Mercurial > mm7
annotate Actor.cpp @ 949:c0d0656aa662
Awards
author | Nomad |
---|---|
date | Wed, 01 May 2013 20:04:24 +0200 |
parents | 5a2dbb00c399 |
children | f8dd764fb7d7 |
rev | line source |
---|---|
322 | 1 #include <assert.h> |
2 | |
0 | 3 #include "Actor.h" |
515
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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4 #include "SpriteObject.h" |
0 | 5 #include "Math.h" |
6 #include "Party.h" | |
7 #include "Outdoor.h" | |
8 #include "AudioPlayer.h" | |
9 #include "Game.h" | |
10 #include "ObjectList.h" | |
11 #include "Overlays.h" | |
12 #include "Events.h" | |
13 #include "IndoorCamera.h" | |
14 #include "FactionTable.h" | |
15 #include "TurnEngine.h" | |
16 #include "MapInfo.h" | |
924 | 17 #include "CastSpellInfo.h" |
0 | 18 #include "Time.h" |
19 #include "LOD.h" | |
20 #include "Party.h" | |
21 #include "GUIWindow.h" | |
22 #include "GUIFont.h" | |
23 | |
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24 #include "MM7.h" |
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25 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
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parents:
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26 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
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parents:
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27 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
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changeset
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28 |
0f56abdcce94
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parents:
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29 |
0f56abdcce94
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parents:
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30 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
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changeset
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31 |
0 | 32 Actor pActors[500]; |
760 | 33 int uNumActors; |
0 | 34 |
35 stru319 stru_50C198; // idb | |
36 | |
781 | 37 //----- (00448A40) -------------------------------------------------------- |
38 void Actor::ToggleFlag(signed int uActorID, unsigned int uFlag, int bToggle) | |
39 { | |
40 if ( uActorID >= 0 && uActorID <= (signed int)(uNumActors - 1) ) | |
41 { | |
42 if ( bToggle ) | |
43 { | |
44 pActors[uActorID].uAttributes |= uFlag; | |
45 } | |
46 else | |
47 { | |
48 if ( uFlag == 0x10000 ) | |
49 { | |
50 if (pActors[uActorID].uAIState == Disabled ) | |
51 pActors[uActorID].uAIState = Standing; | |
52 } | |
53 pActors[uActorID].uAttributes &= ~uFlag; | |
54 } | |
55 } | |
56 } | |
0 | 57 |
58 //----- (00448518) -------------------------------------------------------- | |
59 void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3) | |
60 { | |
61 signed int v3; // eax@1 | |
62 int *v4; // edi@2 | |
63 signed int v5; // eax@6 | |
64 char *v6; // ecx@6 | |
65 char *v7; // eax@11 | |
66 ItemGen *v8; // ecx@15 | |
67 | |
68 v3 = 0; | |
69 if ( (signed int)uNumActors > 0 ) | |
70 { | |
602 | 71 v4 = (int *)&pActors[0].sNPC_ID; |
0 | 72 while ( *(short *)v4 != npc ) |
73 { | |
74 ++v3; | |
75 v4 += 209; | |
76 if ( v3 >= (signed int)uNumActors ) | |
77 return; | |
78 } | |
79 v5 = v3; | |
80 v6 = (char *)&pActors[v5].uCarriedItemID; | |
81 if ( a3 ) | |
82 { | |
83 if ( *(short *)v6 ) | |
84 { | |
85 if ( pActors[v5].array_000234[0].uItemID ) | |
86 { | |
87 v7 = (char *)&pActors[v5].array_000234[1]; | |
88 if ( !*(int *)v7 ) | |
89 *(int *)v7 = item; | |
90 } | |
91 else | |
92 { | |
93 pActors[v5].array_000234[0].uItemID = item; | |
94 } | |
95 } | |
96 else | |
97 { | |
98 *(short *)v6 = item; | |
99 } | |
100 } | |
101 else | |
102 { | |
103 if ( *(short *)v6 == item ) | |
104 { | |
105 *(short *)v6 = 0; | |
106 } | |
107 else | |
108 { | |
109 v8 = pActors[v5].array_000234; | |
110 if ( pActors[v5].array_000234[0].uItemID == item | |
111 || (v8 = &pActors[v5].array_000234[1], pActors[v5].array_000234[1].uItemID == item) ) | |
112 v8->Reset(); | |
113 } | |
114 } | |
115 } | |
116 } | |
117 | |
118 //----- (004485A7) -------------------------------------------------------- | |
526 | 119 void Actor::GiveItem(signed int uActorID, unsigned int uItemID, unsigned int bGive) |
0 | 120 { |
121 unsigned int v3; // eax@3 | |
122 char *v4; // ecx@3 | |
526 | 123 int *v5; // eax@8 |
0 | 124 ItemGen *v6; // ecx@12 |
125 | |
526 | 126 if ( (uActorID >= 0) && (signed int)uActorID <= (signed int)(uNumActors - 1) ) |
0 | 127 { |
128 v3 = uActorID; | |
129 v4 = (char *)&pActors[uActorID].uCarriedItemID; | |
130 if ( bGive ) | |
131 { | |
132 if ( *(short *)v4 ) | |
133 { | |
134 if ( pActors[v3].array_000234[0].uItemID ) | |
135 { | |
136 v5 = &pActors[v3].array_000234[1].uItemID; | |
137 if ( !*v5 ) | |
138 *v5 = uItemID; | |
139 } | |
140 else | |
141 { | |
142 pActors[v3].array_000234[0].uItemID = uItemID; | |
143 } | |
144 } | |
145 else | |
146 { | |
147 *(short *)v4 = uItemID; | |
148 } | |
149 } | |
150 else | |
151 { | |
152 if ( *(short *)v4 == uItemID ) | |
153 { | |
154 *(short *)v4 = 0; | |
155 } | |
156 else | |
157 { | |
158 v6 = pActors[v3].array_000234; | |
159 if ( pActors[v3].array_000234[0].uItemID == uItemID | |
160 || (v6 = &pActors[v3].array_000234[1], pActors[v3].array_000234[1].uItemID == uItemID) ) | |
161 v6->Reset(); | |
162 } | |
163 } | |
164 } | |
165 } | |
166 | |
167 //----- (00445D4A) -------------------------------------------------------- | |
168 void Actor::InitializeDialogue(int bPlayerSaysHello) | |
169 { | |
170 Actor *v2; // esi@1 | |
602 | 171 signed int v3; // ecx@1 |
0 | 172 NPCData *v4; // eax@1 |
173 NPCData *v5; // ebp@1 | |
174 unsigned int v6; // eax@1 | |
373 | 175 //signed int v7; // eax@3 |
948 | 176 //unsigned int v8; // eax@8 |
0 | 177 int v9; // esi@8 |
178 int v10; // eax@11 | |
179 GUIWindow *v11; // ecx@19 | |
180 signed int v12; // eax@21 | |
187 | 181 //int v13; // [sp-8h] [bp-44h]@34 |
373 | 182 //const char *v14; // [sp-4h] [bp-40h]@4 |
187 | 183 //int v15; // [sp-4h] [bp-40h]@34 |
0 | 184 signed int v16; // [sp-4h] [bp-40h]@35 |
185 int v17; // [sp+10h] [bp-2Ch]@1 | |
186 char pContainer[32]; // [sp+14h] [bp-28h]@3 | |
187 | |
188 auto a1 = this; | |
189 v2 = a1; | |
190 v17 = bPlayerSaysHello; | |
191 dword_A74CDC = -1; | |
192 dword_AE336C = -1; | |
193 pEventTimer->Pause(); | |
194 pMiscTimer->Pause(); | |
195 pAudioPlayer->StopChannels(-1, -1); | |
196 uDialogueType = 0; | |
602 | 197 v3 = v2->sNPC_ID; |
198 sDialogue_SpeakingActorNPC_ID = v2->sNPC_ID; | |
0 | 199 pDialogue_SpeakingActor = v2; |
200 v4 = GetNPCData(v3); | |
201 v5 = v4; | |
202 v6 = v4->uFlags; | |
203 if ( (v6 & 3) != 2 ) | |
204 v5->uFlags = v6 + 1; | |
373 | 205 |
206 switch (pParty->alignment) | |
207 { | |
208 case PartyAlignment_Good: sprintf(pContainer, "evt%02d-b", const_2()); break; | |
209 case PartyAlignment_Neutral: sprintf(pContainer, "evt%02d", const_2()); break; | |
210 case PartyAlignment_Evil: sprintf(pContainer, "evt%02d-c", const_2()); break; | |
0 | 211 } |
373 | 212 |
457 | 213 pDialogueNPCCount = 0; |
0 | 214 uNumDialogueNPCPortraits = 1; |
948 | 215 pTexture_Dialogue_Background = pIcons_LOD->LoadTexturePtr(pContainer, TEXTURE_16BIT_PALETTE); |
0 | 216 sprintf(pContainer, "npc%03u", v5->uPortraitID); |
217 v9 = 0; | |
948 | 218 pDialogueNPCPortraits[0] = pIcons_LOD->LoadTexturePtr(pContainer, TEXTURE_16BIT_PALETTE); |
0 | 219 dword_591084 = areWeLoadingTexture; |
910 | 220 uTextureID_right_panel_loop = uTextureID_right_panel; |
291 | 221 if ( !v5->Hired() && v5->Location2D >= 0 ) |
0 | 222 { |
223 if ( (signed int)pParty->GetPartyFame() <= v5->fame | |
224 || (v10 = v5->uFlags & 0xFFFFFF7F, (v5->uFlags & 0xFFFFFF7F & 0x80000000u) != 0) ) | |
225 { | |
226 v9 = 1; | |
227 } | |
245 | 228 else |
229 { | |
230 if ( v10 > 1 ) | |
231 { | |
232 if ( v10 == 2 ) | |
233 { | |
234 v16 = 3; | |
235 v9 = v16; | |
236 } | |
237 else | |
238 { | |
239 if ( v10 != 3 ) | |
240 { | |
241 if ( v10 != 4 ) | |
242 v9 = 1; | |
243 } | |
244 else | |
245 { | |
246 v16 = 2; | |
247 v9 = v16; | |
248 } | |
249 } | |
250 } | |
251 else if ( v5->rep ) | |
252 { | |
253 v16 = 2; | |
254 v9 = v16; | |
255 } | |
256 } | |
0 | 257 } |
602 | 258 if ( (sDialogue_SpeakingActorNPC_ID & 0x80000000u) != 0 ) |
0 | 259 v9 = 4; |
948 | 260 v11 = GUIWindow::Create(0, 0, 640, 480, WINDOW_Rest, v9, 0); |
0 | 261 pDialogueWindow = v11; |
248 | 262 if (v5->Hired()) |
0 | 263 { |
264 if ( !v5->bHasUsedTheAbility ) | |
265 { | |
266 v12 = v5->uProfession; | |
267 if ( v12 >= 10 ) | |
268 { | |
269 if ( v12 <= 12 || v12 > 32 && (v12 <= 34 || v12 > 38 && (v12 <= 43 || v12 == 52)) ) | |
270 { | |
948 | 271 v11->CreateButton(480, 250, 140, LOBYTE(pFontArrus->uFontHeight) - 3, |
0 | 272 1, |
273 0, | |
832 | 274 UIMSG_SelectNPCDialogueOption, |
948 | 275 9, |
0 | 276 0, |
277 "", | |
278 0); | |
279 pDialogueWindow->_41D08F(4, 1, 0, 1); | |
280 } | |
281 } | |
282 } | |
283 } | |
948 | 284 |
285 pDialogueWindow->CreateButton( 61, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0); | |
286 pDialogueWindow->CreateButton(177, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0); | |
287 pDialogueWindow->CreateButton(292, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0); | |
288 pDialogueWindow->CreateButton(407, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0); | |
289 | |
248 | 290 if (v17 && uActiveCharacter && !v5->Hired()) |
0 | 291 { |
187 | 292 if (pParty->uCurrentHour < 5 || pParty->uCurrentHour > 21) |
188 | 293 pPlayers[uActiveCharacter]->PlaySound(SPEECH_GoodEvening, 0); |
0 | 294 else |
188 | 295 pPlayers[uActiveCharacter]->PlaySound(SPEECH_GoodDay, 0); |
0 | 296 } |
297 } | |
188 | 298 |
0 | 299 //----- (0040894B) -------------------------------------------------------- |
300 bool Actor::CanAct() | |
301 { | |
302 signed int v1; // esi@1 | |
303 bool v2; // edi@2 | |
304 unsigned __int16 v3; // ax@6 | |
305 | |
306 v1 = 0; | |
307 v2 = (signed __int64)this->pActorBuffs[5].uExpireTime > 0;// stoned | |
308 if ( (signed __int64)this->pActorBuffs[6].uExpireTime > 0 )// paralyzed | |
309 v1 = 1; | |
310 v3 = this->uAIState; | |
311 return (v2 | v1 | v3 == Dying | v3 == Dead | v3 == Removed | v3 == Summoned | v3 == Disabled) == 0; | |
312 } | |
313 | |
314 //----- (004089C7) -------------------------------------------------------- | |
303 | 315 bool Actor::IsNotAlive() |
0 | 316 { |
317 signed int v1; // esi@1 | |
303 | 318 //unsigned __int16 v2; // ax@3 |
0 | 319 |
320 v1 = 0; | |
303 | 321 if (pActorBuffs[5].uExpireTime) |
0 | 322 v1 = 1; |
303 | 323 //v2 = this->uAIState; |
324 return (v1 | (uAIState == Dying) | (uAIState == Dead) | (uAIState == Removed) | (uAIState == Summoned) | (uAIState == Disabled)) != 0; | |
0 | 325 } |
326 | |
327 //----- (004086E9) -------------------------------------------------------- | |
328 void Actor::SetRandomGoldIfTheresNoItem() | |
329 { | |
330 Actor *v1; // esi@1 | |
331 int v2; // edi@1 | |
332 signed int v3; // ebx@2 | |
333 unsigned __int8 v4; // al@7 | |
334 | |
335 v1 = this; | |
336 v2 = 0; | |
337 if ( !this->array_000234[3].uItemID ) | |
338 { | |
339 v3 = 0; | |
340 if ( this->pMonsterInfo.uTreasureDiceRolls ) | |
341 { | |
342 do | |
343 { | |
344 ++v3; | |
345 v2 += rand() % v1->pMonsterInfo.uTreasureDiceSides + 1; | |
346 } | |
347 while ( v3 < v1->pMonsterInfo.uTreasureDiceRolls ); | |
348 if ( v2 ) | |
349 { | |
350 v1->array_000234[3].uItemID = 197; | |
377 | 351 v1->array_000234[3].uSpecEnchantmentType = v2; |
0 | 352 } |
353 } | |
354 } | |
355 if ( rand() % 100 < v1->pMonsterInfo.uTreasureDropChance ) | |
356 { | |
357 v4 = v1->pMonsterInfo.uTreasureLevel; | |
358 if ( v4 ) | |
359 pItemsTable->GenerateItem(v4, v1->pMonsterInfo.uTreasureType, &v1->array_000234[2]); | |
360 } | |
361 v1->uAttributes |= 0x800000; | |
362 } | |
363 | |
364 //----- (00404AC7) -------------------------------------------------------- | |
860 | 365 void __fastcall Actor::SpellAttack(unsigned int uActorID, AIDirection *pDir, int spellnum, int a4, unsigned int uSkillLevel) |
0 | 366 { |
367 Actor *v5; // esi@1 | |
368 unsigned int v6; // edi@1 | |
369 unsigned int v7; // eax@1 | |
370 int v8; // edi@16 | |
371 int v9; // edi@17 | |
372 signed int v10; // ecx@22 | |
373 signed int v11; // eax@29 | |
374 __int16 *v12; // edi@30 | |
375 int v13; // ecx@34 | |
376 int v14; // edx@34 | |
377 int v15; // eax@34 | |
378 AIDirection *v16; // esi@34 | |
379 unsigned __int16 v17; // di@34 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
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380 //int v18; // eax@34 |
0 | 381 int v19; // edi@34 |
382 int v20; // eax@35 | |
383 int v21; // eax@39 | |
384 SoundID v22; // eax@39 | |
385 signed int v23; // eax@41 | |
386 double v24; // st7@49 | |
387 float v25; // ST5C_4@50 | |
388 int v26; // eax@50 | |
389 double v27; // st7@50 | |
390 double v28; // st6@50 | |
391 float v29; // ST4C_4@51 | |
392 int v30; // esi@50 | |
393 int v31; // ST3C_4@51 | |
394 unsigned int v32; // edi@51 | |
395 char *v33; // eax@54 | |
396 unsigned __int16 v34; // ax@57 | |
397 signed int v35; // ecx@58 | |
398 signed int v36; // eax@67 | |
399 signed int v37; // eax@68 | |
400 signed __int64 v38; // qtt@69 | |
401 int v39; // ecx@75 | |
402 int v40; // eax@79 | |
403 int v41; // ecx@90 | |
404 int v42; // ecx@91 | |
405 int v43; // eax@95 | |
406 int v44; // ecx@100 | |
407 int v45; // ecx@101 | |
408 int v46; // eax@105 | |
409 unsigned int v47; // ebx@106 | |
410 int v48; // ecx@110 | |
411 char v49; // zf@123 | |
412 int v50; // eax@127 | |
413 int v51; // ecx@130 | |
414 int v52; // eax@132 | |
415 int v53; // ecx@137 | |
416 int v54; // ecx@138 | |
417 int v55; // eax@142 | |
418 SpellBuff *v56; // esi@143 | |
419 Player **v57; // esi@145 | |
420 int v58; // eax@146 | |
421 int v59; // edi@146 | |
422 int v60; // eax@146 | |
423 int v61; // edi@146 | |
424 int v62; // eax@146 | |
425 signed int v63; // edi@146 | |
426 signed int v64; // edi@147 | |
427 int v65; // eax@151 | |
428 char *v66; // eax@160 | |
429 int v67; // edi@167 | |
430 int v68; // edi@168 | |
431 int v69; // eax@171 | |
432 signed int v70; // ecx@172 | |
433 signed int v71; // eax@179 | |
434 __int16 *v72; // edi@180 | |
435 int v73; // ecx@184 | |
436 int v74; // edx@184 | |
437 int v75; // eax@184 | |
438 AIDirection *v76; // esi@184 | |
439 unsigned __int16 v77; // di@184 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
440 //int v78; // eax@184 |
0 | 441 int v79; // edx@185 |
442 int v80; // eax@185 | |
443 int v81; // eax@189 | |
444 unsigned __int16 v82; // ax@190 | |
445 int v83; // ecx@192 | |
446 int v84; // edx@192 | |
447 int v85; // eax@192 | |
448 AIDirection *v86; // esi@192 | |
449 unsigned __int16 v87; // di@192 | |
450 __int16 v88; // ax@192 | |
451 signed int v89; // ecx@192 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
452 //int v90; // eax@192 |
0 | 453 signed int v91; // eax@200 |
454 int v92; // eax@201 | |
455 int v93; // ecx@207 | |
456 int v94; // ecx@208 | |
457 int v95; // eax@212 | |
458 int v96; // ecx@217 | |
459 int v97; // eax@221 | |
460 SoundID v98; // [sp-18h] [bp-E8h]@79 | |
461 signed int v99; // [sp-14h] [bp-E4h]@39 | |
462 unsigned int v100; // [sp-10h] [bp-E0h]@39 | |
463 signed int v101; // [sp-Ch] [bp-DCh]@39 | |
464 signed int v102; // [sp-8h] [bp-D8h]@39 | |
465 int v103; // [sp-4h] [bp-D4h]@39 | |
466 unsigned int v104; // [sp+0h] [bp-D0h]@39 | |
467 signed int v105; // [sp+4h] [bp-CCh]@23 | |
468 int v106; // [sp+4h] [bp-CCh]@39 | |
469 signed int v107; // [sp+4h] [bp-CCh]@42 | |
470 signed int v108; // [sp+4h] [bp-CCh]@173 | |
471 int pitch; // [sp+2Ch] [bp-A4h]@51 | |
472 float v110; // [sp+30h] [bp-A0h]@50 | |
473 int v111; // [sp+38h] [bp-98h]@41 | |
474 float v112; // [sp+3Ch] [bp-94h]@49 | |
475 int v113; // [sp+40h] [bp-90h]@41 | |
476 int v114; // [sp+48h] [bp-88h]@41 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
477 SpriteObject a1; // [sp+4Ch] [bp-84h]@1 |
0 | 478 int v116; // [sp+BCh] [bp-14h]@49 |
479 AIDirection *v117; // [sp+C0h] [bp-10h]@1 | |
480 int v118; // [sp+C4h] [bp-Ch]@29 | |
481 float v119; // [sp+C8h] [bp-8h]@48 | |
482 float v120; // [sp+CCh] [bp-4h]@1 | |
483 int spellnuma; // [sp+D8h] [bp+8h]@29 | |
484 int spellnumb; // [sp+D8h] [bp+8h]@48 | |
485 float spellnumc; // [sp+D8h] [bp+8h]@50 | |
