Mercurial > mm7
annotate Outdoor.cpp @ 1585:e42073046f92
Merge
author | Nomad |
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date | Tue, 10 Sep 2013 21:08:43 +0200 |
parents | 75fafd8ced59 |
children | 61ea994a1812 |
rev | line source |
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1 #ifdef _MSC_VER |
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2 #define _CRT_SECURE_NO_WARNINGS |
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3 #endif |
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4 |
1016 | 5 #include "stru6.h" |
1323 | 6 #include "Weather.h" |
1016 | 7 #include "Sprites.h" |
8 #include "LightmapBuilder.h" | |
0 | 9 #include "Outdoor.h" |
1277 | 10 #include "Outdoor_stuff.h" |
0 | 11 #include "Party.h" |
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12 #include "SpriteObject.h" |
0 | 13 #include "LOD.h" |
14 #include "PaletteManager.h" | |
15 #include "GUIProgressBar.h" | |
16 #include "AudioPlayer.h" | |
17 #include "IndoorCamera.h" | |
18 #include "DecorationList.h" | |
19 #include "Math.h" | |
20 #include "ObjectList.h" | |
21 #include "Game.h" | |
22 #include "Actor.h" | |
23 #include "Chest.h" | |
24 #include "stru123.h" | |
25 #include "Time.h" | |
26 #include "Viewport.h" | |
27 #include "Events.h" | |
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28 #include "ParticleEngine.h" |
0 | 29 |
30 #include "mm7_data.h" | |
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31 #include "MM7.h" |
1262 | 32 #include "Lights.h" |
0 | 33 |
34 | |
1016 | 35 #include "MapInfo.h" |
36 #include "OutdoorCamera.h" | |
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37 #include "Outdoor_stuff.h" |
1016 | 38 #include "BSPModel.h" |
1297 | 39 #include "GUIWindow.h" |
0 | 40 |
783 | 41 MapStartPoint uLevel_StartingPointType; // weak |
42 | |
0 | 43 OutdoorLocation *pOutdoor = new OutdoorLocation; |
44 OutdoorCamera *pOutdoorCamera; | |
45 | |
46 | |
47 stru149 stru_8019C8; | |
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48 std::array<struct Polygon, 2000 + 18000> array_77EC08; |
0 | 49 Surf stru_80C980; |
50 Edge defaultEdge; // weak | |
51 Edge stru_80C9A4; | |
52 Edge stru_80C9D8; | |
53 | |
767 | 54 |
55 struct FogProbabilityTableEntry | |
56 { | |
57 unsigned char small_fog_chance; | |
58 unsigned char average_fog_chance; | |
59 unsigned char dense_fog_chance; | |
60 unsigned char __unused; | |
61 } fog_probability_table[15] = | |
62 { | |
63 { 20, 10, 5, 0}, // MAP_EMERALD_ISLE | |
64 { 20, 10, 5, 0}, // MAP_HARMONDALE | |
65 { 20, 10, 5, 0}, // MAP_STEADWICK | |
66 { 20, 10, 5, 0}, // MAP_PIERPONT | |
67 { 20, 10, 5, 0}, // MAP_DEYJA | |
68 { 10, 5, 0, 0}, // MAP_BRAKADA_DESERT | |
69 { 0, 0, 0, 0}, // MAP_CELESTIA | |
70 { 0, 0, 0, 0}, // MAP_THE_PIT | |
71 { 20, 30, 50, 0}, // MAP_EVENMORN_ISLE | |
72 { 30, 20, 10, 0}, // MAP_MOUNT_NIGHON | |
73 { 10, 5, 0, 0}, // MAP_BARROW_DOWNS | |
74 { 20, 10, 5, 0}, // MAP_LAND_OF_GIANTS | |
75 { 20, 10, 5, 0}, // MAP_TATALIA | |
76 { 20, 10, 5, 0}, // MAP_AVLEE | |
77 { 0, 100, 0, 0} // MAP_SHOALS | |
78 }; | |
79 | |
760 | 80 //for future sky textures? |
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81 std::array<int, 9> dword_4EC268={{3,3,3,3,3,3,3,3,3}}; // weak |
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82 std::array<int, 7> dword_4EC28C={{3,3,3,3,3,3,3}}; // weak |
760 | 83 int dword_4EC2A8=9; // weak |
84 int dword_4EC2AC=7; // weak | |
630 | 85 |
86 | |
87 | |
0 | 88 //----- (0047A59E) -------------------------------------------------------- |
89 void OutdoorLocation::ExecDraw(unsigned int bRedraw) | |
90 { | |
121 | 91 //unsigned int v2; // ebx@1 |
0 | 92 int v3; // ST18_4@3 |
93 int v4; // ST04_4@19 | |
94 int v5; // eax@19 | |
95 | |
186 | 96 pIndoorCamera->flags = 0; |
97 if (viewparams->draw_d3d_outlines) | |
98 pIndoorCamera->flags |= INDOOR_CAMERA_DRAW_D3D_OUTLINES; | |
791 | 99 //INDOOR_CAMERA_DRAW_TERRAIN_OUTLINES |
186 | 100 |
0 | 101 pIndoorCamera->sRotationX = pParty->sRotationX; |
102 pIndoorCamera->sRotationY = pParty->sRotationY; | |
871 | 103 pIndoorCamera->pos.x = pParty->vPosition.x - fixpoint_sub0(stru_5C6E00->Cos(pParty->sRotationY), pParty->y_rotation_granularity); |
104 pIndoorCamera->pos.y = pParty->vPosition.y - fixpoint_sub0(stru_5C6E00->Sin(pParty->sRotationY), pParty->y_rotation_granularity); | |
0 | 105 pIndoorCamera->pos.z = pParty->vPosition.z + pParty->sEyelevel; |
121 | 106 if (bRedraw || pRenderer->pRenderD3D) |
0 | 107 { |
108 pOutdoorCamera->RotationToInts(); | |
109 sub_481ED9_MessWithOutdoorCamera(); | |
110 } | |
762 | 111 |
0 | 112 pIndoorCamera->uMapGridCellX = WorldPosToGridCellX(pParty->vPosition.x); |
113 pIndoorCamera->uMapGridCellZ = WorldPosToGridCellZ(pParty->vPosition.y); | |
762 | 114 assert(pIndoorCamera->uMapGridCellX <= 127 && pIndoorCamera->uMapGridCellZ <= 127); |
115 | |
121 | 116 if (bRedraw) |
0 | 117 { |
118 sub_487DA9(); | |
119 } | |
120 if ( pParty->uCurrentMinute != pOutdoor->uLastSunlightUpdateMinute ) | |
121 pOutdoor->UpdateSunlightVectors(); | |
122 pOutdoor->UpdateFog(); | |
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123 //pGame->pIndoorCameraD3D->sr_Reset_list_0037C(); |
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124 |
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125 if (pRenderer->pRenderD3D) // d3d - redraw always |
0 | 126 { |
127 pRenderer->DrawSkyD3D(); | |
128 pRenderer->DrawBuildingsD3D(); | |
985 | 129 pRenderer->RenderTerrainD3D(); |
0 | 130 } |
83 | 131 else |
132 { | |
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133 __debugbreak(); // no SW Rendering |
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134 /*if (!bRedraw) |
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135 pRenderer->OnOutdoorRedrawSW(); |
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136 else |
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137 { |
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138 pRenderer->DrawBuildingsSW(); |
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139 pRenderer->DrawBezierTerrain(); |
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140 sr_sub_486F92_MessWithEdgesAndSpans(); |
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141 pOutdoorCamera->_487355(); |
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142 }*/ |
83 | 143 } |
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144 |
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145 |
0 | 146 pMobileLightsStack->uNumLightsActive = 0; |
147 pStationaryLightsStack->uNumLightsActive = 0; | |
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148 /*if ( !pRenderer->pRenderD3D ) |
0 | 149 { |
150 pRenderer->ExecOutdoorDrawSW(); | |
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151 pGame->pIndoorCameraD3D->sr_438240_draw_lits(); |
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152 }*/ |
0 | 153 pGame->PushStationaryLights(-1); |
154 pGame->PrepareBloodsplats(); | |
121 | 155 if (bRedraw) |
0 | 156 { |
157 v4 = WorldPosToGridCellZ(pParty->vPosition.y); | |
158 v5 = WorldPosToGridCellX(pParty->vPosition.x); | |
752 | 159 pOutdoor->UpdateDiscoveredArea(v5, v4, 1); |
0 | 160 } |
161 pGame->uFlags2 &= 0xFFFFFFFEu; | |
142 | 162 if (pRenderer->pRenderD3D && pRenderer->bUsingSpecular) |
0 | 163 pGame->pLightmapBuilder->uFlags |= 1u; |
164 else | |
165 pGame->pLightmapBuilder->uFlags &= 0xFFFFFFFEu; | |
142 | 166 |
0 | 167 uNumDecorationsDrawnThisFrame = 0; |
168 _unused000 = 0; | |
169 uNumSpritesDrawnThisFrame = 0; | |
170 uNumBillboardsToDraw = 0; | |
142 | 171 |
432 | 172 PrepareActorsDrawList(); |
142 | 173 if (!pOutdoorCamera->bDoNotRenderDecorations) |
432 | 174 pRenderer->PrepareDecorationsRenderList_ODM(); |
142 | 175 |
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176 pRenderer->DrawSpriteObjects_ODM(); |
161 | 177 pRenderer->TransformBillboardsAndSetPalettesODM(); |
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178 //sr_485F53((Vec2_int_ *)sr_6BE060.data()); |
0 | 179 } |
180 | |
181 | |
182 //----- (00441CFF) -------------------------------------------------------- | |
183 void OutdoorLocation::Draw() | |
184 { | |
121 | 185 bool redrawWorld = true; |
186 if ( !(pParty->uFlags & 2) && !(pGame->uFlags2 & 1) ) | |
187 redrawWorld = false; | |
188 pOutdoor->ExecDraw(redrawWorld); | |
0 | 189 |
190 pGame->DrawParticles(); | |
191 pWeather->Draw(); | |
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192 trail_particle_generator.UpdateParticles(); |
0 | 193 } |
194 | |
195 //----- (00488E23) -------------------------------------------------------- | |
196 double OutdoorLocation::GetFogDensityByTime() | |
197 { | |
198 int v1; // eax@3 | |
199 double v2; // st7@3 | |
200 | |
201 if ( pParty->uCurrentHour < 5 ) | |
202 goto LABEL_9; | |
203 if ( pParty->uCurrentHour >= 6 ) | |
204 { | |
205 if ( pParty->uCurrentHour < 0x14 ) | |
206 { | |
750 | 207 pWeather->bNight = 0; |
0 | 208 v2 = 0.0; |
209 return v2 * 0.016666668; | |
210 } | |
211 if ( pParty->uCurrentHour < 0x15 ) | |
212 { | |
213 v1 = 0; | |
214 v2 = (double)(pParty->uCurrentHour - 20) * 60.0 + (double)(signed int)pParty->uCurrentMinute; | |
215 goto LABEL_4; | |
216 } | |
217 LABEL_9: | |
218 v2 = 60.0; | |
750 | 219 pWeather->bNight = 1; |
0 | 220 return v2 * 0.016666668; |
221 } | |
222 v1 = 0; | |
223 v2 = 60.0 - (double)(60 * pParty->uCurrentHour + pParty->uCurrentMinute - 300); | |
224 LABEL_4: | |
750 | 225 pWeather->bNight = v1; |
0 | 226 return v2 * 0.016666668; |
227 } | |
228 | |
229 //----- (00488EB1) -------------------------------------------------------- | |
230 int OutdoorLocation::GetSomeOtherTileInfo(int sX, int sY) | |
231 { | |
67 | 232 //OutdoorLocation *v3; // esi@1 |
0 | 233 unsigned int v4; // edi@1 |
234 unsigned int v5; // eax@1 | |
235 int result; // eax@5 | |
236 | |
67 | 237 /* v3 = this; |
0 | 238 v4 = WorldPosToGridCellZ(sY); |
239 v5 = WorldPosToGridCellX(sX); | |
240 if ( (v5 & 0x80000000u) != 0 || (signed int)v5 > 127 || (v4 & 0x80000000u) != 0 || (signed int)v4 > 127 ) | |
241 result = 0; | |
242 else | |
243 result = ActuallyGetSomeOtherTileInfo(v5, v4); | |
67 | 244 return result;*/ |
245 v4 = WorldPosToGridCellZ(sY); | |
246 v5 = WorldPosToGridCellX(sX); | |
247 if ( v5 < 0 || v5 > 127 || v4 < 0 || v4 > 127 ) | |
248 return 0; | |
249 return ActuallyGetSomeOtherTileInfo(v5, v4); | |
0 | 250 } |
251 // 47F44B: using guessed type int __stdcall WorldPosToGridCellX(int); | |
252 // 47F458: using guessed type int __stdcall WorldPosToGridCellZ(int); | |
253 | |
254 //----- (00488EEF) -------------------------------------------------------- | |
67 | 255 unsigned int OutdoorLocation::GetTileTexture(int sX, int sY) |
0 | 256 { |
67 | 257 //OutdoorLocation *v3; // esi@1 |
0 | 258 unsigned int v4; // edi@1 |
259 unsigned int v5; // eax@1 | |
67 | 260 // unsigned int result; // eax@5 |
0 | 261 |
67 | 262 /*v3 = this; |
0 | 263 v4 = WorldPosToGridCellZ(sZ); |
264 v5 = WorldPosToGridCellX(sX); | |
67 | 265 if ( v5< 0 || (signed int)v5 > 127 || v4 < 0 || (signed int)v4 > 127 )//if ( (v5 & 0x80000000u) != 0 || (signed int)v5 > 127 || (v4 & 0x80000000u) != 0 || (signed int)v4 > 127 ) |
0 | 266 result = -1; |
267 else | |
268 result = DoGetTileTexture(v5, v4); | |
67 | 269 return result;*/ |
270 v4 = WorldPosToGridCellZ(sY); | |
271 v5 = WorldPosToGridCellX(sX); | |
272 if ( v5 < 0 || v5 > 127 || v4 < 0 || v4 > 127 ) | |
273 return -1; | |
274 return DoGetTileTexture(v5, v4); | |
0 | 275 } |
276 // 47F44B: using guessed type int __stdcall WorldPosToGridCellX(int); | |
277 // 47F458: using guessed type int __stdcall WorldPosToGridCellZ(int); | |
278 | |
279 //----- (00488F2E) -------------------------------------------------------- | |
280 int OutdoorLocation::GetHeightOnTerrain(int sX, int sZ) | |
49 | 281 /* Ôóíêöèÿ ïðåäîñòàâëÿåò âîçìîæíîñòü ïåðåìåùàòü êàìåðó òàêèì îáðàçîì, ÷òîáû îíà èìèòèðîâàëà õîäüáó ïî ëàíäøàôòó. |
282 Òî åñòü íàì íàäî ìåíÿòü âûñîòó êàìåðû (êîîðäèíàòó Y) â çàâèñèìîñòè îò òîãî, â êàêîì ìåñòå ëàíäøàôòà ìû íàõîäèìñÿ. | |
283 Äëÿ ýòîãî ìû ñíà÷àëà äîëæíû îïðåäåëèòü ïî êîîðäèíàòàì X è Z êàìåðû êâàäðàò ëàíäøàôòà â êîòîðîì ìû íàõîäèìñÿ. | |
284 Âñå ýòî äåëàåò ôóíêöèÿ Terrain::getHeight; â ñâîèõ ïàðàìåòðàõ îíà ïîëó÷àåò êîîðäèíàòû X è Z êàìåðû è âîçâðàùàåò âûñîòó, | |
285 íà êîòîðîé äîëæíà áûòü ðàñïîëîæåíà êàìåðà, ÷òîáû îíà îêàçàëàñü íàä ëàíäøàôòîì.*/ | |
0 | 286 { |
287 int result; // eax@5 | |
288 | |
289 if ( sX < 0 || sX > 127 || sZ < 0 || sZ > 127 ) | |
290 result = 0; | |
291 else | |
292 result = DoGetHeightOnTerrain(sX, sZ); | |
293 return result; | |
294 } | |
295 | |
296 //----- (00488F5C) -------------------------------------------------------- | |
297 bool OutdoorLocation::Initialize(const char *pFilename, int File, size_t uRespawnInterval, int thisa) | |
298 { | |
299 OutdoorLocation *v5; // esi@1 | |
300 bool result; // eax@2 | |
301 | |
302 v5 = this; | |
303 if ( pFilename ) | |
304 { | |
305 Release(); | |
306 pBitmaps_LOD->ReleaseAll2(); | |
307 pSprites_LOD->DeleteSomeOtherSprites(); | |
308 pSpriteFrameTable->ResetSomeSpriteFlags(); | |
309 pIcons_LOD->ReleaseAll2(); | |
310 sub_46080D(); | |
311 TryLoadLevelFromLOD(); | |
119 | 312 if ( !Load(pFilename, (ODMFace *)File, uRespawnInterval, thisa) ) |
0 | 313 { |
314 MessageBoxA(0, "Error!", "Couldn't Load Map!", 0); | |
315 CreateDebugLocation(); | |
316 } | |
810 | 317 ::day_attrib = v5->loc_time.day_attrib; |
318 ::day_fogrange_1 = v5->loc_time.day_fogrange_1; | |
319 ::day_fogrange_2 = v5->loc_time.day_fogrange_2; | |
0 | 320 if ( Is_out15odm_underwater() ) |
321 SetUnderwaterFog(); | |
630 | 322 _6BE134_odm_main_tile_group = v5->pTileTypes[0].tileset; |
0 | 323 result = 1; |
324 } | |
325 else | |
326 { | |
327 result = 0; | |
328 } | |
329 return result; | |
330 } | |
331 | |
783 | 332 |
333 | |
334 char foot_travel_destinations[15][4] = | |
335 { | |
336 // north south east west from | |
337 {MAP_INVALID, MAP_INVALID, MAP_INVALID, MAP_INVALID}, // MAP_EMERALD_ISLE | |
338 {MAP_PIERPONT, MAP_BARROW_DOWNS, MAP_PIERPONT, MAP_STEADWICK}, // MAP_HARMONDALE | |
339 {MAP_DEYJA, MAP_BRAKADA_DESERT, MAP_HARMONDALE, MAP_TATALIA}, // MAP_STEADWICK | |
340 {MAP_AVLEE, MAP_HARMONDALE, MAP_INVALID, MAP_DEYJA}, // MAP_PIERPONT | |
341 {MAP_PIERPONT, MAP_STEADWICK, MAP_PIERPONT, MAP_STEADWICK}, // MAP_DEYJA | |
342 {MAP_STEADWICK, MAP_INVALID, MAP_BARROW_DOWNS, MAP_INVALID}, // MAP_BRAKADA_DESERT | |
343 {MAP_INVALID, MAP_INVALID, MAP_INVALID, MAP_INVALID}, // MAP_CELESTIA | |
344 {MAP_INVALID, MAP_INVALID, MAP_INVALID, MAP_INVALID}, // MAP_THE_PIT | |
345 {MAP_INVALID, MAP_INVALID, MAP_INVALID, MAP_INVALID}, // MAP_EVENMORN_ISLE | |
346 {MAP_INVALID, MAP_INVALID, MAP_INVALID, MAP_INVALID}, // MAP_MOUNT_NIGHON | |
347 {MAP_HARMONDALE, MAP_BRAKADA_DESERT, MAP_HARMONDALE, MAP_BRAKADA_DESERT}, // MAP_BARROW_DOWNS | |
348 {MAP_INVALID, MAP_INVALID, MAP_INVALID, MAP_INVALID}, // MAP_LAND_OF_GIANTS | |
349 {MAP_INVALID, MAP_INVALID, MAP_STEADWICK, MAP_INVALID}, // MAP_TATALIA | |
350 {MAP_INVALID, MAP_PIERPONT, MAP_PIERPONT, MAP_INVALID}, // MAP_AVLEE | |
351 {MAP_INVALID, MAP_INVALID, MAP_INVALID, MAP_INVALID} // MAP_SHOALS | |
352 }; | |
353 unsigned char foot_travel_times[15][4] = | |
354 { | |
355 // north south east west from | |
356 {0, 0, 0, 0}, // MAP_EMERALD_ISLE | |
357 {5, 5, 7, 5}, // MAP_HARMONDALE | |
358 {5, 5, 5, 5}, // MAP_STEADWICK | |
359 {5, 5, 0, 5}, // MAP_PIERPONT | |
360 {7, 5, 5, 4}, // MAP_DEYJA | |
361 {5, 0, 5, 0}, // MAP_BRAKADA_DESERT | |
362 {0, 0, 0, 0}, // MAP_CELESTIA | |
363 {0, 0, 0, 0}, // MAP_THE_PIT | |
364 {0, 0, 0, 0}, // MAP_EVENMORN_ISLE | |
365 {0, 0, 0, 0}, // MAP_MOUNT_NIGHON | |
366 {5, 7, 7, 5}, // MAP_BARROW_DOWNS | |
367 {0, 0, 0, 0}, // MAP_LAND_OF_GIANTS | |
368 {0, 0, 5, 0}, // MAP_TATALIA | |
369 {0, 7, 5, 0}, // MAP_AVLEE | |
370 {0, 0, 0, 0}, // MAP_SHOALS | |
371 }; | |
372 | |
373 | |
374 MapStartPoint foot_travel_arrival_points[15][4] = | |
375 { | |
376 // north south east west from | |
377 {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party}, // MAP_EMERALD_ISLE | |
378 {MapStartPoint_South, MapStartPoint_North, MapStartPoint_South, MapStartPoint_East}, // MAP_HARMONDALE | |
379 {MapStartPoint_South, MapStartPoint_North, MapStartPoint_West, MapStartPoint_East}, // MAP_STEADWICK | |
380 {MapStartPoint_East, MapStartPoint_North, MapStartPoint_Party, MapStartPoint_East}, // MAP_PIERPONT | |
381 {MapStartPoint_West, MapStartPoint_North, MapStartPoint_West, MapStartPoint_North}, // MAP_DEYJA | |
382 {MapStartPoint_South, MapStartPoint_Party, MapStartPoint_West, MapStartPoint_Party}, // MAP_BRAKADA_DESERT | |
383 {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party}, // MAP_CELESTIA | |
384 {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party}, // MAP_THE_PIT | |
