2498
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1 #define _CRTDBG_MAP_ALLOC
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2 #include <stdlib.h>
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3 #include <crtdbg.h>
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4
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5 #define _CRT_SECURE_NO_WARNINGS
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6 #include "stru6.h"
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7
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2499
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8 #include "../ErrorHandling.h"
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2498
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9
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10 #include "Player.h"
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2499
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11 #include "../Tables/PlayerFrameTable.h"
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2502
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12 #include "Media/Audio/AudioPlayer.h"
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2499
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13 #include "../Party.h"
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14 #include "../LOD.h"
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2502
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15 #include "GUI/GUIWindow.h"
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2499
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16 #include "../Graphics/Viewport.h"
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2498
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17 #include "Actor.h"
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2499
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18 #include "../Game.h"
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2502
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19 #include "IO/Mouse.h"
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2499
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20 #include "../TurnEngine/TurnEngine.h"
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21 #include "../Events.h"
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22 #include "../Events2D.h"
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23 #include "../Graphics/Outdoor.h"
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24 #include "../Tables/StorylineTextTable.h"
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25 #include "../Autonotes.h"
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26 #include "../Awards.h"
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27 #include "../texts.h"
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28
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29 #include "../stru123.h"
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30 #include "../stru298.h"
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2498
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31 #include "ObjectList.h"
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2499
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32 #include "../MM7.h"
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2498
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33 #include "SpriteObject.h"
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2499
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34 #include "../Graphics/DecalBuilder.h"
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35 #include "../Spells/CastSpellInfo.h"
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36 #include "../OurMath.h"
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2501
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37 #include "..\..\GUI\UI\UIPartyCreation.h"
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2498
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38
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39
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40
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41
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42 NZIArray<struct Player *, 5> pPlayers;
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43
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44
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45 /* 381 */
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46 #pragma pack(push, 1)
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47 struct PlayerCreation_AttributeProps
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48 {
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49 unsigned __int8 uBaseValue;
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50 char uMaxValue;
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51 char uDroppedStep;
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52 char uBaseStep;
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53 };
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54 #pragma pack(pop)
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55
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56
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57 #pragma pack(push, 1)
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58
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59
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60
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61 #pragma pack(pop)
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62 PlayerCreation_AttributeProps StatTable[4][7] = //0x4ED7B0
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63 {
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64 {{11, 25, 1, 1}, {11, 25, 1, 1}, {11, 25, 1, 1}, { 9, 25, 1, 1}, {11, 25, 1, 1}, {11, 25, 1, 1}, {9, 25, 1, 1},},
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65 {{ 7, 15, 2, 1}, {14, 30, 1, 2}, {11, 25, 1, 1}, { 7, 15, 2, 1}, {14, 30, 1, 2}, {11, 25, 1, 1}, {9, 20, 1, 1},},
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66 {{14, 30, 1, 2}, { 7, 15, 2, 1}, { 7, 15, 2, 1}, {11, 25, 1, 1}, {11, 25, 1, 1}, {14, 30, 1, 2}, {9, 20, 1, 1},},
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67 {{14, 30, 1, 2}, {11, 25, 1, 1}, {11, 25, 1, 1}, {14, 30, 1, 2}, { 7, 15, 2, 1}, { 7, 15, 2, 1}, {9, 20, 1, 1}}
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68 };
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69
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70
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71
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72 std::array<int, 5> StealingMasteryBonuses = {0, 100, 200, 300, 500}; //dword_4EDEA0 //the zeroth element isn't accessed, it just helps avoid -1 indexing, originally 4 element array off by one
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73 std::array<int, 5> StealingRandomBonuses = {-200, -100, 0, 100, 200}; //dword_4EDEB4
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74 std::array<int, 5> StealingEnchantmentBonusForSkill = {0, 2, 4, 6, 10}; //dword_4EDEC4 //the zeroth element isn't accessed, it just helps avoid -1 indexing, originally 4 element array off by one
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75
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76
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77
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78 // available skills per class ( 9 classes X 37 skills )
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79 // 0 - not available
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80 // 1 - available
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81 // 2 - primary skill
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82 unsigned char pSkillAvailabilityPerClass[9][37] = // byte[] @ MM7.exe::004ED820
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83 {
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84 {0, 2, 0, 1, 1, 1, 1, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
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85 {0, 1, 2, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 2, 1, 0},
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86 {1, 1, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 2, 2, 1, 1, 0, 0, 0},
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87 {0, 1, 1, 1, 0, 0, 2, 0, 1, 1, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
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88 {0, 1, 0, 1, 1, 2, 0, 0, 0, 1, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1},
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89 {0, 1, 1, 2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 2, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0},
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90 {0, 0, 0, 0, 0, 0, 2, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 2, 0, 0, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1},
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91 {0, 0, 2, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 2, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1},
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92 {2, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0} // some of these are started at 4ED94C, but needs to be here
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93 };
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94
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95
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96 unsigned char pEquipTypeToBodyAnchor[21] = // 4E8398
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97 {
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98 1, // EQUIP_SINGLE_HANDED
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99 1, // EQUIP_TWO_HANDED
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100 2, // EQUIP_BOW
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101 3, // EQUIP_ARMOUR
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102 0, // EQUIP_SHIELD
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103 4, // EQUIP_HELMET
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104 5, // EQUIP_BELT
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105 6, // EQUIP_CLOAK
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106 7, // EQUIP_GAUNTLETS
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107 8, // EQUIP_BOOTS
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108 10, // EQUIP_RING
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109 9, // EQUIP_AMULET
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110 1, // EQUIP_WAND
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111 0, // EQUIP_REAGENT
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112 0, // EQUIP_POTION
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113 0, // EQUIP_SPELL_SCROLL
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114 0, // EQUIP_BOOK
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115 0, // EQUIP_MESSAGE_SCROLL
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116 0, // EQUIP_GOLD
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117 0, // EQUIP_GEM
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118 0 // EQUIP_NONE
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119 };
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120
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121
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122 unsigned char pBaseHealthByClass[12] = {40, 35, 35, 30, 30, 30, 25, 20, 20, 0, 0, 0};
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123 unsigned char pBaseManaByClass[12] = { 0, 0, 0, 5, 5, 0, 10, 10, 15, 0, 0, 0};
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124 unsigned char pBaseHealthPerLevelByClass[36] = {5, 7, 9, 9, 4, 6, 8, 8, 5, 6, 8, 8, 4, 5, 6, 6, 3, 4, 6, 6, 4, 5, 6, 6, 2, 3, 4, 4, 2, 3, 4, 4, 2, 3, 3, 3};
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125 unsigned char pBaseManaPerLevelByClass[36] = {0, 0, 0, 0, 0, 1, 1, 1, 0, 1, 1, 1, 1, 2, 3, 3, 1, 2, 3, 3, 0, 2, 3, 3, 3, 4, 5, 5, 3, 4, 5, 5, 3, 4, 6, 6};
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126
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127 unsigned char pConditionAttributeModifier[7][19] =
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128 {{100, 100, 100, 120, 50, 200, 75, 60, 50, 30, 25, 10, 100, 100, 100, 100, 100, 100, 100}, //Might
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129 {100, 100, 100, 50, 25, 10, 100, 100, 75, 60, 50, 30, 100, 100, 100, 100, 100, 1, 100}, //Intelligence
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130 {100, 100, 100, 50, 25, 10, 100, 100, 75, 60, 50, 30, 100, 100, 100, 100, 100, 1, 100}, //Willpower
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131 {100, 100, 100, 100, 50, 150, 75, 60, 50, 30, 25, 10, 100, 100, 100, 100, 100, 100, 100}, //Endurance
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132 {100, 100, 100, 50, 10, 100, 75, 60, 50, 30, 25, 10, 100, 100, 100, 100, 100, 50, 100}, //Accuracy
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133 {100, 100, 100, 120, 20, 120, 75, 60, 50, 30, 25, 10, 100, 100, 100, 100, 100, 50, 100}, //Speed
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134 {100, 100, 100, 100, 200, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100}}; //Luck
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135
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136 unsigned char pAgingAttributeModifier[7][4] =
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137 {{100, 75, 40, 10}, //Might
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138 {100, 150, 100, 10}, //Intelligence
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139 {100, 150, 100, 10}, //Willpower
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140 {100, 75, 40, 10}, //Endurance
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141 {100, 100, 40, 10}, //Accuracy
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142 {100, 100, 40, 10}, //Speed
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143 {100, 100, 100, 100}}; //Luck
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144
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145 unsigned int pAgeingTable[4] = {50, 100, 150, 0xFFFF};
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146
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147 std::array<unsigned int, 18> pConditionImportancyTable = {{16, 15, 14, 17, 13, 2, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 1, 0}};
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148
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149 short param_to_bonus_table[29] = {500, 400, 350, 300, 275, 250, 225, 200, 175,
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150 150, 125, 100, 75, 50, 40, 35, 30, 25, 21,
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151 19, 17, 15, 13, 11, 9, 7, 5, 3, 0};
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152 signed int parameter_to_bonus_value[29] = {30, 25, 20, 19, 18, 17, 16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, -1, -2, -3, -4, -5, -6};
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153
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154
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155 unsigned short base_recovery_times_per_weapon_type[12] =
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156 {
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157 100, // PLAYER_SKILL_STAFF && Unarmed withoud skill
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158 90, // PLAYER_SKILL_SWORD && Unarmed with skill
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159 60, // PLAYER_SKILL_DAGGER
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160 100, // PLAYER_SKILL_AXE
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161 80, // PLAYER_SKILL_SPEAR
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162 100, // PLAYER_SKILL_BOW
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163 80, // PLAYER_SKILL_MACE
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164 30, // PLAYER_SKILL_BLASTER
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165 10, // PLAYER_SKILL_SHIELD
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166 10, // PLAYER_SKILL_LEATHER
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167 20, // PLAYER_SKILL_CHAIN
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168 30 // PLAYER_SKILL_PLATE
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169 };
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170
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171 //----- (00490913) --------------------------------------------------------
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172 int PlayerCreation_GetUnspentAttributePointCount()
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173 {
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174 signed int v0; // edi@1
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175 int raceId; // ebx@2
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176 signed int v4; // eax@17
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177 int v5; // edx@18
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178 signed int v6; // ecx@18
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179 signed int remainingStatPoints; // [sp+Ch] [bp-8h]@1
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180
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181 remainingStatPoints = 50;
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182 v0 = 50;
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183 for (int playerNum = 0; playerNum < 4; playerNum++)
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184 {
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185 raceId = pParty->pPlayers[playerNum].GetRace();
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186 for (int statNum = 0; statNum <= 6; statNum++)
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187 {
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188 switch ( statNum )
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189 {
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190 case 0:
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191 v0 = pParty->pPlayers[playerNum].uMight;
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192 break;
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193 case 1:
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194 v0 = pParty->pPlayers[playerNum].uIntelligence;
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195 break;
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196 case 2:
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197 v0 = pParty->pPlayers[playerNum].uWillpower;
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198 break;
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199 case 3:
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200 v0 = pParty->pPlayers[playerNum].uEndurance;
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201 break;
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202 case 4:
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203 v0 = pParty->pPlayers[playerNum].uAccuracy;
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204 break;
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205 case 5:
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206 v0 = pParty->pPlayers[playerNum].uSpeed;
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207 break;
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208 case 6:
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209 v0 = pParty->pPlayers[playerNum].uLuck;
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210 break;
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211 }
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212 v4 = StatTable[raceId][statNum].uBaseValue;
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213 if ( v0 >= v4 )
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214 {
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215 v5 = StatTable[raceId][statNum].uDroppedStep;
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216 v6 = StatTable[raceId][statNum].uBaseStep;
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217 }
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218 else
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219 {
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220 v5 = StatTable[raceId][statNum].uBaseStep;
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221 v6 = StatTable[raceId][statNum].uDroppedStep;
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222 }
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223 remainingStatPoints += v5 * (v4 - v0) / v6;
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224 }
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225 }
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226 return remainingStatPoints;
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227 }
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228
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229 //----- (00427730) --------------------------------------------------------
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230 bool Player::CanCastSpell(unsigned int uRequiredMana)
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231 {
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232 if (sMana >= (signed int)uRequiredMana)
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233 {
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234 sMana -= (signed int)uRequiredMana;
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235 return true;
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236 }
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237
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238 pAudioPlayer->PlaySound(SOUND_PlayerCantCastSpell, 0, 0, -1, 0, 0, 0, 0);
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239 return false;
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240 }
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241
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242 //----- (004BE2DD) --------------------------------------------------------
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243 void Player::SalesProcess( unsigned int inventory_idnx, int item_index, int _2devent_idx )
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244 {
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245 float v6; // ST04_4@1
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246 signed int item_value; // eax@1
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247 signed int sell_price; // ebx@1
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248
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249 item_value =pOwnItems[item_index].GetValue();
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250 v6 = p2DEvents[ _2devent_idx - 1].fPriceMultiplier;
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251 sell_price = GetPriceSell(item_value, v6);
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252 if ( pOwnItems[item_index].IsBroken() )
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253 sell_price = 1;
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254 if ( sell_price < 1 )
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255 sell_price = 1;
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256 RemoveItemAtInventoryIndex(inventory_idnx);
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257 Party::SetGold(pParty->uNumGold + sell_price);
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258 }
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259
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260 //----- (0043EEF3) --------------------------------------------------------
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261 bool Player::NothingOrJustBlastersEquipped()
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262 {
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263 signed int item_idx; // esi@1
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264 signed int item_id; // esi@1
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265 for (int i = 0; i < 16; ++i)
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266 {
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267 item_idx = pEquipment.pIndices[i];
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268 if (item_idx)
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269 {
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270 item_id = pOwnItems[item_idx - 1].uItemID;
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271 if ( item_id != ITEM_BLASTER && item_id != ITEM_LASER_RIFLE ) //blaster& blaster rifle
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272 return false;
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273 }
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274 }
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275 return true;
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276 }
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277
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278 //----- (004B8040) --------------------------------------------------------
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279 int Player::GetConditionDayOfWeek( unsigned int uCondition )
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280 {
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281 return (unsigned int)(((signed __int64)((double)this->pConditions[uCondition] * 0.234375) / 60 / 60) / 24) % 7 + 1;
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282 }
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283
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284 //----- (004B807C) --------------------------------------------------------
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285 int Player::GetTempleHealCostModifier(float a2)
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286 {
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287 unsigned int conditionIdx; // eax@1
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288 int conditionTimeMultiplier; // esi@1
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289 int v6; // eax@8
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290 signed int result; // qax@13
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291 signed int baseConditionMultiplier; // [sp+8h] [bp-8h]@4
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292
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293 conditionIdx = GetMajorConditionIdx();
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294 if ( conditionIdx >= 14 && conditionIdx <= 16)
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295 {
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296 if ( conditionIdx <= 15 )
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297 baseConditionMultiplier = 5;
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298 else //if ( conditionIdx == 16 )
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299 baseConditionMultiplier = 10;
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300 conditionTimeMultiplier = GetConditionDayOfWeek(conditionIdx);
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301 }
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302 else
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303 {
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304 conditionTimeMultiplier = 1;
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305 baseConditionMultiplier = 1;
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306 if (conditionIdx < 14)
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307 {
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308 for (int i = 0; i <= 13; i++)
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309 {
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310 v6 = GetConditionDayOfWeek(i);
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311 if ( v6 > conditionTimeMultiplier )
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312 conditionTimeMultiplier = v6;
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313 }
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314 }
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315 }
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316 result = (int)((double)conditionTimeMultiplier * (double)baseConditionMultiplier * a2);
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317 if ( result < 1 )
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318 result = 1;
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319 return result;
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320 }
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321
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322 //----- (004B8102) --------------------------------------------------------
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323 int Player::GetPriceSell(int uRealValue, float price_multiplier)
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324 {
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325 signed int v3; // esi@1
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326 signed int result; // eax@3
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327
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328 v3 = (signed int)((signed __int64)((double)uRealValue / (price_multiplier + 2.0)) + uRealValue * GetMerchant() / 100);
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329 if ( v3 > uRealValue )
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330 v3 = uRealValue;
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331 result = 1;
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332 if ( v3 >= 1 )
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333 result = v3;
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334 return result;
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335 }
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336
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337 //----- (004B8142) --------------------------------------------------------
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338 int Player::GetBuyingPrice(unsigned int uRealValue, float price_multiplier)
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339 {
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340 uint price = (uint)(((100 - GetMerchant()) * (uRealValue * price_multiplier)) / 100);
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341
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342 if (price < uRealValue)
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343 price = uRealValue;
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344 return price;
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345 }
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346
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347 //----- (004B8179) --------------------------------------------------------
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348 int Player::GetPriceIdentification(float a2)
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349 {
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350 signed int v2; // esi@1
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351 int v3; // ecx@1
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352 signed int result; // eax@3
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353
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354 v2 = (signed int)(a2 * 50.0);
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355 v3 = v2 * (100 - GetMerchant()) / 100;
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356 if ( v3 < v2 / 3 )
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357 v3 = v2 / 3;
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358 result = 1;
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359 if ( v3 >= 1 )
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360 result = v3;
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361 return result;
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362 }
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363
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364 //----- (004B81C3) --------------------------------------------------------
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365 int Player::GetPriceRepair(int a2, float a3)
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366 {
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367 signed int v3; // esi@1
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368 int v4; // ecx@1
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369 signed int result; // eax@3
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370
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371 v3 = (signed int)((double)a2 / (6.0 - a3));
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372 v4 = v3 * (100 - GetMerchant()) / 100;
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373 if ( v4 < v3 / 3 )
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374 v4 = v3 / 3;
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375 result = 1;
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376 if ( v4 >= 1 )
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377 result = v4;
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378 return result;
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379 }
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380
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381 //----- (004B8213) --------------------------------------------------------
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382 int Player::GetBaseSellingPrice(int a2, float a3)
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383 {
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384 signed int v3; // qax@1
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385
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386 v3 = (signed int)((double)a2 / (a3 + 2.0));
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387 if ( v3 < 1 )
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388 v3 = 1;
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389 return v3;
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390 }
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391
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392 //----- (004B8233) --------------------------------------------------------
|
|
393 int Player::GetBaseBuyingPrice(int a2, float a3)
|
|
394 {
|
|
395 signed int v3; // qax@1
|
|
396
|
|
397 v3 = (signed int)((double)a2 * a3);
|
|
398 if ( v3 < 1 )
|
|
399 v3 = 1;
|
|
400 return v3;
|
|
401 }
|
|
402
|
|
403 //----- (004B824B) --------------------------------------------------------
|
|
404 int Player::GetBaseIdentifyPrice(float a2)
|
|
405 {
|
|
406 signed int v2; // qax@1
|
|
407
|
|
408 v2 = (signed int)(a2 * 50.0);
|
|
409 if ( v2 < 1 )
|
|
410 v2 = 1;
|
|
411 return v2;
|
|
412 }
|
|
413
|
|
414 //----- (004B8265) --------------------------------------------------------
|
|
415 int Player::GetBaseRepairPrice(int a2, float a3)
|
|
416 {
|
|
417 signed int v3; // qax@1
|
|
418
|
|
419 v3 = (signed int)((double)a2 / (6.0 - a3));
|
|
420 if ( v3 < 1 )
|
|
421 v3 = 1;
|
|
422 return v3;
|
|
423 }
|
|
424
|
|
425 //----- (004B6FF9) --------------------------------------------------------
|
|
426 bool Player::IsPlayerHealableByTemple()
|
|
427 {
|
|
428 if (this->sHealth >= GetMaxHealth() && this->sMana >= GetMaxMana() && GetMajorConditionIdx() == Condition_Good)
|
|
429 return false;
|
|
430 else
|
|
431 {
|
|
432 if (GetMajorConditionIdx() == Condition_Zombie)
|
|
433 {
|
|
434 if (((signed int)window_SpeakInHouse->ptr_1C == 78 || (signed int)window_SpeakInHouse->ptr_1C == 81 || (signed int)window_SpeakInHouse->ptr_1C == 82))
|
|
435 return false;
|
|
436 else
|
|
437 return true;
|
|
438 }
|
|
439 else
|
|
440 return true;
|
|
441 }
|
|
442 }
|
|
443
|
|
444 //----- (00421E75) --------------------------------------------------------
|
|
445 unsigned int Player::GetItemIDAtInventoryIndex(int *pitem_index)
|
|
446 {
|
|
447 int item_idx; // eax@1
|
|
448 int inv_index; // eax@3
|
|
449
|
|
450 item_idx = *pitem_index;
|
|
451 if ( item_idx >125 || item_idx < 0 )
|
|
452 return 0;
|
|
453 inv_index = this->pInventoryMatrix[item_idx];
|
|
454 if ( inv_index < 0 )
|
|
455 {
|
|
456 *pitem_index = -1 - inv_index;
|
|
457 inv_index = this->pInventoryMatrix[-1 - inv_index];
|
|
458 }
|
|
459 return inv_index;
|
|
460 }
|
|
461
|
|
462 //----- (004160CA) --------------------------------------------------------
|
|
463 void Player::ItemsEnchant( int enchant_count )
|
|
464 {
|
|
465 int avalible_items; // ebx@1
|
|
466 int i; // edx@8
|
|
467 __int16 item_index_tabl[138]; // [sp+Ch] [bp-118h]@1
|
|
468
|
|
469 avalible_items = 0;
|
|
470 memset (item_index_tabl,0,sizeof(item_index_tabl));
|
|
471
|
|
472 for (i = 0; i < 138; ++i)
|
|
473 {
|
|
474 if (( pOwnItems[i].uItemID>0)&&(pOwnItems[i].uItemID <= 134))
|
|
475 item_index_tabl[avalible_items++] = i;
|
|
476 }
|
|
477
|
|
478 if ( avalible_items )
|
|
479 {
|
|
480 if ( enchant_count )
|
|
481 {
|
|
482 for ( i = 0; i < enchant_count; ++i )
|
|
483 {
|
|
484 if (!(pInventoryItemList[item_index_tabl[i]].uAttributes&ITEM_HARDENED))
|
|
485 pInventoryItemList[item_index_tabl[rand() % avalible_items]].uAttributes |= ITEM_HARDENED;
|
|
486 }
|
|
487 }
|
|
488 else
|
|
489 {
|
|
490 for ( i = 0; i < avalible_items; ++i )
|
|
491 {
|
|
492 pInventoryItemList[item_index_tabl[i]].uAttributes |= ITEM_HARDENED;
|
|
493 }
|
|
494 }
|
|
495 }
|
|
496 }
|
|
497
|
|
498 //----- (004948B1) --------------------------------------------------------
|
|
499 void Player::PlaySound(PlayerSpeech speech, int a3)
|
|
500 {
|
|
501 signed int speechCount = 0; // esi@4
|
|
502 signed int expressionCount = 0; // esi@4
|
|
503 int pickedVariant; // esi@10
|
|
504 CHARACTER_EXPRESSION_ID expression; // ebx@17
|
|
505 signed int pSoundID; // ecx@19
|
|
506 int speechVariantArray[5]; // [sp+Ch] [bp-1Ch]@7
|
|
507 int expressionVariantArray[5];
|
|
508 unsigned int pickedSoundID; // [sp+30h] [bp+8h]@4
|
|
509 unsigned int expressionDuration = 0;
|
|
510
|
|
511 pickedSoundID = 0;
|
|
512 if (uVoicesVolumeMultiplier)
|
|
513 {
|
|
514 for (int i = 0; i < 2; i++)
|
|
515 {
|
|
516 if ( SoundSetAction[speech][i] )
|
|
517 {
|
|
518 speechVariantArray[speechCount] = SoundSetAction[speech][i];
|
|
519 speechCount++;
|
|
520 }
|
|
521 }
|
|
522 if ( speechCount )
|
|
523 {
|
|
524 pickedVariant = speechVariantArray[rand() % speechCount];
|
|
525 int numberOfSubvariants = byte_4ECF08[pickedVariant - 1][uVoiceID];
|
|
526 if (numberOfSubvariants > 0)
|
|
527 {
|
|
528 pickedSoundID = rand() % numberOfSubvariants + 2 * (pickedVariant + 50 * uVoiceID) + 4998;
|
|
529 pAudioPlayer->PlaySound((SoundID)pickedSoundID, PID(OBJECT_Player, uActiveCharacter + 39), 0, -1, 0, 0, (int)(pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f), 0);
|
|
530 }
|
|
531 }
|
|
532 }
|
|
533
|
|
534 for (int i = 0; i < 5; i++)
|
|
535 {
|
|
536 if ( SoundSetAction[speech][i + 3] )
|
|
537 {
|
|
538 expressionVariantArray[expressionCount] = SoundSetAction[speech][i + 3];
|
|
539 expressionCount++;
|
|
540 }
|
|
541 }
|
|
542 if ( expressionCount )
|
|
543 {
|
|
544 expression = (CHARACTER_EXPRESSION_ID)expressionVariantArray[rand() % expressionCount];
|
|
545 if (expression == CHARACTER_EXPRESSION_21 && pickedSoundID )
|
|
546 {
|
|
547 pSoundID = 0;
|
|
548 if ( pSoundList->sNumSounds )
|
|
549 {
|
|
550 for (int i = 0; i < pSoundList->sNumSounds; i++)
|
|
551 {
|
|
552 if (pSoundList->pSL_Sounds[i].uSoundID == pickedSoundID)
|
|
553 pSoundID = i;
|
|
554 }
|
|
555 }
|
|
556 if ( pSoundList->pSL_Sounds[pSoundID].pSoundData[0] )
|
|
557 expressionDuration = (sLastTrackLengthMS << 7) / 1000;
|
|
558 }
|
|
559 PlayEmotion(expression, expressionDuration);
|
|
560 }
|
|
561 }
|
|
562 // 4948B1: using guessed type int var_1C[5];
|
|
563
|
|
564 //----- (00494A25) --------------------------------------------------------
|
|
565 void Player::PlayEmotion(CHARACTER_EXPRESSION_ID new_expression, int a3)
|
|
566 {
|
|
567 unsigned int v3 = expression;
|
|
568 if (expression == CHARACTER_EXPRESSION_DEAD || expression == CHARACTER_EXPRESSION_ERADICATED)
|
|
569 {
|
|
570 return;
|
|
571 }
|
|
572 else if (expression == CHARACTER_EXPRESSION_PERTIFIED && new_expression != CHARACTER_EXPRESSION_FALLING)
|
|
573 {
|
|
574 return;
|
|
575 }
|
|
576 else
|
|
577 {
|
|
578 if (expression != CHARACTER_EXPRESSION_SLEEP || new_expression != CHARACTER_EXPRESSION_FALLING)
|
|
579 {
|
|
580 if (v3 >= 2 && v3 <= 11 && v3 != 8 && !(new_expression == CHARACTER_EXPRESSION_DMGRECVD_MINOR || new_expression == CHARACTER_EXPRESSION_DMGRECVD_MODERATE || new_expression == CHARACTER_EXPRESSION_DMGRECVD_MAJOR))
|
|
581 {
|
|
582 return;
|
|
583 }
|
|
584 }
|
|
585 }
|
|
586 this->uExpressionTimePassed = 0;
|
|
587 if ( !a3 )
|
|
588 {
|
|
589 this->uExpressionTimeLength = 8 * pPlayerFrameTable->pFrames[a3].uAnimLength;
|
|
590 }
|
|
591 else
|
|
592 {
|
|
593 this->uExpressionTimeLength = 0;
|
|
594 }
|
|
595 expression = new_expression;
|
|
596 viewparams->bRedrawGameUI = 1;
|
|
597 }
|
|
598
|
|
599 //----- (0049327B) --------------------------------------------------------
|
|
600 bool Player::ProfessionOrGuildFlagsCorrect( unsigned int uClass, int a3 )
|
|
601 {
|
|
602 if ( this->classType == uClass )
|
|
603 {
|
|
604 return true;
|
|
605 }
|
|
606 else
|
|
607 {
|
|
608 if (!a3)
|
|
609 {
|
|
610 return false;
|
|
611 }
|
|
612 switch ( uClass )
|
|
613 {
|
|
614 case 0x1Au:
|
|
615 return(_449B57_test_bit((unsigned __int8 *)this->_achieved_awards_bits, 65));
|
|
616 case 0x1Bu:
|
|
617 return(_449B57_test_bit((unsigned __int8 *)this->_achieved_awards_bits, 67));
|
|
618 case 0x22u:
|
|
619 return(_449B57_test_bit((unsigned __int8 *)this->_achieved_awards_bits, 77));
|
|
620 case 0x23u:
|
|
621 return(_449B57_test_bit((unsigned __int8 *)this->_achieved_awards_bits, 79));
|
|
622 break;
|
|
623 default:
|
|
624 Error("Should not be able to get here (%u)", uClass);
|
|
625 break;
|
|
626 }
|
|
627 return false;
|
|
628 }
|
|
629 }
|
|
630
|
|
631
|
|
632 //----- (00492C0B) --------------------------------------------------------
|
|
633 bool Player::CanAct()
|
|
634 {
|
|
635 if ( this->IsAsleep() || this->IsParalyzed() ||
|
|
636 this->IsUnconcious() || this->IsDead() ||
|
|
637 this->IsPertified() || this->IsEradicated() )
|
|
638 return false;
|
|
639 else
|
|
640 return true;
|
|
641 }
|
|
642
|
|
643 //----- (00492C40) --------------------------------------------------------
|
|
644 bool Player::CanSteal()
|
|
645 {
|
|
646 return GetActualSkillLevel(PLAYER_SKILL_STEALING) != 0;
|
|
647 }
|
|
648
|
|
649 //----- (00492C4E) --------------------------------------------------------
|
|
650 bool Player::CanEquip_RaceAndAlignmentCheck(unsigned int uItemID)
|
|
651 {
|
|
652 switch (uItemID)
|
|
653 {
|
|
654 case ITEM_RELIC_ETHRICS_STAFF:
|
|
655 case ITEM_RELIC_OLD_NICK:
|
|
656 case ITEM_RELIC_TWILIGHT: return pParty->IsPartyEvil(); break;
|
|
657 case ITEM_RELIC_TALEDONS_HELM:
|
|
658 case ITEM_RELIC_JUSTICE: return pParty->IsPartyGood(); break;
|
|
659 case ITEM_ARTIFACT_ELFBANE: return IsRaceGoblin(); break;
|
|
660 case ITEM_ARTIFACT_MINDS_EYE: return IsRaceHuman(); break;
|
|
661 case ITEM_ELVEN_CHAINMAIL: return IsRaceElf(); break;
|
|
662 case ITEM_FORGE_GAUNTLETS: return IsRaceDwarf(); break;
|
|
663 case ITEM_ARTIFACT_HEROS_BELT: return IsMale(); break;
|
|
664 case ITEM_ARTIFACT_LADYS_ESCORT: return IsFemale(); break;
|
|
665 case ITEM_WETSUIT: return NothingOrJustBlastersEquipped(); break;
|
|
666 default: return 1; break;
|
|
667 }
|
|
668 }
|
|
669
|
|
670 //----- (00492D65) --------------------------------------------------------
|
|
671 void Player::SetCondition( unsigned int uConditionIdx, int a3 )
|
|
672 {
|
|
673 signed int player_sex; // ecx@77
|
|
674 signed int remainig_player; // ebx@82
|
|
675 int players_before; // [sp+10h] [bp-4h]@2
|
|
676 int players_after; // [sp+20h] [bp+Ch]@82
|
|
677
|
|
678 if ( pConditions[uConditionIdx] )
|
|
679 return;
|
|
680
|
|
681 if (!ConditionProcessor::IsPlayerAffected(this, uConditionIdx, a3))
|
|
682 {
|
|
683 return;
|
|
684 }
|
|
685
|
|
686 switch ( uConditionIdx )
|
|
687 {
|
|
688 case Condition_Cursed: PlaySound(SPEECH_30, 0); break;
|
|
689 case Condition_Weak: PlaySound(SPEECH_25, 0); break;
|
|
690 case Condition_Sleep: break; //nosound
|
|
691 case Condition_Fear: PlaySound(SPEECH_26, 0); break;
|
|
692 case Condition_Drunk: PlaySound(SPEECH_31, 0); break;
|
|
693 case Condition_Insane: PlaySound(SPEECH_29, 0); break;
|
|
694 case Condition_Poison_Weak:
|
|
695 case Condition_Poison_Medium:
|
|
696 case Condition_Poison_Severe: PlaySound(SPEECH_27, 0); break;
|
|
697 case Condition_Disease_Weak:
|
|
698 case Condition_Disease_Medium:
|
|
699 case Condition_Disease_Severe: PlaySound(SPEECH_28, 0);break;
|
|
700 case Condition_Paralyzed: break; //nosound
|
|
701 case Condition_Unconcious:
|
|
702 PlaySound(SPEECH_32, 0);
|
|
703 if ( sHealth > 0 )
|
|
704 sHealth = 0;
|
|
705 break;
|
|
706 case Condition_Dead:
|
|
707 PlaySound(SPEECH_33, 0);
|
|
708 if ( sHealth > 0 )
|
|
709 sHealth = 0;
|
|
710 if ( sMana > 0 )
|
|
711 sMana = 0;
|
|
712 break;
|
|
713 case Condition_Pertified:
|
|
714 PlaySound(SPEECH_34, 0);
|
|
715 break;
|
|
716 case Condition_Eradicated:
|
|
717 PlaySound(SPEECH_35, 0);
|
|
718 if (sHealth > 0 )
|
|
719 sHealth = 0;
|
|
720 if ( sMana > 0 )
|
|
721 sMana = 0;
|
|
722 break;
|
|
723 case Condition_Zombie:
|
|
724 if ( classType == PLAYER_CLASS_LICH || IsEradicated() || IsZombie() || !IsDead())
|
|
725 return;
|
|
726 pConditions.fill(0);
|
|
727 sHealth = GetMaxHealth();
|
|
728 sMana = 0;
|
|
729 player_sex = 0;
|
|
730 uPrevFace = uCurrentFace;
|
|
731 uPrevVoiceID = uVoiceID;
|
|
732 if (IsMale())
|
|
733 {
|
|
734 uCurrentFace = 23;
|
|
735 uVoiceID = 23;
|
|
736 }
|
|
737 else
|
|
738 {
|
|
739 uCurrentFace = 24;
|
|
740 uVoiceID = 24;
|
|
741 }
|
|
742 PlaySound(SPEECH_99, 0);
|
|
743 break;
|
|
744 }
|
|
745
|
|
746 players_before = 0;
|
|
747 for (int i = 1; i < 5; ++i)
|
|
748 {
|
|
749 if ( pPlayers[i]->CanAct() )
|
|
750 ++players_before;
|
|
751 }
|
|
752
|
|
753 pConditions[uConditionIdx] = pParty->uTimePlayed;
|
|
754
|
|
755 remainig_player = 0;
|
|
756 players_after = 0;
|
|
757 for (int i = 1; i < 5; ++i)
|
|
758 {
|
|
759 if ( pPlayers[i]->CanAct() )
|
|
760 {
|
|
761 remainig_player = i;
|
|
762 ++players_after;
|
|
763 }
|
|
764 }
|
|
765 if (( players_before == 2 ) && ( players_after == 1 ))
|
|
766 pPlayers[remainig_player]->PlaySound(SPEECH_107, 0);//ñêîðåå âñåãî îáíàä¸æûâàþùèé âîçãëàñ ïîñëåäíåãî
|
|
767 return;
|
|
768 }
|
|
769
|
|
770 //----- (00492528) --------------------------------------------------------
|
|
771 bool Player::CanFitItem(unsigned int uSlot, unsigned int uItemID)
|
|
772 {
|
|
773 Texture *texture; // esi@1
|
|
774 unsigned int slotWidth; // ebx@1
|
|
775 unsigned int slotHeight; // [sp+1Ch] [bp+Ch]@1
|
|
776
|
|
777 texture = pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[uItemID].pIconName, TEXTURE_16BIT_PALETTE);
|
|
778 slotWidth = GetSizeInInventorySlots(texture->uTextureWidth);
|
|
779 slotHeight = GetSizeInInventorySlots(texture->uTextureHeight);
|
|
780 if ( !areWeLoadingTexture )
|
|
781 {
|
|
782 texture->Release();
|
|
783 pIcons_LOD->SyncLoadedFilesCount();
|
|
784 }
|
|
785 Assert(slotHeight > 0 && slotWidth > 0, "Items should have nonzero dimensions");
|
|
786 if ( (slotWidth + uSlot % INVETORYSLOTSWIDTH) <= INVETORYSLOTSWIDTH && (slotHeight + uSlot / INVETORYSLOTSWIDTH) <= INVETORYSLOTSHEIGHT )
|
|
787 {
|
|
788 for (unsigned int x = 0; x < slotWidth; x++)
|
|
789 {
|
|
790 for (unsigned int y = 0; y < slotHeight; y++)
|
|
791 {
|
|
792 if (pInventoryMatrix[y * INVETORYSLOTSWIDTH + x + uSlot] != 0)
|
|
793 {
|
|
794 return false;
|
|
795 }
|
|
796 }
|
|
797 }
|
|
798 return true;
|
|
799 }
|
|
800 return false;
|
|
801 }
|
|
802 // 506128: using guessed type int areWeLoadingTexture;
|
|
803
|
|
804 //----- (004925E6) --------------------------------------------------------
|
|
805 int Player::FindFreeInventoryListSlot()
|
|
806 {
|
|
807 for (int i = 0; i < 126; i++ )
|
|
808 {
|
|
809 if (pInventoryItemList[i].uItemID == 0)
|
|
810 {
|
|
811 return i;
|
|
812 }
|
|
813 }
|
|
814 return -1;
|
|
815 }
|
|
816
|
|
817 //----- (00492600) --------------------------------------------------------
|
|
818 int Player::CreateItemInInventory(unsigned int uSlot, unsigned int uItemID)
|
|
819 {
|
|
820 int result; // eax@8
|
|
821 signed int freeSlot; // [sp+8h] [bp-4h]@4
|
|
822
|
|
823 freeSlot = FindFreeInventoryListSlot();
|
|
824 if ( freeSlot == -1 )
|
|
825 {
|
|
826 if ( uActiveCharacter )
|
|
827 pPlayers[uActiveCharacter]->PlaySound(SPEECH_NoRoom, 0);
|
|
828 return 0;
|
|
829 }
|
|
830 else
|
|
831 {
|
|
832 PutItemArInventoryIndex(uItemID, freeSlot, uSlot);
|
|
833 result = freeSlot + 1;
|
|
834 this->pInventoryItemList[freeSlot].uItemID = uItemID;
|
|
835 }
|
|
836 return result;
|
|
837 }
|
|
838 // 506128: using guessed type int areWeLoadingTexture;
|
|
839
|
|
840 //----- (00492700) --------------------------------------------------------
|
|
841 int Player::HasSkill(unsigned int uSkillType)
|
|
842 {
|
|
843 if ( uSkillType >= 37 || this->pActiveSkills[uSkillType] )
|
|
844 {
|
|
845 return 1;
|
|
846 }
|
|
847 else
|
|
848 {
|
|
849 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[67], this->pName);
|
|
850 ShowStatusBarString(pTmpBuf.data(), 2u);
|
|
851 return 0;
|
|
852 }
|
|
853 }
|
|
854
|
|
855 //----- (00492745) --------------------------------------------------------
|
|
856 void Player::WearItem( unsigned int uItemID )
|
|
857 {
|
|
858 int item_body_anch; // edi@6
|
|
859 int item_indx;
|
|
860 item_indx = FindFreeInventoryListSlot();
|
|
861
|
|
862 if ( item_indx != -1 )
|
|
863 {
|
|
864 pInventoryItemList[item_indx].uItemID = uItemID;
|
|
865 item_body_anch = pEquipTypeToBodyAnchor[pItemsTable->pItems[uItemID].uEquipType];
|
|
866 pEquipment.pIndices[item_body_anch] = item_indx + 1;
|
|
867 pInventoryItemList[item_indx].uBodyAnchor = item_body_anch + 1;
|
|
868 }
|
|
869 }
|
|
870
|
|
871 //----- (004927A8) --------------------------------------------------------
|
|
872 int Player::AddItem(int index, unsigned int uItemID)
|
|
873 {
|
|
874 if ( index == -1 )
|
|
875 {
|
|
876 for (int xcoord = 0; xcoord < INVETORYSLOTSWIDTH; xcoord++)
|
|
877 {
|
|
878 for (int ycoord = 0; ycoord < INVETORYSLOTSHEIGHT; ycoord++)
|
|
879 {
|
|
880 if ( CanFitItem(ycoord * INVETORYSLOTSWIDTH + xcoord, uItemID) )
|
|
881 {
|
|
882 return CreateItemInInventory(ycoord * INVETORYSLOTSWIDTH + xcoord, uItemID);
|
|
883 }
|
|
884 }
|
|
885 }
|
|
886 return 0;
|
|
887 }
|
|
888 if ( !CanFitItem(index, uItemID) )
|
|
889 {
|
|
890 pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
|
|
891 return 0;
|
|
892 }
|
|
893 return CreateItemInInventory(index, uItemID);
|
|
894 }
|
|
895
|
|
896 //----- (00492826) --------------------------------------------------------
|
|
897 int Player::AddItem2(int index, ItemGen *Src)
|
|
898 {
|
|
899 pItemsTable->SetSpecialBonus(Src);
|
|
900
|
|
901 if ( index == -1 )
|
|
902 {
|
|
903 for (int xcoord = 0; xcoord < INVETORYSLOTSWIDTH; xcoord++)
|
|
904 {
|
|
905 for (int ycoord = 0; ycoord < INVETORYSLOTSHEIGHT; ycoord++) //TODO: change pInventoryMatrix to 2 dimensional array.
