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1
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2 #include "MM7.h"
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3 #include "mm7_data.h"
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4 #include "Actor.h"
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5 #include "Player.h"
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6 #include "Party.h"
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7 #include "AudioPlayer.h"
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8 #include "SpriteObject.h"
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9 #include "Time.h"
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10 #include "stru298.h"
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11 #include "IconFrameTable.h"
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12 #include "Viewport.h"
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13 #include "FactionTable.h"
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14
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15 #include "TurnEngine.h"
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16
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17
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18 #include "TurnEngine.h"
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19 struct stru262_TurnBased *pTurnEngine = new stru262_TurnBased;
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20
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21
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22 //----- (00404544) --------------------------------------------------------
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23 void stru262_TurnBased::SortTurnQueue()
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24 {
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25
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26 int active_actors;
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27 TurnBased_QueueElem *v7; // eax@16
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28 TurnBased_QueueElem *v8; // ecx@18
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29 TurnBased_QueueElem temp_elem;
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30 int i,j;
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31 unsigned int p_type;
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32 unsigned int p_id;
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33
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34 active_actors = this->uActorQueueSize;
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35
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36 for( i=0; i<uActorQueueSize; ++i)
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37 {
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38 p_type = PID_TYPE(pQueue[i].uPackedID);
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39 p_id = PID_ID(pQueue[i].uPackedID);
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40
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41 if ( p_type == OBJECT_Actor )
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42 {
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43 pActors[p_id].uAttributes |= 0x80u;
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44 if ( !pActors[p_id].CanAct() )
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45 {
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46 --active_actors;
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47 pQueue[i].field_4 = 1001;
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48 pActors[p_id].uAttributes &= ~0x80;
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49 }
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50 }
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51 else if ( p_type == OBJECT_Player)
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52 {
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53 if ( !pParty->pPlayers[p_id].CanAct() )
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54 {
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55 --active_actors;
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56 pQueue[i].field_4 = 1001;
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57 }
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58 }
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59 }
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60 //sort
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61 if (uActorQueueSize>0)
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62 {
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63 for( i=0; i<uActorQueueSize-1; ++i)
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64 {
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65 v7=&pQueue[i];
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66 for(j=i+1; j<uActorQueueSize;++j )
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67 {
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68 v8=&pQueue[j];
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69 if ( v8->field_4 < v7->field_4 ||
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70 ((v8->field_4 == v7->field_4) &&
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71 (
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72 ((PID_TYPE(v8->uPackedID) == OBJECT_Player) && (PID_TYPE(v7->uPackedID) == OBJECT_Actor)) ||
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73 ((PID_TYPE(v8->uPackedID) == PID_TYPE(v7->uPackedID)) && (PID_ID(v8->uPackedID) < PID_ID(v7->uPackedID)))
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74 )
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75 )
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76 )
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77 {
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78 memcpy(&temp_elem,v7,sizeof(TurnBased_QueueElem));
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79 memcpy(v7,v8, sizeof(TurnBased_QueueElem));
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80 memcpy(v8, &temp_elem, sizeof(TurnBased_QueueElem));
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81 }
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82 }
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83 }
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84 }
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85 uActorQueueSize = active_actors;
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86 if ( PID_TYPE(pQueue[0].uPackedID) == OBJECT_Player)
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87 {
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88 uActiveCharacter = PID_ID(pQueue[0].uPackedID)+1;
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89 field_18 |= TE_PLAYER_TURN;
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90 }
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91 else
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92 {
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93 uActiveCharacter = 0;
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94 field_18 &= ~TE_PLAYER_TURN;
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95 }
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96 for(i=0; i<uActorQueueSize; ++i)
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97 {
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98 if ( PID_TYPE(pQueue[i].uPackedID) == OBJECT_Player)
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99 pParty->pPlayers[PID_ID(pQueue[i].uPackedID)].uTimeToRecovery = (signed __int64)((double)pQueue[i].field_4 * 0.46875);
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100 }
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101
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102
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103 }
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104
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105 //----- (0040471C) --------------------------------------------------------
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106 void stru262_TurnBased::_40471C()
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107 {
