annotate Actor.cpp @ 949:c0d0656aa662

Awards
author Nomad
date Wed, 01 May 2013 20:04:24 +0200
parents 5a2dbb00c399
children f8dd764fb7d7
rev   line source
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1 #include <assert.h>
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2
0
Ritor1
parents:
diff changeset
3 #include "Actor.h"
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
4 #include "SpriteObject.h"
0
Ritor1
parents:
diff changeset
5 #include "Math.h"
Ritor1
parents:
diff changeset
6 #include "Party.h"
Ritor1
parents:
diff changeset
7 #include "Outdoor.h"
Ritor1
parents:
diff changeset
8 #include "AudioPlayer.h"
Ritor1
parents:
diff changeset
9 #include "Game.h"
Ritor1
parents:
diff changeset
10 #include "ObjectList.h"
Ritor1
parents:
diff changeset
11 #include "Overlays.h"
Ritor1
parents:
diff changeset
12 #include "Events.h"
Ritor1
parents:
diff changeset
13 #include "IndoorCamera.h"
Ritor1
parents:
diff changeset
14 #include "FactionTable.h"
Ritor1
parents:
diff changeset
15 #include "TurnEngine.h"
Ritor1
parents:
diff changeset
16 #include "MapInfo.h"
924
a78f08dbeb88 CastSpellInfo
Ritor1
parents: 910
diff changeset
17 #include "CastSpellInfo.h"
0
Ritor1
parents:
diff changeset
18 #include "Time.h"
Ritor1
parents:
diff changeset
19 #include "LOD.h"
Ritor1
parents:
diff changeset
20 #include "Party.h"
Ritor1
parents:
diff changeset
21 #include "GUIWindow.h"
Ritor1
parents:
diff changeset
22 #include "GUIFont.h"
Ritor1
parents:
diff changeset
23
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
24 #include "MM7.h"
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
25
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
26
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
27
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
28
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
29
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
30
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
31
0
Ritor1
parents:
diff changeset
32 Actor pActors[500];
760
7f1487b74571 some outdoor cleaning
Gloval
parents: 723
diff changeset
33 int uNumActors;
0
Ritor1
parents:
diff changeset
34
Ritor1
parents:
diff changeset
35 stru319 stru_50C198; // idb
Ritor1
parents:
diff changeset
36
781
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
37 //----- (00448A40) --------------------------------------------------------
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
38 void Actor::ToggleFlag(signed int uActorID, unsigned int uFlag, int bToggle)
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
39 {
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
40 if ( uActorID >= 0 && uActorID <= (signed int)(uNumActors - 1) )
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
41 {
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
42 if ( bToggle )
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
43 {
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
44 pActors[uActorID].uAttributes |= uFlag;
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
45 }
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
46 else
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
47 {
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
48 if ( uFlag == 0x10000 )
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
49 {
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
50 if (pActors[uActorID].uAIState == Disabled )
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
51 pActors[uActorID].uAIState = Standing;
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
52 }
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
53 pActors[uActorID].uAttributes &= ~uFlag;
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
54 }
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
55 }
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
56 }
0
Ritor1
parents:
diff changeset
57
Ritor1
parents:
diff changeset
58 //----- (00448518) --------------------------------------------------------
Ritor1
parents:
diff changeset
59 void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3)
Ritor1
parents:
diff changeset
60 {
Ritor1
parents:
diff changeset
61 signed int v3; // eax@1
Ritor1
parents:
diff changeset
62 int *v4; // edi@2
Ritor1
parents:
diff changeset
63 signed int v5; // eax@6
Ritor1
parents:
diff changeset
64 char *v6; // ecx@6
Ritor1
parents:
diff changeset
65 char *v7; // eax@11
Ritor1
parents:
diff changeset
66 ItemGen *v8; // ecx@15
Ritor1
parents:
diff changeset
67
Ritor1
parents:
diff changeset
68 v3 = 0;
Ritor1
parents:
diff changeset
69 if ( (signed int)uNumActors > 0 )
Ritor1
parents:
diff changeset
70 {
602
628694cd5744 Margaret working
zipi
parents: 552
diff changeset
71 v4 = (int *)&pActors[0].sNPC_ID;
0
Ritor1
parents:
diff changeset
72 while ( *(short *)v4 != npc )
Ritor1
parents:
diff changeset
73 {
Ritor1
parents:
diff changeset
74 ++v3;
Ritor1
parents:
diff changeset
75 v4 += 209;
Ritor1
parents:
diff changeset
76 if ( v3 >= (signed int)uNumActors )
Ritor1
parents:
diff changeset
77 return;
Ritor1
parents:
diff changeset
78 }
Ritor1
parents:
diff changeset
79 v5 = v3;
Ritor1
parents:
diff changeset
80 v6 = (char *)&pActors[v5].uCarriedItemID;
Ritor1
parents:
diff changeset
81 if ( a3 )
Ritor1
parents:
diff changeset
82 {
Ritor1
parents:
diff changeset
83 if ( *(short *)v6 )
Ritor1
parents:
diff changeset
84 {
Ritor1
parents:
diff changeset
85 if ( pActors[v5].array_000234[0].uItemID )
Ritor1
parents:
diff changeset
86 {
Ritor1
parents:
diff changeset
87 v7 = (char *)&pActors[v5].array_000234[1];
Ritor1
parents:
diff changeset
88 if ( !*(int *)v7 )
Ritor1
parents:
diff changeset
89 *(int *)v7 = item;
Ritor1
parents:
diff changeset
90 }
Ritor1
parents:
diff changeset
91 else
Ritor1
parents:
diff changeset
92 {
Ritor1
parents:
diff changeset
93 pActors[v5].array_000234[0].uItemID = item;
Ritor1
parents:
diff changeset
94 }
Ritor1
parents:
diff changeset
95 }
Ritor1
parents:
diff changeset
96 else
Ritor1
parents:
diff changeset
97 {
Ritor1
parents:
diff changeset
98 *(short *)v6 = item;
Ritor1
parents:
diff changeset
99 }
Ritor1
parents:
diff changeset
100 }
Ritor1
parents:
diff changeset
101 else
Ritor1
parents:
diff changeset
102 {
Ritor1
parents:
diff changeset
103 if ( *(short *)v6 == item )
Ritor1
parents:
diff changeset
104 {
Ritor1
parents:
diff changeset
105 *(short *)v6 = 0;
Ritor1
parents:
diff changeset
106 }
Ritor1
parents:
diff changeset
107 else
Ritor1
parents:
diff changeset
108 {
Ritor1
parents:
diff changeset
109 v8 = pActors[v5].array_000234;
Ritor1
parents:
diff changeset
110 if ( pActors[v5].array_000234[0].uItemID == item
Ritor1
parents:
diff changeset
111 || (v8 = &pActors[v5].array_000234[1], pActors[v5].array_000234[1].uItemID == item) )
Ritor1
parents:
diff changeset
112 v8->Reset();
Ritor1
parents:
diff changeset
113 }
Ritor1
parents:
diff changeset
114 }
Ritor1
parents:
diff changeset
115 }
Ritor1
parents:
diff changeset
116 }
Ritor1
parents:
diff changeset
117
Ritor1
parents:
diff changeset
118 //----- (004485A7) --------------------------------------------------------
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
119 void Actor::GiveItem(signed int uActorID, unsigned int uItemID, unsigned int bGive)
0
Ritor1
parents:
diff changeset
120 {
Ritor1
parents:
diff changeset
121 unsigned int v3; // eax@3
Ritor1
parents:
diff changeset
122 char *v4; // ecx@3
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
123 int *v5; // eax@8
0
Ritor1
parents:
diff changeset
124 ItemGen *v6; // ecx@12
Ritor1
parents:
diff changeset
125
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
126 if ( (uActorID >= 0) && (signed int)uActorID <= (signed int)(uNumActors - 1) )
0
Ritor1
parents:
diff changeset
127 {
Ritor1
parents:
diff changeset
128 v3 = uActorID;
Ritor1
parents:
diff changeset
129 v4 = (char *)&pActors[uActorID].uCarriedItemID;
Ritor1
parents:
diff changeset
130 if ( bGive )
Ritor1
parents:
diff changeset
131 {
Ritor1
parents:
diff changeset
132 if ( *(short *)v4 )
Ritor1
parents:
diff changeset
133 {
Ritor1
parents:
diff changeset
134 if ( pActors[v3].array_000234[0].uItemID )
Ritor1
parents:
diff changeset
135 {
Ritor1
parents:
diff changeset
136 v5 = &pActors[v3].array_000234[1].uItemID;
Ritor1
parents:
diff changeset
137 if ( !*v5 )
Ritor1
parents:
diff changeset
138 *v5 = uItemID;
Ritor1
parents:
diff changeset
139 }
Ritor1
parents:
diff changeset
140 else
Ritor1
parents:
diff changeset
141 {
Ritor1
parents:
diff changeset
142 pActors[v3].array_000234[0].uItemID = uItemID;
Ritor1
parents:
diff changeset
143 }
Ritor1
parents:
diff changeset
144 }
Ritor1
parents:
diff changeset
145 else
Ritor1
parents:
diff changeset
146 {
Ritor1
parents:
diff changeset
147 *(short *)v4 = uItemID;
Ritor1
parents:
diff changeset
148 }
Ritor1
parents:
diff changeset
149 }
Ritor1
parents:
diff changeset
150 else
Ritor1
parents:
diff changeset
151 {
Ritor1
parents:
diff changeset
152 if ( *(short *)v4 == uItemID )
Ritor1
parents:
diff changeset
153 {
Ritor1
parents:
diff changeset
154 *(short *)v4 = 0;
Ritor1
parents:
diff changeset
155 }
Ritor1
parents:
diff changeset
156 else
Ritor1
parents:
diff changeset
157 {
Ritor1
parents:
diff changeset
158 v6 = pActors[v3].array_000234;
Ritor1
parents:
diff changeset
159 if ( pActors[v3].array_000234[0].uItemID == uItemID
Ritor1
parents:
diff changeset
160 || (v6 = &pActors[v3].array_000234[1], pActors[v3].array_000234[1].uItemID == uItemID) )
Ritor1
parents:
diff changeset
161 v6->Reset();
Ritor1
parents:
diff changeset
162 }
Ritor1
parents:
diff changeset
163 }
Ritor1
parents:
diff changeset
164 }
Ritor1
parents:
diff changeset
165 }
Ritor1
parents:
diff changeset
166
Ritor1
parents:
diff changeset
167 //----- (00445D4A) --------------------------------------------------------
Ritor1
parents:
diff changeset
168 void Actor::InitializeDialogue(int bPlayerSaysHello)
Ritor1
parents:
diff changeset
169 {
Ritor1
parents:
diff changeset
170 Actor *v2; // esi@1
602
628694cd5744 Margaret working
zipi
parents: 552
diff changeset
171 signed int v3; // ecx@1
0
Ritor1
parents:
diff changeset
172 NPCData *v4; // eax@1
Ritor1
parents:
diff changeset
173 NPCData *v5; // ebp@1
Ritor1
parents:
diff changeset
174 unsigned int v6; // eax@1
373
edd2d8b7e3c4 Interface reloading fix & party alignment enum
Nomad
parents: 323
diff changeset
175 //signed int v7; // eax@3
948
5a2dbb00c399 Code cleaning.
Nomad
parents: 924
diff changeset
176 //unsigned int v8; // eax@8
0
Ritor1
parents:
diff changeset
177 int v9; // esi@8
Ritor1
parents:
diff changeset
178 int v10; // eax@11
Ritor1
parents:
diff changeset
179 GUIWindow *v11; // ecx@19
Ritor1
parents:
diff changeset
180 signed int v12; // eax@21
187
49728858c35e On player voices
Nomad
parents: 141
diff changeset
181 //int v13; // [sp-8h] [bp-44h]@34
373
edd2d8b7e3c4 Interface reloading fix & party alignment enum
Nomad
parents: 323
diff changeset
182 //const char *v14; // [sp-4h] [bp-40h]@4
187
49728858c35e On player voices
Nomad
parents: 141
diff changeset
183 //int v15; // [sp-4h] [bp-40h]@34
0
Ritor1
parents:
diff changeset
184 signed int v16; // [sp-4h] [bp-40h]@35
Ritor1
parents:
diff changeset
185 int v17; // [sp+10h] [bp-2Ch]@1
Ritor1
parents:
diff changeset
186 char pContainer[32]; // [sp+14h] [bp-28h]@3
Ritor1
parents:
diff changeset
187
Ritor1
parents:
diff changeset
188 auto a1 = this;
Ritor1
parents:
diff changeset
189 v2 = a1;
Ritor1
parents:
diff changeset
190 v17 = bPlayerSaysHello;
Ritor1
parents:
diff changeset
191 dword_A74CDC = -1;
Ritor1
parents:
diff changeset
192 dword_AE336C = -1;
Ritor1
parents:
diff changeset
193 pEventTimer->Pause();
Ritor1
parents:
diff changeset
194 pMiscTimer->Pause();
Ritor1
parents:
diff changeset
195 pAudioPlayer->StopChannels(-1, -1);
Ritor1
parents:
diff changeset
196 uDialogueType = 0;
602
628694cd5744 Margaret working
zipi
parents: 552
diff changeset
197 v3 = v2->sNPC_ID;
628694cd5744 Margaret working
zipi
parents: 552
diff changeset
198 sDialogue_SpeakingActorNPC_ID = v2->sNPC_ID;
0
Ritor1
parents:
diff changeset
199 pDialogue_SpeakingActor = v2;
Ritor1
parents:
diff changeset
200 v4 = GetNPCData(v3);
Ritor1
parents:
diff changeset
201 v5 = v4;
Ritor1
parents:
diff changeset
202 v6 = v4->uFlags;
Ritor1
parents:
diff changeset
203 if ( (v6 & 3) != 2 )
Ritor1
parents:
diff changeset
204 v5->uFlags = v6 + 1;
373
edd2d8b7e3c4 Interface reloading fix & party alignment enum
Nomad
parents: 323
diff changeset
205
edd2d8b7e3c4 Interface reloading fix & party alignment enum
Nomad
parents: 323
diff changeset
206 switch (pParty->alignment)
edd2d8b7e3c4 Interface reloading fix & party alignment enum
Nomad
parents: 323
diff changeset
207 {
edd2d8b7e3c4 Interface reloading fix & party alignment enum
Nomad
parents: 323
diff changeset
208 case PartyAlignment_Good: sprintf(pContainer, "evt%02d-b", const_2()); break;
edd2d8b7e3c4 Interface reloading fix & party alignment enum
Nomad
parents: 323
diff changeset
209 case PartyAlignment_Neutral: sprintf(pContainer, "evt%02d", const_2()); break;
edd2d8b7e3c4 Interface reloading fix & party alignment enum
Nomad
parents: 323
diff changeset
210 case PartyAlignment_Evil: sprintf(pContainer, "evt%02d-c", const_2()); break;
0
Ritor1
parents:
diff changeset
211 }
373
edd2d8b7e3c4 Interface reloading fix & party alignment enum
Nomad
parents: 323
diff changeset
212
457
Ritor1
parents: 417
diff changeset
213 pDialogueNPCCount = 0;
0
Ritor1
parents:
diff changeset
214 uNumDialogueNPCPortraits = 1;
948
5a2dbb00c399 Code cleaning.
Nomad
parents: 924
diff changeset
215 pTexture_Dialogue_Background = pIcons_LOD->LoadTexturePtr(pContainer, TEXTURE_16BIT_PALETTE);
0
Ritor1
parents:
diff changeset
216 sprintf(pContainer, "npc%03u", v5->uPortraitID);
Ritor1
parents:
diff changeset
217 v9 = 0;
948
5a2dbb00c399 Code cleaning.
Nomad
parents: 924
diff changeset
218 pDialogueNPCPortraits[0] = pIcons_LOD->LoadTexturePtr(pContainer, TEXTURE_16BIT_PALETTE);
0
Ritor1
parents:
diff changeset
219 dword_591084 = areWeLoadingTexture;
910
Ritor1
parents: 863
diff changeset
220 uTextureID_right_panel_loop = uTextureID_right_panel;
291
0ea5fbd16edb NPC mostly done
Gloval
parents: 248
diff changeset
221 if ( !v5->Hired() && v5->Location2D >= 0 )
0
Ritor1
parents:
diff changeset
222 {
Ritor1
parents:
diff changeset
223 if ( (signed int)pParty->GetPartyFame() <= v5->fame
Ritor1
parents:
diff changeset
224 || (v10 = v5->uFlags & 0xFFFFFF7F, (v5->uFlags & 0xFFFFFF7F & 0x80000000u) != 0) )
Ritor1
parents:
diff changeset
225 {
Ritor1
parents:
diff changeset
226 v9 = 1;
Ritor1
parents:
diff changeset
227 }
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
228 else
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
229 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
230 if ( v10 > 1 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
231 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
232 if ( v10 == 2 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
233 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
234 v16 = 3;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
235 v9 = v16;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
236 }
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
237 else
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
238 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
239 if ( v10 != 3 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
240 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
241 if ( v10 != 4 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
242 v9 = 1;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
243 }
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
244 else
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
245 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
246 v16 = 2;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
247 v9 = v16;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
248 }
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
249 }
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
250 }
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
251 else if ( v5->rep )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
252 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
253 v16 = 2;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
254 v9 = v16;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
255 }
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
256 }
0
Ritor1
parents:
diff changeset
257 }
602
628694cd5744 Margaret working
zipi
parents: 552
diff changeset
258 if ( (sDialogue_SpeakingActorNPC_ID & 0x80000000u) != 0 )
0
Ritor1
parents:
diff changeset
259 v9 = 4;
948
5a2dbb00c399 Code cleaning.
Nomad
parents: 924
diff changeset
260 v11 = GUIWindow::Create(0, 0, 640, 480, WINDOW_Rest, v9, 0);
0
Ritor1
parents:
diff changeset
261 pDialogueWindow = v11;
248
37dcbe8f3cca Dialogue stuff
Nomad
parents: 245
diff changeset
262 if (v5->Hired())
0
Ritor1
parents:
diff changeset
263 {
Ritor1
parents:
diff changeset
264 if ( !v5->bHasUsedTheAbility )
Ritor1
parents:
diff changeset
265 {
Ritor1
parents:
diff changeset
266 v12 = v5->uProfession;
Ritor1
parents:
diff changeset
267 if ( v12 >= 10 )
Ritor1
parents:
diff changeset
268 {
Ritor1
parents:
diff changeset
269 if ( v12 <= 12 || v12 > 32 && (v12 <= 34 || v12 > 38 && (v12 <= 43 || v12 == 52)) )
Ritor1
parents:
diff changeset
270 {
948
5a2dbb00c399 Code cleaning.
Nomad
parents: 924
diff changeset
271 v11->CreateButton(480, 250, 140, LOBYTE(pFontArrus->uFontHeight) - 3,
0
Ritor1
parents:
diff changeset
272 1,
Ritor1
parents:
diff changeset
273 0,
832
dfd683c4f538 Hotkeys fixed
Nomad
parents: 828
diff changeset
274 UIMSG_SelectNPCDialogueOption,
948
5a2dbb00c399 Code cleaning.
Nomad
parents: 924
diff changeset
275 9,
0
Ritor1
parents:
diff changeset
276 0,
Ritor1
parents:
diff changeset
277 "",
Ritor1
parents:
diff changeset
278 0);
Ritor1
parents:
diff changeset
279 pDialogueWindow->_41D08F(4, 1, 0, 1);
Ritor1
parents:
diff changeset
280 }
Ritor1
parents:
diff changeset
281 }
Ritor1
parents:
diff changeset
282 }
Ritor1
parents:
diff changeset
283 }
948
5a2dbb00c399 Code cleaning.
Nomad
parents: 924
diff changeset
284
5a2dbb00c399 Code cleaning.
Nomad
parents: 924
diff changeset
285 pDialogueWindow->CreateButton( 61, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0);
5a2dbb00c399 Code cleaning.
Nomad
parents: 924
diff changeset
286 pDialogueWindow->CreateButton(177, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0);
5a2dbb00c399 Code cleaning.
Nomad
parents: 924
diff changeset
287 pDialogueWindow->CreateButton(292, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0);
5a2dbb00c399 Code cleaning.
Nomad
parents: 924
diff changeset
288 pDialogueWindow->CreateButton(407, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0);
5a2dbb00c399 Code cleaning.
Nomad
parents: 924
diff changeset
289
248
37dcbe8f3cca Dialogue stuff
Nomad
parents: 245
diff changeset
290 if (v17 && uActiveCharacter && !v5->Hired())
0
Ritor1
parents:
diff changeset
291 {
187
49728858c35e On player voices
Nomad
parents: 141
diff changeset
292 if (pParty->uCurrentHour < 5 || pParty->uCurrentHour > 21)
188
207b2492e14b AddItem crash
Nomad
parents: 187
diff changeset
293 pPlayers[uActiveCharacter]->PlaySound(SPEECH_GoodEvening, 0);
0
Ritor1
parents:
diff changeset
294 else
188
207b2492e14b AddItem crash
Nomad
parents: 187
diff changeset
295 pPlayers[uActiveCharacter]->PlaySound(SPEECH_GoodDay, 0);
0
Ritor1
parents:
diff changeset
296 }
Ritor1
parents:
diff changeset
297 }
188
207b2492e14b AddItem crash
Nomad
parents: 187
diff changeset
298
0
Ritor1
parents:
diff changeset
299 //----- (0040894B) --------------------------------------------------------
Ritor1
parents:
diff changeset
300 bool Actor::CanAct()
Ritor1
parents:
diff changeset
301 {
Ritor1
parents:
diff changeset
302 signed int v1; // esi@1
Ritor1
parents:
diff changeset
303 bool v2; // edi@2
Ritor1
parents:
diff changeset
304 unsigned __int16 v3; // ax@6
Ritor1
parents:
diff changeset
305
Ritor1
parents:
diff changeset
306 v1 = 0;
Ritor1
parents:
diff changeset
307 v2 = (signed __int64)this->pActorBuffs[5].uExpireTime > 0;// stoned
Ritor1
parents:
diff changeset
308 if ( (signed __int64)this->pActorBuffs[6].uExpireTime > 0 )// paralyzed
Ritor1
parents:
diff changeset
309 v1 = 1;
Ritor1
parents:
diff changeset
310 v3 = this->uAIState;
Ritor1
parents:
diff changeset
311 return (v2 | v1 | v3 == Dying | v3 == Dead | v3 == Removed | v3 == Summoned | v3 == Disabled) == 0;
Ritor1
parents:
diff changeset
312 }
Ritor1
parents:
diff changeset
313
Ritor1
parents:
diff changeset
314 //----- (004089C7) --------------------------------------------------------
303
3dcc9d945eeb DamageMonsterFromParty
Nomad
parents: 291
diff changeset
315 bool Actor::IsNotAlive()
0
Ritor1
parents:
diff changeset
316 {
Ritor1
parents:
diff changeset
317 signed int v1; // esi@1
303
3dcc9d945eeb DamageMonsterFromParty
Nomad
parents: 291
diff changeset
318 //unsigned __int16 v2; // ax@3
0
Ritor1
parents:
diff changeset
319
Ritor1
parents:
diff changeset
320 v1 = 0;
303
3dcc9d945eeb DamageMonsterFromParty
Nomad
parents: 291
diff changeset
321 if (pActorBuffs[5].uExpireTime)
0
Ritor1
parents:
diff changeset
322 v1 = 1;
303
3dcc9d945eeb DamageMonsterFromParty
Nomad
parents: 291
diff changeset
323 //v2 = this->uAIState;
3dcc9d945eeb DamageMonsterFromParty
Nomad
parents: 291
diff changeset
324 return (v1 | (uAIState == Dying) | (uAIState == Dead) | (uAIState == Removed) | (uAIState == Summoned) | (uAIState == Disabled)) != 0;
0
Ritor1
parents:
diff changeset
325 }
Ritor1
parents:
diff changeset
326
Ritor1
parents:
diff changeset
327 //----- (004086E9) --------------------------------------------------------
Ritor1
parents:
diff changeset
328 void Actor::SetRandomGoldIfTheresNoItem()
Ritor1
parents:
diff changeset
329 {
Ritor1
parents:
diff changeset
330 Actor *v1; // esi@1
Ritor1
parents:
diff changeset
331 int v2; // edi@1
Ritor1
parents:
diff changeset
332 signed int v3; // ebx@2
Ritor1
parents:
diff changeset
333 unsigned __int8 v4; // al@7
Ritor1
parents:
diff changeset
334
Ritor1
parents:
diff changeset
335 v1 = this;
Ritor1
parents:
diff changeset
336 v2 = 0;
Ritor1
parents:
diff changeset
337 if ( !this->array_000234[3].uItemID )
Ritor1
parents:
diff changeset
338 {
Ritor1
parents:
diff changeset
339 v3 = 0;
Ritor1
parents:
diff changeset
340 if ( this->pMonsterInfo.uTreasureDiceRolls )
Ritor1
parents:
diff changeset
341 {
Ritor1
parents:
diff changeset
342 do
Ritor1
parents:
diff changeset
343 {
Ritor1
parents:
diff changeset
344 ++v3;
Ritor1
parents:
diff changeset
345 v2 += rand() % v1->pMonsterInfo.uTreasureDiceSides + 1;
Ritor1
parents:
diff changeset
346 }
Ritor1
parents:
diff changeset
347 while ( v3 < v1->pMonsterInfo.uTreasureDiceRolls );
Ritor1
parents:
diff changeset
348 if ( v2 )
Ritor1
parents:
diff changeset
349 {
Ritor1
parents:
diff changeset
350 v1->array_000234[3].uItemID = 197;
377
243418228760 GetIdentifiedName
Gloval
parents: 373
diff changeset
351 v1->array_000234[3].uSpecEnchantmentType = v2;
0
Ritor1
parents:
diff changeset
352 }
Ritor1
parents:
diff changeset
353 }
Ritor1
parents:
diff changeset
354 }
Ritor1
parents:
diff changeset
355 if ( rand() % 100 < v1->pMonsterInfo.uTreasureDropChance )
Ritor1
parents:
diff changeset
356 {
Ritor1
parents:
diff changeset
357 v4 = v1->pMonsterInfo.uTreasureLevel;
Ritor1
parents:
diff changeset
358 if ( v4 )
Ritor1
parents:
diff changeset
359 pItemsTable->GenerateItem(v4, v1->pMonsterInfo.uTreasureType, &v1->array_000234[2]);
Ritor1
parents:
diff changeset
360 }
Ritor1
parents:
diff changeset
361 v1->uAttributes |= 0x800000;
Ritor1
parents:
diff changeset
362 }
Ritor1
parents:
diff changeset
363
Ritor1
parents:
diff changeset
364 //----- (00404AC7) --------------------------------------------------------
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
365 void __fastcall Actor::SpellAttack(unsigned int uActorID, AIDirection *pDir, int spellnum, int a4, unsigned int uSkillLevel)
0
Ritor1
parents:
diff changeset
366 {
Ritor1
parents:
diff changeset
367 Actor *v5; // esi@1
Ritor1
parents:
diff changeset
368 unsigned int v6; // edi@1
Ritor1
parents:
diff changeset
369 unsigned int v7; // eax@1
Ritor1
parents:
diff changeset
370 int v8; // edi@16
Ritor1
parents:
diff changeset
371 int v9; // edi@17
Ritor1
parents:
diff changeset
372 signed int v10; // ecx@22
Ritor1
parents:
diff changeset
373 signed int v11; // eax@29
Ritor1
parents:
diff changeset
374 __int16 *v12; // edi@30
Ritor1
parents:
diff changeset
375 int v13; // ecx@34
Ritor1
parents:
diff changeset
376 int v14; // edx@34
Ritor1
parents:
diff changeset
377 int v15; // eax@34
Ritor1
parents:
diff changeset
378 AIDirection *v16; // esi@34
Ritor1
parents:
diff changeset
379 unsigned __int16 v17; // di@34
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
380 //int v18; // eax@34
0
Ritor1
parents:
diff changeset
381 int v19; // edi@34
Ritor1
parents:
diff changeset
382 int v20; // eax@35
Ritor1
parents:
diff changeset
383 int v21; // eax@39
Ritor1
parents:
diff changeset
384 SoundID v22; // eax@39
Ritor1
parents:
diff changeset
385 signed int v23; // eax@41
Ritor1
parents:
diff changeset
386 double v24; // st7@49
Ritor1
parents:
diff changeset
387 float v25; // ST5C_4@50
Ritor1
parents:
diff changeset
388 int v26; // eax@50
Ritor1
parents:
diff changeset
389 double v27; // st7@50
Ritor1
parents:
diff changeset
390 double v28; // st6@50
Ritor1
parents:
diff changeset
391 float v29; // ST4C_4@51
Ritor1
parents:
diff changeset
392 int v30; // esi@50
Ritor1
parents:
diff changeset
393 int v31; // ST3C_4@51
Ritor1
parents:
diff changeset
394 unsigned int v32; // edi@51
Ritor1
parents:
diff changeset
395 char *v33; // eax@54
Ritor1
parents:
diff changeset
396 unsigned __int16 v34; // ax@57
Ritor1
parents:
diff changeset
397 signed int v35; // ecx@58
Ritor1
parents:
diff changeset
398 signed int v36; // eax@67
Ritor1
parents:
diff changeset
399 signed int v37; // eax@68
Ritor1
parents:
diff changeset
400 signed __int64 v38; // qtt@69
Ritor1
parents:
diff changeset
401 int v39; // ecx@75
Ritor1
parents:
diff changeset
402 int v40; // eax@79
Ritor1
parents:
diff changeset
403 int v41; // ecx@90
Ritor1
parents:
diff changeset
404 int v42; // ecx@91
Ritor1
parents:
diff changeset
405 int v43; // eax@95
Ritor1
parents:
diff changeset
406 int v44; // ecx@100
Ritor1
parents:
diff changeset
407 int v45; // ecx@101
Ritor1
parents:
diff changeset
408 int v46; // eax@105
Ritor1
parents:
diff changeset
409 unsigned int v47; // ebx@106
Ritor1
parents:
diff changeset
410 int v48; // ecx@110
Ritor1
parents:
diff changeset
411 char v49; // zf@123
Ritor1
parents:
diff changeset
412 int v50; // eax@127
Ritor1
parents:
diff changeset
413 int v51; // ecx@130
Ritor1
parents:
diff changeset
414 int v52; // eax@132
Ritor1
parents:
diff changeset
415 int v53; // ecx@137
Ritor1
parents:
diff changeset
416 int v54; // ecx@138
Ritor1
parents:
diff changeset
417 int v55; // eax@142
Ritor1
parents:
diff changeset
418 SpellBuff *v56; // esi@143
Ritor1
parents:
diff changeset
419 Player **v57; // esi@145
Ritor1
parents:
diff changeset
420 int v58; // eax@146
Ritor1
parents:
diff changeset
421 int v59; // edi@146
Ritor1
parents:
diff changeset
422 int v60; // eax@146
Ritor1
parents:
diff changeset
423 int v61; // edi@146
Ritor1
parents:
diff changeset
424 int v62; // eax@146
Ritor1
parents:
diff changeset
425 signed int v63; // edi@146
Ritor1
parents:
diff changeset
426 signed int v64; // edi@147
Ritor1
parents:
diff changeset
427 int v65; // eax@151
Ritor1
parents:
diff changeset
428 char *v66; // eax@160
Ritor1
parents:
diff changeset
429 int v67; // edi@167
Ritor1
parents:
diff changeset
430 int v68; // edi@168
Ritor1
parents:
diff changeset
431 int v69; // eax@171
Ritor1
parents:
diff changeset
432 signed int v70; // ecx@172
Ritor1
parents:
diff changeset
433 signed int v71; // eax@179
Ritor1
parents:
diff changeset
434 __int16 *v72; // edi@180
Ritor1
parents:
diff changeset
435 int v73; // ecx@184
Ritor1
parents:
diff changeset
436 int v74; // edx@184
Ritor1
parents:
diff changeset
437 int v75; // eax@184
Ritor1
parents:
diff changeset
438 AIDirection *v76; // esi@184
Ritor1
parents:
diff changeset
439 unsigned __int16 v77; // di@184
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
440 //int v78; // eax@184
0
Ritor1
parents:
diff changeset
441 int v79; // edx@185
Ritor1
parents:
diff changeset
442 int v80; // eax@185
Ritor1
parents:
diff changeset
443 int v81; // eax@189
Ritor1
parents:
diff changeset
444 unsigned __int16 v82; // ax@190
Ritor1
parents:
diff changeset
445 int v83; // ecx@192
Ritor1
parents:
diff changeset
446 int v84; // edx@192
Ritor1
parents:
diff changeset
447 int v85; // eax@192
Ritor1
parents:
diff changeset
448 AIDirection *v86; // esi@192
Ritor1
parents:
diff changeset
449 unsigned __int16 v87; // di@192
Ritor1
parents:
diff changeset
450 __int16 v88; // ax@192
Ritor1
parents:
diff changeset
451 signed int v89; // ecx@192
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
452 //int v90; // eax@192
0
Ritor1
parents:
diff changeset
453 signed int v91; // eax@200
Ritor1
parents:
diff changeset
454 int v92; // eax@201
Ritor1
parents:
diff changeset
455 int v93; // ecx@207
Ritor1
parents:
diff changeset
456 int v94; // ecx@208
Ritor1
parents:
diff changeset
457 int v95; // eax@212
Ritor1
parents:
diff changeset
458 int v96; // ecx@217
Ritor1
parents:
diff changeset
459 int v97; // eax@221
Ritor1
parents:
diff changeset
460 SoundID v98; // [sp-18h] [bp-E8h]@79
Ritor1
parents:
diff changeset
461 signed int v99; // [sp-14h] [bp-E4h]@39
Ritor1
parents:
diff changeset
462 unsigned int v100; // [sp-10h] [bp-E0h]@39
Ritor1
parents:
diff changeset
463 signed int v101; // [sp-Ch] [bp-DCh]@39
Ritor1
parents:
diff changeset
464 signed int v102; // [sp-8h] [bp-D8h]@39
Ritor1
parents:
diff changeset
465 int v103; // [sp-4h] [bp-D4h]@39
Ritor1
parents:
diff changeset
466 unsigned int v104; // [sp+0h] [bp-D0h]@39
Ritor1
parents:
diff changeset
467 signed int v105; // [sp+4h] [bp-CCh]@23
Ritor1
parents:
diff changeset
468 int v106; // [sp+4h] [bp-CCh]@39
Ritor1
parents:
diff changeset
469 signed int v107; // [sp+4h] [bp-CCh]@42
Ritor1
parents:
diff changeset
470 signed int v108; // [sp+4h] [bp-CCh]@173
Ritor1
parents:
diff changeset
471 int pitch; // [sp+2Ch] [bp-A4h]@51
Ritor1
parents:
diff changeset
472 float v110; // [sp+30h] [bp-A0h]@50
Ritor1
parents:
diff changeset
473 int v111; // [sp+38h] [bp-98h]@41
Ritor1
parents:
diff changeset
474 float v112; // [sp+3Ch] [bp-94h]@49
Ritor1
parents:
diff changeset
475 int v113; // [sp+40h] [bp-90h]@41
Ritor1
parents:
diff changeset
476 int v114; // [sp+48h] [bp-88h]@41
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
477 SpriteObject a1; // [sp+4Ch] [bp-84h]@1
0
Ritor1
parents:
diff changeset
478 int v116; // [sp+BCh] [bp-14h]@49
Ritor1
parents:
diff changeset
479 AIDirection *v117; // [sp+C0h] [bp-10h]@1
Ritor1
parents:
diff changeset
480 int v118; // [sp+C4h] [bp-Ch]@29
Ritor1
parents:
diff changeset
481 float v119; // [sp+C8h] [bp-8h]@48
Ritor1
parents:
diff changeset
482 float v120; // [sp+CCh] [bp-4h]@1
Ritor1
parents:
diff changeset
483 int spellnuma; // [sp+D8h] [bp+8h]@29
Ritor1
parents:
diff changeset
484 int spellnumb; // [sp+D8h] [bp+8h]@48
Ritor1
parents:
diff changeset
485 float spellnumc; // [sp+D8h] [bp+8h]@50
Ritor1
parents:
diff changeset
486 signed int spellnumd; // [sp+D8h] [bp+8h]@53
Ritor1
parents:
diff changeset
487 int spellnume; // [sp+D8h] [bp+8h]@179
Ritor1
parents:
diff changeset
488 int a1a; // [sp+E0h] [bp+10h]@34
Ritor1
parents:
diff changeset
489 signed int a1b; // [sp+E0h] [bp+10h]@145
Ritor1
parents:
diff changeset
490 int a1c; // [sp+E0h] [bp+10h]@184
Ritor1
parents:
diff changeset
491
Ritor1
parents:
diff changeset
492 LODWORD(v120) = uActorID;
Ritor1
parents:
diff changeset
493 v5 = &pActors[uActorID];
Ritor1
parents:
diff changeset
494 v117 = pDir;
Ritor1
parents:
diff changeset
495 v6 = uSkillLevel & 0x3F;
