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1 #include <assert.h>
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2
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3 #include "MM7.h"
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4
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5 #include "Mouse.h"
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6 #include "Keyboard.h"
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7
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8 #include "MapInfo.h"
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9 #include "Game.h"
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10 #include "GUIWindow.h"
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11 #include "GUIFont.h"
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12 #include "GUIProgressBar.h"
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13 #include "Party.h"
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14 #include "AudioPlayer.h"
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15 #include "Outdoor.h"
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16 #include "IndoorCamera.h"
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17 #include "Overlays.h"
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18 #include "Monsters.h"
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19 #include "Arcomage.h"
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20 #include "LOD.h"
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21 #include "Actor.h"
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22 #include "Allocator.h"
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23 #include "Events.h"
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24 #include "Viewport.h"
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25 #include "FrameTableInc.h"
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26 #include "Math.h"
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27 #include "SpriteObject.h"
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28 #include "ObjectList.h"
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29 #include "Chest.h"
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30 #include "PaletteManager.h"
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31 #include "DecorationList.h"
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32 #include "SaveLoad.h"
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33 #include "stru123.h"
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34 #include "Time.h"
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35 #include "IconFrameTable.h"
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36 #include "Awards.h"
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37 #include "Autonotes.h"
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38 #include "stru160.h"
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39 #include "TurnEngine.h"
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40 #include "CastSpellInfo.h"
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41 #include "Weather.h"
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42 #include "stru298.h"
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43 #include "StorylineTextTable.h"
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44 #include "Events2D.h"
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45 #include "texts.h"
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46
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47 #include "mm7_data.h"
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48
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49
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50
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51 //----- (0041B578) --------------------------------------------------------
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52 void __cdecl MainMenuUI_LoadFontsAndSomeStuff()
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53 {
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54 pIcons_LOD->SetupPalettes(pRenderer->uTargetRBits,
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55 pRenderer->uTargetGBits,
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56 pRenderer->uTargetBBits);
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57 pPaletteManager->SetColorChannelInfo(pRenderer->uTargetRBits,
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58 pRenderer->uTargetGBits,
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59 pRenderer->uTargetBBits);
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60 pPaletteManager->RecalculateAll();
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61
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62 for (uint i = 0; i < 480; ++i)
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63 pSRZBufferLineOffsets[i] = 640 * i;
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64
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65 pRenderer->ResetTextureClipRect();
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66
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67 uTextureID_FONTPAL = pIcons_LOD->LoadTexture("FONTPAL", TEXTURE_16BIT_PALETTE);
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68 pFontArrus = LoadFont("arrus.fnt", "FONTPAL", NULL);
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69 pFontLucida = LoadFont("lucida.fnt", "FONTPAL", NULL);
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70 pFontCreate = LoadFont("create.fnt", "FONTPAL", NULL);
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71 pFontSmallnum = LoadFont("smallnum.fnt", "FONTPAL", NULL);
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72 pFontComic = LoadFont("comic.fnt", "FONTPAL", NULL);
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73 pFontArrus->field_3 = 0;
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74 pFontLucida->field_3 = 0;
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75 pFontCreate->field_3 = 0;
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76
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77 for (uint i = 0; i < 20; ++i)
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78 pWindowList[i].eWindowType = WINDOW_null;
