Mercurial > mm7
annotate Vis.cpp @ 1253:fac7751b2dc9
included header cleanup
author | Grumpy7 |
---|---|
date | Tue, 11 Jun 2013 18:52:42 +0200 |
parents | 8c02e6f74b29 |
children | 0aeac0b9ca30 |
rev | line source |
---|---|
194 | 1 #include <assert.h> |
2 | |
0 | 3 #include "Vis.h" |
4 #include "Outdoor.h" | |
5 #include "Game.h" | |
6 #include "Actor.h" | |
7 #include "IndoorCamera.h" | |
1038 | 8 #include "OutdoorCamera.h" |
0 | 9 #include "Viewport.h" |
1038 | 10 #include "Math.h" |
227 | 11 #include "Log.h" |
0 | 12 |
13 #include "mm7_data.h" | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
742
diff
changeset
|
14 #include "MM7.h" |
0 | 15 |
16 | |
194 | 17 static Vis_SelectionList Vis_static_sub_4C1944_stru_F8BDE8; |
18 | |
19 Vis_SelectionFilter vis_sprite_filter_1 = {VisObjectType_Sprite, OBJECT_Decoration, 0, 0, 2}; // 00F93E1C | |
20 Vis_SelectionFilter vis_sprite_filter_2 = {VisObjectType_Sprite, OBJECT_Decoration, 0, 0, 2}; // 00F93E30 | |
21 Vis_SelectionFilter vis_face_filter = {VisObjectType_Face, OBJECT_Any, -1, 0, 0}; // 00F93E44 | |
22 Vis_SelectionFilter vis_door_filter = {VisObjectType_Face, OBJECT_BLVDoor, -1, 0x100000, 0}; // 00F93E58 | |
23 Vis_SelectionFilter vis_sprite_filter_3 = {VisObjectType_Sprite, OBJECT_Decoration, -1, 0, 4}; // 00F93E6C | |
24 Vis_SelectionFilter vis_sprite_filter_4 = {VisObjectType_Any, OBJECT_Item, -1, 0, 0}; // static to sub_44EEA7 | |
0 | 25 |
26 | |
27 | |
28 //----- (004C1026) -------------------------------------------------------- | |
1135 | 29 Vis_ObjectInfo *Vis::DetermineFacetIntersection(BLVFace *face, unsigned int pid, float pick_depth) |
0 | 30 { |
31 char *v4; // eax@4 | |
32 signed int v5; // ecx@4 | |
33 RenderVertexSoft pRay[2]; // [sp+20h] [bp-70h]@17 | |
34 int v20; // [sp+84h] [bp-Ch]@10 | |
35 | |
1177 | 36 static Vis_SelectionList SelectedPointersList;//stru_F8FE00 |
37 SelectedPointersList.uNumPointers = 0; | |
0 | 38 |
39 static bool _init_flag = false; | |
916 | 40 static RenderVertexSoft static_DetermineFacetIntersection_array_F8F200[64]; |
0 | 41 if (!_init_flag) |
42 { | |
43 _init_flag = true; | |
44 for (uint i = 0; i < 64; ++i) | |
916 | 45 static_DetermineFacetIntersection_array_F8F200[i].flt_2C = 0.0f; |
0 | 46 } |
47 | |
196 | 48 if (uCurrentlyLoadedLevelType == LEVEL_Indoor) |
0 | 49 { |
196 | 50 if ( (signed int)face->uNumVertices > 0 ) |
0 | 51 { |
742 | 52 for ( int i = 0; i < face->uNumVertices; i++) |
0 | 53 { |
916 | 54 static_DetermineFacetIntersection_array_F8F200[i].vWorldPosition.x = (double)pIndoor->pVertices[face->pVertexIDs[i]].x; |
55 static_DetermineFacetIntersection_array_F8F200[i].vWorldPosition.y = (double)pIndoor->pVertices[face->pVertexIDs[i]].y; | |
56 static_DetermineFacetIntersection_array_F8F200[i].vWorldPosition.z = (double)pIndoor->pVertices[face->pVertexIDs[i]].z; | |
0 | 57 } |
196 | 58 } |
59 } | |
60 else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
61 { | |
1135 | 62 uint bmodel_id = pid >> 9; |
196 | 63 auto v = (Vec3_int_ *)pOutdoor->pBModels[bmodel_id].pVertices.pVertices; |
64 for (uint i = 0; i < face->uNumVertices; ++i) | |
65 { | |
916 | 66 static_DetermineFacetIntersection_array_F8F200[i].vWorldPosition.x = v[face->pVertexIDs[i]].x; |
67 static_DetermineFacetIntersection_array_F8F200[i].vWorldPosition.y = v[face->pVertexIDs[i]].y; | |
68 static_DetermineFacetIntersection_array_F8F200[i].vWorldPosition.z = v[face->pVertexIDs[i]].z; | |
0 | 69 } |
70 } | |
196 | 71 else assert(false); |
72 | |
916 | 73 pGame->pIndoorCameraD3D->ViewTransform(static_DetermineFacetIntersection_array_F8F200, face->uNumVertices); |
74 pGame->pIndoorCameraD3D->Project(static_DetermineFacetIntersection_array_F8F200, face->uNumVertices, 1); | |
196 | 75 |
916 | 76 SortVectors_x(static_DetermineFacetIntersection_array_F8F200, 0, face->uNumVertices - 1); |
77 if (static_DetermineFacetIntersection_array_F8F200[0].vWorldViewPosition.x > pick_depth) | |
196 | 78 return nullptr; |
79 | |
80 float screenspace_center_x, | |
81 screenspace_center_y; | |
916 | 82 GetPolygonScreenSpaceCenter(static_DetermineFacetIntersection_array_F8F200, face->uNumVertices, &screenspace_center_x, &screenspace_center_y); |
83 if (IsPolygonOccludedByBillboard(static_DetermineFacetIntersection_array_F8F200, face->uNumVertices, screenspace_center_x, screenspace_center_y)) | |
196 | 84 return nullptr; |
85 | |
86 CastPickRay(pRay, screenspace_center_x, screenspace_center_y, pick_depth); | |
87 | |
88 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
1177 | 89 PickOutdoorFaces_Mouse(pick_depth, pRay, &SelectedPointersList, &vis_face_filter, true); |
196 | 90 else if (uCurrentlyLoadedLevelType == LEVEL_Indoor) |
1177 | 91 PickIndoorFaces_Mouse(pick_depth, pRay, &SelectedPointersList, &vis_face_filter); |
196 | 92 else assert(false); |
93 | |
1177 | 94 SelectedPointersList.create_object_pointers(); |
95 sort_object_pointers(SelectedPointersList.object_pointers, 0, SelectedPointersList.uNumPointers - 1); | |
96 if (!SelectedPointersList.uNumPointers) | |
196 | 97 return nullptr; |
98 | |
1177 | 99 if (!SelectedPointersList.SelectionPointers(VisObjectType_Face, pid)) |
196 | 100 return nullptr; |
101 | |
1177 | 102 if (SelectedPointersList.uNumPointers) |
103 return SelectedPointersList.object_pointers[0]; | |
196 | 104 else return nullptr; |
0 | 105 } |
916 | 106 // F91E08: using guessed type char static_DetermineFacetIntersection_byte_F91E08__init_flags; |
0 | 107 |
108 //----- (004C12C3) -------------------------------------------------------- | |
196 | 109 bool Vis::IsPolygonOccludedByBillboard(RenderVertexSoft *vertices, int num_vertices, float x, float y) |
0 | 110 { |
196 | 111 //signed int v5; // esi@1 |
112 //RenderBillboardD3D *v6; // edi@2 | |
113 //double v7; // st7@9 | |
114 //int v8; // edx@9 | |
115 //RenderVertexSoft *v9; // ecx@10 | |
116 //char result; // al@24 | |
117 //Vis *thisa; // [sp+10h] [bp-8h]@1 | |
118 //float thisb; // [sp+10h] [bp-8h]@9 | |
119 //signed int v13; // [sp+14h] [bp-4h]@1 | |
120 //float a3a; // [sp+28h] [bp+10h]@9 | |
121 //float a4a; // [sp+2Ch] [bp+14h]@9 | |
0 | 122 |
196 | 123 int v13 = -1; |
124 //v5 = 0; | |
125 //thisa = this; | |
126 | |
127 //v6 = pRenderer->pBillboardRenderListD3D; | |
128 for (uint i = 0; i < pRenderer->uNumBillboardsToDraw; ++i) | |
82 | 129 { |
196 | 130 auto billboard = pRenderer->pBillboardRenderListD3D + i; |
131 if (IsPointInsideD3DBillboard(billboard, x, y)) | |
0 | 132 { |
196 | 133 if (v13 == -1) |
134 v13 = i; | |
135 else if ((unsigned int)pBillboardRenderList[billboard->uParentBillboardID].sZValue < pBillboardRenderList[pRenderer->pBillboardRenderListD3D[v13].uParentBillboardID].sZValue) | |
136 v13 = i; | |
0 | 137 } |
138 } | |
196 | 139 |
140 if ( v13 == -1 ) | |
141 return false; | |
142 | |
143 //v8 = num_vertices; | |
144 //v7 = 3.4028235e38; | |
145 float min_x = FLT_MAX; | |
146 //a4a = 3.4028235e38; | |
147 float min_y = FLT_MAX; | |
148 //a3a = -3.4028235e38; | |
149 float max_x = -FLT_MAX; | |
150 //thisb = -3.4028235e38; | |
151 float max_y = -FLT_MAX; | |
152 for (uint i = 0; i < num_vertices; ++i) | |
153 { | |
154 //v9 = a1; | |
155 //do | |
156 //{ | |
157 auto v = vertices + i; | |
158 | |
159 if (v->vWorldViewProjX < min_x) | |
160 min_x = v->vWorldViewProjX; | |
161 if (v->vWorldViewProjX > max_x) | |
162 max_x = v->vWorldViewProjX; | |
163 | |
164 if (v->vWorldViewProjY < min_y) | |
165 min_y = v->vWorldViewProjY; | |
166 if (v->vWorldViewProjY > max_y) | |
167 max_y = v->vWorldViewProjY; | |
168 //++v9; | |
169 //--v8; | |
170 //} | |
171 //while ( v8 ); | |
172 } | |
173 | |
174 if (min_x < pRenderer->pBillboardRenderListD3D[v13].pQuards[0].pos.x || pRenderer->pBillboardRenderListD3D[v13].pQuards[0].pos.y > min_y || | |
175 pRenderer->pBillboardRenderListD3D[v13].pQuards[3].pos.x < max_x || pRenderer->pBillboardRenderListD3D[v13].pQuards[1].pos.y < max_y) | |
176 return false; | |
177 | |
178 return true; | |
0 | 179 } |
180 | |
181 //----- (004C1417) -------------------------------------------------------- | |
182 void Vis::GetPolygonCenter(RenderVertexD3D3 *pVertices, unsigned int uNumVertices, float *pCenterX, float *pCenterY) | |
183 { | |
184 static RenderVertexD3D3 unk_F8EA00[64]; | |
185 | |
186 memcpy(unk_F8EA00, pVertices, 32 * uNumVertices); | |
187 | |
188 SortVerticesByX(unk_F8EA00, 0, uNumVertices - 1); | |
189 *pCenterX = (unk_F8EA00[uNumVertices - 1].pos.x - unk_F8EA00[0].pos.x) * 0.5 + unk_F8EA00[0].pos.x; | |
190 | |
191 SortVerticesByY(unk_F8EA00, 0, uNumVertices - 1); | |
