Mercurial > mm7
diff UIMainMenu.cpp @ 706:d6236f6a9882
Rough function rearranging to new files
author | Gloval |
---|---|
date | Tue, 19 Mar 2013 21:53:21 +0400 |
parents | d5b16a44d9b3 |
children | da130dd3092a |
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--- a/UIMainMenu.cpp Mon Mar 18 21:50:20 2013 +0000 +++ b/UIMainMenu.cpp Tue Mar 19 21:53:21 2013 +0400 @@ -0,0 +1,377 @@ +#include <assert.h> + +#include "MM7.h" + +#include "MapInfo.h" +#include "Game.h" +#include "GUIWindow.h" +#include "GUIFont.h" +#include "GUIButton.h" +#include "GUIProgressBar.h" +#include "Party.h" +#include "AudioPlayer.h" +#include "Outdoor.h" +#include "IndoorCamera.h" +#include "Overlays.h" +#include "Monsters.h" +#include "Arcomage.h" +#include "LOD.h" +#include "Actor.h" +#include "Allocator.h" +#include "Events.h" +#include "Viewport.h" +#include "FrameTableInc.h" +#include "Math.h" +#include "SpriteObject.h" +#include "ObjectList.h" +#include "Chest.h" +#include "PaletteManager.h" +#include "DecorationList.h" +#include "SaveLoad.h" +#include "stru123.h" +#include "Time.h" +#include "IconFrameTable.h" +#include "Awards.h" +#include "Autonotes.h" +#include "stru160.h" +#include "stru279.h" +#include "TurnEngine.h" +#include "stru277.h" +#include "Weather.h" +#include "stru272.h" +#include "stru298.h" +#include "StorylineTextTable.h" +#include "Events2D.h" +#include "texts.h" +#include "stru351.h" + +#include "mm7_data.h" + + + +//----- (0041B578) -------------------------------------------------------- +void __cdecl MainMenuUI_LoadFontsAndSomeStuff() + { + pIcons_LOD->SetupPalettes(pRenderer->uTargetRBits, + pRenderer->uTargetGBits, + pRenderer->uTargetBBits); + pPaletteManager->SetColorChannelInfo(pRenderer->uTargetRBits, + pRenderer->uTargetGBits, + pRenderer->uTargetBBits); + pPaletteManager->RecalculateAll(); + + for (uint i = 0; i < 480; ++i) + pSRZBufferLineOffsets[i] = 640 * i; + + pRenderer->ResetClip(); + + uTextureID_FONTPAL = pIcons_LOD->LoadTexture("FONTPAL", TEXTURE_16BIT_PALETTE); + pFontArrus = LoadFont("arrus.fnt", "FONTPAL", NULL); + pFontLucida = LoadFont("lucida.fnt", "FONTPAL", NULL); + pFontCreate = LoadFont("create.fnt", "FONTPAL", NULL); + pFontSmallnum = LoadFont("smallnum.fnt", "FONTPAL", NULL); + pFontComic = LoadFont("comic.fnt", "FONTPAL", NULL); + pFontArrus->field_3 = 0; + pFontLucida->field_3 = 0; + pFontCreate->field_3 = 0; + + for (uint i = 0; i < 20; ++i) + pWindowList[i].eWindowType = WINDOW_null; + + uNumVisibleWindows = -1; + memset(pVisibleWindowsIdxs, 0, sizeof(pVisibleWindowsIdxs)); + } + +//----- (0041B690) -------------------------------------------------------- +void __cdecl MainMenuUI_Create() + { + //unsigned int v0; // eax@1 + //unsigned int v1; // eax@1 + //unsigned int v2; // eax@1 + //unsigned int v3; // eax@1 + //unsigned int v4; // eax@1 + //unsigned int v5; // eax@1 + Texture *v6; // ST78_4@1 + //const char *v7; // ST5C_4@1 + unsigned __int8 v8; // al@1 + //Texture *v9; // ST60_4@1 + Texture *v10; // ST78_4@1 + //const