Mercurial > mm7
annotate Actor.cpp @ 999:dcdfbb6eede9
Слияние
author | Ritor1 |
---|---|
date | Tue, 14 May 2013 17:38:14 +0600 |
parents | 3431f6abc786 |
children | 9e823ad5eaa6 c45d51b3f4f4 |
rev | line source |
---|---|
322 | 1 #include <assert.h> |
2 | |
0 | 3 #include "Actor.h" |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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4 #include "SpriteObject.h" |
0 | 5 #include "Math.h" |
6 #include "Party.h" | |
7 #include "Outdoor.h" | |
8 #include "AudioPlayer.h" | |
9 #include "Game.h" | |
10 #include "ObjectList.h" | |
11 #include "Overlays.h" | |
12 #include "Events.h" | |
13 #include "IndoorCamera.h" | |
14 #include "FactionTable.h" | |
15 #include "TurnEngine.h" | |
16 #include "MapInfo.h" | |
924 | 17 #include "CastSpellInfo.h" |
0 | 18 #include "Time.h" |
19 #include "LOD.h" | |
20 #include "Party.h" | |
21 #include "GUIWindow.h" | |
22 #include "GUIFont.h" | |
23 | |
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Massive refactors of spells + PID (packed id) macros introduced.
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24 #include "MM7.h" |
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Massive refactors of spells + PID (packed id) macros introduced.
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25 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
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26 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
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27 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
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28 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
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changeset
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29 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
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30 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
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31 |
0 | 32 Actor pActors[500]; |
760 | 33 int uNumActors; |
0 | 34 |
35 stru319 stru_50C198; // idb | |
36 | |
994 | 37 |
38 | |
39 | |
40 //----- (0041AF52) -------------------------------------------------------- | |
41 void Actor::DrawHealthBar(Actor *a1, GUIWindow *a2) | |
42 { | |
43 unsigned int v2; // eax@1 | |
44 GUIWindow *v3; // edi@1 | |
45 unsigned int v4; // esi@1 | |
46 signed int v5; // ebx@4 | |
47 double v6; // st7@5 | |
48 unsigned int v7; // eax@6 | |
49 unsigned int v8; // ebx@10 | |
50 unsigned int v9; // [sp+14h] [bp-Ch]@4 | |
51 unsigned int v10; // [sp+1Ch] [bp-4h]@4 | |
52 | |
53 v2 = a1->pMonsterInfo.uHP; | |
54 v3 = a2; | |
55 v4 = 25; | |
56 if ( (signed int)v2 > 25 ) | |
57 { | |
58 v4 = 200; | |
59 if ( (signed int)v2 < 200 ) | |
60 v4 = a1->pMonsterInfo.uHP; | |
61 } | |
62 v5 = a1->sCurrentHP; | |
63 v10 = v4; | |
64 v9 = uTextureID_mhp_grn; | |
65 if ( v5 < (signed int)v2 ) | |
66 { | |
67 v6 = (double)(signed int)v2; | |
68 v10 = (signed __int64)((double)(signed int)v4 / (double)(signed int)v2 * (double)a1->sCurrentHP); | |
69 if ( v5 <= (signed int)(signed __int64)(0.34 * v6) ) | |
70 { | |
71 v7 = uTextureID_mhp_red; | |
72 v9 = v7; | |
73 } | |
74 else if ( v5 <= (signed int)(signed __int64)(v6 * 0.67) ) | |
75 { | |
76 v7 = uTextureID_mhp_yel; | |
77 v9 = v7; | |
78 } | |
79 } | |
80 v8 = a2->uFrameX + (signed int)(a2->uFrameWidth - v4) / 2; | |
81 | |
82 pRenderer->SetTextureClipRect(v8, a2->uFrameY + 32, v8 + v4, a2->uFrameY + 52); | |
83 pRenderer->DrawTextureIndexed(v8, v3->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_bd)); | |
84 pRenderer->SetTextureClipRect(v8, v3->uFrameY + 32, v8 + v10, v3->uFrameY + 52); | |
85 pRenderer->DrawTextureIndexed(v8, v3->uFrameY + 34, pIcons_LOD->GetTexture(v9)); | |
86 | |
87 pRenderer->ResetTextureClipRect(); | |
88 pRenderer->DrawTextureIndexed(v8 - 5, v3->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capl)); | |
89 pRenderer->DrawTextureIndexed(v8 + v4, v3->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capr)); | |
90 } | |
91 | |
781 | 92 //----- (00448A40) -------------------------------------------------------- |
93 void Actor::ToggleFlag(signed int uActorID, unsigned int uFlag, int bToggle) | |
94 { | |
95 if ( uActorID >= 0 && uActorID <= (signed int)(uNumActors - 1) ) | |
96 { | |
97 if ( bToggle ) | |
98 { | |
99 pActors[uActorID].uAttributes |= uFlag; | |
100 } | |
101 else | |
102 { | |
103 if ( uFlag == 0x10000 ) | |
104 { | |
105 if (pActors[uActorID].uAIState == Disabled ) | |
106 pActors[uActorID].uAIState = Standing; | |
107 } | |
108 pActors[uActorID].uAttributes &= ~uFlag; | |
109 } | |
110 } | |
111 } | |
0 | 112 |
113 //----- (00448518) -------------------------------------------------------- | |
114 void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3) | |
115 { | |
116 signed int v3; // eax@1 | |
117 int *v4; // edi@2 | |
118 signed int v5; // eax@6 | |
119 char *v6; // ecx@6 | |
120 char *v7; // eax@11 | |
121 ItemGen *v8; // ecx@15 | |
122 | |
123 v3 = 0; | |
124 if ( (signed int)uNumActors > 0 ) | |
125 { | |
602 | 126 v4 = (int *)&pActors[0].sNPC_ID; |
0 | 127 while ( *(short *)v4 != npc ) |
128 { | |
129 ++v3; | |
130 v4 += 209; | |
131 if ( v3 >= (signed int)uNumActors ) | |
132 return; | |
133 } | |
134 v5 = v3; | |
135 v6 = (char *)&pActors[v5].uCarriedItemID; | |
136 if ( a3 ) | |
137 { | |
138 if ( *(short *)v6 ) | |
139 { | |
140 if ( pActors[v5].array_000234[0].uItemID ) | |
141 { | |
142 v7 = (char *)&pActors[v5].array_000234[1]; | |
143 if ( !*(int *)v7 ) | |
144 *(int *)v7 = item; | |
145 } | |
146 else | |
147 { | |
148 pActors[v5].array_000234[0].uItemID = item; | |
149 } | |
150 } | |
151 else | |
152 { | |
153 *(short *)v6 = item; | |
154 } | |
155 } | |
156 else | |
157 { | |
158 if ( *(short *)v6 == item ) | |
159 { | |
160 *(short *)v6 = 0; | |
161 } | |
162 else | |
163 { | |
164 v8 = pActors[v5].array_000234; | |
165 if ( pActors[v5].array_000234[0].uItemID == item | |
166 || (v8 = &pActors[v5].array_000234[1], pActors[v5].array_000234[1].uItemID == item) ) | |
167 v8->Reset(); | |
168 } | |
169 } | |
170 } | |
171 } | |
172 | |
173 //----- (004485A7) -------------------------------------------------------- | |
526 | 174 void Actor::GiveItem(signed int uActorID, unsigned int uItemID, unsigned int bGive) |
0 | 175 { |
176 unsigned int v3; // eax@3 | |
177 char *v4; // ecx@3 | |
526 | 178 int *v5; // eax@8 |
0 | 179 ItemGen *v6; // ecx@12 |
180 | |
526 | 181 if ( (uActorID >= 0) && (signed int)uActorID <= (signed int)(uNumActors - 1) ) |
0 | 182 { |
183 v3 = uActorID; | |
184 v4 = (char *)&pActors[uActorID].uCarriedItemID; | |
185 if ( bGive ) | |
186 { | |
187 if ( *(short *)v4 ) | |
188 { | |
189 if ( pActors[v3].array_000234[0].uItemID ) | |
190 { | |
191 v5 = &pActors[v3].array_000234[1].uItemID; | |
192 if ( !*v5 ) | |
193 *v5 = uItemID; | |
194 } | |
195 else | |
196 { | |
197 pActors[v3].array_000234[0].uItemID = uItemID; | |
198 } | |
199 } | |
200 else | |
201 { | |
202 *(short *)v4 = uItemID; | |
203 } | |
204 } | |
205 else | |
206 { | |
207 if ( *(short *)v4 == uItemID ) | |
208 { | |
209 *(short *)v4 = 0; | |
210 } | |
211 else | |
212 { | |
213 v6 = pActors[v3].array_000234; | |
214 if ( pActors[v3].array_000234[0].uItemID == uItemID | |
215 || (v6 = &pActors[v3].array_000234[1], pActors[v3].array_000234[1].uItemID == uItemID) ) | |
216 v6->Reset(); | |
217 } | |
218 } | |
219 } | |
220 } | |
221 | |
222 //----- (00445D4A) -------------------------------------------------------- | |
223 void Actor::InitializeDialogue(int bPlayerSaysHello) | |
224 { | |
959 | 225 NPCData *pNPCInfo; // ebp@1 |
0 | 226 int v9; // esi@8 |
959 | 227 int pNumberContacts; // eax@11 |
0 | 228 char pContainer[32]; // [sp+14h] [bp-28h]@3 |
229 | |
230 dword_A74CDC = -1; | |
231 dword_AE336C = -1; | |
232 pEventTimer->Pause(); | |
233 pMiscTimer->Pause(); | |
234 pAudioPlayer->StopChannels(-1, -1); | |
235 uDialogueType = 0; | |
959 | 236 sDialogue_SpeakingActorNPC_ID = this->sNPC_ID; |
237 pDialogue_SpeakingActor = this; | |
238 pNPCInfo = GetNPCData(this->sNPC_ID); | |
239 if ( (pNPCInfo->uFlags & 3) != 2 ) | |
240 pNPCInfo->uFlags = pNPCInfo->uFlags + 1; | |
373 | 241 |
242 switch (pParty->alignment) | |
243 { | |
244 case PartyAlignment_Good: sprintf(pContainer, "evt%02d-b", const_2()); break; | |
245 case PartyAlignment_Neutral: sprintf(pContainer, "evt%02d", const_2()); break; | |
246 case PartyAlignment_Evil: sprintf(pContainer, "evt%02d-c", const_2()); break; | |
0 | 247 } |
373 | 248 |
457 | 249 pDialogueNPCCount = 0; |
0 | 250 uNumDialogueNPCPortraits = 1; |
948 | 251 pTexture_Dialogue_Background = pIcons_LOD->LoadTexturePtr(pContainer, TEXTURE_16BIT_PALETTE); |
959 | 252 sprintf(pContainer, "npc%03u", pNPCInfo->uPortraitID); |
0 | 253 v9 = 0; |
948 | 254 pDialogueNPCPortraits[0] = pIcons_LOD->LoadTexturePtr(pContainer, TEXTURE_16BIT_PALETTE); |
0 | 255 dword_591084 = areWeLoadingTexture; |
910 | 256 uTextureID_right_panel_loop = uTextureID_right_panel; |
959 | 257 if ( !pNPCInfo->Hired() && pNPCInfo->Location2D >= 0 ) |
0 | 258 { |
959 | 259 if ( (signed int)pParty->GetPartyFame() <= pNPCInfo->fame |
260 || (pNumberContacts = pNPCInfo->uFlags & 0xFFFFFF7F, (pNumberContacts & 0x80000000u) != 0) ) | |
0 | 261 { |
262 v9 = 1; | |
263 } | |
245 | 264 else |
265 { | |
959 | 266 if ( pNumberContacts > 1 ) |
245 | 267 { |
959 | 268 if ( pNumberContacts == 2 ) |
245 | 269 { |
959 | 270 v9 = 3; |
245 | 271 } |
272 else | |
273 { | |
959 | 274 if ( pNumberContacts != 3 ) |
245 | 275 { |
959 | 276 if ( pNumberContacts != 4 ) |
245 | 277 v9 = 1; |
278 } | |
279 else | |
280 { | |
959 | 281 v9 = 2; |
245 | 282 } |
283 } | |
284 } | |
959 | 285 else if ( pNPCInfo->rep ) |
245 | 286 { |
959 | 287 v9 = 2; |
245 | 288 } |
289 } | |
0 | 290 } |
602 | 291 if ( (sDialogue_SpeakingActorNPC_ID & 0x80000000u) != 0 ) |
0 | 292 v9 = 4; |
959 | 293 pDialogueWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_Dialogue, v9, 0);//pNumberContacts = 1, v9 = 0; pNumberContacts = 2, v9 = 3; |
294 if (pNPCInfo->Hired()) | |
0 | 295 { |
959 | 296 if ( !pNPCInfo->bHasUsedTheAbility ) |
0 | 297 { |
959 | 298 if ( pNPCInfo->uProfession >= 10 ) |
0 | 299 { |
959 | 300 if ( pNPCInfo->uProfession <= 12 || pNPCInfo->uProfession > 32 && (pNPCInfo->uProfession <= 34 |
301 || pNPCInfo->uProfession > 38 && (pNPCInfo->uProfession <= 43 || pNPCInfo->uProfession == 52)) ) | |
0 | 302 { |
959 | 303 pDialogueWindow->CreateButton(480, 250, 140, LOBYTE(pFontArrus->uFontHeight) - 3, 1, 0, UIMSG_SelectNPCDialogueOption, 9, 0, "", 0); |
972 | 304 pDialogueWindow->_41D08F_set_keyboard_control_group(4, 1, 0, 1); |
0 | 305 } |
306 } | |
307 } | |
308 } | |
948 | 309 |
310 pDialogueWindow->CreateButton( 61, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0); | |
311 pDialogueWindow->CreateButton(177, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0); | |
312 pDialogueWindow->CreateButton(292, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0); | |
313 pDialogueWindow->CreateButton(407, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0); | |
314 | |
959 | 315 if (bPlayerSaysHello && uActiveCharacter && !pNPCInfo->Hired()) |
0 | 316 { |
187 | 317 if (pParty->uCurrentHour < 5 || pParty->uCurrentHour > 21) |
188 | 318 pPlayers[uActiveCharacter]->PlaySound(SPEECH_GoodEvening, 0); |
0 | 319 else |
188 | 320 pPlayers[uActiveCharacter]->PlaySound(SPEECH_GoodDay, 0); |
0 | 321 } |
322 } | |
188 | 323 |
0 | 324 //----- (0040894B) -------------------------------------------------------- |
325 bool Actor::CanAct() | |
326 { | |
327 signed int v1; // esi@1 | |
328 bool v2; // edi@2 | |
329 unsigned __int16 v3; // ax@6 | |
330 | |
331 v1 = 0; | |
332 v2 = (signed __int64)this->pActorBuffs[5].uExpireTime > 0;// stoned | |
333 if ( (signed __int64)this->pActorBuffs[6].uExpireTime > 0 )// paralyzed | |
334 v1 = 1; | |
335 v3 = this->uAIState; | |
336 return (v2 | v1 | v3 == Dying | v3 == Dead | v3 == Removed | v3 == Summoned | v3 == Disabled) == 0; | |
337 } | |
338 | |
339 //----- (004089C7) -------------------------------------------------------- | |
303 | 340 bool Actor::IsNotAlive() |
0 | 341 { |
342 signed int v1; // esi@1 | |
303 | 343 //unsigned __int16 v2; // ax@3 |
0 | 344 |
345 v1 = 0; | |
303 | 346 if (pActorBuffs[5].uExpireTime) |
0 | 347 v1 = 1; |
303 | 348 //v2 = this->uAIState; |
349 return (v1 | (uAIState == Dying) | (uAIState == Dead) | (uAIState == Removed) | (uAIState == Summoned) | (uAIState == Disabled)) != 0; | |
0 | 350 } |
351 | |
352 //----- (004086E9) -------------------------------------------------------- | |
353 void Actor::SetRandomGoldIfTheresNoItem() | |
354 { | |
355 Actor *v1; // esi@1 | |
356 int v2; // edi@1 | |
357 signed int v3; // ebx@2 | |
358 unsigned __int8 v4; // al@7 | |
359 | |
360 v1 = this; | |
361 v2 = 0; | |
362 if ( !this->array_000234[3].uItemID ) | |
363 { | |
364 v3 = 0; | |
365 if ( this->pMonsterInfo.uTreasureDiceRolls ) | |
366 { | |
367 do | |
368 { | |
369 ++v3; | |
370 v2 += rand() % v1->pMonsterInfo.uTreasureDiceSides + 1; | |
371 } | |
372 while ( v3 < v1->pMonsterInfo.uTreasureDiceRolls ); | |
373 if ( v2 ) | |
374 { | |
375 v1->array_000234[3].uItemID = 197; | |
377 | 376 v1->array_000234[3].uSpecEnchantmentType = v2; |
0 | 377 } |
378 } | |
379 } | |
380 if ( rand() % 100 < v1->pMonsterInfo.uTreasureDropChance ) | |
381 { | |
382 v4 = v1->pMonsterInfo.uTreasureLevel; | |
383 if ( v4 ) | |
384 pItemsTable->GenerateItem(v4, v1->pMonsterInfo.uTreasureType, &v1->array_000234[2]); | |
385 } | |
386 v1->uAttributes |= 0x800000; | |
387 } | |
388 | |
389 //----- (00404AC7) -------------------------------------------------------- | |
860 | 390 void __fastcall Actor::SpellAttack(unsigned int uActorID, AIDirection *pDir, int spellnum, int a4, unsigned int uSkillLevel) |
0 | 391 { |
392 Actor *v5; // esi@1 | |
393 unsigned int v6; // edi@1 | |
394 unsigned int v7; // eax@1 | |
395 int v8; // edi@16 | |
396 int v9; // edi@17 | |
397 signed int v10; // ecx@22 | |
398 signed int v11; // eax@29 | |
399 __int16 *v12; // edi@30 | |
400 int v13; // ecx@34 | |
401 int v14; // edx@34 | |
402 int v15; // eax@34 | |
403 AIDirection *v16; // esi@34 | |
404 unsigned __int16 v17; // di@34 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
405 //int v18; // eax@34 |
0 | 406 int v19; // edi@34 |
407 int v20; // eax@35 | |
408 int v21; // eax@39 | |
409 SoundID v22; // eax@39 | |
410 signed int v23; // eax@41 | |
411 double v24; // st7@49 | |
412 float v25; // ST5C_4@50 | |
413 int v26; // eax@50 | |
414 double v27; // st7@50 | |
415 double v28; // st6@50 | |
416 float v29; // ST4C_4@51 | |
417 int v30; // esi@50 | |
418 int v31; // ST3C_4@51 | |
419 unsigned int v32; // edi@51 | |
420 char *v33; // eax@54 | |
421 unsigned __int16 v34; // ax@57 | |
422 signed int v35; // ecx@58 | |
423 signed int v36; // eax@67 | |
424 signed int v37; // eax@68 | |
425 signed __int64 v38; // qtt@69 | |
426 int v39; // ecx@75 | |
427 int v40; // eax@79 | |
428 int v41; // ecx@90 | |
429 int v42; // ecx@91 | |
430 int v43; // eax@95 | |
431 int v44; // ecx@100 | |
432 int v45; // ecx@101 | |
433 int v46; // eax@105 | |
434 unsigned int v47; // ebx@106 | |
435 int v48; // ecx@110 | |
436 char v49; // zf@123 | |
437 int v50; // eax@127 | |
438 int v51; // ecx@130 | |
439 int v52; // eax@132 | |
440 int v53; // ecx@137 | |
441 int v54; // ecx@138 | |
442 int v55; // eax@142 | |
443 SpellBuff *v56; // esi@143 | |
444 Player **v57; // esi@145 | |
445 int v58; // eax@146 | |
446 int v59; // edi@146 | |
447 int v60; // eax@146 | |
448 int v61; // edi@146 | |
449 int v62; // eax@146 | |
450 signed int v63; // edi@146 | |
451 signed int v64; // edi@147 | |
452 int v65; // eax@151 | |
453 char *v66; // eax@160 | |
454 int v67; // edi@167 | |
455 int v68; // edi@168 | |
456 int v69; // eax@171 | |
457 signed int v70; // ecx@172 | |
458 signed int v71; // eax@179 | |
459 __int16 *v72; // edi@180 | |
460 int v73; // ecx@184 | |
461 int v74; // edx@184 | |
462 int v75; // eax@184 | |
463 AIDirection *v76; // esi@184 | |
464 unsigned __int16 v77; // di@184 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
465 //int v78; // eax@184 |
0 | 466 int v79; // edx@185 |
467 int v80; // eax@185 | |
468 int v81; // eax@189 | |
469 unsigned __int16 v82; // ax@190 | |
470 int v83; // ecx@192 | |
471 int v84; // edx@192 | |
472 int v85; // eax@192 | |
473 AIDirection *v86; // esi@192 | |
474 unsigned __int16 v87; // di@192 | |
475 __int16 v88; // ax@192 | |
476 signed int v89; // ecx@192 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