|
|
906 {
|
|
907 if ( CanFitItem(ycoord * INVETORYSLOTSWIDTH + xcoord, Src->uItemID) )
|
|
908 {
|
|
909 return CreateItemInInventory2(ycoord * INVETORYSLOTSWIDTH + xcoord, Src);
|
|
910 }
|
|
911 }
|
|
912 }
|
|
913 return 0;
|
|
914 }
|
|
915 if ( !CanFitItem(index, Src->uItemID) )
|
|
916 return 0;
|
|
917 return CreateItemInInventory2(index, Src);
|
|
918 }
|
|
919
|
|
920 //----- (0049289C) --------------------------------------------------------
|
|
921 int Player::CreateItemInInventory2( unsigned int index, ItemGen *Src )
|
|
922 {
|
|
923 signed int freeSlot; // ebx@1
|
|
924 int result; // eax@6
|
|
925
|
|
926 freeSlot = FindFreeInventoryListSlot();
|
|
927 if ( freeSlot == -1 )
|
|
928 {
|
|
929 result = 0;
|
|
930 }
|
|
931 else
|
|
932 {
|
|
933 PutItemArInventoryIndex(Src->uItemID, freeSlot, index);
|
|
934 memcpy(&pInventoryItemList[freeSlot], Src, sizeof(ItemGen));
|
|
935 result = freeSlot + 1;
|
|
936 }
|
|
937 return result;
|
|
938 }
|
|
939 // 506128: using guessed type int areWeLoadingTexture;
|
|
940
|
|
941 //----- (0049298B) --------------------------------------------------------
|
|
942 void Player::PutItemArInventoryIndex( int uItemID, int itemListPos, int index ) //originally accepted ItemGen* but needed only its uItemID
|
|
943 {
|
|
944 Texture *item_texture; // esi@1
|
|
945 int *pInvPos; // esi@4
|
|
946 unsigned int slot_width; // [sp+Ch] [bp-4h]@1
|
|
947 unsigned int slot_height; // [sp+18h] [bp+8h]@1
|
|
948
|
|
949 item_texture = pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[uItemID].pIconName, TEXTURE_16BIT_PALETTE);
|
|
950 slot_width = GetSizeInInventorySlots(item_texture->uTextureWidth);
|
|
951 slot_height = GetSizeInInventorySlots(item_texture->uTextureHeight);
|
|
952 if ( !areWeLoadingTexture )
|
|
953 {
|
|
954 item_texture->Release();
|
|
955 pIcons_LOD->SyncLoadedFilesCount();
|
|
956 }
|
|
957 if ( slot_width > 0 )
|
|
958 {
|
|
959 pInvPos = &pInventoryMatrix[index];
|
|
960 for (unsigned int i = 0; i < slot_height; i++)
|
|
961 {
|
|
962 memset32(pInvPos, -1 - index, slot_width);//TODO: try to come up with a better solution. negative values are used when drawing the inventory - nothing is drawn
|
|
963 pInvPos += INVETORYSLOTSWIDTH;
|
|
964 }
|
|
965 }
|
|
966 pInventoryMatrix[index] = itemListPos + 1;
|
|
967 }
|
|
968
|
|
969 // 506128: using guessed type int areWeLoadingTexture;
|
|
970
|
|
971 //----- (00492A36) --------------------------------------------------------
|
|
972 void Player::RemoveItemAtInventoryIndex( unsigned int index )
|
|
973 {
|
|
974 ItemGen *item_in_slot; // ecx@1
|
|
975 Texture *item_texture; // esi@1
|
|
976 unsigned int slot_height; // ebp@1
|
|
977 int *pInvPos; // edx@4
|
|
978 unsigned int slot_width; // [sp+14h] [bp+4h]@1
|
|
979
|
|
980 item_in_slot = &this->pInventoryItemList[pInventoryMatrix[index]-1];
|
|
981 item_texture = pIcons_LOD->LoadTexturePtr(item_in_slot->GetIconName(), TEXTURE_16BIT_PALETTE);
|
|
982 item_in_slot->Reset();
|
|
983 slot_width = GetSizeInInventorySlots(item_texture->uTextureWidth);
|
|
984 slot_height = GetSizeInInventorySlots(item_texture->uTextureHeight);
|
|
985 if ( !areWeLoadingTexture )
|
|
986 {
|
|
987 item_texture->Release();
|
|
988 pIcons_LOD->SyncLoadedFilesCount();
|
|
989 }
|
|
990 if ( slot_width > 0 )
|
|
991 {
|
|
992 pInvPos = &pInventoryMatrix[index];
|
|
993 for (unsigned int i = 0; i < slot_height; i++)
|
|
994 {
|
|
995 memset32(pInvPos, 0, slot_width);
|
|
996 pInvPos += INVETORYSLOTSWIDTH;
|
|
997 }
|
|
998 }
|
|
999 }
|
|
1000 // 506128: using guessed type int areWeLoadingTexture;
|
|
1001
|
|
1002 //----- (00490EEE) --------------------------------------------------------
|
|
1003 int Player::SelectPhrasesTransaction(ItemGen *pItem, int building_type, int BuildID_2Events, int ShopMenuType) //TODO: probably move this somewhere else, not really Player:: stuff
|
|
1004 {
|
|
1005 unsigned int idemId; // edx@1
|
|
1006 signed int equipType; // esi@1
|
|
1007 float multiplier; // ST04_4@26
|
|
1008 int price; // edi@26
|
|
1009 int merchantLevel; // [sp+10h] [bp-8h]@1
|
|
1010 int itemValue;
|
|
1011
|
|
1012 merchantLevel = GetActualSkillLevel(PLAYER_SKILL_MERCHANT);
|
|
1013 idemId = pItem->uItemID;
|
|
1014 equipType = pItem->GetItemEquipType();
|
|
1015 itemValue = pItem->GetValue();
|
|
1016
|
|
1017 switch (building_type)
|
|
1018 {
|
|
1019 case BuildingType_WeaponShop:
|
|
1020 if (idemId >= ITEM_ARTIFACT_HERMES_SANDALS)
|
|
1021 return 5;
|
|
1022 if (equipType > EQUIP_BOW)
|
|
1023 return 4;
|
|
1024 break;
|
|
1025 case BuildingType_ArmorShop:
|
|
1026 if (idemId >= ITEM_ARTIFACT_HERMES_SANDALS)
|
|
1027 return 5;
|
|
1028 if ( equipType < EQUIP_ARMOUR || equipType > EQUIP_BOOTS)
|
|
1029 return 4;
|
|
1030 break;
|
|
1031 case BuildingType_MagicShop:
|
|
1032 if (idemId >= ITEM_ARTIFACT_HERMES_SANDALS)
|
|
1033 return 5;
|
|
1034 if ( pItemsTable->pItems[idemId].uSkillType != PLAYER_SKILL_MISC )
|
|
1035 return 4;
|
|
1036 break;
|
|
1037 case BuildingType_AlchemistShop:
|
|
1038 if ((idemId >= ITEM_ARTIFACT_HERMES_SANDALS && idemId < ITEM_RECIPE_REJUVENATION) || idemId > ITEM_RECIPE_BODY_RESISTANCE)
|
|
1039 return 5;
|
|
1040 if ( !(equipType == EQUIP_REAGENT || equipType == EQUIP_POTION || equipType == EQUIP_MESSAGE_SCROLL))
|
|
1041 return 4;
|
|
1042 break;
|
|
1043 default:
|
|
1044 Error("(%u)", building_type);
|
|
1045 break;
|
|
1046 }
|
|
1047 if (pItem->IsStolen())
|
|
1048 return 6;
|
|
1049
|
|
1050 multiplier = p2DEvents[BuildID_2Events - 1].fPriceMultiplier;
|
|
1051 switch (ShopMenuType)
|
|
1052 {
|
|
1053 case 2:
|
|
1054 price = GetBuyingPrice(itemValue, multiplier);
|
|
1055 break;
|
|
1056 case 3:
|
|
1057 if (pItem->IsBroken())
|
|
1058 price = 1;
|
|
1059 else
|
|
1060 price = this->GetPriceSell(itemValue, multiplier);
|
|
1061 break;
|
|
1062 case 4:
|
|
1063 price = this->GetPriceIdentification(multiplier);
|
|
1064 break;
|
|
1065 case 5:
|
|
1066 price = this->GetPriceRepair(itemValue, multiplier);
|
|
1067 break;
|
|
1068 default:
|
|
1069 Error("(%u)", ShopMenuType);
|
|
1070 break;
|
|
1071 }
|
|
1072 if ( merchantLevel )
|
|
1073 {
|
|
1074 if (price == itemValue)
|
|
1075 {
|
|
1076 return 3;
|
|
1077 }
|
|
1078 else
|
|
1079 {
|
|
1080 return 2;
|
|
1081 }
|
|
1082 }
|
|
1083 else
|
|
1084 {
|
|
1085 return 1;
|
|
1086 }
|
|
1087 }
|
|
1088
|
|
1089 //----- (0049107D) --------------------------------------------------------
|
|
1090 int Player::GetBodybuilding()
|
|
1091 {
|
|
1092 int v1; // al@1
|
|
1093
|
|
1094 v1 = GetActualSkillLevel(PLAYER_SKILL_BODYBUILDING);
|
|
1095 int multiplier = GetMultiplierForSkillLevel(v1, 1, 2, 3, 5);
|
|
1096 return multiplier * (v1 & 0x3F);
|
|
1097 }
|
|
1098
|
|
1099 //----- (004910A8) --------------------------------------------------------
|
|
1100 int Player::GetMeditation()
|
|
1101 {
|
|
1102 int v1; // al@1
|
|
1103
|
|
1104 v1 = GetActualSkillLevel(PLAYER_SKILL_MEDITATION);
|
|
1105 int multiplier = GetMultiplierForSkillLevel(v1, 1, 2, 3, 5);
|
|
1106 return multiplier * (v1 & 0x3F);
|
|
1107 }
|
|
1108
|
|
1109 //----- (004910D3) --------------------------------------------------------
|
|
1110 bool Player::CanIdentify( ItemGen *pItem )
|
|
1111 {
|
|
1112 unsigned __int16 v2; // ax@1
|
|
1113 int v5; // edi@7
|
|
1114 if (CheckHiredNPCSpeciality(Scholar))
|
|
1115 return true;
|
|
1116
|
|
1117 v2 = GetActualSkillLevel(PLAYER_SKILL_ITEM_ID);
|
|
1118 if ( (signed int)SkillToMastery(v2) >= 4 )
|
|
1119 return true;
|
|
1120
|
|
1121 int multiplier = GetMultiplierForSkillLevel(v2, 1, 2, 3, 5);
|
|
1122 v5 = multiplier * (v2 & 0x3F);
|
|
1123 return v5 >= pItemsTable->pItems[pItem->uItemID].uItemID_Rep_St;
|
|
1124 }
|
|
1125
|
|
1126 //----- (00491151) --------------------------------------------------------
|
|
1127 bool Player::CanRepair( ItemGen *pItem )
|
|
1128 {
|
|
1129 unsigned __int16 v2; // ax@1
|
|
1130 int v5; // edi@7
|
|
1131
|
|
1132 ITEM_EQUIP_TYPE equipType = pItem->GetItemEquipType();
|
|
1133 if (CheckHiredNPCSpeciality(Smith) && equipType <= 2 ||
|
|
1134 CheckHiredNPCSpeciality(Armorer) && equipType >= 3 && equipType <= 9 ||
|
|
1135 CheckHiredNPCSpeciality(Alchemist) && equipType >= 9 )
|
|
1136 return true;
|
|
1137
|
|
1138 v2 = GetActualSkillLevel(PLAYER_SKILL_REPAIR);
|
|
1139 if ( (signed int)SkillToMastery(v2) >= 4 )
|
|
1140 return true;
|
|
1141
|
|
1142 int multiplier = GetMultiplierForSkillLevel(v2, 1, 2, 3, 5);
|
|
1143 v5 = multiplier * (v2 & 0x3F);
|
|
1144 return v5 >= pItemsTable->pItems[pItem->uItemID].uItemID_Rep_St;
|
|
1145 }
|
|
1146
|
|
1147 //----- (004911F3) --------------------------------------------------------
|
|
1148 int Player::GetMerchant()
|
|
1149 {
|
|
1150 unsigned __int16 v2; // ax@1
|
|
1151 int v5; // edi@1
|
|
1152 int v7; // eax@3
|
|
1153
|
|
1154 v2 = GetActualSkillLevel(PLAYER_SKILL_MERCHANT);
|
|
1155 if ( SkillToMastery(v2) >= 4 )
|
|
1156 return 10000;
|
|
1157
|
|
1158 v7 = pParty->GetPartyReputation();
|
|
1159 int multiplier = GetMultiplierForSkillLevel(v2, 1, 2, 3, 5);
|
|
1160 v5 = multiplier * (v2 & 0x3F);
|
|
1161 if (v5 == 0)
|
|
1162 {
|
|
1163 return -v7;
|
|
1164 }
|
|
1165 return v5 - v7 + 7;
|
|
1166 }
|
|
1167
|
|
1168 //----- (0049125A) --------------------------------------------------------
|
|
1169 int Player::GetPerception()
|
|
1170 {
|
|
1171 unsigned __int16 v2; // ax@1
|
|
1172 int v5; // edi@1
|
|
1173
|
|
1174 v2 = GetActualSkillLevel(PLAYER_SKILL_PERCEPTION);
|
|
1175 if ( SkillToMastery(v2) >= 4 )
|
|
1176 return 10000;
|
|
1177
|
|
1178 int multiplier = GetMultiplierForSkillLevel(v2, 1, 2, 3, 5);
|
|
1179 v5 = multiplier * (v2 & 0x3F);
|
|
1180 return v5;
|
|
1181 }
|
|
1182
|
|
1183 //----- (004912B0) --------------------------------------------------------
|
|
1184 int Player::GetDisarmTrap()
|
|
1185 {
|
|
1186 unsigned __int16 v2; // ax@1
|
|
1187 int v5; // edi@1
|
|
1188
|
|
1189 v2 = GetActualSkillLevel(PLAYER_SKILL_TRAP_DISARM);
|
|
1190 if ( (signed int)SkillToMastery(v2) >= 4 )
|
|
1191 return 10000;
|
|
1192
|
|
1193 int multiplier = GetMultiplierForSkillLevel(v2, 1, 2, 3, 5);
|
|
1194 if ( HasEnchantedItemEquipped(35) ) //only the real skill level is supposed to be added again, not the multiplied value
|
|
1195 multiplier++;
|
|
1196 v5 = multiplier * (v2 & 0x3F);
|
|
1197 return v5;
|
|
1198 }
|
|
1199
|
|
1200 //----- (00491317) --------------------------------------------------------
|
|
1201 char Player::GetLearningPercent()
|
|
1202 {
|
|
1203 int v2; // eax@1
|
|
1204
|
|
1205 v2 = GetActualSkillLevel(PLAYER_SKILL_LEARNING);
|
|
1206 int multiplier = GetMultiplierForSkillLevel(v2, 1, 2, 3, 5);
|
|
1207 return multiplier * v2 + 9;
|
|
1208 }
|
|
1209
|
|
1210 //----- (0048C6AF) --------------------------------------------------------
|
|
1211 Player::Player()
|
|
1212 {
|
|
1213 memset(&pEquipment, 0, sizeof(PlayerEquipment));
|
|
1214 pInventoryMatrix.fill(0);
|
|
1215 for (uint i = 0; i < 126; ++i)
|
|
1216 pInventoryItemList[i].Reset();
|
|
1217 for (uint i = 0; i < 12; ++i)
|
|
1218 pEquippedItems[i].Reset();
|
|
1219
|
|
1220
|
|
1221 for (uint i = 0; i < 24; ++i)
|
|
1222 {
|
|
1223 pPlayerBuffs[i].uSkill = 0;
|
|
1224 pPlayerBuffs[i].uSkill = 0;
|
|
1225 pPlayerBuffs[i].uPower = 0;
|
|
1226 pPlayerBuffs[i].uExpireTime = 0;
|
|
1227 pPlayerBuffs[i].uCaster = 0;
|
|
1228 pPlayerBuffs[i].uFlags = 0;
|
|
1229 }
|
|
1230
|
|
1231 pName[0] = 0;
|
|
1232 uCurrentFace = 0;
|
|
1233 uVoiceID = 0;
|
|
1234 pConditions.fill(0);
|
|
1235
|
|
1236 field_BB = 0;
|
|
1237
|
|
1238 uMight = uMightBonus = 0;
|
|
1239 uIntelligence = uIntelligenceBonus = 0;
|
|
1240 uWillpower = uWillpowerBonus = 0;
|
|
1241 uEndurance = uEnduranceBonus = 0;
|
|
1242 uSpeed = uSpeedBonus = 0;
|
|
1243 uAccuracy = uAccuracyBonus = 0;
|
|
1244 uLuck = uLuckBonus = 0;
|
|
1245 uLevel = sLevelModifier = 0;
|
|
1246 sAgeModifier = 0;
|
|
1247 sACModifier = 0;
|
|
1248
|
|
1249 // memset(field_1F5, 0, 30);
|
|
1250 pure_luck_used=0;
|
|
1251 pure_speed_used=0;
|
|
1252 pure_intellect_used=0;
|
|
1253 pure_endurance_used=0;
|
|
1254 pure_willpower_used=0;
|
|
1255 pure_accuracy_used=0;
|
|
1256 pure_might_used=0;
|
|
1257
|
|
1258 sResFireBase = sResFireBonus = 0;
|
|
1259 sResAirBase = sResAirBonus = 0;
|
|
1260 sResWaterBase = sResWaterBonus = 0;
|
|
1261 sResEarthBase = sResEarthBonus = 0;
|
|
1262 sResMagicBase = sResMagicBonus = 0;
|
|
1263 sResSpiritBase = sResSpiritBonus = 0;
|
|
1264 sResMindBase = sResMindBonus = 0;
|
|
1265 sResBodyBase = sResBodyBonus = 0;
|
|
1266 sResLightBase = sResLightBonus = 0;
|
|
1267 sResDarkBase = sResDarkBonus = 0;
|
|
1268
|
|
1269 uTimeToRecovery = 0;
|
|
1270
|
|
1271 uSkillPoints = 0;
|
|
1272
|
|
1273 sHealth = 0;
|
|
1274 uFullHealthBonus = 0;
|
|
1275 _health_related = 0;
|
|
1276
|
|
1277 sMana = 0;
|
|
1278 uFullManaBonus = 0;
|
|
1279 _mana_related = 0;
|
|
1280
|
|
1281 uQuickSpell = 0;
|
|
1282 memset(pInstalledBeacons.data(), 0, 5 * sizeof(LloydBeacon));
|
|
1283
|
|
1284 _some_attack_bonus = 0;
|
|
1285 field_1A91 = 0;
|
|
1286 _melee_dmg_bonus = 0;
|
|
1287 field_1A93 = 0;
|
|
1288 _ranged_atk_bonus = 0;
|
|
1289 field_1A95 = 0;
|
|
1290 _ranged_dmg_bonus = 0;
|
|
1291 field_1A97 = 0;
|
|
1292
|
|
1293 expression = CHARACTER_EXPRESSION_INVALID;
|
|
1294 uExpressionTimePassed = 0;
|
|
1295 uExpressionTimeLength = 0;
|
|
1296
|
|
1297 uNumDivineInterventionCastsThisDay = 0;
|
|
1298 uNumArmageddonCasts = 0;
|
|
1299 uNumFireSpikeCasts = 0;
|
|
1300
|
|
1301 memset(field_1988, 0, sizeof(field_1988));
|
|
1302 memset(playerEventBits, 0, sizeof(playerEventBits));
|
|
1303
|
|
1304 field_E0 = 0;
|
|
1305 field_E4 = 0;
|
|
1306 field_E8 = 0;
|
|
1307 field_EC = 0;
|
|
1308 field_F0 = 0;
|
|
1309 field_F4 = 0;
|
|
1310 field_F8 = 0;
|
|
1311 field_FC = 0;
|
|
1312 field_100 = 0;
|
|
1313 field_104 = 0;
|
|
1314
|
|
1315 _expression21_animtime = 0;
|
|
1316 _expression21_frameset = 0;
|
|
1317
|
|
1318 lastOpenedSpellbookPage = 0;
|
|
1319 }
|
|
1320
|
|
1321
|
|
1322 //----- (0048C855) --------------------------------------------------------
|
|
1323 int Player::GetBaseStrength()
|
|
1324 {
|
|
1325 return this->uMight + GetItemsBonus(CHARACTER_ATTRIBUTE_STRENGTH);
|
|
1326 }
|
|
1327
|
|
1328 //----- (0048C86C) --------------------------------------------------------
|
|
1329 int Player::GetBaseIntelligence()
|
|
1330 {
|
|
1331 return this->uIntelligence + GetItemsBonus(CHARACTER_ATTRIBUTE_INTELLIGENCE);
|
|
1332 }
|
|
1333
|
|
1334 //----- (0048C883) --------------------------------------------------------
|
|
1335 int Player::GetBaseWillpower()
|
|
1336 {
|
|
1337 return this->uWillpower + GetItemsBonus(CHARACTER_ATTRIBUTE_WILLPOWER);
|
|
1338 }
|
|
1339
|
|
1340 //----- (0048C89A) --------------------------------------------------------
|
|
1341 int Player::GetBaseEndurance()
|
|
1342 {
|
|
1343 return this->uEndurance + GetItemsBonus(CHARACTER_ATTRIBUTE_ENDURANCE);
|
|
1344 }
|
|
1345
|
|
1346 //----- (0048C8B1) --------------------------------------------------------
|
|
1347 int Player::GetBaseAccuracy()
|
|
1348 {
|
|
1349 return this->uAccuracy + GetItemsBonus(CHARACTER_ATTRIBUTE_ACCURACY);
|
|
1350 }
|
|
1351
|
|
1352 //----- (0048C8C8) --------------------------------------------------------
|
|
1353 int Player::GetBaseSpeed()
|
|
1354 {
|
|
1355 return this->uSpeed + GetItemsBonus(CHARACTER_ATTRIBUTE_SPEED);
|
|
1356 }
|
|
1357
|
|
1358 //----- (0048C8DF) --------------------------------------------------------
|
|
1359 int Player::GetBaseLuck()
|
|
1360 {
|
|
1361 return this->uLuck + GetItemsBonus(CHARACTER_ATTRIBUTE_LUCK);
|
|
1362 }
|
|
1363
|
|
1364 //----- (0048C8F6) --------------------------------------------------------
|
|
1365 int Player::GetBaseLevel()
|
|
1366 {
|
|
1367 return this->uLevel + GetItemsBonus(CHARACTER_ATTRIBUTE_LEVEL);
|
|
1368 }
|
|
1369
|
|
1370 //----- (0048C90D) --------------------------------------------------------
|
|
1371 int Player::GetActualLevel()
|
|
1372 {
|
|
1373 return uLevel + sLevelModifier +
|
|
1374 GetMagicalBonus(CHARACTER_ATTRIBUTE_LEVEL) +
|
|
1375 GetItemsBonus(CHARACTER_ATTRIBUTE_LEVEL);
|
|
1376 }
|
|
1377
|
|
1378 //----- (0048C93C) --------------------------------------------------------
|
|
1379 int Player::GetActualMight()
|
|
1380 {
|
|
1381 return GetActualAttribute(CHARACTER_ATTRIBUTE_STRENGTH, &Player::uMight, &Player::uMightBonus);
|
|
1382 }
|
|
1383
|
|
1384 //----- (0048C9C2) --------------------------------------------------------
|
|
1385 int Player::GetActualIntelligence()
|
|
1386 {
|
|
1387 return GetActualAttribute(CHARACTER_ATTRIBUTE_INTELLIGENCE, &Player::uIntelligence, &Player::uIntelligenceBonus);
|
|
1388 }
|
|
1389
|
|
1390 //----- (0048CA3F) --------------------------------------------------------
|
|
1391 int Player::GetActualWillpower()
|
|
1392 {
|
|
1393 return GetActualAttribute(CHARACTER_ATTRIBUTE_WILLPOWER, &Player::uWillpower, &Player::uWillpowerBonus);
|
|
1394 }
|
|
1395
|
|
1396 //----- (0048CABC) --------------------------------------------------------
|
|
1397 int Player::GetActualEndurance()
|
|
1398 {
|
|
1399 return GetActualAttribute(CHARACTER_ATTRIBUTE_ENDURANCE, &Player::uEndurance, &Player::uEnduranceBonus);
|
|
1400 }
|
|
1401
|
|
1402 //----- (0048CB39) --------------------------------------------------------
|
|
1403 int Player::GetActualAccuracy()
|
|
1404 {
|
|
1405 return GetActualAttribute(CHARACTER_ATTRIBUTE_ACCURACY, &Player::uAccuracy, &Player::uAccuracyBonus);
|
|
1406 }
|
|
1407
|
|
1408 //----- (0048CBB6) --------------------------------------------------------
|
|
1409 int Player::GetActualSpeed()
|
|
1410 {
|
|
1411 return GetActualAttribute(CHARACTER_ATTRIBUTE_SPEED, &Player::uSpeed, &Player::uSpeedBonus);
|
|
1412 }
|
|
1413
|
|
1414 //----- (0048CC33) --------------------------------------------------------
|
|
1415 int Player::GetActualLuck()
|
|
1416 {
|
|
1417 signed int npc_luck_bonus; // [sp+10h] [bp-4h]@1
|
|
1418
|
|
1419 npc_luck_bonus = 0;
|
|
1420 if ( CheckHiredNPCSpeciality(Fool) )
|
|
1421 npc_luck_bonus = 5;
|
|
1422 if ( CheckHiredNPCSpeciality(ChimneySweep) )
|
|
1423 npc_luck_bonus += 20;
|
|
1424 if ( CheckHiredNPCSpeciality(Psychic) )
|
|
1425 npc_luck_bonus += 10;
|
|
1426
|
|
1427 return GetActualAttribute(CHARACTER_ATTRIBUTE_LUCK, &Player::uLuck, &Player::uLuckBonus)
|
|
1428 + npc_luck_bonus;
|
|
1429 }
|
|
1430
|
|
1431 //----- (new function) --------------------------------------------------------
|
|
1432 int Player::GetActualAttribute( CHARACTER_ATTRIBUTE_TYPE attrId, unsigned short Player::* attrValue, unsigned short Player::* attrBonus )
|
|
1433 {
|
|
1434 uint uActualAge = this->sAgeModifier + GetBaseAge();
|
|
1435 uint uAgeingMultiplier = 100;
|
|
1436 for (uint i = 0; i < 4; ++i)
|
|
1437 {
|
|
1438 if (uActualAge >= pAgeingTable[i])
|
|
1439 uAgeingMultiplier = pAgingAttributeModifier[attrId][i];
|
|
1440 else
|
|
1441 break;
|
|
1442 }
|
|
1443
|
|
1444 uchar uConditionMult = pConditionAttributeModifier[attrId][GetMajorConditionIdx()];
|
|
1445 int magicBonus = GetMagicalBonus(attrId);
|
|
1446 int itemBonus = GetItemsBonus(attrId);
|
|
1447 return uConditionMult * uAgeingMultiplier * this->*attrValue / 100 / 100
|
|
1448 + magicBonus
|
|
1449 + itemBonus
|
|
1450 + this->*attrBonus;
|
|
1451 }
|
|
1452
|
|
1453 //----- (0048CCF5) --------------------------------------------------------
|
|
1454 int Player::GetActualAttack( bool a2 )
|
|
1455 {
|
|
1456 int v3; // eax@1
|
|
1457 int v4; // edi@1
|
|
1458 int v5; // ebx@1
|
|
1459 int v6; // ebp@1
|
|
1460
|
|
1461 v3 = GetActualAccuracy();
|
|
1462 v4 = GetParameterBonus(v3);
|
|
1463 v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_ATTACK);
|
|
1464 v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_ATTACK, a2);
|
|
1465 return v4 + v5 + v6 + GetMagicalBonus(CHARACTER_ATTRIBUTE_ATTACK) + this->_some_attack_bonus;
|
|
1466 }
|
|
1467
|
|
1468 //----- (0048CD45) --------------------------------------------------------
|
|
1469 int Player::GetMeleeDamageMinimal()
|
|
1470 {
|
|
1471 int v2; // eax@1
|
|
1472 int v3; // esi@1
|
|
1473 int v4; // esi@1
|
|
1474 int v5; // esi@1
|
|
1475 signed int result; // eax@1
|
|
1476
|
|
1477 v2 = GetActualMight();
|
|
1478 v3 = GetParameterBonus(v2);
|
|
1479 v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MIN) + v3;
|
|
1480 v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v4;
|
|
1481 result = _melee_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v5;
|
|
1482 if ( result < 1 )
|
|
1483 result = 1;
|
|
1484 return result;
|
|
1485 }
|
|
1486
|
|
1487 //----- (0048CD90) --------------------------------------------------------
|
|
1488 int Player::GetMeleeDamageMaximal()
|
|
1489 {
|
|
1490 int v2; // eax@1
|
|
1491 int v3; // esi@1
|
|
1492 int v4; // esi@1
|
|
1493 int v5; // esi@1
|
|
1494 int v6; // esi@1
|
|
1495 signed int result; // eax@1
|
|
1496
|
|
1497 v2 = GetActualMight();
|
|
1498 v3 = GetParameterBonus(v2);
|
|
1499 v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MAX) + v3;
|
|
1500 v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v4;
|
|
1501 v6 = this->_melee_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v5;
|
|
1502 result = 1;
|
|
1503 if ( v6 >= 1 )
|
|
1504 result = v6;
|
|
1505 return result;
|
|
1506 }
|
|
1507
|
|
1508 //----- (0048CDDB) --------------------------------------------------------
|
|
1509 int Player::CalculateMeleeDamageTo( bool ignoreSkillBonus, bool ignoreOffhand, unsigned int uTargetActorID )
|
|
1510 {
|
|
1511 int dmgSum; // esi@62
|
|
1512 signed int result; // eax@64
|
|
1513 int mainWpnDmg; // [sp+18h] [bp-8h]@1
|
|
1514 int offHndWpnDmg; // [sp+1Ch] [bp-4h]@1
|
|
1515
|
|
1516 offHndWpnDmg = 0;
|
|
1517 mainWpnDmg = 0;
|
|
1518 if ( IsUnarmed() )
|
|
1519 {
|
|
1520 mainWpnDmg = rand() % 3 + 1;
|
|
1521 }
|
|
1522 else
|
|
1523 {
|
|
1524 if ( HasItemEquipped(EQUIP_TWO_HANDED) )
|
|
1525 {
|
|
1526 ItemGen *mainHandItemGen = this->GetMainHandItem();
|
|
1527 int itemId = mainHandItemGen->uItemID;
|
|
1528 bool addOneDice = false;
|
|
1529 if ( pItemsTable->pItems[itemId].uSkillType == PLAYER_SKILL_SPEAR && !this->pEquipment.uShield )
|
|
1530 addOneDice = true;
|
|
1531 mainWpnDmg = CalculateMeleeDmgToEnemyWithWeapon(mainHandItemGen, uTargetActorID, addOneDice);
|
|
1532 }
|
|
1533 if ( !ignoreOffhand )
|
|
1534 {
|
|
1535 if ( this->HasItemEquipped(EQUIP_SINGLE_HANDED) )
|
|
1536 {
|
|
1537 ItemGen *offHandItemGen = (ItemGen *)&this->pInventoryItemList[this->pEquipment.uShield - 1];
|
|
1538 if ( offHandItemGen->GetItemEquipType() != EQUIP_SHIELD )
|
|
1539 {
|
|
1540 offHndWpnDmg = CalculateMeleeDmgToEnemyWithWeapon(offHandItemGen, uTargetActorID, false);
|
|
1541 }
|
|
1542 }
|
|
1543 }
|
|
1544 }
|
|
1545 dmgSum = mainWpnDmg + offHndWpnDmg;
|
|
1546 if ( !ignoreSkillBonus )
|
|
1547 {
|
|
1548 int might = GetActualMight();
|
|
1549 int mightBonus = GetParameterBonus(might);
|
|
1550 int mightAndSkillbonus = GetSkillBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + mightBonus;
|
|
1551 dmgSum += this->_melee_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + mightAndSkillbonus;
|
|
1552 }
|
|
1553 result = 1;
|
|
1554 if ( dmgSum >= 1 )
|
|
1555 result = dmgSum;
|
|
1556 return result;
|
|
1557 }
|
|
1558
|
|
1559
|
|
1560 int Player::CalculateMeleeDmgToEnemyWithWeapon( ItemGen * weapon, unsigned int uTargetActorID , bool addOneDice )
|
|
1561 {
|
|
1562 int itemId = weapon->uItemID;
|
|
1563 int diceCount = pItemsTable->pItems[itemId].uDamageDice;
|
|
1564 if (addOneDice)
|
|
1565 {
|
|
1566 diceCount++;
|
|
1567 }
|
|
1568 int diceSides = pItemsTable->pItems[itemId].uDamageRoll;
|
|
1569 int diceResult = 0;
|
|
1570 for (int i = 0; i < diceCount; i++)
|
|
1571 {
|
|
1572 diceResult += rand() % diceSides + 1;
|
|
1573 }
|
|
1574 int totalDmg = pItemsTable->pItems[itemId].uDamageMod + diceResult;
|
|
1575 if ( uTargetActorID > 0)
|
|
1576 {
|
|
1577 int enchType = weapon->uSpecEnchantmentType;
|
|
1578 if ( MonsterStats::BelongsToSupertype(uTargetActorID, MONSTER_SUPERTYPE_UNDEAD) && (enchType == 64 || itemId == ITEM_ARTIFACT_GHOULSBANE || itemId == ITEM_ARTIFACT_GIBBET || itemId == ITEM_RELIC_JUSTICE) )
|
|
1579 {
|
|
1580 totalDmg *= 2;
|
|
1581 }
|
|
1582 else if (MonsterStats::BelongsToSupertype(uTargetActorID, MONSTER_SUPERTYPE_KREEGAN) && ( enchType == 39 || itemId == ITEM_ARTIFACT_GIBBET))
|
|
1583 {
|
|
1584 totalDmg *= 2;
|
|
1585 }
|
|
1586 else if (MonsterStats::BelongsToSupertype(uTargetActorID, MONSTER_SUPERTYPE_DRAGON) && ( enchType == 40 || itemId == ITEM_ARTIFACT_GIBBET))
|
|
1587 {
|
|
1588 totalDmg *= 2;
|
|
1589 }
|
|
1590 else if (MonsterStats::BelongsToSupertype(uTargetActorID, MONSTER_SUPERTYPE_ELF) && ( enchType == 63 || itemId == ITEM_RELIC_OLD_NICK))
|
|
1591 {
|
|
1592 totalDmg *= 2;
|
|
1593 }
|
|
1594 else if (MonsterStats::BelongsToSupertype(uTargetActorID, MONSTER_SUPERTYPE_TITAN) && ( enchType == 65 ))
|
|
1595 {
|
|
1596 totalDmg *= 2;
|
|
1597 }
|
|
1598 }
|
|
1599 if ( (signed int)SkillToMastery(this->pActiveSkills[PLAYER_SKILL_DAGGER]) >= 3
|
|
1600 && pItemsTable->pItems[itemId].uSkillType == 2
|
|
1601 && rand() % 100 < 10 )
|
|
1602 totalDmg *= 3;
|
|
1603 return totalDmg;
|
|
1604 }
|
|
1605
|
|
1606
|
|
1607 //----- (0048D0B9) --------------------------------------------------------
|
|
1608 int Player::GetRangedAttack()
|
|
1609 {
|
|
1610 int v3; // edi@3
|
|
1611 //int v4; // eax@4
|
|
1612 //int v5; // edi@4
|
|
1613 int v6; // edi@4
|
|
1614 int v7; // edi@4
|
|
1615
|
|
1616 ItemGen* mainHandItem = GetMainHandItem();
|
|
1617 if ( mainHandItem != nullptr && ( mainHandItem->uItemID < ITEM_BLASTER || mainHandItem->uItemID > ITEM_LASER_RIFLE ))
|
|
1618 {
|
|
1619 //v4 = GetActualAccuracy();
|
|
1620 //v5 = GetParameterBonus(GetActualAccuracy());
|
|
1621 v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_RANGED_ATTACK) + GetParameterBonus(GetActualAccuracy());
|
|
1622 v7 = GetSkillBonus(CHARACTER_ATTRIBUTE_RANGED_ATTACK) + v6;
|
|
1623 v3 = this->_ranged_atk_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_RANGED_ATTACK) + v7;
|
|
1624 }
|
|
1625 else
|
|
1626 {
|
|
1627 v3 = GetActualAttack(true);
|
|
1628 }
|
|
1629 return v3;
|
|
1630 }
|
|
1631
|
|
1632 //----- (0048D124) --------------------------------------------------------
|
|
1633 int Player::GetRangedDamageMin()
|
|
1634 {
|
|
1635 int v2; // edi@1
|
|
1636 int v3; // edi@1
|
|
1637 int v4; // edi@1
|
|
1638 int result; // eax@6
|
|
1639
|
|
1640 v2 = GetItemsBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_MIN);
|
|
1641 v3 = GetSkillBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS) + v2;
|
|
1642 v4 = this->_ranged_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS) + v3;
|
|
1643 if ( v4 >= 1 )
|
|
1644 result = v4;
|
|
1645 else
|
|
1646 result = 0;
|
|
1647 return result;
|
|
1648 }
|
|
1649
|
|
1650 //----- (0048D191) --------------------------------------------------------
|
|
1651 int Player::GetRangedDamageMax()
|
|
1652 {
|
|
1653 int v2; // edi@1
|
|
1654 int v3; // edi@1
|
|
1655 int v4; // edi@1
|
|
1656 int result; // eax@6
|
|
1657
|
|
1658 v2 = GetItemsBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_MAX);
|
|
1659 v3 = GetSkillBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS) + v2;
|
|
1660 v4 = this->_ranged_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS) + v3;
|
|
1661 if ( v4 >= 1 )
|
|
1662 result = v4;
|
|
1663 else
|
|
1664 result = 0;
|
|
1665 return result;
|
|
1666 }
|
|
1667
|
|
1668 //----- (0048D1FE) --------------------------------------------------------
|
|
1669 int Player::CalculateRangedDamageTo( int a2 )
|
|
1670 {
|
|
1671 ItemGen *v4; // ebx@2
|
|
1672 unsigned int v5; // edi@2
|
|
1673 int v9; // esi@5
|
|
1674 int v10; // ebx@6
|
|
1675 signed int v15; // [sp+8h] [bp-Ch]@2
|
|
1676 int v17; // [sp+10h] [bp-4h]@1
|
|
1677
|
|
1678 v17 = 0;
|
|
1679 if ( !HasItemEquipped(EQUIP_BOW) )
|
|
1680 return 0;
|
|
1681 v4 = (ItemGen *)&this->pInventoryItemList[this->pEquipment.uBow-1];
|
|
1682 v5 = v4->uItemID;
|
|
1683 v15 = pItemsTable->pItems[v5].uDamageRoll;
|
|
1684 for( int i = 0; i < pItemsTable->pItems[v5].uDamageDice; i++ )
|
|
1685 {
|
|
1686 int v7 = rand() % v15;
|
|
1687 v17 += v7 + 1;
|
|
1688 }
|
|
1689 v9 = pItemsTable->pItems[v5].uDamageMod + v17;
|
|
1690 if ( a2 )
|
|
1691 {
|
|
1692 v10 = v4->uSpecEnchantmentType;
|
|
1693 if ( v10 == 64 && MonsterStats::BelongsToSupertype(a2, MONSTER_SUPERTYPE_UNDEAD))
|
|
1694 {
|
|
1695 v9 *= 2;
|
|
1696 }
|
|
1697 else if ( v10 == 39 && MonsterStats::BelongsToSupertype(a2, MONSTER_SUPERTYPE_KREEGAN))
|
|
1698 {
|
|
1699 v9 *= 2;
|
|
1700 }
|
|
1701 else if ( v10 == 40 && MonsterStats::BelongsToSupertype(a2, MONSTER_SUPERTYPE_DRAGON))
|
|
1702 {
|
|
1703 v9 *= 2;
|
|
1704 }
|
|
1705 else if ( v10 == 63 && MonsterStats::BelongsToSupertype(a2, MONSTER_SUPERTYPE_ELF))
|
|
1706 {
|
|
1707 v9 *= 2;
|
|
1708 }
|
|
1709 }
|
|
1710 return v9 + this->GetSkillBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS);
|
|
1711 }
|
|
1712
|
|
1713 //----- (0048D2EA) --------------------------------------------------------
|
|
1714 char *Player::GetMeleeDamageString()
|
|
1715 {
|
|
1716 int min_damage; // edi@3
|
|
1717 int max_damage; // eax@3
|
|
1718
|
|
1719 static char player__getmeleedamagestring_static_buff[40]; // idb
|
|
1720
|
|
1721 ItemGen* mainHandItem = GetMainHandItem();
|
|
1722
|
|
1723 if (mainHandItem != nullptr && ( mainHandItem->uItemID >= 135 ) && ( mainHandItem->uItemID <= 159 ))
|
|
1724 {
|
|
1725 strcpy(player__getmeleedamagestring_static_buff, pGlobalTXT_LocalizationStrings[595]); //"Wand"
|
|
1726 return player__getmeleedamagestring_static_buff;
|
|
1727 }
|
|
1728 else if (mainHandItem != nullptr && (mainHandItem->uItemID == ITEM_BLASTER || mainHandItem->uItemID == ITEM_LASER_RIFLE))
|
|
1729 {
|
|
1730 min_damage = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MIN, true);
|
|
1731 max_damage = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MAX, true);
|
|
1732 }
|
|
1733 else
|
|
1734 {
|
|
1735 min_damage = GetMeleeDamageMinimal();
|
|
1736 max_damage = GetMeleeDamageMaximal();
|
|
1737 }
|
|
1738 if ( min_damage == max_damage )
|
|
1739 {
|
|
1740 sprintf(player__getmeleedamagestring_static_buff, "%d", min_damage);
|
|
1741 }
|
|
1742 else
|
|
1743 {
|
|
1744 sprintf(player__getmeleedamagestring_static_buff, "%d - %d", min_damage, max_damage);
|
|
1745 }
|
|
1746 return player__getmeleedamagestring_static_buff;
|
|
1747 }
|
|
1748
|
|
1749 //----- (0048D396) --------------------------------------------------------
|
|
1750 char *Player::GetRangedDamageString()
|
|
1751 {
|
|
1752 int min_damage; // edi@3
|
|
1753 int max_damage; // eax@3
|
|
1754
|
|
1755 static char player__getrangeddamagestring_static_buff[40]; // idb
|
|
1756
|
|
1757 ItemGen* mainHandItem = GetMainHandItem();
|
|
1758
|
|
1759 if (mainHandItem != nullptr && ( mainHandItem->uItemID >= 135 ) && ( mainHandItem->uItemID <= 159 ))
|
|
1760 {
|
|
1761 strcpy(player__getrangeddamagestring_static_buff, pGlobalTXT_LocalizationStrings[595]); //"Wand"
|
|
1762 return player__getrangeddamagestring_static_buff;
|
|
1763 }
|
|
1764 else if (mainHandItem != nullptr && (mainHandItem->uItemID == ITEM_BLASTER || mainHandItem->uItemID == ITEM_LASER_RIFLE))
|
|
1765 {
|
|
1766 min_damage = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MIN, true);
|
|
1767 max_damage = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MAX, true);
|
|
1768 }
|
|
1769 else
|
|
1770 {
|
|
1771 min_damage = GetRangedDamageMin();
|
|
1772 max_damage = GetRangedDamageMax();
|
|
1773 }
|
|
1774 if ( max_damage > 0)
|
|
1775 {
|
|
1776 if ( min_damage == max_damage )
|
|
1777 {
|
|
1778 sprintf(player__getrangeddamagestring_static_buff, "%d", min_damage);
|
|
1779 }
|
|
1780 else
|
|
1781 {
|
|
1782 sprintf(player__getrangeddamagestring_static_buff, "%d - %d", min_damage, max_damage);
|
|
1783 }
|
|
1784 }
|
|
1785 else
|
|
1786 {
|
|
1787 strcpy(player__getrangeddamagestring_static_buff, "N/A");
|
|
1788 }
|
|
1789 return player__getrangeddamagestring_static_buff;
|
|
1790 }
|
|
1791
|
|
1792 //----- (0048D45A) --------------------------------------------------------
|
|
1793 bool Player::CanTrainToNextLevel()
|
|
1794 {
|
|
1795 int lvl = this->uLevel + 1;
|
|
1796 int neededExp = ((lvl * (lvl - 1)) / 2 * 1000);
|
|
1797 return this->uExperience >= neededExp;
|
|
1798 }
|
|
1799
|
|
1800 //----- (0048D498) --------------------------------------------------------
|
|
1801 unsigned int Player::GetExperienceDisplayColor()
|
|
1802 {
|
|
1803 if ( CanTrainToNextLevel() )
|
|
1804 return ui_character_bonus_text_color;
|
|
1805 else
|
|
1806 return ui_character_default_text_color;
|
|
1807 }
|
|
1808
|
|
1809 //----- (0048D4B3) --------------------------------------------------------
|
|
1810 int Player::CalculateIncommingDamage( DAMAGE_TYPE dmg_type, int dmg )
|
|
1811 {
|
|
1812 int resist_value; // edi@8
|
|
1813 int player_luck; // eax@21
|
|
1814 signed int res_rand_divider; // ebx@2
|
|
1815 int armor_skill; // eax@29
|
|
1816
|
|
1817 if ( classType == PLAYER_CLASS_LICH && (dmg_type == CHARACTER_ATTRIBUTE_RESIST_MIND || dmg_type == CHARACTER_ATTRIBUTE_RESIST_BODY || dmg_type == CHARACTER_ATTRIBUTE_RESIST_SPIRIT )) //TODO: determine if spirit resistance should be handled by body res. modifier
|
|
1818 return 0;
|
|
1819
|
|
1820 resist_value = 0;
|
|
1821 switch(dmg_type)
|
|
1822 {
|
|
1823 case DMGT_FIRE: resist_value = GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_FIRE); break;
|
|
1824 case DMGT_ELECTR: resist_value = GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_AIR); break;
|
|
1825 case DMGT_COLD: resist_value = GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_WATER); break;
|
|
1826 case DMGT_EARTH: resist_value = GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_EARTH); break;
|
|
1827
|
|
1828 case DMGT_SPIRIT: resist_value = GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_SPIRIT);break;
|
|
1829 case DMGT_MIND: resist_value = GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_MIND); break;
|
|
1830 case DMGT_BODY: resist_value = GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_BODY); break;
|
|
1831 }
|
|
1832
|
|
1833 player_luck = GetActualLuck();
|
|
1834 res_rand_divider = GetParameterBonus(player_luck) + resist_value + 30;
|
|
1835
|
|
1836 if ( GetParameterBonus(player_luck) + resist_value > 0 )
|
|
1837 {
|
|
1838 for (int i = 0; i < 4; i++)
|
|
1839 {
|
|
1840 if ( rand() % res_rand_divider >= 30 )
|
|
1841 dmg >>= 1;
|
|
1842 else
|
|
1843 break;
|
|
1844 }
|
|
1845 }
|
|
1846 ItemGen* equippedArmor = GetArmorItem();
|
|
1847 if (( dmg_type == DMGT_PHISYCAL ) && ( equippedArmor != nullptr ))
|
|
1848 {
|
|
1849 if (!equippedArmor->IsBroken())
|
|
1850 {
|
|
1851 armor_skill = equippedArmor->GetPlayerSkillType();
|
|
1852 if ( armor_skill==PLAYER_SKILL_PLATE )
|
|
1853 {
|
|
1854 if ( SkillToMastery(pActiveSkills[PLAYER_SKILL_PLATE]) >= 3 )
|
|
1855 return dmg / 2;
|
|
1856 }
|
|
1857 if (armor_skill==PLAYER_SKILL_CHAIN )
|
|
1858 {
|
|
1859 if (SkillToMastery(pActiveSkills[PLAYER_SKILL_CHAIN]) == 4)
|
|
1860 return dmg * 2 / 3;
|
|
1861 }
|
|
1862 }
|
|
1863 }
|
|
1864 return dmg;
|
|
1865 }
|
|
1866
|
|
1867 //----- (0048D62C) --------------------------------------------------------
|
|
1868 ITEM_EQUIP_TYPE Player::GetEquippedItemEquipType(ITEM_EQUIP_TYPE uEquipSlot)
|
|
1869 {
|
|
1870 return GetNthEquippedIndexItem(uEquipSlot)->GetItemEquipType();
|
|
1871 }
|
|
1872
|
|
1873 //----- (0048D651) --------------------------------------------------------
|
|
1874 PLAYER_SKILL_TYPE Player::GetEquippedItemSkillType(ITEM_EQUIP_TYPE uEquipSlot)
|
|
1875 {
|
|
1876 return (PLAYER_SKILL_TYPE)GetNthEquippedIndexItem(uEquipSlot)->GetPlayerSkillType();
|
|
1877 }
|
|
1878
|
|
1879 //----- (0048D676) --------------------------------------------------------
|
|
1880 bool Player::IsUnarmed()
|
|
1881 {
|
|
1882 return !HasItemEquipped(EQUIP_TWO_HANDED) &&
|
|
1883 (!HasItemEquipped(EQUIP_SINGLE_HANDED) || GetOffHandItem()->GetItemEquipType() == EQUIP_SHIELD);
|
|
1884 }
|
|
1885
|
|
1886 //----- (0048D6AA) --------------------------------------------------------
|
|
1887 bool Player::HasItemEquipped(ITEM_EQUIP_TYPE uEquipIndex)
|
|
1888 {
|
|
1889 uint i = pEquipment.pIndices[uEquipIndex];
|
|
1890 if (i)
|
|
1891 return !pOwnItems[i - 1].IsBroken();
|
|
1892 else
|
|
1893 return false;
|
|
1894 }
|
|
1895
|
|
1896 //----- (0048D6D0) --------------------------------------------------------
|
|
1897 bool Player::HasEnchantedItemEquipped(int uEnchantment)
|
|
1898 {
|
|
1899 for (uint i = 0; i < 16; ++i)
|
|
1900 {
|
|
1901 if (HasItemEquipped((ITEM_EQUIP_TYPE)i) &&
|
|
1902 GetNthEquippedIndexItem(i)->uSpecEnchantmentType == uEnchantment)
|
|
1903 return true;
|
|
1904 }
|
|
1905 return false;
|
|
1906 }
|
|
1907
|
|
1908 //----- (0048D709) --------------------------------------------------------
|
|
1909 bool Player::WearsItem( int item_id, ITEM_EQUIP_TYPE equip_type )
|
|
1910 {
|
|
1911 return ( HasItemEquipped(equip_type) && GetNthEquippedIndexItem(equip_type)->uItemID == item_id );
|
|
1912 }
|
|
1913
|
|
1914 bool Player::WearsItemAnyWhere(int item_id)
|
|
1915 {
|
|
1916 for (int i = 0; i < 16; i++)
|
|
1917 {
|
|
1918 if (WearsItem(item_id, (ITEM_EQUIP_TYPE) i))
|
|
1919 {
|
|
1920 return true;
|
|
1921 }
|
|
1922 }
|
|
1923 return false;
|
|
1924 }
|
|
1925
|
|
1926 //----- (0048D76C) --------------------------------------------------------
|
|
1927 int Player::StealFromShop( ItemGen *itemToSteal, int extraStealDifficulty, int reputation, int a5, int *fineIfFailed ) //returns an int, but is the return value is compared to zero, so might change to bool
|
|
1928 {
|
|
1929 unsigned __int16 v6; // cx@8
|
|
1930 int v7; // edi@8
|
|
1931 unsigned int v8; // ebx@8
|
|
1932 unsigned int itemvalue; // esi@8
|
|
1933 int v10; // eax@8
|
|
1934 int currMaxItemValue; // edi@12
|
|
1935
|
|
1936 if ( !itemToSteal
|
|
1937 || this->IsEradicated()
|
|
1938 || this->IsDead()
|
|
1939 || this->IsPertified()
|
|
1940 || this->IsDrunk()
|
|
1941 || this->IsUnconcious()
|
|
1942 || this->IsAsleep() )
|
|
1943 {
|
|
1944 return 0;
|
|
1945 }
|
|
1946 else
|
|
1947 {
|
|
1948 v6 = this->pActiveSkills[PLAYER_SKILL_STEALING];
|
|
1949 v7 = v6 & 0x3F;
|
|
1950 v8 = SkillToMastery(v6);
|
|
1951 itemvalue = itemToSteal->GetValue();
|
|
1952 v10 = itemToSteal->GetItemEquipType();
|
|
1953 if ( v10 == EQUIP_SINGLE_HANDED || v10 == EQUIP_TWO_HANDED || v10 == EQUIP_BOW )
|
|
1954 itemvalue *= 3;
|
|
1955 currMaxItemValue = StealingRandomBonuses[rand() % 5] + v7 * StealingMasteryBonuses[v8];
|
|
1956 *fineIfFailed = 100 * (reputation + extraStealDifficulty) + itemvalue;
|
|
1957 if (a5)
|
|
1958 {
|
|
1959 *fineIfFailed += 500;
|
|
1960 }
|
|
1961 if ( rand() % 100 >= 5 )
|
|
1962 {
|
|
1963 if ( *fineIfFailed > currMaxItemValue )
|
|
1964 if (*fineIfFailed - currMaxItemValue < 500)
|
|
1965 {
|
|
1966 return 1;
|
|
1967 }
|
|
1968 else
|
|
1969 {
|
|
1970 return 0;
|
|
1971 }
|
|
1972 else
|
|
1973 return 2;
|
|
1974 }
|
|
1975 else
|
|
1976 {
|
|
1977 return 0;
|
|
1978 }
|
|
1979 }
|
|
1980 }
|
|
1981
|
|
1982 //----- (0048D88B) --------------------------------------------------------
|
|
1983 int Player::StealFromActor(unsigned int uActorID, int _steal_perm, int reputation)
|
|
1984 {
|
|
1985 Actor *actroPtr; // edi@1
|
|
1986 int v7; // ebx@10
|
|
1987 unsigned int stealingMastery; // esi@10
|
|
1988 int fineIfFailed; // esi@10
|
|
1989 int v11; // eax@13
|
|
1990 bool HasFullItemSlots; // ebx@15
|
|
1991 unsigned __int16 carriedItemId; // si@21
|
|
1992 unsigned int enchBonusSum; // esi@31
|
|
1993 int *enchTypePtr; // eax@34
|
|
1994 ItemGen tempItem; // [sp+8h] [bp-34h]@15
|
|
1995 int currMaxItemValue;
|
|
1996
|
|
1997 actroPtr = &pActors[uActorID];
|
|
1998 if ( !actroPtr
|
|
1999 || this->IsEradicated()
|
|
2000 || this->IsDead()
|
|
2001 || this->IsPertified()
|
|
2002 || this->IsDrunk()
|
|
2003 || this->IsUnconcious()
|
|
2004 || this->IsAsleep() )
|
|
2005 {
|
|
2006 return 0;
|
|
2007 }
|
|
2008 if ( !actroPtr->ActorHasItem() )
|
|
2009 actroPtr->SetRandomGoldIfTheresNoItem();
|
|
2010 unsigned __int16 v6 = this->pActiveSkills[PLAYER_SKILL_STEALING];
|
|
2011 v7 = v6 & 0x3F;
|
|
2012 stealingMastery = SkillToMastery(v6);
|
|
2013 int v30 = StealingMasteryBonuses[stealingMastery];
|
|
2014 int v29 = StealingRandomBonuses[rand() % 5];
|
|
2015 fineIfFailed = actroPtr->pMonsterInfo.uLevel + 100 * (_steal_perm + reputation);
|
|
2016 currMaxItemValue = v29 + v7 * v30;
|
|
2017 if ( rand() % 100 < 5 || fineIfFailed > currMaxItemValue || actroPtr->ActorEnemy() )
|
|
2018 {
|
|
2019 Actor::AggroSurroundingPeasants(uActorID, 1);
|
|
2020 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[376], this->pName);//"%s was caught stealing!"