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108 if ( pParty->bTurnBasedModeOn == 1 )
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109 {
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1340
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110 if ( pTurnEngine->turn_stage == 2 )
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111 _406457(0);
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112 }
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113 }
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114
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115 //----- (004059DB) --------------------------------------------------------
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116 void stru262_TurnBased::Start()
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117 {
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118
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119 int v3; // esi@1
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120 unsigned int actor_id; // esi@7
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121 Actor *pActor; // edi@7
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122 unsigned int v8; // edx@10
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123 signed int v16; // qax@19
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124 int v17; // edx@22
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125 AIDirection v30; // [sp+Ch] [bp-68h]@10
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126 AIDirection v31; // [sp+28h] [bp-4Ch]@10
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127 AIDirection a3; // [sp+44h] [bp-30h]@10
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128 Player *pPlayer; // [sp+6Ch] [bp-8h]@1
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129 int v40b;
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130 int activ_players[4];
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131 int players_recovery_time[4];
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132 int a_players_count;
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133 int i,j;
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134 int temp;
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135
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136 pTurnEngine->field_18 &= ~TE_FLAG_2;
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137 pEventTimer->TrackGameTime();
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138 pAudioPlayer->StopChannels(-1, -1);
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139 pAudioPlayer->PlaySound(SOUND_207, 0, 0, -1, 0, 0, 0, 0);
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140 pPlayer = pParty->pPlayers;
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141 dword_50C998_turnbased_icon_1A = 8 * pIconsFrameTable->pIcons[uIconID_TurnStart].uAnimLength;
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142 dword_50C994 = 0;
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143
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144 this->field_10 = 100;
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145 this->field_0 = 0;
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146 this->field_8 = 64;
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147 this->turn_stage = 1;
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148 this->uActorQueueSize = 0;
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149
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150 for ( v3 = 0; v3 < 4 ; ++v3 )
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151 {
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152 if ( pParty->pPlayers[v3].CanAct() )
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153 {
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154 this->pQueue[this->uActorQueueSize].uPackedID = PID(OBJECT_Player,v3);
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155 this->pQueue[this->uActorQueueSize].field_C = 2;
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156 this->pQueue[this->uActorQueueSize].uActionLength = 0;
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157 pParty->pTurnBasedPlayerRecoveryTimes[this->uActorQueueSize] = 0;
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158 ++this->uActorQueueSize;
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159 }
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160 }
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161
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162 for ( v3 = 0; v3 < ai_arrays_size ; ++v3 )
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163 {
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164 actor_id = ai_near_actors_ids[v3];
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165 if (actor_id == 10)
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166 continue;
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167 if ( pActors[actor_id].CanAct() )
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168 {
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169 if ( pActors[actor_id].uAttributes & 0x8000 )
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170 {
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171 v8 = ai_near_actors_targets_pid[actor_id];
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172 pActors[actor_id].uAttributes |= 0x80;
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173 memcpy(&v31, Actor::GetDirectionInfo(PID(OBJECT_Actor,actor_id), v8, &a3, 0), sizeof(AIDirection));
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174 memcpy(&v30, &v31, sizeof(AIDirection));
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175 Actor::AI_StandOrBored(actor_id, 4, 32, &v30);
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176 this->pQueue[this->uActorQueueSize].uPackedID = PID(OBJECT_Actor,actor_id);
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177 this->pQueue[this->uActorQueueSize].field_C = 2;
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178 this->pQueue[this->uActorQueueSize].uActionLength = 0;
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179 ++this->uActorQueueSize;
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180 }
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181 }
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182 }
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183
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184 a_players_count=0;
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185 for ( v40b = 0; v40b < this->uActorQueueSize; ++v40b )
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186 {
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187 //v13 = PID_TYPE(this->pQueue[0].uPackedID);
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188 if ( PID_TYPE(this->pQueue[v40b].uPackedID) == OBJECT_Player )
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189 {
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190 if ( pPlayers[PID_ID(this->pQueue[v40b].uPackedID) + 1]->uTimeToRecovery != 0 )
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191 {
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192 //v33 = pPlayers[(this->pQueue[0].uPackedID >> 3) + 1]->uTimeToRecovery;
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193 v16 = (signed int)((double)pPlayers[PID_ID(this->pQueue[v40b].uPackedID) + 1]->uTimeToRecovery * 0.46875);
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194 this->pQueue[v40b].field_4 = v16;
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195 }
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196 else
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197 {
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198 activ_players[a_players_count] = v40b;
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199 ++a_players_count;
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200 }
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201 }
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202 else if ( PID_TYPE(this->pQueue[v40b].uPackedID) == OBJECT_Actor )
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203 {
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204 v17 = rand() % 99;
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205 if ( v17 < 33 )
