Mercurial > mm7
annotate Outdoor.cpp @ 1351:f1209ed77782
Player::PlaySound cleanup
author | Grumpy7 |
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date | Sat, 13 Jul 2013 04:16:30 +0200 |
parents | 9749edd941c6 |
children | cc9a3a24d61d |
rev | line source |
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1 #ifdef _MSC_VER |
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2 #define _CRT_SECURE_NO_WARNINGS |
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3 #endif |
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4 |
0 | 5 #include <assert.h> |
6 | |
1016 | 7 #include "stru6.h" |
1323 | 8 #include "Weather.h" |
1016 | 9 #include "Sprites.h" |
10 #include "LightmapBuilder.h" | |
0 | 11 #include "Outdoor.h" |
1277 | 12 #include "Outdoor_stuff.h" |
0 | 13 #include "Party.h" |
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14 #include "SpriteObject.h" |
0 | 15 #include "LOD.h" |
16 #include "Allocator.h" | |
17 #include "PaletteManager.h" | |
18 #include "GUIProgressBar.h" | |
19 #include "AudioPlayer.h" | |
20 #include "IndoorCamera.h" | |
21 #include "DecorationList.h" | |
22 #include "Math.h" | |
23 #include "ObjectList.h" | |
24 #include "Game.h" | |
25 #include "Actor.h" | |
26 #include "Chest.h" | |
27 #include "stru123.h" | |
28 #include "Time.h" | |
29 #include "Viewport.h" | |
30 #include "Events.h" | |
31 | |
32 #include "mm7_data.h" | |
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33 #include "MM7.h" |
1262 | 34 #include "Lights.h" |
0 | 35 |
36 | |
1016 | 37 #include "MapInfo.h" |
38 #include "OutdoorCamera.h" | |
39 #include "BSPModel.h" | |
1297 | 40 #include "GUIWindow.h" |
0 | 41 |
783 | 42 MapStartPoint uLevel_StartingPointType; // weak |
43 | |
0 | 44 OutdoorLocation *pOutdoor = new OutdoorLocation; |
45 OutdoorCamera *pOutdoorCamera; | |
46 | |
47 | |
48 stru149 stru_8019C8; | |
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49 std::array<stru148, 2000 + 18000> array_77EC08; |
0 | 50 Surf stru_80C980; |
51 Edge defaultEdge; // weak | |
52 Edge stru_80C9A4; | |
53 Edge stru_80C9D8; | |
54 | |
767 | 55 |
56 struct FogProbabilityTableEntry | |
57 { | |
58 unsigned char small_fog_chance; | |
59 unsigned char average_fog_chance; | |
60 unsigned char dense_fog_chance; | |
61 unsigned char __unused; | |
62 } fog_probability_table[15] = | |
63 { | |
64 { 20, 10, 5, 0}, // MAP_EMERALD_ISLE | |
65 { 20, 10, 5, 0}, // MAP_HARMONDALE | |
66 { 20, 10, 5, 0}, // MAP_STEADWICK | |
67 { 20, 10, 5, 0}, // MAP_PIERPONT | |
68 { 20, 10, 5, 0}, // MAP_DEYJA | |
69 { 10, 5, 0, 0}, // MAP_BRAKADA_DESERT | |
70 { 0, 0, 0, 0}, // MAP_CELESTIA | |
71 { 0, 0, 0, 0}, // MAP_THE_PIT | |
72 { 20, 30, 50, 0}, // MAP_EVENMORN_ISLE | |
73 { 30, 20, 10, 0}, // MAP_MOUNT_NIGHON | |
74 { 10, 5, 0, 0}, // MAP_BARROW_DOWNS | |
75 { 20, 10, 5, 0}, // MAP_LAND_OF_GIANTS | |
76 { 20, 10, 5, 0}, // MAP_TATALIA | |
77 { 20, 10, 5, 0}, // MAP_AVLEE | |
78 { 0, 100, 0, 0} // MAP_SHOALS | |
79 }; | |
80 | |
760 | 81 //for future sky textures? |
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82 std::array<int, 9> dword_4EC268={{3,3,3,3,3,3,3,3,3}}; // weak |
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83 std::array<int, 7> dword_4EC28C={{3,3,3,3,3,3,3}}; // weak |
760 | 84 int dword_4EC2A8=9; // weak |
85 int dword_4EC2AC=7; // weak | |
630 | 86 |
87 | |
88 | |
0 | 89 //----- (0047A59E) -------------------------------------------------------- |
90 void OutdoorLocation::ExecDraw(unsigned int bRedraw) | |
91 { | |
121 | 92 //unsigned int v2; // ebx@1 |
0 | 93 int v3; // ST18_4@3 |
94 int v4; // ST04_4@19 | |
95 int v5; // eax@19 | |
96 | |
186 | 97 pIndoorCamera->flags = 0; |
98 if (viewparams->draw_d3d_outlines) | |
99 pIndoorCamera->flags |= INDOOR_CAMERA_DRAW_D3D_OUTLINES; | |
791 | 100 //INDOOR_CAMERA_DRAW_TERRAIN_OUTLINES |
186 | 101 |
0 | 102 pIndoorCamera->sRotationX = pParty->sRotationX; |
103 pIndoorCamera->sRotationY = pParty->sRotationY; | |
871 | 104 pIndoorCamera->pos.x = pParty->vPosition.x - fixpoint_sub0(stru_5C6E00->Cos(pParty->sRotationY), pParty->y_rotation_granularity); |
105 pIndoorCamera->pos.y = pParty->vPosition.y - fixpoint_sub0(stru_5C6E00->Sin(pParty->sRotationY), pParty->y_rotation_granularity); | |
0 | 106 pIndoorCamera->pos.z = pParty->vPosition.z + pParty->sEyelevel; |
121 | 107 if (bRedraw || pRenderer->pRenderD3D) |
0 | 108 { |
109 ResetStru148s(); | |
110 pOutdoorCamera->RotationToInts(); | |
111 sub_481ED9_MessWithOutdoorCamera(); | |
112 } | |
762 | 113 |
0 | 114 pIndoorCamera->uMapGridCellX = WorldPosToGridCellX(pParty->vPosition.x); |
115 pIndoorCamera->uMapGridCellZ = WorldPosToGridCellZ(pParty->vPosition.y); | |
762 | 116 assert(pIndoorCamera->uMapGridCellX <= 127 && pIndoorCamera->uMapGridCellZ <= 127); |
117 | |
121 | 118 if (bRedraw) |
0 | 119 { |
120 Software_ResetNewEdges(); | |
121 sub_487DA9(); | |
122 ptr_80C97C_Surfs = pSurfs; | |
123 ptr_80C978_Edges = pEdges; | |
124 } | |
125 if ( pParty->uCurrentMinute != pOutdoor->uLastSunlightUpdateMinute ) | |
126 pOutdoor->UpdateSunlightVectors(); | |
127 pOutdoor->UpdateFog(); | |
128 pGame->pIndoorCameraD3D->Reset_list_0037C(); | |
121 | 129 if (!bRedraw) |
0 | 130 { |
131 if ( !pRenderer->pRenderD3D ) | |
132 { | |
133 pRenderer->OnOutdoorRedrawSW(); | |
134 } | |
83 | 135 else |
136 { | |
137 pRenderer->DrawSkyD3D(); | |
138 pRenderer->DrawBuildingsD3D(); | |
985 | 139 pRenderer->RenderTerrainD3D(); |
140 //pRenderer->DrawBezierTerrain();// Ritor1: temporarily lag | |
83 | 141 } |
0 | 142 } |
121 | 143 else if (pRenderer->pRenderD3D) |
0 | 144 { |
145 pRenderer->DrawSkyD3D(); | |
146 pRenderer->DrawBuildingsD3D(); | |
985 | 147 pRenderer->RenderTerrainD3D(); |
148 //pRenderer->DrawBezierTerrain();// Ritor1: temporarily lag | |
0 | 149 } |
83 | 150 else |
151 { | |
152 pRenderer->DrawBuildingsSW(); | |
985 | 153 pRenderer->RenderTerrainD3D(); |
154 //pRenderer->DrawBezierTerrain();// Ritor1: temporarily lag | |
83 | 155 sr_sub_486F92_MessWithEdgesAndSpans(); |
156 pOutdoorCamera->_487355(); | |
157 } | |
0 | 158 pMobileLightsStack->uNumLightsActive = 0; |
159 pStationaryLightsStack->uNumLightsActive = 0; | |
160 if ( !pRenderer->pRenderD3D ) | |
161 { | |
162 pRenderer->ExecOutdoorDrawSW(); | |
163 pGame->pIndoorCameraD3D->_438240_draw_lits(); | |
164 } | |
165 pGame->PushStationaryLights(-1); | |
166 pGame->PrepareBloodsplats(); | |
121 | 167 if (bRedraw) |
0 | 168 { |
169 v4 = WorldPosToGridCellZ(pParty->vPosition.y); | |
170 v5 = WorldPosToGridCellX(pParty->vPosition.x); | |
752 | 171 pOutdoor->UpdateDiscoveredArea(v5, v4, 1); |
0 | 172 } |
173 pGame->uFlags2 &= 0xFFFFFFFEu; | |
142 | 174 if (pRenderer->pRenderD3D && pRenderer->bUsingSpecular) |
0 | 175 pGame->pLightmapBuilder->uFlags |= 1u; |
176 else | |
177 pGame->pLightmapBuilder->uFlags &= 0xFFFFFFFEu; | |
142 | 178 |
0 | 179 uNumDecorationsDrawnThisFrame = 0; |
180 _unused000 = 0; | |
181 uNumSpritesDrawnThisFrame = 0; | |
182 uNumBillboardsToDraw = 0; | |
142 | 183 |
432 | 184 PrepareActorsDrawList(); |
142 | 185 if (!pOutdoorCamera->bDoNotRenderDecorations) |
432 | 186 pRenderer->PrepareDecorationsRenderList_ODM(); |
142 | 187 |
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188 pRenderer->DrawSpriteObjects_ODM(); |
161 | 189 pRenderer->TransformBillboardsAndSetPalettesODM(); |
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190 sub_485F53((Vec2_int_ *)unnamed_6BE060.data()); |
0 | 191 } |
192 | |
193 | |
194 //----- (00441CFF) -------------------------------------------------------- | |
195 void OutdoorLocation::Draw() | |
196 { | |
121 | 197 bool redrawWorld = true; |
198 if ( !(pParty->uFlags & 2) && !(pGame->uFlags2 & 1) ) | |
199 redrawWorld = false; | |
200 pOutdoor->ExecDraw(redrawWorld); | |
0 | 201 |
202 pGame->DrawParticles(); | |
203 pWeather->Draw(); | |
204 array_5118E8._440F07(); | |
205 } | |
206 | |
207 //----- (00488E23) -------------------------------------------------------- | |
208 double OutdoorLocation::GetFogDensityByTime() | |
209 { | |
210 int v1; // eax@3 | |
211 double v2; // st7@3 | |
212 | |
213 if ( pParty->uCurrentHour < 5 ) | |
214 goto LABEL_9; | |
215 if ( pParty->uCurrentHour >= 6 ) | |
216 { | |
217 if ( pParty->uCurrentHour < 0x14 ) | |
218 { | |
750 | 219 pWeather->bNight = 0; |
0 | 220 v2 = 0.0; |
221 return v2 * 0.016666668; | |
222 } | |
223 if ( pParty->uCurrentHour < 0x15 ) | |
224 { | |
225 v1 = 0; | |
226 v2 = (double)(pParty->uCurrentHour - 20) * 60.0 + (double)(signed int)pParty->uCurrentMinute; | |
227 goto LABEL_4; | |
228 } | |
229 LABEL_9: | |
230 v2 = 60.0; | |
750 | 231 pWeather->bNight = 1; |
0 | 232 return v2 * 0.016666668; |
233 } | |
234 v1 = 0; | |
235 v2 = 60.0 - (double)(60 * pParty->uCurrentHour + pParty->uCurrentMinute - 300); | |
236 LABEL_4: | |
750 | 237 pWeather->bNight = v1; |
0 | 238 return v2 * 0.016666668; |
239 } | |
240 | |
241 //----- (00488EB1) -------------------------------------------------------- | |
242 int OutdoorLocation::GetSomeOtherTileInfo(int sX, int sY) | |
243 { | |
67 | 244 //OutdoorLocation *v3; // esi@1 |
0 | 245 unsigned int v4; // edi@1 |
246 unsigned int v5; // eax@1 | |
247 int result; // eax@5 | |
248 | |
67 | 249 /* v3 = this; |
0 | 250 v4 = WorldPosToGridCellZ(sY); |
251 v5 = WorldPosToGridCellX(sX); | |
252 if ( (v5 & 0x80000000u) != 0 || (signed int)v5 > 127 || (v4 & 0x80000000u) != 0 || (signed int)v4 > 127 ) | |
253 result = 0; | |
254 else | |
255 result = ActuallyGetSomeOtherTileInfo(v5, v4); | |
67 | 256 return result;*/ |
257 v4 = WorldPosToGridCellZ(sY); | |
258 v5 = WorldPosToGridCellX(sX); | |
259 if ( v5 < 0 || v5 > 127 || v4 < 0 || v4 > 127 ) | |
260 return 0; | |
261 return ActuallyGetSomeOtherTileInfo(v5, v4); | |
0 | 262 } |
263 // 47F44B: using guessed type int __stdcall WorldPosToGridCellX(int); | |
264 // 47F458: using guessed type int __stdcall WorldPosToGridCellZ(int); | |
265 | |
266 //----- (00488EEF) -------------------------------------------------------- | |
67 | 267 unsigned int OutdoorLocation::GetTileTexture(int sX, int sY) |
0 | 268 { |
67 | 269 //OutdoorLocation *v3; // esi@1 |
0 | 270 unsigned int v4; // edi@1 |
271 unsigned int v5; // eax@1 | |
67 | 272 // unsigned int result; // eax@5 |
0 | 273 |
67 | 274 /*v3 = this; |
0 | 275 v4 = WorldPosToGridCellZ(sZ); |
276 v5 = WorldPosToGridCellX(sX); | |
67 | 277 if ( v5< 0 || (signed int)v5 > 127 || v4 < 0 || (signed int)v4 > 127 )//if ( (v5 & 0x80000000u) != 0 || (signed int)v5 > 127 || (v4 & 0x80000000u) != 0 || (signed int)v4 > 127 ) |
0 | 278 result = -1; |
279 else | |
280 result = DoGetTileTexture(v5, v4); | |
67 | 281 return result;*/ |
282 v4 = WorldPosToGridCellZ(sY); | |
283 v5 = WorldPosToGridCellX(sX); | |
284 if ( v5 < 0 || v5 > 127 || v4 < 0 || v4 > 127 ) | |
285 return -1; | |
286 return DoGetTileTexture(v5, v4); | |
0 | 287 } |
288 // 47F44B: using guessed type int __stdcall WorldPosToGridCellX(int); | |
289 // 47F458: using guessed type int __stdcall WorldPosToGridCellZ(int); | |
290 | |
291 //----- (00488F2E) -------------------------------------------------------- | |
292 int OutdoorLocation::GetHeightOnTerrain(int sX, int sZ) | |
49 | 293 /* Ôóíêöèÿ ïðåäîñòàâëÿåò âîçìîæíîñòü ïåðåìåùàòü êàìåðó òàêèì îáðàçîì, ÷òîáû îíà èìèòèðîâàëà õîäüáó ïî ëàíäøàôòó. |
294 Òî åñòü íàì íàäî ìåíÿòü âûñîòó êàìåðû (êîîðäèíàòó Y) â çàâèñèìîñòè îò òîãî, â êàêîì ìåñòå ëàíäøàôòà ìû íàõîäèìñÿ. | |
295 Äëÿ ýòîãî ìû ñíà÷àëà äîëæíû îïðåäåëèòü ïî êîîðäèíàòàì X è Z êàìåðû êâàäðàò ëàíäøàôòà â êîòîðîì ìû íàõîäèìñÿ. | |
296 Âñå ýòî äåëàåò ôóíêöèÿ Terrain::getHeight; â ñâîèõ ïàðàìåòðàõ îíà ïîëó÷àåò êîîðäèíàòû X è Z êàìåðû è âîçâðàùàåò âûñîòó, | |
297 íà êîòîðîé äîëæíà áûòü ðàñïîëîæåíà êàìåðà, ÷òîáû îíà îêàçàëàñü íàä ëàíäøàôòîì.*/ | |
0 | 298 { |
299 int result; // eax@5 | |
300 | |
301 if ( sX < 0 || sX > 127 || sZ < 0 || sZ > 127 ) | |
302 result = 0; | |
303 else | |
304 result = DoGetHeightOnTerrain(sX, sZ); | |
305 return result; | |
306 } | |
307 | |
308 //----- (00488F5C) -------------------------------------------------------- | |
309 bool OutdoorLocation::Initialize(const char *pFilename, int File, size_t uRespawnInterval, int thisa) | |
310 { | |
311 OutdoorLocation *v5; // esi@1 | |
312 bool result; // eax@2 | |
313 | |
314 v5 = this; | |
315 if ( pFilename ) | |
316 { | |
317 Release(); | |
318 pBitmaps_LOD->ReleaseAll2(); | |
319 pSprites_LOD->DeleteSomeOtherSprites(); | |
320 pSpriteFrameTable->ResetSomeSpriteFlags(); | |
321 pIcons_LOD->ReleaseAll2(); | |
322 sub_46080D(); | |
323 TryLoadLevelFromLOD(); | |
119 | 324 if ( !Load(pFilename, (ODMFace *)File, uRespawnInterval, thisa) ) |
0 | 325 { |
326 MessageBoxA(0, "Error!", "Couldn't Load Map!", 0); | |
327 CreateDebugLocation(); | |
328 } | |
810 | 329 ::day_attrib = v5->loc_time.day_attrib; |
330 ::day_fogrange_1 = v5->loc_time.day_fogrange_1; | |
331 ::day_fogrange_2 = v5->loc_time.day_fogrange_2; | |
0 | 332 if ( Is_out15odm_underwater() ) |
333 SetUnderwaterFog(); | |
630 | 334 _6BE134_odm_main_tile_group = v5->pTileTypes[0].tileset; |
0 | 335 result = 1; |
336 } | |
337 else | |
338 { | |
339 result = 0; | |
340 } | |
341 return result; | |
342 } | |
343 | |
344 //----- (0048901B) -------------------------------------------------------- | |
345 bool OutdoorLocation::Release2() | |
346 { | |
347 Release(); | |
348 pOutdoorCamera->ReleaseSoftwareDrawBuffers(); | |
349 return true; | |
350 } | |
351 | |
783 | 352 |
353 | |
354 char foot_travel_destinations[15][4] = | |
355 { | |
356 // north south east west from | |
357 {MAP_INVALID, MAP_INVALID, MAP_INVALID, MAP_INVALID}, // MAP_EMERALD_ISLE | |
358 {MAP_PIERPONT, MAP_BARROW_DOWNS, MAP_PIERPONT, MAP_STEADWICK}, // MAP_HARMONDALE | |
359 {MAP_DEYJA, MAP_BRAKADA_DESERT, MAP_HARMONDALE, MAP_TATALIA}, // MAP_STEADWICK | |
360 {MAP_AVLEE, MAP_HARMONDALE, MAP_INVALID, MAP_DEYJA}, // MAP_PIERPONT | |
361 {MAP_PIERPONT, MAP_STEADWICK, MAP_PIERPONT, MAP_STEADWICK}, // MAP_DEYJA | |
362 {MAP_STEADWICK, MAP_INVALID, MAP_BARROW_DOWNS, MAP_INVALID}, // MAP_BRAKADA_DESERT | |
363 {MAP_INVALID, MAP_INVALID, MAP_INVALID, MAP_INVALID}, // MAP_CELESTIA | |
364 {MAP_INVALID, MAP_INVALID, MAP_INVALID, MAP_INVALID}, // MAP_THE_PIT | |
365 {MAP_INVALID, MAP_INVALID, MAP_INVALID, MAP_INVALID}, // MAP_EVENMORN_ISLE | |
366 {MAP_INVALID, MAP_INVALID, MAP_INVALID, MAP_INVALID}, // MAP_MOUNT_NIGHON | |
367 {MAP_HARMONDALE, MAP_BRAKADA_DESERT, MAP_HARMONDALE, MAP_BRAKADA_DESERT}, // MAP_BARROW_DOWNS | |
368 {MAP_INVALID, MAP_INVALID, MAP_INVALID, MAP_INVALID}, // MAP_LAND_OF_GIANTS | |
369 {MAP_INVALID, MAP_INVALID, MAP_STEADWICK, MAP_INVALID}, // MAP_TATALIA | |
370 {MAP_INVALID, MAP_PIERPONT, MAP_PIERPONT, MAP_INVALID}, // MAP_AVLEE | |
371 {MAP_INVALID, MAP_INVALID, MAP_INVALID, MAP_INVALID} // MAP_SHOALS | |
372 }; | |
373 unsigned char foot_travel_times[15][4] = | |
374 { | |
375 // north south east west from | |
376 {0, 0, 0, 0}, // MAP_EMERALD_ISLE | |
377 {5, 5, 7, 5}, // MAP_HARMONDALE | |
378 {5, 5, 5, 5}, // MAP_STEADWICK | |
379 {5, 5, 0, 5}, // MAP_PIERPONT | |
380 {7, 5, 5, 4}, // MAP_DEYJA | |
381 {5, 0, 5, 0}, // MAP_BRAKADA_DESERT | |
382 {0, 0, 0, 0}, // MAP_CELESTIA | |
383 {0, 0, 0, 0}, // MAP_THE_PIT | |
384 {0, 0, 0, 0}, // MAP_EVENMORN_ISLE | |
385 {0, 0, 0, 0}, // MAP_MOUNT_NIGHON | |
386 {5, 7, 7, 5}, // MAP_BARROW_DOWNS | |
387 {0, 0, 0, 0}, // MAP_LAND_OF_GIANTS | |
388 {0, 0, 5, 0}, // MAP_TATALIA | |
389 {0, 7, 5, 0}, // MAP_AVLEE | |
390 {0, 0, 0, 0}, // MAP_SHOALS | |
391 }; | |
392 | |
393 | |
394 MapStartPoint foot_travel_arrival_points[15][4] = | |
395 { | |
396 // north south east west from | |
397 {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party}, // MAP_EMERALD_ISLE | |
398 {MapStartPoint_South, MapStartPoint_North, MapStartPoint_South, MapStartPoint_East}, // MAP_HARMONDALE | |
399 {MapStartPoint_South, MapStartPoint_North, MapStartPoint_West, MapStartPoint_East}, // MAP_STEADWICK | |
400 {MapStartPoint_East, MapStartPoint_North, MapStartPoint_Party, MapStartPoint_East}, // MAP_PIERPONT | |
401 {MapStartPoint_West, MapStartPoint_North, MapStartPoint_West, MapStartPoint_North}, // MAP_DEYJA | |
402 {MapStartPoint_South, MapStartPoint_Party, MapStartPoint_West, MapStartPoint_Party}, // MAP_BRAKADA_DESERT | |
403 {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party}, // MAP_CELESTIA | |
404 {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party}, // MAP_THE_PIT | |
405 {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party}, // MAP_EVENMORN_ISLE | |
406 {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party}, // MAP_MOUNT_NIGHON | |
407 {MapStartPoint_South, MapStartPoint_East, MapStartPoint_South, MapStartPoint_East}, // MAP_BARROW_DOWNS | |
408 {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party}, // MAP_LAND_OF_GIANTS | |
409 {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_West, MapStartPoint_Party}, // MAP_TATALIA | |