192 *pCenterY = (unk_F8EA00[uNumVertices - 1].pos.y - unk_F8EA00[0].pos.y) * 0.5 + unk_F8EA00[0].pos.y; | |
193 } | |
194 | |
195 //----- (004C1495) -------------------------------------------------------- | |
196 | 196 void Vis::GetPolygonScreenSpaceCenter(RenderVertexSoft *vertices, int num_vertices, float *out_center_x, float *out_center_y) |
0 | 197 { |
198 char *v5; // eax@2 | |
199 signed int v6; // ecx@2 | |
200 float *result; // eax@5 | |
201 | |
202 static RenderVertexSoft static_sub_4C1495_array_F8DDF8[64]; | |
203 | |
196 | 204 memcpy(static_sub_4C1495_array_F8DDF8, vertices, 48 * num_vertices); |
0 | 205 |
196 | 206 SortByScreenSpaceX(static_sub_4C1495_array_F8DDF8, 0, num_vertices - 1); |
207 *out_center_x = (static_sub_4C1495_array_F8DDF8[num_vertices - 1].vWorldViewProjX - static_sub_4C1495_array_F8DDF8[0].vWorldViewProjX) * 0.5 + static_sub_4C1495_array_F8DDF8[0].vWorldViewProjX; | |
208 | |
209 SortByScreenSpaceY(static_sub_4C1495_array_F8DDF8, 0, num_vertices - 1); | |
210 *out_center_y = (static_sub_4C1495_array_F8DDF8[num_vertices - 1].vWorldViewProjY - static_sub_4C1495_array_F8DDF8[0].vWorldViewProjY) * 0.5 + static_sub_4C1495_array_F8DDF8[0].vWorldViewProjY; | |
0 | 211 } |
212 | |
213 //----- (004C1542) -------------------------------------------------------- | |
194 | 214 void Vis::PickBillboards_Mouse(float fPickDepth, float fX, float fY, Vis_SelectionList *list, Vis_SelectionFilter *filter) |
0 | 215 { |
194 | 216 for (uint i = 0; i < pRenderer->uNumBillboardsToDraw; ++i) |
0 | 217 { |
916 | 218 auto d3d_billboard = &pRenderer->pBillboardRenderListD3D[i]; |
194 | 219 if (is_part_of_selection((void *)i, filter) && IsPointInsideD3DBillboard(d3d_billboard, fX, fY)) |
0 | 220 { |
194 | 221 if (DoesRayIntersectBillboard(fPickDepth, i)) |
0 | 222 { |
194 | 223 auto billboard = &pBillboardRenderList[d3d_billboard->uParentBillboardID]; |
224 | |
225 list->AddObject((void *)d3d_billboard->uParentBillboardID, VisObjectType_Sprite, billboard->sZValue); | |
0 | 226 } |
227 } | |
228 } | |
229 } | |
230 | |
231 //----- (004C1607) -------------------------------------------------------- | |
232 bool Vis::IsPointInsideD3DBillboard(RenderBillboardD3D *a1, float x, float y) | |
233 { | |
194 | 234 //RenderBillboardD3D *result; // eax@1 |
0 | 235 double v5; // st7@2 |
236 float v6; // ecx@2 | |
237 float v7; // ST00_4@3 | |
238 __int16 v8; // fps@6 | |
239 double v9; // st6@6 | |
240 char v10; // c0@6 | |
241 char v11; // c2@6 | |
242 char v12; // c3@6 | |
243 __int16 v13; // fps@7 | |
244 double v14; // st6@7 | |
245 unsigned __int8 v15; // c0@7 | |
246 char v16; // c2@7 | |
247 unsigned __int8 v17; // c3@7 | |
248 __int16 v18; // fps@8 | |
249 double v19; // st6@8 | |
250 char v20; // c0@8 | |
251 char v21; // c2@8 | |
252 char v22; // c3@8 | |
253 __int16 v23; // fps@9 | |
254 double v24; // st6@9 | |
255 unsigned __int8 v25; // c0@9 | |
256 char v26; // c2@9 | |
257 unsigned __int8 v27; // c3@9 | |
258 float v28; // [sp+4h] [bp-8h]@2 | |
259 float v29; // [sp+8h] [bp-4h]@2 | |
260 float a1a; // [sp+14h] [bp+8h]@2 | |
261 | |
262 if ( a1->uParentBillboardID == -1 ) | |
194 | 263 return false; |
264 | |
265 //result = a1; | |
0 | 266 v5 = a1->pQuards[0].pos.x; |
267 a1a = a1->pQuards[3].pos.x; | |
194 | 268 v6 = a1->pQuards[0].pos.y; |
269 //result = (RenderBillboardD3D *)LODWORD(result->pQuards[1].pos.y); | |
0 | 270 v29 = v6; |
194 | 271 v28 = a1->pQuards[1].pos.y; |
0 | 272 if ( v5 > a1a ) |
273 { | |
274 v7 = v5; | |
194 | 275 //HIWORD(result) = HIWORD(v7); |
0 | 276 v5 = a1a; |
277 a1a = v7; | |
278 } | |
279 if ( v6 > (double)v28 ) | |
280 { | |
194 | 281 //result = (RenderBillboardD3D *)LODWORD(v28); |
0 | 282 v28 = v6; |
194 | 283 v29 = v28; |
0 | 284 } |
285 v9 = x + 1.0; | |
286 //UNDEF(v8); | |
29 | 287 //v10 = v9 < v5; |
288 //v11 = 0; | |
289 //v12 = v9 == v5; | |
290 //BYTE1(result) = HIBYTE(v8);//crash | |
194 | 291 if (v9 >= v5 && |
292 (v14 = x - 1.0, v14<=a1a) &&///*UNDEF(v13),*/ v15 = v14 < a1a, v16 = 0, v17 = v14 == a1a, BYTE1(result) = HIBYTE(v13), v15 | v17) | |
293 (v19 = y + 1.0, v19>=v29) &&///*UNDEF(v18),*/ v20 = v19 < v29, v21 = 0, v22 = v19 == v29, BYTE1(result) = HIBYTE(v18), v19 >= v29) | |
294 (v24 = y - 1.0, v24<=v28))///*UNDEF(v23),*/ v25 = v24 < v28, v26 = 0, v27 = v24 == v28, BYTE1(result) = HIBYTE(v23), v25 | v27) ) | |
295 return true; | |
0 | 296 else |
194 | 297 return false; |
0 | 298 } |
299 | |
300 //----- (004C16B4) -------------------------------------------------------- | |
196 | 301 void Vis::PickIndoorFaces_Mouse(float fDepth, RenderVertexSoft *pRay, Vis_SelectionList *list, Vis_SelectionFilter *filter) |
0 | 302 { |
303 int v5; // eax@1 | |
742 | 304 signed int pFaceID; // edi@2 |
0 | 305 int v8; // ecx@7 |
306 int v9; // eax@7 | |
307 unsigned int *pNumPointers; // eax@7 | |
308 unsigned int v11; // ecx@7 | |
194 | 309 Vis_ObjectInfo *v12; // edi@7 |
0 | 310 RenderVertexSoft a1; // [sp+Ch] [bp-44h]@1 |
742 | 311 BLVFace *pFace; // [sp+3Ch] [bp-14h]@7 |
0 | 312 void *v15; // [sp+40h] [bp-10h]@7 |
313 int v17; // [sp+48h] [bp-8h]@1 | |
196 | 314 |
0 | 315 v5 = 0; |
316 v17 = 0; | |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
618
diff
changeset
|
317 for ( a1.flt_2C = 0.0; v17 < (signed int)pBspRenderer->num_faces; ++v17 ) |
0 | 318 { |
742 | 319 pFaceID = pBspRenderer->faces[v5].uFaceID; |
320 if ( pFaceID >= 0 ) | |
0 | 321 { |
742 | 322 if ( pFaceID < (signed int)pIndoor->uNumFaces ) |
0 | 323 { |
1053 | 324 auto face = pIndoor->pFaces + pFaceID; |
325 if ( is_part_of_selection(face, filter) ) | |
0 | 326 { |
1053 | 327 if ( !pGame->pIndoorCameraD3D->IsCulled(face) ) |
0 | 328 { |
1053 | 329 if ( Intersect_Ray_Face(pRay, pRay + 1, &fDepth, &a1, face, 0xFFFFFFFFu) ) |
0 | 330 { |
742 | 331 pGame->pIndoorCameraD3D->ViewTransform(&a1, 1); |
1029 | 332 v9 = fixpoint_from_float(/*v8, */a1.vWorldViewPosition.x); |
0 | 333 LOWORD(v9) = 0; |
862 | 334 v15 = (void *)((PID(OBJECT_BModel,pFaceID)) + v9); |
194 | 335 pNumPointers = &list->uNumPointers; |
742 | 336 //v16 = 2; |
337 //v11 = list->uNumPointers; | |
338 pFace = &pIndoor->pFaces[pFaceID]; | |
339 v12 = &list->object_pool[list->uNumPointers]; | |
340 v12->object = &pIndoor->pFaces[pFaceID]; | |
194 | 341 v12 = (Vis_ObjectInfo *)((char *)v12 + 4); |
342 v12->object = v15; | |
742 | 343 v12->sZValue = 2; |
0 | 344 ++*pNumPointers; |
345 } | |
346 } | |
347 } | |
1053 | 348 |
349 if (face->uAttributes & FACE_PICKED) | |
350 face->uAttributes |= FACE_OUTLINED; | |
351 else | |
352 face->uAttributes &= ~FACE_OUTLINED; | |
353 face->uAttributes &= ~FACE_PICKED; | |
0 | 354 } |
355 } | |
356 v5 = v17 + 1; | |
357 } | |
358 } | |
359 | |
360 //----- (004C17CF) -------------------------------------------------------- | |
323 | 361 void Vis::PickOutdoorFaces_Mouse(float fDepth, RenderVertexSoft *pRay, Vis_SelectionList *list, Vis_SelectionFilter *filter, bool only_reachable) |
196 | 362 { |
0 | 363 if (!pOutdoor) |
364 return; | |
196 | 365 |
366 for (uint i = 0; i < pOutdoor->uNumBModels; ++i) | |
0 | 367 { |
323 | 368 int reachable; |
369 if (!IsBModelVisible(i, &reachable)) | |
196 | 370 continue; |
323 | 371 if (!reachable && only_reachable) |
196 | 372 continue; |
373 | |
374 auto bmodel = &pOutdoor->pBModels[i]; | |
375 for (uint j = 0; j < bmodel->uNumFaces; ++j) | |
0 | 376 { |
916 | 377 auto face = &bmodel->pFaces[j]; |
196 | 378 if (is_part_of_selection(face, filter)) |
0 | 379 { |
196 | 380 BLVFace blv_face; |
381 blv_face.FromODM(face); | |
382 | |
383 RenderVertexSoft intersection; | |
384 if (Intersect_Ray_Face(pRay, pRay + 1, &fDepth, &intersection, &blv_face, i)) | |
0 | 385 { |
916 | 386 pGame->pIndoorCameraD3D->ViewTransform(&intersection, 1); |
1029 | 387 int v13 = fixpoint_from_float(/*v12, */intersection.vWorldViewPosition.x); |
388 v13 &= 0xFFFF0000; | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
742
diff
changeset
|
389 v13 += PID(OBJECT_BModel, j | (i << 6)); |
196 | 390 |
391 list->AddObject(face, VisObjectType_Face, v13); | |
0 | 392 } |
323 | 393 |
1053 | 394 if (blv_face.uAttributes & FACE_PICKED) |
323 | 395 face->uAttributes |= FACE_OUTLINED; |
396 else | |
397 face->uAttributes &= ~FACE_OUTLINED; | |
1053 | 398 blv_face.uAttributes &= ~FACE_PICKED; |
0 | 399 } |
400 } | |
401 } | |
402 } | |
403 | |
404 //----- (004C1930) -------------------------------------------------------- | |
405 //bool Vis::j_DoesRayIntersectBillboard(float fDepth, unsigned int uD3DBillboardIdx) | |
406 //{return DoesRayIntersectBillboard(fDepth, uD3DBillboardIdx);} | |
407 | |