385 {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party}, // MAP_EVENMORN_ISLE | |
386 {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party}, // MAP_MOUNT_NIGHON | |
387 {MapStartPoint_South, MapStartPoint_East, MapStartPoint_South, MapStartPoint_East}, // MAP_BARROW_DOWNS | |
388 {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party}, // MAP_LAND_OF_GIANTS | |
389 {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_West, MapStartPoint_Party}, // MAP_TATALIA | |
390 {MapStartPoint_Party, MapStartPoint_North, MapStartPoint_North, MapStartPoint_Party}, // MAP_AVLEE | |
391 {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party}, // MAP_SHOALS | |
392 }; | |
393 | |
394 | |
0 | 395 //----- (0048902E) -------------------------------------------------------- |
396 bool OutdoorLocation::GetTravelDestination(signed int sPartyX, signed int sPartyZ, char *pOut, signed int a5) | |
397 { | |
398 OutdoorLocation *v5; // esi@1 | |
399 char *v6; // eax@3 | |
400 int v7; // eax@3 | |
783 | 401 //int v8; // edx@3 |
0 | 402 signed int v9; // esi@7 |
783 | 403 //int v10; // esi@23 |
0 | 404 signed int v11; // eax@23 |
783 | 405 //int v12; // ST14_4@25 |
0 | 406 signed int v14; // [sp-4h] [bp-84h]@6 |
138 | 407 char Str[140]; // [sp+8h] [bp-78h]@3 |
783 | 408 //int a5a; // [sp+94h] [bp+14h]@3 |
0 | 409 |
410 auto Source = this; | |
411 | |
412 v5 = Source; | |
413 if ( a5 < 10 | |
414 || strlen(Source->pLevelFilename) != 9 | |
138 | 415 || (strcpy(Str, v5->pLevelFilename), |
416 _strlwr(Str), | |
417 v6 = strtok(Str, "out"), | |
0 | 418 v6[2] = 0, |
419 v7 = atoi(v6), | |
783 | 420 //v8 = v7, |
421 //a5a = v7, | |
0 | 422 v7 < 1) |
423 || v7 > 15 ) | |
424 return 0; | |
425 if ( sPartyX < -22528 ) | |
426 { | |
427 v14 = 4; | |
428 LABEL_7: | |
429 v9 = v14; | |
430 goto LABEL_14; | |
431 } | |
432 if ( sPartyX > 22528 ) | |
433 { | |
434 v14 = 3; | |
435 goto LABEL_7; | |
436 } | |
437 if ( sPartyZ < -22528 ) | |
438 { | |
439 v14 = 2; | |
440 goto LABEL_7; | |
441 } | |
442 if ( sPartyZ <= 22528 ) | |
443 return 0; | |
444 v9 = 1; | |
445 LABEL_14: | |
446 if ( v7 == 14 ) | |
447 { | |
783 | 448 if ( v9 == 4 ) // to & from Shoals |
0 | 449 { |
450 if ( sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(0) ) | |
451 { | |
452 uDefaultTravelTime_ByFoot = 1; | |
453 strcpy(pOut, "out15.odm"); | |
783 | 454 uLevel_StartingPointType = MapStartPoint_East; |
0 | 455 LABEL_18: |
456 LOWORD(pParty->uFlags) &= 0xFD7Bu; | |
457 return 1; | |
458 } | |
783 | 459 //v8 = v7; |
0 | 460 } |
461 } | |
462 else | |
463 { | |
464 if ( v7 == 15 && v9 == 3 ) | |
465 { | |
466 uDefaultTravelTime_ByFoot = 1; | |
467 strcpy(pOut, "out14.odm"); | |
783 | 468 uLevel_StartingPointType = MapStartPoint_West; |
0 | 469 goto LABEL_18; |
470 } | |
471 } | |
783 | 472 //v10 = v9 + 4 * v7; |
473 //v11 = (unsigned __int8)aTiletableLoadU[v10 + 39]; | |
474 v11 = foot_travel_destinations[v7 - 1][v9 - 1]; | |
475 if (v11 == MAP_INVALID) | |
476 return false; | |
477 | |
478 assert(v11 <= MAP_SHOALS); | |
479 | |
480 uDefaultTravelTime_ByFoot = foot_travel_times[v7 - 1][v9 - 1]; | |
481 uLevel_StartingPointType = foot_travel_arrival_points[v7 - 1][v9 - 1]; | |
482 sprintf(pOut, "out%02d.odm", v11); | |
483 return 1; | |
484 //} | |
485 //return 0; | |
0 | 486 } |
487 // 6BD07C: using guessed type int uDefaultTravelTime_ByFoot; | |
488 // 6BE35C: using guessed type int uLevel_StartingPointType; | |
489 | |
490 //----- (0048917E) -------------------------------------------------------- | |
491 void OutdoorLocation::MessWithLUN() | |
492 { | |
493 OutdoorLocation *v1; // esi@1 | |
494 unsigned int *v2; // ebp@1 | |
495 unsigned int v3; // eax@1 | |
496 unsigned __int16 v4; // ax@1 | |
497 signed int v5; // ebx@1 | |
498 | |
499 v1 = this; | |
500 v2 = this->pSpriteIDs_LUN; | |
501 this->pSpriteIDs_LUN[0] = -1; | |
502 this->pSpriteIDs_LUN[2] = pSpriteFrameTable->FastFindSprite("LUN1-4"); | |
503 v1->pSpriteIDs_LUN[4] = pSpriteFrameTable->FastFindSprite("LUN1-2"); | |
504 v1->pSpriteIDs_LUN[6] = pSpriteFrameTable->FastFindSprite("LUN3-4"); | |
505 v1->uSpriteID_LUNFULL = pSpriteFrameTable->FastFindSprite("LUNFULL"); | |
506 v1->uSpriteID_LUN3_4_cp = pSpriteFrameTable->FastFindSprite("LUN3-4"); | |
507 v1->uSpriteID_LUN1_2_cp = pSpriteFrameTable->FastFindSprite("LUN1-2"); | |
508 v3 = pSpriteFrameTable->FastFindSprite("LUN1-4"); | |
509 v1->field_D60 = -1; | |
510 v1->uSpriteID_LUN1_4_cp = v3; | |
511 v1->field_CF0 = 4; | |
512 v1->field_CF8 = 4; | |
513 v1->field_D00 = 4; | |
514 LOWORD(v3) = *(short *)v2; | |
515 v1->pSpriteIDs_LUN[1] = 0; | |
516 v1->pSpriteIDs_LUN[3] = 0; | |
517 v1->pSpriteIDs_LUN[5] = 0; | |
518 v1->pSpriteIDs_LUN[7] = 0; | |
519 v1->field_CE8 = 0; | |
520 LOWORD(v1->field_D3C) = v3; | |
521 v1->field_D40 = 0; | |
522 v1->field_D44 = 0; | |
523 v1->field_D48 = 0; | |
524 v1->field_D4C = 131072; | |
525 v1->field_D5C = 0; | |
526 v1->field_D64 = 0; | |
527 v4 = pSpriteFrameTable->FastFindSprite("LUN-SUN"); | |
528 v1->field_D28 = -1; | |
529 v1->field_D08 = 0; | |
530 v1->field_D0C = 0; | |
531 v1->field_D10 = 0; | |
532 v1->field_D24 = 0; | |
533 v1->field_D2C = 0; | |
534 v1->uSpriteID_LUN_SUN = v4; | |
535 v1->field_D14 = -131072; | |
536 v5 = 8; | |
537 do | |
538 { | |
539 pSpriteFrameTable->InitializeSprite(*v2); | |
540 v2 += 2; | |
541 --v5; | |
542 } | |
543 while ( v5 ); | |
544 pSpriteFrameTable->InitializeSprite(v1->uSpriteID_LUN_SUN); | |
545 } | |
546 | |
547 //----- (004892E6) -------------------------------------------------------- | |
762 | 548 void OutdoorLocation::UpdateSunlightVectors() |
0 | 549 { |
762 | 550 //unsigned int result; // eax@1 |
0 | 551 OutdoorLocation *v2; // esi@1 |
552 unsigned int v3; // edi@3 | |
638 | 553 //int v4; // ebx@3 |
0 | 554 int v5; // eax@3 |
638 | 555 //int v6; // eax@3 |
556 //int v7; // ecx@3 | |
0 | 557 double v8; // st7@4 |
558 | |
559 v2 = this; | |
638 | 560 if ( pParty->uCurrentHour >= 5 && pParty->uCurrentHour < 21 ) |
0 | 561 { |
562 v3 = pParty->uCurrentMinute + 60 * (pParty->uCurrentHour - 5); | |
638 | 563 //v4 = (signed int)(v3 * stru_5C6E00->uIntegerPi) / 960; |
323 | 564 v5 = stru_5C6E00->Cos((signed int)(v3 * stru_5C6E00->uIntegerPi) / 960); |
638 | 565 v2->inv_sunlight_y = 0; |
566 v2->inv_sunlight_x = v5; | |
567 //v6 = stru_5C6E00->Sin(v4); | |
568 //v7 = v2->field_D18; | |
569 v2->inv_sunlight_z = stru_5C6E00->Sin((signed int)(v3 * stru_5C6E00->uIntegerPi) / 960); | |
570 v2->vSunlight.x = -v2->inv_sunlight_x; | |
571 v2->vSunlight.y = -v2->inv_sunlight_y; | |
572 v2->vSunlight.z = -v2->inv_sunlight_z; | |
0 | 573 if ( (signed int)v3 >= 480 ) |
574 v8 = (double)(signed int)(960 - v3); | |
575 else | |
576 v8 = (double)(signed int)v3; | |
638 | 577 v2->max_terrain_dimming_level = (signed __int64)(20.0 - v8 / 480.0 * 20.0); |
0 | 578 v2->uLastSunlightUpdateMinute = pParty->uCurrentMinute; |
579 } | |
580 } | |
581 | |
582 //----- (004893C1) -------------------------------------------------------- | |
583 void OutdoorLocation::UpdateFog() | |
584 { | |
585 fFogDensity = GetFogDensityByTime(); | |
586 } | |
587 | |
588 //----- (004893CF) -------------------------------------------------------- | |
589 int OutdoorLocation::GetNumFoodRequiredToRestInCurrentPos(int x, signed int y, int z) | |
590 { | |
591 OutdoorLocation *v4; // ebx@1 | |
592 signed int v5; // edi@4 | |
593 int v6; // eax@4 | |
594 int v7; // eax@4 | |
595 int v8; // eax@4 | |
596 int v9; // eax@5 | |
597 int v10; // eax@6 | |
598 int v11; // eax@7 | |
599 int v12; // eax@8 | |
600 int v15; // [sp+8h] [bp-8h]@2 | |
601 int v16; // [sp+Ch] [bp-4h]@2 | |
602 | |
603 v4 = this; | |
604 if ( pParty->uFlags & 8 | |
605 || (v15 = 0, | |
606 v16 = 0, | |
723 | 607 ODM_GetFloorLevel(x, y, z, pParty->uDefaultPartyHeight, &v15, &v16, 0), |
0 | 608 v16) |
609 || v15 ) | |
610 return 2; | |
611 v5 = WorldPosToGridCellX(pParty->vPosition.x); | |
612 v6 = WorldPosToGridCellZ(pParty->vPosition.y); | |
613 v7 = _47ED83(v5, v6 - 1); | |
764 | 614 v8 = pTileTable->pTiles[GetTileIdByTileMapId(v7)].tileset; |
0 | 615 if ( v8 ) |
616 { | |
617 v9 = v8 - 1; | |
618 if ( !v9 ) | |
619 return 3; | |
620 v10 = v9 - 1; | |
621 if ( !v10 ) | |
622 return 5; | |
623 v11 = v10 - 1; | |
624 if ( !v11 || (v12 = v11 - 3) == 0 ) | |
625 return 4; | |
626 if ( v12 == 1 ) | |
627 return 3; | |
628 return 2; | |
629 } | |
630 return 1; | |
631 } | |
767 | 632 |
0 | 633 |
634 //----- (00489487) -------------------------------------------------------- | |
767 | 635 void OutdoorLocation::SetFog() |
0 | 636 { |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1458
diff
changeset
|
637 strcpy(pOutdoor->pLevelFilename, pCurrentMapName); |
0 | 638 |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1458
diff
changeset
|
639 auto map_id = pMapStats->GetMapInfo(pCurrentMapName); |
767 | 640 if (map_id == MAP_INVALID || map_id == MAP_CELESTIA || map_id == MAP_THE_PIT || map_id > MAP_SHOALS) |
641 return; | |
642 | |
643 uint chance = rand() % 100; | |
644 | |
645 if (chance < fog_probability_table[map_id - 1].small_fog_chance) | |
0 | 646 { |
767 | 647 ::day_fogrange_1 = 4096; |
648 ::day_fogrange_2 = 8192; | |
649 ::day_attrib |= DAY_ATTRIB_FOG; | |
0 | 650 } |
767 | 651 else if (chance < fog_probability_table[map_id - 1].small_fog_chance + |
652 fog_probability_table[map_id - 1].average_fog_chance) | |
0 | 653 { |
767 | 654 ::day_fogrange_2 = 4096; |
655 ::day_fogrange_1 = 0; | |
656 ::day_attrib |= DAY_ATTRIB_FOG; | |
0 | 657 } |
767 | 658 else if (fog_probability_table[map_id - 1].dense_fog_chance && |
659 chance < fog_probability_table[map_id - 1].small_fog_chance + | |
660 fog_probability_table[map_id - 1].average_fog_chance + | |
661 fog_probability_table[map_id - 1].dense_fog_chance) | |
0 | 662 { |
767 | 663 ::day_fogrange_2 = 2048; |
664 ::day_fogrange_1 = 0; | |
665 ::day_attrib |= DAY_ATTRIB_FOG; | |
0 | 666 } |
767 | 667 else |
668 ::day_attrib &= ~DAY_ATTRIB_FOG; | |
669 | |
0 | 670 if ( Is_out15odm_underwater() ) |
671 SetUnderwaterFog(); | |
810 | 672 pOutdoor->loc_time.day_fogrange_1 = ::day_fogrange_1; |
673 pOutdoor->loc_time.day_fogrange_2 = ::day_fogrange_2; | |
674 pOutdoor->loc_time.day_attrib = ::day_attrib; | |
0 | 675 } |
676 | |
677 //----- (00482170) -------------------------------------------------------- | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1338
diff
changeset
|
678 bool ODMFace::IsBackfaceCulled(ODMFace *a1, RenderVertexSoft *a2, struct Polygon *a3) |
0 | 679 { |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1338
diff
changeset
|
680 struct Polygon *v3; // edi@1 |
0 | 681 RenderVertexSoft *v4; // esi@1 |
682 unsigned int v5; // edx@1 | |
683 RenderVertexSoft *v6; // ecx@2 | |
684 double v7; // st7@5 | |
685 double v8; // st6@5 | |
686 double v9; // st5@5 | |
687 double v10; // st6@9 | |
688 double v11; // st5@9 | |
689 double v12; // st4@9 | |
690 bool result; // eax@16 | |
691 double v14; // ST2C_8@17 | |
692 double v15; // ST20_8@17 | |
693 double v16; // ST0C_8@17 | |
694 double v17; // ST0C_8@17 | |
695 float v18; // [sp+8h] [bp-38h]@5 | |
696 float v19; // [sp+10h] [bp-30h]@5 | |
697 float v20; // [sp+14h] [bp-2Ch]@5 | |
698 float v21; // [sp+18h] [bp-28h]@5 | |
699 float v22; // [sp+1Ch] [bp-24h]@5 | |
700 float v23; // [sp+24h] [bp-1Ch]@5 | |
701 float v24; // [sp+28h] [bp-18h]@5 | |
702 float v25; // [sp+30h] [bp-10h]@5 | |
703 float v26; // [sp+34h] [bp-Ch]@5 | |
704 float v27; // [sp+38h] [bp-8h]@5 | |
705 float v28; // [sp+3Ch] [bp-4h]@5 | |
706 float a3a; // [sp+48h] [bp+8h]@5 | |
707 float a3b; // [sp+48h] [bp+8h]@17 | |
708 float a3c; // [sp+48h] [bp+8h]@17 | |
709 float a3d; // [sp+48h] [bp+8h]@17 | |
710 float a3e; // [sp+48h] [bp+8h]@17 | |
711 | |
712 v3 = a3; | |
713 v4 = a2; | |
714 v5 = a3->uNumVertices; | |
715 if ( (signed int)v5 < 3 ) | |
716 goto LABEL_20; | |
717 v6 = &v4[v5 - 1]; | |
718 if ( v4->vWorldPosition.z == v4[1].vWorldPosition.z && v4[1].vWorldPosition.z == v6->vWorldPosition.z ) | |
719 *(int *)&a3->flags |= 0x10u; | |
720 v19 = v4[1].vWorldViewPosition.x - v4->vWorldViewPosition.x; | |
721 v18 = v4[1].vWorldViewPosition.y - v4->vWorldViewPosition.y; | |
722 v20 = v4[1].vWorldViewPosition.z - v4->vWorldViewPosition.z; | |
723 v21 = v6->vWorldViewPosition.x - v4->vWorldViewPosition.x; | |
724 v22 = v6->vWorldViewPosition.y - v4->vWorldViewPosition.y; | |
725 v23 = v6->vWorldViewPosition.z - v4->vWorldViewPosition.z; | |
726 v28 = v4[1].vWorldPosition.x - v4->vWorldPosition.x; | |
727 v27 = v4[1].vWorldPosition.y - v4->vWorldPosition.y; | |
728 a3a = v4[1].vWorldPosition.z - v4->vWorldPosition.z; | |
729 v7 = v6->vWorldPosition.x - v4->vWorldPosition.x; | |
730 v8 = v6->vWorldPosition.y - v4->vWorldPosition.y; | |
731 v9 = v6->vWorldPosition.z - v4->vWorldPosition.z; | |
732 v26 = v27 * v9 - v8 * a3a; | |
733 v24 = v7 * a3a - v9 * v28; | |
734 v25 = v8 * v28 - v7 * v27; | |
735 if ( v26 == 0.0 && v24 == 0.0 && v25 == 0.0 ) | |
736 { | |
737 while ( 1 ) | |
738 { | |
739 --v5; | |
740 if ( (signed int)v5 < 2 ) | |
741 break; | |
742 v10 = v6->vWorldPosition.x - v4->vWorldPosition.x; | |
743 v11 = v6->vWorldPosition.y - v4->vWorldPosition.y; | |
744 v12 = v6->vWorldPosition.z - v4->vWorldPosition.z; | |
745 v26 = v27 * v12 - v11 * a3a; | |
746 v24 = v10 * a3a - v12 * v28; | |
747 v25 = v11 * v28 - v10 * v27; | |
748 if ( v26 != 0.0 ) | |
749 break; | |
750 if ( v24 != 0.0 || v25 != 0.0 ) | |
751 break; | |
752 --v6; | |
753 } | |
754 v21 = v6->vWorldViewPosition.x - v4->vWorldViewPosition.x; | |
755 v22 = v6->vWorldViewPosition.y - v4->vWorldViewPosition.y; | |
756 v23 = v6->vWorldViewPosition.z - v4->vWorldViewPosition.z; | |
757 } | |
758 if ( ((double)pIndoorCamera->pos.x - v4->vWorldPosition.x) * v26 | |
759 + ((double)pIndoorCamera->pos.z - v4->vWorldPosition.z) * v25 | |
760 + ((double)pIndoorCamera->pos.y - v4->vWorldPosition.y) * v24 > 0.0 ) | |
761 { | |
762 a3b = v23 * v18 - v22 * v20; | |
763 v14 = a3b + 6.7553994e15; | |
764 v3->v_18.x = LODWORD(v14); | |
765 a3c = v21 * v20 - v23 * v19; | |
766 v15 = a3c + 6.7553994e15; | |
767 v3->v_18.y = LODWORD(v15); | |
768 a3d = v22 * v19 - v21 * v18; | |
769 v16 = a3d + 6.7553994e15; | |
770 v3->v_18.z = LODWORD(v16); | |
1410
38df78aba732
deleted stru220.h and stru220 (bezier terrain stuff)
Nomad
parents:
1391
diff
changeset
|
771 v3->_normalize_v_18(); |
0 | 772 a3e = -((double)v3->v_18.x * v4->vWorldViewPosition.x) |
773 - (double)v3->v_18.y * v4->vWorldViewPosition.y | |
774 - (double)v3->v_18.z * v4->vWorldViewPosition.z; | |
775 v17 = a3e + 6.7553994e15; | |
776 v3->field_24 = LODWORD(v17); | |
777 result = 1; | |
778 } | |
779 else | |
780 { | |
781 LABEL_20: | |
782 result = 0; | |
783 } | |
784 return result; | |
785 } | |
786 | |
787 | |
788 //----- (0047C7A9) -------------------------------------------------------- | |
789 void OutdoorLocationTerrain::_47C7A9() | |
790 { | |
791 this->field_10 = 0; | |
792 this->field_12 = 0; | |
793 this->field_16 = 0; | |
794 this->field_14 = 0; | |
795 this->field_1C = 0; | |
796 this->field_18 = 0; | |
797 } | |
798 | |
799 //----- (0047C7C2) -------------------------------------------------------- | |
49 | 800 void OutdoorLocationTerrain::Release()//î÷èñòèòü ëîêàöèþ |
0 | 801 { |
802 if (pHeightmap) | |
803 { | |
1583 | 804 free(this->pHeightmap); |
0 | 805 pHeightmap = nullptr; |
806 } | |
807 if (pTilemap) | |
808 { | |
1583 | 809 free(pTilemap); |
0 | 810 pTilemap = nullptr; |
811 } | |
812 if (pAttributemap) | |
813 { | |
1583 | 814 free(pAttributemap); |
0 | 815 pAttributemap = nullptr; |
816 } | |
760 | 817 if (pDmap) |
0 | 818 { |
1583 | 819 free(pDmap); |
760 | 820 pDmap = nullptr; |
0 | 821 } |
822 | |
823 _47C7A9(); | |
824 } | |
825 | |
826 //----- (0047C80A) -------------------------------------------------------- | |
760 | 827 void OutdoorLocationTerrain::FillDMap( int X, int Y, int W, int Z ) |
828 { | |
49 | 829 OutdoorLocationTerrain *pOutLocTerrain; // ebx@1 |
0 | 830 double v6; // st7@1 |
831 double v7; // st7@2 | |
832 double v8; // st7@2 | |
833 int result; // eax@3 | |
834 int v10; // eax@4 | |
835 int v11; // ecx@5 | |
836 int v12; // ecx@6 | |
837 int v13; // edi@7 | |
838 int v14; // edx@9 | |
839 int v15; // eax@15 | |
49 | 840 unsigned __int8 *pMapHeight; // ebx@15 |
0 | 841 int v17; // eax@15 |
842 int v18; // ecx@15 | |
843 int v19; // esi@15 | |
844 int v20; // edi@15 | |
845 int v21; // edx@15 | |
846 int v22; // ecx@15 | |
847 int v23; // ebx@15 | |
848 int v24; // ecx@15 | |
849 int v25; // ST28_4@15 | |
850 double v26; // st7@15 | |
851 double v27; // st6@15 | |
852 double v28; // st5@15 | |
853 double v29; // st7@15 | |
854 double v30; // st7@16 | |
855 double v31; // st7@17 | |
856 int v32; // eax@21 | |
857 double v33; // st7@21 | |
858 double v34; // st6@21 | |
859 double v35; // st5@21 | |
860 double v36; // st7@21 | |
