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1 #include <d3dcompiler.h>
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2 #include <comdef.h> // _com_error
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3
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4 #include "Engine/Engine.h"
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5 #include "RenderD3D11.h"
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6 #include "Texture.h"
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7 #include "Sprites.h"
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8
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9 #define ErrorD3D(x)\
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10 {\
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11 HRESULT hr = x;\
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12 if (FAILED(hr))\
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13 {\
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14 _com_error com_error(hr);\
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15 Error("HRESULT = %08X\n%S", hr, com_error.ErrorMessage());\
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16 }\
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17 }
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18
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19
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20 RenderD3D11::RenderD3D11(): IRender() {}
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21 RenderD3D11::~RenderD3D11() {}
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22
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23
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24 bool CompileShader(ID3D11Device *d3dd, const wchar_t *pShaderSourceFile, D3D11_INPUT_ELEMENT_DESC *input_desc, int input_desc_size,
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25 ID3D11VertexShader **vertex_out, ID3D11PixelShader **pixel_out, ID3D11InputLayout **layout_out);
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26
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27
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28 void RenderD3D11::ClearBlack() {__debugbreak();}
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29 void RenderD3D11::SaveWinnersCertificate(const char *a1) {__debugbreak();}
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30 void RenderD3D11::_49FD3A_fullscreen() {__debugbreak();}
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31 bool RenderD3D11::InitializeFullscreen() {__debugbreak(); return 0;}
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32 void RenderD3D11::CreateZBuffer() {__debugbreak();}
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33 void RenderD3D11::Release() {__debugbreak();}
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34 void RenderD3D11::RasterLine2D(signed int uX, signed int uY, signed int uZ, signed int uW, unsigned __int16 uColor) {__debugbreak();}
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35 void RenderD3D11::SetRasterClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW) {__debugbreak();}
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36 bool RenderD3D11::LockSurface_DDraw4(IDirectDrawSurface4 *pSurface, DDSURFACEDESC2 *pDesc, unsigned int uLockFlags) {__debugbreak(); return 0;}
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37 void RenderD3D11::GetTargetPixelFormat(DDPIXELFORMAT *pOut) {__debugbreak();}
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38 void RenderD3D11::LockRenderSurface(void **pOutSurfacePtr, unsigned int *pOutPixelsPerRow) {__debugbreak();}
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39 void RenderD3D11::UnlockBackBuffer() {__debugbreak();}
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40 void RenderD3D11::LockFrontBuffer(void **pOutSurface, unsigned int *pOutPixelsPerRow) {__debugbreak();}
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41 void RenderD3D11::UnlockFrontBuffer() {__debugbreak();}
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42 void RenderD3D11::RestoreFrontBuffer() {}
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43 void RenderD3D11::RestoreBackBuffer() {}
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44 void RenderD3D11::BltToFront(RECT *pDstRect, IDirectDrawSurface *pSrcSurface, RECT *pSrcRect, unsigned int uBltFlags) {__debugbreak();}
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45 void RenderD3D11::BltBackToFontFast(int a2, int a3, RECT *a4) {__debugbreak();}
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46 void RenderD3D11::BeginSceneD3D() {}
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47 unsigned int RenderD3D11::GetActorTintColor(float a2, int tint, int a4, int a5, RenderBillboard *a6) {__debugbreak(); return 0;}
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48 void RenderD3D11::DrawPolygon(unsigned int uNumVertices, struct Polygon *a3, ODMFace *a4, IDirect3DTexture2 *pTexture) {__debugbreak();}
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49 void RenderD3D11::DrawTerrainPolygon(unsigned int uNumVertices, struct Polygon *a4, IDirect3DTexture2 *a5, bool transparent, bool clampAtTextureBorders) {__debugbreak();}
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50 void RenderD3D11::DrawIndoorPolygon(unsigned int uNumVertices, struct BLVFace *a3, IDirect3DTexture2 *pHwTex, struct Texture *pTex, int uPackedID, unsigned int uColor, int a8) {__debugbreak();}
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51 void RenderD3D11::MakeParticleBillboardAndPush_BLV(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle) {__debugbreak();}
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52 void RenderD3D11::MakeParticleBillboardAndPush_ODM(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle) {__debugbreak();}
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53 void RenderD3D11::DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene() {__debugbreak();}
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54 void RenderD3D11::DrawBillboard_Indoor(RenderBillboardTransform_local0 *pSoftBillboard, Sprite *pSprite, int dimming_level) {__debugbreak();}
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55 void RenderD3D11::_4A4CC9_AddSomeBillboard(struct stru6_stru1_indoor_sw_billboard *a1, int diffuse) {__debugbreak();}
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56 void RenderD3D11::TransformBillboardsAndSetPalettesODM() {__debugbreak();}
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57 void RenderD3D11::DrawBillboardList_BLV() {__debugbreak();}
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58 void RenderD3D11::DrawProjectile(float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, IDirect3DTexture2 *a9) {__debugbreak();}
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59 void RenderD3D11::ScreenFade(unsigned int color, float t) {__debugbreak();}
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60 void RenderD3D11::CreditsTextureScroll(unsigned int pX, unsigned int pY, int move_X, int move_Y, RGBTexture *pTexture) {__debugbreak();}
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61 void RenderD3D11::ZBuffer_Fill_2(signed int a2, signed int a3, struct Texture *pTexture, int a5) {__debugbreak();}
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62 void RenderD3D11::DrawMaskToZBuffer(signed int uOutX, unsigned int uOutY, struct Texture *pTexture, int zVal) {__debugbreak();}
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63 void RenderD3D11::DrawAura(unsigned int a2, unsigned int a3, struct Texture *a4, struct Texture *a5, int a6, int a7, int a8) {__debugbreak();}
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64 void RenderD3D11::_4A65CC(unsigned int x, unsigned int y, struct Texture *a4, struct Texture *a5, int a6, int a7, int a8) {__debugbreak();}
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65 void RenderD3D11::DrawTransparentRedShade(unsigned int a2, unsigned int a3, struct Texture *a4) {__debugbreak();}
