annotate Indoor.h @ 2184:e0863f5beee0

SPELL_WATER_RECHARGE_ITEM
author Ritor1
date Fri, 24 Jan 2014 18:01:51 +0600
parents 00bd098f6435
children 5d263539bbec
rev   line source
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1 #pragma once
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2
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3 #include "Indoor_stuff.h"
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4
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5
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6 #pragma pack(push, 1)
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7 struct LocationTime_stru1
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8 {
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9 unsigned __int64 uLastVisitDay;
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10 char sky_texture_name[12];
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11 int day_attrib;
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12 int day_fogrange_1;
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13 int day_fogrange_2;
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14 char field_2F4[24];
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15 };
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16 #pragma pack(pop)
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17
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18 /* 319 */
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19 enum LEVEL_TYPE
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20 {
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21 LEVEL_null = 0,
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22 LEVEL_Indoor = 0x1,
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23 LEVEL_Outdoor = 0x2,
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24 };
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25 extern LEVEL_TYPE uCurrentlyLoadedLevelType;
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26
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37
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38
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39 /* 86 */
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40 #pragma pack(push, 1)
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41 struct SpawnPointMM6
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42 {
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43 Vec3_int_ vPosition;
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44 unsigned __int16 uRadius;
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45 unsigned __int16 uKind;
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46 unsigned __int16 uIndex;
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47 unsigned __int16 uAttributes;
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48 };
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49 #pragma pack(pop)
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50
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51
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52
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53 /* 102 */
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54 #pragma pack(push, 1)
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55 struct SpawnPointMM7
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56 {
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57 //----- (00448DD6) --------------------------------------------------------
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58 SpawnPointMM7()
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59 {
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60 uRadius = 32;
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61 uAttributes = 0;
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62 uIndex = 0;
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63 uKind = 0;
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64 uGroup = 0;
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65 }
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66
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67
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68 Vec3_int_ vPosition;
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69 unsigned __int16 uRadius;
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70 unsigned __int16 uKind;
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71 unsigned __int16 uIndex;
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72 unsigned __int16 uAttributes;
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73 unsigned int uGroup;
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74 };
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75 #pragma pack(pop)
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76
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85
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86 #pragma pack(push, 1)
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87 struct DDM_DLV_Header
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88 {
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89 //----- (00462607) --------------------------------------------------------
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90 inline DDM_DLV_Header()
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91 {
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92 this->uLastRepawnDay = 0;
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93 this->uNumRespawns = 0;
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94 this->uReputation = 0;
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95 this->field_C_alert = 0;
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96 this->uNumFacesInBModels = 0;
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97 this->uNumDecorations = 0;
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98 this->uNumBModels = 0;
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99 }
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100
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101
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102 int uNumRespawns;
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103 int uLastRepawnDay;
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104 int uReputation;
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105 int field_C_alert;
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106 unsigned int uNumFacesInBModels;
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107 unsigned int uNumDecorations;
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108 unsigned int uNumBModels;
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109 int field_1C;
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110 int field_20;
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111 int field_24;
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112 };
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113 #pragma pack(pop)
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114
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115
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116
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117
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118 /* 90 */
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119 #pragma pack(push, 1)
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120 struct BLVHeader
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121 {
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122 char field_0[104];
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123 unsigned int uFaces_fdata_Size;
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124 unsigned int uSector_rdata_Size;
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125 unsigned int uSector_lrdata_Size;
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126 unsigned int uDoors_ddata_Size;
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127 char field_78[16];
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128 };
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129 #pragma pack(pop)
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130
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131
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132
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133 /* 96 */
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134 #pragma pack(push, 1)
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135 struct BLVSectorMM8
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136 {
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137 int dword_000074;
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138 };
