Mercurial > mm7
annotate UI/UIPartyCreation.cpp @ 2425:d922225a6081
Hot key for mm7 main menu
author | Ritor1 |
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date | Wed, 23 Jul 2014 16:06:17 +0600 |
parents | f4af3b203f65 |
children | 104fdbea0386 |
rev | line source |
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2415 | 1 #define _CRTDBG_MAP_ALLOC |
2 #include <stdlib.h> | |
3 #include <crtdbg.h> | |
4 | |
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adding _CRT_SECURE_NO_WARNINGS to get rid of a few hundrer annoying warnings + adding count parameter to swprintf
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5 #define _CRT_SECURE_NO_WARNINGS |
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Finishing moving all known UI functions to their appropriate headers
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6 #include "UIPartyCreation.h" |
2336 | 7 #include "..\mm7_unsorted_subs.h" |
1299 | 8 #include "..\Mouse.h" |
9 #include "..\Keyboard.h" | |
2336 | 10 #include "..\ErrorHandling.h" |
1298 | 11 |
1299 | 12 #include "..\Game.h" |
13 #include "..\GUIWindow.h" | |
14 #include "..\GUIFont.h" | |
15 #include "..\Party.h" | |
16 #include "..\AudioPlayer.h" | |
17 #include "..\Render.h" | |
18 #include "..\LOD.h" | |
2044 | 19 #include "..\Timer.h" |
1299 | 20 #include "..\IconFrameTable.h" |
21 #include "..\texts.h" | |
1298 | 22 |
1299 | 23 #include "..\mm7_data.h" |
1298 | 24 |
25 | |
26 | |
27 //----- (004908DE) -------------------------------------------------------- | |
1677 | 28 bool PlayerCreation_Choose4Skills() |
29 { | |
30 signed int skills_count; // edx@2 | |
1298 | 31 |
1677 | 32 for ( uint j = 0; j < 4; ++j ) |
33 { | |
34 skills_count = 0; | |
35 for ( uint i = 0; i < 37; ++i ) | |
36 { | |
37 if ( pParty->pPlayers[j].pActiveSkills[i] ) | |
38 ++skills_count; | |
1298 | 39 } |
1677 | 40 if ( skills_count < 4 ) |
41 return false; | |
42 } | |
43 return true; | |
44 } | |
1298 | 45 |
46 //----- (00491CB5) -------------------------------------------------------- | |
1458 | 47 void LoadPlayerPortraintsAndVoices() |
1677 | 48 { |
49 pIcons_LOD->pFacesLock = pIcons_LOD->uNumLoadedFiles; | |
1298 | 50 |
1677 | 51 for (uint i = 0; i < 4; ++i) |
52 for (uint j = 0; j < 56; ++j) | |
53 { | |
54 sprintf(pTmpBuf.data(), "%s%02d", pPlayerPortraitsNames[pParty->pPlayers[i].uCurrentFace], j + 1); | |
55 pTextures_PlayerFaces[i][j] = pIcons_LOD->LoadTexturePtr(pTmpBuf.data(), TEXTURE_16BIT_PALETTE); | |
1298 | 56 } |
57 | |
1677 | 58 pTexture_PlayerFaceEradicated = pIcons_LOD->LoadTexturePtr("ERADCATE", TEXTURE_16BIT_PALETTE); |
59 pTexture_PlayerFaceDead = pIcons_LOD->LoadTexturePtr("DEAD", TEXTURE_16BIT_PALETTE); | |
60 pTexture_PlayerFaceMask = pIcons_LOD->LoadTexturePtr("FACEMASK", TEXTURE_16BIT_PALETTE); | |
1298 | 61 |
1677 | 62 if (SoundSetAction[24][0]) |
63 for (uint i = 0; i < 4; ++i) | |
64 { | |
65 pSoundList->LoadSound(2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[i].uVoiceID) + 4998, 0); | |
66 pSoundList->LoadSound(2 * (SoundSetAction[24][0] + 50 * pParty->pPlayers[i].uVoiceID) + 4999, 0); | |
1298 | 67 } |
1677 | 68 } |
69 | |
70 //----- (00491DE7) -------------------------------------------------------- | |
71 void ReloadPlayerPortraits(int player_id, int face_id)//the transition from the zombies in the normal state | |
72 { | |
73 for ( uint i = 0; i <= 55; ++i ) | |
74 { | |
75 sprintf(pTmpBuf.data(), "%s%02d", pPlayerPortraitsNames[face_id], i + 1); | |
76 pIcons_LOD->ReloadTexture(pTextures_PlayerFaces[player_id][i], pTmpBuf.data(), 2); | |
77 } | |
78 } | |
1298 | 79 //----- (00495B39) -------------------------------------------------------- |
80 void PlayerCreationUI_Draw() | |
81 { | |
82 int pTextCenter; // eax@3 | |
83 IconFrame *pFrame; // eax@3 | |
84 int pX; // ecx@7 | |
85 GUIButton *uPosActiveItem; // edi@12 | |
86 int v17; // eax@33 | |
87 int uStatLevel; // eax@44 | |
88 unsigned int pStatColor; // eax@44 | |
89 PLAYER_SKILL_TYPE pSkillsType; // eax@44 | |
90 PLAYER_CLASS_TYPE uClassType; // edi@53 | |
91 int pColorText; // eax@53 | |
92 PLAYER_SKILL_TYPE pSkillId; // edi@72 | |
93 size_t pLenText; // eax@72 | |
94 signed int v104; // ecx@72 | |
2334 | 95 // int pTextY; // ST08_4@81 |
1298 | 96 signed int pBonusNum; // edi@82 |
97 const char *uRaceName; // [sp+0h] [bp-170h]@39 | |
98 char pText[200]; // [sp+10h] [bp-160h]@14 | |
1677 | 99 GUIWindow message_window; // [sp+D8h] [bp-98h]@83 |
1298 | 100 int v126; // [sp+148h] [bp-28h]@25 |
101 int pIntervalY; // [sp+150h] [bp-20h]@14 | |
102 int pX_Numbers; // [sp+154h] [bp-1Ch]@18 | |
103 int uX; // [sp+160h] [bp-10h]@18 | |
104 int pIntervalX; | |
105 int pCorrective; | |
106 | |
1677 | 107 //move sky |
1298 | 108 pRenderer->BeginScene(); |
109 pRenderer->DrawTextureRGB(0, 0, &pTexture_PCX); | |
110 uPlayerCreationUI_SkySliderPos = (GetTickCount() % 12800) / 20; | |
111 pRenderer->DrawTextureIndexed(uPlayerCreationUI_SkySliderPos, 2, pTexture_MAKESKY); | |
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112 pRenderer->DrawTextureIndexed(uPlayerCreationUI_SkySliderPos - window->GetWidth(), 2, pTexture_MAKESKY); |
