Mercurial > mm7
annotate Actor.cpp @ 959:f8dd764fb7d7
ExitCharacterWindow and other
author | Ritor1 |
---|---|
date | Fri, 03 May 2013 17:38:30 +0600 |
parents | 5a2dbb00c399 |
children | c8a0f6d89c70 |
rev | line source |
---|---|
322 | 1 #include <assert.h> |
2 | |
0 | 3 #include "Actor.h" |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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4 #include "SpriteObject.h" |
0 | 5 #include "Math.h" |
6 #include "Party.h" | |
7 #include "Outdoor.h" | |
8 #include "AudioPlayer.h" | |
9 #include "Game.h" | |
10 #include "ObjectList.h" | |
11 #include "Overlays.h" | |
12 #include "Events.h" | |
13 #include "IndoorCamera.h" | |
14 #include "FactionTable.h" | |
15 #include "TurnEngine.h" | |
16 #include "MapInfo.h" | |
924 | 17 #include "CastSpellInfo.h" |
0 | 18 #include "Time.h" |
19 #include "LOD.h" | |
20 #include "Party.h" | |
21 #include "GUIWindow.h" | |
22 #include "GUIFont.h" | |
23 | |
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24 #include "MM7.h" |
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Massive refactors of spells + PID (packed id) macros introduced.
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25 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
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26 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
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27 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
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28 |
0f56abdcce94
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Nomad
parents:
823
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changeset
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29 |
0f56abdcce94
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Nomad
parents:
823
diff
changeset
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30 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
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31 |
0 | 32 Actor pActors[500]; |
760 | 33 int uNumActors; |
0 | 34 |
35 stru319 stru_50C198; // idb | |
36 | |
781 | 37 //----- (00448A40) -------------------------------------------------------- |
38 void Actor::ToggleFlag(signed int uActorID, unsigned int uFlag, int bToggle) | |
39 { | |
40 if ( uActorID >= 0 && uActorID <= (signed int)(uNumActors - 1) ) | |
41 { | |
42 if ( bToggle ) | |
43 { | |
44 pActors[uActorID].uAttributes |= uFlag; | |
45 } | |
46 else | |
47 { | |
48 if ( uFlag == 0x10000 ) | |
49 { | |
50 if (pActors[uActorID].uAIState == Disabled ) | |
51 pActors[uActorID].uAIState = Standing; | |
52 } | |
53 pActors[uActorID].uAttributes &= ~uFlag; | |
54 } | |
55 } | |
56 } | |
0 | 57 |
58 //----- (00448518) -------------------------------------------------------- | |
59 void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3) | |
60 { | |
61 signed int v3; // eax@1 | |
62 int *v4; // edi@2 | |
63 signed int v5; // eax@6 | |
64 char *v6; // ecx@6 | |
65 char *v7; // eax@11 | |
66 ItemGen *v8; // ecx@15 | |
67 | |
68 v3 = 0; | |
69 if ( (signed int)uNumActors > 0 ) | |
70 { | |
602 | 71 v4 = (int *)&pActors[0].sNPC_ID; |
0 | 72 while ( *(short *)v4 != npc ) |
73 { | |
74 ++v3; | |
75 v4 += 209; | |
76 if ( v3 >= (signed int)uNumActors ) | |
77 return; | |
78 } | |
79 v5 = v3; | |
80 v6 = (char *)&pActors[v5].uCarriedItemID; | |
81 if ( a3 ) | |
82 { | |
83 if ( *(short *)v6 ) | |
84 { | |
85 if ( pActors[v5].array_000234[0].uItemID ) | |
86 { | |
87 v7 = (char *)&pActors[v5].array_000234[1]; | |
88 if ( !*(int *)v7 ) | |
89 *(int *)v7 = item; | |
90 } | |
91 else | |
92 { | |
93 pActors[v5].array_000234[0].uItemID = item; | |
94 } | |
95 } | |
96 else | |
97 { | |
98 *(short *)v6 = item; | |
99 } | |
100 } | |
101 else | |
102 { | |
103 if ( *(short *)v6 == item ) | |
104 { | |
105 *(short *)v6 = 0; | |
106 } | |
107 else | |
108 { | |
109 v8 = pActors[v5].array_000234; | |
110 if ( pActors[v5].array_000234[0].uItemID == item | |
111 || (v8 = &pActors[v5].array_000234[1], pActors[v5].array_000234[1].uItemID == item) ) | |
112 v8->Reset(); | |
113 } | |
114 } | |
115 } | |
116 } | |
117 | |
118 //----- (004485A7) -------------------------------------------------------- | |
526 | 119 void Actor::GiveItem(signed int uActorID, unsigned int uItemID, unsigned int bGive) |
0 | 120 { |
121 unsigned int v3; // eax@3 | |
122 char *v4; // ecx@3 | |
526 | 123 int *v5; // eax@8 |
0 | 124 ItemGen *v6; // ecx@12 |
125 | |
526 | 126 if ( (uActorID >= 0) && (signed int)uActorID <= (signed int)(uNumActors - 1) ) |
0 | 127 { |
128 v3 = uActorID; | |
129 v4 = (char *)&pActors[uActorID].uCarriedItemID; | |
130 if ( bGive ) | |
131 { | |
132 if ( *(short *)v4 ) | |
133 { | |
134 if ( pActors[v3].array_000234[0].uItemID ) | |
135 { | |
136 v5 = &pActors[v3].array_000234[1].uItemID; | |
137 if ( !*v5 ) | |
138 *v5 = uItemID; | |
139 } | |
140 else | |
141 { | |
142 pActors[v3].array_000234[0].uItemID = uItemID; | |
143 } | |
144 } | |
145 else | |
146 { | |
147 *(short *)v4 = uItemID; | |
148 } | |
149 } | |
150 else | |
151 { | |
152 if ( *(short *)v4 == uItemID ) | |
153 { | |
154 *(short *)v4 = 0; | |
155 } | |
156 else | |
157 { | |
158 v6 = pActors[v3].array_000234; | |
159 if ( pActors[v3].array_000234[0].uItemID == uItemID | |
160 || (v6 = &pActors[v3].array_000234[1], pActors[v3].array_000234[1].uItemID == uItemID) ) | |
161 v6->Reset(); | |
162 } | |
163 } | |
164 } | |
165 } | |
166 | |
167 //----- (00445D4A) -------------------------------------------------------- | |
168 void Actor::InitializeDialogue(int bPlayerSaysHello) | |
169 { | |
959 | 170 NPCData *pNPCInfo; // ebp@1 |
0 | 171 int v9; // esi@8 |
959 | 172 int pNumberContacts; // eax@11 |
0 | 173 char pContainer[32]; // [sp+14h] [bp-28h]@3 |
174 | |
175 dword_A74CDC = -1; | |
176 dword_AE336C = -1; | |
177 pEventTimer->Pause(); | |
178 pMiscTimer->Pause(); | |
179 pAudioPlayer->StopChannels(-1, -1); | |
180 uDialogueType = 0; | |
959 | 181 sDialogue_SpeakingActorNPC_ID = this->sNPC_ID; |
182 pDialogue_SpeakingActor = this; | |
183 pNPCInfo = GetNPCData(this->sNPC_ID); | |
184 if ( (pNPCInfo->uFlags & 3) != 2 ) | |
185 pNPCInfo->uFlags = pNPCInfo->uFlags + 1; | |
373 | 186 |
187 switch (pParty->alignment) | |
188 { | |
189 case PartyAlignment_Good: sprintf(pContainer, "evt%02d-b", const_2()); break; | |
190 case PartyAlignment_Neutral: sprintf(pContainer, "evt%02d", const_2()); break; | |
191 case PartyAlignment_Evil: sprintf(pContainer, "evt%02d-c", const_2()); break; | |
0 | 192 } |
373 | 193 |
457 | 194 pDialogueNPCCount = 0; |
0 | 195 uNumDialogueNPCPortraits = 1; |
948 | 196 pTexture_Dialogue_Background = pIcons_LOD->LoadTexturePtr(pContainer, TEXTURE_16BIT_PALETTE); |
959 | 197 sprintf(pContainer, "npc%03u", pNPCInfo->uPortraitID); |
0 | 198 v9 = 0; |
948 | 199 pDialogueNPCPortraits[0] = pIcons_LOD->LoadTexturePtr(pContainer, TEXTURE_16BIT_PALETTE); |
0 | 200 dword_591084 = areWeLoadingTexture; |
910 | 201 uTextureID_right_panel_loop = uTextureID_right_panel; |
959 | 202 if ( !pNPCInfo->Hired() && pNPCInfo->Location2D >= 0 ) |
0 | 203 { |
959 | 204 if ( (signed int)pParty->GetPartyFame() <= pNPCInfo->fame |
205 || (pNumberContacts = pNPCInfo->uFlags & 0xFFFFFF7F, (pNumberContacts & 0x80000000u) != 0) ) | |
0 | 206 { |
207 v9 = 1; | |
208 } | |
245 | 209 else |
210 { | |
959 | 211 if ( pNumberContacts > 1 ) |
245 | 212 { |
959 | 213 if ( pNumberContacts == 2 ) |
245 | 214 { |
959 | 215 v9 = 3; |
245 | 216 } |
217 else | |
218 { | |
959 | 219 if ( pNumberContacts != 3 ) |
245 | 220 { |
959 | 221 if ( pNumberContacts != 4 ) |
245 | 222 v9 = 1; |
223 } | |
224 else | |
225 { | |
959 | 226 v9 = 2; |
245 | 227 } |
228 } | |
229 } | |
959 | 230 else if ( pNPCInfo->rep ) |
245 | 231 { |
959 | 232 v9 = 2; |
245 | 233 } |
234 } | |
0 | 235 } |
602 | 236 if ( (sDialogue_SpeakingActorNPC_ID & 0x80000000u) != 0 ) |
0 | 237 v9 = 4; |
959 | 238 pDialogueWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_Dialogue, v9, 0);//pNumberContacts = 1, v9 = 0; pNumberContacts = 2, v9 = 3; |
239 if (pNPCInfo->Hired()) | |
0 | 240 { |
959 | 241 if ( !pNPCInfo->bHasUsedTheAbility ) |
0 | 242 { |
959 | 243 if ( pNPCInfo->uProfession >= 10 ) |
0 | 244 { |
959 | 245 if ( pNPCInfo->uProfession <= 12 || pNPCInfo->uProfession > 32 && (pNPCInfo->uProfession <= 34 |
246 || pNPCInfo->uProfession > 38 && (pNPCInfo->uProfession <= 43 || pNPCInfo->uProfession == 52)) ) | |
0 | 247 { |
959 | 248 pDialogueWindow->CreateButton(480, 250, 140, LOBYTE(pFontArrus->uFontHeight) - 3, 1, 0, UIMSG_SelectNPCDialogueOption, 9, 0, "", 0); |
0 | 249 pDialogueWindow->_41D08F(4, 1, 0, 1); |
250 } | |
251 } | |
252 } | |
253 } | |
948 | 254 |
255 pDialogueWindow->CreateButton( 61, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0); | |
256 pDialogueWindow->CreateButton(177, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0); | |
257 pDialogueWindow->CreateButton(292, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0); | |
258 pDialogueWindow->CreateButton(407, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0); | |
259 | |
959 | 260 if (bPlayerSaysHello && uActiveCharacter && !pNPCInfo->Hired()) |
0 | 261 { |
187 | 262 if (pParty->uCurrentHour < 5 || pParty->uCurrentHour > 21) |
188 | 263 pPlayers[uActiveCharacter]->PlaySound(SPEECH_GoodEvening, 0); |
0 | 264 else |
188 | 265 pPlayers[uActiveCharacter]->PlaySound(SPEECH_GoodDay, 0); |
0 | 266 } |
267 } | |
188 | 268 |
0 | 269 //----- (0040894B) -------------------------------------------------------- |
270 bool Actor::CanAct() | |
271 { | |
272 signed int v1; // esi@1 | |
273 bool v2; // edi@2 | |
274 unsigned __int16 v3; // ax@6 | |
275 | |
276 v1 = 0; | |
277 v2 = (signed __int64)this->pActorBuffs[5].uExpireTime > 0;// stoned | |
278 if ( (signed __int64)this->pActorBuffs[6].uExpireTime > 0 )// paralyzed | |
279 v1 = 1; | |
280 v3 = this->uAIState; | |
281 return (v2 | v1 | v3 == Dying | v3 == Dead | v3 == Removed | v3 == Summoned | v3 == Disabled) == 0; | |
282 } | |
283 | |
284 //----- (004089C7) -------------------------------------------------------- | |
303 | 285 bool Actor::IsNotAlive() |
0 | 286 { |
287 signed int v1; // esi@1 | |
303 | 288 //unsigned __int16 v2; // ax@3 |
0 | 289 |
290 v1 = 0; | |
303 | 291 if (pActorBuffs[5].uExpireTime) |
0 | 292 v1 = 1; |
303 | 293 //v2 = this->uAIState; |
294 return (v1 | (uAIState == Dying) | (uAIState == Dead) | (uAIState == Removed) | (uAIState == Summoned) | (uAIState == Disabled)) != 0; | |
0 | 295 } |
296 | |
297 //----- (004086E9) -------------------------------------------------------- | |
298 void Actor::SetRandomGoldIfTheresNoItem() | |
299 { | |
300 Actor *v1; // esi@1 | |
301 int v2; // edi@1 | |
302 signed int v3; // ebx@2 | |
303 unsigned __int8 v4; // al@7 | |
304 | |
305 v1 = this; | |
306 v2 = 0; | |
307 if ( !this->array_000234[3].uItemID ) | |
308 { | |
309 v3 = 0; | |
310 if ( this->pMonsterInfo.uTreasureDiceRolls ) | |
311 { | |
312 do | |
313 { | |
314 ++v3; | |
315 v2 += rand() % v1->pMonsterInfo.uTreasureDiceSides + 1; | |
316 } | |
317 while ( v3 < v1->pMonsterInfo.uTreasureDiceRolls ); | |
318 if ( v2 ) | |
319 { | |
320 v1->array_000234[3].uItemID = 197; | |
377 | 321 v1->array_000234[3].uSpecEnchantmentType = v2; |
0 | 322 } |
323 } | |
324 } | |
325 if ( rand() % 100 < v1->pMonsterInfo.uTreasureDropChance ) | |
326 { | |
327 v4 = v1->pMonsterInfo.uTreasureLevel; | |
328 if ( v4 ) | |
329 pItemsTable->GenerateItem(v4, v1->pMonsterInfo.uTreasureType, &v1->array_000234[2]); | |
330 } | |
331 v1->uAttributes |= 0x800000; | |
332 } | |
333 | |
334 //----- (00404AC7) -------------------------------------------------------- | |
860 | 335 void __fastcall Actor::SpellAttack(unsigned int uActorID, AIDirection *pDir, int spellnum, int a4, unsigned int uSkillLevel) |
0 | 336 { |
337 Actor *v5; // esi@1 | |
338 unsigned int v6; // edi@1 | |
339 unsigned int v7; // eax@1 | |
340 int v8; // edi@16 | |
341 int v9; // edi@17 | |
342 signed int v10; // ecx@22 | |
343 signed int v11; // eax@29 | |
344 __int16 *v12; // edi@30 | |
345 int v13; // ecx@34 | |
346 int v14; // edx@34 | |
347 int v15; // eax@34 | |
348 AIDirection *v16; // esi@34 | |
349 unsigned __int16 v17; // di@34 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
350 //int v18; // eax@34 |
0 | 351 int v19; // edi@34 |
352 int v20; // eax@35 | |
353 int v21; // eax@39 | |
354 SoundID v22; // eax@39 | |
355 signed int v23; // eax@41 | |
356 double v24; // st7@49 | |
357 float v25; // ST5C_4@50 | |
358 int v26; // eax@50 | |
359 double v27; // st7@50 | |
360 double v28; // st6@50 | |
361 float v29; // ST4C_4@51 | |
362 int v30; // esi@50 | |
363 int v31; // ST3C_4@51 | |
364 unsigned int v32; // edi@51 | |
365 char *v33; // eax@54 | |
366 unsigned __int16 v34; // ax@57 | |
367 signed int v35; // ecx@58 | |
368 signed int v36; // eax@67 | |
369 signed int v37; // eax@68 | |
370 signed __int64 v38; // qtt@69 | |
371 int v39; // ecx@75 | |
372 int v40; // eax@79 | |
373 int v41; // ecx@90 | |
374 int v42; // ecx@91 | |
375 int v43; // eax@95 | |
376 int v44; // ecx@100 | |
377 int v45; // ecx@101 | |
378 int v46; // eax@105 | |
379 unsigned int v47; // ebx@106 | |
380 int v48; // ecx@110 | |
381 char v49; // zf@123 | |
382 int v50; // eax@127 | |
383 int v51; // ecx@130 | |
384 int v52; // eax@132 | |
385 int v53; // ecx@137 | |
386 int v54; // ecx@138 | |
387 int v55; // eax@142 | |
388 SpellBuff *v56; // esi@143 | |
389 Player **v57; // esi@145 | |
390 int v58; // eax@146 | |
391 int v59; // edi@146 | |
392 int v60; // eax@146 | |
393 int v61; // edi@146 | |
394 int v62; // eax@146 | |
395 signed int v63; // edi@146 | |
396 signed int v64; // edi@147 | |
397 int v65; // eax@151 | |
398 char *v66; // eax@160 | |
399 int v67; // edi@167 | |
400 int v68; // edi@168 | |
401 int v69; // eax@171 | |
402 signed int v70; // ecx@172 | |
403 signed int v71; // eax@179 | |
404 __int16 *v72; // edi@180 | |
405 int v73; // ecx@184 | |
406 int v74; // edx@184 | |
407 int v75; // eax@184 | |
408 AIDirection *v76; // esi@184 | |
409 unsigned __int16 v77; // di@184 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
410 //int v78; // eax@184 |
0 | 411 int v79; // edx@185 |
412 int v80; // eax@185 | |
413 int v81; // eax@189 | |
414 unsigned __int16 v82; // ax@190 | |
415 int v83; // ecx@192 | |
416 int v84; // edx@192 | |
417 int v85; // eax@192 | |
418 AIDirection *v86; // esi@192 | |
419 unsigned __int16 v87; // di@192 | |
420 __int16 v88; // ax@192 | |
421 signed int v89; // ecx@192 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
422 //int v90; // eax@192 |
0 | 423 signed int v91; // eax@200 |
424 int v92; // eax@201 | |
425 int v93; // ecx@207 | |
426 int v94; // ecx@208 | |
427 int v95; // eax@212 | |
428 int v96; // ecx@217 | |
429 int v97; // eax@221 | |
430 SoundID v98; // [sp-18h] [bp-E8h]@79 | |
431 signed int v99; // [sp-14h] [bp-E4h]@39 | |
432 unsigned int v100; // [sp-10h] [bp-E0h]@39 | |
433 signed int v101; // [sp-Ch] [bp-DCh]@39 | |
434 signed int v102; // [sp-8h] [bp-D8h]@39 | |
435 int v103; // [sp-4h] [bp-D4h]@39 | |
436 unsigned int v104; // [sp+0h] [bp-D0h]@39 | |
437 signed int v105; // [sp+4h] [bp-CCh]@23 | |
438 int v106; // [sp+4h] [bp-CCh]@39 | |
439 signed int v107; // [sp+4h] [bp-CCh]@42 | |
440 signed int v108; // [sp+4h] [bp-CCh]@173 | |
441 int pitch; // [sp+2Ch] [bp-A4h]@51 | |
442 float v110; // [sp+30h] [bp-A0h]@50 | |
443 int v111; // [sp+38h] [bp-98h]@41 | |
444 float v112; // [sp+3Ch] [bp-94h]@49 | |
445 int v113; // [sp+40h] [bp-90h]@41 | |
446 int v114; // [sp+48h] [bp-88h]@41 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
447 SpriteObject a1; // [sp+4Ch] [bp-84h]@1 |
0 | 448 int v116; // [sp+BCh] [bp-14h]@49 |
449 AIDirection *v117; // [sp+C0h] [bp-10h]@1 | |
450 int v118; // [sp+C4h] [bp-Ch]@29 | |
451 float v119; // [sp+C8h] [bp-8h]@48 | |
452 float v120; // [sp+CCh] [bp-4h]@1 | |
453 int spellnuma; // [sp+D8h] [bp+8h]@29 | |
454 int spellnumb; // [sp+D8h] [bp+8h]@48 | |
455 float spellnumc; // [sp+D8h] [bp+8h]@50 | |
456 signed int spellnumd; // [sp+D8h] [bp+8h]@53 | |
457 int spellnume; // [sp+D8h] [bp+8h]@179 | |
458 int a1a; // [sp+E0h] [bp+10h]@34 | |
459 signed int a1b; // [sp+E0h] [bp+10h]@145 | |
460 int a1c; // [sp+E0h] [bp+10h]@184 | |
461 | |
462 LODWORD(v120) = uActorID; | |
463 v5 = &pActors[uActorID]; | |
464 v117 = pDir; | |
465 v6 = uSkillLevel & 0x3F; | |
466 v7 = SkillToMastery(uSkillLevel); | |
