annotate Indoor.h @ 1688:ece764a4672d

Player::StealFromActor finishing cleanup
author Grumpy7
date Sun, 22 Sep 2013 04:31:34 +0200
parents 8971dc85b8fb
children 35c1e4ff6ba7
rev   line source
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1 #pragma once
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2
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61451d5980bf LevelDecoration maintenance changes
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3 #include "Level/Decoration.h"
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4 #include "Indoor_stuff.h"
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5
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6
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7 #pragma pack(push, 1)
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8 struct LocationTime_stru1
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9 {
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10 unsigned __int64 uLastVisitDay;
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11 char sky_texture_name[12];
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12 int day_attrib;
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13 int day_fogrange_1;
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14 int day_fogrange_2;
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15 char field_2F4[24];
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16 };
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17 #pragma pack(pop)
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18
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19 /* 319 */
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20 enum LEVEL_TYPE
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21 {
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22 LEVEL_null = 0,
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23 LEVEL_Indoor = 0x1,
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24 LEVEL_Outdoor = 0x2,
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25 };
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26 extern LEVEL_TYPE uCurrentlyLoadedLevelType;
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27
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28
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29
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30
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31
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32
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33 extern std::array<LevelDecoration, 3000> pLevelDecorations;
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34 extern size_t uNumLevelDecorations;
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35 extern LevelDecoration* activeLevelDecoration;
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36
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37
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38
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39
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40
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41
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42
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43
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44 /* 86 */
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45 #pragma pack(push, 1)
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46 struct SpawnPointMM6
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47 {
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48 Vec3_int_ vPosition;
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49 unsigned __int16 uRadius;
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50 unsigned __int16 uKind;
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51 unsigned __int16 uIndex;
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52 unsigned __int16 uAttributes;
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53 };
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54 #pragma pack(pop)
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55
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56
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57
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58 /* 102 */
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59 #pragma pack(push, 1)
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60 struct SpawnPointMM7
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61 {
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62 //----- (00448DD6) --------------------------------------------------------
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63 SpawnPointMM7()
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64 {
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65 uRadius = 32;
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66 uAttributes = 0;
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67 uIndex = 0;
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68 uKind = 0;
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69 uGroup = 0;
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70 }
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71
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72
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73 Vec3_int_ vPosition;
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74 unsigned __int16 uRadius;
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75 unsigned __int16 uKind;
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76 unsigned __int16 uIndex;
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77 unsigned __int16 uAttributes;
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78 unsigned int uGroup;
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79 };
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80 #pragma pack(pop)
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81
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83
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86
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87
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88
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89
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90
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91 #pragma pack(push, 1)
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92 struct DDM_DLV_Header
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93 {
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94 //----- (00462607) --------------------------------------------------------
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95 inline DDM_DLV_Header()
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96 {
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97 this->uLastRepawnDay = 0;
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98 this->uNumRespawns = 0;
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99 this->uReputation = 0;
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100 this->field_C_alert = 0;
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101 this->uNumFacesInBModels = 0;
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102 this->uNumDecorations = 0;
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103 this->uNumBModels = 0;
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104 }
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105
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106
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107 int uNumRespawns;
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108 int uLastRepawnDay;
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109 int uReputation;
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110 int field_C_alert;
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111 unsigned int uNumFacesInBModels;
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112 unsigned int uNumDecorations;
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113 unsigned int uNumBModels;
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114 int field_1C;
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115 int field_20;
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116 int field_24;
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117 };
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118 #pragma pack(pop)
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119
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120
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121
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122
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123 /* 90 */
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124 #pragma pack(push, 1)
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125 struct BLVHeader
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126 {
