Mercurial > mm7
annotate IndoorCameraD3D.cpp @ 705:e39702f35283
memory allocation partly reworked
author | zipi |
---|---|
date | Mon, 18 Mar 2013 21:50:20 +0000 |
parents | e0a1fccc89b1 |
children | d170f23f70d1 |
rev | line source |
---|---|
0 | 1 #include "IndoorCameraD3D.h" |
2 #include "VectorTypes.h" | |
3 #include "Game.h" | |
4 #include "Indoor.h" | |
5 #include "Viewport.h" | |
6 #include "IndoorCamera.h" | |
7 #include "OutdoorCamera.h" | |
8 #include "Render.h" | |
9 #include "LOD.h" | |
10 | |
11 #include "mm7_data.h" | |
12 | |
13 | |
14 | |
15 //----- (004364C5) -------------------------------------------------------- | |
16 void IndoorCameraD3D::ViewTransfrom_OffsetUV(RenderVertexSoft *pVertices, unsigned int uNumVertices, RenderVertexSoft *pOutVertices, stru320 *a5) | |
17 { | |
18 for (uint i = 0; i < uNumVertices; ++i) | |
19 { | |
20 pOutVertices[i].vWorldPosition.x = pVertices[i].vWorldPosition.x; | |
21 pOutVertices[i].vWorldPosition.y = pVertices[i].vWorldPosition.y; | |
22 pOutVertices[i].vWorldPosition.z = pVertices[i].vWorldPosition.z; | |
23 | |
24 pOutVertices[i].u = pVertices[i].u + a5->pDeltaUV[0]; | |
25 pOutVertices[i].v = pVertices[i].v + a5->pDeltaUV[1]; | |
26 } | |
27 ViewTransform(pOutVertices, uNumVertices); | |
28 } | |
29 | |
30 //----- (0043669D) -------------------------------------------------------- | |
31 char IndoorCameraD3D::ApplyViewTransform_TrueIfStillVisible(int x, int y, int z, signed int *pOutX, int *pOutZ, int *pOutY, char bDoNotShow) | |
32 { | |
33 int to_z; // esi@2 | |
34 int v9; // ecx@3 | |
35 signed int *v10; // esi@5 | |
36 int pOutY_; // ecx@5 | |
37 signed int v12; // esi@7 | |
38 int v14; // [sp+8h] [bp-4h]@3 | |
39 int to_x; // [sp+14h] [bp+8h]@1 | |
40 int to_y; // [sp+18h] [bp+Ch]@1 | |
41 int a2b; // [sp+18h] [bp+Ch]@5 | |
42 int a3a; // [sp+1Ch] [bp+10h]@5 | |
43 | |
44 to_x = (x - pBLVRenderParams->vPartyPos.x) << 16; | |
45 to_y = (y - pBLVRenderParams->vPartyPos.y) << 16; | |
46 if ( pBLVRenderParams->sPartyRotX ) | |
47 { | |
48 to_z = (z - pBLVRenderParams->vPartyPos.z) << 16; | |
49 if ( pRenderer->pRenderD3D ) | |
50 { | |
51 v14 = ((unsigned __int64)(to_x * (signed __int64)pBLVRenderParams->sCosineY) >> 16) | |
52 + ((unsigned __int64)(to_y * (signed __int64)pBLVRenderParams->sSineY) >> 16); | |
53 v9 = ((unsigned __int64)(to_x * (signed __int64)pBLVRenderParams->sSineY) >> 16) | |
54 - ((unsigned __int64)(to_y * (signed __int64)pBLVRenderParams->sCosineY) >> 16); | |
55 } | |
56 else | |
57 { | |
58 v14 = ((unsigned __int64)(to_x * (signed __int64)pBLVRenderParams->sCosineY) >> 16) | |
59 - ((unsigned __int64)(to_y * (signed __int64)pBLVRenderParams->sSineY) >> 16); | |
60 v9 = ((unsigned __int64)(to_x * (signed __int64)pBLVRenderParams->sSineY) >> 16) | |
61 + ((unsigned __int64)(to_y * (signed __int64)pBLVRenderParams->sCosineY) >> 16); | |
62 } | |
63 a3a = (z - pBLVRenderParams->vPartyPos.z) << 16; | |
64 a2b = (unsigned __int64)(to_z * (signed __int64)pBLVRenderParams->sSineNegX) >> 16; | |
65 v10 = pOutX; | |
66 *pOutX = ((unsigned __int64)(v14 * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16) - a2b; | |
67 *pOutZ = v9; | |
68 pOutY_ = ((unsigned __int64)(v14 * (signed __int64)pBLVRenderParams->sSineNegX) >> 16) | |
69 + ((unsigned __int64)(a3a * (signed __int64)pBLVRenderParams->sCosineNegX) >> 16); | |
70 } | |
71 else | |
72 { | |
73 pOutY_ = (z - pBLVRenderParams->vPartyPos.z) << 16; | |
74 if ( pRenderer->pRenderD3D ) | |
75 { | |
76 v10 = pOutX; | |
77 *pOutX = ((unsigned __int64)(to_x * (signed __int64)pBLVRenderParams->sCosineY) >> 16) | |
78 + ((unsigned __int64)(to_y * (signed __int64)pBLVRenderParams->sSineY) >> 16); | |
79 *pOutZ = ((unsigned __int64)(to_x * (signed __int64)pBLVRenderParams->sSineY) >> 16) | |
80 - ((unsigned __int64)(to_y * (signed __int64)pBLVRenderParams->sCosineY) >> 16); | |
81 } | |
82 else | |
83 { | |
84 v10 = pOutX; | |
85 *pOutX = ((unsigned __int64)(to_x * (signed __int64)pBLVRenderParams->sCosineY) >> 16) | |
86 - ((unsigned __int64)(to_y * (signed __int64)pBLVRenderParams->sSineY) >> 16); | |
87 *pOutZ = ((unsigned __int64)(to_x * (signed __int64)pBLVRenderParams->sSineY) >> 16) | |
88 + ((unsigned __int64)(to_y * (signed __int64)pBLVRenderParams->sCosineY) >> 16); | |
89 } | |
90 } | |
91 *pOutY = pOutY_; | |
92 return !bDoNotShow || (v12 = *v10, v12 >= (signed int)0x40000u) && v12 <= (signed int)0x1F400000u; | |
93 } | |
94 | |
95 | |
96 | |
97 //----- (00436455) -------------------------------------------------------- | |
98 bool IndoorCameraD3D::IsCulled(BLVFace *pFace) | |
99 { | |
100 RenderVertexSoft v; // [sp+8h] [bp-30h]@1 | |
101 | |
102 Vec3_short__to_RenderVertexSoft(&v, &pIndoor->pVertices[*pFace->pVertexIDs]); | |
103 return is_face_faced_to_camera(pFace, &v); | |
104 } | |
105 | |
106 //----- (00436523) -------------------------------------------------------- | |
107 void IndoorCameraD3D::ViewTransform(RenderVertexSoft *a1a, unsigned int uNumVertices) | |
108 { | |
109 if (byte_4D864C && pGame->uFlags & 0x80 || | |
110 uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
111 { | |
112 float sin_x = pIndoorCamera->fRotationXSine, | |
113 cos_x = pIndoorCamera->fRotationXCosine; | |
114 float sin_y = pIndoorCamera->fRotationYSine, | |
115 cos_y = pIndoorCamera->fRotationYCosine; | |
116 | |
117 //v4 = uNumVertices; | |
118 //v7 = pIndoorCamera->fRotationXSine; | |
119 if ( pIndoorCamera->sRotationX ) | |
120 { | |
121 | |
122 //_EAX = a1a; | |
123 for (uint i = 0; i < uNumVertices; ++i) | |
124 { | |
125 float st0, st1, st2; | |
126 if ( pRenderer->pRenderD3D ) | |
127 { | |
128 /*__asm | |
129 { | |
130 fld [ebp+uNumVertices] // [(a1a[i].y - pIndoorCamera->pos.y)] [(a1a[i].z - pIndoorCamera->pos.z)] [pIndoorCamera->fRotationXCosine] [pIndoorCamera->fRotationYSine] [pIndoorCamera->fRotationYCosine] | |
131 fmul st, st(3) // [pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] [(a1a[i].z - pIndoorCamera->pos.z)] [pIndoorCamera->fRotationXCosine] [pIndoorCamera->fRotationYSine] [pIndoorCamera->fRotationYCosine] | |
132 fld [ebp+a1] // [(a1a[i].x - pIndoorCamera->pos.x)] [pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] [(a1a[i].z - pIndoorCamera->pos.z)] [pIndoorCamera->fRotationXCosine] [pIndoorCamera->fRotationYSine] [pIndoorCamera->fRotationYCosine] | |
133 fmul st, st(5) // 0[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x)] | |
134 // 1[pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] | |
135 // 2[(a1a[i].z - pIndoorCamera->pos.z)] | |
136 // 3[pIndoorCamera->fRotationXCosine] | |
137 // 4[pIndoorCamera->fRotationYSine] | |
138 // 5[pIndoorCamera->fRotationYCosine] | |
139 faddp st(1), st // [pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) + pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] [(a1a[i].z - pIndoorCamera->pos.z)] [pIndoorCamera->fRotationXCosine] [pIndoorCamera->fRotationYSine] [pIndoorCamera->fRotationYCosine] | |
140 fld [ebp+a1] // [(a1a[i].x - pIndoorCamera->pos.x)] [pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) + pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] [(a1a[i].z - pIndoorCamera->pos.z)] [pIndoorCamera->fRotationXCosine] [pIndoorCamera->fRotationYSine] [pIndoorCamera->fRotationYCosine] | |
141 fmul st, st(4) // [pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x)] [pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) + pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] [(a1a[i].z - pIndoorCamera->pos.z)] [pIndoorCamera->fRotationXCosine] [pIndoorCamera->fRotationYSine] [pIndoorCamera->fRotationYCosine] | |
142 | |
143 fld [ebp+uNumVertices] // 0[a1a[i].y - pIndoorCamera->pos.y] | |
144 // 1[pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x)] | |
145 // 2[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) + pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] | |
146 // 3[(a1a[i].z - pIndoorCamera->pos.z)] | |
147 // 4[pIndoorCamera->fRotationXCosine] | |
148 // 5[pIndoorCamera->fRotationYSine] | |
149 // 6[pIndoorCamera->fRotationYCosine] | |
150 | |
151 fmul st, st(6) // 0[pIndoorCamera->fRotationYCosine * (a1a[i].y - pIndoorCamera->pos.y)] | |
