annotate Actor.cpp @ 959:f8dd764fb7d7

ExitCharacterWindow and other
author Ritor1
date Fri, 03 May 2013 17:38:30 +0600
parents 5a2dbb00c399
children c8a0f6d89c70
rev   line source
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1 #include <assert.h>
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2
0
Ritor1
parents:
diff changeset
3 #include "Actor.h"
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
4 #include "SpriteObject.h"
0
Ritor1
parents:
diff changeset
5 #include "Math.h"
Ritor1
parents:
diff changeset
6 #include "Party.h"
Ritor1
parents:
diff changeset
7 #include "Outdoor.h"
Ritor1
parents:
diff changeset
8 #include "AudioPlayer.h"
Ritor1
parents:
diff changeset
9 #include "Game.h"
Ritor1
parents:
diff changeset
10 #include "ObjectList.h"
Ritor1
parents:
diff changeset
11 #include "Overlays.h"
Ritor1
parents:
diff changeset
12 #include "Events.h"
Ritor1
parents:
diff changeset
13 #include "IndoorCamera.h"
Ritor1
parents:
diff changeset
14 #include "FactionTable.h"
Ritor1
parents:
diff changeset
15 #include "TurnEngine.h"
Ritor1
parents:
diff changeset
16 #include "MapInfo.h"
924
a78f08dbeb88 CastSpellInfo
Ritor1
parents: 910
diff changeset
17 #include "CastSpellInfo.h"
0
Ritor1
parents:
diff changeset
18 #include "Time.h"
Ritor1
parents:
diff changeset
19 #include "LOD.h"
Ritor1
parents:
diff changeset
20 #include "Party.h"
Ritor1
parents:
diff changeset
21 #include "GUIWindow.h"
Ritor1
parents:
diff changeset
22 #include "GUIFont.h"
Ritor1
parents:
diff changeset
23
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
24 #include "MM7.h"
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
25
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
26
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
27
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
28
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
29
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
30
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
31
0
Ritor1
parents:
diff changeset
32 Actor pActors[500];
760
7f1487b74571 some outdoor cleaning
Gloval
parents: 723
diff changeset
33 int uNumActors;
0
Ritor1
parents:
diff changeset
34
Ritor1
parents:
diff changeset
35 stru319 stru_50C198; // idb
Ritor1
parents:
diff changeset
36
781
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
37 //----- (00448A40) --------------------------------------------------------
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
38 void Actor::ToggleFlag(signed int uActorID, unsigned int uFlag, int bToggle)
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
39 {
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
40 if ( uActorID >= 0 && uActorID <= (signed int)(uNumActors - 1) )
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
41 {
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
42 if ( bToggle )
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
43 {
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
44 pActors[uActorID].uAttributes |= uFlag;
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
45 }
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
46 else
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
47 {
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
48 if ( uFlag == 0x10000 )
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
49 {
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
50 if (pActors[uActorID].uAIState == Disabled )
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
51 pActors[uActorID].uAIState = Standing;
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
52 }
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
53 pActors[uActorID].uAttributes &= ~uFlag;
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
54 }
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
55 }
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
56 }
0
Ritor1
parents:
diff changeset
57
Ritor1
parents:
diff changeset
58 //----- (00448518) --------------------------------------------------------
Ritor1
parents:
diff changeset
59 void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3)
Ritor1
parents:
diff changeset
60 {
Ritor1
parents:
diff changeset
61 signed int v3; // eax@1
Ritor1
parents:
diff changeset
62 int *v4; // edi@2
Ritor1
parents:
diff changeset
63 signed int v5; // eax@6
Ritor1
parents:
diff changeset
64 char *v6; // ecx@6
Ritor1
parents:
diff changeset
65 char *v7; // eax@11
Ritor1
parents:
diff changeset
66 ItemGen *v8; // ecx@15
Ritor1
parents:
diff changeset
67
Ritor1
parents:
diff changeset
68 v3 = 0;
Ritor1
parents:
diff changeset
69 if ( (signed int)uNumActors > 0 )
Ritor1
parents:
diff changeset
70 {
602
628694cd5744 Margaret working
zipi
parents: 552
diff changeset
71 v4 = (int *)&pActors[0].sNPC_ID;
0
Ritor1
parents:
diff changeset
72 while ( *(short *)v4 != npc )
Ritor1
parents:
diff changeset
73 {
Ritor1
parents:
diff changeset
74 ++v3;
Ritor1
parents:
diff changeset
75 v4 += 209;
Ritor1
parents:
diff changeset
76 if ( v3 >= (signed int)uNumActors )
Ritor1
parents:
diff changeset
77 return;
Ritor1
parents:
diff changeset
78 }
Ritor1
parents:
diff changeset
79 v5 = v3;
Ritor1
parents:
diff changeset
80 v6 = (char *)&pActors[v5].uCarriedItemID;
Ritor1
parents:
diff changeset
81 if ( a3 )
Ritor1
parents:
diff changeset
82 {
Ritor1
parents:
diff changeset
83 if ( *(short *)v6 )
Ritor1
parents:
diff changeset
84 {
Ritor1
parents:
diff changeset
85 if ( pActors[v5].array_000234[0].uItemID )
Ritor1
parents:
diff changeset
86 {
Ritor1
parents:
diff changeset
87 v7 = (char *)&pActors[v5].array_000234[1];
Ritor1
parents:
diff changeset
88 if ( !*(int *)v7 )
Ritor1
parents:
diff changeset
89 *(int *)v7 = item;
Ritor1
parents:
diff changeset
90 }
Ritor1
parents:
diff changeset
91 else
Ritor1
parents:
diff changeset
92 {
Ritor1
parents:
diff changeset
93 pActors[v5].array_000234[0].uItemID = item;
Ritor1
parents:
diff changeset
94 }
Ritor1
parents:
diff changeset
95 }
Ritor1
parents:
diff changeset
96 else
Ritor1
parents:
diff changeset
97 {
Ritor1
parents:
diff changeset
98 *(short *)v6 = item;
Ritor1
parents:
diff changeset
99 }
Ritor1
parents:
diff changeset
100 }
Ritor1
parents:
diff changeset
101 else
Ritor1
parents:
diff changeset
102 {
Ritor1
parents:
diff changeset
103 if ( *(short *)v6 == item )
Ritor1
parents:
diff changeset
104 {
Ritor1
parents:
diff changeset
105 *(short *)v6 = 0;
Ritor1
parents:
diff changeset
106 }
Ritor1
parents:
diff changeset
107 else
Ritor1
parents:
diff changeset
108 {
Ritor1
parents:
diff changeset
109 v8 = pActors[v5].array_000234;
Ritor1
parents:
diff changeset
110 if ( pActors[v5].array_000234[0].uItemID == item
Ritor1
parents:
diff changeset
111 || (v8 = &pActors[v5].array_000234[1], pActors[v5].array_000234[1].uItemID == item) )
Ritor1
parents:
diff changeset
112 v8->Reset();
Ritor1
parents:
diff changeset
113 }
Ritor1
parents:
diff changeset
114 }
Ritor1
parents:
diff changeset
115 }
Ritor1
parents:
diff changeset
116 }
Ritor1
parents:
diff changeset
117
Ritor1
parents:
diff changeset
118 //----- (004485A7) --------------------------------------------------------
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
119 void Actor::GiveItem(signed int uActorID, unsigned int uItemID, unsigned int bGive)
0
Ritor1
parents:
diff changeset
120 {
Ritor1
parents:
diff changeset
121 unsigned int v3; // eax@3
Ritor1
parents:
diff changeset
122 char *v4; // ecx@3
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
123 int *v5; // eax@8
0
Ritor1
parents:
diff changeset
124 ItemGen *v6; // ecx@12
Ritor1
parents:
diff changeset
125
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
126 if ( (uActorID >= 0) && (signed int)uActorID <= (signed int)(uNumActors - 1) )
0
Ritor1
parents:
diff changeset
127 {
Ritor1
parents:
diff changeset
128 v3 = uActorID;
Ritor1
parents:
diff changeset
129 v4 = (char *)&pActors[uActorID].uCarriedItemID;
Ritor1
parents:
diff changeset
130 if ( bGive )
Ritor1
parents:
diff changeset
131 {
Ritor1
parents:
diff changeset
132 if ( *(short *)v4 )
Ritor1
parents:
diff changeset
133 {
Ritor1
parents:
diff changeset
134 if ( pActors[v3].array_000234[0].uItemID )
Ritor1
parents:
diff changeset
135 {
Ritor1
parents:
diff changeset
136 v5 = &pActors[v3].array_000234[1].uItemID;
Ritor1
parents:
diff changeset
137 if ( !*v5 )
Ritor1
parents:
diff changeset
138 *v5 = uItemID;
Ritor1
parents:
diff changeset
139 }
Ritor1
parents:
diff changeset
140 else
Ritor1
parents:
diff changeset
141 {
Ritor1
parents:
diff changeset
142 pActors[v3].array_000234[0].uItemID = uItemID;
Ritor1
parents:
diff changeset
143 }
Ritor1
parents:
diff changeset
144 }
Ritor1
parents:
diff changeset
145 else
Ritor1
parents:
diff changeset
146 {
Ritor1
parents:
diff changeset
147 *(short *)v4 = uItemID;
Ritor1
parents:
diff changeset
148 }
Ritor1
parents:
diff changeset
149 }
Ritor1
parents:
diff changeset
150 else
Ritor1
parents:
diff changeset
151 {
Ritor1
parents:
diff changeset
152 if ( *(short *)v4 == uItemID )
Ritor1
parents:
diff changeset
153 {
Ritor1
parents:
diff changeset
154 *(short *)v4 = 0;
Ritor1
parents:
diff changeset
155 }
Ritor1
parents:
diff changeset
156 else
Ritor1
parents:
diff changeset
157 {
Ritor1
parents:
diff changeset
158 v6 = pActors[v3].array_000234;
Ritor1
parents:
diff changeset
159 if ( pActors[v3].array_000234[0].uItemID == uItemID
Ritor1
parents:
diff changeset
160 || (v6 = &pActors[v3].array_000234[1], pActors[v3].array_000234[1].uItemID == uItemID) )
Ritor1
parents:
diff changeset
161 v6->Reset();
Ritor1
parents:
diff changeset
162 }
Ritor1
parents:
diff changeset
163 }
Ritor1
parents:
diff changeset
164 }
Ritor1
parents:
diff changeset
165 }
Ritor1
parents:
diff changeset
166
Ritor1
parents:
diff changeset
167 //----- (00445D4A) --------------------------------------------------------
Ritor1
parents:
diff changeset
168 void Actor::InitializeDialogue(int bPlayerSaysHello)
Ritor1
parents:
diff changeset
169 {
959
f8dd764fb7d7 ExitCharacterWindow and other
Ritor1
parents: 948
diff changeset
170 NPCData *pNPCInfo; // ebp@1
0
Ritor1
parents:
diff changeset
171 int v9; // esi@8
959
f8dd764fb7d7 ExitCharacterWindow and other
Ritor1
parents: 948
diff changeset
172 int pNumberContacts; // eax@11
0
Ritor1
parents:
diff changeset
173 char pContainer[32]; // [sp+14h] [bp-28h]@3
Ritor1
parents:
diff changeset
174
Ritor1
parents:
diff changeset
175 dword_A74CDC = -1;
Ritor1
parents:
diff changeset
176 dword_AE336C = -1;
Ritor1
parents:
diff changeset
177 pEventTimer->Pause();
Ritor1
parents:
diff changeset
178 pMiscTimer->Pause();
Ritor1
parents:
diff changeset
179 pAudioPlayer->StopChannels(-1, -1);
Ritor1
parents:
diff changeset
180 uDialogueType = 0;
959
f8dd764fb7d7 ExitCharacterWindow and other
Ritor1
parents: 948
diff changeset
181 sDialogue_SpeakingActorNPC_ID = this->sNPC_ID;
f8dd764fb7d7 ExitCharacterWindow and other
Ritor1
parents: 948
diff changeset
182 pDialogue_SpeakingActor = this;
f8dd764fb7d7 ExitCharacterWindow and other
Ritor1
parents: 948
diff changeset
183 pNPCInfo = GetNPCData(this->sNPC_ID);
f8dd764fb7d7 ExitCharacterWindow and other
Ritor1
parents: 948
diff changeset
184 if ( (pNPCInfo->uFlags & 3) != 2 )
f8dd764fb7d7 ExitCharacterWindow and other
Ritor1
parents: 948
diff changeset
185 pNPCInfo->uFlags = pNPCInfo->uFlags + 1;
373
edd2d8b7e3c4 Interface reloading fix & party alignment enum
Nomad
parents: 323
diff changeset
186
edd2d8b7e3c4 Interface reloading fix & party alignment enum
Nomad
parents: 323
diff changeset
187 switch (pParty->alignment)
edd2d8b7e3c4 Interface reloading fix & party alignment enum
Nomad
parents: 323
diff changeset
188 {
edd2d8b7e3c4 Interface reloading fix & party alignment enum
Nomad
parents: 323
diff changeset
189 case PartyAlignment_Good: sprintf(pContainer, "evt%02d-b", const_2()); break;
edd2d8b7e3c4 Interface reloading fix & party alignment enum
Nomad
parents: 323
diff changeset
190 case PartyAlignment_Neutral: sprintf(pContainer, "evt%02d", const_2()); break;
edd2d8b7e3c4 Interface reloading fix & party alignment enum
Nomad
parents: 323
diff changeset
191 case PartyAlignment_Evil: sprintf(pContainer, "evt%02d-c", const_2()); break;
0
Ritor1
parents:
diff changeset
192 }
373
edd2d8b7e3c4 Interface reloading fix & party alignment enum
Nomad
parents: 323
diff changeset
193
457
Ritor1
parents: 417
diff changeset
194 pDialogueNPCCount = 0;
0
Ritor1
parents:
diff changeset
195 uNumDialogueNPCPortraits = 1;
948
5a2dbb00c399 Code cleaning.
Nomad
parents: 924
diff changeset
196 pTexture_Dialogue_Background = pIcons_LOD->LoadTexturePtr(pContainer, TEXTURE_16BIT_PALETTE);
959
f8dd764fb7d7 ExitCharacterWindow and other
Ritor1
parents: 948
diff changeset
197 sprintf(pContainer, "npc%03u", pNPCInfo->uPortraitID);
0
Ritor1
parents:
diff changeset
198 v9 = 0;
948
5a2dbb00c399 Code cleaning.
Nomad
parents: 924
diff changeset
199 pDialogueNPCPortraits[0] = pIcons_LOD->LoadTexturePtr(pContainer, TEXTURE_16BIT_PALETTE);
0
Ritor1
parents:
diff changeset
200 dword_591084 = areWeLoadingTexture;
910
Ritor1
parents: 863
diff changeset
201 uTextureID_right_panel_loop = uTextureID_right_panel;
959
f8dd764fb7d7 ExitCharacterWindow and other
Ritor1
parents: 948
diff changeset
202 if ( !pNPCInfo->Hired() && pNPCInfo->Location2D >= 0 )
0
Ritor1
parents:
diff changeset
203 {
959
f8dd764fb7d7 ExitCharacterWindow and other
Ritor1
parents: 948
diff changeset
204 if ( (signed int)pParty->GetPartyFame() <= pNPCInfo->fame
f8dd764fb7d7 ExitCharacterWindow and other
Ritor1
parents: 948
diff changeset
205 || (pNumberContacts = pNPCInfo->uFlags & 0xFFFFFF7F, (pNumberContacts & 0x80000000u) != 0) )
0
Ritor1
parents:
diff changeset
206 {
Ritor1
parents:
diff changeset
207 v9 = 1;
Ritor1
parents:
diff changeset
208 }
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
209 else
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
210 {
959
f8dd764fb7d7 ExitCharacterWindow and other
Ritor1
parents: 948
diff changeset
211 if ( pNumberContacts > 1 )
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
212 {
959
f8dd764fb7d7 ExitCharacterWindow and other
Ritor1
parents: 948
diff changeset
213 if ( pNumberContacts == 2 )
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
214 {
959
f8dd764fb7d7 ExitCharacterWindow and other
Ritor1
parents: 948
diff changeset
215 v9 = 3;
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
216 }
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
217 else
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
218 {
959
f8dd764fb7d7 ExitCharacterWindow and other
Ritor1
parents: 948
diff changeset
219 if ( pNumberContacts != 3 )
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
220 {
959
f8dd764fb7d7 ExitCharacterWindow and other
Ritor1
parents: 948
diff changeset
221 if ( pNumberContacts != 4 )
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
222 v9 = 1;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
223 }
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
224 else
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
225 {
959
f8dd764fb7d7 ExitCharacterWindow and other
Ritor1
parents: 948
diff changeset
226 v9 = 2;
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
227 }
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
228 }
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
229 }
959
f8dd764fb7d7 ExitCharacterWindow and other
Ritor1
parents: 948
diff changeset
230 else if ( pNPCInfo->rep )
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
231 {
959
f8dd764fb7d7 ExitCharacterWindow and other
Ritor1
parents: 948
diff changeset
232 v9 = 2;
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
233 }
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
234 }
0
Ritor1
parents:
diff changeset
235 }
602
628694cd5744 Margaret working
zipi
parents: 552
diff changeset
236 if ( (sDialogue_SpeakingActorNPC_ID & 0x80000000u) != 0 )
0
Ritor1
parents:
diff changeset
237 v9 = 4;
959
f8dd764fb7d7 ExitCharacterWindow and other
Ritor1
parents: 948
diff changeset
238 pDialogueWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_Dialogue, v9, 0);//pNumberContacts = 1, v9 = 0; pNumberContacts = 2, v9 = 3;
f8dd764fb7d7 ExitCharacterWindow and other
Ritor1
parents: 948
diff changeset
239 if (pNPCInfo->Hired())
0
Ritor1
parents:
diff changeset
240 {
959
f8dd764fb7d7 ExitCharacterWindow and other
Ritor1
parents: 948
diff changeset
241 if ( !pNPCInfo->bHasUsedTheAbility )
0
Ritor1
parents:
diff changeset
242 {
959
f8dd764fb7d7 ExitCharacterWindow and other
Ritor1
parents: 948
diff changeset
243 if ( pNPCInfo->uProfession >= 10 )
0
Ritor1
parents:
diff changeset
244 {
959
f8dd764fb7d7 ExitCharacterWindow and other
Ritor1
parents: 948
diff changeset
245 if ( pNPCInfo->uProfession <= 12 || pNPCInfo->uProfession > 32 && (pNPCInfo->uProfession <= 34
f8dd764fb7d7 ExitCharacterWindow and other
Ritor1
parents: 948
diff changeset
246 || pNPCInfo->uProfession > 38 && (pNPCInfo->uProfession <= 43 || pNPCInfo->uProfession == 52)) )
0
Ritor1
parents:
diff changeset
247 {
959
f8dd764fb7d7 ExitCharacterWindow and other
Ritor1
parents: 948
diff changeset
248 pDialogueWindow->CreateButton(480, 250, 140, LOBYTE(pFontArrus->uFontHeight) - 3, 1, 0, UIMSG_SelectNPCDialogueOption, 9, 0, "", 0);
0
Ritor1
parents:
diff changeset
249 pDialogueWindow->_41D08F(4, 1, 0, 1);
Ritor1
parents:
diff changeset
250 }
Ritor1
parents:
diff changeset
251 }
Ritor1
parents:
diff changeset
252 }
Ritor1
parents:
diff changeset
253 }
948
5a2dbb00c399 Code cleaning.
Nomad
parents: 924
diff changeset
254
5a2dbb00c399 Code cleaning.
Nomad
parents: 924
diff changeset
255 pDialogueWindow->CreateButton( 61, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0);
5a2dbb00c399 Code cleaning.
Nomad
parents: 924
diff changeset
256 pDialogueWindow->CreateButton(177, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0);
5a2dbb00c399 Code cleaning.
Nomad
parents: 924
diff changeset
257 pDialogueWindow->CreateButton(292, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0);
5a2dbb00c399 Code cleaning.
Nomad
parents: 924
diff changeset
258 pDialogueWindow->CreateButton(407, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0);
5a2dbb00c399 Code cleaning.
Nomad
parents: 924
diff changeset
259
959
f8dd764fb7d7 ExitCharacterWindow and other
Ritor1
parents: 948
diff changeset
260 if (bPlayerSaysHello && uActiveCharacter && !pNPCInfo->Hired())
0
Ritor1
parents:
diff changeset
261 {
187
49728858c35e On player voices
Nomad
parents: 141
diff changeset
262 if (pParty->uCurrentHour < 5 || pParty->uCurrentHour > 21)
188
207b2492e14b AddItem crash
Nomad
parents: 187
diff changeset
263 pPlayers[uActiveCharacter]->PlaySound(SPEECH_GoodEvening, 0);
0
Ritor1
parents:
diff changeset
264 else
188
207b2492e14b AddItem crash
Nomad
parents: 187
diff changeset
265 pPlayers[uActiveCharacter]->PlaySound(SPEECH_GoodDay, 0);
0
Ritor1
parents:
diff changeset
266 }
Ritor1
parents:
diff changeset
267 }
188
207b2492e14b AddItem crash
Nomad
parents: 187
diff changeset
268
0
Ritor1
parents:
diff changeset
269 //----- (0040894B) --------------------------------------------------------
Ritor1
parents:
diff changeset
270 bool Actor::CanAct()
Ritor1
parents:
diff changeset
271 {
Ritor1
parents:
diff changeset
272 signed int v1; // esi@1
Ritor1
parents:
diff changeset
273 bool v2; // edi@2
Ritor1
parents:
diff changeset
274 unsigned __int16 v3; // ax@6
Ritor1
parents:
diff changeset
275
Ritor1
parents:
diff changeset
276 v1 = 0;
Ritor1
parents:
diff changeset
277 v2 = (signed __int64)this->pActorBuffs[5].uExpireTime > 0;// stoned
Ritor1
parents:
diff changeset
278 if ( (signed __int64)this->pActorBuffs[6].uExpireTime > 0 )// paralyzed
Ritor1
parents:
diff changeset
279 v1 = 1;
Ritor1
parents:
diff changeset
280 v3 = this->uAIState;
Ritor1
parents:
diff changeset
281 return (v2 | v1 | v3 == Dying | v3 == Dead | v3 == Removed | v3 == Summoned | v3 == Disabled) == 0;
Ritor1
parents:
diff changeset
282 }
Ritor1
parents:
diff changeset
283
Ritor1
parents:
diff changeset
284 //----- (004089C7) --------------------------------------------------------
303
3dcc9d945eeb DamageMonsterFromParty
Nomad
parents: 291
diff changeset
285 bool Actor::IsNotAlive()
0
Ritor1
parents:
diff changeset
286 {
Ritor1
parents:
diff changeset
287 signed int v1; // esi@1
303
3dcc9d945eeb DamageMonsterFromParty
Nomad
parents: 291
diff changeset
288 //unsigned __int16 v2; // ax@3
0
Ritor1
parents:
diff changeset
289
Ritor1
parents:
diff changeset
290 v1 = 0;
303
3dcc9d945eeb DamageMonsterFromParty
Nomad
parents: 291
diff changeset
291 if (pActorBuffs[5].uExpireTime)
0
Ritor1
parents:
diff changeset
292 v1 = 1;
303
3dcc9d945eeb DamageMonsterFromParty
Nomad
parents: 291
diff changeset
293 //v2 = this->uAIState;
3dcc9d945eeb DamageMonsterFromParty
Nomad
parents: 291
diff changeset
294 return (v1 | (uAIState == Dying) | (uAIState == Dead) | (uAIState == Removed) | (uAIState == Summoned) | (uAIState == Disabled)) != 0;
0
Ritor1
parents:
diff changeset
295 }
Ritor1
parents:
diff changeset
296
Ritor1
parents:
diff changeset
297 //----- (004086E9) --------------------------------------------------------
Ritor1
parents:
diff changeset
298 void Actor::SetRandomGoldIfTheresNoItem()
Ritor1
parents:
diff changeset
299 {
Ritor1
parents:
diff changeset
300 Actor *v1; // esi@1
Ritor1
parents:
diff changeset
301 int v2; // edi@1
Ritor1
parents:
diff changeset
302 signed int v3; // ebx@2
Ritor1
parents:
diff changeset
303 unsigned __int8 v4; // al@7
Ritor1
parents:
diff changeset
304
Ritor1
parents:
diff changeset
305 v1 = this;
Ritor1
parents:
diff changeset
306 v2 = 0;
Ritor1
parents:
diff changeset
307 if ( !this->array_000234[3].uItemID )
Ritor1
parents:
diff changeset
308 {
Ritor1
parents:
diff changeset
309 v3 = 0;
Ritor1
parents:
diff changeset
310 if ( this->pMonsterInfo.uTreasureDiceRolls )
Ritor1
parents:
diff changeset
311 {
Ritor1
parents:
diff changeset
312 do
Ritor1
parents:
diff changeset
313 {
Ritor1
parents:
diff changeset
314 ++v3;
Ritor1
parents:
diff changeset
315 v2 += rand() % v1->pMonsterInfo.uTreasureDiceSides + 1;
Ritor1
parents:
diff changeset
316 }
Ritor1
parents:
diff changeset
317 while ( v3 < v1->pMonsterInfo.uTreasureDiceRolls );
Ritor1
parents:
diff changeset
318 if ( v2 )
Ritor1
parents:
diff changeset
319 {
Ritor1
parents:
diff changeset
320 v1->array_000234[3].uItemID = 197;
377
243418228760 GetIdentifiedName
Gloval
parents: 373
diff changeset
321 v1->array_000234[3].uSpecEnchantmentType = v2;
0
Ritor1
parents:
diff changeset
322 }
Ritor1
parents:
diff changeset
323 }
Ritor1
parents:
diff changeset
324 }
Ritor1
parents:
diff changeset
325 if ( rand() % 100 < v1->pMonsterInfo.uTreasureDropChance )
Ritor1
parents:
diff changeset
326 {
Ritor1
parents:
diff changeset
327 v4 = v1->pMonsterInfo.uTreasureLevel;
Ritor1
parents:
diff changeset
328 if ( v4 )
Ritor1
parents:
diff changeset
329 pItemsTable->GenerateItem(v4, v1->pMonsterInfo.uTreasureType, &v1->array_000234[2]);
Ritor1
parents:
diff changeset
330 }
Ritor1
parents:
diff changeset
331 v1->uAttributes |= 0x800000;
Ritor1
parents:
diff changeset
332 }
Ritor1
parents:
diff changeset
333
Ritor1
parents:
diff changeset
334 //----- (00404AC7) --------------------------------------------------------
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
335 void __fastcall Actor::SpellAttack(unsigned int uActorID, AIDirection *pDir, int spellnum, int a4, unsigned int uSkillLevel)
0
Ritor1
parents:
diff changeset
336 {
Ritor1
parents:
diff changeset
337 Actor *v5; // esi@1
Ritor1
parents:
diff changeset
338 unsigned int v6; // edi@1
Ritor1
parents:
diff changeset
339 unsigned int v7; // eax@1
Ritor1
parents:
diff changeset
340 int v8; // edi@16
Ritor1
parents:
diff changeset
341 int v9; // edi@17
Ritor1
parents:
diff changeset
342 signed int v10; // ecx@22
Ritor1
parents:
diff changeset
343 signed int v11; // eax@29
Ritor1
parents:
diff changeset
344 __int16 *v12; // edi@30
Ritor1
parents:
diff changeset
345 int v13; // ecx@34
Ritor1
parents:
diff changeset
346 int v14; // edx@34
Ritor1
parents:
diff changeset
347 int v15; // eax@34
Ritor1
parents:
diff changeset
348 AIDirection *v16; // esi@34
Ritor1
parents:
diff changeset
349 unsigned __int16 v17; // di@34
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
350 //int v18; // eax@34
0
Ritor1
parents:
diff changeset
351 int v19; // edi@34
Ritor1
parents:
diff changeset
352 int v20; // eax@35
Ritor1
parents:
diff changeset
353 int v21; // eax@39
Ritor1
parents:
diff changeset
354 SoundID v22; // eax@39
Ritor1
parents:
diff changeset
355 signed int v23; // eax@41
Ritor1
parents:
diff changeset
356 double v24; // st7@49
Ritor1
parents:
diff changeset
357 float v25; // ST5C_4@50
Ritor1
parents:
diff changeset
358 int v26; // eax@50
Ritor1
parents:
diff changeset
359 double v27; // st7@50
Ritor1
parents:
diff changeset
360 double v28; // st6@50
Ritor1
parents:
diff changeset
361 float v29; // ST4C_4@51
Ritor1
parents:
diff changeset
362 int v30; // esi@50
Ritor1
parents:
diff changeset
363 int v31; // ST3C_4@51
Ritor1
parents:
diff changeset
364 unsigned int v32; // edi@51
Ritor1
parents:
diff changeset
365 char *v33; // eax@54
Ritor1
parents:
diff changeset
366 unsigned __int16 v34; // ax@57
Ritor1
parents:
diff changeset
367 signed int v35; // ecx@58
Ritor1
parents:
diff changeset
368 signed int v36; // eax@67
Ritor1
parents:
diff changeset
369 signed int v37; // eax@68
Ritor1
parents:
diff changeset
370 signed __int64 v38; // qtt@69
Ritor1
parents:
diff changeset
371 int v39; // ecx@75
Ritor1
parents:
diff changeset
372 int v40; // eax@79
Ritor1
parents:
diff changeset
373 int v41; // ecx@90
Ritor1
parents:
diff changeset
374 int v42; // ecx@91
Ritor1
parents:
diff changeset
375 int v43; // eax@95
Ritor1
parents:
diff changeset
376 int v44; // ecx@100
Ritor1
parents:
diff changeset
377 int v45; // ecx@101
Ritor1
parents:
diff changeset
378 int v46; // eax@105
Ritor1
parents:
diff changeset
379 unsigned int v47; // ebx@106
Ritor1
parents:
diff changeset
380 int v48; // ecx@110
Ritor1
parents:
diff changeset
381 char v49; // zf@123
Ritor1
parents:
diff changeset
382 int v50; // eax@127
Ritor1
parents:
diff changeset
383 int v51; // ecx@130
Ritor1
parents:
diff changeset
384 int v52; // eax@132
Ritor1
parents:
diff changeset
385 int v53; // ecx@137
Ritor1
parents:
diff changeset
386 int v54; // ecx@138
Ritor1
parents:
diff changeset
387 int v55; // eax@142
Ritor1
parents:
diff changeset
388 SpellBuff *v56; // esi@143
Ritor1
parents:
diff changeset
389 Player **v57; // esi@145
Ritor1
parents:
diff changeset
390 int v58; // eax@146
Ritor1
parents:
diff changeset
391 int v59; // edi@146
Ritor1
parents:
diff changeset
392 int v60; // eax@146
Ritor1
parents:
diff changeset
393 int v61; // edi@146
Ritor1
parents:
diff changeset
394 int v62; // eax@146
Ritor1
parents:
diff changeset
395 signed int v63; // edi@146
Ritor1
parents:
diff changeset
396 signed int v64; // edi@147
Ritor1
parents:
diff changeset
397 int v65; // eax@151
Ritor1
parents:
diff changeset
398 char *v66; // eax@160
Ritor1
parents:
diff changeset
399 int v67; // edi@167
Ritor1
parents:
diff changeset
400 int v68; // edi@168
Ritor1
parents:
diff changeset
401 int v69; // eax@171
Ritor1
parents:
diff changeset
402 signed int v70; // ecx@172
Ritor1
parents:
diff changeset
403 signed int v71; // eax@179
Ritor1
parents:
diff changeset
404 __int16 *v72; // edi@180
Ritor1
parents:
diff changeset
405 int v73; // ecx@184
Ritor1
parents:
diff changeset
406 int v74; // edx@184
Ritor1
parents:
diff changeset
407 int v75; // eax@184
Ritor1
parents:
diff changeset
408 AIDirection *v76; // esi@184
Ritor1
parents:
diff changeset
409 unsigned __int16 v77; // di@184
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
410 //int v78; // eax@184
0
Ritor1
parents:
diff changeset
411 int v79; // edx@185
Ritor1
parents:
diff changeset
412 int v80; // eax@185
Ritor1
parents:
diff changeset
413 int v81; // eax@189
Ritor1
parents:
diff changeset
414 unsigned __int16 v82; // ax@190
Ritor1
parents:
diff changeset
415 int v83; // ecx@192
Ritor1
parents:
diff changeset
416 int v84; // edx@192
Ritor1
parents:
diff changeset
417 int v85; // eax@192
Ritor1
parents:
diff changeset
418 AIDirection *v86; // esi@192
Ritor1
parents:
diff changeset
419 unsigned __int16 v87; // di@192
Ritor1
parents:
diff changeset
420 __int16 v88; // ax@192
Ritor1
parents:
diff changeset
421 signed int v89; // ecx@192
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
422 //int v90; // eax@192
0
Ritor1
parents:
diff changeset
423 signed int v91; // eax@200
Ritor1
parents:
diff changeset
424 int v92; // eax@201
Ritor1
parents:
diff changeset
425 int v93; // ecx@207
Ritor1
parents:
diff changeset
426 int v94; // ecx@208
Ritor1
parents:
diff changeset
427 int v95; // eax@212
Ritor1
parents:
diff changeset
428 int v96; // ecx@217
Ritor1
parents:
diff changeset
429 int v97; // eax@221
Ritor1
parents:
diff changeset
430 SoundID v98; // [sp-18h] [bp-E8h]@79
Ritor1
parents:
diff changeset
431 signed int v99; // [sp-14h] [bp-E4h]@39
Ritor1
parents:
diff changeset
432 unsigned int v100; // [sp-10h] [bp-E0h]@39
Ritor1
parents:
diff changeset
433 signed int v101; // [sp-Ch] [bp-DCh]@39
Ritor1
parents:
diff changeset
434 signed int v102; // [sp-8h] [bp-D8h]@39
Ritor1
parents:
diff changeset
435 int v103; // [sp-4h] [bp-D4h]@39
Ritor1
parents:
diff changeset
436 unsigned int v104; // [sp+0h] [bp-D0h]@39
Ritor1
parents:
diff changeset
437 signed int v105; // [sp+4h] [bp-CCh]@23
Ritor1
parents:
diff changeset
438 int v106; // [sp+4h] [bp-CCh]@39
Ritor1
parents:
diff changeset
439 signed int v107; // [sp+4h] [bp-CCh]@42
Ritor1
parents:
diff changeset
440 signed int v108; // [sp+4h] [bp-CCh]@173
Ritor1
parents:
diff changeset
441 int pitch; // [sp+2Ch] [bp-A4h]@51
Ritor1
parents:
diff changeset
442 float v110; // [sp+30h] [bp-A0h]@50
Ritor1
parents:
diff changeset
443 int v111; // [sp+38h] [bp-98h]@41
Ritor1
parents:
diff changeset
444 float v112; // [sp+3Ch] [bp-94h]@49
Ritor1
parents:
diff changeset
445 int v113; // [sp+40h] [bp-90h]@41
Ritor1
parents:
diff changeset
446 int v114; // [sp+48h] [bp-88h]@41
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
447 SpriteObject a1; // [sp+4Ch] [bp-84h]@1
0
Ritor1
parents:
diff changeset
448 int v116; // [sp+BCh] [bp-14h]@49
Ritor1
parents:
diff changeset
449 AIDirection *v117; // [sp+C0h] [bp-10h]@1
Ritor1
parents:
diff changeset
450 int v118; // [sp+C4h] [bp-Ch]@29
Ritor1
parents:
diff changeset
451 float v119; // [sp+C8h] [bp-8h]@48
Ritor1
parents:
diff changeset
452 float v120; // [sp+CCh] [bp-4h]@1
Ritor1
parents:
diff changeset
453 int spellnuma; // [sp+D8h] [bp+8h]@29
Ritor1
parents:
diff changeset
454 int spellnumb; // [sp+D8h] [bp+8h]@48
Ritor1
parents:
diff changeset
455 float spellnumc; // [sp+D8h] [bp+8h]@50
Ritor1
parents:
diff changeset
456 signed int spellnumd; // [sp+D8h] [bp+8h]@53
Ritor1
parents:
diff changeset
457 int spellnume; // [sp+D8h] [bp+8h]@179
Ritor1
parents:
diff changeset
458 int a1a; // [sp+E0h] [bp+10h]@34
Ritor1
parents:
diff changeset
459 signed int a1b; // [sp+E0h] [bp+10h]@145
Ritor1
parents:
diff changeset
460 int a1c; // [sp+E0h] [bp+10h]@184
Ritor1
parents:
diff changeset
461
Ritor1
parents:
diff changeset
462 LODWORD(v120) = uActorID;
Ritor1
parents:
diff changeset
463 v5 = &pActors[uActorID];
Ritor1
parents:
diff changeset
464 v117 = pDir;
Ritor1
parents:
diff changeset
465 v6 = uSkillLevel & 0x3F;
Ritor1
parents:
diff changeset
466 v7 = SkillToMastery(uSkillLevel);
Ritor1
parents:
diff changeset
467 if ( spellnum <= 47 )
Ritor1
parents:
diff changeset
468 {
Ritor1
parents:
diff changeset
469 if ( spellnum != 47 )
Ritor1
parents:
diff changeset
470 {
Ritor1
parents:
diff changeset
471 if ( spellnum <= 18 )
Ritor1
parents:
diff changeset
472 {
Ritor1
parents:
diff changeset
473 if ( spellnum == 18 || spellnum == 2 )
Ritor1
parents:
diff changeset
474 goto LABEL_159;
Ritor1
parents:
diff changeset
475 if ( spellnum != 5 )
Ritor1
parents:
