Mercurial > mm7
annotate SpriteObject.cpp @ 2184:e0863f5beee0
SPELL_WATER_RECHARGE_ITEM
author | Ritor1 |
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date | Fri, 24 Jan 2014 18:01:51 +0600 |
parents | 00bd098f6435 |
children | ff8920a40c21 |
rev | line source |
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1016 | 1 #include "BSPModel.h" |
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2 #include "SpriteObject.h" |
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3 #include "Party.h" |
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4 #include "TurnEngine.h" |
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5 #include "MapInfo.h" |
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6 #include "OurMath.h" |
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7 #include "ObjectList.h" |
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8 #include "Indoor.h" |
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9 #include "Outdoor.h" |
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10 #include "ParticleEngine.h" |
2044 | 11 #include "Timer.h" |
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12 #include "Game.h" |
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13 #include "LOD.h" |
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14 #include "Actor.h" |
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15 #include "Events.h" |
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16 #include "Level/Decoration.h" |
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17 |
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18 #include "mm7_data.h" |
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19 #include "MM7.h" |
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20 |
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21 |
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22 |
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23 |
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24 |
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25 |
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26 |
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27 |
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28 size_t uNumSpriteObjects; |
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29 std::array<SpriteObject, MAX_SPRITE_OBJECTS> pSpriteObjects; |
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30 |
781 | 31 //----- (00404828) -------------------------------------------------------- |
32 SpriteObject::SpriteObject() | |
33 { | |
34 field_22_glow_radius_multiplier = 1; | |
35 uSoundID = 0; | |
36 uFacing = 0; | |
37 vVelocity.z = 0; | |
38 vVelocity.y = 0; | |
39 vVelocity.x = 0; | |
40 uType = 0; | |
41 uObjectDescID = 0; | |
42 field_61 = 0; | |
43 field_60_distance_related_prolly_lod = 0; | |
44 field_20 = 0; | |
45 uSpriteFrameID = 0; | |
822 | 46 spell_skill = 0; |
47 spell_level = 0; | |
48 spell_id = 0; | |
781 | 49 field_54 = 0; |
50 } | |
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51 |
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52 //----- (0042F5ED) -------------------------------------------------------- |
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53 int SpriteObject::Create(int yaw, int pitch, int a4, int a5) |
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54 { |
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55 signed int v6; // ebx@2 |
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56 int v13; // ST2C_4@20 |
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57 Vec3_int_ v17; // [sp-20h] [bp-30h]@11 |
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58 int angle; // [sp+Ch] [bp-4h]@1 |
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59 int a5a; // [sp+20h] [bp+10h]@20 |
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60 |
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61 angle = yaw; |
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62 if (!uObjectDescID) |
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63 return -1; |
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64 |
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65 v6 = 1000; |
810 | 66 for (uint i = 0; i < MAX_SPRITE_OBJECTS; ++i) |
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67 if (!pSpriteObjects[i].uObjectDescID) |
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68 { |
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69 v6 = i; |
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70 break; |
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71 } |
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72 |
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73 if ( v6 >= 1000 ) |
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74 return -1; |
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75 field_64.x = vPosition.x; |
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76 field_64.y = vPosition.y; |
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77 field_64.z = vPosition.z; |
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78 |
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79 assert(sizeof(SpriteObject) == 0x70); |
1406 | 80 memcpy(&pSpriteObjects[v6], this, sizeof(*this)); |
81 if ( a5 == 0 ) | |
82 { | |
83 pSpriteObjects[v6].vVelocity.z = 0; | |
84 if ( a4 ) | |
85 { | |
1643 | 86 v13 = fixpoint_mul(stru_5C6E00->Cos(angle), stru_5C6E00->Cos(pitch)); |
87 a5a = fixpoint_mul(stru_5C6E00->Sin(angle), stru_5C6E00->Cos(pitch)); | |
88 pSpriteObjects[v6].vVelocity.x = fixpoint_mul(v13, a4); | |
89 pSpriteObjects[v6].vVelocity.y = fixpoint_mul(a5a, a4); | |
90 pSpriteObjects[v6].vVelocity.z = fixpoint_mul(stru_5C6E00->Sin(pitch), a4); | |
1406 | 91 } |
92 else | |
93 { | |
94 pSpriteObjects[v6].vVelocity.y = 0; | |
95 pSpriteObjects[v6].vVelocity.x = 0; | |
96 } | |
97 if ( v6 >= (signed int)uNumSpriteObjects ) | |
98 uNumSpriteObjects = v6 + 1; | |
99 return v6; | |
100 } | |
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101 if ( a5 == 1 ) |
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102 { |
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103 v17.x = vPosition.x; |
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104 v17.y = vPosition.y; |
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105 v17.z = vPosition.z; |
1406 | 106 Vec3_int_::Rotate(24, stru_5C6E00->uIntegerHalfPi + pSpriteObjects[v6].uFacing, 0, v17, &pSpriteObjects[v6].vPosition.x, |
107 &pSpriteObjects[v6].vPosition.y, &pSpriteObjects[v6].vPosition.z); | |
108 pSpriteObjects[v6].vVelocity.z = 0; | |
109 if ( a4 ) | |
110 { | |
1643 | 111 v13 = fixpoint_mul(stru_5C6E00->Cos(angle), stru_5C6E00->Cos(pitch)); |
112 a5a = fixpoint_mul(stru_5C6E00->Sin(angle), stru_5C6E00->Cos(pitch)); | |
113 pSpriteObjects[v6].vVelocity.x = fixpoint_mul(v13, a4); | |
114 pSpriteObjects[v6].vVelocity.y = fixpoint_mul(a5a, a4); | |
115 pSpriteObjects[v6].vVelocity.z = fixpoint_mul(stru_5C6E00->Sin(pitch), a4); | |
1406 | 116 } |
117 else | |
118 { | |
119 pSpriteObjects[v6].vVelocity.y = 0; | |
120 pSpriteObjects[v6].vVelocity.x = 0; | |
121 } | |
122 if ( v6 >= (signed int)uNumSpriteObjects ) | |
123 uNumSpriteObjects = v6 + 1; | |
124 return v6; | |
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125 } |
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126 if ( a5 == 2 ) |
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127 { |
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128 v17.x = vPosition.x; |
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129 v17.y = vPosition.y; |
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130 v17.z = vPosition.z; |
1406 | 131 Vec3_int_::Rotate(8, stru_5C6E00->uIntegerHalfPi + pSpriteObjects[v6].uFacing, 0, v17, &pSpriteObjects[v6].vPosition.x, |
132 &pSpriteObjects[v6].vPosition.y, &pSpriteObjects[v6].vPosition.z); | |
133 pSpriteObjects[v6].vVelocity.z = 0; | |
134 if ( a4 ) | |
135 { | |
1643 | 136 v13 = fixpoint_mul(stru_5C6E00->Cos(angle), stru_5C6E00->Cos(pitch)) >> 16; |
137 a5a = fixpoint_mul(stru_5C6E00->Sin(angle), stru_5C6E00->Cos(pitch)) >> 16; | |
138 pSpriteObjects[v6].vVelocity.x = fixpoint_mul(v13, a4); | |
139 pSpriteObjects[v6].vVelocity.y = fixpoint_mul(a5a, a4); | |
