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1 #pragma once
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2 #include "Player.h"
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3 #include "NPC.h"
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4 #include "Spells.h"
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5 #include "VectorTypes.h"
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6
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7
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8
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9
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10
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11
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12
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13
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14
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15
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16 /* 355 */
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141
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17 enum PARTY_FLAGS_1: __int32
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18 {
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390
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19 PARTY_FLAGS_1_ALERT_RED = 0x0010,
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20 PARTY_FLAGS_1_ALERT_YELLOW = 0x0020,
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21 PARTY_FLAGS_1_LANDING = 0x0100,
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141
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22 };
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23 enum PARTY_FLAGS_2: __int32
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0
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24 {
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25 PARTY_FLAGS_2_RUNNING = 0x2,
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26 };
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27
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28 /* 347 */
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29 enum PARTY_BUFF_INDEX
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30 {
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31 PARTY_BUFF_RESIST_AIR = 0x0,
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32 PARTY_BUFF_RESIST_BODY = 0x1,
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33 PARTY_BUFF_DAY_OF_GODS = 0x2,
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34 PARTY_BUFF_DETECT_LIFE = 0x3,
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35 PARTY_BUFF_RESIST_EARTH = 0x4,
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36 PARTY_BUFF_FEATHER_FALL = 0x5,
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37 PARTY_BUFF_RESIST_FIRE = 0x6,
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38 PARTY_BUFF_FLY = 0x7,
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39 PARTY_BUFF_HASTE = 0x8,
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40 PARTY_BUFF_HEROISM = 0x9,
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41 PARTY_BUFF_IMMOLATION = 0xA,
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42 PARTY_BUFF_INVISIBILITY = 11,
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43 PARTY_BUFF_RESIST_MIND = 0xC,
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44 PARTY_BUFF_PROTECTION_FROM_MAGIC = 0xD,
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45 PARTY_BUFF_SHIELD = 0xE,
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46 PARTY_BUFF_STONE_SKIN = 0xF,
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47 PARTY_BUFF_TORCHLIGHT = 0x10,
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48 PARTY_BUFF_RESIST_WATER = 0x11,
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49 PARTY_BUFF_WATER_WALK = 0x12,
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50 PARTY_BUFF_WIZARD_EYE = 0x13,
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51 };
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52
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53
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54
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55 /* 300 */
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56 enum PartyAction: unsigned __int32
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57 {
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58 PARTY_INVALID = 0,
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59 PARTY_TurnLeft = 0x1,
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60 PARTY_TurnRight = 0x2,
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61 PARTY_StrafeLeft = 0x3,
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62 PARTY_StrafeRight = 0x4,
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63 PARTY_WalkForward = 0x5,
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64 PARTY_WalkBackward = 0x6,
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65 PARTY_LookUp = 0x7,
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66 PARTY_LookDown = 0x8,
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67 PARTY_CenterView = 0x9,
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68 PARTY_unkA = 0xA,
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69 PARTY_unkB = 0xB,
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70 PARTY_Jump = 0xC,
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71 PARTY_FlyUp = 0xD,
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72 PARTY_FlyDown = 0xE,
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73 PARTY_Land = 0xF,
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74 PARTY_RunForward = 0x10,
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75 PARTY_RunBackward = 0x11,
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76 PARTY_FastTurnLeft = 0x12,
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77 PARTY_FastTurnRight = 0x13,
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78
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79 PARTY_dword = 0xFFFFFFFF
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80 };
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81
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82
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83
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84 /* 135 */
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85 #pragma pack(push, 1)
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86 struct ActionQueue
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87 {
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88 void Add(PartyAction action);
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89 PartyAction Next();
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90
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91 unsigned int uNumActions;
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92 PartyAction pActions[30];
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93 };
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94 #pragma pack(pop)
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95
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96
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97
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98
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99
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373
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100 enum PartyAlignment: unsigned __int32
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101 {
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102 PartyAlignment_Good = 0,
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103 PartyAlignment_Neutral = 1,
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104 PartyAlignment_Evil = 2
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105 };
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106
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107
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108
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109