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206 this->pQueue[v40b].field_4 = 1;
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207 else
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208 this->pQueue[v40b].field_4= (v17 >= 66)? 5 : 3;
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209 }
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210 else
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211 {
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212 this->pQueue[v40b].field_4 = 666;
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213 }
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214 this->pQueue[v40b].field_4 += 16;
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215 }
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216
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217 if ( a_players_count > 0 )
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218 {
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219 for (i=0; i<a_players_count; ++i)
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220 players_recovery_time[i] = pParty->pPlayers[PID_ID(this->pQueue[activ_players[i]].uPackedID)].GetAttackRecoveryTime(0);
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221 //sort players by recovery time
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222 for (i=0; i < a_players_count-1; ++i)
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223 {
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224 for(j=i+1; j<a_players_count;++j )
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225 {
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226 if (players_recovery_time[j] < players_recovery_time[i]) //swap values
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227 {
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228 temp = players_recovery_time[i];
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229 players_recovery_time[i] = players_recovery_time[j];
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230 players_recovery_time[j] = temp;
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231
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232 temp = activ_players[i];
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233 activ_players[i] = activ_players[j];
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234 activ_players[j] = temp;
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235 }
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236 }
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237 }
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238
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239 for (i=0; i<a_players_count; ++i)
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240 {
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241 this->pQueue[activ_players[i]].field_4 = i+2;
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242 }
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243 }
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244 this->SortTurnQueue();
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245 }
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246
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247
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248
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249 //----- (00405CFF) --------------------------------------------------------
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250 void stru262_TurnBased::End(bool bPlaySound)
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251 {
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252
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253 ObjectType objType; // eax@13
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254 int objID; // esi@13
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255 int i;
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256
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257 this->turn_stage = 0;
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258
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259 for( i=0; i<uActorQueueSize; ++i)
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260 {
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261 if ( PID_TYPE(pQueue[i].uPackedID) == OBJECT_Actor )
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262 pActors[PID_ID(pQueue[i].uPackedID)].uAttributes &= ~0x80;
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263 }
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264
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265 for( i=0; i<uNumSpriteObjects; ++i)
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266 {
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267 if (pSpriteObjects[i].uAttributes & 4)
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268 pSpriteObjects[i].uAttributes &= ~0x04;
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269 }
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270
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271 for( i=0; i<uActorQueueSize; ++i)
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272 {
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273 objType = (ObjectType)PID_TYPE(pQueue[i].uPackedID);
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274 objID = PID_ID(pQueue[i].uPackedID);
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275 if ( objType == OBJECT_Player )
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276 {
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277 pPlayers[objID + 1]->uTimeToRecovery = (signed __int64)((double)pQueue[i].field_4 * 2.133333333333333);
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278 }
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279 else if ( objType == OBJECT_Actor )
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280 {
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281 pActors[objID].pMonsterInfo.uRecoveryTime = (signed __int64)((double)pQueue[i].field_4 * 2.133333333333333);
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282 }
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283 }
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284
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285 pAudioPlayer->StopChannels(-1, -1);
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286 if ( bPlaySound != 0 )
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287 pAudioPlayer->PlaySound(SOUND_206, 0, 0, -1, 0, 0, 0, 0);
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288 pTurnEngine->field_18 &= ~TE_FLAG_2;
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289 pEventTimer->StopGameTime();
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290 dword_50C994 = 0;
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291 dword_50C998_turnbased_icon_1A = 0;
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292 }
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293 // 50C994: using guessed type int dword_50C994;
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294 // 50C998: using guessed type int dword_50C998_turnbased_icon_1A;
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295
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296 //----- (00405E14) --------------------------------------------------------
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297 void stru262_TurnBased::_405E14()
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298 {
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299 AIDirection *v6; // esi@21
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300 int v7; // eax@21
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301 AIDirection a3; // [sp+4h] [bp-68h]@21
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302 AIDirection v14; // [sp+20h] [bp-4Ch]@21
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303 AIDirection v15; // [sp+3Ch] [bp-30h]@21
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1340
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304 Actor *curr_actor; // [sp+58h] [bp-14h]@2
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305 int target_pid; // [sp+5Ch] [bp-10h]@6