140 pSpriteObjects[v6].vVelocity.z = fixpoint_mul(stru_5C6E00->Sin(pitch), a4); | |
1406 | 141 } |
142 else | |
143 { | |
144 pSpriteObjects[v6].vVelocity.y = 0; | |
145 pSpriteObjects[v6].vVelocity.x = 0; | |
146 } | |
147 if ( v6 >= (signed int)uNumSpriteObjects ) | |
148 uNumSpriteObjects = v6 + 1; | |
149 return v6; | |
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150 } |
1406 | 151 if ( a5 == 3 ) |
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152 { |
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153 v17.x = vPosition.x; |
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154 v17.y = vPosition.y; |
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155 v17.z = vPosition.z; |
1406 | 156 Vec3_int_::Rotate(8, pSpriteObjects[v6].uFacing - stru_5C6E00->uIntegerHalfPi, 0, v17, &pSpriteObjects[v6].vPosition.x, |
157 &pSpriteObjects[v6].vPosition.y, &pSpriteObjects[v6].vPosition.z); | |
158 pSpriteObjects[v6].vVelocity.z = 0; | |
159 if ( a4 ) | |
160 { | |
1643 | 161 v13 = fixpoint_mul(stru_5C6E00->Cos(angle), stru_5C6E00->Cos(pitch)); |
162 a5a = fixpoint_mul(stru_5C6E00->Sin(angle), stru_5C6E00->Cos(pitch)); | |
163 pSpriteObjects[v6].vVelocity.x = fixpoint_mul(v13, a4); | |
164 pSpriteObjects[v6].vVelocity.y = fixpoint_mul(a5a, a4); | |
165 pSpriteObjects[v6].vVelocity.z = fixpoint_mul(stru_5C6E00->Sin(pitch), a4); | |
1406 | 166 } |
167 else | |
168 { | |
169 pSpriteObjects[v6].vVelocity.y = 0; | |
170 pSpriteObjects[v6].vVelocity.x = 0; | |
171 } | |
172 if ( v6 >= (signed int)uNumSpriteObjects ) | |
173 uNumSpriteObjects = v6 + 1; | |
174 return v6; | |
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175 } |
1406 | 176 if ( a5 == 4 ) |
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177 { |
1406 | 178 v17.x = vPosition.x; |
179 v17.y = vPosition.y; | |
180 v17.z = vPosition.z; | |
181 Vec3_int_::Rotate(24, pSpriteObjects[v6].uFacing - stru_5C6E00->uIntegerHalfPi, 0, v17, &pSpriteObjects[v6].vPosition.x, | |
182 &pSpriteObjects[v6].vPosition.y, &pSpriteObjects[v6].vPosition.z); | |
183 pSpriteObjects[v6].vVelocity.z = 0; | |
184 if ( a4 ) | |
185 { | |
1643 | 186 v13 = fixpoint_mul(stru_5C6E00->Cos(angle), stru_5C6E00->Cos(pitch)); |
187 a5a = fixpoint_mul(stru_5C6E00->Sin(angle), stru_5C6E00->Cos(pitch)); | |
188 pSpriteObjects[v6].vVelocity.x = fixpoint_mul(v13, a4); | |
189 pSpriteObjects[v6].vVelocity.y = fixpoint_mul(a5a, a4); | |
190 pSpriteObjects[v6].vVelocity.z = fixpoint_mul(stru_5C6E00->Sin(pitch), a4); | |
1406 | 191 } |
192 else | |
193 { | |
194 pSpriteObjects[v6].vVelocity.y = 0; | |
195 pSpriteObjects[v6].vVelocity.x = 0; | |
196 } | |
197 if ( v6 >= (signed int)uNumSpriteObjects ) | |
198 uNumSpriteObjects = v6 + 1; | |
199 return v6; | |
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200 } |
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201 |
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202 assert(false); |
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203 return 0; |
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204 } |
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205 |
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206 //----- (00471C03) -------------------------------------------------------- |
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207 void SpriteObject::UpdateObject_fn0_ODM(unsigned int uLayingItemID) |
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208 { |
2068 | 209 ObjectDesc *object; // ebx@1 |
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210 int v6; // eax@1 |
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211 int v7; // ecx@1 |
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212 int v8; // edi@1 |
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213 int v9; // eax@4 |
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214 int v17; // ST10_4@25 |
2085 | 215 //signed int v19; // eax@28 |
216 //Actor *v20; // edi@31 | |
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217 int v21; // eax@41 |
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218 int v22; // ecx@43 |
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219 __int16 v23; // bx@45 |
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220 char v24; // al@46 |
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221 signed int i; // edi@50 |
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222 int v26; // edi@52 |
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223 int v27; // eax@52 |
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224 __int16 v28; // cx@55 |
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225 int v29; // eax@55 |
2085 | 226 //signed int v30; // edi@59 |
227 BSPModel *bmodel; // ecx@61 | |
228 ODMFace *face; // edi@61 | |
515
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229 int v33; // eax@62 |
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230 int v34; // ecx@62 |
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231 int v35; // eax@63 |
1267 | 232 int v36; // ecx@67 |
515
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233 __int16 v37; // ax@67 |
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234 int v38; // eax@72 |
2085 | 235 //int v39; // eax@72 |
515
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236 unsigned __int64 v40; // qax@72 |
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237 int v41; // eax@72 |
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238 unsigned __int8 v42; // sf@74 |
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239 unsigned __int8 v43; // of@74 |
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240 int v44; // eax@77 |
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241 __int16 v45; // bx@81 |
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242 int v46; // eax@85 |
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243 const char *v47; // [sp-8h] [bp-B0h]@83 |
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244 enum TEXTURE_TYPE v48; // [sp-4h] [bp-ACh]@46 |
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245 int v49; // [sp+Ch] [bp-9Ch]@52 |
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246 int v50; // [sp+10h] [bp-98h]@52 |
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247 Vec3_int_ v51; // [sp+14h] [bp-94h]@11 |
619 | 248 Particle_sw Dst; // [sp+20h] [bp-88h]@45 |
515
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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249 int v54; // [sp+8Ch] [bp-1Ch]@1 |
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250 int v55; // [sp+90h] [bp-18h]@1 |
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251 int v56; // [sp+94h] [bp-14h]@11 |
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252 int v57; // [sp+98h] [bp-10h]@1 |
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253 int v58; // [sp+9Ch] [bp-Ch]@1 |
1267 | 254 int on_water; // [sp+A0h] [bp-8h]@1 |
255 int v60; // [sp+A4h] [bp-4h]@11 | |
515
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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|
256 |
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257 v58 = 0; |
2068 | 258 object = &pObjectList->pObjects[pSpriteObjects[uLayingItemID].uObjectDescID]; |
259 v57 = IsTerrainSlopeTooHigh(pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y); | |
515
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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260 v55 = 0; |
2085 | 261 v6 = ODM_GetFloorLevel(pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y, pSpriteObjects[uLayingItemID].vPosition.z, object->uHeight, &on_water, &v55, 0); |
515
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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262 v7 = v6; |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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263 v54 = v6; |
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264 v8 = v6 + 1; |
2068 | 265 if ( pSpriteObjects[uLayingItemID].vPosition.z <= v6 + 1 ) |
515
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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266 { |
1267 | 267 if ( on_water ) |
515
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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268 { |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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269 v9 = v6 + 60; |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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|
