Mercurial > mm7
annotate Indoor.cpp @ 2013:bb1e7b0780d8
DrawIndoorSky
author | Ritor1 |
---|---|
date | Thu, 07 Nov 2013 09:18:58 +0600 |
parents | 079f2abf54e4 |
children | 30c2b575d25c |
rev | line source |
---|---|
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1 #ifdef _MSC_VER |
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2 #define _CRT_SECURE_NO_WARNINGS |
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3 #endif |
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4 |
1016 | 5 #include "LightmapBuilder.h" |
6 #include "DecalBuilder.h" | |
7 #include "stru9.h" | |
8 #include "stru10.h" | |
1078 | 9 #include "stru367.h" |
1016 | 10 |
11 #include "BSPModel.h" | |
0 | 12 #include "Outdoor.h" |
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13 #include "SpriteObject.h" |
0 | 14 #include "Events.h" |
15 #include "Game.h" | |
16 #include "Viewport.h" | |
17 #include "Time.h" | |
18 #include "Party.h" | |
19 #include "Math.h" | |
20 #include "LOD.h" | |
21 #include "DecorationList.h" | |
22 #include "ObjectList.h" | |
23 #include "Actor.h" | |
24 #include "Chest.h" | |
25 #include "GUIProgressBar.h" | |
26 #include "stru123.h" | |
27 #include "AudioPlayer.h" | |
28 #include "Log.h" | |
29 #include "TurnEngine.h" | |
30 #include "PaletteManager.h" | |
31 #include "MapInfo.h" | |
1262 | 32 #include "Lights.h" |
0 | 33 |
34 #include "mm7_data.h" | |
831 | 35 #include "MM7.h" |
1295 | 36 #include "Sprites.h" |
37 #include "Game.h" | |
38 #include "stru6.h" | |
39 #include "ParticleEngine.h" | |
40 #include "Outdoor_stuff.h" | |
1297 | 41 #include "texts.h" |
42 #include "GUIWindow.h" | |
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43 #include "Level/Decoration.h" |
0 | 44 |
45 | |
46 | |
47 | |
48 | |
49 IndoorLocation *pIndoor = new IndoorLocation; | |
50 BLVRenderParams *pBLVRenderParams = new BLVRenderParams; | |
51 | |
52 struct DecorationList *pDecorationList; | |
53 | |
1202 | 54 std::array<LevelDecoration, 3000> pLevelDecorations; |
0 | 55 size_t uNumLevelDecorations; |
520
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56 LevelDecoration* activeLevelDecoration; |
0 | 57 |
58 LEVEL_TYPE uCurrentlyLoadedLevelType = LEVEL_null; | |
59 | |
60 stru320 stru_F8AD28; // idb | |
61 stru337 stru_F81018; | |
1376 | 62 BspRenderer_PortalViewportData stru_F8A590; |
0 | 63 BspRenderer *pBspRenderer = new BspRenderer; // idb |
1546 | 64 stru141_actor_collision_object stru_721530; |
1202 | 65 std::array<stru352, 480> stru_F83B80; |
0 | 66 |
67 | |
68 | |
69 unsigned __int16 pDoorSoundIDsByLocationID[78] = | |
70 { | |
71 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, | |
72 300, 300, 300, 404, 302, 306, 308, 304, 308, 302, 400, 302, 300, | |
73 308, 308, 306, 308, 308, 304, 300, 404, 406, 300, 400, 406, 404, | |
74 306, 302, 408, 304, 300, 300, 300, 300, 300, 300, 300, 300, 300, | |
75 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 404, 304, | |
76 400, 300, 300, 404, 304, 400, 300, 300, 404, 304, 400, 300, 300 | |
77 }; | |
78 | |
79 | |
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80 std::array<const char *, 11> _4E6BDC_loc_names= |
1006 | 81 { |
82 "mdt12.blv", | |
83 "d18.blv", | |
84 "mdt14.blv", | |
85 "d37.blv", | |
86 "mdk01.blv", | |
87 "mdt01.blv", | |
88 "mdr01.blv", | |
89 "mdt10.blv", | |
90 "mdt09.blv", | |
91 "mdt15.blv", | |
92 "mdt11.blv" | |
93 }; | |
94 | |
0 | 95 |
96 //----- (0043F39E) -------------------------------------------------------- | |
1641 | 97 void __fastcall PrepareDrawLists_BLV() |
0 | 98 { |
99 //int *v1; // ecx@1 | |
100 //double v2; // ST30_8@3 | |
101 //double v3; // ST30_8@6 | |
102 //double v4; // ST28_8@6 | |
103 int v5; // eax@4 | |
707 | 104 //int v6; // eax@7 |
0 | 105 unsigned int v7; // ebx@8 |
106 BLVSector *v8; // esi@8 | |
707 | 107 //unsigned __int16 *v9; // edi@8 |
108 //int i; // [sp+18h] [bp-8h]@7 | |
0 | 109 //unsigned __int8 v11; // [sp+1Ch] [bp-4h]@3 |
707 | 110 //signed int v12; // [sp+1Ch] [bp-4h]@8 |
0 | 111 |
1641 | 112 pBLVRenderParams->Reset(); |
0 | 113 pMobileLightsStack->uNumLightsActive = 0; |
114 //uNumMobileLightsApplied = 0; | |
115 uNumDecorationsDrawnThisFrame = 0; | |
116 uNumSpritesDrawnThisFrame = 0; | |
117 uNumBillboardsToDraw = 0; | |
707 | 118 |
119 if ( !byte_4D864C || !(pGame->uFlags & 0x1000) ) // lightspot around party | |
0 | 120 { |
121 //v2 = pParty->flt_TorchlightColorB + 6.7553994e15; | |
122 //v11 = LOBYTE(v2); | |
123 v5 = 800; | |
124 if (pParty->TorchlightActive()) | |
707 | 125 v5 *= pParty->pPartyBuffs[PARTY_BUFF_TORCHLIGHT].uPower; |
0 | 126 //LOBYTE(v1) = byte_4E94D0; |
127 //v4 = pParty->flt_TorchlightColorR + 6.7553994e15; | |
128 //v3 = pParty->flt_TorchlightColorG + 6.7553994e15; | |
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129 pMobileLightsStack->AddLight(pGame->pIndoorCameraD3D->vPartyPos.x, |
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130 pGame->pIndoorCameraD3D->vPartyPos.y, |
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131 pGame->pIndoorCameraD3D->vPartyPos.z, |
707 | 132 pBLVRenderParams->uPartySectorID, |
133 v5, | |
134 floorf(pParty->flt_TorchlightColorR + 0.5f), | |
135 floorf(pParty->flt_TorchlightColorG + 0.5f), | |
136 floorf(pParty->flt_TorchlightColorB + 0.5f), | |
137 byte_4E94D0); | |
0 | 138 } |
139 PrepareBspRenderList_BLV(); | |
140 PrepareItemsRenderList_BLV(); | |
141 PrepareActorRenderList_BLV(); | |
707 | 142 |
143 //v6 = 0; | |
144 for (uint i = 0; i < pBspRenderer->uNumVisibleNotEmptySectors; ++i) | |
0 | 145 { |
707 | 146 v7 = pBspRenderer->pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[i]; |
147 //v12 = 0; | |
148 v8 = &pIndoor->pSectors[pBspRenderer->pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[i]]; | |
149 //v9 = v8->pDecorationIDs; | |
150 | |
151 for (uint j = 0; j < v8->uNumDecorations; ++j) | |
152 //if ( v8->uNumDecorations > 0 ) | |
0 | 153 { |
707 | 154 // do |
155 PrepareDecorationsRenderList_BLV(v8->pDecorationIDs[j], v7); | |
156 // while ( v12 < v8->uNumDecorations ); | |
0 | 157 } |
707 | 158 //v6 = i + 1; |
0 | 159 } |
657 | 160 FindBillboardsLightLevels_BLV(); |
0 | 161 pGame->PrepareBloodsplats(); |
162 } | |
163 | |
164 | |
165 | |
166 //----- (004407D9) -------------------------------------------------------- | |
1641 | 167 void BLVRenderParams::Reset() |
0 | 168 { |
1641 | 169 //IndoorLocation_drawstru *v2; // ebx@1 |
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170 //int v4; // ST08_4@1 |
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171 //int v5; // ST04_4@1 |
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172 //int v6; // ST00_4@1 |
0 | 173 int v7; // eax@1 |
174 int v8; // ST08_4@2 | |
175 int v9; // ST04_4@2 | |
176 int v10; // ST00_4@2 | |
1641 | 177 //unsigned int v11; // edi@4 |
178 //unsigned int v12; // ecx@4 | |
179 //int v13; // edx@4 | |
180 //signed int v14; // ecx@4 | |
181 //unsigned int v15; // edx@4 | |
182 //unsigned int v16; // eax@4 | |
0 | 183 double v17; // st7@5 |
184 int v18; // eax@5 | |
185 double v19; // st7@5 | |
186 int v20; // eax@5 | |
187 double v21; // st7@5 | |
188 int v22; // eax@5 | |
189 unsigned int v23; // edx@5 | |
190 unsigned int v24; // ecx@5 | |
191 int v25; // eax@5 | |
192 int v26; // eax@5 | |
193 signed int v27; // eax@6 | |
1641 | 194 //int result; // eax@6 |
0 | 195 int v29; // [sp+24h] [bp+8h]@5 |
196 | |
1641 | 197 this->field_0_timer_ = pEventTimer->uTotalGameTimeElapsed; |
198 | |
1642 | 199 pGame->pIndoorCameraD3D->debug_flags = 0; |
1641 | 200 if (viewparams->draw_sw_outlines) |
1642 | 201 pGame->pIndoorCameraD3D->debug_flags |= BLV_RENDER_DRAW_SW_OUTLINES; |
1641 | 202 if (viewparams->draw_d3d_outlines) |
1642 | 203 pGame->pIndoorCameraD3D->debug_flags |= BLV_RENDER_DRAW_D3D_OUTLINES; |
1641 | 204 |
205 //v2 = a2; | |
206 //this->field_0_timer_ = a2->field_0_timer; | |
207 //this->uFlags = a2->uFlags; | |
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208 //this->vPartyPos.x = a2->vPosition.x; |
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209 //this->vPartyPos.y = a2->vPosition.y; |
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210 //this->vPartyPos.z = a2->vPosition.z; |
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211 //v4 = this->vPartyPos.z; |
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212 //v5 = this->vPartyPos.y; |
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213 //this->sPartyRotY = a2->sRotationY; |
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214 //v6 = this->vPartyPos.x; |
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215 //this->sPartyRotX = a2->sRotationX; |
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216 v7 = pIndoor->GetSector(pGame->pIndoorCameraD3D->vPartyPos.x, |
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217 pGame->pIndoorCameraD3D->vPartyPos.y, |
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218 pGame->pIndoorCameraD3D->vPartyPos.z); |
1006 | 219 this->uPartySectorID = v7; |
0 | 220 if ( !v7 ) |
221 { | |
1983 | 222 //__debugbreak(); // shouldnt happen, please provide savegame |
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223 /*v8 = this->vPartyPos.z; |
1006 | 224 this->vPartyPos.x = pParty->vPosition.x; |
0 | 225 v9 = pParty->vPosition.y; |
1006 | 226 v10 = this->vPartyPos.x; |
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227 this->vPartyPos.y = pParty->vPosition.y;*/ |
1983 | 228 this->uPartySectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); |
0 | 229 } |
230 if ( pRenderer->pRenderD3D ) | |
231 { | |
1642 | 232 //this->sCosineY = stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationY); |
233 //this->sSineY = stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationY); | |
234 //this->sCosineNegX = stru_5C6E00->Cos(-pGame->pIndoorCameraD3D->sRotationX); | |
235 //this->sSineNegX = stru_5C6E00->Sin(-pGame->pIndoorCameraD3D->sRotationX); | |
236 //this->fCosineY = cos((3.141592653589793 + 3.141592653589793) * (double)pGame->pIndoorCameraD3D->sRotationY * 0.00048828125); | |
237 //this->fSineY = sin((3.141592653589793 + 3.141592653589793) * (double)pGame->pIndoorCameraD3D->sRotationY * 0.00048828125); | |
238 //this->fCosineNegX = cos((3.141592653589793 + 3.141592653589793) * (double)-pGame->pIndoorCameraD3D->sRotationX * 0.00048828125); | |
239 //this->fSineNegX = sin((3.141592653589793 + 3.141592653589793) * (double)-pGame->pIndoorCameraD3D->sRotationX * 0.00048828125); | |
1641 | 240 this->field_64 = pViewport->field_30; |
241 | |
242 this->uViewportX = pViewport->uScreen_TL_X; | |
243 this->uViewportY = pViewport->uScreen_TL_Y; | |
244 this->uViewportZ = pViewport->uScreen_BR_X; | |
245 this->uViewportW = pViewport->uScreen_BR_Y; | |
246 | |
247 this->uViewportWidth = uViewportZ - uViewportX + 1; | |
248 this->uViewportHeight = uViewportW - uViewportY + 1; | |
249 this->uViewportCenterX = (uViewportZ + uViewportX) / 2; | |
250 this->uViewportCenterY = (uViewportY + uViewportW) / 2; | |
0 | 251 } |
252 else | |
253 { | |
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254 __debugbreak(); // no sw |
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255 /*this->sCosineY = stru_5C6E00->Cos(-this->sPartyRotY); |
1006 | 256 this->sSineY = stru_5C6E00->Sin(-this->sPartyRotY); |
257 this->sCosineNegX = stru_5C6E00->Cos(-this->sPartyRotX); | |
258 this->sSineNegX = stru_5C6E00->Sin(-this->sPartyRotX); | |
259 v17 = cos((double)-this->sPartyRotY * 0.0030664064); | |
260 v18 = this->sPartyRotY; | |
261 this->fCosineY = v17; | |
0 | 262 v19 = sin((double)-v18 * 0.0030664064); |
1006 | 263 v20 = this->sPartyRotX; |
264 this->fSineY = v19; | |
0 | 265 v21 = cos((double)-v20 * 0.0030664064); |
1006 | 266 v22 = this->sPartyRotX; |
267 this->fCosineNegX = v21; | |
268 this->fSineNegX = sin((double)-v22 * 0.0030664064); | |
269 v23 = this->uViewportX; | |
270 this->field_64 = a2->field_3C; | |
271 v24 = this->uViewportZ; | |
272 this->field_70 = this->uViewportZ - v23 + 1; | |
273 v25 = this->uViewportW - this->uViewportY + 1; | |
274 this->uViewportHeight = v25; | |
0 | 275 v29 = v25; |
1006 | 276 v26 = this->field_64; |
277 this->uViewportCenterX = (signed int)(v24 + v23) >> 1; | |
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278 this->uViewportCenterY = this->uViewportW - ((unsigned __int64)(v26 * (signed __int64)v29) >> 16);*/ |
0 | 279 } |
1641 | 280 //v27 = (unsigned int)(signed __int64)((double)this->uViewportWidth * 0.5 |
281 // / tan((double)(v2->fov_deg >> 1) * 0.01745329) | |
282 // + 0.5) << 16; | |
283 extern float _calc_fov(int viewport_width, int angle_degree); | |
284 this->fov_rad_fixpoint = fixpoint_from_int(_calc_fov(uViewportWidth, 65), 0); | |
285 this->fov_rad_inv_fixpoint = 0x100000000i64 / this->fov_rad_fixpoint; | |
286 this->pRenderTarget = pRenderer->pTargetSurface; | |
287 this->uTargetWidth = 640; | |
288 this->uTargetHeight = 480; | |
289 this->pTargetZBuffer = pRenderer->pActiveZBuffer; | |
1006 | 290 this->field_8C = 0; |
291 this->field_84 = 0; | |
292 this->uNumFacesRenderedThisFrame = 0; | |
293 this->field_88 = 0; | |
0 | 294 pBLVRenderParams->field_90 = 64; |
295 pBLVRenderParams->field_94 = 6; | |
296 } | |
297 | |
298 //----- (00440B44) -------------------------------------------------------- | |
299 void IndoorLocation::ExecDraw(bool bD3D) | |
300 { | |
301 int v2; // eax@3 | |
795 | 302 //IndoorCameraD3D_Vec4 *v3; // edx@4 |
303 //unsigned int v5; // ecx@9 | |
304 //RenderVertexSoft *v6; // [sp-4h] [bp-8h]@4 | |
0 | 305 |
306 if (bD3D) | |
307 { | |
308 pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); | |
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309 for (uint i = 0; i < pBspRenderer->num_faces; ++i) |
0 | 310 { |
1187 | 311 //v2 = pBspRenderer->faces[i].uNodeID; |
312 if (pBspRenderer->nodes[pBspRenderer->faces[i].uNodeID].viewing_portal_id == -1) | |
795 | 313 IndoorLocation::ExecDraw_d3d(pBspRenderer->faces[i].uFaceID, nullptr, 4, nullptr); |
1187 | 314 else |
315 IndoorLocation::ExecDraw_d3d(pBspRenderer->faces[i].uFaceID, pBspRenderer->nodes[pBspRenderer->faces[i].uNodeID].std__vector_0007AC, 4, pBspRenderer->nodes[pBspRenderer->faces[i].uNodeID].pPortalBounding); | |
0 | 316 } |
317 } | |
795 | 318 else for (uint j = 0; j < pBspRenderer->num_faces; ++j ) |
0 | 319 { |
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320 __debugbreak(); // no SW |
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321 //pBLVRenderParams->field_7C = &pBspRenderer->nodes[pBspRenderer->faces[j].uNodeID].PortalScreenData; |
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322 //IndoorLocation::ExecDraw_sw(pBspRenderer->faces[j].uFaceID); |
0 | 323 } |
324 } | |
325 | |
1641 | 326 |
327 /* | |
0 | 328 //----- (00440BED) -------------------------------------------------------- |
329 void __fastcall sub_440BED(IndoorLocation_drawstru *_this) | |
330 { | |
331 unsigned __int16 *v1; // edi@7 | |
1074 | 332 BspRenderer_stru0 *v2; // esi@8 |
0 | 333 int v3; // ecx@9 |
334 unsigned int v4; // edx@9 | |
1074 | 335 short *v5; // eax@10 |
0 | 336 signed int v6; // [sp+8h] [bp-8h]@7 |
337 int v7; // [sp+Ch] [bp-4h]@8 | |
1074 | 338 short *v8; |
0 | 339 |
340 PrepareDrawLists_BLV(_this); | |
341 if (pBLVRenderParams->uPartySectorID) | |
342 IndoorLocation::ExecDraw(pRenderer->pRenderD3D != 0); | |
343 pRenderer->DrawBillboardList_BLV(); | |
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344 |
1641 | 345 if ( !pRenderer->pRenderD3D ) |
0 | 346 { |
486 | 347 if (pBLVRenderParams->uFlags & INDOOR_CAMERA_DRAW_D3D_OUTLINES) |
348 pBspRenderer->DrawFaceOutlines(); | |
349 if (pBLVRenderParams->uFlags & INDOOR_CAMERA_DRAW_SW_OUTLINES) | |
0 | 350 { |
351 v1 = pBLVRenderParams->pRenderTarget; | |
1074 | 352 v7 = 0; |
353 for(int i=0; i < pBspRenderer->num_nodes; i++) | |
354 { | |
355 BspRenderer_stru0 *pNode = &pBspRenderer->nodes[i]; | |
1376 | 356 v4 = pRenderer->uTargetSurfacePitch * pNode->PortalScreenData._viewport_space_y; |
357 if ( pNode->PortalScreenData._viewport_space_y <= pNode->PortalScreenData._viewport_space_w ) | |
1074 | 358 { |
359 //v5 = (char *)&pBspRenderer->nodes[0].field_C.array_3D8[pNode->field_C._viewport_space_y + v7]; | |
1376 | 360 v5 = &pNode->PortalScreenData.viewport_right_side[pNode->PortalScreenData._viewport_space_y]; |
361 v8 = &pNode->PortalScreenData.viewport_left_side[pNode->PortalScreenData._viewport_space_y]; | |
1074 | 362 do |
363 { | |
364 v1[v4 + *v8] = 255; | |
1376 | 365 ++pNode->PortalScreenData._viewport_space_y; |
1074 | 366 v1[v4 + *v5] = 255; |
367 v4 += pRenderer->uTargetSurfacePitch; | |
368 ++v5; | |
369 ++v8; | |
370 } | |
1376 | 371 while ( pNode->PortalScreenData._viewport_space_y <= pNode->PortalScreenData._viewport_space_w ); |
1074 | 372 } |
373 } | |
0 | 374 } |
1641 | 375 } |
0 | 376 } |
1641 | 377 */ |
0 | 378 |
379 | |
380 | |
381 | |
382 //----- (00441BD4) -------------------------------------------------------- | |
383 void IndoorLocation::Draw() | |
384 { | |
186 | 385 //int v0; // eax@1 |
1641 | 386 //IndoorLocation_drawstru _this; // [sp+0h] [bp-4Ch]@5 |
0 | 387 int v2; // [sp+44h] [bp-8h]@5 |
388 int v3; // [sp+48h] [bp-4h]@5 | |
389 | |
1641 | 390 /*_this.uFlags = 0; |
186 | 391 if (viewparams->draw_sw_outlines) |
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392 _this.uFlags |= BLV_RENDER_DRAW_SW_OUTLINES; |
186 | 393 if (viewparams->draw_d3d_outlines) |
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394 _this.uFlags |= BLV_RENDER_DRAW_D3D_OUTLINES; |
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395 |
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396 _this.uFlags |= BLV_RENDER_DRAW_SW_OUTLINES; |
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397 _this.uFlags |= BLV_RENDER_DRAW_D3D_OUTLINES; |
791 | 398 |
0 | 399 _this.field_0_timer = pEventTimer->uTotalGameTimeElapsed; |
1641 | 400 //_this.fov_deg = 65; |
1643 | 401 //_this.vPosition.x = pParty->vPosition.x - fixpoint_mul(stru_5C6E00->Cos(pParty->sRotationY), pParty->y_rotation_granularity); |
402 //_this.vPosition.y = pParty->vPosition.y - fixpoint_mul(stru_5C6E00->Sin(pParty->sRotationY), pParty->y_rotation_granularity); | |
1641 | 403 //_this.vPosition.z = pParty->vPosition.z + pParty->sEyelevel; |
404 //_this.sRotationX = pParty->sRotationX; | |
405 //_this.sRotationY = pParty->sRotationY; | |
0 | 406 _this.pRenderTarget = pRenderer->pTargetSurface; |
692 | 407 _this.uViewportX = pViewport->uScreen_TL_X; |
408 _this.uViewportY = pViewport->uScreen_TL_Y; | |
409 _this.uViewportZ = pViewport->uScreen_BR_X; | |
410 _this.uViewportW = pViewport->uScreen_BR_Y; | |
0 | 411 _this.field_3C = pViewport->field_30; |
581 | 412 |
0 | 413 _this.uTargetWidth = 640; |
414 _this.uTargetHeight = 480; | |
1641 | 415 _this.pTargetZ = pRenderer->pActiveZBuffer;*/ |
416 | |
417 //sub_440BED(&_this); -- inlined | |
418 { | |
419 PrepareDrawLists_BLV(); | |
420 if (pBLVRenderParams->uPartySectorID) | |
421 IndoorLocation::ExecDraw(pRenderer->pRenderD3D != 0); | |
422 pRenderer->DrawBillboardList_BLV(); | |
423 } | |
424 | |
569 | 425 pParty->uFlags &= ~2; |
0 | 426 pGame->DrawParticles(); |
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427 trail_particle_generator.UpdateParticles(); |
0 | 428 } |
429 | |
430 //----- (004C0EF2) -------------------------------------------------------- | |
1025 | 431 void BLVFace::FromODM(ODMFace *face) |
0 | 432 { |
1025 | 433 this->pFacePlane_old.vNormal.x = face->pFacePlane.vNormal.x; |
434 this->pFacePlane_old.vNormal.y = face->pFacePlane.vNormal.y; | |
435 this->pFacePlane_old.vNormal.z = face->pFacePlane.vNormal.z; | |
436 this->pFacePlane_old.dist = face->pFacePlane.dist; | |
437 this->pFacePlane.vNormal.x = (double)(face->pFacePlane.vNormal.x & 0xFFFF) * 0.000015259022 | |
438 + (double)(face->pFacePlane.vNormal.x >> 16); | |
439 this->pFacePlane.vNormal.y = (double)(face->pFacePlane.vNormal.y & 0xFFFF) * 0.000015259022 | |
440 + (double)(face->pFacePlane.vNormal.y >> 16); | |
441 this->pFacePlane.vNormal.z = (double)(face->pFacePlane.vNormal.z & 0xFFFF) * 0.000015259022 | |
442 + (double)(face->pFacePlane.vNormal.z >> 16); | |
443 this->pFacePlane.dist = (double)(face->pFacePlane.dist & 0xFFFF) * 0.000015259022 + (double)(face->pFacePlane.dist >> 16); | |
444 this->uAttributes = face->uAttributes; | |
445 this->pBounding.x1 = face->pBoundingBox.x1; | |
446 this->pBounding.y1 = face->pBoundingBox.y1; | |
447 this->pBounding.z1 = face->pBoundingBox.z1; | |
448 this->pBounding.x2 = face->pBoundingBox.x2; | |
449 this->pBounding.y2 = face->pBoundingBox.y2; | |
450 this->pBounding.z2 = face->pBoundingBox.z2; | |
451 this->zCalc1 = face->zCalc1; | |
452 this->zCalc2 = face->zCalc2; | |
453 this->zCalc3 = face->zCalc3; | |
454 this->pXInterceptDisplacements = face->pXInterceptDisplacements; | |
455 this->pYInterceptDisplacements = face->pYInterceptDisplacements; | |
456 this->pZInterceptDisplacements = face->pZInterceptDisplacements; | |
457 this->uPolygonType = (PolygonType)face->uPolygonType; | |
458 this->uNumVertices = face->uNumVertices; | |
459 this->uBitmapID = face->uTextureID; | |
460 this->pVertexIDs = face->pVertexIDs; | |
0 | 461 } |
462 | |
463 //----- (004B0A25) -------------------------------------------------------- | |
794 | 464 void IndoorLocation::ExecDraw_d3d(unsigned int uFaceID, IndoorCameraD3D_Vec4 *pVertices, unsigned int uNumVertices, RenderVertexSoft *pPortalBounding) |
0 | 465 { |
466 //unsigned int v4; // esi@1 | |
467 char *v5; // eax@4 | |
468 signed int v6; // ecx@4 | |
469 char *v7; // eax@8 | |
470 signed int v8; // ecx@8 | |
471 //BLVFace *v9; // esi@13 | |
472 //IndoorCameraD3D *v10; // edi@16 | |
473 //int v11; // ebx@17 | |
474 //Vec3_short_ *v12; // ecx@18 | |
475 //char *v13; // edx@18 | |
476 //int v14; // eax@19 | |
477 //unsigned __int8 v15; // sf@19 | |
478 //unsigned __int8 v16; // of@19 | |
479 int v17; // ebx@25 | |
480 //double v18; // st7@27 | |
481 //double v19; // st6@27 | |
482 //double v20; // st5@27 | |
483 //char v21; // dl@27 | |
484 //unsigned int v22; // eax@44 | |
485 unsigned int v23; // eax@35 | |
486 //DWORD v24; // eax@37 | |
487 //int v25; // eax@38 | |
488 //char *v26; // edi@38 | |
489 IDirect3DTexture2 *v27; // eax@42 | |
1999 | 490 //Texture *v28; // [sp+Ch] [bp-1Ch]@15 |
0 | 491 //int i; // [sp+10h] [bp-18h]@38 |
492 //LightmapBuilder *pStru4; // [sp+14h] [bp-14h]@16 | |
493 //IndoorCameraD3D *v31; // [sp+18h] [bp-10h]@16 | |
494 //IndoorCameraD3D_Vec4 *a7; // [sp+1Ch] [bp-Ch]@1 | |
495 //unsigned int uFaceID_; // [sp+20h] [bp-8h]@1 | |
496 unsigned int uNumVerticesa; // [sp+24h] [bp-4h]@17 | |
497 int a4a; // [sp+34h] [bp+Ch]@25 | |
498 //unsigned int a4b; // [sp+34h] [bp+Ch]@38 | |
499 | |
500 if (uFaceID >= pIndoor->uNumFaces) | |
501 return; | |
502 | |
503 static RenderVertexSoft static_vertices_F7C228[64]; | |
504 static RenderVertexSoft static_vertices_F7B628[64]; | |
505 static stru154 stru_F7B60C; // idb | |
506 | |
1980 | 507 BLVFace* pFace = &pIndoor->pFaces[uFaceID]; |
0 | 508 if (pFace->uNumVertices < 3) |
509 return; | |
510 | |
511 | |
512 if (pFace->Invisible()) | |
513 return; | |
514 | |
515 ++pBLVRenderParams->uNumFacesRenderedThisFrame; | |
516 pFace->uAttributes |= 0x80u; | |
517 | |
518 if (!pFace->GetTexture()) | |
519 return; | |
520 | |
521 if (!pGame->pIndoorCameraD3D->IsCulled(pFace)) | |
522 { | |
523 uNumVerticesa = pFace->uNumVertices; | |
524 for (uint i = 0; i < pFace->uNumVertices; ++i) | |
525 { | |
526 static_vertices_F7C228[i].vWorldPosition.x = pIndoor->pVertices[pFace->pVertexIDs[i]].x; | |
527 static_vertices_F7C228[i].vWorldPosition.y = pIndoor->pVertices[pFace->pVertexIDs[i]].y; | |
528 static_vertices_F7C228[i].vWorldPosition.z = pIndoor->pVertices[pFace->pVertexIDs[i]].z; | |
529 static_vertices_F7C228[i].u = (signed short)pFace->pVertexUIDs[i]; | |
530 static_vertices_F7C228[i].v = (signed short)pFace->pVertexVIDs[i]; | |
531 } | |
532 | |
533 if (!pVertices || | |
1187 | 534 (pGame->pStru9Instance->_498377(pPortalBounding, 4, pVertices, static_vertices_F7C228, &uNumVerticesa), uNumVerticesa) ) |
0 | 535 { |
795 | 536 if (pGame->pIndoorCameraD3D->CalcPortalShape(static_vertices_F7C228, &uNumVerticesa, |
581 | 537 static_vertices_F7B628, pGame->pIndoorCameraD3D->std__vector_000034_prolly_frustrum, 4, false, 0) != 1 || uNumVerticesa ) |
0 | 538 { |
539 a4a = SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel); | |
1006 | 540 v17 = (248 - 8 * SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel)) | (((248 - 8 * SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel)) |
541 | ((248 - 8 * SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel)) << 8)) << 8); | |
0 | 542 sub_4B0E07(uFaceID); |
543 pGame->pLightmapBuilder->ApplyLights_IndoorFace(uFaceID); | |
544 pDecalBuilder->ApplyBloodsplatDecals_IndoorFace(uFaceID); | |
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545 pGame->pIndoorCameraD3D->ViewTransfrom_OffsetUV(static_vertices_F7B628, uNumVerticesa, array_507D30, &stru_F8AD28); |
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546 pGame->pIndoorCameraD3D->Project(array_507D30, uNumVerticesa, 0); |
0 | 547 pGame->pLightmapBuilder->std__vector_000004_size = 0; |
1999 | 548 if (stru_F8AD28.uNumLightsApplied > 0 || pDecalBuilder->uNumDecals > 0) |
0 | 549 { |
550 stru_F7B60C.face_plane.vNormal.x = pFace->pFacePlane.vNormal.x; | |
551 stru_F7B60C.polygonType = pFace->uPolygonType; | |
552 stru_F7B60C.face_plane.vNormal.y = pFace->pFacePlane.vNormal.y; | |
553 stru_F7B60C.face_plane.vNormal.z = pFace->pFacePlane.vNormal.z; | |
554 stru_F7B60C.face_plane.dist = pFace->pFacePlane.dist; | |
555 } | |
556 | |
1922 | 557 if (stru_F8AD28.uNumLightsApplied > 0 && !(pFace->uAttributes & FACE_INDOOR_SKY)) |
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558 pGame->pLightmapBuilder->ApplyLights(&stru_F8AD28, &stru_F7B60C, uNumVerticesa, array_507D30, pVertices, 0); |
0 | 559 |
560 if (pDecalBuilder->uNumDecals > 0) | |
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561 pDecalBuilder->ApplyDecals(a4a, 1, &stru_F7B60C, uNumVerticesa, array_507D30, pVertices, 0, pFace->uSectorID); |
0 | 562 |
791 | 563 if (pFace->Fluid()) |
0 | 564 { |
831 | 565 if (pFace->uBitmapID == pRenderer->hd_water_tile_id) |
1999 | 566 v27 = pBitmaps_LOD->pHardwareTextures[pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame]]; |
805 | 567 else |
831 | 568 { |
569 //auto v24 = GetTickCount() / 4; | |
570 //auto v25 = v24 - stru_5C6E00->uIntegerHalfPi; | |
571 uint eightSeconds = GetTickCount() % 8000; | |
572 float angle = (eightSeconds / 8000.0f) * 2 * 3.1415f; | |
573 | |
574 //animte lava back and forth | |
575 for (uint i = 0; i < uNumVerticesa; ++i) | |
576 //array_507D30[i].v += (double)(pBitmaps_LOD->pTextures[pFace->uBitmapID].uHeightMinus1 & (unsigned int)(stru_5C6E00->SinCos(v25) >> 8)); | |
577 array_507D30[i].v += pBitmaps_LOD->pTextures[pFace->uBitmapID].uHeightMinus1 * cosf(angle); | |
1999 | 578 v27 = pBitmaps_LOD->pHardwareTextures[pFace->uBitmapID]; |
831 | 579 } |
0 | 580 } |
595 | 581 else if (pFace->uAttributes & 0x4000) |
1999 | 582 v27 = pBitmaps_LOD->pHardwareTextures[pTextureFrameTable->GetFrameTexture(pFace->uBitmapID, pBLVRenderParams->field_0_timer_)]; |
831 | 583 else |
584 { | |
1394 | 585 v17 = 0xFF808080; |
1999 | 586 v27 = pBitmaps_LOD->pHardwareTextures[pFace->uBitmapID]; |
831 | 587 } |
588 | |
1922 | 589 if (pFace->uAttributes & FACE_INDOOR_SKY) |
1923 | 590 pRenderer->DrawIndoorSky(uNumVerticesa, uFaceID); |
805 | 591 else |
1999 | 592 pRenderer->DrawIndoorPolygon(uNumVerticesa, pFace, v27, pFace->GetTexture(), PID(OBJECT_BModel, uFaceID), v17, 0); |
831 | 593 return; |
0 | 594 } |
595 } | |
596 } | |
597 } | |
598 | |
599 //----- (004B0E07) -------------------------------------------------------- | |
600 unsigned int __fastcall sub_4B0E07(unsigned int uFaceID) | |
601 { | |
602 unsigned int result; // eax@1 | |
1999 | 603 |
604 stru_F8AD28.pDeltaUV[0] = pIndoor->pFaceExtras[pIndoor->pFaces[uFaceID].uFaceExtraID].sTextureDeltaU; | |
605 stru_F8AD28.pDeltaUV[1] = pIndoor->pFaceExtras[pIndoor->pFaces[uFaceID].uFaceExtraID].sTextureDeltaV; | |
606 result = GetTickCount() >> 3; | |
607 if ( pIndoor->pFaces[uFaceID].uAttributes & 4 ) | |
0 | 608 { |
1999 | 609 stru_F8AD28.pDeltaUV[1] -= result & pBitmaps_LOD->GetTexture(pIndoor->pFaces[uFaceID].uBitmapID)->uHeightMinus1; |
0 | 610 } |
611 else | |
612 { | |
1999 | 613 if ( pIndoor->pFaces[uFaceID].uAttributes & 0x20 ) |
614 stru_F8AD28.pDeltaUV[1] += result & pBitmaps_LOD->GetTexture(pIndoor->pFaces[uFaceID].uBitmapID)->uHeightMinus1; | |
0 | 615 } |
1999 | 616 if ( BYTE1(pIndoor->pFaces[uFaceID].uAttributes) & 8 ) |
0 | 617 { |
1999 | 618 stru_F8AD28.pDeltaUV[0] -= result & pBitmaps_LOD->GetTexture(pIndoor->pFaces[uFaceID].uBitmapID)->uWidthMinus1; |
0 | 619 } |
620 else | |
621 { | |
1999 | 622 if ( pIndoor->pFaces[uFaceID].uAttributes & 0x40 ) |
623 stru_F8AD28.pDeltaUV[0] += result & pBitmaps_LOD->GetTexture(pIndoor->pFaces[uFaceID].uBitmapID)->uWidthMinus1; | |
0 | 624 } |
625 return result; | |
626 } | |
627 | |
628 //----- (004B0EA8) -------------------------------------------------------- | |
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629 void BspRenderer::AddFaceToRenderList_d3d(unsigned int node_id, unsigned int uFaceID) |
0 | 630 { |
631 //unsigned int v3; // edx@1 | |
632 //stru170 *v4; // ebx@1 | |
633 //BLVFace *v5; // eax@1 | |
634 //int v6; // ecx@2 | |
1319 | 635 unsigned __int16 pTransitionSector; // ax@11 |
0 | 636 Vec3_short_ *v8; // esi@15 |
637 int v9; // edx@15 | |
676
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638 //signed int v10; // eax@18 |
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639 //signed int v11; // edi@19 |
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640 //signed int v12; // ecx@19 |
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641 //signed int v13; // esi@19 |
0 | 642 signed int v14; // edx@20 |
643 int v15; // edx@24 | |
644 //int v16; // esi@29 | |
645 //BLVFace *v17; // edi@34 | |
1319 | 646 //unsigned __int16 v18; // ax@34 |
0 | 647 char *v19; // eax@38 |
648 signed int v20; // ecx@38 | |
649 char *v21; // eax@42 | |
650 signed int v22; // ecx@42 | |
651 //signed int v23; // edx@45 | |
652 //char *v24; // ecx@46 | |
653 //int v25; // eax@47 | |
654 //Vec3_short_ *v26; // eax@47 | |
655 //double v27; // st7@47 | |
656 //signed int v28; // ST28_4@47 | |
657 char v29; // al@48 | |
795 | 658 //signed int v30; // eax@51 |
676
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659 //int v31; // eax@52 |
0 | 660 //unsigned int v32; // eax@55 |
661 //__int16 v33; // cx@56 | |
676
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662 //signed int v34; // [sp+Ch] [bp-14h]@18 |
0 | 663 //int a0; // [sp+14h] [bp-Ch]@2 |
664 //IndoorCameraD3D *a0a; // [sp+14h] [bp-Ch]@36 | |
676
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665 //signed int v37; // [sp+18h] [bp-8h]@19 |
0 | 666 //stru10 *v38; // [sp+18h] [bp-8h]@36 |
667 //BLVFace *v39; // [sp+1Ch] [bp-4h]@1 | |
668 | |
669 //v3 = uFaceID; | |
670 //v4 = this; | |
671 //v5 = &pIndoor->pFaces[uFaceID]; | |
795 | 672 nodes[num_nodes].viewing_portal_id = -1; |
0 | 673 //v39 = &pIndoor->pFaces[uFaceID]; |
674 | |
1980 | 675 BLVFace* pFace = &pIndoor->pFaces[uFaceID]; |
1309 | 676 |
676
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677 if (!pFace->Portal()) |
0 | 678 { |
676
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679 if (num_faces < 1000) |
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680 { |
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681 faces[num_faces].uFaceID = uFaceID; |
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682 faces[num_faces++].uNodeID = node_id; |
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683 } |
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684 return; |
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685 } |
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686 |
1319 | 687 if (nodes[node_id].uFaceID == uFaceID) |
688 return; | |
689 if (!node_id && | |
1640
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690 pGame->pIndoorCameraD3D->vPartyPos.x >= pFace->pBounding.x1 - 16 && // we are probably standing at the portal plane |
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691 pGame->pIndoorCameraD3D->vPartyPos.x <= pFace->pBounding.x2 + 16 && |
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692 pGame->pIndoorCameraD3D->vPartyPos.y >= pFace->pBounding.y1 - 16 && |
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693 pGame->pIndoorCameraD3D->vPartyPos.y <= pFace->pBounding.y2 + 16 && |