477 //int v90; // eax@192 |
0 | 478 signed int v91; // eax@200 |
479 int v92; // eax@201 | |
480 int v93; // ecx@207 | |
481 int v94; // ecx@208 | |
482 int v95; // eax@212 | |
483 int v96; // ecx@217 | |
484 int v97; // eax@221 | |
485 SoundID v98; // [sp-18h] [bp-E8h]@79 | |
486 signed int v99; // [sp-14h] [bp-E4h]@39 | |
487 unsigned int v100; // [sp-10h] [bp-E0h]@39 | |
488 signed int v101; // [sp-Ch] [bp-DCh]@39 | |
489 signed int v102; // [sp-8h] [bp-D8h]@39 | |
490 int v103; // [sp-4h] [bp-D4h]@39 | |
491 unsigned int v104; // [sp+0h] [bp-D0h]@39 | |
492 signed int v105; // [sp+4h] [bp-CCh]@23 | |
493 int v106; // [sp+4h] [bp-CCh]@39 | |
494 signed int v107; // [sp+4h] [bp-CCh]@42 | |
495 signed int v108; // [sp+4h] [bp-CCh]@173 | |
496 int pitch; // [sp+2Ch] [bp-A4h]@51 | |
497 float v110; // [sp+30h] [bp-A0h]@50 | |
498 int v111; // [sp+38h] [bp-98h]@41 | |
499 float v112; // [sp+3Ch] [bp-94h]@49 | |
500 int v113; // [sp+40h] [bp-90h]@41 | |
501 int v114; // [sp+48h] [bp-88h]@41 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
502 SpriteObject a1; // [sp+4Ch] [bp-84h]@1 |
0 | 503 int v116; // [sp+BCh] [bp-14h]@49 |
504 AIDirection *v117; // [sp+C0h] [bp-10h]@1 | |
505 int v118; // [sp+C4h] [bp-Ch]@29 | |
506 float v119; // [sp+C8h] [bp-8h]@48 | |
507 float v120; // [sp+CCh] [bp-4h]@1 | |
508 int spellnuma; // [sp+D8h] [bp+8h]@29 | |
509 int spellnumb; // [sp+D8h] [bp+8h]@48 | |
510 float spellnumc; // [sp+D8h] [bp+8h]@50 | |
511 signed int spellnumd; // [sp+D8h] [bp+8h]@53 | |
512 int spellnume; // [sp+D8h] [bp+8h]@179 | |
513 int a1a; // [sp+E0h] [bp+10h]@34 | |
514 signed int a1b; // [sp+E0h] [bp+10h]@145 | |
515 int a1c; // [sp+E0h] [bp+10h]@184 | |
516 | |
517 LODWORD(v120) = uActorID; | |
518 v5 = &pActors[uActorID]; | |
519 v117 = pDir; | |
520 v6 = uSkillLevel & 0x3F; | |
521 v7 = SkillToMastery(uSkillLevel); | |
522 if ( spellnum <= 47 ) | |
523 { | |
524 if ( spellnum != 47 ) | |
525 { | |
526 if ( spellnum <= 18 ) | |
527 { | |
528 if ( spellnum == 18 || spellnum == 2 ) | |
529 goto LABEL_159; | |
530 if ( spellnum != 5 ) | |
531 { | |
532 if ( spellnum == 6 ) | |
533 goto LABEL_159; | |
534 if ( spellnum != 9 ) | |
535 { | |
536 if ( spellnum != 11 ) | |
537 { | |
538 if ( spellnum != 15 ) | |
539 { | |
540 if ( spellnum != 17 ) | |
541 return; | |
542 if ( (signed int)v7 <= 0 ) | |
543 goto LABEL_20; | |
544 if ( (signed int)v7 <= 2 ) | |
545 { | |
546 v9 = 300 * v6; | |
547 } | |
548 else | |
549 { | |
550 if ( v7 != 3 ) | |
551 { | |
552 if ( v7 == 4 ) | |
553 { | |
554 v8 = 3600 * (v6 + 64); | |
555 LABEL_21: | |
556 v5->pActorBuffs[15].Apply( | |
557 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v8 << 7) * 0.033333335), | |
558 v7, | |
559 0, | |
560 0, | |
561 0); | |
562 return; | |
563 } | |
564 LABEL_20: | |
565 v8 = 0; | |
566 goto LABEL_21; | |
567 } | |
568 v9 = 900 * v6; | |
569 } | |
570 v8 = v9 + 3840; | |
571 goto LABEL_21; | |
572 } | |
573 v10 = 3; | |
574 if ( uSkillLevel & 0x0100 ) | |
575 { | |
576 v105 = 9; | |
577 } | |
578 else | |
579 { | |
580 if ( (uSkillLevel & 0x80u) == 0 ) | |
581 { | |
582 if ( !(uSkillLevel & 0x40) ) | |
583 goto LABEL_29; | |
584 v105 = 5; | |
585 } | |
586 else | |
587 { | |
588 v105 = 7; | |
589 } | |
590 } | |
591 v10 = v105; | |
592 LABEL_29: | |
593 spellnuma = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; | |
924 | 594 a1.uType = stru_4E3ACC[15].uType; |
0 | 595 v118 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v10 - 1); |
596 v11 = 0; | |
597 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
598 { | |
599 LABEL_33: | |
600 LOWORD(v11) = 0; | |
601 } | |
602 else | |
603 { | |
604 v12 = &pObjectList->pObjects->uObjectID; | |
924 | 605 while ( stru_4E3ACC[15].uType != *v12 ) |
0 | 606 { |
607 ++v11; | |
608 v12 += 28; | |
609 if ( v11 >= (signed int)pObjectList->uNumObjects ) | |
610 goto LABEL_33; | |
611 } | |
612 } | |
613 a1.uObjectDescID = v11; | |
614 a1.stru_24.Reset(); | |
822 | 615 a1.spell_id = SPELL_AIR_SPARKS; |
0 | 616 v13 = v5->vPosition.x; |
617 v14 = v5->vPosition.y; | |
822 | 618 a1.spell_level = uSkillLevel; |
0 | 619 a1.vPosition.x = v13; |
620 v15 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); | |
621 v16 = v117; | |
622 v17 = LOWORD(v117->uYawAngle); | |
822 | 623 a1.spell_skill = 0; |
0 | 624 a1.vPosition.y = v14; |
625 a1.vPosition.z = v15; | |
626 a1.uFacing = v17; | |
627 a1.uSoundID = 0; | |
628 a1.uAttributes = 0; | |
629 a1.uSectorID = pIndoor->GetSector(v13, v14, v15); | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
630 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120)); |
0 | 631 a1.uSpriteFrameID = 0; |
823 | 632 a1.spell_target_pid = 0; |
0 | 633 a1.field_60_distance_related_prolly_lod = 3; |
634 v19 = spellnuma / -2; | |
635 a1a = spellnuma / 2; | |
636 if ( spellnuma / -2 > spellnuma / 2 ) | |
637 { | |
638 v20 = spellnuma / 2; | |
639 } | |
640 else | |
641 { | |
642 do | |
643 { | |
644 a1.uFacing = v19 + LOWORD(v16->uYawAngle); | |
645 v20 = a1.Create( | |
646 (signed __int16)a1.uFacing, | |
647 v16->uPitchAngle, | |
648 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
649 0); | |
650 v19 += v118; | |
651 } | |
652 while ( v19 <= a1a ); | |
653 } | |
654 if ( v20 != -1 ) | |
655 { | |
656 v106 = 0; | |
657 v104 = 0; | |
658 v103 = 0; | |
659 v102 = 0; | |
660 v21 = 8 * v20; | |
661 v101 = -1; | |
662 LOBYTE(v21) = v21 | 2; | |
663 v100 = 0; | |
664 v99 = v21; | |
665 v22 = (SoundID)word_4EE088_sound_ids[15]; | |
666 LABEL_202: | |
667 v98 = v22; | |
668 goto LABEL_222; | |
669 } | |
670 return; | |
671 } | |
672 LABEL_159: | |
924 | 673 a1.uType = stru_4E3ACC[spellnum].uType; |
0 | 674 v119 = 0.0; |
675 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
676 { | |
677 LABEL_191: | |
678 v82 = 0; | |
679 } | |
680 else | |
681 { | |
682 v66 = (char *)&pObjectList->pObjects->uObjectID; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
683 while ( (short)a1.uType != *(short *)v66 ) |
0 | 684 { |
685 ++LODWORD(v119); | |
686 v66 += 56; | |
687 if ( SLODWORD(v119) >= (signed int)pObjectList->uNumObjects ) | |
688 goto LABEL_191; | |
689 } | |
690 v82 = LOWORD(v119); | |
691 } | |
692 a1.uObjectDescID = v82; | |
693 a1.stru_24.Reset(); | |
822 | 694 a1.spell_id = spellnum; |
0 | 695 v83 = v5->vPosition.x; |
696 v84 = v5->vPosition.y; | |
822 | 697 a1.spell_level = uSkillLevel; |
0 | 698 a1.vPosition.x = v83; |
699 v85 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); | |
700 v86 = v117; | |
701 v87 = LOWORD(v117->uYawAngle); | |
822 | 702 a1.spell_skill = 0; |
0 | 703 a1.vPosition.y = v84; |
704 a1.vPosition.z = v85; | |
705 a1.uFacing = v87; | |
706 a1.uSoundID = 0; | |
707 a1.uAttributes = 0; | |
708 v88 = pIndoor->GetSector(v83, v84, v85); | |
709 v89 = v86->uDistance; | |
710 a1.uSectorID = v88; | |
711 LODWORD(v119) = v89; | |
712 a1.uSpriteFrameID = 0; | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
713 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120)); |
823 | 714 a1.spell_target_pid = 0; |
0 | 715 a1.field_60_distance_related_prolly_lod = 3; |
716 if ( (double)v89 >= 307.2 ) | |
717 { | |
718 if ( v89 >= 1024 ) | |
719 { | |
720 if ( v89 >= 2560 ) | |
721 { | |
722 if ( v89 < 5120 ) | |
723 a1.field_60_distance_related_prolly_lod = 3; | |
724 } | |
725 else | |
726 { | |
727 a1.field_60_distance_related_prolly_lod = 2; | |
728 } | |
729 } | |
730 else | |
731 { | |
732 a1.field_60_distance_related_prolly_lod = 1; | |
733 } | |
734 } | |
735 else | |
736 { | |
737 a1.field_60_distance_related_prolly_lod = 0; | |
738 } | |
739 a1.field_61 = 2; | |
740 v91 = a1.Create( | |
741 v86->uYawAngle, | |
742 v86->uPitchAngle, | |
743 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
744 0); | |
745 if ( v91 != -1 ) | |
746 { | |
747 v106 = 0; | |
748 v104 = 0; | |
749 v103 = 0; | |
750 v102 = 0; | |
751 v92 = 8 * v91; | |
752 v101 = -1; | |
753 LOBYTE(v92) = v92 | 2; | |
754 v100 = 0; | |
755 v99 = v92; | |
756 v22 = (SoundID)word_4EE088_sound_ids[spellnum]; | |
757 goto LABEL_202; | |
758 } | |
759 return; | |
760 } | |
761 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
762 return; | |
763 v118 = pParty->vPosition.z; | |
764 v111 = pParty->vPosition.x; | |
765 v114 = pParty->vPosition.z + 2500; | |
766 v113 = pParty->vPosition.y; | |
767 v23 = 8; | |
768 if ( uSkillLevel & 0x0100 ) | |
769 { | |
770 v107 = 14; | |
771 } | |
772 else | |
773 { | |
774 if ( (uSkillLevel & 0x80u) == 0 ) | |
775 { | |
776 if ( !(uSkillLevel & 0x40) ) | |
777 goto LABEL_48; | |
778 v107 = 10; | |
779 } | |
780 else | |
781 { | |
782 v107 = 12; | |
783 } | |
784 } | |
785 v23 = v107; | |
786 LABEL_48: | |
787 v119 = 0.0; | |
788 spellnumb = 0; | |
789 if ( v23 > 0 ) | |
790 { | |
791 v24 = (double)v118; | |
792 v118 = v23; | |
793 v112 = v24; | |
862 | 794 v116 = PID(OBJECT_Actor,LODWORD(v120)); |
0 | 795 do |
796 { | |
797 v26 = rand(); | |
798 v27 = (double)spellnumb; | |
799 v110 = v27; | |
800 v28 = (double)SLODWORD(v119); | |
801 v30 = v26 % 1000; | |
802 v25 = (double)v114; | |
803 spellnumc = (double)(v26 % 1000) + v112 - v25; | |
804 v120 = v28 * v28; | |
805 v119 = v27 * v27; | |
806 if ( sqrt(spellnumc * spellnumc + v119 + v120) <= 1.0 ) | |
807 { | |
808 v32 = 0; | |
809 pitch = 0; | |
810 } | |
811 else | |
812 { | |
813 v31 = (signed __int64)sqrt(v119 + v120); | |
814 v29 = v28; | |
815 v32 = stru_5C6E00->Atan2((signed __int64)v110, (signed __int64)v29); | |
816 pitch = stru_5C6E00->Atan2(v31, (signed __int64)spellnumc); | |
817 } | |
818 a1.stru_24.Reset(); | |
924 | 819 a1.uType = stru_4E3ACC[9].uType; |
0 | 820 spellnumd = 0; |
821 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
822 { | |
823 LABEL_57: | |
824 v34 = 0; | |
825 } | |
826 else | |
827 { | |
828 v33 = (char *)&pObjectList->pObjects->uObjectID; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
829 while ( (short)a1.uType != *(short *)v33 ) |
0 | 830 { |
831 ++spellnumd; | |
832 v33 += 56; | |
833 if ( spellnumd >= (signed int)pObjectList->uNumObjects ) | |
834 goto LABEL_57; | |
835 } | |
836 v34 = spellnumd; | |
837 } | |
838 a1.uObjectDescID = v34; | |
822 | 839 a1.spell_level = uSkillLevel; |
0 | 840 a1.vPosition.x = v111; |
841 a1.vPosition.y = v113; | |
842 a1.vPosition.z = v30 + v114; | |
822 | 843 a1.spell_id = SPELL_FIRE_METEOR_SHOWER; |
844 a1.spell_skill = 0; | |
0 | 845 a1.uAttributes = 0; |
846 a1.uSectorID = 0; | |
847 a1.uSpriteFrameID = 0; | |
822 | 848 a1.spell_caster_pid = v116; |
823 | 849 a1.spell_target_pid = 0; |
0 | 850 a1.field_60_distance_related_prolly_lod = stru_50C198._427546(v30 + 2500); |
851 a1.uFacing = v32; | |
852 a1.uSoundID = 0; | |
853 v35 = v117->uDistance; | |
854 LODWORD(v119) = v117->uDistance; | |
855 if ( (double)SLODWORD(v119) >= 307.2 ) | |
856 { | |
857 if ( v35 >= 1024 ) | |
858 { | |
859 if ( v35 >= 2560 ) | |
860 { | |
861 if ( v35 < 5120 ) | |
862 a1.field_60_distance_related_prolly_lod = 3; | |
863 } | |
864 else | |
865 { | |
866 a1.field_60_distance_related_prolly_lod = 2; | |
867 } | |
868 } | |
869 else | |
870 { | |
871 a1.field_60_distance_related_prolly_lod = 1; | |
872 } | |
873 } | |
874 else | |
875 { | |
876 a1.field_60_distance_related_prolly_lod = 0; | |
877 } | |
878 a1.field_61 = 2; | |
879 v36 = a1.Create( | |
880 v32, | |
881 pitch, | |
882 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
883 0); | |
884 if ( v36 != -1 ) | |
885 { | |
886 v37 = 8 * v36; | |
887 LOBYTE(v37) = v37 | 2; | |
888 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[9], v37, 0, -1, 0, 0, 0, 0); | |
889 } | |
890 spellnumb = rand() % 1024 - 512; | |
891 v38 = rand(); | |
892 v49 = v118-- == 1; | |
893 LODWORD(v119) = (unsigned __int64)(v38 % 1024) - 512; | |
894 } | |
895 while ( !v49 ); | |
896 } | |
897 return; | |
898 } | |
899 if ( (signed int)v7 > 0 ) | |
900 { | |
901 if ( (signed int)v7 <= 2 ) | |
902 { | |
903 v39 = 60 * (v6 + 60); | |
904 goto LABEL_79; | |
905 } | |
906 if ( v7 == 3 ) | |
907 { | |
908 v39 = 180 * (v6 + 20); | |
909 goto LABEL_79; | |
910 } | |
911 if ( v7 == 4 ) | |
912 { | |
913 v39 = 240 * (v6 + 15); | |
914 LABEL_79: | |
915 v5->pActorBuffs[19].Apply( | |
916 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v39 << 7) * 0.033333335), | |
917 v7, | |
918 0, | |
919 0, | |
920 0); | |
921 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFF3C1Eu); | |
922 v106 = 0; | |
923 v104 = 0; | |
924 v103 = 0; | |
925 v102 = 0; | |
926 v40 = 8 * LODWORD(v120); | |
927 v101 = -1; | |
862 | 928 LOBYTE(v40) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 929 v100 = 0; |
930 v99 = v40; | |
931 v98 = (SoundID)10040; | |
932 LABEL_222: | |
933 pAudioPlayer->PlaySound(v98, v99, v100, v101, v102, v103, v104, v106); | |
934 return; | |
935 } | |
936 } | |
937 v39 = 0; | |
938 goto LABEL_79; | |
939 } | |
940 if ( spellnum == 26 || spellnum == 29 ) | |
941 goto LABEL_159; | |
942 if ( spellnum != 38 ) | |
943 { | |
944 if ( spellnum == 39 || spellnum == 41 ) | |
945 goto LABEL_159; | |
946 if ( spellnum != 46 ) | |
947 return; | |
948 if ( (signed int)v7 > 0 ) | |
949 { | |
950 if ( (signed int)v7 <= 2 ) | |
951 { | |
952 v41 = 300 * v6; | |
953 goto LABEL_91; | |
954 } | |
955 if ( v7 == 3 ) | |
956 { | |
957 v41 = 900 * v6; | |
958 goto LABEL_91; | |
959 } | |
960 if ( v7 == 4 ) | |
961 { | |
962 v41 = 1200 * v6; | |
963 LABEL_91: | |
964 v42 = v41 + 3840; | |
965 LABEL_95: | |
966 v5->pActorBuffs[17].Apply( | |
967 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v42 << 7) * 0.033333335), | |
968 v7, | |
969 v6 + 5, | |
970 0, | |
971 0); | |
972 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff( | |
973 v5, | |
974 (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1)); | |
975 v106 = 0; | |
976 v104 = 0; | |
977 v103 = 0; | |
978 v102 = 0; | |
979 v43 = 8 * LODWORD(v120); | |
980 v101 = -1; | |
862 | 981 LOBYTE(v43) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 982 v100 = 0; |
983 v99 = v43; | |
984 v98 = (SoundID)14010; | |
985 goto LABEL_222; | |
986 } | |
987 } | |
988 v42 = 0; | |
989 goto LABEL_95; | |
990 } | |
991 if ( (signed int)v7 <= 0 ) | |
992 goto LABEL_104; | |
993 if ( (signed int)v7 <= 2 ) | |
994 { | |
995 v45 = 300 * v6; | |
996 } | |
997 else | |
998 { | |
999 if ( v7 != 3 ) | |
1000 { | |
1001 if ( v7 == 4 ) | |
1002 { | |
1003 v44 = 3600 * (v6 + 64); | |
1004 LABEL_105: | |
1005 v5->pActorBuffs[16].Apply( | |
1006 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v44 << 7) * 0.033333335), | |
1007 v7, | |
1008 v6 + 5, | |
1009 0, | |
1010 0); | |
1011 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff( | |
1012 v5, | |
307 | 1013 (unsigned int)((char *)&pLevelEVT_Index[4335].uEventID + 2)); |
0 | 1014 v106 = 0; |
1015 v104 = 0; | |
1016 v103 = 0; | |
1017 v102 = 0; | |
1018 v46 = 8 * LODWORD(v120); | |
1019 v101 = -1; | |
862 | 1020 LOBYTE(v46) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1021 v100 = 0; |
1022 v99 = v46; | |
1023 v98 = (SoundID)13040; | |
1024 goto LABEL_222; | |
1025 } | |
1026 LABEL_104: | |
1027 v44 = 0; | |
1028 goto LABEL_105; | |
1029 } | |
1030 v45 = 900 * v6; | |
1031 } | |
1032 v44 = v45 + 3840; | |
1033 goto LABEL_105; | |
1034 } | |
1035 v47 = 0; | |
1036 if ( (signed int)v7 > 0 ) | |
1037 { | |
1038 if ( (signed int)v7 <= 2 ) | |
1039 { | |
1040 v48 = 2 * v6 + 40; | |
1041 goto LABEL_114; | |
1042 } | |
1043 if ( v7 == 3 ) | |
1044 { | |
1045 v48 = 3 * v6 + 60; | |
1046 goto LABEL_114; | |
1047 } | |
1048 if ( v7 == 4 ) | |
1049 { | |
1050 LOWORD(v48) = 2 * (3 * v6 + 60); | |
1051 LABEL_114: | |
1052 v5->pActorBuffs[11].Apply(pParty->uTimePlayed + 1280, v7, v48, 0, 0); | |
1053 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff( | |
1054 v5, | |
1055 (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1)); | |
1056 LABEL_127: | |
1057 v106 = v47; | |
1058 v104 = v47; | |
1059 v103 = v47; | |
1060 v50 = 8 * LODWORD(v120); | |
1061 v102 = v47; | |
1062 v101 = -1; | |
862 | 1063 LOBYTE(v50) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1064 v100 = v47; |
1065 v99 = v50; | |
1066 v98 = (SoundID)14020; | |
1067 goto LABEL_222; | |
1068 } | |
1069 } | |
1070 LOWORD(v48) = 0; | |
1071 goto LABEL_114; | |
1072 } | |
1073 if ( spellnum <= 80 ) | |
1074 { | |
1075 if ( spellnum == 80 ) | |
1076 { | |
1077 v56 = pParty->pPartyBuffs; | |
1078 do | |
1079 { | |
1080 v56->Reset(); | |
1081 ++v56; | |
1082 } | |
1083 while ( (signed int)v56 < (signed int)pParty->pPlayers ); | |
1084 a1b = 1; | |
1085 v57 = &pPlayers[1]; | |
1086 do | |
1087 { | |
1088 v58 = (*v57)->GetActualWillpower(); | |
1089 v59 = (*v57)->_48EA1B_get_static_effect(v58); | |
1090 v60 = (*v57)->GetActualIntelligence(); | |