270 if ( v55 ) |
2085 | 271 v9 = v6 + 30; |
2068 | 272 sub_42F960_create_object(pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y, v9); |
2085 | 273 SpriteObject::OnInteraction(uLayingItemID); |
515
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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|
274 } |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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275 } |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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276 else |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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|
277 { |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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278 v58 = 1; |
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279 } |
2068 | 280 if ( !(object->uFlags & OBJECT_DESC_NO_GRAVITY) ) |
515
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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|
281 { |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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|
282 if ( v58 ) |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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|
283 { |
2068 | 284 pSpriteObjects[uLayingItemID].vVelocity.z -= LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength(); |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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|
285 goto LABEL_13; |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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|
286 } |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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diff
changeset
|
287 if ( v57 ) |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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|
288 { |
2068 | 289 pSpriteObjects[uLayingItemID].vPosition.z = v8; |
2085 | 290 ODM_GetTerrainNormalAt(pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y, &v51); |
2068 | 291 pSpriteObjects[uLayingItemID].vVelocity.z -= LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength(); |
292 v56 = abs(v51.y * pSpriteObjects[uLayingItemID].vVelocity.y + v51.z * pSpriteObjects[uLayingItemID].vVelocity.z + v51.x * pSpriteObjects[uLayingItemID].vVelocity.x) >> 16; | |
1546 | 293 //v60 = ((unsigned __int64)(v56 * (signed __int64)v51.x) >> 16); |
2068 | 294 pSpriteObjects[uLayingItemID].vVelocity.x += fixpoint_mul(v56, v51.x); |
1546 | 295 //v60 = ((unsigned __int64)(v56 * (signed __int64)v51.y) >> 16); |
2068 | 296 pSpriteObjects[uLayingItemID].vVelocity.y += fixpoint_mul(v56, v51.y); |
1546 | 297 //v60 = ((unsigned __int64)(v56 * (signed __int64)v51.z) >> 16); |
2068 | 298 pSpriteObjects[uLayingItemID].vVelocity.z += fixpoint_mul(v56, v51.z); |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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diff
changeset
|
299 v7 = v54; |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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diff
changeset
|
300 goto LABEL_13; |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
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diff
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|
301 } |
2085 | 302 if ( object->uFlags & OBJECT_DESC_INTERACTABLE ) |
515
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|
303 { |
2068 | 304 if ( pSpriteObjects[uLayingItemID].vPosition.z < v7 ) |
305 pSpriteObjects[uLayingItemID].vPosition.z = v8; | |
2085 | 306 if ( !_46BFFA_check_object_intercept(uLayingItemID, 0) ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
307 return; |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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|
308 } |
2068 | 309 pSpriteObjects[uLayingItemID].vPosition.z = v8; |
310 if ( !(object->uFlags & OBJECT_DESC_BOUNCE) || (v21 = -pSpriteObjects[uLayingItemID].vVelocity.z >> 1, pSpriteObjects[uLayingItemID].vVelocity.z = v21, (signed __int16)v21 < 10) ) | |
311 pSpriteObjects[uLayingItemID].vVelocity.z = 0; | |
1267 | 312 |
2068 | 313 pSpriteObjects[uLayingItemID].vVelocity.x = fixpoint_mul(58500, pSpriteObjects[uLayingItemID].vVelocity.x); |
314 pSpriteObjects[uLayingItemID].vVelocity.y = fixpoint_mul(58500, pSpriteObjects[uLayingItemID].vVelocity.y); | |
315 pSpriteObjects[uLayingItemID].vVelocity.z = fixpoint_mul(58500, pSpriteObjects[uLayingItemID].vVelocity.z); | |
2085 | 316 if ( (pSpriteObjects[uLayingItemID].vVelocity.y * pSpriteObjects[uLayingItemID].vVelocity.y |
317 + pSpriteObjects[uLayingItemID].vVelocity.x * pSpriteObjects[uLayingItemID].vVelocity.x) < 400 ) | |
515
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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diff
changeset
|
318 { |
2085 | 319 pSpriteObjects[uLayingItemID].vVelocity.y = 0; |
320 pSpriteObjects[uLayingItemID].vVelocity.x = 0; | |
321 memset(&Dst, 0, 0x68u); | |
322 Dst.x = (double)pSpriteObjects[uLayingItemID].vPosition.x; | |
323 Dst.y = (double)pSpriteObjects[uLayingItemID].vPosition.y; | |
324 Dst.z = (double)pSpriteObjects[uLayingItemID].vPosition.z; | |
325 Dst.r = 0.0; | |
326 Dst.g = 0.0; | |
327 Dst.b = 0.0; | |
328 if (object->uFlags & OBJECT_DESC_TRIAL_FIRE ) | |
329 { | |
330 Dst.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; | |
331 Dst.uDiffuse = 0xFF3C1E; | |
332 Dst.timeToLive = (unsigned __int8)(rand() & 0x80) + 128; | |
333 Dst.uTextureID = pBitmaps_LOD->LoadTexture("effpar01", TEXTURE_DEFAULT); | |
334 Dst.flt_28 = 1.0; | |
335 pGame->pParticleEngine->AddParticle(&Dst); | |
336 } | |
337 else if ( object->uFlags & OBJECT_DESC_TRIAL_LINE) | |
338 { | |
619 | 339 Dst.type = ParticleType_Line; |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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diff
changeset
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340 Dst.uDiffuse = rand(); |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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diff
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341 Dst.timeToLive = 64; |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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342 Dst.uTextureID = 0; |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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343 Dst.flt_28 = 1.0; |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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344 pGame->pParticleEngine->AddParticle(&Dst); |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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diff
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|
345 } |
2085 | 346 else if ( object->uFlags & OBJECT_DESC_TRIAL_PARTICLE ) |
347 { | |
348 Dst.type = ParticleType_Bitmap | ParticleType_8; | |
349 Dst.uDiffuse = rand(); | |
350 Dst.timeToLive = (unsigned __int8)(rand() & 0x80) + 128; | |
351 Dst.uTextureID = pBitmaps_LOD->LoadTexture("effpar03", TEXTURE_DEFAULT); | |
352 Dst.flt_28 = 1.0; | |
353 pGame->pParticleEngine->AddParticle(&Dst); | |
354 } | |
355 return; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
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diff
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|
356 } |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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diff
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|
357 } |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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diff
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|
358 LABEL_13: |
2085 | 359 if ( pSpriteObjects[uLayingItemID].vPosition.x >= -0x8000 && pSpriteObjects[uLayingItemID].vPosition.x <= 0x8000 |
360 && pSpriteObjects[uLayingItemID].vPosition.y >= -0x8000 && pSpriteObjects[uLayingItemID].vPosition.y <= 0x8000 | |
361 && pSpriteObjects[uLayingItemID].vPosition.z > v7 && pSpriteObjects[uLayingItemID].vPosition.z <= 13000 | |
2068 | 362 || !(object->uFlags & OBJECT_DESC_INTERACTABLE) ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
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|
