diff UIMainMenu.cpp @ 706:d6236f6a9882

Rough function rearranging to new files
author Gloval
date Tue, 19 Mar 2013 21:53:21 +0400
parents d5b16a44d9b3
children da130dd3092a
line wrap: on
line diff
--- a/UIMainMenu.cpp	Mon Mar 18 21:50:20 2013 +0000
+++ b/UIMainMenu.cpp	Tue Mar 19 21:53:21 2013 +0400
@@ -0,0 +1,377 @@
+#include <assert.h>
+
+#include "MM7.h"
+
+#include "MapInfo.h"
+#include "Game.h"
+#include "GUIWindow.h"
+#include "GUIFont.h"
+#include "GUIButton.h"
+#include "GUIProgressBar.h"
+#include "Party.h"
+#include "AudioPlayer.h"
+#include "Outdoor.h"
+#include "IndoorCamera.h"
+#include "Overlays.h"
+#include "Monsters.h"
+#include "Arcomage.h"
+#include "LOD.h"
+#include "Actor.h"
+#include "Allocator.h"
+#include "Events.h"
+#include "Viewport.h"
+#include "FrameTableInc.h"
+#include "Math.h"
+#include "SpriteObject.h"
+#include "ObjectList.h"
+#include "Chest.h"
+#include "PaletteManager.h"
+#include "DecorationList.h"
+#include "SaveLoad.h"
+#include "stru123.h"
+#include "Time.h"
+#include "IconFrameTable.h"
+#include "Awards.h"
+#include "Autonotes.h"
+#include "stru160.h"
+#include "stru279.h"
+#include "TurnEngine.h"
+#include "stru277.h"
+#include "Weather.h"
+#include "stru272.h"
+#include "stru298.h"
+#include "StorylineTextTable.h"
+#include "Events2D.h"
+#include "texts.h"
+#include "stru351.h"
+
+#include "mm7_data.h"
+
+
+
+//----- (0041B578) --------------------------------------------------------
+void __cdecl MainMenuUI_LoadFontsAndSomeStuff()
+    {
+    pIcons_LOD->SetupPalettes(pRenderer->uTargetRBits,
+        pRenderer->uTargetGBits,
+        pRenderer->uTargetBBits);
+    pPaletteManager->SetColorChannelInfo(pRenderer->uTargetRBits,
+        pRenderer->uTargetGBits,
+        pRenderer->uTargetBBits);
+    pPaletteManager->RecalculateAll();
+
+    for (uint i = 0; i < 480; ++i)
+        pSRZBufferLineOffsets[i] = 640 * i;
+
+    pRenderer->ResetClip();
+
+    uTextureID_FONTPAL = pIcons_LOD->LoadTexture("FONTPAL", TEXTURE_16BIT_PALETTE);
+    pFontArrus = LoadFont("arrus.fnt", "FONTPAL", NULL);
+    pFontLucida = LoadFont("lucida.fnt", "FONTPAL", NULL);
+    pFontCreate = LoadFont("create.fnt", "FONTPAL", NULL);
+    pFontSmallnum = LoadFont("smallnum.fnt", "FONTPAL", NULL);
+    pFontComic = LoadFont("comic.fnt", "FONTPAL", NULL);
+    pFontArrus->field_3 = 0;
+    pFontLucida->field_3 = 0;
+    pFontCreate->field_3 = 0;
+
+    for (uint i = 0; i < 20; ++i)
+        pWindowList[i].eWindowType = WINDOW_null;
+
+    uNumVisibleWindows = -1;
+    memset(pVisibleWindowsIdxs, 0, sizeof(pVisibleWindowsIdxs));
+    }
+
+//----- (0041B690) --------------------------------------------------------
+void __cdecl MainMenuUI_Create()
+    {
+    //unsigned int v0; // eax@1
+    //unsigned int v1; // eax@1
+    //unsigned int v2; // eax@1
+    //unsigned int v3; // eax@1
+    //unsigned int v4; // eax@1
+    //unsigned int v5; // eax@1
+    Texture *v6; // ST78_4@1
+    //const char *v7; // ST5C_4@1
+    unsigned __int8 v8; // al@1
+    //Texture *v9; // ST60_4@1
+    Texture *v10; // ST78_4@1
+    //const char *v11; // ST5C_4@1
+    unsigned __int8 v12; // al@1
+    //Texture *v13; // ST60_4@1
+    unsigned int v14; // eax@1
+    Texture *v15; // ST78_4@1