861 double v37; // st7@22 | |
862 double v38; // st7@23 | |
863 int v39; // [sp+14h] [bp-34h]@8 | |
864 int v40; // [sp+18h] [bp-30h]@15 | |
865 int v41; // [sp+1Ch] [bp-2Ch]@15 | |
866 int v42; // [sp+20h] [bp-28h]@15 | |
49 | 867 OutdoorLocationTerrain *pOutLocTerrain2; // [sp+24h] [bp-24h]@1 |
0 | 868 int v44; // [sp+28h] [bp-20h]@21 |
869 float v45; // [sp+2Ch] [bp-1Ch]@1 | |
870 float v46; // [sp+30h] [bp-18h]@1 | |
871 float v47; // [sp+34h] [bp-14h]@1 | |
872 int v48; // [sp+38h] [bp-10h]@7 | |
873 int v49; // [sp+3Ch] [bp-Ch]@10 | |
874 int v50; // [sp+40h] [bp-8h]@9 | |
875 float v51; // [sp+44h] [bp-4h]@15 | |
876 float v52; // [sp+44h] [bp-4h]@21 | |
877 float v53; // [sp+50h] [bp+8h]@15 | |
878 float v54; // [sp+50h] [bp+8h]@21 | |
879 int v55; // [sp+54h] [bp+Ch]@15 | |
880 float v56; // [sp+54h] [bp+Ch]@15 | |
881 float v57; // [sp+54h] [bp+Ch]@21 | |
882 | |
883 v46 = -64.0; | |
884 v47 = -64.0; | |
49 | 885 pOutLocTerrain = this; |
0 | 886 v45 = 64.0; |
49 | 887 pOutLocTerrain2 = this; |
0 | 888 v6 = sqrt(12288.0); |
889 if ( v6 != 0.0 ) | |
890 { | |
891 v7 = 1.0 / v6; | |
892 v45 = 64.0 * v7; | |
893 v8 = v7 * -64.0; | |
894 v46 = v8; | |
895 v47 = v8; | |
896 } | |
760 | 897 result = Y; |
898 if ( Y > Z ) | |
0 | 899 { |
760 | 900 v10 = Z ^ Y; |
901 Z ^= Y ^ Z; | |
902 result = Z ^ v10; | |
0 | 903 } |
760 | 904 v11 = X; |
905 if ( X > W ) | |
0 | 906 { |
760 | 907 v12 = W ^ X; |
908 W ^= X ^ W; | |
909 v11 = W ^ v12; | |
0 | 910 } |
911 v13 = result - 1; | |
912 v48 = result - 1; | |
760 | 913 if ( result - 1 <= Z ) |
0 | 914 { |
915 v39 = v11 - 1; | |
916 do | |
917 { | |
918 v14 = v39; | |
919 v50 = v39; | |
760 | 920 if ( v39 <= W ) |
0 | 921 { |
922 result = (v39 - 63) << 9; | |
923 v49 = (v39 - 63) << 9; | |
924 do | |
925 { | |
926 if ( v13 >= 0 && result >= -32256 && v13 <= 127 && result <= 32768 ) | |
927 { | |
49 | 928 v15 = pOutLocTerrain->field_10; |
0 | 929 v55 = v15; |
49 | 930 pMapHeight = pOutLocTerrain->pHeightmap; |
931 v17 = (int)(&pMapHeight[v13 * v15] + v14); | |
0 | 932 v18 = -v13; |
933 v19 = (64 - v13) << 9; | |
934 v20 = 32 * *(char *)v17; | |
935 v21 = 32 * *(char *)(v17 + 1); | |
936 v22 = (v18 + 63) << 9; | |
937 v41 = v22; | |
49 | 938 v23 = (int)(&pMapHeight[v55 * (v48 + 1)] + v50); |
0 | 939 v24 = v22 - v19; |
940 v40 = 32 * *(char *)v23; | |
941 v42 = 32 * *(char *)(v23 + 1); | |
760 | 942 |
943 | |
0 | 944 v25 = v49 - 512 - v49; |
945 v26 = (double)-((v20 - v21) * v24); | |
946 v51 = v26; | |
947 v27 = (double)-(v25 * (v42 - v21)); | |
948 v53 = v27; | |
949 v28 = (double)(v25 * v24); | |
950 v56 = v28; | |
951 v29 = sqrt(v28 * v28 + v27 * v27 + v26 * v26); | |
952 if ( v29 != 0.0 ) | |
953 { | |
954 v30 = 1.0 / v29; | |
955 v51 = v51 * v30; | |
956 v53 = v53 * v30; | |
957 v56 = v30 * v56; | |
958 } | |
959 v31 = (v56 * v47 + v53 * v46 + v51 * v45) * 31.0; | |
960 if ( v31 < 0.0 ) | |
961 v31 = 0.0; | |
962 if ( v31 > 31.0 ) | |
963 v31 = 31.0; | |
49 | 964 v44 = 2 * (v50 + v48 * pOutLocTerrain2->field_10); |
965 pOutLocTerrain = pOutLocTerrain2; | |
760 | 966 *((char *)pOutLocTerrain2->pDmap + v44 + 1) = (signed __int64)v31; |
967 | |
0 | 968 v32 = v49 - (v49 - 512); |
969 v33 = (double)-((v42 - v40) * (v19 - v41)); | |
970 v52 = v33; | |
971 v34 = (double)-(v32 * (v20 - v40)); | |
972 v54 = v34; | |
973 v35 = (double)(v32 * (v19 - v41)); | |
974 v57 = v35; | |
975 v36 = sqrt(v35 * v35 + v34 * v34 + v33 * v33); | |
976 if ( v36 != 0.0 ) | |
977 { | |
978 v37 = 1.0 / v36; | |
979 v52 = v52 * v37; | |
980 v54 = v54 * v37; | |
981 v57 = v37 * v57; | |
982 } | |
983 v38 = (v57 * v47 + v54 * v46 + v52 * v45) * 31.0; | |
984 if ( v38 < 0.0 ) | |
985 v38 = 0.0; | |
986 if ( v38 > 31.0 ) | |
987 v38 = 31.0; | |
988 v13 = v48; | |
760 | 989 *((char *)pOutLocTerrain2->pDmap + v44) = (signed __int64)v38; |
0 | 990 v14 = v50; |
991 result = v49; | |
992 } | |
993 ++v14; | |
994 result += 512; | |
995 v50 = v14; | |
996 v49 = result; | |
997 } | |
760 | 998 while ( v14 <= W ); |
0 | 999 } |
1000 ++v13; | |
1001 v48 = v13; | |
1002 } | |
760 | 1003 while ( v13 <= Z ); |
0 | 1004 } |
1005 } | |
1006 | |
1007 //----- (0047CB57) -------------------------------------------------------- | |
1008 int OutdoorLocationTerrain::_47CB57(int a1, int a2, int a3) | |
1009 { | |
1010 signed int result; // eax@2 | |
1011 unsigned __int16 *v5; // edx@3 | |
1012 double v6; // st7@3 | |
1013 char v7; // bl@3 | |
1014 int v8; // eax@3 | |
1015 int v9; // eax@4 | |
1016 int v10; // eax@5 | |
1017 double v11; // st6@7 | |
1018 signed int v12; // edi@7 | |
1019 int v13; // esi@9 | |
1020 char *v14; // esi@10 | |
1021 signed int v15; // ecx@10 | |
1022 char v16[256]; // [sp+4h] [bp-124h]@9 | |
1023 unsigned __int16 *v17; // [sp+104h] [bp-24h]@3 | |
1024 unsigned int v18; // [sp+108h] [bp-20h]@3 | |
1025 unsigned int v19; // [sp+10Ch] [bp-1Ch]@3 | |
1026 unsigned int v20; // [sp+110h] [bp-18h]@3 | |
1027 unsigned int v21; // [sp+114h] [bp-14h]@3 | |
1028 float v22; // [sp+118h] [bp-10h]@3 | |
1029 float v23; // [sp+11Ch] [bp-Ch]@3 | |
1030 int i; // [sp+120h] [bp-8h]@3 | |
1031 unsigned int v25; // [sp+124h] [bp-4h]@5 | |
1032 signed int a2a; // [sp+134h] [bp+Ch]@3 | |
1033 unsigned int a2b; // [sp+134h] [bp+Ch]@7 | |
1034 float a3a; // [sp+138h] [bp+10h]@7 | |
1035 int a3b; // [sp+138h] [bp+10h]@9 | |
1036 | |
1037 if ( pRenderer->pRenderD3D ) | |
1038 { | |
1039 result = 0; | |
1040 } | |
1041 else | |
1042 { | |
1043 v5 = PaletteManager::Get_Dark_or_Red_LUT(a2, 0, 1); | |
1044 v6 = 0.0; | |
1045 v7 = LOBYTE(pRenderer->uTargetBBits); | |
1046 v19 = pRenderer->uTargetRMask; | |
1047 v21 = pRenderer->uTargetGMask; | |
1048 v22 = 0.0; | |
1049 v20 = pRenderer->uTargetBMask; | |
1050 v8 = 0; | |
1051 v17 = v5; | |
1052 v23 = 0.0; | |
1053 v18 = pRenderer->uTargetBBits; | |
1054 a2a = 0; | |
1055 for ( i = 0; i < a3; ++i ) | |
1056 { | |
1057 v9 = *(char *)(v8 + a1); | |
1058 if ( v9 ) | |
1059 { | |
1060 v10 = v5[v9]; | |
1061 v6 = v6 + (double)((signed int)(v19 & v10) >> (LOBYTE(pRenderer->uTargetBBits) + LOBYTE(pRenderer->uTargetGBits))); | |
1062 ++a2a; | |
1063 v25 = v20 & v10; | |
1064 v22 = (double)((signed int)(v21 & v10) >> SLOBYTE(pRenderer->uTargetBBits)) + v22; | |
1065 v23 = (double)(signed int)(v20 & v10) + v23; | |
1066 } | |
1067 v8 = i + 1; | |
1068 } | |
1069 v11 = 1.0 / (double)a2a; | |
1070 a3a = v11; | |
1071 v25 = (signed __int64)(a3a * v22); | |
1072 i = (signed __int64)(a3a * v23); | |
1073 v12 = 0; | |
1074 a2b = pRenderer->uTargetBBits + pRenderer->uTargetGBits; | |
1075 while ( 1 ) | |
1076 { | |
1077 v13 = v17[v12]; | |
1078 a3b = abs((__int64)(signed __int64)(v11 * v6) - ((signed int)(v19 & v17[v12]) >> a2b)); | |
1079 BYTE3(a3b) = abs((signed)v25 - ((signed int)(v21 & v13) >> v7)) + a3b; | |
1080 v16[v12++] = abs((signed)i - (signed)(v20 & v13)) + BYTE3(a3b); | |
1081 if ( v12 >= 256 ) | |
1082 break; | |
1083 v7 = v18; | |
1084 } | |
1085 result = 0; | |
1086 v14 = (char *)&pPaletteManager->field_D1600[42][23][116]; | |
1087 v15 = 0; | |
1088 do | |
1089 { | |
1090 if ( (unsigned __int8)v16[v15] < (signed int)v14 ) | |
1091 { | |
1092 v14 = (char *)(unsigned __int8)v16[v15]; | |
1093 result = v15; | |
1094 } | |
1095 ++v15; | |
1096 } | |
1097 while ( v15 < 256 ); | |
1098 } | |
1099 return result; | |
1100 } | |
1101 // 47CB57: using guessed type char var_124[256]; | |
1102 | |
1103 //----- (0047CCE2) -------------------------------------------------------- | |
1104 bool OutdoorLocationTerrain::ZeroLandscape() | |
1105 { | |
1106 OutdoorLocationTerrain *v1; // esi@1 | |
1107 | |
1108 v1 = this; | |
1109 memset(this->pHeightmap, 0, 0x4000u); | |
1110 memset(v1->pTilemap, 90, 0x4000u); | |
1111 memset(v1->pAttributemap, 0, 0x4000u); | |
760 | 1112 memset(v1->pDmap, 0, 0x8000u); |
0 | 1113 v1->field_12 = 128; |
1114 v1->field_10 = 128; | |
1115 v1->field_16 = 7; | |
1116 v1->field_14 = 7; | |
1117 v1->field_1C = 127; | |
1118 v1->field_18 = 127; | |
1119 return 1; | |
1120 } | |
1121 | |
1122 //----- (0047CD44) -------------------------------------------------------- | |
1123 bool OutdoorLocationTerrain::Initialize() | |
1124 { | |
1583 | 1125 pHeightmap = (unsigned __int8 *)malloc(0x4000u);//height map |
1126 pTilemap = (unsigned __int8 *)malloc(0x4000u);//tile map | |
1127 pAttributemap = (unsigned __int8 *)malloc(0x4000u);//êàðòà àòðèáóòîâ | |
1128 pDmap = (struct DMap *)malloc(0x8000u); | |
1129 if (pHeightmap && pTilemap && pAttributemap && pDmap ) | |
760 | 1130 return true; |
0 | 1131 else |
760 | 1132 return false; |
0 | 1133 } |
1134 | |
1135 //----- (0047CDE2) -------------------------------------------------------- | |
1136 void OutdoorLocation::CreateDebugLocation() | |
1137 { | |
1138 OutdoorLocation *v1; // esi@1 | |
1139 void *v2; // eax@1 | |
1140 void *v3; // ST14_4@1 | |
1141 void *v4; // eax@1 | |
1142 void *v5; // ST14_4@1 | |
1143 void *v6; // eax@1 | |
1144 unsigned int v7; // eax@1 | |
1545 | 1145 //char v8; // zf@1 |
0 | 1146 |
1147 v1 = this; | |
1148 strcpy(this->pLevelFilename, "blank"); | |
1149 strcpy(v1->pLocationFileName, "i6.odm"); | |
1150 strcpy(v1->pLocationFileDescription, "MM6 Outdoor v1.00"); | |
1151 v1->uNumBModels = 0; | |
630 | 1152 v1->pTileTypes[0].tileset = Tileset_Grass; |
1153 v1->pTileTypes[1].tileset = Tileset_Water; | |
1154 v1->pTileTypes[2].tileset = Tileset_6; | |
1155 v1->pTileTypes[3].tileset = Tileset_RoadGrassCobble; | |
0 | 1156 v1->LoadTileGroupIds(); |
630 | 1157 v1->LoadRoadTileset(); |
1583 | 1158 free(v1->pBModels); |
1159 free(v1->pSpawnPoints); | |
0 | 1160 v1->pBModels = 0; |
1161 v1->pSpawnPoints = 0; | |
1162 v1->pTerrain.Initialize(); | |
1163 v1->pTerrain.ZeroLandscape(); | |
760 | 1164 v1->pTerrain.FillDMap(0, 0, 128, 128); |
1583 | 1165 free(v1->pCmap); |
760 | 1166 v1->pCmap = 0; |
1583 | 1167 v2 = malloc(0x8000u); |
0 | 1168 v3 = v1->pOMAP; |
760 | 1169 v1->pCmap = v2; |
1583 | 1170 free(v3); |
0 | 1171 v1->pOMAP = 0; |
1583 | 1172 v4 = malloc(0x10000u); |
0 | 1173 v1->pOMAP = (unsigned int *)v4; |
1174 memset(v4, 0, 0x10000u); | |
1175 v5 = v1->pFaceIDLIST; | |
1176 v1->numFaceIDListElems = 0; | |
1583 | 1177 free(v5); |
0 | 1178 v1->pFaceIDLIST = 0; |
1583 | 1179 v6 = malloc(2); |
0 | 1180 v1->pFaceIDLIST = (unsigned __int16 *)v6; |
1181 *(short *)v6 = 0; | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
1182 strcpy(v1->pSkyTextureName, pDefaultSkyTexture.data()); |
0 | 1183 v1->uSky_TextureID = pBitmaps_LOD->LoadTexture(v1->pSkyTextureName); |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
1184 strcpy(v1->pGroundTileset, byte_6BE124_cfg_textures_DefaultGroundTexture.data()); |
0 | 1185 v7 = pBitmaps_LOD->LoadTexture(v1->pGroundTileset); |
1186 v1->uMainTile_BitmapID = v7; | |
1545 | 1187 |
1188 if ( v1->uSky_TextureID == -1 ) | |
1189 Error("Invalid Sky Tex Handle"); | |
1190 | |
0 | 1191 if ( v1->uMainTile_BitmapID == -1 ) |
1545 | 1192 Error("Invalid Ground Tex Handle"); |
0 | 1193 } |
1194 | |
1195 | |
1196 | |
1197 //----- (0047CF9C) -------------------------------------------------------- | |
1198 void OutdoorLocation::Release() | |
1199 { | |
1200 //OutdoorLocation *v1; // esi@1 | |
1201 //signed int v2; // edi@1 | |
1202 //int v3; // ebx@2 | |
1203 //void *v4; // ST24_4@4 | |
1204 //char *v5; // ebx@4 | |
1205 //void **v6; // esi@4 | |
1206 | |
1207 //v1 = this; | |
1208 strcpy(pLevelFilename, "blank"); | |
1209 strcpy(pLocationFileName, "default.odm"); | |
1210 strcpy(pLocationFileDescription, "MM6 Outdoor v1.00"); | |
1211 strcpy(pSkyTextureName, "sky043"); | |
1212 strcpy(pGroundTileset, "hm005"); | |
1213 | |
1214 if (pBModels) | |
1215 { | |
1216 for (uint i = 0; i < uNumBModels; ++i) | |
1217 pBModels[i].Release(); | |
1218 | |
1583 | 1219 free(pBModels); |
0 | 1220 pBModels = nullptr; |
1221 uNumBModels = 0; | |
1222 } | |
1223 | |
1224 if (pSpawnPoints) | |
1225 { | |
1583 | 1226 free(pSpawnPoints); |
0 | 1227 pSpawnPoints = nullptr; |
1228 } | |
1229 uNumSpawnPoints = 0; | |
1230 | |
1231 pTerrain.Release(); | |
1232 | |
760 | 1233 if (pCmap) |
0 | 1234 { |
1583 | 1235 free(pCmap); |
760 | 1236 pCmap = nullptr; |
0 | 1237 } |
1238 if (pOMAP) | |
1239 { | |
1583 | 1240 free(pOMAP); |
0 | 1241 pOMAP = nullptr; |
1242 } | |
1243 if (pFaceIDLIST) | |
1244 { | |
1583 | 1245 free(pFaceIDLIST); |
0 | 1246 pFaceIDLIST = nullptr; |
1247 } | |
1248 if (pTerrainNormals) | |
1249 { | |
1583 | 1250 free(pTerrainNormals); |
0 | 1251 pTerrainNormals = nullptr; |
1252 } | |
1253 } | |
1254 | |
1255 //----- (0047D0A6) -------------------------------------------------------- | |
119 | 1256 bool OutdoorLocation::Load(const char *pFilename, ODMFace *File, size_t pNumItems, int thisa)//çàãðóçêà ëîêàöèè |
0 | 1257 { |
1258 //OutdoorLocation *pOutdoorLocation; // esi@1 | |
1259 /*bool result; // eax@9 | |
1260 bool v7; // ebx@9 | |
1261 size_t v8; // eax@10 | |
1262 void *v9; // eax@10 | |
1263 void *v10; // eax@10 | |
1264 void *v11; // eax@10 | |
1265 int v12; // ebx@11 | |
1266 BSPModel *v13; // eax@12 | |
1267 void *v14; // eax@12 | |
1268 BSPModel *v15; // ecx@12 | |
1269 void *v16; // eax@12 | |
1270 BSPModel *v17; // ecx@12 | |
1271 BSPModel *v18; // eax@12 | |
1272 __int16 v19; // ax@15 | |
1273 __int16 v20; // ax@16 | |
1274 int v21; // ecx@16 | |
1275 ODMFace *v22; // ebx@26 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
1276 SpriteObject *pItems; // ecx@27 |
0 | 1277 unsigned int v24; // eax@28 |
1278 //unsigned __int8 v25; // zf@28 | |
1279 //unsigned __int8 v26; // sf@28 | |
1280 ODMFace *v27; // eax@28 | |
1281 const char *i; // edx@29 | |
1282 unsigned __int16 v29; // ax@33 | |
1283 unsigned __int16 v30; // ax@37 | |
1284 int v31; // ecx@37 | |
1285 int v32; // eax@38 | |
1286 void *v33; // eax@38 | |
1287 TileDesc *v34; // eax@43 | |
1288 unsigned int v35; // eax@43 | |
1289 unsigned int v36; // edi@43 | |
1290 unsigned int v37; // edi@45*/ | |
1291 //size_t v38; // eax@50 | |
1292 FILE *v39; // eax@50 | |
1293 //unsigned int v40; // edi@56 | |
1294 //void *v41; // eax@56 | |
1295 //void *v42; // ebx@56 | |
1296 //const void *v43; // ebx@59 | |
1297 //const void *v44; // ebx@59 | |
1298 //unsigned int v45; // eax@59 | |
1299 //BSPModel *v46; // eax@59 | |
1300 //unsigned int v47; // ecx@59 | |
1301 //int v48; // ebx@60 | |
1302 //BSPModel *v49; // eax@61 | |
1303 //BSPModel *v50; // eax@61 | |
1304 //BSPModel *v51; // eax@61 | |
1305 //BSPModel *v52; // eax@61 | |
1306 //BSPModel *v53; // eax@61 | |
1307 //BSPModel *v54; // ecx@61 | |
1308 //BSPModel *v55; // ecx@61 | |
1309 //BSPModel *v56; // ecx@61 | |
1310 //void *v57; // ST24_4@61 | |
1311 //BSPModel *v58; // ecx@61 | |
1312 //void *v59; // ST18_4@61 | |
1313 //BSPModel *v60; // eax@61 | |
1314 //__int16 v61; // ax@64 | |
1315 unsigned __int16 v62; // ax@65 | |
1316 //ODMFace *v63; // ecx@65 | |
1317 //unsigned __int16 v64; // ax@80 | |
1318 //const char *v65; // ecx@80 | |
1319 //int v66; // eax@81 | |
1320 //void *v67; // eax@81 | |
1321 //int v68; // ecx@81 | |
1322 //void *v69; // eax@81 | |
1323 //unsigned int v70; // eax@81 | |
1324 //SpawnPointMM7 *v71; // eax@81 | |
1325 //unsigned int v72; // ecx@81 | |
1326 //size_t v73; // eax@81 | |
1327 //int v74; // edi@87 | |
1328 //void *v75; // edi@88 | |
1329 //unsigned int v76; // edx@94 | |
1330 //int v77; // ecx@94 | |
1331 //char *v78; // eax@95 | |
1332 //unsigned int v79; // edx@97 | |
1333 //unsigned int v80; // eax@99 | |
1334 //int v81; // eax@107 | |
1335 //void *v82; // edi@114 | |
1336 //size_t v83; // eax@120 | |
1337 //const void *v84; // edi@120 | |
1338 //const void *v85; // edi@120 | |
1339 //BSPModel *v86; // eax@124 | |
1340 //unsigned int v87; // eax@124 | |
1341 //BSPModel *v88; // eax@126 | |
1342 //BSPModel *v89; // eax@127 | |
1343 //ODMFace *v90; // eax@129 | |
1344 //const void *v91; // edi@138 | |
1345 //const void *v92; // edi@141 | |
1346 //const void *v93; // edi@141 | |
1347 //const void *v94; // edi@144 | |
1348 //const void *v95; // edi@144 | |
1349 //const char *v96; // edi@147 | |
1350 //unsigned int v97; // eax@147 | |
1351 //TileDesc *v98; // eax@147 | |
1352 //unsigned int v99; // eax@147 | |
1353 //int v100; // ecx@150 | |
1354 //unsigned int v101; // eax@157 | |
1355 int v102; // edi@159 | |
1356 //void *v103; // [sp-14h] [bp-B94h]@55 | |
1357 //void *v104; // [sp-10h] [bp-B90h]@59 | |
1358 //size_t v105; // [sp-Ch] [bp-B8Ch]@59 | |
1359 //char *v106; // [sp-8h] [bp-B88h]@59 | |
1360 int v107; // [sp-4h] [bp-B84h]@12 | |
1361 int v108; // [sp+0h] [bp-B80h]@10 | |
1362 char Src[968]; // [sp+10h] [bp-B70h]@110 | |
1363 char Dst[968]; // [sp+3D8h] [bp-7A8h]@50 | |
1364 char Str[256]; // [sp+7A0h] [bp-3E0h]@50 | |
1365 /*char DstBuf; // [sp+8A0h] [bp-2E0h]@10 | |
1366 __int32 Offset; // [sp+8A4h] [bp-2DCh]@10 | |
1367 __int32 v114; // [sp+8B0h] [bp-2D0h]@10 | |
1368 __int32 v115; // [sp+8BCh] [bp-2C4h]@10 | |
