Mercurial > mm7
annotate Actor.cpp @ 919:befaac4bc0e3
Слияние
author | Ritor1 |
---|---|
date | Sat, 27 Apr 2013 09:37:22 +0600 |
parents | 8cd0b155bebe |
children | a78f08dbeb88 |
rev | line source |
---|---|
322 | 1 #include <assert.h> |
2 | |
0 | 3 #include "Actor.h" |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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4 #include "SpriteObject.h" |
0 | 5 #include "Math.h" |
6 #include "Party.h" | |
7 #include "Outdoor.h" | |
8 #include "AudioPlayer.h" | |
9 #include "Game.h" | |
10 #include "ObjectList.h" | |
11 #include "Overlays.h" | |
12 #include "Events.h" | |
13 #include "IndoorCamera.h" | |
14 #include "FactionTable.h" | |
15 #include "TurnEngine.h" | |
16 #include "MapInfo.h" | |
17 #include "stru277.h" | |
18 #include "Time.h" | |
19 #include "LOD.h" | |
20 #include "Party.h" | |
21 #include "GUIWindow.h" | |
22 #include "GUIFont.h" | |
23 | |
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24 #include "MM7.h" |
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25 |
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parents:
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26 |
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Massive refactors of spells + PID (packed id) macros introduced.
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parents:
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27 |
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Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
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28 |
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Massive refactors of spells + PID (packed id) macros introduced.
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parents:
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29 |
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Nomad
parents:
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30 |
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Massive refactors of spells + PID (packed id) macros introduced.
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31 |
0 | 32 Actor pActors[500]; |
760 | 33 int uNumActors; |
0 | 34 |
35 stru319 stru_50C198; // idb | |
36 | |
781 | 37 //----- (00448A40) -------------------------------------------------------- |
38 void Actor::ToggleFlag(signed int uActorID, unsigned int uFlag, int bToggle) | |
39 { | |
40 if ( uActorID >= 0 && uActorID <= (signed int)(uNumActors - 1) ) | |
41 { | |
42 if ( bToggle ) | |
43 { | |
44 pActors[uActorID].uAttributes |= uFlag; | |
45 } | |
46 else | |
47 { | |
48 if ( uFlag == 0x10000 ) | |
49 { | |
50 if (pActors[uActorID].uAIState == Disabled ) | |
51 pActors[uActorID].uAIState = Standing; | |
52 } | |
53 pActors[uActorID].uAttributes &= ~uFlag; | |
54 } | |
55 } | |
56 } | |
0 | 57 |
58 //----- (00448518) -------------------------------------------------------- | |
59 void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3) | |
60 { | |
61 signed int v3; // eax@1 | |
62 int *v4; // edi@2 | |
63 signed int v5; // eax@6 | |
64 char *v6; // ecx@6 | |
65 char *v7; // eax@11 | |
66 ItemGen *v8; // ecx@15 | |
67 | |
68 v3 = 0; | |
69 if ( (signed int)uNumActors > 0 ) | |
70 { | |
602 | 71 v4 = (int *)&pActors[0].sNPC_ID; |
0 | 72 while ( *(short *)v4 != npc ) |
73 { | |
74 ++v3; | |
75 v4 += 209; | |
76 if ( v3 >= (signed int)uNumActors ) | |
77 return; | |
78 } | |
79 v5 = v3; | |
80 v6 = (char *)&pActors[v5].uCarriedItemID; | |
81 if ( a3 ) | |
82 { | |
83 if ( *(short *)v6 ) | |
84 { | |
85 if ( pActors[v5].array_000234[0].uItemID ) | |
86 { | |
87 v7 = (char *)&pActors[v5].array_000234[1]; | |
88 if ( !*(int *)v7 ) | |
89 *(int *)v7 = item; | |
90 } | |
91 else | |
92 { | |
93 pActors[v5].array_000234[0].uItemID = item; | |
94 } | |
95 } | |
96 else | |
97 { | |
98 *(short *)v6 = item; | |
99 } | |
100 } | |
101 else | |
102 { | |
103 if ( *(short *)v6 == item ) | |
104 { | |
105 *(short *)v6 = 0; | |
106 } | |
107 else | |
108 { | |
109 v8 = pActors[v5].array_000234; | |
110 if ( pActors[v5].array_000234[0].uItemID == item | |
111 || (v8 = &pActors[v5].array_000234[1], pActors[v5].array_000234[1].uItemID == item) ) | |
112 v8->Reset(); | |
113 } | |
114 } | |
115 } | |
116 } | |
117 | |
118 //----- (004485A7) -------------------------------------------------------- | |
526 | 119 void Actor::GiveItem(signed int uActorID, unsigned int uItemID, unsigned int bGive) |
0 | 120 { |
121 unsigned int v3; // eax@3 | |
122 char *v4; // ecx@3 | |
526 | 123 int *v5; // eax@8 |
0 | 124 ItemGen *v6; // ecx@12 |
125 | |
526 | 126 if ( (uActorID >= 0) && (signed int)uActorID <= (signed int)(uNumActors - 1) ) |
0 | 127 { |
128 v3 = uActorID; | |
129 v4 = (char *)&pActors[uActorID].uCarriedItemID; | |
130 if ( bGive ) | |
131 { | |
132 if ( *(short *)v4 ) | |
133 { | |
134 if ( pActors[v3].array_000234[0].uItemID ) | |
135 { | |
136 v5 = &pActors[v3].array_000234[1].uItemID; | |
137 if ( !*v5 ) | |
138 *v5 = uItemID; | |
139 } | |
140 else | |
141 { | |
142 pActors[v3].array_000234[0].uItemID = uItemID; | |
143 } | |
144 } | |
145 else | |
146 { | |
147 *(short *)v4 = uItemID; | |
148 } | |
149 } | |
150 else | |
151 { | |
152 if ( *(short *)v4 == uItemID ) | |
153 { | |
154 *(short *)v4 = 0; | |
155 } | |
156 else | |
157 { | |
158 v6 = pActors[v3].array_000234; | |
159 if ( pActors[v3].array_000234[0].uItemID == uItemID | |
160 || (v6 = &pActors[v3].array_000234[1], pActors[v3].array_000234[1].uItemID == uItemID) ) | |
161 v6->Reset(); | |
162 } | |
163 } | |
164 } | |
165 } | |
166 | |
167 //----- (00445D4A) -------------------------------------------------------- | |
168 void Actor::InitializeDialogue(int bPlayerSaysHello) | |
169 { | |
170 Actor *v2; // esi@1 | |
602 | 171 signed int v3; // ecx@1 |
0 | 172 NPCData *v4; // eax@1 |
173 NPCData *v5; // ebp@1 | |
174 unsigned int v6; // eax@1 | |
373 | 175 //signed int v7; // eax@3 |
0 | 176 unsigned int v8; // eax@8 |
177 int v9; // esi@8 | |
178 int v10; // eax@11 | |
179 GUIWindow *v11; // ecx@19 | |
180 signed int v12; // eax@21 | |
187 | 181 //int v13; // [sp-8h] [bp-44h]@34 |
373 | 182 //const char *v14; // [sp-4h] [bp-40h]@4 |
187 | 183 //int v15; // [sp-4h] [bp-40h]@34 |
0 | 184 signed int v16; // [sp-4h] [bp-40h]@35 |
185 int v17; // [sp+10h] [bp-2Ch]@1 | |
186 char pContainer[32]; // [sp+14h] [bp-28h]@3 | |
187 | |
188 auto a1 = this; | |
189 v2 = a1; | |
190 v17 = bPlayerSaysHello; | |
191 dword_A74CDC = -1; | |
192 dword_AE336C = -1; | |
193 pEventTimer->Pause(); | |
194 pMiscTimer->Pause(); | |
195 pAudioPlayer->StopChannels(-1, -1); | |
196 uDialogueType = 0; | |
602 | 197 v3 = v2->sNPC_ID; |
198 sDialogue_SpeakingActorNPC_ID = v2->sNPC_ID; | |
0 | 199 pDialogue_SpeakingActor = v2; |
200 v4 = GetNPCData(v3); | |
201 v5 = v4; | |
202 v6 = v4->uFlags; | |
203 if ( (v6 & 3) != 2 ) | |
204 v5->uFlags = v6 + 1; | |
373 | 205 /*v7 = const_2(); |
0 | 206 sprintf(pContainer, "evt%02d", v7); |
373 | 207 if (pParty->alignment == PartyAlignment_Good) |
0 | 208 { |
209 v14 = "-b"; | |
210 strcat(pContainer, v14); | |
211 } | |
245 | 212 else if ( pParty->uAlignment == 2 ) |
0 | 213 { |
214 v14 = "-c"; | |
245 | 215 strcat(pContainer, v14); |
373 | 216 }*/ |
217 | |
218 switch (pParty->alignment) | |
219 { | |
220 case PartyAlignment_Good: sprintf(pContainer, "evt%02d-b", const_2()); break; | |
221 case PartyAlignment_Neutral: sprintf(pContainer, "evt%02d", const_2()); break; | |
222 case PartyAlignment_Evil: sprintf(pContainer, "evt%02d-c", const_2()); break; | |
0 | 223 } |
373 | 224 |
0 | 225 v8 = pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE); |
457 | 226 pDialogueNPCCount = 0; |
0 | 227 uNumDialogueNPCPortraits = 1; |
228 pTexture_Dialogue_Background = &pIcons_LOD->pTextures[v8]; | |
229 sprintf(pContainer, "npc%03u", v5->uPortraitID); | |
230 v9 = 0; | |
231 pDialogueNPCPortraits[0] = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture(pContainer, TEXTURE_16BIT_PALETTE)]; | |
232 dword_591084 = areWeLoadingTexture; | |
910 | 233 uTextureID_right_panel_loop = uTextureID_right_panel; |
291 | 234 if ( !v5->Hired() && v5->Location2D >= 0 ) |
0 | 235 { |
236 if ( (signed int)pParty->GetPartyFame() <= v5->fame | |
237 || (v10 = v5->uFlags & 0xFFFFFF7F, (v5->uFlags & 0xFFFFFF7F & 0x80000000u) != 0) ) | |
238 { | |
239 v9 = 1; | |
240 } | |
245 | 241 else |
242 { | |
243 if ( v10 > 1 ) | |
244 { | |
245 if ( v10 == 2 ) | |
246 { | |
247 v16 = 3; | |
248 v9 = v16; | |
249 } | |
250 else | |
251 { | |
252 if ( v10 != 3 ) | |
253 { | |
254 if ( v10 != 4 ) | |
255 v9 = 1; | |
256 } | |
257 else | |
258 { | |
259 v16 = 2; | |
260 v9 = v16; | |
261 } | |
262 } | |
263 } | |
264 else if ( v5->rep ) | |
265 { | |
266 v16 = 2; | |
267 v9 = v16; | |
268 } | |
269 } | |
0 | 270 } |
602 | 271 if ( (sDialogue_SpeakingActorNPC_ID & 0x80000000u) != 0 ) |
0 | 272 v9 = 4; |
273 v11 = GUIWindow::Create(0, 0, 640, 480, (enum WindowType)10, v9, 0); | |
274 pDialogueWindow = v11; | |
248 | 275 if (v5->Hired()) |
0 | 276 { |
277 if ( !v5->bHasUsedTheAbility ) | |
278 { | |
279 v12 = v5->uProfession; | |
280 if ( v12 >= 10 ) | |
281 { | |
282 if ( v12 <= 12 || v12 > 32 && (v12 <= 34 || v12 > 38 && (v12 <= 43 || v12 == 52)) ) | |
283 { | |
284 v11->CreateButton( | |
285 0x1E0u, | |
286 0xFAu, | |
287 0x8Cu, | |
288 LOBYTE(pFontArrus->uFontHeight) - 3, | |
289 1, | |
290 0, | |
832 | 291 UIMSG_SelectNPCDialogueOption, |
0 | 292 9u, |
293 0, | |
294 "", | |
295 0); | |
296 pDialogueWindow->_41D08F(4, 1, 0, 1); | |
297 } | |
298 } | |
299 } | |
300 } | |
832 | 301 pDialogueWindow->CreateButton(61u, 424u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 1u, 0x31u, "", 0); |
302 pDialogueWindow->CreateButton(177u, 424u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 2u, 0x32u, "", 0); | |
303 pDialogueWindow->CreateButton(292u, 424u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 3u, 0x33u, "", 0); | |
304 pDialogueWindow->CreateButton(407u, 424u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 4u, 0x34u, "", 0); | |
248 | 305 if (v17 && uActiveCharacter && !v5->Hired()) |
0 | 306 { |
187 | 307 if (pParty->uCurrentHour < 5 || pParty->uCurrentHour > 21) |
188 | 308 pPlayers[uActiveCharacter]->PlaySound(SPEECH_GoodEvening, 0); |
0 | 309 else |
188 | 310 pPlayers[uActiveCharacter]->PlaySound(SPEECH_GoodDay, 0); |
0 | 311 } |
312 } | |
188 | 313 |
0 | 314 //----- (0040894B) -------------------------------------------------------- |
315 bool Actor::CanAct() | |
316 { | |
317 signed int v1; // esi@1 | |
318 bool v2; // edi@2 | |
319 unsigned __int16 v3; // ax@6 | |
320 | |
321 v1 = 0; | |
322 v2 = (signed __int64)this->pActorBuffs[5].uExpireTime > 0;// stoned | |
323 if ( (signed __int64)this->pActorBuffs[6].uExpireTime > 0 )// paralyzed | |
324 v1 = 1; | |
325 v3 = this->uAIState; | |
326 return (v2 | v1 | v3 == Dying | v3 == Dead | v3 == Removed | v3 == Summoned | v3 == Disabled) == 0; | |
327 } | |
328 | |
329 //----- (004089C7) -------------------------------------------------------- | |
303 | 330 bool Actor::IsNotAlive() |
0 | 331 { |
332 signed int v1; // esi@1 | |
303 | 333 //unsigned __int16 v2; // ax@3 |
0 | 334 |
335 v1 = 0; | |
303 | 336 if (pActorBuffs[5].uExpireTime) |
0 | 337 v1 = 1; |
303 | 338 //v2 = this->uAIState; |
339 return (v1 | (uAIState == Dying) | (uAIState == Dead) | (uAIState == Removed) | (uAIState == Summoned) | (uAIState == Disabled)) != 0; | |
0 | 340 } |
341 | |
342 //----- (004086E9) -------------------------------------------------------- | |
343 void Actor::SetRandomGoldIfTheresNoItem() | |
344 { | |
345 Actor *v1; // esi@1 | |
346 int v2; // edi@1 | |
347 signed int v3; // ebx@2 | |
348 unsigned __int8 v4; // al@7 | |
349 | |
350 v1 = this; | |
351 v2 = 0; | |
352 if ( !this->array_000234[3].uItemID ) | |
353 { | |
354 v3 = 0; | |
355 if ( this->pMonsterInfo.uTreasureDiceRolls ) | |
356 { | |
357 do | |
358 { | |
359 ++v3; | |
360 v2 += rand() % v1->pMonsterInfo.uTreasureDiceSides + 1; | |
361 } | |
362 while ( v3 < v1->pMonsterInfo.uTreasureDiceRolls ); | |
363 if ( v2 ) | |
364 { | |
365 v1->array_000234[3].uItemID = 197; | |
377 | 366 v1->array_000234[3].uSpecEnchantmentType = v2; |
0 | 367 } |
368 } | |
369 } | |
370 if ( rand() % 100 < v1->pMonsterInfo.uTreasureDropChance ) | |
371 { | |
372 v4 = v1->pMonsterInfo.uTreasureLevel; | |
373 if ( v4 ) | |
374 pItemsTable->GenerateItem(v4, v1->pMonsterInfo.uTreasureType, &v1->array_000234[2]); | |
375 } | |
376 v1->uAttributes |= 0x800000; | |
377 } | |
378 | |
379 //----- (00404AC7) -------------------------------------------------------- | |
860 | 380 void __fastcall Actor::SpellAttack(unsigned int uActorID, AIDirection *pDir, int spellnum, int a4, unsigned int uSkillLevel) |
0 | 381 { |
382 Actor *v5; // esi@1 | |
383 unsigned int v6; // edi@1 | |
384 unsigned int v7; // eax@1 | |
385 int v8; // edi@16 | |
386 int v9; // edi@17 | |
387 signed int v10; // ecx@22 | |
388 signed int v11; // eax@29 | |
389 __int16 *v12; // edi@30 | |
390 int v13; // ecx@34 | |
391 int v14; // edx@34 | |
392 int v15; // eax@34 | |
393 AIDirection *v16; // esi@34 | |
394 unsigned __int16 v17; // di@34 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
395 //int v18; // eax@34 |
0 | 396 int v19; // edi@34 |
397 int v20; // eax@35 | |
398 int v21; // eax@39 | |
399 SoundID v22; // eax@39 | |
400 signed int v23; // eax@41 | |
401 double v24; // st7@49 | |
402 float v25; // ST5C_4@50 | |
403 int v26; // eax@50 | |
404 double v27; // st7@50 | |
405 double v28; // st6@50 | |
406 float v29; // ST4C_4@51 | |
407 int v30; // esi@50 | |
408 int v31; // ST3C_4@51 | |
409 unsigned int v32; // edi@51 | |
410 char *v33; // eax@54 | |
411 unsigned __int16 v34; // ax@57 | |
412 signed int v35; // ecx@58 | |
413 signed int v36; // eax@67 | |
414 signed int v37; // eax@68 | |
415 signed __int64 v38; // qtt@69 | |
416 int v39; // ecx@75 | |
417 int v40; // eax@79 | |
418 int v41; // ecx@90 | |
419 int v42; // ecx@91 | |
420 int v43; // eax@95 | |
421 int v44; // ecx@100 | |
422 int v45; // ecx@101 | |
423 int v46; // eax@105 | |
424 unsigned int v47; // ebx@106 | |
425 int v48; // ecx@110 | |
426 char v49; // zf@123 | |
427 int v50; // eax@127 | |
428 int v51; // ecx@130 | |
429 int v52; // eax@132 | |
430 int v53; // ecx@137 | |
431 int v54; // ecx@138 | |
432 int v55; // eax@142 | |
433 SpellBuff *v56; // esi@143 | |
434 Player **v57; // esi@145 | |
435 int v58; // eax@146 | |
436 int v59; // edi@146 | |
437 int v60; // eax@146 | |
438 int v61; // edi@146 | |
439 int v62; // eax@146 | |
440 signed int v63; // edi@146 | |
441 signed int v64; // edi@147 | |
442 int v65; // eax@151 | |
443 char *v66; // eax@160 | |
444 int v67; // edi@167 | |
445 int v68; // edi@168 | |
446 int v69; // eax@171 | |
447 signed int v70; // ecx@172 | |
448 signed int v71; // eax@179 | |
449 __int16 *v72; // edi@180 | |
450 int v73; // ecx@184 | |
451 int v74; // edx@184 | |
452 int v75; // eax@184 | |
453 AIDirection *v76; // esi@184 | |
454 unsigned __int16 v77; // di@184 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
455 //int v78; // eax@184 |
0 | 456 int v79; // edx@185 |
457 int v80; // eax@185 | |
458 int v81; // eax@189 | |
459 unsigned __int16 v82; // ax@190 | |
460 int v83; // ecx@192 | |
461 int v84; // edx@192 | |
462 int v85; // eax@192 | |
463 AIDirection *v86; // esi@192 | |
464 unsigned __int16 v87; // di@192 | |
465 __int16 v88; // ax@192 | |
466 signed int v89; // ecx@192 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
467 //int v90; // eax@192 |
0 | 468 signed int v91; // eax@200 |
469 int v92; // eax@201 | |
470 int v93; // ecx@207 | |
471 int v94; // ecx@208 | |
472 int v95; // eax@212 | |
473 int v96; // ecx@217 | |
474 int v97; // eax@221 | |
475 SoundID v98; // [sp-18h] [bp-E8h]@79 | |
476 signed int v99; // [sp-14h] [bp-E4h]@39 | |
477 unsigned int v100; // [sp-10h] [bp-E0h]@39 | |
478 signed int v101; // [sp-Ch] [bp-DCh]@39 | |
479 signed int v102; // [sp-8h] [bp-D8h]@39 | |
480 int v103; // [sp-4h] [bp-D4h]@39 | |
481 unsigned int v104; // [sp+0h] [bp-D0h]@39 | |
482 signed int v105; // [sp+4h] [bp-CCh]@23 | |
483 int v106; // [sp+4h] [bp-CCh]@39 | |
484 signed int v107; // [sp+4h] [bp-CCh]@42 | |
485 signed int v108; // [sp+4h] [bp-CCh]@173 | |
486 int pitch; // [sp+2Ch] [bp-A4h]@51 | |
487 float v110; // [sp+30h] [bp-A0h]@50 | |
488 int v111; // [sp+38h] [bp-98h]@41 | |
489 float v112; // [sp+3Ch] [bp-94h]@49 | |
490 int v113; // [sp+40h] [bp-90h]@41 | |
491 int v114; // [sp+48h] [bp-88h]@41 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