486 signed int spellnumd; // [sp+D8h] [bp+8h]@53 | |
487 int spellnume; // [sp+D8h] [bp+8h]@179 | |
488 int a1a; // [sp+E0h] [bp+10h]@34 | |
489 signed int a1b; // [sp+E0h] [bp+10h]@145 | |
490 int a1c; // [sp+E0h] [bp+10h]@184 | |
491 | |
492 LODWORD(v120) = uActorID; | |
493 v5 = &pActors[uActorID]; | |
494 v117 = pDir; | |
495 v6 = uSkillLevel & 0x3F; | |
496 v7 = SkillToMastery(uSkillLevel); | |
497 if ( spellnum <= 47 ) | |
498 { | |
499 if ( spellnum != 47 ) | |
500 { | |
501 if ( spellnum <= 18 ) | |
502 { | |
503 if ( spellnum == 18 || spellnum == 2 ) | |
504 goto LABEL_159; | |
505 if ( spellnum != 5 ) | |
506 { | |
507 if ( spellnum == 6 ) | |
508 goto LABEL_159; | |
509 if ( spellnum != 9 ) | |
510 { | |
511 if ( spellnum != 11 ) | |
512 { | |
513 if ( spellnum != 15 ) | |
514 { | |
515 if ( spellnum != 17 ) | |
516 return; | |
517 if ( (signed int)v7 <= 0 ) | |
518 goto LABEL_20; | |
519 if ( (signed int)v7 <= 2 ) | |
520 { | |
521 v9 = 300 * v6; | |
522 } | |
523 else | |
524 { | |
525 if ( v7 != 3 ) | |
526 { | |
527 if ( v7 == 4 ) | |
528 { | |
529 v8 = 3600 * (v6 + 64); | |
530 LABEL_21: | |
531 v5->pActorBuffs[15].Apply( | |
532 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v8 << 7) * 0.033333335), | |
533 v7, | |
534 0, | |
535 0, | |
536 0); | |
537 return; | |
538 } | |
539 LABEL_20: | |
540 v8 = 0; | |
541 goto LABEL_21; | |
542 } | |
543 v9 = 900 * v6; | |
544 } | |
545 v8 = v9 + 3840; | |
546 goto LABEL_21; | |
547 } | |
548 v10 = 3; | |
549 if ( uSkillLevel & 0x0100 ) | |
550 { | |
551 v105 = 9; | |
552 } | |
553 else | |
554 { | |
555 if ( (uSkillLevel & 0x80u) == 0 ) | |
556 { | |
557 if ( !(uSkillLevel & 0x40) ) | |
558 goto LABEL_29; | |
559 v105 = 5; | |
560 } | |
561 else | |
562 { | |
563 v105 = 7; | |
564 } | |
565 } | |
566 v10 = v105; | |
567 LABEL_29: | |
568 spellnuma = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; | |
924 | 569 a1.uType = stru_4E3ACC[15].uType; |
0 | 570 v118 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v10 - 1); |
571 v11 = 0; | |
572 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
573 { | |
574 LABEL_33: | |
575 LOWORD(v11) = 0; | |
576 } | |
577 else | |
578 { | |
579 v12 = &pObjectList->pObjects->uObjectID; | |
924 | 580 while ( stru_4E3ACC[15].uType != *v12 ) |
0 | 581 { |
582 ++v11; | |
583 v12 += 28; | |
584 if ( v11 >= (signed int)pObjectList->uNumObjects ) | |
585 goto LABEL_33; | |
586 } | |
587 } | |
588 a1.uObjectDescID = v11; | |
589 a1.stru_24.Reset(); | |
822 | 590 a1.spell_id = SPELL_AIR_SPARKS; |
0 | 591 v13 = v5->vPosition.x; |
592 v14 = v5->vPosition.y; | |
822 | 593 a1.spell_level = uSkillLevel; |
0 | 594 a1.vPosition.x = v13; |
595 v15 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); | |
596 v16 = v117; | |
597 v17 = LOWORD(v117->uYawAngle); | |
822 | 598 a1.spell_skill = 0; |
0 | 599 a1.vPosition.y = v14; |
600 a1.vPosition.z = v15; | |
601 a1.uFacing = v17; | |
602 a1.uSoundID = 0; | |
603 a1.uAttributes = 0; | |
604 a1.uSectorID = pIndoor->GetSector(v13, v14, v15); | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
605 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120)); |
0 | 606 a1.uSpriteFrameID = 0; |
823 | 607 a1.spell_target_pid = 0; |
0 | 608 a1.field_60_distance_related_prolly_lod = 3; |
609 v19 = spellnuma / -2; | |
610 a1a = spellnuma / 2; | |
611 if ( spellnuma / -2 > spellnuma / 2 ) | |
612 { | |
613 v20 = spellnuma / 2; | |
614 } | |
615 else | |
616 { | |
617 do | |
618 { | |
619 a1.uFacing = v19 + LOWORD(v16->uYawAngle); | |
620 v20 = a1.Create( | |
621 (signed __int16)a1.uFacing, | |
622 v16->uPitchAngle, | |
623 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
624 0); | |
625 v19 += v118; | |
626 } | |
627 while ( v19 <= a1a ); | |
628 } | |
629 if ( v20 != -1 ) | |
630 { | |
631 v106 = 0; | |
632 v104 = 0; | |
633 v103 = 0; | |
634 v102 = 0; | |
635 v21 = 8 * v20; | |
636 v101 = -1; | |
637 LOBYTE(v21) = v21 | 2; | |
638 v100 = 0; | |
639 v99 = v21; | |
640 v22 = (SoundID)word_4EE088_sound_ids[15]; | |
641 LABEL_202: | |
642 v98 = v22; | |
643 goto LABEL_222; | |
644 } | |
645 return; | |
646 } | |
647 LABEL_159: | |
924 | 648 a1.uType = stru_4E3ACC[spellnum].uType; |
0 | 649 v119 = 0.0; |
650 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
651 { | |
652 LABEL_191: | |
653 v82 = 0; | |
654 } | |
655 else | |
656 { | |
657 v66 = (char *)&pObjectList->pObjects->uObjectID; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
658 while ( (short)a1.uType != *(short *)v66 ) |
0 | 659 { |
660 ++LODWORD(v119); | |
661 v66 += 56; | |
662 if ( SLODWORD(v119) >= (signed int)pObjectList->uNumObjects ) | |
663 goto LABEL_191; | |
664 } | |
665 v82 = LOWORD(v119); | |
666 } | |
667 a1.uObjectDescID = v82; | |
668 a1.stru_24.Reset(); | |
822 | 669 a1.spell_id = spellnum; |
0 | 670 v83 = v5->vPosition.x; |
671 v84 = v5->vPosition.y; | |
822 | 672 a1.spell_level = uSkillLevel; |
0 | 673 a1.vPosition.x = v83; |
674 v85 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); | |
675 v86 = v117; | |
676 v87 = LOWORD(v117->uYawAngle); | |
822 | 677 a1.spell_skill = 0; |
0 | 678 a1.vPosition.y = v84; |
679 a1.vPosition.z = v85; | |
680 a1.uFacing = v87; | |
681 a1.uSoundID = 0; | |
682 a1.uAttributes = 0; | |
683 v88 = pIndoor->GetSector(v83, v84, v85); | |
684 v89 = v86->uDistance; | |
685 a1.uSectorID = v88; | |
686 LODWORD(v119) = v89; | |
687 a1.uSpriteFrameID = 0; | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
688 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120)); |
823 | 689 a1.spell_target_pid = 0; |
0 | 690 a1.field_60_distance_related_prolly_lod = 3; |
691 if ( (double)v89 >= 307.2 ) | |
692 { | |
693 if ( v89 >= 1024 ) | |
694 { | |
695 if ( v89 >= 2560 ) | |
696 { | |
697 if ( v89 < 5120 ) | |
698 a1.field_60_distance_related_prolly_lod = 3; | |
699 } | |
700 else | |
701 { | |
702 a1.field_60_distance_related_prolly_lod = 2; | |
703 } | |
704 } | |
705 else | |
706 { | |
707 a1.field_60_distance_related_prolly_lod = 1; | |
708 } | |
709 } | |
710 else | |
711 { | |
712 a1.field_60_distance_related_prolly_lod = 0; | |
713 } | |
714 a1.field_61 = 2; | |
715 v91 = a1.Create( | |
716 v86->uYawAngle, | |
717 v86->uPitchAngle, | |
718 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
719 0); | |
720 if ( v91 != -1 ) | |
721 { | |
722 v106 = 0; | |
723 v104 = 0; | |
724 v103 = 0; | |
725 v102 = 0; | |
726 v92 = 8 * v91; | |
727 v101 = -1; | |
728 LOBYTE(v92) = v92 | 2; | |
729 v100 = 0; | |
730 v99 = v92; | |
731 v22 = (SoundID)word_4EE088_sound_ids[spellnum]; | |
732 goto LABEL_202; | |
733 } | |
734 return; | |
735 } | |
736 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
737 return; | |
738 v118 = pParty->vPosition.z; | |
739 v111 = pParty->vPosition.x; | |
740 v114 = pParty->vPosition.z + 2500; | |
741 v113 = pParty->vPosition.y; | |
742 v23 = 8; | |
743 if ( uSkillLevel & 0x0100 ) | |
744 { | |
745 v107 = 14; | |
746 } | |
747 else | |
748 { | |
749 if ( (uSkillLevel & 0x80u) == 0 ) | |
750 { | |
751 if ( !(uSkillLevel & 0x40) ) | |
752 goto LABEL_48; | |
753 v107 = 10; | |
754 } | |
755 else | |
756 { | |
757 v107 = 12; | |
758 } | |
759 } | |
760 v23 = v107; | |
761 LABEL_48: | |
762 v119 = 0.0; | |
763 spellnumb = 0; | |
764 if ( v23 > 0 ) | |
765 { | |
766 v24 = (double)v118; | |
767 v118 = v23; | |
768 v112 = v24; | |
862 | 769 v116 = PID(OBJECT_Actor,LODWORD(v120)); |
0 | 770 do |
771 { | |
772 v26 = rand(); | |
773 v27 = (double)spellnumb; | |
774 v110 = v27; | |
775 v28 = (double)SLODWORD(v119); | |
776 v30 = v26 % 1000; | |
777 v25 = (double)v114; | |
778 spellnumc = (double)(v26 % 1000) + v112 - v25; | |
779 v120 = v28 * v28; | |
780 v119 = v27 * v27; | |
781 if ( sqrt(spellnumc * spellnumc + v119 + v120) <= 1.0 ) | |
782 { | |
783 v32 = 0; | |
784 pitch = 0; | |
785 } | |
786 else | |
787 { | |
788 v31 = (signed __int64)sqrt(v119 + v120); | |
789 v29 = v28; | |
790 v32 = stru_5C6E00->Atan2((signed __int64)v110, (signed __int64)v29); | |
791 pitch = stru_5C6E00->Atan2(v31, (signed __int64)spellnumc); | |
792 } | |
793 a1.stru_24.Reset(); | |
924 | 794 a1.uType = stru_4E3ACC[9].uType; |
0 | 795 spellnumd = 0; |
796 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
797 { | |
798 LABEL_57: | |
799 v34 = 0; | |
800 } | |
801 else | |
802 { | |
803 v33 = (char *)&pObjectList->pObjects->uObjectID; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
804 while ( (short)a1.uType != *(short *)v33 ) |
0 | 805 { |
806 ++spellnumd; | |
807 v33 += 56; | |
808 if ( spellnumd >= (signed int)pObjectList->uNumObjects ) | |
809 goto LABEL_57; | |
810 } | |
811 v34 = spellnumd; | |
812 } | |
813 a1.uObjectDescID = v34; | |
822 | 814 a1.spell_level = uSkillLevel; |
0 | 815 a1.vPosition.x = v111; |
816 a1.vPosition.y = v113; | |
817 a1.vPosition.z = v30 + v114; | |
822 | 818 a1.spell_id = SPELL_FIRE_METEOR_SHOWER; |
819 a1.spell_skill = 0; | |
0 | 820 a1.uAttributes = 0; |
821 a1.uSectorID = 0; | |
822 a1.uSpriteFrameID = 0; | |
822 | 823 a1.spell_caster_pid = v116; |
823 | 824 a1.spell_target_pid = 0; |
0 | 825 a1.field_60_distance_related_prolly_lod = stru_50C198._427546(v30 + 2500); |
826 a1.uFacing = v32; | |
827 a1.uSoundID = 0; | |
828 v35 = v117->uDistance; | |
829 LODWORD(v119) = v117->uDistance; | |
830 if ( (double)SLODWORD(v119) >= 307.2 ) | |
831 { | |
832 if ( v35 >= 1024 ) | |
833 { | |
834 if ( v35 >= 2560 ) | |
835 { | |
836 if ( v35 < 5120 ) | |
837 a1.field_60_distance_related_prolly_lod = 3; | |
838 } | |
839 else | |
840 { | |
841 a1.field_60_distance_related_prolly_lod = 2; | |
842 } | |
843 } | |
844 else | |
845 { | |
846 a1.field_60_distance_related_prolly_lod = 1; | |
847 } | |
848 } | |
849 else | |
850 { | |
851 a1.field_60_distance_related_prolly_lod = 0; | |
852 } | |
853 a1.field_61 = 2; | |
854 v36 = a1.Create( | |
855 v32, | |
856 pitch, | |
857 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
858 0); | |
859 if ( v36 != -1 ) | |
860 { | |
861 v37 = 8 * v36; | |
862 LOBYTE(v37) = v37 | 2; | |
863 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[9], v37, 0, -1, 0, 0, 0, 0); | |
864 } | |
865 spellnumb = rand() % 1024 - 512; | |
866 v38 = rand(); | |
867 v49 = v118-- == 1; | |
868 LODWORD(v119) = (unsigned __int64)(v38 % 1024) - 512; | |
869 } | |
870 while ( !v49 ); | |
871 } | |
872 return; | |
873 } | |
874 if ( (signed int)v7 > 0 ) | |
875 { | |
876 if ( (signed int)v7 <= 2 ) | |
877 { | |
878 v39 = 60 * (v6 + 60); | |
879 goto LABEL_79; | |
880 } | |
881 if ( v7 == 3 ) | |
882 { | |
883 v39 = 180 * (v6 + 20); | |
884 goto LABEL_79; | |
885 } | |
886 if ( v7 == 4 ) | |
887 { | |
888 v39 = 240 * (v6 + 15); | |
889 LABEL_79: | |
890 v5->pActorBuffs[19].Apply( | |
891 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v39 << 7) * 0.033333335), | |
892 v7, | |
893 0, | |
894 0, | |
895 0); | |
896 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFF3C1Eu); | |
897 v106 = 0; | |
898 v104 = 0; | |
899 v103 = 0; | |
900 v102 = 0; | |
901 v40 = 8 * LODWORD(v120); | |
902 v101 = -1; | |
862 | 903 LOBYTE(v40) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 904 v100 = 0; |
905 v99 = v40; | |
906 v98 = (SoundID)10040; | |
907 LABEL_222: | |
908 pAudioPlayer->PlaySound(v98, v99, v100, v101, v102, v103, v104, v106); | |
909 return; | |
910 } | |
911 } | |
912 v39 = 0; | |
913 goto LABEL_79; | |
914 } | |
915 if ( spellnum == 26 || spellnum == 29 ) | |
916 goto LABEL_159; | |
917 if ( spellnum != 38 ) | |
918 { | |
919 if ( spellnum == 39 || spellnum == 41 ) | |
920 goto LABEL_159; | |
921 if ( spellnum != 46 ) | |
922 return; | |
923 if ( (signed int)v7 > 0 ) | |
924 { | |
925 if ( (signed int)v7 <= 2 ) | |
926 { | |
927 v41 = 300 * v6; | |
928 goto LABEL_91; | |
929 } | |
930 if ( v7 == 3 ) | |
931 { | |
932 v41 = 900 * v6; | |
933 goto LABEL_91; | |
934 } | |
935 if ( v7 == 4 ) | |
936 { | |
937 v41 = 1200 * v6; | |
938 LABEL_91: | |
939 v42 = v41 + 3840; | |
940 LABEL_95: | |
941 v5->pActorBuffs[17].Apply( | |
942 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v42 << 7) * 0.033333335), | |
943 v7, | |
944 v6 + 5, | |
945 0, | |
946 0); | |
947 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff( | |
948 v5, | |
949 (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1)); | |
950 v106 = 0; | |
951 v104 = 0; | |
952 v103 = 0; | |
953 v102 = 0; | |
954 v43 = 8 * LODWORD(v120); | |
955 v101 = -1; | |
862 | 956 LOBYTE(v43) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 957 v100 = 0; |
958 v99 = v43; | |
959 v98 = (SoundID)14010; | |
960 goto LABEL_222; | |
961 } | |
962 } | |
963 v42 = 0; | |
964 goto LABEL_95; | |
965 } | |
966 if ( (signed int)v7 <= 0 ) | |
967 goto LABEL_104; | |
968 if ( (signed int)v7 <= 2 ) | |
969 { | |
970 v45 = 300 * v6; | |
971 } | |
972 else | |
973 { | |
974 if ( v7 != 3 ) | |
975 { | |
976 if ( v7 == 4 ) | |
977 { | |
978 v44 = 3600 * (v6 + 64); | |
979 LABEL_105: | |
980 v5->pActorBuffs[16].Apply( | |
981 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v44 << 7) * 0.033333335), | |
982 v7, | |
983 v6 + 5, | |
984 0, | |
985 0); | |
986 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff( | |
987 v5, | |
307 | 988 (unsigned int)((char *)&pLevelEVT_Index[4335].uEventID + 2)); |
0 | 989 v106 = 0; |
990 v104 = 0; | |
991 v103 = 0; | |
992 v102 = 0; | |
993 v46 = 8 * LODWORD(v120); | |
994 v101 = -1; | |
862 | 995 LOBYTE(v46) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 996 v100 = 0; |
997 v99 = v46; | |
998 v98 = (SoundID)13040; | |
999 goto LABEL_222; | |
1000 } | |
1001 LABEL_104: | |
1002 v44 = 0; | |
1003 goto LABEL_105; | |
1004 } | |
1005 v45 = 900 * v6; | |
1006 } | |
1007 v44 = v45 + 3840; | |
1008 goto LABEL_105; | |
1009 } | |
1010 v47 = 0; | |
1011 if ( (signed int)v7 > 0 ) | |
1012 { | |
1013 if ( (signed int)v7 <= 2 ) | |
1014 { | |
1015 v48 = 2 * v6 + 40; | |
1016 goto LABEL_114; | |
1017 } | |
1018 if ( v7 == 3 ) | |
1019 { | |
1020 v48 = 3 * v6 + 60; | |
1021 goto LABEL_114; | |
1022 } | |
1023 if ( v7 == 4 ) | |
1024 { | |
1025 LOWORD(v48) = 2 * (3 * v6 + 60); | |
1026 LABEL_114: | |
1027 v5->pActorBuffs[11].Apply(pParty->uTimePlayed + 1280, v7, v48, 0, 0); | |
1028 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff( | |
1029 v5, | |
1030 (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1)); | |
1031 LABEL_127: | |
1032 v106 = v47; | |
1033 v104 = v47; | |
1034 v103 = v47; | |
1035 v50 = 8 * LODWORD(v120); | |
1036 v102 = v47; | |
1037 v101 = -1; | |
862 | 1038 LOBYTE(v50) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1039 v100 = v47; |
1040 v99 = v50; | |
1041 v98 = (SoundID)14020; | |
1042 goto LABEL_222; | |
1043 } | |
1044 } | |
1045 LOWORD(v48) = 0; | |
1046 goto LABEL_114; | |
1047 } | |
1048 if ( spellnum <= 80 ) | |
1049 { | |
1050 if ( spellnum == 80 ) | |
1051 { | |
1052 v56 = pParty->pPartyBuffs; | |
1053 do | |
1054 { | |
1055 v56->Reset(); | |
1056 ++v56; | |
1057 } | |
1058 while ( (signed int)v56 < (signed int)pParty->pPlayers ); | |
1059 a1b = 1; | |
1060 v57 = &pPlayers[1]; | |
1061 do | |
1062 { | |
1063 v58 = (*v57)->GetActualWillpower(); | |
1064 v59 = (*v57)->_48EA1B_get_static_effect(v58); | |
1065 v60 = (*v57)->GetActualIntelligence(); | |
1066 v61 = ((*v57)->_48EA1B_get_static_effect(v60) + v59) >> 1; | |
1067 v62 = (*v57)->GetActualLuck(); | |
1068 v63 = v61 + (*v57)->_48EA1B_get_static_effect(v62) + 30; | |
1069 if ( rand() % v63 < 30 ) | |
1070 { | |
1071 v64 = 6048; | |
1072 do | |
1073 { | |
1074 ((SpellBuff *)((char *)*v57 + v64))->Reset(); | |
1075 v64 += 16; | |
1076 } | |
1077 while ( v64 < 6432 ); | |
1078 pOtherOverlayList->_4418B1(11210, a1b + 99, 0, 65536); | |
1079 } | |
1080 ++a1b; | |
1081 ++v57; | |
1082 } | |
1083 while ( (signed int)v57 <= (signed int)&pPlayers[4] ); | |
1084 v106 = 0; | |
1085 v104 = 0; | |
1086 v103 = 0; | |
1087 v65 = 8 * LODWORD(v120); | |
1088 v102 = 0; | |
1089 v101 = -1; | |
862 | 1090 LOBYTE(v65) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1091 v100 = 0; |
1092 v99 = v65; | |
1093 v22 = (SoundID)word_4EE088_sound_ids[80]; | |
1094 goto LABEL_202; | |
1095 } | |
1096 if ( spellnum != 51 ) | |
1097 { | |
1098 if ( spellnum == 57 || spellnum == 65 || spellnum == 70 ) | |
1099 goto LABEL_159; | |
1100 if ( spellnum == 73 ) | |
1101 { | |
1102 if ( (signed int)v7 <= 0 || (signed int)v7 > 4 ) | |
1103 v51 = 0; | |
1104 else | |
1105 v51 = 3600 * v6; | |
1106 v5->pActorBuffs[21].Apply( | |
1107 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v51 << 7) * 0.033333335), | |
