comparison GUI/UI/UIPartyCreation.cpp @ 2501:0ff6a9e9bf7f

GUI folger
author Ritor1
date Fri, 19 Sep 2014 04:21:12 +0600
parents
children a77c34acdbc9
comparison
equal deleted inserted replaced
2500:952025b157aa 2501:0ff6a9e9bf7f
1 #define _CRTDBG_MAP_ALLOC
2 #include <stdlib.h>
3 #include <crtdbg.h>
4
5 #define _CRT_SECURE_NO_WARNINGS
6 #include "UIPartyCreation.h"
7 #include "..\../Mouse.h"
8 #include "..\../Keyboard.h"
9 #include "..\../Engine/ErrorHandling.h"
10
11 #include "..\../Engine/Game.h"
12 #include "..\../GUIWindow.h"
13 #include "..\../GUIFont.h"
14 #include "..\../Engine/Party.h"
15 #include "..\../AudioPlayer.h"
16 #include "..\../Engine/Graphics/Render.h"
17 #include "..\../Engine/LOD.h"
18 #include "..\../Engine/Timer.h"
19 #include "..\../Engine/Tables/IconFrameTable.h"
20 #include "..\../Engine/texts.h"
21
22 #include "..\../Engine/mm7_data.h"
23
24
25
26 //----- (004908DE) --------------------------------------------------------
27 bool PlayerCreation_Choose4Skills()
28 {
29 signed int skills_count; // edx@2
30
31 for ( uint j = 0; j < 4; ++j )
32 {
33 skills_count = 0;
34 for ( uint i = 0; i < 37; ++i )
35 {
36 if ( pParty->pPlayers[j].pActiveSkills[i] )
37 ++skills_count;
38 }
39 if ( skills_count < 4 )
40 return false;
41 }
42 return true;
43 }
44
45 //----- (00491CB5) --------------------------------------------------------
46 void LoadPlayerPortraintsAndVoices()
47 {
48 pIcons_LOD->pFacesLock = pIcons_LOD->uNumLoadedFiles;
49
50 for (uint i = 0; i < 4; ++i)
51 for (uint j = 0; j < 56; ++j)
52 {
53 sprintf(pTmpBuf.data(), "%s%02d", pPlayerPortraitsNames[pParty->pPlayers[i].uCurrentFace], j + 1);
54 pTextures_PlayerFaces[i][j] = pIcons_LOD->LoadTexturePtr(pTmpBuf.data(), TEXTURE_16BIT_PALETTE);
55 }
56
57 pTexture_PlayerFaceEradicated = pIcons_LOD->LoadTexturePtr("ERADCATE", TEXTURE_16BIT_PALETTE);
58 pTexture_PlayerFaceDead = pIcons_LOD->LoadTexturePtr("DEAD", TEXTURE_16BIT_PALETTE);
59 pTexture_PlayerFaceMask = pIcons_LOD->LoadTexturePtr("FACEMASK", TEXTURE_16BIT_PALETTE);
60
61 if (SoundSetAction[24][0])
62 for (uint i = 0; i < 4; ++i)
63 {
64 pSoundList->LoadSound(2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[i].uVoiceID) + 4998, 0);
65 pSoundList->LoadSound(2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[i].uVoiceID) + 4999, 0);
66 }
67 }
68
69 //----- (00491DE7) --------------------------------------------------------
70 void ReloadPlayerPortraits(int player_id, int face_id)//the transition from the zombies in the normal state
71 {
72 for ( uint i = 0; i <= 55; ++i )
73 {
74 sprintf(pTmpBuf.data(), "%s%02d", pPlayerPortraitsNames[face_id], i + 1);
75 pIcons_LOD->ReloadTexture(pTextures_PlayerFaces[player_id][i], pTmpBuf.data(), 2);
76 }
77 }
78 //----- (00495B39) --------------------------------------------------------
79 void PlayerCreationUI_Draw()
80 {
81 int pTextCenter; // eax@3
82 IconFrame *pFrame; // eax@3
83 int pX; // ecx@7
84 GUIButton *uPosActiveItem; // edi@12
85 int v17; // eax@33
86 int uStatLevel; // eax@44
87 unsigned int pStatColor; // eax@44
88 PLAYER_SKILL_TYPE pSkillsType; // eax@44
89 PLAYER_CLASS_TYPE uClassType; // edi@53
90 int pColorText; // eax@53
91 PLAYER_SKILL_TYPE pSkillId; // edi@72
92 size_t pLenText; // eax@72
93 signed int v104; // ecx@72
94 // int pTextY; // ST08_4@81
95 signed int pBonusNum; // edi@82
96 const char *uRaceName; // [sp+0h] [bp-170h]@39
97 char pText[200]; // [sp+10h] [bp-160h]@14
98 GUIWindow message_window; // [sp+D8h] [bp-98h]@83
99 int v126; // [sp+148h] [bp-28h]@25
100 int pIntervalY; // [sp+150h] [bp-20h]@14
101 int pX_Numbers; // [sp+154h] [bp-1Ch]@18
102 int uX; // [sp+160h] [bp-10h]@18
103 int pIntervalX;
104 int pCorrective;
105
106 //move sky
107 pRenderer->BeginScene();
108 pRenderer->DrawTextureRGB(0, 0, &pTexture_PCX);
109 uPlayerCreationUI_SkySliderPos = (GetTickCount() % 12800) / 20;
110 pRenderer->DrawTextureIndexed(uPlayerCreationUI_SkySliderPos, 2, pTexture_MAKESKY);
111 pRenderer->DrawTextureIndexed(uPlayerCreationUI_SkySliderPos - window->GetWidth(), 2, pTexture_MAKESKY);
112 pRenderer->DrawTextureTransparent(0, 0, pTexture_MAKETOP);
113
114 uPlayerCreationUI_SelectedCharacter = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) / 7;
115 switch (uPlayerCreationUI_SelectedCharacter)
116 {
117 case 0: pX = 12; break;
118 case 1: pX = 171; break;
119 case 2: pX = 329; break;
120 case 3: pX = 488; break;
121 default:
122 Error("Invalid selected character");
123 }
124