1091 v61 = ((*v57)->_48EA1B_get_static_effect(v60) + v59) >> 1; | |
1092 v62 = (*v57)->GetActualLuck(); | |
1093 v63 = v61 + (*v57)->_48EA1B_get_static_effect(v62) + 30; | |
1094 if ( rand() % v63 < 30 ) | |
1095 { | |
1096 v64 = 6048; | |
1097 do | |
1098 { | |
1099 ((SpellBuff *)((char *)*v57 + v64))->Reset(); | |
1100 v64 += 16; | |
1101 } | |
1102 while ( v64 < 6432 ); | |
1103 pOtherOverlayList->_4418B1(11210, a1b + 99, 0, 65536); | |
1104 } | |
1105 ++a1b; | |
1106 ++v57; | |
1107 } | |
1108 while ( (signed int)v57 <= (signed int)&pPlayers[4] ); | |
1109 v106 = 0; | |
1110 v104 = 0; | |
1111 v103 = 0; | |
1112 v65 = 8 * LODWORD(v120); | |
1113 v102 = 0; | |
1114 v101 = -1; | |
862 | 1115 LOBYTE(v65) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1116 v100 = 0; |
1117 v99 = v65; | |
1118 v22 = (SoundID)word_4EE088_sound_ids[80]; | |
1119 goto LABEL_202; | |
1120 } | |
1121 if ( spellnum != 51 ) | |
1122 { | |
1123 if ( spellnum == 57 || spellnum == 65 || spellnum == 70 ) | |
1124 goto LABEL_159; | |
1125 if ( spellnum == 73 ) | |
1126 { | |
1127 if ( (signed int)v7 <= 0 || (signed int)v7 > 4 ) | |
1128 v51 = 0; | |
1129 else | |
1130 v51 = 3600 * v6; | |
1131 v5->pActorBuffs[21].Apply( | |
1132 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v51 << 7) * 0.033333335), | |
1133 v7, | |
1134 v6, | |
1135 0, | |
1136 0); | |
1137 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u); | |
1138 v106 = 0; | |
1139 v104 = 0; | |
1140 v103 = 0; | |
1141 v102 = 0; | |
1142 v52 = 8 * LODWORD(v120); | |
1143 v101 = -1; | |
862 | 1144 LOBYTE(v52) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1145 v100 = 0; |
1146 v99 = v52; | |
1147 v98 = (SoundID)16060; | |
1148 goto LABEL_222; | |
1149 } | |
1150 if ( spellnum == 77 ) | |
1151 { | |
1152 v5->sCurrentHP += 5 * v6 + 10; | |
1153 if ( v5->sCurrentHP >= (signed int)v5->pMonsterInfo.uHP ) | |
1154 v5->sCurrentHP = LOWORD(v5->pMonsterInfo.uHP); | |
1155 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u); | |
1156 v47 = 0; | |
1157 goto LABEL_127; | |
1158 } | |
1159 v49 = spellnum == 78; | |
1160 LABEL_158: | |
1161 if ( !v49 ) | |
1162 return; | |
1163 goto LABEL_159; | |
1164 } | |
1165 if ( (signed int)v7 > 0 ) | |
1166 { | |
1167 if ( (signed int)v7 <= 2 ) | |
1168 { | |
1169 v53 = 300 * v6; | |
1170 goto LABEL_138; | |
1171 } | |
1172 if ( v7 == 3 ) | |
1173 { | |
1174 v53 = 900 * v6; | |
1175 goto LABEL_138; | |
1176 } | |
1177 if ( v7 == 4 ) | |
1178 { | |
1179 v53 = 1200 * v6; | |
1180 LABEL_138: | |
1181 v54 = v53 + 3840; | |
1182 LABEL_142: | |
1183 v5->pActorBuffs[18].Apply( | |
1184 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v54 << 7) * 0.033333335), | |
1185 v7, | |
1186 v6 + 5, | |
1187 0, | |
1188 0); | |
1189 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff( | |
1190 v5, | |
1191 (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1)); | |
1192 v106 = 0; | |
1193 v104 = 0; | |
1194 v103 = 0; | |
1195 v102 = 0; | |
1196 v55 = 8 * LODWORD(v120); | |
1197 v101 = -1; | |
862 | 1198 LOBYTE(v55) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1199 v100 = 0; |
1200 v99 = v55; | |
1201 v98 = (SoundID)14060; | |
1202 goto LABEL_222; | |
1203 } | |
1204 } | |
1205 v54 = 0; | |
1206 goto LABEL_142; | |
1207 } | |
1208 if ( spellnum == 85 ) | |
1209 { | |
1210 if ( (signed int)v7 > 0 ) | |
1211 { | |
1212 if ( (signed int)v7 <= 2 ) | |
1213 { | |
1214 v96 = 300 * v6 + 3840; | |
1215 goto LABEL_221; | |
1216 } | |
1217 if ( v7 == 3 ) | |
1218 { | |
1219 LOWORD(v6) = 3 * v6; | |
1220 v96 = 900 * (uSkillLevel & 0x3F) + 3840; | |
1221 goto LABEL_221; | |
1222 } | |
1223 if ( v7 == 4 ) | |
1224 { | |
1225 v96 = 1200 * v6 + 3840; | |
1226 LOWORD(v6) = 4 * v6; | |
1227 LABEL_221: | |
1228 v5->pActorBuffs[13].Apply( | |
1229 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v96 << 7) * 0.033333335), | |
1230 v7, | |
1231 v6, | |
1232 0, | |
1233 0); | |
1234 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu); | |
1235 v106 = 0; | |
1236 v104 = 0; | |
1237 v103 = 0; | |
1238 v102 = 0; | |
1239 v97 = 8 * LODWORD(v120); | |
1240 v101 = -1; | |
862 | 1241 LOBYTE(v97) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1242 v100 = 0; |
1243 v99 = v97; | |
1244 v98 = (SoundID)17070; | |
1245 goto LABEL_222; | |
1246 } | |
1247 } | |
1248 LOWORD(v6) = uSkillLevel; | |
1249 v96 = 0; | |
1250 goto LABEL_221; | |
1251 } | |
1252 if ( spellnum == 86 ) | |
1253 { | |
1254 if ( (signed int)v7 > 0 ) | |
1255 { | |
1256 if ( (signed int)v7 <= 2 ) | |
1257 { | |
1258 v93 = 300 * v6; | |
1259 goto LABEL_208; | |
1260 } | |
1261 if ( v7 == 3 ) | |
1262 { | |
1263 v93 = 900 * v6; | |
1264 goto LABEL_208; | |
1265 } | |
1266 if ( v7 == 4 ) | |
1267 { | |
1268 v93 = 1200 * v6; | |
1269 LABEL_208: | |
1270 v94 = v93 + 3840; | |
1271 LABEL_212: | |
1272 v5->pActorBuffs[14].Apply( | |
1273 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v94 << 7) * 0.033333335), | |
1274 v7, | |
1275 v6 + 5, | |
1276 0, | |
1277 0); | |
1278 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu); | |
1279 v106 = 0; | |
1280 v104 = 0; | |
1281 v103 = 0; | |
1282 v102 = 0; | |
1283 v95 = 8 * LODWORD(v120); | |
1284 v101 = -1; | |
862 | 1285 LOBYTE(v95) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1286 v100 = 0; |
1287 v99 = v95; | |
1288 v98 = (SoundID)17080; | |
1289 goto LABEL_222; | |
1290 } | |
1291 } | |
1292 v94 = 0; | |
1293 goto LABEL_212; | |
1294 } | |
1295 if ( spellnum == 90 ) | |
1296 goto LABEL_159; | |
1297 if ( spellnum != 93 ) | |
1298 { | |
1299 if ( spellnum != 95 ) | |
1300 { | |
1301 v49 = spellnum == 97; | |
1302 goto LABEL_158; | |
1303 } | |
1304 if ( (signed int)v7 > 0 ) | |
1305 { | |
1306 if ( (signed int)v7 <= 3 ) | |
1307 { | |
1308 v67 = 300 * v6; | |
1309 goto LABEL_168; | |
1310 } | |
1311 if ( v7 == 4 ) | |
1312 { | |
1313 v67 = 900 * v6; | |
1314 LABEL_168: | |
1315 v68 = v67 + 3840; | |
1316 LABEL_171: | |
1317 v5->pActorBuffs[20].Apply( | |
1318 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v68 << 7) * 0.033333335), | |
1319 v7, | |
1320 0, | |
1321 0, | |
1322 0); | |
1323 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff( | |
1324 v5, | |
1325 (unsigned int)((char *)&array_77EC08[1607].v_18.z + 2)); | |
1326 v106 = 0; | |
1327 v104 = 0; | |
1328 v103 = 0; | |
1329 v102 = 0; | |
1330 v69 = 8 * LODWORD(v120); | |
1331 v101 = -1; | |
862 | 1332 LOBYTE(v69) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1333 v100 = 0; |
1334 v99 = v69; | |
1335 v98 = (SoundID)18060; | |
1336 goto LABEL_222; | |
1337 } | |
1338 } | |
1339 v68 = 0; | |
1340 goto LABEL_171; | |
1341 } | |
1342 v70 = 3; | |
1343 if ( uSkillLevel & 0x100 ) | |
1344 { | |
1345 v108 = 9; | |
1346 } | |
1347 else | |
1348 { | |
1349 if ( (uSkillLevel & 0x80u) == 0 ) | |
1350 { | |
1351 if ( !(uSkillLevel & 0x40) ) | |
1352 goto LABEL_179; | |
1353 v108 = 5; | |
1354 } | |
1355 else | |
1356 { | |
1357 v108 = 7; | |
1358 } | |
1359 } | |
1360 v70 = v108; | |
1361 LABEL_179: | |
1362 spellnume = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; | |
924 | 1363 a1.uType = stru_4E3ACC[SPELL_DARK_SHARPMETAL].uType; |
0 | 1364 v116 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v70 - 1); |
1365 v71 = 0; | |
1366 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
1367 { | |
1368 LABEL_183: | |
1369 LOWORD(v71) = 0; | |
1370 } | |
1371 else | |
1372 { | |
1373 v72 = &pObjectList->pObjects->uObjectID; | |
924 | 1374 while ( stru_4E3ACC[SPELL_DARK_SHARPMETAL].uType != *v72 ) |
0 | 1375 { |
1376 ++v71; | |
1377 v72 += 28; | |
1378 if ( v71 >= (signed int)pObjectList->uNumObjects ) | |
1379 goto LABEL_183; | |
1380 } | |
1381 } | |
1382 a1.uObjectDescID = v71; | |
1383 a1.stru_24.Reset(); | |
822 | 1384 a1.spell_id = SPELL_DARK_SHARPMETAL; |
0 | 1385 v73 = v5->vPosition.x; |
1386 v74 = v5->vPosition.y; | |
822 | 1387 a1.spell_level = uSkillLevel; |
0 | 1388 a1.vPosition.x = v73; |
1389 v75 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); | |
1390 v76 = v117; | |
1391 v77 = LOWORD(v117->uYawAngle); | |
822 | 1392 a1.spell_skill = 0; |
0 | 1393 a1.vPosition.y = v74; |
1394 a1.vPosition.z = v75; | |
1395 a1.uFacing = v77; | |
1396 a1.uSoundID = 0; | |
1397 a1.uAttributes = 0; | |
1398 a1.uSectorID = pIndoor->GetSector(v73, v74, v75); | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1399 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120)); |
0 | 1400 a1.uSpriteFrameID = 0; |
823 | 1401 a1.spell_target_pid = 0; |
0 | 1402 a1.field_60_distance_related_prolly_lod = 3; |
1403 a1c = spellnume / -2; | |
1404 if ( spellnume / -2 > spellnume / 2 ) | |
1405 { | |
1406 v80 = spellnume / -2; | |
1407 } | |
1408 else | |
1409 { | |
1410 do | |
1411 { | |
1412 v79 = v76->uYawAngle; | |
1413 a1.uFacing = a1c + LOWORD(v76->uYawAngle); | |
1414 v80 = a1.Create( | |
1415 v79, | |
1416 v76->uPitchAngle, | |
1417 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1418 0); | |
1419 a1c += v116; | |
1420 } | |
1421 while ( a1c <= spellnume / 2 ); | |
1422 } | |
1423 if ( v80 != -1 ) | |
1424 { | |
1425 v106 = 0; | |
1426 v104 = 0; | |
1427 v103 = 0; | |
1428 v102 = 0; | |
1429 v81 = 8 * v80; | |
1430 v101 = -1; | |
1431 LOBYTE(v81) = v81 | 2; | |
1432 v100 = 0; | |
1433 v99 = v81; | |
1434 v22 = (SoundID)word_4EE088_sound_ids[93]; | |
1435 goto LABEL_202; | |
1436 } | |
1437 } | |
1438 | |
1439 //----- (0043ABB0) -------------------------------------------------------- | |
322 | 1440 bool Actor::ArePeasantsOfSameFaction(Actor *a1, Actor *a2) |
0 | 1441 { |
1442 unsigned int v2; // esi@1 | |
1443 unsigned int v3; // edi@1 | |
1444 bool result; // eax@9 | |
1445 | |
1446 v2 = a1->uAlly; | |
1447 v3 = a2->uAlly; | |
1448 if ( !v2 ) | |
1449 v2 = (a1->pMonsterInfo.uID - 1) / 3 + 1; | |
1450 if ( !v3 ) | |
1451 v3 = (a2->pMonsterInfo.uID - 1) / 3 + 1; | |
1452 if ( (signed int)v2 >= 39 && (signed int)v2 <= 44 && (signed int)v3 >= 39 && (signed int)v3 <= 44 | |
1453 || (signed int)v2 >= 45 && (signed int)v2 <= 50 && (signed int)v3 >= 45 && (signed int)v3 <= 50 | |
1454 || (signed int)v2 >= 51 && (signed int)v2 <= 62 && (signed int)v3 >= 51 && (signed int)v3 <= 62 | |
1455 || (signed int)v2 >= 78 && (signed int)v2 <= 83 && (signed int)v3 >= 78 && (signed int)v3 <= 83 ) | |
1456 result = 1; | |
1457 else | |
1458 result = v2 == v3; | |
1459 return result; | |
1460 } | |
1461 | |
1462 //----- (0043AC45) -------------------------------------------------------- | |
322 | 1463 void Actor::AggroSurroundingPeasants(unsigned int uActorID, int a2) |
0 | 1464 { |
1465 int v4; // ebx@8 | |
1466 int v5; // ST1C_4@8 | |
1467 int v6; // eax@8 | |
1468 | |
322 | 1469 auto victim = pActors + uActorID; |
0 | 1470 if ( a2 == 1 ) |
322 | 1471 BYTE2(victim->uAttributes) |= 8u; |
1472 | |
1473 for (uint i = 0; i < uNumActors; ++i) | |
0 | 1474 { |
322 | 1475 auto actor = pActors + i; |
1476 if (!actor->CanAct() || i == uActorID) | |
1477 continue; | |
1478 | |
1479 if (Actor::ArePeasantsOfSameFaction(victim, actor)) | |
0 | 1480 { |
322 | 1481 v4 = abs(actor->vPosition.x - victim->vPosition.x); |
1482 v5 = abs(actor->vPosition.y - victim->vPosition.y); | |
1483 v6 = abs(actor->vPosition.z - victim->vPosition.z); | |
1484 if (int_get_vector_length(v4, v5, v6) < 4096) | |
0 | 1485 { |
322 | 1486 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; |
1487 if ( a2 == 1 ) | |
1488 BYTE2(actor->uAttributes) |= 8u; | |
0 | 1489 } |
1490 } | |
1491 } | |
1492 } | |
1493 | |
1494 //----- (00404874) -------------------------------------------------------- | |
860 | 1495 char __fastcall Actor::RangedAttack(unsigned int uActorID, AIDirection *a2, int a3, char a4) |
0 | 1496 { |
1497 AIDirection *v4; // edi@1 | |
1498 Actor *v5; // esi@1 | |
1499 char result; // al@1 | |
1500 char *v7; // eax@15 | |
1501 unsigned __int16 v8; // ax@18 | |
1502 unsigned __int16 v9; // ax@19 | |
1503 __int16 v10; // ax@19 | |
1504 signed int v11; // ecx@19 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1505 //int v12; // eax@19 |
0 | 1506 int v13; // edx@28 |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1507 //SpriteObject a1; // [sp+Ch] [bp-74h]@1 |
0 | 1508 unsigned int v15; // [sp+7Ch] [bp-4h]@1 |
1509 signed int v16; // [sp+88h] [bp+8h]@14 | |
1510 signed int v17; // [sp+88h] [bp+8h]@19 | |
1511 | |
1512 v15 = uActorID; | |
1513 v4 = a2; | |
1514 v5 = &pActors[uActorID]; | |
1515 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1516 SpriteObject a1; // [sp+Ch] [bp-74h]@1 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1517 //SpriteObject::SpriteObject(&a1); |
0 | 1518 |
1519 result = a3 - 1; | |
1520 switch ( a3 ) | |
1521 { | |
1522 case 1: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1523 a1.uType = 545; |
0 | 1524 goto LABEL_14; |
1525 case 2: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1526 a1.uType = 550; |
0 | 1527 goto LABEL_14; |
1528 case 3: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1529 a1.uType = 510; |
0 | 1530 goto LABEL_14; |
1531 case 4: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1532 a1.uType = 500; |
0 | 1533 goto LABEL_14; |
1534 case 5: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1535 a1.uType = 515; |
0 | 1536 goto LABEL_14; |
1537 case 6: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1538 a1.uType = 505; |
0 | 1539 goto LABEL_14; |
1540 case 7: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1541 a1.uType = 530; |
0 | 1542 goto LABEL_14; |
1543 case 8: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1544 a1.uType = 525; |
0 | 1545 goto LABEL_14; |
1546 case 9: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1547 a1.uType = 520; |
0 | 1548 goto LABEL_14; |
1549 case 10: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1550 a1.uType = 535; |
0 | 1551 goto LABEL_14; |
1552 case 11: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1553 a1.uType = 540; |
0 | 1554 goto LABEL_14; |
1555 case 13: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1556 a1.uType = 555; |
0 | 1557 LABEL_14: |
1558 v16 = 0; | |
1559 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
1560 goto LABEL_18; | |
1561 v7 = (char *)&pObjectList->pObjects->uObjectID; | |
1562 break; | |
1563 default: | |
1564 return result; | |
1565 } | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1566 while ( (short)a1.uType != *(short *)v7 ) |
0 | 1567 { |
1568 ++v16; | |
1569 v7 += 56; | |
1570 if ( v16 >= (signed int)pObjectList->uNumObjects ) | |
1571 { | |
1572 LABEL_18: | |
1573 v8 = 0; | |
1574 goto LABEL_19; | |
1575 } | |
1576 } | |
1577 v8 = v16; | |
1578 LABEL_19: | |
1579 a1.uObjectDescID = v8; | |
1580 a1.stru_24.Reset(); | |
1581 a1.vPosition.x = v5->vPosition.x; | |
822 | 1582 a1.spell_id = 0; |
0 | 1583 a1.vPosition.y = v5->vPosition.y; |
822 | 1584 a1.spell_level = 0; |
0 | 1585 v17 = v5->uActorHeight; |
822 | 1586 a1.spell_skill = 0; |
0 | 1587 v9 = LOWORD(v4->uYawAngle); |
1588 a1.vPosition.z = v5->vPosition.z - (unsigned int)(signed __int64)((double)v17 * -0.75); | |
1589 a1.uFacing = v9; | |
1590 a1.uSoundID = 0; | |
1591 a1.uAttributes = 0; | |
1592 v10 = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); | |
1593 v11 = v4->uDistance; | |
1594 a1.uSectorID = v10; | |
1595 a1.uSpriteFrameID = 0; | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1596 a1.spell_caster_pid = PID(OBJECT_Actor, v15); |
823 | 1597 a1.spell_target_pid = 0; |
0 | 1598 if ( (double)v11 >= 307.2 ) |
1599 { | |
1600 if ( v11 >= 1024 ) | |
1601 { | |
1602 a1.field_60_distance_related_prolly_lod = 2; | |
1603 if ( v11 >= 2560 ) | |
1604 a1.field_60_distance_related_prolly_lod = 3; | |
1605 } | |
1606 else | |
1607 { | |
1608 a1.field_60_distance_related_prolly_lod = 1; | |
1609 } | |
1610 } | |
1611 else | |
1612 { | |
1613 a1.field_60_distance_related_prolly_lod = 0; | |
1614 } | |
1615 a1.field_61 = a4; | |
1616 result = a1.Create( | |
1617 v4->uYawAngle, | |
1618 v4->uPitchAngle, | |
1619 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1620 0); | |
1621 if ( v5->pMonsterInfo.uSpecialAbilityType == 1 ) | |
1622 { | |
1623 result = v5->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
1624 if ( result == 2 ) | |
1625 { | |
1626 a1.vPosition.z += 40; | |
1627 v13 = v4->uYawAngle; | |
1628 } | |
1629 else | |
1630 { | |
1631 if ( result != 3 ) | |
1632 return result; | |
1633 a1.Create( | |
1634 v4->uYawAngle + 30, | |
1635 v4->uPitchAngle, | |
1636 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1637 0); | |
1638 v13 = v4->uYawAngle - 30; | |
1639 } | |
1640 result = a1.Create( | |
1641 v13, | |
1642 v4->uPitchAngle, | |
1643 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1644 0); | |
1645 } | |
1646 return result; | |
1647 } | |
1648 | |
