2497
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1 #define _CRTDBG_MAP_ALLOC
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2 #include <stdlib.h>
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3 #include <crtdbg.h>
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4
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5 #define _CRT_SECURE_NO_WARNINGS
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6 #include <stdlib.h>
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7 #include <string>
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2501
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8 #include "..\..\GUI\UI\UIHouses.h"
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2502
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9 #include "GUI/GUIButton.h"
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2497
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10
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2499
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11 #include "../ErrorHandling.h"
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2497
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12
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13 #include "Items.h"
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2499
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14 #include "../MapInfo.h"
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2502
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15 #include "GUI/GUIWindow.h"
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2497
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16 #include "Chest.h"
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2499
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17 #include "../LOD.h"
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2497
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18 #include "Monsters.h"
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2499
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19 #include "../Party.h"
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20 #include "../Tables/FactionTable.h"
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21 #include "../Tables/StorylineTextTable.h"
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22 #include "../texts.h"
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23 #include "../mm7_data.h"
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24 #include "../OurMath.h"
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2497
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25
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26
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27
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28 struct ITEM_VARIATION
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29 {
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30 unsigned __int16 treasure_level;
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31 unsigned __int16 item_class[4];
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32 };
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33
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34
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35 std::array<const char, 5> uItemsAmountPerShopType={ 0, 6, 8, 12, 12};
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36
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37 const ITEM_VARIATION shopWeap_variation_ord[15] ={
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38 { 0, { 0, 0, 0, 0 }},
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39 { 1, { 23, 27, 20, 20 }},
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40 { 1, { 23, 24, 28, 20 }},
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41 { 2, { 23, 24, 25, 20 }},
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42 { 2, { 27, 27, 26, 26 }},
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43 { 4, { 24, 30, 25, 27 }},
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44 { 4, { 24, 30, 25, 27 }},
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45 { 3, { 30, 24, 20, 20 }},
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46 { 2, { 20, 20, 20, 20 }},
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47 { 3, { 27, 27, 26, 26 }},
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48 { 3, { 28, 28, 25, 25 }},
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49 { 2, { 23, 23, 24, 24 }},
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50 { 3, { 23, 23, 26, 26 }},
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51 { 2, { 30, 26, 26, 26 }},
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52 { 2, { 28, 25, 28, 29 }}};
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53
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54 const ITEM_VARIATION shopArmr_variation_ord[28] ={
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55 { 1, { 35, 35, 38, 38 }},
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56 { 1, { 31, 31, 31, 34 }},
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57 { 1, { 35, 35, 38, 38 }},
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58 { 1, { 31, 31, 32, 34 }},
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59 { 2, { 35, 35, 38, 38 }},
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60 { 2, { 31, 32, 32, 33 }},
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61 { 2, { 35, 35, 38, 38 }},
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62 { 2, { 31, 31, 32, 32 }},
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63 { 4, { 35, 35, 38, 38 }},
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64 { 4, { 31, 32, 33, 34 }},
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65 { 4, { 35, 35, 38, 38 }},
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66 { 4, { 31, 32, 33, 34 }},
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67 { 3, { 35, 35, 38, 38 }},
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68 { 3, { 31, 31, 31, 31 }},
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69 { 2, { 35, 35, 38, 38 }},
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70 { 2, { 31, 32, 34, 34 }},
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71 { 3, { 35, 35, 38, 38 }},
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72 { 3, { 31, 31, 32, 32 }},
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73 { 3, { 35, 35, 38, 38 }},
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74 { 3, { 32, 32, 32, 33 }},
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75 { 3, { 35, 35, 38, 38 }},
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76 { 3, { 31, 31, 31, 32 }},
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77 { 3, { 35, 35, 38, 38 }},
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78 { 3, { 33, 31, 32, 34 }},
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79 { 3, { 35, 35, 38, 38 }},
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80 { 3, { 33, 31, 32, 34 }},
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81 { 4, { 35, 35, 38, 38 }},
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82 { 4, { 33, 31, 32, 34 }}};
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83
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84
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85
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86 const unsigned __int16 shopMagic_treasure_lvl[14]= {0, 1, 1, 2, 2, 4, 4, 3, 2, 2, 2, 2, 2, 2};
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87 const unsigned __int16 shopAlch_treasure_lvl[13] = {0, 1, 1, 2, 2, 3, 3, 4, 4, 2, 2, 2, 2};
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88
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89 const ITEM_VARIATION shopWeap_variation_spc[15]={
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90 { 0, { 0, 0, 0, 0 }},
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91 { 2, { 25, 30, 20, 20}},
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92 { 2, { 23, 24, 28, 20}},
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93 { 3, { 23, 24, 25, 20}},
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94 { 3, { 27, 27, 26, 26}},
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95 { 5, { 23, 26, 28, 27}},
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96 { 5, { 23, 26, 28, 27}},
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97 { 4, { 30, 24, 20, 20}},
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98 { 3, { 20, 20, 20, 20}},
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99 { 4, { 27, 27, 26, 26}},
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100 { 4, { 28, 28, 25, 25}},
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101 { 4, { 23, 23, 24, 24}},
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102 { 4, { 24, 24, 27, 20}},
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103 { 4, { 30, 26, 26, 26}},
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104 { 4, { 28, 25, 28, 29}}};
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105
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106 const ITEM_VARIATION shopArmr_variation_spc[28]={
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107 { 2, { 35, 35, 38, 38 }},
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108 { 2, { 31, 31, 31, 34 }},
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109 { 2, { 35, 35, 38, 38 }},
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110 { 2, { 31, 31, 32, 34 }},
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111 { 3, { 35, 35, 38, 38 }},
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112 { 3, { 31, 32, 32, 33 }},
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113 { 3, { 35, 35, 38, 38 }},
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114 { 3, { 31, 31, 32, 32 }},
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115 { 5, { 35, 35, 38, 38 }},
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116 { 5, { 31, 32, 33, 34 }},
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117 { 5, { 35, 35, 38, 38 }},
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118 { 5, { 31, 32, 33, 34 }},
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119 { 4, { 35, 35, 38, 38 }},
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120 { 4, { 31, 31, 31, 31 }},
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121 { 3, { 35, 35, 38, 38 }},
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122 { 3, { 31, 32, 34, 34 }},
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123 { 4, { 35, 35, 38, 38 }},
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124 { 4, { 31, 31, 32, 33 }},
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125 { 4, { 35, 35, 38, 38 }},
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126 { 4, { 32, 32, 33, 34 }},
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127 { 4, { 35, 35, 38, 38 }},
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128 { 4, { 31, 31, 31, 32 }},
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129 { 4, { 35, 35, 38, 38 }},
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130 { 4, { 32, 32, 32, 32 }},
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131 { 4, { 35, 35, 38, 38 }},
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132 { 4, { 34, 34, 34, 34 }},
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133 { 5, { 35, 35, 38, 38 }},
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134 { 5, { 33, 33, 33, 33 }}
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135 };
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136
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137 const unsigned __int16 shopMagicSpc_treasure_lvl[14] = {0, 2, 2, 3, 3, 5, 5, 4, 3, 3, 3, 3, 3, 3};
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138 const unsigned __int16 shopAlchSpc_treasure_lvl[13] = {0, 2, 2, 3, 3, 4, 4, 5, 5, 3, 2, 2, 2};
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139
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140
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141 std::array< std::array<char, 14>, 7> byte_4E8168={{ //byte_4E8178
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142 { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1},
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143 { 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
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144 { 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3},
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145 { 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4},
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146 { 2, 2, 2, 2, 3, 4, 4, 4, 4, 5, 5, 5, 5, 5},
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147 { 2, 2, 2, 2, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6},
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148 { 2, 2, 2, 2, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7}}};
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149
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150 int sub_4BE571_AddItemToSet(int valueToAdd, int *outPutSet, int elemsAlreadyPresent, int elemsNeeded);
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151 int dword_F8B1DC_currentShopOption; // weak
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152
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153 ItemGen *ptr_50C9A4_ItemToEnchant;
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154
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155 struct ItemsTable *pItemsTable; // 005D29E0
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156
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157
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158
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159
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160
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161 //----- (00439DF3) --------------------------------------------------------
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162 int ItemGen::_439DF3_get_additional_damage(int *damage_type, bool *draintargetHP)
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163 {
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164 *draintargetHP = false;
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165 *damage_type = 0;
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166 if ( !uItemID )
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167 return 0;
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168 UpdateTempBonus(pParty->uTimePlayed);
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169 if (uItemID == 501 ) //Iron Feather -sword
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170 {
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171 *damage_type = 1;
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172 return rand() % 10 + 6;
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173 }
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174 if (uItemID == 507 ) //Ghoulsbane -axe
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175 {
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176 *damage_type = 0;
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177 return rand() % 16 + 3;
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178 }
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179 if ( uItemID == 510 ) //Ullyses -bow
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180 {
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181 *damage_type = 2;
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182 return rand() % 4 + 9;
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183 }
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184 if ( uItemID == 517 ) //Old Nick -dagger
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185 {
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186 *damage_type = 8;
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187 return 8;
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188 }
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189
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190 switch (uSpecEnchantmentType)
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191 {
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192 case 4: //Adds 3-4 points of Cold damage.
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193 *damage_type = 2;
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194 return rand() % 2 + 3;
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195 break;
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196 case 5: //Adds 6-8 points of Cold damage.
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197 *damage_type = 2;
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198 return rand() % 3 + 6;
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199 break;
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200 case 6: //Adds 9-12 points of Cold damage.
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201 *damage_type = 2;
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202 return rand() % 4 + 9;
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203 break;
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204 case 7: //Adds 2-5 points of Electrical damage.
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205 *damage_type = 1;
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206 return rand() % 4 + 2;
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207 break;
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208 case 8: //Adds 4-10 points of Electrical damage.
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209 *damage_type = 1;
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210 return rand() % 7 + 4;
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211 break;
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212 case 9: //Adds 6-15 points of Electrical damage.
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213 *damage_type = 1;
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214 return rand() % 10 + 6;
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215 break;
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216 case 10: //Adds 1-6 points of Fire damage.
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217 *damage_type = 0;
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218 return GetDiceResult(1, 6);
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219 break;
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220 case 11: //Adds 2-12 points of Fire damage.
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221 *damage_type = 0;
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222 return GetDiceResult(2, 6);
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223 break;
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224 case 12: //Adds 3-18 points of Fire damage.
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225 *damage_type = 0;
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226 return GetDiceResult(3, 6);
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227 break;
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228 case 13: //Adds 5 points of Body damage.
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229 *damage_type = 8;
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230 return 5;
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231 break;
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232 case 14: //Adds 8 points of Body damage.
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233 *damage_type = 8;
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234 return 8;
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235 break;
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236 case 15: //Adds 12 points of Body damage.
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237 *damage_type = 8;
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238 return 12;
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239 break;
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240 case 16: //Drain Hit Points from target.
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241 case 41: //Drain Hit Points from target and Increased Weapon speed.
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242 *damage_type = 10;
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243 *draintargetHP = true;
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244 return 0;
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245 break;
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246 case 46: //Adds 10-20 points of Fire damage and +25 Might.