152 // 1[pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x)] | |
153 // 2[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) + pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] | |
154 // 3[(a1a[i].z - pIndoorCamera->pos.z)] | |
155 // 4[pIndoorCamera->fRotationXCosine] | |
156 // 5[pIndoorCamera->fRotationYSine] | |
157 // 6[pIndoorCamera->fRotationYCosine] | |
158 | |
159 fsubp st(1), st // 0[pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x) - pIndoorCamera->fRotationYCosine * (a1a[i].y - pIndoorCamera->pos.y)] | |
160 // 1[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) + pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] | |
161 // 2[(a1a[i].z - pIndoorCamera->pos.z)] | |
162 // 3[pIndoorCamera->fRotationXCosine] | |
163 // 4[pIndoorCamera->fRotationYSine] | |
164 // 5[pIndoorCamera->fRotationYCosine] | |
165 }*/ | |
166 st0 = sin_y * (a1a[i].vWorldPosition.x - pIndoorCamera->pos.x) - cos_y * (a1a[i].vWorldPosition.y - pIndoorCamera->pos.y); | |
167 st1 = cos_y * (a1a[i].vWorldPosition.x - pIndoorCamera->pos.x) + sin_y * (a1a[i].vWorldPosition.y - pIndoorCamera->pos.y); | |
168 st2 = (a1a[i].vWorldPosition.z - pIndoorCamera->pos.z); | |
169 } | |
170 else | |
171 { | |
172 /*__asm | |
173 { | |
174 fld [ebp+a1] // 0[(a1a[i].x - pIndoorCamera->pos.x)] | |
175 // 1[(a1a[i].z - pIndoorCamera->pos.z)] | |
176 // 2[pIndoorCamera->fRotationXCosine] | |
177 // 3[pIndoorCamera->fRotationYSine] | |
178 // 4[pIndoorCamera->fRotationYCosine] | |
179 fmul st, st(4) // 0[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x)] | |
180 // 1[(a1a[i].z - pIndoorCamera->pos.z)] | |
181 // 2[pIndoorCamera->fRotationXCosine] | |
182 // 3[pIndoorCamera->fRotationYSine] | |
183 // 4[pIndoorCamera->fRotationYCosine] | |
184 fld [ebp+uNumVertices] // 0[(a1a[i].y - pIndoorCamera->pos.y)] | |
185 // 1[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x)] | |
186 // 2[(a1a[i].z - pIndoorCamera->pos.z)] | |
187 // 3[pIndoorCamera->fRotationXCosine] | |
188 // 4[pIndoorCamera->fRotationYSine] | |
189 // 5[pIndoorCamera->fRotationYCosine] | |
190 fmul st, st(4) // 0[pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] | |
191 // 1[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x)] | |
192 // 2[(a1a[i].z - pIndoorCamera->pos.z)] | |
193 // 3[pIndoorCamera->fRotationXCosine] | |
194 // 4[pIndoorCamera->fRotationYSine] | |
195 // 5[pIndoorCamera->fRotationYCosine] | |
196 fsubp st(1), st // 0[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) - pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] | |
197 // 1[(a1a[i].z - pIndoorCamera->pos.z)] | |
198 // 2[pIndoorCamera->fRotationXCosine] | |
199 // 3[pIndoorCamera->fRotationYSine] | |
200 // 4[pIndoorCamera->fRotationYCosine] | |
201 fld [ebp+a1] // 0[(a1a[i].x - pIndoorCamera->pos.x)] | |
202 // 1[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) - pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] | |
203 // 2[(a1a[i].z - pIndoorCamera->pos.z)] | |
204 // 3[pIndoorCamera->fRotationXCosine] | |
205 // 4[pIndoorCamera->fRotationYSine] | |
206 // 5[pIndoorCamera->fRotationYCosine] | |
207 fmul st, st(4) // 0[pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x)] | |
208 // 1[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) - pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] | |
209 // 2[(a1a[i].z - pIndoorCamera->pos.z)] | |
210 // 3[pIndoorCamera->fRotationXCosine] | |
211 // 4[pIndoorCamera->fRotationYSine] | |
212 // 5[pIndoorCamera->fRotationYCosine] | |
213 fld [ebp+uNumVertices] // 0[(a1a[i].y - pIndoorCamera->pos.y)] | |
214 // 1[pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x)] | |
215 // 2[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) - pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] | |
216 // 3[(a1a[i].z - pIndoorCamera->pos.z)] | |
217 // 4[pIndoorCamera->fRotationXCosine] | |
218 // 5[pIndoorCamera->fRotationYSine] | |
219 // 6[pIndoorCamera->fRotationYCosine] | |
220 fmul st, st(6) // 0[pIndoorCamera->fRotationYCosine * (a1a[i].y - pIndoorCamera->pos.y)] | |
221 // 1[pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x)] | |
222 // 2[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) - pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] | |
223 // 3[(a1a[i].z - pIndoorCamera->pos.z)] | |
224 // 4[pIndoorCamera->fRotationXCosine] | |
225 // 5[pIndoorCamera->fRotationYSine] | |
226 // 6[pIndoorCamera->fRotationYCosine] | |
227 faddp st(1), st // 0[pIndoorCamera->fRotationYCosine * (a1a[i].y - pIndoorCamera->pos.y) + pIndoorCamera->fRotationYSine * (a1a[i].x - pIndoorCamera->pos.x)] | |
228 // 1[pIndoorCamera->fRotationYCosine * (a1a[i].x - pIndoorCamera->pos.x) - pIndoorCamera->fRotationYSine * (a1a[i].y - pIndoorCamera->pos.y)] | |
229 // 2[(a1a[i].z - pIndoorCamera->pos.z)] | |
230 // 3[pIndoorCamera->fRotationXCosine] | |
231 // 4[pIndoorCamera->fRotationYSine] | |
232 // 5[pIndoorCamera->fRotationYCosine] | |
233 }*/ | |
234 st0 = cos_y * (a1a[i].vWorldPosition.y - pIndoorCamera->pos.y) + sin_y * (a1a[i].vWorldPosition.x - pIndoorCamera->pos.x); | |
235 st1 = cos_y * (a1a[i].vWorldPosition.x - pIndoorCamera->pos.x) - sin_y * (a1a[i].vWorldPosition.y - pIndoorCamera->pos.y); | |
236 st2 = (a1a[i].vWorldPosition.z - pIndoorCamera->pos.z); | |
237 } | |
238 | |
239 a1a[i].vWorldViewPosition.x = st1*cos_x - st2*sin_x; | |
240 a1a[i].vWorldViewPosition.y = st0; | |
241 a1a[i].vWorldViewPosition.z = st2*cos_x + st1*sin_x; | |
242 } | |
243 } | |
244 else | |
245 { | |
246 for (uint i = 0; i < uNumVertices; ++i) | |
247 { | |
248 if ( pRenderer->pRenderD3D ) | |
249 { | |
250 /*__asm | |
251 { | |
252 fld [ebp+uNumVertices] // 0[(a1a[i].y - pIndoorCamera->pos.y)] | |
253 // 1[(a1a[i].z - pIndoorCamera->pos.z)] | |
254 // 2[sin_y] | |
255 // 3[cos_y] | |
256 fmul st, st(2) // 0[sin_y * (a1a[i].y - pIndoorCamera->pos.y)] | |
257 // 1[(a1a[i].z - pIndoorCamera->pos.z)] | |
258 // 2[sin_y] | |
259 // 3[cos_y] | |
260 fld [ebp+a1] // 0[(a1a[i].x - pIndoorCamera->pos.x)] | |
261 // 1[sin_y * (a1a[i].y - pIndoorCamera->pos.y)] | |
262 // 2[(a1a[i].z - pIndoorCamera->pos.z)] | |
263 // 3[sin_y] | |
264 // 4[cos_y] | |
265 fmul st, st(4) // 0[cos_y * (a1a[i].x - pIndoorCamera->pos.x)] | |
266 // 1[sin_y * (a1a[i].y - pIndoorCamera->pos.y)] | |
267 // 2[(a1a[i].z - pIndoorCamera->pos.z)] | |
268 // 3[sin_y] | |
269 // 4[cos_y] | |
270 faddp st(1), st // 0[cos_y * (a1a[i].x - pIndoorCamera->pos.x) + sin_y * (a1a[i].y - pIndoorCamera->pos.y)] | |
271 // 1[(a1a[i].z - pIndoorCamera->pos.z)] | |
272 // 2[sin_y] | |
273 // 3[cos_y] | |
274 fstp dword ptr [eax+0Ch] | |
275 fld [ebp+a1] // 0[(a1a[i].x - pIndoorCamera->pos.x)] | |
276 // 1[(a1a[i].z - pIndoorCamera->pos.z)] | |
277 // 2[sin_y] | |
278 // 3[cos_y] | |
279 fmul st, st(2) // 0[sin_y * (a1a[i].x - pIndoorCamera->pos.x)] | |
280 // 1[(a1a[i].z - pIndoorCamera->pos.z)] | |
281 // 2[sin_y] | |
282 // 3[cos_y] | |
283 fld [ebp+uNumVertices] // 0[(a1a[i].y - pIndoorCamera->pos.y)] | |
284 // 1[sin_y * (a1a[i].x - pIndoorCamera->pos.x)] | |
285 // 2[(a1a[i].z - pIndoorCamera->pos.z)] | |
286 // 3[sin_y] | |
287 // 4[cos_y] | |
288 fmul st, st(4) // 0[cos_y * (a1a[i].y - pIndoorCamera->pos.y)] | |
289 // 1[sin_y * (a1a[i].x - pIndoorCamera->pos.x)] | |
290 // 2[(a1a[i].z - pIndoorCamera->pos.z)] | |
291 // 3[sin_y] | |
292 // 4[cos_y] | |
293 fsubp st(1), st // 0[sin_y * (a1a[i].x - pIndoorCamera->pos.x) - cos_y * (a1a[i].y - pIndoorCamera->pos.y)] | |
294 // 1[(a1a[i].z - pIndoorCamera->pos.z)] | |
295 // 2[sin_y] | |
296 // 3[cos_y] | |
297 fstp dword ptr [eax+10h] | |
298 fstp dword ptr [eax+14h] | |
299 }*/ | |
300 a1a[i].vWorldViewPosition.x = cos_y * (a1a[i].vWorldPosition.x - pIndoorCamera->pos.x) + sin_y * (a1a[i].vWorldPosition.y - pIndoorCamera->pos.y); | |
301 a1a[i].vWorldViewPosition.y = sin_y * (a1a[i].vWorldPosition.x - pIndoorCamera->pos.x) - cos_y * (a1a[i].vWorldPosition.y - pIndoorCamera->pos.y); | |
302 a1a[i].vWorldViewPosition.z = (a1a[i].vWorldPosition.z - pIndoorCamera->pos.z); | |
303 } | |
304 else | |
305 { | |
306 __debugbreak(); | |
307 /*__asm | |