363 goto LABEL_92; |
2068 | 364 if ( pSpriteObjects[uLayingItemID].vPosition.z < v7 ) |
365 pSpriteObjects[uLayingItemID].vPosition.z = v8; | |
2085 | 366 if ( _46BFFA_check_object_intercept(uLayingItemID, 0) ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
367 { |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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parents:
diff
changeset
|
368 LABEL_92: |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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parents:
diff
changeset
|
369 stru_721530.field_0 = 0; |
2068 | 370 stru_721530.prolly_normal_d = object->uRadius; |
371 stru_721530.height = object->uHeight; | |
1546 | 372 stru_721530.field_8_radius = 0; |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
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diff
changeset
|
373 stru_721530.field_70 = 0; |
2085 | 374 for ( v55 = 0; v55 < 100; ++v55 ) |
515
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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|
375 { |
2068 | 376 stru_721530.position.x = pSpriteObjects[uLayingItemID].vPosition.x; |
1546 | 377 stru_721530.normal.x = stru_721530.position.x; |
515
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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378 stru_721530.uSectorID = 0; |
2085 | 379 stru_721530.position.y = pSpriteObjects[uLayingItemID].vPosition.y; |
380 stru_721530.normal.y = pSpriteObjects[uLayingItemID].vPosition.y; | |
2068 | 381 stru_721530.position.z = pSpriteObjects[uLayingItemID].vPosition.z + stru_721530.prolly_normal_d + 1; |
1546 | 382 stru_721530.normal.z = stru_721530.position.z; |
2068 | 383 stru_721530.velocity.x = pSpriteObjects[uLayingItemID].vVelocity.x; |
384 stru_721530.velocity.y = pSpriteObjects[uLayingItemID].vVelocity.y; | |
385 stru_721530.velocity.z = pSpriteObjects[uLayingItemID].vVelocity.z; | |
515
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
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diff
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|
386 if ( stru_721530._47050A(0) ) |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
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diff
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|
387 return; |
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
388 _46E889_collide_against_bmodels(0); |
2085 | 389 _46E26D_collide_against_sprites(WorldPosToGridCellX(pSpriteObjects[uLayingItemID].vPosition.x), WorldPosToGridCellZ(pSpriteObjects[uLayingItemID].vPosition.y)); |
2068 | 390 if (PID_TYPE(pSpriteObjects[uLayingItemID].spell_caster_pid) != OBJECT_Player) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
391 _46EF01_collision_chech_player(0); |
2068 | 392 if (PID_TYPE(pSpriteObjects[uLayingItemID].spell_caster_pid) == OBJECT_Actor) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
393 { |
2085 | 394 if (( PID_ID(pSpriteObjects[uLayingItemID].spell_caster_pid) >= 0 ) |
395 &&( PID_ID(pSpriteObjects[uLayingItemID].spell_caster_pid) < (signed int)(uNumActors - 1) )) | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
396 { |
2085 | 397 for (v56 =0; v56 < uNumActors; ++v56) |
398 { | |
399 if ( pActors[PID_ID(pSpriteObjects[uLayingItemID].spell_caster_pid)].GetActorsRelation(&pActors[v56]) ) | |
400 Actor::_46DF1A_collide_against_actor(v56, 0); | |
401 } | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
402 } |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
403 } |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
404 else |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
405 { |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
406 for ( i = 0; i < (signed int)uNumActors; ++i ) |
1897
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1828
diff
changeset
|
407 Actor::_46DF1A_collide_against_actor(i, 0); |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
408 } |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
409 v26 = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; |
2068 | 410 v27 = ODM_GetFloorLevel( stru_721530.normal2.x, stru_721530.normal2.y, stru_721530.normal2.z - stru_721530.prolly_normal_d - 1, |
411 object->uHeight, &v49, &v50, 0); | |
1267 | 412 if ( on_water && v26 < v27 + 60 ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
413 { |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
414 if ( v50 ) |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
415 v44 = v27 + 30; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
416 else |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
417 v44 = v54 + 60; |
2068 | 418 sub_42F960_create_object(pSpriteObjects[uLayingItemID].vPosition.x, pSpriteObjects[uLayingItemID].vPosition.y, v44); |
2085 | 419 SpriteObject::OnInteraction(uLayingItemID); |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
420 return; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
421 } |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
422 if ( stru_721530.field_7C >= stru_721530.field_6C ) |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
423 { |
2068 | 424 pSpriteObjects[uLayingItemID].vPosition.x = stru_721530.normal2.x; |
425 pSpriteObjects[uLayingItemID].vPosition.y = stru_721530.normal2.y; | |
426 pSpriteObjects[uLayingItemID].vPosition.z = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; | |
427 pSpriteObjects[uLayingItemID].uSectorID = LOWORD(stru_721530.uSectorID); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
428 memset(&Dst, 0, 0x68u); |
2068 | 429 Dst.x = (double)pSpriteObjects[uLayingItemID].vPosition.x; |
430 Dst.y = (double)pSpriteObjects[uLayingItemID].vPosition.y; | |
431 Dst.z = (double)pSpriteObjects[uLayingItemID].vPosition.z; | |
1390 | 432 Dst.r = 0.0; |
433 Dst.g = 0.0; | |
434 Dst.b = 0.0; | |
2068 | 435 if ( object->uFlags & OBJECT_DESC_TRIAL_FIRE ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
436 { |
619 | 437 Dst.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; |
438 Dst.uDiffuse = 0xFF3C1E; | |
1267 | 439 Dst.timeToLive = (unsigned __int8)( rand() & 0x80) + 128; |
440 Dst.uTextureID = pBitmaps_LOD->LoadTexture("effpar01", TEXTURE_DEFAULT); | |
441 Dst.flt_28 = 1.0; | |
442 pGame->pParticleEngine->AddParticle(&Dst); | |
443 return; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
444 } |
2068 | 445 else if ( object->uFlags & OBJECT_DESC_TRIAL_LINE ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
446 { |
619 | 447 Dst.type = ParticleType_Line; |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
448 Dst.uTextureID = 0; |
1267 | 449 Dst.uDiffuse = rand(); |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
450 Dst.timeToLive = 64; |
1267 | 451 Dst.flt_28 = 1.0; |
452 pGame->pParticleEngine->AddParticle(&Dst); | |
453 return; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
454 } |
2068 | 455 else if ( object->uFlags & OBJECT_DESC_TRIAL_PARTICLE) |
456 { | |
457 Dst.type = ParticleType_Bitmap | ParticleType_8; | |
458 Dst.uDiffuse = rand(); | |
459 Dst.timeToLive = (unsigned __int8)(rand() & 0x80) + 128; | |
460 Dst.uTextureID = pBitmaps_LOD->LoadTexture("effpar03", TEXTURE_DEFAULT); | |
461 Dst.flt_28 = 1.0; | |
462 pGame->pParticleEngine->AddParticle(&Dst); | |
463 } | |
1267 | 464 return; |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
465 } |
1546 | 466 //v60 = ((unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.x) >> 16); |
2068 | 467 pSpriteObjects[uLayingItemID].vPosition.x += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.x); |
1546 | 468 //v60 = ((unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.y) >> 16); |
2068 | 469 pSpriteObjects[uLayingItemID].vPosition.y += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.y); |
1546 | 470 //v60 = ((unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.z) >> 16); |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
471 v28 = LOWORD(stru_721530.uSectorID); |
2068 | 472 pSpriteObjects[uLayingItemID].vPosition.z += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.z); |
473 v29 = pSpriteObjects[uLayingItemID].vPosition.z; | |
474 pSpriteObjects[uLayingItemID].uSectorID = v28; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
475 stru_721530.field_70 += stru_721530.field_7C; |
2068 | 476 if ( object->uFlags & OBJECT_DESC_INTERACTABLE ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