467 if ( spellnum <= 47 ) | |
468 { | |
469 if ( spellnum != 47 ) | |
470 { | |
471 if ( spellnum <= 18 ) | |
472 { | |
473 if ( spellnum == 18 || spellnum == 2 ) | |
474 goto LABEL_159; | |
475 if ( spellnum != 5 ) | |
476 { | |
477 if ( spellnum == 6 ) | |
478 goto LABEL_159; | |
479 if ( spellnum != 9 ) | |
480 { | |
481 if ( spellnum != 11 ) | |
482 { | |
483 if ( spellnum != 15 ) | |
484 { | |
485 if ( spellnum != 17 ) | |
486 return; | |
487 if ( (signed int)v7 <= 0 ) | |
488 goto LABEL_20; | |
489 if ( (signed int)v7 <= 2 ) | |
490 { | |
491 v9 = 300 * v6; | |
492 } | |
493 else | |
494 { | |
495 if ( v7 != 3 ) | |
496 { | |
497 if ( v7 == 4 ) | |
498 { | |
499 v8 = 3600 * (v6 + 64); | |
500 LABEL_21: | |
501 v5->pActorBuffs[15].Apply( | |
502 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v8 << 7) * 0.033333335), | |
503 v7, | |
504 0, | |
505 0, | |
506 0); | |
507 return; | |
508 } | |
509 LABEL_20: | |
510 v8 = 0; | |
511 goto LABEL_21; | |
512 } | |
513 v9 = 900 * v6; | |
514 } | |
515 v8 = v9 + 3840; | |
516 goto LABEL_21; | |
517 } | |
518 v10 = 3; | |
519 if ( uSkillLevel & 0x0100 ) | |
520 { | |
521 v105 = 9; | |
522 } | |
523 else | |
524 { | |
525 if ( (uSkillLevel & 0x80u) == 0 ) | |
526 { | |
527 if ( !(uSkillLevel & 0x40) ) | |
528 goto LABEL_29; | |
529 v105 = 5; | |
530 } | |
531 else | |
532 { | |
533 v105 = 7; | |
534 } | |
535 } | |
536 v10 = v105; | |
537 LABEL_29: | |
538 spellnuma = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; | |
924 | 539 a1.uType = stru_4E3ACC[15].uType; |
0 | 540 v118 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v10 - 1); |
541 v11 = 0; | |
542 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
543 { | |
544 LABEL_33: | |
545 LOWORD(v11) = 0; | |
546 } | |
547 else | |
548 { | |
549 v12 = &pObjectList->pObjects->uObjectID; | |
924 | 550 while ( stru_4E3ACC[15].uType != *v12 ) |
0 | 551 { |
552 ++v11; | |
553 v12 += 28; | |
554 if ( v11 >= (signed int)pObjectList->uNumObjects ) | |
555 goto LABEL_33; | |
556 } | |
557 } | |
558 a1.uObjectDescID = v11; | |
559 a1.stru_24.Reset(); | |
822 | 560 a1.spell_id = SPELL_AIR_SPARKS; |
0 | 561 v13 = v5->vPosition.x; |
562 v14 = v5->vPosition.y; | |
822 | 563 a1.spell_level = uSkillLevel; |
0 | 564 a1.vPosition.x = v13; |
565 v15 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); | |
566 v16 = v117; | |
567 v17 = LOWORD(v117->uYawAngle); | |
822 | 568 a1.spell_skill = 0; |
0 | 569 a1.vPosition.y = v14; |
570 a1.vPosition.z = v15; | |
571 a1.uFacing = v17; | |
572 a1.uSoundID = 0; | |
573 a1.uAttributes = 0; | |
574 a1.uSectorID = pIndoor->GetSector(v13, v14, v15); | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
575 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120)); |
0 | 576 a1.uSpriteFrameID = 0; |
823 | 577 a1.spell_target_pid = 0; |
0 | 578 a1.field_60_distance_related_prolly_lod = 3; |
579 v19 = spellnuma / -2; | |
580 a1a = spellnuma / 2; | |
581 if ( spellnuma / -2 > spellnuma / 2 ) | |
582 { | |
583 v20 = spellnuma / 2; | |
584 } | |
585 else | |
586 { | |
587 do | |
588 { | |
589 a1.uFacing = v19 + LOWORD(v16->uYawAngle); | |
590 v20 = a1.Create( | |
591 (signed __int16)a1.uFacing, | |
592 v16->uPitchAngle, | |
593 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
594 0); | |
595 v19 += v118; | |
596 } | |
597 while ( v19 <= a1a ); | |
598 } | |
599 if ( v20 != -1 ) | |
600 { | |
601 v106 = 0; | |
602 v104 = 0; | |
603 v103 = 0; | |
604 v102 = 0; | |
605 v21 = 8 * v20; | |
606 v101 = -1; | |
607 LOBYTE(v21) = v21 | 2; | |
608 v100 = 0; | |
609 v99 = v21; | |
610 v22 = (SoundID)word_4EE088_sound_ids[15]; | |
611 LABEL_202: | |
612 v98 = v22; | |
613 goto LABEL_222; | |
614 } | |
615 return; | |
616 } | |
617 LABEL_159: | |
924 | 618 a1.uType = stru_4E3ACC[spellnum].uType; |
0 | 619 v119 = 0.0; |
620 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
621 { | |
622 LABEL_191: | |
623 v82 = 0; | |
624 } | |
625 else | |
626 { | |
627 v66 = (char *)&pObjectList->pObjects->uObjectID; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
628 while ( (short)a1.uType != *(short *)v66 ) |
0 | 629 { |
630 ++LODWORD(v119); | |
631 v66 += 56; | |
632 if ( SLODWORD(v119) >= (signed int)pObjectList->uNumObjects ) | |
633 goto LABEL_191; | |
634 } | |
635 v82 = LOWORD(v119); | |
636 } | |
637 a1.uObjectDescID = v82; | |
638 a1.stru_24.Reset(); | |
822 | 639 a1.spell_id = spellnum; |
0 | 640 v83 = v5->vPosition.x; |
641 v84 = v5->vPosition.y; | |
822 | 642 a1.spell_level = uSkillLevel; |
0 | 643 a1.vPosition.x = v83; |
644 v85 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); | |
645 v86 = v117; | |
646 v87 = LOWORD(v117->uYawAngle); | |
822 | 647 a1.spell_skill = 0; |
0 | 648 a1.vPosition.y = v84; |
649 a1.vPosition.z = v85; | |
650 a1.uFacing = v87; | |
651 a1.uSoundID = 0; | |
652 a1.uAttributes = 0; | |
653 v88 = pIndoor->GetSector(v83, v84, v85); | |
654 v89 = v86->uDistance; | |
655 a1.uSectorID = v88; | |
656 LODWORD(v119) = v89; | |
657 a1.uSpriteFrameID = 0; | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
658 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120)); |
823 | 659 a1.spell_target_pid = 0; |
0 | 660 a1.field_60_distance_related_prolly_lod = 3; |
661 if ( (double)v89 >= 307.2 ) | |
662 { | |
663 if ( v89 >= 1024 ) | |
664 { | |
665 if ( v89 >= 2560 ) | |
666 { | |
667 if ( v89 < 5120 ) | |
668 a1.field_60_distance_related_prolly_lod = 3; | |
669 } | |
670 else | |
671 { | |
672 a1.field_60_distance_related_prolly_lod = 2; | |
673 } | |
674 } | |
675 else | |
676 { | |
677 a1.field_60_distance_related_prolly_lod = 1; | |
678 } | |
679 } | |
680 else | |
681 { | |
682 a1.field_60_distance_related_prolly_lod = 0; | |
683 } | |
684 a1.field_61 = 2; | |
685 v91 = a1.Create( | |
686 v86->uYawAngle, | |
687 v86->uPitchAngle, | |
688 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
689 0); | |
690 if ( v91 != -1 ) | |
691 { | |
692 v106 = 0; | |
693 v104 = 0; | |
694 v103 = 0; | |
695 v102 = 0; | |
696 v92 = 8 * v91; | |
697 v101 = -1; | |
698 LOBYTE(v92) = v92 | 2; | |
699 v100 = 0; | |
700 v99 = v92; | |
701 v22 = (SoundID)word_4EE088_sound_ids[spellnum]; | |
702 goto LABEL_202; | |
703 } | |
704 return; | |
705 } | |
706 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
707 return; | |
708 v118 = pParty->vPosition.z; | |
709 v111 = pParty->vPosition.x; | |
710 v114 = pParty->vPosition.z + 2500; | |
711 v113 = pParty->vPosition.y; | |
712 v23 = 8; | |
713 if ( uSkillLevel & 0x0100 ) | |
714 { | |
715 v107 = 14; | |
716 } | |
717 else | |
718 { | |
719 if ( (uSkillLevel & 0x80u) == 0 ) | |
720 { | |
721 if ( !(uSkillLevel & 0x40) ) | |
722 goto LABEL_48; | |
723 v107 = 10; | |
724 } | |
725 else | |
726 { | |
727 v107 = 12; | |
728 } | |
729 } | |
730 v23 = v107; | |
731 LABEL_48: | |
732 v119 = 0.0; | |
733 spellnumb = 0; | |
734 if ( v23 > 0 ) | |
735 { | |
736 v24 = (double)v118; | |
737 v118 = v23; | |
738 v112 = v24; | |
862 | 739 v116 = PID(OBJECT_Actor,LODWORD(v120)); |
0 | 740 do |
741 { | |
742 v26 = rand(); | |
743 v27 = (double)spellnumb; | |
744 v110 = v27; | |
745 v28 = (double)SLODWORD(v119); | |
746 v30 = v26 % 1000; | |
747 v25 = (double)v114; | |
748 spellnumc = (double)(v26 % 1000) + v112 - v25; | |
749 v120 = v28 * v28; | |
750 v119 = v27 * v27; | |
751 if ( sqrt(spellnumc * spellnumc + v119 + v120) <= 1.0 ) | |
752 { | |
753 v32 = 0; | |
754 pitch = 0; | |
755 } | |
756 else | |
757 { | |
758 v31 = (signed __int64)sqrt(v119 + v120); | |
759 v29 = v28; | |
760 v32 = stru_5C6E00->Atan2((signed __int64)v110, (signed __int64)v29); | |
761 pitch = stru_5C6E00->Atan2(v31, (signed __int64)spellnumc); | |
762 } | |
763 a1.stru_24.Reset(); | |
924 | 764 a1.uType = stru_4E3ACC[9].uType; |
0 | 765 spellnumd = 0; |
766 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
767 { | |
768 LABEL_57: | |
769 v34 = 0; | |
770 } | |
771 else | |
772 { | |
773 v33 = (char *)&pObjectList->pObjects->uObjectID; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
774 while ( (short)a1.uType != *(short *)v33 ) |
0 | 775 { |
776 ++spellnumd; | |
777 v33 += 56; | |
778 if ( spellnumd >= (signed int)pObjectList->uNumObjects ) | |
779 goto LABEL_57; | |
780 } | |
781 v34 = spellnumd; | |
782 } | |
783 a1.uObjectDescID = v34; | |
822 | 784 a1.spell_level = uSkillLevel; |
0 | 785 a1.vPosition.x = v111; |
786 a1.vPosition.y = v113; | |
787 a1.vPosition.z = v30 + v114; | |
822 | 788 a1.spell_id = SPELL_FIRE_METEOR_SHOWER; |
789 a1.spell_skill = 0; | |
0 | 790 a1.uAttributes = 0; |
791 a1.uSectorID = 0; | |
792 a1.uSpriteFrameID = 0; | |
822 | 793 a1.spell_caster_pid = v116; |
823 | 794 a1.spell_target_pid = 0; |
0 | 795 a1.field_60_distance_related_prolly_lod = stru_50C198._427546(v30 + 2500); |
796 a1.uFacing = v32; | |
797 a1.uSoundID = 0; | |
798 v35 = v117->uDistance; | |
799 LODWORD(v119) = v117->uDistance; | |
800 if ( (double)SLODWORD(v119) >= 307.2 ) | |
801 { | |
802 if ( v35 >= 1024 ) | |
803 { | |
804 if ( v35 >= 2560 ) | |
805 { | |
806 if ( v35 < 5120 ) | |
807 a1.field_60_distance_related_prolly_lod = 3; | |
808 } | |
809 else | |
810 { | |
811 a1.field_60_distance_related_prolly_lod = 2; | |
812 } | |
813 } | |
814 else | |
815 { | |
816 a1.field_60_distance_related_prolly_lod = 1; | |
817 } | |
818 } | |
819 else | |
820 { | |
821 a1.field_60_distance_related_prolly_lod = 0; | |
822 } | |
823 a1.field_61 = 2; | |
824 v36 = a1.Create( | |
825 v32, | |
826 pitch, | |
827 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
828 0); | |
829 if ( v36 != -1 ) | |
830 { | |
831 v37 = 8 * v36; | |
832 LOBYTE(v37) = v37 | 2; | |
833 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[9], v37, 0, -1, 0, 0, 0, 0); | |
834 } | |
835 spellnumb = rand() % 1024 - 512; | |
836 v38 = rand(); | |
837 v49 = v118-- == 1; | |
838 LODWORD(v119) = (unsigned __int64)(v38 % 1024) - 512; | |
839 } | |
840 while ( !v49 ); | |
841 } | |
842 return; | |
843 } | |
844 if ( (signed int)v7 > 0 ) | |
845 { | |
846 if ( (signed int)v7 <= 2 ) | |
847 { | |
848 v39 = 60 * (v6 + 60); | |
849 goto LABEL_79; | |
850 } | |
851 if ( v7 == 3 ) | |
852 { | |
853 v39 = 180 * (v6 + 20); | |
854 goto LABEL_79; | |
855 } | |
856 if ( v7 == 4 ) | |
857 { | |
858 v39 = 240 * (v6 + 15); | |
859 LABEL_79: | |
860 v5->pActorBuffs[19].Apply( | |
861 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v39 << 7) * 0.033333335), | |
862 v7, | |
863 0, | |
864 0, | |
865 0); | |
866 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFF3C1Eu); | |
867 v106 = 0; | |
868 v104 = 0; | |
869 v103 = 0; | |
870 v102 = 0; | |
871 v40 = 8 * LODWORD(v120); | |
872 v101 = -1; | |
862 | 873 LOBYTE(v40) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 874 v100 = 0; |
875 v99 = v40; | |
876 v98 = (SoundID)10040; | |
877 LABEL_222: | |
878 pAudioPlayer->PlaySound(v98, v99, v100, v101, v102, v103, v104, v106); | |
879 return; | |
880 } | |
881 } | |
882 v39 = 0; | |
883 goto LABEL_79; | |
884 } | |
885 if ( spellnum == 26 || spellnum == 29 ) | |
886 goto LABEL_159; | |
887 if ( spellnum != 38 ) | |
888 { | |
889 if ( spellnum == 39 || spellnum == 41 ) | |
890 goto LABEL_159; | |
891 if ( spellnum != 46 ) | |
892 return; | |
893 if ( (signed int)v7 > 0 ) | |
894 { | |
895 if ( (signed int)v7 <= 2 ) | |
896 { | |
897 v41 = 300 * v6; | |
898 goto LABEL_91; | |
899 } | |
900 if ( v7 == 3 ) | |
901 { | |
902 v41 = 900 * v6; | |
903 goto LABEL_91; | |
904 } | |
905 if ( v7 == 4 ) | |
906 { | |
907 v41 = 1200 * v6; | |
908 LABEL_91: | |
909 v42 = v41 + 3840; | |
910 LABEL_95: | |
911 v5->pActorBuffs[17].Apply( | |
912 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v42 << 7) * 0.033333335), | |
913 v7, | |
914 v6 + 5, | |
915 0, | |
916 0); | |
917 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff( | |
918 v5, | |
919 (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1)); | |
920 v106 = 0; | |
921 v104 = 0; | |
922 v103 = 0; | |
923 v102 = 0; | |
924 v43 = 8 * LODWORD(v120); | |
925 v101 = -1; | |
862 | 926 LOBYTE(v43) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 927 v100 = 0; |
928 v99 = v43; | |
929 v98 = (SoundID)14010; | |
930 goto LABEL_222; | |
931 } | |
932 } | |
933 v42 = 0; | |
934 goto LABEL_95; | |
935 } | |
936 if ( (signed int)v7 <= 0 ) | |
937 goto LABEL_104; | |
938 if ( (signed int)v7 <= 2 ) | |
939 { | |
940 v45 = 300 * v6; | |
941 } | |
942 else | |
943 { | |
944 if ( v7 != 3 ) | |
945 { | |
946 if ( v7 == 4 ) | |
947 { | |
948 v44 = 3600 * (v6 + 64); | |
949 LABEL_105: | |
950 v5->pActorBuffs[16].Apply( | |
951 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v44 << 7) * 0.033333335), | |
952 v7, | |
953 v6 + 5, | |
954 0, | |
955 0); | |
956 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff( | |
957 v5, | |
307 | 958 (unsigned int)((char *)&pLevelEVT_Index[4335].uEventID + 2)); |
0 | 959 v106 = 0; |
960 v104 = 0; | |
961 v103 = 0; | |
962 v102 = 0; | |
963 v46 = 8 * LODWORD(v120); | |
964 v101 = -1; | |
862 | 965 LOBYTE(v46) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 966 v100 = 0; |
967 v99 = v46; | |
968 v98 = (SoundID)13040; | |
969 goto LABEL_222; | |
970 } | |
971 LABEL_104: | |
972 v44 = 0; | |
973 goto LABEL_105; | |
974 } | |
975 v45 = 900 * v6; | |
976 } | |
977 v44 = v45 + 3840; | |
978 goto LABEL_105; | |
979 } | |
980 v47 = 0; | |
981 if ( (signed int)v7 > 0 ) | |
982 { | |
983 if ( (signed int)v7 <= 2 ) | |
984 { | |
985 v48 = 2 * v6 + 40; | |
986 goto LABEL_114; | |
987 } | |
988 if ( v7 == 3 ) | |
989 { | |
990 v48 = 3 * v6 + 60; | |
991 goto LABEL_114; | |
992 } | |
993 if ( v7 == 4 ) | |
994 { | |
995 LOWORD(v48) = 2 * (3 * v6 + 60); | |
996 LABEL_114: | |
997 v5->pActorBuffs[11].Apply(pParty->uTimePlayed + 1280, v7, v48, 0, 0); | |
998 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff( | |
999 v5, | |
1000 (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1)); | |
1001 LABEL_127: | |
1002 v106 = v47; | |
1003 v104 = v47; | |
1004 v103 = v47; | |
1005 v50 = 8 * LODWORD(v120); | |
1006 v102 = v47; | |
1007 v101 = -1; | |
862 | 1008 LOBYTE(v50) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1009 v100 = v47; |
1010 v99 = v50; | |
1011 v98 = (SoundID)14020; | |
1012 goto LABEL_222; | |
1013 } | |
1014 } | |
1015 LOWORD(v48) = 0; | |
1016 goto LABEL_114; | |
1017 } | |
1018 if ( spellnum <= 80 ) | |
1019 { | |
1020 if ( spellnum == 80 ) | |
1021 { | |
1022 v56 = pParty->pPartyBuffs; | |
1023 do | |
1024 { | |
1025 v56->Reset(); | |
1026 ++v56; | |
1027 } | |
1028 while ( (signed int)v56 < (signed int)pParty->pPlayers ); | |
1029 a1b = 1; | |
1030 v57 = &pPlayers[1]; | |
1031 do | |
1032 { | |
1033 v58 = (*v57)->GetActualWillpower(); | |
1034 v59 = (*v57)->_48EA1B_get_static_effect(v58); | |
1035 v60 = (*v57)->GetActualIntelligence(); | |
1036 v61 = ((*v57)->_48EA1B_get_static_effect(v60) + v59) >> 1; | |
1037 v62 = (*v57)->GetActualLuck(); | |
1038 v63 = v61 + (*v57)->_48EA1B_get_static_effect(v62) + 30; | |
1039 if ( rand() % v63 < 30 ) | |
1040 { | |
1041 v64 = 6048; | |
1042 do | |
1043 { | |
1044 ((SpellBuff *)((char *)*v57 + v64))->Reset(); | |
1045 v64 += 16; | |
1046 } | |
1047 while ( v64 < 6432 ); | |
1048 pOtherOverlayList->_4418B1(11210, a1b + 99, 0, 65536); | |
1049 } | |
1050 ++a1b; | |
1051 ++v57; | |
1052 } | |
1053 while ( (signed int)v57 <= (signed int)&pPlayers[4] ); | |
1054 v106 = 0; | |
1055 v104 = 0; | |
1056 v103 = 0; | |
1057 v65 = 8 * LODWORD(v120); | |
1058 v102 = 0; | |
1059 v101 = -1; | |
862 | 1060 LOBYTE(v65) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1061 v100 = 0; |
1062 v99 = v65; | |
1063 v22 = (SoundID)word_4EE088_sound_ids[80]; | |
1064 goto LABEL_202; | |
1065 } | |
1066 if ( spellnum != 51 ) | |
1067 { | |
1068 if ( spellnum == 57 || spellnum == 65 || spellnum == 70 ) | |
1069 goto LABEL_159; | |
1070 if ( spellnum == 73 ) | |
1071 { | |
1072 if ( (signed int)v7 <= 0 || (signed int)v7 > 4 ) | |
1073 v51 = 0; | |
1074 else | |
1075 v51 = 3600 * v6; | |
1076 v5->pActorBuffs[21].Apply( | |
1077 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v51 << 7) * 0.033333335), | |
1078 v7, | |
1079 v6, | |
1080 0, | |
1081 0); | |
1082 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u); | |
1083 v106 = 0; | |
1084 v104 = 0; | |
1085 v103 = 0; | |
1086 v102 = 0; | |
1087 v52 = 8 * LODWORD(v120); | |
1088 v101 = -1; | |
862 | 1089 LOBYTE(v52) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1090 v100 = 0; |
1091 v99 = v52; | |
1092 v98 = (SoundID)16060; | |
