Mercurial > mm7
comparison GUI/UI/UIPartyCreation.cpp @ 2501:0ff6a9e9bf7f
GUI folger
author | Ritor1 |
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date | Fri, 19 Sep 2014 04:21:12 +0600 |
parents | |
children | a77c34acdbc9 |
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2500:952025b157aa | 2501:0ff6a9e9bf7f |
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1 #define _CRTDBG_MAP_ALLOC | |
2 #include <stdlib.h> | |
3 #include <crtdbg.h> | |
4 | |
5 #define _CRT_SECURE_NO_WARNINGS | |
6 #include "UIPartyCreation.h" | |
7 #include "..\../Mouse.h" | |
8 #include "..\../Keyboard.h" | |
9 #include "..\../Engine/ErrorHandling.h" | |
10 | |
11 #include "..\../Engine/Game.h" | |
12 #include "..\../GUIWindow.h" | |
13 #include "..\../GUIFont.h" | |
14 #include "..\../Engine/Party.h" | |
15 #include "..\../AudioPlayer.h" | |
16 #include "..\../Engine/Graphics/Render.h" | |
17 #include "..\../Engine/LOD.h" | |
18 #include "..\../Engine/Timer.h" | |
19 #include "..\../Engine/Tables/IconFrameTable.h" | |
20 #include "..\../Engine/texts.h" | |
21 | |
22 #include "..\../Engine/mm7_data.h" | |
23 | |
24 | |
25 | |
26 //----- (004908DE) -------------------------------------------------------- | |
27 bool PlayerCreation_Choose4Skills() | |
28 { | |
29 signed int skills_count; // edx@2 | |
30 | |
31 for ( uint j = 0; j < 4; ++j ) | |
32 { | |
33 skills_count = 0; | |
34 for ( uint i = 0; i < 37; ++i ) | |
35 { | |
36 if ( pParty->pPlayers[j].pActiveSkills[i] ) | |
37 ++skills_count; | |
38 } | |
39 if ( skills_count < 4 ) | |
40 return false; | |
41 } | |
42 return true; | |
43 } | |
44 | |
45 //----- (00491CB5) -------------------------------------------------------- | |
46 void LoadPlayerPortraintsAndVoices() | |
47 { | |
48 pIcons_LOD->pFacesLock = pIcons_LOD->uNumLoadedFiles; | |
49 | |
50 for (uint i = 0; i < 4; ++i) | |
51 for (uint j = 0; j < 56; ++j) | |
52 { | |
53 sprintf(pTmpBuf.data(), "%s%02d", pPlayerPortraitsNames[pParty->pPlayers[i].uCurrentFace], j + 1); | |
54 pTextures_PlayerFaces[i][j] = pIcons_LOD->LoadTexturePtr(pTmpBuf.data(), TEXTURE_16BIT_PALETTE); | |
55 } | |
56 | |
57 pTexture_PlayerFaceEradicated = pIcons_LOD->LoadTexturePtr("ERADCATE", TEXTURE_16BIT_PALETTE); | |
58 pTexture_PlayerFaceDead = pIcons_LOD->LoadTexturePtr("DEAD", TEXTURE_16BIT_PALETTE); | |
59 pTexture_PlayerFaceMask = pIcons_LOD->LoadTexturePtr("FACEMASK", TEXTURE_16BIT_PALETTE); | |
60 | |
61 if (SoundSetAction[24][0]) | |
62 for (uint i = 0; i < 4; ++i) | |
63 { | |
64 pSoundList->LoadSound(2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[i].uVoiceID) + 4998, 0); | |
65 pSoundList->LoadSound(2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[i].uVoiceID) + 4999, 0); | |
66 } | |
67 } | |
68 | |
69 //----- (00491DE7) -------------------------------------------------------- | |
70 void ReloadPlayerPortraits(int player_id, int face_id)//the transition from the zombies in the normal state | |
71 { | |
72 for ( uint i = 0; i <= 55; ++i ) | |
73 { | |
74 sprintf(pTmpBuf.data(), "%s%02d", pPlayerPortraitsNames[face_id], i + 1); | |
75 pIcons_LOD->ReloadTexture(pTextures_PlayerFaces[player_id][i], pTmpBuf.data(), 2); | |
76 } | |
77 } | |
78 //----- (00495B39) -------------------------------------------------------- | |
79 void PlayerCreationUI_Draw() | |
80 { | |
81 int pTextCenter; // eax@3 | |
82 IconFrame *pFrame; // eax@3 | |
83 int pX; // ecx@7 | |
84 GUIButton *uPosActiveItem; // edi@12 | |
85 int v17; // eax@33 | |
86 int uStatLevel; // eax@44 | |
87 unsigned int pStatColor; // eax@44 | |
88 PLAYER_SKILL_TYPE pSkillsType; // eax@44 | |
89 PLAYER_CLASS_TYPE uClassType; // edi@53 | |
90 int pColorText; // eax@53 | |
91 PLAYER_SKILL_TYPE pSkillId; // edi@72 | |
92 size_t pLenText; // eax@72 | |
93 signed int v104; // ecx@72 | |
94 // int pTextY; // ST08_4@81 | |
95 signed int pBonusNum; // edi@82 | |
96 const char *uRaceName; // [sp+0h] [bp-170h]@39 | |
97 char pText[200]; // [sp+10h] [bp-160h]@14 | |
98 GUIWindow message_window; // [sp+D8h] [bp-98h]@83 | |
99 int v126; // [sp+148h] [bp-28h]@25 | |
100 int pIntervalY; // [sp+150h] [bp-20h]@14 | |
101 int pX_Numbers; // [sp+154h] [bp-1Ch]@18 | |
102 int uX; // [sp+160h] [bp-10h]@18 | |
103 int pIntervalX; | |
104 int pCorrective; | |
105 | |
106 //move sky | |
107 pRenderer->BeginScene(); | |
108 pRenderer->DrawTextureRGB(0, 0, &pTexture_PCX); | |
109 uPlayerCreationUI_SkySliderPos = (GetTickCount() % 12800) / 20; | |
110 pRenderer->DrawTextureIndexed(uPlayerCreationUI_SkySliderPos, 2, pTexture_MAKESKY); | |
111 pRenderer->DrawTextureIndexed(uPlayerCreationUI_SkySliderPos - window->GetWidth(), 2, pTexture_MAKESKY); | |
112 pRenderer->DrawTextureTransparent(0, 0, pTexture_MAKETOP); | |
113 | |
114 uPlayerCreationUI_SelectedCharacter = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) / 7; | |