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139 #pragma pack(pop)
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140
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141 /* 97 */
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142 #pragma pack(push, 1)
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143 struct BLVLightMM6
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144 {
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145 Vec3_short_ vPosition;
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146 __int16 uRadius;
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147 __int16 uAttributes;
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148 unsigned __int16 uBrightness;
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149 };
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150 #pragma pack(pop)
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151
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152 /* 98 */
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153 #pragma pack(push, 1)
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154 struct BLVLightMM7 //10h
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155 {
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156 struct Vec3_short_ vPosition;
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157 __int16 uRadius;
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158 char uRed;
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159 char uGreen;
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160 char uBlue;
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161 char uType;
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162 __int16 uAtributes; // & 0x08 doesn't light faces
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163 __int16 uBrightness;
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164 };
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165 #pragma pack(pop)
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166
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167 /* 99 */
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168 #pragma pack(push, 1)
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169 struct BLVLightMM8
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170 {
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171 int uID;
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172 };
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173 #pragma pack(pop)
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174
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175
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176
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177 /* 100 */
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178 #pragma pack(push, 1)
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179 struct BLVDoor //50h
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180 {
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181 enum State: unsigned __int16
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182 {
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183 Closed = 0,
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184 Opening = 1,
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185 Open = 2,
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186 Closing = 3
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187 };
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188
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189 unsigned int uAttributes;
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190 unsigned int uDoorID;
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191 unsigned int uTimeSinceTriggered;
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192 Vec3_int_ vDirection;
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193 int uMoveLength;
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194 int uOpenSpeed;
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195 int uCloseSpeed;
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196 unsigned __int16 *pVertexIDs;
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197 unsigned __int16 *pFaceIDs;
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198 unsigned __int16 *pSectorIDs;
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199 __int16 *pDeltaUs;
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200 __int16 *pDeltaVs;
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201 unsigned __int16 *pXOffsets;
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202 unsigned __int16 *pYOffsets;
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203 unsigned __int16 *pZOffsets;
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204 unsigned __int16 uNumVertices;
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205 unsigned __int16 uNumFaces;
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206 __int16 field_48;
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207 unsigned __int16 uNumOffsets;
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208 State uState;
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209 __int16 field_4E;
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210 };
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211 #pragma pack(pop)
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212
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213 /* 101 */
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214 #pragma pack(push, 1)
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215 struct BLVMapOutline //0C
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216 {
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217 unsigned __int16 uVertex1ID;
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218 unsigned __int16 uVertex2ID;
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219 unsigned __int16 uFace1ID;
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220 unsigned __int16 uFace2ID;
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221 __int16 sZ;
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222 unsigned __int16 uFlags;
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223 };
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224 #pragma pack(pop)
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225
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226
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227 #define FACE_PORTAL 0x00000001 // portal/two-sided
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228 #define FACE_CAN_SATURATE_COLOR 0x00000002
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229 #define FACE_UNKNOW8 0x00000004
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230 #define FACE_FLUID 0x00000010 // wavy animated water or lava
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231 #define FACE_UNKNOW9 0x00000020
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232 #define FACE_DONT_CACHE_TEXTURE 0x00000040 // do not load face texture if it isn't loaded already
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233 #define FACE_UNKNOW4 0x00000080
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234 #define FACE_XY_PLANE 0x00000100
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235 #define FACE_XZ_PLANE 0x00000200
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236 #define FACE_YZ_PLANE 0x00000400
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237 #define FACE_UNKNOW10 0x00000800
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238 #define FACE_UNKNOW3 0x00001000
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239 #define FACE_INVISIBLE 0x00002000
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240 #define FACE_TEXTURE_FRAME 0x00004000 // Texture ID is a frameset from TextureFrameTable, otherwise BitmapID
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241 #define FACE_OUTLINED 0x00010000 // outline face edges
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242 #define FACE_UNKNOW7 0x00020000
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243 #define FACE_TEXTURE_FLOW 0x00040000 // The texture moves slowly. For horizontal facets only.
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244 #define FACE_UNKNOW 0x00100000
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245 #define FACE_UNKNOW6 0x00200000
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246 #define FACE_INDOOR_SKY 0x00400000
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247 #define FACE_CLICKABLE 0x02000000 // Event can be triggered by clicking on the facet.
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248 #define FACE_PRESSURE_PLATE 0x04000000 // Event can be triggered by stepping on the facet.