1649 //----- (00404736) -------------------------------------------------------- | |
1650 signed int __fastcall Actor::Explode(unsigned int uActorID) | |
1651 { | |
1652 Actor *v1; // esi@1 | |
1653 signed int v2; // edx@1 | |
1654 char *v3; // ecx@2 | |
1655 unsigned __int16 v4; // ax@5 | |
1656 int v5; // ebx@6 | |
1657 int v6; // ecx@6 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1658 //int v7; // eax@6 |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1659 SpriteObject a1; // [sp+Ch] [bp-78h]@1 |
0 | 1660 unsigned int v10; // [sp+7Ch] [bp-8h]@1 |
1661 int v11; // [sp+80h] [bp-4h]@6 | |
1662 | |
1663 v10 = uActorID; | |
1664 v1 = &pActors[uActorID]; | |
1665 v2 = 0; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1666 a1.uType = 600; |
0 | 1667 if ( (signed int)pObjectList->uNumObjects <= 0 ) |
1668 { | |
1669 LABEL_5: | |
1670 v4 = 0; | |
1671 } | |
1672 else | |
1673 { | |
1674 v3 = (char *)&pObjectList->pObjects->uObjectID; | |
1675 while ( *(short *)v3 != 600 ) | |
1676 { | |
1677 ++v2; | |
1678 v3 += 56; | |
1679 if ( v2 >= (signed int)pObjectList->uNumObjects ) | |
1680 goto LABEL_5; | |
1681 } | |
1682 v4 = v2; | |
1683 } | |
1684 a1.uObjectDescID = v4; | |
1685 a1.stru_24.Reset(); | |
1686 a1.vPosition.y = v1->vPosition.y; | |
822 | 1687 a1.spell_id = 0; |
0 | 1688 v5 = v1->vPosition.x; |
1689 v11 = v1->uActorHeight; | |
822 | 1690 a1.spell_level = 0; |
1691 a1.spell_skill = 0; | |
0 | 1692 a1.vPosition.x = v5; |
1693 v6 = v1->vPosition.z - (unsigned int)(signed __int64)((double)v11 * -0.75); | |
1694 a1.uFacing = 0; | |
1695 a1.vPosition.z = v6; | |
1696 a1.uSoundID = 0; | |
1697 a1.uAttributes = 0; | |
1698 a1.uSectorID = pIndoor->GetSector(v5, a1.vPosition.y, v6); | |
1699 a1.uSpriteFrameID = 0; | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1700 a1.spell_caster_pid = PID(OBJECT_Actor, v10); |
823 | 1701 a1.spell_target_pid = 0; |
0 | 1702 a1.field_60_distance_related_prolly_lod = 3; |
1703 a1.field_61 = 4; | |
1704 return a1.Create(0, 0, 0, 0); | |
1705 } | |
1706 | |
1707 //----- (004040E9) -------------------------------------------------------- | |
1708 // // Get direction vector from object1 to object2, | |
1709 // // distance from object1 to object2 and Euler angles of the direction vector | |
1710 // // | |
1711 // // | |
1712 // // object1 & object2 format : objectType | (objectID << 3) | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1713 // // objectType == 2 - SpriteObject |
0 | 1714 // // objectType == 3 - Actor |
1715 // // objectType == 4 - Party | |
1716 // // objectType == 5 - Decoration | |
1717 // // | |
1718 // // originally this function had following prototype: | |
1719 // // struct DirectionInfo GetDirectionInfo(signed int object1, signed int object2, signed int a4) | |
1720 // // but compiler converts functions returning structures by value in the such way | |
1721 AIDirection *__fastcall Actor::GetDirectionInfo(unsigned int uObj1ID, unsigned int uObj2ID, AIDirection *pOut, int a4) | |
1722 { | |
1723 signed int v4; // eax@1 | |
1724 unsigned int v5; // ecx@1 | |
1725 unsigned int v6; // ebx@1 | |
1726 int v7; // ecx@2 | |
1727 int v8; // ecx@3 | |
1728 int v9; // ecx@4 | |
1729 BLVFace *v10; // eax@8 | |
1730 unsigned int v11; // ecx@8 | |
1731 signed int v12; // eax@9 | |
1732 int v13; // ecx@9 | |
1733 int v14; // eax@9 | |
1734 int v15; // eax@11 | |
1735 int v16; // eax@12 | |
1736 int v17; // eax@13 | |
1737 int v18; // edx@15 | |
1738 signed int v19; // eax@25 | |
1739 signed int v20; // eax@28 | |
1740 int v21; // ebx@28 | |
1741 signed int v22; // eax@28 | |
1742 BLVFace *v23; // eax@35 | |
1743 int v24; // edx@35 | |
1744 unsigned int v25; // ecx@35 | |
1745 signed int v26; // eax@36 | |
1746 int v27; // ecx@36 | |
1747 int v28; // eax@36 | |
1748 int v29; // eax@37 | |
1749 signed int v30; // eax@42 | |
1750 double v31; // st7@45 | |
1751 double v32; // st6@45 | |
1752 double v33; // st7@45 | |
1753 AIDirection *result; // eax@48 | |
1754 int v35; // [sp-18h] [bp-64h]@17 | |
1755 int v36; // [sp-14h] [bp-60h]@17 | |
1756 Vec3_int_ v37; // [sp-10h] [bp-5Ch]@15 | |
1757 int *v38; // [sp-4h] [bp-50h]@15 | |
1758 int *v39; // [sp+0h] [bp-4Ch]@15 | |
1759 int *v40; // [sp+4h] [bp-48h]@15 | |
1760 AIDirection v41; // [sp+14h] [bp-38h]@46 | |
1761 float v42; // [sp+30h] [bp-1Ch]@23 | |
1762 float v43; // [sp+34h] [bp-18h]@45 | |
1763 float v44; // [sp+38h] [bp-14h]@33 | |
1764 float v45; // [sp+3Ch] [bp-10h]@33 | |
1765 int outz; // [sp+40h] [bp-Ch]@6 | |
1766 int outy; // [sp+44h] [bp-8h]@6 | |
1767 int outx; // [sp+48h] [bp-4h]@6 | |
1768 float a4a; // [sp+58h] [bp+Ch]@45 | |
1769 | |
848 | 1770 v4 = PID_ID(uObj1ID); |
849 | 1771 v5 = PID_TYPE(uObj1ID); |
0 | 1772 v6 = uObj2ID; |
849 | 1773 switch(v5) |
0 | 1774 { |
849 | 1775 case OBJECT_Item: |
1776 { | |
1777 v19 = v4; | |
1778 outx = pSpriteObjects[v19].vPosition.x; | |
1779 v13 = pSpriteObjects[v19].vPosition.y; | |
1780 v14 = pSpriteObjects[v19].vPosition.z; | |
1781 outy = v13; | |
1782 outz = v14; | |
1783 break; | |
1784 } | |
1785 case OBJECT_Actor: | |
1786 { | |
1787 outx = pActors[v4].vPosition.x; | |
1788 outy = pActors[v4].vPosition.y; | |
1789 LODWORD(v42) = pActors[v4].uActorHeight; | |
1790 v11 = pActors[v4].vPosition.z - (unsigned int)(signed __int64)((double)SLODWORD(v42) * -0.75); | |
1791 outz = v11; | |
1792 break; | |
1793 } | |
1794 case OBJECT_Player: | |
1795 { | |
1796 if ( !v4 ) | |
1797 { | |
1798 outx = pParty->vPosition.x; | |
1799 outy = pParty->vPosition.y; | |
1800 v14 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1801 outz = v14; | |
1802 break;; | |
1803 } | |
1804 if ( v4 == 4 ) | |
1805 { | |
1806 v40 = &outz; | |
1807 v39 = &outy; | |
1808 v38 = &outx; | |
1809 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
1810 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1811 *(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x; | |
1812 v36 = 0; | |
1813 v35 = 24; | |
1814 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40); | |
1815 break; | |
1816 } | |
1817 if ( v4 == 3 ) | |
1818 { | |
1819 v40 = &outz; | |
1820 v39 = &outy; | |
1821 v38 = &outx; | |
1822 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
1823 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1824 *(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x; | |
1825 v36 = 0; | |
1826 v35 = 8; | |
1827 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40); | |
1828 break; | |
1829 } | |
1830 if ( v4 == 2 ) | |
1831 { | |
1832 v40 = &outz; | |
1833 v39 = &outy; | |
1834 v38 = &outx; | |
1835 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1836 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1837 *(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x; | |
1838 v36 = 0; | |
1839 v35 = 8; | |
1840 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40); | |
1841 break; | |
1842 } | |
1843 if ( v4 == 1 ) | |
1844 { | |
1845 v40 = &outz; | |
1846 v39 = &outy; | |
1847 v38 = &outx; | |
1848 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1849 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1850 *(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x; | |
1851 v36 = 0; | |
1852 v35 = 24; | |
1853 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40); | |
1854 break; | |
1855 } | |
1856 } | |
1857 case OBJECT_Decoration: | |
1858 { | |
1859 v12 = v4; | |
1860 outx = pLevelDecorations[v12].vPosition.x; | |
1861 v13 = pLevelDecorations[v12].vPosition.y; | |
1862 v14 = pLevelDecorations[v12].vPosition.z; | |
1863 outy = v13; | |
1864 outz = v14; | |
1865 break; | |
1866 } | |
1867 default: | |
1868 { | |
1869 outz = 0; | |
1870 outy = 0; | |
1871 outx = 0; | |
1872 break; | |
1873 } | |
1874 case OBJECT_BModel: | |
1875 { | |
1876 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1877 { | |
1878 v10 = &pIndoor->pFaces[v4]; | |
1879 outx = (v10->pBounding.x1 + v10->pBounding.x2) >> 1; | |
1880 outy = (v10->pBounding.y1 + v10->pBounding.y2) >> 1; | |
1881 v11 = (v10->pBounding.z1 + v10->pBounding.z2) >> 1; | |
1882 outz = v11; | |
862 | 1883 } |
1884 break; | |
1885 } | |
1886 } | |
1887 v20 = v6; | |
1888 v21 = PID_TYPE(v6); | |
1889 v22 = PID_ID(v20); | |
1890 switch(v6) | |
1891 { | |
1892 case OBJECT_Item: | |
1893 { | |
1894 v30 = v22; | |
1895 LODWORD(v45) = pSpriteObjects[v30].vPosition.x; | |
1896 v27 = pSpriteObjects[v30].vPosition.y; | |
1897 v28 = pSpriteObjects[v30].vPosition.z; | |
1898 LODWORD(v44) = v27; | |
1899 a4 = v28; | |
1900 break; | |
1901 } | |
1902 case OBJECT_Actor: | |
1903 { | |
1904 LODWORD(v45) = pActors[v22].vPosition.x; | |
1905 LODWORD(v44) = pActors[v22].vPosition.y; | |
1906 v25 = pActors[v22].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v22].uActorHeight * -0.75); | |
1907 a4 = v25; | |
1908 break; | |
1909 } | |
1910 case OBJECT_Player: | |
1911 { | |
1912 LODWORD(v45) = pParty->vPosition.x; | |
1913 LODWORD(v44) = pParty->vPosition.y; | |
1914 v29 = a4; | |
1915 if ( !a4 ) | |
1916 v29 = pParty->sEyelevel; | |
1917 v28 = pParty->vPosition.z + v29; | |
1918 a4 = v28; | |
863 | 1919 break; |
862 | 1920 } |
1921 case OBJECT_Decoration: | |
1922 { | |
1923 v26 = v22; | |
1924 LODWORD(v45) = pLevelDecorations[v26].vPosition.x; | |
1925 v27 = pLevelDecorations[v26].vPosition.y; | |
1926 v28 = pLevelDecorations[v26].vPosition.z; | |
1927 LODWORD(v44) = v27; | |
1928 a4 = v28; | |
1929 break; | |
1930 } | |
1931 default: | |
1932 { | |
1933 a4 = 0; | |
1934 v44 = 0.0; | |
1935 v45 = 0.0; | |
1936 break; | |
1937 } | |
1938 case OBJECT_BModel: | |
1939 { | |
1940 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1941 { | |
849 | 1942 v23 = &pIndoor->pFaces[v22]; |
1943 v24 = v23->pBounding.y1; | |
1944 LODWORD(v45) = (v23->pBounding.x1 + v23->pBounding.x2) >> 1; | |
1945 LODWORD(v44) = (v24 + v23->pBounding.y2) >> 1; | |
1946 v25 = (v23->pBounding.z1 + v23->pBounding.z2) >> 1; | |
1947 a4 = v25; | |
1948 } | |
1949 break; | |
1950 } | |
0 | 1951 } |
862 | 1952 |
0 | 1953 v31 = (double)SLODWORD(v45) - (double)outx; |
1954 v42 = v31; | |
1955 v32 = (double)SLODWORD(v44) - (double)outy; | |
1956 v43 = v32; | |
1957 a4a = (double)a4 - (double)outz; | |
1958 v45 = v32 * v32; | |
1959 v44 = v31 * v31; | |
1960 v33 = sqrt(a4a * a4a + v44 + v45); | |
1961 if ( v33 <= 1.0 ) | |
1962 { | |
1963 v41.vDirection.x = 65536; | |
1964 v41.vDirection.y = 0; | |
1965 v41.vDirection.z = 0; | |
1966 v41.uDistance = 1; | |
1967 v41.uDistanceXZ = 1; | |
1968 v41.uYawAngle = 0; | |
1969 v41.uPitchAngle = 0; | |
1970 } | |
1971 else | |
1972 { | |
1973 v41.vDirection.x = (signed __int64)(1.0 / v33 * v42 * 65536.0); | |
1974 v41.vDirection.y = (signed __int64)(1.0 / v33 * v43 * 65536.0); | |
1975 v41.vDirection.z = (signed __int64)(1.0 / v33 * a4a * 65536.0); | |
1976 v41.uDistance = (signed __int64)v33; | |
1977 v41.uDistanceXZ = (signed __int64)sqrt(v44 + v45); | |
1978 v41.uYawAngle = stru_5C6E00->Atan2((signed __int64)v42, (signed __int64)v43); | |
1979 v41.uPitchAngle = stru_5C6E00->Atan2(v41.uDistanceXZ, (signed __int64)a4a); | |
1980 } | |
1981 result = pOut; | |
1982 memcpy(pOut, &v41, 0x1Cu); | |
1983 return result; | |
1984 } | |
1985 | |
1986 //----- (00404030) -------------------------------------------------------- | |
322 | 1987 void Actor::FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, AIDirection *a4) |
0 | 1988 { |
1989 unsigned int v4; // edi@1 | |
1990 unsigned int v5; // esi@1 | |
322 | 1991 //unsigned int result; // eax@2 |
0 | 1992 AIDirection *v7; // eax@3 |
1993 unsigned int v8; // ecx@3 | |
1994 Actor *v9; // ebx@3 | |
1995 AIDirection *v10; // esi@4 | |
1996 unsigned __int16 v11; // ax@5 | |
1997 AIDirection a3; // [sp+8h] [bp-38h]@4 | |
1998 AIDirection v13; // [sp+24h] [bp-1Ch]@4 | |
1999 | |
2000 v4 = uObjID; | |
2001 v5 = uActorID; | |
2002 if ( rand() % 100 >= 5 ) | |
2003 { | |
2004 v7 = a4; | |
2005 v8 = 0; | |
2006 v9 = &pActors[v5]; | |
2007 if ( !a4 ) | |
2008 { | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
2009 v10 = Actor::GetDirectionInfo(PID(OBJECT_Actor, v5), v4, &a3, 0); |
0 | 2010 v7 = &v13; |
2011 memcpy(&v13, v10, sizeof(v13)); | |
2012 v8 = 0; | |
2013 } | |
2014 v9->uYawAngle = LOWORD(v7->uYawAngle); | |
2015 v11 = LOWORD(v7->uPitchAngle); | |
2016 v9->uCurrentActionTime = v8; | |
2017 v9->vVelocity.z = v8; | |
2018 v9->vVelocity.y = v8; | |
2019 v9->vVelocity.x = v8; | |
2020 v9->uPitchAngle = v11; | |
2021 v9->uCurrentActionLength = 256; | |
2022 v9->uAIState = Interacting; | |
322 | 2023 v9->UpdateAnimation(); |
0 | 2024 } |
2025 else | |
414 | 2026 Actor::AI_Bored(v5, v4, a4); |
0 | 2027 } |
2028 | |
2029 //----- (00403F58) -------------------------------------------------------- | |
414 | 2030 void Actor::AI_StandOrBored(unsigned int uActorID, signed int uObjID, int uActionLength, AIDirection *a4) |
0 | 2031 { |
413 | 2032 if (rand() % 2) |
414 | 2033 AI_Bored(uActorID, uObjID, a4); |
413 | 2034 else |
414 | 2035 AI_Stand(uActorID, uObjID, uActionLength, a4); |
0 | 2036 } |
2037 | |
2038 //----- (00403EB6) -------------------------------------------------------- | |
413 | 2039 void Actor::AI_Stand(unsigned int uActorID, unsigned int object_to_face_pid, unsigned int uActionLength, AIDirection *a4) |
0 | 2040 { |
413 | 2041 assert(uActorID < uNumActors); |
2042 auto actor = pActors + uActorID; | |
2043 | |
2044 AIDirection a3; | |
2045 if (!a4) | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
2046 a4 = Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), object_to_face_pid, &a3, 0); |
0 | 2047 |
413 | 2048 actor->uAIState = Standing; |
2049 if (!uActionLength) | |
2050 actor->uCurrentActionLength = rand() % 256 + 256; | |
0 | 2051 else |
413 | 2052 actor->uCurrentActionLength = uActionLength; |
2053 actor->uCurrentActionTime = 0; | |
2054 actor->uYawAngle = a4->uYawAngle; | |
2055 actor->uPitchAngle = a4->uPitchAngle; | |
2056 actor->vVelocity.z = 0; | |
2057 actor->vVelocity.y = 0; | |
2058 actor->vVelocity.x = 0; | |
2059 actor->UpdateAnimation(); | |
0 | 2060 } |
2061 | |
2062 //----- (00403E61) -------------------------------------------------------- | |
2063 void __fastcall Actor::StandAwhile(unsigned int uActorID) | |
2064 { | |
2065 Actor *v1; // esi@1 | |
2066 | |
2067 v1 = &pActors[uActorID]; | |
2068 v1->uCurrentActionLength = rand() % 128 + 128; | |
2069 v1->uCurrentActionTime = 0; | |
2070 v1->uAIState = Standing; | |
2071 v1->vVelocity.z = 0; | |
2072 v1->vVelocity.y = 0; | |
2073 v1->vVelocity.x = 0; | |
2074 v1->UpdateAnimation(); | |
2075 } | |
2076 | |
2077 //----- (00403C6C) -------------------------------------------------------- | |
861 | 2078 void Actor::MeleeAttack(unsigned int uActorID, signed int sTargetPid, struct AIDirection *arg0) |
0 | 2079 { |
2080 Actor *v3; // ebx@1 | |
2081 char v4; // zf@1 | |
322 | 2082 //unsigned int result; // eax@3 |
0 | 2083 AIDirection *v6; // esi@6 |
2084 AIDirection *v7; // edi@6 | |
2085 signed int v8; // eax@7 | |
2086 double v9; // st7@9 | |
2087 Vec3_int_ v10; // ST04_12@9 | |
322 | 2088 //int v11; // eax@10 |
0 | 2089 AIDirection *v12; // eax@11 |
2090 unsigned int v13; // esi@11 | |
2091 AIDirection *v14; // esi@12 | |
2092 SpriteFrame *v15; // ecx@13 | |
2093 __int16 v16; // ax@13 | |
2094 unsigned int v17; // ecx@13 | |
2095 signed __int64 v18; // qax@13 | |
2096 AIDirection a3; // [sp+Ch] [bp-48h]@12 | |
2097 AIDirection v20; // [sp+28h] [bp-2Ch]@12 | |
2098 unsigned int v21; // [sp+44h] [bp-10h]@9 | |
848 | 2099 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 2100 int v23; // [sp+4Ch] [bp-8h]@6 |
2101 unsigned int v24; // [sp+50h] [bp-4h]@1 | |
2102 unsigned int v25; // [sp+5Ch] [bp+8h]@13 | |
2103 | |
2104 v3 = &pActors[uActorID]; | |
848 | 2105 //a2 = edx0; |
0 | 2106 v4 = v3->pMonsterInfo.uMovementType == 5; |
2107 v24 = uActorID; | |
2108 if ( v4 && v3->pMonsterInfo.uAIType == 1 ) | |
2109 { | |
848 | 2110 Actor::AI_Stand(uActorID, sTargetPid, 0, arg0); |
322 | 2111 return; |
0 | 2112 } |
322 | 2113 |
848 | 2114 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) |
849 | 2115 { |
2116 v8 = PID_ID(sTargetPid); | |
2117 v6 = (AIDirection *)pActors[v8].vPosition.x; | |
2118 v7 = (AIDirection *)pActors[v8].vPosition.y; | |
2119 v23 = (signed __int64)((double)pActors[v8].uActorHeight * 0.75 + (double)pActors[v8].vPosition.z); | |
2120 } | |
2121 else if ( PID_TYPE(sTargetPid) == OBJECT_Player) | |
2122 { | |
2123 v6 = (AIDirection *)pParty->vPosition.x; | |
2124 v7 = (AIDirection *)pParty->vPosition.y; | |
2125 v23 = pParty->vPosition.z + pParty->sEyelevel; | |
2126 } | |
2127 else | |
2128 { | |
2129 v6 = arg0; | |
2130 v7 = arg0; | |
2131 } | |
2132 v21 = v3->uActorHeight; | |
2133 v9 = (double)(signed int)v21 * 0.75; | |