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66 void RenderD3D11::DrawTransparentGreenShade(signed int a2, signed int a3, struct Texture *pTexture) {__debugbreak();}
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67 void RenderD3D11::DrawFansTransparent(const RenderVertexD3D3 *vertices, unsigned int num_vertices) {__debugbreak();}
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68 void RenderD3D11::DrawMasked(signed int a2, signed int a3, struct Texture *pTexture, unsigned __int16 mask) {__debugbreak();}
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69 void RenderD3D11::GetLeather(unsigned int a2, unsigned int a3, struct Texture *a4, __int16 height) {__debugbreak();}
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70 void RenderD3D11::FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16) {__debugbreak();}
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71 void RenderD3D11::_4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, struct Vec2_int_ *pBitmapXY, void *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7) {__debugbreak();}
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72 void RenderD3D11::DrawTranslucent(unsigned int a2, unsigned int a3, struct Texture *a4) {__debugbreak();}
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73 void RenderD3D11::DrawBuildingsD3D() {__debugbreak();}
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74 void RenderD3D11::DrawIndoorSky(unsigned int uNumVertices, unsigned int uFaceID) {__debugbreak();}
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75 void RenderD3D11::DrawOutdoorSkyD3D() {__debugbreak();}
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76 void RenderD3D11::DrawOutdoorSkyPolygon(unsigned int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture) {__debugbreak();}
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77 void RenderD3D11::DrawIndoorSkyPolygon(signed int uNumVertices, struct Polygon *pSkyPolygon, IDirect3DTexture2 *pTexture) {__debugbreak();}
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78 void RenderD3D11::PrepareDecorationsRenderList_ODM() {__debugbreak();}
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79 void RenderD3D11::DrawSpriteObjects_ODM() {__debugbreak();}
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80 void RenderD3D11::RenderTerrainD3D() {__debugbreak();}
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81 void RenderD3D11::ChangeBetweenWinFullscreenModes() {__debugbreak();}
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82 bool RenderD3D11::AreRenderSurfacesOk() {return true;}
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83 void RenderD3D11::SaveScreenshot(const char *pFilename, unsigned int width, unsigned int height) {__debugbreak();}
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84 void RenderD3D11::SavePCXScreenshot() {__debugbreak();}
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85 int RenderD3D11::_46À6ÀÑ_GetActorsInViewport(int pDepth) {__debugbreak(); return 0;}
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86 void RenderD3D11::BeginLightmaps() {__debugbreak();}
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87 void RenderD3D11::EndLightmaps() {__debugbreak();}
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88 void RenderD3D11::BeginLightmaps2() {__debugbreak();}
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89 void RenderD3D11::EndLightmaps2() {__debugbreak();}
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90 bool RenderD3D11::DrawLightmap(struct Lightmap *pLightmap, struct Vec3_float_ *pColorMult, float z_bias) {__debugbreak(); return 0;}
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91 void RenderD3D11::BeginDecals() {__debugbreak();}
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92 void RenderD3D11::EndDecals() {__debugbreak();}
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93 void RenderD3D11::DrawDecal(struct Decal *pDecal, float z_bias) {__debugbreak();}
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94 void RenderD3D11::do_draw_debug_line_d3d(const RenderVertexD3D3 *pLineBegin, signed int sDiffuseBegin, const RenderVertexD3D3 *pLineEnd, signed int sDiffuseEnd, float z_stuff) {__debugbreak();}
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95 void RenderD3D11::DrawLines(const RenderVertexD3D3 *vertices, unsigned int num_vertices) {__debugbreak();}
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96 void RenderD3D11::DrawSpecialEffectsQuad(const RenderVertexD3D3 *vertices, IDirect3DTexture2 *texture) {__debugbreak();}
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97 void RenderD3D11::am_Blt_Copy(RECT *pSrcRect, POINT *pTargetXY, int a3) {__debugbreak();}
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98 void RenderD3D11::am_Blt_Chroma(RECT *pSrcRect, POINT *pTargetPoint, int a3, int blend_mode) {__debugbreak();}
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99
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100 void RenderD3D11::Sub01() {__debugbreak();}
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101
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102
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103
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104
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105 void RenderD3D11::PackScreenshot(unsigned int width, unsigned int height, void *out_data, unsigned int data_size, unsigned int *screenshot_size) {}
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106
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107 void RenderD3D11::SetUIClipRect(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW)
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108 {
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109 ui_clip_rect.left = uX;
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110 ui_clip_rect.top = uY;
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111 ui_clip_rect.right = uZ;
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112 ui_clip_rect.bottom = uW;
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113 }
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114
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115 void RenderD3D11::ResetUIClipRect()
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116 {
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117 ui_clip_rect.left = 0;
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118 ui_clip_rect.top = 0;
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119 ui_clip_rect.right = window->GetWidth();
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120 ui_clip_rect.bottom = window->GetHeight();
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121 }
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122
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123 void RenderD3D11::PresentBlackScreen()
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124 {
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125 ClearTarget(0xFF000000);
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126 ErrorD3D(pSwapChain->Present(0, 0));
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127 }
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128
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129 void RenderD3D11::BeginScene() {}
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130 void RenderD3D11::EndScene() {}
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131
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132 void RenderD3D11::ClearTarget(unsigned int uColor)
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133 {
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134 float clear_color[] =
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135 {
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136 ((uColor & 0x00FF0000) >> 16) / 255.0f,
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137 ((uColor & 0x0000FF00) >> 8) / 255.0f,
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138 ((uColor & 0x000000FF) >> 0) / 255.0f,