1108 v7, | |
1109 v6, | |
1110 0, | |
1111 0); | |
1112 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u); | |
1113 v106 = 0; | |
1114 v104 = 0; | |
1115 v103 = 0; | |
1116 v102 = 0; | |
1117 v52 = 8 * LODWORD(v120); | |
1118 v101 = -1; | |
862 | 1119 LOBYTE(v52) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1120 v100 = 0; |
1121 v99 = v52; | |
1122 v98 = (SoundID)16060; | |
1123 goto LABEL_222; | |
1124 } | |
1125 if ( spellnum == 77 ) | |
1126 { | |
1127 v5->sCurrentHP += 5 * v6 + 10; | |
1128 if ( v5->sCurrentHP >= (signed int)v5->pMonsterInfo.uHP ) | |
1129 v5->sCurrentHP = LOWORD(v5->pMonsterInfo.uHP); | |
1130 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u); | |
1131 v47 = 0; | |
1132 goto LABEL_127; | |
1133 } | |
1134 v49 = spellnum == 78; | |
1135 LABEL_158: | |
1136 if ( !v49 ) | |
1137 return; | |
1138 goto LABEL_159; | |
1139 } | |
1140 if ( (signed int)v7 > 0 ) | |
1141 { | |
1142 if ( (signed int)v7 <= 2 ) | |
1143 { | |
1144 v53 = 300 * v6; | |
1145 goto LABEL_138; | |
1146 } | |
1147 if ( v7 == 3 ) | |
1148 { | |
1149 v53 = 900 * v6; | |
1150 goto LABEL_138; | |
1151 } | |
1152 if ( v7 == 4 ) | |
1153 { | |
1154 v53 = 1200 * v6; | |
1155 LABEL_138: | |
1156 v54 = v53 + 3840; | |
1157 LABEL_142: | |
1158 v5->pActorBuffs[18].Apply( | |
1159 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v54 << 7) * 0.033333335), | |
1160 v7, | |
1161 v6 + 5, | |
1162 0, | |
1163 0); | |
1164 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff( | |
1165 v5, | |
1166 (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1)); | |
1167 v106 = 0; | |
1168 v104 = 0; | |
1169 v103 = 0; | |
1170 v102 = 0; | |
1171 v55 = 8 * LODWORD(v120); | |
1172 v101 = -1; | |
862 | 1173 LOBYTE(v55) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1174 v100 = 0; |
1175 v99 = v55; | |
1176 v98 = (SoundID)14060; | |
1177 goto LABEL_222; | |
1178 } | |
1179 } | |
1180 v54 = 0; | |
1181 goto LABEL_142; | |
1182 } | |
1183 if ( spellnum == 85 ) | |
1184 { | |
1185 if ( (signed int)v7 > 0 ) | |
1186 { | |
1187 if ( (signed int)v7 <= 2 ) | |
1188 { | |
1189 v96 = 300 * v6 + 3840; | |
1190 goto LABEL_221; | |
1191 } | |
1192 if ( v7 == 3 ) | |
1193 { | |
1194 LOWORD(v6) = 3 * v6; | |
1195 v96 = 900 * (uSkillLevel & 0x3F) + 3840; | |
1196 goto LABEL_221; | |
1197 } | |
1198 if ( v7 == 4 ) | |
1199 { | |
1200 v96 = 1200 * v6 + 3840; | |
1201 LOWORD(v6) = 4 * v6; | |
1202 LABEL_221: | |
1203 v5->pActorBuffs[13].Apply( | |
1204 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v96 << 7) * 0.033333335), | |
1205 v7, | |
1206 v6, | |
1207 0, | |
1208 0); | |
1209 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu); | |
1210 v106 = 0; | |
1211 v104 = 0; | |
1212 v103 = 0; | |
1213 v102 = 0; | |
1214 v97 = 8 * LODWORD(v120); | |
1215 v101 = -1; | |
862 | 1216 LOBYTE(v97) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1217 v100 = 0; |
1218 v99 = v97; | |
1219 v98 = (SoundID)17070; | |
1220 goto LABEL_222; | |
1221 } | |
1222 } | |
1223 LOWORD(v6) = uSkillLevel; | |
1224 v96 = 0; | |
1225 goto LABEL_221; | |
1226 } | |
1227 if ( spellnum == 86 ) | |
1228 { | |
1229 if ( (signed int)v7 > 0 ) | |
1230 { | |
1231 if ( (signed int)v7 <= 2 ) | |
1232 { | |
1233 v93 = 300 * v6; | |
1234 goto LABEL_208; | |
1235 } | |
1236 if ( v7 == 3 ) | |
1237 { | |
1238 v93 = 900 * v6; | |
1239 goto LABEL_208; | |
1240 } | |
1241 if ( v7 == 4 ) | |
1242 { | |
1243 v93 = 1200 * v6; | |
1244 LABEL_208: | |
1245 v94 = v93 + 3840; | |
1246 LABEL_212: | |
1247 v5->pActorBuffs[14].Apply( | |
1248 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v94 << 7) * 0.033333335), | |
1249 v7, | |
1250 v6 + 5, | |
1251 0, | |
1252 0); | |
1253 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu); | |
1254 v106 = 0; | |
1255 v104 = 0; | |
1256 v103 = 0; | |
1257 v102 = 0; | |
1258 v95 = 8 * LODWORD(v120); | |
1259 v101 = -1; | |
862 | 1260 LOBYTE(v95) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1261 v100 = 0; |
1262 v99 = v95; | |
1263 v98 = (SoundID)17080; | |
1264 goto LABEL_222; | |
1265 } | |
1266 } | |
1267 v94 = 0; | |
1268 goto LABEL_212; | |
1269 } | |
1270 if ( spellnum == 90 ) | |
1271 goto LABEL_159; | |
1272 if ( spellnum != 93 ) | |
1273 { | |
1274 if ( spellnum != 95 ) | |
1275 { | |
1276 v49 = spellnum == 97; | |
1277 goto LABEL_158; | |
1278 } | |
1279 if ( (signed int)v7 > 0 ) | |
1280 { | |
1281 if ( (signed int)v7 <= 3 ) | |
1282 { | |
1283 v67 = 300 * v6; | |
1284 goto LABEL_168; | |
1285 } | |
1286 if ( v7 == 4 ) | |
1287 { | |
1288 v67 = 900 * v6; | |
1289 LABEL_168: | |
1290 v68 = v67 + 3840; | |
1291 LABEL_171: | |
1292 v5->pActorBuffs[20].Apply( | |
1293 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v68 << 7) * 0.033333335), | |
1294 v7, | |
1295 0, | |
1296 0, | |
1297 0); | |
1298 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff( | |
1299 v5, | |
1300 (unsigned int)((char *)&array_77EC08[1607].v_18.z + 2)); | |
1301 v106 = 0; | |
1302 v104 = 0; | |
1303 v103 = 0; | |
1304 v102 = 0; | |
1305 v69 = 8 * LODWORD(v120); | |
1306 v101 = -1; | |
862 | 1307 LOBYTE(v69) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1308 v100 = 0; |
1309 v99 = v69; | |
1310 v98 = (SoundID)18060; | |
1311 goto LABEL_222; | |
1312 } | |
1313 } | |
1314 v68 = 0; | |
1315 goto LABEL_171; | |
1316 } | |
1317 v70 = 3; | |
1318 if ( uSkillLevel & 0x100 ) | |
1319 { | |
1320 v108 = 9; | |
1321 } | |
1322 else | |
1323 { | |
1324 if ( (uSkillLevel & 0x80u) == 0 ) | |
1325 { | |
1326 if ( !(uSkillLevel & 0x40) ) | |
1327 goto LABEL_179; | |
1328 v108 = 5; | |
1329 } | |
1330 else | |
1331 { | |
1332 v108 = 7; | |
1333 } | |
1334 } | |
1335 v70 = v108; | |
1336 LABEL_179: | |
1337 spellnume = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; | |
924 | 1338 a1.uType = stru_4E3ACC[SPELL_DARK_SHARPMETAL].uType; |
0 | 1339 v116 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v70 - 1); |
1340 v71 = 0; | |
1341 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
1342 { | |
1343 LABEL_183: | |
1344 LOWORD(v71) = 0; | |
1345 } | |
1346 else | |
1347 { | |
1348 v72 = &pObjectList->pObjects->uObjectID; | |
924 | 1349 while ( stru_4E3ACC[SPELL_DARK_SHARPMETAL].uType != *v72 ) |
0 | 1350 { |
1351 ++v71; | |
1352 v72 += 28; | |
1353 if ( v71 >= (signed int)pObjectList->uNumObjects ) | |
1354 goto LABEL_183; | |
1355 } | |
1356 } | |
1357 a1.uObjectDescID = v71; | |
1358 a1.stru_24.Reset(); | |
822 | 1359 a1.spell_id = SPELL_DARK_SHARPMETAL; |
0 | 1360 v73 = v5->vPosition.x; |
1361 v74 = v5->vPosition.y; | |
822 | 1362 a1.spell_level = uSkillLevel; |
0 | 1363 a1.vPosition.x = v73; |
1364 v75 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); | |
1365 v76 = v117; | |
1366 v77 = LOWORD(v117->uYawAngle); | |
822 | 1367 a1.spell_skill = 0; |
0 | 1368 a1.vPosition.y = v74; |
1369 a1.vPosition.z = v75; | |
1370 a1.uFacing = v77; | |
1371 a1.uSoundID = 0; | |
1372 a1.uAttributes = 0; | |
1373 a1.uSectorID = pIndoor->GetSector(v73, v74, v75); | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1374 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120)); |
0 | 1375 a1.uSpriteFrameID = 0; |
823 | 1376 a1.spell_target_pid = 0; |
0 | 1377 a1.field_60_distance_related_prolly_lod = 3; |
1378 a1c = spellnume / -2; | |
1379 if ( spellnume / -2 > spellnume / 2 ) | |
1380 { | |
1381 v80 = spellnume / -2; | |
1382 } | |
1383 else | |
1384 { | |
1385 do | |
1386 { | |
1387 v79 = v76->uYawAngle; | |
1388 a1.uFacing = a1c + LOWORD(v76->uYawAngle); | |
1389 v80 = a1.Create( | |
1390 v79, | |
1391 v76->uPitchAngle, | |
1392 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1393 0); | |
1394 a1c += v116; | |
1395 } | |
1396 while ( a1c <= spellnume / 2 ); | |
1397 } | |
1398 if ( v80 != -1 ) | |
1399 { | |
1400 v106 = 0; | |
1401 v104 = 0; | |
1402 v103 = 0; | |
1403 v102 = 0; | |
1404 v81 = 8 * v80; | |
1405 v101 = -1; | |
1406 LOBYTE(v81) = v81 | 2; | |
1407 v100 = 0; | |
1408 v99 = v81; | |
1409 v22 = (SoundID)word_4EE088_sound_ids[93]; | |
1410 goto LABEL_202; | |
1411 } | |
1412 } | |
1413 | |
1414 //----- (0043ABB0) -------------------------------------------------------- | |
322 | 1415 bool Actor::ArePeasantsOfSameFaction(Actor *a1, Actor *a2) |
0 | 1416 { |
1417 unsigned int v2; // esi@1 | |
1418 unsigned int v3; // edi@1 | |
1419 bool result; // eax@9 | |
1420 | |
1421 v2 = a1->uAlly; | |
1422 v3 = a2->uAlly; | |
1423 if ( !v2 ) | |
1424 v2 = (a1->pMonsterInfo.uID - 1) / 3 + 1; | |
1425 if ( !v3 ) | |
1426 v3 = (a2->pMonsterInfo.uID - 1) / 3 + 1; | |
1427 if ( (signed int)v2 >= 39 && (signed int)v2 <= 44 && (signed int)v3 >= 39 && (signed int)v3 <= 44 | |
1428 || (signed int)v2 >= 45 && (signed int)v2 <= 50 && (signed int)v3 >= 45 && (signed int)v3 <= 50 | |
1429 || (signed int)v2 >= 51 && (signed int)v2 <= 62 && (signed int)v3 >= 51 && (signed int)v3 <= 62 | |
1430 || (signed int)v2 >= 78 && (signed int)v2 <= 83 && (signed int)v3 >= 78 && (signed int)v3 <= 83 ) | |
1431 result = 1; | |
1432 else | |
1433 result = v2 == v3; | |
1434 return result; | |
1435 } | |
1436 | |
1437 //----- (0043AC45) -------------------------------------------------------- | |
322 | 1438 void Actor::AggroSurroundingPeasants(unsigned int uActorID, int a2) |
0 | 1439 { |
1440 int v4; // ebx@8 | |
1441 int v5; // ST1C_4@8 | |
1442 int v6; // eax@8 | |
1443 | |
322 | 1444 auto victim = pActors + uActorID; |
0 | 1445 if ( a2 == 1 ) |
322 | 1446 BYTE2(victim->uAttributes) |= 8u; |
1447 | |
1448 for (uint i = 0; i < uNumActors; ++i) | |
0 | 1449 { |
322 | 1450 auto actor = pActors + i; |
1451 if (!actor->CanAct() || i == uActorID) | |
1452 continue; | |
1453 | |
1454 if (Actor::ArePeasantsOfSameFaction(victim, actor)) | |
0 | 1455 { |
322 | 1456 v4 = abs(actor->vPosition.x - victim->vPosition.x); |
1457 v5 = abs(actor->vPosition.y - victim->vPosition.y); | |
1458 v6 = abs(actor->vPosition.z - victim->vPosition.z); | |
1459 if (int_get_vector_length(v4, v5, v6) < 4096) | |
0 | 1460 { |
322 | 1461 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; |
1462 if ( a2 == 1 ) | |
1463 BYTE2(actor->uAttributes) |= 8u; | |
0 | 1464 } |
1465 } | |
1466 } | |
1467 } | |
1468 | |
1469 //----- (00404874) -------------------------------------------------------- | |
860 | 1470 char __fastcall Actor::RangedAttack(unsigned int uActorID, AIDirection *a2, int a3, char a4) |
0 | 1471 { |
1472 AIDirection *v4; // edi@1 | |
1473 Actor *v5; // esi@1 | |
1474 char result; // al@1 | |
1475 char *v7; // eax@15 | |
1476 unsigned __int16 v8; // ax@18 | |
1477 unsigned __int16 v9; // ax@19 | |
1478 __int16 v10; // ax@19 | |
1479 signed int v11; // ecx@19 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1480 //int v12; // eax@19 |
0 | 1481 int v13; // edx@28 |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1482 //SpriteObject a1; // [sp+Ch] [bp-74h]@1 |
0 | 1483 unsigned int v15; // [sp+7Ch] [bp-4h]@1 |
1484 signed int v16; // [sp+88h] [bp+8h]@14 | |
1485 signed int v17; // [sp+88h] [bp+8h]@19 | |
1486 | |
1487 v15 = uActorID; | |
1488 v4 = a2; | |
1489 v5 = &pActors[uActorID]; | |
1490 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1491 SpriteObject a1; // [sp+Ch] [bp-74h]@1 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1492 //SpriteObject::SpriteObject(&a1); |
0 | 1493 |
1494 result = a3 - 1; | |
1495 switch ( a3 ) | |
1496 { | |
1497 case 1: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1498 a1.uType = 545; |
0 | 1499 goto LABEL_14; |
1500 case 2: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1501 a1.uType = 550; |
0 | 1502 goto LABEL_14; |
1503 case 3: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1504 a1.uType = 510; |
0 | 1505 goto LABEL_14; |
1506 case 4: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1507 a1.uType = 500; |
0 | 1508 goto LABEL_14; |
1509 case 5: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1510 a1.uType = 515; |
0 | 1511 goto LABEL_14; |
1512 case 6: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1513 a1.uType = 505; |
0 | 1514 goto LABEL_14; |
1515 case 7: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1516 a1.uType = 530; |
0 | 1517 goto LABEL_14; |
1518 case 8: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1519 a1.uType = 525; |
0 | 1520 goto LABEL_14; |
1521 case 9: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1522 a1.uType = 520; |
0 | 1523 goto LABEL_14; |
1524 case 10: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1525 a1.uType = 535; |
0 | 1526 goto LABEL_14; |
1527 case 11: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1528 a1.uType = 540; |
0 | 1529 goto LABEL_14; |
1530 case 13: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1531 a1.uType = 555; |
0 | 1532 LABEL_14: |
1533 v16 = 0; | |
1534 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
1535 goto LABEL_18; | |
1536 v7 = (char *)&pObjectList->pObjects->uObjectID; | |
1537 break; | |
1538 default: | |
1539 return result; | |
1540 } | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1541 while ( (short)a1.uType != *(short *)v7 ) |
0 | 1542 { |
1543 ++v16; | |
1544 v7 += 56; | |
1545 if ( v16 >= (signed int)pObjectList->uNumObjects ) | |
1546 { | |
1547 LABEL_18: | |
1548 v8 = 0; | |
1549 goto LABEL_19; | |
1550 } | |
1551 } | |
1552 v8 = v16; | |
1553 LABEL_19: | |
1554 a1.uObjectDescID = v8; | |
1555 a1.stru_24.Reset(); | |
1556 a1.vPosition.x = v5->vPosition.x; | |
822 | 1557 a1.spell_id = 0; |
0 | 1558 a1.vPosition.y = v5->vPosition.y; |
822 | 1559 a1.spell_level = 0; |
0 | 1560 v17 = v5->uActorHeight; |
822 | 1561 a1.spell_skill = 0; |
0 | 1562 v9 = LOWORD(v4->uYawAngle); |
1563 a1.vPosition.z = v5->vPosition.z - (unsigned int)(signed __int64)((double)v17 * -0.75); | |
1564 a1.uFacing = v9; | |
1565 a1.uSoundID = 0; | |
1566 a1.uAttributes = 0; | |
1567 v10 = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); | |
1568 v11 = v4->uDistance; | |
1569 a1.uSectorID = v10; | |
1570 a1.uSpriteFrameID = 0; | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1571 a1.spell_caster_pid = PID(OBJECT_Actor, v15); |
823 | 1572 a1.spell_target_pid = 0; |
0 | 1573 if ( (double)v11 >= 307.2 ) |
1574 { | |
1575 if ( v11 >= 1024 ) | |
1576 { | |
1577 a1.field_60_distance_related_prolly_lod = 2; | |
1578 if ( v11 >= 2560 ) | |
1579 a1.field_60_distance_related_prolly_lod = 3; | |
1580 } | |
1581 else | |
1582 { | |
1583 a1.field_60_distance_related_prolly_lod = 1; | |
1584 } | |
1585 } | |
1586 else | |
1587 { | |
1588 a1.field_60_distance_related_prolly_lod = 0; | |
1589 } | |
1590 a1.field_61 = a4; | |
1591 result = a1.Create( | |
1592 v4->uYawAngle, | |
1593 v4->uPitchAngle, | |
1594 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1595 0); | |
1596 if ( v5->pMonsterInfo.uSpecialAbilityType == 1 ) | |
1597 { | |
1598 result = v5->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
1599 if ( result == 2 ) | |
1600 { | |
1601 a1.vPosition.z += 40; | |
1602 v13 = v4->uYawAngle; | |
1603 } | |
1604 else | |
1605 { | |
1606 if ( result != 3 ) | |
1607 return result; | |
1608 a1.Create( | |
1609 v4->uYawAngle + 30, | |
1610 v4->uPitchAngle, | |
1611 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1612 0); | |
1613 v13 = v4->uYawAngle - 30; | |
1614 } | |
1615 result = a1.Create( | |
1616 v13, | |
1617 v4->uPitchAngle, | |
1618 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1619 0); | |
1620 } | |
1621 return result; | |
1622 } | |
1623 | |
1624 //----- (00404736) -------------------------------------------------------- | |
1625 signed int __fastcall Actor::Explode(unsigned int uActorID) | |
1626 { | |
1627 Actor *v1; // esi@1 | |
1628 signed int v2; // edx@1 | |
1629 char *v3; // ecx@2 | |
1630 unsigned __int16 v4; // ax@5 | |
1631 int v5; // ebx@6 | |
1632 int v6; // ecx@6 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1633 //int v7; // eax@6 |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1634 SpriteObject a1; // [sp+Ch] [bp-78h]@1 |
0 | 1635 unsigned int v10; // [sp+7Ch] [bp-8h]@1 |
1636 int v11; // [sp+80h] [bp-4h]@6 | |
1637 | |
1638 v10 = uActorID; | |
1639 v1 = &pActors[uActorID]; | |
1640 v2 = 0; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1641 a1.uType = 600; |
0 | 1642 if ( (signed int)pObjectList->uNumObjects <= 0 ) |
1643 { | |
1644 LABEL_5: | |
1645 v4 = 0; | |
1646 } | |
1647 else | |
1648 { | |
1649 v3 = (char *)&pObjectList->pObjects->uObjectID; | |
1650 while ( *(short *)v3 != 600 ) | |
1651 { | |
1652 ++v2; | |
1653 v3 += 56; | |
1654 if ( v2 >= (signed int)pObjectList->uNumObjects ) | |