115 switch (uPlayerCreationUI_SelectedCharacter) | |
116 { | |
117 case 0: pX = 12; break; | |
118 case 1: pX = 171; break; | |
119 case 2: pX = 329; break; | |
120 case 3: pX = 488; break; | |
121 default: | |
122 Error("Invalid selected character"); | |
123 } | |
124 | |
125 pTextCenter = pFontCChar->AlignText_Center(window->GetWidth(), pGlobalTXT_LocalizationStrings[51]); | |
126 pGUIWindow_CurrentMenu->DrawText(pFontCChar, pTextCenter + 1, 0, 0, pGlobalTXT_LocalizationStrings[51], 0, 0, 0);//Ñ Î Ç Ä À Ò Ü Î Ò Ð ß Ä | |
127 pRenderer->DrawTextureTransparent(17, 35, pPlayerPortraits[pParty->pPlayers[0].uCurrentFace]); | |
128 pRenderer->DrawTextureTransparent(176, 35, pPlayerPortraits[pParty->pPlayers[1].uCurrentFace]); | |
129 pRenderer->DrawTextureTransparent(335, 35, pPlayerPortraits[pParty->pPlayers[2].uCurrentFace]); | |
130 pRenderer->DrawTextureTransparent(494, 35, pPlayerPortraits[pParty->pPlayers[3].uCurrentFace]); | |
131 pFrame = pIconsFrameTable->GetFrame(uIconID_CharacterFrame, pEventTimer->uStartTime); | |
132 | |
133 | |
134 pRenderer->DrawTextureTransparent(pX, 29, &pIcons_LOD->pTextures[pFrame->uTextureID]); | |
135 uPosActiveItem = pGUIWindow_CurrentMenu->GetControl(pGUIWindow_CurrentMenu->pCurrentPosActiveItem); | |
136 uPlayerCreationUI_ArrowAnim = 19 - (GetTickCount() % 500) / 25; | |
137 pRenderer->DrawTextureTransparent(uPosActiveItem->uZ - 4, uPosActiveItem->uY, pTextures_arrowl[uPlayerCreationUI_ArrowAnim]); | |
138 pRenderer->DrawTextureTransparent(uPosActiveItem->uX - 12, uPosActiveItem->uY, pTextures_arrowr[uPlayerCreationUI_ArrowAnim]); | |
139 | |
140 memset(pText, 0, 200); | |
141 strcpy(pText, pGlobalTXT_LocalizationStrings[205]);// "Skills" | |
142 for ( int i = strlen(pText) - 1; i >= 0; i-- )//??? | |
143 pText[i] = toupper((unsigned __int8)pText[i]); | |
144 | |
145 pIntervalX = 18; | |
146 pIntervalY = pFontCreate->uFontHeight - 2; | |
147 uX = 32; | |
148 pX_Numbers = 493; | |
149 | |
150 for (int i = 0; i < 4; ++i) | |
151 { | |
152 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pIntervalX + 73, 100, 0, pClassNames[pParty->pPlayers[i].classType], 0, 0, 0); | |
153 pRenderer->DrawTextureTransparent(pIntervalX + 77, 50, pTexture_IC_KNIGHT[pParty->pPlayers[i].classType / 4]); | |
154 | |
155 if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 != WINDOW_INPUT_NONE && pGUIWindow_CurrentMenu->ptr_1C == (void *)i ) | |
156 { | |
157 switch ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 ) | |
158 { | |
159 case WINDOW_INPUT_IN_PROGRESS://press name panel | |
160 v17 = pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, 159 * (int)pGUIWindow_CurrentMenu->ptr_1C + 18, 124, 0, pKeyActionMap->pPressedKeysBuffer, 120, 1); | |
161 pGUIWindow_CurrentMenu->DrawFlashingInputCursor(159 * (unsigned int)pGUIWindow_CurrentMenu->ptr_1C + v17 + 20, 124, pFontCreate); | |
162 break; | |
163 case WINDOW_INPUT_CONFIRMED: // press enter | |
164 pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE; | |
165 v126 = 0; | |
166 for ( int i = 0; i < strlen(pKeyActionMap->pPressedKeysBuffer); ++i )//edit name | |
167 { | |
168 if ( pKeyActionMap->pPressedKeysBuffer[i] == ' ' ) | |
169 ++v126; | |
170 } | |
171 if ( strlen(pKeyActionMap->pPressedKeysBuffer) && v126 != strlen(pKeyActionMap->pPressedKeysBuffer) ) | |
172 strcpy(pParty->pPlayers[i].pName, pKeyActionMap->pPressedKeysBuffer); | |
173 pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX, 124, 0, pParty->pPlayers[i].pName, 130, 0); | |
174 pParty->pPlayers[i].field_1988[27] = 1; | |
175 break; | |
176 case WINDOW_INPUT_CANCELLED: // press escape | |
177 pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE; | |
178 pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX, 124, 0, pParty->pPlayers[i].pName, 130, 0); | |
179 SetCurrentMenuID(MENU_NAMEPANELESC); | |
180 break; | |
181 } | |
182 } | |
183 else | |
184 { | |
185 pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX, 124, 0, pParty->pPlayers[i].pName, 130, 0); | |
186 } | |
187 | |
188 switch (pParty->pPlayers[i].GetRace()) | |
189 { | |
190 case 0: uRaceName = pGlobalTXT_LocalizationStrings[99]; break; // "Human" | |
191 case 1: uRaceName = pGlobalTXT_LocalizationStrings[103]; break; // "Dwarf" | |
192 case 2: uRaceName = pGlobalTXT_LocalizationStrings[106]; break; // "Goblin" | |
193 case 3: uRaceName = pGlobalTXT_LocalizationStrings[101]; break; // "Elf" | |
194 }; | |
195 strcpy(pTmpBuf.data(), uRaceName); | |
196 pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX + 72, pIntervalY + 12, 0, pTmpBuf.data(), 130, 0);//Race Name | |
197 | |
198 pTextCenter = pFontCreate->AlignText_Center(150, pText); | |
199 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + uX - 24, 291, Color16(0xD1, 0xBB, 0x61), pText, 0, 0, 0); // Skills | |