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247 *damage_type = 0;
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248 return rand() % 11 + 10;
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249 break;
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250 default:
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251 *damage_type = 0;
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252 return 0;
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253
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254 }
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255
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256 }
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257
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258
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259 //----- (00402F07) --------------------------------------------------------
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260 void ItemGen::Reset()
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261 {
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262 this->uHolderPlayer = 0;
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263 this->uAttributes = 0;
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264 this->uNumCharges = 0;
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265 this->uSpecEnchantmentType = 0;
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266 this->m_enchantmentStrength = 0;
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267 this->uEnchantmentType = 0;
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268 this->uItemID = 0;
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269 this->uBodyAnchor = 0;
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270 this->uExpireTime = 0i64;
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271 }
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272
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273 //----- (00458260) --------------------------------------------------------
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274 void ItemGen::UpdateTempBonus(__int64 uTimePlayed)
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275 {
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276 if ( this->uAttributes & ITEM_TEMP_BONUS )
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277 {
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278 if ( uTimePlayed > (signed __int64)this->uExpireTime )
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279 {
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280 this->uEnchantmentType = 0;
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281 this->uSpecEnchantmentType = 0;
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282 this->uAttributes = this->uAttributes&(~ITEM_TEMP_BONUS);
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283 }
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284 }
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285 }
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286
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287 //----- (0045814E) --------------------------------------------------------
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288 void ItemsTable::Release()
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289 {
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290 free(pMonstersTXT_Raw);
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291 free(pMonsterPlacementTXT_Raw);
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292 free(pSkillDescTXT_Raw);
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293 free(pSpcItemsTXT_Raw);
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294 free(pStdItemsTXT_Raw);
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295 free(pRndItemsTXT_Raw);
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296 free(pItemsTXT_Raw);
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297 free(pHostileTXT_Raw);
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298 free(pHistoryTXT_Raw);
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299 free(pPotionsTXT_Raw);
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300 free(pPotionNotesTXT_Raw);
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301 pMonstersTXT_Raw = nullptr;
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302 pMonsterPlacementTXT_Raw = nullptr;
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303 pSpcItemsTXT_Raw = nullptr;
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304 pSkillDescTXT_Raw = nullptr;
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305 pStdItemsTXT_Raw = nullptr;
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306 pRndItemsTXT_Raw = nullptr;
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307 pItemsTXT_Raw = nullptr;
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308 pHostileTXT_Raw = nullptr;
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309 pHistoryTXT_Raw = nullptr;
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310 pPotionsTXT_Raw = nullptr;
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311 pPotionNotesTXT_Raw = nullptr;
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312 }
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313
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314
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315 //----- (00456D84) --------------------------------------------------------
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316 void ItemsTable::Initialize()
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317 {
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318 std::map<std::string, ITEM_EQUIP_TYPE, ci_less> equipStatMap;
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319 equipStatMap["weapon"] = EQUIP_SINGLE_HANDED;
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320 equipStatMap["weapon2"] = EQUIP_TWO_HANDED;
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321 equipStatMap["weapon1or2"] = EQUIP_SINGLE_HANDED;
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322 equipStatMap["missile"] = EQUIP_BOW;
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323 equipStatMap["bow"] = EQUIP_BOW;
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324 equipStatMap["armor"] = EQUIP_ARMOUR;
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325 equipStatMap["shield"] = EQUIP_SHIELD;
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326 equipStatMap["helm"] = EQUIP_HELMET;
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327 equipStatMap["belt"] = EQUIP_BELT;
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328 equipStatMap["cloak"] = EQUIP_CLOAK;
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329 equipStatMap["gauntlets"] = EQUIP_GAUNTLETS;
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330 equipStatMap["boots"] = EQUIP_BOOTS;
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331 equipStatMap["ring"] = EQUIP_RING;
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332 equipStatMap["amulet"] = EQUIP_AMULET;
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333 equipStatMap["weaponw"] = EQUIP_WAND;
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334 equipStatMap["herb"] = EQUIP_REAGENT;
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335 equipStatMap["reagent"] = EQUIP_REAGENT;
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336 equipStatMap["bottle"] = EQUIP_POTION;
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337 equipStatMap["sscroll"] = EQUIP_SPELL_SCROLL;
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338 equipStatMap["book"] = EQUIP_BOOK;
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339 equipStatMap["mscroll"] = EQUIP_MESSAGE_SCROLL;
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340 equipStatMap["gold"] = EQUIP_GOLD;
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341 equipStatMap["gem"] = EQUIP_GEM;
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342
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343 std::map<std::string, PLAYER_SKILL_TYPE, ci_less> equipSkillMap;
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344 equipSkillMap["staff"] = PLAYER_SKILL_STAFF;
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345 equipSkillMap["sword"] = PLAYER_SKILL_SWORD;
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346 equipSkillMap["dagger"] = PLAYER_SKILL_DAGGER;
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347 equipSkillMap["axe"] = PLAYER_SKILL_AXE;
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348 equipSkillMap["spear"] = PLAYER_SKILL_SPEAR;
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349 equipSkillMap["bow"] = PLAYER_SKILL_BOW;
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350 equipSkillMap["mace"] = PLAYER_SKILL_MACE;
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351 equipSkillMap["blaster"] = PLAYER_SKILL_BLASTER;
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352 equipSkillMap["shield"] = PLAYER_SKILL_SHIELD;
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353 equipSkillMap["leather"] = PLAYER_SKILL_LEATHER;
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354 equipSkillMap["chain"] = PLAYER_SKILL_CHAIN;
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355 equipSkillMap["plate"] = PLAYER_SKILL_PLATE;
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356 equipSkillMap["club"] = PLAYER_SKILL_CLUB;
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357
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358 std::map<std::string, ITEM_MATERIAL, ci_less> materialMap;
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359 materialMap["artifact"] = MATERIAL_ARTEFACT;
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360 materialMap["relic"] = MATERIAL_RELIC;
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361 materialMap["special"] = MATERIAL_SPECIAL;
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362
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363 char* test_string;
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364 int item_counter;
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365
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366 pMapStats = new MapStats;
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367 pMapStats->Initialize();
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368
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369 pMonsterStats = new MonsterStats;
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370 pMonsterStats->Initialize();
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371 pMonsterStats->InitializePlacements();
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372
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373 pSpellStats = new SpellStats;
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374 pSpellStats->Initialize();
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375
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376 LoadPotions();
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377 LoadPotionNotes();
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378
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379 pFactionTable = new FactionTable;
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380 pFactionTable->Initialize();
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381
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382 pStorylineText = new StorylineText;
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383 pStorylineText->Initialize();
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384
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385 pStdItemsTXT_Raw = (char *)pEvents_LOD->LoadRaw("stditems.txt", 0);
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386 strtok(pStdItemsTXT_Raw, "\r");
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387 strtok(NULL, "\r");
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388 strtok(NULL, "\r");
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389 strtok(NULL, "\r");
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390 //Standard Bonuses by Group
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391 for (int i=0;i<24;++i)
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392 {
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393 test_string = strtok(NULL, "\r") + 1;
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394 auto tokens = Tokenize(test_string, '\t');
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395 pEnchantments[i].pBonusStat=RemoveQuotes(tokens[0]);
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396 pEnchantments[i].pOfName=RemoveQuotes(tokens[1]);
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397 for (int j = 0; j < 9; j++)
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398 {
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399 pEnchantments[i].to_item[j]=atoi(tokens[j+2]);
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400 }
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401 }
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402
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403 memset(&pEnchantmentsSumm, 0, 36);
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404 for(int i=0;i<9;++i)
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405 {
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406 for (int j=0;j<24;++j)
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407 pEnchantmentsSumm[i]+=pEnchantments[j].to_item[i];
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408 }
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409
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410 //Bonus range for Standard by Level
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411 strtok(NULL, "\r");
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412 strtok(NULL, "\r");
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413 strtok(NULL, "\r");
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414 strtok(NULL, "\r");
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415 strtok(NULL, "\r");
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416 for(int i=0;i<6;++i) //counted from 1
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417 {
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418 test_string = strtok(NULL, "\r") + 1;
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419 auto tokens = Tokenize(test_string, '\t');
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420 Assert(tokens.size() == 4, "Invalid number of tokens");
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421 bonus_ranges[i].minR = atoi(tokens[2]);
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422 bonus_ranges[i].maxR =atoi(tokens[3]);
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423 }
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424
|
|
425
|
|
426 pSpcItemsTXT_Raw = (char *)pEvents_LOD->LoadRaw("spcitems.txt", 0);
|
|
427 strtok(pSpcItemsTXT_Raw, "\r");
|
|
428 strtok(NULL, "\r");
|
|
429 strtok(NULL, "\r");
|
|
430 strtok(NULL, "\r");
|
|
431 for (int i=0;i<72;++i)
|
|
432 {
|
|
433 test_string = strtok(NULL, "\r") + 1;
|
|
434 auto tokens = Tokenize(test_string, '\t');
|
|
435 Assert(tokens.size() >= 17, "Invalid number of tokens");
|
|
436 pSpecialEnchantments[i].pBonusStatement=RemoveQuotes(tokens[0]);
|
|
437 pSpecialEnchantments[i].pNameAdd= RemoveQuotes(tokens[1]);
|
|
438 for (int j = 0; j < 12; j++)
|
|
439 {
|
|
440 pSpecialEnchantments[i].to_item_apply[j]=atoi(tokens[j+2]);
|
|
441 }
|
|
442 int res;
|
|
443 res=atoi(tokens[14]);
|
|
444 if(!res)
|
|
445 {
|
|
446 ++tokens[14];
|
|
447 while (*tokens[14]==' ')//fix X 2 case
|
|
448 ++tokens[14];
|
|
449 res=atoi(tokens[14]);
|
|
450 }
|
|
451 pSpecialEnchantments[i].iValue=res;
|
|
452 pSpecialEnchantments[i].iTreasureLevel= tolower(tokens[15][0]) - 97;
|
|
453 }
|
|
454
|
|
455 pSpecialEnchantments_count = 71;
|
|
456 memset(&pSpecialEnchantmentsSumm, 0, 96);
|
|
457 for(int i=0;i<12;++i)
|
|
458 {
|
|
459 for (unsigned int j=0;j<=pSpecialEnchantments_count;++j)
|
|
460 pSpecialEnchantmentsSumm[i]+=pSpecialEnchantments[j].to_item_apply[i];
|
|
461 }
|
|
462
|
|
463 InitializeBuildingResidents();
|
|
464
|
|
465 pItemsTXT_Raw = (char*) pEvents_LOD->LoadRaw("items.txt", 0);
|
|
466 strtok(pItemsTXT_Raw, "\r");
|
|
467 strtok(NULL, "\r");
|
|
468 uAllItemsCount = 0;
|
|
469 item_counter = 0;
|
|
470 while (item_counter < 800)
|
|
471 {
|
|
472 test_string = strtok(NULL, "\r") + 1;
|
|
473 auto tokens = Tokenize(test_string, '\t');
|
|
474 item_counter=atoi(tokens[0]);