1298 | 113 pRenderer->DrawTextureTransparent(0, 0, pTexture_MAKETOP); |
114 | |
115 uPlayerCreationUI_SelectedCharacter = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) / 7; | |
116 switch (uPlayerCreationUI_SelectedCharacter) | |
117 { | |
118 case 0: pX = 12; break; | |
119 case 1: pX = 171; break; | |
120 case 2: pX = 329; break; | |
121 case 3: pX = 488; break; | |
122 default: | |
1545 | 123 Error("Invalid selected character"); |
1298 | 124 } |
125 | |
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126 pTextCenter = pFontCChar->AlignText_Center(window->GetWidth(), pGlobalTXT_LocalizationStrings[51]); |
1677 | 127 pGUIWindow_CurrentMenu->DrawText(pFontCChar, pTextCenter + 1, 0, 0, pGlobalTXT_LocalizationStrings[51], 0, 0, 0);//Ñ Î Ç Ä À Ò Ü Î Ò Ð ß Ä |
1298 | 128 pRenderer->DrawTextureTransparent(17, 35, pPlayerPortraits[pParty->pPlayers[0].uCurrentFace]); |
129 pRenderer->DrawTextureTransparent(176, 35, pPlayerPortraits[pParty->pPlayers[1].uCurrentFace]); | |
130 pRenderer->DrawTextureTransparent(335, 35, pPlayerPortraits[pParty->pPlayers[2].uCurrentFace]); | |
131 pRenderer->DrawTextureTransparent(494, 35, pPlayerPortraits[pParty->pPlayers[3].uCurrentFace]); | |
132 pFrame = pIconsFrameTable->GetFrame(uIconID_CharacterFrame, pEventTimer->uStartTime); | |
133 | |
134 | |
135 pRenderer->DrawTextureTransparent(pX, 29, &pIcons_LOD->pTextures[pFrame->uTextureID]); | |
136 uPosActiveItem = pGUIWindow_CurrentMenu->GetControl(pGUIWindow_CurrentMenu->pCurrentPosActiveItem); | |
137 uPlayerCreationUI_ArrowAnim = 19 - (GetTickCount() % 500) / 25; | |
138 pRenderer->DrawTextureTransparent(uPosActiveItem->uZ - 4, uPosActiveItem->uY, pTextures_arrowl[uPlayerCreationUI_ArrowAnim]); | |
139 pRenderer->DrawTextureTransparent(uPosActiveItem->uX - 12, uPosActiveItem->uY, pTextures_arrowr[uPlayerCreationUI_ArrowAnim]); | |
140 | |
141 memset(pText, 0, 200); | |
142 strcpy(pText, pGlobalTXT_LocalizationStrings[205]);// "Skills" | |
1677 | 143 for ( int i = strlen(pText) - 1; i >= 0; i-- )//??? |
144 pText[i] = toupper((unsigned __int8)pText[i]); | |
1298 | 145 |
146 pIntervalX = 18; | |
147 pIntervalY = pFontCreate->uFontHeight - 2; | |
148 uX = 32; | |
149 pX_Numbers = 493; | |
150 | |
151 for (int i = 0; i < 4; ++i) | |
152 { | |
1677 | 153 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pIntervalX + 73, 100, 0, pClassNames[pParty->pPlayers[i].classType], 0, 0, 0); |
154 pRenderer->DrawTextureTransparent(pIntervalX + 77, 50, pTexture_IC_KNIGHT[pParty->pPlayers[i].classType / 4]); | |
1298 | 155 |
156 if ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 != WINDOW_INPUT_NONE && pGUIWindow_CurrentMenu->ptr_1C == (void *)i ) | |
157 { | |
158 switch ( pGUIWindow_CurrentMenu->receives_keyboard_input_2 ) | |
159 { | |
160 case WINDOW_INPUT_IN_PROGRESS://press name panel | |
2389 | 161 v17 = pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, 159 * (int)pGUIWindow_CurrentMenu->ptr_1C + 18, 124, 0, pKeyActionMap->pPressedKeysBuffer, 120, 1); |
1298 | 162 pGUIWindow_CurrentMenu->DrawFlashingInputCursor(159 * (unsigned int)pGUIWindow_CurrentMenu->ptr_1C + v17 + 20, 124, pFontCreate); |
163 break; | |
164 case WINDOW_INPUT_CONFIRMED: // press enter | |
165 pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE; | |
166 v126 = 0; | |
2389 | 167 for ( int i = 0; i < strlen(pKeyActionMap->pPressedKeysBuffer); ++i )//edit name |
1298 | 168 { |
1677 | 169 if ( pKeyActionMap->pPressedKeysBuffer[i] == ' ' ) |
170 ++v126; | |
1298 | 171 } |
2389 | 172 if ( strlen(pKeyActionMap->pPressedKeysBuffer) && v126 != strlen(pKeyActionMap->pPressedKeysBuffer) ) |
173 strcpy(pParty->pPlayers[i].pName, pKeyActionMap->pPressedKeysBuffer); | |
1677 | 174 pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX, 124, 0, pParty->pPlayers[i].pName, 130, 0); |
175 pParty->pPlayers[i].field_1988[27] = 1; | |
1298 | 176 break; |
177 case WINDOW_INPUT_CANCELLED: // press escape | |
178 pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE; | |
1677 | 179 pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX, 124, 0, pParty->pPlayers[i].pName, 130, 0); |
1298 | 180 SetCurrentMenuID(MENU_NAMEPANELESC); |
181 break; | |
182 } | |
183 } | |
184 else | |
185 { | |
1677 | 186 pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX, 124, 0, pParty->pPlayers[i].pName, 130, 0); |
1298 | 187 } |
188 | |
1677 | 189 switch (pParty->pPlayers[i].GetRace()) |
1298 | 190 { |
191 case 0: uRaceName = pGlobalTXT_LocalizationStrings[99]; break; // "Human" | |
192 case 1: uRaceName = pGlobalTXT_LocalizationStrings[103]; break; // "Dwarf" | |
193 case 2: uRaceName = pGlobalTXT_LocalizationStrings[106]; break; // "Goblin" | |
194 case 3: uRaceName = pGlobalTXT_LocalizationStrings[101]; break; // "Elf" | |
195 }; | |
196 strcpy(pTmpBuf.data(), uRaceName); | |
197 pGUIWindow_CurrentMenu->DrawTextInRect(pFontCreate, pIntervalX + 72, pIntervalY + 12, 0, pTmpBuf.data(), 130, 0);//Race Name | |
198 | |
199 pTextCenter = pFontCreate->AlignText_Center(150, pText); | |
2069 | 200 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + uX - 24, 291, Color16(0xD1, 0xBB, 0x61), pText, 0, 0, 0); // Skills |