477 { |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
478 if ( v29 < v54 ) |
2068 | 479 pSpriteObjects[uLayingItemID].vPosition.z = v54 + 1; |
2085 | 480 if ( !_46BFFA_check_object_intercept(uLayingItemID, stru_721530.uFaceID) ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
481 return; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
482 } |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
822
diff
changeset
|
483 if (PID_TYPE(stru_721530.uFaceID) == OBJECT_Decoration) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
484 break; |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
822
diff
changeset
|
485 if (PID_TYPE(stru_721530.uFaceID) == OBJECT_BModel) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
486 { |
2085 | 487 bmodel = &pOutdoor->pBModels[(signed int)stru_721530.uFaceID >> 9]; |
488 face = &bmodel->pFaces[PID_ID(stru_721530.uFaceID) & 0x3F]; | |
489 if ( face->uPolygonType != POLYGON_Floor ) | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
490 { |
2085 | 491 v56 = abs(face->pFacePlane.vNormal.x * pSpriteObjects[uLayingItemID].vVelocity.x |
492 + face->pFacePlane.vNormal.y * pSpriteObjects[uLayingItemID].vVelocity.y | |
493 + face->pFacePlane.vNormal.z * pSpriteObjects[uLayingItemID].vVelocity.z) >> 16; | |
1546 | 494 if ( (stru_721530.speed >> 3) > v56 ) |
495 v56 = stru_721530.speed >> 3; | |
2085 | 496 v57 = (unsigned __int64)(v56 * (signed __int64)face->pFacePlane.vNormal.x) >> 16; |
497 v58 = (unsigned __int64)(v56 * (signed __int64)face->pFacePlane.vNormal.y) >> 16; | |
498 v60 = (unsigned __int64)(v56 * (signed __int64)face->pFacePlane.vNormal.z) >> 16; | |
2068 | 499 pSpriteObjects[uLayingItemID].vVelocity.x += 2 * v57; |
500 pSpriteObjects[uLayingItemID].vVelocity.y += 2 * v58; | |
2085 | 501 if ( face->pFacePlane.vNormal.z <= 32000 ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
502 { |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
503 v37 = 2 * (short)v60; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
504 } |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
505 else |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
506 { |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
507 v36 = v60; |
2068 | 508 pSpriteObjects[uLayingItemID].vVelocity.z += (signed __int16)v60; |
1267 | 509 v58 = (unsigned __int64)(32000 * (signed __int64)(signed int)v36) >> 16; |
510 v37 = (unsigned int)(32000 * v36) >> 16; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
511 } |
2068 | 512 pSpriteObjects[uLayingItemID].vVelocity.z += v37; |
2085 | 513 if ( BYTE3(face->uAttributes) & 0x10 ) |
514 EventProcessor(face->sCogTriggeredID, 0, 1); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
515 goto LABEL_74; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
516 } |
2085 | 517 pSpriteObjects[uLayingItemID].vPosition.z = bmodel->pVertices.pVertices[face->pVertexIDs[0]].z + 1; |
518 if ( pSpriteObjects[uLayingItemID].vVelocity.x * pSpriteObjects[uLayingItemID].vVelocity.x | |
519 + pSpriteObjects[uLayingItemID].vVelocity.y * pSpriteObjects[uLayingItemID].vVelocity.y >= 400 ) | |
2068 | 520 { |
2085 | 521 if ( BYTE3(face->uAttributes) & 0x10 ) |
522 EventProcessor(face->sCogTriggeredID, 0, 1); | |
2068 | 523 goto LABEL_74; |
524 } | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
525 LOWORD(v35) = 0; |
2068 | 526 pSpriteObjects[uLayingItemID].vVelocity.z = 0; |
527 pSpriteObjects[uLayingItemID].vVelocity.x = 0; | |
528 pSpriteObjects[uLayingItemID].vVelocity.y = v35; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
529 } |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
530 LABEL_74: |
2085 | 531 pSpriteObjects[uLayingItemID].vVelocity.x = fixpoint_mul(58500, pSpriteObjects[uLayingItemID].vVelocity.x); |
532 pSpriteObjects[uLayingItemID].vVelocity.y = fixpoint_mul(58500, pSpriteObjects[uLayingItemID].vVelocity.y); | |
533 pSpriteObjects[uLayingItemID].vVelocity.z = fixpoint_mul(58500, pSpriteObjects[uLayingItemID].vVelocity.z); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
534 } |
2085 | 535 v57 = integer_sqrt(pSpriteObjects[uLayingItemID].vVelocity.x * pSpriteObjects[uLayingItemID].vVelocity.x |
536 + pSpriteObjects[uLayingItemID].vVelocity.y * pSpriteObjects[uLayingItemID].vVelocity.y); | |
537 v38 = stru_5C6E00->Atan2(pSpriteObjects[uLayingItemID].vPosition.x - pLevelDecorations[PID_ID(stru_721530.uFaceID)].vPosition.x, | |
538 pSpriteObjects[uLayingItemID].vPosition.y - pLevelDecorations[PID_ID(stru_721530.uFaceID)].vPosition.y); | |
539 pSpriteObjects[uLayingItemID].vVelocity.x = (unsigned __int64)(stru_5C6E00->Cos(v38) * (signed __int64)v57) >> 16; | |
540 pSpriteObjects[uLayingItemID].vVelocity.y = (unsigned __int64)(stru_5C6E00->Sin(v38 - stru_5C6E00->uIntegerHalfPi) * (signed __int64)v57) >> 16; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
541 goto LABEL_74; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
542 } |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
543 } |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
544 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
545 //----- (0047136C) -------------------------------------------------------- |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
546 void SpriteObject::UpdateObject_fn0_BLV(unsigned int uLayingItemID) |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
547 { |
717 | 548 SpriteObject *pSpriteObject; // esi@1 |
549 ObjectDesc *pObject; // edi@1 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
550 int v9; // ecx@16 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
551 __int16 v10; // di@18 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
552 int v14; // ebx@34 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
553 signed int v15; // ebx@46 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
554 int v17; // eax@50 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
555 int v18; // eax@52 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
556 int v19; // ecx@52 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
557 Vec3_short_ *v20; // ecx@53 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
558 __int16 v22; // ax@57 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
559 int v23; // edi@62 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
560 unsigned __int8 v27; // sf@64 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
561 unsigned __int8 v28; // of@64 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
562 __int16 v29; // di@67 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
563 char v30; // al@68 |
619 | 564 Particle_sw Dst; // [sp+Ch] [bp-84h]@18 |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
565 unsigned int uFaceID; // [sp+7Ch] [bp-14h]@4 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
566 int v39; // [sp+80h] [bp-10h]@33 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
567 int v40; // [sp+84h] [bp-Ch]@28 |
2085 | 568 int v42; // [sp+8Ch] [bp-4h]@4 |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
569 |
717 | 570 pSpriteObject = &pSpriteObjects[uLayingItemID]; |
571 pObject = &pObjectList->pObjects[pSpriteObject->uObjectDescID]; | |
572 pSpriteObject->uSectorID = pIndoor->GetSector(pSpriteObject->vPosition.x, pSpriteObject->vPosition.y, pSpriteObject->vPosition.z); | |
723 | 573 v42 = BLV_GetFloorLevel(pSpriteObject->vPosition.x, pSpriteObject->vPosition.y, pSpriteObject->vPosition.z, pSpriteObject->uSectorID, &uFaceID); |
717 | 574 if ( abs(pSpriteObject->vPosition.x) > 32767 |
575 || abs(pSpriteObject->vPosition.y) > 32767 | |
576 || abs(pSpriteObject->vPosition.z) > 20000 | |
577 || v42 <= -30000 | |
578 && (pSpriteObject->uSectorID == 0)) | |
579 // || (v42 = _46CEC3_get_floor_level(pSpriteObject->vPosition.x, pSpriteObject->vPosition.y, pSpriteObject->vPosition.z, v4, &uFaceID), v42 == -30000)) ) | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
580 { |
717 | 581 SpriteObject::OnInteraction(uLayingItemID); |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
582 return; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
583 } |
2085 | 584 if ( pObject->uFlags & OBJECT_DESC_NO_GRAVITY )//íå ïàäàþùèå îáúåêòû |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
585 { |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
586 LABEL_25: |
2085 | 587 stru_721530.field_0 = 0; |