492 SpriteObject a1; // [sp+4Ch] [bp-84h]@1 |
0 | 493 int v116; // [sp+BCh] [bp-14h]@49 |
494 AIDirection *v117; // [sp+C0h] [bp-10h]@1 | |
495 int v118; // [sp+C4h] [bp-Ch]@29 | |
496 float v119; // [sp+C8h] [bp-8h]@48 | |
497 float v120; // [sp+CCh] [bp-4h]@1 | |
498 int spellnuma; // [sp+D8h] [bp+8h]@29 | |
499 int spellnumb; // [sp+D8h] [bp+8h]@48 | |
500 float spellnumc; // [sp+D8h] [bp+8h]@50 | |
501 signed int spellnumd; // [sp+D8h] [bp+8h]@53 | |
502 int spellnume; // [sp+D8h] [bp+8h]@179 | |
503 int a1a; // [sp+E0h] [bp+10h]@34 | |
504 signed int a1b; // [sp+E0h] [bp+10h]@145 | |
505 int a1c; // [sp+E0h] [bp+10h]@184 | |
506 | |
507 LODWORD(v120) = uActorID; | |
508 v5 = &pActors[uActorID]; | |
509 v117 = pDir; | |
510 v6 = uSkillLevel & 0x3F; | |
511 v7 = SkillToMastery(uSkillLevel); | |
512 if ( spellnum <= 47 ) | |
513 { | |
514 if ( spellnum != 47 ) | |
515 { | |
516 if ( spellnum <= 18 ) | |
517 { | |
518 if ( spellnum == 18 || spellnum == 2 ) | |
519 goto LABEL_159; | |
520 if ( spellnum != 5 ) | |
521 { | |
522 if ( spellnum == 6 ) | |
523 goto LABEL_159; | |
524 if ( spellnum != 9 ) | |
525 { | |
526 if ( spellnum != 11 ) | |
527 { | |
528 if ( spellnum != 15 ) | |
529 { | |
530 if ( spellnum != 17 ) | |
531 return; | |
532 if ( (signed int)v7 <= 0 ) | |
533 goto LABEL_20; | |
534 if ( (signed int)v7 <= 2 ) | |
535 { | |
536 v9 = 300 * v6; | |
537 } | |
538 else | |
539 { | |
540 if ( v7 != 3 ) | |
541 { | |
542 if ( v7 == 4 ) | |
543 { | |
544 v8 = 3600 * (v6 + 64); | |
545 LABEL_21: | |
546 v5->pActorBuffs[15].Apply( | |
547 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v8 << 7) * 0.033333335), | |
548 v7, | |
549 0, | |
550 0, | |
551 0); | |
552 return; | |
553 } | |
554 LABEL_20: | |
555 v8 = 0; | |
556 goto LABEL_21; | |
557 } | |
558 v9 = 900 * v6; | |
559 } | |
560 v8 = v9 + 3840; | |
561 goto LABEL_21; | |
562 } | |
563 v10 = 3; | |
564 if ( uSkillLevel & 0x0100 ) | |
565 { | |
566 v105 = 9; | |
567 } | |
568 else | |
569 { | |
570 if ( (uSkillLevel & 0x80u) == 0 ) | |
571 { | |
572 if ( !(uSkillLevel & 0x40) ) | |
573 goto LABEL_29; | |
574 v105 = 5; | |
575 } | |
576 else | |
577 { | |
578 v105 = 7; | |
579 } | |
580 } | |
581 v10 = v105; | |
582 LABEL_29: | |
583 spellnuma = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
584 a1.uType = stru_4E3ACC[15].field_0; |
0 | 585 v118 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v10 - 1); |
586 v11 = 0; | |
587 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
588 { | |
589 LABEL_33: | |
590 LOWORD(v11) = 0; | |
591 } | |
592 else | |
593 { | |
594 v12 = &pObjectList->pObjects->uObjectID; | |
488 | 595 while ( stru_4E3ACC[15].field_0 != *v12 ) |
0 | 596 { |
597 ++v11; | |
598 v12 += 28; | |
599 if ( v11 >= (signed int)pObjectList->uNumObjects ) | |
600 goto LABEL_33; | |
601 } | |
602 } | |
603 a1.uObjectDescID = v11; | |
604 a1.stru_24.Reset(); | |
822 | 605 a1.spell_id = SPELL_AIR_SPARKS; |
0 | 606 v13 = v5->vPosition.x; |
607 v14 = v5->vPosition.y; | |
822 | 608 a1.spell_level = uSkillLevel; |
0 | 609 a1.vPosition.x = v13; |
610 v15 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); | |
611 v16 = v117; | |
612 v17 = LOWORD(v117->uYawAngle); | |
822 | 613 a1.spell_skill = 0; |
0 | 614 a1.vPosition.y = v14; |
615 a1.vPosition.z = v15; | |
616 a1.uFacing = v17; | |
617 a1.uSoundID = 0; | |
618 a1.uAttributes = 0; | |
619 a1.uSectorID = pIndoor->GetSector(v13, v14, v15); | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
620 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120)); |
0 | 621 a1.uSpriteFrameID = 0; |
823 | 622 a1.spell_target_pid = 0; |
0 | 623 a1.field_60_distance_related_prolly_lod = 3; |
624 v19 = spellnuma / -2; | |
625 a1a = spellnuma / 2; | |
626 if ( spellnuma / -2 > spellnuma / 2 ) | |
627 { | |
628 v20 = spellnuma / 2; | |
629 } | |
630 else | |
631 { | |
632 do | |
633 { | |
634 a1.uFacing = v19 + LOWORD(v16->uYawAngle); | |
635 v20 = a1.Create( | |
636 (signed __int16)a1.uFacing, | |
637 v16->uPitchAngle, | |
638 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
639 0); | |
640 v19 += v118; | |
641 } | |
642 while ( v19 <= a1a ); | |
643 } | |
644 if ( v20 != -1 ) | |
645 { | |
646 v106 = 0; | |
647 v104 = 0; | |
648 v103 = 0; | |
649 v102 = 0; | |
650 v21 = 8 * v20; | |
651 v101 = -1; | |
652 LOBYTE(v21) = v21 | 2; | |
653 v100 = 0; | |
654 v99 = v21; | |
655 v22 = (SoundID)word_4EE088_sound_ids[15]; | |
656 LABEL_202: | |
657 v98 = v22; | |
658 goto LABEL_222; | |
659 } | |
660 return; | |
661 } | |
662 LABEL_159: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
663 a1.uType = stru_4E3ACC[spellnum].field_0; |
0 | 664 v119 = 0.0; |
665 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
666 { | |
667 LABEL_191: | |
668 v82 = 0; | |
669 } | |
670 else | |
671 { | |
672 v66 = (char *)&pObjectList->pObjects->uObjectID; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
673 while ( (short)a1.uType != *(short *)v66 ) |
0 | 674 { |
675 ++LODWORD(v119); | |
676 v66 += 56; | |
677 if ( SLODWORD(v119) >= (signed int)pObjectList->uNumObjects ) | |
678 goto LABEL_191; | |
679 } | |
680 v82 = LOWORD(v119); | |
681 } | |
682 a1.uObjectDescID = v82; | |
683 a1.stru_24.Reset(); | |
822 | 684 a1.spell_id = spellnum; |
0 | 685 v83 = v5->vPosition.x; |
686 v84 = v5->vPosition.y; | |
822 | 687 a1.spell_level = uSkillLevel; |
0 | 688 a1.vPosition.x = v83; |
689 v85 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); | |
690 v86 = v117; | |
691 v87 = LOWORD(v117->uYawAngle); | |
822 | 692 a1.spell_skill = 0; |
0 | 693 a1.vPosition.y = v84; |
694 a1.vPosition.z = v85; | |
695 a1.uFacing = v87; | |
696 a1.uSoundID = 0; | |
697 a1.uAttributes = 0; | |
698 v88 = pIndoor->GetSector(v83, v84, v85); | |
699 v89 = v86->uDistance; | |
700 a1.uSectorID = v88; | |
701 LODWORD(v119) = v89; | |
702 a1.uSpriteFrameID = 0; | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
703 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120)); |
823 | 704 a1.spell_target_pid = 0; |
0 | 705 a1.field_60_distance_related_prolly_lod = 3; |
706 if ( (double)v89 >= 307.2 ) | |
707 { | |
708 if ( v89 >= 1024 ) | |
709 { | |
710 if ( v89 >= 2560 ) | |
711 { | |
712 if ( v89 < 5120 ) | |
713 a1.field_60_distance_related_prolly_lod = 3; | |
714 } | |
715 else | |
716 { | |
717 a1.field_60_distance_related_prolly_lod = 2; | |
718 } | |
719 } | |
720 else | |
721 { | |
722 a1.field_60_distance_related_prolly_lod = 1; | |
723 } | |
724 } | |
725 else | |
726 { | |
727 a1.field_60_distance_related_prolly_lod = 0; | |
728 } | |
729 a1.field_61 = 2; | |
730 v91 = a1.Create( | |
731 v86->uYawAngle, | |
732 v86->uPitchAngle, | |
733 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
734 0); | |
735 if ( v91 != -1 ) | |
736 { | |
737 v106 = 0; | |
738 v104 = 0; | |
739 v103 = 0; | |
740 v102 = 0; | |
741 v92 = 8 * v91; | |
742 v101 = -1; | |
743 LOBYTE(v92) = v92 | 2; | |
744 v100 = 0; | |
745 v99 = v92; | |
746 v22 = (SoundID)word_4EE088_sound_ids[spellnum]; | |
747 goto LABEL_202; | |
748 } | |
749 return; | |
750 } | |
751 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
752 return; | |
753 v118 = pParty->vPosition.z; | |
754 v111 = pParty->vPosition.x; | |
755 v114 = pParty->vPosition.z + 2500; | |
756 v113 = pParty->vPosition.y; | |
757 v23 = 8; | |
758 if ( uSkillLevel & 0x0100 ) | |
759 { | |
760 v107 = 14; | |
761 } | |
762 else | |
763 { | |
764 if ( (uSkillLevel & 0x80u) == 0 ) | |
765 { | |
766 if ( !(uSkillLevel & 0x40) ) | |
767 goto LABEL_48; | |
768 v107 = 10; | |
769 } | |
770 else | |
771 { | |
772 v107 = 12; | |
773 } | |
774 } | |
775 v23 = v107; | |
776 LABEL_48: | |
777 v119 = 0.0; | |
778 spellnumb = 0; | |
779 if ( v23 > 0 ) | |
780 { | |
781 v24 = (double)v118; | |
782 v118 = v23; | |
783 v112 = v24; | |
862 | 784 v116 = PID(OBJECT_Actor,LODWORD(v120)); |
0 | 785 do |
786 { | |
787 v26 = rand(); | |
788 v27 = (double)spellnumb; | |
789 v110 = v27; | |
790 v28 = (double)SLODWORD(v119); | |
791 v30 = v26 % 1000; | |
792 v25 = (double)v114; | |
793 spellnumc = (double)(v26 % 1000) + v112 - v25; | |
794 v120 = v28 * v28; | |
795 v119 = v27 * v27; | |
796 if ( sqrt(spellnumc * spellnumc + v119 + v120) <= 1.0 ) | |
797 { | |
798 v32 = 0; | |
799 pitch = 0; | |
800 } | |
801 else | |
802 { | |
803 v31 = (signed __int64)sqrt(v119 + v120); | |
804 v29 = v28; | |
805 v32 = stru_5C6E00->Atan2((signed __int64)v110, (signed __int64)v29); | |
806 pitch = stru_5C6E00->Atan2(v31, (signed __int64)spellnumc); | |
807 } | |
808 a1.stru_24.Reset(); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
809 a1.uType = stru_4E3ACC[9].field_0; |
0 | 810 spellnumd = 0; |
811 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
812 { | |
813 LABEL_57: | |
814 v34 = 0; | |
815 } | |
816 else | |
817 { | |
818 v33 = (char *)&pObjectList->pObjects->uObjectID; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
819 while ( (short)a1.uType != *(short *)v33 ) |
0 | 820 { |
821 ++spellnumd; | |
822 v33 += 56; | |
823 if ( spellnumd >= (signed int)pObjectList->uNumObjects ) | |
824 goto LABEL_57; | |
825 } | |
826 v34 = spellnumd; | |
827 } | |
828 a1.uObjectDescID = v34; | |
822 | 829 a1.spell_level = uSkillLevel; |
0 | 830 a1.vPosition.x = v111; |
831 a1.vPosition.y = v113; | |
832 a1.vPosition.z = v30 + v114; | |
822 | 833 a1.spell_id = SPELL_FIRE_METEOR_SHOWER; |
834 a1.spell_skill = 0; | |
0 | 835 a1.uAttributes = 0; |
836 a1.uSectorID = 0; | |
837 a1.uSpriteFrameID = 0; | |
822 | 838 a1.spell_caster_pid = v116; |
823 | 839 a1.spell_target_pid = 0; |
0 | 840 a1.field_60_distance_related_prolly_lod = stru_50C198._427546(v30 + 2500); |
841 a1.uFacing = v32; | |
842 a1.uSoundID = 0; | |
843 v35 = v117->uDistance; | |
844 LODWORD(v119) = v117->uDistance; | |
845 if ( (double)SLODWORD(v119) >= 307.2 ) | |
846 { | |
847 if ( v35 >= 1024 ) | |
848 { | |
849 if ( v35 >= 2560 ) | |
850 { | |
851 if ( v35 < 5120 ) | |
852 a1.field_60_distance_related_prolly_lod = 3; | |
853 } | |
854 else | |
855 { | |
856 a1.field_60_distance_related_prolly_lod = 2; | |
857 } | |
858 } | |
859 else | |
860 { | |
861 a1.field_60_distance_related_prolly_lod = 1; | |
862 } | |
863 } | |
864 else | |
865 { | |
866 a1.field_60_distance_related_prolly_lod = 0; | |
867 } | |
868 a1.field_61 = 2; | |
869 v36 = a1.Create( | |
870 v32, | |
871 pitch, | |
872 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
873 0); | |
874 if ( v36 != -1 ) | |
875 { | |
876 v37 = 8 * v36; | |
877 LOBYTE(v37) = v37 | 2; | |
878 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[9], v37, 0, -1, 0, 0, 0, 0); | |
879 } | |
880 spellnumb = rand() % 1024 - 512; | |
881 v38 = rand(); | |
882 v49 = v118-- == 1; | |
883 LODWORD(v119) = (unsigned __int64)(v38 % 1024) - 512; | |
884 } | |
885 while ( !v49 ); | |
886 } | |
887 return; | |
888 } | |
889 if ( (signed int)v7 > 0 ) | |
890 { | |
891 if ( (signed int)v7 <= 2 ) | |
892 { | |
893 v39 = 60 * (v6 + 60); | |
894 goto LABEL_79; | |
895 } | |
896 if ( v7 == 3 ) | |
897 { | |
898 v39 = 180 * (v6 + 20); | |
899 goto LABEL_79; | |
900 } | |
901 if ( v7 == 4 ) | |
902 { | |
903 v39 = 240 * (v6 + 15); | |
904 LABEL_79: | |
905 v5->pActorBuffs[19].Apply( | |
906 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v39 << 7) * 0.033333335), | |
907 v7, | |
908 0, | |
909 0, | |
910 0); | |
911 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFF3C1Eu); | |
912 v106 = 0; | |
913 v104 = 0; | |
914 v103 = 0; | |
915 v102 = 0; | |
916 v40 = 8 * LODWORD(v120); | |
917 v101 = -1; | |
862 | 918 LOBYTE(v40) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 919 v100 = 0; |
920 v99 = v40; | |
921 v98 = (SoundID)10040; | |
922 LABEL_222: | |
923 pAudioPlayer->PlaySound(v98, v99, v100, v101, v102, v103, v104, v106); | |
924 return; | |
925 } | |
926 } | |
927 v39 = 0; | |
928 goto LABEL_79; | |
929 } | |
930 if ( spellnum == 26 || spellnum == 29 ) | |
931 goto LABEL_159; | |
932 if ( spellnum != 38 ) | |
933 { | |
934 if ( spellnum == 39 || spellnum == 41 ) | |
935 goto LABEL_159; | |
936 if ( spellnum != 46 ) | |
937 return; | |
938 if ( (signed int)v7 > 0 ) | |
939 { | |
940 if ( (signed int)v7 <= 2 ) | |
941 { | |
942 v41 = 300 * v6; | |
943 goto LABEL_91; | |
944 } | |
945 if ( v7 == 3 ) | |
946 { | |
947 v41 = 900 * v6; | |
948 goto LABEL_91; | |
949 } | |
950 if ( v7 == 4 ) | |
951 { | |
952 v41 = 1200 * v6; | |
953 LABEL_91: | |
954 v42 = v41 + 3840; | |
955 LABEL_95: | |
956 v5->pActorBuffs[17].Apply( | |
957 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v42 << 7) * 0.033333335), | |
958 v7, | |
959 v6 + 5, | |
960 0, | |
961 0); | |
962 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff( | |
963 v5, | |
964 (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1)); | |
965 v106 = 0; | |
966 v104 = 0; | |
967 v103 = 0; | |
968 v102 = 0; | |
969 v43 = 8 * LODWORD(v120); | |
970 v101 = -1; | |
862 | 971 LOBYTE(v43) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 972 v100 = 0; |
973 v99 = v43; | |
974 v98 = (SoundID)14010; | |
975 goto LABEL_222; | |
976 } | |
977 } | |
978 v42 = 0; | |
979 goto LABEL_95; | |
980 } | |
981 if ( (signed int)v7 <= 0 ) | |
982 goto LABEL_104; | |
983 if ( (signed int)v7 <= 2 ) | |
984 { | |
985 v45 = 300 * v6; | |
986 } | |
987 else | |
988 { | |
989 if ( v7 != 3 ) | |
990 { | |
991 if ( v7 == 4 ) | |
992 { | |
993 v44 = 3600 * (v6 + 64); | |
994 LABEL_105: | |
995 v5->pActorBuffs[16].Apply( | |
996 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v44 << 7) * 0.033333335), | |
997 v7, | |
998 v6 + 5, | |
999 0, | |
1000 0); | |
1001 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff( | |
1002 v5, | |
307 | 1003 (unsigned int)((char *)&pLevelEVT_Index[4335].uEventID + 2)); |
0 | 1004 v106 = 0; |
1005 v104 = 0; | |
1006 v103 = 0; | |
1007 v102 = 0; | |
1008 v46 = 8 * LODWORD(v120); | |
1009 v101 = -1; | |
862 | 1010 LOBYTE(v46) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1011 v100 = 0; |
1012 v99 = v46; | |
1013 v98 = (SoundID)13040; | |
1014 goto LABEL_222; | |
1015 } | |
1016 LABEL_104: | |
1017 v44 = 0; | |
1018 goto LABEL_105; | |
1019 } | |
1020 v45 = 900 * v6; | |
1021 } | |
1022 v44 = v45 + 3840; | |
1023 goto LABEL_105; | |
1024 } | |
1025 v47 = 0; | |
1026 if ( (signed int)v7 > 0 ) | |
1027 { | |
1028 if ( (signed int)v7 <= 2 ) | |
1029 { | |
1030 v48 = 2 * v6 + 40; | |
1031 goto LABEL_114; | |
1032 } | |
1033 if ( v7 == 3 ) | |
1034 { | |
1035 v48 = 3 * v6 + 60; | |
1036 goto LABEL_114; | |
1037 } | |
1038 if ( v7 == 4 ) | |
1039 { | |
1040 LOWORD(v48) = 2 * (3 * v6 + 60); | |
1041 LABEL_114: | |
1042 v5->pActorBuffs[11].Apply(pParty->uTimePlayed + 1280, v7, v48, 0, 0); | |
1043 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff( | |
1044 v5, | |
1045 (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1)); | |
1046 LABEL_127: | |
1047 v106 = v47; | |
1048 v104 = v47; | |
1049 v103 = v47; | |
1050 v50 = 8 * LODWORD(v120); | |
1051 v102 = v47; | |
1052 v101 = -1; | |
862 | 1053 LOBYTE(v50) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1054 v100 = v47; |
1055 v99 = v50; | |
1056 v98 = (SoundID)14020; | |
1057 goto LABEL_222; | |
1058 } | |
1059 } | |
1060 LOWORD(v48) = 0; | |
1061 goto LABEL_114; | |
1062 } | |
1063 if ( spellnum <= 80 ) | |
1064 { | |
1065 if ( spellnum == 80 ) | |
1066 { | |
1067 v56 = pParty->pPartyBuffs; | |
1068 do | |
1069 { | |
1070 v56->Reset(); | |
1071 ++v56; | |
1072 } | |
1073 while ( (signed int)v56 < (signed int)pParty->pPlayers ); | |
1074 a1b = 1; | |
1075 v57 = &pPlayers[1]; | |
1076 do | |
1077 { | |
1078 v58 = (*v57)->GetActualWillpower(); | |
1079 v59 = (*v57)->_48EA1B_get_static_effect(v58); | |
1080 v60 = (*v57)->GetActualIntelligence(); | |
1081 v61 = ((*v57)->_48EA1B_get_static_effect(v60) + v59) >> 1; | |
1082 v62 = (*v57)->GetActualLuck(); | |
1083 v63 = v61 + (*v57)->_48EA1B_get_static_effect(v62) + 30; | |
1084 if ( rand() % v63 < 30 ) | |
1085 { | |
1086 v64 = 6048; | |
1087 do | |
1088 { | |
1089 ((SpellBuff *)((char *)*v57 + v64))->Reset(); | |
1090 v64 += 16; | |
1091 } | |
1092 while ( v64 < 6432 ); | |
1093 pOtherOverlayList->_4418B1(11210, a1b + 99, 0, 65536); | |
1094 } | |
1095 ++a1b; | |
1096 ++v57; | |
1097 } | |
1098 while ( (signed int)v57 <= (signed int)&pPlayers[4] ); | |
1099 v106 = 0; | |
1100 v104 = 0; | |
1101 v103 = 0; | |
1102 v65 = 8 * LODWORD(v120); | |
1103 v102 = 0; | |
1104 v101 = -1; | |
862 | 1105 LOBYTE(v65) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1106 v100 = 0; |
1107 v99 = v65; | |