408 //----- (004C1944) -------------------------------------------------------- | |
295 | 409 int Vis::PickClosestActor(int object_id, unsigned int pick_depth, int a4, int a5, int a6) |
0 | 410 { |
295 | 411 //float v6; // ST00_4@3 |
412 //int result; // eax@4 | |
194 | 413 Vis_SelectionFilter v8; // [sp+18h] [bp-20h]@3 |
295 | 414 //__int64 v9; // [sp+2Ch] [bp-Ch]@3 |
415 //Vis *v14; // [sp+34h] [bp-4h]@1 | |
0 | 416 |
295 | 417 //v14 = this; |
0 | 418 |
194 | 419 static Vis_SelectionList Vis_static_sub_4C1944_stru_F8BDE8; |
295 | 420 |
421 v8.object_type = VisObjectType_Sprite; | |
194 | 422 v8.object_id = object_id; |
0 | 423 v8.field_8 = a6; |
424 v8.field_C = a5; | |
425 v8.field_10 = a4; | |
426 Vis_static_sub_4C1944_stru_F8BDE8.uNumPointers = 0; | |
295 | 427 PickBillboards_Keyboard(pick_depth, &Vis_static_sub_4C1944_stru_F8BDE8, &v8); |
194 | 428 Vis_static_sub_4C1944_stru_F8BDE8.create_object_pointers(Vis_SelectionList::Unique); |
0 | 429 sort_object_pointers( |
194 | 430 Vis_static_sub_4C1944_stru_F8BDE8.object_pointers, |
0 | 431 0, |
432 Vis_static_sub_4C1944_stru_F8BDE8.uNumPointers - 1); | |
295 | 433 |
434 if (!Vis_static_sub_4C1944_stru_F8BDE8.uNumPointers) | |
435 return -1; | |
436 return Vis_static_sub_4C1944_stru_F8BDE8.object_pointers[0]->sZValue; | |
0 | 437 } |
438 | |
439 //----- (004C1A02) -------------------------------------------------------- | |
440 void Vis::_4C1A02() | |
441 { | |
442 RenderVertexSoft v1; // [sp+8h] [bp-C0h]@1 | |
443 RenderVertexSoft v2; // [sp+38h] [bp-90h]@1 | |
444 RenderVertexSoft v3; // [sp+68h] [bp-60h]@1 | |
445 RenderVertexSoft v4; // [sp+98h] [bp-30h]@1 | |
446 | |
447 v4.flt_2C = 0.0; | |
448 v4.vWorldPosition.x = 0.0; | |
449 v4.vWorldPosition.y = 65536.0; | |
450 v4.vWorldPosition.z = 0.0; | |
451 v3.flt_2C = 0.0; | |
452 v3.vWorldPosition.x = 65536.0; | |
453 v3.vWorldPosition.y = 0.0; | |
454 v3.vWorldPosition.z = 0.0; | |
455 memcpy(&v1, &v3, sizeof(v1)); | |
456 v3.flt_2C = 0.0; | |
457 v3.vWorldPosition.x = 0.0; | |
458 v3.vWorldPosition.y = 65536.0; | |
459 v3.vWorldPosition.z = 0.0; | |
460 memcpy(&v2, &v4, sizeof(v2)); | |
461 v4.flt_2C = 0.0; | |
462 v4.vWorldPosition.x = 65536.0; | |
463 v4.vWorldPosition.y = 0.0; | |
464 v4.vWorldPosition.z = 0.0; | |
465 memcpy(&this->stru_200C, &v1, 0x60u); | |
466 memcpy(&v1, &v4, sizeof(v1)); | |
467 memcpy(&v2, &v3, sizeof(v2)); | |
468 memcpy(&this->stru_206C, &v1, 0x60u); | |
469 } | |
470 | |
471 //----- (004C1ABA) -------------------------------------------------------- | |
472 bool Vis::SortVectors_x(RenderVertexSoft *a2, int a3, int a4) | |
473 { | |
474 bool result; // eax@1 | |
475 RenderVertexSoft *v5; // edx@2 | |
476 int v6; // ebx@2 | |
477 int i; // ecx@2 | |
478 int v8; // esi@3 | |
479 int v9; // esi@5 | |
480 RenderVertexSoft *v10; // eax@8 | |
481 RenderVertexSoft v11; // [sp+4h] [bp-6Ch]@8 | |
482 RenderVertexSoft v12; // [sp+34h] [bp-3Ch]@2 | |
483 int v13; // [sp+64h] [bp-Ch]@7 | |
484 Vis *thisa; // [sp+68h] [bp-8h]@1 | |
485 RenderVertexSoft *v15; // [sp+6Ch] [bp-4h]@2 | |
486 | |
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487 result = a4 != 0; |
0 | 488 thisa = this; |
489 if ( a4 > a3 ) | |
490 { | |
491 v5 = a2; | |
492 v15 = &a2[a4]; | |
493 v6 = a3 - 1; | |
494 memcpy(&v12, &a2[a4], sizeof(v12)); | |
495 for ( i = a4; ; i = v13 ) | |
496 { | |
497 v8 = (int)&v5[v6].vWorldViewPosition; | |
498 do | |
499 { | |
500 v8 += 48; | |
501 ++v6; | |
502 } | |
503 while ( *(float *)v8 < (double)v12.vWorldViewPosition.x ); | |
504 v9 = (int)&v5[i].vWorldViewPosition; | |
505 do | |
506 { | |
507 v9 -= 48; | |
508 --i; | |
509 } | |
510 while ( *(float *)v9 > (double)v12.vWorldViewPosition.x ); | |
511 v13 = i; | |
512 if ( v6 >= i ) | |
513 break; | |
514 v10 = &v5[i]; | |
515 memcpy(&v11, &a2[v6], sizeof(v11)); | |
516 v5 = a2; | |
517 memcpy(&a2[v6], v10, sizeof(a2[v6])); | |
518 memcpy(v10, &v11, 0x30u); | |
519 } | |
520 memcpy(&v11, &v5[v6], sizeof(v11)); | |
521 memcpy(&v5[v6], v15, sizeof(v5[v6])); | |
522 memcpy(v15, &v11, 0x30u); | |
523 SortVectors_x(v5, a3, v6 - 1); | |
524 SortVectors_x(a2, v6 + 1, a4); | |
525 } | |
526 return true; | |
527 } | |
528 | |
529 //----- (004C1BAA) -------------------------------------------------------- | |
194 | 530 int Vis::get_object_zbuf_val(Vis_ObjectInfo *info) |
0 | 531 { |
194 | 532 switch (info->object_type) |
533 { | |
534 case VisObjectType_Sprite: | |
535 case VisObjectType_Face: | |
536 return info->sZValue; | |
0 | 537 |
194 | 538 default: |
539 MessageBoxW(nullptr, L"Undefined type requested for: CVis::get_object_zbuf_val()", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Vis.cpp:1037", 0); | |
540 return -1; | |
0 | 541 } |
542 } | |
543 | |
544 //----- (004C1BF1) -------------------------------------------------------- | |
545 int Vis::get_picked_object_zbuf_val() | |
546 { | |
194 | 547 if (!default_list.uNumPointers) |
548 return -1; | |
0 | 549 |
998 | 550 return get_object_zbuf_val(default_list.object_pointers[0]); |
0 | 551 } |
552 | |
553 //----- (004C1C0C) -------------------------------------------------------- | |
1025 | 554 bool Vis::Intersect_Ray_Face(RenderVertexSoft *pRayStart, RenderVertexSoft *pRayEnd, float *pDepth, RenderVertexSoft *Intersection, BLVFace *pFace, unsigned int pBModelID) |
0 | 555 { |
1049 | 556 float c1; // st5@6 |
557 float c2; // st7@11 | |
558 Vec3_short_ IntersectPoint; // ST04_6@11 | |
559 | |
323 | 560 |
1025 | 561 if (pFace->Portal() || pFace->Invisible()) |
323 | 562 return false; |
563 | |
1049 | 564 int ray_dir_x = pRayEnd->vWorldPosition.x - pRayStart->vWorldPosition.x,//calculate the direction vector of the line(âû÷èñëèì âåêòîð íàïðàâëåíèÿ ëèíèé) |
565 ray_dir_y = pRayEnd->vWorldPosition.y - pRayStart->vWorldPosition.y, | |
323 | 566 ray_dir_z = pRayEnd->vWorldPosition.z - pRayStart->vWorldPosition.z; |
567 | |
1025 | 568 //c1 = -d-(n*p0) |
569 c1 = -pFace->pFacePlane.dist -(pFace->pFacePlane.vNormal.x * pRayStart->vWorldPosition.x | |
570 + pFace->pFacePlane.vNormal.y * pRayStart->vWorldPosition.y | |
571 + pFace->pFacePlane.vNormal.z * pRayStart->vWorldPosition.z); | |
1049 | 572 if (c1 > 0) |
573 return false; | |
574 #define EPSILON 1e-6 | |
1025 | 575 //c2 = n*u |
1049 | 576 c2 = pFace->pFacePlane.vNormal.x * ray_dir_y// get length of the line(Ýòî äàåò íàì äëèíó ëèíèè) |
1025 | 577 + pFace->pFacePlane.vNormal.y * ray_dir_x |
578 + pFace->pFacePlane.vNormal.z * ray_dir_z; | |
579 if (c2 > -EPSILON && c2 < EPSILON) // ray faces face's normal ( > 0) or parallel ( == 0) | |
323 | 580 return false; |
581 | |
1025 | 582 //t = -d-(n*p0)/n*u |
1049 | 583 float t = c1 / c2;//How far is crossing the line in percent for 0 to 1(Êàê äàëåêî ïåðåñå÷åíèå ëèíèè â ïðîöåíòàõ îò 0 äî 1 ) |
323 | 584 |
1049 | 585 if (t < 0 || t > 1) |
323 | 586 return false; |
587 | |
1049 | 588 // p(t) = p0 + tu; |
589 Intersection->vWorldPosition.x = pRayStart->vWorldPosition.x + t * ray_dir_y;// add the interest to the start line(ïðèáàâëÿåì ïðîöåíò ëèíèè ê ëèíèè ñòàðòà) | |
590 Intersection->vWorldPosition.y = pRayStart->vWorldPosition.y + t * ray_dir_x; | |
591 Intersection->vWorldPosition.z = pRayStart->vWorldPosition.z + t * ray_dir_z; | |
592 | |
593 IntersectPoint.x = (signed __int64)Intersection->vWorldPosition.x; | |
594 IntersectPoint.y = (signed __int64)Intersection->vWorldPosition.y; | |
595 IntersectPoint.z = (signed __int64)Intersection->vWorldPosition.z; | |
596 | |
1050 | 597 if ( !CheckIntersectBModel(pFace, IntersectPoint, pBModelID) ) |
1049 | 598 return false; |
599 | |
600 *pDepth = t;//Record the distance from the origin of the ray (Çàïèñûâàåì äèñòàíöèþ îò íà÷àëà ëó÷à) | |
323 | 601 return true; |
0 | 602 } |
603 | |
604 //----- (004C1D2B) -------------------------------------------------------- | |
1050 | 605 bool Vis::CheckIntersectBModel(BLVFace *pFace, Vec3_short_ IntersectPoint, unsigned int uModelID) |
0 | 606 { |
607 int v5; // esi@10 | |
608 bool v6; // edi@10 | |
609 signed int v10; // ebx@14 | |
1051 | 610 int v15; // [sp+10h] [bp-Ch]@10 |
611 signed int v16; // [sp+18h] [bp-4h]@10 | |
612 | |
613 int a = 0, b = 0; | |
614 | |
615 if (IntersectPoint.x < pFace->pBounding.x1 || IntersectPoint.x > pFace->pBounding.x2 || | |
616 IntersectPoint.y < pFace->pBounding.y1 || IntersectPoint.y > pFace->pBounding.y2 || | |
617 IntersectPoint.z < pFace->pBounding.z1 || IntersectPoint.z > pFace->pBounding.z2 ) | |
618 return false; | |
619 | |
620 if (uModelID != -1) | |
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621 ODM_CreateIntersectFacesVertexCoordList(&a, &b, intersect_face_vertex_coords_list_a.data(), intersect_face_vertex_coords_list_b.data(), |