308 { | |
309 fld [ebp+a1] | |
310 fmul st, st(3) | |
311 fld [ebp+uNumVertices] | |
312 fmul st, st(3) | |
313 fsubp st(1), st | |
314 fstp dword ptr [eax+0Ch] | |
315 fld [ebp+a1] | |
316 fmul st, st(2) | |
317 fld [ebp+uNumVertices] | |
318 fmul st, st(4) | |
319 faddp st(1), st | |
320 | |
321 fstp dword ptr [eax+10h] | |
322 fstp dword ptr [eax+14h] | |
323 }*/ | |
324 } | |
325 } | |
326 } | |
327 } | |
328 else for (uint i = 0; i < uNumVertices; ++i) | |
329 pIndoorCamera->ViewTransform(a1a + i); | |
330 } | |
331 | |
332 | |
333 //----- (00436932) -------------------------------------------------------- | |
334 bool IndoorCameraD3D::GetFacetOrientation(char polyType, Vec3_float_ *a2, Vec3_float_ *a3, Vec3_float_ *a4) | |
335 { | |
336 switch ((PolygonType)polyType) | |
337 { | |
338 case POLYGON_VerticalWall: | |
339 { | |
340 a4->x = -a2->y; | |
341 a4->y = a2->x; | |
342 a4->z = 0.0; | |
343 | |
344 a3->x = 0.0; | |
345 a3->y = 0.0; | |
346 a3->z = 1.0f; | |
347 } | |
348 return true; | |
349 | |
350 case POLYGON_Floor: | |
351 case POLYGON_Ceiling: | |
352 { | |
353 a4->x = 1.0; | |
354 a4->y = 0.0; | |
355 a4->z = 0.0; | |
356 | |
357 a3->x = 0.0; | |
358 a3->y = 1.0; | |
359 a3->z = 0.0; | |
360 } | |
361 return true; | |
362 | |
363 case POLYGON_InBetweenFloorAndWall: | |
364 case POLYGON_InBetweenCeilingAndWall: | |
365 { | |
366 if (fabs(a2->z) < 0.70811361) | |
367 { | |
368 a4->x = -a2->y; | |
369 a4->y = a2->x; | |
370 a4->z = 0.0; | |
371 a4->Normalize(); | |
372 | |
373 a3->x = 0.0; | |
374 a3->y = 0.0; | |
375 a3->z = 1.0; | |
376 } | |
377 else | |
378 { | |
379 a4->x = 1.0; | |
380 a4->y = 0.0; | |
381 a4->z = 0.0; | |
382 | |
383 a3->x = 0.0; | |
384 a3->y = 1.0; | |
385 a3->z = 0.0; | |
386 } | |
387 } | |
388 return true; | |
389 | |
390 default: | |
391 return false; | |
392 } | |
393 } | |
394 | |
395 | |
396 //----- (00438258) -------------------------------------------------------- | |
397 bool IndoorCameraD3D::is_face_faced_to_camera(BLVFace *pFace, RenderVertexSoft *a2) | |
398 { | |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
168
diff
changeset
|
399 if (pFace->Portal()) |
0 | 400 return false; |
401 | |
402 //really strange cull; dot(to_cam, normal) < 0 means we see the BACK face, not font %_% | |
403 if ( (a2->vWorldPosition.z - (double)pIndoorCamera->pos.z) * (double)pFace->pFacePlane_old.vNormal.z | |
404 + (a2->vWorldPosition.y - (double)pIndoorCamera->pos.y) * (double)pFace->pFacePlane_old.vNormal.y | |
405 + (a2->vWorldPosition.x - (double)pIndoorCamera->pos.x) * (double)pFace->pFacePlane_old.vNormal.x < 0.0) | |
406 return false; | |
407 | |
408 return true; | |
409 } | |
410 | |
411 //----- (00438250) -------------------------------------------------------- | |
412 void IndoorCameraD3D::Reset_list_0037C() | |
413 { | |
414 this->list_0037C_size = 0; | |
415 } | |
416 | |
417 | |
418 //----- (00438240) -------------------------------------------------------- | |
419 void IndoorCameraD3D::_438240_draw_lits() | |
420 { | |
421 IndoorCameraD3D *v1; // ebp@1 | |
422 int v2; // edi@2 | |
423 int v3; // ebx@3 | |
424 int v4; // esi@4 | |
425 double v5; // st7@6 | |
426 float v6; // ST00_4@8 | |
427 IndoorCameraD3D *v7; // esi@1 | |
428 float v8; // [sp+4h] [bp-28h]@6 | |
429 float v9; // [sp+8h] [bp-24h]@6 | |
430 unsigned int v10; // [sp+Ch] [bp-20h]@6 | |
431 char v11; // [sp+10h] [bp-1Ch]@6 | |
432 float v12; // [sp+14h] [bp-18h]@6 | |
433 int v13; // [sp+28h] [bp-4h]@1 | |
434 | |
435 v7 = this; | |
436 _438141_draw_list_0037C(); | |
437 v13 = 0; | |
438 v1 = v7; | |
439 if ( v7->list_E0380_size > 0 ) | |
440 { | |
441 v2 = (int)&v7->list_E0380[0].field_C04; | |
442 do | |
443 { | |
444 v3 = 0; | |
445 if ( *(int *)v2 > 0 ) | |
446 { | |
447 v4 = v2 - 3048; | |
448 do | |
449 { | |
450 if ( *(char *)(v2 - 3076) & 1 ) | |
451 { | |
452 LODWORD(v12) = 1; | |
453 v11 = 1; | |
454 v10 = *(int *)(v2 + 4); | |
455 v9 = 0.0; | |
456 v8 = *(float *)(v4 + 4); | |
457 v5 = *(float *)v4; | |
458 } | |
459 else | |
460 { | |
461 LODWORD(v12) = 0; | |
462 v11 = 1; | |
463 v10 = *(int *)(v2 + 4); | |
464 v9 = *(float *)(v4 - 16); | |
465 v8 = *(float *)(v4 - 20); | |
466 v5 = *(float *)(v4 - 24); | |
467 } | |
468 v6 = v5; | |
469 _437D4A_draw_some_vertices(v6, v8, v9, v10, v11, v12); | |
470 ++v3; | |
471 v4 += 48; | |
472 } | |
473 while ( v3 < *(int *)v2 ); | |
474 } | |
475 ++v13; | |
476 v2 += 3088; | |
477 } | |
478 while ( v13 < v1->list_E0380_size ); | |
479 } | |
480 } | |
481 | |
482 | |
483 //----- (00438141) -------------------------------------------------------- | |
484 void IndoorCameraD3D::_438141_draw_list_0037C() | |
485 { | |
486 IndoorCameraD3D *v1; // edi@1 | |
487 signed int v2; // ebx@1 | |
488 char *v3; // esi@2 | |
489 double v4; // st7@4 | |
490 float v5; // ST00_4@6 | |
491 float v6; // [sp+4h] [bp-20h]@4 | |
492 float v7; // [sp+8h] [bp-1Ch]@4 | |
493 unsigned int v8; // [sp+Ch] [bp-18h]@4 | |
494 char v9; // [sp+10h] [bp-14h]@4 | |
495 float v10; // [sp+14h] [bp-10h]@4 | |
496 | |
497 v1 = this; | |
498 v2 = 0; | |
499 if ( (signed int)this->list_0037C_size > 0 ) | |
500 { | |
501 v3 = (char *)&this->list_0037C[0].field_20; | |
502 do | |
503 { | |
504 if ( *(v3 - 32) & 1 ) | |
505 { | |
506 LODWORD(v10) = 1; | |
507 v9 = 1; | |
508 v8 = *((int *)v3 + 5); | |
509 v7 = 0.0; | |
510 v6 = *(float *)v3; | |
511 v4 = *((float *)v3 - 1); | |
512 } | |
513 else | |
514 { | |
515 LODWORD(v10) = 0; | |
516 v9 = 1; | |
517 v8 = *((int *)v3 + 5); | |
518 v7 = *((float *)v3 - 5); | |
519 v6 = *((float *)v3 - 6); | |
520 v4 = *((float *)v3 - 7); | |
521 } | |
522 v5 = v4; | |
523 _437D4A_draw_some_vertices(v5, v6, v7, v8, v9, v10); | |
524 ++v2; | |
525 v3 += 56; | |
526 } | |
527 while ( v2 < (signed int)v1->list_0037C_size ); | |
528 } | |
529 } | |
530 | |
531 | |
532 //----- (00437D4A) -------------------------------------------------------- | |
533 void IndoorCameraD3D::_437D4A_draw_some_vertices(float x, float y, float z, unsigned int a5, char a6, float a7) | |
534 { | |
535 IndoorCameraD3D *v7; // edx@1 | |
536 char *v8; // eax@1 | |
537 signed int v9; // ecx@1 | |
538 signed int v10; // edx@10 | |
539 char *v11; // ecx@10 | |
540 signed int uNumD3DVertices; // edi@16 | |
541 char *v13; // ecx@24 | |
542 unsigned int v14; // edx@25 | |
543 unsigned int v15; // eax@25 | |
544 int v16; // ebx@25 | |
545 int v17; // eax@26 | |
546 int v18; // edx@26 | |
547 IDirect3DDevice3 *v19; // ST24_4@27 | |
548 HRESULT v20; // eax@27 | |
549 RenderVertexSoft vert[20]; // [sp+0h] [bp-680h]@1 | |
550 RenderVertexD3D3 pD3DVertices[5]; // [sp+3C0h] [bp-2C0h]@15 | |
551 RenderVertexSoft a1; // [sp+640h] [bp-40h]@1 | |
552 //double v24; // [sp+670h] [bp-10h]@25 | |
553 //double v25; // [sp+678h] [bp-8h]@1 | |
554 | |
555 v7 = this; | |
556 a1.flt_2C = 0.0; | |
557 //HIDWORD(v25) = (int)this; | |
558 v8 = (char *)&vert[0].flt_2C; | |
559 v9 = 20; | |
560 do | |
561 { | |
562 *(float *)v8 = 0.0; | |
563 v8 += 48; | |
564 --v9; | |
565 } | |
566 while ( v9 ); | |
567 if ( LOBYTE(a7) ) | |
568 { | |
569 vert[0].vWorldViewProjX = x; | |
570 vert[0].vWorldViewProjY = y; | |
571 goto LABEL_15; | |
572 } | |
573 a1.vWorldPosition.x = x; | |
574 a1.vWorldPosition.y = y; | |
575 a1.vWorldPosition.z = z; | |
576 if ( pRenderer->pRenderD3D ) | |
577 { | |
578 LODWORD(a7) = 1; | |
579 if ( v7->_437285_prolly_colide_vertices_against_frustrum( | |
580 &a1, | |
581 (unsigned int *)&a7, | |
582 vert, | |
583 v7->std__vector_000034_prolly_frustrum, | |
584 4, | |
585 1, | |
586 0) == 1 | |
587 && SLODWORD(a7) < 1 ) | |
588 return; | |
589 } | |
590 else | |
591 { | |
592 vert[0].vWorldPosition.x = x; | |
593 vert[0].vWorldPosition.y = y; | |
594 vert[0].vWorldPosition.z = z; | |
595 } | |
596 ViewTransform(vert, 1u); | |
597 v10 = 0; | |
598 v11 = (char *)&vert[0].vWorldViewPosition; | |
599 do | |
600 { | |
601 if ( *(float *)v11 >= 8.0 ) | |
602 break; | |
603 ++v10; | |
604 v11 += 48; | |
605 } | |
606 while ( v10 < 1 ); | |
607 if ( v10 < 1 ) | |
608 { | |
609 Project(vert, 1u, 0); | |
610 LABEL_15: | |
611 pD3DVertices[0].pos.x = vert[0].vWorldViewProjX; | |