char *v11; // ST5C_4@1 + unsigned __int8 v12; // al@1 + //Texture *v13; // ST60_4@1 + unsigned int v14; // eax@1 + Texture *v15; // ST78_4@1 + //const char *v16; // ST5C_4@1 + unsigned __int8 v17; // al@1 + //Texture *v18; // ST60_4@1 + unsigned int uTextureID_ib_td4_A; // eax@1 + Texture *v20; // ST78_4@1 + unsigned __int8 v22; // al@1 + //Texture *v23; // ST60_4@1 + Texture *v24; // eax@1 + //Texture *v25; // esi@1 + //Texture *v26; // ST60_4@1 + //const char *v27; // ST5C_4@1 + unsigned __int8 v28; // al@1 + Texture *v29; // eax@1 + //Texture *v30; // esi@1 + //Texture *v31; // ST60_4@1 + //const char *v32; // ST5C_4@1 + unsigned __int8 v33; // al@1 + + pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeC")); + pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeB")); + pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeA")); + pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchC")); + pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchB")); + pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchA")); + + pTextureIDs_pMapDirs[0] = pIcons_LOD->LoadTexture("MAPDIR8", TEXTURE_16BIT_PALETTE); + pTextureIDs_pMapDirs[1] = pIcons_LOD->LoadTexture("MAPDIR1", TEXTURE_16BIT_PALETTE); + pTextureIDs_pMapDirs[2] = pIcons_LOD->LoadTexture("MAPDIR2", TEXTURE_16BIT_PALETTE); + pTextureIDs_pMapDirs[3] = pIcons_LOD->LoadTexture("MAPDIR3", TEXTURE_16BIT_PALETTE); + pTextureIDs_pMapDirs[4] = pIcons_LOD->LoadTexture("MAPDIR4", TEXTURE_16BIT_PALETTE); + pTextureIDs_pMapDirs[5] = pIcons_LOD->LoadTexture("MAPDIR5", TEXTURE_16BIT_PALETTE); + pTextureIDs_pMapDirs[6] = pIcons_LOD->LoadTexture("MAPDIR6", TEXTURE_16BIT_PALETTE); + pTextureIDs_pMapDirs[7] = pIcons_LOD->LoadTexture("MAPDIR7", TEXTURE_16BIT_PALETTE); + + uTextureID_BarBlue = pIcons_LOD->LoadTexture("ib-statB", TEXTURE_16BIT_PALETTE); + uTextureID_BarGreen = pIcons_LOD->LoadTexture("ib-statG", TEXTURE_16BIT_PALETTE); + uTextureID_BarYellow = pIcons_LOD->LoadTexture("ib-statY", TEXTURE_16BIT_PALETTE); + uTextureID_BarRed = pIcons_LOD->LoadTexture("ib-statR", TEXTURE_16BIT_PALETTE); + uTextureID_mhp_bd = pIcons_LOD->LoadTexture("mhp_bg", TEXTURE_16BIT_PALETTE); + uTextureID_mhp_capl = pIcons_LOD->LoadTexture("mhp_capl", TEXTURE_16BIT_PALETTE); + uTextureID_mhp_capr = pIcons_LOD->LoadTexture("mhp_capr", TEXTURE_16BIT_PALETTE); + uTextureID_mhp_grn = pIcons_LOD->LoadTexture("mhp_grn", TEXTURE_16BIT_PALETTE); + uTextureID_mhp_red = pIcons_LOD->LoadTexture("mhp_red", TEXTURE_16BIT_PALETTE); + uTextureID_mhp_yel = pIcons_LOD->LoadTexture("mhp_yel", TEXTURE_16BIT_PALETTE); + uTextureID_Leather = pIcons_LOD->LoadTexture("LEATHER", TEXTURE_16BIT_PALETTE); + pTexture_Leather = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("ibground", TEXTURE_16BIT_PALETTE)]; + uTextureID_x_x_u = pIcons_LOD->LoadTexture("x_x_u", TEXTURE_16BIT_PALETTE); + uTextureID_BUTTDESC2 = pIcons_LOD->LoadTexture("BUTTESC2", TEXTURE_16BIT_PALETTE); + uTextureID_x_ok_u = pIcons_LOD->LoadTexture("x_ok_u", TEXTURE_16BIT_PALETTE); + uTextureID_BUTTYES2 = pIcons_LOD->LoadTexture("BUTTYES2", TEXTURE_16BIT_PALETTE); + uTextureID_BUTTMAKE = pIcons_LOD->LoadTexture("BUTTMAKE", TEXTURE_16BIT_PALETTE); + uTextureID_BUTTMAKE2 = pIcons_LOD->LoadTexture("BUTTMAKE2", TEXTURE_16BIT_PALETTE); + + pPrimaryWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, 0); + pPrimaryWindow->CreateButton(7u, 8u, 0x1CCu, 0x157u, 1, 0, 0xAu, 0, 0, "", 0); + pPrimaryWindow->CreateButton(0x3Du, 0x1A8u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 1u, 0x31u, "", 0); + pPrimaryWindow->CreateButton(0xB1u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 2u, 0x32u, "", 0); + pPrimaryWindow->CreateButton(0x124u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 3u, 0x33u, "", 0); + pPrimaryWindow->CreateButton(0x197u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, 0x6Eu, 4u, 0x34u, "", 0); + pPrimaryWindow->CreateButton(0x18u, 0x194u, 5u, 0x31u, 1, 93, 0, 1u, 0, "", 0); + pPrimaryWindow->CreateButton(0x8Bu, 0x194u, 5u, 0x31u, 1, 93, 0, 2u, 0, "", 0); + pPrimaryWindow->CreateButton(0xFFu, 0x194u, 5u, 0x31u, 1, 93, 0, 3u, 0, "", 0); + pPrimaryWindow->CreateButton(0x172u, 0x194u, 5u, 0x31u, 1, 93, 0, 4u, 0, "", 0); + pPrimaryWindow->CreateButton(0x61u, 0x194u, 5u, 0x31u, 1, 93, 0, 1u, 0, "", 0); + pPrimaryWindow->CreateButton(0xD4u, 0x194u, 5u, 0x31u, 1, 93, 0, 2u, 0, "", 0); + pPrimaryWindow->CreateButton(0x148u, 0x194u, 5u, 0x31u, 1, 93, 0, 3u, 0, "", 0); + pPrimaryWindow->CreateButton(0x1BBu, 0x194u, 5u, 0x31u, 1, 93, 0, 4u, 0, "", 0); + + uTextureID_ib_td1_A = pIcons_LOD->LoadTexture("ib-td1-A", TEXTURE_16BIT_PALETTE); + v6 = (Texture *)(uTextureID_ib_td1_A != -1 ? &pIcons_LOD->pTextures[uTextureID_ib_td1_A] : 0); + v8 = pKeyActionMap->GetActionVKey(INPUT_Quest); + pBtn_Quests = pPrimaryWindow->CreateButton(0x1EBu, 0x161u, v6->uTextureWidth, v6->uTextureHeight, 1, 0, 0xC8u, 0, v8, pGlobalTXT_LocalizationStrings[174], v6, 0); //Quests + + uTextureID_ib_td2_A = pIcons_LOD->LoadTexture("ib-td2-A", TEXTURE_16BIT_PALETTE); + v10 = (Texture *)(uTextureID_ib_td2_A != -1 ? &pIcons_LOD->pTextures[uTextureID_ib_td2_A] : 0); + v12 = pKeyActionMap->GetActionVKey(INPUT_Autonotes); + pBtn_Autonotes = pPrimaryWindow->CreateButton(0x20Fu, 0x161u, v10->uTextureWidth, v10->uTextureHeight, 1, 0, 0xC9u, 0, v12, pGlobalTXT_LocalizationStrings[154], v10, 0);//Autonotes + + v14 = pIcons_LOD->LoadTexture("ib-td3-A", TEXTURE_16BIT_PALETTE); + v15 = (Texture *)(v14 != -1 ? &pIcons_LOD->pTextures[v14] : 0); + v17 = pKeyActionMap->GetActionVKey(INPUT_Mapbook); + pBtn_Maps = pPrimaryWindow->CreateButton(0x222u, 0x161u, v15->uTextureWidth, v15->uTextureHeight, 1, 0, 0xCAu, 0, v17, pGlobalTXT_LocalizationStrings[139], v15, 0); //Maps + + uTextureID_ib_td4_A = pIcons_LOD->LoadTexture("ib-td4-A", TEXTURE_16BIT_PALETTE); + v20 = (Texture *)(uTextureID_ib_td4_A != -1 ? &pIcons_LOD->pTextures[uTextureID_ib_td4_A] : 0); + v22 = pKeyActionMap->GetActionVKey(INPUT_TimeCal); + pBtn_Calendar = pPrimaryWindow->CreateButton(0x23Au, 0x161u, v20->uTextureWidth, v20->uTextureHeight, 