200 | |
201 uStatLevel = pParty->pPlayers[i].GetActualMight(); | |
202 sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[144], pX_Numbers, uStatLevel);// "Might" | |
203 pStatColor = pParty->pPlayers[i].GetStatColor(0); | |
204 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 169, pStatColor, pTmpBuf.data(), 0, 0, 0); | |
205 | |
206 uStatLevel = pParty->pPlayers[i].GetActualIntelligence(); | |
207 sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[116], pX_Numbers, uStatLevel);// "Intellect" | |
208 pStatColor = pParty->pPlayers[i].GetStatColor(1); | |
209 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0); | |
210 | |
211 uStatLevel = pParty->pPlayers[i].GetActualWillpower(); | |
212 sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[163], pX_Numbers, uStatLevel);// "Personality" | |
213 pStatColor = pParty->pPlayers[i].GetStatColor(2); | |
214 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 2 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0); | |
215 | |
216 uStatLevel = pParty->pPlayers[i].GetActualEndurance(); | |
217 sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[75], pX_Numbers, uStatLevel);// "Endurance" | |
218 pStatColor = pParty->pPlayers[i].GetStatColor(3); | |
219 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 3 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0); | |
220 | |
221 uStatLevel = pParty->pPlayers[i].GetActualAccuracy(); | |
222 sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[1], pX_Numbers, uStatLevel);// "Accuracy" | |
223 pStatColor = pParty->pPlayers[i].GetStatColor(4); | |
224 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 4 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0); | |
225 | |
226 uStatLevel = pParty->pPlayers[i].GetActualSpeed(); | |
227 sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[211], pX_Numbers, uStatLevel);// "Speed" | |
228 pStatColor = pParty->pPlayers[i].GetStatColor(5); | |
229 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 5 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0); | |
230 | |
231 uStatLevel = pParty->pPlayers[i].GetActualLuck(); | |
232 sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[136], pX_Numbers, uStatLevel);// "Luck" | |
233 pStatColor = pParty->pPlayers[i].GetStatColor(6); | |
234 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 6 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0); | |
235 | |
236 | |
237 pSkillsType = pParty->pPlayers[i].GetSkillIdxByOrder(0); | |
238 pTextCenter = pFontCreate->AlignText_Center(150, pSkillNames[pSkillsType]); | |
239 sprintf(pTmpBuf.data(), "\t%03u%s", pTextCenter, pSkillNames[pSkillsType]); | |
240 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, 311, Color16(0xFF, 0xFF, 0xFF), pTmpBuf.data(), 0, 0, 0); | |
241 | |
242 pSkillsType = pParty->pPlayers[i].GetSkillIdxByOrder(1); | |
243 pTextCenter = pFontCreate->AlignText_Center(150, pSkillNames[pSkillsType]); | |
244 sprintf(pTmpBuf.data(), "\t%03u%s", pTextCenter, pSkillNames[pSkillsType]); | |
245 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, pIntervalY + 311, Color16(0xFF, 0xFF, 0xFF), pTmpBuf.data(), 0, 0, 0); | |
246 | |
247 pSkillsType = pParty->pPlayers[i].GetSkillIdxByOrder(2); | |
248 pTextCenter = pFontCreate->AlignText_Center(150, pSkillNames[pSkillsType]); | |
249 sprintf(pTmpBuf.data(), "\t%03u%s", pTextCenter, pSkillNames[pSkillsType]); | |
250 pColorText = Color16(0, 0xFF, 0); | |
251 if ( (signed int)pSkillsType >= 37 ) | |
252 pColorText = Color16(0, 0xF7, 0xF7); | |
253 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, 2 * pIntervalY + 311, pColorText, pTmpBuf.data(), 0, 0, 0); | |
254 | |
255 pSkillsType = pParty->pPlayers[i].GetSkillIdxByOrder(3); | |
256 pTextCenter = pFontCreate->AlignText_Center(150, pSkillNames[pSkillsType]); | |
257 sprintf(pTmpBuf.data(), "\t%03u%s", pTextCenter, pSkillNames[pSkillsType]); | |
258 pColorText = Color16(0, 0xFF, 0); | |
259 if ( (signed int)pSkillsType >= 37 ) | |
260 pColorText = Color16(0, 0xF7, 0xF7); | |
261 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, 3 * pIntervalY + 311, pColorText, pTmpBuf.data(), 0, 0, 0); | |
262 | |
263 pIntervalX += 159; | |
264 pX_Numbers -= 158; | |
265 uX += 158; | |
266 } | |
267 | |
268 strcpy(pText, pGlobalTXT_LocalizationStrings[41]);// "Class" | |
269 for ( int i = strlen(pText) - 1; i >= 0; i-- ) | |
270 pText[i] = toupper((unsigned __int8)pText[i]); | |
271 | |
272 uClassType = pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].classType; | |
273 pTextCenter = pFontCreate->AlignText_Center(193, pText); | |
274 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 324, 395, Color16(0xD1, 0xBB, 0x61), pText, 0, 0, 0);//Classes | |
275 | |
276 pColorText = Color16(0, 0xF7, 0xF7); | |
277 if ( uClassType ) | |