1655 goto LABEL_5; | |
1656 } | |
1657 v4 = v2; | |
1658 } | |
1659 a1.uObjectDescID = v4; | |
1660 a1.stru_24.Reset(); | |
1661 a1.vPosition.y = v1->vPosition.y; | |
822 | 1662 a1.spell_id = 0; |
0 | 1663 v5 = v1->vPosition.x; |
1664 v11 = v1->uActorHeight; | |
822 | 1665 a1.spell_level = 0; |
1666 a1.spell_skill = 0; | |
0 | 1667 a1.vPosition.x = v5; |
1668 v6 = v1->vPosition.z - (unsigned int)(signed __int64)((double)v11 * -0.75); | |
1669 a1.uFacing = 0; | |
1670 a1.vPosition.z = v6; | |
1671 a1.uSoundID = 0; | |
1672 a1.uAttributes = 0; | |
1673 a1.uSectorID = pIndoor->GetSector(v5, a1.vPosition.y, v6); | |
1674 a1.uSpriteFrameID = 0; | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1675 a1.spell_caster_pid = PID(OBJECT_Actor, v10); |
823 | 1676 a1.spell_target_pid = 0; |
0 | 1677 a1.field_60_distance_related_prolly_lod = 3; |
1678 a1.field_61 = 4; | |
1679 return a1.Create(0, 0, 0, 0); | |
1680 } | |
1681 | |
1682 //----- (004040E9) -------------------------------------------------------- | |
1683 // // Get direction vector from object1 to object2, | |
1684 // // distance from object1 to object2 and Euler angles of the direction vector | |
1685 // // | |
1686 // // | |
1687 // // object1 & object2 format : objectType | (objectID << 3) | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1688 // // objectType == 2 - SpriteObject |
0 | 1689 // // objectType == 3 - Actor |
1690 // // objectType == 4 - Party | |
1691 // // objectType == 5 - Decoration | |
1692 // // | |
1693 // // originally this function had following prototype: | |
1694 // // struct DirectionInfo GetDirectionInfo(signed int object1, signed int object2, signed int a4) | |
1695 // // but compiler converts functions returning structures by value in the such way | |
1696 AIDirection *__fastcall Actor::GetDirectionInfo(unsigned int uObj1ID, unsigned int uObj2ID, AIDirection *pOut, int a4) | |
1697 { | |
1698 signed int v4; // eax@1 | |
1699 unsigned int v5; // ecx@1 | |
1700 unsigned int v6; // ebx@1 | |
1701 int v7; // ecx@2 | |
1702 int v8; // ecx@3 | |
1703 int v9; // ecx@4 | |
1704 BLVFace *v10; // eax@8 | |
1705 unsigned int v11; // ecx@8 | |
1706 signed int v12; // eax@9 | |
1707 int v13; // ecx@9 | |
1708 int v14; // eax@9 | |
1709 int v15; // eax@11 | |
1710 int v16; // eax@12 | |
1711 int v17; // eax@13 | |
1712 int v18; // edx@15 | |
1713 signed int v19; // eax@25 | |
1714 signed int v20; // eax@28 | |
1715 int v21; // ebx@28 | |
1716 signed int v22; // eax@28 | |
1717 BLVFace *v23; // eax@35 | |
1718 int v24; // edx@35 | |
1719 unsigned int v25; // ecx@35 | |
1720 signed int v26; // eax@36 | |
1721 int v27; // ecx@36 | |
1722 int v28; // eax@36 | |
1723 int v29; // eax@37 | |
1724 signed int v30; // eax@42 | |
1725 double v31; // st7@45 | |
1726 double v32; // st6@45 | |
1727 double v33; // st7@45 | |
1728 AIDirection *result; // eax@48 | |
1729 int v35; // [sp-18h] [bp-64h]@17 | |
1730 int v36; // [sp-14h] [bp-60h]@17 | |
1731 Vec3_int_ v37; // [sp-10h] [bp-5Ch]@15 | |
1732 int *v38; // [sp-4h] [bp-50h]@15 | |
1733 int *v39; // [sp+0h] [bp-4Ch]@15 | |
1734 int *v40; // [sp+4h] [bp-48h]@15 | |
1735 AIDirection v41; // [sp+14h] [bp-38h]@46 | |
1736 float v42; // [sp+30h] [bp-1Ch]@23 | |
1737 float v43; // [sp+34h] [bp-18h]@45 | |
1738 float v44; // [sp+38h] [bp-14h]@33 | |
1739 float v45; // [sp+3Ch] [bp-10h]@33 | |
1740 int outz; // [sp+40h] [bp-Ch]@6 | |
1741 int outy; // [sp+44h] [bp-8h]@6 | |
1742 int outx; // [sp+48h] [bp-4h]@6 | |
1743 float a4a; // [sp+58h] [bp+Ch]@45 | |
1744 | |
848 | 1745 v4 = PID_ID(uObj1ID); |
849 | 1746 v5 = PID_TYPE(uObj1ID); |
0 | 1747 v6 = uObj2ID; |
849 | 1748 switch(v5) |
0 | 1749 { |
849 | 1750 case OBJECT_Item: |
1751 { | |
1752 v19 = v4; | |
1753 outx = pSpriteObjects[v19].vPosition.x; | |
1754 v13 = pSpriteObjects[v19].vPosition.y; | |
1755 v14 = pSpriteObjects[v19].vPosition.z; | |
1756 outy = v13; | |
1757 outz = v14; | |
1758 break; | |
1759 } | |
1760 case OBJECT_Actor: | |
1761 { | |
1762 outx = pActors[v4].vPosition.x; | |
1763 outy = pActors[v4].vPosition.y; | |
1764 LODWORD(v42) = pActors[v4].uActorHeight; | |
1765 v11 = pActors[v4].vPosition.z - (unsigned int)(signed __int64)((double)SLODWORD(v42) * -0.75); | |
1766 outz = v11; | |
1767 break; | |
1768 } | |
1769 case OBJECT_Player: | |
1770 { | |
1771 if ( !v4 ) | |
1772 { | |
1773 outx = pParty->vPosition.x; | |
1774 outy = pParty->vPosition.y; | |
1775 v14 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1776 outz = v14; | |
1777 break;; | |
1778 } | |
1779 if ( v4 == 4 ) | |
1780 { | |
1781 v40 = &outz; | |
1782 v39 = &outy; | |
1783 v38 = &outx; | |
1784 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
1785 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1786 *(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x; | |
1787 v36 = 0; | |
1788 v35 = 24; | |
1789 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40); | |
1790 break; | |
1791 } | |
1792 if ( v4 == 3 ) | |
1793 { | |
1794 v40 = &outz; | |
1795 v39 = &outy; | |
1796 v38 = &outx; | |
1797 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
1798 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1799 *(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x; | |
1800 v36 = 0; | |
1801 v35 = 8; | |
1802 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40); | |
1803 break; | |
1804 } | |
1805 if ( v4 == 2 ) | |
1806 { | |
1807 v40 = &outz; | |
1808 v39 = &outy; | |
1809 v38 = &outx; | |
1810 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1811 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1812 *(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x; | |
1813 v36 = 0; | |
1814 v35 = 8; | |
1815 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40); | |
1816 break; | |
1817 } | |
1818 if ( v4 == 1 ) | |
1819 { | |
1820 v40 = &outz; | |
1821 v39 = &outy; | |
1822 v38 = &outx; | |
1823 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1824 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1825 *(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x; | |
1826 v36 = 0; | |
1827 v35 = 24; | |
1828 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40); | |
1829 break; | |
1830 } | |
1831 } | |
1832 case OBJECT_Decoration: | |
1833 { | |
1834 v12 = v4; | |
1835 outx = pLevelDecorations[v12].vPosition.x; | |
1836 v13 = pLevelDecorations[v12].vPosition.y; | |
1837 v14 = pLevelDecorations[v12].vPosition.z; | |
1838 outy = v13; | |
1839 outz = v14; | |
1840 break; | |
1841 } | |
1842 default: | |
1843 { | |
1844 outz = 0; | |
1845 outy = 0; | |
1846 outx = 0; | |
1847 break; | |
1848 } | |
1849 case OBJECT_BModel: | |
1850 { | |
1851 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1852 { | |
1853 v10 = &pIndoor->pFaces[v4]; | |
1854 outx = (v10->pBounding.x1 + v10->pBounding.x2) >> 1; | |
1855 outy = (v10->pBounding.y1 + v10->pBounding.y2) >> 1; | |
1856 v11 = (v10->pBounding.z1 + v10->pBounding.z2) >> 1; | |
1857 outz = v11; | |
862 | 1858 } |
1859 break; | |
1860 } | |
1861 } | |
1862 v20 = v6; | |
1863 v21 = PID_TYPE(v6); | |
1864 v22 = PID_ID(v20); | |
1865 switch(v6) | |
1866 { | |
1867 case OBJECT_Item: | |
1868 { | |
1869 v30 = v22; | |
1870 LODWORD(v45) = pSpriteObjects[v30].vPosition.x; | |
1871 v27 = pSpriteObjects[v30].vPosition.y; | |
1872 v28 = pSpriteObjects[v30].vPosition.z; | |
1873 LODWORD(v44) = v27; | |
1874 a4 = v28; | |
1875 break; | |
1876 } | |
1877 case OBJECT_Actor: | |
1878 { | |
1879 LODWORD(v45) = pActors[v22].vPosition.x; | |
1880 LODWORD(v44) = pActors[v22].vPosition.y; | |
1881 v25 = pActors[v22].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v22].uActorHeight * -0.75); | |
1882 a4 = v25; | |
1883 break; | |
1884 } | |
1885 case OBJECT_Player: | |
1886 { | |
1887 LODWORD(v45) = pParty->vPosition.x; | |
1888 LODWORD(v44) = pParty->vPosition.y; | |
1889 v29 = a4; | |
1890 if ( !a4 ) | |
1891 v29 = pParty->sEyelevel; | |
1892 v28 = pParty->vPosition.z + v29; | |
1893 a4 = v28; | |
863 | 1894 break; |
862 | 1895 } |
1896 case OBJECT_Decoration: | |
1897 { | |
1898 v26 = v22; | |
1899 LODWORD(v45) = pLevelDecorations[v26].vPosition.x; | |
1900 v27 = pLevelDecorations[v26].vPosition.y; | |
1901 v28 = pLevelDecorations[v26].vPosition.z; | |
1902 LODWORD(v44) = v27; | |
1903 a4 = v28; | |
1904 break; | |
1905 } | |
1906 default: | |
1907 { | |
1908 a4 = 0; | |
1909 v44 = 0.0; | |
1910 v45 = 0.0; | |
1911 break; | |
1912 } | |
1913 case OBJECT_BModel: | |
1914 { | |
1915 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1916 { | |
849 | 1917 v23 = &pIndoor->pFaces[v22]; |
1918 v24 = v23->pBounding.y1; | |
1919 LODWORD(v45) = (v23->pBounding.x1 + v23->pBounding.x2) >> 1; | |
1920 LODWORD(v44) = (v24 + v23->pBounding.y2) >> 1; | |
1921 v25 = (v23->pBounding.z1 + v23->pBounding.z2) >> 1; | |
1922 a4 = v25; | |
1923 } | |
1924 break; | |
1925 } | |
0 | 1926 } |
862 | 1927 |
0 | 1928 v31 = (double)SLODWORD(v45) - (double)outx; |
1929 v42 = v31; | |
1930 v32 = (double)SLODWORD(v44) - (double)outy; | |
1931 v43 = v32; | |
1932 a4a = (double)a4 - (double)outz; | |
1933 v45 = v32 * v32; | |
1934 v44 = v31 * v31; | |
1935 v33 = sqrt(a4a * a4a + v44 + v45); | |
1936 if ( v33 <= 1.0 ) | |
1937 { | |
1938 v41.vDirection.x = 65536; | |
1939 v41.vDirection.y = 0; | |
1940 v41.vDirection.z = 0; | |
1941 v41.uDistance = 1; | |
1942 v41.uDistanceXZ = 1; | |
1943 v41.uYawAngle = 0; | |
1944 v41.uPitchAngle = 0; | |
1945 } | |
1946 else | |
1947 { | |
1948 v41.vDirection.x = (signed __int64)(1.0 / v33 * v42 * 65536.0); | |
1949 v41.vDirection.y = (signed __int64)(1.0 / v33 * v43 * 65536.0); | |
1950 v41.vDirection.z = (signed __int64)(1.0 / v33 * a4a * 65536.0); | |
1951 v41.uDistance = (signed __int64)v33; | |
1952 v41.uDistanceXZ = (signed __int64)sqrt(v44 + v45); | |
1953 v41.uYawAngle = stru_5C6E00->Atan2((signed __int64)v42, (signed __int64)v43); | |
1954 v41.uPitchAngle = stru_5C6E00->Atan2(v41.uDistanceXZ, (signed __int64)a4a); | |
1955 } | |
1956 result = pOut; | |
1957 memcpy(pOut, &v41, 0x1Cu); | |
1958 return result; | |
1959 } | |
1960 | |
1961 //----- (00404030) -------------------------------------------------------- | |
322 | 1962 void Actor::FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, AIDirection *a4) |
0 | 1963 { |
1964 unsigned int v4; // edi@1 | |
1965 unsigned int v5; // esi@1 | |
322 | 1966 //unsigned int result; // eax@2 |
0 | 1967 AIDirection *v7; // eax@3 |
1968 unsigned int v8; // ecx@3 | |
1969 Actor *v9; // ebx@3 | |
1970 AIDirection *v10; // esi@4 | |
1971 unsigned __int16 v11; // ax@5 | |
1972 AIDirection a3; // [sp+8h] [bp-38h]@4 | |
1973 AIDirection v13; // [sp+24h] [bp-1Ch]@4 | |
1974 | |
1975 v4 = uObjID; | |
1976 v5 = uActorID; | |
1977 if ( rand() % 100 >= 5 ) | |
1978 { | |
1979 v7 = a4; | |
1980 v8 = 0; | |
1981 v9 = &pActors[v5]; | |
1982 if ( !a4 ) | |
1983 { | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1984 v10 = Actor::GetDirectionInfo(PID(OBJECT_Actor, v5), v4, &a3, 0); |
0 | 1985 v7 = &v13; |
1986 memcpy(&v13, v10, sizeof(v13)); | |
1987 v8 = 0; | |
1988 } | |
1989 v9->uYawAngle = LOWORD(v7->uYawAngle); | |
1990 v11 = LOWORD(v7->uPitchAngle); | |
1991 v9->uCurrentActionTime = v8; | |
1992 v9->vVelocity.z = v8; | |
1993 v9->vVelocity.y = v8; | |
1994 v9->vVelocity.x = v8; | |
1995 v9->uPitchAngle = v11; | |
1996 v9->uCurrentActionLength = 256; | |
1997 v9->uAIState = Interacting; | |
322 | 1998 v9->UpdateAnimation(); |
0 | 1999 } |
2000 else | |
414 | 2001 Actor::AI_Bored(v5, v4, a4); |
0 | 2002 } |
2003 | |
2004 //----- (00403F58) -------------------------------------------------------- | |
414 | 2005 void Actor::AI_StandOrBored(unsigned int uActorID, signed int uObjID, int uActionLength, AIDirection *a4) |
0 | 2006 { |
413 | 2007 if (rand() % 2) |
414 | 2008 AI_Bored(uActorID, uObjID, a4); |
413 | 2009 else |
414 | 2010 AI_Stand(uActorID, uObjID, uActionLength, a4); |
0 | 2011 } |
2012 | |
2013 //----- (00403EB6) -------------------------------------------------------- | |
413 | 2014 void Actor::AI_Stand(unsigned int uActorID, unsigned int object_to_face_pid, unsigned int uActionLength, AIDirection *a4) |
0 | 2015 { |
413 | 2016 assert(uActorID < uNumActors); |
2017 auto actor = pActors + uActorID; | |
2018 | |
2019 AIDirection a3; | |
2020 if (!a4) | |
828
0f56abdcce94
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parents:
823
diff
changeset
|
2021 a4 = Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), object_to_face_pid, &a3, 0); |
0 | 2022 |
413 | 2023 actor->uAIState = Standing; |
2024 if (!uActionLength) | |
2025 actor->uCurrentActionLength = rand() % 256 + 256; | |
0 | 2026 else |
413 | 2027 actor->uCurrentActionLength = uActionLength; |
2028 actor->uCurrentActionTime = 0; | |
2029 actor->uYawAngle = a4->uYawAngle; | |
2030 actor->uPitchAngle = a4->uPitchAngle; | |
2031 actor->vVelocity.z = 0; | |
2032 actor->vVelocity.y = 0; | |
2033 actor->vVelocity.x = 0; | |
2034 actor->UpdateAnimation(); | |
0 | 2035 } |
2036 | |
2037 //----- (00403E61) -------------------------------------------------------- | |
2038 void __fastcall Actor::StandAwhile(unsigned int uActorID) | |
2039 { | |
2040 Actor *v1; // esi@1 | |
2041 | |
2042 v1 = &pActors[uActorID]; | |
2043 v1->uCurrentActionLength = rand() % 128 + 128; | |
2044 v1->uCurrentActionTime = 0; | |
2045 v1->uAIState = Standing; | |
2046 v1->vVelocity.z = 0; | |
2047 v1->vVelocity.y = 0; | |
2048 v1->vVelocity.x = 0; | |
2049 v1->UpdateAnimation(); | |
2050 } | |
2051 | |
2052 //----- (00403C6C) -------------------------------------------------------- | |
861 | 2053 void Actor::MeleeAttack(unsigned int uActorID, signed int sTargetPid, struct AIDirection *arg0) |
0 | 2054 { |
2055 Actor *v3; // ebx@1 | |
2056 char v4; // zf@1 | |
322 | 2057 //unsigned int result; // eax@3 |
0 | 2058 AIDirection *v6; // esi@6 |
2059 AIDirection *v7; // edi@6 | |
2060 signed int v8; // eax@7 | |
2061 double v9; // st7@9 | |
2062 Vec3_int_ v10; // ST04_12@9 | |
322 | 2063 //int v11; // eax@10 |
0 | 2064 AIDirection *v12; // eax@11 |
2065 unsigned int v13; // esi@11 | |
2066 AIDirection *v14; // esi@12 | |
2067 SpriteFrame *v15; // ecx@13 | |
2068 __int16 v16; // ax@13 | |
2069 unsigned int v17; // ecx@13 | |
2070 signed __int64 v18; // qax@13 | |
2071 AIDirection a3; // [sp+Ch] [bp-48h]@12 | |
2072 AIDirection v20; // [sp+28h] [bp-2Ch]@12 | |
2073 unsigned int v21; // [sp+44h] [bp-10h]@9 | |
848 | 2074 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 2075 int v23; // [sp+4Ch] [bp-8h]@6 |
2076 unsigned int v24; // [sp+50h] [bp-4h]@1 | |
2077 unsigned int v25; // [sp+5Ch] [bp+8h]@13 | |
2078 | |
2079 v3 = &pActors[uActorID]; | |
848 | 2080 //a2 = edx0; |
0 | 2081 v4 = v3->pMonsterInfo.uMovementType == 5; |
2082 v24 = uActorID; | |
2083 if ( v4 && v3->pMonsterInfo.uAIType == 1 ) | |
2084 { | |
848 | 2085 Actor::AI_Stand(uActorID, sTargetPid, 0, arg0); |
322 | 2086 return; |
0 | 2087 } |
322 | 2088 |
848 | 2089 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) |
849 | 2090 { |
2091 v8 = PID_ID(sTargetPid); | |
2092 v6 = (AIDirection *)pActors[v8].vPosition.x; | |
2093 v7 = (AIDirection *)pActors[v8].vPosition.y; | |
2094 v23 = (signed __int64)((double)pActors[v8].uActorHeight * 0.75 + (double)pActors[v8].vPosition.z); | |
2095 } | |
2096 else if ( PID_TYPE(sTargetPid) == OBJECT_Player) | |
2097 { | |
2098 v6 = (AIDirection *)pParty->vPosition.x; | |
2099 v7 = (AIDirection *)pParty->vPosition.y; | |
2100 v23 = pParty->vPosition.z + pParty->sEyelevel; | |
2101 } | |
2102 else | |
2103 { | |
2104 v6 = arg0; | |
2105 v7 = arg0; | |
2106 } | |
2107 v21 = v3->uActorHeight; | |
2108 v9 = (double)(signed int)v21 * 0.75; | |
2109 v21 = v3->vPosition.z; | |
2110 v10.z = (signed __int64)(v9 + (double)(signed int)v21); | |
2111 v10.y = v3->vPosition.y; | |
2112 v10.x = v3->vPosition.x; | |
2113 if ( sub_407A1C((int)v6, (int)v7, v23, v10) ) | |
2114 { | |
2115 v12 = arg0; | |
2116 v13 = 0; | |
2117 if ( !arg0 ) | |
0 | 2118 { |
849 | 2119 v14 = Actor::GetDirectionInfo(PID(OBJECT_Actor, v24), sTargetPid, &a3, 0); |
0 | 2120 v12 = &v20; |
2121 memcpy(&v20, v14, sizeof(v20)); | |
2122 v13 = 0; | |
849 | 2123 } |
2124 v15 = pSpriteFrameTable->pSpriteSFrames; | |
2125 v3->uYawAngle = LOWORD(v12->uYawAngle); | |
2126 v16 = v15[v3->pSpriteIDs[ANIM_AtkMelee]].uAnimLength; | |
2127 v17 = v24; | |
2128 v3->uCurrentActionLength = 8 * v16; | |
2129 v3->uCurrentActionTime = v13; | |
2130 v3->uAIState = AttackingMelee; | |
2131 Actor::PlaySound(v17, 0); | |