diff changeset
476 {
Ritor1
parents:
diff changeset
477 if ( spellnum == 6 )
Ritor1
parents:
diff changeset
478 goto LABEL_159;
Ritor1
parents:
diff changeset
479 if ( spellnum != 9 )
Ritor1
parents:
diff changeset
480 {
Ritor1
parents:
diff changeset
481 if ( spellnum != 11 )
Ritor1
parents:
diff changeset
482 {
Ritor1
parents:
diff changeset
483 if ( spellnum != 15 )
Ritor1
parents:
diff changeset
484 {
Ritor1
parents:
diff changeset
485 if ( spellnum != 17 )
Ritor1
parents:
diff changeset
486 return;
Ritor1
parents:
diff changeset
487 if ( (signed int)v7 <= 0 )
Ritor1
parents:
diff changeset
488 goto LABEL_20;
Ritor1
parents:
diff changeset
489 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
490 {
Ritor1
parents:
diff changeset
491 v9 = 300 * v6;
Ritor1
parents:
diff changeset
492 }
Ritor1
parents:
diff changeset
493 else
Ritor1
parents:
diff changeset
494 {
Ritor1
parents:
diff changeset
495 if ( v7 != 3 )
Ritor1
parents:
diff changeset
496 {
Ritor1
parents:
diff changeset
497 if ( v7 == 4 )
Ritor1
parents:
diff changeset
498 {
Ritor1
parents:
diff changeset
499 v8 = 3600 * (v6 + 64);
Ritor1
parents:
diff changeset
500 LABEL_21:
Ritor1
parents:
diff changeset
501 v5->pActorBuffs[15].Apply(
Ritor1
parents:
diff changeset
502 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v8 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
503 v7,
Ritor1
parents:
diff changeset
504 0,
Ritor1
parents:
diff changeset
505 0,
Ritor1
parents:
diff changeset
506 0);
Ritor1
parents:
diff changeset
507 return;
Ritor1
parents:
diff changeset
508 }
Ritor1
parents:
diff changeset
509 LABEL_20:
Ritor1
parents:
diff changeset
510 v8 = 0;
Ritor1
parents:
diff changeset
511 goto LABEL_21;
Ritor1
parents:
diff changeset
512 }
Ritor1
parents:
diff changeset
513 v9 = 900 * v6;
Ritor1
parents:
diff changeset
514 }
Ritor1
parents:
diff changeset
515 v8 = v9 + 3840;
Ritor1
parents:
diff changeset
516 goto LABEL_21;
Ritor1
parents:
diff changeset
517 }
Ritor1
parents:
diff changeset
518 v10 = 3;
Ritor1
parents:
diff changeset
519 if ( uSkillLevel & 0x0100 )
Ritor1
parents:
diff changeset
520 {
Ritor1
parents:
diff changeset
521 v105 = 9;
Ritor1
parents:
diff changeset
522 }
Ritor1
parents:
diff changeset
523 else
Ritor1
parents:
diff changeset
524 {
Ritor1
parents:
diff changeset
525 if ( (uSkillLevel & 0x80u) == 0 )
Ritor1
parents:
diff changeset
526 {
Ritor1
parents:
diff changeset
527 if ( !(uSkillLevel & 0x40) )
Ritor1
parents:
diff changeset
528 goto LABEL_29;
Ritor1
parents:
diff changeset
529 v105 = 5;
Ritor1
parents:
diff changeset
530 }
Ritor1
parents:
diff changeset
531 else
Ritor1
parents:
diff changeset
532 {
Ritor1
parents:
diff changeset
533 v105 = 7;
Ritor1
parents:
diff changeset
534 }
Ritor1
parents:
diff changeset
535 }
Ritor1
parents:
diff changeset
536 v10 = v105;
Ritor1
parents:
diff changeset
537 LABEL_29:
Ritor1
parents:
diff changeset
538 spellnuma = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360;
924
a78f08dbeb88 CastSpellInfo
Ritor1
parents: 910
diff changeset
539 a1.uType = stru_4E3ACC[15].uType;
0
Ritor1
parents:
diff changeset
540 v118 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v10 - 1);
Ritor1
parents:
diff changeset
541 v11 = 0;
Ritor1
parents:
diff changeset
542 if ( (signed int)pObjectList->uNumObjects <= 0 )
Ritor1
parents:
diff changeset
543 {
Ritor1
parents:
diff changeset
544 LABEL_33:
Ritor1
parents:
diff changeset
545 LOWORD(v11) = 0;
Ritor1
parents:
diff changeset
546 }
Ritor1
parents:
diff changeset
547 else
Ritor1
parents:
diff changeset
548 {
Ritor1
parents:
diff changeset
549 v12 = &pObjectList->pObjects->uObjectID;
924
a78f08dbeb88 CastSpellInfo
Ritor1
parents: 910
diff changeset
550 while ( stru_4E3ACC[15].uType != *v12 )
0
Ritor1
parents:
diff changeset
551 {
Ritor1
parents:
diff changeset
552 ++v11;
Ritor1
parents:
diff changeset
553 v12 += 28;
Ritor1
parents:
diff changeset
554 if ( v11 >= (signed int)pObjectList->uNumObjects )
Ritor1
parents:
diff changeset
555 goto LABEL_33;
Ritor1
parents:
diff changeset
556 }
Ritor1
parents:
diff changeset
557 }
Ritor1
parents:
diff changeset
558 a1.uObjectDescID = v11;
Ritor1
parents:
diff changeset
559 a1.stru_24.Reset();
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
560 a1.spell_id = SPELL_AIR_SPARKS;
0
Ritor1
parents:
diff changeset
561 v13 = v5->vPosition.x;
Ritor1
parents:
diff changeset
562 v14 = v5->vPosition.y;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
563 a1.spell_level = uSkillLevel;
0
Ritor1
parents:
diff changeset
564 a1.vPosition.x = v13;
Ritor1
parents:
diff changeset
565 v15 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1);
Ritor1
parents:
diff changeset
566 v16 = v117;
Ritor1
parents:
diff changeset
567 v17 = LOWORD(v117->uYawAngle);
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
568 a1.spell_skill = 0;
0
Ritor1
parents:
diff changeset
569 a1.vPosition.y = v14;
Ritor1
parents:
diff changeset
570 a1.vPosition.z = v15;
Ritor1
parents:
diff changeset
571 a1.uFacing = v17;
Ritor1
parents:
diff changeset
572 a1.uSoundID = 0;
Ritor1
parents:
diff changeset
573 a1.uAttributes = 0;
Ritor1
parents:
diff changeset
574 a1.uSectorID = pIndoor->GetSector(v13, v14, v15);
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
575 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120));
0
Ritor1
parents:
diff changeset
576 a1.uSpriteFrameID = 0;
823
c1da83d8223f More spell renames
Nomad
parents: 822
diff changeset
577 a1.spell_target_pid = 0;
0
Ritor1
parents:
diff changeset
578 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
579 v19 = spellnuma / -2;
Ritor1
parents:
diff changeset
580 a1a = spellnuma / 2;
Ritor1
parents:
diff changeset
581 if ( spellnuma / -2 > spellnuma / 2 )
Ritor1
parents:
diff changeset
582 {
Ritor1
parents:
diff changeset
583 v20 = spellnuma / 2;
Ritor1
parents:
diff changeset
584 }
Ritor1
parents:
diff changeset
585 else
Ritor1
parents:
diff changeset
586 {
Ritor1
parents:
diff changeset
587 do
Ritor1
parents:
diff changeset
588 {
Ritor1
parents:
diff changeset
589 a1.uFacing = v19 + LOWORD(v16->uYawAngle);
Ritor1
parents:
diff changeset
590 v20 = a1.Create(
Ritor1
parents:
diff changeset
591 (signed __int16)a1.uFacing,
Ritor1
parents:
diff changeset
592 v16->uPitchAngle,
Ritor1
parents:
diff changeset
593 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
594 0);
Ritor1
parents:
diff changeset
595 v19 += v118;
Ritor1
parents:
diff changeset
596 }
Ritor1
parents:
diff changeset
597 while ( v19 <= a1a );
Ritor1
parents:
diff changeset
598 }
Ritor1
parents:
diff changeset
599 if ( v20 != -1 )
Ritor1
parents:
diff changeset
600 {
Ritor1
parents:
diff changeset
601 v106 = 0;
Ritor1
parents:
diff changeset
602 v104 = 0;
Ritor1
parents:
diff changeset
603 v103 = 0;
Ritor1
parents:
diff changeset
604 v102 = 0;
Ritor1
parents:
diff changeset
605 v21 = 8 * v20;
Ritor1
parents:
diff changeset
606 v101 = -1;
Ritor1
parents:
diff changeset
607 LOBYTE(v21) = v21 | 2;
Ritor1
parents:
diff changeset
608 v100 = 0;
Ritor1
parents:
diff changeset
609 v99 = v21;
Ritor1
parents:
diff changeset
610 v22 = (SoundID)word_4EE088_sound_ids[15];
Ritor1
parents:
diff changeset
611 LABEL_202:
Ritor1
parents:
diff changeset
612 v98 = v22;
Ritor1
parents:
diff changeset
613 goto LABEL_222;
Ritor1
parents:
diff changeset
614 }
Ritor1
parents:
diff changeset
615 return;
Ritor1
parents:
diff changeset
616 }
Ritor1
parents:
diff changeset
617 LABEL_159:
924
a78f08dbeb88 CastSpellInfo
Ritor1
parents: 910
diff changeset
618 a1.uType = stru_4E3ACC[spellnum].uType;
0
Ritor1
parents:
diff changeset
619 v119 = 0.0;
Ritor1
parents:
diff changeset
620 if ( (signed int)pObjectList->uNumObjects <= 0 )
Ritor1
parents:
diff changeset
621 {
Ritor1
parents:
diff changeset
622 LABEL_191:
Ritor1
parents:
diff changeset
623 v82 = 0;
Ritor1
parents:
diff changeset
624 }
Ritor1
parents:
diff changeset
625 else
Ritor1
parents:
diff changeset
626 {
Ritor1
parents:
diff changeset
627 v66 = (char *)&pObjectList->pObjects->uObjectID;
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
628 while ( (short)a1.uType != *(short *)v66 )
0
Ritor1
parents:
diff changeset
629 {
Ritor1
parents:
diff changeset
630 ++LODWORD(v119);
Ritor1
parents:
diff changeset
631 v66 += 56;
Ritor1
parents:
diff changeset
632 if ( SLODWORD(v119) >= (signed int)pObjectList->uNumObjects )
Ritor1
parents:
diff changeset
633 goto LABEL_191;
Ritor1
parents:
diff changeset
634 }
Ritor1
parents:
diff changeset
635 v82 = LOWORD(v119);
Ritor1
parents:
diff changeset
636 }
Ritor1
parents:
diff changeset
637 a1.uObjectDescID = v82;
Ritor1
parents:
diff changeset
638 a1.stru_24.Reset();
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
639 a1.spell_id = spellnum;
0
Ritor1
parents:
diff changeset
640 v83 = v5->vPosition.x;
Ritor1
parents:
diff changeset
641 v84 = v5->vPosition.y;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
642 a1.spell_level = uSkillLevel;
0
Ritor1
parents:
diff changeset
643 a1.vPosition.x = v83;
Ritor1
parents:
diff changeset
644 v85 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1);
Ritor1
parents:
diff changeset
645 v86 = v117;
Ritor1
parents:
diff changeset
646 v87 = LOWORD(v117->uYawAngle);
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
647 a1.spell_skill = 0;
0
Ritor1
parents:
diff changeset
648 a1.vPosition.y = v84;
Ritor1
parents:
diff changeset
649 a1.vPosition.z = v85;
Ritor1
parents:
diff changeset
650 a1.uFacing = v87;
Ritor1
parents:
diff changeset
651 a1.uSoundID = 0;
Ritor1
parents:
diff changeset
652 a1.uAttributes = 0;
Ritor1
parents:
diff changeset
653 v88 = pIndoor->GetSector(v83, v84, v85);
Ritor1
parents:
diff changeset
654 v89 = v86->uDistance;
Ritor1
parents:
diff changeset
655 a1.uSectorID = v88;
Ritor1
parents:
diff changeset
656 LODWORD(v119) = v89;
Ritor1
parents:
diff changeset
657 a1.uSpriteFrameID = 0;
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
658 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120));
823
c1da83d8223f More spell renames
Nomad
parents: 822
diff changeset
659 a1.spell_target_pid = 0;
0
Ritor1
parents:
diff changeset
660 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
661 if ( (double)v89 >= 307.2 )
Ritor1
parents:
diff changeset
662 {
Ritor1
parents:
diff changeset
663 if ( v89 >= 1024 )
Ritor1
parents:
diff changeset
664 {
Ritor1
parents:
diff changeset
665 if ( v89 >= 2560 )
Ritor1
parents:
diff changeset
666 {
Ritor1
parents:
diff changeset
667 if ( v89 < 5120 )
Ritor1
parents:
diff changeset
668 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
669 }
Ritor1
parents:
diff changeset
670 else
Ritor1
parents:
diff changeset
671 {
Ritor1
parents:
diff changeset
672 a1.field_60_distance_related_prolly_lod = 2;
Ritor1
parents:
diff changeset
673 }
Ritor1
parents:
diff changeset
674 }
Ritor1
parents:
diff changeset
675 else
Ritor1
parents:
diff changeset
676 {
Ritor1
parents:
diff changeset
677 a1.field_60_distance_related_prolly_lod = 1;
Ritor1
parents:
diff changeset
678 }
Ritor1
parents:
diff changeset
679 }
Ritor1
parents:
diff changeset
680 else
Ritor1
parents:
diff changeset
681 {
Ritor1
parents:
diff changeset
682 a1.field_60_distance_related_prolly_lod = 0;
Ritor1
parents:
diff changeset
683 }
Ritor1
parents:
diff changeset
684 a1.field_61 = 2;
Ritor1
parents:
diff changeset
685 v91 = a1.Create(
Ritor1
parents:
diff changeset
686 v86->uYawAngle,
Ritor1
parents:
diff changeset
687 v86->uPitchAngle,
Ritor1
parents:
diff changeset
688 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
689 0);
Ritor1
parents:
diff changeset
690 if ( v91 != -1 )
Ritor1
parents:
diff changeset
691 {
Ritor1
parents:
diff changeset
692 v106 = 0;
Ritor1
parents:
diff changeset
693 v104 = 0;
Ritor1
parents:
diff changeset
694 v103 = 0;
Ritor1
parents:
diff changeset
695 v102 = 0;
Ritor1
parents:
diff changeset
696 v92 = 8 * v91;
Ritor1
parents:
diff changeset
697 v101 = -1;
Ritor1
parents:
diff changeset
698 LOBYTE(v92) = v92 | 2;
Ritor1
parents:
diff changeset
699 v100 = 0;
Ritor1
parents:
diff changeset
700 v99 = v92;
Ritor1
parents:
diff changeset
701 v22 = (SoundID)word_4EE088_sound_ids[spellnum];
Ritor1
parents:
diff changeset
702 goto LABEL_202;
Ritor1
parents:
diff changeset
703 }
Ritor1
parents:
diff changeset
704 return;
Ritor1
parents:
diff changeset
705 }
Ritor1
parents:
diff changeset
706 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
Ritor1
parents:
diff changeset
707 return;
Ritor1
parents:
diff changeset
708 v118 = pParty->vPosition.z;
Ritor1
parents:
diff changeset
709 v111 = pParty->vPosition.x;
Ritor1
parents:
diff changeset
710 v114 = pParty->vPosition.z + 2500;
Ritor1
parents:
diff changeset
711 v113 = pParty->vPosition.y;
Ritor1
parents:
diff changeset
712 v23 = 8;
Ritor1
parents:
diff changeset
713 if ( uSkillLevel & 0x0100 )
Ritor1
parents:
diff changeset
714 {
Ritor1
parents:
diff changeset
715 v107 = 14;
Ritor1
parents:
diff changeset
716 }
Ritor1
parents:
diff changeset
717 else
Ritor1
parents:
diff changeset
718 {
Ritor1
parents:
diff changeset
719 if ( (uSkillLevel & 0x80u) == 0 )
Ritor1
parents:
diff changeset
720 {
Ritor1
parents:
diff changeset
721 if ( !(uSkillLevel & 0x40) )
Ritor1
parents:
diff changeset
722 goto LABEL_48;
Ritor1
parents:
diff changeset
723 v107 = 10;
Ritor1
parents:
diff changeset
724 }
Ritor1
parents:
diff changeset
725 else
Ritor1
parents:
diff changeset
726 {
Ritor1
parents:
diff changeset
727 v107 = 12;
Ritor1
parents:
diff changeset
728 }
Ritor1
parents:
diff changeset
729 }
Ritor1
parents:
diff changeset
730 v23 = v107;
Ritor1
parents:
diff changeset
731 LABEL_48:
Ritor1
parents:
diff changeset
732 v119 = 0.0;
Ritor1
parents:
diff changeset
733 spellnumb = 0;
Ritor1
parents:
diff changeset
734 if ( v23 > 0 )
Ritor1
parents:
diff changeset
735 {
Ritor1
parents:
diff changeset
736 v24 = (double)v118;
Ritor1
parents:
diff changeset
737 v118 = v23;
Ritor1
parents:
diff changeset
738 v112 = v24;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
739 v116 = PID(OBJECT_Actor,LODWORD(v120));
0
Ritor1
parents:
diff changeset
740 do
Ritor1
parents:
diff changeset
741 {
Ritor1
parents:
diff changeset
742 v26 = rand();
Ritor1
parents:
diff changeset
743 v27 = (double)spellnumb;
Ritor1
parents:
diff changeset
744 v110 = v27;
Ritor1
parents:
diff changeset
745 v28 = (double)SLODWORD(v119);
Ritor1
parents:
diff changeset
746 v30 = v26 % 1000;
Ritor1
parents:
diff changeset
747 v25 = (double)v114;
Ritor1
parents:
diff changeset
748 spellnumc = (double)(v26 % 1000) + v112 - v25;
Ritor1
parents:
diff changeset
749 v120 = v28 * v28;
Ritor1
parents:
diff changeset
750 v119 = v27 * v27;
Ritor1
parents:
diff changeset
751 if ( sqrt(spellnumc * spellnumc + v119 + v120) <= 1.0 )
Ritor1
parents:
diff changeset
752 {
Ritor1
parents:
diff changeset
753 v32 = 0;
Ritor1
parents:
diff changeset
754 pitch = 0;
Ritor1
parents:
diff changeset
755 }
Ritor1
parents:
diff changeset
756 else
Ritor1
parents:
diff changeset
757 {
Ritor1
parents:
diff changeset
758 v31 = (signed __int64)sqrt(v119 + v120);
Ritor1
parents:
diff changeset
759 v29 = v28;
Ritor1
parents:
diff changeset
760 v32 = stru_5C6E00->Atan2((signed __int64)v110, (signed __int64)v29);
Ritor1
parents:
diff changeset
761 pitch = stru_5C6E00->Atan2(v31, (signed __int64)spellnumc);
Ritor1
parents:
diff changeset
762 }
Ritor1
parents:
diff changeset
763 a1.stru_24.Reset();
924
a78f08dbeb88 CastSpellInfo
Ritor1
parents: 910
diff changeset
764 a1.uType = stru_4E3ACC[9].uType;
0
Ritor1
parents:
diff changeset
765 spellnumd = 0;
Ritor1
parents:
diff changeset
766 if ( (signed int)pObjectList->uNumObjects <= 0 )
Ritor1
parents:
diff changeset
767 {
Ritor1
parents:
diff changeset
768 LABEL_57:
Ritor1
parents:
diff changeset
769 v34 = 0;
Ritor1
parents:
diff changeset
770 }
Ritor1
parents:
diff changeset
771 else
Ritor1
parents:
diff changeset
772 {
Ritor1
parents:
diff changeset
773 v33 = (char *)&pObjectList->pObjects->uObjectID;
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
774 while ( (short)a1.uType != *(short *)v33 )
0
Ritor1
parents:
diff changeset
775 {
Ritor1
parents:
diff changeset
776 ++spellnumd;
Ritor1
parents:
diff changeset
777 v33 += 56;
Ritor1
parents:
diff changeset
778 if ( spellnumd >= (signed int)pObjectList->uNumObjects )
Ritor1
parents:
diff changeset
779 goto LABEL_57;
Ritor1
parents:
diff changeset
780 }
Ritor1
parents:
diff changeset
781 v34 = spellnumd;
Ritor1
parents:
diff changeset
782 }
Ritor1
parents:
diff changeset
783 a1.uObjectDescID = v34;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
784 a1.spell_level = uSkillLevel;
0
Ritor1
parents:
diff changeset
785 a1.vPosition.x = v111;
Ritor1
parents:
diff changeset
786 a1.vPosition.y = v113;
Ritor1
parents:
diff changeset
787 a1.vPosition.z = v30 + v114;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
788 a1.spell_id = SPELL_FIRE_METEOR_SHOWER;
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
789 a1.spell_skill = 0;
0
Ritor1
parents:
diff changeset
790 a1.uAttributes = 0;
Ritor1
parents:
diff changeset
791 a1.uSectorID = 0;
Ritor1
parents:
diff changeset
792 a1.uSpriteFrameID = 0;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
793 a1.spell_caster_pid = v116;
823
c1da83d8223f More spell renames
Nomad
parents: 822
diff changeset
794 a1.spell_target_pid = 0;
0
Ritor1
parents:
diff changeset
795 a1.field_60_distance_related_prolly_lod = stru_50C198._427546(v30 + 2500);
Ritor1
parents:
diff changeset
796 a1.uFacing = v32;
Ritor1
parents:
diff changeset
797 a1.uSoundID = 0;
Ritor1
parents:
diff changeset
798 v35 = v117->uDistance;
Ritor1
parents:
diff changeset
799 LODWORD(v119) = v117->uDistance;
Ritor1
parents:
diff changeset
800 if ( (double)SLODWORD(v119) >= 307.2 )
Ritor1
parents:
diff changeset
801 {
Ritor1
parents:
diff changeset
802 if ( v35 >= 1024 )
Ritor1
parents:
diff changeset
803 {
Ritor1
parents:
diff changeset
804 if ( v35 >= 2560 )
Ritor1
parents:
diff changeset
805 {
Ritor1
parents:
diff changeset
806 if ( v35 < 5120 )
Ritor1
parents:
diff changeset
807 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
808 }
Ritor1
parents:
diff changeset
809 else
Ritor1
parents:
diff changeset
810 {
Ritor1
parents:
diff changeset
811 a1.field_60_distance_related_prolly_lod = 2;
Ritor1
parents:
diff changeset
812 }
Ritor1
parents:
diff changeset
813 }
Ritor1
parents:
diff changeset
814 else
Ritor1
parents:
diff changeset
815 {
Ritor1
parents:
diff changeset
816 a1.field_60_distance_related_prolly_lod = 1;
Ritor1
parents:
diff changeset
817 }
Ritor1
parents:
diff changeset
818 }
Ritor1
parents:
diff changeset
819 else
Ritor1
parents:
diff changeset
820 {
Ritor1
parents:
diff changeset
821 a1.field_60_distance_related_prolly_lod = 0;
Ritor1
parents:
diff changeset
822 }
Ritor1
parents:
diff changeset
823 a1.field_61 = 2;
Ritor1
parents:
diff changeset
824 v36 = a1.Create(
Ritor1
parents:
diff changeset
825 v32,
Ritor1
parents:
diff changeset
826 pitch,
Ritor1
parents:
diff changeset
827 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
828 0);
Ritor1
parents:
diff changeset
829 if ( v36 != -1 )
Ritor1
parents:
diff changeset
830 {
Ritor1
parents:
diff changeset
831 v37 = 8 * v36;
Ritor1
parents:
diff changeset
832 LOBYTE(v37) = v37 | 2;
Ritor1
parents:
diff changeset
833 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[9], v37, 0, -1, 0, 0, 0, 0);
Ritor1
parents:
diff changeset
834 }
Ritor1
parents:
diff changeset
835 spellnumb = rand() % 1024 - 512;
Ritor1
parents:
diff changeset
836 v38 = rand();
Ritor1
parents:
diff changeset
837 v49 = v118-- == 1;
Ritor1
parents:
diff changeset
838 LODWORD(v119) = (unsigned __int64)(v38 % 1024) - 512;
Ritor1
parents:
diff changeset
839 }
Ritor1
parents:
diff changeset
840 while ( !v49 );
Ritor1
parents:
diff changeset
841 }
Ritor1
parents:
diff changeset
842 return;
Ritor1
parents:
diff changeset
843 }
Ritor1
parents:
diff changeset
844 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
845 {
Ritor1
parents:
diff changeset
846 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
847 {
Ritor1
parents:
diff changeset
848 v39 = 60 * (v6 + 60);
Ritor1
parents:
diff changeset
849 goto LABEL_79;
Ritor1
parents:
diff changeset
850 }
Ritor1
parents:
diff changeset
851 if ( v7 == 3 )
Ritor1
parents:
diff changeset
852 {
Ritor1
parents:
diff changeset
853 v39 = 180 * (v6 + 20);
Ritor1
parents:
diff changeset
854 goto LABEL_79;
Ritor1
parents:
diff changeset
855 }
Ritor1
parents:
diff changeset
856 if ( v7 == 4 )
Ritor1
parents:
diff changeset
857 {
Ritor1
parents:
diff changeset
858 v39 = 240 * (v6 + 15);
Ritor1
parents:
diff changeset
859 LABEL_79:
Ritor1
parents:
diff changeset
860 v5->pActorBuffs[19].Apply(
Ritor1
parents:
diff changeset
861 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v39 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
862 v7,
Ritor1
parents:
diff changeset
863 0,
Ritor1
parents:
diff changeset
864 0,
Ritor1
parents:
diff changeset
865 0);
Ritor1
parents:
diff changeset
866 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFF3C1Eu);
Ritor1
parents:
diff changeset
867 v106 = 0;
Ritor1
parents:
diff changeset
868 v104 = 0;
Ritor1
parents:
diff changeset
869 v103 = 0;
Ritor1
parents:
diff changeset
870 v102 = 0;
Ritor1
parents:
diff changeset
871 v40 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
872 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
873 LOBYTE(v40) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
874 v100 = 0;
Ritor1
parents:
diff changeset
875 v99 = v40;
Ritor1
parents:
diff changeset
876 v98 = (SoundID)10040;
Ritor1
parents:
diff changeset
877 LABEL_222:
Ritor1
parents:
diff changeset
878 pAudioPlayer->PlaySound(v98, v99, v100, v101, v102, v103, v104, v106);
Ritor1
parents:
diff changeset
879 return;
Ritor1
parents:
diff changeset
880 }
Ritor1
parents:
diff changeset
881 }
Ritor1
parents:
diff changeset
882 v39 = 0;
Ritor1
parents:
diff changeset
883 goto LABEL_79;
Ritor1
parents:
diff changeset
884 }
Ritor1
parents:
diff changeset
885 if ( spellnum == 26 || spellnum == 29 )
Ritor1
parents:
diff changeset
886 goto LABEL_159;
Ritor1
parents:
diff changeset
887 if ( spellnum != 38 )
Ritor1
parents:
diff changeset
888 {
Ritor1
parents:
diff changeset
889 if ( spellnum == 39 || spellnum == 41 )
Ritor1
parents:
diff changeset
890 goto LABEL_159;
Ritor1
parents:
diff changeset
891 if ( spellnum != 46 )
Ritor1
parents:
diff changeset
892 return;
Ritor1
parents:
diff changeset
893 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
894 {
Ritor1
parents:
diff changeset
895 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
896 {
Ritor1
parents:
diff changeset
897 v41 = 300 * v6;
Ritor1
parents:
diff changeset
898 goto LABEL_91;
Ritor1
parents:
diff changeset
899 }
Ritor1
parents:
diff changeset
900 if ( v7 == 3 )
Ritor1
parents:
diff changeset
901 {
Ritor1
parents:
diff changeset
902 v41 = 900 * v6;
Ritor1
parents:
diff changeset
903 goto LABEL_91;
Ritor1
parents:
diff changeset
904 }
Ritor1
parents:
diff changeset
905 if ( v7 == 4 )
Ritor1
parents:
diff changeset
906 {
Ritor1
parents:
diff changeset
907 v41 = 1200 * v6;
Ritor1
parents:
diff changeset
908 LABEL_91:
Ritor1
parents:
diff changeset
909 v42 = v41 + 3840;
Ritor1
parents:
diff changeset
910 LABEL_95:
Ritor1
parents:
diff changeset
911 v5->pActorBuffs[17].Apply(
Ritor1
parents:
diff changeset
912 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v42 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
913 v7,
Ritor1
parents:
diff changeset
914 v6 + 5,
Ritor1
parents:
diff changeset
915 0,
Ritor1
parents:
diff changeset
916 0);
Ritor1
parents:
diff changeset
917 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(
Ritor1
parents:
diff changeset
918 v5,
Ritor1
parents:
diff changeset
919 (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1));
Ritor1
parents:
diff changeset
920 v106 = 0;
Ritor1
parents:
diff changeset
921 v104 = 0;
Ritor1
parents:
diff changeset
922 v103 = 0;
Ritor1
parents:
diff changeset
923 v102 = 0;
Ritor1
parents:
diff changeset
924 v43 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
925 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
926 LOBYTE(v43) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
927 v100 = 0;
Ritor1
parents:
diff changeset
928 v99 = v43;
Ritor1
parents:
diff changeset
929 v98 = (SoundID)14010;
Ritor1
parents:
diff changeset
930 goto LABEL_222;
Ritor1
parents:
diff changeset
931 }
Ritor1
parents:
diff changeset
932 }
Ritor1
parents:
diff changeset
933 v42 = 0;
Ritor1
parents:
diff changeset
934 goto LABEL_95;
Ritor1
parents:
diff changeset
935 }
Ritor1
parents:
diff changeset
936 if ( (signed int)v7 <= 0 )
Ritor1
parents:
diff changeset
937 goto LABEL_104;
Ritor1
parents:
diff changeset
938 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
939 {
Ritor1
parents:
diff changeset
940 v45 = 300 * v6;
Ritor1
parents:
diff changeset
941 }
Ritor1
parents:
diff changeset
942 else
Ritor1
parents:
diff changeset
943 {
Ritor1
parents:
diff changeset
944 if ( v7 != 3 )
Ritor1
parents:
diff changeset
945 {
Ritor1
parents:
diff changeset
946 if ( v7 == 4 )
Ritor1
parents:
diff changeset
947 {
Ritor1
parents:
diff changeset
948 v44 = 3600 * (v6 + 64);
Ritor1
parents:
diff changeset
949 LABEL_105:
Ritor1
parents:
diff changeset
950 v5->pActorBuffs[16].Apply(
Ritor1
parents:
diff changeset
951 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v44 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
952 v7,
Ritor1
parents:
diff changeset
953 v6 + 5,
Ritor1
parents:
diff changeset
954 0,
Ritor1
parents:
diff changeset
955 0);
Ritor1
parents:
diff changeset
956 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(
Ritor1
parents:
diff changeset
957 v5,
307
72faa54ff319 Events stuff moved to its file
Gloval
parents: 303
diff changeset
958 (unsigned int)((char *)&pLevelEVT_Index[4335].uEventID + 2));
0
Ritor1
parents:
diff changeset
959 v106 = 0;
Ritor1
parents:
diff changeset
960 v104 = 0;
Ritor1
parents:
diff changeset
961 v103 = 0;
Ritor1
parents:
diff changeset
962 v102 = 0;
Ritor1
parents:
diff changeset
963 v46 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
964 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
965 LOBYTE(v46) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
966 v100 = 0;
Ritor1
parents:
diff changeset
967 v99 = v46;
Ritor1
parents:
diff changeset
968 v98 = (SoundID)13040;
Ritor1
parents:
diff changeset
969 goto LABEL_222;
Ritor1
parents:
diff changeset
970 }
Ritor1
parents:
diff changeset
971 LABEL_104:
Ritor1
parents:
diff changeset
972 v44 = 0;
Ritor1
parents:
diff changeset
973 goto LABEL_105;
Ritor1
parents:
diff changeset
974 }
Ritor1
parents:
diff changeset
975 v45 = 900 * v6;
Ritor1
parents:
diff changeset
976 }
Ritor1
parents:
diff changeset
977 v44 = v45 + 3840;
Ritor1
parents:
diff changeset
978 goto LABEL_105;
Ritor1
parents:
diff changeset
979 }
Ritor1
parents:
diff changeset
980 v47 = 0;
Ritor1
parents:
diff changeset
981 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
982 {
Ritor1
parents:
diff changeset
983 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
984 {
Ritor1
parents:
diff changeset
985 v48 = 2 * v6 + 40;
Ritor1
parents:
diff changeset
986 goto LABEL_114;
Ritor1
parents:
diff changeset
987 }
Ritor1
parents:
diff changeset
988 if ( v7 == 3 )
Ritor1
parents:
diff changeset
989 {
Ritor1
parents:
diff changeset
990 v48 = 3 * v6 + 60;
Ritor1
parents:
diff changeset
991 goto LABEL_114;
Ritor1
parents:
diff changeset
992 }
Ritor1
parents:
diff changeset
993 if ( v7 == 4 )
Ritor1
parents:
diff changeset
994 {
Ritor1
parents:
diff changeset
995 LOWORD(v48) = 2 * (3 * v6 + 60);
Ritor1
parents:
diff changeset
996 LABEL_114:
Ritor1
parents:
diff changeset
997 v5->pActorBuffs[11].Apply(pParty->uTimePlayed + 1280, v7, v48, 0, 0);
Ritor1
parents:
diff changeset
998 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(
Ritor1
parents:
diff changeset
999 v5,
Ritor1
parents:
diff changeset
1000 (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1));
Ritor1
parents:
diff changeset
1001 LABEL_127:
Ritor1
parents:
diff changeset
1002 v106 = v47;
Ritor1
parents:
diff changeset
1003 v104 = v47;
Ritor1
parents:
diff changeset
1004 v103 = v47;
Ritor1
parents:
diff changeset
1005 v50 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1006 v102 = v47;
Ritor1
parents:
diff changeset
1007 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1008 LOBYTE(v50) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
1009 v100 = v47;
Ritor1
parents:
diff changeset
1010 v99 = v50;
Ritor1
parents:
diff changeset
1011 v98 = (SoundID)14020;
Ritor1
parents:
diff changeset
1012 goto LABEL_222;
Ritor1
parents:
diff changeset
1013 }
Ritor1
parents:
diff changeset
1014 }
Ritor1
parents:
diff changeset
1015 LOWORD(v48) = 0;
Ritor1
parents:
diff changeset
1016 goto LABEL_114;
Ritor1
parents:
diff changeset
1017 }
Ritor1
parents:
diff changeset
1018 if ( spellnum <= 80 )
Ritor1
parents:
diff changeset
1019 {
Ritor1
parents:
diff changeset
1020 if ( spellnum == 80 )
Ritor1
parents:
diff changeset
1021 {
Ritor1
parents:
diff changeset
1022 v56 = pParty->pPartyBuffs;
Ritor1
parents:
diff changeset
1023 do
Ritor1
parents:
diff changeset
1024 {
Ritor1
parents:
diff changeset
1025 v56->Reset();
Ritor1
parents:
diff changeset
1026 ++v56;
Ritor1
parents:
diff changeset
1027 }
Ritor1
parents:
diff changeset
1028 while ( (signed int)v56 < (signed int)pParty->pPlayers );
Ritor1
parents:
diff changeset
1029 a1b = 1;
Ritor1
parents:
diff changeset
1030 v57 = &pPlayers[1];
Ritor1
parents:
diff changeset
1031 do
Ritor1
parents:
diff changeset
1032 {
Ritor1
parents:
diff changeset
1033 v58 = (*v57)->GetActualWillpower();
Ritor1
parents:
diff changeset
1034 v59 = (*v57)->_48EA1B_get_static_effect(v58);
Ritor1
parents:
diff changeset
1035 v60 = (*v57)->GetActualIntelligence();
Ritor1
parents:
diff changeset
1036 v61 = ((*v57)->_48EA1B_get_static_effect(v60) + v59) >> 1;
Ritor1
parents:
diff changeset
1037 v62 = (*v57)->GetActualLuck();
Ritor1
parents:
diff changeset
1038 v63 = v61 + (*v57)->_48EA1B_get_static_effect(v62) + 30;
Ritor1
parents:
diff changeset
1039 if ( rand() % v63 < 30 )
Ritor1
parents:
diff changeset
1040 {
Ritor1
parents:
diff changeset
1041 v64 = 6048;
Ritor1
parents:
diff changeset
1042 do
Ritor1
parents:
diff changeset
1043 {
Ritor1
parents:
diff changeset
1044 ((SpellBuff *)((char *)*v57 + v64))->Reset();
Ritor1
parents:
diff changeset
1045 v64 += 16;
Ritor1
parents:
diff changeset
1046 }
Ritor1
parents:
diff changeset
1047 while ( v64 < 6432 );
Ritor1
parents:
diff changeset
1048 pOtherOverlayList->_4418B1(11210, a1b + 99, 0, 65536);
Ritor1
parents:
diff changeset
1049 }
Ritor1
parents:
diff changeset
1050 ++a1b;
Ritor1
parents:
diff changeset
1051 ++v57;
Ritor1
parents:
diff changeset
1052 }
Ritor1
parents:
diff changeset
1053 while ( (signed int)v57 <= (signed int)&pPlayers[4] );
Ritor1
parents:
diff changeset
1054 v106 = 0;
Ritor1
parents:
diff changeset
1055 v104 = 0;
Ritor1
parents:
diff changeset
1056 v103 = 0;
Ritor1
parents:
diff changeset
1057 v65 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1058 v102 = 0;
Ritor1
parents:
diff changeset
1059 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1060 LOBYTE(v65) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
1061 v100 = 0;
Ritor1
parents:
diff changeset
1062 v99 = v65;
Ritor1
parents:
diff changeset
1063 v22 = (SoundID)word_4EE088_sound_ids[80];
Ritor1
parents:
diff changeset
1064 goto LABEL_202;
Ritor1
parents:
diff changeset
1065 }
Ritor1
parents:
diff changeset
1066 if ( spellnum != 51 )
Ritor1
parents:
diff changeset
1067 {
Ritor1
parents:
diff changeset
1068 if ( spellnum == 57 || spellnum == 65 || spellnum == 70 )
Ritor1
parents:
diff changeset
1069 goto LABEL_159;
Ritor1
parents:
diff changeset
1070 if ( spellnum == 73 )
Ritor1
parents:
diff changeset
1071 {
Ritor1
parents:
diff changeset
1072 if ( (signed int)v7 <= 0 || (signed int)v7 > 4 )
Ritor1
parents:
diff changeset
1073 v51 = 0;