|
|
2021 ShowStatusBarString(pTmpBuf2.data(), 2);
|
|
2022 return 0;
|
|
2023 }
|
|
2024 else
|
|
2025 {
|
|
2026 v11 = rand();
|
|
2027 if ( v11 % 100 >= 70 ) //stealing gold
|
|
2028 {
|
|
2029 enchBonusSum = 0;
|
|
2030 for (int i = 0; i < v7; i++)
|
|
2031 enchBonusSum += rand() % StealingEnchantmentBonusForSkill[stealingMastery] + 1;
|
|
2032 if ( actroPtr->ActorHasItems[3].GetItemEquipType() != EQUIP_GOLD )
|
|
2033 return 2;
|
|
2034 enchTypePtr = &actroPtr->ActorHasItems[3].uSpecEnchantmentType;
|
|
2035 if ( (int)enchBonusSum >= *enchTypePtr )
|
|
2036 {
|
|
2037 actroPtr->ActorHasItems[3].uItemID = 0;
|
|
2038 *enchTypePtr = 0;
|
|
2039 }
|
|
2040 else
|
|
2041 *enchTypePtr -= enchBonusSum;
|
|
2042 if ( enchBonusSum )
|
|
2043 {
|
|
2044 pParty->PartyFindsGold(enchBonusSum, 2);
|
|
2045 sprintf(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[302], this->pName, enchBonusSum); //%stole %d gold
|
|
2046 }
|
|
2047 else
|
|
2048 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[377], this->pName); //%s failed to steal anything
|
|
2049 ShowStatusBarString(pTmpBuf2.data(), 2);
|
|
2050 return 2;
|
|
2051 }
|
|
2052 else if ( v11 % 100 >= 40 ) //stealing an item
|
|
2053 {
|
|
2054 tempItem.Reset();
|
|
2055 HasFullItemSlots = false;
|
|
2056 int i;
|
|
2057 for (i = 0; i < 4; i++)
|
|
2058 {
|
|
2059 if ( actroPtr->ActorHasItems[i].uItemID != 0 && actroPtr->ActorHasItems[i].GetItemEquipType() != EQUIP_GOLD )
|
|
2060 break;
|
|
2061 }
|
|
2062 if (i == 4)
|
|
2063 HasFullItemSlots = true;
|
|
2064 carriedItemId = actroPtr->uCarriedItemID;
|
|
2065 if ( carriedItemId != 0 || HasFullItemSlots )
|
|
2066 {
|
|
2067 tempItem.Reset();
|
|
2068 if ( carriedItemId != 0 )
|
|
2069 {
|
|
2070 actroPtr->uCarriedItemID = 0;
|
|
2071 tempItem.uItemID = carriedItemId;
|
|
2072 if ( pItemsTable->pItems[carriedItemId].uEquipType == EQUIP_WAND )
|
|
2073 tempItem.uNumCharges = rand() % 6 + pItemsTable->pItems[carriedItemId].uDamageMod + 1;
|
|
2074 else if ( pItemsTable->pItems[carriedItemId].uEquipType == EQUIP_POTION && carriedItemId != ITEM_POTION_BOTTLE)
|
|
2075 tempItem.uEnchantmentType = 2 * rand() % 4 + 2;
|
|
2076 }
|
|
2077 else
|
|
2078 {
|
|
2079 ItemGen* itemToSteal = &actroPtr->ActorHasItems[rand() % 4];
|
|
2080 memcpy(&tempItem, itemToSteal, sizeof(tempItem));
|
|
2081 itemToSteal->Reset();
|
|
2082 carriedItemId = tempItem.uItemID;
|
|
2083 }
|
|
2084 if (carriedItemId != 0) // looks odd in current context, but avoids accessing zeroth element of pItemsTable->pItems
|
|
2085 {
|
|
2086 pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem();
|
|
2087 sprintf(
|
|
2088 pTmpBuf2.data(),
|
|
2089 pGlobalTXT_LocalizationStrings[304], // Official //TODO: add a normal "%d stole %d" message
|
|
2090 this->pName,
|
|
2091 pItemsTable->pItems[carriedItemId].pUnidentifiedName);
|
|
2092 ShowStatusBarString(pTmpBuf2.data(), 2u);
|
|
2093 pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem();
|
|
2094 memcpy(&pParty->pPickedItem, &tempItem, sizeof(ItemGen));
|
|
2095 pMouse->SetCursorBitmapFromItemID(carriedItemId);
|
|
2096 return 2;
|
|
2097 }
|
|
2098 }
|
|
2099 }
|
|
2100 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[377], this->pName); //%s failed to steal anything
|
|
2101 ShowStatusBarString(pTmpBuf2.data(), 2);
|
|
2102 return 2;
|
|
2103 }
|
|
2104 }
|
|
2105 // 4EDEA0: using guessed type int dword_4EDEA0[];
|
|
2106 // 4EDEB4: using guessed type int dword_4EDEB4[];
|
|
2107 // 4EDEC4: using guessed type int dword_4EDEC4[];
|
|
2108
|
|
2109 //----- (0048DBB9) --------------------------------------------------------
|
|
2110 void Player::Heal(int amount)
|
|
2111 {
|
|
2112 signed int max_health; // eax@3
|
|
2113
|
|
2114 if ( !IsEradicated() && !IsDead() )
|
|
2115 {
|
|
2116 max_health = GetMaxHealth();
|
|
2117 if ( IsZombie() )
|
|
2118 max_health /= 2;
|
|
2119 sHealth += amount;
|
|
2120 if ( sHealth > max_health )
|
|
2121 sHealth = max_health;
|
|
2122 if ( IsUnconcious() )
|
|
2123 {
|
|
2124 if ( sHealth > 0 )
|
|
2125 {
|
|
2126 SetUnconcious(false);
|
|
2127 }
|
|
2128 }
|
|
2129 }
|
|
2130 }
|
|
2131
|
|
2132 //----- (0048DC1E) --------------------------------------------------------
|
|
2133 int Player::ReceiveDamage( signed int amount, DAMAGE_TYPE dmg_type )
|
|
2134 {
|
|
2135 signed int recieved_dmg; // eax@1
|
|
2136 bool broke_armor;
|
|
2137
|
|
2138 SetAsleep(false);
|
|
2139 recieved_dmg = CalculateIncommingDamage(dmg_type, amount);
|
|
2140 sHealth -= recieved_dmg;
|
|
2141 broke_armor = sHealth <= -10;
|
|
2142 if ( sHealth < 1 ) //
|
|
2143 {
|
|
2144 if ( (sHealth + uEndurance + GetItemsBonus(CHARACTER_ATTRIBUTE_ENDURANCE) >= 1)
|
|
2145 || pPlayerBuffs[PLAYER_BUFF_PRESERVATION].uExpireTime > 0 )
|
|
2146 {
|
|
2147 SetCondUnconsciousWithBlockCheck(false);
|
|
2148 }
|
|
2149 else
|
|
2150 {
|
|
2151 SetCondDeadWithBlockCheck(false);
|
|
2152 if ( sHealth > 0 )
|
|
2153 sHealth = 0;
|
|
2154 }
|
|
2155 if (broke_armor )
|
|
2156 {
|
|
2157 ItemGen* equippedArmor = GetArmorItem();
|
|
2158 if ( equippedArmor != nullptr )
|
|
2159 {
|
|
2160 if ( !(equippedArmor->uAttributes & ITEM_HARDENED))
|
|
2161 {
|
|
2162 equippedArmor->SetBroken();
|
|
2163 }
|
|
2164 }
|
|
2165 }
|
|
2166 }
|
|
2167 if ( recieved_dmg && CanAct() )
|
|
2168 PlaySound(SPEECH_24, 0);
|
|
2169 return recieved_dmg;
|
|
2170 }
|
|
2171
|
|
2172 //----- (0048DCF6) --------------------------------------------------------
|
|
2173 int Player::ReceiveSpecialAttackEffect( int attType, struct Actor *pActor )
|
|
2174 {
|
|
2175 SPECIAL_ATTACK_TYPE attTypeCast = (SPECIAL_ATTACK_TYPE) attType;
|
|
2176 signed int v3; // edi@1
|
|
2177 signed int v4; // ebx@1
|
|
2178 int v6; // eax@2
|
|
2179 int v8; // eax@8
|
|
2180 int v10; // eax@8
|
|
2181 int v11; // ebx@8
|
|
2182 ItemGen *v13; // eax@9
|
|
2183 int v22; // eax@49
|
|
2184 signed int v23; // ebx@49
|
|
2185 void *v27; // ecx@76
|
|
2186 char v46[140]; // [sp+Ch] [bp-94h]@13
|
|
2187 unsigned int v47; // [sp+98h] [bp-8h]@1
|
|
2188 ItemGen* v48; // [sp+9Ch] [bp-4h]@1
|
|
2189
|
|
2190 v4 = 0;
|
|
2191 v47 = 0;
|
|
2192 v48 = nullptr;
|
|
2193 switch ( attTypeCast )
|
|
2194 {
|
|
2195 case SPECIAL_ATTACK_CURSE:
|
|
2196 v6 = GetActualWillpower();
|
|
2197 v11 = GetParameterBonus(v6);
|
|
2198 break;
|
|
2199 case SPECIAL_ATTACK_WEAK:
|
|
2200 case SPECIAL_ATTACK_SLEEP:
|
|
2201 case SPECIAL_ATTACK_DRUNK:
|
|
2202 case SPECIAL_ATTACK_DISEASE_WEAK:
|
|
2203 case SPECIAL_ATTACK_DISEASE_MEDIUM:
|
|
2204 case SPECIAL_ATTACK_DISEASE_SEVERE:
|
|
2205 case SPECIAL_ATTACK_UNCONSCIOUS:
|
|
2206 case SPECIAL_ATTACK_AGING:
|
|
2207 v6 = GetActualEndurance();
|
|
2208 v11 = GetParameterBonus(v6);
|
|
2209 break;
|
|
2210 case SPECIAL_ATTACK_INSANE:
|
|
2211 case SPECIAL_ATTACK_PARALYZED:
|
|
2212 case SPECIAL_ATTACK_FEAR:
|
|
2213 v11 = GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_MIND);
|
|
2214 break;
|
|
2215 case SPECIAL_ATTACK_PETRIFIED:
|
|
2216 v11 = GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_EARTH);
|
|
2217 break;
|
|
2218 case SPECIAL_ATTACK_POISON_WEAK:
|
|
2219 case SPECIAL_ATTACK_POISON_MEDIUM:
|
|
2220 case SPECIAL_ATTACK_POISON_SEVERE:
|
|
2221 case SPECIAL_ATTACK_DEAD:
|
|
2222 case SPECIAL_ATTACK_ERADICATED:
|
|
2223 v11 = GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_BODY);
|
|
2224 break;
|
|
2225 case SPECIAL_ATTACK_MANA_DRAIN:
|
|
2226 v8 = GetActualWillpower();
|
|
2227 v10 = GetActualIntelligence();
|
|
2228 v11 = (GetParameterBonus(v10) + GetParameterBonus(v8)) / 2;
|
|
2229 break;
|
|
2230 case SPECIAL_ATTACK_BREAK_ANY:
|
|
2231 for (int i = 0; i < 138; i++)
|
|
2232 {
|
|
2233 v13 = &this->pInventoryItemList[i];
|
|
2234 if ( v13->uItemID > 0 && v13->uItemID <= 134 && !v13->IsBroken())
|
|
2235 v46[v4++] = i;
|
|
2236 }
|
|
2237 if ( !v4 )
|
|
2238 return 0;
|
|
2239 v48 = &this->pInventoryItemList[v46[rand() % v4]];
|
|
2240 v11 = 3 * (pItemsTable->pItems[v48->uItemID].uMaterial + v48->GetDamageMod());
|
|
2241 break;
|
|
2242 case SPECIAL_ATTACK_BREAK_ARMOR:
|
|
2243 for (int i = 0; i < 16; i++ )
|
|
2244 {
|
|
2245 if ( HasItemEquipped((ITEM_EQUIP_TYPE)i) )
|
|
2246 {
|
|
2247 if ( i == EQUIP_ARMOUR )
|
|
2248 v46[v4++] = this->pEquipment.uArmor - 1;
|
|
2249 if ( (i == EQUIP_SINGLE_HANDED || i == EQUIP_TWO_HANDED) && GetEquippedItemEquipType((ITEM_EQUIP_TYPE)i) == EQUIP_SHIELD )
|
|
2250 v46[v4++] = this->pEquipment.pIndices[i] - 1;
|
|
2251 }
|
|
2252 }
|
|
2253 if ( !v4 )
|
|
2254 return 0;
|
|
2255 v48 = &this->pInventoryItemList[v46[rand() % v4]];
|
|
2256 v11 = 3 * (pItemsTable->pItems[v48->uItemID].uMaterial + v48->GetDamageMod());
|
|
2257 break;
|
|
2258 case SPECIAL_ATTACK_BREAK_WEAPON:
|
|
2259 for (int i = 0; i < 16; i++ )
|
|
2260 {
|
|
2261 if ( HasItemEquipped((ITEM_EQUIP_TYPE)i) )
|
|
2262 {
|
|
2263 if ( i == EQUIP_BOW )
|
|
2264 v46[v4++] = LOBYTE(this->pEquipment.uBow) - 1;
|
|
2265 if ( (i == EQUIP_SINGLE_HANDED || i == EQUIP_TWO_HANDED)
|
|
2266 && (GetEquippedItemEquipType((ITEM_EQUIP_TYPE)i) == EQUIP_SINGLE_HANDED || GetEquippedItemEquipType((ITEM_EQUIP_TYPE)i) == EQUIP_TWO_HANDED) )
|
|
2267 v46[v4++] = this->pEquipment.pIndices[i] - 1;
|
|
2268 }
|
|
2269 }
|
|
2270 if ( !v4 )
|
|
2271 return 0;
|
|
2272 v48 = &this->pInventoryItemList[v46[rand() % v4]];
|
|
2273 v11 = 3 * (pItemsTable->pItems[v48->uItemID].uMaterial + v48->GetDamageMod());
|
|
2274 break;
|
|
2275 case SPECIAL_ATTACK_STEAL:
|
|
2276 for ( int i = 0; i < 126; i++ )
|
|
2277 {
|
|
2278 int ItemPosInList = this->pInventoryMatrix[i];
|
|
2279 if (ItemPosInList > 0)
|
|
2280 {
|
|
2281 ItemGen* v21 = &this->pInventoryItemList[ItemPosInList - 1];
|
|
2282 if ( v21->uItemID > 0 && v21->uItemID <= 134 )
|
|
2283 {
|
|
2284 v46[v4++] = i;
|
|
2285 }
|
|
2286 }
|
|
2287 }
|
|
2288 if ( !v4 )
|
|
2289 return 0;
|
|
2290 v47 = v46[rand() % v4];
|
|
2291 v6 = GetActualAccuracy();
|
|
2292 v11 = GetParameterBonus(v6);
|
|
2293 break;
|
|
2294 default:
|
|
2295 v11 = 0;
|
|
2296 break;
|
|
2297 }
|
|
2298 v22 = GetActualLuck();
|
|
2299 v23 = GetParameterBonus(v22) + v11 + 30;
|
|
2300 if ( rand() % v23 >= 30 )
|
|
2301 {
|
|
2302 return 0;
|
|
2303 }
|
|
2304 else
|
|
2305 {
|
|
2306 for ( v3 = 0; v3 < 4; v3++ )
|
|
2307 {
|
|
2308 if ( this == pPlayers[v3 + 1] )
|
|
2309 break;
|
|
2310 }
|
|
2311
|
|
2312 switch ( attTypeCast )
|
|
2313 {
|
|
2314 case SPECIAL_ATTACK_CURSE:
|
|
2315 SetCondition(Condition_Cursed, 1);
|
2506
|
2316 pAudioPlayer->PlaySound(SOUND_221, 0, 0, -1, 0, 0, 0, 0);
|
2498
|
2317 pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
|
|
2318 return 1;
|
|
2319 break;
|
|
2320 case SPECIAL_ATTACK_WEAK:
|
|
2321 SetCondition(Condition_Weak, 1);
|
2506
|
2322 pAudioPlayer->PlaySound(SOUND_221, 0, 0, -1, 0, 0, 0, 0);
|
2498
|
2323 pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
|
|
2324 return 1;
|
|
2325 break;
|
|
2326 case SPECIAL_ATTACK_SLEEP:
|
|
2327 SetCondition(Condition_Sleep, 1);
|
2506
|
2328 pAudioPlayer->PlaySound(SOUND_221, 0, 0, -1, 0, 0, 0, 0);
|
2498
|
2329 pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
|
|
2330 return 1;
|
|
2331 break;
|
|
2332 case SPECIAL_ATTACK_DRUNK:
|
|
2333 SetCondition(Condition_Drunk, 1);
|
2506
|
2334 pAudioPlayer->PlaySound(SOUND_221, 0, 0, -1, 0, 0, 0, 0);
|
2498
|
2335 pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
|
|
2336 return 1;
|
|
2337 break;
|
|
2338 case SPECIAL_ATTACK_INSANE:
|
|
2339 SetCondition(Condition_Insane, 1);
|
2506
|
2340 pAudioPlayer->PlaySound(SOUND_224, 0, 0, -1, 0, 0, 0, 0);
|
2498
|
2341 pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
|
|
2342 return 1;
|
|
2343 break;
|
|
2344 case SPECIAL_ATTACK_POISON_WEAK:
|
|
2345 SetCondition(Condition_Poison_Weak, 1);
|
2506
|
2346 pAudioPlayer->PlaySound(SOUND_222, 0, 0, -1, 0, 0, 0, 0);
|
2498
|
2347 pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
|
|
2348 return 1;
|
|
2349 break;
|
|
2350 case SPECIAL_ATTACK_POISON_MEDIUM:
|
|
2351 SetCondition(Condition_Poison_Medium, 1);
|
2506
|
2352 pAudioPlayer->PlaySound(SOUND_222, 0, 0, -1, 0, 0, 0, 0);
|
2498
|
2353 pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
|
|
2354 return 1;
|
|
2355 break;
|
|
2356 case SPECIAL_ATTACK_POISON_SEVERE:
|
|
2357 SetCondition(Condition_Poison_Severe, 1);
|
2506
|
2358 pAudioPlayer->PlaySound(SOUND_222, 0, 0, -1, 0, 0, 0, 0);
|
2498
|
2359 pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
|
|
2360 return 1;
|
|
2361 break;
|
|
2362 case SPECIAL_ATTACK_DISEASE_WEAK:
|
|
2363 SetCondition(Condition_Disease_Weak, 1);
|
2506
|
2364 pAudioPlayer->PlaySound(SOUND_222, 0, 0, -1, 0, 0, 0, 0);
|
2498
|
2365 pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
|
|
2366 return 1;
|
|
2367 break;
|
|
2368 case SPECIAL_ATTACK_DISEASE_MEDIUM:
|
|
2369 SetCondition(Condition_Disease_Medium, 1);
|
2506
|
2370 pAudioPlayer->PlaySound(SOUND_222, 0, 0, -1, 0, 0, 0, 0);
|
2498
|
2371 pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
|
|
2372 return 1;
|
|
2373 break;
|
|
2374 case SPECIAL_ATTACK_DISEASE_SEVERE:
|
|
2375 SetCondition(Condition_Disease_Severe, 1);
|
2506
|
2376 pAudioPlayer->PlaySound(SOUND_222, 0, 0, -1, 0, 0, 0, 0);
|
2498
|
2377 pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
|
|
2378 return 1;
|
|
2379 break;
|
|
2380 case SPECIAL_ATTACK_PARALYZED:
|
|
2381 SetCondition(Condition_Paralyzed, 1);
|
2506
|
2382 pAudioPlayer->PlaySound(SOUND_224, 0, 0, -1, 0, 0, 0, 0);
|
2498
|
2383 pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
|
|
2384 return 1;
|
|
2385 break;
|
|
2386 case SPECIAL_ATTACK_UNCONSCIOUS:
|
|
2387 SetCondition(Condition_Unconcious, 1);
|
2506
|
2388 pAudioPlayer->PlaySound(SOUND_224, 0, 0, -1, 0, 0, 0, 0);
|
2498
|
2389 pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
|
|
2390 return 1;
|
|
2391 break;
|
|
2392 case SPECIAL_ATTACK_DEAD:
|
|
2393 SetCondition(Condition_Dead, 1);
|
2506
|
2394 pAudioPlayer->PlaySound(SOUND_225, 0, 0, -1, 0, 0, 0, 0);
|
2498
|
2395 pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
|
|
2396 return 1;
|
|
2397 break;
|
|
2398 case SPECIAL_ATTACK_PETRIFIED:
|
|
2399 SetCondition(Condition_Pertified, 1);
|
2506
|
2400 pAudioPlayer->PlaySound(SOUND_225, 0, 0, -1, 0, 0, 0, 0);
|
2498
|
2401 pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
|
|
2402 return 1;
|
|
2403 break;
|
|
2404 case SPECIAL_ATTACK_ERADICATED:
|
|
2405 SetCondition(Condition_Eradicated, 1);
|
2506
|
2406 pAudioPlayer->PlaySound(SOUND_225, 0, 0, -1, 0, 0, 0, 0);
|
2498
|
2407 pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
|
|
2408 return 1;
|
|
2409 break;
|
|
2410 case SPECIAL_ATTACK_BREAK_ANY:
|
|
2411 case SPECIAL_ATTACK_BREAK_ARMOR:
|
|
2412 case SPECIAL_ATTACK_BREAK_WEAPON:
|
|
2413 if ( !(v48->uAttributes & ITEM_HARDENED) )
|
|
2414 {
|
|
2415 PlaySound(SPEECH_40, 0);
|
|
2416 v48->SetBroken();
|
2506
|
2417 pAudioPlayer->PlaySound(SOUND_47, 0, 0, -1, 0, 0, 0, 0);
|
2498
|
2418 }
|
|
2419 pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
|
|
2420 return 1;
|
|
2421 break;
|
|
2422 case SPECIAL_ATTACK_STEAL:
|
|
2423 PlaySound(SPEECH_40, 0);
|
|
2424 v27 = pActor->ActorHasItems;
|
|
2425 if ( pActor->ActorHasItems[0].uItemID )
|
|
2426 {
|
|
2427 v27 = &pActor->ActorHasItems[1];
|
|
2428 if ( pActor->ActorHasItems[1].uItemID )
|
|
2429 {
|
|
2430 pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
|
|
2431 return 1;
|
|
2432 }
|
|
2433 }
|
|
2434 memcpy(v27, &this->pInventoryItemList[this->pInventoryMatrix[v47]-1], 0x24u);
|
|
2435 RemoveItemAtInventoryIndex(v47);
|
2506
|
2436 pAudioPlayer->PlaySound(SOUND_47, 0, 0, -1, 0, 0, 0, 0);
|
2498
|
2437 pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
|
|
2438 return 1;
|
|
2439 break;
|
|
2440 case SPECIAL_ATTACK_AGING:
|
|
2441 PlaySound(SPEECH_42, 0);
|
|
2442 ++this->sAgeModifier;
|
2506
|
2443 pAudioPlayer->PlaySound(SOUND_226, 0, 0, -1, 0, 0, 0, 0);
|
2498
|
2444 pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
|
|
2445 return 1;
|
|
2446 break;
|
|
2447 case SPECIAL_ATTACK_MANA_DRAIN:
|
|
2448 PlaySound(SPEECH_41, 0);
|
|
2449 this->sMana = 0;
|
2506
|
2450 pAudioPlayer->PlaySound(SOUND_226, 0, 0, -1, 0, 0, 0, 0);
|
2498
|
2451 pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
|
|
2452 return 1;
|
|
2453 break;
|
|
2454 case SPECIAL_ATTACK_FEAR:
|
|
2455 SetCondition(Condition_Fear, 1);
|
2506
|
2456 pAudioPlayer->PlaySound(SOUND_221, 0, 0, -1, 0, 0, 0, 0);
|
2498
|
2457 pGame->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
|
|
2458 return 1;
|
|
2459 break;
|
|
2460 default:
|
|
2461 return 0;
|
|
2462 }
|
|
2463 }
|
|
2464 }
|
|
2465
|
|
2466 // 48DCF6: using guessed type char var_94[140];
|
|
2467
|
|
2468 //----- (0048E1A3) --------------------------------------------------------
|
|
2469 unsigned int Player::GetSpellSchool(unsigned int uSpellID)
|
|
2470 {
|
|
2471 return pSpellStats->pInfos[uSpellID].uSchool;
|
|
2472 }
|
|
2473
|
|
2474 //----- (0048E1B5) --------------------------------------------------------
|
|
2475 int Player::GetAttackRecoveryTime(bool bRangedAttack)
|
|
2476 {
|
|
2477 ItemGen *weapon = nullptr;
|
|
2478 uint weapon_recovery = base_recovery_times_per_weapon_type[0];
|
|
2479 if (bRangedAttack)
|
|
2480 {
|
|
2481 if ( HasItemEquipped(EQUIP_BOW) )
|
|
2482 {
|
|
2483 weapon = GetBowItem();
|
|
2484 weapon_recovery = base_recovery_times_per_weapon_type[weapon->GetPlayerSkillType()];
|
|
2485 }
|
|
2486 }
|
|
2487 else if ( IsUnarmed() == 1 && GetActualSkillLevel(PLAYER_SKILL_UNARMED) > 0)
|
|
2488 {
|
|
2489 weapon_recovery = base_recovery_times_per_weapon_type[1];
|
|
2490 }
|
|
2491 else if ( HasItemEquipped(EQUIP_TWO_HANDED) )
|
|
2492 {
|
|
2493 weapon = GetMainHandItem();
|
|
2494 if (weapon->GetItemEquipType() == EQUIP_WAND)
|
|
2495 {
|
|
2496 __debugbreak(); // looks like offset in player's inventory and wand_lut much like case in 0042ECB5
|
|
2497 __debugbreak(); // looks like wands were two-handed weapons once, or supposed to be. should not get here now
|
|
2498 weapon_recovery = pSpellDatas[wand_spell_ids[weapon->uItemID - ITEM_WAND_FIRE]].uExpertLevelRecovery;
|
|
2499 }
|
|
2500 else
|
|
2501 weapon_recovery = base_recovery_times_per_weapon_type[weapon->GetPlayerSkillType()];
|
|
2502 }
|
|
2503 if (HasItemEquipped(EQUIP_SINGLE_HANDED) && GetEquippedItemEquipType(EQUIP_SINGLE_HANDED) != EQUIP_SHIELD)
|
|
2504 // ADD: shield check because shield recovery is added later and can be accidentally doubled
|
|
2505 {
|
|
2506 if (base_recovery_times_per_weapon_type[GetOffHandItem()->GetPlayerSkillType()] > weapon_recovery)
|
|
2507 {
|
|
2508 weapon = GetOffHandItem();
|
|
2509 weapon_recovery = base_recovery_times_per_weapon_type[weapon->GetPlayerSkillType()];
|
|
2510 }
|
|
2511 }
|
|
2512
|
|
2513 uint armour_recovery = 0;
|
|
2514 if ( HasItemEquipped(EQUIP_ARMOUR) )
|
|
2515 {
|
|
2516 uchar armour_skill_type = GetArmorItem()->GetPlayerSkillType();
|
|
2517 uint base_armour_recovery = base_recovery_times_per_weapon_type[armour_skill_type];
|
|
2518 float multiplier;
|
|
2519
|
|
2520 if (armour_skill_type == PLAYER_SKILL_LEATHER)
|
|
2521 {
|
|
2522 multiplier = GetArmorRecoveryMultiplierFromSkillLevel(armour_skill_type, 1.0f, 0, 0, 0);
|
|
2523 }
|
|
2524 else if (armour_skill_type == PLAYER_SKILL_CHAIN)
|
|
2525 {
|
|
2526 multiplier = GetArmorRecoveryMultiplierFromSkillLevel(armour_skill_type, 1.0f, 0.5f, 0, 0);
|
|
2527 }
|
|
2528 else if (armour_skill_type == PLAYER_SKILL_PLATE)
|
|
2529 {
|
|
2530 multiplier = GetArmorRecoveryMultiplierFromSkillLevel(armour_skill_type, 1.0f, 0.5f, 0.5f, 0);
|
|
2531 }
|
|
2532 else
|
|
2533 {
|
|
2534 Error("Unknown armour type"); // what kind of armour is that?
|
|
2535 multiplier = GetArmorRecoveryMultiplierFromSkillLevel(armour_skill_type, 1.0f, 1.0f, 1.0f, 1.0f);
|
|
2536 }
|
|
2537
|
|
2538 armour_recovery = (uint)(base_armour_recovery * multiplier);
|
|
2539 }
|
|
2540
|
|
2541 uint shield_recovery = 0;
|
|
2542 if (HasItemEquipped(EQUIP_SINGLE_HANDED) && GetEquippedItemEquipType(EQUIP_SINGLE_HANDED) == EQUIP_SHIELD)
|
|
2543 {
|
|
2544 uchar skill_type = GetOffHandItem()->GetPlayerSkillType();
|
|
2545
|
|
2546 uint shield_base_recovery = base_recovery_times_per_weapon_type[skill_type];
|
|
2547 float multiplier = GetArmorRecoveryMultiplierFromSkillLevel(skill_type, 1.0f, 0, 0, 0);
|
|
2548 shield_recovery = (uint)(shield_base_recovery * multiplier);
|
|
2549 }
|
|
2550
|
|
2551 uint player_speed_recovery_reduction = GetParameterBonus(GetActualSpeed()),
|
|
2552 sword_axe_bow_recovery_reduction = 0;
|
|
2553 bool shooting_laser = false;
|
|
2554 if (weapon != nullptr)
|
|
2555 {
|
|
2556 if (GetActualSkillLevel((PLAYER_SKILL_TYPE)weapon->GetPlayerSkillType()) &&
|
|
2557 (weapon->GetPlayerSkillType() == PLAYER_SKILL_SWORD || weapon->GetPlayerSkillType() == PLAYER_SKILL_AXE || weapon->GetPlayerSkillType() == PLAYER_SKILL_BOW) )
|
|
2558 {
|
|
2559 if (SkillToMastery(pActiveSkills[weapon->GetPlayerSkillType()]) >= 2 ) // Expert Sword, Axe & Bow reduce recovery
|
|
2560 sword_axe_bow_recovery_reduction = pActiveSkills[weapon->GetPlayerSkillType()] & 0x3F;
|
|
2561 }
|
|
2562 if (weapon->GetPlayerSkillType() == PLAYER_SKILL_BLASTER)
|
|
2563 shooting_laser = true;
|
|
2564 }
|
|
2565
|
|
2566 uint armsmaster_recovery_reduction = 0;
|
|
2567 if (!bRangedAttack && !shooting_laser)
|
|
2568 {
|
|
2569 if (uint armsmaster_level = GetActualSkillLevel(PLAYER_SKILL_ARMSMASTER))
|
|
2570 {
|
|
2571 armsmaster_recovery_reduction = armsmaster_level & 0x3F;
|
|
2572 if (SkillToMastery(armsmaster_level) >= 4)
|
|
2573 armsmaster_recovery_reduction *= 2;
|
|
2574 }
|
|
2575 }
|
|
2576
|
|
2577 uint hasteRecoveryReduction = 0;
|
|
2578 if (pPlayerBuffs[PLAYER_BUFF_HASTE].uExpireTime > 0 || pParty->pPartyBuffs[PARTY_BUFF_HASTE].uExpireTime > 0 )
|
|
2579 hasteRecoveryReduction = 25;
|
|
2580
|
|
2581 uint weapon_enchantment_recovery_reduction = 0;
|
|
2582 if ( weapon )
|
|
2583 {
|
|
2584 if (weapon->uSpecEnchantmentType == 59 ||
|
|
2585 weapon->uSpecEnchantmentType == 41 ||
|
|
2586 weapon->uSpecEnchantmentType == 500)
|
|
2587 weapon_enchantment_recovery_reduction = 20;
|
|
2588 }
|
|
2589
|
|
2590 int recovery = weapon_recovery +
|
|
2591 armour_recovery +
|
|
2592 shield_recovery
|
|
2593 - armsmaster_recovery_reduction
|
|
2594 - weapon_enchantment_recovery_reduction
|
|
2595 - hasteRecoveryReduction
|
|
2596 - sword_axe_bow_recovery_reduction
|
|
2597 - player_speed_recovery_reduction;
|
|
2598
|
|
2599 if (recovery < 0)
|
|
2600 recovery = 0;
|
|
2601 return recovery;
|
|
2602 }
|
|
2603
|
|
2604
|
|
2605 //----- new --------------------------------------------------------
|
|
2606 float Player::GetArmorRecoveryMultiplierFromSkillLevel( unsigned char armour_skill_type, float mult1, float mult2, float mult3, float mult4 )
|
|
2607 {
|
|
2608 uint skill_mastery = SkillToMastery(pActiveSkills[armour_skill_type]);
|
|
2609 switch (skill_mastery)
|
|
2610 {
|
|
2611 case 1: return mult1; break;
|
|
2612 case 2: return mult2; break;
|
|
2613 case 3: return mult3; break;
|
|
2614 case 4: return mult4; break;
|
|
2615 }
|
|
2616 Error("Unexpected input value: %d", armour_skill_type);
|
|
2617 return 0;
|
|
2618 }
|
|
2619
|
|
2620 //----- (0048E4F8) --------------------------------------------------------
|
|
2621 int Player::GetMaxHealth()
|
|
2622 {
|
|
2623 int v3; // esi@1
|
|
2624 int v4; // esi@1
|
|
2625 int v6; // esi@1
|
|
2626
|
|
2627 v3 = GetParameterBonus(GetActualEndurance());
|
|
2628 v4 = pBaseHealthPerLevelByClass[classType] * (GetActualLevel() + v3);
|
|
2629 v6 = uFullHealthBonus
|
|
2630 + pBaseHealthByClass[classType / 4]
|
|
2631 + GetSkillBonus(CHARACTER_ATTRIBUTE_HEALTH)
|
|
2632 + GetItemsBonus(CHARACTER_ATTRIBUTE_HEALTH) + v4;
|
|
2633 return max(1, v6);
|
|
2634 }
|
|
2635
|
|
2636 //----- (0048E565) --------------------------------------------------------
|
|
2637 int Player::GetMaxMana()
|
|
2638 {
|
|
2639 int v2; // eax@2
|
|
2640 int v3; // esi@4
|
|
2641 int v4; // eax@5
|
|
2642 int v5; // esi@5
|
|
2643 int v6; // eax@5
|
|
2644 int v7; // esi@6
|
|
2645 int v8; // esi@6
|
|
2646 int v9; // esi@6
|
|
2647
|
|
2648 switch (classType)
|
|
2649 {
|
|
2650 case PLAYER_CLASS_ROGUE:
|
|
2651 case PLAYER_CLASS_SPY:
|
|
2652 case PLAYER_CLASS_ASSASSIN:
|
|
2653 case PLAYER_CLASS_ARCHER:
|
|
2654 case PLAYER_CLASS_WARRIOR_MAGE:
|
|
2655 case PLAYER_CLASS_MASTER_ARCHER:
|
|
2656 case PLAYER_CLASS_SNIPER:
|
|
2657 case PLAYER_CLASS_SORCERER:
|
|
2658 case PLAYER_CLASS_WIZARD:
|
|
2659 case PLAYER_CLASS_ARCHMAGE:
|
|
2660 case PLAYER_CLASS_LICH:
|
|
2661 v2 = GetActualIntelligence();
|
|
2662 v3 = GetParameterBonus(v2);
|
|
2663 break;
|
|
2664 case PLAYER_CLASS_INITIATE:
|
|
2665 case PLAYER_CLASS_MASTER:
|
|
2666 case PLAYER_CLASS_NINJA:
|
|
2667 case PLAYER_CLASS_PALADIN:
|
|
2668 case PLAYER_CLASS_CRUSADER:
|
|
2669 case PLAYER_CLASS_HERO:
|
|
2670 case PLAYER_CLASS_VILLIAN:
|
|
2671 case PLAYER_CLASS_CLERIC:
|
|
2672 case PLAYER_CLASS_PRIEST:
|
|
2673 case PLAYER_CLASS_PRIEST_OF_SUN:
|
|
2674 case PLAYER_CLASS_PRIEST_OF_MOON:
|
|
2675 v2 = GetActualWillpower();
|
|
2676 v3 = GetParameterBonus(v2);
|
|
2677 break;
|
|
2678 case PLAYER_CLASS_HUNTER:
|
|
2679 case PLAYER_CLASS_RANGER_LORD:
|
|
2680 case PLAYER_CLASS_BOUNTY_HUNTER:
|
|
2681 case PLAYER_CLASS_DRUID:
|
|
2682 case PLAYER_CLASS_GREAT_DRUID:
|
|
2683 case PLAYER_CLASS_ARCH_DRUID:
|
|
2684 case PLAYER_CLASS_WARLOCK:
|
|
2685 v4 = GetActualWillpower();
|
|
2686 v5 = GetParameterBonus(v4);
|
|
2687 v6 = GetActualIntelligence();
|
|
2688 v3 = GetParameterBonus(v6) + v5;
|
|
2689 break;
|
|
2690 default:
|
|
2691 return 0;
|
|
2692 break;
|
|
2693 }
|
|
2694 v7 = pBaseManaPerLevelByClass[classType] * (GetActualLevel() + v3);
|
|
2695 v8 = GetItemsBonus(CHARACTER_ATTRIBUTE_MANA) + v7;
|
|
2696 v9 = uFullManaBonus
|
|
2697 + pBaseManaByClass[classType / 4]
|
|
2698 + GetSkillBonus(CHARACTER_ATTRIBUTE_MANA)
|
|
2699 + v8;
|
|
2700 return max(0,v9);
|
|
2701 }
|
|
2702
|
|
2703 //----- (0048E656) --------------------------------------------------------
|
|
2704 int Player::GetBaseAC()
|
|
2705 {
|
|
2706 int v2; // eax@1
|
|
2707 int v3; // esi@1
|
|
2708 int v4; // esi@1
|
|
2709 int v5; // esi@1
|
|
2710
|
|
2711 v2 = GetActualSpeed();
|
|
2712 v3 = GetParameterBonus(v2);
|
|
2713 v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_AC_BONUS) + v3;
|
|
2714 v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_AC_BONUS) + v4;
|
|
2715 return max(0, v5);
|
|
2716 }
|
|
2717
|
|
2718 //----- (0048E68F) --------------------------------------------------------
|
|
2719 int Player::GetActualAC()
|
|
2720 {
|
|
2721 int v2; // eax@1
|
|
2722 int v3; // esi@1
|
|
2723 int v4; // esi@1
|
|
2724 int v5; // esi@1
|
|
2725 int v6; // esi@1
|
|
2726
|
|
2727 v2 = GetActualSpeed();
|
|
2728 v3 = GetParameterBonus(v2);
|
|
2729 v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_AC_BONUS) + v3;
|
|
2730 v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_AC_BONUS) + v4;
|
|
2731 v6 = this->sACModifier + GetMagicalBonus(CHARACTER_ATTRIBUTE_AC_BONUS) + v5;
|
|
2732 return max(0, v6);
|
|
2733 }
|
|
2734
|
|
2735 //----- (0048E6DC) --------------------------------------------------------
|
|
2736 unsigned int Player::GetBaseAge()
|
|
2737 {
|
|
2738 return (unsigned int)(((__int64)(pParty->uTimePlayed * 0.234375) / 60 / 60 / 24) / 7 / 4 / 12 - uBirthYear + game_starting_year);
|
|
2739 }
|
|
2740
|
|
2741 //----- (0048E72C) --------------------------------------------------------
|
|
2742 unsigned int Player::GetActualAge()
|
|
2743 {
|
|
2744 return this->sAgeModifier + GetBaseAge();
|
|
2745 }
|
|
2746
|
|
2747 //----- (0048E73F) --------------------------------------------------------
|
|
2748 int Player::GetBaseResistance(enum CHARACTER_ATTRIBUTE_TYPE a2)
|
|
2749 {
|
|
2750 int v7; // esi@20
|
|
2751 int racialBonus = 0;
|
|
2752 __int16* resStat;
|
|
2753 int result;
|
|
2754
|
|
2755 switch (a2)
|
|
2756 {
|
|
2757 case CHARACTER_ATTRIBUTE_RESIST_FIRE:
|
|
2758 resStat = &sResFireBase;
|
|
2759 if (IsRaceGoblin())
|
|
2760 racialBonus = 5;
|
|
2761 break;
|
|
2762 case CHARACTER_ATTRIBUTE_RESIST_AIR:
|
|
2763 resStat = &sResAirBase;
|
|
2764 if (IsRaceGoblin())
|
|
2765 racialBonus = 5;
|
|
2766 break;
|
|
2767 case CHARACTER_ATTRIBUTE_RESIST_WATER:
|
|
2768 resStat = &sResWaterBase;
|
|
2769 if (IsRaceDwarf())
|
|
2770 racialBonus = 5;
|
|
2771 break;
|
|
2772 case CHARACTER_ATTRIBUTE_RESIST_EARTH:
|
|
2773 resStat = &sResEarthBase;
|
|
2774 if (IsRaceDwarf())
|
|
2775 racialBonus = 5;
|
|
2776 break;
|
|
2777 case CHARACTER_ATTRIBUTE_RESIST_MIND:
|
|
2778 resStat = &sResMindBase;
|
|
2779 if (IsRaceElf())
|
|
2780 racialBonus = 10;
|
|
2781 break;
|
|
2782 case CHARACTER_ATTRIBUTE_RESIST_BODY:
|
|
2783 case CHARACTER_ATTRIBUTE_RESIST_SPIRIT:
|
|
2784 resStat = &sResBodyBase;
|
|
2785 if (IsRaceHuman())
|
|
2786 racialBonus = 5;
|
|
2787 break;
|
|
2788 default:
|
|
2789 Error("Unknown attribute");
|
|
2790 }
|
|
2791 v7 = GetItemsBonus(a2) + racialBonus;
|
|
2792 result = v7 + *resStat;
|
|
2793 if ( classType == PLAYER_CLASS_LICH )
|
|
2794 {
|
|
2795 if ( result > 200 )
|
|
2796 result = 200;
|
|
2797 }
|
|
2798 return result;
|
|
2799 }
|
|
2800
|
|
2801 //----- (0048E7D0) --------------------------------------------------------
|
|
2802 int Player::GetActualResistance(enum CHARACTER_ATTRIBUTE_TYPE a2)
|
|
2803 {
|
|
2804 signed int v10 = 0; // [sp+14h] [bp-4h]@1
|
|
2805 __int16* resStat;
|
|
2806 int result;
|
|
2807 int baseRes;
|
|
2808
|
|
2809 int leatherArmorSkillLevel = GetActualSkillLevel(PLAYER_SKILL_LEATHER);
|
|
2810 if ( CheckHiredNPCSpeciality(Enchanter) )
|
|
2811 v10 = 20;
|
|
2812 if ( (a2 == CHARACTER_ATTRIBUTE_RESIST_FIRE
|
|
2813 || a2 == CHARACTER_ATTRIBUTE_RESIST_AIR
|
|
2814 || a2 == CHARACTER_ATTRIBUTE_RESIST_WATER
|
|
2815 || a2 == CHARACTER_ATTRIBUTE_RESIST_EARTH)
|
|
2816 && SkillToMastery(leatherArmorSkillLevel) == 4
|
|
2817 && HasItemEquipped(EQUIP_ARMOUR)
|
|
2818 && GetEquippedItemSkillType(EQUIP_ARMOUR) == PLAYER_SKILL_LEATHER )
|
|
2819 v10 += leatherArmorSkillLevel & 0x3F;
|
|
2820 switch (a2)
|
|
2821 {
|
|
2822 case CHARACTER_ATTRIBUTE_RESIST_FIRE:
|
|
2823 resStat = &sResFireBonus;
|
|
2824 break;
|
|
2825 case CHARACTER_ATTRIBUTE_RESIST_AIR:
|
|
2826 resStat = &sResAirBonus;
|
|
2827 break;
|
|
2828 case CHARACTER_ATTRIBUTE_RESIST_WATER:
|
|
2829 resStat = &sResWaterBonus;
|
|
2830 break;
|
|
2831 case CHARACTER_ATTRIBUTE_RESIST_EARTH:
|
|
2832 resStat = &sResEarthBonus;
|
|
2833 break;
|
|
2834 case CHARACTER_ATTRIBUTE_RESIST_MIND:
|
|
2835 resStat = &sResMindBonus;
|
|
2836 break;
|
|
2837 case CHARACTER_ATTRIBUTE_RESIST_BODY:
|
|
2838 case CHARACTER_ATTRIBUTE_RESIST_SPIRIT:
|
|
2839 resStat = &sResBodyBonus;
|
|
2840 break;
|
|
2841 default: Error("Unexpected attribute");
|
|
2842 }
|
|
2843 baseRes = GetBaseResistance(a2);
|
|
2844 result = v10 + GetMagicalBonus(a2) + baseRes + *(resStat);
|
|
2845 if ( classType == PLAYER_CLASS_LICH )
|
|
2846 {
|
|
2847 if ( result > 200 )
|
|
2848 result = 200;
|
|
2849 }
|
|
2850 return result;
|
|
2851 }
|
|
2852
|
|
2853 //----- (0048E8F5) --------------------------------------------------------
|
|
2854 bool Player::Recover(int dt)
|
|
2855 {
|
|
2856 int v3; // qax@1
|
|
2857
|
|
2858 v3 = (int)(dt * GetSpecialItemBonus(17) * 0.01 + dt);
|
|
2859
|
|
2860 //Log::Warning(L"Recover(dt = %u/%u - %u", dt, (uint)v3, (uint)uTimeToRecovery);
|
|
2861
|
|
2862 if (uTimeToRecovery > v3)
|
|
2863 {
|
|
2864 uTimeToRecovery -= v3;
|
|
2865 return true;
|
|
2866 }
|
|
2867 else
|
|
2868 {
|
|
2869 uTimeToRecovery = 0;
|
|
2870 viewparams->bRedrawGameUI = true;
|
|
2871 if (!uActiveCharacter)
|
|
2872 uActiveCharacter = pParty->GetNextActiveCharacter();
|
|
2873 return false;
|
|
2874 }
|
|
2875 }
|
|
2876
|
|
2877 //----- (0048E96A) --------------------------------------------------------
|
|
2878 void Player::SetRecoveryTime(signed int rec)
|
|
2879 {
|
|
2880 Assert(rec >= 0);
|
|
2881
|
|
2882 if (rec > uTimeToRecovery)
|
|
2883 uTimeToRecovery = rec;
|
|
2884
|
|
2885 if (uActiveCharacter != 0 && pPlayers[uActiveCharacter] == this && !some_active_character)
|
|
2886 uActiveCharacter = pParty->GetNextActiveCharacter();
|
|
2887
|
|
2888 viewparams->bRedrawGameUI = true;
|
|
2889 }
|
|
2890 // 50C0C4: using guessed type int some_active_character;
|
|
2891
|
|
2892 //----- (0048E9B7) --------------------------------------------------------
|
|
2893 void Player::RandomizeName()
|
|
2894 {
|
|
2895 if (!uExpressionTimePassed)
|
|
2896 strcpy(pName, pNPCStats->pNPCNames[rand() % pNPCStats->uNumNPCNames[uSex]][uSex]);
|
|
2897 }
|
|
2898
|
|
2899 //----- (0048E9F4) --------------------------------------------------------
|
|
2900 unsigned int Player::GetMajorConditionIdx()
|
|
2901 {
|
|
2902 for (uint i = 0; i < 18; ++i)
|
|
2903 if (pConditions[pConditionImportancyTable[i]] != 0)
|
|
2904 return pConditionImportancyTable[i];
|
|
2905
|
|
2906 return 18;
|
|
2907 }
|
|
2908
|
|
2909 //----- (0048EA1B) --------------------------------------------------------
|
|
2910 int Player::GetParameterBonus( int player_parameter )
|
|
2911 {
|
|
2912 int i; // eax@1
|
|
2913 i = 0;
|
|
2914 while (param_to_bonus_table[i])
|
|
2915 {
|
|
2916 if (player_parameter >= param_to_bonus_table[i])
|
|
2917 break;
|
|
2918 ++i;
|
|
2919 }
|
|
2920 return parameter_to_bonus_value[i];
|
|
2921 }
|
|
2922
|
|
2923 //----- (0048EA46) --------------------------------------------------------
|
|
2924 int Player::GetSpecialItemBonus( int enchantmentId )
|
|
2925 {
|
|
2926 for (int i = EQUIP_SINGLE_HANDED; i < EQUIP_BOOK; ++i )
|
|
2927 {
|
|
2928 if ( HasItemEquipped((ITEM_EQUIP_TYPE)i) )
|
|
2929 {
|
|
2930 if (enchantmentId == 17)
|
|
2931 {
|
|
2932 if ((GetNthEquippedIndexItem(i)->uSpecEnchantmentType == 17) || (GetNthEquippedIndexItem(i)->uItemID == 533)) //Elven Chainmail+Increases rate of Recovery
|
|
2933 return 50;
|
|
2934 }
|
|
2935 if (enchantmentId == 24)
|
|
2936 {
|
|
2937 if (GetNthEquippedIndexItem(i)->uSpecEnchantmentType == 24) //Increased Knockback.