+    //const char *v16; // ST5C_4@1
+    unsigned __int8 v17; // al@1
+    //Texture *v18; // ST60_4@1
+    unsigned int uTextureID_ib_td4_A; // eax@1
+    Texture *v20; // ST78_4@1
+    unsigned __int8 v22; // al@1
+    //Texture *v23; // ST60_4@1
+    Texture *v24; // eax@1
+    //Texture *v25; // esi@1
+    //Texture *v26; // ST60_4@1
+    //const char *v27; // ST5C_4@1
+    unsigned __int8 v28; // al@1
+    Texture *v29; // eax@1
+    //Texture *v30; // esi@1
+    //Texture *v31; // ST60_4@1
+    //const char *v32; // ST5C_4@1
+    unsigned __int8 v33; // al@1
+
+    pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeC"));
+    pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeB"));
+    pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeA"));
+    pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchC"));
+    pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchB"));
+    pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchA"));
+
+    pTextureIDs_pMapDirs[0] = pIcons_LOD->LoadTexture("MAPDIR8", TEXTURE_16BIT_PALETTE);
+    pTextureIDs_pMapDirs[1] = pIcons_LOD->LoadTexture("MAPDIR1", TEXTURE_16BIT_PALETTE);
+    pTextureIDs_pMapDirs[2] = pIcons_LOD->LoadTexture("MAPDIR2", TEXTURE_16BIT_PALETTE);
+    pTextureIDs_pMapDirs[3] = pIcons_LOD->LoadTexture("MAPDIR3", TEXTURE_16BIT_PALETTE);
+    pTextureIDs_pMapDirs[4] = pIcons_LOD->LoadTexture("MAPDIR4", TEXTURE_16BIT_PALETTE);
+    pTextureIDs_pMapDirs[5] = pIcons_LOD->LoadTexture("MAPDIR5", TEXTURE_16BIT_PALETTE);
+    pTextureIDs_pMapDirs[6] = pIcons_LOD->LoadTexture("MAPDIR6", TEXTURE_16BIT_PALETTE);
+    pTextureIDs_pMapDirs[7] = pIcons_LOD->LoadTexture("MAPDIR7", TEXTURE_16BIT_PALETTE);
+
+    uTextureID_BarBlue = pIcons_LOD->LoadTexture("ib-statB", TEXTURE_16BIT_PALETTE);
+    uTextureID_BarGreen = pIcons_LOD->LoadTexture("ib-statG", TEXTURE_16BIT_PALETTE);
+    uTextureID_BarYellow = pIcons_LOD->LoadTexture("ib-statY", TEXTURE_16BIT_PALETTE);
+    uTextureID_BarRed = pIcons_LOD->LoadTexture("ib-statR", TEXTURE_16BIT_PALETTE);
+    uTextureID_mhp_bd = pIcons_LOD->LoadTexture("mhp_bg", TEXTURE_16BIT_PALETTE);
+    uTextureID_mhp_capl = pIcons_LOD->LoadTexture("mhp_capl", TEXTURE_16BIT_PALETTE);
+    uTextureID_mhp_capr = pIcons_LOD->LoadTexture("mhp_capr", TEXTURE_16BIT_PALETTE);
+    uTextureID_mhp_grn = pIcons_LOD->LoadTexture("mhp_grn", TEXTURE_16BIT_PALETTE);
+    uTextureID_mhp_red = pIcons_LOD->LoadTexture("mhp_red", TEXTURE_16BIT_PALETTE);
+    uTextureID_mhp_yel = pIcons_LOD->LoadTexture("mhp_yel", TEXTURE_16BIT_PALETTE);
+    uTextureID_Leather = pIcons_LOD->LoadTexture("LEATHER", TEXTURE_16BIT_PALETTE);
+    pTexture_Leather = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("ibground", TEXTURE_16BIT_PALETTE)];
+    uTextureID_x_x_u = pIcons_LOD->LoadTexture("x_x_u", TEXTURE_16BIT_PALETTE);
+    uTextureID_BUTTDESC2 = pIcons_LOD->LoadTexture("BUTTESC2", TEXTURE_16BIT_PALETTE);
+    uTextureID_x_ok_u = pIcons_LOD->LoadTexture("x_ok_u", TEXTURE_16BIT_PALETTE);
+    uTextureID_BUTTYES2 = pIcons_LOD->LoadTexture("BUTTYES2", TEXTURE_16BIT_PALETTE);
+    uTextureID_BUTTMAKE = pIcons_LOD->LoadTexture("BUTTMAKE", TEXTURE_16BIT_PALETTE);
+    uTextureID_BUTTMAKE2 = pIcons_LOD->LoadTexture("BUTTMAKE2", TEXTURE_16BIT_PALETTE);