1108 v22 = (SoundID)word_4EE088_sound_ids[80]; | |
1109 goto LABEL_202; | |
1110 } | |
1111 if ( spellnum != 51 ) | |
1112 { | |
1113 if ( spellnum == 57 || spellnum == 65 || spellnum == 70 ) | |
1114 goto LABEL_159; | |
1115 if ( spellnum == 73 ) | |
1116 { | |
1117 if ( (signed int)v7 <= 0 || (signed int)v7 > 4 ) | |
1118 v51 = 0; | |
1119 else | |
1120 v51 = 3600 * v6; | |
1121 v5->pActorBuffs[21].Apply( | |
1122 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v51 << 7) * 0.033333335), | |
1123 v7, | |
1124 v6, | |
1125 0, | |
1126 0); | |
1127 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u); | |
1128 v106 = 0; | |
1129 v104 = 0; | |
1130 v103 = 0; | |
1131 v102 = 0; | |
1132 v52 = 8 * LODWORD(v120); | |
1133 v101 = -1; | |
862 | 1134 LOBYTE(v52) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1135 v100 = 0; |
1136 v99 = v52; | |
1137 v98 = (SoundID)16060; | |
1138 goto LABEL_222; | |
1139 } | |
1140 if ( spellnum == 77 ) | |
1141 { | |
1142 v5->sCurrentHP += 5 * v6 + 10; | |
1143 if ( v5->sCurrentHP >= (signed int)v5->pMonsterInfo.uHP ) | |
1144 v5->sCurrentHP = LOWORD(v5->pMonsterInfo.uHP); | |
1145 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u); | |
1146 v47 = 0; | |
1147 goto LABEL_127; | |
1148 } | |
1149 v49 = spellnum == 78; | |
1150 LABEL_158: | |
1151 if ( !v49 ) | |
1152 return; | |
1153 goto LABEL_159; | |
1154 } | |
1155 if ( (signed int)v7 > 0 ) | |
1156 { | |
1157 if ( (signed int)v7 <= 2 ) | |
1158 { | |
1159 v53 = 300 * v6; | |
1160 goto LABEL_138; | |
1161 } | |
1162 if ( v7 == 3 ) | |
1163 { | |
1164 v53 = 900 * v6; | |
1165 goto LABEL_138; | |
1166 } | |
1167 if ( v7 == 4 ) | |
1168 { | |
1169 v53 = 1200 * v6; | |
1170 LABEL_138: | |
1171 v54 = v53 + 3840; | |
1172 LABEL_142: | |
1173 v5->pActorBuffs[18].Apply( | |
1174 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v54 << 7) * 0.033333335), | |
1175 v7, | |
1176 v6 + 5, | |
1177 0, | |
1178 0); | |
1179 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff( | |
1180 v5, | |
1181 (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1)); | |
1182 v106 = 0; | |
1183 v104 = 0; | |
1184 v103 = 0; | |
1185 v102 = 0; | |
1186 v55 = 8 * LODWORD(v120); | |
1187 v101 = -1; | |
862 | 1188 LOBYTE(v55) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1189 v100 = 0; |
1190 v99 = v55; | |
1191 v98 = (SoundID)14060; | |
1192 goto LABEL_222; | |
1193 } | |
1194 } | |
1195 v54 = 0; | |
1196 goto LABEL_142; | |
1197 } | |
1198 if ( spellnum == 85 ) | |
1199 { | |
1200 if ( (signed int)v7 > 0 ) | |
1201 { | |
1202 if ( (signed int)v7 <= 2 ) | |
1203 { | |
1204 v96 = 300 * v6 + 3840; | |
1205 goto LABEL_221; | |
1206 } | |
1207 if ( v7 == 3 ) | |
1208 { | |
1209 LOWORD(v6) = 3 * v6; | |
1210 v96 = 900 * (uSkillLevel & 0x3F) + 3840; | |
1211 goto LABEL_221; | |
1212 } | |
1213 if ( v7 == 4 ) | |
1214 { | |
1215 v96 = 1200 * v6 + 3840; | |
1216 LOWORD(v6) = 4 * v6; | |
1217 LABEL_221: | |
1218 v5->pActorBuffs[13].Apply( | |
1219 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v96 << 7) * 0.033333335), | |
1220 v7, | |
1221 v6, | |
1222 0, | |
1223 0); | |
1224 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu); | |
1225 v106 = 0; | |
1226 v104 = 0; | |
1227 v103 = 0; | |
1228 v102 = 0; | |
1229 v97 = 8 * LODWORD(v120); | |
1230 v101 = -1; | |
862 | 1231 LOBYTE(v97) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1232 v100 = 0; |
1233 v99 = v97; | |
1234 v98 = (SoundID)17070; | |
1235 goto LABEL_222; | |
1236 } | |
1237 } | |
1238 LOWORD(v6) = uSkillLevel; | |
1239 v96 = 0; | |
1240 goto LABEL_221; | |
1241 } | |
1242 if ( spellnum == 86 ) | |
1243 { | |
1244 if ( (signed int)v7 > 0 ) | |
1245 { | |
1246 if ( (signed int)v7 <= 2 ) | |
1247 { | |
1248 v93 = 300 * v6; | |
1249 goto LABEL_208; | |
1250 } | |
1251 if ( v7 == 3 ) | |
1252 { | |
1253 v93 = 900 * v6; | |
1254 goto LABEL_208; | |
1255 } | |
1256 if ( v7 == 4 ) | |
1257 { | |
1258 v93 = 1200 * v6; | |
1259 LABEL_208: | |
1260 v94 = v93 + 3840; | |
1261 LABEL_212: | |
1262 v5->pActorBuffs[14].Apply( | |
1263 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v94 << 7) * 0.033333335), | |
1264 v7, | |
1265 v6 + 5, | |
1266 0, | |
1267 0); | |
1268 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu); | |
1269 v106 = 0; | |
1270 v104 = 0; | |
1271 v103 = 0; | |
1272 v102 = 0; | |
1273 v95 = 8 * LODWORD(v120); | |
1274 v101 = -1; | |
862 | 1275 LOBYTE(v95) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1276 v100 = 0; |
1277 v99 = v95; | |
1278 v98 = (SoundID)17080; | |
1279 goto LABEL_222; | |
1280 } | |
1281 } | |
1282 v94 = 0; | |
1283 goto LABEL_212; | |
1284 } | |
1285 if ( spellnum == 90 ) | |
1286 goto LABEL_159; | |
1287 if ( spellnum != 93 ) | |
1288 { | |
1289 if ( spellnum != 95 ) | |
1290 { | |
1291 v49 = spellnum == 97; | |
1292 goto LABEL_158; | |
1293 } | |
1294 if ( (signed int)v7 > 0 ) | |
1295 { | |
1296 if ( (signed int)v7 <= 3 ) | |
1297 { | |
1298 v67 = 300 * v6; | |
1299 goto LABEL_168; | |
1300 } | |
1301 if ( v7 == 4 ) | |
1302 { | |
1303 v67 = 900 * v6; | |
1304 LABEL_168: | |
1305 v68 = v67 + 3840; | |
1306 LABEL_171: | |
1307 v5->pActorBuffs[20].Apply( | |
1308 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v68 << 7) * 0.033333335), | |
1309 v7, | |
1310 0, | |
1311 0, | |
1312 0); | |
1313 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff( | |
1314 v5, | |
1315 (unsigned int)((char *)&array_77EC08[1607].v_18.z + 2)); | |
1316 v106 = 0; | |
1317 v104 = 0; | |
1318 v103 = 0; | |
1319 v102 = 0; | |
1320 v69 = 8 * LODWORD(v120); | |
1321 v101 = -1; | |
862 | 1322 LOBYTE(v69) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1323 v100 = 0; |
1324 v99 = v69; | |
1325 v98 = (SoundID)18060; | |
1326 goto LABEL_222; | |
1327 } | |
1328 } | |
1329 v68 = 0; | |
1330 goto LABEL_171; | |
1331 } | |
1332 v70 = 3; | |
1333 if ( uSkillLevel & 0x100 ) | |
1334 { | |
1335 v108 = 9; | |
1336 } | |
1337 else | |
1338 { | |
1339 if ( (uSkillLevel & 0x80u) == 0 ) | |
1340 { | |
1341 if ( !(uSkillLevel & 0x40) ) | |
1342 goto LABEL_179; | |
1343 v108 = 5; | |
1344 } | |
1345 else | |
1346 { | |
1347 v108 = 7; | |
1348 } | |
1349 } | |
1350 v70 = v108; | |
1351 LABEL_179: | |
1352 spellnume = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1353 a1.uType = stru_4E3ACC[SPELL_DARK_SHARPMETAL].field_0; |
0 | 1354 v116 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v70 - 1); |
1355 v71 = 0; | |
1356 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
1357 { | |
1358 LABEL_183: | |
1359 LOWORD(v71) = 0; | |
1360 } | |
1361 else | |
1362 { | |
1363 v72 = &pObjectList->pObjects->uObjectID; | |
488 | 1364 while ( stru_4E3ACC[SPELL_DARK_SHARPMETAL].field_0 != *v72 ) |
0 | 1365 { |
1366 ++v71; | |
1367 v72 += 28; | |
1368 if ( v71 >= (signed int)pObjectList->uNumObjects ) | |
1369 goto LABEL_183; | |
1370 } | |
1371 } | |
1372 a1.uObjectDescID = v71; | |
1373 a1.stru_24.Reset(); | |
822 | 1374 a1.spell_id = SPELL_DARK_SHARPMETAL; |
0 | 1375 v73 = v5->vPosition.x; |
1376 v74 = v5->vPosition.y; | |
822 | 1377 a1.spell_level = uSkillLevel; |
0 | 1378 a1.vPosition.x = v73; |
1379 v75 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); | |
1380 v76 = v117; | |
1381 v77 = LOWORD(v117->uYawAngle); | |
822 | 1382 a1.spell_skill = 0; |
0 | 1383 a1.vPosition.y = v74; |
1384 a1.vPosition.z = v75; | |
1385 a1.uFacing = v77; | |
1386 a1.uSoundID = 0; | |
1387 a1.uAttributes = 0; | |
1388 a1.uSectorID = pIndoor->GetSector(v73, v74, v75); | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1389 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120)); |
0 | 1390 a1.uSpriteFrameID = 0; |
823 | 1391 a1.spell_target_pid = 0; |
0 | 1392 a1.field_60_distance_related_prolly_lod = 3; |
1393 a1c = spellnume / -2; | |
1394 if ( spellnume / -2 > spellnume / 2 ) | |
1395 { | |
1396 v80 = spellnume / -2; | |
1397 } | |
1398 else | |
1399 { | |
1400 do | |
1401 { | |
1402 v79 = v76->uYawAngle; | |
1403 a1.uFacing = a1c + LOWORD(v76->uYawAngle); | |
1404 v80 = a1.Create( | |
1405 v79, | |
1406 v76->uPitchAngle, | |
1407 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1408 0); | |
1409 a1c += v116; | |
1410 } | |
1411 while ( a1c <= spellnume / 2 ); | |
1412 } | |
1413 if ( v80 != -1 ) | |
1414 { | |
1415 v106 = 0; | |
1416 v104 = 0; | |
1417 v103 = 0; | |
1418 v102 = 0; | |
1419 v81 = 8 * v80; | |
1420 v101 = -1; | |
1421 LOBYTE(v81) = v81 | 2; | |
1422 v100 = 0; | |
1423 v99 = v81; | |
1424 v22 = (SoundID)word_4EE088_sound_ids[93]; | |
1425 goto LABEL_202; | |
1426 } | |
1427 } | |
1428 | |
1429 //----- (0043ABB0) -------------------------------------------------------- | |
322 | 1430 bool Actor::ArePeasantsOfSameFaction(Actor *a1, Actor *a2) |
0 | 1431 { |
1432 unsigned int v2; // esi@1 | |
1433 unsigned int v3; // edi@1 | |
1434 bool result; // eax@9 | |
1435 | |
1436 v2 = a1->uAlly; | |
1437 v3 = a2->uAlly; | |
1438 if ( !v2 ) | |
1439 v2 = (a1->pMonsterInfo.uID - 1) / 3 + 1; | |
1440 if ( !v3 ) | |
1441 v3 = (a2->pMonsterInfo.uID - 1) / 3 + 1; | |
1442 if ( (signed int)v2 >= 39 && (signed int)v2 <= 44 && (signed int)v3 >= 39 && (signed int)v3 <= 44 | |
1443 || (signed int)v2 >= 45 && (signed int)v2 <= 50 && (signed int)v3 >= 45 && (signed int)v3 <= 50 | |
1444 || (signed int)v2 >= 51 && (signed int)v2 <= 62 && (signed int)v3 >= 51 && (signed int)v3 <= 62 | |
1445 || (signed int)v2 >= 78 && (signed int)v2 <= 83 && (signed int)v3 >= 78 && (signed int)v3 <= 83 ) | |
1446 result = 1; | |
1447 else | |
1448 result = v2 == v3; | |
1449 return result; | |
1450 } | |
1451 | |
1452 //----- (0043AC45) -------------------------------------------------------- | |
322 | 1453 void Actor::AggroSurroundingPeasants(unsigned int uActorID, int a2) |
0 | 1454 { |
1455 int v4; // ebx@8 | |
1456 int v5; // ST1C_4@8 | |
1457 int v6; // eax@8 | |
1458 | |
322 | 1459 auto victim = pActors + uActorID; |
0 | 1460 if ( a2 == 1 ) |
322 | 1461 BYTE2(victim->uAttributes) |= 8u; |
1462 | |
1463 for (uint i = 0; i < uNumActors; ++i) | |
0 | 1464 { |
322 | 1465 auto actor = pActors + i; |
1466 if (!actor->CanAct() || i == uActorID) | |
1467 continue; | |
1468 | |
1469 if (Actor::ArePeasantsOfSameFaction(victim, actor)) | |
0 | 1470 { |
322 | 1471 v4 = abs(actor->vPosition.x - victim->vPosition.x); |
1472 v5 = abs(actor->vPosition.y - victim->vPosition.y); | |
1473 v6 = abs(actor->vPosition.z - victim->vPosition.z); | |
1474 if (int_get_vector_length(v4, v5, v6) < 4096) | |
0 | 1475 { |
322 | 1476 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; |
1477 if ( a2 == 1 ) | |
1478 BYTE2(actor->uAttributes) |= 8u; | |
0 | 1479 } |
1480 } | |
1481 } | |
1482 } | |
1483 | |
1484 //----- (00404874) -------------------------------------------------------- | |
860 | 1485 char __fastcall Actor::RangedAttack(unsigned int uActorID, AIDirection *a2, int a3, char a4) |
0 | 1486 { |
1487 AIDirection *v4; // edi@1 | |
1488 Actor *v5; // esi@1 | |
1489 char result; // al@1 | |
1490 char *v7; // eax@15 | |
1491 unsigned __int16 v8; // ax@18 | |
1492 unsigned __int16 v9; // ax@19 | |
1493 __int16 v10; // ax@19 | |
1494 signed int v11; // ecx@19 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1495 //int v12; // eax@19 |
0 | 1496 int v13; // edx@28 |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1497 //SpriteObject a1; // [sp+Ch] [bp-74h]@1 |
0 | 1498 unsigned int v15; // [sp+7Ch] [bp-4h]@1 |
1499 signed int v16; // [sp+88h] [bp+8h]@14 | |
1500 signed int v17; // [sp+88h] [bp+8h]@19 | |
1501 | |
1502 v15 = uActorID; | |
1503 v4 = a2; | |
1504 v5 = &pActors[uActorID]; | |
1505 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1506 SpriteObject a1; // [sp+Ch] [bp-74h]@1 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1507 //SpriteObject::SpriteObject(&a1); |
0 | 1508 |
1509 result = a3 - 1; | |
1510 switch ( a3 ) | |
1511 { | |
1512 case 1: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1513 a1.uType = 545; |
0 | 1514 goto LABEL_14; |
1515 case 2: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1516 a1.uType = 550; |
0 | 1517 goto LABEL_14; |
1518 case 3: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1519 a1.uType = 510; |
0 | 1520 goto LABEL_14; |
1521 case 4: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1522 a1.uType = 500; |
0 | 1523 goto LABEL_14; |
1524 case 5: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1525 a1.uType = 515; |
0 | 1526 goto LABEL_14; |
1527 case 6: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1528 a1.uType = 505; |
0 | 1529 goto LABEL_14; |
1530 case 7: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1531 a1.uType = 530; |
0 | 1532 goto LABEL_14; |
1533 case 8: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1534 a1.uType = 525; |
0 | 1535 goto LABEL_14; |
1536 case 9: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1537 a1.uType = 520; |
0 | 1538 goto LABEL_14; |
1539 case 10: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1540 a1.uType = 535; |
0 | 1541 goto LABEL_14; |
1542 case 11: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1543 a1.uType = 540; |
0 | 1544 goto LABEL_14; |
1545 case 13: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1546 a1.uType = 555; |
0 | 1547 LABEL_14: |
1548 v16 = 0; | |
1549 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
1550 goto LABEL_18; | |
1551 v7 = (char *)&pObjectList->pObjects->uObjectID; | |
1552 break; | |
1553 default: | |
1554 return result; | |
1555 } | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1556 while ( (short)a1.uType != *(short *)v7 ) |
0 | 1557 { |
1558 ++v16; | |
1559 v7 += 56; | |
1560 if ( v16 >= (signed int)pObjectList->uNumObjects ) | |
1561 { | |
1562 LABEL_18: | |
1563 v8 = 0; | |
1564 goto LABEL_19; | |
1565 } | |
1566 } | |
1567 v8 = v16; | |
1568 LABEL_19: | |
1569 a1.uObjectDescID = v8; | |
1570 a1.stru_24.Reset(); | |
1571 a1.vPosition.x = v5->vPosition.x; | |
822 | 1572 a1.spell_id = 0; |
0 | 1573 a1.vPosition.y = v5->vPosition.y; |
822 | 1574 a1.spell_level = 0; |
0 | 1575 v17 = v5->uActorHeight; |
822 | 1576 a1.spell_skill = 0; |
0 | 1577 v9 = LOWORD(v4->uYawAngle); |
1578 a1.vPosition.z = v5->vPosition.z - (unsigned int)(signed __int64)((double)v17 * -0.75); | |
1579 a1.uFacing = v9; | |
1580 a1.uSoundID = 0; | |
1581 a1.uAttributes = 0; | |
1582 v10 = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); | |
1583 v11 = v4->uDistance; | |
1584 a1.uSectorID = v10; | |
1585 a1.uSpriteFrameID = 0; | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1586 a1.spell_caster_pid = PID(OBJECT_Actor, v15); |
823 | 1587 a1.spell_target_pid = 0; |
0 | 1588 if ( (double)v11 >= 307.2 ) |
1589 { | |
1590 if ( v11 >= 1024 ) | |
1591 { | |
1592 a1.field_60_distance_related_prolly_lod = 2; | |
1593 if ( v11 >= 2560 ) | |
1594 a1.field_60_distance_related_prolly_lod = 3; | |
1595 } | |
1596 else | |
1597 { | |
1598 a1.field_60_distance_related_prolly_lod = 1; | |
1599 } | |
1600 } | |
1601 else | |
1602 { | |
1603 a1.field_60_distance_related_prolly_lod = 0; | |
1604 } | |
1605 a1.field_61 = a4; | |
1606 result = a1.Create( | |
1607 v4->uYawAngle, | |
1608 v4->uPitchAngle, | |
1609 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1610 0); | |
1611 if ( v5->pMonsterInfo.uSpecialAbilityType == 1 ) | |
1612 { | |
1613 result = v5->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
1614 if ( result == 2 ) | |
1615 { | |
1616 a1.vPosition.z += 40; | |
1617 v13 = v4->uYawAngle; | |
1618 } | |
1619 else | |
1620 { | |
1621 if ( result != 3 ) | |
1622 return result; | |
1623 a1.Create( | |
1624 v4->uYawAngle + 30, | |
1625 v4->uPitchAngle, | |
1626 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1627 0); | |
1628 v13 = v4->uYawAngle - 30; | |
1629 } | |
1630 result = a1.Create( | |
1631 v13, | |
1632 v4->uPitchAngle, | |
1633 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1634 0); | |
1635 } | |
1636 return result; | |
1637 } | |
1638 | |
1639 //----- (00404736) -------------------------------------------------------- | |
1640 signed int __fastcall Actor::Explode(unsigned int uActorID) | |
1641 { | |
1642 Actor *v1; // esi@1 | |
1643 signed int v2; // edx@1 | |
1644 char *v3; // ecx@2 | |
1645 unsigned __int16 v4; // ax@5 | |
1646 int v5; // ebx@6 | |
1647 int v6; // ecx@6 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1648 //int v7; // eax@6 |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1649 SpriteObject a1; // [sp+Ch] [bp-78h]@1 |
0 | 1650 unsigned int v10; // [sp+7Ch] [bp-8h]@1 |
1651 int v11; // [sp+80h] [bp-4h]@6 | |
1652 | |
1653 v10 = uActorID; | |
1654 v1 = &pActors[uActorID]; | |
