annotate UI/Books/UISpellBook.cpp @ 2212:e18200fcfb50

LoadTextureFromLOD
author Ritor1
date Thu, 13 Feb 2014 01:02:04 +0600
parents 42c8807225a2
children aff7a7b072b7
rev   line source
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1 #include "..\..\MM7.h"
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2 #include "..\..\Render.h"
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3 #include "..\..\Mouse.h"
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4 #include "..\UIBooks.h"
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5 #include "..\..\GUIWindow.h"
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6 #include "..\..\GUIFont.h"
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7 #include "..\..\Party.h"
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8 #include "..\..\AudioPlayer.h"
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9 #include "..\..\LOD.h"
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10 #include "..\..\Viewport.h"
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11 #include "..\..\texts.h"
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12 #include "..\..\mm7_data.h"
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13
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14 std::array<char *, 9> spellbook_texture_filename_suffices = {{"f", "a", "w", "e", "s", "m", "b", "l", "d"}}; // weak
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16 //----- (00411300) --------------------------------------------------------
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17 void LoadSpellbook(unsigned int spell_school)
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18 {
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19 char pContainer[20]; // [sp+Ch] [bp-1Ch]@7
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20
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21 byte_506550 = 0;
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22 if ( pPlayers[uActiveCharacter]->uQuickSpell && (unsigned __int8)pPlayers[uActiveCharacter]->uQuickSpell / 11 == spell_school )
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23 quick_spell_at_page = (unsigned __int8)pPlayers[uActiveCharacter]->uQuickSpell - 11 * spell_school;
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24 else
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25 quick_spell_at_page = 0;
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26
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27 for (uint i = 1; i <= 11; ++i)
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28 {
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29 if (pPlayers[uActiveCharacter]->spellbook.pChapters[spell_school].bIsSpellAvailable[i - 1])
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30 {
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31 sprintf(pContainer, "SB%sS%02d", spellbook_texture_filename_suffices[spell_school], pSpellbookSpellIndices[spell_school][i]);
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32 SBPageSSpellsTextureList[i] = pIcons_LOD->LoadTexturePtr(pContainer, TEXTURE_16BIT_PALETTE);
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33
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34 sprintf(pContainer, "SB%sC%02d", spellbook_texture_filename_suffices[spell_school], pSpellbookSpellIndices[spell_school][i]);
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35 SBPageCSpellsTextureList[i] = pIcons_LOD->LoadTexturePtr(pContainer, TEXTURE_16BIT_PALETTE);
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36 }
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37 }
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38 }
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39
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40 //----- (00411597) --------------------------------------------------------
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41 void OnCloseBook()
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42 {
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43 free(pSpellFont);
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44 pSpellFont = nullptr;
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45 free(pBookFont);
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46 pBookFont = nullptr;
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47 free(pBook2Font);
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48 pBook2Font = nullptr;
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49 free(pAutonoteFont);
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50 pAutonoteFont = nullptr;
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51 pTexture_mapbordr->Release();
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52 pAudioPlayer->PlaySound(SOUND_CloseBook, 0, 0, -1, 0, 0, 0, 0);
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53 pIcons_LOD->RemoveTexturesPackFromTextureList();
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54 dword_506364 = 0;
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55 }
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56
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57 //----- (00412AF9) --------------------------------------------------------
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58 static void BookUI_Spellbook_DrawCurrentSchoolBackground()
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59 {
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60 int pTexID = 0;
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61 if ( uActiveCharacter )
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62 pTexID = pParty->pPlayers[uActiveCharacter - 1].lastOpenedSpellbookPage;
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63 pRenderer->DrawTextureIndexed(8, 8, pSpellBookPagesTextr[pTexID]);
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64 pRenderer->DrawTextureIndexed(476, 450, pSBQuickSpellBtnTextr);
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65 pRenderer->DrawTextureIndexed(561, 450, pSpellBookCloseBtnTextr);
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66 }
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67
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68 //----- (00412B58) --------------------------------------------------------
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69 void DrawSpellBookContent(Player *player)
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70 {
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71 Texture *PendingTexture; // edi@1
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72 Texture *pTexture; // edx@5
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73 int v10; // eax@13
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74 unsigned int pX_coord; // esi@18
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75 unsigned int pY_coord; // edi@18
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76 Texture *pPageTexture; // eax@21
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77 signed int v22; // [sp-4h] [bp-24h]@22
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78 POINT a2; // [sp+18h] [bp-8h]@13
