2498
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1 #define _CRTDBG_MAP_ALLOC
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2 #include <stdlib.h>
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3 #include <crtdbg.h>
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4
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5 #define _CRT_SECURE_NO_WARNINGS
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2541
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6
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7 #include "Engine/Engine.h"
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8
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2498
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9 #include "stru6.h"
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10
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11 #include "Player.h"
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2499
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12 #include "../Tables/PlayerFrameTable.h"
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2502
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13 #include "Media/Audio/AudioPlayer.h"
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2499
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14 #include "../Party.h"
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15 #include "../LOD.h"
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2502
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16 #include "GUI/GUIWindow.h"
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2499
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17 #include "../Graphics/Viewport.h"
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2498
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18 #include "Actor.h"
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2502
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19 #include "IO/Mouse.h"
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2499
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20 #include "../TurnEngine/TurnEngine.h"
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21 #include "../Events.h"
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22 #include "../Events2D.h"
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23 #include "../Graphics/Outdoor.h"
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24 #include "../Tables/StorylineTextTable.h"
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25 #include "../Autonotes.h"
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26 #include "../Awards.h"
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27 #include "../texts.h"
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28
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29 #include "../stru123.h"
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30 #include "../stru298.h"
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2498
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31 #include "ObjectList.h"
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32 #include "SpriteObject.h"
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2499
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33 #include "../Graphics/DecalBuilder.h"
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34 #include "../Spells/CastSpellInfo.h"
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35 #include "../OurMath.h"
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2501
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36 #include "..\..\GUI\UI\UIPartyCreation.h"
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2498
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37
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38
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39
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40
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41 NZIArray<struct Player *, 5> pPlayers;
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42
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43
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44 /* 381 */
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45 #pragma pack(push, 1)
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46 struct PlayerCreation_AttributeProps
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47 {
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48 unsigned __int8 uBaseValue;
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49 char uMaxValue;
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50 char uDroppedStep;
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51 char uBaseStep;
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52 };
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53 #pragma pack(pop)
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54
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55
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56 #pragma pack(push, 1)
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57
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58
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59
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60 #pragma pack(pop)
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61 PlayerCreation_AttributeProps StatTable[4][7] = //0x4ED7B0
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62 {
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63 {{11, 25, 1, 1}, {11, 25, 1, 1}, {11, 25, 1, 1}, { 9, 25, 1, 1}, {11, 25, 1, 1}, {11, 25, 1, 1}, {9, 25, 1, 1},},
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64 {{ 7, 15, 2, 1}, {14, 30, 1, 2}, {11, 25, 1, 1}, { 7, 15, 2, 1}, {14, 30, 1, 2}, {11, 25, 1, 1}, {9, 20, 1, 1},},
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65 {{14, 30, 1, 2}, { 7, 15, 2, 1}, { 7, 15, 2, 1}, {11, 25, 1, 1}, {11, 25, 1, 1}, {14, 30, 1, 2}, {9, 20, 1, 1},},
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66 {{14, 30, 1, 2}, {11, 25, 1, 1}, {11, 25, 1, 1}, {14, 30, 1, 2}, { 7, 15, 2, 1}, { 7, 15, 2, 1}, {9, 20, 1, 1}}
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67 };
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68
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69
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70
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71 std::array<int, 5> StealingMasteryBonuses = {0, 100, 200, 300, 500}; //dword_4EDEA0 //the zeroth element isn't accessed, it just helps avoid -1 indexing, originally 4 element array off by one
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72 std::array<int, 5> StealingRandomBonuses = {-200, -100, 0, 100, 200}; //dword_4EDEB4
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73 std::array<int, 5> StealingEnchantmentBonusForSkill = {0, 2, 4, 6, 10}; //dword_4EDEC4 //the zeroth element isn't accessed, it just helps avoid -1 indexing, originally 4 element array off by one
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74
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75
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76
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77 // available skills per class ( 9 classes X 37 skills )
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78 // 0 - not available
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79 // 1 - available
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80 // 2 - primary skill
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81 unsigned char pSkillAvailabilityPerClass[9][37] = // byte[] @ MM7.exe::004ED820
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82 {
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83 {0, 2, 0, 1, 1, 1, 1, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
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84 {0, 1, 2, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 2, 1, 0},
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85 {1, 1, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 2, 2, 1, 1, 0, 0, 0},
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86 {0, 1, 1, 1, 0, 0, 2, 0, 1, 1, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0},
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87 {0, 1, 0, 1, 1, 2, 0, 0, 0, 1, 0, 0, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1},
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88 {0, 1, 1, 2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 2, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0},
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89 {0, 0, 0, 0, 0, 0, 2, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 2, 0, 0, 0, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1},
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90 {0, 0, 2, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 1, 2, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1},
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91 {2, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 2, 1, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0} // some of these are started at 4ED94C, but needs to be here
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92 };
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93
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94
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95 unsigned char pEquipTypeToBodyAnchor[21] = // 4E8398
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96 {
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97 1, // EQUIP_SINGLE_HANDED
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98 1, // EQUIP_TWO_HANDED
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99 2, // EQUIP_BOW
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100 3, // EQUIP_ARMOUR
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101 0, // EQUIP_SHIELD
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102 4, // EQUIP_HELMET
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103 5, // EQUIP_BELT
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104 6, // EQUIP_CLOAK
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105 7, // EQUIP_GAUNTLETS
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106 8, // EQUIP_BOOTS
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107 10, // EQUIP_RING
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108 9, // EQUIP_AMULET
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109 1, // EQUIP_WAND
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110 0, // EQUIP_REAGENT
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111 0, // EQUIP_POTION
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112 0, // EQUIP_SPELL_SCROLL
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113 0, // EQUIP_BOOK
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114 0, // EQUIP_MESSAGE_SCROLL
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115 0, // EQUIP_GOLD
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116 0, // EQUIP_GEM
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117 0 // EQUIP_NONE
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118 };
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119
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120
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121 unsigned char pBaseHealthByClass[12] = {40, 35, 35, 30, 30, 30, 25, 20, 20, 0, 0, 0};
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122 unsigned char pBaseManaByClass[12] = { 0, 0, 0, 5, 5, 0, 10, 10, 15, 0, 0, 0};
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123 unsigned char pBaseHealthPerLevelByClass[36] = {5, 7, 9, 9, 4, 6, 8, 8, 5, 6, 8, 8, 4, 5, 6, 6, 3, 4, 6, 6, 4, 5, 6, 6, 2, 3, 4, 4, 2, 3, 4, 4, 2, 3, 3, 3};
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124 unsigned char pBaseManaPerLevelByClass[36] = {0, 0, 0, 0, 0, 1, 1, 1, 0, 1, 1, 1, 1, 2, 3, 3, 1, 2, 3, 3, 0, 2, 3, 3, 3, 4, 5, 5, 3, 4, 5, 5, 3, 4, 6, 6};
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125
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126 unsigned char pConditionAttributeModifier[7][19] =
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127 {{100, 100, 100, 120, 50, 200, 75, 60, 50, 30, 25, 10, 100, 100, 100, 100, 100, 100, 100}, //Might
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128 {100, 100, 100, 50, 25, 10, 100, 100, 75, 60, 50, 30, 100, 100, 100, 100, 100, 1, 100}, //Intelligence
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129 {100, 100, 100, 50, 25, 10, 100, 100, 75, 60, 50, 30, 100, 100, 100, 100, 100, 1, 100}, //Willpower
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130 {100, 100, 100, 100, 50, 150, 75, 60, 50, 30, 25, 10, 100, 100, 100, 100, 100, 100, 100}, //Endurance
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131 {100, 100, 100, 50, 10, 100, 75, 60, 50, 30, 25, 10, 100, 100, 100, 100, 100, 50, 100}, //Accuracy
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132 {100, 100, 100, 120, 20, 120, 75, 60, 50, 30, 25, 10, 100, 100, 100, 100, 100, 50, 100}, //Speed
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133 {100, 100, 100, 100, 200, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100, 100}}; //Luck
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134
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135 unsigned char pAgingAttributeModifier[7][4] =
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136 {{100, 75, 40, 10}, //Might
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137 {100, 150, 100, 10}, //Intelligence
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138 {100, 150, 100, 10}, //Willpower
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139 {100, 75, 40, 10}, //Endurance
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140 {100, 100, 40, 10}, //Accuracy
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141 {100, 100, 40, 10}, //Speed
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142 {100, 100, 100, 100}}; //Luck
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143
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144 unsigned int pAgeingTable[4] = {50, 100, 150, 0xFFFF};
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145
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146 std::array<unsigned int, 18> pConditionImportancyTable = {{16, 15, 14, 17, 13, 2, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 1, 0}};
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147
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148 short param_to_bonus_table[29] = {500, 400, 350, 300, 275, 250, 225, 200, 175,
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149 150, 125, 100, 75, 50, 40, 35, 30, 25, 21,
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150 19, 17, 15, 13, 11, 9, 7, 5, 3, 0};
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151 signed int parameter_to_bonus_value[29] = {30, 25, 20, 19, 18, 17, 16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, -1, -2, -3, -4, -5, -6};
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152
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153
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154 unsigned short base_recovery_times_per_weapon_type[12] =
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155 {
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156 100, // PLAYER_SKILL_STAFF && Unarmed withoud skill
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157 90, // PLAYER_SKILL_SWORD && Unarmed with skill
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158 60, // PLAYER_SKILL_DAGGER
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159 100, // PLAYER_SKILL_AXE
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160 80, // PLAYER_SKILL_SPEAR
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161 100, // PLAYER_SKILL_BOW
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162 80, // PLAYER_SKILL_MACE
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163 30, // PLAYER_SKILL_BLASTER
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164 10, // PLAYER_SKILL_SHIELD
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165 10, // PLAYER_SKILL_LEATHER
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166 20, // PLAYER_SKILL_CHAIN
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167 30 // PLAYER_SKILL_PLATE
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168 };
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169
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170 //----- (00490913) --------------------------------------------------------
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171 int PlayerCreation_GetUnspentAttributePointCount()
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172 {
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173 signed int v0; // edi@1
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174 int raceId; // ebx@2
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175 signed int v4; // eax@17
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176 int v5; // edx@18
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177 signed int v6; // ecx@18
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178 signed int remainingStatPoints; // [sp+Ch] [bp-8h]@1
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179
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180 remainingStatPoints = 50;
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181 v0 = 50;
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182 for (int playerNum = 0; playerNum < 4; playerNum++)
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183 {
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184 raceId = pParty->pPlayers[playerNum].GetRace();
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185 for (int statNum = 0; statNum <= 6; statNum++)
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186 {
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187 switch ( statNum )
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188 {
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189 case 0:
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190 v0 = pParty->pPlayers[playerNum].uMight;
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191 break;
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192 case 1:
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193 v0 = pParty->pPlayers[playerNum].uIntelligence;
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194 break;
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195 case 2:
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196 v0 = pParty->pPlayers[playerNum].uWillpower;
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197 break;
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198 case 3:
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199 v0 = pParty->pPlayers[playerNum].uEndurance;
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200 break;
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201 case 4:
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202 v0 = pParty->pPlayers[playerNum].uAccuracy;
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203 break;
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204 case 5:
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205 v0 = pParty->pPlayers[playerNum].uSpeed;
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206 break;
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207 case 6:
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208 v0 = pParty->pPlayers[playerNum].uLuck;
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209 break;
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210 }
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211 v4 = StatTable[raceId][statNum].uBaseValue;
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212 if ( v0 >= v4 )
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213 {
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214 v5 = StatTable[raceId][statNum].uDroppedStep;
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215 v6 = StatTable[raceId][statNum].uBaseStep;
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216 }
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217 else
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218 {
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219 v5 = StatTable[raceId][statNum].uBaseStep;
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220 v6 = StatTable[raceId][statNum].uDroppedStep;
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221 }
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222 remainingStatPoints += v5 * (v4 - v0) / v6;
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223 }
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224 }
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225 return remainingStatPoints;
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226 }
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227
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228 //----- (00427730) --------------------------------------------------------
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229 bool Player::CanCastSpell(unsigned int uRequiredMana)
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230 {
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231 if (sMana >= (signed int)uRequiredMana)
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232 {
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233 sMana -= (signed int)uRequiredMana;
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234 return true;
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235 }
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236
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237 pAudioPlayer->PlaySound(SOUND_spellfail0201, 0, 0, -1, 0, 0, 0, 0);
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238 return false;
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239 }
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240
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241 //----- (004BE2DD) --------------------------------------------------------
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242 void Player::SalesProcess( unsigned int inventory_idnx, int item_index, int _2devent_idx )
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243 {
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244 float v6; // ST04_4@1
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245 signed int item_value; // eax@1
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246 signed int sell_price; // ebx@1
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247
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248 item_value =pOwnItems[item_index].GetValue();
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249 v6 = p2DEvents[ _2devent_idx - 1].fPriceMultiplier;
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250 sell_price = GetPriceSell(item_value, v6);
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251 if ( pOwnItems[item_index].IsBroken() )
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252 sell_price = 1;
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253 if ( sell_price < 1 )
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254 sell_price = 1;
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255 RemoveItemAtInventoryIndex(inventory_idnx);
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256 Party::SetGold(pParty->uNumGold + sell_price);
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257 }
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258
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259 //----- (0043EEF3) --------------------------------------------------------
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260 bool Player::NothingOrJustBlastersEquipped()
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261 {
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262 signed int item_idx; // esi@1
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263 signed int item_id; // esi@1
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264 for (int i = 0; i < 16; ++i)
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265 {
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266 item_idx = pEquipment.pIndices[i];
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267 if (item_idx)
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268 {
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269 item_id = pOwnItems[item_idx - 1].uItemID;
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270 if ( item_id != ITEM_BLASTER && item_id != ITEM_LASER_RIFLE ) //blaster& blaster rifle
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271 return false;
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272 }
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273 }
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274 return true;
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275 }
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276
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277 //----- (004B8040) --------------------------------------------------------
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278 int Player::GetConditionDayOfWeek( unsigned int uCondition )
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279 {
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280 return (unsigned int)(((signed __int64)((double)this->pConditions[uCondition] * 0.234375) / 60 / 60) / 24) % 7 + 1;
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281 }
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282
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283 //----- (004B807C) --------------------------------------------------------