|
|
475 uAllItemsCount=item_counter;
|
|
476 pItems[item_counter].pIconName = RemoveQuotes(tokens[1]);
|
|
477 pItems[item_counter].pName = RemoveQuotes(tokens[2]);
|
|
478 pItems[item_counter].uValue=atoi(tokens[3]);
|
|
479 auto findResult = equipStatMap.find(tokens[4]);
|
|
480 pItems[item_counter].uEquipType = findResult == equipStatMap.end() ? EQUIP_NONE : findResult->second;
|
|
481 auto findResult2 = equipSkillMap.find(tokens[5]);
|
|
482 pItems[item_counter].uSkillType = findResult2 == equipSkillMap.end() ? PLAYER_SKILL_MISC : findResult2->second;
|
|
483 auto tokens2 = Tokenize(tokens[6], 'd');
|
|
484 if (tokens2.size() == 2)
|
|
485 {
|
|
486 pItems[item_counter].uDamageDice=atoi(tokens2[0]);
|
|
487 pItems[item_counter].uDamageRoll=atoi(tokens2[1]);
|
|
488 }
|
|
489 else if (tolower(tokens2[0][0]) != 's')
|
|
490 {
|
|
491 pItems[item_counter].uDamageDice=atoi(tokens2[0]);
|
|
492 pItems[item_counter].uDamageRoll=1;
|
|
493 }
|
|
494 else
|
|
495 {
|
|
496 pItems[item_counter].uDamageDice=0;
|
|
497 pItems[item_counter].uDamageRoll=0;
|
|
498 }
|
|
499 pItems[item_counter].uDamageMod=atoi(tokens[7]);
|
|
500 auto findResult3 = materialMap.find(tokens[8]);
|
|
501 pItems[item_counter].uMaterial = findResult3 == materialMap.end() ? MATERIAL_COMMON : findResult3->second;
|
|
502 pItems[item_counter].uItemID_Rep_St=atoi(tokens[9]);
|
|
503 pItems[item_counter].pUnidentifiedName = RemoveQuotes(tokens[10]);
|
|
504 pItems[item_counter].uSpriteID=atoi(tokens[11]);
|
|
505
|
|
506 pItems[item_counter]._additional_value=0;
|
|
507 pItems[item_counter]._bonus_type=0;
|
|
508 if (pItems[item_counter].uMaterial==MATERIAL_SPECIAL)
|
|
509 {
|
|
510 for(int ii=0; ii<24; ++ii)
|
|
511 {
|
|
512 if (!_stricmp(tokens[12],pEnchantments[ii].pOfName))
|
|
513 {
|
|
514 pItems[item_counter]._bonus_type=ii+1;
|
|
515 break;
|
|
516 }
|
|
517 }
|
|
518 if (!pItems[item_counter]._bonus_type)
|
|
519 {
|
|
520 for(int ii=0; ii<72; ++ii)
|
|
521 {
|
|
522 if (!_stricmp(tokens[12],pSpecialEnchantments[ii].pNameAdd))
|
|
523 {
|
|
524 pItems[item_counter]._additional_value=ii+1;
|
|
525 }
|
|
526 }
|
|
527 }
|
|
528 }
|
|
529
|
|
530 if ((pItems[item_counter].uMaterial==MATERIAL_SPECIAL)&&(pItems[item_counter]._bonus_type))
|
|
531 {
|
|
532 char b_s=atoi(tokens[13]);
|
|
533 if (b_s)
|
|
534 pItems[item_counter]._bonus_strength=b_s;
|
|
535 else
|
|
536 pItems[item_counter]._bonus_strength=1;
|
|
537 }
|
|
538 else
|
|
539 pItems[item_counter]._bonus_strength=0;
|
|
540 pItems[item_counter].uEquipX=atoi(tokens[14]);
|
|
541 pItems[item_counter].uEquipY=atoi(tokens[15]);
|
|
542 pItems[item_counter].pDescription = RemoveQuotes(tokens[16]);
|
|
543 item_counter++;
|
|
544 }
|
|
545
|
|
546 uAllItemsCount = item_counter;
|
|
547 pRndItemsTXT_Raw = (char *)pEvents_LOD->LoadRaw("rnditems.txt", 0);
|
|
548 strtok(pRndItemsTXT_Raw, "\r");
|
|
549 strtok(NULL, "\r");
|
|
550 strtok(NULL, "\r");
|
|
551 strtok(NULL, "\r");
|
|
552 for (item_counter = 0; item_counter < 619; item_counter++)
|
|
553 {
|
|
554 test_string = strtok(NULL, "\r") + 1;
|
|
555 auto tokens = Tokenize(test_string, '\t');
|
|
556 Assert(tokens.size() > 7, "Invalid number of tokens");
|
|
557 item_counter = atoi(tokens[0]);
|
|
558 pItems[item_counter].uChanceByTreasureLvl1=atoi(tokens[2]);
|
|
559 pItems[item_counter].uChanceByTreasureLvl2=atoi(tokens[3]);
|
|
560 pItems[item_counter].uChanceByTreasureLvl3=atoi(tokens[4]);
|
|
561 pItems[item_counter].uChanceByTreasureLvl4=atoi(tokens[5]);
|
|
562 pItems[item_counter].uChanceByTreasureLvl5=atoi(tokens[6]);
|
|
563 pItems[item_counter].uChanceByTreasureLvl6=atoi(tokens[7]);
|
|
564 }
|
|
565
|
|
566 //ChanceByTreasureLvl Summ - to calculate chance
|
|
567 memset(&uChanceByTreasureLvlSumm, 0, 24);
|
|
568 for(int i=0;i<6;++i)
|
|
569 {
|
|
570 for (int j=1;j<item_counter;++j)
|
|
571 uChanceByTreasureLvlSumm[i]+=pItems[j].uChanceByTreasureLvl[i];
|
|
572 }
|
|
573
|
|
574 strtok(NULL, "\r");
|
|
575 strtok(NULL, "\r");
|
|
576 strtok(NULL, "\r");
|
|
577 strtok(NULL, "\r");
|
|
578 strtok(NULL, "\r");
|
|
579 for (int i=0;i<3;++i)
|
|
580 {
|
|
581 test_string = strtok(NULL, "\r") + 1;
|
|
582 auto tokens = Tokenize(test_string, '\t');
|
|
583 Assert(tokens.size() > 7, "Invalid number of tokens");
|
|
584 switch (i)
|
|
585 {
|
|
586 case 0:
|
|
587 uBonusChanceStandart[0]=atoi(tokens[2]);
|
|
588 uBonusChanceStandart[1]=atoi(tokens[3]);
|
|
589 uBonusChanceStandart[2]=atoi(tokens[4]);
|
|
590 uBonusChanceStandart[3]=atoi(tokens[5]);
|
|
591 uBonusChanceStandart[4]=atoi(tokens[6]);
|
|
592 uBonusChanceStandart[5]=atoi(tokens[7]);
|
|
593 break;
|
|
594 case 1:
|
|
595 uBonusChanceSpecial[0]=atoi(tokens[2]);
|
|
596 uBonusChanceSpecial[1]=atoi(tokens[3]);
|
|
597 uBonusChanceSpecial[2]=atoi(tokens[4]);
|
|
598 uBonusChanceSpecial[3]=atoi(tokens[5]);
|
|
599 uBonusChanceSpecial[4]=atoi(tokens[6]);
|
|
600 uBonusChanceSpecial[5]=atoi(tokens[7]);
|
|
601 break;
|
|
602 case 2:
|
|
603 uBonusChanceWpSpecial[0]=atoi(tokens[2]);
|
|
604 uBonusChanceWpSpecial[1]=atoi(tokens[3]);
|
|
605 uBonusChanceWpSpecial[2]=atoi(tokens[4]);
|
|
606 uBonusChanceWpSpecial[3]=atoi(tokens[5]);
|
|
607 uBonusChanceWpSpecial[4]=atoi(tokens[6]);
|
|
608 uBonusChanceWpSpecial[5]=atoi(tokens[7]);
|
|
609 break;
|
|
610 }
|
|
611 }
|
|
612 free(pRndItemsTXT_Raw);
|
|
613 pRndItemsTXT_Raw = nullptr;
|
|
614
|
|
615 pSkillDescTXT_Raw = (char *)pEvents_LOD->LoadRaw("skilldes.txt", 0);
|
|
616 strtok(pSkillDescTXT_Raw, "\r");
|
|
617 for (int i=0; i<37; ++i)
|
|
618 {
|
|
619 test_string = strtok(NULL, "\r") + 1;
|
|
620 auto tokens = Tokenize(test_string, '\t');
|
|
621 Assert(tokens.size() >= 6, "Invalid number of tokens");
|
|
622 pSkillDesc[i] = RemoveQuotes(tokens[1]);
|
|
623 pNormalSkillDesc[i] = RemoveQuotes(tokens[2]);
|
|
624 pExpertSkillDesc[i] = RemoveQuotes(tokens[3]);
|
|
625 pMasterSkillDesc[i] = RemoveQuotes(tokens[4]);
|
|
626 pGrandSkillDesc[i] = RemoveQuotes(tokens[5]);
|
|
627 }
|
|
628
|
|
629 pStatsTXT_Raw = (char *)pEvents_LOD->LoadRaw("stats.txt", 0);
|
|
630 strtok(pStatsTXT_Raw, "\r");
|
|
631 for (int i=0; i<26; ++i)
|
|
632 {
|
|
633 test_string = strtok(NULL, "\r") + 1;
|
|
634 auto tokens = Tokenize(test_string, '\t');
|
|
635 Assert(tokens.size() == 2, "Invalid number of tokens");
|
|
636 switch (i)
|
|
637 {
|
|
638 case 0:
|
|
639 case 1:
|
|
640 case 2:
|
|
641 case 3:
|
|
642 case 4:
|
|
643 case 5:
|
|
644 case 6:
|
|
645 pAttributeDescriptions[i] = RemoveQuotes(tokens[1]);
|
|
646 break;
|
|
647 case 7:
|
|
648 pHealthPointsAttributeDescription = RemoveQuotes(tokens[1]);
|
|
649 break;
|
|
650 case 8:
|
|
651 pArmourClassAttributeDescription = RemoveQuotes(tokens[1]);
|
|
652 break;
|
|
653 case 9:
|
|
654 pSpellPointsAttributeDescription = RemoveQuotes(tokens[1]);
|
|
655 break;
|
|
656 case 10:
|
|
657 pPlayerConditionAttributeDescription = RemoveQuotes(tokens[1]);
|
|
658 break;
|
|
659 case 11:
|
|
660 pFastSpellAttributeDescription = RemoveQuotes(tokens[1]);
|
|
661 break;
|
|
662 case 12:
|
|
663 pPlayerAgeAttributeDescription = RemoveQuotes(tokens[1]);
|
|
664 break;
|
|
665 case 13:
|
|
666 pPlayerLevelAttributeDescription = RemoveQuotes(tokens[1]);
|
|
667 break;
|
|
668 case 14:
|
|
669 pPlayerExperienceAttributeDescription = RemoveQuotes(tokens[1]);
|
|
670 break;
|
|
671 case 15:
|
|
672 pAttackBonusAttributeDescription = RemoveQuotes(tokens[1]);
|
|
673 break;
|
|
674 case 16:
|
|
675 pAttackDamageAttributeDescription = RemoveQuotes(tokens[1]);
|
|
676 break;
|
|
677 case 17:
|
|
678 pMissleBonusAttributeDescription = RemoveQuotes(tokens[1]);
|
|
679 break;
|
|
680 case 18:
|
|
681 pMissleDamageAttributeDescription = RemoveQuotes(tokens[1]);
|
|
682 break;
|
|
683 case 19:
|
|
684 pFireResistanceAttributeDescription = RemoveQuotes(tokens[1]);
|
|
685 break;
|
|
686 case 20:
|
|
687 pAirResistanceAttributeDescription = RemoveQuotes(tokens[1]);
|
|
688 break;
|
|
689 case 21:
|
|
690 pWaterResistanceAttributeDescription = RemoveQuotes(tokens[1]);
|
|
691 break;
|
|
692 case 22:
|
|
693 pEarthResistanceAttributeDescription = RemoveQuotes(tokens[1]);
|
|
694 break;
|
|
695 case 23:
|
|
696 pMindResistanceAttributeDescription = RemoveQuotes(tokens[1]);
|
|
697 break;
|
|
698 case 24:
|
|
699 pBodyResistanceAttributeDescription = RemoveQuotes(tokens[1]);
|
|
700 break;
|
|
701 case 25:
|
|
702 pSkillPointsAttributeDescription = RemoveQuotes(tokens[1]);
|
|
703 break;
|
|
704 }
|
|
705 }
|
|
706
|
|
707 pClassTXT_Raw = 0;
|
|
708 pClassTXT_Raw = (char *)pEvents_LOD->LoadRaw("class.txt", 0);
|
|
709 strtok(pClassTXT_Raw, "\r");
|
|
710 for (int i=0; i<36; ++i)
|
|
711 {
|
|
712 test_string = strtok(NULL, "\r") + 1;
|
|
713 auto tokens = Tokenize(test_string, '\t');
|
|
714 Assert(tokens.size() == 3, "Invalid number of tokens");
|
|
715 pClassDescriptions[i]=RemoveQuotes(tokens[1]);
|
|
716 }
|
|
717
|
|
718
|
|
719
|
|
720 ItemGen::PopulateSpecialBonusMap();
|
|
721 ItemGen::PopulateArtifactBonusMap();
|
|
722 ItemGen::PopulateRegularBonusMap();
|
|
723
|
|
724
|
|
725 }
|
|
726
|
|
727 //----- (00456D17) --------------------------------------------------------
|
|
728 void ItemsTable::SetSpecialBonus(ItemGen *pItem)
|
|
729 {
|
|
730 if ( pItems[pItem->uItemID].uMaterial == MATERIAL_SPECIAL )
|
|
731 {
|
|
732 pItem->uEnchantmentType = pItems[pItem->uItemID]._bonus_type;
|
|
733 pItem->uSpecEnchantmentType = pItems[pItem->uItemID]._additional_value;
|
|
734 pItem->m_enchantmentStrength = pItems[pItem->uItemID]._bonus_strength;
|
|
735 }
|
|
736 }
|
|
737
|
|
738 //----- (00456D43) --------------------------------------------------------
|
|
739 bool ItemsTable::IsMaterialSpecial(ItemGen *pItem)
|
|
740 {
|
|
741 return this->pItems[pItem->uItemID].uMaterial == MATERIAL_SPECIAL;
|
|
742 }
|
|
743
|
|
744 //----- (00456D5E) --------------------------------------------------------
|
|
745 bool ItemsTable::IsMaterialNonCommon(ItemGen *pItem)
|
|
746 {
|
|
747 return pItems[pItem->uItemID].uMaterial == MATERIAL_SPECIAL ||
|
|
748 pItems[pItem->uItemID].uMaterial == MATERIAL_RELIC ||
|
|
749 pItems[pItem->uItemID].uMaterial == MATERIAL_ARTEFACT;
|
|
750 }
|
|
751
|
|
752
|
|
753 //----- (00453B3C) --------------------------------------------------------
|
|
754 void ItemsTable::LoadPotions()
|
|
755 {
|
|
756
|
|
757 CHAR Text[90];
|
|
758 char* test_string;
|
|
759 unsigned int uRow;
|
|
760 unsigned int uColumn;
|
|
761 unsigned __int8 potion_value;
|
|
762
|
|
763 free(pPotionNotesTXT_Raw);
|
|
764 auto tokens = Tokenize("", '\t');
|
|
765 char* pPotionsTXT_Raw = (char *)pEvents_LOD->LoadRaw("potion.txt", 0);
|
|
766 test_string = strtok(pPotionsTXT_Raw ,"\r") + 1;
|
|
767 while (test_string)
|
|
768 {
|
|
769 tokens = Tokenize(test_string, '\t');
|
|
770 if (!strcmp(tokens[0], "222"))
|
|
771 break;
|
|
772 test_string = strtok(NULL ,"\r") + 1;
|
|
773 }
|
|
774 if (!test_string)
|
|
775 {
|
|
776 MessageBoxA(0, "Error Pre-Parsing Potion Table", "Load Error", MB_ICONHAND|MB_CANCELTRYCONTINUE);
|
|
777 return;
|
|
778 }
|
|
779
|
|
780 for (uRow = 0;uRow < 50; ++uRow)
|
|
781 {
|
|
782 if (tokens.size() < 50)
|
|
783 {
|
|
784 wsprintfA(Text, "Error Parsing Potion Table at Row: %d Column: %d", uRow, tokens.size());
|
|
785 MessageBoxA(0, Text, "Parsing Error", MB_ICONHAND|MB_CANCELTRYCONTINUE);
|
|
786 return;
|
|
787 }
|
|
788 for (uColumn = 0; uColumn < 50; ++uColumn)
|
|
789 {
|
|
790 char* currValue = tokens[uColumn + 7];
|
|
791 potion_value = atoi(currValue);
|
|
792 if ( !potion_value && tolower(currValue[0]) == 'e')
|
|
793 {
|
|
794 potion_value = atoi(currValue + 1);
|
|
795 }
|
|
796 this->potion_data[uRow][uColumn]=potion_value;
|
|
797 }
|
|
798
|
|
799 test_string = strtok(NULL ,"\r") + 1;
|
|
800 if (!test_string)
|
|
801 {
|
|
802 wsprintfA(Text, "Error Parsing Potion Table at Row: %d Column: %d", uRow, 0);
|
|
803 MessageBoxA(0, Text, "Parsing Error", MB_ICONHAND|MB_CANCELTRYCONTINUE);
|
|
804 return;
|
|
805 }
|
|
806 tokens = Tokenize(test_string, '\t');
|
|
807 }
|
|
808 }
|
|
809
|
|
810 //----- (00453CE5) --------------------------------------------------------
|
|
811 void ItemsTable::LoadPotionNotes()
|
|
812 {
|
|
813
|
|
814 CHAR Text[90];
|
|
815 char* test_string;
|
|
816 unsigned int uRow;
|
|
817 unsigned int uColumn;
|
|
818 unsigned __int8 potion_note;
|
|
819
|
|
820 free(pPotionNotesTXT_Raw);
|
|
821 auto tokens = Tokenize("", '\t');
|
|
822 char* pPotionNotesTXT_Raw = (char *)pEvents_LOD->LoadRaw("potnotes.txt", 0);
|
|
823 test_string = strtok(pPotionNotesTXT_Raw ,"\r") + 1;
|
|
824 while (test_string)
|
|
825 {
|
|
826 tokens = Tokenize(test_string, '\t');
|
|
827 if (!strcmp(tokens[0], "222"))
|
|
828 break;
|
|
829 test_string = strtok(NULL ,"\r") + 1;
|
|
830 }
|
|
831 if (!test_string)
|
|
832 {
|
|
833 MessageBoxA(0, "Error Pre-Parsing Potion Table", "Load Error", MB_ICONHAND|MB_CANCELTRYCONTINUE);
|
|
834 return;
|
|
835 }
|
|
836
|
|
837 for (uRow = 0;uRow < 50; ++uRow)
|
|
838 {
|
|
839 if (tokens.size() < 50)
|
|
840 {
|
|
841 wsprintfA(Text, "Error Parsing Potion Table at Row: %d Column: %d", uRow, tokens.size());
|
|
842 MessageBoxA(0, Text, "Parsing Error", MB_ICONHAND|MB_CANCELTRYCONTINUE);
|
|
843 return;
|
|
844 }
|
|
845 for (uColumn = 0; uColumn < 50; ++uColumn)
|
|
846 {
|
|
847 char* currValue = tokens[uColumn + 7];
|
|
848 potion_note = atoi(currValue);
|
|
849 if ( !potion_note && tolower(currValue[0]) == 'e')
|
|
850 {
|
|
851 potion_note = atoi(currValue + 1);
|
|
852 }
|
|
853 this->potion_note[uRow][uColumn]=potion_note;
|
|
854 }
|
|
855
|
|
856 test_string = strtok(NULL ,"\r") + 1;
|
|
857 if (!test_string)
|
|
858 {
|
|
859 wsprintfA(Text, "Error Parsing Potion Table at Row: %d Column: %d", uRow, 0);
|
|
860 MessageBoxA(0, Text, "Parsing Error", MB_ICONHAND|MB_CANCELTRYCONTINUE);
|
|
861 return;
|
|
862 }
|
|
863 tokens = Tokenize(test_string, '\t');
|
|
864 }
|
|
865
|
|
866
|
|
867 }
|
|
868
|
|
869
|
|
870 //----- (00456442) --------------------------------------------------------
|
|
871 unsigned int ItemGen::GetValue()
|
|
872 {
|
|
873 unsigned int uBaseValue; // edi@1
|
|
874 unsigned int bonus;
|
|
875
|
|
876 uBaseValue = pItemsTable->pItems[this->uItemID].uValue;
|
|
877 if ( this->uAttributes & ITEM_TEMP_BONUS || pItemsTable->IsMaterialNonCommon(this) )
|
|
878 return uBaseValue;
|
|
879 if (uEnchantmentType )
|
|
880 return uBaseValue + 100 * m_enchantmentStrength;;
|
|
881 if (uSpecEnchantmentType )
|
|
882 {
|
|
883 bonus = pItemsTable->pSpecialEnchantments[uSpecEnchantmentType].iTreasureLevel;
|
|
884 if ( bonus > 10 )
|
|
885 return uBaseValue + bonus;
|
|
886 else
|
|
887 return uBaseValue * bonus;
|
|
888 }
|
|
889 return uBaseValue;
|
|
890 }
|
|
891
|
|
892 //----- (00456499) --------------------------------------------------------
|
|
893 const char *ItemGen::GetDisplayName()
|
|
894 {
|
|
895 if (IsIdentified())
|
|
896 return GetIdentifiedName();
|
|
897 else
|
|
898 return pItemsTable->pItems[uItemID].pUnidentifiedName;
|
|
899 }
|
|
900
|
|
901 //----- (004564B3) --------------------------------------------------------
|
|
902 const char *ItemGen::GetIdentifiedName()
|
|
903 {
|
|
904 unsigned __int8 equip_type;
|
|
905 const char *player_name;
|
|
906 const char *nameModificator;
|
|
907 const char *format_str;
|
|
908
|
|
909 equip_type = GetItemEquipType();
|
|
910 if ( (equip_type == EQUIP_REAGENT) || (equip_type == EQUIP_POTION) || (equip_type == EQUIP_GOLD) )
|
|
911 {
|
|
912 sprintf(item__getname_buffer.data(), "%s", pItemsTable->pItems[uItemID].pName);
|
|
913 return item__getname_buffer.data();
|
|
914 }
|
|
915 sprintf(item__getname_buffer.data(), "%s", pItemsTable->pItems[uItemID].pName);
|
|
916 if ( uItemID == ITEM_LICH_JAR_FULL ) //Lich Jar
|
|
917 {
|
|
918 if ( (uHolderPlayer >0 )&& (uHolderPlayer <= 4) )
|
|
919 {
|
|
920 player_name = pPlayers[uHolderPlayer]->pName;
|
|
921 if ( player_name[strlen(player_name) - 1] == 's' )
|
|
922 format_str = pGlobalTXT_LocalizationStrings[655]; //"%s' Jar"
|
|
923 else
|
|
924 format_str = pGlobalTXT_LocalizationStrings[654]; //"%s's Jar"
|
|
925 sprintf(item__getname_buffer.data(), format_str, pPlayers[uHolderPlayer]->pName);
|
|
926 return item__getname_buffer.data();
|
|
927 }
|
|
928 }
|
|
929 if ( !pItemsTable->IsMaterialNonCommon(this) )
|
|
930 {
|
|
931 if ( uEnchantmentType )
|
|
932 {
|
|
933 strcat(item__getname_buffer.data(), " ");
|
|
934 nameModificator = pItemsTable->pEnchantments[uEnchantmentType-1].pOfName;
|
|
935 }
|
|
936 else
|
|
937 {
|
|
938 if ( !uSpecEnchantmentType )
|
|
939 return item__getname_buffer.data();
|
|
940 if ( uSpecEnchantmentType == 16 //Drain Hit Points from target.