1093 goto LABEL_222; | |
1094 } | |
1095 if ( spellnum == 77 ) | |
1096 { | |
1097 v5->sCurrentHP += 5 * v6 + 10; | |
1098 if ( v5->sCurrentHP >= (signed int)v5->pMonsterInfo.uHP ) | |
1099 v5->sCurrentHP = LOWORD(v5->pMonsterInfo.uHP); | |
1100 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u); | |
1101 v47 = 0; | |
1102 goto LABEL_127; | |
1103 } | |
1104 v49 = spellnum == 78; | |
1105 LABEL_158: | |
1106 if ( !v49 ) | |
1107 return; | |
1108 goto LABEL_159; | |
1109 } | |
1110 if ( (signed int)v7 > 0 ) | |
1111 { | |
1112 if ( (signed int)v7 <= 2 ) | |
1113 { | |
1114 v53 = 300 * v6; | |
1115 goto LABEL_138; | |
1116 } | |
1117 if ( v7 == 3 ) | |
1118 { | |
1119 v53 = 900 * v6; | |
1120 goto LABEL_138; | |
1121 } | |
1122 if ( v7 == 4 ) | |
1123 { | |
1124 v53 = 1200 * v6; | |
1125 LABEL_138: | |
1126 v54 = v53 + 3840; | |
1127 LABEL_142: | |
1128 v5->pActorBuffs[18].Apply( | |
1129 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v54 << 7) * 0.033333335), | |
1130 v7, | |
1131 v6 + 5, | |
1132 0, | |
1133 0); | |
1134 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff( | |
1135 v5, | |
1136 (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1)); | |
1137 v106 = 0; | |
1138 v104 = 0; | |
1139 v103 = 0; | |
1140 v102 = 0; | |
1141 v55 = 8 * LODWORD(v120); | |
1142 v101 = -1; | |
862 | 1143 LOBYTE(v55) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1144 v100 = 0; |
1145 v99 = v55; | |
1146 v98 = (SoundID)14060; | |
1147 goto LABEL_222; | |
1148 } | |
1149 } | |
1150 v54 = 0; | |
1151 goto LABEL_142; | |
1152 } | |
1153 if ( spellnum == 85 ) | |
1154 { | |
1155 if ( (signed int)v7 > 0 ) | |
1156 { | |
1157 if ( (signed int)v7 <= 2 ) | |
1158 { | |
1159 v96 = 300 * v6 + 3840; | |
1160 goto LABEL_221; | |
1161 } | |
1162 if ( v7 == 3 ) | |
1163 { | |
1164 LOWORD(v6) = 3 * v6; | |
1165 v96 = 900 * (uSkillLevel & 0x3F) + 3840; | |
1166 goto LABEL_221; | |
1167 } | |
1168 if ( v7 == 4 ) | |
1169 { | |
1170 v96 = 1200 * v6 + 3840; | |
1171 LOWORD(v6) = 4 * v6; | |
1172 LABEL_221: | |
1173 v5->pActorBuffs[13].Apply( | |
1174 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v96 << 7) * 0.033333335), | |
1175 v7, | |
1176 v6, | |
1177 0, | |
1178 0); | |
1179 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu); | |
1180 v106 = 0; | |
1181 v104 = 0; | |
1182 v103 = 0; | |
1183 v102 = 0; | |
1184 v97 = 8 * LODWORD(v120); | |
1185 v101 = -1; | |
862 | 1186 LOBYTE(v97) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1187 v100 = 0; |
1188 v99 = v97; | |
1189 v98 = (SoundID)17070; | |
1190 goto LABEL_222; | |
1191 } | |
1192 } | |
1193 LOWORD(v6) = uSkillLevel; | |
1194 v96 = 0; | |
1195 goto LABEL_221; | |
1196 } | |
1197 if ( spellnum == 86 ) | |
1198 { | |
1199 if ( (signed int)v7 > 0 ) | |
1200 { | |
1201 if ( (signed int)v7 <= 2 ) | |
1202 { | |
1203 v93 = 300 * v6; | |
1204 goto LABEL_208; | |
1205 } | |
1206 if ( v7 == 3 ) | |
1207 { | |
1208 v93 = 900 * v6; | |
1209 goto LABEL_208; | |
1210 } | |
1211 if ( v7 == 4 ) | |
1212 { | |
1213 v93 = 1200 * v6; | |
1214 LABEL_208: | |
1215 v94 = v93 + 3840; | |
1216 LABEL_212: | |
1217 v5->pActorBuffs[14].Apply( | |
1218 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v94 << 7) * 0.033333335), | |
1219 v7, | |
1220 v6 + 5, | |
1221 0, | |
1222 0); | |
1223 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu); | |
1224 v106 = 0; | |
1225 v104 = 0; | |
1226 v103 = 0; | |
1227 v102 = 0; | |
1228 v95 = 8 * LODWORD(v120); | |
1229 v101 = -1; | |
862 | 1230 LOBYTE(v95) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1231 v100 = 0; |
1232 v99 = v95; | |
1233 v98 = (SoundID)17080; | |
1234 goto LABEL_222; | |
1235 } | |
1236 } | |
1237 v94 = 0; | |
1238 goto LABEL_212; | |
1239 } | |
1240 if ( spellnum == 90 ) | |
1241 goto LABEL_159; | |
1242 if ( spellnum != 93 ) | |
1243 { | |
1244 if ( spellnum != 95 ) | |
1245 { | |
1246 v49 = spellnum == 97; | |
1247 goto LABEL_158; | |
1248 } | |
1249 if ( (signed int)v7 > 0 ) | |
1250 { | |
1251 if ( (signed int)v7 <= 3 ) | |
1252 { | |
1253 v67 = 300 * v6; | |
1254 goto LABEL_168; | |
1255 } | |
1256 if ( v7 == 4 ) | |
1257 { | |
1258 v67 = 900 * v6; | |
1259 LABEL_168: | |
1260 v68 = v67 + 3840; | |
1261 LABEL_171: | |
1262 v5->pActorBuffs[20].Apply( | |
1263 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v68 << 7) * 0.033333335), | |
1264 v7, | |
1265 0, | |
1266 0, | |
1267 0); | |
1268 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff( | |
1269 v5, | |
1270 (unsigned int)((char *)&array_77EC08[1607].v_18.z + 2)); | |
1271 v106 = 0; | |
1272 v104 = 0; | |
1273 v103 = 0; | |
1274 v102 = 0; | |
1275 v69 = 8 * LODWORD(v120); | |
1276 v101 = -1; | |
862 | 1277 LOBYTE(v69) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1278 v100 = 0; |
1279 v99 = v69; | |
1280 v98 = (SoundID)18060; | |
1281 goto LABEL_222; | |
1282 } | |
1283 } | |
1284 v68 = 0; | |
1285 goto LABEL_171; | |
1286 } | |
1287 v70 = 3; | |
1288 if ( uSkillLevel & 0x100 ) | |
1289 { | |
1290 v108 = 9; | |
1291 } | |
1292 else | |
1293 { | |
1294 if ( (uSkillLevel & 0x80u) == 0 ) | |
1295 { | |
1296 if ( !(uSkillLevel & 0x40) ) | |
1297 goto LABEL_179; | |
1298 v108 = 5; | |
1299 } | |
1300 else | |
1301 { | |
1302 v108 = 7; | |
1303 } | |
1304 } | |
1305 v70 = v108; | |
1306 LABEL_179: | |
1307 spellnume = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; | |
924 | 1308 a1.uType = stru_4E3ACC[SPELL_DARK_SHARPMETAL].uType; |
0 | 1309 v116 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v70 - 1); |
1310 v71 = 0; | |
1311 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
1312 { | |
1313 LABEL_183: | |
1314 LOWORD(v71) = 0; | |
1315 } | |
1316 else | |
1317 { | |
1318 v72 = &pObjectList->pObjects->uObjectID; | |
924 | 1319 while ( stru_4E3ACC[SPELL_DARK_SHARPMETAL].uType != *v72 ) |
0 | 1320 { |
1321 ++v71; | |
1322 v72 += 28; | |
1323 if ( v71 >= (signed int)pObjectList->uNumObjects ) | |
1324 goto LABEL_183; | |
1325 } | |
1326 } | |
1327 a1.uObjectDescID = v71; | |
1328 a1.stru_24.Reset(); | |
822 | 1329 a1.spell_id = SPELL_DARK_SHARPMETAL; |
0 | 1330 v73 = v5->vPosition.x; |
1331 v74 = v5->vPosition.y; | |
822 | 1332 a1.spell_level = uSkillLevel; |
0 | 1333 a1.vPosition.x = v73; |
1334 v75 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); | |
1335 v76 = v117; | |
1336 v77 = LOWORD(v117->uYawAngle); | |
822 | 1337 a1.spell_skill = 0; |
0 | 1338 a1.vPosition.y = v74; |
1339 a1.vPosition.z = v75; | |
1340 a1.uFacing = v77; | |
1341 a1.uSoundID = 0; | |
1342 a1.uAttributes = 0; | |
1343 a1.uSectorID = pIndoor->GetSector(v73, v74, v75); | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1344 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120)); |
0 | 1345 a1.uSpriteFrameID = 0; |
823 | 1346 a1.spell_target_pid = 0; |
0 | 1347 a1.field_60_distance_related_prolly_lod = 3; |
1348 a1c = spellnume / -2; | |
1349 if ( spellnume / -2 > spellnume / 2 ) | |
1350 { | |
1351 v80 = spellnume / -2; | |
1352 } | |
1353 else | |
1354 { | |
1355 do | |
1356 { | |
1357 v79 = v76->uYawAngle; | |
1358 a1.uFacing = a1c + LOWORD(v76->uYawAngle); | |
1359 v80 = a1.Create( | |
1360 v79, | |
1361 v76->uPitchAngle, | |
1362 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1363 0); | |
1364 a1c += v116; | |
1365 } | |
1366 while ( a1c <= spellnume / 2 ); | |
1367 } | |
1368 if ( v80 != -1 ) | |
1369 { | |
1370 v106 = 0; | |
1371 v104 = 0; | |
1372 v103 = 0; | |
1373 v102 = 0; | |
1374 v81 = 8 * v80; | |
1375 v101 = -1; | |
1376 LOBYTE(v81) = v81 | 2; | |
1377 v100 = 0; | |
1378 v99 = v81; | |
1379 v22 = (SoundID)word_4EE088_sound_ids[93]; | |
1380 goto LABEL_202; | |
1381 } | |
1382 } | |
1383 | |
1384 //----- (0043ABB0) -------------------------------------------------------- | |
322 | 1385 bool Actor::ArePeasantsOfSameFaction(Actor *a1, Actor *a2) |
0 | 1386 { |
1387 unsigned int v2; // esi@1 | |
1388 unsigned int v3; // edi@1 | |
1389 bool result; // eax@9 | |
1390 | |
1391 v2 = a1->uAlly; | |
1392 v3 = a2->uAlly; | |
1393 if ( !v2 ) | |
1394 v2 = (a1->pMonsterInfo.uID - 1) / 3 + 1; | |
1395 if ( !v3 ) | |
1396 v3 = (a2->pMonsterInfo.uID - 1) / 3 + 1; | |
1397 if ( (signed int)v2 >= 39 && (signed int)v2 <= 44 && (signed int)v3 >= 39 && (signed int)v3 <= 44 | |
1398 || (signed int)v2 >= 45 && (signed int)v2 <= 50 && (signed int)v3 >= 45 && (signed int)v3 <= 50 | |
1399 || (signed int)v2 >= 51 && (signed int)v2 <= 62 && (signed int)v3 >= 51 && (signed int)v3 <= 62 | |
1400 || (signed int)v2 >= 78 && (signed int)v2 <= 83 && (signed int)v3 >= 78 && (signed int)v3 <= 83 ) | |
1401 result = 1; | |
1402 else | |
1403 result = v2 == v3; | |
1404 return result; | |
1405 } | |
1406 | |
1407 //----- (0043AC45) -------------------------------------------------------- | |
322 | 1408 void Actor::AggroSurroundingPeasants(unsigned int uActorID, int a2) |
0 | 1409 { |
1410 int v4; // ebx@8 | |
1411 int v5; // ST1C_4@8 | |
1412 int v6; // eax@8 | |
1413 | |
322 | 1414 auto victim = pActors + uActorID; |
0 | 1415 if ( a2 == 1 ) |
322 | 1416 BYTE2(victim->uAttributes) |= 8u; |
1417 | |
1418 for (uint i = 0; i < uNumActors; ++i) | |
0 | 1419 { |
322 | 1420 auto actor = pActors + i; |
1421 if (!actor->CanAct() || i == uActorID) | |
1422 continue; | |
1423 | |
1424 if (Actor::ArePeasantsOfSameFaction(victim, actor)) | |
0 | 1425 { |
322 | 1426 v4 = abs(actor->vPosition.x - victim->vPosition.x); |
1427 v5 = abs(actor->vPosition.y - victim->vPosition.y); | |
1428 v6 = abs(actor->vPosition.z - victim->vPosition.z); | |
1429 if (int_get_vector_length(v4, v5, v6) < 4096) | |
0 | 1430 { |
322 | 1431 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; |
1432 if ( a2 == 1 ) | |
1433 BYTE2(actor->uAttributes) |= 8u; | |
0 | 1434 } |
1435 } | |
1436 } | |
1437 } | |
1438 | |
1439 //----- (00404874) -------------------------------------------------------- | |
860 | 1440 char __fastcall Actor::RangedAttack(unsigned int uActorID, AIDirection *a2, int a3, char a4) |
0 | 1441 { |
1442 AIDirection *v4; // edi@1 | |
1443 Actor *v5; // esi@1 | |
1444 char result; // al@1 | |
1445 char *v7; // eax@15 | |
1446 unsigned __int16 v8; // ax@18 | |
1447 unsigned __int16 v9; // ax@19 | |
1448 __int16 v10; // ax@19 | |
1449 signed int v11; // ecx@19 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1450 //int v12; // eax@19 |
0 | 1451 int v13; // edx@28 |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1452 //SpriteObject a1; // [sp+Ch] [bp-74h]@1 |
0 | 1453 unsigned int v15; // [sp+7Ch] [bp-4h]@1 |
1454 signed int v16; // [sp+88h] [bp+8h]@14 | |
1455 signed int v17; // [sp+88h] [bp+8h]@19 | |
1456 | |
1457 v15 = uActorID; | |
1458 v4 = a2; | |
1459 v5 = &pActors[uActorID]; | |
1460 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1461 SpriteObject a1; // [sp+Ch] [bp-74h]@1 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1462 //SpriteObject::SpriteObject(&a1); |
0 | 1463 |
1464 result = a3 - 1; | |
1465 switch ( a3 ) | |
1466 { | |
1467 case 1: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1468 a1.uType = 545; |
0 | 1469 goto LABEL_14; |
1470 case 2: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1471 a1.uType = 550; |
0 | 1472 goto LABEL_14; |
1473 case 3: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1474 a1.uType = 510; |
0 | 1475 goto LABEL_14; |
1476 case 4: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1477 a1.uType = 500; |
0 | 1478 goto LABEL_14; |
1479 case 5: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1480 a1.uType = 515; |
0 | 1481 goto LABEL_14; |
1482 case 6: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1483 a1.uType = 505; |
0 | 1484 goto LABEL_14; |
1485 case 7: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1486 a1.uType = 530; |
0 | 1487 goto LABEL_14; |
1488 case 8: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1489 a1.uType = 525; |
0 | 1490 goto LABEL_14; |
1491 case 9: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1492 a1.uType = 520; |
0 | 1493 goto LABEL_14; |
1494 case 10: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1495 a1.uType = 535; |
0 | 1496 goto LABEL_14; |
1497 case 11: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1498 a1.uType = 540; |
0 | 1499 goto LABEL_14; |
1500 case 13: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1501 a1.uType = 555; |
0 | 1502 LABEL_14: |
1503 v16 = 0; | |
1504 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
1505 goto LABEL_18; | |
1506 v7 = (char *)&pObjectList->pObjects->uObjectID; | |
1507 break; | |
1508 default: | |
1509 return result; | |
1510 } | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1511 while ( (short)a1.uType != *(short *)v7 ) |
0 | 1512 { |
1513 ++v16; | |
1514 v7 += 56; | |
1515 if ( v16 >= (signed int)pObjectList->uNumObjects ) | |
1516 { | |
1517 LABEL_18: | |
1518 v8 = 0; | |
1519 goto LABEL_19; | |
1520 } | |
1521 } | |
1522 v8 = v16; | |
1523 LABEL_19: | |
1524 a1.uObjectDescID = v8; | |
1525 a1.stru_24.Reset(); | |
1526 a1.vPosition.x = v5->vPosition.x; | |
822 | 1527 a1.spell_id = 0; |
0 | 1528 a1.vPosition.y = v5->vPosition.y; |
822 | 1529 a1.spell_level = 0; |
0 | 1530 v17 = v5->uActorHeight; |
822 | 1531 a1.spell_skill = 0; |
0 | 1532 v9 = LOWORD(v4->uYawAngle); |
1533 a1.vPosition.z = v5->vPosition.z - (unsigned int)(signed __int64)((double)v17 * -0.75); | |
1534 a1.uFacing = v9; | |
1535 a1.uSoundID = 0; | |
1536 a1.uAttributes = 0; | |
1537 v10 = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); | |
1538 v11 = v4->uDistance; | |
1539 a1.uSectorID = v10; | |
1540 a1.uSpriteFrameID = 0; | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1541 a1.spell_caster_pid = PID(OBJECT_Actor, v15); |
823 | 1542 a1.spell_target_pid = 0; |
0 | 1543 if ( (double)v11 >= 307.2 ) |
1544 { | |
1545 if ( v11 >= 1024 ) | |
1546 { | |
1547 a1.field_60_distance_related_prolly_lod = 2; | |
1548 if ( v11 >= 2560 ) | |
1549 a1.field_60_distance_related_prolly_lod = 3; | |
1550 } | |
1551 else | |
1552 { | |
1553 a1.field_60_distance_related_prolly_lod = 1; | |
1554 } | |
1555 } | |
1556 else | |
1557 { | |
1558 a1.field_60_distance_related_prolly_lod = 0; | |
1559 } | |
1560 a1.field_61 = a4; | |
1561 result = a1.Create( | |
1562 v4->uYawAngle, | |
1563 v4->uPitchAngle, | |
1564 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1565 0); | |
1566 if ( v5->pMonsterInfo.uSpecialAbilityType == 1 ) | |
1567 { | |
1568 result = v5->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
1569 if ( result == 2 ) | |
1570 { | |
1571 a1.vPosition.z += 40; | |
1572 v13 = v4->uYawAngle; | |
1573 } | |
1574 else | |
1575 { | |
1576 if ( result != 3 ) | |
1577 return result; | |
1578 a1.Create( | |
1579 v4->uYawAngle + 30, | |
1580 v4->uPitchAngle, | |
1581 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1582 0); | |
1583 v13 = v4->uYawAngle - 30; | |
1584 } | |
1585 result = a1.Create( | |
1586 v13, | |
1587 v4->uPitchAngle, | |
1588 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1589 0); | |
1590 } | |
1591 return result; | |
1592 } | |
1593 | |
1594 //----- (00404736) -------------------------------------------------------- | |
1595 signed int __fastcall Actor::Explode(unsigned int uActorID) | |
1596 { | |
1597 Actor *v1; // esi@1 | |
1598 signed int v2; // edx@1 | |
1599 char *v3; // ecx@2 | |
1600 unsigned __int16 v4; // ax@5 | |
1601 int v5; // ebx@6 | |
1602 int v6; // ecx@6 | |
828
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823
diff
changeset
|
1603 //int v7; // eax@6 |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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488
diff
changeset
|
1604 SpriteObject a1; // [sp+Ch] [bp-78h]@1 |
0 | 1605 unsigned int v10; // [sp+7Ch] [bp-8h]@1 |
1606 int v11; // [sp+80h] [bp-4h]@6 | |
1607 | |
1608 v10 = uActorID; | |
1609 v1 = &pActors[uActorID]; | |
1610 v2 = 0; | |
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diff
changeset
|
1611 a1.uType = 600; |
0 | 1612 if ( (signed int)pObjectList->uNumObjects <= 0 ) |
1613 { | |
1614 LABEL_5: | |
1615 v4 = 0; | |
1616 } | |
1617 else | |
1618 { | |
1619 v3 = (char *)&pObjectList->pObjects->uObjectID; | |
1620 while ( *(short *)v3 != 600 ) | |
1621 { | |
1622 ++v2; | |
1623 v3 += 56; | |
1624 if ( v2 >= (signed int)pObjectList->uNumObjects ) | |
1625 goto LABEL_5; | |
1626 } | |
1627 v4 = v2; | |
1628 } | |
1629 a1.uObjectDescID = v4; | |
1630 a1.stru_24.Reset(); | |
1631 a1.vPosition.y = v1->vPosition.y; | |
822 | 1632 a1.spell_id = 0; |
0 | 1633 v5 = v1->vPosition.x; |