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284 int Player::GetTempleHealCostModifier(float a2)
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285 {
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286 unsigned int conditionIdx; // eax@1
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287 int conditionTimeMultiplier; // esi@1
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288 int v6; // eax@8
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289 signed int result; // qax@13
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290 signed int baseConditionMultiplier; // [sp+8h] [bp-8h]@4
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291
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292 conditionIdx = GetMajorConditionIdx();
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293 if ( conditionIdx >= 14 && conditionIdx <= 16)
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294 {
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295 if ( conditionIdx <= 15 )
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296 baseConditionMultiplier = 5;
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297 else //if ( conditionIdx == 16 )
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298 baseConditionMultiplier = 10;
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299 conditionTimeMultiplier = GetConditionDayOfWeek(conditionIdx);
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300 }
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301 else
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302 {
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303 conditionTimeMultiplier = 1;
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304 baseConditionMultiplier = 1;
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305 if (conditionIdx < 14)
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306 {
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307 for (int i = 0; i <= 13; i++)
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308 {
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309 v6 = GetConditionDayOfWeek(i);
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310 if ( v6 > conditionTimeMultiplier )
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311 conditionTimeMultiplier = v6;
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312 }
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313 }
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314 }
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315 result = (int)((double)conditionTimeMultiplier * (double)baseConditionMultiplier * a2);
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316 if ( result < 1 )
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317 result = 1;
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318 return result;
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319 }
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320
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321 //----- (004B8102) --------------------------------------------------------
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322 int Player::GetPriceSell(int uRealValue, float price_multiplier)
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323 {
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324 signed int v3; // esi@1
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325 signed int result; // eax@3
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326
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327 v3 = (signed int)((signed __int64)((double)uRealValue / (price_multiplier + 2.0)) + uRealValue * GetMerchant() / 100);
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328 if ( v3 > uRealValue )
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329 v3 = uRealValue;
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330 result = 1;
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331 if ( v3 >= 1 )
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332 result = v3;
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333 return result;
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334 }
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335
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336 //----- (004B8142) --------------------------------------------------------
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337 int Player::GetBuyingPrice(unsigned int uRealValue, float price_multiplier)
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338 {
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339 uint price = (uint)(((100 - GetMerchant()) * (uRealValue * price_multiplier)) / 100);
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340
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341 if (price < uRealValue)
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342 price = uRealValue;
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343 return price;
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344 }
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345
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346 //----- (004B8179) --------------------------------------------------------
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347 int Player::GetPriceIdentification(float a2)
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348 {
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349 signed int v2; // esi@1
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350 int v3; // ecx@1
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351 signed int result; // eax@3
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352
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353 v2 = (signed int)(a2 * 50.0);
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354 v3 = v2 * (100 - GetMerchant()) / 100;
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355 if ( v3 < v2 / 3 )
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356 v3 = v2 / 3;
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357 result = 1;
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358 if ( v3 >= 1 )
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359 result = v3;
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360 return result;
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361 }
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362
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363 //----- (004B81C3) --------------------------------------------------------
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364 int Player::GetPriceRepair(int a2, float a3)
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365 {
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366 signed int v3; // esi@1
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367 int v4; // ecx@1
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368 signed int result; // eax@3
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369
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370 v3 = (signed int)((double)a2 / (6.0 - a3));
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371 v4 = v3 * (100 - GetMerchant()) / 100;
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372 if ( v4 < v3 / 3 )
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373 v4 = v3 / 3;
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374 result = 1;
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375 if ( v4 >= 1 )
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376 result = v4;
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377 return result;
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378 }
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379
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380 //----- (004B8213) --------------------------------------------------------
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381 int Player::GetBaseSellingPrice(int a2, float a3)
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382 {
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383 signed int v3; // qax@1
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384
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385 v3 = (signed int)((double)a2 / (a3 + 2.0));
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386 if ( v3 < 1 )
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387 v3 = 1;
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388 return v3;
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389 }
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390
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391 //----- (004B8233) --------------------------------------------------------
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392 int Player::GetBaseBuyingPrice(int a2, float a3)
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393 {
|
|
394 signed int v3; // qax@1
|
|
395
|
|
396 v3 = (signed int)((double)a2 * a3);
|
|
397 if ( v3 < 1 )
|
|
398 v3 = 1;
|
|
399 return v3;
|
|
400 }
|
|
401
|
|
402 //----- (004B824B) --------------------------------------------------------
|
|
403 int Player::GetBaseIdentifyPrice(float a2)
|
|
404 {
|
|
405 signed int v2; // qax@1
|
|
406
|
|
407 v2 = (signed int)(a2 * 50.0);
|
|
408 if ( v2 < 1 )
|
|
409 v2 = 1;
|
|
410 return v2;
|
|
411 }
|
|
412
|
|
413 //----- (004B8265) --------------------------------------------------------
|
|
414 int Player::GetBaseRepairPrice(int a2, float a3)
|
|
415 {
|
|
416 signed int v3; // qax@1
|
|
417
|
|
418 v3 = (signed int)((double)a2 / (6.0 - a3));
|
|
419 if ( v3 < 1 )
|
|
420 v3 = 1;
|
|
421 return v3;
|
|
422 }
|
|
423
|
|
424 //----- (004B6FF9) --------------------------------------------------------
|
|
425 bool Player::IsPlayerHealableByTemple()
|
|
426 {
|
|
427 if (this->sHealth >= GetMaxHealth() && this->sMana >= GetMaxMana() && GetMajorConditionIdx() == Condition_Good)
|
|
428 return false;
|
|
429 else
|
|
430 {
|
|
431 if (GetMajorConditionIdx() == Condition_Zombie)
|
|
432 {
|
|
433 if (((signed int)window_SpeakInHouse->ptr_1C == 78 || (signed int)window_SpeakInHouse->ptr_1C == 81 || (signed int)window_SpeakInHouse->ptr_1C == 82))
|
|
434 return false;
|
|
435 else
|
|
436 return true;
|
|
437 }
|
|
438 else
|
|
439 return true;
|
|
440 }
|
|
441 }
|
|
442
|
|
443 //----- (00421E75) --------------------------------------------------------
|
|
444 unsigned int Player::GetItemIDAtInventoryIndex(int *pitem_index)
|
|
445 {
|
|
446 int item_idx; // eax@1
|
|
447 int inv_index; // eax@3
|
|
448
|
|
449 item_idx = *pitem_index;
|
|
450 if ( item_idx >125 || item_idx < 0 )
|
|
451 return 0;
|
|
452 inv_index = this->pInventoryMatrix[item_idx];
|
|
453 if ( inv_index < 0 )
|
|
454 {
|
|
455 *pitem_index = -1 - inv_index;
|
|
456 inv_index = this->pInventoryMatrix[-1 - inv_index];
|
|
457 }
|
|
458 return inv_index;
|
|
459 }
|
|
460
|
|
461 //----- (004160CA) --------------------------------------------------------
|
|
462 void Player::ItemsEnchant( int enchant_count )
|
|
463 {
|
|
464 int avalible_items; // ebx@1
|
|
465 int i; // edx@8
|
|
466 __int16 item_index_tabl[138]; // [sp+Ch] [bp-118h]@1
|
|
467
|
|
468 avalible_items = 0;
|
|
469 memset (item_index_tabl,0,sizeof(item_index_tabl));
|
|
470
|
|
471 for (i = 0; i < 138; ++i)
|
|
472 {
|
|
473 if (( pOwnItems[i].uItemID>0)&&(pOwnItems[i].uItemID <= 134))
|
|
474 item_index_tabl[avalible_items++] = i;
|
|
475 }
|
|
476
|
|
477 if ( avalible_items )
|
|
478 {
|
|
479 if ( enchant_count )
|
|
480 {
|
|
481 for ( i = 0; i < enchant_count; ++i )
|
|
482 {
|
|
483 if (!(pInventoryItemList[item_index_tabl[i]].uAttributes&ITEM_HARDENED))
|
|
484 pInventoryItemList[item_index_tabl[rand() % avalible_items]].uAttributes |= ITEM_HARDENED;
|
|
485 }
|
|
486 }
|
|
487 else
|
|
488 {
|
|
489 for ( i = 0; i < avalible_items; ++i )
|
|
490 {
|
|
491 pInventoryItemList[item_index_tabl[i]].uAttributes |= ITEM_HARDENED;
|
|
492 }
|
|
493 }
|
|
494 }
|
|
495 }
|
|
496
|
|
497 //----- (004948B1) --------------------------------------------------------
|
|
498 void Player::PlaySound(PlayerSpeech speech, int a3)
|
|
499 {
|
|
500 signed int speechCount = 0; // esi@4
|
|
501 signed int expressionCount = 0; // esi@4
|
|
502 int pickedVariant; // esi@10
|
|
503 CHARACTER_EXPRESSION_ID expression; // ebx@17
|
|
504 signed int pSoundID; // ecx@19
|
|
505 int speechVariantArray[5]; // [sp+Ch] [bp-1Ch]@7
|
|
506 int expressionVariantArray[5];
|
|
507 unsigned int pickedSoundID; // [sp+30h] [bp+8h]@4
|
|
508 unsigned int expressionDuration = 0;
|
|
509
|
|
510 pickedSoundID = 0;
|
|
511 if (uVoicesVolumeMultiplier)
|
|
512 {
|
|
513 for (int i = 0; i < 2; i++)
|
|
514 {
|
|
515 if ( SoundSetAction[speech][i] )
|
|
516 {
|
|
517 speechVariantArray[speechCount] = SoundSetAction[speech][i];
|
|
518 speechCount++;
|
|
519 }
|
|
520 }
|
|
521 if ( speechCount )
|
|
522 {
|
|
523 pickedVariant = speechVariantArray[rand() % speechCount];
|
|
524 int numberOfSubvariants = byte_4ECF08[pickedVariant - 1][uVoiceID];
|
|
525 if (numberOfSubvariants > 0)
|
|
526 {
|
|
527 pickedSoundID = rand() % numberOfSubvariants + 2 * (pickedVariant + 50 * uVoiceID) + 4998;
|
|
528 pAudioPlayer->PlaySound((SoundID)pickedSoundID, PID(OBJECT_Player, uActiveCharacter + 39), 0, -1, 0, 0, (int)(pSoundVolumeLevels[uVoicesVolumeMultiplier] * 128.0f), 0);
|
|
529 }
|
|
530 }
|
|
531 }
|
|
532
|
|
533 for (int i = 0; i < 5; i++)
|
|
534 {
|
|
535 if ( SoundSetAction[speech][i + 3] )
|
|
536 {
|
|
537 expressionVariantArray[expressionCount] = SoundSetAction[speech][i + 3];
|
|
538 expressionCount++;
|
|
539 }
|
|
540 }
|
|
541 if ( expressionCount )
|
|
542 {
|
|
543 expression = (CHARACTER_EXPRESSION_ID)expressionVariantArray[rand() % expressionCount];
|
|
544 if (expression == CHARACTER_EXPRESSION_21 && pickedSoundID )
|
|
545 {
|
|
546 pSoundID = 0;
|
|
547 if ( pSoundList->sNumSounds )
|
|
548 {
|
|
549 for (int i = 0; i < pSoundList->sNumSounds; i++)
|
|
550 {
|
|
551 if (pSoundList->pSL_Sounds[i].uSoundID == pickedSoundID)
|
|
552 pSoundID = i;
|
|
553 }
|
|
554 }
|
|
555 if ( pSoundList->pSL_Sounds[pSoundID].pSoundData[0] )
|
|
556 expressionDuration = (sLastTrackLengthMS << 7) / 1000;
|
|
557 }
|
|
558 PlayEmotion(expression, expressionDuration);
|
|
559 }
|
|
560 }
|
|
561 // 4948B1: using guessed type int var_1C[5];
|
|
562
|
|
563 //----- (00494A25) --------------------------------------------------------
|
|
564 void Player::PlayEmotion(CHARACTER_EXPRESSION_ID new_expression, int a3)
|
|
565 {
|
|
566 unsigned int v3 = expression;
|
|
567 if (expression == CHARACTER_EXPRESSION_DEAD || expression == CHARACTER_EXPRESSION_ERADICATED)
|
|
568 {
|
|
569 return;
|
|
570 }
|
|
571 else if (expression == CHARACTER_EXPRESSION_PERTIFIED && new_expression != CHARACTER_EXPRESSION_FALLING)
|
|
572 {
|
|
573 return;
|
|
574 }
|
|
575 else
|
|
576 {
|
|
577 if (expression != CHARACTER_EXPRESSION_SLEEP || new_expression != CHARACTER_EXPRESSION_FALLING)
|
|
578 {
|
|
579 if (v3 >= 2 && v3 <= 11 && v3 != 8 && !(new_expression == CHARACTER_EXPRESSION_DMGRECVD_MINOR || new_expression == CHARACTER_EXPRESSION_DMGRECVD_MODERATE || new_expression == CHARACTER_EXPRESSION_DMGRECVD_MAJOR))
|
|
580 {
|
|
581 return;
|
|
582 }
|
|
583 }
|
|
584 }
|
|
585 this->uExpressionTimePassed = 0;
|
|
586 if ( !a3 )
|
|
587 {
|
|
588 this->uExpressionTimeLength = 8 * pPlayerFrameTable->pFrames[a3].uAnimLength;
|
|
589 }
|
|
590 else
|
|
591 {
|
|
592 this->uExpressionTimeLength = 0;
|
|
593 }
|
|
594 expression = new_expression;
|
|
595 viewparams->bRedrawGameUI = 1;
|
|
596 }
|
|
597
|
|
598 //----- (0049327B) --------------------------------------------------------
|
|
599 bool Player::ProfessionOrGuildFlagsCorrect( unsigned int uClass, int a3 )
|
|
600 {
|
|
601 if ( this->classType == uClass )
|
|
602 {
|
|
603 return true;
|
|
604 }
|
|
605 else
|
|
606 {
|
|
607 if (!a3)
|
|
608 {
|
|
609 return false;
|
|
610 }
|
|
611 switch ( uClass )
|
|
612 {
|
|
613 case 0x1Au:
|
|
614 return(_449B57_test_bit((unsigned __int8 *)this->_achieved_awards_bits, 65));
|
|
615 case 0x1Bu:
|
|
616 return(_449B57_test_bit((unsigned __int8 *)this->_achieved_awards_bits, 67));
|
|
617 case 0x22u:
|
|
618 return(_449B57_test_bit((unsigned __int8 *)this->_achieved_awards_bits, 77));
|
|
619 case 0x23u:
|
|
620 return(_449B57_test_bit((unsigned __int8 *)this->_achieved_awards_bits, 79));
|
|
621 break;
|
|
622 default:
|
|
623 Error("Should not be able to get here (%u)", uClass);
|
|
624 break;
|
|
625 }
|
|
626 return false;
|
|
627 }
|
|
628 }
|
|
629
|
|
630
|
|
631 //----- (00492C0B) --------------------------------------------------------
|
|
632 bool Player::CanAct()
|
|
633 {
|
|
634 if ( this->IsAsleep() || this->IsParalyzed() ||
|
|
635 this->IsUnconcious() || this->IsDead() ||
|
|
636 this->IsPertified() || this->IsEradicated() )
|
|
637 return false;
|
|
638 else
|
|
639 return true;
|
|
640 }
|
|
641
|
|
642 //----- (00492C40) --------------------------------------------------------
|
|
643 bool Player::CanSteal()
|
|
644 {
|
|
645 return GetActualSkillLevel(PLAYER_SKILL_STEALING) != 0;
|
|
646 }
|
|
647
|
|
648 //----- (00492C4E) --------------------------------------------------------
|
|
649 bool Player::CanEquip_RaceAndAlignmentCheck(unsigned int uItemID)
|
|
650 {
|
|
651 switch (uItemID)
|
|
652 {
|
|
653 case ITEM_RELIC_ETHRICS_STAFF:
|
|
654 case ITEM_RELIC_OLD_NICK:
|
|
655 case ITEM_RELIC_TWILIGHT: return pParty->IsPartyEvil(); break;
|
|
656 case ITEM_RELIC_TALEDONS_HELM:
|
|
657 case ITEM_RELIC_JUSTICE: return pParty->IsPartyGood(); break;
|
|
658 case ITEM_ARTIFACT_ELFBANE: return IsRaceGoblin(); break;
|
|
659 case ITEM_ARTIFACT_MINDS_EYE: return IsRaceHuman(); break;
|
|
660 case ITEM_ELVEN_CHAINMAIL: return IsRaceElf(); break;
|
|
661 case ITEM_FORGE_GAUNTLETS: return IsRaceDwarf(); break;
|
|
662 case ITEM_ARTIFACT_HEROS_BELT: return IsMale(); break;
|
|
663 case ITEM_ARTIFACT_LADYS_ESCORT: return IsFemale(); break;
|
|
664 case ITEM_WETSUIT: return NothingOrJustBlastersEquipped(); break;
|
|
665 default: return 1; break;
|
|
666 }
|
|
667 }
|
|
668
|
|
669 //----- (00492D65) --------------------------------------------------------
|
|
670 void Player::SetCondition( unsigned int uConditionIdx, int a3 )
|
|
671 {
|
|
672 signed int player_sex; // ecx@77
|
|
673 signed int remainig_player; // ebx@82
|
|
674 int players_before; // [sp+10h] [bp-4h]@2
|
|
675 int players_after; // [sp+20h] [bp+Ch]@82
|
|
676
|
|
677 if ( pConditions[uConditionIdx] )
|
|
678 return;
|
|
679
|
|
680 if (!ConditionProcessor::IsPlayerAffected(this, uConditionIdx, a3))
|
|
681 {
|
|
682 return;
|
|
683 }
|
|
684
|
|
685 switch ( uConditionIdx )
|
|
686 {
|
|
687 case Condition_Cursed: PlaySound(SPEECH_30, 0); break;
|
|
688 case Condition_Weak: PlaySound(SPEECH_25, 0); break;
|
|
689 case Condition_Sleep: break; //nosound
|
|
690 case Condition_Fear: PlaySound(SPEECH_26, 0); break;
|
|
691 case Condition_Drunk: PlaySound(SPEECH_31, 0); break;
|
|
692 case Condition_Insane: PlaySound(SPEECH_29, 0); break;
|
|
693 case Condition_Poison_Weak:
|
|
694 case Condition_Poison_Medium:
|
|
695 case Condition_Poison_Severe: PlaySound(SPEECH_27, 0); break;
|
|
696 case Condition_Disease_Weak:
|
|
697 case Condition_Disease_Medium:
|
|
698 case Condition_Disease_Severe: PlaySound(SPEECH_28, 0);break;
|
|
699 case Condition_Paralyzed: break; //nosound
|
|
700 case Condition_Unconcious:
|
|
701 PlaySound(SPEECH_32, 0);
|
|
702 if ( sHealth > 0 )
|
|
703 sHealth = 0;
|
|
704 break;
|
|
705 case Condition_Dead:
|
|
706 PlaySound(SPEECH_33, 0);
|
|
707 if ( sHealth > 0 )
|
|
708 sHealth = 0;
|
|
709 if ( sMana > 0 )
|
|
710 sMana = 0;
|
|
711 break;
|
|
712 case Condition_Pertified:
|
|
713 PlaySound(SPEECH_34, 0);
|
|
714 break;
|
|
715 case Condition_Eradicated:
|
|
716 PlaySound(SPEECH_35, 0);
|
|
717 if (sHealth > 0 )
|
|
718 sHealth = 0;
|
|
719 if ( sMana > 0 )
|
|
720 sMana = 0;
|
|
721 break;
|
|
722 case Condition_Zombie:
|
|
723 if ( classType == PLAYER_CLASS_LICH || IsEradicated() || IsZombie() || !IsDead())
|
|
724 return;
|
|
725 pConditions.fill(0);
|
|
726 sHealth = GetMaxHealth();
|
|
727 sMana = 0;
|
|
728 player_sex = 0;
|
|
729 uPrevFace = uCurrentFace;
|
|
730 uPrevVoiceID = uVoiceID;
|
|
731 if (IsMale())
|
|
732 {
|
|
733 uCurrentFace = 23;
|
|
734 uVoiceID = 23;
|
|
735 }
|
|
736 else
|
|
737 {
|
|
738 uCurrentFace = 24;
|
|
739 uVoiceID = 24;
|
|
740 }
|
|
741 PlaySound(SPEECH_99, 0);
|
|
742 break;
|
|
743 }
|
|
744
|
|
745 players_before = 0;
|
|
746 for (int i = 1; i < 5; ++i)
|
|
747 {
|
|
748 if ( pPlayers[i]->CanAct() )
|
|
749 ++players_before;
|
|
750 }
|
|
751
|
|
752 pConditions[uConditionIdx] = pParty->uTimePlayed;
|
|
753
|
|
754 remainig_player = 0;
|
|
755 players_after = 0;
|
|
756 for (int i = 1; i < 5; ++i)
|
|
757 {
|
|
758 if ( pPlayers[i]->CanAct() )
|
|
759 {
|
|
760 remainig_player = i;
|
|
761 ++players_after;
|
|
762 }
|
|
763 }
|
|
764 if (( players_before == 2 ) && ( players_after == 1 ))
|
|
765 pPlayers[remainig_player]->PlaySound(SPEECH_107, 0);//ñêîðåå âñåãî îáíàä¸æûâàþùèé âîçãëàñ ïîñëåäíåãî
|
|
766 return;
|
|
767 }
|
|
768
|
|
769 //----- (00492528) --------------------------------------------------------
|
|
770 bool Player::CanFitItem(unsigned int uSlot, unsigned int uItemID)
|
|
771 {
|
|
772 Texture *texture; // esi@1
|
|
773 unsigned int slotWidth; // ebx@1
|
|
774 unsigned int slotHeight; // [sp+1Ch] [bp+Ch]@1
|
|
775
|
|
776 texture = pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[uItemID].pIconName, TEXTURE_16BIT_PALETTE);
|
|
777 slotWidth = GetSizeInInventorySlots(texture->uTextureWidth);
|
|
778 slotHeight = GetSizeInInventorySlots(texture->uTextureHeight);
|
|
779 if ( !areWeLoadingTexture )
|
|
780 {
|
|
781 texture->Release();
|
|
782 pIcons_LOD->SyncLoadedFilesCount();
|
|
783 }
|
|
784 Assert(slotHeight > 0 && slotWidth > 0, "Items should have nonzero dimensions");
|
|
785 if ( (slotWidth + uSlot % INVETORYSLOTSWIDTH) <= INVETORYSLOTSWIDTH && (slotHeight + uSlot / INVETORYSLOTSWIDTH) <= INVETORYSLOTSHEIGHT )
|
|
786 {
|
|
787 for (unsigned int x = 0; x < slotWidth; x++)
|
|
788 {
|
|
789 for (unsigned int y = 0; y < slotHeight; y++)
|
|
790 {
|
|
791 if (pInventoryMatrix[y * INVETORYSLOTSWIDTH + x + uSlot] != 0)
|
|
792 {
|
|
793 return false;
|
|
794 }
|
|
795 }
|
|
796 }
|
|
797 return true;
|
|
798 }
|
|
799 return false;
|
|
800 }
|
|
801 // 506128: using guessed type int areWeLoadingTexture;
|
|
802
|
|
803 //----- (004925E6) --------------------------------------------------------
|
|
804 int Player::FindFreeInventoryListSlot()
|
|
805 {
|
|
806 for (int i = 0; i < 126; i++ )
|
|
807 {
|
|
808 if (pInventoryItemList[i].uItemID == 0)
|
|
809 {
|
|
810 return i;
|
|
811 }
|
|
812 }
|
|
813 return -1;
|
|
814 }
|
|
815
|
|
816 //----- (00492600) --------------------------------------------------------
|
|
817 int Player::CreateItemInInventory(unsigned int uSlot, unsigned int uItemID)
|
|
818 {
|
|
819 int result; // eax@8
|
|
820 signed int freeSlot; // [sp+8h] [bp-4h]@4
|
|
821
|
|
822 freeSlot = FindFreeInventoryListSlot();
|
|
823 if ( freeSlot == -1 )
|
|
824 {
|
|
825 if ( uActiveCharacter )
|
|
826 pPlayers[uActiveCharacter]->PlaySound(SPEECH_NoRoom, 0);
|
|
827 return 0;
|
|
828 }
|
|
829 else
|
|
830 {
|
|
831 PutItemArInventoryIndex(uItemID, freeSlot, uSlot);
|
|
832 result = freeSlot + 1;
|
|
833 this->pInventoryItemList[freeSlot].uItemID = uItemID;
|
|
834 }
|
|
835 return result;
|
|
836 }
|
|
837 // 506128: using guessed type int areWeLoadingTexture;
|
|
838
|
|
839 //----- (00492700) --------------------------------------------------------
|
|
840 int Player::HasSkill(unsigned int uSkillType)
|
|
841 {
|
|
842 if ( uSkillType >= 37 || this->pActiveSkills[uSkillType] )
|
|
843 {
|
|
844 return 1;
|
|
845 }
|
|
846 else
|
|
847 {
|
|
848 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[67], this->pName);
|
|
849 ShowStatusBarString(pTmpBuf.data(), 2u);
|
|
850 return 0;
|
|
851 }
|
|
852 }
|
|
853
|
|
854 //----- (00492745) --------------------------------------------------------
|
|
855 void Player::WearItem( unsigned int uItemID )
|
|
856 {
|
|
857 int item_body_anch; // edi@6
|
|
858 int item_indx;
|
|
859 item_indx = FindFreeInventoryListSlot();
|
|
860
|
|
861 if ( item_indx != -1 )
|
|
862 {
|
|
863 pInventoryItemList[item_indx].uItemID = uItemID;
|
|
864 item_body_anch = pEquipTypeToBodyAnchor[pItemsTable->pItems[uItemID].uEquipType];
|
|
865 pEquipment.pIndices[item_body_anch] = item_indx + 1;
|
|
866 pInventoryItemList[item_indx].uBodyAnchor = item_body_anch + 1;
|
|
867 }
|
|
868 }
|
|
869
|
|
870 //----- (004927A8) --------------------------------------------------------
|
|
871 int Player::AddItem(int index, unsigned int uItemID)
|
|
872 {
|
|
873 if ( index == -1 )
|
|
874 {
|
|
875 for (int xcoord = 0; xcoord < INVETORYSLOTSWIDTH; xcoord++)
|
|
876 {
|
|
877 for (int ycoord = 0; ycoord < INVETORYSLOTSHEIGHT; ycoord++)
|
|
878 {
|
|
879 if ( CanFitItem(ycoord * INVETORYSLOTSWIDTH + xcoord, uItemID) )
|
|
880 {
|
|
881 return CreateItemInInventory(ycoord * INVETORYSLOTSWIDTH + xcoord, uItemID);
|
|
882 }
|
|
883 }
|
|
884 }
|
|
885 return 0;
|
|
886 }
|
|
887 if ( !CanFitItem(index, uItemID) )
|
|
888 {
|
|
889 pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
|
|
890 return 0;
|
|
891 }
|
|
892 return CreateItemInInventory(index, uItemID);
|
|
893 }
|
|
894
|
|
895 //----- (00492826) --------------------------------------------------------
|
|
896 int Player::AddItem2(int index, ItemGen *Src)
|
|
897 {
|
|
898 pItemsTable->SetSpecialBonus(Src);
|
|
899
|
|
900 if ( index == -1 )
|
|
901 {
|
|
902 for (int xcoord = 0; xcoord < INVETORYSLOTSWIDTH; xcoord++)
|
|
903 {
|
|
904 for (int ycoord = 0; ycoord < INVETORYSLOTSHEIGHT; ycoord++) //TODO: change pInventoryMatrix to 2 dimensional array.