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139 ((uColor & 0xFF000000) >> 24) / 255.0f
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140 };
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141 d3dc->ClearRenderTargetView(primary_srv, clear_color);
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142 }
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143
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144 void RenderD3D11::ClearZBuffer(int, int)
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145 {
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146 d3dc->ClearDepthStencilView(default_depth_srv, D3D11_CLEAR_DEPTH, 1.0f, 0);
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147 }
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148
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149
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150 void RenderD3D11::DrawTextureIndexed(signed int x, signed int y, struct Texture *tex)
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151 {
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152 PrepareTextureIndexed(tex);
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153 DrawTexture((float)x / window->GetWidth(), (float)y / window->GetHeight(), tex->uTextureWidth, tex->uTextureHeight, tex->d3d11_srv, ui_blend_solid);
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154 }
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155
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156 void RenderD3D11::DrawTextureIndexedAlpha(unsigned int uX, unsigned int uY, struct Texture *a4)
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157 {
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158 PrepareTextureIndexed(a4);
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159 DrawTexture((float)uX / window->GetWidth(), (float)uY / window->GetHeight(), a4->uTextureWidth, a4->uTextureHeight, a4->d3d11_srv, ui_blend_alpha);
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160 }
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161
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162 void RenderD3D11::DrawTextureRGB(unsigned int uX, unsigned int uY, RGBTexture *a4)
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163 {
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164 PrepareTexture(a4);
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165 DrawTexture((float)uX / window->GetWidth(), (float)uY / window->GetHeight(), a4->uWidth, a4->uHeight, a4->d3d11_srv, ui_blend_solid);
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166 }
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167
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168 void RenderD3D11::DrawTextureNew(float u, float v, Texture *tex)
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169 {
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170 __debugbreak();
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171 }
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172
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173 void RenderD3D11::DrawTextureNew(float u, float v, RGBTexture *tex)
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174 {
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175 PrepareTexture(tex);
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176 DrawTexture(u, v, tex->uWidth, tex->uHeight, tex->d3d11_srv, ui_blend_solid);
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177 }
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178
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179 void RenderD3D11::DrawText(signed int uX, signed int uY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned __int16 *pFontPalette, unsigned __int16 uFaceColor, unsigned __int16 uShadowColor)
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180 {
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181 auto srv = PrepareFontTexture(pFontPixels, uCharWidth, uCharHeight, pFontPalette, uFaceColor, uShadowColor);
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182 {
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183 DrawTexture((float)uX / window->GetWidth(), (float)uY / window->GetHeight(), uCharWidth, uCharHeight, srv, ui_blend_alpha);
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184 }
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185 srv->Release();
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186 }
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187
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188 void RenderD3D11::DrawTextAlpha(int x, int y, unsigned char* font_pixels, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, bool present_time_transparency)
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189 {
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190 auto srv = PrepareFontTexture(font_pixels, a5, uFontHeight, pPalette);
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191 {
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192 DrawTexture((float)x / window->GetWidth(), (float)y / window->GetHeight(), a5, uFontHeight, srv, ui_blend_alpha);
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193 }
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194 srv->Release();
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195 }
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196
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197 void RenderD3D11::DrawTexture(float u, float v, int texture_width, int texture_height, ID3D11ShaderResourceView *srv, ID3D11BlendState *blend)
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198 {
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199 bool clipping = false;
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200 if (ui_clip_rect.left != 0 || ui_clip_rect.top != 0
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201 || ui_clip_rect.right != window->GetWidth() || ui_clip_rect.bottom != window->GetHeight())
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202 clipping = true;
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203
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204 float blendFactor[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
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205 d3dc->OMSetRenderTargets(1, &primary_srv, default_depth_srv);
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206 d3dc->OMSetBlendState(blend, blendFactor, 0xFFFFFFFF);
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207 d3dc->OMSetDepthStencilState(ui_depthstencil, 1);
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208
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209 {
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210 struct cb_fast
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211 {
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212 float pos_x;
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213 float pos_y;
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214 float size_x;
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215 float size_y;
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216 };
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217
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218 D3D11_MAPPED_SUBRESOURCE map;
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219 d3dc->Map(ui_cb_fast, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
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220 {
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221 cb_fast data;
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222 {
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223 data.pos_x = u;
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224 data.pos_y = v;
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225 data.size_x = (float)texture_width / window->GetWidth();
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226 data.size_y = (float)texture_height / window->GetHeight();
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227 }