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79
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80 uNumVisibleWindows = -1;
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81 memset(pVisibleWindowsIdxs, 0, sizeof(pVisibleWindowsIdxs));
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82 }
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83
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84 //----- (004415C5) --------------------------------------------------------
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85 void LoadPartyBuffIcons()
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86 {
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87 for (uint i = 0; i < 14; ++i)
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88 {
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89 char filename[200];
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90 sprintf(filename, "isn-%02d", i + 1);
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91 pTextureIDs_PartyBuffIcons[i] = pIcons_LOD->LoadTexture(filename, TEXTURE_16BIT_PALETTE);
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92 }
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93
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94 uIconIdx_FlySpell = pIconsFrameTable->FindIcon("spell21");
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95 uIconIdx_WaterWalk = pIconsFrameTable->FindIcon("spell27");
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96 }
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97
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98 //----- (0041B690) --------------------------------------------------------
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99 void __cdecl MainMenuUI_Create()
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100 {
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101 //unsigned int v0; // eax@1
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102 //unsigned int v1; // eax@1
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103 //unsigned int v2; // eax@1
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104 //unsigned int v3; // eax@1
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105 //unsigned int v4; // eax@1
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106 //unsigned int v5; // eax@1
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107 Texture *v6; // ST78_4@1
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108 //const char *v7; // ST5C_4@1
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109 unsigned __int8 v8; // al@1
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110 //Texture *v9; // ST60_4@1
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111 Texture *v10; // ST78_4@1
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112 //const char *v11; // ST5C_4@1
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113 unsigned __int8 v12; // al@1
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114 //Texture *v13; // ST60_4@1
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115 unsigned int v14; // eax@1
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116 Texture *v15; // ST78_4@1
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117 //const char *v16; // ST5C_4@1
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118 unsigned __int8 v17; // al@1
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119 //Texture *v18; // ST60_4@1
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120 unsigned int uTextureID_ib_td4_A; // eax@1
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121 Texture *v20; // ST78_4@1
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122 unsigned __int8 v22; // al@1
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123 //Texture *v23; // ST60_4@1
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124 Texture *v24; // eax@1
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125 //Texture *v25; // esi@1
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126 //Texture *v26; // ST60_4@1
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127 //const char *v27; // ST5C_4@1
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128 unsigned __int8 v28; // al@1
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129 Texture *v29; // eax@1
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130 //Texture *v30; // esi@1
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131 //Texture *v31; // ST60_4@1
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132 //const char *v32; // ST5C_4@1
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133 unsigned __int8 v33; // al@1
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134
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135 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeC"));
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136 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeB"));
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137 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeA"));
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138 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchC"));
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139 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchB"));
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140 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchA"));
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141
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142 pTextureIDs_pMapDirs[0] = pIcons_LOD->LoadTexture("MAPDIR8", TEXTURE_16BIT_PALETTE);
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143 pTextureIDs_pMapDirs[1] = pIcons_LOD->LoadTexture("MAPDIR1", TEXTURE_16BIT_PALETTE);
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144 pTextureIDs_pMapDirs[2] = pIcons_LOD->LoadTexture("MAPDIR2", TEXTURE_16BIT_PALETTE);
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145 pTextureIDs_pMapDirs[3] = pIcons_LOD->LoadTexture("MAPDIR3", TEXTURE_16BIT_PALETTE);
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146 pTextureIDs_pMapDirs[4] = pIcons_LOD->LoadTexture("MAPDIR4", TEXTURE_16BIT_PALETTE);
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147 pTextureIDs_pMapDirs[5] = pIcons_LOD->LoadTexture("MAPDIR5", TEXTURE_16BIT_PALETTE);