612 pD3DVertices[0].pos.y = vert[0].vWorldViewProjY; | |
613 pD3DVertices[0].specular = 0; | |
614 pD3DVertices[0].diffuse = a5; | |
615 if ( a6 ) | |
616 { | |
617 pD3DVertices[0].pos.z = 0.000099999997; | |
618 pD3DVertices[1].pos.x = vert[0].vWorldViewProjX; | |
619 pD3DVertices[2].pos.x = vert[0].vWorldViewProjX; | |
620 pD3DVertices[0].rhw = 0.001; | |
621 uNumD3DVertices = 5; | |
622 pD3DVertices[0].texcoord.x = 0.0; | |
623 pD3DVertices[1].diffuse = a5; | |
624 pD3DVertices[1].specular = 0; | |
625 pD3DVertices[0].texcoord.y = 0.0; | |
626 pD3DVertices[2].diffuse = a5; | |
627 pD3DVertices[2].specular = 0; | |
628 pD3DVertices[3].pos.y = vert[0].vWorldViewProjY; | |
629 pD3DVertices[3].diffuse = a5; | |
630 pD3DVertices[3].specular = 0; | |
631 pD3DVertices[4].pos.y = vert[0].vWorldViewProjY; | |
632 pD3DVertices[1].pos.y = vert[0].vWorldViewProjY - 1.0; | |
633 pD3DVertices[4].diffuse = a5; | |
634 pD3DVertices[4].specular = 0; | |
635 pD3DVertices[1].pos.z = 0.000099999997; | |
636 pD3DVertices[1].rhw = 0.001; | |
637 pD3DVertices[1].texcoord.x = 0.0; | |
638 pD3DVertices[1].texcoord.y = 0.0; | |
639 pD3DVertices[2].pos.y = vert[0].vWorldViewProjY + 1.0; | |
640 pD3DVertices[2].pos.z = 0.000099999997; | |
641 pD3DVertices[2].rhw = 0.001; | |
642 pD3DVertices[2].texcoord.x = 0.0; | |
643 pD3DVertices[2].texcoord.y = 0.0; | |
644 pD3DVertices[3].pos.x = vert[0].vWorldViewProjX - 1.0; | |
645 pD3DVertices[3].pos.z = 0.000099999997; | |
646 pD3DVertices[3].rhw = 0.001; | |
647 pD3DVertices[3].texcoord.x = 0.0; | |
648 pD3DVertices[3].texcoord.y = 0.0; | |
649 pD3DVertices[4].pos.x = vert[0].vWorldViewProjX + 1.0; | |
650 pD3DVertices[4].pos.z = 0.000099999997; | |
651 pD3DVertices[4].rhw = 0.001; | |
652 pD3DVertices[4].texcoord.x = 0.0; | |
653 pD3DVertices[4].texcoord.y = 0.0; | |
654 } | |
655 else | |
656 { | |
657 uNumD3DVertices = 1; | |
658 __debugbreak(); // make things right | |
659 *(unsigned int *)(&pD3DVertices[0].pos.z) = 0x38D1B717u; | |
660 pD3DVertices[0].texcoord.x = 0.0; | |
661 *(unsigned int *)(&pD3DVertices[0].rhw) = 0x3A83126Fu; | |
662 pD3DVertices[0].texcoord.y = 0.0; | |
663 } | |
664 if ( pRenderer->pRenderD3D ) | |
665 { | |
666 __debugbreak(); // decompilation bug | |
667 //v19 = pRenderer->pRenderD3D->pDevice; | |
668 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, nullptr)); | |
669 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_POINTLIST, | |
670 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
671 pD3DVertices, | |
672 uNumD3DVertices, | |
673 16)); | |
674 } | |
675 else | |
676 { | |
693 | 677 if ( (double)(signed int)pViewport->uViewportTL_X <= vert[0].vWorldViewProjX - 1.0 |
678 && (double)(signed int)pViewport->uViewportBR_X > vert[0].vWorldViewProjX + 2.0 | |
679 && (double)(signed int)pViewport->uViewportTL_Y <= vert[0].vWorldViewProjY - 1.0 | |
680 && (double)(signed int)pViewport->uViewportBR_Y > vert[0].vWorldViewProjY + 2.0 | |
0 | 681 && uNumD3DVertices > 0 ) |
682 { | |
683 v13 = (char *)&pD3DVertices[0].diffuse; | |
684 do | |
685 { | |
686 LODWORD(a7) = *((int *)v13 - 3); | |
687 //v25 = a7 + 6.7553994e15; | |
688 auto _v25 = floorf(a7 + 0.5f); | |
689 | |
690 //v24 = *((float *)v13 - 4) + 6.7553994e15; | |
691 auto _v24 = floorf(*((float *)v13 - 4) + 0.5f); | |
692 | |
693 v14 = *(int *)v13; | |
694 v15 = *(int *)v13; | |
695 v16 = (*(int *)v13 >> 3) & 0x1F; | |
696 if ( pRenderer->uTargetGBits == 5 ) | |
697 { | |
698 v17 = (v15 >> 6) & 0x3E0; | |
699 v18 = (v14 >> 9) & 0x7C00; | |
700 } | |
701 else | |
702 { | |
703 v17 = (v15 >> 5) & 0x7E0; | |
704 v18 = (v14 >> 8) & 0xF800; | |
705 } | |
706 v13 += 32; | |
707 --uNumD3DVertices; | |
708 pRenderer->pTargetSurface[(uint)_v24 + pRenderer->uTargetSurfacePitch * (uint)_v25] = v18 | v16 | (unsigned __int16)v17; | |
709 } | |
710 while ( uNumD3DVertices ); | |
711 } | |
712 } | |
713 } | |
714 } | |
715 | |
716 | |
717 //----- (00437C96) -------------------------------------------------------- | |
718 void IndoorCameraD3D::do_draw_debug_line_d3d(const RenderVertexD3D3 *pLineBegin, unsigned int uDiffuseBegin, const RenderVertexD3D3 *pLineEnd, unsigned int uDiffuseEnd, float z_stuff) | |
719 { | |
720 double v6; // st7@2 | |
721 IDirect3DDevice3 *v7; // eax@2 | |
722 HRESULT v8; // eax@2 | |
723 std::string v9; // [sp-18h] [bp-60h]@3 | |
724 const char *v10; // [sp-Ch] [bp-54h]@2 | |
725 const char *v11; // [sp-8h] [bp-50h]@2 | |
726 int v12; // [sp-4h] [bp-4Ch]@2 | |
727 RenderVertexD3D3 v13[2]; // [sp+8h] [bp-40h]@2 | |
728 | |
729 if ( pRenderer->pRenderD3D ) | |
730 { | |
731 v6 = 0.001 - z_stuff; | |
732 memcpy(v13, pLineBegin, 0x20u); | |
733 memcpy(&v13[1], pLineEnd, sizeof(v13[1])); | |
734 v13[0].pos.z = v6; | |
735 v13[1].pos.z = v6; | |
736 v12 = 0; | |
737 v13[0].diffuse = uDiffuseBegin; | |
738 v13[1].diffuse = uDiffuseEnd; | |
739 v7 = pRenderer->pRenderD3D->pDevice; | |
740 v11 = 0; | |
741 //v10 = (const char *)v7; | |
742 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, nullptr)); | |
743 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive( | |
744 D3DPT_LINELIST, | |
745 452, | |
746 v13, | |
747 2, | |
748 16)); | |
749 } | |
750 else | |
751 { | |
752 MessageBoxW(nullptr, L"draw_debug_line() not implemented for SW rendering", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Core3D.cpp:1415", 0); | |
753 } | |
754 } | |
755 | |
756 //----- (00437AB5) -------------------------------------------------------- | |
757 void IndoorCameraD3D::do_draw_debug_line_sw(RenderVertexSoft *pLineBegin, unsigned int uStartDiffuse, RenderVertexSoft *pLineEnd, unsigned int uEndDiffuse, unsigned int uOutNumVertices, float z_stuff) | |
758 { | |
759 char *v7; // eax@2 | |
760 signed int v8; // edx@2 | |
761 float v9; // ecx@5 | |
762 float v10; // eax@5 | |
763 char *v11; // eax@6 | |
764 signed int v12; // edx@6 | |
765 float v13; // edx@8 | |
766 float v14; // eax@8 | |
767 float v15; // eax@8 | |
768 double v16; // st7@11 | |
769 HRESULT v17; // eax@11 | |
770 std::string v18; // [sp-18h] [bp-7E4h]@12 | |
771 IDirect3DDevice3 *v19; // [sp-Ch] [bp-7D8h]@8 | |
772 const char *v20; // [sp-8h] [bp-7D4h]@8 | |
773 int v21; // [sp-4h] [bp-7D0h]@8 | |
774 RenderVertexSoft a1[20]; // [sp+8h] [bp-7C4h]@6 | |
775 RenderVertexSoft pVertices[20]; // [sp+3C8h] [bp-404h]@2 | |
776 RenderVertexD3D3 v24[2]; // [sp+788h] [bp-44h]@11 | |
777 IndoorCameraD3D *v25; // [sp+7C8h] [bp-4h]@1 | |
778 | |
779 v25 = this; | |
780 if ( pRenderer->pRenderD3D ) | |
781 { | |
782 v7 = (char *)&pVertices[0].flt_2C; | |
783 v8 = 20; | |
784 do | |
785 { | |
786 *(float *)v7 = 0.0; | |
787 v7 += 48; | |
788 --v8; | |
789 } | |
790 while ( v8 ); | |
791 if ( (char)uOutNumVertices ) | |
792 { | |
793 v9 = pLineBegin->vWorldViewProjX; | |
794 pVertices[0].vWorldViewProjY = pLineBegin->vWorldViewProjY; | |
795 pVertices[0].vWorldViewProjX = v9; | |
796 v10 = pLineEnd->vWorldViewProjY; | |
797 pVertices[1].vWorldViewProjX = pLineEnd->vWorldViewProjX; | |
798 pVertices[1].vWorldViewProjY = v10; | |
799 LABEL_11: | |
800 v16 = 0.001 - z_stuff; | |
801 v24[0].specular = 0; | |
802 v24[0].pos.x = pVertices[0].vWorldViewProjX; | |
803 v24[0].pos.y = pVertices[0].vWorldViewProjY; | |
804 v24[0].pos.z = v16; | |
805 v24[0].diffuse = uStartDiffuse; | |
806 v24[0].rhw = 0.001; | |
807 v24[1].pos.x = pVertices[1].vWorldViewProjX; | |
808 v24[0].texcoord.x = 0.0; | |
809 v24[1].pos.y = pVertices[1].vWorldViewProjY; | |
810 v24[0].texcoord.y = 0.0; | |
811 v24[1].diffuse = uEndDiffuse; | |
812 v24[1].pos.z = v16; | |
813 v24[1].specular = 0; | |
814 v21 = 0; | |
815 v24[1].rhw = 0.001; | |
816 v20 = 0; | |
817 v24[1].texcoord.x = 0.0; | |
818 v24[1].texcoord.y = 0.0; | |
819 //v19 = pRenderer->pRenderD3D->pDevice; | |
820 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, nullptr)); | |
821 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive( | |
822 D3DPT_LINELIST, | |
823 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, | |
824 v24, | |
825 2, | |
826 16)); | |
827 return; | |
828 } | |
829 v11 = (char *)&a1[0].flt_2C; | |
830 v12 = 20; | |
831 do | |
832 { | |
833 *(float *)v11 = 0.0; | |