278 pColorText = Color16(0xFF, 0xFF, 0xFF); | |
279 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[0]); | |
280 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 323, 417, pColorText, pClassNames[0], 0, 0, 0); | |
281 | |
282 pColorText = Color16(0, 0xF7, 0xF7); | |
283 if ( uClassType != PLAYER_CLASS_PALADIN ) | |
284 pColorText = Color16(0xFF, 0xFF, 0xFF); | |
285 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[12]); | |
286 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 323, pIntervalY + 417, pColorText, pClassNames[12], 0, 0, 0); | |
287 | |
288 pColorText = Color16(0, 0xF7, 0xF7); | |
289 if ( uClassType != PLAYER_CLASS_DRUID ) | |
290 pColorText = Color16(0xFF, 0xFF, 0xFF); | |
291 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[20]); | |
292 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 323, 2 * pIntervalY + 417, pColorText, pClassNames[20], 0, 0, 0); | |
293 | |
294 pColorText = Color16(0, 0xF7, 0xF7); | |
295 if ( uClassType != PLAYER_CLASS_CLERIC ) | |
296 pColorText = Color16(0xFF, 0xFF, 0xFF); | |
297 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[24]); | |
298 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 388, 417, pColorText, pClassNames[24], 0, 0, 0); | |
299 | |
300 pColorText = Color16(0, 0xF7, 0xF7); | |
301 if ( uClassType != PLAYER_CLASS_DRUID) | |
302 pColorText = Color16(0xFF, 0xFF, 0xFF); | |
303 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[28]); | |
304 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 388, pIntervalY + 417, pColorText, pClassNames[28], 0, 0, 0); | |
305 | |
306 pColorText = Color16(0, 0xF7, 0xF7); | |
307 if ( uClassType != PLAYER_CLASS_SORCERER ) | |
308 pColorText = Color16(0xFF, 0xFF, 0xFF); | |
309 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[32]); | |
310 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 388, 2 * pIntervalY + 417, pColorText, pClassNames[32], 0, 0, 0); | |
311 | |
312 pColorText = Color16(0, 0xF7, 0xF7); | |
313 if ( uClassType != PLAYER_CLASS_ARCHER ) | |
314 pColorText = Color16(0xFF, 0xFF, 0xFF); | |
315 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[16]); | |
316 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 453, 417, pColorText, pClassNames[16], 0, 0, 0); | |
317 | |
318 pColorText = Color16(0, 0xF7, 0xF7); | |
319 if ( uClassType != PLAYER_CLASS_MONK ) | |
320 pColorText = Color16(0xFF, 0xFF, 0xFF); | |
321 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[8]); | |
322 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 453, pIntervalY + 417, pColorText, pClassNames[8], 0, 0, 0); | |
323 | |
324 pColorText = Color16(0, 0xF7, 0xF7); | |
325 if ( uClassType != PLAYER_CLASS_THEIF ) | |
326 pColorText = Color16(0xFF, 0xFF, 0xFF); | |
327 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[4]); | |
328 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 453, 2 * pIntervalY + 417, pColorText, pClassNames[4], 0, 0, 0); | |
329 | |
330 pTextCenter = pFontCreate->AlignText_Center(236, pGlobalTXT_LocalizationStrings[20]); // "Available Skills" | |
331 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 37, 395, Color16(0xD1, 0xBB, 0x61), pGlobalTXT_LocalizationStrings[20], 0, 0, 0); | |
332 for (uint i = 0; i < 9; ++i) | |
333 { | |
334 pSkillId = pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(i + 4); | |
335 strcpy(pText, pSkillNames[pSkillId]); | |
336 pLenText = strlen(pText); | |
337 v104 = 0; | |
338 if ( (signed int)pLenText > 0 ) | |
339 { | |
340 if ( pText[v104] == 32 ) | |
341 { | |
342 pText[v104] = 0; | |
343 } | |
344 else | |
345 { | |
346 while ( pText[v104] != 32 ) | |
347 { | |
348 ++v104; | |
349 if ( v104 >= (signed int)pLenText ) | |
350 break; | |
351 } | |
352 } | |
353 } | |
354 pCorrective = -10;//-5 | |
355 if ( (signed int)pLenText < 8 )//if ( (signed int)v124 > 2 ) | |
356 pCorrective = 0; | |
357 pColorText = Color16(0, 0xF7, 0xF7); | |
358 if ( !pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].pActiveSkills[pSkillId] ) | |
359 pColorText = Color16(0xFF, 0xFF, 0xFF); | |
360 pTextCenter = pFontCreate->AlignText_Center(100, pText); | |
361 pGUIWindow_CurrentMenu->DrawText(pFontCreate, 100 * (i / 3) + pTextCenter + pCorrective + 17, pIntervalY * (i % 3) + 417, pColorText, pText, 0, 0, 0); | |
362 } | |
363 | |
364 pTextCenter = pFontCreate->AlignText_Center(0x5C, pGlobalTXT_LocalizationStrings[30]);// "Bonus" | |
365 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 533, 394, Color16(0xD1, 0xBB, 0x61), pGlobalTXT_LocalizationStrings[30], 0, 0, 0); | |
366 pBonusNum = PlayerCreation_GetUnspentAttributePointCount(); | |
367 sprintf(pTmpBuf.data(), "%d", pBonusNum); | |
368 pTextCenter = pFontCreate->AlignText_Center(84, pTmpBuf.data()); | |
