Mercurial > mm7
annotate UIMainMenu.cpp @ 1253:fac7751b2dc9
included header cleanup
author | Grumpy7 |
---|---|
date | Tue, 11 Jun 2013 18:52:42 +0200 |
parents | 8c02e6f74b29 |
children | b9747d9e9b4e |
rev | line source |
---|---|
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1 #ifdef _MSC_VER |
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2 #define _CRT_SECURE_NO_WARNINGS |
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3 #endif |
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4 |
706 | 5 #include <assert.h> |
6 | |
7 | |
1016 | 8 #include "Mouse.h" |
9 #include "Keyboard.h" | |
10 | |
706 | 11 #include "GUIWindow.h" |
12 #include "GUIFont.h" | |
13 #include "AudioPlayer.h" | |
14 #include "Outdoor.h" | |
15 #include "LOD.h" | |
16 #include "Allocator.h" | |
17 #include "PaletteManager.h" | |
18 #include "IconFrameTable.h" | |
19 #include "texts.h" | |
20 | |
21 #include "mm7_data.h" | |
22 | |
23 | |
24 | |
25 //----- (0041B578) -------------------------------------------------------- | |
1033 | 26 void MainMenuUI_LoadFontsAndSomeStuff() |
27 { | |
28 pIcons_LOD->SetupPalettes(pRenderer->uTargetRBits, | |
29 pRenderer->uTargetGBits, | |
30 pRenderer->uTargetBBits); | |
31 pPaletteManager->SetColorChannelInfo(pRenderer->uTargetRBits, | |
32 pRenderer->uTargetGBits, | |
33 pRenderer->uTargetBBits); | |
34 pPaletteManager->RecalculateAll(); | |
706 | 35 |
1033 | 36 for (uint i = 0; i < 480; ++i) |
37 pSRZBufferLineOffsets[i] = 640 * i; | |
706 | 38 |
1033 | 39 pRenderer->ResetTextureClipRect(); |
40 | |
41 uTextureID_FONTPAL = pIcons_LOD->LoadTexture("FONTPAL", TEXTURE_16BIT_PALETTE); | |
706 | 42 |
1033 | 43 pFontArrus = LoadFont("arrus.fnt", "FONTPAL", nullptr); |
44 pFontArrus->field_3 = 0; | |
45 | |
46 pFontLucida = LoadFont("lucida.fnt", "FONTPAL", nullptr); | |
47 pFontLucida->field_3 = 0; | |
48 | |
49 pFontCreate = LoadFont("create.fnt", "FONTPAL", nullptr); | |
50 pFontCreate->field_3 = 0; | |
706 | 51 |
1033 | 52 pFontSmallnum = LoadFont("smallnum.fnt", "FONTPAL", nullptr); |
53 pFontComic = LoadFont("comic.fnt", "FONTPAL", nullptr); | |
706 | 54 |
1033 | 55 for (uint i = 0; i < 20; ++i) |
56 pWindowList[i].eWindowType = WINDOW_null; | |
57 | |
58 uNumVisibleWindows = -1; | |
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59 memset(pVisibleWindowsIdxs.data(), 0, sizeof(pVisibleWindowsIdxs)); |
1033 | 60 } |
706 | 61 |
995 | 62 //----- (004415C5) -------------------------------------------------------- |
1033 | 63 static void LoadPartyBuffIcons() |
995 | 64 { |
65 for (uint i = 0; i < 14; ++i) | |
66 { | |
67 char filename[200]; | |
68 sprintf(filename, "isn-%02d", i + 1); | |
69 pTextureIDs_PartyBuffIcons[i] = pIcons_LOD->LoadTexture(filename, TEXTURE_16BIT_PALETTE); | |
70 } | |
71 | |
72 uIconIdx_FlySpell = pIconsFrameTable->FindIcon("spell21"); | |
73 uIconIdx_WaterWalk = pIconsFrameTable->FindIcon("spell27"); | |
74 } | |
75 | |
706 | 76 //----- (0041B690) -------------------------------------------------------- |
1033 | 77 void MainMenuUI_Create() |
78 { | |
706 | 79 //unsigned int v0; // eax@1 |
80 //unsigned int v1; // eax@1 | |
81 //unsigned int v2; // eax@1 | |
82 //unsigned int v3; // eax@1 | |
83 //unsigned int v4; // eax@1 | |
84 //unsigned int v5; // eax@1 | |