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249 #define FACE_INDICATE 0x06000000 // Event can be triggered by indicating on the facet.
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250 #define FACE_UNKNOW2 0x10000000
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251 #define FACE_ETHEREAL 0x20000000 // Untouchable. You can pass through it.
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252 #define FACE_UNKNOW5 0x40000000
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253 #define FACE_PICKED 0x80000000
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254
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255 /* 93 */
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256 #pragma pack(push, 1)
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257 struct BLVFace //60h
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258 {
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259 //----- (0046ED02) --------------------------------------------------------
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260 inline BLVFace()
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261 {
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262 this->uNumVertices = 0;
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263 this->uAttributes = 0;
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264 this->uFaceExtraID = 0;
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265 this->pVertexIDs = 0;
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266 this->pZInterceptDisplacements = 0;
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267 this->pYInterceptDisplacements = 0;
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268 this->pXInterceptDisplacements = 0;
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269 }
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270
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271 void _get_normals(Vec3_int_ *a2, Vec3_int_ *a3);
0
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272 struct Texture *GetTexture();
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273 void FromODM(struct ODMFace *face);
0
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274
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275 inline bool Invisible() const {return (uAttributes & FACE_INVISIBLE) != 0;}
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276 inline bool Visible() const {return !Invisible();}
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277 inline bool Portal() const {return (uAttributes & FACE_PORTAL) != 0;}
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278 inline bool Fluid() const {return (uAttributes & FACE_FLUID) != 0;}
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279 inline bool Indoor_sky() const {return (uAttributes & FACE_INDOOR_SKY) != 0;}
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280 inline bool Clickable() const {return (uAttributes & FACE_CLICKABLE) != 0;}
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281 inline bool Pressure_Plate() const {return (uAttributes & FACE_PRESSURE_PLATE) != 0;}
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282 inline bool Ethereal() const {return (uAttributes & FACE_ETHEREAL) != 0;}
0
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283
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284 struct Plane_float_ pFacePlane;
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285 struct Plane_int_ pFacePlane_old;
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286 int zCalc1;
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287 int zCalc2;
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288 int zCalc3;
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289 unsigned int uAttributes;
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290 unsigned __int16 *pVertexIDs;
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291 signed __int16 *pXInterceptDisplacements;
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292 signed __int16 *pYInterceptDisplacements;
ecfb1b3c9a39 BLV: when standing right on the portal (orange wall) everything looks fine
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293 signed __int16 *pZInterceptDisplacements;
0
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294 signed __int16 *pVertexUIDs;
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295 signed __int16 *pVertexVIDs;
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296 unsigned __int16 uFaceExtraID;
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297 unsigned __int16 uBitmapID;
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298 unsigned __int16 uSectorID;
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299 __int16 uBackSectorID;
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300 struct BBox_short_ pBounding;
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301 PolygonType uPolygonType;
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302 unsigned __int8 uNumVertices;
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303 char field_5E;
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304 char field_5F;
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305 };
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306 #pragma pack(pop)
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307
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308 /* 94 */
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309 #pragma pack(push, 1)
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310 struct BLVFaceExtra //24h
0
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311 {
428
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312 bool HasEventint();
0
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313
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314 __int16 field_0;
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315 __int16 field_2;
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316 __int16 field_4;
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317 __int16 field_6;
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318 __int16 field_8;
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319 __int16 field_A;
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320 __int16 field_C;
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321 unsigned __int16 uAdditionalBitmapID;
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322 __int16 field_10;
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323 __int16 field_12;
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324 __int16 sTextureDeltaU;
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325 __int16 sTextureDeltaV;
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326 __int16 sCogNumber;
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327 unsigned __int16 uEventID;
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328 __int16 field_1C;
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329 __int16 field_1E;
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330 __int16 field_20;
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331 __int16 field_22;
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332 };
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333 #pragma pack(pop)
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334
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335 /* 95 */
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336 #pragma pack(push, 1)
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337 struct BLVSector //0x74
0
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338 {
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339 int field_0;
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340 unsigned __int16 uNumFloors;
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341 __int16 field_6;
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342 unsigned __int16 *pFloors;
554
9caf59edb1ee Cave and Temple load and even doesn't crash (for a while).