Ritor1
parents:
diff changeset
496 v7 = SkillToMastery(uSkillLevel);
Ritor1
parents:
diff changeset
497 if ( spellnum <= 47 )
Ritor1
parents:
diff changeset
498 {
Ritor1
parents:
diff changeset
499 if ( spellnum != 47 )
Ritor1
parents:
diff changeset
500 {
Ritor1
parents:
diff changeset
501 if ( spellnum <= 18 )
Ritor1
parents:
diff changeset
502 {
Ritor1
parents:
diff changeset
503 if ( spellnum == 18 || spellnum == 2 )
Ritor1
parents:
diff changeset
504 goto LABEL_159;
Ritor1
parents:
diff changeset
505 if ( spellnum != 5 )
Ritor1
parents:
diff changeset
506 {
Ritor1
parents:
diff changeset
507 if ( spellnum == 6 )
Ritor1
parents:
diff changeset
508 goto LABEL_159;
Ritor1
parents:
diff changeset
509 if ( spellnum != 9 )
Ritor1
parents:
diff changeset
510 {
Ritor1
parents:
diff changeset
511 if ( spellnum != 11 )
Ritor1
parents:
diff changeset
512 {
Ritor1
parents:
diff changeset
513 if ( spellnum != 15 )
Ritor1
parents:
diff changeset
514 {
Ritor1
parents:
diff changeset
515 if ( spellnum != 17 )
Ritor1
parents:
diff changeset
516 return;
Ritor1
parents:
diff changeset
517 if ( (signed int)v7 <= 0 )
Ritor1
parents:
diff changeset
518 goto LABEL_20;
Ritor1
parents:
diff changeset
519 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
520 {
Ritor1
parents:
diff changeset
521 v9 = 300 * v6;
Ritor1
parents:
diff changeset
522 }
Ritor1
parents:
diff changeset
523 else
Ritor1
parents:
diff changeset
524 {
Ritor1
parents:
diff changeset
525 if ( v7 != 3 )
Ritor1
parents:
diff changeset
526 {
Ritor1
parents:
diff changeset
527 if ( v7 == 4 )
Ritor1
parents:
diff changeset
528 {
Ritor1
parents:
diff changeset
529 v8 = 3600 * (v6 + 64);
Ritor1
parents:
diff changeset
530 LABEL_21:
Ritor1
parents:
diff changeset
531 v5->pActorBuffs[15].Apply(
Ritor1
parents:
diff changeset
532 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v8 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
533 v7,
Ritor1
parents:
diff changeset
534 0,
Ritor1
parents:
diff changeset
535 0,
Ritor1
parents:
diff changeset
536 0);
Ritor1
parents:
diff changeset
537 return;
Ritor1
parents:
diff changeset
538 }
Ritor1
parents:
diff changeset
539 LABEL_20:
Ritor1
parents:
diff changeset
540 v8 = 0;
Ritor1
parents:
diff changeset
541 goto LABEL_21;
Ritor1
parents:
diff changeset
542 }
Ritor1
parents:
diff changeset
543 v9 = 900 * v6;
Ritor1
parents:
diff changeset
544 }
Ritor1
parents:
diff changeset
545 v8 = v9 + 3840;
Ritor1
parents:
diff changeset
546 goto LABEL_21;
Ritor1
parents:
diff changeset
547 }
Ritor1
parents:
diff changeset
548 v10 = 3;
Ritor1
parents:
diff changeset
549 if ( uSkillLevel & 0x0100 )
Ritor1
parents:
diff changeset
550 {
Ritor1
parents:
diff changeset
551 v105 = 9;
Ritor1
parents:
diff changeset
552 }
Ritor1
parents:
diff changeset
553 else
Ritor1
parents:
diff changeset
554 {
Ritor1
parents:
diff changeset
555 if ( (uSkillLevel & 0x80u) == 0 )
Ritor1
parents:
diff changeset
556 {
Ritor1
parents:
diff changeset
557 if ( !(uSkillLevel & 0x40) )
Ritor1
parents:
diff changeset
558 goto LABEL_29;
Ritor1
parents:
diff changeset
559 v105 = 5;
Ritor1
parents:
diff changeset
560 }
Ritor1
parents:
diff changeset
561 else
Ritor1
parents:
diff changeset
562 {
Ritor1
parents:
diff changeset
563 v105 = 7;
Ritor1
parents:
diff changeset
564 }
Ritor1
parents:
diff changeset
565 }
Ritor1
parents:
diff changeset
566 v10 = v105;
Ritor1
parents:
diff changeset
567 LABEL_29:
Ritor1
parents:
diff changeset
568 spellnuma = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360;
924
a78f08dbeb88 CastSpellInfo
Ritor1
parents: 910
diff changeset
569 a1.uType = stru_4E3ACC[15].uType;
0
Ritor1
parents:
diff changeset
570 v118 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v10 - 1);
Ritor1
parents:
diff changeset
571 v11 = 0;
Ritor1
parents:
diff changeset
572 if ( (signed int)pObjectList->uNumObjects <= 0 )
Ritor1
parents:
diff changeset
573 {
Ritor1
parents:
diff changeset
574 LABEL_33:
Ritor1
parents:
diff changeset
575 LOWORD(v11) = 0;
Ritor1
parents:
diff changeset
576 }
Ritor1
parents:
diff changeset
577 else
Ritor1
parents:
diff changeset
578 {
Ritor1
parents:
diff changeset
579 v12 = &pObjectList->pObjects->uObjectID;
924
a78f08dbeb88 CastSpellInfo
Ritor1
parents: 910
diff changeset
580 while ( stru_4E3ACC[15].uType != *v12 )
0
Ritor1
parents:
diff changeset
581 {
Ritor1
parents:
diff changeset
582 ++v11;
Ritor1
parents:
diff changeset
583 v12 += 28;
Ritor1
parents:
diff changeset
584 if ( v11 >= (signed int)pObjectList->uNumObjects )
Ritor1
parents:
diff changeset
585 goto LABEL_33;
Ritor1
parents:
diff changeset
586 }
Ritor1
parents:
diff changeset
587 }
Ritor1
parents:
diff changeset
588 a1.uObjectDescID = v11;
Ritor1
parents:
diff changeset
589 a1.stru_24.Reset();
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
590 a1.spell_id = SPELL_AIR_SPARKS;
0
Ritor1
parents:
diff changeset
591 v13 = v5->vPosition.x;
Ritor1
parents:
diff changeset
592 v14 = v5->vPosition.y;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
593 a1.spell_level = uSkillLevel;
0
Ritor1
parents:
diff changeset
594 a1.vPosition.x = v13;
Ritor1
parents:
diff changeset
595 v15 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1);
Ritor1
parents:
diff changeset
596 v16 = v117;
Ritor1
parents:
diff changeset
597 v17 = LOWORD(v117->uYawAngle);
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
598 a1.spell_skill = 0;
0
Ritor1
parents:
diff changeset
599 a1.vPosition.y = v14;
Ritor1
parents:
diff changeset
600 a1.vPosition.z = v15;
Ritor1
parents:
diff changeset
601 a1.uFacing = v17;
Ritor1
parents:
diff changeset
602 a1.uSoundID = 0;
Ritor1
parents:
diff changeset
603 a1.uAttributes = 0;
Ritor1
parents:
diff changeset
604 a1.uSectorID = pIndoor->GetSector(v13, v14, v15);
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
605 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120));
0
Ritor1
parents:
diff changeset
606 a1.uSpriteFrameID = 0;
823
c1da83d8223f More spell renames
Nomad
parents: 822
diff changeset
607 a1.spell_target_pid = 0;
0
Ritor1
parents:
diff changeset
608 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
609 v19 = spellnuma / -2;
Ritor1
parents:
diff changeset
610 a1a = spellnuma / 2;
Ritor1
parents:
diff changeset
611 if ( spellnuma / -2 > spellnuma / 2 )
Ritor1
parents:
diff changeset
612 {
Ritor1
parents:
diff changeset
613 v20 = spellnuma / 2;
Ritor1
parents:
diff changeset
614 }
Ritor1
parents:
diff changeset
615 else
Ritor1
parents:
diff changeset
616 {
Ritor1
parents:
diff changeset
617 do
Ritor1
parents:
diff changeset
618 {
Ritor1
parents:
diff changeset
619 a1.uFacing = v19 + LOWORD(v16->uYawAngle);
Ritor1
parents:
diff changeset
620 v20 = a1.Create(
Ritor1
parents:
diff changeset
621 (signed __int16)a1.uFacing,
Ritor1
parents:
diff changeset
622 v16->uPitchAngle,
Ritor1
parents:
diff changeset
623 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
624 0);
Ritor1
parents:
diff changeset
625 v19 += v118;
Ritor1
parents:
diff changeset
626 }
Ritor1
parents:
diff changeset
627 while ( v19 <= a1a );
Ritor1
parents:
diff changeset
628 }
Ritor1
parents:
diff changeset
629 if ( v20 != -1 )
Ritor1
parents:
diff changeset
630 {
Ritor1
parents:
diff changeset
631 v106 = 0;
Ritor1
parents:
diff changeset
632 v104 = 0;
Ritor1
parents:
diff changeset
633 v103 = 0;
Ritor1
parents:
diff changeset
634 v102 = 0;
Ritor1
parents:
diff changeset
635 v21 = 8 * v20;
Ritor1
parents:
diff changeset
636 v101 = -1;
Ritor1
parents:
diff changeset
637 LOBYTE(v21) = v21 | 2;
Ritor1
parents:
diff changeset
638 v100 = 0;
Ritor1
parents:
diff changeset
639 v99 = v21;
Ritor1
parents:
diff changeset
640 v22 = (SoundID)word_4EE088_sound_ids[15];
Ritor1
parents:
diff changeset
641 LABEL_202:
Ritor1
parents:
diff changeset
642 v98 = v22;
Ritor1
parents:
diff changeset
643 goto LABEL_222;
Ritor1
parents:
diff changeset
644 }
Ritor1
parents:
diff changeset
645 return;
Ritor1
parents:
diff changeset
646 }
Ritor1
parents:
diff changeset
647 LABEL_159:
924
a78f08dbeb88 CastSpellInfo
Ritor1
parents: 910
diff changeset
648 a1.uType = stru_4E3ACC[spellnum].uType;
0
Ritor1
parents:
diff changeset
649 v119 = 0.0;
Ritor1
parents:
diff changeset
650 if ( (signed int)pObjectList->uNumObjects <= 0 )
Ritor1
parents:
diff changeset
651 {
Ritor1
parents:
diff changeset
652 LABEL_191:
Ritor1
parents:
diff changeset
653 v82 = 0;
Ritor1
parents:
diff changeset
654 }
Ritor1
parents:
diff changeset
655 else
Ritor1
parents:
diff changeset
656 {
Ritor1
parents:
diff changeset
657 v66 = (char *)&pObjectList->pObjects->uObjectID;
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
658 while ( (short)a1.uType != *(short *)v66 )
0
Ritor1
parents:
diff changeset
659 {
Ritor1
parents:
diff changeset
660 ++LODWORD(v119);
Ritor1
parents:
diff changeset
661 v66 += 56;
Ritor1
parents:
diff changeset
662 if ( SLODWORD(v119) >= (signed int)pObjectList->uNumObjects )
Ritor1
parents:
diff changeset
663 goto LABEL_191;
Ritor1
parents:
diff changeset
664 }
Ritor1
parents:
diff changeset
665 v82 = LOWORD(v119);
Ritor1
parents:
diff changeset
666 }
Ritor1
parents:
diff changeset
667 a1.uObjectDescID = v82;
Ritor1
parents:
diff changeset
668 a1.stru_24.Reset();
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
669 a1.spell_id = spellnum;
0
Ritor1
parents:
diff changeset
670 v83 = v5->vPosition.x;
Ritor1
parents:
diff changeset
671 v84 = v5->vPosition.y;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
672 a1.spell_level = uSkillLevel;
0
Ritor1
parents:
diff changeset
673 a1.vPosition.x = v83;
Ritor1
parents:
diff changeset
674 v85 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1);
Ritor1
parents:
diff changeset
675 v86 = v117;
Ritor1
parents:
diff changeset
676 v87 = LOWORD(v117->uYawAngle);
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
677 a1.spell_skill = 0;
0
Ritor1
parents:
diff changeset
678 a1.vPosition.y = v84;
Ritor1
parents:
diff changeset
679 a1.vPosition.z = v85;
Ritor1
parents:
diff changeset
680 a1.uFacing = v87;
Ritor1
parents:
diff changeset
681 a1.uSoundID = 0;
Ritor1
parents:
diff changeset
682 a1.uAttributes = 0;
Ritor1
parents:
diff changeset
683 v88 = pIndoor->GetSector(v83, v84, v85);
Ritor1
parents:
diff changeset
684 v89 = v86->uDistance;
Ritor1
parents:
diff changeset
685 a1.uSectorID = v88;
Ritor1
parents:
diff changeset
686 LODWORD(v119) = v89;
Ritor1
parents:
diff changeset
687 a1.uSpriteFrameID = 0;
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
688 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120));
823
c1da83d8223f More spell renames
Nomad
parents: 822
diff changeset
689 a1.spell_target_pid = 0;
0
Ritor1
parents:
diff changeset
690 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
691 if ( (double)v89 >= 307.2 )
Ritor1
parents:
diff changeset
692 {
Ritor1
parents:
diff changeset
693 if ( v89 >= 1024 )
Ritor1
parents:
diff changeset
694 {
Ritor1
parents:
diff changeset
695 if ( v89 >= 2560 )
Ritor1
parents:
diff changeset
696 {
Ritor1
parents:
diff changeset
697 if ( v89 < 5120 )
Ritor1
parents:
diff changeset
698 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
699 }
Ritor1
parents:
diff changeset
700 else
Ritor1
parents:
diff changeset
701 {
Ritor1
parents:
diff changeset
702 a1.field_60_distance_related_prolly_lod = 2;
Ritor1
parents:
diff changeset
703 }
Ritor1
parents:
diff changeset
704 }
Ritor1
parents:
diff changeset
705 else
Ritor1
parents:
diff changeset
706 {
Ritor1
parents:
diff changeset
707 a1.field_60_distance_related_prolly_lod = 1;
Ritor1
parents:
diff changeset
708 }
Ritor1
parents:
diff changeset
709 }
Ritor1
parents:
diff changeset
710 else
Ritor1
parents:
diff changeset
711 {
Ritor1
parents:
diff changeset
712 a1.field_60_distance_related_prolly_lod = 0;
Ritor1
parents:
diff changeset
713 }
Ritor1
parents:
diff changeset
714 a1.field_61 = 2;
Ritor1
parents:
diff changeset
715 v91 = a1.Create(
Ritor1
parents:
diff changeset
716 v86->uYawAngle,
Ritor1
parents:
diff changeset
717 v86->uPitchAngle,
Ritor1
parents:
diff changeset
718 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
719 0);
Ritor1
parents:
diff changeset
720 if ( v91 != -1 )
Ritor1
parents:
diff changeset
721 {
Ritor1
parents:
diff changeset
722 v106 = 0;
Ritor1
parents:
diff changeset
723 v104 = 0;
Ritor1
parents:
diff changeset
724 v103 = 0;
Ritor1
parents:
diff changeset
725 v102 = 0;
Ritor1
parents:
diff changeset
726 v92 = 8 * v91;
Ritor1
parents:
diff changeset
727 v101 = -1;
Ritor1
parents:
diff changeset
728 LOBYTE(v92) = v92 | 2;
Ritor1
parents:
diff changeset
729 v100 = 0;
Ritor1
parents:
diff changeset
730 v99 = v92;
Ritor1
parents:
diff changeset
731 v22 = (SoundID)word_4EE088_sound_ids[spellnum];
Ritor1
parents:
diff changeset
732 goto LABEL_202;
Ritor1
parents:
diff changeset
733 }
Ritor1
parents:
diff changeset
734 return;
Ritor1
parents:
diff changeset
735 }
Ritor1
parents:
diff changeset
736 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
Ritor1
parents:
diff changeset
737 return;
Ritor1
parents:
diff changeset
738 v118 = pParty->vPosition.z;
Ritor1
parents:
diff changeset
739 v111 = pParty->vPosition.x;
Ritor1
parents:
diff changeset
740 v114 = pParty->vPosition.z + 2500;
Ritor1
parents:
diff changeset
741 v113 = pParty->vPosition.y;
Ritor1
parents:
diff changeset
742 v23 = 8;
Ritor1
parents:
diff changeset
743 if ( uSkillLevel & 0x0100 )
Ritor1
parents:
diff changeset
744 {
Ritor1
parents:
diff changeset
745 v107 = 14;
Ritor1
parents:
diff changeset
746 }
Ritor1
parents:
diff changeset
747 else
Ritor1
parents:
diff changeset
748 {
Ritor1
parents:
diff changeset
749 if ( (uSkillLevel & 0x80u) == 0 )
Ritor1
parents:
diff changeset
750 {
Ritor1
parents:
diff changeset
751 if ( !(uSkillLevel & 0x40) )
Ritor1
parents:
diff changeset
752 goto LABEL_48;
Ritor1
parents:
diff changeset
753 v107 = 10;
Ritor1
parents:
diff changeset
754 }
Ritor1
parents:
diff changeset
755 else
Ritor1
parents:
diff changeset
756 {
Ritor1
parents:
diff changeset
757 v107 = 12;
Ritor1
parents:
diff changeset
758 }
Ritor1
parents:
diff changeset
759 }
Ritor1
parents:
diff changeset
760 v23 = v107;
Ritor1
parents:
diff changeset
761 LABEL_48:
Ritor1
parents:
diff changeset
762 v119 = 0.0;
Ritor1
parents:
diff changeset
763 spellnumb = 0;
Ritor1
parents:
diff changeset
764 if ( v23 > 0 )
Ritor1
parents:
diff changeset
765 {
Ritor1
parents:
diff changeset
766 v24 = (double)v118;
Ritor1
parents:
diff changeset
767 v118 = v23;
Ritor1
parents:
diff changeset
768 v112 = v24;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
769 v116 = PID(OBJECT_Actor,LODWORD(v120));
0
Ritor1
parents:
diff changeset
770 do
Ritor1
parents:
diff changeset
771 {
Ritor1
parents:
diff changeset
772 v26 = rand();
Ritor1
parents:
diff changeset
773 v27 = (double)spellnumb;
Ritor1
parents:
diff changeset
774 v110 = v27;
Ritor1
parents:
diff changeset
775 v28 = (double)SLODWORD(v119);
Ritor1
parents:
diff changeset
776 v30 = v26 % 1000;
Ritor1
parents:
diff changeset
777 v25 = (double)v114;
Ritor1
parents:
diff changeset
778 spellnumc = (double)(v26 % 1000) + v112 - v25;
Ritor1
parents:
diff changeset
779 v120 = v28 * v28;
Ritor1
parents:
diff changeset
780 v119 = v27 * v27;
Ritor1
parents:
diff changeset
781 if ( sqrt(spellnumc * spellnumc + v119 + v120) <= 1.0 )
Ritor1
parents:
diff changeset
782 {
Ritor1
parents:
diff changeset
783 v32 = 0;
Ritor1
parents:
diff changeset
784 pitch = 0;
Ritor1
parents:
diff changeset
785 }
Ritor1
parents:
diff changeset
786 else
Ritor1
parents:
diff changeset
787 {
Ritor1
parents:
diff changeset
788 v31 = (signed __int64)sqrt(v119 + v120);
Ritor1
parents:
diff changeset
789 v29 = v28;
Ritor1
parents:
diff changeset
790 v32 = stru_5C6E00->Atan2((signed __int64)v110, (signed __int64)v29);
Ritor1
parents:
diff changeset
791 pitch = stru_5C6E00->Atan2(v31, (signed __int64)spellnumc);
Ritor1
parents:
diff changeset
792 }
Ritor1
parents:
diff changeset
793 a1.stru_24.Reset();
924
a78f08dbeb88 CastSpellInfo
Ritor1
parents: 910
diff changeset
794 a1.uType = stru_4E3ACC[9].uType;
0
Ritor1
parents:
diff changeset
795 spellnumd = 0;
Ritor1
parents:
diff changeset
796 if ( (signed int)pObjectList->uNumObjects <= 0 )
Ritor1
parents:
diff changeset
797 {
Ritor1
parents:
diff changeset
798 LABEL_57:
Ritor1
parents:
diff changeset
799 v34 = 0;
Ritor1
parents:
diff changeset
800 }
Ritor1
parents:
diff changeset
801 else
Ritor1
parents:
diff changeset
802 {
Ritor1
parents:
diff changeset
803 v33 = (char *)&pObjectList->pObjects->uObjectID;
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
804 while ( (short)a1.uType != *(short *)v33 )
0
Ritor1
parents:
diff changeset
805 {
Ritor1
parents:
diff changeset
806 ++spellnumd;
Ritor1
parents:
diff changeset
807 v33 += 56;
Ritor1
parents:
diff changeset
808 if ( spellnumd >= (signed int)pObjectList->uNumObjects )
Ritor1
parents:
diff changeset
809 goto LABEL_57;
Ritor1
parents:
diff changeset
810 }
Ritor1
parents:
diff changeset
811 v34 = spellnumd;
Ritor1
parents:
diff changeset
812 }
Ritor1
parents:
diff changeset
813 a1.uObjectDescID = v34;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
814 a1.spell_level = uSkillLevel;
0
Ritor1
parents:
diff changeset
815 a1.vPosition.x = v111;
Ritor1
parents:
diff changeset
816 a1.vPosition.y = v113;
Ritor1
parents:
diff changeset
817 a1.vPosition.z = v30 + v114;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
818 a1.spell_id = SPELL_FIRE_METEOR_SHOWER;
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
819 a1.spell_skill = 0;
0
Ritor1
parents:
diff changeset
820 a1.uAttributes = 0;
Ritor1
parents:
diff changeset
821 a1.uSectorID = 0;
Ritor1
parents:
diff changeset
822 a1.uSpriteFrameID = 0;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
823 a1.spell_caster_pid = v116;
823
c1da83d8223f More spell renames
Nomad
parents: 822
diff changeset
824 a1.spell_target_pid = 0;
0
Ritor1
parents:
diff changeset
825 a1.field_60_distance_related_prolly_lod = stru_50C198._427546(v30 + 2500);
Ritor1
parents:
diff changeset
826 a1.uFacing = v32;
Ritor1
parents:
diff changeset
827 a1.uSoundID = 0;
Ritor1
parents:
diff changeset
828 v35 = v117->uDistance;
Ritor1
parents:
diff changeset
829 LODWORD(v119) = v117->uDistance;
Ritor1
parents:
diff changeset
830 if ( (double)SLODWORD(v119) >= 307.2 )
Ritor1
parents:
diff changeset
831 {
Ritor1
parents:
diff changeset
832 if ( v35 >= 1024 )
Ritor1
parents:
diff changeset
833 {
Ritor1
parents:
diff changeset
834 if ( v35 >= 2560 )
Ritor1
parents:
diff changeset
835 {
Ritor1
parents:
diff changeset
836 if ( v35 < 5120 )
Ritor1
parents:
diff changeset
837 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
838 }
Ritor1
parents:
diff changeset
839 else
Ritor1
parents:
diff changeset
840 {
Ritor1
parents:
diff changeset
841 a1.field_60_distance_related_prolly_lod = 2;
Ritor1
parents:
diff changeset
842 }
Ritor1
parents:
diff changeset
843 }
Ritor1
parents:
diff changeset
844 else
Ritor1
parents:
diff changeset
845 {
Ritor1
parents:
diff changeset
846 a1.field_60_distance_related_prolly_lod = 1;
Ritor1
parents:
diff changeset
847 }
Ritor1
parents:
diff changeset
848 }
Ritor1
parents:
diff changeset
849 else
Ritor1
parents:
diff changeset
850 {
Ritor1
parents:
diff changeset
851 a1.field_60_distance_related_prolly_lod = 0;
Ritor1
parents:
diff changeset
852 }
Ritor1
parents:
diff changeset
853 a1.field_61 = 2;
Ritor1
parents:
diff changeset
854 v36 = a1.Create(
Ritor1
parents:
diff changeset
855 v32,
Ritor1
parents:
diff changeset
856 pitch,
Ritor1
parents:
diff changeset
857 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
858 0);
Ritor1
parents:
diff changeset
859 if ( v36 != -1 )
Ritor1
parents:
diff changeset
860 {
Ritor1
parents:
diff changeset
861 v37 = 8 * v36;
Ritor1
parents:
diff changeset
862 LOBYTE(v37) = v37 | 2;
Ritor1
parents:
diff changeset
863 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[9], v37, 0, -1, 0, 0, 0, 0);
Ritor1
parents:
diff changeset
864 }
Ritor1
parents:
diff changeset
865 spellnumb = rand() % 1024 - 512;
Ritor1
parents:
diff changeset
866 v38 = rand();
Ritor1
parents:
diff changeset
867 v49 = v118-- == 1;
Ritor1
parents:
diff changeset
868 LODWORD(v119) = (unsigned __int64)(v38 % 1024) - 512;
Ritor1
parents:
diff changeset
869 }
Ritor1
parents:
diff changeset
870 while ( !v49 );
Ritor1
parents:
diff changeset
871 }
Ritor1
parents:
diff changeset
872 return;
Ritor1
parents:
diff changeset
873 }
Ritor1
parents:
diff changeset
874 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
875 {
Ritor1
parents:
diff changeset
876 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
877 {
Ritor1
parents:
diff changeset
878 v39 = 60 * (v6 + 60);
Ritor1
parents:
diff changeset
879 goto LABEL_79;
Ritor1
parents:
diff changeset
880 }
Ritor1
parents:
diff changeset
881 if ( v7 == 3 )
Ritor1
parents:
diff changeset
882 {
Ritor1
parents:
diff changeset
883 v39 = 180 * (v6 + 20);
Ritor1
parents:
diff changeset
884 goto LABEL_79;
Ritor1
parents:
diff changeset
885 }
Ritor1
parents:
diff changeset
886 if ( v7 == 4 )
Ritor1
parents:
diff changeset
887 {
Ritor1
parents:
diff changeset
888 v39 = 240 * (v6 + 15);
Ritor1
parents:
diff changeset
889 LABEL_79:
Ritor1
parents:
diff changeset
890 v5->pActorBuffs[19].Apply(
Ritor1
parents:
diff changeset
891 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v39 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
892 v7,
Ritor1
parents:
diff changeset
893 0,
Ritor1
parents:
diff changeset
894 0,
Ritor1
parents:
diff changeset
895 0);
Ritor1
parents:
diff changeset
896 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFF3C1Eu);
Ritor1
parents:
diff changeset
897 v106 = 0;
Ritor1
parents:
diff changeset
898 v104 = 0;
Ritor1
parents:
diff changeset
899 v103 = 0;
Ritor1
parents:
diff changeset
900 v102 = 0;
Ritor1
parents:
diff changeset
901 v40 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
902 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
903 LOBYTE(v40) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
904 v100 = 0;
Ritor1
parents:
diff changeset
905 v99 = v40;
Ritor1
parents:
diff changeset
906 v98 = (SoundID)10040;
Ritor1
parents:
diff changeset
907 LABEL_222:
Ritor1
parents:
diff changeset
908 pAudioPlayer->PlaySound(v98, v99, v100, v101, v102, v103, v104, v106);
Ritor1
parents:
diff changeset
909 return;
Ritor1
parents:
diff changeset
910 }
Ritor1
parents:
diff changeset
911 }
Ritor1
parents:
diff changeset
912 v39 = 0;
Ritor1
parents:
diff changeset
913 goto LABEL_79;
Ritor1
parents:
diff changeset
914 }
Ritor1
parents:
diff changeset
915 if ( spellnum == 26 || spellnum == 29 )
Ritor1
parents:
diff changeset
916 goto LABEL_159;
Ritor1
parents:
diff changeset
917 if ( spellnum != 38 )
Ritor1
parents:
diff changeset
918 {
Ritor1
parents:
diff changeset
919 if ( spellnum == 39 || spellnum == 41 )
Ritor1
parents:
diff changeset
920 goto LABEL_159;
Ritor1
parents:
diff changeset
921 if ( spellnum != 46 )
Ritor1
parents:
diff changeset
922 return;
Ritor1
parents:
diff changeset
923 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
924 {
Ritor1
parents:
diff changeset
925 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
926 {
Ritor1
parents:
diff changeset
927 v41 = 300 * v6;
Ritor1
parents:
diff changeset
928 goto LABEL_91;
Ritor1
parents:
diff changeset
929 }
Ritor1
parents:
diff changeset
930 if ( v7 == 3 )
Ritor1
parents:
diff changeset
931 {
Ritor1
parents:
diff changeset
932 v41 = 900 * v6;
Ritor1
parents:
diff changeset
933 goto LABEL_91;
Ritor1
parents:
diff changeset
934 }
Ritor1
parents:
diff changeset
935 if ( v7 == 4 )
Ritor1
parents:
diff changeset
936 {
Ritor1
parents:
diff changeset
937 v41 = 1200 * v6;
Ritor1
parents:
diff changeset
938 LABEL_91:
Ritor1
parents:
diff changeset
939 v42 = v41 + 3840;
Ritor1
parents:
diff changeset
940 LABEL_95:
Ritor1
parents:
diff changeset
941 v5->pActorBuffs[17].Apply(
Ritor1
parents:
diff changeset
942 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v42 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
943 v7,
Ritor1
parents:
diff changeset
944 v6 + 5,
Ritor1
parents:
diff changeset
945 0,
Ritor1
parents:
diff changeset
946 0);
Ritor1
parents:
diff changeset
947 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(
Ritor1
parents:
diff changeset
948 v5,
Ritor1
parents:
diff changeset
949 (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1));
Ritor1
parents:
diff changeset
950 v106 = 0;
Ritor1
parents:
diff changeset
951 v104 = 0;
Ritor1
parents:
diff changeset
952 v103 = 0;
Ritor1
parents:
diff changeset
953 v102 = 0;
Ritor1
parents:
diff changeset
954 v43 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
955 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
956 LOBYTE(v43) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
957 v100 = 0;
Ritor1
parents:
diff changeset
958 v99 = v43;
Ritor1
parents:
diff changeset
959 v98 = (SoundID)14010;
Ritor1
parents:
diff changeset
960 goto LABEL_222;
Ritor1
parents:
diff changeset
961 }
Ritor1
parents:
diff changeset
962 }
Ritor1
parents:
diff changeset
963 v42 = 0;
Ritor1
parents:
diff changeset
964 goto LABEL_95;
Ritor1
parents:
diff changeset
965 }
Ritor1
parents:
diff changeset
966 if ( (signed int)v7 <= 0 )
Ritor1
parents:
diff changeset
967 goto LABEL_104;
Ritor1
parents:
diff changeset
968 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
969 {
Ritor1
parents:
diff changeset
970 v45 = 300 * v6;
Ritor1
parents:
diff changeset
971 }
Ritor1
parents:
diff changeset
972 else
Ritor1
parents:
diff changeset
973 {
Ritor1
parents:
diff changeset
974 if ( v7 != 3 )
Ritor1
parents:
diff changeset
975 {
Ritor1
parents:
diff changeset
976 if ( v7 == 4 )
Ritor1
parents:
diff changeset
977 {
Ritor1
parents:
diff changeset
978 v44 = 3600 * (v6 + 64);
Ritor1
parents:
diff changeset
979 LABEL_105:
Ritor1
parents:
diff changeset
980 v5->pActorBuffs[16].Apply(
Ritor1
parents:
diff changeset
981 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v44 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
982 v7,
Ritor1
parents:
diff changeset
983 v6 + 5,
Ritor1
parents:
diff changeset
984 0,
Ritor1
parents:
diff changeset
985 0);
Ritor1
parents:
diff changeset
986 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(
Ritor1
parents:
diff changeset
987 v5,
307
72faa54ff319 Events stuff moved to its file
Gloval
parents: 303
diff changeset
988 (unsigned int)((char *)&pLevelEVT_Index[4335].uEventID + 2));
0
Ritor1
parents:
diff changeset
989 v106 = 0;
Ritor1
parents:
diff changeset
990 v104 = 0;
Ritor1
parents:
diff changeset
991 v103 = 0;
Ritor1
parents:
diff changeset
992 v102 = 0;
Ritor1
parents:
diff changeset
993 v46 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
994 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
995 LOBYTE(v46) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
996 v100 = 0;
Ritor1
parents:
diff changeset
997 v99 = v46;
Ritor1
parents:
diff changeset
998 v98 = (SoundID)13040;
Ritor1
parents:
diff changeset
999 goto LABEL_222;
Ritor1
parents:
diff changeset
1000 }
Ritor1
parents:
diff changeset
1001 LABEL_104:
Ritor1
parents:
diff changeset
1002 v44 = 0;
Ritor1
parents:
diff changeset
1003 goto LABEL_105;
Ritor1
parents:
diff changeset
1004 }
Ritor1
parents:
diff changeset
1005 v45 = 900 * v6;
Ritor1
parents:
diff changeset
1006 }
Ritor1
parents:
diff changeset
1007 v44 = v45 + 3840;
Ritor1
parents:
diff changeset
1008 goto LABEL_105;
Ritor1
parents:
diff changeset
1009 }
Ritor1
parents:
diff changeset
1010 v47 = 0;
Ritor1
parents:
diff changeset
1011 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
1012 {
Ritor1
parents:
diff changeset
1013 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
1014 {
Ritor1
parents:
diff changeset
1015 v48 = 2 * v6 + 40;
Ritor1
parents:
diff changeset
1016 goto LABEL_114;
Ritor1
parents:
diff changeset
1017 }
Ritor1
parents:
diff changeset
1018 if ( v7 == 3 )
Ritor1
parents:
diff changeset
1019 {
Ritor1
parents:
diff changeset
1020 v48 = 3 * v6 + 60;
Ritor1
parents:
diff changeset
1021 goto LABEL_114;
Ritor1
parents:
diff changeset
1022 }
Ritor1
parents:
diff changeset
1023 if ( v7 == 4 )
Ritor1
parents:
diff changeset
1024 {
Ritor1
parents:
diff changeset
1025 LOWORD(v48) = 2 * (3 * v6 + 60);
Ritor1
parents:
diff changeset
1026 LABEL_114:
Ritor1
parents:
diff changeset
1027 v5->pActorBuffs[11].Apply(pParty->uTimePlayed + 1280, v7, v48, 0, 0);
Ritor1
parents:
diff changeset
1028 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(
Ritor1
parents:
diff changeset
1029 v5,
Ritor1
parents:
diff changeset
1030 (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1));
Ritor1
parents:
diff changeset
1031 LABEL_127:
Ritor1
parents:
diff changeset
1032 v106 = v47;
Ritor1
parents:
diff changeset
1033 v104 = v47;
Ritor1
parents:
diff changeset
1034 v103 = v47;
Ritor1
parents:
diff changeset
1035 v50 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1036 v102 = v47;
Ritor1
parents:
diff changeset
1037 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1038 LOBYTE(v50) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
1039 v100 = v47;
Ritor1
parents:
diff changeset
1040 v99 = v50;
Ritor1
parents:
diff changeset
1041 v98 = (SoundID)14020;
Ritor1
parents:
diff changeset
1042 goto LABEL_222;
Ritor1
parents:
diff changeset
1043 }
Ritor1
parents:
diff changeset
1044 }
Ritor1
parents:
diff changeset
1045 LOWORD(v48) = 0;
Ritor1
parents:
diff changeset
1046 goto LABEL_114;
Ritor1
parents:
diff changeset
1047 }
Ritor1
parents:
diff changeset
1048 if ( spellnum <= 80 )
Ritor1
parents:
diff changeset
1049 {
Ritor1
parents:
diff changeset
1050 if ( spellnum == 80 )
Ritor1
parents:
diff changeset
1051 {
Ritor1
parents:
diff changeset
1052 v56 = pParty->pPartyBuffs;
Ritor1
parents:
diff changeset
1053 do
Ritor1
parents:
diff changeset
1054 {
Ritor1
parents:
diff changeset
1055 v56->Reset();
Ritor1
parents:
diff changeset
1056 ++v56;
Ritor1
parents:
diff changeset
1057 }
Ritor1
parents:
diff changeset
1058 while ( (signed int)v56 < (signed int)pParty->pPlayers );
Ritor1
parents:
diff changeset
1059 a1b = 1;
Ritor1
parents:
diff changeset
1060 v57 = &pPlayers[1];
Ritor1
parents:
diff changeset
1061 do
Ritor1
parents:
diff changeset
1062 {
Ritor1
parents:
diff changeset
1063 v58 = (*v57)->GetActualWillpower();
Ritor1
parents:
diff changeset
1064 v59 = (*v57)->_48EA1B_get_static_effect(v58);
Ritor1
parents:
diff changeset
1065 v60 = (*v57)->GetActualIntelligence();
Ritor1
parents:
diff changeset
1066 v61 = ((*v57)->_48EA1B_get_static_effect(v60) + v59) >> 1;
Ritor1
parents:
diff changeset
1067 v62 = (*v57)->GetActualLuck();
Ritor1
parents:
diff changeset
1068 v63 = v61 + (*v57)->_48EA1B_get_static_effect(v62) + 30;
Ritor1
parents:
diff changeset
1069 if ( rand() % v63 < 30 )
Ritor1
parents:
diff changeset
1070 {
Ritor1
parents:
diff changeset
1071 v64 = 6048;
Ritor1
parents:
diff changeset
1072 do
Ritor1
parents:
diff changeset
1073 {
Ritor1
parents:
diff changeset
1074 ((SpellBuff *)((char *)*v57 + v64))->Reset();
Ritor1
parents:
diff changeset
1075 v64 += 16;
Ritor1
parents:
diff changeset
1076 }
Ritor1
parents:
diff changeset
1077 while ( v64 < 6432 );
Ritor1
parents:
diff changeset
1078 pOtherOverlayList->_4418B1(11210, a1b + 99, 0, 65536);
Ritor1
parents:
diff changeset
1079 }
Ritor1
parents:
diff changeset
1080 ++a1b;
Ritor1
parents:
diff changeset
1081 ++v57;
Ritor1
parents:
diff changeset
1082 }
Ritor1
parents:
diff changeset
1083 while ( (signed int)v57 <= (signed int)&pPlayers[4] );
Ritor1
parents:
diff changeset
1084 v106 = 0;
Ritor1
parents:
diff changeset
1085 v104 = 0;
Ritor1
parents:
diff changeset
1086 v103 = 0;
Ritor1
parents:
diff changeset
1087 v65 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1088 v102 = 0;
Ritor1
parents:
diff changeset
1089 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1090 LOBYTE(v65) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
1091 v100 = 0;
Ritor1
parents:
diff changeset
1092 v99 = v65;
Ritor1
parents:
diff changeset
1093 v22 = (SoundID)word_4EE088_sound_ids[80];
Ritor1
parents:
diff changeset
1094 goto LABEL_202;
Ritor1