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228 memcpy(map.pData, &data, sizeof(data));
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229 }
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230 d3dc->Unmap(ui_cb_fast, 0);
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231 }
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232
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233 d3dc->VSSetShader(ui_vs, nullptr, 0);
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234 d3dc->VSSetConstantBuffers(0, 1, &ui_cb_fast);
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235
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236 d3dc->PSSetShader(ui_ps, nullptr, 0);
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237 d3dc->PSSetConstantBuffers(0, 1, &ui_cb_fast);
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238 d3dc->PSSetShaderResources(0, 1, &srv);
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239
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240 if (clipping)
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241 {
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242 d3dc->RSSetState(ui_rasterizer);
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243 d3dc->RSSetScissorRects(1, &ui_clip_rect);
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244 }
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245 //d3dc->RSSetViewports(1, &ui_viewport);
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246
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247 uint uOffset = 0;
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248 uint uStride = 4 * sizeof(float);
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249 d3dc->IASetVertexBuffers(0, 1, &ui_vb, &uStride, &uOffset);
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250 d3dc->IASetInputLayout(ui_layout);
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251 d3dc->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
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252
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253 d3dc->Draw(6, 0);
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254
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255 if (clipping)
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256 {
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257 d3dc->RSSetState(default_rasterizer);
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258 //d3dc->RSSetScissorRects(0, nullptr);
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259 }
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260 }
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261
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262
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263
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264 void RenderD3D11::Present()
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265 {
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266 pSwapChain->Present(0, 0);
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267 }
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268
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269 bool RenderD3D11::IsGammaSupported()
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270 {
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271 return false;
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272 }
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273
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274 struct
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275 {
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276 unsigned char restore_resolution;
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277 unsigned char _saved_screen_bpp;
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278 unsigned short _saved_screen_width;
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279 unsigned short _saved_screen_height;
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280 } on_exit;
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281
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282 void ChangeResolution(int new_width, int new_height, int new_bpp)
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283 {
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284 if (!on_exit.restore_resolution)
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285 {
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286 on_exit.restore_resolution = true;
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287
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288 auto hdc = GetDC(nullptr);
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289 {
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290 on_exit._saved_screen_width = GetDeviceCaps(hdc, HORZRES);
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291 on_exit._saved_screen_height = GetDeviceCaps(hdc, VERTRES);
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292 on_exit._saved_screen_bpp = GetDeviceCaps(hdc, BITSPIXEL);
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293 }
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294 ReleaseDC(nullptr, hdc);
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295 }
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296
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297 DEVMODEA dm;
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298 dm.dmSize = sizeof(dm);
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299 dm.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
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300 dm.dmBitsPerPel = new_bpp;
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301 dm.dmPelsWidth = new_width;
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302 dm.dmPelsHeight = new_height;
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303
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304 if (ChangeDisplaySettingsA(&dm, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
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305 Error("ChangeDisplaySettingsA");
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306 }
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307
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308 __declspec(noreturn) void ExitApp()
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309 {
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310 if (on_exit.restore_resolution)
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311 ChangeResolution(on_exit._saved_screen_width, on_exit._saved_screen_height, on_exit._saved_screen_bpp);
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312
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313 ExitProcess(0);
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314 }
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315
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316
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317
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318 bool RenderD3D11::SwitchToWindow()
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319 {
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320 if (on_exit.restore_resolution)
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321 {
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322 on_exit.restore_resolution = false;
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323 ChangeResolution(on_exit._saved_screen_width, on_exit._saved_screen_height, on_exit._saved_screen_bpp);
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324 }
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325 return true;
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326 }
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327
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328
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329
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330
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331 bool RenderD3D11::Initialize(OSWindow *window)
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332 {