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148 pTextureIDs_pMapDirs[6] = pIcons_LOD->LoadTexture("MAPDIR6", TEXTURE_16BIT_PALETTE);
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149 pTextureIDs_pMapDirs[7] = pIcons_LOD->LoadTexture("MAPDIR7", TEXTURE_16BIT_PALETTE);
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150
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151 uTextureID_BarBlue = pIcons_LOD->LoadTexture("ib-statB", TEXTURE_16BIT_PALETTE);
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152 uTextureID_BarGreen = pIcons_LOD->LoadTexture("ib-statG", TEXTURE_16BIT_PALETTE);
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153 uTextureID_BarYellow = pIcons_LOD->LoadTexture("ib-statY", TEXTURE_16BIT_PALETTE);
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154 uTextureID_BarRed = pIcons_LOD->LoadTexture("ib-statR", TEXTURE_16BIT_PALETTE);
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155 uTextureID_mhp_bd = pIcons_LOD->LoadTexture("mhp_bg", TEXTURE_16BIT_PALETTE);
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156 uTextureID_mhp_capl = pIcons_LOD->LoadTexture("mhp_capl", TEXTURE_16BIT_PALETTE);
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157 uTextureID_mhp_capr = pIcons_LOD->LoadTexture("mhp_capr", TEXTURE_16BIT_PALETTE);
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158 uTextureID_mhp_grn = pIcons_LOD->LoadTexture("mhp_grn", TEXTURE_16BIT_PALETTE);
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159 uTextureID_mhp_red = pIcons_LOD->LoadTexture("mhp_red", TEXTURE_16BIT_PALETTE);
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160 uTextureID_mhp_yel = pIcons_LOD->LoadTexture("mhp_yel", TEXTURE_16BIT_PALETTE);
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161 uTextureID_Leather = pIcons_LOD->LoadTexture("LEATHER", TEXTURE_16BIT_PALETTE);
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162 pTexture_Leather = pIcons_LOD->LoadTexturePtr("ibground", TEXTURE_16BIT_PALETTE);
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163 uTextureID_x_x_u = pIcons_LOD->LoadTexture("x_x_u", TEXTURE_16BIT_PALETTE);
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164 uTextureID_BUTTDESC2 = pIcons_LOD->LoadTexture("BUTTESC2", TEXTURE_16BIT_PALETTE);
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165 uTextureID_x_ok_u = pIcons_LOD->LoadTexture("x_ok_u", TEXTURE_16BIT_PALETTE);
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166 uTextureID_BUTTYES2 = pIcons_LOD->LoadTexture("BUTTYES2", TEXTURE_16BIT_PALETTE);
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167 uTextureID_BUTTMAKE = pIcons_LOD->LoadTexture("BUTTMAKE", TEXTURE_16BIT_PALETTE);
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168 uTextureID_BUTTMAKE2 = pIcons_LOD->LoadTexture("BUTTMAKE2", TEXTURE_16BIT_PALETTE);
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169
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170 pPrimaryWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, 0);
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171 pPrimaryWindow->CreateButton(7u, 8u, 0x1CCu, 0x157u, 1, 0, UIMSG_MouseLeftClickInGame, 0, 0, "", 0);
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172 pPrimaryWindow->CreateButton(0x3Du, 0x1A8u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0);
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173 pPrimaryWindow->CreateButton(0xB1u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0);
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174 pPrimaryWindow->CreateButton(0x124u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0);
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175 pPrimaryWindow->CreateButton(0x197u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0);
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176 pPrimaryWindow->CreateButton(0x18u, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 1u, 0, "", 0);
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177 pPrimaryWindow->CreateButton(0x8Bu, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 2u, 0, "", 0);
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178 pPrimaryWindow->CreateButton(0xFFu, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 3u, 0, "", 0);
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179 pPrimaryWindow->CreateButton(0x172u, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 4u, 0, "", 0);
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180 pPrimaryWindow->CreateButton(0x61u, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 1u, 0, "", 0);
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181 pPrimaryWindow->CreateButton(0xD4u, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 2u, 0, "", 0);
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182 pPrimaryWindow->CreateButton(0x148u, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 3u, 0, "", 0);
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183 pPrimaryWindow->CreateButton(0x1BBu, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 4u, 0, "", 0);
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184
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185 uTextureID_ib_td1_A = pIcons_LOD->LoadTexture("ib-td1-A", TEXTURE_16BIT_PALETTE);
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186 v6 = pIcons_LOD->GetTexture(uTextureID_ib_td1_A);
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187 v8 = pKeyActionMap->GetActionVKey(INPUT_Quest);
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188 pBtn_Quests = pPrimaryWindow->CreateButton(0x1EBu, 0x161u, v6->uTextureWidth, v6->uTextureHeight, 1, 0, UIMSG_OpenQuestBook, 0, v8, pGlobalTXT_LocalizationStrings[174], v6, 0); //Quests
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189
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190 uTextureID_ib_td2_A = pIcons_LOD->LoadTexture("ib-td2-A", TEXTURE_16BIT_PALETTE);
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191 v10 = pIcons_LOD->GetTexture(uTextureID_ib_td2_A);
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192 v12 = pKeyActionMap->GetActionVKey(INPUT_Autonotes);
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193 pBtn_Autonotes = pPrimaryWindow->CreateButton(0x20Fu, 0x161u, v10->uTextureWidth, v10->uTextureHeight, 1, 0, UIMSG_OpenAutonotes, 0, v12, pGlobalTXT_LocalizationStrings[154], v10, 0);//Autonotes