1369 __int32 v116; // [sp+8C8h] [bp-2B8h]@10 | |
1370 __int32 v117; // [sp+8D4h] [bp-2ACh]@10 | |
1371 __int32 v118; // [sp+8E0h] [bp-2A0h]@10 | |
1372 __int32 v119; // [sp+8ECh] [bp-294h]@10 | |
1373 __int32 v120; // [sp+8F8h] [bp-288h]@10 | |
1374 __int32 v121; // [sp+904h] [bp-27Ch]@10 | |
1375 __int32 v122; // [sp+910h] [bp-270h]@10 | |
1376 __int32 v123; // [sp+91Ch] [bp-264h]@10 | |
1377 __int32 v124; // [sp+928h] [bp-258h]@26 | |
1378 __int32 v125; // [sp+934h] [bp-24Ch]@35 | |
1379 __int32 v126; // [sp+940h] [bp-240h]@38 | |
1380 __int32 v127; // [sp+94Ch] [bp-234h]@38 | |
1381 __int32 v128; // [sp+958h] [bp-228h]@38 | |
1382 __int32 v129; // [sp+964h] [bp-21Ch]@38 | |
1383 __int32 v130; // [sp+970h] [bp-210h]@38 | |
1384 __int32 v131; // [sp+97Ch] [bp-204h]@38 | |
1385 __int32 v132; // [sp+988h] [bp-1F8h]@38 | |
1386 __int32 v133; // [sp+994h] [bp-1ECh]@38 | |
1387 __int32 v134; // [sp+9A0h] [bp-1E0h]@38 | |
1388 __int32 v135; // [sp+9ACh] [bp-1D4h]@38 | |
1389 __int32 v136; // [sp+9D0h] [bp-1B0h]@10*/ | |
1390 //char FileName[8]; // [sp+A20h] [bp-160h]@8 | |
1391 //char v138; // [sp+A28h] [bp-158h]@12 | |
1392 //int v139; // [sp+B1Ch] [bp-64h]@10 | |
1393 //char pContainer[32]; // [sp+B20h] [bp-60h]@1 | |
1394 //int *v141; // [sp+B40h] [bp-40h]@50 | |
1395 //__int64 v142; // [sp+B44h] [bp-3Ch]@55 | |
1396 //size_t pSource; // [sp+B4Ch] [bp-34h]@56 | |
1397 //int v144; // [sp+B50h] [bp-30h]@61 | |
1398 //int v145; // [sp+B54h] [bp-2Ch]@68 | |
1399 ODMHeader header; // [sp+B58h] [bp-28h]@50 | |
1400 //unsigned int pDestLen; // [sp+B68h] [bp-18h]@13 | |
1401 //FILE *ptr; // [sp+B6Ch] [bp-14h]@12 | |
1402 //void *v149; // [sp+B70h] [bp-10h]@19 | |
1403 char *Str2; // [sp+B74h] [bp-Ch]@12 | |
1404 //int v151; // [sp+B78h] [bp-8h]@59 | |
1405 //void *uSourceLen; // [sp+B7Ch] [bp-4h]@59 | |
1406 | |
1407 //pOutdoorLocation = this; | |
1408 //strcpy(pContainer, pFilename); | |
1409 | |
1410 if (bUnderwater) | |
1411 { | |
1412 pPaletteManager->pPalette_tintColor[0] = 0x10; | |
1413 pPaletteManager->pPalette_tintColor[1] = 0xC2; | |
1414 pPaletteManager->pPalette_tintColor[2] = 0x99; | |
762 | 1415 pPaletteManager->SetMistColor(37, 143, 92); |
0 | 1416 } |
1417 else | |
1418 { | |
1419 pPaletteManager->pPalette_tintColor[0] = 0; | |
1420 pPaletteManager->pPalette_tintColor[1] = 0; | |
1421 pPaletteManager->pPalette_tintColor[2] = 0; | |
1422 if (pPaletteManager->pPalette_mistColor[0] != 0x80 || | |
1423 pPaletteManager->pPalette_mistColor[1] != 0x80 || | |
1424 pPaletteManager->pPalette_mistColor[2] != 0x80) | |
1425 { | |
762 | 1426 pPaletteManager->SetMistColor(128, 128, 128); |
0 | 1427 pPaletteManager->RecalculateAll(); |
1428 } | |
1429 } | |
1430 | |
1431 _6807E0_num_decorations_with_sounds_6807B8 = 0; | |
1432 /*sprintf(FileName, "levels\\%s", pContainer); | |
1433 if ( GetFileAttributesA(FileName) != -1 ) | |
1434 { | |
1435 result = (bool)fopen(FileName, "rb"); | |
1436 v7 = result; | |
1437 File = (ODMFace *)result; | |
1438 if ( !result ) | |
1439 return result; | |
1440 *(int *)thisa = 1; | |
1441 v8 = strlen(pContainer); | |
1442 v108 = 2; | |
1443 *((char *)&v139 + v8) = 0; | |
1444 viewparams->uTextureID_LocationMap = pIcons_LOD->LoadTexture(pContainer, (enum TEXTURE_TYPE)v108); | |
1445 fread(&DstBuf, 0x180u, 1u, (FILE *)v7); | |
1446 fseek((FILE *)v7, Offset, 0); | |
1447 fread(this, 0xB0u, 1u, (FILE *)v7); | |
1448 LoadTileGroupIds(); | |
630 | 1449 LoadRoadTileset(); |
0 | 1450 strcpy(pGroundTileset, "grastyl"); |
1451 fseek((FILE *)v7, v114, 0); | |
1452 fread(&uNumBModels, 4u, 1u, (FILE *)v7); | |
1453 fseek((FILE *)v7, v115, 0); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
1454 fread(&uNumSpriteObjects, 4u, 1u, (FILE *)v7); |
0 | 1455 fseek((FILE *)v7, v116, 0); |
1456 fread(&uNumLevelDecorations, 4u, 1u, (FILE *)v7); | |
1457 fseek((FILE *)v7, v117, 0); | |
1458 fread(&uNumActors, 4u, 1u, (FILE *)v7); | |
1459 fseek((FILE *)v7, v118, 0); | |
1460 fread(&uNumChests, 4u, 1u, (FILE *)v7); | |
1461 pTerrain.Initialize(); | |
1462 fseek((FILE *)v7, v119, 0); | |
1463 fread(pTerrain.pHeightmap, 1u, 0x4000u, (FILE *)v7); | |
1464 fseek((FILE *)v7, v120, 0); | |
1465 fread(pTerrain.pTilemap, 1u, 0x4000u, (FILE *)v7); | |
1466 fseek((FILE *)v7, v121, 0); | |
1467 fread(pTerrain.pAttributemap, 1u, 0x4000u, (FILE *)v7); | |
1468 pTerrain._47C80A(0, 0, 128, 128); | |
1583 | 1469 free(ptr_D4); |
0 | 1470 ptr_D4 = 0; |
1583 | 1471 v9 = malloc(0, 0x8000u, "CMAP"); |
0 | 1472 v108 = (int)pOMAP; |
1473 ptr_D4 = v9; | |
1583 | 1474 free((void *)v108); |
0 | 1475 pOMAP = 0; |
1583 | 1476 v10 = malloc(0, 0x10000u, "OMAP"); |
0 | 1477 v108 = 0; |
1478 pOMAP = (unsigned int *)v10; | |
1479 fseek((FILE *)v7, v136, v108); | |
1480 fread(&uNumTerrainNormals, 4u, 1u, (FILE *)v7); | |
1481 fread(pTerrainSomeOtherData, 1u, 0x20000u, (FILE *)v7); | |
1482 fread(pTerrainNormalIndices, 1u, 0x10000u, (FILE *)v7); | |
1583 | 1483 pTerrainNormals = (Vec3_float_ *)malloc(pTerrainNormals, 12 * uNumTerrainNormals, "TerNorm"); |
0 | 1484 fread(pTerrainNormals, 1u, 12 * uNumTerrainNormals, (FILE *)v7); |
1583 | 1485 v11 = malloc(pBModels, 188 * uNumBModels, "BDdata"); |
0 | 1486 v108 = 0; |
1487 pBModels = (BSPModel *)v11; | |
1488 fseek((FILE *)v7, v122, v108); | |
1489 fread(pBModels, 0xBCu, uNumBModels, (FILE *)v7); | |
1490 fseek((FILE *)v7, v123, 0); | |
1491 pNumItems = 0; | |
1492 if ( (signed int)uNumBModels > 0 ) | |
1493 { | |
1494 v12 = 0; | |
1495 while ( 1 ) | |
1496 { | |
1497 pBModels[v12].pVertices.pVertices = 0; | |
1498 pBModels[v12].pFaces = 0; | |
1499 pBModels[v12].pFacesOrdering = 0; | |
1500 pBModels[v12].pNodes = 0; | |
1501 FileName[0] = 0; | |
1502 v108 = (int)&pBModels[v12]; | |
1503 sprintfex(FileName, "%s", v108); | |
1504 v13 = pBModels; | |
1505 v138 = 0; | |
1583 | 1506 pBModels[v12].pVertices.pVertices = (Vec3_int_ *)malloc(v13[v12].pVertices.pVertices, 12 * v13[v12].pVertices.uNumVertices, |
0 | 1507 FileName); |
1583 | 1508 pBModels[v12].pFaces = (ODMFace *)malloc(pBModels[v12].pFaces, 308 * pBModels[v12].uNumFaces, |
0 | 1509 FileName); |
1583 | 1510 pBModels[v12].pFacesOrdering = (unsigned __int16 *)malloc(pBModels[v12].pFacesOrdering, |
0 | 1511 2 * pBModels[v12].uNumFaces, FileName); |
1583 | 1512 v14 = malloc(pBModels[v12].pNodes, 8 * pBModels[v12].uNumNodes, FileName); |
0 | 1513 v15 = pBModels; |
1514 v108 = (int)File; | |
1515 v15[v12].pNodes = (BSPNode *)v14; | |
1516 fread(pBModels[v12].pVertices.pVertices, 0xCu, pBModels[v12].pVertices.uNumVertices, (FILE *)v108); | |
1517 fread(pBModels[v12].pFaces, 0x134u, pBModels[v12].uNumFaces, (FILE *)File); | |
1518 fread(pBModels[v12].pFacesOrdering, 2u, pBModels[v12].uNumFaces, (FILE *)File); | |
1519 fread(pBModels[v12].pNodes, 8u, pBModels[v12].uNumNodes, (FILE *)File); | |
1520 v16 = malloc(10 * pBModels[v12].uNumFaces); | |
1521 v107 = (int)File; | |
1522 v17 = pBModels; | |
1523 ptr = (FILE *)v16; | |
1524 fread(v16, 0xAu, v17[v12].uNumFaces, (FILE *)File); | |
1525 v18 = pBModels; | |
1526 Str2 = 0; | |
1527 if ( (signed int)v18[v12].uNumFaces > 0 ) | |
1528 break; | |
1529 LABEL_25: | |
1530 free(ptr); | |
1531 ++pNumItems; | |
1532 ++v12; | |
1533 if ( (signed int)pNumItems >= (signed int)uNumBModels ) | |
1534 goto LABEL_26; | |
1535 } | |
1536 pDestLen = 0; | |
1537 pFilename = (char *)ptr; | |
1538 while ( 1 ) | |
1539 { | |
1540 thisa = (int)((char *)v18[v12].pFaces + pDestLen); | |
1541 if ( !(*(char *)(thisa + 29) & 0x40) ) | |
1542 break; | |
1543 v19 = pTextureFrameTable->FindTextureByName(pFilename); | |
1544 *(short *)(thisa + 272) = v19; | |
1545 if ( !v19 ) | |
1546 { | |
1547 v20 = pBitmaps_LOD->LoadTexture(pFilename); | |
1548 v21 = thisa; | |
1549 *(char *)(v21 + 29) &= 0xBFu; | |
1550 LABEL_19: | |
1551 *(short *)(v21 + 272) = v20; | |
1552 v149 = (void *)(v20 != -1 ? &pBitmaps_LOD->pTextures[v20] : 0); | |
1553 auto pTex = (Texture *)v149; | |
1554 if (pTex) | |
1555 pTex->palette_id2 = pPaletteManager->LoadPalette(pTex->palette_id1); | |
1556 goto LABEL_20; | |
1557 } | |
1558 pTextureFrameTable->LoadAnimationSequenceAndPalettes(*(unsigned __int16 *)((char *)&pBModels[v12].pFaces->uTextureID + pDestLen)); | |
1559 LABEL_20: | |
1560 if ( *(short *)(thisa + 292) ) | |
1561 { | |
1562 if ( ((ODMFace *)thisa)->HasEventHint() ) | |
1563 *(char *)(thisa + 30) |= 0x10u; | |
1564 else | |
1565 *(char *)(thisa + 30) &= 0xEFu; | |
1566 } | |
1567 ++Str2; | |
1568 v18 = pBModels; | |
1569 pDestLen += 308; | |
1570 pFilename += 10; | |
1571 if ( (signed int)Str2 >= (signed int)v18[v12].uNumFaces ) | |
1572 goto LABEL_25; | |
1573 } | |
1574 v20 = pBitmaps_LOD->LoadTexture(pFilename); | |
1575 v21 = thisa; | |
1576 goto LABEL_19; | |
1577 } | |
1578 LABEL_26: | |
1579 v22 = File; | |
1580 fseek((FILE *)File, v124, 0); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
1581 fread(pSpriteObjects, 0x70u, uNumSpriteObjects, (FILE *)v22); |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
1582 if ( (signed int)uNumSpriteObjects > 0 ) |
0 | 1583 { |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
1584 pItems = pSpriteObjects; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
1585 pNumItems = uNumSpriteObjects; |
0 | 1586 do |
1587 { | |
1588 v24 = pItems->stru_24.uItemID; | |
1589 thisa = 0; | |
1590 v27 = (ODMFace *)(48 * v24); | |
1591 v25 = pObjectList->uNumObjects == 0; | |
1592 v26 = (pObjectList->uNumObjects & 0x80000000u) != 0; | |
1593 LOWORD(v27) = *(short *)((char *)&v27->pFacePlane.vNormal.x + (int)((char *)&pItemsTable + 24)); | |
1594 File = v27; | |
1595 pItems->uItemType = (unsigned __int16)v27; | |
1596 if ( v26 | v25 ) | |
1597 { | |
1598 LABEL_33: | |
1599 v29 = 0; | |
1600 } | |
1601 else | |
1602 { | |
1603 for ( i = (const char *)&pObjectList->pObjects->uObjectID; (short)v27 != *(short *)i; i = pFilename ) | |
1604 { | |
1605 ++thisa; | |
1606 pFilename = (char *)i + 56; | |
1607 if ( thisa >= (signed int)pObjectList->uNumObjects ) | |
1608 goto LABEL_33; | |
1609 LOWORD(v27) = (short)File; | |
1610 } | |
1611 v29 = thisa; | |
1612 } | |
1613 pItems->uObjectDescID = v29; | |
1614 ++pItems; | |
1615 --pNumItems; | |
1616 } | |
1617 while ( pNumItems ); | |
1618 } | |
1619 fseek((FILE *)v22, v125, 0); | |
1620 fread(pLevelDecorations, 0x20u, uNumLevelDecorations, (FILE *)v22); | |
1621 pNumItems = 0; | |
1622 if ( (signed int)uNumLevelDecorations > 0 ) | |
1623 { | |
1624 thisa = (int)pLevelDecorations; | |
1625 do | |
1626 { | |
1627 fread(FileName, 1u, 0x20u, (FILE *)v22); | |
1628 v30 = pDecorationList->GetDecorIdByName(FileName); | |
1629 v31 = thisa; | |
1630 ++pNumItems; | |
1631 thisa += 32; | |
1632 *(short *)v31 = v30; | |
1633 } | |
1634 while ( (signed int)pNumItems < (signed int)uNumLevelDecorations ); | |
1635 } | |
1636 fseek((FILE *)v22, v126, 0); | |
1637 fread(pActors, 0x344u, uNumActors, (FILE *)v22); | |
1638 fseek((FILE *)v22, v127, 0); | |
1639 fread(pChests, 0x14CCu, uNumChests, (FILE *)v22); | |
1640 fseek((FILE *)v22, v128, 0); | |
1641 fread(&field_DC, 4u, 1u, (FILE *)v22); | |
1583 | 1642 free(pFaceIDLIST); |
0 | 1643 v32 = field_DC; |
1644 pFaceIDLIST = 0; | |
1583 | 1645 v33 = malloc(0, 2 * v32, "IDLIST"); |
0 | 1646 v108 = (int)v22; |
1647 pFaceIDLIST = (unsigned __int16 *)v33; | |
1648 fread(v33, 2u, field_DC, (FILE *)v108); | |
1649 fseek((FILE *)v22, v129, 0); | |
1650 fread(pOMAP, 4u, 0x4000u, (FILE *)v22); | |
1651 fseek((FILE *)v22, v130, 0); | |
1652 fread(&uNumSpawnPoints, 4u, 1u, (FILE *)v22); | |
1583 | 1653 pSpawnPoints = (SpawnPointMM7 *)malloc(pSpawnPoints, 24 * uNumSpawnPoints, "Spawn"); |
0 | 1654 fseek((FILE *)v22, v131, 0); |
1655 fread(pSpawnPoints, 0x18u, uNumSpawnPoints, (FILE *)v22); | |
1656 fseek((FILE *)v22, v132, 0); | |
1657 fread(&ddm, 0x28u, 1u, (FILE *)v22); | |
1658 fseek((FILE *)v22, v133, 0); | |
1659 fread(&stru_5E4C90, 1u, 0xC8u, (FILE *)v22); | |
1660 fseek((FILE *)v22, v134, 0); | |
1661 fread(&uLastVisitDay, 1u, 0x38u, (FILE *)v22); | |
1662 fseek((FILE *)v22, v135, 0); | |
1663 fread(&uLastVisitDay, 1u, 4u, (FILE *)v22); | |
1664 thisa = (int)pTileTypes; | |
1665 pTileTable->InitializeTileset(4); | |
1666 pTileTable->InitializeTileset(pTileTypes[0].uTileGroup); | |
1667 pTileTable->InitializeTileset(pTileTypes[1].uTileGroup); | |
1668 pTileTable->InitializeTileset(pTileTypes[2].uTileGroup); | |
1669 pTileTable->InitializeTileset(pTileTypes[3].uTileGroup); | |
1670 if ( this != (OutdoorLocation *)-96 && pSkyTextureName[0] ) | |
1671 { | |
1672 v108 = 0; | |
1673 v107 = (int)pSkyTextureName; | |
1674 } | |
1675 else | |
1676 { | |
1677 v108 = 0; | |
1678 v107 = (int)pDefaultSkyTexture; | |
1679 } | |
1680 uSky_TextureID = pBitmaps_LOD->LoadTexture((const char *)v107, (enum TEXTURE_TYPE)v108); | |
1681 strcpy(pGroundTileset, byte_6BE124_cfg_textures_DefaultGroundTexture); | |
1682 v34 = pTileTable->GetTileById(pTileTypes[0].uTileID); | |
1683 v35 = pBitmaps_LOD->LoadTexture(v34->pTileName); | |
1684 v36 = uSky_TextureID; | |
1685 uMainTile_BitmapID = v35; | |
1686 if ( v36 != -1 ) | |
1687 pBitmaps_LOD->pTextures[v36].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[v36].palette_id1); | |
1688 | |
1689 v37 = uMainTile_BitmapID; | |
1690 if ( v37 != -1 ) | |
1691 pBitmaps_LOD->pTextures[v37].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[v37].palette_id1); | |
1692 | |
1693 _47F0E2(); | |
1694 pGameLoadingUI_ProgressBar->Progress(); | |
1695 fclose((FILE *)v22); | |
1696 goto LABEL_150; | |
1697 }*/ | |
1698 | |
1699 assert(sizeof(BSPModel) == 188); | |
1700 | |
1701 if (!pGames_LOD->DoesContainerExist(pFilename)) | |
1545 | 1702 Error("Unable to find %s in Games.LOD", pFilename); |
0 | 1703 |
119 | 1704 |
1705 char pMinimapTextureFilename[1024]; | |
1706 strcpy(pMinimapTextureFilename, pFilename); | |
1707 pMinimapTextureFilename[strlen(pMinimapTextureFilename) - 4] = 0; | |
1708 viewparams->uTextureID_LocationMap = pIcons_LOD->LoadTexture(pMinimapTextureFilename, TEXTURE_16BIT_PALETTE); | |
1709 | |
0 | 1710 //strcpy(FileName, pContainer); |
1711 strcpy(Str, pFilename); | |
1712 strcpy(Str + strlen(Str) - 4, ".odm"); | |
1713 //v141 = &v139; | |
1714 //v38 = strlen(pFilename); | |
1715 //strcpy((char *)&v139 + v38, ".odm"); | |
1716 v39 = pGames_LOD->FindContainer(Str, 1); | |
1717 //Str[strlen(Str) - 4] = 0; | |
1718 | |
1719 header.uCompressedSize = 0; | |
1720 header.uDecompressedSize = 0; | |
1721 //ptr = v39; | |
1722 header.uVersion = 91969; | |
1723 header.pMagic[0] = 'm'; | |
1724 header.pMagic[1] = 'v'; | |
1725 header.pMagic[2] = 'i'; | |
1726 header.pMagic[3] = 'i'; | |
1727 fread(&header, 0x10u, 1u, v39); | |
1728 if (header.uVersion != 91969 || | |
1729 header.pMagic[0] != 'm' || | |
1730 header.pMagic[1] != 'v' || | |
1731 header.pMagic[2] != 'i' || | |
1732 header.pMagic[3] != 'i') | |
1733 { | |
1734 MessageBoxW(nullptr, L"Can't load file!", | |
1735 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:507", 0); | |
1736 } | |
1737 //v40 = header.uCompressedSize; | |
1738 //pSource = header.uDecompressedSize; | |
1739 //v41 = malloc(header.uDecompressedSize); | |
1740 auto pSrcMem = (unsigned char *)malloc(header.uDecompressedSize); | |
1741 auto pSrc = pSrcMem; | |
1742 //v42 = v41; | |
1743 //HIDWORD(v142) = (uint32)pSrc; | |
1744 if (header.uCompressedSize < header.uDecompressedSize) | |
1745 { | |
1746 auto pComressedSrc = (char *)malloc(header.uCompressedSize); | |
1747 fread(pComressedSrc, header.uCompressedSize, 1, v39); | |
1748 | |
1749 uint actualDecompressedSize = header.uDecompressedSize; | |
1750 zlib::MemUnzip(pSrc, &actualDecompressedSize, pComressedSrc, header.uCompressedSize); | |
1751 free(pComressedSrc); | |
1752 } | |
1753 else | |
1754 { | |
1755 fread(pSrc, header.uDecompressedSize, 1, v39); | |
1756 } | |
1757 | |
1758 memcpy(pLevelFilename, pSrc, 0x20); | |
1759 memcpy(pLocationFileName, pSrc + 0x20, 0x20); | |
1760 memcpy(pLocationFileDescription, pSrc + 0x40, 0x20); | |
67 | 1761 memcpy(pSkyTextureName, pSrc + 3 * 32, 32); |
0 | 1762 memcpy(pGroundTileset, pSrc + 0x80, 0x20); |
1763 memcpy(pTileTypes, pSrc + 0xA0, 0x10); | |
1764 pSrc += 0xB0; | |
1765 | |
1766 //v43 = (char *)pSrc + 176; | |
1767 LoadTileGroupIds(); | |
630 | 1768 LoadRoadTileset(); |
0 | 1769 strcpy(pGroundTileset, "grastyl"); |
1770 pGameLoadingUI_ProgressBar->Progress(); | |
1771 pTerrain.Initialize(); | |
1772 //v108 = 16384; | |
1773 //v107 = (int)v43; | |
1774 //v106 = (char *)pTerrain.pHeightmap; | |
1775 memcpy(pTerrain.pHeightmap, pSrc, 0x4000); | |
1776 pSrc += 0x4000; | |
1777 | |
1778 //v43 = (char *)v43 + 16384; | |
1779 //v105 = 16384; | |
1780 //v104 = (void *)v43; | |
1781 //v103 = pTerrain.pTilemap; | |
1782 memcpy(pTerrain.pTilemap, pSrc, 0x4000); | |
1783 pSrc += 0x4000; | |
1784 | |
1785 //v43 = (char *)v43 + 16384; | |