1655 v2 = 0; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1656 a1.uType = 600; |
0 | 1657 if ( (signed int)pObjectList->uNumObjects <= 0 ) |
1658 { | |
1659 LABEL_5: | |
1660 v4 = 0; | |
1661 } | |
1662 else | |
1663 { | |
1664 v3 = (char *)&pObjectList->pObjects->uObjectID; | |
1665 while ( *(short *)v3 != 600 ) | |
1666 { | |
1667 ++v2; | |
1668 v3 += 56; | |
1669 if ( v2 >= (signed int)pObjectList->uNumObjects ) | |
1670 goto LABEL_5; | |
1671 } | |
1672 v4 = v2; | |
1673 } | |
1674 a1.uObjectDescID = v4; | |
1675 a1.stru_24.Reset(); | |
1676 a1.vPosition.y = v1->vPosition.y; | |
822 | 1677 a1.spell_id = 0; |
0 | 1678 v5 = v1->vPosition.x; |
1679 v11 = v1->uActorHeight; | |
822 | 1680 a1.spell_level = 0; |
1681 a1.spell_skill = 0; | |
0 | 1682 a1.vPosition.x = v5; |
1683 v6 = v1->vPosition.z - (unsigned int)(signed __int64)((double)v11 * -0.75); | |
1684 a1.uFacing = 0; | |
1685 a1.vPosition.z = v6; | |
1686 a1.uSoundID = 0; | |
1687 a1.uAttributes = 0; | |
1688 a1.uSectorID = pIndoor->GetSector(v5, a1.vPosition.y, v6); | |
1689 a1.uSpriteFrameID = 0; | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1690 a1.spell_caster_pid = PID(OBJECT_Actor, v10); |
823 | 1691 a1.spell_target_pid = 0; |
0 | 1692 a1.field_60_distance_related_prolly_lod = 3; |
1693 a1.field_61 = 4; | |
1694 return a1.Create(0, 0, 0, 0); | |
1695 } | |
1696 | |
1697 //----- (004040E9) -------------------------------------------------------- | |
1698 // // Get direction vector from object1 to object2, | |
1699 // // distance from object1 to object2 and Euler angles of the direction vector | |
1700 // // | |
1701 // // | |
1702 // // object1 & object2 format : objectType | (objectID << 3) | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1703 // // objectType == 2 - SpriteObject |
0 | 1704 // // objectType == 3 - Actor |
1705 // // objectType == 4 - Party | |
1706 // // objectType == 5 - Decoration | |
1707 // // | |
1708 // // originally this function had following prototype: | |
1709 // // struct DirectionInfo GetDirectionInfo(signed int object1, signed int object2, signed int a4) | |
1710 // // but compiler converts functions returning structures by value in the such way | |
1711 AIDirection *__fastcall Actor::GetDirectionInfo(unsigned int uObj1ID, unsigned int uObj2ID, AIDirection *pOut, int a4) | |
1712 { | |
1713 signed int v4; // eax@1 | |
1714 unsigned int v5; // ecx@1 | |
1715 unsigned int v6; // ebx@1 | |
1716 int v7; // ecx@2 | |
1717 int v8; // ecx@3 | |
1718 int v9; // ecx@4 | |
1719 BLVFace *v10; // eax@8 | |
1720 unsigned int v11; // ecx@8 | |
1721 signed int v12; // eax@9 | |
1722 int v13; // ecx@9 | |
1723 int v14; // eax@9 | |
1724 int v15; // eax@11 | |
1725 int v16; // eax@12 | |
1726 int v17; // eax@13 | |
1727 int v18; // edx@15 | |
1728 signed int v19; // eax@25 | |
1729 signed int v20; // eax@28 | |
1730 int v21; // ebx@28 | |
1731 signed int v22; // eax@28 | |
1732 BLVFace *v23; // eax@35 | |
1733 int v24; // edx@35 | |
1734 unsigned int v25; // ecx@35 | |
1735 signed int v26; // eax@36 | |
1736 int v27; // ecx@36 | |
1737 int v28; // eax@36 | |
1738 int v29; // eax@37 | |
1739 signed int v30; // eax@42 | |
1740 double v31; // st7@45 | |
1741 double v32; // st6@45 | |
1742 double v33; // st7@45 | |
1743 AIDirection *result; // eax@48 | |
1744 int v35; // [sp-18h] [bp-64h]@17 | |
1745 int v36; // [sp-14h] [bp-60h]@17 | |
1746 Vec3_int_ v37; // [sp-10h] [bp-5Ch]@15 | |
1747 int *v38; // [sp-4h] [bp-50h]@15 | |
1748 int *v39; // [sp+0h] [bp-4Ch]@15 | |
1749 int *v40; // [sp+4h] [bp-48h]@15 | |
1750 AIDirection v41; // [sp+14h] [bp-38h]@46 | |
1751 float v42; // [sp+30h] [bp-1Ch]@23 | |
1752 float v43; // [sp+34h] [bp-18h]@45 | |
1753 float v44; // [sp+38h] [bp-14h]@33 | |
1754 float v45; // [sp+3Ch] [bp-10h]@33 | |
1755 int outz; // [sp+40h] [bp-Ch]@6 | |
1756 int outy; // [sp+44h] [bp-8h]@6 | |
1757 int outx; // [sp+48h] [bp-4h]@6 | |
1758 float a4a; // [sp+58h] [bp+Ch]@45 | |
1759 | |
848 | 1760 v4 = PID_ID(uObj1ID); |
849 | 1761 v5 = PID_TYPE(uObj1ID); |
0 | 1762 v6 = uObj2ID; |
849 | 1763 switch(v5) |
0 | 1764 { |
849 | 1765 case OBJECT_Item: |
1766 { | |
1767 v19 = v4; | |
1768 outx = pSpriteObjects[v19].vPosition.x; | |
1769 v13 = pSpriteObjects[v19].vPosition.y; | |
1770 v14 = pSpriteObjects[v19].vPosition.z; | |
1771 outy = v13; | |
1772 outz = v14; | |
1773 break; | |
1774 } | |
1775 case OBJECT_Actor: | |
1776 { | |
1777 outx = pActors[v4].vPosition.x; | |
1778 outy = pActors[v4].vPosition.y; | |
1779 LODWORD(v42) = pActors[v4].uActorHeight; | |
1780 v11 = pActors[v4].vPosition.z - (unsigned int)(signed __int64)((double)SLODWORD(v42) * -0.75); | |
1781 outz = v11; | |
1782 break; | |
1783 } | |
1784 case OBJECT_Player: | |
1785 { | |
1786 if ( !v4 ) | |
1787 { | |
1788 outx = pParty->vPosition.x; | |
1789 outy = pParty->vPosition.y; | |
1790 v14 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1791 outz = v14; | |
1792 break;; | |
1793 } | |
1794 if ( v4 == 4 ) | |
1795 { | |
1796 v40 = &outz; | |
1797 v39 = &outy; | |
1798 v38 = &outx; | |
1799 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
1800 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1801 *(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x; | |
1802 v36 = 0; | |
1803 v35 = 24; | |
1804 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40); | |
1805 break; | |
1806 } | |
1807 if ( v4 == 3 ) | |
1808 { | |
1809 v40 = &outz; | |
1810 v39 = &outy; | |
1811 v38 = &outx; | |
1812 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
1813 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1814 *(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x; | |
1815 v36 = 0; | |
1816 v35 = 8; | |
1817 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40); | |
1818 break; | |
1819 } | |
1820 if ( v4 == 2 ) | |
1821 { | |
1822 v40 = &outz; | |
1823 v39 = &outy; | |
1824 v38 = &outx; | |
1825 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1826 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1827 *(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x; | |
1828 v36 = 0; | |
1829 v35 = 8; | |
1830 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40); | |
1831 break; | |
1832 } | |
1833 if ( v4 == 1 ) | |
1834 { | |
1835 v40 = &outz; | |
1836 v39 = &outy; | |
1837 v38 = &outx; | |
1838 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1839 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1840 *(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x; | |
1841 v36 = 0; | |
1842 v35 = 24; | |
1843 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40); | |
1844 break; | |
1845 } | |
1846 } | |
1847 case OBJECT_Decoration: | |
1848 { | |
1849 v12 = v4; | |
1850 outx = pLevelDecorations[v12].vPosition.x; | |
1851 v13 = pLevelDecorations[v12].vPosition.y; | |
1852 v14 = pLevelDecorations[v12].vPosition.z; | |
1853 outy = v13; | |
1854 outz = v14; | |
1855 break; | |
1856 } | |
1857 default: | |
1858 { | |
1859 outz = 0; | |
1860 outy = 0; | |
1861 outx = 0; | |
1862 break; | |
1863 } | |
1864 case OBJECT_BModel: | |
1865 { | |
1866 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1867 { | |
1868 v10 = &pIndoor->pFaces[v4]; | |
1869 outx = (v10->pBounding.x1 + v10->pBounding.x2) >> 1; | |
1870 outy = (v10->pBounding.y1 + v10->pBounding.y2) >> 1; | |
1871 v11 = (v10->pBounding.z1 + v10->pBounding.z2) >> 1; | |
1872 outz = v11; | |
862 | 1873 } |
1874 break; | |
1875 } | |
1876 } | |
1877 v20 = v6; | |
1878 v21 = PID_TYPE(v6); | |
1879 v22 = PID_ID(v20); | |
1880 switch(v6) | |
1881 { | |
1882 case OBJECT_Item: | |
1883 { | |
1884 v30 = v22; | |
1885 LODWORD(v45) = pSpriteObjects[v30].vPosition.x; | |
1886 v27 = pSpriteObjects[v30].vPosition.y; | |
1887 v28 = pSpriteObjects[v30].vPosition.z; | |
1888 LODWORD(v44) = v27; | |
1889 a4 = v28; | |
1890 break; | |
1891 } | |
1892 case OBJECT_Actor: | |
1893 { | |
1894 LODWORD(v45) = pActors[v22].vPosition.x; | |
1895 LODWORD(v44) = pActors[v22].vPosition.y; | |
1896 v25 = pActors[v22].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v22].uActorHeight * -0.75); | |
1897 a4 = v25; | |
1898 break; | |
1899 } | |
1900 case OBJECT_Player: | |
1901 { | |
1902 LODWORD(v45) = pParty->vPosition.x; | |
1903 LODWORD(v44) = pParty->vPosition.y; | |
1904 v29 = a4; | |
1905 if ( !a4 ) | |
1906 v29 = pParty->sEyelevel; | |
1907 v28 = pParty->vPosition.z + v29; | |
1908 a4 = v28; | |
863 | 1909 break; |
862 | 1910 } |
1911 case OBJECT_Decoration: | |
1912 { | |
1913 v26 = v22; | |
1914 LODWORD(v45) = pLevelDecorations[v26].vPosition.x; | |
1915 v27 = pLevelDecorations[v26].vPosition.y; | |
1916 v28 = pLevelDecorations[v26].vPosition.z; | |
1917 LODWORD(v44) = v27; | |
1918 a4 = v28; | |
1919 break; | |
1920 } | |
1921 default: | |
1922 { | |
1923 a4 = 0; | |
1924 v44 = 0.0; | |
1925 v45 = 0.0; | |
1926 break; | |
1927 } | |
1928 case OBJECT_BModel: | |
1929 { | |
1930 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1931 { | |
849 | 1932 v23 = &pIndoor->pFaces[v22]; |
1933 v24 = v23->pBounding.y1; | |
1934 LODWORD(v45) = (v23->pBounding.x1 + v23->pBounding.x2) >> 1; | |
1935 LODWORD(v44) = (v24 + v23->pBounding.y2) >> 1; | |
1936 v25 = (v23->pBounding.z1 + v23->pBounding.z2) >> 1; | |
1937 a4 = v25; | |
1938 } | |
1939 break; | |
1940 } | |
0 | 1941 } |
862 | 1942 |
0 | 1943 v31 = (double)SLODWORD(v45) - (double)outx; |
1944 v42 = v31; | |
1945 v32 = (double)SLODWORD(v44) - (double)outy; | |
1946 v43 = v32; | |
1947 a4a = (double)a4 - (double)outz; | |
1948 v45 = v32 * v32; | |
1949 v44 = v31 * v31; | |
1950 v33 = sqrt(a4a * a4a + v44 + v45); | |
1951 if ( v33 <= 1.0 ) | |
1952 { | |
1953 v41.vDirection.x = 65536; | |
1954 v41.vDirection.y = 0; | |
1955 v41.vDirection.z = 0; | |
1956 v41.uDistance = 1; | |
1957 v41.uDistanceXZ = 1; | |
1958 v41.uYawAngle = 0; | |
1959 v41.uPitchAngle = 0; | |
1960 } | |
1961 else | |
1962 { | |
1963 v41.vDirection.x = (signed __int64)(1.0 / v33 * v42 * 65536.0); | |
1964 v41.vDirection.y = (signed __int64)(1.0 / v33 * v43 * 65536.0); | |
1965 v41.vDirection.z = (signed __int64)(1.0 / v33 * a4a * 65536.0); | |
1966 v41.uDistance = (signed __int64)v33; | |
1967 v41.uDistanceXZ = (signed __int64)sqrt(v44 + v45); | |
1968 v41.uYawAngle = stru_5C6E00->Atan2((signed __int64)v42, (signed __int64)v43); | |
1969 v41.uPitchAngle = stru_5C6E00->Atan2(v41.uDistanceXZ, (signed __int64)a4a); | |
1970 } | |
1971 result = pOut; | |
1972 memcpy(pOut, &v41, 0x1Cu); | |
1973 return result; | |
1974 } | |
1975 | |
1976 //----- (00404030) -------------------------------------------------------- | |
322 | 1977 void Actor::FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, AIDirection *a4) |
0 | 1978 { |
1979 unsigned int v4; // edi@1 | |
1980 unsigned int v5; // esi@1 | |
322 | 1981 //unsigned int result; // eax@2 |
0 | 1982 AIDirection *v7; // eax@3 |
1983 unsigned int v8; // ecx@3 | |
1984 Actor *v9; // ebx@3 | |
1985 AIDirection *v10; // esi@4 | |
1986 unsigned __int16 v11; // ax@5 | |
1987 AIDirection a3; // [sp+8h] [bp-38h]@4 | |
1988 AIDirection v13; // [sp+24h] [bp-1Ch]@4 | |
1989 | |
1990 v4 = uObjID; | |
1991 v5 = uActorID; | |
1992 if ( rand() % 100 >= 5 ) | |
1993 { | |
1994 v7 = a4; | |
1995 v8 = 0; | |
1996 v9 = &pActors[v5]; | |
1997 if ( !a4 ) | |
1998 { | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1999 v10 = Actor::GetDirectionInfo(PID(OBJECT_Actor, v5), v4, &a3, 0); |
0 | 2000 v7 = &v13; |
2001 memcpy(&v13, v10, sizeof(v13)); | |
2002 v8 = 0; | |
2003 } | |
2004 v9->uYawAngle = LOWORD(v7->uYawAngle); | |
2005 v11 = LOWORD(v7->uPitchAngle); | |
2006 v9->uCurrentActionTime = v8; | |
2007 v9->vVelocity.z = v8; | |
2008 v9->vVelocity.y = v8; | |
2009 v9->vVelocity.x = v8; | |
2010 v9->uPitchAngle = v11; | |
2011 v9->uCurrentActionLength = 256; | |
2012 v9->uAIState = Interacting; | |
322 | 2013 v9->UpdateAnimation(); |
0 | 2014 } |
2015 else | |
414 | 2016 Actor::AI_Bored(v5, v4, a4); |
0 | 2017 } |
2018 | |
2019 //----- (00403F58) -------------------------------------------------------- | |
414 | 2020 void Actor::AI_StandOrBored(unsigned int uActorID, signed int uObjID, int uActionLength, AIDirection *a4) |
0 | 2021 { |
413 | 2022 if (rand() % 2) |
414 | 2023 AI_Bored(uActorID, uObjID, a4); |
413 | 2024 else |
414 | 2025 AI_Stand(uActorID, uObjID, uActionLength, a4); |
0 | 2026 } |
2027 | |
2028 //----- (00403EB6) -------------------------------------------------------- | |
413 | 2029 void Actor::AI_Stand(unsigned int uActorID, unsigned int object_to_face_pid, unsigned int uActionLength, AIDirection *a4) |
0 | 2030 { |
413 | 2031 assert(uActorID < uNumActors); |
2032 auto actor = pActors + uActorID; | |
2033 | |
2034 AIDirection a3; | |
2035 if (!a4) | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
2036 a4 = Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), object_to_face_pid, &a3, 0); |
0 | 2037 |
413 | 2038 actor->uAIState = Standing; |
2039 if (!uActionLength) | |
2040 actor->uCurrentActionLength = rand() % 256 + 256; | |
0 | 2041 else |
413 | 2042 actor->uCurrentActionLength = uActionLength; |
2043 actor->uCurrentActionTime = 0; | |
2044 actor->uYawAngle = a4->uYawAngle; | |
2045 actor->uPitchAngle = a4->uPitchAngle; | |
2046 actor->vVelocity.z = 0; | |
2047 actor->vVelocity.y = 0; | |
2048 actor->vVelocity.x = 0; | |
2049 actor->UpdateAnimation(); | |
0 | 2050 } |
2051 | |
2052 //----- (00403E61) -------------------------------------------------------- | |
2053 void __fastcall Actor::StandAwhile(unsigned int uActorID) | |
2054 { | |
2055 Actor *v1; // esi@1 | |
2056 | |
2057 v1 = &pActors[uActorID]; | |
2058 v1->uCurrentActionLength = rand() % 128 + 128; | |
2059 v1->uCurrentActionTime = 0; | |
2060 v1->uAIState = Standing; | |
2061 v1->vVelocity.z = 0; | |
2062 v1->vVelocity.y = 0; | |
2063 v1->vVelocity.x = 0; | |
2064 v1->UpdateAnimation(); | |
2065 } | |
2066 | |
2067 //----- (00403C6C) -------------------------------------------------------- | |
861 | 2068 void Actor::MeleeAttack(unsigned int uActorID, signed int sTargetPid, struct AIDirection *arg0) |
0 | 2069 { |
2070 Actor *v3; // ebx@1 | |
2071 char v4; // zf@1 | |
322 | 2072 //unsigned int result; // eax@3 |
0 | 2073 AIDirection *v6; // esi@6 |
2074 AIDirection *v7; // edi@6 | |
2075 signed int v8; // eax@7 | |
2076 double v9; // st7@9 | |
2077 Vec3_int_ v10; // ST04_12@9 | |
322 | 2078 //int v11; // eax@10 |
0 | 2079 AIDirection *v12; // eax@11 |
2080 unsigned int v13; // esi@11 | |
2081 AIDirection *v14; // esi@12 | |
2082 SpriteFrame *v15; // ecx@13 | |
2083 __int16 v16; // ax@13 | |
2084 unsigned int v17; // ecx@13 | |
2085 signed __int64 v18; // qax@13 | |
2086 AIDirection a3; // [sp+Ch] [bp-48h]@12 | |
2087 AIDirection v20; // [sp+28h] [bp-2Ch]@12 | |
2088 unsigned int v21; // [sp+44h] [bp-10h]@9 | |
848 | 2089 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 2090 int v23; // [sp+4Ch] [bp-8h]@6 |
2091 unsigned int v24; // [sp+50h] [bp-4h]@1 | |
2092 unsigned int v25; // [sp+5Ch] [bp+8h]@13 | |
2093 | |
2094 v3 = &pActors[uActorID]; | |
848 | 2095 //a2 = edx0; |
0 | 2096 v4 = v3->pMonsterInfo.uMovementType == 5; |
2097 v24 = uActorID; | |
2098 if ( v4 && v3->pMonsterInfo.uAIType == 1 ) | |
2099 { | |
848 | 2100 Actor::AI_Stand(uActorID, sTargetPid, 0, arg0); |
322 | 2101 return; |
0 | 2102 } |
322 | 2103 |
848 | 2104 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) |
849 | 2105 { |
2106 v8 = PID_ID(sTargetPid); | |
2107 v6 = (AIDirection *)pActors[v8].vPosition.x; | |
2108 v7 = (AIDirection *)pActors[v8].vPosition.y; | |
2109 v23 = (signed __int64)((double)pActors[v8].uActorHeight * 0.75 + (double)pActors[v8].vPosition.z); | |
2110 } | |
2111 else if ( PID_TYPE(sTargetPid) == OBJECT_Player) | |
2112 { | |
2113 v6 = (AIDirection *)pParty->vPosition.x; | |
2114 v7 = (AIDirection *)pParty->vPosition.y; | |
2115 v23 = pParty->vPosition.z + pParty->sEyelevel; | |
2116 } | |
2117 else | |
2118 { | |
2119 v6 = arg0; | |
2120 v7 = arg0; | |
2121 } | |
2122 v21 = v3->uActorHeight; | |
2123 v9 = (double)(signed int)v21 * 0.75; | |
2124 v21 = v3->vPosition.z; | |
2125 v10.z = (signed __int64)(v9 + (double)(signed int)v21); | |
2126 v10.y = v3->vPosition.y; | |
2127 v10.x = v3->vPosition.x; | |
2128 if ( sub_407A1C((int)v6, (int)v7, v23, v10) ) | |
2129 { | |
2130 v12 = arg0; | |
2131 v13 = 0; | |
2132 if ( !arg0 ) | |
0 | 2133 { |
849 | 2134 v14 = Actor::GetDirectionInfo(PID(OBJECT_Actor, v24), sTargetPid, &a3, 0); |
0 | 2135 v12 = &v20; |
2136 memcpy(&v20, v14, sizeof(v20)); | |
2137 v13 = 0; | |
849 | 2138 } |
2139 v15 = pSpriteFrameTable->pSpriteSFrames; | |