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127 char field_0[104];
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128 unsigned int uFaces_fdata_Size;
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129 unsigned int uSector_rdata_Size;
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130 unsigned int uSector_lrdata_Size;
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131 unsigned int uDoors_ddata_Size;
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132 char field_78[16];
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133 };
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134 #pragma pack(pop)
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135
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136
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137
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138 /* 96 */
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139 #pragma pack(push, 1)
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140 struct BLVSectorMM8
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141 {
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142 int dword_000074;
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143 };
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144 #pragma pack(pop)
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145
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146 /* 97 */
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147 #pragma pack(push, 1)
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148 struct BLVLightMM6
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149 {
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150 Vec3_short_ vPosition;
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151 __int16 uRadius;
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152 __int16 uAttributes;
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153 unsigned __int16 uBrightness;
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154 };
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155 #pragma pack(pop)
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156
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157 /* 98 */
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158 #pragma pack(push, 1)
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159 struct BLVLightMM7 //10h
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160 {
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161 struct Vec3_short_ vPosition;
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162 __int16 uRadius;
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163 char uRed;
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164 char uGreen;
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165 char uBlue;
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166 char uType;
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167 __int16 uAtributes; // & 0x08 doesn't light faces
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168 __int16 uBrightness;
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169 };
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170 #pragma pack(pop)
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171
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172 /* 99 */
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173 #pragma pack(push, 1)
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174 struct BLVLightMM8
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175 {
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176 int uID;
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177 };
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178 #pragma pack(pop)
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179
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180
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181
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182 /* 100 */
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183 #pragma pack(push, 1)
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184 struct BLVDoor //50h
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185 {
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186 enum State: unsigned __int16
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187 {
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188 Closed = 0,
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189 Opening = 1,
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190 Open = 2,
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191 Closing = 3
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192 };
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193
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194 unsigned int uAttributes;
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195 unsigned int uDoorID;
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196 unsigned int uTimeSinceTriggered;
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197 Vec3_int_ vDirection;
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198 int uMoveLength;
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199 int uOpenSpeed;
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200 int uCloseSpeed;
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201 unsigned __int16 *pVertexIDs;
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202 unsigned __int16 *pFaceIDs;
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203 unsigned __int16 *pSectorIDs;
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204 __int16 *pDeltaUs;
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205 __int16 *pDeltaVs;
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206 unsigned __int16 *pXOffsets;
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207 unsigned __int16 *pYOffsets;
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208 unsigned __int16 *pZOffsets;
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209 unsigned __int16 uNumVertices;
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210 unsigned __int16 uNumFaces;
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211 __int16 field_48;
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212 unsigned __int16 uNumOffsets;
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213 State uState;
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214 __int16 field_4E;
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215 };
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216 #pragma pack(pop)
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217
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218 /* 101 */
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219 #pragma pack(push, 1)
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220 struct BLVMapOutline //0C
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221 {
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222 unsigned __int16 uVertex1ID;
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223 unsigned __int16 uVertex2ID;
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224 unsigned __int16 uFace1ID;
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225 unsigned __int16 uFace2ID;
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226 __int16 sZ;
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227 unsigned __int16 uFlags;
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228 };
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229 #pragma pack(pop)
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230
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231
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232 #define FACE_PORTAL 0x00000001 // portal/two-sided
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233 #define FACE_CAN_SATURATE_COLOR 0x00000002
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234 #define FACE_FLUID 0x00000010 // wavy animated water or lava
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235 #define FACE_DONT_CACHE_TEXTURE 0x00000040 // do not load face texture if it isn't loaded already
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236 #define FACE_XY_PLANE 0x00000100
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237 #define FACE_XZ_PLANE 0x00000200
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238 #define FACE_YZ_PLANE 0x00000400
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239 #define FACE_INVISIBLE 0x00002000
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240 #define FACE_TEXTURE_FRAME 0x00004000 // Texture ID is a frameset from TextureFrameTable, otherwise BitmapID
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241 #define FACE_OUTLINED 0x00010000 // outline face edges
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242 #define FACE_TEXTURE_FLOW 0x00040000 // The texture moves slowly. For horizontal facets only.