85 Texture *v6; // ST78_4@1 | |
86 //const char *v7; // ST5C_4@1 | |
87 unsigned __int8 v8; // al@1 | |
88 //Texture *v9; // ST60_4@1 | |
89 Texture *v10; // ST78_4@1 | |
90 //const char *v11; // ST5C_4@1 | |
91 unsigned __int8 v12; // al@1 | |
92 //Texture *v13; // ST60_4@1 | |
93 unsigned int v14; // eax@1 | |
94 Texture *v15; // ST78_4@1 | |
95 //const char *v16; // ST5C_4@1 | |
96 unsigned __int8 v17; // al@1 | |
97 //Texture *v18; // ST60_4@1 | |
98 unsigned int uTextureID_ib_td4_A; // eax@1 | |
99 Texture *v20; // ST78_4@1 | |
100 unsigned __int8 v22; // al@1 | |
101 //Texture *v23; // ST60_4@1 | |
102 Texture *v24; // eax@1 | |
103 //Texture *v25; // esi@1 | |
104 //Texture *v26; // ST60_4@1 | |
105 //const char *v27; // ST5C_4@1 | |
106 unsigned __int8 v28; // al@1 | |
107 Texture *v29; // eax@1 | |
108 //Texture *v30; // esi@1 | |
109 //Texture *v31; // ST60_4@1 | |
110 //const char *v32; // ST5C_4@1 | |
111 unsigned __int8 v33; // al@1 | |
112 | |
113 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeC")); | |
114 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeB")); | |
115 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeA")); | |
116 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchC")); | |
117 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchB")); | |
118 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchA")); | |
119 | |
120 pTextureIDs_pMapDirs[0] = pIcons_LOD->LoadTexture("MAPDIR8", TEXTURE_16BIT_PALETTE); | |
121 pTextureIDs_pMapDirs[1] = pIcons_LOD->LoadTexture("MAPDIR1", TEXTURE_16BIT_PALETTE); | |
122 pTextureIDs_pMapDirs[2] = pIcons_LOD->LoadTexture("MAPDIR2", TEXTURE_16BIT_PALETTE); | |
123 pTextureIDs_pMapDirs[3] = pIcons_LOD->LoadTexture("MAPDIR3", TEXTURE_16BIT_PALETTE); | |
124 pTextureIDs_pMapDirs[4] = pIcons_LOD->LoadTexture("MAPDIR4", TEXTURE_16BIT_PALETTE); | |
125 pTextureIDs_pMapDirs[5] = pIcons_LOD->LoadTexture("MAPDIR5", TEXTURE_16BIT_PALETTE); | |
126 pTextureIDs_pMapDirs[6] = pIcons_LOD->LoadTexture("MAPDIR6", TEXTURE_16BIT_PALETTE); | |
127 pTextureIDs_pMapDirs[7] = pIcons_LOD->LoadTexture("MAPDIR7", TEXTURE_16BIT_PALETTE); | |
128 | |
129 uTextureID_BarBlue = pIcons_LOD->LoadTexture("ib-statB", TEXTURE_16BIT_PALETTE); | |
130 uTextureID_BarGreen = pIcons_LOD->LoadTexture("ib-statG", TEXTURE_16BIT_PALETTE); | |
131 uTextureID_BarYellow = pIcons_LOD->LoadTexture("ib-statY", TEXTURE_16BIT_PALETTE); | |
132 uTextureID_BarRed = pIcons_LOD->LoadTexture("ib-statR", TEXTURE_16BIT_PALETTE); | |
133 uTextureID_mhp_bd = pIcons_LOD->LoadTexture("mhp_bg", TEXTURE_16BIT_PALETTE); | |
134 uTextureID_mhp_capl = pIcons_LOD->LoadTexture("mhp_capl", TEXTURE_16BIT_PALETTE); | |
135 uTextureID_mhp_capr = pIcons_LOD->LoadTexture("mhp_capr", TEXTURE_16BIT_PALETTE); | |
136 uTextureID_mhp_grn = pIcons_LOD->LoadTexture("mhp_grn", TEXTURE_16BIT_PALETTE); | |
137 uTextureID_mhp_red = pIcons_LOD->LoadTexture("mhp_red", TEXTURE_16BIT_PALETTE); | |
138 uTextureID_mhp_yel = pIcons_LOD->LoadTexture("mhp_yel", TEXTURE_16BIT_PALETTE); | |
139 uTextureID_Leather = pIcons_LOD->LoadTexture("LEATHER", TEXTURE_16BIT_PALETTE); | |
948 | 140 pTexture_Leather = pIcons_LOD->LoadTexturePtr("ibground", TEXTURE_16BIT_PALETTE); |