parents:
diff changeset
1095 }
Ritor1
parents:
diff changeset
1096 if ( spellnum != 51 )
Ritor1
parents:
diff changeset
1097 {
Ritor1
parents:
diff changeset
1098 if ( spellnum == 57 || spellnum == 65 || spellnum == 70 )
Ritor1
parents:
diff changeset
1099 goto LABEL_159;
Ritor1
parents:
diff changeset
1100 if ( spellnum == 73 )
Ritor1
parents:
diff changeset
1101 {
Ritor1
parents:
diff changeset
1102 if ( (signed int)v7 <= 0 || (signed int)v7 > 4 )
Ritor1
parents:
diff changeset
1103 v51 = 0;
Ritor1
parents:
diff changeset
1104 else
Ritor1
parents:
diff changeset
1105 v51 = 3600 * v6;
Ritor1
parents:
diff changeset
1106 v5->pActorBuffs[21].Apply(
Ritor1
parents:
diff changeset
1107 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v51 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
1108 v7,
Ritor1
parents:
diff changeset
1109 v6,
Ritor1
parents:
diff changeset
1110 0,
Ritor1
parents:
diff changeset
1111 0);
Ritor1
parents:
diff changeset
1112 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u);
Ritor1
parents:
diff changeset
1113 v106 = 0;
Ritor1
parents:
diff changeset
1114 v104 = 0;
Ritor1
parents:
diff changeset
1115 v103 = 0;
Ritor1
parents:
diff changeset
1116 v102 = 0;
Ritor1
parents:
diff changeset
1117 v52 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1118 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1119 LOBYTE(v52) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
1120 v100 = 0;
Ritor1
parents:
diff changeset
1121 v99 = v52;
Ritor1
parents:
diff changeset
1122 v98 = (SoundID)16060;
Ritor1
parents:
diff changeset
1123 goto LABEL_222;
Ritor1
parents:
diff changeset
1124 }
Ritor1
parents:
diff changeset
1125 if ( spellnum == 77 )
Ritor1
parents:
diff changeset
1126 {
Ritor1
parents:
diff changeset
1127 v5->sCurrentHP += 5 * v6 + 10;
Ritor1
parents:
diff changeset
1128 if ( v5->sCurrentHP >= (signed int)v5->pMonsterInfo.uHP )
Ritor1
parents:
diff changeset
1129 v5->sCurrentHP = LOWORD(v5->pMonsterInfo.uHP);
Ritor1
parents:
diff changeset
1130 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u);
Ritor1
parents:
diff changeset
1131 v47 = 0;
Ritor1
parents:
diff changeset
1132 goto LABEL_127;
Ritor1
parents:
diff changeset
1133 }
Ritor1
parents:
diff changeset
1134 v49 = spellnum == 78;
Ritor1
parents:
diff changeset
1135 LABEL_158:
Ritor1
parents:
diff changeset
1136 if ( !v49 )
Ritor1
parents:
diff changeset
1137 return;
Ritor1
parents:
diff changeset
1138 goto LABEL_159;
Ritor1
parents:
diff changeset
1139 }
Ritor1
parents:
diff changeset
1140 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
1141 {
Ritor1
parents:
diff changeset
1142 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
1143 {
Ritor1
parents:
diff changeset
1144 v53 = 300 * v6;
Ritor1
parents:
diff changeset
1145 goto LABEL_138;
Ritor1
parents:
diff changeset
1146 }
Ritor1
parents:
diff changeset
1147 if ( v7 == 3 )
Ritor1
parents:
diff changeset
1148 {
Ritor1
parents:
diff changeset
1149 v53 = 900 * v6;
Ritor1
parents:
diff changeset
1150 goto LABEL_138;
Ritor1
parents:
diff changeset
1151 }
Ritor1
parents:
diff changeset
1152 if ( v7 == 4 )
Ritor1
parents:
diff changeset
1153 {
Ritor1
parents:
diff changeset
1154 v53 = 1200 * v6;
Ritor1
parents:
diff changeset
1155 LABEL_138:
Ritor1
parents:
diff changeset
1156 v54 = v53 + 3840;
Ritor1
parents:
diff changeset
1157 LABEL_142:
Ritor1
parents:
diff changeset
1158 v5->pActorBuffs[18].Apply(
Ritor1
parents:
diff changeset
1159 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v54 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
1160 v7,
Ritor1
parents:
diff changeset
1161 v6 + 5,
Ritor1
parents:
diff changeset
1162 0,
Ritor1
parents:
diff changeset
1163 0);
Ritor1
parents:
diff changeset
1164 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(
Ritor1
parents:
diff changeset
1165 v5,
Ritor1
parents:
diff changeset
1166 (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1));
Ritor1
parents:
diff changeset
1167 v106 = 0;
Ritor1
parents:
diff changeset
1168 v104 = 0;
Ritor1
parents:
diff changeset
1169 v103 = 0;
Ritor1
parents:
diff changeset
1170 v102 = 0;
Ritor1
parents:
diff changeset
1171 v55 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1172 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1173 LOBYTE(v55) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
1174 v100 = 0;
Ritor1
parents:
diff changeset
1175 v99 = v55;
Ritor1
parents:
diff changeset
1176 v98 = (SoundID)14060;
Ritor1
parents:
diff changeset
1177 goto LABEL_222;
Ritor1
parents:
diff changeset
1178 }
Ritor1
parents:
diff changeset
1179 }
Ritor1
parents:
diff changeset
1180 v54 = 0;
Ritor1
parents:
diff changeset
1181 goto LABEL_142;
Ritor1
parents:
diff changeset
1182 }
Ritor1
parents:
diff changeset
1183 if ( spellnum == 85 )
Ritor1
parents:
diff changeset
1184 {
Ritor1
parents:
diff changeset
1185 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
1186 {
Ritor1
parents:
diff changeset
1187 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
1188 {
Ritor1
parents:
diff changeset
1189 v96 = 300 * v6 + 3840;
Ritor1
parents:
diff changeset
1190 goto LABEL_221;
Ritor1
parents:
diff changeset
1191 }
Ritor1
parents:
diff changeset
1192 if ( v7 == 3 )
Ritor1
parents:
diff changeset
1193 {
Ritor1
parents:
diff changeset
1194 LOWORD(v6) = 3 * v6;
Ritor1
parents:
diff changeset
1195 v96 = 900 * (uSkillLevel & 0x3F) + 3840;
Ritor1
parents:
diff changeset
1196 goto LABEL_221;
Ritor1
parents:
diff changeset
1197 }
Ritor1
parents:
diff changeset
1198 if ( v7 == 4 )
Ritor1
parents:
diff changeset
1199 {
Ritor1
parents:
diff changeset
1200 v96 = 1200 * v6 + 3840;
Ritor1
parents:
diff changeset
1201 LOWORD(v6) = 4 * v6;
Ritor1
parents:
diff changeset
1202 LABEL_221:
Ritor1
parents:
diff changeset
1203 v5->pActorBuffs[13].Apply(
Ritor1
parents:
diff changeset
1204 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v96 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
1205 v7,
Ritor1
parents:
diff changeset
1206 v6,
Ritor1
parents:
diff changeset
1207 0,
Ritor1
parents:
diff changeset
1208 0);
Ritor1
parents:
diff changeset
1209 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu);
Ritor1
parents:
diff changeset
1210 v106 = 0;
Ritor1
parents:
diff changeset
1211 v104 = 0;
Ritor1
parents:
diff changeset
1212 v103 = 0;
Ritor1
parents:
diff changeset
1213 v102 = 0;
Ritor1
parents:
diff changeset
1214 v97 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1215 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1216 LOBYTE(v97) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
1217 v100 = 0;
Ritor1
parents:
diff changeset
1218 v99 = v97;
Ritor1
parents:
diff changeset
1219 v98 = (SoundID)17070;
Ritor1
parents:
diff changeset
1220 goto LABEL_222;
Ritor1
parents:
diff changeset
1221 }
Ritor1
parents:
diff changeset
1222 }
Ritor1
parents:
diff changeset
1223 LOWORD(v6) = uSkillLevel;
Ritor1
parents:
diff changeset
1224 v96 = 0;
Ritor1
parents:
diff changeset
1225 goto LABEL_221;
Ritor1
parents:
diff changeset
1226 }
Ritor1
parents:
diff changeset
1227 if ( spellnum == 86 )
Ritor1
parents:
diff changeset
1228 {
Ritor1
parents:
diff changeset
1229 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
1230 {
Ritor1
parents:
diff changeset
1231 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
1232 {
Ritor1
parents:
diff changeset
1233 v93 = 300 * v6;
Ritor1
parents:
diff changeset
1234 goto LABEL_208;
Ritor1
parents:
diff changeset
1235 }
Ritor1
parents:
diff changeset
1236 if ( v7 == 3 )
Ritor1
parents:
diff changeset
1237 {
Ritor1
parents:
diff changeset
1238 v93 = 900 * v6;
Ritor1
parents:
diff changeset
1239 goto LABEL_208;
Ritor1
parents:
diff changeset
1240 }
Ritor1
parents:
diff changeset
1241 if ( v7 == 4 )
Ritor1
parents:
diff changeset
1242 {
Ritor1
parents:
diff changeset
1243 v93 = 1200 * v6;
Ritor1
parents:
diff changeset
1244 LABEL_208:
Ritor1
parents:
diff changeset
1245 v94 = v93 + 3840;
Ritor1
parents:
diff changeset
1246 LABEL_212:
Ritor1
parents:
diff changeset
1247 v5->pActorBuffs[14].Apply(
Ritor1
parents:
diff changeset
1248 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v94 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
1249 v7,
Ritor1
parents:
diff changeset
1250 v6 + 5,
Ritor1
parents:
diff changeset
1251 0,
Ritor1
parents:
diff changeset
1252 0);
Ritor1
parents:
diff changeset
1253 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu);
Ritor1
parents:
diff changeset
1254 v106 = 0;
Ritor1
parents:
diff changeset
1255 v104 = 0;
Ritor1
parents:
diff changeset
1256 v103 = 0;
Ritor1
parents:
diff changeset
1257 v102 = 0;
Ritor1
parents:
diff changeset
1258 v95 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1259 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1260 LOBYTE(v95) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
1261 v100 = 0;
Ritor1
parents:
diff changeset
1262 v99 = v95;
Ritor1
parents:
diff changeset
1263 v98 = (SoundID)17080;
Ritor1
parents:
diff changeset
1264 goto LABEL_222;
Ritor1
parents:
diff changeset
1265 }
Ritor1
parents:
diff changeset
1266 }
Ritor1
parents:
diff changeset
1267 v94 = 0;
Ritor1
parents:
diff changeset
1268 goto LABEL_212;
Ritor1
parents:
diff changeset
1269 }
Ritor1
parents:
diff changeset
1270 if ( spellnum == 90 )
Ritor1
parents:
diff changeset
1271 goto LABEL_159;
Ritor1
parents:
diff changeset
1272 if ( spellnum != 93 )
Ritor1
parents:
diff changeset
1273 {
Ritor1
parents:
diff changeset
1274 if ( spellnum != 95 )
Ritor1
parents:
diff changeset
1275 {
Ritor1
parents:
diff changeset
1276 v49 = spellnum == 97;
Ritor1
parents:
diff changeset
1277 goto LABEL_158;
Ritor1
parents:
diff changeset
1278 }
Ritor1
parents:
diff changeset
1279 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
1280 {
Ritor1
parents:
diff changeset
1281 if ( (signed int)v7 <= 3 )
Ritor1
parents:
diff changeset
1282 {
Ritor1
parents:
diff changeset
1283 v67 = 300 * v6;
Ritor1
parents:
diff changeset
1284 goto LABEL_168;
Ritor1
parents:
diff changeset
1285 }
Ritor1
parents:
diff changeset
1286 if ( v7 == 4 )
Ritor1
parents:
diff changeset
1287 {
Ritor1
parents:
diff changeset
1288 v67 = 900 * v6;
Ritor1
parents:
diff changeset
1289 LABEL_168:
Ritor1
parents:
diff changeset
1290 v68 = v67 + 3840;
Ritor1
parents:
diff changeset
1291 LABEL_171:
Ritor1
parents:
diff changeset
1292 v5->pActorBuffs[20].Apply(
Ritor1
parents:
diff changeset
1293 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v68 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
1294 v7,
Ritor1
parents:
diff changeset
1295 0,
Ritor1
parents:
diff changeset
1296 0,
Ritor1
parents:
diff changeset
1297 0);
Ritor1
parents:
diff changeset
1298 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(
Ritor1
parents:
diff changeset
1299 v5,
Ritor1
parents:
diff changeset
1300 (unsigned int)((char *)&array_77EC08[1607].v_18.z + 2));
Ritor1
parents:
diff changeset
1301 v106 = 0;
Ritor1
parents:
diff changeset
1302 v104 = 0;
Ritor1
parents:
diff changeset
1303 v103 = 0;
Ritor1
parents:
diff changeset
1304 v102 = 0;
Ritor1
parents:
diff changeset
1305 v69 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1306 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1307 LOBYTE(v69) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
1308 v100 = 0;
Ritor1
parents:
diff changeset
1309 v99 = v69;
Ritor1
parents:
diff changeset
1310 v98 = (SoundID)18060;
Ritor1
parents:
diff changeset
1311 goto LABEL_222;
Ritor1
parents:
diff changeset
1312 }
Ritor1
parents:
diff changeset
1313 }
Ritor1
parents:
diff changeset
1314 v68 = 0;
Ritor1
parents:
diff changeset
1315 goto LABEL_171;
Ritor1
parents:
diff changeset
1316 }
Ritor1
parents:
diff changeset
1317 v70 = 3;
Ritor1
parents:
diff changeset
1318 if ( uSkillLevel & 0x100 )
Ritor1
parents:
diff changeset
1319 {
Ritor1
parents:
diff changeset
1320 v108 = 9;
Ritor1
parents:
diff changeset
1321 }
Ritor1
parents:
diff changeset
1322 else
Ritor1
parents:
diff changeset
1323 {
Ritor1
parents:
diff changeset
1324 if ( (uSkillLevel & 0x80u) == 0 )
Ritor1
parents:
diff changeset
1325 {
Ritor1
parents:
diff changeset
1326 if ( !(uSkillLevel & 0x40) )
Ritor1
parents:
diff changeset
1327 goto LABEL_179;
Ritor1
parents:
diff changeset
1328 v108 = 5;
Ritor1
parents:
diff changeset
1329 }
Ritor1
parents:
diff changeset
1330 else
Ritor1
parents:
diff changeset
1331 {
Ritor1
parents:
diff changeset
1332 v108 = 7;
Ritor1
parents:
diff changeset
1333 }
Ritor1
parents:
diff changeset
1334 }
Ritor1
parents:
diff changeset
1335 v70 = v108;
Ritor1
parents:
diff changeset
1336 LABEL_179:
Ritor1
parents:
diff changeset
1337 spellnume = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360;
924
a78f08dbeb88 CastSpellInfo
Ritor1
parents: 910
diff changeset
1338 a1.uType = stru_4E3ACC[SPELL_DARK_SHARPMETAL].uType;
0
Ritor1
parents:
diff changeset
1339 v116 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v70 - 1);
Ritor1
parents:
diff changeset
1340 v71 = 0;
Ritor1
parents:
diff changeset
1341 if ( (signed int)pObjectList->uNumObjects <= 0 )
Ritor1
parents:
diff changeset
1342 {
Ritor1
parents:
diff changeset
1343 LABEL_183:
Ritor1
parents:
diff changeset
1344 LOWORD(v71) = 0;
Ritor1
parents:
diff changeset
1345 }
Ritor1
parents:
diff changeset
1346 else
Ritor1
parents:
diff changeset
1347 {
Ritor1
parents:
diff changeset
1348 v72 = &pObjectList->pObjects->uObjectID;
924
a78f08dbeb88 CastSpellInfo
Ritor1
parents: 910
diff changeset
1349 while ( stru_4E3ACC[SPELL_DARK_SHARPMETAL].uType != *v72 )
0
Ritor1
parents:
diff changeset
1350 {
Ritor1
parents:
diff changeset
1351 ++v71;
Ritor1
parents:
diff changeset
1352 v72 += 28;
Ritor1
parents:
diff changeset
1353 if ( v71 >= (signed int)pObjectList->uNumObjects )
Ritor1
parents:
diff changeset
1354 goto LABEL_183;
Ritor1
parents:
diff changeset
1355 }
Ritor1
parents:
diff changeset
1356 }
Ritor1
parents:
diff changeset
1357 a1.uObjectDescID = v71;
Ritor1
parents:
diff changeset
1358 a1.stru_24.Reset();
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1359 a1.spell_id = SPELL_DARK_SHARPMETAL;
0
Ritor1
parents:
diff changeset
1360 v73 = v5->vPosition.x;
Ritor1
parents:
diff changeset
1361 v74 = v5->vPosition.y;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1362 a1.spell_level = uSkillLevel;
0
Ritor1
parents:
diff changeset
1363 a1.vPosition.x = v73;
Ritor1
parents:
diff changeset
1364 v75 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1);
Ritor1
parents:
diff changeset
1365 v76 = v117;
Ritor1
parents:
diff changeset
1366 v77 = LOWORD(v117->uYawAngle);
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1367 a1.spell_skill = 0;
0
Ritor1
parents:
diff changeset
1368 a1.vPosition.y = v74;
Ritor1
parents:
diff changeset
1369 a1.vPosition.z = v75;
Ritor1
parents:
diff changeset
1370 a1.uFacing = v77;
Ritor1
parents:
diff changeset
1371 a1.uSoundID = 0;
Ritor1
parents:
diff changeset
1372 a1.uAttributes = 0;
Ritor1
parents:
diff changeset
1373 a1.uSectorID = pIndoor->GetSector(v73, v74, v75);
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
1374 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120));
0
Ritor1
parents:
diff changeset
1375 a1.uSpriteFrameID = 0;
823
c1da83d8223f More spell renames
Nomad
parents: 822
diff changeset
1376 a1.spell_target_pid = 0;
0
Ritor1
parents:
diff changeset
1377 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
1378 a1c = spellnume / -2;
Ritor1
parents:
diff changeset
1379 if ( spellnume / -2 > spellnume / 2 )
Ritor1
parents:
diff changeset
1380 {
Ritor1
parents:
diff changeset
1381 v80 = spellnume / -2;
Ritor1
parents:
diff changeset
1382 }
Ritor1
parents:
diff changeset
1383 else
Ritor1
parents:
diff changeset
1384 {
Ritor1
parents:
diff changeset
1385 do
Ritor1
parents:
diff changeset
1386 {
Ritor1
parents:
diff changeset
1387 v79 = v76->uYawAngle;
Ritor1
parents:
diff changeset
1388 a1.uFacing = a1c + LOWORD(v76->uYawAngle);
Ritor1
parents:
diff changeset
1389 v80 = a1.Create(
Ritor1
parents:
diff changeset
1390 v79,
Ritor1
parents:
diff changeset
1391 v76->uPitchAngle,
Ritor1
parents:
diff changeset
1392 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
1393 0);
Ritor1
parents:
diff changeset
1394 a1c += v116;
Ritor1
parents:
diff changeset
1395 }
Ritor1
parents:
diff changeset
1396 while ( a1c <= spellnume / 2 );
Ritor1
parents:
diff changeset
1397 }
Ritor1
parents:
diff changeset
1398 if ( v80 != -1 )
Ritor1
parents:
diff changeset
1399 {
Ritor1
parents:
diff changeset
1400 v106 = 0;
Ritor1
parents:
diff changeset
1401 v104 = 0;
Ritor1
parents:
diff changeset
1402 v103 = 0;
Ritor1
parents:
diff changeset
1403 v102 = 0;
Ritor1
parents:
diff changeset
1404 v81 = 8 * v80;
Ritor1
parents:
diff changeset
1405 v101 = -1;
Ritor1
parents:
diff changeset
1406 LOBYTE(v81) = v81 | 2;
Ritor1
parents:
diff changeset
1407 v100 = 0;
Ritor1
parents:
diff changeset
1408 v99 = v81;
Ritor1
parents:
diff changeset
1409 v22 = (SoundID)word_4EE088_sound_ids[93];
Ritor1
parents:
diff changeset
1410 goto LABEL_202;
Ritor1
parents:
diff changeset
1411 }
Ritor1
parents:
diff changeset
1412 }
Ritor1
parents:
diff changeset
1413
Ritor1
parents:
diff changeset
1414 //----- (0043ABB0) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1415 bool Actor::ArePeasantsOfSameFaction(Actor *a1, Actor *a2)
0
Ritor1
parents:
diff changeset
1416 {
Ritor1
parents:
diff changeset
1417 unsigned int v2; // esi@1
Ritor1
parents:
diff changeset
1418 unsigned int v3; // edi@1
Ritor1
parents:
diff changeset
1419 bool result; // eax@9
Ritor1
parents:
diff changeset
1420
Ritor1
parents:
diff changeset
1421 v2 = a1->uAlly;
Ritor1
parents:
diff changeset
1422 v3 = a2->uAlly;
Ritor1
parents:
diff changeset
1423 if ( !v2 )
Ritor1
parents:
diff changeset
1424 v2 = (a1->pMonsterInfo.uID - 1) / 3 + 1;
Ritor1
parents:
diff changeset
1425 if ( !v3 )
Ritor1
parents:
diff changeset
1426 v3 = (a2->pMonsterInfo.uID - 1) / 3 + 1;
Ritor1
parents:
diff changeset
1427 if ( (signed int)v2 >= 39 && (signed int)v2 <= 44 && (signed int)v3 >= 39 && (signed int)v3 <= 44
Ritor1
parents:
diff changeset
1428 || (signed int)v2 >= 45 && (signed int)v2 <= 50 && (signed int)v3 >= 45 && (signed int)v3 <= 50
Ritor1
parents:
diff changeset
1429 || (signed int)v2 >= 51 && (signed int)v2 <= 62 && (signed int)v3 >= 51 && (signed int)v3 <= 62
Ritor1
parents:
diff changeset
1430 || (signed int)v2 >= 78 && (signed int)v2 <= 83 && (signed int)v3 >= 78 && (signed int)v3 <= 83 )
Ritor1
parents:
diff changeset
1431 result = 1;
Ritor1
parents:
diff changeset
1432 else
Ritor1
parents:
diff changeset
1433 result = v2 == v3;
Ritor1
parents:
diff changeset
1434 return result;
Ritor1
parents:
diff changeset
1435 }
Ritor1
parents:
diff changeset
1436
Ritor1
parents:
diff changeset
1437 //----- (0043AC45) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1438 void Actor::AggroSurroundingPeasants(unsigned int uActorID, int a2)
0
Ritor1
parents:
diff changeset
1439 {
Ritor1
parents:
diff changeset
1440 int v4; // ebx@8
Ritor1
parents:
diff changeset
1441 int v5; // ST1C_4@8
Ritor1
parents:
diff changeset
1442 int v6; // eax@8
Ritor1
parents:
diff changeset
1443
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1444 auto victim = pActors + uActorID;
0
Ritor1
parents:
diff changeset
1445 if ( a2 == 1 )
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1446 BYTE2(victim->uAttributes) |= 8u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1447
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1448 for (uint i = 0; i < uNumActors; ++i)
0
Ritor1
parents:
diff changeset
1449 {
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1450 auto actor = pActors + i;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1451 if (!actor->CanAct() || i == uActorID)
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1452 continue;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1453
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1454 if (Actor::ArePeasantsOfSameFaction(victim, actor))
0
Ritor1
parents:
diff changeset
1455 {
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1456 v4 = abs(actor->vPosition.x - victim->vPosition.x);
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1457 v5 = abs(actor->vPosition.y - victim->vPosition.y);
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1458 v6 = abs(actor->vPosition.z - victim->vPosition.z);
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1459 if (int_get_vector_length(v4, v5, v6) < 4096)
0
Ritor1
parents:
diff changeset
1460 {
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1461 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1462 if ( a2 == 1 )
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1463 BYTE2(actor->uAttributes) |= 8u;
0
Ritor1
parents:
diff changeset
1464 }
Ritor1
parents:
diff changeset
1465 }
Ritor1
parents:
diff changeset
1466 }
Ritor1
parents:
diff changeset
1467 }
Ritor1
parents:
diff changeset
1468
Ritor1
parents:
diff changeset
1469 //----- (00404874) --------------------------------------------------------
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
1470 char __fastcall Actor::RangedAttack(unsigned int uActorID, AIDirection *a2, int a3, char a4)
0
Ritor1
parents:
diff changeset
1471 {
Ritor1
parents:
diff changeset
1472 AIDirection *v4; // edi@1
Ritor1
parents:
diff changeset
1473 Actor *v5; // esi@1
Ritor1
parents:
diff changeset
1474 char result; // al@1
Ritor1
parents:
diff changeset
1475 char *v7; // eax@15
Ritor1
parents:
diff changeset
1476 unsigned __int16 v8; // ax@18
Ritor1
parents:
diff changeset
1477 unsigned __int16 v9; // ax@19
Ritor1
parents:
diff changeset
1478 __int16 v10; // ax@19
Ritor1
parents:
diff changeset
1479 signed int v11; // ecx@19
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
1480 //int v12; // eax@19
0
Ritor1
parents:
diff changeset
1481 int v13; // edx@28
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1482 //SpriteObject a1; // [sp+Ch] [bp-74h]@1
0
Ritor1
parents:
diff changeset
1483 unsigned int v15; // [sp+7Ch] [bp-4h]@1
Ritor1
parents:
diff changeset
1484 signed int v16; // [sp+88h] [bp+8h]@14
Ritor1
parents:
diff changeset
1485 signed int v17; // [sp+88h] [bp+8h]@19
Ritor1
parents:
diff changeset
1486
Ritor1
parents:
diff changeset
1487 v15 = uActorID;
Ritor1
parents:
diff changeset
1488 v4 = a2;
Ritor1
parents:
diff changeset
1489 v5 = &pActors[uActorID];
Ritor1
parents:
diff changeset
1490
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1491 SpriteObject a1; // [sp+Ch] [bp-74h]@1
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1492 //SpriteObject::SpriteObject(&a1);
0
Ritor1
parents:
diff changeset
1493
Ritor1
parents:
diff changeset
1494 result = a3 - 1;
Ritor1
parents:
diff changeset
1495 switch ( a3 )
Ritor1
parents:
diff changeset
1496 {
Ritor1
parents:
diff changeset
1497 case 1:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1498 a1.uType = 545;
0
Ritor1
parents:
diff changeset
1499 goto LABEL_14;
Ritor1
parents:
diff changeset
1500 case 2:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1501 a1.uType = 550;
0
Ritor1
parents:
diff changeset
1502 goto LABEL_14;
Ritor1
parents:
diff changeset
1503 case 3:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1504 a1.uType = 510;
0
Ritor1
parents:
diff changeset
1505 goto LABEL_14;
Ritor1
parents:
diff changeset
1506 case 4:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1507 a1.uType = 500;
0
Ritor1
parents:
diff changeset
1508 goto LABEL_14;
Ritor1
parents:
diff changeset
1509 case 5:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1510 a1.uType = 515;
0
Ritor1
parents:
diff changeset
1511 goto LABEL_14;
Ritor1
parents:
diff changeset
1512 case 6:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1513 a1.uType = 505;
0
Ritor1
parents:
diff changeset
1514 goto LABEL_14;
Ritor1
parents:
diff changeset
1515 case 7:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1516 a1.uType = 530;
0
Ritor1
parents:
diff changeset
1517 goto LABEL_14;
Ritor1
parents:
diff changeset
1518 case 8:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1519 a1.uType = 525;
0
Ritor1
parents:
diff changeset
1520 goto LABEL_14;
Ritor1
parents:
diff changeset
1521 case 9:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1522 a1.uType = 520;
0
Ritor1
parents:
diff changeset
1523 goto LABEL_14;
Ritor1
parents:
diff changeset
1524 case 10:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1525 a1.uType = 535;
0
Ritor1
parents:
diff changeset
1526 goto LABEL_14;
Ritor1
parents:
diff changeset
1527 case 11:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1528 a1.uType = 540;
0
Ritor1
parents:
diff changeset
1529 goto LABEL_14;
Ritor1
parents:
diff changeset
1530 case 13:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1531 a1.uType = 555;
0
Ritor1
parents:
diff changeset
1532 LABEL_14:
Ritor1
parents:
diff changeset
1533 v16 = 0;
Ritor1
parents:
diff changeset
1534 if ( (signed int)pObjectList->uNumObjects <= 0 )
Ritor1
parents:
diff changeset
1535 goto LABEL_18;
Ritor1
parents:
diff changeset
1536 v7 = (char *)&pObjectList->pObjects->uObjectID;
Ritor1
parents:
diff changeset
1537 break;
Ritor1
parents:
diff changeset
1538 default:
Ritor1
parents:
diff changeset
1539 return result;
Ritor1
parents:
diff changeset
1540 }
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1541 while ( (short)a1.uType != *(short *)v7 )
0
Ritor1
parents:
diff changeset
1542 {
Ritor1
parents:
diff changeset
1543 ++v16;
Ritor1
parents:
diff changeset
1544 v7 += 56;
Ritor1
parents:
diff changeset
1545 if ( v16 >= (signed int)pObjectList->uNumObjects )
Ritor1
parents:
diff changeset
1546 {
Ritor1
parents:
diff changeset
1547 LABEL_18:
Ritor1
parents:
diff changeset
1548 v8 = 0;
Ritor1
parents:
diff changeset
1549 goto LABEL_19;
Ritor1
parents:
diff changeset
1550 }
Ritor1
parents:
diff changeset
1551 }
Ritor1
parents:
diff changeset
1552 v8 = v16;
Ritor1
parents:
diff changeset
1553 LABEL_19:
Ritor1
parents:
diff changeset
1554 a1.uObjectDescID = v8;
Ritor1
parents:
diff changeset
1555 a1.stru_24.Reset();
Ritor1
parents:
diff changeset
1556 a1.vPosition.x = v5->vPosition.x;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1557 a1.spell_id = 0;
0
Ritor1
parents:
diff changeset
1558 a1.vPosition.y = v5->vPosition.y;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1559 a1.spell_level = 0;
0
Ritor1
parents:
diff changeset
1560 v17 = v5->uActorHeight;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1561 a1.spell_skill = 0;
0
Ritor1
parents:
diff changeset
1562 v9 = LOWORD(v4->uYawAngle);
Ritor1
parents:
diff changeset
1563 a1.vPosition.z = v5->vPosition.z - (unsigned int)(signed __int64)((double)v17 * -0.75);
Ritor1
parents:
diff changeset
1564 a1.uFacing = v9;
Ritor1
parents:
diff changeset
1565 a1.uSoundID = 0;
Ritor1
parents:
diff changeset
1566 a1.uAttributes = 0;
Ritor1
parents:
diff changeset
1567 v10 = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z);
Ritor1
parents:
diff changeset
1568 v11 = v4->uDistance;
Ritor1
parents:
diff changeset
1569 a1.uSectorID = v10;
Ritor1
parents:
diff changeset
1570 a1.uSpriteFrameID = 0;
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
1571 a1.spell_caster_pid = PID(OBJECT_Actor, v15);
823
c1da83d8223f More spell renames
Nomad
parents: 822
diff changeset
1572 a1.spell_target_pid = 0;
0
Ritor1
parents:
diff changeset
1573 if ( (double)v11 >= 307.2 )
Ritor1
parents:
diff changeset
1574 {
Ritor1
parents:
diff changeset
1575 if ( v11 >= 1024 )
Ritor1
parents:
diff changeset
1576 {
Ritor1
parents:
diff changeset
1577 a1.field_60_distance_related_prolly_lod = 2;
Ritor1
parents:
diff changeset
1578 if ( v11 >= 2560 )
Ritor1
parents:
diff changeset
1579 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
1580 }
Ritor1
parents:
diff changeset
1581 else
Ritor1
parents:
diff changeset
1582 {
Ritor1
parents:
diff changeset
1583 a1.field_60_distance_related_prolly_lod = 1;
Ritor1
parents:
diff changeset
1584 }
Ritor1
parents:
diff changeset
1585 }
Ritor1
parents:
diff changeset
1586 else
Ritor1
parents:
diff changeset
1587 {
Ritor1
parents:
diff changeset
1588 a1.field_60_distance_related_prolly_lod = 0;
Ritor1
parents:
diff changeset
1589 }
Ritor1
parents:
diff changeset
1590 a1.field_61 = a4;
Ritor1
parents:
diff changeset
1591 result = a1.Create(
Ritor1
parents:
diff changeset
1592 v4->uYawAngle,
Ritor1
parents:
diff changeset
1593 v4->uPitchAngle,
Ritor1
parents:
diff changeset
1594 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
1595 0);
Ritor1
parents:
diff changeset
1596 if ( v5->pMonsterInfo.uSpecialAbilityType == 1 )
Ritor1
parents:
diff changeset
1597 {
Ritor1
parents:
diff changeset
1598 result = v5->pMonsterInfo.uSpecialAbilityDamageDiceBonus;
Ritor1
parents:
diff changeset
1599 if ( result == 2 )
Ritor1
parents:
diff changeset
1600 {
Ritor1
parents:
diff changeset
1601 a1.vPosition.z += 40;
Ritor1
parents:
diff changeset
1602 v13 = v4->uYawAngle;
Ritor1
parents:
diff changeset
1603 }
Ritor1
parents:
diff changeset
1604 else
Ritor1
parents:
diff changeset
1605 {
Ritor1
parents:
diff changeset
1606 if ( result != 3 )
Ritor1
parents:
diff changeset
1607 return result;
Ritor1
parents:
diff changeset
1608 a1.Create(
Ritor1
parents:
diff changeset
1609 v4->uYawAngle + 30,
Ritor1
parents:
diff changeset
1610 v4->uPitchAngle,
Ritor1
parents:
diff changeset
1611 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
1612 0);
Ritor1
parents:
diff changeset
1613 v13 = v4->uYawAngle - 30;
Ritor1
parents:
diff changeset
1614 }
Ritor1
parents:
diff changeset
1615 result = a1.Create(
Ritor1
parents:
diff changeset
1616 v13,
Ritor1
parents:
diff changeset
1617 v4->uPitchAngle,
Ritor1
parents:
diff changeset
1618 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
1619 0);
Ritor1
parents:
diff changeset
1620 }
Ritor1
parents:
diff changeset
1621 return result;
Ritor1
parents:
diff changeset
1622 }
Ritor1
parents:
diff changeset
1623
Ritor1
parents:
diff changeset
1624 //----- (00404736) --------------------------------------------------------
Ritor1
parents:
diff changeset
1625 signed int __fastcall Actor::Explode(unsigned int uActorID)
Ritor1
parents:
diff changeset
1626 {
Ritor1
parents:
diff changeset
1627 Actor *v1; // esi@1
Ritor1
parents:
diff changeset
1628 signed int v2; // edx@1
Ritor1
parents:
diff changeset
1629 char *v3; // ecx@2
Ritor1
parents:
diff changeset
1630 unsigned __int16 v4; // ax@5
Ritor1
parents:
diff changeset
1631 int v5; // ebx@6
Ritor1
parents:
diff changeset
1632 int v6; // ecx@6
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
1633 //int v7; // eax@6
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1634 SpriteObject a1; // [sp+Ch] [bp-78h]@1
0
Ritor1
parents:
diff changeset
1635 unsigned int v10; // [sp+7Ch] [bp-8h]@1
Ritor1
parents:
diff changeset
1636 int v11; // [sp+80h] [bp-4h]@6
Ritor1
parents:
diff changeset
1637
Ritor1
parents:
diff changeset
1638 v10 = uActorID;
Ritor1
parents:
diff changeset
1639 v1 = &pActors[uActorID];
Ritor1
parents:
diff changeset
1640 v2 = 0;
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1641 a1.uType = 600;
0
Ritor1
parents:
diff changeset
1642 if ( (signed int)pObjectList->uNumObjects <= 0 )
Ritor1
parents:
diff changeset
1643 {
Ritor1
parents:
diff changeset
1644 LABEL_5:
Ritor1
parents:
diff changeset
1645 v4 = 0;
Ritor1
parents:
diff changeset
1646 }
Ritor1
parents:
diff changeset
1647 else
Ritor1
parents:
diff changeset
1648 {
Ritor1
parents:
diff changeset
1649 v3 = (char *)&pObjectList->pObjects->uObjectID;
Ritor1
parents:
diff changeset
1650 while ( *(short *)v3 != 600 )
Ritor1
parents:
diff changeset
1651 {
Ritor1
parents:
diff changeset
1652 ++v2;
Ritor1
parents:
diff changeset
1653 v3 += 56;
Ritor1
parents:
diff changeset
1654 if ( v2 >= (signed int)pObjectList->uNumObjects )
Ritor1
parents:
diff changeset
1655 goto LABEL_5;
Ritor1
parents:
diff changeset
1656 }
Ritor1
parents:
diff changeset
1657 v4 = v2;
Ritor1
parents:
diff changeset
1658 }
Ritor1
parents:
diff changeset
1659 a1.uObjectDescID = v4;
Ritor1
parents:
diff changeset
1660 a1.stru_24.Reset();
Ritor1
parents:
diff changeset