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243 #define FACE_DO_NOT_LIGHT 0x00400000
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244 #define FACE_CLICKABLE 0x02000000 // Event can be triggered by clicking on the facet.
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245 #define FACE_PRESSURE_PLATE 0x04000000 // Event can be triggered by stepping on the facet.
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246 #define FACE_ETHEREAL 0x20000000 // Untouchable. You can pass through it.
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247 #define FACE_PICKED 0x80000000
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248
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249 /* 93 */
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250 #pragma pack(push, 1)
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251 struct BLVFace //60h
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252 {
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253 //----- (0046ED02) --------------------------------------------------------
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254 inline BLVFace()
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255 {
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256 this->uNumVertices = 0;
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257 this->uAttributes = 0;
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258 this->uFaceExtraID = 0;
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259 this->pVertexIDs = 0;
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260 this->pZInterceptDisplacements = 0;
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261 this->pYInterceptDisplacements = 0;
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262 this->pXInterceptDisplacements = 0;
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263 }
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264
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265 char _get_normals(Vec3_int_ *a2, Vec3_int_ *a3);
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266 struct Texture *GetTexture();
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267 void FromODM(struct ODMFace *face);
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268
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269 inline bool Invisible() const {return (uAttributes & FACE_INVISIBLE) != 0;}
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270 inline bool Visible() const {return !Invisible();}
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271 inline bool Portal() const {return (uAttributes & FACE_PORTAL) != 0;}
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272 inline bool Fluid() const {return (uAttributes & FACE_FLUID) != 0;}
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273 inline bool Clickable() const {return (uAttributes & FACE_CLICKABLE) != 0;}
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274
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275
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276 struct Plane_float_ pFacePlane;
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277 struct Plane_int_ pFacePlane_old;
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278 int zCalc1;
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279 int zCalc2;
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280 int zCalc3;
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281 unsigned int uAttributes;
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282 unsigned __int16 *pVertexIDs;
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283 signed __int16 *pXInterceptDisplacements;
ecfb1b3c9a39 BLV: when standing right on the portal (orange wall) everything looks fine
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284 signed __int16 *pYInterceptDisplacements;
ecfb1b3c9a39 BLV: when standing right on the portal (orange wall) everything looks fine
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285 signed __int16 *pZInterceptDisplacements;
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286 signed __int16 *pVertexUIDs;
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287 signed __int16 *pVertexVIDs;
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288 unsigned __int16 uFaceExtraID;
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289 unsigned __int16 uBitmapID;
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290 unsigned __int16 uSectorID;
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291 __int16 uBackSectorID;
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292 struct BBox_short_ pBounding;
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293 PolygonType uPolygonType;
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294 unsigned __int8 uNumVertices;
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295 char field_5E;
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296 char field_5F;
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297 };
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298 #pragma pack(pop)
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299
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300 /* 94 */
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301 #pragma pack(push, 1)
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302 struct BLVFaceExtra //24h
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303 {
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304 bool HasEventint();
0
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305
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306 __int16 field_0;
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307 __int16 field_2;
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308 __int16 field_4;
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309 __int16 field_6;
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310 __int16 field_8;
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311 __int16 field_A;
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312 __int16 field_C;
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313 unsigned __int16 uAdditionalBitmapID;
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314 __int16 field_10;
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315 __int16 field_12;
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316 __int16 sTextureDeltaU;
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317 __int16 sTextureDeltaV;
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318 __int16 sCogNumber;
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319 unsigned __int16 uEventID;
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320 __int16 field_1C;
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321 __int16 field_1E;
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322 __int16 field_20;
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323 __int16 field_22;
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324 };
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325 #pragma pack(pop)
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326
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327 /* 95 */
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328 #pragma pack(push, 1)
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329 struct BLVSector //0x74
0
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330 {
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331 int field_0;
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332 unsigned __int16 uNumFloors;
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333 __int16 field_6;
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334 unsigned __int16 *pFloors;
554
9caf59edb1ee Cave and Temple load and even doesn't crash (for a while).