|
|
2938 return 5;
|
|
2939 }
|
|
2940 }
|
|
2941 }
|
|
2942 return 0;
|
|
2943 }
|
|
2944
|
|
2945 //----- (0048EAAE) --------------------------------------------------------
|
|
2946 int Player::GetItemsBonus( enum CHARACTER_ATTRIBUTE_TYPE attr, bool getOnlyMainHandDmg /*= false*/ )
|
|
2947 {
|
|
2948 int v5; // edi@1
|
|
2949 int v9; // eax@49
|
|
2950 int v14; // ecx@58
|
|
2951 int v15; // eax@58
|
|
2952 int v17; // eax@62
|
|
2953 int v22; // eax@76
|
|
2954 int v25; // ecx@80
|
|
2955 int v26; // edi@80
|
|
2956 int v32; // eax@98
|
|
2957 int v56; // eax@365
|
|
2958 signed int v58; // [sp-4h] [bp-20h]@10
|
|
2959 int v61; // [sp+10h] [bp-Ch]@1
|
|
2960 int v62; // [sp+14h] [bp-8h]@1
|
|
2961 ItemGen *currEquippedItem; // [sp+20h] [bp+4h]@101
|
|
2962 bool no_skills;
|
|
2963
|
|
2964 v5 = 0;
|
|
2965 v62 = 0;
|
|
2966 v61 = 0;
|
|
2967
|
|
2968 no_skills=false;
|
|
2969 switch (attr)
|
|
2970 {
|
|
2971 case CHARACTER_ATTRIBUTE_SKILL_ALCHEMY: v58 = PLAYER_SKILL_ALCHEMY; break;
|
|
2972 case CHARACTER_ATTRIBUTE_SKILL_STEALING: v58 = PLAYER_SKILL_STEALING; break;
|
|
2973 case CHARACTER_ATTRIBUTE_SKILL_TRAP_DISARM: v58 = PLAYER_SKILL_TRAP_DISARM; break;
|
|
2974 case CHARACTER_ATTRIBUTE_SKILL_ITEM_ID: v58 = PLAYER_SKILL_ITEM_ID; break;
|
|
2975 case CHARACTER_ATTRIBUTE_SKILL_MONSTER_ID: v58 = PLAYER_SKILL_MONSTER_ID; break;
|
|
2976 case CHARACTER_ATTRIBUTE_SKILL_ARMSMASTER: v58 = PLAYER_SKILL_ARMSMASTER; break;
|
|
2977 case CHARACTER_ATTRIBUTE_SKILL_DODGE: v58 = PLAYER_SKILL_DODGE; break;
|
|
2978 case CHARACTER_ATTRIBUTE_SKILL_UNARMED: v58 = PLAYER_SKILL_UNARMED; break;
|
|
2979 case CHARACTER_ATTRIBUTE_SKILL_FIRE: v58 = PLAYER_SKILL_FIRE; break;
|
|
2980 case CHARACTER_ATTRIBUTE_SKILL_AIR: v58 = PLAYER_SKILL_AIR; break;
|
|
2981 case CHARACTER_ATTRIBUTE_SKILL_WATER: v58 = PLAYER_SKILL_WATER; break;
|
|
2982 case CHARACTER_ATTRIBUTE_SKILL_EARTH: v58 = PLAYER_SKILL_EARTH; break;
|
|
2983 case CHARACTER_ATTRIBUTE_SKILL_SPIRIT: v58 = PLAYER_SKILL_SPIRIT; break;
|
|
2984 case CHARACTER_ATTRIBUTE_SKILL_MIND: v58 = PLAYER_SKILL_MIND; break;
|
|
2985 case CHARACTER_ATTRIBUTE_SKILL_BODY: v58 = PLAYER_SKILL_BODY; break;
|
|
2986 case CHARACTER_ATTRIBUTE_SKILL_LIGHT: v58 = PLAYER_SKILL_LIGHT; break;
|
|
2987 case CHARACTER_ATTRIBUTE_SKILL_DARK: v58 = PLAYER_SKILL_DARK; break;
|
|
2988 case CHARACTER_ATTRIBUTE_SKILL_MEDITATION: v58 = PLAYER_SKILL_MEDITATION; break;
|
|
2989 case CHARACTER_ATTRIBUTE_SKILL_BOW: v58 = PLAYER_SKILL_BOW; break;
|
|
2990 case CHARACTER_ATTRIBUTE_SKILL_SHIELD: v58 = PLAYER_SKILL_SHIELD; break;
|
|
2991 case CHARACTER_ATTRIBUTE_SKILL_LEARNING: v58 = PLAYER_SKILL_LEARNING; break;
|
|
2992 default:
|
|
2993 no_skills=true;
|
|
2994 }
|
|
2995 if (!no_skills)
|
|
2996 {
|
|
2997 if ( !this->pActiveSkills[v58] )
|
|
2998 return 0;
|
|
2999 }
|
|
3000
|
|
3001 switch(attr) //TODO would be nice to move these into separate functions
|
|
3002 {
|
|
3003 case CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS:
|
|
3004 case CHARACTER_ATTRIBUTE_RANGED_ATTACK:
|
|
3005 if ( HasItemEquipped(EQUIP_BOW) )
|
|
3006 v5 = GetBowItem()->GetDamageMod();
|
|
3007 return v5;
|
|
3008 break;
|
|
3009
|
|
3010 case CHARACTER_ATTRIBUTE_RANGED_DMG_MIN:
|
|
3011 if ( !HasItemEquipped(EQUIP_BOW) )
|
|
3012 return 0;
|
|
3013 v5 = GetBowItem()->GetDamageMod();
|
|
3014 v56 = GetBowItem()->GetDamageDice();
|
|
3015 return v5 + v56;
|
|
3016 break;
|
|
3017
|
|
3018 case CHARACTER_ATTRIBUTE_RANGED_DMG_MAX:
|
|
3019 if ( !HasItemEquipped(EQUIP_BOW) )
|
|
3020 return 0;
|
|
3021 v5 = GetBowItem()->GetDamageDice() * GetBowItem()->GetDamageRoll();
|
|
3022 v56 = GetBowItem()->GetDamageMod();
|
|
3023 return v5 + v56;
|
|
3024
|
|
3025 case CHARACTER_ATTRIBUTE_LEVEL:
|
|
3026 if ( !Player::HasEnchantedItemEquipped(25) )
|
|
3027 return 0;
|
|
3028 return 5;
|
|
3029 break;
|
|
3030
|
|
3031 case CHARACTER_ATTRIBUTE_MELEE_DMG_MAX:
|
|
3032 if ( IsUnarmed() )
|
|
3033 {
|
|
3034 return 3;
|
|
3035 }
|
|
3036 else
|
|
3037 {
|
|
3038 if ( this->HasItemEquipped(EQUIP_TWO_HANDED) )
|
|
3039 {
|
|
3040 v22 = this->GetEquippedItemEquipType(EQUIP_TWO_HANDED);
|
|
3041 if ( v22 >= 0 && v22 <= 2)
|
|
3042 {
|
|
3043 ItemGen* mainHandItem = GetMainHandItem();
|
|
3044 v26 = mainHandItem->GetDamageRoll();
|
|
3045 if ( GetOffHandItem() != nullptr || mainHandItem->GetPlayerSkillType() != 4 )
|
|
3046 {
|
|
3047 v25 = mainHandItem->GetDamageDice();
|
|
3048 }
|
|
3049 else
|
|
3050 {
|
|
3051 v25 = mainHandItem->GetDamageDice() + 1;
|
|
3052 }
|
|
3053 v5 = mainHandItem->GetDamageMod() + v25 * v26;
|
|
3054 }
|
|
3055 }
|
|
3056 if ( getOnlyMainHandDmg || !this->HasItemEquipped(EQUIP_SINGLE_HANDED) || (GetEquippedItemEquipType(EQUIP_SINGLE_HANDED) < 0 || GetEquippedItemEquipType(EQUIP_SINGLE_HANDED) > 2))
|
|
3057 {
|
|
3058 return v5;
|
|
3059 }
|
|
3060 else
|
|
3061 {
|
|
3062 ItemGen* offHandItem = GetOffHandItem();
|
|
3063 v15 = offHandItem->GetDamageMod();
|
|
3064 v14 = offHandItem->GetDamageDice() * offHandItem->GetDamageRoll();
|
|
3065 return v5 + v15 + v14;
|
|
3066 }
|
|
3067 }
|
|
3068 break;
|
|
3069
|
|
3070 case CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS:
|
|
3071 case CHARACTER_ATTRIBUTE_ATTACK:
|
|
3072 if ( IsUnarmed() )
|
|
3073 {
|
|
3074 return 0;
|
|
3075 }
|
|
3076 if ( this->HasItemEquipped(EQUIP_TWO_HANDED) )
|
|
3077 {
|
|
3078 v17 = this->GetEquippedItemEquipType(EQUIP_TWO_HANDED);
|
|
3079 if ( v17 >= 0 && v17 <= 2)
|
|
3080 {
|
|
3081 v5 = GetMainHandItem()->GetDamageMod();
|
|
3082 }
|
|
3083 }
|
|
3084 if ( getOnlyMainHandDmg || !this->HasItemEquipped(EQUIP_SINGLE_HANDED) || (this->GetEquippedItemEquipType(EQUIP_SINGLE_HANDED) < 0) || this->GetEquippedItemEquipType(EQUIP_SINGLE_HANDED) > 2 )
|
|
3085 return v5;
|
|
3086 else
|
|
3087 {
|
|
3088 v56 = GetOffHandItem()->GetDamageMod();
|
|
3089 return v5 + v56;
|
|
3090 }
|
|
3091 break;
|
|
3092
|
|
3093 case CHARACTER_ATTRIBUTE_MELEE_DMG_MIN:
|
|
3094 if ( IsUnarmed() )
|
|
3095 {
|
|
3096 return 1;
|
|
3097 }
|
|
3098 if ( this->HasItemEquipped(EQUIP_TWO_HANDED) )
|
|
3099 {
|
|
3100 v9 = this->GetEquippedItemEquipType(EQUIP_TWO_HANDED);
|
|
3101 if ( v9 >= 0 && v9 <= 2)
|
|
3102 {
|
|
3103 ItemGen* mainHandItem = GetMainHandItem();
|
|
3104 v5 = mainHandItem->GetDamageDice() +
|
|
3105 mainHandItem->GetDamageMod();
|
|
3106 if ( GetOffHandItem() == nullptr && mainHandItem->GetPlayerSkillType() == 4)
|
|
3107 {
|
|
3108 ++v5;
|
|
3109 }
|
|
3110 }
|
|
3111 }
|
|
3112
|
|
3113 if ( getOnlyMainHandDmg || !this->HasItemEquipped(EQUIP_SINGLE_HANDED) || (this->GetEquippedItemEquipType(EQUIP_SINGLE_HANDED) < 0) || this->GetEquippedItemEquipType(EQUIP_SINGLE_HANDED) > 2 )
|
|
3114 {
|
|
3115 return v5;
|
|
3116 }
|
|
3117 else
|
|
3118 {
|
|
3119 ItemGen* offHandItem = GetOffHandItem();
|
|
3120 v14 = offHandItem->GetDamageMod();
|
|
3121 v15 = offHandItem->GetDamageDice();
|
|
3122 return v5 + v15 + v14;
|
|
3123 }
|
|
3124 break;
|
|
3125
|
|
3126 case CHARACTER_ATTRIBUTE_STRENGTH:
|
|
3127 case CHARACTER_ATTRIBUTE_INTELLIGENCE:
|
|
3128 case CHARACTER_ATTRIBUTE_WILLPOWER:
|
|
3129 case CHARACTER_ATTRIBUTE_ENDURANCE:
|
|
3130 case CHARACTER_ATTRIBUTE_ACCURACY:
|
|
3131 case CHARACTER_ATTRIBUTE_SPEED:
|
|
3132 case CHARACTER_ATTRIBUTE_LUCK:
|
|
3133 case CHARACTER_ATTRIBUTE_HEALTH:
|
|
3134 case CHARACTER_ATTRIBUTE_MANA:
|
|
3135 case CHARACTER_ATTRIBUTE_AC_BONUS:
|
|
3136
|
|
3137 case CHARACTER_ATTRIBUTE_RESIST_FIRE:
|
|
3138 case CHARACTER_ATTRIBUTE_RESIST_AIR:
|
|
3139 case CHARACTER_ATTRIBUTE_RESIST_WATER:
|
|
3140 case CHARACTER_ATTRIBUTE_RESIST_EARTH:
|
|
3141 case CHARACTER_ATTRIBUTE_RESIST_MIND:
|
|
3142 case CHARACTER_ATTRIBUTE_RESIST_BODY:
|
|
3143 case CHARACTER_ATTRIBUTE_RESIST_SPIRIT:
|
|
3144
|
|
3145 case CHARACTER_ATTRIBUTE_SKILL_ALCHEMY:
|
|
3146 case CHARACTER_ATTRIBUTE_SKILL_STEALING:
|
|
3147 case CHARACTER_ATTRIBUTE_SKILL_TRAP_DISARM:
|
|
3148 case CHARACTER_ATTRIBUTE_SKILL_ITEM_ID:
|
|
3149 case CHARACTER_ATTRIBUTE_SKILL_MONSTER_ID:
|
|
3150 case CHARACTER_ATTRIBUTE_SKILL_ARMSMASTER:
|
|
3151 case CHARACTER_ATTRIBUTE_SKILL_DODGE:
|
|
3152 case CHARACTER_ATTRIBUTE_SKILL_UNARMED:
|
|
3153
|
|
3154 case CHARACTER_ATTRIBUTE_SKILL_FIRE:
|
|
3155 case CHARACTER_ATTRIBUTE_SKILL_AIR:
|
|
3156 case CHARACTER_ATTRIBUTE_SKILL_WATER:
|
|
3157 case CHARACTER_ATTRIBUTE_SKILL_EARTH:
|
|
3158 case CHARACTER_ATTRIBUTE_SKILL_SPIRIT:
|
|
3159 case CHARACTER_ATTRIBUTE_SKILL_MIND:
|
|
3160 case CHARACTER_ATTRIBUTE_SKILL_BODY:
|
|
3161 case CHARACTER_ATTRIBUTE_SKILL_LIGHT:
|
|
3162 case CHARACTER_ATTRIBUTE_SKILL_DARK:
|
|
3163 case CHARACTER_ATTRIBUTE_SKILL_MEDITATION:
|
|
3164 case CHARACTER_ATTRIBUTE_SKILL_BOW:
|
|
3165 case CHARACTER_ATTRIBUTE_SKILL_SHIELD:
|
|
3166 case CHARACTER_ATTRIBUTE_SKILL_LEARNING:
|
|
3167 for (int i = 0; i < 16; i++)
|
|
3168 {
|
|
3169 if ( HasItemEquipped((ITEM_EQUIP_TYPE)i) )
|
|
3170 {
|
|
3171 currEquippedItem = GetNthEquippedIndexItem(i);
|
|
3172 if ( attr == CHARACTER_ATTRIBUTE_AC_BONUS )
|
|
3173 {
|
|
3174 v32 = currEquippedItem->GetItemEquipType();
|
|
3175 if ( v32 >= 3 && v32 <= 11 )
|
|
3176 {
|
|
3177 v5 += currEquippedItem->GetDamageDice() + currEquippedItem->GetDamageMod();
|
|
3178 }
|
|
3179 }
|
|
3180 if ( pItemsTable->IsMaterialNonCommon(currEquippedItem)
|
|
3181 && !pItemsTable->IsMaterialSpecial(currEquippedItem) )
|
|
3182 {
|
|
3183 currEquippedItem->GetItemBonusArtifact(this, attr, &v62);
|
|
3184 }
|
|
3185 else if ( currEquippedItem->uEnchantmentType != 0 )
|
|
3186 {
|
|
3187 if (this->pInventoryItemList[this->pEquipment.pIndices[i] - 1].uEnchantmentType - 1 == attr)//if (currEquippedItem->IsRegularEnchanmentForAttribute(attr))
|
|
3188 {
|
|
3189 if ( attr > CHARACTER_ATTRIBUTE_RESIST_BODY && v5 < currEquippedItem->m_enchantmentStrength )//for skills bonuses
|
|
3190 v5 = currEquippedItem->m_enchantmentStrength;
|
|
3191 else // for resists and attributes bonuses
|
|
3192 v5 += currEquippedItem->m_enchantmentStrength;
|
|
3193 }
|
|
3194 }
|
|
3195 else
|
|
3196 {
|
|
3197 currEquippedItem->GetItemBonusSpecialEnchantment(this, attr, &v5, &v61);
|
|
3198 }
|
|
3199 }
|
|
3200 }
|
|
3201 return v5 + v62 + v61;
|
|
3202 break;
|
|
3203 default:
|
|
3204 return 0;
|
|
3205 }
|
|
3206 }
|
|
3207
|
|
3208 //----- (0048F73C) --------------------------------------------------------
|
|
3209 int Player::GetMagicalBonus(enum CHARACTER_ATTRIBUTE_TYPE a2)
|
|
3210 {
|
|
3211 int v3 = 0; // eax@4
|
|
3212 int v4 = 0; // ecx@5
|
|
3213
|
|
3214 switch ( a2 )
|
|
3215 {
|
|
3216 case CHARACTER_ATTRIBUTE_RESIST_FIRE:
|
|
3217 v3 = this->pPlayerBuffs[PLAYER_BUFF_RESIST_FIRE].uPower;
|
|
3218 v4 = pParty->pPartyBuffs[PARTY_BUFF_RESIST_FIRE].uPower;
|
|
3219 break;
|
|
3220 case CHARACTER_ATTRIBUTE_RESIST_AIR:
|
|
3221 v3 = this->pPlayerBuffs[PLAYER_BUFF_RESIST_AIR].uPower;
|
|
3222 v4 = pParty->pPartyBuffs[PARTY_BUFF_RESIST_AIR].uPower;
|
|
3223 break;
|
|
3224 case CHARACTER_ATTRIBUTE_RESIST_BODY:
|
|
3225 v3 = this->pPlayerBuffs[PLAYER_BUFF_RESIST_BODY].uPower;
|
|
3226 v4 = pParty->pPartyBuffs[PARTY_BUFF_RESIST_BODY].uPower;
|
|
3227 break;
|
|
3228 case CHARACTER_ATTRIBUTE_RESIST_WATER:
|
|
3229 v3 = this->pPlayerBuffs[PLAYER_BUFF_RESIST_WATER].uPower;
|
|
3230 v4 = pParty->pPartyBuffs[PARTY_BUFF_RESIST_WATER].uPower;
|
|
3231 break;
|
|
3232 case CHARACTER_ATTRIBUTE_RESIST_EARTH:
|
|
3233 v3 = this->pPlayerBuffs[PLAYER_BUFF_RESIST_EARTH].uPower;
|
|
3234 v4 = pParty->pPartyBuffs[PARTY_BUFF_RESIST_EARTH].uPower;
|
|
3235 break;
|
|
3236 case CHARACTER_ATTRIBUTE_RESIST_MIND:
|
|
3237 v3 = this->pPlayerBuffs[PLAYER_BUFF_RESIST_MIND].uPower;
|
|
3238 v4 = pParty->pPartyBuffs[PARTY_BUFF_RESIST_MIND].uPower;
|
|
3239 break;
|
|
3240 case CHARACTER_ATTRIBUTE_ATTACK:
|
|
3241 case CHARACTER_ATTRIBUTE_RANGED_ATTACK:
|
|
3242 v3 = this->pPlayerBuffs[PLAYER_BUFF_BLESS].uPower; //only player effect spell in both VI and VII
|
|
3243 break;
|
|
3244 case CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS:
|
|
3245 v3 = this->pPlayerBuffs[PLAYER_BUFF_HEROISM].uPower;
|
|
3246 v4 = pParty->pPartyBuffs[PARTY_BUFF_HEROISM].uPower;
|
|
3247 break;
|
|
3248 case CHARACTER_ATTRIBUTE_STRENGTH:
|
|
3249 v3 = pPlayerBuffs[PLAYER_BUFF_STRENGTH].uPower;
|
|
3250 v4 = pParty->pPartyBuffs[PARTY_BUFF_DAY_OF_GODS].uPower;
|
|
3251 break;
|
|
3252 case CHARACTER_ATTRIBUTE_INTELLIGENCE:
|
|
3253 v3 = pPlayerBuffs[PLAYER_BUFF_INTELLIGENCE].uPower;
|
|
3254 v4 = pParty->pPartyBuffs[PARTY_BUFF_DAY_OF_GODS].uPower;
|
|
3255 break;
|
|
3256 case CHARACTER_ATTRIBUTE_WILLPOWER:
|
|
3257 v3 = pPlayerBuffs[PLAYER_BUFF_WILLPOWER].uPower;
|
|
3258 v4 = pParty->pPartyBuffs[PARTY_BUFF_DAY_OF_GODS].uPower;
|
|
3259 break;
|
|
3260 case CHARACTER_ATTRIBUTE_ENDURANCE:
|
|
3261 v3 = pPlayerBuffs[PLAYER_BUFF_ENDURANCE].uPower;
|
|
3262 v4 = pParty->pPartyBuffs[PARTY_BUFF_DAY_OF_GODS].uPower;
|
|
3263 break;
|
|
3264 case CHARACTER_ATTRIBUTE_ACCURACY:
|
|
3265 v3 = pPlayerBuffs[PLAYER_BUFF_ACCURACY].uPower;
|
|
3266 v4 = pParty->pPartyBuffs[PARTY_BUFF_DAY_OF_GODS].uPower;
|
|
3267 break;
|
|
3268 case CHARACTER_ATTRIBUTE_SPEED:
|
|
3269 v3 = pPlayerBuffs[PLAYER_BUFF_SPEED].uPower;
|
|
3270 v4 = pParty->pPartyBuffs[PARTY_BUFF_DAY_OF_GODS].uPower;
|
|
3271 break;
|
|
3272 case CHARACTER_ATTRIBUTE_LUCK:
|
|
3273 v3 = pPlayerBuffs[PLAYER_BUFF_LUCK].uPower;
|
|
3274 v4 = pParty->pPartyBuffs[PARTY_BUFF_DAY_OF_GODS].uPower;
|
|
3275 break;
|
|
3276 case CHARACTER_ATTRIBUTE_AC_BONUS:
|
|
3277 v3 = this->pPlayerBuffs[PLAYER_BUFF_STONESKIN].uPower;
|
|
3278 v4 = pParty->pPartyBuffs[PARTY_BUFF_STONE_SKIN].uPower;
|
|
3279 break;
|
|
3280 }
|
|
3281 return v3 + v4;
|
|
3282 }
|
|
3283
|
|
3284 //----- (0048F882) --------------------------------------------------------
|
|
3285 int Player::GetActualSkillLevel( PLAYER_SKILL_TYPE uSkillType )
|
|
3286 {
|
|
3287 signed int bonus_value; // esi@1
|
|
3288 unsigned __int16 skill_value; // ax@126
|
|
3289 int result; // al@127
|
|
3290
|
|
3291 bonus_value = 0;
|
|
3292 switch (uSkillType)
|
|
3293 {
|
|
3294 case PLAYER_SKILL_MONSTER_ID:
|
|
3295 {
|
|
3296 if ( CheckHiredNPCSpeciality(Hunter) )
|
|
3297 bonus_value = 6;
|
|
3298 if ( CheckHiredNPCSpeciality(Sage) )
|
|
3299 bonus_value += 6;
|
|
3300 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_MONSTER_ID);
|
|
3301 }
|
|
3302 break;
|
|
3303
|
|
3304 case PLAYER_SKILL_ARMSMASTER:
|
|
3305 {
|
|
3306 if ( CheckHiredNPCSpeciality(Armsmaster) )
|
|
3307 bonus_value = 2;
|
|
3308 if ( CheckHiredNPCSpeciality(Weaponsmaster) )
|
|
3309 bonus_value += 3;
|
|
3310 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_ARMSMASTER);
|
|
3311 }
|
|
3312 break;
|
|
3313
|
|
3314 case PLAYER_SKILL_STEALING:
|
|
3315 {
|
|
3316 if (CheckHiredNPCSpeciality(Burglar))
|
|
3317 bonus_value = 8;
|
|
3318 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_STEALING);
|
|
3319 }
|
|
3320 break;
|
|
3321
|
|
3322
|
|
3323 case PLAYER_SKILL_ALCHEMY:
|
|
3324 {
|
|
3325 if ( CheckHiredNPCSpeciality(Herbalist) )
|
|
3326 bonus_value = 4;
|
|
3327 if ( CheckHiredNPCSpeciality(Apothecary) )
|
|
3328 bonus_value += 8;
|
|
3329 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_ALCHEMY);
|
|
3330 }
|
|
3331 break;
|
|
3332
|
|
3333 case PLAYER_SKILL_LEARNING:
|
|
3334 {
|
|
3335 if ( CheckHiredNPCSpeciality(Teacher) )
|
|
3336 bonus_value = 10;
|
|
3337 if ( CheckHiredNPCSpeciality(Instructor) )
|
|
3338 bonus_value += 15;
|
|
3339 if ( CheckHiredNPCSpeciality(Scholar) )
|
|
3340 bonus_value += 5;
|
|
3341 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_LEARNING);
|
|
3342 }
|
|
3343 break;
|
|
3344
|
|
3345 case PLAYER_SKILL_UNARMED:
|
|
3346 {
|
|
3347 if (CheckHiredNPCSpeciality(Monk) )
|
|
3348 bonus_value = 2;
|
|
3349 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_UNARMED);
|
|
3350 }
|
|
3351 break;
|
|
3352
|
|
3353 case PLAYER_SKILL_DODGE:
|
|
3354 {
|
|
3355 if ( CheckHiredNPCSpeciality(Monk) )
|
|
3356 bonus_value = 2;
|
|
3357 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_DODGE);
|
|
3358 }
|
|
3359 break;
|
|
3360
|
|
3361 case PLAYER_SKILL_BOW:
|
|
3362 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_BOW);
|
|
3363 break;
|
|
3364 case PLAYER_SKILL_SHIELD:
|
|
3365 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_SHIELD);
|
|
3366 break;
|
|
3367
|
|
3368 case PLAYER_SKILL_EARTH:
|
|
3369 if ( CheckHiredNPCSpeciality(Apprentice) )
|
|
3370 bonus_value = 2;
|
|
3371 if ( CheckHiredNPCSpeciality(Mystic) )
|
|
3372 bonus_value += 3;
|
|
3373 if ( CheckHiredNPCSpeciality(Spellmaster) )
|
|
3374 bonus_value += 4;
|
|
3375 if ( classType == PLAYER_CLASS_WARLOCK && PartyHasDragon() )
|
|
3376 bonus_value += 3;
|
|
3377 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_EARTH);
|
|
3378 break;
|
|
3379 case PLAYER_SKILL_FIRE:
|
|
3380 if ( CheckHiredNPCSpeciality(Apprentice) )
|
|
3381 bonus_value = 2;
|
|
3382 if ( CheckHiredNPCSpeciality(Mystic) )
|
|
3383 bonus_value += 3;
|
|
3384 if ( CheckHiredNPCSpeciality(Spellmaster) )
|
|
3385 bonus_value += 4;
|
|
3386 if ( classType == PLAYER_CLASS_WARLOCK && PartyHasDragon() )
|
|
3387 bonus_value += 3;
|
|
3388 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_FIRE);
|
|
3389 break;
|
|
3390 case PLAYER_SKILL_AIR:
|
|
3391 if ( CheckHiredNPCSpeciality(Apprentice) )
|
|
3392 bonus_value = 2;
|
|
3393 if ( CheckHiredNPCSpeciality(Mystic) )
|
|
3394 bonus_value += 3;
|
|
3395 if ( CheckHiredNPCSpeciality(Spellmaster) )
|
|
3396 bonus_value += 4;
|
|
3397 if ( classType == PLAYER_CLASS_WARLOCK && PartyHasDragon() )
|
|
3398 bonus_value += 3;
|
|
3399 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_AIR);
|
|
3400 break;
|
|
3401 case PLAYER_SKILL_WATER:
|
|
3402 if ( CheckHiredNPCSpeciality(Apprentice) )
|
|
3403 bonus_value = 2;
|
|
3404 if ( CheckHiredNPCSpeciality(Mystic) )
|
|
3405 bonus_value += 3;
|
|
3406 if ( CheckHiredNPCSpeciality(Spellmaster) )
|
|
3407 bonus_value += 4;
|
|
3408 if ( classType == PLAYER_CLASS_WARLOCK && PartyHasDragon() )
|
|
3409 bonus_value += 3;
|
|
3410 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_WATER);
|
|
3411 break;
|
|
3412 case PLAYER_SKILL_SPIRIT:
|
|
3413 if ( CheckHiredNPCSpeciality(Acolyte2) )
|
|
3414 bonus_value = 2;
|
|
3415 if ( CheckHiredNPCSpeciality(Initiate) )
|
|
3416 bonus_value += 3;
|
|
3417 if ( CheckHiredNPCSpeciality(Prelate) )
|
|
3418 bonus_value += 4;
|
|
3419 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_SPIRIT);
|
|
3420 break;
|
|
3421 case PLAYER_SKILL_MIND:
|
|
3422 if ( CheckHiredNPCSpeciality(Acolyte2) )
|
|
3423 bonus_value = 2;
|
|
3424 if ( CheckHiredNPCSpeciality(Initiate) )
|
|
3425 bonus_value += 3;
|
|
3426 if ( CheckHiredNPCSpeciality(Prelate) )
|
|
3427 bonus_value += 4;
|
|
3428 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_MIND);
|
|
3429 break;
|
|
3430 case PLAYER_SKILL_BODY:
|
|
3431 if ( CheckHiredNPCSpeciality(Acolyte2) )
|
|
3432 bonus_value = 2;
|
|
3433 if ( CheckHiredNPCSpeciality(Initiate) )
|
|
3434 bonus_value += 3;
|
|
3435 if ( CheckHiredNPCSpeciality(Prelate) )
|
|
3436 bonus_value += 4;
|
|
3437 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_BODY);
|
|
3438 break;
|
|
3439 case PLAYER_SKILL_LIGHT:
|
|
3440 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_LIGHT);
|
|
3441 break;
|
|
3442 case PLAYER_SKILL_DARK:
|
|
3443 {
|
|
3444 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_DARK);
|
|
3445 }
|
|
3446 break;
|
|
3447
|
|
3448 case PLAYER_SKILL_MERCHANT:
|
|
3449 {
|
|
3450 if ( CheckHiredNPCSpeciality(Trader) )
|
|
3451 bonus_value = 4;
|
|
3452 if ( CheckHiredNPCSpeciality(Merchant) )
|
|
3453 bonus_value += 6;
|
|
3454 if ( CheckHiredNPCSpeciality(Gypsy) )
|
|
3455 bonus_value += 3;
|
|
3456 if ( CheckHiredNPCSpeciality(Duper) )
|
|
3457 bonus_value += 8;
|
|
3458 }
|
|
3459 break;
|
|
3460
|
|
3461 case PLAYER_SKILL_PERCEPTION:
|
|
3462 {
|
|
3463 if ( CheckHiredNPCSpeciality(Scout) )
|
|
3464 bonus_value = 6;
|
|
3465 if ( CheckHiredNPCSpeciality(Psychic) )
|
|
3466 bonus_value += 5;
|
|
3467 }
|
|
3468 break;
|
|
3469
|
|
3470 case PLAYER_SKILL_ITEM_ID:
|
|
3471 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_ITEM_ID);
|
|
3472 break;
|
|
3473 case PLAYER_SKILL_MEDITATION:
|
|
3474 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_MEDITATION);
|
|
3475 break;
|
|
3476 case PLAYER_SKILL_TRAP_DISARM:
|
|
3477 {
|
|
3478 if ( CheckHiredNPCSpeciality(Tinker) )
|
|
3479 bonus_value = 4;
|
|
3480 if ( CheckHiredNPCSpeciality(Locksmith) )
|
|
3481 bonus_value += 6;
|
|
3482 if ( CheckHiredNPCSpeciality(Burglar) )
|
|
3483 bonus_value += 8;
|
|
3484 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_TRAP_DISARM);
|
|
3485 }
|
|
3486 break;
|
|
3487 }
|
|
3488
|
|
3489 skill_value = pActiveSkills[uSkillType];
|
|
3490 if ( bonus_value + (skill_value & 0x3F) < 60 )
|
|
3491 result = bonus_value + skill_value;
|
|
3492 else
|
|
3493 result = skill_value & 0xFFFC | 0x3C; //al
|
|
3494 return result;
|
|
3495 }
|
|
3496
|
|
3497
|
|
3498 //----- (0048FC00) --------------------------------------------------------
|
|
3499 int Player::GetSkillBonus(enum CHARACTER_ATTRIBUTE_TYPE inSkill) //TODO: move the individual implementations to attribute classes once possible
|
|
3500 {
|
|
3501 int armsMasterBonus;
|
|
3502
|
|
3503 armsMasterBonus = 0;
|
|
3504 int armmaster_skill = GetActualSkillLevel(PLAYER_SKILL_ARMSMASTER);
|
|
3505 if ( armmaster_skill > 0 )
|
|
3506 {
|
|
3507 int multiplier = 0;
|
|
3508 if ( inSkill == CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS )
|
|
3509 {
|
|
3510 multiplier = GetMultiplierForSkillLevel(armmaster_skill, 0, 0, 1, 2);
|
|
3511 }
|
|
3512 else if ( inSkill == CHARACTER_ATTRIBUTE_ATTACK )
|
|
3513 {
|
|
3514 multiplier = GetMultiplierForSkillLevel(armmaster_skill, 0, 1, 1, 2);
|
|
3515 }
|
|
3516 armsMasterBonus = multiplier * (armmaster_skill & 0x3F);
|
|
3517 }
|
|
3518
|
|
3519 switch(inSkill)
|
|
3520 {
|
|
3521 case CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS:
|
|
3522 if (HasItemEquipped(EQUIP_BOW))
|
|
3523 {
|
|
3524 int bowSkillLevel = GetActualSkillLevel(PLAYER_SKILL_DODGE);
|
|
3525 int multiplier = GetMultiplierForSkillLevel(bowSkillLevel, 0, 0, 0, 1);
|
|
3526 return multiplier * (bowSkillLevel & 0x3F);
|
|
3527 }
|
|
3528 return 0;
|
|
3529 break;
|
|
3530 case CHARACTER_ATTRIBUTE_HEALTH:
|
|
3531 {
|
|
3532 int base_value = pBaseHealthPerLevelByClass[classType];
|
|
3533 int attrib_modif = GetBodybuilding();
|
|
3534 return base_value * attrib_modif;
|
|
3535 }
|
|
3536 break;
|
|
3537 case CHARACTER_ATTRIBUTE_MANA:
|
|
3538 {
|
|
3539 int base_value = pBaseManaPerLevelByClass[classType];
|
|
3540 int attrib_modif = GetMeditation();
|
|
3541 return base_value * attrib_modif;
|
|
3542 }
|
|
3543 break;
|
|
3544 case CHARACTER_ATTRIBUTE_AC_BONUS:
|
|
3545 {
|
|
3546 bool wearingArmor = false;
|
|
3547 bool wearingLeather = false;
|
|
3548 unsigned int ACSum = 0;
|
|
3549
|
|
3550 for (int j = 0; j < 16; ++j)
|
|
3551 {
|
|
3552 ItemGen* currItem = GetNthEquippedIndexItem(j);
|
|
3553 if (currItem != nullptr && (!currItem->IsBroken()))
|
|
3554 {
|
|
3555 PLAYER_SKILL_TYPE itemSkillType = (PLAYER_SKILL_TYPE)currItem->GetPlayerSkillType();
|
|
3556 int currArmorSkillLevel = 0;
|
|
3557 int multiplier = 0;
|
|
3558 switch (itemSkillType)
|
|
3559 {
|
|
3560 case PLAYER_SKILL_STAFF:
|
|
3561 currArmorSkillLevel = GetActualSkillLevel(itemSkillType);
|
|
3562 multiplier = GetMultiplierForSkillLevel(currArmorSkillLevel, 0, 1, 1, 1);
|
|
3563 break;
|
|
3564 case PLAYER_SKILL_SWORD:
|
|
3565 case PLAYER_SKILL_SPEAR:
|
|
3566 currArmorSkillLevel = GetActualSkillLevel(itemSkillType);
|
|
3567 multiplier = GetMultiplierForSkillLevel(currArmorSkillLevel, 0, 0, 0, 1);
|
|
3568 break;
|
|
3569 case PLAYER_SKILL_SHIELD:
|
|
3570 currArmorSkillLevel = GetActualSkillLevel(itemSkillType);
|
|
3571 wearingArmor = true;
|
|
3572 multiplier = GetMultiplierForSkillLevel(currArmorSkillLevel, 1, 1, 2, 2);
|
|
3573 break;
|
|
3574 case PLAYER_SKILL_LEATHER:
|
|
3575 currArmorSkillLevel = GetActualSkillLevel(itemSkillType);
|
|
3576 wearingLeather = true;
|
|
3577 multiplier = GetMultiplierForSkillLevel(currArmorSkillLevel, 1, 1, 2, 2);
|
|
3578 break;
|
|
3579 case PLAYER_SKILL_CHAIN:
|
|
3580 currArmorSkillLevel = GetActualSkillLevel(itemSkillType);
|
|
3581 wearingArmor = true;
|
|
3582 multiplier = GetMultiplierForSkillLevel(currArmorSkillLevel, 1, 1, 1, 1);
|
|
3583 break;
|
|
3584 case PLAYER_SKILL_PLATE:
|
|
3585 currArmorSkillLevel = GetActualSkillLevel(itemSkillType);
|
|
3586 wearingArmor = true;
|
|
3587 multiplier = GetMultiplierForSkillLevel(currArmorSkillLevel, 1, 1, 1, 1);
|
|
3588 break;
|
|
3589 }
|
|
3590 ACSum += multiplier * (currArmorSkillLevel & 0x3F);
|
|
3591 }
|
|
3592 }
|
|
3593
|
|
3594 int dodgeSkillLevel = GetActualSkillLevel(PLAYER_SKILL_DODGE);
|
|
3595 int dodgeMastery = SkillToMastery(dodgeSkillLevel);
|
|
3596 int multiplier = GetMultiplierForSkillLevel(dodgeSkillLevel, 1, 2, 3, 3);
|
|
3597 if ( !wearingArmor && (!wearingLeather || dodgeMastery == 4) )
|
|
3598 {
|
|
3599 ACSum += multiplier * (dodgeSkillLevel & 0x3F);
|
|
3600 }
|
|
3601 return ACSum;
|
|
3602 }
|
|
3603 break;
|
|
3604 case CHARACTER_ATTRIBUTE_ATTACK:
|
|
3605 if ( this->IsUnarmed() )
|
|
3606 {
|
|
3607 int unarmedSkill = this->GetActualSkillLevel(PLAYER_SKILL_UNARMED);
|
|
3608 if (!unarmedSkill)
|
|
3609 {
|
|
3610 return 0;
|
|
3611 }
|
|
3612 int multiplier = GetMultiplierForSkillLevel(unarmedSkill, 0, 1, 2, 2);
|
|
3613 return armsMasterBonus + multiplier * (unarmedSkill & 0x3F);
|
|
3614 }
|
|
3615 for (int i = 0; i < 16; ++i)
|
|
3616 {
|
|
3617 if ( this->HasItemEquipped((ITEM_EQUIP_TYPE)i) )
|
|
3618 {
|
|
3619 ItemGen* currItem = GetNthEquippedIndexItem(i);
|
|
3620 if ( currItem->GetItemEquipType() <= EQUIP_TWO_HANDED)
|
|
3621 {
|
|
3622 PLAYER_SKILL_TYPE currItemSkillType = (PLAYER_SKILL_TYPE)currItem->GetPlayerSkillType();
|
|
3623 int currentItemSkillLevel = this->GetActualSkillLevel(currItemSkillType);
|
|
3624 if (currItemSkillType == PLAYER_SKILL_BLASTER)
|
|
3625 {
|
|
3626 int multiplier = GetMultiplierForSkillLevel(currentItemSkillLevel, 1, 2, 3, 5);
|
|
3627 return multiplier * (currentItemSkillLevel & 0x3F);
|
|
3628 }
|
|
3629 else if (currItemSkillType == PLAYER_SKILL_STAFF && this->GetActualSkillLevel(PLAYER_SKILL_UNARMED) > 0)
|
|
3630 {
|
|
3631 int unarmedSkillLevel = this->GetActualSkillLevel(PLAYER_SKILL_UNARMED);
|
|
3632 int multiplier = GetMultiplierForSkillLevel(currentItemSkillLevel, 1, 1, 2, 2);
|
|
3633 return multiplier * (unarmedSkillLevel & 0x3F) + armsMasterBonus + (currentItemSkillLevel & 0x3F);
|
|
3634 }
|
|
3635 else
|
|
3636 {
|
|
3637 return armsMasterBonus + (currentItemSkillLevel & 0x3F);
|
|
3638 }
|
|
3639 }
|
|
3640 }
|
|
3641 }
|
|
3642 return 0;
|
|
3643 break;
|
|
3644
|
|
3645 case CHARACTER_ATTRIBUTE_RANGED_ATTACK:
|
|
3646 for (int i = 0; i < 16; i++)
|
|
3647 {
|
|
3648 if ( this->HasItemEquipped((ITEM_EQUIP_TYPE)i) )
|
|
3649 {
|
|
3650 ItemGen* currItemPtr = GetNthEquippedIndexItem(i);
|
|
3651 if ( currItemPtr->GetItemEquipType() == EQUIP_TWO_HANDED || currItemPtr->GetItemEquipType() == EQUIP_SINGLE_HANDED )
|
|
3652 {
|
|
3653 PLAYER_SKILL_TYPE currentItemSkillType = (PLAYER_SKILL_TYPE)GetNthEquippedIndexItem(i)->GetPlayerSkillType();
|
|
3654 int currentItemSkillLevel = this->GetActualSkillLevel(currentItemSkillType);
|
|
3655 if ( currentItemSkillType == PLAYER_SKILL_BOW )
|
|
3656 {
|
|
3657 int multiplier = GetMultiplierForSkillLevel(currentItemSkillLevel, 1, 1, 1, 1);
|
|
3658 return multiplier * (currentItemSkillLevel & 0x3F);
|
|
3659 }
|
|
3660 else if ( currentItemSkillType == PLAYER_SKILL_BLASTER )
|
|
3661 {
|
|
3662 int multiplier = GetMultiplierForSkillLevel(currentItemSkillLevel, 1, 2, 3, 5);
|
|
3663 return multiplier * (currentItemSkillLevel & 0x3F);
|
|
3664 }
|
|
3665 }
|
|
3666 }
|
|
3667 }
|
|
3668 return 0;
|
|
3669 break;
|
|
3670
|
|
3671 case CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS:
|
|
3672 if ( this->IsUnarmed() )
|
|
3673 {
|
|
3674 int unarmedSkillLevel = this->GetActualSkillLevel(PLAYER_SKILL_UNARMED);
|
|
3675 if ( !unarmedSkillLevel )
|
|
3676 {
|
|
3677 return 0;
|
|
3678 }
|
|
3679 int multiplier = GetMultiplierForSkillLevel(unarmedSkillLevel, 0, 1, 2, 2);
|
|
3680 return multiplier * (unarmedSkillLevel & 0x3F);
|
|
3681 }
|
|
3682 for (int i = 0; i < 16; i++)
|
|
3683 {
|
|
3684 if ( this->HasItemEquipped((ITEM_EQUIP_TYPE)i) )
|
|
3685 {
|
|
3686 ItemGen* currItemPtr = GetNthEquippedIndexItem(i);
|
|
3687 if ( currItemPtr->GetItemEquipType() == EQUIP_TWO_HANDED || currItemPtr->GetItemEquipType() == EQUIP_SINGLE_HANDED )
|
|
3688 {
|
|
3689 PLAYER_SKILL_TYPE currItemSkillType = (PLAYER_SKILL_TYPE)currItemPtr->GetPlayerSkillType();
|
|
3690 int currItemSkillLevel = this->GetActualSkillLevel(currItemSkillType);
|
|
3691 int baseSkillBonus;
|
|
3692 int multiplier;
|
|
3693 switch (currItemSkillType)
|
|
3694 {
|
|
3695 case PLAYER_SKILL_STAFF:
|
|
3696 if ( SkillToMastery(currItemSkillLevel) >= 4 && this->GetActualSkillLevel(PLAYER_SKILL_UNARMED) > 0)
|
|
3697 {
|
|
3698 int unarmedSkillLevel = this->GetActualSkillLevel(PLAYER_SKILL_UNARMED);
|
|
3699 int multiplier = GetMultiplierForSkillLevel(unarmedSkillLevel, 0, 1, 2, 2);
|
|
3700 return multiplier * (unarmedSkillLevel & 0x3F);
|
|
3701 }
|
|
3702 else
|
|
3703 {
|
|
3704 return armsMasterBonus;
|
|
3705 }
|
|
3706 break;
|
|
3707
|
|
3708 case PLAYER_SKILL_DAGGER:
|
|
3709 multiplier = GetMultiplierForSkillLevel(currItemSkillLevel, 0, 0, 0, 1);
|
|
3710 baseSkillBonus = multiplier * (currItemSkillLevel & 0x3F);
|
|
3711 return armsMasterBonus + baseSkillBonus;
|
|
3712 break;
|
|
3713 case PLAYER_SKILL_SWORD:
|
|
3714 multiplier = GetMultiplierForSkillLevel(currItemSkillLevel, 0, 0, 0, 0);
|
|
3715 baseSkillBonus = multiplier * (currItemSkillLevel & 0x3F);
|
|
3716 return armsMasterBonus + baseSkillBonus;
|
|
3717 break;
|
|
3718 case PLAYER_SKILL_MACE:
|
|
3719 case PLAYER_SKILL_SPEAR:
|
|
3720 multiplier = GetMultiplierForSkillLevel(currItemSkillLevel, 0, 1, 1, 1);
|
|
3721 baseSkillBonus = multiplier * (currItemSkillLevel & 0x3F);
|
|
3722 return armsMasterBonus + baseSkillBonus;
|
|
3723 break;
|
|
3724 case PLAYER_SKILL_AXE:
|
|
3725 multiplier = GetMultiplierForSkillLevel(currItemSkillLevel, 0, 0, 1, 1);
|
|
3726 baseSkillBonus = multiplier * (currItemSkillLevel & 0x3F);
|
|
3727 return armsMasterBonus + baseSkillBonus;
|
|
3728 break;
|
|
3729 }
|
|
3730 }
|
|
3731 }
|
|
3732 }
|
|
3733 return 0;
|
|
3734 break;
|
|
3735 default:
|
|
3736 return 0;
|
|
3737 }
|
|
3738 }
|
|
3739
|
|
3740 unsigned int Player::GetMultiplierForSkillLevel(unsigned int skillValue, int mult1, int mult2, int mult3, int mult4)
|
|
3741 {
|
|
3742 int masteryLvl = SkillToMastery(skillValue);
|
|
3743 switch (masteryLvl)
|
|
3744 {
|
|
3745 case 1: return mult1;
|
|
3746 case 2: return mult2;
|
|
3747 case 3: return mult3;
|
|
3748 case 4: return mult4;
|
|
3749 }
|
|
3750 Error("(%u)", masteryLvl);
|
|
3751 return 0;
|
|
3752 }
|
|
3753 //----- (00490109) --------------------------------------------------------
|
|
3754 // faces are: 0 1 2 3 human males
|
|
3755 // 4 5 6 7 human females
|
|
3756 // 8 9 elf males
|
|
3757 // 10 11 elf females
|
|
3758 // 12 13 dwarf males
|
|
3759 // 14 15 dwarf females
|
|
3760 // 16 17 goblin males
|
|
3761 // 18 19 goblin females
|
|
3762 // 20 lich male
|
|
3763 // 21 lich female
|
|
3764 // 22 underwater suits (unused)
|
|
3765 // 23 zombie male
|
|
3766 // 24 zombie female
|
|
3767 enum CHARACTER_RACE Player::GetRace()
|
|
3768 {
|
|
3769 if ( uCurrentFace <= 7 )
|
|
3770 {
|
|
3771 return CHARACTER_RACE_HUMAN;
|
|
3772 }
|
|
3773 else if ( uCurrentFace <= 11 )
|
|
3774 {
|
|
3775 return CHARACTER_RACE_ELF;
|
|
3776 }
|
|
3777 else if ( uCurrentFace <= 15 )
|
|
3778 {
|
|
3779 return CHARACTER_RACE_DWARF;
|
|
3780 }
|
|
3781 else if ( uCurrentFace <= 19 )
|
|
3782 {
|
|
3783 return CHARACTER_RACE_GOBLIN;
|
|
3784 }
|
|
3785 else
|
|
3786 {
|
|
3787 return CHARACTER_RACE_HUMAN;
|
|
3788 }
|
|
3789 }
|
|
3790
|
|
3791 //----- (00490141) --------------------------------------------------------
|
|
3792 PLAYER_SEX Player::GetSexByVoice()
|
|
3793 {
|
|
3794 switch ( this->uVoiceID )
|
|
3795 {
|
|
3796 case 0u:
|
|
3797 case 1u:
|
|
3798 case 2u:
|
|
3799 case 3u:
|
|
3800 case 8u:
|
|
3801 case 9u:
|
|
3802 case 0xCu:
|
|
3803 case 0xDu:
|
|
3804 case 0x10u:
|
|
3805 case 0x11u:
|
|
3806 case 0x14u:
|
|
3807 case 0x17u:
|
|
3808 return SEX_MALE;
|
|
3809
|
|
3810 case 4u:
|
|
3811 case 5u:
|
|
3812 case 6u:
|
|
3813 case 7u:
|
|
3814 case 0xAu:
|
|
3815 case 0xBu:
|
|
3816 case 0xEu:
|
|
3817 case 0xFu:
|
|
3818 case 0x12u:
|
|
3819 case 0x13u:
|
|
3820 case 0x15u:
|
|
3821 case 0x18u:
|
|
3822 return SEX_FEMALE;
|
|
3823 }
|
|
3824 Error("(%u)", this->uVoiceID);
|
|
3825 return SEX_MALE;
|
|
3826 }
|
|
3827
|
|
3828 //----- (00490188) --------------------------------------------------------
|
|
3829 void Player::SetInitialStats()
|
|
3830 {
|
|
3831 CHARACTER_RACE v1 = GetRace();
|
|
3832 uMight = StatTable[v1][0].uBaseValue;
|
|
3833 uIntelligence = StatTable[v1][1].uBaseValue;
|
|
3834 uWillpower = StatTable[v1][2].uBaseValue;
|
|
3835 uEndurance = StatTable[v1][3].uBaseValue;
|
|
3836 uAccuracy = StatTable[v1][4].uBaseValue;
|
|
3837 uSpeed = StatTable[v1][5].uBaseValue;
|
|
3838 uLuck = StatTable[v1][6].uBaseValue;
|
|
3839 }
|
|
3840
|
|
3841 //----- (004901FC) --------------------------------------------------------
|
|
3842 void Player::SetSexByVoice()
|
|
3843 {
|
|
3844 switch ( this->uVoiceID)
|
|
3845 {
|
|
3846 case 0:
|
|
3847 case 1:
|
|
3848 case 2:
|
|
3849 case 3:
|
|
3850 case 8:
|
|
3851 case 9:
|
|
3852 case 0xC:
|
|
3853 case 0xD:
|
|
3854 case 0x10:
|
|
3855 case 0x11:
|
|
3856 case 0x14:
|
|
3857 case 0x17:
|
|
3858 this->uSex = SEX_MALE;
|
|
3859 break;
|
|
3860 case 4:
|
|
3861 case 5:
|
|
3862 case 6:
|
|
3863 case 7:
|
|
3864 case 0xA:
|
|
3865 case 0xB:
|
|
3866 case 0xE:
|
|
3867 case 0xF:
|
|
3868 case 0x12:
|
|
3869 case 0x13:
|
|
3870 case 0x15:
|
|
3871 case 0x18:
|
|
3872 this->uSex = SEX_FEMALE;
|
|
3873 break;
|
|
3874 default:
|
|
3875 Error("(%u)", this->uVoiceID);
|
|
3876 break;
|
|
3877 }
|
|
3878
|
|
3879 }
|
|
3880
|
|
3881 //----- (0049024A) --------------------------------------------------------
|
|
3882 void Player::Reset(PLAYER_CLASS_TYPE cls)
|
|
3883 {
|
|
3884 sLevelModifier = 0;
|
|
3885 sAgeModifier = 0;
|
|
3886
|
|
3887 classType = cls;
|
|
3888 uLuckBonus = 0;
|
|
3889 uSpeedBonus = 0;
|
|
3890 uAccuracyBonus = 0;
|
|
3891 uEnduranceBonus = 0;
|
|
3892 uWillpowerBonus = 0;
|
|
3893 uIntelligenceBonus = 0;
|
|
3894 uMightBonus = 0;
|
|
3895 uLevel = 1;
|
|
3896 uExperience = 251 + rand() % 100;
|
|
3897 uBirthYear = 1147 - rand() % 6;
|
|
3898 pActiveSkills.fill(0);
|
|
3899 memset(_achieved_awards_bits, 0, sizeof(_achieved_awards_bits));
|
|
3900 memset(&spellbook, 0, sizeof(spellbook));
|
|
3901
|
|
3902 for (uint i = 0; i < 37; ++i)
|
|
3903 {
|
|
3904 if (pSkillAvailabilityPerClass[classType / 4][i] != 2)
|
|
3905 continue;
|
|
3906
|
|
3907 pActiveSkills[i] = 1;
|
|
3908
|
|
3909 switch (i)
|
|
3910 {
|
|
3911 case PLAYER_SKILL_FIRE:
|
|
3912 spellbook.pFireSpellbook.bIsSpellAvailable[0] = true;//its temporary, for test spells
|
|
3913
|
|
3914 extern bool all_magic;
|
|
3915 if ( all_magic == true )
|
|
3916 {
|
|
3917 pActiveSkills[PLAYER_SKILL_AIR] = 1;
|
|
3918 pActiveSkills[PLAYER_SKILL_WATER] = 1;
|
|
3919 pActiveSkills[PLAYER_SKILL_EARTH] = 1;
|
|
3920 spellbook.pFireSpellbook.bIsSpellAvailable[1] = true;
|
|
3921 spellbook.pFireSpellbook.bIsSpellAvailable[2] = true;
|
|
3922 spellbook.pFireSpellbook.bIsSpellAvailable[3] = true;
|
|
3923 spellbook.pFireSpellbook.bIsSpellAvailable[4] = true;
|
|
3924 spellbook.pFireSpellbook.bIsSpellAvailable[5] = true;
|
|
3925 spellbook.pFireSpellbook.bIsSpellAvailable[6] = true;
|
|
3926 spellbook.pFireSpellbook.bIsSpellAvailable[7] = true;
|
|
3927 spellbook.pFireSpellbook.bIsSpellAvailable[8] = true;
|
|
3928 spellbook.pFireSpellbook.bIsSpellAvailable[9] = true;
|
|
3929 spellbook.pFireSpellbook.bIsSpellAvailable[10] = true;
|
|
3930 spellbook.pAirSpellbook.bIsSpellAvailable[0] = true;
|
|
3931 spellbook.pAirSpellbook.bIsSpellAvailable[1] = true;
|
|
3932 spellbook.pAirSpellbook.bIsSpellAvailable[2] = true;
|
|
3933 spellbook.pAirSpellbook.bIsSpellAvailable[3] = true;
|
|
3934 spellbook.pAirSpellbook.bIsSpellAvailable[4] = true;
|
|
3935 spellbook.pAirSpellbook.bIsSpellAvailable[5] = true;
|
|
3936 spellbook.pAirSpellbook.bIsSpellAvailable[6] = true;
|
|
3937 spellbook.pAirSpellbook.bIsSpellAvailable[7] = true;
|
|
3938 spellbook.pAirSpellbook.bIsSpellAvailable[8] = true;
|
|
3939 spellbook.pAirSpellbook.bIsSpellAvailable[9] = true;
|
|
3940 spellbook.pAirSpellbook.bIsSpellAvailable[10] = true;
|
|
3941 spellbook.pWaterSpellbook.bIsSpellAvailable[0] = true;
|
|
3942 spellbook.pWaterSpellbook.bIsSpellAvailable[1] = true;
|
|
3943 spellbook.pWaterSpellbook.bIsSpellAvailable[2] = true;
|
|
3944 spellbook.pWaterSpellbook.bIsSpellAvailable[3] = true;
|
|
3945 spellbook.pWaterSpellbook.bIsSpellAvailable[4] = true;
|
|
3946 spellbook.pWaterSpellbook.bIsSpellAvailable[5] = true;
|
|
3947 spellbook.pWaterSpellbook.bIsSpellAvailable[6] = true;
|
|
3948 spellbook.pWaterSpellbook.bIsSpellAvailable[7] = true;
|
|
3949 spellbook.pWaterSpellbook.bIsSpellAvailable[8] = true;
|
|
3950 spellbook.pWaterSpellbook.bIsSpellAvailable[9] = true;
|
|
3951 spellbook.pWaterSpellbook.bIsSpellAvailable[10] = true;
|
|
3952 spellbook.pEarthSpellbook.bIsSpellAvailable[0] = true;
|
|
3953 spellbook.pEarthSpellbook.bIsSpellAvailable[1] = true;
|
|
3954 spellbook.pEarthSpellbook.bIsSpellAvailable[2] = true;
|
|
3955 spellbook.pEarthSpellbook.bIsSpellAvailable[3] = true;
|
|
3956 spellbook.pEarthSpellbook.bIsSpellAvailable[4] = true;
|
|
3957 spellbook.pEarthSpellbook.bIsSpellAvailable[5] = true;
|
|
3958 spellbook.pEarthSpellbook.bIsSpellAvailable[6] = true;
|
|
3959 spellbook.pEarthSpellbook.bIsSpellAvailable[7] = true;
|
|
3960 spellbook.pEarthSpellbook.bIsSpellAvailable[8] = true;
|
|
3961 spellbook.pEarthSpellbook.bIsSpellAvailable[9] = true;
|
|
3962 spellbook.pEarthSpellbook.bIsSpellAvailable[10] = true;
|
|
3963 }
|
|
3964 break;
|
|
3965 case PLAYER_SKILL_AIR:
|
|
3966 spellbook.pAirSpellbook.bIsSpellAvailable[0] = true;
|
|
3967 break;
|
|
3968 case PLAYER_SKILL_WATER:
|
|
3969 spellbook.pWaterSpellbook.bIsSpellAvailable[0] = true;
|
|
3970 break;
|
|
3971 case PLAYER_SKILL_EARTH:
|
|
3972 spellbook.pEarthSpellbook.bIsSpellAvailable[0] = true;
|
|
3973 break;
|
|
3974 case PLAYER_SKILL_SPIRIT:
|
|
3975 spellbook.pSpiritSpellbook.bIsSpellAvailable[0] = true;
|
|
3976 break;
|
|
3977 case PLAYER_SKILL_MIND:
|
|
3978 spellbook.pMindSpellbook.bIsSpellAvailable[0] = true;
|
|
3979 break;
|
|
3980 case PLAYER_SKILL_BODY:
|
|
3981 spellbook.pBodySpellbook.bIsSpellAvailable[0] = true;
|
|
3982
|
|
3983 if ( all_magic == true )
|
|
3984 {
|
|
3985 pActiveSkills[PLAYER_SKILL_MIND] = 1;
|
|
3986 pActiveSkills[PLAYER_SKILL_SPIRIT] = 1;
|
|
3987 spellbook.pBodySpellbook.bIsSpellAvailable[1] = true;
|
|
3988 spellbook.pBodySpellbook.bIsSpellAvailable[2] = true;
|
|
3989 spellbook.pBodySpellbook.bIsSpellAvailable[3] = true;
|
|
3990 spellbook.pBodySpellbook.bIsSpellAvailable[4] = true;
|
|
3991 spellbook.pBodySpellbook.bIsSpellAvailable[5] = true;
|
|
3992 spellbook.pBodySpellbook.bIsSpellAvailable[6] = true;
|
|
3993 spellbook.pBodySpellbook.bIsSpellAvailable[7] = true;
|
|
3994 spellbook.pBodySpellbook.bIsSpellAvailable[8] = true;
|
|
3995 spellbook.pBodySpellbook.bIsSpellAvailable[9] = true;
|
|
3996 spellbook.pBodySpellbook.bIsSpellAvailable[10] = true;
|
|
3997 spellbook.pMindSpellbook.bIsSpellAvailable[0] = true;
|
|
3998 spellbook.pMindSpellbook.bIsSpellAvailable[1] = true;
|
|