1661 a1.vPosition.y = v1->vPosition.y;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1662 a1.spell_id = 0;
0
Ritor1
parents:
diff changeset
1663 v5 = v1->vPosition.x;
Ritor1
parents:
diff changeset
1664 v11 = v1->uActorHeight;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1665 a1.spell_level = 0;
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1666 a1.spell_skill = 0;
0
Ritor1
parents:
diff changeset
1667 a1.vPosition.x = v5;
Ritor1
parents:
diff changeset
1668 v6 = v1->vPosition.z - (unsigned int)(signed __int64)((double)v11 * -0.75);
Ritor1
parents:
diff changeset
1669 a1.uFacing = 0;
Ritor1
parents:
diff changeset
1670 a1.vPosition.z = v6;
Ritor1
parents:
diff changeset
1671 a1.uSoundID = 0;
Ritor1
parents:
diff changeset
1672 a1.uAttributes = 0;
Ritor1
parents:
diff changeset
1673 a1.uSectorID = pIndoor->GetSector(v5, a1.vPosition.y, v6);
Ritor1
parents:
diff changeset
1674 a1.uSpriteFrameID = 0;
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
1675 a1.spell_caster_pid = PID(OBJECT_Actor, v10);
823
c1da83d8223f More spell renames
Nomad
parents: 822
diff changeset
1676 a1.spell_target_pid = 0;
0
Ritor1
parents:
diff changeset
1677 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
1678 a1.field_61 = 4;
Ritor1
parents:
diff changeset
1679 return a1.Create(0, 0, 0, 0);
Ritor1
parents:
diff changeset
1680 }
Ritor1
parents:
diff changeset
1681
Ritor1
parents:
diff changeset
1682 //----- (004040E9) --------------------------------------------------------
Ritor1
parents:
diff changeset
1683 // // Get direction vector from object1 to object2,
Ritor1
parents:
diff changeset
1684 // // distance from object1 to object2 and Euler angles of the direction vector
Ritor1
parents:
diff changeset
1685 // //
Ritor1
parents:
diff changeset
1686 // //
Ritor1
parents:
diff changeset
1687 // // object1 & object2 format : objectType | (objectID << 3)
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1688 // // objectType == 2 - SpriteObject
0
Ritor1
parents:
diff changeset
1689 // // objectType == 3 - Actor
Ritor1
parents:
diff changeset
1690 // // objectType == 4 - Party
Ritor1
parents:
diff changeset
1691 // // objectType == 5 - Decoration
Ritor1
parents:
diff changeset
1692 // //
Ritor1
parents:
diff changeset
1693 // // originally this function had following prototype:
Ritor1
parents:
diff changeset
1694 // // struct DirectionInfo GetDirectionInfo(signed int object1, signed int object2, signed int a4)
Ritor1
parents:
diff changeset
1695 // // but compiler converts functions returning structures by value in the such way
Ritor1
parents:
diff changeset
1696 AIDirection *__fastcall Actor::GetDirectionInfo(unsigned int uObj1ID, unsigned int uObj2ID, AIDirection *pOut, int a4)
Ritor1
parents:
diff changeset
1697 {
Ritor1
parents:
diff changeset
1698 signed int v4; // eax@1
Ritor1
parents:
diff changeset
1699 unsigned int v5; // ecx@1
Ritor1
parents:
diff changeset
1700 unsigned int v6; // ebx@1
Ritor1
parents:
diff changeset
1701 int v7; // ecx@2
Ritor1
parents:
diff changeset
1702 int v8; // ecx@3
Ritor1
parents:
diff changeset
1703 int v9; // ecx@4
Ritor1
parents:
diff changeset
1704 BLVFace *v10; // eax@8
Ritor1
parents:
diff changeset
1705 unsigned int v11; // ecx@8
Ritor1
parents:
diff changeset
1706 signed int v12; // eax@9
Ritor1
parents:
diff changeset
1707 int v13; // ecx@9
Ritor1
parents:
diff changeset
1708 int v14; // eax@9
Ritor1
parents:
diff changeset
1709 int v15; // eax@11
Ritor1
parents:
diff changeset
1710 int v16; // eax@12
Ritor1
parents:
diff changeset
1711 int v17; // eax@13
Ritor1
parents:
diff changeset
1712 int v18; // edx@15
Ritor1
parents:
diff changeset
1713 signed int v19; // eax@25
Ritor1
parents:
diff changeset
1714 signed int v20; // eax@28
Ritor1
parents:
diff changeset
1715 int v21; // ebx@28
Ritor1
parents:
diff changeset
1716 signed int v22; // eax@28
Ritor1
parents:
diff changeset
1717 BLVFace *v23; // eax@35
Ritor1
parents:
diff changeset
1718 int v24; // edx@35
Ritor1
parents:
diff changeset
1719 unsigned int v25; // ecx@35
Ritor1
parents:
diff changeset
1720 signed int v26; // eax@36
Ritor1
parents:
diff changeset
1721 int v27; // ecx@36
Ritor1
parents:
diff changeset
1722 int v28; // eax@36
Ritor1
parents:
diff changeset
1723 int v29; // eax@37
Ritor1
parents:
diff changeset
1724 signed int v30; // eax@42
Ritor1
parents:
diff changeset
1725 double v31; // st7@45
Ritor1
parents:
diff changeset
1726 double v32; // st6@45
Ritor1
parents:
diff changeset
1727 double v33; // st7@45
Ritor1
parents:
diff changeset
1728 AIDirection *result; // eax@48
Ritor1
parents:
diff changeset
1729 int v35; // [sp-18h] [bp-64h]@17
Ritor1
parents:
diff changeset
1730 int v36; // [sp-14h] [bp-60h]@17
Ritor1
parents:
diff changeset
1731 Vec3_int_ v37; // [sp-10h] [bp-5Ch]@15
Ritor1
parents:
diff changeset
1732 int *v38; // [sp-4h] [bp-50h]@15
Ritor1
parents:
diff changeset
1733 int *v39; // [sp+0h] [bp-4Ch]@15
Ritor1
parents:
diff changeset
1734 int *v40; // [sp+4h] [bp-48h]@15
Ritor1
parents:
diff changeset
1735 AIDirection v41; // [sp+14h] [bp-38h]@46
Ritor1
parents:
diff changeset
1736 float v42; // [sp+30h] [bp-1Ch]@23
Ritor1
parents:
diff changeset
1737 float v43; // [sp+34h] [bp-18h]@45
Ritor1
parents:
diff changeset
1738 float v44; // [sp+38h] [bp-14h]@33
Ritor1
parents:
diff changeset
1739 float v45; // [sp+3Ch] [bp-10h]@33
Ritor1
parents:
diff changeset
1740 int outz; // [sp+40h] [bp-Ch]@6
Ritor1
parents:
diff changeset
1741 int outy; // [sp+44h] [bp-8h]@6
Ritor1
parents:
diff changeset
1742 int outx; // [sp+48h] [bp-4h]@6
Ritor1
parents:
diff changeset
1743 float a4a; // [sp+58h] [bp+Ch]@45
Ritor1
parents:
diff changeset
1744
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
1745 v4 = PID_ID(uObj1ID);
849
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1746 v5 = PID_TYPE(uObj1ID);
0
Ritor1
parents:
diff changeset
1747 v6 = uObj2ID;
849
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1748 switch(v5)
0
Ritor1
parents:
diff changeset
1749 {
849
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1750 case OBJECT_Item:
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1751 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1752 v19 = v4;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1753 outx = pSpriteObjects[v19].vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1754 v13 = pSpriteObjects[v19].vPosition.y;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1755 v14 = pSpriteObjects[v19].vPosition.z;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1756 outy = v13;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1757 outz = v14;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1758 break;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1759 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1760 case OBJECT_Actor:
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1761 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1762 outx = pActors[v4].vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1763 outy = pActors[v4].vPosition.y;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1764 LODWORD(v42) = pActors[v4].uActorHeight;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1765 v11 = pActors[v4].vPosition.z - (unsigned int)(signed __int64)((double)SLODWORD(v42) * -0.75);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1766 outz = v11;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1767 break;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1768 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1769 case OBJECT_Player:
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1770 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1771 if ( !v4 )
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1772 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1773 outx = pParty->vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1774 outy = pParty->vPosition.y;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1775 v14 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1776 outz = v14;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1777 break;;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1778 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1779 if ( v4 == 4 )
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1780 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1781 v40 = &outz;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1782 v39 = &outy;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1783 v38 = &outx;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1784 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1785 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1786 *(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1787 v36 = 0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1788 v35 = 24;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1789 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1790 break;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1791 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1792 if ( v4 == 3 )
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1793 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1794 v40 = &outz;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1795 v39 = &outy;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1796 v38 = &outx;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1797 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1798 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1799 *(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1800 v36 = 0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1801 v35 = 8;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1802 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1803 break;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1804 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1805 if ( v4 == 2 )
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1806 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1807 v40 = &outz;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1808 v39 = &outy;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1809 v38 = &outx;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1810 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1811 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1812 *(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1813 v36 = 0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1814 v35 = 8;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1815 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1816 break;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1817 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1818 if ( v4 == 1 )
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1819 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1820 v40 = &outz;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1821 v39 = &outy;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1822 v38 = &outx;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1823 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1824 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1825 *(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1826 v36 = 0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1827 v35 = 24;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1828 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1829 break;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1830 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1831 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1832 case OBJECT_Decoration:
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1833 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1834 v12 = v4;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1835 outx = pLevelDecorations[v12].vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1836 v13 = pLevelDecorations[v12].vPosition.y;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1837 v14 = pLevelDecorations[v12].vPosition.z;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1838 outy = v13;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1839 outz = v14;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1840 break;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1841 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1842 default:
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1843 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1844 outz = 0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1845 outy = 0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1846 outx = 0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1847 break;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1848 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1849 case OBJECT_BModel:
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1850 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1851 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1852 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1853 v10 = &pIndoor->pFaces[v4];
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1854 outx = (v10->pBounding.x1 + v10->pBounding.x2) >> 1;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1855 outy = (v10->pBounding.y1 + v10->pBounding.y2) >> 1;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1856 v11 = (v10->pBounding.z1 + v10->pBounding.z2) >> 1;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1857 outz = v11;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1858 }
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1859 break;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1860 }
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1861 }
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1862 v20 = v6;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1863 v21 = PID_TYPE(v6);
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1864 v22 = PID_ID(v20);
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1865 switch(v6)
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1866 {
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1867 case OBJECT_Item:
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1868 {
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1869 v30 = v22;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1870 LODWORD(v45) = pSpriteObjects[v30].vPosition.x;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1871 v27 = pSpriteObjects[v30].vPosition.y;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1872 v28 = pSpriteObjects[v30].vPosition.z;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1873 LODWORD(v44) = v27;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1874 a4 = v28;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1875 break;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1876 }
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1877 case OBJECT_Actor:
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1878 {
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1879 LODWORD(v45) = pActors[v22].vPosition.x;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1880 LODWORD(v44) = pActors[v22].vPosition.y;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1881 v25 = pActors[v22].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v22].uActorHeight * -0.75);
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1882 a4 = v25;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1883 break;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1884 }
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1885 case OBJECT_Player:
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1886 {
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1887 LODWORD(v45) = pParty->vPosition.x;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1888 LODWORD(v44) = pParty->vPosition.y;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1889 v29 = a4;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1890 if ( !a4 )
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1891 v29 = pParty->sEyelevel;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1892 v28 = pParty->vPosition.z + v29;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1893 a4 = v28;
863
b7b67485ec43 * AI fixed
zipi
parents: 862
diff changeset
1894 break;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1895 }
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1896 case OBJECT_Decoration:
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1897 {
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1898 v26 = v22;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1899 LODWORD(v45) = pLevelDecorations[v26].vPosition.x;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1900 v27 = pLevelDecorations[v26].vPosition.y;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1901 v28 = pLevelDecorations[v26].vPosition.z;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1902 LODWORD(v44) = v27;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1903 a4 = v28;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1904 break;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1905 }
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1906 default:
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1907 {
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1908 a4 = 0;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1909 v44 = 0.0;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1910 v45 = 0.0;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1911 break;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1912 }
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1913 case OBJECT_BModel:
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1914 {
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1915 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1916 {
849
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1917 v23 = &pIndoor->pFaces[v22];
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1918 v24 = v23->pBounding.y1;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1919 LODWORD(v45) = (v23->pBounding.x1 + v23->pBounding.x2) >> 1;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1920 LODWORD(v44) = (v24 + v23->pBounding.y2) >> 1;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1921 v25 = (v23->pBounding.z1 + v23->pBounding.z2) >> 1;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1922 a4 = v25;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1923 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1924 break;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1925 }
0
Ritor1
parents:
diff changeset
1926 }
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1927
0
Ritor1
parents:
diff changeset
1928 v31 = (double)SLODWORD(v45) - (double)outx;
Ritor1
parents:
diff changeset
1929 v42 = v31;
Ritor1
parents:
diff changeset
1930 v32 = (double)SLODWORD(v44) - (double)outy;
Ritor1
parents:
diff changeset
1931 v43 = v32;
Ritor1
parents:
diff changeset
1932 a4a = (double)a4 - (double)outz;
Ritor1
parents:
diff changeset
1933 v45 = v32 * v32;
Ritor1
parents:
diff changeset
1934 v44 = v31 * v31;
Ritor1
parents:
diff changeset
1935 v33 = sqrt(a4a * a4a + v44 + v45);
Ritor1
parents:
diff changeset
1936 if ( v33 <= 1.0 )
Ritor1
parents:
diff changeset
1937 {
Ritor1
parents:
diff changeset
1938 v41.vDirection.x = 65536;
Ritor1
parents:
diff changeset
1939 v41.vDirection.y = 0;
Ritor1
parents:
diff changeset
1940 v41.vDirection.z = 0;
Ritor1
parents:
diff changeset
1941 v41.uDistance = 1;
Ritor1
parents:
diff changeset
1942 v41.uDistanceXZ = 1;
Ritor1
parents:
diff changeset
1943 v41.uYawAngle = 0;
Ritor1
parents:
diff changeset
1944 v41.uPitchAngle = 0;
Ritor1
parents:
diff changeset
1945 }
Ritor1
parents:
diff changeset
1946 else
Ritor1
parents:
diff changeset
1947 {
Ritor1
parents:
diff changeset
1948 v41.vDirection.x = (signed __int64)(1.0 / v33 * v42 * 65536.0);
Ritor1
parents:
diff changeset
1949 v41.vDirection.y = (signed __int64)(1.0 / v33 * v43 * 65536.0);
Ritor1
parents:
diff changeset
1950 v41.vDirection.z = (signed __int64)(1.0 / v33 * a4a * 65536.0);
Ritor1
parents:
diff changeset
1951 v41.uDistance = (signed __int64)v33;
Ritor1
parents:
diff changeset
1952 v41.uDistanceXZ = (signed __int64)sqrt(v44 + v45);
Ritor1
parents:
diff changeset
1953 v41.uYawAngle = stru_5C6E00->Atan2((signed __int64)v42, (signed __int64)v43);
Ritor1
parents:
diff changeset
1954 v41.uPitchAngle = stru_5C6E00->Atan2(v41.uDistanceXZ, (signed __int64)a4a);
Ritor1
parents:
diff changeset
1955 }
Ritor1
parents:
diff changeset
1956 result = pOut;
Ritor1
parents:
diff changeset
1957 memcpy(pOut, &v41, 0x1Cu);
Ritor1
parents:
diff changeset
1958 return result;
Ritor1
parents:
diff changeset
1959 }
Ritor1
parents:
diff changeset
1960
Ritor1
parents:
diff changeset
1961 //----- (00404030) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1962 void Actor::FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, AIDirection *a4)
0
Ritor1
parents:
diff changeset
1963 {
Ritor1
parents:
diff changeset
1964 unsigned int v4; // edi@1
Ritor1
parents:
diff changeset
1965 unsigned int v5; // esi@1
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1966 //unsigned int result; // eax@2
0
Ritor1
parents:
diff changeset
1967 AIDirection *v7; // eax@3
Ritor1
parents:
diff changeset
1968 unsigned int v8; // ecx@3
Ritor1
parents:
diff changeset
1969 Actor *v9; // ebx@3
Ritor1
parents:
diff changeset
1970 AIDirection *v10; // esi@4
Ritor1
parents:
diff changeset
1971 unsigned __int16 v11; // ax@5
Ritor1
parents:
diff changeset
1972 AIDirection a3; // [sp+8h] [bp-38h]@4
Ritor1
parents:
diff changeset
1973 AIDirection v13; // [sp+24h] [bp-1Ch]@4
Ritor1
parents:
diff changeset
1974
Ritor1
parents:
diff changeset
1975 v4 = uObjID;
Ritor1
parents:
diff changeset
1976 v5 = uActorID;
Ritor1
parents:
diff changeset
1977 if ( rand() % 100 >= 5 )
Ritor1
parents:
diff changeset
1978 {
Ritor1
parents:
diff changeset
1979 v7 = a4;
Ritor1
parents:
diff changeset
1980 v8 = 0;
Ritor1
parents:
diff changeset
1981 v9 = &pActors[v5];
Ritor1
parents:
diff changeset
1982 if ( !a4 )
Ritor1
parents:
diff changeset
1983 {
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
1984 v10 = Actor::GetDirectionInfo(PID(OBJECT_Actor, v5), v4, &a3, 0);
0
Ritor1
parents:
diff changeset
1985 v7 = &v13;
Ritor1
parents:
diff changeset
1986 memcpy(&v13, v10, sizeof(v13));
Ritor1
parents:
diff changeset
1987 v8 = 0;
Ritor1
parents:
diff changeset
1988 }
Ritor1
parents:
diff changeset
1989 v9->uYawAngle = LOWORD(v7->uYawAngle);
Ritor1
parents:
diff changeset
1990 v11 = LOWORD(v7->uPitchAngle);
Ritor1
parents:
diff changeset
1991 v9->uCurrentActionTime = v8;
Ritor1
parents:
diff changeset
1992 v9->vVelocity.z = v8;
Ritor1
parents:
diff changeset
1993 v9->vVelocity.y = v8;
Ritor1
parents:
diff changeset
1994 v9->vVelocity.x = v8;
Ritor1
parents:
diff changeset
1995 v9->uPitchAngle = v11;
Ritor1
parents:
diff changeset
1996 v9->uCurrentActionLength = 256;
Ritor1
parents:
diff changeset
1997 v9->uAIState = Interacting;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1998 v9->UpdateAnimation();
0
Ritor1
parents:
diff changeset
1999 }
Ritor1
parents:
diff changeset
2000 else
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2001 Actor::AI_Bored(v5, v4, a4);
0
Ritor1
parents:
diff changeset
2002 }
Ritor1
parents:
diff changeset
2003
Ritor1
parents:
diff changeset
2004 //----- (00403F58) --------------------------------------------------------
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2005 void Actor::AI_StandOrBored(unsigned int uActorID, signed int uObjID, int uActionLength, AIDirection *a4)
0
Ritor1
parents:
diff changeset
2006 {
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2007 if (rand() % 2)
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2008 AI_Bored(uActorID, uObjID, a4);
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2009 else
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2010 AI_Stand(uActorID, uObjID, uActionLength, a4);
0
Ritor1
parents:
diff changeset
2011 }
Ritor1
parents:
diff changeset
2012
Ritor1
parents:
diff changeset
2013 //----- (00403EB6) --------------------------------------------------------
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2014 void Actor::AI_Stand(unsigned int uActorID, unsigned int object_to_face_pid, unsigned int uActionLength, AIDirection *a4)
0
Ritor1
parents:
diff changeset
2015 {
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2016 assert(uActorID < uNumActors);
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2017 auto actor = pActors + uActorID;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2018
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2019 AIDirection a3;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2020 if (!a4)
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
2021 a4 = Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), object_to_face_pid, &a3, 0);
0
Ritor1
parents:
diff changeset
2022
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2023 actor->uAIState = Standing;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2024 if (!uActionLength)
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2025 actor->uCurrentActionLength = rand() % 256 + 256;
0
Ritor1
parents:
diff changeset
2026 else
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2027 actor->uCurrentActionLength = uActionLength;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2028 actor->uCurrentActionTime = 0;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2029 actor->uYawAngle = a4->uYawAngle;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2030 actor->uPitchAngle = a4->uPitchAngle;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2031 actor->vVelocity.z = 0;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2032 actor->vVelocity.y = 0;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2033 actor->vVelocity.x = 0;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2034 actor->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2035 }
Ritor1
parents:
diff changeset
2036
Ritor1
parents:
diff changeset
2037 //----- (00403E61) --------------------------------------------------------
Ritor1
parents:
diff changeset
2038 void __fastcall Actor::StandAwhile(unsigned int uActorID)
Ritor1
parents:
diff changeset
2039 {
Ritor1
parents:
diff changeset
2040 Actor *v1; // esi@1
Ritor1
parents:
diff changeset
2041
Ritor1
parents:
diff changeset
2042 v1 = &pActors[uActorID];
Ritor1
parents:
diff changeset
2043 v1->uCurrentActionLength = rand() % 128 + 128;
Ritor1
parents:
diff changeset
2044 v1->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
2045 v1->uAIState = Standing;
Ritor1
parents:
diff changeset
2046 v1->vVelocity.z = 0;
Ritor1
parents:
diff changeset
2047 v1->vVelocity.y = 0;
Ritor1
parents:
diff changeset
2048 v1->vVelocity.x = 0;
Ritor1
parents:
diff changeset
2049 v1->UpdateAnimation();
Ritor1
parents:
diff changeset
2050 }
Ritor1
parents:
diff changeset
2051
Ritor1
parents:
diff changeset
2052 //----- (00403C6C) --------------------------------------------------------
861
fea81e031484 more AI function renames
zipi
parents: 860
diff changeset
2053 void Actor::MeleeAttack(unsigned int uActorID, signed int sTargetPid, struct AIDirection *arg0)
0
Ritor1
parents:
diff changeset
2054 {
Ritor1
parents:
diff changeset
2055 Actor *v3; // ebx@1
Ritor1
parents:
diff changeset
2056 char v4; // zf@1
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2057 //unsigned int result; // eax@3
0
Ritor1
parents:
diff changeset
2058 AIDirection *v6; // esi@6
Ritor1
parents:
diff changeset
2059 AIDirection *v7; // edi@6
Ritor1
parents:
diff changeset
2060 signed int v8; // eax@7
Ritor1
parents:
diff changeset
2061 double v9; // st7@9
Ritor1
parents:
diff changeset
2062 Vec3_int_ v10; // ST04_12@9
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2063 //int v11; // eax@10
0
Ritor1
parents:
diff changeset
2064 AIDirection *v12; // eax@11
Ritor1
parents:
diff changeset
2065 unsigned int v13; // esi@11
Ritor1
parents:
diff changeset
2066 AIDirection *v14; // esi@12
Ritor1
parents:
diff changeset
2067 SpriteFrame *v15; // ecx@13
Ritor1
parents:
diff changeset
2068 __int16 v16; // ax@13
Ritor1
parents:
diff changeset
2069 unsigned int v17; // ecx@13
Ritor1
parents:
diff changeset
2070 signed __int64 v18; // qax@13
Ritor1
parents:
diff changeset
2071 AIDirection a3; // [sp+Ch] [bp-48h]@12
Ritor1
parents:
diff changeset
2072 AIDirection v20; // [sp+28h] [bp-2Ch]@12
Ritor1
parents:
diff changeset
2073 unsigned int v21; // [sp+44h] [bp-10h]@9
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2074 //signed int a2; // [sp+48h] [bp-Ch]@1
0
Ritor1
parents:
diff changeset
2075 int v23; // [sp+4Ch] [bp-8h]@6
Ritor1
parents:
diff changeset
2076 unsigned int v24; // [sp+50h] [bp-4h]@1
Ritor1
parents:
diff changeset
2077 unsigned int v25; // [sp+5Ch] [bp+8h]@13
Ritor1
parents:
diff changeset
2078
Ritor1
parents:
diff changeset
2079 v3 = &pActors[uActorID];
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2080 //a2 = edx0;
0
Ritor1
parents:
diff changeset
2081 v4 = v3->pMonsterInfo.uMovementType == 5;
Ritor1
parents:
diff changeset
2082 v24 = uActorID;
Ritor1
parents:
diff changeset
2083 if ( v4 && v3->pMonsterInfo.uAIType == 1 )
Ritor1
parents:
diff changeset
2084 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2085 Actor::AI_Stand(uActorID, sTargetPid, 0, arg0);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2086 return;
0
Ritor1
parents:
diff changeset
2087 }
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2088
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2089 if ( PID_TYPE(sTargetPid) == OBJECT_Actor)
849
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2090 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2091 v8 = PID_ID(sTargetPid);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2092 v6 = (AIDirection *)pActors[v8].vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2093 v7 = (AIDirection *)pActors[v8].vPosition.y;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2094 v23 = (signed __int64)((double)pActors[v8].uActorHeight * 0.75 + (double)pActors[v8].vPosition.z);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2095 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2096 else if ( PID_TYPE(sTargetPid) == OBJECT_Player)
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2097 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2098 v6 = (AIDirection *)pParty->vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2099 v7 = (AIDirection *)pParty->vPosition.y;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2100 v23 = pParty->vPosition.z + pParty->sEyelevel;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2101 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2102 else
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2103 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2104 v6 = arg0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2105 v7 = arg0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2106 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2107 v21 = v3->uActorHeight;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2108 v9 = (double)(signed int)v21 * 0.75;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2109 v21 = v3->vPosition.z;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2110 v10.z = (signed __int64)(v9 + (double)(signed int)v21);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2111 v10.y = v3->vPosition.y;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2112 v10.x = v3->vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2113 if ( sub_407A1C((int)v6, (int)v7, v23, v10) )
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2114 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2115 v12 = arg0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2116 v13 = 0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2117 if ( !arg0 )
0
Ritor1
parents:
diff changeset
2118 {
