annotate GUIProgressBar.cpp @ 2449:e40805af239b

commenting AI
author zipi
date Thu, 24 Jul 2014 19:55:55 +0100
parents 2b10278bc7ac
children b054ea5daf45
rev   line source
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1 #define _CRTDBG_MAP_ALLOC
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2 #include <stdlib.h>
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3 #include <crtdbg.h>
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4
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5 #define _CRT_SECURE_NO_WARNINGS
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6 #include "GUIProgressBar.h"
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7 #include "ErrorHandling.h"
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8 #include "LOD.h"
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9 #include "Mouse.h"
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10 #include "Party.h"
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11 #include "Render.h"
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12 #include "IconFrameTable.h"
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13
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14 #include "mm7_data.h"
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15
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16
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17
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18
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19 struct GUIProgressBar *pGameLoadingUI_ProgressBar = new GUIProgressBar;
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20
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21
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22
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23
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24 //----- (00Initialize) --------------------------------------------------------
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25 bool GUIProgressBar::Initialize(Type type)
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26 {
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27 //GUIProgressBar *v2; // esi@1
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28 signed int v4; // eax@7
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29 int v5; // ecx@8
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30 //int v6; // edi@8
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31 int v7; // edx@14
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32 //const char *v8; // [sp-8h] [bp-84h]@20
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33 //unsigned int v9; // [sp-4h] [bp-80h]@20
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34 char Str1[64]; // [sp+4h] [bp-78h]@16
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35
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36 switch (type)
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37 {
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38 case TYPE_None:
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39 return true;
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40
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41 case TYPE_Box:
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42 case TYPE_Fullscreen:
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43 break;
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44
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45 default:
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46 Error("Invalid GUIProgressBar type: %u", type);
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47 }
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48
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49 //v2 = this;
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50 if (pLoadingBg.pPixels)
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51 return false;
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52
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53 uType = type;
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54
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55 v4 = 1;
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56 if (uType == TYPE_Fullscreen)
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57 {
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58 v5 = 0;
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59 //v6 = (int)&field_10;
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60 do
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61 {
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62 if ( field_10[v4] == 1 )
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63 ++v5;
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64 ++v4;
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65 }
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66 while ( v4 <= 5 );
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67 if ( v5 == 5 )
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68 memset(field_10, 0, 8);
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69 v7 = rand() % 5 + 1;
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70 if ( field_10[v7] == 1 )
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71 {
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72 do
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73 v7 = rand() % 5 + 1;
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74 while ( field_10[v7] == 1 );
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75 }
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76 sprintf(Str1, "loading%d.pcx", v7);
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77 pLoadingBg.Load(Str1, 2);
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78 uProgressCurrent = 0;
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79 uX = 122;
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80 uY = 151;
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81 uWidth = 449;
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82 uHeight = 56;
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83 uProgressMax = 26;
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84 pIcons_LOD->_410522(&pLoadingProgress, "loadprog", 2u);
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85 Draw();
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86 return true;
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87 }
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88
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89 switch (pParty->alignment)
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90 {
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91 case PartyAlignment_Good: pIcons_LOD->_410522(&pBardata, "bardata-b", 2); break;
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92 case PartyAlignment_Neutral: pIcons_LOD->_410522(&pBardata, "bardata", 2); break;
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93 case PartyAlignment_Evil: pIcons_LOD->_410522(&pBardata, "bardata-c", 2); break;
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94 default: Error("Invalid alignment type: %u", pParty->alignment);
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95 }
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96
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97 uProgressCurrent = 0;
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98 uProgressMax = 26;
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99 Draw();
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100 return true;
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101 }
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102
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103 //----- (004435BB) --------------------------------------------------------
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104 void GUIProgressBar::Reset(unsigned __int8 uMaxProgress)
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105 {
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106 field_9 = 0;
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107 uProgressCurrent = 0;
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108 uProgressMax = uMaxProgress;
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109 }
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110
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111 //----- (004435CD) --------------------------------------------------------
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112 void GUIProgressBar::Progress()
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113 {
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114 ++this->uProgressCurrent;
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115 if ( this->uProgressCurrent > this->uProgressMax )
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116 this->uProgressCurrent = this->uProgressMax;
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117 Draw();
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118 }
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119
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120 //----- (004435E2) --------------------------------------------------------
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121 void GUIProgressBar::Release()
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122 {
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123 int v3; // edi@7
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124
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125 pLoadingBg.Release();
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126 if ( this->uType == 1 )
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127 {
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128 if ( this->uProgressCurrent != this->uProgressMax )
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129 {
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130 this->uProgressCurrent = this->uProgressMax - 1;
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131 Progress();
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132 }
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133 v3 = (int)&this->pLoadingProgress.pLevelOfDetail0_prolly_alpha_mask;
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134 free(this->pLoadingProgress.pLevelOfDetail0_prolly_alpha_mask);
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135 free(this->pLoadingProgress.pPalette16);
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136 this->pLoadingProgress.pPalette16 = 0;
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137 }
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138 else
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139 {
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140 if ( !this->pBardata.pLevelOfDetail0_prolly_alpha_mask )
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141 return;
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142 free(this->pBardata.pLevelOfDetail0_prolly_alpha_mask);
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143 v3 = (int)&this->pBardata.pPalette16;
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144 free(this->pBardata.pPalette16);
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145 this->pBardata.pLevelOfDetail0_prolly_alpha_mask = 0;
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146 }
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147 *(int *)v3 = 0;
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148 }
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149
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150 //----- (00443670) --------------------------------------------------------
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151 void GUIProgressBar::Draw()
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152 {
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153 pRenderer->BeginScene();
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154 if (uType != TYPE_Fullscreen)
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155 {
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156 if (pBardata.pLevelOfDetail0_prolly_alpha_mask)
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157 {
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158 pRenderer->Sub01();
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159
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160 pRenderer->DrawTextureIndexed(80, 122, &pBardata);//прогрессбар для данжей
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161 pRenderer->DrawTextureTransparent(100, 146, &pIcons_LOD->pTextures[pIconsFrameTable->GetFrame(uIconID_TurnHour, 0)->uTextureID]);
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162 //pRenderer->FillRectFast(174, 164, floorf(((double)(113 * uProgressCurrent) / (double)uProgressMax) + 0.5f),//COERCE_UNSIGNED_INT64(v4 + 6.7553994e15),
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163 //16, pRenderer->uTargetRMask);
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164 pRenderer->FillRectFast(174, 164, floorf(((double)(113 * uProgressCurrent) / (double)uProgressMax) + 0.5f),//COERCE_UNSIGNED_INT64(v4 + 6.7553994e15),
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165 16, 0xF800);
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166 pRenderer->EndScene();
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167 pRenderer->Present();
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168 return;
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169 }
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170 pRenderer->EndScene();
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171 return;
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172 }
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173
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174 if (!pLoadingBg.pPixels)
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175 {
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176 pRenderer->EndScene();
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177 return;
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178 }
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179
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180 pRenderer->DrawTextureRGB(0, 0, &pLoadingBg);
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181 pRenderer->SetRasterClipRect(0, 0, 639, 479);
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182 pRenderer->SetTextureClipRect(172, 459, 15 * (signed int)(signed __int64)((double)(300 * uProgressCurrent) / (double)uProgressMax) / 15 + 172, 471);
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183 pRenderer->DrawTextureTransparent(172, 459, &pLoadingProgress);
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184 pRenderer->ResetTextureClipRect();
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185 pRenderer->EndScene();
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186 pRenderer->Present();
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187 }