1786 memcpy(pTerrain.pAttributemap, pSrc, 0x4000); | |
1787 pSrc += 0x4000; | |
1788 | |
1789 //v43 = (char *)v43 + 16384; | |
1790 //v108 = (int)ptr_D4; | |
760 | 1791 if (pCmap) |
0 | 1792 { |
1583 | 1793 free(pCmap); |
760 | 1794 pCmap = nullptr; |
0 | 1795 } |
1583 | 1796 pCmap = malloc(0x8000); |
760 | 1797 pTerrain.FillDMap(0, 0, 128, 128); |
0 | 1798 |
1799 pGameLoadingUI_ProgressBar->Progress(); | |
1800 memcpy(&uNumTerrainNormals, pSrc, 4); | |
1801 //v43 = (char *)v43 + 4; | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
1802 memcpy(pTerrainSomeOtherData.data(), pSrc + 4, 0x20000); |
0 | 1803 pSrc += 4 + 0x20000; |
1804 //v43 = (char *)v43 + 131072; | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
1805 memcpy(pTerrainNormalIndices.data(), pSrc, 0x10000); |
0 | 1806 pSrc += 0x10000; |
1807 //v43 = (char *)v43 + 65536; | |
1808 | |
1809 //pFilename = (char *)(12 * uNumTerrainNormals); | |
1583 | 1810 pTerrainNormals = (Vec3_float_ *)malloc(sizeof(Vec3_float_) * uNumTerrainNormals); |
0 | 1811 memcpy(pTerrainNormals, pSrc, 12 * uNumTerrainNormals); |
1812 pSrc += 12 * uNumTerrainNormals; | |
1813 //v44 = (char *)v43 + (int)pFilename; | |
1814 //v44 = (char *)v44 + 4; | |
1815 //v45 = uNumBModels; | |
1816 //v108 = (int)"BDdata"; | |
1817 | |
1818 pGameLoadingUI_ProgressBar->Progress(); | |
1819 | |
1820 //v107 = 188 * v45; | |
1821 //v106 = (char *)pBModels; | |
1583 | 1822 //v46 = (BSPModel *)malloc(v106, 188 * v45, "BDdata"); |
0 | 1823 //v47 = uNumBModels; |
1824 memcpy(&uNumBModels, pSrc, 4); | |
1583 | 1825 pBModels = (BSPModel *)malloc(188 * uNumBModels); |
0 | 1826 //pFilename = (char *)(188 * v47); |
1827 memcpy(pBModels, pSrc + 4, 188 * uNumBModels); | |
1828 pSrc += 4 + 188 * uNumBModels; | |
1829 | |
1830 pGameLoadingUI_ProgressBar->Progress(); | |
1831 | |
1832 //uSourceLen = (char *)v44 + (int)pFilename; | |
1833 //v151 = 0; | |
1834 for (uint i = 0; i < uNumBModels; ++i) | |
1835 { | |
1836 //v48 = 0; | |
80 | 1837 auto model = &pBModels[i]; |
0 | 1838 |
1839 model->pVertices.pVertices = nullptr; | |
1840 model->pFaces = nullptr; | |
1841 model->pFacesOrdering = nullptr; | |
1842 model->pNodes = nullptr; | |
1843 //FileName[0] = 0; | |
1844 //v108 = (int)&pBModels[i]; | |
1845 //sprintf(FileName, "%s", v108); | |
1846 //v49 = pBModels; | |
1847 //v138 = 0; | |
1848 //v50 = &pBModels[v48]; | |
1849 //v108 = (int)FileName; | |
1850 //v107 = 12 * v50->pVertices.uNumVertices; | |
1851 //v106 = (char *)v50->pVertices.pVertices; | |
1852 assert(sizeof(Vec3_int_) == 12); | |
1853 uint verticesSize = model->pVertices.uNumVertices * sizeof(Vec3_int_); | |
1583 | 1854 model->pVertices.pVertices = (Vec3_int_ *)malloc(verticesSize); |
0 | 1855 memcpy(model->pVertices.pVertices, pSrc, verticesSize); |
1856 pSrc += verticesSize; | |
1857 //v51 = &pBModels[v48]; | |
1858 //v108 = (int)FileName; | |
1859 //v107 = 308 * v51->uNumFaces; | |
1860 //v106 = (char *)v51->pFaces; | |
1861 assert(sizeof(ODMFace) == 308); | |
1862 uint facesSize = model->uNumFaces * sizeof(ODMFace); | |
1583 | 1863 model->pFaces = (ODMFace *)malloc(facesSize); |
0 | 1864 memcpy(model->pFaces, pSrc, facesSize); |
1865 pSrc += facesSize; | |
1866 //v52 = &pBModels[v48]; | |
1867 //v108 = (int)FileName; | |
1868 //v107 = 2 * v52->uNumFaces; | |
1869 //v106 = (char *)v52->pFacesOrdering; | |
1870 uint facesOrderingSize = model->uNumFaces * sizeof(short); | |
1583 | 1871 model->pFacesOrdering = (unsigned __int16 *)malloc(facesOrderingSize); |
0 | 1872 memcpy(model->pFacesOrdering, pSrc, facesOrderingSize); |
1873 pSrc += facesOrderingSize; | |
1874 //v53 = &pBModels[v48]; | |
1875 //v108 = (int)FileName; | |
1876 //v107 = 8 * v53->uNumNodes; | |
1877 //v106 = (char *)v53->pNodes; | |
1878 assert(sizeof(BSPNode) == 8); | |
1879 uint nodesSize = model->uNumNodes * sizeof(BSPNode); | |
1583 | 1880 model->pNodes = (BSPNode *)malloc(nodesSize); |
0 | 1881 memcpy(model->pNodes, pSrc, nodesSize); |
1882 pSrc += nodesSize; | |
1883 //v54 = &pBModels[v48]; | |
1884 //v108 = 12 * v54->pVertices.uNumVertices; | |
1885 //pFilename = (char *)v108; | |
1886 //v107 = (int)uSourceLen; | |
1887 //v106 = (char *)v54->pVertices.pVertices; | |
1888 //memcpy(v106, uSourceLen, v108); | |
1889 //uSourceLen = (char *)uSourceLen + (int)pFilename; | |
1890 //v55 = &pBModels[v48]; | |
1891 //v105 = 308 * v55->uNumFaces; | |
1892 //v104 = uSourceLen; | |
1893 //v103 = v55->pFaces; | |
1894 //pFilename = (char *)v105; | |
1895 //memcpy(v103, uSourceLen, v105); | |
1896 //v56 = &pBModels[v48]; | |
1897 //uSourceLen = (char *)uSourceLen + (int)pFilename; | |
1898 //v57 = v56->pFacesOrdering; | |
1899 //pFilename = (char *)(2 * v56->uNumFaces); | |
1900 //memcpy(v57, uSourceLen, (size_t)pFilename); | |
1901 //v58 = &pBModels[v48]; | |
1902 //uSourceLen = (char *)uSourceLen + (int)pFilename; | |
1903 //v59 = v58->pNodes; | |
1904 //pFilename = (char *)(8 * v58->uNumNodes); | |
1905 //memcpy(v59, uSourceLen, (size_t)pFilename); | |
1906 //uSourceLen = (char *)uSourceLen + (int)pFilename; | |
1907 //ptr = (FILE *)malloc(10 * model->uNumFaces); | |
1908 auto textureFilenames = (const char *)malloc(10 * model->uNumFaces); | |
1909 //pFilename = (char *)(10 * pBModels[v48].uNumFaces); | |
1910 memcpy((char *)textureFilenames, pSrc, 10 * model->uNumFaces); | |
1911 pSrc += 10 * model->uNumFaces; | |
1912 //v144 = 0; | |
1913 //uSourceLen = (char *)uSourceLen + (int)pFilename; | |
1914 //v60 = pBModels; | |
1915 for (uint j = 0; j < model->uNumFaces; ++j) | |
1916 { | |
1917 auto texFilename = textureFilenames + j * 10; | |
1918 //v149 = 0; | |
1919 //Str2 = (char *)ptr; | |
1920 | |
80 | 1921 auto *face = &model->pFaces[j]; |
0 | 1922 //pFilename = (char *)v149 + (unsigned int)v60[v48].pFaces; |
1030 | 1923 if (~face->uAttributes & FACE_DONT_CACHE_TEXTURE) |
0 | 1924 { |
1925 v62 = pBitmaps_LOD->LoadTexture(texFilename); | |
1926 // v63 = (ODMFace *)pFilename; | |
1927 goto LABEL_68; | |
1928 } | |
1929 //v61 = pTextureFrameTable->FindTextureByName(texFilename); | |
1930 face->uTextureID = pTextureFrameTable->FindTextureByName(texFilename); | |
1931 if (!face->uTextureID) | |
1932 { | |
1933 v62 = pBitmaps_LOD->LoadTexture(texFilename); | |
1934 //v63 = (ODMFace *)pFilename; | |
1030 | 1935 face->uAttributes &= ~FACE_DONT_CACHE_TEXTURE; |
0 | 1936 LABEL_68: |
1937 face->uTextureID = v62; | |
1938 //v145 = (signed __int16)v62 != -1 ? &pBitmaps_LOD->pTextures[(signed __int16)v62] : 0; | |
1939 //v108 = ((signed __int16)v62 != -1 ? pBitmaps_LOD->pTextures[(signed __int16)v62].palette_id1 : 36); | |
1940 if ((signed __int16)v62 != -1) | |
1941 pBitmaps_LOD->pTextures[v62].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[v62].palette_id1); | |
1942 goto LABEL_69; | |
1943 } | |
1944 pTextureFrameTable->LoadAnimationSequenceAndPalettes(face->uTextureID); | |
1945 LABEL_69: | |
1946 if (face->sCogTriggeredID) | |
1947 { | |
1948 if (face->HasEventHint()) | |
1030 | 1949 face->uAttributes |= 0x1000; |
0 | 1950 else |
1030 | 1951 face->uAttributes &= ~0x1000; |
0 | 1952 } |
1953 //++v144; | |
1954 //v60 = pBModels; | |
1955 //v149 = (char *)v149 + 308; | |
1956 //Str2 += 10; | |
1957 //if ( v144 >= (signed int)v60[v48].uNumFaces ) | |
1958 //goto LABEL_74; | |
1959 } | |
1960 | |
1961 //LABEL_74: | |
1962 free((void *)textureFilenames); | |
1963 // ++v151; | |
1964 // ++v48; | |
1965 // if ( v151 >= (signed int)uNumBModels ) | |
1966 // goto LABEL_75; | |
1967 } | |
1968 //LABEL_75: | |
1969 pGameLoadingUI_ProgressBar->Progress(); | |
1970 | |
1971 memcpy(&uNumLevelDecorations, pSrc, 4u); | |
1972 //uSourceLen = (char *)uSourceLen + 4; | |
1973 if (uNumLevelDecorations > 3000) | |
1974 MessageBoxW(nullptr, L"Can't load file!", | |
1975 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:678", 0); | |
1976 | |
1977 assert(sizeof(LevelDecoration) == 32); | |
1978 //pFilename = (char *)(32 * uNumLevelDecorations); | |
1202 | 1979 memcpy(pLevelDecorations.data(), pSrc + 4, uNumLevelDecorations * sizeof(LevelDecoration)); |
760 | 1980 pSrc += 4 + sizeof(LevelDecoration) * uNumLevelDecorations; |
0 | 1981 |
1982 pGameLoadingUI_ProgressBar->Progress(); | |
1983 | |
1984 //v151 = 0; | |
1985 //uSourceLen = (char *)uSourceLen + (int)pFilename; | |
1986 for (uint i = 0; i < uNumLevelDecorations; ++i) | |
1987 { | |
1988 char name[256]; | |
760 | 1989 memcpy(name, pSrc, sizeof(LevelDecoration)); |
1990 pSrc += sizeof(LevelDecoration); | |
0 | 1991 |
1992 pLevelDecorations[i].uDecorationDescID = pDecorationList->GetDecorIdByName(name); | |
1993 } | |
1994 | |
1995 pGameLoadingUI_ProgressBar->Progress(); | |
1996 | |
1997 memcpy(&numFaceIDListElems, pSrc, 4); | |
1998 | |
1999 //uSourceLen = (char *)uSourceLen + 4; | |
2000 //v108 = (int)pFaceIDLIST; | |
2001 if (pFaceIDLIST) | |
2002 { | |
1583 | 2003 free(pFaceIDLIST); |
0 | 2004 pFaceIDLIST = nullptr; |
2005 } | |
2006 //v66 = field_DC; | |
2007 //pFaceIDLIST = 0; | |
1583 | 2008 //v67 = malloc(0, 2 * v66, "IDLIST"); |
0 | 2009 uint faceIDListSize = 2 * numFaceIDListElems; |
1583 | 2010 pFaceIDLIST = (unsigned short *)malloc(faceIDListSize); |
0 | 2011 //v68 = field_DC; |
2012 //pFaceIDLIST = (unsigned __int16 *)v67; | |
2013 //pFilename = (char *)(2 * v68); | |
2014 memcpy(pFaceIDLIST, pSrc + 4, faceIDListSize); | |
2015 pSrc += 4 + faceIDListSize; | |
2016 | |
2017 //uSourceLen = (char *)uSourceLen + (int)pFilename; | |
2018 pGameLoadingUI_ProgressBar->Progress(); | |
2019 | |
2020 //v108 = (int)pOMAP; | |
1583 | 2021 //free((void *)v108); |
0 | 2022 //pOMAP = 0; |
2023 if (pOMAP) | |
2024 { | |
1583 | 2025 free(pOMAP); |
0 | 2026 pOMAP = nullptr; |
2027 } | |
1583 | 2028 //v69 = malloc(0, 0x10000u, "OMAP"); |
2029 pOMAP = (unsigned int *)malloc(0x10000); | |
0 | 2030 //v108 = 65536; |
2031 //pOMAP = (unsigned int *)v69; | |
2032 memcpy(pOMAP, pSrc, 65536); | |
2033 pSrc += 65536; | |
2034 | |
2035 //uSourceLen = (char *)uSourceLen + 65536; | |
2036 pGameLoadingUI_ProgressBar->Progress(); | |
2037 | |
2038 memcpy(&uNumSpawnPoints, pSrc, 4); | |
2039 //uSourceLen = (char *)uSourceLen + 4; | |
2040 pGameLoadingUI_ProgressBar->Progress(); | |
2041 //v70 = uNumSpawnPoints; | |
2042 //v108 = (int)"Spawn"; | |
2043 //v107 = 24 * v70; | |
2044 //v106 = (char *)pSpawnPoints; | |
2045 assert(sizeof(SpawnPointMM7) == 24); | |
2046 uint spawnPointsSize = uNumSpawnPoints * sizeof(SpawnPointMM7); | |
1583 | 2047 pSpawnPoints = (SpawnPointMM7 *)malloc(spawnPointsSize); |
0 | 2048 //v72 = uNumSpawnPoints; |
2049 //pSpawnPoints = v71; | |
2050 memcpy(pSpawnPoints, pSrc + 4, spawnPointsSize); | |
2051 pSrc += 4 + spawnPointsSize; | |
2052 | |
2053 pGameLoadingUI_ProgressBar->Progress(); | |
2054 | |
2055 free(pSrcMem); | |
2056 | |
2057 //v108 = (int)".ddm"; | |
2058 //v73 = strlen(pContainer); | |
2059 strcpy(Str + strlen(Str) - 4, ".ddm"); | |
2060 //strcpy((char *)v141 + v73, (const char *)v108); | |
2061 v39 = pNew_LOD->FindContainer(Str, 1);// | |
2062 fread(&header, 0x10u, 1u, v39); | |
2063 Str2 = 0; | |
2064 if (header.uVersion != 91969 || | |
2065 header.pMagic[0] != 'm' || | |
2066 header.pMagic[1] != 'v' || | |
2067 header.pMagic[2] != 'i' || | |
2068 header.pMagic[3] != 'i' ) | |
2069 { | |
187 | 2070 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:746", 0); |
0 | 2071 Str2 = (char *)1; |
2072 } | |
2073 //v74 = 0; | |
2074 //pFilename = (char *)header.uCompressedSize; | |
2075 //v149 = 0; | |
2076 //pDestLen = header.uDecompressedSize; | |
2077 if ( !Str2 ) | |
2078 { | |
2079 pSrcMem = (unsigned char *)malloc(header.uDecompressedSize); | |
2080 pSrc = pSrcMem; | |
2081 //v149 = v75; | |
2082 if (header.uCompressedSize == header.uDecompressedSize) | |
2083 fread(pSrc, header.uDecompressedSize, 1u, v39); | |
2084 else if (header.uCompressedSize < header.uDecompressedSize) | |
2085 { | |
2086 auto compressedMem = malloc(header.uCompressedSize); | |
2087 fread(compressedMem, header.uCompressedSize, 1, v39); | |
2088 | |
2089 uint actualDecompressedSize = header.uDecompressedSize; | |
2090 zlib::MemUnzip(pSrc, &actualDecompressedSize, compressedMem, header.uCompressedSize); | |
2091 free(compressedMem); | |
2092 } | |
2093 else | |
2094 MessageBoxW(nullptr, L"Can't load file!", | |
2095 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:765", 0); | |
2096 | |
2097 assert(sizeof(DDM_DLV_Header) == 0x28); | |
2098 memcpy(&ddm, pSrc, sizeof(DDM_DLV_Header)); | |
2099 pSrc += sizeof(DDM_DLV_Header); | |
2100 //v74 = (int)((char *)v75 + 40); | |
2101 } | |
2102 //v76 = uNumBModels; | |
2103 //v77 = actualNumFacesInLevel = 0; | |
2104 uint actualNumFacesInLevel = 0; | |
2105 for (uint i = 0; i < uNumBModels; ++i) | |
80 | 2106 actualNumFacesInLevel += pBModels[i].uNumFaces; |
0 | 2107 |
2108 //v79 = ddm.uNumFacesInBModels; | |
2109 if (ddm.uNumFacesInBModels) | |
2110 { | |
2111 if ( ddm.uNumBModels ) | |
2112 { | |
2113 //v80 = ddm.uNumDecorations; | |
2114 if (ddm.uNumDecorations) | |
2115 { | |
2116 if (ddm.uNumFacesInBModels != actualNumFacesInLevel || | |
2117 ddm.uNumBModels != uNumBModels || | |
2118 ddm.uNumDecorations != uNumLevelDecorations ) | |
2119 Str2 = (char *)1; | |
2120 } | |
2121 } | |
2122 } | |
2123 | |
2124 if ( BYTE1(dword_6BE364_game_settings_1) & 0x20 ) | |
2125 pNumItems = 29030400; | |
2126 if ( Str2 ) | |
2127 { | |
2128 memset(Dst, 0, 0x3C8u); | |
2129 memset(Src, 0, 0x3C8u); | |
2130 goto LABEL_112; | |
2131 } | |
2132 //v81 = ddm.uLastRepawnDay; | |
2133 if ((unsigned int)((char *)File - ddm.uLastRepawnDay) >= pNumItems || !ddm.uLastRepawnDay) | |
2134 { | |
2135 memcpy(Dst, pSrc, 0x3C8u); | |
2136 memcpy(Src, pSrc + 968, 0x3C8u); | |
2137 LABEL_112: | |
2138 free(pSrcMem); | |
2139 | |
2140 ddm.uLastRepawnDay = (int)File; | |
2141 if (Str2 == 0) | |
2142 ++ddm.uNumRespawns; | |
2143 v108 = 0; | |
2144 *(int *)thisa = 1; | |
2145 v39 = pGames_LOD->FindContainer(Str, 0); | |
2146 fread(&header, 0x10, 1u, v39); | |
2147 //pFilename = (char *)header.uCompressedSize; | |
2148 //pDestLen = header.uDecompressedSize; | |
2149 //v82 = malloc(header.uDecompressedSize); | |
2150 pSrcMem = (unsigned char *)malloc(header.uDecompressedSize); | |
2151 //v149 = v82; | |
2152 if (header.uCompressedSize == header.uDecompressedSize) | |
2153 fread(pSrcMem, header.uDecompressedSize, 1, v39); | |
2154 else if (header.uCompressedSize < header.uDecompressedSize) | |
2155 { | |
2156 auto compressedMem = malloc(header.uCompressedSize); | |
2157 fread(compressedMem, header.uCompressedSize, 1u, v39); | |
2158 | |
2159 uint actualDecompressedSize = header.uDecompressedSize; | |
2160 zlib::MemUnzip(pSrcMem, &actualDecompressedSize, compressedMem, header.uCompressedSize); | |
2161 free(compressedMem); | |
2162 } | |
2163 else | |
2164 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:857", 0); | |
2165 | |
2166 pSrc = pSrcMem + 40; | |
2167 goto LABEL_120; | |
2168 | |
2169 } | |
2170 *(int *)thisa = 0; | |
2171 LABEL_120: | |
2172 //v108 = (int)".odm"; | |
2173 //v83 = strlen(pContainer); | |
2174 //strcpy((char *)v141 + v83, (const char *)v108); | |
752 | 2175 memcpy(uUndiscoveredArea, pSrc, 0x3C8); |
0 | 2176 //v84 = (const void *)(v74 + 968); |
752 | 2177 memcpy(uDicovered_area, pSrc + 0x3C8, 0x3C8); |
0 | 2178 pSrc += 2 * 0x3C8; |
2179 //v85 = (char *)v84 + 968; | |
2180 | |
2181 pGameLoadingUI_ProgressBar->Progress(); | |
2182 | |
2183 if ( *(int *)thisa ) | |
2184 { | |
752 | 2185 memcpy(uUndiscoveredArea, Dst, 0x3C8u); |
2186 memcpy(uDicovered_area, Src, 0x3C8u); | |
0 | 2187 } |
2188 | |
2189 //v25 = uNumBModels == 0; | |
2190 //v26 = (uNumBModels & 0x80000000u) != 0; | |
2191 //v151 = 0; | |
2192 for (uint i = 0; i < uNumBModels; ++i) | |
2193 { | |
79 | 2194 auto model = pBModels[i]; |
0 | 2195 //pNumItems = 0; |
2196 //do | |
2197 //{ | |
2198 //v86 = pBModels; | |
2199 //thisa = 0; | |
2200 //v87 = (unsigned int)((char *)v86 + pNumItems); | |
79 | 2201 for (uint j = 0; j < model.uNumFaces; ++j) |
0 | 2202 { |
79 | 2203 auto face = model.pFaces[j]; |
0 | 2204 |
2205 //if ( *(int *)(v87 + 76) > 0 ) | |
2206 //{ | |
2207 //File = 0; | |
2208 //do | |
2209 //{ | |
2210 //v106 = (char *)&File->uAttributes + *(int *)(v87 + 84); | |
79 | 2211 memcpy(&face.uAttributes, pSrc, 4); |
0 | 2212 pSrc += 4; |
2213 //v88 = pBModels; | |
2214 //++File; | |
2215 //v85 = (char *)v85 + 4; | |
2216 //++thisa; | |
2217 //v87 = (unsigned int)((char *)v88 + pNumItems); | |
2218 //} | |
2219 //while ( thisa < *(int *)(v87 + 76) ); | |
2220 } | |
2221 | |
2222 //v89 = pBModels; | |
2223 //thisa = 0; | |
79 | 2224 for (uint j = 0; j < model.uNumFaces; ++j) |
0 | 2225 { |
79 | 2226 auto face = model.pFaces[j]; |
0 | 2227 //pFilename = 0; |
2228 //do | |
2229 //{ | |
2230 //v90 = (ODMFace *)&pFilename[*(unsigned int *)((char *)&v89->pFaces + pNumItems)]; | |
2231 //File = v90; | |
79 | 2232 if (face.sCogTriggeredID) |