|
|
905 {
|
|
906 if ( CanFitItem(ycoord * INVETORYSLOTSWIDTH + xcoord, Src->uItemID) )
|
|
907 {
|
|
908 return CreateItemInInventory2(ycoord * INVETORYSLOTSWIDTH + xcoord, Src);
|
|
909 }
|
|
910 }
|
|
911 }
|
|
912 return 0;
|
|
913 }
|
|
914 if ( !CanFitItem(index, Src->uItemID) )
|
|
915 return 0;
|
|
916 return CreateItemInInventory2(index, Src);
|
|
917 }
|
|
918
|
|
919 //----- (0049289C) --------------------------------------------------------
|
|
920 int Player::CreateItemInInventory2( unsigned int index, ItemGen *Src )
|
|
921 {
|
|
922 signed int freeSlot; // ebx@1
|
|
923 int result; // eax@6
|
|
924
|
|
925 freeSlot = FindFreeInventoryListSlot();
|
|
926 if ( freeSlot == -1 )
|
|
927 {
|
|
928 result = 0;
|
|
929 }
|
|
930 else
|
|
931 {
|
|
932 PutItemArInventoryIndex(Src->uItemID, freeSlot, index);
|
|
933 memcpy(&pInventoryItemList[freeSlot], Src, sizeof(ItemGen));
|
|
934 result = freeSlot + 1;
|
|
935 }
|
|
936 return result;
|
|
937 }
|
|
938 // 506128: using guessed type int areWeLoadingTexture;
|
|
939
|
|
940 //----- (0049298B) --------------------------------------------------------
|
|
941 void Player::PutItemArInventoryIndex( int uItemID, int itemListPos, int index ) //originally accepted ItemGen* but needed only its uItemID
|
|
942 {
|
|
943 Texture *item_texture; // esi@1
|
|
944 int *pInvPos; // esi@4
|
|
945 unsigned int slot_width; // [sp+Ch] [bp-4h]@1
|
|
946 unsigned int slot_height; // [sp+18h] [bp+8h]@1
|
|
947
|
|
948 item_texture = pIcons_LOD->LoadTexturePtr(pItemsTable->pItems[uItemID].pIconName, TEXTURE_16BIT_PALETTE);
|
|
949 slot_width = GetSizeInInventorySlots(item_texture->uTextureWidth);
|
|
950 slot_height = GetSizeInInventorySlots(item_texture->uTextureHeight);
|
|
951 if ( !areWeLoadingTexture )
|
|
952 {
|
|
953 item_texture->Release();
|
|
954 pIcons_LOD->SyncLoadedFilesCount();
|
|
955 }
|
|
956 if ( slot_width > 0 )
|
|
957 {
|
|
958 pInvPos = &pInventoryMatrix[index];
|
|
959 for (unsigned int i = 0; i < slot_height; i++)
|
|
960 {
|
|
961 memset32(pInvPos, -1 - index, slot_width);//TODO: try to come up with a better solution. negative values are used when drawing the inventory - nothing is drawn
|
|
962 pInvPos += INVETORYSLOTSWIDTH;
|
|
963 }
|
|
964 }
|
|
965 pInventoryMatrix[index] = itemListPos + 1;
|
|
966 }
|
|
967
|
|
968 // 506128: using guessed type int areWeLoadingTexture;
|
|
969
|
|
970 //----- (00492A36) --------------------------------------------------------
|
|
971 void Player::RemoveItemAtInventoryIndex( unsigned int index )
|
|
972 {
|
|
973 ItemGen *item_in_slot; // ecx@1
|
|
974 Texture *item_texture; // esi@1
|
|
975 unsigned int slot_height; // ebp@1
|
|
976 int *pInvPos; // edx@4
|
|
977 unsigned int slot_width; // [sp+14h] [bp+4h]@1
|
|
978
|
|
979 item_in_slot = &this->pInventoryItemList[pInventoryMatrix[index]-1];
|
|
980 item_texture = pIcons_LOD->LoadTexturePtr(item_in_slot->GetIconName(), TEXTURE_16BIT_PALETTE);
|
|
981 item_in_slot->Reset();
|
|
982 slot_width = GetSizeInInventorySlots(item_texture->uTextureWidth);
|
|
983 slot_height = GetSizeInInventorySlots(item_texture->uTextureHeight);
|
|
984 if ( !areWeLoadingTexture )
|
|
985 {
|
|
986 item_texture->Release();
|
|
987 pIcons_LOD->SyncLoadedFilesCount();
|
|
988 }
|
|
989 if ( slot_width > 0 )
|
|
990 {
|
|
991 pInvPos = &pInventoryMatrix[index];
|
|
992 for (unsigned int i = 0; i < slot_height; i++)
|
|
993 {
|
|
994 memset32(pInvPos, 0, slot_width);
|
|
995 pInvPos += INVETORYSLOTSWIDTH;
|
|
996 }
|
|
997 }
|
|
998 }
|
|
999 // 506128: using guessed type int areWeLoadingTexture;
|
|
1000
|
|
1001 //----- (00490EEE) --------------------------------------------------------
|
|
1002 int Player::SelectPhrasesTransaction(ItemGen *pItem, int building_type, int BuildID_2Events, int ShopMenuType) //TODO: probably move this somewhere else, not really Player:: stuff
|
|
1003 {
|
|
1004 unsigned int idemId; // edx@1
|
|
1005 signed int equipType; // esi@1
|
|
1006 float multiplier; // ST04_4@26
|
|
1007 int price; // edi@26
|
|
1008 int merchantLevel; // [sp+10h] [bp-8h]@1
|
|
1009 int itemValue;
|
|
1010
|
|
1011 merchantLevel = GetActualSkillLevel(PLAYER_SKILL_MERCHANT);
|
|
1012 idemId = pItem->uItemID;
|
|
1013 equipType = pItem->GetItemEquipType();
|
|
1014 itemValue = pItem->GetValue();
|
|
1015
|
|
1016 switch (building_type)
|
|
1017 {
|
|
1018 case BuildingType_WeaponShop:
|
|
1019 if (idemId >= ITEM_ARTIFACT_HERMES_SANDALS)
|
|
1020 return 5;
|
|
1021 if (equipType > EQUIP_BOW)
|
|
1022 return 4;
|
|
1023 break;
|
|
1024 case BuildingType_ArmorShop:
|
|
1025 if (idemId >= ITEM_ARTIFACT_HERMES_SANDALS)
|
|
1026 return 5;
|
|
1027 if ( equipType < EQUIP_ARMOUR || equipType > EQUIP_BOOTS)
|
|
1028 return 4;
|
|
1029 break;
|
|
1030 case BuildingType_MagicShop:
|
|
1031 if (idemId >= ITEM_ARTIFACT_HERMES_SANDALS)
|
|
1032 return 5;
|
|
1033 if ( pItemsTable->pItems[idemId].uSkillType != PLAYER_SKILL_MISC )
|
|
1034 return 4;
|
|
1035 break;
|
|
1036 case BuildingType_AlchemistShop:
|
|
1037 if ((idemId >= ITEM_ARTIFACT_HERMES_SANDALS && idemId < ITEM_RECIPE_REJUVENATION) || idemId > ITEM_RECIPE_BODY_RESISTANCE)
|
|
1038 return 5;
|
|
1039 if ( !(equipType == EQUIP_REAGENT || equipType == EQUIP_POTION || equipType == EQUIP_MESSAGE_SCROLL))
|
|
1040 return 4;
|
|
1041 break;
|
|
1042 default:
|
|
1043 Error("(%u)", building_type);
|
|
1044 break;
|
|
1045 }
|
|
1046 if (pItem->IsStolen())
|
|
1047 return 6;
|
|
1048
|
|
1049 multiplier = p2DEvents[BuildID_2Events - 1].fPriceMultiplier;
|
|
1050 switch (ShopMenuType)
|
|
1051 {
|
|
1052 case 2:
|
|
1053 price = GetBuyingPrice(itemValue, multiplier);
|
|
1054 break;
|
|
1055 case 3:
|
|
1056 if (pItem->IsBroken())
|
|
1057 price = 1;
|
|
1058 else
|
|
1059 price = this->GetPriceSell(itemValue, multiplier);
|
|
1060 break;
|
|
1061 case 4:
|
|
1062 price = this->GetPriceIdentification(multiplier);
|
|
1063 break;
|
|
1064 case 5:
|
|
1065 price = this->GetPriceRepair(itemValue, multiplier);
|
|
1066 break;
|
|
1067 default:
|
|
1068 Error("(%u)", ShopMenuType);
|
|
1069 break;
|
|
1070 }
|
|
1071 if ( merchantLevel )
|
|
1072 {
|
|
1073 if (price == itemValue)
|
|
1074 {
|
|
1075 return 3;
|
|
1076 }
|
|
1077 else
|
|
1078 {
|
|
1079 return 2;
|
|
1080 }
|
|
1081 }
|
|
1082 else
|
|
1083 {
|
|
1084 return 1;
|
|
1085 }
|
|
1086 }
|
|
1087
|
|
1088 //----- (0049107D) --------------------------------------------------------
|
|
1089 int Player::GetBodybuilding()
|
|
1090 {
|
|
1091 int v1; // al@1
|
|
1092
|
|
1093 v1 = GetActualSkillLevel(PLAYER_SKILL_BODYBUILDING);
|
|
1094 int multiplier = GetMultiplierForSkillLevel(v1, 1, 2, 3, 5);
|
|
1095 return multiplier * (v1 & 0x3F);
|
|
1096 }
|
|
1097
|
|
1098 //----- (004910A8) --------------------------------------------------------
|
|
1099 int Player::GetMeditation()
|
|
1100 {
|
|
1101 int v1; // al@1
|
|
1102
|
|
1103 v1 = GetActualSkillLevel(PLAYER_SKILL_MEDITATION);
|
|
1104 int multiplier = GetMultiplierForSkillLevel(v1, 1, 2, 3, 5);
|
|
1105 return multiplier * (v1 & 0x3F);
|
|
1106 }
|
|
1107
|
|
1108 //----- (004910D3) --------------------------------------------------------
|
|
1109 bool Player::CanIdentify( ItemGen *pItem )
|
|
1110 {
|
|
1111 unsigned __int16 v2; // ax@1
|
|
1112 int v5; // edi@7
|
|
1113 if (CheckHiredNPCSpeciality(Scholar))
|
|
1114 return true;
|
|
1115
|
|
1116 v2 = GetActualSkillLevel(PLAYER_SKILL_ITEM_ID);
|
|
1117 if ( (signed int)SkillToMastery(v2) >= 4 )
|
|
1118 return true;
|
|
1119
|
|
1120 int multiplier = GetMultiplierForSkillLevel(v2, 1, 2, 3, 5);
|
|
1121 v5 = multiplier * (v2 & 0x3F);
|
|
1122 return v5 >= pItemsTable->pItems[pItem->uItemID].uItemID_Rep_St;
|
|
1123 }
|
|
1124
|
|
1125 //----- (00491151) --------------------------------------------------------
|
|
1126 bool Player::CanRepair( ItemGen *pItem )
|
|
1127 {
|
|
1128 unsigned __int16 v2; // ax@1
|
|
1129 int v5; // edi@7
|
|
1130
|
|
1131 ITEM_EQUIP_TYPE equipType = pItem->GetItemEquipType();
|
|
1132 if (CheckHiredNPCSpeciality(Smith) && equipType <= 2 ||
|
|
1133 CheckHiredNPCSpeciality(Armorer) && equipType >= 3 && equipType <= 9 ||
|
|
1134 CheckHiredNPCSpeciality(Alchemist) && equipType >= 9 )
|
|
1135 return true;
|
|
1136
|
|
1137 v2 = GetActualSkillLevel(PLAYER_SKILL_REPAIR);
|
|
1138 if ( (signed int)SkillToMastery(v2) >= 4 )
|
|
1139 return true;
|
|
1140
|
|
1141 int multiplier = GetMultiplierForSkillLevel(v2, 1, 2, 3, 5);
|
|
1142 v5 = multiplier * (v2 & 0x3F);
|
|
1143 return v5 >= pItemsTable->pItems[pItem->uItemID].uItemID_Rep_St;
|
|
1144 }
|
|
1145
|
|
1146 //----- (004911F3) --------------------------------------------------------
|
|
1147 int Player::GetMerchant()
|
|
1148 {
|
|
1149 unsigned __int16 v2; // ax@1
|
|
1150 int v5; // edi@1
|
|
1151 int v7; // eax@3
|
|
1152
|
|
1153 v2 = GetActualSkillLevel(PLAYER_SKILL_MERCHANT);
|
|
1154 if ( SkillToMastery(v2) >= 4 )
|
|
1155 return 10000;
|
|
1156
|
|
1157 v7 = pParty->GetPartyReputation();
|
|
1158 int multiplier = GetMultiplierForSkillLevel(v2, 1, 2, 3, 5);
|
|
1159 v5 = multiplier * (v2 & 0x3F);
|
|
1160 if (v5 == 0)
|
|
1161 {
|
|
1162 return -v7;
|
|
1163 }
|
|
1164 return v5 - v7 + 7;
|
|
1165 }
|
|
1166
|
|
1167 //----- (0049125A) --------------------------------------------------------
|
|
1168 int Player::GetPerception()
|
|
1169 {
|
|
1170 unsigned __int16 v2; // ax@1
|
|
1171 int v5; // edi@1
|
|
1172
|
|
1173 v2 = GetActualSkillLevel(PLAYER_SKILL_PERCEPTION);
|
|
1174 if ( SkillToMastery(v2) >= 4 )
|
|
1175 return 10000;
|
|
1176
|
|
1177 int multiplier = GetMultiplierForSkillLevel(v2, 1, 2, 3, 5);
|
|
1178 v5 = multiplier * (v2 & 0x3F);
|
|
1179 return v5;
|
|
1180 }
|
|
1181
|
|
1182 //----- (004912B0) --------------------------------------------------------
|
|
1183 int Player::GetDisarmTrap()
|
|
1184 {
|
|
1185 unsigned __int16 v2; // ax@1
|
|
1186 int v5; // edi@1
|
|
1187
|
|
1188 v2 = GetActualSkillLevel(PLAYER_SKILL_TRAP_DISARM);
|
|
1189 if ( (signed int)SkillToMastery(v2) >= 4 )
|
|
1190 return 10000;
|
|
1191
|
|
1192 int multiplier = GetMultiplierForSkillLevel(v2, 1, 2, 3, 5);
|
|
1193 if ( HasEnchantedItemEquipped(35) ) //only the real skill level is supposed to be added again, not the multiplied value
|
|
1194 multiplier++;
|
|
1195 v5 = multiplier * (v2 & 0x3F);
|
|
1196 return v5;
|
|
1197 }
|
|
1198
|
|
1199 //----- (00491317) --------------------------------------------------------
|
|
1200 char Player::GetLearningPercent()
|
|
1201 {
|
|
1202 int v2; // eax@1
|
|
1203
|
|
1204 v2 = GetActualSkillLevel(PLAYER_SKILL_LEARNING);
|
|
1205 int multiplier = GetMultiplierForSkillLevel(v2, 1, 2, 3, 5);
|
|
1206 return multiplier * v2 + 9;
|
|
1207 }
|
|
1208
|
|
1209 //----- (0048C6AF) --------------------------------------------------------
|
|
1210 Player::Player()
|
|
1211 {
|
|
1212 memset(&pEquipment, 0, sizeof(PlayerEquipment));
|
|
1213 pInventoryMatrix.fill(0);
|
|
1214 for (uint i = 0; i < 126; ++i)
|
|
1215 pInventoryItemList[i].Reset();
|
|
1216 for (uint i = 0; i < 12; ++i)
|
|
1217 pEquippedItems[i].Reset();
|
|
1218
|
|
1219
|
|
1220 for (uint i = 0; i < 24; ++i)
|
|
1221 {
|
|
1222 pPlayerBuffs[i].uSkill = 0;
|
|
1223 pPlayerBuffs[i].uSkill = 0;
|
|
1224 pPlayerBuffs[i].uPower = 0;
|
|
1225 pPlayerBuffs[i].uExpireTime = 0;
|
|
1226 pPlayerBuffs[i].uCaster = 0;
|
|
1227 pPlayerBuffs[i].uFlags = 0;
|
|
1228 }
|
|
1229
|
|
1230 pName[0] = 0;
|
|
1231 uCurrentFace = 0;
|
|
1232 uVoiceID = 0;
|
|
1233 pConditions.fill(0);
|
|
1234
|
|
1235 field_BB = 0;
|
|
1236
|
|
1237 uMight = uMightBonus = 0;
|
|
1238 uIntelligence = uIntelligenceBonus = 0;
|
|
1239 uWillpower = uWillpowerBonus = 0;
|
|
1240 uEndurance = uEnduranceBonus = 0;
|
|
1241 uSpeed = uSpeedBonus = 0;
|
|
1242 uAccuracy = uAccuracyBonus = 0;
|
|
1243 uLuck = uLuckBonus = 0;
|
|
1244 uLevel = sLevelModifier = 0;
|
|
1245 sAgeModifier = 0;
|
|
1246 sACModifier = 0;
|
|
1247
|
|
1248 // memset(field_1F5, 0, 30);
|
|
1249 pure_luck_used=0;
|
|
1250 pure_speed_used=0;
|
|
1251 pure_intellect_used=0;
|
|
1252 pure_endurance_used=0;
|
|
1253 pure_willpower_used=0;
|
|
1254 pure_accuracy_used=0;
|
|
1255 pure_might_used=0;
|
|
1256
|
|
1257 sResFireBase = sResFireBonus = 0;
|
|
1258 sResAirBase = sResAirBonus = 0;
|
|
1259 sResWaterBase = sResWaterBonus = 0;
|
|
1260 sResEarthBase = sResEarthBonus = 0;
|
|
1261 sResMagicBase = sResMagicBonus = 0;
|
|
1262 sResSpiritBase = sResSpiritBonus = 0;
|
|
1263 sResMindBase = sResMindBonus = 0;
|
|
1264 sResBodyBase = sResBodyBonus = 0;
|
|
1265 sResLightBase = sResLightBonus = 0;
|
|
1266 sResDarkBase = sResDarkBonus = 0;
|
|
1267
|
|
1268 uTimeToRecovery = 0;
|
|
1269
|
|
1270 uSkillPoints = 0;
|
|
1271
|
|
1272 sHealth = 0;
|
|
1273 uFullHealthBonus = 0;
|
|
1274 _health_related = 0;
|
|
1275
|
|
1276 sMana = 0;
|
|
1277 uFullManaBonus = 0;
|
|
1278 _mana_related = 0;
|
|
1279
|
|
1280 uQuickSpell = 0;
|
|
1281 memset(pInstalledBeacons.data(), 0, 5 * sizeof(LloydBeacon));
|
|
1282
|
|
1283 _some_attack_bonus = 0;
|
|
1284 field_1A91 = 0;
|
|
1285 _melee_dmg_bonus = 0;
|
|
1286 field_1A93 = 0;
|
|
1287 _ranged_atk_bonus = 0;
|
|
1288 field_1A95 = 0;
|
|
1289 _ranged_dmg_bonus = 0;
|
|
1290 field_1A97 = 0;
|
|
1291
|
|
1292 expression = CHARACTER_EXPRESSION_INVALID;
|
|
1293 uExpressionTimePassed = 0;
|
|
1294 uExpressionTimeLength = 0;
|
|
1295
|
|
1296 uNumDivineInterventionCastsThisDay = 0;
|
|
1297 uNumArmageddonCasts = 0;
|
|
1298 uNumFireSpikeCasts = 0;
|
|
1299
|
|
1300 memset(field_1988, 0, sizeof(field_1988));
|
|
1301 memset(playerEventBits, 0, sizeof(playerEventBits));
|
|
1302
|
|
1303 field_E0 = 0;
|
|
1304 field_E4 = 0;
|
|
1305 field_E8 = 0;
|
|
1306 field_EC = 0;
|
|
1307 field_F0 = 0;
|
|
1308 field_F4 = 0;
|
|
1309 field_F8 = 0;
|
|
1310 field_FC = 0;
|
|
1311 field_100 = 0;
|
|
1312 field_104 = 0;
|
|
1313
|
|
1314 _expression21_animtime = 0;
|
|
1315 _expression21_frameset = 0;
|
|
1316
|
|
1317 lastOpenedSpellbookPage = 0;
|
|
1318 }
|
|
1319
|
|
1320
|
|
1321 //----- (0048C855) --------------------------------------------------------
|
|
1322 int Player::GetBaseStrength()
|
|
1323 {
|
|
1324 return this->uMight + GetItemsBonus(CHARACTER_ATTRIBUTE_STRENGTH);
|
|
1325 }
|
|
1326
|
|
1327 //----- (0048C86C) --------------------------------------------------------
|
|
1328 int Player::GetBaseIntelligence()
|
|
1329 {
|
|
1330 return this->uIntelligence + GetItemsBonus(CHARACTER_ATTRIBUTE_INTELLIGENCE);
|
|
1331 }
|
|
1332
|
|
1333 //----- (0048C883) --------------------------------------------------------
|
|
1334 int Player::GetBaseWillpower()
|
|
1335 {
|
|
1336 return this->uWillpower + GetItemsBonus(CHARACTER_ATTRIBUTE_WILLPOWER);
|
|
1337 }
|
|
1338
|
|
1339 //----- (0048C89A) --------------------------------------------------------
|
|
1340 int Player::GetBaseEndurance()
|
|
1341 {
|
|
1342 return this->uEndurance + GetItemsBonus(CHARACTER_ATTRIBUTE_ENDURANCE);
|
|
1343 }
|
|
1344
|
|
1345 //----- (0048C8B1) --------------------------------------------------------
|
|
1346 int Player::GetBaseAccuracy()
|
|
1347 {
|
|
1348 return this->uAccuracy + GetItemsBonus(CHARACTER_ATTRIBUTE_ACCURACY);
|
|
1349 }
|
|
1350
|
|