2132 LODWORD(v18) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2133 v25 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2134 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v13 | |
2135 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v13 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v13) ) | |
2136 { | |
2137 LODWORD(v18) = 2 * v18; | |
0 | 2138 v25 = v18; |
849 | 2139 } |
2140 if ( pParty->bTurnBasedModeOn != 1 ) | |
0 | 2141 v18 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)v25 * 2.133333333333333); |
849 | 2142 v3->pMonsterInfo.uRecoveryTime = v18; |
2143 v3->vVelocity.z = v13; | |
2144 v3->vVelocity.y = v13; | |
2145 v3->vVelocity.x = v13; | |
2146 v3->UpdateAnimation(); | |
2147 } | |
2148 else | |
860 | 2149 Actor::Pursue1(v24, sTargetPid, rand() % 2, 64, arg0); |
0 | 2150 } |
2151 | |
2152 //----- (00438CF3) -------------------------------------------------------- | |
322 | 2153 void Actor::ApplyFineForKillingPeasant(unsigned int uActorID) |
0 | 2154 { |
2155 unsigned int v1; // esi@1 | |
2156 unsigned int v2; // edi@2 | |
2157 char v3; // bl@3 | |
322 | 2158 //char *v4; // ecx@16 |
2159 //signed int v5; // eax@18 | |
0 | 2160 Player **ppPlayers; // esi@20 |
2161 | |
2162 v1 = uLevelMapStatsID; | |
322 | 2163 if ( !uLevelMapStatsID || !pActors[uActorID].IsPeasant()) |
0 | 2164 return; |
322 | 2165 |
2166 v2 = uActorID; | |
0 | 2167 v3 = 1; |
2168 if ( v1 != 5 ) | |
2169 { | |
2170 if ( v1 == 6 || v1 == 7 ) | |
2171 { | |
484 | 2172 _449B57_test_bit(pParty->_quest_bits, 99); |
2173 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 100) ) | |
0 | 2174 return; |
2175 goto LABEL_12; | |
2176 } | |
2177 if ( v1 != 8 ) | |
2178 goto LABEL_12; | |
2179 } | |
484 | 2180 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 99) ) |
0 | 2181 v3 = 0; |
484 | 2182 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 100) ) |
0 | 2183 v3 = 1; |
2184 if ( v3 ) | |
2185 { | |
2186 LABEL_12: | |
322 | 2187 pParty->uFine += 100 * (pMapStats->pInfos[uLevelMapStatsID]._steal_perm + pActors[v2].pMonsterInfo.uLevel + GetPartyReputation()); |
0 | 2188 if ( pParty->uFine < 0 ) |
2189 pParty->uFine = 0; | |
2190 if ( pParty->uFine > 4000000 ) | |
2191 pParty->uFine = 4000000; | |
322 | 2192 |
2193 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
2194 { | |
2195 if (pOutdoor->ddm.uReputation < 10000) | |
2196 pOutdoor->ddm.uReputation++; | |
2197 } | |
2198 else if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
2199 { | |
2200 if (pIndoor->dlv.uReputation < 10000) | |
2201 pIndoor->dlv.uReputation++; | |
2202 } | |
2203 else assert(false); | |
2204 | |
0 | 2205 ppPlayers = &pPlayers[1]; |
2206 do | |
2207 { | |
2208 if ( pParty->uFine ) | |
2209 { | |
484 | 2210 if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)(*ppPlayers)->_guilds_member_bits, 1) ) |
2211 _449B7E_toggle_bit((unsigned char *)(*ppPlayers)->_guilds_member_bits, 1, 1u); | |
0 | 2212 } |
2213 ++ppPlayers; | |
2214 } | |
2215 while ( (signed int)ppPlayers <= (signed int)&pPlayers[4] ); | |
2216 } | |
2217 } | |
2218 | |
2219 //----- (0043AE80) -------------------------------------------------------- | |
322 | 2220 void Actor::AddBloodsplatOnDamageOverlay(unsigned int uActorID, int a2, signed int a3) |
0 | 2221 { |
2222 int result; // eax@1 | |
2223 unsigned int v4; // esi@1 | |
2224 int v5; // [sp-14h] [bp-18h]@3 | |
2225 unsigned int v6; // [sp-10h] [bp-14h]@3 | |
2226 int v7; // [sp-Ch] [bp-10h]@3 | |
2227 int v8; // [sp-8h] [bp-Ch]@3 | |
2228 __int16 v9; // [sp-4h] [bp-8h]@3 | |
2229 | |
2230 result = a2 - 1; | |
862 | 2231 v4 = PID(OBJECT_Actor,uActorID); |
0 | 2232 switch ( a2 ) |
2233 { | |
2234 case 1: | |
2235 if ( a3 ) | |
2236 { | |
2237 v9 = 0; | |
2238 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2239 v7 = 0; | |
2240 LOWORD(v6) = v4; | |
2241 v5 = 904; | |
2242 goto LABEL_16; | |
2243 } | |
322 | 2244 return; |
0 | 2245 case 2: |
2246 if ( a3 ) | |
2247 { | |
2248 v9 = 0; | |
2249 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2250 v7 = 0; | |
2251 LOWORD(v6) = v4; | |
2252 v5 = 905; | |
2253 goto LABEL_16; | |
2254 } | |
322 | 2255 return; |
0 | 2256 case 3: |
2257 if ( a3 ) | |
2258 { | |
2259 v9 = 0; | |
2260 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2261 v7 = 0; | |
2262 LOWORD(v6) = v4; | |
2263 v5 = 906; | |
2264 goto LABEL_16; | |
2265 } | |
322 | 2266 return; |
0 | 2267 case 4: |
2268 if ( a3 ) | |
2269 { | |
2270 v9 = 0; | |
2271 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2272 v7 = 0; | |
2273 LOWORD(v6) = v4; | |
2274 v5 = 907; | |
2275 goto LABEL_16; | |
2276 } | |
322 | 2277 return; |
0 | 2278 case 5: |
2279 v9 = 4; | |
2280 v8 = 65536; | |
2281 v7 = 0; | |
862 | 2282 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2283 v5 = 901; |
2284 goto LABEL_16; | |
2285 case 6: | |
2286 v9 = 4; | |
2287 v8 = 65536; | |
2288 v7 = 0; | |
862 | 2289 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2290 v5 = 902; |
2291 goto LABEL_16; | |
2292 case 7: | |
2293 v9 = 4; | |
2294 v8 = 65536; | |
2295 v7 = 0; | |
862 | 2296 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2297 v5 = 903; |
2298 goto LABEL_16; | |
2299 case 8: | |
2300 v9 = 4; | |
2301 v8 = 65536; | |
2302 v7 = 0; | |
862 | 2303 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2304 v5 = 900; |
2305 goto LABEL_16; | |
2306 case 9: | |
2307 v9 = 4; | |
2308 v8 = 65536; | |
2309 v7 = 0; | |
862 | 2310 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2311 v5 = 909; |
2312 goto LABEL_16; | |
2313 case 10: | |
2314 v9 = 4; | |
2315 v8 = 65536; | |
2316 v7 = 0; | |
862 | 2317 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2318 v5 = 908; |
2319 LABEL_16: | |
2320 result = pOtherOverlayList->_4418B6(v5, v6, v7, v8, v9); | |
2321 break; | |
2322 default: | |
322 | 2323 return; |
0 | 2324 } |
322 | 2325 return; |
0 | 2326 } |
2327 | |
2328 //----- (0043B3E0) -------------------------------------------------------- | |
2329 int Actor::_43B3E0_CalcDamage(Actor *a1, signed int a2) | |
2330 { | |
2331 signed int v2; // ebp@1 | |
2332 int v3; // eax@9 | |
2333 signed int v4; // edi@9 | |
2334 int v5; // esi@9 | |
2335 int v6; // ebx@11 | |
2336 unsigned __int16 v8; // si@21 | |
2337 int v9; // edi@21 | |
2338 signed int v10; // eax@23 | |
2339 int v11; // [sp+10h] [bp-4h]@1 | |
2340 | |
2341 v2 = 0; | |
2342 v11 = 0; | |
2343 if ( a2 ) | |
2344 { | |
2345 if ( a2 == 1 ) | |
2346 { | |
2347 v3 = a1->pMonsterInfo.uAttack2DamageDiceRolls; | |
2348 v4 = a1->pMonsterInfo.uAttack2DamageDiceSides; | |
2349 v5 = a1->pMonsterInfo.uAttack2DamageBonus; | |
2350 } | |
2351 else | |
2352 { | |
2353 if ( a2 <= 1 ) | |
2354 return 0; | |
2355 if ( a2 <= 3 ) | |
2356 { | |
2357 if ( a2 == 2 ) | |
2358 { | |
2359 v8 = a1->pMonsterInfo.uSpellSkillAndMastery1; | |
2360 v9 = a1->pMonsterInfo.uSpell1ID; | |
2361 } | |
2362 else | |
2363 { | |
2364 v8 = a1->pMonsterInfo.uSpellSkillAndMastery2; | |
2365 v9 = a1->pMonsterInfo.uSpell2ID; | |
2366 } | |
2367 v10 = SkillToMastery(v8); | |
2368 return _43AFE3_calc_spell_damage(v9, v8 & 0x3F, v10, 0); | |
2369 } | |
2370 if ( a2 != 4 ) | |
2371 return 0; | |
2372 v3 = a1->pMonsterInfo.uSpecialAbilityDamageDiceRolls; | |
2373 v4 = a1->pMonsterInfo.uSpecialAbilityDamageDiceSides; | |
2374 v5 = a1->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
2375 } | |
2376 } | |
2377 else | |
2378 { | |
2379 if ( (signed __int64)a1->pActorBuffs[14].uExpireTime > 0 ) | |
2380 v2 = a1->pActorBuffs[14].uPower; | |
2381 if ( (signed __int64)a1->pActorBuffs[18].uExpireTime > 0 && a1->pActorBuffs[18].uPower > v2 ) | |
2382 v2 = a1->pActorBuffs[18].uPower; | |
2383 if ( (signed __int64)a1->pActorBuffs[21].uExpireTime > 0 ) | |
2384 v2 += a1->pActorBuffs[21].uPower; | |
2385 v3 = a1->pMonsterInfo.uAttack1DamageDiceRolls; | |
2386 v4 = a1->pMonsterInfo.uAttack1DamageDiceSides; | |
2387 v5 = a1->pMonsterInfo.uAttack1DamageBonus; | |
2388 } | |
2389 if ( v3 > 0 ) | |
2390 { | |
2391 v6 = v3; | |
2392 do | |
2393 { | |
2394 --v6; | |
2395 v11 += rand() % v4 + 1; | |
2396 } | |
2397 while ( v6 ); | |
2398 } | |
2399 return v11 + v5 + v2; | |
2400 } | |
2401 | |
2402 //----- (00438B9B) -------------------------------------------------------- | |
322 | 2403 bool Actor::IsPeasant() |
0 | 2404 { |
2405 unsigned int v1; // eax@1 | |
2406 | |
2407 v1 = this->uAlly; | |
2408 if ( !v1 ) | |
2409 v1 = (this->pMonsterInfo.uID - 1) / 3 + 1; | |
2410 return (signed int)v1 >= 39 && (signed int)v1 <= 44 | |
2411 || (signed int)v1 >= 45 && (signed int)v1 <= 50 | |
2412 || (signed int)v1 >= 51 && (signed int)v1 <= 62 | |
2413 || (signed int)v1 >= 78 && (signed int)v1 <= 83; | |
2414 } | |
2415 | |
2416 //----- (0042EBEE) -------------------------------------------------------- | |
2417 bool Actor::StealFrom(unsigned int uActorID) | |
2418 { | |
2419 unsigned int v1; // esi@1 | |
2420 Player *pPlayer; // edi@1 | |
2421 bool result; // eax@1 | |
2422 int v4; // ebx@2 | |
2423 unsigned int v5; // eax@2 | |
2424 DDM_DLV_Header *v6; // esi@4 | |
2425 unsigned int v7; // [sp+8h] [bp-4h]@1 | |
2426 int v8; // [sp+8h] [bp-4h]@6 | |
2427 | |
2428 v1 = uActiveCharacter; | |
2429 v7 = uActorID; | |
243 | 2430 pPlayer = &pParty->pPlayers[uActiveCharacter-1]; |
0 | 2431 result = pPlayer->CanAct(); |
2432 if ( result ) | |
2433 { | |
924 | 2434 pCastSpellInfo->_427D48(v1); |
0 | 2435 v4 = 0; |
2436 v5 = pMapStats->GetMapInfo(pCurrentMapName); | |
2437 if ( v5 ) | |
2438 v4 = pMapStats->pInfos[v5]._steal_perm; | |
2439 v6 = &pOutdoor->ddm; | |
2440 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor) | |
2441 v6 = &pIndoor->dlv; | |
2442 pPlayer->StealFromActor(v7, v4, v6->uReputation++); | |
2443 v8 = pPlayer->GetAttackRecoveryTime(0); | |
2444 if ( v8 < 30 ) | |
2445 v8 = 30; | |
2446 if ( !pParty->bTurnBasedModeOn ) | |
2447 pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)v8 * 2.133333333333333)); | |
2448 pTurnEngine->_40471C(); | |
2449 result = 1; | |
2450 } | |
2451 return result; | |
2452 } | |
2453 | |
2454 //----- (00403A60) -------------------------------------------------------- | |
861 | 2455 void Actor::SpellAttack2(unsigned int uActorID, signed int edx0, AIDirection *pDir) |
0 | 2456 { |
2457 Actor *v3; // ebx@1 | |
2458 AIDirection *v4; // esi@3 | |
2459 AIDirection *v5; // edi@3 | |
2460 signed int v6; // eax@4 | |
2461 Vec3_int_ v7; // ST04_12@6 | |
322 | 2462 //unsigned int result; // eax@7 |
0 | 2463 AIDirection *v9; // eax@8 |
2464 unsigned int v10; // esi@8 | |
2465 AIDirection *v11; // esi@9 | |
2466 SpriteFrame *v12; // ecx@10 | |
2467 __int16 v13; // ax@10 | |
2468 unsigned int v14; // ecx@10 | |
2469 unsigned int v15; // eax@10 | |
2470 signed int v16; // ecx@17 | |
2471 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
2472 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
2473 int v19; // [sp+44h] [bp-10h]@6 | |
2474 signed int a2; // [sp+48h] [bp-Ch]@1 | |
2475 int v21; // [sp+4Ch] [bp-8h]@3 | |
2476 unsigned int v22; // [sp+50h] [bp-4h]@1 | |
2477 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
2478 | |
2479 v22 = uActorID; | |
2480 v3 = &pActors[uActorID]; | |
2481 a2 = edx0; | |
848 | 2482 if ( PID_TYPE(edx0) == OBJECT_Actor) |
0 | 2483 { |
848 | 2484 v6 = PID_ID(edx0); |
0 | 2485 v4 = (AIDirection *)pActors[v6].vPosition.x; |
2486 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
2487 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2488 } | |
2489 else | |
2490 { | |
848 | 2491 if ( PID_TYPE(edx0) == OBJECT_Player) |
0 | 2492 { |
2493 v4 = (AIDirection *)pParty->vPosition.x; | |
2494 v5 = (AIDirection *)pParty->vPosition.y; | |
2495 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
2496 } | |
2497 else | |
2498 { | |
2499 v4 = pDir; | |
2500 v5 = pDir; | |
2501 } | |
2502 } | |
2503 v19 = v3->uActorHeight; | |
2504 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
2505 v7.y = v3->vPosition.y; | |
2506 v7.x = v3->vPosition.x; | |
2507 if ( sub_407A1C((int)v4, (int)v5, v21, v7) ) | |
2508 { | |
2509 v9 = pDir; | |
2510 v10 = 0; | |
2511 if ( !pDir ) | |
2512 { | |
862 | 2513 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v22), a2, &a3, 0); |
0 | 2514 v9 = &v18; |
2515 memcpy(&v18, v11, sizeof(v18)); | |
2516 v10 = 0; | |
2517 } | |
2518 v12 = pSpriteFrameTable->pSpriteSFrames; | |
2519 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 2520 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2521 v14 = v22; |
2522 v3->uCurrentActionLength = 8 * v13; | |
2523 v3->uCurrentActionTime = v10; | |
2524 v3->uAIState = AttackingRanged4; | |
2525 Actor::PlaySound(v14, 0); | |
2526 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2527 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2528 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
2529 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
2530 { | |
2531 v15 *= 2; | |
2532 pDira = v15; | |
2533 } | |
2534 if ( pParty->bTurnBasedModeOn == 1 ) | |
2535 v3->pMonsterInfo.uRecoveryTime = v15; | |
2536 else | |
2537 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
2538 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
2539 * (double)(signed int)pDira | |
2540 * -2.133333333333333); | |
2541 v16 = v3->pMonsterInfo.uSpell2ID; | |
2542 v3->vVelocity.z = v10; | |
2543 v3->vVelocity.y = v10; | |
2544 v3->vVelocity.x = v10; | |
2545 if ( sub_42FB5C(v16) ) | |
2546 { | |
2547 v3->uCurrentActionLength = 64; | |
2548 v3->uCurrentActionTime = v10; | |
2549 v3->uAIState = Fidgeting; | |
322 | 2550 v3->UpdateAnimation(); |
0 | 2551 v3->uAIState = AttackingRanged4; |
2552 } | |
2553 else | |
322 | 2554 v3->UpdateAnimation(); |
0 | 2555 } |
2556 else | |
860 | 2557 Actor::Pursue1(v22, a2, v22, 64, pDir); |
0 | 2558 } |
2559 | |
2560 //----- (00403854) -------------------------------------------------------- | |
861 | 2561 void Actor::SpellAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 2562 { |
2563 Actor *v3; // ebx@1 | |
2564 AIDirection *v4; // esi@3 | |
2565 AIDirection *v5; // edi@3 | |
2566 signed int v6; // eax@4 | |
2567 Vec3_int_ v7; // ST04_12@6 | |
322 | 2568 //unsigned int result; // eax@7 |
0 | 2569 AIDirection *v9; // eax@8 |
2570 unsigned int v10; // esi@8 | |
2571 AIDirection *v11; // esi@9 | |
2572 SpriteFrame *v12; // ecx@10 | |
2573 __int16 v13; // ax@10 | |
2574 unsigned int v14; // ecx@10 | |
2575 unsigned int v15; // eax@10 | |
2576 signed int v16; // ecx@17 | |
2577 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
2578 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
2579 int v19; // [sp+44h] [bp-10h]@6 | |
848 | 2580 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 2581 int v21; // [sp+4Ch] [bp-8h]@3 |
2582 unsigned int v22; // [sp+50h] [bp-4h]@1 | |
2583 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
2584 | |
2585 v22 = uActorID; | |
2586 v3 = &pActors[uActorID]; | |
848 | 2587 //a2 = edx0; |
2588 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 2589 { |
848 | 2590 v6 = PID_ID(sTargetPid); |
0 | 2591 v4 = (AIDirection *)pActors[v6].vPosition.x; |
2592 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
2593 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2594 } | |
2595 else | |
2596 { | |
848 | 2597 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 2598 { |
2599 v4 = (AIDirection *)pParty->vPosition.x; | |
2600 v5 = (AIDirection *)pParty->vPosition.y; | |
2601 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
2602 } | |
2603 else | |
2604 { | |
2605 v4 = pDir; | |
2606 v5 = pDir; | |
2607 } | |
2608 } | |
2609 v19 = v3->uActorHeight; | |
2610 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
2611 v7.y = v3->vPosition.y; | |
2612 v7.x = v3->vPosition.x; | |
2613 if ( sub_407A1C((int)v4, (int)v5, v21, v7) ) | |
2614 { | |
2615 v9 = pDir; | |
2616 v10 = 0; | |
2617 if ( !pDir ) | |
2618 { | |
862 | 2619 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v22), sTargetPid, &a3, 0); |
0 | 2620 v9 = &v18; |
2621 memcpy(&v18, v11, sizeof(v18)); | |
2622 v10 = 0; | |
2623 } | |
2624 v12 = pSpriteFrameTable->pSpriteSFrames; | |
2625 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 2626 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2627 v14 = v22; |
2628 v3->uCurrentActionLength = 8 * v13; | |
2629 v3->uCurrentActionTime = v10; | |
2630 v3->uAIState = AttackingRanged3; | |
2631 Actor::PlaySound(v14, 0); | |
2632 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2633 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2634 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