717 | 588 stru_721530.prolly_normal_d = pObject->uRadius; |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
589 stru_721530.field_84 = -1; |
1546 | 590 stru_721530.height = pObject->uHeight; |
2085 | 591 stru_721530.field_8_radius = 0; |
592 stru_721530.field_70 = 0; | |
593 for ( uFaceID = 0; uFaceID < 100; uFaceID++ ) | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
594 { |
1546 | 595 stru_721530.position.x = pSpriteObject->vPosition.x; |
2085 | 596 stru_721530.position.y = pSpriteObject->vPosition.y; |
597 stru_721530.position.z = stru_721530.prolly_normal_d + pSpriteObject->vPosition.z + 1; | |
598 | |
1546 | 599 stru_721530.normal.x = stru_721530.position.x; |
600 stru_721530.normal.y = stru_721530.position.y; | |
601 stru_721530.normal.z = stru_721530.position.z; | |
2085 | 602 |
1546 | 603 stru_721530.velocity.x = pSpriteObject->vVelocity.x; |
604 stru_721530.velocity.y = pSpriteObject->vVelocity.y; | |
605 stru_721530.velocity.z = pSpriteObject->vVelocity.z; | |
2085 | 606 |
717 | 607 stru_721530.uSectorID = pSpriteObject->uSectorID; |
2085 | 608 if ( stru_721530._47050A(0) ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
609 return; |
2085 | 610 |
611 for ( v40 = 0; v40 < 100; ++v40 ) | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
612 { |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
613 _46E44E_collide_against_faces_and_portals(0); |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
614 _46E0B2_collide_against_decorations(); |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
822
diff
changeset
|
615 if (PID_TYPE(pSpriteObject->spell_caster_pid) != OBJECT_Player) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
616 _46EF01_collision_chech_player(1); |
2085 | 617 if (PID_TYPE(pSpriteObject->spell_caster_pid) == OBJECT_Actor) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
618 { |
2085 | 619 for ( v42 = 0; v42 < (signed int)uNumActors; ++v42 ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
620 { |
2085 | 621 if( pActors[pSpriteObject->spell_caster_pid >> 3].pMonsterInfo.uID != pActors[v42].pMonsterInfo.uID ) |
622 //not sure: pMonsterList->pMonsters[v39b->word_000086_some_monster_id-1].uToHitRadius | |
623 Actor::_46DF1A_collide_against_actor(v42, pMonsterList->pMonsters[pActors[v42].word_000086_some_monster_id-1].uToHitRadius); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
624 } |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
625 } |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
626 else |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
627 { |
2085 | 628 for ( v42 = 0; v42 < (signed int)uNumActors; v42++ ) |
629 Actor::_46DF1A_collide_against_actor(v42, pMonsterList->pMonsters[pActors[v42].word_000086_some_monster_id-1].uToHitRadius); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
630 } |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
631 if ( _46F04E_collide_against_portals() ) |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
632 break; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
633 } |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
634 if ( stru_721530.field_7C >= stru_721530.field_6C ) |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
635 { |
717 | 636 pSpriteObject->vPosition.x = stru_721530.normal2.x; |
637 pSpriteObject->vPosition.y = stru_721530.normal2.y; | |
638 pSpriteObject->vPosition.z = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; | |
639 pSpriteObject->uSectorID = LOWORD(stru_721530.uSectorID); | |
640 if ( !(HIBYTE(pObject->uFlags) & 1) ) | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
641 return; |
2085 | 642 memset(&Dst, 0, 0x68u); |
717 | 643 Dst.x = (double)pSpriteObject->vPosition.x; |
644 Dst.y = (double)pSpriteObject->vPosition.y; | |
645 Dst.z = (double)pSpriteObject->vPosition.z; | |
1390 | 646 Dst.r = 0.0; |
647 Dst.g = 0.0; | |
648 Dst.b = 0.0; | |
2085 | 649 if ( pObject->uFlags & OBJECT_DESC_TRIAL_FIRE ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
650 { |
619 | 651 Dst.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; |
652 Dst.uDiffuse = 0xFF3C1E; | |
2085 | 653 Dst.timeToLive = (unsigned __int8)(rand() & 0x80) + 128; |
654 Dst.uTextureID = pBitmaps_LOD->LoadTexture("effpar01", TEXTURE_DEFAULT); | |
655 Dst.flt_28 = 1.0; | |
656 pGame->pParticleEngine->AddParticle(&Dst); | |
657 return; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
658 } |
2085 | 659 else if ( pObject->uFlags & OBJECT_DESC_TRIAL_LINE ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
660 { |
2085 | 661 Dst.type = ParticleType_Line; |
662 Dst.uDiffuse = rand(); | |
663 Dst.timeToLive = 64; | |
664 Dst.uTextureID = 0; | |
665 Dst.flt_28 = 1.0; | |
666 pGame->pParticleEngine->AddParticle(&Dst); | |
667 return; | |
668 } | |
669 else if ( pObject->uFlags & OBJECT_DESC_TRIAL_PARTICLE) | |
670 { | |
619 | 671 Dst.type = ParticleType_Bitmap | ParticleType_8; |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
672 Dst.uDiffuse = rand(); |
2085 | 673 Dst.timeToLive = (unsigned __int8)(rand() & 0x80) + 128; |
674 Dst.uTextureID = pBitmaps_LOD->LoadTexture("effpar03", TEXTURE_DEFAULT); | |
675 Dst.flt_28 = 1.0; | |
676 pGame->pParticleEngine->AddParticle(&Dst); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
677 } |
717 | 678 return; |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
679 } |
1546 | 680 //v40 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.x) >> 16; |
1643 | 681 pSpriteObject->vPosition.x += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.x); |
1546 | 682 //v40 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.y) >> 16; |
1643 | 683 pSpriteObject->vPosition.y += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.y); |
1546 | 684 //v40 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.z) >> 16; |
1643 | 685 pSpriteObject->vPosition.z += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.z); |
1574 | 686 pSpriteObject->uSectorID = stru_721530.uSectorID; |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
687 stru_721530.field_70 += stru_721530.field_7C; |
2085 | 688 if ( pObject->uFlags & OBJECT_DESC_INTERACTABLE && !_46BFFA_check_object_intercept(uLayingItemID, stru_721530.uFaceID) ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
689 return; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
690 v15 = (signed int)stru_721530.uFaceID >> 3; |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
822
diff
changeset
|
691 if (PID_TYPE(stru_721530.uFaceID) == OBJECT_Decoration) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
692 { |
717 | 693 v40 = integer_sqrt(pSpriteObject->vVelocity.x * pSpriteObject->vVelocity.x + pSpriteObject->vVelocity.y * pSpriteObject->vVelocity.y); |
694 v23 = stru_5C6E00->Atan2(pSpriteObject->vPosition.x - pLevelDecorations[v15].vPosition.x, | |
695 pSpriteObject->vPosition.y - pLevelDecorations[v15].vPosition.y); | |
1643 | 696 pSpriteObject->vVelocity.x = fixpoint_mul(stru_5C6E00->Cos(v23), v40); |
697 pSpriteObject->vVelocity.y = fixpoint_mul(stru_5C6E00->Sin(v23), v40); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
698 } |
2085 | 699 if (PID_TYPE(stru_721530.uFaceID) == OBJECT_BModel) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
700 { |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
822
diff
changeset
|
701 stru_721530.field_84 = (signed int)PID_ID(stru_721530.uFaceID); |
2085 | 702 if ( pIndoor->pFaces[v15].uPolygonType != POLYGON_Floor ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
703 { |
2085 | 704 v42 = abs(pIndoor->pFaces[v15].pFacePlane_old.vNormal.x * pSpriteObject->vVelocity.x |
705 + pIndoor->pFaces[v15].pFacePlane_old.vNormal.y * pSpriteObject->vVelocity.y | |
706 + pIndoor->pFaces[v15].pFacePlane_old.vNormal.z * pSpriteObject->vVelocity.z) >> 16; | |
1546 | 707 if ( (stru_721530.speed >> 3) > v42 ) |
708 v42 = stru_721530.speed >> 3; | |
2085 | 709 pSpriteObject->vVelocity.x += 2 * fixpoint_mul(v42, pIndoor->pFaces[v15].pFacePlane_old.vNormal.x); |
710 pSpriteObject->vVelocity.y += 2 * fixpoint_mul(v42, pIndoor->pFaces[v15].pFacePlane_old.vNormal.y); | |
711 v39 = fixpoint_mul(v42, pIndoor->pFaces[v15].pFacePlane_old.vNormal.z); | |
712 if ( pIndoor->pFaces[v15].pFacePlane_old.vNormal.z <= 32000 ) | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
713 v22 = 2 * v39; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