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110
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111 /* 208 */
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112 #pragma pack(push, 1)
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113 struct Party_stru0
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114 {
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115 int field_0[20];
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116 int field_50[170];
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117 int _shop_ban_times[82];
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118 int field_440[44];
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119 int field_4F0[38];
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120 char field_588[2];
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121 char pIsArtifactFound[238];
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122 };
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123 #pragma pack(pop)
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124
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125 /* 207 */
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126 #pragma pack(push, 1)
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127 struct Party
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128 {
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129 Party():
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130 uTimePlayed(0)
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131 {
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132 uCurrentYear = 0;
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133 uCurrentMonth = 0;
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134 uCurrentMonthWeek = 0;
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135 uDaysPlayed = 0;
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136 uCurrentHour = 0;
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137 uCurrentMinute = 0;
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138 uCurrentTimeSecond = 0;
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139
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140 field_6FC = 0;
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141 field_764 = 0;
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120
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142
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122
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143 vPosition.y = 0;
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144 vPosition.z = 0;
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145 vPosition.x = 0;
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146 uFallStartY = 0;
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147 sRotationY = 0;
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148 sRotationX = 0;
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149 uFallSpeed = 0;
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150 field_28 = 0;
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151 uDefaultPartyHeight = 120;
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152 field_14 = 37;
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153 y_rotation_granularity = 25;
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154 uWalkSpeed = 384;
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155 y_rotation_speed = 90;
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156 field_24 = 5;
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157 field_6FC = 0;
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158 field_708 = 15;
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159 field_0 = 25;
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160 }
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161
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130
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162 void UpdatePlayersAndHirelingsEmotions();
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163 void RestAndHeal();
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164 unsigned int GetPartyFame();
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165 void CreateDefaultParty(char bGiveItems);
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166 int Reset();
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167 void ResetPosMiscAndSpellBuffs();
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168 bool HasItem(unsigned int uItemID);
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169 void SetHoldingItem(ItemGen *pItem);
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170 int GetNextActiveCharacter();
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171 bool _497FC5_check_party_perception_against_level();
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172 bool AddItem(ItemGen *pItem);
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173 void Yell();
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174
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175 static void SetGold(unsigned int uNumGold);
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176 static void TakeGold(unsigned int uNumGold);
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177 static __int16 SetFood(unsigned int uNumFood);
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178 static void TakeFood(unsigned int uNumFood);
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179 static __int16 GiveFood(unsigned int _this);
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180
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181 inline bool WizardEyeActive() {return pPartyBuffs[PARTY_BUFF_WIZARD_EYE].uExpireTime > 0;}
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182 inline int WizardEyeSkillLevel() {return pPartyBuffs[PARTY_BUFF_WIZARD_EYE].uSkill;}
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183 inline bool TorchlightActive() {return pPartyBuffs[PARTY_BUFF_TORCHLIGHT].uExpireTime > 0;}
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184 inline bool FlyActive() {return pPartyBuffs[PARTY_BUFF_FLY].uExpireTime > 0;}
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185 inline bool WaterWalkActive() {return pPartyBuffs[PARTY_BUFF_WATER_WALK].uExpireTime > 0;}
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186 inline bool ImmolationActive() {return pPartyBuffs[PARTY_BUFF_IMMOLATION].uExpireTime > 0;}
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187 inline bool ImmolationSkillLevel() {return pPartyBuffs[PARTY_BUFF_IMMOLATION].uSkill;}
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188 inline bool FeatherFallActive() {return pPartyBuffs[PARTY_BUFF_FEATHER_FALL].uExpireTime > 0;}
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141
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189 inline bool Invisible() {return pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime > 0;}
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190
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390
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191 inline bool GetRedAlert() {return uFlags & PARTY_FLAGS_1_ALERT_RED;}
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192 inline void SetRedAlert() {uFlags |= PARTY_FLAGS_1_ALERT_RED;}
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193 inline bool GetYellowAlert() {return uFlags & PARTY_FLAGS_1_ALERT_YELLOW;}
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194 inline void SetYellowAlert() {uFlags |= PARTY_FLAGS_1_ALERT_YELLOW;}
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195
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196
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197 int field_0;
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198 unsigned int uPartyHeight;
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199 unsigned int uDefaultPartyHeight;
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200 int sEyelevel;
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201 unsigned int uDefaultEyelevel;
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202 int field_14;