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333 this->window = window;
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334
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335 auto d3d_lib = LoadLibraryW(L"d3d11.dll");
|
|
336 if (!d3d_lib)
|
2524
|
337 {
|
|
338 Error("d3d11.dll is missing");
|
|
339 return false;
|
|
340 }
|
2496
|
341
|
|
342
|
|
343 DXGI_SWAP_CHAIN_DESC swapChainDesc;
|
|
344 memset(&swapChainDesc, 0, sizeof(swapChainDesc));
|
|
345 swapChainDesc.BufferDesc.Width = window->GetWidth();
|
|
346 swapChainDesc.BufferDesc.Height = window->GetHeight();
|
|
347 //swapChainDesc.BufferDesc.RefreshRate.Numerator = 0;
|
|
348 //swapChainDesc.BufferDesc.RefreshRate.Denominator = 0;
|
|
349 swapChainDesc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
350 //swapChainDesc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
|
|
351 //swapChainDesc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
|
|
352 swapChainDesc.SampleDesc.Count = 1;
|
|
353 //swapChainDesc.SampleDesc.Quality = 0;
|
|
354 swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
|
355 swapChainDesc.BufferCount = 2;
|
|
356 swapChainDesc.OutputWindow = window->GetApiHandle();
|
|
357 swapChainDesc.Windowed = true;
|
|
358 //swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
|
|
359 //swapChainDesc.Flags = 0;
|
|
360
|
|
361
|
|
362 D3D_FEATURE_LEVEL requested_feature_level = D3D_FEATURE_LEVEL_11_0,
|
|
363 received_feature_level;
|
|
364
|
|
365 unsigned int device_flags = 0;//D3D11_CREATE_DEVICE_DISABLE_GPU_TIMEOUT;
|
|
366 #ifndef NODEBUG
|
2518
|
367 device_flags |= D3D11_CREATE_DEVICE_DEBUG;
|
|
368 #endif
|
2496
|
369
|
|
370 HRESULT (__stdcall *dll_D3D11CreateDeviceAndSwapChain)(IDXGIAdapter* pAdapter, D3D_DRIVER_TYPE DriverType, HMODULE Software, UINT Flags, CONST D3D_FEATURE_LEVEL* pFeatureLevels, UINT FeatureLevels, UINT SDKVersion, CONST DXGI_SWAP_CHAIN_DESC* pSwapChainDesc, IDXGISwapChain** ppSwapChain, ID3D11Device** ppDevice, D3D_FEATURE_LEVEL* pFeatureLevel, ID3D11DeviceContext** ppImmediateContext);
|
|
371 dll_D3D11CreateDeviceAndSwapChain = (decltype(dll_D3D11CreateDeviceAndSwapChain))GetProcAddress(d3d_lib, "D3D11CreateDeviceAndSwapChain");
|
|
372 ErrorD3D(dll_D3D11CreateDeviceAndSwapChain(nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, device_flags, nullptr, 0, D3D11_SDK_VERSION, &swapChainDesc, &pSwapChain, &d3dd, &received_feature_level, &d3dc));
|
|
373
|
|
374 if (received_feature_level < D3D_FEATURE_LEVEL_10_0)
|
|
375 {
|
|
376 MessageBoxA(nullptr, "Received Direct3D 9 or lower", "", 0);
|
|
377 __debugbreak();
|
2508
|
378 }
|
2496
|
379 /*if (fullscreen)
|
|
380 {
|
|
381 extern void ChangeResolution(int new_dith, int new_height, int new_bpp);
|
|
382 ChangeResolution(target_window->GetWidth(), target_window->GetHeight(), 32);
|
|
383
|
|
384 target_window->SetPosition(0, 0);
|
|
385 target_window->SetTopmost(true);
|
|
386 }
|
|
387 ErrorD3D(pSwapChain->SetFullscreenState(fullscreen, nullptr));*/
|
|
388
|
2508
|
389
|
2496
|
390 ID3D11Texture2D *pSwapChainSurface;
|
|
391 {
|
|
392 ErrorD3D(pSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (void **)&pSwapChainSurface));
|
|
393 ErrorD3D(d3dd->CreateRenderTargetView(pSwapChainSurface, nullptr, &primary_srv));
|
|
394 }
|
|
395 pSwapChainSurface->Release();
|
|
396
|
|
397
|
|
398 D3D11_TEXTURE2D_DESC z_desc;
|
|
399 memset(&z_desc, 0, sizeof(z_desc));
|
|
400 z_desc.Width = window->GetWidth();
|
|
401 z_desc.Height = window->GetHeight();
|
|
402 z_desc.MipLevels = 1;
|
|
403 z_desc.ArraySize = 1;
|
|
404 z_desc.Format = DXGI_FORMAT_D32_FLOAT;
|
|
405 z_desc.SampleDesc.Count = 1;
|
|
406 //z_desc.SampleDesc.Quality = 0;
|
|
407 //z_desc.Usage = D3D11_USAGE_DEFAULT;
|
|
408 z_desc.BindFlags = D3D11_BIND_DEPTH_STENCIL;
|
|
409 //z_desc.CPUAccessFlags = 0;
|
|
410 //z_desc.MiscFlags = 0;
|
|
411
|
|
412 ID3D11Texture2D *depth_surface;
|
|
413 ErrorD3D(d3dd->CreateTexture2D(&z_desc, nullptr, &depth_surface));
|
|
414
|
|
415 D3D11_DEPTH_STENCIL_VIEW_DESC depth_srv_desc;
|
|
416 memset(&depth_srv_desc, 0, sizeof(depth_srv_desc));
|
|
417 depth_srv_desc.Format = DXGI_FORMAT_D32_FLOAT;
|
|
418 depth_srv_desc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
|
|
419 //depth_srv_desc.Texture2D.MipSlice = 0;
|
2525
|
420 ErrorD3D(d3dd->CreateDepthStencilView(depth_surface, &depth_srv_desc, &default_depth_srv));
|
2496
|
421
|
2525
|
422 d3dc->OMSetRenderTargets(1, &primary_srv, default_depth_srv);
|
|
423 d3dc->ClearDepthStencilView(default_depth_srv, D3D11_CLEAR_DEPTH, 1.0f, 0);
|
2496
|
424
|
|
425
|
|
426
|
2521
|
427 D3D11_RASTERIZER_DESC default_rasterizer_desc;
|
|
428 memset(&default_rasterizer_desc, 0, sizeof(default_rasterizer_desc));
|
|
429 default_rasterizer_desc.FillMode = D3D11_FILL_SOLID;
|
|
430 default_rasterizer_desc.CullMode = D3D11_CULL_NONE;
|
|
431 //default_rasterizer_desc.FrontCounterClockwise = false;
|
|
432 //default_rasterizer_desc.DepthBias = 0;
|
|
433 //default_rasterizer_desc.DepthBiasClamp = 0.0f;
|
|
434 //default_rasterizer_desc.SlopeScaledDepthBias = 0.0f;
|
|
435 //default_rasterizer_desc.DepthClipEnable = true;
|
|
436 //default_rasterizer_desc.ScissorEnable = false;
|
|
437 //default_rasterizer_desc.MultisampleEnable = false;
|
|
438 //default_rasterizer_desc.AntialiasedLineEnable = false;
|
2496
|
439
|
2521
|
440 ErrorD3D(d3dd->CreateRasterizerState(&default_rasterizer_desc, &default_rasterizer));
|
|
441 d3dc->RSSetState(default_rasterizer);
|
|
442
|
2524
|
443
|
|
444
|
|
445 D3D11_RASTERIZER_DESC ui_rasterizer_desc;
|
|
446 memset(&ui_rasterizer_desc, 0, sizeof(ui_rasterizer_desc));
|
|
447 ui_rasterizer_desc.FillMode = D3D11_FILL_SOLID;
|
|
448 ui_rasterizer_desc.CullMode = D3D11_CULL_NONE;
|
|
449 //ui_rasterizer_desc.FrontCounterClockwise = false;
|
|
450 //ui_rasterizer_desc.DepthBias = 0;
|
|
451 //ui_rasterizer_desc.DepthBiasClamp = 0.0f;
|
|
452 //ui_rasterizer_desc.SlopeScaledDepthBias = 0.0f;
|
|
453 //ui_rasterizer_desc.DepthClipEnable = true;
|
|
454 ui_rasterizer_desc.ScissorEnable = true;
|
|
455 //ui_rasterizer_desc.MultisampleEnable = false;
|
|
456 //ui_rasterizer_desc.AntialiasedLineEnable = false;
|
|
457
|
|
458 ErrorD3D(d3dd->CreateRasterizerState(&ui_rasterizer_desc, &ui_rasterizer));
|
|
459
|
|
460
|
2521
|
461 default_depthstencil = nullptr;
|
|
462 default_blend = nullptr;
|
2496
|
463
|
|
464
|
|
465
|
|
466 D3D11_VIEWPORT viewport;
|
|
467 memset(&viewport, 0, sizeof(viewport));
|
2524
|
468 viewport.TopLeftX = 0;
|
|
469 viewport.TopLeftY = 0;
|
2523
|
470 viewport.Width = window->GetWidth();
|
|
471 viewport.Height = window->GetHeight();
|
2521
|
472 viewport.MinDepth = 0;
|
2496
|
473 viewport.MaxDepth = 1;
|
|
474 d3dc->RSSetViewports(1, &viewport);
|
|
475
|
2524
|
476 ResetUIClipRect();
|
|
477
|
2518
|
478
|
|
479 D3D11_INPUT_ELEMENT_DESC layout_desc[] =
|
|
480 {
|
2521
|
481 { "POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
|
482 //{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 16, D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
2518
|
483 };
|
2524
|
484 CompileShader(d3dd, L"data/shaders/UI.hlsl", layout_desc, 1/*2*/, &ui_vs, &ui_ps, &ui_layout);
|
2518
|
485
|
|
486 {
|
|
487 uint uVertexSize = 4 * sizeof(float);
|
|
488
|
2523
|
489 float ui_mesh[] =
|
2518
|
490 {
|
2523
|
491 1, 1, 0, 0, // pos
|
|
492 1, 1, 1, 0, // pos + size.x
|
|
493 1, 1, 0, 1, // pos + size.y
|
|
494
|
|
495 1, 1, 0, 1, // pos + size.y
|
|
496 1, 1, 1, 0, // pos + size.x
|
|
497 1, 1, 1, 1 // pos + size.xy
|
|
498 /*-1, 1, 0.1, 1,
|
2521
|
499 1, 1, 0.1, 1,
|
|
500 -1, -1, 0.1, 1,
|
2518
|
501
|
2521
|
502 -1, -1, 0.1, 1,
|
|
503 1, 1, 0.1, 1,
|
2523
|
504 1, -1, 0.1, 1*/
|
2518
|
505 };
|
|
506
|
|
507 D3D11_BUFFER_DESC vbdesc;
|
|
508 vbdesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
|
|
509 vbdesc.ByteWidth = 6 * uVertexSize;
|
|
510 vbdesc.CPUAccessFlags = 0;
|
|
511 vbdesc.MiscFlags = 0;
|
|
512 vbdesc.StructureByteStride = 0;
|
|
513 vbdesc.Usage = D3D11_USAGE_DEFAULT;
|
|
514
|
|
515 D3D11_SUBRESOURCE_DATA vbdata;
|
2523
|
516 vbdata.pSysMem = ui_mesh;
