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1 #pragma once
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2 #include "GUI/GUIWindow.h"
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3
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4 struct GUIWindow_Travel : public GUIWindow
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5 {
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6 GUIWindow_Travel();
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7 virtual ~GUIWindow_Travel() {}
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8
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9 virtual void Update();
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10 virtual void Release();
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11 };
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12
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13
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14 struct GUIWindow_Transition : public GUIWindow
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15 {
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16 GUIWindow_Transition(uint32_t anim_id, uint32_t exit_pic_id, int x, int y, int z, int directiony, int directionx, int a8, const char *pLocationName);
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17 virtual ~GUIWindow_Transition() {}
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18
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19 virtual void Update();
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20 virtual void Release();
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21 }; |