1351 //----- (0048C8C8) --------------------------------------------------------
|
|
1352 int Player::GetBaseSpeed()
|
|
1353 {
|
|
1354 return this->uSpeed + GetItemsBonus(CHARACTER_ATTRIBUTE_SPEED);
|
|
1355 }
|
|
1356
|
|
1357 //----- (0048C8DF) --------------------------------------------------------
|
|
1358 int Player::GetBaseLuck()
|
|
1359 {
|
|
1360 return this->uLuck + GetItemsBonus(CHARACTER_ATTRIBUTE_LUCK);
|
|
1361 }
|
|
1362
|
|
1363 //----- (0048C8F6) --------------------------------------------------------
|
|
1364 int Player::GetBaseLevel()
|
|
1365 {
|
|
1366 return this->uLevel + GetItemsBonus(CHARACTER_ATTRIBUTE_LEVEL);
|
|
1367 }
|
|
1368
|
|
1369 //----- (0048C90D) --------------------------------------------------------
|
|
1370 int Player::GetActualLevel()
|
|
1371 {
|
|
1372 return uLevel + sLevelModifier +
|
|
1373 GetMagicalBonus(CHARACTER_ATTRIBUTE_LEVEL) +
|
|
1374 GetItemsBonus(CHARACTER_ATTRIBUTE_LEVEL);
|
|
1375 }
|
|
1376
|
|
1377 //----- (0048C93C) --------------------------------------------------------
|
|
1378 int Player::GetActualMight()
|
|
1379 {
|
|
1380 return GetActualAttribute(CHARACTER_ATTRIBUTE_STRENGTH, &Player::uMight, &Player::uMightBonus);
|
|
1381 }
|
|
1382
|
|
1383 //----- (0048C9C2) --------------------------------------------------------
|
|
1384 int Player::GetActualIntelligence()
|
|
1385 {
|
|
1386 return GetActualAttribute(CHARACTER_ATTRIBUTE_INTELLIGENCE, &Player::uIntelligence, &Player::uIntelligenceBonus);
|
|
1387 }
|
|
1388
|
|
1389 //----- (0048CA3F) --------------------------------------------------------
|
|
1390 int Player::GetActualWillpower()
|
|
1391 {
|
|
1392 return GetActualAttribute(CHARACTER_ATTRIBUTE_WILLPOWER, &Player::uWillpower, &Player::uWillpowerBonus);
|
|
1393 }
|
|
1394
|
|
1395 //----- (0048CABC) --------------------------------------------------------
|
|
1396 int Player::GetActualEndurance()
|
|
1397 {
|
|
1398 return GetActualAttribute(CHARACTER_ATTRIBUTE_ENDURANCE, &Player::uEndurance, &Player::uEnduranceBonus);
|
|
1399 }
|
|
1400
|
|
1401 //----- (0048CB39) --------------------------------------------------------
|
|
1402 int Player::GetActualAccuracy()
|
|
1403 {
|
|
1404 return GetActualAttribute(CHARACTER_ATTRIBUTE_ACCURACY, &Player::uAccuracy, &Player::uAccuracyBonus);
|
|
1405 }
|
|
1406
|
|
1407 //----- (0048CBB6) --------------------------------------------------------
|
|
1408 int Player::GetActualSpeed()
|
|
1409 {
|
|
1410 return GetActualAttribute(CHARACTER_ATTRIBUTE_SPEED, &Player::uSpeed, &Player::uSpeedBonus);
|
|
1411 }
|
|
1412
|
|
1413 //----- (0048CC33) --------------------------------------------------------
|
|
1414 int Player::GetActualLuck()
|
|
1415 {
|
|
1416 signed int npc_luck_bonus; // [sp+10h] [bp-4h]@1
|
|
1417
|
|
1418 npc_luck_bonus = 0;
|
|
1419 if ( CheckHiredNPCSpeciality(Fool) )
|
|
1420 npc_luck_bonus = 5;
|
|
1421 if ( CheckHiredNPCSpeciality(ChimneySweep) )
|
|
1422 npc_luck_bonus += 20;
|
|
1423 if ( CheckHiredNPCSpeciality(Psychic) )
|
|
1424 npc_luck_bonus += 10;
|
|
1425
|
|
1426 return GetActualAttribute(CHARACTER_ATTRIBUTE_LUCK, &Player::uLuck, &Player::uLuckBonus)
|
|
1427 + npc_luck_bonus;
|
|
1428 }
|
|
1429
|
|
1430 //----- (new function) --------------------------------------------------------
|
|
1431 int Player::GetActualAttribute( CHARACTER_ATTRIBUTE_TYPE attrId, unsigned short Player::* attrValue, unsigned short Player::* attrBonus )
|
|
1432 {
|
|
1433 uint uActualAge = this->sAgeModifier + GetBaseAge();
|
|
1434 uint uAgeingMultiplier = 100;
|
|
1435 for (uint i = 0; i < 4; ++i)
|
|
1436 {
|
|
1437 if (uActualAge >= pAgeingTable[i])
|
|
1438 uAgeingMultiplier = pAgingAttributeModifier[attrId][i];
|
|
1439 else
|
|
1440 break;
|
|
1441 }
|
|
1442
|
|
1443 uchar uConditionMult = pConditionAttributeModifier[attrId][GetMajorConditionIdx()];
|
|
1444 int magicBonus = GetMagicalBonus(attrId);
|
|
1445 int itemBonus = GetItemsBonus(attrId);
|
|
1446 return uConditionMult * uAgeingMultiplier * this->*attrValue / 100 / 100
|
|
1447 + magicBonus
|
|
1448 + itemBonus
|
|
1449 + this->*attrBonus;
|
|
1450 }
|
|
1451
|
|
1452 //----- (0048CCF5) --------------------------------------------------------
|
|
1453 int Player::GetActualAttack( bool a2 )
|
|
1454 {
|
|
1455 int v3; // eax@1
|
|
1456 int v4; // edi@1
|
|
1457 int v5; // ebx@1
|
|
1458 int v6; // ebp@1
|
|
1459
|
|
1460 v3 = GetActualAccuracy();
|
|
1461 v4 = GetParameterBonus(v3);
|
|
1462 v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_ATTACK);
|
|
1463 v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_ATTACK, a2);
|
|
1464 return v4 + v5 + v6 + GetMagicalBonus(CHARACTER_ATTRIBUTE_ATTACK) + this->_some_attack_bonus;
|
|
1465 }
|
|
1466
|
|
1467 //----- (0048CD45) --------------------------------------------------------
|
|
1468 int Player::GetMeleeDamageMinimal()
|
|
1469 {
|
|
1470 int v2; // eax@1
|
|
1471 int v3; // esi@1
|
|
1472 int v4; // esi@1
|
|
1473 int v5; // esi@1
|
|
1474 signed int result; // eax@1
|
|
1475
|
|
1476 v2 = GetActualMight();
|
|
1477 v3 = GetParameterBonus(v2);
|
|
1478 v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MIN) + v3;
|
|
1479 v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v4;
|
|
1480 result = _melee_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v5;
|
|
1481 if ( result < 1 )
|
|
1482 result = 1;
|
|
1483 return result;
|
|
1484 }
|
|
1485
|
|
1486 //----- (0048CD90) --------------------------------------------------------
|
|
1487 int Player::GetMeleeDamageMaximal()
|
|
1488 {
|
|
1489 int v2; // eax@1
|
|
1490 int v3; // esi@1
|
|
1491 int v4; // esi@1
|
|
1492 int v5; // esi@1
|
|
1493 int v6; // esi@1
|
|
1494 signed int result; // eax@1
|
|
1495
|
|
1496 v2 = GetActualMight();
|
|
1497 v3 = GetParameterBonus(v2);
|
|
1498 v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MAX) + v3;
|
|
1499 v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v4;
|
|
1500 v6 = this->_melee_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + v5;
|
|
1501 result = 1;
|
|
1502 if ( v6 >= 1 )
|
|
1503 result = v6;
|
|
1504 return result;
|
|
1505 }
|
|
1506
|
|
1507 //----- (0048CDDB) --------------------------------------------------------
|
|
1508 int Player::CalculateMeleeDamageTo( bool ignoreSkillBonus, bool ignoreOffhand, unsigned int uTargetActorID )
|
|
1509 {
|
|
1510 int dmgSum; // esi@62
|
|
1511 signed int result; // eax@64
|
|
1512 int mainWpnDmg; // [sp+18h] [bp-8h]@1
|
|
1513 int offHndWpnDmg; // [sp+1Ch] [bp-4h]@1
|
|
1514
|
|
1515 offHndWpnDmg = 0;
|
|
1516 mainWpnDmg = 0;
|
|
1517 if ( IsUnarmed() )
|
|
1518 {
|
|
1519 mainWpnDmg = rand() % 3 + 1;
|
|
1520 }
|
|
1521 else
|
|
1522 {
|
|
1523 if ( HasItemEquipped(EQUIP_TWO_HANDED) )
|
|
1524 {
|
|
1525 ItemGen *mainHandItemGen = this->GetMainHandItem();
|
|
1526 int itemId = mainHandItemGen->uItemID;
|
|
1527 bool addOneDice = false;
|
|
1528 if ( pItemsTable->pItems[itemId].uSkillType == PLAYER_SKILL_SPEAR && !this->pEquipment.uShield )
|
|
1529 addOneDice = true;
|
|
1530 mainWpnDmg = CalculateMeleeDmgToEnemyWithWeapon(mainHandItemGen, uTargetActorID, addOneDice);
|
|
1531 }
|
|
1532 if ( !ignoreOffhand )
|
|
1533 {
|
|
1534 if ( this->HasItemEquipped(EQUIP_SINGLE_HANDED) )
|
|
1535 {
|
|
1536 ItemGen *offHandItemGen = (ItemGen *)&this->pInventoryItemList[this->pEquipment.uShield - 1];
|
|
1537 if ( offHandItemGen->GetItemEquipType() != EQUIP_SHIELD )
|
|
1538 {
|
|
1539 offHndWpnDmg = CalculateMeleeDmgToEnemyWithWeapon(offHandItemGen, uTargetActorID, false);
|
|
1540 }
|
|
1541 }
|
|
1542 }
|
|
1543 }
|
|
1544 dmgSum = mainWpnDmg + offHndWpnDmg;
|
|
1545 if ( !ignoreSkillBonus )
|
|
1546 {
|
|
1547 int might = GetActualMight();
|
|
1548 int mightBonus = GetParameterBonus(might);
|
|
1549 int mightAndSkillbonus = GetSkillBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + mightBonus;
|
|
1550 dmgSum += this->_melee_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS) + mightAndSkillbonus;
|
|
1551 }
|
|
1552 result = 1;
|
|
1553 if ( dmgSum >= 1 )
|
|
1554 result = dmgSum;
|
|
1555 return result;
|
|
1556 }
|
|
1557
|
|
1558
|
|
1559 int Player::CalculateMeleeDmgToEnemyWithWeapon( ItemGen * weapon, unsigned int uTargetActorID , bool addOneDice )
|
|
1560 {
|
|
1561 int itemId = weapon->uItemID;
|
|
1562 int diceCount = pItemsTable->pItems[itemId].uDamageDice;
|
|
1563 if (addOneDice)
|
|
1564 {
|
|
1565 diceCount++;
|
|
1566 }
|
|
1567 int diceSides = pItemsTable->pItems[itemId].uDamageRoll;
|
|
1568 int diceResult = 0;
|
|
1569 for (int i = 0; i < diceCount; i++)
|
|
1570 {
|
|
1571 diceResult += rand() % diceSides + 1;
|
|
1572 }
|
|
1573 int totalDmg = pItemsTable->pItems[itemId].uDamageMod + diceResult;
|
|
1574 if ( uTargetActorID > 0)
|
|
1575 {
|
|
1576 int enchType = weapon->uSpecEnchantmentType;
|
|
1577 if ( MonsterStats::BelongsToSupertype(uTargetActorID, MONSTER_SUPERTYPE_UNDEAD) && (enchType == 64 || itemId == ITEM_ARTIFACT_GHOULSBANE || itemId == ITEM_ARTIFACT_GIBBET || itemId == ITEM_RELIC_JUSTICE) )
|
|
1578 {
|
|
1579 totalDmg *= 2;
|
|
1580 }
|
|
1581 else if (MonsterStats::BelongsToSupertype(uTargetActorID, MONSTER_SUPERTYPE_KREEGAN) && ( enchType == 39 || itemId == ITEM_ARTIFACT_GIBBET))
|
|
1582 {
|
|
1583 totalDmg *= 2;
|
|
1584 }
|
|
1585 else if (MonsterStats::BelongsToSupertype(uTargetActorID, MONSTER_SUPERTYPE_DRAGON) && ( enchType == 40 || itemId == ITEM_ARTIFACT_GIBBET))
|
|
1586 {
|
|
1587 totalDmg *= 2;
|
|
1588 }
|
|
1589 else if (MonsterStats::BelongsToSupertype(uTargetActorID, MONSTER_SUPERTYPE_ELF) && ( enchType == 63 || itemId == ITEM_RELIC_OLD_NICK))
|
|
1590 {
|
|
1591 totalDmg *= 2;
|
|
1592 }
|
|
1593 else if (MonsterStats::BelongsToSupertype(uTargetActorID, MONSTER_SUPERTYPE_TITAN) && ( enchType == 65 ))
|
|
1594 {
|
|
1595 totalDmg *= 2;
|
|
1596 }
|
|
1597 }
|
|
1598 if ( (signed int)SkillToMastery(this->pActiveSkills[PLAYER_SKILL_DAGGER]) >= 3
|
|
1599 && pItemsTable->pItems[itemId].uSkillType == 2
|
|
1600 && rand() % 100 < 10 )
|
|
1601 totalDmg *= 3;
|
|
1602 return totalDmg;
|
|
1603 }
|
|
1604
|
|
1605
|
|
1606 //----- (0048D0B9) --------------------------------------------------------
|
|
1607 int Player::GetRangedAttack()
|
|
1608 {
|
|
1609 int v3; // edi@3
|
|
1610 //int v4; // eax@4
|
|
1611 //int v5; // edi@4
|
|
1612 int v6; // edi@4
|
|
1613 int v7; // edi@4
|
|
1614
|
|
1615 ItemGen* mainHandItem = GetMainHandItem();
|
|
1616 if ( mainHandItem != nullptr && ( mainHandItem->uItemID < ITEM_BLASTER || mainHandItem->uItemID > ITEM_LASER_RIFLE ))
|
|
1617 {
|
|
1618 //v4 = GetActualAccuracy();
|
|
1619 //v5 = GetParameterBonus(GetActualAccuracy());
|
|
1620 v6 = GetItemsBonus(CHARACTER_ATTRIBUTE_RANGED_ATTACK) + GetParameterBonus(GetActualAccuracy());
|
|
1621 v7 = GetSkillBonus(CHARACTER_ATTRIBUTE_RANGED_ATTACK) + v6;
|
|
1622 v3 = this->_ranged_atk_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_RANGED_ATTACK) + v7;
|
|
1623 }
|
|
1624 else
|
|
1625 {
|
|
1626 v3 = GetActualAttack(true);
|
|
1627 }
|
|
1628 return v3;
|
|
1629 }
|
|
1630
|
|
1631 //----- (0048D124) --------------------------------------------------------
|
|
1632 int Player::GetRangedDamageMin()
|
|
1633 {
|
|
1634 int v2; // edi@1
|
|
1635 int v3; // edi@1
|
|
1636 int v4; // edi@1
|
|
1637 int result; // eax@6
|
|
1638
|
|
1639 v2 = GetItemsBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_MIN);
|
|
1640 v3 = GetSkillBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS) + v2;
|
|
1641 v4 = this->_ranged_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS) + v3;
|
|
1642 if ( v4 >= 1 )
|
|
1643 result = v4;
|
|
1644 else
|
|
1645 result = 0;
|
|
1646 return result;
|
|
1647 }
|
|
1648
|
|
1649 //----- (0048D191) --------------------------------------------------------
|
|
1650 int Player::GetRangedDamageMax()
|
|
1651 {
|
|
1652 int v2; // edi@1
|
|
1653 int v3; // edi@1
|
|
1654 int v4; // edi@1
|
|
1655 int result; // eax@6
|
|
1656
|
|
1657 v2 = GetItemsBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_MAX);
|
|
1658 v3 = GetSkillBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS) + v2;
|
|
1659 v4 = this->_ranged_dmg_bonus + GetMagicalBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS) + v3;
|
|
1660 if ( v4 >= 1 )
|
|
1661 result = v4;
|
|
1662 else
|
|
1663 result = 0;
|
|
1664 return result;
|
|
1665 }
|
|
1666
|
|
1667 //----- (0048D1FE) --------------------------------------------------------
|
|
1668 int Player::CalculateRangedDamageTo( int a2 )
|
|
1669 {
|
|
1670 ItemGen *v4; // ebx@2
|
|
1671 unsigned int v5; // edi@2
|
|
1672 int v9; // esi@5
|
|
1673 int v10; // ebx@6
|
|
1674 signed int v15; // [sp+8h] [bp-Ch]@2
|
|
1675 int v17; // [sp+10h] [bp-4h]@1
|
|
1676
|
|
1677 v17 = 0;
|
|
1678 if ( !HasItemEquipped(EQUIP_BOW) )
|
|
1679 return 0;
|
|
1680 v4 = (ItemGen *)&this->pInventoryItemList[this->pEquipment.uBow-1];
|
|
1681 v5 = v4->uItemID;
|
|
1682 v15 = pItemsTable->pItems[v5].uDamageRoll;
|
|
1683 for( int i = 0; i < pItemsTable->pItems[v5].uDamageDice; i++ )
|
|
1684 {
|
|
1685 int v7 = rand() % v15;
|
|
1686 v17 += v7 + 1;
|
|
1687 }
|
|
1688 v9 = pItemsTable->pItems[v5].uDamageMod + v17;
|
|
1689 if ( a2 )
|
|
1690 {
|
|
1691 v10 = v4->uSpecEnchantmentType;
|
|
1692 if ( v10 == 64 && MonsterStats::BelongsToSupertype(a2, MONSTER_SUPERTYPE_UNDEAD))
|
|
1693 {
|
|
1694 v9 *= 2;
|
|
1695 }
|
|
1696 else if ( v10 == 39 && MonsterStats::BelongsToSupertype(a2, MONSTER_SUPERTYPE_KREEGAN))
|
|
1697 {
|
|
1698 v9 *= 2;
|
|
1699 }
|
|
1700 else if ( v10 == 40 && MonsterStats::BelongsToSupertype(a2, MONSTER_SUPERTYPE_DRAGON))
|
|
1701 {
|
|
1702 v9 *= 2;
|
|
1703 }
|
|
1704 else if ( v10 == 63 && MonsterStats::BelongsToSupertype(a2, MONSTER_SUPERTYPE_ELF))
|
|
1705 {
|
|
1706 v9 *= 2;
|
|
1707 }
|
|
1708 }
|
|
1709 return v9 + this->GetSkillBonus(CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS);
|
|
1710 }
|
|
1711
|
|
1712 //----- (0048D2EA) --------------------------------------------------------
|
|
1713 char *Player::GetMeleeDamageString()
|
|
1714 {
|
|
1715 int min_damage; // edi@3
|
|
1716 int max_damage; // eax@3
|
|
1717
|
|
1718 static char player__getmeleedamagestring_static_buff[40]; // idb
|
|
1719
|
|
1720 ItemGen* mainHandItem = GetMainHandItem();
|
|
1721
|
|
1722 if (mainHandItem != nullptr && ( mainHandItem->uItemID >= 135 ) && ( mainHandItem->uItemID <= 159 ))
|
|
1723 {
|
|
1724 strcpy(player__getmeleedamagestring_static_buff, pGlobalTXT_LocalizationStrings[595]); //"Wand"
|
|
1725 return player__getmeleedamagestring_static_buff;
|
|
1726 }
|
|
1727 else if (mainHandItem != nullptr && (mainHandItem->uItemID == ITEM_BLASTER || mainHandItem->uItemID == ITEM_LASER_RIFLE))
|
|
1728 {
|
|
1729 min_damage = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MIN, true);
|
|
1730 max_damage = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MAX, true);
|
|
1731 }
|
|
1732 else
|
|
1733 {
|
|
1734 min_damage = GetMeleeDamageMinimal();
|
|
1735 max_damage = GetMeleeDamageMaximal();
|
|
1736 }
|
|
1737 if ( min_damage == max_damage )
|
|
1738 {
|
|
1739 sprintf(player__getmeleedamagestring_static_buff, "%d", min_damage);
|
|
1740 }
|
|
1741 else
|
|
1742 {
|
|