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694 pGame->pIndoorCameraD3D->vPartyPos.z >= pFace->pBounding.z1 - 16 && |
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695 pGame->pIndoorCameraD3D->vPartyPos.z <= pFace->pBounding.z2 + 16 ) |
1319 | 696 { |
1640
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697 if ( abs(pFace->pFacePlane_old.dist + pGame->pIndoorCameraD3D->vPartyPos.x * pFace->pFacePlane_old.vNormal.x |
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698 + pGame->pIndoorCameraD3D->vPartyPos.y * pFace->pFacePlane_old.vNormal.y |
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699 + pGame->pIndoorCameraD3D->vPartyPos.z * pFace->pFacePlane_old.vNormal.z) <= 589824 ) // we sure are standing at the portal plane |
0 | 700 { |
1319 | 701 pTransitionSector = pFace->uSectorID; |
702 if ( nodes[0].uSectorID == pTransitionSector ) // draw back sector | |
703 pTransitionSector = pFace->uBackSectorID; | |
704 nodes[num_nodes].uSectorID = pTransitionSector; | |
705 nodes[num_nodes].uFaceID = uFaceID; | |
706 nodes[num_nodes].uViewportX = pBLVRenderParams->uViewportX; | |
707 nodes[num_nodes].uViewportZ = pBLVRenderParams->uViewportZ; | |
708 nodes[num_nodes].uViewportY = pBLVRenderParams->uViewportY; | |
709 nodes[num_nodes].uViewportW = pBLVRenderParams->uViewportW; | |
1376 | 710 nodes[num_nodes].PortalScreenData.GetViewportData(pBLVRenderParams->uViewportX, pBLVRenderParams->uViewportY, |
1319 | 711 pBLVRenderParams->uViewportZ, pBLVRenderParams->uViewportW); |
712 AddBspNodeToRenderList(++num_nodes - 1); | |
713 return; | |
0 | 714 } |
1319 | 715 } |
716 | |
1640
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717 v9 = pFace->pFacePlane_old.vNormal.x * (pIndoor->pVertices[pFace->pVertexIDs[0]].x - pGame->pIndoorCameraD3D->vPartyPos.x) |
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718 + pFace->pFacePlane_old.vNormal.y * (pIndoor->pVertices[pFace->pVertexIDs[0]].y - pGame->pIndoorCameraD3D->vPartyPos.y) |
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719 + pFace->pFacePlane_old.vNormal.z * (pIndoor->pVertices[pFace->pVertexIDs[0]].z - pGame->pIndoorCameraD3D->vPartyPos.z); |
1319 | 720 if (nodes[node_id].uSectorID != pFace->uSectorID) |
721 v9 = -v9; | |
722 if (v9 >= 0) | |
723 return; | |
724 | |
1980 | 725 int num_vertices = GetPortalScreenCoord(uFaceID); |
1319 | 726 if (num_vertices < 2) |
727 return; | |
728 | |
1980 | 729 int face_min_screenspace_x = PortalFace._screen_space_x[0], |
1344 | 730 face_max_screenspace_x = PortalFace._screen_space_x[0]; |
1980 | 731 int face_min_screenspace_y = PortalFace._screen_space_y[0], |
1344 | 732 face_max_screenspace_y = PortalFace._screen_space_y[0]; |
1319 | 733 for (uint i = 1; i < num_vertices; ++i) |
734 { | |
1344 | 735 if (face_min_screenspace_x > PortalFace._screen_space_x[i]) |
736 face_min_screenspace_x = PortalFace._screen_space_x[i]; | |
737 if (face_max_screenspace_x < PortalFace._screen_space_x[i]) | |
738 face_max_screenspace_x = PortalFace._screen_space_x[i]; | |
739 | |
740 if (face_min_screenspace_y > PortalFace._screen_space_y[i]) | |
741 face_min_screenspace_y = PortalFace._screen_space_y[i]; | |
742 if (face_max_screenspace_y < PortalFace._screen_space_y[i]) | |
743 face_max_screenspace_y = PortalFace._screen_space_y[i]; | |
1319 | 744 } |
1132 | 745 //_screen_space_x = 719, 568, 493 |
746 //savegame: qw , 0Bh and 0x1D4h | |
747 //problem here when standing near/on portal, condition is false because of face_min_screenspace_x > p->uViewportZ | |
1319 | 748 if (face_max_screenspace_x >= nodes[node_id].uViewportX && |
749 face_min_screenspace_x <= nodes[node_id].uViewportZ && | |
750 face_max_screenspace_y >= nodes[node_id].uViewportY && | |
751 face_min_screenspace_y <= nodes[node_id].uViewportW && | |
1376 | 752 PortalFrustrum(num_vertices, &nodes[num_nodes].PortalScreenData, &nodes[node_id].PortalScreenData, uFaceID)) |
1319 | 753 { |
754 pTransitionSector = pFace->uSectorID; | |
755 if (nodes[node_id].uSectorID == pTransitionSector ) | |
756 pTransitionSector = pFace->uBackSectorID; | |
757 nodes[num_nodes].uSectorID = pTransitionSector; | |
758 nodes[num_nodes].uFaceID = uFaceID; | |
759 nodes[num_nodes].uViewportX = pBLVRenderParams->uViewportX; | |
760 nodes[num_nodes].uViewportZ = pBLVRenderParams->uViewportZ; | |
761 nodes[num_nodes].uViewportY = pBLVRenderParams->uViewportY; | |
762 nodes[num_nodes].uViewportW = pBLVRenderParams->uViewportW; | |
763 v29 = false; | |
764 if (nodes[node_id].viewing_portal_id == -1)//первый портал на который я смотрю | |
765 v29 = pGame->pStru10Instance->CalcPortalShape(pFace, nodes[num_nodes].std__vector_0007AC, nodes[num_nodes].pPortalBounding); | |
766 else//следующие порталы в портале | |
767 { | |
768 static RenderVertexSoft static_subAddFaceToRenderList_d3d_stru_F7AA08[64]; | |
769 static RenderVertexSoft static_subAddFaceToRenderList_d3d_stru_F79E08[64]; | |
770 | |
771 for (uint k = 0; k < pFace->uNumVertices; ++k) | |
772 { | |
773 static_subAddFaceToRenderList_d3d_stru_F7AA08[k].vWorldPosition.x = pIndoor->pVertices[pFace->pVertexIDs[k]].x; | |
774 static_subAddFaceToRenderList_d3d_stru_F7AA08[k].vWorldPosition.y = pIndoor->pVertices[pFace->pVertexIDs[k]].y; | |
775 static_subAddFaceToRenderList_d3d_stru_F7AA08[k].vWorldPosition.z = pIndoor->pVertices[pFace->pVertexIDs[k]].z; | |
776 } | |
777 | |
778 unsigned int pNewNumVertices = pFace->uNumVertices; | |
779 pGame->pIndoorCameraD3D->CalcPortalShape(static_subAddFaceToRenderList_d3d_stru_F7AA08, &pNewNumVertices, | |
780 static_subAddFaceToRenderList_d3d_stru_F79E08, nodes[node_id].std__vector_0007AC, 4, 0, 0); | |
781 | |
782 v29 = pGame->pStru10Instance->_49C5DA(pFace, static_subAddFaceToRenderList_d3d_stru_F79E08, &pNewNumVertices, | |
783 nodes[num_nodes].std__vector_0007AC, nodes[num_nodes].pPortalBounding); | |
784 } | |
785 if ( 1 ) | |
786 { | |
787 assert(num_nodes < 150); | |
788 | |
789 nodes[num_nodes].viewing_portal_id = uFaceID; | |
790 AddBspNodeToRenderList(++num_nodes - 1); | |
791 } | |
1642 | 792 if (pGame->pIndoorCameraD3D->debug_flags & BLV_RENDER_DRAW_SW_OUTLINES) |
1319 | 793 pGame->pIndoorCameraD3D->PrepareAndDrawDebugOutline(pFace, 0x1E1EFF); |
794 //pGame->pIndoorCameraD3D->DebugDrawPortal(pFace); | |
795 } | |
0 | 796 } |
797 | |
798 | |
799 //----- (004AFB86) -------------------------------------------------------- | |
676
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800 void BspRenderer::AddFaceToRenderList_sw(unsigned int node_id, unsigned int uFaceID) |
0 | 801 { |
802 BspRenderer *v3; // ebx@1 | |
803 BLVFace *v4; // eax@1 | |
804 char *v5; // ecx@2 | |
805 unsigned __int16 v6; // ax@11 | |
806 int v7; // ecx@13 | |
807 Vec3_short_ *v8; // esi@16 | |
808 int v9; // edx@16 | |
809 signed int v10; // eax@19 | |
810 signed int v11; // edi@20 | |
811 signed int v12; // ecx@20 | |
812 signed int v13; // esi@20 | |
813 int v14; // edx@21 | |
814 int v15; // edx@25 | |
815 unsigned __int16 v16; // ax@35 | |
816 signed int v17; // eax@37 | |
817 int v18; // eax@38 | |
818 signed int v19; // [sp+Ch] [bp-14h]@19 | |
819 char *v20; // [sp+14h] [bp-Ch]@2 | |
820 BLVFace *v21; // [sp+18h] [bp-8h]@1 | |
821 signed int v22; // [sp+1Ch] [bp-4h]@20 | |
822 signed int v23; // [sp+28h] [bp+8h]@20 | |
823 | |
824 v3 = this; | |
825 v4 = &pIndoor->pFaces[uFaceID]; | |
826 v21 = v4; | |
676
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827 if (v4->Portal()) |
0 | 828 { |
676
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829 v5 = (char *)this + 2252 * node_id; |
0 | 830 v20 = v5; |
831 if ( uFaceID == *((short *)v5 + 2982) ) | |
832 return; | |
676
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833 if (!node_id |
1640
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834 && pGame->pIndoorCameraD3D->vPartyPos.x >= v4->pBounding.x1 - 16 |
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835 && pGame->pIndoorCameraD3D->vPartyPos.x <= v4->pBounding.x2 + 16 |
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836 && pGame->pIndoorCameraD3D->vPartyPos.y >= v4->pBounding.y1 - 16 |
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837 && pGame->pIndoorCameraD3D->vPartyPos.y <= v4->pBounding.y2 + 16 |
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838 && pGame->pIndoorCameraD3D->vPartyPos.z >= v4->pBounding.z1 - 16 |
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839 && pGame->pIndoorCameraD3D->vPartyPos.z <= v4->pBounding.z2 + 16 ) |
0 | 840 { |
1640
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841 if ( abs(v4->pFacePlane_old.dist + pGame->pIndoorCameraD3D->vPartyPos.x * v4->pFacePlane_old.vNormal.x |
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842 + pGame->pIndoorCameraD3D->vPartyPos.y * v4->pFacePlane_old.vNormal.y |
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843 + pGame->pIndoorCameraD3D->vPartyPos.z * v4->pFacePlane_old.vNormal.z) <= 589824 ) |
0 | 844 { |
845 v6 = v21->uSectorID; | |
676
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846 if ( v3->nodes[0].uSectorID == v6 ) |
0 | 847 v6 = v21->uBackSectorID; |
676
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848 v3->nodes[v3->num_nodes].uSectorID = v6; |
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849 v3->nodes[v3->num_nodes].uFaceID = uFaceID; |
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850 v3->nodes[v3->num_nodes].uViewportX = LOWORD(pBLVRenderParams->uViewportX); |
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851 v3->nodes[v3->num_nodes].uViewportZ = LOWORD(pBLVRenderParams->uViewportZ); |
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852 v3->nodes[v3->num_nodes].uViewportY = LOWORD(pBLVRenderParams->uViewportY); |
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853 v3->nodes[v3->num_nodes].uViewportW = LOWORD(pBLVRenderParams->uViewportW); |
1376 | 854 v3->nodes[v3->num_nodes++].PortalScreenData.GetViewportData( |
0 | 855 SLOWORD(pBLVRenderParams->uViewportX), |
856 pBLVRenderParams->uViewportY, | |
857 SLOWORD(pBLVRenderParams->uViewportZ), | |
858 pBLVRenderParams->uViewportW); | |
676
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859 v7 = v3->num_nodes - 1; |
0 | 860 goto LABEL_14; |
861 } | |
862 v4 = v21; | |
863 v5 = v20; | |
864 } | |
865 v8 = &pIndoor->pVertices[*v4->pVertexIDs]; | |
1640
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866 v9 = v4->pFacePlane_old.vNormal.x * (v8->x - pGame->pIndoorCameraD3D->vPartyPos.x) |
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867 + v4->pFacePlane_old.vNormal.y * (v8->y - pGame->pIndoorCameraD3D->vPartyPos.y) |
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868 + v4->pFacePlane_old.vNormal.z * (v8->z - pGame->pIndoorCameraD3D->vPartyPos.z); |
0 | 869 if ( *((short *)v5 + 2004) != v4->uSectorID ) |
870 v9 = -v9; | |
871 if ( v9 < 0 ) | |
872 { | |
1344 | 873 v10 = GetPortalScreenCoord(uFaceID); |
0 | 874 v19 = v10; |
875 if ( v10 ) | |
876 { | |
1344 | 877 v11 = PortalFace._screen_space_x[0]; |
878 v12 = PortalFace._screen_space_y[0]; | |
879 v23 = PortalFace._screen_space_x[0]; | |
0 | 880 v13 = 1; |
1344 | 881 v22 = PortalFace._screen_space_y[0]; |
0 | 882 if ( v10 > 1 ) |
883 { | |
884 do | |
885 { | |
1344 | 886 v14 = PortalFace._screen_space_x[v13]; |
0 | 887 if ( v14 < v23 ) |
1344 | 888 v23 = PortalFace._screen_space_x[v13]; |
0 | 889 if ( v14 > v11 ) |
1344 | 890 v11 = PortalFace._screen_space_x[v13]; |
891 v15 = PortalFace._screen_space_y[v13]; | |
0 | 892 if ( v15 < v22 ) |
1344 | 893 v22 = PortalFace._screen_space_y[v13]; |
0 | 894 if ( v15 > v12 ) |
1344 | 895 v12 = PortalFace._screen_space_y[v13]; |
0 | 896 v10 = v19; |
897 ++v13; | |
898 } | |
899 while ( v13 < v19 ); | |
900 } | |
901 if ( v11 >= *((short *)v20 + 2005) | |
902 && v23 <= *((short *)v20 + 2007) | |
903 && v12 >= *((short *)v20 + 2006) | |
904 && v22 <= *((short *)v20 + 2008) | |
1376 | 905 && PortalFrustrum(v10, &v3->nodes[v3->num_nodes].PortalScreenData, (BspRenderer_PortalViewportData *)(v20 + 4020), uFaceID) ) |
0 | 906 { |
907 v16 = v21->uSectorID; | |
908 if ( *((short *)v20 + 2004) == v16 ) | |
909 v16 = v21->uBackSectorID; | |
676
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910 v3->nodes[v3->num_nodes].uSectorID = v16; |
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911 v3->nodes[v3->num_nodes].uFaceID = uFaceID; |
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912 v3->nodes[v3->num_nodes].uViewportX = LOWORD(pBLVRenderParams->uViewportX); |
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913 v3->nodes[v3->num_nodes].uViewportZ = LOWORD(pBLVRenderParams->uViewportZ); |
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914 v3->nodes[v3->num_nodes].uViewportY = LOWORD(pBLVRenderParams->uViewportY); |
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915 v3->nodes[v3->num_nodes].uViewportW = LOWORD(pBLVRenderParams->uViewportW); |
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916 v17 = v3->num_nodes; |
0 | 917 if ( v17 < 150 ) |
918 { | |
919 v18 = v17 + 1; | |
676
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920 v3->num_nodes = v18; |
0 | 921 v7 = v18 - 1; |
922 LABEL_14: | |
676
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923 AddBspNodeToRenderList(v7); |
0 | 924 return; |
925 } | |
926 } | |
927 } | |
928 } | |
929 } | |
930 else | |
931 { | |
676
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932 if (num_faces < 1000) |
0 | 933 { |
676
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934 faces[num_faces].uFaceID = uFaceID; |
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935 faces[num_faces++].uNodeID = node_id; |
0 | 936 } |
937 } | |
938 } | |
939 | |
940 //----- (004B0967) -------------------------------------------------------- | |
486 | 941 void BspRenderer::DrawFaceOutlines() |
0 | 942 { |
943 signed int i; // edi@1 | |
944 int v1; // esi@2 | |
945 unsigned int v2; // ecx@4 | |
946 int v3; // eax@4 | |
947 int v4; // eax@6 | |
948 unsigned __int16 *v5; // edx@6 | |
949 int v6; // ecx@7 | |
950 int v7; // esi@8 | |
951 | |
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952 for ( i = 0; i < (signed int)pBspRenderer->num_faces; ++i ) |
0 | 953 { |
676
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954 v1 = pBspRenderer->faces[i].uFaceID; |
0 | 955 if ( v1 >= 0 ) |
956 { | |
957 if ( v1 < (signed int)pIndoor->uNumFaces ) | |
958 { | |
676
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959 v2 = pBspRenderer->faces[i].uFaceID; |
1376 | 960 pBLVRenderParams->field_7C = &pBspRenderer->nodes[pBspRenderer->faces[i].uNodeID].PortalScreenData; |
1344 | 961 v3 = GetPortalScreenCoord(v2); |
0 | 962 if ( v3 ) |
963 { | |
1372 | 964 if ( PortalFrustrum(v3, &stru_F8A590, pBLVRenderParams->field_7C, v1) ) |
0 | 965 { |
966 v4 = stru_F8A590._viewport_space_y; | |
967 v5 = pBLVRenderParams->pRenderTarget; | |
968 if ( stru_F8A590._viewport_space_y <= stru_F8A590._viewport_space_w ) | |
969 { | |
970 v6 = 640 * stru_F8A590._viewport_space_y; | |
971 do | |
972 { | |
1281 | 973 v5[v6 + stru_F8A590.viewport_left_side[v4]] = -1; |
974 v7 = v6 + stru_F8A590.viewport_right_side[v4]; | |
0 | 975 v6 += 640; |
976 v5[v7] = -1; | |
977 ++v4; | |
978 } | |
979 while ( v4 <= stru_F8A590._viewport_space_w ); | |
980 } | |
981 } | |
982 } | |
983 } | |
984 } | |
985 } | |
986 } | |
987 | |
988 | |
989 //----- (004AE5BA) -------------------------------------------------------- | |
990 Texture *BLVFace::GetTexture() | |
991 { | |
992 unsigned int v1; // ecx@2 | |
993 | |
994 if ( uAttributes & 0x4000 ) | |
995 v1 = pTextureFrameTable->GetFrameTexture(this->uBitmapID, pBLVRenderParams->field_0_timer_); | |
996 else | |
997 v1 = uBitmapID; | |
945 | 998 return pBitmaps_LOD->GetTexture(v1); |
0 | 999 } |
1000 | |
1001 | |
1002 //----- (00498B15) -------------------------------------------------------- | |
1003 void IndoorLocation::Release() | |
1004 { | |
1005 IndoorLocation *v1; // esi@1 | |
1006 char *v2; // ebp@1 | |
1007 void *v3; // ST00_4@1 | |
1008 | |
1009 v1 = this; | |
1010 v2 = (char *)&this->ptr_0002B4_doors_ddata; | |
1583 | 1011 free(this->ptr_0002B4_doors_ddata); |
0 | 1012 *(int *)v2 = 0; |
1583 | 1013 free(v1->ptr_0002B0_sector_rdata); |
0 | 1014 v1->ptr_0002B0_sector_rdata = 0; |
1583 | 1015 free(v1->ptr_0002B8_sector_lrdata); |
0 | 1016 v1->ptr_0002B8_sector_lrdata = 0; |
1583 | 1017 free(v1->pLFaces); |
1006 | 1018 v1->pLFaces = 0; |
1583 | 1019 free(v1->pSpawnPoints); |
0 | 1020 v3 = v1->pVertices; |
1021 v1->pSpawnPoints = 0; | |
1022 v1->uNumSectors = 0; | |
1023 v1->uNumFaces = 0; | |
1024 v1->uNumVertices = 0; | |
1025 v1->uNumNodes = 0; | |
1026 v1->uNumDoors = 0; | |
1027 v1->uNumLights = 0; | |
1583 | 1028 free(v3); |
1029 free(v1->pFaces); | |
1030 free(v1->pFaceExtras); | |
1031 free(v1->pSectors); | |
1032 free(v1->pLights); | |
1033 free(v1->pDoors); | |
1034 free(v1->pNodes); | |
1035 free(v1->pMapOutlines); | |
0 | 1036 v1->pVertices = 0; |
1037 v1->pFaces = 0; | |
1038 v1->pFaceExtras = 0; | |
1039 v1->pSectors = 0; | |
1040 v1->pLights = 0; | |
1041 v1->pDoors = 0; | |
1042 v1->pNodes = 0; | |
1043 v1->pMapOutlines = 0; | |
1044 v1->bLoaded = 0; | |
1045 } | |
1046 | |
1047 //----- (00498C45) -------------------------------------------------------- | |
711 | 1048 bool IndoorLocation::Alloc() |
1049 { | |
1583 | 1050 pVertices = (Vec3_short_ *) malloc(15000 * sizeof(Vec3_short_));//0x15F90u |
1051 pFaces = (BLVFace *) malloc(10000 * sizeof(BLVFace));//0xEA600u | |
1052 pFaceExtras = (BLVFaceExtra *) malloc(5000 * sizeof(BLVFaceExtra)); //0x2BF20u | |
1053 pSectors = (BLVSector *) malloc(512 * sizeof(BLVSector));//0xE800u | |
1054 pLights = (BLVLightMM7 *) malloc(400 * sizeof(BLVLightMM7));//0x1900u | |
1055 pDoors = (BLVDoor *) malloc(200 * sizeof(BLVDoor));//0x3E80u | |
1056 pNodes = (BSPNode *) malloc(5000 * sizeof(BSPNode));//0x9C40u | |
1057 pMapOutlines =(BLVMapOutlines *)malloc(sizeof(BLVMapOutlines));//0x14824u | |
711 | 1058 if (pVertices && pFaces && pFaceExtras && pSectors && pLights && pDoors && pNodes && pMapOutlines ) |
0 | 1059 { |
711 | 1060 memset(pVertices, 0, 15000*sizeof(Vec3_short_)); |
1061 memset(pFaces, 0, 10000*sizeof(BLVFace)); | |
1062 memset(pFaceExtras,0, 5000*sizeof(BLVFaceExtra)); | |
1063 memset(pSectors, 0, 512*sizeof(BLVSector)); | |
1064 memset(pLights, 0, 400*sizeof(BLVLightMM7)); | |
1065 memset(pDoors, 0, 200*sizeof(BLVDoor)); | |
1066 memset(pNodes, 0, 5000*sizeof(BSPNode)); | |
1067 memset(pMapOutlines,0, sizeof(BLVMapOutlines)); | |
1068 return true; | |
0 | 1069 } |
1070 else | |
1071 { | |
711 | 1072 return false; |
0 | 1073 } |
1074 } | |
1075 | |
1076 | |
1077 | |
1078 //----- (00444810) -------------------------------------------------------- | |
1079 unsigned int IndoorLocation::GetLocationIndex(const char *Str1) | |
1080 { | |
1081 const char *v1; // edi@1 | |
1082 signed int v2; // esi@1 | |
1083 | |
434 | 1084 for (uint i = 0; i < 11; ++i) |
1165
29a8defbad9e
temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
Grumpy7
parents:
1132
diff
changeset
|
1085 if (!_stricmp(Str1, _4E6BDC_loc_names[i])) |
434 | 1086 return i + 1; |
1087 return 0; | |
0 | 1088 } |
1089 | |
1090 | |
1091 | |
1092 //----- (004488F7) -------------------------------------------------------- | |
711 | 1093 void IndoorLocation::ToggleLight(signed int sLightID, unsigned int bToggle) |
0 | 1094 { |
711 | 1095 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor && (sLightID <= pIndoor->uNumLights - 1) && (sLightID >= 0) ) |
0 | 1096 { |
1097 if ( bToggle ) | |
1063 | 1098 pIndoor->pLights[sLightID].uAtributes &= 0xFFFFFFF7u; |
0 | 1099 else |
1063 | 1100 pIndoor->pLights[sLightID].uAtributes |= 8u; |
0 | 1101 pParty->uFlags |= 2u; |
1102 } | |
1103 } | |
1104 | |
1105 | |
1106 //----- (00498E0A) -------------------------------------------------------- | |
1107 bool IndoorLocation::Load(char *pFilename, int a3, size_t _i, char *pDest) | |
1108 { | |
1109 /*unsigned int v5; // ebx@1 | |
1110 //IndoorLocation *v6; // esi@1 | |
1111 FILE *v7; // edi@3 | |
1112 bool result; // eax@3 | |
1113 char *v9; // ecx@4 | |
1114 void *v10; // eax@4 | |
1115 //unsigned __int8 v11; // zf@4 | |
1116 //unsigned __int8 v12; // sf@4 | |
1117 int v13; // eax@5 | |
1118 size_t v14; // ecx@6 | |
1119 char *v15; // ecx@6 | |
1120 int v16; // edx@6 | |
1121 size_t v17; // ecx@6 | |
1122 char *v18; // ecx@6 | |
1123 int v19; // edx@6 | |
1124 unsigned __int16 *v20; // edx@6 | |
1125 unsigned __int16 *v21; // edx@6 | |
1126 unsigned __int16 *v22; // edx@6 | |
1127 __int16 v23; // ax@10 | |
1128 char *v24; // ecx@10 | |
1129 __int16 v25; // cx@10 | |
1130 __int16 v26; // ax@11 | |
1131 char *v27; // ecx@11 | |
1132 unsigned __int16 v28; // ax@17 | |
1133 BLVFaceExtra *v29; // ecx@17 | |
1134 char *v30; // edx@17 | |
1135 int v31; // ecx@20 | |
1136 void *v32; // eax@25 | |
1137 int v33; // eax@26 | |
1138 unsigned __int16 *v34; // edx@27 | |
1139 size_t v35; // ecx@27 | |
1140 char *v36; // ecx@27 | |
1141 int v37; // edx@27 | |
1142 size_t v38; // ecx@27 | |
1143 char *v39; // ecx@27 | |
1144 int v40; // edx@27 | |
1145 unsigned __int16 *v41; // edx@27 | |
1146 unsigned __int16 *v42; // edx@27 | |
1147 unsigned __int16 *v43; // edx@27 | |
1148 unsigned __int16 *v44; // edx@27 | |
1149 size_t v45; // ecx@27 | |
1150 unsigned __int16 *v46; // edx@27 | |
1151 void *v47; // eax@28 | |
1152 BLVSector *v48; // eax@29 | |
1153 size_t v49; // ecx@29 | |
1154 unsigned __int16 *v50; // edx@31 | |
1155 void *v51; // eax@32 | |
1156 int v52; // eax@33 | |
1157 unsigned __int16 *v53; // edx@34 | |
1158 size_t v54; // ecx@34 | |
1159 char *v55; // ecx@34 | |
1160 int v56; // edx@34 | |
1161 size_t v57; // ecx@34 | |
1162 char *v58; // ecx@34 | |
1163 int v59; // edx@34 | |
1164 unsigned __int16 *v60; // edx@34 | |
1165 unsigned __int16 *v61; // edx@34 | |
1166 unsigned __int16 *v62; // edx@34 | |
1167 unsigned __int16 *v63; // edx@34 | |
1168 int v64; // ecx@34 | |
1169 BLVDoor *v65; // ecx@36 | |
1170 char *v66; // eax@37 | |
1171 int v67; // edx@38 | |
1172 int v68; // ecx@38 | |
1173 BLVFace *v69; // edx@38 | |
1174 int v70; // ecx@38 | |
1175 int v71; // edx@38 | |
1176 int v72; // eax@38 | |
1177 unsigned __int16 v73; // ax@42 | |
1178 char *v74; // ecx@42 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
1179 SpriteObject *v75; // ecx@44 |
0 | 1180 size_t v76; // eax@45 |
1181 int j; // edx@46 | |
1182 unsigned __int16 v78; // ax@50 | |
1183 void *v79; // eax@52 | |
1184 void **v80; // esi@52 | |
1185 unsigned int v145; // eax@103 | |
1186 void *v146; // eax@103 | |
1187 unsigned int v147; // ecx@103 | |
1188 int v148; // ebx@103 | |
1189 unsigned int *v149; // ecx@103*/ | |
1190 //size_t v150; // eax@103 | |
1191 //unsigned int v151; // ebx@109 | |
1192 //unsigned int v152; // ecx@116 | |
1193 //unsigned int v153; // eax@117 | |
1194 //size_t v154; // ebx@126 | |
1195 //unsigned int v155; // ebx@134 | |
1196 //size_t v156; // eax@140 | |
1197 //signed int v157; // ebx@142 | |
1198 //int v158; // ebx@148 | |
1199 //BLVFace *v159; // eax@149 | |
1200 // BLVFaceExtra *v160; // ecx@149 | |
1201 //BLVFaceExtra *v161; // ecx@149 | |
1202 //signed int v162; // ebx@154 | |
1203 //unsigned int v163; // ebx@157 | |
1204 //unsigned int v164; // ebx@157 | |
1205 //unsigned int v165; // edx@158 | |
1206 //char *v166; // ecx@158 | |
1207 //unsigned __int16 v167; // ax@161 | |
1208 //__int16 v168; // ax@165 | |
1209 //unsigned int v169; // ebx@168 | |
1210 //void *v170; // eax@168 | |
1211 //size_t v171; // ebx@168 | |
1212 //int v172; // edx@168 | |
1213 //BLVDoor *v173; // ecx@169 | |
1214 //int k; // eax@169 | |
1215 //BLVDoor *v175; // ecx@172 | |
1216 //int v176; // edx@172 | |
1217 //BLVDoor *v177; // ecx@172 | |
1218 //int v178; // edx@172 | |
1219 //BLVDoor *v179; // ecx@172 | |
1220 //int v180; // edx@172 | |
1221 //BLVDoor *v181; // ecx@172 | |
1222 //int v182; // edx@172 | |
1223 //BLVDoor *v183; // ecx@172 | |
1224 //int v184; // edx@172 | |
1225 //BLVDoor *v185; // ecx@172 | |
1226 //int v186; // edx@172 | |
1227 //BLVDoor *v187; // ecx@172 | |
1228 //int v188; // edx@172 | |
1229 //unsigned __int16 *v189; // ebx@172 | |
1230 //char *v190; // edx@173 | |
1231 //BLVDoor *v191; // ecx@174 | |
1232 //BLVDoor *l; // eax@175 | |
1233 //signed int v193; // ebx@176 | |
1234 //int v194; // ecx@176 | |
1235 //BLVFaceExtra *v195; // ecx@176 | |
1236 //BLVFace *v196; // ebx@178 | |
1237 //std::string v197; // [sp-18h] [bp-680h]@66 | |
1238 //void *v198; // [sp-14h] [bp-67Ch]@72 | |
1239 //size_t v199; // [sp-10h] [bp-678h]@72 | |
1240 //size_t v200; // [sp-Ch] [bp-674h]@72 | |
1241 //const char *v201; // [sp-8h] [bp-670h]@4 | |
1242 //int v202; // [sp-4h] [bp-66Ch]@4 | |
1243 char v203[875]; // [sp+Ch] [bp-65Ch]@130 | |
1244 char FileName[260]; // [sp+378h] [bp-2F0h]@1 | |
1245 //char DstBuf; // [sp+47Ch] [bp-1ECh]@4 | |
1246 __int32 Offset; // [sp+480h] [bp-1E8h]@4 | |
1247 __int32 v207; // [sp+48Ch] [bp-1DCh]@4 | |
1248 __int32 v208; // [sp+498h] [bp-1D0h]@4 | |
1249 __int32 v209; // [sp+4A4h] [bp-1C4h]@4 | |
1250 __int32 v210; // [sp+4B0h] [bp-1B8h]@4 | |
1251 __int32 v211; // [sp+4BCh] [bp-1ACh]@15 | |
1252 __int32 v212; // [sp+4C8h] [bp-1A0h]@15 | |
1253 __int32 v213; // [sp+4D4h] [bp-194h]@25 | |
1254 __int32 v214; // [sp+4E0h] [bp-188h]@25 | |
1255 __int32 v215; // [sp+4ECh] [bp-17Ch]@32 | |
1256 __int32 v216; // [sp+4F8h] [bp-170h]@32 | |
1257 __int32 v217; // [sp+504h] [bp-164h]@40 | |
1258 __int32 v218; // [sp+510h] [bp-158h]@40 | |
1259 __int32 v219; // [sp+51Ch] [bp-14Ch]@43 | |
1260 __int32 v220; // [sp+528h] [bp-140h]@43 | |
1261 __int32 v221; // [sp+534h] [bp-134h]@52 | |
1262 __int32 v222; // [sp+540h] [bp-128h]@52 | |
1263 __int32 v223; // [sp+54Ch] [bp-11Ch]@52 | |
1264 __int32 v224; // [sp+558h] [bp-110h]@52 | |
1265 __int32 v225; // [sp+564h] [bp-104h]@52 | |
1266 __int32 v226; // [sp+570h] [bp-F8h]@52 | |
1267 __int32 v227; // [sp+57Ch] [bp-ECh]@52 | |
1268 __int32 v228; // [sp+588h] [bp-E0h]@52 | |
1269 __int32 v229; // [sp+594h] [bp-D4h]@52 | |
1270 __int32 v230; // [sp+5A0h] [bp-C8h]@52 | |
1271 __int32 v231; // [sp+5ACh] [bp-BCh]@52 | |
1272 __int32 v232; // [sp+5B8h] [bp-B0h]@52 | |
1273 __int32 v233; // [sp+5C4h] [bp-A4h]@52 | |
1274 __int32 v234; // [sp+5D0h] [bp-98h]@52 | |
1275 //char pName[40]; // [sp+5FCh] [bp-6Ch]@42 | |
1276 //size_t pSource; // [sp+624h] [bp-44h]@67 | |
1277 //char Dst[12]; // [sp+628h] [bp-40h]@9 | |
1278 //char *v238; // [sp+634h] [bp-34h]@38 | |
1279 ODMHeader header; // [sp+638h] [bp-30h]@61 | |
1280 //void *ptr; // [sp+648h] [bp-20h]@66 | |
1281 //size_t Count; // [sp+64Ch] [bp-1Ch]@109 | |
1282 //int uSourceLen; // [sp+653h] [bp-15h]@66 | |
1283 FILE *File; // [sp+658h] [bp-10h]@56 | |
1284 //BLVSector *v244; // [sp+65Ch] [bp-Ch]@72 | |
1285 //int v245; // [sp+660h] [bp-8h]@72 | |
1286 //BLVFace *Src; // [sp+664h] [bp-4h]@73 | |
1287 signed int Argsa; // [sp+670h] [bp+8h]@4 | |
1288 signed int Argsb; // [sp+670h] [bp+8h]@7 | |
1289 signed int Argsc; // [sp+670h] [bp+8h]@15 | |
1290 signed int Argsd; // [sp+670h] [bp+8h]@18 | |
1291 int Argse; // [sp+670h] [bp+8h]@25 | |
1292 int Argsf; // [sp+670h] [bp+8h]@28 | |
1293 int Argsg; // [sp+670h] [bp+8h]@32 | |
1294 int Argsh; // [sp+670h] [bp+8h]@35 | |
1295 signed int Argsi; // [sp+670h] [bp+8h]@40 | |
1296 signed int Argsj; // [sp+670h] [bp+8h]@45 | |
1297 //int Argsk; // [sp+670h] [bp+8h]@143 | |
1298 //void *Argsl; // [sp+670h] [bp+8h]@155 | |
1299 //signed int Argsm; // [sp+670h] [bp+8h]@161 | |
1300 //signed int Argsn; // [sp+670h] [bp+8h]@175 | |
1301 | |
1302 //v5 = 0; | |
1303 //v6 = this; | |
1304 _6807E0_num_decorations_with_sounds_6807B8 = 0; | |
1305 | |
1306 #pragma region "loading from txt" | |
1307 /*sprintf(FileName, "levels\\%s", pFilename); | |
1308 if ( GetFileAttributesA(FileName) != -1 ) | |
1309 { | |
1310 Release(); | |
1311 if ( Alloc() ) | |
1312 { | |
1313 v7 = fopen(FileName, "rb"); | |
1314 result = 1; | |
1315 if ( !v7 ) | |
1316 return result; | |
1317 v9 = pDest; | |
1318 bLoaded = 1; | |
1319 v202 = (int)v7; | |
1320 v201 = (const char *)1; | |
1321 *(int *)v9 = 1; | |
1322 fread(&DstBuf, 0x180u, (size_t)v201, (FILE *)v202); | |
1323 fseek(v7, Offset, 0); | |
1324 fread(&blv, 0x88u, 1u, v7); | |
1325 fseek(v7, v207, 0); | |
1326 fread(&uNumVertices, 1u, 4u, v7); | |
1327 fseek(v7, v208, 0); | |
1328 fread(pVertices, 6u, uNumVertices, v7); | |
1329 fseek(v7, v209, 0); | |
1330 fread(&uNumFaces, 4u, 1u, v7); | |
1331 fseek(v7, v210, 0); | |
1332 fread(pFaces, 0x60u, uNumFaces, v7); | |
1583 | 1333 v10 = malloc(ptr_2AC, blv.uFaces_fdata_Size, "L.FData"); |
0 | 1334 v202 = (int)v7; |
1335 ptr_2AC = (unsigned __int16 *)v10; | |
1336 fread(v10, 1u, blv.uFaces_fdata_Size, (FILE *)v202); | |
1337 v11 = uNumFaces == 0; | |
1338 v12 = (uNumFaces & 0x80000000u) != 0; | |
1339 pDest = 0; | |
1340 Argsa = 0; | |
1341 if ( !(v12 | v11) ) | |
1342 { | |
1343 v13 = 0; | |
1344 do | |
1345 { | |
1346 pFaces[v13].pVertexIDs = (unsigned __int16 *)&pDest[(unsigned int)ptr_2AC]; | |
1347 v14 = (size_t)&pFaces[v13]; | |
1348 i = v14; | |
1349 v15 = &pDest[2 * *(char *)(v14 + 93) + 2]; | |
1350 v16 = (int)&v15[(unsigned int)ptr_2AC]; | |
1351 pDest = v15; | |
1352 *(int *)(i + 52) = v16; | |
1353 v17 = (size_t)&pFaces[v13]; | |
1354 i = v17; | |
1355 v18 = &pDest[2 * *(char *)(v17 + 93) + 2]; | |
1356 v19 = (int)&v18[(unsigned int)ptr_2AC]; | |
1357 pDest = v18; | |
1358 *(int *)(i + 56) = v19; | |
1359 i = (size_t)&pFaces[v13]; | |
1360 v20 = ptr_2AC; | |
1361 pDest += 2 * *(char *)(i + 93) + 2; | |
1362 *(int *)(i + 60) = (int)(char *)v20 + (int)pDest; | |
1363 i = (size_t)&pFaces[v13]; | |
1364 v21 = ptr_2AC; | |
1365 pDest += 2 * *(char *)(i + 93) + 2; | |
1366 *(int *)(i + 64) = (int)(char *)v21 + (int)pDest; | |
1367 i = (size_t)&pFaces[v13]; | |
1368 ++v13; | |
1369 v22 = ptr_2AC; | |
1370 pDest += 2 * *(char *)(i + 93) + 2; | |
1371 ++Argsa; | |
1372 *(int *)(i + 68) = (int)(char *)v22 + (int)pDest; | |
1373 pDest += 2 * *((char *)&pFaces[v13] - 3) + 2; | |
1374 } | |
1375 while ( Argsa < (signed int)uNumFaces ); | |
1376 } | |
1377 Argsb = 0; | |
1378 if ( (signed int)uNumFaces > 0 ) | |
1379 { | |
1380 pDest = 0; | |
1381 do | |
1382 { | |
1383 fread(Dst, 1u, 0xAu, v7); | |
1384 if ( pDest[(unsigned int)pFaces + 45] & 0x40 ) | |
1385 { | |
1386 v23 = pTextureFrameTable->FindTextureByName(Dst); | |
1387 v24 = pDest; | |
1388 *(short *)&pDest[(unsigned int)pFaces + 74] = v23; | |
1389 v25 = *(short *)&v24[(unsigned int)pFaces + 74]; | |
1390 if ( v25 ) | |
1391 { | |
1392 pTextureFrameTable->LoadAnimationSequenceAndPalettes(v25); | |
1393 } | |
1394 else | |
1395 { | |
1396 v26 = pBitmaps_LOD->LoadTexture(Dst); | |
1397 v27 = pDest; | |
1398 *(short *)&pDest[(unsigned int)pFaces + 74] = v26; | |
1399 v27[(unsigned int)pFaces + 45] &= 0xBFu; | |
1400 } | |
1401 } | |
1402 else | |
1403 { | |
1404 *(short *)&pDest[(unsigned int)pFaces + 74] = pBitmaps_LOD->LoadTexture(Dst); | |
1405 } | |
1406 ++Argsb; | |
1407 pDest += 96; | |
1408 } | |
1409 while ( Argsb < (signed int)uNumFaces ); | |
1410 } | |
1411 fseek(v7, v211, 0); | |
1412 fread(&uNumFaceExtras, 4u, 1u, v7); | |
1413 fseek(v7, v212, 0); | |
1414 fread(pFaceExtras, 0x24u, uNumFaceExtras, v7); | |
1415 Argsc = 0; | |
1416 if ( (signed int)uNumFaceExtras > 0 ) | |
1417 { | |
1418 pDest = 0; | |
1419 do | |
1420 { | |
1421 fread(Dst, 1u, 0xAu, v7); | |
1422 v28 = pBitmaps_LOD->LoadTexture(Dst); | |
1423 v29 = pFaceExtras; | |
1424 v30 = pDest; | |
1425 ++Argsc; | |
1426 pDest += 36; | |
1427 *(unsigned __int16 *)((char *)&v29->uAdditionalBitmapID + (int)v30) = v28; | |
1428 } | |
1429 while ( Argsc < (signed int)uNumFaceExtras ); | |
1430 } | |
1431 Argsd = 0; | |
1432 if ( (signed int)uNumFaces > 0 ) | |
1433 { | |
1434 pDest = 0; | |
1435 do | |
1436 { | |
1437 v31 = (int)&pFaceExtras[*(short *)&pDest[(unsigned int)pFaces + 72]]; | |
1438 if ( *(short *)(v31 + 26) ) | |
1439 { | |
1440 if ( ((BLVFaceExtra *)v31)->HasEventint() ) | |
1441 pDest[(unsigned int)pFaces + 46] |= 0x10u; | |
1442 else | |
1443 pDest[(unsigned int)pFaces + 46] &= 0xEFu; | |
1444 } | |
1445 ++Argsd; | |
1446 pDest += 96; | |
1447 } | |
1448 while ( Argsd < (signed int)uNumFaces ); | |
1449 } | |
1450 fseek(v7, v213, 0); | |
1451 fread(&uNumSectors, 4u, 1u, v7); | |
1452 fseek(v7, v214, 0); | |
1453 fread(pSectors, 0x74u, uNumSectors, v7); | |
1583 | 1454 v32 = malloc(ptr_0002B0_sector_rdata, blv.uSector_rdata_Size, "L.RData"); |
0 | 1455 v202 = (int)v7; |
1456 ptr_0002B0_sector_rdata = (unsigned __int16 *)v32; | |
1457 fread(v32, 1u, blv.uSector_rdata_Size, (FILE *)v202); | |
1458 v11 = uNumSectors == 0; | |
1459 v12 = uNumSectors < 0; | |