2140 v3->uYawAngle = LOWORD(v12->uYawAngle); | |
2141 v16 = v15[v3->pSpriteIDs[ANIM_AtkMelee]].uAnimLength; | |
2142 v17 = v24; | |
2143 v3->uCurrentActionLength = 8 * v16; | |
2144 v3->uCurrentActionTime = v13; | |
2145 v3->uAIState = AttackingMelee; | |
2146 Actor::PlaySound(v17, 0); | |
2147 LODWORD(v18) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2148 v25 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2149 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v13 | |
2150 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v13 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v13) ) | |
2151 { | |
2152 LODWORD(v18) = 2 * v18; | |
0 | 2153 v25 = v18; |
849 | 2154 } |
2155 if ( pParty->bTurnBasedModeOn != 1 ) | |
0 | 2156 v18 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)v25 * 2.133333333333333); |
849 | 2157 v3->pMonsterInfo.uRecoveryTime = v18; |
2158 v3->vVelocity.z = v13; | |
2159 v3->vVelocity.y = v13; | |
2160 v3->vVelocity.x = v13; | |
2161 v3->UpdateAnimation(); | |
2162 } | |
2163 else | |
860 | 2164 Actor::Pursue1(v24, sTargetPid, rand() % 2, 64, arg0); |
0 | 2165 } |
2166 | |
2167 //----- (00438CF3) -------------------------------------------------------- | |
322 | 2168 void Actor::ApplyFineForKillingPeasant(unsigned int uActorID) |
0 | 2169 { |
2170 unsigned int v1; // esi@1 | |
2171 unsigned int v2; // edi@2 | |
2172 char v3; // bl@3 | |
322 | 2173 //char *v4; // ecx@16 |
2174 //signed int v5; // eax@18 | |
0 | 2175 Player **ppPlayers; // esi@20 |
2176 | |
2177 v1 = uLevelMapStatsID; | |
322 | 2178 if ( !uLevelMapStatsID || !pActors[uActorID].IsPeasant()) |
0 | 2179 return; |
322 | 2180 |
2181 v2 = uActorID; | |
0 | 2182 v3 = 1; |
2183 if ( v1 != 5 ) | |
2184 { | |
2185 if ( v1 == 6 || v1 == 7 ) | |
2186 { | |
484 | 2187 _449B57_test_bit(pParty->_quest_bits, 99); |
2188 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 100) ) | |
0 | 2189 return; |
2190 goto LABEL_12; | |
2191 } | |
2192 if ( v1 != 8 ) | |
2193 goto LABEL_12; | |
2194 } | |
484 | 2195 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 99) ) |
0 | 2196 v3 = 0; |
484 | 2197 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 100) ) |
0 | 2198 v3 = 1; |
2199 if ( v3 ) | |
2200 { | |
2201 LABEL_12: | |
322 | 2202 pParty->uFine += 100 * (pMapStats->pInfos[uLevelMapStatsID]._steal_perm + pActors[v2].pMonsterInfo.uLevel + GetPartyReputation()); |
0 | 2203 if ( pParty->uFine < 0 ) |
2204 pParty->uFine = 0; | |
2205 if ( pParty->uFine > 4000000 ) | |
2206 pParty->uFine = 4000000; | |
322 | 2207 |
2208 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
2209 { | |
2210 if (pOutdoor->ddm.uReputation < 10000) | |
2211 pOutdoor->ddm.uReputation++; | |
2212 } | |
2213 else if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
2214 { | |
2215 if (pIndoor->dlv.uReputation < 10000) | |
2216 pIndoor->dlv.uReputation++; | |
2217 } | |
2218 else assert(false); | |
2219 | |
0 | 2220 ppPlayers = &pPlayers[1]; |
2221 do | |
2222 { | |
2223 if ( pParty->uFine ) | |
2224 { | |
484 | 2225 if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)(*ppPlayers)->_guilds_member_bits, 1) ) |
2226 _449B7E_toggle_bit((unsigned char *)(*ppPlayers)->_guilds_member_bits, 1, 1u); | |
0 | 2227 } |
2228 ++ppPlayers; | |
2229 } | |
2230 while ( (signed int)ppPlayers <= (signed int)&pPlayers[4] ); | |
2231 } | |
2232 } | |
2233 | |
2234 //----- (0043AE80) -------------------------------------------------------- | |
322 | 2235 void Actor::AddBloodsplatOnDamageOverlay(unsigned int uActorID, int a2, signed int a3) |
0 | 2236 { |
2237 int result; // eax@1 | |
2238 unsigned int v4; // esi@1 | |
2239 int v5; // [sp-14h] [bp-18h]@3 | |
2240 unsigned int v6; // [sp-10h] [bp-14h]@3 | |
2241 int v7; // [sp-Ch] [bp-10h]@3 | |
2242 int v8; // [sp-8h] [bp-Ch]@3 | |
2243 __int16 v9; // [sp-4h] [bp-8h]@3 | |
2244 | |
2245 result = a2 - 1; | |
862 | 2246 v4 = PID(OBJECT_Actor,uActorID); |
0 | 2247 switch ( a2 ) |
2248 { | |
2249 case 1: | |
2250 if ( a3 ) | |
2251 { | |
2252 v9 = 0; | |
2253 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2254 v7 = 0; | |
2255 LOWORD(v6) = v4; | |
2256 v5 = 904; | |
2257 goto LABEL_16; | |
2258 } | |
322 | 2259 return; |
0 | 2260 case 2: |
2261 if ( a3 ) | |
2262 { | |
2263 v9 = 0; | |
2264 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2265 v7 = 0; | |
2266 LOWORD(v6) = v4; | |
2267 v5 = 905; | |
2268 goto LABEL_16; | |
2269 } | |
322 | 2270 return; |
0 | 2271 case 3: |
2272 if ( a3 ) | |
2273 { | |
2274 v9 = 0; | |
2275 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2276 v7 = 0; | |
2277 LOWORD(v6) = v4; | |
2278 v5 = 906; | |
2279 goto LABEL_16; | |
2280 } | |
322 | 2281 return; |
0 | 2282 case 4: |
2283 if ( a3 ) | |
2284 { | |
2285 v9 = 0; | |
2286 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2287 v7 = 0; | |
2288 LOWORD(v6) = v4; | |
2289 v5 = 907; | |
2290 goto LABEL_16; | |
2291 } | |
322 | 2292 return; |
0 | 2293 case 5: |
2294 v9 = 4; | |
2295 v8 = 65536; | |
2296 v7 = 0; | |
862 | 2297 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2298 v5 = 901; |
2299 goto LABEL_16; | |
2300 case 6: | |
2301 v9 = 4; | |
2302 v8 = 65536; | |
2303 v7 = 0; | |
862 | 2304 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2305 v5 = 902; |
2306 goto LABEL_16; | |
2307 case 7: | |
2308 v9 = 4; | |
2309 v8 = 65536; | |
2310 v7 = 0; | |
862 | 2311 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2312 v5 = 903; |
2313 goto LABEL_16; | |
2314 case 8: | |
2315 v9 = 4; | |
2316 v8 = 65536; | |
2317 v7 = 0; | |
862 | 2318 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2319 v5 = 900; |
2320 goto LABEL_16; | |
2321 case 9: | |
2322 v9 = 4; | |
2323 v8 = 65536; | |
2324 v7 = 0; | |
862 | 2325 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2326 v5 = 909; |
2327 goto LABEL_16; | |
2328 case 10: | |
2329 v9 = 4; | |
2330 v8 = 65536; | |
2331 v7 = 0; | |
862 | 2332 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2333 v5 = 908; |
2334 LABEL_16: | |
2335 result = pOtherOverlayList->_4418B6(v5, v6, v7, v8, v9); | |
2336 break; | |
2337 default: | |
322 | 2338 return; |
0 | 2339 } |
322 | 2340 return; |
0 | 2341 } |
2342 | |
2343 //----- (0043B3E0) -------------------------------------------------------- | |
2344 int Actor::_43B3E0_CalcDamage(Actor *a1, signed int a2) | |
2345 { | |
2346 signed int v2; // ebp@1 | |
2347 int v3; // eax@9 | |
2348 signed int v4; // edi@9 | |
2349 int v5; // esi@9 | |
2350 int v6; // ebx@11 | |
2351 unsigned __int16 v8; // si@21 | |
2352 int v9; // edi@21 | |
2353 signed int v10; // eax@23 | |
2354 int v11; // [sp+10h] [bp-4h]@1 | |
2355 | |
2356 v2 = 0; | |
2357 v11 = 0; | |
2358 if ( a2 ) | |
2359 { | |
2360 if ( a2 == 1 ) | |
2361 { | |
2362 v3 = a1->pMonsterInfo.uAttack2DamageDiceRolls; | |
2363 v4 = a1->pMonsterInfo.uAttack2DamageDiceSides; | |
2364 v5 = a1->pMonsterInfo.uAttack2DamageBonus; | |
2365 } | |
2366 else | |
2367 { | |
2368 if ( a2 <= 1 ) | |
2369 return 0; | |
2370 if ( a2 <= 3 ) | |
2371 { | |
2372 if ( a2 == 2 ) | |
2373 { | |
2374 v8 = a1->pMonsterInfo.uSpellSkillAndMastery1; | |
2375 v9 = a1->pMonsterInfo.uSpell1ID; | |
2376 } | |
2377 else | |
2378 { | |
2379 v8 = a1->pMonsterInfo.uSpellSkillAndMastery2; | |
2380 v9 = a1->pMonsterInfo.uSpell2ID; | |
2381 } | |
2382 v10 = SkillToMastery(v8); | |
2383 return _43AFE3_calc_spell_damage(v9, v8 & 0x3F, v10, 0); | |
2384 } | |
2385 if ( a2 != 4 ) | |
2386 return 0; | |
2387 v3 = a1->pMonsterInfo.uSpecialAbilityDamageDiceRolls; | |
2388 v4 = a1->pMonsterInfo.uSpecialAbilityDamageDiceSides; | |
2389 v5 = a1->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
2390 } | |
2391 } | |
2392 else | |
2393 { | |
2394 if ( (signed __int64)a1->pActorBuffs[14].uExpireTime > 0 ) | |
2395 v2 = a1->pActorBuffs[14].uPower; | |
2396 if ( (signed __int64)a1->pActorBuffs[18].uExpireTime > 0 && a1->pActorBuffs[18].uPower > v2 ) | |
2397 v2 = a1->pActorBuffs[18].uPower; | |
2398 if ( (signed __int64)a1->pActorBuffs[21].uExpireTime > 0 ) | |
2399 v2 += a1->pActorBuffs[21].uPower; | |
2400 v3 = a1->pMonsterInfo.uAttack1DamageDiceRolls; | |
2401 v4 = a1->pMonsterInfo.uAttack1DamageDiceSides; | |
2402 v5 = a1->pMonsterInfo.uAttack1DamageBonus; | |
2403 } | |
2404 if ( v3 > 0 ) | |
2405 { | |
2406 v6 = v3; | |
2407 do | |
2408 { | |
2409 --v6; | |
2410 v11 += rand() % v4 + 1; | |
2411 } | |
2412 while ( v6 ); | |
2413 } | |
2414 return v11 + v5 + v2; | |
2415 } | |
2416 | |
2417 //----- (00438B9B) -------------------------------------------------------- | |
322 | 2418 bool Actor::IsPeasant() |
0 | 2419 { |
2420 unsigned int v1; // eax@1 | |
2421 | |
2422 v1 = this->uAlly; | |
2423 if ( !v1 ) | |
2424 v1 = (this->pMonsterInfo.uID - 1) / 3 + 1; | |
2425 return (signed int)v1 >= 39 && (signed int)v1 <= 44 | |
2426 || (signed int)v1 >= 45 && (signed int)v1 <= 50 | |
2427 || (signed int)v1 >= 51 && (signed int)v1 <= 62 | |
2428 || (signed int)v1 >= 78 && (signed int)v1 <= 83; | |
2429 } | |
2430 | |
2431 //----- (0042EBEE) -------------------------------------------------------- | |
2432 bool Actor::StealFrom(unsigned int uActorID) | |
2433 { | |
2434 unsigned int v1; // esi@1 | |
2435 Player *pPlayer; // edi@1 | |
2436 bool result; // eax@1 | |
2437 int v4; // ebx@2 | |
2438 unsigned int v5; // eax@2 | |
2439 DDM_DLV_Header *v6; // esi@4 | |
2440 unsigned int v7; // [sp+8h] [bp-4h]@1 | |
2441 int v8; // [sp+8h] [bp-4h]@6 | |
2442 | |
2443 v1 = uActiveCharacter; | |
2444 v7 = uActorID; | |
243 | 2445 pPlayer = &pParty->pPlayers[uActiveCharacter-1]; |
0 | 2446 result = pPlayer->CanAct(); |
2447 if ( result ) | |
2448 { | |
2449 pStru277->_427D48(v1); | |
2450 v4 = 0; | |
2451 v5 = pMapStats->GetMapInfo(pCurrentMapName); | |
2452 if ( v5 ) | |
2453 v4 = pMapStats->pInfos[v5]._steal_perm; | |
2454 v6 = &pOutdoor->ddm; | |
2455 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor) | |
2456 v6 = &pIndoor->dlv; | |
2457 pPlayer->StealFromActor(v7, v4, v6->uReputation++); | |
2458 v8 = pPlayer->GetAttackRecoveryTime(0); | |
2459 if ( v8 < 30 ) | |
2460 v8 = 30; | |
2461 if ( !pParty->bTurnBasedModeOn ) | |
2462 pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)v8 * 2.133333333333333)); | |
2463 pTurnEngine->_40471C(); | |
2464 result = 1; | |
2465 } | |
2466 return result; | |
2467 } | |
2468 | |
2469 //----- (00403A60) -------------------------------------------------------- | |
861 | 2470 void Actor::SpellAttack2(unsigned int uActorID, signed int edx0, AIDirection *pDir) |
0 | 2471 { |
2472 Actor *v3; // ebx@1 | |
2473 AIDirection *v4; // esi@3 | |
2474 AIDirection *v5; // edi@3 | |
2475 signed int v6; // eax@4 | |
2476 Vec3_int_ v7; // ST04_12@6 | |
322 | 2477 //unsigned int result; // eax@7 |
0 | 2478 AIDirection *v9; // eax@8 |
2479 unsigned int v10; // esi@8 | |
2480 AIDirection *v11; // esi@9 | |
2481 SpriteFrame *v12; // ecx@10 | |
2482 __int16 v13; // ax@10 | |
2483 unsigned int v14; // ecx@10 | |
2484 unsigned int v15; // eax@10 | |
2485 signed int v16; // ecx@17 | |
2486 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
2487 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
2488 int v19; // [sp+44h] [bp-10h]@6 | |
2489 signed int a2; // [sp+48h] [bp-Ch]@1 | |
2490 int v21; // [sp+4Ch] [bp-8h]@3 | |
2491 unsigned int v22; // [sp+50h] [bp-4h]@1 | |
2492 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
2493 | |
2494 v22 = uActorID; | |
2495 v3 = &pActors[uActorID]; | |
2496 a2 = edx0; | |
848 | 2497 if ( PID_TYPE(edx0) == OBJECT_Actor) |
0 | 2498 { |
848 | 2499 v6 = PID_ID(edx0); |
0 | 2500 v4 = (AIDirection *)pActors[v6].vPosition.x; |
2501 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
2502 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2503 } | |
2504 else | |
2505 { | |
848 | 2506 if ( PID_TYPE(edx0) == OBJECT_Player) |
0 | 2507 { |
2508 v4 = (AIDirection *)pParty->vPosition.x; | |
2509 v5 = (AIDirection *)pParty->vPosition.y; | |
2510 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
2511 } | |
2512 else | |
2513 { | |
2514 v4 = pDir; | |
2515 v5 = pDir; | |
2516 } | |
2517 } | |
2518 v19 = v3->uActorHeight; | |
2519 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
2520 v7.y = v3->vPosition.y; | |
2521 v7.x = v3->vPosition.x; | |
2522 if ( sub_407A1C((int)v4, (int)v5, v21, v7) ) | |
2523 { | |
2524 v9 = pDir; | |
2525 v10 = 0; | |
2526 if ( !pDir ) | |
2527 { | |
862 | 2528 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v22), a2, &a3, 0); |
0 | 2529 v9 = &v18; |
2530 memcpy(&v18, v11, sizeof(v18)); | |
2531 v10 = 0; | |
2532 } | |
2533 v12 = pSpriteFrameTable->pSpriteSFrames; | |
2534 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 2535 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2536 v14 = v22; |
2537 v3->uCurrentActionLength = 8 * v13; | |
2538 v3->uCurrentActionTime = v10; | |
2539 v3->uAIState = AttackingRanged4; | |
2540 Actor::PlaySound(v14, 0); | |
2541 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2542 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2543 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
2544 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
2545 { | |
2546 v15 *= 2; | |
2547 pDira = v15; | |
2548 } | |
2549 if ( pParty->bTurnBasedModeOn == 1 ) | |
2550 v3->pMonsterInfo.uRecoveryTime = v15; | |
2551 else | |
2552 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
2553 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
2554 * (double)(signed int)pDira | |
2555 * -2.133333333333333); | |
2556 v16 = v3->pMonsterInfo.uSpell2ID; | |
2557 v3->vVelocity.z = v10; | |
2558 v3->vVelocity.y = v10; | |
2559 v3->vVelocity.x = v10; | |
2560 if ( sub_42FB5C(v16) ) | |
2561 { | |
2562 v3->uCurrentActionLength = 64; | |
2563 v3->uCurrentActionTime = v10; | |
2564 v3->uAIState = Fidgeting; | |
322 | 2565 v3->UpdateAnimation(); |
0 | 2566 v3->uAIState = AttackingRanged4; |
2567 } | |
2568 else | |
322 | 2569 v3->UpdateAnimation(); |
0 | 2570 } |
2571 else | |
860 | 2572 Actor::Pursue1(v22, a2, v22, 64, pDir); |
0 | 2573 } |
2574 | |
2575 //----- (00403854) -------------------------------------------------------- | |
861 | 2576 void Actor::SpellAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 2577 { |
2578 Actor *v3; // ebx@1 | |
2579 AIDirection *v4; // esi@3 | |
2580 AIDirection *v5; // edi@3 | |
2581 signed int v6; // eax@4 | |
2582 Vec3_int_ v7; // ST04_12@6 | |
322 | 2583 //unsigned int result; // eax@7 |
0 | 2584 AIDirection *v9; // eax@8 |
2585 unsigned int v10; // esi@8 | |
2586 AIDirection *v11; // esi@9 | |
2587 SpriteFrame *v12; // ecx@10 | |
2588 __int16 v13; // ax@10 | |
2589 unsigned int v14; // ecx@10 | |
2590 unsigned int v15; // eax@10 | |
2591 signed int v16; // ecx@17 | |
2592 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
2593 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
2594 int v19; // [sp+44h] [bp-10h]@6 | |
848 | 2595 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 2596 int v21; // [sp+4Ch] [bp-8h]@3 |
2597 unsigned int v22; // [sp+50h] [bp-4h]@1 | |
2598 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
2599 | |
2600 v22 = uActorID; | |
2601 v3 = &pActors[uActorID]; | |
848 | 2602 //a2 = edx0; |
2603 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 2604 { |
848 | 2605 v6 = PID_ID(sTargetPid); |
0 | 2606 v4 = (AIDirection *)pActors[v6].vPosition.x; |
2607 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
2608 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2609 } | |
2610 else | |
2611 { | |
848 | 2612 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 2613 { |
2614 v4 = (AIDirection *)pParty->vPosition.x; | |
2615 v5 = (AIDirection *)pParty->vPosition.y; | |
2616 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
2617 } | |
2618 else | |
2619 { | |
2620 v4 = pDir; | |
2621 v5 = pDir; | |
2622 } | |
2623 } | |
2624 v19 = v3->uActorHeight; | |
2625 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
2626 v7.y = v3->vPosition.y; | |
2627 v7.x = v3->vPosition.x; | |
2628 if ( sub_407A1C((int)v4, (int)v5, v21, v7) ) | |
2629 { | |
2630 v9 = pDir; | |
2631 v10 = 0; | |
2632 if ( !pDir ) | |
2633 { | |
862 | 2634 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v22), sTargetPid, &a3, 0); |
0 | 2635 v9 = &v18; |
2636 memcpy(&v18, v11, sizeof(v18)); | |
2637 v10 = 0; | |
2638 } | |
2639 v12 = pSpriteFrameTable->pSpriteSFrames; | |
2640 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 2641 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2642 v14 = v22; |
2643 v3->uCurrentActionLength = 8 * v13; | |