1, 0, 0xCBu, 0, v22, + pGlobalTXT_LocalizationStrings[78],//Calendar + v20, 0); + + uTextureID_ib_td5_A = pIcons_LOD->LoadTexture("ib-td5-A", TEXTURE_16BIT_PALETTE); + pBtn_History = pPrimaryWindow->CreateButton(0x258u, 0x169u, + (uTextureID_ib_td5_A != -1 ? pIcons_LOD->pTextures[uTextureID_ib_td5_A].uTextureWidth : 24), + (uTextureID_ib_td5_A != -1 ? pIcons_LOD->pTextures[uTextureID_ib_td5_A].uTextureHeight : 26), + 1, 0, 0xE0u, 0, 0x48u, pGlobalTXT_LocalizationStrings[602],//History + (Texture *)(uTextureID_ib_td5_A != -1 ? &pIcons_LOD->pTextures[uTextureID_ib_td5_A] : 0), 0); + + bFlashAutonotesBook = 0; + bFlashQuestBook = 0; + bFlashHistoryBook = 0; + + v24 = &pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn]; + v28 = pKeyActionMap->GetActionVKey(INPUT_ZoomIn); + pBtn_ZoomIn = pPrimaryWindow->CreateButton(574, 136, v24->uTextureWidth, v24->uTextureHeight, 2, 0, 0x170u, 0, v28, pGlobalTXT_LocalizationStrings[252], // Zoom In + v24, 0); + v29 = &pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut]; + v33 = pKeyActionMap->GetActionVKey(INPUT_ZoomOut); + pBtn_ZoomOut = pPrimaryWindow->CreateButton(519, 136, v29->uTextureWidth, v29->uTextureHeight, 2, 0, 0x16Fu, 0, v33, pGlobalTXT_LocalizationStrings[251], // Zoom Out + v29, 0); + pPrimaryWindow->CreateButton(0x1E1u, 0, 0x99u, 0x43u, 1, 92, 0, 0, 0, "", 0); + pPrimaryWindow->CreateButton(0x1EBu, 0x95u, 0x40u, 0x4Au, 1, 0, 0x86u, 0, 0x35u, "", 0); + pPrimaryWindow->CreateButton(0x231u, 0x95u, 0x40u, 0x4Au, 1, 0, 0x87u, 0, 0x36u, "", 0); + pPrimaryWindow->CreateButton(0x1DCu, 0x142u, 0x4Du, 0x11u, 1, 100, 0, 0, 0, "", 0); + pPrimaryWindow->CreateButton(0x22Bu, 0x142u, 0x4Du, 0x11u, 1, 101, 0, 0, 0, "", 0); + pBtn_CastSpell = pPrimaryWindow->CreateButton(0x1DCu, 0x1C2u, + (uTextureID_Btn_CastSpell != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_CastSpell].uTextureWidth : 24), + (uTextureID_Btn_CastSpell != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_CastSpell].uTextureHeight : 26), + 1, 0, 0x69u, 0, 0x43u, pGlobalTXT_LocalizationStrings[38], + (Texture *)(uTextureID_Btn_CastSpell != -1 ? &pIcons_LOD->pTextures[uTextureID_Btn_CastSpell] : 0), + 0); + pBtn_Rest = pPrimaryWindow->CreateButton(0x206u, 0x1C2u, + (uTextureID_Btn_Rest != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_Rest].uTextureWidth : 24), + (uTextureID_Btn_Rest != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_Rest].uTextureHeight : 26), + 1, 0, 0x68u, 0, 0x52u, pGlobalTXT_LocalizationStrings[182], + (Texture *)(uTextureID_Btn_Rest != -1 ? &pIcons_LOD->pTextures[uTextureID_Btn_Rest] : 0), 0); + pBtn_QuickReference = pPrimaryWindow->CreateButton(0x230u, 0x1C2u, + (uTextureID_Btn_QuickReference != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_QuickReference].uTextureWidth : 24), + (uTextureID_Btn_QuickReference != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_QuickReference].uTextureHeight : 26), + 1, 0, 0x6Au, 0, 0x5Au, pGlobalTXT_LocalizationStrings[173], + (Texture *)(uTextureID_Btn_QuickReference != -1 ? &pIcons_LOD->pTextures[uTextureID_Btn_QuickReference] : 0), 0); + pBtn_GameSettings = pPrimaryWindow->CreateButton(0x25Au, 0x1C2u, + (uTextureID_Btn_GameSettings != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_GameSettings].uTextureWidth : 24), + (uTextureID_Btn_GameSettings != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_GameSettings].uTextureHeight : 26), + 1, 0, 0x6Bu, 0, 0, pGlobalTXT_LocalizationStrings[93], + (Texture *)(uTextureID_Btn_GameSettings != -1 ? &pIcons_LOD->pTextures[uTextureID_Btn_GameSettings] : 0), 0); + pBtn_NPCLeft = pPrimaryWindow->CreateButton(0x1D5u, 0xB2u, + (uTextureID_Btn_NPCLeft != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft].uTextureWidth : 24), + (uTextureID_Btn_NPCLeft != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft].uTextureHeight : 26), + 1, 0, 0xBCu, 0, 0, "", + (Texture *)(uTextureID_Btn_NPCLeft != -1 ? &pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft] : 0), 0); + pBtn_NPCRight = pPrimaryWindow->CreateButton(0x272u, 0xB2u, + (uTextureID_Btn_NPCRight != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_NPCRight].uTextureWidth : 24), + (uTextureID_Btn_NPCRight != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_NPCRight].uTextureHeight : 26), + 1, 0, 0xBCu, 1u, 0, "", + (Texture *)(uTextureID_Btn_NPCRight != -1 ? &pIcons_LOD->pTextures[uTextureID_Btn_NPCRight] : 0), 0); + LoadPartyBuffIcons(); + } + + //----- (004979D2) -------------------------------------------------------- + MENU_STATE __cdecl CreditsMenu__Loop() + { + char *v0; // eax@5 + char *v1; // edi@5 + FILE *pFile; // eax@5 + unsigned int pSize; // esi@7 + GUIFont *pFont; // edx@9 + GUIFont *pFont2; // ecx@9 + __int16 pHeight; // ax@9 + void *v7; // eax@9 + unsigned int pNumPixels; // ST2C_4@9 + unsigned int teal; // eax@9 + unsigned int v10; // ST2C_4@19 + MSG Msg; // [sp+84h] [bp-B8h]@10 + int v17; // [sp+A0h] [bp-9Ch]@9 + int pX; // [sp+A4h] [bp-98h]@9 + unsigned int pY; // [sp+A8h] [bp-94h]@9 + int v20; // [sp+ACh] [bp-90h]@9 + int a4; // [sp+B0h] [bp-8Ch]@9 + int pColor2; // [sp+F8h] [bp-44h]@9 + int pColor1; // [sp+FCh] [bp-40h]@9 + int a5; // [sp+128h] [bp-14h]@1 + char *pString; // [sp+12Ch] [bp-10h]@9 + char *ptr; // [sp+130h] [bp-Ch]@5 + GUIFont *pFontQuick; // [sp+134h] [bp-8h]@1 + GUIFont *pFontCChar; // [sp+138h] [bp-4h]@1 + RGBTexture pTexture; // [sp+54h] [bp-E8h]@1 + RGBTexture pTexture2; // [sp+100h] [bp-3Ch]@1 + Texture pTexture3; // [sp+Ch] [bp-130h]@5 + + a5 = 0; + pFontQuick = LoadFont("quick.fnt", "FONTPAL", NULL); + pFontCChar = LoadFont("cchar.fnt", "FONTPAL", NULL); + if ( pMessageQueue_50CBD0->uNumMessages ) + pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0; + ++pIcons_LOD->uTexturePacksCount; + if ( !pIcons_LOD->uNumPrevLoadedFiles ) + pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; + dword_A74C88 = 0; + pAudioPlayer->PlayMusicTrack(MUSIC_Credits); + pTexture.Load("mm6title.pcx", 0); + v0 = (char *)pEvents_LOD->LoadRaw("credits.txt", 0); + v1 = v0; + ptr = v0; + pFile = pEvents_LOD->FindContainer("credits.txt", 0); + if ( !pFile ) + Abortf(pGlobalTXT_LocalizationStrings[63]); // "Might and Magic VII is having trouble loading files. + // Please re-install to fix this problem. Note: Re-installing will not destroy your save games." + fread(&pTexture3, 1, 0x30, pFile); + pSize = pTexture3.uDecompressedSize; + if ( !pTexture3.uDecompressedSize ) + pSize = pTexture3.uTextureSize; + memset(&pTexture3, 0, 0x48); + pFont = pFontCChar; + pFont2 = pFontQuick; + v1[pSize] = 0; + v20 = 250; + a4 = 440; + pX = 389; + pY = 19; + pTexture2.uWidth = 250; + pHeight = pFont2->GetStringHeight2(pFont, v1, (int)&pX, 0, 1); + pTexture2.uHeight = pHeight + 2 * a4; + pTexture2.uNumPixels = (signed __int16)pTexture2.uWidth * (signed __int16)pTexture2.uHeight; + v7 = pAllocator->AllocNamedChunk(pTexture2.pPixels, 2 * pTexture2.uNumPixels, "scrollermap"); + pNumPixels = pTexture2.uNumPixels; + pTexture2.pPixels = (unsigned __int16 *)v7; + teal = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0xFFu); + fill_pixels_fast(teal, pTexture2.pPixels, pNumPixels); + pTexture2.field_20 = 0; + pTexture2.field_22 = 0; + pColor1 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0x70u, 0x8Fu, 0xFEu); + pColor2 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xECu, 0xE6u, 0x9Cu); + pString = (char *)operator new(2 * pSize); + strncpy(pString, ptr, pSize); + pString[pSize]=0; + pFontQuick->_44D2FD_prolly_draw_credits_entry(pFontCChar, 0, a4, (signed __int16)pTexture2.uWidth, (signed __int16)pTexture2.uHeight, pColor1, + pColor2, pString, pTexture2.pPixels, (signed __int16)pTexture2.uWidth); + free(pString); + pWindow_MainMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, (int)ptr); + pWindow_MainMenu->CreateButton(0, 0, 0, 0, 1, 0, 0x71u, 0, 0x1Bu, "", 0); + pCurrentScreen = SCREEN_CREATORS; + SetCurrentMenuID(MENU_CREDITSPROC); + do + { + while ( PeekMessageA(&Msg, 0, 0, 0, 1) ) + { + if ( Msg.message == 18 ) + Game_DeinitializeAndTerminate(0); + TranslateMessage(&Msg); + DispatchMessageA(&Msg); + } + if ( BYTE1(dword_6BE364_game_settings_1) & 1 ) + { + WaitMessage(); + } + else + { + if (pAsyncMouse) + pAsyncMouse->_46B736_consume_click_lists(1); + pRenderer->BeginScene(); + pRenderer->DrawTextureRGB(0, 0, &pTexture); + pRenderer->Clip(pX, pY, pX + v20, pY + a4); + pRenderer->_4A5D33(pX, pY, 0, a5, &pTexture2); + pRenderer->ResetClip(); + pRenderer->EndScene(); + ++a5; + if ( a5 >= (signed __int16)pTexture2.uHeight ) + SetCurrentMenuID(MENU_MAIN); + pRenderer->Present(); + pCurrentScreen = SCREEN_GAME;//Ritor1: temporarily, must be corrected GUI_MainMenuMessageProc() + GUI_MainMenuMessageProc(); + } + } + while ( GetCurrentMenuID() == MENU_CREDITSPROC ); + pAudioPlayer->_4AA258(1); + pAllocator->FreeChunk(ptr); + pAllocator->FreeChunk(pFontQuick); + pAllocator->FreeChunk(pFontCChar); + pWindow_MainMenu->Release(); + pIcons_LOD->_4114F2(); + pTexture.Release(); + pTexture2.Release(); + return MENU_MAIN; // return MENU_Main + }