834 v11 += 48; | |
835 --v12; | |
836 } | |
837 while ( v12 ); | |
838 v21 = 0; | |
839 v20 = (const char *)1; | |
840 v19 = (IDirect3DDevice3 *)4; | |
841 v13 = pLineBegin->vWorldPosition.x; | |
842 uOutNumVertices = 2; | |
843 a1[0].vWorldPosition.x = v13; | |
844 v14 = pLineBegin->vWorldPosition.z; | |
845 a1[0].vWorldPosition.y = pLineBegin->vWorldPosition.y; | |
846 a1[0].vWorldPosition.z = v14; | |
847 a1[1].vWorldPosition.x = pLineEnd->vWorldPosition.x; | |
848 v15 = pLineEnd->vWorldPosition.z; | |
849 a1[1].vWorldPosition.y = pLineEnd->vWorldPosition.y; | |
850 a1[1].vWorldPosition.z = v15; | |
851 if ( _437285_prolly_colide_vertices_against_frustrum( | |
852 a1, | |
853 &uOutNumVertices, | |
854 pVertices, | |
855 this->std__vector_000034_prolly_frustrum, | |
856 4, | |
857 1, | |
858 0) != 1 | |
859 || (signed int)uOutNumVertices >= 2 ) | |
860 { | |
861 ViewTransform(pVertices, 2u); | |
862 Project(pVertices, 2u, 0); | |
863 goto LABEL_11; | |
864 } | |
865 } | |
866 else | |
867 MessageBoxW(nullptr, L"draw_debug_line() not implemented for SW rendering", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Core3D.cpp:1383", 0); | |
868 } | |
869 | |
870 | |
871 //----- (00437A55) -------------------------------------------------------- | |
872 void IndoorCameraD3D::debug_outline_d3d(const RenderVertexD3D3 *pLineVertices, unsigned int uNumLines, int uDiffuse, float z_stuff) | |
873 { | |
874 unsigned int v5; // esi@1 | |
875 const RenderVertexD3D3 *v6; // ecx@2 | |
876 unsigned int v7; // ebx@2 | |
877 const RenderVertexD3D3 *v8; // edi@3 | |
878 IndoorCameraD3D *thisa; // [sp+10h] [bp-4h]@1 | |
879 | |
880 v5 = 0; | |
881 thisa = this; | |
882 if ( (signed int)(uNumLines - 1) > 0 ) | |
883 { | |
884 v6 = pLineVertices; | |
885 v7 = uNumLines - 1; | |
886 v5 = uNumLines - 1; | |
887 do | |
888 { | |
889 v8 = v6 + 1; | |
890 do_draw_debug_line_d3d(v6, uDiffuse, v6 + 1, uDiffuse, z_stuff); | |
891 --v7; | |
892 v6 = v8; | |
893 } | |
894 while ( v7 ); | |
895 } | |
896 do_draw_debug_line_d3d(&pLineVertices[v5], uDiffuse, pLineVertices, uDiffuse, z_stuff); | |
897 } | |
898 | |
899 | |
900 //----- (004379EE) -------------------------------------------------------- | |
901 void IndoorCameraD3D::debug_outline_sw(RenderVertexSoft *a2, unsigned int uNumVertices, unsigned int uDiffuse, float a5) | |
902 { | |
903 unsigned int v5; // esi@1 | |
904 RenderVertexSoft *v6; // eax@2 | |
905 RenderVertexSoft *v7; // edi@3 | |
906 char v8; // zf@3 | |
907 IndoorCameraD3D *v9; // [sp+10h] [bp-4h]@1 | |
908 unsigned int uNumVerticesa; // [sp+20h] [bp+Ch]@2 | |
909 | |
910 v9 = this; | |
911 v5 = 0; | |
912 if ( (signed int)(uNumVertices - 1) > 0 ) | |
913 { | |
914 v6 = a2; | |
915 v5 = uNumVertices - 1; | |
916 uNumVerticesa = uNumVertices - 1; | |
917 do | |
918 { | |
919 v7 = v6 + 1; | |
920 do_draw_debug_line_sw(v6, uDiffuse, v6 + 1, uDiffuse, 0, a5); | |
921 v8 = uNumVerticesa-- == 1; | |
922 v6 = v7; | |
923 } | |
924 while ( !v8 ); | |
925 } | |
926 do_draw_debug_line_sw(&a2[v5], uDiffuse, a2, uDiffuse, 0, a5); | |
927 } | |
928 | |
929 | |
930 //----- (00437906) -------------------------------------------------------- | |
931 void IndoorCameraD3D::PrepareAndDrawDebugOutline(BLVFace *pFace, unsigned int uDiffuse) | |
932 { | |
933 char *v3; // eax@2 | |
934 signed int v4; // ecx@2 | |
935 signed int v5; // ebx@5 | |
936 Vec3_short_ *v6; // edx@6 | |
937 char *v7; // esi@6 | |
938 signed int v8; // ecx@7 | |
939 IndoorCameraD3D *thisa; // [sp+8h] [bp-4h]@1 | |
940 | |
941 thisa = this; | |
942 | |
943 | |
944 static RenderVertexSoft static_sub_437906_array_50CDD0[64]; | |
945 static bool __init_flag1 = false; | |
946 if (!__init_flag1) | |
947 { | |
948 __init_flag1 = true; | |
949 | |
950 for (uint i = 0; i < 64; ++i) | |
951 static_sub_437906_array_50CDD0[i].flt_2C = 0.0f; | |
952 } | |
953 | |
954 v5 = 0; | |
955 if ( pFace->uNumVertices ) | |
956 { | |
957 v6 = pIndoor->pVertices; | |
958 v7 = (char *)&static_sub_437906_array_50CDD0[0].vWorldPosition.y; | |
959 do | |
960 { | |
961 v8 = v5++; | |
962 *((float *)v7 - 1) = (double)v6[pFace->pVertexIDs[v8]].x; | |
963 *(float *)v7 = (double)v6[pFace->pVertexIDs[v8]].y; | |
964 v7 += 48; | |
965 *((float *)v7 - 11) = (double)v6[pFace->pVertexIDs[v8]].z; | |
966 *((float *)v7 - 4) = (double)pFace->pVertexUIDs[v8]; | |
967 *((float *)v7 - 3) = (double)pFace->pVertexVIDs[v8]; | |
968 } | |
969 while ( v5 < pFace->uNumVertices ); | |
970 } | |
971 debug_outline_sw(static_sub_437906_array_50CDD0, pFace->uNumVertices, uDiffuse, 0.0); | |
972 } | |
973 // 50D9D0: using guessed type char static_sub_437906_byte_50D9D0_init_flag; | |
974 | |
975 | |
976 //----- (004378BA) -------------------------------------------------------- | |
977 void IndoorCameraD3D::MatrixMultiply(Matrix3x3_float_ *a1, Matrix3x3_float_ *a2, Matrix3x3_float_ *out) | |
978 { | |
979 float *v4; // ecx@1 | |
980 float *v5; // eax@1 | |
981 signed int v6; // ebx@1 | |
982 float *v7; // edx@2 | |
983 float *v8; // ecx@2 | |
984 signed int v9; // edi@2 | |
985 double v10; // st7@3 | |
986 double v11; // st6@3 | |
987 | |
988 v4 = (float *)out; | |
989 v5 = &a1->_12; | |
990 v6 = 3; | |
991 do | |
992 { | |
993 v7 = v4; | |
994 v8 = &a2->_21; | |
995 v9 = 3; | |
996 do | |
997 { | |
998 v10 = v8[3] * v5[1] + *(v8 - 3) * *(v5 - 1); | |
999 v11 = *v8 * *v5; | |
1000 ++v8; | |
1001 *v7 = v10 + v11; | |
1002 ++v7; | |
1003 --v9; | |
1004 } | |
1005 while ( v9 ); | |
1006 v5 += 3; | |
1007 --v6; | |
1008 v4 = v7; | |
1009 } | |
1010 while ( v6 ); | |
1011 } | |
1012 | |
1013 | |
1014 //----- (004376E7) -------------------------------------------------------- | |
1015 void IndoorCameraD3D::CreateWorldMatrixAndSomeStuff() | |
1016 { | |
1017 //IndoorCameraD3D *v1; // esi@1 | |
1018 double v2; // st7@1 | |
1019 //signed int v3; // edi@1 | |
1020 //int v4; // eax@1 | |
1021 //double v5; // st7@2 | |
1022 //double v6; // st7@3 | |
1023 Matrix3x3_float_ m1; // [sp+10h] [bp-B8h]@1 | |
1024 Matrix3x3_float_ m2; // [sp+34h] [bp-94h]@1 | |
1025 Matrix3x3_float_ m3; // [sp+58h] [bp-70h]@1 | |
1026 Matrix3x3_float_ m4; // [sp+7Ch] [bp-4Ch]@1 | |
1027 Matrix3x3_float_ m5; // [sp+A0h] [bp-28h]@1 | |
1028 float v12; // [sp+C4h] [bp-4h]@1 | |
1029 | |
1030 //RotationZ(0) | |
1031 m5._11 = cosf(0); m5._12 = sinf(0); m5._13 = 0; | |
1032 m5._21 = -sinf(0); m5._22 = cosf(0); m5._23 = 0; | |
1033 m5._31 = 0; m5._32 = 0; m5._33 = 1; | |
1034 | |
1035 float cos_x1 = pIndoorCamera->fRotationXCosine, | |
1036 sin_x1 = pIndoorCamera->fRotationXSine; | |
1037 //RotationX(x) | |
1038 m4._11 = 1; m4._12 = 0; m4._13 = 0; | |
1039 m4._21 = 0; m4._22 = cos_x1; m4._23 = sin_x1; | |
1040 m4._31 = 0; m4._32 = -sin_x1; m4._33 = cos_x1; | |
1041 | |
1042 float cos_y1 = pIndoorCamera->fRotationYCosine, | |
1043 sin_y1 = pIndoorCamera->fRotationYSine; | |
1044 //RotationY(some_angle) | |
1045 m3._11 = cos_y1; m3._12 = 0; m3._13 = -sin_y1; | |
1046 m3._21 = 0; m3._22 = 1; m3._23 = 0; | |
1047 m3._31 = sin_y1; m3._32 = 0; m3._33 = cos_y1; | |
1048 | |
1049 MatrixMultiply(&m5, &m3, &m1); | |
1050 MatrixMultiply(&m4, &m1, &m2); | |
1051 | |
1052 for (uint i = 0; i < 3; ++i) | |
1053 { | |
1054 field_4[0].v[i] = m2.v[1][i]; | |
1055 field_4[1].v[i] = m2.v[0][i]; | |
1056 field_4[2].v[i] = m2.v[2][i]; | |
1057 } | |
1058 | |
1059 inv_fov = 1.1344639; | |
1060 fov_x = (double)pViewport->uScreenWidth * 0.8814736; | |
1061 | |
1062 fov_y = 0.8814736 * (double)pViewport->uScreenHeight; | |
1063 fov = fov_y; | |
1064 if ( fov_x > fov ) | |
1065 fov = fov_x; | |
1066 screenCenterX = (double)pViewport->uScreenCenterX; | |
692 | 1067 screenCenterY = (double)(pViewport->uScreenCenterY - pViewport->uScreen_TL_Y); |
0 | 1068 } |
1069 | |
1070 | |
1071 //----- (00437691) -------------------------------------------------------- | |
1072 void IndoorCameraD3D::Vec3Transform(const IndoorCameraD3D_Vec3 *pVector, IndoorCameraD3D_Vec3 *pOut) | |
1073 { | |
1074 pOut->y = field_4[1].x * pVector->x + field_4[0].x * pVector->y + field_4[2].x * pVector->z; | |
1075 pOut->z = field_4[1].y * pVector->x + field_4[0].y * pVector->y + field_4[2].y * pVector->z; | |