3999 spellbook.pMindSpellbook.bIsSpellAvailable[2] = true;
|
|
4000 spellbook.pMindSpellbook.bIsSpellAvailable[3] = true;
|
|
4001 spellbook.pMindSpellbook.bIsSpellAvailable[4] = true;
|
|
4002 spellbook.pMindSpellbook.bIsSpellAvailable[5] = true;
|
|
4003 spellbook.pMindSpellbook.bIsSpellAvailable[6] = true;
|
|
4004 spellbook.pMindSpellbook.bIsSpellAvailable[7] = true;
|
|
4005 spellbook.pMindSpellbook.bIsSpellAvailable[8] = true;
|
|
4006 spellbook.pMindSpellbook.bIsSpellAvailable[9] = true;
|
|
4007 spellbook.pMindSpellbook.bIsSpellAvailable[10] = true;
|
|
4008 spellbook.pSpiritSpellbook.bIsSpellAvailable[0] = true;
|
|
4009 spellbook.pSpiritSpellbook.bIsSpellAvailable[1] = true;
|
|
4010 spellbook.pSpiritSpellbook.bIsSpellAvailable[2] = true;
|
|
4011 spellbook.pSpiritSpellbook.bIsSpellAvailable[3] = true;
|
|
4012 spellbook.pSpiritSpellbook.bIsSpellAvailable[4] = true;
|
|
4013 spellbook.pSpiritSpellbook.bIsSpellAvailable[5] = true;
|
|
4014 spellbook.pSpiritSpellbook.bIsSpellAvailable[6] = true;
|
|
4015 spellbook.pSpiritSpellbook.bIsSpellAvailable[7] = true;
|
|
4016 spellbook.pSpiritSpellbook.bIsSpellAvailable[8] = true;
|
|
4017 spellbook.pSpiritSpellbook.bIsSpellAvailable[9] = true;
|
|
4018 spellbook.pSpiritSpellbook.bIsSpellAvailable[10] = true;
|
|
4019 }
|
|
4020 break;
|
|
4021 case PLAYER_SKILL_LIGHT:
|
|
4022 spellbook.pLightSpellbook.bIsSpellAvailable[0] = true;
|
|
4023 break;
|
|
4024 case PLAYER_SKILL_DARK:
|
|
4025 spellbook.pDarkSpellbook.bIsSpellAvailable[0] = true;
|
|
4026 break;
|
|
4027 }
|
|
4028 }
|
|
4029
|
|
4030 memset(&pEquipment, 0, sizeof(PlayerEquipment));
|
|
4031 pInventoryMatrix.fill(0);
|
|
4032 for (uint i = 0; i < 126; ++i)
|
|
4033 pInventoryItemList[i].Reset();
|
|
4034 for (uint i = 0; i < 12; ++i)
|
|
4035 pEquippedItems[i].Reset();
|
|
4036
|
|
4037 sHealth = GetMaxHealth();
|
|
4038 sMana = GetMaxMana();
|
|
4039 }
|
|
4040
|
|
4041 //----- (004903C9) --------------------------------------------------------
|
|
4042 PLAYER_SKILL_TYPE Player::GetSkillIdxByOrder(signed int order)
|
|
4043 {
|
|
4044 int counter; // edx@5
|
|
4045 bool canBeInactive;
|
|
4046 unsigned char requiredValue;
|
|
4047 signed int offset;
|
|
4048
|
|
4049 if ( order <= 1 )
|
|
4050 {
|
|
4051 canBeInactive = false;
|
|
4052 requiredValue = 2; // 2 - primary skill
|
|
4053 offset = 0;
|
|
4054 }
|
|
4055 else if ( order <= 3 )
|
|
4056 {
|
|
4057 canBeInactive = false;
|
|
4058 requiredValue = 1; // 1 - available
|
|
4059 offset = 2;
|
|
4060 }
|
|
4061 else if ( order <= 12 )
|
|
4062 {
|
|
4063 canBeInactive = true;
|
|
4064 requiredValue = 1; // 1 - available
|
|
4065 offset = 4;
|
|
4066 }
|
|
4067 else
|
|
4068 {
|
|
4069 return (PLAYER_SKILL_TYPE)37;
|
|
4070 }
|
|
4071 counter = 0;
|
|
4072 for (int i = 0; i < 37; i++)
|
|
4073 {
|
|
4074 if ( (this->pActiveSkills[i] || canBeInactive) && pSkillAvailabilityPerClass[classType / 4][i] == requiredValue )
|
|
4075 {
|
|
4076 if ( counter == order - offset )
|
|
4077 return (PLAYER_SKILL_TYPE)i;
|
|
4078 ++counter;
|
|
4079 }
|
|
4080 }
|
|
4081
|
|
4082 return (PLAYER_SKILL_TYPE)37;
|
|
4083 }
|
|
4084
|
|
4085
|
|
4086
|
|
4087 //----- (0049048D) --------------------------------------------------------
|
|
4088 //unsigned __int16 PartyCreation_BtnMinusClick(Player *_this, int eAttribute)
|
|
4089 void Player::DecreaseAttribute(int eAttribute)
|
|
4090 {
|
|
4091 int pBaseValue; // ecx@1
|
|
4092 int pDroppedStep; // ebx@1
|
|
4093 int pStep; // esi@1
|
|
4094 int uMinValue; // [sp+Ch] [bp-4h]@1
|
|
4095
|
|
4096 int raceId = GetRace();
|
|
4097 pBaseValue = StatTable[raceId][eAttribute].uBaseValue;
|
|
4098 pDroppedStep = StatTable[raceId][eAttribute].uDroppedStep;
|
|
4099 uMinValue = pBaseValue - 2;
|
|
4100 pStep = StatTable[raceId][eAttribute].uBaseStep;
|
|
4101 unsigned short* AttrToChange = nullptr;
|
|
4102 switch ( eAttribute )
|
|
4103 {
|
|
4104 case CHARACTER_ATTRIBUTE_STRENGTH:
|
|
4105 AttrToChange = &this->uMight;
|
|
4106 break;
|
|
4107 case CHARACTER_ATTRIBUTE_INTELLIGENCE:
|
|
4108 AttrToChange = &this->uIntelligence;
|
|
4109 break;
|
|
4110 case CHARACTER_ATTRIBUTE_WILLPOWER:
|
|
4111 AttrToChange = &this->uWillpower;
|
|
4112 break;
|
|
4113 case CHARACTER_ATTRIBUTE_ENDURANCE:
|
|
4114 AttrToChange = &this->uEndurance;
|
|
4115 break;
|
|
4116 case CHARACTER_ATTRIBUTE_ACCURACY:
|
|
4117 AttrToChange = &this->uAccuracy;
|
|
4118 break;
|
|
4119 case CHARACTER_ATTRIBUTE_SPEED:
|
|
4120 AttrToChange = &this->uSpeed;
|
|
4121 break;
|
|
4122 case CHARACTER_ATTRIBUTE_LUCK:
|
|
4123 AttrToChange = &this->uLuck;
|
|
4124 break;
|
|
4125 }
|
|
4126 if ( *AttrToChange <= pBaseValue )
|
|
4127 pStep = pDroppedStep;
|
|
4128 if ( *AttrToChange - pStep >= uMinValue )
|
|
4129 *AttrToChange -= pStep;
|
|
4130 }
|
|
4131
|
|
4132 //----- (004905F5) --------------------------------------------------------
|
|
4133 //signed int PartyCreation_BtnPlusClick(Player *this, int eAttribute)
|
|
4134 void Player::IncreaseAttribute( int eAttribute )
|
|
4135 {
|
|
4136 int raceId; // eax@1
|
|
4137 int maxValue; // ebx@1
|
|
4138 signed int baseStep; // edi@1
|
|
4139 signed int tmp; // eax@17
|
|
4140 signed int result; // eax@18
|
|
4141 int baseValue; // [sp+Ch] [bp-8h]@1
|
|
4142 signed int droppedStep; // [sp+10h] [bp-4h]@1
|
|
4143 unsigned short* statToChange;
|
|
4144
|
|
4145 raceId = GetRace();
|
|
4146 maxValue = StatTable[raceId][eAttribute].uMaxValue;
|
|
4147 baseStep = StatTable[raceId][eAttribute].uBaseStep;
|
|
4148 baseValue = StatTable[raceId][eAttribute].uBaseValue;
|
|
4149 droppedStep = StatTable[raceId][eAttribute].uDroppedStep;
|
|
4150 PlayerCreation_GetUnspentAttributePointCount();
|
|
4151 switch ( eAttribute )
|
|
4152 {
|
|
4153 case 0:
|
|
4154 statToChange = &this->uMight;
|
|
4155 break;
|
|
4156 case 1:
|
|
4157 statToChange = &this->uIntelligence;
|
|
4158 break;
|
|
4159 case 2:
|
|
4160 statToChange = &this->uWillpower;
|
|
4161 break;
|
|
4162 case 3:
|
|
4163 statToChange = &this->uEndurance;
|
|
4164 break;
|
|
4165 case 4:
|
|
4166 statToChange = &this->uAccuracy;
|
|
4167 break;
|
|
4168 case 5:
|
|
4169 statToChange = &this->uSpeed;
|
|
4170 break;
|
|
4171 case 6:
|
|
4172 statToChange = &this->uLuck;
|
|
4173 break;
|
|
4174 default:
|
|
4175 Error("(%u)", eAttribute);
|
|
4176 break;
|
|
4177 }
|
|
4178 if ( *statToChange < baseValue )
|
|
4179 {
|
|
4180 tmp = baseStep;
|
|
4181 baseStep = droppedStep;
|
|
4182 droppedStep = tmp;
|
|
4183 }
|
|
4184 result = PlayerCreation_GetUnspentAttributePointCount();
|
|
4185 if ( result >= droppedStep )
|
|
4186 {
|
|
4187 if ( baseStep + *statToChange <= maxValue )
|
|
4188 *statToChange += baseStep;
|
|
4189 }
|
|
4190 }
|
|
4191
|
|
4192 //----- (0049070F) --------------------------------------------------------
|
|
4193 void Player::Zero()
|
|
4194 {
|
|
4195 this->sLevelModifier = 0;
|
|
4196 this->sACModifier = 0;
|
|
4197 this->uLuckBonus = 0;
|
|
4198 this->uAccuracyBonus = 0;
|
|
4199 this->uSpeedBonus = 0;
|
|
4200 this->uEnduranceBonus = 0;
|
|
4201 this->uWillpowerBonus = 0;
|
|
4202 this->uIntelligenceBonus = 0;
|
|
4203 this->uMightBonus = 0;
|
|
4204 this->field_100 = 0;
|
|
4205 this->field_FC = 0;
|
|
4206 this->field_F8 = 0;
|
|
4207 this->field_F4 = 0;
|
|
4208 this->field_F0 = 0;
|
|
4209 this->field_EC = 0;
|
|
4210 this->field_E8 = 0;
|
|
4211 this->field_E4 = 0;
|
|
4212 this->field_E0 = 0;
|
|
4213 memset(&this->sResFireBonus, 0, 0x16u);
|
|
4214 this->field_1A97 = 0;
|
|
4215 this->_ranged_dmg_bonus = 0;
|
|
4216 this->field_1A95 = 0;
|
|
4217 this->_ranged_atk_bonus = 0;
|
|
4218 this->field_1A93 = 0;
|
|
4219 this->_melee_dmg_bonus = 0;
|
|
4220 this->field_1A91 = 0;
|
|
4221 this->_some_attack_bonus = 0;
|
|
4222 this->_mana_related = 0;
|
|
4223 this->uFullManaBonus = 0;
|
|
4224 this->_health_related = 0;
|
|
4225 this->uFullHealthBonus = 0;
|
|
4226 }
|
|
4227
|
|
4228 //----- (004907E7) --------------------------------------------------------
|
|
4229 unsigned int Player::GetStatColor(int uStat)
|
|
4230 {
|
|
4231 int attribute_value; // edx@1
|
|
4232
|
|
4233 int base_attribute_value = StatTable[GetRace()][uStat].uBaseValue;
|
|
4234 switch (uStat)
|
|
4235 {
|
|
4236 case 0: attribute_value = uMight; break;
|
|
4237 case 1: attribute_value = uIntelligence; break;
|
|
4238 case 2: attribute_value = uWillpower; break;
|
|
4239 case 3: attribute_value = uEndurance; break;
|
|
4240 case 4: attribute_value = uAccuracy; break;
|
|
4241 case 5: attribute_value = uSpeed; break;
|
|
4242 case 6: attribute_value = uLuck; break;
|
|
4243 default: Error("Unexpected attribute");
|
|
4244 };
|
|
4245
|
|
4246 if (attribute_value == base_attribute_value)
|
|
4247 return ui_character_stat_default_color;
|
|
4248 else if (attribute_value > base_attribute_value)
|
|
4249 return ui_character_stat_buffed_color;
|
|
4250 else
|
|
4251 return ui_character_stat_debuffed_color;
|
|
4252 }
|
|
4253
|
|
4254 //----- (004908A8) --------------------------------------------------------
|
|
4255 bool Player::DiscardConditionIfLastsLongerThan(unsigned int uCondition, signed __int64 uTime)
|
|
4256 {
|
|
4257 if ( pConditions[uCondition] && (uTime < (signed long long)pConditions[uCondition]) )
|
|
4258 {
|
|
4259 pConditions[uCondition] = 0i64;
|
|
4260 return true;
|
|
4261 }
|
|
4262 else
|
|
4263 return false;
|
|
4264 }
|
|
4265
|
|
4266 //----- (004680ED) --------------------------------------------------------
|
|
4267 void Player::UseItem_DrinkPotion_etc(signed int player_num, int a3)
|
|
4268 {
|
|
4269 Player *playerAffected; // esi@1
|
|
4270 signed int v5; // eax@17
|
|
4271 int v8; // edx@39
|
|
4272 const char *v13; // eax@45
|
|
4273 signed int v15; // edi@68
|
|
4274 int v16; // edx@73
|
|
4275 unsigned __int16 v17; // edi@73
|
|
4276 unsigned int v18; // eax@73
|
|
4277 const char *v22; // eax@84
|
|
4278 int scroll_id; // esi@96
|
|
4279 int v25; // eax@109
|
|
4280 int v26; // eax@113
|
|
4281 int new_mana_val; // edi@114
|
|
4282 signed __int64 v28; // qax@120
|
|
4283 __int64 v30; // edi@137
|
|
4284 __int64 v32; // ST3C_4@137
|
|
4285 __int64 v34; // ST34_4@137
|
|
4286 unsigned __int16 v50; // [sp-Ch] [bp-38h]@120
|
|
4287 const char *v66; // [sp-4h] [bp-30h]@69
|
|
4288 signed int v67; // [sp-4h] [bp-30h]@77
|
|
4289 const char *v68; // [sp-4h] [bp-30h]@89
|
|
4290 char v72; // [sp+20h] [bp-Ch]@68
|
|
4291 signed int v73; // [sp+24h] [bp-8h]@1
|
|
4292 const char* v74; // [sp+24h] [bp-8h]@23
|
|
4293 //Player *thisb; // [sp+28h] [bp-4h]@1
|
|
4294 unsigned int thisa; // [sp+28h] [bp-4h]@22
|
|
4295
|
|
4296 //thisb = this;
|
|
4297 playerAffected = &pParty->pPlayers[player_num-1];
|
|
4298 v73 = 1;
|
|
4299 if ( pParty->bTurnBasedModeOn == true && (pTurnEngine->turn_stage == TE_WAIT || pTurnEngine->turn_stage == TE_MOVEMENT) )
|
|
4300 return;
|
|
4301 if ( pParty->pPickedItem.GetItemEquipType() == EQUIP_REAGENT )
|
|
4302 {
|
|
4303 if ( pParty->pPickedItem.uItemID == 160 )
|
|
4304 {
|
|
4305 playerAffected->SetCondition(Condition_Poison_Weak, 1);
|
|
4306 }
|
|
4307 else if ( pParty->pPickedItem.uItemID == 161 )
|
|
4308 {
|
|
4309 new_mana_val = playerAffected->sMana;
|
|
4310 new_mana_val += 2;
|
|
4311 if ( new_mana_val > playerAffected->GetMaxMana() )
|
|
4312 new_mana_val = playerAffected->GetMaxMana();
|
|
4313 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4314 }
|
|
4315 else if ( pParty->pPickedItem.uItemID == 162 )
|
|
4316 {
|
|
4317 playerAffected->Heal(2);
|
|
4318 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4319 }
|
|
4320 else
|
|
4321 {
|
|
4322 v68 = pParty->pPickedItem.GetDisplayName();
|
|
4323 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[36], v68);//"%s can not be used that way"
|
|
4324 ShowStatusBarString(pTmpBuf.data(), 2);
|
2506
|
4325 pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
|
2498
|
4326 return;
|
|
4327 }
|
2506
|
4328 pAudioPlayer->PlaySound(SOUND_EatApple, 0, 0, -1, 0, 0, 0, 0);
|
2498
|
4329
|
|
4330 if ( pGUIWindow_CurrentMenu && pGUIWindow_CurrentMenu->eWindowType != WINDOW_null)
|
|
4331 {
|
|
4332 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0);
|
|
4333 }
|
|
4334 if ( v73 )
|
|
4335 {
|
|
4336 if ( pParty->bTurnBasedModeOn )
|
|
4337 {
|
|
4338 pParty->pTurnBasedPlayerRecoveryTimes[player_num-1] = 100;
|
|
4339 this->SetRecoveryTime(100);
|
|
4340 pTurnEngine->ApplyPlayerAction();
|
|
4341 }
|
|
4342 else
|
|
4343 {
|
|
4344 this->SetRecoveryTime((int)(flt_6BE3A4_debug_recmod1 * 213.3333333333333));
|
|
4345 }
|
|
4346 }
|
|
4347 pMouse->RemoveHoldingItem();
|
|
4348 return;
|
|
4349 }
|
|
4350
|
|
4351 if ( pParty->pPickedItem.GetItemEquipType() == EQUIP_POTION )
|
|
4352 {
|
|
4353 switch ( pParty->pPickedItem.uItemID )
|
|
4354 {
|
|
4355 case 221: //Catalyst
|
|
4356 playerAffected->SetCondition(Condition_Poison_Weak, 1);
|
|
4357 break;
|
|
4358 case 222: //Cure Wounds
|
|
4359 v25 = pParty->pPickedItem.uEnchantmentType + 10;
|
|
4360 playerAffected->Heal(v25);
|
|
4361 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4362 break;
|
|
4363 case 223: //Magic Potion
|
|
4364 v26 = pParty->pPickedItem.uEnchantmentType + 10;
|
|
4365 new_mana_val = playerAffected->sMana;
|
|
4366 new_mana_val += v26;
|
|
4367 if ( new_mana_val > playerAffected->GetMaxMana() )
|
|
4368 new_mana_val = playerAffected->GetMaxMana();
|
|
4369 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4370 playerAffected->sMana = new_mana_val;
|
|
4371 break;
|
|
4372 case 224: //Cure Weakness
|
|
4373 playerAffected->pConditions[Condition_Weak] = 0i64;
|
|
4374 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4375 break;
|
|
4376 case 225: //Cure Disease
|
|
4377 playerAffected->pConditions[Condition_Disease_Severe] = 0i64;
|
|
4378 playerAffected->pConditions[Condition_Disease_Medium] = 0i64;
|
|
4379 playerAffected->pConditions[Condition_Disease_Weak] = 0i64;
|
|
4380 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4381 break;
|
|
4382 case 226: //Cure Poison
|
|
4383 playerAffected->pConditions[Condition_Poison_Severe] = 0i64;
|
|
4384 playerAffected->pConditions[Condition_Poison_Medium] = 0i64;
|
|
4385 playerAffected->pConditions[Condition_Poison_Weak] = 0i64;
|
|
4386 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4387 break;
|
|
4388 case 227: //Awaken
|
|
4389 playerAffected->pConditions[Condition_Sleep] = 0i64;
|
|
4390 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4391 break;
|
|
4392 case 228: //Haste
|
|
4393 if ( !playerAffected->pConditions[Condition_Weak] )
|
|
4394 {
|
|
4395 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335);
|
|
4396 playerAffected->pPlayerBuffs[PLAYER_BUFF_HASTE].Apply(pParty->uTimePlayed + v28, 3, 5, 0, 0);
|
|
4397 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4398 }
|
|
4399 break;
|
|
4400 case 229: //Heroism
|
|
4401 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335);
|
|
4402 playerAffected->pPlayerBuffs[PLAYER_BUFF_HEROISM].Apply(pParty->uTimePlayed + v28, 3, 5, 0, 0);
|
|
4403 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4404 break;
|
|
4405 case 230: //Bless
|
|
4406 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335);
|
|
4407 playerAffected->pPlayerBuffs[PLAYER_BUFF_BLESS].Apply(pParty->uTimePlayed + v28, 3, 5, 0, 0);
|
|
4408 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4409 break;
|
|
4410 case 231: //Preservation
|
|
4411 v50 = 3 * pParty->pPickedItem.uEnchantmentType;
|
|
4412 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335);
|
|
4413 playerAffected->pPlayerBuffs[PLAYER_BUFF_PRESERVATION].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0);
|
|
4414 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4415 break;
|
|
4416 case 232: //Shield
|
|
4417 v50 = 3 * pParty->pPickedItem.uEnchantmentType;
|
|
4418 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335);
|
|
4419 playerAffected->pPlayerBuffs[PLAYER_BUFF_SHIELD].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0);
|
|
4420 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4421 break;
|
|
4422 case 234: //Stoneskin
|
|
4423 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335);
|
|
4424 playerAffected->pPlayerBuffs[PLAYER_BUFF_STONESKIN].Apply(pParty->uTimePlayed + v28, 3, 5, 0, 0);
|
|
4425 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4426 break;
|
|
4427 case 235: //Water Breathing
|
|
4428 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335),
|
|
4429 playerAffected->pPlayerBuffs[PLAYER_BUFF_WATER_WALK].Apply(pParty->uTimePlayed +v28, 3, 5, 0, 0);
|
|
4430 break;
|
|
4431 case 237: //Remove Fear
|
|
4432 playerAffected->pConditions[Condition_Fear] = 0i64;
|
|
4433 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4434 break;
|
|
4435 case 238: //Remove Curse
|
|
4436 playerAffected->pConditions[Condition_Cursed] = 0i64;
|
|
4437 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4438 break;
|
|
4439 case 239: //Cure Insanity
|
|
4440 playerAffected->pConditions[Condition_Insane] = 0i64;
|
|
4441 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4442 break;
|
|
4443 case 240: //Might Boost
|
|
4444 v50 = 3 * pParty->pPickedItem.uEnchantmentType;
|
|
4445 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335);
|
|
4446 playerAffected->pPlayerBuffs[PLAYER_BUFF_STRENGTH].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0);
|
|
4447 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4448 break;
|
|
4449 case 241: //Intellect Boost
|
|
4450 v50 = 3 * pParty->pPickedItem.uEnchantmentType;
|
|
4451 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335);
|
|
4452 playerAffected->pPlayerBuffs[PLAYER_BUFF_INTELLIGENCE].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0);
|
|
4453 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4454 break;
|
|
4455 case 242: //Personality Boost
|
|
4456 v50 = 3 * pParty->pPickedItem.uEnchantmentType;
|
|
4457 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335);
|
|
4458 playerAffected->pPlayerBuffs[PLAYER_BUFF_WILLPOWER].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0);
|
|
4459 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4460 break;
|
|
4461 case 243://Endurance Boost
|
|
4462 v50 = 3 * pParty->pPickedItem.uEnchantmentType;
|
|
4463 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335);
|
|
4464 playerAffected->pPlayerBuffs[PLAYER_BUFF_ENDURANCE].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0);
|
|
4465 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4466 break;
|
|
4467 case 244: //Speed Boost
|
|
4468 v50 = 3 * pParty->pPickedItem.uEnchantmentType;
|
|
4469 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335);
|
|
4470 playerAffected->pPlayerBuffs[PLAYER_BUFF_SPEED].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0);
|
|
4471 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4472 break;
|
|
4473 case 245: //Accuracy Boost
|
|
4474 v50 = 3 * pParty->pPickedItem.uEnchantmentType;
|
|
4475 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335);
|
|
4476 playerAffected->pPlayerBuffs[PLAYER_BUFF_ACCURACY].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0);
|
|
4477 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4478 break;
|
|
4479 case 251: //Cure Paralysis
|
|
4480 playerAffected->pConditions[Condition_Paralyzed] = 0i64;
|
|
4481 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4482 break;
|
|
4483 case 252://Divine Restoration
|
|
4484 v30 = playerAffected->pConditions[Condition_Dead];
|
|
4485 v32 = playerAffected->pConditions[Condition_Pertified];
|
|
4486 v34 = playerAffected->pConditions[Condition_Eradicated];
|
|
4487 pConditions.fill(0);
|
|
4488 playerAffected->pConditions[Condition_Dead] = v30;
|
|
4489 playerAffected->pConditions[Condition_Pertified] = v32;
|
|
4490 playerAffected->pConditions[Condition_Eradicated] = v34;
|
|
4491 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4492 break;
|
|
4493 case 253: //Divine Cure
|
|
4494 v25 = 5 * pParty->pPickedItem.uEnchantmentType;
|
|
4495 playerAffected->Heal(v25);
|
|
4496 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4497 break;
|
|
4498 case 254: //Divine Power
|
|
4499 v26 = 5 * pParty->pPickedItem.uEnchantmentType;
|
|
4500 new_mana_val = playerAffected->sMana;
|
|
4501 new_mana_val += v26;
|
|
4502 if ( new_mana_val > playerAffected->GetMaxMana() )
|
|
4503 new_mana_val = playerAffected->GetMaxMana();
|
|
4504 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4505 break;
|
|
4506 case 255: //Luck Boost
|
|
4507 v50 = 3 * pParty->pPickedItem.uEnchantmentType;
|
|
4508 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335);
|
|
4509 playerAffected->pPlayerBuffs[PLAYER_BUFF_LUCK].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0);
|
|
4510 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4511 break;
|
|
4512 case 256: //Fire Resistance
|
|
4513 v50 = 3 * pParty->pPickedItem.uEnchantmentType;
|
|
4514 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335);
|
|
4515 playerAffected->pPlayerBuffs[PLAYER_BUFF_RESIST_FIRE].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0);
|
|
4516 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4517 break;
|
|
4518 case 257: //Air Resistance
|
|
4519 v50 = 3 * pParty->pPickedItem.uEnchantmentType;
|
|
4520 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335);
|
|
4521 playerAffected->pPlayerBuffs[PLAYER_BUFF_RESIST_AIR].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0);
|
|
4522 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4523 break;
|
|
4524 case 258: //Water Resistance
|
|
4525 v50 = 3 * pParty->pPickedItem.uEnchantmentType;
|
|
4526 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335);
|
|
4527 playerAffected->pPlayerBuffs[PLAYER_BUFF_RESIST_WATER].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0);
|
|
4528 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4529 break;
|
|
4530 case 259: //Earth Resistance
|
|
4531 v50 = 3 * pParty->pPickedItem.uEnchantmentType;
|
|
4532 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335);
|
|
4533 playerAffected->pPlayerBuffs[PLAYER_BUFF_RESIST_EARTH].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0);
|
|
4534 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4535 break;
|
|
4536 case 260: //Mind Resistance
|
|
4537 v50 = 3 * pParty->pPickedItem.uEnchantmentType;
|
|
4538 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335);
|
|
4539 playerAffected->pPlayerBuffs[PLAYER_BUFF_RESIST_MIND].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0);
|
|
4540 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4541 break;
|
|
4542 case 261: //Body Resistance
|
|
4543 v50 = 3 * pParty->pPickedItem.uEnchantmentType;
|
|
4544 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335);
|
|
4545 playerAffected->pPlayerBuffs[PLAYER_BUFF_RESIST_BODY].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0);
|
|
4546 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4547 break;
|
|
4548 case 262: //Stone to Flesh
|
|
4549 playerAffected->pConditions[Condition_Pertified] = 0i64;
|
|
4550 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4551 break;
|
|
4552 case 264: //Pure Luck
|
|
4553 if ( !playerAffected->pure_luck_used )
|
|
4554 {
|
|
4555 playerAffected->uLuck += 50;
|
|
4556 playerAffected->pure_luck_used = 1;
|
|
4557 }
|
|
4558 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4559 break;
|
|
4560 case 265: //Pure Speed
|
|
4561 if ( !playerAffected->pure_speed_used )
|
|
4562 {
|
|
4563 playerAffected->uSpeed += 50;
|
|
4564 playerAffected->pure_speed_used = 1;
|
|
4565 }
|
|
4566 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4567 break;
|
|
4568 case 266: //Pure Intellect
|
|
4569 if ( !playerAffected->pure_intellect_used )
|
|
4570 {
|
|
4571 playerAffected->uIntelligence += 50;
|
|
4572 playerAffected->pure_intellect_used = 1;
|
|
4573 }
|
|
4574 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4575 break;
|
|
4576 case 267: //Pure Endurance
|
|
4577 if ( !playerAffected->pure_endurance_used )
|
|
4578 {
|
|
4579 playerAffected->uEndurance += 50;
|
|
4580 playerAffected->pure_endurance_used = 1;
|
|
4581 }
|
|
4582 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4583 break;
|
|
4584 case 268: //Pure Personality
|
|
4585 if ( !playerAffected->pure_willpower_used )
|
|
4586 {
|
|
4587 playerAffected->uWillpower += 50;
|
|
4588 playerAffected->pure_willpower_used = 1;
|
|
4589 }
|
|
4590 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4591 break;
|
|
4592 case 269: //Pure Accuracy
|
|
4593 if ( !playerAffected->pure_accuracy_used )
|
|
4594 {
|
|
4595 playerAffected->uAccuracy += 50;
|
|
4596 playerAffected->pure_accuracy_used = 1;
|
|
4597 }
|
|
4598 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4599 break;
|
|
4600 case 270: //Pure Might
|
|
4601 if ( !playerAffected->pure_might_used )
|
|
4602 {
|
|
4603 playerAffected->uMight += 50;
|
|
4604 playerAffected->pure_might_used = 1;
|
|
4605 }
|
|
4606 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4607 break;
|
|
4608 case 271: //Rejuvenation
|
|
4609 playerAffected->sAgeModifier = 0;
|
|
4610 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4611 break;
|
|
4612
|
|
4613 default:
|
|
4614 v68 = pParty->pPickedItem.GetDisplayName();
|
|
4615 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[36], v68);//"%s can not be used that way"
|
2506
|
4616 ShowStatusBarString(pTmpBuf.data(), 2);
|
|
4617 pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
|
2498
|
4618 return;
|
|
4619 }
|
2506
|
4620 pAudioPlayer->PlaySound(SOUND_210, 0, 0, -1, 0, 0, 0, 0);
|
2498
|
4621 if ( pGUIWindow_CurrentMenu && pGUIWindow_CurrentMenu->eWindowType != WINDOW_null)
|
|
4622 {
|
|
4623 // if ( !v73 ) v73 is always 1 at this point
|
|
4624 // {
|
|
4625 // pMouse->RemoveHoldingItem();
|
|
4626 // return;
|
|
4627 // }
|
|
4628 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0);
|
|
4629 }
|
|
4630 if ( v73 )
|
|
4631 {
|
|
4632 if ( pParty->bTurnBasedModeOn )
|
|
4633 {
|
|
4634 pParty->pTurnBasedPlayerRecoveryTimes[player_num-1] = 100;
|
|
4635 this->SetRecoveryTime(100);
|
|
4636 pTurnEngine->ApplyPlayerAction();
|
|
4637 }
|
|
4638 else
|
|
4639 {
|
|
4640 this->SetRecoveryTime((int)(flt_6BE3A4_debug_recmod1 * 213.3333333333333));
|
|
4641 }
|
|
4642 }
|
|
4643 pMouse->RemoveHoldingItem();
|
|
4644 return;
|
|
4645 }
|
|
4646
|
|
4647
|
|
4648 if ( pParty->pPickedItem.GetItemEquipType() == EQUIP_SPELL_SCROLL )
|
|
4649 {
|
|
4650 if ( pCurrentScreen == SCREEN_CASTING )
|
|
4651 return;
|
|
4652 if ( !playerAffected->CanAct() )
|
|
4653 {
|
|
4654
|
|
4655 v68 = aCharacterConditionNames[playerAffected->GetMajorConditionIdx()];
|
|
4656 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[382], v68);
|
2506
|
4657 ShowStatusBarString(pTmpBuf.data(), 2);
|
|
4658 pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
|
2498
|
4659 return;
|
|
4660 }
|
|
4661 if ( bUnderwater == 1 )
|
|
4662 {
|
|
4663 ShowStatusBarString(pGlobalTXT_LocalizationStrings[652], 2u);//"You can not do that while you are underwater!"
|
2506
|
4664 pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
|
2498
|
4665 return;
|
|
4666 }
|
|
4667
|
|
4668 scroll_id = pParty->pPickedItem.uItemID - 299;
|
|
4669 if ( scroll_id == 30 || scroll_id == 4 || scroll_id == 91 || scroll_id == 28 ) //Enchant Item scroll, Vampiric Weapon scroll ,Recharge Item ,Fire Aura
|
|
4670 {
|
|
4671 pMouse->RemoveHoldingItem();
|
|
4672 pGUIWindow_CurrentMenu->Release();
|
|
4673 pIcons_LOD->RemoveTexturesPackFromTextureList();
|
|
4674 pCurrentScreen = SCREEN_GAME;
|
|
4675 viewparams->bRedrawGameUI = 1;
|
|
4676 _42777D_CastSpell_UseWand_ShootArrow(scroll_id, player_num - 1, 0x85u, 1, 0);
|
|
4677 }
|
|
4678 else
|
|
4679 {
|
|
4680 pMouse->RemoveHoldingItem();
|
|
4681 pMessageQueue_50C9E8->AddGUIMessage(UIMSG_SpellScrollUse, scroll_id, player_num - 1);
|
|
4682 if ( pCurrentScreen && pGUIWindow_CurrentMenu
|
|
4683 && (pGUIWindow_CurrentMenu->eWindowType != WINDOW_null))
|
|
4684 {
|
|
4685 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0);
|
|
4686 }
|
|
4687 }
|
|
4688 return;
|
|
4689 }
|
|
4690
|
|
4691 if ( pParty->pPickedItem.GetItemEquipType() == EQUIP_BOOK )
|
|
4692 {
|
|
4693 v15 = pParty->pPickedItem.uItemID - 400;
|
|
4694 v72 = playerAffected->spellbook.bHaveSpell[pParty->pPickedItem.uItemID-400];//(char *)&v3->pConditions[0] + pParty->pPickedItem.uItemID + 2;
|
|
4695 if ( v72 )
|
|
4696 {
|
|
4697 v66 = pParty->pPickedItem.GetDisplayName();
|
|
4698 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[380], v66);//"You already know the %s spell"
|
2506
|
4699 ShowStatusBarString(pTmpBuf.data(), 2);
|
|
4700 pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
|
2498
|
4701 return;
|
|
4702 }
|
|
4703 if ( !playerAffected->CanAct() )
|
|
4704 {
|
|
4705 v66 = aCharacterConditionNames[playerAffected->GetMajorConditionIdx()];
|
|
4706 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[382], v66);//"That player is %s"
|
|
4707 ShowStatusBarString(pTmpBuf.data(), 2);
|
2506
|
4708 pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
|
2498
|
4709 return;
|
|
4710 }
|
|
4711 v16 = v15 % 11 + 1;
|
|
4712 v17 = playerAffected->pActiveSkills[v15 / 11 + 12];
|
|
4713 v18 = SkillToMastery(v17) - 1;
|
|
4714 switch (v18)
|
|
4715 {
|
|
4716 case 0: v67 = 4; break;
|
|
4717 case 1: v67 = 7; break;
|
|
4718 case 2: v67 = 10; break;
|
|
4719 case 3: v67 = 11; break;
|
|
4720 default:
|
|
4721 v67 = player_num;
|
|
4722 }
|
|
4723
|
|
4724 if ( v16 > v67 || !v17 )
|
|
4725 {
|
|
4726 v22 = pParty->pPickedItem.GetDisplayName();
|
|
4727 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[381], v22); //"You don't have the skill to learn %s"
|
|
4728 ShowStatusBarString(pTmpBuf.data(), 2);
|
|
4729 playerAffected->PlaySound((PlayerSpeech)20, 0);
|
|
4730 return;
|
|
4731 }
|
|
4732 playerAffected->spellbook.bHaveSpell[pParty->pPickedItem.uItemID-400] = 1;
|
|
4733 playerAffected->PlaySound(SPEECH_21, 0);
|
|
4734 v73 = 0;
|
|
4735
|
|
4736
|
|
4737 if ( pGUIWindow_CurrentMenu && pGUIWindow_CurrentMenu->eWindowType != WINDOW_null)
|
|
4738 {
|
|
4739 if ( !v73 )
|
|
4740 {
|
|
4741 pMouse->RemoveHoldingItem();
|
|
4742 return;
|
|
4743 }
|
|
4744 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0);
|
|
4745 }
|
|
4746 // if ( v73 ) v73 is always 0 at this point
|
|
4747 // {
|
|
4748 // if ( pParty->bTurnBasedModeOn )
|
|
4749 // {
|
|
4750 // pParty->pTurnBasedPlayerRecoveryTimes[player_num-1] = 100;
|
|
4751 // thisb->SetRecoveryTime(100);
|
|
4752 // pTurnEngine->ApplyPlayerAction();
|
|
4753 // }
|
|
4754 // else
|
|
4755 // {
|
|
4756 // thisb->SetRecoveryTime(flt_6BE3A4_debug_recmod1 * 213.3333333333333);
|
|
4757 // }
|
|
4758 // }
|
|
4759 pMouse->RemoveHoldingItem();
|
|
4760 return;
|
|
4761 }
|
|
4762
|
|
4763 if ( pParty->pPickedItem.GetItemEquipType() == EQUIP_MESSAGE_SCROLL )
|
|
4764 {
|
|
4765 if ( playerAffected->CanAct() )
|
|
4766 {
|
|
4767 CreateMsgScrollWindow(pParty->pPickedItem.uItemID);
|
|
4768 playerAffected->PlaySound(SPEECH_37, 0);
|
|
4769 return;
|
|
4770 }
|
|
4771 v68 = aCharacterConditionNames[playerAffected->GetMajorConditionIdx()];
|
|
4772 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[382], v68);//That player is %s
|
|
4773 ShowStatusBarString(pTmpBuf.data(), 2);
|
2506
|
4774 pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
|
2498
|
4775 return;
|
|
4776 }
|
|
4777 else
|
|
4778 {
|
|
4779 if (pParty->pPickedItem.uItemID == 616) //Genie Lamp
|
|
4780 {
|
|
4781 thisa = pParty->uCurrentMonthWeek + 1;
|
|
4782 if ( pParty->uCurrentMonth >= 7 )
|
|
4783 v74 = nullptr;
|
|
4784 else
|
|
4785 v74 = aAttributeNames[pParty->uCurrentMonth];
|
|
4786 switch ( pParty->uCurrentMonth )
|
|
4787 {
|
|
4788 case 0:
|
|
4789 playerAffected->uMight += thisa;
|
|
4790 sprintf(pTmpBuf.data(), "+%u %s %s", thisa, v74, pGlobalTXT_LocalizationStrings[121]);//"Permanent"
|
|
4791 break;
|
|
4792 case 1:
|
|
4793 playerAffected->uIntelligence += thisa;
|
|
4794 sprintf(pTmpBuf.data(), "+%u %s %s", thisa, v74, pGlobalTXT_LocalizationStrings[121]);//"Permanent"
|
|
4795 break;
|
|
4796 case 2:
|
|
4797 playerAffected->uWillpower += thisa;
|
|
4798 sprintf(pTmpBuf.data(), "+%u %s %s", thisa, v74, pGlobalTXT_LocalizationStrings[121]);//"Permanent"
|
|
4799 break;
|
|
4800 case 3:
|
|
4801 playerAffected->uEndurance += thisa;
|
|
4802 sprintf(pTmpBuf.data(), "+%u %s %s", thisa, v74, pGlobalTXT_LocalizationStrings[121]);//"Permanent"
|
|
4803 break;
|
|
4804 case 4:
|
|
4805 playerAffected->uAccuracy += thisa;
|
|
4806 sprintf(pTmpBuf.data(), "+%u %s %s", thisa, v74, pGlobalTXT_LocalizationStrings[121]);//"Permanent"
|
|
4807 break;
|
|
4808 case 5:
|
|
4809 playerAffected->uSpeed += thisa;
|
|
4810 sprintf(pTmpBuf.data(), "+%u %s %s", thisa, v74, pGlobalTXT_LocalizationStrings[121]);//"Permanent"
|
|
4811 break;
|
|
4812 case 6:
|
|
4813 playerAffected->uLuck += thisa;
|
|
4814 sprintf(pTmpBuf.data(), "+%u %s %s", thisa, v74, pGlobalTXT_LocalizationStrings[121]);//"Permanent"
|
|
4815 break;
|
|
4816 case 7:
|
|
4817 pParty->PartyFindsGold(1000 * thisa, 0);
|
|
4818 sprintf(pTmpBuf.data(), "+%u %s", 1000 * thisa, pGlobalTXT_LocalizationStrings[97]);//"Gold"
|
|
4819 break;
|
|
4820 case 8:
|
|
4821 Party::GiveFood(5 * thisa);
|
|
4822 sprintf(pTmpBuf.data(), "+%u %s",5 * thisa , pGlobalTXT_LocalizationStrings[653]);//"Food"
|
|
4823 break;
|
|
4824 case 9u:
|
|
4825 playerAffected->uSkillPoints += 2 * thisa;
|
|
4826 sprintf(pTmpBuf.data(), "+%u %s", 2 * thisa, pGlobalTXT_LocalizationStrings[LOCSTR_SKILL_POINTS]);
|
|
4827 break;
|
|
4828 case 10:
|
|
4829 playerAffected->uExperience += 2500 * thisa;
|
|
4830 sprintf(pTmpBuf.data(), "+%u %s", 2500 * thisa, pGlobalTXT_LocalizationStrings[LOCSTR_EXPIRIENCE]);
|
|
4831 break;
|
|
4832 case 11:
|
|
4833 v8 = rand() % 6;
|
|
4834 switch (v8)
|
|
4835 {
|
|
4836 case 0:
|
|
4837 playerAffected->sResFireBase += thisa;
|
|
4838 v13 = pGlobalTXT_LocalizationStrings[87];//Fire
|
|
4839 break;
|
|
4840 case 1:
|
|
4841 playerAffected->sResAirBase += thisa;
|
|
4842 v13 = pGlobalTXT_LocalizationStrings[6];//Air
|
|
4843 break;
|
|
4844 case 2:
|
|
4845 playerAffected->sResWaterBase += thisa;
|
|
4846 v13 = pGlobalTXT_LocalizationStrings[240];//Water
|
|
4847 break;
|
|
4848 case 3:
|
|
4849 playerAffected->sResEarthBase += thisa;
|
|
4850 v13 = pGlobalTXT_LocalizationStrings[70];//Earth
|
|
4851 break;
|
|
4852 case 4:
|
|
4853 playerAffected->sResMindBase += thisa;
|
|
4854 v13 = pGlobalTXT_LocalizationStrings[142];//Mind
|
|
4855 break;
|
|
4856 case 5:
|
|
4857 playerAffected->sResBodyBase += thisa;
|
|
4858 v13 = pGlobalTXT_LocalizationStrings[29];//Body
|
|
4859 break;
|
|
4860 default: ("Unexpected attribute");
|
|
4861 return;
|
|
4862 }
|
|
4863 sprintf(pTmpBuf.data(), "+%u %s %s", thisa, v13, pGlobalTXT_LocalizationStrings[121]);//Permanent
|
|
4864 break;
|
|
4865
|
|
4866 }
|
2506
|
4867 ShowStatusBarString(pTmpBuf.data(), 2);
|
2498
|
4868 pMouse->RemoveHoldingItem();
|
|
4869 pGame->pStru6Instance->SetPlayerBuffAnim(SPELL_QUEST_COMPLETED, player_num - 1);
|
|
4870 playerAffected->PlaySound(SPEECH_93, 0);
|
2506
|
4871 pAudioPlayer->PlaySound(SOUND_219, 0, 0, -1, 0, 0, 0, 0);
|
2498
|
4872 if ( pParty->uDaysPlayed == 6 || pParty->uDaysPlayed == 20 )
|
2506
|
4873 {
|
|
4874 playerAffected->SetCondition(Condition_Eradicated, 0);
|
|
4875 pAudioPlayer->PlaySound(SOUND_215, 0, 0, -1, 0, 0, 0, 0);
|
|
4876 }
|
2498
|
4877 else if ( pParty->uDaysPlayed == 12 || pParty->uDaysPlayed == 26 )
|
2506
|
4878 {
|
|
4879 playerAffected->SetCondition(Condition_Dead, 0);
|
|
4880 pAudioPlayer->PlaySound(SOUND_215, 0, 0, -1, 0, 0, 0, 0);
|
|
4881 }
|
2498
|
4882 else if ( pParty->uDaysPlayed == 4 || pParty->uDaysPlayed == 25 )
|
|
4883 {
|
|
4884 playerAffected->SetCondition(Condition_Pertified, 0);
|
2506
|
4885 pAudioPlayer->PlaySound(SOUND_215, 0, 0, -1, 0, 0, 0, 0);
|
2498
|
4886 }
|
|
4887 return;
|
|
4888 }
|
|
4889 else if ( pParty->pPickedItem.uItemID == 630 ) //Red Apple
|
|
4890 {
|
2506
|
4891 Party::GiveFood(1);
|
2498
|
4892 pAudioPlayer->PlaySound(SOUND_EatApple, 0, 0, -1, 0, 0, 0, 0);
|
|
4893 }
|
|
4894 else if ( pParty->pPickedItem.uItemID == 632 ) //Lute
|
|
4895 {
|
|
4896 pAudioPlayer->PlaySound(SOUND_PlayLute, 0, 0, -1, 0, 0, 0, 0);
|
|
4897 return;
|
|
4898 }
|
|
4899 else if ( pParty->pPickedItem.uItemID == 633 ) //Faerie Pipes
|
|
4900 {
|
|
4901 pAudioPlayer->PlaySound(SOUND_PlayFaeriePipes, 0, 0, -1, 0, 0, 0, 0);
|
|
4902 return;
|
|
4903 }
|
|
4904 else if ( pParty->pPickedItem.uItemID == 634 ) //Gryphonheart's Trumpet
|
|
4905 {
|
|
4906 pAudioPlayer->PlaySound(SOUND_PlayGryphonheartsTrumpet, 0, 0, -1, 0, 0, 0, 0);
|
|
4907 return;
|
|
4908 }
|
|
4909 else if ( pParty->pPickedItem.uItemID == 646 ) //Horseshoe
|
|
4910 {
|
|
4911 pGame->pStru6Instance->SetPlayerBuffAnim(SPELL_QUEST_COMPLETED, player_num - 1);
|
|
4912 v5 = PID(OBJECT_Player, player_num + 49);
|
|
4913 pAudioPlayer->PlaySound(SOUND_20001, v5, 0, -1, 0, 0, 0, 0);
|
|
4914 playerAffected->AddVariable(VAR_NumSkillPoints, 2);
|
|
4915 }
|
|
4916 else if ( pParty->pPickedItem.uItemID == 650 ) //Temple in a Bottle
|
|
4917 {
|
|
4918 TeleportToNWCDungeon();
|
|
4919 return;
|
|
4920 }
|
|
4921 else
|
|
4922 {
|
|
4923 v68 = pParty->pPickedItem.GetDisplayName();
|
|
4924 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[36],v68);//"%s can not be used that way"
|
2506
|
4925 ShowStatusBarString(pTmpBuf.data(), 2);
|
|
4926 pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
|
2498
|
4927 return;
|
|
4928 }
|
|
4929
|
|
4930 pMouse->RemoveHoldingItem();
|
|
4931 return;
|
|
4932 }
|
|
4933 }
|
|
4934
|
|
4935 bool CmpSkillValue(int valToCompare, int skillValue)
|
|
4936 {
|
|
4937 int v4;
|
|
4938 if ( valToCompare <= 63 )
|
|
4939 v4 = skillValue & 0x3F;
|
|
4940 else
|
|
4941 v4 = skillValue & skillValue;
|
|
4942 return v4 >= valToCompare;
|
|
4943 }
|
|
4944
|
|
4945 //----- (00449BB4) --------------------------------------------------------
|
|
4946 bool Player::CompareVariable( enum VariableType VarNum, signed int pValue ) // in some cases this calls only calls v4 >= pValue, which i've changed to return false, since these values are supposed to be positive and v4 was -1 by default
|
|
4947 {
|
|
4948 Assert(pValue >= 0, "Compare variable shouldn't have negative arguments");
|
|
4949
|
|
4950 signed int v4; // edi@1
|
|
4951 unsigned __int8 test_bit_value; // eax@25
|
|
4952 unsigned __int8 byteWithRequestedBit; // cl@25
|
|
4953 DDM_DLV_Header *v19; // eax@122
|
|
4954 DDM_DLV_Header *v21; // eax@126
|
|
4955 int actStat; // ebx@161
|
|
4956 int baseStat; // eax@161
|
|
4957
|
|
4958
|
|
4959 if ( (signed int)VarNum >= VAR_MapPersistentVariable_0 && VarNum <= VAR_MapPersistentVariable_74 )
|
|
4960 return (unsigned __int8)stru_5E4C90_MapPersistVars.field_0[VarNum - VAR_MapPersistentVariable_0] > 0; // originally (unsigned __int8)byte_5E4C15[VarNum];
|
|
4961 if ( (signed int)VarNum >= VAR_MapPersistentVariable_75 && VarNum <= VAR_MapPersistentVariable_99 )
|
|
4962 return (unsigned __int8)stru_5E4C90_MapPersistVars._decor_events[VarNum - VAR_MapPersistentVariable_75] > 0; //not really sure whether the number gets up to 99, but can't ignore the possibility
|
|
4963
|
|
4964 switch ( VarNum )
|
|
4965 {
|
|
4966 case VAR_Sex:
|
|
4967 return ( pValue == this->uSex );
|
|
4968 case VAR_Class:
|
|
4969 return ( pValue == this->classType );
|
|
4970 case VAR_Race:
|
|
4971 return pValue == GetRace();
|
|
4972 case VAR_CurrentHP:
|
|
4973 return this->sHealth >= pValue;
|
|
4974 case VAR_MaxHP:
|
|
4975 return (this->sHealth >= GetMaxHealth());
|
|
4976 case VAR_CurrentSP:
|
|
4977 return this->sMana >= pValue;
|
|
4978 case VAR_MaxSP:
|
|
4979 return (this->sMana >= GetMaxMana());
|
|
4980 case VAR_ActualAC:
|
|
4981 return GetActualAC() >= pValue;
|
|
4982 case VAR_ACModifier:
|
|