410 {MapStartPoint_Party, MapStartPoint_North, MapStartPoint_North, MapStartPoint_Party}, // MAP_AVLEE | |
411 {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party}, // MAP_SHOALS | |
412 }; | |
413 | |
414 | |
0 | 415 //----- (0048902E) -------------------------------------------------------- |
416 bool OutdoorLocation::GetTravelDestination(signed int sPartyX, signed int sPartyZ, char *pOut, signed int a5) | |
417 { | |
418 OutdoorLocation *v5; // esi@1 | |
419 char *v6; // eax@3 | |
420 int v7; // eax@3 | |
783 | 421 //int v8; // edx@3 |
0 | 422 signed int v9; // esi@7 |
783 | 423 //int v10; // esi@23 |
0 | 424 signed int v11; // eax@23 |
783 | 425 //int v12; // ST14_4@25 |
0 | 426 signed int v14; // [sp-4h] [bp-84h]@6 |
138 | 427 char Str[140]; // [sp+8h] [bp-78h]@3 |
783 | 428 //int a5a; // [sp+94h] [bp+14h]@3 |
0 | 429 |
430 auto Source = this; | |
431 | |
432 v5 = Source; | |
433 if ( a5 < 10 | |
434 || strlen(Source->pLevelFilename) != 9 | |
138 | 435 || (strcpy(Str, v5->pLevelFilename), |
436 _strlwr(Str), | |
437 v6 = strtok(Str, "out"), | |
0 | 438 v6[2] = 0, |
439 v7 = atoi(v6), | |
783 | 440 //v8 = v7, |
441 //a5a = v7, | |
0 | 442 v7 < 1) |
443 || v7 > 15 ) | |
444 return 0; | |
445 if ( sPartyX < -22528 ) | |
446 { | |
447 v14 = 4; | |
448 LABEL_7: | |
449 v9 = v14; | |
450 goto LABEL_14; | |
451 } | |
452 if ( sPartyX > 22528 ) | |
453 { | |
454 v14 = 3; | |
455 goto LABEL_7; | |
456 } | |
457 if ( sPartyZ < -22528 ) | |
458 { | |
459 v14 = 2; | |
460 goto LABEL_7; | |
461 } | |
462 if ( sPartyZ <= 22528 ) | |
463 return 0; | |
464 v9 = 1; | |
465 LABEL_14: | |
466 if ( v7 == 14 ) | |
467 { | |
783 | 468 if ( v9 == 4 ) // to & from Shoals |
0 | 469 { |
470 if ( sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(0) ) | |
471 { | |
472 uDefaultTravelTime_ByFoot = 1; | |
473 strcpy(pOut, "out15.odm"); | |
783 | 474 uLevel_StartingPointType = MapStartPoint_East; |
0 | 475 LABEL_18: |
476 LOWORD(pParty->uFlags) &= 0xFD7Bu; | |
477 return 1; | |
478 } | |
783 | 479 //v8 = v7; |
0 | 480 } |
481 } | |
482 else | |
483 { | |
484 if ( v7 == 15 && v9 == 3 ) | |
485 { | |
486 uDefaultTravelTime_ByFoot = 1; | |
487 strcpy(pOut, "out14.odm"); | |
783 | 488 uLevel_StartingPointType = MapStartPoint_West; |
0 | 489 goto LABEL_18; |
490 } | |
491 } | |
783 | 492 //v10 = v9 + 4 * v7; |
493 //v11 = (unsigned __int8)aTiletableLoadU[v10 + 39]; | |
494 v11 = foot_travel_destinations[v7 - 1][v9 - 1]; | |
495 if (v11 == MAP_INVALID) | |
496 return false; | |
497 | |
498 assert(v11 <= MAP_SHOALS); | |
499 | |
500 uDefaultTravelTime_ByFoot = foot_travel_times[v7 - 1][v9 - 1]; | |
501 uLevel_StartingPointType = foot_travel_arrival_points[v7 - 1][v9 - 1]; | |
502 sprintf(pOut, "out%02d.odm", v11); | |
503 return 1; | |
504 //} | |
505 //return 0; | |
0 | 506 } |
507 // 6BD07C: using guessed type int uDefaultTravelTime_ByFoot; | |
508 // 6BE35C: using guessed type int uLevel_StartingPointType; | |
509 | |
510 //----- (0048917E) -------------------------------------------------------- | |
511 void OutdoorLocation::MessWithLUN() | |
512 { | |
513 OutdoorLocation *v1; // esi@1 | |
514 unsigned int *v2; // ebp@1 | |
515 unsigned int v3; // eax@1 | |
516 unsigned __int16 v4; // ax@1 | |
517 signed int v5; // ebx@1 | |
518 | |
519 v1 = this; | |
520 v2 = this->pSpriteIDs_LUN; | |
521 this->pSpriteIDs_LUN[0] = -1; | |
522 this->pSpriteIDs_LUN[2] = pSpriteFrameTable->FastFindSprite("LUN1-4"); | |
523 v1->pSpriteIDs_LUN[4] = pSpriteFrameTable->FastFindSprite("LUN1-2"); | |
524 v1->pSpriteIDs_LUN[6] = pSpriteFrameTable->FastFindSprite("LUN3-4"); | |
525 v1->uSpriteID_LUNFULL = pSpriteFrameTable->FastFindSprite("LUNFULL"); | |
526 v1->uSpriteID_LUN3_4_cp = pSpriteFrameTable->FastFindSprite("LUN3-4"); | |
527 v1->uSpriteID_LUN1_2_cp = pSpriteFrameTable->FastFindSprite("LUN1-2"); | |
528 v3 = pSpriteFrameTable->FastFindSprite("LUN1-4"); | |
529 v1->field_D60 = -1; | |
530 v1->uSpriteID_LUN1_4_cp = v3; | |
531 v1->field_CF0 = 4; | |
532 v1->field_CF8 = 4; | |
533 v1->field_D00 = 4; | |
534 LOWORD(v3) = *(short *)v2; | |
535 v1->pSpriteIDs_LUN[1] = 0; | |
536 v1->pSpriteIDs_LUN[3] = 0; | |
537 v1->pSpriteIDs_LUN[5] = 0; | |
538 v1->pSpriteIDs_LUN[7] = 0; | |
539 v1->field_CE8 = 0; | |
540 LOWORD(v1->field_D3C) = v3; | |
541 v1->field_D40 = 0; | |
542 v1->field_D44 = 0; | |
543 v1->field_D48 = 0; | |
544 v1->field_D4C = 131072; | |
545 v1->field_D5C = 0; | |
546 v1->field_D64 = 0; | |
547 v4 = pSpriteFrameTable->FastFindSprite("LUN-SUN"); | |
548 v1->field_D28 = -1; | |
549 v1->field_D08 = 0; | |
550 v1->field_D0C = 0; | |
551 v1->field_D10 = 0; | |
552 v1->field_D24 = 0; | |
553 v1->field_D2C = 0; | |
554 v1->uSpriteID_LUN_SUN = v4; | |
555 v1->field_D14 = -131072; | |
556 v5 = 8; | |
557 do | |
558 { | |
559 pSpriteFrameTable->InitializeSprite(*v2); | |
560 v2 += 2; | |
561 --v5; | |
562 } | |
563 while ( v5 ); | |
564 pSpriteFrameTable->InitializeSprite(v1->uSpriteID_LUN_SUN); | |
565 } | |
566 | |
567 //----- (004892E6) -------------------------------------------------------- | |
762 | 568 void OutdoorLocation::UpdateSunlightVectors() |
0 | 569 { |
762 | 570 //unsigned int result; // eax@1 |
0 | 571 OutdoorLocation *v2; // esi@1 |
572 unsigned int v3; // edi@3 | |
638 | 573 //int v4; // ebx@3 |
0 | 574 int v5; // eax@3 |
638 | 575 //int v6; // eax@3 |
576 //int v7; // ecx@3 | |
0 | 577 double v8; // st7@4 |
578 | |
579 v2 = this; | |
638 | 580 if ( pParty->uCurrentHour >= 5 && pParty->uCurrentHour < 21 ) |
0 | 581 { |
582 v3 = pParty->uCurrentMinute + 60 * (pParty->uCurrentHour - 5); | |
638 | 583 //v4 = (signed int)(v3 * stru_5C6E00->uIntegerPi) / 960; |
323 | 584 v5 = stru_5C6E00->Cos((signed int)(v3 * stru_5C6E00->uIntegerPi) / 960); |
638 | 585 v2->inv_sunlight_y = 0; |
586 v2->inv_sunlight_x = v5; | |
587 //v6 = stru_5C6E00->Sin(v4); | |
588 //v7 = v2->field_D18; | |
589 v2->inv_sunlight_z = stru_5C6E00->Sin((signed int)(v3 * stru_5C6E00->uIntegerPi) / 960); | |
590 v2->vSunlight.x = -v2->inv_sunlight_x; | |
591 v2->vSunlight.y = -v2->inv_sunlight_y; | |
592 v2->vSunlight.z = -v2->inv_sunlight_z; | |
0 | 593 if ( (signed int)v3 >= 480 ) |
594 v8 = (double)(signed int)(960 - v3); | |
595 else | |
596 v8 = (double)(signed int)v3; | |
638 | 597 v2->max_terrain_dimming_level = (signed __int64)(20.0 - v8 / 480.0 * 20.0); |
0 | 598 v2->uLastSunlightUpdateMinute = pParty->uCurrentMinute; |
599 } | |
600 } | |
601 | |
602 //----- (004893C1) -------------------------------------------------------- | |
603 void OutdoorLocation::UpdateFog() | |
604 { | |
605 fFogDensity = GetFogDensityByTime(); | |
606 } | |
607 | |
608 //----- (004893CF) -------------------------------------------------------- | |
609 int OutdoorLocation::GetNumFoodRequiredToRestInCurrentPos(int x, signed int y, int z) | |
610 { | |
611 OutdoorLocation *v4; // ebx@1 | |
612 signed int v5; // edi@4 | |
613 int v6; // eax@4 | |
614 int v7; // eax@4 | |
615 int v8; // eax@4 | |
616 int v9; // eax@5 | |
617 int v10; // eax@6 | |
618 int v11; // eax@7 | |
619 int v12; // eax@8 | |
620 int v15; // [sp+8h] [bp-8h]@2 | |
621 int v16; // [sp+Ch] [bp-4h]@2 | |
622 | |
623 v4 = this; | |
624 if ( pParty->uFlags & 8 | |
625 || (v15 = 0, | |
626 v16 = 0, | |
723 | 627 ODM_GetFloorLevel(x, y, z, pParty->uDefaultPartyHeight, &v15, &v16, 0), |
0 | 628 v16) |
629 || v15 ) | |
630 return 2; | |
631 v5 = WorldPosToGridCellX(pParty->vPosition.x); | |
632 v6 = WorldPosToGridCellZ(pParty->vPosition.y); | |
633 v7 = _47ED83(v5, v6 - 1); | |
764 | 634 v8 = pTileTable->pTiles[GetTileIdByTileMapId(v7)].tileset; |
0 | 635 if ( v8 ) |
636 { | |
637 v9 = v8 - 1; | |
638 if ( !v9 ) | |
639 return 3; | |
640 v10 = v9 - 1; | |
641 if ( !v10 ) | |
642 return 5; | |
643 v11 = v10 - 1; | |
644 if ( !v11 || (v12 = v11 - 3) == 0 ) | |
645 return 4; | |
646 if ( v12 == 1 ) | |
647 return 3; | |
648 return 2; | |
649 } | |
650 return 1; | |
651 } | |
767 | 652 |
0 | 653 |
654 //----- (00489487) -------------------------------------------------------- | |
767 | 655 void OutdoorLocation::SetFog() |
0 | 656 { |
1205
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Grumpy7
parents:
1202
diff
changeset
|
657 strcpy(pOutdoor->pLevelFilename, pCurrentMapName.data()); |
0 | 658 |
1205
8c02e6f74b29
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Grumpy7
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1202
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changeset
|
659 auto map_id = pMapStats->GetMapInfo(pCurrentMapName.data()); |
767 | 660 if (map_id == MAP_INVALID || map_id == MAP_CELESTIA || map_id == MAP_THE_PIT || map_id > MAP_SHOALS) |
661 return; | |
662 | |
663 uint chance = rand() % 100; | |
664 | |
665 if (chance < fog_probability_table[map_id - 1].small_fog_chance) | |
0 | 666 { |
767 | 667 ::day_fogrange_1 = 4096; |
668 ::day_fogrange_2 = 8192; | |
669 ::day_attrib |= DAY_ATTRIB_FOG; | |
0 | 670 } |
767 | 671 else if (chance < fog_probability_table[map_id - 1].small_fog_chance + |
672 fog_probability_table[map_id - 1].average_fog_chance) | |
0 | 673 { |
767 | 674 ::day_fogrange_2 = 4096; |
675 ::day_fogrange_1 = 0; | |
676 ::day_attrib |= DAY_ATTRIB_FOG; | |
0 | 677 } |
767 | 678 else if (fog_probability_table[map_id - 1].dense_fog_chance && |
679 chance < fog_probability_table[map_id - 1].small_fog_chance + | |
680 fog_probability_table[map_id - 1].average_fog_chance + | |
681 fog_probability_table[map_id - 1].dense_fog_chance) | |
0 | 682 { |
767 | 683 ::day_fogrange_2 = 2048; |
684 ::day_fogrange_1 = 0; | |
685 ::day_attrib |= DAY_ATTRIB_FOG; | |
0 | 686 } |
767 | 687 else |
688 ::day_attrib &= ~DAY_ATTRIB_FOG; | |
689 | |
0 | 690 if ( Is_out15odm_underwater() ) |
691 SetUnderwaterFog(); | |
810 | 692 pOutdoor->loc_time.day_fogrange_1 = ::day_fogrange_1; |
693 pOutdoor->loc_time.day_fogrange_2 = ::day_fogrange_2; | |
694 pOutdoor->loc_time.day_attrib = ::day_attrib; | |
0 | 695 } |
696 | |
697 //----- (00482170) -------------------------------------------------------- | |
698 bool ODMFace::IsBackfaceCulled(ODMFace *a1, RenderVertexSoft *a2, stru148 *a3) | |
699 { | |
700 stru148 *v3; // edi@1 | |
701 RenderVertexSoft *v4; // esi@1 | |
702 unsigned int v5; // edx@1 | |
703 RenderVertexSoft *v6; // ecx@2 | |
704 double v7; // st7@5 | |
705 double v8; // st6@5 | |
706 double v9; // st5@5 | |
707 double v10; // st6@9 | |
708 double v11; // st5@9 | |
709 double v12; // st4@9 | |
710 bool result; // eax@16 | |
711 double v14; // ST2C_8@17 | |
712 double v15; // ST20_8@17 | |
713 double v16; // ST0C_8@17 | |
714 double v17; // ST0C_8@17 | |
715 float v18; // [sp+8h] [bp-38h]@5 | |
716 float v19; // [sp+10h] [bp-30h]@5 | |
717 float v20; // [sp+14h] [bp-2Ch]@5 | |
718 float v21; // [sp+18h] [bp-28h]@5 | |
719 float v22; // [sp+1Ch] [bp-24h]@5 | |
720 float v23; // [sp+24h] [bp-1Ch]@5 | |
721 float v24; // [sp+28h] [bp-18h]@5 | |
722 float v25; // [sp+30h] [bp-10h]@5 | |
723 float v26; // [sp+34h] [bp-Ch]@5 | |
724 float v27; // [sp+38h] [bp-8h]@5 | |
725 float v28; // [sp+3Ch] [bp-4h]@5 | |
726 float a3a; // [sp+48h] [bp+8h]@5 | |
727 float a3b; // [sp+48h] [bp+8h]@17 | |
728 float a3c; // [sp+48h] [bp+8h]@17 | |
729 float a3d; // [sp+48h] [bp+8h]@17 | |
730 float a3e; // [sp+48h] [bp+8h]@17 | |
731 | |
732 v3 = a3; | |
733 v4 = a2; | |
734 v5 = a3->uNumVertices; | |
735 if ( (signed int)v5 < 3 ) | |
736 goto LABEL_20; | |
737 v6 = &v4[v5 - 1]; | |
738 if ( v4->vWorldPosition.z == v4[1].vWorldPosition.z && v4[1].vWorldPosition.z == v6->vWorldPosition.z ) | |
739 *(int *)&a3->flags |= 0x10u; | |
740 v19 = v4[1].vWorldViewPosition.x - v4->vWorldViewPosition.x; | |
741 v18 = v4[1].vWorldViewPosition.y - v4->vWorldViewPosition.y; | |
742 v20 = v4[1].vWorldViewPosition.z - v4->vWorldViewPosition.z; | |
743 v21 = v6->vWorldViewPosition.x - v4->vWorldViewPosition.x; | |
744 v22 = v6->vWorldViewPosition.y - v4->vWorldViewPosition.y; | |
745 v23 = v6->vWorldViewPosition.z - v4->vWorldViewPosition.z; | |
746 v28 = v4[1].vWorldPosition.x - v4->vWorldPosition.x; | |
747 v27 = v4[1].vWorldPosition.y - v4->vWorldPosition.y; | |
748 a3a = v4[1].vWorldPosition.z - v4->vWorldPosition.z; | |
749 v7 = v6->vWorldPosition.x - v4->vWorldPosition.x; | |
750 v8 = v6->vWorldPosition.y - v4->vWorldPosition.y; | |
751 v9 = v6->vWorldPosition.z - v4->vWorldPosition.z; | |
752 v26 = v27 * v9 - v8 * a3a; | |
753 v24 = v7 * a3a - v9 * v28; | |
754 v25 = v8 * v28 - v7 * v27; | |
755 if ( v26 == 0.0 && v24 == 0.0 && v25 == 0.0 ) | |
756 { | |
757 while ( 1 ) | |
758 { | |
759 --v5; | |
760 if ( (signed int)v5 < 2 ) | |
761 break; | |
762 v10 = v6->vWorldPosition.x - v4->vWorldPosition.x; | |
763 v11 = v6->vWorldPosition.y - v4->vWorldPosition.y; | |
764 v12 = v6->vWorldPosition.z - v4->vWorldPosition.z; | |
765 v26 = v27 * v12 - v11 * a3a; | |
766 v24 = v10 * a3a - v12 * v28; | |
767 v25 = v11 * v28 - v10 * v27; | |
768 if ( v26 != 0.0 ) | |
769 break; | |
770 if ( v24 != 0.0 || v25 != 0.0 ) | |
771 break; | |
772 --v6; | |
773 } | |
774 v21 = v6->vWorldViewPosition.x - v4->vWorldViewPosition.x; | |
775 v22 = v6->vWorldViewPosition.y - v4->vWorldViewPosition.y; | |
776 v23 = v6->vWorldViewPosition.z - v4->vWorldViewPosition.z; | |
777 } | |
778 if ( ((double)pIndoorCamera->pos.x - v4->vWorldPosition.x) * v26 | |
779 + ((double)pIndoorCamera->pos.z - v4->vWorldPosition.z) * v25 | |
780 + ((double)pIndoorCamera->pos.y - v4->vWorldPosition.y) * v24 > 0.0 ) | |
781 { | |
782 a3b = v23 * v18 - v22 * v20; | |
783 v14 = a3b + 6.7553994e15; | |
784 v3->v_18.x = LODWORD(v14); | |
785 a3c = v21 * v20 - v23 * v19; | |
786 v15 = a3c + 6.7553994e15; | |
787 v3->v_18.y = LODWORD(v15); | |
788 a3d = v22 * v19 - v21 * v18; | |
789 v16 = a3d + 6.7553994e15; | |
790 v3->v_18.z = LODWORD(v16); | |
791 v3->_486089_normalize_v_18(); | |
792 a3e = -((double)v3->v_18.x * v4->vWorldViewPosition.x) | |
793 - (double)v3->v_18.y * v4->vWorldViewPosition.y | |
794 - (double)v3->v_18.z * v4->vWorldViewPosition.z; | |
795 v17 = a3e + 6.7553994e15; | |
796 v3->field_24 = LODWORD(v17); | |
797 result = 1; | |
798 } | |
799 else | |
800 { | |
801 LABEL_20: | |
802 result = 0; | |
803 } | |
804 return result; | |
805 } | |
806 | |
807 | |
808 //----- (0047C7A9) -------------------------------------------------------- | |
809 void OutdoorLocationTerrain::_47C7A9() | |
810 { | |
811 this->field_10 = 0; | |
812 this->field_12 = 0; | |
813 this->field_16 = 0; | |
814 this->field_14 = 0; | |
815 this->field_1C = 0; | |
816 this->field_18 = 0; | |
817 } | |
818 | |
819 //----- (0047C7C2) -------------------------------------------------------- | |
49 | 820 void OutdoorLocationTerrain::Release()//î÷èñòèòü ëîêàöèþ |
0 | 821 { |
822 if (pHeightmap) | |
823 { | |
824 pAllocator->FreeChunk(this->pHeightmap); | |
825 pHeightmap = nullptr; | |
826 } | |
827 if (pTilemap) | |
828 { | |
829 pAllocator->FreeChunk(pTilemap); | |
830 pTilemap = nullptr; | |
831 } | |
832 if (pAttributemap) | |
833 { | |
834 pAllocator->FreeChunk(pAttributemap); | |
835 pAttributemap = nullptr; | |
836 } | |
760 | 837 if (pDmap) |
0 | 838 { |
760 | 839 pAllocator->FreeChunk(pDmap); |
840 pDmap = nullptr; | |
0 | 841 } |
842 | |
843 _47C7A9(); | |
844 } | |
845 | |
846 //----- (0047C80A) -------------------------------------------------------- | |
760 | 847 void OutdoorLocationTerrain::FillDMap( int X, int Y, int W, int Z ) |
848 { | |
49 | 849 OutdoorLocationTerrain *pOutLocTerrain; // ebx@1 |
0 | 850 double v6; // st7@1 |
851 double v7; // st7@2 | |
852 double v8; // st7@2 | |
853 int result; // eax@3 | |
854 int v10; // eax@4 | |
855 int v11; // ecx@5 | |
856 int v12; // ecx@6 | |
857 int v13; // edi@7 | |
858 int v14; // edx@9 | |
859 int v15; // eax@15 | |
49 | 860 unsigned __int8 *pMapHeight; // ebx@15 |
0 | 861 int v17; // eax@15 |
862 int v18; // ecx@15 | |
863 int v19; // esi@15 | |
864 int v20; // edi@15 | |
865 int v21; // edx@15 | |
866 int v22; // ecx@15 | |
867 int v23; // ebx@15 | |
868 int v24; // ecx@15 | |
869 int v25; // ST28_4@15 | |
870 double v26; // st7@15 | |
871 double v27; // st6@15 | |
872 double v28; // st5@15 | |
873 double v29; // st7@15 | |
874 double v30; // st7@16 | |
875 double v31; // st7@17 | |
876 int v32; // eax@21 | |
877 double v33; // st7@21 | |
878 double v34; // st6@21 | |
879 double v35; // st5@21 | |
880 double v36; // st7@21 | |
881 double v37; // st7@22 | |
882 double v38; // st7@23 | |
883 int v39; // [sp+14h] [bp-34h]@8 | |
884 int v40; // [sp+18h] [bp-30h]@15 | |
885 int v41; // [sp+1Ch] [bp-2Ch]@15 | |
886 int v42; // [sp+20h] [bp-28h]@15 | |
49 | 887 OutdoorLocationTerrain *pOutLocTerrain2; // [sp+24h] [bp-24h]@1 |
0 | 888 int v44; // [sp+28h] [bp-20h]@21 |
889 float v45; // [sp+2Ch] [bp-1Ch]@1 | |
890 float v46; // [sp+30h] [bp-18h]@1 | |
891 float v47; // [sp+34h] [bp-14h]@1 | |