1460 pDest = 0; | |
1461 Argse = 0; | |
1462 if ( !(v12 | v11) ) | |
1463 { | |
1464 v33 = 0; | |
1465 do | |
1466 { | |
1467 pSectors[v33].pFloors = (unsigned __int16 *)&pDest[(unsigned int)ptr_0002B0_sector_rdata]; | |
1468 i = (size_t)&pSectors[v33]; | |
1469 v34 = ptr_0002B0_sector_rdata; | |
1470 pDest += 2 * *(short *)(i + 4); | |
1471 *(int *)(i + 16) = (int)(char *)v34 + (int)pDest; | |
1472 v35 = (size_t)&pSectors[v33]; | |
1473 i = v35; | |
1474 v36 = &pDest[2 * *(short *)(v35 + 12)]; | |
1475 v37 = (int)&v36[(unsigned int)ptr_0002B0_sector_rdata]; | |
1476 pDest = v36; | |
1477 *(int *)(i + 24) = v37; | |
1478 v38 = (size_t)&pSectors[v33]; | |
1479 i = v38; | |
1480 v39 = &pDest[2 * *(short *)(v38 + 20)]; | |
1481 v40 = (int)&v39[(unsigned int)ptr_0002B0_sector_rdata]; | |
1482 pDest = v39; | |
1483 *(int *)(i + 32) = v40; | |
1484 i = (size_t)&pSectors[v33]; | |
1485 v41 = ptr_0002B0_sector_rdata; | |
1486 pDest += 2 * *(short *)(i + 28); | |
1487 *(int *)(i + 40) = (int)(char *)v41 + (int)pDest; | |
1488 i = (size_t)&pSectors[v33]; | |
1489 v42 = ptr_0002B0_sector_rdata; | |
1490 pDest += 2 * *(short *)(i + 36); | |
1491 *(int *)(i + 48) = (int)(char *)v42 + (int)pDest; | |
1492 i = (size_t)&pSectors[v33]; | |
1493 v43 = ptr_0002B0_sector_rdata; | |
1494 pDest += 2 * *(short *)(i + 44); | |
1495 *(int *)(i + 64) = (int)(char *)v43 + (int)pDest; | |
1496 i = (size_t)&pSectors[v33]; | |
1497 v44 = ptr_0002B0_sector_rdata; | |
1498 pDest += 2 * *(short *)(i + 60); | |
1499 *(int *)(i + 72) = (int)(char *)v44 + (int)pDest; | |
1500 v45 = (size_t)&pSectors[v33]; | |
1501 ++v33; | |
1502 i = v45; | |
1503 v46 = ptr_0002B0_sector_rdata; | |
1504 pDest += 2 * *(short *)(v45 + 68); | |
1505 ++Argse; | |
1506 *(int *)(v45 + 80) = (int)(char *)v46 + (int)pDest; | |
1507 pDest += 2 * *((short *)&pSectors[v33] - 20); | |
1508 } | |
1509 while ( Argse < uNumSectors ); | |
1510 } | |
1583 | 1511 v47 = malloc( |
0 | 1512 ptr_0002B8_sector_lrdata, |
1513 blv.uSector_lrdata_Size, | |
1514 "L.RLData"); | |
1515 v202 = (int)v7; | |
1516 ptr_0002B8_sector_lrdata = (unsigned __int16 *)v47; | |
1517 fread(v47, 1u, blv.uSector_lrdata_Size, (FILE *)v202); | |
1518 v11 = uNumSectors == 0; | |
1519 v12 = uNumSectors < 0; | |
1520 pDest = 0; | |
1521 Argsf = 0; | |
1522 if ( !(v12 | v11) ) | |
1523 { | |
1524 v48 = pSectors; | |
1525 v49 = 0; | |
1526 for ( i = 0; ; v49 = i ) | |
1527 { | |
1528 v50 = ptr_0002B8_sector_lrdata; | |
1529 i += 116; | |
1530 ++Argsf; | |
1531 *(BLVLightMM7 **)((char *)&v48->pLights + v49) = (BLVLightMM7 *)((char *)v50 + (int)pDest); | |
1532 v48 = pSectors; | |
1533 pDest += 2 * *(__int16 *)((char *)&v48->uNumLights + v49); | |
1534 if ( Argsf >= uNumSectors ) | |
1535 break; | |
1536 } | |
1537 } | |
1538 fseek(v7, v215, 0); | |
1539 fread(&uNumDoors, 4u, 1u, v7); | |
1540 fseek(v7, v216, 0); | |
1541 fread(pDoors, 0x50u, 0xC8u, v7); | |
1583 | 1542 v51 = malloc(ptr_0002B4_doors_ddata, blv.uDoors_ddata_Size, "L.DData"); |
0 | 1543 v202 = (int)v7; |
1544 ptr_0002B4_doors_ddata = (unsigned __int16 *)v51; | |
1545 fread(v51, 1u, blv.uDoors_ddata_Size, (FILE *)v202); | |
1546 v11 = uNumDoors == 0; | |
1547 v12 = uNumDoors < 0; | |
1548 pDest = 0; | |
1549 Argsg = 0; | |
1550 if ( !(v12 | v11) ) | |
1551 { | |
1552 v52 = 0; | |
1553 do | |
1554 { | |
1555 pDoors[v52].pVertexIDs = (unsigned __int16 *)&pDest[(unsigned int)ptr_0002B4_doors_ddata]; | |
1556 i = (size_t)&pDoors[v52]; | |
1557 v53 = ptr_0002B4_doors_ddata; | |
1558 pDest += 2 * *(short *)(i + 68); | |
1559 *(int *)(i + 40) = (int)(char *)v53 + (int)pDest; | |
1560 v54 = (size_t)&pDoors[v52]; | |
1561 i = v54; | |
1562 v55 = &pDest[2 * *(short *)(v54 + 70)]; | |
1563 v56 = (int)&v55[(unsigned int)ptr_0002B4_doors_ddata]; | |
1564 pDest = v55; | |
1565 *(int *)(i + 44) = v56; | |
1566 v57 = (size_t)&pDoors[v52]; | |
1567 i = v57; | |
1568 v58 = &pDest[2 * *(short *)(v57 + 72)]; | |
1569 v59 = (int)&v58[(unsigned int)ptr_0002B4_doors_ddata]; | |
1570 pDest = v58; | |
1571 *(int *)(i + 48) = v59; | |
1572 i = (size_t)&pDoors[v52]; | |
1573 v60 = ptr_0002B4_doors_ddata; | |
1574 pDest += 2 * *(short *)(i + 70); | |
1575 *(int *)(i + 52) = (int)(char *)v60 + (int)pDest; | |
1576 i = (size_t)&pDoors[v52]; | |
1577 v61 = ptr_0002B4_doors_ddata; | |
1578 pDest += 2 * *(short *)(i + 70); | |
1579 *(int *)(i + 56) = (int)(char *)v61 + (int)pDest; | |
1580 i = (size_t)&pDoors[v52]; | |
1581 v62 = ptr_0002B4_doors_ddata; | |
1582 pDest += 2 * *(short *)(i + 74); | |
1583 *(int *)(i + 60) = (int)(char *)v62 + (int)pDest; | |
1584 i = (size_t)&pDoors[v52]; | |
1585 v63 = ptr_0002B4_doors_ddata; | |
1586 pDest += 2 * *(short *)(i + 74); | |
1587 *(int *)(i + 64) = (int)(char *)v63 + (int)pDest; | |
1588 ++Argsg; | |
1589 v64 = pDoors[v52].uNumOffsets; | |
1590 ++v52; | |
1591 pDest += 2 * v64; | |
1592 } | |
1593 while ( Argsg < uNumDoors ); | |
1594 } | |
1595 Argsh = 0; | |
1596 if ( uNumDoors > 0 ) | |
1597 { | |
1598 v65 = pDoors; | |
1599 pDest = 0; | |
1600 do | |
1601 { | |
1602 i = 0; | |
1603 v66 = &pDest[(int)v65]; | |
1604 if ( *(short *)&pDest[(int)v65 + 70] > 0 ) | |
1605 { | |
1606 do | |
1607 { | |
1608 v67 = *((int *)v66 + 10); | |
1609 a3 = 2 * i; | |
1610 v68 = *(short *)(v67 + 2 * i); | |
1611 v69 = pFaces; | |
1612 ++i; | |
1613 v70 = (int)&pFaceExtras[v69[v68].uFaceExtraID]; | |
1614 v71 = *((int *)v66 + 12); | |
1615 v72 = a3; | |
1616 v238 = (char *)v70; | |
1617 *(short *)(a3 + v71) = *(short *)(v70 + 20); | |
1618 *(__int16 *)(*(char **)((char *)&pDoors->pDeltaVs + (unsigned int)pDest) + v72) = *((short *)v238 + 11); | |
1619 v65 = pDoors; | |
1620 v66 = &pDest[(int)v65]; | |
1621 } | |
1622 while ( (signed int)i < *(short *)&pDest[(int)v65 + 70] ); | |
1623 } | |
1624 ++Argsh; | |
1625 pDest += 80; | |
1626 } | |
1627 while ( Argsh < uNumDoors ); | |
1628 } | |
1629 fseek(v7, v217, 0); | |
1630 fread(&uNumLevelDecorations, 4u, 1u, v7); | |
1631 fseek(v7, v218, 0); | |
1632 fread(pLevelDecorations, 0x20u, uNumLevelDecorations, v7); | |
1633 Argsi = 0; | |
1634 if ( (signed int)uNumLevelDecorations > 0 ) | |
1635 { | |
1636 pDest = (char *)pLevelDecorations; | |
1637 do | |
1638 { | |
1639 fread(pName, 1u, 0x20u, v7); | |
1640 v73 = pDecorationList->GetDecorIdByName(pName); | |
1641 v74 = pDest; | |
1642 ++Argsi; | |
1643 pDest += 32; | |
1644 *(short *)v74 = v73; | |
1645 } | |
1646 while ( Argsi < (signed int)uNumLevelDecorations ); | |
1647 } | |
1648 fseek(v7, v219, 0); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
1649 fread(&uNumSpriteObjects, 4u, 1u, v7); |
0 | 1650 fseek(v7, v220, 0); |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
1651 fread(pSpriteObjects, 0x70u, uNumSpriteObjects, v7); |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
1652 if ( (signed int)uNumSpriteObjects > 0 ) |
0 | 1653 { |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
1654 v75 = pSpriteObjects; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
1655 pDest = (char *)uNumSpriteObjects; |
0 | 1656 do |
1657 { | |
1658 Argsj = 0; | |
1659 v76 = 48 * v75->stru_24.uItemID; | |
1660 v11 = pObjectList->uNumObjects == 0; | |
1661 v12 = (pObjectList->uNumObjects & 0x80000000u) != 0; | |
1662 LOWORD(v76) = *(unsigned __int16 *)((char *)&pItemsTable->pItems[0].uSpriteID + v76); | |
1663 i = v76; | |
1664 v75->uItemType = v76; | |
1665 if ( v12 | v11 ) | |
1666 { | |
1667 LABEL_50: | |
1668 v78 = 0; | |
1669 } | |
1670 else | |
1671 { | |
1672 for ( j = (int)&pObjectList->pObjects->uObjectID; (short)v76 != *(short *)j; j = a3 ) | |
1673 { | |
1674 ++Argsj; | |
1675 a3 = j + 56; | |
1676 if ( Argsj >= (signed int)pObjectList->uNumObjects ) | |
1677 goto LABEL_50; | |
1678 LOWORD(v76) = i; | |
1679 } | |
1680 v78 = Argsj; | |
1681 } | |
1682 v75->uObjectDescID = v78; | |
1683 ++v75; | |
1684 --pDest; | |
1685 } | |
1686 while ( pDest ); | |
1687 } | |
1688 fseek(v7, v221, 0); | |
1689 fread(&uNumActors, 4u, 1u, v7); | |
1690 fseek(v7, v222, 0); | |
1691 fread(pActors, 0x344u, uNumActors, v7); | |
1692 fseek(v7, v228, 0); | |
1693 fread(&uNumChests, 4u, 1u, v7); | |
1694 fseek(v7, v229, 0); | |
1695 fread(pChests, 0x14CCu, uNumChests, v7); | |
1696 fseek(v7, v224, 0); | |
1697 fread(&uNumLights, 4u, 1u, v7); | |
1698 fseek(v7, v225, 0); | |
1699 fread(pLights, 0x10u, uNumLights, v7); | |
1700 fseek(v7, v226, 0); | |
1701 fread(&uNumNodes, 4u, 1u, v7); | |
1702 fseek(v7, v227, 0); | |
1703 fread(pNodes, 8u, uNumNodes, v7); | |
1704 fseek(v7, v230, 0); | |
1705 fread(&uNumSpawnPoints, 4u, 1u, v7); | |
1583 | 1706 v79 = malloc(pSpawnPoints, 24 * uNumSpawnPoints, "Spawn"); |
0 | 1707 v202 = 0; |
1708 pSpawnPoints = (SpawnPointMM7 *)v79; | |
1709 fseek(v7, v231, v202); | |
1710 fread(pSpawnPoints, 0x18u, uNumSpawnPoints, v7); | |
1711 fseek(v7, v232, 0); | |
1712 fread(&dlv, 0x28u, 1u, v7); | |
1713 fseek(v7, v233, 0); | |
1714 fread(&stru_5E4C90, 1u, 0xC8u, v7); | |
1715 fseek(v7, v234, 0); | |
1716 fread(&uLastVisitDay, 1u, 0x38u, v7); | |
1717 fseek(v7, v223, 0); | |
1718 v80 = (void **)&pMapOutlines; | |
1719 fread(*v80, 4u, 1u, v7); | |
1720 fread((char *)*v80 + 4, 0xCu, *(int *)*v80, v7); | |
1721 fclose(v7); | |
1722 goto LABEL_179; | |
1723 } | |
1724 return 4; | |
1725 }*/ | |
1726 #pragma endregion | |
1727 | |
1728 if (bLoaded) | |
1729 { | |
1730 Log::Warning(L"BLV is already loaded"); | |
1731 return 3; | |
1732 } | |
1733 | |
1734 if ( !pGames_LOD->DoesContainerExist(pFilename) ) | |
1545 | 1735 Error("Unable to find %s in Games.LOD", pFilename); |
0 | 1736 |
1737 //v238 = pFilename - 4; | |
1738 //v81 = strlen(pFilename); | |
1739 strcpy(this->pFilename, pFilename); | |
1740 strcpy(&pFilename[strlen(pFilename) - 4], ".blv"); | |
1741 File = pGames_LOD->FindContainer(pFilename, 1); | |
1742 //File = v82; | |
1743 | |
1744 Release(); | |
1745 if ( !Alloc() ) | |
1746 return 4; | |
1747 | |
1748 header.uVersion = 91969; | |
1749 header.pMagic[0] = 'm'; | |
1750 header.pMagic[1] = 'v'; | |
1751 header.pMagic[2] = 'i'; | |
1752 header.pMagic[3] = 'i'; | |
1753 header.uCompressedSize = 0; | |
1754 header.uDecompressedSize = 0; | |
1755 fread(&header, sizeof(ODMHeader), 1u, File); | |
1756 if (header.uVersion != 91969 || | |
1757 header.pMagic[0] != 'm' || | |
1758 header.pMagic[1] != 'v' || | |
1759 header.pMagic[2] != 'i' || | |
1760 header.pMagic[3] != 'i' ) | |
1761 { | |
1762 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:792", 0); | |
1763 } | |
1764 //v83 = header.uCompressedSize; | |
1765 //pSource = header.uDecompressedSize; | |
1766 //v84 = malloc(header.uDecompressedSize); | |
1767 //v85 = v84; | |
1768 //ptr = v84; | |
1980 | 1769 void* pRawBLV = malloc(header.uDecompressedSize); |
0 | 1770 memset(pRawBLV, 0, header.uDecompressedSize); |
1771 | |
1772 if (header.uCompressedSize == header.uDecompressedSize) | |
1773 fread(pRawBLV, header.uDecompressedSize, 1, File); | |
1774 else if (header.uCompressedSize < header.uDecompressedSize) | |
1775 { | |
1980 | 1776 void* pTmpMem = malloc(header.uCompressedSize); |
0 | 1777 { |
1778 fread(pTmpMem, header.uCompressedSize, 1, File); | |
1779 | |
1780 uint uDecompressedSize = header.uDecompressedSize; | |
1781 zlib::MemUnzip(pRawBLV, &uDecompressedSize, pTmpMem, header.uCompressedSize); | |
1782 | |
1783 if (uDecompressedSize != header.uDecompressedSize) | |
1784 Log::Warning(L"uDecompressedSize != header.uDecompressedSize in BLV"); | |
1785 } | |
1786 free(pTmpMem); | |
1787 } | |
1788 else | |
1789 { | |
1790 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:803", 0); | |
1791 return 0; | |
1792 } | |
1793 | |
1794 bLoaded = true; | |
1795 | |
1980 | 1796 char* pData = (char *)pRawBLV; |
0 | 1797 |
1798 pGameLoadingUI_ProgressBar->Progress(); | |
1799 | |
1800 memcpy(&blv, pData, 136); | |
1801 memcpy(&uNumVertices, pData += 136, 4); | |
1802 memcpy(pVertices, pData += 4, uNumVertices * sizeof(Vec3_short_)); | |
1803 | |
1804 pGameLoadingUI_ProgressBar->Progress(); | |
1805 | |
1806 memcpy(&uNumFaces, pData += uNumVertices * sizeof(Vec3_short_), 4); | |
1807 | |
1808 pGameLoadingUI_ProgressBar->Progress(); | |
1809 | |
1810 memcpy(pFaces, pData += 4, uNumFaces * sizeof (BLVFace)); | |
1583 | 1811 pLFaces = (unsigned __int16 *)malloc(blv.uFaces_fdata_Size); |
1006 | 1812 |
1813 memcpy(pLFaces, pData += uNumFaces * sizeof (BLVFace), blv.uFaces_fdata_Size); | |
0 | 1814 |
1815 for (uint i = 0, j = 0; i < uNumFaces; ++i) | |
1816 { | |
1980 | 1817 BLVFace* pFace = &pFaces[i]; |
1818 | |
1819 pFace->pVertexIDs = &pLFaces[j]; | |
0 | 1820 |
1821 j += pFace->uNumVertices + 1; | |
1980 | 1822 pFace->pXInterceptDisplacements = (short *)(&pLFaces[j]); |
0 | 1823 |
1824 j += pFace->uNumVertices + 1; | |
1980 | 1825 pFace->pYInterceptDisplacements = (short *)(&pLFaces[j]); |
0 | 1826 |
1827 j += pFace->uNumVertices + 1; | |
1980 | 1828 pFace->pZInterceptDisplacements = (short *)(&pLFaces[j]); |
0 | 1829 |
1830 j += pFace->uNumVertices + 1; | |
1980 | 1831 pFace->pVertexUIDs = (__int16 *)(&pLFaces[j]); |
0 | 1832 |
1833 j += pFace->uNumVertices + 1; | |
1980 | 1834 pFace->pVertexVIDs = (__int16 *)(&pLFaces[j]); |
0 | 1835 |
1836 j += pFace->uNumVertices + 1; | |
1837 /*v93 = &pFaces[v92]; | |
1838 Src = v93; | |
1839 v94 = (BLVSector *)((char *)v244 + 2 * v93->uNumVertices + 2); | |
1840 v95 = (unsigned __int16 *)((char *)v94 + (unsigned int)ptr_2AC); | |
1841 v244 = v94; | |
1842 Src->pXInterceptDisplacements = v95; | |
1843 v96 = (int)&pFaces[v92]; | |
1844 Src = (BLVFace *)v96; | |
1845 v97 = (BLVSector *)((char *)v244 + 2 * *(char *)(v96 + 93) + 2); | |
1846 v98 = (unsigned __int16 *)((char *)v97 + (unsigned int)ptr_2AC); | |
1847 v244 = v97; | |
1848 Src->pYInterceptDisplacements = v98; | |
1849 Src = &pFaces[v92]; | |
1850 v99 = ptr_2AC; | |
1851 v244 = (BLVSector *)((char *)v244 + 2 * Src->uNumVertices + 2); | |
1852 Src->pZInterceptDisplacements = (unsigned __int16 *)((char *)v99 + (int)v244); | |
1853 Src = &pFaces[v92]; | |
1854 v100 = ptr_2AC; | |
1855 v244 = (BLVSector *)((char *)v244 + 2 * Src->uNumVertices + 2); | |
1856 Src->pVertexUIDs = (unsigned __int16 *)((char *)v100 + (int)v244); | |
1857 Src = &pFaces[v92]; | |
1858 ++v92; | |
1859 v101 = ptr_2AC; | |
1860 v244 = (BLVSector *)((char *)v244 + 2 * Src->uNumVertices + 2); | |
1861 ++v245; | |
1862 Src->pVertexVIDs = (unsigned __int16 *)((char *)v101 + (int)v244); | |
1863 v244 = (BLVSector *)((char *)v244 + 2 * *((char *)&pFaces[v92] - 3) + 2);*/ | |
1864 } | |
1865 | |
1866 pGameLoadingUI_ProgressBar->Progress(); | |
1867 | |
1868 pData += blv.uFaces_fdata_Size; | |
1869 | |
1870 for (uint i = 0; i < uNumFaces; ++i) | |
1871 { | |
1980 | 1872 BLVFace* pFace = &pFaces[i]; |
0 | 1873 |
1874 char pTexName[16]; | |
1875 strncpy(pTexName, pData, 10); | |
1876 pData += 10; | |
1877 | |
1878 if (pFace->uAttributes & 0x4000) | |
1879 { | |
1880 pFace->uBitmapID = pTextureFrameTable->FindTextureByName(pTexName); | |
1881 if (pFace->uBitmapID) | |
1882 pTextureFrameTable->LoadAnimationSequenceAndPalettes(pFace->uBitmapID); | |
1883 else | |
1884 { | |
1885 pFace->uBitmapID = pBitmaps_LOD->LoadTexture(pTexName); | |
1886 pFace->uAttributes &= ~0x4000; | |
1887 } | |
1888 } | |
1889 else | |
1890 pFace->uBitmapID = pBitmaps_LOD->LoadTexture(pTexName); | |
1891 } | |
1892 | |
1893 pGameLoadingUI_ProgressBar->Progress(); | |
1894 | |
1895 memcpy(&uNumFaceExtras, pData, 4u); | |
1896 memcpy(pFaceExtras, pData += 4, uNumFaceExtras * sizeof(BLVFaceExtra)); | |
1897 pData += uNumFaceExtras * sizeof(BLVFaceExtra); | |
1898 | |
1899 pGameLoadingUI_ProgressBar->Progress(); | |
1900 | |
1901 //v108 = (char *)v107 + 36 * uNumFaceExtras; | |
1902 //v245 = 0; | |
1903 //*(int *)((char *)&uSourceLen + 1) = 0; | |
1904 for (uint i = 0; i < uNumFaceExtras; ++i) | |
1905 { | |
1906 char pTexName[32]; | |
1907 strncpy(pTexName, pData, 10); | |
1908 pData += 10; | |
1909 | |
1910 if (!strcmp(pTexName, "")) | |
1911 pFaceExtras[i].uAdditionalBitmapID = -1; | |
1912 else | |
1913 pFaceExtras[i].uAdditionalBitmapID = pBitmaps_LOD->LoadTexture(pTexName); | |
1914 } | |
1915 | |
1916 | |
1917 for (uint i = 0; i < uNumFaces; ++i) | |
1918 { | |
1980 | 1919 BLVFace* pFace = &pFaces[i]; |
1920 BLVFaceExtra* pFaceExtra = &pFaceExtras[pFace->uFaceExtraID]; | |
0 | 1921 |
1922 if (pFaceExtra->uEventID) | |
1923 { | |
1924 if (pFaceExtra->HasEventint()) | |
1925 pFace->uAttributes |= 0x100000; | |
1926 else | |
1927 pFace->uAttributes &= ~0x100000; | |
1928 } | |
1929 } | |
1930 | |
1931 pGameLoadingUI_ProgressBar->Progress(); | |
1932 | |
1933 memcpy(&uNumSectors, pData, 4); | |
1934 memcpy(pSectors, pData + 4, uNumSectors * sizeof(BLVSector)); | |
1935 pData += 4 + uNumSectors * sizeof(BLVSector); | |
1936 | |
1937 pGameLoadingUI_ProgressBar->Progress(); | |
1938 | |
1583 | 1939 ptr_0002B0_sector_rdata = (unsigned short *)malloc(blv.uSector_rdata_Size);//, "L.RData"); |
0 | 1940 memcpy(ptr_0002B0_sector_rdata, pData, blv.uSector_rdata_Size); |
1941 pData += blv.uSector_rdata_Size; | |
1942 | |
1943 for (uint i = 0, j = 0; i < uNumSectors; ++i) | |
1944 { | |
1980 | 1945 BLVSector* pSector = &pSectors[i]; |
1946 | |
1947 pSector->pFloors = &ptr_0002B0_sector_rdata[j]; | |
0 | 1948 j += pSector->uNumFloors; |
1949 | |
1980 | 1950 pSector->pWalls = &ptr_0002B0_sector_rdata[j]; |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
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parents:
520
diff
changeset
|
1951 j += pSector->uNumWalls; |
0 | 1952 |
1980 | 1953 pSector->pCeilings = &ptr_0002B0_sector_rdata[j]; |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1954 j += pSector->uNumCeilings; |
0 | 1955 |
1980 | 1956 pSector->pFluids = &ptr_0002B0_sector_rdata[j]; |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1957 j += pSector->uNumFluids; |
0 | 1958 |
1980 | 1959 pSector->pPortals = &ptr_0002B0_sector_rdata[j]; |
0 | 1960 j += pSector->uNumPortals; |
1961 | |
1980 | 1962 pSector->pFaceIDs = &ptr_0002B0_sector_rdata[j]; |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1963 j += pSector->uNumFaces; |
0 | 1964 |
1980 | 1965 pSector->pCogs = &ptr_0002B0_sector_rdata[j]; |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1966 j += pSector->uNumCogs; |
0 | 1967 |
1980 | 1968 pSector->pDecorationIDs = &ptr_0002B0_sector_rdata[j]; |
0 | 1969 j += pSector->uNumDecorations; |
1970 | |
1980 | 1971 pSector->pMarkers = &ptr_0002B0_sector_rdata[j]; |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1972 j += pSector->uNumMarkers; |
0 | 1973 |
1974 | |
1975 //do | |
1976 //{ | |
1977 /*pSectors[v118].pFloors = (unsigned __int16 *)((char *)Src + (unsigned int)ptr_0002B0_sector_rdata); | |
1978 v244 = &pSectors[v118]; | |
1979 v119 = ptr_0002B0_sector_rdata; | |
1980 Src = (BLVFace *)((char *)Src + 2 * v244->field_4); | |
1981 v244->pWalls = (unsigned __int16 *)((char *)v119 + (int)Src); | |
1982 v120 = (int)&pSectors[v118]; | |
1983 v244 = (BLVSector *)v120; | |
1984 v121 = (BLVFace *)((char *)Src + 2 * *(short *)(v120 + 12)); | |
1985 v122 = (unsigned __int16 *)((char *)v121 + (unsigned int)ptr_0002B0_sector_rdata); | |
1986 Src = v121; | |
1987 v244->pCeilings = v122; | |
1988 v123 = (int)&pSectors[v118]; | |
1989 v244 = (BLVSector *)v123; | |
1990 v124 = (BLVFace *)((char *)Src + 2 * *(short *)(v123 + 20)); | |
1991 v125 = (unsigned __int16 *)((char *)v124 + (unsigned int)ptr_0002B0_sector_rdata); | |
1992 Src = v124; | |
1993 v244->pFluids = v125; | |
1994 v244 = &pSectors[v118]; | |
1995 v126 = ptr_0002B0_sector_rdata; | |
1996 Src = (BLVFace *)((char *)Src + 2 * v244->field_1C); | |
1997 v244->pPortals = (unsigned __int16 *)((char *)v126 + (int)Src); | |
1998 v244 = &pSectors[v118]; | |
1999 v127 = ptr_0002B0_sector_rdata; | |
2000 Src = (BLVFace *)((char *)Src + 2 * v244->uNumPortals); | |
2001 v244->pFaceIDs = (unsigned __int16 *)((char *)v127 + (int)Src); | |
2002 v244 = &pSectors[v118]; | |
2003 v128 = ptr_0002B0_sector_rdata; | |
2004 Src = (BLVFace *)((char *)Src + 2 * v244->field_2C); | |
2005 v244->pCogs = (unsigned __int16 *)((char *)v128 + (int)Src); | |
2006 v244 = &pSectors[v118]; | |
2007 v129 = ptr_0002B0_sector_rdata; | |
2008 Src = (BLVFace *)((char *)Src + 2 * v244->field_3C); | |
2009 v244->pDecorationIDs = (unsigned __int16 *)((char *)v129 + (int)Src); | |
2010 v130 = (int)&pSectors[v118]; | |
2011 ++v118; | |
2012 v244 = (BLVSector *)v130; | |
2013 v131 = ptr_0002B0_sector_rdata; | |
2014 Src = (BLVFace *)((char *)Src + 2 * *(short *)(v130 + 68)); | |
2015 ++v245; | |
2016 *(int *)(v130 + 80) = (int)(char *)v131 + (int)Src; | |
2017 Src = (BLVFace *)((char *)Src + 2 * *((short *)&pSectors[v118] - 20));*/ | |
2018 //} | |
2019 //while ( v245 < uNumSectors ); | |
2020 } | |
2021 | |
1583 | 2022 ptr_0002B8_sector_lrdata = (unsigned __int16 *)malloc(blv.uSector_lrdata_Size);//, "L.RLData"); |
0 | 2023 memcpy(ptr_0002B8_sector_lrdata, pData, blv.uSector_lrdata_Size); |
2024 pData += blv.uSector_lrdata_Size; | |
2025 | |
2026 pGameLoadingUI_ProgressBar->Progress(); | |
2027 | |
2028 for (uint i = 0, j = 0; i < uNumSectors; ++i) | |
2029 { | |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
2030 pSectors[i].pLights = ptr_0002B8_sector_lrdata + j; |
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
2031 j += pSectors[i].uNumLights; |
0 | 2032 } |
2033 | |
2034 pGameLoadingUI_ProgressBar->Progress(); | |
2035 | |
2036 memcpy(&uNumDoors, pData, 4); | |
2037 pData += 4; | |
2038 | |
2039 pGameLoadingUI_ProgressBar->Progress(); | |
2040 pGameLoadingUI_ProgressBar->Progress(); | |
2041 | |
2042 memcpy(&uNumLevelDecorations, pData, 4); | |
1202 | 2043 memcpy(pLevelDecorations.data(), pData + 4, uNumLevelDecorations * sizeof(LevelDecoration)); |
0 | 2044 pData += 4 + uNumLevelDecorations * sizeof(LevelDecoration); |
2045 | |
2046 for (uint i = 0; i < uNumLevelDecorations; ++i) | |
2047 { | |
2048 pLevelDecorations[i].uDecorationDescID = pDecorationList->GetDecorIdByName(pData); | |
2049 | |
2050 pData += 32; | |
2051 } | |
2052 | |
2053 pGameLoadingUI_ProgressBar->Progress(); | |
2054 | |
2055 memcpy(&uNumLights, pData, 4); | |
2056 memcpy(pLights, pData + 4, uNumLights * sizeof(BLVLightMM7)); | |
2057 pData += 4 + uNumLights * sizeof(BLVLightMM7); | |
2058 | |
2059 pGameLoadingUI_ProgressBar->Progress(); | |
2060 pGameLoadingUI_ProgressBar->Progress(); | |
2061 | |
2062 memcpy(&uNumNodes, pData, 4); | |
2063 memcpy(pNodes, pData + 4, uNumNodes * sizeof(BSPNode)); | |
2064 pData += 4 + uNumNodes * sizeof(BSPNode); | |
2065 | |
2066 pGameLoadingUI_ProgressBar->Progress(); | |
2067 pGameLoadingUI_ProgressBar->Progress(); | |
2068 | |
2069 memcpy(&uNumSpawnPoints, pData, 4); | |
1583 | 2070 pSpawnPoints = (SpawnPointMM7 *)malloc(uNumSpawnPoints * sizeof(SpawnPointMM7)); |
0 | 2071 memcpy(pSpawnPoints, pData + 4, uNumSpawnPoints * sizeof(SpawnPointMM7)); |
2072 pData += 4 + uNumSpawnPoints * sizeof(SpawnPointMM7); | |
2073 | |
2074 pGameLoadingUI_ProgressBar->Progress(); | |
2075 pGameLoadingUI_ProgressBar->Progress(); | |
2076 | |
2077 //v201 = (const char *)v148; | |
2078 //v200 = (size_t)pMapOutlines; | |
2079 memcpy(&pMapOutlines->uNumOutlines, pData, 4); | |
2080 memcpy(pMapOutlines->pOutlines, pData + 4, pMapOutlines->uNumOutlines * sizeof(BLVMapOutline)); | |
2081 //v149 = pMapOutlines; | |
2082 //v199 = 12 * *v149; | |
2083 //memcpy(v149 + 1, (const void *)(v148 + 4), v199); | |
2084 free(pRawBLV); | |
2085 pRawBLV = nullptr; | |
2086 | |
2087 void *pRawDLV = nullptr; | |
2088 strcpy(&pFilename[strlen(pFilename) - 4], ".dlv"); | |
2089 File = pNew_LOD->FindContainer(pFilename, 1); | |
2090 fread(&header, 0x10u, 1u, File);//(FILE *)v245); | |
2091 bool _v244 = false; | |
2092 if (header.uVersion != 91969 || | |
2093 header.pMagic[0] != 'm' || | |
2094 header.pMagic[1] != 'v' || | |
2095 header.pMagic[2] != 'i' || | |
2096 header.pMagic[3] != 'i' ) | |
2097 { | |
2098 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:1090", 0); | |
2099 _v244 = true; | |
2100 } | |
2101 else | |
2102 { | |
2103 pRawDLV = malloc(header.uDecompressedSize); | |
2104 if (header.uCompressedSize == header.uDecompressedSize) | |
2105 fread(pRawDLV, 1, header.uCompressedSize, File); | |
2106 else if (header.uCompressedSize < header.uDecompressedSize) | |
2107 { | |
1980 | 2108 void* pTmpMem = malloc(header.uCompressedSize); |
0 | 2109 { |
2110 fread(pTmpMem, header.uCompressedSize, 1, File); | |
2111 | |
2112 uint uDecompressedSize = header.uDecompressedSize; | |
2113 zlib::MemUnzip(pRawDLV, &uDecompressedSize, pTmpMem, header.uCompressedSize); | |
2114 | |
2115 if (uDecompressedSize != header.uDecompressedSize) | |
2116 Log::Warning(L"uDecompressedSize != header.uDecompressedSize in DLV"); | |
2117 } | |
2118 free(pTmpMem); | |
2119 } | |
2120 else | |
2121 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:1108", 0); | |
2122 | |
2123 pData = (char *)pRawDLV; | |
2124 } | |
2125 | |
2126 memcpy(&dlv, pData, 40); | |
2127 pData += 40; | |
2128 | |
2129 //v152 = dlv.uNumFacesInBModels; | |
2130 if (dlv.uNumFacesInBModels) | |
2131 { | |
2132 //v153 = dlv.uNumDecorations; | |
2133 if (dlv.uNumDecorations) | |
2134 { | |
2135 if (dlv.uNumFacesInBModels != uNumFaces || | |
2136 dlv.uNumDecorations != uNumLevelDecorations) | |
2137 _v244 = true; | |
2138 } | |
2139 } | |
2140 | |
2141 if (dword_6BE364_game_settings_1 & 0x2000 ) | |
2142 _i = 29030400; | |
2143 bool _a = false; | |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1458
diff
changeset
|
2144 if ( a3 - dlv.uLastRepawnDay >= _i && _stricmp(pCurrentMapName, "d29.dlv") ) |
0 | 2145 _a = true; |
2146 | |
2147 //v154 = 875; | |
2148 if (_v244) | |
2149 { | |
2150 memset(v203, 0, 0x36B); | |
2151 goto LABEL_132; | |
2152 } | |
2153 if (_a || !dlv.uLastRepawnDay ) | |
2154 { | |
2155 memcpy(v203, pData, 0x36B); | |
2156 LABEL_132: | |
435 | 2157 free(pRawDLV); |
0 | 2158 dlv.uLastRepawnDay = a3; |
2159 if (_v244) | |
2160 ++dlv.uNumRespawns; | |
2161 //v201 = pFilename; | |
2162 *(int *)pDest = 1; | |
2163 File = pGames_LOD->FindContainer(pFilename, 0); | |
2164 fread(&header, 0x10u, 1u, File); | |
1980 | 2165 uint v155 = header.uCompressedSize; |
2166 uint Count = header.uDecompressedSize; | |
2167 BLVFace* Src = (BLVFace *)malloc(header.uDecompressedSize); | |
435 | 2168 pRawDLV = Src; |
0 | 2169 if ( v155 <= Count ) |
2170 { | |
2171 if ( v155 == Count ) | |
2172 { | |
2173 fread(Src, 1u, Count, File); | |
2174 } | |
2175 else | |
2176 { | |
1980 | 2177 void* _uSourceLen = malloc(v155); |
0 | 2178 fread(_uSourceLen, v155, 1u, File); |
2179 zlib::MemUnzip(Src, &Count, _uSourceLen, v155); | |
2180 free(_uSourceLen); | |
2181 } | |
2182 } | |
2183 else | |
2184 { | |
2185 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:1195", 0); | |
2186 } | |
2187 pData = ((char *)Src + 40); | |
2188 //v154 = 875; | |
2189 goto LABEL_140; | |
2190 } | |
2191 *(int *)pDest = 0; | |
2192 LABEL_140: | |
2193 //v202 = (int)".blv"; | |
2194 //v156 = strlen(pFilename); | |
2195 strcpy(&pFilename[strlen(pFilename) - 4], ".blv"); | |
2196 memcpy(_visible_outlines, pData, 875); | |
2197 pData += 875; | |
2198 | |
2199 if ( *(int *)pDest ) | |
2200 memcpy(_visible_outlines, v203, 875); | |
2201 | |
2202 for (uint i = 0; i < pMapOutlines->uNumOutlines; ++i) | |
2203 { | |
1980 | 2204 BLVMapOutline* pVertex = &pMapOutlines->pOutlines[i]; |
0 | 2205 if ((unsigned __int8)(1 << (7 - i % 8)) & _visible_outlines[i / 8]) |
2206 pVertex->uFlags |= 1; | |
2207 } | |
2208 | |
2209 | |
2210 for (uint i = 0; i < uNumFaces; ++i) | |
2211 { | |
1980 | 2212 BLVFace* pFace = &pFaces[i]; |
2213 BLVFaceExtra* pFaceExtra = &pFaceExtras[pFace->uFaceExtraID]; | |
0 | 2214 |
2215 memcpy(&pFace->uAttributes, pData, 4); | |
2216 pData += 4; | |
2217 | |
2218 if (pFaceExtra->uEventID) | |
2219 { | |
2220 if (pFaceExtra->HasEventint()) | |
2221 pFace->uAttributes |= 0x100000; | |
2222 else | |
2223 pFace->uAttributes &= ~0x100000; | |
2224 } | |
2225 } | |
2226 | |
2227 pGameLoadingUI_ProgressBar->Progress(); | |
2228 | |
2229 for (uint i = 0; i < uNumLevelDecorations; ++i) | |
2230 { | |
1489 | 2231 memcpy(&pLevelDecorations[i].uFlags, pData, 2); |
0 | 2232 pData += 2; |
2233 } | |
2234 | |
2235 pGameLoadingUI_ProgressBar->Progress(); | |
2236 | |
2237 memcpy(&uNumActors, pData, 4); | |
1202 | 2238 memcpy(pActors.data(), pData + 4, uNumActors * sizeof(Actor)); |
0 | 2239 pData += 4 + uNumActors * sizeof(Actor); |
2240 | |
2241 pGameLoadingUI_ProgressBar->Progress(); | |
2242 pGameLoadingUI_ProgressBar->Progress(); | |
2243 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
2244 memcpy(&uNumSpriteObjects, pData, 4); |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
2245 memcpy(pSpriteObjects.data(), pData + 4, uNumSpriteObjects * sizeof(SpriteObject)); |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
2246 pData += 4 + uNumSpriteObjects * sizeof(SpriteObject); |
0 | 2247 |
2248 pGameLoadingUI_ProgressBar->Progress(); | |
2249 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
2250 for (uint i = 0; i < uNumSpriteObjects; ++i) |
0 | 2251 { |
1980 | 2252 SpriteObject* pItem = &pSpriteObjects[i]; |
0 | 2253 |
2254 if (pItem->stru_24.uItemID && !(pItem->uAttributes & 0x0100)) | |
2255 { | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
2256 pItem->uType = pItemsTable->pItems[pItem->stru_24.uItemID - 1].uSpriteID; |
0 | 2257 |
2258 uint uObjectID = 0; | |
2259 for (uint j = 0; j < pObjectList->uNumObjects; ++j) | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
2260 if (pItem->uType == pObjectList->pObjects[j].uObjectID) |
0 | 2261 { |
2262 pItem->uObjectDescID = j; | |
2263 break; | |
2264 } | |
2265 } | |
2266 } | |
2267 | |
2268 pGameLoadingUI_ProgressBar->Progress(); | |
2269 | |
2270 memcpy(&uNumChests, pData, 4); | |
1202 | 2271 memcpy(pChests.data(), pData + 4, uNumChests * sizeof(Chest)); |
0 | 2272 pData += 4 + uNumChests * sizeof(Chest); |
2273 | |
2274 pGameLoadingUI_ProgressBar->Progress(); | |
2275 pGameLoadingUI_ProgressBar->Progress(); | |
2276 | |
2277 memcpy(pDoors, pData, 0x3E80); | |
2278 pData += 0x3E80; | |
2279 | |
2280 //v201 = (const char *)blv.uDoors_ddata_Size; | |
2281 //v200 = (size_t)ptr_0002B4_doors_ddata; | |
1583 | 2282 //v170 = malloc(ptr_0002B4_doors_ddata, blv.uDoors_ddata_Size, "L.DData"); |
0 | 2283 //v171 = blv.uDoors_ddata_Size; |
1583 | 2284 ptr_0002B4_doors_ddata = (unsigned __int16 *)malloc(blv.uDoors_ddata_Size);//, "L.DData"); |
0 | 2285 memcpy(ptr_0002B4_doors_ddata, pData, blv.uDoors_ddata_Size); |
2286 pData += blv.uDoors_ddata_Size; | |
2287 | |
2288 //Src = (BLVFace *)((char *)Src + v171); | |
2289 //v172 = 0; | |
2290 //v245 = 0; | |
2291 //if (uNumDoors > 0) | |
2292 for (uint i = 0, j = 0; i < uNumDoors; ++i) | |
2293 { | |
1980 | 2294 BLVDoor* pDoor = &pDoors[i]; |
2295 | |
2296 pDoor->pVertexIDs = &ptr_0002B4_doors_ddata[j]; | |
0 | 2297 j += pDoor->uNumVertices; |
2298 | |
1980 | 2299 pDoor->pFaceIDs = &ptr_0002B4_doors_ddata[j]; |
0 | 2300 j += pDoor->uNumFaces; |
2301 | |
1980 | 2302 pDoor->pSectorIDs = &ptr_0002B4_doors_ddata[j]; |
0 | 2303 j += pDoor->field_48; |
2304 | |
1980 | 2305 pDoor->pDeltaUs = (short *)(&ptr_0002B4_doors_ddata[j]); |
0 | 2306 j += pDoor->uNumFaces; |
2307 | |
1980 | 2308 pDoor->pDeltaVs = (short *)(&ptr_0002B4_doors_ddata[j]); |
0 | 2309 j += pDoor->uNumFaces; |
2310 | |
1980 | 2311 pDoor->pXOffsets = &ptr_0002B4_doors_ddata[j]; |
0 | 2312 j += pDoor->uNumOffsets; |
2313 | |
1980 | 2314 pDoor->pYOffsets = &ptr_0002B4_doors_ddata[j]; |
0 | 2315 j += pDoor->uNumOffsets; |
2316 | |
1980 | 2317 pDoor->pZOffsets = &ptr_0002B4_doors_ddata[j]; |
0 | 2318 j += pDoor->uNumOffsets; |
2319 /*v173 = pDoors; | |
2320 for ( k = 0; ; v172 = v188 + 2 * *((short *)&v173[k] - 3) ) | |
2321 { | |
2322 v173[k].pVertexIDs = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v172); | |
2323 v175 = &pDoors[k]; | |
2324 v176 = v172 + 2 * v175->uNumVertices; | |
2325 v175->pFaceIDs = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v176); | |
2326 v177 = &pDoors[k]; | |
2327 v178 = v176 + 2 * v177->uNumFaces; | |
2328 v177->pSectorIDs = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v178); | |
2329 v179 = &pDoors[k]; | |
2330 v180 = v178 + 2 * v179->field_48; | |
2331 v179->pDeltaUs = (__int16 *)((char *)ptr_0002B4_doors_ddata + v180); | |
2332 v181 = &pDoors[k]; | |
2333 v182 = v180 + 2 * v181->uNumFaces; | |
2334 v181->pDeltaVs = (__int16 *)((char *)ptr_0002B4_doors_ddata + v182); | |
2335 v183 = &pDoors[k]; | |
2336 v184 = v182 + 2 * v183->uNumFaces; | |
2337 v183->pXOffsets = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v184); | |
2338 v185 = &pDoors[k]; | |
2339 v186 = v184 + 2 * v185->uNumOffsets; | |