706 | 141 uTextureID_x_x_u = pIcons_LOD->LoadTexture("x_x_u", TEXTURE_16BIT_PALETTE); |
142 uTextureID_BUTTDESC2 = pIcons_LOD->LoadTexture("BUTTESC2", TEXTURE_16BIT_PALETTE); | |
143 uTextureID_x_ok_u = pIcons_LOD->LoadTexture("x_ok_u", TEXTURE_16BIT_PALETTE); | |
144 uTextureID_BUTTYES2 = pIcons_LOD->LoadTexture("BUTTYES2", TEXTURE_16BIT_PALETTE); | |
145 uTextureID_BUTTMAKE = pIcons_LOD->LoadTexture("BUTTMAKE", TEXTURE_16BIT_PALETTE); | |
146 uTextureID_BUTTMAKE2 = pIcons_LOD->LoadTexture("BUTTMAKE2", TEXTURE_16BIT_PALETTE); | |
147 | |
148 pPrimaryWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, 0); | |
960 | 149 pPrimaryWindow->CreateButton(7u, 8u, 0x1CCu, 0x157u, 1, 0, UIMSG_MouseLeftClickInGame, 0, 0, "", 0); |
948 | 150 pPrimaryWindow->CreateButton(0x3Du, 0x1A8u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0); |
151 pPrimaryWindow->CreateButton(0xB1u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0); | |
152 pPrimaryWindow->CreateButton(0x124u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0); | |
153 pPrimaryWindow->CreateButton(0x197u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0); | |
1033 | 154 pPrimaryWindow->CreateButton(0x18u, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 1, 0, "", 0); |
155 pPrimaryWindow->CreateButton(0x8Bu, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 2, 0, "", 0); | |
156 pPrimaryWindow->CreateButton(0xFFu, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 3, 0, "", 0); | |
157 pPrimaryWindow->CreateButton(0x172u, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 4, 0, "", 0); | |
158 pPrimaryWindow->CreateButton(0x61u, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 1, 0, "", 0); | |
159 pPrimaryWindow->CreateButton(0xD4u, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 2, 0, "", 0); | |
160 pPrimaryWindow->CreateButton(0x148u, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 3, 0, "", 0); | |
161 pPrimaryWindow->CreateButton(0x1BBu, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 4, 0, "", 0); | |
706 | 162 |
163 uTextureID_ib_td1_A = pIcons_LOD->LoadTexture("ib-td1-A", TEXTURE_16BIT_PALETTE); | |
948 | 164 v6 = pIcons_LOD->GetTexture(uTextureID_ib_td1_A); |
706 | 165 v8 = pKeyActionMap->GetActionVKey(INPUT_Quest); |
832 | 166 pBtn_Quests = pPrimaryWindow->CreateButton(0x1EBu, 0x161u, v6->uTextureWidth, v6->uTextureHeight, 1, 0, UIMSG_OpenQuestBook, 0, v8, pGlobalTXT_LocalizationStrings[174], v6, 0); //Quests |
706 | 167 |
168 uTextureID_ib_td2_A = pIcons_LOD->LoadTexture("ib-td2-A", TEXTURE_16BIT_PALETTE); | |
948 | 169 v10 = pIcons_LOD->GetTexture(uTextureID_ib_td2_A); |
706 | 170 v12 = pKeyActionMap->GetActionVKey(INPUT_Autonotes); |
832 | 171 pBtn_Autonotes = pPrimaryWindow->CreateButton(0x20Fu, 0x161u, v10->uTextureWidth, v10->uTextureHeight, 1, 0, UIMSG_OpenAutonotes, 0, v12, pGlobalTXT_LocalizationStrings[154], v10, 0);//Autonotes |
706 | 172 |
173 v14 = pIcons_LOD->LoadTexture("ib-td3-A", TEXTURE_16BIT_PALETTE); | |
948 | 174 v15 = pIcons_LOD->GetTexture(v14); |
706 | 175 v17 = pKeyActionMap->GetActionVKey(INPUT_Mapbook); |
832 | 176 pBtn_Maps = pPrimaryWindow->CreateButton(0x222u, 0x161u, v15->uTextureWidth, v15->uTextureHeight, 1, 0, UIMSG_OpenMapBook, 0, v17, pGlobalTXT_LocalizationStrings[139], v15, 0); //Maps |
706 | 177 |