892 int v48; // [sp+38h] [bp-10h]@7 | |
893 int v49; // [sp+3Ch] [bp-Ch]@10 | |
894 int v50; // [sp+40h] [bp-8h]@9 | |
895 float v51; // [sp+44h] [bp-4h]@15 | |
896 float v52; // [sp+44h] [bp-4h]@21 | |
897 float v53; // [sp+50h] [bp+8h]@15 | |
898 float v54; // [sp+50h] [bp+8h]@21 | |
899 int v55; // [sp+54h] [bp+Ch]@15 | |
900 float v56; // [sp+54h] [bp+Ch]@15 | |
901 float v57; // [sp+54h] [bp+Ch]@21 | |
902 | |
903 v46 = -64.0; | |
904 v47 = -64.0; | |
49 | 905 pOutLocTerrain = this; |
0 | 906 v45 = 64.0; |
49 | 907 pOutLocTerrain2 = this; |
0 | 908 v6 = sqrt(12288.0); |
909 if ( v6 != 0.0 ) | |
910 { | |
911 v7 = 1.0 / v6; | |
912 v45 = 64.0 * v7; | |
913 v8 = v7 * -64.0; | |
914 v46 = v8; | |
915 v47 = v8; | |
916 } | |
760 | 917 result = Y; |
918 if ( Y > Z ) | |
0 | 919 { |
760 | 920 v10 = Z ^ Y; |
921 Z ^= Y ^ Z; | |
922 result = Z ^ v10; | |
0 | 923 } |
760 | 924 v11 = X; |
925 if ( X > W ) | |
0 | 926 { |
760 | 927 v12 = W ^ X; |
928 W ^= X ^ W; | |
929 v11 = W ^ v12; | |
0 | 930 } |
931 v13 = result - 1; | |
932 v48 = result - 1; | |
760 | 933 if ( result - 1 <= Z ) |
0 | 934 { |
935 v39 = v11 - 1; | |
936 do | |
937 { | |
938 v14 = v39; | |
939 v50 = v39; | |
760 | 940 if ( v39 <= W ) |
0 | 941 { |
942 result = (v39 - 63) << 9; | |
943 v49 = (v39 - 63) << 9; | |
944 do | |
945 { | |
946 if ( v13 >= 0 && result >= -32256 && v13 <= 127 && result <= 32768 ) | |
947 { | |
49 | 948 v15 = pOutLocTerrain->field_10; |
0 | 949 v55 = v15; |
49 | 950 pMapHeight = pOutLocTerrain->pHeightmap; |
951 v17 = (int)(&pMapHeight[v13 * v15] + v14); | |
0 | 952 v18 = -v13; |
953 v19 = (64 - v13) << 9; | |
954 v20 = 32 * *(char *)v17; | |
955 v21 = 32 * *(char *)(v17 + 1); | |
956 v22 = (v18 + 63) << 9; | |
957 v41 = v22; | |
49 | 958 v23 = (int)(&pMapHeight[v55 * (v48 + 1)] + v50); |
0 | 959 v24 = v22 - v19; |
960 v40 = 32 * *(char *)v23; | |
961 v42 = 32 * *(char *)(v23 + 1); | |
760 | 962 |
963 | |
0 | 964 v25 = v49 - 512 - v49; |
965 v26 = (double)-((v20 - v21) * v24); | |
966 v51 = v26; | |
967 v27 = (double)-(v25 * (v42 - v21)); | |
968 v53 = v27; | |
969 v28 = (double)(v25 * v24); | |
970 v56 = v28; | |
971 v29 = sqrt(v28 * v28 + v27 * v27 + v26 * v26); | |
972 if ( v29 != 0.0 ) | |
973 { | |
974 v30 = 1.0 / v29; | |
975 v51 = v51 * v30; | |
976 v53 = v53 * v30; | |
977 v56 = v30 * v56; | |
978 } | |
979 v31 = (v56 * v47 + v53 * v46 + v51 * v45) * 31.0; | |
980 if ( v31 < 0.0 ) | |
981 v31 = 0.0; | |
982 if ( v31 > 31.0 ) | |
983 v31 = 31.0; | |
49 | 984 v44 = 2 * (v50 + v48 * pOutLocTerrain2->field_10); |
985 pOutLocTerrain = pOutLocTerrain2; | |
760 | 986 *((char *)pOutLocTerrain2->pDmap + v44 + 1) = (signed __int64)v31; |
987 | |
0 | 988 v32 = v49 - (v49 - 512); |
989 v33 = (double)-((v42 - v40) * (v19 - v41)); | |
990 v52 = v33; | |
991 v34 = (double)-(v32 * (v20 - v40)); | |
992 v54 = v34; | |
993 v35 = (double)(v32 * (v19 - v41)); | |
994 v57 = v35; | |
995 v36 = sqrt(v35 * v35 + v34 * v34 + v33 * v33); | |
996 if ( v36 != 0.0 ) | |
997 { | |
998 v37 = 1.0 / v36; | |
999 v52 = v52 * v37; | |
1000 v54 = v54 * v37; | |
1001 v57 = v37 * v57; | |
1002 } | |
1003 v38 = (v57 * v47 + v54 * v46 + v52 * v45) * 31.0; | |
1004 if ( v38 < 0.0 ) | |
1005 v38 = 0.0; | |
1006 if ( v38 > 31.0 ) | |
1007 v38 = 31.0; | |
1008 v13 = v48; | |
760 | 1009 *((char *)pOutLocTerrain2->pDmap + v44) = (signed __int64)v38; |
0 | 1010 v14 = v50; |
1011 result = v49; | |
1012 } | |
1013 ++v14; | |
1014 result += 512; | |
1015 v50 = v14; | |
1016 v49 = result; | |
1017 } | |
760 | 1018 while ( v14 <= W ); |
0 | 1019 } |
1020 ++v13; | |
1021 v48 = v13; | |
1022 } | |
760 | 1023 while ( v13 <= Z ); |
0 | 1024 } |
1025 } | |
1026 | |
1027 //----- (0047CB57) -------------------------------------------------------- | |
1028 int OutdoorLocationTerrain::_47CB57(int a1, int a2, int a3) | |
1029 { | |
1030 signed int result; // eax@2 | |
1031 unsigned __int16 *v5; // edx@3 | |
1032 double v6; // st7@3 | |
1033 char v7; // bl@3 | |
1034 int v8; // eax@3 | |
1035 int v9; // eax@4 | |
1036 int v10; // eax@5 | |
1037 double v11; // st6@7 | |
1038 signed int v12; // edi@7 | |
1039 int v13; // esi@9 | |
1040 char *v14; // esi@10 | |
1041 signed int v15; // ecx@10 | |
1042 char v16[256]; // [sp+4h] [bp-124h]@9 | |
1043 unsigned __int16 *v17; // [sp+104h] [bp-24h]@3 | |
1044 unsigned int v18; // [sp+108h] [bp-20h]@3 | |
1045 unsigned int v19; // [sp+10Ch] [bp-1Ch]@3 | |
1046 unsigned int v20; // [sp+110h] [bp-18h]@3 | |
1047 unsigned int v21; // [sp+114h] [bp-14h]@3 | |
1048 float v22; // [sp+118h] [bp-10h]@3 | |
1049 float v23; // [sp+11Ch] [bp-Ch]@3 | |
1050 int i; // [sp+120h] [bp-8h]@3 | |
1051 unsigned int v25; // [sp+124h] [bp-4h]@5 | |
1052 signed int a2a; // [sp+134h] [bp+Ch]@3 | |
1053 unsigned int a2b; // [sp+134h] [bp+Ch]@7 | |
1054 float a3a; // [sp+138h] [bp+10h]@7 | |
1055 int a3b; // [sp+138h] [bp+10h]@9 | |
1056 | |
1057 if ( pRenderer->pRenderD3D ) | |
1058 { | |
1059 result = 0; | |
1060 } | |
1061 else | |
1062 { | |
1063 v5 = PaletteManager::Get_Dark_or_Red_LUT(a2, 0, 1); | |
1064 v6 = 0.0; | |
1065 v7 = LOBYTE(pRenderer->uTargetBBits); | |
1066 v19 = pRenderer->uTargetRMask; | |
1067 v21 = pRenderer->uTargetGMask; | |
1068 v22 = 0.0; | |
1069 v20 = pRenderer->uTargetBMask; | |
1070 v8 = 0; | |
1071 v17 = v5; | |
1072 v23 = 0.0; | |
1073 v18 = pRenderer->uTargetBBits; | |
1074 a2a = 0; | |
1075 for ( i = 0; i < a3; ++i ) | |
1076 { | |
1077 v9 = *(char *)(v8 + a1); | |
1078 if ( v9 ) | |
1079 { | |
1080 v10 = v5[v9]; | |
1081 v6 = v6 + (double)((signed int)(v19 & v10) >> (LOBYTE(pRenderer->uTargetBBits) + LOBYTE(pRenderer->uTargetGBits))); | |
1082 ++a2a; | |
1083 v25 = v20 & v10; | |
1084 v22 = (double)((signed int)(v21 & v10) >> SLOBYTE(pRenderer->uTargetBBits)) + v22; | |
1085 v23 = (double)(signed int)(v20 & v10) + v23; | |
1086 } | |
1087 v8 = i + 1; | |
1088 } | |
1089 v11 = 1.0 / (double)a2a; | |
1090 a3a = v11; | |
1091 v25 = (signed __int64)(a3a * v22); | |
1092 i = (signed __int64)(a3a * v23); | |
1093 v12 = 0; | |
1094 a2b = pRenderer->uTargetBBits + pRenderer->uTargetGBits; | |
1095 while ( 1 ) | |
1096 { | |
1097 v13 = v17[v12]; | |
1098 a3b = abs((__int64)(signed __int64)(v11 * v6) - ((signed int)(v19 & v17[v12]) >> a2b)); | |
1099 BYTE3(a3b) = abs((signed)v25 - ((signed int)(v21 & v13) >> v7)) + a3b; | |
1100 v16[v12++] = abs((signed)i - (signed)(v20 & v13)) + BYTE3(a3b); | |
1101 if ( v12 >= 256 ) | |
1102 break; | |
1103 v7 = v18; | |
1104 } | |
1105 result = 0; | |
1106 v14 = (char *)&pPaletteManager->field_D1600[42][23][116]; | |
1107 v15 = 0; | |
1108 do | |
1109 { | |
1110 if ( (unsigned __int8)v16[v15] < (signed int)v14 ) | |
1111 { | |
1112 v14 = (char *)(unsigned __int8)v16[v15]; | |
1113 result = v15; | |
1114 } | |
1115 ++v15; | |
1116 } | |
1117 while ( v15 < 256 ); | |
1118 } | |
1119 return result; | |
1120 } | |
1121 // 47CB57: using guessed type char var_124[256]; | |
1122 | |
1123 //----- (0047CCE2) -------------------------------------------------------- | |
1124 bool OutdoorLocationTerrain::ZeroLandscape() | |
1125 { | |
1126 OutdoorLocationTerrain *v1; // esi@1 | |
1127 | |
1128 v1 = this; | |
1129 memset(this->pHeightmap, 0, 0x4000u); | |
1130 memset(v1->pTilemap, 90, 0x4000u); | |
1131 memset(v1->pAttributemap, 0, 0x4000u); | |
760 | 1132 memset(v1->pDmap, 0, 0x8000u); |
0 | 1133 v1->field_12 = 128; |
1134 v1->field_10 = 128; | |
1135 v1->field_16 = 7; | |
1136 v1->field_14 = 7; | |
1137 v1->field_1C = 127; | |
1138 v1->field_18 = 127; | |
1139 return 1; | |
1140 } | |
1141 | |
1142 //----- (0047CD44) -------------------------------------------------------- | |
1143 bool OutdoorLocationTerrain::Initialize() | |
1144 { | |
1145 | |
760 | 1146 pHeightmap= (unsigned __int8 *)pAllocator->AllocNamedChunk(pHeightmap, 0x4000u, "HMAP");//height map |
1147 pTilemap = (unsigned __int8 *)pAllocator->AllocNamedChunk(pTilemap, 0x4000u, "TMAP");//tile map | |
1148 pAttributemap = (unsigned __int8 *)pAllocator->AllocNamedChunk(pAttributemap, 0x4000u, "AMAP");//êàðòà àòðèáóòîâ | |
1149 pDmap=(struct DMap *)pAllocator->AllocNamedChunk(pDmap, 0x8000u, "DMAP"); | |
1338 | 1150 if ( pHeightmap && pTilemap && pAttributemap && pDmap ) |
760 | 1151 return true; |
0 | 1152 else |
760 | 1153 return false; |
0 | 1154 } |
1155 | |
1156 //----- (0047CDE2) -------------------------------------------------------- | |
1157 void OutdoorLocation::CreateDebugLocation() | |
1158 { | |
1159 OutdoorLocation *v1; // esi@1 | |
1160 void *v2; // eax@1 | |
1161 void *v3; // ST14_4@1 | |
1162 void *v4; // eax@1 | |
1163 void *v5; // ST14_4@1 | |
1164 void *v6; // eax@1 | |
1165 unsigned int v7; // eax@1 | |
1166 char v8; // zf@1 | |
1167 | |
1168 v1 = this; | |
1169 strcpy(this->pLevelFilename, "blank"); | |
1170 strcpy(v1->pLocationFileName, "i6.odm"); | |
1171 strcpy(v1->pLocationFileDescription, "MM6 Outdoor v1.00"); | |
1172 v1->uNumBModels = 0; | |
630 | 1173 v1->pTileTypes[0].tileset = Tileset_Grass; |
1174 v1->pTileTypes[1].tileset = Tileset_Water; | |
1175 v1->pTileTypes[2].tileset = Tileset_6; | |
1176 v1->pTileTypes[3].tileset = Tileset_RoadGrassCobble; | |
0 | 1177 v1->LoadTileGroupIds(); |
630 | 1178 v1->LoadRoadTileset(); |
0 | 1179 pAllocator->FreeChunk(v1->pBModels); |
1180 pAllocator->FreeChunk(v1->pSpawnPoints); | |
1181 v1->pBModels = 0; | |
1182 v1->pSpawnPoints = 0; | |
1183 v1->pTerrain.Initialize(); | |
1184 v1->pTerrain.ZeroLandscape(); | |
760 | 1185 v1->pTerrain.FillDMap(0, 0, 128, 128); |
1186 pAllocator->FreeChunk(v1->pCmap); | |
1187 v1->pCmap = 0; | |
0 | 1188 v2 = pAllocator->AllocNamedChunk(0, 0x8000u, "CMAP"); |
1189 v3 = v1->pOMAP; | |
760 | 1190 v1->pCmap = v2; |
0 | 1191 pAllocator->FreeChunk(v3); |
1192 v1->pOMAP = 0; | |
1193 v4 = pAllocator->AllocNamedChunk(0, 0x10000u, "OMAP"); | |
1194 v1->pOMAP = (unsigned int *)v4; | |
1195 memset(v4, 0, 0x10000u); | |
1196 v5 = v1->pFaceIDLIST; | |
1197 v1->numFaceIDListElems = 0; | |
1198 pAllocator->FreeChunk(v5); | |
1199 v1->pFaceIDLIST = 0; | |
1200 v6 = pAllocator->AllocNamedChunk(0, 2u, "IDLIST"); | |
1201 v1->pFaceIDLIST = (unsigned __int16 *)v6; | |
1202 *(short *)v6 = 0; | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
1203 strcpy(v1->pSkyTextureName, pDefaultSkyTexture.data()); |
0 | 1204 v1->uSky_TextureID = pBitmaps_LOD->LoadTexture(v1->pSkyTextureName); |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
1205 strcpy(v1->pGroundTileset, byte_6BE124_cfg_textures_DefaultGroundTexture.data()); |
0 | 1206 v7 = pBitmaps_LOD->LoadTexture(v1->pGroundTileset); |
1207 v8 = v1->uSky_TextureID == -1; | |
1208 v1->uMainTile_BitmapID = v7; | |
1209 if ( v8 ) | |
1210 Abortf("Invalid Sky Tex Handle"); | |
1211 if ( v1->uMainTile_BitmapID == -1 ) | |
1212 Abortf("Invalid Ground Tex Handle"); | |
1213 } | |
1214 | |
1215 | |
1216 | |
1217 //----- (0047CF9C) -------------------------------------------------------- | |
1218 void OutdoorLocation::Release() | |
1219 { | |
1220 //OutdoorLocation *v1; // esi@1 | |
1221 //signed int v2; // edi@1 | |
1222 //int v3; // ebx@2 | |
1223 //void *v4; // ST24_4@4 | |
1224 //char *v5; // ebx@4 | |
1225 //void **v6; // esi@4 | |
1226 | |
1227 //v1 = this; | |
1228 strcpy(pLevelFilename, "blank"); | |
1229 strcpy(pLocationFileName, "default.odm"); | |
1230 strcpy(pLocationFileDescription, "MM6 Outdoor v1.00"); | |
1231 strcpy(pSkyTextureName, "sky043"); | |
1232 strcpy(pGroundTileset, "hm005"); | |
1233 | |
1234 if (pBModels) | |
1235 { | |
1236 for (uint i = 0; i < uNumBModels; ++i) | |
1237 pBModels[i].Release(); | |
1238 | |
1239 pAllocator->FreeChunk(pBModels); | |
1240 pBModels = nullptr; | |
1241 uNumBModels = 0; | |
1242 } | |
1243 | |
1244 if (pSpawnPoints) | |
1245 { | |
1246 pAllocator->FreeChunk(pSpawnPoints); | |
1247 pSpawnPoints = nullptr; | |
1248 } | |
1249 uNumSpawnPoints = 0; | |
1250 | |
1251 pTerrain.Release(); | |
1252 | |
760 | 1253 if (pCmap) |
0 | 1254 { |
760 | 1255 pAllocator->FreeChunk(pCmap); |
1256 pCmap = nullptr; | |
0 | 1257 } |
1258 if (pOMAP) | |
1259 { | |
1260 pAllocator->FreeChunk(pOMAP); | |
1261 pOMAP = nullptr; | |
1262 } | |
1263 if (pFaceIDLIST) | |
1264 { | |
1265 pAllocator->FreeChunk(pFaceIDLIST); | |
1266 pFaceIDLIST = nullptr; | |
1267 } | |
1268 if (pTerrainNormals) | |
1269 { | |
1270 pAllocator->FreeChunk(pTerrainNormals); | |
1271 pTerrainNormals = nullptr; | |
1272 } | |
1273 } | |
1274 | |
1275 //----- (0047D0A6) -------------------------------------------------------- | |
119 | 1276 bool OutdoorLocation::Load(const char *pFilename, ODMFace *File, size_t pNumItems, int thisa)//çàãðóçêà ëîêàöèè |
0 | 1277 { |
1278 //OutdoorLocation *pOutdoorLocation; // esi@1 | |
1279 /*bool result; // eax@9 | |
1280 bool v7; // ebx@9 | |
1281 size_t v8; // eax@10 | |
1282 void *v9; // eax@10 | |
1283 void *v10; // eax@10 | |
1284 void *v11; // eax@10 | |
1285 int v12; // ebx@11 | |
1286 BSPModel *v13; // eax@12 | |
1287 void *v14; // eax@12 | |
1288 BSPModel *v15; // ecx@12 | |
1289 void *v16; // eax@12 | |
1290 BSPModel *v17; // ecx@12 | |
1291 BSPModel *v18; // eax@12 | |
1292 __int16 v19; // ax@15 | |
1293 __int16 v20; // ax@16 | |
1294 int v21; // ecx@16 | |
1295 ODMFace *v22; // ebx@26 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
1296 SpriteObject *pItems; // ecx@27 |
0 | 1297 unsigned int v24; // eax@28 |
1298 //unsigned __int8 v25; // zf@28 | |
1299 //unsigned __int8 v26; // sf@28 | |
1300 ODMFace *v27; // eax@28 | |
1301 const char *i; // edx@29 | |
1302 unsigned __int16 v29; // ax@33 | |
1303 unsigned __int16 v30; // ax@37 | |
1304 int v31; // ecx@37 | |
1305 int v32; // eax@38 | |
1306 void *v33; // eax@38 | |
1307 TileDesc *v34; // eax@43 | |
1308 unsigned int v35; // eax@43 | |
1309 unsigned int v36; // edi@43 | |
1310 unsigned int v37; // edi@45*/ | |
1311 //size_t v38; // eax@50 | |
1312 FILE *v39; // eax@50 | |
1313 //unsigned int v40; // edi@56 | |
1314 //void *v41; // eax@56 | |
1315 //void *v42; // ebx@56 | |
1316 //const void *v43; // ebx@59 | |
1317 //const void *v44; // ebx@59 | |
1318 //unsigned int v45; // eax@59 | |
1319 //BSPModel *v46; // eax@59 | |
1320 //unsigned int v47; // ecx@59 | |
1321 //int v48; // ebx@60 | |
1322 //BSPModel *v49; // eax@61 | |
1323 //BSPModel *v50; // eax@61 | |
1324 //BSPModel *v51; // eax@61 | |
1325 //BSPModel *v52; // eax@61 | |
1326 //BSPModel *v53; // eax@61 | |
1327 //BSPModel *v54; // ecx@61 | |
1328 //BSPModel *v55; // ecx@61 | |
1329 //BSPModel *v56; // ecx@61 | |
1330 //void *v57; // ST24_4@61 | |
1331 //BSPModel *v58; // ecx@61 | |
1332 //void *v59; // ST18_4@61 | |
1333 //BSPModel *v60; // eax@61 | |
1334 //__int16 v61; // ax@64 | |
1335 unsigned __int16 v62; // ax@65 | |
1336 //ODMFace *v63; // ecx@65 | |
1337 //unsigned __int16 v64; // ax@80 | |
1338 //const char *v65; // ecx@80 | |
1339 //int v66; // eax@81 | |
1340 //void *v67; // eax@81 | |
1341 //int v68; // ecx@81 | |
1342 //void *v69; // eax@81 | |
1343 //unsigned int v70; // eax@81 | |
1344 //SpawnPointMM7 *v71; // eax@81 | |
1345 //unsigned int v72; // ecx@81 | |
1346 //size_t v73; // eax@81 | |
1347 //int v74; // edi@87 | |
1348 //void *v75; // edi@88 | |
1349 //unsigned int v76; // edx@94 | |
1350 //int v77; // ecx@94 | |
1351 //char *v78; // eax@95 | |
1352 //unsigned int v79; // edx@97 | |
1353 //unsigned int v80; // eax@99 | |
1354 //int v81; // eax@107 | |
1355 //void *v82; // edi@114 | |
1356 //size_t v83; // eax@120 | |
1357 //const void *v84; // edi@120 | |
1358 //const void *v85; // edi@120 | |
1359 //BSPModel *v86; // eax@124 | |
1360 //unsigned int v87; // eax@124 | |
1361 //BSPModel *v88; // eax@126 | |
1362 //BSPModel *v89; // eax@127 | |
1363 //ODMFace *v90; // eax@129 | |
1364 //const void *v91; // edi@138 | |
1365 //const void *v92; // edi@141 | |
1366 //const void *v93; // edi@141 | |
1367 //const void *v94; // edi@144 | |
1368 //const void *v95; // edi@144 | |
1369 //const char *v96; // edi@147 | |
1370 //unsigned int v97; // eax@147 | |
1371 //TileDesc *v98; // eax@147 | |
1372 //unsigned int v99; // eax@147 | |
1373 //int v100; // ecx@150 | |
1374 //unsigned int v101; // eax@157 | |
1375 int v102; // edi@159 | |
1376 //void *v103; // [sp-14h] [bp-B94h]@55 | |
1377 //void *v104; // [sp-10h] [bp-B90h]@59 | |
1378 //size_t v105; // [sp-Ch] [bp-B8Ch]@59 | |
1379 //char *v106; // [sp-8h] [bp-B88h]@59 | |
1380 int v107; // [sp-4h] [bp-B84h]@12 | |
1381 int v108; // [sp+0h] [bp-B80h]@10 | |
1382 char Src[968]; // [sp+10h] [bp-B70h]@110 | |
1383 char Dst[968]; // [sp+3D8h] [bp-7A8h]@50 | |
1384 char Str[256]; // [sp+7A0h] [bp-3E0h]@50 | |
1385 /*char DstBuf; // [sp+8A0h] [bp-2E0h]@10 | |
1386 __int32 Offset; // [sp+8A4h] [bp-2DCh]@10 | |
1387 __int32 v114; // [sp+8B0h] [bp-2D0h]@10 | |
1388 __int32 v115; // [sp+8BCh] [bp-2C4h]@10 | |
1389 __int32 v116; // [sp+8C8h] [bp-2B8h]@10 | |
1390 __int32 v117; // [sp+8D4h] [bp-2ACh]@10 | |