+
+    pPrimaryWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, 0);
+    pPrimaryWindow->CreateButton(7u, 8u, 0x1CCu, 0x157u, 1, 0, 0xAu, 0, 0, "", 0);
+    pPrimaryWindow->CreateButton(0x3Du, 0x1A8u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 1u, 0x31u, "", 0);
+    pPrimaryWindow->CreateButton(0xB1u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 2u, 0x32u, "", 0);
+    pPrimaryWindow->CreateButton(0x124u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 3u, 0x33u, "", 0);
+    pPrimaryWindow->CreateButton(0x197u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 4u, 0x34u, "", 0);
+    pPrimaryWindow->CreateButton(0x18u, 0x194u, 5u, 0x31u, 1, 93, 0, 1u, 0, "", 0);
+    pPrimaryWindow->CreateButton(0x8Bu, 0x194u, 5u, 0x31u, 1, 93, 0, 2u, 0, "", 0);
+    pPrimaryWindow->CreateButton(0xFFu, 0x194u, 5u, 0x31u, 1, 93, 0, 3u, 0, "", 0);
+    pPrimaryWindow->CreateButton(0x172u, 0x194u, 5u, 0x31u, 1, 93, 0, 4u, 0, "", 0);
+    pPrimaryWindow->CreateButton(0x61u, 0x194u, 5u, 0x31u, 1, 93, 0, 1u, 0, "", 0);
+    pPrimaryWindow->CreateButton(0xD4u, 0x194u, 5u, 0x31u, 1, 93, 0, 2u, 0, "", 0);
+    pPrimaryWindow->CreateButton(0x148u, 0x194u, 5u, 0x31u, 1, 93, 0, 3u, 0, "", 0);
+    pPrimaryWindow->CreateButton(0x1BBu, 0x194u, 5u, 0x31u, 1, 93, 0, 4u, 0, "", 0);
+
+    uTextureID_ib_td1_A = pIcons_LOD->LoadTexture("ib-td1-A", TEXTURE_16BIT_PALETTE);
+    v6 = (Texture *)(uTextureID_ib_td1_A != -1 ? &pIcons_LOD->pTextures[uTextureID_ib_td1_A] : 0);
+    v8 = pKeyActionMap->GetActionVKey(INPUT_Quest);
+    pBtn_Quests = pPrimaryWindow->CreateButton(0x1EBu, 0x161u, v6->uTextureWidth, v6->uTextureHeight, 1, 0, 0xC8u, 0, v8, pGlobalTXT_LocalizationStrings[174], v6, 0); //Quests
+
+    uTextureID_ib_td2_A = pIcons_LOD->LoadTexture("ib-td2-A", TEXTURE_16BIT_PALETTE);
+    v10 = (Texture *)(uTextureID_ib_td2_A != -1 ? &pIcons_LOD->pTextures[uTextureID_ib_td2_A] : 0);
+    v12 = pKeyActionMap->GetActionVKey(INPUT_Autonotes);
+    pBtn_Autonotes = pPrimaryWindow->CreateButton(0x20Fu, 0x161u, v10->uTextureWidth, v10->uTextureHeight, 1, 0, 0xC9u, 0, v12, pGlobalTXT_LocalizationStrings[154], v10, 0);//Autonotes
+
+    v14 = pIcons_LOD->LoadTexture("ib-td3-A", TEXTURE_16BIT_PALETTE);
+    v15 = (Texture *)(v14 != -1 ? &pIcons_LOD->pTextures[v14] : 0);
+    v17 = pKeyActionMap->GetActionVKey(INPUT_Mapbook);
+    pBtn_Maps = pPrimaryWindow->CreateButton(0x222u, 0x161u, v15->uTextureWidth, v15->uTextureHeight, 1, 0, 0xCAu, 0, v17, pGlobalTXT_LocalizationStrings[139], v15, 0); //Maps
+
+    uTextureID_ib_td4_A = pIcons_LOD->LoadTexture("ib-td4-A", TEXTURE_16BIT_PALETTE);
+    v20 = (Texture *)(uTextureID_ib_td4_A != -1 ? &pIcons_LOD->pTextures[uTextureID_ib_td4_A] : 0);
+    v22 = pKeyActionMap->GetActionVKey(INPUT_TimeCal);
+    pBtn_Calendar = pPrimaryWindow->CreateButton(0x23Au, 0x161u, v20->uTextureWidth, v20->uTextureHeight, 1, 0, 0xCBu, 0, v22,
+        pGlobalTXT_LocalizationStrings[78],//Calendar
+        v20, 0);
+
+    uTextureID_ib_td5_A = pIcons_LOD->LoadTexture("ib-td5-A", TEXTURE_16BIT_PALETTE);
+    pBtn_History = pPrimaryWindow->CreateButton(0x258u, 0x169u,
+        (uTextureID_ib_td5_A != -1 ? pIcons_LOD->pTextures[uTextureID_ib_td5_A].uTextureWidth : 24),