Ritor1
parents:
diff changeset
1074 else
Ritor1
parents:
diff changeset
1075 v51 = 3600 * v6;
Ritor1
parents:
diff changeset
1076 v5->pActorBuffs[21].Apply(
Ritor1
parents:
diff changeset
1077 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v51 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
1078 v7,
Ritor1
parents:
diff changeset
1079 v6,
Ritor1
parents:
diff changeset
1080 0,
Ritor1
parents:
diff changeset
1081 0);
Ritor1
parents:
diff changeset
1082 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u);
Ritor1
parents:
diff changeset
1083 v106 = 0;
Ritor1
parents:
diff changeset
1084 v104 = 0;
Ritor1
parents:
diff changeset
1085 v103 = 0;
Ritor1
parents:
diff changeset
1086 v102 = 0;
Ritor1
parents:
diff changeset
1087 v52 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1088 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1089 LOBYTE(v52) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
1090 v100 = 0;
Ritor1
parents:
diff changeset
1091 v99 = v52;
Ritor1
parents:
diff changeset
1092 v98 = (SoundID)16060;
Ritor1
parents:
diff changeset
1093 goto LABEL_222;
Ritor1
parents:
diff changeset
1094 }
Ritor1
parents:
diff changeset
1095 if ( spellnum == 77 )
Ritor1
parents:
diff changeset
1096 {
Ritor1
parents:
diff changeset
1097 v5->sCurrentHP += 5 * v6 + 10;
Ritor1
parents:
diff changeset
1098 if ( v5->sCurrentHP >= (signed int)v5->pMonsterInfo.uHP )
Ritor1
parents:
diff changeset
1099 v5->sCurrentHP = LOWORD(v5->pMonsterInfo.uHP);
Ritor1
parents:
diff changeset
1100 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u);
Ritor1
parents:
diff changeset
1101 v47 = 0;
Ritor1
parents:
diff changeset
1102 goto LABEL_127;
Ritor1
parents:
diff changeset
1103 }
Ritor1
parents:
diff changeset
1104 v49 = spellnum == 78;
Ritor1
parents:
diff changeset
1105 LABEL_158:
Ritor1
parents:
diff changeset
1106 if ( !v49 )
Ritor1
parents:
diff changeset
1107 return;
Ritor1
parents:
diff changeset
1108 goto LABEL_159;
Ritor1
parents:
diff changeset
1109 }
Ritor1
parents:
diff changeset
1110 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
1111 {
Ritor1
parents:
diff changeset
1112 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
1113 {
Ritor1
parents:
diff changeset
1114 v53 = 300 * v6;
Ritor1
parents:
diff changeset
1115 goto LABEL_138;
Ritor1
parents:
diff changeset
1116 }
Ritor1
parents:
diff changeset
1117 if ( v7 == 3 )
Ritor1
parents:
diff changeset
1118 {
Ritor1
parents:
diff changeset
1119 v53 = 900 * v6;
Ritor1
parents:
diff changeset
1120 goto LABEL_138;
Ritor1
parents:
diff changeset
1121 }
Ritor1
parents:
diff changeset
1122 if ( v7 == 4 )
Ritor1
parents:
diff changeset
1123 {
Ritor1
parents:
diff changeset
1124 v53 = 1200 * v6;
Ritor1
parents:
diff changeset
1125 LABEL_138:
Ritor1
parents:
diff changeset
1126 v54 = v53 + 3840;
Ritor1
parents:
diff changeset
1127 LABEL_142:
Ritor1
parents:
diff changeset
1128 v5->pActorBuffs[18].Apply(
Ritor1
parents:
diff changeset
1129 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v54 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
1130 v7,
Ritor1
parents:
diff changeset
1131 v6 + 5,
Ritor1
parents:
diff changeset
1132 0,
Ritor1
parents:
diff changeset
1133 0);
Ritor1
parents:
diff changeset
1134 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(
Ritor1
parents:
diff changeset
1135 v5,
Ritor1
parents:
diff changeset
1136 (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1));
Ritor1
parents:
diff changeset
1137 v106 = 0;
Ritor1
parents:
diff changeset
1138 v104 = 0;
Ritor1
parents:
diff changeset
1139 v103 = 0;
Ritor1
parents:
diff changeset
1140 v102 = 0;
Ritor1
parents:
diff changeset
1141 v55 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1142 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1143 LOBYTE(v55) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
1144 v100 = 0;
Ritor1
parents:
diff changeset
1145 v99 = v55;
Ritor1
parents:
diff changeset
1146 v98 = (SoundID)14060;
Ritor1
parents:
diff changeset
1147 goto LABEL_222;
Ritor1
parents:
diff changeset
1148 }
Ritor1
parents:
diff changeset
1149 }
Ritor1
parents:
diff changeset
1150 v54 = 0;
Ritor1
parents:
diff changeset
1151 goto LABEL_142;
Ritor1
parents:
diff changeset
1152 }
Ritor1
parents:
diff changeset
1153 if ( spellnum == 85 )
Ritor1
parents:
diff changeset
1154 {
Ritor1
parents:
diff changeset
1155 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
1156 {
Ritor1
parents:
diff changeset
1157 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
1158 {
Ritor1
parents:
diff changeset
1159 v96 = 300 * v6 + 3840;
Ritor1
parents:
diff changeset
1160 goto LABEL_221;
Ritor1
parents:
diff changeset
1161 }
Ritor1
parents:
diff changeset
1162 if ( v7 == 3 )
Ritor1
parents:
diff changeset
1163 {
Ritor1
parents:
diff changeset
1164 LOWORD(v6) = 3 * v6;
Ritor1
parents:
diff changeset
1165 v96 = 900 * (uSkillLevel & 0x3F) + 3840;
Ritor1
parents:
diff changeset
1166 goto LABEL_221;
Ritor1
parents:
diff changeset
1167 }
Ritor1
parents:
diff changeset
1168 if ( v7 == 4 )
Ritor1
parents:
diff changeset
1169 {
Ritor1
parents:
diff changeset
1170 v96 = 1200 * v6 + 3840;
Ritor1
parents:
diff changeset
1171 LOWORD(v6) = 4 * v6;
Ritor1
parents:
diff changeset
1172 LABEL_221:
Ritor1
parents:
diff changeset
1173 v5->pActorBuffs[13].Apply(
Ritor1
parents:
diff changeset
1174 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v96 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
1175 v7,
Ritor1
parents:
diff changeset
1176 v6,
Ritor1
parents:
diff changeset
1177 0,
Ritor1
parents:
diff changeset
1178 0);
Ritor1
parents:
diff changeset
1179 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu);
Ritor1
parents:
diff changeset
1180 v106 = 0;
Ritor1
parents:
diff changeset
1181 v104 = 0;
Ritor1
parents:
diff changeset
1182 v103 = 0;
Ritor1
parents:
diff changeset
1183 v102 = 0;
Ritor1
parents:
diff changeset
1184 v97 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1185 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1186 LOBYTE(v97) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
1187 v100 = 0;
Ritor1
parents:
diff changeset
1188 v99 = v97;
Ritor1
parents:
diff changeset
1189 v98 = (SoundID)17070;
Ritor1
parents:
diff changeset
1190 goto LABEL_222;
Ritor1
parents:
diff changeset
1191 }
Ritor1
parents:
diff changeset
1192 }
Ritor1
parents:
diff changeset
1193 LOWORD(v6) = uSkillLevel;
Ritor1
parents:
diff changeset
1194 v96 = 0;
Ritor1
parents:
diff changeset
1195 goto LABEL_221;
Ritor1
parents:
diff changeset
1196 }
Ritor1
parents:
diff changeset
1197 if ( spellnum == 86 )
Ritor1
parents:
diff changeset
1198 {
Ritor1
parents:
diff changeset
1199 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
1200 {
Ritor1
parents:
diff changeset
1201 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
1202 {
Ritor1
parents:
diff changeset
1203 v93 = 300 * v6;
Ritor1
parents:
diff changeset
1204 goto LABEL_208;
Ritor1
parents:
diff changeset
1205 }
Ritor1
parents:
diff changeset
1206 if ( v7 == 3 )
Ritor1
parents:
diff changeset
1207 {
Ritor1
parents:
diff changeset
1208 v93 = 900 * v6;
Ritor1
parents:
diff changeset
1209 goto LABEL_208;
Ritor1
parents:
diff changeset
1210 }
Ritor1
parents:
diff changeset
1211 if ( v7 == 4 )
Ritor1
parents:
diff changeset
1212 {
Ritor1
parents:
diff changeset
1213 v93 = 1200 * v6;
Ritor1
parents:
diff changeset
1214 LABEL_208:
Ritor1
parents:
diff changeset
1215 v94 = v93 + 3840;
Ritor1
parents:
diff changeset
1216 LABEL_212:
Ritor1
parents:
diff changeset
1217 v5->pActorBuffs[14].Apply(
Ritor1
parents:
diff changeset
1218 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v94 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
1219 v7,
Ritor1
parents:
diff changeset
1220 v6 + 5,
Ritor1
parents:
diff changeset
1221 0,
Ritor1
parents:
diff changeset
1222 0);
Ritor1
parents:
diff changeset
1223 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu);
Ritor1
parents:
diff changeset
1224 v106 = 0;
Ritor1
parents:
diff changeset
1225 v104 = 0;
Ritor1
parents:
diff changeset
1226 v103 = 0;
Ritor1
parents:
diff changeset
1227 v102 = 0;
Ritor1
parents:
diff changeset
1228 v95 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1229 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1230 LOBYTE(v95) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
1231 v100 = 0;
Ritor1
parents:
diff changeset
1232 v99 = v95;
Ritor1
parents:
diff changeset
1233 v98 = (SoundID)17080;
Ritor1
parents:
diff changeset
1234 goto LABEL_222;
Ritor1
parents:
diff changeset
1235 }
Ritor1
parents:
diff changeset
1236 }
Ritor1
parents:
diff changeset
1237 v94 = 0;
Ritor1
parents:
diff changeset
1238 goto LABEL_212;
Ritor1
parents:
diff changeset
1239 }
Ritor1
parents:
diff changeset
1240 if ( spellnum == 90 )
Ritor1
parents:
diff changeset
1241 goto LABEL_159;
Ritor1
parents:
diff changeset
1242 if ( spellnum != 93 )
Ritor1
parents:
diff changeset
1243 {
Ritor1
parents:
diff changeset
1244 if ( spellnum != 95 )
Ritor1
parents:
diff changeset
1245 {
Ritor1
parents:
diff changeset
1246 v49 = spellnum == 97;
Ritor1
parents:
diff changeset
1247 goto LABEL_158;
Ritor1
parents:
diff changeset
1248 }
Ritor1
parents:
diff changeset
1249 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
1250 {
Ritor1
parents:
diff changeset
1251 if ( (signed int)v7 <= 3 )
Ritor1
parents:
diff changeset
1252 {
Ritor1
parents:
diff changeset
1253 v67 = 300 * v6;
Ritor1
parents:
diff changeset
1254 goto LABEL_168;
Ritor1
parents:
diff changeset
1255 }
Ritor1
parents:
diff changeset
1256 if ( v7 == 4 )
Ritor1
parents:
diff changeset
1257 {
Ritor1
parents:
diff changeset
1258 v67 = 900 * v6;
Ritor1
parents:
diff changeset
1259 LABEL_168:
Ritor1
parents:
diff changeset
1260 v68 = v67 + 3840;
Ritor1
parents:
diff changeset
1261 LABEL_171:
Ritor1
parents:
diff changeset
1262 v5->pActorBuffs[20].Apply(
Ritor1
parents:
diff changeset
1263 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v68 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
1264 v7,
Ritor1
parents:
diff changeset
1265 0,
Ritor1
parents:
diff changeset
1266 0,
Ritor1
parents:
diff changeset
1267 0);
Ritor1
parents:
diff changeset
1268 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(
Ritor1
parents:
diff changeset
1269 v5,
Ritor1
parents:
diff changeset
1270 (unsigned int)((char *)&array_77EC08[1607].v_18.z + 2));
Ritor1
parents:
diff changeset
1271 v106 = 0;
Ritor1
parents:
diff changeset
1272 v104 = 0;
Ritor1
parents:
diff changeset
1273 v103 = 0;
Ritor1
parents:
diff changeset
1274 v102 = 0;
Ritor1
parents:
diff changeset
1275 v69 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1276 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1277 LOBYTE(v69) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
1278 v100 = 0;
Ritor1
parents:
diff changeset
1279 v99 = v69;
Ritor1
parents:
diff changeset
1280 v98 = (SoundID)18060;
Ritor1
parents:
diff changeset
1281 goto LABEL_222;
Ritor1
parents:
diff changeset
1282 }
Ritor1
parents:
diff changeset
1283 }
Ritor1
parents:
diff changeset
1284 v68 = 0;
Ritor1
parents:
diff changeset
1285 goto LABEL_171;
Ritor1
parents:
diff changeset
1286 }
Ritor1
parents:
diff changeset
1287 v70 = 3;
Ritor1
parents:
diff changeset
1288 if ( uSkillLevel & 0x100 )
Ritor1
parents:
diff changeset
1289 {
Ritor1
parents:
diff changeset
1290 v108 = 9;
Ritor1
parents:
diff changeset
1291 }
Ritor1
parents:
diff changeset
1292 else
Ritor1
parents:
diff changeset
1293 {
Ritor1
parents:
diff changeset
1294 if ( (uSkillLevel & 0x80u) == 0 )
Ritor1
parents:
diff changeset
1295 {
Ritor1
parents:
diff changeset
1296 if ( !(uSkillLevel & 0x40) )
Ritor1
parents:
diff changeset
1297 goto LABEL_179;
Ritor1
parents:
diff changeset
1298 v108 = 5;
Ritor1
parents:
diff changeset
1299 }
Ritor1
parents:
diff changeset
1300 else
Ritor1
parents:
diff changeset
1301 {
Ritor1
parents:
diff changeset
1302 v108 = 7;
Ritor1
parents:
diff changeset
1303 }
Ritor1
parents:
diff changeset
1304 }
Ritor1
parents:
diff changeset
1305 v70 = v108;
Ritor1
parents:
diff changeset
1306 LABEL_179:
Ritor1
parents:
diff changeset
1307 spellnume = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360;
924
a78f08dbeb88 CastSpellInfo
Ritor1
parents: 910
diff changeset
1308 a1.uType = stru_4E3ACC[SPELL_DARK_SHARPMETAL].uType;
0
Ritor1
parents:
diff changeset
1309 v116 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v70 - 1);
Ritor1
parents:
diff changeset
1310 v71 = 0;
Ritor1
parents:
diff changeset
1311 if ( (signed int)pObjectList->uNumObjects <= 0 )
Ritor1
parents:
diff changeset
1312 {
Ritor1
parents:
diff changeset
1313 LABEL_183:
Ritor1
parents:
diff changeset
1314 LOWORD(v71) = 0;
Ritor1
parents:
diff changeset
1315 }
Ritor1
parents:
diff changeset
1316 else
Ritor1
parents:
diff changeset
1317 {
Ritor1
parents:
diff changeset
1318 v72 = &pObjectList->pObjects->uObjectID;
924
a78f08dbeb88 CastSpellInfo
Ritor1
parents: 910
diff changeset
1319 while ( stru_4E3ACC[SPELL_DARK_SHARPMETAL].uType != *v72 )
0
Ritor1
parents:
diff changeset
1320 {
Ritor1
parents:
diff changeset
1321 ++v71;
Ritor1
parents:
diff changeset
1322 v72 += 28;
Ritor1
parents:
diff changeset
1323 if ( v71 >= (signed int)pObjectList->uNumObjects )
Ritor1
parents:
diff changeset
1324 goto LABEL_183;
Ritor1
parents:
diff changeset
1325 }
Ritor1
parents:
diff changeset
1326 }
Ritor1
parents:
diff changeset
1327 a1.uObjectDescID = v71;
Ritor1
parents:
diff changeset
1328 a1.stru_24.Reset();
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1329 a1.spell_id = SPELL_DARK_SHARPMETAL;
0
Ritor1
parents:
diff changeset
1330 v73 = v5->vPosition.x;
Ritor1
parents:
diff changeset
1331 v74 = v5->vPosition.y;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1332 a1.spell_level = uSkillLevel;
0
Ritor1
parents:
diff changeset
1333 a1.vPosition.x = v73;
Ritor1
parents:
diff changeset
1334 v75 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1);
Ritor1
parents:
diff changeset
1335 v76 = v117;
Ritor1
parents:
diff changeset
1336 v77 = LOWORD(v117->uYawAngle);
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1337 a1.spell_skill = 0;
0
Ritor1
parents:
diff changeset
1338 a1.vPosition.y = v74;
Ritor1
parents:
diff changeset
1339 a1.vPosition.z = v75;
Ritor1
parents:
diff changeset
1340 a1.uFacing = v77;
Ritor1
parents:
diff changeset
1341 a1.uSoundID = 0;
Ritor1
parents:
diff changeset
1342 a1.uAttributes = 0;
Ritor1
parents:
diff changeset
1343 a1.uSectorID = pIndoor->GetSector(v73, v74, v75);
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
1344 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120));
0
Ritor1
parents:
diff changeset
1345 a1.uSpriteFrameID = 0;
823
c1da83d8223f More spell renames
Nomad
parents: 822
diff changeset
1346 a1.spell_target_pid = 0;
0
Ritor1
parents:
diff changeset
1347 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
1348 a1c = spellnume / -2;
Ritor1
parents:
diff changeset
1349 if ( spellnume / -2 > spellnume / 2 )
Ritor1
parents:
diff changeset
1350 {
Ritor1
parents:
diff changeset
1351 v80 = spellnume / -2;
Ritor1
parents:
diff changeset
1352 }
Ritor1
parents:
diff changeset
1353 else
Ritor1
parents:
diff changeset
1354 {
Ritor1
parents:
diff changeset
1355 do
Ritor1
parents:
diff changeset
1356 {
Ritor1
parents:
diff changeset
1357 v79 = v76->uYawAngle;
Ritor1
parents:
diff changeset
1358 a1.uFacing = a1c + LOWORD(v76->uYawAngle);
Ritor1
parents:
diff changeset
1359 v80 = a1.Create(
Ritor1
parents:
diff changeset
1360 v79,
Ritor1
parents:
diff changeset
1361 v76->uPitchAngle,
Ritor1
parents:
diff changeset
1362 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
1363 0);
Ritor1
parents:
diff changeset
1364 a1c += v116;
Ritor1
parents:
diff changeset
1365 }
Ritor1
parents:
diff changeset
1366 while ( a1c <= spellnume / 2 );
Ritor1
parents:
diff changeset
1367 }
Ritor1
parents:
diff changeset
1368 if ( v80 != -1 )
Ritor1
parents:
diff changeset
1369 {
Ritor1
parents:
diff changeset
1370 v106 = 0;
Ritor1
parents:
diff changeset
1371 v104 = 0;
Ritor1
parents:
diff changeset
1372 v103 = 0;
Ritor1
parents:
diff changeset
1373 v102 = 0;
Ritor1
parents:
diff changeset
1374 v81 = 8 * v80;
Ritor1
parents:
diff changeset
1375 v101 = -1;
Ritor1
parents:
diff changeset
1376 LOBYTE(v81) = v81 | 2;
Ritor1
parents:
diff changeset
1377 v100 = 0;
Ritor1
parents:
diff changeset
1378 v99 = v81;
Ritor1
parents:
diff changeset
1379 v22 = (SoundID)word_4EE088_sound_ids[93];
Ritor1
parents:
diff changeset
1380 goto LABEL_202;
Ritor1
parents:
diff changeset
1381 }
Ritor1
parents:
diff changeset
1382 }
Ritor1
parents:
diff changeset
1383
Ritor1
parents:
diff changeset
1384 //----- (0043ABB0) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1385 bool Actor::ArePeasantsOfSameFaction(Actor *a1, Actor *a2)
0
Ritor1
parents:
diff changeset
1386 {
Ritor1
parents:
diff changeset
1387 unsigned int v2; // esi@1
Ritor1
parents:
diff changeset
1388 unsigned int v3; // edi@1
Ritor1
parents:
diff changeset
1389 bool result; // eax@9
Ritor1
parents:
diff changeset
1390
Ritor1
parents:
diff changeset
1391 v2 = a1->uAlly;
Ritor1
parents:
diff changeset
1392 v3 = a2->uAlly;
Ritor1
parents:
diff changeset
1393 if ( !v2 )
Ritor1
parents:
diff changeset
1394 v2 = (a1->pMonsterInfo.uID - 1) / 3 + 1;
Ritor1
parents:
diff changeset
1395 if ( !v3 )
Ritor1
parents:
diff changeset
1396 v3 = (a2->pMonsterInfo.uID - 1) / 3 + 1;
Ritor1
parents:
diff changeset
1397 if ( (signed int)v2 >= 39 && (signed int)v2 <= 44 && (signed int)v3 >= 39 && (signed int)v3 <= 44
Ritor1
parents:
diff changeset
1398 || (signed int)v2 >= 45 && (signed int)v2 <= 50 && (signed int)v3 >= 45 && (signed int)v3 <= 50
Ritor1
parents:
diff changeset
1399 || (signed int)v2 >= 51 && (signed int)v2 <= 62 && (signed int)v3 >= 51 && (signed int)v3 <= 62
Ritor1
parents:
diff changeset
1400 || (signed int)v2 >= 78 && (signed int)v2 <= 83 && (signed int)v3 >= 78 && (signed int)v3 <= 83 )
Ritor1
parents:
diff changeset
1401 result = 1;
Ritor1
parents:
diff changeset
1402 else
Ritor1
parents:
diff changeset
1403 result = v2 == v3;
Ritor1
parents:
diff changeset
1404 return result;
Ritor1
parents:
diff changeset
1405 }
Ritor1
parents:
diff changeset
1406
Ritor1
parents:
diff changeset
1407 //----- (0043AC45) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1408 void Actor::AggroSurroundingPeasants(unsigned int uActorID, int a2)
0
Ritor1
parents:
diff changeset
1409 {
Ritor1
parents:
diff changeset
1410 int v4; // ebx@8
Ritor1
parents:
diff changeset
1411 int v5; // ST1C_4@8
Ritor1
parents:
diff changeset
1412 int v6; // eax@8
Ritor1
parents:
diff changeset
1413
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1414 auto victim = pActors + uActorID;
0
Ritor1
parents:
diff changeset
1415 if ( a2 == 1 )
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1416 BYTE2(victim->uAttributes) |= 8u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1417
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1418 for (uint i = 0; i < uNumActors; ++i)
0
Ritor1
parents:
diff changeset
1419 {
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1420 auto actor = pActors + i;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1421 if (!actor->CanAct() || i == uActorID)
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1422 continue;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1423
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1424 if (Actor::ArePeasantsOfSameFaction(victim, actor))
0
Ritor1
parents:
diff changeset
1425 {
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1426 v4 = abs(actor->vPosition.x - victim->vPosition.x);
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1427 v5 = abs(actor->vPosition.y - victim->vPosition.y);
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1428 v6 = abs(actor->vPosition.z - victim->vPosition.z);
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1429 if (int_get_vector_length(v4, v5, v6) < 4096)
0
Ritor1
parents:
diff changeset
1430 {
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1431 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1432 if ( a2 == 1 )
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1433 BYTE2(actor->uAttributes) |= 8u;
0
Ritor1
parents:
diff changeset
1434 }
Ritor1
parents:
diff changeset
1435 }
Ritor1
parents:
diff changeset
1436 }
Ritor1
parents:
diff changeset
1437 }
Ritor1
parents:
diff changeset
1438
Ritor1
parents:
diff changeset
1439 //----- (00404874) --------------------------------------------------------
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
1440 char __fastcall Actor::RangedAttack(unsigned int uActorID, AIDirection *a2, int a3, char a4)
0
Ritor1
parents:
diff changeset
1441 {
Ritor1
parents:
diff changeset
1442 AIDirection *v4; // edi@1
Ritor1
parents:
diff changeset
1443 Actor *v5; // esi@1
Ritor1
parents:
diff changeset
1444 char result; // al@1
Ritor1
parents:
diff changeset
1445 char *v7; // eax@15
Ritor1
parents:
diff changeset
1446 unsigned __int16 v8; // ax@18
Ritor1
parents:
diff changeset
1447 unsigned __int16 v9; // ax@19
Ritor1
parents:
diff changeset
1448 __int16 v10; // ax@19
Ritor1
parents:
diff changeset
1449 signed int v11; // ecx@19
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
1450 //int v12; // eax@19
0
Ritor1
parents:
diff changeset
1451 int v13; // edx@28
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1452 //SpriteObject a1; // [sp+Ch] [bp-74h]@1
0
Ritor1
parents:
diff changeset
1453 unsigned int v15; // [sp+7Ch] [bp-4h]@1
Ritor1
parents:
diff changeset
1454 signed int v16; // [sp+88h] [bp+8h]@14
Ritor1
parents:
diff changeset
1455 signed int v17; // [sp+88h] [bp+8h]@19
Ritor1
parents:
diff changeset
1456
Ritor1
parents:
diff changeset
1457 v15 = uActorID;
Ritor1
parents:
diff changeset
1458 v4 = a2;
Ritor1
parents:
diff changeset
1459 v5 = &pActors[uActorID];
Ritor1
parents:
diff changeset
1460
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1461 SpriteObject a1; // [sp+Ch] [bp-74h]@1
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1462 //SpriteObject::SpriteObject(&a1);
0
Ritor1
parents:
diff changeset
1463
Ritor1
parents:
diff changeset
1464 result = a3 - 1;
Ritor1
parents:
diff changeset
1465 switch ( a3 )
Ritor1
parents:
diff changeset
1466 {
Ritor1
parents:
diff changeset
1467 case 1:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1468 a1.uType = 545;
0
Ritor1
parents:
diff changeset
1469 goto LABEL_14;
Ritor1
parents:
diff changeset
1470 case 2:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1471 a1.uType = 550;
0
Ritor1
parents:
diff changeset
1472 goto LABEL_14;
Ritor1
parents:
diff changeset
1473 case 3:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1474 a1.uType = 510;
0
Ritor1
parents:
diff changeset
1475 goto LABEL_14;
Ritor1
parents:
diff changeset
1476 case 4:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1477 a1.uType = 500;
0
Ritor1
parents:
diff changeset
1478 goto LABEL_14;
Ritor1
parents:
diff changeset
1479 case 5:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1480 a1.uType = 515;
0
Ritor1
parents:
diff changeset
1481 goto LABEL_14;
Ritor1
parents:
diff changeset
1482 case 6:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1483 a1.uType = 505;
0
Ritor1
parents:
diff changeset
1484 goto LABEL_14;
Ritor1
parents:
diff changeset
1485 case 7:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1486 a1.uType = 530;
0
Ritor1
parents:
diff changeset
1487 goto LABEL_14;
Ritor1
parents:
diff changeset
1488 case 8:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1489 a1.uType = 525;
0
Ritor1
parents:
diff changeset
1490 goto LABEL_14;
Ritor1
parents:
diff changeset
1491 case 9:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1492 a1.uType = 520;
0
Ritor1
parents:
diff changeset
1493 goto LABEL_14;
Ritor1
parents:
diff changeset
1494 case 10:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1495 a1.uType = 535;
0
Ritor1
parents:
diff changeset
1496 goto LABEL_14;
Ritor1
parents:
diff changeset
1497 case 11:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1498 a1.uType = 540;
0
Ritor1
parents:
diff changeset
1499 goto LABEL_14;
Ritor1
parents:
diff changeset
1500 case 13:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1501 a1.uType = 555;
0
Ritor1
parents:
diff changeset
1502 LABEL_14:
Ritor1
parents:
diff changeset
1503 v16 = 0;
Ritor1
parents:
diff changeset
1504 if ( (signed int)pObjectList->uNumObjects <= 0 )
Ritor1
parents:
diff changeset
1505 goto LABEL_18;
Ritor1
parents:
diff changeset
1506 v7 = (char *)&pObjectList->pObjects->uObjectID;
Ritor1
parents:
diff changeset
1507 break;
Ritor1
parents:
diff changeset
1508 default:
Ritor1
parents:
diff changeset
1509 return result;
Ritor1
parents:
diff changeset
1510 }
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1511 while ( (short)a1.uType != *(short *)v7 )
0
Ritor1
parents:
diff changeset
1512 {
Ritor1
parents:
diff changeset
1513 ++v16;
Ritor1
parents:
diff changeset
1514 v7 += 56;
Ritor1
parents:
diff changeset
1515 if ( v16 >= (signed int)pObjectList->uNumObjects )
Ritor1
parents:
diff changeset
1516 {
Ritor1
parents:
diff changeset
1517 LABEL_18:
Ritor1
parents:
diff changeset
1518 v8 = 0;
Ritor1
parents:
diff changeset
1519 goto LABEL_19;
Ritor1
parents:
diff changeset
1520 }
Ritor1
parents:
diff changeset
1521 }
Ritor1
parents:
diff changeset
1522 v8 = v16;
Ritor1
parents:
diff changeset
1523 LABEL_19:
Ritor1
parents:
diff changeset
1524 a1.uObjectDescID = v8;
Ritor1
parents:
diff changeset
1525 a1.stru_24.Reset();
Ritor1
parents:
diff changeset
1526 a1.vPosition.x = v5->vPosition.x;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1527 a1.spell_id = 0;
0
Ritor1
parents:
diff changeset
1528 a1.vPosition.y = v5->vPosition.y;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1529 a1.spell_level = 0;
0
Ritor1
parents:
diff changeset
1530 v17 = v5->uActorHeight;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1531 a1.spell_skill = 0;
0
Ritor1
parents:
diff changeset
1532 v9 = LOWORD(v4->uYawAngle);
Ritor1
parents:
diff changeset
1533 a1.vPosition.z = v5->vPosition.z - (unsigned int)(signed __int64)((double)v17 * -0.75);
Ritor1
parents:
diff changeset
1534 a1.uFacing = v9;
Ritor1
parents:
diff changeset
1535 a1.uSoundID = 0;
Ritor1
parents:
diff changeset
1536 a1.uAttributes = 0;
Ritor1
parents:
diff changeset
1537 v10 = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z);
Ritor1
parents:
diff changeset
1538 v11 = v4->uDistance;
Ritor1
parents:
diff changeset
1539 a1.uSectorID = v10;
Ritor1
parents:
diff changeset
1540 a1.uSpriteFrameID = 0;
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
1541 a1.spell_caster_pid = PID(OBJECT_Actor, v15);
823
c1da83d8223f More spell renames
Nomad
parents: 822
diff changeset
1542 a1.spell_target_pid = 0;
0
Ritor1
parents:
diff changeset
1543 if ( (double)v11 >= 307.2 )
Ritor1
parents:
diff changeset
1544 {
Ritor1
parents:
diff changeset
1545 if ( v11 >= 1024 )
Ritor1
parents:
diff changeset
1546 {
Ritor1
parents:
diff changeset
1547 a1.field_60_distance_related_prolly_lod = 2;
Ritor1
parents:
diff changeset
1548 if ( v11 >= 2560 )
Ritor1
parents:
diff changeset
1549 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
1550 }
Ritor1
parents:
diff changeset
1551 else
Ritor1
parents:
diff changeset
1552 {
Ritor1
parents:
diff changeset
1553 a1.field_60_distance_related_prolly_lod = 1;
Ritor1
parents:
diff changeset
1554 }
Ritor1
parents:
diff changeset
1555 }
Ritor1
parents:
diff changeset
1556 else
Ritor1
parents:
diff changeset
1557 {
Ritor1
parents:
diff changeset
1558 a1.field_60_distance_related_prolly_lod = 0;
Ritor1
parents:
diff changeset
1559 }
Ritor1
parents:
diff changeset
1560 a1.field_61 = a4;
Ritor1
parents:
diff changeset
1561 result = a1.Create(
Ritor1
parents:
diff changeset
1562 v4->uYawAngle,
Ritor1
parents:
diff changeset
1563 v4->uPitchAngle,
Ritor1
parents:
diff changeset
1564 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
1565 0);
Ritor1
parents:
diff changeset
1566 if ( v5->pMonsterInfo.uSpecialAbilityType == 1 )
Ritor1
parents:
diff changeset
1567 {
Ritor1
parents:
diff changeset
1568 result = v5->pMonsterInfo.uSpecialAbilityDamageDiceBonus;
Ritor1
parents:
diff changeset
1569 if ( result == 2 )
Ritor1
parents:
diff changeset
1570 {
Ritor1
parents:
diff changeset
1571 a1.vPosition.z += 40;
Ritor1
parents:
diff changeset
1572 v13 = v4->uYawAngle;
Ritor1
parents:
diff changeset
1573 }
Ritor1
parents:
diff changeset
1574 else
Ritor1
parents:
diff changeset
1575 {
Ritor1
parents:
diff changeset
1576 if ( result != 3 )
Ritor1
parents:
diff changeset
1577 return result;
Ritor1
parents:
diff changeset
1578 a1.Create(
Ritor1
parents:
diff changeset
1579 v4->uYawAngle + 30,
Ritor1
parents:
diff changeset
1580 v4->uPitchAngle,
Ritor1
parents:
diff changeset
1581 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
1582 0);
Ritor1
parents:
diff changeset
1583 v13 = v4->uYawAngle - 30;
Ritor1
parents:
diff changeset
1584 }
Ritor1
parents:
diff changeset
1585 result = a1.Create(
Ritor1
parents:
diff changeset
1586 v13,
Ritor1
parents:
diff changeset
1587 v4->uPitchAngle,
Ritor1
parents:
diff changeset
1588 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
1589 0);
Ritor1
parents:
diff changeset
1590 }
Ritor1
parents:
diff changeset
1591 return result;
Ritor1
parents:
diff changeset
1592 }
Ritor1
parents:
diff changeset
1593
Ritor1
parents:
diff changeset
1594 //----- (00404736) --------------------------------------------------------
Ritor1
parents:
diff changeset
1595 signed int __fastcall Actor::Explode(unsigned int uActorID)
Ritor1
parents:
diff changeset
1596 {
Ritor1
parents:
diff changeset
1597 Actor *v1; // esi@1
Ritor1
parents:
diff changeset
1598 signed int v2; // edx@1
Ritor1
parents:
diff changeset
1599 char *v3; // ecx@2
Ritor1
parents:
diff changeset
1600 unsigned __int16 v4; // ax@5
Ritor1
parents:
diff changeset
1601 int v5; // ebx@6
Ritor1
parents:
diff changeset
1602 int v6; // ecx@6
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
1603 //int v7; // eax@6
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1604 SpriteObject a1; // [sp+Ch] [bp-78h]@1
0
Ritor1
parents:
diff changeset
1605 unsigned int v10; // [sp+7Ch] [bp-8h]@1
Ritor1
parents:
diff changeset
1606 int v11; // [sp+80h] [bp-4h]@6
Ritor1
parents:
diff changeset
1607
Ritor1
parents:
diff changeset
1608 v10 = uActorID;
Ritor1
parents:
diff changeset
1609 v1 = &pActors[uActorID];
Ritor1
parents:
diff changeset
1610 v2 = 0;
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1611 a1.uType = 600;
0
Ritor1
parents:
diff changeset
1612 if ( (signed int)pObjectList->uNumObjects <= 0 )
Ritor1
parents:
diff changeset
1613 {
Ritor1
parents:
diff changeset
1614 LABEL_5:
Ritor1
parents:
diff changeset
1615 v4 = 0;
Ritor1
parents:
diff changeset
1616 }
Ritor1
parents:
diff changeset
1617 else
Ritor1
parents:
diff changeset
1618 {
Ritor1
parents:
diff changeset
1619 v3 = (char *)&pObjectList->pObjects->uObjectID;
Ritor1
parents:
diff changeset
1620 while ( *(short *)v3 != 600 )
Ritor1
parents:
diff changeset
1621 {
Ritor1
parents:
diff changeset
1622 ++v2;
Ritor1
parents:
diff changeset
1623 v3 += 56;
Ritor1
parents:
diff changeset
1624 if ( v2 >= (signed int)pObjectList->uNumObjects )
Ritor1
parents:
diff changeset
1625 goto LABEL_5;
Ritor1
parents:
diff changeset
1626 }
Ritor1
parents:
diff changeset
1627 v4 = v2;
Ritor1
parents:
diff changeset
1628 }
Ritor1
parents:
diff changeset
1629 a1.uObjectDescID = v4;
Ritor1
parents:
diff changeset
1630 a1.stru_24.Reset();
Ritor1
parents:
diff changeset
1631 a1.vPosition.y = v1->vPosition.y;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1632 a1.spell_id = 0;
0
Ritor1
parents:
diff changeset
1633 v5 = v1->vPosition.x;
Ritor1
parents:
diff changeset
1634 v11 = v1->uActorHeight;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1635 a1.spell_level = 0;
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1636 a1.spell_skill = 0;
0
Ritor1
parents:
diff changeset
1637 a1.vPosition.x = v5;