1391 __int32 v118; // [sp+8E0h] [bp-2A0h]@10 | |
1392 __int32 v119; // [sp+8ECh] [bp-294h]@10 | |
1393 __int32 v120; // [sp+8F8h] [bp-288h]@10 | |
1394 __int32 v121; // [sp+904h] [bp-27Ch]@10 | |
1395 __int32 v122; // [sp+910h] [bp-270h]@10 | |
1396 __int32 v123; // [sp+91Ch] [bp-264h]@10 | |
1397 __int32 v124; // [sp+928h] [bp-258h]@26 | |
1398 __int32 v125; // [sp+934h] [bp-24Ch]@35 | |
1399 __int32 v126; // [sp+940h] [bp-240h]@38 | |
1400 __int32 v127; // [sp+94Ch] [bp-234h]@38 | |
1401 __int32 v128; // [sp+958h] [bp-228h]@38 | |
1402 __int32 v129; // [sp+964h] [bp-21Ch]@38 | |
1403 __int32 v130; // [sp+970h] [bp-210h]@38 | |
1404 __int32 v131; // [sp+97Ch] [bp-204h]@38 | |
1405 __int32 v132; // [sp+988h] [bp-1F8h]@38 | |
1406 __int32 v133; // [sp+994h] [bp-1ECh]@38 | |
1407 __int32 v134; // [sp+9A0h] [bp-1E0h]@38 | |
1408 __int32 v135; // [sp+9ACh] [bp-1D4h]@38 | |
1409 __int32 v136; // [sp+9D0h] [bp-1B0h]@10*/ | |
1410 //char FileName[8]; // [sp+A20h] [bp-160h]@8 | |
1411 //char v138; // [sp+A28h] [bp-158h]@12 | |
1412 //int v139; // [sp+B1Ch] [bp-64h]@10 | |
1413 //char pContainer[32]; // [sp+B20h] [bp-60h]@1 | |
1414 //int *v141; // [sp+B40h] [bp-40h]@50 | |
1415 //__int64 v142; // [sp+B44h] [bp-3Ch]@55 | |
1416 //size_t pSource; // [sp+B4Ch] [bp-34h]@56 | |
1417 //int v144; // [sp+B50h] [bp-30h]@61 | |
1418 //int v145; // [sp+B54h] [bp-2Ch]@68 | |
1419 ODMHeader header; // [sp+B58h] [bp-28h]@50 | |
1420 //unsigned int pDestLen; // [sp+B68h] [bp-18h]@13 | |
1421 //FILE *ptr; // [sp+B6Ch] [bp-14h]@12 | |
1422 //void *v149; // [sp+B70h] [bp-10h]@19 | |
1423 char *Str2; // [sp+B74h] [bp-Ch]@12 | |
1424 //int v151; // [sp+B78h] [bp-8h]@59 | |
1425 //void *uSourceLen; // [sp+B7Ch] [bp-4h]@59 | |
1426 | |
1427 //pOutdoorLocation = this; | |
1428 //strcpy(pContainer, pFilename); | |
1429 | |
1430 if (bUnderwater) | |
1431 { | |
1432 pPaletteManager->pPalette_tintColor[0] = 0x10; | |
1433 pPaletteManager->pPalette_tintColor[1] = 0xC2; | |
1434 pPaletteManager->pPalette_tintColor[2] = 0x99; | |
762 | 1435 pPaletteManager->SetMistColor(37, 143, 92); |
0 | 1436 } |
1437 else | |
1438 { | |
1439 pPaletteManager->pPalette_tintColor[0] = 0; | |
1440 pPaletteManager->pPalette_tintColor[1] = 0; | |
1441 pPaletteManager->pPalette_tintColor[2] = 0; | |
1442 if (pPaletteManager->pPalette_mistColor[0] != 0x80 || | |
1443 pPaletteManager->pPalette_mistColor[1] != 0x80 || | |
1444 pPaletteManager->pPalette_mistColor[2] != 0x80) | |
1445 { | |
762 | 1446 pPaletteManager->SetMistColor(128, 128, 128); |
0 | 1447 pPaletteManager->RecalculateAll(); |
1448 } | |
1449 } | |
1450 | |
1451 _6807E0_num_decorations_with_sounds_6807B8 = 0; | |
1452 /*sprintf(FileName, "levels\\%s", pContainer); | |
1453 if ( GetFileAttributesA(FileName) != -1 ) | |
1454 { | |
1455 result = (bool)fopen(FileName, "rb"); | |
1456 v7 = result; | |
1457 File = (ODMFace *)result; | |
1458 if ( !result ) | |
1459 return result; | |
1460 *(int *)thisa = 1; | |
1461 v8 = strlen(pContainer); | |
1462 v108 = 2; | |
1463 *((char *)&v139 + v8) = 0; | |
1464 viewparams->uTextureID_LocationMap = pIcons_LOD->LoadTexture(pContainer, (enum TEXTURE_TYPE)v108); | |
1465 fread(&DstBuf, 0x180u, 1u, (FILE *)v7); | |
1466 fseek((FILE *)v7, Offset, 0); | |
1467 fread(this, 0xB0u, 1u, (FILE *)v7); | |
1468 LoadTileGroupIds(); | |
630 | 1469 LoadRoadTileset(); |
0 | 1470 strcpy(pGroundTileset, "grastyl"); |
1471 fseek((FILE *)v7, v114, 0); | |
1472 fread(&uNumBModels, 4u, 1u, (FILE *)v7); | |
1473 fseek((FILE *)v7, v115, 0); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
1474 fread(&uNumSpriteObjects, 4u, 1u, (FILE *)v7); |
0 | 1475 fseek((FILE *)v7, v116, 0); |
1476 fread(&uNumLevelDecorations, 4u, 1u, (FILE *)v7); | |
1477 fseek((FILE *)v7, v117, 0); | |
1478 fread(&uNumActors, 4u, 1u, (FILE *)v7); | |
1479 fseek((FILE *)v7, v118, 0); | |
1480 fread(&uNumChests, 4u, 1u, (FILE *)v7); | |
1481 pTerrain.Initialize(); | |
1482 fseek((FILE *)v7, v119, 0); | |
1483 fread(pTerrain.pHeightmap, 1u, 0x4000u, (FILE *)v7); | |
1484 fseek((FILE *)v7, v120, 0); | |
1485 fread(pTerrain.pTilemap, 1u, 0x4000u, (FILE *)v7); | |
1486 fseek((FILE *)v7, v121, 0); | |
1487 fread(pTerrain.pAttributemap, 1u, 0x4000u, (FILE *)v7); | |
1488 pTerrain._47C80A(0, 0, 128, 128); | |
1489 pAllocator->FreeChunk(ptr_D4); | |
1490 ptr_D4 = 0; | |
1491 v9 = pAllocator->AllocNamedChunk(0, 0x8000u, "CMAP"); | |
1492 v108 = (int)pOMAP; | |
1493 ptr_D4 = v9; | |
1494 pAllocator->FreeChunk((void *)v108); | |
1495 pOMAP = 0; | |
1496 v10 = pAllocator->AllocNamedChunk(0, 0x10000u, "OMAP"); | |
1497 v108 = 0; | |
1498 pOMAP = (unsigned int *)v10; | |
1499 fseek((FILE *)v7, v136, v108); | |
1500 fread(&uNumTerrainNormals, 4u, 1u, (FILE *)v7); | |
1501 fread(pTerrainSomeOtherData, 1u, 0x20000u, (FILE *)v7); | |
1502 fread(pTerrainNormalIndices, 1u, 0x10000u, (FILE *)v7); | |
1503 pTerrainNormals = (Vec3_float_ *)pAllocator->AllocNamedChunk(pTerrainNormals, 12 * uNumTerrainNormals, "TerNorm"); | |
1504 fread(pTerrainNormals, 1u, 12 * uNumTerrainNormals, (FILE *)v7); | |
1505 v11 = pAllocator->AllocNamedChunk(pBModels, 188 * uNumBModels, "BDdata"); | |
1506 v108 = 0; | |
1507 pBModels = (BSPModel *)v11; | |
1508 fseek((FILE *)v7, v122, v108); | |
1509 fread(pBModels, 0xBCu, uNumBModels, (FILE *)v7); | |
1510 fseek((FILE *)v7, v123, 0); | |
1511 pNumItems = 0; | |
1512 if ( (signed int)uNumBModels > 0 ) | |
1513 { | |
1514 v12 = 0; | |
1515 while ( 1 ) | |
1516 { | |
1517 pBModels[v12].pVertices.pVertices = 0; | |
1518 pBModels[v12].pFaces = 0; | |
1519 pBModels[v12].pFacesOrdering = 0; | |
1520 pBModels[v12].pNodes = 0; | |
1521 FileName[0] = 0; | |
1522 v108 = (int)&pBModels[v12]; | |
1523 sprintfex(FileName, "%s", v108); | |
1524 v13 = pBModels; | |
1525 v138 = 0; | |
1526 pBModels[v12].pVertices.pVertices = (Vec3_int_ *)pAllocator->AllocNamedChunk(v13[v12].pVertices.pVertices, 12 * v13[v12].pVertices.uNumVertices, | |
1527 FileName); | |
1528 pBModels[v12].pFaces = (ODMFace *)pAllocator->AllocNamedChunk(pBModels[v12].pFaces, 308 * pBModels[v12].uNumFaces, | |
1529 FileName); | |
1530 pBModels[v12].pFacesOrdering = (unsigned __int16 *)pAllocator->AllocNamedChunk(pBModels[v12].pFacesOrdering, | |
1531 2 * pBModels[v12].uNumFaces, FileName); | |
1532 v14 = pAllocator->AllocNamedChunk(pBModels[v12].pNodes, 8 * pBModels[v12].uNumNodes, FileName); | |
1533 v15 = pBModels; | |
1534 v108 = (int)File; | |
1535 v15[v12].pNodes = (BSPNode *)v14; | |
1536 fread(pBModels[v12].pVertices.pVertices, 0xCu, pBModels[v12].pVertices.uNumVertices, (FILE *)v108); | |
1537 fread(pBModels[v12].pFaces, 0x134u, pBModels[v12].uNumFaces, (FILE *)File); | |
1538 fread(pBModels[v12].pFacesOrdering, 2u, pBModels[v12].uNumFaces, (FILE *)File); | |
1539 fread(pBModels[v12].pNodes, 8u, pBModels[v12].uNumNodes, (FILE *)File); | |
1540 v16 = malloc(10 * pBModels[v12].uNumFaces); | |
1541 v107 = (int)File; | |
1542 v17 = pBModels; | |
1543 ptr = (FILE *)v16; | |
1544 fread(v16, 0xAu, v17[v12].uNumFaces, (FILE *)File); | |
1545 v18 = pBModels; | |
1546 Str2 = 0; | |
1547 if ( (signed int)v18[v12].uNumFaces > 0 ) | |
1548 break; | |
1549 LABEL_25: | |
1550 free(ptr); | |
1551 ++pNumItems; | |
1552 ++v12; | |
1553 if ( (signed int)pNumItems >= (signed int)uNumBModels ) | |
1554 goto LABEL_26; | |
1555 } | |
1556 pDestLen = 0; | |
1557 pFilename = (char *)ptr; | |
1558 while ( 1 ) | |
1559 { | |
1560 thisa = (int)((char *)v18[v12].pFaces + pDestLen); | |
1561 if ( !(*(char *)(thisa + 29) & 0x40) ) | |
1562 break; | |
1563 v19 = pTextureFrameTable->FindTextureByName(pFilename); | |
1564 *(short *)(thisa + 272) = v19; | |
1565 if ( !v19 ) | |
1566 { | |
1567 v20 = pBitmaps_LOD->LoadTexture(pFilename); | |
1568 v21 = thisa; | |
1569 *(char *)(v21 + 29) &= 0xBFu; | |
1570 LABEL_19: | |
1571 *(short *)(v21 + 272) = v20; | |
1572 v149 = (void *)(v20 != -1 ? &pBitmaps_LOD->pTextures[v20] : 0); | |
1573 auto pTex = (Texture *)v149; | |
1574 if (pTex) | |
1575 pTex->palette_id2 = pPaletteManager->LoadPalette(pTex->palette_id1); | |
1576 goto LABEL_20; | |
1577 } | |
1578 pTextureFrameTable->LoadAnimationSequenceAndPalettes(*(unsigned __int16 *)((char *)&pBModels[v12].pFaces->uTextureID + pDestLen)); | |
1579 LABEL_20: | |
1580 if ( *(short *)(thisa + 292) ) | |
1581 { | |
1582 if ( ((ODMFace *)thisa)->HasEventHint() ) | |
1583 *(char *)(thisa + 30) |= 0x10u; | |
1584 else | |
1585 *(char *)(thisa + 30) &= 0xEFu; | |
1586 } | |
1587 ++Str2; | |
1588 v18 = pBModels; | |
1589 pDestLen += 308; | |
1590 pFilename += 10; | |
1591 if ( (signed int)Str2 >= (signed int)v18[v12].uNumFaces ) | |
1592 goto LABEL_25; | |
1593 } | |
1594 v20 = pBitmaps_LOD->LoadTexture(pFilename); | |
1595 v21 = thisa; | |
1596 goto LABEL_19; | |
1597 } | |
1598 LABEL_26: | |
1599 v22 = File; | |
1600 fseek((FILE *)File, v124, 0); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
1601 fread(pSpriteObjects, 0x70u, uNumSpriteObjects, (FILE *)v22); |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
1602 if ( (signed int)uNumSpriteObjects > 0 ) |
0 | 1603 { |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
1604 pItems = pSpriteObjects; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
1605 pNumItems = uNumSpriteObjects; |
0 | 1606 do |
1607 { | |
1608 v24 = pItems->stru_24.uItemID; | |
1609 thisa = 0; | |
1610 v27 = (ODMFace *)(48 * v24); | |
1611 v25 = pObjectList->uNumObjects == 0; | |
1612 v26 = (pObjectList->uNumObjects & 0x80000000u) != 0; | |
1613 LOWORD(v27) = *(short *)((char *)&v27->pFacePlane.vNormal.x + (int)((char *)&pItemsTable + 24)); | |
1614 File = v27; | |
1615 pItems->uItemType = (unsigned __int16)v27; | |
1616 if ( v26 | v25 ) | |
1617 { | |
1618 LABEL_33: | |
1619 v29 = 0; | |
1620 } | |
1621 else | |
1622 { | |
1623 for ( i = (const char *)&pObjectList->pObjects->uObjectID; (short)v27 != *(short *)i; i = pFilename ) | |
1624 { | |
1625 ++thisa; | |
1626 pFilename = (char *)i + 56; | |
1627 if ( thisa >= (signed int)pObjectList->uNumObjects ) | |
1628 goto LABEL_33; | |
1629 LOWORD(v27) = (short)File; | |
1630 } | |
1631 v29 = thisa; | |
1632 } | |
1633 pItems->uObjectDescID = v29; | |
1634 ++pItems; | |
1635 --pNumItems; | |
1636 } | |
1637 while ( pNumItems ); | |
1638 } | |
1639 fseek((FILE *)v22, v125, 0); | |
1640 fread(pLevelDecorations, 0x20u, uNumLevelDecorations, (FILE *)v22); | |
1641 pNumItems = 0; | |
1642 if ( (signed int)uNumLevelDecorations > 0 ) | |
1643 { | |
1644 thisa = (int)pLevelDecorations; | |
1645 do | |
1646 { | |
1647 fread(FileName, 1u, 0x20u, (FILE *)v22); | |
1648 v30 = pDecorationList->GetDecorIdByName(FileName); | |
1649 v31 = thisa; | |
1650 ++pNumItems; | |
1651 thisa += 32; | |
1652 *(short *)v31 = v30; | |
1653 } | |
1654 while ( (signed int)pNumItems < (signed int)uNumLevelDecorations ); | |
1655 } | |
1656 fseek((FILE *)v22, v126, 0); | |
1657 fread(pActors, 0x344u, uNumActors, (FILE *)v22); | |
1658 fseek((FILE *)v22, v127, 0); | |
1659 fread(pChests, 0x14CCu, uNumChests, (FILE *)v22); | |
1660 fseek((FILE *)v22, v128, 0); | |
1661 fread(&field_DC, 4u, 1u, (FILE *)v22); | |
1662 pAllocator->FreeChunk(pFaceIDLIST); | |
1663 v32 = field_DC; | |
1664 pFaceIDLIST = 0; | |
1665 v33 = pAllocator->AllocNamedChunk(0, 2 * v32, "IDLIST"); | |
1666 v108 = (int)v22; | |
1667 pFaceIDLIST = (unsigned __int16 *)v33; | |
1668 fread(v33, 2u, field_DC, (FILE *)v108); | |
1669 fseek((FILE *)v22, v129, 0); | |
1670 fread(pOMAP, 4u, 0x4000u, (FILE *)v22); | |
1671 fseek((FILE *)v22, v130, 0); | |
1672 fread(&uNumSpawnPoints, 4u, 1u, (FILE *)v22); | |
1673 pSpawnPoints = (SpawnPointMM7 *)pAllocator->AllocNamedChunk(pSpawnPoints, 24 * uNumSpawnPoints, "Spawn"); | |
1674 fseek((FILE *)v22, v131, 0); | |
1675 fread(pSpawnPoints, 0x18u, uNumSpawnPoints, (FILE *)v22); | |
1676 fseek((FILE *)v22, v132, 0); | |
1677 fread(&ddm, 0x28u, 1u, (FILE *)v22); | |
1678 fseek((FILE *)v22, v133, 0); | |
1679 fread(&stru_5E4C90, 1u, 0xC8u, (FILE *)v22); | |
1680 fseek((FILE *)v22, v134, 0); | |
1681 fread(&uLastVisitDay, 1u, 0x38u, (FILE *)v22); | |
1682 fseek((FILE *)v22, v135, 0); | |
1683 fread(&uLastVisitDay, 1u, 4u, (FILE *)v22); | |
1684 thisa = (int)pTileTypes; | |
1685 pTileTable->InitializeTileset(4); | |
1686 pTileTable->InitializeTileset(pTileTypes[0].uTileGroup); | |
1687 pTileTable->InitializeTileset(pTileTypes[1].uTileGroup); | |
1688 pTileTable->InitializeTileset(pTileTypes[2].uTileGroup); | |
1689 pTileTable->InitializeTileset(pTileTypes[3].uTileGroup); | |
1690 if ( this != (OutdoorLocation *)-96 && pSkyTextureName[0] ) | |
1691 { | |
1692 v108 = 0; | |
1693 v107 = (int)pSkyTextureName; | |
1694 } | |
1695 else | |
1696 { | |
1697 v108 = 0; | |
1698 v107 = (int)pDefaultSkyTexture; | |
1699 } | |
1700 uSky_TextureID = pBitmaps_LOD->LoadTexture((const char *)v107, (enum TEXTURE_TYPE)v108); | |
1701 strcpy(pGroundTileset, byte_6BE124_cfg_textures_DefaultGroundTexture); | |
1702 v34 = pTileTable->GetTileById(pTileTypes[0].uTileID); | |
1703 v35 = pBitmaps_LOD->LoadTexture(v34->pTileName); | |
1704 v36 = uSky_TextureID; | |
1705 uMainTile_BitmapID = v35; | |
1706 if ( v36 != -1 ) | |
1707 pBitmaps_LOD->pTextures[v36].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[v36].palette_id1); | |
1708 | |
1709 v37 = uMainTile_BitmapID; | |
1710 if ( v37 != -1 ) | |
1711 pBitmaps_LOD->pTextures[v37].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[v37].palette_id1); | |
1712 | |
1713 _47F0E2(); | |
1714 pGameLoadingUI_ProgressBar->Progress(); | |
1715 fclose((FILE *)v22); | |
1716 goto LABEL_150; | |
1717 }*/ | |
1718 | |
1719 assert(sizeof(BSPModel) == 188); | |
1720 | |
1721 if (!pGames_LOD->DoesContainerExist(pFilename)) | |
1722 Abortf("Unable to find %s in Games.LOD", pFilename); | |
1723 | |
119 | 1724 |
1725 char pMinimapTextureFilename[1024]; | |
1726 strcpy(pMinimapTextureFilename, pFilename); | |
1727 pMinimapTextureFilename[strlen(pMinimapTextureFilename) - 4] = 0; | |
1728 viewparams->uTextureID_LocationMap = pIcons_LOD->LoadTexture(pMinimapTextureFilename, TEXTURE_16BIT_PALETTE); | |
1729 | |
0 | 1730 //strcpy(FileName, pContainer); |
1731 strcpy(Str, pFilename); | |
1732 strcpy(Str + strlen(Str) - 4, ".odm"); | |
1733 //v141 = &v139; | |
1734 //v38 = strlen(pFilename); | |
1735 //strcpy((char *)&v139 + v38, ".odm"); | |
1736 v39 = pGames_LOD->FindContainer(Str, 1); | |
1737 //Str[strlen(Str) - 4] = 0; | |
1738 | |
1739 header.uCompressedSize = 0; | |
1740 header.uDecompressedSize = 0; | |
1741 //ptr = v39; | |
1742 header.uVersion = 91969; | |
1743 header.pMagic[0] = 'm'; | |
1744 header.pMagic[1] = 'v'; | |
1745 header.pMagic[2] = 'i'; | |
1746 header.pMagic[3] = 'i'; | |
1747 fread(&header, 0x10u, 1u, v39); | |
1748 if (header.uVersion != 91969 || | |
1749 header.pMagic[0] != 'm' || | |
1750 header.pMagic[1] != 'v' || | |
1751 header.pMagic[2] != 'i' || | |
1752 header.pMagic[3] != 'i') | |
1753 { | |
1754 MessageBoxW(nullptr, L"Can't load file!", | |
1755 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:507", 0); | |
1756 } | |
1757 //v40 = header.uCompressedSize; | |
1758 //pSource = header.uDecompressedSize; | |
1759 //v41 = malloc(header.uDecompressedSize); | |
1760 auto pSrcMem = (unsigned char *)malloc(header.uDecompressedSize); | |
1761 auto pSrc = pSrcMem; | |
1762 //v42 = v41; | |
1763 //HIDWORD(v142) = (uint32)pSrc; | |
1764 if (header.uCompressedSize < header.uDecompressedSize) | |
1765 { | |
1766 auto pComressedSrc = (char *)malloc(header.uCompressedSize); | |
1767 fread(pComressedSrc, header.uCompressedSize, 1, v39); | |
1768 | |
1769 uint actualDecompressedSize = header.uDecompressedSize; | |
1770 zlib::MemUnzip(pSrc, &actualDecompressedSize, pComressedSrc, header.uCompressedSize); | |
1771 free(pComressedSrc); | |
1772 } | |
1773 else | |
1774 { | |
1775 fread(pSrc, header.uDecompressedSize, 1, v39); | |
1776 } | |
1777 | |
1778 memcpy(pLevelFilename, pSrc, 0x20); | |
1779 memcpy(pLocationFileName, pSrc + 0x20, 0x20); | |
1780 memcpy(pLocationFileDescription, pSrc + 0x40, 0x20); | |
67 | 1781 memcpy(pSkyTextureName, pSrc + 3 * 32, 32); |
0 | 1782 memcpy(pGroundTileset, pSrc + 0x80, 0x20); |
1783 memcpy(pTileTypes, pSrc + 0xA0, 0x10); | |
1784 pSrc += 0xB0; | |
1785 | |
1786 //v43 = (char *)pSrc + 176; | |
1787 LoadTileGroupIds(); | |
630 | 1788 LoadRoadTileset(); |
0 | 1789 strcpy(pGroundTileset, "grastyl"); |
1790 pGameLoadingUI_ProgressBar->Progress(); | |
1791 pTerrain.Initialize(); | |
1792 //v108 = 16384; | |
1793 //v107 = (int)v43; | |
1794 //v106 = (char *)pTerrain.pHeightmap; | |
1795 memcpy(pTerrain.pHeightmap, pSrc, 0x4000); | |
1796 pSrc += 0x4000; | |
1797 | |
1798 //v43 = (char *)v43 + 16384; | |
1799 //v105 = 16384; | |
1800 //v104 = (void *)v43; | |
1801 //v103 = pTerrain.pTilemap; | |
1802 memcpy(pTerrain.pTilemap, pSrc, 0x4000); | |
1803 pSrc += 0x4000; | |
1804 | |
1805 //v43 = (char *)v43 + 16384; | |