1743 sprintf(player__getmeleedamagestring_static_buff, "%d - %d", min_damage, max_damage);
|
|
1744 }
|
|
1745 return player__getmeleedamagestring_static_buff;
|
|
1746 }
|
|
1747
|
|
1748 //----- (0048D396) --------------------------------------------------------
|
|
1749 char *Player::GetRangedDamageString()
|
|
1750 {
|
|
1751 int min_damage; // edi@3
|
|
1752 int max_damage; // eax@3
|
|
1753
|
|
1754 static char player__getrangeddamagestring_static_buff[40]; // idb
|
|
1755
|
|
1756 ItemGen* mainHandItem = GetMainHandItem();
|
|
1757
|
|
1758 if (mainHandItem != nullptr && ( mainHandItem->uItemID >= 135 ) && ( mainHandItem->uItemID <= 159 ))
|
|
1759 {
|
|
1760 strcpy(player__getrangeddamagestring_static_buff, pGlobalTXT_LocalizationStrings[595]); //"Wand"
|
|
1761 return player__getrangeddamagestring_static_buff;
|
|
1762 }
|
|
1763 else if (mainHandItem != nullptr && (mainHandItem->uItemID == ITEM_BLASTER || mainHandItem->uItemID == ITEM_LASER_RIFLE))
|
|
1764 {
|
|
1765 min_damage = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MIN, true);
|
|
1766 max_damage = GetItemsBonus(CHARACTER_ATTRIBUTE_MELEE_DMG_MAX, true);
|
|
1767 }
|
|
1768 else
|
|
1769 {
|
|
1770 min_damage = GetRangedDamageMin();
|
|
1771 max_damage = GetRangedDamageMax();
|
|
1772 }
|
|
1773 if ( max_damage > 0)
|
|
1774 {
|
|
1775 if ( min_damage == max_damage )
|
|
1776 {
|
|
1777 sprintf(player__getrangeddamagestring_static_buff, "%d", min_damage);
|
|
1778 }
|
|
1779 else
|
|
1780 {
|
|
1781 sprintf(player__getrangeddamagestring_static_buff, "%d - %d", min_damage, max_damage);
|
|
1782 }
|
|
1783 }
|
|
1784 else
|
|
1785 {
|
|
1786 strcpy(player__getrangeddamagestring_static_buff, "N/A");
|
|
1787 }
|
|
1788 return player__getrangeddamagestring_static_buff;
|
|
1789 }
|
|
1790
|
|
1791 //----- (0048D45A) --------------------------------------------------------
|
|
1792 bool Player::CanTrainToNextLevel()
|
|
1793 {
|
|
1794 int lvl = this->uLevel + 1;
|
|
1795 int neededExp = ((lvl * (lvl - 1)) / 2 * 1000);
|
|
1796 return this->uExperience >= neededExp;
|
|
1797 }
|
|
1798
|
|
1799 //----- (0048D498) --------------------------------------------------------
|
|
1800 unsigned int Player::GetExperienceDisplayColor()
|
|
1801 {
|
|
1802 if ( CanTrainToNextLevel() )
|
|
1803 return ui_character_bonus_text_color;
|
|
1804 else
|
|
1805 return ui_character_default_text_color;
|
|
1806 }
|
|
1807
|
|
1808 //----- (0048D4B3) --------------------------------------------------------
|
|
1809 int Player::CalculateIncommingDamage( DAMAGE_TYPE dmg_type, int dmg )
|
|
1810 {
|
|
1811 int resist_value; // edi@8
|
|
1812 int player_luck; // eax@21
|
|
1813 signed int res_rand_divider; // ebx@2
|
|
1814 int armor_skill; // eax@29
|
|
1815
|
|
1816 if ( classType == PLAYER_CLASS_LICH && (dmg_type == CHARACTER_ATTRIBUTE_RESIST_MIND || dmg_type == CHARACTER_ATTRIBUTE_RESIST_BODY || dmg_type == CHARACTER_ATTRIBUTE_RESIST_SPIRIT )) //TODO: determine if spirit resistance should be handled by body res. modifier
|
|
1817 return 0;
|
|
1818
|
|
1819 resist_value = 0;
|
|
1820 switch(dmg_type)
|
|
1821 {
|
|
1822 case DMGT_FIRE: resist_value = GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_FIRE); break;
|
|
1823 case DMGT_ELECTR: resist_value = GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_AIR); break;
|
|
1824 case DMGT_COLD: resist_value = GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_WATER); break;
|
|
1825 case DMGT_EARTH: resist_value = GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_EARTH); break;
|
|
1826
|
|
1827 case DMGT_SPIRIT: resist_value = GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_SPIRIT);break;
|
|
1828 case DMGT_MIND: resist_value = GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_MIND); break;
|
|
1829 case DMGT_BODY: resist_value = GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_BODY); break;
|
|
1830 }
|
|
1831
|
|
1832 player_luck = GetActualLuck();
|
|
1833 res_rand_divider = GetParameterBonus(player_luck) + resist_value + 30;
|
|
1834
|
|
1835 if ( GetParameterBonus(player_luck) + resist_value > 0 )
|
|
1836 {
|
|
1837 for (int i = 0; i < 4; i++)
|
|
1838 {
|
|
1839 if ( rand() % res_rand_divider >= 30 )
|
|
1840 dmg >>= 1;
|
|
1841 else
|
|
1842 break;
|
|
1843 }
|
|
1844 }
|
|
1845 ItemGen* equippedArmor = GetArmorItem();
|
|
1846 if (( dmg_type == DMGT_PHISYCAL ) && ( equippedArmor != nullptr ))
|
|
1847 {
|
|
1848 if (!equippedArmor->IsBroken())
|
|
1849 {
|
|
1850 armor_skill = equippedArmor->GetPlayerSkillType();
|
|
1851 if ( armor_skill==PLAYER_SKILL_PLATE )
|
|
1852 {
|
|
1853 if ( SkillToMastery(pActiveSkills[PLAYER_SKILL_PLATE]) >= 3 )
|
|
1854 return dmg / 2;
|
|
1855 }
|
|
1856 if (armor_skill==PLAYER_SKILL_CHAIN )
|
|
1857 {
|
|
1858 if (SkillToMastery(pActiveSkills[PLAYER_SKILL_CHAIN]) == 4)
|
|
1859 return dmg * 2 / 3;
|
|
1860 }
|
|
1861 }
|
|
1862 }
|
|
1863 return dmg;
|
|
1864 }
|
|
1865
|
|
1866 //----- (0048D62C) --------------------------------------------------------
|
|
1867 ITEM_EQUIP_TYPE Player::GetEquippedItemEquipType(ITEM_EQUIP_TYPE uEquipSlot)
|
|
1868 {
|
|
1869 return GetNthEquippedIndexItem(uEquipSlot)->GetItemEquipType();
|
|
1870 }
|
|
1871
|
|
1872 //----- (0048D651) --------------------------------------------------------
|
|
1873 PLAYER_SKILL_TYPE Player::GetEquippedItemSkillType(ITEM_EQUIP_TYPE uEquipSlot)
|
|
1874 {
|
|
1875 return (PLAYER_SKILL_TYPE)GetNthEquippedIndexItem(uEquipSlot)->GetPlayerSkillType();
|
|
1876 }
|
|
1877
|
|
1878 //----- (0048D676) --------------------------------------------------------
|
|
1879 bool Player::IsUnarmed()
|
|
1880 {
|
|
1881 return !HasItemEquipped(EQUIP_TWO_HANDED) &&
|
|
1882 (!HasItemEquipped(EQUIP_SINGLE_HANDED) || GetOffHandItem()->GetItemEquipType() == EQUIP_SHIELD);
|
|
1883 }
|
|
1884
|
|
1885 //----- (0048D6AA) --------------------------------------------------------
|
|
1886 bool Player::HasItemEquipped(ITEM_EQUIP_TYPE uEquipIndex)
|
|
1887 {
|
|
1888 uint i = pEquipment.pIndices[uEquipIndex];
|
|
1889 if (i)
|
|
1890 return !pOwnItems[i - 1].IsBroken();
|
|
1891 else
|
|
1892 return false;
|
|
1893 }
|
|
1894
|
|
1895 //----- (0048D6D0) --------------------------------------------------------
|
|
1896 bool Player::HasEnchantedItemEquipped(int uEnchantment)
|
|
1897 {
|
|
1898 for (uint i = 0; i < 16; ++i)
|
|
1899 {
|
|
1900 if (HasItemEquipped((ITEM_EQUIP_TYPE)i) &&
|
|
1901 GetNthEquippedIndexItem(i)->uSpecEnchantmentType == uEnchantment)
|
|
1902 return true;
|
|
1903 }
|
|
1904 return false;
|
|
1905 }
|
|
1906
|
|
1907 //----- (0048D709) --------------------------------------------------------
|
|
1908 bool Player::WearsItem( int item_id, ITEM_EQUIP_TYPE equip_type )
|
|
1909 {
|
|
1910 return ( HasItemEquipped(equip_type) && GetNthEquippedIndexItem(equip_type)->uItemID == item_id );
|
|
1911 }
|
|
1912
|
|
1913 bool Player::WearsItemAnyWhere(int item_id)
|
|
1914 {
|
|
1915 for (int i = 0; i < 16; i++)
|
|
1916 {
|
|
1917 if (WearsItem(item_id, (ITEM_EQUIP_TYPE) i))
|
|
1918 {
|
|
1919 return true;
|
|
1920 }
|
|
1921 }
|
|
1922 return false;
|
|
1923 }
|
|
1924
|
|
1925 //----- (0048D76C) --------------------------------------------------------
|
|
1926 int Player::StealFromShop( ItemGen *itemToSteal, int extraStealDifficulty, int reputation, int a5, int *fineIfFailed ) //returns an int, but is the return value is compared to zero, so might change to bool
|
|
1927 {
|
|
1928 unsigned __int16 v6; // cx@8
|
|
1929 int v7; // edi@8
|
|
1930 unsigned int v8; // ebx@8
|
|
1931 unsigned int itemvalue; // esi@8
|
|
1932 int v10; // eax@8
|
|
1933 int currMaxItemValue; // edi@12
|
|
1934
|
|
1935 if ( !itemToSteal
|
|
1936 || this->IsEradicated()
|
|
1937 || this->IsDead()
|
|
1938 || this->IsPertified()
|
|
1939 || this->IsDrunk()
|
|
1940 || this->IsUnconcious()
|
|
1941 || this->IsAsleep() )
|
|
1942 {
|
|
1943 return 0;
|
|
1944 }
|
|
1945 else
|
|
1946 {
|
|
1947 v6 = this->pActiveSkills[PLAYER_SKILL_STEALING];
|
|
1948 v7 = v6 & 0x3F;
|
|
1949 v8 = SkillToMastery(v6);
|
|
1950 itemvalue = itemToSteal->GetValue();
|
|
1951 v10 = itemToSteal->GetItemEquipType();
|
|
1952 if ( v10 == EQUIP_SINGLE_HANDED || v10 == EQUIP_TWO_HANDED || v10 == EQUIP_BOW )
|
|
1953 itemvalue *= 3;
|
|
1954 currMaxItemValue = StealingRandomBonuses[rand() % 5] + v7 * StealingMasteryBonuses[v8];
|
|
1955 *fineIfFailed = 100 * (reputation + extraStealDifficulty) + itemvalue;
|
|
1956 if (a5)
|
|
1957 {
|
|
1958 *fineIfFailed += 500;
|
|
1959 }
|
|
1960 if ( rand() % 100 >= 5 )
|
|
1961 {
|
|
1962 if ( *fineIfFailed > currMaxItemValue )
|
|
1963 if (*fineIfFailed - currMaxItemValue < 500)
|
|
1964 {
|
|
1965 return 1;
|
|
1966 }
|
|
1967 else
|
|
1968 {
|
|
1969 return 0;
|
|
1970 }
|
|
1971 else
|
|
1972 return 2;
|
|
1973 }
|
|
1974 else
|
|
1975 {
|
|
1976 return 0;
|
|
1977 }
|
|
1978 }
|
|
1979 }
|
|
1980
|
|
1981 //----- (0048D88B) --------------------------------------------------------
|
|
1982 int Player::StealFromActor(unsigned int uActorID, int _steal_perm, int reputation)
|
|
1983 {
|
|
1984 Actor *actroPtr; // edi@1
|
|
1985 int v7; // ebx@10
|
|
1986 unsigned int stealingMastery; // esi@10
|
|
1987 int fineIfFailed; // esi@10
|
|
1988 int v11; // eax@13
|
|
1989 bool HasFullItemSlots; // ebx@15
|
|
1990 unsigned __int16 carriedItemId; // si@21
|
|
1991 unsigned int enchBonusSum; // esi@31
|
|
1992 int *enchTypePtr; // eax@34
|
|
1993 ItemGen tempItem; // [sp+8h] [bp-34h]@15
|
|
1994 int currMaxItemValue;
|
|
1995
|
|
1996 actroPtr = &pActors[uActorID];
|
|
1997 if ( !actroPtr
|
|
1998 || this->IsEradicated()
|
|
1999 || this->IsDead()
|
|
2000 || this->IsPertified()
|
|
2001 || this->IsDrunk()
|
|
2002 || this->IsUnconcious()
|
|
2003 || this->IsAsleep() )
|
|
2004 {
|
|
2005 return 0;
|
|
2006 }
|
|
2007 if ( !actroPtr->ActorHasItem() )
|
|
2008 actroPtr->SetRandomGoldIfTheresNoItem();
|
|
2009 unsigned __int16 v6 = this->pActiveSkills[PLAYER_SKILL_STEALING];
|
|
2010 v7 = v6 & 0x3F;
|
|
2011 stealingMastery = SkillToMastery(v6);
|
|
2012 int v30 = StealingMasteryBonuses[stealingMastery];
|
|
2013 int v29 = StealingRandomBonuses[rand() % 5];
|
|
2014 fineIfFailed = actroPtr->pMonsterInfo.uLevel + 100 * (_steal_perm + reputation);
|
|
2015 currMaxItemValue = v29 + v7 * v30;
|
|
2016 if ( rand() % 100 < 5 || fineIfFailed > currMaxItemValue || actroPtr->ActorEnemy() )
|
|
2017 {
|
|
2018 Actor::AggroSurroundingPeasants(uActorID, 1);
|
|
2019 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[376], this->pName);//"%s was caught stealing!"
|
|
2020 ShowStatusBarString(pTmpBuf2.data(), 2);
|
|
2021 return 0;
|
|
2022 }
|
|
2023 else
|
|
2024 {
|
|
2025 v11 = rand();
|
|
2026 if ( v11 % 100 >= 70 ) //stealing gold
|
|
2027 {
|
|
2028 enchBonusSum = 0;
|
|
2029 for (int i = 0; i < v7; i++)
|
|
2030 enchBonusSum += rand() % StealingEnchantmentBonusForSkill[stealingMastery] + 1;
|
|
2031 if ( actroPtr->ActorHasItems[3].GetItemEquipType() != EQUIP_GOLD )
|
|
2032 return 2;
|
|
2033 enchTypePtr = &actroPtr->ActorHasItems[3].uSpecEnchantmentType;
|
|
2034 if ( (int)enchBonusSum >= *enchTypePtr )
|
|
2035 {
|
|
2036 actroPtr->ActorHasItems[3].uItemID = 0;
|
|
2037 *enchTypePtr = 0;
|
|
2038 }
|
|
2039 else
|
|
2040 *enchTypePtr -= enchBonusSum;
|
|
2041 if ( enchBonusSum )
|
|
2042 {
|
|
2043 pParty->PartyFindsGold(enchBonusSum, 2);
|
|
2044 sprintf(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[302], this->pName, enchBonusSum); //%stole %d gold
|
|
2045 }
|
|
2046 else
|
|
2047 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[377], this->pName); //%s failed to steal anything
|
|
2048 ShowStatusBarString(pTmpBuf2.data(), 2);
|
|
2049 return 2;
|
|
2050 }
|
|
2051 else if ( v11 % 100 >= 40 ) //stealing an item
|
|
2052 {
|
|
2053 tempItem.Reset();
|
|
2054 HasFullItemSlots = false;
|
|
2055 int i;
|
|
2056 for (i = 0; i < 4; i++)
|
|
2057 {
|
|
2058 if ( actroPtr->ActorHasItems[i].uItemID != 0 && actroPtr->ActorHasItems[i].GetItemEquipType() != EQUIP_GOLD )
|
|
2059 break;
|
|
2060 }
|
|
2061 if (i == 4)
|
|
2062 HasFullItemSlots = true;
|
|
2063 carriedItemId = actroPtr->uCarriedItemID;
|
|
2064 if ( carriedItemId != 0 || HasFullItemSlots )
|
|
2065 {
|
|
2066 tempItem.Reset();
|
|
2067 if ( carriedItemId != 0 )
|
|
2068 {
|
|
2069 actroPtr->uCarriedItemID = 0;
|
|
2070 tempItem.uItemID = carriedItemId;
|
|
2071 if ( pItemsTable->pItems[carriedItemId].uEquipType == EQUIP_WAND )
|
|
2072 tempItem.uNumCharges = rand() % 6 + pItemsTable->pItems[carriedItemId].uDamageMod + 1;
|
|
2073 else if ( pItemsTable->pItems[carriedItemId].uEquipType == EQUIP_POTION && carriedItemId != ITEM_POTION_BOTTLE)
|
|
2074 tempItem.uEnchantmentType = 2 * rand() % 4 + 2;
|
|
2075 }
|
|
2076 else
|
|
2077 {
|
|
2078 ItemGen* itemToSteal = &actroPtr->ActorHasItems[rand() % 4];
|
|
2079 memcpy(&tempItem, itemToSteal, sizeof(tempItem));
|
|
2080 itemToSteal->Reset();
|
|
2081 carriedItemId = tempItem.uItemID;
|
|
2082 }
|
|
2083 if (carriedItemId != 0) // looks odd in current context, but avoids accessing zeroth element of pItemsTable->pItems
|
|
2084 {
|
|
2085 pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem();
|
|
2086 sprintf(
|
|
2087 pTmpBuf2.data(),
|
|
2088 pGlobalTXT_LocalizationStrings[304], // Official //TODO: add a normal "%d stole %d" message
|
|
2089 this->pName,
|
|
2090 pItemsTable->pItems[carriedItemId].pUnidentifiedName);
|
|
2091 ShowStatusBarString(pTmpBuf2.data(), 2u);
|
|
2092 pParty->sub_421B2C_PlaceInInventory_or_DropPickedItem();
|
|
2093 memcpy(&pParty->pPickedItem, &tempItem, sizeof(ItemGen));
|
|
2094 pMouse->SetCursorBitmapFromItemID(carriedItemId);
|
|
2095 return 2;
|
|
2096 }
|
|
2097 }
|
|
2098 }
|
|
2099 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[377], this->pName); //%s failed to steal anything
|
|
2100 ShowStatusBarString(pTmpBuf2.data(), 2);
|
|
2101 return 2;
|
|
2102 }
|
|
2103 }
|
|
2104 // 4EDEA0: using guessed type int dword_4EDEA0[];
|
|
2105 // 4EDEB4: using guessed type int dword_4EDEB4[];
|
|
2106 // 4EDEC4: using guessed type int dword_4EDEC4[];
|
|
2107
|
|
2108 //----- (0048DBB9) --------------------------------------------------------
|
|
2109 void Player::Heal(int amount)
|
|
2110 {
|
|
2111 signed int max_health; // eax@3
|
|
2112
|
|
2113 if ( !IsEradicated() && !IsDead() )
|
|
2114 {
|
|
2115 max_health = GetMaxHealth();
|
|
2116 if ( IsZombie() )
|
|
2117 max_health /= 2;
|
|
2118 sHealth += amount;
|
|
2119 if ( sHealth > max_health )
|
|
2120 sHealth = max_health;
|
|
2121 if ( IsUnconcious() )
|
|
2122 {
|
|
2123 if ( sHealth > 0 )
|
|
2124 {
|
|
2125 SetUnconcious(false);
|
|
2126 }
|
|
2127 }
|
|
2128 }
|
|
2129 }
|
|
2130
|
|
2131 //----- (0048DC1E) --------------------------------------------------------
|
|
2132 int Player::ReceiveDamage( signed int amount, DAMAGE_TYPE dmg_type )
|
|
2133 {
|
|
2134 signed int recieved_dmg; // eax@1
|
|
2135 bool broke_armor;
|
|
2136
|
|
2137 SetAsleep(false);
|
|
2138 recieved_dmg = CalculateIncommingDamage(dmg_type, amount);
|
|
2139 sHealth -= recieved_dmg;
|
|
2140 broke_armor = sHealth <= -10;
|
|
2141 if ( sHealth < 1 ) //
|
|
2142 {
|
|