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306 int shrinked;
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307 int i,j;
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308
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309 for (i =0; i<uNumActors; ++i )
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310 {
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311 curr_actor=&pActors[i];
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312 shrinked=pActors[i].pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime > 0;
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313 for (j =0; j<22; ++j) //check expired spell Buffs
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314 {
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315 if(j != 10)
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316 pActors[i].pActorBuffs[j].IsBuffExpiredToTime(pParty->uTimePlayed);
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317 }
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318 if (shrinked && pActors[i].pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime <=0) //buff 3 expired
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319 {
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320 pActors[i].uActorHeight = pMonsterList->pMonsters[pActors[i].pMonsterInfo.uID - 1].uMonsterHeight;
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321 }
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322 if(!(curr_actor->uAttributes&0x80)&&
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323 (!curr_actor->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime)&&
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324 (!curr_actor->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime))
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325 {
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326 curr_actor->uCurrentActionTime += pMiscTimer->uTimeElapsed;
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327 if (curr_actor->uCurrentActionTime>=curr_actor->uCurrentActionLength)
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328 {
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329 target_pid = ai_near_actors_targets_pid[i];
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330 v6 = Actor::GetDirectionInfo(PID(OBJECT_Actor,i), target_pid, &a3, 0);
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331 memcpy(&v15, v6, sizeof(AIDirection));
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332 memcpy(&v14, &v15, sizeof(AIDirection));
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333 v7 = curr_actor->uAIState;
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334 if(v7==AIState::Dying)
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335 {
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336 curr_actor->uCurrentActionTime = 0;
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337 curr_actor->uCurrentActionLength = 0;
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338 curr_actor->uAIState = Dead;
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339 curr_actor->UpdateAnimation();
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340 }
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341 else if ( (v7 > AIState::Removed)&&(v7 < AIState::Disabled))
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342 {
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343 Actor::AI_StandOrBored(i, target_pid, 32, &v14);
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344 }
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1340
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345 }
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346 }
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347 }
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348
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349 if ( turn_stage == 1 )
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350 {
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351 if ( field_8 == 64 )
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352 {
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353 _406A63();
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1332
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354 }
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1340
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355 else if ( field_8 > 0 )
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356 {
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357 _406B9F();
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358 }
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359 else
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360 {
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361 _406AFE();
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362 field_10 = 100;
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363 }
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364 field_8 -= pEventTimer->uTimeElapsed;
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365 }
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1340
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366 else if ( turn_stage == 2 )
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1332
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367 {
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1340
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368 if ( !(field_18 & TE_FLAG_1) )
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1332
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369 {
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1340
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370 if ( field_10 == 100 )
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371 {
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372 StartTurn();
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373 _40652A();
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374 }
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375 if ( field_10 > 0 || pQueue[0].field_4 <= 0 )
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376 {
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377 _4065B0();
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378 _40652A();
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379 }
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380 }
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381 else
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382 NextTurn();
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383 }
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384 else if ( turn_stage == 3 )
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385 {
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386 if ( uActionPointsLeft <= 0 || field_18 & TE_FLAG_8 )
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387 {
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388 field_18 &= ~TE_FLAG_8;
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389 turn_stage = 1;
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390 field_8 = 64;
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391 }
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392 else
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393 {
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1340
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394 _406FA8();
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1332
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395 }
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396 }
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397 }
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398
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399
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400 //----- (00406051) --------------------------------------------------------
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401 void stru262_TurnBased::StartTurn()
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1332
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402 {
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1341
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403 int player_num, actor_num, i, j;
