annotate mm7_5.cpp @ 2057:b7485a6502f2

AgressorAtackInfo
author Ritor1
date Sun, 01 Dec 2013 20:13:48 +0600
parents 28cb79ae2f6f
children f9698295c0bd
rev   line source
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1 #ifdef _MSC_VER
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2 #define _CRT_SECURE_NO_WARNINGS
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3 #endif
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4
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5 #include "MapInfo.h"
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6 #include "LightmapBuilder.h"
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7 #include "mm7.h"
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8 #include "GUIWindow.h"
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9 #include "Party.h"
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10 #include "Outdoor.h"
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11 #include "LOD.h"
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12 #include "Actor.h"
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13 #include "Viewport.h"
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14 #include "OurMath.h"
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15 #include "SpriteObject.h"
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16 #include "Timer.h"
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17 #include "stru298.h"
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18 #include "Lights.h"
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19 #include "Level/Decoration.h"
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20
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21 //----- (004356FF) --------------------------------------------------------
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43d3536a20f7 OnInventoryItemRightClick
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22 void back_to_game()
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23 {
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24 dword_507BF0_is_there_popup_onscreen = 0;
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25 dword_4E455C = 1;
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26
43d3536a20f7 OnInventoryItemRightClick
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27 extern int no_rightlick_in_inventory;
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28 no_rightlick_in_inventory = false;
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29
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30 if ( pGUIWindow_ScrollWindow )
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31 free_book_subwindow();
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32 if ( !pCurrentScreen && !pGUIWindow_Settings )
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33 pEventTimer->Resume();
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34 viewparams->bRedrawGameUI = 1;
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35 }
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36
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37 //----- (0043648F) --------------------------------------------------------
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38 void Vec3_short__to_RenderVertexSoft(RenderVertexSoft *_this, Vec3_short_ *a2)
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39 {
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40 _this->flt_2C = 0.0;
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41
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42 _this->vWorldPosition.x = a2->x;
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43 _this->vWorldPosition.y = a2->y;
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44 _this->vWorldPosition.z = a2->z;
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45 }
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46
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47 //----- (004369DB) --------------------------------------------------------
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48 void Vec3_float_::Normalize()
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49 {
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50 this->x = (1.0 / sqrt(this->x * this->x + this->y * this->y + this->z * this->z)) * this->x;
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51 this->y = (1.0 / sqrt(this->x * this->x + this->y * this->y + this->z * this->z)) * this->y;
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52 this->z = (1.0 / sqrt(this->x * this->x + this->y * this->y + this->z * this->z)) * this->z;
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53 }
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54
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55 //----- (00438F8F) --------------------------------------------------------
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56 void area_of_effect__damage_evaluate()
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57 {
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58 int v2; // ecx@3
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59 signed int v3; // eax@3
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60 unsigned int victim_id; // edi@6
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61 int victim_type; // eax@6
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62 int v10; // edi@8
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63 Vec3_int_ agressor_coord; // ST04_12@9
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64 int v12; // ST0C_4@10
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65 int v15; // edx@15
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66 int v19; // edi@15
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67 int v23; // edx@18
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68 int v24; // eax@18
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69 int v30; // eax@29
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70 int v31; // edx@29
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71 int v32; // eax@29
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72 int v33; // ST24_4@29
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73 SpriteObject *v36; // [sp+0h] [bp-28h]@0
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74 int agressor_id; // [sp+10h] [bp-18h]@1
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75 int v44; // [sp+14h] [bp-14h]@15
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76 Vec3_int_ *pVelocity; // [sp+1Ch] [bp-Ch]@2
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77 int a1; // [sp+20h] [bp-8h]@8
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78 int v48; // [sp+24h] [bp-4h]@8
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79
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80 if ( AgressorAtackInfo.count > 0 )
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81 {
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82 pVelocity = &AgressorAtackInfo.vec_4B4;
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83 for ( agressor_id = 0; agressor_id < AgressorAtackInfo.count; ++agressor_id )
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84 {
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85 v2 = PID_TYPE(AgressorAtackInfo.pIDs[agressor_id]);
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86 v3 = PID_ID(AgressorAtackInfo.pIDs[agressor_id]);
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87
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88 if ( v2 == 2 )
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89 {
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90 v36 = &pSpriteObjects[v3];
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91 v2 = PID_TYPE(pSpriteObjects[v3].spell_caster_pid);
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92 v3 = PID_ID(pSpriteObjects[v3].spell_caster_pid);
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93 }
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94
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95 if ( AgressorAtackInfo.field_3EC[agressor_id] & 1 )
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96 {
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97 victim_id = PID_ID(ai_near_actors_targets_pid[v3]);
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98 victim_type = PID_TYPE(ai_near_actors_targets_pid[v3]) - 3;
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99 if ( victim_type )
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100 {
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101 if ( victim_type == 1 )//party damage from monsters(повреждения группе от монстров)
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102 {
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103 v10 = pParty->vPosition.y - AgressorAtackInfo.pYs[agressor_id];
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104 a1 = pParty->vPosition.x - AgressorAtackInfo.pXs[agressor_id];
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105 v48 = v10;
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106 if ( a1 * a1 + v10 * v10
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107 + ((signed int)(pParty->vPosition.z + pParty->uPartyHeight) >> (1 - AgressorAtackInfo.pZs[agressor_id]))
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108 * ((signed int)(pParty->vPosition.z + pParty->uPartyHeight) >> (1 - AgressorAtackInfo.pZs[agressor_id]))
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109 < (unsigned int)((AgressorAtackInfo.field_324[agressor_id] + 32) * (AgressorAtackInfo.field_324[agressor_id] + 32)) )
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110 {
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111 agressor_coord.x = AgressorAtackInfo.pXs[agressor_id];
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112 agressor_coord.y = AgressorAtackInfo.pYs[agressor_id];
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113 agressor_coord.z = AgressorAtackInfo.pZs[agressor_id];
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114 if ( sub_407A1C(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + pParty->sEyelevel, agressor_coord) )
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115 DamagePlayerFromMonster(AgressorAtackInfo.pIDs[agressor_id], AgressorAtackInfo.field_450[agressor_id], pVelocity, stru_50C198.which_player_to_attack(&pActors[v3]));
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116 }
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117 }
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118 }
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119 else//Actor damage from monsters(повреждение местного жителя)
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120 {
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121 if ( SHIDWORD(pActors[victim_id].pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime) > 0
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122 || SHIDWORD(pActors[victim_id].pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime) >= 0
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123 && LODWORD(pActors[victim_id].pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime)
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124 || pActors[victim_id].CanAct() )
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125 {
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126 v15 = pActors[victim_id].vPosition.y - AgressorAtackInfo.pYs[agressor_id];
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127 a1 = pActors[victim_id].vPosition.x - AgressorAtackInfo.pXs[agressor_id];
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128 v44 = pActors[victim_id].vPosition.z;
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129 v19 = AgressorAtackInfo.pYs[agressor_id] + pActors[victim_id].uActorRadius;
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130 v48 = v15;
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131 if ( a1 * a1 + v15 * v15 + (pActors[victim_id].vPosition.z + (pActors[victim_id].uActorHeight >> 1) - AgressorAtackInfo.pZs[agressor_id])
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132 * (pActors[victim_id].vPosition.z + (pActors[victim_id].uActorHeight >> 1) - AgressorAtackInfo.pZs[agressor_id]) < (unsigned int)(v19 * v19) )
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133 {
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134 agressor_coord.x = AgressorAtackInfo.pXs[agressor_id];
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135 agressor_coord.y = AgressorAtackInfo.pYs[agressor_id];
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136 agressor_coord.z = AgressorAtackInfo.pZs[agressor_id];
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137 if ( sub_407A1C(pActors[victim_id].vPosition.x, pActors[victim_id].vPosition.y, pActors[victim_id].vPosition.z + 50, agressor_coord) )
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138 {
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139 Vec3_int_::Normalize(&a1, &v48, &v44);
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140 pVelocity->x = a1;
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141 pVelocity->y = v48;
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142 pVelocity->z = v44;
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143 ActorDamageFromMonster(AgressorAtackInfo.pIDs[agressor_id], victim_id, pVelocity, AgressorAtackInfo.field_450[agressor_id]);
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144 }
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145 }
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146 }
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147 }
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148 }
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149 else //damage from spells(повреждения от заклов(метеоритный дождь))
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150 {
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151 v23 = pParty->vPosition.y - AgressorAtackInfo.pYs[agressor_id];
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152 v24 = ((signed int)pParty->uPartyHeight >> 1) - AgressorAtackInfo.pZs[agressor_id];