4983 return this->sACModifier >= pValue;
|
|
4984 case VAR_BaseLevel:
|
|
4985 return this->uLevel >= pValue;
|
|
4986 case VAR_LevelModifier:
|
|
4987 return this->sLevelModifier >= pValue;
|
|
4988 case VAR_Age:
|
|
4989 return GetActualAge() >= (unsigned int)pValue;
|
|
4990 case VAR_Award:
|
|
4991 return _449B57_test_bit(this->_achieved_awards_bits, pValue);
|
|
4992 case VAR_Experience:
|
|
4993 return this->uExperience >= pValue; //TODO change pValue to long long
|
|
4994 case VAR_QBits_QuestsDone:
|
|
4995 return _449B57_test_bit(pParty->_quest_bits, pValue);
|
|
4996 case VAR_PlayerItemInHands:
|
|
4997 //for (int i = 0; i < 138; i++)
|
|
4998 for (int i = 0; i < 126; i++)
|
|
4999 {
|
|
5000 if (pInventoryItemList[i].uItemID == pValue)
|
|
5001 {
|
|
5002 return true;
|
|
5003 }
|
|
5004 }
|
|
5005 return pParty->pPickedItem.uItemID == pValue;
|
|
5006 case VAR_Hour:
|
|
5007 if ( (long long)(pParty->uTimePlayed * 0.234375) / 60 / 60 % 24 == pValue )
|
|
5008 return true;
|
|
5009 return false;
|
|
5010 case VAR_DayOfYear:
|
|
5011 if (((long long)(pParty->uTimePlayed * 0.234375) / 60 / 60) / 24 % 336 + 1 == pValue)
|
|
5012 return true;
|
|
5013 return false;
|
|
5014 case VAR_DayOfWeek:
|
|
5015 if (((long long)(pParty->uTimePlayed * 0.234375) / 60 / 60) / 24 % 7)
|
|
5016 return true;
|
|
5017 return false;
|
|
5018 case VAR_FixedGold:
|
|
5019 return pParty->uNumGold >= (unsigned int)pValue;
|
|
5020 case VAR_FixedFood:
|
|
5021 return pParty->uNumFoodRations >= (unsigned int)pValue;
|
|
5022 case VAR_MightBonus:
|
|
5023 return this->uMightBonus >= pValue;
|
|
5024 case VAR_IntellectBonus:
|
|
5025 return this->uIntelligenceBonus >= pValue;
|
|
5026 case VAR_PersonalityBonus:
|
|
5027 return this->uWillpowerBonus >= pValue;
|
|
5028 case VAR_EnduranceBonus:
|
|
5029 return this->uEnduranceBonus >= pValue;
|
|
5030 case VAR_SpeedBonus:
|
|
5031 return this->uSpeedBonus >= pValue;
|
|
5032 case VAR_AccuracyBonus:
|
|
5033 return this->uAccuracyBonus >= pValue;
|
|
5034 case VAR_LuckBonus:
|
|
5035 return this->uLuckBonus >= pValue;
|
|
5036 case VAR_BaseMight:
|
|
5037 return this->uMight >= pValue;
|
|
5038 case VAR_BaseIntellect:
|
|
5039 return this->uIntelligence >= pValue;
|
|
5040 case VAR_BasePersonality:
|
|
5041 return this->uWillpower >= pValue;
|
|
5042 case VAR_BaseEndurance:
|
|
5043 return this->uEndurance >= pValue;
|
|
5044 case VAR_BaseSpeed:
|
|
5045 return this->uSpeed >= pValue;
|
|
5046 case VAR_BaseAccuracy:
|
|
5047 return this->uAccuracy >= pValue;
|
|
5048 case VAR_BaseLuck:
|
|
5049 return this->uLuck >= pValue;
|
|
5050 case VAR_ActualMight:
|
|
5051 return GetActualMight() >= pValue;
|
|
5052 case VAR_ActualIntellect:
|
|
5053 return GetActualIntelligence() >= pValue;
|
|
5054 case VAR_ActualPersonality:
|
|
5055 return GetActualWillpower() >= pValue;
|
|
5056 case VAR_ActualEndurance:
|
|
5057 return GetActualEndurance() >= pValue;
|
|
5058 case VAR_ActualSpeed:
|
|
5059 return GetActualSpeed() >= pValue;
|
|
5060 case VAR_ActualAccuracy:
|
|
5061 return GetActualAccuracy() >= pValue;
|
|
5062 case VAR_ActualLuck:
|
|
5063 return GetActualLuck() >= pValue;
|
|
5064 case VAR_FireResistance:
|
|
5065 return this->sResFireBase >= pValue;
|
|
5066 case VAR_AirResistance:
|
|
5067 return this->sResAirBase >= pValue;
|
|
5068 case VAR_WaterResistance:
|
|
5069 return this->sResWaterBase >= pValue;
|
|
5070 case VAR_EarthResistance:
|
|
5071 return this->sResEarthBase >= pValue;
|
|
5072 case VAR_SpiritResistance:
|
|
5073 return this->sResSpiritBase >= pValue;
|
|
5074 case VAR_MindResistance:
|
|
5075 return this->sResMindBase >= pValue;
|
|
5076 case VAR_BodyResistance:
|
|
5077 return this->sResBodyBase >= pValue;
|
|
5078 case VAR_LightResistance:
|
|
5079 return this->sResLightBase >= pValue;
|
|
5080 case VAR_DarkResistance:
|
|
5081 return this->sResDarkBase >= pValue;
|
|
5082 case VAR_PhysicalResistance:
|
|
5083 Error("Physical resistance isn't used in events");
|
|
5084 return false;
|
|
5085 case VAR_MagicResistance:
|
|
5086 return this->sResMagicBase >= pValue;
|
|
5087 case VAR_FireResistanceBonus:
|
|
5088 return this->sResFireBonus >= pValue;
|
|
5089 case VAR_AirResistanceBonus:
|
|
5090 return this->sResAirBonus >= pValue;
|
|
5091 case VAR_WaterResistanceBonus:
|
|
5092 return this->sResWaterBonus >= pValue;
|
|
5093 case VAR_EarthResistanceBonus:
|
|
5094 return this->sResEarthBonus >= pValue;
|
|
5095 case VAR_SpiritResistanceBonus:
|
|
5096 return this->sResSpiritBonus >= pValue;
|
|
5097 case VAR_MindResistanceBonus:
|
|
5098 return this->sResMindBonus >= pValue;
|
|
5099 case VAR_BodyResistanceBonus:
|
|
5100 return this->sResBodyBonus >= pValue;
|
|
5101 case VAR_LightResistanceBonus:
|
|
5102 return this->sResLightBonus >= pValue;
|
|
5103 case VAR_DarkResistanceBonus:
|
|
5104 return this->sResDarkBonus >= pValue;
|
|
5105 case VAR_MagicResistanceBonus:
|
|
5106 return this->sResMagicBonus >= pValue;
|
|
5107 case VAR_StaffSkill:
|
|
5108 return CmpSkillValue(pValue, this->skillStaff);
|
|
5109 case VAR_SwordSkill:
|
|
5110 return CmpSkillValue(pValue, this->skillSword);
|
|
5111 case VAR_DaggerSkill:
|
|
5112 return CmpSkillValue(pValue, this->skillDagger);
|
|
5113 case VAR_AxeSkill:
|
|
5114 return CmpSkillValue(pValue, this->skillAxe);
|
|
5115 case VAR_SpearSkill:
|
|
5116 return CmpSkillValue(pValue, this->skillSpear);
|
|
5117 case VAR_BowSkill:
|
|
5118 return CmpSkillValue(pValue, this->skillBow);
|
|
5119 case VAR_MaceSkill:
|
|
5120 return CmpSkillValue(pValue, this->skillMace);
|
|
5121 case VAR_BlasterSkill:
|
|
5122 return CmpSkillValue(pValue, this->skillBlaster);
|
|
5123 case VAR_ShieldSkill:
|
|
5124 return CmpSkillValue(pValue, this->skillShield);
|
|
5125 case VAR_LeatherSkill:
|
|
5126 return CmpSkillValue(pValue, this->skillLeather);
|
|
5127 case VAR_SkillChain:
|
|
5128 return CmpSkillValue(pValue, this->skillChain);
|
|
5129 case VAR_PlateSkill:
|
|
5130 return CmpSkillValue(pValue, this->skillPlate);
|
|
5131 case VAR_FireSkill:
|
|
5132 return CmpSkillValue(pValue, this->skillFire);
|
|
5133 case VAR_AirSkill:
|
|
5134 return CmpSkillValue(pValue, this->skillAir);
|
|
5135 case VAR_WaterSkill:
|
|
5136 return CmpSkillValue(pValue, this->skillWater);
|
|
5137 case VAR_EarthSkill:
|
|
5138 return CmpSkillValue(pValue, this->skillEarth);
|
|
5139 case VAR_SpiritSkill:
|
|
5140 return CmpSkillValue(pValue, this->skillSpirit);
|
|
5141 case VAR_MindSkill:
|
|
5142 return CmpSkillValue(pValue, this->skillMind);
|
|
5143 case VAR_BodySkill:
|
|
5144 return CmpSkillValue(pValue, this->skillBody);
|
|
5145 case VAR_LightSkill:
|
|
5146 return CmpSkillValue(pValue, this->skillLight);
|
|
5147 case VAR_DarkSkill:
|
|
5148 return CmpSkillValue(pValue, this->skillDark);
|
|
5149 case VAR_IdentifyItemSkill:
|
|
5150 return CmpSkillValue(pValue, this->skillItemId);
|
|
5151 case VAR_MerchantSkill:
|
|
5152 return CmpSkillValue(pValue, this->skillMerchant);
|
|
5153 case VAR_RepairSkill:
|
|
5154 return CmpSkillValue(pValue, this->skillRepair);
|
|
5155 case VAR_BodybuildingSkill:
|
|
5156 return CmpSkillValue(pValue, this->skillBodybuilding);
|
|
5157 case VAR_MeditationSkill:
|
|
5158 return CmpSkillValue(pValue, this->skillMeditation);
|
|
5159 case VAR_PerceptionSkill:
|
|
5160 return CmpSkillValue(pValue, this->skillPerception);
|
|
5161 case VAR_DiplomacySkill:
|
|
5162 return CmpSkillValue(pValue, this->skillDiplomacy);
|
|
5163 case VAR_ThieverySkill:
|
|
5164 Error("Thievery isn't used in events");
|
|
5165 return false;
|
|
5166 case VAR_DisarmTrapSkill: //wasn't in the original
|
|
5167 return CmpSkillValue(pValue, this->skillDisarmTrap);
|
|
5168 case VAR_DodgeSkill: //wasn't in the original
|
|
5169 return CmpSkillValue(pValue, this->skillDodge);
|
|
5170 case VAR_UnarmedSkill: //wasn't in the original
|
|
5171 return CmpSkillValue(pValue, this->skillUnarmed);
|
|
5172 case VAR_IdentifyMonsterSkill: //wasn't in the original
|
|
5173 return CmpSkillValue(pValue, this->skillMonsterId);
|
|
5174 case VAR_ArmsmasterSkill: //wasn't in the original
|
|
5175 return CmpSkillValue(pValue, this->skillArmsmaster);
|
|
5176 case VAR_StealingSkill: //wasn't in the original
|
|
5177 return CmpSkillValue(pValue, this->skillStealing);
|
|
5178 case VAR_AlchemySkill: //wasn't in the original
|
|
5179 return CmpSkillValue(pValue, this->skillAlchemy);
|
|
5180 case VAR_LearningSkill:
|
|
5181 return CmpSkillValue(pValue, this->skillLearning);
|
|
5182 case VAR_Cursed:
|
|
5183 return pConditions[Condition_Cursed] > 0;
|
|
5184 case VAR_Weak:
|
|
5185 return pConditions[Condition_Weak] > 0;
|
|
5186 case VAR_Asleep:
|
|
5187 return pConditions[Condition_Sleep] > 0;
|
|
5188 case VAR_Afraid:
|
|
5189 return pConditions[Condition_Fear] > 0;
|
|
5190 case VAR_Drunk:
|
|
5191 return pConditions[Condition_Drunk] > 0;
|
|
5192 case VAR_Insane:
|
|
5193 return pConditions[Condition_Insane] > 0;
|
|
5194 case VAR_PoisonedGreen:
|
|
5195 return pConditions[Condition_Poison_Weak] > 0;
|
|
5196 case VAR_DiseasedGreen:
|
|
5197 return pConditions[Condition_Disease_Weak] > 0;
|
|
5198 case VAR_PoisonedYellow:
|
|
5199 return pConditions[Condition_Poison_Medium] > 0;
|
|
5200 case VAR_DiseasedYellow:
|
|
5201 return pConditions[Condition_Disease_Medium] > 0;
|
|
5202 case VAR_PoisonedRed:
|
|
5203 return pConditions[Condition_Poison_Severe] > 0;
|
|
5204 case VAR_DiseasedRed:
|
|
5205 return pConditions[Condition_Disease_Severe] > 0;
|
|
5206 case VAR_Paralyzed:
|
|
5207 return pConditions[Condition_Paralyzed] > 0;
|
|
5208 case VAR_Unconsious:
|
|
5209 return pConditions[Condition_Unconcious] > 0;
|
|
5210 case VAR_Dead:
|
|
5211 return pConditions[Condition_Dead] > 0;
|
|
5212 case VAR_Stoned:
|
|
5213 return pConditions[Condition_Pertified] > 0;
|
|
5214 case VAR_Eradicated:
|
|
5215 return pConditions[Condition_Eradicated] > 0;
|
|
5216 case VAR_MajorCondition:
|
|
5217 v4 = GetMajorConditionIdx();
|
|
5218 if ( v4 != 18 )
|
|
5219 {
|
|
5220 return v4 >= pValue;
|
|
5221 }
|
|
5222 return true;
|
|
5223 case VAR_AutoNotes : //TODO: find out why the double subtraction. or whether this is even used
|
|
5224 test_bit_value = 0x80u >> (pValue - 2) % 8;
|
|
5225 byteWithRequestedBit = pParty->_autonote_bits[(pValue - 2) /8];
|
|
5226 return (test_bit_value & byteWithRequestedBit) != 0;
|
|
5227 case VAR_IsMightMoreThanBase:
|
|
5228 actStat = GetActualMight();
|
|
5229 baseStat = GetBaseStrength();
|
|
5230 return (actStat >= baseStat);
|
|
5231 case VAR_IsIntellectMoreThanBase:
|
|
5232 actStat = GetActualIntelligence();
|
|
5233 baseStat = GetBaseIntelligence();
|
|
5234 return (actStat >= baseStat);
|
|
5235 case VAR_IsPersonalityMoreThanBase:
|
|
5236 actStat = GetActualWillpower();
|
|
5237 baseStat = GetBaseWillpower();
|
|
5238 return (actStat >= baseStat);
|
|
5239 case VAR_IsEnduranceMoreThanBase:
|
|
5240 actStat = GetActualEndurance();
|
|
5241 baseStat = GetBaseEndurance();
|
|
5242 return (actStat >= baseStat);
|
|
5243 case VAR_IsSpeedMoreThanBase:
|
|
5244 actStat = GetActualSpeed();
|
|
5245 baseStat = GetBaseSpeed();
|
|
5246 return (actStat >= baseStat);
|
|
5247 case VAR_IsAccuracyMoreThanBase:
|
|
5248 actStat = GetActualAccuracy();
|
|
5249 baseStat = GetBaseAccuracy();
|
|
5250 return (actStat >= baseStat);
|
|
5251 case VAR_IsLuckMoreThanBase:
|
|
5252 actStat = GetActualLuck();
|
|
5253 baseStat = GetBaseLuck();
|
|
5254 return (actStat >= baseStat);
|
|
5255 case VAR_PlayerBits:
|
|
5256 test_bit_value = 0x80u >> ((signed __int16)pValue - 1) % 8;
|
|
5257 byteWithRequestedBit = this->playerEventBits[((signed __int16)pValue - 1)/8];
|
|
5258 return ( test_bit_value & byteWithRequestedBit ) != 0;
|
|
5259 case VAR_NPCs2:
|
|
5260 return pNPCStats->pNewNPCData[pValue].Hired();
|
|
5261 case VAR_IsFlying:
|
|
5262 if ( pParty->bFlying
|
|
5263 && (pParty->pPartyBuffs[PARTY_BUFF_FLY].uExpireTime> 0) )
|
|
5264 return true;
|
|
5265 return false;
|
|
5266 case VAR_HiredNPCHasSpeciality:
|
|
5267 return CheckHiredNPCSpeciality(pValue);
|
|
5268 case VAR_CircusPrises: //isn't used in MM6 since 0x1D6u is a book of regeneration
|
|
5269 v4 = 0;
|
|
5270 for (int playerNum = 0; playerNum < 4; playerNum++)
|
|
5271 {
|
|
5272 for (int invPos = 0; invPos < 138; invPos++)
|
|
5273 {
|
|
5274 int itemId = pParty->pPlayers[playerNum].pInventoryItemList[invPos].uItemID;
|
|
5275 switch ( itemId )
|
|
5276 {
|
|
5277 case 0x1D6u:
|
|
5278 ++v4;
|
|
5279 break;
|
|
5280 case 0x1D7u:
|
|
5281 v4 += 3;
|
|
5282 break;
|
|
5283 case 0x1DDu:
|
|
5284 v4 += 5;
|
|
5285 break;
|
|
5286 }
|
|
5287 }
|
|
5288 }
|
|
5289 return v4 >= pValue;
|
|
5290 case VAR_NumSkillPoints:
|
|
5291 return this->uSkillPoints >= (unsigned int)pValue;
|
|
5292 case VAR_MonthIs:
|
|
5293 return (pParty->uCurrentMonth == (unsigned int)pValue);
|
|
5294 case VAR_Counter1:
|
|
5295 case VAR_Counter2:
|
|
5296 case VAR_Counter3:
|
|
5297 case VAR_Counter4:
|
|
5298 case VAR_Counter5:
|
|
5299 case VAR_Counter6:
|
|
5300 case VAR_Counter7:
|
|
5301 case VAR_Counter8:
|
|
5302 case VAR_Counter9:
|
|
5303 case VAR_Counter10:
|
|
5304 if (pParty->PartyTimes.CounterEventValues[VarNum - VAR_Counter1]) //originally (signed __int64)(__PAIR__(*(int *)&stru_AA1058[3].pSounds[8 * VarNum + 44304], *(int *)&stru_AA1058[3].pSounds[8 * VarNum + 44300])
|
|
5305 {
|
|
5306 return (pParty->PartyTimes.CounterEventValues[VarNum - VAR_Counter1] + 460800 * pValue * 0.033333335) <= pParty->uTimePlayed ;
|
|
5307 }
|
|
5308 case VAR_ReputationInCurrentLocation:
|
|
5309 v19 = &pOutdoor->ddm;
|
|
5310 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor )
|
|
5311 v19 = &pIndoor->dlv;
|
|
5312 return (v19->uReputation >= pValue);
|
|
5313 case VAR_Unknown1:
|
|
5314 v21 = &pOutdoor->ddm;
|
|
5315 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor )
|
|
5316 v21 = &pIndoor->dlv;
|
|
5317 return (v21->field_C_alert == pValue); //yes, equality, not >=
|
|
5318 case VAR_GoldInBank:
|
|
5319 return pParty->uNumGoldInBank >= (unsigned int)pValue;
|
|
5320 case VAR_NumDeaths:
|
|
5321 return pParty->uNumDeaths >= (unsigned int)pValue;
|
|
5322 case VAR_NumBounties:
|
|
5323 return pParty->uNumBountiesCollected >= (unsigned int)pValue;
|
|
5324 case VAR_PrisonTerms:
|
|
5325 return pParty->uNumPrisonTerms >= pValue;
|
|
5326 case VAR_ArenaWinsPage:
|
|
5327 return (unsigned __int8)pParty->uNumArenaPageWins >= pValue;
|
|
5328 case VAR_ArenaWinsSquire:
|
|
5329 return (unsigned __int8)pParty->uNumArenaSquireWins >= pValue;
|
|
5330 case VAR_ArenaWinsKnight:
|
|
5331 return (unsigned __int8)pParty->uNumArenaKnightWins >= pValue;
|
|
5332 case VAR_ArenaWinsLord:
|
|
5333 return pParty->uNumArenaLordWins >= pValue;
|
|
5334 case VAR_Invisible:
|
|
5335 return ( pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime > 0 );
|
|
5336 case VAR_ItemEquipped:
|
|
5337 for (int i = 0; i < 16; i++)
|
|
5338 {
|
|
5339 if ( HasItemEquipped((ITEM_EQUIP_TYPE)i) && GetNthEquippedIndexItem(i)->uItemID == pValue )
|
|
5340 {
|
|
5341 return true;
|
|
5342 }
|
|
5343 }
|
|
5344 return false;
|
|
5345 }
|
|
5346
|
|
5347 return false;
|
|
5348 }
|
|
5349
|
|
5350
|
|
5351 //----- (0044A5CB) --------------------------------------------------------
|
|
5352 void Player::SetVariable(enum VariableType var_type, signed int var_value)
|
|
5353 {
|
|
5354 unsigned int v6; // esi@13
|
|
5355 unsigned int v7; // esi@14
|
|
5356 signed int v11; // eax@30
|
|
5357 DDM_DLV_Header *v24; // ecx@148
|
|
5358 ItemGen item; // [sp+Ch] [bp-28h]@52
|
|
5359
|
|
5360
|
|
5361 if ( var_type >= VAR_History_0 && var_type <= VAR_History_28)
|
|
5362 {
|
|
5363 if (!pParty->PartyTimes.HistoryEventTimes[var_type - VAR_History_0])
|
|
5364 {
|
|
5365 pParty->PartyTimes.HistoryEventTimes[var_type - VAR_History_0] = pParty->uTimePlayed;
|
|
5366 if (pStorylineText->StoreLine[var_type - VAR_History_0].pText)
|
|
5367 {
|
|
5368 bFlashHistoryBook = 1;
|
|
5369 PlayAwardSound();
|
|
5370 }
|
|
5371 }
|
|
5372 return;
|
|
5373 }
|
|
5374
|
|
5375 if ( var_type >= VAR_MapPersistentVariable_0 && var_type <= VAR_MapPersistentVariable_99 )
|
|
5376 {
|
|
5377 if ( var_type >= VAR_MapPersistentVariable_0 && var_type <= VAR_MapPersistentVariable_74 )
|
|
5378 stru_5E4C90_MapPersistVars.field_0[var_type - VAR_MapPersistentVariable_0] = (char)var_value; // originally (unsigned __int8)byte_5E4C15[VarNum];
|
|
5379 if ( var_type >= VAR_MapPersistentVariable_75 && var_type <= VAR_MapPersistentVariable_99 )
|
|
5380 stru_5E4C90_MapPersistVars._decor_events[var_type - VAR_MapPersistentVariable_75] = (unsigned char)var_value; //not really sure whether the number gets up to 99, but can't ignore the possibility
|
|
5381 return;
|
|
5382 }
|
|
5383
|
|
5384 if ( var_type >= VAR_UnknownTimeEvent0 && var_type <= VAR_UnknownTimeEvent19 )
|
|
5385 {
|
|
5386 pParty->PartyTimes._s_times[var_type - VAR_UnknownTimeEvent0] = pParty->uTimePlayed; //*(int *)&stru_AA1058[3].pSounds[8 * var_type + 44532] = LODWORD(pParty->uTimePlayed);, *(int *)&stru_AA1058[3].pSounds[8 * var_type + 44536] = HIDWORD(pParty->uTimePlayed
|
|
5387 PlayAwardSound();
|
|
5388 return;
|
|
5389 }
|
|
5390
|
|
5391 switch ( var_type )
|
|
5392 {
|
|
5393 case VAR_Sex:
|
|
5394 this->uSex = (PLAYER_SEX)var_value;
|
|
5395 PlayAwardSound_Anim();
|
|
5396 return;
|
|
5397 case VAR_Class:
|
|
5398 this->classType = (PLAYER_CLASS_TYPE)var_value;
|
|
5399 if ( (PLAYER_CLASS_TYPE)var_value == PLAYER_CLASS_LICH )
|
|
5400 {
|
|
5401 for (int i = 0; i < 138; i++)
|
|
5402 {
|
|
5403 if (this->pOwnItems[i].uItemID == ITEM_LICH_JAR_EMPTY)
|
|
5404 {
|
|
5405 this->pOwnItems[i].uItemID = ITEM_LICH_JAR_FULL;
|
|
5406 this->pOwnItems[i].uHolderPlayer = GetPlayerIndex() + 1;
|
|
5407 }
|
|
5408 }
|
|
5409 if ( this->sResFireBase < 20 )
|
|
5410 this->sResFireBase = 20;
|
|
5411 if ( this->sResAirBase < 20 )
|
|
5412 this->sResAirBase = 20;
|
|
5413 if ( this->sResWaterBase < 20 )
|
|
5414 this->sResWaterBase = 20;
|
|
5415 if ( this->sResEarthBase < 20 )
|
|
5416 this->sResEarthBase = 20;
|
|
5417 this->sResMindBase = 200;
|
|
5418 this->sResBodyBase = 200;
|
|
5419 v11 = this->GetSexByVoice();
|
|
5420 this->uPrevVoiceID = this->uVoiceID;
|
|
5421 this->uPrevFace = this->uCurrentFace;
|
|
5422 if ( v11 )
|
|
5423 {
|
|
5424 this->uCurrentFace = 21;
|
|
5425 this->uVoiceID = 21;
|
|
5426 }
|
|
5427 else
|
|
5428 {
|
|
5429 this->uCurrentFace = 20;
|
|
5430 this->uVoiceID = 20;
|
|
5431 }
|
|
5432 ReloadPlayerPortraits(GetPlayerIndex(), this->uCurrentFace);
|
|
5433 }
|
|
5434 PlayAwardSound_Anim();
|
|
5435 return;
|
|
5436 case VAR_CurrentHP:
|
|
5437 this->sHealth = var_value;
|
|
5438 PlayAwardSound_Anim();
|
|
5439 return;
|
|
5440 case VAR_MaxHP:
|
|
5441 this->sHealth = GetMaxHealth();
|
|
5442 return;
|
|
5443 case VAR_CurrentSP:
|
|
5444 this->sMana = var_value;
|
|
5445 PlayAwardSound_Anim();
|
|
5446 return;
|
|
5447 case VAR_MaxSP:
|
|
5448 this->sMana = GetMaxMana();
|
|
5449 return;
|
|
5450 case VAR_ACModifier:
|
|
5451 this->sACModifier = (unsigned __int8)var_value;
|
|
5452 PlayAwardSound_Anim();
|
|
5453 return;
|
|
5454 case VAR_BaseLevel:
|
|
5455 this->uLevel = (unsigned __int8)var_value;
|
|
5456 PlayAwardSound_Anim();
|
|
5457 return;
|
|
5458 case VAR_LevelModifier:
|
|
5459 this->sLevelModifier = (unsigned __int8)var_value;
|
|
5460 PlayAwardSound_Anim();
|
|
5461 return;
|
|
5462 case VAR_Age:
|
|
5463 this->sAgeModifier = var_value;
|
|
5464 return;
|
|
5465 case VAR_Award:
|
|
5466 if ( !_449B57_test_bit(this->_achieved_awards_bits, var_value) && pAwards[var_value].pText )
|
|
5467 {
|
|
5468 PlayAwardSound_Anim();
|
|
5469 this->PlaySound(SPEECH_96, 0);
|
|
5470 }
|
|
5471 _449B7E_toggle_bit(this->_achieved_awards_bits, var_value, 1u);
|
|
5472 return;
|
|
5473 case VAR_Experience:
|
|
5474 this->uExperience = var_value;
|
|
5475 PlayAwardSound_Anim();
|
|
5476 return;
|
|
5477 case VAR_QBits_QuestsDone:
|
|
5478 if ( !_449B57_test_bit(pParty->_quest_bits, var_value) && pQuestTable[var_value-1] )
|
|
5479 {
|
|
5480 bFlashQuestBook = 1;
|
|
5481 pGame->pStru6Instance->SetPlayerBuffAnim(0x96u, GetPlayerIndex());
|
|
5482 PlayAwardSound();
|
|
5483 this->PlaySound(SPEECH_93, 0);
|
|
5484 }
|
|
5485 _449B7E_toggle_bit(pParty->_quest_bits, var_value, 1u);
|
|
5486 return;
|
|
5487 case VAR_PlayerItemInHands:
|
|
5488 item.Reset();
|
|
5489 item.uItemID = var_value;
|
|
5490 item.uAttributes = 1;
|
|
5491 pParty->SetHoldingItem(&item);
|
|
5492 if ( var_value >= ITEM_ARTIFACT_PUCK && var_value <= ITEM_RELIC_MEKORIGS_HAMMER )
|
|
5493 pParty->pIsArtifactFound[var_value-500] = 1;
|
|
5494 return;
|
|
5495 case VAR_FixedGold:
|
|
5496 Party::SetGold(var_value);
|
|
5497 return;
|
|
5498 case VAR_RandomGold:
|
|
5499 v6 = rand() % var_value + 1;
|
|
5500 Party::SetGold(v6);
|
|
5501 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[500], v6);// You have %lu gold
|
|
5502 ShowStatusBarString(pTmpBuf.data(), 2u);
|
|
5503 GameUI_DrawFoodAndGold();
|
|
5504 return;
|
|
5505 case VAR_FixedFood:
|
|
5506 Party::SetFood(var_value);
|
|
5507 PlayAwardSound_Anim();
|
|
5508 return;
|
|
5509 case VAR_RandomFood:
|
|
5510 v7 = rand() % var_value + 1;
|
|
5511 Party::SetFood(v7);
|
|
5512 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[501], v7);// You have %lu food
|
|
5513 ShowStatusBarString(pTmpBuf.data(), 2u);
|
|
5514 GameUI_DrawFoodAndGold();
|
|
5515 PlayAwardSound_Anim();
|
|
5516 return;
|
|
5517 case VAR_BaseMight:
|
|
5518 this->uMight = (unsigned __int8)var_value;
|
|
5519 PlayAwardSound_Anim_Face(SPEECH_92);
|
|
5520 return;
|
|
5521 case VAR_BaseIntellect:
|
|
5522 this->uIntelligence = (unsigned __int8)var_value;
|
|
5523 PlayAwardSound_Anim_Face(SPEECH_92);
|
|
5524 return;
|
|
5525 case VAR_BasePersonality:
|
|
5526 this->uWillpower = (unsigned __int8)var_value;
|
|
5527 PlayAwardSound_Anim_Face(SPEECH_92);
|
|
5528 return;
|
|
5529 case VAR_BaseEndurance:
|
|
5530 this->uEndurance = (unsigned __int8)var_value;
|
|
5531 PlayAwardSound_Anim_Face(SPEECH_92);
|
|
5532 return;
|
|
5533 case VAR_BaseSpeed:
|
|
5534 this->uSpeed = (unsigned __int8)var_value;
|
|
5535 PlayAwardSound_Anim_Face(SPEECH_92);
|
|
5536 return;
|
|
5537 case VAR_BaseAccuracy:
|
|
5538 this->uAccuracy = (unsigned __int8)var_value;
|
|
5539 PlayAwardSound_Anim_Face(SPEECH_92);
|
|
5540 return;
|
|
5541 case VAR_BaseLuck:
|
|
5542 this->uLuck = (unsigned __int8)var_value;
|
|
5543 PlayAwardSound_Anim_Face(SPEECH_92);
|
|
5544 return;
|
|
5545 case VAR_MightBonus:
|
|
5546 case VAR_ActualMight:
|
|
5547 this->uMightBonus = (unsigned __int8)var_value;
|
|
5548 PlayAwardSound_Anim_Face(SPEECH_91);
|
|
5549 return;
|
|
5550 case VAR_IntellectBonus:
|
|
5551 case VAR_ActualIntellect:
|
|
5552 this->uIntelligenceBonus = (unsigned __int8)var_value;
|
|
5553 PlayAwardSound_Anim_Face(SPEECH_91);
|
|
5554 return;
|
|
5555 case VAR_PersonalityBonus:
|
|
5556 case VAR_ActualPersonality:
|
|
5557 this->uWillpowerBonus = (unsigned __int8)var_value;
|
|
5558 PlayAwardSound_Anim_Face(SPEECH_91);
|
|
5559 return;
|
|
5560 case VAR_EnduranceBonus:
|
|
5561 case VAR_ActualEndurance:
|
|
5562 this->uEnduranceBonus = (unsigned __int8)var_value;
|
|
5563 PlayAwardSound_Anim_Face(SPEECH_91);
|
|
5564 return;
|
|
5565 case VAR_SpeedBonus:
|
|
5566 case VAR_ActualSpeed:
|
|
5567 this->uSpeedBonus = (unsigned __int8)var_value;
|
|
5568 PlayAwardSound_Anim_Face(SPEECH_91);
|
|
5569 return;
|
|
5570 case VAR_AccuracyBonus:
|
|
5571 case VAR_ActualAccuracy:
|
|
5572 this->uAccuracyBonus = (unsigned __int8)var_value;
|
|
5573 PlayAwardSound_Anim_Face(SPEECH_92);
|
|
5574 return;
|
|
5575 case VAR_LuckBonus:
|
|
5576 case VAR_ActualLuck:
|
|
5577 this->uLuckBonus = (unsigned __int8)var_value;
|
|
5578 PlayAwardSound_Anim_Face(SPEECH_92);
|
|
5579 return;
|
|
5580 case VAR_FireResistance:
|
|
5581 this->sResFireBase = (unsigned __int8)var_value;
|
|
5582 PlayAwardSound_Anim_Face(SPEECH_92);
|
|
5583 return;
|
|
5584 case VAR_AirResistance:
|
|
5585 this->sResAirBase = (unsigned __int8)var_value;
|
|
5586 PlayAwardSound_Anim_Face(SPEECH_92);
|
|
5587 return;
|
|
5588 case VAR_WaterResistance:
|
|
5589 this->sResWaterBase = (unsigned __int8)var_value;
|
|
5590 PlayAwardSound_Anim_Face(SPEECH_92);
|
|
5591 return;
|
|
5592 case VAR_EarthResistance:
|
|
5593 this->sResEarthBase = (unsigned __int8)var_value;
|
|
5594 PlayAwardSound_Anim_Face(SPEECH_92);
|
|
5595 return;
|
|
5596 case VAR_SpiritResistance:
|
|
5597 this->sResSpiritBase = (unsigned __int8)var_value;
|
|
5598 PlayAwardSound_Anim_Face(SPEECH_92);
|
|
5599 return;
|
|
5600 case VAR_MindResistance:
|
|
5601 this->sResMindBase = (unsigned __int8)var_value;
|
|
5602 PlayAwardSound_Anim_Face(SPEECH_92);
|
|
5603 return;
|
|
5604 case VAR_BodyResistance:
|
|
5605 this->sResBodyBase = (unsigned __int8)var_value;
|
|
5606 PlayAwardSound_Anim_Face(SPEECH_92);
|
|
5607 return;
|
|
5608 case VAR_LightResistance:
|
|
5609 this->sResLightBase = (unsigned __int8)var_value;
|
|
5610 PlayAwardSound_Anim_Face(SPEECH_92);
|
|
5611 return;
|
|
5612 case VAR_DarkResistance:
|
|
5613 this->sResDarkBase = (unsigned __int8)var_value;
|
|
5614 PlayAwardSound_Anim_Face(SPEECH_92);
|
|
5615 return;
|
|
5616 case VAR_MagicResistance:
|
|
5617 this->sResMagicBase = (unsigned __int8)var_value;
|
|
5618 PlayAwardSound_Anim_Face(SPEECH_92);
|
|
5619 return;
|
|
5620 case VAR_FireResistanceBonus:
|
|
5621 this->sResFireBonus = (unsigned __int8)var_value;
|
|
5622 PlayAwardSound_Anim_Face(SPEECH_91);
|
|
5623 return;
|
|
5624 case VAR_AirResistanceBonus:
|
|
5625 this->sResAirBonus = (unsigned __int8)var_value;
|
|
5626 PlayAwardSound_Anim_Face(SPEECH_91);
|
|
5627 return;
|
|
5628 case VAR_WaterResistanceBonus:
|
|
5629 this->sResWaterBonus = (unsigned __int8)var_value;
|
|
5630 PlayAwardSound_Anim_Face(SPEECH_91);
|
|
5631 return;
|
|
5632 case VAR_EarthResistanceBonus:
|
|
5633 this->sResEarthBonus = (unsigned __int8)var_value;
|
|
5634 PlayAwardSound_Anim_Face(SPEECH_91);
|
|
5635 return;
|
|
5636 case VAR_SpiritResistanceBonus:
|
|
5637 this->sResSpiritBonus = (unsigned __int8)var_value;
|
|
5638 PlayAwardSound_Anim_Face(SPEECH_91);
|
|
5639 return;
|
|
5640 case VAR_MindResistanceBonus:
|
|
5641 this->sResMindBonus = (unsigned __int8)var_value;
|
|
5642 PlayAwardSound_Anim_Face(SPEECH_91);
|
|
5643 return;
|
|
5644 case VAR_BodyResistanceBonus:
|
|
5645 this->sResBodyBonus = (unsigned __int8)var_value;
|
|
5646 PlayAwardSound_Anim_Face(SPEECH_91);
|
|
5647 return;
|
|
5648 case VAR_LightResistanceBonus:
|
|
5649 this->sResLightBonus = (unsigned __int8)var_value;
|
|
5650 PlayAwardSound_Anim_Face(SPEECH_91);
|
|
5651 return;
|
|
5652 case VAR_DarkResistanceBonus:
|
|
5653 this->sResDarkBonus = (unsigned __int8)var_value;
|
|
5654 PlayAwardSound_Anim_Face(SPEECH_91);
|
|
5655 return;
|
|
5656 case VAR_PhysicalResistanceBonus:
|
|
5657 Error("Physical res. bonus not used");
|
|
5658 return;
|
|
5659 case VAR_MagicResistanceBonus:
|
|
5660 this->sResMagicBonus = (unsigned __int8)var_value;
|
|
5661 PlayAwardSound_Anim_Face(SPEECH_91);
|
|
5662 return;
|
|
5663 case VAR_Cursed:
|
|
5664 this->SetCondition(Condition_Cursed, 1);
|
|
5665 PlayAwardSound_Anim();
|
|
5666 return;
|
|
5667 case VAR_Weak:
|
|
5668 this->SetCondition(Condition_Weak, 1);
|
|
5669 PlayAwardSound_Anim();
|
|
5670 return;
|
|
5671 case VAR_Asleep:
|
|
5672 this->SetCondition(Condition_Sleep, 1);
|
|
5673 PlayAwardSound_Anim();
|
|
5674 return;
|
|
5675 case VAR_Afraid:
|
|
5676 this->SetCondition(Condition_Fear, 1);
|
|
5677 PlayAwardSound_Anim();
|
|
5678 return;
|
|
5679 case VAR_Drunk:
|
|
5680 this->SetCondition(Condition_Drunk, 1);
|
|
5681 PlayAwardSound_Anim();
|
|
5682 return;
|
|
5683 case VAR_Insane:
|
|
5684 this->SetCondition(Condition_Insane, 1);
|
|
5685 PlayAwardSound_Anim();
|
|
5686 return;
|
|
5687 case VAR_PoisonedGreen:
|
|
5688 this->SetCondition(Condition_Poison_Weak, 1);
|
|
5689 PlayAwardSound_Anim();
|
|
5690 return;
|
|
5691 case VAR_DiseasedGreen:
|
|
5692 this->SetCondition(Condition_Disease_Weak, 1);
|
|
5693 PlayAwardSound_Anim();
|
|
5694 return;
|
|
5695 case VAR_PoisonedYellow:
|
|
5696 this->SetCondition(Condition_Poison_Medium, 1);
|
|
5697 PlayAwardSound_Anim();
|
|
5698 return;
|
|
5699 case VAR_DiseasedYellow:
|
|
5700 this->SetCondition(Condition_Disease_Medium, 1);
|
|
5701 PlayAwardSound_Anim();
|
|
5702 return;
|
|
5703 case VAR_PoisonedRed:
|
|
5704 this->SetCondition(Condition_Poison_Severe, 1);
|
|
5705 PlayAwardSound_Anim();
|
|
5706 return;
|
|
5707 case VAR_DiseasedRed:
|
|
5708 this->SetCondition(Condition_Disease_Severe, 1);
|
|
5709 PlayAwardSound_Anim();
|
|
5710 return;
|
|
5711 case VAR_Paralyzed:
|
|
5712 this->SetCondition(Condition_Paralyzed, 1);
|
|
5713 PlayAwardSound_Anim();
|
|
5714 return;
|
|
5715 case VAR_Unconsious:
|
|
5716 this->SetCondition(Condition_Unconcious, 1);
|
|
5717 PlayAwardSound_Anim();
|
|
5718 return;
|
|
5719 case VAR_Dead:
|
|
5720 this->SetCondition(Condition_Dead, 1);
|
|
5721 PlayAwardSound_Anim();
|
|
5722 return;
|
|
5723 case VAR_Stoned:
|
|
5724 this->SetCondition(Condition_Pertified, 1);
|
|
5725 PlayAwardSound_Anim();
|
|
5726 return;
|
|
5727 case VAR_Eradicated:
|
|
5728 this->SetCondition(Condition_Eradicated, 1);
|
|
5729 PlayAwardSound_Anim();
|
|
5730 return;
|
|
5731 case VAR_MajorCondition:
|
|
5732 pConditions.fill(0);
|
|
5733 PlayAwardSound_Anim();
|
|
5734 return;
|
|
5735 case VAR_AutoNotes:
|
|
5736 if ( !_449B57_test_bit(pParty->_autonote_bits, var_value) && pAutonoteTxt[var_value-1].pText )
|
|
5737 {
|
|
5738 pGame->pStru6Instance->SetPlayerBuffAnim(0x96u, GetPlayerIndex());
|
|
5739 this->PlaySound(SPEECH_96, 0);
|
|
5740 bFlashAutonotesBook = 1;
|
|
5741 _506568_autonote_type = pAutonoteTxt[var_value-1].eType;// dword_72371C[2 * a3];
|
|
5742 }
|
|
5743 _449B7E_toggle_bit(pParty->_autonote_bits, var_value, 1u);
|
|
5744 PlayAwardSound();
|
|
5745 return;
|
|
5746 case VAR_PlayerBits:
|
|
5747 _449B7E_toggle_bit((unsigned char *)playerEventBits, var_value, 1u);
|
|
5748 return;
|
|
5749 case VAR_NPCs2:
|
|
5750 pParty->hirelingScrollPosition = 0;
|
|
5751 LOBYTE(pNPCStats->pNewNPCData[var_value].uFlags) |= 0x80u;
|
|
5752 pParty->CountHirelings();
|
|
5753 viewparams->bRedrawGameUI = true;
|
|
5754 return;
|
|
5755 case VAR_NumSkillPoints:
|
|
5756 this->uSkillPoints = var_value;
|
|
5757 return;
|
|
5758 case VAR_Counter1:
|
|
5759 case VAR_Counter2:
|
|
5760 case VAR_Counter3:
|
|
5761 case VAR_Counter4:
|
|
5762 case VAR_Counter5:
|
|
5763 case VAR_Counter6:
|
|
5764 case VAR_Counter7:
|
|
5765 case VAR_Counter8:
|
|
5766 case VAR_Counter9:
|
|
5767 case VAR_Counter10:
|
|
5768 pParty->PartyTimes.CounterEventValues[var_type - VAR_Counter1] = pParty->uTimePlayed; // *(int *)&stru_AA1058[3].pSounds[8 * var_type + 44300] = LODWORD(pParty->uTimePlayed);*(int *)&stru_AA1058[3].pSounds[8 * var_type + 44304] = HIDWORD(pParty->uTimePlayed);
|
|
5769 return;
|
|
5770 case VAR_ReputationInCurrentLocation:
|
|
5771 v24 = &pOutdoor->ddm;
|
|
5772 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor )
|
|
5773 v24 = &pIndoor->dlv;
|
|
5774 v24->uReputation = var_value;
|
|
5775 if ( var_value > 10000 )
|
|
5776 v24->uReputation = 10000;
|
|
5777 return;
|
|
5778 case VAR_GoldInBank:
|
|
5779 pParty->uNumGoldInBank = var_value;
|
|
5780 return;
|
|
5781 case VAR_NumDeaths:
|
|
5782 pParty->uNumDeaths = var_value;
|
|
5783 return;
|
|
5784 case VAR_NumBounties:
|
|
5785 pParty->uNumBountiesCollected = var_value;
|
|
5786 return;
|
|
5787 case VAR_PrisonTerms:
|
|
5788 pParty->uNumPrisonTerms = var_value;
|
|
5789 return;
|
|
5790 case VAR_ArenaWinsPage:
|
|
5791 pParty->uNumArenaPageWins = var_value;
|
|
5792 return;
|
|
5793 case VAR_ArenaWinsSquire:
|
|
5794 pParty->uNumArenaSquireWins = var_value;
|
|
5795 return;
|
|
5796 case VAR_ArenaWinsKnight:
|
|
5797 pParty->uNumArenaKnightWins = var_value;
|
|
5798 return;
|
|
5799 case VAR_ArenaWinsLord:
|
|
5800 pParty->uNumArenaLordWins = var_value;
|
|
5801 return;
|
|
5802 case VAR_StaffSkill:
|
|
5803 SetSkillByEvent(&Player::skillStaff, var_value);
|
|
5804 return;
|
|
5805 case VAR_SwordSkill:
|
|
5806 SetSkillByEvent(&Player::skillSword, var_value);
|
|
5807 return;
|
|
5808 case VAR_DaggerSkill:
|
|
5809 SetSkillByEvent(&Player::skillDagger, var_value);
|
|
5810 return;
|
|
5811 case VAR_AxeSkill:
|
|
5812 SetSkillByEvent(&Player::skillAxe, var_value);
|
|
5813 return;
|
|
5814 case VAR_SpearSkill:
|
|
5815 SetSkillByEvent(&Player::skillSpear, var_value);
|
|
5816 return;
|
|
5817 case VAR_BowSkill:
|
|
5818 SetSkillByEvent(&Player::skillBow, var_value);
|
|
5819 return;
|
|
5820 case VAR_MaceSkill:
|
|
5821 SetSkillByEvent(&Player::skillMace, var_value);
|
|
5822 return;
|
|
5823 case VAR_BlasterSkill:
|
|
5824 SetSkillByEvent(&Player::skillBlaster, var_value);
|
|
5825 return;
|
|
5826 case VAR_ShieldSkill:
|
|
5827 SetSkillByEvent(&Player::skillShield, var_value);
|
|
5828 return;
|
|
5829 case VAR_LeatherSkill:
|
|
5830 SetSkillByEvent(&Player::skillLeather, var_value);
|
|
5831 return;
|
|
5832 case VAR_SkillChain:
|
|
5833 SetSkillByEvent(&Player::skillChain, var_value);
|
|
5834 return;
|
|
5835 case VAR_PlateSkill:
|
|
5836 SetSkillByEvent(&Player::skillPlate, var_value);
|
|
5837 return;
|
|
5838 case VAR_FireSkill:
|
|
5839 SetSkillByEvent(&Player::skillFire, var_value);
|
|
5840 return;
|
|
5841 case VAR_AirSkill:
|
|
5842 SetSkillByEvent(&Player::skillAir, var_value);
|
|
5843 return;
|
|
5844 case VAR_WaterSkill:
|
|
5845 SetSkillByEvent(&Player::skillWater, var_value);
|
|
5846 return;
|
|
5847 case VAR_EarthSkill:
|
|
5848 SetSkillByEvent(&Player::skillEarth, var_value);
|
|
5849 return;
|
|
5850 case VAR_SpiritSkill:
|
|
5851 SetSkillByEvent(&Player::skillSpirit, var_value);
|
|
5852 return;
|
|
5853 case VAR_MindSkill:
|
|
5854 SetSkillByEvent(&Player::skillMind, var_value);
|
|
5855 return;
|
|
5856 case VAR_BodySkill:
|
|
5857 SetSkillByEvent(&Player::skillBody, var_value);
|
|
5858 return;
|
|
5859 case VAR_LightSkill:
|
|
5860 SetSkillByEvent(&Player::skillLight, var_value);
|
|
5861 return;
|
|
5862 case VAR_DarkSkill:
|
|
5863 SetSkillByEvent(&Player::skillDark, var_value);
|
|
5864 return;
|
|
5865 case VAR_IdentifyItemSkill:
|
|
5866 SetSkillByEvent(&Player::skillItemId, var_value);
|
|
5867 return;
|
|
5868 case VAR_MerchantSkill:
|
|
5869 SetSkillByEvent(&Player::skillMerchant, var_value);
|
|
5870 return;
|
|
5871 case VAR_RepairSkill:
|
|
5872 SetSkillByEvent(&Player::skillRepair, var_value);
|
|
5873 return;
|
|
5874 case VAR_BodybuildingSkill:
|
|
5875 SetSkillByEvent(&Player::skillBodybuilding, var_value);
|
|
5876 return;
|
|
5877 case VAR_MeditationSkill:
|
|
5878 SetSkillByEvent(&Player::skillMeditation, var_value);
|
|
5879 return;
|
|
5880 case VAR_PerceptionSkill:
|
|
5881 SetSkillByEvent(&Player::skillPerception, var_value);
|
|
5882 return;
|
|
5883 case VAR_DiplomacySkill:
|
|
5884 SetSkillByEvent(&Player::skillDiplomacy, var_value);
|
|
5885 return;
|
|
5886 case VAR_ThieverySkill:
|
|
5887 Error ("Thieving unsupported");
|
|
5888 return;
|
|
5889 case VAR_DisarmTrapSkill:
|
|
5890 SetSkillByEvent(&Player::skillDisarmTrap, var_value);
|
|
5891 return;
|
|
5892 case VAR_DodgeSkill:
|
|
5893 SetSkillByEvent(&Player::skillDodge, var_value);
|
|
5894 return;
|
|
5895 case VAR_UnarmedSkill:
|
|
5896 SetSkillByEvent(&Player::skillUnarmed, var_value);
|
|
5897 return;
|
|
5898 case VAR_IdentifyMonsterSkill:
|
|
5899 SetSkillByEvent(&Player::skillMonsterId, var_value);
|
|
5900 return;
|
|
5901 case VAR_ArmsmasterSkill:
|
|
5902 SetSkillByEvent(&Player::skillArmsmaster, var_value);
|
|
5903 return;
|
|
5904 case VAR_StealingSkill:
|
|
5905 SetSkillByEvent(&Player::skillStealing, var_value);
|
|
5906 return;
|
|
5907 case VAR_AlchemySkill:
|
|
5908 SetSkillByEvent(&Player::skillAlchemy, var_value);
|
|
5909 return;
|
|
5910 case VAR_LearningSkill:
|
|
5911 SetSkillByEvent(&Player::skillLearning, var_value);
|
|
5912 return;
|
|
5913 }
|
|
5914 }
|
|
5915
|
|
5916
|
|
5917 //----- (new function) --------------------------------------------------------
|
|
5918 void Player::PlayAwardSound()
|
|
5919 {
|
|
5920 int playerIndex = GetPlayerIndex();
|
|
5921 signed int v25 = 8 * playerIndex + 400;
|
|
5922 LOBYTE(v25) = PID(OBJECT_Player,playerIndex - 112);
|
|
5923 pAudioPlayer->PlaySound(SOUND_20001, v25, 0, -1, 0, 0, 0, 0);
|
|
5924 }
|
|
5925
|
|
5926 //----- (new function) --------------------------------------------------------
|
|
5927 void Player::PlayAwardSound_Anim()
|
|
5928 {
|
|
5929 int playerIndex = GetPlayerIndex();
|
|
5930 pGame->pStru6Instance->SetPlayerBuffAnim(0x96u, playerIndex);
|
|
5931 PlayAwardSound();
|
|
5932 }
|
|
5933
|
|
5934 //----- (new function) --------------------------------------------------------
|
|
5935 void Player::PlayAwardSound_Anim_Face( PlayerSpeech speech )
|
|
5936 {
|
|
5937 this->PlaySound(speech, 0);
|
|
5938 PlayAwardSound_Anim();
|
|
5939 }
|
|
5940
|
|
5941 //----- (new function) --------------------------------------------------------
|
|
5942 void Player::SetSkillByEvent( unsigned __int16 Player::* skillToSet, unsigned __int16 skillValue )
|
|
5943 {
|
|
5944 unsigned __int16 currSkillValue = this->*skillToSet;
|
|
5945 if ( skillValue > 63 ) //the original had the condition reversed which was probably wrong
|
|
5946 {
|
|
5947 this->*skillToSet = skillValue | currSkillValue & 63;
|
|
5948 }
|
|
5949 else
|
|
5950 {
|
|
5951 this->*skillToSet = skillValue | currSkillValue & 0xC0;
|
|
5952 }
|
|
5953 int playerIndex = GetPlayerIndex();
|
|
5954 pGame->pStru6Instance->SetPlayerBuffAnim(0x96u, playerIndex);
|
|
5955 PlayAwardSound();
|
|
5956 }
|
|
5957
|
|
5958 //----- (0044AFFB) --------------------------------------------------------
|
|
5959 void Player::AddVariable(enum VariableType var_type, signed int val)
|
|
5960 {
|
|
5961 int v6; // eax@15
|
|
5962 unsigned int v7; // esi@18
|
|
5963 DDM_DLV_Header *v27; // eax@153
|
|
5964 ItemGen item; // [sp+Ch] [bp-2Ch]@45
|
|
5965
|
|
5966 if ( var_type >= VAR_Counter1 && var_type <= VAR_Counter10)
|
|
5967 {
|
|
5968 pParty->PartyTimes.CounterEventValues[var_type - VAR_Counter1] = pParty->uTimePlayed;
|
|
5969 return;
|
|
5970 }
|
|
5971
|
|
5972 if ( var_type >= VAR_UnknownTimeEvent0 && var_type <= VAR_UnknownTimeEvent19 )
|
|
5973 {
|
|
5974 pParty->PartyTimes._s_times[var_type - VAR_UnknownTimeEvent0] = pParty->uTimePlayed;
|
|
5975 PlayAwardSound();
|
|
5976 return;
|
|
5977 }
|
|
5978
|
|
5979 if ( var_type >= VAR_MapPersistentVariable_0 && var_type <= VAR_MapPersistentVariable_99 )
|
|
5980 {
|
|
5981
|
|
5982 if ( var_type >= VAR_MapPersistentVariable_0 && var_type <= VAR_MapPersistentVariable_74 )
|
|
5983 {
|
|
5984 if (255 - val > stru_5E4C90_MapPersistVars.field_0[var_type - VAR_MapPersistentVariable_0])
|
|
5985 stru_5E4C90_MapPersistVars.field_0[var_type - VAR_MapPersistentVariable_0] += val;
|
|
5986 else
|
|
5987 stru_5E4C90_MapPersistVars.field_0[var_type - VAR_MapPersistentVariable_0] = 255;
|
|
5988 }
|
|
5989 if ( (signed int)var_type >= VAR_MapPersistentVariable_75 && var_type <= VAR_MapPersistentVariable_99 )
|
|
5990 {
|
|
5991 if (255 - val > stru_5E4C90_MapPersistVars._decor_events[var_type - VAR_MapPersistentVariable_75])
|
|
5992 stru_5E4C90_MapPersistVars._decor_events[var_type - VAR_MapPersistentVariable_75] += val;
|
|
5993 else
|
|
5994 stru_5E4C90_MapPersistVars._decor_events[var_type - VAR_MapPersistentVariable_75] = 255;
|
|
5995 }
|
|
5996 return;
|
|
5997 }
|
|
5998
|
|
5999 if ( var_type >= VAR_History_0 && var_type <= VAR_History_28)
|
|
6000 {
|
|
6001 if (!pParty->PartyTimes.HistoryEventTimes[var_type - VAR_History_0])
|
|
6002 {
|
|
6003 pParty->PartyTimes.HistoryEventTimes[var_type - VAR_History_0] = pParty->uTimePlayed;
|
|
6004 if (pStorylineText->StoreLine[var_type - VAR_History_0].pText = 0)