2134 v21 = v3->vPosition.z; | |
2135 v10.z = (signed __int64)(v9 + (double)(signed int)v21); | |
2136 v10.y = v3->vPosition.y; | |
2137 v10.x = v3->vPosition.x; | |
2138 if ( sub_407A1C((int)v6, (int)v7, v23, v10) ) | |
2139 { | |
2140 v12 = arg0; | |
2141 v13 = 0; | |
2142 if ( !arg0 ) | |
0 | 2143 { |
849 | 2144 v14 = Actor::GetDirectionInfo(PID(OBJECT_Actor, v24), sTargetPid, &a3, 0); |
0 | 2145 v12 = &v20; |
2146 memcpy(&v20, v14, sizeof(v20)); | |
2147 v13 = 0; | |
849 | 2148 } |
2149 v15 = pSpriteFrameTable->pSpriteSFrames; | |
2150 v3->uYawAngle = LOWORD(v12->uYawAngle); | |
2151 v16 = v15[v3->pSpriteIDs[ANIM_AtkMelee]].uAnimLength; | |
2152 v17 = v24; | |
2153 v3->uCurrentActionLength = 8 * v16; | |
2154 v3->uCurrentActionTime = v13; | |
2155 v3->uAIState = AttackingMelee; | |
2156 Actor::PlaySound(v17, 0); | |
2157 LODWORD(v18) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2158 v25 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2159 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v13 | |
2160 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v13 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v13) ) | |
2161 { | |
2162 LODWORD(v18) = 2 * v18; | |
0 | 2163 v25 = v18; |
849 | 2164 } |
2165 if ( pParty->bTurnBasedModeOn != 1 ) | |
0 | 2166 v18 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)v25 * 2.133333333333333); |
849 | 2167 v3->pMonsterInfo.uRecoveryTime = v18; |
2168 v3->vVelocity.z = v13; | |
2169 v3->vVelocity.y = v13; | |
2170 v3->vVelocity.x = v13; | |
2171 v3->UpdateAnimation(); | |
2172 } | |
2173 else | |
860 | 2174 Actor::Pursue1(v24, sTargetPid, rand() % 2, 64, arg0); |
0 | 2175 } |
2176 | |
2177 //----- (00438CF3) -------------------------------------------------------- | |
322 | 2178 void Actor::ApplyFineForKillingPeasant(unsigned int uActorID) |
0 | 2179 { |
2180 unsigned int v1; // esi@1 | |
2181 unsigned int v2; // edi@2 | |
2182 char v3; // bl@3 | |
322 | 2183 //char *v4; // ecx@16 |
2184 //signed int v5; // eax@18 | |
0 | 2185 Player **ppPlayers; // esi@20 |
2186 | |
2187 v1 = uLevelMapStatsID; | |
322 | 2188 if ( !uLevelMapStatsID || !pActors[uActorID].IsPeasant()) |
0 | 2189 return; |
322 | 2190 |
2191 v2 = uActorID; | |
0 | 2192 v3 = 1; |
2193 if ( v1 != 5 ) | |
2194 { | |
2195 if ( v1 == 6 || v1 == 7 ) | |
2196 { | |
484 | 2197 _449B57_test_bit(pParty->_quest_bits, 99); |
2198 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 100) ) | |
0 | 2199 return; |
2200 goto LABEL_12; | |
2201 } | |
2202 if ( v1 != 8 ) | |
2203 goto LABEL_12; | |
2204 } | |
484 | 2205 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 99) ) |
0 | 2206 v3 = 0; |
484 | 2207 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 100) ) |
0 | 2208 v3 = 1; |
2209 if ( v3 ) | |
2210 { | |
2211 LABEL_12: | |
322 | 2212 pParty->uFine += 100 * (pMapStats->pInfos[uLevelMapStatsID]._steal_perm + pActors[v2].pMonsterInfo.uLevel + GetPartyReputation()); |
0 | 2213 if ( pParty->uFine < 0 ) |
2214 pParty->uFine = 0; | |
2215 if ( pParty->uFine > 4000000 ) | |
2216 pParty->uFine = 4000000; | |
322 | 2217 |
2218 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
2219 { | |
2220 if (pOutdoor->ddm.uReputation < 10000) | |
2221 pOutdoor->ddm.uReputation++; | |
2222 } | |
2223 else if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
2224 { | |
2225 if (pIndoor->dlv.uReputation < 10000) | |
2226 pIndoor->dlv.uReputation++; | |
2227 } | |
2228 else assert(false); | |
2229 | |
0 | 2230 ppPlayers = &pPlayers[1]; |
2231 do | |
2232 { | |
2233 if ( pParty->uFine ) | |
2234 { | |
484 | 2235 if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)(*ppPlayers)->_guilds_member_bits, 1) ) |
2236 _449B7E_toggle_bit((unsigned char *)(*ppPlayers)->_guilds_member_bits, 1, 1u); | |
0 | 2237 } |
2238 ++ppPlayers; | |
2239 } | |
2240 while ( (signed int)ppPlayers <= (signed int)&pPlayers[4] ); | |
2241 } | |
2242 } | |
2243 | |
2244 //----- (0043AE80) -------------------------------------------------------- | |
322 | 2245 void Actor::AddBloodsplatOnDamageOverlay(unsigned int uActorID, int a2, signed int a3) |
0 | 2246 { |
2247 int result; // eax@1 | |
2248 unsigned int v4; // esi@1 | |
2249 int v5; // [sp-14h] [bp-18h]@3 | |
2250 unsigned int v6; // [sp-10h] [bp-14h]@3 | |
2251 int v7; // [sp-Ch] [bp-10h]@3 | |
2252 int v8; // [sp-8h] [bp-Ch]@3 | |
2253 __int16 v9; // [sp-4h] [bp-8h]@3 | |
2254 | |
2255 result = a2 - 1; | |
862 | 2256 v4 = PID(OBJECT_Actor,uActorID); |
0 | 2257 switch ( a2 ) |
2258 { | |
2259 case 1: | |
2260 if ( a3 ) | |
2261 { | |
2262 v9 = 0; | |
2263 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2264 v7 = 0; | |
2265 LOWORD(v6) = v4; | |
2266 v5 = 904; | |
2267 goto LABEL_16; | |
2268 } | |
322 | 2269 return; |
0 | 2270 case 2: |
2271 if ( a3 ) | |
2272 { | |
2273 v9 = 0; | |
2274 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2275 v7 = 0; | |
2276 LOWORD(v6) = v4; | |
2277 v5 = 905; | |
2278 goto LABEL_16; | |
2279 } | |
322 | 2280 return; |
0 | 2281 case 3: |
2282 if ( a3 ) | |
2283 { | |
2284 v9 = 0; | |
2285 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2286 v7 = 0; | |
2287 LOWORD(v6) = v4; | |
2288 v5 = 906; | |
2289 goto LABEL_16; | |
2290 } | |
322 | 2291 return; |
0 | 2292 case 4: |
2293 if ( a3 ) | |
2294 { | |
2295 v9 = 0; | |
2296 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2297 v7 = 0; | |
2298 LOWORD(v6) = v4; | |
2299 v5 = 907; | |
2300 goto LABEL_16; | |
2301 } | |
322 | 2302 return; |
0 | 2303 case 5: |
2304 v9 = 4; | |
2305 v8 = 65536; | |
2306 v7 = 0; | |
862 | 2307 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2308 v5 = 901; |
2309 goto LABEL_16; | |
2310 case 6: | |
2311 v9 = 4; | |
2312 v8 = 65536; | |
2313 v7 = 0; | |
862 | 2314 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2315 v5 = 902; |
2316 goto LABEL_16; | |
2317 case 7: | |
2318 v9 = 4; | |
2319 v8 = 65536; | |
2320 v7 = 0; | |
862 | 2321 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2322 v5 = 903; |
2323 goto LABEL_16; | |
2324 case 8: | |
2325 v9 = 4; | |
2326 v8 = 65536; | |
2327 v7 = 0; | |
862 | 2328 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2329 v5 = 900; |
2330 goto LABEL_16; | |
2331 case 9: | |
2332 v9 = 4; | |
2333 v8 = 65536; | |
2334 v7 = 0; | |
862 | 2335 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2336 v5 = 909; |
2337 goto LABEL_16; | |
2338 case 10: | |
2339 v9 = 4; | |
2340 v8 = 65536; | |
2341 v7 = 0; | |
862 | 2342 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2343 v5 = 908; |
2344 LABEL_16: | |
2345 result = pOtherOverlayList->_4418B6(v5, v6, v7, v8, v9); | |
2346 break; | |
2347 default: | |
322 | 2348 return; |
0 | 2349 } |
322 | 2350 return; |
0 | 2351 } |
2352 | |
2353 //----- (0043B3E0) -------------------------------------------------------- | |
2354 int Actor::_43B3E0_CalcDamage(Actor *a1, signed int a2) | |
2355 { | |
2356 signed int v2; // ebp@1 | |
2357 int v3; // eax@9 | |
2358 signed int v4; // edi@9 | |
2359 int v5; // esi@9 | |
2360 int v6; // ebx@11 | |
2361 unsigned __int16 v8; // si@21 | |
2362 int v9; // edi@21 | |
2363 signed int v10; // eax@23 | |
2364 int v11; // [sp+10h] [bp-4h]@1 | |
2365 | |
2366 v2 = 0; | |
2367 v11 = 0; | |
2368 if ( a2 ) | |
2369 { | |
2370 if ( a2 == 1 ) | |
2371 { | |
2372 v3 = a1->pMonsterInfo.uAttack2DamageDiceRolls; | |
2373 v4 = a1->pMonsterInfo.uAttack2DamageDiceSides; | |
2374 v5 = a1->pMonsterInfo.uAttack2DamageBonus; | |
2375 } | |
2376 else | |
2377 { | |
2378 if ( a2 <= 1 ) | |
2379 return 0; | |
2380 if ( a2 <= 3 ) | |
2381 { | |
2382 if ( a2 == 2 ) | |
2383 { | |
2384 v8 = a1->pMonsterInfo.uSpellSkillAndMastery1; | |
2385 v9 = a1->pMonsterInfo.uSpell1ID; | |
2386 } | |
2387 else | |
2388 { | |
2389 v8 = a1->pMonsterInfo.uSpellSkillAndMastery2; | |
2390 v9 = a1->pMonsterInfo.uSpell2ID; | |
2391 } | |
2392 v10 = SkillToMastery(v8); | |
2393 return _43AFE3_calc_spell_damage(v9, v8 & 0x3F, v10, 0); | |
2394 } | |
2395 if ( a2 != 4 ) | |
2396 return 0; | |
2397 v3 = a1->pMonsterInfo.uSpecialAbilityDamageDiceRolls; | |
2398 v4 = a1->pMonsterInfo.uSpecialAbilityDamageDiceSides; | |
2399 v5 = a1->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
2400 } | |
2401 } | |
2402 else | |
2403 { | |
2404 if ( (signed __int64)a1->pActorBuffs[14].uExpireTime > 0 ) | |
2405 v2 = a1->pActorBuffs[14].uPower; | |
2406 if ( (signed __int64)a1->pActorBuffs[18].uExpireTime > 0 && a1->pActorBuffs[18].uPower > v2 ) | |
2407 v2 = a1->pActorBuffs[18].uPower; | |
2408 if ( (signed __int64)a1->pActorBuffs[21].uExpireTime > 0 ) | |
2409 v2 += a1->pActorBuffs[21].uPower; | |
2410 v3 = a1->pMonsterInfo.uAttack1DamageDiceRolls; | |
2411 v4 = a1->pMonsterInfo.uAttack1DamageDiceSides; | |
2412 v5 = a1->pMonsterInfo.uAttack1DamageBonus; | |
2413 } | |
2414 if ( v3 > 0 ) | |
2415 { | |
2416 v6 = v3; | |
2417 do | |
2418 { | |
2419 --v6; | |
2420 v11 += rand() % v4 + 1; | |
2421 } | |
2422 while ( v6 ); | |
2423 } | |
2424 return v11 + v5 + v2; | |
2425 } | |
2426 | |
2427 //----- (00438B9B) -------------------------------------------------------- | |
322 | 2428 bool Actor::IsPeasant() |
0 | 2429 { |
2430 unsigned int v1; // eax@1 | |
2431 | |
2432 v1 = this->uAlly; | |
2433 if ( !v1 ) | |
2434 v1 = (this->pMonsterInfo.uID - 1) / 3 + 1; | |
2435 return (signed int)v1 >= 39 && (signed int)v1 <= 44 | |
2436 || (signed int)v1 >= 45 && (signed int)v1 <= 50 | |
2437 || (signed int)v1 >= 51 && (signed int)v1 <= 62 | |
2438 || (signed int)v1 >= 78 && (signed int)v1 <= 83; | |
2439 } | |
2440 | |
2441 //----- (0042EBEE) -------------------------------------------------------- | |
2442 bool Actor::StealFrom(unsigned int uActorID) | |
2443 { | |
2444 unsigned int v1; // esi@1 | |
2445 Player *pPlayer; // edi@1 | |
2446 bool result; // eax@1 | |
2447 int v4; // ebx@2 | |
2448 unsigned int v5; // eax@2 | |
2449 DDM_DLV_Header *v6; // esi@4 | |
2450 unsigned int v7; // [sp+8h] [bp-4h]@1 | |
2451 int v8; // [sp+8h] [bp-4h]@6 | |
2452 | |
2453 v1 = uActiveCharacter; | |
2454 v7 = uActorID; | |
243 | 2455 pPlayer = &pParty->pPlayers[uActiveCharacter-1]; |
0 | 2456 result = pPlayer->CanAct(); |
2457 if ( result ) | |
2458 { | |
924 | 2459 pCastSpellInfo->_427D48(v1); |
0 | 2460 v4 = 0; |
2461 v5 = pMapStats->GetMapInfo(pCurrentMapName); | |
2462 if ( v5 ) | |
2463 v4 = pMapStats->pInfos[v5]._steal_perm; | |
2464 v6 = &pOutdoor->ddm; | |
2465 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor) | |
2466 v6 = &pIndoor->dlv; | |
2467 pPlayer->StealFromActor(v7, v4, v6->uReputation++); | |
2468 v8 = pPlayer->GetAttackRecoveryTime(0); | |
2469 if ( v8 < 30 ) | |
2470 v8 = 30; | |
2471 if ( !pParty->bTurnBasedModeOn ) | |
2472 pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)v8 * 2.133333333333333)); | |
2473 pTurnEngine->_40471C(); | |
2474 result = 1; | |
2475 } | |
2476 return result; | |
2477 } | |
2478 | |
2479 //----- (00403A60) -------------------------------------------------------- | |
861 | 2480 void Actor::SpellAttack2(unsigned int uActorID, signed int edx0, AIDirection *pDir) |
0 | 2481 { |
2482 Actor *v3; // ebx@1 | |
2483 AIDirection *v4; // esi@3 | |
2484 AIDirection *v5; // edi@3 | |
2485 signed int v6; // eax@4 | |
2486 Vec3_int_ v7; // ST04_12@6 | |
322 | 2487 //unsigned int result; // eax@7 |
0 | 2488 AIDirection *v9; // eax@8 |
2489 unsigned int v10; // esi@8 | |
2490 AIDirection *v11; // esi@9 | |
2491 SpriteFrame *v12; // ecx@10 | |
2492 __int16 v13; // ax@10 | |
2493 unsigned int v14; // ecx@10 | |
2494 unsigned int v15; // eax@10 | |
2495 signed int v16; // ecx@17 | |
2496 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
2497 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
2498 int v19; // [sp+44h] [bp-10h]@6 | |
2499 signed int a2; // [sp+48h] [bp-Ch]@1 | |
2500 int v21; // [sp+4Ch] [bp-8h]@3 | |
2501 unsigned int v22; // [sp+50h] [bp-4h]@1 | |
2502 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
2503 | |
2504 v22 = uActorID; | |
2505 v3 = &pActors[uActorID]; | |
2506 a2 = edx0; | |
848 | 2507 if ( PID_TYPE(edx0) == OBJECT_Actor) |
0 | 2508 { |
848 | 2509 v6 = PID_ID(edx0); |
0 | 2510 v4 = (AIDirection *)pActors[v6].vPosition.x; |
2511 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
2512 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2513 } | |
2514 else | |
2515 { | |
848 | 2516 if ( PID_TYPE(edx0) == OBJECT_Player) |
0 | 2517 { |
2518 v4 = (AIDirection *)pParty->vPosition.x; | |
2519 v5 = (AIDirection *)pParty->vPosition.y; | |
2520 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
2521 } | |
2522 else | |
2523 { | |
2524 v4 = pDir; | |
2525 v5 = pDir; | |
2526 } | |
2527 } | |
2528 v19 = v3->uActorHeight; | |
2529 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
2530 v7.y = v3->vPosition.y; | |
2531 v7.x = v3->vPosition.x; | |
2532 if ( sub_407A1C((int)v4, (int)v5, v21, v7) ) | |
2533 { | |
2534 v9 = pDir; | |
2535 v10 = 0; | |
2536 if ( !pDir ) | |
2537 { | |
862 | 2538 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v22), a2, &a3, 0); |
0 | 2539 v9 = &v18; |
2540 memcpy(&v18, v11, sizeof(v18)); | |
2541 v10 = 0; | |
2542 } | |
2543 v12 = pSpriteFrameTable->pSpriteSFrames; | |
2544 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 2545 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2546 v14 = v22; |
2547 v3->uCurrentActionLength = 8 * v13; | |
2548 v3->uCurrentActionTime = v10; | |
2549 v3->uAIState = AttackingRanged4; | |
2550 Actor::PlaySound(v14, 0); | |
2551 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2552 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2553 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
2554 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
2555 { | |
2556 v15 *= 2; | |
2557 pDira = v15; | |
2558 } | |
2559 if ( pParty->bTurnBasedModeOn == 1 ) | |
2560 v3->pMonsterInfo.uRecoveryTime = v15; | |
2561 else | |
2562 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
2563 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
2564 * (double)(signed int)pDira | |
2565 * -2.133333333333333); | |
2566 v16 = v3->pMonsterInfo.uSpell2ID; | |
2567 v3->vVelocity.z = v10; | |
2568 v3->vVelocity.y = v10; | |
2569 v3->vVelocity.x = v10; | |
2570 if ( sub_42FB5C(v16) ) | |
2571 { | |
2572 v3->uCurrentActionLength = 64; | |
2573 v3->uCurrentActionTime = v10; | |
2574 v3->uAIState = Fidgeting; | |
322 | 2575 v3->UpdateAnimation(); |
0 | 2576 v3->uAIState = AttackingRanged4; |
2577 } | |
2578 else | |
322 | 2579 v3->UpdateAnimation(); |
0 | 2580 } |
2581 else | |
860 | 2582 Actor::Pursue1(v22, a2, v22, 64, pDir); |
0 | 2583 } |
2584 | |
2585 //----- (00403854) -------------------------------------------------------- | |
861 | 2586 void Actor::SpellAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 2587 { |
2588 Actor *v3; // ebx@1 | |
2589 AIDirection *v4; // esi@3 | |
2590 AIDirection *v5; // edi@3 | |
2591 signed int v6; // eax@4 | |
2592 Vec3_int_ v7; // ST04_12@6 | |
322 | 2593 //unsigned int result; // eax@7 |
0 | 2594 AIDirection *v9; // eax@8 |
2595 unsigned int v10; // esi@8 | |
2596 AIDirection *v11; // esi@9 | |
2597 SpriteFrame *v12; // ecx@10 | |
2598 __int16 v13; // ax@10 | |
2599 unsigned int v14; // ecx@10 | |
2600 unsigned int v15; // eax@10 | |
2601 signed int v16; // ecx@17 | |
2602 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
2603 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
2604 int v19; // [sp+44h] [bp-10h]@6 | |
848 | 2605 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 2606 int v21; // [sp+4Ch] [bp-8h]@3 |
2607 unsigned int v22; // [sp+50h] [bp-4h]@1 | |
2608 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
2609 | |
2610 v22 = uActorID; | |
2611 v3 = &pActors[uActorID]; | |
848 | 2612 //a2 = edx0; |
2613 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 2614 { |
848 | 2615 v6 = PID_ID(sTargetPid); |
0 | 2616 v4 = (AIDirection *)pActors[v6].vPosition.x; |
2617 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
2618 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2619 } | |
2620 else | |
2621 { | |
848 | 2622 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 2623 { |
2624 v4 = (AIDirection *)pParty->vPosition.x; | |
2625 v5 = (AIDirection *)pParty->vPosition.y; | |
2626 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
2627 } | |
2628 else | |
2629 { | |
2630 v4 = pDir; | |
2631 v5 = pDir; | |
2632 } | |
2633 } | |
2634 v19 = v3->uActorHeight; | |
2635 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
2636 v7.y = v3->vPosition.y; | |
2637 v7.x = v3->vPosition.x; | |
2638 if ( sub_407A1C((int)v4, (int)v5, v21, v7) ) | |
2639 { | |
2640 v9 = pDir; | |
2641 v10 = 0; | |
2642 if ( !pDir ) | |
2643 { | |