2143 if ( (sHealth + uEndurance + GetItemsBonus(CHARACTER_ATTRIBUTE_ENDURANCE) >= 1)
|
|
2144 || pPlayerBuffs[PLAYER_BUFF_PRESERVATION].uExpireTime > 0 )
|
|
2145 {
|
|
2146 SetCondUnconsciousWithBlockCheck(false);
|
|
2147 }
|
|
2148 else
|
|
2149 {
|
|
2150 SetCondDeadWithBlockCheck(false);
|
|
2151 if ( sHealth > 0 )
|
|
2152 sHealth = 0;
|
|
2153 }
|
|
2154 if (broke_armor )
|
|
2155 {
|
|
2156 ItemGen* equippedArmor = GetArmorItem();
|
|
2157 if ( equippedArmor != nullptr )
|
|
2158 {
|
|
2159 if ( !(equippedArmor->uAttributes & ITEM_HARDENED))
|
|
2160 {
|
|
2161 equippedArmor->SetBroken();
|
|
2162 }
|
|
2163 }
|
|
2164 }
|
|
2165 }
|
|
2166 if ( recieved_dmg && CanAct() )
|
|
2167 PlaySound(SPEECH_24, 0);
|
|
2168 return recieved_dmg;
|
|
2169 }
|
|
2170
|
|
2171 //----- (0048DCF6) --------------------------------------------------------
|
|
2172 int Player::ReceiveSpecialAttackEffect( int attType, struct Actor *pActor )
|
|
2173 {
|
|
2174 SPECIAL_ATTACK_TYPE attTypeCast = (SPECIAL_ATTACK_TYPE) attType;
|
|
2175 signed int v3; // edi@1
|
|
2176 signed int v4; // ebx@1
|
|
2177 int v6; // eax@2
|
|
2178 int v8; // eax@8
|
|
2179 int v10; // eax@8
|
|
2180 int v11; // ebx@8
|
|
2181 ItemGen *v13; // eax@9
|
|
2182 int v22; // eax@49
|
|
2183 signed int v23; // ebx@49
|
|
2184 void *v27; // ecx@76
|
|
2185 char v46[140]; // [sp+Ch] [bp-94h]@13
|
|
2186 unsigned int v47; // [sp+98h] [bp-8h]@1
|
|
2187 ItemGen* v48; // [sp+9Ch] [bp-4h]@1
|
|
2188
|
|
2189 v4 = 0;
|
|
2190 v47 = 0;
|
|
2191 v48 = nullptr;
|
|
2192 switch ( attTypeCast )
|
|
2193 {
|
|
2194 case SPECIAL_ATTACK_CURSE:
|
|
2195 v6 = GetActualWillpower();
|
|
2196 v11 = GetParameterBonus(v6);
|
|
2197 break;
|
|
2198 case SPECIAL_ATTACK_WEAK:
|
|
2199 case SPECIAL_ATTACK_SLEEP:
|
|
2200 case SPECIAL_ATTACK_DRUNK:
|
|
2201 case SPECIAL_ATTACK_DISEASE_WEAK:
|
|
2202 case SPECIAL_ATTACK_DISEASE_MEDIUM:
|
|
2203 case SPECIAL_ATTACK_DISEASE_SEVERE:
|
|
2204 case SPECIAL_ATTACK_UNCONSCIOUS:
|
|
2205 case SPECIAL_ATTACK_AGING:
|
|
2206 v6 = GetActualEndurance();
|
|
2207 v11 = GetParameterBonus(v6);
|
|
2208 break;
|
|
2209 case SPECIAL_ATTACK_INSANE:
|
|
2210 case SPECIAL_ATTACK_PARALYZED:
|
|
2211 case SPECIAL_ATTACK_FEAR:
|
|
2212 v11 = GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_MIND);
|
|
2213 break;
|
|
2214 case SPECIAL_ATTACK_PETRIFIED:
|
|
2215 v11 = GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_EARTH);
|
|
2216 break;
|
|
2217 case SPECIAL_ATTACK_POISON_WEAK:
|
|
2218 case SPECIAL_ATTACK_POISON_MEDIUM:
|
|
2219 case SPECIAL_ATTACK_POISON_SEVERE:
|
|
2220 case SPECIAL_ATTACK_DEAD:
|
|
2221 case SPECIAL_ATTACK_ERADICATED:
|
|
2222 v11 = GetActualResistance(CHARACTER_ATTRIBUTE_RESIST_BODY);
|
|
2223 break;
|
|
2224 case SPECIAL_ATTACK_MANA_DRAIN:
|
|
2225 v8 = GetActualWillpower();
|
|
2226 v10 = GetActualIntelligence();
|
|
2227 v11 = (GetParameterBonus(v10) + GetParameterBonus(v8)) / 2;
|
|
2228 break;
|
|
2229 case SPECIAL_ATTACK_BREAK_ANY:
|
|
2230 for (int i = 0; i < 138; i++)
|
|
2231 {
|
|
2232 v13 = &this->pInventoryItemList[i];
|
|
2233 if ( v13->uItemID > 0 && v13->uItemID <= 134 && !v13->IsBroken())
|
|
2234 v46[v4++] = i;
|
|
2235 }
|
|
2236 if ( !v4 )
|
|
2237 return 0;
|
|
2238 v48 = &this->pInventoryItemList[v46[rand() % v4]];
|
|
2239 v11 = 3 * (pItemsTable->pItems[v48->uItemID].uMaterial + v48->GetDamageMod());
|
|
2240 break;
|
|
2241 case SPECIAL_ATTACK_BREAK_ARMOR:
|
|
2242 for (int i = 0; i < 16; i++ )
|
|
2243 {
|
|
2244 if ( HasItemEquipped((ITEM_EQUIP_TYPE)i) )
|
|
2245 {
|
|
2246 if ( i == EQUIP_ARMOUR )
|
|
2247 v46[v4++] = this->pEquipment.uArmor - 1;
|
|
2248 if ( (i == EQUIP_SINGLE_HANDED || i == EQUIP_TWO_HANDED) && GetEquippedItemEquipType((ITEM_EQUIP_TYPE)i) == EQUIP_SHIELD )
|
|
2249 v46[v4++] = this->pEquipment.pIndices[i] - 1;
|
|
2250 }
|
|
2251 }
|
|
2252 if ( !v4 )
|
|
2253 return 0;
|
|
2254 v48 = &this->pInventoryItemList[v46[rand() % v4]];
|
|
2255 v11 = 3 * (pItemsTable->pItems[v48->uItemID].uMaterial + v48->GetDamageMod());
|
|
2256 break;
|
|
2257 case SPECIAL_ATTACK_BREAK_WEAPON:
|
|
2258 for (int i = 0; i < 16; i++ )
|
|
2259 {
|
|
2260 if ( HasItemEquipped((ITEM_EQUIP_TYPE)i) )
|
|
2261 {
|
|
2262 if ( i == EQUIP_BOW )
|
|
2263 v46[v4++] = LOBYTE(this->pEquipment.uBow) - 1;
|
|
2264 if ( (i == EQUIP_SINGLE_HANDED || i == EQUIP_TWO_HANDED)
|
|
2265 && (GetEquippedItemEquipType((ITEM_EQUIP_TYPE)i) == EQUIP_SINGLE_HANDED || GetEquippedItemEquipType((ITEM_EQUIP_TYPE)i) == EQUIP_TWO_HANDED) )
|
|
2266 v46[v4++] = this->pEquipment.pIndices[i] - 1;
|
|
2267 }
|
|
2268 }
|
|
2269 if ( !v4 )
|
|
2270 return 0;
|
|
2271 v48 = &this->pInventoryItemList[v46[rand() % v4]];
|
|
2272 v11 = 3 * (pItemsTable->pItems[v48->uItemID].uMaterial + v48->GetDamageMod());
|
|
2273 break;
|
|
2274 case SPECIAL_ATTACK_STEAL:
|
|
2275 for ( int i = 0; i < 126; i++ )
|
|
2276 {
|
|
2277 int ItemPosInList = this->pInventoryMatrix[i];
|
|
2278 if (ItemPosInList > 0)
|
|
2279 {
|
|
2280 ItemGen* v21 = &this->pInventoryItemList[ItemPosInList - 1];
|
|
2281 if ( v21->uItemID > 0 && v21->uItemID <= 134 )
|
|
2282 {
|
|
2283 v46[v4++] = i;
|
|
2284 }
|
|
2285 }
|
|
2286 }
|
|
2287 if ( !v4 )
|
|
2288 return 0;
|
|
2289 v47 = v46[rand() % v4];
|
|
2290 v6 = GetActualAccuracy();
|
|
2291 v11 = GetParameterBonus(v6);
|
|
2292 break;
|
|
2293 default:
|
|
2294 v11 = 0;
|
|
2295 break;
|
|
2296 }
|
|
2297 v22 = GetActualLuck();
|
|
2298 v23 = GetParameterBonus(v22) + v11 + 30;
|
|
2299 if ( rand() % v23 >= 30 )
|
|
2300 {
|
|
2301 return 0;
|
|
2302 }
|
|
2303 else
|
|
2304 {
|
|
2305 for ( v3 = 0; v3 < 4; v3++ )
|
|
2306 {
|
|
2307 if ( this == pPlayers[v3 + 1] )
|
|
2308 break;
|
|
2309 }
|
|
2310
|
|
2311 switch ( attTypeCast )
|
|
2312 {
|
|
2313 case SPECIAL_ATTACK_CURSE:
|
|
2314 SetCondition(Condition_Cursed, 1);
|
2534
|
2315 pAudioPlayer->PlaySound(SOUND_star1, 0, 0, -1, 0, 0, 0, 0);
|
2541
|
2316 pEngine->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
|
2498
|
2317 return 1;
|
|
2318 break;
|
|
2319 case SPECIAL_ATTACK_WEAK:
|
|
2320 SetCondition(Condition_Weak, 1);
|
2534
|
2321 pAudioPlayer->PlaySound(SOUND_star1, 0, 0, -1, 0, 0, 0, 0);
|
2541
|
2322 pEngine->pStru6Instance->SetPlayerBuffAnim(0x99, v3);
|
2498
|
2323 return 1;
|
|
2324 break;
|
|
2325 case SPECIAL_ATTACK_SLEEP:
|
|
2326 SetCondition(Condition_Sleep, 1);
|
2534
|
2327 pAudioPlayer->PlaySound(SOUND_star1, 0, 0, -1, 0, 0, 0, 0);
|
2541
|
2328 pEngine->pStru6Instance->SetPlayerBuffAnim(0x99, v3);
|
2498
|
2329 return 1;
|
|
2330 break;
|
|
2331 case SPECIAL_ATTACK_DRUNK:
|
|
2332 SetCondition(Condition_Drunk, 1);
|
2534
|
2333 pAudioPlayer->PlaySound(SOUND_star1, 0, 0, -1, 0, 0, 0, 0);
|
2541
|
2334 pEngine->pStru6Instance->SetPlayerBuffAnim(0x99, v3);
|
2498
|
2335 return 1;
|
|
2336 break;
|
|
2337 case SPECIAL_ATTACK_INSANE:
|
|
2338 SetCondition(Condition_Insane, 1);
|
2534
|
2339 pAudioPlayer->PlaySound(SOUND_star4, 0, 0, -1, 0, 0, 0, 0);
|
2541
|
2340 pEngine->pStru6Instance->SetPlayerBuffAnim(0x99, v3);
|
2498
|
2341 return 1;
|
|
2342 break;
|
|
2343 case SPECIAL_ATTACK_POISON_WEAK:
|
|
2344 SetCondition(Condition_Poison_Weak, 1);
|
2534
|
2345 pAudioPlayer->PlaySound(SOUND_star2, 0, 0, -1, 0, 0, 0, 0);
|
2541
|
2346 pEngine->pStru6Instance->SetPlayerBuffAnim(0x99, v3);
|
2498
|
2347 return 1;
|
|
2348 break;
|
|
2349 case SPECIAL_ATTACK_POISON_MEDIUM:
|
|
2350 SetCondition(Condition_Poison_Medium, 1);
|
2534
|
2351 pAudioPlayer->PlaySound(SOUND_star2, 0, 0, -1, 0, 0, 0, 0);
|
2541
|
2352 pEngine->pStru6Instance->SetPlayerBuffAnim(0x99, v3);
|
2498
|
2353 return 1;
|
|
2354 break;
|
|
2355 case SPECIAL_ATTACK_POISON_SEVERE:
|
|
2356 SetCondition(Condition_Poison_Severe, 1);
|
2534
|
2357 pAudioPlayer->PlaySound(SOUND_star2, 0, 0, -1, 0, 0, 0, 0);
|
2541
|
2358 pEngine->pStru6Instance->SetPlayerBuffAnim(0x99, v3);
|
2498
|
2359 return 1;
|
|
2360 break;
|
|
2361 case SPECIAL_ATTACK_DISEASE_WEAK:
|
|
2362 SetCondition(Condition_Disease_Weak, 1);
|
2534
|
2363 pAudioPlayer->PlaySound(SOUND_star2, 0, 0, -1, 0, 0, 0, 0);
|
2541
|
2364 pEngine->pStru6Instance->SetPlayerBuffAnim(0x99, v3);
|
2498
|
2365 return 1;
|
|
2366 break;
|
|
2367 case SPECIAL_ATTACK_DISEASE_MEDIUM:
|
|
2368 SetCondition(Condition_Disease_Medium, 1);
|
2534
|
2369 pAudioPlayer->PlaySound(SOUND_star2, 0, 0, -1, 0, 0, 0, 0);
|
2541
|
2370 pEngine->pStru6Instance->SetPlayerBuffAnim(0x99, v3);
|
2498
|
2371 return 1;
|
|
2372 break;
|
|
2373 case SPECIAL_ATTACK_DISEASE_SEVERE:
|
|
2374 SetCondition(Condition_Disease_Severe, 1);
|
2534
|
2375 pAudioPlayer->PlaySound(SOUND_star2, 0, 0, -1, 0, 0, 0, 0);
|
2541
|
2376 pEngine->pStru6Instance->SetPlayerBuffAnim(0x99, v3);
|
2498
|
2377 return 1;
|
|
2378 break;
|
|
2379 case SPECIAL_ATTACK_PARALYZED:
|
|
2380 SetCondition(Condition_Paralyzed, 1);
|
2534
|
2381 pAudioPlayer->PlaySound(SOUND_star4, 0, 0, -1, 0, 0, 0, 0);
|
2541
|
2382 pEngine->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
|
2498
|
2383 return 1;
|
|
2384 break;
|
|
2385 case SPECIAL_ATTACK_UNCONSCIOUS:
|
|
2386 SetCondition(Condition_Unconcious, 1);
|
2534
|
2387 pAudioPlayer->PlaySound(SOUND_star4, 0, 0, -1, 0, 0, 0, 0);
|
2541
|
2388 pEngine->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
|
2498
|
2389 return 1;
|
|
2390 break;
|
|
2391 case SPECIAL_ATTACK_DEAD:
|
|
2392 SetCondition(Condition_Dead, 1);
|
2534
|
2393 pAudioPlayer->PlaySound(SOUND_eradicate, 0, 0, -1, 0, 0, 0, 0);
|
2541
|
2394 pEngine->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
|
2498
|
2395 return 1;
|
|
2396 break;
|
|
2397 case SPECIAL_ATTACK_PETRIFIED:
|
|
2398 SetCondition(Condition_Pertified, 1);
|
2534
|
2399 pAudioPlayer->PlaySound(SOUND_eradicate, 0, 0, -1, 0, 0, 0, 0);
|
2541
|
2400 pEngine->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
|
2498
|
2401 return 1;
|
|
2402 break;
|
|
2403 case SPECIAL_ATTACK_ERADICATED:
|
|
2404 SetCondition(Condition_Eradicated, 1);
|
2534
|
2405 pAudioPlayer->PlaySound(SOUND_eradicate, 0, 0, -1, 0, 0, 0, 0);
|
2541
|
2406 pEngine->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
|
2498
|
2407 return 1;
|
|
2408 break;
|
|
2409 case SPECIAL_ATTACK_BREAK_ANY:
|
|
2410 case SPECIAL_ATTACK_BREAK_ARMOR:
|
|
2411 case SPECIAL_ATTACK_BREAK_WEAPON:
|
|
2412 if ( !(v48->uAttributes & ITEM_HARDENED) )
|
|
2413 {
|
|
2414 PlaySound(SPEECH_40, 0);
|
|
2415 v48->SetBroken();
|
2534
|
2416 pAudioPlayer->PlaySound(SOUND_metal_vs_metal03h, 0, 0, -1, 0, 0, 0, 0);
|
2498
|
2417 }
|
2541
|
2418 pEngine->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
|
2498
|
2419 return 1;
|
|
2420 break;
|
|
2421 case SPECIAL_ATTACK_STEAL:
|
|
2422 PlaySound(SPEECH_40, 0);
|
|
2423 v27 = pActor->ActorHasItems;
|
|
2424 if ( pActor->ActorHasItems[0].uItemID )
|
|
2425 {
|
|
2426 v27 = &pActor->ActorHasItems[1];
|
|
2427 if ( pActor->ActorHasItems[1].uItemID )
|
|
2428 {
|
2541
|
2429 pEngine->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
|
2498
|
2430 return 1;
|
|
2431 }
|
|
2432 }
|
|
2433 memcpy(v27, &this->pInventoryItemList[this->pInventoryMatrix[v47]-1], 0x24u);
|
|
2434 RemoveItemAtInventoryIndex(v47);
|
2534
|
2435 pAudioPlayer->PlaySound(SOUND_metal_vs_metal03h, 0, 0, -1, 0, 0, 0, 0);
|
2541
|
2436 pEngine->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
|
2498
|
2437 return 1;
|
|
2438 break;
|
|
2439 case SPECIAL_ATTACK_AGING:
|
|
2440 PlaySound(SPEECH_42, 0);
|
|
2441 ++this->sAgeModifier;
|
2534
|
2442 pAudioPlayer->PlaySound(SOUND_eleccircle, 0, 0, -1, 0, 0, 0, 0);
|
2541
|
2443 pEngine->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
|
2498
|
2444 return 1;
|
|
2445 break;
|
|
2446 case SPECIAL_ATTACK_MANA_DRAIN:
|
|
2447 PlaySound(SPEECH_41, 0);
|
|
2448 this->sMana = 0;
|
2534
|
2449 pAudioPlayer->PlaySound(SOUND_eleccircle, 0, 0, -1, 0, 0, 0, 0);
|
2541
|
2450 pEngine->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
|
2498
|
2451 return 1;
|
|
2452 break;
|
|
2453 case SPECIAL_ATTACK_FEAR:
|
|
2454 SetCondition(Condition_Fear, 1);
|
2534
|
2455 pAudioPlayer->PlaySound(SOUND_star1, 0, 0, -1, 0, 0, 0, 0);
|
2541
|
2456 pEngine->pStru6Instance->SetPlayerBuffAnim(0x99u, v3);
|
2498
|
2457 return 1;
|
|
2458 break;
|
|
2459 default:
|
|
2460 return 0;
|
|
2461 }
|
|
2462 }
|
|
2463 }
|
|
2464
|
|
2465 // 48DCF6: using guessed type char var_94[140];
|
|
2466
|
|
2467 //----- (0048E1A3) --------------------------------------------------------
|
|
2468 unsigned int Player::GetSpellSchool(unsigned int uSpellID)
|
|
2469 {
|
|
2470 return pSpellStats->pInfos[uSpellID].uSchool;
|
|
2471 }
|
|
2472
|
|
2473 //----- (0048E1B5) --------------------------------------------------------
|
|
2474 int Player::GetAttackRecoveryTime(bool bRangedAttack)
|
|
2475 {
|
|
2476 ItemGen *weapon = nullptr;
|
|
2477 uint weapon_recovery = base_recovery_times_per_weapon_type[0];
|
|
2478 if (bRangedAttack)
|
|
2479 {
|
|
2480 if ( HasItemEquipped(EQUIP_BOW) )
|
|
2481 {
|
|
2482 weapon = GetBowItem();
|
|
2483 weapon_recovery = base_recovery_times_per_weapon_type[weapon->GetPlayerSkillType()];
|
|
2484 }
|
|
2485 }
|
|
2486 else if ( IsUnarmed() == 1 && GetActualSkillLevel(PLAYER_SKILL_UNARMED) > 0)
|
|
2487 {
|
|
2488 weapon_recovery = base_recovery_times_per_weapon_type[1];
|
|
2489 }
|
|
2490 else if ( HasItemEquipped(EQUIP_TWO_HANDED) )
|
|
2491 {
|
|
2492 weapon = GetMainHandItem();
|
|
2493 if (weapon->GetItemEquipType() == EQUIP_WAND)
|
|
2494 {
|
|
2495 __debugbreak(); // looks like offset in player's inventory and wand_lut much like case in 0042ECB5
|
|
2496 __debugbreak(); // looks like wands were two-handed weapons once, or supposed to be. should not get here now
|
|
2497 weapon_recovery = pSpellDatas[wand_spell_ids[weapon->uItemID - ITEM_WAND_FIRE]].uExpertLevelRecovery;
|
|
2498 }
|
|
2499 else
|
|
2500 weapon_recovery = base_recovery_times_per_weapon_type[weapon->GetPlayerSkillType()];
|
|
2501 }
|
|
2502 if (HasItemEquipped(EQUIP_SINGLE_HANDED) && GetEquippedItemEquipType(EQUIP_SINGLE_HANDED) != EQUIP_SHIELD)
|
|
2503 // ADD: shield check because shield recovery is added later and can be accidentally doubled
|
|
2504 {
|
|
2505 if (base_recovery_times_per_weapon_type[GetOffHandItem()->GetPlayerSkillType()] > weapon_recovery)
|
|
2506 {
|
|
2507 weapon = GetOffHandItem();
|
|
2508 weapon_recovery = base_recovery_times_per_weapon_type[weapon->GetPlayerSkillType()];
|
|
2509 }
|
|
2510 }
|
|
2511
|
|
2512 uint armour_recovery = 0;
|
|
2513 if ( HasItemEquipped(EQUIP_ARMOUR) )
|
|
2514 {
|
|
2515 uchar armour_skill_type = GetArmorItem()->GetPlayerSkillType();
|
|
2516 uint base_armour_recovery = base_recovery_times_per_weapon_type[armour_skill_type];
|
|
2517 float multiplier;
|
|
2518
|
|
2519 if (armour_skill_type == PLAYER_SKILL_LEATHER)
|
|
2520 {
|
|
2521 multiplier = GetArmorRecoveryMultiplierFromSkillLevel(armour_skill_type, 1.0f, 0, 0, 0);
|
|
2522 }
|
|
2523 else if (armour_skill_type == PLAYER_SKILL_CHAIN)
|
|
2524 {
|
|
2525 multiplier = GetArmorRecoveryMultiplierFromSkillLevel(armour_skill_type, 1.0f, 0.5f, 0, 0);
|
|
2526 }
|
|
2527 else if (armour_skill_type == PLAYER_SKILL_PLATE)
|
|
2528 {
|
|
2529 multiplier = GetArmorRecoveryMultiplierFromSkillLevel(armour_skill_type, 1.0f, 0.5f, 0.5f, 0);