+        (uTextureID_ib_td5_A != -1 ? pIcons_LOD->pTextures[uTextureID_ib_td5_A].uTextureHeight : 26),
+        1, 0, 0xE0u, 0, 0x48u, pGlobalTXT_LocalizationStrings[602],//History
+        (Texture *)(uTextureID_ib_td5_A != -1 ? &pIcons_LOD->pTextures[uTextureID_ib_td5_A] : 0), 0);
+
+    bFlashAutonotesBook = 0;
+    bFlashQuestBook = 0;
+    bFlashHistoryBook = 0;
+
+    v24 = &pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn];
+    v28 = pKeyActionMap->GetActionVKey(INPUT_ZoomIn);
+    pBtn_ZoomIn = pPrimaryWindow->CreateButton(574, 136, v24->uTextureWidth, v24->uTextureHeight, 2, 0, 0x170u, 0, v28, pGlobalTXT_LocalizationStrings[252], // Zoom In
+        v24, 0);
+    v29 = &pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut];
+    v33 = pKeyActionMap->GetActionVKey(INPUT_ZoomOut);
+    pBtn_ZoomOut = pPrimaryWindow->CreateButton(519, 136, v29->uTextureWidth, v29->uTextureHeight, 2, 0, 0x16Fu, 0, v33, pGlobalTXT_LocalizationStrings[251], // Zoom Out
+        v29, 0);
+    pPrimaryWindow->CreateButton(0x1E1u, 0, 0x99u, 0x43u, 1, 92, 0, 0, 0, "", 0);
+    pPrimaryWindow->CreateButton(0x1EBu, 0x95u, 0x40u, 0x4Au, 1, 0, 0x86u, 0, 0x35u, "", 0);
+    pPrimaryWindow->CreateButton(0x231u, 0x95u, 0x40u, 0x4Au, 1, 0, 0x87u, 0, 0x36u, "", 0);
+    pPrimaryWindow->CreateButton(0x1DCu, 0x142u, 0x4Du, 0x11u, 1, 100, 0, 0, 0, "", 0);
+    pPrimaryWindow->CreateButton(0x22Bu, 0x142u, 0x4Du, 0x11u, 1, 101, 0, 0, 0, "", 0);
+    pBtn_CastSpell = pPrimaryWindow->CreateButton(0x1DCu, 0x1C2u,
+        (uTextureID_Btn_CastSpell != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_CastSpell].uTextureWidth : 24),
+        (uTextureID_Btn_CastSpell != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_CastSpell].uTextureHeight : 26),
+        1, 0, 0x69u, 0, 0x43u, pGlobalTXT_LocalizationStrings[38],
+        (Texture *)(uTextureID_Btn_CastSpell != -1 ? &pIcons_LOD->pTextures[uTextureID_Btn_CastSpell] : 0),
+        0);
+    pBtn_Rest = pPrimaryWindow->CreateButton(0x206u, 0x1C2u,
+        (uTextureID_Btn_Rest != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_Rest].uTextureWidth : 24),
+        (uTextureID_Btn_Rest != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_Rest].uTextureHeight : 26),
+        1, 0, 0x68u, 0, 0x52u, pGlobalTXT_LocalizationStrings[182],
+        (Texture *)(uTextureID_Btn_Rest != -1 ? &pIcons_LOD->pTextures[uTextureID_Btn_Rest] : 0), 0);
+    pBtn_QuickReference = pPrimaryWindow->CreateButton(0x230u, 0x1C2u,
+        (uTextureID_Btn_QuickReference != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_QuickReference].uTextureWidth : 24),
+        (uTextureID_Btn_QuickReference != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_QuickReference].uTextureHeight : 26),
+        1, 0, 0x6Au, 0, 0x5Au, pGlobalTXT_LocalizationStrings[173],
+        (Texture *)(uTextureID_Btn_QuickReference != -1 ? &pIcons_LOD->pTextures[uTextureID_Btn_QuickReference] : 0), 0);
+    pBtn_GameSettings = pPrimaryWindow->CreateButton(0x25Au, 0x1C2u,
+        (uTextureID_Btn_GameSettings != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_GameSettings].uTextureWidth : 24),
+        (uTextureID_Btn_GameSettings != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_GameSettings].uTextureHeight : 26),