1051 | 622 &IntersectPoint, pFace, uModelID); |
623 else | |
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624 BLV_CreateIntersectFacesVertexCoordList(&a, &b, intersect_face_vertex_coords_list_a.data(), intersect_face_vertex_coords_list_b.data(), |
1051 | 625 &IntersectPoint, pFace); |
626 v5 = 2 * pFace->uNumVertices; | |
627 v16 = 0; | |
628 intersect_face_vertex_coords_list_a[v5] = intersect_face_vertex_coords_list_a[0]; | |
629 intersect_face_vertex_coords_list_b[v5] = intersect_face_vertex_coords_list_b[0]; | |
630 v6 = intersect_face_vertex_coords_list_b[0] >= b; | |
631 if (v5 <= 0) | |
632 return false; | |
633 for ( uint i = 0; i < v5; ++i ) | |
634 { | |
635 if ( v16 >= 2 ) | |
636 break; | |
1110 | 637 if ( v6 ^ (intersect_face_vertex_coords_list_b[i + 1] >= b) ) |
1051 | 638 { |
639 if ( intersect_face_vertex_coords_list_a[i + 1] >= a ) | |
640 v10 = 0; | |
641 else | |
642 v10 = 2; | |
643 v10 |= intersect_face_vertex_coords_list_a[i] < a ? 1 : 0; | |
644 if ( v10 != 3 ) | |
645 { | |
646 if ( !v10) | |
647 ++v16; | |
648 else | |
649 { | |
650 int _v1 = fixpoint_div(intersect_face_vertex_coords_list_a[i + 1] - intersect_face_vertex_coords_list_a[i], | |
651 intersect_face_vertex_coords_list_b[i + 1] - intersect_face_vertex_coords_list_b[i]); | |
652 int _v2 = fixpoint_mul(b - intersect_face_vertex_coords_list_b[i], _v1) + 32768; | |
653 | |
654 if (intersect_face_vertex_coords_list_a[i] + (_v2 >> 16) >= a) | |
655 ++v16; | |
656 } | |
657 } | |
658 } | |
659 v6 = intersect_face_vertex_coords_list_b[i + 1] >= b; | |
660 } | |
661 | |
662 if ( v16 != 1 ) | |
663 return false; | |
1053 | 664 |
665 pFace->uAttributes |= FACE_PICKED; | |
1051 | 666 return true; |
667 /* | |
668 int v5; // esi@10 | |
669 bool v6; // edi@10 | |
670 signed int v10; // ebx@14 | |
0 | 671 int v11; // edi@16 |
672 signed int v12; // ST28_4@18 | |
673 signed __int64 v13; // qtt@18 | |
674 signed int result; // eax@21 | |
675 int v15; // [sp+10h] [bp-Ch]@10 | |
676 signed int v16; // [sp+18h] [bp-4h]@10 | |
677 | |
1050 | 678 int a = 0, b = 0; |
1049 | 679 |
680 if (IntersectPoint.x < pFace->pBounding.x1 || IntersectPoint.x > pFace->pBounding.x2 || | |
681 IntersectPoint.y < pFace->pBounding.y1 || IntersectPoint.y > pFace->pBounding.y2 || | |
682 IntersectPoint.z < pFace->pBounding.z1 || IntersectPoint.z > pFace->pBounding.z2 ) | |
323 | 683 return false; |
684 | |
1025 | 685 pFace->uAttributes |= 0x80000000; |
1049 | 686 |
323 | 687 if (uModelID != -1) |
1050 | 688 ODM_CreateIntersectFacesVertexCoordList(&a, &b, intersect_face_vertex_coords_list_a, intersect_face_vertex_coords_list_b, |
1049 | 689 &IntersectPoint, pFace, uModelID); |
323 | 690 else |
1050 | 691 BLV_CreateIntersectFacesVertexCoordList(&a, &b, intersect_face_vertex_coords_list_a, intersect_face_vertex_coords_list_b, |
1049 | 692 &IntersectPoint, pFace); |
1025 | 693 v5 = 2 * pFace->uNumVertices; |
323 | 694 v16 = 0; |
1050 | 695 intersect_face_vertex_coords_list_a[v5] = intersect_face_vertex_coords_list_a[0]; |
696 intersect_face_vertex_coords_list_b[v5] = intersect_face_vertex_coords_list_b[0]; | |
697 v6 = intersect_face_vertex_coords_list_b[0] >= b; | |
323 | 698 if (v5 <= 0) |
699 return false; | |
1049 | 700 for ( uint i = 0; i < v5; ++i ) |
0 | 701 { |
702 if ( v16 >= 2 ) | |
703 break; | |
1050 | 704 if ( v6 ^ intersect_face_vertex_coords_list_b[i + 1] >= b ) |
0 | 705 { |
1050 | 706 if ( intersect_face_vertex_coords_list_a[i + 1] >= a ) |
0 | 707 v10 = 0; |
708 else | |
709 v10 = 2; | |
1050 | 710 v11 = v10 | intersect_face_vertex_coords_list_a[i] < a; |
0 | 711 if ( v11 != 3 ) |
712 { | |
713 if ( !v11 | |
1050 | 714 || (v12 = intersect_face_vertex_coords_list_a[i + 1] - intersect_face_vertex_coords_list_a[i], |
0 | 715 LODWORD(v13) = v12 << 16, |
716 HIDWORD(v13) = v12 >> 16, | |
1050 | 717 intersect_face_vertex_coords_list_a[i] |
718 + ((signed int)(((unsigned __int64)(v13 / (intersect_face_vertex_coords_list_b[i + 1] - intersect_face_vertex_coords_list_b[i]) | |
719 * (signed int)((b - intersect_face_vertex_coords_list_b[i]) << 16)) >> 16) + 32768) >> 16) >= a) ) | |
0 | 720 ++v16; |
721 } | |
722 } | |
1050 | 723 v6 = intersect_face_vertex_coords_list_b[i + 1] >= b; |
0 | 724 } |
1050 | 725 result = true; |
0 | 726 if ( v16 != 1 ) |
1050 | 727 result = false; |
0 | 728 return result; |
1051 | 729 }*/ |
0 | 730 } |
731 | |
732 //----- (004C1EE5) -------------------------------------------------------- | |
1050 | 733 void Vis::BLV_CreateIntersectFacesVertexCoordList(int *a, int *b, __int16 *intersect_face_vertex_coords_list_a, __int16 *intersect_face_vertex_coords_list_b, Vec3_short_ *IntersectPoint, BLVFace *pFace) |
0 | 734 { |
1035 | 735 if (pFace->uAttributes & FACE_XY_PLANE) |
736 { | |
1050 | 737 *a = IntersectPoint->x; |
738 *b = IntersectPoint->y; | |
1035 | 739 |
740 for (uint i = 0; i < pFace->uNumVertices; ++i) | |
741 { | |
1050 | 742 intersect_face_vertex_coords_list_a[2 * i] = pFace->pXInterceptDisplacements[i] + pIndoor->pVertices[pFace->pVertexIDs[i]].x; |
743 intersect_face_vertex_coords_list_a[2 * i + 1] = pFace->pXInterceptDisplacements[i + 1] + pIndoor->pVertices[pFace->pVertexIDs[i + 1]].x; | |
1035 | 744 |
1050 | 745 intersect_face_vertex_coords_list_b[2 * i] = pFace->pYInterceptDisplacements[i] + pIndoor->pVertices[pFace->pVertexIDs[i]].y; |
746 intersect_face_vertex_coords_list_b[2 * i + 1] = pFace->pYInterceptDisplacements[i + 1] + pIndoor->pVertices[pFace->pVertexIDs[i + 1]].y; | |
1035 | 747 } |
748 } | |
749 else if (pFace->uAttributes & FACE_XZ_PLANE) | |
750 { | |
1050 | 751 *a = IntersectPoint->x; |
752 *b = IntersectPoint->z; | |
0 | 753 |
1035 | 754 for (uint i = 0; i < pFace->uNumVertices; ++i) |
0 | 755 { |
1050 | 756 intersect_face_vertex_coords_list_a[2 * i] = pFace->pXInterceptDisplacements[i] + pIndoor->pVertices[pFace->pVertexIDs[i]].x; |
757 intersect_face_vertex_coords_list_a[2 * i + 1] = pFace->pXInterceptDisplacements[i + 1] + pIndoor->pVertices[pFace->pVertexIDs[i + 1]].x; | |
1035 | 758 |
1050 | 759 intersect_face_vertex_coords_list_b[2 * i] = pFace->pZInterceptDisplacements[i] + pIndoor->pVertices[pFace->pVertexIDs[i]].z; |
760 intersect_face_vertex_coords_list_b[2 * i + 1] = pFace->pZInterceptDisplacements[i + 1] + pIndoor->pVertices[pFace->pVertexIDs[i + 1]].z; | |
1035 | 761 } |
762 } | |
763 else if (pFace->uAttributes & FACE_YZ_PLANE) | |
764 { | |
1050 | 765 *a = IntersectPoint->y; |
766 *b = IntersectPoint->z; | |
1035 | 767 |
768 for (uint i = 0; i < pFace->uNumVertices; ++i) | |
769 { | |
1050 | 770 intersect_face_vertex_coords_list_a[2 * i] = pFace->pYInterceptDisplacements[i] + pIndoor->pVertices[pFace->pVertexIDs[i]].y; |
771 intersect_face_vertex_coords_list_a[2 * i + 1] = pFace->pYInterceptDisplacements[i + 1] + pIndoor->pVertices[pFace->pVertexIDs[i + 1]].y; | |
1035 | 772 |
1050 | 773 intersect_face_vertex_coords_list_b[2 * i] = pFace->pZInterceptDisplacements[i] + pIndoor->pVertices[pFace->pVertexIDs[i]].z; |
774 intersect_face_vertex_coords_list_b[2 * i + 1] = pFace->pZInterceptDisplacements[i + 1] + pIndoor->pVertices[pFace->pVertexIDs[i + 1]].z; | |
0 | 775 } |
776 } | |
1050 | 777 else assert(false); |
0 | 778 } |
779 | |
780 //----- (004C2186) -------------------------------------------------------- | |
1050 | 781 void Vis::ODM_CreateIntersectFacesVertexCoordList(int *a, int *b, __int16 *intersect_face_vertex_coords_list_a, __int16 *intersect_face_vertex_coords_list_b, Vec3_short_ *IntersectPoint, BLVFace *pFace, unsigned int uModelID) |
0 | 782 { |
1038 | 783 if (pFace->uAttributes & FACE_XY_PLANE) |
0 | 784 { |
1050 | 785 *a = IntersectPoint->x; |
786 *b = IntersectPoint->y; | |
1038 | 787 |
788 for (int i = 0; i < pFace->uNumVertices; ++i) | |
789 { | |
1050 | 790 intersect_face_vertex_coords_list_a[2 * i] = pFace->pXInterceptDisplacements[i] + pOutdoor->pBModels[uModelID].pVertices.pVertices[pFace->pVertexIDs[i]].x; |
791 intersect_face_vertex_coords_list_a[i * 2 + 1] = pFace->pXInterceptDisplacements[i + 1] + pOutdoor->pBModels[uModelID].pVertices.pVertices[pFace->pVertexIDs[i + 1]].x; | |
1038 | 792 |
1050 | 793 intersect_face_vertex_coords_list_b[2 * i] = pFace->pYInterceptDisplacements[i] + pOutdoor->pBModels[uModelID].pVertices.pVertices[pFace->pVertexIDs[i]].y; |
794 intersect_face_vertex_coords_list_b[i * 2 + 1] = pFace->pYInterceptDisplacements[i + 1] + pOutdoor->pBModels[uModelID].pVertices.pVertices[pFace->pVertexIDs[i + 1]].y; | |
1038 | 795 } |
796 } | |