2340 v185->pYOffsets = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v186); | |
2341 v187 = &pDoors[k]; | |
2342 ++k; | |
2343 v188 = v186 + 2 * v187->uNumOffsets; | |
2344 v189 = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v188); | |
2345 ++v245; | |
2346 v187->pZOffsets = v189; | |
2347 v173 = pDoors; | |
2348 if ( v245 >= uNumDoors ) | |
2349 break; | |
2350 }*/ | |
2351 } | |
2352 //v190 = 0; | |
2353 //v245 = 0; | |
2354 for (uint i = 0; i < uNumDoors; ++i) | |
2355 { | |
1980 | 2356 BLVDoor* pDoor = &pDoors[i]; |
0 | 2357 |
2358 for (uint j = 0; j < pDoor->uNumFaces; ++j) | |
2359 { | |
1980 | 2360 BLVFace* pFace = &pFaces[pDoor->pFaceIDs[j]]; |
2361 BLVFaceExtra* pFaceExtra = &pFaceExtras[pFace->uFaceExtraID]; | |
0 | 2362 |
2363 pDoor->pDeltaUs[j] = pFaceExtra->sTextureDeltaU; | |
2364 pDoor->pDeltaVs[j] = pFaceExtra->sTextureDeltaV; | |
2365 } | |
2366 //v191 = pDoors; | |
2367 //pDest = 0; | |
2368 //do | |
2369 // { | |
2370 /*Argsn = 0; | |
2371 for ( l = (BLVDoor *)&v190[(int)v191]; | |
2372 Argsn < *(short *)&v190[(int)v191 + 70]; | |
2373 l = (BLVDoor *)&v190[(int)v191] ) | |
2374 { | |
2375 v193 = Argsn; | |
2376 v194 = l->pFaceIDs[Argsn++]; | |
2377 v195 = &pFaceExtras[pFaces[v194].uFaceExtraID]; | |
2378 l->pDeltaUs[v193] = v195->sTextureDeltaU; | |
2379 v190 = pDest; | |
2380 *(short *)(v193 * 2 + *(int *)&pDest[(unsigned int)pDoors + 52]) = v195->sTextureDeltaV; | |
2381 v191 = pDoors; | |
2382 } | |
2383 ++v245; | |
2384 v190 += 80; | |
2385 pDest = v190;*/ | |
2386 //} | |
2387 //while ( v245 < uNumDoors ); | |
2388 } | |
2389 | |
2390 | |
2391 pGameLoadingUI_ProgressBar->Progress(); | |
2392 | |
1736
c6fe09a06712
Player::CompareVariable finished, renamed stru_5E4C90 to stru_5E4C90_MapPersistVars, party::field_4A0 to party::CounterEventValues
Grumpy7
parents:
1705
diff
changeset
|
2393 memcpy(&stru_5E4C90_MapPersistVars, pData, 0xC8); |
0 | 2394 pData += 0xC8; |
2395 | |
2396 pGameLoadingUI_ProgressBar->Progress(); | |
2397 | |
2398 memcpy(&stru1, pData, 0x38u); | |
2399 pData += 0x38; | |
2400 | |
2401 free(pRawDLV); | |
2402 //v5 = 0; | |
2403 | |
2404 pSoundList->LoadSound(64, 0); | |
2405 pSoundList->LoadSound(103, 0); | |
2406 pSoundList->LoadSound(63, 0); | |
2407 pSoundList->LoadSound(102, 0); | |
2408 pSoundList->LoadSound(50, 0); | |
2409 pSoundList->LoadSound(89, 0); | |
2410 | |
2411 return 0; | |
2412 } | |
2413 | |
2414 | |
2415 //----- (0049AC17) -------------------------------------------------------- | |
2416 int IndoorLocation::GetSector(int sX, int sY, int sZ) | |
2417 { | |
2418 int v4; // esi@1 | |
2419 //unsigned __int8 v5; // zf@1 | |
2420 //unsigned __int8 v6; // sf@1 | |
2421 //unsigned __int8 v7; // of@1 | |
2422 //BLVSector *v8; // eax@3 | |
2423 //int v9; // edi@9 | |
2424 //int v10; // eax@9 | |
2425 //int v11; // edx@9 | |
2426 //int v12; // eax@10 | |
2427 //unsigned __int16 v13; // ax@12 | |
2428 //int v14; // edi@14 | |
2429 //BLVFace *v15; // eax@14 | |
2430 //BLVFace *v16; // edi@14 | |
2431 //PolygonType v17; // al@14 | |
2432 //unsigned __int16 *pVertexIDs; // esi@16 | |
2433 //Vec3_short_ *v19; // eax@16 | |
2434 //int v20; // edx@16 | |
2435 //unsigned __int16 *v21; // esi@17 | |
2436 //int v22; // edi@19 | |
2437 //int v23; // edi@20 | |
2438 //Vec3_short_ *v24; // edx@20 | |
2439 signed int v25; // edx@21 | |
2440 int v26; // ebx@23 | |
2441 //int v27; // edx@26 | |
2442 //signed __int64 v28; // qtt@26 | |
2443 ///Vec3_short_ *v29; // eax@26 | |
2444 //Vec3_short_ *v30; // edx@26 | |
2445 //int v31; // edx@26 | |
791 | 2446 //signed int v32; // edi@27 |
0 | 2447 signed __int64 v33; // qtt@27 |
2448 //Vec3_short_ *v34; // edx@27 | |
791 | 2449 //int v35; // edx@32 |
0 | 2450 int v37; // edi@38 |
717 | 2451 int pSectorID; // ebx@40 |
0 | 2452 int v39; // eax@41 |
717 | 2453 BLVFace *pFace; // esi@42 |
2454 PolygonType pPolygonType; // dl@42 | |
0 | 2455 int v42; // edx@43 |
2456 int v43[50]; // [sp+Ch] [bp-108h]@1 | |
2457 //int v44; // [sp+D4h] [bp-40h]@9 | |
2458 //int v45; // [sp+D8h] [bp-3Ch]@14 | |
2459 //int v46; // [sp+DCh] [bp-38h]@14 | |
2460 //int v47; // [sp+E0h] [bp-34h]@19 | |
2461 //int v48; // [sp+E4h] [bp-30h]@9 | |
2462 //Vec3_short_ *v49; // [sp+E8h] [bp-2Ch]@19 | |
2463 bool v50; // [sp+ECh] [bp-28h]@19 | |
2464 int v51; // [sp+F0h] [bp-24h]@9 | |
2465 //unsigned int v52; // [sp+F4h] [bp-20h]@2 | |
2466 int v53; // [sp+F8h] [bp-1Ch]@10 | |
2467 int v54; // [sp+FCh] [bp-18h]@16 | |
2468 int v55; // [sp+100h] [bp-14h]@1 | |
2469 int v56; // [sp+104h] [bp-10h]@1 | |
2470 int v57; // [sp+108h] [bp-Ch]@16 | |
2471 //Vec3_short_ *v58; // [sp+10Ch] [bp-8h]@20 | |
2472 int v59; // [sp+110h] [bp-4h]@16 | |
2473 | |
2474 v4 = 0; | |
791 | 2475 v43[0] = 0; |
2476 | |
0 | 2477 v55 = 0; |
791 | 2478 |
0 | 2479 if (uNumSectors < 2) |
2480 return 0; | |
2481 | |
2482 for (uint i = 1; i < uNumSectors; ++i) | |
2483 { | |
1980 | 2484 BLVSector* pSector = &pSectors[i]; |
0 | 2485 |
791 | 2486 if (pSector->pBounding.x1 > sX || pSector->pBounding.x2 < sX || |
2487 pSector->pBounding.y1 > sY || pSector->pBounding.y2 < sY || | |
2488 pSector->pBounding.z1 - 64 > sZ || pSector->pBounding.z2 + 64 < sZ) | |
2489 continue; | |
2490 | |
618
5cfb5dadf330
Margareth righ-click (addded constructor to NPCProfession) and cleaned BLV debug logs
Nomad
parents:
595
diff
changeset
|
2491 //Log::Warning(L"Sector[%u]", i); |
791 | 2492 v51 = pSector->uNumFloors + pSector->uNumPortals; |
2493 if (!v51) | |
2494 continue; | |
2495 | |
2496 | |
2497 for (uint j = 0; j < v51; ++j) | |
2498 { | |
2499 uint uFaceID; | |
2500 if (j < pSector->uNumFloors) | |
2501 uFaceID = pSector->pFloors[j]; | |
2502 else | |
2503 uFaceID = pSector->pPortals[j - pSector->uNumFloors]; | |
2504 | |
1980 | 2505 BLVFace* pFace = &pFaces[uFaceID]; |
791 | 2506 if (pFace->uPolygonType != POLYGON_Floor && |
2507 pFace->uPolygonType != POLYGON_InBetweenFloorAndWall) | |
2508 continue; | |
2509 | |
2510 v54 = 0; | |
2511 v50 = pVertices[pFace->pVertexIDs[0]].y >= sY; | |
2512 | |
793 | 2513 for (uint k = 1; k <= pFace->uNumVertices; k++) |
791 | 2514 { |
2515 v59 = v50; | |
2516 | |
2517 if (v54 >= 2) | |
2518 break; | |
2519 | |
1980 | 2520 Vec3<int16_t>* v2 = &pVertices[pFace->pVertexIDs[k]]; |
791 | 2521 v50 = v2->y >= sY; |
2522 | |
793 | 2523 if (v59 == v50) |
791 | 2524 continue; |
2525 | |
1980 | 2526 Vec3<int16_t>* v1 = &pVertices[pFace->pVertexIDs[k - 1]]; |
791 | 2527 v25 = v2->x >= sX ? 0 : 2; |
2528 v26 = v25 | (v1->x < sX); | |
2529 | |
2530 if (v26 == 3) | |
2531 continue; | |
2532 | |
2533 if (!v26) | |
2534 ++v54; | |
2535 else | |
2536 { | |
2537 if (v1->x >= v2->x) | |
2538 { | |
2539 /*int _a58; | |
0 | 2540 int _a59; |
2541 | |
2542 v32 = v1->x - v2->x; | |
2543 LODWORD(v33) = v32 << 16; | |
791 | 2544 HIDWORD(v33) = v32 >> 16;*/ |
2545 //fixpoint_div(v1->x - v2->x, v1->y - v2->y); | |
2546 //_a58 = v33 / (v1->y - v2->y); | |
1643 | 2547 //_a59 = fixpoint_mul(_a58, sY - v2->y); |
1980 | 2548 long long x_div_y = fixpoint_div(v1->x - v2->x, v1->y - v2->y); |
2549 long long res = fixpoint_mul(x_div_y, sY - v2->y); // a / b * c - looks like projection | |
793 | 2550 if (res + v2->x > sX) |
791 | 2551 ++v54; |
2552 } | |
2553 else | |
2554 { | |
1980 | 2555 long long x_div_y = fixpoint_div(v2->x - v1->x, v2->y - v1->y); |
2556 long long res = fixpoint_mul(x_div_y, sY - v1->y); | |
791 | 2557 |
2558 if (res + v1->x > sX) | |
2559 ++v54; | |
2560 | |
2561 /*int _a58; | |
0 | 2562 int _a59; |
791 | 2563 auto v32 = v2->x - v1->x; |
0 | 2564 LODWORD(v33) = v32 << 16; |
2565 HIDWORD(v33) = v32 >> 16; | |
2566 _a58 = v33 / (v2->y - v1->y); | |
1643 | 2567 _a59 = fixpoint_mul(_a58, sY - v1->y); |
0 | 2568 |
787 | 2569 if (_a59 + pVertices[k].x > sX) |
791 | 2570 ++v54;*/ |
0 | 2571 } |
717 | 2572 } |
791 | 2573 } |
2574 | |
2575 if (pFace->uNumVertices && v54 == 1) | |
2576 v43[v55++] = uFaceID; | |
2577 } | |
0 | 2578 } |
2579 | |
791 | 2580 v4 = v43[0]; |
0 | 2581 if ( v55 == 1 ) |
2582 return this->pFaces[v4].uSectorID; | |
2583 v37 = 0; | |
2584 if ( !v55 ) | |
2585 return 0; | |
717 | 2586 pSectorID = 0; |
0 | 2587 v53 = 0xFFFFFFu; |
2588 if ( v55 > 0 ) | |
2589 { | |
2590 v39 = sY; | |
2591 while ( 1 ) | |
2592 { | |
717 | 2593 pFace = &this->pFaces[v43[v37]]; |
2594 //pPolygonType = pFace->uPolygonType; | |
2595 if ( pFace->uPolygonType == POLYGON_Floor ) | |
0 | 2596 { |
717 | 2597 v42 = this->pVertices[*pFace->pVertexIDs].z; |
2598 v39 = sZ - v42; | |
2599 //goto LABEL_47; | |
2600 } | |
2601 if ( pFace->uPolygonType == POLYGON_InBetweenFloorAndWall ) | |
2602 { | |
2603 //v51 = pFace->zCalc1; | |
2604 v57 = (unsigned __int64)(pFace->zCalc1 * (signed __int64)(sX << 16)) >> 16; | |
2605 //v56 = sY << 16; | |
2606 //v51 = pFace->zCalc2; | |
2607 v56 = (unsigned __int64)(pFace->zCalc2 * (signed __int64)(sY << 16)) >> 16; | |
2608 v42 = (v56 + pFace->zCalc3 + v57 + 32768) >> 16; | |
662 | 2609 v39 = sZ - v42; |
0 | 2610 } |
717 | 2611 //LABEL_47: |
0 | 2612 if ( v39 >= 0 ) |
2613 { | |
2614 if ( v39 < v53 ) | |
2615 { | |
717 | 2616 pSectorID = pFace->uSectorID; |
0 | 2617 v53 = v39; |
2618 } | |
2619 } | |
2620 ++v37; | |
2621 if ( v37 >= v55 ) | |
717 | 2622 return pSectorID; |
0 | 2623 } |
2624 } | |
1113
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1104
diff
changeset
|
2625 return pSectorID; |
0 | 2626 } |
2627 // 49AC17: using guessed type int var_108[50]; | |
2628 | |
2629 | |
2630 //----- (00498A41) -------------------------------------------------------- | |
2631 char BLVFace::_get_normals(Vec3_int_ *a2, Vec3_int_ *a3) | |
2632 { | |
2633 BLVFace *v3; // ebx@1 | |
2634 int v4; // eax@1 | |
2635 signed __int64 v5; // qax@2 | |
2636 double v6; // st7@8 | |
2637 Vec3_float_ a1; // [sp+Ch] [bp-Ch]@8 | |
2638 | |
2639 v3 = this; | |
2640 LOBYTE(v4) = this->uPolygonType; | |
2641 if ( (char)v4 == POLYGON_VerticalWall ) | |
2642 { | |
2643 a2->x = -this->pFacePlane_old.vNormal.y; | |
2644 LODWORD(v5) = this->pFacePlane_old.vNormal.x; | |
2645 LABEL_9: | |
2646 a2->y = v5; | |
2647 v4 = 0; | |
2648 a2->z = 0; | |
2649 a3->y = 0; | |
2650 a3->z = 0xFFFF0000u; | |
2651 LABEL_11: | |
2652 a3->x = v4; | |
2653 goto LABEL_12; | |
2654 } | |
2655 if ( (char)v4 == POLYGON_Floor || (char)v4 == POLYGON_Ceiling ) | |
2656 { | |
2657 LABEL_10: | |
2658 v4 = 0; | |
2659 a2->x = 0x10000u; | |
2660 a2->z = 0; | |
2661 a2->y = 0; | |
2662 a3->y = 0xFFFF0000u; | |
2663 a3->z = 0; | |
2664 goto LABEL_11; | |
2665 } | |
2666 if ( (char)v4 == POLYGON_InBetweenFloorAndWall || (char)v4 == POLYGON_InBetweenCeilingAndWall ) | |
2667 { | |
2668 if ( abs(this->pFacePlane_old.vNormal.z) < 46441 ) | |
2669 { | |
2670 a1.x = (double)-v3->pFacePlane_old.vNormal.y; | |
2671 a1.y = (double)v3->pFacePlane_old.vNormal.x; | |
2672 a1.z = 0.0; | |
2673 a1.Normalize(); | |
2674 v6 = a1.y * 65536.0; | |
2675 a2->x = (signed __int64)(a1.x * 65536.0); | |
2676 v5 = (signed __int64)v6; | |
2677 goto LABEL_9; | |
2678 } | |
2679 goto LABEL_10; | |
2680 } | |
2681 LABEL_12: | |
2682 if ( BYTE2(v3->uAttributes) & 0x80 ) | |
2683 { | |
2684 a2->x = -a2->x; | |
2685 a2->y = -a2->y; | |
2686 a2->z = -a2->z; | |
2687 } | |
2688 if ( BYTE3(v3->uAttributes) & 1 ) | |
2689 { | |
2690 a3->x = -a3->x; | |
2691 a3->y = -a3->y; | |
2692 a3->z = -a3->z; | |
2693 } | |
2694 return v4; | |
2695 } | |
2696 | |
2697 //----- (0044C23B) -------------------------------------------------------- | |
428 | 2698 bool BLVFaceExtra::HasEventint() |
2699 { | |
2700 signed int event_index; // eax@1 | |
2701 _evt_raw* start_evt; | |
2702 _evt_raw* end_evt; | |
2703 | |
2704 event_index = 0; | |
2705 if ( (uLevelEVT_NumEvents - 1) <= 0 ) | |
2706 return false; | |
2707 while ( pLevelEVT_Index[event_index].uEventID != this->uEventID ) | |
0 | 2708 { |
428 | 2709 ++event_index; |
2710 if ( event_index >= (signed int)(uLevelEVT_NumEvents - 1) ) | |
2711 return false; | |
0 | 2712 } |
428 | 2713 end_evt=(_evt_raw*)&pLevelEVT[pLevelEVT_Index[event_index+1].uEventOffsetInEVT]; |
2714 start_evt=(_evt_raw*)&pLevelEVT[pLevelEVT_Index[event_index].uEventOffsetInEVT]; | |
2715 if ( (end_evt->_e_type != EVENT_Exit) || (start_evt->_e_type!= EVENT_MouseOver) ) | |
2716 return false; | |
0 | 2717 else |
428 | 2718 return true; |
0 | 2719 } |
2720 | |
2721 | |
2722 | |
2723 | |
2724 //----- (0046F228) -------------------------------------------------------- | |
1458 | 2725 void BLV_UpdateDoors() |
0 | 2726 { |
472 | 2727 //int v0; // ebx@1 |
2728 //int v1; // edi@1 | |
2729 //BLVDoor *v2; // esi@3 | |
2730 //unsigned __int16 v3; // ax@3 | |
2731 //unsigned int v4; // ecx@5 | |
2732 //int v5; // eax@8 | |
2733 //int v6; // ecx@8 | |
2734 //int v7; // eax@12 | |
2735 //int v8; // eax@16 | |
2736 //unsigned __int8 v9; // zf@18 | |
2737 //char v10; // sf@18 | |
2738 //unsigned __int8 v11; // of@18 | |
2739 //int v12; // edi@19 | |
2740 //int v13; // ecx@19 | |
2741 //__int16 v14; // ax@19 | |
0 | 2742 BLVFace *v15; // ebx@24 |
472 | 2743 //unsigned __int16 *v16; // ecx@24 |
0 | 2744 Vec3_short_ *v17; // esi@24 |
2745 int v18; // eax@24 | |
2746 int v19; // edx@24 | |
2747 signed int v20; // eax@24 | |
472 | 2748 //Vec3_short_ *v21; // ecx@24 |
2749 //double v22; // st7@24 | |
2750 //double v23; // st6@24 | |
0 | 2751 int v24; // esi@25 |
2752 int v25; // eax@25 | |
472 | 2753 //BLVDoor *v26; // edi@25 |
0 | 2754 signed __int64 v27; // qtt@27 |
2755 BLVFaceExtra *v28; // esi@32 | |
2756 int v29; // ecx@34 | |
2757 int v30; // edx@34 | |
2758 unsigned __int64 v31; // qax@34 | |
2759 int v32; // eax@34 | |
472 | 2760 //unsigned __int16 *v33; // eax@35 |
0 | 2761 Vec3_short_ *v34; // eax@35 |
2762 int v35; // ecx@35 | |
2763 int v36; // edx@35 | |
2764 signed int v37; // eax@35 | |
2765 signed int v38; // edx@35 | |
2766 int v39; // eax@35 | |
2767 int v40; // edx@35 | |
472 | 2768 //unsigned __int8 v41; // cf@35 |
2769 //unsigned __int16 *v42; // edi@36 | |
0 | 2770 Vec3_short_ *v43; // edi@36 |
472 | 2771 //int v44; // ecx@36 |
2772 //int v45; // edi@36 | |
2773 //int v46; // ecx@36 | |
2774 //__int16 *v47; // edx@44 | |
2775 //int v48; // ecx@44 | |
0 | 2776 unsigned int v49; // ecx@46 |
2777 unsigned __int16 v50; // ax@48 | |
2778 unsigned int v51; // eax@51 | |
2779 unsigned __int16 v52; // ax@54 | |
2780 int v53; // ecx@57 | |
472 | 2781 //int v54; // edx@57 |
0 | 2782 unsigned __int64 v55; // qax@57 |
2783 int v56; // ecx@58 | |
2784 int v57; // eax@58 | |
472 | 2785 //int v58; // eax@59 |
2786 //SoundID v59; // [sp-24h] [bp-88h]@12 | |
2787 //signed int v60; // [sp-20h] [bp-84h]@12 | |
2788 //unsigned int v61; // [sp-1Ch] [bp-80h]@12 | |
2789 //signed int v62; // [sp-18h] [bp-7Ch]@12 | |
2790 //signed int v63; // [sp-14h] [bp-78h]@12 | |
2791 //int v64; // [sp-10h] [bp-74h]@12 | |
2792 //unsigned int v65; // [sp-Ch] [bp-70h]@12 | |
2793 //int v66; // [sp-8h] [bp-6Ch]@12 | |
2794 Vec3_int_ v67; | |
2795 //int v67; // [sp+8h] [bp-5Ch]@31 | |
2796 //int v68; // [sp+Ch] [bp-58h]@34 | |
2797 //int v69; // [sp+10h] [bp-54h]@34 | |
2798 Vec3_int_ v70; | |
2799 //int v70; // [sp+14h] [bp-50h]@31 | |
2800 //int v71; // [sp+18h] [bp-4Ch]@34 | |
2801 //int v72; // [sp+1Ch] [bp-48h]@34 | |
0 | 2802 int v73; // [sp+20h] [bp-44h]@24 |
472 | 2803 //__int16 v74; // [sp+24h] [bp-40h]@24 |
0 | 2804 int v75; // [sp+28h] [bp-3Ch]@36 |
2805 int v76; // [sp+2Ch] [bp-38h]@36 | |
2806 int v77; // [sp+30h] [bp-34h]@36 | |
472 | 2807 //int v78; // [sp+34h] [bp-30h]@36 |
2808 //int v79; // [sp+38h] [bp-2Ch]@19 | |
2809 //unsigned int v80; // [sp+3Ch] [bp-28h]@2 | |
2810 //int v81; // [sp+40h] [bp-24h]@1 | |
0 | 2811 int v82; // [sp+44h] [bp-20h]@35 |
2812 int v83; // [sp+48h] [bp-1Ch]@34 | |
2813 int v84; // [sp+4Ch] [bp-18h]@34 | |
2814 int v85; // [sp+50h] [bp-14h]@19 | |
2815 SoundID eDoorSoundID; // [sp+54h] [bp-10h]@1 | |
472 | 2816 //BLVDoor *v87; // [sp+58h] [bp-Ch]@3 |
0 | 2817 int v88; // [sp+5Ch] [bp-8h]@18 |
2818 int v89; // [sp+60h] [bp-4h]@6 | |
2819 | |
472 | 2820 //v0 = 0; |
2821 //v1 = 0; | |
0 | 2822 eDoorSoundID = (SoundID)pDoorSoundIDsByLocationID[dword_6BE13C_uCurrentlyLoadedLocationID]; |
472 | 2823 //v81 = 0; |
2824 //if ( pIndoor->uNumDoors > 0 ) | |
2825 for (uint i = 0; i < pIndoor->uNumDoors; ++i) | |
0 | 2826 { |
1980 | 2827 BLVDoor* door = &pIndoor->pDoors[i]; |
472 | 2828 //v80 = 0; |
2829 //do | |
2830 //{ | |
2831 //v2 = &pIndoor->pDoors[v80 / 0x50]; | |
2832 //v87 = &pIndoor->pDoors[v80 / 0x50]; | |
2833 //v3 = door->uState; | |
2834 if (door->uState == BLVDoor::Closed || door->uState == BLVDoor::Open) | |
0 | 2835 { |
472 | 2836 door->uAttributes &= 0xFFFFFFFDu; |
0 | 2837 goto LABEL_62; |
2838 } | |
472 | 2839 door->uTimeSinceTriggered += pEventTimer->uTimeElapsed; |
2840 //v4 = door->uTimeSinceTriggered; | |
2841 if (door->uState == BLVDoor::Opening) | |
0 | 2842 { |
472 | 2843 v89 = (signed int)(door->uTimeSinceTriggered * door->uCloseSpeed) / 128; |
2844 if ( v89 >= door->uMoveLength ) | |
0 | 2845 { |
472 | 2846 v89 = door->uMoveLength; |
2847 door->uState = BLVDoor::Open; | |
0 | 2848 LABEL_10: |
472 | 2849 if ( !(door->uAttributes & 6) && door->uNumVertices != 0) |
0 | 2850 { |
472 | 2851 //v66 = 0; |
2852 //v65 = 0; | |
2853 //v64 = 0; | |
862 | 2854 //v7 = PID(OBJECT_BLVDoor,i); |
472 | 2855 //v63 = 0; |
2856 //v62 = -1; | |
862 | 2857 //LOBYTE(v7) = PID(OBJECT_BLVDoor,i); |
472 | 2858 //v61 = 0; |
862 | 2859 //v60 = PID(OBJECT_BLVDoor,i); |
472 | 2860 //v59 = (SoundID)((int)eDoorSoundID + 1); |
2861 //LABEL_17: | |
862 | 2862 pAudioPlayer->PlaySound((SoundID)((int)eDoorSoundID + 1), PID(OBJECT_BLVDoor,i), 0, -1, 0, 0, 0, 0); |
472 | 2863 //goto LABEL_18; |
0 | 2864 } |
2865 goto LABEL_18; | |
2866 } | |
2867 } | |
2868 else | |
2869 { | |
1980 | 2870 signed int v5 = (signed int)(door->uTimeSinceTriggered * door->uOpenSpeed) / 128; |
472 | 2871 //v6 = door->uMoveLength; |
2872 if ( v5 >= door->uMoveLength) | |
0 | 2873 { |
472 | 2874 v89 = 0; |
2875 door->uState = BLVDoor::Closed; | |
0 | 2876 goto LABEL_10; |
2877 } | |
472 | 2878 v89 = door->uMoveLength - v5; |
0 | 2879 } |
472 | 2880 if ( !(door->uAttributes & 6) && door->uNumVertices) |
0 | 2881 { |
472 | 2882 //v66 = 0; |
2883 //v65 = 0; | |
2884 //v64 = 0; | |
862 | 2885 //v8 = PID(OBJECT_BLVDoor,i); |
472 | 2886 //v63 = 0; |
2887 //v62 = -1; | |
2888 //LOBYTE(v8) = 8 * v1 | 1; | |
2889 //v61 = 1; | |
862 | 2890 //v60 = PID(OBJECT_BLVDoor,i); |
472 | 2891 //v59 = eDoorSoundID; |
862 | 2892 pAudioPlayer->PlaySound(eDoorSoundID, PID(OBJECT_BLVDoor,i), 1, -1, 0, 0, 0, 0); |
472 | 2893 //goto LABEL_18; |
0 | 2894 } |
2895 LABEL_18: | |
472 | 2896 //v11 = __OFSUB__(v2->uNumVertices, 0); |
2897 //v9 = v2->uNumVertices == 0; | |
2898 //v10 = (signed __int16)(v2->uNumVertices - 0) < 0; | |
2899 //v88 = 0; | |
2900 //if (door->uNumVertices > 0) | |
2901 for (uint j = 0; j < door->uNumVertices; ++j) | |
0 | 2902 { |
472 | 2903 //do |
2904 //{ | |
2905 //v12 = v88; | |
2906 //v13 = door->pVertexIDs[v88]; | |
2907 //v85 = v89; | |
2908 //v79 = door->vDirection.x; | |
2909 //v85 = (unsigned __int64)(v79 * (signed __int64)v89) >> 16; | |
2910 //v13 *= 6; | |
2911 pIndoor->pVertices[door->pVertexIDs[j]].x = ((unsigned int)(door->vDirection.x * v89) >> 16) + door->pXOffsets[j]; | |
2912 //v85 = v89; | |
2913 //v79 = door->vDirection.y; | |
2914 //v85 = (unsigned __int64)(v79 * (signed __int64)v89) >> 16; | |
2915 pIndoor->pVertices[door->pVertexIDs[j]].y = ((unsigned int)(door->vDirection.y * v89) >> 16) + door->pYOffsets[j]; | |
2916 //v85 = v89; | |
2917 //v79 = door->vDirection.z; | |
2918 //v85 = (unsigned __int64)(v79 * (signed __int64)v89) >> 16; | |
2919 //v14 = ((unsigned int)(door->vDirection.z * v89) >> 16) + door->pZOffsets[j]; | |
2920 pIndoor->pVertices[door->pVertexIDs[j]].z = ((unsigned int)(door->vDirection.z * v89) >> 16) + door->pZOffsets[j]; | |
2921 //++v88; | |
2922 //} | |
2923 //while ( v88 < door->uNumVertices ); | |
2924 //v1 = v81; | |
0 | 2925 } |
472 | 2926 //v11 = __OFSUB__(v2->uNumFaces, 0); |
2927 //v9 = v2->uNumFaces == 0; | |
2928 //v10 = (signed __int16)(v2->uNumFaces - 0) < 0; | |
2929 v88 = 0; | |
2930 if (door->uNumFaces > 0) | |
0 | 2931 { |
2932 while ( 1 ) | |
2933 { | |
472 | 2934 v15 = &pIndoor->pFaces[door->pFaceIDs[v88]]; |
2935 //v16 = v15->pVertexIDs; | |
2936 v17 = &pIndoor->pVertices[v15->pVertexIDs[0]]; | |
0 | 2937 v18 = v15->pFacePlane_old.vNormal.y; |
2938 v73 = *(int *)&v17->x; | |
472 | 2939 //v74 = v17->z; |
0 | 2940 v19 = v15->pFacePlane_old.vNormal.z; |
472 | 2941 v20 = -(v19 * (int)v17->z + (signed __int16)v73 * v15->pFacePlane_old.vNormal.x + SHIWORD(v73) * v18); |
0 | 2942 v15->pFacePlane_old.dist = v20; |
472 | 2943 //v21 = &pIndoor->pVertices[v15->pVertexIDs[0]]; |
2944 //v79 = v21->x; | |
2945 //v22 = (double)v21->x; | |
2946 //v23 = (double)v21->y; | |
2947 //v79 = v21->z; | |
2948 v15->pFacePlane.dist = -((double)v17->z * v15->pFacePlane.vNormal.z | |
2949 + (double)v17->y * v15->pFacePlane.vNormal.y | |
2950 + (double)v17->x * v15->pFacePlane.vNormal.x); | |
0 | 2951 if ( v19 ) |
2952 { | |
2953 v24 = abs(v20 >> 15); | |
2954 v25 = abs(v15->pFacePlane_old.vNormal.z); | |
472 | 2955 //v26 = v87; |
0 | 2956 if ( v24 > v25 ) |
1545 | 2957 Error("Door Error\ndoor id: %i\nfacet no: %i\n\nOverflow dividing facet->d [%i] by facet->nz [%i]", |
472 | 2958 door->uDoorID, |
2959 door->pFaceIDs[v88], | |
0 | 2960 v15->pFacePlane_old.dist, |
2961 v15->pFacePlane_old.vNormal.z); | |
472 | 2962 //v79 = v15->pFacePlane_old.vNormal.z; |
2963 //v85 = v15->pFacePlane_old.dist; | |
2964 LODWORD(v27) = v15->pFacePlane_old.dist << 16; | |
2965 HIDWORD(v27) = v15->pFacePlane_old.dist >> 16; | |
2966 //v85 = v27 / v15->pFacePlane_old.vNormal.z; | |
2967 v15->zCalc3 = -v27 / v15->pFacePlane_old.vNormal.z; | |
0 | 2968 } |
472 | 2969 /*else |
0 | 2970 { |
2971 v26 = v87; | |
472 | 2972 }*/ |
0 | 2973 if ( BYTE2(v15->uAttributes) & 4 || pRenderer->pRenderD3D ) |
472 | 2974 v15->_get_normals(&v70, &v67); |
0 | 2975 v28 = &pIndoor->pFaceExtras[v15->uFaceExtraID]; |
2976 if ( !pRenderer->pRenderD3D ) | |
2977 { | |
2978 if ( !(BYTE2(v15->uAttributes) & 4) ) | |
2979 goto LABEL_59; | |
472 | 2980 //v79 = door->vDirection.x; |
2981 v83 = (unsigned __int64)(door->vDirection.x * (signed __int64)v70.x) >> 16; | |
2982 //v85 = v71; | |
2983 //v79 = door->vDirection.y; | |
2984 v85 = (unsigned __int64)(door->vDirection.y * (signed __int64)v70.y) >> 16; | |
2985 //v84 = v72; | |
2986 //v79 = door->vDirection.z; | |
2987 v84 = (unsigned __int64)(door->vDirection.z * (signed __int64)v70.z) >> 16; | |
2988 //v79 = v83 + v85 + v84; | |
0 | 2989 v29 = v89; |
472 | 2990 //v83 = (unsigned __int64)(v79 * (signed __int64)v89) >> 16; |
2991 v28->sTextureDeltaU = -((v83 + v85 + v84) * (signed __int64)v89) >> 16; | |
2992 //v79 = door->vDirection.x; | |
2993 v85 = (unsigned __int64)(door->vDirection.x * (signed __int64)v67.x) >> 16; | |
2994 //v83 = v68; | |
2995 //v79 = door->vDirection.y; | |
2996 v83 = (unsigned __int64)(door->vDirection.y * (signed __int64)v67.y) >> 16; | |
2997 //v84 = v69; | |
2998 //v79 = door->vDirection.z; | |
2999 v84 = (unsigned __int64)(door->vDirection.z * (signed __int64)v67.z) >> 16; | |
3000 //v30 = v83 + v84; | |
3001 //v79 = v85 + v30; | |
3002 v31 = (v85 + v83 + v84) * (signed __int64)v29; | |
3003 //v83 = v31 >> 16; | |
0 | 3004 v32 = v31 >> 16; |
3005 goto LABEL_58; | |
3006 } | |
3007 v28->sTextureDeltaU = 0; | |
3008 v28->sTextureDeltaV = 0; | |
472 | 3009 //v33 = v15->pVertexIDs; |
3010 //v85 = 1; | |
3011 v34 = &pIndoor->pVertices[v15->pVertexIDs[0]]; | |
0 | 3012 v35 = v34->z; |
3013 v36 = v34->y; | |
3014 v82 = v34->x; | |
472 | 3015 //v79 = v36; |
3016 v37 = v70.x * v82 + v70.y * v36 + v70.z * v35; | |
3017 v38 = v67.x * v82 + v67.y * v36 + v67.z * v35; | |
0 | 3018 v39 = v37 >> 16; |
3019 *v15->pVertexUIDs = v39; | |
3020 v40 = v38 >> 16; | |
3021 *v15->pVertexVIDs = v40; | |
472 | 3022 //v41 = v15->uNumVertices < 1u; |
3023 //v9 = v15->uNumVertices == 1; | |
3024 //v83 = v40; | |
0 | 3025 v84 = v39; |
3026 v82 = v40; | |
472 | 3027 //if (v15->uNumVertices > 1) |
3028 for (uint j = 1; j < v15->uNumVertices; ++j) | |
0 | 3029 { |
472 | 3030 //do |
3031 //{ | |
3032 //v42 = v15->pVertexIDs; | |
3033 //v75 = 2 * v85; | |
3034 v43 = &pIndoor->pVertices[v15->pVertexIDs[j]]; | |
3035 //v79 = v43->z; | |
3036 //v44 = v43->y; | |
3037 //v45 = v43->x; | |
3038 //v78 = v43->y; | |
3039 v76 = ((__int64)v70.z * v43->z + (__int64)v70.x * v43->x + (__int64)v70.y * v43->y) >> 16; | |
3040 //v46 = (v67 * v45 + v68 * v44 + v79 * v69) >> 16; | |
3041 v77 = ((__int64)v67.x * v43->x + (__int64)v67.y * v43->y + (__int64)v43->z * v67.z) >> 16; | |
0 | 3042 if ( v76 < v39 ) |
3043 v39 = v76; | |
472 | 3044 if ( v77 < v40 ) |
3045 v40 = v77; | |
0 | 3046 if ( v76 > v84 ) |
3047 v84 = v76; | |
472 | 3048 if ( v77 > v82 ) |
3049 v82 = v77; | |
3050 //v40 = v83; | |
3051 //v47 = v15->pVertexUIDs; | |
3052 //v48 = v75; | |
3053 //++v85; | |
3054 v15->pVertexUIDs[j] = v76; | |
3055 v15->pVertexVIDs[j] = v77; | |
3056 //} | |
3057 //while ( v85 < v15->uNumVertices ); | |
3058 //v26 = v87; | |
0 | 3059 } |
3060 v49 = v15->uAttributes; | |
3061 if ( BYTE1(v49) & 0x10 ) | |
3062 goto LABEL_50; | |
3063 if ( SBYTE1(v49) < 0 ) | |
3064 { | |
3065 v50 = v15->uBitmapID; | |
3066 if ( v50 != -1 ) | |
3067 break; | |
3068 } | |
3069 LABEL_51: | |
3070 v51 = v15->uAttributes; | |
3071 if ( v51 & 8 ) | |
3072 { | |
3073 v28->sTextureDeltaV -= v40; | |
3074 } | |
3075 else | |
3076 { | |
3077 if ( v51 & 0x20000 ) | |
3078 { | |
3079 v52 = v15->uBitmapID; | |
3080 if ( v52 != -1 ) | |
945 | 3081 v28->sTextureDeltaV -= v82 + pBitmaps_LOD->GetTexture(v52)->uTextureHeight; |
0 | 3082 } |
3083 } | |
3084 if ( BYTE2(v15->uAttributes) & 4 ) | |
3085 { | |
472 | 3086 //v75 = door->vDirection.x; |
3087 v84 = (unsigned __int64)(door->vDirection.x * (signed __int64)v70.x) >> 16; | |
3088 //v82 = v71; | |
3089 //v75 = door->vDirection.y; | |
3090 v82 = (unsigned __int64)(door->vDirection.y * (signed __int64)v70.y) >> 16; | |
3091 //v83 = v72; | |
3092 //v75 = door->vDirection.z; | |
3093 v83 = (unsigned __int64)(door->vDirection.z * (signed __int64)v70.z) >> 16; | |
3094 v75 = v84 + v82 + v83; | |
0 | 3095 v53 = v89; |
3096 v82 = (unsigned __int64)(v75 * (signed __int64)v89) >> 16; | |
472 | 3097 v28->sTextureDeltaU = -v82; |
3098 //v75 = door->vDirection.x; | |
3099 v84 = (unsigned __int64)(door->vDirection.x * (signed __int64)v67.x) >> 16; | |
3100 //v82 = v68; | |
3101 //v75 = door->vDirection.y; | |
3102 v82 = (unsigned __int64)(door->vDirection.y * (signed __int64)v67.y) >> 16; | |
3103 //v83 = v69; | |
3104 //v75 = door->vDirection.z; | |
3105 v83 = (unsigned __int64)(door->vDirection.z * (signed __int64)v67.z) >> 16; | |
3106 //v54 = v82 + v83; | |
3107 v75 = v84 + v82 + v83; | |
3108 v55 = v75 * (signed __int64)v53; | |
3109 //v82 = v55 >> 16; | |
0 | 3110 v32 = v55 >> 16; |
3111 LABEL_58: | |
3112 v56 = v88; | |
3113 v57 = -v32; | |
3114 v28->sTextureDeltaV = v57; | |
472 | 3115 v28->sTextureDeltaU += door->pDeltaUs[v56]; |
3116 v28->sTextureDeltaV = v57 + door->pDeltaVs[v56]; | |
0 | 3117 } |
3118 LABEL_59: | |
472 | 3119 //v58 = door->uNumFaces; |
0 | 3120 ++v88; |
472 | 3121 if ( v88 >= door->uNumFaces) |
0 | 3122 { |
472 | 3123 //v1 = v81; |
3124 //v0 = 0; | |
0 | 3125 goto LABEL_62; |
3126 } | |
472 | 3127 //v2 = v87; |
0 | 3128 } |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
3129 LOWORD(v39) = v84; |
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
3130 if (v15->uBitmapID != -1) |
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
3131 LOWORD(v39) += pBitmaps_LOD->pTextures[v15->uBitmapID].uTextureWidth; |
0 | 3132 LABEL_50: |
3133 v28->sTextureDeltaU -= v39; | |
3134 goto LABEL_51; | |
3135 } | |
3136 LABEL_62: | |
472 | 3137 ; |
3138 //v80 += 80; | |
3139 //++v1; | |
3140 //v81 = v1; | |
3141 //} | |
3142 //while ( v1 < pIndoor->uNumDoors ); | |
0 | 3143 } |
3144 } | |
3145 // 6BE13C: using guessed type int dword_6BE13C_uCurrentlyLoadedLocationID; | |
3146 | |
3147 //----- (0046F90C) -------------------------------------------------------- | |
1458 | 3148 void UpdateActors_BLV() |
0 | 3149 { |
3150 Actor *v0; // esi@2 | |
3151 unsigned __int16 v1; // ax@2 | |
3152 int v2; // edi@6 | |
3153 int v3; // eax@6 | |
3154 int v4; // eax@8 | |
3155 __int16 v5; // ax@11 | |
3156 signed int v6; // ebx@14 | |
3157 unsigned __int8 v7; // zf@14 | |
3158 unsigned __int8 v8; // sf@14 | |
3159 signed __int16 v9; // ax@17 | |
3160 signed __int64 v10; // qax@18 | |
3161 unsigned __int16 v11; // ax@21 | |
3162 int v12; // eax@29 | |
3163 unsigned __int64 v13; // qax@29 | |
3164 int v14; // eax@30 | |
3165 unsigned __int64 v15; // qax@30 | |
3166 int v16; // ecx@33 | |
3167 BLVFace *v17; // edx@33 | |
3168 int v18; // ecx@33 | |
3169 BLVFace *v19; // eax@34 | |
3170 int v20; // ecx@46 | |
1546 | 3171 //int v21; // eax@46 |
0 | 3172 int v22; // edi@46 |
3173 int v23; // eax@48 | |
3174 unsigned int v24; // eax@51 | |
3175 int v25; // eax@52 | |
3176 int v26; // ebx@54 | |
3177 int v27; // ST08_4@54 | |
3178 int v28; // edi@54 | |
3179 int v29; // eax@54 | |
3180 int v30; // ecx@62 | |
3181 int v31; // ebx@62 | |
3182 int v32; // eax@62 | |
3183 int v33; // eax@64 | |
3184 unsigned int v34; // ecx@64 | |
3185 int v35; // ecx@64 | |
3186 signed int v36; // edx@85 | |
3187 signed int v37; // ebx@85 | |
3188 BLVFace *v38; // edi@89 | |
3189 int v39; // ecx@90 | |
3190 int v40; // ebx@90 | |
3191 PolygonType v41; // al@94 | |
3192 int v42; // eax@96 | |
3193 __int16 v43; // dx@96 | |
3194 int v44; // ecx@96 | |
3195 int v45; // edi@101 | |
1546 | 3196 //int v46; // edi@101 |
3197 //int v47; // eax@101 | |
3198 //unsigned __int64 v48; // qax@101 | |
0 | 3199 unsigned __int8 v49; // zf@103 |
3200 unsigned __int8 v50; // sf@103 | |
3201 unsigned __int8 v51; // of@103 | |
3202 AIDirection v52; // [sp+0h] [bp-60h]@75 | |
3203 AIDirection v53; // [sp+1Ch] [bp-44h]@116 | |
3204 int v54; // [sp+38h] [bp-28h]@53 | |
3205 unsigned int uSectorID; // [sp+3Ch] [bp-24h]@6 | |
3206 int v56; // [sp+40h] [bp-20h]@6 | |
3207 unsigned int _this; // [sp+44h] [bp-1Ch]@51 | |
3208 int v58; // [sp+48h] [bp-18h]@51 | |
3209 int v59; // [sp+4Ch] [bp-14h]@8 | |
3210 unsigned int uFaceID; // [sp+50h] [bp-10h]@6 | |
3211 int v61; // [sp+54h] [bp-Ch]@14 | |
3212 int v62; // [sp+58h] [bp-8h]@6 | |
3213 unsigned int v63; // [sp+5Ch] [bp-4h]@1 | |
3214 | |
3215 v63 = 0; | |
3216 if ( (signed int)uNumActors > 0 ) | |
3217 { | |
3218 while ( 1 ) | |
3219 { | |
3220 v0 = &pActors[v63]; | |
3221 v1 = v0->uAIState; | |
3222 if ( v1 == 11 || v1 == 19 || v1 == 17 || !v0->uMovementSpeed ) | |
3223 goto LABEL_123; | |
3224 uSectorID = v0->uSectorID; | |
783 | 3225 v2 = collide_against_floor(v0->vPosition.x, v0->vPosition.y, v0->vPosition.z, &uSectorID, &uFaceID); |
0 | 3226 v0->uSectorID = uSectorID; |
3227 v3 = v0->pMonsterInfo.uFlying; | |
3228 v56 = v2; | |
3229 v62 = v3; | |
3230 if ( !v0->CanAct() ) | |
3231 v62 = 0; | |
3232 v4 = v0->vPosition.z; | |
3233 v59 = 0; | |
3234 if ( v4 > v2 + 1 ) | |
3235 v59 = 1; | |
3236 if ( v2 <= -30000 ) | |
3237 { | |
3238 v5 = pIndoor->GetSector(v0->vPosition.x, v0->vPosition.y, v4); | |
3239 v0->uSectorID = v5; | |
3240 if ( !v5 | |
723 | 3241 || (v56 = BLV_GetFloorLevel(v0->vPosition.x, v0->vPosition.y, v0->vPosition.z, v5, &uFaceID), v56 == -30000) ) |
0 | 3242 goto LABEL_123; |
3243 } | |
305 | 3244 if ( v0->uCurrentActionAnimation == ANIM_Walking) |
0 | 3245 { |
3246 v6 = v0->uMovementSpeed; | |
1951 | 3247 v7 = HIDWORD(v0->pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime) == 0; |
3248 v8 = SHIDWORD(v0->pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime) < 0; | |
0 | 3249 v61 = v0->uMovementSpeed; |
1951 | 3250 if ( !v8 && (!(v8 | v7) || LODWORD(v0->pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime)) ) |
0 | 3251 { |
1951 | 3252 v9 = v0->pActorBuffs[ACTOR_BUFF_SLOWED].uPower; |
0 | 3253 if ( v9 ) |
3254 LODWORD(v10) = v6 / (unsigned __int16)v9; | |
3255 else | |
3256 v10 = (signed __int64)((double)v61 * 0.5); | |
3257 v6 = v10; | |
3258 v61 = v10; | |
3259 } | |
3260 v11 = v0->uAIState; | |
3261 if ( v11 == 6 || v11 == 7 ) | |
3262 { | |
3263 v6 *= 2; | |
3264 v61 = v6; | |
3265 } | |
1340 | 3266 if ( pParty->bTurnBasedModeOn == 1 && pTurnEngine->turn_stage == 1 ) |
0 | 3267 v6 = (signed __int64)((double)v61 * flt_6BE3AC_debug_recmod1_x_1_6); |
3268 if ( v6 > 1000 ) | |
3269 v6 = 1000; | |
323 | 3270 v12 = stru_5C6E00->Cos(v0->uYawAngle); |
0 | 3271 uSectorID = v12; |
3272 v13 = v12 * (signed __int64)v6; | |
3273 v61 = v13 >> 16; | |
3274 v0->vVelocity.x = WORD1(v13); | |
323 | 3275 uSectorID = stru_5C6E00->Sin(v0->uYawAngle); |
0 | 3276 v61 = (unsigned __int64)(uSectorID * (signed __int64)v6) >> 16; |