0 | 2233 { |
79 | 2234 if (face.HasEventHint()) |
760 | 2235 face.uAttributes |= 0x1000u; |
0 | 2236 else |
1062 | 2237 face.uAttributes &= 0xFFFFEFFFu; |
0 | 2238 } |
2239 //++thisa; | |
2240 //v89 = pBModels; | |
2241 //pFilename += 308; | |
2242 //} | |
2243 //while ( thisa < *(signed int *)((char *)&v89->uNumFaces + pNumItems) ); | |
2244 } | |
2245 //++v151; | |
2246 //pNumItems += 188; | |
2247 //} | |
2248 //while ( v151 < (signed int)uNumBModels ); | |
2249 } | |
2250 | |
2251 pGameLoadingUI_ProgressBar->Progress(); | |
2252 | |
2253 //v151 = 0; | |
2254 for (uint i = 0; i < uNumLevelDecorations; ++i) | |
2255 { | |
2256 //thisa = (int)&pLevelDecorations[0].field_2; | |
2257 //do | |
2258 //{ | |
1489 | 2259 memcpy(&pLevelDecorations[i].uFlags, pSrc, 2); |
0 | 2260 pSrc += 2; |
2261 //thisa += 32; | |
2262 //v85 = (char *)v85 + 2; | |
2263 //++v151; | |
2264 //} | |
2265 //while ( v151 < (signed int)uNumLevelDecorations ); | |
2266 } | |
2267 | |
2268 pGameLoadingUI_ProgressBar->Progress(); | |
2269 | |
2270 memcpy(&uNumActors, pSrc, 4); | |
2271 //v91 = (char *)v85 + 4; | |
2272 if (uNumActors > 500) | |
2273 MessageBoxW(nullptr, L"Can't load file!", | |
2274 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:939", 0); | |
2275 | |
2276 pGameLoadingUI_ProgressBar->Progress(); | |
2277 | |
2278 assert(sizeof(Actor) == 836); | |
2279 //pFilename = (char *)(836 * uNumActors); | |
1202 | 2280 memcpy(pActors.data(), pSrc + 4, uNumActors * sizeof(Actor)); |
0 | 2281 pSrc += 4 + uNumActors * sizeof(Actor); |
2282 //v92 = (char *)v91 + (int)pFilename; | |
2283 pGameLoadingUI_ProgressBar->Progress(); | |
2284 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
2285 memcpy(&uNumSpriteObjects, pSrc, 4); |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
2286 assert(uNumSpriteObjects <= 1000 && "Too many objects"); |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
2287 assert(sizeof(SpriteObject) == 112); |
0 | 2288 |
2289 pGameLoadingUI_ProgressBar->Progress(); | |
2290 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
2291 //pFilename = (char *)(112 * uNumSpriteObjects); |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
2292 memcpy(pSpriteObjects.data(), pSrc + 4, uNumSpriteObjects * sizeof(SpriteObject)); |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
2293 pSrc += 4 + uNumSpriteObjects * sizeof(SpriteObject); |
0 | 2294 |
2295 //v94 = (char *)v93 + (int)pFilename; | |
2296 pGameLoadingUI_ProgressBar->Progress(); | |
2297 | |
2298 memcpy(&uNumChests, pSrc, 4); | |
2299 //v95 = (char *)v94 + 4; | |
2300 if (uNumChests > 20) | |
2301 MessageBoxW(nullptr, L"Can't load file!", | |
2302 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:968", 0); | |
2303 | |
2304 pGameLoadingUI_ProgressBar->Progress(); | |
2305 | |
2306 assert(sizeof(Chest) == 5324); | |
2307 //pFilename = (char *)(5324 * uNumChests); | |
1202 | 2308 memcpy(pChests.data(), pSrc + 4 , uNumChests * sizeof(Chest)); |
0 | 2309 pSrc += 4 + uNumChests * sizeof(Chest); |
2310 //v96 = (char *)v95 + (int)pFilename; | |
2311 pGameLoadingUI_ProgressBar->Progress(); | |
2312 | |
2313 memcpy(&stru_5E4C90, pSrc, 0xC8); | |
2314 pSrc += 0xC8; | |
2315 | |
2316 pGameLoadingUI_ProgressBar->Progress(); | |
810 | 2317 memcpy(&loc_time, pSrc, 0x38u); |
0 | 2318 |
2319 free(pSrcMem); | |
2320 | |
630 | 2321 pTileTable->InitializeTileset(Tileset_Dirt); |
2322 pTileTable->InitializeTileset(Tileset_Snow); | |
0 | 2323 //v108 = pTileTypes[0].uTileGroup; |
630 | 2324 pTileTable->InitializeTileset(pTileTypes[0].tileset); |
0 | 2325 //v108 = pTileTypes[1].uTileGroup; |
630 | 2326 pTileTable->InitializeTileset(pTileTypes[1].tileset); |
0 | 2327 //v108 = pTileTypes[2].uTileGroup; |
630 | 2328 pTileTable->InitializeTileset(pTileTypes[2].tileset); |
0 | 2329 //v108 = pTileTypes[3].uTileGroup; |
630 | 2330 pTileTable->InitializeTileset(pTileTypes[3].tileset); |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
2331 strcpy(pGroundTileset, byte_6BE124_cfg_textures_DefaultGroundTexture.data()); |
0 | 2332 //v97 = pTileTypes[0].uTileID; |
2333 //v108 = 0; | |
2334 auto v98 = pTileTable->GetTileById(pTileTypes[0].uTileID); | |
2335 //v99 = pBitmaps_LOD->LoadTexture(v98->pTileName, TEXTURE_DEFAULT); | |
2336 uMainTile_BitmapID = pBitmaps_LOD->LoadTexture(v98->pTileName, TEXTURE_DEFAULT); | |
2337 if (uMainTile_BitmapID != -1) | |
2338 pBitmaps_LOD->pTextures[uMainTile_BitmapID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[uMainTile_BitmapID].palette_id1); | |
2339 | |
2340 _47F0E2(); | |
2341 | |
2342 LABEL_150: | |
2343 //v100 = HIDWORD(uLastVisitDay); | |
2344 //LODWORD(v142) = LODWORD(uLastVisitDay); | |
2345 //HIDWORD(v142) = v100; | |
810 | 2346 if (loc_time.uLastVisitDay) |
0 | 2347 { |
810 | 2348 if ( (signed int)((signed int)(signed __int64)((double)loc_time.uLastVisitDay * 0.234375) / 60 / 60 / 24) % 28 != pParty->uDaysPlayed ) |
0 | 2349 { |
2350 if ( rand() % 100 >= 20 ) | |
2351 v108 = dword_4EC268[rand() % dword_4EC2A8]; | |
2352 else | |
2353 v108 = dword_4EC28C[rand() % dword_4EC2AC]; | |
810 | 2354 sprintf(loc_time.sky_texture_name, "plansky%d", v108); |
0 | 2355 } |
2356 } | |
2357 else | |
2358 { | |
810 | 2359 strcpy(loc_time.sky_texture_name, "plansky3"); |
0 | 2360 } |
2361 //v101 = pBitmaps_LOD->LoadTexture(field_4F8); | |
810 | 2362 uSky_TextureID = pBitmaps_LOD->LoadTexture(loc_time.sky_texture_name); |
0 | 2363 if (uSky_TextureID != -1) |
2364 pBitmaps_LOD->pTextures[uSky_TextureID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[uSky_TextureID].palette_id1); | |
2365 | |
2366 pPaletteManager->RecalculateAll(); | |
2367 pSoundList->LoadSound(53, 0); | |
2368 pSoundList->LoadSound(92, 0); | |
2369 pSoundList->LoadSound(57, 0); | |
2370 pSoundList->LoadSound(96, 0); | |
2371 pSoundList->LoadSound(64, 0); | |
2372 pSoundList->LoadSound(103, 0); | |
760 | 2373 for (int i=0; i<3;++i) |
0 | 2374 { |
760 | 2375 |
2376 switch ( pTileTypes[i].tileset ) | |
0 | 2377 { |
760 | 2378 case Tileset_Grass: |
2379 pSoundList->LoadSound(54, 0); | |
2380 pSoundList->LoadSound(93, 0); | |
2381 break; | |
2382 case Tileset_Snow: | |
0 | 2383 pSoundList->LoadSound(58, 0); |
760 | 2384 pSoundList->LoadSound(97, 0); |
0 | 2385 break; |
760 | 2386 case Tileset_2: |
0 | 2387 pSoundList->LoadSound(52, 0); |
760 | 2388 pSoundList->LoadSound(91, 0); |
0 | 2389 break; |
760 | 2390 case Tileset_3: |
0 | 2391 pSoundList->LoadSound(51, 0); |
760 | 2392 pSoundList->LoadSound(90, 0); |
0 | 2393 break; |
760 | 2394 case Tileset_Water: |
0 | 2395 pSoundList->LoadSound(62, 0); |
760 | 2396 pSoundList->LoadSound(101, 0); |
0 | 2397 break; |
760 | 2398 case Tileset_6: |
0 | 2399 pSoundList->LoadSound(49, 0); |
760 | 2400 pSoundList->LoadSound(88, 0); |
0 | 2401 break; |
760 | 2402 case Tileset_Swamp: |
2403 pSoundList->LoadSound(61, 0); | |
2404 pSoundList->LoadSound(100, 0); | |
2405 break; | |
2406 } | |
0 | 2407 } |
2408 return true; | |
2409 } | |
2410 | |
2411 //----- (0047ECC1) -------------------------------------------------------- | |
764 | 2412 int OutdoorLocation::GetTileIdByTileMapId(signed int a2) |
0 | 2413 { |
2414 signed int result; // eax@2 | |
2415 int v3; // eax@3 | |
2416 | |
2417 if ( a2 >= 90 ) | |
2418 { | |
2419 v3 = (a2 - 90) / 36; | |
2420 if ( v3 && v3 != 1 && v3 != 2 ) | |
2421 { | |
2422 if ( v3 == 3 ) | |
2423 result = this->pTileTypes[3].uTileID; | |
2424 else | |
2425 result = a2; | |
2426 } | |
2427 else | |
2428 { | |
2429 result = this->pTileTypes[v3].uTileID; | |
2430 } | |
2431 } | |
2432 else | |
2433 { | |
2434 result = 0; | |
2435 } | |
2436 return result; | |
2437 } | |
2438 | |
2439 //----- (0047ED08) -------------------------------------------------------- | |
67 | 2440 unsigned int OutdoorLocation::DoGetTileTexture(unsigned int uX, unsigned int uY) |
0 | 2441 { |
2442 int v3; // esi@5 | |
2443 unsigned int result; // eax@9 | |
2444 | |
630 | 2445 assert(uX < 128 && uY < 128); |
67 | 2446 |
2447 v3 = this->pTerrain.pTilemap[uY * 128 + uX]; | |
630 | 2448 if (v3 < 198) // < Tileset_3 |
67 | 2449 { |
2450 if (v3 >= 90) | |
185 | 2451 v3 = v3 + this->pTileTypes[(v3 - 90) / 36].uTileID - 36 * ((v3 - 90) / 36) - 90; |
67 | 2452 } |
2453 else | |
2454 v3 = v3 + this->pTileTypes[3].uTileID - 198; | |
2455 | |
635 | 2456 #pragma region "New: seasons change" |
2457 extern bool change_seasons; | |
2458 if (change_seasons) | |
2459 switch (pParty->uCurrentMonth) | |
2460 { | |
2461 case 11: case 0: case 1: // winter | |
2462 if (v3 >= 90) // Tileset_Grass begins at TileID = 90 | |
2463 { | |
2464 if (v3 <= 95) // some grastyl entries | |
2465 v3 = 348; | |
2466 else if (v3 <= 113) // rest of grastyl & all grdrt* | |
2467 v3 = 348 + (v3 - 96); | |
2468 } | |
630 | 2469 /*switch (v3) |
2470 { | |
2471 case 102: v3 = 354; break; // grdrtNE -> SNdrtne | |
2472 case 104: v3 = 356; break; // grdrtNW -> SNdrtnw | |
2473 case 108: v3 = 360; break; // grdrtN -> SNdrtn | |
2474 }*/ | |
635 | 2475 break; |
2476 | |
2477 case 2: case 3: case 4: // spring | |
2478 case 8: case 9: case 10: // autumn | |
2479 if (v3 >= 90 && v3 <= 113) // just convert all Tileset_Grass to dirt | |
2480 v3 = 1; | |
2481 break; | |
630 | 2482 |
635 | 2483 case 5: case 6: case 7: // summer |
2484 //all tiles are green grass by default | |
2485 break; | |
630 | 2486 |
635 | 2487 default: assert(pParty->uCurrentMonth >= 0 && pParty->uCurrentMonth < 12); |
2488 } | |
2489 #pragma endregion | |
630 | 2490 |
67 | 2491 return pTileTable->pTiles[v3].uBitmapID; |
0 | 2492 } |
2493 | |
2494 //----- (0047ED83) -------------------------------------------------------- | |
2495 int OutdoorLocation::_47ED83(signed int a2, signed int a3) | |
2496 { | |
812 | 2497 assert(a2 < 128 && a3 < 128); |
0 | 2498 |
812 | 2499 return *(&this->pTerrain.pTilemap[128 * a3] + a2); |
0 | 2500 } |
2501 | |
2502 //----- (0047EDB3) -------------------------------------------------------- | |
2503 int OutdoorLocation::ActuallyGetSomeOtherTileInfo(unsigned int uX, unsigned int uY) | |
2504 { | |
812 | 2505 assert(uX < 128 && uY < 128); |
0 | 2506 int v3; // esi@5 |
2507 | |
812 | 2508 v3 = this->pTerrain.pTilemap[uY * 128 + uX]; |
2509 if ( v3 >= 90 ) | |
2510 v3 = v3 + this->pTileTypes[(v3 - 90) / 36].uTileID - 36 * ((v3 - 90) / 36) - 90; | |
67 | 2511 return pTileTable->pTiles[v3].uAttributes; |
0 | 2512 } |
2513 | |
2514 //----- (0047EE16) -------------------------------------------------------- | |
2515 int OutdoorLocation::DoGetHeightOnTerrain(unsigned int uX, unsigned int uZ) | |
2516 { | |
812 | 2517 assert(uX < 128 && uZ < 128); |
0 | 2518 |
812 | 2519 return 32 * pTerrain.pHeightmap[uZ * 128 + uX]; |
0 | 2520 } |
2521 | |
2522 //----- (0047EE49) -------------------------------------------------------- | |
764 | 2523 int OutdoorLocation::GetSoundIdByPosition( signed int X_pos, signed int Y_pos, int running ) |
2524 { | |
0 | 2525 signed int v4; // eax@5 |
2526 signed int v5; // eax@7 | |
2527 int v6; // eax@8 | |
2528 signed int v8; // eax@9 | |
764 | 2529 int modif=0; |
0 | 2530 |
764 | 2531 if ( X_pos < 0 || X_pos > 127 || Y_pos < 0 || Y_pos > 127 ) |
0 | 2532 v4 = 0; |
2533 else | |
764 | 2534 v4 = this->pTerrain.pTilemap[128 * Y_pos + X_pos]; |
2535 v5 = GetTileIdByTileMapId(v4); | |
2536 if (running) | |
2537 modif=-39; | |
0 | 2538 if ( !v5 ) |
764 | 2539 return 92+modif; |
2540 | |
2541 switch (pTileTable->pTiles[v5].tileset) | |
0 | 2542 { |
764 | 2543 case 0: return 93+ modif; |
2544 case 1: return 97+ modif; | |
2545 case 2: return 91+ modif; | |
2546 case 3: return 90+ modif; | |
2547 case 4: return 101+ modif; | |
2548 case 5: return 95+ modif; | |
2549 case 6: return 88+ modif; | |
2550 case 7: return 100+ modif; | |
2551 case 8: return 93+ modif; | |
2552 default: | |
2553 v8=pTileTable->pTiles[v5].tileset; | |
2554 if ( (v8 > 9 && v8 <= 17) || (v8 > 21 && v8 <= 27) ) | |
2555 return 96+ modif; | |
2556 else | |
2557 return 95+ modif; | |
0 | 2558 } |
764 | 2559 |
0 | 2560 } |
2561 | |
2562 //----- (0047EF60) -------------------------------------------------------- | |
752 | 2563 int OutdoorLocation::UpdateDiscoveredArea(int X_grid_pos, int Y_grid_poa, int a4) |
0 | 2564 { |
2565 int v4; // ecx@1 | |
2566 int v5; // edx@2 | |
2567 int v6; // edi@2 | |
2568 int v7; // esi@2 | |
2569 int v8; // eax@4 | |
2570 int v9; // ebx@4 | |
2571 int v10; // eax@5 | |
2572 int v11; // eax@7 | |
2573 int v12; // esi@12 | |
2574 char v13; // al@12 | |
2575 int v15; // [sp+4h] [bp-14h]@7 | |
2576 int v16; // [sp+8h] [bp-10h]@5 | |
2577 int v17; // [sp+Ch] [bp-Ch]@2 | |
2578 OutdoorLocation *v18; // [sp+10h] [bp-8h]@1 | |
2579 int v19; // [sp+14h] [bp-4h]@2 | |
2580 int i; // [sp+24h] [bp+Ch]@5 | |
2581 | |
2582 v18 = this; | |
752 | 2583 v4 = Y_grid_poa - 10; |
2584 if ( Y_grid_poa - 10 < Y_grid_poa + 10 ) | |
0 | 2585 { |
752 | 2586 v5 = v4 - Y_grid_poa; |
2587 v6 = (Y_grid_poa - 30); | |
2588 v7 = X_grid_pos; | |
2589 v19 = v4 - Y_grid_poa; | |
2590 v17 = Y_grid_poa + 10 - v4; | |
0 | 2591 while ( 1 ) |
2592 { | |
2593 v8 = abs(v5); | |
2594 v9 = v7 - 10; | |
2595 if ( v7 - 10 < v7 + 10 ) | |
2596 { | |
2597 v16 = v8 * v8; | |
2598 v10 = v9 - v7; | |
2599 for ( i = v9 - v7; ; v10 = i ) | |
2600 { | |
2601 v11 = abs(v10); | |
2602 v15 = v11 * v11 + v16; | |
752 | 2603 if ( v15 <= 100 && v9 >= 20 && v9 <= 107 && v6 >= 0 && v6 <= 87 ) |
0 | 2604 { |
752 | 2605 v13 = 1 << (7 - (v9 - 20) % 8); |
2606 v18->uDicovered_area[v6][(v9 - 20)/8] |= v13; | |
0 | 2607 if ( v15 <= 49 ) |
752 | 2608 v18->uUndiscoveredArea[v6][(v9 - 20)/8] |= v13; |
2609 v7 = X_grid_pos; | |
0 | 2610 } |
2611 ++v9; | |
2612 ++i; | |
2613 if ( v9 >= v7 + 10 ) | |
2614 break; | |
2615 } | |
2616 } | |
752 | 2617 ++v6 ; |
0 | 2618 ++v19; |
2619 --v17; | |
2620 if ( !v17 ) | |
2621 break; | |
2622 v5 = v19; | |
2623 } | |
2624 } | |
2625 return 1; | |
2626 } | |
2627 | |
2628 //----- (0047F04C) -------------------------------------------------------- | |
752 | 2629 bool OutdoorLocation::_47F04C(signed int x_pos, signed int y_pos) |
0 | 2630 { |
2631 bool result; // eax@5 | |
2632 | |
752 | 2633 if ( x_pos < 0 || x_pos >= 88 || y_pos < 0 || y_pos >= 88 ) |
0 | 2634 result = 0; |
2635 else | |
752 | 2636 result = (uUndiscoveredArea[y_pos][x_pos/8] & (unsigned __int8)(1 << (7 - (x_pos) % 8))) != 0; |
0 | 2637 return result; |
2638 } | |
2639 | |
2640 //----- (0047F097) -------------------------------------------------------- | |
752 | 2641 bool OutdoorLocation::_47F097(signed int x_pos, signed int y_pos) |
0 | 2642 { |
2643 bool result; // eax@5 | |
2644 | |
752 | 2645 if ( x_pos < 0 || x_pos >= 88 || y_pos < 0 || y_pos >= 88 ) |
0 | 2646 result = 0; |
2647 else | |
752 | 2648 result = (uDicovered_area[y_pos][x_pos/8] & (unsigned __int8)(1 << (7 - (x_pos) % 8))) != 0; |
0 | 2649 return result; |
2650 } | |
2651 | |
2652 //----- (0047F0E2) -------------------------------------------------------- | |
2653 bool OutdoorLocation::_47F0E2() | |
2654 { | |
2655 signed int v1; // edi@1 | |
2656 OutdoorLocation *v2; // ebx@1 | |
2657 Texture *v3; // ebp@2 | |
2658 | |
2659 v1 = 0; | |
2660 v2 = this; | |
2661 if ( (signed int)pBitmaps_LOD->uNumLoadedFiles > 0 ) | |
2662 { | |
2663 v3 = pBitmaps_LOD->pTextures; | |
2664 do | |
2665 { | |
2666 if ( v1 != -1 ? (int)v3 : 0 ) | |
710 | 2667 v3->uDecompressedSize = v2->pTerrain._47CB57((int)v3->pLevelOfDetail0_prolly_alpha_mask, |
0 | 2668 v3->palette_id2, |
2669 v3->uTextureWidth * v3->uTextureHeight); | |
2670 ++v1; | |
2671 ++v3; | |
2672 } | |
2673 while ( v1 < (signed int)pBitmaps_LOD->uNumLoadedFiles ); | |
2674 } | |
2675 return 1; | |
2676 } | |
2677 | |
2678 //----- (0047F138) -------------------------------------------------------- | |
2679 bool OutdoorLocation::PrepareDecorations() | |
2680 { | |
2681 signed int v1; // ebx@1 | |
2682 __int16 v4; // ax@5 | |
2683 int v5; // eax@7 | |
2684 __int16 v6; // ax@14 | |
2685 signed int v8; // [sp+Ch] [bp-4h]@1 | |
2686 | |
2687 v1 = 0; | |
2688 v8 = 0; | |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1458
diff
changeset
|
2689 if ( !_stricmp(pCurrentMapName, "out09.odm") ) |
0 | 2690 v8 = 1; |
2691 | |
2692 for (uint i = 0; i < uNumLevelDecorations; ++i) | |
2693 { | |
1202 | 2694 auto decor = &pLevelDecorations[i]; |
0 | 2695 |
2696 pDecorationList->InitializeDecorationSprite(decor->uDecorationDescID); | |
2697 v4 = pDecorationList->pDecorations[decor->uDecorationDescID].uSoundID; | |
2698 if ( v4 && _6807E0_num_decorations_with_sounds_6807B8 < 9 ) | |
2699 { | |
2700 pSoundList->LoadSound(v4, 0); | |
2701 v5 = _6807E0_num_decorations_with_sounds_6807B8++; | |
2702 _6807B8_level_decorations_ids[v5] = i; | |
2703 } | |
2704 if ( v8 && decor->uCog == 20 ) | |
1489 | 2705 decor->uFlags |= LEVEL_DECORATION_OBELISK_CHEST; |
1514
965af46e8793
Rename LevelDecoration::field_16_event_id to LevelDecoration::uEventID.