1076 pOut->x = field_4[1].z * pVector->x + field_4[0].z * pVector->y + field_4[2].z * pVector->z; | |
1077 } | |
1078 | |
1079 //----- (00437607) -------------------------------------------------------- | |
1080 void IndoorCameraD3D::_437607(IndoorCameraD3D_Vec3 *a1, IndoorCameraD3D_Vec4 *a2) | |
1081 { | |
1082 double v4; // st7@1 | |
1083 IndoorCameraD3D_Vec3 v8; // [sp+8h] [bp-1Ch]@1 | |
1084 | |
1085 v8.x = (double)pIndoorCamera->pos.x; | |
1086 v8.y = (double)pIndoorCamera->pos.y; | |
1087 v8.z = (double)pIndoorCamera->pos.z; | |
1088 Vec3Transform(a1, a2); | |
1089 | |
1090 v4 = v8.x * a2->x + v8.y * a2->y + v8.z * a2->z; | |
1091 a2->dot = v4 + 0.000099999997; | |
1092 } | |
1093 | |
1094 //----- (004374E8) -------------------------------------------------------- | |
1095 void IndoorCameraD3D::_4374E8_ProllyBuildFrustrum() | |
1096 { | |
1097 //IndoorCameraD3D *v1; // esi@1 | |
1098 //double v2; // st7@1 | |
1099 double v3; // st7@1 | |
1100 //double v4; // st7@1 | |
1101 double v5; // st7@1 | |
1102 //double v6; // st7@1 | |
1103 IndoorCameraD3D_Vec3 v7; // [sp+Ch] [bp-24h]@1 | |
1104 //float v8; // [sp+10h] [bp-20h]@1 | |
1105 //float v9; // [sp+14h] [bp-1Ch]@1 | |
1106 //float v10; // [sp+18h] [bp-18h]@1 | |
1107 //float v11; // [sp+1Ch] [bp-14h]@1 | |
1108 //float v12; // [sp+20h] [bp-10h]@1 | |
1109 //int v13; // [sp+2Ch] [bp-4h]@1 | |
1110 | |
1111 //v1 = this; | |
1112 //IndoorCameraD3D_Vec3::IndoorCameraD3D_Vec3(&v7); | |
1113 //v2 = 2.0 / inv_fov; | |
1114 //v13 = 0; | |
1115 v3 = atan(2.0 / inv_fov * fov / fov_x); | |
1116 //v12 = v3; | |
1117 //v11 = sin(v3); | |
1118 //v4 = cos(v3); | |
1119 v7.x = -sin(v3); | |
1120 v7.y = 0.0; | |
1121 v7.z = cos(v3); | |
1122 _437607(&v7, std__vector_000034_prolly_frustrum); | |
1123 v7.x = sin(v3); | |
1124 _437607(&v7, &std__vector_000034_prolly_frustrum[1]); | |
1125 v5 = atan(2.0 / inv_fov * fov / (fov_y + 0.5)); | |
1126 //v12 = v5; | |
1127 //v11 = sin(v5); | |
1128 //v6 = cos(v5); | |
1129 v7.y = sin(v5); | |
1130 v7.x = 0.0; | |
1131 v7.z = cos(v5); | |
1132 _437607(&v7, &std__vector_000034_prolly_frustrum[2]); | |
1133 v7.y = -sin(v5); | |
1134 _437607(&v7, &std__vector_000034_prolly_frustrum[3]); | |
1135 //v13 = -1; | |
1136 //IndoorCameraD3D_Vec3::dtor(&v7); | |
1137 } | |
1138 | |
1139 //----- (00437376) -------------------------------------------------------- | |
1140 char IndoorCameraD3D::_437376(stru154 *thisa, RenderVertexSoft *a2, unsigned int *pOutNumVertices) | |
1141 { | |
1142 unsigned int v4; // ebx@1 | |
1143 RenderVertexSoft *v5; // edx@2 | |
1144 double v6; // st7@3 | |
1145 unsigned int v7; // edi@5 | |
1146 signed int v8; // esi@6 | |
1147 int v9; // ebx@8 | |
1148 int v10; // eax@8 | |
1149 int v11; // ecx@14 | |
1150 int v12; // eax@14 | |
1151 int v13; // eax@15 | |
1152 signed int v14; // ebx@17 | |
1153 RenderVertexSoft *v15; // eax@18 | |
1154 unsigned int *v16; // eax@20 | |
1155 char result; // al@24 | |
1156 RenderVertexSoft v18; // [sp+Ch] [bp-34h]@2 | |
1157 int v19; // [sp+3Ch] [bp-4h]@8 | |
1158 signed int thisb; // [sp+48h] [bp+8h]@6 | |
1159 char a2_3; // [sp+4Fh] [bp+Fh]@5 | |
1160 | |
1161 v4 = *pOutNumVertices; | |
1162 if ( (signed int)*pOutNumVertices <= 3 | |
1163 || ((v5 = a2, | |
1164 memcpy(&v18, a2, sizeof(v18)), | |
1165 (v18.vWorldPosition.z - (double)pBLVRenderParams->vPartyPos.z) * thisa->face_plane.vNormal.z | |
1166 + (v18.vWorldPosition.y - (double)pBLVRenderParams->vPartyPos.y) * thisa->face_plane.vNormal.y | |
1167 + (v18.vWorldPosition.x - (double)pBLVRenderParams->vPartyPos.x) * thisa->face_plane.vNormal.x < 0.0) ? (v6 = 1.0) : (v6 = -1.0), | |
1168 a2_3 = 0, | |
1169 memcpy(&v5[v4], v5, sizeof(v5[v4])), | |
1170 memcpy(&v5[*pOutNumVertices + 1], &v5[1], sizeof(v5[*pOutNumVertices + 1])), | |
1171 v7 = *pOutNumVertices, | |
1172 (signed int)*pOutNumVertices <= 0) ) | |
1173 goto LABEL_28; | |
1174 v8 = 1; | |
1175 for ( thisb = 1; ; v8 = thisb ) | |
1176 { | |
1177 v9 = v8 - 1; | |
1178 v10 = v8 + 1; | |
1179 v19 = v8 + 1; | |
1180 if ( v8 - 1 >= (signed int)v7 ) | |
1181 v9 -= v7; | |
1182 if ( v8 >= (signed int)v7 ) | |
1183 v8 -= v7; | |
1184 if ( v19 >= (signed int)v7 ) | |
1185 v10 = v19 - v7; | |
1186 v11 = (int)&v5[v10]; | |
1187 v12 = (int)&v5[v9]; | |
1188 if ( -0.009999999776482582 > ((v5[v8].vWorldViewProjX - *(float *)(v12 + 24)) | |
1189 * (*(float *)(v11 + 28) - *(float *)(v12 + 28)) | |
1190 - (v5[v8].vWorldViewProjY - *(float *)(v12 + 28)) | |
1191 * (*(float *)(v11 + 24) - *(float *)(v12 + 24))) | |
1192 * v6 ) | |
1193 { | |
1194 thisb = v19; | |
1195 v16 = pOutNumVertices; | |
1196 } | |
1197 else | |
1198 { | |
1199 v13 = thisb; | |
1200 if ( thisb >= (signed int)v7 ) | |
1201 v13 = thisb - v7; | |
1202 v14 = v13; | |
1203 if ( v13 < (signed int)v7 ) | |
1204 { | |
1205 v15 = &v5[v13]; | |
1206 do | |
1207 { | |
1208 memcpy(v15, &v15[1], 0x30u); | |
1209 ++v14; | |
1210 ++v15; | |
1211 } | |
1212 while ( v14 < (signed int)*pOutNumVertices ); | |
1213 } | |
1214 v16 = pOutNumVertices; | |
1215 a2_3 = 1; | |
1216 --*v16; | |
1217 } | |
1218 v7 = *v16; | |
1219 if ( thisb - 1 >= (signed int)*v16 ) | |
1220 break; | |
1221 } | |
1222 if ( a2_3 ) | |
1223 result = 1; | |
1224 else | |
1225 LABEL_28: | |
1226 result = 0; | |
1227 return result; | |
1228 } | |
1229 | |
1230 //----- (00437285) -------------------------------------------------------- | |
1231 bool IndoorCameraD3D::_437285_prolly_colide_vertices_against_frustrum(RenderVertexSoft *a1, unsigned int *pOutNumVertices, RenderVertexSoft *pVertices, IndoorCameraD3D_Vec4 *a4, signed int uNumVertices, char a6, int _unused) | |
1232 { | |
1233 char *v8; // eax@2 | |
1234 signed int v9; // ecx@2 | |
1235 //bool result; // eax@5 | |
1236 int v11; // ecx@5 | |
1237 //signed int v12; // ecx@6 | |
1238 //char *v13; // esi@6 | |
1239 RenderVertexSoft *v14; // eax@8 | |
1240 RenderVertexSoft *v15; // edx@8 | |
1241 Vec3_float_ a5; // [sp+18h] [bp-3Ch]@12 | |
1242 float v17; // [sp+44h] [bp-10h]@1 | |
1243 int v18; // [sp+48h] [bp-Ch]@5 | |
1244 //stru9 *thisa; // [sp+4Ch] [bp-8h]@1 | |
1245 int a7a; // [sp+53h] [bp-1h]@5 | |
1246 //bool a6a; // [sp+70h] [bp+1Ch]@5 | |
1247 | |
1248 v17 = 0.0; | |
1249 //thisa = pGame->pStru9Instance; | |
1250 | |
1251 | |
1252 static RenderVertexSoft sr_vertices_50D9D8[64]; | |
1253 | |
1254 //result = 0; | |
1255 a7a = 0; | |
1256 v11 = 2 * (a6 == 0) + 1; | |
1257 //a6a = 0; | |
1258 v18 = v11; | |
1259 if (uNumVertices <= 0) | |
1260 return false; | |
1261 | |
1262 //v12 = *pOutNumVertices; | |
1263 //v13 = (char *)&a4->y; | |
1264 uint i = 0; | |
1265 while ( 1 ) | |
1266 { | |
1267 if (i % 2) | |
1268 { | |
1269 v14 = a1; | |
1270 v15 = sr_vertices_50D9D8; | |
1271 } | |
1272 else | |
1273 { | |
1274 v15 = a1; | |
1275 v14 = sr_vertices_50D9D8; | |
1276 } | |
1277 if (i == uNumVertices - 1) | |
1278 v14 = pVertices; | |
1279 a5.x = a4[i].x; | |
1280 a5.y = a4[i].y; | |
1281 a5.z = a4[i].z; | |
1282 pGame->pStru9Instance->_4985FB(v15, *pOutNumVertices, v14, pOutNumVertices, &a5, a4[i].dot, (char *)&a7a, _unused); | |
1283 //v12 = *pOutNumVertices; | |
1284 if (*pOutNumVertices < v18) | |
1285 break; | |
1286 //result = a6a; | |
1287 //v13 += 24; | |
1288 if (++i >= uNumVertices) | |
1289 return a7a; | |
1290 } | |
1291 *pOutNumVertices = 0; | |
1292 return true; | |
1293 } | |
1294 | |
1295 //----- (004371C3) -------------------------------------------------------- | |
1296 bool IndoorCameraD3D::_4371C3(RenderVertexSoft *pVertices, unsigned int *pOutNumVertices, int _unused) | |
1297 { | |
1298 char *v4; // eax@2 | |
1299 signed int v5; // ecx@2 | |
1300 RenderVertexSoft *v6; // esi@5 | |
1301 unsigned int *v7; // edi@5 | |
1302 char *v8; // ecx@6 | |
1303 int v9; // eax@6 | |
1304 IndoorCameraD3D *thisa; // [sp+0h] [bp-Ch]@1 | |
1305 signed int v12; // [sp+4h] [bp-8h]@5 | |
1306 unsigned int pVerticesa; // [sp+14h] [bp+8h]@6 | |
1307 unsigned int pOutNumVerticesa; // [sp+18h] [bp+Ch]@6 | |
1308 | |
1309 thisa = this; | |
1310 | |
1311 | |
1312 static RenderVertexSoft static_4371C3_array_50E5E0[64]; | |
1313 static bool __init_flag1 = false; | |