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1332
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404
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1341
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405 field_1C = 0;
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406 for(player_num=0; player_num<4; ++player_num)
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1332
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407 {
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1341
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408 for(j=0; j<uActorQueueSize; ++j)
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1332
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409 {
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1341
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410 if (PID_TYPE(pQueue[j].uPackedID)== OBJECT_Player)
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411 {
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412 if (pPlayers[PID_ID(pQueue[j].uPackedID) + 1]->CanAct() && (player_num != PID_ID(pQueue[j].uPackedID)) )
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413 break;
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414 }
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1332
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415 }
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1341
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416 if (j==uActorQueueSize )
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417 {
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418 pQueue[uActorQueueSize].uPackedID = PID(OBJECT_Player,player_num);
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419 pQueue[uActorQueueSize].field_4 = 100;
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420 pQueue[uActorQueueSize].uActionLength = 0;
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421 pQueue[uActorQueueSize].field_C = 0;
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422 ++uActorQueueSize;
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423 }
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1332
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424 }
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1341
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425
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426 for(actor_num=0; actor_num<ai_arrays_size; ++actor_num)
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427 {
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428 for(j=0; j<uActorQueueSize; ++j)
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429 {
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430 if ((PID_TYPE(pQueue[j].uPackedID)== OBJECT_Actor)&&
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431 ai_near_actors_ids[actor_num] == PID_ID(pQueue[j].uPackedID))
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432 break;
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433 }
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434 if (j==uActorQueueSize )
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1332
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435 {
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1341
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436 pQueue[uActorQueueSize].uPackedID = PID(OBJECT_Actor,ai_near_actors_ids[actor_num]);
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437 pQueue[uActorQueueSize].field_4 = 1;
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438 pQueue[uActorQueueSize].uActionLength = 0;
|
|
439 pQueue[uActorQueueSize].field_C = 0;
|
|
440 ++uActorQueueSize;
|
1332
|
441 }
|
1341
|
442 }
|
|
443
|
|
444 ++field_0;
|
|
445 field_10 = 100;
|
|
446
|
|
447 for(i=0; i<uActorQueueSize; ++i)
|
1332
|
448 {
|
1341
|
449 if (pQueue[i].field_4 == 0 )
|
|
450 pQueue[i].field_4 = 100;
|
1332
|
451 }
|
1341
|
452
|
|
453 _4063A1();
|
|
454 for(i=0; i<uActorQueueSize; ++i)
|
1332
|
455 {
|
1341
|
456 if ((PID_TYPE(pQueue[i].uPackedID)==OBJECT_Player)||(pQueue[i].field_4 > 0))
|
|
457 break;
|
|
458 _40680F(i);
|
1332
|
459 }
|
|
460 }
|
|
461 // 4F75D8: using guessed type int ai_arrays_size;
|
|
462
|
1341
|
463 //----- (004061CA) --------------------------------------------------------
|
|
464 void stru262_TurnBased::NextTurn()
|
|
465 {
|
|
466 Actor *curr_actor; // eax@9
|
|
467 int ai_state; // ecx@9
|
|
468 int v13; // [sp+10h] [bp-4h]@7
|
|
469 int i;
|
|
470 int monster_ai_state;
|
|
471 int monster; // eax@5
|
|
472
|
|
473 SortTurnQueue();
|
|
474 if (PID_TYPE(pQueue[0].uPackedID) == OBJECT_Player)
|
|
475 uActiveCharacter = PID_ID(pQueue[0].uPackedID) + 1;
|
|
476 else
|
|
477 uActiveCharacter = 0;
|
|
478 viewparams->bRedrawGameUI = 1;
|
|
479
|
|
480 if ( field_1C )
|
|
481 {
|
|
482 pTurnEngine->field_18 |= TE_FLAG_2;
|
|
483 return;
|
|
484 }
|
|
485 pTurnEngine->field_18 &= ~TE_FLAG_2;
|
|
486 if ( pQueue[0].field_4 <= 0 )
|
|
487 return;
|
|
488
|
|
489 v13 = 0;
|
|
490 if (uActorQueueSize > 0 )
|
|
491 {
|
1332
|
492
|
1341
|
493 for (i=0; i<uActorQueueSize; ++i )
|
|
494 {
|
|
495 if (PID_TYPE(pQueue[i].uPackedID) == OBJECT_Actor)
|
|
496 {
|
|
497 curr_actor = &pActors[PID_ID(pQueue[i].uPackedID)];
|
|
498 ai_state = curr_actor->uAIState;
|
1342
|
499 if ( (ai_state == AIState::Dying) || (ai_state == AIState::Stunned) || (ai_state == AIState::AttackingMelee) ||
|
|
500 (ai_state == AIState::AttackingRanged1) || (ai_state == AIState::AttackingRanged2) ||
|
|
501 (ai_state == AIState::AttackingRanged3) || (ai_state == AIState::AttackingRanged4) || (ai_state ==AIState::Summoned))
|
1341
|
502 {
|
|
503 curr_actor->uCurrentActionTime += pEventTimer->uTimeElapsed;
|
|
504 if ( curr_actor->uCurrentActionTime < curr_actor->uCurrentActionLength )
|
|
505 {
|
|
506 v13 = 1;
|
|
507 }
|
|
508 else if ( ai_state == 4 )// Dying
|
|
509 {
|
1342
|
510 curr_actor->uAIState = AIState::Dead;
|
1341
|
511 curr_actor->uCurrentActionTime = 0;
|
|
512 curr_actor->uCurrentActionLength = 0;
|
|
513 curr_actor->UpdateAnimation();
|
|
514 }
|
|
515 else
|
|
516 {
|
|
517 if ( ai_state == 8 ) //Stunned
|
|
518 Actor::AI_StandOrBored(PID_ID(pQueue[i].uPackedID), ai_near_actors_targets_pid[PID_ID(pQueue[i].uPackedID)], 32, 0);
|
|
519 }
|
|
520 }
|
|
521 }
|
|
522 }
|
|
523 if ( v13 != 0 )
|
|
524 {
|
|
525 field_18 |= TE_FLAG_1;
|
|
526 return;
|
|
527 }
|
|
528 }
|
1332
|
529
|
1341
|
530 field_18 &= ~TE_FLAG_1;
|
|
531 for (i=0; i<uActorQueueSize; ++i )
|
|
532 {
|
|
533 if(PID_TYPE(pQueue[i].uPackedID) == OBJECT_Actor)
|
|
534 {
|
|
535 monster=PID_ID(pQueue[i].uPackedID);
|
|
536 monster_ai_state=pActors[monster].uAIState;
|
1342
|
537 if ((monster_ai_state != AIState::Dead) &&
|
|
538 (monster_ai_state != AIState::Dying) &&
|
|
539 (monster_ai_state != AIState::Removed) &&
|
|
540 (monster_ai_state != AIState::Summoned) &&
|
|
541 (monster_ai_state != AIState::Disabled))
|
1341
|
542 {
|
|
543 pQueue[i].uActionLength = 0;
|
|
544 Actor::AI_StandOrBored(monster, ai_near_actors_targets_pid[monster], 32, nullptr);
|
|
545 }
|
|
546 }
|
|
547 }
|
|
548 turn_stage = 3;
|
|
549 pParty->uTimePlayed += 213i64;
|
|
550 _494035_timed_effects__water_walking_damage__etc();
|
|
551 uActionPointsLeft = 130;
|
|
552 }
|
1332
|
553
|
1342
|
554 //----- (004063A1) --------------------------------------------------------
|
|
555 int stru262_TurnBased::_4063A1()
|
|
556 {
|
|
557 int v9; // dx@12
|
|
558 int j;
|
1332
|
559
|
1342
|
560 SortTurnQueue();
|
|
561 viewparams->bRedrawGameUI = 1;
|
|
562 if ( pQueue[0].field_4 )
|
|
563 {
|
|
564 if (PID_TYPE(pQueue[0].uPackedID) == OBJECT_Player)
|
|
565 {
|
|
566 do
|
|
567 {
|
|
568 for (j=0; j<uActorQueueSize; ++j )
|
|
569 {
|
|
570 --pQueue[j].field_4;
|
|
571 }
|
|
572 --field_10;
|
|
573 if (field_10 == 0)
|
|
574 return 1;
|
|
575 }
|
|
576 while (pQueue[0].field_4 > 0);
|
|
577 }
|
|
578 else
|
|
579 {
|
|
580 v9 = pActors[PID_ID(pQueue[0].uPackedID)].uAIState;
|
|
581 if (!(v9 == AIState::Dying || v9 == AIState::Dead ||
|
|
582 v9 == AIState::Disabled || v9 == AIState::Removed))
|
|
583 {
|
|
584 do
|
|
585 {
|
|
586 for (j=0; j<uActorQueueSize; ++j )
|
|
587 {
|
|
588 --pQueue[j].field_4;
|
|
589 if (pQueue[j].field_4 == 1)