Ritor1
parents:
diff changeset
1638 v6 = v1->vPosition.z - (unsigned int)(signed __int64)((double)v11 * -0.75);
Ritor1
parents:
diff changeset
1639 a1.uFacing = 0;
Ritor1
parents:
diff changeset
1640 a1.vPosition.z = v6;
Ritor1
parents:
diff changeset
1641 a1.uSoundID = 0;
Ritor1
parents:
diff changeset
1642 a1.uAttributes = 0;
Ritor1
parents:
diff changeset
1643 a1.uSectorID = pIndoor->GetSector(v5, a1.vPosition.y, v6);
Ritor1
parents:
diff changeset
1644 a1.uSpriteFrameID = 0;
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
1645 a1.spell_caster_pid = PID(OBJECT_Actor, v10);
823
c1da83d8223f More spell renames
Nomad
parents: 822
diff changeset
1646 a1.spell_target_pid = 0;
0
Ritor1
parents:
diff changeset
1647 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
1648 a1.field_61 = 4;
Ritor1
parents:
diff changeset
1649 return a1.Create(0, 0, 0, 0);
Ritor1
parents:
diff changeset
1650 }
Ritor1
parents:
diff changeset
1651
Ritor1
parents:
diff changeset
1652 //----- (004040E9) --------------------------------------------------------
Ritor1
parents:
diff changeset
1653 // // Get direction vector from object1 to object2,
Ritor1
parents:
diff changeset
1654 // // distance from object1 to object2 and Euler angles of the direction vector
Ritor1
parents:
diff changeset
1655 // //
Ritor1
parents:
diff changeset
1656 // //
Ritor1
parents:
diff changeset
1657 // // object1 & object2 format : objectType | (objectID << 3)
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1658 // // objectType == 2 - SpriteObject
0
Ritor1
parents:
diff changeset
1659 // // objectType == 3 - Actor
Ritor1
parents:
diff changeset
1660 // // objectType == 4 - Party
Ritor1
parents:
diff changeset
1661 // // objectType == 5 - Decoration
Ritor1
parents:
diff changeset
1662 // //
Ritor1
parents:
diff changeset
1663 // // originally this function had following prototype:
Ritor1
parents:
diff changeset
1664 // // struct DirectionInfo GetDirectionInfo(signed int object1, signed int object2, signed int a4)
Ritor1
parents:
diff changeset
1665 // // but compiler converts functions returning structures by value in the such way
Ritor1
parents:
diff changeset
1666 AIDirection *__fastcall Actor::GetDirectionInfo(unsigned int uObj1ID, unsigned int uObj2ID, AIDirection *pOut, int a4)
Ritor1
parents:
diff changeset
1667 {
Ritor1
parents:
diff changeset
1668 signed int v4; // eax@1
Ritor1
parents:
diff changeset
1669 unsigned int v5; // ecx@1
Ritor1
parents:
diff changeset
1670 unsigned int v6; // ebx@1
Ritor1
parents:
diff changeset
1671 int v7; // ecx@2
Ritor1
parents:
diff changeset
1672 int v8; // ecx@3
Ritor1
parents:
diff changeset
1673 int v9; // ecx@4
Ritor1
parents:
diff changeset
1674 BLVFace *v10; // eax@8
Ritor1
parents:
diff changeset
1675 unsigned int v11; // ecx@8
Ritor1
parents:
diff changeset
1676 signed int v12; // eax@9
Ritor1
parents:
diff changeset
1677 int v13; // ecx@9
Ritor1
parents:
diff changeset
1678 int v14; // eax@9
Ritor1
parents:
diff changeset
1679 int v15; // eax@11
Ritor1
parents:
diff changeset
1680 int v16; // eax@12
Ritor1
parents:
diff changeset
1681 int v17; // eax@13
Ritor1
parents:
diff changeset
1682 int v18; // edx@15
Ritor1
parents:
diff changeset
1683 signed int v19; // eax@25
Ritor1
parents:
diff changeset
1684 signed int v20; // eax@28
Ritor1
parents:
diff changeset
1685 int v21; // ebx@28
Ritor1
parents:
diff changeset
1686 signed int v22; // eax@28
Ritor1
parents:
diff changeset
1687 BLVFace *v23; // eax@35
Ritor1
parents:
diff changeset
1688 int v24; // edx@35
Ritor1
parents:
diff changeset
1689 unsigned int v25; // ecx@35
Ritor1
parents:
diff changeset
1690 signed int v26; // eax@36
Ritor1
parents:
diff changeset
1691 int v27; // ecx@36
Ritor1
parents:
diff changeset
1692 int v28; // eax@36
Ritor1
parents:
diff changeset
1693 int v29; // eax@37
Ritor1
parents:
diff changeset
1694 signed int v30; // eax@42
Ritor1
parents:
diff changeset
1695 double v31; // st7@45
Ritor1
parents:
diff changeset
1696 double v32; // st6@45
Ritor1
parents:
diff changeset
1697 double v33; // st7@45
Ritor1
parents:
diff changeset
1698 AIDirection *result; // eax@48
Ritor1
parents:
diff changeset
1699 int v35; // [sp-18h] [bp-64h]@17
Ritor1
parents:
diff changeset
1700 int v36; // [sp-14h] [bp-60h]@17
Ritor1
parents:
diff changeset
1701 Vec3_int_ v37; // [sp-10h] [bp-5Ch]@15
Ritor1
parents:
diff changeset
1702 int *v38; // [sp-4h] [bp-50h]@15
Ritor1
parents:
diff changeset
1703 int *v39; // [sp+0h] [bp-4Ch]@15
Ritor1
parents:
diff changeset
1704 int *v40; // [sp+4h] [bp-48h]@15
Ritor1
parents:
diff changeset
1705 AIDirection v41; // [sp+14h] [bp-38h]@46
Ritor1
parents:
diff changeset
1706 float v42; // [sp+30h] [bp-1Ch]@23
Ritor1
parents:
diff changeset
1707 float v43; // [sp+34h] [bp-18h]@45
Ritor1
parents:
diff changeset
1708 float v44; // [sp+38h] [bp-14h]@33
Ritor1
parents:
diff changeset
1709 float v45; // [sp+3Ch] [bp-10h]@33
Ritor1
parents:
diff changeset
1710 int outz; // [sp+40h] [bp-Ch]@6
Ritor1
parents:
diff changeset
1711 int outy; // [sp+44h] [bp-8h]@6
Ritor1
parents:
diff changeset
1712 int outx; // [sp+48h] [bp-4h]@6
Ritor1
parents:
diff changeset
1713 float a4a; // [sp+58h] [bp+Ch]@45
Ritor1
parents:
diff changeset
1714
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
1715 v4 = PID_ID(uObj1ID);
849
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1716 v5 = PID_TYPE(uObj1ID);
0
Ritor1
parents:
diff changeset
1717 v6 = uObj2ID;
849
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1718 switch(v5)
0
Ritor1
parents:
diff changeset
1719 {
849
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1720 case OBJECT_Item:
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1721 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1722 v19 = v4;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1723 outx = pSpriteObjects[v19].vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1724 v13 = pSpriteObjects[v19].vPosition.y;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1725 v14 = pSpriteObjects[v19].vPosition.z;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1726 outy = v13;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1727 outz = v14;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1728 break;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1729 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1730 case OBJECT_Actor:
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1731 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1732 outx = pActors[v4].vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1733 outy = pActors[v4].vPosition.y;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1734 LODWORD(v42) = pActors[v4].uActorHeight;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1735 v11 = pActors[v4].vPosition.z - (unsigned int)(signed __int64)((double)SLODWORD(v42) * -0.75);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1736 outz = v11;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1737 break;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1738 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1739 case OBJECT_Player:
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1740 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1741 if ( !v4 )
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1742 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1743 outx = pParty->vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1744 outy = pParty->vPosition.y;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1745 v14 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1746 outz = v14;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1747 break;;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1748 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1749 if ( v4 == 4 )
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1750 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1751 v40 = &outz;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1752 v39 = &outy;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1753 v38 = &outx;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1754 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1755 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1756 *(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1757 v36 = 0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1758 v35 = 24;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1759 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1760 break;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1761 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1762 if ( v4 == 3 )
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1763 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1764 v40 = &outz;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1765 v39 = &outy;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1766 v38 = &outx;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1767 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1768 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1769 *(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1770 v36 = 0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1771 v35 = 8;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1772 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1773 break;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1774 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1775 if ( v4 == 2 )
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1776 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1777 v40 = &outz;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1778 v39 = &outy;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1779 v38 = &outx;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1780 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1781 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1782 *(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1783 v36 = 0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1784 v35 = 8;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1785 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1786 break;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1787 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1788 if ( v4 == 1 )
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1789 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1790 v40 = &outz;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1791 v39 = &outy;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1792 v38 = &outx;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1793 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1794 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1795 *(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1796 v36 = 0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1797 v35 = 24;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1798 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1799 break;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1800 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1801 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1802 case OBJECT_Decoration:
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1803 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1804 v12 = v4;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1805 outx = pLevelDecorations[v12].vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1806 v13 = pLevelDecorations[v12].vPosition.y;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1807 v14 = pLevelDecorations[v12].vPosition.z;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1808 outy = v13;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1809 outz = v14;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1810 break;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1811 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1812 default:
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1813 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1814 outz = 0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1815 outy = 0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1816 outx = 0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1817 break;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1818 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1819 case OBJECT_BModel:
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1820 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1821 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1822 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1823 v10 = &pIndoor->pFaces[v4];
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1824 outx = (v10->pBounding.x1 + v10->pBounding.x2) >> 1;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1825 outy = (v10->pBounding.y1 + v10->pBounding.y2) >> 1;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1826 v11 = (v10->pBounding.z1 + v10->pBounding.z2) >> 1;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1827 outz = v11;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1828 }
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1829 break;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1830 }
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1831 }
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1832 v20 = v6;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1833 v21 = PID_TYPE(v6);
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1834 v22 = PID_ID(v20);
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1835 switch(v6)
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1836 {
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1837 case OBJECT_Item:
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1838 {
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1839 v30 = v22;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1840 LODWORD(v45) = pSpriteObjects[v30].vPosition.x;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1841 v27 = pSpriteObjects[v30].vPosition.y;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1842 v28 = pSpriteObjects[v30].vPosition.z;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1843 LODWORD(v44) = v27;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1844 a4 = v28;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1845 break;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1846 }
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1847 case OBJECT_Actor:
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1848 {
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1849 LODWORD(v45) = pActors[v22].vPosition.x;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1850 LODWORD(v44) = pActors[v22].vPosition.y;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1851 v25 = pActors[v22].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v22].uActorHeight * -0.75);
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1852 a4 = v25;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1853 break;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1854 }
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1855 case OBJECT_Player:
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1856 {
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1857 LODWORD(v45) = pParty->vPosition.x;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1858 LODWORD(v44) = pParty->vPosition.y;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1859 v29 = a4;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1860 if ( !a4 )
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1861 v29 = pParty->sEyelevel;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1862 v28 = pParty->vPosition.z + v29;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1863 a4 = v28;
863
b7b67485ec43 * AI fixed
zipi
parents: 862
diff changeset
1864 break;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1865 }
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1866 case OBJECT_Decoration:
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1867 {
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1868 v26 = v22;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1869 LODWORD(v45) = pLevelDecorations[v26].vPosition.x;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1870 v27 = pLevelDecorations[v26].vPosition.y;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1871 v28 = pLevelDecorations[v26].vPosition.z;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1872 LODWORD(v44) = v27;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1873 a4 = v28;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1874 break;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1875 }
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1876 default:
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1877 {
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1878 a4 = 0;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1879 v44 = 0.0;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1880 v45 = 0.0;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1881 break;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1882 }
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1883 case OBJECT_BModel:
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1884 {
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1885 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1886 {
849
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1887 v23 = &pIndoor->pFaces[v22];
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1888 v24 = v23->pBounding.y1;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1889 LODWORD(v45) = (v23->pBounding.x1 + v23->pBounding.x2) >> 1;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1890 LODWORD(v44) = (v24 + v23->pBounding.y2) >> 1;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1891 v25 = (v23->pBounding.z1 + v23->pBounding.z2) >> 1;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1892 a4 = v25;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1893 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1894 break;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1895 }
0
Ritor1
parents:
diff changeset
1896 }
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1897
0
Ritor1
parents:
diff changeset
1898 v31 = (double)SLODWORD(v45) - (double)outx;
Ritor1
parents:
diff changeset
1899 v42 = v31;
Ritor1
parents:
diff changeset
1900 v32 = (double)SLODWORD(v44) - (double)outy;
Ritor1
parents:
diff changeset
1901 v43 = v32;
Ritor1
parents:
diff changeset
1902 a4a = (double)a4 - (double)outz;
Ritor1
parents:
diff changeset
1903 v45 = v32 * v32;
Ritor1
parents:
diff changeset
1904 v44 = v31 * v31;
Ritor1
parents:
diff changeset
1905 v33 = sqrt(a4a * a4a + v44 + v45);
Ritor1
parents:
diff changeset
1906 if ( v33 <= 1.0 )
Ritor1
parents:
diff changeset
1907 {
Ritor1
parents:
diff changeset
1908 v41.vDirection.x = 65536;
Ritor1
parents:
diff changeset
1909 v41.vDirection.y = 0;
Ritor1
parents:
diff changeset
1910 v41.vDirection.z = 0;
Ritor1
parents:
diff changeset
1911 v41.uDistance = 1;
Ritor1
parents:
diff changeset
1912 v41.uDistanceXZ = 1;
Ritor1
parents:
diff changeset
1913 v41.uYawAngle = 0;
Ritor1
parents:
diff changeset
1914 v41.uPitchAngle = 0;
Ritor1
parents:
diff changeset
1915 }
Ritor1
parents:
diff changeset
1916 else
Ritor1
parents:
diff changeset
1917 {
Ritor1
parents:
diff changeset
1918 v41.vDirection.x = (signed __int64)(1.0 / v33 * v42 * 65536.0);
Ritor1
parents:
diff changeset
1919 v41.vDirection.y = (signed __int64)(1.0 / v33 * v43 * 65536.0);
Ritor1
parents:
diff changeset
1920 v41.vDirection.z = (signed __int64)(1.0 / v33 * a4a * 65536.0);
Ritor1
parents:
diff changeset
1921 v41.uDistance = (signed __int64)v33;
Ritor1
parents:
diff changeset
1922 v41.uDistanceXZ = (signed __int64)sqrt(v44 + v45);
Ritor1
parents:
diff changeset
1923 v41.uYawAngle = stru_5C6E00->Atan2((signed __int64)v42, (signed __int64)v43);
Ritor1
parents:
diff changeset
1924 v41.uPitchAngle = stru_5C6E00->Atan2(v41.uDistanceXZ, (signed __int64)a4a);
Ritor1
parents:
diff changeset
1925 }
Ritor1
parents:
diff changeset
1926 result = pOut;
Ritor1
parents:
diff changeset
1927 memcpy(pOut, &v41, 0x1Cu);
Ritor1
parents:
diff changeset
1928 return result;
Ritor1
parents:
diff changeset
1929 }
Ritor1
parents:
diff changeset
1930
Ritor1
parents:
diff changeset
1931 //----- (00404030) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1932 void Actor::FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, AIDirection *a4)
0
Ritor1
parents:
diff changeset
1933 {
Ritor1
parents:
diff changeset
1934 unsigned int v4; // edi@1
Ritor1
parents:
diff changeset
1935 unsigned int v5; // esi@1
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1936 //unsigned int result; // eax@2
0
Ritor1
parents:
diff changeset
1937 AIDirection *v7; // eax@3
Ritor1
parents:
diff changeset
1938 unsigned int v8; // ecx@3
Ritor1
parents:
diff changeset
1939 Actor *v9; // ebx@3
Ritor1
parents:
diff changeset
1940 AIDirection *v10; // esi@4
Ritor1
parents:
diff changeset
1941 unsigned __int16 v11; // ax@5
Ritor1
parents:
diff changeset
1942 AIDirection a3; // [sp+8h] [bp-38h]@4
Ritor1
parents:
diff changeset
1943 AIDirection v13; // [sp+24h] [bp-1Ch]@4
Ritor1
parents:
diff changeset
1944
Ritor1
parents:
diff changeset
1945 v4 = uObjID;
Ritor1
parents:
diff changeset
1946 v5 = uActorID;
Ritor1
parents:
diff changeset
1947 if ( rand() % 100 >= 5 )
Ritor1
parents:
diff changeset
1948 {
Ritor1
parents:
diff changeset
1949 v7 = a4;
Ritor1
parents:
diff changeset
1950 v8 = 0;
Ritor1
parents:
diff changeset
1951 v9 = &pActors[v5];
Ritor1
parents:
diff changeset
1952 if ( !a4 )
Ritor1
parents:
diff changeset
1953 {
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
1954 v10 = Actor::GetDirectionInfo(PID(OBJECT_Actor, v5), v4, &a3, 0);
0
Ritor1
parents:
diff changeset
1955 v7 = &v13;
Ritor1
parents:
diff changeset
1956 memcpy(&v13, v10, sizeof(v13));
Ritor1
parents:
diff changeset
1957 v8 = 0;
Ritor1
parents:
diff changeset
1958 }
Ritor1
parents:
diff changeset
1959 v9->uYawAngle = LOWORD(v7->uYawAngle);
Ritor1
parents:
diff changeset
1960 v11 = LOWORD(v7->uPitchAngle);
Ritor1
parents:
diff changeset
1961 v9->uCurrentActionTime = v8;
Ritor1
parents:
diff changeset
1962 v9->vVelocity.z = v8;
Ritor1
parents:
diff changeset
1963 v9->vVelocity.y = v8;
Ritor1
parents:
diff changeset
1964 v9->vVelocity.x = v8;
Ritor1
parents:
diff changeset
1965 v9->uPitchAngle = v11;
Ritor1
parents:
diff changeset
1966 v9->uCurrentActionLength = 256;
Ritor1
parents:
diff changeset
1967 v9->uAIState = Interacting;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1968 v9->UpdateAnimation();
0
Ritor1
parents:
diff changeset
1969 }
Ritor1
parents:
diff changeset
1970 else
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
1971 Actor::AI_Bored(v5, v4, a4);
0
Ritor1
parents:
diff changeset
1972 }
Ritor1
parents:
diff changeset
1973
Ritor1
parents:
diff changeset
1974 //----- (00403F58) --------------------------------------------------------
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
1975 void Actor::AI_StandOrBored(unsigned int uActorID, signed int uObjID, int uActionLength, AIDirection *a4)
0
Ritor1
parents:
diff changeset
1976 {
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1977 if (rand() % 2)
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
1978 AI_Bored(uActorID, uObjID, a4);
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1979 else
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
1980 AI_Stand(uActorID, uObjID, uActionLength, a4);
0
Ritor1
parents:
diff changeset
1981 }
Ritor1
parents:
diff changeset
1982
Ritor1
parents:
diff changeset
1983 //----- (00403EB6) --------------------------------------------------------
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1984 void Actor::AI_Stand(unsigned int uActorID, unsigned int object_to_face_pid, unsigned int uActionLength, AIDirection *a4)
0
Ritor1
parents:
diff changeset
1985 {
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1986 assert(uActorID < uNumActors);
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1987 auto actor = pActors + uActorID;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1988
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1989 AIDirection a3;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1990 if (!a4)
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
1991 a4 = Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), object_to_face_pid, &a3, 0);
0
Ritor1
parents:
diff changeset
1992
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1993 actor->uAIState = Standing;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1994 if (!uActionLength)
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1995 actor->uCurrentActionLength = rand() % 256 + 256;
0
Ritor1
parents:
diff changeset
1996 else
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1997 actor->uCurrentActionLength = uActionLength;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1998 actor->uCurrentActionTime = 0;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1999 actor->uYawAngle = a4->uYawAngle;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2000 actor->uPitchAngle = a4->uPitchAngle;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2001 actor->vVelocity.z = 0;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2002 actor->vVelocity.y = 0;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2003 actor->vVelocity.x = 0;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2004 actor->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2005 }
Ritor1
parents:
diff changeset
2006
Ritor1
parents:
diff changeset
2007 //----- (00403E61) --------------------------------------------------------
Ritor1
parents:
diff changeset
2008 void __fastcall Actor::StandAwhile(unsigned int uActorID)
Ritor1
parents:
diff changeset
2009 {
Ritor1
parents:
diff changeset
2010 Actor *v1; // esi@1
Ritor1
parents:
diff changeset
2011
Ritor1
parents:
diff changeset
2012 v1 = &pActors[uActorID];
Ritor1
parents:
diff changeset
2013 v1->uCurrentActionLength = rand() % 128 + 128;
Ritor1
parents:
diff changeset
2014 v1->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
2015 v1->uAIState = Standing;
Ritor1
parents:
diff changeset
2016 v1->vVelocity.z = 0;
Ritor1
parents:
diff changeset
2017 v1->vVelocity.y = 0;
Ritor1
parents:
diff changeset
2018 v1->vVelocity.x = 0;
Ritor1
parents:
diff changeset
2019 v1->UpdateAnimation();
Ritor1
parents:
diff changeset
2020 }
Ritor1
parents:
diff changeset
2021
Ritor1
parents:
diff changeset
2022 //----- (00403C6C) --------------------------------------------------------
861
fea81e031484 more AI function renames
zipi
parents: 860
diff changeset
2023 void Actor::MeleeAttack(unsigned int uActorID, signed int sTargetPid, struct AIDirection *arg0)
0
Ritor1
parents:
diff changeset
2024 {
Ritor1
parents:
diff changeset
2025 Actor *v3; // ebx@1
Ritor1
parents:
diff changeset
2026 char v4; // zf@1
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2027 //unsigned int result; // eax@3
0
Ritor1
parents:
diff changeset
2028 AIDirection *v6; // esi@6
Ritor1
parents:
diff changeset
2029 AIDirection *v7; // edi@6
Ritor1
parents:
diff changeset
2030 signed int v8; // eax@7
Ritor1
parents:
diff changeset
2031 double v9; // st7@9
Ritor1
parents:
diff changeset
2032 Vec3_int_ v10; // ST04_12@9
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2033 //int v11; // eax@10
0
Ritor1
parents:
diff changeset
2034 AIDirection *v12; // eax@11
Ritor1
parents:
diff changeset
2035 unsigned int v13; // esi@11
Ritor1
parents:
diff changeset
2036 AIDirection *v14; // esi@12
Ritor1
parents:
diff changeset
2037 SpriteFrame *v15; // ecx@13
Ritor1
parents:
diff changeset
2038 __int16 v16; // ax@13
Ritor1
parents:
diff changeset
2039 unsigned int v17; // ecx@13
Ritor1
parents:
diff changeset
2040 signed __int64 v18; // qax@13
Ritor1
parents:
diff changeset
2041 AIDirection a3; // [sp+Ch] [bp-48h]@12
Ritor1
parents:
diff changeset
2042 AIDirection v20; // [sp+28h] [bp-2Ch]@12
Ritor1
parents:
diff changeset
2043 unsigned int v21; // [sp+44h] [bp-10h]@9
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2044 //signed int a2; // [sp+48h] [bp-Ch]@1
0
Ritor1
parents:
diff changeset
2045 int v23; // [sp+4Ch] [bp-8h]@6
Ritor1
parents:
diff changeset
2046 unsigned int v24; // [sp+50h] [bp-4h]@1
Ritor1
parents:
diff changeset
2047 unsigned int v25; // [sp+5Ch] [bp+8h]@13
Ritor1
parents:
diff changeset
2048
Ritor1
parents:
diff changeset
2049 v3 = &pActors[uActorID];
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2050 //a2 = edx0;
0
Ritor1
parents:
diff changeset
2051 v4 = v3->pMonsterInfo.uMovementType == 5;
Ritor1
parents:
diff changeset
2052 v24 = uActorID;
Ritor1
parents:
diff changeset
2053 if ( v4 && v3->pMonsterInfo.uAIType == 1 )
Ritor1
parents:
diff changeset
2054 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2055 Actor::AI_Stand(uActorID, sTargetPid, 0, arg0);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2056 return;
0
Ritor1
parents:
diff changeset
2057 }
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2058
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2059 if ( PID_TYPE(sTargetPid) == OBJECT_Actor)
849
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2060 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2061 v8 = PID_ID(sTargetPid);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2062 v6 = (AIDirection *)pActors[v8].vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2063 v7 = (AIDirection *)pActors[v8].vPosition.y;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2064 v23 = (signed __int64)((double)pActors[v8].uActorHeight * 0.75 + (double)pActors[v8].vPosition.z);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2065 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2066 else if ( PID_TYPE(sTargetPid) == OBJECT_Player)
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2067 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2068 v6 = (AIDirection *)pParty->vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2069 v7 = (AIDirection *)pParty->vPosition.y;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2070 v23 = pParty->vPosition.z + pParty->sEyelevel;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2071 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2072 else
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2073 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2074 v6 = arg0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2075 v7 = arg0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2076 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2077 v21 = v3->uActorHeight;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2078 v9 = (double)(signed int)v21 * 0.75;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2079 v21 = v3->vPosition.z;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2080 v10.z = (signed __int64)(v9 + (double)(signed int)v21);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2081 v10.y = v3->vPosition.y;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2082 v10.x = v3->vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2083 if ( sub_407A1C((int)v6, (int)v7, v23, v10) )
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2084 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2085 v12 = arg0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2086 v13 = 0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2087 if ( !arg0 )
0
Ritor1
parents:
diff changeset
2088 {
849
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2089 v14 = Actor::GetDirectionInfo(PID(OBJECT_Actor, v24), sTargetPid, &a3, 0);
0
Ritor1
parents:
diff changeset
2090 v12 = &v20;
Ritor1
parents:
diff changeset
2091 memcpy(&v20, v14, sizeof(v20));
Ritor1
parents:
diff changeset
2092 v13 = 0;
849