1314 if (!__init_flag1) | |
1315 { | |
1316 __init_flag1 = true; | |
1317 | |
1318 for (uint i = 0; i < 64; ++i) | |
1319 static_4371C3_array_50E5E0[i].flt_2C = 0.0f; | |
1320 } | |
1321 | |
1322 v12 = 0; | |
1323 v6 = pVertices; | |
1324 v7 = pOutNumVertices; | |
1325 if ( (signed int)*pOutNumVertices > 0 ) | |
1326 { | |
1327 pOutNumVerticesa = (char *)static_4371C3_array_50E5E0 - (char *)pVertices; | |
1328 pVerticesa = (char *)&static_4371C3_array_50E5E0[0].vWorldViewProjY - (char *)pVertices; | |
1329 v8 = (char *)&static_4371C3_array_50E5E0[0].vWorldPosition.y; | |
1330 v9 = (int)&v6->vWorldPosition.z; | |
1331 do | |
1332 { | |
1333 ++v12; | |
1334 *((int *)v8 - 1) = *(int *)(v9 - 8); | |
1335 *(int *)v8 = *(int *)(v9 - 4); | |
1336 v8 += 48; | |
1337 *(float *)(pOutNumVerticesa + v9) = *(float *)v9; | |
1338 *(float *)(pVerticesa + v9) = *(float *)(v9 + 28); | |
168 | 1339 *(float *)((char *)&static_4371C3_array_50E5E0[0]._rhw - (char *)v6 + v9) = *(float *)(v9 + 32); |
0 | 1340 v9 += 48; |
1341 } | |
1342 while ( v12 < (signed int)*v7 ); | |
1343 } | |
1344 return _437285_prolly_colide_vertices_against_frustrum( | |
1345 static_4371C3_array_50E5E0, | |
1346 v7, | |
1347 v6, | |
1348 thisa->std__vector_000034_prolly_frustrum, | |
1349 4, | |
1350 0, | |
1351 _unused); | |
1352 } | |
1353 // 50F1E0: using guessed type char static_sub_4371C3_byte_50F1E0_init_flags; | |
1354 | |
1355 //----- (00437143) -------------------------------------------------------- | |
1356 int IndoorCameraD3D::_437143(unsigned int uNumInVertices, RenderVertexSoft *pOutVertices, RenderVertexSoft *pInVertices, unsigned int *pOutNumVertices) | |
1357 { | |
1358 unsigned int v5; // edi@1 | |
1359 char *pOutVertices_; // edx@2 | |
1360 char *v7; // eax@2 | |
1361 unsigned int v8; // ebx@2 | |
1362 double v9; // st7@3 | |
1363 double v10; // st6@3 | |
1364 int result; // eax@5 | |
1365 unsigned int a2a; // [sp+10h] [bp+Ch]@2 | |
1366 | |
1367 v5 = uNumInVertices; | |
1368 if ( (signed int)uNumInVertices > 0 ) | |
1369 { | |
1370 pOutVertices_ = (char *)&pOutVertices->vWorldViewProjY; | |
168 | 1371 v7 = (char *)&pInVertices->_rhw; |
0 | 1372 v8 = (char *)pOutVertices - (char *)pInVertices; |
1373 a2a = uNumInVertices; | |
1374 do | |
1375 { | |
1376 *(float *)v7 = 1.0 / (*((float *)v7 - 5) + 0.0000001); | |
1377 memcpy(pOutVertices_ - 28, v7 - 32, 0x30u); | |
1378 v9 = (double)pOutdoorCamera->int_fov_rad * *(float *)&v7[v8]; | |
1379 v10 = (double)pViewport->uScreenCenterX - v9 * *((float *)v7 - 4); | |
1380 v7 += 48; | |
1381 *((float *)pOutVertices_ - 1) = v10; | |
1382 *(float *)pOutVertices_ = (double)pViewport->uScreenCenterY - v9 * *((float *)v7 - 15); | |
1383 pOutVertices_ += 48; | |
1384 --a2a; | |
1385 } | |
1386 while ( a2a ); | |
1387 v5 = uNumInVertices; | |
1388 } | |
1389 result = (int)pOutNumVertices; | |
1390 *pOutNumVertices = v5; | |
1391 return result; | |
1392 } | |
1393 //----- (00436F09) -------------------------------------------------------- | |
1394 void IndoorCameraD3D::_436F09_mess_with_lightmap__clipflag_4(RenderVertexSoft *pInVertices, int uNumInVertices, RenderVertexSoft *pOutVertices, unsigned int *pOutNumVertices) | |
1395 { | |
1396 unsigned int *pOutNumVertices_; // ebx@1 | |
1397 double v6; // st7@2 | |
1398 signed int v7; // esi@2 | |
1399 char *v8; // edx@5 | |
1400 unsigned int v9; // eax@10 | |
1401 RenderVertexSoft *v10; // ecx@11 | |
1402 double v11; // st6@11 | |
1403 double v12; // st6@12 | |
1404 unsigned int v13; // edi@14 | |
1405 unsigned __int8 v14; // c2@16 | |
1406 unsigned __int8 v15; // c3@16 | |
1407 unsigned int v16; // edi@17 | |
1408 bool a1a; // [sp+Ch] [bp+8h]@7 | |
1409 int a4a; // [sp+18h] [bp+14h]@5 | |
1410 | |
1411 pOutNumVertices_ = pOutNumVertices; | |
1412 *pOutNumVertices = 0; | |
1413 if ( uNumInVertices ) | |
1414 { | |
1415 memcpy(&pInVertices[uNumInVertices], pInVertices, sizeof(pInVertices[uNumInVertices])); | |
1416 v6 = (double)pOutdoorCamera->shading_dist_mist; | |
1417 v7 = 0; | |
1418 if ( v6 >= pInVertices->vWorldViewPosition.x ) | |
1419 v7 = 1; | |
1420 if ( uNumInVertices + 1 > 1 ) | |
1421 { | |
1422 a4a = uNumInVertices; | |
1423 v8 = (char *)&pInVertices[1].u; | |
1424 do | |
1425 { | |
1426 a1a = v6 >= *((float *)v8 - 6); | |
1427 if ( v7 == a1a ) | |
1428 { | |
1429 v10 = pOutVertices; | |
1430 goto LABEL_23; | |
1431 } | |
1432 v9 = *pOutNumVertices_; | |
1433 if ( a1a ) | |
1434 { | |
1435 v10 = pOutVertices; | |
1436 v11 = (v6 - *((float *)v8 - 18)) / (*((float *)v8 - 6) - *((float *)v8 - 18)); | |
1437 pOutVertices[v9].vWorldViewPosition.y = (*((float *)v8 - 5) - *((float *)v8 - 17)) * v11 + *((float *)v8 - 17); | |
1438 pOutVertices[*pOutNumVertices_].vWorldViewPosition.z = (*((float *)v8 - 4) - *((float *)v8 - 16)) * v11 | |
1439 + *((float *)v8 - 16); | |
1440 pOutVertices[*pOutNumVertices_].u = (*(float *)v8 - *((float *)v8 - 12)) * v11 + *((float *)v8 - 12); | |
1441 pOutVertices[*pOutNumVertices_].v = (*((float *)v8 + 1) - *((float *)v8 - 11)) * v11 + *((float *)v8 - 11); | |
1442 } | |
1443 else | |
1444 { | |
1445 v12 = (v6 - *((float *)v8 - 6)) / (*((float *)v8 - 18) - *((float *)v8 - 6)); | |
1446 pOutVertices[v9].vWorldViewPosition.y = (*((float *)v8 - 17) - *((float *)v8 - 5)) * v12 + *((float *)v8 - 5); | |
1447 pOutVertices[*pOutNumVertices_].vWorldViewPosition.z = (*((float *)v8 - 16) - *((float *)v8 - 4)) * v12 | |
1448 + *((float *)v8 - 4); | |
1449 pOutVertices[*pOutNumVertices_].u = (*((float *)v8 - 12) - *(float *)v8) * v12 + *(float *)v8; | |
1450 pOutVertices[*pOutNumVertices_].v = (*((float *)v8 - 11) - *((float *)v8 + 1)) * v12 + *((float *)v8 + 1); | |
1451 v10 = pOutVertices; | |
1452 } | |
1453 v10[*pOutNumVertices_].vWorldViewPosition.x = v6; | |
168 | 1454 v10[*pOutNumVertices_]._rhw = 1.0 / v6; |
0 | 1455 if ( v7 ) |
1456 { | |
1457 v13 = (unsigned int)&v10[*pOutNumVertices_]; | |
1458 if ( *(float *)(v13 + 12) != *((float *)v8 - 18) || *(float *)(v13 + 16) != *((float *)v8 - 17) ) | |
1459 goto LABEL_21; | |
1460 v14 = 0; | |
1461 v15 = *(float *)(v13 + 20) == *((float *)v8 - 16); | |
1462 } | |
1463 else | |
1464 { | |
1465 v16 = (unsigned int)&v10[*pOutNumVertices_]; | |
1466 if ( *(float *)(v16 + 12) != *((float *)v8 - 6) || *(float *)(v16 + 16) != *((float *)v8 - 5) ) | |
1467 { | |
1468 LABEL_21: | |
1469 ++*pOutNumVertices_; | |
1470 goto LABEL_23; | |
1471 } | |
1472 v14 = 0; | |
1473 v15 = *(float *)(v16 + 20) == *((float *)v8 - 4); | |
1474 } | |
1475 if ( !(v15 | v14) ) | |
1476 goto LABEL_21; | |
1477 LABEL_23: | |
1478 if ( a1a ) | |
1479 { | |
1480 memcpy(&v10[*pOutNumVertices_], v8 - 36, sizeof(v10[*pOutNumVertices_])); | |
168 | 1481 pOutVertices[*pOutNumVertices_]._rhw = 1.0 / (*((float *)v8 - 6) + 0.0000001); |
0 | 1482 pOutVertices[(*pOutNumVertices_)++].flt_2C = *((float *)v8 + 2); |
1483 } | |
1484 v7 = a1a; | |
1485 v8 += 48; | |
1486 --a4a; | |
1487 } | |
1488 while ( a4a ); | |
1489 } | |
1490 if ( (signed int)*pOutNumVertices_ < 3 ) | |
1491 *pOutNumVertices_ = 0; | |
1492 } | |
1493 } | |
1494 | |
1495 | |
1496 //----- (00436CDC) -------------------------------------------------------- | |
1497 void IndoorCameraD3D::_436CDC_mess_with_lightmap__clipflag_2(RenderVertexSoft *pInVertices, int uNumInVertices, RenderVertexSoft *pOutVertices, unsigned int *pOutNumVertices) | |
1498 { | |
1499 signed int v5; // esi@2 | |
1500 char *v6; // edx@5 | |
1501 unsigned int v7; // eax@10 | |
1502 RenderVertexSoft *v8; // ecx@11 | |
1503 double v9; // st6@11 | |
1504 double v10; // st6@12 | |
1505 unsigned int v11; // edi@14 | |
1506 unsigned __int8 v12; // c2@16 | |
1507 unsigned __int8 v13; // c3@16 | |
1508 unsigned int v14; // edi@17 | |
1509 bool a1a; // [sp+Ch] [bp+8h]@7 | |
1510 | |
1511 if ( uNumInVertices ) | |
1512 { | |
1513 *pOutNumVertices = 0; | |
1514 memcpy(&pInVertices[uNumInVertices], pInVertices, sizeof(pInVertices[uNumInVertices])); | |
1515 v5 = 0; | |
1516 if ( pInVertices->vWorldViewPosition.x >= 8.0 ) | |
1517 v5 = 1; | |
1518 if ( uNumInVertices + 1 > 1 ) | |
1519 { | |
1520 v6 = (char *)&pInVertices[1].u; | |
1521 do | |
1522 { | |