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153 a1 = pParty->vPosition.x - AgressorAtackInfo.pXs[agressor_id];
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154 v48 = v23;
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155 if ( a1 * a1 + v23 * v23 + (pParty->vPosition.z + v24) * (pParty->vPosition.z + v24) < (unsigned int)((AgressorAtackInfo.field_324[agressor_id] + 32) * (AgressorAtackInfo.field_324[agressor_id] + 32)) )
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156 {//party damage (повреждения группе)
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157 agressor_coord.x = AgressorAtackInfo.pXs[agressor_id];
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158 agressor_coord.y = AgressorAtackInfo.pYs[agressor_id];
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159 agressor_coord.z = AgressorAtackInfo.pZs[agressor_id];
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160 if ( sub_407A1C(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z + pParty->sEyelevel, agressor_coord) )
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161 {
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162 for ( uint i = 0; i < 4; ++i )
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163 {
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164 if ( !(HIDWORD(pParty->pPlayers[i].pConditions[Condition_Dead]) | LODWORD(pParty->pPlayers[i].pConditions[Condition_Dead]))
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165 && !pParty->pPlayers[i].pConditions[Condition_Pertified] && !pParty->pPlayers[i].pConditions[Condition_Eradicated] )
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166 DamagePlayerFromMonster(AgressorAtackInfo.pIDs[agressor_id], AgressorAtackInfo.field_450[agressor_id], pVelocity, i);
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167 }
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168 }
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169 }
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170 if ( (signed int)uNumActors > 0 )
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171 {//actors damage(повреждения другим участникам)
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172 for ( int actorID = 0; (signed int)actorID < (signed int)uNumActors; ++actorID )
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173 {
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174 if ( pActors[actorID].CanAct() )
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175 {
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176 v30 = pActors[actorID].vPosition.y - AgressorAtackInfo.pYs[agressor_id];
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177 a1 = pActors[actorID].vPosition.x - AgressorAtackInfo.pXs[agressor_id];
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178 v31 = pActors[actorID].vPosition.z;
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179 v48 = v30;
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180 v44 = pActors[actorID].vPosition.z;
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181 v32 = (pActors[actorID].uActorHeight >> 1) - AgressorAtackInfo.pZs[agressor_id];
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182 v33 = pActors[actorID].uActorRadius + AgressorAtackInfo.pYs[agressor_id];
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183 if ( a1 * a1 + v48 * v48 + (v31 + v32) * (v31 + v32) < (unsigned int)(v33 * v33) )
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184 {
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185 agressor_coord.x = AgressorAtackInfo.pXs[agressor_id];
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parents: 2044
diff changeset
186 agressor_coord.y = AgressorAtackInfo.pYs[agressor_id];
b7485a6502f2 AgressorAtackInfo
Ritor1
parents: 2044
diff changeset
187 agressor_coord.z = AgressorAtackInfo.pZs[agressor_id];
b7485a6502f2 AgressorAtackInfo
Ritor1
parents: 2044
diff changeset
188 if ( sub_407A1C(pActors[actorID].vPosition.x, pActors[actorID].vPosition.y, pActors[actorID].vPosition.z + 50, agressor_coord) )
0
Ritor1
parents:
diff changeset
189 {
Ritor1
parents:
diff changeset
190 Vec3_int_::Normalize(&a1, &v48, &v44);
Ritor1
parents:
diff changeset
191 pVelocity->x = a1;
2057
b7485a6502f2 AgressorAtackInfo
Ritor1
parents: 2044
diff changeset
192 pVelocity->y = v48;
b7485a6502f2 AgressorAtackInfo
Ritor1
parents: 2044
diff changeset
193 pVelocity->z = v44;
b7485a6502f2 AgressorAtackInfo
Ritor1
parents: 2044
diff changeset
194 switch ( v2 )
0
Ritor1
parents:
diff changeset
195 {
303
3dcc9d945eeb DamageMonsterFromParty
Nomad
parents: 296
diff changeset
196 case OBJECT_Player:
2057
b7485a6502f2 AgressorAtackInfo
Ritor1
parents: 2044
diff changeset
197 DamageMonsterFromParty(AgressorAtackInfo.pIDs[agressor_id], actorID, pVelocity);
0
Ritor1
parents:
diff changeset
198 break;
303
3dcc9d945eeb DamageMonsterFromParty
Nomad
parents: 296
diff changeset
199 case OBJECT_Actor:
2057
b7485a6502f2 AgressorAtackInfo
Ritor1
parents: 2044
diff changeset
200 if ( v36 && pActors[v3].GetActorsRelation(&pActors[actorID]) )
b7485a6502f2 AgressorAtackInfo
Ritor1
parents: 2044
diff changeset
201 ActorDamageFromMonster(AgressorAtackInfo.pIDs[agressor_id], actorID, pVelocity, v36->field_61);
0
Ritor1
parents:
diff changeset
202 break;
303
3dcc9d945eeb DamageMonsterFromParty
Nomad
parents: 296
diff changeset
203 case OBJECT_Item:
2057
b7485a6502f2 AgressorAtackInfo
Ritor1
parents: 2044
diff changeset
204 sub_43B057(AgressorAtackInfo.pIDs[agressor_id], actorID, pVelocity);
0
Ritor1
parents:
diff changeset
205 break;
Ritor1
parents:
diff changeset
206 }
Ritor1
parents:
diff changeset
207 }
Ritor1
parents:
diff changeset
208 }
Ritor1
parents:
diff changeset
209 }
Ritor1
parents:
diff changeset
210 }
Ritor1
parents:
diff changeset
211 }
Ritor1
parents:
diff changeset
212 }
Ritor1
parents:
diff changeset
213 ++pVelocity;
Ritor1
parents:
diff changeset
214 }
Ritor1
parents:
diff changeset
215 }
2057
b7485a6502f2 AgressorAtackInfo
Ritor1
parents: 2044
diff changeset
216 AgressorAtackInfo.count = 0;
0
Ritor1
parents:
diff changeset
217 }
Ritor1
parents:
diff changeset
218
Ritor1
parents:
diff changeset
219
Ritor1
parents:
diff changeset
220 //----- (0043A97E) --------------------------------------------------------
Ritor1
parents:
diff changeset
221 void __fastcall sub_43A97E(unsigned int uLayingItemID, signed int a2)
Ritor1
parents:
diff changeset
222 {
1979
92dfa0cafbe3 Fixing players not getting damaged by projectiles
Grumpy7
parents: 1974
diff changeset
223 if (PID_TYPE(a2) == OBJECT_Player)
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 824
diff changeset
224 {
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 824
diff changeset
225 layingitem_vel_50FDFC.x = pSpriteObjects[uLayingItemID].vVelocity.x;
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 824
diff changeset
226 layingitem_vel_50FDFC.y = pSpriteObjects[uLayingItemID].vVelocity.y;
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 824
diff changeset
227 layingitem_vel_50FDFC.z = pSpriteObjects[uLayingItemID].vVelocity.z;
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 824
diff changeset
228
0
Ritor1
parents:
diff changeset
229 Vec3_int_::Normalize(&layingitem_vel_50FDFC.x, &layingitem_vel_50FDFC.y, &layingitem_vel_50FDFC.z);
2006
30c2b575d25c signed fixes
zipi
parents: 2000
diff changeset
230 DamagePlayerFromMonster(PID(OBJECT_Item, uLayingItemID), pSpriteObjects[uLayingItemID].field_61, &layingitem_vel_50FDFC, -1);
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 824
diff changeset
231 }
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 824
diff changeset
232 else if (PID_TYPE(a2) == OBJECT_Actor)
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 824
diff changeset
233 {
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 824
diff changeset
234 layingitem_vel_50FDFC.x = pSpriteObjects[uLayingItemID].vVelocity.x;
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 824
diff changeset
235 layingitem_vel_50FDFC.y = pSpriteObjects[uLayingItemID].vVelocity.y;
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 824
diff changeset
236 layingitem_vel_50FDFC.z = pSpriteObjects[uLayingItemID].vVelocity.z;
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 824
diff changeset
237
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 824
diff changeset
238 Vec3_int_::Normalize(&layingitem_vel_50FDFC.x, &layingitem_vel_50FDFC.y, &layingitem_vel_50FDFC.z);
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 824
diff changeset
239 switch (PID_TYPE(pSpriteObjects[uLayingItemID].spell_caster_pid))
0
Ritor1
parents:
diff changeset
240 {
Ritor1
parents:
diff changeset
241 case OBJECT_Actor:
2057
b7485a6502f2 AgressorAtackInfo
Ritor1
parents: 2044
diff changeset
242 ActorDamageFromMonster(PID(OBJECT_Item, uLayingItemID), PID_ID(a2), &layingitem_vel_50FDFC, pSpriteObjects[uLayingItemID].field_61);
0
Ritor1
parents:
diff changeset
243 break;
Ritor1
parents:
diff changeset
244 case OBJECT_Player:
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 824
diff changeset
245 DamageMonsterFromParty(PID(OBJECT_Item, uLayingItemID), PID_ID(a2), &layingitem_vel_50FDFC);
0
Ritor1
parents:
diff changeset
246 break;
Ritor1
parents:
diff changeset
247 case OBJECT_Item:
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 824
diff changeset
248 sub_43B057(PID(OBJECT_Item, uLayingItemID), PID_ID(a2), &layingitem_vel_50FDFC);
0
Ritor1
parents:
diff changeset
249 break;
Ritor1
parents:
diff changeset
250 }
Ritor1
parents:
diff changeset
251 }
Ritor1
parents:
diff changeset
252 }
Ritor1
parents:
diff changeset
253
Ritor1
parents:
diff changeset
254 //----- (0043AE12) --------------------------------------------------------
Ritor1
parents:
diff changeset
255 double __fastcall sub_43AE12(signed int a1)
Ritor1
parents:
diff changeset
256 {
Ritor1
parents:
diff changeset
257 signed int v1; // ST00_4@1
Ritor1
parents:
diff changeset
258 signed int v2; // ecx@1
Ritor1
parents:
diff changeset
259 double v3; // st7@1
Ritor1
parents:
diff changeset
260 double result; // st7@6
Ritor1
parents:
diff changeset
261
Ritor1
parents:
diff changeset
262 v1 = a1;
Ritor1
parents:
diff changeset
263 v2 = 0;
Ritor1
parents:
diff changeset
264 v3 = (double)v1;
Ritor1
parents:
diff changeset
265 do
Ritor1
parents:
diff changeset
266 {
Ritor1
parents:
diff changeset
267 if ( v3 < flt_4E4A80[v2 + 5] )
Ritor1
parents:
diff changeset
268 break;
Ritor1
parents:
diff changeset
269 ++v2;
Ritor1
parents:
diff changeset
270 }
Ritor1
parents:
diff changeset
271 while ( v2 < 5 );
Ritor1
parents:
diff changeset
272 if ( v2 <= 0 || v2 >= 5 )
Ritor1
parents:
diff changeset
273 {
Ritor1
parents:
diff changeset
274 if ( v2 )
Ritor1
parents:
diff changeset
275 result = flt_4E4A80[4];
Ritor1
parents:
diff changeset
276 else
Ritor1
parents:
diff changeset
277 result = flt_4E4A80[0];
Ritor1
parents:
diff changeset
278 }
Ritor1
parents:
diff changeset
279 else
Ritor1
parents:
diff changeset
280 {
1469
bba0944c9b27 minor fix
zipi
parents: 1459
diff changeset
281 result = (flt_4E4A80[v2] - flt_4E4A80[v2 - 1]) * (v3 - flt_4E4A80[v2 + 4]) / (flt_4E4A80[v2 + 5] - flt_4E4A80[v2 + 4]) + flt_4E4A80[v2];
0
Ritor1
parents:
diff changeset
282 }
Ritor1
parents:
diff changeset
283 return result;
Ritor1
parents:
diff changeset
284 }
Ritor1
parents:
diff changeset
285
Ritor1
parents:
diff changeset
286 //----- (0043B057) --------------------------------------------------------
Ritor1
parents:
diff changeset
287 void __fastcall sub_43B057(unsigned int uObjID, unsigned int uActorID, Vec3_int_ *pVelocity)
Ritor1
parents:
diff changeset
288 {
Ritor1
parents:
diff changeset
289 Actor *pActor; // esi@1
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 513
diff changeset
290 SpriteObject *v4; // eax@3
0
Ritor1
parents:
diff changeset
291 int v5; // ecx@3
Ritor1
parents:
diff changeset
292 int v6; // eax@4
Ritor1
parents:
diff changeset
293 int v7; // edi@4
Ritor1
parents:
diff changeset
294 unsigned int uActorIDa; // [sp+8h] [bp-8h]@1
Ritor1
parents:
diff changeset
295 unsigned int a2; // [sp+Ch] [bp-4h]@1
Ritor1
parents:
diff changeset
296 int a2a; // [sp+Ch] [bp-4h]@8
Ritor1
parents:
diff changeset
297
Ritor1
parents:
diff changeset
298 uActorIDa = uActorID;
Ritor1
parents:
diff changeset
299 pActor = &pActors[uActorID];
Ritor1
parents:
diff changeset
300 a2 = uObjID;
303
3dcc9d945eeb DamageMonsterFromParty
Nomad
parents: 296
diff changeset
301 if ( !pActors[uActorID].IsNotAlive() )
0
Ritor1
parents:
diff changeset
302 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 839
diff changeset
303 if ( PID_TYPE(a2) == OBJECT_Item)
ceef50611567 * AI fixed (temporary)
zipi
parents: 839
diff changeset
304 {
ceef50611567 * AI fixed (temporary)
zipi
parents: 839
diff changeset
305 v4 = &pSpriteObjects[PID_ID(a2)];
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 819
diff changeset
306 v5 = v4->spell_id;
0
Ritor1
parents:
diff changeset
307 if ( v5 )
Ritor1
parents:
diff changeset
308 {
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 819
diff changeset
309 v6 = _43AFE3_calc_spell_damage(v5, v4->spell_level, v4->spell_skill, pActor->sCurrentHP);
0
Ritor1
parents:
diff changeset
310 v7 = stru_50C198.CalcMagicalDamageToActor(pActor, 0, v6);
Ritor1
parents:
diff changeset
311 pActor->sCurrentHP -= v7;
Ritor1
parents:
diff changeset
312 if ( v7 )
Ritor1
parents:
diff changeset
313 {
Ritor1
parents:
diff changeset
314 if ( pActor->sCurrentHP > 0 )
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1057
diff changeset
315 Actor::AI_Stun(uActorIDa, a2, 0);
0
Ritor1
parents:
diff changeset
316 else
Ritor1
parents:
diff changeset
317 Actor::Die(uActorIDa);
Ritor1
parents:
diff changeset
318 a2a = 20 * v7 / (signed int)pActor->pMonsterInfo.uHP;
Ritor1
parents:
diff changeset
319 if ( 20 * v7 / (signed int)pActor->pMonsterInfo.uHP > 10 )
Ritor1
parents:
diff changeset
320 a2a = 10;
Ritor1
parents:
diff changeset
321 if ( !MonsterStats::BelongsToSupertype(pActor->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
Ritor1
parents:
diff changeset
322 {
Ritor1
parents:
diff changeset
323 pVelocity->x = (unsigned __int64)(a2a * (signed __int64)pVelocity->x) >> 16;
Ritor1
parents:
diff changeset
324 pVelocity->y = (unsigned __int64)(a2a * (signed __int64)pVelocity->y) >> 16;