1634 v11 = v1->uActorHeight; | |
822 | 1635 a1.spell_level = 0; |
1636 a1.spell_skill = 0; | |
0 | 1637 a1.vPosition.x = v5; |
1638 v6 = v1->vPosition.z - (unsigned int)(signed __int64)((double)v11 * -0.75); | |
1639 a1.uFacing = 0; | |
1640 a1.vPosition.z = v6; | |
1641 a1.uSoundID = 0; | |
1642 a1.uAttributes = 0; | |
1643 a1.uSectorID = pIndoor->GetSector(v5, a1.vPosition.y, v6); | |
1644 a1.uSpriteFrameID = 0; | |
828
0f56abdcce94
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Nomad
parents:
823
diff
changeset
|
1645 a1.spell_caster_pid = PID(OBJECT_Actor, v10); |
823 | 1646 a1.spell_target_pid = 0; |
0 | 1647 a1.field_60_distance_related_prolly_lod = 3; |
1648 a1.field_61 = 4; | |
1649 return a1.Create(0, 0, 0, 0); | |
1650 } | |
1651 | |
1652 //----- (004040E9) -------------------------------------------------------- | |
1653 // // Get direction vector from object1 to object2, | |
1654 // // distance from object1 to object2 and Euler angles of the direction vector | |
1655 // // | |
1656 // // | |
1657 // // object1 & object2 format : objectType | (objectID << 3) | |
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parents:
488
diff
changeset
|
1658 // // objectType == 2 - SpriteObject |
0 | 1659 // // objectType == 3 - Actor |
1660 // // objectType == 4 - Party | |
1661 // // objectType == 5 - Decoration | |
1662 // // | |
1663 // // originally this function had following prototype: | |
1664 // // struct DirectionInfo GetDirectionInfo(signed int object1, signed int object2, signed int a4) | |
1665 // // but compiler converts functions returning structures by value in the such way | |
1666 AIDirection *__fastcall Actor::GetDirectionInfo(unsigned int uObj1ID, unsigned int uObj2ID, AIDirection *pOut, int a4) | |
1667 { | |
1668 signed int v4; // eax@1 | |
1669 unsigned int v5; // ecx@1 | |
1670 unsigned int v6; // ebx@1 | |
1671 int v7; // ecx@2 | |
1672 int v8; // ecx@3 | |
1673 int v9; // ecx@4 | |
1674 BLVFace *v10; // eax@8 | |
1675 unsigned int v11; // ecx@8 | |
1676 signed int v12; // eax@9 | |
1677 int v13; // ecx@9 | |
1678 int v14; // eax@9 | |
1679 int v15; // eax@11 | |
1680 int v16; // eax@12 | |
1681 int v17; // eax@13 | |
1682 int v18; // edx@15 | |
1683 signed int v19; // eax@25 | |
1684 signed int v20; // eax@28 | |
1685 int v21; // ebx@28 | |
1686 signed int v22; // eax@28 | |
1687 BLVFace *v23; // eax@35 | |
1688 int v24; // edx@35 | |
1689 unsigned int v25; // ecx@35 | |
1690 signed int v26; // eax@36 | |
1691 int v27; // ecx@36 | |
1692 int v28; // eax@36 | |
1693 int v29; // eax@37 | |
1694 signed int v30; // eax@42 | |
1695 double v31; // st7@45 | |
1696 double v32; // st6@45 | |
1697 double v33; // st7@45 | |
1698 AIDirection *result; // eax@48 | |
1699 int v35; // [sp-18h] [bp-64h]@17 | |
1700 int v36; // [sp-14h] [bp-60h]@17 | |
1701 Vec3_int_ v37; // [sp-10h] [bp-5Ch]@15 | |
1702 int *v38; // [sp-4h] [bp-50h]@15 | |
1703 int *v39; // [sp+0h] [bp-4Ch]@15 | |
1704 int *v40; // [sp+4h] [bp-48h]@15 | |
1705 AIDirection v41; // [sp+14h] [bp-38h]@46 | |
1706 float v42; // [sp+30h] [bp-1Ch]@23 | |
1707 float v43; // [sp+34h] [bp-18h]@45 | |
1708 float v44; // [sp+38h] [bp-14h]@33 | |
1709 float v45; // [sp+3Ch] [bp-10h]@33 | |
1710 int outz; // [sp+40h] [bp-Ch]@6 | |
1711 int outy; // [sp+44h] [bp-8h]@6 | |
1712 int outx; // [sp+48h] [bp-4h]@6 | |
1713 float a4a; // [sp+58h] [bp+Ch]@45 | |
1714 | |
848 | 1715 v4 = PID_ID(uObj1ID); |
849 | 1716 v5 = PID_TYPE(uObj1ID); |
0 | 1717 v6 = uObj2ID; |
849 | 1718 switch(v5) |
0 | 1719 { |
849 | 1720 case OBJECT_Item: |
1721 { | |
1722 v19 = v4; | |
1723 outx = pSpriteObjects[v19].vPosition.x; | |
1724 v13 = pSpriteObjects[v19].vPosition.y; | |
1725 v14 = pSpriteObjects[v19].vPosition.z; | |
1726 outy = v13; | |
1727 outz = v14; | |
1728 break; | |
1729 } | |
1730 case OBJECT_Actor: | |
1731 { | |
1732 outx = pActors[v4].vPosition.x; | |
1733 outy = pActors[v4].vPosition.y; | |
1734 LODWORD(v42) = pActors[v4].uActorHeight; | |
1735 v11 = pActors[v4].vPosition.z - (unsigned int)(signed __int64)((double)SLODWORD(v42) * -0.75); | |
1736 outz = v11; | |
1737 break; | |
1738 } | |
1739 case OBJECT_Player: | |
1740 { | |
1741 if ( !v4 ) | |
1742 { | |
1743 outx = pParty->vPosition.x; | |
1744 outy = pParty->vPosition.y; | |
1745 v14 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1746 outz = v14; | |
1747 break;; | |
1748 } | |
1749 if ( v4 == 4 ) | |
1750 { | |
1751 v40 = &outz; | |
1752 v39 = &outy; | |
1753 v38 = &outx; | |
1754 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
1755 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1756 *(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x; | |
1757 v36 = 0; | |
1758 v35 = 24; | |
1759 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40); | |
1760 break; | |
1761 } | |
1762 if ( v4 == 3 ) | |
1763 { | |
1764 v40 = &outz; | |
1765 v39 = &outy; | |
1766 v38 = &outx; | |
1767 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
1768 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1769 *(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x; | |
1770 v36 = 0; | |
1771 v35 = 8; | |
1772 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40); | |
1773 break; | |
1774 } | |
1775 if ( v4 == 2 ) | |
1776 { | |
1777 v40 = &outz; | |
1778 v39 = &outy; | |
1779 v38 = &outx; | |
1780 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1781 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1782 *(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x; | |
1783 v36 = 0; | |
1784 v35 = 8; | |
1785 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40); | |
1786 break; | |
1787 } | |
1788 if ( v4 == 1 ) | |
1789 { | |
1790 v40 = &outz; | |
1791 v39 = &outy; | |
1792 v38 = &outx; | |
1793 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1794 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1795 *(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x; | |
1796 v36 = 0; | |
1797 v35 = 24; | |
1798 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40); | |
1799 break; | |
1800 } | |
1801 } | |
1802 case OBJECT_Decoration: | |
1803 { | |
1804 v12 = v4; | |
1805 outx = pLevelDecorations[v12].vPosition.x; | |
1806 v13 = pLevelDecorations[v12].vPosition.y; | |
1807 v14 = pLevelDecorations[v12].vPosition.z; | |
1808 outy = v13; | |
1809 outz = v14; | |
1810 break; | |
1811 } | |
1812 default: | |
1813 { | |
1814 outz = 0; | |
1815 outy = 0; | |
1816 outx = 0; | |
1817 break; | |
1818 } | |
1819 case OBJECT_BModel: | |
1820 { | |
1821 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1822 { | |
1823 v10 = &pIndoor->pFaces[v4]; | |
1824 outx = (v10->pBounding.x1 + v10->pBounding.x2) >> 1; | |
1825 outy = (v10->pBounding.y1 + v10->pBounding.y2) >> 1; | |
1826 v11 = (v10->pBounding.z1 + v10->pBounding.z2) >> 1; | |
1827 outz = v11; | |
862 | 1828 } |
1829 break; | |
1830 } | |
1831 } | |
1832 v20 = v6; | |
1833 v21 = PID_TYPE(v6); | |
1834 v22 = PID_ID(v20); | |
1835 switch(v6) | |
1836 { | |
1837 case OBJECT_Item: | |
1838 { | |
1839 v30 = v22; | |
1840 LODWORD(v45) = pSpriteObjects[v30].vPosition.x; | |
1841 v27 = pSpriteObjects[v30].vPosition.y; | |
1842 v28 = pSpriteObjects[v30].vPosition.z; | |
1843 LODWORD(v44) = v27; | |
1844 a4 = v28; | |
1845 break; | |
1846 } | |
1847 case OBJECT_Actor: | |
1848 { | |
1849 LODWORD(v45) = pActors[v22].vPosition.x; | |
1850 LODWORD(v44) = pActors[v22].vPosition.y; | |
1851 v25 = pActors[v22].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v22].uActorHeight * -0.75); | |
1852 a4 = v25; | |
1853 break; | |
1854 } | |
1855 case OBJECT_Player: | |
1856 { | |
1857 LODWORD(v45) = pParty->vPosition.x; | |
1858 LODWORD(v44) = pParty->vPosition.y; | |
1859 v29 = a4; | |
1860 if ( !a4 ) | |
1861 v29 = pParty->sEyelevel; | |
1862 v28 = pParty->vPosition.z + v29; | |
1863 a4 = v28; | |
863 | 1864 break; |
862 | 1865 } |
1866 case OBJECT_Decoration: | |
1867 { | |
1868 v26 = v22; | |
1869 LODWORD(v45) = pLevelDecorations[v26].vPosition.x; | |
1870 v27 = pLevelDecorations[v26].vPosition.y; | |
1871 v28 = pLevelDecorations[v26].vPosition.z; | |
1872 LODWORD(v44) = v27; | |
1873 a4 = v28; | |
1874 break; | |
1875 } | |
1876 default: | |
1877 { | |
1878 a4 = 0; | |
1879 v44 = 0.0; | |
1880 v45 = 0.0; | |
1881 break; | |
1882 } | |
1883 case OBJECT_BModel: | |
1884 { | |
1885 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1886 { | |
849 | 1887 v23 = &pIndoor->pFaces[v22]; |
1888 v24 = v23->pBounding.y1; | |
1889 LODWORD(v45) = (v23->pBounding.x1 + v23->pBounding.x2) >> 1; | |
1890 LODWORD(v44) = (v24 + v23->pBounding.y2) >> 1; | |
1891 v25 = (v23->pBounding.z1 + v23->pBounding.z2) >> 1; | |
1892 a4 = v25; | |
1893 } | |
1894 break; | |
1895 } | |
0 | 1896 } |
862 | 1897 |
0 | 1898 v31 = (double)SLODWORD(v45) - (double)outx; |
1899 v42 = v31; | |
1900 v32 = (double)SLODWORD(v44) - (double)outy; | |
1901 v43 = v32; | |
1902 a4a = (double)a4 - (double)outz; | |
1903 v45 = v32 * v32; | |
1904 v44 = v31 * v31; | |
1905 v33 = sqrt(a4a * a4a + v44 + v45); | |
1906 if ( v33 <= 1.0 ) | |
1907 { | |
1908 v41.vDirection.x = 65536; | |
1909 v41.vDirection.y = 0; | |
1910 v41.vDirection.z = 0; | |
1911 v41.uDistance = 1; | |
1912 v41.uDistanceXZ = 1; | |
1913 v41.uYawAngle = 0; | |
1914 v41.uPitchAngle = 0; | |
1915 } | |
1916 else | |
1917 { | |
1918 v41.vDirection.x = (signed __int64)(1.0 / v33 * v42 * 65536.0); | |
1919 v41.vDirection.y = (signed __int64)(1.0 / v33 * v43 * 65536.0); | |
1920 v41.vDirection.z = (signed __int64)(1.0 / v33 * a4a * 65536.0); | |
1921 v41.uDistance = (signed __int64)v33; | |
1922 v41.uDistanceXZ = (signed __int64)sqrt(v44 + v45); | |
1923 v41.uYawAngle = stru_5C6E00->Atan2((signed __int64)v42, (signed __int64)v43); | |
1924 v41.uPitchAngle = stru_5C6E00->Atan2(v41.uDistanceXZ, (signed __int64)a4a); | |
1925 } | |
1926 result = pOut; | |
1927 memcpy(pOut, &v41, 0x1Cu); | |
1928 return result; | |
1929 } | |
1930 | |
1931 //----- (00404030) -------------------------------------------------------- | |
322 | 1932 void Actor::FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, AIDirection *a4) |
0 | 1933 { |
1934 unsigned int v4; // edi@1 | |
1935 unsigned int v5; // esi@1 | |
322 | 1936 //unsigned int result; // eax@2 |
0 | 1937 AIDirection *v7; // eax@3 |
1938 unsigned int v8; // ecx@3 | |
1939 Actor *v9; // ebx@3 | |
1940 AIDirection *v10; // esi@4 | |
1941 unsigned __int16 v11; // ax@5 | |
1942 AIDirection a3; // [sp+8h] [bp-38h]@4 | |
1943 AIDirection v13; // [sp+24h] [bp-1Ch]@4 | |
1944 | |
1945 v4 = uObjID; | |
1946 v5 = uActorID; | |
1947 if ( rand() % 100 >= 5 ) | |
1948 { | |
1949 v7 = a4; | |
1950 v8 = 0; | |
1951 v9 = &pActors[v5]; | |
1952 if ( !a4 ) | |
1953 { | |
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diff
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|
1954 v10 = Actor::GetDirectionInfo(PID(OBJECT_Actor, v5), v4, &a3, 0); |
0 | 1955 v7 = &v13; |
1956 memcpy(&v13, v10, sizeof(v13)); | |
1957 v8 = 0; | |
1958 } | |
1959 v9->uYawAngle = LOWORD(v7->uYawAngle); | |
1960 v11 = LOWORD(v7->uPitchAngle); | |
1961 v9->uCurrentActionTime = v8; | |
1962 v9->vVelocity.z = v8; | |
1963 v9->vVelocity.y = v8; | |
1964 v9->vVelocity.x = v8; | |
1965 v9->uPitchAngle = v11; | |
1966 v9->uCurrentActionLength = 256; | |
1967 v9->uAIState = Interacting; | |
322 | 1968 v9->UpdateAnimation(); |
0 | 1969 } |
1970 else | |
414 | 1971 Actor::AI_Bored(v5, v4, a4); |
0 | 1972 } |
1973 | |
1974 //----- (00403F58) -------------------------------------------------------- | |
414 | 1975 void Actor::AI_StandOrBored(unsigned int uActorID, signed int uObjID, int uActionLength, AIDirection *a4) |
0 | 1976 { |
413 | 1977 if (rand() % 2) |
414 | 1978 AI_Bored(uActorID, uObjID, a4); |
413 | 1979 else |
414 | 1980 AI_Stand(uActorID, uObjID, uActionLength, a4); |
0 | 1981 } |
1982 | |
1983 //----- (00403EB6) -------------------------------------------------------- | |
413 | 1984 void Actor::AI_Stand(unsigned int uActorID, unsigned int object_to_face_pid, unsigned int uActionLength, AIDirection *a4) |
0 | 1985 { |
413 | 1986 assert(uActorID < uNumActors); |
1987 auto actor = pActors + uActorID; | |
1988 | |
1989 AIDirection a3; | |
1990 if (!a4) | |
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diff
changeset
|
1991 a4 = Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), object_to_face_pid, &a3, 0); |
0 | 1992 |
413 | 1993 actor->uAIState = Standing; |
1994 if (!uActionLength) | |
1995 actor->uCurrentActionLength = rand() % 256 + 256; | |
0 | 1996 else |
413 | 1997 actor->uCurrentActionLength = uActionLength; |
1998 actor->uCurrentActionTime = 0; | |
1999 actor->uYawAngle = a4->uYawAngle; | |
2000 actor->uPitchAngle = a4->uPitchAngle; | |
2001 actor->vVelocity.z = 0; | |
2002 actor->vVelocity.y = 0; | |
2003 actor->vVelocity.x = 0; | |
2004 actor->UpdateAnimation(); | |
0 | 2005 } |
2006 | |
2007 //----- (00403E61) -------------------------------------------------------- | |
2008 void __fastcall Actor::StandAwhile(unsigned int uActorID) | |
2009 { | |
2010 Actor *v1; // esi@1 | |
2011 | |
2012 v1 = &pActors[uActorID]; | |
2013 v1->uCurrentActionLength = rand() % 128 + 128; | |
2014 v1->uCurrentActionTime = 0; | |
2015 v1->uAIState = Standing; | |
2016 v1->vVelocity.z = 0; | |
2017 v1->vVelocity.y = 0; | |
2018 v1->vVelocity.x = 0; | |
2019 v1->UpdateAnimation(); | |
2020 } | |
2021 | |
2022 //----- (00403C6C) -------------------------------------------------------- | |
861 | 2023 void Actor::MeleeAttack(unsigned int uActorID, signed int sTargetPid, struct AIDirection *arg0) |
0 | 2024 { |
2025 Actor *v3; // ebx@1 | |
2026 char v4; // zf@1 | |
322 | 2027 //unsigned int result; // eax@3 |
0 | 2028 AIDirection *v6; // esi@6 |
2029 AIDirection *v7; // edi@6 | |
2030 signed int v8; // eax@7 | |
2031 double v9; // st7@9 | |
2032 Vec3_int_ v10; // ST04_12@9 | |
322 | 2033 //int v11; // eax@10 |
0 | 2034 AIDirection *v12; // eax@11 |
2035 unsigned int v13; // esi@11 | |
2036 AIDirection *v14; // esi@12 | |
2037 SpriteFrame *v15; // ecx@13 | |
2038 __int16 v16; // ax@13 | |
2039 unsigned int v17; // ecx@13 | |
2040 signed __int64 v18; // qax@13 | |
2041 AIDirection a3; // [sp+Ch] [bp-48h]@12 | |
2042 AIDirection v20; // [sp+28h] [bp-2Ch]@12 | |
2043 unsigned int v21; // [sp+44h] [bp-10h]@9 | |
848 | 2044 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 2045 int v23; // [sp+4Ch] [bp-8h]@6 |
2046 unsigned int v24; // [sp+50h] [bp-4h]@1 | |
2047 unsigned int v25; // [sp+5Ch] [bp+8h]@13 | |
2048 | |
2049 v3 = &pActors[uActorID]; | |
848 | 2050 //a2 = edx0; |
0 | 2051 v4 = v3->pMonsterInfo.uMovementType == 5; |
2052 v24 = uActorID; | |
2053 if ( v4 && v3->pMonsterInfo.uAIType == 1 ) | |
2054 { | |
848 | 2055 Actor::AI_Stand(uActorID, sTargetPid, 0, arg0); |
322 | 2056 return; |
0 | 2057 } |
322 | 2058 |
848 | 2059 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) |
849 | 2060 { |
2061 v8 = PID_ID(sTargetPid); | |
2062 v6 = (AIDirection *)pActors[v8].vPosition.x; | |
2063 v7 = (AIDirection *)pActors[v8].vPosition.y; | |
2064 v23 = (signed __int64)((double)pActors[v8].uActorHeight * 0.75 + (double)pActors[v8].vPosition.z); | |
2065 } | |
2066 else if ( PID_TYPE(sTargetPid) == OBJECT_Player) | |
2067 { | |
2068 v6 = (AIDirection *)pParty->vPosition.x; | |
2069 v7 = (AIDirection *)pParty->vPosition.y; | |
2070 v23 = pParty->vPosition.z + pParty->sEyelevel; | |
2071 } | |
2072 else | |
2073 { | |
2074 v6 = arg0; | |
2075 v7 = arg0; | |
2076 } | |
2077 v21 = v3->uActorHeight; | |
2078 v9 = (double)(signed int)v21 * 0.75; | |
2079 v21 = v3->vPosition.z; | |
2080 v10.z = (signed __int64)(v9 + (double)(signed int)v21); | |
2081 v10.y = v3->vPosition.y; | |
2082 v10.x = v3->vPosition.x; | |
2083 if ( sub_407A1C((int)v6, (int)v7, v23, v10) ) | |
2084 { | |
2085 v12 = arg0; | |
2086 v13 = 0; | |
2087 if ( !arg0 ) | |
0 | 2088 { |
849 | 2089 v14 = Actor::GetDirectionInfo(PID(OBJECT_Actor, v24), sTargetPid, &a3, 0); |
0 | 2090 v12 = &v20; |
2091 memcpy(&v20, v14, sizeof(v20)); | |
2092 v13 = 0; | |
849 | 2093 } |
2094 v15 = pSpriteFrameTable->pSpriteSFrames; | |
2095 v3->uYawAngle = LOWORD(v12->uYawAngle); | |
2096 v16 = v15[v3->pSpriteIDs[ANIM_AtkMelee]].uAnimLength; | |
2097 v17 = v24; | |
2098 v3->uCurrentActionLength = 8 * v16; | |
2099 v3->uCurrentActionTime = v13; | |
2100 v3->uAIState = AttackingMelee; | |
2101 Actor::PlaySound(v17, 0); | |