3277 v7 = v62 == 0; | |
3278 v0->vVelocity.y = (unsigned int)(uSectorID * v6) >> 16; | |
3279 if ( !v7 ) | |
3280 { | |
323 | 3281 v14 = stru_5C6E00->Sin(v0->uPitchAngle); |
0 | 3282 uSectorID = v14; |
3283 v15 = v14 * (signed __int64)v6; | |
3284 v61 = v15 >> 16; | |
3285 v0->vVelocity.z = WORD1(v15); | |
3286 } | |
3287 } | |
3288 else | |
3289 { | |
3290 v61 = v0->vVelocity.x; | |
3291 uSectorID = 55000; | |
3292 v61 = (unsigned __int64)(55000i64 * v61) >> 16; | |
3293 v0->vVelocity.x = v61; | |
3294 v61 = v0->vVelocity.y; | |
3295 v61 = (unsigned __int64)(uSectorID * (signed __int64)v61) >> 16; | |
3296 v7 = v62 == 0; | |
3297 v0->vVelocity.y = v61; | |
3298 if ( !v7 ) | |
3299 { | |
3300 uSectorID = 55000; | |
3301 v61 = v0->vVelocity.z; | |
3302 v61 = (unsigned __int64)(55000i64 * v61) >> 16; | |
3303 v0->vVelocity.z = v61; | |
3304 } | |
3305 } | |
3306 v16 = v0->vPosition.z; | |
3307 v17 = pIndoor->pFaces; | |
3308 v51 = __OFSUB__(v16, v56); | |
3309 v8 = v16 - v56 < 0; | |
3310 v18 = uFaceID; | |
3311 if ( v8 ^ v51 ) | |
3312 { | |
3313 v0->vPosition.z = v56 + 1; | |
3314 v19 = &v17[v18]; | |
3315 if ( v19->uPolygonType == 3 ) | |
3316 { | |
3317 if ( v0->vVelocity.z < 0 ) | |
3318 v0->vVelocity.z = 0; | |
3319 } | |
3320 else | |
3321 { | |
3322 if ( v19->pFacePlane_old.vNormal.z < 45000 ) | |
3323 v0->vVelocity.z -= LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength(); | |
3324 } | |
3325 } | |
3326 else | |
3327 { | |
3328 if ( v59 && !v62 ) | |
3329 v0->vVelocity.z += -8 * LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength(); | |
3330 } | |
3331 if ( v0->vVelocity.x * v0->vVelocity.x + v0->vVelocity.y * v0->vVelocity.y + v0->vVelocity.z * v0->vVelocity.z >= 400 ) | |
3332 break; | |
3333 v0->vVelocity.z = 0; | |
3334 v0->vVelocity.y = 0; | |
3335 v0->vVelocity.x = 0; | |
3336 if ( BYTE2(v17[v18].uAttributes) & 0x40 ) | |
3337 { | |
3338 if (v0->uAIState == Dead) | |
3339 v0->uAIState = Removed; | |
3340 } | |
3341 LABEL_123: | |
3342 ++v63; | |
3343 if ( (signed int)v63 >= (signed int)uNumActors ) | |
3344 return; | |
3345 } | |
3346 v20 = v0->uActorRadius; | |
3347 stru_721530.field_84 = -1; | |
3348 stru_721530.field_70 = 0; | |
3349 uSectorID = 0; | |
3350 stru_721530.field_0 = 1; | |
1546 | 3351 stru_721530.field_8_radius = v20; |
0 | 3352 stru_721530.prolly_normal_d = v20; |
1546 | 3353 stru_721530.height = v0->uActorHeight; |
0 | 3354 v22 = 0; |
3355 while ( 1 ) | |
3356 { | |
1546 | 3357 stru_721530.position.x = v0->vPosition.x; |
3358 stru_721530.normal.x = stru_721530.position.x; | |
3359 stru_721530.position.y = v0->vPosition.y; | |
3360 stru_721530.normal.y = stru_721530.position.y; | |
0 | 3361 v23 = v0->vPosition.z; |
3362 stru_721530.normal.z = v23 + v20 + 1; | |
1546 | 3363 stru_721530.position.z = v23 - v20 + stru_721530.height - 1; |
3364 if ( stru_721530.position.z < stru_721530.normal.z ) | |
3365 stru_721530.position.z = v23 + v20 + 1; | |
3366 stru_721530.velocity.x = v0->vVelocity.x; | |
3367 stru_721530.velocity.y = v0->vVelocity.y; | |
3368 stru_721530.velocity.z = v0->vVelocity.z; | |
0 | 3369 stru_721530.uSectorID = v0->uSectorID; |
3370 if ( !stru_721530._47050A(v22) ) | |
3371 { | |
3372 v58 = v22; | |
3373 v24 = 8 * v63; | |
862 | 3374 LOBYTE(v24) = PID(OBJECT_Actor,v63); |
0 | 3375 v61 = v22; |
3376 _this = v24; | |
3377 do | |
3378 { | |
3379 _46E44E_collide_against_faces_and_portals(1u); | |
3380 _46E0B2_collide_against_decorations(); | |
3381 _46EF01_collision_chech_player(0); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
3382 _46ED8A_collide_against_sprite_objects(_this); |
0 | 3383 v25 = 0; |
3384 v56 = 0; | |
3385 if ( ai_arrays_size > v22 ) | |
3386 { | |
3387 do | |
3388 { | |
390 | 3389 v54 = ai_near_actors_ids[v25]; |
0 | 3390 if ( v54 != v63 ) |
3391 { | |
3392 v26 = v54; | |
3393 v27 = abs(pActors[v54].vPosition.z - v0->vPosition.z); | |
3394 v28 = abs(pActors[v26].vPosition.y - v0->vPosition.y); | |
3395 v29 = abs(pActors[v26].vPosition.x - v0->vPosition.x); | |
322 | 3396 if ( int_get_vector_length(v29, v28, v27) >= v0->uActorRadius + (signed int)pActors[v26].uActorRadius |
1897
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1844
diff
changeset
|
3397 && Actor::_46DF1A_collide_against_actor(v54, 40) ) |
0 | 3398 ++v58; |
3399 v22 = 0; | |
3400 } | |
3401 v25 = v56++ + 1; | |
3402 } | |
3403 while ( v56 < ai_arrays_size ); | |
3404 } | |
3405 if ( _46F04E_collide_against_portals() ) | |
3406 break; | |
3407 ++v61; | |
3408 } | |
3409 while ( v61 < 100 ); | |
3410 v56 = v58 > 1; | |
3411 if ( stru_721530.field_7C >= stru_721530.field_6C ) | |
3412 { | |
3413 v30 = stru_721530.normal2.x; | |
3414 v31 = stru_721530.normal2.y; | |
3415 v32 = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; | |
3416 } | |
3417 else | |
3418 { | |
1643 | 3419 v30 = v0->vPosition.x + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.x); |
3420 v31 = v0->vPosition.y + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.y); | |
3421 v32 = v0->vPosition.z + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.z); | |
0 | 3422 } |
783 | 3423 v33 = collide_against_floor(v30, v31, v32, &stru_721530.uSectorID, &uFaceID); |
0 | 3424 v34 = pIndoor->pFaces[uFaceID].uAttributes; |
3425 v35 = v34 & 0x400000; | |
3426 if (v35 && v0->uAIState == Dead) | |
3427 { | |
3428 v0->uAIState = Removed; | |
3429 goto LABEL_120; | |
3430 } | |
3431 if ( v59 != v22 || v62 != v22 || v35 == v22 ) | |
3432 { | |
3433 if ( v33 == -30000 ) | |
3434 goto LABEL_120; | |
3435 if ( v0->uCurrentActionAnimation != 1 || v33 >= v0->vPosition.z - 100 || v59 != v22 || v62 != v22 ) | |
3436 { | |
3437 if ( stru_721530.field_7C >= stru_721530.field_6C ) | |
3438 { | |
3439 v0->vPosition.x = LOWORD(stru_721530.normal2.x); | |
3440 v0->vPosition.y = LOWORD(stru_721530.normal2.y); | |
3441 v0->vPosition.z = LOWORD(stru_721530.normal2.z) - LOWORD(stru_721530.prolly_normal_d) - 1; | |
3442 v0->uSectorID = LOWORD(stru_721530.uSectorID); | |
3443 goto LABEL_123; | |
3444 } | |
1546 | 3445 //v58 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.x) >> 16; |
1643 | 3446 v0->vPosition.x += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.x); |
1546 | 3447 //v58 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.y) >> 16; |
1643 | 3448 v0->vPosition.y += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.y); |
1546 | 3449 //v58 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.z) >> 16; |
0 | 3450 v36 = stru_721530.uFaceID; |
1643 | 3451 v0->vPosition.z += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.z); |
0 | 3452 v0->uSectorID = LOWORD(stru_721530.uSectorID); |
3453 stru_721530.field_70 += stru_721530.field_7C; | |
848 | 3454 v37 = PID_ID(v36); |
3455 if ( PID_TYPE(v36) != OBJECT_Actor) | |
0 | 3456 { |
848 | 3457 if ( PID_TYPE(v36) != OBJECT_Player) |
0 | 3458 { |
848 | 3459 if ( PID_TYPE(v36) == OBJECT_Decoration) |
0 | 3460 { |
295 | 3461 _this = integer_sqrt(v0->vVelocity.x * v0->vVelocity.x + v0->vVelocity.y * v0->vVelocity.y); |
0 | 3462 v45 = stru_5C6E00->Atan2( |
3463 v0->vPosition.x - pLevelDecorations[v37].vPosition.x, | |
3464 v0->vPosition.y - pLevelDecorations[v37].vPosition.y); | |
1643 | 3465 v0->vVelocity.x = fixpoint_mul(stru_5C6E00->Cos(v45), _this); |
3466 v0->vVelocity.y = fixpoint_mul(stru_5C6E00->Sin(v45), _this); | |
0 | 3467 goto LABEL_119; |
3468 } | |
848 | 3469 if ( PID_TYPE(v36) == OBJECT_BModel) |
0 | 3470 { |
3471 stru_721530.field_84 = v36 >> 3; | |
3472 v38 = &pIndoor->pFaces[v37]; | |
3473 if ( v38->uPolygonType == 3 ) | |
3474 { | |
3475 v39 = v0->vVelocity.x; | |
3476 v40 = v0->vVelocity.y * v0->vVelocity.y; | |
3477 v0->vVelocity.z = 0; | |
3478 v0->vPosition.z = pIndoor->pVertices[*v38->pVertexIDs].z + 1; | |
3479 if ( v39 * v39 + v40 < 400 ) | |
3480 { | |
3481 v0->vVelocity.y = 0; | |
3482 v0->vVelocity.x = 0; | |
3483 goto LABEL_119; | |
3484 } | |
3485 } | |
3486 else | |
3487 { | |
3488 v61 = abs(v38->pFacePlane_old.vNormal.x * v0->vVelocity.x + v38->pFacePlane_old.vNormal.y | |
3489 * v0->vVelocity.y | |
3490 + v38->pFacePlane_old.vNormal.z | |
3491 * v0->vVelocity.z) >> 16; | |
1546 | 3492 if ( (stru_721530.speed >> 3) > v61 ) |
3493 v61 = stru_721530.speed >> 3; | |
3494 | |
1643 | 3495 v0->vVelocity.x += fixpoint_mul(v61, v38->pFacePlane_old.vNormal.x); |
3496 v0->vVelocity.y += fixpoint_mul(v61, v38->pFacePlane_old.vNormal.y); | |
3497 v0->vVelocity.z += fixpoint_mul(v61, v38->pFacePlane_old.vNormal.z); | |
0 | 3498 v41 = v38->uPolygonType; |
3499 if ( v41 != 4 && v41 != 3 ) | |
3500 { | |
3501 v42 = v38->pFacePlane_old.vNormal.x; | |
3502 v43 = v0->vPosition.z; | |
3503 v44 = stru_721530.prolly_normal_d | |
3504 - ((v38->pFacePlane_old.dist | |
3505 + v38->pFacePlane_old.vNormal.z * v0->vPosition.z | |
3506 + v38->pFacePlane_old.vNormal.y * v0->vPosition.y | |
3507 + v42 * v0->vPosition.x) >> 16); | |
3508 if ( v44 > 0 ) | |
3509 { | |
3510 v0->vPosition.x += (unsigned int)(v44 * v42) >> 16; | |
3511 v0->vPosition.y += (unsigned int)(v44 * v38->pFacePlane_old.vNormal.y) >> 16; | |
3512 v0->vPosition.z = v43 + ((unsigned int)(v44 * v38->pFacePlane_old.vNormal.z) >> 16); | |
3513 } | |
3514 v0->uYawAngle = stru_5C6E00->Atan2(v0->vVelocity.x, v0->vVelocity.y); | |
3515 } | |
3516 } | |
3517 if ( BYTE3(v38->uAttributes) & 8 ) | |
3518 EventProcessor(pIndoor->pFaceExtras[v38->uFaceExtraID].uEventID, 0, 1); | |
3519 } | |
3520 LABEL_119: | |
1643 | 3521 v0->vVelocity.x = fixpoint_mul(58500, v0->vVelocity.x); |
3522 v0->vVelocity.y = fixpoint_mul(58500, v0->vVelocity.y); | |
3523 v0->vVelocity.z = fixpoint_mul(58500, v0->vVelocity.z); | |
0 | 3524 v22 = 0; |
3525 goto LABEL_120; | |
3526 } | |
3527 if ( v0->GetActorsRelation(0) ) | |
3528 { | |
1167 | 3529 v51 = __OFSUB__(HIDWORD(pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime), v22); |
3530 v49 = HIDWORD(pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime) == v22; | |
3531 v50 = HIDWORD(pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime) - v22 < 0; | |
0 | 3532 v0->vVelocity.y = v22; |
3533 v0->vVelocity.x = v22; | |
3534 if ( !(v50 ^ v51) | |
1167 | 3535 && (!((unsigned __int8)(v50 ^ v51) | v49) || LODWORD(pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime) > v22) ) |
3536 pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Reset(); | |
0 | 3537 viewparams->bRedrawGameUI = 1; |
3538 goto LABEL_119; | |
3539 } | |
3540 v36 = stru_721530.uFaceID; | |
3541 LABEL_118: | |
1060 | 3542 Actor::AI_FaceObject(v63, v36, v22, (AIDirection *)v22); |
0 | 3543 goto LABEL_119; |
3544 } | |
1340 | 3545 if ( pParty->bTurnBasedModeOn == 1 && (pTurnEngine->turn_stage == 2 || pTurnEngine->turn_stage == 3) ) |
0 | 3546 goto LABEL_119; |
3547 if ( v0->pMonsterInfo.uHostilityType ) | |
3548 { | |
3549 if ( v56 == v22 ) | |
3550 goto LABEL_114; | |
3551 } | |
3552 else | |
3553 { | |
3554 if ( v56 == v22 ) | |
3555 { | |
3556 if ( !pActors[v37].pMonsterInfo.uHostilityType ) | |
3557 goto LABEL_118; | |
3558 LABEL_114: | |
1060 | 3559 Actor::AI_Flee(v63, v36, v22, (AIDirection *)v22); |
0 | 3560 goto LABEL_119; |
3561 } | |
3562 } | |
414 | 3563 Actor::AI_StandOrBored(v63, 4, v22, &v53); |
0 | 3564 goto LABEL_119; |
3565 } | |
3566 if ( v0->vPosition.x & 1 ) | |
3567 v0->uYawAngle += 100; | |
3568 else | |
3569 v0->uYawAngle -= 100; | |
3570 } | |
3571 else | |
3572 { | |
1340 | 3573 if ( pParty->bTurnBasedModeOn == 1 && (pTurnEngine->turn_stage == 2 || pTurnEngine->turn_stage == 3) ) |
0 | 3574 goto LABEL_123; |
3575 if ( !v0->pMonsterInfo.uHostilityType || v56 != v22 ) | |
3576 { | |
414 | 3577 Actor::AI_StandOrBored(v63, 4, v22, &v52); |
0 | 3578 goto LABEL_123; |
3579 } | |
3580 } | |
3581 } | |
3582 LABEL_120: | |
3583 ++uSectorID; | |
3584 if ( uSectorID >= 100 ) | |
3585 goto LABEL_123; | |
3586 v20 = stru_721530.prolly_normal_d; | |
3587 } | |
3588 } | |
3589 } | |
3590 // 46DF1A: using guessed type int __fastcall 46DF1A_collide_against_actor(int, int); | |
3591 // 4F75D8: using guessed type int ai_arrays_size; | |
3592 | |
3593 | |
3594 | |
3595 | |
3596 | |
3597 | |
3598 //----- (00460A78) -------------------------------------------------------- | |
1458 | 3599 void PrepareToLoadBLV(unsigned int bLoading) |
0 | 3600 { |
3601 unsigned int v1; // ebx@1 | |
3602 unsigned int v2; // eax@8 | |
3603 MapInfo *v3; // edi@9 | |
3604 int v4; // eax@11 | |
3605 int v5; // eax@12 | |
3606 int v6; // eax@13 | |
3607 int v7; // esi@27 | |
3608 SpawnPointMM7 *v8; // edx@28 | |
3609 //char v9; // bl@33 | |
3610 //int v10; // eax@34 | |
3611 //char *v11; // ecx@37 | |
3612 //int v12; // edi@44 | |
3613 //unsigned int v13; // edi@48 | |
3614 char *v14; // esi@49 | |
3615 __int16 v15; // ax@50 | |
3616 int v16; // ecx@52 | |
3617 DecorationDesc *v17; // eax@54 | |
3618 int v18; // ecx@55 | |
3619 //int *v19; // edi@58 | |
3620 //unsigned char v20; // dl@58 | |
3621 int v21; // eax@64 | |
3622 char v22; // cl@64 | |
3623 //signed int v23; // ebx@67 | |
3624 //char *v24; // esi@68 | |
3625 //int v25; // eax@70 | |
3626 //char *v26; // esi@78 | |
3627 //int v27; // eax@79 | |
3628 char v28; // zf@81 | |
3629 __int16 v29; // ax@85 | |
3630 signed int v30; // edi@94 | |
3631 int v31; // esi@94 | |
1545 | 3632 //char Args; // [sp+350h] [bp-C4h]@16 |
0 | 3633 int v34[4]; // [sp+3E8h] [bp-2Ch]@96 |
3634 int v35; // [sp+3F8h] [bp-1Ch]@1 | |
3635 //char b[4]; // [sp+3FCh] [bp-18h]@58 | |
3636 MapInfo *v37; // [sp+400h] [bp-14h]@1 | |
3637 int v38; // [sp+404h] [bp-10h]@1 | |
3638 unsigned int v39; // [sp+408h] [bp-Ch]@8 | |
3639 int pDest; // [sp+40Ch] [bp-8h]@1 | |
3640 //int i; // [sp+410h] [bp-4h]@27 | |
3641 | |
3642 v37 = (MapInfo *)bLoading; | |
3643 v1 = 0; | |
3644 v35 = 0; | |
3645 pGameLoadingUI_ProgressBar->Reset(0x20u); | |
3646 bUnderwater = 0; | |
3647 bNoNPCHiring = 0; | |
3648 v38 = 0; | |
3649 pDest = 1; | |
3650 uCurrentlyLoadedLevelType = LEVEL_Indoor; | |
3651 pGame->uFlags2 &= 0xFFFFFFF7u; | |
3652 if ( Is_out15odm_underwater() ) | |
3653 { | |
3654 bUnderwater = 1; | |
3655 pGame->uFlags2 |= 8u; | |
3656 } | |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1458
diff
changeset
|
3657 if ( !_stricmp(pCurrentMapName, "out15.odm") || !_stricmp(pCurrentMapName, "d23.blv") ) |
0 | 3658 bNoNPCHiring = 1; |
3659 pPaletteManager->pPalette_tintColor[0] = 0; | |
3660 pPaletteManager->pPalette_tintColor[1] = 0; | |
3661 pPaletteManager->pPalette_tintColor[2] = 0; | |
3662 pPaletteManager->RecalculateAll(); | |
3663 if ( qword_A750D8 ) | |
3664 qword_A750D8 = 0i64; | |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1458
diff
changeset
|
3665 v2 = pMapStats->GetMapInfo(pCurrentMapName); |
0 | 3666 v39 = v2; |
3667 if ( v2 ) | |
3668 { | |
3669 v3 = &pMapStats->pInfos[v2]; | |
3670 v1 = v3->uRespawnIntervalDays; | |
3671 v38 = GetAlertStatus(); | |
3672 } | |
3673 else | |
3674 { | |
3675 v3 = v37; | |
3676 } | |
3677 dword_6BE13C_uCurrentlyLoadedLocationID = v39; | |
1583 | 3678 free(ptr_6A0D08); |
0 | 3679 ptr_6A0D08 = 0; |
3680 _6A0D0C_txt_lod_loading = 0; | |
3681 TryLoadLevelFromLOD(); | |
3682 pStationaryLightsStack->uNumLightsActive = 0; | |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1458
diff
changeset
|
3683 v4 = pIndoor->Load(pCurrentMapName, |
0 | 3684 (unsigned int)(signed __int64)((double)pParty->uTimePlayed * 0.234375) / 60 / 60 / 24 + 1, |
3685 v1, | |
3686 (char *)&pDest) | |
3687 - 1; | |
3688 if ( !v4 ) | |
1545 | 3689 Error("Unable to open %s", pCurrentMapName); |
3690 | |
0 | 3691 v5 = v4 - 1; |
3692 if ( !v5 ) | |
1545 | 3693 Error("File %s is not a BLV File", pCurrentMapName); |
3694 | |
0 | 3695 v6 = v5 - 1; |
3696 if ( !v6 ) | |
1545 | 3697 Error("Attempt to open new level before clearing old"); |
0 | 3698 if ( v6 == 1 ) |
1545 | 3699 Error("Out of memory loading indoor level"); |
0 | 3700 if ( !(dword_6BE364_game_settings_1 & 0x2000) ) |
3701 { | |
3702 InitializeActors(); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
3703 InitializeSpriteObjects(); |
0 | 3704 } |
3705 BYTE1(dword_6BE364_game_settings_1) &= 0xDFu; | |
3706 if ( !v39 ) | |
3707 pDest = 0; | |
3708 if ( pDest == 1 ) | |
3709 { | |
3710 v7 = 0; | |
3711 for (uint i = 0; i < pIndoor->uNumSpawnPoints; ++v7 ) | |
3712 { | |
3713 v8 = &pIndoor->pSpawnPoints[v7]; | |
3714 if ( pIndoor->pSpawnPoints[v7].uKind == 3 ) | |
3715 SpawnEncounter(v3, v8, 0, 0, 0); | |
3716 else | |
3717 v3->SpawnRandomTreasure(v8); | |
3718 ++i; | |
3719 } | |
3720 RespawnGlobalDecorations(); | |
3721 } | |
3722 | |
3723 pSoundList->LoadSound(pDoorSoundIDsByLocationID[v39], 0); | |
3724 pSoundList->LoadSound(pDoorSoundIDsByLocationID[v39] + 1, 0); | |
3725 | |
3726 for (uint i = 0; i < pIndoor->uNumDoors; ++i) | |
3727 { | |
1980 | 3728 BLVDoor* pDoor = &pIndoor->pDoors[i]; |
0 | 3729 |
3730 if (pDoor->uAttributes & 0x01) | |
3731 { | |
3732 pDoor->uState = BLVDoor::Opening; | |
3733 pDoor->uTimeSinceTriggered = 15360; | |
3734 pDoor->uAttributes = 2; | |
3735 } | |
3736 | |
3737 if (pDoor->uState == BLVDoor::Closed) | |
3738 { | |
3739 pDoor->uState = BLVDoor::Closing; | |
3740 pDoor->uTimeSinceTriggered = 15360; | |
3741 pDoor->uAttributes = 2; | |
3742 } | |
3743 else if (pDoor->uState == BLVDoor::Open) | |
3744 { | |
3745 pDoor->uState = BLVDoor::Opening; | |
3746 pDoor->uTimeSinceTriggered = 15360; | |
3747 pDoor->uAttributes = 2; | |
3748 } | |
3749 } | |
3750 | |
3751 /* | |
3752 i = 0; | |
3753 v9 = 2; | |
3754 if ( pIndoor->uNumDoors > 0 ) | |
3755 { | |
3756 v10 = 0; | |
3757 while ( 1 ) | |
3758 { | |
3759 if ( pIndoor->pDoors[v10].uAttributes & 1 ) | |
3760 { | |
3761 pIndoor->pDoors[v10].uState = 1; | |
3762 pIndoor->pDoors[v10].uTimeSinceTriggered = 15360; | |
3763 pIndoor->pDoors[v10].uAttributes = 2; | |
3764 } | |
3765 v11 = (char *)&pIndoor->pDoors[v10].uState; | |
3766 if ( !*(short *)v11 ) | |
3767 break; | |
3768 if ( *(short *)v11 == 2 ) | |
3769 { | |
3770 *(short *)v11 = 1; | |
3771 goto LABEL_41; | |
3772 } | |
3773 LABEL_42: | |
3774 ++i; | |
3775 ++v10; | |
3776 if ( i >= pIndoor->uNumDoors ) | |
3777 goto LABEL_43; | |
3778 } | |
3779 *(short *)v11 = 3; | |
3780 LABEL_41: | |
3781 pIndoor->pDoors[v10].uTimeSinceTriggered = 15360; | |
3782 pIndoor->pDoors[v10].uAttributes = 2; | |
3783 goto LABEL_42; | |
3784 } | |
3785 LABEL_43: | |
3786 */ | |
3787 | |
3788 for (uint i = 0; i < pIndoor->uNumFaces; ++i) | |
3789 { | |
1980 | 3790 BLVFace* pFace = &pIndoor->pFaces[i]; |
0 | 3791 if (!pFace->uBitmapID != -1) |
3792 pBitmaps_LOD->pTextures[pFace->uBitmapID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[pFace->uBitmapID].palette_id1); | |
3793 } | |
3794 | |
3795 pGameLoadingUI_ProgressBar->Progress(); | |
3796 | |
3797 for (uint i = 0; i < uNumLevelDecorations; ++i) | |
3798 { | |
1980 | 3799 LevelDecoration* pDecortaion = &pLevelDecorations[i]; |
0 | 3800 |
3801 pDecorationList->InitializeDecorationSprite(pDecortaion->uDecorationDescID); | |
3802 | |
3803 v15 = pDecorationList->pDecorations[pDecortaion->uDecorationDescID].uSoundID; | |
3804 if (v15 && _6807E0_num_decorations_with_sounds_6807B8 < 9) | |
3805 { | |
3806 pSoundList->LoadSound(v15, 0); | |
3807 v16 = _6807E0_num_decorations_with_sounds_6807B8++; | |
3808 _6807B8_level_decorations_ids[v16] = i; | |
3809 } | |
3810 | |
1489 | 3811 if (!(pDecortaion->uFlags & LEVEL_DECORATION_INVISIBLE)) |
0 | 3812 { |
3813 v17 = &pDecorationList->pDecorations[pDecortaion->uDecorationDescID]; | |
380 | 3814 if (!v17->DontDraw()) |
0 | 3815 { |
3816 v18 = v17->uLightRadius; | |
3817 if ( v18 ) | |
3818 { | |
3819 unsigned char r = 255, | |
3820 g = 255, | |
3821 b = 255; | |
3822 if (pRenderer->pRenderD3D && pRenderer->bUseColoredLights) | |
3823 { | |
3824 r = v17->uColoredLightRed; | |
3825 g = v17->uColoredLightGreen; | |
3826 b = v17->uColoredLightBlue; | |
3827 } | |
3828 pStationaryLightsStack->AddLight(pDecortaion->vPosition.x, | |
3829 pDecortaion->vPosition.y, | |
3830 pDecortaion->vPosition.z + v17->uDecorationHeight, | |
3831 v18, | |
3832 r, | |
3833 g, | |
3834 b, | |
3835 byte_4E94D0); | |
3836 } | |
3837 } | |
3838 } | |
3839 | |
1514
965af46e8793
Rename LevelDecoration::field_16_event_id to LevelDecoration::uEventID.
yoctozepto
parents:
1493
diff
changeset
|
3840 if (!pDecortaion->uEventID) |
0 | 3841 { |
3842 if (pDecortaion->IsInteractive()) | |
3843 { | |
3844 if ( v35 < 124 ) | |
3845 { | |
3846 v21 = v35 + 1; | |
3847 pDecortaion->_idx_in_stru123 = v35 + 75; | |
1736
c6fe09a06712
Player::CompareVariable finished, renamed stru_5E4C90 to stru_5E4C90_MapPersistVars, party::field_4A0 to party::CounterEventValues
Grumpy7
parents:
1705
diff
changeset
|
3848 v22 = stru_5E4C90_MapPersistVars._decor_events[v21 + 74 - 75]; |
0 | 3849 v35 = v21; |
3850 if ( !v22 ) | |
1489 | 3851 pDecortaion->uFlags |= LEVEL_DECORATION_INVISIBLE; |
0 | 3852 } |
3853 } | |
3854 } | |
3855 } | |
3856 | |
3857 pGameLoadingUI_ProgressBar->Progress(); | |
3858 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
3859 for (uint i = 0; i < uNumSpriteObjects; ++i) |
0 | 3860 { |
1980 | 3861 SpriteObject* p = &pSpriteObjects[i]; |
0 | 3862 if (p->uObjectDescID) |
3863 { | |
1980 | 3864 int uItemID = p->stru_24.uItemID; |
0 | 3865 if (uItemID) |
3866 { | |
3867 if (uItemID != 220 && pItemsTable->pItems[uItemID].uEquipType == EQUIP_POTION && | |
570 | 3868 !p->stru_24.uEnchantmentType) |
3869 p->stru_24.uEnchantmentType = rand() % 15 + 5; | |
0 | 3870 pItemsTable->SetSpecialBonus(&p->stru_24); |
3871 } | |
3872 } | |
3873 } | |
3874 | |
1988 | 3875 // INDOOR initialize actors |
0 | 3876 for (uint i = 0; i < uNumActors; ++i) |
3877 //if ( (signed int)uNumActors > (signed int)v13 ) | |
3878 { | |
1202 | 3879 Actor *pActor = &pActors[i]; |
0 | 3880 //v26 = (char *)&pActors[0].uAttributes; |
3881 //do | |
3882 //{ | |
3883 //v27 = *(int *)v26; | |
3884 if (pActor->uAttributes & 0x100000) | |
3885 { | |
3886 if ( !v39 ) | |
3887 { | |
3888 pActor->pMonsterInfo.field_3E = 19; | |
3889 pActor->uAttributes |= 0x10000; | |
3890 continue; | |
3891 } | |
3892 v28 = v38 == 0; | |
3893 } | |
3894 else | |
3895 { | |
3896 v28 = v38 == 1; | |
3897 } | |
3898 | |
3899 if ( !v28 ) | |
3900 { | |
3901 pActor->PrepareSprites(0); | |
3902 v29 = pActor->pMonsterInfo.field_3E; | |
3903 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
3904 if ( v29 != 11 && v29 != 19 && (!pActor->sCurrentHP || !pActor->pMonsterInfo.uHP) ) | |
3905 { | |
3906 pActor->pMonsterInfo.field_3E = 5; | |
3907 pActor->UpdateAnimation(); | |
3908 } | |
3909 } | |
3910 else | |
3911 { | |
3912 pActor->pMonsterInfo.field_3E = 19; | |
3913 pActor->uAttributes |= 0x10000; | |
3914 } | |
3915 //} | |
3916 //while ( i < (signed int)uNumActors ); | |
3917 } | |
3918 | |
3919 pGameLoadingUI_ProgressBar->Progress(); | |
3920 | |
3921 Actor this_; | |
3922 this_.pMonsterInfo.uID = 45; | |
3923 this_.PrepareSprites(0); | |
3924 if ( !v37 ) | |
3925 { | |
3926 pParty->sRotationX = 0; | |
3927 pParty->sRotationY = 0; | |
3928 pParty->vPosition.z = 0; | |
3929 pParty->vPosition.y = 0; | |
3930 pParty->vPosition.x = 0; | |
3931 pParty->uFallStartY = 0; | |
3932 pParty->uFallSpeed = 0; | |
3933 TeleportToStartingPoint(uLevel_StartingPointType); | |
3934 } | |
3935 viewparams->_443365(); | |
3936 PlayLevelMusic(); | |
3937 if ( !v37 ) | |
3938 { | |
3939 v30 = 0; | |
3940 v31 = 1; | |
3941 do | |
3942 { | |
3943 if ( pPlayers[v31]->CanAct() ) | |
3944 v34[v30++] = v31; | |
3945 ++v31; | |
3946 } | |
3947 while ( v31 <= 4 ); | |
3948 if ( v30 ) | |
3949 { | |
3950 if ( pDest ) | |
3951 { | |
3952 qword_A750D8 = 256i64; | |
1406 | 3953 PlayerSpeechID = SPEECH_46; |
1407 | 3954 uSpeakingCharacter = LOWORD(v34[rand() % v30]); |
0 | 3955 } |
3956 } | |
3957 } | |
1295 | 3958 } |
3959 //----- (0046CEC3) -------------------------------------------------------- | |
3960 int BLV_GetFloorLevel(int x, int y, int z, unsigned int uSectorID, unsigned int *pFaceID) | |
3961 { | |
3962 int v13; // ecx@13 | |
3963 signed int v14; // ebx@14 | |
3964 int v15; // eax@16 | |
3965 //int v16; // edx@19 | |
3966 //int v17; // ST18_4@19 | |
3967 //signed int v18; // edx@19 | |
3968 //signed __int64 v19; // qtt@19 | |
3969 int v21; // eax@27 | |
3970 //int v22; // ecx@29 | |
3971 signed int v28; // eax@45 | |
3972 int v29; // ebx@47 | |
3973 int v30; // edx@49 | |
3974 //int v31; // ST10_4@49 | |
3975 //signed int v32; // edx@49 | |
3976 signed __int64 v33; // qtt@49 | |
3977 //signed int v34; // eax@54 | |
3978 //signed int v35; // esi@56 | |
3979 //int result; // eax@57 | |
3980 int v38; // edx@62 | |
3981 //int v44; // [sp+20h] [bp-20h]@10 | |
3982 bool v47; // [sp+24h] [bp-1Ch]@43 | |
3983 bool v48; // [sp+28h] [bp-18h]@10 | |
3984 bool v49; // [sp+28h] [bp-18h]@41 | |
3985 bool v50; // [sp+2Ch] [bp-14h]@12 | |
3986 signed int v53; // [sp+30h] [bp-10h]@10 | |
3987 signed int v54; // [sp+30h] [bp-10h]@41 | |
3988 signed int v55; // [sp+34h] [bp-Ch]@1 | |
3989 | |
3990 //LOG_DECOMPILATION_WARNING(); | |
3991 | |
3992 static int blv_floor_id[50]; // 00721200 | |
3993 static int blv_floor_level[50]; // 007212C8 | |
3994 | |
3995 static __int16 word_721390_ys[104]; // idb | |
3996 static __int16 word_721460_xs[104]; // idb | |
3997 | |
1980 | 3998 BLVSector* pSector = &pIndoor->pSectors[uSectorID]; |
1295 | 3999 v55 = 0; |
4000 for (uint i = 0; i < pSector->uNumFloors; ++i) | |
4001 { | |
1980 | 4002 BLVFace* pFloor = &pIndoor->pFaces[pSector->pFloors[i]]; |
1295 | 4003 if (pFloor->Clickable()) |
4004 continue; | |
4005 | |
4006 assert(pFloor->uNumVertices); | |
4007 if (x <= pFloor->pBounding.x2 && x >= pFloor->pBounding.x1 && | |
4008 y <= pFloor->pBounding.y2 && y >= pFloor->pBounding.y1) | |
4009 { | |
4010 for (uint j = 0; j < pFloor->uNumVertices; ++j) | |
4011 { | |
4012 word_721460_xs[2 * j] = pFloor->pXInterceptDisplacements[j] + pIndoor->pVertices[pFloor->pVertexIDs[j]].x; | |
4013 word_721460_xs[2 * j + 1] = pFloor->pXInterceptDisplacements[j] + pIndoor->pVertices[pFloor->pVertexIDs[j + 1]].x; | |
4014 word_721390_ys[2 * j] = pFloor->pYInterceptDisplacements[j] + pIndoor->pVertices[pFloor->pVertexIDs[j]].y; | |
4015 word_721390_ys[2 * j + 1] = pFloor->pYInterceptDisplacements[j] + pIndoor->pVertices[pFloor->pVertexIDs[j + 1]].y; | |
4016 } | |
4017 word_721460_xs[2 * pFloor->uNumVertices] = word_721460_xs[0]; | |
4018 word_721390_ys[2 * pFloor->uNumVertices] = word_721390_ys[0]; | |
4019 | |
4020 v50 = word_721390_ys[0] >= y; | |
4021 v53 = 0; | |
4022 | |
4023 for (uint j = 0; j < 2 * pFloor->uNumVertices; ++j) | |
4024 { | |
4025 if (v53 >= 2) | |
4026 break; | |
4027 | |
4028 v48 = v50; | |
4029 v50 = word_721390_ys[j + 1] >= y; | |
4030 | |
4031 v13 = i; | |
4032 if (v48 == v50) | |
4033 continue; | |
4034 | |
4035 v14 = word_721460_xs[j + 1] >= x ? 0 : 2; | |
4036 v15 = v14 | (word_721460_xs[j] < x); | |
4037 | |
4038 if (v15 == 3) | |
4039 continue; | |
4040 else if (!v15) | |
4041 ++v53; | |
4042 else | |
4043 { | |
1980 | 4044 long long a_div_b = fixpoint_div(y - word_721390_ys[j], word_721390_ys[j + 1] - word_721390_ys[j]); |
4045 long long res = fixpoint_mul((signed int)word_721460_xs[j + 1] - (signed int)word_721460_xs[j], a_div_b); | |
1295 | 4046 |
4047 if (res + word_721460_xs[j] >= x) | |
4048 ++v53; | |
4049 } | |
4050 } | |
4051 | |
4052 | |
4053 if ( v53 == 1 ) | |
4054 { | |
4055 if ( v55 >= 50 ) | |
4056 break; | |
4057 if ( pFloor->uPolygonType == POLYGON_Floor || pFloor->uPolygonType == POLYGON_Ceiling ) | |
4058 { | |
4059 v21 = pIndoor->pVertices[pFloor->pVertexIDs[0]].z; | |
4060 } | |
4061 else | |
4062 { | |
1643 | 4063 v21 = fixpoint_mul(pFloor->zCalc1, x) + fixpoint_mul(pFloor->zCalc2, y) + (short)(pFloor->zCalc3 >> 16); |
1295 | 4064 } |
4065 blv_floor_level[v55] = v21; | |
4066 blv_floor_id[v55] = pSector->pFloors[i]; | |
4067 v55++; | |
4068 } | |
4069 } | |
4070 } | |
4071 | |
4072 | |
4073 if ( pSector->field_0 & 8 ) | |
4074 { | |
4075 for (uint i = 0; i < pSector->uNumPortals; ++i) | |
4076 { | |
1980 | 4077 BLVFace* portal = &pIndoor->pFaces[pSector->pPortals[i]]; |
1295 | 4078 if (portal->uPolygonType != POLYGON_Floor) |
4079 continue; | |
4080 | |
4081 if (!portal->uNumVertices) | |
4082 continue; | |
4083 | |
4084 if (x <= portal->pBounding.x2 && x >= portal->pBounding.x1 && | |
4085 y <= portal->pBounding.y2 && y >= portal->pBounding.y1 ) | |
4086 { | |
4087 for (uint j = 0; j < portal->uNumVertices; ++j) | |
4088 { | |
4089 word_721460_xs[2 * j] = portal->pXInterceptDisplacements[j] + pIndoor->pVertices[portal->pVertexIDs[j]].x; | |
4090 word_721460_xs[2 * j + 1] = portal->pXInterceptDisplacements[j + 1] + pIndoor->pVertices[portal->pVertexIDs[j + 1]].x; | |
4091 word_721390_ys[2 * j] = portal->pYInterceptDisplacements[j] + pIndoor->pVertices[portal->pVertexIDs[j]].y; | |
4092 word_721390_ys[2 * j + 1] = portal->pYInterceptDisplacements[j + 1] + pIndoor->pVertices[portal->pVertexIDs[j + 1]].y; | |
4093 } | |
4094 word_721460_xs[2 * portal->uNumVertices] = word_721460_xs[0]; | |
4095 word_721390_ys[2 * portal->uNumVertices] = word_721390_ys[0]; | |
4096 v54 = 0; | |
4097 v47 = word_721390_ys[0] >= y; | |
4098 | |
4099 for (uint j = 0; j < 2 * portal->uNumVertices; ++j) | |
4100 { | |
4101 v49 = v47; | |
4102 if ( v54 >= 2 ) | |
4103 break; | |
4104 v47 = word_721390_ys[j + 1] >= y; | |
4105 if ( v49 != v47 ) | |
4106 { | |
4107 v28 = word_721460_xs[j + 1] >= x ? 0 : 2; | |
4108 v29 = v28 | (word_721460_xs[j] < x); | |
4109 if ( v29 != 3 ) | |
4110 { | |
4111 if ( !v29 ) | |
4112 ++v54; | |
4113 else | |
4114 { | |
1980 | 4115 long long a_div_b = fixpoint_div(y - word_721390_ys[j], word_721390_ys[j + 1] - word_721390_ys[j]); |
4116 long long res = fixpoint_mul(word_721460_xs[j + 1] - word_721460_xs[j], a_div_b); | |
1295 | 4117 if (res + word_721460_xs[j] >= x) |
4118 ++v54; | |
4119 } | |
4120 } | |
4121 } | |
4122 } | |
4123 if ( v54 == 1 ) | |
4124 { | |
4125 if ( v55 >= 50 ) | |
4126 break; | |
4127 blv_floor_level[v55] = -29000; | |
4128 blv_floor_id[v55] = pSector->pPortals[i]; | |
4129 v55++; | |
4130 } | |
4131 } | |
4132 } | |
4133 } | |
4134 if ( v55 == 1 ) | |
4135 { | |
4136 *pFaceID = blv_floor_id[0]; | |
4137 return blv_floor_level[0]; | |
4138 } | |
4139 if ( !v55 ) | |
4140 return -30000; | |
4141 *pFaceID = blv_floor_id[0]; | |
4142 //result = blv_floor_level[0]; | |
4143 | |
4144 /*for ( v35 = 1; v35 < v55; ++v35 ) | |
4145 { | |
4146 if ( blv_floor_level[0] <= z + 5 ) | |
4147 { | |
4148 if ( blv_floor_level[v35] >= blv_floor_level[0] || blv_floor_level[v35] > z + 5 ) | |
4149 continue; | |
4150 blv_floor_level[0] = blv_floor_level[v35]; | |
4151 *pFaceID = blv_floor_id[v35]; | |
4152 continue; | |
4153 } | |
4154 if ( blv_floor_level[v35] < blv_floor_level[0] ) | |
4155 { | |
4156 blv_floor_level[0] = blv_floor_level[v35]; | |
4157 *pFaceID = blv_floor_id[v35]; | |
4158 } | |
4159 }*/ | |
4160 | |
4161 | |
4162 int result = blv_floor_level[0]; | |
4163 for (uint i = 1; i < v55; ++i) | |
4164 { | |
4165 v38 = blv_floor_level[i]; | |
4166 if ( result <= z + 5 ) | |
4167 { | |
4168 if ( v38 > result && v38 <= z + 5 ) | |
4169 { | |
4170 result = blv_floor_level[i]; | |
4171 *pFaceID = blv_floor_id[i]; | |
4172 } | |
4173 } | |
4174 else if ( v38 < result ) | |
4175 { | |
4176 result = blv_floor_level[i]; | |
4177 *pFaceID = blv_floor_id[i]; | |
4178 } | |
4179 } | |
4180 | |
4181 return result; | |
4182 } | |
4183 //----- (004016FA) -------------------------------------------------------- | |
1458 | 4184 int MakeActorAIList_BLV() |
1295 | 4185 { |
4186 Actor *v0; // esi@2 | |
4187 int v1; // eax@4 | |
4188 int v2; // ebx@4 | |
4189 unsigned int v3; // ecx@4 | |
4190 int v4; // edx@5 | |
4191 int v5; // edx@7 | |
4192 unsigned int v6; // edx@9 | |
4193 unsigned int v7; // ST24_4@10 | |
4194 int v8; // eax@10 | |
4195 int v9; // edi@10 | |
4196 int v10; // ebx@14 | |
4197 char v11; // zf@16 | |
4198 int v12; // eax@22 | |
4199 int v13; // edx@24 | |
4200 int v14; // ecx@25 | |
4201 int v15; // ebx@26 | |
4202 unsigned int *v16; // ecx@27 | |
4203 unsigned int v17; // esi@27 | |
4204 int v18; // ecx@31 | |
4205 signed int v19; // edi@31 | |
4206 Actor *v20; // esi@32 | |
4207 bool v21; // eax@33 | |
4208 int v22; // eax@34 | |
4209 signed int v23; // ebx@36 | |
4210 Actor *v24; // esi@37 | |
4211 signed int v25; // eax@40 | |
4212 int v26; // eax@43 | |
4213 int v27; // ebx@45 | |
4214 int j; // edi@45 | |
4215 unsigned int v29; // eax@46 | |
4216 int v30; // eax@48 | |
4217 int v31; // ecx@51 | |
4218 int v32; // eax@51 | |
4219 signed int v33; // eax@53 | |
4220 __int64 v34; // qax@55 | |
4221 char *v35; // ecx@56 | |
4222 int v37; // [sp+Ch] [bp-18h]@1 | |
4223 int v38; // [sp+10h] [bp-14h]@4 | |
4224 int v39; // [sp+14h] [bp-10h]@4 | |