|
|
6005 {
|
|
6006 bFlashHistoryBook = 1;
|
|
6007 PlayAwardSound();
|
|
6008 }
|
|
6009 }
|
|
6010 return;
|
|
6011 }
|
|
6012
|
|
6013 switch ( var_type )
|
|
6014 {
|
|
6015 case VAR_RandomGold:
|
|
6016 if ( val == 0 )
|
|
6017 val = 1;
|
|
6018 v6 = rand();
|
|
6019 pParty->PartyFindsGold(v6 % val + 1, 1);
|
|
6020 GameUI_DrawFoodAndGold();
|
|
6021 return;
|
|
6022 case VAR_RandomFood:
|
|
6023 if ( val == 0 )
|
|
6024 val = 1;
|
|
6025 v7 = rand() % val + 1;
|
|
6026 Party::GiveFood(v7);
|
|
6027 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[502], v7);// You find %lu food
|
|
6028 ShowStatusBarString(pTmpBuf.data(), 2u);
|
|
6029 GameUI_DrawFoodAndGold();
|
|
6030 PlayAwardSound();
|
|
6031 return;
|
|
6032 case VAR_Sex:
|
|
6033 this->uSex = (PLAYER_SEX)val;
|
|
6034 PlayAwardSound_Anim97();
|
|
6035 return;
|
|
6036 case VAR_Class:
|
|
6037 this->classType = (PLAYER_CLASS_TYPE)val;
|
|
6038 PlayAwardSound_Anim97();
|
|
6039 return;
|
|
6040 case VAR_CurrentHP:
|
|
6041 this->sHealth = min(this->sHealth + val, this->GetMaxHealth() );
|
|
6042 PlayAwardSound_Anim97();
|
|
6043 return;
|
|
6044 case VAR_MaxHP:
|
|
6045 this->_health_related = 0;
|
|
6046 this->uFullHealthBonus = 0;
|
|
6047 this->sHealth = this->GetMaxHealth();
|
|
6048 return;
|
|
6049 case VAR_CurrentSP:
|
|
6050 this->sMana = min(this->sMana + val, this->GetMaxMana() );
|
|
6051 PlayAwardSound_Anim97();
|
|
6052 return;
|
|
6053 case VAR_MaxSP:
|
|
6054 this->_mana_related = 0;
|
|
6055 this->uFullManaBonus = 0;
|
|
6056 this->sMana = GetMaxMana();
|
|
6057 return;
|
|
6058 case VAR_ACModifier:
|
|
6059 this->sACModifier = min(this->sACModifier + val, 255);
|
|
6060 PlayAwardSound_Anim97();
|
|
6061 return;
|
|
6062 case VAR_BaseLevel:
|
|
6063 this->uLevel = min(this->uLevel + val, 255);
|
|
6064 PlayAwardSound_Anim97();
|
|
6065 return;
|
|
6066 case VAR_LevelModifier:
|
|
6067 this->sLevelModifier = min(this->sLevelModifier + val, 255);
|
|
6068 PlayAwardSound_Anim97();
|
|
6069 return;
|
|
6070 case VAR_Age:
|
|
6071 this->sAgeModifier += val;
|
|
6072 return;
|
|
6073 case VAR_Award:
|
|
6074 if (_449B57_test_bit(this->_achieved_awards_bits, val) && pAwards[val].pText )
|
|
6075 {
|
|
6076 PlayAwardSound_Anim97_Face(SPEECH_96);
|
|
6077 }
|
|
6078 _449B7E_toggle_bit(this->_achieved_awards_bits, val, 1);
|
|
6079 return;
|
|
6080 case VAR_Experience:
|
|
6081 this->uExperience = min(this->uExperience + val, 4000000000i64);
|
|
6082 PlayAwardSound_Anim97();
|
|
6083 return;
|
|
6084 case VAR_QBits_QuestsDone:
|
|
6085 if ( !_449B57_test_bit(pParty->_quest_bits, val) && pQuestTable[val] )
|
|
6086 {
|
|
6087 bFlashQuestBook = 1;
|
|
6088 PlayAwardSound_Anim97_Face(SPEECH_93);
|
|
6089 }
|
|
6090 _449B7E_toggle_bit(pParty->_quest_bits, val, 1);
|
|
6091 return;
|
|
6092 case VAR_PlayerItemInHands:
|
|
6093 item.Reset();
|
|
6094 item.uAttributes = 1;
|
|
6095 item.uItemID = val;
|
|
6096 if ( val >= ITEM_ARTIFACT_PUCK && val <= ITEM_RELIC_MEKORIGS_HAMMER )
|
|
6097 pParty->pIsArtifactFound[val-500] = 1;
|
|
6098 else if ( val >= ITEM_WAND_FIRE && val <= ITEM_WAND_INCENERATION )
|
|
6099 {
|
|
6100 item.uNumCharges = rand() % 6 + item.GetDamageMod() + 1;
|
|
6101 item.uMaxCharges = LOBYTE(item.uNumCharges);
|
|
6102 }
|
|
6103 pParty->SetHoldingItem(&item);
|
|
6104 return;
|
|
6105 case VAR_FixedGold:
|
|
6106 pParty->PartyFindsGold(val, 1);
|
|
6107 return;
|
|
6108 case VAR_BaseMight:
|
|
6109 this->uMight = min(this->uMight + val, 255);
|
|
6110 PlayAwardSound_Anim97_Face(SPEECH_92);
|
|
6111 return;
|
|
6112 case VAR_BaseIntellect:
|
|
6113 this->uIntelligence = min(this->uIntelligence + val, 255);
|
|
6114 PlayAwardSound_Anim97_Face(SPEECH_92);
|
|
6115 return;
|
|
6116 case VAR_BasePersonality:
|
|
6117 this->uWillpower = min(this->uWillpower + val, 255);
|
|
6118 PlayAwardSound_Anim97_Face(SPEECH_92);
|
|
6119 return;
|
|
6120 case VAR_BaseEndurance:
|
|
6121 this->uEndurance = min(this->uEndurance + val, 255);
|
|
6122 PlayAwardSound_Anim97_Face(SPEECH_92);
|
|
6123 return;
|
|
6124 case VAR_BaseSpeed:
|
|
6125 this->uSpeed = min(this->uSpeed + val, 255);
|
|
6126 PlayAwardSound_Anim97_Face(SPEECH_92);
|
|
6127 return;
|
|
6128 case VAR_BaseAccuracy:
|
|
6129 this->uAccuracy = min(this->uAccuracy + val, 255);
|
|
6130 PlayAwardSound_Anim97_Face(SPEECH_92);
|
|
6131 return;
|
|
6132 case VAR_BaseLuck:
|
|
6133 this->uLuck = min(this->uLuck + val, 255);
|
|
6134 PlayAwardSound_Anim97_Face(SPEECH_92);
|
|
6135 return;
|
|
6136 case VAR_FixedFood:
|
|
6137 Party::GiveFood(val);
|
|
6138 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[502], val);
|
|
6139 ShowStatusBarString(pTmpBuf.data(), 2u);
|
|
6140 if ( pParty->uNumFoodRations > 0xFFFF )
|
|
6141 Party::SetFood(0xFFFFu);
|
|
6142 PlayAwardSound();
|
|
6143 return;
|
|
6144 case VAR_MightBonus:
|
|
6145 case VAR_ActualMight:
|
|
6146 this->uMightBonus = min(this->uMightBonus + val, 255);
|
|
6147 PlayAwardSound_Anim97_Face(SPEECH_91);
|
|
6148 return;
|
|
6149 case VAR_IntellectBonus:
|
|
6150 case VAR_ActualIntellect:
|
|
6151 this->uIntelligenceBonus = min(this->uIntelligenceBonus + val, 255);
|
|
6152 PlayAwardSound_Anim97_Face(SPEECH_91);
|
|
6153 return;
|
|
6154 case VAR_PersonalityBonus:
|
|
6155 case VAR_ActualPersonality:
|
|
6156 this->uWillpowerBonus = min(this->uWillpowerBonus + val, 255);
|
|
6157 PlayAwardSound_Anim97_Face(SPEECH_91);
|
|
6158 return;
|
|
6159 case VAR_EnduranceBonus:
|
|
6160 case VAR_ActualEndurance:
|
|
6161 this->uEnduranceBonus = min(this->uEnduranceBonus + val, 255);
|
|
6162 PlayAwardSound_Anim97_Face(SPEECH_91);
|
|
6163 return;
|
|
6164 case VAR_SpeedBonus:
|
|
6165 case VAR_ActualSpeed:
|
|
6166 this->uSpeedBonus = min(this->uSpeedBonus + val, 255);
|
|
6167 PlayAwardSound_Anim97_Face(SPEECH_91);
|
|
6168 return;
|
|
6169 case VAR_AccuracyBonus:
|
|
6170 case VAR_ActualAccuracy:
|
|
6171 this->uAccuracyBonus = min(this->uAccuracyBonus + val, 255);
|
|
6172 PlayAwardSound_Anim97_Face(SPEECH_91);
|
|
6173 return;
|
|
6174 case VAR_LuckBonus:
|
|
6175 case VAR_ActualLuck:
|
|
6176 this->uLuckBonus = min(this->uLuckBonus + val, 255);
|
|
6177 PlayAwardSound_Anim97_Face(SPEECH_91);
|
|
6178 return;
|
|
6179 case VAR_FireResistance:
|
|
6180 this->sResFireBase = min(this->sResFireBase + val, 255);
|
|
6181 PlayAwardSound_Anim97_Face(SPEECH_92);
|
|
6182 return;
|
|
6183 case VAR_AirResistance:
|
|
6184 this->sResAirBase = min(this->sResAirBase + val, 255);
|
|
6185 PlayAwardSound_Anim97_Face(SPEECH_92);
|
|
6186 return;
|
|
6187 case VAR_WaterResistance:
|
|
6188 this->sResWaterBase = min(this->sResWaterBase + val, 255);
|
|
6189 PlayAwardSound_Anim97_Face(SPEECH_92);
|
|
6190 return;
|
|
6191 case VAR_EarthResistance:
|
|
6192 this->sResEarthBase = min(this->sResEarthBase + val, 255);
|
|
6193 PlayAwardSound_Anim97_Face(SPEECH_92);
|
|
6194 return;
|
|
6195 case VAR_SpiritResistance:
|
|
6196 this->sResSpiritBase = min(this->sResSpiritBase + val, 255);
|
|
6197 PlayAwardSound_Anim97_Face(SPEECH_92);
|
|
6198 return;
|
|
6199 case VAR_MindResistance:
|
|
6200 this->sResMindBase = min(this->sResMindBase + val, 255);
|
|
6201 PlayAwardSound_Anim97_Face(SPEECH_92);
|
|
6202 return;
|
|
6203 case VAR_BodyResistance:
|
|
6204 this->sResBodyBase = min(this->sResBodyBase + val, 255);
|
|
6205 PlayAwardSound_Anim97_Face(SPEECH_92);
|
|
6206 return;
|
|
6207 case VAR_LightResistance:
|
|
6208 this->sResLightBase = min(this->sResLightBase + val, 255);
|
|
6209 PlayAwardSound_Anim97_Face(SPEECH_92);
|
|
6210 return;
|
|
6211 case VAR_DarkResistance:
|
|
6212 this->sResDarkBase = min(this->sResDarkBase + val, 255);
|
|
6213 PlayAwardSound_Anim97_Face(SPEECH_92);
|
|
6214 return;
|
|
6215 case VAR_MagicResistance:
|
|
6216 this->sResMagicBase = min(this->sResMagicBase + val, 255);
|
|
6217 PlayAwardSound_Anim97_Face(SPEECH_92);
|
|
6218 return;
|
|
6219 case VAR_FireResistanceBonus:
|
|
6220 this->sResFireBonus = min(this->sResFireBonus + val, 255);
|
|
6221 PlayAwardSound_Anim97_Face(SPEECH_91);
|
|
6222 return;
|
|
6223 case VAR_AirResistanceBonus:
|
|
6224 this->sResAirBonus = min(this->sResAirBonus + val, 255);
|
|
6225 PlayAwardSound_Anim97_Face(SPEECH_91);
|
|
6226 return;
|
|
6227 case VAR_WaterResistanceBonus:
|
|
6228 this->sResWaterBonus = min(this->sResWaterBonus + val, 255);
|
|
6229 PlayAwardSound_Anim97_Face(SPEECH_91);
|
|
6230 return;
|
|
6231 case VAR_EarthResistanceBonus:
|
|
6232 this->sResEarthBonus = min(this->sResEarthBonus + val, 255);
|
|
6233 PlayAwardSound_Anim97_Face(SPEECH_91);
|
|
6234 return;
|
|
6235 case VAR_SpiritResistanceBonus:
|
|
6236 this->sResSpiritBonus = min(this->sResSpiritBonus + val, 255);
|
|
6237 PlayAwardSound_Anim97_Face(SPEECH_91);
|
|
6238 return;
|
|
6239 case VAR_MindResistanceBonus:
|
|
6240 this->sResMindBonus = min(this->sResMindBonus + val, 255);
|
|
6241 PlayAwardSound_Anim97_Face(SPEECH_91);
|
|
6242 return;
|
|
6243 case VAR_BodyResistanceBonus:
|
|
6244 this->sResBodyBonus = min(this->sResBodyBonus + val, 255);
|
|
6245 PlayAwardSound_Anim97_Face(SPEECH_91);
|
|
6246 return;
|
|
6247 case VAR_LightResistanceBonus:
|
|
6248 this->sResLightBonus = min(this->sResLightBonus + val, 255);
|
|
6249 PlayAwardSound_Anim97_Face(SPEECH_91);
|
|
6250 return;
|
|
6251 case VAR_DarkResistanceBonus:
|
|
6252 this->sResDarkBonus = min(this->sResDarkBonus + val, 255);
|
|
6253 PlayAwardSound_Anim97_Face(SPEECH_91);
|
|
6254 return;
|
|
6255 case VAR_MagicResistanceBonus:
|
|
6256 this->sResMagicBonus = min(this->sResMagicBonus + val, 255);
|
|
6257 PlayAwardSound_Anim97_Face(SPEECH_91);
|
|
6258 return;
|
|
6259 case VAR_Cursed:
|
|
6260 this->SetCondition(Condition_Cursed, 1);
|
|
6261 PlayAwardSound_Anim97();
|
|
6262 return;
|
|
6263 case VAR_Weak:
|
|
6264 this->SetCondition(Condition_Weak, 1);
|
|
6265 PlayAwardSound_Anim97();
|
|
6266 return;
|
|
6267 case VAR_Asleep:
|
|
6268 this->SetCondition(Condition_Sleep, 1);
|
|
6269 PlayAwardSound_Anim97();
|
|
6270 return;
|
|
6271 case VAR_Afraid:
|
|
6272 this->SetCondition(Condition_Fear, 1);
|
|
6273 PlayAwardSound_Anim97();
|
|
6274 return;
|
|
6275 case VAR_Drunk:
|
|
6276 this->SetCondition(Condition_Drunk, 1);
|
|
6277 PlayAwardSound_Anim97();
|
|
6278 return;
|
|
6279 case VAR_Insane:
|
|
6280 this->SetCondition(Condition_Insane, 1);
|
|
6281 PlayAwardSound_Anim97();
|
|
6282 return;
|
|
6283 case VAR_PoisonedGreen:
|
|
6284 this->SetCondition(Condition_Poison_Weak, 1);
|
|
6285 PlayAwardSound_Anim97();
|
|
6286 return;
|
|
6287 case VAR_DiseasedGreen:
|
|
6288 this->SetCondition(Condition_Disease_Weak, 1);
|
|
6289 PlayAwardSound_Anim97();
|
|
6290 return;
|
|
6291 case VAR_PoisonedYellow:
|
|
6292 this->SetCondition(Condition_Poison_Medium, 1);
|
|
6293 PlayAwardSound_Anim97();
|
|
6294 return;
|
|
6295 case VAR_DiseasedYellow:
|
|
6296 this->SetCondition(Condition_Disease_Medium, 1);
|
|
6297 PlayAwardSound_Anim97();
|
|
6298 return;
|
|
6299 case VAR_PoisonedRed:
|
|
6300 this->SetCondition(Condition_Poison_Severe, 1);
|
|
6301 PlayAwardSound_Anim97();
|
|
6302 return;
|
|
6303 case VAR_DiseasedRed:
|
|
6304 this->SetCondition(Condition_Disease_Severe, 1);
|
|
6305 PlayAwardSound_Anim97();
|
|
6306 return;
|
|
6307 case VAR_Paralyzed:
|
|
6308 this->SetCondition(Condition_Paralyzed, 1);
|
|
6309 PlayAwardSound_Anim97();
|
|
6310 return;
|
|
6311 case VAR_Unconsious:
|
|
6312 this->SetCondition(Condition_Unconcious, 1);
|
|
6313 PlayAwardSound_Anim97();
|
|
6314 return;
|
|
6315 case VAR_Dead:
|
|
6316 this->SetCondition(Condition_Dead, 1);
|
|
6317 PlayAwardSound_Anim97();
|
|
6318 return;
|
|
6319 case VAR_Stoned:
|
|
6320 this->SetCondition(Condition_Pertified, 1);
|
|
6321 PlayAwardSound_Anim97();
|
|
6322 return;
|
|
6323 case VAR_Eradicated:
|
|
6324 this->SetCondition(Condition_Eradicated, 1);
|
|
6325 PlayAwardSound_Anim97();
|
|
6326 return;
|
|
6327 case VAR_MajorCondition :
|
|
6328 pConditions.fill(0);
|
|
6329 PlayAwardSound_Anim97();
|
|
6330 return;
|
|
6331 case VAR_AutoNotes:
|
|
6332 if ( !_449B57_test_bit(pParty->_autonote_bits, val) && pAutonoteTxt[val].pText )
|
|
6333 {
|
|
6334 this->PlaySound(SPEECH_96, 0);
|
|
6335 bFlashAutonotesBook = 1;
|
|
6336 _506568_autonote_type = pAutonoteTxt[val].eType;
|
|
6337 pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, GetPlayerIndex());
|
|
6338 }
|
|
6339 _449B7E_toggle_bit(pParty->_autonote_bits, val, 1);
|
|
6340 PlayAwardSound();
|
|
6341 return;
|
|
6342 case VAR_PlayerBits:
|
|
6343 _449B7E_toggle_bit((unsigned char *)this->playerEventBits, val, 1u);
|
|
6344 return;
|
|
6345 case VAR_NPCs2:
|
|
6346 pParty->hirelingScrollPosition = 0;
|
|
6347 LOBYTE(pNPCStats->pNewNPCData[val].uFlags) |= 0x80u;
|
|
6348 pParty->CountHirelings();
|
|
6349 viewparams->bRedrawGameUI = true;
|
|
6350 return;
|
|
6351 case VAR_NumSkillPoints:
|
|
6352 this->uSkillPoints += val;
|
|
6353 return;
|
|
6354 case VAR_ReputationInCurrentLocation:
|
|
6355 v27 = &pOutdoor->ddm;
|
|
6356 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor )
|
|
6357 v27 = &pIndoor->dlv;
|
|
6358 v27->uReputation += val;
|
|
6359 if ( v27->uReputation > 10000 )
|
|
6360 v27->uReputation = 10000;
|
|
6361 return;
|
|
6362 case VAR_GoldInBank:
|
|
6363 pParty->uNumGoldInBank += val;
|
|
6364 return;
|
|
6365 case VAR_NumDeaths:
|
|
6366 pParty->uNumDeaths += val;
|
|
6367 return;
|
|
6368 case VAR_NumBounties:
|
|
6369 pParty->uNumBountiesCollected += val;
|
|
6370 return;
|
|
6371 case VAR_PrisonTerms:
|
|
6372 pParty->uNumPrisonTerms += val;
|
|
6373 return;
|
|
6374 case VAR_ArenaWinsPage:
|
|
6375 pParty->uNumArenaPageWins += val;
|
|
6376 return;
|
|
6377 case VAR_ArenaWinsSquire:
|
|
6378 pParty->uNumArenaSquireWins += val;
|
|
6379 return;
|
|
6380 case VAR_ArenaWinsKnight:
|
|
6381 pParty->uNumArenaKnightWins += val;
|
|
6382 return;
|
|
6383 case VAR_ArenaWinsLord:
|
|
6384 pParty->uNumArenaLordWins += val;
|
|
6385 return;
|
|
6386 case VAR_StaffSkill:
|
|
6387 AddSkillByEvent(&Player::skillStaff, val);
|
|
6388 return;
|
|
6389 case VAR_SwordSkill:
|
|
6390 AddSkillByEvent(&Player::skillSword, val);
|
|
6391 return;
|
|
6392 case VAR_DaggerSkill:
|
|
6393 AddSkillByEvent(&Player::skillDagger, val);
|
|
6394 return;
|
|
6395 case VAR_AxeSkill:
|
|
6396 AddSkillByEvent(&Player::skillAxe, val);
|
|
6397 return;
|
|
6398 case VAR_SpearSkill:
|
|
6399 AddSkillByEvent(&Player::skillSpear, val);
|
|
6400 return;
|
|
6401 case VAR_BowSkill:
|
|
6402 AddSkillByEvent(&Player::skillBow, val);
|
|
6403 return;
|
|
6404 case VAR_MaceSkill:
|
|
6405 AddSkillByEvent(&Player::skillMace, val);
|
|
6406 return;
|
|
6407 case VAR_BlasterSkill:
|
|
6408 AddSkillByEvent(&Player::skillBlaster, val);
|
|
6409 return;
|
|
6410 case VAR_ShieldSkill:
|
|
6411 AddSkillByEvent(&Player::skillShield, val);
|
|
6412 return;
|
|
6413 case VAR_LeatherSkill:
|
|
6414 AddSkillByEvent(&Player::skillLeather, val);
|
|
6415 return;
|
|
6416 case VAR_SkillChain:
|
|
6417 AddSkillByEvent(&Player::skillChain, val);
|
|
6418 return;
|
|
6419 case VAR_PlateSkill:
|
|
6420 AddSkillByEvent(&Player::skillPlate, val);
|
|
6421 return;
|
|
6422 case VAR_FireSkill:
|
|
6423 AddSkillByEvent(&Player::skillFire, val);
|
|
6424 return;
|
|
6425 case VAR_AirSkill:
|
|
6426 AddSkillByEvent(&Player::skillAir, val);
|
|
6427 return;
|
|
6428 case VAR_WaterSkill:
|
|
6429 AddSkillByEvent(&Player::skillWater, val);
|
|
6430 return;
|
|
6431 case VAR_EarthSkill:
|
|
6432 AddSkillByEvent(&Player::skillEarth, val);
|
|
6433 return;
|
|
6434 case VAR_SpiritSkill:
|
|
6435 AddSkillByEvent(&Player::skillSpirit, val);
|
|
6436 return;
|
|
6437 case VAR_MindSkill:
|
|
6438 AddSkillByEvent(&Player::skillMind, val);
|
|
6439 return;
|
|
6440 case VAR_BodySkill:
|
|
6441 AddSkillByEvent(&Player::skillBody, val);
|
|
6442 return;
|
|
6443 case VAR_LightSkill:
|
|
6444 AddSkillByEvent(&Player::skillLight, val);
|
|
6445 return;
|
|
6446 case VAR_DarkSkill:
|
|
6447 AddSkillByEvent(&Player::skillDark, val);
|
|
6448 return;
|
|
6449 case VAR_IdentifyItemSkill:
|
|
6450 AddSkillByEvent(&Player::skillItemId, val);
|
|
6451 return;
|
|
6452 case VAR_MerchantSkill:
|
|
6453 AddSkillByEvent(&Player::skillMerchant, val);
|
|
6454 return;
|
|
6455 case VAR_RepairSkill:
|
|
6456 AddSkillByEvent(&Player::skillRepair, val);
|
|
6457 return;
|
|
6458 case VAR_BodybuildingSkill:
|
|
6459 AddSkillByEvent(&Player::skillBodybuilding, val);
|
|
6460 return;
|
|
6461 case VAR_MeditationSkill:
|
|
6462 AddSkillByEvent(&Player::skillMeditation, val);
|
|
6463 return;
|
|
6464 case VAR_PerceptionSkill:
|
|
6465 AddSkillByEvent(&Player::skillPerception, val);
|
|
6466 return;
|
|
6467 case VAR_DiplomacySkill:
|
|
6468 AddSkillByEvent(&Player::skillDiplomacy, val);
|
|
6469 return;
|
|
6470 case VAR_ThieverySkill:
|
|
6471 Error ("Thieving unsupported");
|
|
6472 return;
|
|
6473 case VAR_DisarmTrapSkill:
|
|
6474 AddSkillByEvent(&Player::skillDisarmTrap, val);
|
|
6475 return;
|
|
6476 case VAR_DodgeSkill:
|
|
6477 AddSkillByEvent(&Player::skillDodge, val);
|
|
6478 return;
|
|
6479 case VAR_UnarmedSkill:
|
|
6480 AddSkillByEvent(&Player::skillUnarmed, val);
|
|
6481 return;
|
|
6482 case VAR_IdentifyMonsterSkill:
|
|
6483 AddSkillByEvent(&Player::skillMonsterId, val);
|
|
6484 return;
|
|
6485 case VAR_ArmsmasterSkill:
|
|
6486 AddSkillByEvent(&Player::skillArmsmaster, val);
|
|
6487 return;
|
|
6488 case VAR_StealingSkill:
|
|
6489 AddSkillByEvent(&Player::skillStealing, val);
|
|
6490 return;
|
|
6491 case VAR_AlchemySkill:
|
|
6492 AddSkillByEvent(&Player::skillAlchemy, val);
|
|
6493 return;
|
|
6494 case VAR_LearningSkill:
|
|
6495 AddSkillByEvent(&Player::skillLearning, val);
|
|
6496 return;
|
|
6497 default:
|
|
6498 return;
|
|
6499 }
|
|
6500 }
|
|
6501
|
|
6502 //----- (new function) --------------------------------------------------------
|
|
6503 void Player::PlayAwardSound_Anim97()
|
|
6504 {
|
|
6505 int playerIndex = GetPlayerIndex();
|
|
6506 pGame->pStru6Instance->SetPlayerBuffAnim(0x97u, playerIndex);
|
|
6507 PlayAwardSound();
|
|
6508 }
|
|
6509
|
|
6510 //----- (new function) --------------------------------------------------------
|
|
6511 void Player::PlayAwardSound_Anim97_Face( PlayerSpeech speech )
|
|
6512 {
|
|
6513 this->PlaySound(speech, 0);
|
|
6514 PlayAwardSound_Anim97();
|
|
6515 }
|
|
6516
|
|
6517 //----- (new function) --------------------------------------------------------
|
|
6518 void Player::AddSkillByEvent( unsigned __int16 Player::* skillToSet, unsigned __int16 addSkillValue )
|
|
6519 {
|
|
6520 if ( addSkillValue > 63 )
|
|
6521 {
|
|
6522 this->*skillToSet = (unsigned __int8)addSkillValue | this->*skillToSet & 63;
|
|
6523 }
|
|
6524 else
|
|
6525 {
|
|
6526 this->*skillToSet = min(this->*skillToSet + addSkillValue, 60) | this->*skillToSet & 0xC0;
|
|
6527 }
|
|
6528 PlayAwardSound_Anim97();
|
|
6529 return;
|
|
6530 }
|
|
6531
|
|
6532 //----- (0044B9C4) --------------------------------------------------------
|
|
6533 void Player::SubtractVariable( enum VariableType VarNum, signed int pValue )
|
|
6534 {
|
|
6535 DDM_DLV_Header *locationHeader; // eax@90
|
|
6536 int randGold;
|
|
6537 int randFood;
|
|
6538 int npcIndex;
|
|
6539
|
|
6540 if ( VarNum >= VAR_MapPersistentVariable_0 && VarNum <= VAR_MapPersistentVariable_99 )
|
|
6541 {
|
|
6542 if ( VarNum >= VAR_MapPersistentVariable_0 && VarNum <= VAR_MapPersistentVariable_74 )
|
|
6543 {
|
|
6544 stru_5E4C90_MapPersistVars.field_0[VarNum - VAR_MapPersistentVariable_0] -= pValue;
|
|
6545 }
|
|
6546 if ( (signed int)VarNum >= VAR_MapPersistentVariable_75 && VarNum <= VAR_MapPersistentVariable_99 )
|
|
6547 {
|
|
6548 stru_5E4C90_MapPersistVars._decor_events[VarNum - VAR_MapPersistentVariable_75] -= pValue;
|
|
6549 }
|
|
6550 return;
|
|
6551 }
|
|
6552
|
|
6553 switch (VarNum)
|
|
6554 {
|
|
6555 case VAR_CurrentHP:
|
|
6556 ReceiveDamage((signed int)pValue, DMGT_PHISYCAL);
|
|
6557 PlayAwardSound_Anim98();
|
|
6558 return;
|
|
6559 case VAR_CurrentSP:
|
|
6560 this->sMana = max(this->sMana - pValue, 0);
|
|
6561 PlayAwardSound_Anim98();
|
|
6562 return;
|
|
6563 case VAR_ACModifier:
|
|
6564 this->sACModifier -= (unsigned __int8)pValue;
|
|
6565 PlayAwardSound_Anim98();
|
|
6566 return;
|
|
6567 case VAR_BaseLevel:
|
|
6568 this->uLevel -= (unsigned __int8)pValue;
|
|
6569 PlayAwardSound_Anim98();
|
|
6570 return;
|
|
6571 case VAR_LevelModifier:
|
|
6572 this->sLevelModifier -= (unsigned __int8)pValue;
|
|
6573 PlayAwardSound_Anim98();
|
|
6574 return;
|
|
6575 case VAR_Age:
|
|
6576 this->sAgeModifier -= (signed __int16)pValue;
|
|
6577 return;
|
|
6578 case VAR_Award:
|
|
6579 _449B7E_toggle_bit(this->_achieved_awards_bits, (signed __int16)pValue, 0);
|
|
6580 return;
|
|
6581 case VAR_Experience:
|
|
6582 this->uExperience -= pValue;
|
|
6583 PlayAwardSound_Anim98();
|
|
6584 return;
|
|
6585 case VAR_QBits_QuestsDone:
|
|
6586 _449B7E_toggle_bit(pParty->_quest_bits, (__int16)pValue, 0);
|
|
6587 this->PlaySound(SPEECH_96, 0);
|
|
6588 return;
|
|
6589 case VAR_PlayerItemInHands:
|
|
6590 for ( uint i = 0; i < 16; ++i )
|
|
6591 {
|
|
6592 int id_ = this->pEquipment.pIndices[i];
|
|
6593 if ( id_ > 0 )
|
|
6594 {
|
|
6595 if ( this->pInventoryItemList[this->pEquipment.pIndices[i] - 1].uItemID == pValue )
|
|
6596 {
|
|
6597 this->pEquipment.pIndices[i] = 0;
|
|
6598 }
|
|
6599 }
|
|
6600 }
|
|
6601 for (int i = 0; i < 126; i++)
|
|
6602 {
|
|
6603 int id_ = this->pInventoryMatrix[i];
|
|
6604 if ( id_ > 0 )
|
|
6605 {
|
|
6606 if ( this->pInventoryItemList[id_ - 1].uItemID == pValue )
|
|
6607 {
|
|
6608 RemoveItemAtInventoryIndex(i);
|
|
6609 return;
|
|
6610 }
|
|
6611 }
|
|
6612 }
|
|
6613 if ( pParty->pPickedItem.uItemID == pValue )
|
|
6614 {
|
|
6615 pMouse->RemoveHoldingItem();
|
|
6616 return;
|
|
6617 }
|
|
6618 return;
|
|
6619 case VAR_FixedGold:
|
|
6620 if ( (unsigned int)pValue > pParty->uNumGold )
|
|
6621 {
|
|
6622 dword_5B65C4_cancelEventProcessing = 1;
|
|
6623 return;
|
|
6624 }
|
|
6625 Party::TakeGold((unsigned int)pValue);
|
|
6626 return;
|
|
6627 case VAR_RandomGold:
|
|
6628 randGold = rand() % (signed int)pValue + 1;
|
|
6629 if ( (unsigned int)randGold > pParty->uNumGold )
|
|
6630 randGold = pParty->uNumGold;
|
|
6631 Party::TakeGold(randGold);
|
|
6632 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[503], randGold);
|
|
6633 ShowStatusBarString(pTmpBuf.data(), 2);
|
|
6634 GameUI_DrawFoodAndGold();
|
|
6635 return;
|
|
6636 case VAR_FixedFood:
|
|
6637 Party::TakeFood((unsigned int)pValue);
|
|
6638 PlayAwardSound_Anim98();
|
|
6639 return;
|
|
6640 case VAR_RandomFood:
|
|
6641 randFood = rand() % (signed int)pValue + 1;
|
|
6642 if ( (unsigned int)randFood > pParty->uNumFoodRations )
|
|
6643 randFood = pParty->uNumFoodRations;
|
|
6644 Party::TakeFood(randFood);
|
|
6645 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[504], randFood);
|
|
6646 ShowStatusBarString(pTmpBuf.data(), 2u);
|
|
6647 GameUI_DrawFoodAndGold();
|
|
6648 PlayAwardSound_Anim98();
|
|
6649 return;
|
|
6650 case VAR_MightBonus:
|
|
6651 case VAR_ActualMight:
|
|
6652 this->uMightBonus -= (unsigned __int16)pValue;
|
|
6653 this->PlayAwardSound_Anim98_Face(SPEECH_91);
|
|
6654 return;
|
|
6655 case VAR_IntellectBonus:
|
|
6656 case VAR_ActualIntellect:
|
|
6657 this->uIntelligenceBonus -= (unsigned __int16)pValue;
|
|
6658 this->PlayAwardSound_Anim98_Face(SPEECH_91);
|
|
6659 return;
|
|
6660 case VAR_PersonalityBonus:
|
|
6661 case VAR_ActualPersonality:
|
|
6662 this->uWillpowerBonus -= (unsigned __int16)pValue;
|
|
6663 this->PlayAwardSound_Anim98_Face(SPEECH_91);
|
|
6664 return;
|
|
6665 case VAR_EnduranceBonus:
|
|
6666 case VAR_ActualEndurance:
|
|
6667 this->uEnduranceBonus -= (unsigned __int16)pValue;
|
|
6668 this->PlayAwardSound_Anim98_Face(SPEECH_91);
|
|
6669 return;
|
|
6670 case VAR_SpeedBonus:
|
|
6671 case VAR_ActualSpeed:
|
|
6672 this->uSpeedBonus -= (unsigned __int16)pValue;
|
|
6673 this->PlayAwardSound_Anim98_Face(SPEECH_91);
|
|
6674 return;
|
|
6675 case VAR_AccuracyBonus:
|
|
6676 case VAR_ActualAccuracy:
|
|
6677 this->uAccuracyBonus -= (unsigned __int16)pValue;
|
|
6678 this->PlayAwardSound_Anim98_Face(SPEECH_91);
|
|
6679 return;
|
|
6680 case VAR_LuckBonus:
|
|
6681 case VAR_ActualLuck:
|
|
6682 this->uLuckBonus -= (unsigned __int16)pValue;
|
|
6683 this->PlayAwardSound_Anim98_Face(SPEECH_91);
|
|
6684 return;
|
|
6685 case VAR_BaseMight:
|
|
6686 this->uMight -= (unsigned __int16)pValue;
|
|
6687 this->PlayAwardSound_Anim98_Face(SPEECH_92);
|
|
6688 return;
|
|
6689 case VAR_BaseIntellect:
|
|
6690 this->uIntelligence -= (unsigned __int16)pValue;
|
|
6691 this->PlayAwardSound_Anim98_Face(SPEECH_92);
|
|
6692 return;
|
|
6693 case VAR_BasePersonality:
|
|
6694 this->uWillpower -= (unsigned __int16)pValue;
|
|
6695 this->PlayAwardSound_Anim98_Face(SPEECH_92);
|
|
6696 return;
|
|
6697 case VAR_BaseEndurance:
|
|
6698 this->uEndurance -= (unsigned __int16)pValue;
|
|
6699 this->PlayAwardSound_Anim98_Face(SPEECH_92);
|
|
6700 return;
|
|
6701 case VAR_BaseSpeed:
|
|
6702 this->uSpeed -= (unsigned __int16)pValue;
|
|
6703 this->PlayAwardSound_Anim98_Face(SPEECH_92);
|
|
6704 return;
|
|
6705 case VAR_BaseAccuracy:
|
|
6706 this->uAccuracy -= (unsigned __int16)pValue;
|
|
6707 this->PlayAwardSound_Anim98_Face(SPEECH_92);
|
|
6708 return;
|
|
6709 case VAR_BaseLuck:
|
|
6710 this->uLuck -= (unsigned __int16)pValue;
|
|
6711 this->PlayAwardSound_Anim98_Face(SPEECH_92);
|
|
6712 return;
|
|
6713 case VAR_FireResistance:
|
|
6714 this->sResFireBase -= (signed __int16)pValue;
|
|
6715 this->PlayAwardSound_Anim98_Face(SPEECH_92);
|
|
6716 return;
|
|
6717 case VAR_AirResistance:
|
|
6718 this->sResAirBase -= (signed __int16)pValue;
|
|
6719 this->PlayAwardSound_Anim98_Face(SPEECH_92);
|
|
6720 return;
|
|
6721 case VAR_WaterResistance:
|
|
6722 this->sResWaterBase -= (signed __int16)pValue;
|
|
6723 this->PlayAwardSound_Anim98_Face(SPEECH_92);
|
|
6724 return;
|
|
6725 case VAR_EarthResistance:
|
|
6726 this->sResEarthBase -= (signed __int16)pValue;
|
|
6727 this->PlayAwardSound_Anim98_Face(SPEECH_92);
|
|
6728 return;
|
|
6729 case VAR_SpiritResistance:
|
|
6730 this->sResSpiritBase -= (signed __int16)pValue;
|
|
6731 this->PlayAwardSound_Anim98_Face(SPEECH_92);
|
|
6732 return;
|
|
6733 case VAR_MindResistance:
|
|
6734 this->sResMindBase -= (signed __int16)pValue;
|
|
6735 this->PlayAwardSound_Anim98_Face(SPEECH_92);
|
|
6736 return;
|
|
6737 case VAR_BodyResistance:
|
|
6738 this->sResBodyBase -= (signed __int16)pValue;
|
|
6739 this->PlayAwardSound_Anim98_Face(SPEECH_92);
|
|
6740 return;
|
|
6741 case VAR_LightResistance:
|
|
6742 this->sResLightBase -= (signed __int16)pValue;
|
|
6743 this->PlayAwardSound_Anim98_Face(SPEECH_92);
|
|
6744 return;
|
|
6745 case VAR_DarkResistance:
|
|
6746 this->sResDarkBase -= (signed __int16)pValue;
|
|
6747 this->PlayAwardSound_Anim98_Face(SPEECH_92);
|
|
6748 return;
|
|
6749 case VAR_MagicResistance:
|
|
6750 this->sResMagicBase -= (signed __int16)pValue;
|
|
6751 this->PlayAwardSound_Anim98_Face(SPEECH_92);
|
|
6752 return;
|
|
6753 case VAR_FireResistanceBonus:
|
|
6754 this->sResFireBonus -= (signed __int16)pValue;
|
|
6755 this->PlayAwardSound_Anim98_Face(SPEECH_92);
|
|
6756 return;
|
|
6757 case VAR_AirResistanceBonus:
|
|
6758 this->sResAirBonus -= (signed __int16)pValue;
|
|
6759 this->PlayAwardSound_Anim98_Face(SPEECH_92);
|
|
6760 return;
|
|
6761 case VAR_WaterResistanceBonus:
|
|
6762 this->sResWaterBonus -= (signed __int16)pValue;
|
|
6763 this->PlayAwardSound_Anim98_Face(SPEECH_91);
|
|
6764 return;
|
|
6765 case VAR_EarthResistanceBonus:
|
|
6766 this->sResEarthBonus -= (signed __int16)pValue;
|
|
6767 this->PlayAwardSound_Anim98_Face(SPEECH_91);
|
|
6768 return;
|
|
6769 case VAR_SpiritResistanceBonus:
|
|
6770 this->sResSpiritBonus -= (signed __int16)pValue;
|
|
6771 this->PlayAwardSound_Anim98_Face(SPEECH_91);
|
|
6772 return;
|
|
6773 case VAR_MindResistanceBonus:
|
|
6774 this->sResMindBonus -= (signed __int16)pValue;
|
|
6775 this->PlayAwardSound_Anim98_Face(SPEECH_91);
|
|
6776 return;
|
|
6777 case VAR_BodyResistanceBonus:
|
|
6778 this->sResBodyBonus -= (signed __int16)pValue;
|
|
6779 this->PlayAwardSound_Anim98_Face(SPEECH_91);
|
|
6780 return;
|
|
6781 case VAR_LightResistanceBonus:
|
|
6782 this->sResLightBonus -= (signed __int16)pValue;
|
|
6783 this->PlayAwardSound_Anim98_Face(SPEECH_91);
|
|
6784 return;
|
|
6785 case VAR_DarkResistanceBonus:
|
|
6786 this->sResDarkBonus -= (signed __int16)pValue;
|
|
6787 this->PlayAwardSound_Anim98_Face(SPEECH_91);
|
|
6788 return;
|
|
6789 case VAR_MagicResistanceBonus:
|
|
6790 this->sResMagicBonus -= (signed __int16)pValue;
|
|
6791 this->PlayAwardSound_Anim98_Face(SPEECH_91);
|
|
6792 return;
|
|
6793 case VAR_StaffSkill:
|
|
6794 this->skillStaff -= (unsigned __int8)pValue;
|
|
6795 PlayAwardSound_Anim98();
|
|
6796 return;
|
|
6797 case VAR_SwordSkill:
|
|
6798 this->skillSword -= (unsigned __int8)pValue;
|
|
6799 PlayAwardSound_Anim98();
|
|
6800 return;
|
|
6801 case VAR_DaggerSkill:
|
|
6802 this->skillDagger -= (unsigned __int8)pValue;
|
|
6803 PlayAwardSound_Anim98();
|
|
6804 return;
|
|
6805 case VAR_AxeSkill:
|
|
6806 this->skillAxe -= (unsigned __int8)pValue;
|
|
6807 PlayAwardSound_Anim98();
|
|
6808 return;
|
|
6809 case VAR_SpearSkill:
|
|
6810 this->skillSpear -= (unsigned __int8)pValue;
|
|
6811 PlayAwardSound_Anim98();
|
|
6812 return;
|
|
6813 case VAR_BowSkill:
|
|
6814 this->skillBow -= (unsigned __int8)pValue;
|
|
6815 PlayAwardSound_Anim98();
|
|
6816 return;
|
|
6817 case VAR_MaceSkill:
|
|
6818 this->skillMace -= (unsigned __int8)pValue;
|
|
6819 PlayAwardSound_Anim98();
|
|
6820 return;
|
|
6821 case VAR_BlasterSkill:
|
|
6822 this->skillBlaster -= (unsigned __int8)pValue;
|
|
6823 PlayAwardSound_Anim98();
|
|
6824 return;
|
|
6825 case VAR_ShieldSkill:
|
|
6826 this->skillShield -= (unsigned __int8)pValue;
|
|
6827 PlayAwardSound_Anim98();
|
|
6828 return;
|
|
6829 case VAR_LeatherSkill:
|
|
6830 this->skillLearning -= (unsigned __int8)pValue;
|
|
6831 PlayAwardSound_Anim98();
|
|
6832 return;
|
|
6833 case VAR_SkillChain:
|
|
6834 this->skillChain -= (unsigned __int8)pValue;
|
|
6835 PlayAwardSound_Anim98();
|
|
6836 return;
|
|
6837 case VAR_PlateSkill:
|
|
6838 this->skillPlate -= (unsigned __int8)pValue;
|
|
6839 PlayAwardSound_Anim98();
|
|
6840 return;
|
|
6841 case VAR_FireSkill:
|
|
6842 this->skillFire -= (unsigned __int8)pValue;
|
|
6843 PlayAwardSound_Anim98();
|
|
6844 return;
|
|
6845 case VAR_AirSkill:
|
|
6846 this->skillAir -= (unsigned __int8)pValue;
|
|
6847 PlayAwardSound_Anim98();
|
|
6848 return;
|
|
6849 case VAR_WaterSkill:
|
|
6850 this->skillWater -= (unsigned __int8)pValue;
|
|
6851 PlayAwardSound_Anim98();
|
|
6852 return;
|
|
6853 case VAR_EarthSkill:
|
|
6854 this->skillEarth -= (unsigned __int8)pValue;
|
|
6855 PlayAwardSound_Anim98();
|
|
6856 return;
|
|
6857 case VAR_SpiritSkill:
|
|
6858 this->skillSpirit -= (unsigned __int8)pValue;
|
|
6859 PlayAwardSound_Anim98();
|
|
6860 return;
|
|
6861 case VAR_MindSkill:
|
|
6862 this->skillMind -= (unsigned __int8)pValue;
|
|
6863 PlayAwardSound_Anim98();
|
|
6864 return;
|
|
6865 case VAR_BodySkill:
|
|
6866 this->skillBody -= (unsigned __int8)pValue;
|
|
6867 PlayAwardSound_Anim98();
|
|
6868 return;
|
|
6869 case VAR_LightSkill:
|
|
6870 this->skillLight -= (unsigned __int8)pValue;
|
|
6871 PlayAwardSound_Anim98();
|
|
6872 return;
|
|
6873 case VAR_DarkSkill:
|
|
6874 this->skillDark -= (unsigned __int8)pValue;
|
|
6875 PlayAwardSound_Anim98();
|
|
6876 return;
|
|
6877 case VAR_IdentifyItemSkill:
|
|
6878 this->skillItemId -= (unsigned __int8)pValue;
|
|
6879 PlayAwardSound_Anim98();
|
|
6880 return;
|
|
6881 case VAR_MerchantSkill:
|
|
6882 this->skillMerchant -= (unsigned __int8)pValue;
|
|
6883 PlayAwardSound_Anim98();
|
|
6884 return;
|
|
6885 case VAR_RepairSkill:
|
|
6886 this->skillRepair -= (unsigned __int8)pValue;
|
|
6887 PlayAwardSound_Anim98();
|
|
6888 return;
|
|
6889 case VAR_BodybuildingSkill:
|
|
6890 this->skillBodybuilding -= (unsigned __int8)pValue;
|
|
6891 PlayAwardSound_Anim98();
|
|
6892 return;
|
|
6893 case VAR_MeditationSkill:
|
|
6894 this->skillMeditation -= (unsigned __int8)pValue;
|
|
6895 PlayAwardSound_Anim98();
|
|
6896 return;
|
|
6897 case VAR_PerceptionSkill:
|
|
6898 this->skillPerception -= (unsigned __int8)pValue;
|
|
6899 PlayAwardSound_Anim98();
|
|
6900 return;
|
|
6901 case VAR_DiplomacySkill:
|
|
6902 this->skillDiplomacy -= (unsigned __int8)pValue;
|
|
6903 PlayAwardSound_Anim98();
|
|
6904 return;
|
|
6905 case VAR_ThieverySkill:
|
|
6906 Error ("Thieving unsupported");
|
|
6907 return;
|
|
6908 case VAR_DisarmTrapSkill:
|
|
6909 this->skillDisarmTrap -= (unsigned __int8)pValue;
|
|
6910 PlayAwardSound_Anim98();
|
|
6911 return;
|
|
6912 case VAR_DodgeSkill:
|
|
6913 this->skillDodge -= (unsigned __int8)pValue;
|
|
6914 PlayAwardSound_Anim98();
|
|
6915 return;
|
|
6916 case VAR_UnarmedSkill:
|
|
6917 this->skillUnarmed -= (unsigned __int8)pValue;
|
|
6918 PlayAwardSound_Anim98();
|
|
6919 return;
|
|
6920 case VAR_IdentifyMonsterSkill:
|
|
6921 this->skillMonsterId -= (unsigned __int8)pValue;
|
|
6922 PlayAwardSound_Anim98();
|
|
6923 return;
|
|
6924 case VAR_ArmsmasterSkill:
|
|
6925 this->skillArmsmaster -= (unsigned __int8)pValue;
|
|
6926 PlayAwardSound_Anim98();
|
|
6927 return;
|
|
6928 case VAR_StealingSkill:
|
|
6929 this->skillStealing -= (unsigned __int8)pValue;
|
|
6930 PlayAwardSound_Anim98();
|
|
6931 return;
|
|
6932 case VAR_AlchemySkill:
|
|
6933 this->skillAlchemy -= (unsigned __int8)pValue;
|
|
6934 PlayAwardSound_Anim98();
|
|
6935 return;
|
|
6936 case VAR_LearningSkill:
|
|
6937 this->skillLearning -= (unsigned __int8)pValue;
|
|
6938 PlayAwardSound_Anim98();
|
|
6939 return;
|
|
6940 case VAR_Cursed:
|
|
6941 this->pConditions[Condition_Cursed] = 0;
|
|
6942 PlayAwardSound_Anim98();
|
|
6943 return;
|
|
6944 case VAR_Weak:
|
|
6945 this->pConditions[Condition_Weak] = 0;
|
|
6946 PlayAwardSound_Anim98();
|
|
6947 return;
|
|
6948 case VAR_Asleep:
|
|
6949 this->pConditions[Condition_Sleep] = 0;
|
|
6950 PlayAwardSound_Anim98();
|
|
6951 return;
|
|
6952 case VAR_Afraid:
|
|
6953 this->pConditions[Condition_Fear] = 0;
|
|
6954 PlayAwardSound_Anim98();
|
|
6955 return;
|
|
6956 case VAR_Drunk:
|
|
6957 this->pConditions[Condition_Drunk] = 0;
|
|
6958 PlayAwardSound_Anim98();
|
|
6959 return;
|
|
6960 case VAR_Insane:
|
|
6961 this->pConditions[Condition_Insane] = 0;
|
|
6962 PlayAwardSound_Anim98();
|
|
6963 return;
|
|
6964 case VAR_PoisonedGreen:
|
|
6965 this->pConditions[Condition_Poison_Weak] = 0;
|
|
6966 PlayAwardSound_Anim98();
|
|
6967 return;
|
|
6968 case VAR_DiseasedGreen:
|
|
6969 this->pConditions[Condition_Disease_Weak] = 0;
|
|
6970 PlayAwardSound_Anim98();
|
|
6971 return;
|
|
6972 case VAR_PoisonedYellow:
|
|
6973 this->pConditions[Condition_Poison_Medium] = 0;
|
|
6974 PlayAwardSound_Anim98();
|
|
6975 return;
|
|
6976 case VAR_DiseasedYellow:
|
|
6977 this->pConditions[Condition_Disease_Medium] = 0;
|
|
6978 PlayAwardSound_Anim98();
|
|
6979 return;
|
|
6980 case VAR_PoisonedRed:
|
|
6981 this->pConditions[Condition_Poison_Severe] = 0;
|
|
6982 PlayAwardSound_Anim98();
|
|
6983 return;
|
|
6984 case VAR_DiseasedRed:
|
|
6985 this->pConditions[Condition_Disease_Severe] = 0;
|
|
6986 PlayAwardSound_Anim98();
|
|
6987 return;
|
|
6988 case VAR_Paralyzed:
|
|
6989 this->pConditions[Condition_Paralyzed] = 0;
|
|
6990 PlayAwardSound_Anim98();
|
|
6991 return;
|
|
6992 case VAR_Unconsious:
|
|
6993 this->pConditions[Condition_Unconcious] = 0;
|
|
6994 PlayAwardSound_Anim98();
|
|
6995 return;
|
|
6996 case VAR_Dead:
|
|
6997 this->pConditions[Condition_Dead] = 0;
|
|
6998 PlayAwardSound_Anim98();
|
|
6999 return;
|
|
7000 case VAR_Stoned:
|
|
7001 this->pConditions[Condition_Pertified] = 0;
|
|
7002 PlayAwardSound_Anim98();
|
|
7003 return;
|
|
7004 case VAR_Eradicated:
|
|
7005 this->pConditions[Condition_Eradicated] = 0;
|
|
7006 PlayAwardSound_Anim98();
|
|
7007 return;
|
|
7008 case VAR_AutoNotes:
|
|
7009 _449B7E_toggle_bit(pParty->_autonote_bits, pValue - 1, 0);
|
|
7010 return;
|
|
7011 case VAR_NPCs2:
|
|
7012 npcIndex = 0;
|
|
7013 GetNewNPCData(sDialogue_SpeakingActorNPC_ID, &npcIndex);
|
|
7014 if ( npcIndex == pValue )
|
|
7015 {
|
|
7016 npcIdToDismissAfterDialogue = pValue;
|
|
7017 }
|
|
7018 else
|
|
7019 {
|
|
7020 npcIdToDismissAfterDialogue = 0;
|
|
7021 pParty->hirelingScrollPosition = 0;
|
|
7022 LOBYTE(pNPCStats->pNewNPCData[(int)pValue].uFlags) &= 0x7Fu;
|
|
7023 pParty->CountHirelings();
|
|
7024 viewparams->bRedrawGameUI = true;
|
|
7025 }
|
|
7026 return;
|
|
7027 case VAR_HiredNPCHasSpeciality:
|
|
7028 for (unsigned int i = 0; i < pNPCStats->uNumNewNPCs; i++)
|
|
7029 {
|
|
7030 if (pNPCStats->pNewNPCData[i].uProfession == pValue)
|
|
7031 {
|
|
7032 LOBYTE(pNPCStats->pNewNPCData[(int)pValue].uFlags) &= 0x7Fu;
|
|
7033 }
|
|
7034 }
|
|
7035 if ( pParty->pHirelings[0].uProfession == pValue )
|
|
7036 memset(&pParty->pHirelings[0], 0, sizeof(NPCData));
|
|
7037 if ( pParty->pHirelings[1].uProfession == pValue )
|
|
7038 memset(&pParty->pHirelings[1], 0, sizeof(NPCData));
|
|
7039 pParty->hirelingScrollPosition = 0;
|
|
7040 pParty->CountHirelings();
|
|
7041 return;
|
|
7042 case VAR_NumSkillPoints:
|
|
7043 if ((unsigned int)pValue <= this->uSkillPoints)
|
|
7044 {
|
|
7045 this->uSkillPoints -= pValue;
|
|
7046 }
|
|
7047 else
|
|
7048 {
|
|
7049 this->uSkillPoints = 0;
|
|
7050 }
|
|
7051 return;
|
|
7052 case VAR_ReputationInCurrentLocation:
|
|
7053 locationHeader = &pOutdoor->ddm;
|
|
7054 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor )
|
|
7055 locationHeader = &pIndoor->dlv;
|
|
7056 locationHeader->uReputation -= pValue;
|
|
7057 if (locationHeader->uReputation < -10000)
|
|
7058 locationHeader->uReputation = -10000;
|
|
7059 return;
|
|
7060 case VAR_GoldInBank:
|
|
7061 if ( (unsigned int)pValue <= pParty->uNumGoldInBank )
|
|
7062 {
|
|
7063 pParty->uNumGoldInBank -= (unsigned int)pValue;
|
|
7064 }
|
|
7065 else
|
|
7066 {
|
|
7067 dword_5B65C4_cancelEventProcessing = 1;
|
|
7068 }
|
|
7069 return;
|
|
7070 case VAR_NumDeaths:
|
|
7071 pParty->uNumDeaths -= (unsigned int)pValue;
|
|
7072 return;
|
|
7073 case VAR_NumBounties:
|
|
7074 pParty->uNumBountiesCollected -= (unsigned int)pValue;
|
|
7075 return;
|
|
7076 case VAR_PrisonTerms:
|
|
7077 pParty->uNumPrisonTerms -= (int)pValue;
|
|
7078 return;
|
|
7079 case VAR_ArenaWinsPage:
|
|
7080 pParty->uNumArenaPageWins -= (char)pValue;
|
|
7081 return;
|
|
7082 case VAR_ArenaWinsSquire:
|
|
7083 pParty->uNumArenaSquireWins -= (char)pValue;
|
|
7084 return;
|
|
7085 case VAR_ArenaWinsKnight:
|
|
7086 pParty->uNumArenaKnightWins -= (char)pValue;
|
|
7087 return;
|
|
7088 case VAR_ArenaWinsLord:
|
|
7089 pParty->uNumArenaLordWins -= (char)pValue;
|
|
7090 return;
|
|
7091 }
|
|
7092 }
|
|
7093 // 5B65C4: using guessed type int dword_5B65C4;
|
|
7094 // 5B65CC: using guessed type int dword_5B65CC;
|
|
7095
|
|
7096 //----- (new function) --------------------------------------------------------
|
|
7097 void Player::PlayAwardSound_Anim98()
|
|
7098 {
|
|
7099 int playerIndex = GetPlayerIndex();
|
|
7100 pGame->pStru6Instance->SetPlayerBuffAnim(0x98u, playerIndex);
|
|
7101 PlayAwardSound();
|
|
7102 }
|
|
7103
|
|
7104 //----- (new function) --------------------------------------------------------
|
|
7105 void Player::PlayAwardSound_Anim98_Face( PlayerSpeech speech )
|
|
7106 {
|
|
7107 this->PlaySound(speech, 0);
|
|
7108 PlayAwardSound_Anim98();
|
|
7109 }
|
|
7110
|
|
7111 //----- (00467E7F) --------------------------------------------------------
|
|
7112 void Player::EquipBody(ITEM_EQUIP_TYPE uEquipType)
|
|
7113 {
|
|
7114 int itemAnchor; // ebx@1
|
|
7115 int itemInvLocation; // edx@1
|
|
7116 int freeSlot; // eax@3