2102 LODWORD(v18) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2103 v25 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2104 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v13 | |
2105 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v13 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v13) ) | |
2106 { | |
2107 LODWORD(v18) = 2 * v18; | |
0 | 2108 v25 = v18; |
849 | 2109 } |
2110 if ( pParty->bTurnBasedModeOn != 1 ) | |
0 | 2111 v18 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)v25 * 2.133333333333333); |
849 | 2112 v3->pMonsterInfo.uRecoveryTime = v18; |
2113 v3->vVelocity.z = v13; | |
2114 v3->vVelocity.y = v13; | |
2115 v3->vVelocity.x = v13; | |
2116 v3->UpdateAnimation(); | |
2117 } | |
2118 else | |
860 | 2119 Actor::Pursue1(v24, sTargetPid, rand() % 2, 64, arg0); |
0 | 2120 } |
2121 | |
2122 //----- (00438CF3) -------------------------------------------------------- | |
322 | 2123 void Actor::ApplyFineForKillingPeasant(unsigned int uActorID) |
0 | 2124 { |
2125 unsigned int v1; // esi@1 | |
2126 unsigned int v2; // edi@2 | |
2127 char v3; // bl@3 | |
322 | 2128 //char *v4; // ecx@16 |
2129 //signed int v5; // eax@18 | |
0 | 2130 Player **ppPlayers; // esi@20 |
2131 | |
2132 v1 = uLevelMapStatsID; | |
322 | 2133 if ( !uLevelMapStatsID || !pActors[uActorID].IsPeasant()) |
0 | 2134 return; |
322 | 2135 |
2136 v2 = uActorID; | |
0 | 2137 v3 = 1; |
2138 if ( v1 != 5 ) | |
2139 { | |
2140 if ( v1 == 6 || v1 == 7 ) | |
2141 { | |
484 | 2142 _449B57_test_bit(pParty->_quest_bits, 99); |
2143 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 100) ) | |
0 | 2144 return; |
2145 goto LABEL_12; | |
2146 } | |
2147 if ( v1 != 8 ) | |
2148 goto LABEL_12; | |
2149 } | |
484 | 2150 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 99) ) |
0 | 2151 v3 = 0; |
484 | 2152 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 100) ) |
0 | 2153 v3 = 1; |
2154 if ( v3 ) | |
2155 { | |
2156 LABEL_12: | |
322 | 2157 pParty->uFine += 100 * (pMapStats->pInfos[uLevelMapStatsID]._steal_perm + pActors[v2].pMonsterInfo.uLevel + GetPartyReputation()); |
0 | 2158 if ( pParty->uFine < 0 ) |
2159 pParty->uFine = 0; | |
2160 if ( pParty->uFine > 4000000 ) | |
2161 pParty->uFine = 4000000; | |
322 | 2162 |
2163 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
2164 { | |
2165 if (pOutdoor->ddm.uReputation < 10000) | |
2166 pOutdoor->ddm.uReputation++; | |
2167 } | |
2168 else if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
2169 { | |
2170 if (pIndoor->dlv.uReputation < 10000) | |
2171 pIndoor->dlv.uReputation++; | |
2172 } | |
2173 else assert(false); | |
2174 | |
0 | 2175 ppPlayers = &pPlayers[1]; |
2176 do | |
2177 { | |
2178 if ( pParty->uFine ) | |
2179 { | |
484 | 2180 if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)(*ppPlayers)->_guilds_member_bits, 1) ) |
2181 _449B7E_toggle_bit((unsigned char *)(*ppPlayers)->_guilds_member_bits, 1, 1u); | |
0 | 2182 } |
2183 ++ppPlayers; | |
2184 } | |
2185 while ( (signed int)ppPlayers <= (signed int)&pPlayers[4] ); | |
2186 } | |
2187 } | |
2188 | |
2189 //----- (0043AE80) -------------------------------------------------------- | |
322 | 2190 void Actor::AddBloodsplatOnDamageOverlay(unsigned int uActorID, int a2, signed int a3) |
0 | 2191 { |
2192 int result; // eax@1 | |
2193 unsigned int v4; // esi@1 | |
2194 int v5; // [sp-14h] [bp-18h]@3 | |
2195 unsigned int v6; // [sp-10h] [bp-14h]@3 | |
2196 int v7; // [sp-Ch] [bp-10h]@3 | |
2197 int v8; // [sp-8h] [bp-Ch]@3 | |
2198 __int16 v9; // [sp-4h] [bp-8h]@3 | |
2199 | |
2200 result = a2 - 1; | |
862 | 2201 v4 = PID(OBJECT_Actor,uActorID); |
0 | 2202 switch ( a2 ) |
2203 { | |
2204 case 1: | |
2205 if ( a3 ) | |
2206 { | |
2207 v9 = 0; | |
2208 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2209 v7 = 0; | |
2210 LOWORD(v6) = v4; | |
2211 v5 = 904; | |
2212 goto LABEL_16; | |
2213 } | |
322 | 2214 return; |
0 | 2215 case 2: |
2216 if ( a3 ) | |
2217 { | |
2218 v9 = 0; | |
2219 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2220 v7 = 0; | |
2221 LOWORD(v6) = v4; | |
2222 v5 = 905; | |
2223 goto LABEL_16; | |
2224 } | |
322 | 2225 return; |
0 | 2226 case 3: |
2227 if ( a3 ) | |
2228 { | |
2229 v9 = 0; | |
2230 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2231 v7 = 0; | |
2232 LOWORD(v6) = v4; | |
2233 v5 = 906; | |
2234 goto LABEL_16; | |
2235 } | |
322 | 2236 return; |
0 | 2237 case 4: |
2238 if ( a3 ) | |
2239 { | |
2240 v9 = 0; | |
2241 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2242 v7 = 0; | |
2243 LOWORD(v6) = v4; | |
2244 v5 = 907; | |
2245 goto LABEL_16; | |
2246 } | |
322 | 2247 return; |
0 | 2248 case 5: |
2249 v9 = 4; | |
2250 v8 = 65536; | |
2251 v7 = 0; | |
862 | 2252 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2253 v5 = 901; |
2254 goto LABEL_16; | |
2255 case 6: | |
2256 v9 = 4; | |
2257 v8 = 65536; | |
2258 v7 = 0; | |
862 | 2259 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2260 v5 = 902; |
2261 goto LABEL_16; | |
2262 case 7: | |
2263 v9 = 4; | |
2264 v8 = 65536; | |
2265 v7 = 0; | |
862 | 2266 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2267 v5 = 903; |
2268 goto LABEL_16; | |
2269 case 8: | |
2270 v9 = 4; | |
2271 v8 = 65536; | |
2272 v7 = 0; | |
862 | 2273 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2274 v5 = 900; |
2275 goto LABEL_16; | |
2276 case 9: | |
2277 v9 = 4; | |
2278 v8 = 65536; | |
2279 v7 = 0; | |
862 | 2280 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2281 v5 = 909; |
2282 goto LABEL_16; | |
2283 case 10: | |
2284 v9 = 4; | |
2285 v8 = 65536; | |
2286 v7 = 0; | |
862 | 2287 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2288 v5 = 908; |
2289 LABEL_16: | |
2290 result = pOtherOverlayList->_4418B6(v5, v6, v7, v8, v9); | |
2291 break; | |
2292 default: | |
322 | 2293 return; |
0 | 2294 } |
322 | 2295 return; |
0 | 2296 } |
2297 | |
2298 //----- (0043B3E0) -------------------------------------------------------- | |
2299 int Actor::_43B3E0_CalcDamage(Actor *a1, signed int a2) | |
2300 { | |
2301 signed int v2; // ebp@1 | |
2302 int v3; // eax@9 | |
2303 signed int v4; // edi@9 | |
2304 int v5; // esi@9 | |
2305 int v6; // ebx@11 | |
2306 unsigned __int16 v8; // si@21 | |
2307 int v9; // edi@21 | |
2308 signed int v10; // eax@23 | |
2309 int v11; // [sp+10h] [bp-4h]@1 | |
2310 | |
2311 v2 = 0; | |
2312 v11 = 0; | |
2313 if ( a2 ) | |
2314 { | |
2315 if ( a2 == 1 ) | |
2316 { | |
2317 v3 = a1->pMonsterInfo.uAttack2DamageDiceRolls; | |
2318 v4 = a1->pMonsterInfo.uAttack2DamageDiceSides; | |
2319 v5 = a1->pMonsterInfo.uAttack2DamageBonus; | |
2320 } | |
2321 else | |
2322 { | |
2323 if ( a2 <= 1 ) | |
2324 return 0; | |
2325 if ( a2 <= 3 ) | |
2326 { | |
2327 if ( a2 == 2 ) | |
2328 { | |
2329 v8 = a1->pMonsterInfo.uSpellSkillAndMastery1; | |
2330 v9 = a1->pMonsterInfo.uSpell1ID; | |
2331 } | |
2332 else | |
2333 { | |
2334 v8 = a1->pMonsterInfo.uSpellSkillAndMastery2; | |
2335 v9 = a1->pMonsterInfo.uSpell2ID; | |
2336 } | |
2337 v10 = SkillToMastery(v8); | |
2338 return _43AFE3_calc_spell_damage(v9, v8 & 0x3F, v10, 0); | |
2339 } | |
2340 if ( a2 != 4 ) | |
2341 return 0; | |
2342 v3 = a1->pMonsterInfo.uSpecialAbilityDamageDiceRolls; | |
2343 v4 = a1->pMonsterInfo.uSpecialAbilityDamageDiceSides; | |
2344 v5 = a1->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
2345 } | |
2346 } | |
2347 else | |
2348 { | |
2349 if ( (signed __int64)a1->pActorBuffs[14].uExpireTime > 0 ) | |
2350 v2 = a1->pActorBuffs[14].uPower; | |
2351 if ( (signed __int64)a1->pActorBuffs[18].uExpireTime > 0 && a1->pActorBuffs[18].uPower > v2 ) | |
2352 v2 = a1->pActorBuffs[18].uPower; | |
2353 if ( (signed __int64)a1->pActorBuffs[21].uExpireTime > 0 ) | |
2354 v2 += a1->pActorBuffs[21].uPower; | |
2355 v3 = a1->pMonsterInfo.uAttack1DamageDiceRolls; | |
2356 v4 = a1->pMonsterInfo.uAttack1DamageDiceSides; | |
2357 v5 = a1->pMonsterInfo.uAttack1DamageBonus; | |
2358 } | |
2359 if ( v3 > 0 ) | |
2360 { | |
2361 v6 = v3; | |
2362 do | |
2363 { | |
2364 --v6; | |
2365 v11 += rand() % v4 + 1; | |
2366 } | |
2367 while ( v6 ); | |
2368 } | |
2369 return v11 + v5 + v2; | |
2370 } | |
2371 | |
2372 //----- (00438B9B) -------------------------------------------------------- | |
322 | 2373 bool Actor::IsPeasant() |
0 | 2374 { |
2375 unsigned int v1; // eax@1 | |
2376 | |
2377 v1 = this->uAlly; | |
2378 if ( !v1 ) | |
2379 v1 = (this->pMonsterInfo.uID - 1) / 3 + 1; | |
2380 return (signed int)v1 >= 39 && (signed int)v1 <= 44 | |
2381 || (signed int)v1 >= 45 && (signed int)v1 <= 50 | |
2382 || (signed int)v1 >= 51 && (signed int)v1 <= 62 | |
2383 || (signed int)v1 >= 78 && (signed int)v1 <= 83; | |
2384 } | |
2385 | |
2386 //----- (0042EBEE) -------------------------------------------------------- | |
2387 bool Actor::StealFrom(unsigned int uActorID) | |
2388 { | |
2389 unsigned int v1; // esi@1 | |
2390 Player *pPlayer; // edi@1 | |
2391 bool result; // eax@1 | |
2392 int v4; // ebx@2 | |
2393 unsigned int v5; // eax@2 | |
2394 DDM_DLV_Header *v6; // esi@4 | |
2395 unsigned int v7; // [sp+8h] [bp-4h]@1 | |
2396 int v8; // [sp+8h] [bp-4h]@6 | |
2397 | |
2398 v1 = uActiveCharacter; | |
2399 v7 = uActorID; | |
243 | 2400 pPlayer = &pParty->pPlayers[uActiveCharacter-1]; |
0 | 2401 result = pPlayer->CanAct(); |
2402 if ( result ) | |
2403 { | |
924 | 2404 pCastSpellInfo->_427D48(v1); |
0 | 2405 v4 = 0; |
2406 v5 = pMapStats->GetMapInfo(pCurrentMapName); | |
2407 if ( v5 ) | |
2408 v4 = pMapStats->pInfos[v5]._steal_perm; | |
2409 v6 = &pOutdoor->ddm; | |
2410 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor) | |
2411 v6 = &pIndoor->dlv; | |
2412 pPlayer->StealFromActor(v7, v4, v6->uReputation++); | |
2413 v8 = pPlayer->GetAttackRecoveryTime(0); | |
2414 if ( v8 < 30 ) | |
2415 v8 = 30; | |
2416 if ( !pParty->bTurnBasedModeOn ) | |
2417 pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)v8 * 2.133333333333333)); | |
2418 pTurnEngine->_40471C(); | |
2419 result = 1; | |
2420 } | |
2421 return result; | |
2422 } | |
2423 | |
2424 //----- (00403A60) -------------------------------------------------------- | |
861 | 2425 void Actor::SpellAttack2(unsigned int uActorID, signed int edx0, AIDirection *pDir) |
0 | 2426 { |
2427 Actor *v3; // ebx@1 | |
2428 AIDirection *v4; // esi@3 | |
2429 AIDirection *v5; // edi@3 | |
2430 signed int v6; // eax@4 | |
2431 Vec3_int_ v7; // ST04_12@6 | |
322 | 2432 //unsigned int result; // eax@7 |
0 | 2433 AIDirection *v9; // eax@8 |
2434 unsigned int v10; // esi@8 | |
2435 AIDirection *v11; // esi@9 | |
2436 SpriteFrame *v12; // ecx@10 | |
2437 __int16 v13; // ax@10 | |
2438 unsigned int v14; // ecx@10 | |
2439 unsigned int v15; // eax@10 | |
2440 signed int v16; // ecx@17 | |
2441 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
2442 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
2443 int v19; // [sp+44h] [bp-10h]@6 | |
2444 signed int a2; // [sp+48h] [bp-Ch]@1 | |
2445 int v21; // [sp+4Ch] [bp-8h]@3 | |
2446 unsigned int v22; // [sp+50h] [bp-4h]@1 | |
2447 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
2448 | |
2449 v22 = uActorID; | |
2450 v3 = &pActors[uActorID]; | |
2451 a2 = edx0; | |
848 | 2452 if ( PID_TYPE(edx0) == OBJECT_Actor) |
0 | 2453 { |
848 | 2454 v6 = PID_ID(edx0); |
0 | 2455 v4 = (AIDirection *)pActors[v6].vPosition.x; |
2456 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
2457 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2458 } | |
2459 else | |
2460 { | |
848 | 2461 if ( PID_TYPE(edx0) == OBJECT_Player) |
0 | 2462 { |
2463 v4 = (AIDirection *)pParty->vPosition.x; | |
2464 v5 = (AIDirection *)pParty->vPosition.y; | |
2465 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
2466 } | |
2467 else | |
2468 { | |
2469 v4 = pDir; | |
2470 v5 = pDir; | |
2471 } | |
2472 } | |
2473 v19 = v3->uActorHeight; | |
2474 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
2475 v7.y = v3->vPosition.y; | |
2476 v7.x = v3->vPosition.x; | |
2477 if ( sub_407A1C((int)v4, (int)v5, v21, v7) ) | |
2478 { | |
2479 v9 = pDir; | |
2480 v10 = 0; | |
2481 if ( !pDir ) | |
2482 { | |
862 | 2483 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v22), a2, &a3, 0); |
0 | 2484 v9 = &v18; |
2485 memcpy(&v18, v11, sizeof(v18)); | |
2486 v10 = 0; | |
2487 } | |
2488 v12 = pSpriteFrameTable->pSpriteSFrames; | |
2489 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 2490 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2491 v14 = v22; |
2492 v3->uCurrentActionLength = 8 * v13; | |
2493 v3->uCurrentActionTime = v10; | |
2494 v3->uAIState = AttackingRanged4; | |
2495 Actor::PlaySound(v14, 0); | |
2496 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2497 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2498 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
2499 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
2500 { | |
2501 v15 *= 2; | |
2502 pDira = v15; | |
2503 } | |
2504 if ( pParty->bTurnBasedModeOn == 1 ) | |
2505 v3->pMonsterInfo.uRecoveryTime = v15; | |
2506 else | |
2507 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
2508 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
2509 * (double)(signed int)pDira | |
2510 * -2.133333333333333); | |
2511 v16 = v3->pMonsterInfo.uSpell2ID; | |
2512 v3->vVelocity.z = v10; | |
2513 v3->vVelocity.y = v10; | |
2514 v3->vVelocity.x = v10; | |
2515 if ( sub_42FB5C(v16) ) | |
2516 { | |
2517 v3->uCurrentActionLength = 64; | |
2518 v3->uCurrentActionTime = v10; | |
2519 v3->uAIState = Fidgeting; | |
322 | 2520 v3->UpdateAnimation(); |
0 | 2521 v3->uAIState = AttackingRanged4; |
2522 } | |
2523 else | |
322 | 2524 v3->UpdateAnimation(); |
0 | 2525 } |
2526 else | |
860 | 2527 Actor::Pursue1(v22, a2, v22, 64, pDir); |
0 | 2528 } |
2529 | |
2530 //----- (00403854) -------------------------------------------------------- | |
861 | 2531 void Actor::SpellAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 2532 { |
2533 Actor *v3; // ebx@1 | |
2534 AIDirection *v4; // esi@3 | |
2535 AIDirection *v5; // edi@3 | |
2536 signed int v6; // eax@4 | |
2537 Vec3_int_ v7; // ST04_12@6 | |
322 | 2538 //unsigned int result; // eax@7 |
0 | 2539 AIDirection *v9; // eax@8 |
2540 unsigned int v10; // esi@8 | |
2541 AIDirection *v11; // esi@9 | |
2542 SpriteFrame *v12; // ecx@10 | |
2543 __int16 v13; // ax@10 | |
2544 unsigned int v14; // ecx@10 | |
2545 unsigned int v15; // eax@10 | |
2546 signed int v16; // ecx@17 | |
2547 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
2548 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
2549 int v19; // [sp+44h] [bp-10h]@6 | |
848 | 2550 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 2551 int v21; // [sp+4Ch] [bp-8h]@3 |
2552 unsigned int v22; // [sp+50h] [bp-4h]@1 | |
2553 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
2554 | |
2555 v22 = uActorID; | |
2556 v3 = &pActors[uActorID]; | |
848 | 2557 //a2 = edx0; |
2558 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 2559 { |
848 | 2560 v6 = PID_ID(sTargetPid); |
0 | 2561 v4 = (AIDirection *)pActors[v6].vPosition.x; |
2562 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
2563 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2564 } | |
2565 else | |
2566 { | |
848 | 2567 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 2568 { |
2569 v4 = (AIDirection *)pParty->vPosition.x; | |
2570 v5 = (AIDirection *)pParty->vPosition.y; | |
2571 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
2572 } | |
2573 else | |
2574 { | |
2575 v4 = pDir; | |
2576 v5 = pDir; | |
2577 } | |
2578 } | |
2579 v19 = v3->uActorHeight; | |
2580 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
2581 v7.y = v3->vPosition.y; | |
2582 v7.x = v3->vPosition.x; | |
2583 if ( sub_407A1C((int)v4, (int)v5, v21, v7) ) | |
2584 { | |
2585 v9 = pDir; | |
2586 v10 = 0; | |
2587 if ( !pDir ) | |
2588 { | |
862 | 2589 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v22), sTargetPid, &a3, 0); |
0 | 2590 v9 = &v18; |
2591 memcpy(&v18, v11, sizeof(v18)); | |
2592 v10 = 0; | |
2593 } | |
2594 v12 = pSpriteFrameTable->pSpriteSFrames; | |
2595 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 2596 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2597 v14 = v22; |
2598 v3->uCurrentActionLength = 8 * v13; | |
2599 v3->uCurrentActionTime = v10; | |
2600 v3->uAIState = AttackingRanged3; | |
2601 Actor::PlaySound(v14, 0); | |
2602 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2603 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2604 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