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2093 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2094 v15 = pSpriteFrameTable->pSpriteSFrames;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2095 v3->uYawAngle = LOWORD(v12->uYawAngle);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2096 v16 = v15[v3->pSpriteIDs[ANIM_AtkMelee]].uAnimLength;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2097 v17 = v24;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2098 v3->uCurrentActionLength = 8 * v16;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2099 v3->uCurrentActionTime = v13;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2100 v3->uAIState = AttackingMelee;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2101 Actor::PlaySound(v17, 0);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2102 LODWORD(v18) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2103 v25 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2104 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v13
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2105 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v13 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v13) )
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2106 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2107 LODWORD(v18) = 2 * v18;
0
Ritor1
parents:
diff changeset
2108 v25 = v18;
849
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2109 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2110 if ( pParty->bTurnBasedModeOn != 1 )
0
Ritor1
parents:
diff changeset
2111 v18 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)v25 * 2.133333333333333);
849
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2112 v3->pMonsterInfo.uRecoveryTime = v18;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2113 v3->vVelocity.z = v13;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2114 v3->vVelocity.y = v13;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2115 v3->vVelocity.x = v13;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2116 v3->UpdateAnimation();
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2117 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2118 else
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
2119 Actor::Pursue1(v24, sTargetPid, rand() % 2, 64, arg0);
0
Ritor1
parents:
diff changeset
2120 }
Ritor1
parents:
diff changeset
2121
Ritor1
parents:
diff changeset
2122 //----- (00438CF3) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2123 void Actor::ApplyFineForKillingPeasant(unsigned int uActorID)
0
Ritor1
parents:
diff changeset
2124 {
Ritor1
parents:
diff changeset
2125 unsigned int v1; // esi@1
Ritor1
parents:
diff changeset
2126 unsigned int v2; // edi@2
Ritor1
parents:
diff changeset
2127 char v3; // bl@3
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2128 //char *v4; // ecx@16
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2129 //signed int v5; // eax@18
0
Ritor1
parents:
diff changeset
2130 Player **ppPlayers; // esi@20
Ritor1
parents:
diff changeset
2131
Ritor1
parents:
diff changeset
2132 v1 = uLevelMapStatsID;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2133 if ( !uLevelMapStatsID || !pActors[uActorID].IsPeasant())
0
Ritor1
parents:
diff changeset
2134 return;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2135
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2136 v2 = uActorID;
0
Ritor1
parents:
diff changeset
2137 v3 = 1;
Ritor1
parents:
diff changeset
2138 if ( v1 != 5 )
Ritor1
parents:
diff changeset
2139 {
Ritor1
parents:
diff changeset
2140 if ( v1 == 6 || v1 == 7 )
Ritor1
parents:
diff changeset
2141 {
484
4bd56919f075 avard quest guild bits
Gloval
parents: 457
diff changeset
2142 _449B57_test_bit(pParty->_quest_bits, 99);
4bd56919f075 avard quest guild bits
Gloval
parents: 457
diff changeset
2143 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 100) )
0
Ritor1
parents:
diff changeset
2144 return;
Ritor1
parents:
diff changeset
2145 goto LABEL_12;
Ritor1
parents:
diff changeset
2146 }
Ritor1
parents:
diff changeset
2147 if ( v1 != 8 )
Ritor1
parents:
diff changeset
2148 goto LABEL_12;
Ritor1
parents:
diff changeset
2149 }
484
4bd56919f075 avard quest guild bits
Gloval
parents: 457
diff changeset
2150 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 99) )
0
Ritor1
parents:
diff changeset
2151 v3 = 0;
484
4bd56919f075 avard quest guild bits
Gloval
parents: 457
diff changeset
2152 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 100) )
0
Ritor1
parents:
diff changeset
2153 v3 = 1;
Ritor1
parents:
diff changeset
2154 if ( v3 )
Ritor1
parents:
diff changeset
2155 {
Ritor1
parents:
diff changeset
2156 LABEL_12:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2157 pParty->uFine += 100 * (pMapStats->pInfos[uLevelMapStatsID]._steal_perm + pActors[v2].pMonsterInfo.uLevel + GetPartyReputation());
0
Ritor1
parents:
diff changeset
2158 if ( pParty->uFine < 0 )
Ritor1
parents:
diff changeset
2159 pParty->uFine = 0;
Ritor1
parents:
diff changeset
2160 if ( pParty->uFine > 4000000 )
Ritor1
parents:
diff changeset
2161 pParty->uFine = 4000000;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2162
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2163 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor)
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2164 {
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2165 if (pOutdoor->ddm.uReputation < 10000)
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2166 pOutdoor->ddm.uReputation++;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2167 }
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2168 else if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2169 {
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2170 if (pIndoor->dlv.uReputation < 10000)
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2171 pIndoor->dlv.uReputation++;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2172 }
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2173 else assert(false);
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2174
0
Ritor1
parents:
diff changeset
2175 ppPlayers = &pPlayers[1];
Ritor1
parents:
diff changeset
2176 do
Ritor1
parents:
diff changeset
2177 {
Ritor1
parents:
diff changeset
2178 if ( pParty->uFine )
Ritor1
parents:
diff changeset
2179 {
484
4bd56919f075 avard quest guild bits
Gloval
parents: 457
diff changeset
2180 if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)(*ppPlayers)->_guilds_member_bits, 1) )
4bd56919f075 avard quest guild bits
Gloval
parents: 457
diff changeset
2181 _449B7E_toggle_bit((unsigned char *)(*ppPlayers)->_guilds_member_bits, 1, 1u);
0
Ritor1
parents:
diff changeset
2182 }
Ritor1
parents:
diff changeset
2183 ++ppPlayers;
Ritor1
parents:
diff changeset
2184 }
Ritor1
parents:
diff changeset
2185 while ( (signed int)ppPlayers <= (signed int)&pPlayers[4] );
Ritor1
parents:
diff changeset
2186 }
Ritor1
parents:
diff changeset
2187 }
Ritor1
parents:
diff changeset
2188
Ritor1
parents:
diff changeset
2189 //----- (0043AE80) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2190 void Actor::AddBloodsplatOnDamageOverlay(unsigned int uActorID, int a2, signed int a3)
0
Ritor1
parents:
diff changeset
2191 {
Ritor1
parents:
diff changeset
2192 int result; // eax@1
Ritor1
parents:
diff changeset
2193 unsigned int v4; // esi@1
Ritor1
parents:
diff changeset
2194 int v5; // [sp-14h] [bp-18h]@3
Ritor1
parents:
diff changeset
2195 unsigned int v6; // [sp-10h] [bp-14h]@3
Ritor1
parents:
diff changeset
2196 int v7; // [sp-Ch] [bp-10h]@3
Ritor1
parents:
diff changeset
2197 int v8; // [sp-8h] [bp-Ch]@3
Ritor1
parents:
diff changeset
2198 __int16 v9; // [sp-4h] [bp-8h]@3
Ritor1
parents:
diff changeset
2199
Ritor1
parents:
diff changeset
2200 result = a2 - 1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2201 v4 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
2202 switch ( a2 )
Ritor1
parents:
diff changeset
2203 {
Ritor1
parents:
diff changeset
2204 case 1:
Ritor1
parents:
diff changeset
2205 if ( a3 )
Ritor1
parents:
diff changeset
2206 {
Ritor1
parents:
diff changeset
2207 v9 = 0;
Ritor1
parents:
diff changeset
2208 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0);
Ritor1
parents:
diff changeset
2209 v7 = 0;
Ritor1
parents:
diff changeset
2210 LOWORD(v6) = v4;
Ritor1
parents:
diff changeset
2211 v5 = 904;
Ritor1
parents:
diff changeset
2212 goto LABEL_16;
Ritor1
parents:
diff changeset
2213 }
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2214 return;
0
Ritor1
parents:
diff changeset
2215 case 2:
Ritor1
parents:
diff changeset
2216 if ( a3 )
Ritor1
parents:
diff changeset
2217 {
Ritor1
parents:
diff changeset
2218 v9 = 0;
Ritor1
parents:
diff changeset
2219 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0);
Ritor1
parents:
diff changeset
2220 v7 = 0;
Ritor1
parents:
diff changeset
2221 LOWORD(v6) = v4;
Ritor1
parents:
diff changeset
2222 v5 = 905;
Ritor1
parents:
diff changeset
2223 goto LABEL_16;
Ritor1
parents:
diff changeset
2224 }
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2225 return;
0
Ritor1
parents:
diff changeset
2226 case 3:
Ritor1
parents:
diff changeset
2227 if ( a3 )
Ritor1
parents:
diff changeset
2228 {
Ritor1
parents:
diff changeset
2229 v9 = 0;
Ritor1
parents:
diff changeset
2230 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0);
Ritor1
parents:
diff changeset
2231 v7 = 0;
Ritor1
parents:
diff changeset
2232 LOWORD(v6) = v4;
Ritor1
parents:
diff changeset
2233 v5 = 906;
Ritor1
parents:
diff changeset
2234 goto LABEL_16;
Ritor1
parents:
diff changeset
2235 }
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2236 return;
0
Ritor1
parents:
diff changeset
2237 case 4:
Ritor1
parents:
diff changeset
2238 if ( a3 )
Ritor1
parents:
diff changeset
2239 {
Ritor1
parents:
diff changeset
2240 v9 = 0;
Ritor1
parents:
diff changeset
2241 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0);
Ritor1
parents:
diff changeset
2242 v7 = 0;
Ritor1
parents:
diff changeset
2243 LOWORD(v6) = v4;
Ritor1
parents:
diff changeset
2244 v5 = 907;
Ritor1
parents:
diff changeset
2245 goto LABEL_16;
Ritor1
parents:
diff changeset
2246 }
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2247 return;
0
Ritor1
parents:
diff changeset
2248 case 5:
Ritor1
parents:
diff changeset
2249 v9 = 4;
Ritor1
parents:
diff changeset
2250 v8 = 65536;
Ritor1
parents:
diff changeset
2251 v7 = 0;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2252 v6 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
2253 v5 = 901;
Ritor1
parents:
diff changeset
2254 goto LABEL_16;
Ritor1
parents:
diff changeset
2255 case 6:
Ritor1
parents:
diff changeset
2256 v9 = 4;
Ritor1
parents:
diff changeset
2257 v8 = 65536;
Ritor1
parents:
diff changeset
2258 v7 = 0;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2259 v6 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
2260 v5 = 902;
Ritor1
parents:
diff changeset
2261 goto LABEL_16;
Ritor1
parents:
diff changeset
2262 case 7:
Ritor1
parents:
diff changeset
2263 v9 = 4;
Ritor1
parents:
diff changeset
2264 v8 = 65536;
Ritor1
parents:
diff changeset
2265 v7 = 0;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2266 v6 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
2267 v5 = 903;
Ritor1
parents:
diff changeset
2268 goto LABEL_16;
Ritor1
parents:
diff changeset
2269 case 8:
Ritor1
parents:
diff changeset
2270 v9 = 4;
Ritor1
parents:
diff changeset
2271 v8 = 65536;
Ritor1
parents:
diff changeset
2272 v7 = 0;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2273 v6 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
2274 v5 = 900;
Ritor1
parents:
diff changeset
2275 goto LABEL_16;
Ritor1
parents:
diff changeset
2276 case 9:
Ritor1
parents:
diff changeset
2277 v9 = 4;
Ritor1
parents:
diff changeset
2278 v8 = 65536;
Ritor1
parents:
diff changeset
2279 v7 = 0;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2280 v6 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
2281 v5 = 909;
Ritor1
parents:
diff changeset
2282 goto LABEL_16;
Ritor1
parents:
diff changeset
2283 case 10:
Ritor1
parents:
diff changeset
2284 v9 = 4;
Ritor1
parents:
diff changeset
2285 v8 = 65536;
Ritor1
parents:
diff changeset
2286 v7 = 0;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2287 v6 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
2288 v5 = 908;
Ritor1
parents:
diff changeset
2289 LABEL_16:
Ritor1
parents:
diff changeset
2290 result = pOtherOverlayList->_4418B6(v5, v6, v7, v8, v9);
Ritor1
parents:
diff changeset
2291 break;
Ritor1
parents:
diff changeset
2292 default:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2293 return;
0
Ritor1
parents:
diff changeset
2294 }
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2295 return;
0
Ritor1
parents:
diff changeset
2296 }
Ritor1
parents:
diff changeset
2297
Ritor1
parents:
diff changeset
2298 //----- (0043B3E0) --------------------------------------------------------
Ritor1
parents:
diff changeset
2299 int Actor::_43B3E0_CalcDamage(Actor *a1, signed int a2)
Ritor1
parents:
diff changeset
2300 {
Ritor1
parents:
diff changeset
2301 signed int v2; // ebp@1
Ritor1
parents:
diff changeset
2302 int v3; // eax@9
Ritor1
parents:
diff changeset
2303 signed int v4; // edi@9
Ritor1
parents:
diff changeset
2304 int v5; // esi@9
Ritor1
parents:
diff changeset
2305 int v6; // ebx@11
Ritor1
parents:
diff changeset
2306 unsigned __int16 v8; // si@21
Ritor1
parents:
diff changeset
2307 int v9; // edi@21
Ritor1
parents:
diff changeset
2308 signed int v10; // eax@23
Ritor1
parents:
diff changeset
2309 int v11; // [sp+10h] [bp-4h]@1
Ritor1
parents:
diff changeset
2310
Ritor1
parents:
diff changeset
2311 v2 = 0;
Ritor1
parents:
diff changeset
2312 v11 = 0;
Ritor1
parents:
diff changeset
2313 if ( a2 )
Ritor1
parents:
diff changeset
2314 {
Ritor1
parents:
diff changeset
2315 if ( a2 == 1 )
Ritor1
parents:
diff changeset
2316 {
Ritor1
parents:
diff changeset
2317 v3 = a1->pMonsterInfo.uAttack2DamageDiceRolls;
Ritor1
parents:
diff changeset
2318 v4 = a1->pMonsterInfo.uAttack2DamageDiceSides;
Ritor1
parents:
diff changeset
2319 v5 = a1->pMonsterInfo.uAttack2DamageBonus;
Ritor1
parents:
diff changeset
2320 }
Ritor1
parents:
diff changeset
2321 else
Ritor1
parents:
diff changeset
2322 {
Ritor1
parents:
diff changeset
2323 if ( a2 <= 1 )
Ritor1
parents:
diff changeset
2324 return 0;
Ritor1
parents:
diff changeset
2325 if ( a2 <= 3 )
Ritor1
parents:
diff changeset
2326 {
Ritor1
parents:
diff changeset
2327 if ( a2 == 2 )
Ritor1
parents:
diff changeset
2328 {
Ritor1
parents:
diff changeset
2329 v8 = a1->pMonsterInfo.uSpellSkillAndMastery1;
Ritor1
parents:
diff changeset
2330 v9 = a1->pMonsterInfo.uSpell1ID;
Ritor1
parents:
diff changeset
2331 }
Ritor1
parents:
diff changeset
2332 else
Ritor1
parents:
diff changeset
2333 {
Ritor1
parents:
diff changeset
2334 v8 = a1->pMonsterInfo.uSpellSkillAndMastery2;
Ritor1
parents:
diff changeset
2335 v9 = a1->pMonsterInfo.uSpell2ID;
Ritor1
parents:
diff changeset
2336 }
Ritor1
parents:
diff changeset
2337 v10 = SkillToMastery(v8);
Ritor1
parents:
diff changeset
2338 return _43AFE3_calc_spell_damage(v9, v8 & 0x3F, v10, 0);
Ritor1
parents:
diff changeset
2339 }
Ritor1
parents:
diff changeset
2340 if ( a2 != 4 )
Ritor1
parents:
diff changeset
2341 return 0;
Ritor1
parents:
diff changeset
2342 v3 = a1->pMonsterInfo.uSpecialAbilityDamageDiceRolls;
Ritor1
parents:
diff changeset
2343 v4 = a1->pMonsterInfo.uSpecialAbilityDamageDiceSides;
Ritor1
parents:
diff changeset
2344 v5 = a1->pMonsterInfo.uSpecialAbilityDamageDiceBonus;
Ritor1
parents:
diff changeset
2345 }
Ritor1
parents:
diff changeset
2346 }
Ritor1
parents:
diff changeset
2347 else
Ritor1
parents:
diff changeset
2348 {
Ritor1
parents:
diff changeset
2349 if ( (signed __int64)a1->pActorBuffs[14].uExpireTime > 0 )
Ritor1
parents:
diff changeset
2350 v2 = a1->pActorBuffs[14].uPower;
Ritor1
parents:
diff changeset
2351 if ( (signed __int64)a1->pActorBuffs[18].uExpireTime > 0 && a1->pActorBuffs[18].uPower > v2 )
Ritor1
parents:
diff changeset
2352 v2 = a1->pActorBuffs[18].uPower;
Ritor1
parents:
diff changeset
2353 if ( (signed __int64)a1->pActorBuffs[21].uExpireTime > 0 )
Ritor1
parents:
diff changeset
2354 v2 += a1->pActorBuffs[21].uPower;
Ritor1
parents:
diff changeset
2355 v3 = a1->pMonsterInfo.uAttack1DamageDiceRolls;
Ritor1
parents:
diff changeset
2356 v4 = a1->pMonsterInfo.uAttack1DamageDiceSides;
Ritor1
parents:
diff changeset
2357 v5 = a1->pMonsterInfo.uAttack1DamageBonus;
Ritor1
parents:
diff changeset
2358 }
Ritor1
parents:
diff changeset
2359 if ( v3 > 0 )
Ritor1
parents:
diff changeset
2360 {
Ritor1
parents:
diff changeset
2361 v6 = v3;
Ritor1
parents:
diff changeset
2362 do
Ritor1
parents:
diff changeset
2363 {
Ritor1
parents:
diff changeset
2364 --v6;
Ritor1
parents:
diff changeset
2365 v11 += rand() % v4 + 1;
Ritor1
parents:
diff changeset
2366 }
Ritor1
parents:
diff changeset
2367 while ( v6 );
Ritor1
parents:
diff changeset
2368 }
Ritor1
parents:
diff changeset
2369 return v11 + v5 + v2;
Ritor1
parents:
diff changeset
2370 }
Ritor1
parents:
diff changeset
2371
Ritor1
parents:
diff changeset
2372 //----- (00438B9B) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2373 bool Actor::IsPeasant()
0
Ritor1
parents:
diff changeset
2374 {
Ritor1
parents:
diff changeset
2375 unsigned int v1; // eax@1
Ritor1
parents:
diff changeset
2376
Ritor1
parents:
diff changeset
2377 v1 = this->uAlly;
Ritor1
parents:
diff changeset
2378 if ( !v1 )
Ritor1
parents:
diff changeset
2379 v1 = (this->pMonsterInfo.uID - 1) / 3 + 1;
Ritor1
parents:
diff changeset
2380 return (signed int)v1 >= 39 && (signed int)v1 <= 44
Ritor1
parents:
diff changeset
2381 || (signed int)v1 >= 45 && (signed int)v1 <= 50
Ritor1
parents:
diff changeset
2382 || (signed int)v1 >= 51 && (signed int)v1 <= 62
Ritor1
parents:
diff changeset
2383 || (signed int)v1 >= 78 && (signed int)v1 <= 83;
Ritor1
parents:
diff changeset
2384 }
Ritor1
parents:
diff changeset
2385
Ritor1
parents:
diff changeset
2386 //----- (0042EBEE) --------------------------------------------------------
Ritor1
parents:
diff changeset
2387 bool Actor::StealFrom(unsigned int uActorID)
Ritor1
parents:
diff changeset
2388 {
Ritor1
parents:
diff changeset
2389 unsigned int v1; // esi@1
Ritor1
parents:
diff changeset
2390 Player *pPlayer; // edi@1
Ritor1
parents:
diff changeset
2391 bool result; // eax@1
Ritor1
parents:
diff changeset
2392 int v4; // ebx@2
Ritor1
parents:
diff changeset
2393 unsigned int v5; // eax@2
Ritor1
parents:
diff changeset
2394 DDM_DLV_Header *v6; // esi@4
Ritor1
parents:
diff changeset
2395 unsigned int v7; // [sp+8h] [bp-4h]@1
Ritor1
parents:
diff changeset
2396 int v8; // [sp+8h] [bp-4h]@6
Ritor1
parents:
diff changeset
2397
Ritor1
parents:
diff changeset
2398 v1 = uActiveCharacter;
Ritor1
parents:
diff changeset
2399 v7 = uActorID;
243
a6a8fa73b4ec cleaning
zipi
parents: 188
diff changeset
2400 pPlayer = &pParty->pPlayers[uActiveCharacter-1];
0
Ritor1
parents:
diff changeset
2401 result = pPlayer->CanAct();
Ritor1
parents:
diff changeset
2402 if ( result )
Ritor1
parents:
diff changeset
2403 {
924
a78f08dbeb88 CastSpellInfo
Ritor1
parents: 910
diff changeset
2404 pCastSpellInfo->_427D48(v1);
0
Ritor1
parents:
diff changeset
2405 v4 = 0;
Ritor1
parents:
diff changeset
2406 v5 = pMapStats->GetMapInfo(pCurrentMapName);
Ritor1
parents:
diff changeset
2407 if ( v5 )
Ritor1
parents:
diff changeset
2408 v4 = pMapStats->pInfos[v5]._steal_perm;
Ritor1
parents:
diff changeset
2409 v6 = &pOutdoor->ddm;
Ritor1
parents:
diff changeset
2410 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor)
Ritor1
parents:
diff changeset
2411 v6 = &pIndoor->dlv;
Ritor1
parents:
diff changeset
2412 pPlayer->StealFromActor(v7, v4, v6->uReputation++);
Ritor1
parents:
diff changeset
2413 v8 = pPlayer->GetAttackRecoveryTime(0);
Ritor1
parents:
diff changeset
2414 if ( v8 < 30 )
Ritor1
parents:
diff changeset
2415 v8 = 30;
Ritor1
parents:
diff changeset
2416 if ( !pParty->bTurnBasedModeOn )
Ritor1
parents:
diff changeset
2417 pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)v8 * 2.133333333333333));
Ritor1
parents:
diff changeset
2418 pTurnEngine->_40471C();
Ritor1
parents:
diff changeset
2419 result = 1;
Ritor1
parents:
diff changeset
2420 }
Ritor1
parents:
diff changeset
2421 return result;
Ritor1
parents:
diff changeset
2422 }
Ritor1
parents:
diff changeset
2423
Ritor1
parents:
diff changeset
2424 //----- (00403A60) --------------------------------------------------------
861
fea81e031484 more AI function renames
zipi
parents: 860
diff changeset
2425 void Actor::SpellAttack2(unsigned int uActorID, signed int edx0, AIDirection *pDir)
0
Ritor1
parents:
diff changeset
2426 {
Ritor1
parents:
diff changeset
2427 Actor *v3; // ebx@1
Ritor1
parents:
diff changeset
2428 AIDirection *v4; // esi@3
Ritor1
parents:
diff changeset
2429 AIDirection *v5; // edi@3
Ritor1
parents:
diff changeset
2430 signed int v6; // eax@4
Ritor1
parents:
diff changeset
2431 Vec3_int_ v7; // ST04_12@6
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2432 //unsigned int result; // eax@7
0
Ritor1
parents:
diff changeset
2433 AIDirection *v9; // eax@8
Ritor1
parents:
diff changeset
2434 unsigned int v10; // esi@8
Ritor1
parents:
diff changeset
2435 AIDirection *v11; // esi@9
Ritor1
parents:
diff changeset
2436 SpriteFrame *v12; // ecx@10
Ritor1
parents:
diff changeset
2437 __int16 v13; // ax@10
Ritor1
parents:
diff changeset
2438 unsigned int v14; // ecx@10
Ritor1
parents:
diff changeset
2439 unsigned int v15; // eax@10
Ritor1
parents:
diff changeset
2440 signed int v16; // ecx@17
Ritor1
parents:
diff changeset
2441 AIDirection a3; // [sp+Ch] [bp-48h]@9
Ritor1
parents:
diff changeset
2442 AIDirection v18; // [sp+28h] [bp-2Ch]@9
Ritor1
parents:
diff changeset
2443 int v19; // [sp+44h] [bp-10h]@6
Ritor1
parents:
diff changeset
2444 signed int a2; // [sp+48h] [bp-Ch]@1
Ritor1
parents:
diff changeset
2445 int v21; // [sp+4Ch] [bp-8h]@3
Ritor1
parents:
diff changeset
2446 unsigned int v22; // [sp+50h] [bp-4h]@1
Ritor1
parents:
diff changeset
2447 unsigned int pDira; // [sp+5Ch] [bp+8h]@10
Ritor1
parents:
diff changeset
2448
Ritor1
parents:
diff changeset
2449 v22 = uActorID;
Ritor1
parents:
diff changeset
2450 v3 = &pActors[uActorID];
Ritor1
parents:
diff changeset
2451 a2 = edx0;
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2452 if ( PID_TYPE(edx0) == OBJECT_Actor)
0
Ritor1
parents:
diff changeset
2453 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2454 v6 = PID_ID(edx0);
0
Ritor1
parents:
diff changeset
2455 v4 = (AIDirection *)pActors[v6].vPosition.x;
Ritor1
parents:
diff changeset
2456 v5 = (AIDirection *)pActors[v6].vPosition.y;
Ritor1
parents:
diff changeset
2457 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z);
Ritor1
parents:
diff changeset
2458 }
Ritor1
parents:
diff changeset
2459 else
Ritor1
parents:
diff changeset
2460 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2461 if ( PID_TYPE(edx0) == OBJECT_Player)
0
Ritor1
parents:
diff changeset
2462 {
Ritor1
parents:
diff changeset
2463 v4 = (AIDirection *)pParty->vPosition.x;
Ritor1
parents:
diff changeset
2464 v5 = (AIDirection *)pParty->vPosition.y;
Ritor1
parents:
diff changeset
2465 v21 = pParty->vPosition.z + pParty->sEyelevel;
Ritor1
parents:
diff changeset
2466 }
Ritor1
parents:
diff changeset
2467 else
Ritor1
parents:
diff changeset
2468 {
Ritor1
parents:
diff changeset
2469 v4 = pDir;
Ritor1
parents:
diff changeset
2470 v5 = pDir;
Ritor1
parents:
diff changeset
2471 }
Ritor1
parents:
diff changeset
2472 }
Ritor1
parents:
diff changeset
2473 v19 = v3->uActorHeight;
Ritor1
parents:
diff changeset
2474 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75);
Ritor1
parents:
diff changeset
2475 v7.y = v3->vPosition.y;
Ritor1
parents:
diff changeset
2476 v7.x = v3->vPosition.x;
Ritor1
parents:
diff changeset
2477 if ( sub_407A1C((int)v4, (int)v5, v21, v7) )
Ritor1
parents:
diff changeset
2478 {
Ritor1
parents:
diff changeset
2479 v9 = pDir;
Ritor1
parents:
diff changeset
2480 v10 = 0;
Ritor1
parents:
diff changeset
2481 if ( !pDir )
Ritor1
parents:
diff changeset
2482 {
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2483 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v22), a2, &a3, 0);
0
Ritor1
parents:
diff changeset
2484 v9 = &v18;
Ritor1
parents:
diff changeset
2485 memcpy(&v18, v11, sizeof(v18));
Ritor1
parents:
diff changeset
2486 v10 = 0;
Ritor1
parents:
diff changeset
2487 }
Ritor1
parents:
diff changeset
2488 v12 = pSpriteFrameTable->pSpriteSFrames;
Ritor1
parents:
diff changeset
2489 v3->uYawAngle = LOWORD(v9->uYawAngle);
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
2490 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength;
0
Ritor1
parents:
diff changeset
2491 v14 = v22;
Ritor1
parents:
diff changeset
2492 v3->uCurrentActionLength = 8 * v13;
Ritor1
parents:
diff changeset
2493 v3->uCurrentActionTime = v10;
Ritor1
parents:
diff changeset
2494 v3->uAIState = AttackingRanged4;
Ritor1
parents:
diff changeset
2495 Actor::PlaySound(v14, 0);
Ritor1
parents:
diff changeset
2496 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2497 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2498 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10
Ritor1
parents:
diff changeset
2499 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) )
Ritor1
parents:
diff changeset
2500 {
Ritor1
parents:
diff changeset
2501 v15 *= 2;
Ritor1
parents:
diff changeset
2502 pDira = v15;
Ritor1
parents:
diff changeset
2503 }
Ritor1
parents:
diff changeset
2504 if ( pParty->bTurnBasedModeOn == 1 )
Ritor1
parents:
diff changeset
2505 v3->pMonsterInfo.uRecoveryTime = v15;
Ritor1
parents:
diff changeset
2506 else
Ritor1
parents:
diff changeset
2507 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength
Ritor1
parents:
diff changeset
2508 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2
Ritor1
parents:
diff changeset
2509 * (double)(signed int)pDira
Ritor1
parents:
diff changeset
2510 * -2.133333333333333);
Ritor1
parents:
diff changeset
2511 v16 = v3->pMonsterInfo.uSpell2ID;
Ritor1
parents:
diff changeset
2512 v3->vVelocity.z = v10;
Ritor1
parents:
diff changeset
2513 v3->vVelocity.y = v10;
Ritor1
parents:
diff changeset
2514 v3->vVelocity.x = v10;
Ritor1
parents:
diff changeset
2515 if ( sub_42FB5C(v16) )
Ritor1
parents:
diff changeset
2516 {
Ritor1
parents:
diff changeset
2517 v3->uCurrentActionLength = 64;
Ritor1
parents:
diff changeset
2518 v3->uCurrentActionTime = v10;
Ritor1
parents:
diff changeset
2519 v3->uAIState = Fidgeting;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2520 v3->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2521 v3->uAIState = AttackingRanged4;
Ritor1
parents:
diff changeset
2522 }
Ritor1
parents:
diff changeset
2523 else
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2524 v3->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2525 }
Ritor1
parents:
diff changeset
2526 else
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
2527 Actor::Pursue1(v22, a2, v22, 64, pDir);
0
Ritor1
parents:
diff changeset
2528 }
Ritor1
parents:
diff changeset
2529
Ritor1
parents:
diff changeset
2530 //----- (00403854) --------------------------------------------------------
861
fea81e031484 more AI function renames
zipi
parents: 860
diff changeset
2531 void Actor::SpellAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir)
0
Ritor1
parents:
diff changeset
2532 {
Ritor1
parents:
diff changeset
2533 Actor *v3; // ebx@1
Ritor1
parents:
diff changeset
2534 AIDirection *v4; // esi@3
Ritor1
parents:
diff changeset
2535 AIDirection *v5; // edi@3
Ritor1
parents:
diff changeset
2536 signed int v6; // eax@4
Ritor1
parents:
diff changeset
2537 Vec3_int_ v7; // ST04_12@6
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2538 //unsigned int result; // eax@7
0
Ritor1
parents:
diff changeset
2539 AIDirection *v9; // eax@8
Ritor1
parents:
diff changeset
2540 unsigned int v10; // esi@8
Ritor1
parents:
diff changeset
2541 AIDirection *v11; // esi@9
Ritor1
parents:
diff changeset
2542 SpriteFrame *v12; // ecx@10
Ritor1
parents:
diff changeset
2543 __int16 v13; // ax@10
Ritor1
parents:
diff changeset
2544 unsigned int v14; // ecx@10
Ritor1
parents:
diff changeset
2545 unsigned int v15; // eax@10
Ritor1
parents:
diff changeset
2546 signed int v16; // ecx@17
Ritor1
parents:
diff changeset
2547 AIDirection a3; // [sp+Ch] [bp-48h]@9
Ritor1
parents:
diff changeset
2548 AIDirection v18; // [sp+28h] [bp-2Ch]@9
Ritor1
parents:
diff changeset
2549 int v19; // [sp+44h] [bp-10h]@6
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2550 //signed int a2; // [sp+48h] [bp-Ch]@1
0
Ritor1
parents:
diff changeset
2551 int v21; // [sp+4Ch] [bp-8h]@3
Ritor1
parents:
diff changeset
2552 unsigned int v22; // [sp+50h] [bp-4h]@1
Ritor1
parents:
diff changeset
2553 unsigned int pDira; // [sp+5Ch] [bp+8h]@10
Ritor1
parents:
diff changeset
2554
Ritor1
parents:
diff changeset
2555 v22 = uActorID;
Ritor1
parents:
diff changeset
2556 v3 = &pActors[uActorID];
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2557 //a2 = edx0;
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2558 if ( PID_TYPE(sTargetPid) == OBJECT_Actor)
0
Ritor1
parents:
diff changeset
2559 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2560 v6 = PID_ID(sTargetPid);
0
Ritor1
parents:
diff changeset
2561 v4 = (AIDirection *)pActors[v6].vPosition.x;
Ritor1
parents:
diff changeset
2562 v5 = (AIDirection *)pActors[v6].vPosition.y;
Ritor1
parents:
diff changeset
2563 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z);
Ritor1
parents:
diff changeset
2564 }
Ritor1
parents:
diff changeset
2565 else
Ritor1
parents:
diff changeset
2566 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2567 if ( PID_TYPE(sTargetPid) == OBJECT_Player)
0
Ritor1
parents:
diff changeset
2568 {
Ritor1
parents:
diff changeset
2569 v4 = (AIDirection *)pParty->vPosition.x;
Ritor1
parents:
diff changeset
2570 v5 = (AIDirection *)pParty->vPosition.y;
Ritor1
parents:
diff changeset
2571 v21 = pParty->vPosition.z + pParty->sEyelevel;
Ritor1
parents:
diff changeset
2572 }
Ritor1
parents:
diff changeset
2573 else
Ritor1
parents:
diff changeset
2574 {
Ritor1
parents:
diff changeset
2575 v4 = pDir;
Ritor1
parents:
diff changeset
2576 v5 = pDir;
Ritor1
parents:
diff changeset
2577 }
Ritor1
parents:
diff changeset
2578 }
Ritor1
parents:
diff changeset
2579 v19 = v3->uActorHeight;
Ritor1
parents:
diff changeset
2580 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75);
Ritor1
parents:
diff changeset
2581 v7.y = v3->vPosition.y;
Ritor1
parents:
diff changeset
2582 v7.x = v3->vPosition.x;
Ritor1
parents:
diff changeset
2583 if ( sub_407A1C((int)v4, (int)v5, v21, v7) )
Ritor1
parents:
diff changeset
2584 {
Ritor1
parents:
diff changeset
2585 v9 = pDir;
Ritor1
parents:
diff changeset
2586 v10 = 0;
Ritor1
parents:
diff changeset
2587 if ( !pDir )
Ritor1
parents:
diff changeset
2588 {
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2589 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v22), sTargetPid, &a3, 0);
0
Ritor1
parents:
diff changeset
2590 v9 = &v18;
Ritor1
parents:
diff changeset
2591 memcpy(&v18, v11, sizeof(v18));
Ritor1
parents:
diff changeset
2592 v10 = 0;
Ritor1
parents:
diff changeset
2593 }
Ritor1
parents:
diff changeset
2594 v12 = pSpriteFrameTable->pSpriteSFrames;
Ritor1
parents:
diff changeset
2595 v3->uYawAngle = LOWORD(v9->uYawAngle);
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
2596 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength;
0
Ritor1
parents:
diff changeset
2597 v14 = v22;
Ritor1
parents:
diff changeset
2598 v3->uCurrentActionLength = 8 * v13;
Ritor1
parents:
diff changeset
2599 v3->uCurrentActionTime = v10;
Ritor1
parents:
diff changeset
2600 v3->uAIState = AttackingRanged3;
Ritor1
parents:
diff changeset
2601 Actor::PlaySound(v14, 0);
Ritor1
parents:
diff changeset