2644 v3->uCurrentActionTime = v10; | |
2645 v3->uAIState = AttackingRanged3; | |
2646 Actor::PlaySound(v14, 0); | |
2647 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2648 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2649 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
2650 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
2651 { | |
2652 v15 *= 2; | |
2653 pDira = v15; | |
2654 } | |
2655 if ( pParty->bTurnBasedModeOn == 1 ) | |
2656 v3->pMonsterInfo.uRecoveryTime = v15; | |
2657 else | |
2658 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
2659 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
2660 * (double)(signed int)pDira | |
2661 * -2.133333333333333); | |
2662 v16 = v3->pMonsterInfo.uSpell1ID; | |
2663 v3->vVelocity.z = v10; | |
2664 v3->vVelocity.y = v10; | |
2665 v3->vVelocity.x = v10; | |
2666 if ( sub_42FB5C(v16) ) | |
2667 { | |
2668 v3->uCurrentActionLength = 64; | |
2669 v3->uCurrentActionTime = v10; | |
2670 v3->uAIState = Fidgeting; | |
322 | 2671 v3->UpdateAnimation(); |
0 | 2672 v3->uAIState = AttackingRanged3; |
2673 } | |
2674 else | |
322 | 2675 v3->UpdateAnimation(); |
0 | 2676 } |
2677 else | |
860 | 2678 Actor::Pursue1(v22, sTargetPid, v22, 64, pDir); |
0 | 2679 } |
2680 | |
2681 //----- (0040368B) -------------------------------------------------------- | |
861 | 2682 void Actor::MissileAttack2(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 2683 { |
2684 Actor *v3; // ebx@1 | |
2685 AIDirection *v4; // esi@3 | |
2686 AIDirection *v5; // edi@3 | |
2687 signed int v6; // eax@4 | |
2688 Vec3_int_ v7; // ST04_12@6 | |
322 | 2689 //unsigned int result; // eax@7 |
0 | 2690 AIDirection *v9; // eax@8 |
2691 unsigned int v10; // esi@8 | |
2692 AIDirection *v11; // esi@9 | |
2693 SpriteFrame *v12; // ecx@10 | |
2694 __int16 v13; // ax@10 | |
2695 unsigned int v14; // ecx@10 | |
2696 signed __int64 v15; // qax@10 | |
2697 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
2698 AIDirection v17; // [sp+28h] [bp-2Ch]@9 | |
2699 int v18; // [sp+44h] [bp-10h]@6 | |
848 | 2700 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 2701 int v20; // [sp+4Ch] [bp-8h]@3 |
2702 unsigned int v21; // [sp+50h] [bp-4h]@1 | |
2703 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
2704 | |
2705 v21 = uActorID; | |
2706 v3 = &pActors[uActorID]; | |
848 | 2707 //a2 = edx0; |
2708 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 2709 { |
848 | 2710 v6 = PID_ID(sTargetPid); |
0 | 2711 v4 = (AIDirection *)pActors[v6].vPosition.x; |
2712 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
2713 v20 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2714 } | |
2715 else | |
2716 { | |
848 | 2717 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 2718 { |
2719 v4 = (AIDirection *)pParty->vPosition.x; | |
2720 v5 = (AIDirection *)pParty->vPosition.y; | |
2721 v20 = pParty->vPosition.z + pParty->sEyelevel; | |
2722 } | |
2723 else | |
2724 { | |
2725 v4 = pDir; | |
2726 v5 = pDir; | |
2727 } | |
2728 } | |
2729 v18 = v3->uActorHeight; | |
2730 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v18 * -0.75); | |
2731 v7.y = v3->vPosition.y; | |
2732 v7.x = v3->vPosition.x; | |
2733 if ( sub_407A1C((int)v4, (int)v5, v20, v7) ) | |
2734 { | |
2735 v9 = pDir; | |
2736 v10 = 0; | |
2737 if ( !pDir ) | |
2738 { | |
862 | 2739 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v21), sTargetPid, &a3, 0); |
0 | 2740 v9 = &v17; |
2741 memcpy(&v17, v11, sizeof(v17)); | |
2742 v10 = 0; | |
2743 } | |
2744 v12 = pSpriteFrameTable->pSpriteSFrames; | |
2745 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 2746 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2747 v14 = v21; |
2748 v3->uCurrentActionLength = 8 * v13; | |
2749 v3->uCurrentActionTime = v10; | |
2750 v3->uAIState = AttackingRanged2; | |
2751 Actor::PlaySound(v14, 0); | |
2752 LODWORD(v15) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2753 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2754 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
2755 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
2756 { | |
2757 LODWORD(v15) = 2 * v15; | |
2758 pDira = v15; | |
2759 } | |
2760 if ( pParty->bTurnBasedModeOn != 1 ) | |
2761 v15 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)pDira * 2.133333333333333); | |
2762 v3->pMonsterInfo.uRecoveryTime = v15; | |
2763 v3->vVelocity.z = v10; | |
2764 v3->vVelocity.y = v10; | |
2765 v3->vVelocity.x = v10; | |
322 | 2766 v3->UpdateAnimation(); |
0 | 2767 } |
2768 else | |
860 | 2769 Actor::Pursue1(v21, sTargetPid, v21, 64, pDir); |
0 | 2770 } |
2771 | |
2772 //----- (00403476) -------------------------------------------------------- | |
861 | 2773 void Actor::MissileAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 2774 { |
2775 Actor *v3; // ebx@1 | |
2776 int v4; // esi@3 | |
2777 int v5; // edi@3 | |
2778 signed int v6; // eax@4 | |
2779 Vec3_int_ v7; // ST04_12@6 | |
2780 unsigned char v8[12]; // ST04_12@7 | |
322 | 2781 //unsigned int result; // eax@8 |
0 | 2782 AIDirection *v10; // eax@9 |
2783 unsigned int v11; // esi@9 | |
2784 AIDirection *v12; // esi@10 | |
2785 SpriteFrame *v13; // ecx@11 | |
2786 __int16 v14; // ax@11 | |
2787 unsigned int v15; // ecx@11 | |
2788 unsigned int v16; // eax@11 | |
2789 AIDirection a3; // [sp+Ch] [bp-48h]@10 | |
2790 AIDirection v18; // [sp+28h] [bp-2Ch]@10 | |
2791 int v19; // [sp+44h] [bp-10h]@6 | |
848 | 2792 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 2793 unsigned int v21; // [sp+4Ch] [bp-8h]@1 |
2794 int v22; // [sp+50h] [bp-4h]@3 | |
2795 unsigned int pDira; // [sp+5Ch] [bp+8h]@11 | |
2796 | |
2797 v21 = uActorID; | |
2798 v3 = &pActors[uActorID]; | |
848 | 2799 //a2 = edx0; |
2800 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 2801 { |
848 | 2802 v6 = PID_ID(sTargetPid); |
0 | 2803 v4 = pActors[v6].vPosition.x; |
2804 v5 = pActors[v6].vPosition.y; | |
2805 v22 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2806 } | |
2807 else | |
2808 { | |
848 | 2809 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 2810 { |
2811 v4 = pParty->vPosition.x; | |
2812 v5 = pParty->vPosition.y; | |
2813 v22 = pParty->vPosition.z + pParty->sEyelevel; | |
2814 } | |
2815 else | |
2816 { | |
2817 v4 = (int)pDir; | |
2818 v5 = (int)pDir; | |
2819 } | |
2820 } | |
2821 v19 = v3->uActorHeight; | |
2822 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
2823 v7.y = v3->vPosition.y; | |
2824 v7.x = v3->vPosition.x; | |
2825 if ( sub_407A1C(v4, v5, v22, v7) | |
2826 || (*(unsigned int *)&v8[8] = v22, | |
2827 v19 = v3->uActorHeight, | |
2828 *(_QWORD *)v8 = __PAIR__(v5, v4), | |
2829 sub_407A1C( | |
2830 v3->vPosition.x, | |
2831 v3->vPosition.y, | |
2832 v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75), | |
2833 *(Vec3_int_ *)v8)) ) | |
2834 { | |
2835 v10 = pDir; | |
2836 v11 = 0; | |
2837 if ( !pDir ) | |
2838 { | |
862 | 2839 v12 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v21), sTargetPid, &a3, 0); |
0 | 2840 v10 = &v18; |
2841 memcpy(&v18, v12, sizeof(v18)); | |
2842 v11 = 0; | |
2843 } | |
2844 v13 = pSpriteFrameTable->pSpriteSFrames; | |
2845 v3->uYawAngle = LOWORD(v10->uYawAngle); | |
319 | 2846 v14 = v13[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2847 v15 = v21; |
2848 v3->uCurrentActionLength = 8 * v14; | |
2849 v3->uCurrentActionTime = v11; | |
2850 v3->uAIState = AttackingRanged1; | |
2851 Actor::PlaySound(v15, 0); | |
2852 v16 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2853 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2854 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v11 | |
2855 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v11 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v11) ) | |
2856 { | |
2857 v16 *= 2; | |
2858 pDira = v16; | |
2859 } | |
2860 if ( pParty->bTurnBasedModeOn == 1 ) | |
2861 v3->pMonsterInfo.uRecoveryTime = v16; | |
2862 else | |
2863 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
2864 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
2865 * (double)(signed int)pDira | |
2866 * -2.133333333333333); | |
2867 v3->vVelocity.z = v11; | |
2868 v3->vVelocity.y = v11; | |
2869 v3->vVelocity.x = v11; | |
322 | 2870 v3->UpdateAnimation(); |
0 | 2871 } |
2872 else | |
860 | 2873 Actor::Pursue1(v21, sTargetPid, v21, 64, pDir); |
0 | 2874 } |
2875 | |
2876 //----- (004032B2) -------------------------------------------------------- | |
322 | 2877 void Actor::_4032B2(unsigned int a1, unsigned int a2, int a3, int uActionLength) |
0 | 2878 { |
2879 unsigned int v4; // edi@1 | |
2880 Actor *v5; // esi@1 | |
2881 int v6; // ebx@1 | |
2882 int v7; // ST08_4@1 | |
2883 int v8; // eax@1 | |
2884 unsigned int v9; // ebx@11 | |
2885 int v10; // ebx@13 | |
2886 signed __int16 v11; // cx@17 | |
2887 unsigned int v12; // [sp-8h] [bp-44h]@10 | |
2888 AIDirection *v13; // [sp-4h] [bp-40h]@10 | |
2889 AIDirection v14; // [sp+Ch] [bp-30h]@7 | |
2890 int v15; // [sp+28h] [bp-14h]@11 | |
2891 unsigned int v16; // [sp+2Ch] [bp-10h]@1 | |
2892 int y; // [sp+30h] [bp-Ch]@1 | |
2893 unsigned int uActorID; // [sp+34h] [bp-8h]@1 | |
2894 int v19; // [sp+38h] [bp-4h]@1 | |
2895 | |
414 | 2896 //v14 never filled, maybe it is passed to function but optimized away as local variable |
2897 | |
0 | 2898 uActorID = a1; |
2899 v4 = a1; | |
2900 v5 = &pActors[a1]; | |
2901 v16 = a2; | |
2902 v6 = v5->vInitialPosition.x - v5->vPosition.x; | |
2903 v7 = v5->vInitialPosition.x - v5->vPosition.x; | |
2904 y = v5->vInitialPosition.y - v5->vPosition.y; | |
2905 v19 = abs(v7); | |
2906 v8 = abs(y); | |
2907 if ( v19 <= v8 ) | |
2908 v19 = v8 + (v19 >> 1); | |
2909 else | |
2910 v19 += v8 >> 1; | |
2911 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2912 { | |
2913 if ( !uActionLength ) | |
2914 uActionLength = 256; | |
414 | 2915 Actor::AI_StandOrBored(uActorID, OBJECT_Player, uActionLength, &v14); |
0 | 2916 return; |
2917 } | |
2918 if ( pActors[v4].pMonsterInfo.uMovementType == 3 && v19 < 128 ) | |
2919 { | |
2920 v13 = &v14; | |
2921 v12 = 256; | |
413 | 2922 Actor::AI_Stand(uActorID, v16, v12, v13); |
0 | 2923 return; |
2924 } | |
2925 v15 = (rand() & 0xF) << 12; | |
2926 v19 += (unsigned __int64)(v15 * (signed __int64)a3) >> 16; | |
2927 v9 = (stru_5C6E00->uIntegerDoublePi - 1) & stru_5C6E00->Atan2(v6, y); | |
2928 if ( rand() % 100 < 25 ) | |
2929 { | |
2930 Actor::StandAwhile(uActorID); | |
2931 return; | |
2932 } | |
2933 v10 = v9 + rand() % 256 - 128; | |
2934 if ( abs(v10 - v5->uYawAngle) > 256 && !(BYTE2(v5->uAttributes) & 0x20) ) | |
2935 { | |
2936 v13 = &v14; | |
2937 v12 = 256; | |
413 | 2938 Actor::AI_Stand(uActorID, v16, v12, v13); |
245 | 2939 return; |
0 | 2940 } |
2941 v11 = v5->uMovementSpeed; | |
2942 v5->uYawAngle = v10; | |
2943 if ( v11 ) | |
2944 v5->uCurrentActionLength = 32 * v19 / v11; | |
2945 else | |
2946 v5->uCurrentActionLength = 0; | |
2947 v5->uCurrentActionTime = 0; | |
2948 v5->uAIState = Tethered; | |
2949 if ( rand() % 100 < 2 ) | |
2950 Actor::PlaySound(uActorID, 3u); | |
2951 v5->UpdateAnimation(); | |
2952 } | |
2953 | |
2954 //----- (004031C1) -------------------------------------------------------- | |
2955 char __fastcall Actor::_4031C1_update_job(unsigned int uActorID, signed int a2, int a3) | |
2956 { | |
2957 unsigned int v3; // edi@1 | |
2958 Actor *v4; // esi@1 | |
2959 ActorJob *v5; // eax@1 | |
2960 signed int v6; // edx@2 | |
2961 ActorJob *v7; // eax@2 | |
2962 signed int v8; // edi@2 | |
82 | 2963 ActorJob *v9; // ecx@2 |
0 | 2964 __int16 v10; // cx@15 |
2965 signed int v12; // [sp+8h] [bp-4h]@1 | |
2966 | |
2967 v3 = uActorID; | |
2968 v12 = a2; | |
2969 v4 = &pActors[uActorID]; | |
2970 v5 = (ActorJob *)pActors[uActorID].CanAct(); | |
2971 if ( v5 ) | |
2972 { | |
2973 v6 = 65535; | |
2974 v7 = &v4->pScheduledJobs[v3]; | |
2975 v8 = 7; | |
82 | 2976 v9 = &v7[7];//(char *)&v7[7].uHour; |
2977 while ( !(v9->uAttributes & 1) || v9->uHour > v12 ) | |
0 | 2978 { |
2979 --v8; | |
82 | 2980 --v9; |
0 | 2981 if ( v8 < 0 ) |
82 | 2982 break; |
0 | 2983 } |
82 | 2984 if( v8 >= 0 ) |
2985 v6 = v8; | |
0 | 2986 if ( !v8 && v6 == 65535 ) |
2987 v6 = 7; | |
2988 v5 = &v7[v6]; | |
2989 if ( v4->vInitialPosition.x != v5->vPos.x | |
2990 || v4->vInitialPosition.y != v5->vPos.y | |
2991 || v4->vInitialPosition.z != v5->vPos.z | |
2992 || v4->pMonsterInfo.uMovementType != v5->uAction ) | |
2993 { | |
2994 v4->vInitialPosition.x = v5->vPos.x; | |
2995 v4->vInitialPosition.y = v5->vPos.y; | |
2996 v10 = v5->vPos.z; | |
2997 v4->vInitialPosition.z = v10; | |
2998 LOBYTE(v5) = v5->uAction; | |
2999 v4->pMonsterInfo.uMovementType = (unsigned __int8)v5; | |
3000 if ( a3 == 1 ) | |
3001 { | |
3002 v4->vPosition.x = v4->vInitialPosition.x; | |
3003 v4->vPosition.y = v4->vInitialPosition.y; | |
3004 LOBYTE(v5) = v10; | |
3005 v4->vPosition.z = v10; | |
3006 } | |
3007 } | |
3008 } | |
3009 return (char)v5; | |
3010 } | |
3011 | |
3012 //----- (004030AD) -------------------------------------------------------- | |
861 | 3013 void Actor::Stun(unsigned int uActorID, signed int edx0, int arg0) |
0 | 3014 { |
3015 unsigned int v3; // edi@1 | |
3016 Actor *v4; // ebx@1 | |
322 | 3017 //__int16 result; // ax@10 |
0 | 3018 SpriteFrame *v6; // ecx@16 |
3019 __int16 v7; // ax@16 | |
3020 unsigned int v8; // ecx@16 | |
3021 AIDirection a3; // [sp+Ch] [bp-40h]@16 | |
3022 AIDirection v10; // [sp+28h] [bp-24h]@16 | |
3023 unsigned int v11; // [sp+44h] [bp-8h]@1 | |
3024 signed int a2; // [sp+48h] [bp-4h]@1 | |
3025 | |
3026 v3 = uActorID; | |
3027 a2 = edx0; | |
3028 v4 = &pActors[uActorID]; | |
3029 v11 = uActorID; | |
3030 if ( v4->uAIState == 7 ) | |
3031 BYTE2(v4->uAttributes) |= 2u; | |
3032 if ( v4->pMonsterInfo.uHostilityType != 4 ) | |
3033 { | |
3034 v4->uAttributes &= 0xFFFFFFFBu; | |
3035 v4->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
3036 } | |
3037 if ( (signed __int64)v4->pActorBuffs[1].uExpireTime > 0 ) | |
3038 v4->pActorBuffs[1].Reset(); | |
3039 if ( (signed __int64)v4->pActorBuffs[4].uExpireTime > 0 ) | |
3040 v4->pActorBuffs[4].Reset(); | |
3041 if ( arg0 | |
322 | 3042 || (v4->uAIState != 8 |
3043 && v4->uAIState != 3 | |
3044 && v4->uAIState != 12 | |
3045 && v4->uAIState != 13 | |
3046 && v4->uAIState != 18 | |
3047 && v4->uAIState != 2)) | |
0 | 3048 { |
862 | 3049 memcpy(&v10, Actor::GetDirectionInfo(PID(OBJECT_Actor,v3), a2, &a3, 0), sizeof(v10)); |
0 | 3050 v6 = pSpriteFrameTable->pSpriteSFrames; |
3051 v4->uYawAngle = LOWORD(v10.uYawAngle); | |
319 | 3052 v7 = v6[v4->pSpriteIDs[ANIM_GotHit]].uAnimLength; |
0 | 3053 v8 = v11; |
3054 v4->uCurrentActionTime = 0; | |
3055 v4->uAIState = Stunned; | |
3056 v4->uCurrentActionLength = 8 * v7; | |
3057 Actor::PlaySound(v8, 2u); | |
322 | 3058 v4->UpdateAnimation(); |
0 | 3059 } |
3060 } | |
3061 | |
3062 //----- (00402F87) -------------------------------------------------------- | |
414 | 3063 void Actor::AI_Bored(unsigned int uActorID, unsigned int uObjID, AIDirection *a4) |
0 | 3064 { |
3065 unsigned int v7; // eax@3 | |
3066 unsigned int v9; // eax@3 | |
414 | 3067 |
3068 assert(uActorID < uNumActors); | |
3069 auto actor = pActors + uActorID; | |
417 | 3070 |
3071 AIDirection a3; // [sp+Ch] [bp-5Ch]@2 | |
414 | 3072 if (!a4) |
862 | 3073 a4 = Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), uObjID, &a3, 0); |
414 | 3074 |
3075 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Bored]].uAnimLength; | |
3076 | |
3077 v7 = stru_5C6E00->Atan2(actor->vPosition.x - pIndoorCamera->pos.x, actor->vPosition.y - pIndoorCamera->pos.y); | |
3078 v9 = stru_5C6E00->uIntegerPi + actor->uYawAngle + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v7; | |
3079 | |
3080 if ( BYTE1(v9) & 7 ) // turned away - just stand | |
3081 Actor::AI_Stand(uActorID, uObjID, actor->uCurrentActionLength, a4); | |
3082 else // facing player - play bored anim | |
0 | 3083 { |
414 | 3084 actor->uAIState = Fidgeting; |
3085 actor->uCurrentActionTime = 0; | |
3086 actor->uYawAngle = a4->uYawAngle; | |
3087 actor->vVelocity.z = 0; | |
3088 actor->vVelocity.y = 0; | |
3089 actor->vVelocity.x = 0; | |
0 | 3090 if ( rand() % 100 < 5 ) |
414 | 3091 Actor::PlaySound(uActorID, 3); |
3092 actor->UpdateAnimation(); | |
0 | 3093 } |
3094 } | |
3095 | |
3096 //----- (00402F27) -------------------------------------------------------- | |
322 | 3097 void Actor::Resurrect(unsigned int uActorID) |
0 | 3098 { |
3099 Actor *pActor; // esi@1 | |
3100 SpriteFrame *v2; // edx@1 | |
3101 int v3; // eax@1 | |
3102 | |
3103 pActor = &pActors[uActorID]; | |