178 uTextureID_ib_td4_A = pIcons_LOD->LoadTexture("ib-td4-A", TEXTURE_16BIT_PALETTE); | |
948 | 179 v20 = pIcons_LOD->GetTexture(uTextureID_ib_td4_A); |
706 | 180 v22 = pKeyActionMap->GetActionVKey(INPUT_TimeCal); |
832 | 181 pBtn_Calendar = pPrimaryWindow->CreateButton(0x23Au, 0x161u, v20->uTextureWidth, v20->uTextureHeight, 1, 0, UIMSG_OpenCalendar, 0, v22, |
706 | 182 pGlobalTXT_LocalizationStrings[78],//Calendar |
183 v20, 0); | |
184 | |
185 uTextureID_ib_td5_A = pIcons_LOD->LoadTexture("ib-td5-A", TEXTURE_16BIT_PALETTE); | |
186 pBtn_History = pPrimaryWindow->CreateButton(0x258u, 0x169u, | |
948 | 187 pIcons_LOD->GetTexture(uTextureID_ib_td5_A)->uTextureWidth, |
188 pIcons_LOD->GetTexture(uTextureID_ib_td5_A)->uTextureHeight, | |
832 | 189 1, 0, UIMSG_OpenHistoryBook, 0, 0x48u, pGlobalTXT_LocalizationStrings[602],//History |
948 | 190 pIcons_LOD->GetTexture(uTextureID_ib_td5_A), 0); |
706 | 191 |
192 bFlashAutonotesBook = 0; | |
193 bFlashQuestBook = 0; | |
194 bFlashHistoryBook = 0; | |
195 | |
196 v24 = &pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn]; | |
197 v28 = pKeyActionMap->GetActionVKey(INPUT_ZoomIn); | |
960 | 198 pBtn_ZoomIn = pPrimaryWindow->CreateButton(574, 136, v24->uTextureWidth, v24->uTextureHeight, 2, 0, UIMSG_ClickZoomInBtn, 0, v28, pGlobalTXT_LocalizationStrings[252], // Zoom In |
706 | 199 v24, 0); |
200 v29 = &pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut]; | |
201 v33 = pKeyActionMap->GetActionVKey(INPUT_ZoomOut); | |
960 | 202 pBtn_ZoomOut = pPrimaryWindow->CreateButton(519, 136, v29->uTextureWidth, v29->uTextureHeight, 2, 0, UIMSG_ClickZoomOutBtn, 0, v33, pGlobalTXT_LocalizationStrings[251], // Zoom Out |
706 | 203 v29, 0); |
832 | 204 pPrimaryWindow->CreateButton(0x1E1u, 0, 0x99u, 0x43u, 1, 92, UIMSG_0, 0, 0, "", 0); |
948 | 205 pPrimaryWindow->CreateButton(0x1EBu, 0x95u, 0x40u, 0x4Au, 1, 0, UIMSG_StartHireling1Dialogue, 0, '5', "", 0); |
206 pPrimaryWindow->CreateButton(0x231u, 0x95u, 0x40u, 0x4Au, 1, 0, UIMSG_StartHireling2Dialogue, 0, '6', "", 0); | |
832 | 207 pPrimaryWindow->CreateButton(0x1DCu, 0x142u, 0x4Du, 0x11u, 1, 100, UIMSG_0, 0, 0, "", 0); |
208 pPrimaryWindow->CreateButton(0x22Bu, 0x142u, 0x4Du, 0x11u, 1, 101, UIMSG_0, 0, 0, "", 0); | |
706 | 209 pBtn_CastSpell = pPrimaryWindow->CreateButton(0x1DCu, 0x1C2u, |
948 | 210 pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell)->uTextureWidth, |
211 pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell)->uTextureHeight, | |
212 1, 0, UIMSG_SpellBookWindow, 0, 0x43u, pGlobalTXT_LocalizationStrings[38], pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell), | |
706 | 213 0); |
214 pBtn_Rest = pPrimaryWindow->CreateButton(0x206u, 0x1C2u, | |
948 | 215 pIcons_LOD->GetTexture(uTextureID_Btn_Rest)->uTextureWidth, |
216 pIcons_LOD->GetTexture(uTextureID_Btn_Rest)->uTextureHeight, | |
217 1, 0, UIMSG_RestWindow, 0, 0x52u, pGlobalTXT_LocalizationStrings[182], pIcons_LOD->GetTexture(uTextureID_Btn_Rest), 0); | |
706 | 218 pBtn_QuickReference = pPrimaryWindow->CreateButton(0x230u, 0x1C2u, |
948 | 219 pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference)->uTextureWidth, |
220 pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference)->uTextureHeight, | |