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120
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203 int y_rotation_granularity;
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204 unsigned int uWalkSpeed;
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122
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205 int y_rotation_speed; // deg/s
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206 int field_24;
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207 int field_28;
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208 unsigned __int64 uTimePlayed;
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209 __int64 uLastRegenerationTime;
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210 Party_stru0 field_3C;
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211 Vec3_int_ vPosition;
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212 int sRotationY;
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213 int sRotationX;
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214 Vec3_int_ vPrevPosition;
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215 int sPrevRotationY;
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216 int sPrevRotationX;
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217 int sPrevEyelevel;
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218 int field_6E0;
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219 int field_6E4;
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220 int uFallSpeed;
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221 int field_6EC;
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222 int field_6F0;
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223 int field_6F4_packedid;
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224 int field_6F8;
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225 int field_6FC;
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226 int uFallStartY;
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227 unsigned int bFlying;
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228 char field_708;
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229 char field_709;
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230 char field_70A;
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231 char field_70B;
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232 unsigned int uCurrentYear;
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233 unsigned int uCurrentMonth;
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234 unsigned int uCurrentMonthWeek;
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235 unsigned int uDaysPlayed;
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236 unsigned int uCurrentHour;
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237 unsigned int uCurrentMinute;
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238 unsigned int uCurrentTimeSecond;
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239 unsigned int uNumFoodRations;
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240 int field_72C;
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241 int field_730;
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242 unsigned int uNumGold;
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243 unsigned int uNumGoldInBank;
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244 unsigned int uNumDeaths;
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245 int field_740;
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246 int uNumPrisonTerms;
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247 unsigned int uNumBountiesCollected;
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248 int field_74C;
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249 __int16 field_750[5];
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250 __int16 field_75A[5];
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251 char field_764; // num hours resting or some sort of.
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252 unsigned __int8 _award_bits[64];
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253 unsigned __int8 pArcomageWins[16];
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254 char field_7B5_in_arena_quest;
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255 char uNumArenaPageWins;
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256 char uNumArenaSquireWins;
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257 char uNumArenaKnightWins;
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258 char uNumArenaLordWins;
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259 char field_7BA[12];
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260 char pArtifactsFound[56];
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261 unsigned char _autonote_bits[12];
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262 char field_80A[74];
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263 char field_854[32];
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264 int field_874;
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265 int field_878;
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266 unsigned int bTurnBasedModeOn;
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267 int field_880;
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268 int uFlags2;
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269 PartyAlignment alignment;
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270 SpellBuff pPartyBuffs[20];
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271 Player pPlayers[4];
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272 NPCData pHirelings[2];
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273 ItemGen pPickedItem;
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274 unsigned int uFlags;
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463
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275 ItemGen StandartItemsInShops[53][12];
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276 ItemGen SpecialItemsInShop[53][12]; //D0EC
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440
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277 int field_12A5C[2117];
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278 char field_14B70[5000];
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279 char field_15EF8[250];
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280 char field_15FF2[130];
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281 char pHireling1Name[100];
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282 char pHireling2Name[100];
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349
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283 int armageddon_timer;
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284 int field_16140;
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285 int pTurnBasedPlayerRecoveryTimes[4];
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463
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286 int InTheShopFlags[53];
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287 int uFine;
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288 float flt_TorchlightColorR;
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289 float flt_TorchlightColorG;
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290 float flt_TorchlightColorB;
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291 };
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292 #pragma pack(pop)
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293
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294
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295
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296 extern Party *pParty; // idb
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297
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298
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299 extern struct ActionQueue *pPartyActionQueue;
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300
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