|
|
941 || uSpecEnchantmentType == 39 //Double damage vs Demons.
|
|
942 || uSpecEnchantmentType == 40 //Double damage vs Dragons
|
|
943 || uSpecEnchantmentType == 45 //+5 Speed and Accuracy
|
|
944 || uSpecEnchantmentType == 56 //+5 Might and Endurance.
|
|
945 || uSpecEnchantmentType == 57 //+5 Intellect and Personality.
|
|
946 || uSpecEnchantmentType == 58 //Increased Value.
|
|
947 || uSpecEnchantmentType == 60 //+3 Unarmed and Dodging skills
|
|
948 || uSpecEnchantmentType == 61 //+3 Stealing and Disarm skills.
|
|
949 || uSpecEnchantmentType == 59 //Increased Weapon speed.
|
|
950 || uSpecEnchantmentType == 63 //Double Damage vs. Elves.
|
|
951 || uSpecEnchantmentType == 64 //Double Damage vs. Undead.
|
|
952 || uSpecEnchantmentType == 67 //Adds 5 points of Body damage and +2 Disarm skill.
|
|
953 || uSpecEnchantmentType == 68 ) //Adds 6-8 points of Cold damage and +5 Armor Class.
|
|
954 { //enchantment and name positions inverted!
|
|
955 sprintf( item__getname_buffer.data(), "%s %s",
|
|
956 pItemsTable->pSpecialEnchantments[uSpecEnchantmentType-1].pNameAdd,
|
|
957 pItemsTable->pItems[uItemID].pName);
|
|
958 return item__getname_buffer.data();
|
|
959 }
|
|
960 strcat(item__getname_buffer.data(), " ");
|
|
961 nameModificator = pItemsTable->pSpecialEnchantments[uSpecEnchantmentType-1].pNameAdd;
|
|
962 }
|
|
963 strcat(item__getname_buffer.data(), nameModificator);
|
|
964 }
|
|
965 return item__getname_buffer.data();
|
|
966 }
|
|
967
|
|
968
|
|
969 //----- (00456620) --------------------------------------------------------
|
|
970 void ItemsTable::GenerateItem(int treasure_level, unsigned int uTreasureType, ItemGen *out_item)
|
|
971 {
|
|
972 int treasureLevelMinus1; // ebx@3
|
|
973 int current_chance; // ebx@43
|
|
974 int tmp_chance; // ecx@47
|
|
975 int v17; // ebx@57
|
|
976 int v18; // edx@62
|
|
977 unsigned int special_chance; // edx@86
|
|
978 unsigned int v26; // edx@89
|
|
979 unsigned int v27; // eax@89
|
|
980 int v32; // ecx@91
|
|
981 int v33; // eax@91
|
|
982 // unsigned int v34; // eax@97
|
|
983 int v45; // eax@120
|
|
984 int v46; // edx@120
|
|
985 int j; // eax@121
|
|
986 int val_list[800]; // [sp+Ch] [bp-C88h]@33
|
|
987 int total_chance; // [sp+C8Ch] [bp-8h]@33
|
|
988 signed int v56; // [sp+CA0h] [bp+Ch]@55
|
|
989 int v57; // [sp+CA0h] [bp+Ch]@62
|
|
990
|
|
991 if (!out_item)
|
|
992 out_item = (ItemGen *)malloc(sizeof(ItemGen));
|
|
993 memset(out_item, 0, sizeof(*out_item));
|
|
994
|
|
995
|
|
996 treasureLevelMinus1 = treasure_level - 1;
|
|
997 if ( uTreasureType ) //generate known treasure type
|
|
998 {
|
|
999 ITEM_EQUIP_TYPE requested_equip;
|
|
1000 PLAYER_SKILL_TYPE requested_skill = PLAYER_SKILL_INVALID;
|
|
1001 switch (uTreasureType)
|
|
1002 {
|
|
1003 case 20: requested_equip = EQUIP_SINGLE_HANDED; break;
|
|
1004 case 21: requested_equip = EQUIP_ARMOUR; break;
|
|
1005 case 22: requested_skill = PLAYER_SKILL_MISC; break;
|
|
1006 case 23: requested_skill = PLAYER_SKILL_SWORD; break;
|
|
1007 case 24: requested_skill = PLAYER_SKILL_DAGGER; break;
|
|
1008 case 25: requested_skill = PLAYER_SKILL_AXE; break;
|
|
1009 case 26: requested_skill = PLAYER_SKILL_SPEAR; break;
|
|
1010 case 27: requested_skill = PLAYER_SKILL_BOW; break;
|
|
1011 case 28: requested_skill = PLAYER_SKILL_MACE; break;
|
|
1012 case 29: requested_skill = PLAYER_SKILL_CLUB; break;
|
|
1013 case 30: requested_skill = PLAYER_SKILL_STAFF; break;
|
|
1014 case 31: requested_skill = PLAYER_SKILL_LEATHER; break;
|
|
1015 case 32: requested_skill = PLAYER_SKILL_CHAIN; break;
|
|
1016 case 33: requested_skill = PLAYER_SKILL_PLATE; break;
|
|
1017 case 34: requested_equip = EQUIP_SHIELD; break;
|
|
1018 case 35: requested_equip = EQUIP_HELMET; break;
|
|
1019 case 36: requested_equip = EQUIP_BELT; break;
|
|
1020 case 37: requested_equip = EQUIP_CLOAK; break;
|
|
1021 case 38: requested_equip = EQUIP_GAUNTLETS; break;
|
|
1022 case 39: requested_equip = EQUIP_BOOTS; break;
|
|
1023 case 40: requested_equip = EQUIP_RING; break;
|
|
1024 case 41: requested_equip = EQUIP_AMULET; break;
|
|
1025 case 42: requested_equip = EQUIP_WAND; break;
|
|
1026 case 43: requested_equip = EQUIP_SPELL_SCROLL; break;
|
|
1027 case 44: requested_equip = EQUIP_POTION; break;
|
|
1028 case 45: requested_equip = EQUIP_REAGENT; break;
|
|
1029 case 46: requested_equip = EQUIP_GEM; break;
|
|
1030 default:
|
|
1031 __debugbreak(); // check this condition
|
|
1032 requested_equip = (ITEM_EQUIP_TYPE)(uTreasureType - 1);
|
|
1033 break;
|
|
1034 }
|
|
1035 memset(val_list, 0, sizeof(val_list));
|
|
1036 total_chance = 0;
|
|
1037 j=0;
|
|
1038 //a2a = 1;
|
|
1039 if (requested_skill == PLAYER_SKILL_INVALID) // no skill for this item needed
|
|
1040 {
|
|
1041 for (uint i = 1; i < 500; ++i)
|
|
1042 {
|
|
1043 if (pItems[i].uEquipType == requested_equip)
|
|
1044 {
|
|
1045 val_list[j] = i;
|
|
1046 ++j;
|
|
1047 total_chance += pItems[i].uChanceByTreasureLvl[treasure_level - 1];
|
|
1048 }
|
|
1049 }
|
|
1050 }
|
|
1051 else //have needed skill
|
|
1052 {
|
|
1053 for (uint i = 1; i < 500; ++i)
|
|
1054 {
|
|
1055 if (pItems[i].uSkillType == requested_skill)
|
|
1056 {
|
|
1057 val_list[j] = i;
|
|
1058 ++j;
|
|
1059 total_chance += pItems[i].uChanceByTreasureLvl[treasure_level - 1];
|
|
1060 }
|
|
1061 }
|
|
1062 }
|
|
1063
|
|
1064 current_chance = 0;
|
|
1065 if ( total_chance )
|
|
1066 {
|
|
1067 current_chance = rand() % total_chance + 1;
|
|
1068 tmp_chance = 0;
|
|
1069 j=0;
|
|
1070 while(tmp_chance < current_chance)
|
|
1071 {
|
|
1072 out_item->uItemID = val_list[j];
|
|
1073 tmp_chance += pItems[val_list[j]].uChanceByTreasureLvl[treasure_level - 1];
|
|
1074 ++j;
|
|
1075 }
|
|
1076 }
|
|
1077 else
|
|
1078 {
|
|
1079 out_item->uItemID = 1;
|
|
1080 }
|
|
1081 }
|
|
1082 else
|
|
1083 {
|
|
1084 //artifact
|
|
1085 if ( treasureLevelMinus1 == 5 )
|
|
1086 {
|
|
1087 v56 = 0;
|
|
1088 for(int i=0; i<29; ++i)
|
|
1089 v56 += pParty->pIsArtifactFound[i];
|
|
1090 v17 = rand() % 29;
|
|
1091 if ((rand() % 100 < 5) && !pParty->pIsArtifactFound[v17] && v56 < 13)
|
|
1092 {
|
|
1093 pParty->pIsArtifactFound[v17] = 1;
|
|
1094 out_item->uAttributes = 0;
|
|
1095 out_item->uItemID = v17 + 500;
|
|
1096 SetSpecialBonus(out_item);
|
|
1097 return;
|
|
1098 }
|
|
1099 }
|
|
1100
|
|
1101 v57 = 0;
|
|
1102 v18 = rand() % this->uChanceByTreasureLvlSumm[treasure_level - 1] + 1;
|
|
1103 while (v57 < v18)
|
|
1104 {
|
|
1105 ++out_item->uItemID;
|
|
1106 v57 += pItems[out_item->uItemID].uChanceByTreasureLvl[treasureLevelMinus1];
|
|
1107 }
|
|
1108 }
|
|
1109 if (out_item->GetItemEquipType() == EQUIP_POTION && out_item->uItemID != ITEM_POTION_BOTTLE )
|
|
1110 {// if it potion set potion spec
|
|
1111 out_item->uEnchantmentType = 0;
|
|
1112 for (int i=0; i<2; ++i)
|
|
1113 out_item->uEnchantmentType += rand() % 4 + 1;
|
|
1114 out_item->uEnchantmentType = out_item->uEnchantmentType * treasure_level;
|
|
1115 }
|
|
1116
|
|
1117 if ( out_item->uItemID == ITEM_SPELLBOOK_LIGHT_DIVINE_INTERVENTION
|
|
1118 && !(unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 239) )
|
|
1119 out_item->uItemID = ITEM_SPELLBOOK_LIGHT_SUN_BURST;
|
|
1120 if ( pItemsTable->pItems[out_item->uItemID].uItemID_Rep_St )
|
|
1121 out_item->uAttributes = 0;
|
|
1122 else
|
|
1123 out_item->uAttributes = 1;
|
|
1124
|
|
1125 if ( out_item->GetItemEquipType() != EQUIP_POTION )
|
|
1126 {
|
|
1127 out_item->uSpecEnchantmentType = 0;
|
|
1128 out_item->uEnchantmentType = 0;
|
|
1129 }
|
|
1130 //try get special enhansment
|
|
1131 switch (out_item->GetItemEquipType())
|
|
1132 {
|
|
1133 case EQUIP_SINGLE_HANDED:
|
|
1134 case EQUIP_TWO_HANDED :
|
|
1135 case EQUIP_BOW :
|
|
1136 if ( !uBonusChanceWpSpecial[treasureLevelMinus1] )
|
|
1137 return;
|
|
1138 if ((uint)(rand() % 100)>=uBonusChanceWpSpecial[treasureLevelMinus1])
|
|
1139 return;
|
|
1140 break;
|
|
1141 case EQUIP_ARMOUR :
|
|
1142 case EQUIP_SHIELD :
|
|
1143 case EQUIP_HELMET :
|
|
1144 case EQUIP_BELT :
|
|
1145 case EQUIP_CLOAK :
|
|
1146 case EQUIP_GAUNTLETS :
|
|
1147 case EQUIP_BOOTS :
|
|
1148 case EQUIP_RING :
|
|
1149
|
|
1150 if ( !uBonusChanceStandart[treasureLevelMinus1] )
|
|
1151 return;
|
|
1152 special_chance = rand() % 100;
|
|
1153 if ( special_chance < uBonusChanceStandart[treasureLevelMinus1])
|
|
1154 {
|
|
1155 v26 = rand() %pEnchantmentsSumm[out_item->GetItemEquipType()-3] + 1;
|
|
1156 v27 = 0;
|
|
1157 while(v27 < v26)
|
|
1158 {
|
|
1159 ++out_item->uEnchantmentType;
|
|
1160 v27+=pEnchantments[out_item->uEnchantmentType].to_item[out_item->GetItemEquipType()-3];
|
|
1161 }
|
|
1162
|
|
1163 v33 = rand() % (bonus_ranges[treasureLevelMinus1].maxR - bonus_ranges[treasureLevelMinus1].minR + 1);
|
|
1164 out_item->m_enchantmentStrength = v33 + bonus_ranges[treasureLevelMinus1].minR;
|
|
1165 v32 = out_item->uEnchantmentType - 1;
|
|
1166 if ( v32 == 21 || v32 == 22 || v32 == 23 ) //Armsmaster skill, Dodge skill, Unarmed skill
|
|
1167 out_item->m_enchantmentStrength = out_item->m_enchantmentStrength/2;
|
|
1168 if ( out_item->m_enchantmentStrength <= 0 )
|
|
1169 out_item->m_enchantmentStrength = 1;
|
|
1170 return;
|
|
1171
|
|
1172 }
|
|
1173 else if ( special_chance >= uBonusChanceStandart[treasureLevelMinus1] + uBonusChanceSpecial[treasureLevelMinus1] )
|
|
1174 return;
|
|
1175 break;
|
|
1176 case EQUIP_WAND:
|
|
1177 out_item->uNumCharges = rand() % 6 + out_item->GetDamageMod() + 1;
|
|
1178 out_item->uMaxCharges = out_item->uNumCharges;
|
|
1179 return;
|
|
1180 default:
|
|
1181 return;
|
|
1182 }
|
|
1183
|
|
1184 j=0;
|
|
1185 int spc_sum=0;
|
|
1186 int spc;
|
|
1187 memset(&val_list, 0, 3200);
|
|
1188 for (unsigned int i=0; i<pSpecialEnchantments_count;++i)
|
|
1189 {
|
|
1190 int tr_lv= pSpecialEnchantments[i].iTreasureLevel;
|
|
1191 if ((treasure_level - 1 == 2) && ( tr_lv == 1 || tr_lv == 0 ) ||
|
|
1192 (treasure_level - 1 == 3) && (tr_lv == 2 || tr_lv == 1 || tr_lv == 0) ||
|
|
1193 (treasure_level - 1 == 4) && (tr_lv == 3 || tr_lv == 2 || tr_lv == 1) ||
|
|
1194 (treasure_level - 1 == 5) && (tr_lv == 3)
|
|
1195 )
|
|
1196 {
|
|
1197 spc=pSpecialEnchantments[i].to_item_apply[out_item->GetItemEquipType()];
|
|
1198 spc_sum+=spc;
|
|
1199 if(spc)
|
|
1200 {
|
|
1201 val_list[j++]=i;
|
|
1202 }
|
|
1203 }
|
|
1204 }
|
|
1205
|
|
1206 v46 = rand()%spc_sum+1;//ñëó÷àéíûå çíà÷åíèÿ îò 1 äî spc_sum
|
|
1207 j=0;
|
|
1208 v45 = 0;
|
|
1209 while (v45<v46)
|
|
1210 {
|
|
1211 ++j;
|
|
1212 out_item->uSpecEnchantmentType=val_list[j];
|
|
1213 v45+=pSpecialEnchantments[val_list[j]].to_item_apply[out_item->GetItemEquipType()];
|
|
1214 }
|
|
1215 }
|
|
1216
|
|
1217 //----- (004505CC) --------------------------------------------------------
|
|
1218 bool ItemGen::GenerateArtifact()
|
|
1219 {
|
|
1220 signed int uNumArtifactsNotFound; // esi@1
|
|
1221 int artifacts_list[32];
|
|
1222
|
|