1298 | 201 |
1677 | 202 uStatLevel = pParty->pPlayers[i].GetActualMight(); |
1298 | 203 sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[144], pX_Numbers, uStatLevel);// "Might" |
1677 | 204 pStatColor = pParty->pPlayers[i].GetStatColor(0); |
1298 | 205 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 169, pStatColor, pTmpBuf.data(), 0, 0, 0); |
206 | |
1677 | 207 uStatLevel = pParty->pPlayers[i].GetActualIntelligence(); |
1298 | 208 sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[116], pX_Numbers, uStatLevel);// "Intellect" |
1677 | 209 pStatColor = pParty->pPlayers[i].GetStatColor(1); |
1298 | 210 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0); |
211 | |
1677 | 212 uStatLevel = pParty->pPlayers[i].GetActualWillpower(); |
1298 | 213 sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[163], pX_Numbers, uStatLevel);// "Personality" |
1677 | 214 pStatColor = pParty->pPlayers[i].GetStatColor(2); |
1298 | 215 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 2 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0); |
216 | |
1677 | 217 uStatLevel = pParty->pPlayers[i].GetActualEndurance(); |
1298 | 218 sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[75], pX_Numbers, uStatLevel);// "Endurance" |
1677 | 219 pStatColor = pParty->pPlayers[i].GetStatColor(3); |
1298 | 220 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 3 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0); |
221 | |
1677 | 222 uStatLevel = pParty->pPlayers[i].GetActualAccuracy(); |
1298 | 223 sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[1], pX_Numbers, uStatLevel);// "Accuracy" |
1677 | 224 pStatColor = pParty->pPlayers[i].GetStatColor(4); |
1298 | 225 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 4 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0); |
226 | |
1677 | 227 uStatLevel = pParty->pPlayers[i].GetActualSpeed(); |
1298 | 228 sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[211], pX_Numbers, uStatLevel);// "Speed" |
1677 | 229 pStatColor = pParty->pPlayers[i].GetStatColor(5); |
1298 | 230 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 5 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0); |
231 | |
1677 | 232 uStatLevel = pParty->pPlayers[i].GetActualLuck(); |
1298 | 233 sprintf(pTmpBuf.data(), "%s\r%03d%d", pGlobalTXT_LocalizationStrings[136], pX_Numbers, uStatLevel);// "Luck" |
1677 | 234 pStatColor = pParty->pPlayers[i].GetStatColor(6); |
1298 | 235 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX, 6 * pIntervalY + 169, pStatColor, pTmpBuf.data(), 0, 0, 0); |
236 | |
237 | |
1677 | 238 pSkillsType = pParty->pPlayers[i].GetSkillIdxByOrder(0); |
1298 | 239 pTextCenter = pFontCreate->AlignText_Center(150, pSkillNames[pSkillsType]); |
240 sprintf(pTmpBuf.data(), "\t%03u%s", pTextCenter, pSkillNames[pSkillsType]); | |
2069 | 241 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, 311, Color16(0xFF, 0xFF, 0xFF), pTmpBuf.data(), 0, 0, 0); |
1298 | 242 |
1677 | 243 pSkillsType = pParty->pPlayers[i].GetSkillIdxByOrder(1); |
1298 | 244 pTextCenter = pFontCreate->AlignText_Center(150, pSkillNames[pSkillsType]); |
245 sprintf(pTmpBuf.data(), "\t%03u%s", pTextCenter, pSkillNames[pSkillsType]); | |
2069 | 246 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, pIntervalY + 311, Color16(0xFF, 0xFF, 0xFF), pTmpBuf.data(), 0, 0, 0); |
1298 | 247 |
1677 | 248 pSkillsType = pParty->pPlayers[i].GetSkillIdxByOrder(2); |
1298 | 249 pTextCenter = pFontCreate->AlignText_Center(150, pSkillNames[pSkillsType]); |
250 sprintf(pTmpBuf.data(), "\t%03u%s", pTextCenter, pSkillNames[pSkillsType]); | |
2069 | 251 pColorText = Color16(0, 0xFF, 0); |
1298 | 252 if ( (signed int)pSkillsType >= 37 ) |
2069 | 253 pColorText = Color16(0, 0xF7, 0xF7); |
1298 | 254 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, 2 * pIntervalY + 311, pColorText, pTmpBuf.data(), 0, 0, 0); |
255 | |
1677 | 256 pSkillsType = pParty->pPlayers[i].GetSkillIdxByOrder(3); |
1298 | 257 pTextCenter = pFontCreate->AlignText_Center(150, pSkillNames[pSkillsType]); |
258 sprintf(pTmpBuf.data(), "\t%03u%s", pTextCenter, pSkillNames[pSkillsType]); | |
2069 | 259 pColorText = Color16(0, 0xFF, 0); |
1298 | 260 if ( (signed int)pSkillsType >= 37 ) |
2069 | 261 pColorText = Color16(0, 0xF7, 0xF7); |
1298 | 262 pGUIWindow_CurrentMenu->DrawText(pFontCreate, uX - 24, 3 * pIntervalY + 311, pColorText, pTmpBuf.data(), 0, 0, 0); |
263 | |
264 pIntervalX += 159; | |
265 pX_Numbers -= 158; | |
266 uX += 158; | |
267 } | |
268 | |
269 strcpy(pText, pGlobalTXT_LocalizationStrings[41]);// "Class" | |
1677 | 270 for ( int i = strlen(pText) - 1; i >= 0; i-- ) |
271 pText[i] = toupper((unsigned __int8)pText[i]); | |
272 | |
1298 | 273 uClassType = pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].classType; |
274 pTextCenter = pFontCreate->AlignText_Center(193, pText); | |
2069 | 275 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 324, 395, Color16(0xD1, 0xBB, 0x61), pText, 0, 0, 0);//Classes |
1298 | 276 |
2069 | 277 pColorText = Color16(0, 0xF7, 0xF7); |