849
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2119 v14 = Actor::GetDirectionInfo(PID(OBJECT_Actor, v24), sTargetPid, &a3, 0);
0
Ritor1
parents:
diff changeset
2120 v12 = &v20;
Ritor1
parents:
diff changeset
2121 memcpy(&v20, v14, sizeof(v20));
Ritor1
parents:
diff changeset
2122 v13 = 0;
849
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2123 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2124 v15 = pSpriteFrameTable->pSpriteSFrames;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2125 v3->uYawAngle = LOWORD(v12->uYawAngle);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2126 v16 = v15[v3->pSpriteIDs[ANIM_AtkMelee]].uAnimLength;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2127 v17 = v24;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2128 v3->uCurrentActionLength = 8 * v16;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2129 v3->uCurrentActionTime = v13;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2130 v3->uAIState = AttackingMelee;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2131 Actor::PlaySound(v17, 0);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2132 LODWORD(v18) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2133 v25 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2134 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v13
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2135 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v13 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v13) )
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2136 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2137 LODWORD(v18) = 2 * v18;
0
Ritor1
parents:
diff changeset
2138 v25 = v18;
849
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2139 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2140 if ( pParty->bTurnBasedModeOn != 1 )
0
Ritor1
parents:
diff changeset
2141 v18 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)v25 * 2.133333333333333);
849
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2142 v3->pMonsterInfo.uRecoveryTime = v18;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2143 v3->vVelocity.z = v13;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2144 v3->vVelocity.y = v13;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2145 v3->vVelocity.x = v13;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2146 v3->UpdateAnimation();
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2147 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2148 else
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
2149 Actor::Pursue1(v24, sTargetPid, rand() % 2, 64, arg0);
0
Ritor1
parents:
diff changeset
2150 }
Ritor1
parents:
diff changeset
2151
Ritor1
parents:
diff changeset
2152 //----- (00438CF3) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2153 void Actor::ApplyFineForKillingPeasant(unsigned int uActorID)
0
Ritor1
parents:
diff changeset
2154 {
Ritor1
parents:
diff changeset
2155 unsigned int v1; // esi@1
Ritor1
parents:
diff changeset
2156 unsigned int v2; // edi@2
Ritor1
parents:
diff changeset
2157 char v3; // bl@3
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2158 //char *v4; // ecx@16
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2159 //signed int v5; // eax@18
0
Ritor1
parents:
diff changeset
2160 Player **ppPlayers; // esi@20
Ritor1
parents:
diff changeset
2161
Ritor1
parents:
diff changeset
2162 v1 = uLevelMapStatsID;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2163 if ( !uLevelMapStatsID || !pActors[uActorID].IsPeasant())
0
Ritor1
parents:
diff changeset
2164 return;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2165
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2166 v2 = uActorID;
0
Ritor1
parents:
diff changeset
2167 v3 = 1;
Ritor1
parents:
diff changeset
2168 if ( v1 != 5 )
Ritor1
parents:
diff changeset
2169 {
Ritor1
parents:
diff changeset
2170 if ( v1 == 6 || v1 == 7 )
Ritor1
parents:
diff changeset
2171 {
484
4bd56919f075 avard quest guild bits
Gloval
parents: 457
diff changeset
2172 _449B57_test_bit(pParty->_quest_bits, 99);
4bd56919f075 avard quest guild bits
Gloval
parents: 457
diff changeset
2173 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 100) )
0
Ritor1
parents:
diff changeset
2174 return;
Ritor1
parents:
diff changeset
2175 goto LABEL_12;
Ritor1
parents:
diff changeset
2176 }
Ritor1
parents:
diff changeset
2177 if ( v1 != 8 )
Ritor1
parents:
diff changeset
2178 goto LABEL_12;
Ritor1
parents:
diff changeset
2179 }
484
4bd56919f075 avard quest guild bits
Gloval
parents: 457
diff changeset
2180 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 99) )
0
Ritor1
parents:
diff changeset
2181 v3 = 0;
484
4bd56919f075 avard quest guild bits
Gloval
parents: 457
diff changeset
2182 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 100) )
0
Ritor1
parents:
diff changeset
2183 v3 = 1;
Ritor1
parents:
diff changeset
2184 if ( v3 )
Ritor1
parents:
diff changeset
2185 {
Ritor1
parents:
diff changeset
2186 LABEL_12:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2187 pParty->uFine += 100 * (pMapStats->pInfos[uLevelMapStatsID]._steal_perm + pActors[v2].pMonsterInfo.uLevel + GetPartyReputation());
0
Ritor1
parents:
diff changeset
2188 if ( pParty->uFine < 0 )
Ritor1
parents:
diff changeset
2189 pParty->uFine = 0;
Ritor1
parents:
diff changeset
2190 if ( pParty->uFine > 4000000 )
Ritor1
parents:
diff changeset
2191 pParty->uFine = 4000000;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2192
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2193 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor)
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2194 {
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2195 if (pOutdoor->ddm.uReputation < 10000)
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2196 pOutdoor->ddm.uReputation++;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2197 }
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2198 else if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2199 {
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2200 if (pIndoor->dlv.uReputation < 10000)
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2201 pIndoor->dlv.uReputation++;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2202 }
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2203 else assert(false);
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2204
0
Ritor1
parents:
diff changeset
2205 ppPlayers = &pPlayers[1];
Ritor1
parents:
diff changeset
2206 do
Ritor1
parents:
diff changeset
2207 {
Ritor1
parents:
diff changeset
2208 if ( pParty->uFine )
Ritor1
parents:
diff changeset
2209 {
484
4bd56919f075 avard quest guild bits
Gloval
parents: 457
diff changeset
2210 if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)(*ppPlayers)->_guilds_member_bits, 1) )
4bd56919f075 avard quest guild bits
Gloval
parents: 457
diff changeset
2211 _449B7E_toggle_bit((unsigned char *)(*ppPlayers)->_guilds_member_bits, 1, 1u);
0
Ritor1
parents:
diff changeset
2212 }
Ritor1
parents:
diff changeset
2213 ++ppPlayers;
Ritor1
parents:
diff changeset
2214 }
Ritor1
parents:
diff changeset
2215 while ( (signed int)ppPlayers <= (signed int)&pPlayers[4] );
Ritor1
parents:
diff changeset
2216 }
Ritor1
parents:
diff changeset
2217 }
Ritor1
parents:
diff changeset
2218
Ritor1
parents:
diff changeset
2219 //----- (0043AE80) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2220 void Actor::AddBloodsplatOnDamageOverlay(unsigned int uActorID, int a2, signed int a3)
0
Ritor1
parents:
diff changeset
2221 {
Ritor1
parents:
diff changeset
2222 int result; // eax@1
Ritor1
parents:
diff changeset
2223 unsigned int v4; // esi@1
Ritor1
parents:
diff changeset
2224 int v5; // [sp-14h] [bp-18h]@3
Ritor1
parents:
diff changeset
2225 unsigned int v6; // [sp-10h] [bp-14h]@3
Ritor1
parents:
diff changeset
2226 int v7; // [sp-Ch] [bp-10h]@3
Ritor1
parents:
diff changeset
2227 int v8; // [sp-8h] [bp-Ch]@3
Ritor1
parents:
diff changeset
2228 __int16 v9; // [sp-4h] [bp-8h]@3
Ritor1
parents:
diff changeset
2229
Ritor1
parents:
diff changeset
2230 result = a2 - 1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2231 v4 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
2232 switch ( a2 )
Ritor1
parents:
diff changeset
2233 {
Ritor1
parents:
diff changeset
2234 case 1:
Ritor1
parents:
diff changeset
2235 if ( a3 )
Ritor1
parents:
diff changeset
2236 {
Ritor1
parents:
diff changeset
2237 v9 = 0;
Ritor1
parents:
diff changeset
2238 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0);
Ritor1
parents:
diff changeset
2239 v7 = 0;
Ritor1
parents:
diff changeset
2240 LOWORD(v6) = v4;
Ritor1
parents:
diff changeset
2241 v5 = 904;
Ritor1
parents:
diff changeset
2242 goto LABEL_16;
Ritor1
parents:
diff changeset
2243 }
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2244 return;
0
Ritor1
parents:
diff changeset
2245 case 2:
Ritor1
parents:
diff changeset
2246 if ( a3 )
Ritor1
parents:
diff changeset
2247 {
Ritor1
parents:
diff changeset
2248 v9 = 0;
Ritor1
parents:
diff changeset
2249 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0);
Ritor1
parents:
diff changeset
2250 v7 = 0;
Ritor1
parents:
diff changeset
2251 LOWORD(v6) = v4;
Ritor1
parents:
diff changeset
2252 v5 = 905;
Ritor1
parents:
diff changeset
2253 goto LABEL_16;
Ritor1
parents:
diff changeset
2254 }
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2255 return;
0
Ritor1
parents:
diff changeset
2256 case 3:
Ritor1
parents:
diff changeset
2257 if ( a3 )
Ritor1
parents:
diff changeset
2258 {
Ritor1
parents:
diff changeset
2259 v9 = 0;
Ritor1
parents:
diff changeset
2260 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0);
Ritor1
parents:
diff changeset
2261 v7 = 0;
Ritor1
parents:
diff changeset
2262 LOWORD(v6) = v4;
Ritor1
parents:
diff changeset
2263 v5 = 906;
Ritor1
parents:
diff changeset
2264 goto LABEL_16;
Ritor1
parents:
diff changeset
2265 }
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2266 return;
0
Ritor1
parents:
diff changeset
2267 case 4:
Ritor1
parents:
diff changeset
2268 if ( a3 )
Ritor1
parents:
diff changeset
2269 {
Ritor1
parents:
diff changeset
2270 v9 = 0;
Ritor1
parents:
diff changeset
2271 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0);
Ritor1
parents:
diff changeset
2272 v7 = 0;
Ritor1
parents:
diff changeset
2273 LOWORD(v6) = v4;
Ritor1
parents:
diff changeset
2274 v5 = 907;
Ritor1
parents:
diff changeset
2275 goto LABEL_16;
Ritor1
parents:
diff changeset
2276 }
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2277 return;
0
Ritor1
parents:
diff changeset
2278 case 5:
Ritor1
parents:
diff changeset
2279 v9 = 4;
Ritor1
parents:
diff changeset
2280 v8 = 65536;
Ritor1
parents:
diff changeset
2281 v7 = 0;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2282 v6 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
2283 v5 = 901;
Ritor1
parents:
diff changeset
2284 goto LABEL_16;
Ritor1
parents:
diff changeset
2285 case 6:
Ritor1
parents:
diff changeset
2286 v9 = 4;
Ritor1
parents:
diff changeset
2287 v8 = 65536;
Ritor1
parents:
diff changeset
2288 v7 = 0;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2289 v6 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
2290 v5 = 902;
Ritor1
parents:
diff changeset
2291 goto LABEL_16;
Ritor1
parents:
diff changeset
2292 case 7:
Ritor1
parents:
diff changeset
2293 v9 = 4;
Ritor1
parents:
diff changeset
2294 v8 = 65536;
Ritor1
parents:
diff changeset
2295 v7 = 0;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2296 v6 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
2297 v5 = 903;
Ritor1
parents:
diff changeset
2298 goto LABEL_16;
Ritor1
parents:
diff changeset
2299 case 8:
Ritor1
parents:
diff changeset
2300 v9 = 4;
Ritor1
parents:
diff changeset
2301 v8 = 65536;
Ritor1
parents:
diff changeset
2302 v7 = 0;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2303 v6 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
2304 v5 = 900;
Ritor1
parents:
diff changeset
2305 goto LABEL_16;
Ritor1
parents:
diff changeset
2306 case 9:
Ritor1
parents:
diff changeset
2307 v9 = 4;
Ritor1
parents:
diff changeset
2308 v8 = 65536;
Ritor1
parents:
diff changeset
2309 v7 = 0;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2310 v6 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
2311 v5 = 909;
Ritor1
parents:
diff changeset
2312 goto LABEL_16;
Ritor1
parents:
diff changeset
2313 case 10:
Ritor1
parents:
diff changeset
2314 v9 = 4;
Ritor1
parents:
diff changeset
2315 v8 = 65536;
Ritor1
parents:
diff changeset
2316 v7 = 0;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2317 v6 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
2318 v5 = 908;
Ritor1
parents:
diff changeset
2319 LABEL_16:
Ritor1
parents:
diff changeset
2320 result = pOtherOverlayList->_4418B6(v5, v6, v7, v8, v9);
Ritor1
parents:
diff changeset
2321 break;
Ritor1
parents:
diff changeset
2322 default:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2323 return;
0
Ritor1
parents:
diff changeset
2324 }
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2325 return;
0
Ritor1
parents:
diff changeset
2326 }
Ritor1
parents:
diff changeset
2327
Ritor1
parents:
diff changeset
2328 //----- (0043B3E0) --------------------------------------------------------
Ritor1
parents:
diff changeset
2329 int Actor::_43B3E0_CalcDamage(Actor *a1, signed int a2)
Ritor1
parents:
diff changeset
2330 {
Ritor1
parents:
diff changeset
2331 signed int v2; // ebp@1
Ritor1
parents:
diff changeset
2332 int v3; // eax@9
Ritor1
parents:
diff changeset
2333 signed int v4; // edi@9
Ritor1
parents:
diff changeset
2334 int v5; // esi@9
Ritor1
parents:
diff changeset
2335 int v6; // ebx@11
Ritor1
parents:
diff changeset
2336 unsigned __int16 v8; // si@21
Ritor1
parents:
diff changeset
2337 int v9; // edi@21
Ritor1
parents:
diff changeset
2338 signed int v10; // eax@23
Ritor1
parents:
diff changeset
2339 int v11; // [sp+10h] [bp-4h]@1
Ritor1
parents:
diff changeset
2340
Ritor1
parents:
diff changeset
2341 v2 = 0;
Ritor1
parents:
diff changeset
2342 v11 = 0;
Ritor1
parents:
diff changeset
2343 if ( a2 )
Ritor1
parents:
diff changeset
2344 {
Ritor1
parents:
diff changeset
2345 if ( a2 == 1 )
Ritor1
parents:
diff changeset
2346 {
Ritor1
parents:
diff changeset
2347 v3 = a1->pMonsterInfo.uAttack2DamageDiceRolls;
Ritor1
parents:
diff changeset
2348 v4 = a1->pMonsterInfo.uAttack2DamageDiceSides;
Ritor1
parents:
diff changeset
2349 v5 = a1->pMonsterInfo.uAttack2DamageBonus;
Ritor1
parents:
diff changeset
2350 }
Ritor1
parents:
diff changeset
2351 else
Ritor1
parents:
diff changeset
2352 {
Ritor1
parents:
diff changeset
2353 if ( a2 <= 1 )
Ritor1
parents:
diff changeset
2354 return 0;
Ritor1
parents:
diff changeset
2355 if ( a2 <= 3 )
Ritor1
parents:
diff changeset
2356 {
Ritor1
parents:
diff changeset
2357 if ( a2 == 2 )
Ritor1
parents:
diff changeset
2358 {
Ritor1
parents:
diff changeset
2359 v8 = a1->pMonsterInfo.uSpellSkillAndMastery1;
Ritor1
parents:
diff changeset
2360 v9 = a1->pMonsterInfo.uSpell1ID;
Ritor1
parents:
diff changeset
2361 }
Ritor1
parents:
diff changeset
2362 else
Ritor1
parents:
diff changeset
2363 {
Ritor1
parents:
diff changeset
2364 v8 = a1->pMonsterInfo.uSpellSkillAndMastery2;
Ritor1
parents:
diff changeset
2365 v9 = a1->pMonsterInfo.uSpell2ID;
Ritor1
parents:
diff changeset
2366 }
Ritor1
parents:
diff changeset
2367 v10 = SkillToMastery(v8);
Ritor1
parents:
diff changeset
2368 return _43AFE3_calc_spell_damage(v9, v8 & 0x3F, v10, 0);
Ritor1
parents:
diff changeset
2369 }
Ritor1
parents:
diff changeset
2370 if ( a2 != 4 )
Ritor1
parents:
diff changeset
2371 return 0;
Ritor1
parents:
diff changeset
2372 v3 = a1->pMonsterInfo.uSpecialAbilityDamageDiceRolls;
Ritor1
parents:
diff changeset
2373 v4 = a1->pMonsterInfo.uSpecialAbilityDamageDiceSides;
Ritor1
parents:
diff changeset
2374 v5 = a1->pMonsterInfo.uSpecialAbilityDamageDiceBonus;
Ritor1
parents:
diff changeset
2375 }
Ritor1
parents:
diff changeset
2376 }
Ritor1
parents:
diff changeset
2377 else
Ritor1
parents:
diff changeset
2378 {
Ritor1
parents:
diff changeset
2379 if ( (signed __int64)a1->pActorBuffs[14].uExpireTime > 0 )
Ritor1
parents:
diff changeset
2380 v2 = a1->pActorBuffs[14].uPower;
Ritor1
parents:
diff changeset
2381 if ( (signed __int64)a1->pActorBuffs[18].uExpireTime > 0 && a1->pActorBuffs[18].uPower > v2 )
Ritor1
parents:
diff changeset
2382 v2 = a1->pActorBuffs[18].uPower;
Ritor1
parents:
diff changeset
2383 if ( (signed __int64)a1->pActorBuffs[21].uExpireTime > 0 )
Ritor1
parents:
diff changeset
2384 v2 += a1->pActorBuffs[21].uPower;
Ritor1
parents:
diff changeset
2385 v3 = a1->pMonsterInfo.uAttack1DamageDiceRolls;
Ritor1
parents:
diff changeset
2386 v4 = a1->pMonsterInfo.uAttack1DamageDiceSides;
Ritor1
parents:
diff changeset
2387 v5 = a1->pMonsterInfo.uAttack1DamageBonus;
Ritor1
parents:
diff changeset
2388 }
Ritor1
parents:
diff changeset
2389 if ( v3 > 0 )
Ritor1
parents:
diff changeset
2390 {
Ritor1
parents:
diff changeset
2391 v6 = v3;
Ritor1
parents:
diff changeset
2392 do
Ritor1
parents:
diff changeset
2393 {
Ritor1
parents:
diff changeset
2394 --v6;
Ritor1
parents:
diff changeset
2395 v11 += rand() % v4 + 1;
Ritor1
parents:
diff changeset
2396 }
Ritor1
parents:
diff changeset
2397 while ( v6 );
Ritor1
parents:
diff changeset
2398 }
Ritor1
parents:
diff changeset
2399 return v11 + v5 + v2;
Ritor1
parents:
diff changeset
2400 }
Ritor1
parents:
diff changeset
2401
Ritor1
parents:
diff changeset
2402 //----- (00438B9B) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2403 bool Actor::IsPeasant()
0
Ritor1
parents:
diff changeset
2404 {
Ritor1
parents:
diff changeset
2405 unsigned int v1; // eax@1
Ritor1
parents:
diff changeset
2406
Ritor1
parents:
diff changeset
2407 v1 = this->uAlly;
Ritor1
parents:
diff changeset
2408 if ( !v1 )
Ritor1
parents:
diff changeset
2409 v1 = (this->pMonsterInfo.uID - 1) / 3 + 1;
Ritor1
parents:
diff changeset
2410 return (signed int)v1 >= 39 && (signed int)v1 <= 44
Ritor1
parents:
diff changeset
2411 || (signed int)v1 >= 45 && (signed int)v1 <= 50
Ritor1
parents:
diff changeset
2412 || (signed int)v1 >= 51 && (signed int)v1 <= 62
Ritor1
parents:
diff changeset
2413 || (signed int)v1 >= 78 && (signed int)v1 <= 83;
Ritor1
parents:
diff changeset
2414 }
Ritor1
parents:
diff changeset
2415
Ritor1
parents:
diff changeset
2416 //----- (0042EBEE) --------------------------------------------------------
Ritor1
parents:
diff changeset
2417 bool Actor::StealFrom(unsigned int uActorID)
Ritor1
parents:
diff changeset
2418 {
Ritor1
parents:
diff changeset
2419 unsigned int v1; // esi@1
Ritor1
parents:
diff changeset
2420 Player *pPlayer; // edi@1
Ritor1
parents:
diff changeset
2421 bool result; // eax@1
Ritor1
parents:
diff changeset
2422 int v4; // ebx@2
Ritor1
parents:
diff changeset
2423 unsigned int v5; // eax@2
Ritor1
parents:
diff changeset
2424 DDM_DLV_Header *v6; // esi@4
Ritor1
parents:
diff changeset
2425 unsigned int v7; // [sp+8h] [bp-4h]@1
Ritor1
parents:
diff changeset
2426 int v8; // [sp+8h] [bp-4h]@6
Ritor1
parents:
diff changeset
2427
Ritor1
parents:
diff changeset
2428 v1 = uActiveCharacter;
Ritor1
parents:
diff changeset
2429 v7 = uActorID;
243
a6a8fa73b4ec cleaning
zipi
parents: 188
diff changeset
2430 pPlayer = &pParty->pPlayers[uActiveCharacter-1];
0
Ritor1
parents:
diff changeset
2431 result = pPlayer->CanAct();
Ritor1
parents:
diff changeset
2432 if ( result )
Ritor1
parents:
diff changeset
2433 {
924
a78f08dbeb88 CastSpellInfo
Ritor1
parents: 910
diff changeset
2434 pCastSpellInfo->_427D48(v1);
0
Ritor1
parents:
diff changeset
2435 v4 = 0;
Ritor1
parents:
diff changeset
2436 v5 = pMapStats->GetMapInfo(pCurrentMapName);
Ritor1
parents:
diff changeset
2437 if ( v5 )
Ritor1
parents:
diff changeset
2438 v4 = pMapStats->pInfos[v5]._steal_perm;
Ritor1
parents:
diff changeset
2439 v6 = &pOutdoor->ddm;
Ritor1
parents:
diff changeset
2440 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor)
Ritor1
parents:
diff changeset
2441 v6 = &pIndoor->dlv;
Ritor1
parents:
diff changeset
2442 pPlayer->StealFromActor(v7, v4, v6->uReputation++);
Ritor1
parents:
diff changeset
2443 v8 = pPlayer->GetAttackRecoveryTime(0);
Ritor1
parents:
diff changeset
2444 if ( v8 < 30 )
Ritor1
parents:
diff changeset
2445 v8 = 30;
Ritor1
parents:
diff changeset
2446 if ( !pParty->bTurnBasedModeOn )
Ritor1
parents:
diff changeset
2447 pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)v8 * 2.133333333333333));
Ritor1
parents:
diff changeset
2448 pTurnEngine->_40471C();
Ritor1
parents:
diff changeset
2449 result = 1;
Ritor1
parents:
diff changeset
2450 }
Ritor1
parents:
diff changeset
2451 return result;
Ritor1
parents:
diff changeset
2452 }
Ritor1
parents:
diff changeset
2453
Ritor1
parents:
diff changeset
2454 //----- (00403A60) --------------------------------------------------------
861
fea81e031484 more AI function renames
zipi
parents: 860
diff changeset
2455 void Actor::SpellAttack2(unsigned int uActorID, signed int edx0, AIDirection *pDir)
0
Ritor1
parents:
diff changeset
2456 {
Ritor1
parents:
diff changeset
2457 Actor *v3; // ebx@1
Ritor1
parents:
diff changeset
2458 AIDirection *v4; // esi@3
Ritor1
parents:
diff changeset
2459 AIDirection *v5; // edi@3
Ritor1
parents:
diff changeset
2460 signed int v6; // eax@4
Ritor1
parents:
diff changeset
2461 Vec3_int_ v7; // ST04_12@6
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2462 //unsigned int result; // eax@7
0
Ritor1
parents:
diff changeset
2463 AIDirection *v9; // eax@8
Ritor1
parents:
diff changeset
2464 unsigned int v10; // esi@8
Ritor1
parents:
diff changeset
2465 AIDirection *v11; // esi@9
Ritor1
parents:
diff changeset
2466 SpriteFrame *v12; // ecx@10
Ritor1
parents:
diff changeset
2467 __int16 v13; // ax@10
Ritor1
parents:
diff changeset
2468 unsigned int v14; // ecx@10
Ritor1
parents:
diff changeset
2469 unsigned int v15; // eax@10
Ritor1
parents:
diff changeset
2470 signed int v16; // ecx@17
Ritor1
parents:
diff changeset
2471 AIDirection a3; // [sp+Ch] [bp-48h]@9
Ritor1
parents:
diff changeset
2472 AIDirection v18; // [sp+28h] [bp-2Ch]@9
Ritor1
parents:
diff changeset
2473 int v19; // [sp+44h] [bp-10h]@6
Ritor1
parents:
diff changeset
2474 signed int a2; // [sp+48h] [bp-Ch]@1
Ritor1
parents:
diff changeset
2475 int v21; // [sp+4Ch] [bp-8h]@3
Ritor1
parents:
diff changeset
2476 unsigned int v22; // [sp+50h] [bp-4h]@1
Ritor1
parents:
diff changeset
2477 unsigned int pDira; // [sp+5Ch] [bp+8h]@10
Ritor1
parents:
diff changeset
2478
Ritor1
parents:
diff changeset
2479 v22 = uActorID;
Ritor1
parents:
diff changeset
2480 v3 = &pActors[uActorID];
Ritor1
parents:
diff changeset
2481 a2 = edx0;
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2482 if ( PID_TYPE(edx0) == OBJECT_Actor)
0
Ritor1
parents:
diff changeset
2483 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2484 v6 = PID_ID(edx0);
0
Ritor1
parents:
diff changeset
2485 v4 = (AIDirection *)pActors[v6].vPosition.x;
Ritor1
parents:
diff changeset
2486 v5 = (AIDirection *)pActors[v6].vPosition.y;
Ritor1
parents:
diff changeset
2487 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z);
Ritor1
parents:
diff changeset
2488 }
Ritor1
parents:
diff changeset
2489 else
Ritor1
parents:
diff changeset
2490 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2491 if ( PID_TYPE(edx0) == OBJECT_Player)
0
Ritor1
parents:
diff changeset
2492 {
Ritor1
parents:
diff changeset
2493 v4 = (AIDirection *)pParty->vPosition.x;
Ritor1
parents:
diff changeset
2494 v5 = (AIDirection *)pParty->vPosition.y;
Ritor1
parents:
diff changeset
2495 v21 = pParty->vPosition.z + pParty->sEyelevel;
Ritor1
parents:
diff changeset
2496 }
Ritor1
parents:
diff changeset
2497 else
Ritor1
parents:
diff changeset
2498 {
Ritor1
parents:
diff changeset
2499 v4 = pDir;
Ritor1
parents:
diff changeset
2500 v5 = pDir;
Ritor1
parents:
diff changeset
2501 }
Ritor1
parents:
diff changeset
2502 }
Ritor1
parents:
diff changeset
2503 v19 = v3->uActorHeight;
Ritor1
parents:
diff changeset
2504 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75);
Ritor1
parents:
diff changeset
2505 v7.y = v3->vPosition.y;
Ritor1
parents:
diff changeset
2506 v7.x = v3->vPosition.x;
Ritor1
parents:
diff changeset
2507 if ( sub_407A1C((int)v4, (int)v5, v21, v7) )
Ritor1
parents:
diff changeset
2508 {
Ritor1
parents:
diff changeset
2509 v9 = pDir;
Ritor1
parents:
diff changeset
2510 v10 = 0;
Ritor1
parents:
diff changeset
2511 if ( !pDir )
Ritor1
parents:
diff changeset
2512 {
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2513 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v22), a2, &a3, 0);
0
Ritor1
parents:
diff changeset
2514 v9 = &v18;
Ritor1
parents:
diff changeset
2515 memcpy(&v18, v11, sizeof(v18));
Ritor1
parents:
diff changeset
2516 v10 = 0;
Ritor1
parents:
diff changeset
2517 }
Ritor1
parents:
diff changeset
2518 v12 = pSpriteFrameTable->pSpriteSFrames;
Ritor1
parents:
diff changeset
2519 v3->uYawAngle = LOWORD(v9->uYawAngle);
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
2520 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength;
0
Ritor1
parents:
diff changeset
2521 v14 = v22;
Ritor1
parents:
diff changeset
2522 v3->uCurrentActionLength = 8 * v13;
Ritor1
parents:
diff changeset
2523 v3->uCurrentActionTime = v10;
Ritor1
parents:
diff changeset
2524 v3->uAIState = AttackingRanged4;
Ritor1
parents:
diff changeset
2525 Actor::PlaySound(v14, 0);
Ritor1
parents:
diff changeset
2526 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2527 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2528 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10
Ritor1
parents:
diff changeset
2529 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) )
Ritor1
parents:
diff changeset
2530 {
Ritor1
parents:
diff changeset
2531 v15 *= 2;
Ritor1
parents:
diff changeset
2532 pDira = v15;
Ritor1
parents:
diff changeset
2533 }
Ritor1
parents:
diff changeset
2534 if ( pParty->bTurnBasedModeOn == 1 )
Ritor1
parents:
diff changeset
2535 v3->pMonsterInfo.uRecoveryTime = v15;
Ritor1
parents:
diff changeset
2536 else
Ritor1
parents:
diff changeset
2537 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength
Ritor1
parents:
diff changeset
2538 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2
Ritor1
parents:
diff changeset
2539 * (double)(signed int)pDira
Ritor1
parents:
diff changeset
2540 * -2.133333333333333);
Ritor1
parents:
diff changeset
2541 v16 = v3->pMonsterInfo.uSpell2ID;
Ritor1
parents:
diff changeset
2542 v3->vVelocity.z = v10;
Ritor1
parents:
diff changeset
2543 v3->vVelocity.y = v10;
Ritor1
parents:
diff changeset
2544 v3->vVelocity.x = v10;
Ritor1
parents:
diff changeset
2545 if ( sub_42FB5C(v16) )
Ritor1
parents:
diff changeset
2546 {
Ritor1
parents:
diff changeset
2547 v3->uCurrentActionLength = 64;
Ritor1
parents:
diff changeset
2548 v3->uCurrentActionTime = v10;
Ritor1
parents:
diff changeset
2549 v3->uAIState = Fidgeting;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2550 v3->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2551 v3->uAIState = AttackingRanged4;
Ritor1
parents:
diff changeset
2552 }
Ritor1
parents:
diff changeset
2553 else
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2554 v3->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2555 }
Ritor1
parents:
diff changeset
2556 else
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
2557 Actor::Pursue1(v22, a2, v22, 64, pDir);
0
Ritor1
parents:
diff changeset
2558 }
Ritor1
parents:
diff changeset
2559
Ritor1
parents:
diff changeset
2560 //----- (00403854) --------------------------------------------------------
861
fea81e031484 more AI function renames
zipi
parents: 860
diff changeset
2561 void Actor::SpellAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir)
0
Ritor1
parents:
diff changeset
2562 {
Ritor1
parents:
diff changeset
2563 Actor *v3; // ebx@1
Ritor1
parents:
diff changeset
2564 AIDirection *v4; // esi@3
Ritor1
parents:
diff changeset
2565 AIDirection *v5; // edi@3
Ritor1
parents:
diff changeset
2566 signed int v6; // eax@4
Ritor1
parents:
diff changeset
2567 Vec3_int_ v7; // ST04_12@6
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2568 //unsigned int result; // eax@7
0
Ritor1
parents:
diff changeset
2569 AIDirection *v9; // eax@8
Ritor1
parents:
diff changeset
2570 unsigned int v10; // esi@8
Ritor1
parents:
diff changeset
2571 AIDirection *v11; // esi@9
Ritor1
parents:
diff changeset
2572 SpriteFrame *v12; // ecx@10
Ritor1
parents:
diff changeset
2573 __int16 v13; // ax@10
Ritor1
parents:
diff changeset
2574 unsigned int v14; // ecx@10
Ritor1
parents:
diff changeset
2575 unsigned int v15; // eax@10
Ritor1
parents:
diff changeset
2576 signed int v16; // ecx@17
Ritor1
parents:
diff changeset
2577 AIDirection a3; // [sp+Ch] [bp-48h]@9
Ritor1
parents:
diff changeset
2578 AIDirection v18; // [sp+28h] [bp-2Ch]@9
Ritor1
parents:
diff changeset
2579 int v19; // [sp+44h] [bp-10h]@6
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2580 //signed int a2; // [sp+48h] [bp-Ch]@1
0
Ritor1
parents:
diff changeset
2581 int v21; // [sp+4Ch] [bp-8h]@3
Ritor1
parents:
diff changeset
2582 unsigned int v22; // [sp+50h] [bp-4h]@1
Ritor1
parents:
diff changeset
2583 unsigned int pDira; // [sp+5Ch] [bp+8h]@10
Ritor1
parents:
diff changeset
2584
Ritor1
parents:
diff changeset
2585 v22 = uActorID;
Ritor1
parents:
diff changeset
2586 v3 = &pActors[uActorID];
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2587 //a2 = edx0;
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2588 if ( PID_TYPE(sTargetPid) == OBJECT_Actor)
0
Ritor1
parents:
diff changeset
2589 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2590 v6 = PID_ID(sTargetPid);
0
Ritor1
parents:
diff changeset
2591 v4 = (AIDirection *)pActors[v6].vPosition.x;
Ritor1
parents:
diff changeset
2592 v5 = (AIDirection *)pActors[v6].vPosition.y;
Ritor1
parents:
diff changeset
2593 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z);
Ritor1
parents:
diff changeset
2594 }
Ritor1
parents:
diff changeset
2595 else
Ritor1
parents:
diff changeset
2596 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2597 if ( PID_TYPE(sTargetPid) == OBJECT_Player)
0
Ritor1
parents:
diff changeset
2598 {
Ritor1
parents:
diff changeset
2599 v4 = (AIDirection *)pParty->vPosition.x;
Ritor1
parents:
diff changeset
2600 v5 = (AIDirection *)pParty->vPosition.y;
Ritor1
parents:
diff changeset
2601 v21 = pParty->vPosition.z + pParty->sEyelevel;
Ritor1
parents:
diff changeset
2602 }
Ritor1
parents:
diff changeset
2603 else
Ritor1
parents:
diff changeset
2604 {
Ritor1
parents:
diff changeset
2605 v4 = pDir;
Ritor1
parents:
diff changeset
2606 v5 = pDir;
Ritor1
parents:
diff changeset
2607 }
Ritor1
parents:
diff changeset
2608 }
Ritor1
parents:
diff changeset
2609 v19 = v3->uActorHeight;
Ritor1
parents:
diff changeset
2610 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75);
Ritor1
parents:
diff changeset
2611 v7.y = v3->vPosition.y;
Ritor1
parents:
diff changeset
2612 v7.x = v3->vPosition.x;
Ritor1
parents:
diff changeset
2613 if ( sub_407A1C((int)v4, (int)v5, v21, v7) )
Ritor1
parents:
diff changeset
2614 {
Ritor1
parents:
diff changeset
2615 v9 = pDir;
Ritor1
parents:
diff changeset
2616 v10 = 0;
Ritor1
parents:
diff changeset
2617 if ( !pDir )
Ritor1
parents:
diff changeset
2618 {
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2619 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v22), sTargetPid, &a3, 0);
0
Ritor1
parents:
diff changeset
2620 v9 = &v18;
Ritor1
parents:
diff changeset
2621 memcpy(&v18, v11, sizeof(v18));
Ritor1
parents:
diff changeset
2622 v10 = 0;
Ritor1
parents:
diff changeset
2623 }
Ritor1
parents:
diff changeset
2624 v12 = pSpriteFrameTable->pSpriteSFrames;
Ritor1
parents:
diff changeset
2625 v3->uYawAngle = LOWORD(v9->uYawAngle);
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
2626 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength;
0
Ritor1
parents:
diff changeset
2627 v14 = v22;
Ritor1
parents:
diff changeset
2628 v3->uCurrentActionLength = 8 * v13;
Ritor1
parents:
diff changeset