3104 v2 = pSpriteFrameTable->pSpriteSFrames; | |
319 | 3105 v3 = pActor->pSpriteIDs[ANIM_Dying]; |
0 | 3106 pActor->uCurrentActionTime = 0; |
3107 pActor->uAIState = Resurrected; | |
3108 pActor->uCurrentActionAnimation = ANIM_Dying; | |
3109 pActor->uCurrentActionLength = 8 * v2[v3].uAnimLength; | |
3110 pActor->sCurrentHP = LOWORD(pActor->pMonsterInfo.uHP); | |
3111 Actor::PlaySound(uActorID, 1u); | |
322 | 3112 pActor->UpdateAnimation(); |
0 | 3113 } |
3114 | |
3115 //----- (00402D6E) -------------------------------------------------------- | |
319 | 3116 void Actor::Die(unsigned int uActorID) |
0 | 3117 { |
319 | 3118 auto actor = &pActors[uActorID]; |
0 | 3119 |
319 | 3120 actor->uCurrentActionTime = 0; |
3121 actor->uAIState = Dying; | |
3122 actor->uCurrentActionAnimation = ANIM_Dying; | |
3123 actor->sCurrentHP = 0; | |
3124 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Dying]].uAnimLength; | |
3125 actor->pActorBuffs[6].Reset(); | |
3126 actor->pActorBuffs[5].Reset(); | |
3127 Actor::PlaySound(uActorID, 1); | |
3128 actor->UpdateAnimation(); | |
3129 | |
3130 for (uint i = 0; i < 5; ++i) | |
3131 if (pParty->field_750[i] == actor->pMonsterInfo.uID) | |
3132 pParty->field_75A[i] = true; | |
3133 | |
3134 for (uint i = 0; i < 22; ++i) | |
3135 actor->pActorBuffs[i].Reset(); | |
3136 | |
3137 ItemGen drop; | |
3138 switch (actor->pMonsterInfo.uID) | |
0 | 3139 { |
319 | 3140 case MONSTER_HARPY_1: case MONSTER_HARPY_2: case MONSTER_HARPY_3: |
3141 drop.uItemID = ITEM_HARPY_FEATHER; | |
3142 break; | |
3143 | |
3144 case MONSTER_OOZE_1: case MONSTER_OOZE_2: case MONSTER_OOZE_3: | |
3145 drop.uItemID = ITEM_OOZE_ECTOPLASM_BOTTLE; | |
3146 break; | |
3147 | |
3148 case MONSTER_TROLL_1: case MONSTER_TROLL_2: case MONSTER_TROLL_3: | |
3149 drop.uItemID = ITEM_TROLL_BLOOD; | |
3150 break; | |
3151 | |
3152 case MONSTER_DEVIL_1: case MONSTER_DEVIL_2: case MONSTER_DEVIL_3: | |
3153 drop.uItemID = ITEM_DEVIL_ICHOR; | |
3154 break; | |
3155 | |
3156 case MONSTER_DRAGON_1: case MONSTER_DRAGON_2: case MONSTER_DRAGON_3: | |
3157 drop.uItemID = ITEM_DRAGON_EYE; | |
321 | 3158 break; |
0 | 3159 } |
319 | 3160 |
3161 if (rand() % 100 < 20) | |
0 | 3162 { |
319 | 3163 sub_42F7EB_DropItemAt(pItemsTable->pItems[drop.uItemID].uSpriteID, |
3164 actor->vPosition.x, | |
3165 actor->vPosition.y, | |
3166 actor->vPosition.z + 16, | |
3167 rand() % 200 + 200, | |
0 | 3168 1, |
3169 1, | |
3170 0, | |
319 | 3171 &drop); |
0 | 3172 } |
319 | 3173 |
3174 if (actor->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE) | |
3175 Actor::Explode(uActorID); | |
0 | 3176 } |
3177 | |
3178 //----- (00402CED) -------------------------------------------------------- | |
322 | 3179 void Actor::PlaySound(unsigned int uActorID, unsigned int uSoundID) |
0 | 3180 { |
3181 Actor *v2; // eax@1 | |
3182 unsigned __int16 v3; // dx@1 | |
3183 int v4; // eax@3 | |
3184 int v5; // eax@4 | |
3185 unsigned int v6; // eax@6 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
3186 //signed int v7; // eax@12 |
0 | 3187 signed int v8; // [sp-18h] [bp-1Ch]@10 |
3188 signed int v9; // [sp-14h] [bp-18h]@10 | |
3189 int v10; // [sp-10h] [bp-14h]@10 | |
3190 unsigned int v11; // [sp-Ch] [bp-10h]@10 | |
3191 int v12; // [sp-8h] [bp-Ch]@10 | |
3192 | |
3193 v2 = &pActors[uActorID]; | |
3194 v3 = v2->pSoundSampleIDs[uSoundID]; | |
3195 if ( v3 ) | |
3196 { | |
3197 if ( (signed __int64)v2->pActorBuffs[3].uExpireTime <= 0 ) | |
3198 { | |
3199 v12 = 0; | |
3200 v11 = 0; | |
3201 v10 = 0; | |
3202 v9 = 0; | |
3203 v8 = -1; | |
3204 } | |
3205 else | |
3206 { | |
3207 v4 = v2->pActorBuffs[3].uPower - 2; | |
3208 if ( v4 ) | |
3209 { | |
3210 v5 = v4 - 1; | |
3211 if ( v5 ) | |
3212 { | |
3213 if ( v5 == 1 ) | |
3214 v6 = 55125; | |
3215 else | |
3216 v6 = uActorID; | |
3217 } | |
3218 else | |
3219 { | |
3220 v6 = 44100; | |
3221 } | |
3222 } | |
3223 else | |
3224 { | |
3225 v6 = 33075; | |
3226 } | |
3227 v12 = v6; | |
3228 v11 = 0; | |
3229 v10 = 0; | |
3230 v9 = 0; | |
3231 v8 = 0; | |
3232 } | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
3233 pAudioPlayer->PlaySound((SoundID)(signed __int16)v3, PID(OBJECT_Actor, uActorID), 0, v8, v9, v10, v11, v12); |
0 | 3234 } |
3235 } | |
3236 | |
3237 //----- (00402AD7) -------------------------------------------------------- | |
860 | 3238 void Actor::Pursue1(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, AIDirection *pDir) |
0 | 3239 { |
3240 unsigned int v5; // edi@1 | |
3241 int v6; // eax@1 | |
3242 Actor *v7; // ebx@1 | |
3243 unsigned int v8; // ecx@1 | |
3244 char v9; // zf@1 | |
3245 AIDirection *v10; // esi@6 | |
3246 int v12; // ecx@19 | |
3247 unsigned int v13; // eax@19 | |
3248 AIDirection a3; // [sp+Ch] [bp-5Ch]@7 | |
3249 AIDirection v15; // [sp+28h] [bp-40h]@7 | |
3250 AIDirection v16; // [sp+44h] [bp-24h]@7 | |
3251 unsigned int v17; // [sp+60h] [bp-8h]@1 | |
3252 unsigned int v18; // [sp+64h] [bp-4h]@1 | |
3253 int v19; // [sp+70h] [bp+8h]@19 | |
3254 | |
3255 v5 = uActorID; | |
3256 v6 = 0; | |
3257 v7 = &pActors[uActorID]; | |
3258 v18 = a2; | |
862 | 3259 v8 = PID(OBJECT_Actor,uActorID); |
0 | 3260 v9 = v7->pMonsterInfo.uFlying == 0; |
3261 v17 = v5; | |
3262 if ( !v9 && !pParty->bFlying ) | |
3263 { | |
3264 if ( v7->pMonsterInfo.uMissleAttack1Type ) | |
3265 v6 = v7->uActorRadius + 512; | |
3266 else | |
3267 v6 = pParty->uPartyHeight; | |
3268 } | |
3269 v10 = pDir; | |
3270 if ( !pDir ) | |
3271 { | |
3272 memcpy(&v15, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v15)); | |
3273 memcpy(&v16, &v15, sizeof(v16)); | |
3274 v5 = v17; | |
3275 v10 = &v16; | |
3276 } | |
3277 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
3278 { | |
3279 if ( !uActionLength ) | |
3280 uActionLength = 256; | |
414 | 3281 Actor::AI_StandOrBored(v5, 4, uActionLength, v10); |
322 | 3282 return; |
0 | 3283 } |
3284 if ( (double)(signed int)v10->uDistance < 307.2 ) | |
3285 { | |
3286 if ( !uActionLength ) | |
3287 uActionLength = 256; | |
413 | 3288 Actor::AI_Stand(v5, v18, uActionLength, v10); |
322 | 3289 return; |
0 | 3290 } |
3291 if ( !v7->uMovementSpeed ) | |
322 | 3292 { |
413 | 3293 Actor::AI_Stand(v5, v18, uActionLength, v10); |
322 | 3294 return; |
3295 } | |
0 | 3296 v18 = 16; |
3297 if ( arg0 % 2 ) | |
3298 v18 = -16; | |
323 | 3299 v12 = ((unsigned __int64)(stru_5C6E00->Cos(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle) * (signed __int64)v10->uDistanceXZ) >> 16) |
0 | 3300 + pParty->vPosition.x; |
3301 v13 = stru_5C6E00->uIntegerPi + v10->uYawAngle; | |
3302 v17 = v12; | |
323 | 3303 v19 = stru_5C6E00->Sin(v18 + v13); |
0 | 3304 v7->uYawAngle = stru_5C6E00->Atan2( |
3305 v17 - v7->vPosition.x, | |
3306 pParty->vPosition.y | |
3307 + ((unsigned __int64)(v19 * (signed __int64)v10->uDistanceXZ) >> 16) | |
3308 - v7->vPosition.y); | |
3309 if ( uActionLength ) | |
3310 v7->uCurrentActionLength = uActionLength; | |
3311 else | |
3312 v7->uCurrentActionLength = 128; | |
3313 v7->uPitchAngle = LOWORD(v10->uPitchAngle); | |
3314 v7->uAIState = Pursuing; | |
322 | 3315 v7->UpdateAnimation(); |
0 | 3316 } |
3317 | |
3318 //----- (00402968) -------------------------------------------------------- | |
860 | 3319 void Actor::Flee(unsigned int uActorID, signed int sTargetPid, int uActionLength, AIDirection *a4) |
0 | 3320 { |
3321 unsigned int v4; // esi@1 | |
3322 Actor *v5; // ebx@1 | |
322 | 3323 //unsigned int result; // eax@1 |
0 | 3324 int v7; // ecx@2 |
3325 signed __int16 v8; // cx@10 | |
3326 unsigned __int16 v9; // ax@15 | |
3327 AIDirection v10; // [sp+8h] [bp-7Ch]@4 | |
3328 AIDirection a3; // [sp+24h] [bp-60h]@3 | |
3329 AIDirection v12; // [sp+40h] [bp-44h]@3 | |
3330 AIDirection v13; // [sp+5Ch] [bp-28h]@4 | |
3331 signed int a1; // [sp+78h] [bp-Ch]@2 | |
3332 unsigned int v15; // [sp+7Ch] [bp-8h]@1 | |
848 | 3333 //signed int a2; // [sp+80h] [bp-4h]@1 |
0 | 3334 |
3335 v4 = uActorID; | |
848 | 3336 //a2 = edx0; |
0 | 3337 v15 = uActorID; |
3338 v5 = &pActors[uActorID]; | |
322 | 3339 //result = pActors[uActorID].CanAct(); |
3340 if ( pActors[uActorID].CanAct() ) | |
0 | 3341 { |
862 | 3342 v7 = PID(OBJECT_Actor,v4); |
3343 a1 = PID(OBJECT_Actor,v4); | |
0 | 3344 if ( !a4 ) |
3345 { | |
3346 a4 = &v12; | |
848 | 3347 memcpy(&v12, Actor::GetDirectionInfo(v7, sTargetPid, &a3, v5->pMonsterInfo.uFlying), sizeof(v12)); |
0 | 3348 v7 = a1; |
3349 } | |
3350 memcpy(&a3, Actor::GetDirectionInfo(v7, 4u, &v10, 0), sizeof(a3)); | |
3351 memcpy(&v13, &a3, sizeof(v13)); | |
3352 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) | |
848 | 3353 || PID_TYPE(sTargetPid) == OBJECT_Actor && (double)(signed int)v13.uDistance < 307.2 ) |
0 | 3354 { |
3355 if ( !uActionLength ) | |
3356 uActionLength = 256; | |
414 | 3357 Actor::AI_StandOrBored(v15, 4, uActionLength, &v13); |
0 | 3358 } |
3359 else | |
3360 { | |
3361 v8 = v5->uMovementSpeed; | |
3362 if ( v8 ) | |
3363 v5->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v8; | |
3364 else | |
3365 v5->uCurrentActionLength = 0; | |
3366 if ( v5->uCurrentActionLength > 256 ) | |
3367 v5->uCurrentActionLength = 256; | |
3368 v5->uYawAngle = LOWORD(stru_5C6E00->uIntegerHalfPi) + LOWORD(a4->uYawAngle); | |
3369 v5->uYawAngle = LOWORD(stru_5C6E00->uDoublePiMask) & (v5->uYawAngle + rand() % (signed int)stru_5C6E00->uIntegerPi); | |
3370 v9 = LOWORD(a4->uPitchAngle); | |
3371 v5->uCurrentActionTime = 0; | |
3372 v5->uPitchAngle = v9; | |
3373 v5->uAIState = Fleeing; | |
322 | 3374 v5->UpdateAnimation(); |
0 | 3375 } |
3376 } | |
3377 } | |
3378 | |
3379 //----- (0040281C) -------------------------------------------------------- | |
860 | 3380 void Actor::Pursue2(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *pDir, int a5) |
0 | 3381 { |
3382 unsigned int v5; // edi@1 | |
3383 int v6; // eax@1 | |
3384 Actor *v7; // ebx@1 | |
3385 unsigned int v8; // ecx@1 | |
3386 char v9; // zf@1 | |
3387 AIDirection *v10; // esi@7 | |
3388 signed int v11; // edx@12 | |
3389 signed __int16 v13; // cx@19 | |
3390 unsigned __int16 v14; // ax@25 | |
3391 int v15; // [sp-8h] [bp-54h]@12 | |
3392 AIDirection *v16; // [sp-4h] [bp-50h]@12 | |
3393 AIDirection a3; // [sp+Ch] [bp-40h]@8 | |
3394 AIDirection v18; // [sp+28h] [bp-24h]@8 | |
3395 unsigned int v19; // [sp+44h] [bp-8h]@1 | |
3396 unsigned int v20; // [sp+48h] [bp-4h]@1 | |
3397 | |
3398 v5 = uActorID; | |
3399 v6 = 0; | |
3400 v7 = &pActors[uActorID]; | |
3401 v19 = a2; | |
862 | 3402 v8 = PID(OBJECT_Actor,uActorID); |
0 | 3403 v9 = v7->pMonsterInfo.uFlying == 0; |
3404 v20 = v5; | |
3405 if ( !v9 && !pParty->bFlying ) | |
3406 { | |
3407 if ( v7->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
3408 v6 = v7->uActorRadius + 512; | |
3409 else | |
3410 v6 = pParty->uPartyHeight; | |
3411 } | |
3412 v10 = pDir; | |
3413 if ( !pDir ) | |
3414 { | |
3415 memcpy(&v18, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v18)); | |
3416 memcpy(0, &v18, 0x1Cu); | |
3417 v10 = 0; | |
3418 v5 = v20; | |
3419 } | |
3420 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
3421 { | |
3422 if ( !uActionLength ) | |
3423 uActionLength = 256; | |
3424 v16 = v10; | |
3425 v15 = uActionLength; | |
3426 v11 = 4; | |
414 | 3427 Actor::AI_StandOrBored(v5, v11, v15, v16); |
322 | 3428 return; |
0 | 3429 } |
3430 if ( (signed int)v10->uDistance < a5 ) | |
3431 { | |
3432 if ( !uActionLength ) | |
3433 uActionLength = 256; | |
3434 v11 = v19; | |
3435 v16 = v10; | |
3436 v15 = uActionLength; | |
414 | 3437 Actor::AI_StandOrBored(v5, v11, v15, v16); |
322 | 3438 return; |
0 | 3439 } |
3440 if ( uActionLength ) | |
3441 { | |
3442 v7->uCurrentActionLength = uActionLength; | |
3443 } | |
3444 else | |
3445 { | |
3446 v13 = v7->uMovementSpeed; | |
3447 if ( v13 ) | |
3448 v7->uCurrentActionLength = (signed int)(v10->uDistanceXZ << 7) / v13; | |
3449 else | |
3450 v7->uCurrentActionLength = 0; | |
3451 if ( v7->uCurrentActionLength > 32 ) | |
3452 v7->uCurrentActionLength = 32; | |
3453 } | |
3454 v7->uYawAngle = LOWORD(v10->uYawAngle); | |
3455 v14 = LOWORD(v10->uPitchAngle); | |
3456 v7->uCurrentActionTime = 0; | |
3457 v7->uPitchAngle = v14; | |
3458 v7->uAIState = Pursuing; | |
322 | 3459 v7->UpdateAnimation(); |
0 | 3460 } |
3461 | |
3462 //----- (00402686) -------------------------------------------------------- | |
860 | 3463 void Actor::Pursue3(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *a4) |
0 | 3464 { |
860 | 3465 //unsigned int v4; // edi@1 |
0 | 3466 int v5; // eax@1 |
3467 Actor *v6; // ebx@1 | |
3468 int v7; // ecx@1 | |
3469 char v8; // zf@1 | |
860 | 3470 //AIDirection *v9; // esi@7 |
0 | 3471 signed int v10; // edx@12 |
3472 signed __int16 v12; // cx@19 | |
3473 int v13; // edx@25 | |
3474 __int16 v14; // ax@25 | |
3475 unsigned __int16 v15; // ax@26 | |
3476 unsigned __int16 v16; // ax@28 | |
3477 int v17; // [sp-8h] [bp-54h]@12 | |
860 | 3478 //AIDirection *v18; // [sp-4h] [bp-50h]@12 |
0 | 3479 AIDirection a3; // [sp+Ch] [bp-40h]@8 |
3480 AIDirection v20; // [sp+28h] [bp-24h]@8 | |
3481 int v21; // [sp+44h] [bp-8h]@1 | |
860 | 3482 //unsigned int v22; // [sp+48h] [bp-4h]@1 |
0 | 3483 |
3484 v5 = 0; | |
3485 v6 = &pActors[uActorID]; | |
3486 v21 = a2; | |
862 | 3487 v7 = PID(OBJECT_Actor,uActorID); |
0 | 3488 v8 = v6->pMonsterInfo.uFlying == 0; |
3489 if ( !v8 && !pParty->bFlying ) | |
3490 { | |
3491 if ( v6->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
3492 v5 = v6->uActorRadius + 512; | |
3493 else | |
3494 v5 = pParty->uPartyHeight; | |
3495 } | |
3496 if ( !a4 ) | |
3497 { | |
3498 memcpy(&v20, Actor::GetDirectionInfo(v7, a2, &a3, v5), sizeof(v20)); | |
3499 } | |
3500 if ( MonsterStats::BelongsToSupertype(v6->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
3501 { | |
3502 if ( !uActionLength ) | |
3503 uActionLength = 256; | |
860 | 3504 return Actor::AI_StandOrBored(uActorID, 4, uActionLength, a4); |
0 | 3505 } |
860 | 3506 if ( (double)(signed int)a4->uDistance < 307.2 ) |
0 | 3507 { |
3508 if ( !uActionLength ) | |
3509 uActionLength = 256; | |
860 | 3510 return Actor::AI_StandOrBored(uActorID, v21, uActionLength, a4); |
0 | 3511 } |
3512 if ( uActionLength ) | |
3513 { | |
3514 v6->uCurrentActionLength = uActionLength + rand() % uActionLength; | |
3515 } | |
3516 else | |
3517 { | |
3518 v12 = v6->uMovementSpeed; | |
3519 if ( v12 ) | |
860 | 3520 v6->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v12; |
0 | 3521 else |
3522 v6->uCurrentActionLength = 0; | |
3523 if ( v6->uCurrentActionLength > 128 ) | |
3524 v6->uCurrentActionLength = 128; | |
3525 } | |
3526 v13 = rand() % 2; | |
860 | 3527 v14 = LOWORD(a4->uYawAngle); |
0 | 3528 if ( v13 ) |
3529 v15 = v14 + 256; | |
3530 else | |
3531 v15 = v14 - 256; | |
3532 v6->uYawAngle = v15; | |
860 | 3533 v16 = LOWORD(a4->uPitchAngle); |
0 | 3534 v6->uCurrentActionTime = 0; |
3535 v6->uPitchAngle = v16; | |
3536 v6->uAIState = Pursuing; | |
3537 if ( rand() % 100 < 2 ) | |
860 | 3538 Actor::PlaySound(uActorID, 2u); |
322 | 3539 v6->UpdateAnimation(); |
0 | 3540 } |
3541 | |
417 | 3542 //----- (00SelectTarget) -------------------------------------------------------- |
3543 void Actor::_SelectTarget(unsigned int uActorID, int *a2, bool can_target_party) | |
0 | 3544 { |
417 | 3545 //Actor *v3; // esi@1 |
3546 //unsigned int v4; // ebx@1 | |
0 | 3547 int v5; // ecx@1 |
417 | 3548 //unsigned int v6; // eax@1 |
3549 //Actor *v7; // edi@2 | |
3550 //__int16 v8; // ax@3 | |
0 | 3551 int v9; // eax@10 |
3552 signed int v10; // eax@13 | |
3553 int v11; // ebx@16 | |
3554 int v12; // eax@16 | |
417 | 3555 //int v13; // eax@25 |
0 | 3556 signed int v14; // eax@31 |
3557 int v15; // edi@43 | |
3558 int v16; // ebx@45 | |
3559 int v17; // eax@45 | |
417 | 3560 //int v18; // eax@51 |
0 | 3561 int v19; // [sp+Ch] [bp-24h]@16 |
417 | 3562 //int *v20; // [sp+10h] [bp-20h]@1 |
0 | 3563 signed int v21; // [sp+14h] [bp-1Ch]@1 |
417 | 3564 //unsigned int v22; // [sp+18h] [bp-18h]@1 |
0 | 3565 int v23; // [sp+1Ch] [bp-14h]@16 |
417 | 3566 //unsigned int v24; // [sp+20h] [bp-10h]@1 |
0 | 3567 int v25; // [sp+24h] [bp-Ch]@1 |
417 | 3568 //signed int v26; // [sp+28h] [bp-8h]@1 |
0 | 3569 int v27; // [sp+2Ch] [bp-4h]@16 |
3570 int v28; // [sp+2Ch] [bp-4h]@45 | |
3571 | |
3572 v25 = -1; | |
417 | 3573 //v22 = uActorID; |
3574 //v3 = &pActors[uActorID]; | |
3575 //v4 = 0; | |
0 | 3576 v5 = 0; |
417 | 3577 //v6 = v3->uLastCharacterIDToHit; |
0 | 3578 *a2 = 0; |
417 | 3579 //v20 = a2; |
0 | 3580 v21 = 0; |
417 | 3581 //v24 = v3->uLastCharacterIDToHit; |
3582 //v26 = 0; | |
3583 assert(uActorID < uNumActors); | |
3584 auto _this = pActors + uActorID; | |