369 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 530, 410, Color16(0xFF, 0xFF, 0xFF), pTmpBuf.data(), 0, 0, 0); | |
370 if ( GameUI_Footer_TimeLeft > GetTickCount() ) | |
371 { | |
372 message_window.Hint = pGlobalTXT_LocalizationStrings[412];// "Create Party cannot be completed unless you have assigned all characters 2 extra skills and have spent all of your bonus points." | |
373 if ( pBonusNum < 0 ) | |
374 message_window.Hint = pGlobalTXT_LocalizationStrings[413];// "You can't spend more than 50 points." | |
375 message_window.uFrameWidth = 300; | |
376 message_window.uFrameHeight = 100; | |
377 message_window.uFrameX = 170; | |
378 message_window.uFrameY = 140; | |
379 message_window.uFrameZ = 469; | |
380 message_window.uFrameW = 239; | |
381 message_window.DrawMessageBox(0); | |
382 } | |
383 pRenderer->EndScene(); | |
384 } | |
385 | |
386 //----- (0049695A) -------------------------------------------------------- | |
387 void PlayerCreationUI_Initialize() | |
388 { | |
389 unsigned int v0; // ebx@5 | |
390 signed int uControlParam; // [sp+10h] [bp-Ch]@7 | |
391 signed int uX; // [sp+14h] [bp-8h]@5 | |
392 | |
393 pMessageQueue_50CBD0->Flush(); | |
394 | |
395 pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f); | |
396 ++pIcons_LOD->uTexturePacksCount; | |
397 if ( !pIcons_LOD->uNumPrevLoadedFiles ) | |
398 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; | |
399 pCurrentScreen = SCREEN_PARTY_CREATION; | |
400 uPlayerCreationUI_ArrowAnim = 0; | |
401 uPlayerCreationUI_SkySliderPos = 0; | |
402 uPlayerCreationUI_SelectedCharacter = 0; | |
403 v0 = LOBYTE(pFontCreate->uFontHeight) - 2; | |
404 pTexture_IC_KNIGHT[0] = pIcons_LOD->LoadTexturePtr("IC_KNIGHT", TEXTURE_16BIT_PALETTE); | |
405 pTexture_IC_KNIGHT[1] = pIcons_LOD->LoadTexturePtr("IC_THIEF", TEXTURE_16BIT_PALETTE); | |
406 pTexture_IC_KNIGHT[2] = pIcons_LOD->LoadTexturePtr("IC_MONK", TEXTURE_16BIT_PALETTE); | |
407 pTexture_IC_KNIGHT[3] = pIcons_LOD->LoadTexturePtr("IC_PALAD", TEXTURE_16BIT_PALETTE); | |
408 pTexture_IC_KNIGHT[4] = pIcons_LOD->LoadTexturePtr("IC_ARCH", TEXTURE_16BIT_PALETTE); | |
409 pTexture_IC_KNIGHT[5] = pIcons_LOD->LoadTexturePtr("IC_RANGER", TEXTURE_16BIT_PALETTE); | |
410 pTexture_IC_KNIGHT[6] = pIcons_LOD->LoadTexturePtr("IC_CLER", TEXTURE_16BIT_PALETTE); | |
411 pTexture_IC_KNIGHT[7] = pIcons_LOD->LoadTexturePtr("IC_DRUID", TEXTURE_16BIT_PALETTE); | |
412 pTexture_IC_KNIGHT[8] = pIcons_LOD->LoadTexturePtr("IC_SORC", TEXTURE_16BIT_PALETTE); | |
413 pTexture_MAKETOP = pIcons_LOD->LoadTexturePtr("MAKETOP", TEXTURE_16BIT_PALETTE); | |
414 pTexture_MAKESKY = pIcons_LOD->LoadTexturePtr("MAKESKY", TEXTURE_16BIT_PALETTE); | |
415 for( uX = 0; uX < 22; ++uX ) // load PlayerPortraits texture | |
416 { | |
417 sprintf(pTmpBuf.data(), "%s01", pPlayerPortraitsNames[uX]); | |
418 pPlayerPortraits[uX] = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pTmpBuf.data(), TEXTURE_16BIT_PALETTE)]; | |
419 | |
420 } | |
421 pTexture_PlayerFaceMask = pIcons_LOD->LoadTexturePtr("FACEMASK", TEXTURE_16BIT_PALETTE); | |
422 pTexture_buttminu = pIcons_LOD->LoadTexturePtr("buttminu", TEXTURE_16BIT_PALETTE); | |
423 pTexture_buttplus = pIcons_LOD->LoadTexturePtr("buttplus", TEXTURE_16BIT_PALETTE); | |
424 pTexture_pressrigh = pIcons_LOD->LoadTexturePtr("presrigh", TEXTURE_16BIT_PALETTE); | |
425 pTexture_presleft = pIcons_LOD->LoadTexturePtr("presleft", TEXTURE_16BIT_PALETTE); | |
426 uControlParam = 1; | |
427 do | |
428 { | |
429 sprintf(pTmpBuf.data(), "arrowl%d", uControlParam); | |
430 pTextures_arrowl[uControlParam] = pIcons_LOD->LoadTexturePtr(pTmpBuf.data(), TEXTURE_16BIT_PALETTE); | |
431 | |
432 sprintf(pTmpBuf.data(), "arrowr%d", uControlParam); | |
433 pTextures_arrowr[uControlParam] = pIcons_LOD->LoadTexturePtr(pTmpBuf.data(), TEXTURE_16BIT_PALETTE); | |
434 } | |
435 while ( ++uControlParam < 20 ); | |
436 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_MainMenu, 0, 0); | |
437 uControlParam = 0; | |
438 uX = 8; | |
439 do | |
440 { | |
441 pGUIWindow_CurrentMenu->CreateButton(uX, 120, 145, 25, 1, 0, UIMSG_PlayerCreationChangeName, uControlParam, 0, "", 0); | |
442 uX += 158; | |
443 ++uControlParam; | |
444 } | |
445 while ( (signed int)uX < window->GetWidth() ); | |
446 | |
447 pCreationUI_BtnPressLeft[0] = pGUIWindow_CurrentMenu->CreateButton( 10, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FacePrev, 0, 0, "", pTexture_presleft, 0); | |
448 pCreationUI_BtnPressLeft[1] = pGUIWindow_CurrentMenu->CreateButton(169, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FacePrev, 1, 0, "", pTexture_presleft, 0); | |
449 pCreationUI_BtnPressLeft[2] = pGUIWindow_CurrentMenu->CreateButton(327, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FacePrev, 2, 0, "", pTexture_presleft, 0); | |