1298 | 278 if ( uClassType ) |
2069 | 279 pColorText = Color16(0xFF, 0xFF, 0xFF); |
1298 | 280 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[0]); |
281 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 323, 417, pColorText, pClassNames[0], 0, 0, 0); | |
282 | |
2069 | 283 pColorText = Color16(0, 0xF7, 0xF7); |
1298 | 284 if ( uClassType != PLAYER_CLASS_PALADIN ) |
2069 | 285 pColorText = Color16(0xFF, 0xFF, 0xFF); |
1298 | 286 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[12]); |
287 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 323, pIntervalY + 417, pColorText, pClassNames[12], 0, 0, 0); | |
288 | |
2069 | 289 pColorText = Color16(0, 0xF7, 0xF7); |
1298 | 290 if ( uClassType != PLAYER_CLASS_DRUID ) |
2069 | 291 pColorText = Color16(0xFF, 0xFF, 0xFF); |
1298 | 292 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[20]); |
293 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 323, 2 * pIntervalY + 417, pColorText, pClassNames[20], 0, 0, 0); | |
294 | |
2069 | 295 pColorText = Color16(0, 0xF7, 0xF7); |
1298 | 296 if ( uClassType != PLAYER_CLASS_CLERIC ) |
2069 | 297 pColorText = Color16(0xFF, 0xFF, 0xFF); |
1298 | 298 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[24]); |
299 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 388, 417, pColorText, pClassNames[24], 0, 0, 0); | |
300 | |
2069 | 301 pColorText = Color16(0, 0xF7, 0xF7); |
1298 | 302 if ( uClassType != PLAYER_CLASS_DRUID) |
2069 | 303 pColorText = Color16(0xFF, 0xFF, 0xFF); |
1298 | 304 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[28]); |
305 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 388, pIntervalY + 417, pColorText, pClassNames[28], 0, 0, 0); | |
306 | |
2069 | 307 pColorText = Color16(0, 0xF7, 0xF7); |
1298 | 308 if ( uClassType != PLAYER_CLASS_SORCERER ) |
2069 | 309 pColorText = Color16(0xFF, 0xFF, 0xFF); |
1298 | 310 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[32]); |
311 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 388, 2 * pIntervalY + 417, pColorText, pClassNames[32], 0, 0, 0); | |
312 | |
2069 | 313 pColorText = Color16(0, 0xF7, 0xF7); |
1298 | 314 if ( uClassType != PLAYER_CLASS_ARCHER ) |
2069 | 315 pColorText = Color16(0xFF, 0xFF, 0xFF); |
1298 | 316 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[16]); |
317 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 453, 417, pColorText, pClassNames[16], 0, 0, 0); | |
318 | |
2069 | 319 pColorText = Color16(0, 0xF7, 0xF7); |
1298 | 320 if ( uClassType != PLAYER_CLASS_MONK ) |
2069 | 321 pColorText = Color16(0xFF, 0xFF, 0xFF); |
1298 | 322 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[8]); |
323 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 453, pIntervalY + 417, pColorText, pClassNames[8], 0, 0, 0); | |
324 | |
2069 | 325 pColorText = Color16(0, 0xF7, 0xF7); |
1298 | 326 if ( uClassType != PLAYER_CLASS_THEIF ) |
2069 | 327 pColorText = Color16(0xFF, 0xFF, 0xFF); |
1298 | 328 pTextCenter = pFontCreate->AlignText_Center(65, pClassNames[4]); |
329 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 453, 2 * pIntervalY + 417, pColorText, pClassNames[4], 0, 0, 0); | |
330 | |
331 pTextCenter = pFontCreate->AlignText_Center(236, pGlobalTXT_LocalizationStrings[20]); // "Available Skills" | |
2069 | 332 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 37, 395, Color16(0xD1, 0xBB, 0x61), pGlobalTXT_LocalizationStrings[20], 0, 0, 0); |
1298 | 333 for (uint i = 0; i < 9; ++i) |
334 { | |
335 pSkillId = pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(i + 4); | |
336 strcpy(pText, pSkillNames[pSkillId]); | |
337 pLenText = strlen(pText); | |
338 v104 = 0; | |
339 if ( (signed int)pLenText > 0 ) | |
340 { | |
341 if ( pText[v104] == 32 ) | |
342 { | |
343 pText[v104] = 0; | |
344 } | |
345 else | |
346 { | |
347 while ( pText[v104] != 32 ) | |
348 { | |
349 ++v104; | |
350 if ( v104 >= (signed int)pLenText ) | |
351 break; | |
352 } | |
353 } | |
354 } | |
355 pCorrective = -10;//-5 | |
356 if ( (signed int)pLenText < 8 )//if ( (signed int)v124 > 2 ) | |
357 pCorrective = 0; | |
2069 | 358 pColorText = Color16(0, 0xF7, 0xF7); |
1298 | 359 if ( !pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].pActiveSkills[pSkillId] ) |
2069 | 360 pColorText = Color16(0xFF, 0xFF, 0xFF); |
1298 | 361 pTextCenter = pFontCreate->AlignText_Center(100, pText); |
362 pGUIWindow_CurrentMenu->DrawText(pFontCreate, 100 * (i / 3) + pTextCenter + pCorrective + 17, pIntervalY * (i % 3) + 417, pColorText, pText, 0, 0, 0); | |
363 } | |
364 | |
365 pTextCenter = pFontCreate->AlignText_Center(0x5C, pGlobalTXT_LocalizationStrings[30]);// "Bonus" | |
2069 | 366 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 533, 394, Color16(0xD1, 0xBB, 0x61), pGlobalTXT_LocalizationStrings[30], 0, 0, 0); |
1298 | 367 pBonusNum = PlayerCreation_GetUnspentAttributePointCount(); |
368 sprintf(pTmpBuf.data(), "%d", pBonusNum); | |
369 pTextCenter = pFontCreate->AlignText_Center(84, pTmpBuf.data()); | |
2069 | 370 pGUIWindow_CurrentMenu->DrawText(pFontCreate, pTextCenter + 530, 410, Color16(0xFF, 0xFF, 0xFF), pTmpBuf.data(), 0, 0, 0); |