797 else if (pFace->uAttributes & FACE_XZ_PLANE) | |
798 { | |
1050 | 799 *a = IntersectPoint->x; |
800 *b = IntersectPoint->z; | |
1038 | 801 |
802 for (int i = 0; i < pFace->uNumVertices; ++i) | |
0 | 803 { |
1050 | 804 intersect_face_vertex_coords_list_a[2 * i] = pFace->pXInterceptDisplacements[i] + pOutdoor->pBModels[uModelID].pVertices.pVertices[pFace->pVertexIDs[i]].x; |
805 intersect_face_vertex_coords_list_a[i * 2 + 1] = pFace->pXInterceptDisplacements[i + 1] + pOutdoor->pBModels[uModelID].pVertices.pVertices[pFace->pVertexIDs[i + 1]].x; | |
1038 | 806 |
1050 | 807 intersect_face_vertex_coords_list_b[2 * i] = pFace->pZInterceptDisplacements[i] + pOutdoor->pBModels[uModelID].pVertices.pVertices[pFace->pVertexIDs[i]].z; |
808 intersect_face_vertex_coords_list_b[i * 2 + 1] = pFace->pZInterceptDisplacements[i + 1] + pOutdoor->pBModels[uModelID].pVertices.pVertices[pFace->pVertexIDs[i + 1]].z; | |
1038 | 809 } |
810 } | |
811 else if (pFace->uAttributes & FACE_YZ_PLANE) | |
812 { | |
1050 | 813 *a = IntersectPoint->y; |
814 *b = IntersectPoint->z; | |
1038 | 815 |
816 for (int i = 0; i < pFace->uNumVertices; ++i) | |
817 { | |
1050 | 818 intersect_face_vertex_coords_list_a[2 * i] = pFace->pYInterceptDisplacements[i] + pOutdoor->pBModels[uModelID].pVertices.pVertices[pFace->pVertexIDs[i]].y; |
819 intersect_face_vertex_coords_list_a[i * 2 + 1] = pFace->pYInterceptDisplacements[i + 1] + pOutdoor->pBModels[uModelID].pVertices.pVertices[pFace->pVertexIDs[i + 1]].y; | |
1038 | 820 |
1050 | 821 intersect_face_vertex_coords_list_b[2 * i] = pFace->pZInterceptDisplacements[i] + pOutdoor->pBModels[uModelID].pVertices.pVertices[pFace->pVertexIDs[i]].z; |
822 intersect_face_vertex_coords_list_b[i * 2 + 1] = pFace->pZInterceptDisplacements[i + 1] + pOutdoor->pBModels[uModelID].pVertices.pVertices[pFace->pVertexIDs[i + 1]].z; | |
0 | 823 } |
824 } | |
1038 | 825 else assert(false); |
826 } | |
827 | |
828 //----- (0046A0A1) -------------------------------------------------------- | |
829 int UnprojectX(int x) | |
830 { | |
831 int v3; // [sp-4h] [bp-8h]@5 | |
832 | |
833 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
834 { | |
835 if ( pRenderer->pRenderD3D ) | |
836 v3 = pGame->pIndoorCameraD3D->fov; | |
837 else | |
838 v3 = pIndoorCamera->flt_1C_fov; | |
839 } | |
0 | 840 else |
841 { | |
1038 | 842 v3 = pOutdoorCamera->int_fov_rad; |
843 } | |
844 return stru_5C6E00->Atan2(x - pViewport->uScreenCenterX, v3) - stru_5C6E00->uIntegerHalfPi; | |
845 } | |
846 | |
847 //----- (0046A0F6) -------------------------------------------------------- | |
848 int UnprojectY(int y) | |
849 { | |
850 int v3; // [sp-4h] [bp-8h]@5 | |
851 | |
852 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
853 { | |
854 if ( pRenderer->pRenderD3D ) | |
855 v3 = pGame->pIndoorCameraD3D->fov; | |
0 | 856 else |
1038 | 857 v3 = pIndoorCamera->flt_1C_fov; |
0 | 858 } |
1038 | 859 else |
860 { | |
861 v3 = pOutdoorCamera->int_fov_rad; | |
862 } | |
863 return stru_5C6E00->Atan2(y - pViewport->uScreenCenterY, v3) - stru_5C6E00->uIntegerHalfPi; | |
0 | 864 } |
865 | |
866 //----- (004C248E) -------------------------------------------------------- | |
867 void Vis::CastPickRay(RenderVertexSoft *pRay, float fMouseX, float fMouseY, float fPickDepth) | |
868 { | |
1025 | 869 int pRotY; // esi@1 |
870 Vec3_int_ pStartR; // ST08_12@1 | |
871 int pRotX; // ST04_4@1 | |
872 int pDepth; // eax@1 | |
0 | 873 RenderVertexSoft v11[2]; // [sp+2Ch] [bp-74h]@1 |
1025 | 874 int outx; |
0 | 875 int outz; // [sp+94h] [bp-Ch]@1 |
876 int outy; // [sp+98h] [bp-8h]@1 | |
877 | |
1025 | 878 pRotY = pIndoorCamera->sRotationY + UnprojectX((signed __int64)fMouseX); |
879 pStartR.z = pIndoorCamera->pos.z; | |
880 pStartR.x = pIndoorCamera->pos.x; | |
881 pStartR.y = pIndoorCamera->pos.y; | |
882 pRotX = pIndoorCamera->sRotationX + UnprojectY((signed __int64)fMouseY); | |
1029 | 883 pDepth = fixpoint_from_float(fPickDepth); |
1025 | 884 Vec3_int_::Rotate(pDepth, pRotY, pRotX, pStartR, &outx, &outy, &outz); |
885 | |
0 | 886 v11[0].flt_2C = 0.0; |
1025 | 887 v11[0].vWorldPosition.x = (double)outx; |
0 | 888 v11[0].vWorldPosition.y = (double)outy; |
889 v11[0].vWorldPosition.z = (double)outz; | |
1025 | 890 |
0 | 891 v11[1].flt_2C = 0.0; |
1025 | 892 v11[1].vWorldPosition.x = (double)pIndoorCamera->pos.x; |
893 v11[1].vWorldPosition.y = (double)pIndoorCamera->pos.y; | |
894 v11[1].vWorldPosition.z = (double)pIndoorCamera->pos.z; | |
895 | |
0 | 896 memcpy(pRay, &v11[1], 0x30u); |
897 memcpy(&pRay[1], v11, sizeof(pRay[1])); | |
898 } | |
899 | |
900 //----- (004C2551) -------------------------------------------------------- | |
1177 | 901 Vis_ObjectInfo *Vis_SelectionList::SelectionPointers(int pVisObjectType, int pid) |
0 | 902 { |
1171 | 903 //unsigned int v3; // esi@1 |
1173 | 904 //signed int v4; // edx@1 |
905 //char *v5; // eax@2 | |
906 //Vis_ObjectInfo *result; // eax@6 | |
0 | 907 |
1171 | 908 //v3 = this->uNumPointers; |
1137 | 909 if ( this->uNumPointers > 0 ) |
0 | 910 { |
1137 | 911 for ( uint i = 0; i < this->uNumPointers; ++i ) |
0 | 912 { |
1137 | 913 if ( this->object_pool[i].object_type == pVisObjectType && (this->object_pool[i].sZValue & 0xFFFF) == pid ) |
914 return &this->object_pool[i]; | |
0 | 915 } |
916 } | |
1137 | 917 return false; |
1173 | 918 /*v4 = 0; |
1171 | 919 if ( this->uNumPointers <= 0 ) |
920 return false; | |
0 | 921 else |
922 { | |
1173 | 923 //v5 = (char *)&this->object_pool[0].sZValue; |
924 while ( this->object_pool[v4].object_type != a2 || (this->object_pool[v4].sZValue & 0xFFFF) != a3 ) | |
0 | 925 { |
926 ++v4; | |
1173 | 927 //v5 += 12; |
1171 | 928 if ( v4 >= this->uNumPointers ) |
929 return false; | |
0 | 930 } |
194 | 931 result = &this->object_pool[v4]; |
0 | 932 } |
1173 | 933 return result;*/ |
0 | 934 } |
935 | |
936 //----- (004C2591) -------------------------------------------------------- | |
194 | 937 void Vis_SelectionList::create_object_pointers(PointerCreationType type) |
0 | 938 { |
194 | 939 switch (type) |
940 { | |
941 case All: | |
942 { | |
943 for (uint i = 0; i < uNumPointers; ++i) | |
944 object_pointers[i] = &object_pool[i]; | |
945 } | |
946 break; | |
0 | 947 |
194 | 948 case Unique: // seems quite retarted; the inner if condition will never trigger, since we compare pointers, not values. pointers will always be unique |
949 { // but it may be decompilation error thou | |
950 bool create = true; | |
951 | |
952 for (uint i = 0; i < uNumPointers; ++i) | |
0 | 953 { |
194 | 954 for (uint j = 0; j < i; ++j) |
0 | 955 { |
194 | 956 if (object_pointers[j] == &object_pool[i]) |
0 | 957 { |
194 | 958 create = false; |
959 break; | |
0 | 960 } |
961 } | |
194 | 962 |
963 if (create) | |
964 object_pointers[i] = &object_pool[i]; | |
0 | 965 } |
966 } | |
196 | 967 break; |
194 | 968 |
969 default: | |
0 | 970 MessageBoxW(nullptr, L"Unknown pointer creation flag passed to ::create_object_pointers()", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Vis.cpp:1358", 0); |
971 } | |
972 } | |
973 | |
974 //----- (004C264A) -------------------------------------------------------- | |
194 | 975 void Vis::sort_object_pointers(Vis_ObjectInfo **pPointers, int left, int right) |
0 | 976 { |
1177 | 977 int v4; // edx@1 |
978 int v5; // ebx@1 | |
0 | 979 int v6; // esi@2 |
980 signed int i; // ecx@2 | |
981 int v8; // eax@3 | |
1177 | 982 int v9; // ebx@4 |
0 | 983 int v10; // ebx@6 |
194 | 984 Vis_ObjectInfo *v11; // eax@7 |
985 Vis_ObjectInfo *a3a; // [sp+14h] [bp+Ch]@2 | |
0 | 986 |
1177 | 987 v4 = left; |
988 v5 = right; | |
989 if ( right > left ) | |
0 | 990 { |
1177 | 991 do |
0 | 992 { |
1177 | 993 v6 = v4 - 1; |
994 a3a = pPointers[v5]; | |
995 for ( i = v5; ; pPointers[i] = v11 ) | |
0 | 996 { |
997 v8 = a3a->sZValue; | |
998 LOWORD(v8) = 0; | |
1177 | 999 do |
0 | 1000 { |
1001 ++v6; | |
1177 | 1002 v9 = pPointers[v6]->sZValue; |
1003 LOWORD(v9) = 0; | |
0 | 1004 } |
1177 | 1005 while ( v9 < (unsigned int)v8 ); |
0 | 1006 do |
1007 { | |
1008 if ( i < 1 ) | |
1009 break; | |
1010 --i; | |
1177 | 1011 v10 = pPointers[i]->sZValue; |
1012 LOWORD(v10) = 0; | |
0 | 1013 } |
1177 | 1014 while ( v10 > (unsigned int)v8 ); |
0 | 1015 v11 = pPointers[v6]; |
1016 if ( v6 >= i ) | |
1017 break; | |
1018 pPointers[v6] = pPointers[i]; | |
1019 } | |
1177 | 1020 v5 = right; |
0 | 1021 pPointers[v6] = pPointers[right]; |
1022 pPointers[right] = v11; | |
1177 | 1023 sort_object_pointers(pPointers, v4, v6 - 1); |
1024 v4 = v6 + 1; | |
0 | 1025 } |
1177 | 1026 while ( right > v6 + 1 ); |
0 | 1027 } |
1028 } | |
1029 | |