Ritor1
parents:
diff changeset
325 pVelocity->z = (unsigned __int64)(a2a * (signed __int64)pVelocity->z) >> 16;
Ritor1
parents:
diff changeset
326 pActor->vVelocity.x = 50 * LOWORD(pVelocity->x);
Ritor1
parents:
diff changeset
327 pActor->vVelocity.y = 50 * LOWORD(pVelocity->y);
Ritor1
parents:
diff changeset
328 pActor->vVelocity.z = 50 * LOWORD(pVelocity->z);
Ritor1
parents:
diff changeset
329 }
Ritor1
parents:
diff changeset
330 Actor::AddBloodsplatOnDamageOverlay(uActorIDa, 1, v7);
Ritor1
parents:
diff changeset
331 }
Ritor1
parents:
diff changeset
332 else
Ritor1
parents:
diff changeset
333 {
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1057
diff changeset
334 Actor::AI_Stun(uActorIDa, a2, 0);
0
Ritor1
parents:
diff changeset
335 }
Ritor1
parents:
diff changeset
336 }
Ritor1
parents:
diff changeset
337 }
Ritor1
parents:
diff changeset
338 }
Ritor1
parents:
diff changeset
339 }
Ritor1
parents:
diff changeset
340
Ritor1
parents:
diff changeset
341 //----- (0043B1B0) --------------------------------------------------------
2057
b7485a6502f2 AgressorAtackInfo
Ritor1
parents: 2044
diff changeset
342 void ActorDamageFromMonster(signed int agressor_id, unsigned int actor_id, Vec3_int_ *pVelocity, signed int a4)
0
Ritor1
parents:
diff changeset
343 {
Ritor1
parents:
diff changeset
344 int v4; // ebx@1
2057
b7485a6502f2 AgressorAtackInfo
Ritor1
parents: 2044
diff changeset
345 //SpriteObject *v5; // eax@2
1924
8cd321994943 MSVS 2012 project file & some compilation warning fixes
Nomad
parents: 1916
diff changeset
346 int v6; // eax@3
0
Ritor1
parents:
diff changeset
347 Actor *v7; // esi@4
Ritor1
parents:
diff changeset
348 Actor *v8; // edi@4
Ritor1
parents:
diff changeset
349 char v9; // zf@5
Ritor1
parents:
diff changeset
350 __int64 v10; // qax@8
Ritor1
parents:
diff changeset
351 signed __int16 v11; // cx@9
Ritor1
parents:
diff changeset
352 signed int v12; // ecx@20
Ritor1
parents:
diff changeset
353 int v13; // ecx@22
Ritor1
parents:
diff changeset
354 int v14; // edi@30
2057
b7485a6502f2 AgressorAtackInfo
Ritor1
parents: 2044
diff changeset
355 //unsigned int uActorID; // [sp+Ch] [bp-8h]@1
0
Ritor1
parents:
diff changeset
356 signed int v17; // [sp+10h] [bp-4h]@1
Ritor1
parents:
diff changeset
357 int v18; // [sp+20h] [bp+Ch]@34
Ritor1
parents:
diff changeset
358
Ritor1
parents:
diff changeset
359 v4 = 0;
2057
b7485a6502f2 AgressorAtackInfo
Ritor1
parents: 2044
diff changeset
360 v17 = agressor_id;
b7485a6502f2 AgressorAtackInfo
Ritor1
parents: 2044
diff changeset
361 if ( PID_TYPE(agressor_id) == OBJECT_Item)
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 839
diff changeset
362 {
2057
b7485a6502f2 AgressorAtackInfo
Ritor1
parents: 2044
diff changeset
363 v4 = pSpriteObjects[PID_ID(agressor_id)].field_60_distance_related_prolly_lod;
b7485a6502f2 AgressorAtackInfo
Ritor1
parents: 2044
diff changeset
364 v17 = pSpriteObjects[PID_ID(agressor_id)].spell_caster_pid;
0
Ritor1
parents:
diff changeset
365 }
2057
b7485a6502f2 AgressorAtackInfo
Ritor1
parents: 2044
diff changeset
366 if ( PID_TYPE(v17) == OBJECT_Actor)
0
Ritor1
parents:
diff changeset
367 {
2057
b7485a6502f2 AgressorAtackInfo
Ritor1
parents: 2044
diff changeset
368 v7 = &pActors[actor_id];
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 839
diff changeset
369 v8 = &pActors[PID_ID(v17)];
2057
b7485a6502f2 AgressorAtackInfo
Ritor1
parents: 2044
diff changeset
370 v6 = pActors[actor_id].IsNotAlive();
0
Ritor1
parents:
diff changeset
371 if ( !v6 )
Ritor1
parents:
diff changeset
372 {
Ritor1
parents:
diff changeset
373 v9 = v7->uAIState == 7;
Ritor1
parents:
diff changeset
374 v7->uLastCharacterIDToHit = v17;
Ritor1
parents:
diff changeset
375 if ( v9 )
Ritor1
parents:
diff changeset
376 BYTE2(v7->uAttributes) |= 2u;
1974
0f62a2b8bd0a stru319::_4273BB moved to Actor::_4273BB, renamed to _4273BB_DoesHitOtherActor
Grumpy7
parents: 1959
diff changeset
377 v6 = v8->_4273BB_DoesHitOtherActor(v7, v4, 0);
0
Ritor1
parents:
diff changeset
378 if ( v6 )
Ritor1
parents:
diff changeset
379 {
1876
2070d01ccfae Actor::_43B3E0_CalcDamage changed to non-static
Grumpy7
parents: 1861
diff changeset
380 v10 = (unsigned int)v8->_43B3E0_CalcDamage(a4);
1949
2f45768fcb7a pActorBuffs[3] to pActorBuffs[ACTOR_BUFF_SHRINK]
Grumpy7
parents: 1946
diff changeset
381 if ( (signed __int64)v8->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime > 0 )
0
Ritor1
parents:
diff changeset
382 {
1949
2f45768fcb7a pActorBuffs[3] to pActorBuffs[ACTOR_BUFF_SHRINK]
Grumpy7
parents: 1946
diff changeset
383 v11 = v8->pActorBuffs[ACTOR_BUFF_SHRINK].uPower;
0
Ritor1
parents:
diff changeset
384 if ( v11 )
Ritor1
parents:
diff changeset
385 v10 = (signed int)v10 / (unsigned __int16)v11;
Ritor1
parents:
diff changeset
386 }
1945
431d3da6e945 pActorBuffs[5] to pActorBuffs[ACTOR_BUFF_STONED]
Grumpy7
parents: 1924
diff changeset
387 if ( SHIDWORD(v7->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime) >= SHIDWORD(v10)
431d3da6e945 pActorBuffs[5] to pActorBuffs[ACTOR_BUFF_STONED]
Grumpy7
parents: 1924
diff changeset
388 && (SHIDWORD(v7->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime) > SHIDWORD(v10)
431d3da6e945 pActorBuffs[5] to pActorBuffs[ACTOR_BUFF_STONED]
Grumpy7
parents: 1924
diff changeset
389 || LODWORD(v7->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime) > HIDWORD(v10)) )
0
Ritor1
parents:
diff changeset
390 LODWORD(v10) = 0;
Ritor1
parents:
diff changeset
391 if ( a4 != HIDWORD(v10) )
Ritor1
parents:
diff changeset
392 {
Ritor1
parents:
diff changeset
393 if ( a4 - HIDWORD(v10) == 1 )
Ritor1
parents:
diff changeset
394 {
Ritor1
parents:
diff changeset
395 v12 = v8->pMonsterInfo.uAttack2Type;
1959
4fbffad6e011 pActorBuffs[15] to pActorBuffs[ACTOR_BUFF_SHIELD]
Grumpy7
parents: 1949
diff changeset
396 if ( SHIDWORD(v7->pActorBuffs[ACTOR_BUFF_SHIELD].uExpireTime) >= SHIDWORD(v10)
4fbffad6e011 pActorBuffs[15] to pActorBuffs[ACTOR_BUFF_SHIELD]
Grumpy7
parents: 1949
diff changeset
397 && (SHIDWORD(v7->pActorBuffs[ACTOR_BUFF_SHIELD].uExpireTime) > SHIDWORD(v10)
4fbffad6e011 pActorBuffs[15] to pActorBuffs[ACTOR_BUFF_SHIELD]
Grumpy7
parents: 1949
diff changeset
398 || LODWORD(v7->pActorBuffs[ACTOR_BUFF_SHIELD].uExpireTime) > HIDWORD(v10)) )
0
Ritor1
parents:
diff changeset
399 LODWORD(v10) = (signed int)v10 >> 1;
Ritor1
parents:
diff changeset
400 goto LABEL_30;
Ritor1
parents:
diff changeset
401 }
Ritor1
parents:
diff changeset
402 if ( a4 - HIDWORD(v10) == 2 )
Ritor1
parents:
diff changeset
403 {
Ritor1
parents:
diff changeset
404 v13 = v7->pMonsterInfo.uSpell1ID;
Ritor1
parents:
diff changeset
405 }
Ritor1
parents:
diff changeset
406 else
Ritor1
parents:
diff changeset
407 {
Ritor1
parents:
diff changeset
408 if ( a4 - HIDWORD(v10) != 3 )
Ritor1
parents:
diff changeset
409 {
Ritor1
parents:
diff changeset
410 if ( a4 - HIDWORD(v10) == 4 )
Ritor1
parents:
diff changeset
411 v12 = v8->pMonsterInfo.field_3C_some_special_attack;
Ritor1
parents:
diff changeset
412 else
Ritor1
parents:
diff changeset
413 v12 = 4;
Ritor1
parents:
diff changeset
414 LABEL_30:
Ritor1
parents:
diff changeset
415 v14 = stru_50C198.CalcMagicalDamageToActor(v7, v12, v10);
Ritor1
parents:
diff changeset
416 v7->sCurrentHP -= v14;
Ritor1
parents:
diff changeset
417 if ( v14 )
Ritor1
parents:
diff changeset
418 {
Ritor1
parents:
diff changeset
419 if ( v7->sCurrentHP > 0 )
2057
b7485a6502f2 AgressorAtackInfo
Ritor1
parents: 2044
diff changeset
420 Actor::AI_Stun(actor_id, v17, 0);
0
Ritor1
parents:
diff changeset
421 else
2057
b7485a6502f2 AgressorAtackInfo
Ritor1
parents: 2044
diff changeset
422 Actor::Die(actor_id);
b7485a6502f2 AgressorAtackInfo
Ritor1
parents: 2044
diff changeset
423 Actor::AggroSurroundingPeasants(actor_id, 0);
0
Ritor1
parents:
diff changeset
424 v18 = 20 * v14 / (signed int)v7->pMonsterInfo.uHP;
Ritor1
parents:
diff changeset
425 if ( 20 * v14 / (signed int)v7->pMonsterInfo.uHP > 10 )
Ritor1
parents:
diff changeset
426 v18 = 10;
Ritor1
parents:
diff changeset
427 if ( !MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
Ritor1
parents:
diff changeset
428 {
Ritor1
parents:
diff changeset
429 pVelocity->x = (unsigned __int64)(v18 * (signed __int64)pVelocity->x) >> 16;
Ritor1
parents:
diff changeset
430 pVelocity->y = (unsigned __int64)(v18 * (signed __int64)pVelocity->y) >> 16;
Ritor1
parents:
diff changeset
431 pVelocity->z = (unsigned __int64)(v18 * (signed __int64)pVelocity->z) >> 16;
Ritor1
parents:
diff changeset
432 v7->vVelocity.x = 50 * LOWORD(pVelocity->x);
Ritor1
parents:
diff changeset
433 v7->vVelocity.y = 50 * LOWORD(pVelocity->y);
Ritor1
parents:
diff changeset
434 v7->vVelocity.z = 50 * LOWORD(pVelocity->z);
Ritor1
parents:
diff changeset
435 }
2057
b7485a6502f2 AgressorAtackInfo
Ritor1
parents: 2044
diff changeset
436 Actor::AddBloodsplatOnDamageOverlay(actor_id, 1, v14);
0
Ritor1
parents:
diff changeset
437 }
Ritor1
parents:
diff changeset
438 else
Ritor1
parents:
diff changeset
439 {
2057
b7485a6502f2 AgressorAtackInfo
Ritor1
parents: 2044
diff changeset
440 Actor::AI_Stun(actor_id, v17, 0);
0
Ritor1
parents:
diff changeset
441 }
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
442 return;
0
Ritor1
parents:
diff changeset
443 }
Ritor1
parents:
diff changeset
444 v13 = v7->pMonsterInfo.uSpell2ID;
Ritor1
parents:
diff changeset
445 }
Ritor1
parents:
diff changeset
446 v12 = LOBYTE(pSpellStats->pInfos[v13].uSchool);
Ritor1
parents:
diff changeset
447 goto LABEL_30;
Ritor1
parents:
diff changeset
448 }
Ritor1
parents:
diff changeset
449 v12 = v8->pMonsterInfo.uAttack1Type;
Ritor1
parents:
diff changeset
450 goto LABEL_30;
Ritor1
parents:
diff changeset
451 }
Ritor1
parents:
diff changeset
452 }
Ritor1
parents:
diff changeset
453 }
Ritor1
parents:
diff changeset
454 }
Ritor1
parents:
diff changeset
455
Ritor1
parents:
diff changeset
456
Ritor1
parents:
diff changeset
457 //----- (0043F515) --------------------------------------------------------
657
7747161ea5b5 RenderBillboard member rename
Nomad
parents: 651
diff changeset
458 void FindBillboardsLightLevels_BLV()
0
Ritor1
parents:
diff changeset
459 {
Ritor1
parents:
diff changeset
460 for (uint i = 0; i < uNumBillboardsToDraw; ++i)
Ritor1
parents:
diff changeset
461 {
1980
c1c74df0a33e changing most of auto types to their actual types
Grumpy7
parents: 1979
diff changeset
462 RenderBillboard* p = &pBillboardRenderList[i];
0
Ritor1
parents:
diff changeset
463
Ritor1
parents:
diff changeset
464 if (p->field_1E & 2 || uCurrentlyLoadedLevelType == LEVEL_Indoor && !p->uIndoorSectorID)
657
7747161ea5b5 RenderBillboard member rename
Nomad
parents: 651
diff changeset
465 p->dimming_level = 0;
0
Ritor1
parents:
diff changeset
466 else
657
7747161ea5b5 RenderBillboard member rename
Nomad
parents: 651
diff changeset
467 p->dimming_level = _43F55F_get_billboard_light_level(p, -1);
0
Ritor1
parents:
diff changeset
468 }
Ritor1
parents:
diff changeset
469 }
Ritor1
parents:
diff changeset
470
Ritor1
parents:
diff changeset
471 //----- (0043F55F) --------------------------------------------------------
Ritor1
parents:
diff changeset
472 int __fastcall _43F55F_get_billboard_light_level(RenderBillboard *a1, int uBaseLightLevel)
Ritor1
parents:
diff changeset
473 {
Ritor1
parents:
diff changeset
474 signed int v3; // ecx@2
Ritor1
parents:
diff changeset
475
Ritor1
parents:
diff changeset
476 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
Ritor1
parents:
diff changeset
477 {
Ritor1
parents:
diff changeset
478 v3 = pIndoor->pSectors[a1->uIndoorSectorID].uMinAmbientLightLevel;
Ritor1
parents:
diff changeset
479 }
Ritor1
parents:
diff changeset
480 else
Ritor1
parents:
diff changeset
481 {
Ritor1
parents:
diff changeset
482 if ( uBaseLightLevel == -1 )
657
7747161ea5b5 RenderBillboard member rename
Nomad
parents: 651
diff changeset
483 v3 = a1->dimming_level;
0
Ritor1
parents:
diff changeset
484 else
Ritor1
parents:
diff changeset
485 v3 = uBaseLightLevel;
Ritor1
parents:
diff changeset
486 }
430
58b71c1af7d8 Objects are drawn (items, spells sfx)
Nomad
parents: 417
diff changeset
487 return _43F5C8_get_point_light_level_with_respect_to_lights(v3, a1->uIndoorSectorID, a1->world_x, a1->world_y, a1->world_z);
0
Ritor1
parents:
diff changeset
488 }
Ritor1
parents:
diff changeset
489
Ritor1
parents:
diff changeset
490 //----- (0043F5C8) --------------------------------------------------------
Ritor1
parents:
diff changeset
491 int __fastcall _43F5C8_get_point_light_level_with_respect_to_lights(unsigned int uBaseLightLevel, int uSectorID, float x, float y, float z)
Ritor1
parents:
diff changeset
492 {
Ritor1
parents:
diff changeset
493 int v5; // esi@1
Ritor1
parents:
diff changeset
494 signed int v6; // edi@1
Ritor1
parents:
diff changeset
495 int v8; // eax@6
Ritor1
parents:
diff changeset
496 int v9; // ebx@6
Ritor1
parents:
diff changeset
497 unsigned int v10; // ecx@6
Ritor1
parents:
diff changeset
498 unsigned int v11; // edx@9
Ritor1
parents:
diff changeset
499 unsigned int v12; // edx@11
Ritor1
parents:
diff changeset
500 signed int v13; // ecx@12
Ritor1
parents:
diff changeset
501 BLVLightMM7 *v16; // esi@20
Ritor1
parents:
diff changeset
502 int v17; // ebx@21
Ritor1
parents:
diff changeset
503 int v18; // eax@24
Ritor1
parents:
diff changeset
504 int v19; // ebx@24
Ritor1
parents:
diff changeset
505 unsigned int v20; // ecx@24
Ritor1
parents:
diff changeset
506 int v21; // edx@25
Ritor1
parents:
diff changeset
507 unsigned int v22; // edx@27
Ritor1
parents:
diff changeset
508 unsigned int v23; // edx@29
Ritor1
parents:
diff changeset
509 signed int v24; // ecx@30
Ritor1
parents:
diff changeset
510 int v26; // ebx@35
Ritor1
parents:
diff changeset
511 int v27; // eax@38
Ritor1
parents:
diff changeset
512 int v28; // ebx@38
Ritor1
parents:
diff changeset
513 unsigned int v29; // ecx@38
Ritor1
parents:
diff changeset
514 int v30; // edx@39
Ritor1
parents:
diff changeset
515 unsigned int v31; // edx@41
Ritor1
parents:
diff changeset
516 unsigned int v32; // edx@43
Ritor1
parents:
diff changeset
517 signed int v33; // ecx@44
Ritor1
parents:
diff changeset
518 int v37; // [sp+Ch] [bp-18h]@37
Ritor1
parents:
diff changeset
519 int v38; // [sp+10h] [bp-14h]@5
Ritor1
parents:
diff changeset
520 int v39; // [sp+10h] [bp-14h]@23
Ritor1
parents:
diff changeset