1298 | 371 if ( GameUI_Footer_TimeLeft > GetTickCount() ) |
372 { | |
1677 | 373 message_window.Hint = pGlobalTXT_LocalizationStrings[412];// "Create Party cannot be completed unless you have assigned all characters 2 extra skills and have spent all of your bonus points." |
1298 | 374 if ( pBonusNum < 0 ) |
1677 | 375 message_window.Hint = pGlobalTXT_LocalizationStrings[413];// "You can't spend more than 50 points." |
376 message_window.uFrameWidth = 300; | |
377 message_window.uFrameHeight = 100; | |
378 message_window.uFrameX = 170; | |
379 message_window.uFrameY = 140; | |
380 message_window.uFrameZ = 469; | |
381 message_window.uFrameW = 239; | |
382 message_window.DrawMessageBox(0); | |
1298 | 383 } |
384 pRenderer->EndScene(); | |
385 } | |
386 | |
387 //----- (0049695A) -------------------------------------------------------- | |
1458 | 388 void PlayerCreationUI_Initialize() |
1298 | 389 { |
390 unsigned int v0; // ebx@5 | |
391 signed int uControlParam; // [sp+10h] [bp-Ch]@7 | |
392 signed int uX; // [sp+14h] [bp-8h]@5 | |
393 | |
394 pMessageQueue_50CBD0->Flush(); | |
395 | |
396 pAudioPlayer->SetMusicVolume(pSoundVolumeLevels[uMusicVolimeMultiplier] * 64.0f); | |
397 ++pIcons_LOD->uTexturePacksCount; | |
398 if ( !pIcons_LOD->uNumPrevLoadedFiles ) | |
399 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles; | |
400 pCurrentScreen = SCREEN_PARTY_CREATION; | |
401 uPlayerCreationUI_ArrowAnim = 0; | |
402 uPlayerCreationUI_SkySliderPos = 0; | |
403 uPlayerCreationUI_SelectedCharacter = 0; | |
404 v0 = LOBYTE(pFontCreate->uFontHeight) - 2; | |
405 pTexture_IC_KNIGHT[0] = pIcons_LOD->LoadTexturePtr("IC_KNIGHT", TEXTURE_16BIT_PALETTE); | |
406 pTexture_IC_KNIGHT[1] = pIcons_LOD->LoadTexturePtr("IC_THIEF", TEXTURE_16BIT_PALETTE); | |
407 pTexture_IC_KNIGHT[2] = pIcons_LOD->LoadTexturePtr("IC_MONK", TEXTURE_16BIT_PALETTE); | |
408 pTexture_IC_KNIGHT[3] = pIcons_LOD->LoadTexturePtr("IC_PALAD", TEXTURE_16BIT_PALETTE); | |
409 pTexture_IC_KNIGHT[4] = pIcons_LOD->LoadTexturePtr("IC_ARCH", TEXTURE_16BIT_PALETTE); | |
410 pTexture_IC_KNIGHT[5] = pIcons_LOD->LoadTexturePtr("IC_RANGER", TEXTURE_16BIT_PALETTE); | |
411 pTexture_IC_KNIGHT[6] = pIcons_LOD->LoadTexturePtr("IC_CLER", TEXTURE_16BIT_PALETTE); | |
412 pTexture_IC_KNIGHT[7] = pIcons_LOD->LoadTexturePtr("IC_DRUID", TEXTURE_16BIT_PALETTE); | |
413 pTexture_IC_KNIGHT[8] = pIcons_LOD->LoadTexturePtr("IC_SORC", TEXTURE_16BIT_PALETTE); | |
414 pTexture_MAKETOP = pIcons_LOD->LoadTexturePtr("MAKETOP", TEXTURE_16BIT_PALETTE); | |
415 pTexture_MAKESKY = pIcons_LOD->LoadTexturePtr("MAKESKY", TEXTURE_16BIT_PALETTE); | |
1678 | 416 for( uX = 0; uX < 22; ++uX ) // load PlayerPortraits texture |
1298 | 417 { |
418 sprintf(pTmpBuf.data(), "%s01", pPlayerPortraitsNames[uX]); | |
1678 | 419 pPlayerPortraits[uX] = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pTmpBuf.data(), TEXTURE_16BIT_PALETTE)]; |
1298 | 420 |
421 } | |
422 pTexture_PlayerFaceMask = pIcons_LOD->LoadTexturePtr("FACEMASK", TEXTURE_16BIT_PALETTE); | |
423 pTexture_buttminu = pIcons_LOD->LoadTexturePtr("buttminu", TEXTURE_16BIT_PALETTE); | |
424 pTexture_buttplus = pIcons_LOD->LoadTexturePtr("buttplus", TEXTURE_16BIT_PALETTE); | |
425 pTexture_pressrigh = pIcons_LOD->LoadTexturePtr("presrigh", TEXTURE_16BIT_PALETTE); | |
426 pTexture_presleft = pIcons_LOD->LoadTexturePtr("presleft", TEXTURE_16BIT_PALETTE); | |
427 uControlParam = 1; | |
428 do | |
429 { | |
430 sprintf(pTmpBuf.data(), "arrowl%d", uControlParam); | |
431 pTextures_arrowl[uControlParam] = pIcons_LOD->LoadTexturePtr(pTmpBuf.data(), TEXTURE_16BIT_PALETTE); | |
432 | |
433 sprintf(pTmpBuf.data(), "arrowr%d", uControlParam); | |
434 pTextures_arrowr[uControlParam] = pIcons_LOD->LoadTexturePtr(pTmpBuf.data(), TEXTURE_16BIT_PALETTE); | |
435 } | |
436 while ( ++uControlParam < 20 ); | |
2215
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
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changeset
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437 pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_MainMenu, 0, 0); |
1678 | 438 uControlParam = 0; |
439 uX = 8; | |
1298 | 440 do |
441 { | |
1678 | 442 pGUIWindow_CurrentMenu->CreateButton(uX, 120, 145, 25, 1, 0, UIMSG_PlayerCreationChangeName, uControlParam, 0, "", 0); |
443 uX += 158; | |
444 ++uControlParam; | |
1298 | 445 } |
2215
e9625ad08541
fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
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changeset
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446 while ( (signed int)uX < window->GetWidth() ); |
1298 | 447 |
448 pCreationUI_BtnPressLeft[0] = pGUIWindow_CurrentMenu->CreateButton( 10, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FacePrev, 0, 0, "", pTexture_presleft, 0); | |
449 pCreationUI_BtnPressLeft[1] = pGUIWindow_CurrentMenu->CreateButton(169, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FacePrev, 1, 0, "", pTexture_presleft, 0); | |
450 pCreationUI_BtnPressLeft[2] = pGUIWindow_CurrentMenu->CreateButton(327, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FacePrev, 2, 0, "", pTexture_presleft, 0); | |