221 1, 0, UIMSG_QuickReference, 0, 0x5Au, pGlobalTXT_LocalizationStrings[173], pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference), 0); | |
706 | 222 pBtn_GameSettings = pPrimaryWindow->CreateButton(0x25Au, 0x1C2u, |
948 | 223 pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings)->uTextureWidth, |
224 pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings)->uTextureHeight, | |
225 1, 0, UIMSG_GameMenuButton, 0, 0, pGlobalTXT_LocalizationStrings[93], pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings), 0); | |
706 | 226 pBtn_NPCLeft = pPrimaryWindow->CreateButton(0x1D5u, 0xB2u, |
948 | 227 pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureWidth, |
228 pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureHeight, | |
229 1, 0, UIMSG_ScrollNPCPanel, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft), 0); | |
706 | 230 pBtn_NPCRight = pPrimaryWindow->CreateButton(0x272u, 0xB2u, |
948 | 231 pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureWidth, |
232 pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureHeight, | |
233 1, 0, UIMSG_ScrollNPCPanel, 1u, 0, "", pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight), 0); | |
706 | 234 LoadPartyBuffIcons(); |
832 | 235 } |
706 | 236 |
832 | 237 //----- (004979D2) -------------------------------------------------------- |
1033 | 238 MENU_STATE MainMenuUI_Credits_Loop() |
832 | 239 { |
706 | 240 char *v0; // eax@5 |
241 char *v1; // edi@5 | |
242 FILE *pFile; // eax@5 | |
243 unsigned int pSize; // esi@7 | |
244 GUIFont *pFont; // edx@9 | |
245 GUIFont *pFont2; // ecx@9 | |
246 __int16 pHeight; // ax@9 | |
247 void *v7; // eax@9 | |
248 unsigned int pNumPixels; // ST2C_4@9 | |
249 unsigned int teal; // eax@9 | |
250 unsigned int v10; // ST2C_4@19 | |
251 MSG Msg; // [sp+84h] [bp-B8h]@10 | |
252 int v17; // [sp+A0h] [bp-9Ch]@9 | |
1168 | 253 GUIWindow a2; |
706 | 254 int pColor2; // [sp+F8h] [bp-44h]@9 |
255 int pColor1; // [sp+FCh] [bp-40h]@9 | |
256 int a5; // [sp+128h] [bp-14h]@1 | |
257 char *pString; // [sp+12Ch] [bp-10h]@9 | |
258 char *ptr; // [sp+130h] [bp-Ch]@5 | |
259 GUIFont *pFontQuick; // [sp+134h] [bp-8h]@1 | |
260 GUIFont *pFontCChar; // [sp+138h] [bp-4h]@1 | |
261 RGBTexture pTexture; // [sp+54h] [bp-E8h]@1 | |
262 RGBTexture pTexture2; // [sp+100h] [bp-3Ch]@1 | |
263 Texture pTexture3; // [sp+Ch] [bp-130h]@5 | |
264 | |
265 a5 = 0; | |
266 pFontQuick = LoadFont("quick.fnt", "FONTPAL", NULL); | |
267 pFontCChar = LoadFont("cchar.fnt", "FONTPAL", NULL); | |
268 if ( pMessageQueue_50CBD0->uNumMessages ) | |
269 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; | |
270 ++pIcons_LOD->uTexturePacksCount; | |
271 if ( !pIcons_LOD->uNumPrevLoadedFiles ) | |
272 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; | |
273 dword_A74C88 = 0; | |
274 pAudioPlayer->PlayMusicTrack(MUSIC_Credits); | |
275 pTexture.Load("mm6title.pcx", 0); | |
276 v0 = (char *)pEvents_LOD->LoadRaw("credits.txt", 0); | |
277 v1 = v0; | |
278 ptr = v0; | |
279 pFile = pEvents_LOD->FindContainer("credits.txt", 0); | |
280 if ( !pFile ) | |
281 Abortf(pGlobalTXT_LocalizationStrings[63]); // "Might and Magic VII is having trouble loading files. | |
282 // Please re-install to fix this problem. Note: Re-installing will not destroy your save games." | |