1223 memset(artifacts_list, 0,sizeof(artifacts_list));
|
|
1224 uNumArtifactsNotFound = 0;
|
|
1225
|
|
1226 for (int i=500;i<529;++i)
|
|
1227 if ( !pParty->pIsArtifactFound[i-500] )
|
|
1228 artifacts_list[uNumArtifactsNotFound++] = i;
|
|
1229
|
|
1230 Reset();
|
|
1231 if ( uNumArtifactsNotFound )
|
|
1232 {
|
|
1233 uItemID = artifacts_list[rand() % uNumArtifactsNotFound];
|
|
1234 pItemsTable->SetSpecialBonus(this);
|
|
1235 return true;
|
|
1236 }
|
|
1237 else
|
|
1238 return false;
|
|
1239
|
|
1240 }
|
|
1241
|
|
1242 std::map<int, std::map<CHARACTER_ATTRIBUTE_TYPE, CEnchantment*>* >ItemGen::regularBonusMap;
|
|
1243 std::map<int, std::map<CHARACTER_ATTRIBUTE_TYPE, CEnchantment*>* >ItemGen::specialBonusMap;
|
|
1244 std::map<int, std::map<CHARACTER_ATTRIBUTE_TYPE, CEnchantment*>* >ItemGen::artifactBonusMap;
|
|
1245
|
|
1246 #define NEWBONUSINTOSPECIALLIST(x,y) AddToMap(ItemGen::specialBonusMap, enchId, x, y);
|
|
1247 #define NEWBONUSINTOSPECIALLIST2(x,y,z) AddToMap(ItemGen::specialBonusMap, enchId, x, y, z);
|
|
1248
|
|
1249 #define NEWBONUSINTOREGULARLIST(x) AddToMap(ItemGen::regularBonusMap, enchId, x);
|
|
1250
|
|
1251 #define NEWBONUSINTOARTIFACTLIST(x,y) AddToMap(ItemGen::artifactBonusMap, itemId, x, y);
|
|
1252 #define NEWBONUSINTOARTIFACTLIST2(x,y,z) AddToMap(ItemGen::artifactBonusMap, itemId, x, y, z);
|
|
1253
|
|
1254 void ItemGen::AddToMap( std::map<int, std::map<CHARACTER_ATTRIBUTE_TYPE, CEnchantment*>* > &maptoadd, int enchId, CHARACTER_ATTRIBUTE_TYPE attrId, int bonusValue /*= 0*/, unsigned __int16 Player::* skillPtr /*= NULL*/ )
|
|
1255 {
|
|
1256 auto key = maptoadd.find(enchId);
|
|
1257 std::map<CHARACTER_ATTRIBUTE_TYPE, CEnchantment*>* currMap;
|
|
1258 if (key == maptoadd.end())
|
|
1259 {
|
|
1260 currMap = new std::map<CHARACTER_ATTRIBUTE_TYPE, CEnchantment*>;
|
|
1261 maptoadd[enchId] = currMap;
|
|
1262 }
|
|
1263 else
|
|
1264 {
|
|
1265 currMap = key->second;
|
|
1266 }
|
|
1267 Assert(currMap->find(attrId) == currMap->end(), "Attribute %d already present for enchantment %d", attrId, enchId);
|
|
1268 (*currMap)[attrId] = new CEnchantment(bonusValue, skillPtr);
|
|
1269 }
|
|
1270
|
|
1271 void ItemGen::PopulateSpecialBonusMap()
|
|
1272 {
|
|
1273 int enchId = 1;// of Protection, +10 to all Resistances
|
|
1274 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_RESIST_FIRE, 10);
|
|
1275 NEWBONUSINTOSPECIALLIST( CHARACTER_ATTRIBUTE_RESIST_AIR, 10);
|
|
1276 NEWBONUSINTOSPECIALLIST( CHARACTER_ATTRIBUTE_RESIST_WATER, 10);
|
|
1277 NEWBONUSINTOSPECIALLIST( CHARACTER_ATTRIBUTE_RESIST_EARTH, 10);
|
|
1278 NEWBONUSINTOSPECIALLIST( CHARACTER_ATTRIBUTE_RESIST_MIND, 10);
|
|
1279 NEWBONUSINTOSPECIALLIST( CHARACTER_ATTRIBUTE_RESIST_BODY, 10);
|
|
1280
|
|
1281 enchId = 2;//of The Gods, +10 to all Seven Statistics
|
|
1282 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_STRENGTH, 10);
|
|
1283 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_INTELLIGENCE, 10);
|
|
1284 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_WILLPOWER, 10);
|
|
1285 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_ENDURANCE, 10);
|
|
1286 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_ACCURACY, 10);
|
|
1287 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_SPEED, 10);
|
|
1288 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_LUCK, 10);
|
|
1289
|
|
1290 enchId = 26;//of Air Magic
|
|
1291 NEWBONUSINTOSPECIALLIST2(CHARACTER_ATTRIBUTE_SKILL_AIR,0, &Player::skillAir);
|
|
1292
|
|
1293 enchId = 27;//of Body Magic
|
|
1294 NEWBONUSINTOSPECIALLIST2(CHARACTER_ATTRIBUTE_SKILL_BODY,0, &Player::skillBody);
|
|
1295
|
|
1296 enchId = 28;//of Dark Magic
|
|
1297 NEWBONUSINTOSPECIALLIST2(CHARACTER_ATTRIBUTE_SKILL_DARK,0, &Player::skillDark);
|
|
1298
|
|
1299 enchId = 29;//of Earth Magic
|
|
1300 NEWBONUSINTOSPECIALLIST2(CHARACTER_ATTRIBUTE_SKILL_EARTH,0, &Player::skillEarth);
|
|
1301
|
|
1302 enchId = 30;//of Fire Magic
|
|
1303 NEWBONUSINTOSPECIALLIST2(CHARACTER_ATTRIBUTE_SKILL_FIRE,0, &Player::skillFire);
|
|
1304
|
|
1305 enchId = 31;//of Light Magic
|
|
1306 NEWBONUSINTOSPECIALLIST2(CHARACTER_ATTRIBUTE_SKILL_LIGHT,0, &Player::skillLight);
|
|
1307
|
|
1308 enchId = 32;//of Mind Magic
|
|
1309 NEWBONUSINTOSPECIALLIST2(CHARACTER_ATTRIBUTE_SKILL_MIND,0, &Player::skillMind);
|
|
1310
|
|
1311 enchId = 33;//of Spirit Magic
|
|
1312 NEWBONUSINTOSPECIALLIST2(CHARACTER_ATTRIBUTE_SKILL_SPIRIT,0, &Player::skillSpirit);
|
|
1313
|
|
1314 enchId = 34;//of Water Magic
|
|
1315 NEWBONUSINTOSPECIALLIST2(CHARACTER_ATTRIBUTE_SKILL_WATER,0, &Player::skillWater);
|
|
1316
|
|
1317 enchId = 42;//of Doom
|
|
1318 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_STRENGTH, 1);
|
|
1319 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_INTELLIGENCE, 1);
|
|
1320 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_WILLPOWER, 1);
|
|
1321 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_ENDURANCE, 1);
|
|
1322 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_ACCURACY, 1);
|
|
1323 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_SPEED, 1);
|
|
1324 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_LUCK, 1);
|
|
1325 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_HEALTH, 1);
|
|
1326 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_MANA, 1);
|
|
1327 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_AC_BONUS, 1);
|
|
1328 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_RESIST_FIRE, 1);
|
|
1329 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_RESIST_AIR, 1);
|
|
1330 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_RESIST_WATER, 1);
|
|
1331 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_RESIST_EARTH, 1);
|
|
1332 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_RESIST_MIND, 1);
|
|
1333 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_RESIST_BODY, 1);
|
|
1334
|
|
1335 enchId = 43;//of Earth
|
|
1336 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_ENDURANCE, 10);
|
|
1337 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_AC_BONUS, 10);
|
|
1338 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_HEALTH, 10);
|
|
1339
|
|
1340 enchId = 44;//of Life
|
|
1341 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_HEALTH, 10);
|
|
1342
|
|
1343 enchId = 45;//Rogues
|
|
1344 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_SPEED, 5);
|
|
1345 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_ACCURACY, 5);
|
|
1346
|
|
1347 enchId = 46;//of The Dragon
|
|
1348 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_STRENGTH, 25);
|
|
1349
|
|
1350 enchId = 47;//of The Eclipse
|
|
1351 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_MANA, 10);
|
|
1352
|
|
1353 enchId = 48;//of The Golem
|
|
1354 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_ENDURANCE, 15);
|
|
1355 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_AC_BONUS, 5);
|
|
1356
|
|
1357 enchId = 49;//of The Moon
|
|
1358 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_INTELLIGENCE, 10);
|
|
1359 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_LUCK, 10);
|
|
1360
|
|
1361 enchId = 50;//of The Phoenix
|
|
1362 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_RESIST_FIRE, 30);
|
|
1363
|
|
1364 enchId = 51;//of The Sky
|
|
1365 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_MANA, 10);
|
|
1366 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_SPEED, 10);
|
|
1367 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_INTELLIGENCE, 10);
|
|
1368
|
|
1369 enchId = 52;//of The Stars
|
|
1370 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_ENDURANCE, 10);
|
|
1371 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_ACCURACY, 10);
|
|
1372
|
|
1373 enchId = 53;//of The Sun
|
|
1374 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_STRENGTH, 10);
|
|
1375 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_WILLPOWER, 10);
|
|
1376
|
|
1377 enchId = 54;//of The Troll
|
|
1378 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_ENDURANCE, 15);
|
|
1379
|
|
1380 enchId = 55;//of The Unicorn
|
|
1381 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_LUCK, 15);
|
|
1382
|
|
1383 enchId = 56;//Warriors
|
|
1384 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_STRENGTH, 5);
|
|
1385 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_ENDURANCE, 5);
|
|
1386
|
|
1387 enchId = 57;//Wizards
|
|
1388 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_INTELLIGENCE, 5);
|
|
1389 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_WILLPOWER, 5);
|
|
1390
|
|
1391 enchId = 60;//Monks'
|
|
1392 NEWBONUSINTOSPECIALLIST2(CHARACTER_ATTRIBUTE_SKILL_DODGE, 3, &Player::skillDodge);
|
|
1393 NEWBONUSINTOSPECIALLIST2(CHARACTER_ATTRIBUTE_SKILL_UNARMED, 3, &Player::skillUnarmed);
|
|
1394
|
|
1395 enchId = 61;//Thieves'
|
|
1396 NEWBONUSINTOSPECIALLIST2(CHARACTER_ATTRIBUTE_SKILL_TRAP_DISARM, 3, &Player::skillStealing);
|
|
1397 NEWBONUSINTOSPECIALLIST2(CHARACTER_ATTRIBUTE_SKILL_STEALING, 3, &Player::skillDisarmTrap);
|
|
1398
|
|
1399 enchId = 62;//of Identifying
|
|
1400 NEWBONUSINTOSPECIALLIST2(CHARACTER_ATTRIBUTE_SKILL_ITEM_ID, 3, &Player::skillItemId);
|
|
1401 NEWBONUSINTOSPECIALLIST2(CHARACTER_ATTRIBUTE_SKILL_MONSTER_ID, 3, &Player::skillMonsterId);
|
|
1402
|
|
1403 enchId = 67;//Assassins'
|
|
1404 NEWBONUSINTOSPECIALLIST2(CHARACTER_ATTRIBUTE_SKILL_TRAP_DISARM, 2, &Player::skillDisarmTrap);
|
|
1405
|
|
1406 enchId = 68;//Barbarians'
|
|
1407 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_AC_BONUS, 5);
|
|
1408
|
|
1409 enchId = 69;//of the Storm
|
|
1410 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_RESIST_AIR, 20);
|
|
1411
|
|
1412 enchId = 70;//of the Ocean
|
|
1413 NEWBONUSINTOSPECIALLIST(CHARACTER_ATTRIBUTE_RESIST_WATER, 10);
|
|
1414 NEWBONUSINTOSPECIALLIST2(CHARACTER_ATTRIBUTE_SKILL_ALCHEMY, 2, &Player::skillAlchemy);
|
|
1415 }
|
|
1416
|
|
1417 void ItemGen::PopulateRegularBonusMap()
|
|
1418 {
|
|
1419 int enchId = 1;//of Might
|
|
1420 NEWBONUSINTOREGULARLIST(CHARACTER_ATTRIBUTE_STRENGTH);
|
|
1421
|
|
1422 enchId = 2;//of Thought
|
|
1423 NEWBONUSINTOREGULARLIST(CHARACTER_ATTRIBUTE_INTELLIGENCE);
|
|
1424
|
|
1425 enchId = 3;//of Charm
|
|
1426 NEWBONUSINTOREGULARLIST(CHARACTER_ATTRIBUTE_WILLPOWER);
|
|
1427
|
|
1428 enchId = 4;//of Vigor
|
|
1429 NEWBONUSINTOREGULARLIST(CHARACTER_ATTRIBUTE_ENDURANCE);
|
|
1430
|
|
1431 enchId = 5;//of Precision
|
|
1432 NEWBONUSINTOREGULARLIST(CHARACTER_ATTRIBUTE_ACCURACY);
|
|
1433
|
|
1434 enchId = 6;//of Speed
|
|
1435 NEWBONUSINTOREGULARLIST(CHARACTER_ATTRIBUTE_SPEED);
|
|
1436
|
|
1437 enchId = 7;//of Luck
|
|
1438 NEWBONUSINTOREGULARLIST(CHARACTER_ATTRIBUTE_LUCK);
|
|
1439
|
|
1440 enchId = 8;//of Health
|
|
1441 NEWBONUSINTOREGULARLIST(CHARACTER_ATTRIBUTE_HEALTH);
|
|
1442
|
|
1443 enchId = 9;//of Magic
|
|
1444 NEWBONUSINTOREGULARLIST(CHARACTER_ATTRIBUTE_MANA);
|
|
1445
|
|
1446 enchId = 10;//of Defense