2635 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
2636 { | |
2637 v15 *= 2; | |
2638 pDira = v15; | |
2639 } | |
2640 if ( pParty->bTurnBasedModeOn == 1 ) | |
2641 v3->pMonsterInfo.uRecoveryTime = v15; | |
2642 else | |
2643 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
2644 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
2645 * (double)(signed int)pDira | |
2646 * -2.133333333333333); | |
2647 v16 = v3->pMonsterInfo.uSpell1ID; | |
2648 v3->vVelocity.z = v10; | |
2649 v3->vVelocity.y = v10; | |
2650 v3->vVelocity.x = v10; | |
2651 if ( sub_42FB5C(v16) ) | |
2652 { | |
2653 v3->uCurrentActionLength = 64; | |
2654 v3->uCurrentActionTime = v10; | |
2655 v3->uAIState = Fidgeting; | |
322 | 2656 v3->UpdateAnimation(); |
0 | 2657 v3->uAIState = AttackingRanged3; |
2658 } | |
2659 else | |
322 | 2660 v3->UpdateAnimation(); |
0 | 2661 } |
2662 else | |
860 | 2663 Actor::Pursue1(v22, sTargetPid, v22, 64, pDir); |
0 | 2664 } |
2665 | |
2666 //----- (0040368B) -------------------------------------------------------- | |
861 | 2667 void Actor::MissileAttack2(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 2668 { |
2669 Actor *v3; // ebx@1 | |
2670 AIDirection *v4; // esi@3 | |
2671 AIDirection *v5; // edi@3 | |
2672 signed int v6; // eax@4 | |
2673 Vec3_int_ v7; // ST04_12@6 | |
322 | 2674 //unsigned int result; // eax@7 |
0 | 2675 AIDirection *v9; // eax@8 |
2676 unsigned int v10; // esi@8 | |
2677 AIDirection *v11; // esi@9 | |
2678 SpriteFrame *v12; // ecx@10 | |
2679 __int16 v13; // ax@10 | |
2680 unsigned int v14; // ecx@10 | |
2681 signed __int64 v15; // qax@10 | |
2682 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
2683 AIDirection v17; // [sp+28h] [bp-2Ch]@9 | |
2684 int v18; // [sp+44h] [bp-10h]@6 | |
848 | 2685 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 2686 int v20; // [sp+4Ch] [bp-8h]@3 |
2687 unsigned int v21; // [sp+50h] [bp-4h]@1 | |
2688 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
2689 | |
2690 v21 = uActorID; | |
2691 v3 = &pActors[uActorID]; | |
848 | 2692 //a2 = edx0; |
2693 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 2694 { |
848 | 2695 v6 = PID_ID(sTargetPid); |
0 | 2696 v4 = (AIDirection *)pActors[v6].vPosition.x; |
2697 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
2698 v20 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2699 } | |
2700 else | |
2701 { | |
848 | 2702 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 2703 { |
2704 v4 = (AIDirection *)pParty->vPosition.x; | |
2705 v5 = (AIDirection *)pParty->vPosition.y; | |
2706 v20 = pParty->vPosition.z + pParty->sEyelevel; | |
2707 } | |
2708 else | |
2709 { | |
2710 v4 = pDir; | |
2711 v5 = pDir; | |
2712 } | |
2713 } | |
2714 v18 = v3->uActorHeight; | |
2715 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v18 * -0.75); | |
2716 v7.y = v3->vPosition.y; | |
2717 v7.x = v3->vPosition.x; | |
2718 if ( sub_407A1C((int)v4, (int)v5, v20, v7) ) | |
2719 { | |
2720 v9 = pDir; | |
2721 v10 = 0; | |
2722 if ( !pDir ) | |
2723 { | |
862 | 2724 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v21), sTargetPid, &a3, 0); |
0 | 2725 v9 = &v17; |
2726 memcpy(&v17, v11, sizeof(v17)); | |
2727 v10 = 0; | |
2728 } | |
2729 v12 = pSpriteFrameTable->pSpriteSFrames; | |
2730 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 2731 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2732 v14 = v21; |
2733 v3->uCurrentActionLength = 8 * v13; | |
2734 v3->uCurrentActionTime = v10; | |
2735 v3->uAIState = AttackingRanged2; | |
2736 Actor::PlaySound(v14, 0); | |
2737 LODWORD(v15) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2738 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2739 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
2740 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
2741 { | |
2742 LODWORD(v15) = 2 * v15; | |
2743 pDira = v15; | |
2744 } | |
2745 if ( pParty->bTurnBasedModeOn != 1 ) | |
2746 v15 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)pDira * 2.133333333333333); | |
2747 v3->pMonsterInfo.uRecoveryTime = v15; | |
2748 v3->vVelocity.z = v10; | |
2749 v3->vVelocity.y = v10; | |
2750 v3->vVelocity.x = v10; | |
322 | 2751 v3->UpdateAnimation(); |
0 | 2752 } |
2753 else | |
860 | 2754 Actor::Pursue1(v21, sTargetPid, v21, 64, pDir); |
0 | 2755 } |
2756 | |
2757 //----- (00403476) -------------------------------------------------------- | |
861 | 2758 void Actor::MissileAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 2759 { |
2760 Actor *v3; // ebx@1 | |
2761 int v4; // esi@3 | |
2762 int v5; // edi@3 | |
2763 signed int v6; // eax@4 | |
2764 Vec3_int_ v7; // ST04_12@6 | |
2765 unsigned char v8[12]; // ST04_12@7 | |
322 | 2766 //unsigned int result; // eax@8 |
0 | 2767 AIDirection *v10; // eax@9 |
2768 unsigned int v11; // esi@9 | |
2769 AIDirection *v12; // esi@10 | |
2770 SpriteFrame *v13; // ecx@11 | |
2771 __int16 v14; // ax@11 | |
2772 unsigned int v15; // ecx@11 | |
2773 unsigned int v16; // eax@11 | |
2774 AIDirection a3; // [sp+Ch] [bp-48h]@10 | |
2775 AIDirection v18; // [sp+28h] [bp-2Ch]@10 | |
2776 int v19; // [sp+44h] [bp-10h]@6 | |
848 | 2777 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 2778 unsigned int v21; // [sp+4Ch] [bp-8h]@1 |
2779 int v22; // [sp+50h] [bp-4h]@3 | |
2780 unsigned int pDira; // [sp+5Ch] [bp+8h]@11 | |
2781 | |
2782 v21 = uActorID; | |
2783 v3 = &pActors[uActorID]; | |
848 | 2784 //a2 = edx0; |
2785 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 2786 { |
848 | 2787 v6 = PID_ID(sTargetPid); |
0 | 2788 v4 = pActors[v6].vPosition.x; |
2789 v5 = pActors[v6].vPosition.y; | |
2790 v22 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2791 } | |
2792 else | |
2793 { | |
848 | 2794 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 2795 { |
2796 v4 = pParty->vPosition.x; | |
2797 v5 = pParty->vPosition.y; | |
2798 v22 = pParty->vPosition.z + pParty->sEyelevel; | |
2799 } | |
2800 else | |
2801 { | |
2802 v4 = (int)pDir; | |
2803 v5 = (int)pDir; | |
2804 } | |
2805 } | |
2806 v19 = v3->uActorHeight; | |
2807 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
2808 v7.y = v3->vPosition.y; | |
2809 v7.x = v3->vPosition.x; | |
2810 if ( sub_407A1C(v4, v5, v22, v7) | |
2811 || (*(unsigned int *)&v8[8] = v22, | |
2812 v19 = v3->uActorHeight, | |
2813 *(_QWORD *)v8 = __PAIR__(v5, v4), | |
2814 sub_407A1C( | |
2815 v3->vPosition.x, | |
2816 v3->vPosition.y, | |
2817 v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75), | |
2818 *(Vec3_int_ *)v8)) ) | |
2819 { | |
2820 v10 = pDir; | |
2821 v11 = 0; | |
2822 if ( !pDir ) | |
2823 { | |
862 | 2824 v12 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v21), sTargetPid, &a3, 0); |
0 | 2825 v10 = &v18; |
2826 memcpy(&v18, v12, sizeof(v18)); | |
2827 v11 = 0; | |
2828 } | |
2829 v13 = pSpriteFrameTable->pSpriteSFrames; | |
2830 v3->uYawAngle = LOWORD(v10->uYawAngle); | |
319 | 2831 v14 = v13[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2832 v15 = v21; |
2833 v3->uCurrentActionLength = 8 * v14; | |
2834 v3->uCurrentActionTime = v11; | |
2835 v3->uAIState = AttackingRanged1; | |
2836 Actor::PlaySound(v15, 0); | |
2837 v16 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2838 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2839 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v11 | |
2840 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v11 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v11) ) | |
2841 { | |
2842 v16 *= 2; | |
2843 pDira = v16; | |
2844 } | |
2845 if ( pParty->bTurnBasedModeOn == 1 ) | |
2846 v3->pMonsterInfo.uRecoveryTime = v16; | |
2847 else | |
2848 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
2849 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
2850 * (double)(signed int)pDira | |
2851 * -2.133333333333333); | |
2852 v3->vVelocity.z = v11; | |
2853 v3->vVelocity.y = v11; | |
2854 v3->vVelocity.x = v11; | |
322 | 2855 v3->UpdateAnimation(); |
0 | 2856 } |
2857 else | |
860 | 2858 Actor::Pursue1(v21, sTargetPid, v21, 64, pDir); |
0 | 2859 } |
2860 | |
2861 //----- (004032B2) -------------------------------------------------------- | |
322 | 2862 void Actor::_4032B2(unsigned int a1, unsigned int a2, int a3, int uActionLength) |
0 | 2863 { |
2864 unsigned int v4; // edi@1 | |
2865 Actor *v5; // esi@1 | |
2866 int v6; // ebx@1 | |
2867 int v7; // ST08_4@1 | |
2868 int v8; // eax@1 | |
2869 unsigned int v9; // ebx@11 | |
2870 int v10; // ebx@13 | |
2871 signed __int16 v11; // cx@17 | |
2872 unsigned int v12; // [sp-8h] [bp-44h]@10 | |
2873 AIDirection *v13; // [sp-4h] [bp-40h]@10 | |
2874 AIDirection v14; // [sp+Ch] [bp-30h]@7 | |
2875 int v15; // [sp+28h] [bp-14h]@11 | |
2876 unsigned int v16; // [sp+2Ch] [bp-10h]@1 | |
2877 int y; // [sp+30h] [bp-Ch]@1 | |
2878 unsigned int uActorID; // [sp+34h] [bp-8h]@1 | |
2879 int v19; // [sp+38h] [bp-4h]@1 | |
2880 | |
414 | 2881 //v14 never filled, maybe it is passed to function but optimized away as local variable |
2882 | |
0 | 2883 uActorID = a1; |
2884 v4 = a1; | |
2885 v5 = &pActors[a1]; | |
2886 v16 = a2; | |
2887 v6 = v5->vInitialPosition.x - v5->vPosition.x; | |
2888 v7 = v5->vInitialPosition.x - v5->vPosition.x; | |
2889 y = v5->vInitialPosition.y - v5->vPosition.y; | |
2890 v19 = abs(v7); | |
2891 v8 = abs(y); | |
2892 if ( v19 <= v8 ) | |
2893 v19 = v8 + (v19 >> 1); | |
2894 else | |
2895 v19 += v8 >> 1; | |
2896 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2897 { | |
2898 if ( !uActionLength ) | |
2899 uActionLength = 256; | |
414 | 2900 Actor::AI_StandOrBored(uActorID, OBJECT_Player, uActionLength, &v14); |
0 | 2901 return; |
2902 } | |
2903 if ( pActors[v4].pMonsterInfo.uMovementType == 3 && v19 < 128 ) | |
2904 { | |
2905 v13 = &v14; | |
2906 v12 = 256; | |
413 | 2907 Actor::AI_Stand(uActorID, v16, v12, v13); |
0 | 2908 return; |
2909 } | |
2910 v15 = (rand() & 0xF) << 12; | |
2911 v19 += (unsigned __int64)(v15 * (signed __int64)a3) >> 16; | |
2912 v9 = (stru_5C6E00->uIntegerDoublePi - 1) & stru_5C6E00->Atan2(v6, y); | |
2913 if ( rand() % 100 < 25 ) | |
2914 { | |
2915 Actor::StandAwhile(uActorID); | |
2916 return; | |
2917 } | |
2918 v10 = v9 + rand() % 256 - 128; | |
2919 if ( abs(v10 - v5->uYawAngle) > 256 && !(BYTE2(v5->uAttributes) & 0x20) ) | |
2920 { | |
2921 v13 = &v14; | |
2922 v12 = 256; | |
413 | 2923 Actor::AI_Stand(uActorID, v16, v12, v13); |
245 | 2924 return; |
0 | 2925 } |
2926 v11 = v5->uMovementSpeed; | |
2927 v5->uYawAngle = v10; | |
2928 if ( v11 ) | |
2929 v5->uCurrentActionLength = 32 * v19 / v11; | |
2930 else | |
2931 v5->uCurrentActionLength = 0; | |
2932 v5->uCurrentActionTime = 0; | |
2933 v5->uAIState = Tethered; | |
2934 if ( rand() % 100 < 2 ) | |
2935 Actor::PlaySound(uActorID, 3u); | |
2936 v5->UpdateAnimation(); | |
2937 } | |
2938 | |
2939 //----- (004031C1) -------------------------------------------------------- | |
2940 char __fastcall Actor::_4031C1_update_job(unsigned int uActorID, signed int a2, int a3) | |
2941 { | |
2942 unsigned int v3; // edi@1 | |
2943 Actor *v4; // esi@1 | |
2944 ActorJob *v5; // eax@1 | |
2945 signed int v6; // edx@2 | |
2946 ActorJob *v7; // eax@2 | |
2947 signed int v8; // edi@2 | |
82 | 2948 ActorJob *v9; // ecx@2 |
0 | 2949 __int16 v10; // cx@15 |
2950 signed int v12; // [sp+8h] [bp-4h]@1 | |
2951 | |
2952 v3 = uActorID; | |
2953 v12 = a2; | |
2954 v4 = &pActors[uActorID]; | |
2955 v5 = (ActorJob *)pActors[uActorID].CanAct(); | |
2956 if ( v5 ) | |
2957 { | |
2958 v6 = 65535; | |
2959 v7 = &v4->pScheduledJobs[v3]; | |
2960 v8 = 7; | |
82 | 2961 v9 = &v7[7];//(char *)&v7[7].uHour; |
2962 while ( !(v9->uAttributes & 1) || v9->uHour > v12 ) | |
0 | 2963 { |
2964 --v8; | |
82 | 2965 --v9; |
0 | 2966 if ( v8 < 0 ) |
82 | 2967 break; |
0 | 2968 } |
82 | 2969 if( v8 >= 0 ) |
2970 v6 = v8; | |
0 | 2971 if ( !v8 && v6 == 65535 ) |
2972 v6 = 7; | |
2973 v5 = &v7[v6]; | |
2974 if ( v4->vInitialPosition.x != v5->vPos.x | |
2975 || v4->vInitialPosition.y != v5->vPos.y | |
2976 || v4->vInitialPosition.z != v5->vPos.z | |
2977 || v4->pMonsterInfo.uMovementType != v5->uAction ) | |
2978 { | |
2979 v4->vInitialPosition.x = v5->vPos.x; | |
2980 v4->vInitialPosition.y = v5->vPos.y; | |
2981 v10 = v5->vPos.z; | |
2982 v4->vInitialPosition.z = v10; | |
2983 LOBYTE(v5) = v5->uAction; | |
2984 v4->pMonsterInfo.uMovementType = (unsigned __int8)v5; | |
2985 if ( a3 == 1 ) | |
2986 { | |
2987 v4->vPosition.x = v4->vInitialPosition.x; | |
2988 v4->vPosition.y = v4->vInitialPosition.y; | |
2989 LOBYTE(v5) = v10; | |
2990 v4->vPosition.z = v10; | |
2991 } | |
2992 } | |
2993 } | |
2994 return (char)v5; | |
2995 } | |
2996 | |
2997 //----- (004030AD) -------------------------------------------------------- | |
861 | 2998 void Actor::Stun(unsigned int uActorID, signed int edx0, int arg0) |
0 | 2999 { |
3000 unsigned int v3; // edi@1 | |
3001 Actor *v4; // ebx@1 | |
322 | 3002 //__int16 result; // ax@10 |
0 | 3003 SpriteFrame *v6; // ecx@16 |
3004 __int16 v7; // ax@16 | |
3005 unsigned int v8; // ecx@16 | |
3006 AIDirection a3; // [sp+Ch] [bp-40h]@16 | |
3007 AIDirection v10; // [sp+28h] [bp-24h]@16 | |
3008 unsigned int v11; // [sp+44h] [bp-8h]@1 | |
3009 signed int a2; // [sp+48h] [bp-4h]@1 | |
3010 | |
3011 v3 = uActorID; | |
3012 a2 = edx0; | |
3013 v4 = &pActors[uActorID]; | |
3014 v11 = uActorID; | |
3015 if ( v4->uAIState == 7 ) | |
3016 BYTE2(v4->uAttributes) |= 2u; | |
3017 if ( v4->pMonsterInfo.uHostilityType != 4 ) | |
3018 { | |
3019 v4->uAttributes &= 0xFFFFFFFBu; | |
3020 v4->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
3021 } | |
3022 if ( (signed __int64)v4->pActorBuffs[1].uExpireTime > 0 ) | |
3023 v4->pActorBuffs[1].Reset(); | |
3024 if ( (signed __int64)v4->pActorBuffs[4].uExpireTime > 0 ) | |
3025 v4->pActorBuffs[4].Reset(); | |
3026 if ( arg0 | |
322 | 3027 || (v4->uAIState != 8 |
3028 && v4->uAIState != 3 | |
3029 && v4->uAIState != 12 | |
3030 && v4->uAIState != 13 | |
3031 && v4->uAIState != 18 | |
3032 && v4->uAIState != 2)) | |
0 | 3033 { |
862 | 3034 memcpy(&v10, Actor::GetDirectionInfo(PID(OBJECT_Actor,v3), a2, &a3, 0), sizeof(v10)); |
0 | 3035 v6 = pSpriteFrameTable->pSpriteSFrames; |
3036 v4->uYawAngle = LOWORD(v10.uYawAngle); | |
319 | 3037 v7 = v6[v4->pSpriteIDs[ANIM_GotHit]].uAnimLength; |
0 | 3038 v8 = v11; |
3039 v4->uCurrentActionTime = 0; | |
3040 v4->uAIState = Stunned; | |
3041 v4->uCurrentActionLength = 8 * v7; | |
3042 Actor::PlaySound(v8, 2u); | |
322 | 3043 v4->UpdateAnimation(); |
0 | 3044 } |
3045 } | |
3046 | |
3047 //----- (00402F87) -------------------------------------------------------- | |
414 | 3048 void Actor::AI_Bored(unsigned int uActorID, unsigned int uObjID, AIDirection *a4) |
0 | 3049 { |
3050 unsigned int v7; // eax@3 | |
3051 unsigned int v9; // eax@3 | |
414 | 3052 |
3053 assert(uActorID < uNumActors); | |
3054 auto actor = pActors + uActorID; | |
417 | 3055 |
3056 AIDirection a3; // [sp+Ch] [bp-5Ch]@2 | |
414 | 3057 if (!a4) |
862 | 3058 a4 = Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), uObjID, &a3, 0); |
414 | 3059 |
3060 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Bored]].uAnimLength; | |
3061 | |
3062 v7 = stru_5C6E00->Atan2(actor->vPosition.x - pIndoorCamera->pos.x, actor->vPosition.y - pIndoorCamera->pos.y); | |
3063 v9 = stru_5C6E00->uIntegerPi + actor->uYawAngle + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v7; | |
3064 | |
3065 if ( BYTE1(v9) & 7 ) // turned away - just stand | |
3066 Actor::AI_Stand(uActorID, uObjID, actor->uCurrentActionLength, a4); | |
3067 else // facing player - play bored anim | |
0 | 3068 { |
414 | 3069 actor->uAIState = Fidgeting; |
3070 actor->uCurrentActionTime = 0; | |
3071 actor->uYawAngle = a4->uYawAngle; | |
3072 actor->vVelocity.z = 0; | |
3073 actor->vVelocity.y = 0; | |
3074 actor->vVelocity.x = 0; | |
0 | 3075 if ( rand() % 100 < 5 ) |
414 | 3076 Actor::PlaySound(uActorID, 3); |
3077 actor->UpdateAnimation(); | |
0 | 3078 } |
3079 } | |
3080 | |
3081 //----- (00402F27) -------------------------------------------------------- | |
322 | 3082 void Actor::Resurrect(unsigned int uActorID) |
0 | 3083 { |
3084 Actor *pActor; // esi@1 | |
3085 SpriteFrame *v2; // edx@1 | |
3086 int v3; // eax@1 | |
3087 | |
3088 pActor = &pActors[uActorID]; | |
3089 v2 = pSpriteFrameTable->pSpriteSFrames; | |
319 | 3090 v3 = pActor->pSpriteIDs[ANIM_Dying]; |
0 | 3091 pActor->uCurrentActionTime = 0; |