714 else |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
715 { |
717 | 716 pSpriteObject->vVelocity.z += v39; |
1643 | 717 v22 = fixpoint_mul(32000, v39); |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
718 } |
717 | 719 pSpriteObject->vVelocity.z += v22; |
2166 | 720 if ( pIndoor->pFaces[v15].uAttributes & FACE_UNKNOW2 ) |
2085 | 721 EventProcessor(pIndoor->pFaceExtras[pIndoor->pFaces[v15].uFaceExtraID].uEventID, 0, 1); |
722 pSpriteObject->vVelocity.x = fixpoint_mul(58500, pSpriteObject->vVelocity.x); | |
723 pSpriteObject->vVelocity.y = fixpoint_mul(58500, pSpriteObject->vVelocity.y); | |
724 pSpriteObject->vVelocity.z = fixpoint_mul(58500, pSpriteObject->vVelocity.z); | |
725 continue; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
726 } |
2085 | 727 if ( pObject->uFlags & OBJECT_DESC_BOUNCE ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
728 { |
2085 | 729 v17 = -pSpriteObject->vVelocity.z / 2; |
717 | 730 pSpriteObject->vVelocity.z = v17; |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
731 if ( (signed __int16)v17 < 10 ) |
717 | 732 pSpriteObject->vVelocity.z = 0; |
2166 | 733 if ( pIndoor->pFaces[v15].uAttributes & FACE_UNKNOW2 ) |
2085 | 734 EventProcessor(pIndoor->pFaceExtras[pIndoor->pFaces[v15].uFaceExtraID].uEventID, 0, 1); |
735 pSpriteObject->vVelocity.x = fixpoint_mul(58500, pSpriteObject->vVelocity.x); | |
736 pSpriteObject->vVelocity.y = fixpoint_mul(58500, pSpriteObject->vVelocity.y); | |
737 pSpriteObject->vVelocity.z = fixpoint_mul(58500, pSpriteObject->vVelocity.z); | |
738 continue; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
739 } |
717 | 740 pSpriteObject->vVelocity.z = 0; |
2085 | 741 if ( pSpriteObject->vVelocity.x * pSpriteObject->vVelocity.x + pSpriteObject->vVelocity.y * pSpriteObject->vVelocity.y >= 400 ) |
717 | 742 { |
2166 | 743 if ( pIndoor->pFaces[v15].uAttributes & FACE_UNKNOW2 ) |
2085 | 744 EventProcessor(pIndoor->pFaceExtras[pIndoor->pFaces[v15].uFaceExtraID].uEventID, 0, 1); |
745 pSpriteObject->vVelocity.x = fixpoint_mul(58500, pSpriteObject->vVelocity.x); | |
746 pSpriteObject->vVelocity.y = fixpoint_mul(58500, pSpriteObject->vVelocity.y); | |
747 pSpriteObject->vVelocity.z = fixpoint_mul(58500, pSpriteObject->vVelocity.z); | |
748 continue; | |
717 | 749 } |
750 pSpriteObject->vVelocity.z = 0; | |
751 pSpriteObject->vVelocity.y = 0; | |
752 pSpriteObject->vVelocity.x = 0; | |
2085 | 753 pSpriteObject->vPosition.z = pIndoor->pVertices[*pIndoor->pFaces[v15].pVertexIDs].z + 1; |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
754 } |
1643 | 755 pSpriteObject->vVelocity.x = fixpoint_mul(58500, pSpriteObject->vVelocity.x); |
756 pSpriteObject->vVelocity.y = fixpoint_mul(58500, pSpriteObject->vVelocity.y); | |
757 pSpriteObject->vVelocity.z = fixpoint_mul(58500, pSpriteObject->vVelocity.z); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
758 } |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
759 } |
2085 | 760 //äëÿ ïàäàþùèõ îáúåêòîâ(äëÿ ïðèìåðà âûáðîñ âåùè èç èíâåíòàðÿ) |
717 | 761 if ( v42 <= pSpriteObject->vPosition.z - 3 ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
762 { |
717 | 763 pSpriteObject->vVelocity.z -= LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength(); |
2085 | 764 goto LABEL_25; |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
765 } |
2085 | 766 if ( !(pObject->uFlags & OBJECT_DESC_INTERACTABLE) || _46BFFA_check_object_intercept(uLayingItemID, 0) ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
767 { |
717 | 768 pSpriteObject->vPosition.z = v42 + 1; |
2085 | 769 if ( pIndoor->pFaces[uFaceID].uPolygonType == POLYGON_Floor ) |
717 | 770 pSpriteObject->vVelocity.z = 0; |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
771 else |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
772 { |
2085 | 773 if ( pIndoor->pFaces[uFaceID].pFacePlane_old.vNormal.z < 45000 ) |
717 | 774 pSpriteObject->vVelocity.z -= LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength(); |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
775 } |
1643 | 776 pSpriteObject->vVelocity.x = fixpoint_mul(58500, pSpriteObject->vVelocity.x); |
777 pSpriteObject->vVelocity.y = fixpoint_mul(58500, pSpriteObject->vVelocity.y); | |
778 pSpriteObject->vVelocity.z = fixpoint_mul(58500, pSpriteObject->vVelocity.z); | |
2085 | 779 if ( pSpriteObject->vVelocity.x * pSpriteObject->vVelocity.x + pSpriteObject->vVelocity.y * pSpriteObject->vVelocity.y < 400 ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
780 { |
2085 | 781 pSpriteObject->vVelocity.x = 0; |
782 pSpriteObject->vVelocity.y = 0; | |
783 pSpriteObject->vVelocity.z = 0; | |
784 if ( !(pObject->uFlags & OBJECT_DESC_NO_SPRITE) ) | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
785 return; |
2085 | 786 memset(&Dst, 0, 0x68u); |
717 | 787 Dst.x = (double)pSpriteObject->vPosition.x; |
788 Dst.y = (double)pSpriteObject->vPosition.y; | |
789 Dst.z = (double)pSpriteObject->vPosition.z; | |
1390 | 790 Dst.r = 0.0; |
791 Dst.g = 0.0; | |
792 Dst.b = 0.0; | |
2085 | 793 if ( pObject->uFlags & OBJECT_DESC_TRIAL_FIRE ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
794 { |
619 | 795 Dst.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; |
796 Dst.uDiffuse = 0xFF3C1E; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
797 Dst.flt_28 = 1.0; |
2085 | 798 Dst.timeToLive = (unsigned __int8)(rand() & 0x80) + 128; |
799 Dst.uTextureID = pBitmaps_LOD->LoadTexture("effpar01", TEXTURE_DEFAULT); | |
800 pGame->pParticleEngine->AddParticle(&Dst); | |
801 return; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
802 } |
2085 | 803 else if ( pObject->uFlags & OBJECT_DESC_TRIAL_LINE ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
804 { |
2085 | 805 Dst.type = ParticleType_Line; |
806 Dst.uDiffuse = rand(); | |
807 Dst.timeToLive = 64; | |
808 Dst.uTextureID = 0; | |
809 Dst.flt_28 = 1.0; | |
810 pGame->pParticleEngine->AddParticle(&Dst); | |
811 return; | |
812 } | |
813 else if ( pObject->uFlags & OBJECT_DESC_TRIAL_PARTICLE) | |
814 { | |
619 | 815 Dst.type = ParticleType_Bitmap | ParticleType_8; |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
816 Dst.uDiffuse = rand(); |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
817 Dst.flt_28 = 1.0; |
2085 | 818 Dst.timeToLive = (unsigned __int8)(rand() & 0x80) + 128; |
819 Dst.uTextureID = pBitmaps_LOD->LoadTexture("effpar03", TEXTURE_DEFAULT); | |
820 pGame->pParticleEngine->AddParticle(&Dst); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
821 } |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
822 return; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
823 } |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
824 goto LABEL_25; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
825 } |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
826 } |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
827 // 46DF1A: using guessed type int __fastcall 46DF1A_collide_against_actor(int, int); |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
828 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
829 //----- (00438E35) -------------------------------------------------------- |
1406 | 830 void SpriteObject::ExplosionTraps() |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
831 { |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
832 MapInfo *pMapInfo; // esi@1 |
1406 | 833 int dir_x; // ebx@1 |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
834 int v7; // edx@2 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
835 unsigned int v10; // eax@7 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
836 signed int v11; // ebx@8 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
837 signed int v13; // edi@20 |
1406 | 838 int dir_y; // [sp+Ch] [bp-Ch]@1 |
839 int dir_z; // [sp+10h] [bp-8h]@1 | |
840 DAMAGE_TYPE pDamageType; // [sp+14h] [bp-4h]@14 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
841 |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1450
diff
changeset
|
842 pMapInfo = &pMapStats->pInfos[pMapStats->GetMapInfo(pCurrentMapName)]; |
1406 | 843 dir_x = abs(pParty->vPosition.x - this->vPosition.x); |
844 dir_y = abs(pParty->vPosition.y - this->vPosition.y); | |
845 dir_z = abs(pParty->vPosition.z + pParty->sEyelevel - this->vPosition.z); | |
846 if ( dir_x < dir_y ) | |