1030 //----- (004C26D0) -------------------------------------------------------- | |
1031 bool Vis::SortVerticesByX(RenderVertexD3D3 *a2, unsigned int uStart, unsigned int uEnd) | |
1032 { | |
1033 bool result; // eax@1 | |
1034 RenderVertexD3D3 *v5; // edx@2 | |
1035 RenderVertexD3D3 *v6; // esi@2 | |
1036 void *v7; // edi@2 | |
1037 unsigned int v8; // ebx@2 | |
1038 RenderVertexD3D3 *v9; // ecx@3 | |
1039 RenderVertexD3D3 *v10; // ecx@5 | |
1040 RenderVertexD3D3 *v11; // eax@8 | |
1041 RenderVertexD3D3 v12; // [sp+4h] [bp-4Ch]@8 | |
1042 RenderVertexD3D3 v13; // [sp+24h] [bp-2Ch]@2 | |
1043 Vis *thisa; // [sp+44h] [bp-Ch]@1 | |
1044 RenderVertexD3D3 *v15; // [sp+48h] [bp-8h]@2 | |
1045 unsigned int v16; // [sp+4Ch] [bp-4h]@2 | |
1046 | |
1047 result = uEnd; | |
1048 thisa = this; | |
1049 if ( (signed int)uEnd > (signed int)uStart ) | |
1050 { | |
1051 v5 = a2; | |
1052 v6 = &a2[uEnd]; | |
1053 v7 = &v13; | |
1054 v15 = &a2[uEnd]; | |
1055 v8 = uStart - 1; | |
1056 v16 = uEnd; | |
1057 while ( 1 ) | |
1058 { | |
1059 memcpy(v7, v6, 0x20u); | |
1060 v9 = &v5[v8]; | |
1061 do | |
1062 { | |
1063 ++v9; | |
1064 ++v8; | |
1065 } | |
1066 while ( v9->pos.x < (double)v13.pos.x ); | |
1067 v10 = &v5[v16]; | |
1068 do | |
1069 { | |
1070 --v10; | |
1071 --v16; | |
1072 } | |
1073 while ( v10->pos.x > (double)v13.pos.x ); | |
1074 if ( (signed int)v8 >= (signed int)v16 ) | |
1075 break; | |
1076 v11 = &v5[v16]; | |
1077 memcpy(&v12, &a2[v8], sizeof(v12)); | |
1078 v5 = a2; | |
1079 memcpy(&a2[v8], v11, sizeof(a2[v8])); | |
1080 v6 = &v12; | |
1081 v7 = v11; | |
1082 } | |
1083 memcpy(&v12, &v5[v8], sizeof(v12)); | |
1084 memcpy(&v5[v8], v15, sizeof(v5[v8])); | |
1085 memcpy(v15, &v12, 0x20u); | |
1086 SortVerticesByX(v5, uStart, v8 - 1); | |
1087 SortVerticesByX(a2, v8 + 1, uEnd); | |
1088 } | |
1089 return true; | |
1090 } | |
1091 | |
1092 //----- (004C27AD) -------------------------------------------------------- | |
1093 bool Vis::SortVerticesByY(RenderVertexD3D3 *a2, unsigned int uStart, unsigned int uEnd) | |
1094 { | |
1095 bool result; // eax@1 | |
1096 RenderVertexD3D3 *v5; // edx@2 | |
1097 RenderVertexD3D3 *v6; // esi@2 | |
30 | 1098 void *v7; // edi@2 |
0 | 1099 unsigned int v8; // ebx@2 |
30 | 1100 float *v9; // ecx@3 |
1101 float *v10; // ecx@5 | |
1102 RenderVertexD3D3 *v11; // eax@8 | |
0 | 1103 RenderVertexD3D3 v12; // [sp+4h] [bp-4Ch]@8 |
30 | 1104 RenderVertexD3D3 v13; // [sp+24h] [bp-2Ch]@2 |
0 | 1105 Vis *thisa; // [sp+44h] [bp-Ch]@1 |
30 | 1106 RenderVertexD3D3 *v15; // [sp+48h] [bp-8h]@2 |
1107 unsigned int v16; // [sp+4Ch] [bp-4h]@2 | |
0 | 1108 |
1109 result = uEnd; | |
1110 thisa = this; | |
1111 if ( (signed int)uEnd > (signed int)uStart ) | |
1112 { | |
1113 v5 = a2; | |
1114 v6 = &a2[uEnd]; | |
30 | 1115 v7 = &v13; |
1116 v15 = &a2[uEnd]; | |
0 | 1117 v8 = uStart - 1; |
30 | 1118 v16 = uEnd; |
0 | 1119 while ( 1 ) |
1120 { | |
30 | 1121 memcpy(v7, v6, 0x20u); |
1122 v9 = &v5[v8].pos.y; | |
0 | 1123 do |
1124 { | |
30 | 1125 v9+=8; |
0 | 1126 ++v8; |
1127 } | |
30 | 1128 while ( *v9 < (double)v13.pos.y ); |
1129 v10 = &v5[v16].pos.y; | |
0 | 1130 do |
1131 { | |
30 | 1132 v10-=8; |
1133 --v16; | |
0 | 1134 } |
30 | 1135 while ( *v10 > (double)v13.pos.y ); |
1136 if ( (signed int)v8 >= (signed int)v16 ) | |
0 | 1137 break; |
30 | 1138 v11 = &v5[v16]; |
0 | 1139 memcpy(&v12, &a2[v8], sizeof(v12)); |
1140 v5 = a2; | |
30 | 1141 memcpy(&a2[v8], v11, sizeof(a2[v8])); |
0 | 1142 v6 = &v12; |
30 | 1143 v7 = v11; |
0 | 1144 } |
1145 memcpy(&v12, &v5[v8], sizeof(v12)); | |
30 | 1146 memcpy(&v5[v8], v15, sizeof(v5[v8])); |
1147 memcpy(v15, &v12, 0x20u); | |
194 | 1148 SortVerticesByY(v5, uStart, v8 - 1); |
1149 SortVerticesByY(a2, v8 + 1, uEnd); | |
0 | 1150 } |
1151 return true; | |
1152 } | |
1153 | |
1154 //----- (004C288E) -------------------------------------------------------- | |
196 | 1155 bool Vis::SortByScreenSpaceX(RenderVertexSoft *pArray, int sLeft, int sRight) |
0 | 1156 { |
1157 bool result; // eax@1 | |
1158 RenderVertexSoft *v5; // edx@2 | |
1159 int v6; // ebx@2 | |
1160 int i; // ecx@2 | |
1161 int v8; // esi@3 | |
1162 int v9; // esi@5 | |
159 | 1163 //RenderVertexSoft *v10; // eax@8 |
1164 const void *v10; | |
0 | 1165 RenderVertexSoft v11; // [sp+4h] [bp-6Ch]@8 |
1166 RenderVertexSoft v12; // [sp+34h] [bp-3Ch]@2 | |
159 | 1167 //float v13; // [sp+4Ch] [bp-24h]@4 |
0 | 1168 int v14; // [sp+64h] [bp-Ch]@7 |
159 | 1169 //Vis *thisa; // [sp+68h] [bp-8h]@1 |
196 | 1170 //void *thisa; |
159 | 1171 //RenderVertexSoft *v16; // [sp+6Ch] [bp-4h]@2 |
1172 const void *v16; | |
0 | 1173 |
196 | 1174 //thisa = this; |
159 | 1175 if (sRight <= sLeft) |
1176 return true; | |
1177 v5 = pArray; | |
1178 v16 = &pArray[sRight]; | |
1179 v6 = sLeft - 1; | |
1180 memcpy(&v12, &pArray[sRight], sizeof(v12)); | |
1181 for ( i = sRight; ; i = v14 ) | |
0 | 1182 { |
159 | 1183 v8 = (int)&v5[v6].vWorldViewProjX; |
1184 do | |
0 | 1185 { |
159 | 1186 v8 += 48; |
1187 ++v6; | |
1188 } | |
1189 while ( *(float *)v8 < v12.vWorldViewProjX); | |
1190 v9 = (int)&v5[i].vWorldViewProjX; | |
1191 do | |
1192 { | |
1193 v9 -= 48; | |
1194 --i; | |
0 | 1195 } |
159 | 1196 while ( *(float *)v9 > v12.vWorldViewProjX); |
1197 v14 = i; | |
1198 if ( v6 >= i ) | |
1199 break; | |
1200 v10 = &v5[i]; | |
1201 memcpy(&v11, &pArray[v6], sizeof(v11)); | |
1202 v5 = pArray; | |
1203 memcpy(&pArray[v6], v10, sizeof(pArray[v6])); | |
1204 memcpy((void *)v10, &v11, sizeof(0x30u)); | |
0 | 1205 } |
159 | 1206 memcpy(&v11, &v5[v6], sizeof(v11)); |
1207 memcpy(&v5[v6], v16, sizeof(v5[v6])); | |
1208 memcpy((void *)v16, &v11, sizeof(0x30u)); | |
196 | 1209 SortByScreenSpaceX(v5, sLeft, v6 - 1); |
1210 SortByScreenSpaceX(pArray, v6 + 1, sRight); | |
0 | 1211 return true; |
1212 } | |
1213 | |
1214 //----- (004C297E) -------------------------------------------------------- | |
196 | 1215 bool Vis::SortByScreenSpaceY(RenderVertexSoft *pArray, int sLeft, int sRight) |
0 | 1216 { |
159 | 1217 //bool result; // eax@1 |
0 | 1218 RenderVertexSoft *v5; // edx@2 |
1219 int v6; // ebx@2 | |
1220 int i; // ecx@2 | |
1221 int v8; // esi@3 | |
1222 int v9; // esi@5 | |
159 | 1223 //RenderVertexSoft *v10; // eax@8 |
1224 const void *v10; | |
1225 //char v11; // [sp+4h] [bp-6Ch]@8 | |
1226 RenderVertexSoft v11; | |
0 | 1227 RenderVertexSoft v12; // [sp+34h] [bp-3Ch]@2 |
159 | 1228 //float v13; // [sp+50h] [bp-20h]@4 |
0 | 1229 int v14; // [sp+64h] [bp-Ch]@7 |
159 | 1230 //Vis *thisa; // [sp+68h] [bp-8h]@1 |
0 | 1231 RenderVertexSoft *v16; // [sp+6Ch] [bp-4h]@2 |
1232 | |
159 | 1233 if (sRight <= sLeft) |
1234 return true; | |
1235 v5 = pArray; | |
1236 v16 = &pArray[sRight]; | |
1237 v6 = sLeft - 1; | |
1238 memcpy(&v12, &pArray[sRight], sizeof(v12)); | |
1239 for ( i = sRight; ; i = v14 ) | |
0 | 1240 { |
159 | 1241 v8 = (int)&v5[v6].vWorldViewProjY; |
1242 do | |
1243 { | |
1244 v8 += 48; | |
1245 ++v6; | |
1246 } | |
1247 while ( *(float *)v8 < v12.vWorldViewProjY); | |
1248 v9 = (int)&v5[v6].vWorldViewProjY; | |
1249 do | |
0 | 1250 { |
159 | 1251 v9 -= 48; |
1252 --i; | |
0 | 1253 } |
159 | 1254 while ( *(float *)v9 > v12.vWorldViewProjY); |
1255 v14 = i; | |
1256 if ( v6 >= i ) | |
1257 break; | |
1258 v10 = &v5[i]; | |
1259 memcpy(&v11, &pArray[v6], sizeof(0x30)); | |
1260 v5 = pArray; | |
1261 memcpy(&pArray[v6], v10, sizeof(pArray[v6])); | |
1262 memcpy((void *)v10, &v11, sizeof(0x30)); | |
0 | 1263 } |
159 | 1264 memcpy(&v11, &v5[v6], sizeof(0x30)); |
1265 memcpy(&v5[v6], v16, sizeof(v5[v6])); | |
1266 memcpy((void *)v16, &v11, sizeof(0x30)); | |
196 | 1267 SortByScreenSpaceY(v5, sLeft, v6 - 1); |
1268 SortByScreenSpaceY(pArray, v6 + 1, sRight); | |
0 | 1269 return true; |
1270 } | |
1271 | |
1272 //----- (004C04AF) -------------------------------------------------------- | |
1273 Vis::Vis() | |
1274 { | |
1275 RenderVertexSoft v3; // [sp+Ch] [bp-60h]@1 | |
1276 RenderVertexSoft v4; // [sp+3Ch] [bp-30h]@1 | |
1277 | |
1278 v3.flt_2C = 0.0; | |
1279 v3.vWorldPosition.x = 0.0; | |
1280 v3.vWorldPosition.y = 65536.0; | |
1281 v3.vWorldPosition.z = 0.0; | |
1282 v4.flt_2C = 0.0; | |
1283 v4.vWorldPosition.x = 65536.0; | |
1284 v4.vWorldPosition.y = 0.0; | |
1285 v4.vWorldPosition.z = 0.0; | |
196 | 1286 memcpy(&stru_200C, &v4, sizeof(stru_200C)); |
1287 | |
0 | 1288 v4.flt_2C = 0.0; |
1289 v4.vWorldPosition.x = 0.0; | |
1290 v4.vWorldPosition.y = 65536.0; | |
1291 v4.vWorldPosition.z = 0.0; | |
196 | 1292 memcpy(&stru_203C, &v3, sizeof(stru_203C)); |
1293 | |
0 | 1294 v3.flt_2C = 0.0; |
1295 v3.vWorldPosition.x = 65536.0; | |