|
|
590 pQueue[j].uActionLength = 0;
|
|
591 }
|
|
592 --field_10;
|
|
593 if (field_10 == 0)
|
|
594 return 1;
|
|
595 }
|
|
596 while (pQueue[0].field_4 > 0);
|
|
597 }
|
|
598 }
|
|
599 }
|
|
600 return 0;
|
|
601 }
|
1332
|
602
|
|
603 //----- (00406457) --------------------------------------------------------
|
1340
|
604 void stru262_TurnBased::_406457( int a2 )
|
1332
|
605 {
|
|
606 stru262_TurnBased *v2; // esi@1
|
|
607 signed int v3; // eax@1
|
|
608 signed int v4; // ecx@2
|
|
609 char *v5; // edx@2
|
|
610 signed int v6; // eax@2
|
|
611 int result; // eax@11
|
|
612 int v8; // edx@13
|
|
613 int v9; // ecx@14
|
|
614 char v10; // zf@15
|
1340
|
615 int i;
|
1332
|
616
|
1340
|
617 if ( PID_TYPE(pQueue[a2].uPackedID) == OBJECT_Player)
|
1332
|
618 {
|
1340
|
619 v4 = PID_ID(pQueue[a2].uPackedID);
|
|
620 if ( pParty->pTurnBasedPlayerRecoveryTimes[v4] )
|
|
621 pParty->pTurnBasedPlayerRecoveryTimes[v4] = 0;
|
1332
|
622 else
|
|
623 v6 = pPlayers[v4 + 1]->GetAttackRecoveryTime(0);
|
|
624 if ( v6 < 30 )
|
|
625 v6 = 30;
|
|
626 }
|
|
627 else
|
|
628 {
|
1340
|
629 v6 = pMonsterStats->pInfos[pActors[PID_ID(pQueue[a2].uPackedID)].pMonsterInfo.uID].uRecoveryTime;
|
1332
|
630 }
|
1340
|
631
|
|
632 pQueue[a2].field_4 = v6;
|
|
633 SortTurnQueue();
|
|
634 if (PID_TYPE(pQueue[0].uPackedID) == OBJECT_Player)
|
|
635 uActiveCharacter = PID_ID(pQueue[0].uPackedID) + 1;
|
1332
|
636 else
|
|
637 uActiveCharacter = 0;
|
|
638 viewparams->bRedrawGameUI = 1;
|
1340
|
639 if (pQueue[0].field_4 > 0)
|
1332
|
640 {
|
1340
|
641 while(field_10 > 0)
|
1332
|
642 {
|
1340
|
643 for (i=0; i<uActorQueueSize; ++i)
|
1332
|
644 {
|
1340
|
645 --pQueue[i].field_4;
|
|
646 if (pQueue[i].field_4==0)
|
|
647 pQueue[i].uActionLength=0;
|
1332
|
648 }
|
1340
|
649 --field_10;
|
1332
|
650 }
|
|
651 }
|
|
652 }
|
|
653
|
|
654 //----- (0040652A) --------------------------------------------------------
|
|
655 void stru262_TurnBased::_40652A()
|
1340
|
656 {
|
1333
|
657 int i;
|
|
658 int monster_ai_state;
|
|
659 Actor *monster; // eax@5
|
1332
|
660
|
1333
|
661 for (i=0; i<uActorQueueSize; ++i )
|
1332
|
662 {
|
1333
|
663 if (pQueue[i].field_4 == 0)
|
1332
|
664 {
|
1333
|
665 if(PID_TYPE(pQueue[i].uPackedID) == OBJECT_Player)
|
|
666 break;
|
|
667 monster=&pActors[PID_ID(pQueue[i].uPackedID)];
|
|
668 monster_ai_state=monster->uAIState;
|
1342
|
669 if (monster_ai_state == AIState::Standing ||
|
|
670 monster_ai_state == AIState::Fleeing ||
|
|
671 monster_ai_state == AIState::Fidgeting)
|
1332
|
672 {
|
1341
|
673 pQueue[i].field_4 = pMonsterStats->pInfos[monster->pMonsterInfo.uID].uRecoveryTime;
|
1333
|
674 if (monster->pActorBuffs[7].uExpireTime > 0)
|
|
675 pQueue[i].field_4*=2;
|
1332
|
676 }
|
|
677 }
|
|
678 }
|
1340
|
679 }
|
1332
|
680
|
|
681 //----- (004065B0) --------------------------------------------------------
|
|
682 void stru262_TurnBased::_4065B0()
|
1333
|
683 {
|
|
684 int i;
|
1332
|
685
|
|
686 SortTurnQueue();
|
1333
|
687 if (pQueue[0].field_4 <= 0)
|
|
688 {
|
|
689 for (i=0; i<uActorQueueSize; ++i )
|
1332
|
690 {
|
1333
|
691 if ((PID_TYPE(pQueue[i].uPackedID)==OBJECT_Player)|| (pQueue[i].field_4 > 0) )
|
|
692 break;
|
|
693 if ((pQueue[i].uActionLength<=0) && (PID_TYPE(pQueue[i].uPackedID)==OBJECT_Actor))
|
|
694 _40680F(i);
|
1332
|
695 }
|
|
696 }
|
1333
|
697 else
|
1332
|
698 {
|
1333
|
699 _4063A1();
|
|
700 if (PID_TYPE(pQueue[0].uPackedID) == OBJECT_Player)
|
|
701 uActiveCharacter = PID_ID(pQueue[0].uPackedID) + 1;
|
|
702 else
|
|
703 uActiveCharacter = 0;
|
|
704 viewparams->bRedrawGameUI = 1;
|
1332
|
705 }
|
1333
|
706
|
|
707 for (i=0; i<uActorQueueSize; ++i )
|
1342
|
708 AIRangedAttacks(i);
|
1333
|
709 }
|
1332
|
710
|
|
711 //----- (00406648) --------------------------------------------------------
|
1342
|
712 void stru262_TurnBased::AIRangedAttacks( unsigned int queue_index )
|
1332
|
713 {
|
|
714 TurnBased_QueueElem *v1; // ecx@1
|
|
715 int v3; // eax@1
|
|
716 unsigned int v4; // ebx@2
|
|
717 Actor *v5; // esi@2
|
|
718 signed int v6; // edi@5
|
|
719 int v7; // ecx@6
|
|
720 int v8; // eax@6
|
|
721 int v9; // eax@7
|
|
722 int v10; // eax@8
|
|
723 int v11; // eax@9
|
|
724 int v12; // eax@10
|
|
725 int v13; // eax@11
|
|
726 int v14; // eax@14
|
|
727 unsigned int v15; // ecx@14
|
|
728 unsigned int v16; // edx@14
|
|
729 int v17; // eax@17
|
|
730 int v18; // eax@20
|
|
731 char v19; // al@24
|
|
732 unsigned int v21; // [sp-8h] [bp-50h]@16
|
|
733 int v22; // [sp-8h] [bp-50h]@17
|
|
734 AIDirection *v23; // [sp-4h] [bp-4Ch]@14
|
|
735 unsigned int v24; // [sp-4h] [bp-4Ch]@17
|
|
736 char v25; // [sp-4h] [bp-4Ch]@20
|
|
737 AIDirection a3; // [sp+Ch] [bp-3Ch]@2
|
|
738 AIDirection a4; // [sp+28h] [bp-20h]@2
|
|
739 TurnBased_QueueElem *v28; // [sp+44h] [bp-4h]@1
|
|
740 unsigned int a2a; // [sp+50h] [bp+8h]@2
|
|
741
|
1342
|
742 v1 = &pQueue[queue_index];
|
1332
|
743 v28 = v1;
|
|
744 v3 = v1->uPackedID;
|
1343
|
745 if (PID_TYPE(pQueue[queue_index].uPackedID) == OBJECT_Actor)
|
1332
|
746 {
|
|
747 v4 = PID_ID(v3);
|
1343
|
748 a2a = ai_near_actors_targets_pid[PID_ID(pQueue[queue_index].uPackedID)];
|
1332
|
749 memcpy(&a3, Actor::GetDirectionInfo(v1->uPackedID, ai_near_actors_targets_pid[PID_ID(v3)], &a3, 0), sizeof(a3));
|
|
750 memcpy(&a4, &a3, sizeof(a4));
|
|
751 v5 = &pActors[PID_ID(v3)];
|
|
752 LOWORD(v3) = v5->uAIState;
|
1342
|
753 if (( (short)v3 != AIState::Dead )&& ( (short)v3 != AIState::Disabled )&&( (short)v3 != AIState::Removed ))
|
1332
|
754 {
|
|
755 v5->uCurrentActionTime += pEventTimer->uTimeElapsed;
|
1342
|
756 if ( (signed int)v5->uCurrentActionTime >= v5->uCurrentActionLength )
|
1332
|
757 {
|
1343
|
758 switch (v3)
|
|
759 {
|
|
760 case AIState::AttackingMelee:
|
|
761 v19 = stru_50C198.special_ability_use_check(&pActors[v4], v4);
|
|
762 stru_50FE08.Add( v28->uPackedID, 5120, v5->vPosition.x, v5->vPosition.y, v5->vPosition.z + ((signed int)v5->uActorHeight >> 1), v19, 1);
|
|
763 Actor::AI_Stand(v4, a2a, 0, &a4);
|
|
764 break;
|
|
765 case AIState::AttackingRanged1:
|
|
766 Actor::AI_RangedAttack(v4, &a4, v5->pMonsterInfo.uMissleAttack1Type, 0);
|
|
767 Actor::AI_Stand(v4, a2a, 0,&a4);
|
|
768 break;
|
|
769 case AIState::Dying:
|
|
770 v5->uCurrentActionTime = 0;
|
|
771 v5->uCurrentActionLength = 0;
|
|
772 v5->uAIState = Dead;
|
|
773 pActors[v4].UpdateAnimation();
|
|
774 break;
|
|
775 case AIState::Stunned:
|
|
776 Actor::AI_Stand(v4, a2a, 0,&a4);
|
|
777 break;
|
|
778 case AIState::AttackingRanged2:
|
|
779 Actor::AI_RangedAttack(v4, &a4, v5->pMonsterInfo.uMissleAttack2Type, 1);
|
|
780 Actor::AI_Stand(v4, a2a, 0,&a4);
|
|
781 break;
|
|
782 case AIState::AttackingRanged3:
|
|
783 Actor::AI_SpellAttack(v4, &a4, v5->pMonsterInfo.uSpell1ID, 2, v5->pMonsterInfo.uSpellSkillAndMastery1);
|
|
784 Actor::AI_Stand(v4, a2a, 0, &a4);
|
|
785 break;
|
|
786 case AIState::AttackingRanged4:
|
|
787 Actor::AI_SpellAttack(v4, &a4, v5->pMonsterInfo.uSpell2ID, 3, v5->pMonsterInfo.uSpellSkillAndMastery2);
|
|
788 Actor::AI_Stand(v4, a2a, 0, &a4);
|
|
789 break;
|
|
790 default:
|
|
791 if ( !(rand() % 2) )
|
|
792 Actor::AI_Bored(v4, a2a, &a4);
|
|
793 else
|
|
794 Actor::AI_Stand(v4, a2a, 64,&a4);
|
|
795 }
|
1332
|
796 }
|
1343
|
797 }
|
|
798
|
1332
|
799 }
|
1342
|
800
|
1332
|
801 }
|
|
802 // 50FE08: using guessed type stru298 stru_50FE08;
|
|
803
|
|
804 //----- (0040680F) --------------------------------------------------------
|
1367
|
805 void stru262_TurnBased::_40680F( int queue_index )
|
|
806 {
|
1332
|
807 TurnBased_QueueElem *v2; // eax@1
|
|
808 unsigned int v3; // eax@1
|
1367
|
809 unsigned int actor_id; // edi@2
|
1332
|
810 Actor *v5; // ebx@2
|
|
811 unsigned int *v6; // esi@7
|
|
812 AIDirection *v7; // esi@10
|
|
813 int v8; // eax@10
|
1367
|
814 int v9; // ecx@10
|
1332
|
815 signed int v10; // eax@13
|
|
816 unsigned __int8 v11; // sf@19
|
|
817 unsigned __int8 v12; // of@19
|
|
818 int v13; // esi@29
|
|
819 bool v14; // eax@29
|
|
820 unsigned __int8 v15; // cl@33
|
|
821 AIDirection a3; // [sp+Ch] [bp-44h]@10
|
|
822 AIDirection v18; // [sp+28h] [bp-28h]@10
|
|
823 int a2a; // [sp+44h] [bp-Ch]@2
|
1367
|
824 int v20; // [sp+48h] [bp-8h]@10
|
1332
|
825 TurnBased_QueueElem *v21; // [sp+4Ch] [bp-4h]@1
|
|