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343 unsigned __int16 uNumWalls;
0
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344 __int16 field_E;
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345 unsigned __int16 *pWalls;
554
9caf59edb1ee Cave and Temple load and even doesn't crash (for a while).
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346 unsigned __int16 uNumCeilings;
0
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347 __int16 field_16;
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348 unsigned __int16 *pCeilings;
554
9caf59edb1ee Cave and Temple load and even doesn't crash (for a while).
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349 unsigned __int16 uNumFluids;
0
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350 __int16 field_1E;
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351 unsigned __int16 *pFluids;
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352 __int16 uNumPortals;
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353 __int16 field_26;
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354 unsigned __int16 *pPortals;
554
9caf59edb1ee Cave and Temple load and even doesn't crash (for a while).
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parents: 520
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355 unsigned __int16 uNumFaces;
9caf59edb1ee Cave and Temple load and even doesn't crash (for a while).
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parents: 520
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356 unsigned __int16 uNumNonBSPFaces;
0
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357 unsigned __int16 *pFaceIDs;
554
9caf59edb1ee Cave and Temple load and even doesn't crash (for a while).
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parents: 520
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358 unsigned __int16 uNumCylinderFaces;
0
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359 __int16 field_36;
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360 int pCylinderFaces;
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9caf59edb1ee Cave and Temple load and even doesn't crash (for a while).
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361 unsigned __int16 uNumCogs;
0
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362 __int16 field_3E;
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363 unsigned __int16 *pCogs;
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364 unsigned __int16 uNumDecorations;
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365 __int16 field_46;
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366 unsigned __int16 *pDecorationIDs;
554
9caf59edb1ee Cave and Temple load and even doesn't crash (for a while).
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parents: 520
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367 unsigned __int16 uNumMarkers;
0
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368 __int16 field_4E;
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369 unsigned __int16 *pMarkers;
554
9caf59edb1ee Cave and Temple load and even doesn't crash (for a while).
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370 unsigned __int16 uNumLights;
0
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371 __int16 field_56;
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372 unsigned __int16 *pLights;
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373 __int16 uWaterLevel;
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374 __int16 uMistLevel;
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375 __int16 uLightDistanceMultiplier;
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376 __int16 uMinAmbientLightLevel;
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377 __int16 uFirstBSPNode;
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378 __int16 exit_tag;
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379 BBox_short_ pBounding;
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380 };
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381 #pragma pack(pop)
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382
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383
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384 #pragma pack(push, 1)
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385 struct BLVMapOutlines
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386 {
711
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Gloval
parents: 676
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387 int uNumOutlines;
a5e587c8e30e some cleaning
Gloval
parents: 676
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388 BLVMapOutline pOutlines[7000];
0
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389 };
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390 #pragma pack(pop)
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391
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392
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393
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f5156b8c61ad savegame refactoring
Gloval
parents: 795
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394
0
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395
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396
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397
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398 /* 89 */
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399 #pragma pack(push, 1)
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400 struct IndoorLocation
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401 {
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402 //----- (00462592) --------------------------------------------------------
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403 inline IndoorLocation()
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404 {
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405 bLoaded = 0;
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406 ptr_0002B8_sector_lrdata = 0;
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407 ptr_0002B4_doors_ddata = 0;
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408 ptr_0002B0_sector_rdata = 0;
1006
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Gloval
parents: 837
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409 pLFaces = 0;
0
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410 pVertices = 0;
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411 pFaces = 0;
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412 pFaceExtras = 0;
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413 pSectors = 0;
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414 pLights = 0;