451 pCreationUI_BtnPressLeft[3] = pGUIWindow_CurrentMenu->CreateButton(486, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FacePrev, 3, 0, "", pTexture_presleft, 0); | |
452 pCreationUI_BtnPressRight[0] = pGUIWindow_CurrentMenu->CreateButton( 74, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FaceNext, 0, 0, "", pTexture_pressrigh, 0); | |
453 pCreationUI_BtnPressRight[1] = pGUIWindow_CurrentMenu->CreateButton(233, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FaceNext, 1, 0, "", pTexture_pressrigh, 0); | |
454 pCreationUI_BtnPressRight[2] = pGUIWindow_CurrentMenu->CreateButton(391, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FaceNext, 2, 0, "", pTexture_pressrigh, 0); | |
455 pCreationUI_BtnPressRight[3] = pGUIWindow_CurrentMenu->CreateButton(549, 32, 11, 13, 1, 0, UIMSG_PlayerCreation_FaceNext, 3, 0, "", pTexture_pressrigh, 0); | |
456 pCreationUI_BtnPressLeft2[0] = pGUIWindow_CurrentMenu->CreateButton( 10, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoicePrev, 0, 0, "", pTexture_presleft, 0); | |
457 pCreationUI_BtnPressLeft2[1] = pGUIWindow_CurrentMenu->CreateButton(169, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoicePrev, 1, 0, "", pTexture_presleft, 0); | |
458 pCreationUI_BtnPressLeft2[2] = pGUIWindow_CurrentMenu->CreateButton(327, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoicePrev, 2, 0, "", pTexture_presleft, 0); | |
459 pCreationUI_BtnPressLeft2[3] = pGUIWindow_CurrentMenu->CreateButton(486, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoicePrev, 3, 0, "", pTexture_presleft, 0); | |
460 pCreationUI_BtnPressRight2[0] = pGUIWindow_CurrentMenu->CreateButton( 74, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoiceNext, 0, 0, "", pTexture_pressrigh, 0); | |
461 pCreationUI_BtnPressRight2[1] = pGUIWindow_CurrentMenu->CreateButton(233, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoiceNext, 1, 0, "", pTexture_pressrigh, 0); | |
462 pCreationUI_BtnPressRight2[2] = pGUIWindow_CurrentMenu->CreateButton(391, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoiceNext, 2, 0, "", pTexture_pressrigh, 0); | |
463 pCreationUI_BtnPressRight2[3] = pGUIWindow_CurrentMenu->CreateButton(549, 103, 11, 13, 1, 0, UIMSG_PlayerCreation_VoiceNext, 3, 0, "", pTexture_pressrigh, 0); | |
464 | |
1678 | 465 uControlParam = 0; |
466 uX = 8; | |
1298 | 467 do |
468 { | |
1678 | 469 pGUIWindow_CurrentMenu->CreateButton(uX, 308, 150, v0, 1, 0, UIMSG_48, uControlParam, 0, "", 0); |
470 pGUIWindow_CurrentMenu->CreateButton(uX, v0 + 308, 150, v0, 1, 0, UIMSG_49, uControlParam, 0, "", 0); | |
471 pGUIWindow_CurrentMenu->CreateButton(uX, 2 * v0 + 308, 150, v0, 1, 0, UIMSG_PlayerCreationRemoveUpSkill, uControlParam, 0, "", 0); | |
472 pGUIWindow_CurrentMenu->CreateButton(uX, 3 * v0 + 308, 150, v0, 1, 0, UIMSG_PlayerCreationRemoveDownSkill, uControlParam, 0, "", 0); | |
473 uX += 158; | |
474 ++uControlParam; | |
1298 | 475 } |
2215
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fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
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changeset
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476 while ( (signed int)uX < window->GetWidth() ); |
1298 | 477 |
478 pGUIWindow_CurrentMenu->CreateButton( 5, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 0, '1', "", 0); | |
479 pGUIWindow_CurrentMenu->CreateButton(163, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 1, '2', "", 0); | |
480 pGUIWindow_CurrentMenu->CreateButton(321, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 2, '3', "", 0); | |
481 pGUIWindow_CurrentMenu->CreateButton(479, 21, 153, 365, 1, 0, UIMSG_PlayerCreation_SelectAttribute, 3, '4', "", 0); | |
482 | |
1678 | 483 uX = 23; |
484 uControlParam = 2; | |
1298 | 485 do |
486 { | |
1678 | 487 pGUIWindow_CurrentMenu->CreateButton(uX, 169, 120, 20, 1, 0, UIMSG_0, uControlParam - 2, 0, "", 0); |
488 pGUIWindow_CurrentMenu->CreateButton(uX, v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParam - 1, 0, "", 0); | |
489 pGUIWindow_CurrentMenu->CreateButton(uX, 2 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParam, 0, "", 0); | |
490 pGUIWindow_CurrentMenu->CreateButton(uX, 3 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParam + 1, 0, "", 0); | |
491 pGUIWindow_CurrentMenu->CreateButton(uX, 4 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParam + 2, 0, "", 0); | |
492 pGUIWindow_CurrentMenu->CreateButton(uX, 5 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParam + 3, 0, "", 0); | |
493 pGUIWindow_CurrentMenu->CreateButton(uX, 6 * v0 + 169, 120, 20, 1, 0, UIMSG_0, uControlParam + 4, 0, "", 0); | |
494 uControlParam += 7; | |
495 uX += 158; | |
1298 | 496 } |
1678 | 497 while ( (signed int)uControlParam < 30 ); |
1298 | 498 pGUIWindow_CurrentMenu->_41D08F_set_keyboard_control_group(28, 0, 7, 40); |
499 | |
500 pGUIWindow_CurrentMenu->CreateButton(323, 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0, 0, "", 0); | |
501 pGUIWindow_CurrentMenu->CreateButton(323, v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0xC, 0, "", 0); | |