521 int v40; // [sp+10h] [bp-14h]@36
Ritor1
parents:
diff changeset
522 int v42; // [sp+14h] [bp-10h]@22
Ritor1
parents:
diff changeset
523 unsigned int v43; // [sp+18h] [bp-Ch]@12
Ritor1
parents:
diff changeset
524 unsigned int v44; // [sp+18h] [bp-Ch]@30
Ritor1
parents:
diff changeset
525 unsigned int v45; // [sp+18h] [bp-Ch]@44
Ritor1
parents:
diff changeset
526
Ritor1
parents:
diff changeset
527 v6 = uBaseLightLevel;
Ritor1
parents:
diff changeset
528 for (uint i = 0; i < pMobileLightsStack->uNumLightsActive; ++i)
Ritor1
parents:
diff changeset
529 {
1980
c1c74df0a33e changing most of auto types to their actual types
Grumpy7
parents: 1979
diff changeset
530 MobileLight* p = &pMobileLightsStack->pLights[i];
0
Ritor1
parents:
diff changeset
531
1980
c1c74df0a33e changing most of auto types to their actual types
Grumpy7
parents: 1979
diff changeset
532 float distX = abs(p->vPosition.x - x);
0
Ritor1
parents:
diff changeset
533 if ( distX <= p->uRadius)
Ritor1
parents:
diff changeset
534 {
1980
c1c74df0a33e changing most of auto types to their actual types
Grumpy7
parents: 1979
diff changeset
535 float distY = abs(p->vPosition.y - y);
0
Ritor1
parents:
diff changeset
536 if ( distY <= p->uRadius)
Ritor1
parents:
diff changeset
537 {
1980
c1c74df0a33e changing most of auto types to their actual types
Grumpy7
parents: 1979
diff changeset
538 float distZ = abs(p->vPosition.z - z);
0
Ritor1
parents:
diff changeset
539 if ( distZ <= p->uRadius)
Ritor1
parents:
diff changeset
540 {
Ritor1
parents:
diff changeset
541 v8 = distX;
Ritor1
parents:
diff changeset
542 v9 = distY;
Ritor1
parents:
diff changeset
543 v10 = distZ;
Ritor1
parents:
diff changeset
544 if (distX < distY)
Ritor1
parents:
diff changeset
545 {
Ritor1
parents:
diff changeset
546 v8 = distY;
Ritor1
parents:
diff changeset
547 v9 = distX;
Ritor1
parents:
diff changeset
548 }
Ritor1
parents:
diff changeset
549 if ( v8 < distZ )
Ritor1
parents:
diff changeset
550 {
Ritor1
parents:
diff changeset
551 v11 = v8;
Ritor1
parents:
diff changeset
552 v8 = distZ;
Ritor1
parents:
diff changeset
553 v10 = v11;
Ritor1
parents:
diff changeset
554 }
Ritor1
parents:
diff changeset
555 if ( v9 < (signed int)v10 )
Ritor1
parents:
diff changeset
556 {
Ritor1
parents:
diff changeset
557 v12 = v10;
Ritor1
parents:
diff changeset
558 v10 = v9;
Ritor1
parents:
diff changeset
559 v9 = v12;
Ritor1
parents:
diff changeset
560 }
Ritor1
parents:
diff changeset
561 v43 = ((unsigned int)(11 * v9) / 32) + (v10 / 4) + v8;
Ritor1
parents:
diff changeset
562 v13 = p->uRadius;
Ritor1
parents:
diff changeset
563 if ( (signed int)v43 < v13 )
Ritor1
parents:
diff changeset
564 v6 += ((unsigned __int64)(30i64 * (signed int)(v43 << 16) / v13) >> 16) - 30;
Ritor1
parents:
diff changeset
565 }
Ritor1
parents:
diff changeset
566 }
Ritor1
parents:
diff changeset
567 }
Ritor1
parents:
diff changeset
568 }
Ritor1
parents:
diff changeset
569
Ritor1
parents:
diff changeset
570 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor)
Ritor1
parents:
diff changeset
571 {
1980
c1c74df0a33e changing most of auto types to their actual types
Grumpy7
parents: 1979
diff changeset
572 BLVSector* pSector = &pIndoor->pSectors[uSectorID];
0
Ritor1
parents:
diff changeset
573
Ritor1
parents:
diff changeset
574 for (uint i = 0; i < pSector->uNumLights; ++i)
Ritor1
parents:
diff changeset
575 {
Ritor1
parents:
diff changeset
576 v16 = pIndoor->pLights + pSector->pLights[i];
Ritor1
parents:
diff changeset
577 if (~v16->uAtributes & 8)
Ritor1
parents:
diff changeset
578 {
Ritor1
parents:
diff changeset
579 v17 = abs(v16->vPosition.x - x);
Ritor1
parents:
diff changeset
580 if ( v17 <= v16->uRadius )
Ritor1
parents:
diff changeset
581 {
Ritor1
parents:
diff changeset
582 v42 = abs(v16->vPosition.y - y);
Ritor1
parents:
diff changeset
583 if ( v42 <= v16->uRadius )
Ritor1
parents:
diff changeset
584 {
Ritor1
parents:
diff changeset
585 v39 = abs(v16->vPosition.z - z);
Ritor1
parents:
diff changeset
586 if ( v39 <= v16->uRadius )
Ritor1
parents:
diff changeset
587 {
Ritor1
parents:
diff changeset
588 v18 = v17;
Ritor1
parents:
diff changeset
589 v19 = v42;
Ritor1
parents:
diff changeset
590 v20 = v39;
Ritor1
parents:
diff changeset
591 if ( v18 < v42 )
Ritor1
parents:
diff changeset
592 {
Ritor1
parents:
diff changeset
593 v21 = v18;
Ritor1
parents:
diff changeset
594 v18 = v42;
Ritor1
parents:
diff changeset
595 v19 = v21;
Ritor1
parents:
diff changeset
596 }
Ritor1
parents:
diff changeset
597 if ( v18 < v39 )
Ritor1
parents:
diff changeset
598 {
Ritor1
parents:
diff changeset
599 v22 = v18;
Ritor1
parents:
diff changeset
600 v18 = v39;
Ritor1
parents:
diff changeset
601 v20 = v22;
Ritor1
parents:
diff changeset
602 }
Ritor1
parents:
diff changeset
603 if ( v19 < (signed int)v20 )
Ritor1
parents:
diff changeset
604 {
Ritor1
parents:
diff changeset
605 v23 = v20;
Ritor1
parents:
diff changeset
606 v20 = v19;
Ritor1
parents:
diff changeset
607 v19 = v23;
Ritor1
parents:
diff changeset
608 }
Ritor1
parents:
diff changeset
609 v44 = ((unsigned int)(11 * v19) >> 5) + (v20 >> 2) + v18;
Ritor1
parents:
diff changeset
610 v24 = v16->uRadius;
Ritor1
parents:
diff changeset
611 if ( (signed int)v44 < v24 )
Ritor1
parents:
diff changeset
612 v6 += ((unsigned __int64)(30i64 * (signed int)(v44 << 16) / v24) >> 16) - 30;
Ritor1
parents:
diff changeset
613 }
Ritor1
parents:
diff changeset
614 }
Ritor1
parents:
diff changeset
615 }
Ritor1
parents:
diff changeset
616 }
Ritor1
parents:
diff changeset
617 }
Ritor1
parents:
diff changeset
618 }
Ritor1
parents:
diff changeset
619
Ritor1
parents:
diff changeset
620 for (uint i = 0; i < pStationaryLightsStack->uNumLightsActive; ++i)
Ritor1
parents:
diff changeset
621 {
1980
c1c74df0a33e changing most of auto types to their actual types
Grumpy7
parents: 1979
diff changeset
622 StationaryLight* p = &pStationaryLightsStack->pLights[i];
0
Ritor1
parents:
diff changeset
623 v26 = abs(p->vPosition.x - x);
Ritor1
parents:
diff changeset
624 if ( v26 <= p->uRadius)
Ritor1
parents:
diff changeset
625 {
Ritor1
parents:
diff changeset
626 v40 = abs(p->vPosition.y - y);
Ritor1
parents:
diff changeset
627 if ( v40 <= p->uRadius)
Ritor1
parents:
diff changeset
628 {
Ritor1
parents:
diff changeset
629 v37 = abs(p->vPosition.z - z);
Ritor1
parents:
diff changeset
630 if ( v37 <= p->uRadius)
Ritor1
parents:
diff changeset
631 {
Ritor1
parents:
diff changeset
632 v27 = v26;
Ritor1
parents:
diff changeset
633 v28 = v40;
Ritor1
parents:
diff changeset
634 v29 = v37;
Ritor1
parents:
diff changeset
635 if ( v27 < v40 )
Ritor1
parents:
diff changeset
636 {
Ritor1
parents:
diff changeset
637 v30 = v27;
Ritor1
parents:
diff changeset
638 v27 = v40;
Ritor1
parents:
diff changeset
639 v28 = v30;
Ritor1
parents:
diff changeset
640 }
Ritor1
parents:
diff changeset
641 if ( v27 < v37 )
Ritor1
parents:
diff changeset
642 {
Ritor1
parents:
diff changeset
643 v31 = v27;
Ritor1
parents:
diff changeset
644 v27 = v37;
Ritor1
parents:
diff changeset
645 v29 = v31;
Ritor1
parents:
diff changeset
646 }
Ritor1
parents:
diff changeset
647 if ( v28 < (signed int)v29 )
Ritor1
parents:
diff changeset
648 {
Ritor1
parents:
diff changeset
649 v32 = v29;
Ritor1
parents:
diff changeset
650 v29 = v28;
Ritor1
parents:
diff changeset
651 v28 = v32;
Ritor1
parents:
diff changeset
652 }
Ritor1
parents:
diff changeset
653 v45 = ((unsigned int)(11 * v28) >> 5) + (v29 >> 2) + v27;
Ritor1
parents:
diff changeset
654 v33 = p->uRadius;
Ritor1
parents:
diff changeset
655 if ( (signed int)v45 < v33 )
Ritor1
parents:
diff changeset
656 v6 += ((unsigned __int64)(30i64 * (signed int)(v45 << 16) / v33) >> 16) - 30;
Ritor1
parents:
diff changeset
657 }
Ritor1
parents:
diff changeset
658 }
Ritor1
parents:
diff changeset
659 }
Ritor1
parents:
diff changeset
660 }
Ritor1
parents:
diff changeset
661
Ritor1
parents:
diff changeset
662 if ( v6 <= 31 )
Ritor1
parents:
diff changeset
663 {
Ritor1
parents:
diff changeset
664 if ( v6 < 0 )
Ritor1
parents:
diff changeset
665 v6 = 0;
Ritor1
parents:
diff changeset
666 }
Ritor1
parents:
diff changeset
667 else
Ritor1
parents:
diff changeset
668 {
Ritor1
parents:
diff changeset
669 v6 = 31;
Ritor1
parents:
diff changeset
670 }
Ritor1
parents:
diff changeset
671 return v6;
Ritor1
parents:
diff changeset
672 }
Ritor1
parents:
diff changeset
673
Ritor1
parents:
diff changeset
674
Ritor1
parents:
diff changeset
675 //----- (004070EF) --------------------------------------------------------
1493
9e9a12506d51 player detection partly working
zipi
parents: 1477
diff changeset
676 bool __fastcall sub_4070EF_prolly_detect_player(unsigned int uObjID, unsigned int uObj2ID)
0
Ritor1
parents:
diff changeset
677 {
Ritor1
parents:
diff changeset
678 signed int v2; // eax@1
Ritor1
parents:
diff changeset
679 int v5; // ecx@2
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
680 int obj1_sector; // eax@4
0
Ritor1
parents:
diff changeset
681 float v8; // ST24_4@5
Ritor1
parents:
diff changeset
682 double v9; // ST18_8@5
Ritor1
parents:
diff changeset
683 int v11; // ecx@6
Ritor1
parents:
diff changeset
684 signed int v12; // eax@7
Ritor1
parents:
diff changeset
685 int v13; // esi@7
Ritor1
parents:
diff changeset
686 int v14; // esi@8
Ritor1
parents:
diff changeset
687 int v15; // esi@9
1493
9e9a12506d51 player detection partly working
zipi
parents: 1477
diff changeset
688 int obj2_z; // edi@11
9e9a12506d51 player detection partly working
zipi
parents: 1477
diff changeset
689 int obj2_x; // esi@11
9e9a12506d51 player detection partly working
zipi
parents: 1477
diff changeset
690 int obj2_sector; // eax@13
0
Ritor1
parents:
diff changeset
691 float v20; // ST24_4@14
Ritor1
parents:
diff changeset
692 double v21; // ST18_8@14
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
693 int dist_x; // ebx@16
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
694 signed int dist_3d; // ecx@16
0
Ritor1
parents:
diff changeset
695 int v25; // eax@18
Ritor1
parents:
diff changeset
696 BLVFace *v29; // ebx@32
Ritor1
parents:
diff changeset
697 Vec3_short_ *v30; // esi@32
Ritor1
parents:
diff changeset
698 int v31; // eax@32
Ritor1
parents:
diff changeset
699 int v32; // ST50_4@44
Ritor1
parents:
diff changeset
700 int v33; // ST54_4@44
Ritor1
parents:
diff changeset
701 int v34; // eax@44
Ritor1
parents:
diff changeset
702 signed int v38; // esi@45
Ritor1
parents:
diff changeset
703 signed __int64 v40; // qtt@50
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
704 __int16 next_sector; // bx@58
0
Ritor1
parents:
diff changeset
705 int v43; // [sp-8h] [bp-70h]@11
Ritor1
parents:
diff changeset
706 int v44; // [sp-4h] [bp-6Ch]@11
Ritor1
parents:
diff changeset
707 int v47; // [sp+18h] [bp-50h]@20
Ritor1
parents:
diff changeset
708 int v48; // [sp+1Ch] [bp-4Ch]@20
Ritor1
parents:
diff changeset
709 int v49; // [sp+20h] [bp-48h]@20
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
710 int dist_z; // [sp+24h] [bp-44h]@16
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
711 signed int higher_z; // [sp+24h] [bp-44h]@27
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
712 signed int lower_z; // [sp+28h] [bp-40h]@26
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
713 signed int higher_y; // [sp+2Ch] [bp-3Ch]@23
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
714 signed int lower_y; // [sp+30h] [bp-38h]@22
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
715 signed int higher_x; // [sp+34h] [bp-34h]@21
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
716 signed int lower_x; // [sp+38h] [bp-30h]@20
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
717 signed int sectors_visited; // [sp+3Ch] [bp-2Ch]@28
0
Ritor1
parents:
diff changeset
718 int v58; // [sp+44h] [bp-24h]@50
Ritor1
parents:
diff changeset
719 int v59; // [sp+48h] [bp-20h]@44
1493
9e9a12506d51 player detection partly working
zipi
parents: 1477
diff changeset
720 int obj2_y; // [sp+50h] [bp-18h]@11
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
721 int obj1_x; // [sp+58h] [bp-10h]@4
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
722 int obj1_y; // [sp+5Ch] [bp-Ch]@4
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
723 int obj1_z; // [sp+60h] [bp-8h]@4
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
724 int current_sector; // [sp+64h] [bp-4h]@7
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
725 int dist_y;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
726 int v70;
0
Ritor1
parents:
diff changeset
727
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 839
diff changeset
728 v2 = PID_ID(uObjID);
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
729 switch( PID_TYPE(uObjID) )
0
Ritor1
parents:
diff changeset
730 {
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
731 case OBJECT_Decoration:
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
732 obj1_x = pLevelDecorations[v2].vPosition.x;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
733 obj1_y = pLevelDecorations[v2].vPosition.y;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
734 obj1_z = pLevelDecorations[v2].vPosition.z;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
735 obj1_sector = pIndoor->GetSector(obj1_x, obj1_y, obj1_z);
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
736 break;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
737 case OBJECT_Actor:
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
738 obj1_x = pActors[v2].vPosition.x;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
739 obj1_y = pActors[v2].vPosition.y;
0
Ritor1
parents:
diff changeset
740 v8 = (double)pActors[v2].uActorHeight * 0.69999999;
1493
9e9a12506d51 player detection partly working
zipi
parents: 1477
diff changeset
741 //v9 = v8 + 6.7553994e15;
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
742 //obj1_z = LODWORD(v9) + pActors[v2].vPosition.z;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
743 obj1_z = (int)v8 + pActors[v2].vPosition.z;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
744 obj1_sector = pActors[v2].uSectorID;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
745 break;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
746 case OBJECT_Item:
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
747 obj1_x = pSpriteObjects[v2].vPosition.x;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