1806 memcpy(pTerrain.pAttributemap, pSrc, 0x4000); | |
1807 pSrc += 0x4000; | |
1808 | |
1809 //v43 = (char *)v43 + 16384; | |
1810 //v108 = (int)ptr_D4; | |
760 | 1811 if (pCmap) |
0 | 1812 { |
760 | 1813 pAllocator->FreeChunk(pCmap); |
1814 pCmap = nullptr; | |
0 | 1815 } |
760 | 1816 pCmap = pAllocator->AllocNamedChunk(0, 0x8000u, "CMAP"); |
1817 pTerrain.FillDMap(0, 0, 128, 128); | |
0 | 1818 |
1819 pGameLoadingUI_ProgressBar->Progress(); | |
1820 memcpy(&uNumTerrainNormals, pSrc, 4); | |
1821 //v43 = (char *)v43 + 4; | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
1822 memcpy(pTerrainSomeOtherData.data(), pSrc + 4, 0x20000); |
0 | 1823 pSrc += 4 + 0x20000; |
1824 //v43 = (char *)v43 + 131072; | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
1825 memcpy(pTerrainNormalIndices.data(), pSrc, 0x10000); |
0 | 1826 pSrc += 0x10000; |
1827 //v43 = (char *)v43 + 65536; | |
1828 | |
1829 //pFilename = (char *)(12 * uNumTerrainNormals); | |
1830 pTerrainNormals = (Vec3_float_ *)pAllocator->AllocNamedChunk(pTerrainNormals, 12 * uNumTerrainNormals, "TerNorm"); | |
1831 memcpy(pTerrainNormals, pSrc, 12 * uNumTerrainNormals); | |
1832 pSrc += 12 * uNumTerrainNormals; | |
1833 //v44 = (char *)v43 + (int)pFilename; | |
1834 //v44 = (char *)v44 + 4; | |
1835 //v45 = uNumBModels; | |
1836 //v108 = (int)"BDdata"; | |
1837 | |
1838 pGameLoadingUI_ProgressBar->Progress(); | |
1839 | |
1840 //v107 = 188 * v45; | |
1841 //v106 = (char *)pBModels; | |
1842 //v46 = (BSPModel *)pAllocator->AllocNamedChunk(v106, 188 * v45, "BDdata"); | |
1843 //v47 = uNumBModels; | |
1844 memcpy(&uNumBModels, pSrc, 4); | |
1845 pBModels = (BSPModel *)pAllocator->AllocNamedChunk(pBModels, 188 * uNumBModels, "BDdata"); | |
1846 //pFilename = (char *)(188 * v47); | |
1847 memcpy(pBModels, pSrc + 4, 188 * uNumBModels); | |
1848 pSrc += 4 + 188 * uNumBModels; | |
1849 | |
1850 pGameLoadingUI_ProgressBar->Progress(); | |
1851 | |
1852 //uSourceLen = (char *)v44 + (int)pFilename; | |
1853 //v151 = 0; | |
1854 for (uint i = 0; i < uNumBModels; ++i) | |
1855 { | |
1856 //v48 = 0; | |
80 | 1857 auto model = &pBModels[i]; |
0 | 1858 |
1859 model->pVertices.pVertices = nullptr; | |
1860 model->pFaces = nullptr; | |
1861 model->pFacesOrdering = nullptr; | |
1862 model->pNodes = nullptr; | |
1863 //FileName[0] = 0; | |
1864 //v108 = (int)&pBModels[i]; | |
1865 //sprintf(FileName, "%s", v108); | |
1866 //v49 = pBModels; | |
1867 //v138 = 0; | |
1868 //v50 = &pBModels[v48]; | |
1869 //v108 = (int)FileName; | |
1870 //v107 = 12 * v50->pVertices.uNumVertices; | |
1871 //v106 = (char *)v50->pVertices.pVertices; | |
1872 assert(sizeof(Vec3_int_) == 12); | |
1873 uint verticesSize = model->pVertices.uNumVertices * sizeof(Vec3_int_); | |
1874 model->pVertices.pVertices = (Vec3_int_ *)pAllocator->AllocNamedChunk(model->pVertices.pVertices, verticesSize, ""); | |
1875 memcpy(model->pVertices.pVertices, pSrc, verticesSize); | |
1876 pSrc += verticesSize; | |
1877 //v51 = &pBModels[v48]; | |
1878 //v108 = (int)FileName; | |
1879 //v107 = 308 * v51->uNumFaces; | |
1880 //v106 = (char *)v51->pFaces; | |
1881 assert(sizeof(ODMFace) == 308); | |
1882 uint facesSize = model->uNumFaces * sizeof(ODMFace); | |
1883 model->pFaces = (ODMFace *)pAllocator->AllocNamedChunk(model->pFaces, facesSize, ""); | |
1884 memcpy(model->pFaces, pSrc, facesSize); | |
1885 pSrc += facesSize; | |
1886 //v52 = &pBModels[v48]; | |
1887 //v108 = (int)FileName; | |
1888 //v107 = 2 * v52->uNumFaces; | |
1889 //v106 = (char *)v52->pFacesOrdering; | |
1890 uint facesOrderingSize = model->uNumFaces * sizeof(short); | |
1891 model->pFacesOrdering = (unsigned __int16 *)pAllocator->AllocNamedChunk(model->pFacesOrdering, facesOrderingSize, ""); | |
1892 memcpy(model->pFacesOrdering, pSrc, facesOrderingSize); | |
1893 pSrc += facesOrderingSize; | |
1894 //v53 = &pBModels[v48]; | |
1895 //v108 = (int)FileName; | |
1896 //v107 = 8 * v53->uNumNodes; | |
1897 //v106 = (char *)v53->pNodes; | |
1898 assert(sizeof(BSPNode) == 8); | |
1899 uint nodesSize = model->uNumNodes * sizeof(BSPNode); | |
1900 model->pNodes = (BSPNode *)pAllocator->AllocNamedChunk(model->pNodes, nodesSize, ""); | |
1901 memcpy(model->pNodes, pSrc, nodesSize); | |
1902 pSrc += nodesSize; | |
1903 //v54 = &pBModels[v48]; | |
1904 //v108 = 12 * v54->pVertices.uNumVertices; | |
1905 //pFilename = (char *)v108; | |
1906 //v107 = (int)uSourceLen; | |
1907 //v106 = (char *)v54->pVertices.pVertices; | |
1908 //memcpy(v106, uSourceLen, v108); | |
1909 //uSourceLen = (char *)uSourceLen + (int)pFilename; | |
1910 //v55 = &pBModels[v48]; | |
1911 //v105 = 308 * v55->uNumFaces; | |
1912 //v104 = uSourceLen; | |
1913 //v103 = v55->pFaces; | |
1914 //pFilename = (char *)v105; | |
1915 //memcpy(v103, uSourceLen, v105); | |
1916 //v56 = &pBModels[v48]; | |
1917 //uSourceLen = (char *)uSourceLen + (int)pFilename; | |
1918 //v57 = v56->pFacesOrdering; | |
1919 //pFilename = (char *)(2 * v56->uNumFaces); | |
1920 //memcpy(v57, uSourceLen, (size_t)pFilename); | |
1921 //v58 = &pBModels[v48]; | |
1922 //uSourceLen = (char *)uSourceLen + (int)pFilename; | |
1923 //v59 = v58->pNodes; | |
1924 //pFilename = (char *)(8 * v58->uNumNodes); | |
1925 //memcpy(v59, uSourceLen, (size_t)pFilename); | |
1926 //uSourceLen = (char *)uSourceLen + (int)pFilename; | |
1927 //ptr = (FILE *)malloc(10 * model->uNumFaces); | |
1928 auto textureFilenames = (const char *)malloc(10 * model->uNumFaces); | |
1929 //pFilename = (char *)(10 * pBModels[v48].uNumFaces); | |
1930 memcpy((char *)textureFilenames, pSrc, 10 * model->uNumFaces); | |
1931 pSrc += 10 * model->uNumFaces; | |
1932 //v144 = 0; | |
1933 //uSourceLen = (char *)uSourceLen + (int)pFilename; | |
1934 //v60 = pBModels; | |
1935 for (uint j = 0; j < model->uNumFaces; ++j) | |
1936 { | |
1937 auto texFilename = textureFilenames + j * 10; | |
1938 //v149 = 0; | |
1939 //Str2 = (char *)ptr; | |
1940 | |
80 | 1941 auto *face = &model->pFaces[j]; |
0 | 1942 //pFilename = (char *)v149 + (unsigned int)v60[v48].pFaces; |
1030 | 1943 if (~face->uAttributes & FACE_DONT_CACHE_TEXTURE) |
0 | 1944 { |
1945 v62 = pBitmaps_LOD->LoadTexture(texFilename); | |
1946 // v63 = (ODMFace *)pFilename; | |
1947 goto LABEL_68; | |
1948 } | |
1949 //v61 = pTextureFrameTable->FindTextureByName(texFilename); | |
1950 face->uTextureID = pTextureFrameTable->FindTextureByName(texFilename); | |
1951 if (!face->uTextureID) | |
1952 { | |
1953 v62 = pBitmaps_LOD->LoadTexture(texFilename); | |
1954 //v63 = (ODMFace *)pFilename; | |
1030 | 1955 face->uAttributes &= ~FACE_DONT_CACHE_TEXTURE; |
0 | 1956 LABEL_68: |
1957 face->uTextureID = v62; | |
1958 //v145 = (signed __int16)v62 != -1 ? &pBitmaps_LOD->pTextures[(signed __int16)v62] : 0; | |
1959 //v108 = ((signed __int16)v62 != -1 ? pBitmaps_LOD->pTextures[(signed __int16)v62].palette_id1 : 36); | |
1960 if ((signed __int16)v62 != -1) | |
1961 pBitmaps_LOD->pTextures[v62].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[v62].palette_id1); | |
1962 goto LABEL_69; | |
1963 } | |
1964 pTextureFrameTable->LoadAnimationSequenceAndPalettes(face->uTextureID); | |
1965 LABEL_69: | |
1966 if (face->sCogTriggeredID) | |
1967 { | |
1968 if (face->HasEventHint()) | |
1030 | 1969 face->uAttributes |= 0x1000; |
0 | 1970 else |
1030 | 1971 face->uAttributes &= ~0x1000; |
0 | 1972 } |
1973 //++v144; | |
1974 //v60 = pBModels; | |
1975 //v149 = (char *)v149 + 308; | |
1976 //Str2 += 10; | |
1977 //if ( v144 >= (signed int)v60[v48].uNumFaces ) | |
1978 //goto LABEL_74; | |
1979 } | |
1980 | |
1981 //LABEL_74: | |
1982 free((void *)textureFilenames); | |
1983 // ++v151; | |
1984 // ++v48; | |
1985 // if ( v151 >= (signed int)uNumBModels ) | |
1986 // goto LABEL_75; | |
1987 } | |
1988 //LABEL_75: | |
1989 pGameLoadingUI_ProgressBar->Progress(); | |
1990 | |
1991 memcpy(&uNumLevelDecorations, pSrc, 4u); | |
1992 //uSourceLen = (char *)uSourceLen + 4; | |
1993 if (uNumLevelDecorations > 3000) | |
1994 MessageBoxW(nullptr, L"Can't load file!", | |
1995 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:678", 0); | |
1996 | |
1997 assert(sizeof(LevelDecoration) == 32); | |
1998 //pFilename = (char *)(32 * uNumLevelDecorations); | |
1202 | 1999 memcpy(pLevelDecorations.data(), pSrc + 4, uNumLevelDecorations * sizeof(LevelDecoration)); |
760 | 2000 pSrc += 4 + sizeof(LevelDecoration) * uNumLevelDecorations; |
0 | 2001 |
2002 pGameLoadingUI_ProgressBar->Progress(); | |
2003 | |
2004 //v151 = 0; | |
2005 //uSourceLen = (char *)uSourceLen + (int)pFilename; | |
2006 for (uint i = 0; i < uNumLevelDecorations; ++i) | |
2007 { | |
2008 char name[256]; | |
760 | 2009 memcpy(name, pSrc, sizeof(LevelDecoration)); |
2010 pSrc += sizeof(LevelDecoration); | |
0 | 2011 |
2012 pLevelDecorations[i].uDecorationDescID = pDecorationList->GetDecorIdByName(name); | |
2013 } | |
2014 | |
2015 pGameLoadingUI_ProgressBar->Progress(); | |
2016 | |
2017 memcpy(&numFaceIDListElems, pSrc, 4); | |
2018 | |
2019 //uSourceLen = (char *)uSourceLen + 4; | |
2020 //v108 = (int)pFaceIDLIST; | |
2021 if (pFaceIDLIST) | |
2022 { | |
2023 pAllocator->FreeChunk(pFaceIDLIST); | |
2024 pFaceIDLIST = nullptr; | |
2025 } | |
2026 //v66 = field_DC; | |
2027 //pFaceIDLIST = 0; | |
2028 //v67 = pAllocator->AllocNamedChunk(0, 2 * v66, "IDLIST"); | |
2029 uint faceIDListSize = 2 * numFaceIDListElems; | |
2030 pFaceIDLIST = (unsigned short *)pAllocator->AllocNamedChunk(0, faceIDListSize, "IDLIST"); | |
2031 //v68 = field_DC; | |
2032 //pFaceIDLIST = (unsigned __int16 *)v67; | |
2033 //pFilename = (char *)(2 * v68); | |
2034 memcpy(pFaceIDLIST, pSrc + 4, faceIDListSize); | |
2035 pSrc += 4 + faceIDListSize; | |
2036 | |
2037 //uSourceLen = (char *)uSourceLen + (int)pFilename; | |
2038 pGameLoadingUI_ProgressBar->Progress(); | |
2039 | |
2040 //v108 = (int)pOMAP; | |
2041 //pAllocator->FreeChunk((void *)v108); | |
2042 //pOMAP = 0; | |
2043 if (pOMAP) | |
2044 { | |
2045 pAllocator->FreeChunk(pOMAP); | |
2046 pOMAP = nullptr; | |
2047 } | |
2048 //v69 = pAllocator->AllocNamedChunk(0, 0x10000u, "OMAP"); | |
2049 pOMAP = (unsigned int *)pAllocator->AllocNamedChunk(0, 0x10000, "OMAP"); | |
2050 //v108 = 65536; | |
2051 //pOMAP = (unsigned int *)v69; | |
2052 memcpy(pOMAP, pSrc, 65536); | |
2053 pSrc += 65536; | |
2054 | |
2055 //uSourceLen = (char *)uSourceLen + 65536; | |
2056 pGameLoadingUI_ProgressBar->Progress(); | |
2057 | |
2058 memcpy(&uNumSpawnPoints, pSrc, 4); | |
2059 //uSourceLen = (char *)uSourceLen + 4; | |
2060 pGameLoadingUI_ProgressBar->Progress(); | |
2061 //v70 = uNumSpawnPoints; | |
2062 //v108 = (int)"Spawn"; | |
2063 //v107 = 24 * v70; | |
2064 //v106 = (char *)pSpawnPoints; | |
2065 assert(sizeof(SpawnPointMM7) == 24); | |
2066 uint spawnPointsSize = uNumSpawnPoints * sizeof(SpawnPointMM7); | |
2067 pSpawnPoints = (SpawnPointMM7 *)pAllocator->AllocNamedChunk(pSpawnPoints, spawnPointsSize, "Spawn"); | |
2068 //v72 = uNumSpawnPoints; | |
2069 //pSpawnPoints = v71; | |
2070 memcpy(pSpawnPoints, pSrc + 4, spawnPointsSize); | |
2071 pSrc += 4 + spawnPointsSize; | |
2072 | |
2073 pGameLoadingUI_ProgressBar->Progress(); | |
2074 | |
2075 free(pSrcMem); | |
2076 | |
2077 //v108 = (int)".ddm"; | |
2078 //v73 = strlen(pContainer); | |
2079 strcpy(Str + strlen(Str) - 4, ".ddm"); | |
2080 //strcpy((char *)v141 + v73, (const char *)v108); | |
2081 v39 = pNew_LOD->FindContainer(Str, 1);// | |
2082 fread(&header, 0x10u, 1u, v39); | |
2083 Str2 = 0; | |
2084 if (header.uVersion != 91969 || | |
2085 header.pMagic[0] != 'm' || | |
2086 header.pMagic[1] != 'v' || | |
2087 header.pMagic[2] != 'i' || | |
2088 header.pMagic[3] != 'i' ) | |
2089 { | |
187 | 2090 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:746", 0); |
0 | 2091 Str2 = (char *)1; |
2092 } | |
2093 //v74 = 0; | |
2094 //pFilename = (char *)header.uCompressedSize; | |
2095 //v149 = 0; | |
2096 //pDestLen = header.uDecompressedSize; | |
2097 if ( !Str2 ) | |
2098 { | |
2099 pSrcMem = (unsigned char *)malloc(header.uDecompressedSize); | |
2100 pSrc = pSrcMem; | |
2101 //v149 = v75; | |
2102 if (header.uCompressedSize == header.uDecompressedSize) | |
2103 fread(pSrc, header.uDecompressedSize, 1u, v39); | |
2104 else if (header.uCompressedSize < header.uDecompressedSize) | |
2105 { | |
2106 auto compressedMem = malloc(header.uCompressedSize); | |
2107 fread(compressedMem, header.uCompressedSize, 1, v39); | |
2108 | |
2109 uint actualDecompressedSize = header.uDecompressedSize; | |
2110 zlib::MemUnzip(pSrc, &actualDecompressedSize, compressedMem, header.uCompressedSize); | |
2111 free(compressedMem); | |
2112 } | |
2113 else | |
2114 MessageBoxW(nullptr, L"Can't load file!", | |
2115 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:765", 0); | |
2116 | |
2117 assert(sizeof(DDM_DLV_Header) == 0x28); | |
2118 memcpy(&ddm, pSrc, sizeof(DDM_DLV_Header)); | |
2119 pSrc += sizeof(DDM_DLV_Header); | |
2120 //v74 = (int)((char *)v75 + 40); | |
2121 } | |
2122 //v76 = uNumBModels; | |
2123 //v77 = actualNumFacesInLevel = 0; | |
2124 uint actualNumFacesInLevel = 0; | |
2125 for (uint i = 0; i < uNumBModels; ++i) | |
80 | 2126 actualNumFacesInLevel += pBModels[i].uNumFaces; |
0 | 2127 |
2128 //v79 = ddm.uNumFacesInBModels; | |
2129 if (ddm.uNumFacesInBModels) | |
2130 { | |
2131 if ( ddm.uNumBModels ) | |
2132 { | |
2133 //v80 = ddm.uNumDecorations; | |
2134 if (ddm.uNumDecorations) | |
2135 { | |
2136 if (ddm.uNumFacesInBModels != actualNumFacesInLevel || | |
2137 ddm.uNumBModels != uNumBModels || | |
2138 ddm.uNumDecorations != uNumLevelDecorations ) | |
2139 Str2 = (char *)1; | |
2140 } | |
2141 } | |
2142 } | |
2143 | |
2144 if ( BYTE1(dword_6BE364_game_settings_1) & 0x20 ) | |
2145 pNumItems = 29030400; | |
2146 if ( Str2 ) | |
2147 { | |
2148 memset(Dst, 0, 0x3C8u); | |
2149 memset(Src, 0, 0x3C8u); | |
2150 goto LABEL_112; | |
2151 } | |
2152 //v81 = ddm.uLastRepawnDay; | |
2153 if ((unsigned int)((char *)File - ddm.uLastRepawnDay) >= pNumItems || !ddm.uLastRepawnDay) | |
2154 { | |
2155 memcpy(Dst, pSrc, 0x3C8u); | |
2156 memcpy(Src, pSrc + 968, 0x3C8u); | |
2157 LABEL_112: | |
2158 free(pSrcMem); | |
2159 | |
2160 ddm.uLastRepawnDay = (int)File; | |
2161 if (Str2 == 0) | |
2162 ++ddm.uNumRespawns; | |
2163 v108 = 0; | |
2164 *(int *)thisa = 1; | |
2165 v39 = pGames_LOD->FindContainer(Str, 0); | |
2166 fread(&header, 0x10, 1u, v39); | |
2167 //pFilename = (char *)header.uCompressedSize; | |
2168 //pDestLen = header.uDecompressedSize; | |
2169 //v82 = malloc(header.uDecompressedSize); | |
2170 pSrcMem = (unsigned char *)malloc(header.uDecompressedSize); | |
2171 //v149 = v82; | |
2172 if (header.uCompressedSize == header.uDecompressedSize) | |
2173 fread(pSrcMem, header.uDecompressedSize, 1, v39); | |
2174 else if (header.uCompressedSize < header.uDecompressedSize) | |
2175 { | |
2176 auto compressedMem = malloc(header.uCompressedSize); | |
2177 fread(compressedMem, header.uCompressedSize, 1u, v39); | |
2178 | |
2179 uint actualDecompressedSize = header.uDecompressedSize; | |
2180 zlib::MemUnzip(pSrcMem, &actualDecompressedSize, compressedMem, header.uCompressedSize); | |
2181 free(compressedMem); | |
2182 } | |
2183 else | |
2184 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:857", 0); | |
2185 | |
2186 pSrc = pSrcMem + 40; | |
2187 goto LABEL_120; | |
2188 | |
2189 } | |
2190 *(int *)thisa = 0; | |
2191 LABEL_120: | |
2192 //v108 = (int)".odm"; | |
2193 //v83 = strlen(pContainer); | |
2194 //strcpy((char *)v141 + v83, (const char *)v108); | |
752 | 2195 memcpy(uUndiscoveredArea, pSrc, 0x3C8); |
0 | 2196 //v84 = (const void *)(v74 + 968); |
752 | 2197 memcpy(uDicovered_area, pSrc + 0x3C8, 0x3C8); |
0 | 2198 pSrc += 2 * 0x3C8; |
2199 //v85 = (char *)v84 + 968; | |
2200 | |
2201 pGameLoadingUI_ProgressBar->Progress(); | |
2202 | |
2203 if ( *(int *)thisa ) | |
2204 { | |
752 | 2205 memcpy(uUndiscoveredArea, Dst, 0x3C8u); |
2206 memcpy(uDicovered_area, Src, 0x3C8u); | |
0 | 2207 } |
2208 | |
2209 //v25 = uNumBModels == 0; | |
2210 //v26 = (uNumBModels & 0x80000000u) != 0; | |
2211 //v151 = 0; | |
2212 for (uint i = 0; i < uNumBModels; ++i) | |
2213 { | |
79 | 2214 auto model = pBModels[i]; |
0 | 2215 //pNumItems = 0; |
2216 //do | |
2217 //{ | |
2218 //v86 = pBModels; | |
2219 //thisa = 0; | |
2220 //v87 = (unsigned int)((char *)v86 + pNumItems); | |
79 | 2221 for (uint j = 0; j < model.uNumFaces; ++j) |
0 | 2222 { |
79 | 2223 auto face = model.pFaces[j]; |
0 | 2224 |
2225 //if ( *(int *)(v87 + 76) > 0 ) | |
2226 //{ | |
2227 //File = 0; | |
2228 //do | |
2229 //{ | |
2230 //v106 = (char *)&File->uAttributes + *(int *)(v87 + 84); | |
79 | 2231 memcpy(&face.uAttributes, pSrc, 4); |
0 | 2232 pSrc += 4; |
2233 //v88 = pBModels; | |
2234 //++File; | |
2235 //v85 = (char *)v85 + 4; | |
2236 //++thisa; | |
2237 //v87 = (unsigned int)((char *)v88 + pNumItems); | |
2238 //} | |