125 pTextCenter = pFontCChar->AlignText_Center(window->GetWidth(), pGlobalTXT_LocalizationStrings[51]);
126 pGUIWindow_CurrentMenu->DrawText(pFontCChar, pTextCenter + 1, 0, 0, pGlobalTXT_LocalizationStrings[51], 0, 0, 0);//Ñ Î Ç Ä À Ò Ü Î Ò Ð ß Ä
127 pRenderer->DrawTextureTransparent(17, 35, pPlayerPortraits[pParty->pPlayers[0].uCurrentFace]);
128 pRenderer->DrawTextureTransparent(176, 35, pPlayerPortraits[pParty->pPlayers[1].uCurrentFace]);
129 pRenderer->DrawTextureTransparent(335, 35, pPlayerPortraits[pParty->pPlayers[2].uCurrentFace]);
130 pRenderer->DrawTextureTransparent(494, 35, pPlayerPortraits[pParty->pPlayers[3].uCurrentFace]);
131 pFrame = pIconsFrameTable->GetFrame(uIconID_CharacterFrame, pEventTimer->uStartTime);
132
133
134 pRenderer->DrawTextureTransparent(pX, 29, &pIcons_LOD->pTextures[pFrame->uTextureID]);
135 uPosActiveItem = pGUIWindow_CurrentMenu->GetControl(pGUIWindow_CurrentMenu->pCurrentPosActiveItem);
136 uPlayerCreationUI_ArrowAnim = 19 - (GetTickCount() % 500) / 25;
137 pRenderer->DrawTextureTransparent(uPosActiveItem->uZ - 4, uPosActiveItem->uY, pTextures_arrowl[uPlayerCreationUI_ArrowAnim]);
138 pRenderer->DrawTextureTransparent(uPosActiveItem->uX - 12, uPosActiveItem->uY, pTextures_arrowr[uPlayerCreationUI_ArrowAnim]);
139
140 memset(pText, 0, 200);
141 strcpy(pText, pGlobalTXT_LocalizationStrings[205]);// "Skills"
142 for ( int i = strlen(pText) - 1; i >= 0; i-- )//???
143 pText[i] = toupper((unsigned __int8)pText[i]);
144
145 pIntervalX = 18;
146 pIntervalY = pFontCreate->uFontHeight - 2;
147 uX = 32;
148 pX_Numbers = 493;
149
150 for (int i = 0; i < 4; ++i)
151 {
152 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pIntervalX + 73, 100, 0, pClassNames[pParty->pPlayers[i].classType], 0, 0, 0);
153 pRenderer->DrawTextureTransparent(pIntervalX + 77, 50, pTexture_IC_KNIGHT[pParty->pPlayers[i].classType / 4]);
154
155 if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 != WINDOW_INPUT_NONE && pGUIWindow_CurrentMenu->ptr_1C == (void *)i )
156 {
157 switch ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 )
158 {
159 case WINDOW_INPUT_IN_PROGRESS://press name panel
160 v17 = pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, 159 * (int)pGUIWindow_CurrentMenu->ptr_1C + 18, 124, 0, pKeyActionMap->pPressedKeysBuffer, 120, 1);
161 pGUIWindow_CurrentMenu->DrawFlashingInputCursor(159 * (unsigned int)pGUIWindow_CurrentMenu->ptr_1C + v17 + 20, 124, pFontCreate);
162 break;
163 case WINDOW_INPUT_CONFIRMED: // press enter
164 pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE;
165 v126 = 0;
166 for ( int i = 0; i < strlen(pKeyActionMap->pPressedKeysBuffer); ++i )//edit name
167 {
168 if ( pKeyActionMap->pPressedKeysBuffer[i] == ' ' )
169 ++v126;
170 }
171 if ( strlen(pKeyActionMap->pPressedKeysBuffer) && v126 != strlen(pKeyActionMap->pPressedKeysBuffer) )
172 strcpy(pParty->pPlayers[i].pName, pKeyActionMap->pPressedKeysBuffer);
173 pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX, 124, 0, pParty->pPlayers[i].pName, 130, 0);
174 pParty->pPlayers[i].field_1988[27] = 1;
175 break;
176 case WINDOW_INPUT_CANCELLED: // press escape
177 pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE;
178 pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX, 124, 0, pParty->pPlayers[i].pName, 130, 0);
179 SetCurrentMenuID(MENU_NAMEPANELESC);
180 break;
181 }
182 }
183 else
184 {
185 pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX, 124, 0, pParty->pPlayers[i].pName, 130, 0);
186 }
187
188 switch (pParty->pPlayers[i].GetRace())
189 {
190 case 0: uRaceName = pGlobalTXT_LocalizationStrings[99]; break; // "Human"
191 case 1: uRaceName = pGlobalTXT_LocalizationStrings[103]; break; // "Dwarf"
192 case 2: uRaceName = pGlobalTXT_LocalizationStrings[106]; break; // "Goblin"
193 case 3: uRaceName = pGlobalTXT_LocalizationStrings[101]; break; // "Elf"
194 };
195 strcpy(pTmpBuf.data(), uRaceName);
196 pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX + 72, pIntervalY + 12, 0, pTmpBuf.data(), 130, 0);//Race Name
197
198 pTextCenter = pFontCreate->AlignText_Center(150, pText);
199 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + uX - 24, 291, Color16(0xD1, 0xBB, 0x61), pText, 0, 0, 0); // Skills
200
201 uStatLevel = pParty->pPlayers[i].GetActualMight();
202 sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[144], pX_Numbers, uStatLevel);// "Might"
203 pStatColor = pParty->pPlayers[i].GetStatColor(0);
204 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 169, pStatColor, pTmpBuf.data(), 0, 0, 0);
205