2629 v3->uCurrentActionTime = v10;
Ritor1
parents:
diff changeset
2630 v3->uAIState = AttackingRanged3;
Ritor1
parents:
diff changeset
2631 Actor::PlaySound(v14, 0);
Ritor1
parents:
diff changeset
2632 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2633 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2634 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10
Ritor1
parents:
diff changeset
2635 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) )
Ritor1
parents:
diff changeset
2636 {
Ritor1
parents:
diff changeset
2637 v15 *= 2;
Ritor1
parents:
diff changeset
2638 pDira = v15;
Ritor1
parents:
diff changeset
2639 }
Ritor1
parents:
diff changeset
2640 if ( pParty->bTurnBasedModeOn == 1 )
Ritor1
parents:
diff changeset
2641 v3->pMonsterInfo.uRecoveryTime = v15;
Ritor1
parents:
diff changeset
2642 else
Ritor1
parents:
diff changeset
2643 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength
Ritor1
parents:
diff changeset
2644 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2
Ritor1
parents:
diff changeset
2645 * (double)(signed int)pDira
Ritor1
parents:
diff changeset
2646 * -2.133333333333333);
Ritor1
parents:
diff changeset
2647 v16 = v3->pMonsterInfo.uSpell1ID;
Ritor1
parents:
diff changeset
2648 v3->vVelocity.z = v10;
Ritor1
parents:
diff changeset
2649 v3->vVelocity.y = v10;
Ritor1
parents:
diff changeset
2650 v3->vVelocity.x = v10;
Ritor1
parents:
diff changeset
2651 if ( sub_42FB5C(v16) )
Ritor1
parents:
diff changeset
2652 {
Ritor1
parents:
diff changeset
2653 v3->uCurrentActionLength = 64;
Ritor1
parents:
diff changeset
2654 v3->uCurrentActionTime = v10;
Ritor1
parents:
diff changeset
2655 v3->uAIState = Fidgeting;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2656 v3->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2657 v3->uAIState = AttackingRanged3;
Ritor1
parents:
diff changeset
2658 }
Ritor1
parents:
diff changeset
2659 else
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2660 v3->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2661 }
Ritor1
parents:
diff changeset
2662 else
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
2663 Actor::Pursue1(v22, sTargetPid, v22, 64, pDir);
0
Ritor1
parents:
diff changeset
2664 }
Ritor1
parents:
diff changeset
2665
Ritor1
parents:
diff changeset
2666 //----- (0040368B) --------------------------------------------------------
861
fea81e031484 more AI function renames
zipi
parents: 860
diff changeset
2667 void Actor::MissileAttack2(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir)
0
Ritor1
parents:
diff changeset
2668 {
Ritor1
parents:
diff changeset
2669 Actor *v3; // ebx@1
Ritor1
parents:
diff changeset
2670 AIDirection *v4; // esi@3
Ritor1
parents:
diff changeset
2671 AIDirection *v5; // edi@3
Ritor1
parents:
diff changeset
2672 signed int v6; // eax@4
Ritor1
parents:
diff changeset
2673 Vec3_int_ v7; // ST04_12@6
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2674 //unsigned int result; // eax@7
0
Ritor1
parents:
diff changeset
2675 AIDirection *v9; // eax@8
Ritor1
parents:
diff changeset
2676 unsigned int v10; // esi@8
Ritor1
parents:
diff changeset
2677 AIDirection *v11; // esi@9
Ritor1
parents:
diff changeset
2678 SpriteFrame *v12; // ecx@10
Ritor1
parents:
diff changeset
2679 __int16 v13; // ax@10
Ritor1
parents:
diff changeset
2680 unsigned int v14; // ecx@10
Ritor1
parents:
diff changeset
2681 signed __int64 v15; // qax@10
Ritor1
parents:
diff changeset
2682 AIDirection a3; // [sp+Ch] [bp-48h]@9
Ritor1
parents:
diff changeset
2683 AIDirection v17; // [sp+28h] [bp-2Ch]@9
Ritor1
parents:
diff changeset
2684 int v18; // [sp+44h] [bp-10h]@6
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2685 //signed int a2; // [sp+48h] [bp-Ch]@1
0
Ritor1
parents:
diff changeset
2686 int v20; // [sp+4Ch] [bp-8h]@3
Ritor1
parents:
diff changeset
2687 unsigned int v21; // [sp+50h] [bp-4h]@1
Ritor1
parents:
diff changeset
2688 unsigned int pDira; // [sp+5Ch] [bp+8h]@10
Ritor1
parents:
diff changeset
2689
Ritor1
parents:
diff changeset
2690 v21 = uActorID;
Ritor1
parents:
diff changeset
2691 v3 = &pActors[uActorID];
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2692 //a2 = edx0;
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2693 if ( PID_TYPE(sTargetPid) == OBJECT_Actor)
0
Ritor1
parents:
diff changeset
2694 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2695 v6 = PID_ID(sTargetPid);
0
Ritor1
parents:
diff changeset
2696 v4 = (AIDirection *)pActors[v6].vPosition.x;
Ritor1
parents:
diff changeset
2697 v5 = (AIDirection *)pActors[v6].vPosition.y;
Ritor1
parents:
diff changeset
2698 v20 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z);
Ritor1
parents:
diff changeset
2699 }
Ritor1
parents:
diff changeset
2700 else
Ritor1
parents:
diff changeset
2701 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2702 if ( PID_TYPE(sTargetPid) == OBJECT_Player)
0
Ritor1
parents:
diff changeset
2703 {
Ritor1
parents:
diff changeset
2704 v4 = (AIDirection *)pParty->vPosition.x;
Ritor1
parents:
diff changeset
2705 v5 = (AIDirection *)pParty->vPosition.y;
Ritor1
parents:
diff changeset
2706 v20 = pParty->vPosition.z + pParty->sEyelevel;
Ritor1
parents:
diff changeset
2707 }
Ritor1
parents:
diff changeset
2708 else
Ritor1
parents:
diff changeset
2709 {
Ritor1
parents:
diff changeset
2710 v4 = pDir;
Ritor1
parents:
diff changeset
2711 v5 = pDir;
Ritor1
parents:
diff changeset
2712 }
Ritor1
parents:
diff changeset
2713 }
Ritor1
parents:
diff changeset
2714 v18 = v3->uActorHeight;
Ritor1
parents:
diff changeset
2715 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v18 * -0.75);
Ritor1
parents:
diff changeset
2716 v7.y = v3->vPosition.y;
Ritor1
parents:
diff changeset
2717 v7.x = v3->vPosition.x;
Ritor1
parents:
diff changeset
2718 if ( sub_407A1C((int)v4, (int)v5, v20, v7) )
Ritor1
parents:
diff changeset
2719 {
Ritor1
parents:
diff changeset
2720 v9 = pDir;
Ritor1
parents:
diff changeset
2721 v10 = 0;
Ritor1
parents:
diff changeset
2722 if ( !pDir )
Ritor1
parents:
diff changeset
2723 {
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2724 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v21), sTargetPid, &a3, 0);
0
Ritor1
parents:
diff changeset
2725 v9 = &v17;
Ritor1
parents:
diff changeset
2726 memcpy(&v17, v11, sizeof(v17));
Ritor1
parents:
diff changeset
2727 v10 = 0;
Ritor1
parents:
diff changeset
2728 }
Ritor1
parents:
diff changeset
2729 v12 = pSpriteFrameTable->pSpriteSFrames;
Ritor1
parents:
diff changeset
2730 v3->uYawAngle = LOWORD(v9->uYawAngle);
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
2731 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength;
0
Ritor1
parents:
diff changeset
2732 v14 = v21;
Ritor1
parents:
diff changeset
2733 v3->uCurrentActionLength = 8 * v13;
Ritor1
parents:
diff changeset
2734 v3->uCurrentActionTime = v10;
Ritor1
parents:
diff changeset
2735 v3->uAIState = AttackingRanged2;
Ritor1
parents:
diff changeset
2736 Actor::PlaySound(v14, 0);
Ritor1
parents:
diff changeset
2737 LODWORD(v15) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2738 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2739 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10
Ritor1
parents:
diff changeset
2740 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) )
Ritor1
parents:
diff changeset
2741 {
Ritor1
parents:
diff changeset
2742 LODWORD(v15) = 2 * v15;
Ritor1
parents:
diff changeset
2743 pDira = v15;
Ritor1
parents:
diff changeset
2744 }
Ritor1
parents:
diff changeset
2745 if ( pParty->bTurnBasedModeOn != 1 )
Ritor1
parents:
diff changeset
2746 v15 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)pDira * 2.133333333333333);
Ritor1
parents:
diff changeset
2747 v3->pMonsterInfo.uRecoveryTime = v15;
Ritor1
parents:
diff changeset
2748 v3->vVelocity.z = v10;
Ritor1
parents:
diff changeset
2749 v3->vVelocity.y = v10;
Ritor1
parents:
diff changeset
2750 v3->vVelocity.x = v10;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2751 v3->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2752 }
Ritor1
parents:
diff changeset
2753 else
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
2754 Actor::Pursue1(v21, sTargetPid, v21, 64, pDir);
0
Ritor1
parents:
diff changeset
2755 }
Ritor1
parents:
diff changeset
2756
Ritor1
parents:
diff changeset
2757 //----- (00403476) --------------------------------------------------------
861
fea81e031484 more AI function renames
zipi
parents: 860
diff changeset
2758 void Actor::MissileAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir)
0
Ritor1
parents:
diff changeset
2759 {
Ritor1
parents:
diff changeset
2760 Actor *v3; // ebx@1
Ritor1
parents:
diff changeset
2761 int v4; // esi@3
Ritor1
parents:
diff changeset
2762 int v5; // edi@3
Ritor1
parents:
diff changeset
2763 signed int v6; // eax@4
Ritor1
parents:
diff changeset
2764 Vec3_int_ v7; // ST04_12@6
Ritor1
parents:
diff changeset
2765 unsigned char v8[12]; // ST04_12@7
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2766 //unsigned int result; // eax@8
0
Ritor1
parents:
diff changeset
2767 AIDirection *v10; // eax@9
Ritor1
parents:
diff changeset
2768 unsigned int v11; // esi@9
Ritor1
parents:
diff changeset
2769 AIDirection *v12; // esi@10
Ritor1
parents:
diff changeset
2770 SpriteFrame *v13; // ecx@11
Ritor1
parents:
diff changeset
2771 __int16 v14; // ax@11
Ritor1
parents:
diff changeset
2772 unsigned int v15; // ecx@11
Ritor1
parents:
diff changeset
2773 unsigned int v16; // eax@11
Ritor1
parents:
diff changeset
2774 AIDirection a3; // [sp+Ch] [bp-48h]@10
Ritor1
parents:
diff changeset
2775 AIDirection v18; // [sp+28h] [bp-2Ch]@10
Ritor1
parents:
diff changeset
2776 int v19; // [sp+44h] [bp-10h]@6
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2777 //signed int a2; // [sp+48h] [bp-Ch]@1
0
Ritor1
parents:
diff changeset
2778 unsigned int v21; // [sp+4Ch] [bp-8h]@1
Ritor1
parents:
diff changeset
2779 int v22; // [sp+50h] [bp-4h]@3
Ritor1
parents:
diff changeset
2780 unsigned int pDira; // [sp+5Ch] [bp+8h]@11
Ritor1
parents:
diff changeset
2781
Ritor1
parents:
diff changeset
2782 v21 = uActorID;
Ritor1
parents:
diff changeset
2783 v3 = &pActors[uActorID];
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2784 //a2 = edx0;
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2785 if ( PID_TYPE(sTargetPid) == OBJECT_Actor)
0
Ritor1
parents:
diff changeset
2786 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2787 v6 = PID_ID(sTargetPid);
0
Ritor1
parents:
diff changeset
2788 v4 = pActors[v6].vPosition.x;
Ritor1
parents:
diff changeset
2789 v5 = pActors[v6].vPosition.y;
Ritor1
parents:
diff changeset
2790 v22 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z);
Ritor1
parents:
diff changeset
2791 }
Ritor1
parents:
diff changeset
2792 else
Ritor1
parents:
diff changeset
2793 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2794 if ( PID_TYPE(sTargetPid) == OBJECT_Player)
0
Ritor1
parents:
diff changeset
2795 {
Ritor1
parents:
diff changeset
2796 v4 = pParty->vPosition.x;
Ritor1
parents:
diff changeset
2797 v5 = pParty->vPosition.y;
Ritor1
parents:
diff changeset
2798 v22 = pParty->vPosition.z + pParty->sEyelevel;
Ritor1
parents:
diff changeset
2799 }
Ritor1
parents:
diff changeset
2800 else
Ritor1
parents:
diff changeset
2801 {
Ritor1
parents:
diff changeset
2802 v4 = (int)pDir;
Ritor1
parents:
diff changeset
2803 v5 = (int)pDir;
Ritor1
parents:
diff changeset
2804 }
Ritor1
parents:
diff changeset
2805 }
Ritor1
parents:
diff changeset
2806 v19 = v3->uActorHeight;
Ritor1
parents:
diff changeset
2807 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75);
Ritor1
parents:
diff changeset
2808 v7.y = v3->vPosition.y;
Ritor1
parents:
diff changeset
2809 v7.x = v3->vPosition.x;
Ritor1
parents:
diff changeset
2810 if ( sub_407A1C(v4, v5, v22, v7)
Ritor1
parents:
diff changeset
2811 || (*(unsigned int *)&v8[8] = v22,
Ritor1
parents:
diff changeset
2812 v19 = v3->uActorHeight,
Ritor1
parents:
diff changeset
2813 *(_QWORD *)v8 = __PAIR__(v5, v4),
Ritor1
parents:
diff changeset
2814 sub_407A1C(
Ritor1
parents:
diff changeset
2815 v3->vPosition.x,
Ritor1
parents:
diff changeset
2816 v3->vPosition.y,
Ritor1
parents:
diff changeset
2817 v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75),
Ritor1
parents:
diff changeset
2818 *(Vec3_int_ *)v8)) )
Ritor1
parents:
diff changeset
2819 {
Ritor1
parents:
diff changeset
2820 v10 = pDir;
Ritor1
parents:
diff changeset
2821 v11 = 0;
Ritor1
parents:
diff changeset
2822 if ( !pDir )
Ritor1
parents:
diff changeset
2823 {
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2824 v12 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v21), sTargetPid, &a3, 0);
0
Ritor1
parents:
diff changeset
2825 v10 = &v18;
Ritor1
parents:
diff changeset
2826 memcpy(&v18, v12, sizeof(v18));
Ritor1
parents:
diff changeset
2827 v11 = 0;
Ritor1
parents:
diff changeset
2828 }
Ritor1
parents:
diff changeset
2829 v13 = pSpriteFrameTable->pSpriteSFrames;
Ritor1
parents:
diff changeset
2830 v3->uYawAngle = LOWORD(v10->uYawAngle);
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
2831 v14 = v13[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength;
0
Ritor1
parents:
diff changeset
2832 v15 = v21;
Ritor1
parents:
diff changeset
2833 v3->uCurrentActionLength = 8 * v14;
Ritor1
parents:
diff changeset
2834 v3->uCurrentActionTime = v11;
Ritor1
parents:
diff changeset
2835 v3->uAIState = AttackingRanged1;
Ritor1
parents:
diff changeset
2836 Actor::PlaySound(v15, 0);
Ritor1
parents:
diff changeset
2837 v16 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2838 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2839 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v11
Ritor1
parents:
diff changeset
2840 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v11 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v11) )
Ritor1
parents:
diff changeset
2841 {
Ritor1
parents:
diff changeset
2842 v16 *= 2;
Ritor1
parents:
diff changeset
2843 pDira = v16;
Ritor1
parents:
diff changeset
2844 }
Ritor1
parents:
diff changeset
2845 if ( pParty->bTurnBasedModeOn == 1 )
Ritor1
parents:
diff changeset
2846 v3->pMonsterInfo.uRecoveryTime = v16;
Ritor1
parents:
diff changeset
2847 else
Ritor1
parents:
diff changeset
2848 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength
Ritor1
parents:
diff changeset
2849 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2
Ritor1
parents:
diff changeset
2850 * (double)(signed int)pDira
Ritor1
parents:
diff changeset
2851 * -2.133333333333333);
Ritor1
parents:
diff changeset
2852 v3->vVelocity.z = v11;
Ritor1
parents:
diff changeset
2853 v3->vVelocity.y = v11;
Ritor1
parents:
diff changeset
2854 v3->vVelocity.x = v11;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2855 v3->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2856 }
Ritor1
parents:
diff changeset
2857 else
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
2858 Actor::Pursue1(v21, sTargetPid, v21, 64, pDir);
0
Ritor1
parents:
diff changeset
2859 }
Ritor1
parents:
diff changeset
2860
Ritor1
parents:
diff changeset
2861 //----- (004032B2) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2862 void Actor::_4032B2(unsigned int a1, unsigned int a2, int a3, int uActionLength)
0
Ritor1
parents:
diff changeset
2863 {
Ritor1
parents:
diff changeset
2864 unsigned int v4; // edi@1
Ritor1
parents:
diff changeset
2865 Actor *v5; // esi@1
Ritor1
parents:
diff changeset
2866 int v6; // ebx@1
Ritor1
parents:
diff changeset
2867 int v7; // ST08_4@1
Ritor1
parents:
diff changeset
2868 int v8; // eax@1
Ritor1
parents:
diff changeset
2869 unsigned int v9; // ebx@11
Ritor1
parents:
diff changeset
2870 int v10; // ebx@13
Ritor1
parents:
diff changeset
2871 signed __int16 v11; // cx@17
Ritor1
parents:
diff changeset
2872 unsigned int v12; // [sp-8h] [bp-44h]@10
Ritor1
parents:
diff changeset
2873 AIDirection *v13; // [sp-4h] [bp-40h]@10
Ritor1
parents:
diff changeset
2874 AIDirection v14; // [sp+Ch] [bp-30h]@7
Ritor1
parents:
diff changeset
2875 int v15; // [sp+28h] [bp-14h]@11
Ritor1
parents:
diff changeset
2876 unsigned int v16; // [sp+2Ch] [bp-10h]@1
Ritor1
parents:
diff changeset
2877 int y; // [sp+30h] [bp-Ch]@1
Ritor1
parents:
diff changeset
2878 unsigned int uActorID; // [sp+34h] [bp-8h]@1
Ritor1
parents:
diff changeset
2879 int v19; // [sp+38h] [bp-4h]@1
Ritor1
parents:
diff changeset
2880
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2881 //v14 never filled, maybe it is passed to function but optimized away as local variable
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2882
0
Ritor1
parents:
diff changeset
2883 uActorID = a1;
Ritor1
parents:
diff changeset
2884 v4 = a1;
Ritor1
parents:
diff changeset
2885 v5 = &pActors[a1];
Ritor1
parents:
diff changeset
2886 v16 = a2;
Ritor1
parents:
diff changeset
2887 v6 = v5->vInitialPosition.x - v5->vPosition.x;
Ritor1
parents:
diff changeset
2888 v7 = v5->vInitialPosition.x - v5->vPosition.x;
Ritor1
parents:
diff changeset
2889 y = v5->vInitialPosition.y - v5->vPosition.y;
Ritor1
parents:
diff changeset
2890 v19 = abs(v7);
Ritor1
parents:
diff changeset
2891 v8 = abs(y);
Ritor1
parents:
diff changeset
2892 if ( v19 <= v8 )
Ritor1
parents:
diff changeset
2893 v19 = v8 + (v19 >> 1);
Ritor1
parents:
diff changeset
2894 else
Ritor1
parents:
diff changeset
2895 v19 += v8 >> 1;
Ritor1
parents:
diff changeset
2896 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
Ritor1
parents:
diff changeset
2897 {
Ritor1
parents:
diff changeset
2898 if ( !uActionLength )
Ritor1
parents:
diff changeset
2899 uActionLength = 256;
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2900 Actor::AI_StandOrBored(uActorID, OBJECT_Player, uActionLength, &v14);
0
Ritor1
parents:
diff changeset
2901 return;
Ritor1
parents:
diff changeset
2902 }
Ritor1
parents:
diff changeset
2903 if ( pActors[v4].pMonsterInfo.uMovementType == 3 && v19 < 128 )
Ritor1
parents:
diff changeset
2904 {
Ritor1
parents:
diff changeset
2905 v13 = &v14;
Ritor1
parents:
diff changeset
2906 v12 = 256;
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2907 Actor::AI_Stand(uActorID, v16, v12, v13);
0
Ritor1
parents:
diff changeset
2908 return;
Ritor1
parents:
diff changeset
2909 }
Ritor1
parents:
diff changeset
2910 v15 = (rand() & 0xF) << 12;
Ritor1
parents:
diff changeset
2911 v19 += (unsigned __int64)(v15 * (signed __int64)a3) >> 16;
Ritor1
parents:
diff changeset
2912 v9 = (stru_5C6E00->uIntegerDoublePi - 1) & stru_5C6E00->Atan2(v6, y);
Ritor1
parents:
diff changeset
2913 if ( rand() % 100 < 25 )
Ritor1
parents:
diff changeset
2914 {
Ritor1
parents:
diff changeset
2915 Actor::StandAwhile(uActorID);
Ritor1
parents:
diff changeset
2916 return;
Ritor1
parents:
diff changeset
2917 }
Ritor1
parents:
diff changeset
2918 v10 = v9 + rand() % 256 - 128;
Ritor1
parents:
diff changeset
2919 if ( abs(v10 - v5->uYawAngle) > 256 && !(BYTE2(v5->uAttributes) & 0x20) )
Ritor1
parents:
diff changeset
2920 {
Ritor1
parents:
diff changeset
2921 v13 = &v14;
Ritor1
parents:
diff changeset
2922 v12 = 256;
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2923 Actor::AI_Stand(uActorID, v16, v12, v13);
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
2924 return;
0
Ritor1
parents:
diff changeset
2925 }
Ritor1
parents:
diff changeset
2926 v11 = v5->uMovementSpeed;
Ritor1
parents:
diff changeset
2927 v5->uYawAngle = v10;
Ritor1
parents:
diff changeset
2928 if ( v11 )
Ritor1
parents:
diff changeset
2929 v5->uCurrentActionLength = 32 * v19 / v11;
Ritor1
parents:
diff changeset
2930 else
Ritor1
parents:
diff changeset
2931 v5->uCurrentActionLength = 0;
Ritor1
parents:
diff changeset
2932 v5->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
2933 v5->uAIState = Tethered;
Ritor1
parents:
diff changeset
2934 if ( rand() % 100 < 2 )
Ritor1
parents:
diff changeset
2935 Actor::PlaySound(uActorID, 3u);
Ritor1
parents:
diff changeset
2936 v5->UpdateAnimation();
Ritor1
parents:
diff changeset
2937 }
Ritor1
parents:
diff changeset
2938
Ritor1
parents:
diff changeset
2939 //----- (004031C1) --------------------------------------------------------
Ritor1
parents:
diff changeset
2940 char __fastcall Actor::_4031C1_update_job(unsigned int uActorID, signed int a2, int a3)
Ritor1
parents:
diff changeset
2941 {
Ritor1
parents:
diff changeset
2942 unsigned int v3; // edi@1
Ritor1
parents:
diff changeset
2943 Actor *v4; // esi@1
Ritor1
parents:
diff changeset
2944 ActorJob *v5; // eax@1
Ritor1
parents:
diff changeset
2945 signed int v6; // edx@2
Ritor1
parents:
diff changeset
2946 ActorJob *v7; // eax@2
Ritor1
parents:
diff changeset
2947 signed int v8; // edi@2
82
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
2948 ActorJob *v9; // ecx@2
0
Ritor1
parents:
diff changeset
2949 __int16 v10; // cx@15
Ritor1
parents:
diff changeset
2950 signed int v12; // [sp+8h] [bp-4h]@1
Ritor1
parents:
diff changeset
2951
Ritor1
parents:
diff changeset
2952 v3 = uActorID;
Ritor1
parents:
diff changeset
2953 v12 = a2;
Ritor1
parents:
diff changeset
2954 v4 = &pActors[uActorID];
Ritor1
parents:
diff changeset
2955 v5 = (ActorJob *)pActors[uActorID].CanAct();
Ritor1
parents:
diff changeset
2956 if ( v5 )
Ritor1
parents:
diff changeset
2957 {
Ritor1
parents:
diff changeset
2958 v6 = 65535;
Ritor1
parents:
diff changeset
2959 v7 = &v4->pScheduledJobs[v3];
Ritor1
parents:
diff changeset
2960 v8 = 7;
82
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
2961 v9 = &v7[7];//(char *)&v7[7].uHour;
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
2962 while ( !(v9->uAttributes & 1) || v9->uHour > v12 )
0
Ritor1
parents:
diff changeset
2963 {
Ritor1
parents:
diff changeset
2964 --v8;
82
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
2965 --v9;
0
Ritor1
parents:
diff changeset
2966 if ( v8 < 0 )
82
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
2967 break;
0
Ritor1
parents:
diff changeset
2968 }
82
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
2969 if( v8 >= 0 )
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
2970 v6 = v8;
0
Ritor1
parents:
diff changeset
2971 if ( !v8 && v6 == 65535 )
Ritor1
parents:
diff changeset
2972 v6 = 7;
Ritor1
parents:
diff changeset
2973 v5 = &v7[v6];
Ritor1
parents:
diff changeset
2974 if ( v4->vInitialPosition.x != v5->vPos.x
Ritor1
parents:
diff changeset
2975 || v4->vInitialPosition.y != v5->vPos.y
Ritor1
parents:
diff changeset
2976 || v4->vInitialPosition.z != v5->vPos.z
Ritor1
parents:
diff changeset
2977 || v4->pMonsterInfo.uMovementType != v5->uAction )
Ritor1
parents:
diff changeset
2978 {
Ritor1
parents:
diff changeset
2979 v4->vInitialPosition.x = v5->vPos.x;
Ritor1
parents:
diff changeset
2980 v4->vInitialPosition.y = v5->vPos.y;
Ritor1
parents:
diff changeset
2981 v10 = v5->vPos.z;
Ritor1
parents:
diff changeset
2982 v4->vInitialPosition.z = v10;
Ritor1
parents:
diff changeset
2983 LOBYTE(v5) = v5->uAction;
Ritor1
parents:
diff changeset
2984 v4->pMonsterInfo.uMovementType = (unsigned __int8)v5;
Ritor1
parents:
diff changeset
2985 if ( a3 == 1 )
Ritor1
parents:
diff changeset
2986 {
Ritor1
parents:
diff changeset
2987 v4->vPosition.x = v4->vInitialPosition.x;
Ritor1
parents:
diff changeset
2988 v4->vPosition.y = v4->vInitialPosition.y;
Ritor1
parents:
diff changeset
2989 LOBYTE(v5) = v10;
Ritor1
parents:
diff changeset
2990 v4->vPosition.z = v10;
Ritor1
parents:
diff changeset
2991 }
Ritor1
parents:
diff changeset
2992 }
Ritor1
parents:
diff changeset
2993 }
Ritor1
parents:
diff changeset
2994 return (char)v5;
Ritor1
parents:
diff changeset
2995 }
Ritor1
parents:
diff changeset
2996
Ritor1
parents:
diff changeset
2997 //----- (004030AD) --------------------------------------------------------
861
fea81e031484 more AI function renames
zipi
parents: 860
diff changeset
2998 void Actor::Stun(unsigned int uActorID, signed int edx0, int arg0)
0
Ritor1
parents:
diff changeset
2999 {
Ritor1
parents:
diff changeset
3000 unsigned int v3; // edi@1
Ritor1
parents:
diff changeset
3001 Actor *v4; // ebx@1
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3002 //__int16 result; // ax@10
0
Ritor1
parents:
diff changeset
3003 SpriteFrame *v6; // ecx@16
Ritor1
parents:
diff changeset
3004 __int16 v7; // ax@16
Ritor1
parents:
diff changeset
3005 unsigned int v8; // ecx@16
Ritor1
parents:
diff changeset
3006 AIDirection a3; // [sp+Ch] [bp-40h]@16
Ritor1
parents:
diff changeset
3007 AIDirection v10; // [sp+28h] [bp-24h]@16
Ritor1
parents:
diff changeset
3008 unsigned int v11; // [sp+44h] [bp-8h]@1
Ritor1
parents:
diff changeset
3009 signed int a2; // [sp+48h] [bp-4h]@1
Ritor1
parents:
diff changeset
3010
Ritor1
parents:
diff changeset
3011 v3 = uActorID;
Ritor1
parents:
diff changeset
3012 a2 = edx0;
Ritor1
parents:
diff changeset
3013 v4 = &pActors[uActorID];
Ritor1
parents:
diff changeset
3014 v11 = uActorID;
Ritor1
parents:
diff changeset
3015 if ( v4->uAIState == 7 )
Ritor1
parents:
diff changeset
3016 BYTE2(v4->uAttributes) |= 2u;
Ritor1
parents:
diff changeset
3017 if ( v4->pMonsterInfo.uHostilityType != 4 )
Ritor1
parents:
diff changeset
3018 {
Ritor1
parents:
diff changeset
3019 v4->uAttributes &= 0xFFFFFFFBu;
Ritor1
parents:
diff changeset
3020 v4->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
Ritor1
parents:
diff changeset
3021 }
Ritor1
parents:
diff changeset
3022 if ( (signed __int64)v4->pActorBuffs[1].uExpireTime > 0 )
Ritor1
parents:
diff changeset
3023 v4->pActorBuffs[1].Reset();
Ritor1
parents:
diff changeset
3024 if ( (signed __int64)v4->pActorBuffs[4].uExpireTime > 0 )
Ritor1
parents:
diff changeset
3025 v4->pActorBuffs[4].Reset();
Ritor1
parents:
diff changeset
3026 if ( arg0
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3027 || (v4->uAIState != 8
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3028 && v4->uAIState != 3
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3029 && v4->uAIState != 12
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3030 && v4->uAIState != 13
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3031 && v4->uAIState != 18
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3032 && v4->uAIState != 2))
0
Ritor1
parents:
diff changeset
3033 {
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
3034 memcpy(&v10, Actor::GetDirectionInfo(PID(OBJECT_Actor,v3), a2, &a3, 0), sizeof(v10));
0
Ritor1
parents:
diff changeset
3035 v6 = pSpriteFrameTable->pSpriteSFrames;
Ritor1
parents:
diff changeset
3036 v4->uYawAngle = LOWORD(v10.uYawAngle);
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3037 v7 = v6[v4->pSpriteIDs[ANIM_GotHit]].uAnimLength;
0
Ritor1
parents:
diff changeset
3038 v8 = v11;
Ritor1
parents:
diff changeset
3039 v4->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
3040 v4->uAIState = Stunned;
Ritor1
parents:
diff changeset
3041 v4->uCurrentActionLength = 8 * v7;
Ritor1
parents:
diff changeset
3042 Actor::PlaySound(v8, 2u);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3043 v4->UpdateAnimation();
0
Ritor1
parents:
diff changeset
3044 }
Ritor1
parents:
diff changeset
3045 }
Ritor1
parents:
diff changeset
3046
Ritor1
parents:
diff changeset
3047 //----- (00402F87) --------------------------------------------------------
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3048 void Actor::AI_Bored(unsigned int uActorID, unsigned int uObjID, AIDirection *a4)
0
Ritor1
parents:
diff changeset
3049 {
Ritor1
parents:
diff changeset
3050 unsigned int v7; // eax@3
Ritor1
parents:
diff changeset
3051 unsigned int v9; // eax@3
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3052
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3053 assert(uActorID < uNumActors);
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3054 auto actor = pActors + uActorID;
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3055
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3056 AIDirection a3; // [sp+Ch] [bp-5Ch]@2
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3057 if (!a4)
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
3058 a4 = Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), uObjID, &a3, 0);
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3059
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3060 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Bored]].uAnimLength;
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3061
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3062 v7 = stru_5C6E00->Atan2(actor->vPosition.x - pIndoorCamera->pos.x, actor->vPosition.y - pIndoorCamera->pos.y);
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3063 v9 = stru_5C6E00->uIntegerPi + actor->uYawAngle + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v7;
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3064
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3065 if ( BYTE1(v9) & 7 ) // turned away - just stand
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3066 Actor::AI_Stand(uActorID, uObjID, actor->uCurrentActionLength, a4);
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3067 else // facing player - play bored anim
0
Ritor1
parents:
diff changeset
3068 {
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3069 actor->uAIState = Fidgeting;
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3070 actor->uCurrentActionTime = 0;
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3071 actor->uYawAngle = a4->uYawAngle;
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3072 actor->vVelocity.z = 0;
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3073 actor->vVelocity.y = 0;
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3074 actor->vVelocity.x = 0;
0
Ritor1
parents:
diff changeset
3075 if ( rand() % 100 < 5 )
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3076 Actor::PlaySound(uActorID, 3);
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3077 actor->UpdateAnimation();
0
Ritor1
parents:
diff changeset
3078 }
Ritor1
parents:
diff changeset
3079 }
Ritor1
parents:
diff changeset
3080
Ritor1
parents:
diff changeset
3081 //----- (00402F27) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3082 void Actor::Resurrect(unsigned int uActorID)
0
Ritor1
parents:
diff changeset
3083 {
Ritor1
parents:
diff changeset
3084 Actor *pActor; // esi@1
Ritor1
parents:
diff changeset
3085 SpriteFrame *v2; // edx@1
Ritor1
parents:
diff changeset
3086 int v3; // eax@1
Ritor1
parents:
diff changeset
3087
Ritor1
parents:
diff changeset
3088 pActor = &pActors[uActorID];
Ritor1
parents:
diff changeset
3089 v2 = pSpriteFrameTable->pSpriteSFrames;
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3090 v3 = pActor->pSpriteIDs[ANIM_Dying];
0
Ritor1
parents:
diff changeset
3091 pActor->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
3092 pActor->uAIState = Resurrected;
Ritor1
parents:
diff changeset
3093 pActor->uCurrentActionAnimation = ANIM_Dying;
Ritor1
parents:
diff changeset
3094 pActor->uCurrentActionLength = 8 * v2[v3].uAnimLength;
Ritor1
parents:
diff changeset
3095 pActor->sCurrentHP = LOWORD(pActor->pMonsterInfo.uHP);
Ritor1
parents:
diff changeset
3096 Actor::PlaySound(uActorID, 1u);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3097 pActor->UpdateAnimation();
0
Ritor1
parents:
diff changeset
3098 }
Ritor1
parents:
diff changeset
3099
Ritor1
parents:
diff changeset
3100 //----- (00402D6E) --------------------------------------------------------
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3101 void Actor::Die(unsigned int uActorID)
0
Ritor1
parents:
diff changeset
3102 {
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3103 auto actor = &pActors[uActorID];
0
Ritor1
parents:
diff changeset
3104
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3105 actor->uCurrentActionTime = 0;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3106 actor->uAIState = Dying;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3107 actor->uCurrentActionAnimation = ANIM_Dying;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3108 actor->sCurrentHP = 0;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3109 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Dying]].uAnimLength;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3110 actor->pActorBuffs[6].Reset();