826 signed int v22; // [sp+58h] [bp+8h]@10
|
|
827
|
1367
|
828 v2 = &pQueue[queue_index];
|
1332
|
829 v21 = v2;
|
|
830 v2->uActionLength = 0;
|
|
831 v3 = v2->uPackedID;
|
1367
|
832 if (PID_TYPE(pQueue[queue_index].uPackedID) == OBJECT_Actor)
|
1332
|
833 {
|
1367
|
834
|
|
835 actor_id = PID_ID(pQueue[queue_index].uPackedID);
|
1332
|
836 a2a = v3;
|
1367
|
837 v5 = &pActors[actor_id];
|
|
838 v3 = v5->uAIState;
|
|
839 if (!(v3 == AIState::Dying || v3 == AIState::Dead || v3 == AIState::Summoned ||
|
|
840 v3 == AIState::Disabled || v3 == AIState::Removed))
|
1332
|
841 {
|
1367
|
842
|
|
843 Actor::_SelectTarget(actor_id, &ai_near_actors_targets_pid[actor_id], true);
|
|
844 v22 = ai_near_actors_targets_pid[actor_id];
|
|
845 if ( v5->pMonsterInfo.uHostilityType && !v22)
|
1332
|
846 v5->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly;
|
1367
|
847 v7 = Actor::GetDirectionInfo(PID(OBJECT_Actor,actor_id), v22, &a3, 0);
|
1332
|
848 v8 = v5->uActorRadius;
|
1367
|
849 memcpy(&a3, v7, sizeof(AIDirection));
|
|
850 memcpy(&v18, &a3, sizeof(AIDirection));
|
1332
|
851 v9 = a3.uDistance - v8;
|
|
852 v20 = a3.uDistance - v8;
|
1367
|
853 if ( v20 < 0 )
|
1332
|
854 {
|
|
855 v9 = 0;
|
|
856 v20 = 0;
|
|
857 }
|
1367
|
858
|
1332
|
859 if (PID_TYPE(v22) == OBJECT_Actor)
|
|
860 //v10 = (unsigned __int8)*(&byte_5C8D1A[89 * (pMonsterStats->pInfos[pActors[PID_ID(v22)].pMonsterInfo.uID].uID - 1) / 3] + (v5->pMonsterInfo.uID - 1) / 3);
|
|
861 v10 = pFactionTable->relations[(pMonsterStats->pInfos[pActors[PID_ID(v22)].pMonsterInfo.uID].uID) / 3 + 1][(v5->pMonsterInfo.uID - 1) / 3 + 1];
|
|
862 else
|
|
863 v10 = 4;
|
1367
|
864
|
|
865 switch (v10)
|
|
866 {
|
|
867 case 1:
|
1332
|
868 if ( (double)(signed int)v20 < 307.2 )
|
1367
|
869 v5->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
|
|
870 break;
|
|
871 case 2:
|
|
872 if ( v20 < 1024 )
|
|
873 v5->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
|
|
874 break;
|
|
875 case 3:
|
|
876 if ( v20 < 2560 )
|
|
877 v5->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
|
|
878 break;
|
|
879 case 4:
|
|
880 if ( v20 < 5120 )
|
|
881 v5->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
|
|
882 break;
|
|
883 }
|
|
884
|
|
885 if ( v5->pMonsterInfo.uHostilityType == 4 && v22 && (signed int)v9 < 5120 )
|
1332
|
886 {
|
1367
|
887 v14 = stru_50C198.special_ability_use_check(v5, actor_id);
|
|
888 v21->field_C = 0;
|
|
889 switch (v14)
|
1332
|
890 {
|
1367
|
891 case 1:
|
|
892 if ( v5->pMonsterInfo.uMissleAttack2Type )
|
|
893 {
|
|
894 Actor::AI_MissileAttack2(actor_id, v22, &v18);
|
|
895 v21->field_C = 1;
|
|
896 }
|
|
897 break;
|
|
898 case 2:
|
|
899 if(v5->pMonsterInfo.uSpell1ID)
|
|
900 {
|
|
901 Actor::AI_SpellAttack1(actor_id, v22, &v18);
|
|
902 v21->field_C = 1;
|
|
903 }
|
|
904 break;
|
|
905 case 3:
|
|
906 if(v5->pMonsterInfo.uSpell2ID)
|
|
907 {
|
|
908 Actor::AI_SpellAttack2(actor_id, v22, &v18);
|
|
909 v21->field_C = 1;
|
|
910 }
|
|
911
|
|
912 break;
|
|
913 default:
|
|
914 if ( v5->pMonsterInfo.uMissleAttack1Type )
|
|
915 {
|
|
916 Actor::AI_MissileAttack1(actor_id, v22, &v18);
|
|
917 v21->field_C = 1;
|
|
918 }
|
1332
|
919 }
|
1367
|
920 if (!v21->field_C)
|
|
921 if ( (double)v20 < 307.2)
|
1332
|
922 {
|
1367
|
923 Actor::AI_MeleeAttack(actor_id, v22, &v18);
|
|
924 v21->field_C = 3;
|
1332
|
925 }
|
|
926 else
|
|
927 {
|
1367
|
928 Actor::AI_Stand(actor_id, v22, 64, &v18);
|
|
929 v21->field_C = 0;
|
|
930 }
|
|
931 }
|
1332
|
932 else
|
|
933 {
|
1367
|
934 Actor::AI_Stand(actor_id, v22, 64, &v18);
|
|
935 v21->field_C = 0;
|
1332
|
936 }
|
1367
|
937 v21->uActionLength = v5->uCurrentActionLength;
|
|
938 }
|
1332
|
939 }
|
|
940 }
|
|
941
|
|
942 //----- (00406A63) --------------------------------------------------------
|
|
943 void stru262_TurnBased::_406A63()
|
|
944 {
|
1340
|
945
|
1332
|
946 AIDirection a3; // [sp+8h] [bp-44h]@5
|
|
947 AIDirection v7; // [sp+24h] [bp-28h]@5
|
1340
|
948 unsigned int target_pid; // [sp+40h] [bp-Ch]@5
|
|
949 int i;
|
1332
|
950
|
|
951 this->field_8 = 64;
|
|
952 dword_50C994 = 0;
|
|
953 uActiveCharacter = 0;
|
1340
|
954 for (i=0; i<uActorQueueSize; ++i )
|
1332
|
955 {
|
1340
|
956 if (PID_TYPE(pQueue[i].uPackedID) == OBJECT_Actor)
|
1332
|
957 {
|
1340
|
958 target_pid = ai_near_actors_targets_pid[PID_ID(pQueue[i].uPackedID)];
|
|
959 memcpy(&v7, Actor::GetDirectionInfo(pQueue[i].uPackedID, target_pid, &a3, 0), sizeof(AIDirection));
|
|
960 if ( !ActorTurn(i) )
|
|
961 Actor::AI_Stand(PID_ID(pQueue[i].uPackedID), target_pid, 32, &v7);
|
1332
|
962 }
|
1340
|
963 }
|
1332
|
964 }
|
|
965 // 50C994: using guessed type int dword_50C994;
|
|
966
|
|
967 //----- (00406AFE) --------------------------------------------------------
|
|
968 void stru262_TurnBased::_406AFE()
|
|
969 {
|
|
970 AIDirection a3; // [sp+4h] [bp-48h]@5
|
1340
|
971 AIDirection v7; // [sp+20h] [bp-2Ch]@5
|
|
972 unsigned int target_pid;
|
|
973 int i;
|
1332
|
974
|
1340
|
975 for (i=0; i<uActorQueueSize; ++i )
|
1332
|
976 {
|
1340
|
977 if (PID_TYPE(pQueue[i].uPackedID) == OBJECT_Actor)
|
1332
|
978 {
|
1340
|
979 target_pid = ai_near_actors_targets_pid[PID_ID(pQueue[i].uPackedID)];
|
|
980 memcpy(&v7, Actor::GetDirectionInfo(pQueue[i].uPackedID, target_pid, &a3, 0), sizeof(AIDirection));
|
|
981 Actor::AI_Stand(PID_ID(pQueue[i].uPackedID), target_pid, 32, &v7);
|
|
982 pQueue[i].field_C = 0;
|
|
983 pQueue[i].uActionLength = 0;
|
1332
|
984 }
|
1340
|
985 }
|
|
986 turn_stage = 2;
|
|
987 field_8 = 100;
|
|
988
|
1332
|
989 }
|
|
990
|
|
991 //----- (00406B9F) --------------------------------------------------------
|
1342
|
992 void stru262_TurnBased::_406B9F()
|
1332
|
993 {
|
|
994 Actor *v6; // ebx@5
|
|
995 AIDirection a3; // [sp+0h] [bp-50h]@15
|
|
996 AIDirection v9; // [sp+1Ch] [bp-34h]@15
|
|
997 unsigned int v13; // [sp+44h] [bp-Ch]@8
|
1342
|
998 int i;
|
1332
|
999
|
1342
|
1000 for (i=0; i<uActorQueueSize; ++i )
|
1332
|
1001 {
|
1342
|
1002 if (PID_TYPE(pQueue[i].uPackedID) == OBJECT_Actor)
|
1332
|
1003 {
|
1342
|
1004 v6 = &pActors[PID_ID(pQueue[i].uPackedID)];
|
|
1005 if ( !(v6->pActorBuffs[5].uExpireTime > 0|| (v6->pActorBuffs[6].uExpireTime > 0) ||
|
|
1006 v6->uAIState == AIState::Dead || v6->uAIState == AIState::Removed || v6->uAIState == AIState::Disabled) )
|
1332
|
1007 {
|
1342
|
1008 v13 = ai_near_actors_targets_pid[PID_ID(pQueue[i].uPackedID)];
|
|
1009 memcpy(&v9, Actor::GetDirectionInfo(pQueue[i].uPackedID, v13, &a3, 0), sizeof(AIDirection));
|
|
1010 if ( v6->uAIState == AIState::Pursuing || v6->uAIState == AIState::Tethered )
|
1332
|
1011 {
|
1342
|
1012 if ( (double)(signed int)v9.uDistance < 307.2 )
|
|
1013 Actor::AI_Stand(PID_ID(pQueue[i].uPackedID), v13, 32, &v9);
|
|
1014 }
|
|
1015 else
|
|
1016 {
|
|
1017 v6->uCurrentActionTime += pEventTimer->uTimeElapsed;
|
|
1018 if ( v6->uCurrentActionTime > v6->uCurrentActionLength )
|
1332
|
1019 {
|
1342
|
1020 if ( v6->uAIState == AIState::Dying )
|
1332
|
1021 {
|
|
1022 v6->uCurrentActionTime = 0;
|
|
1023 v6->uCurrentActionLength = 0;
|
1342
|
1024 v6->uAIState = AIState::Dead;
|
1332
|
1025 v6->UpdateAnimation();
|
|
1026 }
|
1342
|
1027 if ( !ActorTurn(i) )
|
|
1028 Actor::AI_Stand(PID_ID(pQueue[i].uPackedID), v13, 32, &v9);
|
1332
|
1029 }
|
|
1030 }
|
|
1031 }
|
|
1032 }
|
|
1033 }
|
|
1034 }
|
|
1035
|
|
1036 //----- (00406D10) --------------------------------------------------------
|
|
1037 bool stru262_TurnBased::ActorTurn(signed int a2)
|
|
1038 {
|
|
1039 int v2; // ecx@1
|
|
1040 //int v3; // ecx@2
|
|
1041 Actor *actor; // ebx@2
|
|
1042 //unsigned __int16 v5; // dx@2
|
|
1043 int *v6; // esi@7
|
|
1044 TurnBased_QueueElem *v7; // edi@7
|
|
1045 int v8; // eax@7
|
|
1046 AIDirection *v9; // esi@10
|
|
1047 int v10; // eax@10
|
|
1048 unsigned int v11; // ecx@10
|
|
1049 unsigned __int8 pHostileType; // al@12
|
|
1050 unsigned __int8 v13; // sf@16
|
|
1051 unsigned __int8 v14; // of@16
|
|
1052 unsigned int v15; // edx@22
|
|
1053 unsigned int v16; // ecx@23
|
|
1054 TurnBased_QueueElem *v17; // eax@25
|
|
1055 double v18; // st7@33
|
|
1056 double v19; // st6@33
|
|
1057 AIDirection a3; // [sp+Ch] [bp-48h]@10
|
|
1058 AIDirection pDir; // [sp+28h] [bp-2Ch]@10
|
|
1059 int v27; // [sp+44h] [bp-10h]@33
