Mercurial > mm7
comparison Player.h @ 1354:05becb008006
Player::_49327B to Player::ProfessionOrGuildFlagsCorrect, removed a huge section of the function that's never used (only 4 inputs used)
author | Grumpy7 |
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date | Sat, 13 Jul 2013 13:12:21 +0200 |
parents | 88f80476c99c |
children | af2fc30d765f |
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1353:8f69f77a0067 | 1354:05becb008006 |
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569 void RemoveItemAtInventoryIndex(unsigned int uSlot); | 569 void RemoveItemAtInventoryIndex(unsigned int uSlot); |
570 bool CanAct(); | 570 bool CanAct(); |
571 bool CanSteal(); | 571 bool CanSteal(); |
572 bool CanEquip_RaceAndAlignmentCheck(unsigned int uItemID); | 572 bool CanEquip_RaceAndAlignmentCheck(unsigned int uItemID); |
573 int SetCondition(unsigned int uConditionIdx, int a3); | 573 int SetCondition(unsigned int uConditionIdx, int a3); |
574 int _49327B(unsigned int uClass, int a3); | 574 bool GetProfessionOrGuildFlags(unsigned int uClass, int a3); |
575 void PlaySound(PlayerSpeech speech, int a3); | 575 void PlaySound(PlayerSpeech speech, int a3); |
576 void PlayEmotion(CHARACTER_EXPRESSION_ID expression, int a3); | 576 void PlayEmotion(CHARACTER_EXPRESSION_ID expression, int a3); |
577 void ItemsEnchant(int enchant_count); | 577 void ItemsEnchant(int enchant_count); |
578 unsigned int GetItemIDAtInventoryIndex(int *a2); | 578 unsigned int GetItemIDAtInventoryIndex(int *a2); |
579 bool IsPlayerHealableByTemple(); | 579 bool IsPlayerHealableByTemple(); |