515
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
847 { |
1406 | 848 v7 = dir_x; |
849 dir_x = dir_y; | |
850 dir_y = v7; | |
515
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
851 } |
1406 | 852 if ( dir_x < dir_z ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
853 { |
1406 | 854 v7 = dir_x; |
855 dir_x = dir_z; | |
856 dir_z = v7; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
857 } |
1406 | 858 if ( dir_y < dir_z ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
859 { |
1406 | 860 v7 = dir_z; |
861 dir_z = dir_y; | |
862 dir_y = v7; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
863 } |
1406 | 864 v10 = ((unsigned int)(11 * dir_y) >> 5) + (dir_z / 4) + dir_x; |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
865 if ( (signed int)v10 <= 768 ) |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
866 { |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
867 v11 = 5; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
868 if ( pMapInfo->Trap_D20 ) |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
869 { |
1406 | 870 for ( uint i = 0; i < pMapInfo->Trap_D20; ++i ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
871 v11 += rand() % 20 + 1; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
872 } |
1406 | 873 switch ( this->uType ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
874 { |
1406 | 875 case 811: |
876 pDamageType = DMGT_FIRE; | |
877 break; | |
878 case 812: | |
879 pDamageType = DMGT_ELECTR; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
880 break; |
1406 | 881 case 813: |
882 pDamageType = DMGT_COLD; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
883 break; |
1406 | 884 case 814: |
885 pDamageType = DMGT_BODY; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
886 break; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
887 default: |
1406 | 888 return; |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
889 } |
1406 | 890 for ( uint i = 1; i <= 4; ++i ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
891 { |
1406 | 892 if ( pPlayers[i]->CanAct() && (v13 = pPlayers[i]->GetPerception() + 20, rand() % v13 > 20) ) |
893 pPlayers[i]->PlaySound(SPEECH_6, 0); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
894 else |
1406 | 895 pPlayers[i]->ReceiveDamage(v11, pDamageType); |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
896 } |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
897 } |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
898 } |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
899 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
900 //----- (0042F933) -------------------------------------------------------- |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
901 void SpriteObject::OnInteraction(unsigned int uLayingItemID) |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
902 { |
837 | 903 pSpriteObjects[uLayingItemID].uObjectDescID = 0; |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
904 if ( pParty->bTurnBasedModeOn == 1 ) |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
905 { |
837 | 906 if (pSpriteObjects[uLayingItemID].uAttributes & 4 ) |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
907 { |
1062 | 908 pSpriteObjects[uLayingItemID].uAttributes &= 0xFFFB; |
1450 | 909 --pTurnEngine->pending_actions; |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
910 } |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
911 } |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
diff
changeset
|
912 } |
810 | 913 |
914 | |
915 //----- (0042FA22) -------------------------------------------------------- | |
916 void CompactLayingItemsList() | |
2085 | 917 { |
918 int new_obj_pos = 0; | |
810 | 919 |
2124 | 920 for ( int i = 0; i < MAX_SPRITE_OBJECTS; ++i ) |
2085 | 921 { |
2124 | 922 if ( pSpriteObjects[i].uObjectDescID ) |
923 { | |
924 if ( i != new_obj_pos )// | |
925 { | |
926 memcpy(&pSpriteObjects[new_obj_pos], &pSpriteObjects[i],sizeof(SpriteObject)); | |
927 pSpriteObjects[i].uObjectDescID = 0; | |
928 } | |
929 new_obj_pos++; | |
930 } | |
2085 | 931 } |
932 uNumSpriteObjects = new_obj_pos; | |
933 } | |
1297 | 934 //----- (00408896) -------------------------------------------------------- |
935 void InitializeSpriteObjects() | |
936 { | |
937 for (uint i = 0; i < uNumSpriteObjects; ++i) | |
938 { | |
1980 | 939 SpriteObject* item = &pSpriteObjects[i]; |
1297 | 940 |
2085 | 941 if (item->uType && (item->uSoundID & 8 || pObjectList->pObjects[item->uType].uFlags & OBJECT_DESC_UNPICKABLE)) |
1297 | 942 SpriteObject::OnInteraction(i); |
943 } | |
944 } | |
945 //----- (0046BEF1) -------------------------------------------------------- | |
946 void SpriteObject::_46BEF1_apply_spells_aoe() | |
947 { | |
2085 | 948 //SpriteObject *v1; // edi@1 |
949 //Actor *v2; // esi@2 | |
950 //__int16 v3; // fps@4 | |
951 //unsigned __int8 v4; // c0@4 | |
952 //unsigned __int8 v5; // c3@4 | |
953 //signed int v6; // [sp+8h] [bp-4h]@1 | |
1297 | 954 |
2085 | 955 int v7,v9,v10,v11; |
956 __debugbreak();//Ritor1 | |
1297 | 957 if ( (signed int)uNumActors > 0 ) |
958 { | |
2085 | 959 for ( uint i = 0; i < uNumActors; ++i ) |
1297 | 960 { |
2085 | 961 if ( pActors[i].CanAct() ) |
1297 | 962 { |
963 //UNDEF(v3); | |
964 //.text:0046BF26 movsx eax, word ptr [esi-2] | |
965 //.text:0046BF2A sub eax, [edi+4] | |
966 //.text:0046BF31 mov [ebp+var_8], eax | |
967 //.text:0046BF37 fild [ebp+var_8] | |
968 // v7 pushed to stack | |
2085 | 969 v7 = pActors[i].vPosition.x - this->vPosition.x; |
1297 | 970 |
971 //.text:0046BF2D movsx ecx, word ptr [esi+2] | |
2085 | 972 //v8 = pActors[i].vPosition.z; |
1297 | 973 |
974 //.text:0046BF34 movsx eax, word ptr [esi] | |
975 //.text:0046BF3A sub eax, [edi+8] | |
976 //.text:0046BF3D mov [ebp+var_8], eax | |
977 //.text:0046BF44 fild [ebp+var_8] | |
978 // v9 pushed to stack | |
2085 | 979 v9 = pActors[i].vPosition.y - this->vPosition.y; |
1297 | 980 |
981 //.text:0046BF40 movsx eax, word ptr [esi-6] | |
982 //.text:0046BF47 sar eax, 1 | |
983 //.text:0046BF49 add eax, ecx | |
984 //.text:0046BF4B sub eax, [edi+0Ch] | |
985 //.text:0046BF4E mov [ebp+var_8], eax | |
986 //.text:0046BF51 fild [ebp+var_8] | |
987 //.text:0046BF58 fld st | |
988 // v10 pushed to stack, two times | |
2085 | 989 v10 = pActors[i].uActorHeight / 2 + pActors[i].vPosition.z - this->vVelocity.y; |
1297 | 990 |
991 //.text:0046BF54 movsx eax, word ptr [esi-8] | |
992 //.text:0046BF5A add eax, 100h | |
993 //.text:0046BF63 mov ecx, eax | |
2085 | 994 //v11 = this->vVelocity.x; |
1297 | 995 |
996 //.text:0046BF5F fmul st, st(1) | |
997 // stack: v10*v10, v10, v9, v7 | |
998 //.text:0046BF61 fld st(2) | |
999 // stack: v7, v10*v10, v10, v9, v7 | |
1000 | |
1001 | |
1002 //.text:0046BF65 fmul st, st(3) | |
1003 // stack: v7*v9, v10*v10, v10, v9, v7 | |
1004 | |
1005 //.text:0046BF67 imul ecx, eax | |
2085 | 1006 v11 = this->vVelocity.x * this->vVelocity.x; |
1297 | 1007 |
1008 //.text:0046BF6A faddp st(1), st | |
1009 // stack: v10*v10+v7*v9, v10, v9, v7 | |
1010 //.text:0046BF6C fld st(3) | |
1011 // stack: v7, v10*v10+v7*v9, v10, v9, v7 | |
1012 //.text:0046BF6E fmul st, st(4) | |
1013 // stack: v7*v7, v10*v10+v7*v9, v10, v9, v7 | |
1014 //.text:0046BF70 faddp st(1), st | |
1015 // stack: v10*v10+v7*v9+v7*v7, v10, v9, v7 | |
1016 | |
1017 //.text:0046BF72 mov [ebp+var_8], ecx | |
1018 //.text:0046BF75 fild [ebp+var_8] | |
1019 // v11 pushed to stack | |
1020 | |
1021 //.text:0046BF78 fcompp | |
1022 // if ( v11 > v10*v10+v7*v9+v7*v7 ) | |
1023 // stack: v10, v9, v7 | |
1024 | |
1025 //.text:0046BF7A fstp st | |
1026 // stack: v9, v7 | |
1027 | |
1028 //.text:0046BF7C fnstsw ax | |
1029 //.text:0046BF7E fstp st | |
1030 // stack: v7 | |
1031 | |
1032 //.text:0046BF80 test ah, 41h | |
1033 //.text:0046BF83 fstp st | |
1034 //.text:0046BF85 jnz short loc_46BFDD | |
1035 | |
2085 | 1036 if ( v11 >= v7 * v7 + v9 * v9 + v10 * v10 ) |
1297 | 1037 { |
2085 | 1038 if ( stru_50C198.GetMagicalResistance(&pActors[i], 0xAu) ) |
1297 | 1039 { |
2085 | 1040 pActors[i].pActorBuffs[this->spell_id].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(this->spell_level << 7) * 0.033333335), |
1041 this->spell_skill, 4, 0, 0); | |
1042 HIWORD(pActors[i].uAttributes) |= 8; | |
1297 | 1043 } |
1044 } | |
1045 } | |
1046 } | |
1047 } | |
1048 } |