862 | 2644 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v22), sTargetPid, &a3, 0); |
0 | 2645 v9 = &v18; |
2646 memcpy(&v18, v11, sizeof(v18)); | |
2647 v10 = 0; | |
2648 } | |
2649 v12 = pSpriteFrameTable->pSpriteSFrames; | |
2650 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 2651 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2652 v14 = v22; |
2653 v3->uCurrentActionLength = 8 * v13; | |
2654 v3->uCurrentActionTime = v10; | |
2655 v3->uAIState = AttackingRanged3; | |
2656 Actor::PlaySound(v14, 0); | |
2657 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2658 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2659 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
2660 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
2661 { | |
2662 v15 *= 2; | |
2663 pDira = v15; | |
2664 } | |
2665 if ( pParty->bTurnBasedModeOn == 1 ) | |
2666 v3->pMonsterInfo.uRecoveryTime = v15; | |
2667 else | |
2668 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
2669 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
2670 * (double)(signed int)pDira | |
2671 * -2.133333333333333); | |
2672 v16 = v3->pMonsterInfo.uSpell1ID; | |
2673 v3->vVelocity.z = v10; | |
2674 v3->vVelocity.y = v10; | |
2675 v3->vVelocity.x = v10; | |
2676 if ( sub_42FB5C(v16) ) | |
2677 { | |
2678 v3->uCurrentActionLength = 64; | |
2679 v3->uCurrentActionTime = v10; | |
2680 v3->uAIState = Fidgeting; | |
322 | 2681 v3->UpdateAnimation(); |
0 | 2682 v3->uAIState = AttackingRanged3; |
2683 } | |
2684 else | |
322 | 2685 v3->UpdateAnimation(); |
0 | 2686 } |
2687 else | |
860 | 2688 Actor::Pursue1(v22, sTargetPid, v22, 64, pDir); |
0 | 2689 } |
2690 | |
2691 //----- (0040368B) -------------------------------------------------------- | |
861 | 2692 void Actor::MissileAttack2(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 2693 { |
2694 Actor *v3; // ebx@1 | |
2695 AIDirection *v4; // esi@3 | |
2696 AIDirection *v5; // edi@3 | |
2697 signed int v6; // eax@4 | |
2698 Vec3_int_ v7; // ST04_12@6 | |
322 | 2699 //unsigned int result; // eax@7 |
0 | 2700 AIDirection *v9; // eax@8 |
2701 unsigned int v10; // esi@8 | |
2702 AIDirection *v11; // esi@9 | |
2703 SpriteFrame *v12; // ecx@10 | |
2704 __int16 v13; // ax@10 | |
2705 unsigned int v14; // ecx@10 | |
2706 signed __int64 v15; // qax@10 | |
2707 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
2708 AIDirection v17; // [sp+28h] [bp-2Ch]@9 | |
2709 int v18; // [sp+44h] [bp-10h]@6 | |
848 | 2710 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 2711 int v20; // [sp+4Ch] [bp-8h]@3 |
2712 unsigned int v21; // [sp+50h] [bp-4h]@1 | |
2713 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
2714 | |
2715 v21 = uActorID; | |
2716 v3 = &pActors[uActorID]; | |
848 | 2717 //a2 = edx0; |
2718 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 2719 { |
848 | 2720 v6 = PID_ID(sTargetPid); |
0 | 2721 v4 = (AIDirection *)pActors[v6].vPosition.x; |
2722 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
2723 v20 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2724 } | |
2725 else | |
2726 { | |
848 | 2727 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 2728 { |
2729 v4 = (AIDirection *)pParty->vPosition.x; | |
2730 v5 = (AIDirection *)pParty->vPosition.y; | |
2731 v20 = pParty->vPosition.z + pParty->sEyelevel; | |
2732 } | |
2733 else | |
2734 { | |
2735 v4 = pDir; | |
2736 v5 = pDir; | |
2737 } | |
2738 } | |
2739 v18 = v3->uActorHeight; | |
2740 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v18 * -0.75); | |
2741 v7.y = v3->vPosition.y; | |
2742 v7.x = v3->vPosition.x; | |
2743 if ( sub_407A1C((int)v4, (int)v5, v20, v7) ) | |
2744 { | |
2745 v9 = pDir; | |
2746 v10 = 0; | |
2747 if ( !pDir ) | |
2748 { | |
862 | 2749 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v21), sTargetPid, &a3, 0); |
0 | 2750 v9 = &v17; |
2751 memcpy(&v17, v11, sizeof(v17)); | |
2752 v10 = 0; | |
2753 } | |
2754 v12 = pSpriteFrameTable->pSpriteSFrames; | |
2755 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 2756 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2757 v14 = v21; |
2758 v3->uCurrentActionLength = 8 * v13; | |
2759 v3->uCurrentActionTime = v10; | |
2760 v3->uAIState = AttackingRanged2; | |
2761 Actor::PlaySound(v14, 0); | |
2762 LODWORD(v15) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2763 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2764 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
2765 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
2766 { | |
2767 LODWORD(v15) = 2 * v15; | |
2768 pDira = v15; | |
2769 } | |
2770 if ( pParty->bTurnBasedModeOn != 1 ) | |
2771 v15 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)pDira * 2.133333333333333); | |
2772 v3->pMonsterInfo.uRecoveryTime = v15; | |
2773 v3->vVelocity.z = v10; | |
2774 v3->vVelocity.y = v10; | |
2775 v3->vVelocity.x = v10; | |
322 | 2776 v3->UpdateAnimation(); |
0 | 2777 } |
2778 else | |
860 | 2779 Actor::Pursue1(v21, sTargetPid, v21, 64, pDir); |
0 | 2780 } |
2781 | |
2782 //----- (00403476) -------------------------------------------------------- | |
861 | 2783 void Actor::MissileAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 2784 { |
2785 Actor *v3; // ebx@1 | |
2786 int v4; // esi@3 | |
2787 int v5; // edi@3 | |
2788 signed int v6; // eax@4 | |
2789 Vec3_int_ v7; // ST04_12@6 | |
2790 unsigned char v8[12]; // ST04_12@7 | |
322 | 2791 //unsigned int result; // eax@8 |
0 | 2792 AIDirection *v10; // eax@9 |
2793 unsigned int v11; // esi@9 | |
2794 AIDirection *v12; // esi@10 | |
2795 SpriteFrame *v13; // ecx@11 | |
2796 __int16 v14; // ax@11 | |
2797 unsigned int v15; // ecx@11 | |
2798 unsigned int v16; // eax@11 | |
2799 AIDirection a3; // [sp+Ch] [bp-48h]@10 | |
2800 AIDirection v18; // [sp+28h] [bp-2Ch]@10 | |
2801 int v19; // [sp+44h] [bp-10h]@6 | |
848 | 2802 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 2803 unsigned int v21; // [sp+4Ch] [bp-8h]@1 |
2804 int v22; // [sp+50h] [bp-4h]@3 | |
2805 unsigned int pDira; // [sp+5Ch] [bp+8h]@11 | |
2806 | |
2807 v21 = uActorID; | |
2808 v3 = &pActors[uActorID]; | |
848 | 2809 //a2 = edx0; |
2810 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 2811 { |
848 | 2812 v6 = PID_ID(sTargetPid); |
0 | 2813 v4 = pActors[v6].vPosition.x; |
2814 v5 = pActors[v6].vPosition.y; | |
2815 v22 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2816 } | |
2817 else | |
2818 { | |
848 | 2819 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 2820 { |
2821 v4 = pParty->vPosition.x; | |
2822 v5 = pParty->vPosition.y; | |
2823 v22 = pParty->vPosition.z + pParty->sEyelevel; | |
2824 } | |
2825 else | |
2826 { | |
2827 v4 = (int)pDir; | |
2828 v5 = (int)pDir; | |
2829 } | |
2830 } | |
2831 v19 = v3->uActorHeight; | |
2832 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
2833 v7.y = v3->vPosition.y; | |
2834 v7.x = v3->vPosition.x; | |
2835 if ( sub_407A1C(v4, v5, v22, v7) | |
2836 || (*(unsigned int *)&v8[8] = v22, | |
2837 v19 = v3->uActorHeight, | |
2838 *(_QWORD *)v8 = __PAIR__(v5, v4), | |
2839 sub_407A1C( | |
2840 v3->vPosition.x, | |
2841 v3->vPosition.y, | |
2842 v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75), | |
2843 *(Vec3_int_ *)v8)) ) | |
2844 { | |
2845 v10 = pDir; | |
2846 v11 = 0; | |
2847 if ( !pDir ) | |
2848 { | |
862 | 2849 v12 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v21), sTargetPid, &a3, 0); |
0 | 2850 v10 = &v18; |
2851 memcpy(&v18, v12, sizeof(v18)); | |
2852 v11 = 0; | |
2853 } | |
2854 v13 = pSpriteFrameTable->pSpriteSFrames; | |
2855 v3->uYawAngle = LOWORD(v10->uYawAngle); | |
319 | 2856 v14 = v13[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2857 v15 = v21; |
2858 v3->uCurrentActionLength = 8 * v14; | |
2859 v3->uCurrentActionTime = v11; | |
2860 v3->uAIState = AttackingRanged1; | |
2861 Actor::PlaySound(v15, 0); | |
2862 v16 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2863 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2864 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v11 | |
2865 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v11 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v11) ) | |
2866 { | |
2867 v16 *= 2; | |
2868 pDira = v16; | |
2869 } | |
2870 if ( pParty->bTurnBasedModeOn == 1 ) | |
2871 v3->pMonsterInfo.uRecoveryTime = v16; | |
2872 else | |
2873 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
2874 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
2875 * (double)(signed int)pDira | |
2876 * -2.133333333333333); | |
2877 v3->vVelocity.z = v11; | |
2878 v3->vVelocity.y = v11; | |
2879 v3->vVelocity.x = v11; | |
322 | 2880 v3->UpdateAnimation(); |
0 | 2881 } |
2882 else | |
860 | 2883 Actor::Pursue1(v21, sTargetPid, v21, 64, pDir); |
0 | 2884 } |
2885 | |
2886 //----- (004032B2) -------------------------------------------------------- | |
322 | 2887 void Actor::_4032B2(unsigned int a1, unsigned int a2, int a3, int uActionLength) |
0 | 2888 { |
2889 unsigned int v4; // edi@1 | |
2890 Actor *v5; // esi@1 | |
2891 int v6; // ebx@1 | |
2892 int v7; // ST08_4@1 | |
2893 int v8; // eax@1 | |
2894 unsigned int v9; // ebx@11 | |
2895 int v10; // ebx@13 | |
2896 signed __int16 v11; // cx@17 | |
2897 unsigned int v12; // [sp-8h] [bp-44h]@10 | |
2898 AIDirection *v13; // [sp-4h] [bp-40h]@10 | |
2899 AIDirection v14; // [sp+Ch] [bp-30h]@7 | |
2900 int v15; // [sp+28h] [bp-14h]@11 | |
2901 unsigned int v16; // [sp+2Ch] [bp-10h]@1 | |
2902 int y; // [sp+30h] [bp-Ch]@1 | |
2903 unsigned int uActorID; // [sp+34h] [bp-8h]@1 | |
2904 int v19; // [sp+38h] [bp-4h]@1 | |
2905 | |
414 | 2906 //v14 never filled, maybe it is passed to function but optimized away as local variable |
2907 | |
0 | 2908 uActorID = a1; |
2909 v4 = a1; | |
2910 v5 = &pActors[a1]; | |
2911 v16 = a2; | |
2912 v6 = v5->vInitialPosition.x - v5->vPosition.x; | |
2913 v7 = v5->vInitialPosition.x - v5->vPosition.x; | |
2914 y = v5->vInitialPosition.y - v5->vPosition.y; | |
2915 v19 = abs(v7); | |
2916 v8 = abs(y); | |
2917 if ( v19 <= v8 ) | |
2918 v19 = v8 + (v19 >> 1); | |
2919 else | |
2920 v19 += v8 >> 1; | |
2921 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2922 { | |
2923 if ( !uActionLength ) | |
2924 uActionLength = 256; | |
414 | 2925 Actor::AI_StandOrBored(uActorID, OBJECT_Player, uActionLength, &v14); |
0 | 2926 return; |
2927 } | |
2928 if ( pActors[v4].pMonsterInfo.uMovementType == 3 && v19 < 128 ) | |
2929 { | |
2930 v13 = &v14; | |
2931 v12 = 256; | |
413 | 2932 Actor::AI_Stand(uActorID, v16, v12, v13); |
0 | 2933 return; |
2934 } | |
2935 v15 = (rand() & 0xF) << 12; | |
2936 v19 += (unsigned __int64)(v15 * (signed __int64)a3) >> 16; | |
2937 v9 = (stru_5C6E00->uIntegerDoublePi - 1) & stru_5C6E00->Atan2(v6, y); | |
2938 if ( rand() % 100 < 25 ) | |
2939 { | |
2940 Actor::StandAwhile(uActorID); | |
2941 return; | |
2942 } | |
2943 v10 = v9 + rand() % 256 - 128; | |
2944 if ( abs(v10 - v5->uYawAngle) > 256 && !(BYTE2(v5->uAttributes) & 0x20) ) | |
2945 { | |
2946 v13 = &v14; | |
2947 v12 = 256; | |
413 | 2948 Actor::AI_Stand(uActorID, v16, v12, v13); |
245 | 2949 return; |
0 | 2950 } |
2951 v11 = v5->uMovementSpeed; | |
2952 v5->uYawAngle = v10; | |
2953 if ( v11 ) | |
2954 v5->uCurrentActionLength = 32 * v19 / v11; | |
2955 else | |
2956 v5->uCurrentActionLength = 0; | |
2957 v5->uCurrentActionTime = 0; | |
2958 v5->uAIState = Tethered; | |
2959 if ( rand() % 100 < 2 ) | |
2960 Actor::PlaySound(uActorID, 3u); | |
2961 v5->UpdateAnimation(); | |
2962 } | |
2963 | |
2964 //----- (004031C1) -------------------------------------------------------- | |
2965 char __fastcall Actor::_4031C1_update_job(unsigned int uActorID, signed int a2, int a3) | |
2966 { | |
2967 unsigned int v3; // edi@1 | |
2968 Actor *v4; // esi@1 | |
2969 ActorJob *v5; // eax@1 | |
2970 signed int v6; // edx@2 | |
2971 ActorJob *v7; // eax@2 | |
2972 signed int v8; // edi@2 | |
82 | 2973 ActorJob *v9; // ecx@2 |
0 | 2974 __int16 v10; // cx@15 |
2975 signed int v12; // [sp+8h] [bp-4h]@1 | |
2976 | |
2977 v3 = uActorID; | |
2978 v12 = a2; | |
2979 v4 = &pActors[uActorID]; | |
2980 v5 = (ActorJob *)pActors[uActorID].CanAct(); | |
2981 if ( v5 ) | |
2982 { | |
2983 v6 = 65535; | |
2984 v7 = &v4->pScheduledJobs[v3]; | |
2985 v8 = 7; | |
82 | 2986 v9 = &v7[7];//(char *)&v7[7].uHour; |
2987 while ( !(v9->uAttributes & 1) || v9->uHour > v12 ) | |
0 | 2988 { |
2989 --v8; | |
82 | 2990 --v9; |
0 | 2991 if ( v8 < 0 ) |
82 | 2992 break; |
0 | 2993 } |
82 | 2994 if( v8 >= 0 ) |
2995 v6 = v8; | |
0 | 2996 if ( !v8 && v6 == 65535 ) |
2997 v6 = 7; | |
2998 v5 = &v7[v6]; | |
2999 if ( v4->vInitialPosition.x != v5->vPos.x | |
3000 || v4->vInitialPosition.y != v5->vPos.y | |
3001 || v4->vInitialPosition.z != v5->vPos.z | |
3002 || v4->pMonsterInfo.uMovementType != v5->uAction ) | |
3003 { | |
3004 v4->vInitialPosition.x = v5->vPos.x; | |
3005 v4->vInitialPosition.y = v5->vPos.y; | |
3006 v10 = v5->vPos.z; | |
3007 v4->vInitialPosition.z = v10; | |
3008 LOBYTE(v5) = v5->uAction; | |
3009 v4->pMonsterInfo.uMovementType = (unsigned __int8)v5; | |
3010 if ( a3 == 1 ) | |
3011 { | |
3012 v4->vPosition.x = v4->vInitialPosition.x; | |
3013 v4->vPosition.y = v4->vInitialPosition.y; | |
3014 LOBYTE(v5) = v10; | |
3015 v4->vPosition.z = v10; | |
3016 } | |
3017 } | |
3018 } | |
3019 return (char)v5; | |
3020 } | |
3021 | |
3022 //----- (004030AD) -------------------------------------------------------- | |
861 | 3023 void Actor::Stun(unsigned int uActorID, signed int edx0, int arg0) |
0 | 3024 { |
3025 unsigned int v3; // edi@1 | |
3026 Actor *v4; // ebx@1 | |
322 | 3027 //__int16 result; // ax@10 |
0 | 3028 SpriteFrame *v6; // ecx@16 |
3029 __int16 v7; // ax@16 | |
3030 unsigned int v8; // ecx@16 | |
3031 AIDirection a3; // [sp+Ch] [bp-40h]@16 | |
3032 AIDirection v10; // [sp+28h] [bp-24h]@16 | |
3033 unsigned int v11; // [sp+44h] [bp-8h]@1 | |
3034 signed int a2; // [sp+48h] [bp-4h]@1 | |
3035 | |
3036 v3 = uActorID; | |
3037 a2 = edx0; | |
3038 v4 = &pActors[uActorID]; | |
3039 v11 = uActorID; | |
3040 if ( v4->uAIState == 7 ) | |
3041 BYTE2(v4->uAttributes) |= 2u; | |
3042 if ( v4->pMonsterInfo.uHostilityType != 4 ) | |
3043 { | |
3044 v4->uAttributes &= 0xFFFFFFFBu; | |
3045 v4->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
3046 } | |
3047 if ( (signed __int64)v4->pActorBuffs[1].uExpireTime > 0 ) | |
3048 v4->pActorBuffs[1].Reset(); | |
3049 if ( (signed __int64)v4->pActorBuffs[4].uExpireTime > 0 ) | |
3050 v4->pActorBuffs[4].Reset(); | |
3051 if ( arg0 | |
322 | 3052 || (v4->uAIState != 8 |
3053 && v4->uAIState != 3 | |
3054 && v4->uAIState != 12 | |
3055 && v4->uAIState != 13 | |
3056 && v4->uAIState != 18 | |
3057 && v4->uAIState != 2)) | |
0 | 3058 { |
862 | 3059 memcpy(&v10, Actor::GetDirectionInfo(PID(OBJECT_Actor,v3), a2, &a3, 0), sizeof(v10)); |
0 | 3060 v6 = pSpriteFrameTable->pSpriteSFrames; |
3061 v4->uYawAngle = LOWORD(v10.uYawAngle); | |
319 | 3062 v7 = v6[v4->pSpriteIDs[ANIM_GotHit]].uAnimLength; |
0 | 3063 v8 = v11; |
3064 v4->uCurrentActionTime = 0; | |
3065 v4->uAIState = Stunned; | |
3066 v4->uCurrentActionLength = 8 * v7; | |
3067 Actor::PlaySound(v8, 2u); | |
322 | 3068 v4->UpdateAnimation(); |
0 | 3069 } |
3070 } | |
3071 | |
3072 //----- (00402F87) -------------------------------------------------------- | |
414 | 3073 void Actor::AI_Bored(unsigned int uActorID, unsigned int uObjID, AIDirection *a4) |
0 | 3074 { |
3075 unsigned int v7; // eax@3 | |
3076 unsigned int v9; // eax@3 | |
414 | 3077 |
3078 assert(uActorID < uNumActors); | |
3079 auto actor = pActors + uActorID; | |
417 | 3080 |
3081 AIDirection a3; // [sp+Ch] [bp-5Ch]@2 | |
414 | 3082 if (!a4) |
862 | 3083 a4 = Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), uObjID, &a3, 0); |
414 | 3084 |
3085 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Bored]].uAnimLength; | |
3086 | |
3087 v7 = stru_5C6E00->Atan2(actor->vPosition.x - pIndoorCamera->pos.x, actor->vPosition.y - pIndoorCamera->pos.y); | |
3088 v9 = stru_5C6E00->uIntegerPi + actor->uYawAngle + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v7; | |
3089 | |
3090 if ( BYTE1(v9) & 7 ) // turned away - just stand | |
3091 Actor::AI_Stand(uActorID, uObjID, actor->uCurrentActionLength, a4); | |
3092 else // facing player - play bored anim | |
0 | 3093 { |
414 | 3094 actor->uAIState = Fidgeting; |
3095 actor->uCurrentActionTime = 0; | |
3096 actor->uYawAngle = a4->uYawAngle; | |
3097 actor->vVelocity.z = 0; | |
3098 actor->vVelocity.y = 0; | |
3099 actor->vVelocity.x = 0; | |
0 | 3100 if ( rand() % 100 < 5 ) |
414 | 3101 Actor::PlaySound(uActorID, 3); |
3102 actor->UpdateAnimation(); | |
0 | 3103 } |
3104 } | |
3105 | |