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194
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195 v14 = pIcons_LOD->LoadTexture("ib-td3-A", TEXTURE_16BIT_PALETTE);
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196 v15 = pIcons_LOD->GetTexture(v14);
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197 v17 = pKeyActionMap->GetActionVKey(INPUT_Mapbook);
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198 pBtn_Maps = pPrimaryWindow->CreateButton(0x222u, 0x161u, v15->uTextureWidth, v15->uTextureHeight, 1, 0, UIMSG_OpenMapBook, 0, v17, pGlobalTXT_LocalizationStrings[139], v15, 0); //Maps
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199
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200 uTextureID_ib_td4_A = pIcons_LOD->LoadTexture("ib-td4-A", TEXTURE_16BIT_PALETTE);
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201 v20 = pIcons_LOD->GetTexture(uTextureID_ib_td4_A);
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202 v22 = pKeyActionMap->GetActionVKey(INPUT_TimeCal);
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203 pBtn_Calendar = pPrimaryWindow->CreateButton(0x23Au, 0x161u, v20->uTextureWidth, v20->uTextureHeight, 1, 0, UIMSG_OpenCalendar, 0, v22,
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204 pGlobalTXT_LocalizationStrings[78],//Calendar
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205 v20, 0);
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206
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207 uTextureID_ib_td5_A = pIcons_LOD->LoadTexture("ib-td5-A", TEXTURE_16BIT_PALETTE);
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208 pBtn_History = pPrimaryWindow->CreateButton(0x258u, 0x169u,
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209 pIcons_LOD->GetTexture(uTextureID_ib_td5_A)->uTextureWidth,
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210 pIcons_LOD->GetTexture(uTextureID_ib_td5_A)->uTextureHeight,
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211 1, 0, UIMSG_OpenHistoryBook, 0, 0x48u, pGlobalTXT_LocalizationStrings[602],//History
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212 pIcons_LOD->GetTexture(uTextureID_ib_td5_A), 0);
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213
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214 bFlashAutonotesBook = 0;
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215 bFlashQuestBook = 0;
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216 bFlashHistoryBook = 0;
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217
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218 v24 = &pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn];
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219 v28 = pKeyActionMap->GetActionVKey(INPUT_ZoomIn);
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220 pBtn_ZoomIn = pPrimaryWindow->CreateButton(574, 136, v24->uTextureWidth, v24->uTextureHeight, 2, 0, UIMSG_ClickZoomInBtn, 0, v28, pGlobalTXT_LocalizationStrings[252], // Zoom In
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221 v24, 0);
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222 v29 = &pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut];
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223 v33 = pKeyActionMap->GetActionVKey(INPUT_ZoomOut);
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224 pBtn_ZoomOut = pPrimaryWindow->CreateButton(519, 136, v29->uTextureWidth, v29->uTextureHeight, 2, 0, UIMSG_ClickZoomOutBtn, 0, v33, pGlobalTXT_LocalizationStrings[251], // Zoom Out
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225 v29, 0);
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226 pPrimaryWindow->CreateButton(0x1E1u, 0, 0x99u, 0x43u, 1, 92, UIMSG_0, 0, 0, "", 0);
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227 pPrimaryWindow->CreateButton(0x1EBu, 0x95u, 0x40u, 0x4Au, 1, 0, UIMSG_StartHireling1Dialogue, 0, '5', "", 0);
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228 pPrimaryWindow->CreateButton(0x231u, 0x95u, 0x40u, 0x4Au, 1, 0, UIMSG_StartHireling2Dialogue, 0, '6', "", 0);
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229 pPrimaryWindow->CreateButton(0x1DCu, 0x142u, 0x4Du, 0x11u, 1, 100, UIMSG_0, 0, 0, "", 0);
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230 pPrimaryWindow->CreateButton(0x22Bu, 0x142u, 0x4Du, 0x11u, 1, 101, UIMSG_0, 0, 0, "", 0);
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231 pBtn_CastSpell = pPrimaryWindow->CreateButton(0x1DCu, 0x1C2u,
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232 pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell)->uTextureWidth,
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233 pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell)->uTextureHeight,
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234 1, 0, UIMSG_SpellBookWindow, 0, 0x43u, pGlobalTXT_LocalizationStrings[38], pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell),
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235 0);
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236 pBtn_Rest = pPrimaryWindow->CreateButton(0x206u, 0x1C2u,
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237 pIcons_LOD->GetTexture(uTextureID_Btn_Rest)->uTextureWidth,
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238 pIcons_LOD->GetTexture(uTextureID_Btn_Rest)->uTextureHeight,
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239 1, 0, UIMSG_RestWindow, 0, 0x52u, pGlobalTXT_LocalizationStrings[182], pIcons_LOD->GetTexture(uTextureID_Btn_Rest), 0);
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240 pBtn_QuickReference = pPrimaryWindow->CreateButton(0x230u, 0x1C2u,
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241 pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference)->uTextureWidth,
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242 pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference)->uTextureHeight,
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243 1, 0, UIMSG_QuickReference, 0, 0x5Au, pGlobalTXT_LocalizationStrings[173], pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference), 0);
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244 pBtn_GameSettings = pPrimaryWindow->CreateButton(0x25Au, 0x1C2u,