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415 pDoors = 0;
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416 pNodes = 0;
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417 pMapOutlines = 0;
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418 uNumSpawnPoints = 0;
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419 pSpawnPoints = 0;
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420 }
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421
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422 int GetSector(int sX, int sY, int sZ);
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423 void Release();
711
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424 bool Alloc();
0
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425 bool Load(char *pFilename, int a3, size_t i, char *pDest);
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426 void Draw();
711
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Gloval
parents: 676
diff changeset
427 void ToggleLight(signed int uLightID, unsigned int bToggle);
0
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428
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429 static unsigned int GetLocationIndex(const char *Str1);
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430 static void ExecDraw(bool bD3D);
1391
cc9a3a24d61d Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents: 1376
diff changeset
431 //static void ExecDraw_sw(unsigned int uFaceID);
794
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parents: 791
diff changeset
432 static void ExecDraw_d3d(unsigned int uFaceID, struct IndoorCameraD3D_Vec4 *pVertices, unsigned int uNumVertices, struct RenderVertexSoft *pPortalBounding);
0
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433
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434 char pFilename[32];
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435 char field_20[48];
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436 unsigned int bLoaded;
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437 char field_54[404];
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438 struct BLVHeader blv;
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439 unsigned int uNumVertices;
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440 struct Vec3_short_ *pVertices;
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441 unsigned int uNumFaces;
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442 struct BLVFace *pFaces;
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443 unsigned int uNumFaceExtras;
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444 struct BLVFaceExtra *pFaceExtras;
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445 int uNumSectors;
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446 struct BLVSector *pSectors;
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447 int uNumLights;
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448 struct BLVLightMM7 *pLights;
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449 int uNumDoors;
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450 struct BLVDoor *pDoors;
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451 unsigned int uNumNodes;
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452 struct BSPNode *pNodes;
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453 BLVMapOutlines *pMapOutlines;
1006
e865f349aa41 ui cleanup
Gloval
parents: 837
diff changeset
454 unsigned __int16 *pLFaces;
0
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455 unsigned __int16 *ptr_0002B0_sector_rdata;
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456 unsigned __int16 *ptr_0002B4_doors_ddata;
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457 unsigned __int16 *ptr_0002B8_sector_lrdata;
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458 unsigned int uNumSpawnPoints;
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459 struct SpawnPointMM7 *pSpawnPoints;
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parents:
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460 struct DDM_DLV_Header dlv;
810
f5156b8c61ad savegame refactoring
Gloval
parents: 795
diff changeset
461 LocationTime_stru1 stru1;
837
bebc19f3d2af Save/load work with some problems
Gloval
parents: 810
diff changeset
462 char _visible_outlines[875];
bebc19f3d2af Save/load work with some problems
Gloval
parents: 810
diff changeset
463 char padding;
0
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464 };
Ritor1
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465 #pragma pack(pop)
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466
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467 extern IndoorLocation *pIndoor;
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468
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469
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470
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parents:
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471
Ritor1
parents:
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472
Ritor1
parents:
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473
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parents:
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474
Ritor1
parents:
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475
Ritor1
parents:
diff changeset
476
Ritor1
parents:
diff changeset
477
Ritor1
parents:
diff changeset
478
1641
466c5e15f524 Excess wrapper (IndoorLocation_drawstru) removed.
Nomad
parents: 1640
diff changeset
479
0
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parents:
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480
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481 /* 162 */
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482 #pragma pack(push, 1)
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parents:
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483 struct BLVRenderParams
Ritor1
parents:
diff changeset
484 {
1642
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
485 inline BLVRenderParams()
1641
466c5e15f524 Excess wrapper (IndoorLocation_drawstru) removed.
Nomad
parents: 1640
diff changeset
486 {
466c5e15f524 Excess wrapper (IndoorLocation_drawstru) removed.
Nomad
parents: 1640
diff changeset
487 uViewportX = 0;
466c5e15f524 Excess wrapper (IndoorLocation_drawstru) removed.
Nomad
parents: 1640
diff changeset
488 uViewportY = 0;
466c5e15f524 Excess wrapper (IndoorLocation_drawstru) removed.
Nomad
parents: 1640
diff changeset
489 uViewportZ = 0;
466c5e15f524 Excess wrapper (IndoorLocation_drawstru) removed.
Nomad
parents: 1640
diff changeset
490 uViewportW = 0;
466c5e15f524 Excess wrapper (IndoorLocation_drawstru) removed.