283 fread(&pTexture3, 1, 0x30, pFile); | |
284 pSize = pTexture3.uDecompressedSize; | |
285 if ( !pTexture3.uDecompressedSize ) | |
286 pSize = pTexture3.uTextureSize; | |
287 memset(&pTexture3, 0, 0x48); | |
288 pFont = pFontCChar; | |
289 pFont2 = pFontQuick; | |
290 v1[pSize] = 0; | |
1168 | 291 |
292 a2.uFrameWidth = 250; | |
293 a2.uFrameHeight = 440; | |
294 a2.uFrameX = 389; | |
295 a2.uFrameY = 19; | |
296 | |
706 | 297 pTexture2.uWidth = 250; |
1168 | 298 pHeight = pFont2->GetStringHeight2(pFont, v1, &a2, 0, 1); |
299 pTexture2.uHeight = pHeight + 2 * a2.uFrameHeight; | |
706 | 300 pTexture2.uNumPixels = (signed __int16)pTexture2.uWidth * (signed __int16)pTexture2.uHeight; |
301 v7 = pAllocator->AllocNamedChunk(pTexture2.pPixels, 2 * pTexture2.uNumPixels, "scrollermap"); | |
302 pNumPixels = pTexture2.uNumPixels; | |
303 pTexture2.pPixels = (unsigned __int16 *)v7; | |
949 | 304 teal = TargetColor(0, 0xFFu, 0xFFu); |
706 | 305 fill_pixels_fast(teal, pTexture2.pPixels, pNumPixels); |
306 pTexture2.field_20 = 0; | |
307 pTexture2.field_22 = 0; | |
949 | 308 pColor1 = TargetColor(0x70u, 0x8Fu, 0xFEu); |
309 pColor2 = TargetColor(0xECu, 0xE6u, 0x9Cu); | |
706 | 310 pString = (char *)operator new(2 * pSize); |
311 strncpy(pString, ptr, pSize); | |
312 pString[pSize]=0; | |
1168 | 313 pFontQuick->_44D2FD_prolly_draw_credits_entry(pFontCChar, 0, a2.uFrameHeight, (signed __int16)pTexture2.uWidth, (signed __int16)pTexture2.uHeight, pColor1, |
706 | 314 pColor2, pString, pTexture2.pPixels, (signed __int16)pTexture2.uWidth); |
315 free(pString); | |
316 pWindow_MainMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, (int)ptr); | |
832 | 317 pWindow_MainMenu->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_Escape, 0, 0x1Bu, "", 0); |
706 | 318 pCurrentScreen = SCREEN_CREATORS; |
319 SetCurrentMenuID(MENU_CREDITSPROC); | |
320 do | |
321 { | |
322 while ( PeekMessageA(&Msg, 0, 0, 0, 1) ) | |
323 { | |
324 if ( Msg.message == 18 ) | |
325 Game_DeinitializeAndTerminate(0); | |
326 TranslateMessage(&Msg); | |
327 DispatchMessageA(&Msg); | |
328 } | |
329 if ( BYTE1(dword_6BE364_game_settings_1) & 1 ) | |
330 { | |
331 WaitMessage(); | |
332 } | |
333 else | |
334 { | |
335 pRenderer->BeginScene(); | |
336 pRenderer->DrawTextureRGB(0, 0, &pTexture); | |
1168 | 337 pRenderer->SetTextureClipRect(a2.uFrameX, a2.uFrameY, a2.uFrameX + a2.uFrameWidth, a2.uFrameY + a2.uFrameHeight); |
338 pRenderer->_4A5D33(a2.uFrameX, a2.uFrameY, 0, a5, &pTexture2); | |
727 | 339 pRenderer->ResetTextureClipRect(); |
706 | 340 pRenderer->EndScene(); |
341 ++a5; | |
342 if ( a5 >= (signed __int16)pTexture2.uHeight ) | |
343 SetCurrentMenuID(MENU_MAIN); | |
344 pRenderer->Present(); | |
345 pCurrentScreen = SCREEN_GAME;//Ritor1: temporarily, must be corrected GUI_MainMenuMessageProc() | |
346 GUI_MainMenuMessageProc(); | |
347 } | |
348 } | |
349 while ( GetCurrentMenuID() == MENU_CREDITSPROC ); | |
350 pAudioPlayer->_4AA258(1); | |
351 pAllocator->FreeChunk(ptr); | |
352 pAllocator->FreeChunk(pFontQuick); | |
353 pAllocator->FreeChunk(pFontCChar); | |
354 pWindow_MainMenu->Release(); | |
355 pIcons_LOD->_4114F2(); | |
356 pTexture.Release(); | |
357 pTexture2.Release(); | |
358 return MENU_MAIN; // return MENU_Main | |
359 } |