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335 unsigned __int16 uNumWalls;
0
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336 __int16 field_E;
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337 unsigned __int16 *pWalls;
554
9caf59edb1ee Cave and Temple load and even doesn't crash (for a while).
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parents: 520
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338 unsigned __int16 uNumCeilings;
0
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339 __int16 field_16;
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340 unsigned __int16 *pCeilings;
554
9caf59edb1ee Cave and Temple load and even doesn't crash (for a while).
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parents: 520
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341 unsigned __int16 uNumFluids;
0
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342 __int16 field_1E;
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343 unsigned __int16 *pFluids;
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344 __int16 uNumPortals;
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345 __int16 field_26;
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346 unsigned __int16 *pPortals;
554
9caf59edb1ee Cave and Temple load and even doesn't crash (for a while).
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parents: 520
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347 unsigned __int16 uNumFaces;
9caf59edb1ee Cave and Temple load and even doesn't crash (for a while).
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parents: 520
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348 unsigned __int16 uNumNonBSPFaces;
0
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349 unsigned __int16 *pFaceIDs;
554
9caf59edb1ee Cave and Temple load and even doesn't crash (for a while).
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350 unsigned __int16 uNumCylinderFaces;
0
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351 __int16 field_36;
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352 int pCylinderFaces;
554
9caf59edb1ee Cave and Temple load and even doesn't crash (for a while).
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parents: 520
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353 unsigned __int16 uNumCogs;
0
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354 __int16 field_3E;
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355 unsigned __int16 *pCogs;
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356 unsigned __int16 uNumDecorations;
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357 __int16 field_46;
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358 unsigned __int16 *pDecorationIDs;
554
9caf59edb1ee Cave and Temple load and even doesn't crash (for a while).
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parents: 520
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359 unsigned __int16 uNumMarkers;
0
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360 __int16 field_4E;
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361 unsigned __int16 *pMarkers;
554
9caf59edb1ee Cave and Temple load and even doesn't crash (for a while).
Nomad
parents: 520
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362 unsigned __int16 uNumLights;
0
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363 __int16 field_56;
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364 unsigned __int16 *pLights;
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365 __int16 uWaterLevel;
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366 __int16 uMistLevel;
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367 __int16 uLightDistanceMultiplier;
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368 __int16 uMinAmbientLightLevel;
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369 __int16 uFirstBSPNode;
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370 __int16 exit_tag;
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371 BBox_short_ pBounding;
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372 };
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373 #pragma pack(pop)
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374
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375
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376 #pragma pack(push, 1)
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377 struct BLVMapOutlines
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378 {
711
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Gloval
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379 int uNumOutlines;
a5e587c8e30e some cleaning
Gloval
parents: 676
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380 BLVMapOutline pOutlines[7000];
0
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381 };
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382 #pragma pack(pop)
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383
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384
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385
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f5156b8c61ad savegame refactoring
Gloval
parents: 795
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386
0
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387
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388
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389
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390 /* 89 */
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391 #pragma pack(push, 1)
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392 struct IndoorLocation
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393 {
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394 //----- (00462592) --------------------------------------------------------
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395 inline IndoorLocation()
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396 {
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397 bLoaded = 0;
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398 ptr_0002B8_sector_lrdata = 0;
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399 ptr_0002B4_doors_ddata = 0;
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400 ptr_0002B0_sector_rdata = 0;
1006
e865f349aa41 ui cleanup
Gloval
parents: 837
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401 pLFaces = 0;
0
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402 pVertices = 0;
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403 pFaces = 0;