206 uStatLevel = pParty->pPlayers[i].GetActualIntelligence();
207 sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[116], pX_Numbers, uStatLevel);// "Intellect"
208 pStatColor = pParty->pPlayers[i].GetStatColor(1);
209 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0);
210
211 uStatLevel = pParty->pPlayers[i].GetActualWillpower();
212 sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[163], pX_Numbers, uStatLevel);// "Personality"
213 pStatColor = pParty->pPlayers[i].GetStatColor(2);
214 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 2 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0);
215
216 uStatLevel = pParty->pPlayers[i].GetActualEndurance();
217 sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[75], pX_Numbers, uStatLevel);// "Endurance"
218 pStatColor = pParty->pPlayers[i].GetStatColor(3);
219 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 3 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0);
220
221 uStatLevel = pParty->pPlayers[i].GetActualAccuracy();
222 sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[1], pX_Numbers, uStatLevel);// "Accuracy"
223 pStatColor = pParty->pPlayers[i].GetStatColor(4);
224 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 4 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0);
225
226 uStatLevel = pParty->pPlayers[i].GetActualSpeed();
227 sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[211], pX_Numbers, uStatLevel);// "Speed"
228 pStatColor = pParty->pPlayers[i].GetStatColor(5);
229 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 5 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0);
230
231 uStatLevel = pParty->pPlayers[i].GetActualLuck();
232 sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[136], pX_Numbers, uStatLevel);// "Luck"
233 pStatColor = pParty->pPlayers[i].GetStatColor(6);
234 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 6 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0);
235
236
237 pSkillsType = pParty->pPlayers[i].GetSkillIdxByOrder(0);
238 pTextCenter = pFontCreate->AlignText_Center(150, pSkillNames[pSkillsType]);
239 sprintf(pTmpBuf.data(), "\t%03u%s", pTextCenter, pSkillNames[pSkillsType]);
240 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, 311, Color16(0xFF, 0xFF, 0xFF), pTmpBuf.data(), 0, 0, 0);
241
242 pSkillsType = pParty->pPlayers[i].GetSkillIdxByOrder(1);
243 pTextCenter = pFontCreate->AlignText_Center(150, pSkillNames[pSkillsType]);
244 sprintf(pTmpBuf.data(), "\t%03u%s", pTextCenter, pSkillNames[pSkillsType]);
245 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, pIntervalY + 311, Color16(0xFF, 0xFF, 0xFF), pTmpBuf.data(), 0, 0, 0);
246
247 pSkillsType = pParty->pPlayers[i].GetSkillIdxByOrder(2);
248 pTextCenter = pFontCreate->AlignText_Center(150, pSkillNames[pSkillsType]);
249 sprintf(pTmpBuf.data(), "\t%03u%s", pTextCenter, pSkillNames[pSkillsType]);
250 pColorText = Color16(0, 0xFF, 0);
251 if ( (signed int)pSkillsType >= 37 )
252 pColorText = Color16(0, 0xF7, 0xF7);
253 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, 2 * pIntervalY + 311, pColorText, pTmpBuf.data(), 0, 0, 0);
254
255 pSkillsType = pParty->pPlayers[i].GetSkillIdxByOrder(3);
256 pTextCenter = pFontCreate->AlignText_Center(150, pSkillNames[pSkillsType]);
257 sprintf(pTmpBuf.data(), "\t%03u%s", pTextCenter, pSkillNames[pSkillsType]);
258 pColorText = Color16(0, 0xFF, 0);
259 if ( (signed int)pSkillsType >= 37 )
260 pColorText = Color16(0, 0xF7, 0xF7);
261 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, 3 * pIntervalY + 311, pColorText, pTmpBuf.data(), 0, 0, 0);
262
263 pIntervalX += 159;
264 pX_Numbers -= 158;
265 uX += 158;
266 }
267
268 strcpy(pText, pGlobalTXT_LocalizationStrings[41]);// "Class"
269 for ( int i = strlen(pText) - 1; i >= 0; i-- )
270 pText[i] = toupper((unsigned __int8)pText[i]);
271
272 uClassType = pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].classType;
273 pTextCenter = pFontCreate->AlignText_Center(193, pText);
274 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 324, 395, Color16(0xD1, 0xBB, 0x61), pText, 0, 0, 0);//Classes
275
276 pColorText = Color16(0, 0xF7, 0xF7);
277 if ( uClassType )
278 pColorText = Color16(0xFF, 0xFF, 0xFF);
279 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[0]);
280 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 323, 417, pColorText, pClassNames[0], 0, 0, 0);
281
282 pColorText = Color16(0, 0xF7, 0xF7);
283 if ( uClassType != PLAYER_CLASS_PALADIN )
284 pColorText = Color16(0xFF, 0xFF, 0xFF);