+        1, 0, 0x6Bu, 0, 0, pGlobalTXT_LocalizationStrings[93],
+        (Texture *)(uTextureID_Btn_GameSettings != -1 ? &pIcons_LOD->pTextures[uTextureID_Btn_GameSettings] : 0), 0);
+    pBtn_NPCLeft = pPrimaryWindow->CreateButton(0x1D5u, 0xB2u,
+        (uTextureID_Btn_NPCLeft != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft].uTextureWidth : 24),
+        (uTextureID_Btn_NPCLeft != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft].uTextureHeight : 26),
+        1, 0, 0xBCu, 0, 0, "",
+        (Texture *)(uTextureID_Btn_NPCLeft != -1 ? &pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft] : 0), 0);
+    pBtn_NPCRight = pPrimaryWindow->CreateButton(0x272u, 0xB2u,
+        (uTextureID_Btn_NPCRight != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_NPCRight].uTextureWidth : 24),
+        (uTextureID_Btn_NPCRight != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_NPCRight].uTextureHeight : 26),
+        1, 0, 0xBCu, 1u, 0, "",
+        (Texture *)(uTextureID_Btn_NPCRight != -1 ? &pIcons_LOD->pTextures[uTextureID_Btn_NPCRight] : 0), 0);
+    LoadPartyBuffIcons();
+    }
+
+    //----- (004979D2) --------------------------------------------------------
+    MENU_STATE __cdecl CreditsMenu__Loop()
+        {
+        char *v0; // eax@5
+        char *v1; // edi@5
+        FILE *pFile; // eax@5
+        unsigned int pSize; // esi@7
+        GUIFont *pFont; // edx@9
+        GUIFont *pFont2; // ecx@9
+        __int16 pHeight; // ax@9
+        void *v7; // eax@9
+        unsigned int pNumPixels; // ST2C_4@9
+        unsigned int teal; // eax@9
+        unsigned int v10; // ST2C_4@19
+        MSG Msg; // [sp+84h] [bp-B8h]@10
+        int v17; // [sp+A0h] [bp-9Ch]@9
+        int pX; // [sp+A4h] [bp-98h]@9
+        unsigned int pY; // [sp+A8h] [bp-94h]@9
+        int v20; // [sp+ACh] [bp-90h]@9
+        int a4; // [sp+B0h] [bp-8Ch]@9
+        int pColor2; // [sp+F8h] [bp-44h]@9
+        int pColor1; // [sp+FCh] [bp-40h]@9
+        int a5; // [sp+128h] [bp-14h]@1
+        char *pString; // [sp+12Ch] [bp-10h]@9
+        char *ptr; // [sp+130h] [bp-Ch]@5
+        GUIFont *pFontQuick; // [sp+134h] [bp-8h]@1
+        GUIFont *pFontCChar; // [sp+138h] [bp-4h]@1
+        RGBTexture pTexture; // [sp+54h] [bp-E8h]@1
+        RGBTexture pTexture2; // [sp+100h] [bp-3Ch]@1
+        Texture pTexture3; // [sp+Ch] [bp-130h]@5
+
+        a5 = 0;
+        pFontQuick = LoadFont("quick.fnt", "FONTPAL", NULL);
+        pFontCChar = LoadFont("cchar.fnt", "FONTPAL", NULL);
+        if ( pMessageQueue_50CBD0->uNumMessages )
+            pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
+        ++pIcons_LOD->uTexturePacksCount;
+        if ( !pIcons_LOD->uNumPrevLoadedFiles )
+            pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
+        dword_A74C88 = 0;
+        pAudioPlayer->PlayMusicTrack(MUSIC_Credits);
+        pTexture.Load("mm6title.pcx", 0);
+        v0 = (char *)pEvents_LOD->LoadRaw("credits.txt", 0);
+        v1 = v0;
+        ptr = v0;
+        pFile = pEvents_LOD->FindContainer("credits.txt", 0);
+        if ( !pFile )
+            Abortf(pGlobalTXT_LocalizationStrings[63]); // "Might and Magic VII is having trouble loading files. 