|
2518
|
517 vbdata.SysMemPitch = 0;
|
|
518 vbdata.SysMemSlicePitch = 0;
|
|
519
|
2521
|
520 d3dd->CreateBuffer(&vbdesc, &vbdata, &ui_vb);
|
2518
|
521 }
|
|
522
|
2523
|
523 D3D11_BUFFER_DESC ui_cb_fast_desc;
|
|
524 ZeroMemory(&ui_cb_fast_desc, sizeof(ui_cb_fast_desc));
|
|
525 // TODO: Fix Bug Prone size
|
|
526 ui_cb_fast_desc.ByteWidth = 1 * 4 * sizeof(float);
|
|
527 ui_cb_fast_desc.Usage = D3D11_USAGE_DYNAMIC;
|
|
528 ui_cb_fast_desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
|
|
529 ui_cb_fast_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
|
530 ui_cb_fast_desc.MiscFlags = 0;
|
|
531 ui_cb_fast_desc.StructureByteStride = 0;
|
|
532 d3dd->CreateBuffer(&ui_cb_fast_desc, nullptr, &ui_cb_fast);
|
2521
|
533
|
|
534 D3D11_DEPTH_STENCIL_DESC ui_depthstencil_desc;
|
|
535 ui_depthstencil_desc.DepthEnable = true;
|
|
536 ui_depthstencil_desc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;
|
|
537 ui_depthstencil_desc.DepthFunc = D3D11_COMPARISON_ALWAYS;
|
|
538 ui_depthstencil_desc.StencilEnable = false;
|
|
539 ui_depthstencil_desc.StencilReadMask = 0xFF;
|
|
540 ui_depthstencil_desc.StencilWriteMask = 0xFF;
|
|
541 // Stencil operations if pixel is front-facing
|
|
542 ui_depthstencil_desc.FrontFace.StencilFailOp = D3D11_STENCIL_OP_KEEP;
|
|
543 ui_depthstencil_desc.FrontFace.StencilDepthFailOp = D3D11_STENCIL_OP_INCR;
|
|
544 ui_depthstencil_desc.FrontFace.StencilPassOp = D3D11_STENCIL_OP_KEEP;
|
|
545 ui_depthstencil_desc.FrontFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
|
|
546 // Stencil operations if pixel is back-facing
|
|
547 ui_depthstencil_desc.BackFace.StencilFailOp = D3D11_STENCIL_OP_KEEP;
|
|
548 ui_depthstencil_desc.BackFace.StencilDepthFailOp = D3D11_STENCIL_OP_DECR;
|
|
549 ui_depthstencil_desc.BackFace.StencilPassOp = D3D11_STENCIL_OP_KEEP;
|
|
550 ui_depthstencil_desc.BackFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
|
|
551
|
|
552 ErrorD3D(d3dd->CreateDepthStencilState(&ui_depthstencil_desc, &ui_depthstencil));
|
|
553
|
|
554
|
2524
|
555 D3D11_BLEND_DESC ui_blend_solid_desc;
|
|
556 memset(&ui_blend_solid_desc, 0, sizeof(ui_blend_solid_desc));
|
|
557 ui_blend_solid_desc.RenderTarget[0].BlendEnable = false;
|
|
558 ui_blend_solid_desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
|
|
559 ErrorD3D(d3dd->CreateBlendState(&ui_blend_solid_desc, &ui_blend_solid));
|
2521
|
560
|
2524
|
561 D3D11_BLEND_DESC ui_blend_alpha_desc;
|
|
562 memset(&ui_blend_alpha_desc, 0, sizeof(ui_blend_alpha_desc));
|
|
563 ui_blend_alpha_desc.RenderTarget[0].BlendEnable = true;
|
|
564 ui_blend_alpha_desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
|
|
565 ui_blend_alpha_desc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD;
|
|
566 ui_blend_alpha_desc.RenderTarget[0].SrcBlend = D3D11_BLEND_SRC_ALPHA;
|
|
567 ui_blend_alpha_desc.RenderTarget[0].DestBlend = D3D11_BLEND_INV_SRC_ALPHA;
|
|
568 ui_blend_alpha_desc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD;
|
|
569 ui_blend_alpha_desc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE;
|
|
570 ui_blend_alpha_desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ONE;
|
|
571 ErrorD3D(d3dd->CreateBlendState(&ui_blend_alpha_desc, &ui_blend_alpha));
|
|
572
|
|
573
|
|
574 return pD3DBitmaps.Load(L"data\\d3dbitmap.hwl") && pD3DSprites.Load(L"data\\d3dsprite.hwl");
|
2518
|
575 }
|
|
576
|
|
577
|
|
578
|
|
579
|
2524
|
580 bool RenderD3D11::MoveSpriteToDevice(Sprite *pSprite)
|
|
581 {
|
|
582 HWLTexture *sprite_texture; // eax@1
|
|
583 unsigned __int16 *v9; // edx@5
|
|
584 LPVOID v10; // eax@5
|
|
585 DDSURFACEDESC2 Dst; // [sp+Ch] [bp-7Ch]@4
|
|
586
|
|
587 sprite_texture = pD3DSprites.LoadTexture(pSprite->pName, pSprite->uPaletteID);
|
|
588 if ( sprite_texture )
|
|
589 {
|
|
590 pSprite->uAreaX = sprite_texture->uAreaX;
|
|
591 pSprite->uAreaY = sprite_texture->uAreaY;
|
|
592 pSprite->uBufferWidth = sprite_texture->uBufferWidth;
|
|
593 pSprite->uBufferHeight = sprite_texture->uBufferHeight;
|
|
594 pSprite->uAreaWidth = sprite_texture->uAreaWidth;
|
|
595 pSprite->uAreaHeight = sprite_texture->uAreaHeigth;
|
|
596
|
|
597 {
|
|
598 D3D11_TEXTURE2D_DESC desc;
|
|
599 desc.Width = sprite_texture->uWidth;
|
|
600 desc.Height = sprite_texture->uHeight;
|
|
601 desc.ArraySize = 1;
|
|
602 desc.MipLevels = 1;
|
|
603 desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
604 desc.SampleDesc.Count = 1;
|
|
605 desc.SampleDesc.Quality = 0;
|
|
606 desc.Usage = D3D11_USAGE_DEFAULT;
|
|
607 desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
|
|
608 desc.CPUAccessFlags = 0;
|
|
609 desc.MiscFlags = 0;
|
|
610
|
|
611 ID3D11Texture2D *vram_texture = nullptr;
|
|
612 ErrorD3D(d3dd->CreateTexture2D(&desc, nullptr, &vram_texture));
|
|
613
|
|
614 D3D11_TEXTURE2D_DESC ram_desc;
|
|
615 memcpy(&ram_desc, &desc, sizeof(ram_desc));
|
|
616 ram_desc.Usage = D3D11_USAGE_STAGING;
|
|
617 ram_desc.BindFlags = 0;
|
|
618 ram_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
|
619
|
|
620 ID3D11Texture2D *ram_texture = nullptr;
|
|
621 ErrorD3D(d3dd->CreateTexture2D(&ram_desc, nullptr, &ram_texture));
|
|
622
|
|
623 D3D11_MAPPED_SUBRESOURCE map;
|
|
624 ErrorD3D(d3dc->Map(ram_texture, 0, D3D11_MAP_WRITE, 0, &map));
|
|
625 for (unsigned int y = 0; y < desc.Height; ++y)
|
|
626 for (unsigned int x = 0; x < desc.Width; ++x)
|
|
627 {
|
|
628 auto src = sprite_texture->pPixels + y * desc.Width + x;
|
|
629 auto dst = (unsigned int *)((char *)map.pData + y * map.RowPitch) + x;
|
|
630
|
|
631 extern unsigned __int32 Color32_SwapRedBlue(unsigned __int16 color16);
|
|
632 *dst = 0xFF000000 | Color32_SwapRedBlue(*src);
|
|
633 }
|
|
634
|
|
635
|
|
636 d3dc->Unmap(ram_texture, 0);
|
|
637 d3dc->CopyResource(vram_texture, ram_texture);
|
|
638 ram_texture->Release();
|
|
639
|
|
640 ID3D11ShaderResourceView *srv = nullptr;
|
|
641 ErrorD3D(d3dd->CreateShaderResourceView(vram_texture, nullptr, &srv));
|
|
642 vram_texture->Release();
|
|
643
|
|
644 pSprite->d3d11_srv = srv;
|
|
645 }
|
|
646 /*if (!pRenderD3D->CreateTexture(sprite_texture->uWidth, sprite_texture->uHeight, &pSprite->pTextureSurface, &pSprite->pTexture, 1u, 0, uMinDeviceTextureDim))
|
|
647 Error("HiScreen16::LoadTexture - D3Drend->CreateTexture() failed: %x", 0);
|
|
648 memset(&Dst, 0, sizeof(DDSURFACEDESC2));
|
|
649 Dst.dwSize = 124;
|
|
650 if ( LockSurface_DDraw4((IDirectDrawSurface4 *)pSprite->pTextureSurface, &Dst, DDLOCK_WAIT | DDLOCK_WRITEONLY) )
|
|
651 {
|
|
652 v9 = sprite_texture->pPixels;
|
|
653 v10 = Dst.lpSurface;
|
|
654 for (uint i=0; i<sprite_texture->uHeight; ++i)
|
|
655 {
|
|
656 for (uint j=0; j<sprite_texture->uWidth/2; ++j)
|
|
657 {
|
|
658 *(int *)v10 = *(int *)v9;
|
|
659 v9 += 2;
|
|
660 v10 = (char *)v10 + 4;
|
|
661 }
|
|
662 v10 = (char *)v10 + Dst.lPitch-sprite_texture->uWidth*2;
|
|
663 }
|
|
664 ErrD3D(pSprite->pTextureSurface->Unlock(NULL));
|
|
665 }*/
|
|
666 delete [] sprite_texture->pPixels;
|
|
667 delete sprite_texture;
|
|
668 return true;
|
|
669 }
|
|
670 return false;
|
|
671 }
|
2518
|
672
|
|
673
|
|
674 ID3DBlob *DoD3DCompiling(const wchar_t *shader_name, const char *pShaderSource, uint uShaderSourceLen, const char *pEntry, const char *pVersionString, uint uCompileOptions);
|
|
675 void DoCompile(const wchar_t *pFilename, const char *pShaderSource, unsigned int uShaderSourceLen,
|
|
676 unsigned char **vs, unsigned int *vs_size, unsigned char **ps, unsigned int *ps_size);
|
|
677 bool CompileShader(ID3D11Device *d3dd, const wchar_t *pShaderSourceFile, D3D11_INPUT_ELEMENT_DESC *input_desc, int input_desc_size,
|
|
678 ID3D11VertexShader **vertex_out, ID3D11PixelShader **pixel_out, ID3D11InputLayout **layout_out)
|
|
679 {
|
|
680 unsigned char *vs, *ps;
|
|
681 unsigned int vs_size, ps_size;
|
|
682
|
|
683 HANDLE hSourceFile = CreateFileW(pShaderSourceFile, GENERIC_READ, FILE_SHARE_READ, nullptr, OPEN_EXISTING, 0, nullptr);
|
|
684 if (hSourceFile == INVALID_HANDLE_VALUE)
|
|
685 Error("%S:\n\nCannot read shader file", pShaderSourceFile);
|
|
686
|
|
687 char *pShaderSource = nullptr;
|
|
688 int uShaderSourceLen = 0;