748 obj1_y = pSpriteObjects[v2].vPosition.y;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
749 obj1_z = pSpriteObjects[v2].vPosition.z;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
750 obj1_sector = pSpriteObjects[v2].uSectorID;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
751 break;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
752 default:
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
753 return 0;
0
Ritor1
parents:
diff changeset
754 }
1493
9e9a12506d51 player detection partly working
zipi
parents: 1477
diff changeset
755 v12 = PID_ID(uObj2ID);
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
756 switch( PID_TYPE(uObj2ID) )
1493
9e9a12506d51 player detection partly working
zipi
parents: 1477
diff changeset
757 {
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
758 case OBJECT_Decoration:
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
759 obj2_z = pLevelDecorations[v12].vPosition.z;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
760 obj2_x = pLevelDecorations[v12].vPosition.x;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
761 obj2_y = pLevelDecorations[v12].vPosition.y;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
762 obj2_sector = pIndoor->GetSector(obj2_x, obj2_y, obj2_z);
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
763 break;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
764 case OBJECT_Player:
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
765 obj2_x = pParty->vPosition.x;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
766 obj2_z = pParty->sEyelevel + pParty->vPosition.z;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
767 obj2_y = pParty->vPosition.y;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
768 obj2_sector = pIndoor->GetSector(obj2_x, obj2_y, obj2_z);
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
769 break;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
770 case OBJECT_Actor:
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
771 obj2_y = pActors[v12].vPosition.y;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
772 obj2_x = pActors[v12].vPosition.x;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
773 v20 = (double)pActors[v12].uActorHeight * 0.69999999;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
774 //v21 = v20 + 6.7553994e15;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
775 //obj2_z = LODWORD(v21) + pActors[v12].vPosition.z;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
776 obj2_z = (int)v20 + pActors[v12].vPosition.z;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
777 obj2_sector = pActors[v12].uSectorID;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
778 break;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
779 case OBJECT_Item:
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
780 obj2_x = pSpriteObjects[v12].vPosition.x;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
781 obj2_z = pSpriteObjects[v12].vPosition.z;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
782 obj2_y = pSpriteObjects[v12].vPosition.y;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
783 obj2_sector = pSpriteObjects[v12].uSectorID;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
784 break;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
785 default:
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
786 return 0;
1493
9e9a12506d51 player detection partly working
zipi
parents: 1477
diff changeset
787 }
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
788 dist_x = obj2_x - obj1_x;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
789 dist_z = obj2_z - obj1_z;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
790 dist_y = obj2_y - obj1_y;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
791 dist_3d = integer_sqrt(dist_x * dist_x + dist_y * dist_y + dist_z * dist_z);
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
792 //range check
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
793 if ( dist_3d > 5120 )
0
Ritor1
parents:
diff changeset
794 return 0;
Ritor1
parents:
diff changeset
795 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor)
Ritor1
parents:
diff changeset
796 return 1;
Ritor1
parents:
diff changeset
797 v25 = 65536;
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
798 if ( dist_3d )
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
799 v25 = 65536 / dist_3d;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
800 v49 = dist_x * v25;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
801 v47 = dist_z * v25;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
802 v48 = dist_y * v25;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
803 if ( obj1_x < obj2_x )
0
Ritor1
parents:
diff changeset
804 {
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
805 lower_x = obj1_x;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
806 higher_x = obj2_x;
0
Ritor1
parents:
diff changeset
807 }
Ritor1
parents:
diff changeset
808 else
Ritor1
parents:
diff changeset
809 {
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
810 lower_x = obj2_x;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
811 higher_x = obj1_x;
0
Ritor1
parents:
diff changeset
812 }
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
813 if ( obj1_y < obj2_y )
0
Ritor1
parents:
diff changeset
814 {
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
815 lower_y = obj1_y;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
816 higher_y = obj2_y;
0
Ritor1
parents:
diff changeset
817 }
Ritor1
parents:
diff changeset
818 else
Ritor1
parents:
diff changeset
819 {
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
820 lower_y = obj2_y;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
821 higher_y = obj1_y;
0
Ritor1
parents:
diff changeset
822 }
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
823 if ( obj1_z < obj2_z )
0
Ritor1
parents:
diff changeset
824 {
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
825 lower_z = obj1_z;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
826 higher_z = obj2_z;
0
Ritor1
parents:
diff changeset
827 }
Ritor1
parents:
diff changeset
828 else
Ritor1
parents:
diff changeset
829 {
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
830 lower_z = obj2_z;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
831 higher_z = obj1_z;
0
Ritor1
parents:
diff changeset
832 }
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
833 sectors_visited = 0;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
834 //monster in same sector with player
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
835 if ( obj1_sector == obj2_sector )
0
Ritor1
parents:
diff changeset
836 return 1;
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
837 //search starts from monster
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
838 current_sector = obj1_sector;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
839 for( int current_portal = 0; current_portal < pIndoor->pSectors[current_sector].uNumPortals; current_portal++ )
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
840 {
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
841 v29 = &pIndoor->pFaces[pIndoor->pSectors[current_sector].pPortals[current_portal]];
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
842 v30 = &pIndoor->pVertices[*v29->pVertexIDs];
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
843 v31 = v29->pFacePlane_old.vNormal.z * (v30->z - obj1_z)
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
844 + v29->pFacePlane_old.vNormal.y * (v30->y - obj1_y)
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
845 + v29->pFacePlane_old.vNormal.x * (v30->x - obj1_x);
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
846
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
847 if ( current_sector != v29->uSectorID )
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
848 v31 = -v31;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
849
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
850 if ( v31 >= 0 && v30->x != obj1_x && v30->y != obj1_y && v30->z != obj1_z)
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
851 continue;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
852
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
853 if( lower_x > v29->pBounding.x2
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
854 || higher_x < v29->pBounding.x1
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
855 || lower_y > v29->pBounding.y2
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
856 || higher_y < v29->pBounding.y1
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
857 || lower_z > v29->pBounding.z2
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
858 || higher_z < v29->pBounding.z1 )
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
859 {
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
860 continue;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
861 }
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
862
1643
7182930263b3 fixpoint functions renaming
zipi
parents: 1637
diff changeset
863 v32 = fixpoint_mul(v29->pFacePlane_old.vNormal.x,v49);
7182930263b3 fixpoint functions renaming
zipi
parents: 1637
diff changeset
864 v33 = fixpoint_mul(v29->pFacePlane_old.vNormal.z,v47);
7182930263b3 fixpoint functions renaming
zipi
parents: 1637
diff changeset
865 v34 = fixpoint_mul(v29->pFacePlane_old.vNormal.y,v48);
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
866 v59 = v32 + v33 + v34;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
867 if ( v59 )
1493
9e9a12506d51 player detection partly working
zipi
parents: 1477
diff changeset
868 {
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
869 v70 = v29->pFacePlane_old.dist
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
870 + obj1_z * v29->pFacePlane_old.vNormal.z
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
871 + obj1_x * v29->pFacePlane_old.vNormal.x
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
872 + obj1_y * v29->pFacePlane_old.vNormal.y;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
873 v38 = -v70;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
874
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
875 // if ( v59 <= 0 ^ v70 <= 0 )
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
876
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
877 /* TEMPORARY
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
878 if ( v59 <= 0 && v70 <= 0 )
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
879 {
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
880 continue;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
881 }
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
882 if ( !(v59 <= 0 && v70 <= 0) )
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
883 {
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
884 continue;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
885 }
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
886 */
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
887
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
888 if( abs(v38) >> 14 > abs(v59) )
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
889 continue;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
890
1643
7182930263b3 fixpoint functions renaming
zipi
parents: 1637
diff changeset
891 v58 = fixpoint_div(v38,v59);
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
892
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
893 if( v58 < 0 )
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
894 {
1616
de6e646822a6 mul <> sub0 difference
zipi
parents: 1615
diff changeset
895 continue;
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
896 }
1493
9e9a12506d51 player detection partly working
zipi
parents: 1477
diff changeset
897
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
898 if(!sub_4075DB(
1643
7182930263b3 fixpoint functions renaming
zipi
parents: 1637
diff changeset
899 obj1_x + ((fixpoint_mul(v49,v58) + 32768) >> 16),
7182930263b3 fixpoint functions renaming
zipi
parents: 1637
diff changeset
900 obj1_y + ((fixpoint_mul(v48,v58) + 32768) >> 16),
7182930263b3 fixpoint functions renaming
zipi
parents: 1637
diff changeset
901 obj1_z + ((fixpoint_mul(v47,v58) + 32768) >> 16),
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
902 v29) )
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
903 {
1616
de6e646822a6 mul <> sub0 difference
zipi
parents: 1615
diff changeset
904 continue;
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
905 }
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
906
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
907 //if there is no next sector turn back
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
908 if ( v29->uSectorID == current_sector )
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
909 next_sector = v29->uBackSectorID;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
910 else
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
911 next_sector = v29->uSectorID;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
912
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
913 //no more portals, quit
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
914 if ( next_sector == current_sector )
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
915 {
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
916 break;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
917 }
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
918
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
919 ++sectors_visited;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
920 current_sector = next_sector;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
921
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
922 //found player, quit
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
923 if ( next_sector == obj2_sector )
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
924 return 1;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
925
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
926 current_sector = next_sector;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
927
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
928 //did we hit limit for portals?