450 pCreationUI_BtnPressLeft[3] = pGUIWindow_CurrentMenu->CreateButton(486, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FacePrev, 3, 0, "", pTexture_presleft, 0); | |
451 pCreationUI_BtnPressRight[0] = pGUIWindow_CurrentMenu->CreateButton( 74, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FaceNext, 0, 0, "", pTexture_pressrigh, 0); | |
452 pCreationUI_BtnPressRight[1] = pGUIWindow_CurrentMenu->CreateButton(233, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FaceNext, 1, 0, "", pTexture_pressrigh, 0); | |
453 pCreationUI_BtnPressRight[2] = pGUIWindow_CurrentMenu->CreateButton(391, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FaceNext, 2, 0, "", pTexture_pressrigh, 0); | |
454 pCreationUI_BtnPressRight[3] = pGUIWindow_CurrentMenu->CreateButton(549, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FaceNext, 3, 0, "", pTexture_pressrigh, 0); | |
455 pCreationUI_BtnPressLeft2[0] = pGUIWindow_CurrentMenu->CreateButton( 10, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoicePrev, 0, 0, "", pTexture_presleft, 0); | |
456 pCreationUI_BtnPressLeft2[1] = pGUIWindow_CurrentMenu->CreateButton(169, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoicePrev, 1, 0, "", pTexture_presleft, 0); | |
457 pCreationUI_BtnPressLeft2[2] = pGUIWindow_CurrentMenu->CreateButton(327, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoicePrev, 2, 0, "", pTexture_presleft, 0); | |
458 pCreationUI_BtnPressLeft2[3] = pGUIWindow_CurrentMenu->CreateButton(486, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoicePrev, 3, 0, "", pTexture_presleft, 0); | |
459 pCreationUI_BtnPressRight2[0] = pGUIWindow_CurrentMenu->CreateButton( 74, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoiceNext, 0, 0, "", pTexture_pressrigh, 0); | |
460 pCreationUI_BtnPressRight2[1] = pGUIWindow_CurrentMenu->CreateButton(233, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoiceNext, 1, 0, "", pTexture_pressrigh, 0); | |
461 pCreationUI_BtnPressRight2[2] = pGUIWindow_CurrentMenu->CreateButton(391, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoiceNext, 2, 0, "", pTexture_pressrigh, 0); | |
462 pCreationUI_BtnPressRight2[3] = pGUIWindow_CurrentMenu->CreateButton(549, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoiceNext, 3, 0, "", pTexture_pressrigh, 0); | |
463 | |
464 uControlParam = 0; | |
465 uX = 8; | |
466 do | |
467 { | |
468 pGUIWindow_CurrentMenu->CreateButton(uX, 308, 150, v0, 1, 0, UIMSG_48, uControlParam, 0, "", 0); | |
469 pGUIWindow_CurrentMenu->CreateButton(uX, v0 + 308, 150, v0, 1, 0, UIMSG_49, uControlParam, 0, "", 0); | |
470 pGUIWindow_CurrentMenu->CreateButton(uX, 2 * v0 + 308, 150, v0, 1, 0, UIMSG_PlayerCreationRemoveUpSkill, uControlParam, 0, "", 0); | |
471 pGUIWindow_CurrentMenu->CreateButton(uX, 3 * v0 + 308, 150, v0, 1, 0, UIMSG_PlayerCreationRemoveDownSkill, uControlParam, 0, "", 0); | |
472 uX += 158; | |
473 ++uControlParam; | |
474 } | |
475 while ( (signed int)uX < window->GetWidth() ); | |
476 | |
477 pGUIWindow_CurrentMenu->CreateButton( 5, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 0, '1', "", 0); | |
478 pGUIWindow_CurrentMenu->CreateButton(163, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 1, '2', "", 0); | |
479 pGUIWindow_CurrentMenu->CreateButton(321, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 2, '3', "", 0); | |
480 pGUIWindow_CurrentMenu->CreateButton(479, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 3, '4', "", 0); | |
481 | |
482 uX = 23; | |
483 uControlParam = 2; | |
484 do | |
485 { | |
486 pGUIWindow_CurrentMenu->CreateButton(uX, 169, 120, 20, 1, 0, UIMSG_0, uControlParam - 2, 0, "", 0); | |
487 pGUIWindow_CurrentMenu->CreateButton(uX, v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParam - 1, 0, "", 0); | |
488 pGUIWindow_CurrentMenu->CreateButton(uX, 2 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParam, 0, "", 0); | |
489 pGUIWindow_CurrentMenu->CreateButton(uX, 3 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParam + 1, 0, "", 0); | |
490 pGUIWindow_CurrentMenu->CreateButton(uX, 4 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParam + 2, 0, "", 0); | |
491 pGUIWindow_CurrentMenu->CreateButton(uX, 5 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParam + 3, 0, "", 0); | |
492 pGUIWindow_CurrentMenu->CreateButton(uX, 6 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParam + 4, 0, "", 0); | |
493 uControlParam += 7; | |
494 uX += 158; | |
495 } | |
496 while ( (signed int)uControlParam < 30 ); | |
497 pGUIWindow_CurrentMenu->_41D08F_set_keyboard_control_group(28, 0, 7, 40); | |
498 | |
499 pGUIWindow_CurrentMenu->CreateButton(323, 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0, 0, "", 0); | |
500 pGUIWindow_CurrentMenu->CreateButton(323, v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0xC, 0, "", 0); | |