3106 //----- (00402F27) -------------------------------------------------------- | |
322 | 3107 void Actor::Resurrect(unsigned int uActorID) |
0 | 3108 { |
3109 Actor *pActor; // esi@1 | |
3110 SpriteFrame *v2; // edx@1 | |
3111 int v3; // eax@1 | |
3112 | |
3113 pActor = &pActors[uActorID]; | |
3114 v2 = pSpriteFrameTable->pSpriteSFrames; | |
319 | 3115 v3 = pActor->pSpriteIDs[ANIM_Dying]; |
0 | 3116 pActor->uCurrentActionTime = 0; |
3117 pActor->uAIState = Resurrected; | |
3118 pActor->uCurrentActionAnimation = ANIM_Dying; | |
3119 pActor->uCurrentActionLength = 8 * v2[v3].uAnimLength; | |
3120 pActor->sCurrentHP = LOWORD(pActor->pMonsterInfo.uHP); | |
3121 Actor::PlaySound(uActorID, 1u); | |
322 | 3122 pActor->UpdateAnimation(); |
0 | 3123 } |
3124 | |
3125 //----- (00402D6E) -------------------------------------------------------- | |
319 | 3126 void Actor::Die(unsigned int uActorID) |
0 | 3127 { |
319 | 3128 auto actor = &pActors[uActorID]; |
0 | 3129 |
319 | 3130 actor->uCurrentActionTime = 0; |
3131 actor->uAIState = Dying; | |
3132 actor->uCurrentActionAnimation = ANIM_Dying; | |
3133 actor->sCurrentHP = 0; | |
3134 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Dying]].uAnimLength; | |
3135 actor->pActorBuffs[6].Reset(); | |
3136 actor->pActorBuffs[5].Reset(); | |
3137 Actor::PlaySound(uActorID, 1); | |
3138 actor->UpdateAnimation(); | |
3139 | |
3140 for (uint i = 0; i < 5; ++i) | |
3141 if (pParty->field_750[i] == actor->pMonsterInfo.uID) | |
3142 pParty->field_75A[i] = true; | |
3143 | |
3144 for (uint i = 0; i < 22; ++i) | |
3145 actor->pActorBuffs[i].Reset(); | |
3146 | |
3147 ItemGen drop; | |
3148 switch (actor->pMonsterInfo.uID) | |
0 | 3149 { |
319 | 3150 case MONSTER_HARPY_1: case MONSTER_HARPY_2: case MONSTER_HARPY_3: |
3151 drop.uItemID = ITEM_HARPY_FEATHER; | |
3152 break; | |
3153 | |
3154 case MONSTER_OOZE_1: case MONSTER_OOZE_2: case MONSTER_OOZE_3: | |
3155 drop.uItemID = ITEM_OOZE_ECTOPLASM_BOTTLE; | |
3156 break; | |
3157 | |
3158 case MONSTER_TROLL_1: case MONSTER_TROLL_2: case MONSTER_TROLL_3: | |
3159 drop.uItemID = ITEM_TROLL_BLOOD; | |
3160 break; | |
3161 | |
3162 case MONSTER_DEVIL_1: case MONSTER_DEVIL_2: case MONSTER_DEVIL_3: | |
3163 drop.uItemID = ITEM_DEVIL_ICHOR; | |
3164 break; | |
3165 | |
3166 case MONSTER_DRAGON_1: case MONSTER_DRAGON_2: case MONSTER_DRAGON_3: | |
3167 drop.uItemID = ITEM_DRAGON_EYE; | |
321 | 3168 break; |
0 | 3169 } |
319 | 3170 |
3171 if (rand() % 100 < 20) | |
0 | 3172 { |
319 | 3173 sub_42F7EB_DropItemAt(pItemsTable->pItems[drop.uItemID].uSpriteID, |
3174 actor->vPosition.x, | |
3175 actor->vPosition.y, | |
3176 actor->vPosition.z + 16, | |
3177 rand() % 200 + 200, | |
0 | 3178 1, |
3179 1, | |
3180 0, | |
319 | 3181 &drop); |
0 | 3182 } |
319 | 3183 |
3184 if (actor->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE) | |
3185 Actor::Explode(uActorID); | |
0 | 3186 } |
3187 | |
3188 //----- (00402CED) -------------------------------------------------------- | |
322 | 3189 void Actor::PlaySound(unsigned int uActorID, unsigned int uSoundID) |
0 | 3190 { |
3191 Actor *v2; // eax@1 | |
3192 unsigned __int16 v3; // dx@1 | |
3193 int v4; // eax@3 | |
3194 int v5; // eax@4 | |
3195 unsigned int v6; // eax@6 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
3196 //signed int v7; // eax@12 |
0 | 3197 signed int v8; // [sp-18h] [bp-1Ch]@10 |
3198 signed int v9; // [sp-14h] [bp-18h]@10 | |
3199 int v10; // [sp-10h] [bp-14h]@10 | |
3200 unsigned int v11; // [sp-Ch] [bp-10h]@10 | |
3201 int v12; // [sp-8h] [bp-Ch]@10 | |
3202 | |
3203 v2 = &pActors[uActorID]; | |
3204 v3 = v2->pSoundSampleIDs[uSoundID]; | |
3205 if ( v3 ) | |
3206 { | |
3207 if ( (signed __int64)v2->pActorBuffs[3].uExpireTime <= 0 ) | |
3208 { | |
3209 v12 = 0; | |
3210 v11 = 0; | |
3211 v10 = 0; | |
3212 v9 = 0; | |
3213 v8 = -1; | |
3214 } | |
3215 else | |
3216 { | |
3217 v4 = v2->pActorBuffs[3].uPower - 2; | |
3218 if ( v4 ) | |
3219 { | |
3220 v5 = v4 - 1; | |
3221 if ( v5 ) | |
3222 { | |
3223 if ( v5 == 1 ) | |
3224 v6 = 55125; | |
3225 else | |
3226 v6 = uActorID; | |
3227 } | |
3228 else | |
3229 { | |
3230 v6 = 44100; | |
3231 } | |
3232 } | |
3233 else | |
3234 { | |
3235 v6 = 33075; | |
3236 } | |
3237 v12 = v6; | |
3238 v11 = 0; | |
3239 v10 = 0; | |
3240 v9 = 0; | |
3241 v8 = 0; | |
3242 } | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
3243 pAudioPlayer->PlaySound((SoundID)(signed __int16)v3, PID(OBJECT_Actor, uActorID), 0, v8, v9, v10, v11, v12); |
0 | 3244 } |
3245 } | |
3246 | |
3247 //----- (00402AD7) -------------------------------------------------------- | |
860 | 3248 void Actor::Pursue1(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, AIDirection *pDir) |
0 | 3249 { |
3250 unsigned int v5; // edi@1 | |
3251 int v6; // eax@1 | |
3252 Actor *v7; // ebx@1 | |
3253 unsigned int v8; // ecx@1 | |
3254 char v9; // zf@1 | |
3255 AIDirection *v10; // esi@6 | |
3256 int v12; // ecx@19 | |
3257 unsigned int v13; // eax@19 | |
3258 AIDirection a3; // [sp+Ch] [bp-5Ch]@7 | |
3259 AIDirection v15; // [sp+28h] [bp-40h]@7 | |
3260 AIDirection v16; // [sp+44h] [bp-24h]@7 | |
3261 unsigned int v17; // [sp+60h] [bp-8h]@1 | |
3262 unsigned int v18; // [sp+64h] [bp-4h]@1 | |
3263 int v19; // [sp+70h] [bp+8h]@19 | |
3264 | |
3265 v5 = uActorID; | |
3266 v6 = 0; | |
3267 v7 = &pActors[uActorID]; | |
3268 v18 = a2; | |
862 | 3269 v8 = PID(OBJECT_Actor,uActorID); |
0 | 3270 v9 = v7->pMonsterInfo.uFlying == 0; |
3271 v17 = v5; | |
3272 if ( !v9 && !pParty->bFlying ) | |
3273 { | |
3274 if ( v7->pMonsterInfo.uMissleAttack1Type ) | |
3275 v6 = v7->uActorRadius + 512; | |
3276 else | |
3277 v6 = pParty->uPartyHeight; | |
3278 } | |
3279 v10 = pDir; | |
3280 if ( !pDir ) | |
3281 { | |
3282 memcpy(&v15, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v15)); | |
3283 memcpy(&v16, &v15, sizeof(v16)); | |
3284 v5 = v17; | |
3285 v10 = &v16; | |
3286 } | |
3287 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
3288 { | |
3289 if ( !uActionLength ) | |
3290 uActionLength = 256; | |
414 | 3291 Actor::AI_StandOrBored(v5, 4, uActionLength, v10); |
322 | 3292 return; |
0 | 3293 } |
3294 if ( (double)(signed int)v10->uDistance < 307.2 ) | |
3295 { | |
3296 if ( !uActionLength ) | |
3297 uActionLength = 256; | |
413 | 3298 Actor::AI_Stand(v5, v18, uActionLength, v10); |
322 | 3299 return; |
0 | 3300 } |
3301 if ( !v7->uMovementSpeed ) | |
322 | 3302 { |
413 | 3303 Actor::AI_Stand(v5, v18, uActionLength, v10); |
322 | 3304 return; |
3305 } | |
0 | 3306 v18 = 16; |
3307 if ( arg0 % 2 ) | |
3308 v18 = -16; | |
323 | 3309 v12 = ((unsigned __int64)(stru_5C6E00->Cos(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle) * (signed __int64)v10->uDistanceXZ) >> 16) |
0 | 3310 + pParty->vPosition.x; |
3311 v13 = stru_5C6E00->uIntegerPi + v10->uYawAngle; | |
3312 v17 = v12; | |
323 | 3313 v19 = stru_5C6E00->Sin(v18 + v13); |
0 | 3314 v7->uYawAngle = stru_5C6E00->Atan2( |
3315 v17 - v7->vPosition.x, | |
3316 pParty->vPosition.y | |
3317 + ((unsigned __int64)(v19 * (signed __int64)v10->uDistanceXZ) >> 16) | |
3318 - v7->vPosition.y); | |
3319 if ( uActionLength ) | |
3320 v7->uCurrentActionLength = uActionLength; | |
3321 else | |
3322 v7->uCurrentActionLength = 128; | |
3323 v7->uPitchAngle = LOWORD(v10->uPitchAngle); | |
3324 v7->uAIState = Pursuing; | |
322 | 3325 v7->UpdateAnimation(); |
0 | 3326 } |
3327 | |
3328 //----- (00402968) -------------------------------------------------------- | |
860 | 3329 void Actor::Flee(unsigned int uActorID, signed int sTargetPid, int uActionLength, AIDirection *a4) |
0 | 3330 { |
3331 unsigned int v4; // esi@1 | |
3332 Actor *v5; // ebx@1 | |
322 | 3333 //unsigned int result; // eax@1 |
0 | 3334 int v7; // ecx@2 |
3335 signed __int16 v8; // cx@10 | |
3336 unsigned __int16 v9; // ax@15 | |
3337 AIDirection v10; // [sp+8h] [bp-7Ch]@4 | |
3338 AIDirection a3; // [sp+24h] [bp-60h]@3 | |
3339 AIDirection v12; // [sp+40h] [bp-44h]@3 | |
3340 AIDirection v13; // [sp+5Ch] [bp-28h]@4 | |
3341 signed int a1; // [sp+78h] [bp-Ch]@2 | |
3342 unsigned int v15; // [sp+7Ch] [bp-8h]@1 | |
848 | 3343 //signed int a2; // [sp+80h] [bp-4h]@1 |
0 | 3344 |
3345 v4 = uActorID; | |
848 | 3346 //a2 = edx0; |
0 | 3347 v15 = uActorID; |
3348 v5 = &pActors[uActorID]; | |
322 | 3349 //result = pActors[uActorID].CanAct(); |
3350 if ( pActors[uActorID].CanAct() ) | |
0 | 3351 { |
862 | 3352 v7 = PID(OBJECT_Actor,v4); |
3353 a1 = PID(OBJECT_Actor,v4); | |
0 | 3354 if ( !a4 ) |
3355 { | |
3356 a4 = &v12; | |
848 | 3357 memcpy(&v12, Actor::GetDirectionInfo(v7, sTargetPid, &a3, v5->pMonsterInfo.uFlying), sizeof(v12)); |
0 | 3358 v7 = a1; |
3359 } | |
3360 memcpy(&a3, Actor::GetDirectionInfo(v7, 4u, &v10, 0), sizeof(a3)); | |
3361 memcpy(&v13, &a3, sizeof(v13)); | |
3362 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) | |
848 | 3363 || PID_TYPE(sTargetPid) == OBJECT_Actor && (double)(signed int)v13.uDistance < 307.2 ) |
0 | 3364 { |
3365 if ( !uActionLength ) | |
3366 uActionLength = 256; | |
414 | 3367 Actor::AI_StandOrBored(v15, 4, uActionLength, &v13); |
0 | 3368 } |
3369 else | |
3370 { | |
3371 v8 = v5->uMovementSpeed; | |
3372 if ( v8 ) | |
3373 v5->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v8; | |
3374 else | |
3375 v5->uCurrentActionLength = 0; | |
3376 if ( v5->uCurrentActionLength > 256 ) | |
3377 v5->uCurrentActionLength = 256; | |
3378 v5->uYawAngle = LOWORD(stru_5C6E00->uIntegerHalfPi) + LOWORD(a4->uYawAngle); | |
3379 v5->uYawAngle = LOWORD(stru_5C6E00->uDoublePiMask) & (v5->uYawAngle + rand() % (signed int)stru_5C6E00->uIntegerPi); | |
3380 v9 = LOWORD(a4->uPitchAngle); | |
3381 v5->uCurrentActionTime = 0; | |
3382 v5->uPitchAngle = v9; | |
3383 v5->uAIState = Fleeing; | |
322 | 3384 v5->UpdateAnimation(); |
0 | 3385 } |
3386 } | |
3387 } | |
3388 | |
3389 //----- (0040281C) -------------------------------------------------------- | |
860 | 3390 void Actor::Pursue2(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *pDir, int a5) |
0 | 3391 { |
3392 unsigned int v5; // edi@1 | |
3393 int v6; // eax@1 | |
3394 Actor *v7; // ebx@1 | |
3395 unsigned int v8; // ecx@1 | |
3396 char v9; // zf@1 | |
3397 AIDirection *v10; // esi@7 | |
3398 signed int v11; // edx@12 | |
3399 signed __int16 v13; // cx@19 | |
3400 unsigned __int16 v14; // ax@25 | |
3401 int v15; // [sp-8h] [bp-54h]@12 | |
3402 AIDirection *v16; // [sp-4h] [bp-50h]@12 | |
3403 AIDirection a3; // [sp+Ch] [bp-40h]@8 | |
3404 AIDirection v18; // [sp+28h] [bp-24h]@8 | |
3405 unsigned int v19; // [sp+44h] [bp-8h]@1 | |
3406 unsigned int v20; // [sp+48h] [bp-4h]@1 | |
3407 | |
3408 v5 = uActorID; | |
3409 v6 = 0; | |
3410 v7 = &pActors[uActorID]; | |
3411 v19 = a2; | |
862 | 3412 v8 = PID(OBJECT_Actor,uActorID); |
0 | 3413 v9 = v7->pMonsterInfo.uFlying == 0; |
3414 v20 = v5; | |
3415 if ( !v9 && !pParty->bFlying ) | |
3416 { | |
3417 if ( v7->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
3418 v6 = v7->uActorRadius + 512; | |
3419 else | |
3420 v6 = pParty->uPartyHeight; | |
3421 } | |
3422 v10 = pDir; | |
3423 if ( !pDir ) | |
3424 { | |
3425 memcpy(&v18, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v18)); | |
3426 memcpy(0, &v18, 0x1Cu); | |
3427 v10 = 0; | |
3428 v5 = v20; | |
3429 } | |
3430 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
3431 { | |
3432 if ( !uActionLength ) | |
3433 uActionLength = 256; | |
3434 v16 = v10; | |
3435 v15 = uActionLength; | |
3436 v11 = 4; | |
414 | 3437 Actor::AI_StandOrBored(v5, v11, v15, v16); |
322 | 3438 return; |
0 | 3439 } |
3440 if ( (signed int)v10->uDistance < a5 ) | |
3441 { | |
3442 if ( !uActionLength ) | |
3443 uActionLength = 256; | |
3444 v11 = v19; | |
3445 v16 = v10; | |
3446 v15 = uActionLength; | |
414 | 3447 Actor::AI_StandOrBored(v5, v11, v15, v16); |
322 | 3448 return; |
0 | 3449 } |
3450 if ( uActionLength ) | |
3451 { | |
3452 v7->uCurrentActionLength = uActionLength; | |
3453 } | |
3454 else | |
3455 { | |
3456 v13 = v7->uMovementSpeed; | |
3457 if ( v13 ) | |
3458 v7->uCurrentActionLength = (signed int)(v10->uDistanceXZ << 7) / v13; | |
3459 else | |
3460 v7->uCurrentActionLength = 0; | |
3461 if ( v7->uCurrentActionLength > 32 ) | |
3462 v7->uCurrentActionLength = 32; | |
3463 } | |
3464 v7->uYawAngle = LOWORD(v10->uYawAngle); | |
3465 v14 = LOWORD(v10->uPitchAngle); | |
3466 v7->uCurrentActionTime = 0; | |
3467 v7->uPitchAngle = v14; | |
3468 v7->uAIState = Pursuing; | |
322 | 3469 v7->UpdateAnimation(); |
0 | 3470 } |
3471 | |
3472 //----- (00402686) -------------------------------------------------------- | |
860 | 3473 void Actor::Pursue3(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *a4) |
0 | 3474 { |
860 | 3475 //unsigned int v4; // edi@1 |
0 | 3476 int v5; // eax@1 |
3477 Actor *v6; // ebx@1 | |
3478 int v7; // ecx@1 | |
3479 char v8; // zf@1 | |
860 | 3480 //AIDirection *v9; // esi@7 |
0 | 3481 signed int v10; // edx@12 |
3482 signed __int16 v12; // cx@19 | |
3483 int v13; // edx@25 | |
3484 __int16 v14; // ax@25 | |
3485 unsigned __int16 v15; // ax@26 | |
3486 unsigned __int16 v16; // ax@28 | |
3487 int v17; // [sp-8h] [bp-54h]@12 | |
860 | 3488 //AIDirection *v18; // [sp-4h] [bp-50h]@12 |
0 | 3489 AIDirection a3; // [sp+Ch] [bp-40h]@8 |
3490 AIDirection v20; // [sp+28h] [bp-24h]@8 | |
3491 int v21; // [sp+44h] [bp-8h]@1 | |
860 | 3492 //unsigned int v22; // [sp+48h] [bp-4h]@1 |
0 | 3493 |
3494 v5 = 0; | |
3495 v6 = &pActors[uActorID]; | |
3496 v21 = a2; | |
862 | 3497 v7 = PID(OBJECT_Actor,uActorID); |
0 | 3498 v8 = v6->pMonsterInfo.uFlying == 0; |
3499 if ( !v8 && !pParty->bFlying ) | |
3500 { | |
3501 if ( v6->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
3502 v5 = v6->uActorRadius + 512; | |
3503 else | |
3504 v5 = pParty->uPartyHeight; | |
3505 } | |
3506 if ( !a4 ) | |
3507 { | |
3508 memcpy(&v20, Actor::GetDirectionInfo(v7, a2, &a3, v5), sizeof(v20)); | |
3509 } | |
3510 if ( MonsterStats::BelongsToSupertype(v6->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
3511 { | |
3512 if ( !uActionLength ) | |
3513 uActionLength = 256; | |
860 | 3514 return Actor::AI_StandOrBored(uActorID, 4, uActionLength, a4); |
0 | 3515 } |
860 | 3516 if ( (double)(signed int)a4->uDistance < 307.2 ) |
0 | 3517 { |
3518 if ( !uActionLength ) | |
3519 uActionLength = 256; | |
860 | 3520 return Actor::AI_StandOrBored(uActorID, v21, uActionLength, a4); |
0 | 3521 } |
3522 if ( uActionLength ) | |
3523 { | |
3524 v6->uCurrentActionLength = uActionLength + rand() % uActionLength; | |
3525 } | |
3526 else | |
3527 { | |
3528 v12 = v6->uMovementSpeed; | |
3529 if ( v12 ) | |
860 | 3530 v6->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v12; |
0 | 3531 else |
3532 v6->uCurrentActionLength = 0; | |
3533 if ( v6->uCurrentActionLength > 128 ) | |
3534 v6->uCurrentActionLength = 128; | |
3535 } | |
3536 v13 = rand() % 2; | |
860 | 3537 v14 = LOWORD(a4->uYawAngle); |
0 | 3538 if ( v13 ) |
3539 v15 = v14 + 256; | |
3540 else | |
3541 v15 = v14 - 256; | |
3542 v6->uYawAngle = v15; | |
860 | 3543 v16 = LOWORD(a4->uPitchAngle); |
0 | 3544 v6->uCurrentActionTime = 0; |
3545 v6->uPitchAngle = v16; | |
3546 v6->uAIState = Pursuing; | |
3547 if ( rand() % 100 < 2 ) | |
860 | 3548 Actor::PlaySound(uActorID, 2u); |
322 | 3549 v6->UpdateAnimation(); |
0 | 3550 } |
3551 | |
417 | 3552 //----- (00SelectTarget) -------------------------------------------------------- |
3553 void Actor::_SelectTarget(unsigned int uActorID, int *a2, bool can_target_party) | |
0 | 3554 { |
417 | 3555 //Actor *v3; // esi@1 |
3556 //unsigned int v4; // ebx@1 | |
0 | 3557 int v5; // ecx@1 |
417 | 3558 //unsigned int v6; // eax@1 |
3559 //Actor *v7; // edi@2 | |
3560 //__int16 v8; // ax@3 | |
0 | 3561 int v9; // eax@10 |
3562 signed int v10; // eax@13 | |
3563 int v11; // ebx@16 | |
3564 int v12; // eax@16 | |
417 | 3565 //int v13; // eax@25 |
0 | 3566 signed int v14; // eax@31 |
3567 int v15; // edi@43 | |
3568 int v16; // ebx@45 | |
3569 int v17; // eax@45 | |
417 | 3570 //int v18; // eax@51 |
0 | 3571 int v19; // [sp+Ch] [bp-24h]@16 |
417 | 3572 //int *v20; // [sp+10h] [bp-20h]@1 |
0 | 3573 signed int v21; // [sp+14h] [bp-1Ch]@1 |
417 | 3574 //unsigned int v22; // [sp+18h] [bp-18h]@1 |
0 | 3575 int v23; // [sp+1Ch] [bp-14h]@16 |
417 | 3576 //unsigned int v24; // [sp+20h] [bp-10h]@1 |
0 | 3577 int v25; // [sp+24h] [bp-Ch]@1 |
417 | 3578 //signed int v26; // [sp+28h] [bp-8h]@1 |
0 | 3579 int v27; // [sp+2Ch] [bp-4h]@16 |
3580 int v28; // [sp+2Ch] [bp-4h]@45 | |
3581 | |
3582 v25 = -1; | |
417 | 3583 //v22 = uActorID; |
3584 //v3 = &pActors[uActorID]; | |
3585 //v4 = 0; | |
0 | 3586 v5 = 0; |
417 | 3587 //v6 = v3->uLastCharacterIDToHit; |
0 | 3588 *a2 = 0; |
417 | 3589 //v20 = a2; |
0 | 3590 v21 = 0; |
