comparison Player.h @ 1354:05becb008006

Player::_49327B to Player::ProfessionOrGuildFlagsCorrect, removed a huge section of the function that's never used (only 4 inputs used)
author Grumpy7
date Sat, 13 Jul 2013 13:12:21 +0200
parents 88f80476c99c
children af2fc30d765f
comparison
equal deleted inserted replaced
1353:8f69f77a0067 1354:05becb008006
569 void RemoveItemAtInventoryIndex(unsigned int uSlot); 569 void RemoveItemAtInventoryIndex(unsigned int uSlot);
570 bool CanAct(); 570 bool CanAct();
571 bool CanSteal(); 571 bool CanSteal();
572 bool CanEquip_RaceAndAlignmentCheck(unsigned int uItemID); 572 bool CanEquip_RaceAndAlignmentCheck(unsigned int uItemID);
573 int SetCondition(unsigned int uConditionIdx, int a3); 573 int SetCondition(unsigned int uConditionIdx, int a3);
574 int _49327B(unsigned int uClass, int a3); 574 bool GetProfessionOrGuildFlags(unsigned int uClass, int a3);
575 void PlaySound(PlayerSpeech speech, int a3); 575 void PlaySound(PlayerSpeech speech, int a3);
576 void PlayEmotion(CHARACTER_EXPRESSION_ID expression, int a3); 576 void PlayEmotion(CHARACTER_EXPRESSION_ID expression, int a3);
577 void ItemsEnchant(int enchant_count); 577 void ItemsEnchant(int enchant_count);
578 unsigned int GetItemIDAtInventoryIndex(int *a2); 578 unsigned int GetItemIDAtInventoryIndex(int *a2);
579 bool IsPlayerHealableByTemple(); 579 bool IsPlayerHealableByTemple();