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
929 //does the next room have portals?
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
930 if ( sectors_visited < 30 && pIndoor->pSectors[current_sector].uNumPortals > 0)
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
931 {
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
932 current_portal=-1;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
933 continue;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
934 }
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
935 else
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
936 break;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
937 }
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
938 }
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
939 //did we stop in the sector where player is?
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
940 if ( current_sector != obj2_sector )
0
Ritor1
parents:
diff changeset
941 return 0;
Ritor1
parents:
diff changeset
942 return 1;
Ritor1
parents:
diff changeset
943 }
Ritor1
parents:
diff changeset
944
Ritor1
parents:
diff changeset
945 //----- (004075DB) --------------------------------------------------------
1616
de6e646822a6 mul <> sub0 difference
zipi
parents: 1615
diff changeset
946 bool __fastcall sub_4075DB(int x, int y, int z, BLVFace *a4)
0
Ritor1
parents:
diff changeset
947 {
Ritor1
parents:
diff changeset
948 unsigned int v5; // esi@1
Ritor1
parents:
diff changeset
949 char v7; // zf@2
Ritor1
parents:
diff changeset
950 int v8; // edi@2
Ritor1
parents:
diff changeset
951 Vec3_short_ *v9; // ecx@3
Ritor1
parents:
diff changeset
952 int v10; // edx@4
Ritor1
parents:
diff changeset
953 Vec3_short_ *v12; // ecx@8
Ritor1
parents:
diff changeset
954 int v13; // edx@9
Ritor1
parents:
diff changeset
955 Vec3_short_ *v15; // ecx@12
Ritor1
parents:
diff changeset
956 int v16; // edx@13
Ritor1
parents:
diff changeset
957 bool v18; // esi@14
Ritor1
parents:
diff changeset
958 int v19; // ecx@14
Ritor1
parents:
diff changeset
959 int v20; // ecx@16
Ritor1
parents:
diff changeset
960 int v21; // edx@16
Ritor1
parents:
diff changeset
961 int v22; // eax@17
Ritor1
parents:
diff changeset
962 signed int v23; // ebx@18
Ritor1
parents:
diff changeset
963 int v24; // esi@20
Ritor1
parents:
diff changeset
964 signed int v25; // eax@22
Ritor1
parents:
diff changeset
965 signed __int64 v26; // qtt@22
Ritor1
parents:
diff changeset
966 bool result; // eax@25
Ritor1
parents:
diff changeset
967 int v29; // [sp+10h] [bp-Ch]@14
Ritor1
parents:
diff changeset
968 signed int a3a; // [sp+24h] [bp+8h]@14
Ritor1
parents:
diff changeset
969 int a4a; // [sp+28h] [bp+Ch]@2
Ritor1
parents:
diff changeset
970
2000
985fff9fb62d constructor functions
zipi
parents: 1980
diff changeset
971 std::array<int, 52> dword_4F5CC8_ys; // idb
985fff9fb62d constructor functions
zipi
parents: 1980
diff changeset
972 std::array<int, 52> dword_4F5D98_xs; // idb
985fff9fb62d constructor functions
zipi
parents: 1980
diff changeset
973
1493
9e9a12506d51 player detection partly working
zipi
parents: 1477
diff changeset
974 //__debugbreak();
1458
934074e7fcc1 ModalWindow
Nomad
parents: 1455
diff changeset
975
0
Ritor1
parents:
diff changeset
976 v5 = a4->uAttributes;
1472
2395e99b89d0 sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents: 1471
diff changeset
977 v9 = pIndoor->pVertices;
1471
736973e11d11 sub_4075DB cleaned
zipi
parents: 1469
diff changeset
978 if ( v5 & FACE_XY_PLANE )
0
Ritor1
parents:
diff changeset
979 {
1616
de6e646822a6 mul <> sub0 difference
zipi
parents: 1615
diff changeset
980 a4a = x;
de6e646822a6 mul <> sub0 difference
zipi
parents: 1615
diff changeset
981 v8 = y;
1471
736973e11d11 sub_4075DB cleaned
zipi
parents: 1469
diff changeset
982 for(int i = 0; i < a4->uNumVertices; i++)
736973e11d11 sub_4075DB cleaned
zipi
parents: 1469
diff changeset
983 {
736973e11d11 sub_4075DB cleaned
zipi
parents: 1469
diff changeset
984 dword_4F5D98_xs[i] = v9[a4->pVertexIDs[i]].x;
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
985 dword_4F5CC8_ys[i] = v9[a4->pVertexIDs[i]].y;
1471
736973e11d11 sub_4075DB cleaned
zipi
parents: 1469
diff changeset
986 }
0
Ritor1
parents:
diff changeset
987 }
Ritor1
parents:
diff changeset
988 else
Ritor1
parents:
diff changeset
989 {
1616
de6e646822a6 mul <> sub0 difference
zipi
parents: 1615
diff changeset
990 v8 = z;
de6e646822a6 mul <> sub0 difference
zipi
parents: 1615
diff changeset
991 if ( v5 & FACE_XZ_PLANE )
0
Ritor1
parents:
diff changeset
992 {
1616
de6e646822a6 mul <> sub0 difference
zipi
parents: 1615
diff changeset
993 a4a = x;
1471
736973e11d11 sub_4075DB cleaned
zipi
parents: 1469
diff changeset
994 for(int i = 0; i < a4->uNumVertices; i++)
736973e11d11 sub_4075DB cleaned
zipi
parents: 1469
diff changeset
995 {
736973e11d11 sub_4075DB cleaned
zipi
parents: 1469
diff changeset
996 dword_4F5D98_xs[i] = v9[a4->pVertexIDs[i]].x;
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
997 dword_4F5CC8_ys[i] = v9[a4->pVertexIDs[i]].z;
1471
736973e11d11 sub_4075DB cleaned
zipi
parents: 1469
diff changeset
998 }
0
Ritor1
parents:
diff changeset
999 }
Ritor1
parents:
diff changeset
1000 else
Ritor1
parents:
diff changeset
1001 {
1616
de6e646822a6 mul <> sub0 difference
zipi
parents: 1615
diff changeset
1002 a4a = y;
1471
736973e11d11 sub_4075DB cleaned
zipi
parents: 1469
diff changeset
1003 for(int i = 0; i < a4->uNumVertices; i++)
736973e11d11 sub_4075DB cleaned
zipi
parents: 1469
diff changeset
1004 {
736973e11d11 sub_4075DB cleaned
zipi
parents: 1469
diff changeset
1005 dword_4F5D98_xs[i] = v9[a4->pVertexIDs[i]].y;
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
1006 dword_4F5CC8_ys[i] = v9[a4->pVertexIDs[i]].z;
1471
736973e11d11 sub_4075DB cleaned
zipi
parents: 1469
diff changeset
1007 }
0
Ritor1
parents:
diff changeset
1008 }
Ritor1
parents:
diff changeset
1009 }
Ritor1
parents:
diff changeset
1010 a3a = 0;
1471
736973e11d11 sub_4075DB cleaned
zipi
parents: 1469
diff changeset
1011 dword_4F5D98_xs[a4->uNumVertices] = dword_4F5D98_xs[0];
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
1012 dword_4F5CC8_ys[a4->uNumVertices] = dword_4F5CC8_ys[0];
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
1013 for(int i = 0; i < a4->uNumVertices && a3a < 2; i++)
0
Ritor1
parents:
diff changeset
1014 {
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
1015 if ( dword_4F5CC8_ys[i] >= v8 ^ (dword_4F5CC8_ys[i + 1] >= v8) )
0
Ritor1
parents:
diff changeset
1016 {
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
1017 //if( dword_4F5D98_xs[i + 1] >= a4a || dword_4F5D98_xs[i] >= a4a)
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
1018 if( !(dword_4F5D98_xs[i + 1] >= a4a && dword_4F5D98_xs[i] < a4a))
0
Ritor1
parents:
diff changeset
1019 {
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
1020 if ( (dword_4F5D98_xs[i + 1] < a4a && dword_4F5D98_xs[i] >= a4a) )
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
1021 ++a3a;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
1022 //|| (v25 = dword_4F5D98_xs[i + 1] - dword_4F5D98_xs[i],LODWORD(v26) = v25 << 16, HIDWORD(v26) = v25 >> 16,
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
1023 //dword_4F5D98_xs[i] + ((signed int)(((unsigned __int64)(v26 / (dword_4F5CC4_ys[i + 2] - dword_4F5CC4_ys[i + 1])* ((v8 - dword_4F5CC4_ys[i + 1]) << 16)) >> 16)
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
1024 // + 32768) >> 16) >= a4a) )
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
1025 else
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
1026 {
1643
7182930263b3 fixpoint functions renaming
zipi
parents: 1637
diff changeset
1027 v25 = fixpoint_div(dword_4F5D98_xs[i + 1] - dword_4F5D98_xs[i], dword_4F5CC8_ys[i + 1] - dword_4F5CC8_ys[i]);
7182930263b3 fixpoint functions renaming
zipi
parents: 1637
diff changeset
1028 if( dword_4F5D98_xs[i] + (fixpoint_mul(v25, (v8 - dword_4F5CC8_ys[i]) << 16) + 32768 >> 16) >= a4a)
1615
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
1029 ++a3a;
89dec2be255f AI visibility issue temporarily fixed
zipi
parents: 1614
diff changeset
1030 }
0
Ritor1
parents:
diff changeset
1031 }
Ritor1
parents:
diff changeset
1032 }
Ritor1
parents:
diff changeset
1033 }
Ritor1
parents:
diff changeset
1034 result = 1;
Ritor1
parents:
diff changeset
1035 if ( a3a != 1 )
Ritor1
parents:
diff changeset
1036 result = 0;
Ritor1
parents:
diff changeset
1037 return result;
Ritor1
parents:
diff changeset
1038 }
Ritor1
parents:
diff changeset
1039
Ritor1
parents:
diff changeset
1040 //----- (004077F1) --------------------------------------------------------
Ritor1
parents:
diff changeset
1041 bool __fastcall sub_4077F1(int a1, int a2, int a3, ODMFace *a4, BSPVertexBuffer *a5)
Ritor1
parents:
diff changeset
1042 {
1472
2395e99b89d0 sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents: 1471
diff changeset
1043 //ODMFace *v5; // eax@1
1473
zipi
parents: 1472
diff changeset
1044 Vec3_int_ *v9;
1472
2395e99b89d0 sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents: 1471
diff changeset
1045 unsigned int v5; // esi@1
0
Ritor1
parents:
diff changeset
1046 signed int v7; // edi@1
1472
2395e99b89d0 sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents: 1471
diff changeset
1047 //char v8; // zf@2
2395e99b89d0 sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents: 1471
diff changeset
1048 //unsigned __int16 *v9; // edx@3
0
Ritor1
parents:
diff changeset
1049 int v10; // ecx@4
Ritor1
parents:
diff changeset
1050 unsigned __int16 *v11; // edx@8
Ritor1
parents:
diff changeset
1051 int v12; // ecx@9
Ritor1
parents:
diff changeset
1052 int v13; // edx@12
Ritor1
parents:
diff changeset
1053 int v14; // ecx@13
Ritor1
parents:
diff changeset
1054 int v15; // esi@14
Ritor1
parents:
diff changeset
1055 bool v16; // edi@14
Ritor1
parents:
diff changeset
1056 int v17; // ecx@16
Ritor1
parents:
diff changeset
1057 int v18; // edx@16
Ritor1
parents:
diff changeset
1058 int v19; // eax@17
Ritor1
parents:
diff changeset