2605 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
2606 { | |
2607 v15 *= 2; | |
2608 pDira = v15; | |
2609 } | |
2610 if ( pParty->bTurnBasedModeOn == 1 ) | |
2611 v3->pMonsterInfo.uRecoveryTime = v15; | |
2612 else | |
2613 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
2614 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
2615 * (double)(signed int)pDira | |
2616 * -2.133333333333333); | |
2617 v16 = v3->pMonsterInfo.uSpell1ID; | |
2618 v3->vVelocity.z = v10; | |
2619 v3->vVelocity.y = v10; | |
2620 v3->vVelocity.x = v10; | |
2621 if ( sub_42FB5C(v16) ) | |
2622 { | |
2623 v3->uCurrentActionLength = 64; | |
2624 v3->uCurrentActionTime = v10; | |
2625 v3->uAIState = Fidgeting; | |
322 | 2626 v3->UpdateAnimation(); |
0 | 2627 v3->uAIState = AttackingRanged3; |
2628 } | |
2629 else | |
322 | 2630 v3->UpdateAnimation(); |
0 | 2631 } |
2632 else | |
860 | 2633 Actor::Pursue1(v22, sTargetPid, v22, 64, pDir); |
0 | 2634 } |
2635 | |
2636 //----- (0040368B) -------------------------------------------------------- | |
861 | 2637 void Actor::MissileAttack2(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 2638 { |
2639 Actor *v3; // ebx@1 | |
2640 AIDirection *v4; // esi@3 | |
2641 AIDirection *v5; // edi@3 | |
2642 signed int v6; // eax@4 | |
2643 Vec3_int_ v7; // ST04_12@6 | |
322 | 2644 //unsigned int result; // eax@7 |
0 | 2645 AIDirection *v9; // eax@8 |
2646 unsigned int v10; // esi@8 | |
2647 AIDirection *v11; // esi@9 | |
2648 SpriteFrame *v12; // ecx@10 | |
2649 __int16 v13; // ax@10 | |
2650 unsigned int v14; // ecx@10 | |
2651 signed __int64 v15; // qax@10 | |
2652 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
2653 AIDirection v17; // [sp+28h] [bp-2Ch]@9 | |
2654 int v18; // [sp+44h] [bp-10h]@6 | |
848 | 2655 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 2656 int v20; // [sp+4Ch] [bp-8h]@3 |
2657 unsigned int v21; // [sp+50h] [bp-4h]@1 | |
2658 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
2659 | |
2660 v21 = uActorID; | |
2661 v3 = &pActors[uActorID]; | |
848 | 2662 //a2 = edx0; |
2663 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 2664 { |
848 | 2665 v6 = PID_ID(sTargetPid); |
0 | 2666 v4 = (AIDirection *)pActors[v6].vPosition.x; |
2667 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
2668 v20 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2669 } | |
2670 else | |
2671 { | |
848 | 2672 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 2673 { |
2674 v4 = (AIDirection *)pParty->vPosition.x; | |
2675 v5 = (AIDirection *)pParty->vPosition.y; | |
2676 v20 = pParty->vPosition.z + pParty->sEyelevel; | |
2677 } | |
2678 else | |
2679 { | |
2680 v4 = pDir; | |
2681 v5 = pDir; | |
2682 } | |
2683 } | |
2684 v18 = v3->uActorHeight; | |
2685 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v18 * -0.75); | |
2686 v7.y = v3->vPosition.y; | |
2687 v7.x = v3->vPosition.x; | |
2688 if ( sub_407A1C((int)v4, (int)v5, v20, v7) ) | |
2689 { | |
2690 v9 = pDir; | |
2691 v10 = 0; | |
2692 if ( !pDir ) | |
2693 { | |
862 | 2694 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v21), sTargetPid, &a3, 0); |
0 | 2695 v9 = &v17; |
2696 memcpy(&v17, v11, sizeof(v17)); | |
2697 v10 = 0; | |
2698 } | |
2699 v12 = pSpriteFrameTable->pSpriteSFrames; | |
2700 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 2701 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2702 v14 = v21; |
2703 v3->uCurrentActionLength = 8 * v13; | |
2704 v3->uCurrentActionTime = v10; | |
2705 v3->uAIState = AttackingRanged2; | |
2706 Actor::PlaySound(v14, 0); | |
2707 LODWORD(v15) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2708 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2709 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
2710 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
2711 { | |
2712 LODWORD(v15) = 2 * v15; | |
2713 pDira = v15; | |
2714 } | |
2715 if ( pParty->bTurnBasedModeOn != 1 ) | |
2716 v15 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)pDira * 2.133333333333333); | |
2717 v3->pMonsterInfo.uRecoveryTime = v15; | |
2718 v3->vVelocity.z = v10; | |
2719 v3->vVelocity.y = v10; | |
2720 v3->vVelocity.x = v10; | |
322 | 2721 v3->UpdateAnimation(); |
0 | 2722 } |
2723 else | |
860 | 2724 Actor::Pursue1(v21, sTargetPid, v21, 64, pDir); |
0 | 2725 } |
2726 | |
2727 //----- (00403476) -------------------------------------------------------- | |
861 | 2728 void Actor::MissileAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 2729 { |
2730 Actor *v3; // ebx@1 | |
2731 int v4; // esi@3 | |
2732 int v5; // edi@3 | |
2733 signed int v6; // eax@4 | |
2734 Vec3_int_ v7; // ST04_12@6 | |
2735 unsigned char v8[12]; // ST04_12@7 | |
322 | 2736 //unsigned int result; // eax@8 |
0 | 2737 AIDirection *v10; // eax@9 |
2738 unsigned int v11; // esi@9 | |
2739 AIDirection *v12; // esi@10 | |
2740 SpriteFrame *v13; // ecx@11 | |
2741 __int16 v14; // ax@11 | |
2742 unsigned int v15; // ecx@11 | |
2743 unsigned int v16; // eax@11 | |
2744 AIDirection a3; // [sp+Ch] [bp-48h]@10 | |
2745 AIDirection v18; // [sp+28h] [bp-2Ch]@10 | |
2746 int v19; // [sp+44h] [bp-10h]@6 | |
848 | 2747 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 2748 unsigned int v21; // [sp+4Ch] [bp-8h]@1 |
2749 int v22; // [sp+50h] [bp-4h]@3 | |
2750 unsigned int pDira; // [sp+5Ch] [bp+8h]@11 | |
2751 | |
2752 v21 = uActorID; | |
2753 v3 = &pActors[uActorID]; | |
848 | 2754 //a2 = edx0; |
2755 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 2756 { |
848 | 2757 v6 = PID_ID(sTargetPid); |
0 | 2758 v4 = pActors[v6].vPosition.x; |
2759 v5 = pActors[v6].vPosition.y; | |
2760 v22 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2761 } | |
2762 else | |
2763 { | |
848 | 2764 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 2765 { |
2766 v4 = pParty->vPosition.x; | |
2767 v5 = pParty->vPosition.y; | |
2768 v22 = pParty->vPosition.z + pParty->sEyelevel; | |
2769 } | |
2770 else | |
2771 { | |
2772 v4 = (int)pDir; | |
2773 v5 = (int)pDir; | |
2774 } | |
2775 } | |
2776 v19 = v3->uActorHeight; | |
2777 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
2778 v7.y = v3->vPosition.y; | |
2779 v7.x = v3->vPosition.x; | |
2780 if ( sub_407A1C(v4, v5, v22, v7) | |
2781 || (*(unsigned int *)&v8[8] = v22, | |
2782 v19 = v3->uActorHeight, | |
2783 *(_QWORD *)v8 = __PAIR__(v5, v4), | |
2784 sub_407A1C( | |
2785 v3->vPosition.x, | |
2786 v3->vPosition.y, | |
2787 v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75), | |
2788 *(Vec3_int_ *)v8)) ) | |
2789 { | |
2790 v10 = pDir; | |
2791 v11 = 0; | |
2792 if ( !pDir ) | |
2793 { | |
862 | 2794 v12 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v21), sTargetPid, &a3, 0); |
0 | 2795 v10 = &v18; |
2796 memcpy(&v18, v12, sizeof(v18)); | |
2797 v11 = 0; | |
2798 } | |
2799 v13 = pSpriteFrameTable->pSpriteSFrames; | |
2800 v3->uYawAngle = LOWORD(v10->uYawAngle); | |
319 | 2801 v14 = v13[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2802 v15 = v21; |
2803 v3->uCurrentActionLength = 8 * v14; | |
2804 v3->uCurrentActionTime = v11; | |
2805 v3->uAIState = AttackingRanged1; | |
2806 Actor::PlaySound(v15, 0); | |
2807 v16 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2808 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2809 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v11 | |
2810 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v11 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v11) ) | |
2811 { | |
2812 v16 *= 2; | |
2813 pDira = v16; | |
2814 } | |
2815 if ( pParty->bTurnBasedModeOn == 1 ) | |
2816 v3->pMonsterInfo.uRecoveryTime = v16; | |
2817 else | |
2818 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
2819 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
2820 * (double)(signed int)pDira | |
2821 * -2.133333333333333); | |
2822 v3->vVelocity.z = v11; | |
2823 v3->vVelocity.y = v11; | |
2824 v3->vVelocity.x = v11; | |
322 | 2825 v3->UpdateAnimation(); |
0 | 2826 } |
2827 else | |
860 | 2828 Actor::Pursue1(v21, sTargetPid, v21, 64, pDir); |
0 | 2829 } |
2830 | |
2831 //----- (004032B2) -------------------------------------------------------- | |
322 | 2832 void Actor::_4032B2(unsigned int a1, unsigned int a2, int a3, int uActionLength) |
0 | 2833 { |
2834 unsigned int v4; // edi@1 | |
2835 Actor *v5; // esi@1 | |
2836 int v6; // ebx@1 | |
2837 int v7; // ST08_4@1 | |
2838 int v8; // eax@1 | |
2839 unsigned int v9; // ebx@11 | |
2840 int v10; // ebx@13 | |
2841 signed __int16 v11; // cx@17 | |
2842 unsigned int v12; // [sp-8h] [bp-44h]@10 | |
2843 AIDirection *v13; // [sp-4h] [bp-40h]@10 | |
2844 AIDirection v14; // [sp+Ch] [bp-30h]@7 | |
2845 int v15; // [sp+28h] [bp-14h]@11 | |
2846 unsigned int v16; // [sp+2Ch] [bp-10h]@1 | |
2847 int y; // [sp+30h] [bp-Ch]@1 | |
2848 unsigned int uActorID; // [sp+34h] [bp-8h]@1 | |
2849 int v19; // [sp+38h] [bp-4h]@1 | |
2850 | |
414 | 2851 //v14 never filled, maybe it is passed to function but optimized away as local variable |
2852 | |
0 | 2853 uActorID = a1; |
2854 v4 = a1; | |
2855 v5 = &pActors[a1]; | |
2856 v16 = a2; | |
2857 v6 = v5->vInitialPosition.x - v5->vPosition.x; | |
2858 v7 = v5->vInitialPosition.x - v5->vPosition.x; | |
2859 y = v5->vInitialPosition.y - v5->vPosition.y; | |
2860 v19 = abs(v7); | |
2861 v8 = abs(y); | |
2862 if ( v19 <= v8 ) | |
2863 v19 = v8 + (v19 >> 1); | |
2864 else | |
2865 v19 += v8 >> 1; | |
2866 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2867 { | |
2868 if ( !uActionLength ) | |
2869 uActionLength = 256; | |
414 | 2870 Actor::AI_StandOrBored(uActorID, OBJECT_Player, uActionLength, &v14); |
0 | 2871 return; |
2872 } | |
2873 if ( pActors[v4].pMonsterInfo.uMovementType == 3 && v19 < 128 ) | |
2874 { | |
2875 v13 = &v14; | |
2876 v12 = 256; | |
413 | 2877 Actor::AI_Stand(uActorID, v16, v12, v13); |
0 | 2878 return; |
2879 } | |
2880 v15 = (rand() & 0xF) << 12; | |
2881 v19 += (unsigned __int64)(v15 * (signed __int64)a3) >> 16; | |
2882 v9 = (stru_5C6E00->uIntegerDoublePi - 1) & stru_5C6E00->Atan2(v6, y); | |
2883 if ( rand() % 100 < 25 ) | |
2884 { | |
2885 Actor::StandAwhile(uActorID); | |
2886 return; | |
2887 } | |
2888 v10 = v9 + rand() % 256 - 128; | |
2889 if ( abs(v10 - v5->uYawAngle) > 256 && !(BYTE2(v5->uAttributes) & 0x20) ) | |
2890 { | |
2891 v13 = &v14; | |
2892 v12 = 256; | |
413 | 2893 Actor::AI_Stand(uActorID, v16, v12, v13); |
245 | 2894 return; |
0 | 2895 } |
2896 v11 = v5->uMovementSpeed; | |
2897 v5->uYawAngle = v10; | |
2898 if ( v11 ) | |
2899 v5->uCurrentActionLength = 32 * v19 / v11; | |
2900 else | |
2901 v5->uCurrentActionLength = 0; | |
2902 v5->uCurrentActionTime = 0; | |
2903 v5->uAIState = Tethered; | |
2904 if ( rand() % 100 < 2 ) | |
2905 Actor::PlaySound(uActorID, 3u); | |
2906 v5->UpdateAnimation(); | |
2907 } | |
2908 | |
2909 //----- (004031C1) -------------------------------------------------------- | |
2910 char __fastcall Actor::_4031C1_update_job(unsigned int uActorID, signed int a2, int a3) | |
2911 { | |
2912 unsigned int v3; // edi@1 | |
2913 Actor *v4; // esi@1 | |
2914 ActorJob *v5; // eax@1 | |
2915 signed int v6; // edx@2 | |
2916 ActorJob *v7; // eax@2 | |
2917 signed int v8; // edi@2 | |
82 | 2918 ActorJob *v9; // ecx@2 |
0 | 2919 __int16 v10; // cx@15 |
2920 signed int v12; // [sp+8h] [bp-4h]@1 | |
2921 | |
2922 v3 = uActorID; | |
2923 v12 = a2; | |
2924 v4 = &pActors[uActorID]; | |
2925 v5 = (ActorJob *)pActors[uActorID].CanAct(); | |
2926 if ( v5 ) | |
2927 { | |
2928 v6 = 65535; | |
2929 v7 = &v4->pScheduledJobs[v3]; | |
2930 v8 = 7; | |
82 | 2931 v9 = &v7[7];//(char *)&v7[7].uHour; |
2932 while ( !(v9->uAttributes & 1) || v9->uHour > v12 ) | |
0 | 2933 { |
2934 --v8; | |
82 | 2935 --v9; |
0 | 2936 if ( v8 < 0 ) |
82 | 2937 break; |
0 | 2938 } |
82 | 2939 if( v8 >= 0 ) |
2940 v6 = v8; | |
0 | 2941 if ( !v8 && v6 == 65535 ) |
2942 v6 = 7; | |
2943 v5 = &v7[v6]; | |
2944 if ( v4->vInitialPosition.x != v5->vPos.x | |
2945 || v4->vInitialPosition.y != v5->vPos.y | |
2946 || v4->vInitialPosition.z != v5->vPos.z | |
2947 || v4->pMonsterInfo.uMovementType != v5->uAction ) | |
2948 { | |
2949 v4->vInitialPosition.x = v5->vPos.x; | |
2950 v4->vInitialPosition.y = v5->vPos.y; | |
2951 v10 = v5->vPos.z; | |
2952 v4->vInitialPosition.z = v10; | |
2953 LOBYTE(v5) = v5->uAction; | |
2954 v4->pMonsterInfo.uMovementType = (unsigned __int8)v5; | |
2955 if ( a3 == 1 ) | |
2956 { | |
2957 v4->vPosition.x = v4->vInitialPosition.x; | |
2958 v4->vPosition.y = v4->vInitialPosition.y; | |
2959 LOBYTE(v5) = v10; | |
2960 v4->vPosition.z = v10; | |
2961 } | |
2962 } | |
2963 } | |
2964 return (char)v5; | |
2965 } | |
2966 | |
2967 //----- (004030AD) -------------------------------------------------------- | |
861 | 2968 void Actor::Stun(unsigned int uActorID, signed int edx0, int arg0) |
0 | 2969 { |
2970 unsigned int v3; // edi@1 | |
2971 Actor *v4; // ebx@1 | |
322 | 2972 //__int16 result; // ax@10 |
0 | 2973 SpriteFrame *v6; // ecx@16 |
2974 __int16 v7; // ax@16 | |
2975 unsigned int v8; // ecx@16 | |
2976 AIDirection a3; // [sp+Ch] [bp-40h]@16 | |
2977 AIDirection v10; // [sp+28h] [bp-24h]@16 | |
2978 unsigned int v11; // [sp+44h] [bp-8h]@1 | |
2979 signed int a2; // [sp+48h] [bp-4h]@1 | |
2980 | |
2981 v3 = uActorID; | |
2982 a2 = edx0; | |
2983 v4 = &pActors[uActorID]; | |
2984 v11 = uActorID; | |
2985 if ( v4->uAIState == 7 ) | |
2986 BYTE2(v4->uAttributes) |= 2u; | |
2987 if ( v4->pMonsterInfo.uHostilityType != 4 ) | |
2988 { | |
2989 v4->uAttributes &= 0xFFFFFFFBu; | |
2990 v4->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
2991 } | |
2992 if ( (signed __int64)v4->pActorBuffs[1].uExpireTime > 0 ) | |
2993 v4->pActorBuffs[1].Reset(); | |
2994 if ( (signed __int64)v4->pActorBuffs[4].uExpireTime > 0 ) | |
2995 v4->pActorBuffs[4].Reset(); | |
2996 if ( arg0 | |
322 | 2997 || (v4->uAIState != 8 |
2998 && v4->uAIState != 3 | |
2999 && v4->uAIState != 12 | |
3000 && v4->uAIState != 13 | |
3001 && v4->uAIState != 18 | |
3002 && v4->uAIState != 2)) | |
0 | 3003 { |
862 | 3004 memcpy(&v10, Actor::GetDirectionInfo(PID(OBJECT_Actor,v3), a2, &a3, 0), sizeof(v10)); |
0 | 3005 v6 = pSpriteFrameTable->pSpriteSFrames; |
3006 v4->uYawAngle = LOWORD(v10.uYawAngle); | |
319 | 3007 v7 = v6[v4->pSpriteIDs[ANIM_GotHit]].uAnimLength; |
0 | 3008 v8 = v11; |
3009 v4->uCurrentActionTime = 0; | |
3010 v4->uAIState = Stunned; | |
3011 v4->uCurrentActionLength = 8 * v7; | |
3012 Actor::PlaySound(v8, 2u); | |
322 | 3013 v4->UpdateAnimation(); |
0 | 3014 } |
3015 } | |
3016 | |
3017 //----- (00402F87) -------------------------------------------------------- | |
414 | 3018 void Actor::AI_Bored(unsigned int uActorID, unsigned int uObjID, AIDirection *a4) |
0 | 3019 { |
3020 unsigned int v7; // eax@3 | |
3021 unsigned int v9; // eax@3 | |
414 | 3022 |
3023 assert(uActorID < uNumActors); | |
3024 auto actor = pActors + uActorID; | |
417 | 3025 |
3026 AIDirection a3; // [sp+Ch] [bp-5Ch]@2 | |
414 | 3027 if (!a4) |
862 | 3028 a4 = Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), uObjID, &a3, 0); |
414 | 3029 |
3030 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Bored]].uAnimLength; | |
3031 | |
3032 v7 = stru_5C6E00->Atan2(actor->vPosition.x - pIndoorCamera->pos.x, actor->vPosition.y - pIndoorCamera->pos.y); | |
3033 v9 = stru_5C6E00->uIntegerPi + actor->uYawAngle + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v7; | |
3034 | |
3035 if ( BYTE1(v9) & 7 ) // turned away - just stand | |
3036 Actor::AI_Stand(uActorID, uObjID, actor->uCurrentActionLength, a4); | |
3037 else // facing player - play bored anim | |
0 | 3038 { |
414 | 3039 actor->uAIState = Fidgeting; |
3040 actor->uCurrentActionTime = 0; | |
3041 actor->uYawAngle = a4->uYawAngle; | |
3042 actor->vVelocity.z = 0; | |
3043 actor->vVelocity.y = 0; | |
3044 actor->vVelocity.x = 0; | |
0 | 3045 if ( rand() % 100 < 5 ) |
414 | 3046 Actor::PlaySound(uActorID, 3); |
3047 actor->UpdateAnimation(); | |
0 | 3048 } |
3049 } | |
3050 | |
3051 //----- (00402F27) -------------------------------------------------------- | |
322 | 3052 void Actor::Resurrect(unsigned int uActorID) |
0 | 3053 { |
3054 Actor *pActor; // esi@1 | |
3055 SpriteFrame *v2; // edx@1 | |
3056 int v3; // eax@1 | |
3057 | |
3058 pActor = &pActors[uActorID]; | |
3059 v2 = pSpriteFrameTable->pSpriteSFrames; | |
319 | 3060 v3 = pActor->pSpriteIDs[ANIM_Dying]; |
0 | 3061 pActor->uCurrentActionTime = 0; |
3062 pActor->uAIState = Resurrected; | |