|
|
1447 NEWBONUSINTOREGULARLIST(CHARACTER_ATTRIBUTE_AC_BONUS);
|
|
1448
|
|
1449 enchId = 11;//of Fire Resistance
|
|
1450 NEWBONUSINTOREGULARLIST(CHARACTER_ATTRIBUTE_RESIST_FIRE);
|
|
1451
|
|
1452 enchId = 12;//of Air Resistance
|
|
1453 NEWBONUSINTOREGULARLIST(CHARACTER_ATTRIBUTE_RESIST_AIR);
|
|
1454
|
|
1455 enchId = 13;//of Water Resistance
|
|
1456 NEWBONUSINTOREGULARLIST(CHARACTER_ATTRIBUTE_RESIST_WATER);
|
|
1457
|
|
1458 enchId = 14;//of Earth Resistance
|
|
1459 NEWBONUSINTOREGULARLIST(CHARACTER_ATTRIBUTE_RESIST_EARTH);
|
|
1460
|
|
1461 enchId = 15;//of Mind Resistance
|
|
1462 NEWBONUSINTOREGULARLIST(CHARACTER_ATTRIBUTE_RESIST_MIND);
|
|
1463
|
|
1464 enchId = 16;//of Body Resistance
|
|
1465 NEWBONUSINTOREGULARLIST(CHARACTER_ATTRIBUTE_RESIST_BODY);
|
|
1466
|
|
1467 enchId = 17;//of Alchemy
|
|
1468 NEWBONUSINTOREGULARLIST(CHARACTER_ATTRIBUTE_SKILL_ALCHEMY);
|
|
1469
|
|
1470 enchId = 18;//of Stealing
|
|
1471 NEWBONUSINTOREGULARLIST(CHARACTER_ATTRIBUTE_SKILL_STEALING);
|
|
1472
|
|
1473 enchId = 19;//of Disarming
|
|
1474 NEWBONUSINTOREGULARLIST(CHARACTER_ATTRIBUTE_SKILL_TRAP_DISARM);
|
|
1475
|
|
1476 enchId = 20;//of Items
|
|
1477 NEWBONUSINTOREGULARLIST(CHARACTER_ATTRIBUTE_SKILL_ITEM_ID);
|
|
1478
|
|
1479 enchId = 21;//of Monsters
|
|
1480 NEWBONUSINTOREGULARLIST(CHARACTER_ATTRIBUTE_SKILL_MONSTER_ID);
|
|
1481
|
|
1482 enchId = 22;//of Arms
|
|
1483 NEWBONUSINTOREGULARLIST(CHARACTER_ATTRIBUTE_SKILL_ARMSMASTER);
|
|
1484
|
|
1485 enchId = 23;//of Dodging
|
|
1486 NEWBONUSINTOREGULARLIST(CHARACTER_ATTRIBUTE_SKILL_DODGE);
|
|
1487
|
|
1488 enchId = 24;//of the Fist
|
|
1489 NEWBONUSINTOREGULARLIST(CHARACTER_ATTRIBUTE_SKILL_UNARMED);
|
|
1490 }
|
|
1491
|
|
1492 void ItemGen::PopulateArtifactBonusMap()
|
|
1493 {
|
|
1494 int itemId;
|
|
1495 itemId = ITEM_ARTIFACT_PUCK;
|
|
1496 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_STRENGTH, 40);
|
|
1497
|
|
1498 itemId = ITEM_ARTIFACT_IRON_FEATHER;
|
|
1499 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_STRENGTH, 40);
|
|
1500
|
|
1501 itemId = ITEM_ARTIFACT_WALLACE;
|
|
1502 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_WILLPOWER, 40);
|
|
1503 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_SKILL_ARMSMASTER, 10);
|
|
1504
|
|
1505 itemId = ITEM_ARTIFACT_CORSAIR;
|
|
1506 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_LUCK, 40);
|
|
1507 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_SKILL_TRAP_DISARM, 5);
|
|
1508 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_SKILL_STEALING, 5);
|
|
1509
|
|
1510 itemId = ITEM_ARTIFACT_GOVERNORS_ARMOR;
|
|
1511 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_STRENGTH, 10);
|
|
1512 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_INTELLIGENCE, 10);
|
|
1513 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_WILLPOWER, 10);
|
|
1514 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_ENDURANCE, 10);
|
|
1515 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_ACCURACY, 10);
|
|
1516 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_SPEED, 10);
|
|
1517 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_LUCK, 10);
|
|
1518
|
|
1519 itemId = ITEM_ARTIFACT_YORUBA;
|
|
1520 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_ENDURANCE, 25);
|
|
1521
|
|
1522 itemId = ITEM_ARTIFACT_SPLITTER;
|
|
1523 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_RESIST_FIRE, 50);
|
|
1524
|
|
1525 itemId = ITEM_ARTEFACT_ULLYSES,
|
|
1526 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_ACCURACY, 50);
|
|
1527
|
|
1528 itemId = ITEM_ARTEFACT_HANDS_OF_THE_MASTER,
|
|
1529 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_SKILL_DODGE, 10);
|
|
1530 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_SKILL_UNARMED, 10);
|
|
1531
|
|
1532 itemId = ITEM_ARTIFACT_LEAGUE_BOOTS;
|
|
1533 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_SPEED, 40);
|
|
1534 NEWBONUSINTOARTIFACTLIST2(CHARACTER_ATTRIBUTE_SKILL_WATER, 0, &Player::skillWater);
|
|
1535
|
|
1536 itemId = ITEM_ARTIFACT_RULERS_RING;
|
|
1537 NEWBONUSINTOARTIFACTLIST2(CHARACTER_ATTRIBUTE_SKILL_MIND, 0, &Player::skillMind);
|
|
1538 NEWBONUSINTOARTIFACTLIST2(CHARACTER_ATTRIBUTE_SKILL_DARK, 0, &Player::skillDark);
|
|
1539
|
|
1540 itemId = ITEM_RELIC_MASH;
|
|
1541 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_STRENGTH, 150);
|
|
1542 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_INTELLIGENCE, -40);
|
|
1543 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_WILLPOWER, -40);
|
|
1544 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_SPEED, -40);
|
|
1545
|
|
1546 itemId = ITEM_RELIC_ETHRICS_STAFF;
|
|
1547 NEWBONUSINTOARTIFACTLIST2(CHARACTER_ATTRIBUTE_SKILL_DARK, 0, &Player::skillDark);
|
|
1548 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_SKILL_MEDITATION, 15);
|
|
1549
|
|
1550 itemId = ITEM_RELIC_HARECS_LEATHER;
|
|
1551 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_SKILL_TRAP_DISARM, 5);
|
|
1552 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_SKILL_STEALING, 5);
|
|
1553 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_LUCK, 50);
|
|
1554 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_RESIST_FIRE, -10);
|
|
1555 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_RESIST_WATER, -10);
|
|
1556 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_RESIST_AIR, -10);
|
|
1557 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_RESIST_EARTH, -10);
|
|
1558 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_RESIST_MIND, -10);
|
|
1559 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_RESIST_BODY, -10);
|
|
1560
|
|
1561 itemId = ITEM_RELIC_OLD_NICK;
|
|
1562 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_SKILL_TRAP_DISARM, 5);
|
|
1563
|
|
1564 itemId = ITEM_RELIC_AMUCK;
|
|
1565 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_STRENGTH, 100);
|
|
1566 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_ENDURANCE, 100);
|
|
1567 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_AC_BONUS, -15);
|
|
1568
|
|
1569 itemId = ITEM_RELIC_GLORY_SHIELD;
|
|
1570 NEWBONUSINTOARTIFACTLIST2(CHARACTER_ATTRIBUTE_SKILL_SPIRIT, 0, &Player::skillSpirit);
|
|
1571 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_SKILL_SHIELD, 5);
|
|
1572 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_RESIST_MIND, -10);
|
|
1573 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_RESIST_BODY, -10);
|
|
1574
|
|
1575 itemId = ITEM_RELIC_KELEBRIM;
|
|
1576 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_ENDURANCE, 50);
|
|
1577 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_RESIST_EARTH, -30);
|
|
1578
|
|
1579 itemId = ITEM_RELIC_TALEDONS_HELM;
|
|
1580 NEWBONUSINTOARTIFACTLIST2(CHARACTER_ATTRIBUTE_SKILL_LIGHT, 0, &Player::skillLight);
|
|
1581 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_WILLPOWER, 15);
|
|
1582 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_STRENGTH, 15);
|
|
1583 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_LUCK, -40);
|
|
1584
|
|
1585 itemId = ITEM_RELIC_SCHOLARS_CAP;
|
|
1586 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_SKILL_LEARNING, +15);
|
|
1587 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_ENDURANCE, -50);
|
|
1588
|
|
1589 itemId = ITEM_RELIC_PHYNAXIAN_CROWN;
|
|
1590 NEWBONUSINTOARTIFACTLIST2(CHARACTER_ATTRIBUTE_SKILL_FIRE, 0, &Player::skillFire);
|
|
1591 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_RESIST_WATER, +50);
|
|
1592 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_WILLPOWER, 30);
|
|
1593 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_AC_BONUS, -20);
|
|
1594
|
|
1595 itemId = ITEM_RILIC_TITANS_BELT;
|
|
1596 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_STRENGTH, 75);
|
|
1597 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_SPEED, -40);
|
|
1598
|
|
1599 itemId = ITEM_RELIC_TWILIGHT;
|
|
1600 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_SPEED, 50);
|
|
1601 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_LUCK, 50);
|
|
1602 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_RESIST_FIRE, -15);
|
|
1603 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_RESIST_WATER, -15);
|
|
1604 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_RESIST_AIR, -15);
|
|
1605 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_RESIST_EARTH, -15);
|
|
1606 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_RESIST_MIND, -15);
|
|
1607 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_RESIST_BODY, -15);
|
|
1608
|
|
1609 itemId = ITEM_RELIC_ANIA_SELVING;
|
|
1610 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_ACCURACY, 150);
|
|
1611 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_SKILL_BOW, 5);
|
|
1612 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_AC_BONUS, -25);
|
|
1613
|
|
1614 itemId = ITEM_RELIC_JUSTICE;
|
|
1615 NEWBONUSINTOARTIFACTLIST2(CHARACTER_ATTRIBUTE_SKILL_MIND, 0, &Player::skillMind);
|
|
1616 NEWBONUSINTOARTIFACTLIST2(CHARACTER_ATTRIBUTE_SKILL_BODY, 0, &Player::skillBody);
|
|
1617 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_SPEED, -40);
|
|
1618
|
|
1619 itemId = ITEM_RELIC_MEKORIGS_HAMMER;
|
|
1620 NEWBONUSINTOARTIFACTLIST2(CHARACTER_ATTRIBUTE_SKILL_SPIRIT, 0, &Player::skillSpirit);
|
|
1621 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_STRENGTH, 75);
|
|
1622 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_RESIST_AIR, -50);
|
|
1623
|
|
1624 itemId = ITEM_ARTIFACT_HERMES_SANDALS;
|
|
1625 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_SPEED, 100);
|
|
1626 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_ACCURACY, 50);
|
|
1627 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_RESIST_AIR, 50);
|
|
1628
|
|
1629 itemId = ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP;
|
|
1630 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_WILLPOWER, -20);
|
|
1631 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_INTELLIGENCE, -20);
|
|
1632
|
|
1633 itemId = ITEM_ARTIFACT_MINDS_EYE;
|
|
1634 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_WILLPOWER, 15);
|
|
1635 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_INTELLIGENCE, 15);
|
|
1636
|
|
1637 itemId = ITEM_ELVEN_CHAINMAIL;
|
|
1638 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_SPEED, 15);
|
|
1639 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_ACCURACY, 15);
|
|
1640
|
|
1641 itemId = ITEM_FORGE_GAUNTLETS;
|
|
1642 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_STRENGTH, 15);
|
|
1643 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_ENDURANCE, 15);
|
|
1644 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_RESIST_FIRE, 30);
|
|
1645
|
|
1646 itemId = ITEM_ARTIFACT_HEROS_BELT;
|
|
1647 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_STRENGTH, 15);
|
|
1648 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_SKILL_ARMSMASTER, 5);
|