|
|
689 uint uFileSize = GetFileSize(hSourceFile, nullptr);
|
|
690 {
|
|
691 DWORD w;
|
|
692 char *p = new char[uFileSize + 1];
|
|
693 ReadFile(hSourceFile, p, uFileSize, &w, nullptr);
|
|
694 CloseHandle(hSourceFile);
|
|
695 p[uFileSize] = 0;
|
|
696
|
|
697 pShaderSource = p;
|
|
698 uShaderSourceLen = uFileSize;
|
|
699 }
|
|
700
|
|
701 DoCompile(pShaderSourceFile, pShaderSource, uShaderSourceLen, &vs, &vs_size, &ps, &ps_size);
|
|
702
|
2524
|
703 ErrorD3D(d3dd->CreateVertexShader(vs, vs_size, nullptr, vertex_out));
|
|
704 ErrorD3D(d3dd->CreatePixelShader(ps, ps_size, nullptr, pixel_out));
|
|
705 ErrorD3D(d3dd->CreateInputLayout(input_desc, input_desc_size, vs, vs_size, layout_out));
|
2518
|
706
|
|
707 delete [] vs;
|
|
708 delete [] ps;
|
|
709
|
|
710 return true;
|
|
711 }
|
|
712
|
|
713
|
|
714
|
|
715 static HMODULE compiler_dll = nullptr;
|
|
716 void DoCompile(const wchar_t *pFilename, const char *pSahderSource, unsigned int uShaderSourceLen,
|
|
717 unsigned char **vs, unsigned int *vs_size, unsigned char **ps, unsigned int *ps_size)
|
|
718 {
|
|
719 const char *pVSEntry = "vs",
|
|
720 *pVSVersionString = "vs_4_0";
|
|
721 const char *pPSEntry = "main",
|
|
722 *pPSVersionString = "ps_4_0";
|
|
723
|
|
724
|
|
725 uint uVSCompileOptions =
|
|
726 #ifndef NDEBUG
|
|
727 D3D10_SHADER_SKIP_VALIDATION |
|
|
728 D3D10_SHADER_SKIP_OPTIMIZATION |
|
|
729 D3D10_SHADER_PREFER_FLOW_CONTROL;
|
|
730 #else
|
|
731 D3D10_SHADER_SKIP_VALIDATION |
|
|
732 D3D10_SHADER_OPTIMIZATION_LEVEL3 |
|
|
733 D3D10_SHADER_WARNINGS_ARE_ERRORS |
|
|
734 D3D10_SHADER_AVOID_FLOW_CONTROL |
|
|
735 D3D10_SHADER_ENABLE_STRICTNESS |
|
|
736 D3D10_SHADER_IEEE_STRICTNESS;
|
|
737 #endif
|
|
738
|
|
739 *vs_size = 0;
|
|
740 *vs = nullptr;
|
|
741 {
|
|
742 auto pVSBlob = DoD3DCompiling(pFilename, pSahderSource, uShaderSourceLen, pVSEntry, pVSVersionString, uVSCompileOptions);
|
|
743 if (pVSBlob)
|
|
744 {
|
|
745 *vs = new unsigned char[*vs_size = pVSBlob->GetBufferSize()];
|
|
746 memcpy(*vs, pVSBlob->GetBufferPointer(), *vs_size);
|
|
747
|
|
748 pVSBlob->Release();
|
|
749 }
|
|
750 }
|
|
751
|
|
752
|
|
753 uint uPSCompileOptions =
|
|
754 #ifndef NDEBUG
|
|
755 D3D10_SHADER_SKIP_VALIDATION |
|
|
756 D3D10_SHADER_SKIP_OPTIMIZATION |
|
|
757 D3D10_SHADER_PREFER_FLOW_CONTROL;
|
|
758 #else
|
|
759 D3D10_SHADER_SKIP_VALIDATION |
|
|
760 D3D10_SHADER_OPTIMIZATION_LEVEL3 |
|
|
761 D3D10_SHADER_WARNINGS_ARE_ERRORS |
|
|
762 D3D10_SHADER_AVOID_FLOW_CONTROL |
|
|
763 D3D10_SHADER_ENABLE_STRICTNESS |
|
|
764 D3D10_SHADER_IEEE_STRICTNESS;
|
|
765 #endif
|
|
766
|
|
767 *ps_size = 0;
|
|
768 *ps = nullptr;
|
|
769 {
|
|
770 auto pPSBlob = DoD3DCompiling(pFilename, pSahderSource, uShaderSourceLen, pPSEntry, pPSVersionString, uPSCompileOptions);
|
|
771 if (pPSBlob)
|
|
772 {
|
|
773 *ps = new unsigned char[*ps_size = pPSBlob->GetBufferSize()];
|
|
774 memcpy(*ps, pPSBlob->GetBufferPointer(), *ps_size);
|
|
775
|
|
776 pPSBlob->Release();
|
|
777 }
|
|
778 }
|
|
779 }
|
|
780
|
|
781 ID3DBlob *DoD3DCompiling(const wchar_t *shader_name, const char *pShaderSource, uint uShaderSourceLen, const char *pEntry, const char *pVersionString, uint uCompileOptions)
|
|
782 {
|
|
783 ID3DBlob *pShader,
|
|
784 *pErrors;
|
|
785
|
|
786 if (!compiler_dll)
|
|
787 for (int i = 45; i >= 38; --i)
|
|
788 {
|
|
789 wchar_t dll_name[64];
|
|
790 swprintf(dll_name, L"d3dcompiler_%u.dll", i);
|
|
791
|
|
792 compiler_dll = LoadLibraryW(dll_name);
|
|
793 if (compiler_dll)
|
|
794 break;
|
|
795 }
|
|
796
|
|
797 if (!compiler_dll)
|
|
798 Error("Cannot find any suitable d3dcompiler.dll");
|
|
799
|
|
800 typedef HRESULT (__stdcall *fnD3DCompile)(const void * pSrcData, SIZE_T SrcDataSize, LPCSTR pSourceName, CONST D3D_SHADER_MACRO* pDefines, ID3DInclude* pInclude, LPCSTR pEntrypoint, LPCSTR pTarget, UINT Flags1, UINT Flags2, ID3DBlob** ppCode, ID3DBlob** ppErrorMsgs);
|
|
801 auto pD3DCompile = (fnD3DCompile)GetProcAddress(compiler_dll, "D3DCompile");
|
|
802
|
|
803 HRESULT hr = pD3DCompile(pShaderSource, uShaderSourceLen, nullptr, nullptr, nullptr, pEntry, pVersionString, uCompileOptions, 0, &pShader, &pErrors);
|
|
804
|
|
805 if (FAILED(hr))
|
|
806 {
|
|
807 if (pErrors)
|
|
808 Error("%S (%s) build failed:\n\n%s", shader_name, pVersionString, pErrors->GetBufferPointer());
|
|
809 else
|
|
810 Error("%S (%s) build failed", shader_name, pVersionString);
|
|
811 }
|
|
812 else if (pErrors)
|
|
813 {
|
|
814 Log::Warning(L"%s (%S) build warnings:\n\n%S", shader_name, pVersionString, pErrors->GetBufferPointer());
|
|
815 pErrors->Release();
|
|
816 }
|
|
817
|
|
818 return pShader;
|
2524
|
819 }
|
|
820
|
|
821
|
|
822 void RenderD3D11::PrepareTexture(RGBTexture *p)
|
|
823 {
|
|
824 if (!p->d3d11_srv)
|
|
825 {
|
|
826 auto desc = p->d3d11_desc = new D3D11_TEXTURE2D_DESC;
|
|
827 desc->Width = p->uWidth;
|
|
828 desc->Height = p->uHeight;
|
|
829 desc->ArraySize = 1;
|
|
830 desc->MipLevels = 1;
|
|
831 desc->Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
832 desc->SampleDesc.Count = 1;
|
|
833 desc->SampleDesc.Quality = 0;
|
|
834 desc->Usage = D3D11_USAGE_DEFAULT;
|
|
835 desc->BindFlags = D3D11_BIND_SHADER_RESOURCE;
|
|
836 desc->CPUAccessFlags = 0;
|
|
837 desc->MiscFlags = 0;
|
|
838
|
|
839 ID3D11Texture2D *vram_texture = nullptr;
|
|
840 ErrorD3D(d3dd->CreateTexture2D(desc, nullptr, &vram_texture));
|
|
841
|
|
842 D3D11_TEXTURE2D_DESC ram_desc;
|
|
843 memcpy(&ram_desc, desc, sizeof(ram_desc));
|
|
844 ram_desc.Usage = D3D11_USAGE_STAGING;
|
|
845 ram_desc.BindFlags = 0;
|
|
846 ram_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
|
847
|
|
848 ID3D11Texture2D *ram_texture = nullptr;
|
|
849 ErrorD3D(d3dd->CreateTexture2D(&ram_desc, nullptr, &ram_texture));
|
|
850
|
|
851 D3D11_MAPPED_SUBRESOURCE map;
|
|
852 ErrorD3D(d3dc->Map(ram_texture, 0, D3D11_MAP_WRITE, 0, &map));
|
|
853 for (unsigned int y = 0; y < desc->Height; ++y)
|
|
854 for (unsigned int x = 0; x < desc->Width; ++x)
|
|
855 {
|
|
856 auto src = p->pPixels + y * p->uWidth + x;
|
|
857 auto dst = (unsigned int *)((char *)map.pData + y * map.RowPitch) + x;
|
|
858
|
|
859 extern unsigned __int32 Color32_SwapRedBlue(unsigned __int16 color16);
|
|
860 *dst = 0xFF000000 | Color32_SwapRedBlue(*src);
|
|
861 }
|
|
862
|
|
863 d3dc->Unmap(ram_texture, 0);
|
|
864 d3dc->CopyResource(vram_texture, ram_texture);
|
|
865 ram_texture->Release();
|
|
866
|
|
867 ErrorD3D(d3dd->CreateShaderResourceView(vram_texture, nullptr, (ID3D11ShaderResourceView **)&p->d3d11_srv));
|
|
868 vram_texture->Release();
|
|
869 }
|
|
870 }
|
|
871
|
|
872
|
|
873
|
|
874 void RenderD3D11::PrepareTextureIndexed(Texture *p)
|
|
875 {
|
|
876 if (!p->d3d11_srv)
|
|
877 {
|
|
878 auto desc = p->d3d11_desc = new D3D11_TEXTURE2D_DESC;
|
|
879 desc->Width = p->uTextureWidth;
|
|
880 desc->Height = p->uTextureHeight;
|
|
881 desc->ArraySize = 1;
|
|
882 desc->MipLevels = 1;
|
|
883 desc->Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
884 desc->SampleDesc.Count = 1;
|
|
885 desc->SampleDesc.Quality = 0;
|
|
886 desc->Usage = D3D11_USAGE_DEFAULT;
|
|
887 desc->BindFlags = D3D11_BIND_SHADER_RESOURCE;
|
|
888 desc->CPUAccessFlags = 0;
|
|
889 desc->MiscFlags = 0;
|
|
890
|
|
891 ID3D11Texture2D *vram_texture = nullptr;
|
|
892 ErrorD3D(d3dd->CreateTexture2D(desc, nullptr, &vram_texture));
|
|
893
|
|
894 D3D11_TEXTURE2D_DESC ram_desc;
|
|
895 memcpy(&ram_desc, desc, sizeof(ram_desc));
|
|
896 ram_desc.Usage = D3D11_USAGE_STAGING;
|
|
897 ram_desc.BindFlags = 0;
|
|
898 ram_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
|
899
|
|
900 ID3D11Texture2D *ram_texture = nullptr;
|
|
901 ErrorD3D(d3dd->CreateTexture2D(&ram_desc, nullptr, &ram_texture));
|
|
902
|
|
903 D3D11_MAPPED_SUBRESOURCE map;
|
|
904 ErrorD3D(d3dc->Map(ram_texture, 0, D3D11_MAP_WRITE, 0, &map));
|
|
905 for (unsigned int y = 0; y < desc->Height; ++y)
|
|
906 for (unsigned int x = 0; x < desc->Width; ++x)
|
|
907 {
|
|
908 auto index = p->pLevelOfDetail0_prolly_alpha_mask[y * p->uTextureWidth + x];
|
|
909 auto src = p->pPalette16[index];
|
|