3063 pActor->uCurrentActionAnimation = ANIM_Dying; | |
3064 pActor->uCurrentActionLength = 8 * v2[v3].uAnimLength; | |
3065 pActor->sCurrentHP = LOWORD(pActor->pMonsterInfo.uHP); | |
3066 Actor::PlaySound(uActorID, 1u); | |
322 | 3067 pActor->UpdateAnimation(); |
0 | 3068 } |
3069 | |
3070 //----- (00402D6E) -------------------------------------------------------- | |
319 | 3071 void Actor::Die(unsigned int uActorID) |
0 | 3072 { |
319 | 3073 auto actor = &pActors[uActorID]; |
0 | 3074 |
319 | 3075 actor->uCurrentActionTime = 0; |
3076 actor->uAIState = Dying; | |
3077 actor->uCurrentActionAnimation = ANIM_Dying; | |
3078 actor->sCurrentHP = 0; | |
3079 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Dying]].uAnimLength; | |
3080 actor->pActorBuffs[6].Reset(); | |
3081 actor->pActorBuffs[5].Reset(); | |
3082 Actor::PlaySound(uActorID, 1); | |
3083 actor->UpdateAnimation(); | |
3084 | |
3085 for (uint i = 0; i < 5; ++i) | |
3086 if (pParty->field_750[i] == actor->pMonsterInfo.uID) | |
3087 pParty->field_75A[i] = true; | |
3088 | |
3089 for (uint i = 0; i < 22; ++i) | |
3090 actor->pActorBuffs[i].Reset(); | |
3091 | |
3092 ItemGen drop; | |
3093 switch (actor->pMonsterInfo.uID) | |
0 | 3094 { |
319 | 3095 case MONSTER_HARPY_1: case MONSTER_HARPY_2: case MONSTER_HARPY_3: |
3096 drop.uItemID = ITEM_HARPY_FEATHER; | |
3097 break; | |
3098 | |
3099 case MONSTER_OOZE_1: case MONSTER_OOZE_2: case MONSTER_OOZE_3: | |
3100 drop.uItemID = ITEM_OOZE_ECTOPLASM_BOTTLE; | |
3101 break; | |
3102 | |
3103 case MONSTER_TROLL_1: case MONSTER_TROLL_2: case MONSTER_TROLL_3: | |
3104 drop.uItemID = ITEM_TROLL_BLOOD; | |
3105 break; | |
3106 | |
3107 case MONSTER_DEVIL_1: case MONSTER_DEVIL_2: case MONSTER_DEVIL_3: | |
3108 drop.uItemID = ITEM_DEVIL_ICHOR; | |
3109 break; | |
3110 | |
3111 case MONSTER_DRAGON_1: case MONSTER_DRAGON_2: case MONSTER_DRAGON_3: | |
3112 drop.uItemID = ITEM_DRAGON_EYE; | |
321 | 3113 break; |
0 | 3114 } |
319 | 3115 |
3116 if (rand() % 100 < 20) | |
0 | 3117 { |
319 | 3118 sub_42F7EB_DropItemAt(pItemsTable->pItems[drop.uItemID].uSpriteID, |
3119 actor->vPosition.x, | |
3120 actor->vPosition.y, | |
3121 actor->vPosition.z + 16, | |
3122 rand() % 200 + 200, | |
0 | 3123 1, |
3124 1, | |
3125 0, | |
319 | 3126 &drop); |
0 | 3127 } |
319 | 3128 |
3129 if (actor->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE) | |
3130 Actor::Explode(uActorID); | |
0 | 3131 } |
3132 | |
3133 //----- (00402CED) -------------------------------------------------------- | |
322 | 3134 void Actor::PlaySound(unsigned int uActorID, unsigned int uSoundID) |
0 | 3135 { |
3136 Actor *v2; // eax@1 | |
3137 unsigned __int16 v3; // dx@1 | |
3138 int v4; // eax@3 | |
3139 int v5; // eax@4 | |
3140 unsigned int v6; // eax@6 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
3141 //signed int v7; // eax@12 |
0 | 3142 signed int v8; // [sp-18h] [bp-1Ch]@10 |
3143 signed int v9; // [sp-14h] [bp-18h]@10 | |
3144 int v10; // [sp-10h] [bp-14h]@10 | |
3145 unsigned int v11; // [sp-Ch] [bp-10h]@10 | |
3146 int v12; // [sp-8h] [bp-Ch]@10 | |
3147 | |
3148 v2 = &pActors[uActorID]; | |
3149 v3 = v2->pSoundSampleIDs[uSoundID]; | |
3150 if ( v3 ) | |
3151 { | |
3152 if ( (signed __int64)v2->pActorBuffs[3].uExpireTime <= 0 ) | |
3153 { | |
3154 v12 = 0; | |
3155 v11 = 0; | |
3156 v10 = 0; | |
3157 v9 = 0; | |
3158 v8 = -1; | |
3159 } | |
3160 else | |
3161 { | |
3162 v4 = v2->pActorBuffs[3].uPower - 2; | |
3163 if ( v4 ) | |
3164 { | |
3165 v5 = v4 - 1; | |
3166 if ( v5 ) | |
3167 { | |
3168 if ( v5 == 1 ) | |
3169 v6 = 55125; | |
3170 else | |
3171 v6 = uActorID; | |
3172 } | |
3173 else | |
3174 { | |
3175 v6 = 44100; | |
3176 } | |
3177 } | |
3178 else | |
3179 { | |
3180 v6 = 33075; | |
3181 } | |
3182 v12 = v6; | |
3183 v11 = 0; | |
3184 v10 = 0; | |
3185 v9 = 0; | |
3186 v8 = 0; | |
3187 } | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
3188 pAudioPlayer->PlaySound((SoundID)(signed __int16)v3, PID(OBJECT_Actor, uActorID), 0, v8, v9, v10, v11, v12); |
0 | 3189 } |
3190 } | |
3191 | |
3192 //----- (00402AD7) -------------------------------------------------------- | |
860 | 3193 void Actor::Pursue1(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, AIDirection *pDir) |
0 | 3194 { |
3195 unsigned int v5; // edi@1 | |
3196 int v6; // eax@1 | |
3197 Actor *v7; // ebx@1 | |
3198 unsigned int v8; // ecx@1 | |
3199 char v9; // zf@1 | |
3200 AIDirection *v10; // esi@6 | |
3201 int v12; // ecx@19 | |
3202 unsigned int v13; // eax@19 | |
3203 AIDirection a3; // [sp+Ch] [bp-5Ch]@7 | |
3204 AIDirection v15; // [sp+28h] [bp-40h]@7 | |
3205 AIDirection v16; // [sp+44h] [bp-24h]@7 | |
3206 unsigned int v17; // [sp+60h] [bp-8h]@1 | |
3207 unsigned int v18; // [sp+64h] [bp-4h]@1 | |
3208 int v19; // [sp+70h] [bp+8h]@19 | |
3209 | |
3210 v5 = uActorID; | |
3211 v6 = 0; | |
3212 v7 = &pActors[uActorID]; | |
3213 v18 = a2; | |
862 | 3214 v8 = PID(OBJECT_Actor,uActorID); |
0 | 3215 v9 = v7->pMonsterInfo.uFlying == 0; |
3216 v17 = v5; | |
3217 if ( !v9 && !pParty->bFlying ) | |
3218 { | |
3219 if ( v7->pMonsterInfo.uMissleAttack1Type ) | |
3220 v6 = v7->uActorRadius + 512; | |
3221 else | |
3222 v6 = pParty->uPartyHeight; | |
3223 } | |
3224 v10 = pDir; | |
3225 if ( !pDir ) | |
3226 { | |
3227 memcpy(&v15, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v15)); | |
3228 memcpy(&v16, &v15, sizeof(v16)); | |
3229 v5 = v17; | |
3230 v10 = &v16; | |
3231 } | |
3232 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
3233 { | |
3234 if ( !uActionLength ) | |
3235 uActionLength = 256; | |
414 | 3236 Actor::AI_StandOrBored(v5, 4, uActionLength, v10); |
322 | 3237 return; |
0 | 3238 } |
3239 if ( (double)(signed int)v10->uDistance < 307.2 ) | |
3240 { | |
3241 if ( !uActionLength ) | |
3242 uActionLength = 256; | |
413 | 3243 Actor::AI_Stand(v5, v18, uActionLength, v10); |
322 | 3244 return; |
0 | 3245 } |
3246 if ( !v7->uMovementSpeed ) | |
322 | 3247 { |
413 | 3248 Actor::AI_Stand(v5, v18, uActionLength, v10); |
322 | 3249 return; |
3250 } | |
0 | 3251 v18 = 16; |
3252 if ( arg0 % 2 ) | |
3253 v18 = -16; | |
323 | 3254 v12 = ((unsigned __int64)(stru_5C6E00->Cos(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle) * (signed __int64)v10->uDistanceXZ) >> 16) |
0 | 3255 + pParty->vPosition.x; |
3256 v13 = stru_5C6E00->uIntegerPi + v10->uYawAngle; | |
3257 v17 = v12; | |
323 | 3258 v19 = stru_5C6E00->Sin(v18 + v13); |
0 | 3259 v7->uYawAngle = stru_5C6E00->Atan2( |
3260 v17 - v7->vPosition.x, | |
3261 pParty->vPosition.y | |
3262 + ((unsigned __int64)(v19 * (signed __int64)v10->uDistanceXZ) >> 16) | |
3263 - v7->vPosition.y); | |
3264 if ( uActionLength ) | |
3265 v7->uCurrentActionLength = uActionLength; | |
3266 else | |
3267 v7->uCurrentActionLength = 128; | |
3268 v7->uPitchAngle = LOWORD(v10->uPitchAngle); | |
3269 v7->uAIState = Pursuing; | |
322 | 3270 v7->UpdateAnimation(); |
0 | 3271 } |
3272 | |
3273 //----- (00402968) -------------------------------------------------------- | |
860 | 3274 void Actor::Flee(unsigned int uActorID, signed int sTargetPid, int uActionLength, AIDirection *a4) |
0 | 3275 { |
3276 unsigned int v4; // esi@1 | |
3277 Actor *v5; // ebx@1 | |
322 | 3278 //unsigned int result; // eax@1 |
0 | 3279 int v7; // ecx@2 |
3280 signed __int16 v8; // cx@10 | |
3281 unsigned __int16 v9; // ax@15 | |
3282 AIDirection v10; // [sp+8h] [bp-7Ch]@4 | |
3283 AIDirection a3; // [sp+24h] [bp-60h]@3 | |
3284 AIDirection v12; // [sp+40h] [bp-44h]@3 | |
3285 AIDirection v13; // [sp+5Ch] [bp-28h]@4 | |
3286 signed int a1; // [sp+78h] [bp-Ch]@2 | |
3287 unsigned int v15; // [sp+7Ch] [bp-8h]@1 | |
848 | 3288 //signed int a2; // [sp+80h] [bp-4h]@1 |
0 | 3289 |
3290 v4 = uActorID; | |
848 | 3291 //a2 = edx0; |
0 | 3292 v15 = uActorID; |
3293 v5 = &pActors[uActorID]; | |
322 | 3294 //result = pActors[uActorID].CanAct(); |
3295 if ( pActors[uActorID].CanAct() ) | |
0 | 3296 { |
862 | 3297 v7 = PID(OBJECT_Actor,v4); |
3298 a1 = PID(OBJECT_Actor,v4); | |
0 | 3299 if ( !a4 ) |
3300 { | |
3301 a4 = &v12; | |
848 | 3302 memcpy(&v12, Actor::GetDirectionInfo(v7, sTargetPid, &a3, v5->pMonsterInfo.uFlying), sizeof(v12)); |
0 | 3303 v7 = a1; |
3304 } | |
3305 memcpy(&a3, Actor::GetDirectionInfo(v7, 4u, &v10, 0), sizeof(a3)); | |
3306 memcpy(&v13, &a3, sizeof(v13)); | |
3307 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) | |
848 | 3308 || PID_TYPE(sTargetPid) == OBJECT_Actor && (double)(signed int)v13.uDistance < 307.2 ) |
0 | 3309 { |
3310 if ( !uActionLength ) | |
3311 uActionLength = 256; | |
414 | 3312 Actor::AI_StandOrBored(v15, 4, uActionLength, &v13); |
0 | 3313 } |
3314 else | |
3315 { | |
3316 v8 = v5->uMovementSpeed; | |
3317 if ( v8 ) | |
3318 v5->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v8; | |
3319 else | |
3320 v5->uCurrentActionLength = 0; | |
3321 if ( v5->uCurrentActionLength > 256 ) | |
3322 v5->uCurrentActionLength = 256; | |
3323 v5->uYawAngle = LOWORD(stru_5C6E00->uIntegerHalfPi) + LOWORD(a4->uYawAngle); | |
3324 v5->uYawAngle = LOWORD(stru_5C6E00->uDoublePiMask) & (v5->uYawAngle + rand() % (signed int)stru_5C6E00->uIntegerPi); | |
3325 v9 = LOWORD(a4->uPitchAngle); | |
3326 v5->uCurrentActionTime = 0; | |
3327 v5->uPitchAngle = v9; | |
3328 v5->uAIState = Fleeing; | |
322 | 3329 v5->UpdateAnimation(); |
0 | 3330 } |
3331 } | |
3332 } | |
3333 | |
3334 //----- (0040281C) -------------------------------------------------------- | |
860 | 3335 void Actor::Pursue2(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *pDir, int a5) |
0 | 3336 { |
3337 unsigned int v5; // edi@1 | |
3338 int v6; // eax@1 | |
3339 Actor *v7; // ebx@1 | |
3340 unsigned int v8; // ecx@1 | |
3341 char v9; // zf@1 | |
3342 AIDirection *v10; // esi@7 | |
3343 signed int v11; // edx@12 | |
3344 signed __int16 v13; // cx@19 | |
3345 unsigned __int16 v14; // ax@25 | |
3346 int v15; // [sp-8h] [bp-54h]@12 | |
3347 AIDirection *v16; // [sp-4h] [bp-50h]@12 | |
3348 AIDirection a3; // [sp+Ch] [bp-40h]@8 | |
3349 AIDirection v18; // [sp+28h] [bp-24h]@8 | |
3350 unsigned int v19; // [sp+44h] [bp-8h]@1 | |
3351 unsigned int v20; // [sp+48h] [bp-4h]@1 | |
3352 | |
3353 v5 = uActorID; | |
3354 v6 = 0; | |
3355 v7 = &pActors[uActorID]; | |
3356 v19 = a2; | |
862 | 3357 v8 = PID(OBJECT_Actor,uActorID); |
0 | 3358 v9 = v7->pMonsterInfo.uFlying == 0; |
3359 v20 = v5; | |
3360 if ( !v9 && !pParty->bFlying ) | |
3361 { | |
3362 if ( v7->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
3363 v6 = v7->uActorRadius + 512; | |
3364 else | |
3365 v6 = pParty->uPartyHeight; | |
3366 } | |
3367 v10 = pDir; | |
3368 if ( !pDir ) | |
3369 { | |
3370 memcpy(&v18, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v18)); | |
3371 memcpy(0, &v18, 0x1Cu); | |
3372 v10 = 0; | |
3373 v5 = v20; | |
3374 } | |
3375 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
3376 { | |
3377 if ( !uActionLength ) | |
3378 uActionLength = 256; | |
3379 v16 = v10; | |
3380 v15 = uActionLength; | |
3381 v11 = 4; | |
414 | 3382 Actor::AI_StandOrBored(v5, v11, v15, v16); |
322 | 3383 return; |
0 | 3384 } |
3385 if ( (signed int)v10->uDistance < a5 ) | |
3386 { | |
3387 if ( !uActionLength ) | |
3388 uActionLength = 256; | |
3389 v11 = v19; | |
3390 v16 = v10; | |
3391 v15 = uActionLength; | |
414 | 3392 Actor::AI_StandOrBored(v5, v11, v15, v16); |
322 | 3393 return; |
0 | 3394 } |
3395 if ( uActionLength ) | |
3396 { | |
3397 v7->uCurrentActionLength = uActionLength; | |
3398 } | |
3399 else | |
3400 { | |
3401 v13 = v7->uMovementSpeed; | |
3402 if ( v13 ) | |
3403 v7->uCurrentActionLength = (signed int)(v10->uDistanceXZ << 7) / v13; | |
3404 else | |
3405 v7->uCurrentActionLength = 0; | |
3406 if ( v7->uCurrentActionLength > 32 ) | |
3407 v7->uCurrentActionLength = 32; | |
3408 } | |
3409 v7->uYawAngle = LOWORD(v10->uYawAngle); | |
3410 v14 = LOWORD(v10->uPitchAngle); | |
3411 v7->uCurrentActionTime = 0; | |
3412 v7->uPitchAngle = v14; | |
3413 v7->uAIState = Pursuing; | |
322 | 3414 v7->UpdateAnimation(); |
0 | 3415 } |
3416 | |
3417 //----- (00402686) -------------------------------------------------------- | |
860 | 3418 void Actor::Pursue3(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *a4) |
0 | 3419 { |
860 | 3420 //unsigned int v4; // edi@1 |
0 | 3421 int v5; // eax@1 |
3422 Actor *v6; // ebx@1 | |
3423 int v7; // ecx@1 | |
3424 char v8; // zf@1 | |
860 | 3425 //AIDirection *v9; // esi@7 |
0 | 3426 signed int v10; // edx@12 |
3427 signed __int16 v12; // cx@19 | |
3428 int v13; // edx@25 | |
3429 __int16 v14; // ax@25 | |
3430 unsigned __int16 v15; // ax@26 | |
3431 unsigned __int16 v16; // ax@28 | |
3432 int v17; // [sp-8h] [bp-54h]@12 | |
860 | 3433 //AIDirection *v18; // [sp-4h] [bp-50h]@12 |
0 | 3434 AIDirection a3; // [sp+Ch] [bp-40h]@8 |
3435 AIDirection v20; // [sp+28h] [bp-24h]@8 | |
3436 int v21; // [sp+44h] [bp-8h]@1 | |
860 | 3437 //unsigned int v22; // [sp+48h] [bp-4h]@1 |
0 | 3438 |
3439 v5 = 0; | |
3440 v6 = &pActors[uActorID]; | |
3441 v21 = a2; | |
862 | 3442 v7 = PID(OBJECT_Actor,uActorID); |
0 | 3443 v8 = v6->pMonsterInfo.uFlying == 0; |
3444 if ( !v8 && !pParty->bFlying ) | |
3445 { | |
3446 if ( v6->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
3447 v5 = v6->uActorRadius + 512; | |
3448 else | |
3449 v5 = pParty->uPartyHeight; | |
3450 } | |
3451 if ( !a4 ) | |
3452 { | |
3453 memcpy(&v20, Actor::GetDirectionInfo(v7, a2, &a3, v5), sizeof(v20)); | |
3454 } | |
3455 if ( MonsterStats::BelongsToSupertype(v6->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
3456 { | |
3457 if ( !uActionLength ) | |
3458 uActionLength = 256; | |
860 | 3459 return Actor::AI_StandOrBored(uActorID, 4, uActionLength, a4); |
0 | 3460 } |
860 | 3461 if ( (double)(signed int)a4->uDistance < 307.2 ) |
0 | 3462 { |
3463 if ( !uActionLength ) | |
3464 uActionLength = 256; | |
860 | 3465 return Actor::AI_StandOrBored(uActorID, v21, uActionLength, a4); |
0 | 3466 } |
3467 if ( uActionLength ) | |
3468 { | |
3469 v6->uCurrentActionLength = uActionLength + rand() % uActionLength; | |
3470 } | |
3471 else | |
3472 { | |
3473 v12 = v6->uMovementSpeed; | |
3474 if ( v12 ) | |
860 | 3475 v6->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v12; |
0 | 3476 else |
3477 v6->uCurrentActionLength = 0; | |
3478 if ( v6->uCurrentActionLength > 128 ) | |
3479 v6->uCurrentActionLength = 128; | |
3480 } | |
3481 v13 = rand() % 2; | |
860 | 3482 v14 = LOWORD(a4->uYawAngle); |
0 | 3483 if ( v13 ) |
3484 v15 = v14 + 256; | |
3485 else | |
3486 v15 = v14 - 256; | |
3487 v6->uYawAngle = v15; | |
860 | 3488 v16 = LOWORD(a4->uPitchAngle); |
0 | 3489 v6->uCurrentActionTime = 0; |
3490 v6->uPitchAngle = v16; | |
3491 v6->uAIState = Pursuing; | |
3492 if ( rand() % 100 < 2 ) | |
860 | 3493 Actor::PlaySound(uActorID, 2u); |
322 | 3494 v6->UpdateAnimation(); |
0 | 3495 } |
3496 | |
417 | 3497 //----- (00SelectTarget) -------------------------------------------------------- |
3498 void Actor::_SelectTarget(unsigned int uActorID, int *a2, bool can_target_party) | |
0 | 3499 { |
417 | 3500 //Actor *v3; // esi@1 |
3501 //unsigned int v4; // ebx@1 | |
0 | 3502 int v5; // ecx@1 |
417 | 3503 //unsigned int v6; // eax@1 |
3504 //Actor *v7; // edi@2 | |
3505 //__int16 v8; // ax@3 | |
0 | 3506 int v9; // eax@10 |
3507 signed int v10; // eax@13 | |
3508 int v11; // ebx@16 | |
3509 int v12; // eax@16 | |
417 | 3510 //int v13; // eax@25 |
0 | 3511 signed int v14; // eax@31 |
3512 int v15; // edi@43 | |
3513 int v16; // ebx@45 | |
3514 int v17; // eax@45 | |
417 | 3515 //int v18; // eax@51 |
0 | 3516 int v19; // [sp+Ch] [bp-24h]@16 |
417 | 3517 //int *v20; // [sp+10h] [bp-20h]@1 |
0 | 3518 signed int v21; // [sp+14h] [bp-1Ch]@1 |
417 | 3519 //unsigned int v22; // [sp+18h] [bp-18h]@1 |
0 | 3520 int v23; // [sp+1Ch] [bp-14h]@16 |
417 | 3521 //unsigned int v24; // [sp+20h] [bp-10h]@1 |
0 | 3522 int v25; // [sp+24h] [bp-Ch]@1 |
417 | 3523 //signed int v26; // [sp+28h] [bp-8h]@1 |
0 | 3524 int v27; // [sp+2Ch] [bp-4h]@16 |
3525 int v28; // [sp+2Ch] [bp-4h]@45 | |
3526 | |
3527 v25 = -1; | |
417 | 3528 //v22 = uActorID; |
3529 //v3 = &pActors[uActorID]; | |
3530 //v4 = 0; | |
0 | 3531 v5 = 0; |
417 | 3532 //v6 = v3->uLastCharacterIDToHit; |
0 | 3533 *a2 = 0; |
417 | 3534 //v20 = a2; |
0 | 3535 v21 = 0; |
417 | 3536 //v24 = v3->uLastCharacterIDToHit; |
3537 //v26 = 0; | |
3538 assert(uActorID < uNumActors); | |
3539 auto _this = pActors + uActorID; | |
3540 | |
3541 for (uint i = 0; i < uNumActors; ++i) | |
0 | 3542 { |