|
|
2530 }
|
|
2531 else
|
|
2532 {
|
|
2533 Error("Unknown armour type"); // what kind of armour is that?
|
|
2534 multiplier = GetArmorRecoveryMultiplierFromSkillLevel(armour_skill_type, 1.0f, 1.0f, 1.0f, 1.0f);
|
|
2535 }
|
|
2536
|
|
2537 armour_recovery = (uint)(base_armour_recovery * multiplier);
|
|
2538 }
|
|
2539
|
|
2540 uint shield_recovery = 0;
|
|
2541 if (HasItemEquipped(EQUIP_SINGLE_HANDED) && GetEquippedItemEquipType(EQUIP_SINGLE_HANDED) == EQUIP_SHIELD)
|
|
2542 {
|
|
2543 uchar skill_type = GetOffHandItem()->GetPlayerSkillType();
|
|
2544
|
|
2545 uint shield_base_recovery = base_recovery_times_per_weapon_type[skill_type];
|
|
2546 float multiplier = GetArmorRecoveryMultiplierFromSkillLevel(skill_type, 1.0f, 0, 0, 0);
|
|
2547 shield_recovery = (uint)(shield_base_recovery * multiplier);
|
|
2548 }
|
|
2549
|
|
2550 uint player_speed_recovery_reduction = GetParameterBonus(GetActualSpeed()),
|
|
2551 sword_axe_bow_recovery_reduction = 0;
|
|
2552 bool shooting_laser = false;
|
|
2553 if (weapon != nullptr)
|
|
2554 {
|
|
2555 if (GetActualSkillLevel((PLAYER_SKILL_TYPE)weapon->GetPlayerSkillType()) &&
|
|
2556 (weapon->GetPlayerSkillType() == PLAYER_SKILL_SWORD || weapon->GetPlayerSkillType() == PLAYER_SKILL_AXE || weapon->GetPlayerSkillType() == PLAYER_SKILL_BOW) )
|
|
2557 {
|
|
2558 if (SkillToMastery(pActiveSkills[weapon->GetPlayerSkillType()]) >= 2 ) // Expert Sword, Axe & Bow reduce recovery
|
|
2559 sword_axe_bow_recovery_reduction = pActiveSkills[weapon->GetPlayerSkillType()] & 0x3F;
|
|
2560 }
|
|
2561 if (weapon->GetPlayerSkillType() == PLAYER_SKILL_BLASTER)
|
|
2562 shooting_laser = true;
|
|
2563 }
|
|
2564
|
|
2565 uint armsmaster_recovery_reduction = 0;
|
|
2566 if (!bRangedAttack && !shooting_laser)
|
|
2567 {
|
|
2568 if (uint armsmaster_level = GetActualSkillLevel(PLAYER_SKILL_ARMSMASTER))
|
|
2569 {
|
|
2570 armsmaster_recovery_reduction = armsmaster_level & 0x3F;
|
|
2571 if (SkillToMastery(armsmaster_level) >= 4)
|
|
2572 armsmaster_recovery_reduction *= 2;
|
|
2573 }
|
|
2574 }
|
|
2575
|
|
2576 uint hasteRecoveryReduction = 0;
|
|
2577 if (pPlayerBuffs[PLAYER_BUFF_HASTE].uExpireTime > 0 || pParty->pPartyBuffs[PARTY_BUFF_HASTE].uExpireTime > 0 )
|
|
2578 hasteRecoveryReduction = 25;
|
|
2579
|
|
2580 uint weapon_enchantment_recovery_reduction = 0;
|
|
2581 if ( weapon )
|
|
2582 {
|
|
2583 if (weapon->uSpecEnchantmentType == 59 ||
|
|
2584 weapon->uSpecEnchantmentType == 41 ||
|
|
2585 weapon->uSpecEnchantmentType == 500)
|
|
2586 weapon_enchantment_recovery_reduction = 20;
|
|
2587 }
|
|
2588
|
|
2589 int recovery = weapon_recovery +
|
|
2590 armour_recovery +
|
|
2591 shield_recovery
|
|
2592 - armsmaster_recovery_reduction
|
|
2593 - weapon_enchantment_recovery_reduction
|
|
2594 - hasteRecoveryReduction
|
|
2595 - sword_axe_bow_recovery_reduction
|
|
2596 - player_speed_recovery_reduction;
|
|
2597
|
|
2598 if (recovery < 0)
|
|
2599 recovery = 0;
|
|
2600 return recovery;
|
|
2601 }
|
|
2602
|
|
2603
|
|
2604 //----- new --------------------------------------------------------
|
|
2605 float Player::GetArmorRecoveryMultiplierFromSkillLevel( unsigned char armour_skill_type, float mult1, float mult2, float mult3, float mult4 )
|
|
2606 {
|
|
2607 uint skill_mastery = SkillToMastery(pActiveSkills[armour_skill_type]);
|
|
2608 switch (skill_mastery)
|
|
2609 {
|
|
2610 case 1: return mult1; break;
|
|
2611 case 2: return mult2; break;
|
|
2612 case 3: return mult3; break;
|
|
2613 case 4: return mult4; break;
|
|
2614 }
|
|
2615 Error("Unexpected input value: %d", armour_skill_type);
|
|
2616 return 0;
|
|
2617 }
|
|
2618
|
|
2619 //----- (0048E4F8) --------------------------------------------------------
|
|
2620 int Player::GetMaxHealth()
|
|
2621 {
|
|
2622 int v3; // esi@1
|
|
2623 int v4; // esi@1
|
|
2624 int v6; // esi@1
|
|
2625
|
|
2626 v3 = GetParameterBonus(GetActualEndurance());
|
|
2627 v4 = pBaseHealthPerLevelByClass[classType] * (GetActualLevel() + v3);
|
|
2628 v6 = uFullHealthBonus
|
|
2629 + pBaseHealthByClass[classType / 4]
|
|
2630 + GetSkillBonus(CHARACTER_ATTRIBUTE_HEALTH)
|
|
2631 + GetItemsBonus(CHARACTER_ATTRIBUTE_HEALTH) + v4;
|
|
2632 return max(1, v6);
|
|
2633 }
|
|
2634
|
|
2635 //----- (0048E565) --------------------------------------------------------
|
|
2636 int Player::GetMaxMana()
|
|
2637 {
|
|
2638 int v2; // eax@2
|
|
2639 int v3; // esi@4
|
|
2640 int v4; // eax@5
|
|
2641 int v5; // esi@5
|
|
2642 int v6; // eax@5
|
|
2643 int v7; // esi@6
|
|
2644 int v8; // esi@6
|
|
2645 int v9; // esi@6
|
|
2646
|
|
2647 switch (classType)
|
|
2648 {
|
|
2649 case PLAYER_CLASS_ROGUE:
|
|
2650 case PLAYER_CLASS_SPY:
|
|
2651 case PLAYER_CLASS_ASSASSIN:
|
|
2652 case PLAYER_CLASS_ARCHER:
|
|
2653 case PLAYER_CLASS_WARRIOR_MAGE:
|
|
2654 case PLAYER_CLASS_MASTER_ARCHER:
|
|
2655 case PLAYER_CLASS_SNIPER:
|
|
2656 case PLAYER_CLASS_SORCERER:
|
|
2657 case PLAYER_CLASS_WIZARD:
|
|
2658 case PLAYER_CLASS_ARCHMAGE:
|
|
2659 case PLAYER_CLASS_LICH:
|
|
2660 v2 = GetActualIntelligence();
|
|
2661 v3 = GetParameterBonus(v2);
|
|
2662 break;
|
|
2663 case PLAYER_CLASS_INITIATE:
|
|
2664 case PLAYER_CLASS_MASTER:
|
|
2665 case PLAYER_CLASS_NINJA:
|
|
2666 case PLAYER_CLASS_PALADIN:
|
|
2667 case PLAYER_CLASS_CRUSADER:
|
|
2668 case PLAYER_CLASS_HERO:
|
|
2669 case PLAYER_CLASS_VILLIAN:
|
|
2670 case PLAYER_CLASS_CLERIC:
|
|
2671 case PLAYER_CLASS_PRIEST:
|
|
2672 case PLAYER_CLASS_PRIEST_OF_SUN:
|
|
2673 case PLAYER_CLASS_PRIEST_OF_MOON:
|
|
2674 v2 = GetActualWillpower();
|
|
2675 v3 = GetParameterBonus(v2);
|
|
2676 break;
|
|
2677 case PLAYER_CLASS_HUNTER:
|
|
2678 case PLAYER_CLASS_RANGER_LORD:
|
|
2679 case PLAYER_CLASS_BOUNTY_HUNTER:
|
|
2680 case PLAYER_CLASS_DRUID:
|
|
2681 case PLAYER_CLASS_GREAT_DRUID:
|
|
2682 case PLAYER_CLASS_ARCH_DRUID:
|
|
2683 case PLAYER_CLASS_WARLOCK:
|
|
2684 v4 = GetActualWillpower();
|
|
2685 v5 = GetParameterBonus(v4);
|
|
2686 v6 = GetActualIntelligence();
|
|
2687 v3 = GetParameterBonus(v6) + v5;
|
|
2688 break;
|
|
2689 default:
|
|
2690 return 0;
|
|
2691 break;
|
|
2692 }
|
|
2693 v7 = pBaseManaPerLevelByClass[classType] * (GetActualLevel() + v3);
|
|
2694 v8 = GetItemsBonus(CHARACTER_ATTRIBUTE_MANA) + v7;
|
|
2695 v9 = uFullManaBonus
|
|
2696 + pBaseManaByClass[classType / 4]
|
|
2697 + GetSkillBonus(CHARACTER_ATTRIBUTE_MANA)
|
|
2698 + v8;
|
|
2699 return max(0,v9);
|
|
2700 }
|
|
2701
|
|
2702 //----- (0048E656) --------------------------------------------------------
|
|
2703 int Player::GetBaseAC()
|
|
2704 {
|
|
2705 int v2; // eax@1
|
|
2706 int v3; // esi@1
|
|
2707 int v4; // esi@1
|
|
2708 int v5; // esi@1
|
|
2709
|
|
2710 v2 = GetActualSpeed();
|
|
2711 v3 = GetParameterBonus(v2);
|
|
2712 v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_AC_BONUS) + v3;
|
|
2713 v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_AC_BONUS) + v4;
|
|
2714 return max(0, v5);
|
|
2715 }
|
|
2716
|
|
2717 //----- (0048E68F) --------------------------------------------------------
|
|
2718 int Player::GetActualAC()
|
|
2719 {
|
|
2720 int v2; // eax@1
|
|
2721 int v3; // esi@1
|
|
2722 int v4; // esi@1
|
|
2723 int v5; // esi@1
|
|
2724 int v6; // esi@1
|
|
2725
|
|
2726 v2 = GetActualSpeed();
|
|
2727 v3 = GetParameterBonus(v2);
|
|
2728 v4 = GetItemsBonus(CHARACTER_ATTRIBUTE_AC_BONUS) + v3;
|
|
2729 v5 = GetSkillBonus(CHARACTER_ATTRIBUTE_AC_BONUS) + v4;
|
|
2730 v6 = this->sACModifier + GetMagicalBonus(CHARACTER_ATTRIBUTE_AC_BONUS) + v5;
|
|
2731 return max(0, v6);
|
|
2732 }
|
|
2733
|
|
2734 //----- (0048E6DC) --------------------------------------------------------
|
|
2735 unsigned int Player::GetBaseAge()
|
|
2736 {
|
|
2737 return (unsigned int)(((__int64)(pParty->uTimePlayed * 0.234375) / 60 / 60 / 24) / 7 / 4 / 12 - uBirthYear + game_starting_year);
|
|
2738 }
|
|
2739
|
|
2740 //----- (0048E72C) --------------------------------------------------------
|
|
2741 unsigned int Player::GetActualAge()
|
|
2742 {
|
|
2743 return this->sAgeModifier + GetBaseAge();
|
|
2744 }
|
|
2745
|
|
2746 //----- (0048E73F) --------------------------------------------------------
|
|
2747 int Player::GetBaseResistance(enum CHARACTER_ATTRIBUTE_TYPE a2)
|
|
2748 {
|
|
2749 int v7; // esi@20
|
|
2750 int racialBonus = 0;
|
|
2751 __int16* resStat;
|
|
2752 int result;
|
|
2753
|
|
2754 switch (a2)
|
|
2755 {
|
|
2756 case CHARACTER_ATTRIBUTE_RESIST_FIRE:
|
|
2757 resStat = &sResFireBase;
|
|
2758 if (IsRaceGoblin())
|
|
2759 racialBonus = 5;
|
|
2760 break;
|
|
2761 case CHARACTER_ATTRIBUTE_RESIST_AIR:
|
|
2762 resStat = &sResAirBase;
|
|
2763 if (IsRaceGoblin())
|
|
2764 racialBonus = 5;
|
|
2765 break;
|
|
2766 case CHARACTER_ATTRIBUTE_RESIST_WATER:
|
|
2767 resStat = &sResWaterBase;
|
|
2768 if (IsRaceDwarf())
|
|
2769 racialBonus = 5;
|
|
2770 break;
|
|
2771 case CHARACTER_ATTRIBUTE_RESIST_EARTH:
|
|
2772 resStat = &sResEarthBase;
|
|
2773 if (IsRaceDwarf())
|
|
2774 racialBonus = 5;
|
|
2775 break;
|
|
2776 case CHARACTER_ATTRIBUTE_RESIST_MIND:
|
|
2777 resStat = &sResMindBase;
|
|
2778 if (IsRaceElf())
|
|
2779 racialBonus = 10;
|
|
2780 break;
|
|
2781 case CHARACTER_ATTRIBUTE_RESIST_BODY:
|
|
2782 case CHARACTER_ATTRIBUTE_RESIST_SPIRIT:
|
|
2783 resStat = &sResBodyBase;
|
|
2784 if (IsRaceHuman())
|
|
2785 racialBonus = 5;
|
|
2786 break;
|
|
2787 default:
|
|
2788 Error("Unknown attribute");
|
|
2789 }
|
|
2790 v7 = GetItemsBonus(a2) + racialBonus;
|
|
2791 result = v7 + *resStat;
|
|
2792 if ( classType == PLAYER_CLASS_LICH )
|
|
2793 {
|
|
2794 if ( result > 200 )
|
|
2795 result = 200;
|
|
2796 }
|
|
2797 return result;
|
|
2798 }
|
|
2799
|
|
2800 //----- (0048E7D0) --------------------------------------------------------
|
|
2801 int Player::GetActualResistance(enum CHARACTER_ATTRIBUTE_TYPE a2)
|
|
2802 {
|
|
2803 signed int v10 = 0; // [sp+14h] [bp-4h]@1
|
|
2804 __int16* resStat;
|
|
2805 int result;
|
|
2806 int baseRes;
|
|
2807
|
|
2808 int leatherArmorSkillLevel = GetActualSkillLevel(PLAYER_SKILL_LEATHER);
|
|
2809 if ( CheckHiredNPCSpeciality(Enchanter) )
|
|
2810 v10 = 20;
|
|
2811 if ( (a2 == CHARACTER_ATTRIBUTE_RESIST_FIRE
|
|
2812 || a2 == CHARACTER_ATTRIBUTE_RESIST_AIR
|
|
2813 || a2 == CHARACTER_ATTRIBUTE_RESIST_WATER
|
|
2814 || a2 == CHARACTER_ATTRIBUTE_RESIST_EARTH)
|
|
2815 && SkillToMastery(leatherArmorSkillLevel) == 4
|
|
2816 && HasItemEquipped(EQUIP_ARMOUR)
|
|
2817 && GetEquippedItemSkillType(EQUIP_ARMOUR) == PLAYER_SKILL_LEATHER )
|
|
2818 v10 += leatherArmorSkillLevel & 0x3F;
|
|
2819 switch (a2)
|
|
2820 {
|
|
2821 case CHARACTER_ATTRIBUTE_RESIST_FIRE:
|
|
2822 resStat = &sResFireBonus;
|
|
2823 break;
|
|
2824 case CHARACTER_ATTRIBUTE_RESIST_AIR:
|
|
2825 resStat = &sResAirBonus;
|
|
2826 break;
|
|
2827 case CHARACTER_ATTRIBUTE_RESIST_WATER:
|
|
2828 resStat = &sResWaterBonus;
|
|
2829 break;
|
|
2830 case CHARACTER_ATTRIBUTE_RESIST_EARTH:
|
|
2831 resStat = &sResEarthBonus;
|
|
2832 break;
|
|
2833 case CHARACTER_ATTRIBUTE_RESIST_MIND:
|
|
2834 resStat = &sResMindBonus;
|
|
2835 break;
|
|
2836 case CHARACTER_ATTRIBUTE_RESIST_BODY:
|
|
2837 case CHARACTER_ATTRIBUTE_RESIST_SPIRIT:
|
|
2838 resStat = &sResBodyBonus;
|
|
2839 break;
|
|
2840 default: Error("Unexpected attribute");
|
|
2841 }
|
|
2842 baseRes = GetBaseResistance(a2);
|
|
2843 result = v10 + GetMagicalBonus(a2) + baseRes + *(resStat);
|
|
2844 if ( classType == PLAYER_CLASS_LICH )
|
|
2845 {
|
|
2846 if ( result > 200 )
|
|
2847 result = 200;
|
|
2848 }
|
|
2849 return result;
|
|
2850 }
|
|
2851
|
|
2852 //----- (0048E8F5) --------------------------------------------------------
|
|
2853 bool Player::Recover(int dt)
|
|
2854 {
|
|
2855 int v3; // qax@1
|
|
2856
|
|
2857 v3 = (int)(dt * GetSpecialItemBonus(17) * 0.01 + dt);
|
|
2858
|
|
2859 //Log::Warning(L"Recover(dt = %u/%u - %u", dt, (uint)v3, (uint)uTimeToRecovery);
|
|
2860
|
|
2861 if (uTimeToRecovery > v3)
|
|
2862 {
|
|
2863 uTimeToRecovery -= v3;
|
|
2864 return true;
|
|
2865 }
|
|
2866 else
|
|
2867 {
|
|
2868 uTimeToRecovery = 0;
|
|
2869 viewparams->bRedrawGameUI = true;
|
|
2870 if (!uActiveCharacter)
|
|
2871 uActiveCharacter = pParty->GetNextActiveCharacter();
|
|
2872 return false;
|
|
2873 }
|
|
2874 }
|
|
2875
|
|
2876 //----- (0048E96A) --------------------------------------------------------
|
|
2877 void Player::SetRecoveryTime(signed int rec)
|
|
2878 {
|
|
2879 Assert(rec >= 0);
|
|
2880
|
|
2881 if (rec > uTimeToRecovery)
|
|
2882 uTimeToRecovery = rec;
|
|
2883
|
|
2884 if (uActiveCharacter != 0 && pPlayers[uActiveCharacter] == this && !some_active_character)
|
|
2885 uActiveCharacter = pParty->GetNextActiveCharacter();
|
|
2886
|
|
2887 viewparams->bRedrawGameUI = true;
|
|
2888 }
|
|
2889 // 50C0C4: using guessed type int some_active_character;
|
|
2890
|
|
2891 //----- (0048E9B7) --------------------------------------------------------
|
|
2892 void Player::RandomizeName()
|
|
2893 {
|
|
2894 if (!uExpressionTimePassed)
|
|
2895 strcpy(pName, pNPCStats->pNPCNames[rand() % pNPCStats->uNumNPCNames[uSex]][uSex]);
|
|
2896 }
|
|
2897
|
|
2898 //----- (0048E9F4) --------------------------------------------------------
|
|
2899 unsigned int Player::GetMajorConditionIdx()
|
|
2900 {
|
|
2901 for (uint i = 0; i < 18; ++i)
|
|
2902 if (pConditions[pConditionImportancyTable[i]] != 0)
|
|
2903 return pConditionImportancyTable[i];
|
|
2904
|
|
2905 return 18;
|
|
2906 }
|
|
2907
|
|
2908 //----- (0048EA1B) --------------------------------------------------------
|
|
2909 int Player::GetParameterBonus( int player_parameter )
|
|
2910 {
|
|
2911 int i; // eax@1
|
|
2912 i = 0;
|
|
2913 while (param_to_bonus_table[i])
|
|
2914 {
|
|
2915 if (player_parameter >= param_to_bonus_table[i])
|
|
2916 break;
|
|
2917 ++i;
|
|
2918 }
|
|
2919 return parameter_to_bonus_value[i];
|
|
2920 }
|
|
2921
|
|
2922 //----- (0048EA46) --------------------------------------------------------
|
|
2923 int Player::GetSpecialItemBonus( int enchantmentId )
|
|
2924 {
|
|
2925 for (int i = EQUIP_SINGLE_HANDED; i < EQUIP_BOOK; ++i )
|
|
2926 {
|
|
2927 if ( HasItemEquipped((ITEM_EQUIP_TYPE)i) )
|
|
2928 {
|
|
2929 if (enchantmentId == 17)
|
|
2930 {
|
|
2931 if ((GetNthEquippedIndexItem(i)->uSpecEnchantmentType == 17) || (GetNthEquippedIndexItem(i)->uItemID == 533)) //Elven Chainmail+Increases rate of Recovery
|
|
2932 return 50;
|
|
2933 }
|
|
2934 if (enchantmentId == 24)
|
|
2935 {
|
|
2936 if (GetNthEquippedIndexItem(i)->uSpecEnchantmentType == 24) //Increased Knockback.