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3111 actor->pActorBuffs[5].Reset();
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3112 Actor::PlaySound(uActorID, 1);
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3113 actor->UpdateAnimation();
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3114
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3115 for (uint i = 0; i < 5; ++i)
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3116 if (pParty->field_750[i] == actor->pMonsterInfo.uID)
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3117 pParty->field_75A[i] = true;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3118
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3119 for (uint i = 0; i < 22; ++i)
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3120 actor->pActorBuffs[i].Reset();
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3121
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3122 ItemGen drop;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3123 switch (actor->pMonsterInfo.uID)
0
Ritor1
parents:
diff changeset
3124 {
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3125 case MONSTER_HARPY_1: case MONSTER_HARPY_2: case MONSTER_HARPY_3:
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3126 drop.uItemID = ITEM_HARPY_FEATHER;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3127 break;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3128
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3129 case MONSTER_OOZE_1: case MONSTER_OOZE_2: case MONSTER_OOZE_3:
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3130 drop.uItemID = ITEM_OOZE_ECTOPLASM_BOTTLE;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3131 break;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3132
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3133 case MONSTER_TROLL_1: case MONSTER_TROLL_2: case MONSTER_TROLL_3:
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3134 drop.uItemID = ITEM_TROLL_BLOOD;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3135 break;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3136
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3137 case MONSTER_DEVIL_1: case MONSTER_DEVIL_2: case MONSTER_DEVIL_3:
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3138 drop.uItemID = ITEM_DEVIL_ICHOR;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3139 break;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3140
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3141 case MONSTER_DRAGON_1: case MONSTER_DRAGON_2: case MONSTER_DRAGON_3:
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3142 drop.uItemID = ITEM_DRAGON_EYE;
321
15decc249a94 quick fix to spells commit (wasnt compiling)
Nomad
parents: 319
diff changeset
3143 break;
0
Ritor1
parents:
diff changeset
3144 }
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3145
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3146 if (rand() % 100 < 20)
0
Ritor1
parents:
diff changeset
3147 {
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3148 sub_42F7EB_DropItemAt(pItemsTable->pItems[drop.uItemID].uSpriteID,
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3149 actor->vPosition.x,
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3150 actor->vPosition.y,
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3151 actor->vPosition.z + 16,
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3152 rand() % 200 + 200,
0
Ritor1
parents:
diff changeset
3153 1,
Ritor1
parents:
diff changeset
3154 1,
Ritor1
parents:
diff changeset
3155 0,
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3156 &drop);
0
Ritor1
parents:
diff changeset
3157 }
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3158
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3159 if (actor->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE)
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3160 Actor::Explode(uActorID);
0
Ritor1
parents:
diff changeset
3161 }
Ritor1
parents:
diff changeset
3162
Ritor1
parents:
diff changeset
3163 //----- (00402CED) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3164 void Actor::PlaySound(unsigned int uActorID, unsigned int uSoundID)
0
Ritor1
parents:
diff changeset
3165 {
Ritor1
parents:
diff changeset
3166 Actor *v2; // eax@1
Ritor1
parents:
diff changeset
3167 unsigned __int16 v3; // dx@1
Ritor1
parents:
diff changeset
3168 int v4; // eax@3
Ritor1
parents:
diff changeset
3169 int v5; // eax@4
Ritor1
parents:
diff changeset
3170 unsigned int v6; // eax@6
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
3171 //signed int v7; // eax@12
0
Ritor1
parents:
diff changeset
3172 signed int v8; // [sp-18h] [bp-1Ch]@10
Ritor1
parents:
diff changeset
3173 signed int v9; // [sp-14h] [bp-18h]@10
Ritor1
parents:
diff changeset
3174 int v10; // [sp-10h] [bp-14h]@10
Ritor1
parents:
diff changeset
3175 unsigned int v11; // [sp-Ch] [bp-10h]@10
Ritor1
parents:
diff changeset
3176 int v12; // [sp-8h] [bp-Ch]@10
Ritor1
parents:
diff changeset
3177
Ritor1
parents:
diff changeset
3178 v2 = &pActors[uActorID];
Ritor1
parents:
diff changeset
3179 v3 = v2->pSoundSampleIDs[uSoundID];
Ritor1
parents:
diff changeset
3180 if ( v3 )
Ritor1
parents:
diff changeset
3181 {
Ritor1
parents:
diff changeset
3182 if ( (signed __int64)v2->pActorBuffs[3].uExpireTime <= 0 )
Ritor1
parents:
diff changeset
3183 {
Ritor1
parents:
diff changeset
3184 v12 = 0;
Ritor1
parents:
diff changeset
3185 v11 = 0;
Ritor1
parents:
diff changeset
3186 v10 = 0;
Ritor1
parents:
diff changeset
3187 v9 = 0;
Ritor1
parents:
diff changeset
3188 v8 = -1;
Ritor1
parents:
diff changeset
3189 }
Ritor1
parents:
diff changeset
3190 else
Ritor1
parents:
diff changeset
3191 {
Ritor1
parents:
diff changeset
3192 v4 = v2->pActorBuffs[3].uPower - 2;
Ritor1
parents:
diff changeset
3193 if ( v4 )
Ritor1
parents:
diff changeset
3194 {
Ritor1
parents:
diff changeset
3195 v5 = v4 - 1;
Ritor1
parents:
diff changeset
3196 if ( v5 )
Ritor1
parents:
diff changeset
3197 {
Ritor1
parents:
diff changeset
3198 if ( v5 == 1 )
Ritor1
parents:
diff changeset
3199 v6 = 55125;
Ritor1
parents:
diff changeset
3200 else
Ritor1
parents:
diff changeset
3201 v6 = uActorID;
Ritor1
parents:
diff changeset
3202 }
Ritor1
parents:
diff changeset
3203 else
Ritor1
parents:
diff changeset
3204 {
Ritor1
parents:
diff changeset
3205 v6 = 44100;
Ritor1
parents:
diff changeset
3206 }
Ritor1
parents:
diff changeset
3207 }
Ritor1
parents:
diff changeset
3208 else
Ritor1
parents:
diff changeset
3209 {
Ritor1
parents:
diff changeset
3210 v6 = 33075;
Ritor1
parents:
diff changeset
3211 }
Ritor1
parents:
diff changeset
3212 v12 = v6;
Ritor1
parents:
diff changeset
3213 v11 = 0;
Ritor1
parents:
diff changeset
3214 v10 = 0;
Ritor1
parents:
diff changeset
3215 v9 = 0;
Ritor1
parents:
diff changeset
3216 v8 = 0;
Ritor1
parents:
diff changeset
3217 }
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
3218 pAudioPlayer->PlaySound((SoundID)(signed __int16)v3, PID(OBJECT_Actor, uActorID), 0, v8, v9, v10, v11, v12);
0
Ritor1
parents:
diff changeset
3219 }
Ritor1
parents:
diff changeset
3220 }
Ritor1
parents:
diff changeset
3221
Ritor1
parents:
diff changeset
3222 //----- (00402AD7) --------------------------------------------------------
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3223 void Actor::Pursue1(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, AIDirection *pDir)
0
Ritor1
parents:
diff changeset
3224 {
Ritor1
parents:
diff changeset
3225 unsigned int v5; // edi@1
Ritor1
parents:
diff changeset
3226 int v6; // eax@1
Ritor1
parents:
diff changeset
3227 Actor *v7; // ebx@1
Ritor1
parents:
diff changeset
3228 unsigned int v8; // ecx@1
Ritor1
parents:
diff changeset
3229 char v9; // zf@1
Ritor1
parents:
diff changeset
3230 AIDirection *v10; // esi@6
Ritor1
parents:
diff changeset
3231 int v12; // ecx@19
Ritor1
parents:
diff changeset
3232 unsigned int v13; // eax@19
Ritor1
parents:
diff changeset
3233 AIDirection a3; // [sp+Ch] [bp-5Ch]@7
Ritor1
parents:
diff changeset
3234 AIDirection v15; // [sp+28h] [bp-40h]@7
Ritor1
parents:
diff changeset
3235 AIDirection v16; // [sp+44h] [bp-24h]@7
Ritor1
parents:
diff changeset
3236 unsigned int v17; // [sp+60h] [bp-8h]@1
Ritor1
parents:
diff changeset
3237 unsigned int v18; // [sp+64h] [bp-4h]@1
Ritor1
parents:
diff changeset
3238 int v19; // [sp+70h] [bp+8h]@19
Ritor1
parents:
diff changeset
3239
Ritor1
parents:
diff changeset
3240 v5 = uActorID;
Ritor1
parents:
diff changeset
3241 v6 = 0;
Ritor1
parents:
diff changeset
3242 v7 = &pActors[uActorID];
Ritor1
parents:
diff changeset
3243 v18 = a2;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
3244 v8 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
3245 v9 = v7->pMonsterInfo.uFlying == 0;
Ritor1
parents:
diff changeset
3246 v17 = v5;
Ritor1
parents:
diff changeset
3247 if ( !v9 && !pParty->bFlying )
Ritor1
parents:
diff changeset
3248 {
Ritor1
parents:
diff changeset
3249 if ( v7->pMonsterInfo.uMissleAttack1Type )
Ritor1
parents:
diff changeset
3250 v6 = v7->uActorRadius + 512;
Ritor1
parents:
diff changeset
3251 else
Ritor1
parents:
diff changeset
3252 v6 = pParty->uPartyHeight;
Ritor1
parents:
diff changeset
3253 }
Ritor1
parents:
diff changeset
3254 v10 = pDir;
Ritor1
parents:
diff changeset
3255 if ( !pDir )
Ritor1
parents:
diff changeset
3256 {
Ritor1
parents:
diff changeset
3257 memcpy(&v15, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v15));
Ritor1
parents:
diff changeset
3258 memcpy(&v16, &v15, sizeof(v16));
Ritor1
parents:
diff changeset
3259 v5 = v17;
Ritor1
parents:
diff changeset
3260 v10 = &v16;
Ritor1
parents:
diff changeset
3261 }
Ritor1
parents:
diff changeset
3262 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
Ritor1
parents:
diff changeset
3263 {
Ritor1
parents:
diff changeset
3264 if ( !uActionLength )
Ritor1
parents:
diff changeset
3265 uActionLength = 256;
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3266 Actor::AI_StandOrBored(v5, 4, uActionLength, v10);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3267 return;
0
Ritor1
parents:
diff changeset
3268 }
Ritor1
parents:
diff changeset
3269 if ( (double)(signed int)v10->uDistance < 307.2 )
Ritor1
parents:
diff changeset
3270 {
Ritor1
parents:
diff changeset
3271 if ( !uActionLength )
Ritor1
parents:
diff changeset
3272 uActionLength = 256;
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
3273 Actor::AI_Stand(v5, v18, uActionLength, v10);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3274 return;
0
Ritor1
parents:
diff changeset
3275 }
Ritor1
parents:
diff changeset
3276 if ( !v7->uMovementSpeed )
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3277 {
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
3278 Actor::AI_Stand(v5, v18, uActionLength, v10);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3279 return;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3280 }
0
Ritor1
parents:
diff changeset
3281 v18 = 16;
Ritor1
parents:
diff changeset
3282 if ( arg0 % 2 )
Ritor1
parents:
diff changeset
3283 v18 = -16;
323
d720a13e2273 Very basic picking & entering houses
Nomad
parents: 322
diff changeset
3284 v12 = ((unsigned __int64)(stru_5C6E00->Cos(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle) * (signed __int64)v10->uDistanceXZ) >> 16)
0
Ritor1
parents:
diff changeset
3285 + pParty->vPosition.x;
Ritor1
parents:
diff changeset
3286 v13 = stru_5C6E00->uIntegerPi + v10->uYawAngle;
Ritor1
parents:
diff changeset
3287 v17 = v12;
323
d720a13e2273 Very basic picking & entering houses
Nomad
parents: 322
diff changeset
3288 v19 = stru_5C6E00->Sin(v18 + v13);
0
Ritor1
parents:
diff changeset
3289 v7->uYawAngle = stru_5C6E00->Atan2(
Ritor1
parents:
diff changeset
3290 v17 - v7->vPosition.x,
Ritor1
parents:
diff changeset
3291 pParty->vPosition.y
Ritor1
parents:
diff changeset
3292 + ((unsigned __int64)(v19 * (signed __int64)v10->uDistanceXZ) >> 16)
Ritor1
parents:
diff changeset
3293 - v7->vPosition.y);
Ritor1
parents:
diff changeset
3294 if ( uActionLength )
Ritor1
parents:
diff changeset
3295 v7->uCurrentActionLength = uActionLength;
Ritor1
parents:
diff changeset
3296 else
Ritor1
parents:
diff changeset
3297 v7->uCurrentActionLength = 128;
Ritor1
parents:
diff changeset
3298 v7->uPitchAngle = LOWORD(v10->uPitchAngle);
Ritor1
parents:
diff changeset
3299 v7->uAIState = Pursuing;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3300 v7->UpdateAnimation();
0
Ritor1
parents:
diff changeset
3301 }
Ritor1
parents:
diff changeset
3302
Ritor1
parents:
diff changeset
3303 //----- (00402968) --------------------------------------------------------
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3304 void Actor::Flee(unsigned int uActorID, signed int sTargetPid, int uActionLength, AIDirection *a4)
0
Ritor1
parents:
diff changeset
3305 {
Ritor1
parents:
diff changeset
3306 unsigned int v4; // esi@1
Ritor1
parents:
diff changeset
3307 Actor *v5; // ebx@1
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3308 //unsigned int result; // eax@1
0
Ritor1
parents:
diff changeset
3309 int v7; // ecx@2
Ritor1
parents:
diff changeset
3310 signed __int16 v8; // cx@10
Ritor1
parents:
diff changeset
3311 unsigned __int16 v9; // ax@15
Ritor1
parents:
diff changeset
3312 AIDirection v10; // [sp+8h] [bp-7Ch]@4
Ritor1
parents:
diff changeset
3313 AIDirection a3; // [sp+24h] [bp-60h]@3
Ritor1
parents:
diff changeset
3314 AIDirection v12; // [sp+40h] [bp-44h]@3
Ritor1
parents:
diff changeset
3315 AIDirection v13; // [sp+5Ch] [bp-28h]@4
Ritor1
parents:
diff changeset
3316 signed int a1; // [sp+78h] [bp-Ch]@2
Ritor1
parents:
diff changeset
3317 unsigned int v15; // [sp+7Ch] [bp-8h]@1
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
3318 //signed int a2; // [sp+80h] [bp-4h]@1
0
Ritor1
parents:
diff changeset
3319
Ritor1
parents:
diff changeset
3320 v4 = uActorID;
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
3321 //a2 = edx0;
0
Ritor1
parents:
diff changeset
3322 v15 = uActorID;
Ritor1
parents:
diff changeset
3323 v5 = &pActors[uActorID];
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3324 //result = pActors[uActorID].CanAct();
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3325 if ( pActors[uActorID].CanAct() )
0
Ritor1
parents:
diff changeset
3326 {
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
3327 v7 = PID(OBJECT_Actor,v4);
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
3328 a1 = PID(OBJECT_Actor,v4);
0
Ritor1
parents:
diff changeset
3329 if ( !a4 )
Ritor1
parents:
diff changeset
3330 {
Ritor1
parents:
diff changeset
3331 a4 = &v12;
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
3332 memcpy(&v12, Actor::GetDirectionInfo(v7, sTargetPid, &a3, v5->pMonsterInfo.uFlying), sizeof(v12));
0
Ritor1
parents:
diff changeset
3333 v7 = a1;
Ritor1
parents:
diff changeset
3334 }
Ritor1
parents:
diff changeset
3335 memcpy(&a3, Actor::GetDirectionInfo(v7, 4u, &v10, 0), sizeof(a3));
Ritor1
parents:
diff changeset
3336 memcpy(&v13, &a3, sizeof(v13));
Ritor1
parents:
diff changeset
3337 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT)
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
3338 || PID_TYPE(sTargetPid) == OBJECT_Actor && (double)(signed int)v13.uDistance < 307.2 )
0
Ritor1
parents:
diff changeset
3339 {
Ritor1
parents:
diff changeset
3340 if ( !uActionLength )
Ritor1
parents:
diff changeset
3341 uActionLength = 256;
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3342 Actor::AI_StandOrBored(v15, 4, uActionLength, &v13);
0
Ritor1
parents:
diff changeset
3343 }
Ritor1
parents:
diff changeset
3344 else
Ritor1
parents:
diff changeset
3345 {
Ritor1
parents:
diff changeset
3346 v8 = v5->uMovementSpeed;
Ritor1
parents:
diff changeset
3347 if ( v8 )
Ritor1
parents:
diff changeset
3348 v5->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v8;
Ritor1
parents:
diff changeset
3349 else
Ritor1
parents:
diff changeset
3350 v5->uCurrentActionLength = 0;
Ritor1
parents:
diff changeset
3351 if ( v5->uCurrentActionLength > 256 )
Ritor1
parents:
diff changeset
3352 v5->uCurrentActionLength = 256;
Ritor1
parents:
diff changeset
3353 v5->uYawAngle = LOWORD(stru_5C6E00->uIntegerHalfPi) + LOWORD(a4->uYawAngle);
Ritor1
parents:
diff changeset
3354 v5->uYawAngle = LOWORD(stru_5C6E00->uDoublePiMask) & (v5->uYawAngle + rand() % (signed int)stru_5C6E00->uIntegerPi);
Ritor1
parents:
diff changeset
3355 v9 = LOWORD(a4->uPitchAngle);
Ritor1
parents:
diff changeset
3356 v5->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
3357 v5->uPitchAngle = v9;
Ritor1
parents:
diff changeset
3358 v5->uAIState = Fleeing;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3359 v5->UpdateAnimation();
0
Ritor1
parents:
diff changeset
3360 }
Ritor1
parents:
diff changeset
3361 }
Ritor1
parents:
diff changeset
3362 }
Ritor1
parents:
diff changeset
3363
Ritor1
parents:
diff changeset
3364 //----- (0040281C) --------------------------------------------------------
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3365 void Actor::Pursue2(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *pDir, int a5)
0
Ritor1
parents:
diff changeset
3366 {
Ritor1
parents:
diff changeset
3367 unsigned int v5; // edi@1
Ritor1
parents:
diff changeset
3368 int v6; // eax@1
Ritor1
parents:
diff changeset
3369 Actor *v7; // ebx@1
Ritor1
parents:
diff changeset
3370 unsigned int v8; // ecx@1
Ritor1
parents:
diff changeset
3371 char v9; // zf@1
Ritor1
parents:
diff changeset
3372 AIDirection *v10; // esi@7
Ritor1
parents:
diff changeset
3373 signed int v11; // edx@12
Ritor1
parents:
diff changeset
3374 signed __int16 v13; // cx@19
Ritor1
parents:
diff changeset
3375 unsigned __int16 v14; // ax@25
Ritor1
parents:
diff changeset
3376 int v15; // [sp-8h] [bp-54h]@12
Ritor1
parents:
diff changeset
3377 AIDirection *v16; // [sp-4h] [bp-50h]@12
Ritor1
parents:
diff changeset
3378 AIDirection a3; // [sp+Ch] [bp-40h]@8
Ritor1
parents:
diff changeset
3379 AIDirection v18; // [sp+28h] [bp-24h]@8
Ritor1
parents:
diff changeset
3380 unsigned int v19; // [sp+44h] [bp-8h]@1
Ritor1
parents:
diff changeset
3381 unsigned int v20; // [sp+48h] [bp-4h]@1
Ritor1
parents:
diff changeset
3382
Ritor1
parents:
diff changeset
3383 v5 = uActorID;
Ritor1
parents:
diff changeset
3384 v6 = 0;
Ritor1
parents:
diff changeset
3385 v7 = &pActors[uActorID];
Ritor1
parents:
diff changeset
3386 v19 = a2;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
3387 v8 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
3388 v9 = v7->pMonsterInfo.uFlying == 0;
Ritor1
parents:
diff changeset
3389 v20 = v5;
Ritor1
parents:
diff changeset
3390 if ( !v9 && !pParty->bFlying )
Ritor1
parents:
diff changeset
3391 {
Ritor1
parents:
diff changeset
3392 if ( v7->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor )
Ritor1
parents:
diff changeset
3393 v6 = v7->uActorRadius + 512;
Ritor1
parents:
diff changeset
3394 else
Ritor1
parents:
diff changeset
3395 v6 = pParty->uPartyHeight;
Ritor1
parents:
diff changeset
3396 }
Ritor1
parents:
diff changeset
3397 v10 = pDir;
Ritor1
parents:
diff changeset
3398 if ( !pDir )
Ritor1
parents:
diff changeset
3399 {
Ritor1
parents:
diff changeset
3400 memcpy(&v18, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v18));
Ritor1
parents:
diff changeset
3401 memcpy(0, &v18, 0x1Cu);
Ritor1
parents:
diff changeset
3402 v10 = 0;
Ritor1
parents:
diff changeset
3403 v5 = v20;
Ritor1
parents:
diff changeset
3404 }
Ritor1
parents:
diff changeset
3405 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
Ritor1
parents:
diff changeset
3406 {
Ritor1
parents:
diff changeset
3407 if ( !uActionLength )
Ritor1
parents:
diff changeset
3408 uActionLength = 256;
Ritor1
parents:
diff changeset
3409 v16 = v10;
Ritor1
parents:
diff changeset
3410 v15 = uActionLength;
Ritor1
parents:
diff changeset
3411 v11 = 4;
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3412 Actor::AI_StandOrBored(v5, v11, v15, v16);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3413 return;
0
Ritor1
parents:
diff changeset
3414 }
Ritor1
parents:
diff changeset
3415 if ( (signed int)v10->uDistance < a5 )
Ritor1
parents:
diff changeset
3416 {
Ritor1
parents:
diff changeset
3417 if ( !uActionLength )
Ritor1
parents:
diff changeset
3418 uActionLength = 256;
Ritor1
parents:
diff changeset
3419 v11 = v19;
Ritor1
parents:
diff changeset
3420 v16 = v10;
Ritor1
parents:
diff changeset
3421 v15 = uActionLength;
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3422 Actor::AI_StandOrBored(v5, v11, v15, v16);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3423 return;
0
Ritor1
parents:
diff changeset
3424 }
Ritor1
parents:
diff changeset
3425 if ( uActionLength )
Ritor1
parents:
diff changeset
3426 {
Ritor1
parents:
diff changeset
3427 v7->uCurrentActionLength = uActionLength;
Ritor1
parents:
diff changeset
3428 }
Ritor1
parents:
diff changeset
3429 else
Ritor1
parents:
diff changeset
3430 {
Ritor1
parents:
diff changeset
3431 v13 = v7->uMovementSpeed;
Ritor1
parents:
diff changeset
3432 if ( v13 )
Ritor1
parents:
diff changeset
3433 v7->uCurrentActionLength = (signed int)(v10->uDistanceXZ << 7) / v13;
Ritor1
parents:
diff changeset
3434 else
Ritor1
parents:
diff changeset
3435 v7->uCurrentActionLength = 0;
Ritor1
parents:
diff changeset
3436 if ( v7->uCurrentActionLength > 32 )
Ritor1
parents:
diff changeset
3437 v7->uCurrentActionLength = 32;
Ritor1
parents:
diff changeset
3438 }
Ritor1
parents:
diff changeset
3439 v7->uYawAngle = LOWORD(v10->uYawAngle);
Ritor1
parents:
diff changeset
3440 v14 = LOWORD(v10->uPitchAngle);
Ritor1
parents:
diff changeset
3441 v7->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
3442 v7->uPitchAngle = v14;
Ritor1
parents:
diff changeset
3443 v7->uAIState = Pursuing;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3444 v7->UpdateAnimation();
0
Ritor1
parents:
diff changeset
3445 }
Ritor1
parents:
diff changeset
3446
Ritor1
parents:
diff changeset
3447 //----- (00402686) --------------------------------------------------------
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3448 void Actor::Pursue3(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *a4)
0
Ritor1
parents:
diff changeset
3449 {
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3450 //unsigned int v4; // edi@1
0
Ritor1
parents:
diff changeset
3451 int v5; // eax@1
Ritor1
parents:
diff changeset
3452 Actor *v6; // ebx@1
Ritor1
parents:
diff changeset
3453 int v7; // ecx@1
Ritor1
parents:
diff changeset
3454 char v8; // zf@1
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3455 //AIDirection *v9; // esi@7
0
Ritor1
parents:
diff changeset
3456 signed int v10; // edx@12
Ritor1
parents:
diff changeset
3457 signed __int16 v12; // cx@19
Ritor1
parents:
diff changeset
3458 int v13; // edx@25
Ritor1
parents:
diff changeset
3459 __int16 v14; // ax@25
Ritor1
parents:
diff changeset
3460 unsigned __int16 v15; // ax@26
Ritor1
parents:
diff changeset
3461 unsigned __int16 v16; // ax@28
Ritor1
parents:
diff changeset
3462 int v17; // [sp-8h] [bp-54h]@12
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3463 //AIDirection *v18; // [sp-4h] [bp-50h]@12
0
Ritor1
parents:
diff changeset
3464 AIDirection a3; // [sp+Ch] [bp-40h]@8
Ritor1
parents:
diff changeset
3465 AIDirection v20; // [sp+28h] [bp-24h]@8
Ritor1
parents:
diff changeset
3466 int v21; // [sp+44h] [bp-8h]@1
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3467 //unsigned int v22; // [sp+48h] [bp-4h]@1
0
Ritor1
parents:
diff changeset
3468
Ritor1
parents:
diff changeset
3469 v5 = 0;
Ritor1
parents:
diff changeset
3470 v6 = &pActors[uActorID];
Ritor1
parents:
diff changeset
3471 v21 = a2;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
3472 v7 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
3473 v8 = v6->pMonsterInfo.uFlying == 0;
Ritor1
parents:
diff changeset
3474 if ( !v8 && !pParty->bFlying )
Ritor1
parents:
diff changeset
3475 {
Ritor1
parents:
diff changeset
3476 if ( v6->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor )
Ritor1
parents:
diff changeset
3477 v5 = v6->uActorRadius + 512;
Ritor1
parents:
diff changeset
3478 else
Ritor1
parents:
diff changeset
3479 v5 = pParty->uPartyHeight;
Ritor1
parents:
diff changeset
3480 }
Ritor1
parents:
diff changeset
3481 if ( !a4 )
Ritor1
parents:
diff changeset
3482 {
Ritor1
parents:
diff changeset
3483 memcpy(&v20, Actor::GetDirectionInfo(v7, a2, &a3, v5), sizeof(v20));
Ritor1
parents:
diff changeset
3484 }
Ritor1
parents:
diff changeset
3485 if ( MonsterStats::BelongsToSupertype(v6->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
Ritor1
parents:
diff changeset
3486 {
Ritor1
parents:
diff changeset
3487 if ( !uActionLength )
Ritor1
parents:
diff changeset
3488 uActionLength = 256;
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3489 return Actor::AI_StandOrBored(uActorID, 4, uActionLength, a4);
0
Ritor1
parents:
diff changeset
3490 }
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3491 if ( (double)(signed int)a4->uDistance < 307.2 )
0
Ritor1
parents:
diff changeset
3492 {
Ritor1
parents:
diff changeset
3493 if ( !uActionLength )
Ritor1
parents:
diff changeset
3494 uActionLength = 256;
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3495 return Actor::AI_StandOrBored(uActorID, v21, uActionLength, a4);
0
Ritor1
parents:
diff changeset
3496 }
Ritor1
parents:
diff changeset
3497 if ( uActionLength )
Ritor1
parents:
diff changeset
3498 {
Ritor1
parents:
diff changeset
3499 v6->uCurrentActionLength = uActionLength + rand() % uActionLength;
Ritor1
parents:
diff changeset
3500 }
Ritor1
parents:
diff changeset
3501 else
Ritor1
parents:
diff changeset
3502 {
Ritor1
parents:
diff changeset
3503 v12 = v6->uMovementSpeed;
Ritor1
parents:
diff changeset
3504 if ( v12 )
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3505 v6->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v12;
0
Ritor1
parents:
diff changeset
3506 else
Ritor1
parents:
diff changeset
3507 v6->uCurrentActionLength = 0;
Ritor1
parents:
diff changeset
3508 if ( v6->uCurrentActionLength > 128 )
Ritor1
parents:
diff changeset
3509 v6->uCurrentActionLength = 128;
Ritor1
parents:
diff changeset
3510 }
Ritor1
parents:
diff changeset
3511 v13 = rand() % 2;
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3512 v14 = LOWORD(a4->uYawAngle);
0
Ritor1
parents:
diff changeset
3513 if ( v13 )
Ritor1
parents:
diff changeset
3514 v15 = v14 + 256;
Ritor1
parents:
diff changeset
3515 else
Ritor1
parents:
diff changeset
3516 v15 = v14 - 256;
Ritor1
parents:
diff changeset
3517 v6->uYawAngle = v15;
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3518 v16 = LOWORD(a4->uPitchAngle);
0
Ritor1
parents:
diff changeset
3519 v6->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
3520 v6->uPitchAngle = v16;
Ritor1
parents:
diff changeset
3521 v6->uAIState = Pursuing;
Ritor1
parents:
diff changeset
3522 if ( rand() % 100 < 2 )
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3523 Actor::PlaySound(uActorID, 2u);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3524 v6->UpdateAnimation();
0
Ritor1
parents:
diff changeset
3525 }
Ritor1
parents:
diff changeset
3526
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3527 //----- (00SelectTarget) --------------------------------------------------------
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3528 void Actor::_SelectTarget(unsigned int uActorID, int *a2, bool can_target_party)
0
Ritor1
parents:
diff changeset
3529 {
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3530 //Actor *v3; // esi@1
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3531 //unsigned int v4; // ebx@1
0
Ritor1
parents:
diff changeset
3532 int v5; // ecx@1
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3533 //unsigned int v6; // eax@1
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3534 //Actor *v7; // edi@2
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3535 //__int16 v8; // ax@3
0
Ritor1
parents:
diff changeset
3536 int v9; // eax@10
Ritor1
parents:
diff changeset
3537 signed int v10; // eax@13
Ritor1
parents:
diff changeset
3538 int v11; // ebx@16
Ritor1
parents:
diff changeset
3539 int v12; // eax@16
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3540 //int v13; // eax@25
0
Ritor1
parents:
diff changeset
3541 signed int v14; // eax@31
Ritor1
parents:
diff changeset
3542 int v15; // edi@43
Ritor1
parents:
diff changeset
3543 int v16; // ebx@45
Ritor1
parents:
diff changeset
3544 int v17; // eax@45
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3545 //int v18; // eax@51
0
Ritor1
parents:
diff changeset
3546 int v19; // [sp+Ch] [bp-24h]@16
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3547 //int *v20; // [sp+10h] [bp-20h]@1
0
Ritor1
parents:
diff changeset
3548 signed int v21; // [sp+14h] [bp-1Ch]@1
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3549 //unsigned int v22; // [sp+18h] [bp-18h]@1
0
Ritor1
parents:
diff changeset
3550 int v23; // [sp+1Ch] [bp-14h]@16
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3551 //unsigned int v24; // [sp+20h] [bp-10h]@1
0
Ritor1
parents:
diff changeset
3552 int v25; // [sp+24h] [bp-Ch]@1
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3553 //signed int v26; // [sp+28h] [bp-8h]@1
0
Ritor1
parents:
diff changeset
3554 int v27; // [sp+2Ch] [bp-4h]@16
Ritor1
parents:
diff changeset
3555 int v28; // [sp+2Ch] [bp-4h]@45
Ritor1
parents:
diff changeset
3556
Ritor1
parents:
diff changeset
3557 v25 = -1;
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3558 //v22 = uActorID;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3559 //v3 = &pActors[uActorID];
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3560 //v4 = 0;
0
Ritor1
parents:
diff changeset
3561 v5 = 0;
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3562 //v6 = v3->uLastCharacterIDToHit;
0
Ritor1
parents:
diff changeset
3563 *a2 = 0;
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3564 //v20 = a2;
0
Ritor1
parents:
diff changeset
3565 v21 = 0;
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3566 //v24 = v3->uLastCharacterIDToHit;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3567 //v26 = 0;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3568 assert(uActorID < uNumActors);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3569 auto _this = pActors + uActorID;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3570
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3571 for (uint i = 0; i < uNumActors; ++i)
0
Ritor1
parents:
diff changeset
3572 {
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3573 auto actor = pActors + i;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3574 //v7 = pActors;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3575 //do
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3576 //{
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3577 //v8 = v7->uAIState;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3578 if (actor->uAIState == Dead || actor->uAIState == Dying ||
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3579 actor->uAIState == Removed || actor->uAIState == Summoned || actor->uAIState == Disabled || uActorID == i )
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3580 continue;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3581
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
3582 if (_this->uLastCharacterIDToHit == 0 || (v9 = 8 * v5, LOBYTE(v9) = PID(OBJECT_Actor,v5), _this->uLastCharacterIDToHit != v9) )
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3583 {
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3584 v10 = _this->GetActorsRelation(actor);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3585 if ( v10 == 0 )
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3586 continue;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3587 }
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3588 else if (_this->IsNotAlive())
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3589 {