417 | 3543 auto actor = pActors + i; |
3544 //v7 = pActors; | |
3545 //do | |
3546 //{ | |
3547 //v8 = v7->uAIState; | |
3548 if (actor->uAIState == Dead || actor->uAIState == Dying || | |
3549 actor->uAIState == Removed || actor->uAIState == Summoned || actor->uAIState == Disabled || uActorID == i ) | |
3550 continue; | |
3551 | |
862 | 3552 if (_this->uLastCharacterIDToHit == 0 || (v9 = 8 * v5, LOBYTE(v9) = PID(OBJECT_Actor,v5), _this->uLastCharacterIDToHit != v9) ) |
245 | 3553 { |
417 | 3554 v10 = _this->GetActorsRelation(actor); |
3555 if ( v10 == 0 ) | |
245 | 3556 continue; |
3557 } | |
417 | 3558 else if (_this->IsNotAlive()) |
245 | 3559 { |
417 | 3560 _this->uLastCharacterIDToHit = 0; |
3561 v10 = _this->GetActorsRelation(actor); | |
3562 if ( v10 == 0 ) | |
245 | 3563 continue; |
3564 } | |
3565 else | |
3566 { | |
417 | 3567 //v18 = actor->uGroup; |
3568 if ( (actor->uGroup != 0 || _this->uGroup != 0) && actor->uGroup == _this->uGroup ) | |
245 | 3569 continue; |
3570 v10 = 4; | |
3571 } | |
417 | 3572 if ( _this->pMonsterInfo.uHostilityType ) |
3573 v10 = pMonsterStats->pInfos[_this->pMonsterInfo.uID].uHostilityType; | |
245 | 3574 v11 = dword_4DF380[v10]; |
417 | 3575 v23 = abs(_this->vPosition.x - actor->vPosition.x); |
3576 v27 = abs(_this->vPosition.y - actor->vPosition.y); | |
3577 v12 = abs(_this->vPosition.z - actor->vPosition.z); | |
245 | 3578 v19 = v12; |
3579 if ( v23 <= v11 | |
3580 && v27 <= v11 | |
3581 && v12 <= v11 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
3582 && sub_4070EF_prolly_collide_objects(PID(OBJECT_Actor, i), PID(OBJECT_Actor, uActorID)) |
245 | 3583 && v23 * v23 + v27 * v27 + v19 * v19 < (unsigned int)v25 ) |
3584 { | |
3585 v25 = v23 * v23 + v27 * v27 + v19 * v19; | |
417 | 3586 v21 = i; |
245 | 3587 } |
417 | 3588 //v4 = 0; |
3589 //++v7; | |
3590 //v5 = v26++ + 1; | |
3591 //} | |
3592 //while ( v26 < (signed int)uNumActors ); | |
3593 | |
0 | 3594 } |
417 | 3595 if ( v25 != -1 ) |
3596 { | |
3597 //v13 = 8 * v21; | |
862 | 3598 //LOBYTE(v13) = PID(OBJECT_Actor,v21); |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
3599 *a2 = PID(OBJECT_Actor, v21); |
417 | 3600 } |
3601 | |
3602 if (pParty->Invisible()) | |
3603 can_target_party = false; | |
3604 | |
3605 if (can_target_party) | |
0 | 3606 { |
417 | 3607 v14 = _this->GetActorsRelation(0); |
3608 if ( BYTE2(_this->uAttributes) & 8 | |
3609 && SHIDWORD(_this->pActorBuffs[12].uExpireTime) <= (signed int)0 | |
3610 && (SHIDWORD(_this->pActorBuffs[12].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[12].uExpireTime) <= 0) | |
3611 && SHIDWORD(_this->pActorBuffs[1].uExpireTime) <= (signed int)0 | |
3612 && (SHIDWORD(_this->pActorBuffs[1].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[1].uExpireTime) <= 0) | |
3613 && SHIDWORD(_this->pActorBuffs[2].uExpireTime) <= (signed int)0 | |
3614 && (SHIDWORD(_this->pActorBuffs[2].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[2].uExpireTime) <= 0) ) | |
0 | 3615 v14 = 4; |
417 | 3616 if ( v14 != 0 ) |
0 | 3617 { |
848 | 3618 v15 = dword_4DF380[4]; |
417 | 3619 if ( !_this->pMonsterInfo.uHostilityType ) |
0 | 3620 v15 = dword_4DF380[v14]; |
417 | 3621 v16 = abs(_this->vPosition.x - pParty->vPosition.x); |
3622 v28 = abs(_this->vPosition.y - pParty->vPosition.y); | |
3623 v17 = abs(_this->vPosition.z - pParty->vPosition.z); | |
0 | 3624 if ( v16 <= v15 && v28 <= v15 && v17 <= v15 ) |
3625 { | |
3626 if ( v16 * v16 + v28 * v28 + v17 * v17 < (unsigned int)v25 ) | |
417 | 3627 *a2 = OBJECT_Player; |
0 | 3628 } |
3629 } | |
3630 } | |
3631 } | |
3632 // 4DF380: using guessed type int dword_4DF380[]; | |
3633 // 4DF390: using guessed type int dword_4DF390; | |
3634 | |
3635 //----- (0040104C) -------------------------------------------------------- | |
3636 signed int Actor::GetActorsRelation(Actor *a2) | |
3637 { | |
3638 Actor *v2; // esi@1 | |
3639 int v3; // ebp@5 | |
3640 int v4; // edi@11 | |
3641 unsigned int v5; // edx@15 | |
3642 unsigned int v6; // eax@16 | |
3643 unsigned int v7; // ebp@19 | |
3644 int v8; // eax@22 | |
3645 unsigned int v9; // edx@25 | |
3646 unsigned int v10; // edx@33 | |
3647 | |
3648 auto a1 = this; | |
3649 v2 = a2; | |
3650 if ( a1 ) | |
3651 { | |
3652 if ( SHIDWORD(a1->pActorBuffs[9].uExpireTime) >= 0 | |
3653 && (SHIDWORD(a1->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a1->pActorBuffs[9].uExpireTime) > 0) ) | |
3654 return 4; | |
3655 v3 = a1->pMonsterInfo.uID; | |
3656 } | |
3657 else | |
3658 { | |
3659 v3 = 0; | |
3660 } | |
3661 if ( a2 ) | |
3662 { | |
3663 if ( SHIDWORD(a2->pActorBuffs[9].uExpireTime) >= 0 | |
3664 && (SHIDWORD(a2->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a2->pActorBuffs[9].uExpireTime) > 0) ) | |
3665 return 4; | |
3666 v4 = a2->pMonsterInfo.uID; | |
3667 } | |
3668 else | |
3669 { | |
3670 v4 = 0; | |
3671 } | |
3672 if ( a2 ) | |
3673 { | |
3674 if ( a1 ) | |
3675 { | |
3676 v5 = a2->uGroup; | |
3677 if ( v5 ) | |
3678 { | |
3679 v6 = a1->uGroup; | |
3680 if ( v6 ) | |
3681 { | |
3682 if ( v5 == v6 ) | |
3683 return 0; | |
3684 } | |
3685 } | |
3686 } | |
3687 } | |
3688 if ( v3 ) | |
3689 v7 = (v3 - 1) / 3 + 1; | |
3690 else | |
3691 v7 = 0; | |
3692 if ( v4 ) | |
3693 v8 = (v4 - 1) / 3 + 1; | |
3694 else | |
3695 v8 = 0; | |
3696 if ( a1 ) | |
3697 { | |
3698 v9 = a1->uAlly; | |
245 | 3699 if ( (signed int)v9 > 0 ) |
0 | 3700 { |
3701 if ( v9 != 9999 ) | |
3702 { | |
3703 v7 = a1->uAlly; | |
3704 } | |
3705 } | |
245 | 3706 if(v9==9999) |
3707 v7 = 0; | |
0 | 3708 if ( (signed __int64)a1->pActorBuffs[12].uExpireTime > 0 ) |
3709 v7 = 0; | |
3710 } | |
245 | 3711 if ( v2 ) |
0 | 3712 { |
245 | 3713 v10 = v2->uAlly; |
3714 if ( (signed int)v10 > 0 ) | |
3715 { | |
3716 if ( v10 != 9999 ) | |
3717 { | |
3718 v8 = v2->uAlly; | |
3719 } | |
3720 } | |
3721 if(v10==9999) | |
3722 v8 = 0; | |
3723 if ( (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 ) | |
3724 v8 = 0; | |
0 | 3725 } |
3726 if ( a1 && (signed __int64)a1->pActorBuffs[1].uExpireTime > 0 && !v8 | |
3727 || v2 && (signed __int64)v2->pActorBuffs[1].uExpireTime > 0 && !v7 ) | |
3728 return 0; | |
3729 if ( a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && a1->uAttributes & 0x80000 && !v8 ) | |
3730 return 4; | |
3731 if ( v2 && a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && v2->uAttributes & 0x80000 ) | |
3732 { | |
3733 if ( v7 ) | |
245 | 3734 { |
3735 if ( (signed int)v7 < 89 ) | |
3736 { | |
3737 if ( v8 < 89 ) | |
3738 return pFactionTable->relations[v7][v8]; | |
3739 return 0; | |
3740 } | |
3741 return 0; | |
3742 } | |
0 | 3743 return 4; |
3744 } | |
3745 if ( !v7 ) | |
3746 { | |
3747 if ( (!v2 || (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 || !(v2->uAttributes & 0x80000)) | |
100 | 3748 && !pFactionTable->relations[v8][0]) |
0 | 3749 { |
3750 if ( v8 < 89 ) | |
100 | 3751 return pFactionTable->relations[v7][v8]; |
0 | 3752 return 0; |
3753 } | |
3754 return 4; | |
3755 } | |
3756 if ( (signed int)v7 < 89 ) | |
245 | 3757 { |
3758 if ( v8 < 89 ) | |
3759 return pFactionTable->relations[v7][v8]; | |
3760 return 0; | |
3761 } | |
0 | 3762 return 0; |
3763 } | |
3764 | |
3765 //----- (0045976D) -------------------------------------------------------- | |
322 | 3766 void Actor::UpdateAnimation() |
0 | 3767 { |
322 | 3768 //AIState state; // edx@1 |
3769 //unsigned int result; // eax@1 | |
0 | 3770 |
322 | 3771 //state = (AIState)this->; |
3772 uAttributes &= 0xFFDFFFFF; | |
3773 //result = this->uAttributes; | |
3774 switch (uAIState) | |
0 | 3775 { |
3776 case Tethered: | |
322 | 3777 uCurrentActionAnimation = ANIM_Walking; |
3778 break; | |
3779 | |
0 | 3780 case AttackingMelee: |
322 | 3781 uCurrentActionAnimation = ANIM_AtkMelee; |
3782 uAttributes |= 0x200000u; | |
3783 break; | |
3784 | |
0 | 3785 case AttackingRanged1: |
3786 case AttackingRanged2: | |
3787 case AttackingRanged3: | |
3788 case AttackingRanged4: | |
322 | 3789 uCurrentActionAnimation = ANIM_AtkRanged; |
3790 uAttributes |= 0x200000u; | |
3791 break; | |
3792 | |
0 | 3793 case Dying: |
3794 case Resurrected: | |
322 | 3795 uCurrentActionAnimation = ANIM_Dying; |
3796 uAttributes |= 0x200000u; | |
3797 break; | |
3798 | |
0 | 3799 case Pursuing: |
3800 case Fleeing: | |
322 | 3801 uCurrentActionAnimation = ANIM_Walking; |
3802 uAttributes |= 0x200000u; | |
3803 break; | |
3804 | |
0 | 3805 case Stunned: |
322 | 3806 uCurrentActionAnimation = ANIM_GotHit; |
3807 uAttributes |= 0x200000u; | |
3808 break; | |
3809 | |
0 | 3810 case Fidgeting: |
322 | 3811 uCurrentActionAnimation = ANIM_Bored; |
3812 uAttributes |= 0x200000u; | |
3813 break; | |
3814 | |
0 | 3815 case Standing: |
3816 case Interacting: | |
3817 case Summoned: | |
322 | 3818 uCurrentActionAnimation = ANIM_Standing; |
3819 uAttributes |= 0x200000u; | |
3820 break; | |
3821 | |
0 | 3822 case Dead: |
322 | 3823 if (pSpriteFrameTable->pSpriteSFrames[pSpriteIDs[ANIM_Dead]].pHwSpriteIDs[0] <= 0) |
3824 uAIState = Removed; | |
0 | 3825 else |
322 | 3826 uCurrentActionAnimation = ANIM_Dead; |
3827 break; | |
3828 | |
551 | 3829 case Removed: |
652 | 3830 case Disabled: |
551 | 3831 return; |
3832 | |
0 | 3833 default: |
322 | 3834 assert(false); |
0 | 3835 } |
3836 } | |
3837 | |
3838 //----- (00459671) -------------------------------------------------------- | |
3839 void Actor::Reset() | |
3840 { | |
3841 this->pActorName[0] = 0; | |
3842 this->word_000086_some_monster_id = 0; | |
602 | 3843 this->sNPC_ID = 0; |
0 | 3844 this->vPosition.z = 0; |
3845 this->vPosition.y = 0; | |
3846 this->vPosition.x = 0; | |
3847 this->vVelocity.z = 0; | |
3848 this->vVelocity.y = 0; | |
3849 this->vVelocity.x = 0; | |
3850 this->uYawAngle = 0; | |
3851 this->uPitchAngle = 0; | |
3852 this->uAttributes = 0; | |
3853 this->uSectorID = 0; | |
3854 this->uCurrentActionTime = 0; | |
3855 this->vInitialPosition.z = 0; | |
3856 this->vInitialPosition.y = 0; | |
3857 this->vInitialPosition.x = 0; | |
3858 this->vGuardingPosition.z = 0; | |
3859 this->vGuardingPosition.y = 0; | |
3860 this->vGuardingPosition.x = 0; | |
3861 this->uTetherDistance = 256; | |
3862 this->uActorRadius = 32; | |
3863 this->uActorHeight = 128; | |
3864 this->uAIState = Standing; | |
305 | 3865 this->uCurrentActionAnimation = ANIM_Standing; |
0 | 3866 this->uMovementSpeed = 200; |
3867 this->uCarriedItemID = 0; | |
3868 this->uGroup = 0; | |
3869 this->uAlly = 0; | |
3870 this->uSummonerID = 0; | |
3871 this->uLastCharacterIDToHit = 0; | |
3872 this->dword_000334_unique_name = 0; | |
3873 memset(this->pSpriteIDs, 0, sizeof(pSpriteIDs)); | |
3874 memset(this->pActorBuffs, 0, 0x160u); | |
3875 } | |
3876 | |
3877 //----- (0045959A) -------------------------------------------------------- | |
3878 void Actor::PrepareSprites(char load_sounds_if_bit1_set) | |
3879 { | |
694 | 3880 |
3881 MonsterDesc *v3; // esi@1 | |
0 | 3882 MonsterInfo *v9; // [sp+84h] [bp-10h]@1 |
694 | 3883 |
0 | 3884 v3 = &pMonsterList->pMonsters[pMonsterInfo.uID - 1]; |
3885 v9 = &pMonsterStats->pInfos[pMonsterInfo.uID - 1 + 1]; | |
3886 //v12 = pSpriteIDs; | |
3887 //Source = (char *)v3->pSpriteNames; | |
3888 //do | |
3889 for (uint i = 0; i < 8; ++i) | |
3890 { | |
3891 //strcpy(pSpriteName, v3->pSpriteNames[i]); | |
3892 pSpriteIDs[i] = pSpriteFrameTable->FastFindSprite(v3->pSpriteNames[i]); | |
3893 pSpriteFrameTable->InitializeSprite(pSpriteIDs[i]); | |
3894 } | |
3895 uActorHeight = v3->uMonsterHeight; | |
3896 uActorRadius = v3->uMonsterRadius; | |
33 | 3897 uMovementSpeed = v9->uBaseSpeed; |
0 | 3898 if ( !(load_sounds_if_bit1_set & 1) ) |
3899 { | |
694 | 3900 for (int i=0;i<4;++i ) |
3901 pSoundSampleIDs[i]=v3->pSoundSampleIDs[i]; | |
0 | 3902 } |
3903 } | |
3904 | |
3905 //----- (00459667) -------------------------------------------------------- | |
3906 void Actor::Remove() | |
3907 { | |
3908 this->uAIState = Removed; | |
3909 } | |
3910 | |
3911 //----- (0044FD29) -------------------------------------------------------- | |
3912 int Actor::_44FD29(int a2) | |
3913 { | |
3914 Actor *v2; // edi@1 | |
3915 unsigned __int8 v3; // al@1 | |
3916 int v4; // esi@1 | |
3917 int v5; // edx@2 | |
3918 int v6; // eax@8 | |
3919 int v7; // edi@10 | |
3920 Actor *v8; // esi@10 | |
3921 MonsterInfo *v9; // ebx@10 | |
3922 MonsterDesc *v10; // edi@10 | |
3923 unsigned __int16 v11; // ax@10 | |
3924 int v12; // eax@10 | |
3925 int v13; // ebx@10 | |
3926 int v14; // eax@10 | |
3927 int v15; // edi@10 | |
3928 int v16; // eax@10 | |
3929 int v17; // ebx@10 | |
3930 Actor *v18; // ecx@10 | |
3931 signed __int64 v19; // qax@10 | |
3932 unsigned int v20; // eax@12 | |
3933 int v21; // eax@13 | |
3934 int result; // eax@13 | |
3935 Actor *v23; // eax@16 | |
3936 int v24; // [sp+Ch] [bp-1Ch]@1 | |
3937 unsigned int uFaceID; // [sp+10h] [bp-18h]@8 | |
3938 int v26; // [sp+14h] [bp-14h]@10 | |
3939 int v27; // [sp+18h] [bp-10h]@10 | |
3940 int v28; // [sp+1Ch] [bp-Ch]@8 | |
3941 int v29; // [sp+20h] [bp-8h]@10 | |
3942 Actor *v30; // [sp+24h] [bp-4h]@1 | |
3943 | |
3944 v2 = this; | |
3945 v24 = a2; | |
3946 v30 = this; | |
3947 v3 = this->pMonsterInfo.uSpecialAbilityDamageDiceRolls; | |
3948 v4 = this->pMonsterInfo.field_3C_some_special_attack; | |
3949 if ( v3 ) | |
3950 { | |
3951 if ( v3 >= 1u && v3 <= 3u ) | |
3952 v4 = v4 + v3 - 1; | |
3953 } | |
3954 else | |
3955 { | |
3956 v5 = rand() % 100; | |
3957 if ( v5 >= 60 ) | |
3958 { | |
3959 ++v4; | |
3960 if ( v5 >= 90 ) | |
3961 ++v4; | |
3962 } | |
3963 } | |
3964 v6 = v2->vPosition.z; | |
3965 v28 = 0; | |
3966 uFaceID = v6; | |
3967 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
3968 v28 = pIndoor->GetSector(v2->vPosition.x, v2->vPosition.y, v6); | |
3969 v7 = v4 - 1; | |
3970 v8 = &pActors[uNumActors]; | |
3971 v27 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64; | |
3972 v29 = v7; | |
3973 v9 = &pMonsterStats->pInfos[v7 + 1]; | |
3974 pActors[uNumActors].Reset(); | |
3975 v10 = &pMonsterList->pMonsters[v7]; | |
3976 strcpy(v8->pActorName, v9->pName); | |
3977 v8->sCurrentHP = LOWORD(v9->uHP); | |
3978 memcpy(&v8->pMonsterInfo, v9, 0x58u); | |
3979 v8->word_000086_some_monster_id = v29 + 1; | |
3980 v8->uActorRadius = v10->uMonsterRadius; | |
3981 v8->uActorHeight = v10->uMonsterHeight; | |
3982 v11 = v10->uMovementSpeed; | |
3983 v8->pMonsterInfo.uTreasureDiceRolls = 0; | |
3984 v8->pMonsterInfo.uTreasureType = 0; | |
3985 v8->pMonsterInfo.uExp = 0; | |
3986 v8->uMovementSpeed = v11; | |
3987 v12 = rand(); | |
3988 v13 = v12 % 2048; | |
323 | 3989 v14 = stru_5C6E00->Cos(v12 % 2048); |
0 | 3990 v26 = v14; |
3991 v15 = ((unsigned __int64)(v14 * (signed __int64)v27) >> 16) + v30->vPosition.x; | |
323 | 3992 v16 = stru_5C6E00->Sin(v13); |
0 | 3993 v26 = v16; |
3994 v29 = (unsigned __int64)(v16 * (signed __int64)v27) >> 16; | |
3995 LOWORD(v16) = uFaceID; | |
3996 v17 = v29 + v30->vPosition.y; | |
3997 v8->vInitialPosition.z = uFaceID; | |
3998 v8->vPosition.z = v16; | |
3999 LOWORD(v16) = v28; | |
4000 v8->vInitialPosition.x = v15; | |
4001 v8->vPosition.x = v15; | |
4002 v8->vInitialPosition.y = v17; | |
4003 v8->vPosition.y = v17; | |
4004 v8->uTetherDistance = 256; | |
4005 v8->uSectorID = v16; | |
4006 v8->PrepareSprites(0); | |
4007 v18 = v30; | |
4008 v8->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
4009 LODWORD(v19) = v18->uAlly; | |
4010 if ( !(uint)v19 ) | |
4011 { | |
4012 uFaceID = v18->pMonsterInfo.uID - 1; | |
4013 v19 = (signed __int64)((double)uFaceID * 0.33333334); | |
4014 v18 = v30; | |
4015 } | |
4016 v8->uAlly = v19; | |
4017 v20 = v18->uGroup; | |
4018 v8->uCurrentActionTime = 0; | |
4019 v8->uGroup = v20; | |
4020 v8->uAIState = Summoned; | |
4021 v8->uCurrentActionLength = 256; | |
4022 v8->UpdateAnimation(); | |
4023 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor | |
4024 || (v21 = v30->vPosition.z, | |
4025 v27 = v30->vPosition.z, | |
4026 result = pIndoor->GetSector(v15, v17, v21), | |
4027 result == v28) | |
723 | 4028 && (result = BLV_GetFloorLevel(v15, v17, v27, result, &uFaceID), result != -30000) |
0 | 4029 && (result = abs(result - v27), result <= 1024) ) |
4030 { | |
4031 v23 = v30; | |
4032 ++uNumActors; | |
4033 ++v23->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
4034 if ( v23->uAttributes & 0x80000 ) | |
4035 v8->uAttributes |= 0x80000u; | |
4036 result = 8 * v24; | |
862 | 4037 LOBYTE(result) = PID(OBJECT_Actor,v24); |
0 | 4038 v8->uSummonerID = result; |
4039 } | |
4040 return result; | |
781 | 4041 } |