2602 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2603 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2604 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10
Ritor1
parents:
diff changeset
2605 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) )
Ritor1
parents:
diff changeset
2606 {
Ritor1
parents:
diff changeset
2607 v15 *= 2;
Ritor1
parents:
diff changeset
2608 pDira = v15;
Ritor1
parents:
diff changeset
2609 }
Ritor1
parents:
diff changeset
2610 if ( pParty->bTurnBasedModeOn == 1 )
Ritor1
parents:
diff changeset
2611 v3->pMonsterInfo.uRecoveryTime = v15;
Ritor1
parents:
diff changeset
2612 else
Ritor1
parents:
diff changeset
2613 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength
Ritor1
parents:
diff changeset
2614 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2
Ritor1
parents:
diff changeset
2615 * (double)(signed int)pDira
Ritor1
parents:
diff changeset
2616 * -2.133333333333333);
Ritor1
parents:
diff changeset
2617 v16 = v3->pMonsterInfo.uSpell1ID;
Ritor1
parents:
diff changeset
2618 v3->vVelocity.z = v10;
Ritor1
parents:
diff changeset
2619 v3->vVelocity.y = v10;
Ritor1
parents:
diff changeset
2620 v3->vVelocity.x = v10;
Ritor1
parents:
diff changeset
2621 if ( sub_42FB5C(v16) )
Ritor1
parents:
diff changeset
2622 {
Ritor1
parents:
diff changeset
2623 v3->uCurrentActionLength = 64;
Ritor1
parents:
diff changeset
2624 v3->uCurrentActionTime = v10;
Ritor1
parents:
diff changeset
2625 v3->uAIState = Fidgeting;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2626 v3->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2627 v3->uAIState = AttackingRanged3;
Ritor1
parents:
diff changeset
2628 }
Ritor1
parents:
diff changeset
2629 else
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2630 v3->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2631 }
Ritor1
parents:
diff changeset
2632 else
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
2633 Actor::Pursue1(v22, sTargetPid, v22, 64, pDir);
0
Ritor1
parents:
diff changeset
2634 }
Ritor1
parents:
diff changeset
2635
Ritor1
parents:
diff changeset
2636 //----- (0040368B) --------------------------------------------------------
861
fea81e031484 more AI function renames
zipi
parents: 860
diff changeset
2637 void Actor::MissileAttack2(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir)
0
Ritor1
parents:
diff changeset
2638 {
Ritor1
parents:
diff changeset
2639 Actor *v3; // ebx@1
Ritor1
parents:
diff changeset
2640 AIDirection *v4; // esi@3
Ritor1
parents:
diff changeset
2641 AIDirection *v5; // edi@3
Ritor1
parents:
diff changeset
2642 signed int v6; // eax@4
Ritor1
parents:
diff changeset
2643 Vec3_int_ v7; // ST04_12@6
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2644 //unsigned int result; // eax@7
0
Ritor1
parents:
diff changeset
2645 AIDirection *v9; // eax@8
Ritor1
parents:
diff changeset
2646 unsigned int v10; // esi@8
Ritor1
parents:
diff changeset
2647 AIDirection *v11; // esi@9
Ritor1
parents:
diff changeset
2648 SpriteFrame *v12; // ecx@10
Ritor1
parents:
diff changeset
2649 __int16 v13; // ax@10
Ritor1
parents:
diff changeset
2650 unsigned int v14; // ecx@10
Ritor1
parents:
diff changeset
2651 signed __int64 v15; // qax@10
Ritor1
parents:
diff changeset
2652 AIDirection a3; // [sp+Ch] [bp-48h]@9
Ritor1
parents:
diff changeset
2653 AIDirection v17; // [sp+28h] [bp-2Ch]@9
Ritor1
parents:
diff changeset
2654 int v18; // [sp+44h] [bp-10h]@6
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2655 //signed int a2; // [sp+48h] [bp-Ch]@1
0
Ritor1
parents:
diff changeset
2656 int v20; // [sp+4Ch] [bp-8h]@3
Ritor1
parents:
diff changeset
2657 unsigned int v21; // [sp+50h] [bp-4h]@1
Ritor1
parents:
diff changeset
2658 unsigned int pDira; // [sp+5Ch] [bp+8h]@10
Ritor1
parents:
diff changeset
2659
Ritor1
parents:
diff changeset
2660 v21 = uActorID;
Ritor1
parents:
diff changeset
2661 v3 = &pActors[uActorID];
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2662 //a2 = edx0;
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2663 if ( PID_TYPE(sTargetPid) == OBJECT_Actor)
0
Ritor1
parents:
diff changeset
2664 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2665 v6 = PID_ID(sTargetPid);
0
Ritor1
parents:
diff changeset
2666 v4 = (AIDirection *)pActors[v6].vPosition.x;
Ritor1
parents:
diff changeset
2667 v5 = (AIDirection *)pActors[v6].vPosition.y;
Ritor1
parents:
diff changeset
2668 v20 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z);
Ritor1
parents:
diff changeset
2669 }
Ritor1
parents:
diff changeset
2670 else
Ritor1
parents:
diff changeset
2671 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2672 if ( PID_TYPE(sTargetPid) == OBJECT_Player)
0
Ritor1
parents:
diff changeset
2673 {
Ritor1
parents:
diff changeset
2674 v4 = (AIDirection *)pParty->vPosition.x;
Ritor1
parents:
diff changeset
2675 v5 = (AIDirection *)pParty->vPosition.y;
Ritor1
parents:
diff changeset
2676 v20 = pParty->vPosition.z + pParty->sEyelevel;
Ritor1
parents:
diff changeset
2677 }
Ritor1
parents:
diff changeset
2678 else
Ritor1
parents:
diff changeset
2679 {
Ritor1
parents:
diff changeset
2680 v4 = pDir;
Ritor1
parents:
diff changeset
2681 v5 = pDir;
Ritor1
parents:
diff changeset
2682 }
Ritor1
parents:
diff changeset
2683 }
Ritor1
parents:
diff changeset
2684 v18 = v3->uActorHeight;
Ritor1
parents:
diff changeset
2685 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v18 * -0.75);
Ritor1
parents:
diff changeset
2686 v7.y = v3->vPosition.y;
Ritor1
parents:
diff changeset
2687 v7.x = v3->vPosition.x;
Ritor1
parents:
diff changeset
2688 if ( sub_407A1C((int)v4, (int)v5, v20, v7) )
Ritor1
parents:
diff changeset
2689 {
Ritor1
parents:
diff changeset
2690 v9 = pDir;
Ritor1
parents:
diff changeset
2691 v10 = 0;
Ritor1
parents:
diff changeset
2692 if ( !pDir )
Ritor1
parents:
diff changeset
2693 {
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2694 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v21), sTargetPid, &a3, 0);
0
Ritor1
parents:
diff changeset
2695 v9 = &v17;
Ritor1
parents:
diff changeset
2696 memcpy(&v17, v11, sizeof(v17));
Ritor1
parents:
diff changeset
2697 v10 = 0;
Ritor1
parents:
diff changeset
2698 }
Ritor1
parents:
diff changeset
2699 v12 = pSpriteFrameTable->pSpriteSFrames;
Ritor1
parents:
diff changeset
2700 v3->uYawAngle = LOWORD(v9->uYawAngle);
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
2701 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength;
0
Ritor1
parents:
diff changeset
2702 v14 = v21;
Ritor1
parents:
diff changeset
2703 v3->uCurrentActionLength = 8 * v13;
Ritor1
parents:
diff changeset
2704 v3->uCurrentActionTime = v10;
Ritor1
parents:
diff changeset
2705 v3->uAIState = AttackingRanged2;
Ritor1
parents:
diff changeset
2706 Actor::PlaySound(v14, 0);
Ritor1
parents:
diff changeset
2707 LODWORD(v15) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2708 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2709 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10
Ritor1
parents:
diff changeset
2710 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) )
Ritor1
parents:
diff changeset
2711 {
Ritor1
parents:
diff changeset
2712 LODWORD(v15) = 2 * v15;
Ritor1
parents:
diff changeset
2713 pDira = v15;
Ritor1
parents:
diff changeset
2714 }
Ritor1
parents:
diff changeset
2715 if ( pParty->bTurnBasedModeOn != 1 )
Ritor1
parents:
diff changeset
2716 v15 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)pDira * 2.133333333333333);
Ritor1
parents:
diff changeset
2717 v3->pMonsterInfo.uRecoveryTime = v15;
Ritor1
parents:
diff changeset
2718 v3->vVelocity.z = v10;
Ritor1
parents:
diff changeset
2719 v3->vVelocity.y = v10;
Ritor1
parents:
diff changeset
2720 v3->vVelocity.x = v10;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2721 v3->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2722 }
Ritor1
parents:
diff changeset
2723 else
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
2724 Actor::Pursue1(v21, sTargetPid, v21, 64, pDir);
0
Ritor1
parents:
diff changeset
2725 }
Ritor1
parents:
diff changeset
2726
Ritor1
parents:
diff changeset
2727 //----- (00403476) --------------------------------------------------------
861
fea81e031484 more AI function renames
zipi
parents: 860
diff changeset
2728 void Actor::MissileAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir)
0
Ritor1
parents:
diff changeset
2729 {
Ritor1
parents:
diff changeset
2730 Actor *v3; // ebx@1
Ritor1
parents:
diff changeset
2731 int v4; // esi@3
Ritor1
parents:
diff changeset
2732 int v5; // edi@3
Ritor1
parents:
diff changeset
2733 signed int v6; // eax@4
Ritor1
parents:
diff changeset
2734 Vec3_int_ v7; // ST04_12@6
Ritor1
parents:
diff changeset
2735 unsigned char v8[12]; // ST04_12@7
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2736 //unsigned int result; // eax@8
0
Ritor1
parents:
diff changeset
2737 AIDirection *v10; // eax@9
Ritor1
parents:
diff changeset
2738 unsigned int v11; // esi@9
Ritor1
parents:
diff changeset
2739 AIDirection *v12; // esi@10
Ritor1
parents:
diff changeset
2740 SpriteFrame *v13; // ecx@11
Ritor1
parents:
diff changeset
2741 __int16 v14; // ax@11
Ritor1
parents:
diff changeset
2742 unsigned int v15; // ecx@11
Ritor1
parents:
diff changeset
2743 unsigned int v16; // eax@11
Ritor1
parents:
diff changeset
2744 AIDirection a3; // [sp+Ch] [bp-48h]@10
Ritor1
parents:
diff changeset
2745 AIDirection v18; // [sp+28h] [bp-2Ch]@10
Ritor1
parents:
diff changeset
2746 int v19; // [sp+44h] [bp-10h]@6
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2747 //signed int a2; // [sp+48h] [bp-Ch]@1
0
Ritor1
parents:
diff changeset
2748 unsigned int v21; // [sp+4Ch] [bp-8h]@1
Ritor1
parents:
diff changeset
2749 int v22; // [sp+50h] [bp-4h]@3
Ritor1
parents:
diff changeset
2750 unsigned int pDira; // [sp+5Ch] [bp+8h]@11
Ritor1
parents:
diff changeset
2751
Ritor1
parents:
diff changeset
2752 v21 = uActorID;
Ritor1
parents:
diff changeset
2753 v3 = &pActors[uActorID];
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2754 //a2 = edx0;
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2755 if ( PID_TYPE(sTargetPid) == OBJECT_Actor)
0
Ritor1
parents:
diff changeset
2756 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2757 v6 = PID_ID(sTargetPid);
0
Ritor1
parents:
diff changeset
2758 v4 = pActors[v6].vPosition.x;
Ritor1
parents:
diff changeset
2759 v5 = pActors[v6].vPosition.y;
Ritor1
parents:
diff changeset
2760 v22 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z);
Ritor1
parents:
diff changeset
2761 }
Ritor1
parents:
diff changeset
2762 else
Ritor1
parents:
diff changeset
2763 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2764 if ( PID_TYPE(sTargetPid) == OBJECT_Player)
0
Ritor1
parents:
diff changeset
2765 {
Ritor1
parents:
diff changeset
2766 v4 = pParty->vPosition.x;
Ritor1
parents:
diff changeset
2767 v5 = pParty->vPosition.y;
Ritor1
parents:
diff changeset
2768 v22 = pParty->vPosition.z + pParty->sEyelevel;
Ritor1
parents:
diff changeset
2769 }
Ritor1
parents:
diff changeset
2770 else
Ritor1
parents:
diff changeset
2771 {
Ritor1
parents:
diff changeset
2772 v4 = (int)pDir;
Ritor1
parents:
diff changeset
2773 v5 = (int)pDir;
Ritor1
parents:
diff changeset
2774 }
Ritor1
parents:
diff changeset
2775 }
Ritor1
parents:
diff changeset
2776 v19 = v3->uActorHeight;
Ritor1
parents:
diff changeset
2777 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75);
Ritor1
parents:
diff changeset
2778 v7.y = v3->vPosition.y;
Ritor1
parents:
diff changeset
2779 v7.x = v3->vPosition.x;
Ritor1
parents:
diff changeset
2780 if ( sub_407A1C(v4, v5, v22, v7)
Ritor1
parents:
diff changeset
2781 || (*(unsigned int *)&v8[8] = v22,
Ritor1
parents:
diff changeset
2782 v19 = v3->uActorHeight,
Ritor1
parents:
diff changeset
2783 *(_QWORD *)v8 = __PAIR__(v5, v4),
Ritor1
parents:
diff changeset
2784 sub_407A1C(
Ritor1
parents:
diff changeset
2785 v3->vPosition.x,
Ritor1
parents:
diff changeset
2786 v3->vPosition.y,
Ritor1
parents:
diff changeset
2787 v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75),
Ritor1
parents:
diff changeset
2788 *(Vec3_int_ *)v8)) )
Ritor1
parents:
diff changeset
2789 {
Ritor1
parents:
diff changeset
2790 v10 = pDir;
Ritor1
parents:
diff changeset
2791 v11 = 0;
Ritor1
parents:
diff changeset
2792 if ( !pDir )
Ritor1
parents:
diff changeset
2793 {
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2794 v12 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v21), sTargetPid, &a3, 0);
0
Ritor1
parents:
diff changeset
2795 v10 = &v18;
Ritor1
parents:
diff changeset
2796 memcpy(&v18, v12, sizeof(v18));
Ritor1
parents:
diff changeset
2797 v11 = 0;
Ritor1
parents:
diff changeset
2798 }
Ritor1
parents:
diff changeset
2799 v13 = pSpriteFrameTable->pSpriteSFrames;
Ritor1
parents:
diff changeset
2800 v3->uYawAngle = LOWORD(v10->uYawAngle);
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
2801 v14 = v13[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength;
0
Ritor1
parents:
diff changeset
2802 v15 = v21;
Ritor1
parents:
diff changeset
2803 v3->uCurrentActionLength = 8 * v14;
Ritor1
parents:
diff changeset
2804 v3->uCurrentActionTime = v11;
Ritor1
parents:
diff changeset
2805 v3->uAIState = AttackingRanged1;
Ritor1
parents:
diff changeset
2806 Actor::PlaySound(v15, 0);
Ritor1
parents:
diff changeset
2807 v16 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2808 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2809 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v11
Ritor1
parents:
diff changeset
2810 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v11 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v11) )
Ritor1
parents:
diff changeset
2811 {
Ritor1
parents:
diff changeset
2812 v16 *= 2;
Ritor1
parents:
diff changeset
2813 pDira = v16;
Ritor1
parents:
diff changeset
2814 }
Ritor1
parents:
diff changeset
2815 if ( pParty->bTurnBasedModeOn == 1 )
Ritor1
parents:
diff changeset
2816 v3->pMonsterInfo.uRecoveryTime = v16;
Ritor1
parents:
diff changeset
2817 else
Ritor1
parents:
diff changeset
2818 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength
Ritor1
parents:
diff changeset
2819 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2
Ritor1
parents:
diff changeset
2820 * (double)(signed int)pDira
Ritor1
parents:
diff changeset
2821 * -2.133333333333333);
Ritor1
parents:
diff changeset
2822 v3->vVelocity.z = v11;
Ritor1
parents:
diff changeset
2823 v3->vVelocity.y = v11;
Ritor1
parents:
diff changeset
2824 v3->vVelocity.x = v11;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2825 v3->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2826 }
Ritor1
parents:
diff changeset
2827 else
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
2828 Actor::Pursue1(v21, sTargetPid, v21, 64, pDir);
0
Ritor1
parents:
diff changeset
2829 }
Ritor1
parents:
diff changeset
2830
Ritor1
parents:
diff changeset
2831 //----- (004032B2) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2832 void Actor::_4032B2(unsigned int a1, unsigned int a2, int a3, int uActionLength)
0
Ritor1
parents:
diff changeset
2833 {
Ritor1
parents:
diff changeset
2834 unsigned int v4; // edi@1
Ritor1
parents:
diff changeset
2835 Actor *v5; // esi@1
Ritor1
parents:
diff changeset
2836 int v6; // ebx@1
Ritor1
parents:
diff changeset
2837 int v7; // ST08_4@1
Ritor1
parents:
diff changeset
2838 int v8; // eax@1
Ritor1
parents:
diff changeset
2839 unsigned int v9; // ebx@11
Ritor1
parents:
diff changeset
2840 int v10; // ebx@13
Ritor1
parents:
diff changeset
2841 signed __int16 v11; // cx@17
Ritor1
parents:
diff changeset
2842 unsigned int v12; // [sp-8h] [bp-44h]@10
Ritor1
parents:
diff changeset
2843 AIDirection *v13; // [sp-4h] [bp-40h]@10
Ritor1
parents:
diff changeset
2844 AIDirection v14; // [sp+Ch] [bp-30h]@7
Ritor1
parents:
diff changeset
2845 int v15; // [sp+28h] [bp-14h]@11
Ritor1
parents:
diff changeset
2846 unsigned int v16; // [sp+2Ch] [bp-10h]@1
Ritor1
parents:
diff changeset
2847 int y; // [sp+30h] [bp-Ch]@1
Ritor1
parents:
diff changeset
2848 unsigned int uActorID; // [sp+34h] [bp-8h]@1
Ritor1
parents:
diff changeset
2849 int v19; // [sp+38h] [bp-4h]@1
Ritor1
parents:
diff changeset
2850
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2851 //v14 never filled, maybe it is passed to function but optimized away as local variable
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2852
0
Ritor1
parents:
diff changeset
2853 uActorID = a1;
Ritor1
parents:
diff changeset
2854 v4 = a1;
Ritor1
parents:
diff changeset
2855 v5 = &pActors[a1];
Ritor1
parents:
diff changeset
2856 v16 = a2;
Ritor1
parents:
diff changeset
2857 v6 = v5->vInitialPosition.x - v5->vPosition.x;
Ritor1
parents:
diff changeset
2858 v7 = v5->vInitialPosition.x - v5->vPosition.x;
Ritor1
parents:
diff changeset
2859 y = v5->vInitialPosition.y - v5->vPosition.y;
Ritor1
parents:
diff changeset
2860 v19 = abs(v7);
Ritor1
parents:
diff changeset
2861 v8 = abs(y);
Ritor1
parents:
diff changeset
2862 if ( v19 <= v8 )
Ritor1
parents:
diff changeset
2863 v19 = v8 + (v19 >> 1);
Ritor1
parents:
diff changeset
2864 else
Ritor1
parents:
diff changeset
2865 v19 += v8 >> 1;
Ritor1
parents:
diff changeset
2866 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
Ritor1
parents:
diff changeset
2867 {
Ritor1
parents:
diff changeset
2868 if ( !uActionLength )
Ritor1
parents:
diff changeset
2869 uActionLength = 256;
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2870 Actor::AI_StandOrBored(uActorID, OBJECT_Player, uActionLength, &v14);
0
Ritor1
parents:
diff changeset
2871 return;
Ritor1
parents:
diff changeset
2872 }
Ritor1
parents:
diff changeset
2873 if ( pActors[v4].pMonsterInfo.uMovementType == 3 && v19 < 128 )
Ritor1
parents:
diff changeset
2874 {
Ritor1
parents:
diff changeset
2875 v13 = &v14;
Ritor1
parents:
diff changeset
2876 v12 = 256;
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2877 Actor::AI_Stand(uActorID, v16, v12, v13);
0
Ritor1
parents:
diff changeset
2878 return;
Ritor1
parents:
diff changeset
2879 }
Ritor1
parents:
diff changeset
2880 v15 = (rand() & 0xF) << 12;
Ritor1
parents:
diff changeset
2881 v19 += (unsigned __int64)(v15 * (signed __int64)a3) >> 16;
Ritor1
parents:
diff changeset
2882 v9 = (stru_5C6E00->uIntegerDoublePi - 1) & stru_5C6E00->Atan2(v6, y);
Ritor1
parents:
diff changeset
2883 if ( rand() % 100 < 25 )
Ritor1
parents:
diff changeset
2884 {
Ritor1
parents:
diff changeset
2885 Actor::StandAwhile(uActorID);
Ritor1
parents:
diff changeset
2886 return;
Ritor1
parents:
diff changeset
2887 }
Ritor1
parents:
diff changeset
2888 v10 = v9 + rand() % 256 - 128;
Ritor1
parents:
diff changeset
2889 if ( abs(v10 - v5->uYawAngle) > 256 && !(BYTE2(v5->uAttributes) & 0x20) )
Ritor1
parents:
diff changeset
2890 {
Ritor1
parents:
diff changeset
2891 v13 = &v14;
Ritor1
parents:
diff changeset
2892 v12 = 256;
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2893 Actor::AI_Stand(uActorID, v16, v12, v13);
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
2894 return;
0
Ritor1
parents:
diff changeset
2895 }
Ritor1
parents:
diff changeset
2896 v11 = v5->uMovementSpeed;
Ritor1
parents:
diff changeset
2897 v5->uYawAngle = v10;
Ritor1
parents:
diff changeset
2898 if ( v11 )
Ritor1
parents:
diff changeset
2899 v5->uCurrentActionLength = 32 * v19 / v11;
Ritor1
parents:
diff changeset
2900 else
Ritor1
parents:
diff changeset
2901 v5->uCurrentActionLength = 0;
Ritor1
parents:
diff changeset
2902 v5->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
2903 v5->uAIState = Tethered;
Ritor1
parents:
diff changeset
2904 if ( rand() % 100 < 2 )
Ritor1
parents:
diff changeset
2905 Actor::PlaySound(uActorID, 3u);
Ritor1
parents:
diff changeset
2906 v5->UpdateAnimation();
Ritor1
parents:
diff changeset
2907 }
Ritor1
parents:
diff changeset
2908
Ritor1
parents:
diff changeset
2909 //----- (004031C1) --------------------------------------------------------
Ritor1
parents:
diff changeset
2910 char __fastcall Actor::_4031C1_update_job(unsigned int uActorID, signed int a2, int a3)
Ritor1
parents:
diff changeset
2911 {
Ritor1
parents:
diff changeset
2912 unsigned int v3; // edi@1
Ritor1
parents:
diff changeset
2913 Actor *v4; // esi@1
Ritor1
parents:
diff changeset
2914 ActorJob *v5; // eax@1
Ritor1
parents:
diff changeset
2915 signed int v6; // edx@2
Ritor1
parents:
diff changeset
2916 ActorJob *v7; // eax@2
Ritor1
parents:
diff changeset
2917 signed int v8; // edi@2
82
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
2918 ActorJob *v9; // ecx@2
0
Ritor1
parents:
diff changeset
2919 __int16 v10; // cx@15
Ritor1
parents:
diff changeset
2920 signed int v12; // [sp+8h] [bp-4h]@1
Ritor1
parents:
diff changeset
2921
Ritor1
parents:
diff changeset
2922 v3 = uActorID;
Ritor1
parents:
diff changeset
2923 v12 = a2;
Ritor1
parents:
diff changeset
2924 v4 = &pActors[uActorID];
Ritor1
parents:
diff changeset
2925 v5 = (ActorJob *)pActors[uActorID].CanAct();
Ritor1
parents:
diff changeset
2926 if ( v5 )
Ritor1
parents:
diff changeset
2927 {
Ritor1
parents:
diff changeset
2928 v6 = 65535;
Ritor1
parents:
diff changeset
2929 v7 = &v4->pScheduledJobs[v3];
Ritor1
parents:
diff changeset
2930 v8 = 7;
82
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
2931 v9 = &v7[7];//(char *)&v7[7].uHour;
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
2932 while ( !(v9->uAttributes & 1) || v9->uHour > v12 )
0
Ritor1
parents:
diff changeset
2933 {
Ritor1
parents:
diff changeset
2934 --v8;
82
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
2935 --v9;
0
Ritor1
parents:
diff changeset
2936 if ( v8 < 0 )
82
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
2937 break;
0
Ritor1
parents:
diff changeset
2938 }
82
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
2939 if( v8 >= 0 )
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
2940 v6 = v8;
0
Ritor1
parents:
diff changeset
2941 if ( !v8 && v6 == 65535 )
Ritor1
parents:
diff changeset
2942 v6 = 7;
Ritor1
parents:
diff changeset
2943 v5 = &v7[v6];
Ritor1
parents:
diff changeset
2944 if ( v4->vInitialPosition.x != v5->vPos.x
Ritor1
parents:
diff changeset
2945 || v4->vInitialPosition.y != v5->vPos.y
Ritor1
parents:
diff changeset
2946 || v4->vInitialPosition.z != v5->vPos.z
Ritor1
parents:
diff changeset
2947 || v4->pMonsterInfo.uMovementType != v5->uAction )
Ritor1
parents:
diff changeset
2948 {
Ritor1
parents:
diff changeset
2949 v4->vInitialPosition.x = v5->vPos.x;
Ritor1
parents:
diff changeset
2950 v4->vInitialPosition.y = v5->vPos.y;
Ritor1
parents:
diff changeset
2951 v10 = v5->vPos.z;
Ritor1
parents:
diff changeset
2952 v4->vInitialPosition.z = v10;
Ritor1
parents:
diff changeset
2953 LOBYTE(v5) = v5->uAction;
Ritor1
parents:
diff changeset
2954 v4->pMonsterInfo.uMovementType = (unsigned __int8)v5;
Ritor1
parents:
diff changeset
2955 if ( a3 == 1 )
Ritor1
parents:
diff changeset
2956 {
Ritor1
parents:
diff changeset
2957 v4->vPosition.x = v4->vInitialPosition.x;
Ritor1
parents:
diff changeset
2958 v4->vPosition.y = v4->vInitialPosition.y;
Ritor1
parents:
diff changeset
2959 LOBYTE(v5) = v10;
Ritor1
parents:
diff changeset
2960 v4->vPosition.z = v10;
Ritor1
parents:
diff changeset
2961 }
Ritor1
parents:
diff changeset
2962 }
Ritor1
parents:
diff changeset
2963 }
Ritor1
parents:
diff changeset
2964 return (char)v5;
Ritor1
parents:
diff changeset
2965 }
Ritor1
parents:
diff changeset
2966
Ritor1
parents:
diff changeset
2967 //----- (004030AD) --------------------------------------------------------
861
fea81e031484 more AI function renames
zipi
parents: 860
diff changeset
2968 void Actor::Stun(unsigned int uActorID, signed int edx0, int arg0)
0
Ritor1
parents:
diff changeset
2969 {
Ritor1
parents:
diff changeset
2970 unsigned int v3; // edi@1
Ritor1
parents:
diff changeset
2971 Actor *v4; // ebx@1
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2972 //__int16 result; // ax@10
0
Ritor1
parents:
diff changeset
2973 SpriteFrame *v6; // ecx@16
Ritor1
parents:
diff changeset
2974 __int16 v7; // ax@16
Ritor1
parents:
diff changeset
2975 unsigned int v8; // ecx@16
Ritor1
parents:
diff changeset
2976 AIDirection a3; // [sp+Ch] [bp-40h]@16
Ritor1
parents:
diff changeset
2977 AIDirection v10; // [sp+28h] [bp-24h]@16
Ritor1
parents:
diff changeset
2978 unsigned int v11; // [sp+44h] [bp-8h]@1
Ritor1
parents:
diff changeset
2979 signed int a2; // [sp+48h] [bp-4h]@1
Ritor1
parents:
diff changeset
2980
Ritor1
parents:
diff changeset
2981 v3 = uActorID;
Ritor1
parents:
diff changeset
2982 a2 = edx0;
Ritor1
parents:
diff changeset
2983 v4 = &pActors[uActorID];
Ritor1
parents:
diff changeset
2984 v11 = uActorID;
Ritor1
parents:
diff changeset
2985 if ( v4->uAIState == 7 )
Ritor1
parents:
diff changeset
2986 BYTE2(v4->uAttributes) |= 2u;
Ritor1
parents:
diff changeset
2987 if ( v4->pMonsterInfo.uHostilityType != 4 )
Ritor1
parents:
diff changeset
2988 {
Ritor1
parents:
diff changeset
2989 v4->uAttributes &= 0xFFFFFFFBu;
Ritor1
parents:
diff changeset
2990 v4->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
Ritor1
parents:
diff changeset
2991 }
Ritor1
parents:
diff changeset
2992 if ( (signed __int64)v4->pActorBuffs[1].uExpireTime > 0 )
Ritor1
parents:
diff changeset
2993 v4->pActorBuffs[1].Reset();
Ritor1
parents:
diff changeset
2994 if ( (signed __int64)v4->pActorBuffs[4].uExpireTime > 0 )
Ritor1
parents:
diff changeset
2995 v4->pActorBuffs[4].Reset();
Ritor1
parents:
diff changeset
2996 if ( arg0
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2997 || (v4->uAIState != 8
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2998 && v4->uAIState != 3
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2999 && v4->uAIState != 12
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3000 && v4->uAIState != 13
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3001 && v4->uAIState != 18
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3002 && v4->uAIState != 2))
0
Ritor1
parents:
diff changeset
3003 {
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
3004 memcpy(&v10, Actor::GetDirectionInfo(PID(OBJECT_Actor,v3), a2, &a3, 0), sizeof(v10));
0
Ritor1
parents:
diff changeset
3005 v6 = pSpriteFrameTable->pSpriteSFrames;
Ritor1
parents:
diff changeset
3006 v4->uYawAngle = LOWORD(v10.uYawAngle);
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3007 v7 = v6[v4->pSpriteIDs[ANIM_GotHit]].uAnimLength;
0
Ritor1
parents:
diff changeset
3008 v8 = v11;
Ritor1
parents:
diff changeset
3009 v4->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
3010 v4->uAIState = Stunned;
Ritor1
parents:
diff changeset
3011 v4->uCurrentActionLength = 8 * v7;
Ritor1
parents:
diff changeset
3012 Actor::PlaySound(v8, 2u);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3013 v4->UpdateAnimation();
0
Ritor1
parents:
diff changeset
3014 }
Ritor1
parents:
diff changeset
3015 }
Ritor1
parents:
diff changeset
3016
Ritor1
parents:
diff changeset
3017 //----- (00402F87) --------------------------------------------------------
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3018 void Actor::AI_Bored(unsigned int uActorID, unsigned int uObjID, AIDirection *a4)
0
Ritor1
parents:
diff changeset
3019 {
Ritor1
parents:
diff changeset
3020 unsigned int v7; // eax@3
Ritor1
parents:
diff changeset
3021 unsigned int v9; // eax@3
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3022
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3023 assert(uActorID < uNumActors);
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3024 auto actor = pActors + uActorID;
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3025
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3026 AIDirection a3; // [sp+Ch] [bp-5Ch]@2
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3027 if (!a4)
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
3028 a4 = Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), uObjID, &a3, 0);
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3029
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3030 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Bored]].uAnimLength;
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3031
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3032 v7 = stru_5C6E00->Atan2(actor->vPosition.x - pIndoorCamera->pos.x, actor->vPosition.y - pIndoorCamera->pos.y);
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3033 v9 = stru_5C6E00->uIntegerPi + actor->uYawAngle + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v7;
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3034
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3035 if ( BYTE1(v9) & 7 ) // turned away - just stand
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3036 Actor::AI_Stand(uActorID, uObjID, actor->uCurrentActionLength, a4);
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3037 else // facing player - play bored anim
0
Ritor1
parents:
diff changeset
3038 {
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3039 actor->uAIState = Fidgeting;
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3040 actor->uCurrentActionTime = 0;
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3041 actor->uYawAngle = a4->uYawAngle;
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3042 actor->vVelocity.z = 0;
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3043 actor->vVelocity.y = 0;
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3044 actor->vVelocity.x = 0;
0
Ritor1
parents:
diff changeset
3045 if ( rand() % 100 < 5 )
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3046 Actor::PlaySound(uActorID, 3);
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3047 actor->UpdateAnimation();
0
Ritor1
parents:
diff changeset
3048 }
Ritor1
parents:
diff changeset
3049 }
Ritor1
parents:
diff changeset
3050
Ritor1
parents:
diff changeset
3051 //----- (00402F27) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3052 void Actor::Resurrect(unsigned int uActorID)
0
Ritor1
parents:
diff changeset
3053 {
Ritor1
parents:
diff changeset
3054 Actor *pActor; // esi@1
Ritor1
parents:
diff changeset
3055 SpriteFrame *v2; // edx@1
Ritor1
parents:
diff changeset
3056 int v3; // eax@1
Ritor1
parents:
diff changeset
3057
Ritor1
parents:
diff changeset
3058 pActor = &pActors[uActorID];
Ritor1
parents:
diff changeset
3059 v2 = pSpriteFrameTable->pSpriteSFrames;
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3060 v3 = pActor->pSpriteIDs[ANIM_Dying];
0
Ritor1
parents:
diff changeset
3061 pActor->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
3062 pActor->uAIState = Resurrected;
Ritor1
parents:
diff changeset
3063 pActor->uCurrentActionAnimation = ANIM_Dying;
Ritor1
parents:
diff changeset
3064 pActor->uCurrentActionLength = 8 * v2[v3].uAnimLength;
Ritor1
parents:
diff changeset
3065 pActor->sCurrentHP = LOWORD(pActor->pMonsterInfo.uHP);
Ritor1
parents:
diff changeset
3066 Actor::PlaySound(uActorID, 1u);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3067 pActor->UpdateAnimation();
0
Ritor1
parents:
diff changeset
3068 }
Ritor1
parents:
diff changeset
3069
Ritor1
parents:
diff changeset
3070 //----- (00402D6E) --------------------------------------------------------
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3071 void Actor::Die(unsigned int uActorID)
0
Ritor1
parents:
diff changeset
3072 {
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3073 auto actor = &pActors[uActorID];
0
Ritor1
parents:
diff changeset
3074
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3075 actor->uCurrentActionTime = 0;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3076 actor->uAIState = Dying;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3077 actor->uCurrentActionAnimation = ANIM_Dying;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3078 actor->sCurrentHP = 0;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3079 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Dying]].uAnimLength;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3080 actor->pActorBuffs[6].Reset();
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3081 actor->pActorBuffs[5].Reset();