502 pGUIWindow_CurrentMenu->CreateButton(323, 2 * v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0x14, 0, "", 0); | |
503 pGUIWindow_CurrentMenu->CreateButton(388, 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0x18, 0, "", 0); | |
504 pGUIWindow_CurrentMenu->CreateButton(388, v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0x1C, 0, "", 0); | |
505 pGUIWindow_CurrentMenu->CreateButton(388, 2 * v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0x20, 0, "", 0); | |
506 pGUIWindow_CurrentMenu->CreateButton(453, 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 0x10, 0, "", 0); | |
507 pGUIWindow_CurrentMenu->CreateButton(453, v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 8, 0, "", 0); | |
508 pGUIWindow_CurrentMenu->CreateButton(453, 2 * v0 + 417, 65, v0, 1, 0, UIMSG_PlayerCreationSelectClass, 4, 0, "", 0); | |
509 | |
1678 | 510 uControlParam = 0; |
1298 | 511 do |
512 { | |
1678 | 513 uX = -5; |
514 if ( uControlParam <= 3 ) | |
515 uX = 0; | |
516 pGUIWindow_CurrentMenu->CreateButton(100 * (uControlParam / 3) + uX + 17, v0 * (uControlParam % 3) + 417, 100, v0, 1, 0, UIMSG_PlayerCreationSelectActiveSkill, | |
517 uControlParam, 0, "", 0); | |
518 ++uControlParam; | |
1298 | 519 } |
1678 | 520 while ( uControlParam < 9 ); |
1298 | 521 |
522 pPlayerCreationUI_BtnOK = pGUIWindow_CurrentMenu->CreateButton(580, 431, 51, 39, 1, 0, UIMSG_PlayerCreationClickOK, 0, '\r', "", pIcons_LOD->GetTexture(uTextureID_BUTTMAKE), 0); | |
523 pPlayerCreationUI_BtnReset = pGUIWindow_CurrentMenu->CreateButton(527, 431, 51, 39, 1, 0, UIMSG_PlayerCreationClickReset, 0, 'C', "", pIcons_LOD->GetTexture(uTextureID_BUTTMAKE2), 0); | |
524 pPlayerCreationUI_BtnMinus = pGUIWindow_CurrentMenu->CreateButton(523, 393, 20, 35, 1, 0, UIMSG_PlayerCreationClickMinus, 0, '-', "", pTexture_buttminu, 0); | |
525 pPlayerCreationUI_BtnPlus = pGUIWindow_CurrentMenu->CreateButton(613, 393, 20, 35, 1, 0, UIMSG_PlayerCreationClickPlus, 1, '+', "", pTexture_buttplus, 0); | |
526 | |
527 pFontCChar = LoadFont("cchar.fnt", "FONTPAL", NULL); | |
528 } | |
529 // 4E28F8: using guessed type int pCurrentScreen; | |
530 | |
531 //----- (0049750E) -------------------------------------------------------- | |
532 void DeleteCCharFont() | |
533 { | |
1583 | 534 free(pFontCChar); |
1298 | 535 pFontCChar = 0; |
536 } | |
537 //----- (00497526) -------------------------------------------------------- | |
538 bool PlayerCreationUI_Loop() | |
539 { | |
540 LONG uMouseX; // edi@6 | |
541 LONG uMouseY; // eax@6 | |
1678 | 542 //GUIButton *pControlsHead; // edx@6 |
543 //int pControlParam; // esi@12 | |
1298 | 544 signed int v8; // edi@30 |
545 int v9; // edx@31 | |
2334 | 546 // char *v10; // ebx@37 |
1298 | 547 ItemGen item; // [sp+Ch] [bp-74h]@37 |
548 char v20[32]; // [sp+30h] [bp-50h]@29 | |
549 MSG Msg; // [sp+50h] [bp-30h]@17 | |
550 POINT v25; // [sp+6Ch] [bp-14h]@6 | |
1678 | 551 bool party_not_creation_flag; // [sp+74h] [bp-Ch]@1 |
1298 | 552 |
1678 | 553 party_not_creation_flag = false; |
1298 | 554 pTexture_PCX.Release(); |
555 pTexture_PCX.Load("makeme.pcx", 0); | |
556 | |
557 pGUIWindow_CurrentMenu->receives_keyboard_input_2 = WINDOW_INPUT_NONE; | |
1678 | 558 SetCurrentMenuID(MENU_CREATEPARTY); |
1298 | 559 while ( GetCurrentMenuID() == MENU_CREATEPARTY ) |
560 { | |
561 uMouseX = pMouse->GetCursorPos(&v25)->x; | |
562 uMouseY = pMouse->GetCursorPos(&v25)->y; | |
1678 | 563 //pControlsHead = pGUIWindow_CurrentMenu->pControlsHead; |
1298 | 564 |
565 //does nothing actually | |
566 /*if ( pControlsHead != (GUIButton *)v1 ) | |
567 { | |
568 pNumMessage = pMessageQueue_50CBD0->uNumMessages; | |
569 do | |
570 { | |
571 if ( uMouseX >= (signed int)pControlsHead->uX && uMouseX <= (signed int)pControlsHead->uZ | |
572 && uMouseY >= (signed int)pControlsHead->uY && uMouseY <= (signed int)pControlsHead->uW )//mouse movement | |
573 { | |
574 pControlParam = pControlsHead->uControlParam; | |
2402 | 575 pMessageQueue_50CBD0->AddGUIMessage((UIMessageType)pControlsHead->field_1C, pControlParam, 0); |
1298 | 576 v1 = 0; |
577 } | |
578 pControlsHead = pControlsHead->pNext; | |
579 } | |
580 while ( pControlsHead != (GUIButton *)v1 ); | |
581 }*/ | |
582 | |
583 while ( PeekMessageA(&Msg, 0, 0, 0, PM_REMOVE) ) | |
584 { | |
585 if ( Msg.message == WM_QUIT ) | |
586 Game_DeinitializeAndTerminate(0); | |
587 TranslateMessage(&Msg); | |
588 DispatchMessageA(&Msg); | |
589 } | |
2061 | 590 if (dword_6BE364_game_settings_1 & GAME_SETTINGS_APP_INACTIVE) |
1298 | 591 WaitMessage(); |
592 else | |
593 { | |
594 PlayerCreationUI_Draw(); | |
595 GUI_MainMenuMessageProc(); | |
596 pRenderer->BeginScene(); | |
597 GUI_UpdateWindows(); | |
598 pRenderer->EndScene(); | |
599 pRenderer->Present(); | |
600 if ( uGameState == GAME_FINISHED )//if click Esc in PlayerCreation Window | |
601 { | |
1678 | 602 party_not_creation_flag = true; |
1298 | 603 SetCurrentMenuID(MENU_MAIN); |
604 continue; | |
605 } | |
606 if ( uGameState == GAME_STATE_STARTING_NEW_GAME )//if click OK in PlayerCreation Window | |
607 { | |
608 uGameState = GAME_STATE_PLAYING; | |
609 SetCurrentMenuID(MENU_NEWGAME); | |