3092 pActor->uAIState = Resurrected; | |
3093 pActor->uCurrentActionAnimation = ANIM_Dying; | |
3094 pActor->uCurrentActionLength = 8 * v2[v3].uAnimLength; | |
3095 pActor->sCurrentHP = LOWORD(pActor->pMonsterInfo.uHP); | |
3096 Actor::PlaySound(uActorID, 1u); | |
322 | 3097 pActor->UpdateAnimation(); |
0 | 3098 } |
3099 | |
3100 //----- (00402D6E) -------------------------------------------------------- | |
319 | 3101 void Actor::Die(unsigned int uActorID) |
0 | 3102 { |
319 | 3103 auto actor = &pActors[uActorID]; |
0 | 3104 |
319 | 3105 actor->uCurrentActionTime = 0; |
3106 actor->uAIState = Dying; | |
3107 actor->uCurrentActionAnimation = ANIM_Dying; | |
3108 actor->sCurrentHP = 0; | |
3109 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Dying]].uAnimLength; | |
3110 actor->pActorBuffs[6].Reset(); | |
3111 actor->pActorBuffs[5].Reset(); | |
3112 Actor::PlaySound(uActorID, 1); | |
3113 actor->UpdateAnimation(); | |
3114 | |
3115 for (uint i = 0; i < 5; ++i) | |
3116 if (pParty->field_750[i] == actor->pMonsterInfo.uID) | |
3117 pParty->field_75A[i] = true; | |
3118 | |
3119 for (uint i = 0; i < 22; ++i) | |
3120 actor->pActorBuffs[i].Reset(); | |
3121 | |
3122 ItemGen drop; | |
3123 switch (actor->pMonsterInfo.uID) | |
0 | 3124 { |
319 | 3125 case MONSTER_HARPY_1: case MONSTER_HARPY_2: case MONSTER_HARPY_3: |
3126 drop.uItemID = ITEM_HARPY_FEATHER; | |
3127 break; | |
3128 | |
3129 case MONSTER_OOZE_1: case MONSTER_OOZE_2: case MONSTER_OOZE_3: | |
3130 drop.uItemID = ITEM_OOZE_ECTOPLASM_BOTTLE; | |
3131 break; | |
3132 | |
3133 case MONSTER_TROLL_1: case MONSTER_TROLL_2: case MONSTER_TROLL_3: | |
3134 drop.uItemID = ITEM_TROLL_BLOOD; | |
3135 break; | |
3136 | |
3137 case MONSTER_DEVIL_1: case MONSTER_DEVIL_2: case MONSTER_DEVIL_3: | |
3138 drop.uItemID = ITEM_DEVIL_ICHOR; | |
3139 break; | |
3140 | |
3141 case MONSTER_DRAGON_1: case MONSTER_DRAGON_2: case MONSTER_DRAGON_3: | |
3142 drop.uItemID = ITEM_DRAGON_EYE; | |
321 | 3143 break; |
0 | 3144 } |
319 | 3145 |
3146 if (rand() % 100 < 20) | |
0 | 3147 { |
319 | 3148 sub_42F7EB_DropItemAt(pItemsTable->pItems[drop.uItemID].uSpriteID, |
3149 actor->vPosition.x, | |
3150 actor->vPosition.y, | |
3151 actor->vPosition.z + 16, | |
3152 rand() % 200 + 200, | |
0 | 3153 1, |
3154 1, | |
3155 0, | |
319 | 3156 &drop); |
0 | 3157 } |
319 | 3158 |
3159 if (actor->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE) | |
3160 Actor::Explode(uActorID); | |
0 | 3161 } |
3162 | |
3163 //----- (00402CED) -------------------------------------------------------- | |
322 | 3164 void Actor::PlaySound(unsigned int uActorID, unsigned int uSoundID) |
0 | 3165 { |
3166 Actor *v2; // eax@1 | |
3167 unsigned __int16 v3; // dx@1 | |
3168 int v4; // eax@3 | |
3169 int v5; // eax@4 | |
3170 unsigned int v6; // eax@6 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
3171 //signed int v7; // eax@12 |
0 | 3172 signed int v8; // [sp-18h] [bp-1Ch]@10 |
3173 signed int v9; // [sp-14h] [bp-18h]@10 | |
3174 int v10; // [sp-10h] [bp-14h]@10 | |
3175 unsigned int v11; // [sp-Ch] [bp-10h]@10 | |
3176 int v12; // [sp-8h] [bp-Ch]@10 | |
3177 | |
3178 v2 = &pActors[uActorID]; | |
3179 v3 = v2->pSoundSampleIDs[uSoundID]; | |
3180 if ( v3 ) | |
3181 { | |
3182 if ( (signed __int64)v2->pActorBuffs[3].uExpireTime <= 0 ) | |
3183 { | |
3184 v12 = 0; | |
3185 v11 = 0; | |
3186 v10 = 0; | |
3187 v9 = 0; | |
3188 v8 = -1; | |
3189 } | |
3190 else | |
3191 { | |
3192 v4 = v2->pActorBuffs[3].uPower - 2; | |
3193 if ( v4 ) | |
3194 { | |
3195 v5 = v4 - 1; | |
3196 if ( v5 ) | |
3197 { | |
3198 if ( v5 == 1 ) | |
3199 v6 = 55125; | |
3200 else | |
3201 v6 = uActorID; | |
3202 } | |
3203 else | |
3204 { | |
3205 v6 = 44100; | |
3206 } | |
3207 } | |
3208 else | |
3209 { | |
3210 v6 = 33075; | |
3211 } | |
3212 v12 = v6; | |
3213 v11 = 0; | |
3214 v10 = 0; | |
3215 v9 = 0; | |
3216 v8 = 0; | |
3217 } | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
3218 pAudioPlayer->PlaySound((SoundID)(signed __int16)v3, PID(OBJECT_Actor, uActorID), 0, v8, v9, v10, v11, v12); |
0 | 3219 } |
3220 } | |
3221 | |
3222 //----- (00402AD7) -------------------------------------------------------- | |
860 | 3223 void Actor::Pursue1(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, AIDirection *pDir) |
0 | 3224 { |
3225 unsigned int v5; // edi@1 | |
3226 int v6; // eax@1 | |
3227 Actor *v7; // ebx@1 | |
3228 unsigned int v8; // ecx@1 | |
3229 char v9; // zf@1 | |
3230 AIDirection *v10; // esi@6 | |
3231 int v12; // ecx@19 | |
3232 unsigned int v13; // eax@19 | |
3233 AIDirection a3; // [sp+Ch] [bp-5Ch]@7 | |
3234 AIDirection v15; // [sp+28h] [bp-40h]@7 | |
3235 AIDirection v16; // [sp+44h] [bp-24h]@7 | |
3236 unsigned int v17; // [sp+60h] [bp-8h]@1 | |
3237 unsigned int v18; // [sp+64h] [bp-4h]@1 | |
3238 int v19; // [sp+70h] [bp+8h]@19 | |
3239 | |
3240 v5 = uActorID; | |
3241 v6 = 0; | |
3242 v7 = &pActors[uActorID]; | |
3243 v18 = a2; | |
862 | 3244 v8 = PID(OBJECT_Actor,uActorID); |
0 | 3245 v9 = v7->pMonsterInfo.uFlying == 0; |
3246 v17 = v5; | |
3247 if ( !v9 && !pParty->bFlying ) | |
3248 { | |
3249 if ( v7->pMonsterInfo.uMissleAttack1Type ) | |
3250 v6 = v7->uActorRadius + 512; | |
3251 else | |
3252 v6 = pParty->uPartyHeight; | |
3253 } | |
3254 v10 = pDir; | |
3255 if ( !pDir ) | |
3256 { | |
3257 memcpy(&v15, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v15)); | |
3258 memcpy(&v16, &v15, sizeof(v16)); | |
3259 v5 = v17; | |
3260 v10 = &v16; | |
3261 } | |
3262 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
3263 { | |
3264 if ( !uActionLength ) | |
3265 uActionLength = 256; | |
414 | 3266 Actor::AI_StandOrBored(v5, 4, uActionLength, v10); |
322 | 3267 return; |
0 | 3268 } |
3269 if ( (double)(signed int)v10->uDistance < 307.2 ) | |
3270 { | |
3271 if ( !uActionLength ) | |
3272 uActionLength = 256; | |
413 | 3273 Actor::AI_Stand(v5, v18, uActionLength, v10); |
322 | 3274 return; |
0 | 3275 } |
3276 if ( !v7->uMovementSpeed ) | |
322 | 3277 { |
413 | 3278 Actor::AI_Stand(v5, v18, uActionLength, v10); |
322 | 3279 return; |
3280 } | |
0 | 3281 v18 = 16; |
3282 if ( arg0 % 2 ) | |
3283 v18 = -16; | |
323 | 3284 v12 = ((unsigned __int64)(stru_5C6E00->Cos(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle) * (signed __int64)v10->uDistanceXZ) >> 16) |
0 | 3285 + pParty->vPosition.x; |
3286 v13 = stru_5C6E00->uIntegerPi + v10->uYawAngle; | |
3287 v17 = v12; | |
323 | 3288 v19 = stru_5C6E00->Sin(v18 + v13); |
0 | 3289 v7->uYawAngle = stru_5C6E00->Atan2( |
3290 v17 - v7->vPosition.x, | |
3291 pParty->vPosition.y | |
3292 + ((unsigned __int64)(v19 * (signed __int64)v10->uDistanceXZ) >> 16) | |
3293 - v7->vPosition.y); | |
3294 if ( uActionLength ) | |
3295 v7->uCurrentActionLength = uActionLength; | |
3296 else | |
3297 v7->uCurrentActionLength = 128; | |
3298 v7->uPitchAngle = LOWORD(v10->uPitchAngle); | |
3299 v7->uAIState = Pursuing; | |
322 | 3300 v7->UpdateAnimation(); |
0 | 3301 } |
3302 | |
3303 //----- (00402968) -------------------------------------------------------- | |
860 | 3304 void Actor::Flee(unsigned int uActorID, signed int sTargetPid, int uActionLength, AIDirection *a4) |
0 | 3305 { |
3306 unsigned int v4; // esi@1 | |
3307 Actor *v5; // ebx@1 | |
322 | 3308 //unsigned int result; // eax@1 |
0 | 3309 int v7; // ecx@2 |
3310 signed __int16 v8; // cx@10 | |
3311 unsigned __int16 v9; // ax@15 | |
3312 AIDirection v10; // [sp+8h] [bp-7Ch]@4 | |
3313 AIDirection a3; // [sp+24h] [bp-60h]@3 | |
3314 AIDirection v12; // [sp+40h] [bp-44h]@3 | |
3315 AIDirection v13; // [sp+5Ch] [bp-28h]@4 | |
3316 signed int a1; // [sp+78h] [bp-Ch]@2 | |
3317 unsigned int v15; // [sp+7Ch] [bp-8h]@1 | |
848 | 3318 //signed int a2; // [sp+80h] [bp-4h]@1 |
0 | 3319 |
3320 v4 = uActorID; | |
848 | 3321 //a2 = edx0; |
0 | 3322 v15 = uActorID; |
3323 v5 = &pActors[uActorID]; | |
322 | 3324 //result = pActors[uActorID].CanAct(); |
3325 if ( pActors[uActorID].CanAct() ) | |
0 | 3326 { |
862 | 3327 v7 = PID(OBJECT_Actor,v4); |
3328 a1 = PID(OBJECT_Actor,v4); | |
0 | 3329 if ( !a4 ) |
3330 { | |
3331 a4 = &v12; | |
848 | 3332 memcpy(&v12, Actor::GetDirectionInfo(v7, sTargetPid, &a3, v5->pMonsterInfo.uFlying), sizeof(v12)); |
0 | 3333 v7 = a1; |
3334 } | |
3335 memcpy(&a3, Actor::GetDirectionInfo(v7, 4u, &v10, 0), sizeof(a3)); | |
3336 memcpy(&v13, &a3, sizeof(v13)); | |
3337 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) | |
848 | 3338 || PID_TYPE(sTargetPid) == OBJECT_Actor && (double)(signed int)v13.uDistance < 307.2 ) |
0 | 3339 { |
3340 if ( !uActionLength ) | |
3341 uActionLength = 256; | |
414 | 3342 Actor::AI_StandOrBored(v15, 4, uActionLength, &v13); |
0 | 3343 } |
3344 else | |
3345 { | |
3346 v8 = v5->uMovementSpeed; | |
3347 if ( v8 ) | |
3348 v5->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v8; | |
3349 else | |
3350 v5->uCurrentActionLength = 0; | |
3351 if ( v5->uCurrentActionLength > 256 ) | |
3352 v5->uCurrentActionLength = 256; | |
3353 v5->uYawAngle = LOWORD(stru_5C6E00->uIntegerHalfPi) + LOWORD(a4->uYawAngle); | |
3354 v5->uYawAngle = LOWORD(stru_5C6E00->uDoublePiMask) & (v5->uYawAngle + rand() % (signed int)stru_5C6E00->uIntegerPi); | |
3355 v9 = LOWORD(a4->uPitchAngle); | |
3356 v5->uCurrentActionTime = 0; | |
3357 v5->uPitchAngle = v9; | |
3358 v5->uAIState = Fleeing; | |
322 | 3359 v5->UpdateAnimation(); |
0 | 3360 } |
3361 } | |
3362 } | |
3363 | |
3364 //----- (0040281C) -------------------------------------------------------- | |
860 | 3365 void Actor::Pursue2(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *pDir, int a5) |
0 | 3366 { |
3367 unsigned int v5; // edi@1 | |
3368 int v6; // eax@1 | |
3369 Actor *v7; // ebx@1 | |
3370 unsigned int v8; // ecx@1 | |
3371 char v9; // zf@1 | |
3372 AIDirection *v10; // esi@7 | |
3373 signed int v11; // edx@12 | |
3374 signed __int16 v13; // cx@19 | |
3375 unsigned __int16 v14; // ax@25 | |
3376 int v15; // [sp-8h] [bp-54h]@12 | |
3377 AIDirection *v16; // [sp-4h] [bp-50h]@12 | |
3378 AIDirection a3; // [sp+Ch] [bp-40h]@8 | |
3379 AIDirection v18; // [sp+28h] [bp-24h]@8 | |
3380 unsigned int v19; // [sp+44h] [bp-8h]@1 | |
3381 unsigned int v20; // [sp+48h] [bp-4h]@1 | |
3382 | |
3383 v5 = uActorID; | |
3384 v6 = 0; | |
3385 v7 = &pActors[uActorID]; | |
3386 v19 = a2; | |
862 | 3387 v8 = PID(OBJECT_Actor,uActorID); |
0 | 3388 v9 = v7->pMonsterInfo.uFlying == 0; |
3389 v20 = v5; | |
3390 if ( !v9 && !pParty->bFlying ) | |
3391 { | |
3392 if ( v7->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
3393 v6 = v7->uActorRadius + 512; | |
3394 else | |
3395 v6 = pParty->uPartyHeight; | |
3396 } | |
3397 v10 = pDir; | |
3398 if ( !pDir ) | |
3399 { | |
3400 memcpy(&v18, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v18)); | |
3401 memcpy(0, &v18, 0x1Cu); | |
3402 v10 = 0; | |
3403 v5 = v20; | |
3404 } | |
3405 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
3406 { | |
3407 if ( !uActionLength ) | |
3408 uActionLength = 256; | |
3409 v16 = v10; | |
3410 v15 = uActionLength; | |
3411 v11 = 4; | |
414 | 3412 Actor::AI_StandOrBored(v5, v11, v15, v16); |
322 | 3413 return; |
0 | 3414 } |
3415 if ( (signed int)v10->uDistance < a5 ) | |
3416 { | |
3417 if ( !uActionLength ) | |
3418 uActionLength = 256; | |
3419 v11 = v19; | |
3420 v16 = v10; | |
3421 v15 = uActionLength; | |
414 | 3422 Actor::AI_StandOrBored(v5, v11, v15, v16); |
322 | 3423 return; |
0 | 3424 } |
3425 if ( uActionLength ) | |
3426 { | |
3427 v7->uCurrentActionLength = uActionLength; | |
3428 } | |
3429 else | |
3430 { | |
3431 v13 = v7->uMovementSpeed; | |
3432 if ( v13 ) | |
3433 v7->uCurrentActionLength = (signed int)(v10->uDistanceXZ << 7) / v13; | |
3434 else | |
3435 v7->uCurrentActionLength = 0; | |
3436 if ( v7->uCurrentActionLength > 32 ) | |
3437 v7->uCurrentActionLength = 32; | |
3438 } | |
3439 v7->uYawAngle = LOWORD(v10->uYawAngle); | |
3440 v14 = LOWORD(v10->uPitchAngle); | |
3441 v7->uCurrentActionTime = 0; | |
3442 v7->uPitchAngle = v14; | |
3443 v7->uAIState = Pursuing; | |
322 | 3444 v7->UpdateAnimation(); |
0 | 3445 } |
3446 | |
3447 //----- (00402686) -------------------------------------------------------- | |
860 | 3448 void Actor::Pursue3(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *a4) |
0 | 3449 { |
860 | 3450 //unsigned int v4; // edi@1 |
0 | 3451 int v5; // eax@1 |
3452 Actor *v6; // ebx@1 | |
3453 int v7; // ecx@1 | |
3454 char v8; // zf@1 | |
860 | 3455 //AIDirection *v9; // esi@7 |
0 | 3456 signed int v10; // edx@12 |
3457 signed __int16 v12; // cx@19 | |
3458 int v13; // edx@25 | |
3459 __int16 v14; // ax@25 | |
3460 unsigned __int16 v15; // ax@26 | |
3461 unsigned __int16 v16; // ax@28 | |
3462 int v17; // [sp-8h] [bp-54h]@12 | |
860 | 3463 //AIDirection *v18; // [sp-4h] [bp-50h]@12 |
0 | 3464 AIDirection a3; // [sp+Ch] [bp-40h]@8 |
3465 AIDirection v20; // [sp+28h] [bp-24h]@8 | |
3466 int v21; // [sp+44h] [bp-8h]@1 | |
860 | 3467 //unsigned int v22; // [sp+48h] [bp-4h]@1 |
0 | 3468 |
3469 v5 = 0; | |
3470 v6 = &pActors[uActorID]; | |
3471 v21 = a2; | |
862 | 3472 v7 = PID(OBJECT_Actor,uActorID); |
0 | 3473 v8 = v6->pMonsterInfo.uFlying == 0; |
3474 if ( !v8 && !pParty->bFlying ) | |
3475 { | |
3476 if ( v6->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
3477 v5 = v6->uActorRadius + 512; | |
3478 else | |
3479 v5 = pParty->uPartyHeight; | |
3480 } | |
3481 if ( !a4 ) | |
3482 { | |
3483 memcpy(&v20, Actor::GetDirectionInfo(v7, a2, &a3, v5), sizeof(v20)); | |
3484 } | |
3485 if ( MonsterStats::BelongsToSupertype(v6->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
3486 { | |
3487 if ( !uActionLength ) | |
3488 uActionLength = 256; | |
860 | 3489 return Actor::AI_StandOrBored(uActorID, 4, uActionLength, a4); |
0 | 3490 } |
860 | 3491 if ( (double)(signed int)a4->uDistance < 307.2 ) |
0 | 3492 { |
3493 if ( !uActionLength ) | |
3494 uActionLength = 256; | |
860 | 3495 return Actor::AI_StandOrBored(uActorID, v21, uActionLength, a4); |
0 | 3496 } |
3497 if ( uActionLength ) | |
3498 { | |
3499 v6->uCurrentActionLength = uActionLength + rand() % uActionLength; | |
3500 } | |
3501 else | |
3502 { | |
3503 v12 = v6->uMovementSpeed; | |
3504 if ( v12 ) | |
860 | 3505 v6->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v12; |
0 | 3506 else |
3507 v6->uCurrentActionLength = 0; | |
3508 if ( v6->uCurrentActionLength > 128 ) | |
3509 v6->uCurrentActionLength = 128; | |
3510 } | |
3511 v13 = rand() % 2; | |
860 | 3512 v14 = LOWORD(a4->uYawAngle); |
0 | 3513 if ( v13 ) |
3514 v15 = v14 + 256; | |
3515 else | |
3516 v15 = v14 - 256; | |
3517 v6->uYawAngle = v15; | |
860 | 3518 v16 = LOWORD(a4->uPitchAngle); |
0 | 3519 v6->uCurrentActionTime = 0; |
3520 v6->uPitchAngle = v16; | |
3521 v6->uAIState = Pursuing; | |
3522 if ( rand() % 100 < 2 ) | |
860 | 3523 Actor::PlaySound(uActorID, 2u); |
322 | 3524 v6->UpdateAnimation(); |
0 | 3525 } |
3526 | |
417 | 3527 //----- (00SelectTarget) -------------------------------------------------------- |
3528 void Actor::_SelectTarget(unsigned int uActorID, int *a2, bool can_target_party) | |
0 | 3529 { |
417 | 3530 //Actor *v3; // esi@1 |
3531 //unsigned int v4; // ebx@1 | |
0 | 3532 int v5; // ecx@1 |
417 | 3533 //unsigned int v6; // eax@1 |
3534 //Actor *v7; // edi@2 | |
3535 //__int16 v8; // ax@3 | |
0 | 3536 int v9; // eax@10 |
3537 signed int v10; // eax@13 | |
3538 int v11; // ebx@16 | |
3539 int v12; // eax@16 | |
417 | 3540 //int v13; // eax@25 |
0 | 3541 signed int v14; // eax@31 |
3542 int v15; // edi@43 | |
3543 int v16; // ebx@45 | |
3544 int v17; // eax@45 | |
417 | 3545 //int v18; // eax@51 |
0 | 3546 int v19; // [sp+Ch] [bp-24h]@16 |
417 | 3547 //int *v20; // [sp+10h] [bp-20h]@1 |
0 | 3548 signed int v21; // [sp+14h] [bp-1Ch]@1 |
417 | 3549 //unsigned int v22; // [sp+18h] [bp-18h]@1 |
0 | 3550 int v23; // [sp+1Ch] [bp-14h]@16 |
417 | 3551 //unsigned int v24; // [sp+20h] [bp-10h]@1 |
0 | 3552 int v25; // [sp+24h] [bp-Ch]@1 |
417 | 3553 //signed int v26; // [sp+28h] [bp-8h]@1 |
0 | 3554 int v27; // [sp+2Ch] [bp-4h]@16 |
3555 int v28; // [sp+2Ch] [bp-4h]@45 | |
3556 | |
3557 v25 = -1; | |
417 | 3558 //v22 = uActorID; |
3559 //v3 = &pActors[uActorID]; | |
3560 //v4 = 0; | |
0 | 3561 v5 = 0; |
417 | 3562 //v6 = v3->uLastCharacterIDToHit; |
0 | 3563 *a2 = 0; |
417 | 3564 //v20 = a2; |
0 | 3565 v21 = 0; |
417 | 3566 //v24 = v3->uLastCharacterIDToHit; |
3567 //v26 = 0; | |
3568 assert(uActorID < uNumActors); | |
3569 auto _this = pActors + uActorID; | |
3570 | |
3571 for (uint i = 0; i < uNumActors; ++i) | |