1296 v3.vWorldPosition.y = 0.0; | |
1297 v3.vWorldPosition.z = 0.0; | |
196 | 1298 memcpy(&stru_206C, &v3, sizeof(stru_206C)); |
1299 memcpy(&stru_209C, &v4, sizeof(stru_209C)); | |
1300 | |
1301 keyboard_pick_depth = 512; | |
0 | 1302 } |
1303 | |
1304 //----- (004C055C) -------------------------------------------------------- | |
194 | 1305 Vis_SelectionList::Vis_SelectionList() |
0 | 1306 { |
1307 for (uint i = 0; i < 512; ++i) | |
1308 { | |
194 | 1309 object_pool[i].object = nullptr; |
1310 object_pool[i].sZValue = -1; | |
1311 object_pool[i].object_type = VisObjectType_Any; | |
0 | 1312 } |
1313 uNumPointers = 0; | |
1314 } | |
1315 | |
1316 //----- (004C05CC) -------------------------------------------------------- | |
194 | 1317 bool Vis::PickKeyboard(Vis_SelectionList *list, Vis_SelectionFilter *sprite_filter, Vis_SelectionFilter *face_filter) |
0 | 1318 { |
194 | 1319 if (!list) |
1320 list = &default_list; | |
1321 list->uNumPointers = 0; | |
0 | 1322 |
196 | 1323 PickBillboards_Keyboard(keyboard_pick_depth, list, sprite_filter); |
194 | 1324 if (uCurrentlyLoadedLevelType == LEVEL_Indoor) |
196 | 1325 PickIndoorFaces_Keyboard(keyboard_pick_depth, list, face_filter); |
194 | 1326 else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) |
196 | 1327 PickOutdoorFaces_Keyboard(keyboard_pick_depth, list, face_filter); |
0 | 1328 else |
194 | 1329 assert(false); |
1330 | |
1331 list->create_object_pointers(Vis_SelectionList::Unique); | |
1332 sort_object_pointers(list->object_pointers, 0, list->uNumPointers - 1); | |
1333 | |
0 | 1334 return true; |
1335 } | |
1336 | |
1337 //----- (004C0646) -------------------------------------------------------- | |
194 | 1338 bool Vis::PickMouse(float fDepth, float fMouseX, float fMouseY, Vis_SelectionFilter *sprite_filter, Vis_SelectionFilter *face_filter) |
0 | 1339 { |
1340 RenderVertexSoft pMouseRay[2]; // [sp+1Ch] [bp-60h]@1 | |
1341 | |
194 | 1342 default_list.uNumPointers = 0; |
0 | 1343 CastPickRay(pMouseRay, fMouseX, fMouseY, fDepth); |
194 | 1344 PickBillboards_Mouse(fDepth, fMouseX, fMouseY, &default_list, sprite_filter); |
0 | 1345 if (uCurrentlyLoadedLevelType == LEVEL_Indoor) |
196 | 1346 PickIndoorFaces_Mouse(fDepth, pMouseRay, &default_list, face_filter); |
227 | 1347 else if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) |
1348 PickOutdoorFaces_Mouse(fDepth, pMouseRay, &default_list, face_filter, false); | |
0 | 1349 else |
227 | 1350 { |
323 | 1351 Log::Warning(L"Picking mouse in undefined level"); // picking in main menu is default (buggy) game behaviour. should've returned false in Game::PickMouse |
227 | 1352 return false; |
1353 } | |
194 | 1354 default_list.create_object_pointers(Vis_SelectionList::All); |
1355 sort_object_pointers(default_list.object_pointers, 0, default_list.uNumPointers - 1); | |
1356 | |
0 | 1357 return true; |
1358 } | |
1359 | |
1360 //----- (004C06F8) -------------------------------------------------------- | |
196 | 1361 void Vis::PickBillboards_Keyboard(float pick_depth, Vis_SelectionList *list, Vis_SelectionFilter *filter) |
0 | 1362 { |
194 | 1363 for (int i = 0; i < pRenderer->uNumBillboardsToDraw; ++i) |
1364 { | |
1365 auto d3d_billboard = &pRenderer->pBillboardRenderListD3D[i]; | |
0 | 1366 |
194 | 1367 if (is_part_of_selection((void *)i, filter)) |
0 | 1368 { |
194 | 1369 if (DoesRayIntersectBillboard(pick_depth, i)) |
0 | 1370 { |
194 | 1371 auto billboard = &pBillboardRenderList[d3d_billboard->uParentBillboardID]; |
1372 | |
1373 list->AddObject((void *)d3d_billboard->uParentBillboardID, VisObjectType_Sprite, billboard->sZValue); | |
0 | 1374 } |
1375 } | |
1376 } | |
1377 } | |
1378 | |
194 | 1379 |
1380 // tests the object against selection filter to determine whether it can be picked or not | |
0 | 1381 //----- (004C0791) -------------------------------------------------------- |
194 | 1382 bool Vis::is_part_of_selection(void *uD3DBillboardIdx_or_pBLVFace_or_pODMFace, Vis_SelectionFilter *filter) |
0 | 1383 { |
194 | 1384 //stru157 *v3; // esi@1 |
1385 //int result; // eax@1 | |
0 | 1386 int v5; // edx@2 |
194 | 1387 //int v6; // ecx@2 |
1388 //char v7; // zf@3 | |
0 | 1389 int v8; // esi@5 |
1390 std::string *v9; // ecx@7 | |
1391 Actor *v10; // edi@18 | |
194 | 1392 //const char *v12; // [sp-20h] [bp-2Ch]@7 |
0 | 1393 int v13; // [sp-1Ch] [bp-28h]@7 |
194 | 1394 //std::string v14; // [sp-18h] [bp-24h]@7 |
1395 //const char *v15; // [sp-8h] [bp-14h]@7 | |
0 | 1396 int v16; // [sp-4h] [bp-10h]@7 |
1397 | |
194 | 1398 switch (filter->object_type) |
0 | 1399 { |
194 | 1400 case VisObjectType_Any: |
1401 return true; | |
1402 | |
1403 case VisObjectType_Sprite: | |
0 | 1404 { |
194 | 1405 v5 = filter->field_10; |
848 | 1406 int object_idx = PID_ID(pBillboardRenderList[pRenderer->pBillboardRenderListD3D[(int)uD3DBillboardIdx_or_pBLVFace_or_pODMFace].uParentBillboardID].object_pid); |
1407 int object_type = PID_TYPE(pBillboardRenderList[pRenderer->pBillboardRenderListD3D[(int)uD3DBillboardIdx_or_pBLVFace_or_pODMFace].uParentBillboardID].object_pid); | |
194 | 1408 if ( v5 & 2 ) |
1409 { | |
1410 if (object_type == filter->object_id) | |
1411 return false; | |
1412 return true; | |
1413 } | |
1414 if ( v5 & 4 ) | |
1415 { | |
1416 v8 = filter->object_id; | |
1417 if ( object_type != filter->object_id) | |
1418 return true; | |
1419 if (v8 != OBJECT_Decoration) | |
1420 { | |
1421 MessageBoxA(nullptr, "Unsupported \"exclusion if no event\" type in CVis::is_part_of_selection", "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Vis.cpp:207", 0); | |
1422 return true; | |
1423 } | |
1424 if (pLevelDecorations[object_idx].uCog || pLevelDecorations[object_idx].field_16_event_id) | |
1425 return true; | |
1426 return pLevelDecorations[object_idx].IsInteractive(); | |
1427 } | |
1428 if (object_type == filter->object_id) | |
1429 { | |
1430 if (object_type != OBJECT_Actor) | |
1431 { | |
1432 MessageBoxA(nullptr, "Default case reached in VIS", "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Vis.cpp:245", 0); | |
1433 return true; | |
1434 } | |
1435 | |
1436 v10 = &pActors[object_idx]; | |
1437 int result = 1 << LOBYTE(v10->uAIState); | |
1438 if ( result & filter->field_C | |
1439 || !(result & filter->field_8) | |
1440 || v5 & 8 && (result = MonsterStats::BelongsToSupertype(v10->pMonsterInfo.uID, MONSTER_SUPERTYPE_UNDEAD)) == 0 ) | |
1441 return false; | |
1442 if ( !(filter->field_10 & 1) ) | |
1443 return true; | |
1444 | |
1445 result = v10->GetActorsRelation(nullptr); | |
1446 if (result == 0) | |
1447 return false; | |
1448 return true; | |
1449 } | |
1450 return false; | |
0 | 1451 } |
194 | 1452 |
1453 case VisObjectType_Face: | |
0 | 1454 { |
194 | 1455 uint face_attrib = 0; |
1456 bool no_event = true; | |
1457 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
1458 { | |
1459 auto face = (ODMFace *)uD3DBillboardIdx_or_pBLVFace_or_pODMFace; | |
1460 no_event = face->sCogTriggeredID == 0; | |
1461 face_attrib = face->uAttributes; | |
1462 } | |
1463 else if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
1464 { | |
1465 auto face = (BLVFace *)uD3DBillboardIdx_or_pBLVFace_or_pODMFace; | |
1466 no_event = pIndoor->pFaceExtras[face->uFaceExtraID].uEventID == 0; | |
1467 face_attrib = face->uAttributes; | |
1468 } | |
1469 else | |
1470 assert(false); | |
1471 | |
1472 if (filter->object_id != OBJECT_BLVDoor) | |
1473 return true; | |
1474 if (no_event || face_attrib & filter->field_C) | |
1475 return false; | |
1476 return (face_attrib & filter->field_8) != 0; | |
0 | 1477 } |
194 | 1478 |
1479 default: | |
1480 assert(false); | |
0 | 1481 } |
1482 } | |
1483 | |
1484 //----- (004C091D) -------------------------------------------------------- | |
1485 bool Vis::DoesRayIntersectBillboard(float fDepth, unsigned int uD3DBillboardIdx) | |
1486 { | |
159 | 1487 int v3; // eax@3 |
1488 //signed int v5; // ecx@4 | |
1489 //float v6; // ST04_4@6 | |
1490 //float v7; // ST00_4@7 | |
194 | 1491 //int v8; // eax@10 |
1492 //unsigned int v9; // eax@12 | |
159 | 1493 int v10; // eax@17 |
1494 double v11; // st6@18 | |
1495 double v12; // st7@18 | |
1496 double v13; // st4@18 | |
1497 float v14; // ST0C_4@22 | |
1498 float v15; // ST08_4@22 | |
1499 //float v16; // ST04_4@23 | |
1500 //float v17; // ST00_4@24 | |
194 | 1501 //signed int v18; // eax@27 |
1502 //unsigned int v19; // eax@29 | |
159 | 1503 double v20; // st6@32 |
1504 double v21; // st7@32 | |
1505 int v22; // eax@32 | |
1506 double v23; // st7@36 | |
1507 //void *v24; // esi@40 | |
1508 float v25; // ST08_4@40 | |
1509 //float v26; // ST04_4@41 | |