4225 int v40; // [sp+18h] [bp-Ch]@10 | |
4226 int v41; // [sp+18h] [bp-Ch]@29 | |
4227 int i; // [sp+18h] [bp-Ch]@31 | |
4228 signed int v43; // [sp+1Ch] [bp-8h]@1 | |
4229 signed int v44; // [sp+1Ch] [bp-8h]@25 | |
4230 int v45; // [sp+20h] [bp-4h]@1 | |
4231 | |
4232 // __debugbreak(); // refactor for blv ai | |
4233 pParty->uFlags &= 0xFFFFFFCFu; | |
4234 v37 = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); | |
4235 v45 = 0; | |
4236 v43 = 0; | |
4237 if ( (signed int)uNumActors > 0 ) | |
4238 { | |
4239 v0 = pActors.data();//[0].uAttributes; | |
4240 do | |
4241 { | |
4242 BYTE1(v0->uAttributes) &= 0xFBu; | |
4243 if ( ! v0->CanAct() ) | |
4244 goto LABEL_60; | |
4245 v39 = abs(pParty->vPosition.z - v0->vPosition.z); | |
4246 v38 = abs(pParty->vPosition.y - v0->vPosition.y); | |
4247 v1 = abs(pParty->vPosition.x - v0->vPosition.x); | |
4248 v2 = v38; | |
4249 v3 = v39; | |
4250 if ( v1 < v38 ) | |
4251 { | |
4252 v4 = v1; | |
4253 v1 = v38; | |
4254 v2 = v4; | |
4255 } | |
4256 if ( v1 < v39 ) | |
4257 { | |
4258 v5 = v1; | |
4259 v1 = v39; | |
4260 v3 = v5; | |
4261 } | |
4262 if ( v2 < (signed int)v3 ) | |
4263 { | |
4264 v6 = v3; | |
4265 v3 = v2; | |
4266 v2 = v6; | |
4267 } | |
4268 v7 = ((unsigned int)(11 * v2) >> 5) + (v3 >> 2) + v1; | |
4269 v8 = v0->uActorRadius; | |
4270 v9 = v7 - v8; | |
4271 v40 = v7 - v8; | |
4272 if ( v40 < 0 ) | |
4273 { | |
4274 v9 = 0; | |
4275 v40 = 0; | |
4276 } | |
4277 if ( v9 < 10240 ) | |
4278 { | |
4279 v10 = v0->uAttributes & 0xFEFFFFFF; | |
4280 v0->uAttributes = v10; | |
4281 if ( v10 & 0x80000 || v0->GetActorsRelation(0) ) | |
4282 { | |
4283 v11 = (pParty->uFlags & 0x10) == 0; | |
4284 v0->uAttributes = v10 | 0x1000000; | |
4285 if ( v11 && (double)v40 < 307.2 ) | |
4286 pParty->uFlags |= 0x10u; | |
4287 if ( !(pParty->uFlags & 0x20) && v9 < 5120 ) | |
4288 pParty->uFlags |= 0x20u; | |
4289 } | |
4290 v12 = v45++; | |
4291 ai_near_actors_distances[v12] = v9; | |
4292 ai_near_actors_ids[v12] = v43; | |
4293 } | |
4294 else | |
4295 { | |
4296 LABEL_60: | |
4297 BYTE1(v0->uAttributes) &= 0xBFu; | |
4298 } | |
4299 ++v43; | |
4300 ++v0; | |
4301 } | |
4302 while ( v43 < (signed int)uNumActors ); | |
4303 } | |
4304 v13 = 0; | |
4305 if ( v45 > 0 ) | |
4306 { | |
4307 v14 = 1; | |
4308 v44 = 1; | |
4309 do | |
4310 { | |
4311 while ( 1 ) | |
4312 { | |
4313 v41 = v14; | |
4314 if ( v14 >= v45 ) | |
4315 break; | |
4316 v15 = ai_near_actors_distances[v13]; | |
4317 if ( v15 > ai_near_actors_distances[v14] ) | |
4318 { | |
4319 v16 = &ai_near_actors_ids[v14]; | |
4320 v17 = ai_near_actors_ids[v13]; | |
4321 ai_near_actors_ids[v13] = *v16; | |
4322 *v16 = v17; | |
4323 v14 = v41; | |
4324 ai_near_actors_distances[v13] = ai_near_actors_distances[v41]; | |
4325 ai_near_actors_distances[v41] = v15; | |
4326 } | |
4327 ++v14; | |
4328 } | |
4329 ++v13; | |
4330 v14 = v44 + 1; | |
4331 v44 = v14; | |
4332 } | |
4333 while ( v14 - 1 < v45 ); | |
4334 } | |
4335 v18 = 0; | |
4336 v19 = 0; | |
4337 for ( i = 0; v18 < v45; i = v18 ) | |
4338 { | |
4339 v20 = &pActors[ai_near_actors_ids[v18]]; | |
4340 if ( v20->uAttributes & 0x8000 | |
1493 | 4341 || (v21 = sub_4070EF_prolly_detect_player(PID(OBJECT_Actor,ai_near_actors_ids[v18]), 4u), v18 = i, v21) ) |
1295 | 4342 { |
4343 v22 = ai_near_actors_ids[v18]; | |
4344 v20->uAttributes |= 0x8000u; | |
4345 ai_array_4F6638_actor_ids[v19] = v22; | |
4346 ai_array_4F5E68[v19++] = ai_near_actors_distances[v18]; | |
4347 if ( v19 >= 30 ) | |
4348 break; | |
4349 } | |
4350 ++v18; | |
4351 } | |
4352 v23 = 0; | |
4353 ai_arrays_size = v19; | |
4354 if ( (signed int)uNumActors > 0 ) | |
4355 { | |
4356 v24 = pActors.data();//[0].uAttributes; | |
4357 do | |
4358 { | |
4359 if ( v24->CanAct() && v24->uSectorID == v37 ) | |
4360 { | |
4361 v25 = 0; | |
4362 if ( v19 <= 0 ) | |
4363 { | |
4364 LABEL_43: | |
4365 v26 = ai_arrays_size; | |
4366 BYTE1(v24->uAttributes) |= 0x40u; | |
4367 ++ai_arrays_size; | |
4368 ai_array_4F6638_actor_ids[v26] = v23; | |
4369 } | |
4370 else | |
4371 { | |
4372 while ( ai_array_4F6638_actor_ids[v25] != v23 ) | |
4373 { | |
4374 ++v25; | |
4375 if ( v25 >= v19 ) | |
4376 goto LABEL_43; | |
4377 } | |
4378 } | |
4379 } | |
4380 ++v23; | |
4381 ++v24; | |
4382 } | |
4383 while ( v23 < (signed int)uNumActors ); | |
4384 } | |
4385 v27 = ai_arrays_size; | |
4386 for ( j = 0; j < v45; ++j ) | |
4387 { | |
4388 v29 = ai_near_actors_ids[j]; | |
4389 if ( pActors[v29].uAttributes & 0xC000 && pActors[v29].CanAct() ) | |
4390 { | |
4391 v30 = 0; | |
4392 if ( v27 <= 0 ) | |
4393 { | |
4394 LABEL_51: | |
4395 v31 = ai_arrays_size; | |
4396 v32 = ai_near_actors_ids[j]; | |
4397 ++ai_arrays_size; | |
4398 ai_array_4F6638_actor_ids[v31] = v32; | |
4399 } | |
4400 else | |
4401 { | |
4402 while ( ai_array_4F6638_actor_ids[v30] != ai_near_actors_ids[j] ) | |
4403 { | |
4404 ++v30; | |
4405 if ( v30 >= v27 ) | |
4406 goto LABEL_51; | |
4407 } | |
4408 } | |
4409 } | |
4410 } | |
4411 v33 = ai_arrays_size; | |
4412 if ( ai_arrays_size > 30 ) | |
4413 { | |
4414 v33 = 30; | |
4415 ai_arrays_size = 30; | |
4416 } | |
4417 memcpy(ai_near_actors_ids.data(), ai_array_4F6638_actor_ids.data(), 4 * v33); | |
4418 memcpy(ai_near_actors_distances.data(), ai_array_4F5E68.data(), 4 * ai_arrays_size); | |
4419 v34 = (unsigned int)ai_arrays_size; | |
4420 if ( ai_arrays_size > 0 ) | |
4421 { | |
4422 do | |
4423 { | |
4424 v35 = (char *)&pActors[ai_near_actors_ids[HIDWORD(v34)]].uAttributes; | |
4425 v35[1] |= 4u; | |
4426 ++HIDWORD(v34); | |
4427 } | |
4428 while ( SHIDWORD(v34) < (signed int)v34 ); | |
4429 } | |
4430 return v34; | |
4431 } | |
4432 //----- (0043FDED) -------------------------------------------------------- | |
4433 void PrepareActorRenderList_BLV() | |
4434 { | |
4435 RenderBillboard *v0; // esi@0 | |
4436 unsigned __int16 v3; // ax@3 | |
4437 unsigned int v4; // eax@5 | |
4438 unsigned __int16 v5; // cx@5 | |
4439 int v6; // esi@5 | |
4440 unsigned int v7; // eax@7 | |
4441 int v8; // eax@10 | |
4442 SpriteFrame *v9; // eax@16 | |
4443 SpriteFrame *v10; // ebx@18 | |
4444 //int *v11; // eax@18 | |
4445 int v12; // ecx@28 | |
4446 //IndoorCameraD3D **v14; // eax@36 | |
4447 double v15; // st7@36 | |
4448 float v16; // eax@36 | |
4449 //double v17; // ST30_8@36 | |
4450 signed __int64 v18; // qtt@36 | |
4451 int v19; // ST5C_4@36 | |
4452 signed __int64 v20; // qtt@37 | |
4453 int v21; // ST5C_4@37 | |
4454 signed __int16 v22; // cx@39 | |
4455 int v23; // ST50_4@40 | |
4456 signed int v24; // ecx@40 | |
4457 int v25; // edx@44 | |
4458 __int16 v26; // ax@44 | |
4459 //MonsterDesc *v27; // edx@44 | |
4460 //int v28; // ecx@44 | |
4461 unsigned __int8 v29; // zf@44 | |
4462 unsigned __int8 v30; // sf@44 | |
4463 unsigned int v31; // [sp-8h] [bp-5Ch]@15 | |
4464 int v32; // [sp+1Ch] [bp-38h]@5 | |
4465 int a3; // [sp+20h] [bp-34h]@5 | |
4466 int a2; // [sp+24h] [bp-30h]@5 | |
4467 int a1a; // [sp+28h] [bp-2Ch]@5 | |
4468 __int16 a5; // [sp+2Ch] [bp-28h]@5 | |
4469 int a5a; // [sp+2Ch] [bp-28h]@36 | |
4470 int a5b; // [sp+2Ch] [bp-28h]@40 | |
4471 __int16 v41; // [sp+3Ch] [bp-18h]@18 | |
4472 int a6; // [sp+40h] [bp-14h]@34 | |
4473 int v43; // [sp+44h] [bp-10h]@34 | |
4474 int z; // [sp+48h] [bp-Ch]@32 | |
4475 signed int y; // [sp+4Ch] [bp-8h]@32 | |
4476 int x; // [sp+50h] [bp-4h]@32 | |
4477 | |
4478 for (uint i = 0; i < uNumActors; ++i) | |
4479 { | |
1980 | 4480 Actor* p = &pActors[i]; |
1295 | 4481 |
4482 if (p->uAIState == Removed || | |
4483 p->uAIState == Disabled) | |
4484 continue; | |
4485 | |
4486 a5 = p->uSectorID; | |
4487 a2 = p->vPosition.y; | |
4488 a1a = p->vPosition.x; | |
4489 a3 = p->vPosition.z; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4490 v4 = stru_5C6E00->Atan2(a1a - pGame->pIndoorCameraD3D->vPartyPos.x, a2 - pGame->pIndoorCameraD3D->vPartyPos.y); |
1295 | 4491 LOWORD(v0) = p->uYawAngle; |
4492 v5 = p->uCurrentActionAnimation; | |
4493 v6 = ((signed int)((char *)v0 + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v4 + stru_5C6E00->uIntegerPi) >> 8) & 7; | |
4494 v32 = v6; | |
4495 if ( pParty->bTurnBasedModeOn ) | |
4496 { | |
4497 if ( v5 == 1 ) | |
4498 { | |
4499 v7 = pMiscTimer->uTotalGameTimeElapsed; | |
4500 goto LABEL_10; | |
4501 } | |
4502 } | |
4503 else | |
4504 { | |
4505 if ( v5 == 1 ) | |
4506 { | |
4507 v7 = pBLVRenderParams->field_0_timer_; | |
4508 LABEL_10: | |
4509 v8 = i * 32 + v7; | |
4510 goto LABEL_12; | |
4511 } | |
4512 } | |
4513 v8 = p->uCurrentActionTime; | |
4514 LABEL_12: | |
1946
aa3ca49a10f5
pActorBuffs[6] to pActorBuffs[ACTOR_BUFF_PARALYZED]
Grumpy7
parents:
1945
diff
changeset
|
4515 if (p->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0i64 || p->pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0i64 ) |
1295 | 4516 v8 = 0; |
4517 v31 = p->pSpriteIDs[v5]; | |
4518 if (p->uAIState == Resurrected) | |
4519 v9 = pSpriteFrameTable->GetFrameBy_x(v31, v8); | |
4520 else | |
4521 v9 = pSpriteFrameTable->GetFrame(v31, v8); | |
4522 v41 = 0; | |
4523 v10 = v9; | |
4524 //v11 = (int *)v9->uFlags; | |
4525 if (v9->uFlags & 2) | |
4526 v41 = 2; | |
4527 if (v9->uFlags & 0x40000) | |
4528 v41 |= 0x40u; | |
4529 if (v9->uFlags & 0x20000) | |
4530 LOBYTE(v41) = v41 | 0x80; | |
4531 v0 = (RenderBillboard *)(256 << v6); | |
4532 if ( (unsigned int)v0 & v9->uFlags) | |
4533 v41 |= 4u; | |
4534 if ( v10->uGlowRadius ) | |
4535 { | |
4536 //LOBYTE(v11) = byte_4E94D3; | |
4537 pMobileLightsStack->AddLight( | |
4538 a1a, | |
4539 a2, | |
4540 a3, | |
4541 a5, | |
4542 v10->uGlowRadius, | |
4543 0xFFu, | |
4544 0xFFu, | |
4545 0xFFu, | |
4546 byte_4E94D3); | |
4547 } | |
4548 v12 = 0; | |
4549 if ( pBspRenderer->uNumVisibleNotEmptySectors <= 0 ) | |
4550 continue; | |
4551 while (pBspRenderer->pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[v12] != p->uSectorID) | |
4552 { | |
4553 ++v12; | |
4554 if ( v12 >= pBspRenderer->uNumVisibleNotEmptySectors ) | |
4555 goto _continue; | |
4556 } | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4557 if ( !pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible_BLV(a1a, a2, a3, &x, &y, &z, 1) |
1295 | 4558 || (v0 = (RenderBillboard *)abs(x), (signed int)v0 < abs(y)) ) |
4559 continue; | |
4560 pGame->pIndoorCameraD3D->Project(x, y, z, &v43, &a6); | |
4561 v0 = &pBillboardRenderList[uNumBillboardsToDraw]; | |
4562 if (uNumBillboardsToDraw >= 500) | |
4563 break; | |
4564 ++uNumBillboardsToDraw; | |
4565 ++uNumSpritesDrawnThisFrame; | |
4566 p->uAttributes |= 8u; | |
4567 v29 = pRenderer->pRenderD3D == 0; | |
4568 v0->uHwSpriteID = v10->pHwSpriteIDs[v32]; | |
4569 v0->uPalette = v10->uPaletteIndex; | |
4570 v0->uIndoorSectorID = a5; | |
4571 if ( v29 ) | |
4572 { | |
1641 | 4573 LODWORD(v20) = pBLVRenderParams->fov_rad_fixpoint << 16; |
4574 HIDWORD(v20) = pBLVRenderParams->fov_rad_fixpoint >> 16; | |
1295 | 4575 v21 = v20 / x; |
4576 v0->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v10->scale * v20 / x) >> 16; | |
4577 a5a = (unsigned __int64)(v10->scale * (signed __int64)v21) >> 16; | |
4578 } | |
4579 else | |
4580 { | |
4581 //v14 = &pGame->pIndoorCameraD3D; | |
4582 v0->fov_x = pGame->pIndoorCameraD3D->fov_x; | |
4583 v15 = pGame->pIndoorCameraD3D->fov_y; | |
4584 v16 = v0->fov_x; | |
4585 v0->fov_y = v15; | |
4586 //v17 = v16 + 6.7553994e15; | |
4587 LODWORD(v18) = 0; | |
4588 HIDWORD(v18) = floorf(v16 + 0.5f); | |
4589 v19 = v18 / x; | |
4590 v0->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v10->scale * v18 / x) >> 16; | |
4591 a5a = (unsigned __int64)(v10->scale * (signed __int64)v19) >> 16; | |
4592 } | |
4593 v0->_screenspace_y_scaler_packedfloat = a5a; | |
1949 | 4594 if ( (signed __int64)p->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime <= 0 ) |
1295 | 4595 { |
1954
730166317ed0
pActorBuffs[10] to pActorBuffs[ACTOR_BUFF_MASS_DISTORTION]
Grumpy7
parents:
1951
diff
changeset
|
4596 if ( (signed __int64)p->pActorBuffs[ACTOR_BUFF_MASS_DISTORTION].uExpireTime > 0 ) |
1295 | 4597 { |
4598 a5b = (unsigned __int64)(pGame->pStru6Instance->_4A806F(p) * (signed __int64)v0->_screenspace_y_scaler_packedfloat) >> 16; | |
4599 goto LABEL_43; | |
4600 } | |
4601 } | |
4602 else | |
4603 { | |
1949 | 4604 v22 = p->pActorBuffs[ACTOR_BUFF_SHRINK].uPower; |
1295 | 4605 if ( v22 ) |
4606 { | |
4607 v23 = (unsigned __int64)(65536 / (unsigned __int16)v22 * (signed __int64)v0->_screenspace_x_scaler_packedfloat) >> 16; | |
1949 | 4608 v24 = p->pActorBuffs[ACTOR_BUFF_SHRINK].uPower; |
1295 | 4609 v0->_screenspace_x_scaler_packedfloat = v23; |
4610 a5b = (unsigned __int64)(65536 / v24 * (signed __int64)v0->_screenspace_y_scaler_packedfloat) >> 16; | |
4611 LABEL_43: | |
4612 v0->_screenspace_y_scaler_packedfloat = a5b; | |
4613 goto LABEL_44; | |
4614 } | |
4615 } | |
4616 LABEL_44: | |
4617 HIWORD(v25) = HIWORD(x); | |
4618 v0->world_x = a1a; | |
4619 v0->world_y = a2; | |
4620 v0->world_z = a3; | |
4621 v0->uScreenSpaceX = v43; | |
4622 v0->uScreenSpaceY = a6; | |
4623 LOWORD(v25) = 0; | |
4624 LOBYTE(v26) = v41; | |
4625 | |
4626 //v0->sZValue = v25 + (PID(OBJECT_Actor,i)); | |
4627 v0->actual_z = HIWORD(x); | |
4628 v0->object_pid = PID(OBJECT_Actor,i); | |
4629 | |
1945 | 4630 v29 = HIDWORD(p->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime) == 0; |
4631 v30 = HIDWORD(p->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime) < 0; | |
1295 | 4632 v0->field_1E = v41; |
4633 v0->pSpriteFrame = v10; | |
4634 v0->uTintColor = pMonsterList->pMonsters[p->pMonsterInfo.uID - 1].uTintColor; | |
1945 | 4635 if ( !v30 && (!(v30 | v29) || LODWORD(p->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime)) ) |
1295 | 4636 { |
4637 HIBYTE(v26) = HIBYTE(v41) | 1; | |
4638 v0->field_1E = v26; | |
4639 } | |
4640 | |
4641 _continue: | |
4642 ; | |
4643 } | |
4644 } | |
4645 //----- (0044028F) -------------------------------------------------------- | |
4646 void PrepareItemsRenderList_BLV() | |
4647 { | |
4648 ObjectDesc *v1; // ebx@4 | |
4649 __int16 v2; // ax@5 | |
4650 RenderBillboard *v3; // esi@12 | |
4651 SpriteFrame *v4; // eax@12 | |
4652 SpriteFrame *v5; // ebx@12 | |
4653 unsigned int v6; // eax@12 | |
4654 int v7; // ecx@12 | |
4655 int v8; // edx@12 | |
4656 int v9; // ecx@12 | |
4657 unsigned __int16 v10; // ax@12 | |
4658 int *v11; // eax@20 | |
4659 //char v12; // zf@26 | |
4660 __int64 v18; // ST5C_4@27 | |
4661 signed __int64 v19; // qtt@28 | |
4662 int v20; // ST5C_4@28 | |
4663 //int v21; // edx@29 | |
4664 __int16 v22; // ax@29 | |
4665 //int v23; // eax@29 | |
4666 SpriteFrame *v24; // [sp+1Ch] [bp-40h]@12 | |
4667 //__int16 a5; // [sp+28h] [bp-34h]@12 | |
4668 int a6; // [sp+2Ch] [bp-30h]@12 | |
4669 int a2; // [sp+30h] [bp-2Ch]@12 | |
4670 int a1; // [sp+34h] [bp-28h]@12 | |
4671 int v30; // [sp+38h] [bp-24h]@12 | |
4672 int v31; // [sp+38h] [bp-24h]@27 | |
4673 int a3; // [sp+40h] [bp-1Ch]@12 | |
4674 signed __int16 v34; // [sp+44h] [bp-18h]@14 | |
4675 int v35; // [sp+48h] [bp-14h]@25 | |
4676 int v36; // [sp+4Ch] [bp-10h]@25 | |
4677 signed int z; // [sp+50h] [bp-Ch]@24 | |
4678 signed int y; // [sp+54h] [bp-8h]@24 | |
4679 signed int x; // [sp+58h] [bp-4h]@24 | |
4680 | |
4681 for (uint i = 0; i < uNumSpriteObjects; ++i) | |
4682 { | |
1980 | 4683 SpriteObject* p = &pSpriteObjects[i]; |
1295 | 4684 if (p->uObjectDescID) |
4685 { | |
4686 v1 = &pObjectList->pObjects[p->uObjectDescID]; | |
4687 if ( !(v1->uFlags & 1) ) | |
4688 { | |
4689 if ( ((v2 = p->uType, v2 < 1000) || v2 >= 10000) | |
4690 && (v2 < 500 || v2 >= 600) | |
4691 && (v2 < 811 || v2 >= 815) | |
4692 || pGame->pStru6Instance->_4A81CA(p)) | |
4693 { | |
4694 //a5 = p->uSectorID; | |
4695 a1 = p->vPosition.x; | |
4696 a2 = p->vPosition.y; | |
4697 a3 = p->vPosition.z; | |
4698 v3 = &pBillboardRenderList[uNumBillboardsToDraw]; | |
4699 v4 = pSpriteFrameTable->GetFrame(v1->uSpriteID, p->uSpriteFrameID); | |
4700 v5 = v4; | |
4701 v24 = v4; | |
4702 v30 = v4->uFlags; | |
4703 a6 = v4->uGlowRadius * p->field_22_glow_radius_multiplier; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4704 v6 = stru_5C6E00->Atan2(p->vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4705 p->vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); |
1295 | 4706 LOWORD(v7) = p->uFacing; |
4707 v8 = v30; | |
4708 v9 = ((signed int)(stru_5C6E00->uIntegerPi + ((signed int)stru_5C6E00->uIntegerPi >> 3) + v7 - v6) >> 8) & 7; | |
4709 v10 = v5->pHwSpriteIDs[v9]; | |
4710 v3->uHwSpriteID = v10; | |
4711 if ( v30 & 0x20 ) | |
4712 { | |
4713 v8 = v30; | |
4714 a3 -= (signed int)((unsigned __int64)(v5->scale * (signed __int64)pSprites_LOD->pSpriteHeaders[(signed __int16)v10].uHeight) >> 16) >> 1; | |
4715 } | |
4716 v34 = 0; | |
4717 if ( v8 & 2 ) | |
4718 v34 = 2; | |
4719 if ( v8 & 0x40000 ) | |
4720 v34 |= 0x40u; | |
4721 if ( v8 & 0x20000 ) | |
4722 LOBYTE(v34) = v34 | 0x80; | |
4723 v11 = (int *)(256 << v9); | |
4724 if ( (256 << v9) & v8 ) | |
4725 v34 |= 4u; | |
4726 if ( a6 ) | |
4727 { | |
4728 LOBYTE(v11) = byte_4E94D3; | |
4729 pMobileLightsStack->AddLight( | |
4730 a1, | |
4731 a2, | |
4732 a3, | |
4733 p->uSectorID, | |
4734 a6, | |
4735 v1->uParticleTrailColorR, | |
4736 v1->uParticleTrailColorG, | |
4737 v1->uParticleTrailColorB, | |
4738 byte_4E94D3); | |
4739 } | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4740 if ( pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible_BLV( |
1295 | 4741 a1, |
4742 a2, | |
4743 a3, | |
4744 &x, | |
4745 &y, | |
4746 &z, | |
4747 1) ) | |
4748 { | |
4749 pGame->pIndoorCameraD3D->Project(x, y, z, &v36, &v35); | |
4750 | |
4751 assert(uNumBillboardsToDraw < 500); | |
4752 //if ( (signed int)uNumBillboardsToDraw >= 500 ) | |
4753 // return; | |
4754 ++uNumBillboardsToDraw; | |
4755 ++uNumSpritesDrawnThisFrame; | |
4756 p->uAttributes |= 1u; | |
4757 //v12 = pRenderer->pRenderD3D == 0; | |
4758 v3->uPalette = v24->uPaletteIndex; | |
4759 v3->uIndoorSectorID = p->uSectorID; | |
4760 if ( pRenderer->pRenderD3D ) | |
4761 { | |
4762 v3->fov_x = pGame->pIndoorCameraD3D->fov_x; | |
4763 v3->fov_y = pGame->pIndoorCameraD3D->fov_y; | |
4764 LODWORD(v18) = 0; | |
4765 HIDWORD(v18) = (int)floorf(v3->fov_x + 0.5f); | |
4766 v18 = v18 / x; | |
4767 v3->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v24->scale * v18) >> 16; | |
4768 v31 = (unsigned __int64)(v24->scale * v18) >> 16; | |
4769 } | |
4770 else | |
4771 { | |
1544 | 4772 __debugbreak(); // sw rendering |
4773 /*LODWORD(v19) = pBLVRenderParams->field_40 << 16; | |
1295 | 4774 HIDWORD(v19) = pBLVRenderParams->field_40 >> 16; |
4775 v20 = v19 / x; | |
4776 v3->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v24->scale * v19 / x) >> 16; | |
1544 | 4777 v31 = (unsigned __int64)(v24->scale * (signed __int64)v20) >> 16;*/ |
1295 | 4778 } |
4779 //HIWORD(v21) = HIWORD(x); | |
4780 //LOWORD(v21) = 0; | |
4781 v3->_screenspace_y_scaler_packedfloat = v31; | |
4782 v3->field_1E = v34; | |
4783 v3->world_x = a1; | |
4784 v3->world_y = a2; | |
4785 v3->world_z = a3; | |
4786 v3->uScreenSpaceX = v36; | |
4787 v22 = v35; | |
4788 v3->uTintColor = 0; | |
4789 v3->uScreenSpaceY = v22; | |
4790 //v23 = 8 * i; | |
4791 //LOBYTE(v23) = PID(OBJECT_Item,i); | |
4792 v3->pSpriteFrame = v24; | |
4793 //v12 = (p->uAttributes & 0x20) == 0; | |
4794 //v3->sZValue = v21 + v23; | |
4795 v3->actual_z = HIWORD(x); | |
4796 v3->object_pid = PID(OBJECT_Item,i); | |
4797 if (p->uAttributes & 0x20) | |
4798 { | |
4799 if ( !pRenderer->pRenderD3D ) | |
4800 v3->sZValue = 0; | |
4801 } | |
4802 } | |
4803 } | |
4804 } | |
4805 } | |
4806 } | |
4807 } | |
4808 | |
4809 //----- (00440639) -------------------------------------------------------- | |
4810 void AddBspNodeToRenderList(unsigned int node_id) | |
4811 { | |
4812 BLVSector *pSector; // esi@1 | |
4813 | |
4814 pSector = &pIndoor->pSectors[pBspRenderer->nodes[node_id].uSectorID]; | |
4815 if ( pRenderer->pRenderD3D ) | |
4816 { | |
4817 for (uint i = 0; i < pSector->uNumNonBSPFaces; ++i) | |
4818 //Log::Warning(L"Non-BSP face: %X", v3->pFaceIDs[v2]); | |
4819 pBspRenderer->AddFaceToRenderList_d3d(node_id, pSector->pFaceIDs[i]); | |
4820 } | |
4821 else | |
4822 { | |
4823 for (uint i = 0; i < pSector->uNumNonBSPFaces; ++i) | |
4824 pBspRenderer->AddFaceToRenderList_sw(node_id, pSector->pFaceIDs[i]); | |
4825 } | |
4826 if ( pSector->field_0 & 0x10 ) | |
4827 sub_4406BC(node_id, pSector->uFirstBSPNode); | |
4828 } | |
4829 | |
4830 //----- (004406BC) -------------------------------------------------------- | |
4831 void __fastcall sub_4406BC(unsigned int node_id, unsigned int uFirstNode) | |
4832 { | |
4833 BLVSector *pSector; // esi@2 | |
4834 BSPNode *pNode; // edi@2 | |
4835 BLVFace *pFace; // eax@2 | |
4836 int v5; // ecx@2 | |
4837 __int16 v6; // ax@6 | |
4838 int v7; // ebp@10 | |
4839 int v8; // ebx@10 | |
4840 __int16 v9; // di@18 | |
4841 //int v10; // [sp+10h] [bp-Ch]@1 | |
4842 //bool v11; // [sp+14h] [bp-8h]@5 | |
4843 BspRenderer_stru0 *node; // [sp+18h] [bp-4h]@1 | |
4844 | |
4845 //Log::Warning(L"sub_4406BC(%u, %u)", a1, uFirstNode); | |
4846 | |
4847 //v10 = a1; | |
4848 node = &pBspRenderer->nodes[node_id]; | |
4849 while ( 1 ) | |
4850 { | |
4851 pSector = &pIndoor->pSectors[node->uSectorID]; | |
4852 pNode = &pIndoor->pNodes[uFirstNode]; | |
4853 pFace = &pIndoor->pFaces[pSector->pFaceIDs[pNode->uCoplanarOffset]]; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4854 v5 = pFace->pFacePlane_old.dist + |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4855 pGame->pIndoorCameraD3D->vPartyPos.x * pFace->pFacePlane_old.vNormal.x + |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4856 pGame->pIndoorCameraD3D->vPartyPos.y * pFace->pFacePlane_old.vNormal.y + |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4857 pGame->pIndoorCameraD3D->vPartyPos.z * pFace->pFacePlane_old.vNormal.z;//plane equation |
1295 | 4858 if (pFace->Portal() && pFace->uSectorID != node->uSectorID ) |
4859 v5 = -v5; | |
4860 //v11 = v5 > 0; | |
4861 if ( v5 <= 0 ) | |
4862 v6 = pNode->uFront; | |
4863 else | |
4864 v6 = pNode->uBack; | |
4865 if ( v6 != -1 ) | |
4866 sub_4406BC(node_id, v6); | |
4867 v7 = pNode->uCoplanarOffset; | |
4868 v8 = v7 + pNode->uCoplanarSize; | |
4869 | |
4870 //Log::Warning(L"Node %u: %X to %X (%hX)", uFirstNode, v7, v8, v2->pFaceIDs[v7]); | |
4871 | |
4872 if ( pRenderer->pRenderD3D ) | |
4873 { | |
4874 while ( v7 < v8 ) | |
4875 pBspRenderer->AddFaceToRenderList_d3d(node_id, pSector->pFaceIDs[v7++]); | |
4876 } | |
4877 else | |
4878 { | |
4879 while ( v7 < v8 ) | |
4880 pBspRenderer->AddFaceToRenderList_sw(node_id, pSector->pFaceIDs[v7++]); | |
4881 } | |
4882 v9 = v5 > 0 ? pNode->uFront : pNode->uBack; | |
4883 if ( v9 == -1 ) | |
4884 break; | |
4885 uFirstNode = v9; | |
4886 } | |
4887 } | |
4888 //----- (0043FA33) -------------------------------------------------------- | |
1544 | 4889 void PrepareDecorationsRenderList_BLV(unsigned int uDecorationID, unsigned int uSectorID) |
1295 | 4890 { |
4891 LevelDecoration *v2; // esi@1 | |
4892 DecorationDesc *v3; // ebx@2 | |
4893 __int16 v4; // ax@2 | |
4894 double v5; // st7@3 | |
4895 int v6; // eax@5 | |
4896 int v7; // edx@5 | |
4897 unsigned int v8; // edi@5 | |
4898 int v9; // edi@5 | |
4899 int v10; // eax@7 | |
4900 SpriteFrame *v11; // eax@7 | |
4901 SpriteFrame *v12; // esi@7 | |
4902 int v13; // eax@7 | |
4903 int v14; // ebx@16 | |
4904 RenderBillboard *v15; // ecx@17 | |
4905 char v16; // zf@18 | |
4906 IndoorCameraD3D **v17; // eax@19 | |
4907 double v18; // st7@19 | |
4908 //float v19; // eax@19 | |
4909 signed __int64 v20; // qtt@19 | |
4910 signed __int64 v21; // qtt@20 | |
4911 //int v22; // edx@21 | |
4912 //int v23; // eax@21 | |
4913 Particle_sw local_0; // [sp+Ch] [bp-A0h]@3 | |
4914 //double v25; // [sp+74h] [bp-38h]@19 | |
4915 //unsigned int v26; // [sp+7Ch] [bp-30h]@1 | |
4916 int a2; // [sp+80h] [bp-2Ch]@5 | |
4917 int a3; // [sp+84h] [bp-28h]@5 | |
4918 int a1; // [sp+88h] [bp-24h]@5 | |
4919 int v30; // [sp+8Ch] [bp-20h]@7 | |
4920 //float v31; // [sp+90h] [bp-1Ch]@1 | |
4921 int a5; // [sp+94h] [bp-18h]@17 | |
4922 int z; // [sp+98h] [bp-14h]@15 | |
4923 int a6; // [sp+9Ch] [bp-10h]@17 | |
4924 int y; // [sp+A0h] [bp-Ch]@15 | |
4925 int x; // [sp+A4h] [bp-8h]@15 | |
4926 int v37; // [sp+A8h] [bp-4h]@5 | |
4927 | |
4928 //v26 = uDecorationID; | |
4929 //LODWORD(v31) = uSectorID; | |
4930 v2 = &pLevelDecorations[uDecorationID]; | |
1489 | 4931 if (v2->uFlags & LEVEL_DECORATION_INVISIBLE) |
1295 | 4932 return; |
4933 | |
4934 v3 = &pDecorationList->pDecorations[v2->uDecorationDescID]; | |
4935 v4 = v3->uFlags; | |
1479
59d1da1863df
Rename DECORATION_FLAGS to DECORATION_DESC_FLAGS.
yoctozepto
parents:
1477
diff
changeset
|
4936 if (v3->uFlags & DECORATION_DESC_EMITS_FIRE) |
1295 | 4937 { |
4938 memset(&local_0, 0, 0x68u); // fire, like at the Pit's tavern | |
4939 v5 = (double)v2->vPosition.x; | |
4940 local_0.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; | |
4941 local_0.uDiffuse = 0xFF3C1E; | |
4942 local_0.x = v5; | |
4943 local_0.y = (double)v2->vPosition.y; | |
4944 local_0.z = (double)v2->vPosition.z; | |
1390 | 4945 local_0.r = 0.0; |
4946 local_0.g = 0.0; | |
4947 local_0.b = 0.0; | |
1295 | 4948 local_0.flt_28 = 1.0; |
4949 local_0.timeToLive = (rand() & 0x80) + 128; | |
4950 local_0.uTextureID = pBitmaps_LOD->LoadTexture("effpar01"); | |
4951 pGame->pParticleEngine->AddParticle(&local_0); | |
4952 return; | |
4953 } | |
4954 | |
4955 | |
1479
59d1da1863df
Rename DECORATION_FLAGS to DECORATION_DESC_FLAGS.
yoctozepto
parents:
1477
diff
changeset
|
4956 if (v4 & DECORATION_DESC_DONT_DRAW) |
1295 | 4957 return; |
4958 | |
4959 v6 = v2->vPosition.x; | |
4960 v7 = v2->vPosition.z; | |
4961 a2 = v2->vPosition.y; | |
4962 a1 = v6; | |
4963 a3 = v7; | |
4964 v8 = v2->field_10_y_rot | |
4965 + ((signed int)stru_5C6E00->uIntegerPi >> 3) | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4966 - stru_5C6E00->Atan2(v6 - pGame->pIndoorCameraD3D->vPartyPos.x, a2 - pGame->pIndoorCameraD3D->vPartyPos.y); |
1295 | 4967 v37 = pBLVRenderParams->field_0_timer_; |
4968 v9 = ((signed int)(stru_5C6E00->uIntegerPi + v8) >> 8) & 7; | |
4969 if (pParty->bTurnBasedModeOn) | |
4970 v37 = pMiscTimer->uTotalGameTimeElapsed; | |
4971 v10 = abs(v2->vPosition.x + v2->vPosition.y); | |
4972 v11 = pSpriteFrameTable->GetFrame(v3->uSpriteID, v37 + v10); | |
4973 v30 = 0; | |
4974 v12 = v11; | |
4975 v13 = v11->uFlags; | |
4976 if ( v13 & 2 ) | |
4977 v30 = 2; | |
4978 if ( v13 & 0x40000 ) | |
4979 v30 |= 0x40u; | |
4980 if ( v13 & 0x20000 ) | |
4981 LOBYTE(v30) = v30 | 0x80; | |
4982 if ( (256 << v9) & v13 ) | |
4983 v30 |= 4u; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4984 if ( pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible_BLV(a1, a2, a3, &x, &y, &z, 1) ) |
1295 | 4985 { |
4986 v14 = abs(x); | |
4987 if ( v14 >= abs(y) ) | |
4988 { | |
4989 pGame->pIndoorCameraD3D->Project(x, y, z, &a5, &a6); | |
4990 | |
4991 v15 = &pBillboardRenderList[uNumBillboardsToDraw]; | |
4992 assert(uNumBillboardsToDraw < 500); | |
4993 | |
4994 ++uNumBillboardsToDraw; | |
4995 ++uNumDecorationsDrawnThisFrame; | |
4996 v16 = pRenderer->pRenderD3D == 0; | |
4997 v15->uHwSpriteID = v12->pHwSpriteIDs[v9]; | |
4998 v15->uPalette = v12->uPaletteIndex; | |
4999 v15->uIndoorSectorID = uSectorID; | |
5000 if ( v16 ) | |
5001 { | |
1641 | 5002 LODWORD(v21) = pBLVRenderParams->fov_rad_fixpoint << 16; |
5003 HIDWORD(v21) = pBLVRenderParams->fov_rad_fixpoint >> 16; | |
1295 | 5004 v37 = v21 / x; |
5005 //LODWORD(v31) = v12->scale; | |
5006 v37 = v21 / x; | |
5007 v15->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v12->scale * v21 / x) >> 16; | |
5008 v37 = (unsigned __int64)(v12->scale * (signed __int64)v37) >> 16; | |
5009 } | |
5010 else | |
5011 { | |
5012 v17 = &pGame->pIndoorCameraD3D; | |
5013 v15->fov_x = pGame->pIndoorCameraD3D->fov_x; | |
5014 v18 = (*v17)->fov_y; | |
5015 //v19 = v15->fov_x; | |
5016 v15->fov_y = v18; | |
5017 //v31 = v19; | |
5018 //v25 = v19 + 6.7553994e15; | |
5019 //v25 = floorf(v15->fov_x + 0.5f); | |
5020 LODWORD(v20) = 0; | |
5021 HIDWORD(v20) = floorf(v15->fov_x + 0.5f); | |
5022 v37 = v20 / x; | |
5023 //LODWORD(v31) = v12->scale; | |
5024 v37 = (unsigned __int64)(v12->scale * v20 / x) >> 16; | |
5025 v15->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v12->scale * v20 / x) >> 16; | |
5026 //v31 = v15->fov_y; | |
5027 //v25 = v31 + 6.7553994e15; | |
5028 //v25 = floorf(v15->fov_y + 0.5f); | |
5029 LODWORD(v20) = 0; | |
5030 HIDWORD(v20) = floorf(v15->fov_y + 0.5f); | |
5031 v37 = v20 / x; | |
5032 v37 = (unsigned __int64)(v12->scale * v20 / x) >> 16; | |
5033 } | |
5034 //HIWORD(v22) = HIWORD(x); | |
5035 //LOWORD(v22) = 0; | |
5036 v15->_screenspace_y_scaler_packedfloat = v37; | |
5037 v15->field_1E = v30; | |
5038 v15->world_x = a1; | |
5039 v15->world_y = a2; | |
5040 v15->world_z = a3; | |
5041 v15->uScreenSpaceX = a5; | |
5042 v15->uScreenSpaceY = a6; | |
5043 //v23 = 8 * uDecorationID; | |
5044 //LOBYTE(v23) = PID(OBJECT_Decoration,uDecorationID); | |
5045 | |
5046 //v15->sZValue = v22 + v23; | |
5047 v15->actual_z = HIWORD(x); | |
5048 v15->object_pid = PID(OBJECT_Decoration,uDecorationID); | |
5049 | |
5050 v15->uTintColor = 0; | |
5051 v15->pSpriteFrame = v12; | |
5052 } | |
5053 } | |
5054 } | |
5055 //----- (0043F953) -------------------------------------------------------- | |
5056 void PrepareBspRenderList_BLV() | |
5057 { | |
5058 pBspRenderer->num_faces = 0; | |
5059 | |
5060 if (pBLVRenderParams->uPartySectorID) | |
5061 { | |
5062 pBspRenderer->nodes[0].uSectorID = pBLVRenderParams->uPartySectorID; | |
5063 pBspRenderer->nodes[0].uViewportW = pBLVRenderParams->uViewportW; | |
5064 pBspRenderer->nodes[0].uViewportZ = pBLVRenderParams->uViewportZ; | |
5065 pBspRenderer->nodes[0].uViewportY = pBLVRenderParams->uViewportY; | |
5066 pBspRenderer->nodes[0].uViewportX = pBLVRenderParams->uViewportX; | |
1376 | 5067 pBspRenderer->nodes[0].PortalScreenData.GetViewportData(pBLVRenderParams->uViewportX, pBLVRenderParams->uViewportY, |
1295 | 5068 pBLVRenderParams->uViewportZ, pBLVRenderParams->uViewportW); |
5069 pBspRenderer->nodes[0].uFaceID = -1; | |
5070 pBspRenderer->nodes[0].viewing_portal_id = -1; | |
5071 pBspRenderer->num_nodes = 1; | |
5072 AddBspNodeToRenderList(0); | |
5073 } | |
5074 | |
5075 pBspRenderer->MakeVisibleSectorList(); | |
5076 } | |
5077 | |
5078 //----- (0043F9E1) -------------------------------------------------------- | |
1376 | 5079 void BspRenderer_PortalViewportData::GetViewportData(__int16 x, int y, __int16 z, int w) |
1295 | 5080 { |
5081 _viewport_space_y = y; | |
5082 _viewport_space_w = w; | |
5083 | |
5084 for (uint i = 0; i < 480; ++i) | |
5085 { | |
5086 if ( i < y || i > w ) | |
5087 { | |
5088 viewport_left_side[i] = 640; | |
5089 viewport_right_side[i] = -1; | |
5090 } | |
5091 else | |
5092 { | |
5093 viewport_left_side[i] = x; | |
5094 viewport_right_side[i] = z; | |
5095 } | |
5096 } | |
5097 } | |
5098 //----- (0048653D) -------------------------------------------------------- | |
1544 | 5099 void stru149::_48653D_frustum_blv(int a2, int a3, int a4, int a5, int a6, int a7)//portal frustum culling |
1295 | 5100 { |
1544 | 5101 //stru149 *v7; // esi@1 |
1295 | 5102 int v8; // edi@1 |
5103 int v9; // eax@1 | |
5104 //int v10; // edx@1 | |
5105 //int v11; // ecx@1 | |
1544 | 5106 //int v12; // eax@1 |
5107 //int v13; // ebx@2 | |
5108 //int v14; // ecx@2 | |
5109 //int v15; // eax@2 | |
1295 | 5110 int v16; // ST14_4@3 |
5111 int v17; // ST10_4@3 | |
1544 | 5112 //int v18; // eax@5 |
1295 | 5113 int v19; // ST10_4@6 |
1544 | 5114 //int v20; // eax@8 |
1295 | 5115 int v21; // ST10_4@9 |
1544 | 5116 //int v22; // eax@10 |
5117 //int v23; // ecx@10 | |
5118 //int v24; // eax@10 | |
5119 //int result; // eax@10 | |
1295 | 5120 //int v26; // [sp+14h] [bp-14h]@1 |
1544 | 5121 //int v27; // [sp+18h] [bp-10h]@1 |
1295 | 5122 int v28; // [sp+1Ch] [bp-Ch]@1 |
5123 int v29; // [sp+24h] [bp-4h]@1 | |
1544 | 5124 //int v30; // [sp+30h] [bp+8h]@10 |
5125 //int v31; // [sp+3Ch] [bp+14h]@10 | |
5126 | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5127 v8 = stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationY); |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5128 v29 = stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationY); |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5129 v28 = stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationX); |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5130 v9 = stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX); |
1295 | 5131 //v11 = -pBLVRenderParams->vPartyPos.y; |
5132 //v26 = -pBLVRenderParams->vPartyPos.x; | |
1544 | 5133 //v27 = v9; |