yoctozepto
parents:
1489
diff
changeset
|
2706 if ( !decor->uEventID ) |
0 | 2707 { |
2708 if ( decor->IsInteractive() ) | |
2709 { | |
2710 if ( v1 < 124 ) | |
2711 { | |
2712 v6 = v1 + 75; | |
2713 decor->_idx_in_stru123 = v6; | |
2714 if ( !stru_5E4C90._decor_events[v1++] ) | |
1489 | 2715 decor->uFlags |= LEVEL_DECORATION_INVISIBLE; |
0 | 2716 } |
2717 } | |
2718 } | |
2719 } | |
2720 | |
2721 pGameLoadingUI_ProgressBar->Progress(); | |
2722 return true; | |
2723 } | |
2724 // 6807E0: using guessed type int _6807E0_num_decorations_6807B8; | |
2725 | |
2726 //----- (0047F223) -------------------------------------------------------- | |
2727 int OutdoorLocation::_47F223_LooksLikeGenerateMonsterLoot() | |
2728 { | |
2729 signed int v1; // ebx@1 | |
2730 char *v2; // esi@2 | |
2731 int v3; // eax@7 | |
2732 OutdoorLocation *v5; // [sp+0h] [bp-4h]@1 | |
2733 | |
2734 v5 = this; | |
2735 v1 = 0; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
2736 if ( (signed int)uNumSpriteObjects > 0 ) |
0 | 2737 { |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
2738 v2 = (char *)&pSpriteObjects[0].uObjectDescID; |
0 | 2739 do |
2740 { | |
2741 if ( *(short *)v2 ) | |
2742 { | |
2743 if ( !(v2[24] & 8) && !(pObjectList->pObjects[*(short *)v2].uFlags & 0x10) ) | |
2744 *(int *)(v2 + 10) = GetTerrainHeightsAroundParty2(*(int *)(v2 + 2), *(int *)(v2 + 6), (int *)&v5, 0); | |
2745 v3 = *(int *)(v2 + 34); | |
2746 if ( v3 ) | |
2747 { | |
2748 if ( v3 != 220 && pItemsTable->pItems[v3].uEquipType == 14 && !*(int *)(v2 + 38) ) | |
2749 *(int *)(v2 + 38) = rand() % 15 + 5; | |
2750 pItemsTable->SetSpecialBonus((ItemGen *)(v2 + 34)); | |
2751 } | |
2752 } | |
2753 ++v1; | |
2754 v2 += 112; | |
2755 } | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
2756 while ( v1 < (signed int)uNumSpriteObjects ); |
0 | 2757 } |
2758 pGameLoadingUI_ProgressBar->Progress(); | |
2759 return 1; | |
2760 } | |
2761 | |
2762 //----- (0047F2D3) -------------------------------------------------------- | |
2763 bool OutdoorLocation::InitalizeActors(int a1) | |
2764 { | |
82 | 2765 Actor *v3; // esi@2 |
0 | 2766 int v4; // eax@3 |
2767 __int16 v5; // ax@11 | |
760 | 2768 int alert_status; // [sp+348h] [bp-8h]@1 |
0 | 2769 int v9; // [sp+34Ch] [bp-4h]@1 |
2770 | |
760 | 2771 alert_status = 0; |
2772 for(int i=0; i<uNumActors; ++i) | |
2773 { | |
2774 v4 = pActors[i].uAttributes; | |
82 | 2775 if ( !(v4 & 0x100000) ) |
760 | 2776 { |
2777 if ( alert_status != 1 ) | |
2778 { | |
2779 pActors[i].uCurrentActionTime = 0; | |
2780 pActors[i].uCurrentActionLength = 0; | |
2781 if ( v4 & 0x10000 ) | |
2782 pActors[i].uAIState = AIState::Disabled; | |
2783 if ( pActors[i].uAIState != AIState::Removed && pActors[i].uAIState != AIState::Disabled && | |
2784 (pActors[i].sCurrentHP == 0 || pActors[i].pMonsterInfo.uHP == 0) ) | |
2785 pActors[i].uAIState = AIState::Dead; | |
2786 pActors[i].vVelocity.x = 0; | |
2787 pActors[i].vVelocity.y = 0; | |
2788 pActors[i].vVelocity.z = 0; | |
2789 pActors[i].UpdateAnimation(); | |
864 | 2790 pActors[i].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; |
760 | 2791 pActors[i].PrepareSprites(0); |
2792 } | |
2793 else | |
2794 { | |
2795 pActors[i].uAIState = AIState::Disabled; | |
2796 pActors[i].uAttributes = v4 | 0x10000; | |
2797 } | |
2798 } | |
2799 else if ( a1 == 0 ) | |
2800 { | |
2801 pActors[i].uAIState = AIState::Disabled; | |
2802 pActors[i].uAttributes = v4 | 0x10000; | |
2803 } | |
2804 else if ( alert_status != 0 ) | |
2805 { | |
2806 pActors[i].uCurrentActionTime = 0; | |
2807 pActors[i].uCurrentActionLength = 0; | |
2808 if ( v4 & 0x10000 ) | |
2809 pActors[i].uAIState = AIState::Disabled; | |
2810 v5 = pActors[i].uAIState; | |
2811 if ( pActors[i].uAIState != AIState::Removed && pActors[i].uAIState != AIState::Disabled && | |
2812 (pActors[i].sCurrentHP == 0 || pActors[i].pMonsterInfo.uHP == 0) ) | |
2813 pActors[i].uAIState = AIState::Dead; | |
2814 pActors[i].vVelocity.x = 0; | |
2815 pActors[i].vVelocity.y = 0; | |
2816 pActors[i].vVelocity.z = 0; | |
2817 pActors[i].UpdateAnimation(); | |
864 | 2818 pActors[i].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; |
760 | 2819 pActors[i].PrepareSprites(0); |
2820 } | |
2821 else | |
2822 { | |
2823 pActors[i].uAIState = AIState::Disabled; | |
2824 pActors[i].uAttributes = v4 | 0x10000; | |
2825 alert_status = GetAlertStatus(); | |
2826 } | |
2827 } | |
2828 | |
0 | 2829 pGameLoadingUI_ProgressBar->Progress(); |
760 | 2830 //no use for this |
2831 // Actor thisa; | |
2832 // thisa.pMonsterInfo.uID = 45; | |
2833 // thisa.PrepareSprites(0); | |
0 | 2834 return 1; |
2835 } | |
2836 | |
2837 //----- (0047F3EA) -------------------------------------------------------- | |
630 | 2838 bool OutdoorLocation::LoadRoadTileset() |
0 | 2839 { |
760 | 2840 pTileTypes[3].uTileID = pTileTable->GetTileForTerrainType(pTileTypes[3].tileset, 1); |
2841 pTileTable->InitializeTileset(pTileTypes[3].tileset); | |
0 | 2842 return 1; |
2843 } | |
2844 | |
2845 //----- (0047F420) -------------------------------------------------------- | |
2846 bool OutdoorLocation::LoadTileGroupIds() | |
2847 { | |
2848 for (uint i = 0; i < 3; ++i) | |
760 | 2849 pTileTypes[i].uTileID = pTileTable->GetTileForTerrainType(pTileTypes[i].tileset, 1); |
0 | 2850 |
2851 return true; | |
2852 } | |
2853 | |
2854 //----- (0047B42C) -------------------------------------------------------- | |
142 | 2855 void OutdoorLocation::PrepareActorsDrawList() |
0 | 2856 { |
2857 unsigned int result; // eax@1 | |
142 | 2858 //Actor *v1; // edi@2 |
2859 //__int16 v2; // ax@3 | |
2860 int z; // esi@5 | |
0 | 2861 float v4; // ST48_4@8 |
142 | 2862 //double v5; // ST38_8@8 |
2863 //float v6; // ST48_4@10 | |
2864 //double v7; // ST30_8@10 | |
0 | 2865 unsigned int v8; // eax@11 |
2866 int v9; // edx@11 | |
2867 __int16 v10; // dx@11 | |
2868 unsigned int v11; // eax@13 | |
2869 signed int v12; // eax@16 | |
2870 __int16 v13; // cx@21 | |
2871 SpriteFrame *v14; // eax@24 | |
2872 SpriteFrame *v15; // ebx@25 | |
2873 //int *v16; // eax@25 | |
2874 int v17; // eax@35 | |
2875 int v18; // ST78_4@36 | |
2876 int v19; // eax@36 | |
2877 int v20; // ecx@38 | |
2878 int v21; // eax@38 | |
2879 int v22; // ecx@41 | |
2880 int v23; // ST5C_4@43 | |
2881 int v24; // esi@44 | |
2882 signed __int64 v25; // qtt@45 | |
2883 int v26; // ST54_4@45 | |
2884 int v27; // ecx@45 | |
2885 RenderBillboard *v28; // esi@45 | |
142 | 2886 //__int16 v29; // ax@46 |
0 | 2887 unsigned __int8 v30; // zf@46 |
2888 unsigned __int8 v31; // sf@46 | |
2889 signed __int16 v32; // ax@49 | |
2890 signed int v33; // ecx@50 | |
2891 int v34; // ecx@54 | |
2892 MonsterDesc *v35; // edx@54 | |
2893 int v36; // ecx@54 | |
142 | 2894 //unsigned __int8 v37; // zf@54 |
2895 //unsigned __int8 v38; // sf@54 | |
0 | 2896 unsigned int v39; // [sp-8h] [bp-68h]@23 |
2897 unsigned int v40; // [sp-4h] [bp-64h]@23 | |
2898 int v41; // [sp+24h] [bp-3Ch]@11 | |
2899 int v42; // [sp+28h] [bp-38h]@38 | |
2900 int v43; // [sp+28h] [bp-38h]@45 | |
2901 int v44; // [sp+2Ch] [bp-34h]@36 | |
2902 int v45; // [sp+2Ch] [bp-34h]@44 | |
2903 int v46; // [sp+2Ch] [bp-34h]@45 | |
2904 int v47; // [sp+30h] [bp-30h]@36 | |
2905 int v48; // [sp+30h] [bp-30h]@41 | |
2906 signed int v49; // [sp+34h] [bp-2Ch]@5 | |
2907 int v50; // [sp+34h] [bp-2Ch]@36 | |
2908 int v51; // [sp+34h] [bp-2Ch]@41 | |
2909 int v52; // [sp+34h] [bp-2Ch]@50 | |
2910 int v53; // [sp+38h] [bp-28h]@36 | |
142 | 2911 //int v54; // [sp+3Ch] [bp-24h]@2 |
0 | 2912 int y; // [sp+40h] [bp-20h]@5 |
2913 int x; // [sp+44h] [bp-1Ch]@5 | |
2914 int v57; // [sp+48h] [bp-18h]@45 | |
2915 int v58; // [sp+4Ch] [bp-14h]@45 | |
142 | 2916 //signed int v59; // [sp+50h] [bp-10h]@1 |
0 | 2917 int X; // [sp+54h] [bp-Ch]@36 |
142 | 2918 //__int16 v61; // [sp+58h] [bp-8h]@5 |
0 | 2919 signed __int16 v62; // [sp+5Ch] [bp-4h]@25 |
2920 | |
142 | 2921 //result = 0; |
2922 //v59 = 0; | |
2923 for (int i = 0; i < uNumActors; ++i) | |
0 | 2924 { |
142 | 2925 //v54 = 0; |
2926 //v1 = pActors;//[0].vPosition.z; | |
2927 //do | |
2928 //{ | |
1202 | 2929 auto actor = &pActors[i]; |
142 | 2930 //v2 = actor->uAIState; |
2931 | |
2932 actor->uAttributes &= 0xFFFFFFF7u; | |
2933 if (actor->uAIState == Removed || actor->uAIState == Disabled) | |
2934 continue; | |
2935 | |
2936 z = actor->vPosition.z; | |
0 | 2937 v49 = 0; |
142 | 2938 x = actor->vPosition.x; |
2939 y = actor->vPosition.y; | |
2940 if (actor->uAIState == Summoned) | |
0 | 2941 { |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
813
diff
changeset
|
2942 if (PID_TYPE(actor->uSummonerID) != OBJECT_Actor || |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
813
diff
changeset
|
2943 pActors[PID_ID(actor->uSummonerID)].pMonsterInfo.uSpecialAbilityDamageDiceSides != 1 ) |
0 | 2944 { |
142 | 2945 z += floorf(actor->uActorHeight * 0.5f + 0.5f); |
0 | 2946 } |
2947 else | |
2948 { | |
2949 v49 = 1; | |
142 | 2950 pGame->pStru6Instance->_4A7F74(actor->vPosition.x, actor->vPosition.y, z); |
2951 v4 = (1.0 - (double)actor->uCurrentActionTime / (double)actor->uCurrentActionLength) * | |
2952 (double)(2 * actor->uActorHeight); | |
2953 z -= floorf(v4 + 0.5f); | |
2954 if ( z > actor->vPosition.z ) | |
2955 z = actor->vPosition.z; | |
0 | 2956 } |
2957 } | |
142 | 2958 v8 = stru_5C6E00->Atan2(actor->vPosition.x - pIndoorCamera->pos.x, |
2959 actor->vPosition.y - pIndoorCamera->pos.y); | |
2960 LOWORD(v9) = actor->uYawAngle; | |
0 | 2961 v41 = ((signed int)(stru_5C6E00->uIntegerPi + ((signed int)stru_5C6E00->uIntegerPi >> 3) + v9 - v8) >> 8) & 7; |
142 | 2962 v10 = actor->uCurrentActionAnimation; |
0 | 2963 if ( pParty->bTurnBasedModeOn ) |
2964 { | |
2965 if ( v10 != 1 ) | |
2966 { | |
2967 LABEL_17: | |
142 | 2968 v12 = actor->uCurrentActionTime; |
0 | 2969 goto LABEL_18; |
2970 } | |
2971 v11 = pMiscTimer->uTotalGameTimeElapsed; | |
2972 } | |
2973 else | |
2974 { | |
2975 if ( v10 != 1 ) | |
2976 goto LABEL_17; | |
2977 v11 = pEventTimer->uTotalGameTimeElapsed; | |
2978 } | |
142 | 2979 v12 = 32 * i + v11; |
0 | 2980 LABEL_18: |
142 | 2981 if ( (signed __int64)actor->pActorBuffs[5].uExpireTime > 0 || (signed __int64)actor->pActorBuffs[6].uExpireTime > 0 ) |
0 | 2982 v12 = 0; |
142 | 2983 v13 = actor->uAIState; |
0 | 2984 if ( v13 == 17 && !v49 ) |
2985 { | |
2986 v40 = v12; | |
2987 v39 = uSpriteID_Spell11; | |
2988 LABEL_24: | |
2989 v14 = pSpriteFrameTable->GetFrame(v39, v40); | |
2990 goto LABEL_25; | |
2991 } | |
2992 v40 = v12; | |
142 | 2993 v39 = actor->pSpriteIDs[v10]; |
0 | 2994 if ( v13 != 16 ) |
2995 goto LABEL_24; | |
2996 v14 = pSpriteFrameTable->GetFrameBy_x(v39, v12); | |
2997 LABEL_25: | |
2998 v62 = 0; | |
2999 v15 = v14; | |
3000 //v16 = (int *)v14->uFlags; | |
3001 if (v14->uFlags & 2) | |
3002 v62 = 2; | |
3003 if (v14->uFlags & 0x40000) | |
3004 v62 |= 0x40u; | |
3005 if (v14->uFlags & 0x20000) | |
3006 LOBYTE(v62) = v62 | 0x80; | |
3007 if ((256 << v41) & v14->uFlags) | |
3008 v62 |= 4u; | |
3009 if ( v15->uGlowRadius ) | |
3010 { | |
3011 //LOBYTE(v16) = byte_4E94D3; | |
142 | 3012 pMobileLightsStack->AddLight(x, y, z, 0, v15->uGlowRadius, 0xFFu, 0xFFu, 0xFFu, byte_4E94D3); |
0 | 3013 } |
3014 v17 = (x - pIndoorCamera->pos.x) << 16; | |
3015 if ( pIndoorCamera->sRotationX ) | |
3016 { | |
3017 v18 = (y - pIndoorCamera->pos.y) << 16; | |
3018 v47 = ((unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) | |
3019 + ((unsigned __int64)(v18 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16); | |
3020 v50 = (unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16; | |
3021 v53 = (unsigned __int64)(v18 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16; | |
142 | 3022 v44 = (z - pIndoorCamera->pos.z) << 16; |
0 | 3023 v19 = ((unsigned __int64)(v44 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16) |
3024 + ((unsigned __int64)(v47 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16); | |
3025 X = ((unsigned __int64)(v44 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16) | |
3026 + ((unsigned __int64)(v47 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16); | |
3027 if ( v19 < 262144 || v19 > pOutdoorCamera->shading_dist_mist << 16 ) | |
142 | 3028 continue; |
0 | 3029 v20 = v53 - v50; |
3030 v42 = v53 - v50; | |
3031 v21 = ((unsigned __int64)(v44 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16) | |
3032 - ((unsigned __int64)(v47 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16); | |
3033 } | |
3034 else | |
3035 { | |
3036 v48 = (y - pIndoorCamera->pos.y) << 16; | |
3037 v51 = (unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16; | |
3038 v22 = (unsigned __int64)(v48 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16; | |
3039 X = v22 + v51; | |
3040 if ( v22 + v51 < 262144 || v22 + v51 > pOutdoorCamera->shading_dist_mist << 16 ) | |
142 | 3041 continue; |
0 | 3042 v23 = (unsigned __int64)(((x - pIndoorCamera->pos.x) << 16) |
3043 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16; | |
3044 v20 = ((unsigned __int64)(v48 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) - v23; | |
3045 v42 = ((unsigned __int64)(v48 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) - v23; | |
142 | 3046 v21 = (z - pIndoorCamera->pos.z) << 16; |
0 | 3047 } |
3048 v45 = v21; | |
3049 v24 = abs(v20); | |
3050 if ( abs(X) >= v24 ) | |
3051 { | |
3052 LODWORD(v25) = 0; | |
3053 HIDWORD(v25) = SLOWORD(pOutdoorCamera->int_fov_rad); | |
3054 v58 = v25 / X; | |
3055 v26 = v25 / X; | |
3056 LODWORD(v25) = 0; | |
3057 HIDWORD(v25) = SLOWORD(pOutdoorCamera->int_fov_rad); | |
3058 v57 = v25 / X; | |
3059 v27 = pViewport->uScreenCenterX | |
3060 - ((signed int)(((unsigned __int64)(v26 * (signed __int64)v42) >> 16) + 32768) >> 16); | |
3061 v43 = pViewport->uScreenCenterX | |
3062 - ((signed int)(((unsigned __int64)(v26 * (signed __int64)v42) >> 16) + 32768) >> 16); | |
3063 v46 = pViewport->uScreenCenterY - ((signed int)(((unsigned __int64)(v25 / X * v45) >> 16) + 32768) >> 16); | |
3064 result = uNumBillboardsToDraw; | |
3065 v28 = &pBillboardRenderList[uNumBillboardsToDraw]; | |
142 | 3066 if (uNumBillboardsToDraw >= 500) |
3067 return; | |
0 | 3068 ++uNumBillboardsToDraw; |
3069 ++uNumSpritesDrawnThisFrame; | |
142 | 3070 actor->uAttributes |= 8u; |
0 | 3071 v28->uHwSpriteID = v15->pHwSpriteIDs[v41]; |
3072 v28->uIndoorSectorID = 0; | |
142 | 3073 v28->uPalette = v15->uPaletteIndex; |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
142
diff
changeset
|
3074 v28->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v15->scale * (signed __int64)v58) >> 16; |
142 | 3075 v30 = HIDWORD(actor->pActorBuffs[3].uExpireTime) == 0; |
3076 v31 = SHIDWORD(actor->pActorBuffs[3].uExpireTime) < 0; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
142
diff
changeset
|
3077 v28->_screenspace_y_scaler_packedfloat = (unsigned __int64)(v15->scale * (signed __int64)v57) >> 16; |
142 | 3078 if ( v31 || v31 | v30 && LODWORD(actor->pActorBuffs[3].uExpireTime) <= 0u ) |
0 | 3079 { |
142 | 3080 if ( (signed __int64)actor->pActorBuffs[10].uExpireTime > 0i64 ) |
0 | 3081 { |
142 | 3082 v52 = (unsigned __int64)(pGame->pStru6Instance->_4A806F(actor) |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
142
diff
changeset
|
3083 * (signed __int64)v28->_screenspace_y_scaler_packedfloat) >> 16; |
0 | 3084 LABEL_53: |
3085 LOWORD(v27) = v43; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
142
diff
changeset
|
3086 v28->_screenspace_y_scaler_packedfloat = v52; |
0 | 3087 } |
3088 } | |
3089 else | |
3090 { | |
142 | 3091 v32 = actor->pActorBuffs[3].uPower; |
0 | 3092 if ( v32 ) |
3093 { | |
142 | 3094 v33 = actor->pActorBuffs[3].uPower; |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
142
diff
changeset
|
3095 v28->_screenspace_x_scaler_packedfloat = (unsigned __int64)(65536 / (unsigned __int16)v32 * (signed __int64)v28->_screenspace_x_scaler_packedfloat) >> 16; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
142
diff
changeset
|
3096 v52 = (unsigned __int64)(65536 / v33 * (signed __int64)v28->_screenspace_y_scaler_packedfloat) >> 16; |
0 | 3097 goto LABEL_53; |
3098 } | |
3099 } | |
3100 v28->uScreenSpaceX = v27; | |
142 | 3101 v28->uScreenSpaceY = v46; |
430 | 3102 v28->world_x = x; |
3103 v28->world_y = y; | |
3104 v28->world_z = z; | |
0 | 3105 HIWORD(v34) = HIWORD(X); |
3106 LOWORD(v34) = 0; | |
657 | 3107 v28->dimming_level = 0; |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
813
diff
changeset
|
3108 v28->sZValue = v34 + PID(OBJECT_Actor, i); |
142 | 3109 v28->field_14_actor_id = i; |
0 | 3110 v35 = pMonsterList->pMonsters; |
142 | 3111 v36 = actor->pMonsterInfo.uID; |
0 | 3112 v28->field_1E = v62 | 0x200; |
3113 v28->pSpriteFrame = v15; | |