285 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[12]);
286 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 323, pIntervalY + 417, pColorText, pClassNames[12], 0, 0, 0);
287
288 pColorText = Color16(0, 0xF7, 0xF7);
289 if ( uClassType != PLAYER_CLASS_DRUID )
290 pColorText = Color16(0xFF, 0xFF, 0xFF);
291 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[20]);
292 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 323, 2 * pIntervalY + 417, pColorText, pClassNames[20], 0, 0, 0);
293
294 pColorText = Color16(0, 0xF7, 0xF7);
295 if ( uClassType != PLAYER_CLASS_CLERIC )
296 pColorText = Color16(0xFF, 0xFF, 0xFF);
297 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[24]);
298 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 388, 417, pColorText, pClassNames[24], 0, 0, 0);
299
300 pColorText = Color16(0, 0xF7, 0xF7);
301 if ( uClassType != PLAYER_CLASS_DRUID)
302 pColorText = Color16(0xFF, 0xFF, 0xFF);
303 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[28]);
304 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 388, pIntervalY + 417, pColorText, pClassNames[28], 0, 0, 0);
305
306 pColorText = Color16(0, 0xF7, 0xF7);
307 if ( uClassType != PLAYER_CLASS_SORCERER )
308 pColorText = Color16(0xFF, 0xFF, 0xFF);
309 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[32]);
310 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 388, 2 * pIntervalY + 417, pColorText, pClassNames[32], 0, 0, 0);
311
312 pColorText = Color16(0, 0xF7, 0xF7);
313 if ( uClassType != PLAYER_CLASS_ARCHER )
314 pColorText = Color16(0xFF, 0xFF, 0xFF);
315 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[16]);
316 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 453, 417, pColorText, pClassNames[16], 0, 0, 0);
317
318 pColorText = Color16(0, 0xF7, 0xF7);
319 if ( uClassType != PLAYER_CLASS_MONK )
320 pColorText = Color16(0xFF, 0xFF, 0xFF);
321 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[8]);
322 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 453, pIntervalY + 417, pColorText, pClassNames[8], 0, 0, 0);
323
324 pColorText = Color16(0, 0xF7, 0xF7);
325 if ( uClassType != PLAYER_CLASS_THEIF )
326 pColorText = Color16(0xFF, 0xFF, 0xFF);
327 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[4]);
328 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 453, 2 * pIntervalY + 417, pColorText, pClassNames[4], 0, 0, 0);
329
330 pTextCenter = pFontCreate->AlignText_Center(236, pGlobalTXT_LocalizationStrings[20]); // "Available Skills"
331 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 37, 395, Color16(0xD1, 0xBB, 0x61), pGlobalTXT_LocalizationStrings[20], 0, 0, 0);
332 for (uint i = 0; i < 9; ++i)
333 {
334 pSkillId = pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(i + 4);
335 strcpy(pText, pSkillNames[pSkillId]);
336 pLenText = strlen(pText);
337 v104 = 0;
338 if ( (signed int)pLenText > 0 )
339 {
340 if ( pText[v104] == 32 )
341 {
342 pText[v104] = 0;
343 }
344 else
345 {
346 while ( pText[v104] != 32 )
347 {
348 ++v104;
349 if ( v104 >= (signed int)pLenText )
350 break;
351 }
352 }
353 }
354 pCorrective = -10;//-5
355 if ( (signed int)pLenText < 8 )//if ( (signed int)v124 > 2 )
356 pCorrective = 0;
357 pColorText = Color16(0, 0xF7, 0xF7);
358 if ( !pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].pActiveSkills[pSkillId] )
359 pColorText = Color16(0xFF, 0xFF, 0xFF);
360 pTextCenter = pFontCreate->AlignText_Center(100, pText);
361 pGUIWindow_CurrentMenu->DrawText(pFontCreate, 100 * (i / 3) + pTextCenter + pCorrective + 17, pIntervalY * (i % 3) + 417, pColorText, pText, 0, 0, 0);
362 }
363
364 pTextCenter = pFontCreate->AlignText_Center(0x5C, pGlobalTXT_LocalizationStrings[30]);// "Bonus"
365 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 533, 394, Color16(0xD1, 0xBB, 0x61), pGlobalTXT_LocalizationStrings[30], 0, 0, 0);
366 pBonusNum = PlayerCreation_GetUnspentAttributePointCount();
367 sprintf(pTmpBuf.data(), "%d", pBonusNum);
368 pTextCenter = pFontCreate->AlignText_Center(84, pTmpBuf.data());
369 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 530, 410, Color16(0xFF, 0xFF, 0xFF), pTmpBuf.data(), 0, 0, 0);
370 if ( GameUI_Footer_TimeLeft > GetTickCount() )
371 {
372 message_window.Hint = pGlobalTXT_LocalizationStrings[412];// "Create Party cannot be completed unless you have assigned all characters 2 extra skills and have spent all of your bonus points."
373 if ( pBonusNum < 0 )
374 message_window.Hint = pGlobalTXT_LocalizationStrings[413];// "You can't spend more than 50 points."