5134 //v12 = -pBLVRenderParams->vPartyPos.z; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5135 if (pGame->pIndoorCameraD3D->sRotationX) |
1295 | 5136 { |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5137 v16 = v8 * -pGame->pIndoorCameraD3D->vPartyPos.x + v29 * -pGame->pIndoorCameraD3D->vPartyPos.y; |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5138 v17 = -65536 * pGame->pIndoorCameraD3D->vPartyPos.z; |
1643 | 5139 this->field_0_party_dir_x = fixpoint_mul(v16, v28) + fixpoint_mul((-pGame->pIndoorCameraD3D->vPartyPos.z) << 16, v9); |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5140 this->field_4_party_dir_y = v8 * -pGame->pIndoorCameraD3D->vPartyPos.y - v29 * -pGame->pIndoorCameraD3D->vPartyPos.x; |
1643 | 5141 this->field_8_party_dir_z = fixpoint_mul(v17, v28) - fixpoint_mul(v16, v9); |
1295 | 5142 } |
5143 else | |
5144 { | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5145 this->field_0_party_dir_x = v8 * -pGame->pIndoorCameraD3D->vPartyPos.x + v29 * -pGame->pIndoorCameraD3D->vPartyPos.y; |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5146 this->field_4_party_dir_y = v8 * -pGame->pIndoorCameraD3D->vPartyPos.y - v29 * -pGame->pIndoorCameraD3D->vPartyPos.x; |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5147 this->field_8_party_dir_z = (-pGame->pIndoorCameraD3D->vPartyPos.z) << 16; |
1295 | 5148 } |
1544 | 5149 |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5150 if (pGame->pIndoorCameraD3D->sRotationX) |
1295 | 5151 { |
1643 | 5152 v19 = fixpoint_mul(a2, v8) + fixpoint_mul(a3, v29); |
5153 | |
1809 | 5154 this->angle_from_north = fixpoint_mul(v19, v28) + fixpoint_mul(a4, v9); |
5155 this->angle_from_west = fixpoint_mul(a3, v8) - fixpoint_mul(a2, v29); | |
1844 | 5156 this->viewing_angle_from_west_east = fixpoint_mul(a4, v28) - fixpoint_mul(v19, v9); |
1295 | 5157 } |
5158 else | |
5159 { | |
1809 | 5160 this->angle_from_north = fixpoint_mul(a2, v8) + fixpoint_mul(a3, v29); |
5161 this->angle_from_west = fixpoint_mul(a3, v8) - fixpoint_mul(a2, v29); | |
1844 | 5162 this->viewing_angle_from_west_east = a4; |
1295 | 5163 } |
1544 | 5164 |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5165 if (pGame->pIndoorCameraD3D->sRotationX) |
1295 | 5166 { |
1643 | 5167 v21 = fixpoint_mul(a5, v8) + fixpoint_mul(a6, v29); |
5168 | |
1809 | 5169 this->angle_from_east = fixpoint_mul(v21, v28) + fixpoint_mul(a7, v9); |
5170 this->angle_from_south = fixpoint_mul(a6, v8) - fixpoint_mul(a5, v29); | |
1844 | 5171 this->viewing_angle_from_north_south = fixpoint_mul(a7, v28) - fixpoint_mul(v21, v9); |
1295 | 5172 } |
5173 else | |
5174 { | |
1809 | 5175 this->angle_from_east = fixpoint_mul(a5, v8) + fixpoint_mul(a6, v29); |
5176 this->angle_from_south = fixpoint_mul(a6, v8) - fixpoint_mul(a5, v29); | |
1844 | 5177 this->viewing_angle_from_north_south = a7; |
1295 | 5178 } |
1544 | 5179 |
1809 | 5180 this->angle_from_east = -this->angle_from_east; |
5181 this->angle_from_south = -this->angle_from_south; | |
1844 | 5182 this->viewing_angle_from_north_south = -this->viewing_angle_from_north_south; |
1544 | 5183 |
1809 | 5184 this->field_24 = fixpoint_dot(this->angle_from_north, this->field_0_party_dir_x, |
5185 this->angle_from_west, this->field_4_party_dir_y, | |
1844 | 5186 this->viewing_angle_from_west_east, this->field_8_party_dir_z); |
1809 | 5187 this->field_28 = fixpoint_dot(this->angle_from_east, this->field_0_party_dir_x, |
5188 this->angle_from_south, this->field_4_party_dir_y, | |
1844 | 5189 this->viewing_angle_from_north_south, this->field_8_party_dir_z); |
1297 | 5190 } |
5191 //----- (00407A1C) -------------------------------------------------------- | |
5192 bool __fastcall sub_407A1C(int x, int z, int y, Vec3_int_ v) | |
5193 { | |
5194 unsigned int v4; // esi@1 | |
5195 Vec3_int_ v5; // ST08_12@2 | |
5196 int v6; // edi@2 | |
5197 int v7; // ebx@2 | |
5198 int v8; // esi@2 | |
5199 signed int v9; // ecx@2 | |
5200 int v10; // eax@2 | |
5201 int v11; // ecx@4 | |
5202 int v12; // eax@4 | |
5203 int v13; // ebx@4 | |
5204 int v14; // edx@6 | |
5205 char *v15; // edi@16 | |
5206 ODMFace *v16; // esi@19 | |
5207 int v17; // ST34_4@25 | |
5208 int v18; // ST38_4@25 | |
5209 int v19; // eax@25 | |
5210 char v20; // zf@25 | |
5211 int v21; // ebx@25 | |
5212 int v22; // eax@26 | |
5213 signed int v23; // edi@26 | |
5214 int v24; // ST34_4@30 | |
1556 | 5215 //signed __int64 v25; // qtt@31 |
5216 //int v26; // eax@31 | |
1297 | 5217 Vec3_int_ v27; // ST08_12@37 |
5218 Vec3_int_ v28; // ST08_12@37 | |
5219 int v29; // edi@37 | |
5220 int v30; // ebx@37 | |
5221 int v31; // esi@37 | |
5222 signed int v32; // ecx@37 | |
5223 int v33; // eax@37 | |
5224 int v34; // ecx@39 | |
5225 int v35; // eax@39 | |
5226 int v36; // ebx@39 | |
5227 int v37; // edx@41 | |
5228 char *v38; // edi@51 | |
5229 ODMFace *v39; // esi@54 | |
5230 int v40; // ebx@60 | |
5231 int v41; // eax@61 | |
5232 signed int v42; // edi@61 | |
1556 | 5233 //signed __int64 v43; // qtt@66 |
5234 //int v44; // eax@66 | |
1297 | 5235 Vec3_int_ v45; // ST08_12@73 |
5236 int v46; // edi@73 | |
5237 int v47; // ebx@73 | |
5238 int v48; // esi@73 | |
5239 signed int v49; // ecx@73 | |
5240 int v50; // eax@73 | |
5241 int v51; // edx@75 | |
5242 int v52; // ecx@75 | |
5243 int v53; // eax@75 | |
5244 int v54; // ebx@75 | |
5245 int v55; // edi@77 | |
5246 int v56; // ecx@77 | |
5247 int v57; // eax@81 | |
5248 int v58; // esi@81 | |
5249 int v59; // eax@90 | |
5250 BLVSector *v60; // edx@90 | |
5251 int v61; // ecx@90 | |
5252 BLVFace *v62; // esi@91 | |
5253 int v63; // ST34_4@98 | |
5254 int v64; // ST30_4@98 | |
5255 int v65; // eax@98 | |
5256 int v66; // ebx@98 | |
5257 int v67; // eax@99 | |
5258 signed int v68; // edi@99 | |
5259 int v69; // ST2C_4@103 | |
1556 | 5260 //signed __int64 v70; // qtt@104 |
5261 //int v71; // eax@104 | |
1297 | 5262 Vec3_int_ v72; // ST08_12@111 |
5263 Vec3_int_ v73; // ST08_12@111 | |
5264 int v74; // edi@111 | |
5265 int v75; // ebx@111 | |
5266 int v76; // esi@111 | |
5267 signed int v77; // ecx@111 | |
5268 int v78; // eax@111 | |
5269 int v79; // edx@113 | |
5270 int v80; // ecx@113 | |
5271 int v81; // eax@113 | |
5272 int v82; // ebx@113 | |
5273 int v83; // edi@115 | |
5274 int v84; // ecx@115 | |
5275 int v85; // eax@119 | |
5276 int v86; // esi@119 | |
5277 int v87; // ecx@128 | |
5278 BLVSector *v88; // eax@128 | |
5279 int v89; // ecx@128 | |
5280 BLVFace *v90; // esi@129 | |
5281 int v91; // ebx@136 | |
5282 int v92; // eax@137 | |
5283 signed int v93; // edi@137 | |
1556 | 5284 //signed __int64 v94; // qtt@142 |
5285 //int v95; // eax@142 | |
1297 | 5286 Vec3_int_ v97; // [sp-18h] [bp-94h]@1 |
5287 int v98; // [sp-Ch] [bp-88h]@88 | |
5288 int v99; // [sp-Ch] [bp-88h]@126 | |
5289 int v100; // [sp-8h] [bp-84h]@88 | |
5290 int v101; // [sp-8h] [bp-84h]@126 | |
5291 int v102; // [sp-4h] [bp-80h]@88 | |
5292 int v103; // [sp-4h] [bp-80h]@126 | |
5293 int v104; // [sp+Ch] [bp-70h]@13 | |
5294 int v105; // [sp+Ch] [bp-70h]@48 | |
5295 int v106; // [sp+10h] [bp-6Ch]@18 | |
5296 int v107; // [sp+10h] [bp-6Ch]@98 | |
5297 int v108; // [sp+10h] [bp-6Ch]@104 | |
5298 int v109; // [sp+18h] [bp-64h]@25 | |
5299 int v110; // [sp+18h] [bp-64h]@31 | |
5300 int i; // [sp+18h] [bp-64h]@90 | |
5301 int v112; // [sp+18h] [bp-64h]@128 | |
5302 signed int v113; // [sp+20h] [bp-5Ch]@1 | |
5303 signed int v114; // [sp+24h] [bp-58h]@1 | |
1544 | 5304 //unsigned __int64 a4; // [sp+28h] [bp-54h]@1 |
1297 | 5305 unsigned int a4_8; // [sp+30h] [bp-4Ch]@1 |
5306 int v117; // [sp+34h] [bp-48h]@4 | |
5307 int v118; // [sp+34h] [bp-48h]@39 | |
5308 int v119; // [sp+34h] [bp-48h]@75 | |
5309 int v120; // [sp+34h] [bp-48h]@113 | |
5310 int v121; // [sp+38h] [bp-44h]@4 | |
5311 int v122; // [sp+38h] [bp-44h]@39 | |
5312 int v123; // [sp+38h] [bp-44h]@76 | |
5313 int v124; // [sp+38h] [bp-44h]@114 | |
5314 int v125; // [sp+3Ch] [bp-40h]@4 | |
5315 int v126; // [sp+3Ch] [bp-40h]@39 | |
5316 int v127; // [sp+3Ch] [bp-40h]@77 | |
5317 int v128; // [sp+3Ch] [bp-40h]@115 | |
5318 int v129; // [sp+40h] [bp-3Ch]@11 | |
5319 int v130; // [sp+40h] [bp-3Ch]@46 | |
5320 int v131; // [sp+40h] [bp-3Ch]@78 | |
5321 int v132; // [sp+40h] [bp-3Ch]@116 | |
5322 int v133; // [sp+44h] [bp-38h]@10 | |
5323 int v134; // [sp+44h] [bp-38h]@45 | |
5324 int v135; // [sp+44h] [bp-38h]@81 | |
5325 int v136; // [sp+44h] [bp-38h]@119 | |
5326 int v137; // [sp+48h] [bp-34h]@7 | |
5327 int v138; // [sp+48h] [bp-34h]@42 | |
5328 int v139; // [sp+48h] [bp-34h]@82 | |
5329 int v140; // [sp+48h] [bp-34h]@120 | |
5330 int v141; // [sp+4Ch] [bp-30h]@6 | |
5331 int v142; // [sp+4Ch] [bp-30h]@41 | |
5332 int v143; // [sp+4Ch] [bp-30h]@75 | |
5333 int v144; // [sp+4Ch] [bp-30h]@113 | |
5334 int v145; // [sp+50h] [bp-2Ch]@5 | |
5335 int v146; // [sp+50h] [bp-2Ch]@40 | |
5336 int v147; // [sp+50h] [bp-2Ch]@75 | |
5337 int v148; // [sp+50h] [bp-2Ch]@113 | |
5338 int v149; // [sp+54h] [bp-28h]@4 | |
5339 int v150; // [sp+54h] [bp-28h]@39 | |
5340 int v151; // [sp+54h] [bp-28h]@75 | |
5341 int v152; // [sp+54h] [bp-28h]@113 | |
5342 int sDepth; // [sp+58h] [bp-24h]@17 | |
5343 int sDeptha; // [sp+58h] [bp-24h]@52 | |
5344 int sDepthb; // [sp+58h] [bp-24h]@90 | |
5345 char *a5; // [sp+5Ch] [bp-20h]@16 | |
5346 char *a5a; // [sp+5Ch] [bp-20h]@51 | |
5347 signed int a5b; // [sp+5Ch] [bp-20h]@83 | |
5348 signed int a5c; // [sp+5Ch] [bp-20h]@121 | |
5349 signed int v160; // [sp+60h] [bp-1Ch]@12 | |
5350 signed int v161; // [sp+60h] [bp-1Ch]@47 | |
5351 int v162; // [sp+60h] [bp-1Ch]@128 | |
5352 int v163; // [sp+64h] [bp-18h]@2 | |
5353 int outx; // [sp+68h] [bp-14h]@2 | |
5354 int outy; // [sp+6Ch] [bp-10h]@2 | |
5355 int outz; // [sp+70h] [bp-Ch]@2 | |
5356 Vec3_int_ pOut; // [sp+74h] [bp-8h]@2 | |
5357 int ya; // [sp+84h] [bp+8h]@60 | |
5358 int yb; // [sp+84h] [bp+8h]@136 | |
5359 int ve; // [sp+88h] [bp+Ch]@60 | |
5360 int va; // [sp+88h] [bp+Ch]@60 | |
5361 int vb; // [sp+88h] [bp+Ch]@66 | |
5362 int vf; // [sp+88h] [bp+Ch]@136 | |
5363 int vc; // [sp+88h] [bp+Ch]@136 | |
5364 int vd; // [sp+88h] [bp+Ch]@142 | |
5365 int v_4; // [sp+8Ch] [bp+10h]@60 | |
5366 int v_4a; // [sp+8Ch] [bp+10h]@65 | |
5367 int v_4b; // [sp+8Ch] [bp+10h]@136 | |
5368 int v_4c; // [sp+8Ch] [bp+10h]@141 | |
5369 int v_8; // [sp+90h] [bp+14h]@53 | |
5370 | |
1705 | 5371 //__debugbreak(); |
1458 | 5372 |
1297 | 5373 v4 = stru_5C6E00->Atan2(v.x - x, v.y - z); |
5374 v114 = 0; | |
5375 v97.z = y; | |
1544 | 5376 v97.x = x; |
5377 v97.y = z; | |
1297 | 5378 v113 = 0; |
5379 a4_8 = v4; | |
5380 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor) | |
5381 { | |
5382 Vec3_int_::Rotate(32, stru_5C6E00->uIntegerHalfPi + v4, 0, v97, &pOut.x, &pOut.y, &outz); | |
5383 v45.z = v.z; | |
1556 | 5384 v45.x = v.x; |
5385 v45.y = v.y; | |
1297 | 5386 Vec3_int_::Rotate(32, stru_5C6E00->uIntegerHalfPi + v4, 0, v45, &outx, &outy, &v163); |
5387 v46 = outy - pOut.y; | |
5388 v47 = v163 - outz; | |
5389 v48 = outx - pOut.x; | |
5390 v49 = integer_sqrt(v48 * v48 + v46 * v46 + v47 * v47); | |
5391 v50 = 65536; | |
5392 if ( v49 ) | |
5393 v50 = 65536 / v49; | |
5394 v51 = outx; | |
5395 v143 = v48 * v50; | |
5396 v52 = v46 * v50; | |
5397 v53 = v47 * v50; | |
5398 v54 = pOut.x; | |
5399 v147 = v52; | |
5400 v151 = v53; | |
5401 v119 = pOut.x; | |
5402 if ( pOut.x < outx ) | |
5403 { | |
5404 v123 = outx; | |
5405 } | |
5406 else | |
5407 { | |
5408 v119 = outx; | |
5409 v123 = pOut.x; | |
5410 } | |
5411 v55 = pOut.y; | |
5412 v56 = outy; | |
5413 v127 = pOut.y; | |
5414 if ( pOut.y < outy ) | |
5415 { | |
5416 v131 = outy; | |
5417 } | |
5418 else | |
5419 { | |
5420 v127 = outy; | |
5421 v131 = pOut.y; | |
5422 } | |
5423 v57 = v163; | |
5424 v58 = outz; | |
5425 v135 = outz; | |
5426 if ( outz < v163 ) | |
5427 { | |
5428 v139 = v163; | |
5429 } | |
5430 else | |
5431 { | |
5432 v135 = v163; | |
5433 v139 = outz; | |
5434 } | |
5435 a5b = 0; | |
5436 while ( !v114 ) | |
5437 { | |
5438 if ( a5b ) | |
5439 { | |
5440 v102 = v58; | |
5441 v100 = v55; | |
5442 v98 = v54; | |
5443 } | |
5444 else | |
5445 { | |
5446 v102 = v57; | |
5447 v100 = v56; | |
5448 v98 = v51; | |
5449 } | |
5450 v59 = pIndoor->GetSector(v98, v100, v102); | |
5451 v60 = pIndoor->pSectors; | |
5452 v61 = 116 * v59; | |
5453 sDepthb = 0; | |
5454 for ( i = 116 * v59; | |
5455 sDepthb < *(__int16 *)((char *)&pIndoor->pSectors->uNumWalls + v61) | |
5456 + 2 * *(__int16 *)((char *)&pIndoor->pSectors->uNumFloors + v61); | |
5457 ++sDepthb ) | |
5458 { | |
5459 v62 = &pIndoor->pFaces[(*(unsigned __int16 **)((char *)&v60->pWalls + v61))[sDepthb]]; | |
5460 if ( v62->Portal() | |
5461 || v119 > v62->pBounding.x2 | |
5462 || v123 < v62->pBounding.x1 | |
5463 || v127 > v62->pBounding.y2 | |
5464 || v131 < v62->pBounding.y1 | |
5465 || v135 > v62->pBounding.z2 | |
5466 || v139 < v62->pBounding.z1 | |
5467 || (v63 = (unsigned __int64)(v143 * (signed __int64)v62->pFacePlane_old.vNormal.x) >> 16, | |
5468 v64 = (unsigned __int64)(v151 * (signed __int64)v62->pFacePlane_old.vNormal.z) >> 16, | |
5469 v65 = (unsigned __int64)(v147 * (signed __int64)v62->pFacePlane_old.vNormal.y) >> 16, | |
5470 v20 = v63 + v64 + v65 == 0, | |
5471 v66 = v63 + v64 + v65, | |
5472 v107 = v63 + v64 + v65, | |
5473 v20) ) | |
5474 goto LABEL_107; | |
5475 v67 = outz * v62->pFacePlane_old.vNormal.z; | |
5476 v68 = -(v62->pFacePlane_old.dist | |
5477 + v67 | |
5478 + pOut.y * v62->pFacePlane_old.vNormal.y | |
5479 + pOut.x * v62->pFacePlane_old.vNormal.x); | |
5480 if ( v66 <= 0 ) | |
5481 { | |
5482 if ( v62->pFacePlane_old.dist | |
5483 + v67 | |
5484 + pOut.y * v62->pFacePlane_old.vNormal.y | |
5485 + pOut.x * v62->pFacePlane_old.vNormal.x < 0 ) | |
5486 goto LABEL_107; | |
5487 } | |
5488 else | |
5489 { | |
5490 if ( v62->pFacePlane_old.dist | |
5491 + v67 | |
5492 + pOut.y * v62->pFacePlane_old.vNormal.y | |
5493 + pOut.x * v62->pFacePlane_old.vNormal.x > 0 ) | |
5494 goto LABEL_107; | |
5495 } | |
5496 v69 = abs(-(v62->pFacePlane_old.dist | |
5497 + v67 | |
5498 + pOut.y * v62->pFacePlane_old.vNormal.y | |
5499 + pOut.x * v62->pFacePlane_old.vNormal.x)) >> 14; | |
5500 if ( v69 <= abs(v66) ) | |
5501 { | |
1556 | 5502 //LODWORD(v70) = v68 << 16; |
5503 //HIDWORD(v70) = v68 >> 16; | |
5504 //v71 = v70 / v107; | |
5505 //v108 = v70 / v107; | |
5506 v108 = fixpoint_div(v68, v107); | |
5507 if ( v108 >= 0 ) | |
1297 | 5508 { |
5509 if ( sub_4075DB( | |
1643 | 5510 pOut.x + ((signed int)(fixpoint_mul(v108, v143) + 32768) >> 16), |
5511 pOut.y + ((signed int)(fixpoint_mul(v108, v147) + 32768) >> 16), | |
5512 outz + ((signed int)(fixpoint_mul(v108, v151) + 32768) >> 16), | |
1297 | 5513 v62) ) |
5514 { | |
5515 v114 = 1; | |
5516 break; | |
5517 } | |
5518 } | |
5519 } | |
5520 v61 = i; | |
5521 LABEL_107: | |
5522 v60 = pIndoor->pSectors; | |
5523 } | |
5524 ++a5b; | |
5525 if ( a5b >= 2 ) | |
5526 break; | |
5527 v57 = v163; | |
5528 v56 = outy; | |
5529 v51 = outx; | |
5530 v58 = outz; | |
5531 v55 = pOut.y; | |
5532 v54 = pOut.x; | |
5533 } | |
5534 v72.z = y; | |
1544 | 5535 v72.x = x; |
5536 v72.y = z; | |
1297 | 5537 Vec3_int_::Rotate(32, a4_8 - stru_5C6E00->uIntegerHalfPi, 0, v72, &pOut.x, &pOut.y, &outz); |
5538 v73.z = v.z; | |
1544 | 5539 v73.x = v.x; |
5540 v73.y = v.y; | |
1297 | 5541 Vec3_int_::Rotate(32, a4_8 - stru_5C6E00->uIntegerHalfPi, 0, v73, &outx, &outy, &v163); |
5542 v74 = outy - pOut.y; | |
5543 v75 = v163 - outz; | |
5544 v76 = outx - pOut.x; | |
5545 v77 = integer_sqrt(v76 * v76 + v74 * v74 + v75 * v75); | |
5546 v78 = 65536; | |
5547 if ( v77 ) | |
5548 v78 = 65536 / v77; | |
5549 v79 = outx; | |
5550 v144 = v76 * v78; | |
5551 v80 = v74 * v78; | |
5552 v81 = v75 * v78; | |
5553 v82 = pOut.x; | |
5554 v148 = v80; | |
5555 v152 = v81; | |
5556 v120 = pOut.x; | |
5557 if ( pOut.x < outx ) | |
5558 { | |
5559 v124 = outx; | |
5560 } | |
5561 else | |
5562 { | |
5563 v120 = outx; | |
5564 v124 = pOut.x; | |
5565 } | |
5566 v83 = pOut.y; | |
5567 v84 = outy; | |
5568 v128 = pOut.y; | |
5569 if ( pOut.y < outy ) | |
5570 { | |
5571 v132 = outy; | |
5572 } | |
5573 else | |
5574 { | |
5575 v128 = outy; | |
5576 v132 = pOut.y; | |
5577 } | |
5578 v85 = v163; | |
5579 v86 = outz; | |
5580 v136 = outz; | |
5581 if ( outz < v163 ) | |
5582 { | |
5583 v140 = v163; | |
5584 } | |
5585 else | |
5586 { | |
5587 v136 = v163; | |
5588 v140 = outz; | |
5589 } | |
5590 a5c = 0; | |
5591 while ( 1 ) | |
5592 { | |
5593 if ( v113 ) | |
5594 return !v114 || !v113; | |
5595 if ( a5c ) | |
5596 { | |
5597 v103 = v86; | |
5598 v101 = v83; | |
5599 v99 = v82; | |
5600 } | |
5601 else | |
5602 { | |
5603 v103 = v85; | |
5604 v101 = v84; | |
5605 v99 = v79; | |
5606 } | |
5607 v87 = pIndoor->GetSector(v99, v101, v103); | |
5608 v88 = pIndoor->pSectors; | |
5609 v89 = 116 * v87; | |
5610 v162 = 0; | |
5611 v112 = v89; | |
5612 if ( *(__int16 *)((char *)&pIndoor->pSectors->uNumWalls + v89) | |
5613 + 2 * *(__int16 *)((char *)&pIndoor->pSectors->uNumFloors + v89) > 0 ) | |
5614 break; | |
5615 LABEL_148: | |
5616 ++a5c; | |
5617 if ( a5c >= 2 ) | |
5618 return !v114 || !v113; | |
5619 v85 = v163; | |
5620 v84 = outy; | |
5621 v79 = outx; | |
5622 v86 = outz; | |
5623 v83 = pOut.y; | |
5624 v82 = pOut.x; | |
5625 } | |
5626 while ( 1 ) | |
5627 { | |
5628 v90 = &pIndoor->pFaces[(*(unsigned __int16 **)((char *)&v88->pWalls + v89))[v162]]; | |
5629 if ( v90->Portal() | |
5630 || v120 > v90->pBounding.x2 | |
5631 || v124 < v90->pBounding.x1 | |
5632 || v128 > v90->pBounding.y2 | |
5633 || v132 < v90->pBounding.y1 | |
5634 || v136 > v90->pBounding.z2 | |
5635 || v140 < v90->pBounding.z1 | |
1643 | 5636 || (yb = fixpoint_mul(v144, v90->pFacePlane_old.vNormal.x), |
5637 v_4b = fixpoint_mul(v148, v90->pFacePlane_old.vNormal.y), | |
5638 vf = fixpoint_mul(v152, v90->pFacePlane_old.vNormal.z), | |
1297 | 5639 v20 = yb + vf + v_4b == 0, |
5640 v91 = yb + vf + v_4b, | |
5641 vc = yb + vf + v_4b, | |
5642 v20) ) | |
5643 goto LABEL_145; | |
5644 v92 = outz * v90->pFacePlane_old.vNormal.z; | |
5645 v93 = -(v90->pFacePlane_old.dist | |
5646 + v92 | |
5647 + pOut.y * v90->pFacePlane_old.vNormal.y | |
5648 + pOut.x * v90->pFacePlane_old.vNormal.x); | |
5649 if ( v91 <= 0 ) | |
5650 { | |
5651 if ( v90->pFacePlane_old.dist | |
5652 + v92 | |
5653 + pOut.y * v90->pFacePlane_old.vNormal.y | |
5654 + pOut.x * v90->pFacePlane_old.vNormal.x < 0 ) | |
5655 goto LABEL_145; | |
5656 } | |
5657 else | |
5658 { | |
5659 if ( v90->pFacePlane_old.dist | |
5660 + v92 | |
5661 + pOut.y * v90->pFacePlane_old.vNormal.y | |
5662 + pOut.x * v90->pFacePlane_old.vNormal.x > 0 ) | |
5663 goto LABEL_145; | |
5664 } | |
5665 v_4c = abs(-(v90->pFacePlane_old.dist | |
5666 + v92 | |
5667 + pOut.y * v90->pFacePlane_old.vNormal.y | |
5668 + pOut.x * v90->pFacePlane_old.vNormal.x)) >> 14; | |
5669 if ( v_4c <= abs(v91) ) | |
5670 { | |
1556 | 5671 //LODWORD(v94) = v93 << 16; |
5672 //HIDWORD(v94) = v93 >> 16; | |
5673 //v95 = v94 / vc; | |
5674 //vd = v94 / vc; | |
5675 vd = fixpoint_div(v93, vc); | |
5676 if ( vd >= 0 ) | |
1297 | 5677 { |
5678 if ( sub_4075DB( | |
1643 | 5679 pOut.x + ((signed int)(fixpoint_mul(vd, v144) + 32768) >> 16), |
5680 pOut.y + ((signed int)(fixpoint_mul(vd, v148) + 32768) >> 16), | |
5681 outz + ((signed int)(fixpoint_mul(vd, v152) + 32768) >> 16), | |
1297 | 5682 v90) ) |
5683 { | |
5684 v113 = 1; | |
5685 goto LABEL_148; | |
5686 } | |
5687 } | |
5688 } | |
5689 v89 = v112; | |
5690 LABEL_145: | |
5691 v88 = pIndoor->pSectors; | |
5692 ++v162; | |
5693 if ( v162 >= *(__int16 *)((char *)&pIndoor->pSectors->uNumWalls + v89) | |
5694 + 2 * *(__int16 *)((char *)&pIndoor->pSectors->uNumFloors + v89) ) | |
5695 goto LABEL_148; | |
5696 } | |
5697 } | |
5698 Vec3_int_::Rotate(32, stru_5C6E00->uIntegerHalfPi + v4, 0, v97, &pOut.x, &pOut.y, &outz); | |
5699 v5.z = v.z; | |
1556 | 5700 v5.x = v.x; |
5701 v5.y = v.y; | |
1297 | 5702 Vec3_int_::Rotate(32, stru_5C6E00->uIntegerHalfPi + v4, 0, v5, &outx, &outy, &v163); |
5703 v6 = outy - pOut.y; | |
5704 v7 = v163 - outz; | |
5705 v8 = outx - pOut.x; | |
5706 v9 = integer_sqrt(v8 * v8 + v6 * v6 + v7 * v7); | |
5707 v10 = 65536; | |
5708 if ( v9 ) | |
5709 v10 = 65536 / v9; | |
5710 v125 = v8 * v10; | |
5711 v11 = v10; | |
5712 v12 = v7 * v10; | |
5713 v13 = pOut.x; | |
5714 v117 = v12; | |
5715 v121 = v6 * v11; | |
5716 v149 = pOut.x; | |
5717 if ( pOut.x < outx ) | |
5718 { | |
5719 v145 = outx; | |
5720 } | |
5721 else | |
5722 { | |
5723 v149 = outx; | |
5724 v145 = pOut.x; | |
5725 } | |
5726 v14 = outy; | |
5727 v141 = pOut.y; | |
5728 if ( pOut.y < outy ) | |
5729 { | |
5730 v137 = outy; | |
5731 } | |
5732 else | |
5733 { | |
5734 v141 = outy; | |
5735 v137 = pOut.y; | |
5736 } | |
5737 v133 = outz; | |
5738 if ( outz < v163 ) | |
5739 { | |
5740 v129 = v163; | |
5741 } | |
5742 else | |
5743 { | |
5744 v133 = v163; | |
5745 v129 = outz; | |
5746 } | |
5747 v160 = 0; | |
5748 if ( (signed int)pOutdoor->uNumBModels > 0 ) | |
5749 { | |
5750 v104 = 0; | |
5751 while ( 1 ) | |
5752 { | |
5753 v15 = (char *)&pOutdoor->pBModels[v104].pVertices; | |
5754 a5 = (char *)&pOutdoor->pBModels[v104].pVertices; | |
5755 if ( sub_4088E9(v13, pOut.y, outx, v14, pOutdoor->pBModels[v104].vPosition.x, pOutdoor->pBModels[v104].vPosition.y) <= pOutdoor->pBModels[v104].sBoundingRadius + 128 ) | |
5756 { | |
5757 sDepth = 0; | |
5758 if ( *((int *)v15 + 2) > 0 ) | |
5759 break; | |
5760 } | |
5761 LABEL_36: | |
5762 ++v160; | |
5763 ++v104; | |
5764 if ( v160 >= (signed int)pOutdoor->uNumBModels ) | |
5765 goto LABEL_37; | |
5766 v14 = outy; | |
5767 v13 = pOut.x; | |
5768 } | |
5769 v106 = 0; | |
5770 while ( 1 ) | |
5771 { | |
5772 v16 = (ODMFace *)(v106 + *((int *)a5 + 4)); | |
5773 if ( v149 > v16->pBoundingBox.x2 | |
5774 || v145 < v16->pBoundingBox.x1 | |
5775 || v141 > v16->pBoundingBox.y2 | |
5776 || v137 < v16->pBoundingBox.y1 | |
5777 || v133 > v16->pBoundingBox.z2 | |
5778 || v129 < v16->pBoundingBox.z1 | |
1643 | 5779 || (v17 = fixpoint_mul(v125, v16->pFacePlane.vNormal.x), |
5780 v18 = fixpoint_mul(v121, v16->pFacePlane.vNormal.y), | |
5781 v19 = fixpoint_mul(v117, v16->pFacePlane.vNormal.z), | |
1297 | 5782 v20 = v17 + v18 + v19 == 0, |
5783 v21 = v17 + v18 + v19, | |
5784 v109 = v17 + v18 + v19, | |
5785 v20) ) | |
5786 goto LABEL_33; | |
5787 v22 = pOut.y * v16->pFacePlane.vNormal.y; | |
5788 v23 = -(v16->pFacePlane.dist + v22 + outz * v16->pFacePlane.vNormal.z + pOut.x * v16->pFacePlane.vNormal.x); | |
5789 if ( v21 <= 0 ) | |
5790 { | |
5791 if ( v16->pFacePlane.dist + v22 + outz * v16->pFacePlane.vNormal.z + pOut.x * v16->pFacePlane.vNormal.x < 0 ) | |
5792 goto LABEL_33; | |
5793 } | |
5794 else | |
5795 { | |
5796 if ( v16->pFacePlane.dist + v22 + outz * v16->pFacePlane.vNormal.z + pOut.x * v16->pFacePlane.vNormal.x > 0 ) | |
5797 goto LABEL_33; | |
5798 } | |
5799 v24 = abs(-(v16->pFacePlane.dist + v22 + outz * v16->pFacePlane.vNormal.z + pOut.x * v16->pFacePlane.vNormal.x)) >> 14; | |
5800 if ( v24 <= abs(v21) ) | |
5801 { | |
1556 | 5802 //LODWORD(v25) = v23 << 16; |
5803 //HIDWORD(v25) = v23 >> 16; | |
5804 //v26 = v25 / v109; | |
5805 //v110 = v25 / v109; | |
5806 v110 = fixpoint_div(v23, v109); | |
5807 if ( v110 >= 0 ) | |
1297 | 5808 { |
5809 if ( sub_4077F1( | |
1643 | 5810 pOut.x + ((signed int)(fixpoint_mul(v110, v125) + 32768) >> 16), |
5811 pOut.y + ((signed int)(fixpoint_mul(v110, v121) + 32768) >> 16), | |
5812 outz + ((signed int)(fixpoint_mul(v110, v117) + 32768) >> 16), | |
1297 | 5813 v16, |
5814 (BSPVertexBuffer *)a5) ) | |
5815 { | |
5816 v114 = 1; | |
5817 goto LABEL_36; | |
5818 } | |
5819 } | |
5820 } | |
5821 LABEL_33: | |
5822 ++sDepth; | |
5823 v106 += 308; | |
5824 if ( sDepth >= *((int *)a5 + 2) ) | |
5825 goto LABEL_36; | |
5826 } | |
5827 } | |
5828 LABEL_37: | |
5829 v27.z = y; | |
1544 | 5830 v27.x = x; |
5831 v27.y = z; | |
1297 | 5832 Vec3_int_::Rotate(32, a4_8 - stru_5C6E00->uIntegerHalfPi, 0, v27, &pOut.x, &pOut.y, &outz); |
5833 v28.z = v.z; | |
1544 | 5834 v28.x = v.x; |
5835 v28.y = v.y; | |
1297 | 5836 Vec3_int_::Rotate(32, a4_8 - stru_5C6E00->uIntegerHalfPi, 0, v28, &outx, &outy, &v163); |
5837 v29 = outy - pOut.y; | |
5838 v30 = v163 - outz; | |
5839 v31 = outx - pOut.x; | |
5840 v32 = integer_sqrt(v31 * v31 + v29 * v29 + v30 * v30); | |
5841 v33 = 65536; | |
5842 if ( v32 ) | |
5843 v33 = 65536 / v32; | |
5844 v126 = v31 * v33; | |
5845 v34 = v33; | |
5846 v35 = v30 * v33; | |
5847 v36 = pOut.x; | |
5848 v118 = v35; | |
5849 v122 = v29 * v34; | |
5850 v150 = pOut.x; | |
5851 if ( pOut.x < outx ) | |
5852 { | |
5853 v146 = outx; | |
5854 } | |
5855 else | |
5856 { | |
5857 v150 = outx; | |
5858 v146 = pOut.x; | |
5859 } | |
5860 v37 = outy; | |
5861 v142 = pOut.y; | |
5862 if ( pOut.y < outy ) | |
5863 { | |
5864 v138 = outy; | |
5865 } | |
5866 else | |
5867 { | |
5868 v142 = outy; | |
5869 v138 = pOut.y; | |
5870 } | |
5871 v134 = outz; | |
5872 if ( outz < v163 ) | |
5873 { | |
5874 v130 = v163; | |
5875 } | |
5876 else | |
5877 { | |
5878 v134 = v163; | |
5879 v130 = outz; | |
5880 } | |
5881 v161 = 0; | |
5882 if ( (signed int)pOutdoor->uNumBModels > 0 ) | |
5883 { | |
5884 v105 = 0; | |
5885 while ( 1 ) | |
5886 { | |
5887 v38 = (char *)&pOutdoor->pBModels[v105].pVertices; | |
5888 a5a = (char *)&pOutdoor->pBModels[v105].pVertices; | |
5889 if ( sub_4088E9(v36, pOut.y, outx, v37, pOutdoor->pBModels[v105].vPosition.x, pOutdoor->pBModels[v105].vPosition.y) <= pOutdoor->pBModels[v105].sBoundingRadius + 128 ) | |
5890 { | |
5891 sDeptha = 0; | |
5892 if ( *((int *)v38 + 2) > 0 ) | |
5893 break; | |
5894 } | |
5895 LABEL_71: | |
5896 ++v161; | |
5897 ++v105; | |
5898 if ( v161 >= (signed int)pOutdoor->uNumBModels ) | |
5899 return !v114 || !v113; | |
5900 v37 = outy; | |
5901 v36 = pOut.x; | |
5902 } | |
5903 v_8 = 0; | |
5904 while ( 1 ) | |
5905 { | |
5906 v39 = (ODMFace *)(v_8 + *((int *)a5a + 4)); | |
5907 if ( v150 > v39->pBoundingBox.x2 | |
5908 || v146 < v39->pBoundingBox.x1 | |
5909 || v142 > v39->pBoundingBox.y2 | |
5910 || v138 < v39->pBoundingBox.y1 | |
5911 || v134 > v39->pBoundingBox.z2 | |
5912 || v130 < v39->pBoundingBox.z1 | |
1643 | 5913 || (ya = fixpoint_mul(v126, v39->pFacePlane.vNormal.x), |
5914 ve = fixpoint_mul(v122, v39->pFacePlane.vNormal.y), | |
5915 v_4 = fixpoint_mul(v118, v39->pFacePlane.vNormal.z), | |
1297 | 5916 v20 = ya + ve + v_4 == 0, |
5917 v40 = ya + ve + v_4, | |
5918 va = ya + ve + v_4, | |
5919 v20) ) | |
5920 goto LABEL_68; | |
5921 v41 = pOut.y * v39->pFacePlane.vNormal.y; | |
5922 v42 = -(v39->pFacePlane.dist + v41 + outz * v39->pFacePlane.vNormal.z + pOut.x * v39->pFacePlane.vNormal.x); | |
5923 if ( v40 <= 0 ) | |
5924 { | |
5925 if ( v39->pFacePlane.dist + v41 + outz * v39->pFacePlane.vNormal.z + pOut.x * v39->pFacePlane.vNormal.x < 0 ) | |
5926 goto LABEL_68; | |
5927 } | |
5928 else | |
5929 { | |
5930 if ( v39->pFacePlane.dist + v41 + outz * v39->pFacePlane.vNormal.z + pOut.x * v39->pFacePlane.vNormal.x > 0 ) | |
5931 goto LABEL_68; | |
5932 } | |
5933 v_4a = abs(-(v39->pFacePlane.dist + v41 + outz * v39->pFacePlane.vNormal.z + pOut.x * v39->pFacePlane.vNormal.x)) >> 14; | |
5934 if ( v_4a <= abs(v40) ) | |
5935 { | |
1556 | 5936 //LODWORD(v43) = v42 << 16; |
5937 //HIDWORD(v43) = v42 >> 16; | |
5938 //vb = v43 / va; | |
5939 vb = fixpoint_div(v42, va); | |
5940 if ( vb >= 0 ) | |
1297 | 5941 { |
5942 if ( sub_4077F1( | |
1643 | 5943 pOut.x + ((signed int)(fixpoint_mul(vb, v126) + 32768) >> 16), |
5944 pOut.y + ((signed int)(fixpoint_mul(vb, v122) + 32768) >> 16), | |
5945 outz + ((signed int)(fixpoint_mul(vb, v118) + 32768) >> 16), | |
1297 | 5946 v39, |
5947 (BSPVertexBuffer *)a5a) ) | |
5948 { | |
5949 v113 = 1; | |
5950 goto LABEL_71; | |
5951 } | |
5952 } | |
5953 } | |
5954 LABEL_68: | |
5955 ++sDeptha; | |
5956 v_8 += 308; | |
5957 if ( sDeptha >= *((int *)a5a + 2) ) | |
5958 goto LABEL_71; | |
5959 } | |
5960 } | |
5961 return !v114 || !v113; | |
5962 } | |
5963 //----- (0043F333) -------------------------------------------------------- | |
5964 void BspRenderer::MakeVisibleSectorList() | |
5965 { | |
5966 int v6; // ebx@3 | |
5967 | |
5968 uNumVisibleNotEmptySectors = 0; | |
5969 for (uint i = 0; i < num_nodes; ++i) | |
5970 { | |
5971 if (!uNumVisibleNotEmptySectors) | |
5972 { | |
5973 pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[uNumVisibleNotEmptySectors++] = nodes[i].uSectorID; | |
5974 continue; | |
5975 } | |
5976 | |
5977 v6 = 0; | |
5978 while (pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[v6] != nodes[i].uSectorID ) | |
5979 { | |
5980 ++v6; | |
5981 if ( v6 >= uNumVisibleNotEmptySectors) | |
5982 { | |
5983 pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[uNumVisibleNotEmptySectors++] = nodes[i].uSectorID; | |
5984 } | |
5985 } | |
5986 | |
5987 } | |
5988 } | |
5989 //----- (0046A334) -------------------------------------------------------- | |
5990 char __fastcall DoInteractionWithTopmostZObject(int a1, int a2) | |
5991 { | |
5992 int v2; // edx@1 | |
5993 BLVFace *v4; // eax@9 | |
5994 unsigned int v5; // ecx@9 | |
5995 unsigned __int16 v6; // ax@11 | |
5996 //ODMFace *v7; // eax@16 | |
5997 LevelDecoration *v8; // esi@19 | |
5998 __int16 v9; // ax@19 | |
5999 int v10; // eax@22 | |
6000 int v11; // ecx@22 | |
6001 int v12; // edi@23 | |
6002 Actor *v13; // esi@23 | |
6003 unsigned __int16 v14; // ax@23 | |
6004 unsigned __int16 v15; // ax@33 | |
6005 const char *v16; // eax@34 | |
6006 int v17; // edi@36 | |
6007 int v18; // eax@36 | |
6008 ItemGen *v19; // esi@39 | |
6009 unsigned int v20; // eax@39 | |
6010 int v21; // ecx@40 | |
6011 std::string v22; // [sp-18h] [bp-2Ch]@5 | |
6012 const char *v23; // [sp-8h] [bp-1Ch]@5 | |
6013 int v24; // [sp-4h] [bp-18h]@5 | |
6014 char v25; // [sp+8h] [bp-Ch]@5 | |
6015 int v26; // [sp+Ch] [bp-8h]@1 | |
6016 int a3; // [sp+13h] [bp-1h]@5 | |
6017 | |
6018 v26 = a2; | |
6019 v2 = a1; | |
6020 switch ( PID_TYPE(a1) ) | |
6021 { | |
6022 case OBJECT_Item: // take the item | |
6023 v17 = PID_ID(a1); | |
6024 v26 = PID_ID(a1); | |
6025 v18 = PID_ID(a1); | |
6026 if ( pObjectList->pObjects[pSpriteObjects[v18].uObjectDescID].uFlags & 0x10 | |
6027 || v17 >= 1000 | |
6028 || !pSpriteObjects[v18].uObjectDescID ) | |
6029 return 1; | |
6030 v19 = &pSpriteObjects[v18].stru_24; | |
6031 v20 = pSpriteObjects[v18].stru_24.uItemID; | |
6032 if ( pItemsTable->pItems[v20].uEquipType == EQUIP_GOLD) | |
6033 { | |
1828
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1809
diff
changeset
|
6034 pParty->PartyFindsGold(v19->uSpecEnchantmentType, 0); |
1297 | 6035 viewparams->bRedrawGameUI = 1; |
6036 v21 = v17; | |
6037 } | |
6038 else | |
6039 { | |
6040 if ( pParty->pPickedItem.uItemID ) | |
6041 return 1; | |
6042 v24 = (int)pItemsTable->pItems[v20].pUnidentifiedName; | |
6043 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[471], v24); | |
6044 ShowStatusBarString(pTmpBuf2.data(), 2u); | |
6045 if ( v19->uItemID == 506 ) | |
6046 _449B7E_toggle_bit(pParty->_quest_bits, 184, 1u); | |
6047 if ( v19->uItemID == 455 ) | |
6048 _449B7E_toggle_bit(pParty->_quest_bits, 185, 1u); | |
1558
30db6d265ceb
Changed the new Assert macro definition slightly, Party::AddItem (for some reason in players.cpp) renamed to Party::AddItemToParty, cleaned up; some unused variables in previous functions removed
Grumpy7
parents:
1546
diff
changeset
|
6049 if ( !pParty->AddItemToParty(v19) ) |
1297 | 6050 pParty->SetHoldingItem(v19); |
6051 v21 = v26; | |
6052 } | |
6053 SpriteObject::OnInteraction(v21); | |
6054 break; | |
6055 | |
6056 case OBJECT_Actor: | |
6057 v12 = PID_ID(a1); | |
6058 v13 = &pActors[PID_ID(a1)]; | |
6059 v14 = v13->uAIState; | |
6060 if ( v14 == 4 || v14 == 17 ) | |
6061 return 1; | |
6062 if ( v14 == 5 ) | |
6063 { | |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1954
diff
changeset
|
6064 pActors[PID_ID(a1)].LootActor(); |
1297 | 6065 } |
6066 else | |
6067 { | |
6068 if ( !v13->GetActorsRelation(0) && !(BYTE2(v13->uAttributes) & 8) && v13->CanAct() ) | |
6069 { | |
6070 Actor::AI_FaceObject(v12, 4u, 0, 0); | |
6071 if ( v13->sNPC_ID ) | |
6072 { | |
6073 pMessageQueue_50CBD0->AddMessage(UIMSG_StartNPCDialogue, v12, 0); | |
6074 } | |
6075 else | |
6076 { | |
6077 v15 = pNPCStats->pGroups_copy[v13->uGroup]; | |
6078 if ( v15 ) | |
6079 { | |
6080 v16 = pNPCStats->pCatchPhrases[v15]; | |
6081 if ( v16 ) | |
6082 { | |
6083 pParty->uFlags |= 2u; | |
6084 strcpy(byte_5B0938.data(), v16); | |
6085 sub_4451A8_press_any_key(0, 0, 0); | |
6086 } | |
6087 } | |
6088 } | |
6089 } | |
6090 } | |
6091 break; | |
6092 | |
6093 case OBJECT_Decoration: | |
6094 v8 = &pLevelDecorations[PID_ID(a1)]; | |
1514
965af46e8793
Rename LevelDecoration::field_16_event_id to LevelDecoration::uEventID.