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245 pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings)->uTextureWidth,
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246 pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings)->uTextureHeight,
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247 1, 0, UIMSG_GameMenuButton, 0, 0, pGlobalTXT_LocalizationStrings[93], pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings), 0);
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248 pBtn_NPCLeft = pPrimaryWindow->CreateButton(0x1D5u, 0xB2u,
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249 pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureWidth,
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250 pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureHeight,
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251 1, 0, UIMSG_ScrollNPCPanel, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft), 0);
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252 pBtn_NPCRight = pPrimaryWindow->CreateButton(0x272u, 0xB2u,
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253 pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureWidth,
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254 pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureHeight,
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255 1, 0, UIMSG_ScrollNPCPanel, 1u, 0, "", pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight), 0);
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256 LoadPartyBuffIcons();
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257 }
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258
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832
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259 //----- (004979D2) --------------------------------------------------------
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260 MENU_STATE __cdecl CreditsMenu__Loop()
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261 {
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262 char *v0; // eax@5
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263 char *v1; // edi@5
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264 FILE *pFile; // eax@5
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265 unsigned int pSize; // esi@7
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266 GUIFont *pFont; // edx@9
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267 GUIFont *pFont2; // ecx@9
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268 __int16 pHeight; // ax@9
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269 void *v7; // eax@9
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270 unsigned int pNumPixels; // ST2C_4@9
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271 unsigned int teal; // eax@9
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272 unsigned int v10; // ST2C_4@19
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273 MSG Msg; // [sp+84h] [bp-B8h]@10
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274 int v17; // [sp+A0h] [bp-9Ch]@9
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275 int pX; // [sp+A4h] [bp-98h]@9
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276 unsigned int pY; // [sp+A8h] [bp-94h]@9
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277 int v20; // [sp+ACh] [bp-90h]@9
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278 int a4; // [sp+B0h] [bp-8Ch]@9
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279 int pColor2; // [sp+F8h] [bp-44h]@9
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280 int pColor1; // [sp+FCh] [bp-40h]@9
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281 int a5; // [sp+128h] [bp-14h]@1
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282 char *pString; // [sp+12Ch] [bp-10h]@9
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283 char *ptr; // [sp+130h] [bp-Ch]@5
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284 GUIFont *pFontQuick; // [sp+134h] [bp-8h]@1
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285 GUIFont *pFontCChar; // [sp+138h] [bp-4h]@1
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286 RGBTexture pTexture; // [sp+54h] [bp-E8h]@1
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287 RGBTexture pTexture2; // [sp+100h] [bp-3Ch]@1
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288 Texture pTexture3; // [sp+Ch] [bp-130h]@5
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289
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290 a5 = 0;
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291 pFontQuick = LoadFont("quick.fnt", "FONTPAL", NULL);
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292 pFontCChar = LoadFont("cchar.fnt", "FONTPAL", NULL);
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293 if ( pMessageQueue_50CBD0->uNumMessages )
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294 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
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295 ++pIcons_LOD->uTexturePacksCount;
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296 if ( !pIcons_LOD->uNumPrevLoadedFiles )
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297 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
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298 dword_A74C88 = 0;
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299 pAudioPlayer->PlayMusicTrack(MUSIC_Credits);
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300 pTexture.Load("mm6title.pcx", 0);
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301 v0 = (char *)pEvents_LOD->LoadRaw("credits.txt", 0);
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302 v1 = v0;
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303 ptr = v0;
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304 pFile = pEvents_LOD->FindContainer("credits.txt", 0);
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305 if ( !pFile )
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306 Abortf(pGlobalTXT_LocalizationStrings[63]); // "Might and Magic VII is having trouble loading files.
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307 // Please re-install to fix this problem. Note: Re-installing will not destroy your save games."