|
|
7117 ItemGen tempPickedItem; // [sp+Ch] [bp-30h]@1
|
|
7118
|
|
7119 tempPickedItem.Reset();
|
|
7120 itemAnchor = pEquipTypeToBodyAnchor[uEquipType];
|
|
7121 itemInvLocation = pPlayers[uActiveCharacter]->pEquipment.pIndices[itemAnchor];
|
|
7122 if ( itemInvLocation )//ïåðåîäåòüñÿ â äðóãóþ âåùü
|
|
7123 {
|
|
7124 memcpy(&tempPickedItem, &pParty->pPickedItem, sizeof(tempPickedItem));
|
|
7125 pPlayers[uActiveCharacter]->pInventoryItemList[itemInvLocation - 1].uBodyAnchor = 0;
|
|
7126 pParty->pPickedItem.Reset();
|
|
7127 pParty->SetHoldingItem(&pPlayers[uActiveCharacter]->pInventoryItemList[itemInvLocation - 1]);
|
|
7128 tempPickedItem.uBodyAnchor = itemAnchor + 1;
|
|
7129 memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[itemInvLocation - 1], &tempPickedItem, sizeof(ItemGen));
|
|
7130 pPlayers[uActiveCharacter]->pEquipment.pIndices[itemAnchor] = itemInvLocation;
|
|
7131 }
|
|
7132 else//îäåòü âåùü
|
|
7133 {
|
|
7134 freeSlot = pPlayers[uActiveCharacter]->FindFreeInventoryListSlot();
|
|
7135 if (freeSlot >= 0)
|
|
7136 {
|
|
7137 pParty->pPickedItem.uBodyAnchor = itemAnchor + 1;
|
|
7138 memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[freeSlot], &pParty->pPickedItem, sizeof(ItemGen));
|
|
7139 pPlayers[uActiveCharacter]->pEquipment.pIndices[itemAnchor] = freeSlot + 1;
|
|
7140 pMouse->RemoveHoldingItem();
|
|
7141 }
|
|
7142 }
|
|
7143 }
|
|
7144
|
|
7145 //----- (0049387A) --------------------------------------------------------
|
|
7146 int CycleCharacter(bool backwards)
|
|
7147 {
|
|
7148 const int PARTYSIZE = 4;
|
|
7149 int valToAdd = backwards ? (PARTYSIZE - 2) : 0;
|
|
7150 int mult = backwards ? -1 : 1;
|
|
7151
|
|
7152 for (int i = 0; i < (PARTYSIZE - 1); i++)
|
|
7153 {
|
|
7154 int currCharId = ((uActiveCharacter + mult * i + valToAdd) % PARTYSIZE) + 1;
|
|
7155 if ( pPlayers[currCharId]->uTimeToRecovery == 0 )
|
|
7156 {
|
|
7157 return currCharId;
|
|
7158 }
|
|
7159 }
|
|
7160 return uActiveCharacter;
|
|
7161 }
|
|
7162
|
|
7163 //----- (0043EE77) --------------------------------------------------------
|
|
7164 bool Player::HasUnderwaterSuitEquipped() //the original function took the player number as a parameter. if it was 0, the whole party was checked. calls with the parameter 0 have been changed to calls to this for every player
|
|
7165 {
|
|
7166 if (GetArmorItem() == nullptr || GetArmorItem()->uItemID != 604)
|
|
7167 {
|
|
7168 return false;
|
|
7169 }
|
|
7170 return true;
|
|
7171 }
|
|
7172
|
|
7173 //----- (0043EE15) --------------------------------------------------------
|
|
7174 bool Player::HasItem( unsigned int uItemID, bool checkHeldItem )
|
|
7175 {
|
|
7176 if ( !checkHeldItem || pParty->pPickedItem.uItemID != uItemID )
|
|
7177 {
|
|
7178 for ( uint i = 0; i < 126; ++i )
|
|
7179 {
|
|
7180 if ( this->pInventoryMatrix[i] > 0 )
|
|
7181 {
|
|
7182 if ( (unsigned int)this->pInventoryItemList[this->pInventoryMatrix[i] - 1].uItemID == uItemID )
|
|
7183 return true;
|
|
7184 }
|
|
7185 }
|
|
7186 for ( uint i = 0; i < 16; ++i )
|
|
7187 {
|
|
7188 if ( this->pEquipment.pIndices[i] )
|
|
7189 {
|
|
7190 if ( (unsigned int)this->pInventoryItemList[this->pEquipment.pIndices[i] - 1].uItemID == uItemID )
|
|
7191 return true;
|
|
7192 }
|
|
7193 }
|
|
7194 return false;
|
|
7195 }
|
|
7196 else
|
|
7197 {
|
|
7198 return true;
|
|
7199 }
|
|
7200 }
|
|
7201 //----- (0043EDB9) --------------------------------------------------------
|
|
7202 bool ShouldLoadTexturesForRaceAndGender(unsigned int _this)
|
|
7203 {
|
|
7204 CHARACTER_RACE race; // edi@2
|
|
7205 PLAYER_SEX sex; // eax@2
|
|
7206
|
|
7207 for (int i = 1; i <= 4; i++)
|
|
7208 {
|
|
7209 race = pPlayers[i]->GetRace();
|
|
7210 sex = pPlayers[i]->GetSexByVoice();
|
|
7211 switch(_this)
|
|
7212 {
|
|
7213 case 0:
|
|
7214 if (( race == CHARACTER_RACE_HUMAN || race == CHARACTER_RACE_ELF || race == CHARACTER_RACE_GOBLIN ) && sex == SEX_MALE )
|
|
7215 return true;
|
|
7216 break;
|
|
7217 case 1:
|
|
7218 if (( race == CHARACTER_RACE_HUMAN || race == CHARACTER_RACE_ELF || race == CHARACTER_RACE_GOBLIN ) && sex == SEX_FEMALE )
|
|
7219 return true;
|
|
7220 break;
|
|
7221 case 2:
|
|
7222 if ( race == CHARACTER_RACE_DWARF && sex == SEX_MALE )
|
|
7223 return true;
|
|
7224 break;
|
|
7225 case 3:
|
|
7226 if ( race == CHARACTER_RACE_DWARF && sex == SEX_FEMALE )
|
|
7227 return true;
|
|
7228 break;
|
|
7229 }
|
|
7230 }
|
|
7231 return false;
|
|
7232 }
|
|
7233
|
|
7234 //----- (0043ED6F) --------------------------------------------------------
|
|
7235 bool IsDwarfPresentInParty(bool a1)
|
|
7236 {
|
|
7237 for (uint i = 0; i < 4; ++i)
|
|
7238 {
|
|
7239 CHARACTER_RACE race = pParty->pPlayers[i].GetRace();
|
|
7240
|
|
7241 if (race == CHARACTER_RACE_DWARF && a1)
|
|
7242 return true;
|
|
7243 else if (race != CHARACTER_RACE_DWARF && !a1)
|
|
7244 return true;
|
|
7245 }
|
|
7246 return false;
|
|
7247 }
|
|
7248
|
|
7249 //----- (00439FCB) --------------------------------------------------------
|
|
7250 void __fastcall DamagePlayerFromMonster(unsigned int uObjID, int dmgSource, Vec3_int_ *pPos, signed int a4)
|
|
7251 {
|
|
7252 Player *playerPtr; // ebx@3
|
|
7253 Actor *actorPtr; // esi@3
|
|
7254 int spellId; // eax@38
|
|
7255 signed int recvdMagicDmg; // eax@139
|
|
7256 int v72[4]; // [sp+30h] [bp-24h]@164
|
|
7257 int healthBeforeRecvdDamage; // [sp+48h] [bp-Ch]@3
|
|
7258 unsigned int uActorID; // [sp+4Ch] [bp-8h]@1
|
|
7259
|
|
7260 uActorID = PID_ID(uObjID);
|
|
7261 if ( PID_TYPE(uObjID) != 2)
|
|
7262 {
|
|
7263 playerPtr = &pParty->pPlayers[a4];
|
|
7264 actorPtr = &pActors[uActorID];
|
|
7265 healthBeforeRecvdDamage = playerPtr->sHealth;
|
|
7266 if ( PID_TYPE(uObjID) != 3 || !actorPtr->ActorHitOrMiss(playerPtr) )
|
|
7267 return;
|
|
7268 ItemGen* equippedArmor = playerPtr->GetArmorItem();
|
|
7269 SoundID soundToPlay;
|
|
7270 if ( !equippedArmor
|
|
7271 || equippedArmor->IsBroken()
|
|
7272 ||
|
|
7273 (equippedArmor->GetPlayerSkillType() != PLAYER_SKILL_CHAIN
|
|
7274 && equippedArmor->GetPlayerSkillType() != PLAYER_SKILL_PLATE
|
|
7275 )
|
|
7276 )
|
|
7277 {
|
|
7278 int randVal = rand() % 4;
|
|
7279 switch (randVal)
|
|
7280 {
|
|
7281 case 0 : soundToPlay = (SoundID)108; break;
|
|
7282 case 1 : soundToPlay = (SoundID)109; break;
|
|
7283 case 2 : soundToPlay = (SoundID)110; break;
|
|
7284 case 3 : soundToPlay = (SoundID)44; break;
|
|
7285 default: Error("Unexpected sound value");
|
|
7286 }
|
|
7287 }
|
|
7288 else
|
|
7289 {
|
|
7290 int randVal = rand() % 4;
|
|
7291 switch (randVal)
|
|
7292 {
|
|
7293 case 0 : soundToPlay = (SoundID)105; break;
|
|
7294 case 1 : soundToPlay = (SoundID)106; break;
|
|
7295 case 2 : soundToPlay = (SoundID)107; break;
|
|
7296 case 3 : soundToPlay = (SoundID)45; break;
|
|
7297 default: Error("Unexpected sound value");
|
|
7298 }
|
|
7299 }
|
|
7300 pAudioPlayer->PlaySound(soundToPlay, PID(OBJECT_Player,a4 + 80), 0, -1, 0, 0, 0, 0);
|
|
7301 int dmgToReceive = actorPtr->_43B3E0_CalcDamage(dmgSource);
|
|
7302 if ( actorPtr->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime > 0 )
|
|
7303 {
|
|
7304 __int16 spellPower = actorPtr->pActorBuffs[ACTOR_BUFF_SHRINK].uPower;
|
|
7305 if ( spellPower )
|
|
7306 dmgToReceive /= (signed int)spellPower;
|
|
7307 }
|
|
7308 int damageType;
|
|
7309 switch (dmgSource)
|
|
7310 {
|
|
7311 case 0: damageType = actorPtr->pMonsterInfo.uAttack1Type;
|
|
7312 break;
|
|
7313 case 1: damageType = actorPtr->pMonsterInfo.uAttack2Type;
|
|
7314 break;
|
|
7315 case 2: spellId = actorPtr->pMonsterInfo.uSpell1ID;
|
|
7316 damageType = LOBYTE(pSpellStats->pInfos[spellId].uSchool);
|
|
7317 break;
|
|
7318 case 3: spellId = actorPtr->pMonsterInfo.uSpell2ID;
|
|
7319 damageType = LOBYTE(pSpellStats->pInfos[spellId].uSchool);
|
|
7320 break;
|
|
7321 case 4: damageType = actorPtr->pMonsterInfo.field_3C_some_special_attack;
|
|
7322 break;
|
|
7323 default:
|
|
7324 case 5: damageType = 4; //yes, the original just assigned the value 4
|
|
7325 break;
|
|
7326 }
|
|
7327 if ( !(dword_6BE368_debug_settings_2 & DEBUG_SETTINGS_NO_DAMAGE) )
|
|
7328 {
|
|
7329 dmgToReceive = playerPtr->ReceiveDamage(dmgToReceive, (DAMAGE_TYPE)damageType);
|
|
7330 if ( playerPtr->pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].uExpireTime > 0 )
|
|
7331 {
|
|
7332 int actorState = actorPtr->uAIState;
|
|
7333 if ( actorState != Dying && actorState != Dead)
|
|
7334 {
|
|
7335 int reflectedDamage = actorPtr->CalcMagicalDamageToActor((DAMAGE_TYPE)damageType, dmgToReceive);
|
|
7336 actorPtr->sCurrentHP -= reflectedDamage;
|
|
7337 if ( reflectedDamage >= 0 )
|
|
7338 {
|
|
7339 if ( actorPtr->sCurrentHP >= 1 )
|
|
7340 {
|
|
7341 Actor::AI_Stun(uActorID, PID(OBJECT_Player,a4), 0); //todo extract this branch to a function once Actor::functions are changed to nonstatic actor functions
|
|
7342 Actor::AggroSurroundingPeasants(uActorID, 1);
|
|
7343 }
|
|
7344 else
|
|
7345 {
|
|
7346 if ( pMonsterStats->pInfos[actorPtr->pMonsterInfo.uID].bQuestMonster & 1 && pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS)
|
|
7347 {
|
|
7348 int splatRadius = byte_4D864C && BYTE2(pGame->uFlags) & 8 ? 10 * actorPtr->uActorRadius : actorPtr->uActorRadius;
|
|
7349 pDecalBuilder->AddBloodsplat(actorPtr->vPosition.x, actorPtr->vPosition.y, actorPtr->vPosition.z, 1.0, 0.0, 0.0, (float)splatRadius, 0, 0);
|
|
7350 }
|
|
7351 Actor::Die(uActorID);
|
|
7352 Actor::ApplyFineForKillingPeasant(uActorID);
|
|
7353 Actor::AggroSurroundingPeasants(uActorID, 1);
|
|
7354 if ( actorPtr->pMonsterInfo.uExp )
|
|
7355 pParty->GivePartyExp(pMonsterStats->pInfos[actorPtr->pMonsterInfo.uID].uExp);
|
|
7356 int speechToPlay = SPEECH_51;
|
|
7357 if ( rand() % 100 < 20 )
|
|
7358 speechToPlay = actorPtr->pMonsterInfo.uHP >= 100 ? 2 : 1;
|
|
7359 playerPtr->PlaySound((PlayerSpeech)speechToPlay, 0);
|
|
7360 }
|
|
7361 }
|
|
7362 }
|
|
7363 }
|
|
7364 if ( !(dword_6BE368_debug_settings_2 & DEBUG_SETTINGS_NO_DAMAGE)
|
|
7365 && actorPtr->pMonsterInfo.uSpecialAttackType
|
|
7366 && rand() % 100 < actorPtr->pMonsterInfo.uLevel * actorPtr->pMonsterInfo.uSpecialAttackLevel )
|
|
7367 {
|
|
7368 playerPtr->ReceiveSpecialAttackEffect(actorPtr->pMonsterInfo.uSpecialAttackType, actorPtr);
|
|
7369 }
|
|
7370 }
|
|
7371 if ( !pParty->bTurnBasedModeOn )
|
|
7372 {
|
|
7373 int actEndurance = playerPtr->GetActualEndurance();
|
|
7374 int recoveryTime = (int)((20 - playerPtr->GetParameterBonus(actEndurance)) * flt_6BE3A4_debug_recmod1 * 2.133333333333333);
|
|
7375 playerPtr->SetRecoveryTime(recoveryTime);
|
|
7376 }
|
|
7377 int yellThreshold = playerPtr->GetMaxHealth() / 4;
|
|
7378 if ( yellThreshold < playerPtr->sHealth && yellThreshold >= healthBeforeRecvdDamage && playerPtr->sHealth > 0 )
|
|
7379 {
|
|
7380 playerPtr->PlaySound(SPEECH_48, 0);
|
|
7381 }
|
|
7382 viewparams->bRedrawGameUI = 1;
|
|
7383 return;
|
|
7384 }
|
|
7385 else
|
|
7386 {
|
|
7387 SpriteObject* v37 = &pSpriteObjects[uActorID];
|
|
7388 int uActorType = PID_TYPE(v37->spell_caster_pid);
|
|
7389 int uActorID = PID_ID(v37->spell_caster_pid);
|
|
7390 if ( uActorType == 2 )
|
|
7391 {
|
|
7392 Player *playerPtr; // eax@81
|
|
7393 if ( a4 != -1 )
|
|
7394 {
|
|
7395 playerPtr = &pParty->pPlayers[a4];
|
|
7396 }
|
|
7397 else
|
|
7398 {
|
|
7399 int activePlayerCounter = 0;
|
|
7400 for (int i = 1; i <= 4; i++)
|
|
7401 {
|
|
7402 if (pPlayers[i]->CanAct())
|
|
7403 {
|
|
7404 v72[activePlayerCounter] = i;
|
|
7405 activePlayerCounter++;
|
|
7406 }
|
|
7407 }
|
|
7408 if ( activePlayerCounter )
|
|
7409 {
|
|
7410 playerPtr = &pParty->pPlayers[v72[rand() % activePlayerCounter] - 1];//&stru_AA1058[3].pSounds[6972 * *(&v72 + rand() % v74) + 40552];
|
|
7411 }
|
|
7412 }
|
|
7413 int v68;
|
|
7414 int v69;
|
|
7415 if ( uActorType != OBJECT_Player || v37->spell_id != SPELL_BOW_ARROW)
|
|
7416 {
|
|
7417 int playerMaxHp = playerPtr->GetMaxHealth();
|
|
7418 v68 = _43AFE3_calc_spell_damage(v37->spell_id, v37->spell_level, v37->spell_skill, playerMaxHp);
|
|
7419 v69 = LOBYTE(pSpellStats->pInfos[v37->spell_id].uSchool);
|
|
7420 }
|
|
7421 else
|
|
7422 {
|
|
7423 v68 = pParty->pPlayers[uActorID].CalculateRangedDamageTo(0);
|
|
7424 v69 = 0;
|
|
7425 }
|
|
7426 playerPtr->ReceiveDamage(v68, (DAMAGE_TYPE)v69);
|
|
7427 if ( uActorType == OBJECT_Player && !_A750D8_player_speech_timer )
|
|
7428 {
|
|
7429 _A750D8_player_speech_timer = 256i64;
|
|
7430 PlayerSpeechID = SPEECH_44;
|
|
7431 uSpeakingCharacter = uActorID + 1;
|
|
7432 }
|
|
7433 return;
|
|
7434 }
|
|
7435 else if ( uActorType == 3 )
|
|
7436 {
|
|
7437 Actor *actorPtr = &pActors[uActorID];
|
|
7438 if ( a4 == -1 )
|
|
7439 a4 = stru_50C198.which_player_to_attack(actorPtr);
|
|
7440 Player *playerPtr = &pParty->pPlayers[a4];
|
|
7441 int dmgToReceive = actorPtr->_43B3E0_CalcDamage(dmgSource);
|
|
7442 unsigned __int16 spriteType = v37->uType;
|
|
7443 if ( v37->uType == 545 )
|
|
7444 {
|
|
7445 __int16 skillLevel = playerPtr->GetActualSkillLevel(PLAYER_SKILL_UNARMED);
|
|
7446 if ( SkillToMastery(skillLevel) >= 4 && rand() % 100 < (skillLevel & 0x3F) )
|
|
7447 {
|
|
7448 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[637], playerPtr->pName);
|
|
7449 ShowStatusBarString(pTmpBuf.data(), 2u);
|
|
7450 playerPtr->PlaySound(SPEECH_6, 0);
|
|
7451 return;
|
|
7452 }
|
|
7453 }
|
|
7454 else if ( spriteType == 555
|
|
7455 || spriteType == 510
|
|
7456 || spriteType == 500
|
|
7457 || spriteType == 515
|
|
7458 || spriteType == 505
|
|
7459 || spriteType == 530
|
|
7460 || spriteType == 525
|
|
7461 || spriteType == 520
|
|
7462 || spriteType == 535
|
|
7463 || spriteType == 540 )
|
|
7464 {
|
|
7465 if ( !actorPtr->ActorHitOrMiss(playerPtr) )
|
|
7466 return;
|
|
7467 if ( playerPtr->pPlayerBuffs[PLAYER_BUFF_SHIELD].uExpireTime > 0 )
|
|
7468 dmgToReceive >>= 1;
|
|
7469 if ( playerPtr->HasEnchantedItemEquipped(36) )
|
|
7470 dmgToReceive >>= 1;
|
|
7471 if ( playerPtr->HasEnchantedItemEquipped(69) )
|
|
7472 dmgToReceive >>= 1;
|
|
7473 if ( playerPtr->HasItemEquipped(EQUIP_ARMOUR)
|
|
7474 && playerPtr->GetArmorItem()->uItemID == ITEM_ARTIFACT_GOVERNORS_ARMOR )
|
|
7475 dmgToReceive >>= 1;
|
|
7476 if ( playerPtr->HasItemEquipped(EQUIP_TWO_HANDED))
|
|
7477 {
|
|
7478 ItemGen* mainHandItem = playerPtr->GetMainHandItem();
|
|
7479 if ( mainHandItem->uItemID == ITEM_RELIC_KELEBRIM || mainHandItem->uItemID == ITEM_ARTIFACT_ELFBANE || (mainHandItem->GetItemEquipType() == EQUIP_SHIELD && SkillToMastery(playerPtr->pActiveSkills[PLAYER_SKILL_SHIELD]) == 4))
|
|
7480 dmgToReceive >>= 1;
|
|
7481 }
|
|
7482 if ( playerPtr->HasItemEquipped(EQUIP_SINGLE_HANDED))
|
|
7483 {
|
|
7484 ItemGen* offHandItem = playerPtr->GetOffHandItem();
|
|
7485 if ( offHandItem->uItemID == ITEM_RELIC_KELEBRIM || offHandItem->uItemID == ITEM_ARTIFACT_ELFBANE || (offHandItem->GetItemEquipType() == EQUIP_SHIELD && SkillToMastery(playerPtr->pActiveSkills[PLAYER_SKILL_SHIELD]) == 4))
|
|
7486 dmgToReceive >>= 1;
|
|
7487 }
|
|
7488 }
|
|
7489 if ( actorPtr->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime > 0 )
|
|
7490 {
|
|
7491 int spellPower = actorPtr->pActorBuffs[ACTOR_BUFF_SHRINK].uPower;
|
|
7492 if ( spellPower )
|
|
7493 dmgToReceive /= (signed int)spellPower;
|
|
7494 }
|
|
7495 int damageType;
|
|
7496 switch(dmgSource)
|
|
7497 {
|
|
7498 case 0:
|
|
7499 damageType = actorPtr->pMonsterInfo.uAttack1Type;
|
|
7500 break;
|
|
7501 case 1:
|
|
7502 damageType = actorPtr->pMonsterInfo.uAttack2Type;
|
|
7503 break;
|
|
7504 case 2:
|
|
7505 spellId = actorPtr->pMonsterInfo.uSpell1ID;
|
|
7506 damageType = LOBYTE(pSpellStats->pInfos[spellId].uSchool);
|
|
7507 break;
|
|
7508 case 3:
|
|
7509 spellId = actorPtr->pMonsterInfo.uSpell2ID;
|
|
7510 damageType = LOBYTE(pSpellStats->pInfos[spellId].uSchool);
|
|
7511 break;
|
|
7512 case 4:
|
|
7513 damageType = actorPtr->pMonsterInfo.field_3C_some_special_attack;
|
|
7514 break;
|
|
7515 case 5:
|
|
7516 damageType = 4;
|
|
7517 break;
|
|
7518 }
|
|
7519 if ( !(dword_6BE368_debug_settings_2 & DEBUG_SETTINGS_NO_DAMAGE) )
|
|
7520 {
|
|
7521 int reflectedDmg = playerPtr->ReceiveDamage(dmgToReceive, (DAMAGE_TYPE)damageType);
|
|
7522 if ( playerPtr->pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].uExpireTime > 0 )
|
|
7523 {
|
|
7524 unsigned __int16 actorState = actorPtr->uAIState;
|
|
7525 if ( actorState != Dying && actorState != Dead)
|
|
7526 {
|
|
7527 recvdMagicDmg = actorPtr->CalcMagicalDamageToActor((DAMAGE_TYPE)damageType, reflectedDmg);
|
|
7528 actorPtr->sCurrentHP -= recvdMagicDmg;
|
|
7529 if ( recvdMagicDmg >= 0 )
|
|
7530 {
|
|
7531 if ( actorPtr->sCurrentHP >= 1 )
|
|
7532 {
|
|
7533 Actor::AI_Stun(uActorID, PID(OBJECT_Player,a4), 0);
|
|
7534 Actor::AggroSurroundingPeasants(uActorID, 1);
|
|
7535 }
|
|
7536 else
|
|
7537 {
|
|
7538 if ( pMonsterStats->pInfos[actorPtr->pMonsterInfo.uID].bQuestMonster & 1 && pGame->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS )
|
|
7539 {
|
|
7540 int splatRadius = byte_4D864C && BYTE2(pGame->uFlags) & 8 ? 10 * actorPtr->uActorRadius : actorPtr->uActorRadius;
|
|
7541 pDecalBuilder->AddBloodsplat(actorPtr->vPosition.x, actorPtr->vPosition.y, actorPtr->vPosition.z, 1.0, 0.0, 0.0, (float)splatRadius, 0, 0);
|
|
7542 }
|
|
7543 Actor::Die(uActorID);
|
|
7544 Actor::ApplyFineForKillingPeasant(uActorID);
|
|
7545 Actor::AggroSurroundingPeasants(uActorID, 1);
|
|
7546 if ( actorPtr->pMonsterInfo.uExp )
|
|
7547 pParty->GivePartyExp(pMonsterStats->pInfos[actorPtr->pMonsterInfo.uID].uExp);
|
|
7548 int speechToPlay = SPEECH_51;
|
|
7549 if ( rand() % 100 < 20 )
|
|
7550 speechToPlay = actorPtr->pMonsterInfo.uHP >= 100 ? 2 : 1;
|
|
7551 playerPtr->PlaySound((PlayerSpeech)speechToPlay, 0);
|
|
7552 }
|
|
7553 }
|
|
7554 }
|
|
7555 }
|
|
7556 }
|
|
7557 if ( !dmgSource
|
|
7558 && !(dword_6BE368_debug_settings_2 & DEBUG_SETTINGS_NO_DAMAGE)
|
|
7559 && actorPtr->pMonsterInfo.uSpecialAttackType
|
|
7560 && rand() % 100 < actorPtr->pMonsterInfo.uLevel * actorPtr->pMonsterInfo.uSpecialAttackLevel )
|
|
7561 {
|
|
7562 playerPtr->ReceiveSpecialAttackEffect(actorPtr->pMonsterInfo.uSpecialAttackType, actorPtr);
|
|
7563 }
|
|
7564 if ( !pParty->bTurnBasedModeOn )
|
|
7565 {
|
|
7566 int actEnd = playerPtr->GetActualEndurance();
|
|
7567 int recTime = (int)((20 - playerPtr->GetParameterBonus(actEnd))
|
|
7568 * flt_6BE3A4_debug_recmod1
|
|
7569 * 2.133333333333333);
|
|
7570 playerPtr->SetRecoveryTime(recTime);
|
|
7571 }
|
|
7572 return;
|
|
7573 }
|
|
7574 else
|
|
7575 {
|
|
7576 return;
|
|
7577 }
|
|
7578 }
|
|
7579 }
|
|
7580 //----- (00421EA6) --------------------------------------------------------
|
|
7581 void Player::OnInventoryLeftClick()
|
|
7582 {
|
|
7583 signed int inventoryXCoord; // ecx@2
|
|
7584 int inventoryYCoord; // eax@2
|
|
7585 int invMatrixIndex; // eax@2
|
|
7586 unsigned int enchantedItemPos; // eax@7
|
|
7587 unsigned int pickedItemId; // esi@12
|
|
7588 unsigned int invItemIndex; // eax@12
|
|
7589 unsigned int itemPos; // eax@18
|
|
7590 ItemGen tmpItem; // [sp+Ch] [bp-3Ch]@1
|
|
7591 unsigned int pY; // [sp+3Ch] [bp-Ch]@2
|
|
7592 unsigned int pX; // [sp+40h] [bp-8h]@2
|
|
7593 CastSpellInfo *pSpellInfo;
|
|
7594
|
|
7595 if ( pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] == 103 )
|
|
7596 {
|
|
7597 pMouse->GetClickPos(&pX, &pY);
|
|
7598 inventoryYCoord = (pY - 17) / 32;
|
|
7599 inventoryXCoord = (pX - 14) / 32;
|
|
7600 invMatrixIndex = inventoryXCoord + (INVETORYSLOTSWIDTH * inventoryYCoord);
|
|
7601 if ( inventoryYCoord >= 0 && inventoryYCoord < INVETORYSLOTSHEIGHT && inventoryXCoord >= 0 && inventoryXCoord < INVETORYSLOTSWIDTH)
|
|
7602 {
|
|
7603 if ( _50C9A0_IsEnchantingInProgress )
|
|
7604 {
|
|
7605 enchantedItemPos = this->GetItemIDAtInventoryIndex(&invMatrixIndex);
|
|
7606 if ( enchantedItemPos )
|
|
7607 {
|
|
7608 /* *((char *)pGUIWindow_Settings->ptr_1C + 8) &= 0x7Fu;
|
|
7609 *((short *)pGUIWindow_Settings->ptr_1C + 2) = uActiveCharacter - 1;
|
|
7610 *((int *)pGUIWindow_Settings->ptr_1C + 3) = enchantedItemPos - 1;
|
|
7611 *((short *)pGUIWindow_Settings->ptr_1C + 3) = invMatrixIndex;*/
|
|
7612 pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C;
|
|
7613 pSpellInfo->uFlags &= 0x7F;
|
|
7614 pSpellInfo->uPlayerID_2 = uActiveCharacter - 1;
|
|
7615 pSpellInfo->spell_target_pid = enchantedItemPos - 1;
|
|
7616 pSpellInfo->field_6 = invMatrixIndex;
|
|
7617 ptr_50C9A4_ItemToEnchant = &this->pInventoryItemList[enchantedItemPos-1];
|
|
7618 _50C9A0_IsEnchantingInProgress = 0;
|
|
7619 if ( pMessageQueue_50CBD0->uNumMessages )
|
|
7620 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
|
|
7621 pMouse->SetCursorBitmap("MICON1");
|
|
7622 _50C9D0_AfterEnchClickEventId = 113;
|
|
7623 _50C9D4_AfterEnchClickEventSecondParam = 0;
|
|
7624 _50C9D8_AfterEnchClickEventTimeout = 256;
|
|
7625 }
|
|
7626 return;
|
|
7627 }
|
|
7628 if ( ptr_50C9A4_ItemToEnchant )
|
|
7629 return;
|
|
7630 pickedItemId = pParty->pPickedItem.uItemID;
|
|
7631 invItemIndex = this->GetItemIDAtInventoryIndex(&invMatrixIndex);
|
|
7632 if (!pickedItemId)
|
|
7633 {
|
|
7634 if ( !invItemIndex )
|
|
7635 return;
|
|
7636 else
|
|
7637 {
|
|
7638 memcpy(&pParty->pPickedItem, &this->pInventoryItemList[invItemIndex-1], sizeof(pParty->pPickedItem));
|
|
7639 this->RemoveItemAtInventoryIndex(invMatrixIndex);
|
|
7640 pickedItemId = pParty->pPickedItem.uItemID;
|
|
7641 pMouse->SetCursorBitmap(pItemsTable->pItems[pickedItemId].pIconName);
|
|
7642 return;
|
|
7643 }
|
|
7644 }
|
|
7645 else
|
|
7646 {
|
|
7647 if ( invItemIndex )
|
|
7648 {
|
|
7649 ItemGen* invItemPtr = &this->pInventoryItemList[invItemIndex-1];
|
|
7650 memcpy(&tmpItem, invItemPtr, sizeof(tmpItem));
|
|
7651 this->RemoveItemAtInventoryIndex(invMatrixIndex);
|
|
7652 int emptyIndex = this->AddItem2(invMatrixIndex, &pParty->pPickedItem);
|
|
7653 if ( !emptyIndex )
|
|
7654 {
|
|
7655 emptyIndex = this->AddItem2(-1, &pParty->pPickedItem);
|
|
7656 if ( !emptyIndex )
|
|
7657 {
|
|
7658 this->PutItemArInventoryIndex(tmpItem.uItemID, invItemIndex - 1, invMatrixIndex);
|
|
7659 memcpy(invItemPtr, &tmpItem, sizeof(ItemGen));
|
|
7660 return;
|
|
7661 }
|
|
7662 }
|
|
7663 memcpy(&pParty->pPickedItem, &tmpItem, sizeof(ItemGen));
|
|
7664 pMouse->SetCursorBitmap(pParty->pPickedItem.GetIconName());
|
|
7665 return;
|
|
7666 }
|
|
7667 else
|
|
7668 {
|
|
7669 itemPos = this->AddItem(invMatrixIndex, pickedItemId);
|
|
7670 if ( itemPos )
|
|
7671 {
|
|
7672 memcpy(&this->pInventoryItemList[itemPos-1], &pParty->pPickedItem, sizeof(ItemGen));
|
|
7673 pMouse->RemoveHoldingItem();
|
|
7674 return;
|
|
7675 }
|
|
7676 itemPos = this->AddItem(-1, pickedItemId);
|
|
7677 if ( itemPos )
|
|
7678 {
|
|
7679 memcpy(&this->pInventoryItemList[itemPos-1], &pParty->pPickedItem, sizeof(ItemGen));
|
|
7680 pMouse->RemoveHoldingItem();
|
|
7681 return;
|
|
7682 }
|
|
7683 }
|
|
7684 }
|
|
7685 }
|
|
7686 }
|
|
7687 }
|
|
7688
|
|
7689
|
|
7690 bool Player::IsWeak()
|
|
7691 {
|
|
7692 return pConditions[Condition_Weak] != 0;
|
|
7693 }
|
|
7694
|
|
7695 bool Player::IsDead()
|
|
7696 {
|
|
7697 return pConditions[Condition_Dead] != 0;
|
|
7698 }
|
|
7699
|
|
7700 bool Player::IsEradicated()
|
|
7701 {
|
|
7702 return pConditions[Condition_Eradicated] != 0;
|
|
7703 }
|
|
7704
|
|
7705 bool Player::IsZombie()
|
|
7706 {
|
|
7707 return pConditions[Condition_Zombie] != 0;
|
|
7708 }
|
|
7709
|
|
7710 bool Player::IsCursed()
|
|
7711 {
|
|
7712 return pConditions[Condition_Cursed] != 0;
|
|
7713 }
|
|
7714
|
|
7715 bool Player::IsPertified()
|
|
7716 {
|
|
7717 return pConditions[Condition_Pertified] != 0;
|
|
7718 }
|
|
7719
|
|
7720 bool Player::IsUnconcious()
|
|
7721 {
|
|
7722 return pConditions[Condition_Unconcious] != 0;
|
|
7723 }
|
|
7724
|
|
7725 bool Player::IsAsleep()
|
|
7726 {
|
|
7727 return pConditions[Condition_Sleep] != 0;
|
|
7728 }
|
|
7729
|
|
7730 bool Player::IsParalyzed()
|
|
7731 {
|
|
7732 return pConditions[Condition_Paralyzed] != 0;
|
|
7733 }
|
|
7734
|
|
7735 bool Player::IsDrunk()
|
|
7736 {
|
|
7737 return pConditions[Condition_Drunk] != 0;
|
|
7738 }
|
|
7739
|
|
7740 void Player::SetCursed( unsigned long long state )
|
|
7741 {
|
|
7742 pConditions[Condition_Cursed] = state;
|
|
7743 }
|
|
7744
|
|
7745 void Player::SetWeak( unsigned long long state )
|
|
7746 {
|
|
7747 pConditions[Condition_Weak] = state;
|
|
7748 }
|
|
7749
|
|
7750 void Player::SetAsleep( unsigned long long state )
|
|
7751 {
|
|
7752 pConditions[Condition_Sleep] = state;
|
|
7753 }
|
|
7754
|
|
7755 void Player::SetAfraid( unsigned long long state )
|
|
7756 {
|
|
7757 pConditions[Condition_Fear] = state;
|
|
7758 }
|
|
7759
|
|
7760 void Player::SetDrunk( unsigned long long state )
|
|
7761 {
|
|
7762 pConditions[Condition_Drunk] = state;
|
|
7763 }
|
|
7764
|
|
7765 void Player::SetInsane( unsigned long long state )
|
|
7766 {
|
|
7767 pConditions[Condition_Insane] = state;
|
|
7768 }
|
|
7769
|
|
7770 void Player::SetPoisonWeak( unsigned long long state )
|
|
7771 {
|
|
7772 pConditions[Condition_Poison_Weak] = state;
|
|
7773 }
|
|
7774
|
|
7775 void Player::SetDiseaseWeak( unsigned long long state )
|
|
7776 {
|
|
7777 pConditions[Condition_Disease_Weak] = state;
|
|
7778 }
|
|
7779
|
|
7780 void Player::SetPoisonMedium( unsigned long long state )
|
|
7781 {
|
|
7782 pConditions[Condition_Poison_Medium] = state;
|
|
7783 }
|
|
7784
|
|
7785 void Player::SetDiseaseMedium( unsigned long long state )
|
|
7786 {
|
|
7787 pConditions[Condition_Disease_Medium] = state;
|
|
7788 }
|
|
7789
|
|
7790 void Player::SetPoisonSevere( unsigned long long state )
|
|
7791 {
|
|
7792 pConditions[Condition_Poison_Severe] = state;
|
|
7793 }
|
|
7794
|
|
7795 void Player::SetDiseaseSevere( unsigned long long state )
|
|
7796 {
|
|
7797 pConditions[Condition_Disease_Severe] = state;
|
|
7798 }
|
|
7799
|
|
7800 void Player::SetParalyzed( unsigned long long state )
|
|
7801 {
|
|
7802 pConditions[Condition_Paralyzed] = state;
|
|
7803 }
|
|
7804
|
|
7805 void Player::SetUnconcious( unsigned long long state )
|
|
7806 {
|
|
7807 pConditions[Condition_Unconcious] = state;
|
|
7808 }
|
|
7809
|
|
7810 void Player::SetDead( unsigned long long state )
|
|
7811 {
|
|
7812 pConditions[Condition_Dead] = state;
|
|
7813 }
|
|
7814
|
|
7815 void Player::SetPertified( unsigned long long state )
|
|
7816 {
|
|
7817 pConditions[Condition_Pertified] = state;
|
|
7818 }
|
|
7819
|
|
7820 void Player::SetEradicated( unsigned long long state )
|
|
7821 {
|
|
7822 pConditions[Condition_Eradicated] = state;
|
|
7823 }
|
|
7824
|
|
7825 void Player::SetZombie( unsigned long long state )
|
|
7826 {
|
|
7827 pConditions[Condition_Zombie] = state;
|
|
7828 }
|
|
7829
|
|
7830 void Player::SetCondWeakWithBlockCheck( int blockable )
|
|
7831 {
|
|
7832 SetCondition(Condition_Weak, blockable);
|
|
7833 }
|
|
7834
|
|
7835 void Player::SetCondInsaneWithBlockCheck( int blockable )
|
|
7836 {
|
|
7837 SetCondition(Condition_Insane, blockable);
|
|
7838 }
|
|
7839
|
|
7840 void Player::SetCondDeadWithBlockCheck( int blockable )
|
|
7841 {
|
|
7842 SetCondition(Condition_Dead, blockable);
|
|
7843 }
|
|
7844
|
|
7845 void Player::SetCondUnconsciousWithBlockCheck( int blockable )
|
|
7846 {
|
|
7847 SetCondition(Condition_Dead, blockable);
|
|
7848 }
|
|
7849
|
|
7850 ItemGen* Player::GetOffHandItem()
|
|
7851 {
|
|
7852 return GetItem(&PlayerEquipment::uShield);
|
|
7853 }
|
|
7854
|
|
7855 ItemGen* Player::GetMainHandItem()
|
|
7856 {
|
|
7857 return GetItem(&PlayerEquipment::uMainHand);
|
|
7858 }
|
|
7859
|
|
7860 ItemGen* Player::GetBowItem()
|
|
7861 {
|
|
7862 return GetItem(&PlayerEquipment::uBow);
|
|
7863 }
|
|
7864
|
|
7865 ItemGen* Player::GetArmorItem()
|
|
7866 {
|
|
7867 return GetItem(&PlayerEquipment::uArmor);
|
|
7868 }
|
|
7869
|
|
7870 ItemGen* Player::GetHelmItem()
|
|
7871 {
|
|
7872 return GetItem(&PlayerEquipment::uHelm);
|
|
7873 }
|
|
7874
|
|
7875 ItemGen* Player::GetBeltItem()
|
|
7876 {
|
|
7877 return GetItem(&PlayerEquipment::uBelt);
|
|
7878 }
|
|
7879
|
|
7880 ItemGen* Player::GetCloakItem()
|
|
7881 {
|
|
7882 return GetItem(&PlayerEquipment::uCloak);
|
|
7883 }
|
|
7884
|
|
7885 ItemGen* Player::GetGloveItem()
|
|
7886 {
|
|
7887 return GetItem(&PlayerEquipment::uGlove);
|
|
7888 }
|
|
7889
|
|
7890 ItemGen* Player::GetBootItem()
|
|
7891 {
|
|
7892 return GetItem(&PlayerEquipment::uBoot);
|
|
7893 }
|
|
7894
|
|
7895 ItemGen* Player::GetAmuletItem()
|
|
7896 {
|
|
7897 return GetItem(&PlayerEquipment::uAmulet);
|
|
7898 }
|
|
7899
|
|
7900 ItemGen* Player::GetNthRingItem(int ringNum)
|
|
7901 {
|
|
7902 return GetNthEquippedIndexItem(ringNum + 10);
|
|
7903 }
|
|
7904
|
|
7905 ItemGen* Player::GetNthEquippedIndexItem(int index)
|
|
7906 {
|
|
7907 if (this->pEquipment.pIndices[index] == 0)
|
|
7908 {
|
|
7909 return nullptr;
|
|
7910 }
|
|
7911 return &this->pInventoryItemList[this->pEquipment.pIndices[index] - 1];
|
|
7912 }
|
|
7913
|
|
7914 ItemGen* Player::GetItem(unsigned int PlayerEquipment::* itemPos)
|
|
7915 {
|
|
7916 if (this->pEquipment.*itemPos == 0)
|
|
7917 {
|
|
7918 return nullptr;
|
|
7919 }
|
|
7920 return &this->pInventoryItemList[this->pEquipment.*itemPos - 1];
|
|
7921 }
|
|
7922
|
|
7923 int Player::GetPlayerIndex()
|
|
7924 {
|
|
7925 int uPlayerIdx = 0;
|
|
7926 if ( this == pPlayers[1] )
|
|
7927 uPlayerIdx = 0;
|
|
7928 else if( this == pPlayers[2] )
|
|
7929 uPlayerIdx = 1;
|
|
7930 else if ( this == pPlayers[3] )
|
|
7931 uPlayerIdx = 2;
|
|
7932 else if ( this == pPlayers[4] )
|
|
7933 uPlayerIdx = 3;
|
|
7934 else
|
|
7935 Error("Unexpected player pointer");
|
|
7936 return uPlayerIdx;
|
|
7937 }
|
|
7938
|
|
7939 //----- (004272F5) --------------------------------------------------------
|
|
7940 bool Player::PlayerHitOrMiss(Actor *pActor, int a3, int a4)
|
|
7941 {
|
|
7942 signed int naturalArmor; // esi@1
|
|
7943 signed int armorBuff; // edi@1
|
|
7944 int effectiveActorArmor; // esi@8
|
|
7945 int attBonus; // eax@9
|
|
7946 int v9; // edx@11
|
|
7947 // unsigned __int8 v12; // sf@13
|
|
7948 // unsigned __int8 v13; // of@13
|
|
7949 int attPositiveMod; // edx@14
|
|
7950 int attNegativeMod; // eax@14
|
|
7951 // signed int result; // eax@17
|
|
7952
|
|
7953 naturalArmor = pActor->pMonsterInfo.uAC;
|
|
7954 armorBuff = 0;
|
|
7955 if ( pActor->pActorBuffs[ACTOR_BUFF_SOMETHING_THAT_HALVES_AC].uExpireTime > 0 )
|
|
7956 naturalArmor /= 2;
|
|
7957 if ( pActor->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uExpireTime > 0 )
|
|
7958 armorBuff = pActor->pActorBuffs[ACTOR_BUFF_SHIELD].uPower;
|
|
7959 if ( pActor->pActorBuffs[ACTOR_BUFF_STONESKIN].uExpireTime > 0 && pActor->pActorBuffs[ACTOR_BUFF_STONESKIN].uPower > armorBuff )
|
|
7960 armorBuff = pActor->pActorBuffs[ACTOR_BUFF_STONESKIN].uPower;
|
|
7961 effectiveActorArmor = armorBuff + naturalArmor;
|
|
7962 if ( a3 )
|
|
7963 attBonus = this->GetRangedAttack();
|
|
7964 else
|
|
7965 attBonus = this->GetActualAttack(false);
|
|
7966 v9 = rand() % (effectiveActorArmor + 2 * attBonus + 30);
|
|
7967 attPositiveMod = a4 + v9;
|
|
7968 if ( a3 == 2 )
|
|
7969 {
|
|
7970 attNegativeMod = ((effectiveActorArmor + 15) / 2) + effectiveActorArmor + 15;
|
|
7971 }
|
|
7972 else if ( a3 == 3 )
|
|
7973 {
|
|
7974 attNegativeMod = 2 * effectiveActorArmor + 30;
|
|
7975 }
|
|
7976 else
|
|
7977 {
|
|
7978 attNegativeMod = effectiveActorArmor + 15;
|
|
7979 }
|
|
7980 return (attPositiveMod > attNegativeMod);
|
|
7981 }
|
|
7982
|
|
7983
|
|
7984 //----- (0042ECB5) --------------------------------------------------------
|
|
7985 void Player::_42ECB5_PlayerAttacksActor()
|
|
7986 {
|
|
7987 // char *v5; // eax@8
|
|
7988 // unsigned int v9; // ecx@21
|
|
7989 // char *v11; // eax@26
|
|
7990 // unsigned int v12; // eax@47
|
|
7991 // SoundID v24; // [sp-4h] [bp-40h]@58
|
|
7992
|
|
7993 //result = pParty->pPlayers[uActiveCharacter-1].CanAct();
|
|
7994 Player* player = &pParty->pPlayers[uActiveCharacter - 1];
|
|
7995 if (!player->CanAct())
|
|
7996 return;
|
|
7997
|
|
7998 CastSpellInfoHelpers::_427D48();
|
|
7999 //v3 = 0;
|
|
8000 if (pParty->Invisible())
|
|
8001 pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Reset();
|
|
8002
|
|
8003 //v31 = player->pEquipment.uBow;
|
|
8004 int bow_idx = player->pEquipment.uBow;
|
|
8005 if (bow_idx && player->pInventoryItemList[bow_idx - 1].IsBroken())
|
|
8006 bow_idx = 0;
|
|
8007
|
|
8008 //v32 = 0;
|
|
8009 int wand_item_id = 0;
|
|
8010 //v33 = 0;
|
|
8011 //v4 = v1->pEquipment.uMainHand;
|
|
8012 int laser_weapon_item_id = 0;
|
|
8013
|
|
8014 int main_hand_idx = player->pEquipment.uMainHand;
|
|
8015 if (main_hand_idx)
|
|
8016 {
|
|
8017 ItemGen* item = &player->pInventoryItemList[main_hand_idx - 1];
|
|
8018 //v5 = (char *)v1 + 36 * v4;
|
|
8019 if (!item->IsBroken())
|
|
8020 {
|
|
8021 //v28b = &v1->pInventoryItems[v4].uItemID;
|
|
8022 //v6 = v1->pInventoryItems[v4].uItemID;//*((int *)v5 + 124);
|
|
8023 if (item->GetItemEquipType() == EQUIP_WAND)
|
|
8024 {
|
|
8025 if (item->uNumCharges <= 0)
|
|
8026 player->pEquipment.uMainHand = 0; // wand discharged - unequip
|
|
8027 else
|
|
8028 wand_item_id = item->uItemID;//*((int *)v5 + 124);
|
|
8029 }
|
|
8030 else if (item->uItemID == ITEM_BLASTER || item->uItemID == ITEM_LASER_RIFLE)
|
|
8031 laser_weapon_item_id = item->uItemID;//*((int *)v5 + 124);
|
|
8032 }
|
|
8033 }
|
|
8034
|
|
8035 //v30 = 0;
|
|
8036 //v29 = 0;
|
|
8037 //v28 = 0;
|
|
8038 //v7 = pMouse->uPointingObjectID;
|
|
8039
|
|
8040 int target_pid = pMouse->uPointingObjectID;
|
|
8041 int target_type = PID_TYPE(target_pid),
|
|
8042 target_id = PID_ID(target_pid);
|
|
8043 if (target_type != OBJECT_Actor || !pActors[target_id].CanAct())
|
|
8044 {
|
|
8045 target_pid = stru_50C198.FindClosestActor(5120, 0, 0);
|
|
8046 target_type = PID_TYPE(target_pid);
|
|
8047 target_id = PID_ID(target_pid);
|
|
8048 }
|
|
8049
|
|
8050 Actor* actor = &pActors[target_id];
|
|
8051 int actor_distance = 0;
|
|
8052 if (target_type == OBJECT_Actor)
|
|
8053 {
|
|
8054 int distance_x = actor->vPosition.x - pParty->vPosition.x,
|
|
8055 distance_y = actor->vPosition.y - pParty->vPosition.y,
|
|
8056 distance_z = actor->vPosition.z - pParty->vPosition.z;
|
|
8057 actor_distance = integer_sqrt(distance_x * distance_x + distance_y * distance_y + distance_z * distance_z) - actor->uActorRadius;
|
|
8058 if (actor_distance < 0)
|
|
8059 actor_distance = 0;
|
|
8060 }
|
|
8061
|
|
8062 bool shooting_bow = false,
|
|
8063 shotting_laser = false,
|
|
8064 shooting_wand = false,
|
|
8065 melee_attack = false;
|
|
8066 if (laser_weapon_item_id)
|
|
8067 {
|
|
8068 shotting_laser = true;
|
|
8069 _42777D_CastSpell_UseWand_ShootArrow(SPELL_LASER_PROJECTILE, uActiveCharacter - 1, 0, 0, uActiveCharacter + 8);
|
|
8070 }
|
|
8071 else if (wand_item_id)
|
|
8072 {
|
|
8073 shooting_wand = true;
|
|
8074
|
|
8075 int main_hand_idx = player->pEquipment.uMainHand;
|
|
8076 _42777D_CastSpell_UseWand_ShootArrow(wand_spell_ids[player->pInventoryItemList[main_hand_idx - 1].uItemID - ITEM_WAND_FIRE], uActiveCharacter - 1, 8, 0, uActiveCharacter + 8);
|
|
8077
|
|
8078 if (!--player->pInventoryItemList[main_hand_idx - 1].uNumCharges)
|
|
8079 player->pEquipment.uMainHand = 0;
|
|
8080 }
|
|
8081 else if (target_type == OBJECT_Actor && actor_distance <= 407.2)
|
|
8082 {
|
|
8083 melee_attack = true;
|
|
8084
|
|
8085 Vec3_int_ a3;
|
|
8086 a3.x = actor->vPosition.x - pParty->vPosition.x;
|
|
8087 a3.y = actor->vPosition.y - pParty->vPosition.y;
|
|
8088 a3.z = actor->vPosition.z - pParty->vPosition.z;
|
|
8089 Vec3_int_::Normalize(&a3.x, &a3.y, &a3.z);
|
|
8090
|
|
8091 Actor::DamageMonsterFromParty(PID(OBJECT_Player, uActiveCharacter - 1), target_id, &a3);
|
|
8092 if (player->WearsItem(ITEM_ARTIFACT_SPLITTER, EQUIP_TWO_HANDED) || player->WearsItem(ITEM_ARTIFACT_SPLITTER, EQUIP_SINGLE_HANDED))
|
|
8093 _42FA66_do_explosive_impact(actor->vPosition.x, actor->vPosition.y, actor->vPosition.z + actor->uActorHeight / 2, 0, 512, uActiveCharacter);
|
|
8094 }
|
|
8095 else if (bow_idx)
|
|
8096 {
|
|
8097 shooting_bow = true;
|
|
8098 _42777D_CastSpell_UseWand_ShootArrow(SPELL_BOW_ARROW, uActiveCharacter - 1, 0, 0, 0);
|
|
8099 }
|
|
8100 else
|
|
8101 {
|
|
8102 melee_attack = true;
|
|
8103 ; // actor out of range or no actor; no ranged weapon so melee attacking air
|
|
8104 }
|
|
8105
|
|
8106 if (!pParty->bTurnBasedModeOn && melee_attack) // wands, bows & lasers will add recovery while shooting spell effect
|
|
8107 {
|
|
8108 int recovery = player->GetAttackRecoveryTime(false);
|
|
8109 if (recovery < 30 )
|
|
8110 recovery = 30;
|
|
8111 player->SetRecoveryTime(flt_6BE3A4_debug_recmod1 * (double)recovery * 2.133333333333333);
|
|
8112 }
|
|
8113
|
|
8114 int v34 = 0;
|
|
8115 if (shooting_wand)
|
|
8116 return;
|
|
8117 else if (shooting_bow)
|
|
8118 {
|
|
8119 v34 = 5;
|
|
8120 player->PlaySound(SPEECH_50, 0);
|
|
8121 }
|
|
8122 if (shotting_laser)
|
|
8123 v34 = 7;
|
|
8124 else
|
|
8125 {
|
|
8126 int main_hand_idx = player->pEquipment.uMainHand;
|
|
8127 if (player->HasItemEquipped(EQUIP_TWO_HANDED))
|
|
8128 v34 = player->pInventoryItemList[main_hand_idx - 1].GetPlayerSkillType();
|
|
8129 pTurnEngine->ApplyPlayerAction();
|
|
8130 }
|
|
8131
|
|
8132 switch (v34)
|
|
8133 {
|
|
8134 case 0: pAudioPlayer->PlaySound(SOUND_81, 0, 0, -1, 0, 0, 0, 0); break;
|
|
8135 case 1: pAudioPlayer->PlaySound(SOUND_84, 0, 0, -1, 0, 0, 0, 0); break;
|
|
8136 case 2: pAudioPlayer->PlaySound(SOUND_85, 0, 0, -1, 0, 0, 0, 0); break;
|
|
8137 case 3: pAudioPlayer->PlaySound(SOUND_78, 0, 0, -1, 0, 0, 0, 0); break;
|
|
8138 case 4: pAudioPlayer->PlaySound(SOUND_80, 0, 0, -1, 0, 0, 0, 0); break;
|
|
8139 case 5: pAudioPlayer->PlaySound(SOUND_71, 0, 0, -1, 0, 0, 0, 0); break;
|
|
8140 case 6: pAudioPlayer->PlaySound(SOUND_83, 0, 0, -1, 0, 0, 0, 0); break;
|
|
8141 case 7: pAudioPlayer->PlaySound(SOUND_67, 0, 0, -1, 0, 0, 0, 0); break;
|
|
8142 }
|
|
8143 }
|
|
8144
|
|
8145
|
|
8146 //----- (0042FA66) --------------------------------------------------------
|
|
8147 void Player::_42FA66_do_explosive_impact(int a1, int a2, int a3, int a4, __int16 a5, signed int a6)
|
|
8148 {
|
|
8149 unsigned __int16 v9; // ax@5
|
|
8150
|
|
8151 SpriteObject a1a; // [sp+Ch] [bp-74h]@1
|
|
8152 //SpriteObject::SpriteObject(&a1a);
|
|
8153 a1a.uType = 600;
|
|
8154 a1a.stru_24.Reset();
|
|
8155
|
|
8156 a1a.spell_id = SPELL_FIRE_FIREBALL;
|
|
8157 a1a.spell_level = 8;
|
|
8158 a1a.spell_skill = 3;
|
|
8159 v9 = 0;
|
|
8160 for ( uint i = 0; i < pObjectList->uNumObjects; ++i )
|
|
8161 {
|
|
8162 if ( a1a.uType == pObjectList->pObjects[i].uObjectID )
|
|
8163 v9 = i;
|
|
8164 }
|
|
8165 a1a.uObjectDescID = v9;
|
|
8166 a1a.vPosition.x = a1;
|
|
8167 a1a.vPosition.y = a2;
|
|
8168 a1a.vPosition.z = a3;
|
|
8169 a1a.uAttributes = 0;
|
|
8170 a1a.uSectorID = pIndoor->GetSector(a1, a2, a3);
|
|
8171 a1a.uSpriteFrameID = 0;
|
|
8172 a1a.spell_target_pid = 0;
|
|
8173 a1a.field_60_distance_related_prolly_lod = 0;
|
|
8174 a1a.uFacing = 0;
|
|
8175 a1a.uSoundID = 0;
|
|
8176 if ( a6 >= 1 || a6 <= 4 )
|
|
8177 a1a.spell_caster_pid = PID(OBJECT_Player, a6 - 1);
|
|
8178 else
|
|
8179 a1a.spell_caster_pid = 0;
|
|
8180
|
|
8181 int id = a1a.Create(0, 0, 0, 0);
|
|
8182 if (id != -1)
|
|
8183 AttackerInfo.Add(PID(OBJECT_Item, id), a5, SLOWORD(a1a.vPosition.x), SLOWORD(a1a.vPosition.y),
|
|
8184 SLOWORD(a1a.vPosition.z), 0, 0);
|
|
8185 }
|
|
8186
|
|
8187 //----- (00458244) --------------------------------------------------------
|
|
8188 unsigned int SkillToMastery( unsigned int skill_value )
|
|
8189 {
|
|
8190 switch (skill_value & 0x1C0)
|
|
8191 {
|
|
8192 case 0x100: return 4; // Grandmaster
|
|
8193 case 0x80: return 3; // Master
|
|
8194 case 0x40: return 2; // Expert
|
|
8195 case 0x00: return 1; // Normal
|
|
8196 }
|
|
8197 assert(false);
|
|
8198 return 0;
|
|
8199 } |