375 message_window.uFrameWidth = 300;
376 message_window.uFrameHeight = 100;
377 message_window.uFrameX = 170;
378 message_window.uFrameY = 140;
379 message_window.uFrameZ = 469;
380 message_window.uFrameW = 239;
381 message_window.DrawMessageBox(0);
382 }
383 pRenderer->EndScene();
384 }
385
386 //----- (0049695A) --------------------------------------------------------
387 void PlayerCreationUI_Initialize()
388 {
389 unsigned int v0; // ebx@5
390 signed int uControlParam; // [sp+10h] [bp-Ch]@7
391 signed int uX; // [sp+14h] [bp-8h]@5
392
393 pMessageQueue_50CBD0->Flush();
394
395 pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f);
396 ++pIcons_LOD->uTexturePacksCount;
397 if ( !pIcons_LOD->uNumPrevLoadedFiles )
398 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
399 pCurrentScreen = SCREEN_PARTY_CREATION;
400 uPlayerCreationUI_ArrowAnim = 0;
401 uPlayerCreationUI_SkySliderPos = 0;
402 uPlayerCreationUI_SelectedCharacter = 0;
403 v0 = LOBYTE(pFontCreate->uFontHeight) - 2;
404 pTexture_IC_KNIGHT[0] = pIcons_LOD->LoadTexturePtr("IC_KNIGHT", TEXTURE_16BIT_PALETTE);
405 pTexture_IC_KNIGHT[1] = pIcons_LOD->LoadTexturePtr("IC_THIEF", TEXTURE_16BIT_PALETTE);
406 pTexture_IC_KNIGHT[2] = pIcons_LOD->LoadTexturePtr("IC_MONK", TEXTURE_16BIT_PALETTE);
407 pTexture_IC_KNIGHT[3] = pIcons_LOD->LoadTexturePtr("IC_PALAD", TEXTURE_16BIT_PALETTE);
408 pTexture_IC_KNIGHT[4] = pIcons_LOD->LoadTexturePtr("IC_ARCH", TEXTURE_16BIT_PALETTE);
409 pTexture_IC_KNIGHT[5] = pIcons_LOD->LoadTexturePtr("IC_RANGER", TEXTURE_16BIT_PALETTE);
410 pTexture_IC_KNIGHT[6] = pIcons_LOD->LoadTexturePtr("IC_CLER", TEXTURE_16BIT_PALETTE);
411 pTexture_IC_KNIGHT[7] = pIcons_LOD->LoadTexturePtr("IC_DRUID", TEXTURE_16BIT_PALETTE);
412 pTexture_IC_KNIGHT[8] = pIcons_LOD->LoadTexturePtr("IC_SORC", TEXTURE_16BIT_PALETTE);
413 pTexture_MAKETOP = pIcons_LOD->LoadTexturePtr("MAKETOP", TEXTURE_16BIT_PALETTE);
414 pTexture_MAKESKY = pIcons_LOD->LoadTexturePtr("MAKESKY", TEXTURE_16BIT_PALETTE);
415 for( uX = 0; uX < 22; ++uX ) // load PlayerPortraits texture
416 {
417 sprintf(pTmpBuf.data(), "%s01", pPlayerPortraitsNames[uX]);
418 pPlayerPortraits[uX] = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pTmpBuf.data(), TEXTURE_16BIT_PALETTE)];
419
420 }
421 pTexture_PlayerFaceMask = pIcons_LOD->LoadTexturePtr("FACEMASK", TEXTURE_16BIT_PALETTE);
422 pTexture_buttminu = pIcons_LOD->LoadTexturePtr("buttminu", TEXTURE_16BIT_PALETTE);
423 pTexture_buttplus = pIcons_LOD->LoadTexturePtr("buttplus", TEXTURE_16BIT_PALETTE);
424 pTexture_pressrigh = pIcons_LOD->LoadTexturePtr("presrigh", TEXTURE_16BIT_PALETTE);
425 pTexture_presleft = pIcons_LOD->LoadTexturePtr("presleft", TEXTURE_16BIT_PALETTE);
426 uControlParam = 1;
427 do
428 {
429 sprintf(pTmpBuf.data(), "arrowl%d", uControlParam);
430 pTextures_arrowl[uControlParam] = pIcons_LOD->LoadTexturePtr(pTmpBuf.data(), TEXTURE_16BIT_PALETTE);
431
432 sprintf(pTmpBuf.data(), "arrowr%d", uControlParam);
433 pTextures_arrowr[uControlParam] = pIcons_LOD->LoadTexturePtr(pTmpBuf.data(), TEXTURE_16BIT_PALETTE);
434 }
435 while ( ++uControlParam < 20 );
436 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_MainMenu, 0, 0);
437 uControlParam = 0;
438 uX = 8;
439 do
440 {
441 pGUIWindow_CurrentMenu->CreateButton(uX, 120, 145, 25, 1, 0, UIMSG_PlayerCreationChangeName, uControlParam, 0, "", 0);
442 uX += 158;
443 ++uControlParam;
444 }
445 while ( (signed int)uX < window->GetWidth() );
446
447 pCreationUI_BtnPressLeft[0] = pGUIWindow_CurrentMenu->CreateButton( 10, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FacePrev, 0, 0, "", pTexture_presleft, 0);
448 pCreationUI_BtnPressLeft[1] = pGUIWindow_CurrentMenu->CreateButton(169, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FacePrev, 1, 0, "", pTexture_presleft, 0);
449 pCreationUI_BtnPressLeft[2] = pGUIWindow_CurrentMenu->CreateButton(327, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FacePrev, 2, 0, "", pTexture_presleft, 0);
450 pCreationUI_BtnPressLeft[3] = pGUIWindow_CurrentMenu->CreateButton(486, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FacePrev, 3, 0, "", pTexture_presleft, 0);
451 pCreationUI_BtnPressRight[0] = pGUIWindow_CurrentMenu->CreateButton( 74, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FaceNext, 0, 0, "", pTexture_pressrigh, 0);