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3082 Actor::PlaySound(uActorID, 1);
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3083 actor->UpdateAnimation();
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3084
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3085 for (uint i = 0; i < 5; ++i)
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3086 if (pParty->field_750[i] == actor->pMonsterInfo.uID)
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3087 pParty->field_75A[i] = true;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3088
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3089 for (uint i = 0; i < 22; ++i)
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3090 actor->pActorBuffs[i].Reset();
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3091
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3092 ItemGen drop;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3093 switch (actor->pMonsterInfo.uID)
0
Ritor1
parents:
diff changeset
3094 {
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3095 case MONSTER_HARPY_1: case MONSTER_HARPY_2: case MONSTER_HARPY_3:
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3096 drop.uItemID = ITEM_HARPY_FEATHER;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3097 break;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3098
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3099 case MONSTER_OOZE_1: case MONSTER_OOZE_2: case MONSTER_OOZE_3:
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3100 drop.uItemID = ITEM_OOZE_ECTOPLASM_BOTTLE;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3101 break;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3102
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3103 case MONSTER_TROLL_1: case MONSTER_TROLL_2: case MONSTER_TROLL_3:
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3104 drop.uItemID = ITEM_TROLL_BLOOD;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3105 break;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3106
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3107 case MONSTER_DEVIL_1: case MONSTER_DEVIL_2: case MONSTER_DEVIL_3:
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3108 drop.uItemID = ITEM_DEVIL_ICHOR;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3109 break;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3110
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3111 case MONSTER_DRAGON_1: case MONSTER_DRAGON_2: case MONSTER_DRAGON_3:
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3112 drop.uItemID = ITEM_DRAGON_EYE;
321
15decc249a94 quick fix to spells commit (wasnt compiling)
Nomad
parents: 319
diff changeset
3113 break;
0
Ritor1
parents:
diff changeset
3114 }
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3115
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3116 if (rand() % 100 < 20)
0
Ritor1
parents:
diff changeset
3117 {
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3118 sub_42F7EB_DropItemAt(pItemsTable->pItems[drop.uItemID].uSpriteID,
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3119 actor->vPosition.x,
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3120 actor->vPosition.y,
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3121 actor->vPosition.z + 16,
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3122 rand() % 200 + 200,
0
Ritor1
parents:
diff changeset
3123 1,
Ritor1
parents:
diff changeset
3124 1,
Ritor1
parents:
diff changeset
3125 0,
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3126 &drop);
0
Ritor1
parents:
diff changeset
3127 }
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3128
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3129 if (actor->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE)
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3130 Actor::Explode(uActorID);
0
Ritor1
parents:
diff changeset
3131 }
Ritor1
parents:
diff changeset
3132
Ritor1
parents:
diff changeset
3133 //----- (00402CED) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3134 void Actor::PlaySound(unsigned int uActorID, unsigned int uSoundID)
0
Ritor1
parents:
diff changeset
3135 {
Ritor1
parents:
diff changeset
3136 Actor *v2; // eax@1
Ritor1
parents:
diff changeset
3137 unsigned __int16 v3; // dx@1
Ritor1
parents:
diff changeset
3138 int v4; // eax@3
Ritor1
parents:
diff changeset
3139 int v5; // eax@4
Ritor1
parents:
diff changeset
3140 unsigned int v6; // eax@6
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
3141 //signed int v7; // eax@12
0
Ritor1
parents:
diff changeset
3142 signed int v8; // [sp-18h] [bp-1Ch]@10
Ritor1
parents:
diff changeset
3143 signed int v9; // [sp-14h] [bp-18h]@10
Ritor1
parents:
diff changeset
3144 int v10; // [sp-10h] [bp-14h]@10
Ritor1
parents:
diff changeset
3145 unsigned int v11; // [sp-Ch] [bp-10h]@10
Ritor1
parents:
diff changeset
3146 int v12; // [sp-8h] [bp-Ch]@10
Ritor1
parents:
diff changeset
3147
Ritor1
parents:
diff changeset
3148 v2 = &pActors[uActorID];
Ritor1
parents:
diff changeset
3149 v3 = v2->pSoundSampleIDs[uSoundID];
Ritor1
parents:
diff changeset
3150 if ( v3 )
Ritor1
parents:
diff changeset
3151 {
Ritor1
parents:
diff changeset
3152 if ( (signed __int64)v2->pActorBuffs[3].uExpireTime <= 0 )
Ritor1
parents:
diff changeset
3153 {
Ritor1
parents:
diff changeset
3154 v12 = 0;
Ritor1
parents:
diff changeset
3155 v11 = 0;
Ritor1
parents:
diff changeset
3156 v10 = 0;
Ritor1
parents:
diff changeset
3157 v9 = 0;
Ritor1
parents:
diff changeset
3158 v8 = -1;
Ritor1
parents:
diff changeset
3159 }
Ritor1
parents:
diff changeset
3160 else
Ritor1
parents:
diff changeset
3161 {
Ritor1
parents:
diff changeset
3162 v4 = v2->pActorBuffs[3].uPower - 2;
Ritor1
parents:
diff changeset
3163 if ( v4 )
Ritor1
parents:
diff changeset
3164 {
Ritor1
parents:
diff changeset
3165 v5 = v4 - 1;
Ritor1
parents:
diff changeset
3166 if ( v5 )
Ritor1
parents:
diff changeset
3167 {
Ritor1
parents:
diff changeset
3168 if ( v5 == 1 )
Ritor1
parents:
diff changeset
3169 v6 = 55125;
Ritor1
parents:
diff changeset
3170 else
Ritor1
parents:
diff changeset
3171 v6 = uActorID;
Ritor1
parents:
diff changeset
3172 }
Ritor1
parents:
diff changeset
3173 else
Ritor1
parents:
diff changeset
3174 {
Ritor1
parents:
diff changeset
3175 v6 = 44100;
Ritor1
parents:
diff changeset
3176 }
Ritor1
parents:
diff changeset
3177 }
Ritor1
parents:
diff changeset
3178 else
Ritor1
parents:
diff changeset
3179 {
Ritor1
parents:
diff changeset
3180 v6 = 33075;
Ritor1
parents:
diff changeset
3181 }
Ritor1
parents:
diff changeset
3182 v12 = v6;
Ritor1
parents:
diff changeset
3183 v11 = 0;
Ritor1
parents:
diff changeset
3184 v10 = 0;
Ritor1
parents:
diff changeset
3185 v9 = 0;
Ritor1
parents:
diff changeset
3186 v8 = 0;
Ritor1
parents:
diff changeset
3187 }
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
3188 pAudioPlayer->PlaySound((SoundID)(signed __int16)v3, PID(OBJECT_Actor, uActorID), 0, v8, v9, v10, v11, v12);
0
Ritor1
parents:
diff changeset
3189 }
Ritor1
parents:
diff changeset
3190 }
Ritor1
parents:
diff changeset
3191
Ritor1
parents:
diff changeset
3192 //----- (00402AD7) --------------------------------------------------------
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3193 void Actor::Pursue1(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, AIDirection *pDir)
0
Ritor1
parents:
diff changeset
3194 {
Ritor1
parents:
diff changeset
3195 unsigned int v5; // edi@1
Ritor1
parents:
diff changeset
3196 int v6; // eax@1
Ritor1
parents:
diff changeset
3197 Actor *v7; // ebx@1
Ritor1
parents:
diff changeset
3198 unsigned int v8; // ecx@1
Ritor1
parents:
diff changeset
3199 char v9; // zf@1
Ritor1
parents:
diff changeset
3200 AIDirection *v10; // esi@6
Ritor1
parents:
diff changeset
3201 int v12; // ecx@19
Ritor1
parents:
diff changeset
3202 unsigned int v13; // eax@19
Ritor1
parents:
diff changeset
3203 AIDirection a3; // [sp+Ch] [bp-5Ch]@7
Ritor1
parents:
diff changeset
3204 AIDirection v15; // [sp+28h] [bp-40h]@7
Ritor1
parents:
diff changeset
3205 AIDirection v16; // [sp+44h] [bp-24h]@7
Ritor1
parents:
diff changeset
3206 unsigned int v17; // [sp+60h] [bp-8h]@1
Ritor1
parents:
diff changeset
3207 unsigned int v18; // [sp+64h] [bp-4h]@1
Ritor1
parents:
diff changeset
3208 int v19; // [sp+70h] [bp+8h]@19
Ritor1
parents:
diff changeset
3209
Ritor1
parents:
diff changeset
3210 v5 = uActorID;
Ritor1
parents:
diff changeset
3211 v6 = 0;
Ritor1
parents:
diff changeset
3212 v7 = &pActors[uActorID];
Ritor1
parents:
diff changeset
3213 v18 = a2;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
3214 v8 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
3215 v9 = v7->pMonsterInfo.uFlying == 0;
Ritor1
parents:
diff changeset
3216 v17 = v5;
Ritor1
parents:
diff changeset
3217 if ( !v9 && !pParty->bFlying )
Ritor1
parents:
diff changeset
3218 {
Ritor1
parents:
diff changeset
3219 if ( v7->pMonsterInfo.uMissleAttack1Type )
Ritor1
parents:
diff changeset
3220 v6 = v7->uActorRadius + 512;
Ritor1
parents:
diff changeset
3221 else
Ritor1
parents:
diff changeset
3222 v6 = pParty->uPartyHeight;
Ritor1
parents:
diff changeset
3223 }
Ritor1
parents:
diff changeset
3224 v10 = pDir;
Ritor1
parents:
diff changeset
3225 if ( !pDir )
Ritor1
parents:
diff changeset
3226 {
Ritor1
parents:
diff changeset
3227 memcpy(&v15, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v15));
Ritor1
parents:
diff changeset
3228 memcpy(&v16, &v15, sizeof(v16));
Ritor1
parents:
diff changeset
3229 v5 = v17;
Ritor1
parents:
diff changeset
3230 v10 = &v16;
Ritor1
parents:
diff changeset
3231 }
Ritor1
parents:
diff changeset
3232 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
Ritor1
parents:
diff changeset
3233 {
Ritor1
parents:
diff changeset
3234 if ( !uActionLength )
Ritor1
parents:
diff changeset
3235 uActionLength = 256;
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3236 Actor::AI_StandOrBored(v5, 4, uActionLength, v10);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3237 return;
0
Ritor1
parents:
diff changeset
3238 }
Ritor1
parents:
diff changeset
3239 if ( (double)(signed int)v10->uDistance < 307.2 )
Ritor1
parents:
diff changeset
3240 {
Ritor1
parents:
diff changeset
3241 if ( !uActionLength )
Ritor1
parents:
diff changeset
3242 uActionLength = 256;
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
3243 Actor::AI_Stand(v5, v18, uActionLength, v10);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3244 return;
0
Ritor1
parents:
diff changeset
3245 }
Ritor1
parents:
diff changeset
3246 if ( !v7->uMovementSpeed )
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3247 {
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
3248 Actor::AI_Stand(v5, v18, uActionLength, v10);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3249 return;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3250 }
0
Ritor1
parents:
diff changeset
3251 v18 = 16;
Ritor1
parents:
diff changeset
3252 if ( arg0 % 2 )
Ritor1
parents:
diff changeset
3253 v18 = -16;
323
d720a13e2273 Very basic picking & entering houses
Nomad
parents: 322
diff changeset
3254 v12 = ((unsigned __int64)(stru_5C6E00->Cos(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle) * (signed __int64)v10->uDistanceXZ) >> 16)
0
Ritor1
parents:
diff changeset
3255 + pParty->vPosition.x;
Ritor1
parents:
diff changeset
3256 v13 = stru_5C6E00->uIntegerPi + v10->uYawAngle;
Ritor1
parents:
diff changeset
3257 v17 = v12;
323
d720a13e2273 Very basic picking & entering houses
Nomad
parents: 322
diff changeset
3258 v19 = stru_5C6E00->Sin(v18 + v13);
0
Ritor1
parents:
diff changeset
3259 v7->uYawAngle = stru_5C6E00->Atan2(
Ritor1
parents:
diff changeset
3260 v17 - v7->vPosition.x,
Ritor1
parents:
diff changeset
3261 pParty->vPosition.y
Ritor1
parents:
diff changeset
3262 + ((unsigned __int64)(v19 * (signed __int64)v10->uDistanceXZ) >> 16)
Ritor1
parents:
diff changeset
3263 - v7->vPosition.y);
Ritor1
parents:
diff changeset
3264 if ( uActionLength )
Ritor1
parents:
diff changeset
3265 v7->uCurrentActionLength = uActionLength;
Ritor1
parents:
diff changeset
3266 else
Ritor1
parents:
diff changeset
3267 v7->uCurrentActionLength = 128;
Ritor1
parents:
diff changeset
3268 v7->uPitchAngle = LOWORD(v10->uPitchAngle);
Ritor1
parents:
diff changeset
3269 v7->uAIState = Pursuing;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3270 v7->UpdateAnimation();
0
Ritor1
parents:
diff changeset
3271 }
Ritor1
parents:
diff changeset
3272
Ritor1
parents:
diff changeset
3273 //----- (00402968) --------------------------------------------------------
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3274 void Actor::Flee(unsigned int uActorID, signed int sTargetPid, int uActionLength, AIDirection *a4)
0
Ritor1
parents:
diff changeset
3275 {
Ritor1
parents:
diff changeset
3276 unsigned int v4; // esi@1
Ritor1
parents:
diff changeset
3277 Actor *v5; // ebx@1
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3278 //unsigned int result; // eax@1
0
Ritor1
parents:
diff changeset
3279 int v7; // ecx@2
Ritor1
parents:
diff changeset
3280 signed __int16 v8; // cx@10
Ritor1
parents:
diff changeset
3281 unsigned __int16 v9; // ax@15
Ritor1
parents:
diff changeset
3282 AIDirection v10; // [sp+8h] [bp-7Ch]@4
Ritor1
parents:
diff changeset
3283 AIDirection a3; // [sp+24h] [bp-60h]@3
Ritor1
parents:
diff changeset
3284 AIDirection v12; // [sp+40h] [bp-44h]@3
Ritor1
parents:
diff changeset
3285 AIDirection v13; // [sp+5Ch] [bp-28h]@4
Ritor1
parents:
diff changeset
3286 signed int a1; // [sp+78h] [bp-Ch]@2
Ritor1
parents:
diff changeset
3287 unsigned int v15; // [sp+7Ch] [bp-8h]@1
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
3288 //signed int a2; // [sp+80h] [bp-4h]@1
0
Ritor1
parents:
diff changeset
3289
Ritor1
parents:
diff changeset
3290 v4 = uActorID;
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
3291 //a2 = edx0;
0
Ritor1
parents:
diff changeset
3292 v15 = uActorID;
Ritor1
parents:
diff changeset
3293 v5 = &pActors[uActorID];
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3294 //result = pActors[uActorID].CanAct();
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3295 if ( pActors[uActorID].CanAct() )
0
Ritor1
parents:
diff changeset
3296 {
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
3297 v7 = PID(OBJECT_Actor,v4);
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
3298 a1 = PID(OBJECT_Actor,v4);
0
Ritor1
parents:
diff changeset
3299 if ( !a4 )
Ritor1
parents:
diff changeset
3300 {
Ritor1
parents:
diff changeset
3301 a4 = &v12;
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
3302 memcpy(&v12, Actor::GetDirectionInfo(v7, sTargetPid, &a3, v5->pMonsterInfo.uFlying), sizeof(v12));
0
Ritor1
parents:
diff changeset
3303 v7 = a1;
Ritor1
parents:
diff changeset
3304 }
Ritor1
parents:
diff changeset
3305 memcpy(&a3, Actor::GetDirectionInfo(v7, 4u, &v10, 0), sizeof(a3));
Ritor1
parents:
diff changeset
3306 memcpy(&v13, &a3, sizeof(v13));
Ritor1
parents:
diff changeset
3307 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT)
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
3308 || PID_TYPE(sTargetPid) == OBJECT_Actor && (double)(signed int)v13.uDistance < 307.2 )
0
Ritor1
parents:
diff changeset
3309 {
Ritor1
parents:
diff changeset
3310 if ( !uActionLength )
Ritor1
parents:
diff changeset
3311 uActionLength = 256;
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3312 Actor::AI_StandOrBored(v15, 4, uActionLength, &v13);
0
Ritor1
parents:
diff changeset
3313 }
Ritor1
parents:
diff changeset
3314 else
Ritor1
parents:
diff changeset
3315 {
Ritor1
parents:
diff changeset
3316 v8 = v5->uMovementSpeed;
Ritor1
parents:
diff changeset
3317 if ( v8 )
Ritor1
parents:
diff changeset
3318 v5->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v8;
Ritor1
parents:
diff changeset
3319 else
Ritor1
parents:
diff changeset
3320 v5->uCurrentActionLength = 0;
Ritor1
parents:
diff changeset
3321 if ( v5->uCurrentActionLength > 256 )
Ritor1
parents:
diff changeset
3322 v5->uCurrentActionLength = 256;
Ritor1
parents:
diff changeset
3323 v5->uYawAngle = LOWORD(stru_5C6E00->uIntegerHalfPi) + LOWORD(a4->uYawAngle);
Ritor1
parents:
diff changeset
3324 v5->uYawAngle = LOWORD(stru_5C6E00->uDoublePiMask) & (v5->uYawAngle + rand() % (signed int)stru_5C6E00->uIntegerPi);
Ritor1
parents:
diff changeset
3325 v9 = LOWORD(a4->uPitchAngle);
Ritor1
parents:
diff changeset
3326 v5->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
3327 v5->uPitchAngle = v9;
Ritor1
parents:
diff changeset
3328 v5->uAIState = Fleeing;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3329 v5->UpdateAnimation();
0
Ritor1
parents:
diff changeset
3330 }
Ritor1
parents:
diff changeset
3331 }
Ritor1
parents:
diff changeset
3332 }
Ritor1
parents:
diff changeset
3333
Ritor1
parents:
diff changeset
3334 //----- (0040281C) --------------------------------------------------------
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3335 void Actor::Pursue2(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *pDir, int a5)
0
Ritor1
parents:
diff changeset
3336 {
Ritor1
parents:
diff changeset
3337 unsigned int v5; // edi@1
Ritor1
parents:
diff changeset
3338 int v6; // eax@1
Ritor1
parents:
diff changeset
3339 Actor *v7; // ebx@1
Ritor1
parents:
diff changeset
3340 unsigned int v8; // ecx@1
Ritor1
parents:
diff changeset
3341 char v9; // zf@1
Ritor1
parents:
diff changeset
3342 AIDirection *v10; // esi@7
Ritor1
parents:
diff changeset
3343 signed int v11; // edx@12
Ritor1
parents:
diff changeset
3344 signed __int16 v13; // cx@19
Ritor1
parents:
diff changeset
3345 unsigned __int16 v14; // ax@25
Ritor1
parents:
diff changeset
3346 int v15; // [sp-8h] [bp-54h]@12
Ritor1
parents:
diff changeset
3347 AIDirection *v16; // [sp-4h] [bp-50h]@12
Ritor1
parents:
diff changeset
3348 AIDirection a3; // [sp+Ch] [bp-40h]@8
Ritor1
parents:
diff changeset
3349 AIDirection v18; // [sp+28h] [bp-24h]@8
Ritor1
parents:
diff changeset
3350 unsigned int v19; // [sp+44h] [bp-8h]@1
Ritor1
parents:
diff changeset
3351 unsigned int v20; // [sp+48h] [bp-4h]@1
Ritor1
parents:
diff changeset
3352
Ritor1
parents:
diff changeset
3353 v5 = uActorID;
Ritor1
parents:
diff changeset
3354 v6 = 0;
Ritor1
parents:
diff changeset
3355 v7 = &pActors[uActorID];
Ritor1
parents:
diff changeset
3356 v19 = a2;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
3357 v8 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
3358 v9 = v7->pMonsterInfo.uFlying == 0;
Ritor1
parents:
diff changeset
3359 v20 = v5;
Ritor1
parents:
diff changeset
3360 if ( !v9 && !pParty->bFlying )
Ritor1
parents:
diff changeset
3361 {
Ritor1
parents:
diff changeset
3362 if ( v7->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor )
Ritor1
parents:
diff changeset
3363 v6 = v7->uActorRadius + 512;
Ritor1
parents:
diff changeset
3364 else
Ritor1
parents:
diff changeset
3365 v6 = pParty->uPartyHeight;
Ritor1
parents:
diff changeset
3366 }
Ritor1
parents:
diff changeset
3367 v10 = pDir;
Ritor1
parents:
diff changeset
3368 if ( !pDir )
Ritor1
parents:
diff changeset
3369 {
Ritor1
parents:
diff changeset
3370 memcpy(&v18, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v18));
Ritor1
parents:
diff changeset
3371 memcpy(0, &v18, 0x1Cu);
Ritor1
parents:
diff changeset
3372 v10 = 0;
Ritor1
parents:
diff changeset
3373 v5 = v20;
Ritor1
parents:
diff changeset
3374 }
Ritor1
parents:
diff changeset
3375 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
Ritor1
parents:
diff changeset
3376 {
Ritor1
parents:
diff changeset
3377 if ( !uActionLength )
Ritor1
parents:
diff changeset
3378 uActionLength = 256;
Ritor1
parents:
diff changeset
3379 v16 = v10;
Ritor1
parents:
diff changeset
3380 v15 = uActionLength;
Ritor1
parents:
diff changeset
3381 v11 = 4;
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3382 Actor::AI_StandOrBored(v5, v11, v15, v16);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3383 return;
0
Ritor1
parents:
diff changeset
3384 }
Ritor1
parents:
diff changeset
3385 if ( (signed int)v10->uDistance < a5 )
Ritor1
parents:
diff changeset
3386 {
Ritor1
parents:
diff changeset
3387 if ( !uActionLength )
Ritor1
parents:
diff changeset
3388 uActionLength = 256;
Ritor1
parents:
diff changeset
3389 v11 = v19;
Ritor1
parents:
diff changeset
3390 v16 = v10;
Ritor1
parents:
diff changeset
3391 v15 = uActionLength;
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3392 Actor::AI_StandOrBored(v5, v11, v15, v16);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3393 return;
0
Ritor1
parents:
diff changeset
3394 }
Ritor1
parents:
diff changeset
3395 if ( uActionLength )
Ritor1
parents:
diff changeset
3396 {
Ritor1
parents:
diff changeset
3397 v7->uCurrentActionLength = uActionLength;
Ritor1
parents:
diff changeset
3398 }
Ritor1
parents:
diff changeset
3399 else
Ritor1
parents:
diff changeset
3400 {
Ritor1
parents:
diff changeset
3401 v13 = v7->uMovementSpeed;
Ritor1
parents:
diff changeset
3402 if ( v13 )
Ritor1
parents:
diff changeset
3403 v7->uCurrentActionLength = (signed int)(v10->uDistanceXZ << 7) / v13;
Ritor1
parents:
diff changeset
3404 else
Ritor1
parents:
diff changeset
3405 v7->uCurrentActionLength = 0;
Ritor1
parents:
diff changeset
3406 if ( v7->uCurrentActionLength > 32 )
Ritor1
parents:
diff changeset
3407 v7->uCurrentActionLength = 32;
Ritor1
parents:
diff changeset
3408 }
Ritor1
parents:
diff changeset
3409 v7->uYawAngle = LOWORD(v10->uYawAngle);
Ritor1
parents:
diff changeset
3410 v14 = LOWORD(v10->uPitchAngle);
Ritor1
parents:
diff changeset
3411 v7->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
3412 v7->uPitchAngle = v14;
Ritor1
parents:
diff changeset
3413 v7->uAIState = Pursuing;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3414 v7->UpdateAnimation();
0
Ritor1
parents:
diff changeset
3415 }
Ritor1
parents:
diff changeset
3416
Ritor1
parents:
diff changeset
3417 //----- (00402686) --------------------------------------------------------
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3418 void Actor::Pursue3(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *a4)
0
Ritor1
parents:
diff changeset
3419 {
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3420 //unsigned int v4; // edi@1
0
Ritor1
parents:
diff changeset
3421 int v5; // eax@1
Ritor1
parents:
diff changeset
3422 Actor *v6; // ebx@1
Ritor1
parents:
diff changeset
3423 int v7; // ecx@1
Ritor1
parents:
diff changeset
3424 char v8; // zf@1
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3425 //AIDirection *v9; // esi@7
0
Ritor1
parents:
diff changeset
3426 signed int v10; // edx@12
Ritor1
parents:
diff changeset
3427 signed __int16 v12; // cx@19
Ritor1
parents:
diff changeset
3428 int v13; // edx@25
Ritor1
parents:
diff changeset
3429 __int16 v14; // ax@25
Ritor1
parents:
diff changeset
3430 unsigned __int16 v15; // ax@26
Ritor1
parents:
diff changeset
3431 unsigned __int16 v16; // ax@28
Ritor1
parents:
diff changeset
3432 int v17; // [sp-8h] [bp-54h]@12
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3433 //AIDirection *v18; // [sp-4h] [bp-50h]@12
0
Ritor1
parents:
diff changeset
3434 AIDirection a3; // [sp+Ch] [bp-40h]@8
Ritor1
parents:
diff changeset
3435 AIDirection v20; // [sp+28h] [bp-24h]@8
Ritor1
parents:
diff changeset
3436 int v21; // [sp+44h] [bp-8h]@1
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3437 //unsigned int v22; // [sp+48h] [bp-4h]@1
0
Ritor1
parents:
diff changeset
3438
Ritor1
parents:
diff changeset
3439 v5 = 0;
Ritor1
parents:
diff changeset
3440 v6 = &pActors[uActorID];
Ritor1
parents:
diff changeset
3441 v21 = a2;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
3442 v7 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
3443 v8 = v6->pMonsterInfo.uFlying == 0;
Ritor1
parents:
diff changeset
3444 if ( !v8 && !pParty->bFlying )
Ritor1
parents:
diff changeset
3445 {
Ritor1
parents:
diff changeset
3446 if ( v6->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor )
Ritor1
parents:
diff changeset
3447 v5 = v6->uActorRadius + 512;
Ritor1
parents:
diff changeset
3448 else
Ritor1
parents:
diff changeset
3449 v5 = pParty->uPartyHeight;
Ritor1
parents:
diff changeset
3450 }
Ritor1
parents:
diff changeset
3451 if ( !a4 )
Ritor1
parents:
diff changeset
3452 {
Ritor1
parents:
diff changeset
3453 memcpy(&v20, Actor::GetDirectionInfo(v7, a2, &a3, v5), sizeof(v20));
Ritor1
parents:
diff changeset
3454 }
Ritor1
parents:
diff changeset
3455 if ( MonsterStats::BelongsToSupertype(v6->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
Ritor1
parents:
diff changeset
3456 {
Ritor1
parents:
diff changeset
3457 if ( !uActionLength )
Ritor1
parents:
diff changeset
3458 uActionLength = 256;
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3459 return Actor::AI_StandOrBored(uActorID, 4, uActionLength, a4);
0
Ritor1
parents:
diff changeset
3460 }
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3461 if ( (double)(signed int)a4->uDistance < 307.2 )
0
Ritor1
parents:
diff changeset
3462 {
Ritor1
parents:
diff changeset
3463 if ( !uActionLength )
Ritor1
parents:
diff changeset
3464 uActionLength = 256;
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3465 return Actor::AI_StandOrBored(uActorID, v21, uActionLength, a4);
0
Ritor1
parents:
diff changeset
3466 }
Ritor1
parents:
diff changeset
3467 if ( uActionLength )
Ritor1
parents:
diff changeset
3468 {
Ritor1
parents:
diff changeset
3469 v6->uCurrentActionLength = uActionLength + rand() % uActionLength;
Ritor1
parents:
diff changeset
3470 }
Ritor1
parents:
diff changeset
3471 else
Ritor1
parents:
diff changeset
3472 {
Ritor1
parents:
diff changeset
3473 v12 = v6->uMovementSpeed;
Ritor1
parents:
diff changeset
3474 if ( v12 )
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3475 v6->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v12;
0
Ritor1
parents:
diff changeset
3476 else
Ritor1
parents:
diff changeset
3477 v6->uCurrentActionLength = 0;
Ritor1
parents:
diff changeset
3478 if ( v6->uCurrentActionLength > 128 )
Ritor1
parents:
diff changeset
3479 v6->uCurrentActionLength = 128;
Ritor1
parents:
diff changeset
3480 }
Ritor1
parents:
diff changeset
3481 v13 = rand() % 2;
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3482 v14 = LOWORD(a4->uYawAngle);
0
Ritor1
parents:
diff changeset
3483 if ( v13 )
Ritor1
parents:
diff changeset
3484 v15 = v14 + 256;
Ritor1
parents:
diff changeset
3485 else
Ritor1
parents:
diff changeset
3486 v15 = v14 - 256;
Ritor1
parents:
diff changeset
3487 v6->uYawAngle = v15;
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3488 v16 = LOWORD(a4->uPitchAngle);
0
Ritor1
parents:
diff changeset
3489 v6->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
3490 v6->uPitchAngle = v16;
Ritor1
parents:
diff changeset
3491 v6->uAIState = Pursuing;
Ritor1
parents:
diff changeset
3492 if ( rand() % 100 < 2 )
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3493 Actor::PlaySound(uActorID, 2u);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3494 v6->UpdateAnimation();
0
Ritor1
parents:
diff changeset
3495 }
Ritor1
parents:
diff changeset
3496
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3497 //----- (00SelectTarget) --------------------------------------------------------
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3498 void Actor::_SelectTarget(unsigned int uActorID, int *a2, bool can_target_party)
0
Ritor1
parents:
diff changeset
3499 {
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3500 //Actor *v3; // esi@1
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3501 //unsigned int v4; // ebx@1
0
Ritor1
parents:
diff changeset
3502 int v5; // ecx@1
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3503 //unsigned int v6; // eax@1
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3504 //Actor *v7; // edi@2
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3505 //__int16 v8; // ax@3
0
Ritor1
parents:
diff changeset
3506 int v9; // eax@10
Ritor1
parents:
diff changeset
3507 signed int v10; // eax@13
Ritor1
parents:
diff changeset
3508 int v11; // ebx@16
Ritor1
parents:
diff changeset
3509 int v12; // eax@16
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3510 //int v13; // eax@25
0
Ritor1
parents:
diff changeset
3511 signed int v14; // eax@31
Ritor1
parents:
diff changeset
3512 int v15; // edi@43
Ritor1
parents:
diff changeset
3513 int v16; // ebx@45
Ritor1
parents:
diff changeset
3514 int v17; // eax@45
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3515 //int v18; // eax@51
0
Ritor1
parents:
diff changeset
3516 int v19; // [sp+Ch] [bp-24h]@16
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3517 //int *v20; // [sp+10h] [bp-20h]@1
0
Ritor1
parents:
diff changeset
3518 signed int v21; // [sp+14h] [bp-1Ch]@1
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3519 //unsigned int v22; // [sp+18h] [bp-18h]@1
0
Ritor1
parents:
diff changeset
3520 int v23; // [sp+1Ch] [bp-14h]@16
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3521 //unsigned int v24; // [sp+20h] [bp-10h]@1
0
Ritor1
parents:
diff changeset
3522 int v25; // [sp+24h] [bp-Ch]@1
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3523 //signed int v26; // [sp+28h] [bp-8h]@1
0
Ritor1
parents:
diff changeset
3524 int v27; // [sp+2Ch] [bp-4h]@16
Ritor1
parents:
diff changeset
3525 int v28; // [sp+2Ch] [bp-4h]@45
Ritor1
parents:
diff changeset
3526
Ritor1
parents:
diff changeset
3527 v25 = -1;
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3528 //v22 = uActorID;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3529 //v3 = &pActors[uActorID];
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3530 //v4 = 0;
0
Ritor1
parents:
diff changeset
3531 v5 = 0;
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3532 //v6 = v3->uLastCharacterIDToHit;
0
Ritor1
parents:
diff changeset
3533 *a2 = 0;
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3534 //v20 = a2;
0
Ritor1
parents:
diff changeset
3535 v21 = 0;
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3536 //v24 = v3->uLastCharacterIDToHit;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3537 //v26 = 0;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3538 assert(uActorID < uNumActors);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3539 auto _this = pActors + uActorID;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3540
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3541 for (uint i = 0; i < uNumActors; ++i)
0
Ritor1
parents:
diff changeset
3542 {
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3543 auto actor = pActors + i;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3544 //v7 = pActors;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3545 //do
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3546 //{
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3547 //v8 = v7->uAIState;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3548 if (actor->uAIState == Dead || actor->uAIState == Dying ||
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3549 actor->uAIState == Removed || actor->uAIState == Summoned || actor->uAIState == Disabled || uActorID == i )
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3550 continue;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3551
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
3552 if (_this->uLastCharacterIDToHit == 0 || (v9 = 8 * v5, LOBYTE(v9) = PID(OBJECT_Actor,v5), _this->uLastCharacterIDToHit != v9) )
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3553 {
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3554 v10 = _this->GetActorsRelation(actor);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3555 if ( v10 == 0 )
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3556 continue;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3557 }
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3558 else if (_this->IsNotAlive())
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3559 {
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3560 _this->uLastCharacterIDToHit = 0;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3561 v10 = _this->GetActorsRelation(actor);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3562 if ( v10 == 0 )