910 auto dst = (unsigned int *)((char *)map.pData + y * map.RowPitch) + x;
|
|
911
|
|
912 if (index)
|
|
913 {
|
|
914 extern unsigned __int32 Color32_SwapRedBlue(unsigned __int16 color16);
|
|
915 *dst = 0xFF000000 | Color32_SwapRedBlue(src);
|
|
916 }
|
|
917 else
|
|
918 *dst = 0x00000000;
|
|
919 }
|
|
920
|
|
921 d3dc->Unmap(ram_texture, 0);
|
|
922 d3dc->CopyResource(vram_texture, ram_texture);
|
|
923 ram_texture->Release();
|
|
924
|
|
925 ErrorD3D(d3dd->CreateShaderResourceView(vram_texture, nullptr, (ID3D11ShaderResourceView **)&p->d3d11_srv));
|
|
926 vram_texture->Release();
|
|
927 }
|
|
928 }
|
|
929
|
|
930
|
|
931 ID3D11ShaderResourceView *RenderD3D11::PrepareFontTexture(unsigned char *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned short *pFontPalette, unsigned short uFaceColor, unsigned short uShadowColor)
|
|
932 {
|
|
933 D3D11_TEXTURE2D_DESC desc;
|
|
934 desc.Width = uCharWidth;
|
|
935 desc.Height = uCharHeight;
|
|
936 desc.ArraySize = 1;
|
|
937 desc.MipLevels = 1;
|
|
938 desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
939 desc.SampleDesc.Count = 1;
|
|
940 desc.SampleDesc.Quality = 0;
|
|
941 desc.Usage = D3D11_USAGE_DEFAULT;
|
|
942 desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
|
|
943 desc.CPUAccessFlags = 0;
|
|
944 desc.MiscFlags = 0;
|
|
945
|
|
946 ID3D11Texture2D *vram_texture = nullptr;
|
|
947 ErrorD3D(d3dd->CreateTexture2D(&desc, nullptr, &vram_texture));
|
|
948
|
|
949 D3D11_TEXTURE2D_DESC ram_desc;
|
|
950 memcpy(&ram_desc, &desc, sizeof(ram_desc));
|
|
951 ram_desc.Usage = D3D11_USAGE_STAGING;
|
|
952 ram_desc.BindFlags = 0;
|
|
953 ram_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
|
954
|
|
955 ID3D11Texture2D *ram_texture = nullptr;
|
|
956 ErrorD3D(d3dd->CreateTexture2D(&ram_desc, nullptr, &ram_texture));
|
|
957
|
|
958 D3D11_MAPPED_SUBRESOURCE map;
|
|
959 ErrorD3D(d3dc->Map(ram_texture, 0, D3D11_MAP_WRITE, 0, &map));
|
|
960 for (unsigned int y = 0; y < desc.Height; ++y)
|
|
961 for (unsigned int x = 0; x < desc.Width; ++x)
|
|
962 {
|
|
963 auto index = pFontPixels[y * desc.Width + x];
|
|
964 auto src = pFontPalette[index];
|
|
965 auto dst = (unsigned int *)((char *)map.pData + y * map.RowPitch) + x;
|
|
966
|
|
967 if (index)
|
|
968 {
|
|
969 extern unsigned __int32 Color32_SwapRedBlue(unsigned __int16 color16);
|
|
970 *dst = 0xFF000000 | Color32_SwapRedBlue(index == 1 ? uShadowColor : uFaceColor);
|
|
971 }
|
|
972 else
|
|
973 *dst = 0x00000000;
|
|
974 }
|
|
975
|
|
976 d3dc->Unmap(ram_texture, 0);
|
|
977 d3dc->CopyResource(vram_texture, ram_texture);
|
|
978 ram_texture->Release();
|
|
979
|
|
980 ID3D11ShaderResourceView *srv = nullptr;
|
|
981 ErrorD3D(d3dd->CreateShaderResourceView(vram_texture, nullptr, &srv));
|
|
982 vram_texture->Release();
|
|
983
|
|
984 return srv;
|
|
985 }
|
|
986
|
2525
|
987
|
|
988 ID3D11ShaderResourceView *RenderD3D11::PrepareFontTexture(unsigned char *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned short *pFontPalette)
|
|
989 {
|
|
990 D3D11_TEXTURE2D_DESC desc;
|
|
991 desc.Width = uCharWidth;
|
|
992 desc.Height = uCharHeight;
|
|
993 desc.ArraySize = 1;
|
|
994 desc.MipLevels = 1;
|
|
995 desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
996 desc.SampleDesc.Count = 1;
|
|
997 desc.SampleDesc.Quality = 0;
|
|
998 desc.Usage = D3D11_USAGE_DEFAULT;
|
|
999 desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
|
|
1000 desc.CPUAccessFlags = 0;
|
|
1001 desc.MiscFlags = 0;
|
|
1002
|
|
1003 ID3D11Texture2D *vram_texture = nullptr;
|
|
1004 ErrorD3D(d3dd->CreateTexture2D(&desc, nullptr, &vram_texture));
|
|
1005
|
|
1006 D3D11_TEXTURE2D_DESC ram_desc;
|
|
1007 memcpy(&ram_desc, &desc, sizeof(ram_desc));
|
|
1008 ram_desc.Usage = D3D11_USAGE_STAGING;
|
|
1009 ram_desc.BindFlags = 0;
|
|
1010 ram_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
|
1011
|
|
1012 ID3D11Texture2D *ram_texture = nullptr;
|
|
1013 ErrorD3D(d3dd->CreateTexture2D(&ram_desc, nullptr, &ram_texture));
|
|
1014
|
|
1015 D3D11_MAPPED_SUBRESOURCE map;
|
|
1016 ErrorD3D(d3dc->Map(ram_texture, 0, D3D11_MAP_WRITE, 0, &map));
|
|
1017 for (unsigned int y = 0; y < desc.Height; ++y)
|
|
1018 for (unsigned int x = 0; x < desc.Width; ++x)
|
|
1019 {
|
|
1020 auto index = pFontPixels[y * desc.Width + x];
|
|
1021 auto src = pFontPalette[index];
|
|
1022 auto dst = (unsigned int *)((char *)map.pData + y * map.RowPitch) + x;
|
|
1023
|
|
1024 if (index)
|
|
1025 {
|
|
1026 extern unsigned __int32 Color32_SwapRedBlue(unsigned __int16 color16);
|
|
1027 *dst = 0xFF000000 | Color32_SwapRedBlue(src);
|
|
1028 }
|
|
1029 else
|
|
1030 *dst = 0x00000000;
|
|
1031 }
|
|
1032
|
|
1033 d3dc->Unmap(ram_texture, 0);
|
|
1034 d3dc->CopyResource(vram_texture, ram_texture);
|
|
1035 ram_texture->Release();
|
|
1036
|
|
1037 ID3D11ShaderResourceView *srv = nullptr;
|
|
1038 ErrorD3D(d3dd->CreateShaderResourceView(vram_texture, nullptr, &srv));
|
|
1039 vram_texture->Release();
|
|
1040
|
|
1041 return srv;
|
|
1042 }
|
|
1043
|
|
1044
|
2524
|
1045 void d3d11_release(ID3D11ShaderResourceView *srv)
|
|
1046 {
|
|
1047 srv->Release();
|
|
1048 }
|
|
1049
|
|
1050
|
|
1051 //----- (004A4DE1) --------------------------------------------------------
|
|
1052 bool RenderD3D11::LoadTexture(const char *pName, unsigned int bMipMaps, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture)
|
|
1053 {
|
|
1054 unsigned __int16 *v13; // ecx@19
|
|
1055 unsigned __int16 *v14; // eax@19
|
|
1056 DWORD v15; // edx@20
|
|
1057
|
|
1058 HWLTexture* pHWLTexture = pD3DBitmaps.LoadTexture(pName, bMipMaps);
|
|
1059 if (!pHWLTexture)
|
|
1060 return false;
|
|
1061
|
|
1062 int num_min_levels = 1;
|
|
1063 {
|
|
1064 int dim = min(pHWLTexture->uWidth, pHWLTexture->uHeight);
|
|
1065 while (dim > 1)
|
|
1066 {
|
|
1067 dim /= 2;
|
|
1068 num_min_levels++;
|
|
1069 }
|
|
1070 }
|
|
1071
|
|
1072
|
|
1073 {
|
|
1074 D3D11_TEXTURE2D_DESC desc;
|
|
1075 desc.Width = pHWLTexture->uWidth;
|
|
1076 desc.Height = pHWLTexture->uHeight;
|
|
1077 desc.ArraySize = 1;
|
|
1078 desc.MipLevels = num_min_levels;
|
|
1079 desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
1080 desc.SampleDesc.Count = 1;
|
|
1081 desc.SampleDesc.Quality = 0;
|
|
1082 desc.Usage = D3D11_USAGE_DEFAULT;
|
|
1083 desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET/* for mipmap generation */;
|
|
1084 desc.CPUAccessFlags = 0;
|
|
1085 desc.MiscFlags = D3D11_RESOURCE_MISC_GENERATE_MIPS;
|
|
1086
|
|
1087 ID3D11Texture2D *vram_texture = nullptr;
|
|
1088 ErrorD3D(d3dd->CreateTexture2D(&desc, nullptr, &vram_texture));
|
|
1089
|
|
1090 D3D11_TEXTURE2D_DESC ram_desc;
|
|
1091 memcpy(&ram_desc, &desc, sizeof(ram_desc));
|
|
1092 ram_desc.Usage = D3D11_USAGE_STAGING;
|
|
1093 ram_desc.BindFlags = 0;
|
|
1094 ram_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
|
1095 ram_desc.MiscFlags = 0;
|
|
1096
|
|
1097 ID3D11Texture2D *ram_texture = nullptr;
|
|
1098 ErrorD3D(d3dd->CreateTexture2D(&ram_desc, nullptr, &ram_texture));
|
|
1099
|
|
1100 D3D11_MAPPED_SUBRESOURCE map;
|
|
1101 ErrorD3D(d3dc->Map(ram_texture, 0, D3D11_MAP_WRITE, 0, &map));
|
|
1102 for (unsigned int y = 0; y < desc.Height; ++y)
|
|
1103 for (unsigned int x = 0; x < desc.Width; ++x)
|
|
1104 {
|
|
1105 auto src = pHWLTexture->pPixels + y * desc.Width + x;
|
|
1106 auto dst = (unsigned int *)((char *)map.pData + y * map.RowPitch) + x;
|
|
1107
|
|
1108 extern unsigned __int32 Color32_SwapRedBlue(unsigned __int16 color16);
|
|
1109 *dst = 0xFF000000 | Color32_SwapRedBlue(*src);
|
|
1110 }
|
|
1111
|
|
1112 d3dc->Unmap(ram_texture, 0);
|
|
1113 d3dc->CopyResource(vram_texture, ram_texture);
|
|
1114 ram_texture->Release();
|
|
1115
|
|
1116 ID3D11ShaderResourceView *srv = nullptr;
|
|
1117 ErrorD3D(d3dd->CreateShaderResourceView(vram_texture, nullptr, &srv));
|
|
1118 vram_texture->Release();
|
|
1119
|
|
1120 d3dc->GenerateMips(srv);
|
|
1121 *pOutTexture = (IDirect3DTexture2 *)srv;
|
|
1122 *pOutSurface = nullptr;
|
|
1123 }
|
|
1124
|
|
1125 delete [] pHWLTexture->pPixels;
|
|
1126 delete pHWLTexture;
|
|
1127 return true;
|
2525
|
1128 }
|
|
1129
|