417 | 3591 //v24 = v3->uLastCharacterIDToHit; |
3592 //v26 = 0; | |
3593 assert(uActorID < uNumActors); | |
3594 auto _this = pActors + uActorID; | |
3595 | |
3596 for (uint i = 0; i < uNumActors; ++i) | |
0 | 3597 { |
417 | 3598 auto actor = pActors + i; |
3599 //v7 = pActors; | |
3600 //do | |
3601 //{ | |
3602 //v8 = v7->uAIState; | |
3603 if (actor->uAIState == Dead || actor->uAIState == Dying || | |
3604 actor->uAIState == Removed || actor->uAIState == Summoned || actor->uAIState == Disabled || uActorID == i ) | |
3605 continue; | |
3606 | |
862 | 3607 if (_this->uLastCharacterIDToHit == 0 || (v9 = 8 * v5, LOBYTE(v9) = PID(OBJECT_Actor,v5), _this->uLastCharacterIDToHit != v9) ) |
245 | 3608 { |
417 | 3609 v10 = _this->GetActorsRelation(actor); |
3610 if ( v10 == 0 ) | |
245 | 3611 continue; |
3612 } | |
417 | 3613 else if (_this->IsNotAlive()) |
245 | 3614 { |
417 | 3615 _this->uLastCharacterIDToHit = 0; |
3616 v10 = _this->GetActorsRelation(actor); | |
3617 if ( v10 == 0 ) | |
245 | 3618 continue; |
3619 } | |
3620 else | |
3621 { | |
417 | 3622 //v18 = actor->uGroup; |
3623 if ( (actor->uGroup != 0 || _this->uGroup != 0) && actor->uGroup == _this->uGroup ) | |
245 | 3624 continue; |
3625 v10 = 4; | |
3626 } | |
417 | 3627 if ( _this->pMonsterInfo.uHostilityType ) |
3628 v10 = pMonsterStats->pInfos[_this->pMonsterInfo.uID].uHostilityType; | |
245 | 3629 v11 = dword_4DF380[v10]; |
417 | 3630 v23 = abs(_this->vPosition.x - actor->vPosition.x); |
3631 v27 = abs(_this->vPosition.y - actor->vPosition.y); | |
3632 v12 = abs(_this->vPosition.z - actor->vPosition.z); | |
245 | 3633 v19 = v12; |
3634 if ( v23 <= v11 | |
3635 && v27 <= v11 | |
3636 && v12 <= v11 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
3637 && sub_4070EF_prolly_collide_objects(PID(OBJECT_Actor, i), PID(OBJECT_Actor, uActorID)) |
245 | 3638 && v23 * v23 + v27 * v27 + v19 * v19 < (unsigned int)v25 ) |
3639 { | |
3640 v25 = v23 * v23 + v27 * v27 + v19 * v19; | |
417 | 3641 v21 = i; |
245 | 3642 } |
417 | 3643 //v4 = 0; |
3644 //++v7; | |
3645 //v5 = v26++ + 1; | |
3646 //} | |
3647 //while ( v26 < (signed int)uNumActors ); | |
3648 | |
0 | 3649 } |
417 | 3650 if ( v25 != -1 ) |
3651 { | |
3652 //v13 = 8 * v21; | |
862 | 3653 //LOBYTE(v13) = PID(OBJECT_Actor,v21); |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
3654 *a2 = PID(OBJECT_Actor, v21); |
417 | 3655 } |
3656 | |
3657 if (pParty->Invisible()) | |
3658 can_target_party = false; | |
3659 | |
3660 if (can_target_party) | |
0 | 3661 { |
417 | 3662 v14 = _this->GetActorsRelation(0); |
3663 if ( BYTE2(_this->uAttributes) & 8 | |
3664 && SHIDWORD(_this->pActorBuffs[12].uExpireTime) <= (signed int)0 | |
3665 && (SHIDWORD(_this->pActorBuffs[12].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[12].uExpireTime) <= 0) | |
3666 && SHIDWORD(_this->pActorBuffs[1].uExpireTime) <= (signed int)0 | |
3667 && (SHIDWORD(_this->pActorBuffs[1].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[1].uExpireTime) <= 0) | |
3668 && SHIDWORD(_this->pActorBuffs[2].uExpireTime) <= (signed int)0 | |
3669 && (SHIDWORD(_this->pActorBuffs[2].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[2].uExpireTime) <= 0) ) | |
0 | 3670 v14 = 4; |
417 | 3671 if ( v14 != 0 ) |
0 | 3672 { |
848 | 3673 v15 = dword_4DF380[4]; |
417 | 3674 if ( !_this->pMonsterInfo.uHostilityType ) |
0 | 3675 v15 = dword_4DF380[v14]; |
417 | 3676 v16 = abs(_this->vPosition.x - pParty->vPosition.x); |
3677 v28 = abs(_this->vPosition.y - pParty->vPosition.y); | |
3678 v17 = abs(_this->vPosition.z - pParty->vPosition.z); | |
0 | 3679 if ( v16 <= v15 && v28 <= v15 && v17 <= v15 ) |
3680 { | |
3681 if ( v16 * v16 + v28 * v28 + v17 * v17 < (unsigned int)v25 ) | |
417 | 3682 *a2 = OBJECT_Player; |
0 | 3683 } |
3684 } | |
3685 } | |
3686 } | |
3687 // 4DF380: using guessed type int dword_4DF380[]; | |
3688 // 4DF390: using guessed type int dword_4DF390; | |
3689 | |
3690 //----- (0040104C) -------------------------------------------------------- | |
3691 signed int Actor::GetActorsRelation(Actor *a2) | |
3692 { | |
3693 Actor *v2; // esi@1 | |
3694 int v3; // ebp@5 | |
3695 int v4; // edi@11 | |
3696 unsigned int v5; // edx@15 | |
3697 unsigned int v6; // eax@16 | |
3698 unsigned int v7; // ebp@19 | |
3699 int v8; // eax@22 | |
3700 unsigned int v9; // edx@25 | |
3701 unsigned int v10; // edx@33 | |
3702 | |
3703 auto a1 = this; | |
3704 v2 = a2; | |
3705 if ( a1 ) | |
3706 { | |
3707 if ( SHIDWORD(a1->pActorBuffs[9].uExpireTime) >= 0 | |
3708 && (SHIDWORD(a1->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a1->pActorBuffs[9].uExpireTime) > 0) ) | |
3709 return 4; | |
3710 v3 = a1->pMonsterInfo.uID; | |
3711 } | |
3712 else | |
3713 { | |
3714 v3 = 0; | |
3715 } | |
3716 if ( a2 ) | |
3717 { | |
3718 if ( SHIDWORD(a2->pActorBuffs[9].uExpireTime) >= 0 | |
3719 && (SHIDWORD(a2->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a2->pActorBuffs[9].uExpireTime) > 0) ) | |
3720 return 4; | |
3721 v4 = a2->pMonsterInfo.uID; | |
3722 } | |
3723 else | |
3724 { | |
3725 v4 = 0; | |
3726 } | |
3727 if ( a2 ) | |
3728 { | |
3729 if ( a1 ) | |
3730 { | |
3731 v5 = a2->uGroup; | |
3732 if ( v5 ) | |
3733 { | |
3734 v6 = a1->uGroup; | |
3735 if ( v6 ) | |
3736 { | |
3737 if ( v5 == v6 ) | |
3738 return 0; | |
3739 } | |
3740 } | |
3741 } | |
3742 } | |
3743 if ( v3 ) | |
3744 v7 = (v3 - 1) / 3 + 1; | |
3745 else | |
3746 v7 = 0; | |
3747 if ( v4 ) | |
3748 v8 = (v4 - 1) / 3 + 1; | |
3749 else | |
3750 v8 = 0; | |
3751 if ( a1 ) | |
3752 { | |
3753 v9 = a1->uAlly; | |
245 | 3754 if ( (signed int)v9 > 0 ) |
0 | 3755 { |
3756 if ( v9 != 9999 ) | |
3757 { | |
3758 v7 = a1->uAlly; | |
3759 } | |
3760 } | |
245 | 3761 if(v9==9999) |
3762 v7 = 0; | |
0 | 3763 if ( (signed __int64)a1->pActorBuffs[12].uExpireTime > 0 ) |
3764 v7 = 0; | |
3765 } | |
245 | 3766 if ( v2 ) |
0 | 3767 { |
245 | 3768 v10 = v2->uAlly; |
3769 if ( (signed int)v10 > 0 ) | |
3770 { | |
3771 if ( v10 != 9999 ) | |
3772 { | |
3773 v8 = v2->uAlly; | |
3774 } | |
3775 } | |
3776 if(v10==9999) | |
3777 v8 = 0; | |
3778 if ( (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 ) | |
3779 v8 = 0; | |
0 | 3780 } |
3781 if ( a1 && (signed __int64)a1->pActorBuffs[1].uExpireTime > 0 && !v8 | |
3782 || v2 && (signed __int64)v2->pActorBuffs[1].uExpireTime > 0 && !v7 ) | |
3783 return 0; | |
3784 if ( a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && a1->uAttributes & 0x80000 && !v8 ) | |
3785 return 4; | |
3786 if ( v2 && a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && v2->uAttributes & 0x80000 ) | |
3787 { | |
3788 if ( v7 ) | |
245 | 3789 { |
3790 if ( (signed int)v7 < 89 ) | |
3791 { | |
3792 if ( v8 < 89 ) | |
3793 return pFactionTable->relations[v7][v8]; | |
3794 return 0; | |
3795 } | |
3796 return 0; | |
3797 } | |
0 | 3798 return 4; |
3799 } | |
3800 if ( !v7 ) | |
3801 { | |
3802 if ( (!v2 || (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 || !(v2->uAttributes & 0x80000)) | |
100 | 3803 && !pFactionTable->relations[v8][0]) |
0 | 3804 { |
3805 if ( v8 < 89 ) | |
100 | 3806 return pFactionTable->relations[v7][v8]; |
0 | 3807 return 0; |
3808 } | |
3809 return 4; | |
3810 } | |
3811 if ( (signed int)v7 < 89 ) | |
245 | 3812 { |
3813 if ( v8 < 89 ) | |
3814 return pFactionTable->relations[v7][v8]; | |
3815 return 0; | |
3816 } | |
0 | 3817 return 0; |
3818 } | |
3819 | |
3820 //----- (0045976D) -------------------------------------------------------- | |
322 | 3821 void Actor::UpdateAnimation() |
0 | 3822 { |
322 | 3823 //AIState state; // edx@1 |
3824 //unsigned int result; // eax@1 | |
0 | 3825 |
322 | 3826 //state = (AIState)this->; |
3827 uAttributes &= 0xFFDFFFFF; | |
3828 //result = this->uAttributes; | |
3829 switch (uAIState) | |
0 | 3830 { |
3831 case Tethered: | |
322 | 3832 uCurrentActionAnimation = ANIM_Walking; |
3833 break; | |
3834 | |
0 | 3835 case AttackingMelee: |
322 | 3836 uCurrentActionAnimation = ANIM_AtkMelee; |
3837 uAttributes |= 0x200000u; | |
3838 break; | |
3839 | |
0 | 3840 case AttackingRanged1: |
3841 case AttackingRanged2: | |
3842 case AttackingRanged3: | |
3843 case AttackingRanged4: | |
322 | 3844 uCurrentActionAnimation = ANIM_AtkRanged; |
3845 uAttributes |= 0x200000u; | |
3846 break; | |
3847 | |
0 | 3848 case Dying: |
3849 case Resurrected: | |
322 | 3850 uCurrentActionAnimation = ANIM_Dying; |
3851 uAttributes |= 0x200000u; | |
3852 break; | |
3853 | |
0 | 3854 case Pursuing: |
3855 case Fleeing: | |
322 | 3856 uCurrentActionAnimation = ANIM_Walking; |
3857 uAttributes |= 0x200000u; | |
3858 break; | |
3859 | |
0 | 3860 case Stunned: |
322 | 3861 uCurrentActionAnimation = ANIM_GotHit; |
3862 uAttributes |= 0x200000u; | |
3863 break; | |
3864 | |
0 | 3865 case Fidgeting: |
322 | 3866 uCurrentActionAnimation = ANIM_Bored; |
3867 uAttributes |= 0x200000u; | |
3868 break; | |
3869 | |
0 | 3870 case Standing: |
3871 case Interacting: | |
3872 case Summoned: | |
322 | 3873 uCurrentActionAnimation = ANIM_Standing; |
3874 uAttributes |= 0x200000u; | |
3875 break; | |
3876 | |
0 | 3877 case Dead: |
322 | 3878 if (pSpriteFrameTable->pSpriteSFrames[pSpriteIDs[ANIM_Dead]].pHwSpriteIDs[0] <= 0) |
3879 uAIState = Removed; | |
0 | 3880 else |
322 | 3881 uCurrentActionAnimation = ANIM_Dead; |
3882 break; | |
3883 | |
551 | 3884 case Removed: |
652 | 3885 case Disabled: |
551 | 3886 return; |
3887 | |
0 | 3888 default: |
322 | 3889 assert(false); |
0 | 3890 } |
3891 } | |
3892 | |
3893 //----- (00459671) -------------------------------------------------------- | |
3894 void Actor::Reset() | |
3895 { | |
3896 this->pActorName[0] = 0; | |
3897 this->word_000086_some_monster_id = 0; | |
602 | 3898 this->sNPC_ID = 0; |
0 | 3899 this->vPosition.z = 0; |
3900 this->vPosition.y = 0; | |
3901 this->vPosition.x = 0; | |
3902 this->vVelocity.z = 0; | |
3903 this->vVelocity.y = 0; | |
3904 this->vVelocity.x = 0; | |
3905 this->uYawAngle = 0; | |
3906 this->uPitchAngle = 0; | |
3907 this->uAttributes = 0; | |
3908 this->uSectorID = 0; | |
3909 this->uCurrentActionTime = 0; | |
3910 this->vInitialPosition.z = 0; | |
3911 this->vInitialPosition.y = 0; | |
3912 this->vInitialPosition.x = 0; | |
3913 this->vGuardingPosition.z = 0; | |
3914 this->vGuardingPosition.y = 0; | |
3915 this->vGuardingPosition.x = 0; | |
3916 this->uTetherDistance = 256; | |
3917 this->uActorRadius = 32; | |
3918 this->uActorHeight = 128; | |
3919 this->uAIState = Standing; | |
305 | 3920 this->uCurrentActionAnimation = ANIM_Standing; |
0 | 3921 this->uMovementSpeed = 200; |
3922 this->uCarriedItemID = 0; | |
3923 this->uGroup = 0; | |
3924 this->uAlly = 0; | |
3925 this->uSummonerID = 0; | |
3926 this->uLastCharacterIDToHit = 0; | |
3927 this->dword_000334_unique_name = 0; | |
3928 memset(this->pSpriteIDs, 0, sizeof(pSpriteIDs)); | |
3929 memset(this->pActorBuffs, 0, 0x160u); | |
3930 } | |
3931 | |
3932 //----- (0045959A) -------------------------------------------------------- | |
3933 void Actor::PrepareSprites(char load_sounds_if_bit1_set) | |
3934 { | |
694 | 3935 |
3936 MonsterDesc *v3; // esi@1 | |
0 | 3937 MonsterInfo *v9; // [sp+84h] [bp-10h]@1 |
694 | 3938 |
0 | 3939 v3 = &pMonsterList->pMonsters[pMonsterInfo.uID - 1]; |
3940 v9 = &pMonsterStats->pInfos[pMonsterInfo.uID - 1 + 1]; | |
3941 //v12 = pSpriteIDs; | |
3942 //Source = (char *)v3->pSpriteNames; | |
3943 //do | |
3944 for (uint i = 0; i < 8; ++i) | |
3945 { | |
3946 //strcpy(pSpriteName, v3->pSpriteNames[i]); | |
3947 pSpriteIDs[i] = pSpriteFrameTable->FastFindSprite(v3->pSpriteNames[i]); | |
3948 pSpriteFrameTable->InitializeSprite(pSpriteIDs[i]); | |
3949 } | |
3950 uActorHeight = v3->uMonsterHeight; | |
3951 uActorRadius = v3->uMonsterRadius; | |
33 | 3952 uMovementSpeed = v9->uBaseSpeed; |
0 | 3953 if ( !(load_sounds_if_bit1_set & 1) ) |
3954 { | |
694 | 3955 for (int i=0;i<4;++i ) |
3956 pSoundSampleIDs[i]=v3->pSoundSampleIDs[i]; | |
0 | 3957 } |
3958 } | |
3959 | |
3960 //----- (00459667) -------------------------------------------------------- | |
3961 void Actor::Remove() | |
3962 { | |
3963 this->uAIState = Removed; | |
3964 } | |
3965 | |
3966 //----- (0044FD29) -------------------------------------------------------- | |
3967 int Actor::_44FD29(int a2) | |
3968 { | |
3969 Actor *v2; // edi@1 | |
3970 unsigned __int8 v3; // al@1 | |
3971 int v4; // esi@1 | |
3972 int v5; // edx@2 | |
3973 int v6; // eax@8 | |
3974 int v7; // edi@10 | |
3975 Actor *v8; // esi@10 | |
3976 MonsterInfo *v9; // ebx@10 | |
3977 MonsterDesc *v10; // edi@10 | |
3978 unsigned __int16 v11; // ax@10 | |
3979 int v12; // eax@10 | |
3980 int v13; // ebx@10 | |
3981 int v14; // eax@10 | |
3982 int v15; // edi@10 | |
3983 int v16; // eax@10 | |
3984 int v17; // ebx@10 | |
3985 Actor *v18; // ecx@10 | |
3986 signed __int64 v19; // qax@10 | |
3987 unsigned int v20; // eax@12 | |
3988 int v21; // eax@13 | |
3989 int result; // eax@13 | |
3990 Actor *v23; // eax@16 | |
3991 int v24; // [sp+Ch] [bp-1Ch]@1 | |
3992 unsigned int uFaceID; // [sp+10h] [bp-18h]@8 | |
3993 int v26; // [sp+14h] [bp-14h]@10 | |
3994 int v27; // [sp+18h] [bp-10h]@10 | |
3995 int v28; // [sp+1Ch] [bp-Ch]@8 | |
3996 int v29; // [sp+20h] [bp-8h]@10 | |
3997 Actor *v30; // [sp+24h] [bp-4h]@1 | |
3998 | |
3999 v2 = this; | |
4000 v24 = a2; | |
4001 v30 = this; | |
4002 v3 = this->pMonsterInfo.uSpecialAbilityDamageDiceRolls; | |
4003 v4 = this->pMonsterInfo.field_3C_some_special_attack; | |
4004 if ( v3 ) | |
4005 { | |
4006 if ( v3 >= 1u && v3 <= 3u ) | |
4007 v4 = v4 + v3 - 1; | |
4008 } | |
4009 else | |
4010 { | |
4011 v5 = rand() % 100; | |
4012 if ( v5 >= 60 ) | |
4013 { | |
4014 ++v4; | |
4015 if ( v5 >= 90 ) | |
4016 ++v4; | |
4017 } | |
4018 } | |
4019 v6 = v2->vPosition.z; | |
4020 v28 = 0; | |
4021 uFaceID = v6; | |
4022 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
4023 v28 = pIndoor->GetSector(v2->vPosition.x, v2->vPosition.y, v6); | |
4024 v7 = v4 - 1; | |
4025 v8 = &pActors[uNumActors]; | |
4026 v27 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64; | |
4027 v29 = v7; | |
4028 v9 = &pMonsterStats->pInfos[v7 + 1]; | |
4029 pActors[uNumActors].Reset(); | |
4030 v10 = &pMonsterList->pMonsters[v7]; | |
4031 strcpy(v8->pActorName, v9->pName); | |
4032 v8->sCurrentHP = LOWORD(v9->uHP); | |
4033 memcpy(&v8->pMonsterInfo, v9, 0x58u); | |
4034 v8->word_000086_some_monster_id = v29 + 1; | |
4035 v8->uActorRadius = v10->uMonsterRadius; | |
4036 v8->uActorHeight = v10->uMonsterHeight; | |
4037 v11 = v10->uMovementSpeed; | |
4038 v8->pMonsterInfo.uTreasureDiceRolls = 0; | |
4039 v8->pMonsterInfo.uTreasureType = 0; | |
4040 v8->pMonsterInfo.uExp = 0; | |
4041 v8->uMovementSpeed = v11; | |
4042 v12 = rand(); | |
4043 v13 = v12 % 2048; | |
323 | 4044 v14 = stru_5C6E00->Cos(v12 % 2048); |
0 | 4045 v26 = v14; |
4046 v15 = ((unsigned __int64)(v14 * (signed __int64)v27) >> 16) + v30->vPosition.x; | |
323 | 4047 v16 = stru_5C6E00->Sin(v13); |
0 | 4048 v26 = v16; |
4049 v29 = (unsigned __int64)(v16 * (signed __int64)v27) >> 16; | |
4050 LOWORD(v16) = uFaceID; | |
4051 v17 = v29 + v30->vPosition.y; | |
4052 v8->vInitialPosition.z = uFaceID; | |
4053 v8->vPosition.z = v16; | |
4054 LOWORD(v16) = v28; | |
4055 v8->vInitialPosition.x = v15; | |
4056 v8->vPosition.x = v15; | |
4057 v8->vInitialPosition.y = v17; | |
4058 v8->vPosition.y = v17; | |
4059 v8->uTetherDistance = 256; | |
4060 v8->uSectorID = v16; | |
4061 v8->PrepareSprites(0); | |
4062 v18 = v30; | |
4063 v8->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
4064 LODWORD(v19) = v18->uAlly; | |
4065 if ( !(uint)v19 ) | |
4066 { | |
4067 uFaceID = v18->pMonsterInfo.uID - 1; | |
4068 v19 = (signed __int64)((double)uFaceID * 0.33333334); | |
4069 v18 = v30; | |
4070 } | |
4071 v8->uAlly = v19; | |
4072 v20 = v18->uGroup; | |
4073 v8->uCurrentActionTime = 0; | |
4074 v8->uGroup = v20; | |
4075 v8->uAIState = Summoned; | |
4076 v8->uCurrentActionLength = 256; | |
4077 v8->UpdateAnimation(); | |
4078 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor | |
4079 || (v21 = v30->vPosition.z, | |
4080 v27 = v30->vPosition.z, | |
4081 result = pIndoor->GetSector(v15, v17, v21), | |
4082 result == v28) | |
723 | 4083 && (result = BLV_GetFloorLevel(v15, v17, v27, result, &uFaceID), result != -30000) |
0 | 4084 && (result = abs(result - v27), result <= 1024) ) |
4085 { | |
4086 v23 = v30; | |
4087 ++uNumActors; | |
4088 ++v23->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
4089 if ( v23->uAttributes & 0x80000 ) | |
4090 v8->uAttributes |= 0x80000u; | |
4091 result = 8 * v24; | |
862 | 4092 LOBYTE(result) = PID(OBJECT_Actor,v24); |
0 | 4093 v8->uSummonerID = result; |
4094 } | |
4095 return result; | |
781 | 4096 } |