2239 //while ( thisa < *(int *)(v87 + 76) ); | |
2240 } | |
2241 | |
2242 //v89 = pBModels; | |
2243 //thisa = 0; | |
79 | 2244 for (uint j = 0; j < model.uNumFaces; ++j) |
0 | 2245 { |
79 | 2246 auto face = model.pFaces[j]; |
0 | 2247 //pFilename = 0; |
2248 //do | |
2249 //{ | |
2250 //v90 = (ODMFace *)&pFilename[*(unsigned int *)((char *)&v89->pFaces + pNumItems)]; | |
2251 //File = v90; | |
79 | 2252 if (face.sCogTriggeredID) |
0 | 2253 { |
79 | 2254 if (face.HasEventHint()) |
760 | 2255 face.uAttributes |= 0x1000u; |
0 | 2256 else |
1062 | 2257 face.uAttributes &= 0xFFFFEFFFu; |
0 | 2258 } |
2259 //++thisa; | |
2260 //v89 = pBModels; | |
2261 //pFilename += 308; | |
2262 //} | |
2263 //while ( thisa < *(signed int *)((char *)&v89->uNumFaces + pNumItems) ); | |
2264 } | |
2265 //++v151; | |
2266 //pNumItems += 188; | |
2267 //} | |
2268 //while ( v151 < (signed int)uNumBModels ); | |
2269 } | |
2270 | |
2271 pGameLoadingUI_ProgressBar->Progress(); | |
2272 | |
2273 //v151 = 0; | |
2274 for (uint i = 0; i < uNumLevelDecorations; ++i) | |
2275 { | |
2276 //thisa = (int)&pLevelDecorations[0].field_2; | |
2277 //do | |
2278 //{ | |
2279 memcpy(&pLevelDecorations[i].field_2, pSrc, 2); | |
2280 pSrc += 2; | |
2281 //thisa += 32; | |
2282 //v85 = (char *)v85 + 2; | |
2283 //++v151; | |
2284 //} | |
2285 //while ( v151 < (signed int)uNumLevelDecorations ); | |
2286 } | |
2287 | |
2288 pGameLoadingUI_ProgressBar->Progress(); | |
2289 | |
2290 memcpy(&uNumActors, pSrc, 4); | |
2291 //v91 = (char *)v85 + 4; | |
2292 if (uNumActors > 500) | |
2293 MessageBoxW(nullptr, L"Can't load file!", | |
2294 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:939", 0); | |
2295 | |
2296 pGameLoadingUI_ProgressBar->Progress(); | |
2297 | |
2298 assert(sizeof(Actor) == 836); | |
2299 //pFilename = (char *)(836 * uNumActors); | |
1202 | 2300 memcpy(pActors.data(), pSrc + 4, uNumActors * sizeof(Actor)); |
0 | 2301 pSrc += 4 + uNumActors * sizeof(Actor); |
2302 //v92 = (char *)v91 + (int)pFilename; | |
2303 pGameLoadingUI_ProgressBar->Progress(); | |
2304 | |
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2305 memcpy(&uNumSpriteObjects, pSrc, 4); |
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2306 assert(uNumSpriteObjects <= 1000 && "Too many objects"); |
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|
2307 assert(sizeof(SpriteObject) == 112); |
0 | 2308 |
2309 pGameLoadingUI_ProgressBar->Progress(); | |
2310 | |
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2311 //pFilename = (char *)(112 * uNumSpriteObjects); |
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2312 memcpy(pSpriteObjects.data(), pSrc + 4, uNumSpriteObjects * sizeof(SpriteObject)); |
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2313 pSrc += 4 + uNumSpriteObjects * sizeof(SpriteObject); |
0 | 2314 |
2315 //v94 = (char *)v93 + (int)pFilename; | |
2316 pGameLoadingUI_ProgressBar->Progress(); | |
2317 | |
2318 memcpy(&uNumChests, pSrc, 4); | |
2319 //v95 = (char *)v94 + 4; | |
2320 if (uNumChests > 20) | |
2321 MessageBoxW(nullptr, L"Can't load file!", | |
2322 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:968", 0); | |
2323 | |
2324 pGameLoadingUI_ProgressBar->Progress(); | |
2325 | |
2326 assert(sizeof(Chest) == 5324); | |
2327 //pFilename = (char *)(5324 * uNumChests); | |
1202 | 2328 memcpy(pChests.data(), pSrc + 4 , uNumChests * sizeof(Chest)); |
0 | 2329 pSrc += 4 + uNumChests * sizeof(Chest); |
2330 //v96 = (char *)v95 + (int)pFilename; | |
2331 pGameLoadingUI_ProgressBar->Progress(); | |
2332 | |
2333 memcpy(&stru_5E4C90, pSrc, 0xC8); | |
2334 pSrc += 0xC8; | |
2335 | |
2336 pGameLoadingUI_ProgressBar->Progress(); | |
810 | 2337 memcpy(&loc_time, pSrc, 0x38u); |
0 | 2338 |
2339 free(pSrcMem); | |
2340 | |
630 | 2341 pTileTable->InitializeTileset(Tileset_Dirt); |
2342 pTileTable->InitializeTileset(Tileset_Snow); | |
0 | 2343 //v108 = pTileTypes[0].uTileGroup; |
630 | 2344 pTileTable->InitializeTileset(pTileTypes[0].tileset); |
0 | 2345 //v108 = pTileTypes[1].uTileGroup; |
630 | 2346 pTileTable->InitializeTileset(pTileTypes[1].tileset); |
0 | 2347 //v108 = pTileTypes[2].uTileGroup; |
630 | 2348 pTileTable->InitializeTileset(pTileTypes[2].tileset); |
0 | 2349 //v108 = pTileTypes[3].uTileGroup; |
630 | 2350 pTileTable->InitializeTileset(pTileTypes[3].tileset); |
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2351 strcpy(pGroundTileset, byte_6BE124_cfg_textures_DefaultGroundTexture.data()); |
0 | 2352 //v97 = pTileTypes[0].uTileID; |
2353 //v108 = 0; | |
2354 auto v98 = pTileTable->GetTileById(pTileTypes[0].uTileID); | |
2355 //v99 = pBitmaps_LOD->LoadTexture(v98->pTileName, TEXTURE_DEFAULT); | |
2356 uMainTile_BitmapID = pBitmaps_LOD->LoadTexture(v98->pTileName, TEXTURE_DEFAULT); | |
2357 if (uMainTile_BitmapID != -1) | |
2358 pBitmaps_LOD->pTextures[uMainTile_BitmapID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[uMainTile_BitmapID].palette_id1); | |
2359 | |
2360 _47F0E2(); | |
2361 | |
2362 LABEL_150: | |
2363 //v100 = HIDWORD(uLastVisitDay); | |
2364 //LODWORD(v142) = LODWORD(uLastVisitDay); | |
2365 //HIDWORD(v142) = v100; | |
810 | 2366 if (loc_time.uLastVisitDay) |
0 | 2367 { |
810 | 2368 if ( (signed int)((signed int)(signed __int64)((double)loc_time.uLastVisitDay * 0.234375) / 60 / 60 / 24) % 28 != pParty->uDaysPlayed ) |
0 | 2369 { |
2370 if ( rand() % 100 >= 20 ) | |
2371 v108 = dword_4EC268[rand() % dword_4EC2A8]; | |
2372 else | |
2373 v108 = dword_4EC28C[rand() % dword_4EC2AC]; | |
810 | 2374 sprintf(loc_time.sky_texture_name, "plansky%d", v108); |
0 | 2375 } |
2376 } | |
2377 else | |
2378 { | |
810 | 2379 strcpy(loc_time.sky_texture_name, "plansky3"); |
0 | 2380 } |
2381 //v101 = pBitmaps_LOD->LoadTexture(field_4F8); | |
810 | 2382 uSky_TextureID = pBitmaps_LOD->LoadTexture(loc_time.sky_texture_name); |
0 | 2383 if (uSky_TextureID != -1) |
2384 pBitmaps_LOD->pTextures[uSky_TextureID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[uSky_TextureID].palette_id1); | |
2385 | |
2386 pPaletteManager->RecalculateAll(); | |
2387 pSoundList->LoadSound(53, 0); | |
2388 pSoundList->LoadSound(92, 0); | |
2389 pSoundList->LoadSound(57, 0); | |
2390 pSoundList->LoadSound(96, 0); | |
2391 pSoundList->LoadSound(64, 0); | |
2392 pSoundList->LoadSound(103, 0); | |
760 | 2393 for (int i=0; i<3;++i) |
0 | 2394 { |
760 | 2395 |
2396 switch ( pTileTypes[i].tileset ) | |
0 | 2397 { |
760 | 2398 case Tileset_Grass: |
2399 pSoundList->LoadSound(54, 0); | |
2400 pSoundList->LoadSound(93, 0); | |
2401 break; | |
2402 case Tileset_Snow: | |
0 | 2403 pSoundList->LoadSound(58, 0); |
760 | 2404 pSoundList->LoadSound(97, 0); |
0 | 2405 break; |
760 | 2406 case Tileset_2: |
0 | 2407 pSoundList->LoadSound(52, 0); |
760 | 2408 pSoundList->LoadSound(91, 0); |
0 | 2409 break; |
760 | 2410 case Tileset_3: |
0 | 2411 pSoundList->LoadSound(51, 0); |
760 | 2412 pSoundList->LoadSound(90, 0); |
0 | 2413 break; |
760 | 2414 case Tileset_Water: |
0 | 2415 pSoundList->LoadSound(62, 0); |
760 | 2416 pSoundList->LoadSound(101, 0); |
0 | 2417 break; |
760 | 2418 case Tileset_6: |
0 | 2419 pSoundList->LoadSound(49, 0); |
760 | 2420 pSoundList->LoadSound(88, 0); |
0 | 2421 break; |
760 | 2422 case Tileset_Swamp: |
2423 pSoundList->LoadSound(61, 0); | |
2424 pSoundList->LoadSound(100, 0); | |
2425 break; | |
2426 } | |
0 | 2427 } |
2428 return true; | |
2429 } | |
2430 | |
2431 //----- (0047ECC1) -------------------------------------------------------- | |
764 | 2432 int OutdoorLocation::GetTileIdByTileMapId(signed int a2) |
0 | 2433 { |
2434 signed int result; // eax@2 | |
2435 int v3; // eax@3 | |
2436 | |
2437 if ( a2 >= 90 ) | |
2438 { | |
2439 v3 = (a2 - 90) / 36; | |
2440 if ( v3 && v3 != 1 && v3 != 2 ) | |
2441 { | |
2442 if ( v3 == 3 ) | |
2443 result = this->pTileTypes[3].uTileID; | |
2444 else | |
2445 result = a2; | |
2446 } | |
2447 else | |
2448 { | |
2449 result = this->pTileTypes[v3].uTileID; | |
2450 } | |
2451 } | |
2452 else | |
2453 { | |
2454 result = 0; | |
2455 } | |
2456 return result; | |
2457 } | |
2458 | |
2459 //----- (0047ED08) -------------------------------------------------------- | |
67 | 2460 unsigned int OutdoorLocation::DoGetTileTexture(unsigned int uX, unsigned int uY) |
0 | 2461 { |
2462 int v3; // esi@5 | |
2463 unsigned int result; // eax@9 | |
2464 | |
630 | 2465 assert(uX < 128 && uY < 128); |
67 | 2466 |
2467 v3 = this->pTerrain.pTilemap[uY * 128 + uX]; | |
630 | 2468 if (v3 < 198) // < Tileset_3 |
67 | 2469 { |
2470 if (v3 >= 90) | |
185 | 2471 v3 = v3 + this->pTileTypes[(v3 - 90) / 36].uTileID - 36 * ((v3 - 90) / 36) - 90; |
67 | 2472 } |
2473 else | |
2474 v3 = v3 + this->pTileTypes[3].uTileID - 198; | |
2475 | |
635 | 2476 #pragma region "New: seasons change" |
2477 extern bool change_seasons; | |
2478 if (change_seasons) | |
2479 switch (pParty->uCurrentMonth) | |
2480 { | |
2481 case 11: case 0: case 1: // winter | |
2482 if (v3 >= 90) // Tileset_Grass begins at TileID = 90 | |
2483 { | |
2484 if (v3 <= 95) // some grastyl entries | |
2485 v3 = 348; | |
2486 else if (v3 <= 113) // rest of grastyl & all grdrt* | |
2487 v3 = 348 + (v3 - 96); | |
2488 } | |
630 | 2489 /*switch (v3) |
2490 { | |
2491 case 102: v3 = 354; break; // grdrtNE -> SNdrtne | |
2492 case 104: v3 = 356; break; // grdrtNW -> SNdrtnw | |
2493 case 108: v3 = 360; break; // grdrtN -> SNdrtn | |
2494 }*/ | |
635 | 2495 break; |
2496 | |
2497 case 2: case 3: case 4: // spring | |
2498 case 8: case 9: case 10: // autumn | |
2499 if (v3 >= 90 && v3 <= 113) // just convert all Tileset_Grass to dirt | |
2500 v3 = 1; | |
2501 break; | |
630 | 2502 |
635 | 2503 case 5: case 6: case 7: // summer |
2504 //all tiles are green grass by default | |
2505 break; | |
630 | 2506 |
635 | 2507 default: assert(pParty->uCurrentMonth >= 0 && pParty->uCurrentMonth < 12); |
2508 } | |
2509 #pragma endregion | |
630 | 2510 |
67 | 2511 return pTileTable->pTiles[v3].uBitmapID; |
0 | 2512 } |
2513 | |
2514 //----- (0047ED83) -------------------------------------------------------- | |
2515 int OutdoorLocation::_47ED83(signed int a2, signed int a3) | |
2516 { | |
812 | 2517 assert(a2 < 128 && a3 < 128); |
0 | 2518 |
812 | 2519 return *(&this->pTerrain.pTilemap[128 * a3] + a2); |
0 | 2520 } |
2521 | |
2522 //----- (0047EDB3) -------------------------------------------------------- | |
2523 int OutdoorLocation::ActuallyGetSomeOtherTileInfo(unsigned int uX, unsigned int uY) | |
2524 { | |
812 | 2525 assert(uX < 128 && uY < 128); |
0 | 2526 int v3; // esi@5 |
2527 | |
812 | 2528 v3 = this->pTerrain.pTilemap[uY * 128 + uX]; |
2529 if ( v3 >= 90 ) | |
2530 v3 = v3 + this->pTileTypes[(v3 - 90) / 36].uTileID - 36 * ((v3 - 90) / 36) - 90; | |
67 | 2531 return pTileTable->pTiles[v3].uAttributes; |
0 | 2532 } |
2533 | |
2534 //----- (0047EE16) -------------------------------------------------------- | |
2535 int OutdoorLocation::DoGetHeightOnTerrain(unsigned int uX, unsigned int uZ) | |
2536 { | |
812 | 2537 assert(uX < 128 && uZ < 128); |
0 | 2538 |
812 | 2539 return 32 * pTerrain.pHeightmap[uZ * 128 + uX]; |
0 | 2540 } |
2541 | |
2542 //----- (0047EE49) -------------------------------------------------------- | |
764 | 2543 int OutdoorLocation::GetSoundIdByPosition( signed int X_pos, signed int Y_pos, int running ) |
2544 { | |
0 | 2545 signed int v4; // eax@5 |
2546 signed int v5; // eax@7 | |
2547 int v6; // eax@8 | |
2548 signed int v8; // eax@9 | |
764 | 2549 int modif=0; |
0 | 2550 |
764 | 2551 if ( X_pos < 0 || X_pos > 127 || Y_pos < 0 || Y_pos > 127 ) |
0 | 2552 v4 = 0; |
2553 else | |
764 | 2554 v4 = this->pTerrain.pTilemap[128 * Y_pos + X_pos]; |
2555 v5 = GetTileIdByTileMapId(v4); | |
2556 if (running) | |
2557 modif=-39; | |
0 | 2558 if ( !v5 ) |
764 | 2559 return 92+modif; |
2560 | |
2561 switch (pTileTable->pTiles[v5].tileset) | |
0 | 2562 { |
764 | 2563 case 0: return 93+ modif; |
2564 case 1: return 97+ modif; | |
2565 case 2: return 91+ modif; | |
2566 case 3: return 90+ modif; | |
2567 case 4: return 101+ modif; | |
2568 case 5: return 95+ modif; | |
2569 case 6: return 88+ modif; | |
2570 case 7: return 100+ modif; | |
2571 case 8: return 93+ modif; | |
2572 default: | |
2573 v8=pTileTable->pTiles[v5].tileset; | |
2574 if ( (v8 > 9 && v8 <= 17) || (v8 > 21 && v8 <= 27) ) | |
2575 return 96+ modif; | |
2576 else | |
2577 return 95+ modif; | |
0 | 2578 } |
764 | 2579 |
0 | 2580 } |
2581 | |
2582 //----- (0047EF60) -------------------------------------------------------- | |
752 | 2583 int OutdoorLocation::UpdateDiscoveredArea(int X_grid_pos, int Y_grid_poa, int a4) |
0 | 2584 { |
2585 int v4; // ecx@1 | |
2586 int v5; // edx@2 | |
2587 int v6; // edi@2 | |
2588 int v7; // esi@2 | |
2589 int v8; // eax@4 | |
2590 int v9; // ebx@4 | |
2591 int v10; // eax@5 | |
2592 int v11; // eax@7 | |
2593 int v12; // esi@12 | |
2594 char v13; // al@12 | |
2595 int v15; // [sp+4h] [bp-14h]@7 | |
2596 int v16; // [sp+8h] [bp-10h]@5 | |
2597 int v17; // [sp+Ch] [bp-Ch]@2 | |
2598 OutdoorLocation *v18; // [sp+10h] [bp-8h]@1 | |
2599 int v19; // [sp+14h] [bp-4h]@2 | |
2600 int i; // [sp+24h] [bp+Ch]@5 | |
2601 | |
2602 v18 = this; | |
752 | 2603 v4 = Y_grid_poa - 10; |
2604 if ( Y_grid_poa - 10 < Y_grid_poa + 10 ) | |
0 | 2605 { |
752 | 2606 v5 = v4 - Y_grid_poa; |
2607 v6 = (Y_grid_poa - 30); | |
2608 v7 = X_grid_pos; | |
2609 v19 = v4 - Y_grid_poa; | |
2610 v17 = Y_grid_poa + 10 - v4; | |
0 | 2611 while ( 1 ) |
2612 { | |
2613 v8 = abs(v5); | |
2614 v9 = v7 - 10; | |
2615 if ( v7 - 10 < v7 + 10 ) | |
2616 { | |
2617 v16 = v8 * v8; | |
2618 v10 = v9 - v7; | |
2619 for ( i = v9 - v7; ; v10 = i ) | |
2620 { | |
2621 v11 = abs(v10); | |
2622 v15 = v11 * v11 + v16; | |
752 | 2623 if ( v15 <= 100 && v9 >= 20 && v9 <= 107 && v6 >= 0 && v6 <= 87 ) |
0 | 2624 { |
752 | 2625 v13 = 1 << (7 - (v9 - 20) % 8); |
2626 v18->uDicovered_area[v6][(v9 - 20)/8] |= v13; | |
0 | 2627 if ( v15 <= 49 ) |
752 | 2628 v18->uUndiscoveredArea[v6][(v9 - 20)/8] |= v13; |
2629 v7 = X_grid_pos; | |
0 | 2630 } |
2631 ++v9; | |
2632 ++i; | |
2633 if ( v9 >= v7 + 10 ) | |
2634 break; | |
2635 } | |
2636 } | |
752 | 2637 ++v6 ; |
0 | 2638 ++v19; |
2639 --v17; | |
2640 if ( !v17 ) | |
2641 break; | |
2642 v5 = v19; | |
2643 } | |
2644 } | |
2645 return 1; | |
2646 } | |
2647 | |
2648 //----- (0047F04C) -------------------------------------------------------- | |
752 | 2649 bool OutdoorLocation::_47F04C(signed int x_pos, signed int y_pos) |
0 | 2650 { |
2651 bool result; // eax@5 | |
2652 | |
752 | 2653 if ( x_pos < 0 || x_pos >= 88 || y_pos < 0 || y_pos >= 88 ) |
0 | 2654 result = 0; |
2655 else | |
752 | 2656 result = (uUndiscoveredArea[y_pos][x_pos/8] & (unsigned __int8)(1 << (7 - (x_pos) % 8))) != 0; |
0 | 2657 return result; |
2658 } | |
2659 | |
2660 //----- (0047F097) -------------------------------------------------------- | |
752 | 2661 bool OutdoorLocation::_47F097(signed int x_pos, signed int y_pos) |
0 | 2662 { |
2663 bool result; // eax@5 | |
2664 | |
752 | 2665 if ( x_pos < 0 || x_pos >= 88 || y_pos < 0 || y_pos >= 88 ) |
0 | 2666 result = 0; |
2667 else | |
752 | 2668 result = (uDicovered_area[y_pos][x_pos/8] & (unsigned __int8)(1 << (7 - (x_pos) % 8))) != 0; |
0 | 2669 return result; |
2670 } | |
2671 | |
2672 //----- (0047F0E2) -------------------------------------------------------- | |
2673 bool OutdoorLocation::_47F0E2() | |
2674 { | |
2675 signed int v1; // edi@1 | |
2676 OutdoorLocation *v2; // ebx@1 | |
2677 Texture *v3; // ebp@2 | |
2678 | |
2679 v1 = 0; | |
2680 v2 = this; | |
2681 if ( (signed int)pBitmaps_LOD->uNumLoadedFiles > 0 ) | |
2682 { | |
2683 v3 = pBitmaps_LOD->pTextures; | |
2684 do | |
2685 { | |
2686 if ( v1 != -1 ? (int)v3 : 0 ) | |
710 | 2687 v3->uDecompressedSize = v2->pTerrain._47CB57((int)v3->pLevelOfDetail0_prolly_alpha_mask, |
0 | 2688 v3->palette_id2, |
2689 v3->uTextureWidth * v3->uTextureHeight); | |
2690 ++v1; | |
2691 ++v3; | |
2692 } | |
2693 while ( v1 < (signed int)pBitmaps_LOD->uNumLoadedFiles ); | |
2694 } | |
2695 return 1; | |
2696 } | |
2697 | |
2698 //----- (0047F138) -------------------------------------------------------- | |
2699 bool OutdoorLocation::PrepareDecorations() | |
2700 { | |
2701 signed int v1; // ebx@1 | |
2702 __int16 v4; // ax@5 | |
2703 int v5; // eax@7 | |
2704 __int16 v6; // ax@14 | |
2705 signed int v8; // [sp+Ch] [bp-4h]@1 | |
2706 | |
2707 v1 = 0; | |
2708 v8 = 0; | |
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2709 if ( !_stricmp(pCurrentMapName.data(), "out09.odm") ) |
0 | 2710 v8 = 1; |
2711 | |
2712 for (uint i = 0; i < uNumLevelDecorations; ++i) | |
2713 { | |
1202 | 2714 auto decor = &pLevelDecorations[i]; |
0 | 2715 |
2716 pDecorationList->InitializeDecorationSprite(decor->uDecorationDescID); | |
2717 v4 = pDecorationList->pDecorations[decor->uDecorationDescID].uSoundID; | |