452 pCreationUI_BtnPressRight[1] = pGUIWindow_CurrentMenu->CreateButton(233, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FaceNext, 1, 0, "", pTexture_pressrigh, 0);
453 pCreationUI_BtnPressRight[2] = pGUIWindow_CurrentMenu->CreateButton(391, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FaceNext, 2, 0, "", pTexture_pressrigh, 0);
454 pCreationUI_BtnPressRight[3] = pGUIWindow_CurrentMenu->CreateButton(549, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FaceNext, 3, 0, "", pTexture_pressrigh, 0);
455 pCreationUI_BtnPressLeft2[0] = pGUIWindow_CurrentMenu->CreateButton( 10, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoicePrev, 0, 0, "", pTexture_presleft, 0);
456 pCreationUI_BtnPressLeft2[1] = pGUIWindow_CurrentMenu->CreateButton(169, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoicePrev, 1, 0, "", pTexture_presleft, 0);
457 pCreationUI_BtnPressLeft2[2] = pGUIWindow_CurrentMenu->CreateButton(327, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoicePrev, 2, 0, "", pTexture_presleft, 0);
458 pCreationUI_BtnPressLeft2[3] = pGUIWindow_CurrentMenu->CreateButton(486, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoicePrev, 3, 0, "", pTexture_presleft, 0);
459 pCreationUI_BtnPressRight2[0] = pGUIWindow_CurrentMenu->CreateButton( 74, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoiceNext, 0, 0, "", pTexture_pressrigh, 0);
460 pCreationUI_BtnPressRight2[1] = pGUIWindow_CurrentMenu->CreateButton(233, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoiceNext, 1, 0, "", pTexture_pressrigh, 0);
461 pCreationUI_BtnPressRight2[2] = pGUIWindow_CurrentMenu->CreateButton(391, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoiceNext, 2, 0, "", pTexture_pressrigh, 0);
462 pCreationUI_BtnPressRight2[3] = pGUIWindow_CurrentMenu->CreateButton(549, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoiceNext, 3, 0, "", pTexture_pressrigh, 0);
463
464 uControlParam = 0;
465 uX = 8;
466 do
467 {
468 pGUIWindow_CurrentMenu->CreateButton(uX, 308, 150, v0, 1, 0, UIMSG_48, uControlParam, 0, "", 0);
469 pGUIWindow_CurrentMenu->CreateButton(uX, v0 + 308, 150, v0, 1, 0, UIMSG_49, uControlParam, 0, "", 0);
470 pGUIWindow_CurrentMenu->CreateButton(uX, 2 * v0 + 308, 150, v0, 1, 0, UIMSG_PlayerCreationRemoveUpSkill, uControlParam, 0, "", 0);
471 pGUIWindow_CurrentMenu->CreateButton(uX, 3 * v0 + 308, 150, v0, 1, 0, UIMSG_PlayerCreationRemoveDownSkill, uControlParam, 0, "", 0);
472 uX += 158;
473 ++uControlParam;
474 }
475 while ( (signed int)uX < window->GetWidth() );
476
477 pGUIWindow_CurrentMenu->CreateButton( 5, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 0, '1', "", 0);
478 pGUIWindow_CurrentMenu->CreateButton(163, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 1, '2', "", 0);
479 pGUIWindow_CurrentMenu->CreateButton(321, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 2, '3', "", 0);
480 pGUIWindow_CurrentMenu->CreateButton(479, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 3, '4', "", 0);
481
482 uX = 23;
483 uControlParam = 2;
484 do
485 {
486 pGUIWindow_CurrentMenu->CreateButton(uX, 169, 120, 20, 1, 0, UIMSG_0, uControlParam - 2, 0, "", 0);
487 pGUIWindow_CurrentMenu->CreateButton(uX, v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParam - 1, 0, "", 0);
488 pGUIWindow_CurrentMenu->CreateButton(uX, 2 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParam, 0, "", 0);
489 pGUIWindow_CurrentMenu->CreateButton(uX, 3 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParam + 1, 0, "", 0);
490 pGUIWindow_CurrentMenu->CreateButton(uX, 4 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParam + 2, 0, "", 0);
491 pGUIWindow_CurrentMenu->CreateButton(uX, 5 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParam + 3, 0, "", 0);
492 pGUIWindow_CurrentMenu->CreateButton(uX, 6 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParam + 4, 0, "", 0);
493 uControlParam += 7;
494 uX += 158;
495 }
496 while ( (signed int)uControlParam < 30 );
497 pGUIWindow_CurrentMenu->_41D08F_set_keyboard_control_group(28, 0, 7, 40);
498
499 pGUIWindow_CurrentMenu->CreateButton(323, 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0, 0, "", 0);
500 pGUIWindow_CurrentMenu->CreateButton(323, v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0xC, 0, "", 0);
501 pGUIWindow_CurrentMenu->CreateButton(323, 2 * v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0x14, 0, "", 0);