1059 signed int v20; // ebx@18
Ritor1
parents:
diff changeset
1060 int v21; // edi@20
Ritor1
parents:
diff changeset
1061 signed int v22; // eax@22
Ritor1
parents:
diff changeset
1062 signed __int64 v23; // qtt@22
1545
c4ab816fcc5e assert, Abortf, AbortWithError -> Assert, Error
Nomad
parents: 1520
diff changeset
1063 //bool result; // eax@25
c4ab816fcc5e assert, Abortf, AbortWithError -> Assert, Error
Nomad
parents: 1520
diff changeset
1064 //int v25; // [sp+14h] [bp-8h]@14
0
Ritor1
parents:
diff changeset
1065 int a4a; // [sp+28h] [bp+Ch]@2
Ritor1
parents:
diff changeset
1066 signed int a5a; // [sp+2Ch] [bp+10h]@14
Ritor1
parents:
diff changeset
1067
2000
985fff9fb62d constructor functions
zipi
parents: 1980
diff changeset
1068 std::array<int, 52> dword_4F5B24_ys; // idb
985fff9fb62d constructor functions
zipi
parents: 1980
diff changeset
1069 std::array<int, 52> dword_4F5BF4_xs; // idb
985fff9fb62d constructor functions
zipi
parents: 1980
diff changeset
1070
2057
b7485a6502f2 AgressorAtackInfo
Ritor1
parents: 2044
diff changeset
1071 //__debugbreak(); //срабатывает при нападении стрекозавров с огнём
1458
934074e7fcc1 ModalWindow
Nomad
parents: 1455
diff changeset
1072
1472
2395e99b89d0 sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents: 1471
diff changeset
1073 v5 = a4->uAttributes;
2395e99b89d0 sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents: 1471
diff changeset
1074 v9 = a5->pVertices;
2395e99b89d0 sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents: 1471
diff changeset
1075 if ( v5 & FACE_XY_PLANE )
0
Ritor1
parents:
diff changeset
1076 {
Ritor1
parents:
diff changeset
1077 a4a = a1;
Ritor1
parents:
diff changeset
1078 a3 = a2;
1472
2395e99b89d0 sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents: 1471
diff changeset
1079 for(int i = 0; i < a4->uNumVertices; i++)
2395e99b89d0 sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents: 1471
diff changeset
1080 {
2395e99b89d0 sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents: 1471
diff changeset
1081 dword_4F5BF4_xs[i+1] = v9[a4->pVertexIDs[i]].x;
2395e99b89d0 sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents: 1471
diff changeset
1082 dword_4F5B24_ys[i+1] = v9[a4->pVertexIDs[i]].y;
2395e99b89d0 sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents: 1471
diff changeset
1083 }
0
Ritor1
parents:
diff changeset
1084 }
Ritor1
parents:
diff changeset
1085 else
Ritor1
parents:
diff changeset
1086 {
1472
2395e99b89d0 sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents: 1471
diff changeset
1087 if ( v5 & FACE_XY_PLANE )
0
Ritor1
parents:
diff changeset
1088 {
Ritor1
parents:
diff changeset
1089 a4a = a1;
1472
2395e99b89d0 sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents: 1471
diff changeset
1090 for(int i = 0; i < a4->uNumVertices; i++)
2395e99b89d0 sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents: 1471
diff changeset
1091 {
2395e99b89d0 sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents: 1471
diff changeset
1092 dword_4F5BF4_xs[i+1] = v9[a4->pVertexIDs[i]].x;
2395e99b89d0 sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents: 1471
diff changeset
1093 dword_4F5B24_ys[i+1] = v9[a4->pVertexIDs[i]].z;
2395e99b89d0 sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents: 1471
diff changeset
1094 }
0
Ritor1
parents:
diff changeset
1095 }
Ritor1
parents:
diff changeset
1096 else
Ritor1
parents:
diff changeset
1097 {
Ritor1
parents:
diff changeset
1098 a4a = a2;
1472
2395e99b89d0 sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents: 1471
diff changeset
1099 for(int i = 0; i < a4->uNumVertices; i++)
2395e99b89d0 sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents: 1471
diff changeset
1100 {
2395e99b89d0 sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents: 1471
diff changeset
1101 dword_4F5BF4_xs[i+1] = v9[a4->pVertexIDs[i]].y;
2395e99b89d0 sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents: 1471
diff changeset
1102 dword_4F5B24_ys[i+1] = v9[a4->pVertexIDs[i]].z;
2395e99b89d0 sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents: 1471
diff changeset
1103 }
0
Ritor1
parents:
diff changeset
1104 }
Ritor1
parents:
diff changeset
1105 }
Ritor1
parents:
diff changeset
1106 a5a = 0;
1472
2395e99b89d0 sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents: 1471
diff changeset
1107 dword_4F5BF4_xs[a4->uNumVertices + 1] = dword_4F5BF4_xs[1];
2395e99b89d0 sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents: 1471
diff changeset
1108 dword_4F5B24_ys[a4->uNumVertices + 1] = dword_4F5B24_ys[1];
2395e99b89d0 sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents: 1471
diff changeset
1109 for(int i = 0; i < a4->uNumVertices; i++)
0
Ritor1
parents:
diff changeset
1110 {
Ritor1
parents:
diff changeset
1111 if ( a5a >= 2 )
Ritor1
parents:
diff changeset
1112 break;
1472
2395e99b89d0 sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents: 1471
diff changeset
1113 if ( dword_4F5B24_ys[i + 1] >= a3 ^ (dword_4F5B24_ys[i + 2] >= a3) )
0
Ritor1
parents:
diff changeset
1114 {
1472
2395e99b89d0 sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents: 1471
diff changeset
1115 if( dword_4F5BF4_xs[i + 2] >= a4a || dword_4F5BF4_xs[i] >= a4a)
0
Ritor1
parents:
diff changeset
1116 {
1545
c4ab816fcc5e assert, Abortf, AbortWithError -> Assert, Error
Nomad
parents: 1520
diff changeset
1117 if (dword_4F5BF4_xs[i + 2] >= a4a && dword_4F5BF4_xs[i + 1] >= a4a)
c4ab816fcc5e assert, Abortf, AbortWithError -> Assert, Error
Nomad
parents: 1520
diff changeset
1118 ++a5a;
c4ab816fcc5e assert, Abortf, AbortWithError -> Assert, Error
Nomad
parents: 1520
diff changeset
1119 else
c4ab816fcc5e assert, Abortf, AbortWithError -> Assert, Error
Nomad
parents: 1520
diff changeset
1120 {
c4ab816fcc5e assert, Abortf, AbortWithError -> Assert, Error
Nomad
parents: 1520
diff changeset
1121 v23 = (__int64)(dword_4F5BF4_xs[i + 2] - dword_4F5BF4_xs[i + 1]) << 16;
c4ab816fcc5e assert, Abortf, AbortWithError -> Assert, Error
Nomad
parents: 1520
diff changeset
1122 __int64 _a = dword_4F5B24_ys[i + 2] - dword_4F5B24_ys[i + 1];
c4ab816fcc5e assert, Abortf, AbortWithError -> Assert, Error
Nomad
parents: 1520
diff changeset
1123 __int64 _b = (__int64)(a3 - dword_4F5B24_ys[i + 1]) << 16;
c4ab816fcc5e assert, Abortf, AbortWithError -> Assert, Error
Nomad
parents: 1520
diff changeset
1124
c4ab816fcc5e assert, Abortf, AbortWithError -> Assert, Error
Nomad
parents: 1520
diff changeset
1125 if (dword_4F5BF4_xs[i + 1] + ((((v23 / _a * _b) >> 16) + 32768) >> 16) >= a4a)
c4ab816fcc5e assert, Abortf, AbortWithError -> Assert, Error
Nomad
parents: 1520
diff changeset
1126 ++a5a;
c4ab816fcc5e assert, Abortf, AbortWithError -> Assert, Error
Nomad
parents: 1520
diff changeset
1127 }
1472
2395e99b89d0 sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents: 1471
diff changeset
1128 }
0
Ritor1
parents:
diff changeset
1129 }
Ritor1
parents:
diff changeset
1130 }
1545
c4ab816fcc5e assert, Abortf, AbortWithError -> Assert, Error
Nomad
parents: 1520
diff changeset
1131
0
Ritor1
parents:
diff changeset
1132 if ( a5a != 1 )
1545
c4ab816fcc5e assert, Abortf, AbortWithError -> Assert, Error
Nomad
parents: 1520
diff changeset
1133 return false;
c4ab816fcc5e assert, Abortf, AbortWithError -> Assert, Error
Nomad
parents: 1520
diff changeset
1134 return true;
1472
2395e99b89d0 sub_4077F1 cleaned, and fixed previous mistake in cleaning
zipi
parents: 1471
diff changeset
1135
0
Ritor1
parents:
diff changeset
1136 }
Ritor1
parents:
diff changeset
1137
Ritor1
parents:
diff changeset
1138 //----- (004088E9) --------------------------------------------------------
1459
2ca62c9e7b3c Function names
Nomad
parents: 1458
diff changeset
1139 int __fastcall sub_4088E9(int x1, int y1, int x2, int y2, int x3, int y3)
0
Ritor1
parents:
diff changeset
1140 {
Ritor1
parents:
diff changeset
1141 int v8; // eax@1
Ritor1
parents:
diff changeset
1142 signed int result; // eax@1
Ritor1
parents:
diff changeset
1143 int v11; // [sp+18h] [bp+8h]@1
Ritor1
parents:
diff changeset
1144
1459
2ca62c9e7b3c Function names
Nomad
parents: 1458
diff changeset
1145 v11 = abs(x2 - x1);
2ca62c9e7b3c Function names
Nomad
parents: 1458
diff changeset
1146 v8 = abs(y2 - y1);
295
640a176c030f sub_42ECB5
Nomad
parents: 275
diff changeset
1147 result = integer_sqrt(v11 * v11 + v8 * v8);
0
Ritor1
parents:
diff changeset
1148 if ( result )
1459
2ca62c9e7b3c Function names
Nomad
parents: 1458
diff changeset
1149 result = abs(((x2 - x1) * (y1 - y3) - (y2 - y1) * (x1 - x3)) / result);
0
Ritor1
parents:
diff changeset
1150 return result;
Ritor1
parents:
diff changeset
1151 }
Ritor1
parents:
diff changeset
1152
Ritor1
parents:
diff changeset
1153 //----- (0040DEF3) --------------------------------------------------------
949
Nomad
parents: 948
diff changeset
1154 unsigned short TargetColor( unsigned __int16 r, unsigned __int16 g, unsigned __int16 b )
983
1462a5f12b65 Character Skills tab drawing fixed.
Nomad
parents: 982
diff changeset
1155 {
688
c0bfb386b15f some ui cleanup
Gloval
parents: 676
diff changeset
1156 return ((unsigned int)b >> (8 - LOBYTE(pRenderer->uTargetBBits))) | pRenderer->uTargetGMask & (g << (LOBYTE(pRenderer->uTargetGBits) +
c0bfb386b15f some ui cleanup
Gloval
parents: 676
diff changeset
1157 LOBYTE(pRenderer->uTargetBBits) - 8)) | pRenderer->uTargetRMask & (r << (LOBYTE(pRenderer->uTargetGBits) +
c0bfb386b15f some ui cleanup
Gloval
parents: 676
diff changeset
1158 LOBYTE(pRenderer->uTargetRBits) + LOBYTE(pRenderer->uTargetBBits) - 8));
0
Ritor1
parents:
diff changeset
1159 }
Ritor1
parents:
diff changeset
1160
1184
a90dc4aee8f4 arcomage refactoring continued
Gloval
parents: 1183
diff changeset
1161
0
Ritor1
parents:
diff changeset
1162
Ritor1
parents:
diff changeset
1163 //----- (0040F82D) --------------------------------------------------------
Ritor1
parents:
diff changeset
1164 void __fastcall ZBuffer_Fill(int *pZBuffer, int uTextureId, int iZValue)
Ritor1
parents:
diff changeset
1165 {
973
ec7568e13b24 Minor code cleaning.