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308 fread(&pTexture3, 1, 0x30, pFile);
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309 pSize = pTexture3.uDecompressedSize;
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310 if ( !pTexture3.uDecompressedSize )
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311 pSize = pTexture3.uTextureSize;
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312 memset(&pTexture3, 0, 0x48);
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313 pFont = pFontCChar;
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314 pFont2 = pFontQuick;
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315 v1[pSize] = 0;
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316 v20 = 250;
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317 a4 = 440;
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318 pX = 389;
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319 pY = 19;
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320 pTexture2.uWidth = 250;
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321 pHeight = pFont2->GetStringHeight2(pFont, v1, (int)&pX, 0, 1);
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322 pTexture2.uHeight = pHeight + 2 * a4;
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323 pTexture2.uNumPixels = (signed __int16)pTexture2.uWidth * (signed __int16)pTexture2.uHeight;
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324 v7 = pAllocator->AllocNamedChunk(pTexture2.pPixels, 2 * pTexture2.uNumPixels, "scrollermap");
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325 pNumPixels = pTexture2.uNumPixels;
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326 pTexture2.pPixels = (unsigned __int16 *)v7;
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949
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327 teal = TargetColor(0, 0xFFu, 0xFFu);
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706
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328 fill_pixels_fast(teal, pTexture2.pPixels, pNumPixels);
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329 pTexture2.field_20 = 0;
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330 pTexture2.field_22 = 0;
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949
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331 pColor1 = TargetColor(0x70u, 0x8Fu, 0xFEu);
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332 pColor2 = TargetColor(0xECu, 0xE6u, 0x9Cu);
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706
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333 pString = (char *)operator new(2 * pSize);
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334 strncpy(pString, ptr, pSize);
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335 pString[pSize]=0;
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336 pFontQuick->_44D2FD_prolly_draw_credits_entry(pFontCChar, 0, a4, (signed __int16)pTexture2.uWidth, (signed __int16)pTexture2.uHeight, pColor1,
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337 pColor2, pString, pTexture2.pPixels, (signed __int16)pTexture2.uWidth);
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338 free(pString);
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339 pWindow_MainMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, (int)ptr);
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832
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340 pWindow_MainMenu->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_Escape, 0, 0x1Bu, "", 0);
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706
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341 pCurrentScreen = SCREEN_CREATORS;
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342 SetCurrentMenuID(MENU_CREDITSPROC);
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343 do
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344 {
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345 while ( PeekMessageA(&Msg, 0, 0, 0, 1) )
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346 {
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347 if ( Msg.message == 18 )
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348 Game_DeinitializeAndTerminate(0);
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349 TranslateMessage(&Msg);
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350 DispatchMessageA(&Msg);
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351 }
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352 if ( BYTE1(dword_6BE364_game_settings_1) & 1 )
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353 {
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354 WaitMessage();
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355 }
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356 else
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357 {
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358 if (pAsyncMouse)
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359 pAsyncMouse->_46B736_consume_click_lists(1);
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360 pRenderer->BeginScene();
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361 pRenderer->DrawTextureRGB(0, 0, &pTexture);
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727
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362 pRenderer->SetTextureClipRect(pX, pY, pX + v20, pY + a4);
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706
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363 pRenderer->_4A5D33(pX, pY, 0, a5, &pTexture2);
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727
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364 pRenderer->ResetTextureClipRect();
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706
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365 pRenderer->EndScene();
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366 ++a5;
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367 if ( a5 >= (signed __int16)pTexture2.uHeight )
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368 SetCurrentMenuID(MENU_MAIN);
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369 pRenderer->Present();
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370 pCurrentScreen = SCREEN_GAME;//Ritor1: temporarily, must be corrected GUI_MainMenuMessageProc()
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371 GUI_MainMenuMessageProc();
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372 }
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373 }
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374 while ( GetCurrentMenuID() == MENU_CREDITSPROC );
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375 pAudioPlayer->_4AA258(1);
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376 pAllocator->FreeChunk(ptr);
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377 pAllocator->FreeChunk(pFontQuick);
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378 pAllocator->FreeChunk(pFontCChar);
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379 pWindow_MainMenu->Release();
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380 pIcons_LOD->_4114F2();
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381 pTexture.Release();
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382 pTexture2.Release();
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383 return MENU_MAIN; // return MENU_Main
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384 }
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