502 pGUIWindow_CurrentMenu->CreateButton(388, 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0x18, 0, "", 0);
503 pGUIWindow_CurrentMenu->CreateButton(388, v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0x1C, 0, "", 0);
504 pGUIWindow_CurrentMenu->CreateButton(388, 2 * v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0x20, 0, "", 0);
505 pGUIWindow_CurrentMenu->CreateButton(453, 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0x10, 0, "", 0);
506 pGUIWindow_CurrentMenu->CreateButton(453, v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 8, 0, "", 0);
507 pGUIWindow_CurrentMenu->CreateButton(453, 2 * v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 4, 0, "", 0);
508
509 uControlParam = 0;
510 do
511 {
512 uX = -5;
513 if ( uControlParam <= 3 )
514 uX = 0;
515 pGUIWindow_CurrentMenu->CreateButton(100 * (uControlParam / 3) + uX + 17, v0 * (uControlParam % 3) + 417, 100, v0, 1, 0, UIMSG_PlayerCreationSelectActiveSkill,
516 uControlParam, 0, "", 0);
517 ++uControlParam;
518 }
519 while ( uControlParam < 9 );
520
521 pPlayerCreationUI_BtnOK = pGUIWindow_CurrentMenu->CreateButton(580, 431, 51, 39, 1, 0, UIMSG_PlayerCreationClickOK, 0, '\r', "", pIcons_LOD->GetTexture(uTextureID_BUTTMAKE), 0);
522 pPlayerCreationUI_BtnReset = pGUIWindow_CurrentMenu->CreateButton(527, 431, 51, 39, 1, 0, UIMSG_PlayerCreationClickReset, 0, 'C', "", pIcons_LOD->GetTexture(uTextureID_BUTTMAKE2), 0);
523 pPlayerCreationUI_BtnMinus = pGUIWindow_CurrentMenu->CreateButton(523, 393, 20, 35, 1, 0, UIMSG_PlayerCreationClickMinus, 0, '-', "", pTexture_buttminu, 0);
524 pPlayerCreationUI_BtnPlus = pGUIWindow_CurrentMenu->CreateButton(613, 393, 20, 35, 1, 0, UIMSG_PlayerCreationClickPlus, 1, '+', "", pTexture_buttplus, 0);
525
526 pFontCChar = LoadFont("cchar.fnt", "FONTPAL", NULL);
527 }
528 // 4E28F8: using guessed type int pCurrentScreen;
529
530 //----- (0049750E) --------------------------------------------------------
531 void DeleteCCharFont()
532 {
533 free(pFontCChar);
534 pFontCChar = 0;
535 }
536 //----- (00497526) --------------------------------------------------------
537 bool PlayerCreationUI_Loop()
538 {
539 LONG uMouseX; // edi@6
540 LONG uMouseY; // eax@6
541 //GUIButton *pControlsHead; // edx@6
542 //int pControlParam; // esi@12
543 signed int v8; // edi@30
544 int v9; // edx@31
545 // char *v10; // ebx@37
546 ItemGen item; // [sp+Ch] [bp-74h]@37
547 char v20[32]; // [sp+30h] [bp-50h]@29
548 MSG Msg; // [sp+50h] [bp-30h]@17
549 POINT v25; // [sp+6Ch] [bp-14h]@6
550 bool party_not_creation_flag; // [sp+74h] [bp-Ch]@1
551
552 party_not_creation_flag = false;
553 pTexture_PCX.Release();
554 pTexture_PCX.Load("makeme.pcx", 0);
555
556 pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE;
557 SetCurrentMenuID(MENU_CREATEPARTY);
558 while ( GetCurrentMenuID() == MENU_CREATEPARTY )
559 {
560 uMouseX = pMouse->GetCursorPos(&v25)->x;
561 uMouseY = pMouse->GetCursorPos(&v25)->y;
562 //pControlsHead = pGUIWindow_CurrentMenu->pControlsHead;
563
564 //does nothing actually
565 /*if ( pControlsHead != (GUIButton *)v1 )
566 {
567 pNumMessage = pMessageQueue_50CBD0->uNumMessages;
568 do
569 {
570 if ( uMouseX >= (signed int)pControlsHead->uX && uMouseX <= (signed int)pControlsHead->uZ
571 && uMouseY >= (signed int)pControlsHead->uY && uMouseY <= (signed int)pControlsHead->uW )//mouse movement
572 {
573 pControlParam = pControlsHead->uControlParam;
574 pMessageQueue_50CBD0->AddGUIMessage((UIMessageType)pControlsHead->field_1C, pControlParam, 0);
575 v1 = 0;
576 }
577 pControlsHead = pControlsHead->pNext;
578 }
579 while ( pControlsHead != (GUIButton *)v1 );
580 }*/
581
582 while ( PeekMessageA(&Msg, 0, 0, 0, PM_REMOVE) )
583 {
584 if ( Msg.message == WM_QUIT )
585 Game_DeinitializeAndTerminate(0);
586 TranslateMessage(&Msg);
587 DispatchMessageA(&Msg);
588 }
589 if (dword_6BE364_game_settings_1 & GAME_SETTINGS_APP_INACTIVE)
590 WaitMessage();
591 else
592 {
593 PlayerCreationUI_Draw();
594 GUI_MainMenuMessageProc();
595 pRenderer->BeginScene();
596 GUI_UpdateWindows();
597 pRenderer->EndScene();
598 pRenderer->Present();
599 if ( uGameState == GAME_FINISHED )//if click Esc in PlayerCreation Window
600 {
601 party_not_creation_flag = true;
602 SetCurrentMenuID(MENU_MAIN);
603 continue;