501 pGUIWindow_CurrentMenu->CreateButton(323, 2 * v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0x14, 0, "", 0); | |
502 pGUIWindow_CurrentMenu->CreateButton(388, 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0x18, 0, "", 0); | |
503 pGUIWindow_CurrentMenu->CreateButton(388, v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0x1C, 0, "", 0); | |
504 pGUIWindow_CurrentMenu->CreateButton(388, 2 * v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0x20, 0, "", 0); | |
505 pGUIWindow_CurrentMenu->CreateButton(453, 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0x10, 0, "", 0); | |
506 pGUIWindow_CurrentMenu->CreateButton(453, v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 8, 0, "", 0); | |
507 pGUIWindow_CurrentMenu->CreateButton(453, 2 * v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 4, 0, "", 0); | |
508 | |
509 uControlParam = 0; | |
510 do | |
511 { | |
512 uX = -5; | |
513 if ( uControlParam <= 3 ) | |
514 uX = 0; | |
515 pGUIWindow_CurrentMenu->CreateButton(100 * (uControlParam / 3) + uX + 17, v0 * (uControlParam % 3) + 417, 100, v0, 1, 0, UIMSG_PlayerCreationSelectActiveSkill, | |
516 uControlParam, 0, "", 0); | |
517 ++uControlParam; | |
518 } | |
519 while ( uControlParam < 9 ); | |
520 | |
521 pPlayerCreationUI_BtnOK = pGUIWindow_CurrentMenu->CreateButton(580, 431, 51, 39, 1, 0, UIMSG_PlayerCreationClickOK, 0, '\r', "", pIcons_LOD->GetTexture(uTextureID_BUTTMAKE), 0); | |
522 pPlayerCreationUI_BtnReset = pGUIWindow_CurrentMenu->CreateButton(527, 431, 51, 39, 1, 0, UIMSG_PlayerCreationClickReset, 0, 'C', "", pIcons_LOD->GetTexture(uTextureID_BUTTMAKE2), 0); | |
523 pPlayerCreationUI_BtnMinus = pGUIWindow_CurrentMenu->CreateButton(523, 393, 20, 35, 1, 0, UIMSG_PlayerCreationClickMinus, 0, '-', "", pTexture_buttminu, 0); | |
524 pPlayerCreationUI_BtnPlus = pGUIWindow_CurrentMenu->CreateButton(613, 393, 20, 35, 1, 0, UIMSG_PlayerCreationClickPlus, 1, '+', "", pTexture_buttplus, 0); | |
525 | |
526 pFontCChar = LoadFont("cchar.fnt", "FONTPAL", NULL); | |
527 } | |
528 // 4E28F8: using guessed type int pCurrentScreen; | |
529 | |
530 //----- (0049750E) -------------------------------------------------------- | |
531 void DeleteCCharFont() | |
532 { | |
533 free(pFontCChar); | |
534 pFontCChar = 0; | |
535 } | |
536 //----- (00497526) -------------------------------------------------------- | |
537 bool PlayerCreationUI_Loop() | |
538 { | |
539 LONG uMouseX; // edi@6 | |
540 LONG uMouseY; // eax@6 | |
541 //GUIButton *pControlsHead; // edx@6 | |
542 //int pControlParam; // esi@12 | |
543 signed int v8; // edi@30 | |
544 int v9; // edx@31 | |
545 // char *v10; // ebx@37 | |
546 ItemGen item; // [sp+Ch] [bp-74h]@37 | |
547 char v20[32]; // [sp+30h] [bp-50h]@29 | |
548 MSG Msg; // [sp+50h] [bp-30h]@17 | |
549 POINT v25; // [sp+6Ch] [bp-14h]@6 | |
550 bool party_not_creation_flag; // [sp+74h] [bp-Ch]@1 | |
551 | |
552 party_not_creation_flag = false; | |
553 pTexture_PCX.Release(); | |
554 pTexture_PCX.Load("makeme.pcx", 0); | |
555 | |
556 pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE; | |
557 SetCurrentMenuID(MENU_CREATEPARTY); | |
558 while ( GetCurrentMenuID() == MENU_CREATEPARTY ) | |
559 { | |
560 uMouseX = pMouse->GetCursorPos(&v25)->x; | |
561 uMouseY = pMouse->GetCursorPos(&v25)->y; | |
562 //pControlsHead = pGUIWindow_CurrentMenu->pControlsHead; | |
563 | |
564 //does nothing actually | |
565 /*if ( pControlsHead != (GUIButton *)v1 ) | |
566 { | |
567 pNumMessage = pMessageQueue_50CBD0->uNumMessages; | |
568 do | |
569 { | |
570 if ( uMouseX >= (signed int)pControlsHead->uX && uMouseX <= (signed int)pControlsHead->uZ | |
571 && uMouseY >= (signed int)pControlsHead->uY && uMouseY <= (signed int)pControlsHead->uW )//mouse movement | |
572 { | |
573 pControlParam = pControlsHead->uControlParam; | |
574 pMessageQueue_50CBD0->AddGUIMessage((UIMessageType)pControlsHead->field_1C, pControlParam, 0); | |
575 v1 = 0; | |
576 } | |
577 pControlsHead = pControlsHead->pNext; | |
578 } | |
579 while ( pControlsHead != (GUIButton *)v1 ); | |
580 }*/ | |
581 | |
582 while ( PeekMessageA(&Msg, 0, 0, 0, PM_REMOVE) ) | |
583 { | |
584 if ( Msg.message == WM_QUIT ) | |
585 Game_DeinitializeAndTerminate(0); | |
586 TranslateMessage(&Msg); | |
587 DispatchMessageA(&Msg); | |
588 } | |
589 if (dword_6BE364_game_settings_1 & GAME_SETTINGS_APP_INACTIVE) | |
590 WaitMessage(); | |
591 else | |
592 { | |
593 PlayerCreationUI_Draw(); | |
594 GUI_MainMenuMessageProc(); | |
595 pRenderer->BeginScene(); | |
596 GUI_UpdateWindows(); | |
597 pRenderer->EndScene(); | |
598 pRenderer->Present(); | |
599 if ( uGameState == GAME_FINISHED )//if click Esc in PlayerCreation Window | |
600 { | |
601 party_not_creation_flag = true; | |
602 SetCurrentMenuID(MENU_MAIN); | |
603 continue; | |
604 } | |