2718 if ( v4 && _6807E0_num_decorations_with_sounds_6807B8 < 9 ) | |
2719 { | |
2720 pSoundList->LoadSound(v4, 0); | |
2721 v5 = _6807E0_num_decorations_with_sounds_6807B8++; | |
2722 _6807B8_level_decorations_ids[v5] = i; | |
2723 } | |
2724 if ( v8 && decor->uCog == 20 ) | |
764 | 2725 decor->field_2 |= 0x0040u; |
0 | 2726 if ( !decor->field_16_event_id ) |
2727 { | |
2728 if ( decor->IsInteractive() ) | |
2729 { | |
2730 if ( v1 < 124 ) | |
2731 { | |
2732 v6 = v1 + 75; | |
2733 decor->_idx_in_stru123 = v6; | |
2734 if ( !stru_5E4C90._decor_events[v1++] ) | |
764 | 2735 decor->field_2 |= 0x0020u; |
0 | 2736 } |
2737 } | |
2738 } | |
2739 } | |
2740 | |
2741 pGameLoadingUI_ProgressBar->Progress(); | |
2742 return true; | |
2743 } | |
2744 // 6807E0: using guessed type int _6807E0_num_decorations_6807B8; | |
2745 | |
2746 //----- (0047F223) -------------------------------------------------------- | |
2747 int OutdoorLocation::_47F223_LooksLikeGenerateMonsterLoot() | |
2748 { | |
2749 signed int v1; // ebx@1 | |
2750 char *v2; // esi@2 | |
2751 int v3; // eax@7 | |
2752 OutdoorLocation *v5; // [sp+0h] [bp-4h]@1 | |
2753 | |
2754 v5 = this; | |
2755 v1 = 0; | |
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diff
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|
2756 if ( (signed int)uNumSpriteObjects > 0 ) |
0 | 2757 { |
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diff
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|
2758 v2 = (char *)&pSpriteObjects[0].uObjectDescID; |
0 | 2759 do |
2760 { | |
2761 if ( *(short *)v2 ) | |
2762 { | |
2763 if ( !(v2[24] & 8) && !(pObjectList->pObjects[*(short *)v2].uFlags & 0x10) ) | |
2764 *(int *)(v2 + 10) = GetTerrainHeightsAroundParty2(*(int *)(v2 + 2), *(int *)(v2 + 6), (int *)&v5, 0); | |
2765 v3 = *(int *)(v2 + 34); | |
2766 if ( v3 ) | |
2767 { | |
2768 if ( v3 != 220 && pItemsTable->pItems[v3].uEquipType == 14 && !*(int *)(v2 + 38) ) | |
2769 *(int *)(v2 + 38) = rand() % 15 + 5; | |
2770 pItemsTable->SetSpecialBonus((ItemGen *)(v2 + 34)); | |
2771 } | |
2772 } | |
2773 ++v1; | |
2774 v2 += 112; | |
2775 } | |
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diff
changeset
|
2776 while ( v1 < (signed int)uNumSpriteObjects ); |
0 | 2777 } |
2778 pGameLoadingUI_ProgressBar->Progress(); | |
2779 return 1; | |
2780 } | |
2781 | |
2782 //----- (0047F2D3) -------------------------------------------------------- | |
2783 bool OutdoorLocation::InitalizeActors(int a1) | |
2784 { | |
82 | 2785 Actor *v3; // esi@2 |
0 | 2786 int v4; // eax@3 |
2787 __int16 v5; // ax@11 | |
760 | 2788 int alert_status; // [sp+348h] [bp-8h]@1 |
0 | 2789 int v9; // [sp+34Ch] [bp-4h]@1 |
2790 | |
760 | 2791 alert_status = 0; |
2792 for(int i=0; i<uNumActors; ++i) | |
2793 { | |
2794 v4 = pActors[i].uAttributes; | |
82 | 2795 if ( !(v4 & 0x100000) ) |
760 | 2796 { |
2797 if ( alert_status != 1 ) | |
2798 { | |
2799 pActors[i].uCurrentActionTime = 0; | |
2800 pActors[i].uCurrentActionLength = 0; | |
2801 if ( v4 & 0x10000 ) | |
2802 pActors[i].uAIState = AIState::Disabled; | |
2803 if ( pActors[i].uAIState != AIState::Removed && pActors[i].uAIState != AIState::Disabled && | |
2804 (pActors[i].sCurrentHP == 0 || pActors[i].pMonsterInfo.uHP == 0) ) | |
2805 pActors[i].uAIState = AIState::Dead; | |
2806 pActors[i].vVelocity.x = 0; | |
2807 pActors[i].vVelocity.y = 0; | |
2808 pActors[i].vVelocity.z = 0; | |
2809 pActors[i].UpdateAnimation(); | |
864 | 2810 pActors[i].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; |
760 | 2811 pActors[i].PrepareSprites(0); |
2812 } | |
2813 else | |
2814 { | |
2815 pActors[i].uAIState = AIState::Disabled; | |
2816 pActors[i].uAttributes = v4 | 0x10000; | |
2817 } | |
2818 } | |
2819 else if ( a1 == 0 ) | |
2820 { | |
2821 pActors[i].uAIState = AIState::Disabled; | |
2822 pActors[i].uAttributes = v4 | 0x10000; | |
2823 } | |
2824 else if ( alert_status != 0 ) | |
2825 { | |
2826 pActors[i].uCurrentActionTime = 0; | |
2827 pActors[i].uCurrentActionLength = 0; | |
2828 if ( v4 & 0x10000 ) | |
2829 pActors[i].uAIState = AIState::Disabled; | |
2830 v5 = pActors[i].uAIState; | |
2831 if ( pActors[i].uAIState != AIState::Removed && pActors[i].uAIState != AIState::Disabled && | |
2832 (pActors[i].sCurrentHP == 0 || pActors[i].pMonsterInfo.uHP == 0) ) | |
2833 pActors[i].uAIState = AIState::Dead; | |
2834 pActors[i].vVelocity.x = 0; | |
2835 pActors[i].vVelocity.y = 0; | |
2836 pActors[i].vVelocity.z = 0; | |
2837 pActors[i].UpdateAnimation(); | |
864 | 2838 pActors[i].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; |
760 | 2839 pActors[i].PrepareSprites(0); |
2840 } | |
2841 else | |
2842 { | |
2843 pActors[i].uAIState = AIState::Disabled; | |
2844 pActors[i].uAttributes = v4 | 0x10000; | |
2845 alert_status = GetAlertStatus(); | |
2846 } | |
2847 } | |
2848 | |
0 | 2849 pGameLoadingUI_ProgressBar->Progress(); |
760 | 2850 //no use for this |
2851 // Actor thisa; | |
2852 // thisa.pMonsterInfo.uID = 45; | |
2853 // thisa.PrepareSprites(0); | |
0 | 2854 return 1; |
2855 } | |
2856 | |
2857 //----- (0047F3EA) -------------------------------------------------------- | |
630 | 2858 bool OutdoorLocation::LoadRoadTileset() |
0 | 2859 { |
760 | 2860 pTileTypes[3].uTileID = pTileTable->GetTileForTerrainType(pTileTypes[3].tileset, 1); |
2861 pTileTable->InitializeTileset(pTileTypes[3].tileset); | |
0 | 2862 return 1; |
2863 } | |
2864 | |
2865 //----- (0047F420) -------------------------------------------------------- | |
2866 bool OutdoorLocation::LoadTileGroupIds() | |
2867 { | |
2868 for (uint i = 0; i < 3; ++i) | |
760 | 2869 pTileTypes[i].uTileID = pTileTable->GetTileForTerrainType(pTileTypes[i].tileset, 1); |
0 | 2870 |
2871 return true; | |
2872 } | |
2873 | |
2874 //----- (0047B42C) -------------------------------------------------------- | |
142 | 2875 void OutdoorLocation::PrepareActorsDrawList() |
0 | 2876 { |
2877 unsigned int result; // eax@1 | |
142 | 2878 //Actor *v1; // edi@2 |
2879 //__int16 v2; // ax@3 | |
2880 int z; // esi@5 | |
0 | 2881 float v4; // ST48_4@8 |
142 | 2882 //double v5; // ST38_8@8 |
2883 //float v6; // ST48_4@10 | |
2884 //double v7; // ST30_8@10 | |
0 | 2885 unsigned int v8; // eax@11 |
2886 int v9; // edx@11 | |
2887 __int16 v10; // dx@11 | |
2888 unsigned int v11; // eax@13 | |
2889 signed int v12; // eax@16 | |
2890 __int16 v13; // cx@21 | |
2891 SpriteFrame *v14; // eax@24 | |
2892 SpriteFrame *v15; // ebx@25 | |
2893 //int *v16; // eax@25 | |
2894 int v17; // eax@35 | |
2895 int v18; // ST78_4@36 | |
2896 int v19; // eax@36 | |
2897 int v20; // ecx@38 | |
2898 int v21; // eax@38 | |
2899 int v22; // ecx@41 | |
2900 int v23; // ST5C_4@43 | |
2901 int v24; // esi@44 | |
2902 signed __int64 v25; // qtt@45 | |
2903 int v26; // ST54_4@45 | |
2904 int v27; // ecx@45 | |
2905 RenderBillboard *v28; // esi@45 | |
142 | 2906 //__int16 v29; // ax@46 |
0 | 2907 unsigned __int8 v30; // zf@46 |
2908 unsigned __int8 v31; // sf@46 | |
2909 signed __int16 v32; // ax@49 | |
2910 signed int v33; // ecx@50 | |
2911 int v34; // ecx@54 | |
2912 MonsterDesc *v35; // edx@54 | |
2913 int v36; // ecx@54 | |
142 | 2914 //unsigned __int8 v37; // zf@54 |
2915 //unsigned __int8 v38; // sf@54 | |
0 | 2916 unsigned int v39; // [sp-8h] [bp-68h]@23 |
2917 unsigned int v40; // [sp-4h] [bp-64h]@23 | |
2918 int v41; // [sp+24h] [bp-3Ch]@11 | |
2919 int v42; // [sp+28h] [bp-38h]@38 | |
2920 int v43; // [sp+28h] [bp-38h]@45 | |
2921 int v44; // [sp+2Ch] [bp-34h]@36 | |
2922 int v45; // [sp+2Ch] [bp-34h]@44 | |
2923 int v46; // [sp+2Ch] [bp-34h]@45 | |
2924 int v47; // [sp+30h] [bp-30h]@36 | |
2925 int v48; // [sp+30h] [bp-30h]@41 | |
2926 signed int v49; // [sp+34h] [bp-2Ch]@5 | |
2927 int v50; // [sp+34h] [bp-2Ch]@36 | |
2928 int v51; // [sp+34h] [bp-2Ch]@41 | |
2929 int v52; // [sp+34h] [bp-2Ch]@50 | |
2930 int v53; // [sp+38h] [bp-28h]@36 | |
142 | 2931 //int v54; // [sp+3Ch] [bp-24h]@2 |
0 | 2932 int y; // [sp+40h] [bp-20h]@5 |
2933 int x; // [sp+44h] [bp-1Ch]@5 | |
2934 int v57; // [sp+48h] [bp-18h]@45 | |
2935 int v58; // [sp+4Ch] [bp-14h]@45 | |
142 | 2936 //signed int v59; // [sp+50h] [bp-10h]@1 |
0 | 2937 int X; // [sp+54h] [bp-Ch]@36 |
142 | 2938 //__int16 v61; // [sp+58h] [bp-8h]@5 |
0 | 2939 signed __int16 v62; // [sp+5Ch] [bp-4h]@25 |
2940 | |
142 | 2941 //result = 0; |
2942 //v59 = 0; | |
2943 for (int i = 0; i < uNumActors; ++i) | |
0 | 2944 { |
142 | 2945 //v54 = 0; |
2946 //v1 = pActors;//[0].vPosition.z; | |
2947 //do | |
2948 //{ | |
1202 | 2949 auto actor = &pActors[i]; |
142 | 2950 //v2 = actor->uAIState; |
2951 | |
2952 actor->uAttributes &= 0xFFFFFFF7u; | |
2953 if (actor->uAIState == Removed || actor->uAIState == Disabled) | |
2954 continue; | |
2955 | |
2956 z = actor->vPosition.z; | |
0 | 2957 v49 = 0; |
142 | 2958 x = actor->vPosition.x; |
2959 y = actor->vPosition.y; | |
2960 if (actor->uAIState == Summoned) | |
0 | 2961 { |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
813
diff
changeset
|
2962 if (PID_TYPE(actor->uSummonerID) != OBJECT_Actor || |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
813
diff
changeset
|
2963 pActors[PID_ID(actor->uSummonerID)].pMonsterInfo.uSpecialAbilityDamageDiceSides != 1 ) |
0 | 2964 { |
142 | 2965 z += floorf(actor->uActorHeight * 0.5f + 0.5f); |
0 | 2966 } |
2967 else | |
2968 { | |
2969 v49 = 1; | |
142 | 2970 pGame->pStru6Instance->_4A7F74(actor->vPosition.x, actor->vPosition.y, z); |
2971 v4 = (1.0 - (double)actor->uCurrentActionTime / (double)actor->uCurrentActionLength) * | |
2972 (double)(2 * actor->uActorHeight); | |
2973 z -= floorf(v4 + 0.5f); | |
2974 if ( z > actor->vPosition.z ) | |
2975 z = actor->vPosition.z; | |
0 | 2976 } |
2977 } | |
142 | 2978 v8 = stru_5C6E00->Atan2(actor->vPosition.x - pIndoorCamera->pos.x, |
2979 actor->vPosition.y - pIndoorCamera->pos.y); | |
2980 LOWORD(v9) = actor->uYawAngle; | |
0 | 2981 v41 = ((signed int)(stru_5C6E00->uIntegerPi + ((signed int)stru_5C6E00->uIntegerPi >> 3) + v9 - v8) >> 8) & 7; |
142 | 2982 v10 = actor->uCurrentActionAnimation; |
0 | 2983 if ( pParty->bTurnBasedModeOn ) |
2984 { | |
2985 if ( v10 != 1 ) | |
2986 { | |
2987 LABEL_17: | |
142 | 2988 v12 = actor->uCurrentActionTime; |
0 | 2989 goto LABEL_18; |
2990 } | |
2991 v11 = pMiscTimer->uTotalGameTimeElapsed; | |
2992 } | |
2993 else | |
2994 { | |
2995 if ( v10 != 1 ) | |
2996 goto LABEL_17; | |
2997 v11 = pEventTimer->uTotalGameTimeElapsed; | |
2998 } | |
142 | 2999 v12 = 32 * i + v11; |
0 | 3000 LABEL_18: |
142 | 3001 if ( (signed __int64)actor->pActorBuffs[5].uExpireTime > 0 || (signed __int64)actor->pActorBuffs[6].uExpireTime > 0 ) |
0 | 3002 v12 = 0; |
142 | 3003 v13 = actor->uAIState; |
0 | 3004 if ( v13 == 17 && !v49 ) |
3005 { | |
3006 v40 = v12; | |
3007 v39 = uSpriteID_Spell11; | |
3008 LABEL_24: | |
3009 v14 = pSpriteFrameTable->GetFrame(v39, v40); | |
3010 goto LABEL_25; | |
3011 } | |
3012 v40 = v12; | |
142 | 3013 v39 = actor->pSpriteIDs[v10]; |
0 | 3014 if ( v13 != 16 ) |
3015 goto LABEL_24; | |
3016 v14 = pSpriteFrameTable->GetFrameBy_x(v39, v12); | |
3017 LABEL_25: | |
3018 v62 = 0; | |
3019 v15 = v14; | |
3020 //v16 = (int *)v14->uFlags; | |
3021 if (v14->uFlags & 2) | |
3022 v62 = 2; | |
3023 if (v14->uFlags & 0x40000) | |
3024 v62 |= 0x40u; | |
3025 if (v14->uFlags & 0x20000) | |
3026 LOBYTE(v62) = v62 | 0x80; | |
3027 if ((256 << v41) & v14->uFlags) | |
3028 v62 |= 4u; | |
3029 if ( v15->uGlowRadius ) | |
3030 { | |
3031 //LOBYTE(v16) = byte_4E94D3; | |
142 | 3032 pMobileLightsStack->AddLight(x, y, z, 0, v15->uGlowRadius, 0xFFu, 0xFFu, 0xFFu, byte_4E94D3); |
0 | 3033 } |
3034 v17 = (x - pIndoorCamera->pos.x) << 16; | |
3035 if ( pIndoorCamera->sRotationX ) | |
3036 { | |
3037 v18 = (y - pIndoorCamera->pos.y) << 16; | |
3038 v47 = ((unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) | |
3039 + ((unsigned __int64)(v18 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16); | |
3040 v50 = (unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16; | |
3041 v53 = (unsigned __int64)(v18 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16; | |
142 | 3042 v44 = (z - pIndoorCamera->pos.z) << 16; |
0 | 3043 v19 = ((unsigned __int64)(v44 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16) |
3044 + ((unsigned __int64)(v47 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16); | |
3045 X = ((unsigned __int64)(v44 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16) | |
3046 + ((unsigned __int64)(v47 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16); | |
3047 if ( v19 < 262144 || v19 > pOutdoorCamera->shading_dist_mist << 16 ) | |
142 | 3048 continue; |
0 | 3049 v20 = v53 - v50; |
3050 v42 = v53 - v50; | |
3051 v21 = ((unsigned __int64)(v44 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16) | |
3052 - ((unsigned __int64)(v47 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16); | |
3053 } | |
3054 else | |
3055 { | |
3056 v48 = (y - pIndoorCamera->pos.y) << 16; | |
3057 v51 = (unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16; | |
3058 v22 = (unsigned __int64)(v48 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16; | |
3059 X = v22 + v51; | |
3060 if ( v22 + v51 < 262144 || v22 + v51 > pOutdoorCamera->shading_dist_mist << 16 ) | |
142 | 3061 continue; |
0 | 3062 v23 = (unsigned __int64)(((x - pIndoorCamera->pos.x) << 16) |
3063 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16; | |
3064 v20 = ((unsigned __int64)(v48 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) - v23; | |
3065 v42 = ((unsigned __int64)(v48 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) - v23; | |
142 | 3066 v21 = (z - pIndoorCamera->pos.z) << 16; |
0 | 3067 } |
3068 v45 = v21; | |
3069 v24 = abs(v20); | |
3070 if ( abs(X) >= v24 ) | |
3071 { | |
3072 LODWORD(v25) = 0; | |
3073 HIDWORD(v25) = SLOWORD(pOutdoorCamera->int_fov_rad); | |
3074 v58 = v25 / X; | |
3075 v26 = v25 / X; | |
3076 LODWORD(v25) = 0; | |
3077 HIDWORD(v25) = SLOWORD(pOutdoorCamera->int_fov_rad); | |
3078 v57 = v25 / X; | |
3079 v27 = pViewport->uScreenCenterX | |
3080 - ((signed int)(((unsigned __int64)(v26 * (signed __int64)v42) >> 16) + 32768) >> 16); | |
3081 v43 = pViewport->uScreenCenterX | |
3082 - ((signed int)(((unsigned __int64)(v26 * (signed __int64)v42) >> 16) + 32768) >> 16); | |
3083 v46 = pViewport->uScreenCenterY - ((signed int)(((unsigned __int64)(v25 / X * v45) >> 16) + 32768) >> 16); | |
3084 result = uNumBillboardsToDraw; | |
3085 v28 = &pBillboardRenderList[uNumBillboardsToDraw]; | |
142 | 3086 if (uNumBillboardsToDraw >= 500) |
3087 return; | |
0 | 3088 ++uNumBillboardsToDraw; |
3089 ++uNumSpritesDrawnThisFrame; | |
142 | 3090 actor->uAttributes |= 8u; |
0 | 3091 v28->uHwSpriteID = v15->pHwSpriteIDs[v41]; |
3092 v28->uIndoorSectorID = 0; | |
142 | 3093 v28->uPalette = v15->uPaletteIndex; |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
142
diff
changeset
|
3094 v28->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v15->scale * (signed __int64)v58) >> 16; |
142 | 3095 v30 = HIDWORD(actor->pActorBuffs[3].uExpireTime) == 0; |
3096 v31 = SHIDWORD(actor->pActorBuffs[3].uExpireTime) < 0; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
142
diff
changeset
|
3097 v28->_screenspace_y_scaler_packedfloat = (unsigned __int64)(v15->scale * (signed __int64)v57) >> 16; |
142 | 3098 if ( v31 || v31 | v30 && LODWORD(actor->pActorBuffs[3].uExpireTime) <= 0u ) |
0 | 3099 { |
142 | 3100 if ( (signed __int64)actor->pActorBuffs[10].uExpireTime > 0i64 ) |
0 | 3101 { |
142 | 3102 v52 = (unsigned __int64)(pGame->pStru6Instance->_4A806F(actor) |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
142
diff
changeset
|
3103 * (signed __int64)v28->_screenspace_y_scaler_packedfloat) >> 16; |
0 | 3104 LABEL_53: |
3105 LOWORD(v27) = v43; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
142
diff
changeset
|
3106 v28->_screenspace_y_scaler_packedfloat = v52; |
0 | 3107 } |
3108 } | |
3109 else | |
3110 { | |
142 | 3111 v32 = actor->pActorBuffs[3].uPower; |
0 | 3112 if ( v32 ) |
3113 { | |
142 | 3114 v33 = actor->pActorBuffs[3].uPower; |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
142
diff
changeset
|
3115 v28->_screenspace_x_scaler_packedfloat = (unsigned __int64)(65536 / (unsigned __int16)v32 * (signed __int64)v28->_screenspace_x_scaler_packedfloat) >> 16; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
142
diff
changeset
|
3116 v52 = (unsigned __int64)(65536 / v33 * (signed __int64)v28->_screenspace_y_scaler_packedfloat) >> 16; |
0 | 3117 goto LABEL_53; |
3118 } | |
3119 } | |
3120 v28->uScreenSpaceX = v27; | |
142 | 3121 v28->uScreenSpaceY = v46; |
430 | 3122 v28->world_x = x; |
3123 v28->world_y = y; | |
3124 v28->world_z = z; | |
0 | 3125 HIWORD(v34) = HIWORD(X); |
3126 LOWORD(v34) = 0; | |
657 | 3127 v28->dimming_level = 0; |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
813
diff
changeset
|
3128 v28->sZValue = v34 + PID(OBJECT_Actor, i); |