604 }
605 if ( uGameState == GAME_STATE_STARTING_NEW_GAME )//if click OK in PlayerCreation Window
606 {
607 uGameState = GAME_STATE_PLAYING;
608 SetCurrentMenuID(MENU_NEWGAME);
609 continue;
610 }
611 }
612 }
613 pTexture_PCX.Release();
614 pGUIWindow_CurrentMenu->Release();
615 pIcons_LOD->RemoveTexturesPackFromTextureList();
616
617 memset(v20, 0, 32);
618 for ( int i = 0; i < 32; i++ )
619 {
620 for ( v8 = 0; v8 < 10; ++v8 )
621 {
622 v9 = rand() % 32;
623 if ( !v20[v9] )
624 break;
625 }
626 if ( v8 == 10 )
627 {
628 v9 = 0;
629 if ( v20[0] )
630 {
631 do
632 ++v9;
633 while ( v20[v9] );
634 }
635 }
636 pParty->field_854[i] = v9;
637 v20[v9] = 1;
638 }
639
640 item.Reset();
641 for (uint i = 0; i < 4; ++i)
642 {
643 if (pParty->pPlayers[i].classType == PLAYER_CLASS_KNIGHT)
644 pParty->pPlayers[i].sResMagicBase = 10;
645 pParty->pPlayers[i].pPlayerBuffs[22].uExpireTime = 0;
646 for (uint j = 0; j < 9; j++)
647 {
648 if (pParty->pPlayers[i].pActiveSkills[PLAYER_SKILL_FIRE + j])
649 {
650 pParty->pPlayers[i].lastOpenedSpellbookPage = j;
651 break;
652 }
653 }
654 pItemsTable->GenerateItem(2, 40, &item);
655 pParty->pPlayers[i].AddItem2(-1, &item);
656
657 pParty->pPlayers[i].sHealth = pParty->pPlayers[i].GetMaxHealth();
658 pParty->pPlayers[i].sMana = pParty->pPlayers[i].GetMaxMana();
659 for (uint j = 0; j < 37; ++j)
660 {
661 if (!pParty->pPlayers[i].pActiveSkills[j])
662 continue;
663
664 switch (j)
665 {
666 case PLAYER_SKILL_STAFF: pParty->pPlayers[i].AddItem(-1, 61); break;
667 case PLAYER_SKILL_SWORD: pParty->pPlayers[i].AddItem(-1, 1); break;
668 case PLAYER_SKILL_DAGGER: pParty->pPlayers[i].AddItem(-1, 15); break;
669 case PLAYER_SKILL_AXE: pParty->pPlayers[i].AddItem(-1, 23); break;
670 case PLAYER_SKILL_SPEAR: pParty->pPlayers[i].AddItem(-1, 31); break;
671 case PLAYER_SKILL_BOW: pParty->pPlayers[i].AddItem(-1, 47); break;
672 case PLAYER_SKILL_MACE: pParty->pPlayers[i].AddItem(-1, 50); break;
673 case PLAYER_SKILL_BLASTER: Error("No blasters at startup :p");
674 case PLAYER_SKILL_SHIELD: pParty->pPlayers[i].AddItem(-1, 84); break;
675 case PLAYER_SKILL_LEATHER: pParty->pPlayers[i].AddItem(-1, 66); break;
676 case PLAYER_SKILL_CHAIN: pParty->pPlayers[i].AddItem(-1, 71); break;
677 case PLAYER_SKILL_PLATE: pParty->pPlayers[i].AddItem(-1, 76); break;
678 case PLAYER_SKILL_FIRE:
679 pParty->pPlayers[i].AddItem(-1, 0x191);
680 pParty->pPlayers[i].spellbook.pFireSpellbook.bIsSpellAvailable[0] = true;
681 break;
682 case PLAYER_SKILL_AIR:
683 pParty->pPlayers[i].AddItem(-1, 0x19C);
684 pParty->pPlayers[i].spellbook.pAirSpellbook.bIsSpellAvailable[0] = true;
685 break;
686 case PLAYER_SKILL_WATER:
687 pParty->pPlayers[i].AddItem(-1, 0x1A7);
688 pParty->pPlayers[i].spellbook.pWaterSpellbook.bIsSpellAvailable[0] = true;
689 break;
690 case PLAYER_SKILL_EARTH:
691 pParty->pPlayers[i].AddItem(-1, 0x1B2);
692 pParty->pPlayers[i].spellbook.pEarthSpellbook.bIsSpellAvailable[0] = true;
693 break;
694 case PLAYER_SKILL_SPIRIT:
695 pParty->pPlayers[i].AddItem(-1, 0x1BD);
696 pParty->pPlayers[i].spellbook.pSpiritSpellbook.bIsSpellAvailable[0] = true;
697 break;
698 case PLAYER_SKILL_MIND:
699 pParty->pPlayers[i].AddItem(-1, 0x1C8);
700 pParty->pPlayers[i].spellbook.pMindSpellbook.bIsSpellAvailable[0] = true;
701 break;
702 case PLAYER_SKILL_BODY:
703 pParty->pPlayers[i].AddItem(-1, 0x1D3);
704 pParty->pPlayers[i].spellbook.pBodySpellbook.bIsSpellAvailable[0] = true;
705 break;
706 case PLAYER_SKILL_LIGHT:
707 case PLAYER_SKILL_DARK:
708 case PLAYER_SKILL_DIPLOMACY:
709 Error("No dimoplacy in mm7 (yet)");
710 break;
711 case PLAYER_SKILL_ITEM_ID:
712 case PLAYER_SKILL_REPAIR:
713 case PLAYER_SKILL_MEDITATION:
714 case PLAYER_SKILL_PERCEPTION:
715 case PLAYER_SKILL_TRAP_DISARM:
716 case PLAYER_SKILL_LEARNING:
717 pParty->pPlayers[i].AddItem(-1, 0xDC);
718 pParty->pPlayers[i].AddItem(-1, 5 * (rand() % 3 + 40));
719 break;
720 case PLAYER_SKILL_DODGE: pParty->pPlayers[i].AddItem(-1, 115); break;
721 case PLAYER_SKILL_UNARMED: pParty->pPlayers[i].AddItem(-1, 110); break;
722 default:
723 break;
724 }
725
726 for (uint k = 0; k < 138; k++)
727 {
728 if (pParty->pPlayers[i].pOwnItems[k].uItemID)
729 pParty->pPlayers[i].pOwnItems[k].SetIdentified();
730 }
731 }
732 }
733
734 pAudioPlayer->StopChannels(-1, -1);
735 return party_not_creation_flag;
736 }