|
1649
|
|
1650 itemId = ITEM_ARTIFACT_LADYS_ESCORT;
|
|
1651 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_RESIST_FIRE, 10);
|
|
1652 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_RESIST_AIR, 10);
|
|
1653 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_RESIST_WATER, 10);
|
|
1654 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_RESIST_EARTH, 10);
|
|
1655 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_RESIST_MIND, 10);
|
|
1656 NEWBONUSINTOARTIFACTLIST(CHARACTER_ATTRIBUTE_RESIST_BODY, 10);
|
|
1657 }
|
|
1658
|
|
1659 void ItemGen::GetItemBonusSpecialEnchantment( Player* owner, CHARACTER_ATTRIBUTE_TYPE attrToGet, int* additiveBonus, int* halfSkillBonus )
|
|
1660 {
|
|
1661 auto bonusList = ItemGen::specialBonusMap.find(this->uSpecEnchantmentType);
|
|
1662 if (bonusList == ItemGen::specialBonusMap.end())
|
|
1663 {
|
|
1664 return;
|
|
1665 }
|
|
1666 std::map<CHARACTER_ATTRIBUTE_TYPE, CEnchantment*>* currList = bonusList->second;
|
|
1667 if (currList->find(attrToGet) != currList->end())
|
|
1668 {
|
|
1669 CEnchantment* currBonus = (*currList)[attrToGet];
|
|
1670 if (currBonus->statPtr != NULL)
|
|
1671 {
|
|
1672 if (currBonus->statBonus == 0)
|
|
1673 {
|
|
1674 *halfSkillBonus = owner->*currBonus->statPtr / 2;
|
|
1675 }
|
|
1676 else
|
|
1677 {
|
|
1678 if (*additiveBonus < currBonus->statBonus)
|
|
1679 {
|
|
1680 *additiveBonus = currBonus->statBonus;
|
|
1681 }
|
|
1682 }
|
|
1683 }
|
|
1684 else
|
|
1685 {
|
|
1686 *additiveBonus += currBonus->statBonus;
|
|
1687 }
|
|
1688 }
|
|
1689 }
|
|
1690
|
|
1691 void ItemGen::GetItemBonusArtifact( Player* owner, CHARACTER_ATTRIBUTE_TYPE attrToGet, int* bonusSum )
|
|
1692 {
|
|
1693 auto bonusList = ItemGen::artifactBonusMap.find(this->uItemID);
|
|
1694 if (bonusList == ItemGen::artifactBonusMap.end())
|
|
1695 {
|
|
1696 return;
|
|
1697 }
|
|
1698 std::map<CHARACTER_ATTRIBUTE_TYPE, CEnchantment*>* currList = bonusList->second;
|
|
1699 if (currList->find(attrToGet) != currList->end())
|
|
1700 {
|
|
1701 CEnchantment* currBonus = (*currList)[attrToGet];
|
|
1702 if (currBonus->statPtr != NULL)
|
|
1703 {
|
|
1704 *bonusSum = owner->*currBonus->statPtr / 2;
|
|
1705 }
|
|
1706 else
|
|
1707 {
|
|
1708 *bonusSum += currBonus->statBonus;
|
|
1709 }
|
|
1710 }
|
|
1711 }
|
|
1712
|
|
1713 bool ItemGen::IsRegularEnchanmentForAttribute( CHARACTER_ATTRIBUTE_TYPE attrToGet )
|
|
1714 {
|
|
1715 auto bonusList = ItemGen::specialBonusMap.find(this->uEnchantmentType);
|
|
1716 if (bonusList == ItemGen::specialBonusMap.end())
|
|
1717 {
|
|
1718 return false;
|
|
1719 }
|
|
1720 std::map<CHARACTER_ATTRIBUTE_TYPE, CEnchantment*>* currList = bonusList->second;
|
|
1721 return (currList->find(attrToGet) != currList->end());
|
|
1722 }
|
|
1723
|
|
1724 ITEM_EQUIP_TYPE ItemGen::GetItemEquipType()
|
|
1725 {
|
|
1726 return pItemsTable->pItems[this->uItemID].uEquipType;
|
|
1727 }
|
|
1728
|
|
1729 unsigned char ItemGen::GetPlayerSkillType()
|
|
1730 {
|
|
1731 return pItemsTable->pItems[this->uItemID].uSkillType;
|
|
1732 }
|
|
1733
|
|
1734 char* ItemGen::GetIconName()
|
|
1735 {
|
|
1736 return pItemsTable->pItems[this->uItemID].pIconName;
|
|
1737 }
|
|
1738
|
|
1739 unsigned __int8 ItemGen::GetDamageDice()
|
|
1740 {
|
|
1741 return pItemsTable->pItems[this->uItemID].uDamageDice;
|
|
1742 }
|
|
1743
|
|
1744 unsigned __int8 ItemGen::GetDamageRoll()
|
|
1745 {
|
|
1746 return pItemsTable->pItems[this->uItemID].uDamageRoll;
|
|
1747 }
|
|
1748
|
|
1749 unsigned __int8 ItemGen::GetDamageMod()
|
|
1750 {
|
|
1751 return pItemsTable->pItems[this->uItemID].uDamageMod;
|
|
1752 }
|
|
1753 //----- (004B8E3D) --------------------------------------------------------
|
|
1754 void GenerateStandartShopItems()
|
|
1755 {
|
|
1756 signed int item_count;
|
|
1757 signed int shop_index;
|
|
1758 int treasure_lvl;
|
|
1759 int item_class;
|
|
1760 int mdf;
|
|
1761
|
|
1762 shop_index = (signed int)window_SpeakInHouse->ptr_1C;
|
|
1763 if ( uItemsAmountPerShopType[p2DEvents[shop_index - 1].uType] )
|
|
1764 {
|
|
1765 for (item_count = 0; item_count < uItemsAmountPerShopType[p2DEvents[shop_index - 1].uType]; ++item_count )
|
|
1766 {
|
|
1767 if (shop_index <= 14) //weapon shop
|
|
1768 {
|
|
1769 treasure_lvl = shopWeap_variation_ord[shop_index].treasure_level;
|
|
1770 item_class = shopWeap_variation_ord[shop_index].item_class[rand() % 4];
|
|
1771 }
|
|
1772 else if (shop_index <= 28) //armor shop
|
|
1773 {
|
|
1774 mdf = 0;
|
|
1775 if (item_count > 3)
|
|
1776 ++mdf;// rechek offsets
|
|
1777 treasure_lvl = shopArmr_variation_ord[2*(shop_index - 15) + mdf].treasure_level;
|
|
1778 item_class = shopArmr_variation_ord[2*(shop_index - 15) + mdf].item_class[rand() % 4];
|
|
1779 }
|
|
1780 else if (shop_index <= 41) //magic shop
|
|
1781 {
|
|
1782 treasure_lvl = shopMagic_treasure_lvl[shop_index - 28];
|
|
1783 item_class = 22; //misc
|
|
1784 }
|
|
1785 else if (shop_index <= 53) //alchemist shop
|
|
1786 {
|
|
1787 if (item_count < 6)
|
|
1788 {
|
|
1789 pParty->StandartItemsInShops[shop_index][item_count].Reset();
|
|
1790 pParty->StandartItemsInShops[shop_index][item_count].uItemID = 220; //potion bottle
|
|
1791 continue;
|
|
1792 }
|
|
1793 else
|
|
1794 {
|
|
1795 treasure_lvl = shopAlch_treasure_lvl[shop_index - 41];
|
|
1796 item_class = 45; //reagent
|
|
1797 }
|
|
1798 }
|
|
1799 pItemsTable->GenerateItem(treasure_lvl, item_class, &pParty->StandartItemsInShops[shop_index][item_count]);
|
|
1800 pParty->StandartItemsInShops[shop_index][item_count].SetIdentified(); //identified
|
|
1801 }
|
|
1802 }
|
|
1803 pParty->InTheShopFlags[shop_index] = 0;
|
|
1804 }
|
|
1805
|
|
1806 //----- (004B8F94) --------------------------------------------------------
|
|
1807 void GenerateSpecialShopItems()
|
|
1808 {
|
|
1809 signed int item_count;
|
|
1810 signed int shop_index;
|
|
1811 int treasure_lvl;
|
|
1812 int item_class;
|
|
1813 int mdf;
|
|
1814
|
|
1815 shop_index = (signed int)window_SpeakInHouse->ptr_1C;
|
|
1816 if ( uItemsAmountPerShopType[p2DEvents[shop_index - 1].uType] )
|
|
1817 {
|
|
1818 for ( item_count = 0; item_count < uItemsAmountPerShopType[p2DEvents[shop_index - 1].uType]; ++item_count )
|
|
1819 {
|
|
1820 if (shop_index <= 14) //weapon shop
|
|
1821 {
|
|
1822 treasure_lvl = shopWeap_variation_spc[shop_index].treasure_level;
|
|
1823 item_class = shopWeap_variation_spc[shop_index].item_class[rand() % 4];
|
|
1824 }
|
|
1825 else if (shop_index <= 28) //armor shop
|
|
1826 {
|
|
1827 mdf = 0;
|
|
1828 if (item_count > 3)
|
|
1829 ++mdf;
|
|
1830 treasure_lvl = shopArmr_variation_spc[2*(shop_index - 15) + mdf].treasure_level;
|
|
1831 item_class = shopArmr_variation_spc[2*(shop_index - 15) + mdf].item_class[rand() % 4];
|
|
1832 }
|
|
1833 else if (shop_index <= 41) //magic shop
|
|
1834 {
|
|
1835 treasure_lvl = shopMagicSpc_treasure_lvl[shop_index - 28];
|
|
1836 item_class = 22; //misc
|
|
1837 }
|
|
1838 else if (shop_index <= 53) //alchemist shop
|
|
1839 {
|
|
1840 if (item_count < 6)
|
|
1841 {
|
|
1842 pParty->SpecialItemsInShops[shop_index][item_count].Reset();
|
|
1843 pParty->SpecialItemsInShops[shop_index][item_count].uItemID = rand() % 32 + 740; //mscrool
|
|
1844 continue;
|
|
1845 }
|
|
1846 else
|
|
1847 {
|
|
1848 treasure_lvl = shopAlchSpc_treasure_lvl[shop_index - 41];
|
|
1849 item_class = 44; //potion
|
|
1850 }
|
|
1851 }
|
|
1852 pItemsTable->GenerateItem(treasure_lvl, item_class, &pParty->SpecialItemsInShops[shop_index][item_count]);
|
|
1853 pParty->SpecialItemsInShops[shop_index][item_count].SetIdentified(); //identified
|
|
1854 }
|
|
1855 }
|
|
1856 pParty->InTheShopFlags[shop_index] = 0;
|
|
1857 }
|
|
1858
|
|
1859
|
|
1860 //----- (00450218) --------------------------------------------------------
|
|
1861 void GenerateItemsInChest()
|
|
1862 {
|
|
1863 unsigned int mapType; // eax@1
|
|
1864 MapInfo *currMapInfo; // esi@1
|
|
1865 ItemGen *currItem; // ebx@2
|
|
1866 int additionaItemCount; // ebp@4
|
|
1867 int treasureLevelBot; // edi@4
|
|
1868 int treasureLevelTop; // esi@4
|
|
1869 signed int treasureLevelRange; // esi@4
|
|
1870 int resultTreasureLevel; // edx@4
|
|
1871 int goldAmount; // esi@8
|
|
1872 int v11; // ebp@25
|
|
1873 int v12; // esi@25
|
|
1874 signed int whatToGenerateProb; // [sp+10h] [bp-18h]@1
|
|
1875
|
|
1876 mapType = pMapStats->GetMapInfo(pCurrentMapName);
|
|
1877 currMapInfo = &pMapStats->pInfos[mapType];
|
|
1878 for(int i=1; i<20;++i)
|
|
1879 {
|
|
1880 for(int j=0; j<140;++j)
|
|
1881 {
|
|
1882
|
|
1883 currItem = &pChests[i].igChestItems[j];
|
|
1884 if ( currItem->uItemID < 0 )
|
|
1885 {
|
|
1886 additionaItemCount = rand() % 5; //additional items in chect
|
|
1887 treasureLevelBot = byte_4E8168[abs(currItem->uItemID)-1][2*currMapInfo->Treasure_prob];
|
|
1888 treasureLevelTop = byte_4E8168[abs(currItem->uItemID)-1][2*currMapInfo->Treasure_prob+1];
|
|
1889 treasureLevelRange = treasureLevelTop - treasureLevelBot + 1;
|
|
1890 resultTreasureLevel = treasureLevelBot + rand() % treasureLevelRange; //treasure level
|
|
1891 if (resultTreasureLevel<7)
|
|
1892 {
|
|
1893 v11 = 0;
|
|
1894 do
|
|
1895 {
|
|
1896 whatToGenerateProb = rand() % 100;
|
|
1897 if (whatToGenerateProb<20)
|
|
1898 {
|
|
1899 currItem->Reset();
|
|
1900 }
|
|
1901 else if (whatToGenerateProb<60) //generate gold
|
|
1902 {
|
|
1903 goldAmount=0;
|
|
1904 currItem->Reset();
|
|
1905 switch (resultTreasureLevel)
|
|
1906 {
|
|
1907 case 1: //small gold
|
|
1908 goldAmount = rand() % 51 + 50;
|
|
1909 currItem->uItemID = 197;
|
|
1910 break;
|
|
1911 case 2://small gold
|
|
1912 goldAmount = rand() % 101 + 100;
|
|
1913 currItem->uItemID = 197;
|
|
1914 break;
|
|
1915 case 3: //medium
|
|
1916 goldAmount = rand() % 301 + 200;
|
|
1917 currItem->uItemID = 198;
|
|
1918 break;
|
|
1919 case 4: //medium
|
|
1920 goldAmount = rand() % 501 + 500;
|
|
1921 currItem->uItemID = 198;
|
|
1922 break;
|
|
1923 case 5: //big
|
|
1924 goldAmount = rand() % 1001 + 1000;
|
|
1925 currItem->uItemID = 199;
|
|
1926 break;
|
|
1927 case 6: //big
|
|
1928 goldAmount = rand() % 3001 + 2000;
|
|
1929 currItem->uItemID = 199;
|
|
1930 break;
|
|
1931 }
|
|
1932 currItem->SetIdentified();
|
|
1933 currItem->uSpecEnchantmentType = goldAmount;
|
|
1934 }
|
|
1935 else
|
|
1936 {
|
|
1937 pItemsTable->GenerateItem(resultTreasureLevel, 0, currItem);
|
|
1938 }
|
|
1939 v12 = 0;
|
|
1940 while ( !(pChests[i].igChestItems[v12].uItemID==0) &&(v12<140))
|
|
1941 {
|
|
1942 ++v12;
|
|
1943 }
|
|
1944 if (v12 >= 140)
|
|
1945 break;
|
|
1946 currItem=&pChests[i].igChestItems[v12];
|
|
1947 v11++;
|
|
1948 } while (v11 < additionaItemCount + 1); // + 1 because it's the item at pChests[i].igChestItems[j] and the additional ones
|
|
1949 }
|
|
1950 else
|
|
1951 currItem->GenerateArtifact();
|
|
1952 }
|
|
1953 }
|
|
1954 }
|
|
1955
|
|
1956 }
|
|
1957
|
|
1958
|
|