605 if ( uGameState == GAME_STATE_STARTING_NEW_GAME )//if click OK in PlayerCreation Window | |
606 { | |
607 uGameState = GAME_STATE_PLAYING; | |
608 SetCurrentMenuID(MENU_NEWGAME); | |
609 continue; | |
610 } | |
611 } | |
612 } | |
613 pTexture_PCX.Release(); | |
614 pGUIWindow_CurrentMenu->Release(); | |
615 pIcons_LOD->RemoveTexturesPackFromTextureList(); | |
616 | |
617 memset(v20, 0, 32); | |
618 for ( int i = 0; i < 32; i++ ) | |
619 { | |
620 for ( v8 = 0; v8 < 10; ++v8 ) | |
621 { | |
622 v9 = rand() % 32; | |
623 if ( !v20[v9] ) | |
624 break; | |
625 } | |
626 if ( v8 == 10 ) | |
627 { | |
628 v9 = 0; | |
629 if ( v20[0] ) | |
630 { | |
631 do | |
632 ++v9; | |
633 while ( v20[v9] ); | |
634 } | |
635 } | |
636 pParty->field_854[i] = v9; | |
637 v20[v9] = 1; | |
638 } | |
639 | |
640 item.Reset(); | |
641 for (uint i = 0; i < 4; ++i) | |
642 { | |
643 if (pParty->pPlayers[i].classType == PLAYER_CLASS_KNIGHT) | |
644 pParty->pPlayers[i].sResMagicBase = 10; | |
645 pParty->pPlayers[i].pPlayerBuffs[22].uExpireTime = 0; | |
646 for (uint j = 0; j < 9; j++) | |
647 { | |
648 if (pParty->pPlayers[i].pActiveSkills[PLAYER_SKILL_FIRE + j]) | |
649 { | |
650 pParty->pPlayers[i].lastOpenedSpellbookPage = j; | |
651 break; | |
652 } | |
653 } | |
654 pItemsTable->GenerateItem(2, 40, &item); | |
655 pParty->pPlayers[i].AddItem2(-1, &item); | |
656 | |
657 pParty->pPlayers[i].sHealth = pParty->pPlayers[i].GetMaxHealth(); | |
658 pParty->pPlayers[i].sMana = pParty->pPlayers[i].GetMaxMana(); | |
659 for (uint j = 0; j < 37; ++j) | |
660 { | |
661 if (!pParty->pPlayers[i].pActiveSkills[j]) | |
662 continue; | |
663 | |
664 switch (j) | |
665 { | |
666 case PLAYER_SKILL_STAFF: pParty->pPlayers[i].AddItem(-1, 61); break; | |
667 case PLAYER_SKILL_SWORD: pParty->pPlayers[i].AddItem(-1, 1); break; | |
668 case PLAYER_SKILL_DAGGER: pParty->pPlayers[i].AddItem(-1, 15); break; | |
669 case PLAYER_SKILL_AXE: pParty->pPlayers[i].AddItem(-1, 23); break; | |
670 case PLAYER_SKILL_SPEAR: pParty->pPlayers[i].AddItem(-1, 31); break; | |
671 case PLAYER_SKILL_BOW: pParty->pPlayers[i].AddItem(-1, 47); break; | |
672 case PLAYER_SKILL_MACE: pParty->pPlayers[i].AddItem(-1, 50); break; | |
673 case PLAYER_SKILL_BLASTER: Error("No blasters at startup :p"); | |
674 case PLAYER_SKILL_SHIELD: pParty->pPlayers[i].AddItem(-1, 84); break; | |
675 case PLAYER_SKILL_LEATHER: pParty->pPlayers[i].AddItem(-1, 66); break; | |
676 case PLAYER_SKILL_CHAIN: pParty->pPlayers[i].AddItem(-1, 71); break; | |
677 case PLAYER_SKILL_PLATE: pParty->pPlayers[i].AddItem(-1, 76); break; | |
678 case PLAYER_SKILL_FIRE: | |
679 pParty->pPlayers[i].AddItem(-1, 0x191); | |
680 pParty->pPlayers[i].spellbook.pFireSpellbook.bIsSpellAvailable[0] = true; | |
681 break; | |
682 case PLAYER_SKILL_AIR: | |
683 pParty->pPlayers[i].AddItem(-1, 0x19C); | |
684 pParty->pPlayers[i].spellbook.pAirSpellbook.bIsSpellAvailable[0] = true; | |
685 break; | |
686 case PLAYER_SKILL_WATER: | |
687 pParty->pPlayers[i].AddItem(-1, 0x1A7); | |
688 pParty->pPlayers[i].spellbook.pWaterSpellbook.bIsSpellAvailable[0] = true; | |
689 break; | |
690 case PLAYER_SKILL_EARTH: | |
691 pParty->pPlayers[i].AddItem(-1, 0x1B2); | |
692 pParty->pPlayers[i].spellbook.pEarthSpellbook.bIsSpellAvailable[0] = true; | |
693 break; | |
694 case PLAYER_SKILL_SPIRIT: | |
695 pParty->pPlayers[i].AddItem(-1, 0x1BD); | |
696 pParty->pPlayers[i].spellbook.pSpiritSpellbook.bIsSpellAvailable[0] = true; | |
697 break; | |
698 case PLAYER_SKILL_MIND: | |
699 pParty->pPlayers[i].AddItem(-1, 0x1C8); | |
700 pParty->pPlayers[i].spellbook.pMindSpellbook.bIsSpellAvailable[0] = true; | |
701 break; | |
702 case PLAYER_SKILL_BODY: | |
703 pParty->pPlayers[i].AddItem(-1, 0x1D3); | |
704 pParty->pPlayers[i].spellbook.pBodySpellbook.bIsSpellAvailable[0] = true; | |
705 break; | |
706 case PLAYER_SKILL_LIGHT: | |
707 case PLAYER_SKILL_DARK: | |
708 case PLAYER_SKILL_DIPLOMACY: | |
709 Error("No dimoplacy in mm7 (yet)"); | |
710 break; | |
711 case PLAYER_SKILL_ITEM_ID: | |
712 case PLAYER_SKILL_REPAIR: | |
713 case PLAYER_SKILL_MEDITATION: | |
714 case PLAYER_SKILL_PERCEPTION: | |
715 case PLAYER_SKILL_TRAP_DISARM: | |
716 case PLAYER_SKILL_LEARNING: | |
717 pParty->pPlayers[i].AddItem(-1, 0xDC); | |
718 pParty->pPlayers[i].AddItem(-1, 5 * (rand() % 3 + 40)); | |
719 break; | |
720 case PLAYER_SKILL_DODGE: pParty->pPlayers[i].AddItem(-1, 115); break; | |
721 case PLAYER_SKILL_UNARMED: pParty->pPlayers[i].AddItem(-1, 110); break; | |
722 default: | |
723 break; | |
724 } | |
725 | |
726 for (uint k = 0; k < 138; k++) | |
727 { | |
728 if (pParty->pPlayers[i].pOwnItems[k].uItemID) | |
729 pParty->pPlayers[i].pOwnItems[k].SetIdentified(); | |
730 } | |
731 } | |
732 } | |
733 | |
734 pAudioPlayer->StopChannels(-1, -1); | |
735 return party_not_creation_flag; | |
736 } |