Nomad
parents: 1640
diff changeset
491 }
791
346f7069676a Indoor::GetSector and various stuff
Nomad
parents: 711
diff changeset
492
1641
466c5e15f524 Excess wrapper (IndoorLocation_drawstru) removed.
Nomad
parents: 1640
diff changeset
493 void Reset();
0
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parents:
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494
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parents:
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495 int field_0_timer_;
1642
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
496 int _unused_uFlags; // & INDOOR_CAMERA_DRAW_D3D_OUTLINES: render d3d outlines
1640
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
497 Vec3_int_ _unused_vPartyPos;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
498 int _unused_sPartyRotY;
afc1c3514dd5 Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents: 1638
diff changeset
499 int _unused_sPartyRotX;
0
Ritor1
parents:
diff changeset
500 int uPartySectorID;
1642
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
501 int _unused_sCosineY; // matches ODMRenderParams::int sines and cosines
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
502 int _unused_sSineY; // computed in 0048600E
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
503 int _unused_sCosineNegX; // merged into IndoorCameraD3D
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
504 int _unused_sSineNegX; // --//--
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
505 float _unused_fCosineY; // matches old IndoorCamera::fRotationCosineY (new IndoorCameraD3D::fRotationCosineY)
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
506 float _unused_fSineY; // matches old IndoorCamera::fRotationSineY (new IndoorCameraD3D::fRotationSineY)
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
507 float _unused_fCosineNegX; // the same
8971dc85b8fb More camera unifications.
Nomad
parents: 1641
diff changeset
508 float _unused_fSineNegX; // the same
1641
466c5e15f524 Excess wrapper (IndoorLocation_drawstru) removed.
Nomad
parents: 1640
diff changeset
509 int fov_rad_fixpoint;
466c5e15f524 Excess wrapper (IndoorLocation_drawstru) removed.
Nomad
parents: 1640
diff changeset
510 int fov_rad_inv_fixpoint;//float
2069
259df09dfb50 32bits almost there
Nomad
parents: 2027
diff changeset
511 void *pRenderTarget;
0
Ritor1
parents:
diff changeset
512 unsigned int uTargetWidth;
Ritor1
parents:
diff changeset
513 unsigned int uTargetHeight;
Ritor1
parents:
diff changeset
514 unsigned int uViewportX;
Ritor1
parents:
diff changeset
515 unsigned int uViewportY;
Ritor1
parents:
diff changeset
516 unsigned int uViewportZ;
Ritor1
parents:
diff changeset
517 unsigned int uViewportW;
Ritor1
parents:
diff changeset
518 int field_64;
Ritor1
parents:
diff changeset
519 int *pTargetZBuffer;
Ritor1
parents:
diff changeset
520 int uViewportHeight;
1641
466c5e15f524 Excess wrapper (IndoorLocation_drawstru) removed.
Nomad
parents: 1640
diff changeset
521 int uViewportWidth;
0
Ritor1
parents:
diff changeset
522 int uViewportCenterX;
Ritor1
parents:
diff changeset
523 int uViewportCenterY;
1376
78671379d8da PortalFrustrum
Ritor1
parents: 1323
diff changeset
524 struct BspRenderer_PortalViewportData *field_7C;
0
Ritor1
parents:
diff changeset
525 unsigned int uNumFacesRenderedThisFrame;
Ritor1
parents:
diff changeset
526 int field_84;
Ritor1
parents:
diff changeset
527 int field_88;
Ritor1
parents:
diff changeset
528 int field_8C;
Ritor1
parents:
diff changeset
529 int field_90;
Ritor1
parents:
diff changeset
530 int field_94;
Ritor1
parents:
diff changeset
531 };
Ritor1
parents:
diff changeset
532 #pragma pack(pop)
1637
2c71fa8913d2 class OutdoorCamera -> ODMRenderParams
Nomad
parents: 1512
diff changeset
533 extern BLVRenderParams *pBLVRenderParams;
0
Ritor1
parents:
diff changeset
534
Ritor1
parents:
diff changeset
535
Ritor1
parents:
diff changeset
536
Ritor1
parents:
diff changeset
537