1510 //float v27; // ST00_4@42 | |
1511 int v28; // eax@45 | |
1512 unsigned int v29; // eax@47 | |
1513 char result; // al@48 | |
1514 struct RenderVertexSoft pPickingRay[2]; | |
1515 //int v31; // [sp+20h] [bp-DCh]@5 | |
1516 struct RenderVertexSoft local_80[2]; | |
1517 //int v32; // [sp+80h] [bp-7Ch]@22 | |
1518 float v33; // [sp+E0h] [bp-1Ch]@33 | |
1519 float v34; // [sp+E4h] [bp-18h]@32 | |
1520 int v35; // [sp+E8h] [bp-14h]@5 | |
1521 int v36; // [sp+ECh] [bp-10h]@5 | |
194 | 1522 int v37; // [sp+F0h] [bp-Ch]@5 |
159 | 1523 float v38; // [sp+F4h] [bp-8h]@17 |
1524 //void *v39; // [sp+F8h] [bp-4h]@1 | |
1525 signed int v40; // [sp+108h] [bp+Ch]@17 | |
1526 float v41; // [sp+108h] [bp+Ch]@32 | |
0 | 1527 |
194 | 1528 static Vis_SelectionList Vis_static_stru_F91E10; |
0 | 1529 Vis_static_stru_F91E10.uNumPointers = 0; |
159 | 1530 v3 = pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].uParentBillboardID; |
1531 if (v3 == -1) | |
1532 return false; | |
1533 if (pBillboardRenderList[v3].GetFloatZ() > fDepth) | |
0 | 1534 { |
159 | 1535 LABEL_49: |
1536 return false; | |
1537 } | |
194 | 1538 |
159 | 1539 v37 = pBillboardRenderList[v3].sZValue & 0xFFFF0000; |
1540 GetPolygonCenter(pRenderer->pBillboardRenderListD3D[v3].pQuards, 4, (float *)&v35, (float *)&v36); | |
194 | 1541 CastPickRay(pPickingRay, *(float *)&v35, *(float *)&v36, fDepth); |
1542 if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
196 | 1543 PickIndoorFaces_Mouse(fDepth, pPickingRay, &Vis_static_stru_F91E10, &vis_face_filter); |
0 | 1544 else |
196 | 1545 PickOutdoorFaces_Mouse(fDepth, pPickingRay, &Vis_static_stru_F91E10, &vis_face_filter, false); |
194 | 1546 Vis_static_stru_F91E10.create_object_pointers(); |
1547 sort_object_pointers(Vis_static_stru_F91E10.object_pointers, 0, Vis_static_stru_F91E10.uNumPointers - 1); | |
159 | 1548 if (Vis_static_stru_F91E10.uNumPointers) |
0 | 1549 { |
194 | 1550 if (Vis_static_stru_F91E10.object_pointers[0]->actual_z > pBillboardRenderList[v3].actual_z) |
1551 return 1; | |
159 | 1552 } |
692 | 1553 else if ((double)(pViewport->uScreen_TL_X) <= *(float *)&v35 && |
1554 (double)pViewport->uScreen_BR_X >= *(float *)&v35 && | |
1555 (double)pViewport->uScreen_TL_Y <= *(float *)&v36 && | |
1556 (double)pViewport->uScreen_BR_Y >= *(float *)&v36) | |
159 | 1557 return 1; |
1558 v40 = 0; | |
1559 v10 = (int)&pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].pQuards[0].pos.y; | |
1560 LODWORD(v38) = (int)&pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].pQuards[0].pos.y; | |
0 | 1561 while ( 1 ) |
1562 { | |
159 | 1563 v12 = *(float *)(v10 - 4); |
1564 v11 = *(float *)v10; | |
1565 v13 = *(float *)(v10 - 4); | |
0 | 1566 Vis_static_stru_F91E10.uNumPointers = 0; |
692 | 1567 if ( v13 >= (double)(pViewport->uScreen_TL_X)) |
0 | 1568 { |
692 | 1569 if ( v12 <= (double)pViewport->uScreen_BR_X ) |
0 | 1570 { |
692 | 1571 if ( v11 >= (double)pViewport->uScreen_TL_Y ) |
159 | 1572 { |
692 | 1573 if ( v11 <= (double)pViewport->uScreen_BR_Y ) |
159 | 1574 { |
1575 v14 = v11; | |
1576 v15 = v12; | |
1577 CastPickRay(local_80, SLODWORD(v15), v14, fDepth); | |
1578 if ( uCurrentlyLoadedLevelType == 1 ) | |
196 | 1579 PickIndoorFaces_Mouse(fDepth, local_80, &Vis_static_stru_F91E10, &vis_face_filter); |
159 | 1580 else |
196 | 1581 PickOutdoorFaces_Mouse(fDepth, local_80, &Vis_static_stru_F91E10, &vis_face_filter, false); |
194 | 1582 Vis_static_stru_F91E10.create_object_pointers(); |
1583 sort_object_pointers(Vis_static_stru_F91E10.object_pointers, 0, Vis_static_stru_F91E10.uNumPointers - 1); | |
159 | 1584 if ( !Vis_static_stru_F91E10.uNumPointers ) |
1585 break; | |
194 | 1586 else |
1587 { | |
1588 //v18 = Vis_static_stru_F91E10.uNumPointers <= 0 ? 0 : (int); | |
1589 //v19 = *(_DWORD *)(v18 + 4); | |
1590 //LOWORD(v19) = 0; | |
1591 if (Vis_static_stru_F91E10.object_pointers[0]->actual_z > pBillboardRenderList[v3].actual_z) | |
159 | 1592 break; |
194 | 1593 } |
159 | 1594 } |
1595 } | |
0 | 1596 } |
1597 } | |
159 | 1598 ++v40; |
1599 v10 = LODWORD(v38) + 32; | |
1600 LODWORD(v38) += 32; | |
1601 if ( v40 >= 4 ) | |
0 | 1602 { |
159 | 1603 if ( uCurrentlyLoadedLevelType != 2 ) |
1604 return false; | |
1605 v21 = pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].pQuards[0].pos.x; | |
1606 v20 = pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].pQuards[3].pos.x; | |
1607 v22 = *(int *)(&pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].pQuards[0].pos.y); | |
1608 v34 = pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].pQuards[3].pos.x; | |
1609 LODWORD(v38) = v22; | |
1610 v41 = pRenderer->pBillboardRenderListD3D[uD3DBillboardIdx].pQuards[1].pos.y; | |
1611 if ( v21 > v20 ) | |
0 | 1612 { |
159 | 1613 v33 = v21; |
1614 v21 = v34; | |
1615 v20 = v33; | |
0 | 1616 } |
159 | 1617 if ( v38 > (double)v41 ) |
1618 v41 = v38; | |
1619 Vis_static_stru_F91E10.uNumPointers = 0; | |
1620 v23 = (v20 - v21) * 0.5; | |
692 | 1621 if ( v23 < (double)(pViewport->uScreen_TL_X) |
1622 || v23 > (double)pViewport->uScreen_BR_X | |
1623 || (double)pViewport->uScreen_TL_Y > v41 | |
1624 || (double)pViewport->uScreen_BR_Y < v41 | |
159 | 1625 || ((v25 = v23, CastPickRay(local_80, SLODWORD(v25), v41, fDepth), uCurrentlyLoadedLevelType != 1) ? |
196 | 1626 (PickOutdoorFaces_Mouse(fDepth, local_80, &Vis_static_stru_F91E10, &vis_face_filter, false)) : |
1627 (PickIndoorFaces_Mouse(fDepth, local_80, &Vis_static_stru_F91E10, &vis_face_filter)), | |
194 | 1628 (Vis_static_stru_F91E10.create_object_pointers(), |
1629 sort_object_pointers(Vis_static_stru_F91E10.object_pointers, 0, Vis_static_stru_F91E10.uNumPointers - 1), | |
159 | 1630 Vis_static_stru_F91E10.uNumPointers) |
194 | 1631 && (Vis_static_stru_F91E10.uNumPointers <= 0 ? (v28 = 0) : (v28 = (int)Vis_static_stru_F91E10.object_pointers), |
159 | 1632 v29 = *(_DWORD *)(v28 + 4), |
1633 LOWORD(v29) = 0, | |
1634 v29 <= v37)) ) | |
1635 return false; | |
0 | 1636 break; |
1637 } | |
1638 } | |
194 | 1639 return true; |
0 | 1640 } |
1641 // F93E18: using guessed type char static_byte_F93E18_init; | |
1642 | |
1643 //----- (004C0D32) -------------------------------------------------------- | |
196 | 1644 void Vis::PickIndoorFaces_Keyboard(float pick_depth, Vis_SelectionList *list, Vis_SelectionFilter *filter) |
0 | 1645 { |
1646 int result; // eax@1 | |
742 | 1647 signed int pFaceID; // esi@2 |
1648 BLVFace *pFace; // edi@4 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
742
diff
changeset
|
1649 //unsigned int v7; // eax@6 |
194 | 1650 Vis_ObjectInfo *v8; // eax@6 |
0 | 1651 signed int i; // [sp+18h] [bp-8h]@1 |
1652 | |
1653 result = 0; | |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
618
diff
changeset
|
1654 for ( i = 0; i < (signed int)pBspRenderer->num_faces; ++i ) |
0 | 1655 { |
742 | 1656 pFaceID = pBspRenderer->faces[result].uFaceID; |
1657 if ( pFaceID >= 0 ) | |
0 | 1658 { |
742 | 1659 if ( pFaceID < (signed int)pIndoor->uNumFaces ) |
0 | 1660 { |
742 | 1661 pFace = &pIndoor->pFaces[pFaceID]; |
1662 if ( !pGame->pIndoorCameraD3D->IsCulled(&pIndoor->pFaces[pFaceID]) ) | |
0 | 1663 { |
742 | 1664 if ( is_part_of_selection(pFace, filter) ) |
0 | 1665 { |
916 | 1666 v8 = DetermineFacetIntersection(pFace, PID(OBJECT_BModel, pFaceID), pick_depth); |
0 | 1667 if ( v8 ) |
194 | 1668 list->AddObject(v8->object, v8->object_type, v8->sZValue); |
0 | 1669 } |
1670 } | |
1671 } | |
1672 } | |
1673 result = i + 1; | |
1674 } | |
1675 } | |
1676 | |
1677 //----- (004C0DEA) -------------------------------------------------------- | |
196 | 1678 void Vis::PickOutdoorFaces_Keyboard(float pick_depth, Vis_SelectionList *list, Vis_SelectionFilter *filter) |
0 | 1679 { |
196 | 1680 for (uint i = 0; i < pOutdoor->uNumBModels; ++i) |
1681 { | |
1682 int v17; | |
1683 if (!IsBModelVisible(i, &v17)) | |
1684 continue; | |
1685 if (!v17) | |
1686 continue; | |
0 | 1687 |
196 | 1688 auto bmodel = pOutdoor->pBModels + i; |
1689 for (uint j = 0; j < bmodel->uNumFaces; ++j) | |
0 | 1690 { |
916 | 1691 auto face = &bmodel->pFaces[j]; |
196 | 1692 |
1693 if (is_part_of_selection(face, filter) ) | |
0 | 1694 { |
196 | 1695 BLVFace blv_face; |
1696 blv_face.FromODM(face); | |
1697 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
742
diff
changeset
|
1698 int pid = PID(OBJECT_BModel, j | (i << 6)); |
916 | 1699 if (auto object_info = DetermineFacetIntersection(&blv_face, pid, pick_depth)) |
196 | 1700 list->AddObject(object_info->object, object_info->object_type, object_info->sZValue); |
0 | 1701 } |
1702 } | |
1703 } | |
1704 } |