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3563 continue;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3564 }
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3565 else
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3566 {
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3567 //v18 = actor->uGroup;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3568 if ( (actor->uGroup != 0 || _this->uGroup != 0) && actor->uGroup == _this->uGroup )
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3569 continue;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3570 v10 = 4;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3571 }
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3572 if ( _this->pMonsterInfo.uHostilityType )
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3573 v10 = pMonsterStats->pInfos[_this->pMonsterInfo.uID].uHostilityType;
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3574 v11 = dword_4DF380[v10];
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3575 v23 = abs(_this->vPosition.x - actor->vPosition.x);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3576 v27 = abs(_this->vPosition.y - actor->vPosition.y);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3577 v12 = abs(_this->vPosition.z - actor->vPosition.z);
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3578 v19 = v12;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3579 if ( v23 <= v11
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3580 && v27 <= v11
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3581 && v12 <= v11
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
3582 && sub_4070EF_prolly_collide_objects(PID(OBJECT_Actor, i), PID(OBJECT_Actor, uActorID))
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3583 && v23 * v23 + v27 * v27 + v19 * v19 < (unsigned int)v25 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3584 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3585 v25 = v23 * v23 + v27 * v27 + v19 * v19;
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3586 v21 = i;
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3587 }
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3588 //v4 = 0;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3589 //++v7;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3590 //v5 = v26++ + 1;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3591 //}
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3592 //while ( v26 < (signed int)uNumActors );
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3593
0
Ritor1
parents:
diff changeset
3594 }
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3595 if ( v25 != -1 )
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3596 {
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3597 //v13 = 8 * v21;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
3598 //LOBYTE(v13) = PID(OBJECT_Actor,v21);
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
3599 *a2 = PID(OBJECT_Actor, v21);
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3600 }
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3601
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3602 if (pParty->Invisible())
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3603 can_target_party = false;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3604
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3605 if (can_target_party)
0
Ritor1
parents:
diff changeset
3606 {
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3607 v14 = _this->GetActorsRelation(0);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3608 if ( BYTE2(_this->uAttributes) & 8
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3609 && SHIDWORD(_this->pActorBuffs[12].uExpireTime) <= (signed int)0
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3610 && (SHIDWORD(_this->pActorBuffs[12].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[12].uExpireTime) <= 0)
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3611 && SHIDWORD(_this->pActorBuffs[1].uExpireTime) <= (signed int)0
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3612 && (SHIDWORD(_this->pActorBuffs[1].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[1].uExpireTime) <= 0)
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3613 && SHIDWORD(_this->pActorBuffs[2].uExpireTime) <= (signed int)0
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3614 && (SHIDWORD(_this->pActorBuffs[2].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[2].uExpireTime) <= 0) )
0
Ritor1
parents:
diff changeset
3615 v14 = 4;
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3616 if ( v14 != 0 )
0
Ritor1
parents:
diff changeset
3617 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
3618 v15 = dword_4DF380[4];
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3619 if ( !_this->pMonsterInfo.uHostilityType )
0
Ritor1
parents:
diff changeset
3620 v15 = dword_4DF380[v14];
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3621 v16 = abs(_this->vPosition.x - pParty->vPosition.x);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3622 v28 = abs(_this->vPosition.y - pParty->vPosition.y);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3623 v17 = abs(_this->vPosition.z - pParty->vPosition.z);
0
Ritor1
parents:
diff changeset
3624 if ( v16 <= v15 && v28 <= v15 && v17 <= v15 )
Ritor1
parents:
diff changeset
3625 {
Ritor1
parents:
diff changeset
3626 if ( v16 * v16 + v28 * v28 + v17 * v17 < (unsigned int)v25 )
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3627 *a2 = OBJECT_Player;
0
Ritor1
parents:
diff changeset
3628 }
Ritor1
parents:
diff changeset
3629 }
Ritor1
parents:
diff changeset
3630 }
Ritor1
parents:
diff changeset
3631 }
Ritor1
parents:
diff changeset
3632 // 4DF380: using guessed type int dword_4DF380[];
Ritor1
parents:
diff changeset
3633 // 4DF390: using guessed type int dword_4DF390;
Ritor1
parents:
diff changeset
3634
Ritor1
parents:
diff changeset
3635 //----- (0040104C) --------------------------------------------------------
Ritor1
parents:
diff changeset
3636 signed int Actor::GetActorsRelation(Actor *a2)
Ritor1
parents:
diff changeset
3637 {
Ritor1
parents:
diff changeset
3638 Actor *v2; // esi@1
Ritor1
parents:
diff changeset
3639 int v3; // ebp@5
Ritor1
parents:
diff changeset
3640 int v4; // edi@11
Ritor1
parents:
diff changeset
3641 unsigned int v5; // edx@15
Ritor1
parents:
diff changeset
3642 unsigned int v6; // eax@16
Ritor1
parents:
diff changeset
3643 unsigned int v7; // ebp@19
Ritor1
parents:
diff changeset
3644 int v8; // eax@22
Ritor1
parents:
diff changeset
3645 unsigned int v9; // edx@25
Ritor1
parents:
diff changeset
3646 unsigned int v10; // edx@33
Ritor1
parents:
diff changeset
3647
Ritor1
parents:
diff changeset
3648 auto a1 = this;
Ritor1
parents:
diff changeset
3649 v2 = a2;
Ritor1
parents:
diff changeset
3650 if ( a1 )
Ritor1
parents:
diff changeset
3651 {
Ritor1
parents:
diff changeset
3652 if ( SHIDWORD(a1->pActorBuffs[9].uExpireTime) >= 0
Ritor1
parents:
diff changeset
3653 && (SHIDWORD(a1->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a1->pActorBuffs[9].uExpireTime) > 0) )
Ritor1
parents:
diff changeset
3654 return 4;
Ritor1
parents:
diff changeset
3655 v3 = a1->pMonsterInfo.uID;
Ritor1
parents:
diff changeset
3656 }
Ritor1
parents:
diff changeset
3657 else
Ritor1
parents:
diff changeset
3658 {
Ritor1
parents:
diff changeset
3659 v3 = 0;
Ritor1
parents:
diff changeset
3660 }
Ritor1
parents:
diff changeset
3661 if ( a2 )
Ritor1
parents:
diff changeset
3662 {
Ritor1
parents:
diff changeset
3663 if ( SHIDWORD(a2->pActorBuffs[9].uExpireTime) >= 0
Ritor1
parents:
diff changeset
3664 && (SHIDWORD(a2->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a2->pActorBuffs[9].uExpireTime) > 0) )
Ritor1
parents:
diff changeset
3665 return 4;
Ritor1
parents:
diff changeset
3666 v4 = a2->pMonsterInfo.uID;
Ritor1
parents:
diff changeset
3667 }
Ritor1
parents:
diff changeset
3668 else
Ritor1
parents:
diff changeset
3669 {
Ritor1
parents:
diff changeset
3670 v4 = 0;
Ritor1
parents:
diff changeset
3671 }
Ritor1
parents:
diff changeset
3672 if ( a2 )
Ritor1
parents:
diff changeset
3673 {
Ritor1
parents:
diff changeset
3674 if ( a1 )
Ritor1
parents:
diff changeset
3675 {
Ritor1
parents:
diff changeset
3676 v5 = a2->uGroup;
Ritor1
parents:
diff changeset
3677 if ( v5 )
Ritor1
parents:
diff changeset
3678 {
Ritor1
parents:
diff changeset
3679 v6 = a1->uGroup;
Ritor1
parents:
diff changeset
3680 if ( v6 )
Ritor1
parents:
diff changeset
3681 {
Ritor1
parents:
diff changeset
3682 if ( v5 == v6 )
Ritor1
parents:
diff changeset
3683 return 0;
Ritor1
parents:
diff changeset
3684 }
Ritor1
parents:
diff changeset
3685 }
Ritor1
parents:
diff changeset
3686 }
Ritor1
parents:
diff changeset
3687 }
Ritor1
parents:
diff changeset
3688 if ( v3 )
Ritor1
parents:
diff changeset
3689 v7 = (v3 - 1) / 3 + 1;
Ritor1
parents:
diff changeset
3690 else
Ritor1
parents:
diff changeset
3691 v7 = 0;
Ritor1
parents:
diff changeset
3692 if ( v4 )
Ritor1
parents:
diff changeset
3693 v8 = (v4 - 1) / 3 + 1;
Ritor1
parents:
diff changeset
3694 else
Ritor1
parents:
diff changeset
3695 v8 = 0;
Ritor1
parents:
diff changeset
3696 if ( a1 )
Ritor1
parents:
diff changeset
3697 {
Ritor1
parents:
diff changeset
3698 v9 = a1->uAlly;
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3699 if ( (signed int)v9 > 0 )
0
Ritor1
parents:
diff changeset
3700 {
Ritor1
parents:
diff changeset
3701 if ( v9 != 9999 )
Ritor1
parents:
diff changeset
3702 {
Ritor1
parents:
diff changeset
3703 v7 = a1->uAlly;
Ritor1
parents:
diff changeset
3704 }
Ritor1
parents:
diff changeset
3705 }
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3706 if(v9==9999)
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3707 v7 = 0;
0
Ritor1
parents:
diff changeset
3708 if ( (signed __int64)a1->pActorBuffs[12].uExpireTime > 0 )
Ritor1
parents:
diff changeset
3709 v7 = 0;
Ritor1
parents:
diff changeset
3710 }
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3711 if ( v2 )
0
Ritor1
parents:
diff changeset
3712 {
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3713 v10 = v2->uAlly;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3714 if ( (signed int)v10 > 0 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3715 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3716 if ( v10 != 9999 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3717 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3718 v8 = v2->uAlly;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3719 }
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3720 }
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3721 if(v10==9999)
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3722 v8 = 0;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3723 if ( (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3724 v8 = 0;
0
Ritor1
parents:
diff changeset
3725 }
Ritor1
parents:
diff changeset
3726 if ( a1 && (signed __int64)a1->pActorBuffs[1].uExpireTime > 0 && !v8
Ritor1
parents:
diff changeset
3727 || v2 && (signed __int64)v2->pActorBuffs[1].uExpireTime > 0 && !v7 )
Ritor1
parents:
diff changeset
3728 return 0;
Ritor1
parents:
diff changeset
3729 if ( a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && a1->uAttributes & 0x80000 && !v8 )
Ritor1
parents:
diff changeset
3730 return 4;
Ritor1
parents:
diff changeset
3731 if ( v2 && a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && v2->uAttributes & 0x80000 )
Ritor1
parents:
diff changeset
3732 {
Ritor1
parents:
diff changeset
3733 if ( v7 )
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3734 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3735 if ( (signed int)v7 < 89 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3736 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3737 if ( v8 < 89 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3738 return pFactionTable->relations[v7][v8];
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3739 return 0;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3740 }
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3741 return 0;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3742 }
0
Ritor1
parents:
diff changeset
3743 return 4;
Ritor1
parents:
diff changeset
3744 }
Ritor1
parents:
diff changeset
3745 if ( !v7 )
Ritor1
parents:
diff changeset
3746 {
Ritor1
parents:
diff changeset
3747 if ( (!v2 || (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 || !(v2->uAttributes & 0x80000))
100
81e93310f73c rest screen, enemy status color fixed
zipi
parents: 82
diff changeset
3748 && !pFactionTable->relations[v8][0])
0
Ritor1
parents:
diff changeset
3749 {
Ritor1
parents:
diff changeset
3750 if ( v8 < 89 )
100
81e93310f73c rest screen, enemy status color fixed
zipi
parents: 82
diff changeset
3751 return pFactionTable->relations[v7][v8];
0
Ritor1
parents:
diff changeset
3752 return 0;
Ritor1
parents:
diff changeset
3753 }
Ritor1
parents:
diff changeset
3754 return 4;
Ritor1
parents:
diff changeset
3755 }
Ritor1
parents:
diff changeset
3756 if ( (signed int)v7 < 89 )
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3757 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3758 if ( v8 < 89 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3759 return pFactionTable->relations[v7][v8];
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3760 return 0;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3761 }
0
Ritor1
parents:
diff changeset
3762 return 0;
Ritor1
parents:
diff changeset
3763 }
Ritor1
parents:
diff changeset
3764
Ritor1
parents:
diff changeset
3765 //----- (0045976D) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3766 void Actor::UpdateAnimation()
0
Ritor1
parents:
diff changeset
3767 {
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3768 //AIState state; // edx@1
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3769 //unsigned int result; // eax@1
0
Ritor1
parents:
diff changeset
3770
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3771 //state = (AIState)this->;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3772 uAttributes &= 0xFFDFFFFF;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3773 //result = this->uAttributes;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3774 switch (uAIState)
0
Ritor1
parents:
diff changeset
3775 {
Ritor1
parents:
diff changeset
3776 case Tethered:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3777 uCurrentActionAnimation = ANIM_Walking;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3778 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3779
0
Ritor1
parents:
diff changeset
3780 case AttackingMelee:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3781 uCurrentActionAnimation = ANIM_AtkMelee;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3782 uAttributes |= 0x200000u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3783 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3784
0
Ritor1
parents:
diff changeset
3785 case AttackingRanged1:
Ritor1
parents:
diff changeset
3786 case AttackingRanged2:
Ritor1
parents:
diff changeset
3787 case AttackingRanged3:
Ritor1
parents:
diff changeset
3788 case AttackingRanged4:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3789 uCurrentActionAnimation = ANIM_AtkRanged;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3790 uAttributes |= 0x200000u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3791 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3792
0
Ritor1
parents:
diff changeset
3793 case Dying:
Ritor1
parents:
diff changeset
3794 case Resurrected:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3795 uCurrentActionAnimation = ANIM_Dying;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3796 uAttributes |= 0x200000u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3797 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3798
0
Ritor1
parents:
diff changeset
3799 case Pursuing:
Ritor1
parents:
diff changeset
3800 case Fleeing:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3801 uCurrentActionAnimation = ANIM_Walking;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3802 uAttributes |= 0x200000u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3803 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3804
0
Ritor1
parents:
diff changeset
3805 case Stunned:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3806 uCurrentActionAnimation = ANIM_GotHit;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3807 uAttributes |= 0x200000u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3808 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3809
0
Ritor1
parents:
diff changeset
3810 case Fidgeting:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3811 uCurrentActionAnimation = ANIM_Bored;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3812 uAttributes |= 0x200000u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3813 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3814
0
Ritor1
parents:
diff changeset
3815 case Standing:
Ritor1
parents:
diff changeset
3816 case Interacting:
Ritor1
parents:
diff changeset
3817 case Summoned:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3818 uCurrentActionAnimation = ANIM_Standing;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3819 uAttributes |= 0x200000u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3820 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3821
0
Ritor1
parents:
diff changeset
3822 case Dead:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3823 if (pSpriteFrameTable->pSpriteSFrames[pSpriteIDs[ANIM_Dead]].pHwSpriteIDs[0] <= 0)
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3824 uAIState = Removed;
0
Ritor1
parents:
diff changeset
3825 else
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3826 uCurrentActionAnimation = ANIM_Dead;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3827 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3828
551
3b4a24fcd5a0 Actor::UpdateAnimation fix
Nomad
parents: 515
diff changeset
3829 case Removed:
652
1ff57450f090 * Some fixes to TravelByTransport
Nomad
parents: 602
diff changeset
3830 case Disabled:
551
3b4a24fcd5a0 Actor::UpdateAnimation fix
Nomad
parents: 515
diff changeset
3831 return;
3b4a24fcd5a0 Actor::UpdateAnimation fix
Nomad
parents: 515
diff changeset
3832
0
Ritor1
parents:
diff changeset
3833 default:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3834 assert(false);
0
Ritor1
parents:
diff changeset
3835 }
Ritor1
parents:
diff changeset
3836 }
Ritor1
parents:
diff changeset
3837
Ritor1
parents:
diff changeset
3838 //----- (00459671) --------------------------------------------------------
Ritor1
parents:
diff changeset
3839 void Actor::Reset()
Ritor1
parents:
diff changeset
3840 {
Ritor1
parents:
diff changeset
3841 this->pActorName[0] = 0;
Ritor1
parents:
diff changeset
3842 this->word_000086_some_monster_id = 0;
602
628694cd5744 Margaret working
zipi
parents: 552
diff changeset
3843 this->sNPC_ID = 0;
0
Ritor1
parents:
diff changeset
3844 this->vPosition.z = 0;
Ritor1
parents:
diff changeset
3845 this->vPosition.y = 0;
Ritor1
parents:
diff changeset
3846 this->vPosition.x = 0;
Ritor1
parents:
diff changeset
3847 this->vVelocity.z = 0;
Ritor1
parents:
diff changeset
3848 this->vVelocity.y = 0;
Ritor1
parents:
diff changeset
3849 this->vVelocity.x = 0;
Ritor1
parents:
diff changeset
3850 this->uYawAngle = 0;
Ritor1
parents:
diff changeset
3851 this->uPitchAngle = 0;
Ritor1
parents:
diff changeset
3852 this->uAttributes = 0;
Ritor1
parents:
diff changeset
3853 this->uSectorID = 0;
Ritor1
parents:
diff changeset
3854 this->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
3855 this->vInitialPosition.z = 0;
Ritor1
parents:
diff changeset
3856 this->vInitialPosition.y = 0;
Ritor1
parents:
diff changeset
3857 this->vInitialPosition.x = 0;
Ritor1
parents:
diff changeset
3858 this->vGuardingPosition.z = 0;
Ritor1
parents:
diff changeset
3859 this->vGuardingPosition.y = 0;
Ritor1
parents:
diff changeset
3860 this->vGuardingPosition.x = 0;
Ritor1
parents:
diff changeset
3861 this->uTetherDistance = 256;
Ritor1
parents:
diff changeset
3862 this->uActorRadius = 32;
Ritor1
parents:
diff changeset
3863 this->uActorHeight = 128;
Ritor1
parents:
diff changeset
3864 this->uAIState = Standing;
305
cc8e4dc397ec MonsterPopup_Draw crash fix
Nomad
parents: 303
diff changeset
3865 this->uCurrentActionAnimation = ANIM_Standing;
0
Ritor1
parents:
diff changeset
3866 this->uMovementSpeed = 200;
Ritor1
parents:
diff changeset
3867 this->uCarriedItemID = 0;
Ritor1
parents:
diff changeset
3868 this->uGroup = 0;
Ritor1
parents:
diff changeset
3869 this->uAlly = 0;
Ritor1
parents:
diff changeset
3870 this->uSummonerID = 0;
Ritor1
parents:
diff changeset
3871 this->uLastCharacterIDToHit = 0;
Ritor1
parents:
diff changeset
3872 this->dword_000334_unique_name = 0;
Ritor1
parents:
diff changeset
3873 memset(this->pSpriteIDs, 0, sizeof(pSpriteIDs));
Ritor1
parents:
diff changeset
3874 memset(this->pActorBuffs, 0, 0x160u);
Ritor1
parents:
diff changeset
3875 }
Ritor1
parents:
diff changeset
3876
Ritor1
parents:
diff changeset
3877 //----- (0045959A) --------------------------------------------------------
Ritor1
parents:
diff changeset
3878 void Actor::PrepareSprites(char load_sounds_if_bit1_set)
Ritor1
parents:
diff changeset
3879 {
694
52329962fcdb monster table init rework started
Gloval
parents: 652
diff changeset
3880
52329962fcdb monster table init rework started
Gloval
parents: 652
diff changeset
3881 MonsterDesc *v3; // esi@1
0
Ritor1
parents:
diff changeset
3882 MonsterInfo *v9; // [sp+84h] [bp-10h]@1
694
52329962fcdb monster table init rework started
Gloval
parents: 652
diff changeset
3883
0
Ritor1
parents:
diff changeset
3884 v3 = &pMonsterList->pMonsters[pMonsterInfo.uID - 1];
Ritor1
parents:
diff changeset
3885 v9 = &pMonsterStats->pInfos[pMonsterInfo.uID - 1 + 1];
Ritor1
parents:
diff changeset
3886 //v12 = pSpriteIDs;
Ritor1
parents:
diff changeset
3887 //Source = (char *)v3->pSpriteNames;
Ritor1
parents:
diff changeset
3888 //do
Ritor1
parents:
diff changeset
3889 for (uint i = 0; i < 8; ++i)
Ritor1
parents:
diff changeset
3890 {
Ritor1
parents:
diff changeset
3891 //strcpy(pSpriteName, v3->pSpriteNames[i]);
Ritor1
parents:
diff changeset
3892 pSpriteIDs[i] = pSpriteFrameTable->FastFindSprite(v3->pSpriteNames[i]);
Ritor1
parents:
diff changeset
3893 pSpriteFrameTable->InitializeSprite(pSpriteIDs[i]);
Ritor1
parents:
diff changeset
3894 }
Ritor1
parents:
diff changeset
3895 uActorHeight = v3->uMonsterHeight;
Ritor1
parents:
diff changeset
3896 uActorRadius = v3->uMonsterRadius;
33
a9e9c6989d04 20.01.13
Ritor1
parents: 0
diff changeset
3897 uMovementSpeed = v9->uBaseSpeed;
0
Ritor1
parents:
diff changeset
3898 if ( !(load_sounds_if_bit1_set & 1) )
Ritor1
parents:
diff changeset
3899 {
694
52329962fcdb monster table init rework started
Gloval
parents: 652
diff changeset
3900 for (int i=0;i<4;++i )
52329962fcdb monster table init rework started
Gloval
parents: 652
diff changeset
3901 pSoundSampleIDs[i]=v3->pSoundSampleIDs[i];
0
Ritor1
parents:
diff changeset
3902 }
Ritor1
parents:
diff changeset
3903 }
Ritor1
parents:
diff changeset
3904
Ritor1
parents:
diff changeset
3905 //----- (00459667) --------------------------------------------------------
Ritor1
parents:
diff changeset
3906 void Actor::Remove()
Ritor1
parents:
diff changeset
3907 {
Ritor1
parents:
diff changeset
3908 this->uAIState = Removed;
Ritor1
parents:
diff changeset
3909 }
Ritor1
parents:
diff changeset
3910
Ritor1
parents:
diff changeset
3911 //----- (0044FD29) --------------------------------------------------------
Ritor1
parents:
diff changeset
3912 int Actor::_44FD29(int a2)
Ritor1
parents:
diff changeset
3913 {
Ritor1
parents:
diff changeset
3914 Actor *v2; // edi@1
Ritor1
parents:
diff changeset
3915 unsigned __int8 v3; // al@1
Ritor1
parents:
diff changeset
3916 int v4; // esi@1
Ritor1
parents:
diff changeset
3917 int v5; // edx@2
Ritor1
parents:
diff changeset
3918 int v6; // eax@8
Ritor1
parents:
diff changeset
3919 int v7; // edi@10
Ritor1
parents:
diff changeset
3920 Actor *v8; // esi@10
Ritor1
parents:
diff changeset
3921 MonsterInfo *v9; // ebx@10
Ritor1
parents:
diff changeset
3922 MonsterDesc *v10; // edi@10
Ritor1
parents:
diff changeset
3923 unsigned __int16 v11; // ax@10
Ritor1
parents:
diff changeset
3924 int v12; // eax@10
Ritor1
parents:
diff changeset
3925 int v13; // ebx@10
Ritor1
parents:
diff changeset
3926 int v14; // eax@10
Ritor1
parents:
diff changeset
3927 int v15; // edi@10
Ritor1
parents:
diff changeset
3928 int v16; // eax@10
Ritor1
parents:
diff changeset
3929 int v17; // ebx@10
Ritor1
parents:
diff changeset
3930 Actor *v18; // ecx@10
Ritor1
parents:
diff changeset
3931 signed __int64 v19; // qax@10
Ritor1
parents:
diff changeset
3932 unsigned int v20; // eax@12
Ritor1
parents:
diff changeset
3933 int v21; // eax@13
Ritor1
parents:
diff changeset
3934 int result; // eax@13
Ritor1
parents:
diff changeset
3935 Actor *v23; // eax@16
Ritor1
parents:
diff changeset
3936 int v24; // [sp+Ch] [bp-1Ch]@1
Ritor1
parents:
diff changeset
3937 unsigned int uFaceID; // [sp+10h] [bp-18h]@8
Ritor1
parents:
diff changeset
3938 int v26; // [sp+14h] [bp-14h]@10
Ritor1
parents:
diff changeset
3939 int v27; // [sp+18h] [bp-10h]@10
Ritor1
parents:
diff changeset
3940 int v28; // [sp+1Ch] [bp-Ch]@8
Ritor1
parents:
diff changeset
3941 int v29; // [sp+20h] [bp-8h]@10
Ritor1
parents:
diff changeset
3942 Actor *v30; // [sp+24h] [bp-4h]@1
Ritor1
parents:
diff changeset
3943
Ritor1
parents:
diff changeset
3944 v2 = this;
Ritor1
parents:
diff changeset
3945 v24 = a2;
Ritor1
parents:
diff changeset
3946 v30 = this;
Ritor1
parents:
diff changeset
3947 v3 = this->pMonsterInfo.uSpecialAbilityDamageDiceRolls;
Ritor1
parents:
diff changeset
3948 v4 = this->pMonsterInfo.field_3C_some_special_attack;
Ritor1
parents:
diff changeset
3949 if ( v3 )
Ritor1
parents:
diff changeset
3950 {
Ritor1
parents:
diff changeset
3951 if ( v3 >= 1u && v3 <= 3u )
Ritor1
parents:
diff changeset
3952 v4 = v4 + v3 - 1;
Ritor1
parents:
diff changeset
3953 }
Ritor1
parents:
diff changeset
3954 else
Ritor1
parents:
diff changeset
3955 {
Ritor1
parents:
diff changeset
3956 v5 = rand() % 100;
Ritor1
parents:
diff changeset
3957 if ( v5 >= 60 )
Ritor1
parents:
diff changeset
3958 {
Ritor1
parents:
diff changeset
3959 ++v4;
Ritor1
parents:
diff changeset
3960 if ( v5 >= 90 )
Ritor1
parents:
diff changeset
3961 ++v4;
Ritor1
parents:
diff changeset
3962 }
Ritor1
parents:
diff changeset
3963 }
Ritor1
parents:
diff changeset
3964 v6 = v2->vPosition.z;
Ritor1
parents:
diff changeset
3965 v28 = 0;
Ritor1
parents:
diff changeset
3966 uFaceID = v6;
Ritor1
parents:
diff changeset
3967 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
Ritor1
parents:
diff changeset
3968 v28 = pIndoor->GetSector(v2->vPosition.x, v2->vPosition.y, v6);
Ritor1
parents:
diff changeset
3969 v7 = v4 - 1;
Ritor1
parents:
diff changeset
3970 v8 = &pActors[uNumActors];
Ritor1
parents:
diff changeset
3971 v27 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64;
Ritor1
parents:
diff changeset
3972 v29 = v7;
Ritor1
parents:
diff changeset
3973 v9 = &pMonsterStats->pInfos[v7 + 1];
Ritor1
parents:
diff changeset
3974 pActors[uNumActors].Reset();
Ritor1
parents:
diff changeset
3975 v10 = &pMonsterList->pMonsters[v7];
Ritor1
parents:
diff changeset
3976 strcpy(v8->pActorName, v9->pName);
Ritor1
parents:
diff changeset
3977 v8->sCurrentHP = LOWORD(v9->uHP);
Ritor1
parents:
diff changeset
3978 memcpy(&v8->pMonsterInfo, v9, 0x58u);
Ritor1
parents:
diff changeset
3979 v8->word_000086_some_monster_id = v29 + 1;
Ritor1
parents:
diff changeset
3980 v8->uActorRadius = v10->uMonsterRadius;
Ritor1
parents:
diff changeset
3981 v8->uActorHeight = v10->uMonsterHeight;
Ritor1
parents:
diff changeset
3982 v11 = v10->uMovementSpeed;
Ritor1
parents:
diff changeset
3983 v8->pMonsterInfo.uTreasureDiceRolls = 0;
Ritor1
parents:
diff changeset
3984 v8->pMonsterInfo.uTreasureType = 0;
Ritor1
parents:
diff changeset
3985 v8->pMonsterInfo.uExp = 0;
Ritor1
parents:
diff changeset
3986 v8->uMovementSpeed = v11;
Ritor1
parents:
diff changeset
3987 v12 = rand();
Ritor1
parents:
diff changeset
3988 v13 = v12 % 2048;
323
d720a13e2273 Very basic picking & entering houses
Nomad
parents: 322
diff changeset
3989 v14 = stru_5C6E00->Cos(v12 % 2048);
0
Ritor1
parents:
diff changeset
3990 v26 = v14;
Ritor1
parents:
diff changeset
3991 v15 = ((unsigned __int64)(v14 * (signed __int64)v27) >> 16) + v30->vPosition.x;
323
d720a13e2273 Very basic picking & entering houses
Nomad
parents: 322
diff changeset
3992 v16 = stru_5C6E00->Sin(v13);
0
Ritor1
parents:
diff changeset
3993 v26 = v16;
Ritor1
parents:
diff changeset
3994 v29 = (unsigned __int64)(v16 * (signed __int64)v27) >> 16;
Ritor1
parents:
diff changeset
3995 LOWORD(v16) = uFaceID;
Ritor1
parents:
diff changeset
3996 v17 = v29 + v30->vPosition.y;
Ritor1
parents:
diff changeset
3997 v8->vInitialPosition.z = uFaceID;
Ritor1
parents:
diff changeset
3998 v8->vPosition.z = v16;
Ritor1
parents:
diff changeset
3999 LOWORD(v16) = v28;
Ritor1
parents:
diff changeset
4000 v8->vInitialPosition.x = v15;
Ritor1
parents:
diff changeset
4001 v8->vPosition.x = v15;
Ritor1
parents:
diff changeset
4002 v8->vInitialPosition.y = v17;
Ritor1
parents:
diff changeset
4003 v8->vPosition.y = v17;
Ritor1
parents:
diff changeset
4004 v8->uTetherDistance = 256;
Ritor1
parents:
diff changeset
4005 v8->uSectorID = v16;
Ritor1
parents:
diff changeset
4006 v8->PrepareSprites(0);
Ritor1
parents:
diff changeset
4007 v18 = v30;
Ritor1
parents:
diff changeset
4008 v8->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly;
Ritor1
parents:
diff changeset
4009 LODWORD(v19) = v18->uAlly;
Ritor1
parents:
diff changeset
4010 if ( !(uint)v19 )
Ritor1
parents:
diff changeset
4011 {
Ritor1
parents:
diff changeset
4012 uFaceID = v18->pMonsterInfo.uID - 1;
Ritor1
parents:
diff changeset
4013 v19 = (signed __int64)((double)uFaceID * 0.33333334);
Ritor1
parents:
diff changeset
4014 v18 = v30;
Ritor1
parents:
diff changeset
4015 }
Ritor1
parents:
diff changeset
4016 v8->uAlly = v19;
Ritor1
parents:
diff changeset
4017 v20 = v18->uGroup;
Ritor1
parents:
diff changeset
4018 v8->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
4019 v8->uGroup = v20;
Ritor1
parents:
diff changeset
4020 v8->uAIState = Summoned;
Ritor1
parents:
diff changeset
4021 v8->uCurrentActionLength = 256;
Ritor1
parents:
diff changeset
4022 v8->UpdateAnimation();
Ritor1
parents:
diff changeset
4023 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor
Ritor1
parents:
diff changeset
4024 || (v21 = v30->vPosition.z,
Ritor1
parents:
diff changeset
4025 v27 = v30->vPosition.z,
Ritor1
parents:
diff changeset
4026 result = pIndoor->GetSector(v15, v17, v21),
Ritor1
parents:
diff changeset
4027 result == v28)
723
256211e8243a ODM_GetFloorLevel & BLV_GetFloorLevel
Ritor1
parents: 694
diff changeset
4028 && (result = BLV_GetFloorLevel(v15, v17, v27, result, &uFaceID), result != -30000)
0
Ritor1
parents:
diff changeset
4029 && (result = abs(result - v27), result <= 1024) )
Ritor1
parents:
diff changeset
4030 {
Ritor1
parents:
diff changeset
4031 v23 = v30;
Ritor1
parents:
diff changeset
4032 ++uNumActors;
Ritor1
parents:
diff changeset
4033 ++v23->pMonsterInfo.uSpecialAbilityDamageDiceBonus;
Ritor1
parents:
diff changeset
4034 if ( v23->uAttributes & 0x80000 )
Ritor1
parents:
diff changeset
4035 v8->uAttributes |= 0x80000u;
Ritor1
parents:
diff changeset
4036 result = 8 * v24;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
4037 LOBYTE(result) = PID(OBJECT_Actor,v24);
0
Ritor1
parents:
diff changeset
4038 v8->uSummonerID = result;
Ritor1
parents:
diff changeset
4039 }
Ritor1
parents:
diff changeset
4040 return result;
781
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
4041 }