1523 a1a = *((float *)v6 - 6) >= 8.0; | |
1524 if ( v5 == a1a ) | |
1525 { | |
1526 v8 = pOutVertices; | |
1527 goto LABEL_23; | |
1528 } | |
1529 v7 = *pOutNumVertices; | |
1530 if ( a1a ) | |
1531 { | |
1532 v8 = pOutVertices; | |
1533 v9 = (8.0 - *((float *)v6 - 18)) / (*((float *)v6 - 6) - *((float *)v6 - 18)); | |
1534 pOutVertices[v7].vWorldViewPosition.y = (*((float *)v6 - 5) - *((float *)v6 - 17)) * v9 + *((float *)v6 - 17); | |
1535 pOutVertices[*pOutNumVertices].vWorldViewPosition.z = (*((float *)v6 - 4) - *((float *)v6 - 16)) * v9 | |
1536 + *((float *)v6 - 16); | |
1537 pOutVertices[*pOutNumVertices].u = (*(float *)v6 - *((float *)v6 - 12)) * v9 + *((float *)v6 - 12); | |
1538 pOutVertices[*pOutNumVertices].v = (*((float *)v6 + 1) - *((float *)v6 - 11)) * v9 + *((float *)v6 - 11); | |
1539 } | |
1540 else | |
1541 { | |
1542 v10 = (8.0 - *((float *)v6 - 6)) / (*((float *)v6 - 18) - *((float *)v6 - 6)); | |
1543 pOutVertices[v7].vWorldViewPosition.y = (*((float *)v6 - 17) - *((float *)v6 - 5)) * v10 + *((float *)v6 - 5); | |
1544 pOutVertices[*pOutNumVertices].vWorldViewPosition.z = (*((float *)v6 - 16) - *((float *)v6 - 4)) * v10 | |
1545 + *((float *)v6 - 4); | |
1546 pOutVertices[*pOutNumVertices].u = (*((float *)v6 - 12) - *(float *)v6) * v10 + *(float *)v6; | |
1547 pOutVertices[*pOutNumVertices].v = (*((float *)v6 - 11) - *((float *)v6 + 1)) * v10 + *((float *)v6 + 1); | |
1548 v8 = pOutVertices; | |
1549 } | |
1550 v8[*pOutNumVertices].vWorldViewPosition.x = 8.0; | |
168 | 1551 v8[*pOutNumVertices]._rhw = 0.125; |
0 | 1552 if ( v5 ) |
1553 { | |
1554 v11 = (unsigned int)&v8[*pOutNumVertices]; | |
1555 if ( *(float *)(v11 + 12) != *((float *)v6 - 18) || *(float *)(v11 + 16) != *((float *)v6 - 17) ) | |
1556 goto LABEL_21; | |
1557 v12 = 0; | |
1558 v13 = *(float *)(v11 + 20) == *((float *)v6 - 16); | |
1559 } | |
1560 else | |
1561 { | |
1562 v14 = (unsigned int)&v8[*pOutNumVertices]; | |
1563 if ( *(float *)(v14 + 12) != *((float *)v6 - 6) || *(float *)(v14 + 16) != *((float *)v6 - 5) ) | |
1564 { | |
1565 LABEL_21: | |
1566 ++*pOutNumVertices; | |
1567 goto LABEL_23; | |
1568 } | |
1569 v12 = 0; | |
1570 v13 = *(float *)(v14 + 20) == *((float *)v6 - 4); | |
1571 } | |
1572 if ( !(v13 | v12) ) | |
1573 goto LABEL_21; | |
1574 LABEL_23: | |
1575 if ( a1a ) | |
1576 { | |
1577 memcpy(&v8[*pOutNumVertices], v6 - 36, sizeof(v8[*pOutNumVertices])); | |
168 | 1578 pOutVertices[(*pOutNumVertices)++]._rhw = 1.0 / (*((float *)v6 - 6) + 0.0000001); |
0 | 1579 } |
1580 v5 = a1a; | |
1581 v6 += 48; | |
1582 --uNumInVertices; | |
1583 } | |
1584 while ( uNumInVertices ); | |
1585 } | |
1586 if ( (signed int)*pOutNumVertices < 3 ) | |
1587 *pOutNumVertices = 0; | |
1588 } | |
1589 } | |
1590 | |
1591 | |
1592 //----- (00436BB7) -------------------------------------------------------- | |
1593 void IndoorCameraD3D::Project(RenderVertexSoft *pVertices, unsigned int uNumVertices, char a4) | |
1594 { | |
1595 double v7; // st7@7 | |
1596 double v8; // st7@9 | |
1597 double v9; // st6@10 | |
1598 double v10; // st5@12 | |
1599 double v11; // st7@16 | |
1600 double v12; // st6@17 | |
1601 double v13; // st5@19 | |
1602 float uNumVerticesa; // [sp+14h] [bp+Ch]@13 | |
1603 float uNumVerticesb; // [sp+14h] [bp+Ch]@20 | |
1604 | |
1605 for (uint i = 0; i < uNumVertices; ++i) | |
1606 { | |
1607 if (byte_4D864C && pGame->uFlags & 0x80 || uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
1608 { | |
1609 v7 = 1.0 / pVertices[i].vWorldViewPosition.x; | |
1610 | |
1611 pVertices[i].vWorldViewProjX = pVertices[i].vWorldViewPosition.y * fov * v7 + screenCenterX; | |
693 | 1612 pVertices[i].vWorldViewProjY = (signed int)pViewport->uViewportBR_Y - (pVertices[i].vWorldViewPosition.z * fov * v7 + screenCenterY); |
0 | 1613 } |
1614 else | |
1615 { | |
1616 extern void _outdoor_project(RenderVertexSoft *v); | |
1617 _outdoor_project(pVertices + i); | |
1618 } | |
1619 | |
1620 if ( a4 ) | |
1621 { | |
96 | 1622 // __debugbreak(); |
693 | 1623 v8 = (double)(signed int)pViewport->uViewportBR_X; |
0 | 1624 if ( v8 >= pVertices[i].vWorldViewProjX ) |
1625 v9 = pVertices[i].vWorldViewProjX; | |
1626 else | |
1627 v9 = v8; | |
693 | 1628 v10 = (double)(signed int)pViewport->uViewportTL_X; |
0 | 1629 if ( v10 <= v9 ) |
1630 { | |
1631 if ( v8 >= pVertices[i].vWorldViewProjX) | |
1632 v8 = pVertices[i].vWorldViewProjX; | |
1633 } | |
1634 else | |
1635 { | |
1636 uNumVerticesa = v10; | |
1637 v8 = uNumVerticesa; | |
1638 } | |
1639 pVertices[i].vWorldViewProjX = v8; | |
693 | 1640 v11 = (double)(signed int)pViewport->uViewportBR_Y; |
0 | 1641 if ( v11 >= pVertices[i].vWorldViewProjY) |
1642 v12 = pVertices[i].vWorldViewProjY; | |
1643 else | |
1644 v12 = v11; | |
693 | 1645 v13 = (double)(signed int)pViewport->uViewportTL_Y; |
0 | 1646 if ( v13 <= v12 ) |
1647 { | |
1648 if ( v11 >= pVertices[i].vWorldViewProjY) | |
1649 v11 = pVertices[i].vWorldViewProjY; | |
1650 } | |
1651 else | |
1652 { | |
1653 uNumVerticesb = v13; | |
1654 v11 = uNumVerticesb; | |
1655 } | |
1656 pVertices[i].vWorldViewProjY = v11; | |
1657 } | |
1658 } | |
1659 } | |
1660 | |
1661 | |
1662 //----- (00436A9A) -------------------------------------------------------- | |
1663 void IndoorCameraD3D::Project(signed int x, signed int y, signed int z, int *a5, int *a6) | |
1664 { | |
1665 double v6; // ST00_8@2 | |
1666 //double v7; // ST08_8@2 | |
1667 //double v8; // ST00_8@2 | |
1668 signed __int64 v9; // qtt@3 | |
1669 int v10; // ST04_4@3 | |
1670 float a2a; // [sp+18h] [bp+8h]@2 | |
1671 float a2b; // [sp+18h] [bp+8h]@2 | |
1672 | |
1673 if ( pRenderer->pRenderD3D ) | |
1674 { | |
1675 v6 = 1.0 / (double)x; | |
1676 a2a = (double)y * fov * v6 + screenCenterX; | |
1677 //v7 = a2a + 6.7553994e15; | |
1678 *a5 = floorf(a2a + 0.5f); | |
1679 a2b = (double)z * fov * v6 + screenCenterY; | |
1680 //v8 = a2b + 6.7553994e15; | |
693 | 1681 *a6 = pViewport->uViewportBR_Y - floorf(a2b + 0.5f); |
0 | 1682 } |
1683 else | |
1684 { | |
1685 LODWORD(v9) = pBLVRenderParams->field_40 << 16; | |
1686 HIDWORD(v9) = pBLVRenderParams->field_40 >> 16; | |
1687 v10 = v9 / x; | |
1688 LODWORD(v9) = pBLVRenderParams->field_40 << 16; | |
1689 HIDWORD(v9) = pBLVRenderParams->field_40 >> 16; | |
1690 *a5 = pBLVRenderParams->uViewportCenterX | |
1691 - ((signed int)(((unsigned __int64)(v10 * (signed __int64)y) >> 16) + 32768) >> 16); | |
1692 *a6 = pBLVRenderParams->uViewportCenterY - ((signed int)(((unsigned __int64)(v9 / x * z) >> 16) + 32768) >> 16); | |
1693 } | |
1694 } | |
1695 | |
1696 //----- (00436A6D) -------------------------------------------------------- | |
1697 double IndoorCameraD3D::GetPolygonMinZ(RenderVertexSoft *pVertices, unsigned int uStripType) | |
1698 { | |
1699 unsigned int v3; // edx@1 | |
1700 double result; // st7@1 | |
1701 float *v5; // ecx@2 | |
1702 | |
1703 v3 = uStripType; | |
86 | 1704 result = 3.402823466385289e38; |
0 | 1705 if ( (signed int)uStripType > 0 ) |
1706 { | |
1707 v5 = &pVertices->vWorldPosition.z; | |
1708 do | |
1709 { | |
1710 if ( *v5 < result ) | |
1711 result = *v5; | |
1712 v5 += 12; | |
1713 --v3; | |
1714 } | |
1715 while ( v3 ); | |
1716 } | |
1717 return result; | |
1718 } | |
1719 | |
1720 | |
1721 //----- (00436A24) -------------------------------------------------------- | |
1722 struct IDirect3DTexture2 *IndoorCameraD3D::LoadTextureAndGetHardwarePtr(char *Str1) | |
1723 { | |
1724 return pBitmaps_LOD->pHardwareTextures[pBitmaps_LOD->LoadTexture(Str1)]; | |
1725 } | |
1726 | |
1727 //----- (00436A40) -------------------------------------------------------- | |
1728 double IndoorCameraD3D::GetPolygonMaxZ(RenderVertexSoft *pVertex, unsigned int uStripType) | |
1729 { | |
1730 unsigned int v3; // edx@1 | |
1731 double result; // st7@1 | |
1732 float *v5; // ecx@2 | |
1733 | |
1734 v3 = uStripType; | |
1735 result = 1.1754944e-38; | |
1736 if ( (signed int)uStripType > 0 ) | |
1737 { | |
1738 v5 = &pVertex->vWorldPosition.z; | |
1739 do | |
1740 { | |
1741 if ( *v5 > result ) | |
1742 result = *v5; | |
1743 v5 += 12; | |
1744 --v3; | |
1745 } | |
1746 while ( v3 ); | |
1747 } | |
1748 return result; | |
1749 } |