0 | 3572 { |
417 | 3573 auto actor = pActors + i; |
3574 //v7 = pActors; | |
3575 //do | |
3576 //{ | |
3577 //v8 = v7->uAIState; | |
3578 if (actor->uAIState == Dead || actor->uAIState == Dying || | |
3579 actor->uAIState == Removed || actor->uAIState == Summoned || actor->uAIState == Disabled || uActorID == i ) | |
3580 continue; | |
3581 | |
862 | 3582 if (_this->uLastCharacterIDToHit == 0 || (v9 = 8 * v5, LOBYTE(v9) = PID(OBJECT_Actor,v5), _this->uLastCharacterIDToHit != v9) ) |
245 | 3583 { |
417 | 3584 v10 = _this->GetActorsRelation(actor); |
3585 if ( v10 == 0 ) | |
245 | 3586 continue; |
3587 } | |
417 | 3588 else if (_this->IsNotAlive()) |
245 | 3589 { |
417 | 3590 _this->uLastCharacterIDToHit = 0; |
3591 v10 = _this->GetActorsRelation(actor); | |
3592 if ( v10 == 0 ) | |
245 | 3593 continue; |
3594 } | |
3595 else | |
3596 { | |
417 | 3597 //v18 = actor->uGroup; |
3598 if ( (actor->uGroup != 0 || _this->uGroup != 0) && actor->uGroup == _this->uGroup ) | |
245 | 3599 continue; |
3600 v10 = 4; | |
3601 } | |
417 | 3602 if ( _this->pMonsterInfo.uHostilityType ) |
3603 v10 = pMonsterStats->pInfos[_this->pMonsterInfo.uID].uHostilityType; | |
245 | 3604 v11 = dword_4DF380[v10]; |
417 | 3605 v23 = abs(_this->vPosition.x - actor->vPosition.x); |
3606 v27 = abs(_this->vPosition.y - actor->vPosition.y); | |
3607 v12 = abs(_this->vPosition.z - actor->vPosition.z); | |
245 | 3608 v19 = v12; |
3609 if ( v23 <= v11 | |
3610 && v27 <= v11 | |
3611 && v12 <= v11 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
3612 && sub_4070EF_prolly_collide_objects(PID(OBJECT_Actor, i), PID(OBJECT_Actor, uActorID)) |
245 | 3613 && v23 * v23 + v27 * v27 + v19 * v19 < (unsigned int)v25 ) |
3614 { | |
3615 v25 = v23 * v23 + v27 * v27 + v19 * v19; | |
417 | 3616 v21 = i; |
245 | 3617 } |
417 | 3618 //v4 = 0; |
3619 //++v7; | |
3620 //v5 = v26++ + 1; | |
3621 //} | |
3622 //while ( v26 < (signed int)uNumActors ); | |
3623 | |
0 | 3624 } |
417 | 3625 if ( v25 != -1 ) |
3626 { | |
3627 //v13 = 8 * v21; | |
862 | 3628 //LOBYTE(v13) = PID(OBJECT_Actor,v21); |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
3629 *a2 = PID(OBJECT_Actor, v21); |
417 | 3630 } |
3631 | |
3632 if (pParty->Invisible()) | |
3633 can_target_party = false; | |
3634 | |
3635 if (can_target_party) | |
0 | 3636 { |
417 | 3637 v14 = _this->GetActorsRelation(0); |
3638 if ( BYTE2(_this->uAttributes) & 8 | |
3639 && SHIDWORD(_this->pActorBuffs[12].uExpireTime) <= (signed int)0 | |
3640 && (SHIDWORD(_this->pActorBuffs[12].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[12].uExpireTime) <= 0) | |
3641 && SHIDWORD(_this->pActorBuffs[1].uExpireTime) <= (signed int)0 | |
3642 && (SHIDWORD(_this->pActorBuffs[1].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[1].uExpireTime) <= 0) | |
3643 && SHIDWORD(_this->pActorBuffs[2].uExpireTime) <= (signed int)0 | |
3644 && (SHIDWORD(_this->pActorBuffs[2].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[2].uExpireTime) <= 0) ) | |
0 | 3645 v14 = 4; |
417 | 3646 if ( v14 != 0 ) |
0 | 3647 { |
848 | 3648 v15 = dword_4DF380[4]; |
417 | 3649 if ( !_this->pMonsterInfo.uHostilityType ) |
0 | 3650 v15 = dword_4DF380[v14]; |
417 | 3651 v16 = abs(_this->vPosition.x - pParty->vPosition.x); |
3652 v28 = abs(_this->vPosition.y - pParty->vPosition.y); | |
3653 v17 = abs(_this->vPosition.z - pParty->vPosition.z); | |
0 | 3654 if ( v16 <= v15 && v28 <= v15 && v17 <= v15 ) |
3655 { | |
3656 if ( v16 * v16 + v28 * v28 + v17 * v17 < (unsigned int)v25 ) | |
417 | 3657 *a2 = OBJECT_Player; |
0 | 3658 } |
3659 } | |
3660 } | |
3661 } | |
3662 // 4DF380: using guessed type int dword_4DF380[]; | |
3663 // 4DF390: using guessed type int dword_4DF390; | |
3664 | |
3665 //----- (0040104C) -------------------------------------------------------- | |
3666 signed int Actor::GetActorsRelation(Actor *a2) | |
3667 { | |
3668 Actor *v2; // esi@1 | |
3669 int v3; // ebp@5 | |
3670 int v4; // edi@11 | |
3671 unsigned int v5; // edx@15 | |
3672 unsigned int v6; // eax@16 | |
3673 unsigned int v7; // ebp@19 | |
3674 int v8; // eax@22 | |
3675 unsigned int v9; // edx@25 | |
3676 unsigned int v10; // edx@33 | |
3677 | |
3678 auto a1 = this; | |
3679 v2 = a2; | |
3680 if ( a1 ) | |
3681 { | |
3682 if ( SHIDWORD(a1->pActorBuffs[9].uExpireTime) >= 0 | |
3683 && (SHIDWORD(a1->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a1->pActorBuffs[9].uExpireTime) > 0) ) | |
3684 return 4; | |
3685 v3 = a1->pMonsterInfo.uID; | |
3686 } | |
3687 else | |
3688 { | |
3689 v3 = 0; | |
3690 } | |
3691 if ( a2 ) | |
3692 { | |
3693 if ( SHIDWORD(a2->pActorBuffs[9].uExpireTime) >= 0 | |
3694 && (SHIDWORD(a2->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a2->pActorBuffs[9].uExpireTime) > 0) ) | |
3695 return 4; | |
3696 v4 = a2->pMonsterInfo.uID; | |
3697 } | |
3698 else | |
3699 { | |
3700 v4 = 0; | |
3701 } | |
3702 if ( a2 ) | |
3703 { | |
3704 if ( a1 ) | |
3705 { | |
3706 v5 = a2->uGroup; | |
3707 if ( v5 ) | |
3708 { | |
3709 v6 = a1->uGroup; | |
3710 if ( v6 ) | |
3711 { | |
3712 if ( v5 == v6 ) | |
3713 return 0; | |
3714 } | |
3715 } | |
3716 } | |
3717 } | |
3718 if ( v3 ) | |
3719 v7 = (v3 - 1) / 3 + 1; | |
3720 else | |
3721 v7 = 0; | |
3722 if ( v4 ) | |
3723 v8 = (v4 - 1) / 3 + 1; | |
3724 else | |
3725 v8 = 0; | |
3726 if ( a1 ) | |
3727 { | |
3728 v9 = a1->uAlly; | |
245 | 3729 if ( (signed int)v9 > 0 ) |
0 | 3730 { |
3731 if ( v9 != 9999 ) | |
3732 { | |
3733 v7 = a1->uAlly; | |
3734 } | |
3735 } | |
245 | 3736 if(v9==9999) |
3737 v7 = 0; | |
0 | 3738 if ( (signed __int64)a1->pActorBuffs[12].uExpireTime > 0 ) |
3739 v7 = 0; | |
3740 } | |
245 | 3741 if ( v2 ) |
0 | 3742 { |
245 | 3743 v10 = v2->uAlly; |
3744 if ( (signed int)v10 > 0 ) | |
3745 { | |
3746 if ( v10 != 9999 ) | |
3747 { | |
3748 v8 = v2->uAlly; | |
3749 } | |
3750 } | |
3751 if(v10==9999) | |
3752 v8 = 0; | |
3753 if ( (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 ) | |
3754 v8 = 0; | |
0 | 3755 } |
3756 if ( a1 && (signed __int64)a1->pActorBuffs[1].uExpireTime > 0 && !v8 | |
3757 || v2 && (signed __int64)v2->pActorBuffs[1].uExpireTime > 0 && !v7 ) | |
3758 return 0; | |
3759 if ( a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && a1->uAttributes & 0x80000 && !v8 ) | |
3760 return 4; | |
3761 if ( v2 && a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && v2->uAttributes & 0x80000 ) | |
3762 { | |
3763 if ( v7 ) | |
245 | 3764 { |
3765 if ( (signed int)v7 < 89 ) | |
3766 { | |
3767 if ( v8 < 89 ) | |
3768 return pFactionTable->relations[v7][v8]; | |
3769 return 0; | |
3770 } | |
3771 return 0; | |
3772 } | |
0 | 3773 return 4; |
3774 } | |
3775 if ( !v7 ) | |
3776 { | |
3777 if ( (!v2 || (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 || !(v2->uAttributes & 0x80000)) | |
100 | 3778 && !pFactionTable->relations[v8][0]) |
0 | 3779 { |
3780 if ( v8 < 89 ) | |
100 | 3781 return pFactionTable->relations[v7][v8]; |
0 | 3782 return 0; |
3783 } | |
3784 return 4; | |
3785 } | |
3786 if ( (signed int)v7 < 89 ) | |
245 | 3787 { |
3788 if ( v8 < 89 ) | |
3789 return pFactionTable->relations[v7][v8]; | |
3790 return 0; | |
3791 } | |
0 | 3792 return 0; |
3793 } | |
3794 | |
3795 //----- (0045976D) -------------------------------------------------------- | |
322 | 3796 void Actor::UpdateAnimation() |
0 | 3797 { |
322 | 3798 //AIState state; // edx@1 |
3799 //unsigned int result; // eax@1 | |
0 | 3800 |
322 | 3801 //state = (AIState)this->; |
3802 uAttributes &= 0xFFDFFFFF; | |
3803 //result = this->uAttributes; | |
3804 switch (uAIState) | |
0 | 3805 { |
3806 case Tethered: | |
322 | 3807 uCurrentActionAnimation = ANIM_Walking; |
3808 break; | |
3809 | |
0 | 3810 case AttackingMelee: |
322 | 3811 uCurrentActionAnimation = ANIM_AtkMelee; |
3812 uAttributes |= 0x200000u; | |
3813 break; | |
3814 | |
0 | 3815 case AttackingRanged1: |
3816 case AttackingRanged2: | |
3817 case AttackingRanged3: | |
3818 case AttackingRanged4: | |
322 | 3819 uCurrentActionAnimation = ANIM_AtkRanged; |
3820 uAttributes |= 0x200000u; | |
3821 break; | |
3822 | |
0 | 3823 case Dying: |
3824 case Resurrected: | |
322 | 3825 uCurrentActionAnimation = ANIM_Dying; |
3826 uAttributes |= 0x200000u; | |
3827 break; | |
3828 | |
0 | 3829 case Pursuing: |
3830 case Fleeing: | |
322 | 3831 uCurrentActionAnimation = ANIM_Walking; |
3832 uAttributes |= 0x200000u; | |
3833 break; | |
3834 | |
0 | 3835 case Stunned: |
322 | 3836 uCurrentActionAnimation = ANIM_GotHit; |
3837 uAttributes |= 0x200000u; | |
3838 break; | |
3839 | |
0 | 3840 case Fidgeting: |
322 | 3841 uCurrentActionAnimation = ANIM_Bored; |
3842 uAttributes |= 0x200000u; | |
3843 break; | |
3844 | |
0 | 3845 case Standing: |
3846 case Interacting: | |
3847 case Summoned: | |
322 | 3848 uCurrentActionAnimation = ANIM_Standing; |
3849 uAttributes |= 0x200000u; | |
3850 break; | |
3851 | |
0 | 3852 case Dead: |
322 | 3853 if (pSpriteFrameTable->pSpriteSFrames[pSpriteIDs[ANIM_Dead]].pHwSpriteIDs[0] <= 0) |
3854 uAIState = Removed; | |
0 | 3855 else |
322 | 3856 uCurrentActionAnimation = ANIM_Dead; |
3857 break; | |
3858 | |
551 | 3859 case Removed: |
652 | 3860 case Disabled: |
551 | 3861 return; |
3862 | |
0 | 3863 default: |
322 | 3864 assert(false); |
0 | 3865 } |
3866 } | |
3867 | |
3868 //----- (00459671) -------------------------------------------------------- | |
3869 void Actor::Reset() | |
3870 { | |
3871 this->pActorName[0] = 0; | |
3872 this->word_000086_some_monster_id = 0; | |
602 | 3873 this->sNPC_ID = 0; |
0 | 3874 this->vPosition.z = 0; |
3875 this->vPosition.y = 0; | |
3876 this->vPosition.x = 0; | |
3877 this->vVelocity.z = 0; | |
3878 this->vVelocity.y = 0; | |
3879 this->vVelocity.x = 0; | |
3880 this->uYawAngle = 0; | |
3881 this->uPitchAngle = 0; | |
3882 this->uAttributes = 0; | |
3883 this->uSectorID = 0; | |
3884 this->uCurrentActionTime = 0; | |
3885 this->vInitialPosition.z = 0; | |
3886 this->vInitialPosition.y = 0; | |
3887 this->vInitialPosition.x = 0; | |
3888 this->vGuardingPosition.z = 0; | |
3889 this->vGuardingPosition.y = 0; | |
3890 this->vGuardingPosition.x = 0; | |
3891 this->uTetherDistance = 256; | |
3892 this->uActorRadius = 32; | |
3893 this->uActorHeight = 128; | |
3894 this->uAIState = Standing; | |
305 | 3895 this->uCurrentActionAnimation = ANIM_Standing; |
0 | 3896 this->uMovementSpeed = 200; |
3897 this->uCarriedItemID = 0; | |
3898 this->uGroup = 0; | |
3899 this->uAlly = 0; | |
3900 this->uSummonerID = 0; | |
3901 this->uLastCharacterIDToHit = 0; | |
3902 this->dword_000334_unique_name = 0; | |
3903 memset(this->pSpriteIDs, 0, sizeof(pSpriteIDs)); | |
3904 memset(this->pActorBuffs, 0, 0x160u); | |
3905 } | |
3906 | |
3907 //----- (0045959A) -------------------------------------------------------- | |
3908 void Actor::PrepareSprites(char load_sounds_if_bit1_set) | |
3909 { | |
694 | 3910 |
3911 MonsterDesc *v3; // esi@1 | |
0 | 3912 MonsterInfo *v9; // [sp+84h] [bp-10h]@1 |
694 | 3913 |
0 | 3914 v3 = &pMonsterList->pMonsters[pMonsterInfo.uID - 1]; |
3915 v9 = &pMonsterStats->pInfos[pMonsterInfo.uID - 1 + 1]; | |
3916 //v12 = pSpriteIDs; | |
3917 //Source = (char *)v3->pSpriteNames; | |
3918 //do | |
3919 for (uint i = 0; i < 8; ++i) | |
3920 { | |
3921 //strcpy(pSpriteName, v3->pSpriteNames[i]); | |
3922 pSpriteIDs[i] = pSpriteFrameTable->FastFindSprite(v3->pSpriteNames[i]); | |
3923 pSpriteFrameTable->InitializeSprite(pSpriteIDs[i]); | |
3924 } | |
3925 uActorHeight = v3->uMonsterHeight; | |
3926 uActorRadius = v3->uMonsterRadius; | |
33 | 3927 uMovementSpeed = v9->uBaseSpeed; |
0 | 3928 if ( !(load_sounds_if_bit1_set & 1) ) |
3929 { | |
694 | 3930 for (int i=0;i<4;++i ) |
3931 pSoundSampleIDs[i]=v3->pSoundSampleIDs[i]; | |
0 | 3932 } |
3933 } | |
3934 | |
3935 //----- (00459667) -------------------------------------------------------- | |
3936 void Actor::Remove() | |
3937 { | |
3938 this->uAIState = Removed; | |
3939 } | |
3940 | |
3941 //----- (0044FD29) -------------------------------------------------------- | |
3942 int Actor::_44FD29(int a2) | |
3943 { | |
3944 Actor *v2; // edi@1 | |
3945 unsigned __int8 v3; // al@1 | |
3946 int v4; // esi@1 | |
3947 int v5; // edx@2 | |
3948 int v6; // eax@8 | |
3949 int v7; // edi@10 | |
3950 Actor *v8; // esi@10 | |
3951 MonsterInfo *v9; // ebx@10 | |
3952 MonsterDesc *v10; // edi@10 | |
3953 unsigned __int16 v11; // ax@10 | |
3954 int v12; // eax@10 | |
3955 int v13; // ebx@10 | |
3956 int v14; // eax@10 | |
3957 int v15; // edi@10 | |
3958 int v16; // eax@10 | |
3959 int v17; // ebx@10 | |
3960 Actor *v18; // ecx@10 | |
3961 signed __int64 v19; // qax@10 | |
3962 unsigned int v20; // eax@12 | |
3963 int v21; // eax@13 | |
3964 int result; // eax@13 | |
3965 Actor *v23; // eax@16 | |
3966 int v24; // [sp+Ch] [bp-1Ch]@1 | |
3967 unsigned int uFaceID; // [sp+10h] [bp-18h]@8 | |
3968 int v26; // [sp+14h] [bp-14h]@10 | |
3969 int v27; // [sp+18h] [bp-10h]@10 | |
3970 int v28; // [sp+1Ch] [bp-Ch]@8 | |
3971 int v29; // [sp+20h] [bp-8h]@10 | |
3972 Actor *v30; // [sp+24h] [bp-4h]@1 | |
3973 | |
3974 v2 = this; | |
3975 v24 = a2; | |
3976 v30 = this; | |
3977 v3 = this->pMonsterInfo.uSpecialAbilityDamageDiceRolls; | |
3978 v4 = this->pMonsterInfo.field_3C_some_special_attack; | |
3979 if ( v3 ) | |
3980 { | |
3981 if ( v3 >= 1u && v3 <= 3u ) | |
3982 v4 = v4 + v3 - 1; | |
3983 } | |
3984 else | |
3985 { | |
3986 v5 = rand() % 100; | |
3987 if ( v5 >= 60 ) | |
3988 { | |
3989 ++v4; | |
3990 if ( v5 >= 90 ) | |
3991 ++v4; | |
3992 } | |
3993 } | |
3994 v6 = v2->vPosition.z; | |
3995 v28 = 0; | |
3996 uFaceID = v6; | |
3997 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
3998 v28 = pIndoor->GetSector(v2->vPosition.x, v2->vPosition.y, v6); | |
3999 v7 = v4 - 1; | |
4000 v8 = &pActors[uNumActors]; | |
4001 v27 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64; | |
4002 v29 = v7; | |
4003 v9 = &pMonsterStats->pInfos[v7 + 1]; | |
4004 pActors[uNumActors].Reset(); | |
4005 v10 = &pMonsterList->pMonsters[v7]; | |
4006 strcpy(v8->pActorName, v9->pName); | |
4007 v8->sCurrentHP = LOWORD(v9->uHP); | |
4008 memcpy(&v8->pMonsterInfo, v9, 0x58u); | |
4009 v8->word_000086_some_monster_id = v29 + 1; | |
4010 v8->uActorRadius = v10->uMonsterRadius; | |
4011 v8->uActorHeight = v10->uMonsterHeight; | |
4012 v11 = v10->uMovementSpeed; | |
4013 v8->pMonsterInfo.uTreasureDiceRolls = 0; | |
4014 v8->pMonsterInfo.uTreasureType = 0; | |
4015 v8->pMonsterInfo.uExp = 0; | |
4016 v8->uMovementSpeed = v11; | |
4017 v12 = rand(); | |
4018 v13 = v12 % 2048; | |
323 | 4019 v14 = stru_5C6E00->Cos(v12 % 2048); |
0 | 4020 v26 = v14; |
4021 v15 = ((unsigned __int64)(v14 * (signed __int64)v27) >> 16) + v30->vPosition.x; | |
323 | 4022 v16 = stru_5C6E00->Sin(v13); |
0 | 4023 v26 = v16; |
4024 v29 = (unsigned __int64)(v16 * (signed __int64)v27) >> 16; | |
4025 LOWORD(v16) = uFaceID; | |
4026 v17 = v29 + v30->vPosition.y; | |
4027 v8->vInitialPosition.z = uFaceID; | |
4028 v8->vPosition.z = v16; | |
4029 LOWORD(v16) = v28; | |
4030 v8->vInitialPosition.x = v15; | |
4031 v8->vPosition.x = v15; | |
4032 v8->vInitialPosition.y = v17; | |
4033 v8->vPosition.y = v17; | |
4034 v8->uTetherDistance = 256; | |
4035 v8->uSectorID = v16; | |
4036 v8->PrepareSprites(0); | |
4037 v18 = v30; | |
4038 v8->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
4039 LODWORD(v19) = v18->uAlly; | |
4040 if ( !(uint)v19 ) | |
4041 { | |
4042 uFaceID = v18->pMonsterInfo.uID - 1; | |
4043 v19 = (signed __int64)((double)uFaceID * 0.33333334); | |
4044 v18 = v30; | |
4045 } | |
4046 v8->uAlly = v19; | |
4047 v20 = v18->uGroup; | |
4048 v8->uCurrentActionTime = 0; | |
4049 v8->uGroup = v20; | |
4050 v8->uAIState = Summoned; | |
4051 v8->uCurrentActionLength = 256; | |
4052 v8->UpdateAnimation(); | |
4053 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor | |
4054 || (v21 = v30->vPosition.z, | |
4055 v27 = v30->vPosition.z, | |
4056 result = pIndoor->GetSector(v15, v17, v21), | |
4057 result == v28) | |
723 | 4058 && (result = BLV_GetFloorLevel(v15, v17, v27, result, &uFaceID), result != -30000) |
0 | 4059 && (result = abs(result - v27), result <= 1024) ) |
4060 { | |
4061 v23 = v30; | |
4062 ++uNumActors; | |
4063 ++v23->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
4064 if ( v23->uAttributes & 0x80000 ) | |
4065 v8->uAttributes |= 0x80000u; | |
4066 result = 8 * v24; | |
862 | 4067 LOBYTE(result) = PID(OBJECT_Actor,v24); |
0 | 4068 v8->uSummonerID = result; |
4069 } | |
4070 return result; | |
781 | 4071 } |