+        // Please re-install to fix this problem. Note: Re-installing will not destroy your save games."
+        fread(&pTexture3, 1, 0x30, pFile);
+        pSize = pTexture3.uDecompressedSize;
+        if ( !pTexture3.uDecompressedSize )
+            pSize = pTexture3.uTextureSize;
+        memset(&pTexture3, 0, 0x48);
+        pFont = pFontCChar;
+        pFont2 = pFontQuick;
+        v1[pSize] = 0;
+        v20 = 250;
+        a4 = 440;
+        pX = 389;
+        pY = 19;
+        pTexture2.uWidth = 250;
+        pHeight = pFont2->GetStringHeight2(pFont, v1, (int)&pX, 0, 1);
+        pTexture2.uHeight = pHeight + 2 * a4;
+        pTexture2.uNumPixels = (signed __int16)pTexture2.uWidth * (signed __int16)pTexture2.uHeight;
+        v7 = pAllocator->AllocNamedChunk(pTexture2.pPixels, 2 * pTexture2.uNumPixels, "scrollermap");
+        pNumPixels = pTexture2.uNumPixels;
+        pTexture2.pPixels = (unsigned __int16 *)v7;
+        teal = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0xFFu);
+        fill_pixels_fast(teal, pTexture2.pPixels, pNumPixels);
+        pTexture2.field_20 = 0;
+        pTexture2.field_22 = 0;
+        pColor1 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0x70u, 0x8Fu, 0xFEu);
+        pColor2 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xECu, 0xE6u, 0x9Cu);
+        pString = (char *)operator new(2 * pSize);
+        strncpy(pString, ptr, pSize);
+        pString[pSize]=0;
+        pFontQuick->_44D2FD_prolly_draw_credits_entry(pFontCChar, 0, a4, (signed __int16)pTexture2.uWidth, (signed __int16)pTexture2.uHeight, pColor1, 
+            pColor2, pString, pTexture2.pPixels, (signed __int16)pTexture2.uWidth);
+        free(pString);
+        pWindow_MainMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, (int)ptr);
+        pWindow_MainMenu->CreateButton(0, 0, 0, 0, 1, 0, 0x71u, 0, 0x1Bu, "", 0);
+        pCurrentScreen = SCREEN_CREATORS;
+        SetCurrentMenuID(MENU_CREDITSPROC);
+        do
+            {
+            while ( PeekMessageA(&Msg, 0, 0, 0, 1) )
+                {
+                if ( Msg.message == 18 )
+                    Game_DeinitializeAndTerminate(0);
+                TranslateMessage(&Msg);
+                DispatchMessageA(&Msg);
+                }
+            if ( BYTE1(dword_6BE364_game_settings_1) & 1 )
+                {
+                WaitMessage();
+                }
+            else
+                {
+                if (pAsyncMouse)
+                    pAsyncMouse->_46B736_consume_click_lists(1);
+                pRenderer->BeginScene();
+                pRenderer->DrawTextureRGB(0, 0, &pTexture);
+                pRenderer->Clip(pX, pY, pX + v20, pY + a4);
+                pRenderer->_4A5D33(pX, pY, 0, a5, &pTexture2);
+                pRenderer->ResetClip();
+                pRenderer->EndScene();
+                ++a5;
+                if ( a5 >= (signed __int16)pTexture2.uHeight )
+                    SetCurrentMenuID(MENU_MAIN);
+                pRenderer->Present();
+                pCurrentScreen = SCREEN_GAME;//Ritor1: temporarily, must be corrected GUI_MainMenuMessageProc()
+                GUI_MainMenuMessageProc();
+                }
+            }
+            while ( GetCurrentMenuID() == MENU_CREDITSPROC );
+            pAudioPlayer->_4AA258(1);
+            pAllocator->FreeChunk(ptr);
+            pAllocator->FreeChunk(pFontQuick);
+            pAllocator->FreeChunk(pFontCChar);
+            pWindow_MainMenu->Release();
+            pIcons_LOD->_4114F2();
+            pTexture.Release();
+            pTexture2.Release();
+            return MENU_MAIN;     // return MENU_Main
+        }