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3590 _this->uLastCharacterIDToHit = 0;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3591 v10 = _this->GetActorsRelation(actor);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3592 if ( v10 == 0 )
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3593 continue;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3594 }
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3595 else
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3596 {
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3597 //v18 = actor->uGroup;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3598 if ( (actor->uGroup != 0 || _this->uGroup != 0) && actor->uGroup == _this->uGroup )
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3599 continue;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3600 v10 = 4;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3601 }
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3602 if ( _this->pMonsterInfo.uHostilityType )
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3603 v10 = pMonsterStats->pInfos[_this->pMonsterInfo.uID].uHostilityType;
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3604 v11 = dword_4DF380[v10];
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3605 v23 = abs(_this->vPosition.x - actor->vPosition.x);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3606 v27 = abs(_this->vPosition.y - actor->vPosition.y);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3607 v12 = abs(_this->vPosition.z - actor->vPosition.z);
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3608 v19 = v12;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3609 if ( v23 <= v11
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3610 && v27 <= v11
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3611 && v12 <= v11
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
3612 && sub_4070EF_prolly_collide_objects(PID(OBJECT_Actor, i), PID(OBJECT_Actor, uActorID))
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3613 && v23 * v23 + v27 * v27 + v19 * v19 < (unsigned int)v25 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3614 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3615 v25 = v23 * v23 + v27 * v27 + v19 * v19;
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3616 v21 = i;
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3617 }
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3618 //v4 = 0;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3619 //++v7;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3620 //v5 = v26++ + 1;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3621 //}
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3622 //while ( v26 < (signed int)uNumActors );
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3623
0
Ritor1
parents:
diff changeset
3624 }
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3625 if ( v25 != -1 )
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3626 {
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3627 //v13 = 8 * v21;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
3628 //LOBYTE(v13) = PID(OBJECT_Actor,v21);
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
3629 *a2 = PID(OBJECT_Actor, v21);
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3630 }
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3631
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3632 if (pParty->Invisible())
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3633 can_target_party = false;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3634
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3635 if (can_target_party)
0
Ritor1
parents:
diff changeset
3636 {
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3637 v14 = _this->GetActorsRelation(0);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3638 if ( BYTE2(_this->uAttributes) & 8
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3639 && SHIDWORD(_this->pActorBuffs[12].uExpireTime) <= (signed int)0
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3640 && (SHIDWORD(_this->pActorBuffs[12].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[12].uExpireTime) <= 0)
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3641 && SHIDWORD(_this->pActorBuffs[1].uExpireTime) <= (signed int)0
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3642 && (SHIDWORD(_this->pActorBuffs[1].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[1].uExpireTime) <= 0)
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3643 && SHIDWORD(_this->pActorBuffs[2].uExpireTime) <= (signed int)0
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3644 && (SHIDWORD(_this->pActorBuffs[2].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[2].uExpireTime) <= 0) )
0
Ritor1
parents:
diff changeset
3645 v14 = 4;
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3646 if ( v14 != 0 )
0
Ritor1
parents:
diff changeset
3647 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
3648 v15 = dword_4DF380[4];
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3649 if ( !_this->pMonsterInfo.uHostilityType )
0
Ritor1
parents:
diff changeset
3650 v15 = dword_4DF380[v14];
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3651 v16 = abs(_this->vPosition.x - pParty->vPosition.x);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3652 v28 = abs(_this->vPosition.y - pParty->vPosition.y);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3653 v17 = abs(_this->vPosition.z - pParty->vPosition.z);
0
Ritor1
parents:
diff changeset
3654 if ( v16 <= v15 && v28 <= v15 && v17 <= v15 )
Ritor1
parents:
diff changeset
3655 {
Ritor1
parents:
diff changeset
3656 if ( v16 * v16 + v28 * v28 + v17 * v17 < (unsigned int)v25 )
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3657 *a2 = OBJECT_Player;
0
Ritor1
parents:
diff changeset
3658 }
Ritor1
parents:
diff changeset
3659 }
Ritor1
parents:
diff changeset
3660 }
Ritor1
parents:
diff changeset
3661 }
Ritor1
parents:
diff changeset
3662 // 4DF380: using guessed type int dword_4DF380[];
Ritor1
parents:
diff changeset
3663 // 4DF390: using guessed type int dword_4DF390;
Ritor1
parents:
diff changeset
3664
Ritor1
parents:
diff changeset
3665 //----- (0040104C) --------------------------------------------------------
Ritor1
parents:
diff changeset
3666 signed int Actor::GetActorsRelation(Actor *a2)
Ritor1
parents:
diff changeset
3667 {
Ritor1
parents:
diff changeset
3668 Actor *v2; // esi@1
Ritor1
parents:
diff changeset
3669 int v3; // ebp@5
Ritor1
parents:
diff changeset
3670 int v4; // edi@11
Ritor1
parents:
diff changeset
3671 unsigned int v5; // edx@15
Ritor1
parents:
diff changeset
3672 unsigned int v6; // eax@16
Ritor1
parents:
diff changeset
3673 unsigned int v7; // ebp@19
Ritor1
parents:
diff changeset
3674 int v8; // eax@22
Ritor1
parents:
diff changeset
3675 unsigned int v9; // edx@25
Ritor1
parents:
diff changeset
3676 unsigned int v10; // edx@33
Ritor1
parents:
diff changeset
3677
Ritor1
parents:
diff changeset
3678 auto a1 = this;
Ritor1
parents:
diff changeset
3679 v2 = a2;
Ritor1
parents:
diff changeset
3680 if ( a1 )
Ritor1
parents:
diff changeset
3681 {
Ritor1
parents:
diff changeset
3682 if ( SHIDWORD(a1->pActorBuffs[9].uExpireTime) >= 0
Ritor1
parents:
diff changeset
3683 && (SHIDWORD(a1->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a1->pActorBuffs[9].uExpireTime) > 0) )
Ritor1
parents:
diff changeset
3684 return 4;
Ritor1
parents:
diff changeset
3685 v3 = a1->pMonsterInfo.uID;
Ritor1
parents:
diff changeset
3686 }
Ritor1
parents:
diff changeset
3687 else
Ritor1
parents:
diff changeset
3688 {
Ritor1
parents:
diff changeset
3689 v3 = 0;
Ritor1
parents:
diff changeset
3690 }
Ritor1
parents:
diff changeset
3691 if ( a2 )
Ritor1
parents:
diff changeset
3692 {
Ritor1
parents:
diff changeset
3693 if ( SHIDWORD(a2->pActorBuffs[9].uExpireTime) >= 0
Ritor1
parents:
diff changeset
3694 && (SHIDWORD(a2->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a2->pActorBuffs[9].uExpireTime) > 0) )
Ritor1
parents:
diff changeset
3695 return 4;
Ritor1
parents:
diff changeset
3696 v4 = a2->pMonsterInfo.uID;
Ritor1
parents:
diff changeset
3697 }
Ritor1
parents:
diff changeset
3698 else
Ritor1
parents:
diff changeset
3699 {
Ritor1
parents:
diff changeset
3700 v4 = 0;
Ritor1
parents:
diff changeset
3701 }
Ritor1
parents:
diff changeset
3702 if ( a2 )
Ritor1
parents:
diff changeset
3703 {
Ritor1
parents:
diff changeset
3704 if ( a1 )
Ritor1
parents:
diff changeset
3705 {
Ritor1
parents:
diff changeset
3706 v5 = a2->uGroup;
Ritor1
parents:
diff changeset
3707 if ( v5 )
Ritor1
parents:
diff changeset
3708 {
Ritor1
parents:
diff changeset
3709 v6 = a1->uGroup;
Ritor1
parents:
diff changeset
3710 if ( v6 )
Ritor1
parents:
diff changeset
3711 {
Ritor1
parents:
diff changeset
3712 if ( v5 == v6 )
Ritor1
parents:
diff changeset
3713 return 0;
Ritor1
parents:
diff changeset
3714 }
Ritor1
parents:
diff changeset
3715 }
Ritor1
parents:
diff changeset
3716 }
Ritor1
parents:
diff changeset
3717 }
Ritor1
parents:
diff changeset
3718 if ( v3 )
Ritor1
parents:
diff changeset
3719 v7 = (v3 - 1) / 3 + 1;
Ritor1
parents:
diff changeset
3720 else
Ritor1
parents:
diff changeset
3721 v7 = 0;
Ritor1
parents:
diff changeset
3722 if ( v4 )
Ritor1
parents:
diff changeset
3723 v8 = (v4 - 1) / 3 + 1;
Ritor1
parents:
diff changeset
3724 else
Ritor1
parents:
diff changeset
3725 v8 = 0;
Ritor1
parents:
diff changeset
3726 if ( a1 )
Ritor1
parents:
diff changeset
3727 {
Ritor1
parents:
diff changeset
3728 v9 = a1->uAlly;
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3729 if ( (signed int)v9 > 0 )
0
Ritor1
parents:
diff changeset
3730 {
Ritor1
parents:
diff changeset
3731 if ( v9 != 9999 )
Ritor1
parents:
diff changeset
3732 {
Ritor1
parents:
diff changeset
3733 v7 = a1->uAlly;
Ritor1
parents:
diff changeset
3734 }
Ritor1
parents:
diff changeset
3735 }
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3736 if(v9==9999)
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3737 v7 = 0;
0
Ritor1
parents:
diff changeset
3738 if ( (signed __int64)a1->pActorBuffs[12].uExpireTime > 0 )
Ritor1
parents:
diff changeset
3739 v7 = 0;
Ritor1
parents:
diff changeset
3740 }
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3741 if ( v2 )
0
Ritor1
parents:
diff changeset
3742 {
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3743 v10 = v2->uAlly;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3744 if ( (signed int)v10 > 0 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3745 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3746 if ( v10 != 9999 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3747 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3748 v8 = v2->uAlly;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3749 }
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3750 }
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3751 if(v10==9999)
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3752 v8 = 0;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3753 if ( (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3754 v8 = 0;
0
Ritor1
parents:
diff changeset
3755 }
Ritor1
parents:
diff changeset
3756 if ( a1 && (signed __int64)a1->pActorBuffs[1].uExpireTime > 0 && !v8
Ritor1
parents:
diff changeset
3757 || v2 && (signed __int64)v2->pActorBuffs[1].uExpireTime > 0 && !v7 )
Ritor1
parents:
diff changeset
3758 return 0;
Ritor1
parents:
diff changeset
3759 if ( a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && a1->uAttributes & 0x80000 && !v8 )
Ritor1
parents:
diff changeset
3760 return 4;
Ritor1
parents:
diff changeset
3761 if ( v2 && a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && v2->uAttributes & 0x80000 )
Ritor1
parents:
diff changeset
3762 {
Ritor1
parents:
diff changeset
3763 if ( v7 )
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3764 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3765 if ( (signed int)v7 < 89 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3766 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3767 if ( v8 < 89 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3768 return pFactionTable->relations[v7][v8];
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3769 return 0;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3770 }
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3771 return 0;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3772 }
0
Ritor1
parents:
diff changeset
3773 return 4;
Ritor1
parents:
diff changeset
3774 }
Ritor1
parents:
diff changeset
3775 if ( !v7 )
Ritor1
parents:
diff changeset
3776 {
Ritor1
parents:
diff changeset
3777 if ( (!v2 || (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 || !(v2->uAttributes & 0x80000))
100
81e93310f73c rest screen, enemy status color fixed
zipi
parents: 82
diff changeset
3778 && !pFactionTable->relations[v8][0])
0
Ritor1
parents:
diff changeset
3779 {
Ritor1
parents:
diff changeset
3780 if ( v8 < 89 )
100
81e93310f73c rest screen, enemy status color fixed
zipi
parents: 82
diff changeset
3781 return pFactionTable->relations[v7][v8];
0
Ritor1
parents:
diff changeset
3782 return 0;
Ritor1
parents:
diff changeset
3783 }
Ritor1
parents:
diff changeset
3784 return 4;
Ritor1
parents:
diff changeset
3785 }
Ritor1
parents:
diff changeset
3786 if ( (signed int)v7 < 89 )
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3787 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3788 if ( v8 < 89 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3789 return pFactionTable->relations[v7][v8];
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3790 return 0;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3791 }
0
Ritor1
parents:
diff changeset
3792 return 0;
Ritor1
parents:
diff changeset
3793 }
Ritor1
parents:
diff changeset
3794
Ritor1
parents:
diff changeset
3795 //----- (0045976D) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3796 void Actor::UpdateAnimation()
0
Ritor1
parents:
diff changeset
3797 {
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3798 //AIState state; // edx@1
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3799 //unsigned int result; // eax@1
0
Ritor1
parents:
diff changeset
3800
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3801 //state = (AIState)this->;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3802 uAttributes &= 0xFFDFFFFF;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3803 //result = this->uAttributes;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3804 switch (uAIState)
0
Ritor1
parents:
diff changeset
3805 {
Ritor1
parents:
diff changeset
3806 case Tethered:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3807 uCurrentActionAnimation = ANIM_Walking;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3808 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3809
0
Ritor1
parents:
diff changeset
3810 case AttackingMelee:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3811 uCurrentActionAnimation = ANIM_AtkMelee;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3812 uAttributes |= 0x200000u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3813 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3814
0
Ritor1
parents:
diff changeset
3815 case AttackingRanged1:
Ritor1
parents:
diff changeset
3816 case AttackingRanged2:
Ritor1
parents:
diff changeset
3817 case AttackingRanged3:
Ritor1
parents:
diff changeset
3818 case AttackingRanged4:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3819 uCurrentActionAnimation = ANIM_AtkRanged;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3820 uAttributes |= 0x200000u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3821 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3822
0
Ritor1
parents:
diff changeset
3823 case Dying:
Ritor1
parents:
diff changeset
3824 case Resurrected:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3825 uCurrentActionAnimation = ANIM_Dying;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3826 uAttributes |= 0x200000u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3827 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3828
0
Ritor1
parents:
diff changeset
3829 case Pursuing:
Ritor1
parents:
diff changeset
3830 case Fleeing:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3831 uCurrentActionAnimation = ANIM_Walking;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3832 uAttributes |= 0x200000u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3833 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3834
0
Ritor1
parents:
diff changeset
3835 case Stunned:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3836 uCurrentActionAnimation = ANIM_GotHit;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3837 uAttributes |= 0x200000u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3838 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3839
0
Ritor1
parents:
diff changeset
3840 case Fidgeting:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3841 uCurrentActionAnimation = ANIM_Bored;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3842 uAttributes |= 0x200000u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3843 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3844
0
Ritor1
parents:
diff changeset
3845 case Standing:
Ritor1
parents:
diff changeset
3846 case Interacting:
Ritor1
parents:
diff changeset
3847 case Summoned:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3848 uCurrentActionAnimation = ANIM_Standing;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3849 uAttributes |= 0x200000u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3850 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3851
0
Ritor1
parents:
diff changeset
3852 case Dead:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3853 if (pSpriteFrameTable->pSpriteSFrames[pSpriteIDs[ANIM_Dead]].pHwSpriteIDs[0] <= 0)
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3854 uAIState = Removed;
0
Ritor1
parents:
diff changeset
3855 else
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3856 uCurrentActionAnimation = ANIM_Dead;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3857 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3858
551
3b4a24fcd5a0 Actor::UpdateAnimation fix
Nomad
parents: 515
diff changeset
3859 case Removed:
652
1ff57450f090 * Some fixes to TravelByTransport
Nomad
parents: 602
diff changeset
3860 case Disabled:
551
3b4a24fcd5a0 Actor::UpdateAnimation fix
Nomad
parents: 515
diff changeset
3861 return;
3b4a24fcd5a0 Actor::UpdateAnimation fix
Nomad
parents: 515
diff changeset
3862
0
Ritor1
parents:
diff changeset
3863 default:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3864 assert(false);
0
Ritor1
parents:
diff changeset
3865 }
Ritor1
parents:
diff changeset
3866 }
Ritor1
parents:
diff changeset
3867
Ritor1
parents:
diff changeset
3868 //----- (00459671) --------------------------------------------------------
Ritor1
parents:
diff changeset
3869 void Actor::Reset()
Ritor1
parents:
diff changeset
3870 {
Ritor1
parents:
diff changeset
3871 this->pActorName[0] = 0;
Ritor1
parents:
diff changeset
3872 this->word_000086_some_monster_id = 0;
602
628694cd5744 Margaret working
zipi
parents: 552
diff changeset
3873 this->sNPC_ID = 0;
0
Ritor1
parents:
diff changeset
3874 this->vPosition.z = 0;
Ritor1
parents:
diff changeset
3875 this->vPosition.y = 0;
Ritor1
parents:
diff changeset
3876 this->vPosition.x = 0;
Ritor1
parents:
diff changeset
3877 this->vVelocity.z = 0;
Ritor1
parents:
diff changeset
3878 this->vVelocity.y = 0;
Ritor1
parents:
diff changeset
3879 this->vVelocity.x = 0;
Ritor1
parents:
diff changeset
3880 this->uYawAngle = 0;
Ritor1
parents:
diff changeset
3881 this->uPitchAngle = 0;
Ritor1
parents:
diff changeset
3882 this->uAttributes = 0;
Ritor1
parents:
diff changeset
3883 this->uSectorID = 0;
Ritor1
parents:
diff changeset
3884 this->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
3885 this->vInitialPosition.z = 0;
Ritor1
parents:
diff changeset
3886 this->vInitialPosition.y = 0;
Ritor1
parents:
diff changeset
3887 this->vInitialPosition.x = 0;
Ritor1
parents:
diff changeset
3888 this->vGuardingPosition.z = 0;
Ritor1
parents:
diff changeset
3889 this->vGuardingPosition.y = 0;
Ritor1
parents:
diff changeset
3890 this->vGuardingPosition.x = 0;
Ritor1
parents:
diff changeset
3891 this->uTetherDistance = 256;
Ritor1
parents:
diff changeset
3892 this->uActorRadius = 32;
Ritor1
parents:
diff changeset
3893 this->uActorHeight = 128;
Ritor1
parents:
diff changeset
3894 this->uAIState = Standing;
305
cc8e4dc397ec MonsterPopup_Draw crash fix
Nomad
parents: 303
diff changeset
3895 this->uCurrentActionAnimation = ANIM_Standing;
0
Ritor1
parents:
diff changeset
3896 this->uMovementSpeed = 200;
Ritor1
parents:
diff changeset
3897 this->uCarriedItemID = 0;
Ritor1
parents:
diff changeset
3898 this->uGroup = 0;
Ritor1
parents:
diff changeset
3899 this->uAlly = 0;
Ritor1
parents:
diff changeset
3900 this->uSummonerID = 0;
Ritor1
parents:
diff changeset
3901 this->uLastCharacterIDToHit = 0;
Ritor1
parents:
diff changeset
3902 this->dword_000334_unique_name = 0;
Ritor1
parents:
diff changeset
3903 memset(this->pSpriteIDs, 0, sizeof(pSpriteIDs));
Ritor1
parents:
diff changeset
3904 memset(this->pActorBuffs, 0, 0x160u);
Ritor1
parents:
diff changeset
3905 }
Ritor1
parents:
diff changeset
3906
Ritor1
parents:
diff changeset
3907 //----- (0045959A) --------------------------------------------------------
Ritor1
parents:
diff changeset
3908 void Actor::PrepareSprites(char load_sounds_if_bit1_set)
Ritor1
parents:
diff changeset
3909 {
694
52329962fcdb monster table init rework started
Gloval
parents: 652
diff changeset
3910
52329962fcdb monster table init rework started
Gloval
parents: 652
diff changeset
3911 MonsterDesc *v3; // esi@1
0
Ritor1
parents:
diff changeset
3912 MonsterInfo *v9; // [sp+84h] [bp-10h]@1
694
52329962fcdb monster table init rework started
Gloval
parents: 652
diff changeset
3913
0
Ritor1
parents:
diff changeset
3914 v3 = &pMonsterList->pMonsters[pMonsterInfo.uID - 1];
Ritor1
parents:
diff changeset
3915 v9 = &pMonsterStats->pInfos[pMonsterInfo.uID - 1 + 1];
Ritor1
parents:
diff changeset
3916 //v12 = pSpriteIDs;
Ritor1
parents:
diff changeset
3917 //Source = (char *)v3->pSpriteNames;
Ritor1
parents:
diff changeset
3918 //do
Ritor1
parents:
diff changeset
3919 for (uint i = 0; i < 8; ++i)
Ritor1
parents:
diff changeset
3920 {
Ritor1
parents:
diff changeset
3921 //strcpy(pSpriteName, v3->pSpriteNames[i]);
Ritor1
parents:
diff changeset
3922 pSpriteIDs[i] = pSpriteFrameTable->FastFindSprite(v3->pSpriteNames[i]);
Ritor1
parents:
diff changeset
3923 pSpriteFrameTable->InitializeSprite(pSpriteIDs[i]);
Ritor1
parents:
diff changeset
3924 }
Ritor1
parents:
diff changeset
3925 uActorHeight = v3->uMonsterHeight;
Ritor1
parents:
diff changeset
3926 uActorRadius = v3->uMonsterRadius;
33
a9e9c6989d04 20.01.13
Ritor1
parents: 0
diff changeset
3927 uMovementSpeed = v9->uBaseSpeed;
0
Ritor1
parents:
diff changeset
3928 if ( !(load_sounds_if_bit1_set & 1) )
Ritor1
parents:
diff changeset
3929 {
694
52329962fcdb monster table init rework started
Gloval
parents: 652
diff changeset
3930 for (int i=0;i<4;++i )
52329962fcdb monster table init rework started
Gloval
parents: 652
diff changeset
3931 pSoundSampleIDs[i]=v3->pSoundSampleIDs[i];
0
Ritor1
parents:
diff changeset
3932 }
Ritor1
parents:
diff changeset
3933 }
Ritor1
parents:
diff changeset
3934
Ritor1
parents:
diff changeset
3935 //----- (00459667) --------------------------------------------------------
Ritor1
parents:
diff changeset
3936 void Actor::Remove()
Ritor1
parents:
diff changeset
3937 {
Ritor1
parents:
diff changeset
3938 this->uAIState = Removed;
Ritor1
parents:
diff changeset
3939 }
Ritor1
parents:
diff changeset
3940
Ritor1
parents:
diff changeset
3941 //----- (0044FD29) --------------------------------------------------------
Ritor1
parents:
diff changeset
3942 int Actor::_44FD29(int a2)
Ritor1
parents:
diff changeset
3943 {
Ritor1
parents:
diff changeset
3944 Actor *v2; // edi@1
Ritor1
parents:
diff changeset
3945 unsigned __int8 v3; // al@1
Ritor1
parents:
diff changeset
3946 int v4; // esi@1
Ritor1
parents:
diff changeset
3947 int v5; // edx@2
Ritor1
parents:
diff changeset
3948 int v6; // eax@8
Ritor1
parents:
diff changeset
3949 int v7; // edi@10
Ritor1
parents:
diff changeset
3950 Actor *v8; // esi@10
Ritor1
parents:
diff changeset
3951 MonsterInfo *v9; // ebx@10
Ritor1
parents:
diff changeset
3952 MonsterDesc *v10; // edi@10
Ritor1
parents:
diff changeset
3953 unsigned __int16 v11; // ax@10
Ritor1
parents:
diff changeset
3954 int v12; // eax@10
Ritor1
parents:
diff changeset
3955 int v13; // ebx@10
Ritor1
parents:
diff changeset
3956 int v14; // eax@10
Ritor1
parents:
diff changeset
3957 int v15; // edi@10
Ritor1
parents:
diff changeset
3958 int v16; // eax@10
Ritor1
parents:
diff changeset
3959 int v17; // ebx@10
Ritor1
parents:
diff changeset
3960 Actor *v18; // ecx@10
Ritor1
parents:
diff changeset
3961 signed __int64 v19; // qax@10
Ritor1
parents:
diff changeset
3962 unsigned int v20; // eax@12
Ritor1
parents:
diff changeset
3963 int v21; // eax@13
Ritor1
parents:
diff changeset
3964 int result; // eax@13
Ritor1
parents:
diff changeset
3965 Actor *v23; // eax@16
Ritor1
parents:
diff changeset
3966 int v24; // [sp+Ch] [bp-1Ch]@1
Ritor1
parents:
diff changeset
3967 unsigned int uFaceID; // [sp+10h] [bp-18h]@8
Ritor1
parents:
diff changeset
3968 int v26; // [sp+14h] [bp-14h]@10
Ritor1
parents:
diff changeset
3969 int v27; // [sp+18h] [bp-10h]@10
Ritor1
parents:
diff changeset
3970 int v28; // [sp+1Ch] [bp-Ch]@8
Ritor1
parents:
diff changeset
3971 int v29; // [sp+20h] [bp-8h]@10
Ritor1
parents:
diff changeset
3972 Actor *v30; // [sp+24h] [bp-4h]@1
Ritor1
parents:
diff changeset
3973
Ritor1
parents:
diff changeset
3974 v2 = this;
Ritor1
parents:
diff changeset
3975 v24 = a2;
Ritor1
parents:
diff changeset
3976 v30 = this;
Ritor1
parents:
diff changeset
3977 v3 = this->pMonsterInfo.uSpecialAbilityDamageDiceRolls;
Ritor1
parents:
diff changeset
3978 v4 = this->pMonsterInfo.field_3C_some_special_attack;
Ritor1
parents:
diff changeset
3979 if ( v3 )
Ritor1
parents:
diff changeset
3980 {
Ritor1
parents:
diff changeset
3981 if ( v3 >= 1u && v3 <= 3u )
Ritor1
parents:
diff changeset
3982 v4 = v4 + v3 - 1;
Ritor1
parents:
diff changeset
3983 }
Ritor1
parents:
diff changeset
3984 else
Ritor1
parents:
diff changeset
3985 {
Ritor1
parents:
diff changeset
3986 v5 = rand() % 100;
Ritor1
parents:
diff changeset
3987 if ( v5 >= 60 )
Ritor1
parents:
diff changeset
3988 {
Ritor1
parents:
diff changeset
3989 ++v4;
Ritor1
parents:
diff changeset
3990 if ( v5 >= 90 )
Ritor1
parents:
diff changeset
3991 ++v4;
Ritor1
parents:
diff changeset
3992 }
Ritor1
parents:
diff changeset
3993 }
Ritor1
parents:
diff changeset
3994 v6 = v2->vPosition.z;
Ritor1
parents:
diff changeset
3995 v28 = 0;
Ritor1
parents:
diff changeset
3996 uFaceID = v6;
Ritor1
parents:
diff changeset
3997 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
Ritor1
parents:
diff changeset
3998 v28 = pIndoor->GetSector(v2->vPosition.x, v2->vPosition.y, v6);
Ritor1
parents:
diff changeset
3999 v7 = v4 - 1;
Ritor1
parents:
diff changeset
4000 v8 = &pActors[uNumActors];
Ritor1
parents:
diff changeset
4001 v27 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64;
Ritor1
parents:
diff changeset
4002 v29 = v7;
Ritor1
parents:
diff changeset
4003 v9 = &pMonsterStats->pInfos[v7 + 1];
Ritor1
parents:
diff changeset
4004 pActors[uNumActors].Reset();
Ritor1
parents:
diff changeset
4005 v10 = &pMonsterList->pMonsters[v7];
Ritor1
parents:
diff changeset
4006 strcpy(v8->pActorName, v9->pName);
Ritor1
parents:
diff changeset
4007 v8->sCurrentHP = LOWORD(v9->uHP);
Ritor1
parents:
diff changeset
4008 memcpy(&v8->pMonsterInfo, v9, 0x58u);
Ritor1
parents:
diff changeset
4009 v8->word_000086_some_monster_id = v29 + 1;
Ritor1
parents:
diff changeset
4010 v8->uActorRadius = v10->uMonsterRadius;
Ritor1
parents:
diff changeset
4011 v8->uActorHeight = v10->uMonsterHeight;
Ritor1
parents:
diff changeset
4012 v11 = v10->uMovementSpeed;
Ritor1
parents:
diff changeset
4013 v8->pMonsterInfo.uTreasureDiceRolls = 0;
Ritor1
parents:
diff changeset
4014 v8->pMonsterInfo.uTreasureType = 0;
Ritor1
parents:
diff changeset
4015 v8->pMonsterInfo.uExp = 0;
Ritor1
parents:
diff changeset
4016 v8->uMovementSpeed = v11;
Ritor1
parents:
diff changeset
4017 v12 = rand();
Ritor1
parents:
diff changeset
4018 v13 = v12 % 2048;
323
d720a13e2273 Very basic picking & entering houses
Nomad
parents: 322
diff changeset
4019 v14 = stru_5C6E00->Cos(v12 % 2048);
0
Ritor1
parents:
diff changeset
4020 v26 = v14;
Ritor1
parents:
diff changeset
4021 v15 = ((unsigned __int64)(v14 * (signed __int64)v27) >> 16) + v30->vPosition.x;
323
d720a13e2273 Very basic picking & entering houses
Nomad
parents: 322
diff changeset
4022 v16 = stru_5C6E00->Sin(v13);
0
Ritor1
parents:
diff changeset
4023 v26 = v16;
Ritor1
parents:
diff changeset
4024 v29 = (unsigned __int64)(v16 * (signed __int64)v27) >> 16;
Ritor1
parents:
diff changeset
4025 LOWORD(v16) = uFaceID;
Ritor1
parents:
diff changeset
4026 v17 = v29 + v30->vPosition.y;
Ritor1
parents:
diff changeset
4027 v8->vInitialPosition.z = uFaceID;
Ritor1
parents:
diff changeset
4028 v8->vPosition.z = v16;
Ritor1
parents:
diff changeset
4029 LOWORD(v16) = v28;
Ritor1
parents:
diff changeset
4030 v8->vInitialPosition.x = v15;
Ritor1
parents:
diff changeset
4031 v8->vPosition.x = v15;
Ritor1
parents:
diff changeset
4032 v8->vInitialPosition.y = v17;
Ritor1
parents:
diff changeset
4033 v8->vPosition.y = v17;
Ritor1
parents:
diff changeset
4034 v8->uTetherDistance = 256;
Ritor1
parents:
diff changeset
4035 v8->uSectorID = v16;
Ritor1
parents:
diff changeset
4036 v8->PrepareSprites(0);
Ritor1
parents:
diff changeset
4037 v18 = v30;
Ritor1
parents:
diff changeset
4038 v8->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly;
Ritor1
parents:
diff changeset
4039 LODWORD(v19) = v18->uAlly;
Ritor1
parents:
diff changeset
4040 if ( !(uint)v19 )
Ritor1
parents:
diff changeset
4041 {
Ritor1
parents:
diff changeset
4042 uFaceID = v18->pMonsterInfo.uID - 1;
Ritor1
parents:
diff changeset
4043 v19 = (signed __int64)((double)uFaceID * 0.33333334);
Ritor1
parents:
diff changeset
4044 v18 = v30;
Ritor1
parents:
diff changeset
4045 }
Ritor1
parents:
diff changeset
4046 v8->uAlly = v19;
Ritor1
parents:
diff changeset
4047 v20 = v18->uGroup;
Ritor1
parents:
diff changeset
4048 v8->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
4049 v8->uGroup = v20;
Ritor1
parents:
diff changeset
4050 v8->uAIState = Summoned;
Ritor1
parents:
diff changeset
4051 v8->uCurrentActionLength = 256;
Ritor1
parents:
diff changeset
4052 v8->UpdateAnimation();
Ritor1
parents:
diff changeset
4053 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor
Ritor1
parents:
diff changeset
4054 || (v21 = v30->vPosition.z,
Ritor1
parents:
diff changeset
4055 v27 = v30->vPosition.z,
Ritor1
parents:
diff changeset
4056 result = pIndoor->GetSector(v15, v17, v21),
Ritor1
parents:
diff changeset
4057 result == v28)
723
256211e8243a ODM_GetFloorLevel & BLV_GetFloorLevel
Ritor1
parents: 694
diff changeset
4058 && (result = BLV_GetFloorLevel(v15, v17, v27, result, &uFaceID), result != -30000)
0
Ritor1
parents:
diff changeset
4059 && (result = abs(result - v27), result <= 1024) )
Ritor1
parents:
diff changeset
4060 {
Ritor1
parents:
diff changeset
4061 v23 = v30;
Ritor1
parents:
diff changeset
4062 ++uNumActors;
Ritor1
parents:
diff changeset
4063 ++v23->pMonsterInfo.uSpecialAbilityDamageDiceBonus;
Ritor1
parents:
diff changeset
4064 if ( v23->uAttributes & 0x80000 )
Ritor1
parents:
diff changeset
4065 v8->uAttributes |= 0x80000u;
Ritor1
parents:
diff changeset
4066 result = 8 * v24;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
4067 LOBYTE(result) = PID(OBJECT_Actor,v24);
0
Ritor1
parents:
diff changeset
4068 v8->uSummonerID = result;
Ritor1
parents:
diff changeset
4069 }
Ritor1
parents:
diff changeset
4070 return result;
781
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
4071 }