142 | 3129 v28->field_14_actor_id = i; |
0 | 3130 v35 = pMonsterList->pMonsters; |
142 | 3131 v36 = actor->pMonsterInfo.uID; |
0 | 3132 v28->field_1E = v62 | 0x200; |
3133 v28->pSpriteFrame = v15; | |
698 | 3134 v28->uTintColor = pMonsterList->pMonsters[actor->pMonsterInfo.uID-1].uTintColor;//*((int *)&v35[v36] - 36); |
657 | 3135 if (actor->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime) |
0 | 3136 v28->field_1E = v62 | 0x200; |
3137 } | |
142 | 3138 //LABEL_58: |
3139 //++v59; | |
3140 //v54 += 32; | |
3141 //result = v59; | |
3142 //++v1; | |
3143 //} | |
3144 //while ( v59 < (signed int)uNumActors ); | |
0 | 3145 } |
142 | 3146 //return result; |
0 | 3147 } |
3148 // 4E94D3: using guessed type char byte_4E94D3; | |
3149 // 5187E4: using guessed type int uNumSpritesDrawnThisFrame; | |
3150 | |
3151 //----- (0044C1E8) -------------------------------------------------------- | |
3152 bool ODMFace::HasEventHint() | |
3153 { | |
428 | 3154 signed int event_index; // eax@1 |
3155 _evt_raw* start_evt; | |
3156 _evt_raw* end_evt; | |
0 | 3157 |
428 | 3158 event_index = 0; |
3159 if ( (uLevelEVT_NumEvents - 1) <= 0 ) | |
3160 return false; | |
3161 while ( pLevelEVT_Index[event_index].uEventID != this->sCogTriggeredID ) | |
0 | 3162 { |
428 | 3163 ++event_index; |
3164 if ( event_index >= (signed int)(uLevelEVT_NumEvents - 1) ) | |
3165 return false; | |
0 | 3166 } |
428 | 3167 end_evt=(_evt_raw*)&pLevelEVT[pLevelEVT_Index[event_index+1].uEventOffsetInEVT]; |
3168 start_evt=(_evt_raw*)&pLevelEVT[pLevelEVT_Index[event_index].uEventOffsetInEVT]; | |
3169 if ( (end_evt->_e_type != EVENT_Exit) || (start_evt->_e_type!= EVENT_MouseOver) ) | |
3170 return false; | |
0 | 3171 else |
428 | 3172 return true; |
1295 | 3173 } |
3174 //----- (0046D49E) -------------------------------------------------------- | |
3175 int __fastcall ODM_GetFloorLevel(int X, signed int Y, int Z, int __unused, int *pIsOnWater, int *a6, int bWaterWalk) | |
3176 { | |
3177 BSPModel *pBModel; // esi@4 | |
3178 ODMFace *pFace; // ecx@11 | |
3179 int v14; // edx@20 | |
3180 signed int v18; // edx@26 | |
3181 int v19; // eax@28 | |
3182 int v20; // edx@30 | |
3183 int v21; // ST1C_4@30 | |
3184 signed int v22; // edx@30 | |
3185 signed __int64 v23; // qtt@30 | |
3186 int v24; // eax@36 | |
3187 signed int v25; // ecx@38 | |
3188 int result; // eax@42 | |
3189 signed int v27; // ecx@43 | |
3190 int v28; // edi@44 | |
3191 signed int v29; // edx@44 | |
3192 int v30; // esi@45 | |
3193 int v31; // eax@45 | |
3194 ODMFace *v32; // eax@57 | |
3195 int v33; // ecx@59 | |
3196 int v36; // [sp+14h] [bp-2Ch]@24 | |
3197 int v38; // [sp+1Ch] [bp-24h]@2 | |
3198 int v39; // [sp+20h] [bp-20h]@9 | |
3199 signed int pBModelNum; // [sp+28h] [bp-18h]@1 | |
3200 int pFaceNum; // [sp+2Ch] [bp-14h]@8 | |
3201 bool v43; // [sp+30h] [bp-10h]@22 | |
3202 bool v44; // [sp+34h] [bp-Ch]@24 | |
3203 signed int v46; // [sp+3Ch] [bp-4h]@1 | |
3204 signed int v48; // [sp+58h] [bp+18h]@22 | |
3205 signed int v49; // [sp+58h] [bp+18h]@43 | |
3206 | |
3207 v46 = 1; | |
3208 dword_721160[0] = -1; | |
3209 dword_721110[0] = -1; | |
3210 odm_floor_level[0] = GetTerrainHeightsAroundParty2(X, Y, pIsOnWater, bWaterWalk); | |
3211 | |
3212 for ( pBModelNum = 0; pBModelNum < pOutdoor->uNumBModels; ++pBModelNum ) | |
3213 { | |
3214 pBModel = &pOutdoor->pBModels[pBModelNum]; | |
3215 if ( X <= pBModel->sMaxX && X >= pBModel->sMinX && | |
3216 Y <= pBModel->sMaxY && Y >= pBModel->sMinY ) | |
3217 { | |
3218 if ( pBModel->uNumFaces > 0 ) | |
3219 { | |
3220 v39 = 0; | |
3221 for ( pFaceNum = 0; pFaceNum < pBModel->uNumFaces; ++pFaceNum ) | |
3222 { | |
3223 pFace = &pBModel->pFaces[pFaceNum]; | |
3224 if ( (pFace->uPolygonType == POLYGON_Floor || pFace->uPolygonType == POLYGON_InBetweenFloorAndWall) | |
3225 && !(pFace->uAttributes & 0x20000000) | |
3226 && X <= pFace->pBoundingBox.x2 && X >= pFace->pBoundingBox.x1 | |
3227 && Y <= pFace->pBoundingBox.y2 && Y >= pFace->pBoundingBox.y1 ) | |
3228 { | |
3229 | |
3230 for ( uint i = 0; i < pFace->uNumVertices; ++i) | |
3231 { | |
3232 word_721040[2 * i] = pFace->pXInterceptDisplacements[i] + pBModel->pVertices.pVertices[pFace->pVertexIDs[i]].x; | |
3233 word_720F70[2 * i] = pFace->pXInterceptDisplacements[i + 1] + pBModel->pVertices.pVertices[pFace->pVertexIDs[i]].y; | |
3234 word_721040[2 * i + 1] = pFace->pXInterceptDisplacements[i] + pBModel->pVertices.pVertices[pFace->pVertexIDs[i + 1]].x; | |
3235 word_720F70[2 * i + 1] = pFace->pXInterceptDisplacements[i + 1] + pBModel->pVertices.pVertices[pFace->pVertexIDs[i + 1]].y; | |
3236 } | |
3237 word_721040[2 * pFace->uNumVertices] = word_721040[0]; | |
3238 word_720F70[2 * pFace->uNumVertices] = word_720F70[0]; | |
3239 v43 = word_720F70[0] >= Y; | |
3240 v48 = 0; | |
3241 if ( 2 * pFace->uNumVertices > 0 ) | |
3242 { | |
3243 for ( int i = 0; i < 2 * pFace->uNumVertices; ++i ) | |
3244 { | |
3245 if ( v48 >= 2 ) | |
3246 break; | |
3247 v36 = word_720F70[i + 1]; | |
3248 v44 = word_720F70[i + 1] >= Y; | |
3249 if ( v43 != v44 ) | |
3250 { | |
3251 v18 = word_721040[i + 1] >= X ? 0 : 2; | |
3252 v19 = v18 | (word_721040[i] < X); | |
3253 if ( v19 != 3 ) | |
3254 { | |
3255 if ( !v19 ) | |
3256 ++v48; | |
3257 else | |
3258 { | |
3259 LODWORD(v23) = (Y - word_720F70[i]) << 16; | |
3260 HIDWORD(v23) = (Y - word_720F70[i]) >> 16; | |
3261 v22 = ((((word_721040[i + 1] - word_721040[i]) * v23 / (v36 - word_720F70[i])) >> 16) + word_721040[i]); | |
3262 if ( v22 >= X) | |
3263 ++v48; | |
3264 } | |
3265 } | |
3266 } | |
3267 v43 = v44; | |
3268 } | |
3269 if ( v48 == 1 ) | |
3270 { | |
3271 if ( v46 >= 20 ) | |
3272 break; | |
3273 if ( pFace->uPolygonType == POLYGON_Floor ) | |
3274 v24 = pBModel->pVertices.pVertices[pFace->pVertexIDs[0]].z; | |
3275 else | |
3276 v24 = ((unsigned __int64)(pFace->zCalc1 * (signed __int64)X) >> 16) + ((unsigned __int64)(pFace->zCalc2 * (signed __int64)Y) >> 16) | |
3277 + HIWORD(pFace->zCalc3); | |
3278 v25 = v46++; | |
3279 odm_floor_level[v25] = v24; | |
3280 dword_721160[v25] = pBModelNum; | |
3281 dword_721110[v25] = pFaceNum; | |
3282 } | |
3283 } | |
3284 } | |
3285 | |
3286 } | |
3287 } | |
3288 } | |
3289 } | |
3290 if ( v46 == 1 ) | |
3291 { | |
3292 *a6 = 0; | |
3293 return odm_floor_level[0]; | |
3294 } | |
3295 v27 = 0; | |
3296 if ( v46 <= 1 ) | |
3297 *a6 = 0; | |
3298 else | |
3299 { | |
3300 //v29 = 1; | |
3301 for ( v49 = 1; v49 < v46; ++v49 ) | |
3302 { | |
3303 if ( odm_floor_level[v49] == odm_floor_level[0] ) | |
3304 { | |
3305 v27 = v49; | |
3306 //++v29; | |
3307 break; | |
3308 } | |
3309 if ( odm_floor_level[0] > Z + 5 ) | |
3310 { | |
3311 if ( odm_floor_level[v49] >= odm_floor_level[0] ) | |
3312 { | |
3313 //++v29; | |
3314 break; | |
3315 } | |
3316 v27 = v49; | |
3317 //++v29; | |
3318 break; | |
3319 } | |
3320 if ( odm_floor_level[v49] > odm_floor_level[0] && odm_floor_level[v49] <= Z + 5 ) | |
3321 { | |
3322 v27 = v49; | |
3323 //++v29; | |
3324 } | |
3325 } | |
3326 if ( !v27 ) | |
3327 *a6 = 0; | |
3328 else | |
3329 *a6 = dword_721110[v27] | (dword_721160[v27] << 6); | |
3330 } | |
3331 if ( v27 ) | |
3332 { | |
3333 v32 = &pOutdoor->pBModels[dword_721160[v27]].pFaces[dword_721110[v27]]; | |
3334 *pIsOnWater = false; | |
3335 if ( v32->Fluid()) | |
3336 *pIsOnWater = true; | |
3337 } | |
3338 if ( odm_floor_level[v27] >= odm_floor_level[0] ) | |
3339 odm_floor_level[0] = odm_floor_level[v27]; | |
3340 return odm_floor_level[0]; | |
3341 } | |
3342 //not sure if right- or left-handed coordinate space assumed, so this could be normal of inverse normal | |
3343 // for a right-handed system, that would be an inverse normal | |
3344 //----- (0046DCC8) -------------------------------------------------------- | |
3345 void ODM_GetTerrainNormalAt(int pos_x, int pos_z, Vec3_int_ *out) | |
3346 { | |
3347 auto grid_x = WorldPosToGridCellX(pos_x); | |
3348 auto grid_z = WorldPosToGridCellZ(pos_z) - 1; | |
3349 | |
3350 auto grid_pos_x1 = GridCellToWorldPosX(grid_x); | |
3351 auto grid_pos_x2 = GridCellToWorldPosX(grid_x + 1); | |
3352 auto grid_pos_z1 = GridCellToWorldPosZ(grid_z); | |
3353 auto grid_pos_z2 = GridCellToWorldPosZ(grid_z + 1); | |
3354 | |
3355 auto x1z1_y = pOutdoor->DoGetHeightOnTerrain(grid_x, grid_z); | |
3356 auto x2z1_y = pOutdoor->DoGetHeightOnTerrain(grid_x + 1, grid_z); | |
3357 auto x2z2_y = pOutdoor->DoGetHeightOnTerrain(grid_x + 1, grid_z + 1); | |
3358 auto x1z2_y = pOutdoor->DoGetHeightOnTerrain(grid_x, grid_z + 1); | |
3359 | |
3360 float side1_dx, side1_dy, side1_dz, | |
3361 side2_dx, side2_dy, side2_dz; | |
3362 | |
3363 auto dx = abs(pos_x - grid_pos_x1), | |
3364 dz = abs(grid_pos_z1 - pos_z); | |
3365 if (dz >= dx) | |
3366 { | |
3367 side1_dy = (double)(x1z1_y - x1z2_y); | |
3368 side2_dy = (double)(x2z2_y - x1z2_y); | |
3369 side2_dx = (double)(grid_pos_x2 - grid_pos_x1); | |
3370 side1_dx = (double)(grid_pos_x1 - grid_pos_x2); | |
3371 side2_dz = 0.0;//(double)(grid_pos_z2 - grid_pos_z2); // bug? z2 - z2 | |
3372 side1_dz = (double)(grid_pos_z1 - grid_pos_z2); // z1 - z2 yes | |
3373 //Log::Warning(L"%S %S %u\n", __FILE__, __FUNCTION__, __LINE__); | |
3374 /* |\ | |
3375 side1 | \ | |
3376 |____\ | |
3377 side 2 */ | |
3378 } | |
3379 else | |
3380 { | |
3381 side1_dy = (double)(x2z2_y - x2z1_y); | |
3382 side2_dy = (double)(x1z1_y - x2z1_y); | |
3383 side2_dx = (double)(grid_pos_x1 - grid_pos_x2); | |
3384 side1_dx = (double)(grid_pos_x2 - grid_pos_x1); | |
3385 side2_dz = 0.0;//(double)(grid_pos_z1 - grid_pos_z1); | |
3386 side1_dz = (double)(grid_pos_z2 - grid_pos_z1); | |
3387 | |
3388 /* side 2 | |
3389 _____ | |
3390 \ | | |
3391 \ | side 1 | |
3392 \| */ | |
3393 } | |
3394 | |
3395 float nx = side1_dy * side2_dz - side1_dz * side2_dy; | |
3396 float ny = side1_dx * side2_dy - side1_dy * side2_dx; | |
3397 float nz = side1_dz * side2_dx - side1_dx * side2_dz; | |
3398 | |
3399 float mag = sqrt(nx * nx + ny * ny + nz * nz); | |
3400 if (fabsf(mag) < 1e-6f) | |
3401 { | |
3402 out->y = 0; | |
3403 out->x = 0; | |
3404 out->z = 65536; | |
3405 } | |
3406 else | |
3407 { | |
3408 float invmag = 1.0 / mag; | |
3409 out->x = invmag * nx * 65536.0; | |
3410 out->y = invmag * ny * 65536.0; | |
3411 out->z = invmag * nz * 65536.0; | |
3412 } | |
3413 } | |
3414 //----- (004014E6) -------------------------------------------------------- | |
3415 void MakeActorAIList_ODM() | |
3416 { | |
3417 int v1; // eax@4 | |
3418 int v2; // ebx@4 | |
3419 unsigned int v3; // ecx@4 | |
3420 int v4; // edx@5 | |
3421 int v5; // edx@7 | |
3422 unsigned int v6; // edx@9 | |
3423 unsigned int v7; // ST20_4@10 | |
3424 int v9; // edi@10 | |
3425 int v10; // ebx@14 | |
3426 int v21; // [sp+Ch] [bp-14h]@4 | |
3427 int v22; // [sp+10h] [bp-10h]@4 | |
3428 | |
3429 pParty->uFlags &= 0xFFFFFFCFu; | |
3430 | |
3431 ai_arrays_size = 0; | |
3432 for (uint i = 0; i < uNumActors; ++i) | |
3433 { | |
3434 auto actor = &pActors[i]; | |
3435 | |
3436 actor->uAttributes &= 0xFFFFFBFF; | |
3437 if (!actor->CanAct()) | |
3438 { | |
3439 actor->uAttributes &= 0xFFFFBFFF; | |
3440 continue; | |
3441 } | |
3442 | |
3443 v22 = abs(pParty->vPosition.z - actor->vPosition.z); | |
3444 v21 = abs(pParty->vPosition.y - actor->vPosition.y); | |
3445 v1 = abs(pParty->vPosition.x - actor->vPosition.x); | |
3446 v2 = v21; | |
3447 v3 = v22; | |
3448 if ( v1 < v21 ) | |
3449 { | |
3450 v4 = v1; | |
3451 v1 = v21; | |
3452 v2 = v4; | |
3453 } | |
3454 if ( v1 < v22 ) | |
3455 { | |
3456 v5 = v1; | |
3457 v1 = v22; | |
3458 v3 = v5; | |
3459 } | |
3460 if ( v2 < (signed int)v3 ) | |
3461 { | |
3462 v6 = v3; | |
3463 v3 = v2; | |
3464 v2 = v6; | |
3465 } | |
3466 v7 = ((unsigned int)(11 * v2) >> 5) + (v3 >> 2) + v1; | |
3467 //v8 = actor->uActorRadius; | |
3468 v9 = v7 - actor->uActorRadius; | |
3469 //v23 = v7 - v8; | |
3470 if ( v9 < 0 ) | |
3471 { | |
3472 v9 = 0; | |
3473 //v23 = 0; | |
3474 } | |
3475 | |
3476 if (v9 < 5632) | |
3477 { | |
3478 v10 = actor->uAttributes & 0xFEFFFFFF; | |
3479 actor->uAttributes = v10; | |
3480 if ( v10 & 0x80000 || actor->GetActorsRelation(0) ) | |
3481 { | |
3482 //v11 = (pParty->uFlags & 0x10) == 0; | |
3483 actor->uAttributes = v10 | 0x1000000; | |
3484 if (v9 < 5120 ) | |
3485 pParty->SetYellowAlert(); | |
3486 if (v9 < 307) | |
3487 pParty->SetRedAlert(); | |
3488 } | |
3489 actor->uAttributes |= 0x00004000; | |
3490 ai_near_actors_distances[ai_arrays_size] = v9; | |
3491 ai_near_actors_ids[ai_arrays_size++] = i; | |
3492 } | |
3493 else | |
3494 actor->uAttributes &= 0xFFFFBFFF; | |
3495 } | |
3496 | |
3497 /* | |
3498 result = v27; | |
3499 if ( v27 > 0 ) | |
3500 { | |
3501 v14 = 0; | |
3502 v15 = 1; | |
3503 v26 = 1; | |
3504 do | |
3505 { | |
3506 while ( 1 ) | |
3507 { | |
3508 v24 = v15; | |
3509 if ( v15 >= result ) | |
3510 break; | |
3511 v16 = ai_near_actors_distances[v14]; | |
3512 if ( v16 > ai_near_actors_distances[v15] ) | |
3513 { | |
3514 v17 = &ai_near_actors_ids[v15]; | |
3515 v18 = ai_near_actors_ids[v14]; | |
3516 ai_near_actors_ids[v14] = *v17; | |
3517 *v17 = v18; | |
3518 v15 = v24; | |
3519 ai_near_actors_distances[v14] = ai_near_actors_distances[v24]; | |
3520 ai_near_actors_distances[v24] = v16; | |
3521 } | |
3522 result = v27; | |
3523 ++v15; | |
3524 } | |
3525 ++v14; | |
3526 v15 = v26 + 1; | |
3527 v26 = v15; | |
3528 } | |
3529 while ( v15 - 1 < result ); | |
3530 }*/ | |
3531 | |
3532 for (uint i = 0; i < ai_arrays_size; ++i) | |
3533 for (uint j = 0; j < i; ++j) | |
3534 if (ai_near_actors_distances[j] > ai_near_actors_distances[i]) | |
3535 { | |
3536 int tmp = ai_near_actors_distances[j]; | |
3537 ai_near_actors_distances[j] = ai_near_actors_distances[i]; | |
3538 ai_near_actors_distances[i] = tmp; | |
3539 | |
3540 tmp = ai_near_actors_ids[j]; | |
3541 ai_near_actors_ids[j] = ai_near_actors_ids[i]; | |
3542 ai_near_actors_ids[i] = tmp; | |
3543 } | |
3544 | |
3545 | |
3546 if (ai_arrays_size > 30) | |
3547 ai_arrays_size = 30; | |
3548 | |
3549 for (uint i = 0; i < ai_arrays_size; ++i) | |
3550 pActors[ai_near_actors_ids[i]].uAttributes |= 0x0400; | |
1297 | 3551 } |
3552 //----- (0046BE0A) -------------------------------------------------------- | |
3553 void __cdecl ODM_UpdateUserInputAndOther() | |
3554 { | |
3555 bool v0; // eax@5 | |
3556 char pOut[32]; // [sp+8h] [bp-20h]@5 | |
3557 | |
3558 UpdateObjects(); | |
3559 ODM_ProcessPartyActions(); | |
3560 if ( pParty->vPosition.x < -22528 | |
3561 || pParty->vPosition.x > 22528 | |
3562 || pParty->vPosition.y < -22528 | |
3563 || pParty->vPosition.y > 22528 ) | |
3564 { | |
3565 strcpy(pOutdoor->pLevelFilename, pCurrentMapName.data()); | |
3566 v0 = pOutdoor->GetTravelDestination(pParty->vPosition.x, pParty->vPosition.y, pOut, 32); | |
3567 if ( !bUnderwater && (pParty->uFlags & (PARTY_FLAGS_1_STANDING_ON_WATER | PARTY_FLAGS_1_FALLING | 0x04) || pParty->uFlags & 0x0200 || pParty->bFlying) || !v0 ) | |
3568 { | |
3569 if ( pParty->vPosition.x < -22528 ) | |
3570 pParty->vPosition.x = -22528; | |
3571 if ( pParty->vPosition.x > 22528 ) | |
3572 pParty->vPosition.x = 22528; | |
3573 if ( pParty->vPosition.y < -22528 ) | |
3574 pParty->vPosition.y = -22528; | |
3575 if ( pParty->vPosition.y > 22528 ) | |
3576 pParty->vPosition.y = 22528; | |
3577 } | |
3578 else | |
3579 { | |
3580 pAudioPlayer->StopChannels(-1, -1); | |
3581 TravelUI_Load(); | |
3582 } | |
3583 } | |
3584 UpdateActors_ODM(); | |
3585 check_event_triggers(); | |
3586 } | |
3587 //----- (0041F54A) -------------------------------------------------------- | |
3588 void __cdecl LoadActualSkyFrame() | |
3589 { | |
3590 if ( pTexture_RestUI_CurrentSkyFrame ) | |
3591 pTexture_RestUI_CurrentSkyFrame->Release(); | |
3592 if ( pTexture_RestUI_CurrentHourglassFrame ) | |
3593 pTexture_RestUI_CurrentHourglassFrame->Release(); | |
3594 pIcons_LOD->SyncLoadedFilesCount(); | |
3595 sprintf(pTmpBuf.data(), "TERRA%03d", pParty->uCurrentMinute / 6 + 10 * pParty->uCurrentHour); | |
3596 pTexture_RestUI_CurrentSkyFrame = pIcons_LOD->LoadTexturePtr(pTmpBuf.data(), TEXTURE_16BIT_PALETTE); | |
1323 | 3597 } |
3598 | |
3599 | |
3600 //----- (004626BA) -------------------------------------------------------- | |
3601 OutdoorLocation::OutdoorLocation() | |
3602 { | |
3603 subconstuctor(); | |
3604 uLastSunlightUpdateMinute = 0; | |
3605 | |
3606 uNumBModels = 0; | |
3607 pBModels = nullptr; | |
3608 } | |
3609 | |
3610 //----- (004626CD) -------------------------------------------------------- | |
3611 void OutdoorLocation::subconstuctor() | |
3612 { | |
3613 //OutdoorLocationTerrain::OutdoorLocationTerrain(&this->pTerrain); | |
3614 field_F0 = 0; | |
3615 field_F4 = 0x40000000u; | |
3616 //DLVHeader::DLVHeader(&v1->ddm); | |
3617 pSpawnPoints = 0; | |
3618 pBModels = 0; | |
3619 pCmap = 0; | |
3620 pFaceIDLIST = 0; | |
3621 pOMAP = 0; | |
3622 } | |
3623 |