610 continue; | |
611 } | |
612 } | |
613 } | |
614 pTexture_PCX.Release(); | |
615 pGUIWindow_CurrentMenu->Release(); | |
1405
c0b273d33338
RemoveTexturesPackFromTextureList and RemoveTexturesFromTextureList
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diff
changeset
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616 pIcons_LOD->RemoveTexturesPackFromTextureList(); |
1298 | 617 |
618 memset(v20, 0, 32); | |
1678 | 619 for ( int i = 0; i < 32; i++ ) |
1298 | 620 { |
1678 | 621 for ( v8 = 0; v8 < 10; ++v8 ) |
1298 | 622 { |
623 v9 = rand() % 32; | |
624 if ( !v20[v9] ) | |
625 break; | |
626 } | |
627 if ( v8 == 10 ) | |
628 { | |
629 v9 = 0; | |
630 if ( v20[0] ) | |
631 { | |
632 do | |
633 ++v9; | |
634 while ( v20[v9] ); | |
635 } | |
636 } | |
1678 | 637 pParty->field_854[i] = v9; |
1298 | 638 v20[v9] = 1; |
639 } | |
1678 | 640 |
1298 | 641 item.Reset(); |
642 for (uint i = 0; i < 4; ++i) | |
643 { | |
1678 | 644 if (pParty->pPlayers[i].classType == PLAYER_CLASS_KNIGHT) |
645 pParty->pPlayers[i].sResMagicBase = 10; | |
646 pParty->pPlayers[i].pPlayerBuffs[22].uExpireTime = 0; | |
1298 | 647 for (uint j = 0; j < 9; j++) |
648 { | |
1678 | 649 if (pParty->pPlayers[i].pActiveSkills[PLAYER_SKILL_FIRE + j]) |
1298 | 650 { |
1678 | 651 pParty->pPlayers[i].lastOpenedSpellbookPage = j; |
1298 | 652 break; |
653 } | |
654 } | |
655 pItemsTable->GenerateItem(2, 40, &item); | |
1678 | 656 pParty->pPlayers[i].AddItem2(-1, &item); |
1298 | 657 |
1678 | 658 pParty->pPlayers[i].sHealth = pParty->pPlayers[i].GetMaxHealth(); |
659 pParty->pPlayers[i].sMana = pParty->pPlayers[i].GetMaxMana(); | |
1298 | 660 for (uint j = 0; j < 37; ++j) |
661 { | |
1678 | 662 if (!pParty->pPlayers[i].pActiveSkills[j]) |
1298 | 663 continue; |
664 | |
665 switch (j) | |
666 { | |
1678 | 667 case PLAYER_SKILL_STAFF: pParty->pPlayers[i].AddItem(-1, 61); break; |
668 case PLAYER_SKILL_SWORD: pParty->pPlayers[i].AddItem(-1, 1); break; | |
669 case PLAYER_SKILL_DAGGER: pParty->pPlayers[i].AddItem(-1, 15); break; | |
670 case PLAYER_SKILL_AXE: pParty->pPlayers[i].AddItem(-1, 23); break; | |
671 case PLAYER_SKILL_SPEAR: pParty->pPlayers[i].AddItem(-1, 31); break; | |
672 case PLAYER_SKILL_BOW: pParty->pPlayers[i].AddItem(-1, 47); break; | |
673 case PLAYER_SKILL_MACE: pParty->pPlayers[i].AddItem(-1, 50); break; | |
1545 | 674 case PLAYER_SKILL_BLASTER: Error("No blasters at startup :p"); |
1678 | 675 case PLAYER_SKILL_SHIELD: pParty->pPlayers[i].AddItem(-1, 84); break; |
676 case PLAYER_SKILL_LEATHER: pParty->pPlayers[i].AddItem(-1, 66); break; | |
677 case PLAYER_SKILL_CHAIN: pParty->pPlayers[i].AddItem(-1, 71); break; | |
678 case PLAYER_SKILL_PLATE: pParty->pPlayers[i].AddItem(-1, 76); break; | |
1298 | 679 case PLAYER_SKILL_FIRE: |
1678 | 680 pParty->pPlayers[i].AddItem(-1, 0x191); |
681 pParty->pPlayers[i].spellbook.pFireSpellbook.bIsSpellAvailable[0] = true; | |
1298 | 682 break; |
683 case PLAYER_SKILL_AIR: | |
1678 | 684 pParty->pPlayers[i].AddItem(-1, 0x19C); |
685 pParty->pPlayers[i].spellbook.pAirSpellbook.bIsSpellAvailable[0] = true; | |
1298 | 686 break; |
687 case PLAYER_SKILL_WATER: | |
1678 | 688 pParty->pPlayers[i].AddItem(-1, 0x1A7); |
689 pParty->pPlayers[i].spellbook.pWaterSpellbook.bIsSpellAvailable[0] = true; | |
1298 | 690 break; |
691 case PLAYER_SKILL_EARTH: | |
1678 | 692 pParty->pPlayers[i].AddItem(-1, 0x1B2); |
693 pParty->pPlayers[i].spellbook.pEarthSpellbook.bIsSpellAvailable[0] = true; | |
1298 | 694 break; |
695 case PLAYER_SKILL_SPIRIT: | |
1678 | 696 pParty->pPlayers[i].AddItem(-1, 0x1BD); |
697 pParty->pPlayers[i].spellbook.pSpiritSpellbook.bIsSpellAvailable[0] = true; | |
1298 | 698 break; |
699 case PLAYER_SKILL_MIND: | |
1678 | 700 pParty->pPlayers[i].AddItem(-1, 0x1C8); |
701 pParty->pPlayers[i].spellbook.pMindSpellbook.bIsSpellAvailable[0] = true; | |
1298 | 702 break; |
703 case PLAYER_SKILL_BODY: | |
1678 | 704 pParty->pPlayers[i].AddItem(-1, 0x1D3); |
705 pParty->pPlayers[i].spellbook.pBodySpellbook.bIsSpellAvailable[0] = true; | |
1298 | 706 break; |
707 case PLAYER_SKILL_LIGHT: | |
708 case PLAYER_SKILL_DARK: | |
709 case PLAYER_SKILL_DIPLOMACY: | |
1545 | 710 Error("No dimoplacy in mm7 (yet)"); |
1298 | 711 break; |
712 case PLAYER_SKILL_ITEM_ID: | |
713 case PLAYER_SKILL_REPAIR: | |
714 case PLAYER_SKILL_MEDITATION: | |
715 case PLAYER_SKILL_PERCEPTION: | |
716 case PLAYER_SKILL_TRAP_DISARM: | |
717 case PLAYER_SKILL_LEARNING: | |
1678 | 718 pParty->pPlayers[i].AddItem(-1, 0xDC); |
719 pParty->pPlayers[i].AddItem(-1, 5 * (rand() % 3 + 40)); | |
1298 | 720 break; |
1678 | 721 case PLAYER_SKILL_DODGE: pParty->pPlayers[i].AddItem(-1, 115); break; |
722 case PLAYER_SKILL_UNARMED: pParty->pPlayers[i].AddItem(-1, 110); break; | |
1298 | 723 default: |
724 break; | |
725 } | |
726 | |
727 for (uint k = 0; k < 138; k++) | |
728 { | |
1678 | 729 if (pParty->pPlayers[i].pOwnItems[k].uItemID) |
730 pParty->pPlayers[i].pOwnItems[k].SetIdentified(); | |
1298 | 731 } |
732 } | |
733 } | |
734 | |
735 pAudioPlayer->StopChannels(-1, -1); | |
1678 | 736 return party_not_creation_flag; |
1298 | 737 } |