3585 | |
3586 for (uint i = 0; i < uNumActors; ++i) | |
0 | 3587 { |
417 | 3588 auto actor = pActors + i; |
3589 //v7 = pActors; | |
3590 //do | |
3591 //{ | |
3592 //v8 = v7->uAIState; | |
3593 if (actor->uAIState == Dead || actor->uAIState == Dying || | |
3594 actor->uAIState == Removed || actor->uAIState == Summoned || actor->uAIState == Disabled || uActorID == i ) | |
3595 continue; | |
3596 | |
862 | 3597 if (_this->uLastCharacterIDToHit == 0 || (v9 = 8 * v5, LOBYTE(v9) = PID(OBJECT_Actor,v5), _this->uLastCharacterIDToHit != v9) ) |
245 | 3598 { |
417 | 3599 v10 = _this->GetActorsRelation(actor); |
3600 if ( v10 == 0 ) | |
245 | 3601 continue; |
3602 } | |
417 | 3603 else if (_this->IsNotAlive()) |
245 | 3604 { |
417 | 3605 _this->uLastCharacterIDToHit = 0; |
3606 v10 = _this->GetActorsRelation(actor); | |
3607 if ( v10 == 0 ) | |
245 | 3608 continue; |
3609 } | |
3610 else | |
3611 { | |
417 | 3612 //v18 = actor->uGroup; |
3613 if ( (actor->uGroup != 0 || _this->uGroup != 0) && actor->uGroup == _this->uGroup ) | |
245 | 3614 continue; |
3615 v10 = 4; | |
3616 } | |
417 | 3617 if ( _this->pMonsterInfo.uHostilityType ) |
3618 v10 = pMonsterStats->pInfos[_this->pMonsterInfo.uID].uHostilityType; | |
245 | 3619 v11 = dword_4DF380[v10]; |
417 | 3620 v23 = abs(_this->vPosition.x - actor->vPosition.x); |
3621 v27 = abs(_this->vPosition.y - actor->vPosition.y); | |
3622 v12 = abs(_this->vPosition.z - actor->vPosition.z); | |
245 | 3623 v19 = v12; |
3624 if ( v23 <= v11 | |
3625 && v27 <= v11 | |
3626 && v12 <= v11 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
3627 && sub_4070EF_prolly_collide_objects(PID(OBJECT_Actor, i), PID(OBJECT_Actor, uActorID)) |
245 | 3628 && v23 * v23 + v27 * v27 + v19 * v19 < (unsigned int)v25 ) |
3629 { | |
3630 v25 = v23 * v23 + v27 * v27 + v19 * v19; | |
417 | 3631 v21 = i; |
245 | 3632 } |
417 | 3633 //v4 = 0; |
3634 //++v7; | |
3635 //v5 = v26++ + 1; | |
3636 //} | |
3637 //while ( v26 < (signed int)uNumActors ); | |
3638 | |
0 | 3639 } |
417 | 3640 if ( v25 != -1 ) |
3641 { | |
3642 //v13 = 8 * v21; | |
862 | 3643 //LOBYTE(v13) = PID(OBJECT_Actor,v21); |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
3644 *a2 = PID(OBJECT_Actor, v21); |
417 | 3645 } |
3646 | |
3647 if (pParty->Invisible()) | |
3648 can_target_party = false; | |
3649 | |
3650 if (can_target_party) | |
0 | 3651 { |
417 | 3652 v14 = _this->GetActorsRelation(0); |
3653 if ( BYTE2(_this->uAttributes) & 8 | |
3654 && SHIDWORD(_this->pActorBuffs[12].uExpireTime) <= (signed int)0 | |
3655 && (SHIDWORD(_this->pActorBuffs[12].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[12].uExpireTime) <= 0) | |
3656 && SHIDWORD(_this->pActorBuffs[1].uExpireTime) <= (signed int)0 | |
3657 && (SHIDWORD(_this->pActorBuffs[1].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[1].uExpireTime) <= 0) | |
3658 && SHIDWORD(_this->pActorBuffs[2].uExpireTime) <= (signed int)0 | |
3659 && (SHIDWORD(_this->pActorBuffs[2].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[2].uExpireTime) <= 0) ) | |
0 | 3660 v14 = 4; |
417 | 3661 if ( v14 != 0 ) |
0 | 3662 { |
848 | 3663 v15 = dword_4DF380[4]; |
417 | 3664 if ( !_this->pMonsterInfo.uHostilityType ) |
0 | 3665 v15 = dword_4DF380[v14]; |
417 | 3666 v16 = abs(_this->vPosition.x - pParty->vPosition.x); |
3667 v28 = abs(_this->vPosition.y - pParty->vPosition.y); | |
3668 v17 = abs(_this->vPosition.z - pParty->vPosition.z); | |
0 | 3669 if ( v16 <= v15 && v28 <= v15 && v17 <= v15 ) |
3670 { | |
3671 if ( v16 * v16 + v28 * v28 + v17 * v17 < (unsigned int)v25 ) | |
417 | 3672 *a2 = OBJECT_Player; |
0 | 3673 } |
3674 } | |
3675 } | |
3676 } | |
3677 // 4DF380: using guessed type int dword_4DF380[]; | |
3678 // 4DF390: using guessed type int dword_4DF390; | |
3679 | |
3680 //----- (0040104C) -------------------------------------------------------- | |
3681 signed int Actor::GetActorsRelation(Actor *a2) | |
3682 { | |
3683 Actor *v2; // esi@1 | |
3684 int v3; // ebp@5 | |
3685 int v4; // edi@11 | |
3686 unsigned int v5; // edx@15 | |
3687 unsigned int v6; // eax@16 | |
3688 unsigned int v7; // ebp@19 | |
3689 int v8; // eax@22 | |
3690 unsigned int v9; // edx@25 | |
3691 unsigned int v10; // edx@33 | |
3692 | |
3693 auto a1 = this; | |
3694 v2 = a2; | |
3695 if ( a1 ) | |
3696 { | |
3697 if ( SHIDWORD(a1->pActorBuffs[9].uExpireTime) >= 0 | |
3698 && (SHIDWORD(a1->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a1->pActorBuffs[9].uExpireTime) > 0) ) | |
3699 return 4; | |
3700 v3 = a1->pMonsterInfo.uID; | |
3701 } | |
3702 else | |
3703 { | |
3704 v3 = 0; | |
3705 } | |
3706 if ( a2 ) | |
3707 { | |
3708 if ( SHIDWORD(a2->pActorBuffs[9].uExpireTime) >= 0 | |
3709 && (SHIDWORD(a2->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a2->pActorBuffs[9].uExpireTime) > 0) ) | |
3710 return 4; | |
3711 v4 = a2->pMonsterInfo.uID; | |
3712 } | |
3713 else | |
3714 { | |
3715 v4 = 0; | |
3716 } | |
3717 if ( a2 ) | |
3718 { | |
3719 if ( a1 ) | |
3720 { | |
3721 v5 = a2->uGroup; | |
3722 if ( v5 ) | |
3723 { | |
3724 v6 = a1->uGroup; | |
3725 if ( v6 ) | |
3726 { | |
3727 if ( v5 == v6 ) | |
3728 return 0; | |
3729 } | |
3730 } | |
3731 } | |
3732 } | |
3733 if ( v3 ) | |
3734 v7 = (v3 - 1) / 3 + 1; | |
3735 else | |
3736 v7 = 0; | |
3737 if ( v4 ) | |
3738 v8 = (v4 - 1) / 3 + 1; | |
3739 else | |
3740 v8 = 0; | |
3741 if ( a1 ) | |
3742 { | |
3743 v9 = a1->uAlly; | |
245 | 3744 if ( (signed int)v9 > 0 ) |
0 | 3745 { |
3746 if ( v9 != 9999 ) | |
3747 { | |
3748 v7 = a1->uAlly; | |
3749 } | |
3750 } | |
245 | 3751 if(v9==9999) |
3752 v7 = 0; | |
0 | 3753 if ( (signed __int64)a1->pActorBuffs[12].uExpireTime > 0 ) |
3754 v7 = 0; | |
3755 } | |
245 | 3756 if ( v2 ) |
0 | 3757 { |
245 | 3758 v10 = v2->uAlly; |
3759 if ( (signed int)v10 > 0 ) | |
3760 { | |
3761 if ( v10 != 9999 ) | |
3762 { | |
3763 v8 = v2->uAlly; | |
3764 } | |
3765 } | |
3766 if(v10==9999) | |
3767 v8 = 0; | |
3768 if ( (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 ) | |
3769 v8 = 0; | |
0 | 3770 } |
3771 if ( a1 && (signed __int64)a1->pActorBuffs[1].uExpireTime > 0 && !v8 | |
3772 || v2 && (signed __int64)v2->pActorBuffs[1].uExpireTime > 0 && !v7 ) | |
3773 return 0; | |
3774 if ( a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && a1->uAttributes & 0x80000 && !v8 ) | |
3775 return 4; | |
3776 if ( v2 && a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && v2->uAttributes & 0x80000 ) | |
3777 { | |
3778 if ( v7 ) | |
245 | 3779 { |
3780 if ( (signed int)v7 < 89 ) | |
3781 { | |
3782 if ( v8 < 89 ) | |
3783 return pFactionTable->relations[v7][v8]; | |
3784 return 0; | |
3785 } | |
3786 return 0; | |
3787 } | |
0 | 3788 return 4; |
3789 } | |
3790 if ( !v7 ) | |
3791 { | |
3792 if ( (!v2 || (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 || !(v2->uAttributes & 0x80000)) | |
100 | 3793 && !pFactionTable->relations[v8][0]) |
0 | 3794 { |
3795 if ( v8 < 89 ) | |
100 | 3796 return pFactionTable->relations[v7][v8]; |
0 | 3797 return 0; |
3798 } | |
3799 return 4; | |
3800 } | |
3801 if ( (signed int)v7 < 89 ) | |
245 | 3802 { |
3803 if ( v8 < 89 ) | |
3804 return pFactionTable->relations[v7][v8]; | |
3805 return 0; | |
3806 } | |
0 | 3807 return 0; |
3808 } | |
3809 | |
3810 //----- (0045976D) -------------------------------------------------------- | |
322 | 3811 void Actor::UpdateAnimation() |
0 | 3812 { |
322 | 3813 //AIState state; // edx@1 |
3814 //unsigned int result; // eax@1 | |
0 | 3815 |
322 | 3816 //state = (AIState)this->; |
3817 uAttributes &= 0xFFDFFFFF; | |
3818 //result = this->uAttributes; | |
3819 switch (uAIState) | |
0 | 3820 { |
3821 case Tethered: | |
322 | 3822 uCurrentActionAnimation = ANIM_Walking; |
3823 break; | |
3824 | |
0 | 3825 case AttackingMelee: |
322 | 3826 uCurrentActionAnimation = ANIM_AtkMelee; |
3827 uAttributes |= 0x200000u; | |
3828 break; | |
3829 | |
0 | 3830 case AttackingRanged1: |
3831 case AttackingRanged2: | |
3832 case AttackingRanged3: | |
3833 case AttackingRanged4: | |
322 | 3834 uCurrentActionAnimation = ANIM_AtkRanged; |
3835 uAttributes |= 0x200000u; | |
3836 break; | |
3837 | |
0 | 3838 case Dying: |
3839 case Resurrected: | |
322 | 3840 uCurrentActionAnimation = ANIM_Dying; |
3841 uAttributes |= 0x200000u; | |
3842 break; | |
3843 | |
0 | 3844 case Pursuing: |
3845 case Fleeing: | |
322 | 3846 uCurrentActionAnimation = ANIM_Walking; |
3847 uAttributes |= 0x200000u; | |
3848 break; | |
3849 | |
0 | 3850 case Stunned: |
322 | 3851 uCurrentActionAnimation = ANIM_GotHit; |
3852 uAttributes |= 0x200000u; | |
3853 break; | |
3854 | |
0 | 3855 case Fidgeting: |
322 | 3856 uCurrentActionAnimation = ANIM_Bored; |
3857 uAttributes |= 0x200000u; | |
3858 break; | |
3859 | |
0 | 3860 case Standing: |
3861 case Interacting: | |
3862 case Summoned: | |
322 | 3863 uCurrentActionAnimation = ANIM_Standing; |
3864 uAttributes |= 0x200000u; | |
3865 break; | |
3866 | |
0 | 3867 case Dead: |
322 | 3868 if (pSpriteFrameTable->pSpriteSFrames[pSpriteIDs[ANIM_Dead]].pHwSpriteIDs[0] <= 0) |
3869 uAIState = Removed; | |
0 | 3870 else |
322 | 3871 uCurrentActionAnimation = ANIM_Dead; |
3872 break; | |
3873 | |
551 | 3874 case Removed: |
652 | 3875 case Disabled: |
551 | 3876 return; |
3877 | |
0 | 3878 default: |
322 | 3879 assert(false); |
0 | 3880 } |
3881 } | |
3882 | |
3883 //----- (00459671) -------------------------------------------------------- | |
3884 void Actor::Reset() | |
3885 { | |
3886 this->pActorName[0] = 0; | |
3887 this->word_000086_some_monster_id = 0; | |
602 | 3888 this->sNPC_ID = 0; |
0 | 3889 this->vPosition.z = 0; |
3890 this->vPosition.y = 0; | |
3891 this->vPosition.x = 0; | |
3892 this->vVelocity.z = 0; | |
3893 this->vVelocity.y = 0; | |
3894 this->vVelocity.x = 0; | |
3895 this->uYawAngle = 0; | |
3896 this->uPitchAngle = 0; | |
3897 this->uAttributes = 0; | |
3898 this->uSectorID = 0; | |
3899 this->uCurrentActionTime = 0; | |
3900 this->vInitialPosition.z = 0; | |
3901 this->vInitialPosition.y = 0; | |
3902 this->vInitialPosition.x = 0; | |
3903 this->vGuardingPosition.z = 0; | |
3904 this->vGuardingPosition.y = 0; | |
3905 this->vGuardingPosition.x = 0; | |
3906 this->uTetherDistance = 256; | |
3907 this->uActorRadius = 32; | |
3908 this->uActorHeight = 128; | |
3909 this->uAIState = Standing; | |
305 | 3910 this->uCurrentActionAnimation = ANIM_Standing; |
0 | 3911 this->uMovementSpeed = 200; |
3912 this->uCarriedItemID = 0; | |
3913 this->uGroup = 0; | |
3914 this->uAlly = 0; | |
3915 this->uSummonerID = 0; | |
3916 this->uLastCharacterIDToHit = 0; | |
3917 this->dword_000334_unique_name = 0; | |
3918 memset(this->pSpriteIDs, 0, sizeof(pSpriteIDs)); | |
3919 memset(this->pActorBuffs, 0, 0x160u); | |
3920 } | |
3921 | |
3922 //----- (0045959A) -------------------------------------------------------- | |
3923 void Actor::PrepareSprites(char load_sounds_if_bit1_set) | |
3924 { | |
694 | 3925 |
3926 MonsterDesc *v3; // esi@1 | |
0 | 3927 MonsterInfo *v9; // [sp+84h] [bp-10h]@1 |
694 | 3928 |
0 | 3929 v3 = &pMonsterList->pMonsters[pMonsterInfo.uID - 1]; |
3930 v9 = &pMonsterStats->pInfos[pMonsterInfo.uID - 1 + 1]; | |
3931 //v12 = pSpriteIDs; | |
3932 //Source = (char *)v3->pSpriteNames; | |
3933 //do | |
3934 for (uint i = 0; i < 8; ++i) | |
3935 { | |
3936 //strcpy(pSpriteName, v3->pSpriteNames[i]); | |
3937 pSpriteIDs[i] = pSpriteFrameTable->FastFindSprite(v3->pSpriteNames[i]); | |
3938 pSpriteFrameTable->InitializeSprite(pSpriteIDs[i]); | |
3939 } | |
3940 uActorHeight = v3->uMonsterHeight; | |
3941 uActorRadius = v3->uMonsterRadius; | |
33 | 3942 uMovementSpeed = v9->uBaseSpeed; |
0 | 3943 if ( !(load_sounds_if_bit1_set & 1) ) |
3944 { | |
694 | 3945 for (int i=0;i<4;++i ) |
3946 pSoundSampleIDs[i]=v3->pSoundSampleIDs[i]; | |
0 | 3947 } |
3948 } | |
3949 | |
3950 //----- (00459667) -------------------------------------------------------- | |
3951 void Actor::Remove() | |
3952 { | |
3953 this->uAIState = Removed; | |
3954 } | |
3955 | |
3956 //----- (0044FD29) -------------------------------------------------------- | |
3957 int Actor::_44FD29(int a2) | |
3958 { | |
3959 Actor *v2; // edi@1 | |
3960 unsigned __int8 v3; // al@1 | |
3961 int v4; // esi@1 | |
3962 int v5; // edx@2 | |
3963 int v6; // eax@8 | |
3964 int v7; // edi@10 | |
3965 Actor *v8; // esi@10 | |
3966 MonsterInfo *v9; // ebx@10 | |
3967 MonsterDesc *v10; // edi@10 | |
3968 unsigned __int16 v11; // ax@10 | |
3969 int v12; // eax@10 | |
3970 int v13; // ebx@10 | |
3971 int v14; // eax@10 | |
3972 int v15; // edi@10 | |
3973 int v16; // eax@10 | |
3974 int v17; // ebx@10 | |
3975 Actor *v18; // ecx@10 | |
3976 signed __int64 v19; // qax@10 | |
3977 unsigned int v20; // eax@12 | |
3978 int v21; // eax@13 | |
3979 int result; // eax@13 | |
3980 Actor *v23; // eax@16 | |
3981 int v24; // [sp+Ch] [bp-1Ch]@1 | |
3982 unsigned int uFaceID; // [sp+10h] [bp-18h]@8 | |
3983 int v26; // [sp+14h] [bp-14h]@10 | |
3984 int v27; // [sp+18h] [bp-10h]@10 | |
3985 int v28; // [sp+1Ch] [bp-Ch]@8 | |
3986 int v29; // [sp+20h] [bp-8h]@10 | |
3987 Actor *v30; // [sp+24h] [bp-4h]@1 | |
3988 | |
3989 v2 = this; | |
3990 v24 = a2; | |
3991 v30 = this; | |
3992 v3 = this->pMonsterInfo.uSpecialAbilityDamageDiceRolls; | |
3993 v4 = this->pMonsterInfo.field_3C_some_special_attack; | |
3994 if ( v3 ) | |
3995 { | |
3996 if ( v3 >= 1u && v3 <= 3u ) | |
3997 v4 = v4 + v3 - 1; | |
3998 } | |
3999 else | |
4000 { | |
4001 v5 = rand() % 100; | |
4002 if ( v5 >= 60 ) | |
4003 { | |
4004 ++v4; | |
4005 if ( v5 >= 90 ) | |
4006 ++v4; | |
4007 } | |
4008 } | |
4009 v6 = v2->vPosition.z; | |
4010 v28 = 0; | |
4011 uFaceID = v6; | |
4012 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
4013 v28 = pIndoor->GetSector(v2->vPosition.x, v2->vPosition.y, v6); | |
4014 v7 = v4 - 1; | |
4015 v8 = &pActors[uNumActors]; | |
4016 v27 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64; | |
4017 v29 = v7; | |
4018 v9 = &pMonsterStats->pInfos[v7 + 1]; | |
4019 pActors[uNumActors].Reset(); | |
4020 v10 = &pMonsterList->pMonsters[v7]; | |
4021 strcpy(v8->pActorName, v9->pName); | |
4022 v8->sCurrentHP = LOWORD(v9->uHP); | |
4023 memcpy(&v8->pMonsterInfo, v9, 0x58u); | |
4024 v8->word_000086_some_monster_id = v29 + 1; | |
4025 v8->uActorRadius = v10->uMonsterRadius; | |
4026 v8->uActorHeight = v10->uMonsterHeight; | |
4027 v11 = v10->uMovementSpeed; | |
4028 v8->pMonsterInfo.uTreasureDiceRolls = 0; | |
4029 v8->pMonsterInfo.uTreasureType = 0; | |
4030 v8->pMonsterInfo.uExp = 0; | |
4031 v8->uMovementSpeed = v11; | |
4032 v12 = rand(); | |
4033 v13 = v12 % 2048; | |
323 | 4034 v14 = stru_5C6E00->Cos(v12 % 2048); |
0 | 4035 v26 = v14; |
4036 v15 = ((unsigned __int64)(v14 * (signed __int64)v27) >> 16) + v30->vPosition.x; | |
323 | 4037 v16 = stru_5C6E00->Sin(v13); |
0 | 4038 v26 = v16; |
4039 v29 = (unsigned __int64)(v16 * (signed __int64)v27) >> 16; | |
4040 LOWORD(v16) = uFaceID; | |
4041 v17 = v29 + v30->vPosition.y; | |
4042 v8->vInitialPosition.z = uFaceID; | |
4043 v8->vPosition.z = v16; | |
4044 LOWORD(v16) = v28; | |
4045 v8->vInitialPosition.x = v15; | |
4046 v8->vPosition.x = v15; | |
4047 v8->vInitialPosition.y = v17; | |
4048 v8->vPosition.y = v17; | |
4049 v8->uTetherDistance = 256; | |
4050 v8->uSectorID = v16; | |
4051 v8->PrepareSprites(0); | |
4052 v18 = v30; | |
4053 v8->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
4054 LODWORD(v19) = v18->uAlly; | |
4055 if ( !(uint)v19 ) | |
4056 { | |
4057 uFaceID = v18->pMonsterInfo.uID - 1; | |
4058 v19 = (signed __int64)((double)uFaceID * 0.33333334); | |
4059 v18 = v30; | |
4060 } | |
4061 v8->uAlly = v19; | |
4062 v20 = v18->uGroup; | |
4063 v8->uCurrentActionTime = 0; | |
4064 v8->uGroup = v20; | |
4065 v8->uAIState = Summoned; | |
4066 v8->uCurrentActionLength = 256; | |
4067 v8->UpdateAnimation(); | |
4068 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor | |
4069 || (v21 = v30->vPosition.z, | |
4070 v27 = v30->vPosition.z, | |
4071 result = pIndoor->GetSector(v15, v17, v21), | |
4072 result == v28) | |
723 | 4073 && (result = BLV_GetFloorLevel(v15, v17, v27, result, &uFaceID), result != -30000) |
0 | 4074 && (result = abs(result - v27), result <= 1024) ) |
4075 { | |
4076 v23 = v30; | |
4077 ++uNumActors; | |
4078 ++v23->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
4079 if ( v23->uAttributes & 0x80000 ) | |
4080 v8->uAttributes |= 0x80000u; | |
4081 result = 8 * v24; | |
862 | 4082 LOBYTE(result) = PID(OBJECT_Actor,v24); |
0 | 4083 v8->uSummonerID = result; |
4084 } | |
4085 return result; | |
781 | 4086 } |