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404 pFaceExtras = 0;
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405 pSectors = 0;
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406 pLights = 0;
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407 pDoors = 0;
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408 pNodes = 0;
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409 pMapOutlines = 0;
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410 uNumSpawnPoints = 0;
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411 pSpawnPoints = 0;
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412 }
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413
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414 int GetSector(int sX, int sY, int sZ);
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415 void Release();
711
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Gloval
parents: 676
diff changeset
416 bool Alloc();
0
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417 bool Load(char *pFilename, int a3, size_t i, char *pDest);
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418 void Draw();
711
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Gloval
parents: 676
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419 void ToggleLight(signed int uLightID, unsigned int bToggle);
0
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420
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421 static unsigned int GetLocationIndex(const char *Str1);
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422 static void ExecDraw(bool bD3D);
1391
cc9a3a24d61d Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents: 1376
diff changeset
423 //static void ExecDraw_sw(unsigned int uFaceID);
794
Nomad
parents: 791
diff changeset
424 static void ExecDraw_d3d(unsigned int uFaceID, struct IndoorCameraD3D_Vec4 *pVertices, unsigned int uNumVertices, struct RenderVertexSoft *pPortalBounding);
0
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425
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426 char pFilename[32];
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427 char field_20[48];
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428 unsigned int bLoaded;
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429 char field_54[404];
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430 struct BLVHeader blv;
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431 unsigned int uNumVertices;
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432 struct Vec3_short_ *pVertices;
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433 unsigned int uNumFaces;
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434 struct BLVFace *pFaces;
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435 unsigned int uNumFaceExtras;
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436 struct BLVFaceExtra *pFaceExtras;
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437 int uNumSectors;
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438 struct BLVSector *pSectors;
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439 int uNumLights;
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440 struct BLVLightMM7 *pLights;
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441 int uNumDoors;
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442 struct BLVDoor *pDoors;
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443 unsigned int uNumNodes;
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444 struct BSPNode *pNodes;
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445 BLVMapOutlines *pMapOutlines;
1006
e865f349aa41 ui cleanup
Gloval
parents: 837
diff changeset
446 unsigned __int16 *pLFaces;
0
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447 unsigned __int16 *ptr_0002B0_sector_rdata;
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448 unsigned __int16 *ptr_0002B4_doors_ddata;
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449 unsigned __int16 *ptr_0002B8_sector_lrdata;
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450 unsigned int uNumSpawnPoints;
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451 struct SpawnPointMM7 *pSpawnPoints;
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452 struct DDM_DLV_Header dlv;
810
f5156b8c61ad savegame refactoring
Gloval
parents: 795
diff changeset
453 LocationTime_stru1 stru1;
837
bebc19f3d2af Save/load work with some problems
Gloval
parents: 810
diff changeset
454 char _visible_outlines[875];
bebc19f3d2af Save/load work with some problems
Gloval
parents: 810
diff changeset
455 char padding;
0
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456 };
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457 #pragma pack(pop)
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458
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459 extern IndoorLocation *pIndoor;
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460
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461
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462
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463
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464
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465
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466
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467
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parents:
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468
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parents:
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469
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470
1641
466c5e15f524 Excess wrapper (IndoorLocation_drawstru) removed.
Nomad
parents: 1640
diff changeset
471
0
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472
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473 /* 162 */
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474 #pragma pack(push, 1)
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475 struct BLVRenderParams
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476 {
1642
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
477 inline BLVRenderParams()
1641
466c5e15f524 Excess wrapper (IndoorLocation_drawstru) removed.
Nomad
parents: 1640
diff changeset
478 {
466c5e15f524 Excess wrapper (IndoorLocation_drawstru) removed.
Nomad
parents: 1640
diff changeset
479 uViewportX = 0;
466c5e15f524 Excess wrapper (IndoorLocation_drawstru) removed.
Nomad
parents: 1640
diff changeset
480 uViewportY = 0;
466c5e15f524 Excess wrapper (IndoorLocation_drawstru) removed.