1959
|
|
1960
|
|
1961 // 4505CC: using guessed type int var_A0[32];
|
|
1962 //----- (004B3703) --------------------------------------------------------
|
|
1963 void FillAviableSkillsToTeach( int _this )
|
|
1964 {
|
|
1965 const char *v30; // ecx@65
|
|
1966 unsigned int v29; // edx@56
|
|
1967 int v15; // ecx@19
|
|
1968 int v33; // [sp-4h] [bp-2Ch]@23
|
|
1969 int v34; // [sp-4h] [bp-2Ch]@43
|
|
1970 int v21; // ecx@34
|
|
1971 int v35[5]; // [sp+Ch] [bp-1Ch]@8
|
|
1972 int v37=0; // [sp+24h] [bp-4h]@1*
|
|
1973 int i=0;
|
|
1974
|
|
1975 dword_F8B1DC_currentShopOption = 0;
|
|
1976
|
|
1977 switch (_this)
|
|
1978 {
|
|
1979 case 1: //shop weapon
|
|
1980 for (int i=0; i<2; ++i)
|
|
1981 {
|
|
1982 for (int j=0; j<4; ++j)
|
|
1983 {
|
|
1984 if ( i )
|
|
1985 v21 = shopWeap_variation_spc[(unsigned int)window_SpeakInHouse->ptr_1C].item_class[j];
|
|
1986 else
|
|
1987 v21 = shopWeap_variation_ord[(unsigned int)window_SpeakInHouse->ptr_1C].item_class[j];
|
|
1988
|
|
1989 switch (v21)
|
|
1990 {
|
|
1991 case 23: v34 = 37; break;
|
|
1992 case 24: v34 = 38; break;
|
|
1993 case 25: v34 = 39; break;
|
|
1994 case 26: v34 = 40; break;
|
|
1995 case 27: v34 = 41; break;
|
|
1996 case 28: v34 = 42; break;
|
|
1997 case 30: v34 = 36; break;
|
|
1998 default:
|
|
1999 continue;
|
|
2000 }
|
|
2001 v37 = sub_4BE571_AddItemToSet(v34, v35, v37, 5);
|
|
2002 }
|
|
2003 }
|
|
2004 break;
|
|
2005 case 2: //shop armor
|
|
2006
|
|
2007 for (int i=0; i<2; ++i)
|
|
2008 {
|
|
2009 for (int j=0; j<2; ++j)
|
|
2010 {
|
|
2011 for (int k=0; k<4; ++k)
|
|
2012 {
|
|
2013 if ( i )
|
|
2014 v15 = shopArmr_variation_spc[(unsigned int)window_SpeakInHouse->ptr_1C-15+j].item_class[k];
|
|
2015 else
|
|
2016 v15 = shopArmr_variation_ord[(unsigned int)window_SpeakInHouse->ptr_1C-15+j].item_class[k];
|
|
2017 switch (v15)
|
|
2018 {
|
|
2019 case 31: v33 = 45; break;
|
|
2020 case 32: v33 = 46; break;
|
|
2021 case 33: v33 = 47; break;
|
|
2022 case 34: v33 = 44; break;
|
|
2023 default:
|
|
2024 continue;
|
|
2025 }
|
|
2026 v37 = sub_4BE571_AddItemToSet(v33, v35, v37, 5);
|
|
2027 }
|
|
2028 }
|
|
2029 }
|
|
2030 break;
|
|
2031 case 3: //shop magic
|
|
2032 v37 = 2;
|
|
2033 v35[0] = 57;
|
|
2034 v35[1] = 59;
|
|
2035 break;
|
|
2036 case 4: //shop alchemist
|
|
2037 v37 = 2;
|
|
2038 v35[0] = 71;
|
|
2039 v35[1] = 68;
|
|
2040 break;
|
|
2041 case 21: //tavern
|
|
2042 v37 = 3;
|
|
2043 v35[0] = 70;
|
|
2044 v35[1] = 65;
|
|
2045 v35[2] = 62;
|
|
2046 break;
|
|
2047 case 23: //temple
|
|
2048 v37 = 3;
|
|
2049 v35[0] = 67;
|
|
2050 v35[1] = 66;
|
|
2051 v35[2] = 58;
|
|
2052 break;
|
|
2053 case 30: ///trainig
|
|
2054 v37 = 2;
|
|
2055 v35[0] = 69;
|
|
2056 v35[1] = 60;
|
|
2057 break;
|
|
2058 }
|
|
2059 for(i=0;i<v37;++i)
|
|
2060 {
|
|
2061 v29=v35[i];
|
|
2062 switch(v29)
|
|
2063 {
|
|
2064 case 40 :v30 = pSkillNames[4]; break;
|
|
2065 case 5 : v30 = pSkillNames[23]; break;
|
|
2066 case 36 :v30 = pSkillNames[0]; break;
|
|
2067 case 37 :v30 = pSkillNames[1]; break;
|
|
2068 case 38 :v30 = pSkillNames[2]; break;
|
|
2069 case 39 :v30 = pSkillNames[3]; break;
|
|
2070 case 41 :v30 = pSkillNames[5]; break;
|
|
2071 case 42 :v30 = pSkillNames[6]; break;
|
|
2072 case 44 :v30 = pSkillNames[8]; break;
|
|
2073 case 45 :v30 = pSkillNames[9]; break;
|
|
2074 case 46 :v30 = pSkillNames[10]; break;
|
|
2075 case 47 :v30 = pSkillNames[11]; break;
|
|
2076 case 66 :v30 = pSkillNames[30]; break;
|
|
2077 case 57 :v30 = pSkillNames[21]; break;
|
|
2078 case 58 :v30 = pSkillNames[22]; break;
|
|
2079 case 60 :v30 = pSkillNames[24]; break;
|
|
2080 case 62 :v30 = pSkillNames[26]; break;
|
|
2081 case 65 :v30 = pSkillNames[29]; break;
|
|
2082 case 67:v30 = pSkillNames[31]; break;
|
|
2083 case 68:v30 = pSkillNames[32]; break;
|
|
2084 case 69:v30 = pSkillNames[33]; break;
|
|
2085 case 70:v30 = pSkillNames[34]; break;
|
|
2086 case 71:v30 = pSkillNames[35]; break;
|
|
2087 default:
|
|
2088 v30 = pGlobalTXT_LocalizationStrings[127]; //"No Text!"
|
|
2089 }
|
|
2090 pShopOptions[dword_F8B1DC_currentShopOption] = const_cast<char *>(v30);
|
|
2091 ++dword_F8B1DC_currentShopOption;
|
|
2092 CreateButtonInColumn(i+1, v29);
|
|
2093 }
|
|
2094 pDialogueWindow->_41D08F_set_keyboard_control_group(i, 1, 0, 2);
|
|
2095 dword_F8B1E0 = pDialogueWindow->pNumPresenceButton;
|
|
2096 }
|
|
2097
|
|
2098 //----- (004BE571) --------------------------------------------------------
|
|
2099 int sub_4BE571_AddItemToSet(int valueToAdd, int *outPutSet, int elemsAlreadyPresent, int elemsNeeded)
|
|
2100 {
|
|
2101 int i; // esi@3
|
|
2102
|
|
2103 if ( elemsAlreadyPresent < elemsNeeded )
|
|
2104 {
|
|
2105 for ( i = 0; i < elemsAlreadyPresent; ++i )
|
|
2106 {
|
|
2107 if ( valueToAdd == outPutSet[i] )
|
|
2108 return elemsAlreadyPresent;
|
|
2109 }
|
|
2110 outPutSet[elemsAlreadyPresent] = valueToAdd;
|
|
2111 return elemsAlreadyPresent + 1;
|
|
2112 }
|
|
2113 return elemsNeeded;
|
|
2114 }
|
|
2115 //----- (0043C91D) --------------------------------------------------------
|
|
2116 int GetItemTextureFilename(char *pOut, signed int item_id, int index, int shoulder)
|
|
2117 {
|
|
2118 int result; // eax@2
|
|
2119 ITEM_EQUIP_TYPE pEquipType;
|
|
2120
|
|
2121 result = 0; //BUG fn is void
|
|
2122 pEquipType = pItemsTable->pItems[item_id].uEquipType;
|
|
2123 if ( item_id > 500 )
|
|
2124 {
|
|
2125 switch ( item_id )
|
|
2126 {
|
|
2127 case ITEM_RELIC_HARECS_LEATHER:
|
|
2128 if (byte_5111F6_OwnedArtifacts[2] != 0)
|
|
2129 item_id = 234;
|
|
2130 break;
|
|
2131 case ITEM_ARTIFACT_YORUBA:
|
|
2132 if (byte_5111F6_OwnedArtifacts[1] != 0)
|
|
2133 item_id = 236;
|
|
2134 break;
|
|
2135 case ITEM_ARTIFACT_GOVERNORS_ARMOR:
|
|
2136 if (byte_5111F6_OwnedArtifacts[0] != 0)
|
|
2137 item_id = 235;
|
|
2138 break;
|
|
2139 case ITEM_ELVEN_CHAINMAIL:
|
|
2140 if (byte_5111F6_OwnedArtifacts[16] != 0)
|
|
2141 item_id = 73;
|
|
2142 break;
|
|
2143 case ITEM_ARTIFACT_LEAGUE_BOOTS:
|
|
2144 if (byte_5111F6_OwnedArtifacts[3] != 0)
|
|
2145 item_id = 312;
|
|
2146 break;
|
|
2147 case ITEM_RELIC_TALEDONS_HELM:
|
|
2148 if (byte_5111F6_OwnedArtifacts[4] != 0)
|
|
2149 item_id = 239;
|
|
2150 break;
|
|
2151 case ITEM_RELIC_SCHOLARS_CAP:
|
|
2152 if (byte_5111F6_OwnedArtifacts[5] != 0)
|
|
2153 item_id = 240;
|
|
2154 break;
|
|
2155 case ITEM_RELIC_PHYNAXIAN_CROWN:
|
|
2156 if (byte_5111F6_OwnedArtifacts[6] != 0)
|
|
2157 item_id = 241;
|
|
2158 break;
|
|
2159 case ITEM_ARTIFACT_MINDS_EYE:
|
|
2160 if (byte_5111F6_OwnedArtifacts[7] != 0)
|
|
2161 item_id = 93;
|
|
2162 break;
|
|
2163 case ITEM_RARE_SHADOWS_MASK:
|
|
2164 if (byte_5111F6_OwnedArtifacts[8] != 0)
|
|
2165 item_id = 344;
|
|
2166 break;
|
|
2167 case ITEM_RILIC_TITANS_BELT:
|
|
2168 if (byte_5111F6_OwnedArtifacts[9] != 0)
|
|
2169 item_id = 324;
|
|
2170 break;
|
|
2171 case ITEM_ARTIFACT_HEROS_BELT:
|
|
2172 if (byte_5111F6_OwnedArtifacts[10] != 0)
|
|
2173 item_id = 104;
|
|
2174 break;
|
|
2175 case ITEM_RELIC_TWILIGHT:
|
|
2176 if (byte_5111F6_OwnedArtifacts[11] != 0)
|
|
2177 item_id = 325;
|
|
2178 break;
|
|
2179 case ITEM_ARTIFACT_CLOAK_OF_THE_SHEEP:
|
|
2180 if (byte_5111F6_OwnedArtifacts[12] != 0)
|
|
2181 item_id = 330;
|
|
2182 break;
|
|
2183 case ITEM_RARE_SUN_CLOAK:
|
|
2184 if (byte_5111F6_OwnedArtifacts[13] != 0)
|
|
2185 item_id = 347;
|
|
2186 break;
|
|
2187 case ITEM_RARE_MOON_CLOAK:
|
|
2188 if (byte_5111F6_OwnedArtifacts[14] != 0)
|
|
2189 item_id = 348;
|
|
2190 break;
|
|
2191 case ITEM_RARE_VAMPIRES_CAPE:
|
|
2192 if (byte_5111F6_OwnedArtifacts[15] != 0)
|
|
2193 item_id = 350;
|
|
2194 break;
|
|
2195 default:
|
|
2196 return 0;
|
|
2197 }
|
|
2198 }
|
|
2199
|
|
2200 switch (pEquipType)
|
|
2201 {
|
|
2202 case EQUIP_ARMOUR:
|
|
2203 if ( !shoulder )
|
|
2204 return sprintf(pOut, "item%3.3dv%d", item_id, index);
|
|
2205 else if ( shoulder == 1 )
|
|
2206 return sprintf(pOut, "item%3.3dv%da1", item_id, index);
|
|
2207 else if ( shoulder == 2 )
|
|
2208 return sprintf(pOut, "item%3.3dv%da2", item_id, index);
|
|
2209 break;
|
|
2210 case EQUIP_CLOAK:
|
|
2211 if ( !shoulder )
|
|
2212 return sprintf(pOut, "item%3.3dv%d", item_id, index);
|
|
2213 else
|
|
2214 return sprintf(pOut, "item%3.3dv%da1", item_id, index);
|
|
2215 default:
|
|
2216 return sprintf(pOut, "item%3.3dv%d", item_id, index);
|
|
2217 }
|
|
2218
|
|
2219 result = item_id - 504;
|
|
2220 return result;
|
|
2221 }
|
|
2222
|
|
2223
|
|
2224 //----- (004BDAAF) --------------------------------------------------------
|
|
2225 bool ItemGen::MerchandiseTest(int _2da_idx)
|
|
2226 {
|
|
2227 bool test;
|
|
2228
|
|
2229 if ( (p2DEvents[_2da_idx - 1].uType != 4 || (signed int)this->uItemID < 740 || (signed int)this->uItemID > 771)
|
|
2230 && ((signed int)this->uItemID >= 600 || (signed int)this->uItemID >= 529 && (signed int)this->uItemID <= 599) || this->IsStolen())
|
|
2231 return false;
|
|
2232 switch( p2DEvents[_2da_idx - 1].uType )
|
|
2233 {
|
|
2234 case BuildingType_WeaponShop:
|
|
2235 {
|
|
2236 test = this->GetItemEquipType() <= EQUIP_BOW;
|
|
2237 break;
|
|
2238 }
|
|
2239 case BuildingType_ArmorShop:
|
|
2240 {
|
|
2241 test = this->GetItemEquipType() >= EQUIP_ARMOUR && this->GetItemEquipType() <= EQUIP_BOOTS;
|
|
2242 break;
|
|
2243 }
|
|
2244 case BuildingType_MagicShop:
|
|
2245 {
|
|
2246 test = this->GetPlayerSkillType() == PLAYER_SKILL_MISC || this->GetItemEquipType() == EQIUP_ANY;
|
|
2247 break;
|
|
2248 }
|
|
2249 case BuildingType_AlchemistShop:
|
|
2250 {
|
|
2251 test = this->GetItemEquipType() == EQUIP_REAGENT || this->GetItemEquipType() == EQUIP_POTION
|
|
2252 || (this->GetItemEquipType() > EQUIP_POTION && !(this->GetItemEquipType() != EQUIP_MESSAGE_SCROLL
|
|
2253 || (signed int)this->uItemID < 740) && this->uItemID != 771);
|
|
2254 break;
|
|
2255 }
|
|
2256 default:
|
|
2257 {
|
|
2258 test = false;
|
|
2259 break;
|
|
2260 }
|
|
2261 }
|
|
2262 return test;
|
|
2263 }
|
|
2264
|
|
2265 //----- (00493F79) --------------------------------------------------------
|
|
2266 void init_summoned_item(stru351_summoned_item *_this, __int64 duration)
|
|
2267 {
|
|
2268 signed __int64 v2; // ST2C_8@1
|
|
2269 signed __int64 v3; // qax@1
|
|
2270 //signed __int64 v4; // ST1C_8@1
|
|
2271 unsigned __int64 v5; // qax@1
|
|
2272 unsigned int v6; // ebx@1
|
|
2273
|
|
2274 v2 = (signed __int64)((double)duration * 0.234375);
|
|
2275 v3 = v2 / 60 / 60;
|
|
2276 //v4 = v3;
|
|
2277 v5 = (unsigned int)v3 / 0x18;
|
|
2278 v6 = (unsigned int)(v5 / 7) >> 2;
|
|
2279 _this->field_0_expire_second = v2 % 60;
|
|
2280 _this->field_4_expire_minute = v2 / 60 % 60;
|
|
2281 _this->field_8_expire_hour = v3 % 24;
|
|
2282 _this->field_10_expire_week = v5 / 7 & 3;
|
|
2283 _this->field_C_expire_day = (unsigned int)v5 % 0x1C;
|
|
2284 _this->field_14_exprie_month = v6 % 0xC;
|
|
2285 _this->field_18_expire_year = v6 / 0xC + game_starting_year;
|
|
2286 }
|