yoctozepto
parents:
1493
diff
changeset
|
6095 v9 = v8->uEventID; |
1297 | 6096 if ( v9 ) |
6097 { | |
6098 EventProcessor(v9, a1, 1); | |
1489 | 6099 v8->uFlags |= LEVEL_DECORATION_VISIBLE_ON_MAP; |
1297 | 6100 } |
6101 else | |
6102 { | |
6103 if ( !pLevelDecorations[PID_ID(a1)].IsInteractive() ) | |
6104 return 1; | |
6105 v10 = v8->_idx_in_stru123; | |
6106 v24 = 1; | |
1736
c6fe09a06712
Player::CompareVariable finished, renamed stru_5E4C90 to stru_5E4C90_MapPersistVars, party::field_4A0 to party::CounterEventValues
Grumpy7
parents:
1705
diff
changeset
|
6107 v11 = stru_5E4C90_MapPersistVars._decor_events[v10 - 75] + 380; |
1297 | 6108 activeLevelDecoration = v8; |
6109 EventProcessor(v11, 0, 1); | |
6110 activeLevelDecoration = NULL; | |
6111 } | |
6112 break; | |
6113 | |
6114 default: | |
6115 MessageBoxW(nullptr, L"Warning: Invalid ID reached!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Mouse.cpp:2020", 0); | |
6116 return 1; | |
6117 | |
6118 case OBJECT_BModel: | |
6119 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
6120 { | |
6121 int bmodel_id = a1 >> 9, | |
6122 face_id = PID_ID(a1) & 0x3F; | |
6123 if (bmodel_id >= pOutdoor->uNumBModels) | |
6124 return 1; | |
1980 | 6125 ODMFace* face = &pOutdoor->pBModels[bmodel_id].pFaces[face_id]; |
1297 | 6126 if (face->uAttributes & 0x100000 || face->sCogTriggeredID == 0 ) |
6127 return 1; | |
6128 EventProcessor((signed __int16)face->sCogTriggeredID, v2, 1); | |
6129 } | |
6130 else | |
6131 { | |
6132 v4 = &pIndoor->pFaces[PID_ID(a1)]; | |
6133 v5 = v4->uAttributes; | |
6134 if ( !(v5 & 0x2000000) ) | |
6135 { | |
6136 ShowNothingHereStatus(); | |
6137 return 1; | |
6138 } | |
6139 if ( v5 & 0x100000 || (v6 = pIndoor->pFaceExtras[v4->uFaceExtraID].uEventID) == 0 ) | |
6140 return 1; | |
6141 if ( pCurrentScreen != SCREEN_BRANCHLESS_NPC_DIALOG ) | |
6142 EventProcessor((signed __int16)v6, v2, 1); | |
6143 } | |
6144 return 0; | |
6145 break; | |
6146 } | |
6147 return 0; | |
6148 } | |
6149 //----- (0046BDF1) -------------------------------------------------------- | |
1458 | 6150 void BLV_UpdateUserInputAndOther() |
1297 | 6151 { |
6152 UpdateObjects(); | |
6153 BLV_ProcessPartyActions(); | |
6154 UpdateActors_BLV(); | |
6155 BLV_UpdateDoors(); | |
6156 check_event_triggers(); | |
6157 } | |
6158 //----- (00424829) -------------------------------------------------------- | |
1378 | 6159 // Finds out if current portal can be seen through the previous portal |
1376 | 6160 bool PortalFrustrum(int pNumVertices, BspRenderer_PortalViewportData *far_portal, BspRenderer_PortalViewportData *near_portal, int uFaceID) |
1297 | 6161 { |
6162 int min_y; // esi@5 | |
6163 int max_y; // edx@5 | |
1372 | 6164 int current_ID; // eax@12 |
1297 | 6165 int v13; // eax@22 |
6166 int v15; // ecx@29 | |
6167 int v18; // eax@39 | |
6168 int v19; // eax@44 | |
6169 int v20; // ecx@44 | |
6170 int v22; // edi@46 | |
6171 int v24; // edx@48 | |
6172 int v26; // eax@55 | |
6173 signed int v27; // edi@55 | |
6174 int v29; // edx@57 | |
6175 int v31; // eax@64 | |
6176 signed int v32; // edi@64 | |
6177 int v34; // eax@66 | |
6178 int v35; // dx@66 | |
6179 __int16 v36; // dx@67 | |
1379 | 6180 //__int16 v37; // di@67 |
1297 | 6181 __int16 v38; // dx@67 |
6182 int v46; // edx@87 | |
6183 int v49; // esi@93 | |
6184 int v53; // [sp+Ch] [bp-34h]@44 | |
6185 int v54; // [sp+10h] [bp-30h]@0 | |
1372 | 6186 int min_y_ID2; // [sp+14h] [bp-2Ch]@12 |
1297 | 6187 int v59; // [sp+14h] [bp-2Ch]@87 |
6188 int v61; // [sp+1Ch] [bp-24h]@29 | |
6189 int v62; // [sp+20h] [bp-20h]@0 | |
1372 | 6190 signed int direction1; // [sp+24h] [bp-1Ch]@3 |
6191 signed int direction2; // [sp+28h] [bp-18h]@3 | |
6192 int min_y_ID; // [sp+2Ch] [bp-14h]@5 | |
1297 | 6193 int v69; // [sp+34h] [bp-Ch]@29 |
6194 int v70; // [sp+34h] [bp-Ch]@46 | |
1370 | 6195 |
1297 | 6196 if ( pNumVertices <= 1 ) |
6197 return false; | |
1344 | 6198 min_y = PortalFace._screen_space_y[0]; |
1372 | 6199 min_y_ID = 0; |
1344 | 6200 max_y = PortalFace._screen_space_y[0]; |
1372 | 6201 //face direction(направление фейса) |
1344 | 6202 if ( !PortalFace.direction ) |
1297 | 6203 { |
1372 | 6204 direction1 = 1; |
6205 direction2 = -1; | |
1297 | 6206 } |
6207 else | |
6208 { | |
1372 | 6209 direction1 = -1; |
6210 direction2 = 1; | |
6211 } | |
6212 | |
6213 //get min and max y for portal(дать минимальное и максимальное значение y для портала) | |
6214 for ( uint i = 1; i < pNumVertices; ++i ) | |
6215 { | |
1378 | 6216 if (PortalFace._screen_space_y[i] < min_y) |
1297 | 6217 { |
1372 | 6218 min_y_ID = i; |
6219 min_y = PortalFace._screen_space_y[i]; | |
1297 | 6220 } |
1378 | 6221 else if (PortalFace._screen_space_y[i] > max_y) |
6222 { | |
6223 max_y = PortalFace._screen_space_y[i]; | |
6224 } | |
1297 | 6225 } |
6226 if ( max_y == min_y ) | |
6227 return false; | |
6228 | |
1372 | 6229 //***************************************************************************************************************************** |
1376 | 6230 far_portal->_viewport_space_y = min_y; |
6231 far_portal->_viewport_space_w = max_y; | |
1372 | 6232 current_ID = min_y_ID; |
6233 min_y_ID2 = min_y_ID; | |
6234 | |
6235 for ( uint i = 0; i < pNumVertices; ++i ) | |
6236 { | |
6237 current_ID += direction2; | |
6238 if ( current_ID < pNumVertices ) | |
1297 | 6239 { |
1372 | 6240 if ( current_ID < 0 ) |
6241 current_ID += pNumVertices; | |
1297 | 6242 } |
6243 else | |
1372 | 6244 current_ID -= pNumVertices; |
6245 if ( PortalFace._screen_space_y[current_ID] <= PortalFace._screen_space_y[min_y_ID] )//определение минимальной у | |
1297 | 6246 { |
1372 | 6247 min_y_ID2 = current_ID; |
6248 min_y_ID = current_ID; | |
1297 | 6249 } |
1372 | 6250 if ( PortalFace._screen_space_y[current_ID] == max_y ) |
1297 | 6251 break; |
6252 } | |
1372 | 6253 |
6254 v13 = min_y_ID2 + direction2; | |
1297 | 6255 if ( v13 < pNumVertices ) |
6256 { | |
6257 if ( v13 < 0 ) | |
6258 v13 += pNumVertices; | |
6259 } | |
6260 else | |
6261 v13 -= pNumVertices; | |
1372 | 6262 if ( PortalFace._screen_space_y[v13] != PortalFace._screen_space_y[min_y_ID2] ) |
6263 { | |
6264 v62 = PortalFace._screen_space_x[min_y_ID2] << 16; | |
1378 | 6265 v54 = ((PortalFace._screen_space_x[v13] - PortalFace._screen_space_x[min_y_ID2]) << 16) / |
6266 (PortalFace._screen_space_y[v13] - PortalFace._screen_space_y[min_y_ID2]); | |
6267 far_portal->viewport_left_side[min_y] = (short)PortalFace._screen_space_x[min_y_ID2]; | |
1372 | 6268 } |
6269 //**************************************************************************************************************************************** | |
6270 // | |
6271 v15 = min_y_ID; | |
6272 v61 = min_y_ID; | |
1297 | 6273 for ( v69 = 0; v69 < pNumVertices; ++v69 ) |
6274 { | |
1372 | 6275 v15 += direction1; |
1297 | 6276 if ( v15 < pNumVertices ) |
6277 { | |
6278 if ( v15 < 0 ) | |
6279 v15 += pNumVertices; | |
6280 } | |
6281 else | |
6282 v15 -= pNumVertices; | |
1372 | 6283 if ( PortalFace._screen_space_y[v15] <= PortalFace._screen_space_y[min_y_ID] ) |
1297 | 6284 { |
6285 v61 = v15; | |
1372 | 6286 min_y_ID = v15; |
1297 | 6287 } |
1344 | 6288 if ( PortalFace._screen_space_y[v15] == max_y ) |
1297 | 6289 break; |
6290 } | |
1372 | 6291 v18 = direction1 + v61; |
1297 | 6292 if ( v18 < pNumVertices ) |
6293 { | |
6294 if ( v18 < 0 ) | |
6295 v18 += pNumVertices; | |
6296 } | |
6297 else | |
6298 v18 -= pNumVertices; | |
6299 v19 = v18; | |
6300 v20 = v61; | |
1344 | 6301 if ( PortalFace._screen_space_y[v19] != PortalFace._screen_space_y[v61] ) |
6302 { | |
6303 v61 = PortalFace._screen_space_x[v20] << 16; | |
1378 | 6304 v53 = ((PortalFace._screen_space_x[v19] - PortalFace._screen_space_x[v20]) << 16) / |
6305 (PortalFace._screen_space_y[v19] - PortalFace._screen_space_y[v20]); | |
6306 far_portal->viewport_right_side[max_y] = (short)PortalFace._screen_space_x[v20]; | |
1372 | 6307 } |
6308 //**************************************************************************************************************************************** | |
1297 | 6309 v22 = min_y; |
6310 if ( min_y <= max_y ) | |
6311 { | |
6312 for ( v70 = min_y; v70 <= max_y; ++v70 ) | |
6313 { | |
6314 v24 = v13; | |
1344 | 6315 if ( v22 >= PortalFace._screen_space_y[v13] && v22 != max_y ) |
1297 | 6316 { |
1372 | 6317 v13 = direction2 + v13; |
1297 | 6318 if ( v13 < pNumVertices ) |
6319 { | |
6320 if ( v13 < 0 ) | |
6321 v13 += pNumVertices; | |
6322 } | |
6323 else | |
6324 v13 -= pNumVertices; | |
6325 v26 = v13; | |
1344 | 6326 if ( PortalFace._screen_space_y[v26] - PortalFace._screen_space_y[v24] > 0 ) |
1297 | 6327 { |
1378 | 6328 v54 = ((PortalFace._screen_space_x[v26] - PortalFace._screen_space_x[v24]) << 16) / (PortalFace._screen_space_y[v26] - PortalFace._screen_space_y[v24]); |
1344 | 6329 v62 = PortalFace._screen_space_x[v24] << 16; |
1297 | 6330 } |
6331 } | |
6332 v29 = v18; | |
1344 | 6333 if ( v70 >= PortalFace._screen_space_y[v18] && v70 != max_y ) |
1297 | 6334 { |
1372 | 6335 v18 += direction1; |
1297 | 6336 if ( v18 < pNumVertices ) |
6337 { | |
6338 if ( v18 < 0 ) | |
6339 v18 += pNumVertices; | |
6340 } | |
6341 else | |
6342 v18 -= pNumVertices; | |
6343 v31 = v18; | |
1344 | 6344 if ( PortalFace._screen_space_y[v31] - PortalFace._screen_space_y[v29] > 0 ) |
1297 | 6345 { |
1378 | 6346 v53 = ((PortalFace._screen_space_x[v31] - PortalFace._screen_space_x[v29]) << 16) / (PortalFace._screen_space_y[v31] - PortalFace._screen_space_y[v29]); |
1344 | 6347 v61 = PortalFace._screen_space_x[v29] << 16; |
1297 | 6348 } |
6349 } | |
1376 | 6350 far_portal->viewport_left_side[v70] = HIWORD(v62); |
6351 far_portal->viewport_right_side[v70] = HIWORD(v61); | |
6352 if ( far_portal->viewport_left_side[v70] > far_portal->viewport_right_side[v70] ) | |
1297 | 6353 { |
1376 | 6354 v36 = far_portal->viewport_left_side[v70] ^ far_portal->viewport_right_side[v70]; |
1379 | 6355 //v37 = far_portal->viewport_right_side[v70]; |
1376 | 6356 far_portal->viewport_left_side[v70] = v36; |
1379 | 6357 v38 = far_portal->viewport_right_side[v70] ^ v36; |
1376 | 6358 far_portal->viewport_left_side[v70] ^= v38; |
6359 far_portal->viewport_right_side[v70] = v38; | |
1297 | 6360 } |
6361 v62 += v54; | |
6362 v22 = v70 + 1; | |
6363 v61 += v53; | |
6364 } | |
6365 } | |
1376 | 6366 //***************************************************************************************************************************** |
6367 // check portals coordinates and determine max, min(проверка координат порталов и определение макс, мин-ой у) | |
6368 if ( max_y < near_portal->_viewport_space_y ) | |
1297 | 6369 return false; |
1376 | 6370 if ( min_y > near_portal->_viewport_space_w ) |
1297 | 6371 return false; |
1376 | 6372 if ( min_y < near_portal->_viewport_space_y ) |
6373 min_y = near_portal->_viewport_space_y; | |
6374 if ( max_y > near_portal->_viewport_space_w ) | |
6375 max_y = near_portal->_viewport_space_w; | |
1297 | 6376 if ( min_y <= max_y ) |
6377 { | |
1376 | 6378 for ( min_y; min_y <= max_y; ++min_y ) |
1297 | 6379 { |
1376 | 6380 if ( far_portal->viewport_right_side[min_y] >= near_portal->viewport_left_side[min_y] |
6381 && far_portal->viewport_left_side[min_y] <= near_portal->viewport_right_side[min_y] ) | |
1297 | 6382 break; |
6383 } | |
6384 } | |
6385 if ( max_y < min_y ) | |
6386 return false; | |
1376 | 6387 for ( max_y; max_y >= min_y; --max_y ) |
6388 { | |
6389 if ( far_portal->viewport_right_side[max_y] >= near_portal->viewport_left_side[max_y] | |
6390 && far_portal->viewport_left_side[max_y] <= near_portal->viewport_right_side[max_y] ) | |
1297 | 6391 break; |
6392 } | |
6393 if ( min_y >= max_y ) | |
1390 | 6394 return false; |
1376 | 6395 //************************************************************************************************************************************* |
1297 | 6396 v59 = min_y; |
6397 for ( v46 = max_y - min_y + 1; v46; --v46 ) | |
6398 { | |
1376 | 6399 if ( far_portal->viewport_left_side[v59] < near_portal->viewport_left_side[v59] ) |
6400 far_portal->viewport_left_side[v59] = near_portal->viewport_left_side[v59]; | |
6401 if ( far_portal->viewport_right_side[v59] > near_portal->viewport_right_side[v59] ) | |
6402 far_portal->viewport_right_side[v59] = near_portal->viewport_right_side[v59]; | |
1297 | 6403 ++v59; |
1376 | 6404 } |
6405 far_portal->_viewport_space_y = min_y; | |
6406 far_portal->_viewport_space_w = max_y; | |
6407 far_portal->_viewport_space_x = far_portal->viewport_left_side[min_y]; | |
1379 | 6408 far_portal->_viewport_space_z = far_portal->viewport_right_side[min_y]; |
1376 | 6409 far_portal->_viewport_x_minID = min_y; |
6410 far_portal->_viewport_z_maxID = min_y; | |
1297 | 6411 v49 = min_y + 1; |
6412 if ( v49 <= max_y ) | |
6413 { | |
6414 for ( v49; v49 <= max_y; ++v49 ) | |
6415 { | |
1376 | 6416 if ( far_portal->viewport_left_side[v49] < far_portal->_viewport_space_x ) |
1297 | 6417 { |
1376 | 6418 far_portal->_viewport_space_x = far_portal->viewport_left_side[v49]; |
6419 far_portal->_viewport_x_minID = v49; | |
1297 | 6420 } |
1376 | 6421 if ( far_portal->viewport_right_side[v49] > far_portal->_viewport_space_z ) |
1297 | 6422 { |
1376 | 6423 far_portal->_viewport_space_z = far_portal->viewport_right_side[v49]; |
6424 far_portal->_viewport_z_maxID = v49; | |
1297 | 6425 } |
6426 } | |
6427 } | |
6428 return true; | |
6429 } | |
6430 //----- (00423B5D) -------------------------------------------------------- | |
1344 | 6431 int __fastcall GetPortalScreenCoord(unsigned int uFaceID) |
1297 | 6432 { |
6433 BLVFace *pFace; // ebx@1 | |
1344 | 6434 int pNextVertices; // edx@11 |
6435 int t; // ST28_4@12 | |
6436 int pScreenX; // eax@22 | |
6437 int pScreenY; // eax@27 | |
6438 signed int left_num_vertices; // edi@31 | |
6439 signed int right_num_vertices; // ebx@41 | |
6440 signed int top_num_vertices; // edi@51 | |
6441 int bottom_num_vertices; // ebx@61 | |
1297 | 6442 signed int v62; // edx@75 |
6443 int v63; // ecx@76 | |
6444 int v64; // esi@76 | |
6445 int v65; // ecx@83 | |
6446 signed int v71; // [sp+14h] [bp-14h]@75 | |
1301 | 6447 bool current_vertices_flag; // [sp+18h] [bp-10h]@9 |
1297 | 6448 int thisf; // [sp+18h] [bp-10h]@74 |
1301 | 6449 signed int depth_num_vertices; // [sp+1Ch] [bp-Ch]@9 |
1297 | 6450 int v80; // [sp+1Ch] [bp-Ch]@76 |
1301 | 6451 bool next_vertices_flag; // [sp+20h] [bp-8h]@10 |
1784 | 6452 //Доп инфо "Программирование трёхмерных игр для windows" Ламот стр 910 |
1297 | 6453 |
6454 pFace = &pIndoor->pFaces[uFaceID]; | |
1344 | 6455 memset(&PortalFace, 0, sizeof(stru367)); |
6456 | |
6457 //get direction the face(определение направленности фейса)********************************************************************************* | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
6458 if ( pFace->pFacePlane_old.vNormal.x * (pIndoor->pVertices[pIndoor->pFaces[uFaceID].pVertexIDs[0]].x - pGame->pIndoorCameraD3D->vPartyPos.x) |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
6459 + pFace->pFacePlane_old.vNormal.y * (pIndoor->pVertices[pIndoor->pFaces[uFaceID].pVertexIDs[0]].y - pGame->pIndoorCameraD3D->vPartyPos.y) |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
6460 + pFace->pFacePlane_old.vNormal.z * (pIndoor->pVertices[pIndoor->pFaces[uFaceID].pVertexIDs[0]].z - pGame->pIndoorCameraD3D->vPartyPos.z) < 0 ) |
1297 | 6461 { |
1344 | 6462 PortalFace.direction = true; |
1297 | 6463 } |
6464 else | |
6465 { | |
1344 | 6466 PortalFace.direction = false; |
1301 | 6467 if ( !(pFace->Portal()) ) |
1297 | 6468 return 0; |
6469 } | |
1344 | 6470 //***************************************************************************************************************************************** |
6471 //generate/cinvertetion in camera location coordinates(генерация/конвертирование в координаты пространства камеры) | |
6472 | |
6473 //for new coordinates: | |
6474 //int x = 0x AAAA BBBB; | |
6475 //AAAA - integer(целая часть), BBBB - fractional(дробная) | |
6476 //float v = HIWORD(x) + LOWORD(x) / 65535.0f; | |
6477 //0x0351A281 это 849(351 в шестнадцатиричной) в целой части и A281 в дробной(хотя как точно BBBB считалась не помню) | |
6478 //if in HIWORD: FFFF = -1 | |
6479 //FFFE = -2 | |
6480 //FFFD = -3 | |
6481 //.... | |
6482 //8000 = -32767 | |
6483 //7FFF = 32767 | |
6484 //7FFE = 32766 | |
6485 //если в LOWORD например лежит FFFF то не совсем понятно, что это | |
6486 //потому что если и hiword и loword равны FFFF FFFF то двойное отрицание как бы, нужно тестировать что конкретно получается чтобы понять что это значит | |
6487 //всё что больше 7FFF для верхнего слова это идёт уже с минусом/Nomad/ | |
6488 | |
1297 | 6489 if ( (signed int)pFace->uNumVertices > 0 ) |
6490 { | |
1301 | 6491 for (uint i = 0; i < pFace->uNumVertices; ++i) |
1297 | 6492 { |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
6493 pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible_BLV(pIndoor->pVertices[pFace->pVertexIDs[i]].x, |
1344 | 6494 pIndoor->pVertices[pFace->pVertexIDs[i]].y, |
6495 pIndoor->pVertices[pFace->pVertexIDs[i]].z, | |
6496 &PortalFace._view_transformed_z[i + 3], &PortalFace._view_transformed_x[i + 3], &PortalFace._view_transformed_y[i + 3], 0); | |
1297 | 6497 } |
1301 | 6498 } |
1344 | 6499 //***************************************************************************************************************************************** |
6500 //check vertices for the nearest plane(проверка вершин есть ли в области за ближайшей плоскостью) | |
1301 | 6501 if ( pFace->uNumVertices <= 0 ) |
1297 | 6502 return 0; |
1301 | 6503 bool bFound = false; |
6504 for (uint i = 0; i < pFace->uNumVertices; ++i) | |
6505 { | |
1344 | 6506 if ( PortalFace._view_transformed_z[i + 3] >= 524288 )// 8.0(0x80000) |
1301 | 6507 { |
6508 bFound = true; | |
1297 | 6509 break; |
1301 | 6510 } |
6511 } | |
6512 if ( !bFound ) | |
1297 | 6513 return 0; |
1344 | 6514 //***************************************************************************************************************************************** |
6515 //check for near clip plane(проверка по ближней границе) | |
6516 // | |
6517 // v0 v1 | |
6518 // ._________________. | |
6519 // / \ | |
6520 // / \ | |
6521 // v5. . v2 | |
6522 // | | | |
6523 // | | | |
6524 // | | | |
6525 // ---------------------------- 8.0(near_clip) | |
6526 // | | | |
6527 // ._______________________. | |
6528 // v4 v3 | |
1301 | 6529 depth_num_vertices = 0; |
1344 | 6530 PortalFace._view_transformed_z[pFace->uNumVertices + 3] = PortalFace._view_transformed_z[3]; |
6531 PortalFace._view_transformed_x[pFace->uNumVertices + 3] = PortalFace._view_transformed_x[3]; | |
6532 PortalFace._view_transformed_y[pFace->uNumVertices + 3] = PortalFace._view_transformed_y[3]; | |
6533 current_vertices_flag = PortalFace._view_transformed_z[3] >= 524288;// 8.0(0x80000) | |
1301 | 6534 if ( pFace->uNumVertices >= 1 ) |
6535 { | |
6536 for ( uint i = 1; i <= pFace->uNumVertices; ++i) | |
1297 | 6537 { |
1344 | 6538 next_vertices_flag = PortalFace._view_transformed_z[i + 3] >= 524288;// 8.0(0x80000) |
6539 if ( current_vertices_flag ^ next_vertices_flag )//или текущая или следующая вершина за ближней границей | |
1297 | 6540 { |
1344 | 6541 if ( next_vertices_flag )//следующая вершина за ближней границей |
1297 | 6542 { |
1344 | 6543 //t = near_clip - v0.z / v1.z - v0.z |
1370 | 6544 t = fixpoint_div(524288 - PortalFace._view_transformed_z[i + 2], PortalFace._view_transformed_z[i + 3] - PortalFace._view_transformed_z[i + 2]); |
1344 | 6545 //New_x = (v1.x - v0.x)*t + v0.x |
6546 PortalFace._view_transformed_x[depth_num_vertices] = ((unsigned __int64)((PortalFace._view_transformed_x[i + 3] | |
6547 - PortalFace._view_transformed_x[i + 2]) * t) >> 16) + PortalFace._view_transformed_x[i + 2]; | |
6548 //New_y = (v1.y - v0.y)*t + v0.y | |
6549 PortalFace._view_transformed_y[depth_num_vertices] = ((unsigned __int64)((PortalFace._view_transformed_y[i + 3] - PortalFace._view_transformed_y[i + 2]) | |
6550 * t) >> 16) + PortalFace._view_transformed_y[i + 2]; | |
6551 //New_z = 8.0(0x80000) | |
6552 PortalFace._view_transformed_z[depth_num_vertices] = 524288; | |
1297 | 6553 } |
1344 | 6554 else// текущая вершина за ближней границей |
1297 | 6555 { |
1344 | 6556 //t = near_clip - v1.z / v0.z - v1.z |
1370 | 6557 t = fixpoint_div(524288 - PortalFace._view_transformed_z[i + 3], PortalFace._view_transformed_z[i + 2] - PortalFace._view_transformed_z[i + 3]); |
1344 | 6558 //New_x = (v0.x - v1.x)*t + v1.x |
6559 PortalFace._view_transformed_x[depth_num_vertices] = ((unsigned __int64)((PortalFace._view_transformed_x[i + 2] | |
6560 - PortalFace._view_transformed_x[i + 3]) * t) >> 16) + PortalFace._view_transformed_x[i + 3]; | |
6561 //New_y = (v0.x - v1.y)*t + v1.y | |
6562 PortalFace._view_transformed_y[depth_num_vertices] = ((unsigned __int64)((PortalFace._view_transformed_y[i + 2] - PortalFace._view_transformed_y[i + 3]) | |
6563 * t) >> 16) + PortalFace._view_transformed_y[i + 3]; | |
6564 //New_z = 8.0(0x80000) | |
6565 PortalFace._view_transformed_z[depth_num_vertices] = 524288; | |
1297 | 6566 } |
1344 | 6567 depth_num_vertices++; |
1297 | 6568 } |
1344 | 6569 if ( next_vertices_flag )//если следующая вершина за ближней границей |
1297 | 6570 { |
1344 | 6571 pNextVertices = depth_num_vertices++; |
6572 PortalFace._view_transformed_z[pNextVertices] = PortalFace._view_transformed_z[i + 3]; | |
6573 PortalFace._view_transformed_x[pNextVertices] = PortalFace._view_transformed_x[i + 3]; | |
6574 PortalFace._view_transformed_y[pNextVertices] = PortalFace._view_transformed_y[i + 3]; | |
1297 | 6575 } |
1301 | 6576 current_vertices_flag = next_vertices_flag; |
1297 | 6577 } |
1301 | 6578 } |
1344 | 6579 //результат: нет моргания на границе портала(когда проходим сквозь портал) |
6580 //************************************************************************************************************************************ | |
6581 //convertion in screen coordinates(конвертирование в координаты экрана) | |
6582 PortalFace._view_transformed_z[depth_num_vertices] = PortalFace._view_transformed_z[0]; | |
6583 PortalFace._view_transformed_x[depth_num_vertices] = PortalFace._view_transformed_x[0]; | |
6584 PortalFace._view_transformed_y[depth_num_vertices] = PortalFace._view_transformed_y[0]; | |
6585 for ( uint i = 0; i < depth_num_vertices; ++i ) | |
6586 { | |
6587 if ( (abs(PortalFace._view_transformed_x[i]) >> 13) <= abs(PortalFace._view_transformed_z[i]) ) | |
6588 pScreenX = fixpoint_div(PortalFace._view_transformed_x[i], PortalFace._view_transformed_z[i]); | |
1297 | 6589 else |
6590 { | |
1344 | 6591 if ( PortalFace._view_transformed_x[i] >= 0 ) |
1297 | 6592 { |
1344 | 6593 if (PortalFace._view_transformed_z[i] >= 0) |
6594 pScreenX = 0x400000; // 64.0 | |
1301 | 6595 else |
1344 | 6596 pScreenX = 0xFFC00000; // -63.0 |
1297 | 6597 } |
6598 else | |
6599 { | |
1344 | 6600 if (PortalFace._view_transformed_z[i] >= 0) |
6601 pScreenX = 0xFFC00000; // -63.0 | |
1301 | 6602 else |
1344 | 6603 pScreenX = 0x400000; // 64.0 |
1297 | 6604 } |
6605 } | |
1301 | 6606 |
1344 | 6607 if ( (abs(PortalFace._view_transformed_y[i]) >> 13) <= abs(PortalFace._view_transformed_z[i]) ) |
6608 pScreenY = fixpoint_div(PortalFace._view_transformed_y[i], PortalFace._view_transformed_z[i]); | |
1297 | 6609 else |
6610 { | |
1344 | 6611 if ( PortalFace._view_transformed_y[i] >= 0 ) |
1297 | 6612 { |
1344 | 6613 if (PortalFace._view_transformed_z[i] >= 0) |
6614 pScreenY = 0x400000; // 64.0 | |
1301 | 6615 else |
1344 | 6616 pScreenY = 0xFFC00000; // -63.0 |
1297 | 6617 } |
6618 else | |
6619 { | |
1344 | 6620 if (PortalFace._view_transformed_z[i] >= 0) |
6621 pScreenY = 0xFFC00000; // -63.0 | |
1301 | 6622 else |
1344 | 6623 pScreenY = 0x400000; // 64.0 |
1297 | 6624 } |
6625 } | |
1641 | 6626 PortalFace._screen_space_x[i + 12] = pBLVRenderParams->uViewportCenterX - ((unsigned __int64)(SHIWORD(pBLVRenderParams->fov_rad_fixpoint) * (signed __int64)pScreenX) >> 16); |
6627 PortalFace._screen_space_y[i + 12] = pBLVRenderParams->uViewportCenterY - ((unsigned __int64)(SHIWORD(pBLVRenderParams->fov_rad_fixpoint) * (signed __int64)pScreenY) >> 16); | |
1344 | 6628 } |
6629 // результат: при повороте камеры, когда граница портала сдвигается к краю экрана, портал остается прозрачным(видимым) | |
6630 //****************************************************************************************************************************************** | |
1381 | 6631 //координаты как в Ида-базе игры так и в данном проекте перевёрнутые,т.е. портал который в правой части экрана имеет экранные координаты |
6632 //которые для левой части экрана. Например, x(оригинал) = 8, у нас х = 468(противоположный край экрана), точно также и с у. | |
6633 // | |
1344 | 6634 //check for left_clip plane(порверка по левой границе) |
6635 left_num_vertices = 0; | |
6636 PortalFace._screen_space_x[depth_num_vertices + 12] = PortalFace._screen_space_x[12]; | |
6637 PortalFace._screen_space_y[depth_num_vertices + 12] = PortalFace._screen_space_y[12]; | |
1370 | 6638 current_vertices_flag = PortalFace._screen_space_x[12] >= (signed int)pBLVRenderParams->uViewportX;//8.0 |
1301 | 6639 if ( depth_num_vertices < 1 ) |
1297 | 6640 return 0; |
1344 | 6641 for ( uint i = 1; i <= depth_num_vertices; ++i ) |
6642 { | |
6643 next_vertices_flag = PortalFace._screen_space_x[i + 12] >= (signed int)pBLVRenderParams->uViewportX; | |
6644 if ( current_vertices_flag ^ next_vertices_flag ) | |
1297 | 6645 { |
1344 | 6646 if ( next_vertices_flag ) |
1297 | 6647 { |
1344 | 6648 //t = left_clip - v0.x / v1.x - v0.x |
1370 | 6649 t = fixpoint_div(pBLVRenderParams->uViewportX - PortalFace._screen_space_x[i + 11], PortalFace._screen_space_x[i + 12] - PortalFace._screen_space_x[i + 11]); |
1344 | 6650 //New_y = (v1.y - v0.y)*t + v0.y |
1370 | 6651 PortalFace._screen_space_y[left_num_vertices + 9] = ((signed int)((PortalFace._screen_space_y[i + 12]- PortalFace._screen_space_y[i + 11]) |
6652 * t) >> 16) + PortalFace._screen_space_y[i + 11]; | |
1344 | 6653 //New_x = left_clip |
6654 PortalFace._screen_space_x[left_num_vertices + 9] = pBLVRenderParams->uViewportX; | |
1297 | 6655 } |
6656 else | |
6657 { | |
1344 | 6658 //t = left_clip - v1.x / v0.x - v1.x |
1370 | 6659 t = fixpoint_div(pBLVRenderParams->uViewportX - PortalFace._screen_space_x[i + 12], PortalFace._screen_space_x[i + 11] - PortalFace._screen_space_x[i + 12]); |
1344 | 6660 //New_y = (v0.y - v1.y)*t + v1.y |
1370 | 6661 PortalFace._screen_space_y[left_num_vertices + 9] = ((signed int)(( PortalFace._screen_space_y[i + 11] - PortalFace._screen_space_y[i + 12]) |
6662 * t) >> 16) + PortalFace._screen_space_y[i + 12]; | |
1344 | 6663 //New_x = left_clip |
6664 PortalFace._screen_space_x[left_num_vertices + 9] = pBLVRenderParams->uViewportX; | |
1297 | 6665 } |
1344 | 6666 left_num_vertices++; |
1297 | 6667 } |
1344 | 6668 if ( next_vertices_flag ) |
1297 | 6669 { |
1344 | 6670 pNextVertices = left_num_vertices++; |
6671 PortalFace._screen_space_x[pNextVertices + 9] = PortalFace._screen_space_x[i + 12]; | |
6672 PortalFace._screen_space_y[pNextVertices + 9] = PortalFace._screen_space_y[i + 12]; | |
1297 | 6673 } |
1344 | 6674 current_vertices_flag = next_vertices_flag; |
6675 } | |
6676 //********************************************************************************************************************************* | |
6677 //for right_clip plane(проверка по правой плоскости) | |
6678 right_num_vertices = 0; | |
6679 PortalFace._screen_space_x[left_num_vertices + 9] = PortalFace._screen_space_x[9]; | |
6680 PortalFace._screen_space_y[left_num_vertices + 9] = PortalFace._screen_space_y[9]; | |
1370 | 6681 current_vertices_flag = PortalFace._screen_space_x[9] <= (signed int)pBLVRenderParams->uViewportZ;//468.0 |
1344 | 6682 if (left_num_vertices < 1) |
1297 | 6683 return 0; |
1344 | 6684 for ( uint i = 1; i <= left_num_vertices; ++i ) |
6685 { | |
6686 next_vertices_flag = PortalFace._screen_space_x[i + 9] <= (signed int)pBLVRenderParams->uViewportZ; | |
6687 if ( current_vertices_flag ^ next_vertices_flag ) | |
1297 | 6688 { |
1344 | 6689 if ( next_vertices_flag ) |
1297 | 6690 { |
1344 | 6691 //t = right_clip - v1.x / v0.x - v1.x |
1370 | 6692 t = fixpoint_div(pBLVRenderParams->uViewportZ - PortalFace._screen_space_x[i + 8], PortalFace._screen_space_x[i + 9] - PortalFace._screen_space_x[i + 8]); |
1344 | 6693 //New_y = (v0.y - v1.y)*t + v1.y |
1370 | 6694 PortalFace._screen_space_y[right_num_vertices + 6] = ((signed int)((PortalFace._screen_space_y[i + 9] - PortalFace._screen_space_y[i + 8]) |
6695 * t) >> 16) + PortalFace._screen_space_y[i + 8]; | |
1344 | 6696 //New_x = right_clip |
6697 PortalFace._screen_space_x[right_num_vertices + 6] = pBLVRenderParams->uViewportZ; | |
1297 | 6698 } |
6699 else | |
6700 { | |
1344 | 6701 //t = right_clip - v0.x / v1.x - v0.x |
1370 | 6702 t = fixpoint_div(pBLVRenderParams->uViewportZ - PortalFace._screen_space_x[i + 9], PortalFace._screen_space_x[i + 8] - PortalFace._screen_space_x[i + 9]); |
1344 | 6703 //New_y = (v1.y - v0.y)*t + v0.y |
1370 | 6704 PortalFace._screen_space_y[right_num_vertices + 6] = ((signed int)((PortalFace._screen_space_y[i + 8] - PortalFace._screen_space_y[i + 9]) |
6705 * t) >> 16) + PortalFace._screen_space_y[i + 9]; | |
1344 | 6706 //New_x = right_clip |
6707 PortalFace._screen_space_x[right_num_vertices + 6] = pBLVRenderParams->uViewportZ; | |
1297 | 6708 } |
1344 | 6709 right_num_vertices++; |
1297 | 6710 } |
1344 | 6711 if ( next_vertices_flag ) |
1297 | 6712 { |
1344 | 6713 pNextVertices = right_num_vertices++; |
6714 PortalFace._screen_space_x[pNextVertices + 6] = PortalFace._screen_space_x[i + 9]; | |
6715 PortalFace._screen_space_y[pNextVertices + 6] = PortalFace._screen_space_y[i + 9]; | |
1297 | 6716 } |
1344 | 6717 current_vertices_flag = next_vertices_flag; |
6718 } | |
6719 //************************************************************************************************************************************ | |
6720 // for top clip plane | |
6721 top_num_vertices = 0; | |
6722 PortalFace._screen_space_x[right_num_vertices + 6] = PortalFace._screen_space_x[6]; | |
6723 PortalFace._screen_space_y[right_num_vertices + 6] = PortalFace._screen_space_y[6]; | |
6724 | |
1370 | 6725 current_vertices_flag = PortalFace._screen_space_y[6] >= (signed int)pBLVRenderParams->uViewportY;//8.0 |
1344 | 6726 if ( right_num_vertices < 1 ) |
1297 | 6727 return 0; |
1344 | 6728 for ( uint i = 1; i <= right_num_vertices; ++i ) |
6729 { | |
6730 next_vertices_flag = PortalFace._screen_space_y[i + 6] >= (signed int)pBLVRenderParams->uViewportY; | |
6731 if ( current_vertices_flag ^ next_vertices_flag ) | |
1297 | 6732 { |
1344 | 6733 if ( next_vertices_flag ) |
1297 | 6734 { |
1370 | 6735 t = fixpoint_div(pBLVRenderParams->uViewportY - PortalFace._screen_space_y[i + 5], PortalFace._screen_space_y[i + 6] - PortalFace._screen_space_y[i + 5]); |
6736 PortalFace._screen_space_x[top_num_vertices + 3] = ((signed int)((PortalFace._screen_space_x[i + 6] - PortalFace._screen_space_x[i + 5]) | |
6737 * t) >> 16) + PortalFace._screen_space_x[i + 5]; | |
1344 | 6738 PortalFace._screen_space_y[top_num_vertices + 3] = pBLVRenderParams->uViewportY; |
1297 | 6739 } |
6740 else | |
6741 { | |
1370 | 6742 t = fixpoint_div(pBLVRenderParams->uViewportY - PortalFace._screen_space_y[i + 6], PortalFace._screen_space_y[i + 5] - PortalFace._screen_space_y[i + 6]); |
6743 PortalFace._screen_space_x[top_num_vertices + 3] = ((signed int)((PortalFace._screen_space_x[i + 5]- PortalFace._screen_space_x[i + 6]) | |
6744 * t) >> 16) + PortalFace._screen_space_x[i + 6]; | |
1344 | 6745 PortalFace._screen_space_y[top_num_vertices + 3] = pBLVRenderParams->uViewportY; |
1297 | 6746 } |
1344 | 6747 top_num_vertices++; |
1297 | 6748 } |
1344 | 6749 current_vertices_flag = next_vertices_flag; |
6750 if ( next_vertices_flag ) | |
1297 | 6751 { |
1344 | 6752 pNextVertices = top_num_vertices++; |
6753 PortalFace._screen_space_x[pNextVertices + 3] = PortalFace._screen_space_x[i + 6]; | |
6754 PortalFace._screen_space_y[pNextVertices + 3] = PortalFace._screen_space_y[i + 6]; | |
1297 | 6755 } |
1344 | 6756 } |
6757 //********************************************************************************************************************************** | |
6758 //for bottom_clip plane(проверка по нижней плоскости) | |
6759 bottom_num_vertices = 0; | |
6760 PortalFace._screen_space_x[top_num_vertices + 3] = PortalFace._screen_space_x[3]; | |
6761 PortalFace._screen_space_y[top_num_vertices + 3] = PortalFace._screen_space_y[3]; | |
1370 | 6762 current_vertices_flag = PortalFace._screen_space_y[3] <= (signed int)pBLVRenderParams->uViewportW;//351.0 |
1344 | 6763 if ( top_num_vertices < 1 ) |
1297 | 6764 return 0; |
1344 | 6765 for ( uint i =1; i <= top_num_vertices; ++i ) |
6766 { | |
6767 next_vertices_flag = PortalFace._screen_space_y[i + 3] <= (signed int)pBLVRenderParams->uViewportW; | |
6768 if ( current_vertices_flag ^ next_vertices_flag ) | |
1297 | 6769 { |
1344 | 6770 if ( next_vertices_flag ) |
1297 | 6771 { |
1370 | 6772 t = fixpoint_div(pBLVRenderParams->uViewportW - PortalFace._screen_space_y[i + 2], PortalFace._screen_space_y[i + 3] - PortalFace._screen_space_y[i + 2]); |
6773 PortalFace._screen_space_x[bottom_num_vertices] = ((signed int)((PortalFace._screen_space_x[i + 3] - PortalFace._screen_space_x[i + 2]) | |
6774 * t) >> 16) + PortalFace._screen_space_x[i + 2]; | |
1344 | 6775 PortalFace._screen_space_y[bottom_num_vertices] = pBLVRenderParams->uViewportW; |
1297 | 6776 } |
6777 else | |
6778 { | |
1370 | 6779 t = fixpoint_div(pBLVRenderParams->uViewportW - PortalFace._screen_space_y[i + 3], PortalFace._screen_space_y[i + 2] - PortalFace._screen_space_y[i + 3]); |
6780 PortalFace._screen_space_x[bottom_num_vertices] = ((signed int)((PortalFace._screen_space_x[i + 2] - PortalFace._screen_space_x[i + 3]) | |
6781 * t) >> 16) + PortalFace._screen_space_x[i + 3]; | |
1344 | 6782 PortalFace._screen_space_y[bottom_num_vertices] = pBLVRenderParams->uViewportW; |
1297 | 6783 } |
1344 | 6784 bottom_num_vertices++; |
1297 | 6785 } |
1344 | 6786 if ( next_vertices_flag ) |
1297 | 6787 { |
1344 | 6788 pNextVertices = bottom_num_vertices++; |
6789 PortalFace._screen_space_x[pNextVertices] = PortalFace._screen_space_x[i + 3]; | |
6790 PortalFace._screen_space_y[pNextVertices] = PortalFace._screen_space_y[i + 3]; | |
1297 | 6791 } |
1344 | 6792 current_vertices_flag = next_vertices_flag; |
6793 } | |
6794 //*************************************************************************************************************************************** | |
6795 | |
6796 if ( !bottom_num_vertices ) | |
1297 | 6797 return 0; |
1344 | 6798 PortalFace._screen_space_x[bottom_num_vertices] = PortalFace._screen_space_x[0]; |
6799 PortalFace._screen_space_y[bottom_num_vertices] = PortalFace._screen_space_y[0]; | |
6800 //check for software(проверка для софтвар) | |
6801 if ( !pRenderer->pRenderD3D && bottom_num_vertices > 3 ) | |
6802 { | |
6803 PortalFace._screen_space_x[bottom_num_vertices + 1] = PortalFace._screen_space_x[1]; | |
6804 PortalFace._screen_space_y[bottom_num_vertices + 1] = PortalFace._screen_space_y[1]; | |
6805 thisf = PortalFace.direction == true ? 1 : - 1; | |
6806 if ( bottom_num_vertices > 0 ) | |
1297 | 6807 { |
6808 v62 = 1; | |
6809 v71 = 1; | |
6810 do | |
6811 { | |
6812 v63 = v62 - 1; | |
6813 v64 = v62 + 1; | |
6814 v80 = v62 + 1; | |
1344 | 6815 if ( v62 - 1 >= bottom_num_vertices ) |
6816 v63 -= bottom_num_vertices; | |
6817 if ( v62 >= bottom_num_vertices ) | |
6818 v62 -= bottom_num_vertices; | |
6819 if ( v64 >= bottom_num_vertices ) | |
6820 v64 -= bottom_num_vertices; | |
6821 if ( thisf * ((PortalFace._screen_space_y[v64] - PortalFace._screen_space_y[v63]) | |
6822 * (PortalFace._screen_space_x[v62] - PortalFace._screen_space_x[v63]) | |
6823 - (PortalFace._screen_space_y[v62] - PortalFace._screen_space_y[v63]) | |
6824 * (PortalFace._screen_space_x[v64] - PortalFace._screen_space_x[v63])) < 0 ) | |
1297 | 6825 { |
6826 v62 = v80; | |
6827 v71 = v80; | |
6828 } | |
6829 else | |
6830 { | |
6831 v62 = v71; | |
6832 v65 = v71; | |
1344 | 6833 if ( v71 < bottom_num_vertices || (v65 = v71 - bottom_num_vertices, v71 - bottom_num_vertices < bottom_num_vertices) ) |
1297 | 6834 { |
1344 | 6835 memcpy(&PortalFace._screen_space_y[v65], &PortalFace._screen_space_y[v65 + 1], |
6836 4 * ((unsigned int)(4 * (bottom_num_vertices - v65)) >> 2)); | |
6837 memcpy(&PortalFace._screen_space_x[v65], &PortalFace._screen_space_x[v65 + 1], | |
6838 4 * ((unsigned int)(4 * (bottom_num_vertices - v65)) >> 2)); | |
1297 | 6839 } |
1344 | 6840 --bottom_num_vertices; |
1297 | 6841 } |
6842 } | |
1344 | 6843 while ( v62 - 1 < bottom_num_vertices ); |
1297 | 6844 } |
1344 | 6845 PortalFace._screen_space_x[bottom_num_vertices] = PortalFace._screen_space_x[0]; |
6846 PortalFace._screen_space_y[bottom_num_vertices] = PortalFace._screen_space_y[0]; | |
6847 } | |
6848 return bottom_num_vertices; | |
1408 | 6849 } |
6850 | |
6851 //----- (004AAEA6) -------------------------------------------------------- | |
6852 int __fastcall sub_4AAEA6_transform(RenderVertexSoft *a1) | |
6853 { | |
6854 double v4; // st5@2 | |
6855 double v5; // st4@3 | |
6856 float v11; // [sp+8h] [bp-8h]@2 | |
6857 float v12; // [sp+8h] [bp-8h]@6 | |
6858 float v13; // [sp+Ch] [bp-4h]@2 | |
6859 float v14; // [sp+Ch] [bp-4h]@6 | |
6860 | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
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parents:
1638
diff
changeset
|
6861 if (pGame->pIndoorCameraD3D->sRotationX) |
1408 | 6862 { |
6863 v13 = a1->vWorldPosition.x - (double)pParty->vPosition.x; | |
6864 v11 = a1->vWorldPosition.y - (double)pParty->vPosition.y; | |
6865 v4 = a1->vWorldPosition.z - (double)pParty->vPosition.z; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
6866 //if ( pRenderer->pRenderD3D ) |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
6867 //{ |
1642 | 6868 v5 = v11 * pGame->pIndoorCameraD3D->fRotationYSine + v13 * pGame->pIndoorCameraD3D->fRotationYCosine; |
6869 a1->vWorldViewPosition.y = v13 * pGame->pIndoorCameraD3D->fRotationYSine - v11 * pGame->pIndoorCameraD3D->fRotationYCosine; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
6870 /*} |
1408 | 6871 else |
6872 { | |
6873 v5 = v13 * pBLVRenderParams->fCosineY - v11 * pBLVRenderParams->fSineY; | |
6874 a1->vWorldViewPosition.y = v13 * pBLVRenderParams->fSineY + v11 * pBLVRenderParams->fCosineY; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
6875 }*/ |
1642 | 6876 a1->vWorldViewPosition.x = v5 * pGame->pIndoorCameraD3D->fRotationXCosine - v4 * pGame->pIndoorCameraD3D->fRotationXSine; |
6877 a1->vWorldViewPosition.z = v5 * pGame->pIndoorCameraD3D->fRotationXSine + v4 * pGame->pIndoorCameraD3D->fRotationXCosine; | |
1408 | 6878 } |
6879 else | |
6880 { | |
6881 v14 = a1->vWorldPosition.x - (double)pParty->vPosition.x; | |
6882 v12 = a1->vWorldPosition.y - (double)pParty->vPosition.y; | |
6883 a1->vWorldViewPosition.z = a1->vWorldPosition.z - (double)pParty->vPosition.z; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
6884 //if ( pRenderer->pRenderD3D ) |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
6885 //{ |
1642 | 6886 a1->vWorldViewPosition.x = v12 * pGame->pIndoorCameraD3D->fRotationYSine + v14 * pGame->pIndoorCameraD3D->fRotationYCosine; |
6887 a1->vWorldViewPosition.y = v14 * pGame->pIndoorCameraD3D->fRotationYSine - v12 * pGame->pIndoorCameraD3D->fRotationYCosine; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
6888 /*} |
1408 | 6889 else |
6890 { | |
6891 a1->vWorldViewPosition.x = v14 * pBLVRenderParams->fCosineY - v12 * pBLVRenderParams->fSineY; | |
6892 a1->vWorldViewPosition.y = v14 * pBLVRenderParams->fSineY + v12 * pBLVRenderParams->fCosineY; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
6893 }*/ |
1408 | 6894 } |
6895 return 0; | |
0 | 6896 } |