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79
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80 static unsigned int texture_tab_coord1[9][2]=
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81 {{406, 9}, {406, 46}, {406, 84}, {406,121}, {407,158}, {405, 196}, {405, 234}, {405, 272}, {405,309} };
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82
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83 static unsigned int texture_tab_coord0[9][2]=
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84 {{415, 10}, {415, 46}, {415, 83}, {415,121}, {415,158}, {416, 196}, {416, 234}, {416, 271}, {416,307} };
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85
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86 BookUI_Spellbook_DrawCurrentSchoolBackground();
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87
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88 PendingTexture = pIcons_LOD->GetTexture(pIcons_LOD->FindTextureByName("Pending"));
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89 pRenderer->ClearZBuffer(0, 479);
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90 if ( (11 * player->lastOpenedSpellbookPage) || ((11 * player->lastOpenedSpellbookPage) + 11) )//??? maybe structure need fix
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91 {
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92 for ( uint i = 1; i <= 11; ++i )
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93 {
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94 if (player->_achieved_awards_bits[(11 * player->lastOpenedSpellbookPage) + i + 63] )
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95 {
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96 if ( SBPageSSpellsTextureList[i] != PendingTexture )
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97 {
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98 if ( quick_spell_at_page == i )
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99 pTexture = SBPageCSpellsTextureList[i];
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100 else
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101 pTexture = SBPageSSpellsTextureList[i];
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102 if ( pTexture->pLevelOfDetail0_prolly_alpha_mask )
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103 {
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104 pX_coord = pViewport->uViewportTL_X + pIconPos[player->lastOpenedSpellbookPage][pSpellbookSpellIndices[player->lastOpenedSpellbookPage][i]].Xpos;
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105 pY_coord = pViewport->uViewportTL_Y + pIconPos[player->lastOpenedSpellbookPage][pSpellbookSpellIndices[player->lastOpenedSpellbookPage][i]].Ypos;
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106 if ( pTexture->pBits & 0x200 )
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107 pRenderer->DrawTextureTransparent(pX_coord, pY_coord, pTexture);
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108 else
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109 pRenderer->DrawTextureIndexed(pX_coord, pY_coord, pTexture);
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110 pRenderer->DrawMaskToZBuffer(pIconPos[player->lastOpenedSpellbookPage][pSpellbookSpellIndices[player->lastOpenedSpellbookPage][i]].Xpos,
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111 pIconPos[player->lastOpenedSpellbookPage][pSpellbookSpellIndices[player->lastOpenedSpellbookPage][i]].Ypos, pTexture, i);
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112 }
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113 }
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114 }
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115 }
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116 }
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117
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118 pMouse->GetCursorPos(&a2);
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119 v10 = pRenderer->pActiveZBuffer[a2.x + pSRZBufferLineOffsets[a2.y]] & 0xFFFF;
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120 if ( v10 )
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121 {
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122 if ( SBPageCSpellsTextureList[v10]->pLevelOfDetail0_prolly_alpha_mask )
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123 {
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124 pX_coord = pViewport->uViewportTL_X + pIconPos[player->lastOpenedSpellbookPage][pSpellbookSpellIndices[player->lastOpenedSpellbookPage][v10]].Xpos;
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125 pY_coord = pViewport->uViewportTL_Y + pIconPos[player->lastOpenedSpellbookPage][pSpellbookSpellIndices[player->lastOpenedSpellbookPage][v10]].Ypos;
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126 if ( SBPageCSpellsTextureList[v10]->pBits & 0x200 )
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127 pRenderer->DrawTextureTransparent(pX_coord, pY_coord, SBPageCSpellsTextureList[v10]);
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128 else
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129 pRenderer->DrawTextureIndexed(pX_coord, pY_coord, SBPageCSpellsTextureList[v10]);
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130 }
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131 }
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132 //pX_coord = (unsigned int)&player->pActiveSkills[PLAYER_SKILL_FIRE];
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133 //pY_coord = (unsigned int)&player->pActiveSkills[PLAYER_SKILL_FIRE];
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134 for ( uint i = 0; i < 9; i++ )
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135 {
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136 if ( player->pActiveSkills[PLAYER_SKILL_FIRE + i] )
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137 {
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138 if ( player->lastOpenedSpellbookPage == i )
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139 {
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140 pPageTexture = pTextures_tabs[i][1];
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141 pX_coord = texture_tab_coord1[i][0];
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142 pY_coord = texture_tab_coord1[i][1];
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143 }
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144 else
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145 {
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146 pPageTexture = pTextures_tabs[i][0];
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147 pX_coord = texture_tab_coord0[i][0];
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148 pY_coord = texture_tab_coord0[i][1];
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149 }
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150 pRenderer->DrawTextureTransparent(pX_coord, pY_coord, pPageTexture);
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151 }
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152 }
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153 }