Nomad
parents: 1640
diff changeset
481 uViewportZ = 0;
466c5e15f524 Excess wrapper (IndoorLocation_drawstru) removed.
Nomad
parents: 1640
diff changeset
482 uViewportW = 0;
466c5e15f524 Excess wrapper (IndoorLocation_drawstru) removed.
Nomad
parents: 1640
diff changeset
483 }
791
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 711
diff changeset
484
1641
466c5e15f524 Excess wrapper (IndoorLocation_drawstru) removed.
Nomad
parents: 1640
diff changeset
485 void Reset();
0
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486
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487 int field_0_timer_;
1642
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
488 int _unused_uFlags; // & INDOOR_CAMERA_DRAW_D3D_OUTLINES: render d3d outlines
1640
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
489 Vec3_int_ _unused_vPartyPos;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
490 int _unused_sPartyRotY;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
491 int _unused_sPartyRotX;
0
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parents:
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492 int uPartySectorID;
1642
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
493 int _unused_sCosineY; // matches ODMRenderParams::int sines and cosines
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
494 int _unused_sSineY; // computed in 0048600E
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
495 int _unused_sCosineNegX; // merged into IndoorCameraD3D
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
496 int _unused_sSineNegX; // --//--
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
497 float _unused_fCosineY; // matches old IndoorCamera::fRotationCosineY (new IndoorCameraD3D::fRotationCosineY)
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
498 float _unused_fSineY; // matches old IndoorCamera::fRotationSineY (new IndoorCameraD3D::fRotationSineY)
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
499 float _unused_fCosineNegX; // the same
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
500 float _unused_fSineNegX; // the same
1641
466c5e15f524 Excess wrapper (IndoorLocation_drawstru) removed.
Nomad
parents: 1640
diff changeset
501 int fov_rad_fixpoint;
466c5e15f524 Excess wrapper (IndoorLocation_drawstru) removed.
Nomad
parents: 1640
diff changeset
502 int fov_rad_inv_fixpoint;//float
0
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parents:
diff changeset
503 unsigned __int16 *pRenderTarget;
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parents:
diff changeset
504 unsigned int uTargetWidth;
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parents:
diff changeset
505 unsigned int uTargetHeight;
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parents:
diff changeset
506 unsigned int uViewportX;
Ritor1
parents:
diff changeset
507 unsigned int uViewportY;
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parents:
diff changeset
508 unsigned int uViewportZ;
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parents:
diff changeset
509 unsigned int uViewportW;
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parents:
diff changeset
510 int field_64;
Ritor1
parents:
diff changeset
511 int *pTargetZBuffer;
Ritor1
parents:
diff changeset
512 int uViewportHeight;
1641
466c5e15f524 Excess wrapper (IndoorLocation_drawstru) removed.
Nomad
parents: 1640
diff changeset
513 int uViewportWidth;
0
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parents:
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514 int uViewportCenterX;
Ritor1
parents:
diff changeset
515 int uViewportCenterY;
1376
78671379d8da PortalFrustrum
Ritor1
parents: 1323
diff changeset
516 struct BspRenderer_PortalViewportData *field_7C;
0
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parents:
diff changeset
517 unsigned int uNumFacesRenderedThisFrame;
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parents:
diff changeset
518 int field_84;
Ritor1
parents:
diff changeset
519 int field_88;
Ritor1
parents:
diff changeset
520 int field_8C;
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parents:
diff changeset
521 int field_90;
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parents:
diff changeset
522 int field_94;
Ritor1
parents:
diff changeset
523 };
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parents:
diff changeset
524 #pragma pack(pop)
1637
2c71fa8913d2 class OutdoorCamera -> ODMRenderParams
Nomad
parents: 1512
diff changeset
525 extern BLVRenderParams *pBLVRenderParams;
0
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parents:
diff changeset
526
Ritor1
parents:
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527
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parents:
diff changeset
528
Ritor1
parents:
diff changeset
529