698 | 3114 v28->uTintColor = pMonsterList->pMonsters[actor->pMonsterInfo.uID-1].uTintColor;//*((int *)&v35[v36] - 36); |
657 | 3115 if (actor->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime) |
0 | 3116 v28->field_1E = v62 | 0x200; |
3117 } | |
142 | 3118 //LABEL_58: |
3119 //++v59; | |
3120 //v54 += 32; | |
3121 //result = v59; | |
3122 //++v1; | |
3123 //} | |
3124 //while ( v59 < (signed int)uNumActors ); | |
0 | 3125 } |
142 | 3126 //return result; |
0 | 3127 } |
3128 // 4E94D3: using guessed type char byte_4E94D3; | |
3129 // 5187E4: using guessed type int uNumSpritesDrawnThisFrame; | |
3130 | |
3131 //----- (0044C1E8) -------------------------------------------------------- | |
3132 bool ODMFace::HasEventHint() | |
3133 { | |
428 | 3134 signed int event_index; // eax@1 |
3135 _evt_raw* start_evt; | |
3136 _evt_raw* end_evt; | |
0 | 3137 |
428 | 3138 event_index = 0; |
3139 if ( (uLevelEVT_NumEvents - 1) <= 0 ) | |
3140 return false; | |
3141 while ( pLevelEVT_Index[event_index].uEventID != this->sCogTriggeredID ) | |
0 | 3142 { |
428 | 3143 ++event_index; |
3144 if ( event_index >= (signed int)(uLevelEVT_NumEvents - 1) ) | |
3145 return false; | |
0 | 3146 } |
428 | 3147 end_evt=(_evt_raw*)&pLevelEVT[pLevelEVT_Index[event_index+1].uEventOffsetInEVT]; |
3148 start_evt=(_evt_raw*)&pLevelEVT[pLevelEVT_Index[event_index].uEventOffsetInEVT]; | |
3149 if ( (end_evt->_e_type != EVENT_Exit) || (start_evt->_e_type!= EVENT_MouseOver) ) | |
3150 return false; | |
0 | 3151 else |
428 | 3152 return true; |
1295 | 3153 } |
3154 //----- (0046D49E) -------------------------------------------------------- | |
1413 | 3155 int ODM_GetFloorLevel(int X, signed int Y, int Z, int __unused, int *pIsOnWater, int *bmodel_pid, int bWaterWalk) |
1295 | 3156 { |
3157 BSPModel *pBModel; // esi@4 | |
3158 ODMFace *pFace; // ecx@11 | |
3159 int v14; // edx@20 | |
3160 signed int v18; // edx@26 | |
3161 int v19; // eax@28 | |
3162 int v20; // edx@30 | |
3163 int v21; // ST1C_4@30 | |
3164 signed int v22; // edx@30 | |
3165 signed __int64 v23; // qtt@30 | |
3166 int v24; // eax@36 | |
3167 signed int v25; // ecx@38 | |
3168 int result; // eax@42 | |
3169 signed int v27; // ecx@43 | |
3170 int v28; // edi@44 | |
3171 signed int v29; // edx@44 | |
3172 int v30; // esi@45 | |
3173 int v31; // eax@45 | |
3174 ODMFace *v32; // eax@57 | |
3175 int v33; // ecx@59 | |
3176 int v36; // [sp+14h] [bp-2Ch]@24 | |
3177 int v38; // [sp+1Ch] [bp-24h]@2 | |
3178 int v39; // [sp+20h] [bp-20h]@9 | |
3179 signed int pBModelNum; // [sp+28h] [bp-18h]@1 | |
3180 int pFaceNum; // [sp+2Ch] [bp-14h]@8 | |
3181 bool v43; // [sp+30h] [bp-10h]@22 | |
3182 bool v44; // [sp+34h] [bp-Ch]@24 | |
3183 signed int v46; // [sp+3Ch] [bp-4h]@1 | |
3184 signed int v48; // [sp+58h] [bp+18h]@22 | |
3185 signed int v49; // [sp+58h] [bp+18h]@43 | |
3186 | |
3187 v46 = 1; | |
3188 dword_721160[0] = -1; | |
3189 dword_721110[0] = -1; | |
3190 odm_floor_level[0] = GetTerrainHeightsAroundParty2(X, Y, pIsOnWater, bWaterWalk); | |
3191 | |
3192 for ( pBModelNum = 0; pBModelNum < pOutdoor->uNumBModels; ++pBModelNum ) | |
3193 { | |
3194 pBModel = &pOutdoor->pBModels[pBModelNum]; | |
3195 if ( X <= pBModel->sMaxX && X >= pBModel->sMinX && | |
3196 Y <= pBModel->sMaxY && Y >= pBModel->sMinY ) | |
3197 { | |
3198 if ( pBModel->uNumFaces > 0 ) | |
3199 { | |
3200 v39 = 0; | |
3201 for ( pFaceNum = 0; pFaceNum < pBModel->uNumFaces; ++pFaceNum ) | |
3202 { | |
3203 pFace = &pBModel->pFaces[pFaceNum]; | |
3204 if ( (pFace->uPolygonType == POLYGON_Floor || pFace->uPolygonType == POLYGON_InBetweenFloorAndWall) | |
3205 && !(pFace->uAttributes & 0x20000000) | |
3206 && X <= pFace->pBoundingBox.x2 && X >= pFace->pBoundingBox.x1 | |
3207 && Y <= pFace->pBoundingBox.y2 && Y >= pFace->pBoundingBox.y1 ) | |
3208 { | |
3209 | |
3210 for ( uint i = 0; i < pFace->uNumVertices; ++i) | |
3211 { | |
3212 word_721040[2 * i] = pFace->pXInterceptDisplacements[i] + pBModel->pVertices.pVertices[pFace->pVertexIDs[i]].x; | |
3213 word_720F70[2 * i] = pFace->pXInterceptDisplacements[i + 1] + pBModel->pVertices.pVertices[pFace->pVertexIDs[i]].y; | |
3214 word_721040[2 * i + 1] = pFace->pXInterceptDisplacements[i] + pBModel->pVertices.pVertices[pFace->pVertexIDs[i + 1]].x; | |
3215 word_720F70[2 * i + 1] = pFace->pXInterceptDisplacements[i + 1] + pBModel->pVertices.pVertices[pFace->pVertexIDs[i + 1]].y; | |
3216 } | |
3217 word_721040[2 * pFace->uNumVertices] = word_721040[0]; | |
3218 word_720F70[2 * pFace->uNumVertices] = word_720F70[0]; | |
3219 v43 = word_720F70[0] >= Y; | |
3220 v48 = 0; | |
3221 if ( 2 * pFace->uNumVertices > 0 ) | |
3222 { | |
3223 for ( int i = 0; i < 2 * pFace->uNumVertices; ++i ) | |
3224 { | |
3225 if ( v48 >= 2 ) | |
3226 break; | |
3227 v36 = word_720F70[i + 1]; | |
3228 v44 = word_720F70[i + 1] >= Y; | |
3229 if ( v43 != v44 ) | |
3230 { | |
3231 v18 = word_721040[i + 1] >= X ? 0 : 2; | |
3232 v19 = v18 | (word_721040[i] < X); | |
3233 if ( v19 != 3 ) | |
3234 { | |
3235 if ( !v19 ) | |
3236 ++v48; | |
3237 else | |
3238 { | |
3239 LODWORD(v23) = (Y - word_720F70[i]) << 16; | |
3240 HIDWORD(v23) = (Y - word_720F70[i]) >> 16; | |
3241 v22 = ((((word_721040[i + 1] - word_721040[i]) * v23 / (v36 - word_720F70[i])) >> 16) + word_721040[i]); | |
3242 if ( v22 >= X) | |
3243 ++v48; | |
3244 } | |
3245 } | |
3246 } | |
3247 v43 = v44; | |
3248 } | |
3249 if ( v48 == 1 ) | |
3250 { | |
3251 if ( v46 >= 20 ) | |
3252 break; | |
3253 if ( pFace->uPolygonType == POLYGON_Floor ) | |
3254 v24 = pBModel->pVertices.pVertices[pFace->pVertexIDs[0]].z; | |
3255 else | |
3256 v24 = ((unsigned __int64)(pFace->zCalc1 * (signed __int64)X) >> 16) + ((unsigned __int64)(pFace->zCalc2 * (signed __int64)Y) >> 16) | |
3257 + HIWORD(pFace->zCalc3); | |
3258 v25 = v46++; | |
3259 odm_floor_level[v25] = v24; | |
3260 dword_721160[v25] = pBModelNum; | |
3261 dword_721110[v25] = pFaceNum; | |
3262 } | |
3263 } | |
3264 } | |
3265 | |
3266 } | |
3267 } | |
3268 } | |
3269 } | |
3270 if ( v46 == 1 ) | |
3271 { | |
1413 | 3272 *bmodel_pid = 0; |
1295 | 3273 return odm_floor_level[0]; |
3274 } | |
3275 v27 = 0; | |
3276 if ( v46 <= 1 ) | |
1413 | 3277 *bmodel_pid = 0; |
1295 | 3278 else |
3279 { | |
3280 //v29 = 1; | |
3281 for ( v49 = 1; v49 < v46; ++v49 ) | |
3282 { | |
3283 if ( odm_floor_level[v49] == odm_floor_level[0] ) | |
3284 { | |
3285 v27 = v49; | |
3286 //++v29; | |
3287 break; | |
3288 } | |
3289 if ( odm_floor_level[0] > Z + 5 ) | |
3290 { | |
3291 if ( odm_floor_level[v49] >= odm_floor_level[0] ) | |
3292 { | |
3293 //++v29; | |
3294 break; | |
3295 } | |
3296 v27 = v49; | |
3297 //++v29; | |
3298 break; | |
3299 } | |
3300 if ( odm_floor_level[v49] > odm_floor_level[0] && odm_floor_level[v49] <= Z + 5 ) | |
3301 { | |
3302 v27 = v49; | |
3303 //++v29; | |
3304 } | |
3305 } | |
3306 if ( !v27 ) | |
1413 | 3307 *bmodel_pid = 0; |
1295 | 3308 else |
1413 | 3309 *bmodel_pid = dword_721110[v27] | (dword_721160[v27] << 6); |
1295 | 3310 } |
3311 if ( v27 ) | |
3312 { | |
3313 v32 = &pOutdoor->pBModels[dword_721160[v27]].pFaces[dword_721110[v27]]; | |
3314 *pIsOnWater = false; | |
3315 if ( v32->Fluid()) | |
3316 *pIsOnWater = true; | |
3317 } | |
3318 if ( odm_floor_level[v27] >= odm_floor_level[0] ) | |
3319 odm_floor_level[0] = odm_floor_level[v27]; | |
3320 return odm_floor_level[0]; | |
3321 } | |
1412 | 3322 |
1295 | 3323 //not sure if right- or left-handed coordinate space assumed, so this could be normal of inverse normal |
3324 // for a right-handed system, that would be an inverse normal | |
3325 //----- (0046DCC8) -------------------------------------------------------- | |
3326 void ODM_GetTerrainNormalAt(int pos_x, int pos_z, Vec3_int_ *out) | |
3327 { | |
3328 auto grid_x = WorldPosToGridCellX(pos_x); | |
3329 auto grid_z = WorldPosToGridCellZ(pos_z) - 1; | |
3330 | |
3331 auto grid_pos_x1 = GridCellToWorldPosX(grid_x); | |
3332 auto grid_pos_x2 = GridCellToWorldPosX(grid_x + 1); | |
3333 auto grid_pos_z1 = GridCellToWorldPosZ(grid_z); | |
3334 auto grid_pos_z2 = GridCellToWorldPosZ(grid_z + 1); | |
3335 | |
3336 auto x1z1_y = pOutdoor->DoGetHeightOnTerrain(grid_x, grid_z); | |
3337 auto x2z1_y = pOutdoor->DoGetHeightOnTerrain(grid_x + 1, grid_z); | |
3338 auto x2z2_y = pOutdoor->DoGetHeightOnTerrain(grid_x + 1, grid_z + 1); | |
3339 auto x1z2_y = pOutdoor->DoGetHeightOnTerrain(grid_x, grid_z + 1); | |
3340 | |
3341 float side1_dx, side1_dy, side1_dz, | |
3342 side2_dx, side2_dy, side2_dz; | |
3343 | |
3344 auto dx = abs(pos_x - grid_pos_x1), | |
3345 dz = abs(grid_pos_z1 - pos_z); | |
3346 if (dz >= dx) | |
3347 { | |
3348 side1_dy = (double)(x1z1_y - x1z2_y); | |
3349 side2_dy = (double)(x2z2_y - x1z2_y); | |
3350 side2_dx = (double)(grid_pos_x2 - grid_pos_x1); | |
3351 side1_dx = (double)(grid_pos_x1 - grid_pos_x2); | |
3352 side2_dz = 0.0;//(double)(grid_pos_z2 - grid_pos_z2); // bug? z2 - z2 | |
3353 side1_dz = (double)(grid_pos_z1 - grid_pos_z2); // z1 - z2 yes | |
3354 //Log::Warning(L"%S %S %u\n", __FILE__, __FUNCTION__, __LINE__); | |
3355 /* |\ | |
3356 side1 | \ | |
3357 |____\ | |
3358 side 2 */ | |
3359 } | |
3360 else | |
3361 { | |
3362 side1_dy = (double)(x2z2_y - x2z1_y); | |
3363 side2_dy = (double)(x1z1_y - x2z1_y); | |
3364 side2_dx = (double)(grid_pos_x1 - grid_pos_x2); | |
3365 side1_dx = (double)(grid_pos_x2 - grid_pos_x1); | |
3366 side2_dz = 0.0;//(double)(grid_pos_z1 - grid_pos_z1); | |
3367 side1_dz = (double)(grid_pos_z2 - grid_pos_z1); | |
3368 | |
3369 /* side 2 | |
3370 _____ | |
3371 \ | | |
3372 \ | side 1 | |
3373 \| */ | |
3374 } | |
3375 | |
3376 float nx = side1_dy * side2_dz - side1_dz * side2_dy; | |
3377 float ny = side1_dx * side2_dy - side1_dy * side2_dx; | |
3378 float nz = side1_dz * side2_dx - side1_dx * side2_dz; | |
3379 | |
3380 float mag = sqrt(nx * nx + ny * ny + nz * nz); | |
3381 if (fabsf(mag) < 1e-6f) | |
3382 { | |
3383 out->y = 0; | |
3384 out->x = 0; | |
3385 out->z = 65536; | |
3386 } | |
3387 else | |
3388 { | |
3389 float invmag = 1.0 / mag; | |
3390 out->x = invmag * nx * 65536.0; | |
3391 out->y = invmag * ny * 65536.0; | |
3392 out->z = invmag * nz * 65536.0; | |
3393 } | |
3394 } | |
3395 //----- (004014E6) -------------------------------------------------------- | |
3396 void MakeActorAIList_ODM() | |
3397 { | |
3398 int v1; // eax@4 | |
3399 int v2; // ebx@4 | |
3400 unsigned int v3; // ecx@4 | |
3401 int v4; // edx@5 | |
3402 int v5; // edx@7 | |
3403 unsigned int v6; // edx@9 | |
3404 unsigned int v7; // ST20_4@10 | |
3405 int v9; // edi@10 | |
3406 int v10; // ebx@14 | |
3407 int v21; // [sp+Ch] [bp-14h]@4 | |
3408 int v22; // [sp+10h] [bp-10h]@4 | |
3409 | |
3410 pParty->uFlags &= 0xFFFFFFCFu; | |
3411 | |
3412 ai_arrays_size = 0; | |
3413 for (uint i = 0; i < uNumActors; ++i) | |
3414 { | |
3415 auto actor = &pActors[i]; | |
3416 | |
3417 actor->uAttributes &= 0xFFFFFBFF; | |
3418 if (!actor->CanAct()) | |
3419 { | |
3420 actor->uAttributes &= 0xFFFFBFFF; | |
3421 continue; | |
3422 } | |
3423 | |
3424 v22 = abs(pParty->vPosition.z - actor->vPosition.z); | |
3425 v21 = abs(pParty->vPosition.y - actor->vPosition.y); | |
3426 v1 = abs(pParty->vPosition.x - actor->vPosition.x); | |
3427 v2 = v21; | |
3428 v3 = v22; | |
3429 if ( v1 < v21 ) | |
3430 { | |
3431 v4 = v1; | |
3432 v1 = v21; | |
3433 v2 = v4; | |
3434 } | |
3435 if ( v1 < v22 ) | |
3436 { | |
3437 v5 = v1; | |
3438 v1 = v22; | |
3439 v3 = v5; | |
3440 } | |
3441 if ( v2 < (signed int)v3 ) | |
3442 { | |
3443 v6 = v3; | |
3444 v3 = v2; | |
3445 v2 = v6; | |
3446 } | |
3447 v7 = ((unsigned int)(11 * v2) >> 5) + (v3 >> 2) + v1; | |
3448 //v8 = actor->uActorRadius; | |
3449 v9 = v7 - actor->uActorRadius; | |
3450 //v23 = v7 - v8; | |
3451 if ( v9 < 0 ) | |
3452 { | |
3453 v9 = 0; | |
3454 //v23 = 0; | |
3455 } | |
3456 | |
3457 if (v9 < 5632) | |
3458 { | |
3459 v10 = actor->uAttributes & 0xFEFFFFFF; | |
3460 actor->uAttributes = v10; | |
3461 if ( v10 & 0x80000 || actor->GetActorsRelation(0) ) | |
3462 { | |
3463 //v11 = (pParty->uFlags & 0x10) == 0; | |
3464 actor->uAttributes = v10 | 0x1000000; | |
3465 if (v9 < 5120 ) | |
3466 pParty->SetYellowAlert(); | |
3467 if (v9 < 307) | |
3468 pParty->SetRedAlert(); | |
3469 } | |
3470 actor->uAttributes |= 0x00004000; | |
3471 ai_near_actors_distances[ai_arrays_size] = v9; | |
3472 ai_near_actors_ids[ai_arrays_size++] = i; | |
3473 } | |
3474 else | |
3475 actor->uAttributes &= 0xFFFFBFFF; | |
3476 } | |
3477 | |
3478 /* | |
3479 result = v27; | |
3480 if ( v27 > 0 ) | |
3481 { | |
3482 v14 = 0; | |
3483 v15 = 1; | |
3484 v26 = 1; | |
3485 do | |
3486 { | |
3487 while ( 1 ) | |
3488 { | |
3489 v24 = v15; | |
3490 if ( v15 >= result ) | |
3491 break; | |
3492 v16 = ai_near_actors_distances[v14]; | |
3493 if ( v16 > ai_near_actors_distances[v15] ) | |
3494 { | |
3495 v17 = &ai_near_actors_ids[v15]; | |
3496 v18 = ai_near_actors_ids[v14]; | |
3497 ai_near_actors_ids[v14] = *v17; | |
3498 *v17 = v18; | |
3499 v15 = v24; | |
3500 ai_near_actors_distances[v14] = ai_near_actors_distances[v24]; | |
3501 ai_near_actors_distances[v24] = v16; | |
3502 } | |
3503 result = v27; | |
3504 ++v15; | |
3505 } | |
3506 ++v14; | |
3507 v15 = v26 + 1; | |
3508 v26 = v15; | |
3509 } | |
3510 while ( v15 - 1 < result ); | |
3511 }*/ | |
3512 | |
3513 for (uint i = 0; i < ai_arrays_size; ++i) | |
3514 for (uint j = 0; j < i; ++j) | |
3515 if (ai_near_actors_distances[j] > ai_near_actors_distances[i]) | |
3516 { | |
3517 int tmp = ai_near_actors_distances[j]; | |
3518 ai_near_actors_distances[j] = ai_near_actors_distances[i]; | |
3519 ai_near_actors_distances[i] = tmp; | |
3520 | |
3521 tmp = ai_near_actors_ids[j]; | |
3522 ai_near_actors_ids[j] = ai_near_actors_ids[i]; | |
3523 ai_near_actors_ids[i] = tmp; | |
3524 } | |
3525 | |
3526 | |
3527 if (ai_arrays_size > 30) | |
3528 ai_arrays_size = 30; | |
3529 | |
3530 for (uint i = 0; i < ai_arrays_size; ++i) | |
3531 pActors[ai_near_actors_ids[i]].uAttributes |= 0x0400; | |
1297 | 3532 } |
3533 //----- (0046BE0A) -------------------------------------------------------- | |
1458 | 3534 void ODM_UpdateUserInputAndOther() |
1297 | 3535 { |
3536 bool v0; // eax@5 | |
3537 char pOut[32]; // [sp+8h] [bp-20h]@5 | |
3538 | |
3539 UpdateObjects(); | |
3540 ODM_ProcessPartyActions(); | |
3541 if ( pParty->vPosition.x < -22528 | |
3542 || pParty->vPosition.x > 22528 | |
3543 || pParty->vPosition.y < -22528 | |
3544 || pParty->vPosition.y > 22528 ) | |
3545 { | |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1458
diff
changeset
|
3546 strcpy(pOutdoor->pLevelFilename, pCurrentMapName); |
1297 | 3547 v0 = pOutdoor->GetTravelDestination(pParty->vPosition.x, pParty->vPosition.y, pOut, 32); |
3548 if ( !bUnderwater && (pParty->uFlags & (PARTY_FLAGS_1_STANDING_ON_WATER | PARTY_FLAGS_1_FALLING | 0x04) || pParty->uFlags & 0x0200 || pParty->bFlying) || !v0 ) | |
3549 { | |
3550 if ( pParty->vPosition.x < -22528 ) | |
3551 pParty->vPosition.x = -22528; | |
3552 if ( pParty->vPosition.x > 22528 ) | |
3553 pParty->vPosition.x = 22528; | |
3554 if ( pParty->vPosition.y < -22528 ) | |
3555 pParty->vPosition.y = -22528; | |
3556 if ( pParty->vPosition.y > 22528 ) | |
3557 pParty->vPosition.y = 22528; | |
3558 } | |
3559 else | |
3560 { | |
3561 pAudioPlayer->StopChannels(-1, -1); | |
3562 TravelUI_Load(); | |
3563 } | |
3564 } | |
3565 UpdateActors_ODM(); | |
3566 check_event_triggers(); | |
3567 } | |
3568 //----- (0041F54A) -------------------------------------------------------- | |
1458 | 3569 void LoadActualSkyFrame() |
1297 | 3570 { |
3571 if ( pTexture_RestUI_CurrentSkyFrame ) | |
3572 pTexture_RestUI_CurrentSkyFrame->Release(); | |
3573 if ( pTexture_RestUI_CurrentHourglassFrame ) | |
3574 pTexture_RestUI_CurrentHourglassFrame->Release(); | |
3575 pIcons_LOD->SyncLoadedFilesCount(); | |
3576 sprintf(pTmpBuf.data(), "TERRA%03d", pParty->uCurrentMinute / 6 + 10 * pParty->uCurrentHour); | |
3577 pTexture_RestUI_CurrentSkyFrame = pIcons_LOD->LoadTexturePtr(pTmpBuf.data(), TEXTURE_16BIT_PALETTE); | |
1323 | 3578 } |
3579 | |
3580 | |
3581 //----- (004626BA) -------------------------------------------------------- | |
3582 OutdoorLocation::OutdoorLocation() | |
3583 { | |
3584 subconstuctor(); | |
3585 uLastSunlightUpdateMinute = 0; | |
3586 | |
3587 uNumBModels = 0; | |
3588 pBModels = nullptr; | |
3589 } | |
3590 | |
3591 //----- (004626CD) -------------------------------------------------------- | |
3592 void OutdoorLocation::subconstuctor() | |
3593 { | |
3594 //OutdoorLocationTerrain::OutdoorLocationTerrain(&this->pTerrain); | |
3595 field_F0 = 0; | |
3596 field_F4 = 0x40000000u; | |
3597 //DLVHeader::DLVHeader(&v1->ddm); | |
3598 pSpawnPoints = 0; | |
3599 pBModels = 0; | |
3600 pCmap = 0; | |
3601 pFaceIDLIST = 0; | |
3602 pOMAP = 0; | |
3603 } | |
3604 |