|
|
1060 unsigned int v28; // [sp+48h] [bp-Ch]@10
|
|
1061 TurnBased_QueueElem *v29; // [sp+4Ch] [bp-8h]@7
|
|
1062 unsigned int uActorID; // [sp+50h] [bp-4h]@2
|
|
1063 unsigned int a2a; // [sp+5Ch] [bp+8h]@7
|
|
1064
|
|
1065 // __debugbreak();//ñðàáàòûâàåò ïðè ïîøàãîâîì ðåæèìå ïîñëå ïÿòè øàãîâ
|
1341
|
1066 v2 = pQueue[a2].uPackedID;
|
1332
|
1067 if (PID_TYPE(v2) == OBJECT_Player)
|
|
1068 return 0;
|
|
1069 uActorID = PID_ID(v2);
|
|
1070 //uActorID = v3;
|
|
1071 actor = &pActors[uActorID];
|
|
1072 //v5 = v4->uAIState;
|
|
1073 if ( actor->uAIState == 5 || actor->uAIState == 4 || actor->uAIState == 11 || actor->uAIState == 19 || actor->uAIState == 17 )
|
|
1074 return 1;
|
|
1075 v6 = &ai_near_actors_targets_pid[uActorID];
|
|
1076 v7 = &pTurnEngine->pQueue[a2];
|
|
1077 v8 = *v6;
|
|
1078 v29 = &pTurnEngine->pQueue[a2];
|
|
1079 a2a = v8;
|
|
1080 Actor::_SelectTarget(uActorID, &ai_near_actors_targets_pid[uActorID], true);
|
|
1081 if ( actor->pMonsterInfo.uHostilityType && !*v6 )
|
|
1082 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly;
|
|
1083 v9 = Actor::GetDirectionInfo(v7->uPackedID, a2a, &a3, 0);
|
|
1084 v10 = actor->uActorRadius;
|
|
1085 memcpy(&a3, v9, sizeof(a3));
|
|
1086 memcpy(&pDir, &a3, sizeof(pDir));
|
|
1087 v11 = a3.uDistance - v10;
|
|
1088 v28 = a3.uDistance - v10;
|
|
1089 if ( ((a3.uDistance - v10) & 0x80000000u) != 0 )
|
|
1090 {
|
|
1091 v11 = 0;
|
|
1092 v28 = 0;
|
|
1093 }
|
|
1094 pHostileType = actor->pMonsterInfo.uHostilityType;
|
|
1095 if ( pHostileType == 1 )
|
|
1096 {
|
|
1097 if ( (double)(signed int)v28 >= 307.2 )
|
|
1098 goto LABEL_21;
|
|
1099 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
|
|
1100 goto LABEL_21;
|
|
1101 }
|
|
1102 if ( pHostileType == 2 )
|
|
1103 {
|
|
1104 v14 = __OFSUB__(v11, 1024);
|
|
1105 v13 = ((v11 - 1024) & 0x80000000u) != 0;
|
|
1106 }
|
|
1107 else
|
|
1108 {
|
|
1109 if ( pHostileType != 3 )
|
|
1110 goto LABEL_21;
|
|
1111 v14 = __OFSUB__(v11, 2560);
|
|
1112 v13 = ((v11 - 2560) & 0x80000000u) != 0;
|
|
1113 }
|
|
1114 if ( v13 ^ v14 )
|
|
1115 {
|
|
1116 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
|
|
1117 }
|
|
1118 LABEL_21:
|
|
1119 if ( (signed __int64)actor->pActorBuffs[4].uExpireTime > 0 )
|
|
1120 {
|
|
1121 if ( (signed int)v11 < 10240 )
|
|
1122 {
|
|
1123 Actor::AI_Flee(uActorID, a2a, 0, &pDir);
|
|
1124 v29->field_C = 4;
|
|
1125 v29->uActionLength = actor->uCurrentActionLength;
|
|
1126 return 1;
|
|
1127 }
|
|
1128 Actor::AI_4032B2(uActorID, a2a, 1024, 0);
|
|
1129 v29->field_C = 2;
|
|
1130 v29->uActionLength = actor->uCurrentActionLength;
|
|
1131 return 1;
|
|
1132 }
|
|
1133 if ( actor->pMonsterInfo.uHostilityType != 4 )
|
|
1134 goto LABEL_46;
|
|
1135 if ( !(actor->uAttributes & 0x020000) || actor->pMonsterInfo.uAIType == 1 )
|
|
1136 {
|
|
1137 if ( actor->pMonsterInfo.uAIType == 1 )
|
|
1138 {
|
|
1139 if ( actor->pMonsterInfo.uMovementType == 5 )
|
|
1140 {
|
|
1141 Actor::AI_Stand(uActorID, a2a, 32, 0);
|
|
1142 v29->field_C = 4;
|
|
1143 v29->uActionLength = actor->uCurrentActionLength;
|
|
1144 return 1;
|
|
1145 }
|
|
1146 Actor::AI_Flee(uActorID, a2a, 32, 0);
|
|
1147 v29->field_C = 4;
|
|
1148 v29->uActionLength = actor->uCurrentActionLength;
|
|
1149 return 1;
|
|
1150 }
|
|
1151 if ( actor->pMonsterInfo.uAIType == 2 )
|
|
1152 {
|
|
1153 v27 = actor->sCurrentHP;
|
|
1154 v18 = (double)v27;
|
|
1155 v19 = (double)(signed int)actor->pMonsterInfo.uHP * 0.2;
|
|
1156 if ( v19 > v18 && (signed int)v11 < 10240 )
|
|
1157 {
|
|
1158 if ( actor->pMonsterInfo.uMovementType == 5 )
|
|
1159 {
|
|
1160 Actor::AI_Stand(uActorID, a2a, 32, 0);
|
|
1161 v29->field_C = 4;
|
|
1162 v29->uActionLength = actor->uCurrentActionLength;
|
|
1163 return 1;
|
|
1164 }
|
|
1165 Actor::AI_Flee(uActorID, a2a, 32, 0);
|
|
1166 v29->field_C = 4;
|
|
1167 v29->uActionLength = actor->uCurrentActionLength;
|
|
1168 return 1;
|
|
1169 }
|
|
1170 goto LABEL_39;
|
|
1171 }
|
|
1172 if ( actor->pMonsterInfo.uAIType == 3 )
|
|
1173 {
|
|
1174 v27 = actor->sCurrentHP;
|
|
1175 v18 = (double)v27;
|
|
1176 v19 = (double)(signed int)actor->pMonsterInfo.uHP * 0.1;
|
|
1177 if ( v19 > v18 && (signed int)v11 < 10240 )
|
|
1178 {
|
|
1179 if ( actor->pMonsterInfo.uMovementType == 5 )
|
|
1180 {
|
|
1181 Actor::AI_Stand(uActorID, a2a, 32, 0);
|
|
1182 v29->field_C = 4;
|
|
1183 v29->uActionLength = actor->uCurrentActionLength;
|
|
1184 return 1;
|
|
1185 }
|
|
1186 Actor::AI_Flee(uActorID, a2a, 32, 0);
|
|
1187 v29->field_C = 4;
|
|
1188 v29->uActionLength = actor->uCurrentActionLength;
|
|
1189 return 1;
|
|
1190 }
|
|
1191 goto LABEL_39;
|
|
1192 }
|
|
1193 }
|
|
1194 LABEL_39:
|
|
1195 if ( (double)(signed int)v28 < 307.2 )
|
|
1196 return 0;
|
|
1197 if ( (signed int)v11 < 5120 )
|
|
1198 {
|
|
1199 if ( actor->pMonsterInfo.uMissleAttack1Type && (signed int)v11 < 1024 )
|
|
1200 Actor::AI_Pursue1(uActorID, a2a, uActorID, 32, &pDir);
|
|
1201 else
|
|
1202 Actor::AI_Pursue2(uActorID, a2a, 32, &pDir, 307);
|
|
1203 v29->field_C = 2;
|
|
1204 v29->uActionLength = actor->uCurrentActionLength;
|
|
1205 return 1;
|
|
1206 }
|
|
1207 LABEL_46:
|
|
1208 if ( actor->pMonsterInfo.uMovementType == 0 )
|
|
1209 {
|
|
1210 Actor::AI_4032B2(uActorID, a2a, 1024, 32);
|
|
1211 v29->field_C = 2;
|
|
1212 v29->uActionLength = actor->uCurrentActionLength;
|
|
1213 return 1;
|
|
1214 }
|
|
1215 if ( actor->pMonsterInfo.uMovementType == 1 )
|
|
1216 {
|
|
1217 Actor::AI_4032B2(uActorID, a2a, 2560, 32);
|
|
1218 v29->field_C = 2;
|
|
1219 v29->uActionLength = actor->uCurrentActionLength;
|
|
1220 return 1;
|
|
1221 }
|
|
1222 if ( actor->pMonsterInfo.uMovementType == 2 )
|
|
1223 {
|
|
1224 Actor::AI_4032B2(uActorID, a2a, 5120, 32);
|
|
1225 v29->field_C = 2;
|
|
1226 v29->uActionLength = actor->uCurrentActionLength;
|
|
1227 return 1;
|
|
1228 }
|
|
1229 if ( actor->pMonsterInfo.uMovementType == 4 )
|
|
1230 {
|
|
1231 Actor::AI_4032B2(uActorID, a2a, 10240, 32);
|
|
1232 v29->field_C = 2;
|
|
1233 v29->uActionLength = actor->uCurrentActionLength;
|
|
1234 return 1;
|
|
1235 }
|
|
1236 if ( actor->pMonsterInfo.uMovementType == 5 )
|
|
1237 {
|
|
1238 Actor::AI_Stand(uActorID, a2a, 32, 0);
|
|
1239 v29->field_C = 2;
|
|
1240 v29->uActionLength = actor->uCurrentActionLength;
|
|
1241 return 1;
|
|
1242 }
|
|
1243 return 1;
|
|
1244 }
|
|
1245
|
1367
|
1246 //----- (00406FA8) --------------------------------------------------------
|
1332
|
1247 void stru262_TurnBased::_406FA8()
|
|
1248 {
|
1367
|
1249 Actor *curr_acror; // ebx@4
|
1332
|
1250 AIDirection a3; // [sp+Ch] [bp-6Ch]@8
|
1367
|
1251 AIDirection v9; // [sp+28h] [bp-50h]@8
|
1332
|
1252 AIDirection a4; // [sp+44h] [bp-34h]@8
|
1367
|
1253 unsigned int target_pid; // [sp+60h] [bp-18h]@1
|
1332
|
1254 int uActorID; // [sp+68h] [bp-10h]@4
|
1367
|
1255 int i;
|
1332
|
1256
|
1367
|
1257 for (i=0; i<uActorQueueSize; ++i )
|
1332
|
1258 {
|
1367
|
1259 if (PID_TYPE(pQueue[i].uPackedID) == OBJECT_Actor)
|
1332
|
1260 {
|
1367
|
1261 uActorID=PID_ID(pQueue[i].uPackedID);
|
|
1262 curr_acror = &pActors[uActorID];
|
|
1263 if ( !( curr_acror->uAIState == AIState::Summoned|| curr_acror->uAIState == AIState::Dead ||
|
|
1264 curr_acror->uAIState == AIState::Removed || curr_acror->uAIState == AIState::Disabled) )
|
|
1265 {
|
|
1266 target_pid = ai_near_actors_targets_pid[uActorID];
|
|
1267 Actor::_SelectTarget(uActorID, &ai_near_actors_targets_pid[uActorID], true);
|
|
1268 memcpy(&v9, Actor::GetDirectionInfo(pQueue[i].uPackedID, target_pid, &a3, 0), sizeof(AIDirection));
|
|
1269 memcpy(&a4, &v9, sizeof(AIDirection));
|
|
1270 curr_acror->uCurrentActionTime += pEventTimer->uTimeElapsed;
|
|
1271 if ( curr_acror->uCurrentActionTime > curr_acror->uCurrentActionLength )
|
1332
|
1272 {
|
1367
|
1273 if ( curr_acror->uAIState == AIState::Dying )
|
1332
|
1274 {
|
1367
|
1275 curr_acror->uCurrentActionTime = 0;
|
|
1276 curr_acror->uCurrentActionLength = 0;
|
|
1277 curr_acror->uAIState = AIState::Dead;
|
|
1278 curr_acror->UpdateAnimation();
|
|
1279 break;
|
1332
|
1280 }
|
1367
|
1281 if ( rand() % 2 )
|
|
1282 Actor::AI_Stand(uActorID, target_pid, 64, &a4);
|
|
1283 else
|
|
1284 Actor::AI_Bored(uActorID, target_pid, &a4);
|
1332
|
1285 }
|
|
1286 }
|
|
1287 }
|
|
1288 }
|
|
1289 }
|
|
1290
|