Nomad
parents: 972
diff changeset
1166 assert(uTextureId != -1);
ec7568e13b24 Minor code cleaning.
Nomad
parents: 972
diff changeset
1167 ZBuffer_DoFill(pZBuffer, pIcons_LOD->GetTexture(uTextureId), iZValue);
0
Ritor1
parents:
diff changeset
1168 }
Ritor1
parents:
diff changeset
1169
1160
502b8b2e36b4 font cleaning
Gloval
parents: 1118
diff changeset
1170
0
Ritor1
parents:
diff changeset
1171
Ritor1
parents:
diff changeset
1172 //----- (0040F89C) --------------------------------------------------------
Ritor1
parents:
diff changeset
1173 void __fastcall ZBuffer_DoFill(int *pZBuffer, Texture *pTex, int uZValue)
Ritor1
parents:
diff changeset
1174 {
Ritor1
parents:
diff changeset
1175 void *v3; // eax@3
Ritor1
parents:
diff changeset
1176 void *v4; // esi@5
Ritor1
parents:
diff changeset
1177 int *v5; // edi@5
Ritor1
parents:
diff changeset
1178 int v6; // eax@5
Ritor1
parents:
diff changeset
1179 int v7; // ecx@6
Ritor1
parents:
diff changeset
1180 Texture *v8; // [sp+Ch] [bp-14h]@1
Ritor1
parents:
diff changeset
1181 int *v9; // [sp+10h] [bp-10h]@1
Ritor1
parents:
diff changeset
1182 int v10; // [sp+14h] [bp-Ch]@1
Ritor1
parents:
diff changeset
1183 int v11; // [sp+18h] [bp-8h]@1
Ritor1
parents:
diff changeset
1184 void *v12; // [sp+1Ch] [bp-4h]@5
Ritor1
parents:
diff changeset
1185
Ritor1
parents:
diff changeset
1186 v10 = pTex->uTextureWidth;
Ritor1
parents:
diff changeset
1187 v8 = pTex;
Ritor1
parents:
diff changeset
1188 v9 = pZBuffer;
Ritor1
parents:
diff changeset
1189 v11 = pTex->uTextureHeight;
Ritor1
parents:
diff changeset
1190 if ( pIcons_LOD->dword_011BA4 && pTex->uDecompressedSize )
Ritor1
parents:
diff changeset
1191 v3 = pTex->UnzipPalette();
Ritor1
parents:
diff changeset
1192 else
710
735dab8d3c9a Town portal screen + misc gui const replacements
Nomad
parents: 709
diff changeset
1193 v3 = pTex->pLevelOfDetail0_prolly_alpha_mask;
0
Ritor1
parents:
diff changeset
1194 v12 = v3;
Ritor1
parents:
diff changeset
1195 v4 = v3;
Ritor1
parents:
diff changeset
1196 v5 = v9;
Ritor1
parents:
diff changeset
1197 v6 = 0;
Ritor1
parents:
diff changeset
1198 do
Ritor1
parents:
diff changeset
1199 {
Ritor1
parents:
diff changeset
1200 v7 = v10;
Ritor1
parents:
diff changeset
1201 do
Ritor1
parents:
diff changeset
1202 {
Ritor1
parents:
diff changeset
1203 LOBYTE(v6) = *(char *)v4;
Ritor1
parents:
diff changeset
1204 v4 = (char *)v4 + 1;
Ritor1
parents:
diff changeset
1205 if ( v6 )
Ritor1
parents:
diff changeset
1206 *v5 = uZValue;
Ritor1
parents:
diff changeset
1207 ++v5;
Ritor1
parents:
diff changeset
1208 --v7;
Ritor1
parents:
diff changeset
1209 }
Ritor1
parents:
diff changeset
1210 while ( v7 );
Ritor1
parents:
diff changeset
1211 v5 += 640 - v10;
Ritor1
parents:
diff changeset
1212 --v11;
Ritor1
parents:
diff changeset
1213 }
Ritor1
parents:
diff changeset
1214 while ( v11 );
Ritor1
parents:
diff changeset
1215 if ( pIcons_LOD->dword_011BA4 )
Ritor1
parents:
diff changeset
1216 {
Ritor1
parents:
diff changeset
1217 if ( v8->uDecompressedSize )
Ritor1
parents:
diff changeset
1218 free(v12);
Ritor1
parents:
diff changeset
1219 }
Ritor1
parents:
diff changeset
1220 }
Ritor1
parents:
diff changeset
1221
Ritor1
parents:
diff changeset
1222 //----- (0040F92A) --------------------------------------------------------
1458
934074e7fcc1 ModalWindow
Nomad
parents: 1455
diff changeset
1223 void __fastcall ZBuffer_DoFill2(int *pZBuffer, Texture *a2, int a3)
0
Ritor1
parents:
diff changeset
1224 {
Ritor1
parents:
diff changeset
1225 Texture *v3; // esi@1
Ritor1
parents:
diff changeset
1226 void *v4; // eax@3
Ritor1
parents:
diff changeset
1227 int *v5; // edi@5
Ritor1
parents:
diff changeset
1228 int v6; // ecx@6
Ritor1
parents:
diff changeset
1229 int *v7; // [sp+Ch] [bp-10h]@1
Ritor1
parents:
diff changeset
1230 int v8; // [sp+10h] [bp-Ch]@1
Ritor1
parents:
diff changeset
1231 int v9; // [sp+18h] [bp-4h]@1
Ritor1
parents:
diff changeset
1232
Ritor1
parents:
diff changeset
1233 v3 = a2;
Ritor1
parents:
diff changeset
1234 v7 = pZBuffer;
Ritor1
parents:
diff changeset
1235 v8 = a2->uTextureWidth;
Ritor1
parents:
diff changeset
1236 v9 = a2->uTextureHeight;
Ritor1
parents:
diff changeset
1237 if ( pIcons_LOD->dword_011BA4 && a2->uDecompressedSize )
Ritor1
parents:
diff changeset
1238 v4 = a2->UnzipPalette();
Ritor1
parents:
diff changeset
1239 else
710
735dab8d3c9a Town portal screen + misc gui const replacements
Nomad
parents: 709
diff changeset
1240 v4 = a2->pLevelOfDetail0_prolly_alpha_mask;
0
Ritor1
parents:
diff changeset
1241 v5 = v7;
Ritor1
parents:
diff changeset
1242 do
Ritor1
parents:
diff changeset
1243 {
Ritor1
parents:
diff changeset
1244 v6 = v8;
Ritor1
parents:
diff changeset
1245 do
Ritor1
parents:
diff changeset
1246 {
Ritor1
parents:
diff changeset
1247 *v5 = a3;
Ritor1
parents:
diff changeset
1248 ++v5;
Ritor1
parents:
diff changeset
1249 --v6;
Ritor1
parents:
diff changeset
1250 }
Ritor1
parents:
diff changeset
1251 while ( v6 );
Ritor1
parents:
diff changeset
1252 v5 += 640 - v8;
Ritor1
parents:
diff changeset
1253 --v9;
Ritor1
parents:
diff changeset
1254 }
Ritor1
parents:
diff changeset
1255 while ( v9 );
Ritor1
parents:
diff changeset
1256 if ( pIcons_LOD->dword_011BA4 )
Ritor1
parents:
diff changeset
1257 {
Ritor1
parents:
diff changeset
1258 if ( v3->uDecompressedSize )
Ritor1
parents:
diff changeset
1259 free(v4);
Ritor1
parents:
diff changeset
1260 }
Ritor1
parents:
diff changeset
1261 }
Ritor1
parents:
diff changeset
1262
Ritor1
parents:
diff changeset
1263 //----- (00410D99) --------------------------------------------------------
1458
934074e7fcc1 ModalWindow
Nomad
parents: 1455
diff changeset
1264 int __fastcall sub_410D99_get_map_index(int a1)
0
Ritor1
parents:
diff changeset
1265 {
Ritor1
parents:
diff changeset
1266 int v1; // edi@1
Ritor1
parents:
diff changeset
1267 signed int v2; // ebp@1
Ritor1
parents:
diff changeset
1268 const char **v3; // esi@2
Ritor1
parents:
diff changeset
1269 char *v4; // ebx@2
Ritor1
parents:
diff changeset
1270
Ritor1
parents:
diff changeset
1271 v1 = a1;
Ritor1
parents:
diff changeset
1272 v2 = 1;
1104
5d5c78088274 strcmpi to stricmp conversion
Grumpy7
parents: 1101
diff changeset
1273 if ( _stricmp(pMapStats->pInfos[1].pFilename, (const char *)&pGames_LOD->pSubIndices[a1]) )
0
Ritor1
parents:
diff changeset
1274 {
Ritor1
parents:
diff changeset
1275 v3 = (const char **)&pMapStats->pInfos[1].pFilename;
Ritor1
parents:
diff changeset
1276 v4 = (char *)&pMapStats->pInfos[1].pFilename;
Ritor1
parents:
diff changeset
1277 do
Ritor1
parents:
diff changeset
1278 {
Ritor1
parents:
diff changeset
1279 if ( !*(int *)v4 )
Ritor1
parents:
diff changeset
1280 break;
Ritor1
parents:
diff changeset
1281 v3 += 17;
Ritor1
parents:
diff changeset
1282 ++v2;
Ritor1
parents:
diff changeset
1283 v4 = (char *)v3;
Ritor1
parents:
diff changeset
1284 }
1104
5d5c78088274 strcmpi to stricmp conversion
Grumpy7
parents: 1101
diff changeset
1285 while ( _stricmp(*v3, (const char *)&pGames_LOD->pSubIndices[v1]) );
0
Ritor1
parents:
diff changeset
1286 }
Ritor1
parents:
diff changeset
1287 return v2;
Ritor1
parents:
diff changeset
1288 }
Ritor1
parents:
diff changeset
1289
Ritor1
parents:
diff changeset
1290 // 4E28F8: using guessed type int pCurrentScreen;
Ritor1
parents:
diff changeset
1291
Ritor1
parents:
diff changeset
1292 //----- (00417AD4) --------------------------------------------------------
983
1462a5f12b65 Character Skills tab drawing fixed.
Nomad
parents: 982
diff changeset
1293 unsigned int GetSkillColor(unsigned int uPlayerClass, PLAYER_SKILL_TYPE uPlayerSkillType, signed int skill_level)
1393
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1294 {
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1295 switch (uPlayerClass % 4)
269
b34b53ee874d skill_learn_ability_by_class_table[36][37]
Ritor1
parents: 264
diff changeset
1296 {
1393
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1297 case 0:
269
b34b53ee874d skill_learn_ability_by_class_table[36][37]
Ritor1
parents: 264
diff changeset
1298 {
1393
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1299 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass][uPlayerSkillType] >= skill_level)
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1300 return ui_character_skillinfo_can_learn;
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1301 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 1][uPlayerSkillType] < skill_level &&
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1302 byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 2][uPlayerSkillType] < skill_level)
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1303 {
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1304 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 3][uPlayerSkillType] < skill_level)
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1305 return ui_character_skillinfo_cant_learn;
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1306 }
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1307 return ui_character_skillinfo_can_learn_gm;
0
Ritor1
parents:
diff changeset
1308 }
1393
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1309 break;
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1310
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1311 case 1:
269
b34b53ee874d skill_learn_ability_by_class_table[36][37]
Ritor1
parents: 264
diff changeset
1312 {
1393
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1313 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass][uPlayerSkillType] >= skill_level)
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1314 return ui_character_skillinfo_can_learn;
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1315 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 1][uPlayerSkillType] < skill_level)
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1316 {
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1317 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass + 2][uPlayerSkillType] < skill_level)
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1318 return ui_character_skillinfo_cant_learn;
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1319 }
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1320 return ui_character_skillinfo_can_learn_gm;
0
Ritor1
parents:
diff changeset
1321 }
1393
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1322 break;
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1323
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1324 case 2:
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1325 case 3:
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1326 {
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1327 if (byte_4ED970_skill_learn_ability_by_class_table[uPlayerClass][uPlayerSkillType] < skill_level)
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1328 return ui_character_skillinfo_cant_learn;
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1329 return ui_character_skillinfo_can_learn;
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1330 }
28f87f5234a1 More hardcoded UI colors moved to varibables.
Nomad
parents: 1391
diff changeset
1331 break;
0
Ritor1
parents:
diff changeset
1332 }
1575
43d3536a20f7 OnInventoryItemRightClick
Nomad
parents: 1546
diff changeset
1333 Error("Invalid player class: %u", uPlayerClass);
1296
c423f946dc99 moving files continue
Ritor1
parents: 1273
diff changeset
1334 }