|
|
2937 return 5;
|
|
2938 }
|
|
2939 }
|
|
2940 }
|
|
2941 return 0;
|
|
2942 }
|
|
2943
|
|
2944 //----- (0048EAAE) --------------------------------------------------------
|
|
2945 int Player::GetItemsBonus( enum CHARACTER_ATTRIBUTE_TYPE attr, bool getOnlyMainHandDmg /*= false*/ )
|
|
2946 {
|
|
2947 int v5; // edi@1
|
|
2948 int v9; // eax@49
|
|
2949 int v14; // ecx@58
|
|
2950 int v15; // eax@58
|
|
2951 int v17; // eax@62
|
|
2952 int v22; // eax@76
|
|
2953 int v25; // ecx@80
|
|
2954 int v26; // edi@80
|
|
2955 int v32; // eax@98
|
|
2956 int v56; // eax@365
|
|
2957 signed int v58; // [sp-4h] [bp-20h]@10
|
|
2958 int v61; // [sp+10h] [bp-Ch]@1
|
|
2959 int v62; // [sp+14h] [bp-8h]@1
|
|
2960 ItemGen *currEquippedItem; // [sp+20h] [bp+4h]@101
|
|
2961 bool no_skills;
|
|
2962
|
|
2963 v5 = 0;
|
|
2964 v62 = 0;
|
|
2965 v61 = 0;
|
|
2966
|
|
2967 no_skills=false;
|
|
2968 switch (attr)
|
|
2969 {
|
|
2970 case CHARACTER_ATTRIBUTE_SKILL_ALCHEMY: v58 = PLAYER_SKILL_ALCHEMY; break;
|
|
2971 case CHARACTER_ATTRIBUTE_SKILL_STEALING: v58 = PLAYER_SKILL_STEALING; break;
|
|
2972 case CHARACTER_ATTRIBUTE_SKILL_TRAP_DISARM: v58 = PLAYER_SKILL_TRAP_DISARM; break;
|
|
2973 case CHARACTER_ATTRIBUTE_SKILL_ITEM_ID: v58 = PLAYER_SKILL_ITEM_ID; break;
|
|
2974 case CHARACTER_ATTRIBUTE_SKILL_MONSTER_ID: v58 = PLAYER_SKILL_MONSTER_ID; break;
|
|
2975 case CHARACTER_ATTRIBUTE_SKILL_ARMSMASTER: v58 = PLAYER_SKILL_ARMSMASTER; break;
|
|
2976 case CHARACTER_ATTRIBUTE_SKILL_DODGE: v58 = PLAYER_SKILL_DODGE; break;
|
|
2977 case CHARACTER_ATTRIBUTE_SKILL_UNARMED: v58 = PLAYER_SKILL_UNARMED; break;
|
|
2978 case CHARACTER_ATTRIBUTE_SKILL_FIRE: v58 = PLAYER_SKILL_FIRE; break;
|
|
2979 case CHARACTER_ATTRIBUTE_SKILL_AIR: v58 = PLAYER_SKILL_AIR; break;
|
|
2980 case CHARACTER_ATTRIBUTE_SKILL_WATER: v58 = PLAYER_SKILL_WATER; break;
|
|
2981 case CHARACTER_ATTRIBUTE_SKILL_EARTH: v58 = PLAYER_SKILL_EARTH; break;
|
|
2982 case CHARACTER_ATTRIBUTE_SKILL_SPIRIT: v58 = PLAYER_SKILL_SPIRIT; break;
|
|
2983 case CHARACTER_ATTRIBUTE_SKILL_MIND: v58 = PLAYER_SKILL_MIND; break;
|
|
2984 case CHARACTER_ATTRIBUTE_SKILL_BODY: v58 = PLAYER_SKILL_BODY; break;
|
|
2985 case CHARACTER_ATTRIBUTE_SKILL_LIGHT: v58 = PLAYER_SKILL_LIGHT; break;
|
|
2986 case CHARACTER_ATTRIBUTE_SKILL_DARK: v58 = PLAYER_SKILL_DARK; break;
|
|
2987 case CHARACTER_ATTRIBUTE_SKILL_MEDITATION: v58 = PLAYER_SKILL_MEDITATION; break;
|
|
2988 case CHARACTER_ATTRIBUTE_SKILL_BOW: v58 = PLAYER_SKILL_BOW; break;
|
|
2989 case CHARACTER_ATTRIBUTE_SKILL_SHIELD: v58 = PLAYER_SKILL_SHIELD; break;
|
|
2990 case CHARACTER_ATTRIBUTE_SKILL_LEARNING: v58 = PLAYER_SKILL_LEARNING; break;
|
|
2991 default:
|
|
2992 no_skills=true;
|
|
2993 }
|
|
2994 if (!no_skills)
|
|
2995 {
|
|
2996 if ( !this->pActiveSkills[v58] )
|
|
2997 return 0;
|
|
2998 }
|
|
2999
|
|
3000 switch(attr) //TODO would be nice to move these into separate functions
|
|
3001 {
|
|
3002 case CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS:
|
|
3003 case CHARACTER_ATTRIBUTE_RANGED_ATTACK:
|
|
3004 if ( HasItemEquipped(EQUIP_BOW) )
|
|
3005 v5 = GetBowItem()->GetDamageMod();
|
|
3006 return v5;
|
|
3007 break;
|
|
3008
|
|
3009 case CHARACTER_ATTRIBUTE_RANGED_DMG_MIN:
|
|
3010 if ( !HasItemEquipped(EQUIP_BOW) )
|
|
3011 return 0;
|
|
3012 v5 = GetBowItem()->GetDamageMod();
|
|
3013 v56 = GetBowItem()->GetDamageDice();
|
|
3014 return v5 + v56;
|
|
3015 break;
|
|
3016
|
|
3017 case CHARACTER_ATTRIBUTE_RANGED_DMG_MAX:
|
|
3018 if ( !HasItemEquipped(EQUIP_BOW) )
|
|
3019 return 0;
|
|
3020 v5 = GetBowItem()->GetDamageDice() * GetBowItem()->GetDamageRoll();
|
|
3021 v56 = GetBowItem()->GetDamageMod();
|
|
3022 return v5 + v56;
|
|
3023
|
|
3024 case CHARACTER_ATTRIBUTE_LEVEL:
|
|
3025 if ( !Player::HasEnchantedItemEquipped(25) )
|
|
3026 return 0;
|
|
3027 return 5;
|
|
3028 break;
|
|
3029
|
|
3030 case CHARACTER_ATTRIBUTE_MELEE_DMG_MAX:
|
|
3031 if ( IsUnarmed() )
|
|
3032 {
|
|
3033 return 3;
|
|
3034 }
|
|
3035 else
|
|
3036 {
|
|
3037 if ( this->HasItemEquipped(EQUIP_TWO_HANDED) )
|
|
3038 {
|
|
3039 v22 = this->GetEquippedItemEquipType(EQUIP_TWO_HANDED);
|
|
3040 if ( v22 >= 0 && v22 <= 2)
|
|
3041 {
|
|
3042 ItemGen* mainHandItem = GetMainHandItem();
|
|
3043 v26 = mainHandItem->GetDamageRoll();
|
|
3044 if ( GetOffHandItem() != nullptr || mainHandItem->GetPlayerSkillType() != 4 )
|
|
3045 {
|
|
3046 v25 = mainHandItem->GetDamageDice();
|
|
3047 }
|
|
3048 else
|
|
3049 {
|
|
3050 v25 = mainHandItem->GetDamageDice() + 1;
|
|
3051 }
|
|
3052 v5 = mainHandItem->GetDamageMod() + v25 * v26;
|
|
3053 }
|
|
3054 }
|
|
3055 if ( getOnlyMainHandDmg || !this->HasItemEquipped(EQUIP_SINGLE_HANDED) || (GetEquippedItemEquipType(EQUIP_SINGLE_HANDED) < 0 || GetEquippedItemEquipType(EQUIP_SINGLE_HANDED) > 2))
|
|
3056 {
|
|
3057 return v5;
|
|
3058 }
|
|
3059 else
|
|
3060 {
|
|
3061 ItemGen* offHandItem = GetOffHandItem();
|
|
3062 v15 = offHandItem->GetDamageMod();
|
|
3063 v14 = offHandItem->GetDamageDice() * offHandItem->GetDamageRoll();
|
|
3064 return v5 + v15 + v14;
|
|
3065 }
|
|
3066 }
|
|
3067 break;
|
|
3068
|
|
3069 case CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS:
|
|
3070 case CHARACTER_ATTRIBUTE_ATTACK:
|
|
3071 if ( IsUnarmed() )
|
|
3072 {
|
|
3073 return 0;
|
|
3074 }
|
|
3075 if ( this->HasItemEquipped(EQUIP_TWO_HANDED) )
|
|
3076 {
|
|
3077 v17 = this->GetEquippedItemEquipType(EQUIP_TWO_HANDED);
|
|
3078 if ( v17 >= 0 && v17 <= 2)
|
|
3079 {
|
|
3080 v5 = GetMainHandItem()->GetDamageMod();
|
|
3081 }
|
|
3082 }
|
|
3083 if ( getOnlyMainHandDmg || !this->HasItemEquipped(EQUIP_SINGLE_HANDED) || (this->GetEquippedItemEquipType(EQUIP_SINGLE_HANDED) < 0) || this->GetEquippedItemEquipType(EQUIP_SINGLE_HANDED) > 2 )
|
|
3084 return v5;
|
|
3085 else
|
|
3086 {
|
|
3087 v56 = GetOffHandItem()->GetDamageMod();
|
|
3088 return v5 + v56;
|
|
3089 }
|
|
3090 break;
|
|
3091
|
|
3092 case CHARACTER_ATTRIBUTE_MELEE_DMG_MIN:
|
|
3093 if ( IsUnarmed() )
|
|
3094 {
|
|
3095 return 1;
|
|
3096 }
|
|
3097 if ( this->HasItemEquipped(EQUIP_TWO_HANDED) )
|
|
3098 {
|
|
3099 v9 = this->GetEquippedItemEquipType(EQUIP_TWO_HANDED);
|
|
3100 if ( v9 >= 0 && v9 <= 2)
|
|
3101 {
|
|
3102 ItemGen* mainHandItem = GetMainHandItem();
|
|
3103 v5 = mainHandItem->GetDamageDice() +
|
|
3104 mainHandItem->GetDamageMod();
|
|
3105 if ( GetOffHandItem() == nullptr && mainHandItem->GetPlayerSkillType() == 4)
|
|
3106 {
|
|
3107 ++v5;
|
|
3108 }
|
|
3109 }
|
|
3110 }
|
|
3111
|
|
3112 if ( getOnlyMainHandDmg || !this->HasItemEquipped(EQUIP_SINGLE_HANDED) || (this->GetEquippedItemEquipType(EQUIP_SINGLE_HANDED) < 0) || this->GetEquippedItemEquipType(EQUIP_SINGLE_HANDED) > 2 )
|
|
3113 {
|
|
3114 return v5;
|
|
3115 }
|
|
3116 else
|
|
3117 {
|
|
3118 ItemGen* offHandItem = GetOffHandItem();
|
|
3119 v14 = offHandItem->GetDamageMod();
|
|
3120 v15 = offHandItem->GetDamageDice();
|
|
3121 return v5 + v15 + v14;
|
|
3122 }
|
|
3123 break;
|
|
3124
|
|
3125 case CHARACTER_ATTRIBUTE_STRENGTH:
|
|
3126 case CHARACTER_ATTRIBUTE_INTELLIGENCE:
|
|
3127 case CHARACTER_ATTRIBUTE_WILLPOWER:
|
|
3128 case CHARACTER_ATTRIBUTE_ENDURANCE:
|
|
3129 case CHARACTER_ATTRIBUTE_ACCURACY:
|
|
3130 case CHARACTER_ATTRIBUTE_SPEED:
|
|
3131 case CHARACTER_ATTRIBUTE_LUCK:
|
|
3132 case CHARACTER_ATTRIBUTE_HEALTH:
|
|
3133 case CHARACTER_ATTRIBUTE_MANA:
|
|
3134 case CHARACTER_ATTRIBUTE_AC_BONUS:
|
|
3135
|
|
3136 case CHARACTER_ATTRIBUTE_RESIST_FIRE:
|
|
3137 case CHARACTER_ATTRIBUTE_RESIST_AIR:
|
|
3138 case CHARACTER_ATTRIBUTE_RESIST_WATER:
|
|
3139 case CHARACTER_ATTRIBUTE_RESIST_EARTH:
|
|
3140 case CHARACTER_ATTRIBUTE_RESIST_MIND:
|
|
3141 case CHARACTER_ATTRIBUTE_RESIST_BODY:
|
|
3142 case CHARACTER_ATTRIBUTE_RESIST_SPIRIT:
|
|
3143
|
|
3144 case CHARACTER_ATTRIBUTE_SKILL_ALCHEMY:
|
|
3145 case CHARACTER_ATTRIBUTE_SKILL_STEALING:
|
|
3146 case CHARACTER_ATTRIBUTE_SKILL_TRAP_DISARM:
|
|
3147 case CHARACTER_ATTRIBUTE_SKILL_ITEM_ID:
|
|
3148 case CHARACTER_ATTRIBUTE_SKILL_MONSTER_ID:
|
|
3149 case CHARACTER_ATTRIBUTE_SKILL_ARMSMASTER:
|
|
3150 case CHARACTER_ATTRIBUTE_SKILL_DODGE:
|
|
3151 case CHARACTER_ATTRIBUTE_SKILL_UNARMED:
|
|
3152
|
|
3153 case CHARACTER_ATTRIBUTE_SKILL_FIRE:
|
|
3154 case CHARACTER_ATTRIBUTE_SKILL_AIR:
|
|
3155 case CHARACTER_ATTRIBUTE_SKILL_WATER:
|
|
3156 case CHARACTER_ATTRIBUTE_SKILL_EARTH:
|
|
3157 case CHARACTER_ATTRIBUTE_SKILL_SPIRIT:
|
|
3158 case CHARACTER_ATTRIBUTE_SKILL_MIND:
|
|
3159 case CHARACTER_ATTRIBUTE_SKILL_BODY:
|
|
3160 case CHARACTER_ATTRIBUTE_SKILL_LIGHT:
|
|
3161 case CHARACTER_ATTRIBUTE_SKILL_DARK:
|
|
3162 case CHARACTER_ATTRIBUTE_SKILL_MEDITATION:
|
|
3163 case CHARACTER_ATTRIBUTE_SKILL_BOW:
|
|
3164 case CHARACTER_ATTRIBUTE_SKILL_SHIELD:
|
|
3165 case CHARACTER_ATTRIBUTE_SKILL_LEARNING:
|
|
3166 for (int i = 0; i < 16; i++)
|
|
3167 {
|
|
3168 if ( HasItemEquipped((ITEM_EQUIP_TYPE)i) )
|
|
3169 {
|
|
3170 currEquippedItem = GetNthEquippedIndexItem(i);
|
|
3171 if ( attr == CHARACTER_ATTRIBUTE_AC_BONUS )
|
|
3172 {
|
|
3173 v32 = currEquippedItem->GetItemEquipType();
|
|
3174 if ( v32 >= 3 && v32 <= 11 )
|
|
3175 {
|
|
3176 v5 += currEquippedItem->GetDamageDice() + currEquippedItem->GetDamageMod();
|
|
3177 }
|
|
3178 }
|
|
3179 if ( pItemsTable->IsMaterialNonCommon(currEquippedItem)
|
|
3180 && !pItemsTable->IsMaterialSpecial(currEquippedItem) )
|
|
3181 {
|
|
3182 currEquippedItem->GetItemBonusArtifact(this, attr, &v62);
|
|
3183 }
|
|
3184 else if ( currEquippedItem->uEnchantmentType != 0 )
|
|
3185 {
|
|
3186 if (this->pInventoryItemList[this->pEquipment.pIndices[i] - 1].uEnchantmentType - 1 == attr)//if (currEquippedItem->IsRegularEnchanmentForAttribute(attr))
|
|
3187 {
|
|
3188 if ( attr > CHARACTER_ATTRIBUTE_RESIST_BODY && v5 < currEquippedItem->m_enchantmentStrength )//for skills bonuses
|
|
3189 v5 = currEquippedItem->m_enchantmentStrength;
|
|
3190 else // for resists and attributes bonuses
|
|
3191 v5 += currEquippedItem->m_enchantmentStrength;
|
|
3192 }
|
|
3193 }
|
|
3194 else
|
|
3195 {
|
|
3196 currEquippedItem->GetItemBonusSpecialEnchantment(this, attr, &v5, &v61);
|
|
3197 }
|
|
3198 }
|
|
3199 }
|
|
3200 return v5 + v62 + v61;
|
|
3201 break;
|
|
3202 default:
|
|
3203 return 0;
|
|
3204 }
|
|
3205 }
|
|
3206
|
|
3207 //----- (0048F73C) --------------------------------------------------------
|
|
3208 int Player::GetMagicalBonus(enum CHARACTER_ATTRIBUTE_TYPE a2)
|
|
3209 {
|
|
3210 int v3 = 0; // eax@4
|
|
3211 int v4 = 0; // ecx@5
|
|
3212
|
|
3213 switch ( a2 )
|
|
3214 {
|
|
3215 case CHARACTER_ATTRIBUTE_RESIST_FIRE:
|
|
3216 v3 = this->pPlayerBuffs[PLAYER_BUFF_RESIST_FIRE].uPower;
|
|
3217 v4 = pParty->pPartyBuffs[PARTY_BUFF_RESIST_FIRE].uPower;
|
|
3218 break;
|
|
3219 case CHARACTER_ATTRIBUTE_RESIST_AIR:
|
|
3220 v3 = this->pPlayerBuffs[PLAYER_BUFF_RESIST_AIR].uPower;
|
|
3221 v4 = pParty->pPartyBuffs[PARTY_BUFF_RESIST_AIR].uPower;
|
|
3222 break;
|
|
3223 case CHARACTER_ATTRIBUTE_RESIST_BODY:
|
|
3224 v3 = this->pPlayerBuffs[PLAYER_BUFF_RESIST_BODY].uPower;
|
|
3225 v4 = pParty->pPartyBuffs[PARTY_BUFF_RESIST_BODY].uPower;
|
|
3226 break;
|
|
3227 case CHARACTER_ATTRIBUTE_RESIST_WATER:
|
|
3228 v3 = this->pPlayerBuffs[PLAYER_BUFF_RESIST_WATER].uPower;
|
|
3229 v4 = pParty->pPartyBuffs[PARTY_BUFF_RESIST_WATER].uPower;
|
|
3230 break;
|
|
3231 case CHARACTER_ATTRIBUTE_RESIST_EARTH:
|
|
3232 v3 = this->pPlayerBuffs[PLAYER_BUFF_RESIST_EARTH].uPower;
|
|
3233 v4 = pParty->pPartyBuffs[PARTY_BUFF_RESIST_EARTH].uPower;
|
|
3234 break;
|
|
3235 case CHARACTER_ATTRIBUTE_RESIST_MIND:
|
|
3236 v3 = this->pPlayerBuffs[PLAYER_BUFF_RESIST_MIND].uPower;
|
|
3237 v4 = pParty->pPartyBuffs[PARTY_BUFF_RESIST_MIND].uPower;
|
|
3238 break;
|
|
3239 case CHARACTER_ATTRIBUTE_ATTACK:
|
|
3240 case CHARACTER_ATTRIBUTE_RANGED_ATTACK:
|
|
3241 v3 = this->pPlayerBuffs[PLAYER_BUFF_BLESS].uPower; //only player effect spell in both VI and VII
|
|
3242 break;
|
|
3243 case CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS:
|
|
3244 v3 = this->pPlayerBuffs[PLAYER_BUFF_HEROISM].uPower;
|
|
3245 v4 = pParty->pPartyBuffs[PARTY_BUFF_HEROISM].uPower;
|
|
3246 break;
|
|
3247 case CHARACTER_ATTRIBUTE_STRENGTH:
|
|
3248 v3 = pPlayerBuffs[PLAYER_BUFF_STRENGTH].uPower;
|
|
3249 v4 = pParty->pPartyBuffs[PARTY_BUFF_DAY_OF_GODS].uPower;
|
|
3250 break;
|
|
3251 case CHARACTER_ATTRIBUTE_INTELLIGENCE:
|
|
3252 v3 = pPlayerBuffs[PLAYER_BUFF_INTELLIGENCE].uPower;
|
|
3253 v4 = pParty->pPartyBuffs[PARTY_BUFF_DAY_OF_GODS].uPower;
|
|
3254 break;
|
|
3255 case CHARACTER_ATTRIBUTE_WILLPOWER:
|
|
3256 v3 = pPlayerBuffs[PLAYER_BUFF_WILLPOWER].uPower;
|
|
3257 v4 = pParty->pPartyBuffs[PARTY_BUFF_DAY_OF_GODS].uPower;
|
|
3258 break;
|
|
3259 case CHARACTER_ATTRIBUTE_ENDURANCE:
|
|
3260 v3 = pPlayerBuffs[PLAYER_BUFF_ENDURANCE].uPower;
|
|
3261 v4 = pParty->pPartyBuffs[PARTY_BUFF_DAY_OF_GODS].uPower;
|
|
3262 break;
|
|
3263 case CHARACTER_ATTRIBUTE_ACCURACY:
|
|
3264 v3 = pPlayerBuffs[PLAYER_BUFF_ACCURACY].uPower;
|
|
3265 v4 = pParty->pPartyBuffs[PARTY_BUFF_DAY_OF_GODS].uPower;
|
|
3266 break;
|
|
3267 case CHARACTER_ATTRIBUTE_SPEED:
|
|
3268 v3 = pPlayerBuffs[PLAYER_BUFF_SPEED].uPower;
|
|
3269 v4 = pParty->pPartyBuffs[PARTY_BUFF_DAY_OF_GODS].uPower;
|
|
3270 break;
|
|
3271 case CHARACTER_ATTRIBUTE_LUCK:
|
|
3272 v3 = pPlayerBuffs[PLAYER_BUFF_LUCK].uPower;
|
|
3273 v4 = pParty->pPartyBuffs[PARTY_BUFF_DAY_OF_GODS].uPower;
|
|
3274 break;
|
|
3275 case CHARACTER_ATTRIBUTE_AC_BONUS:
|
|
3276 v3 = this->pPlayerBuffs[PLAYER_BUFF_STONESKIN].uPower;
|
|
3277 v4 = pParty->pPartyBuffs[PARTY_BUFF_STONE_SKIN].uPower;
|
|
3278 break;
|
|
3279 }
|
|
3280 return v3 + v4;
|
|
3281 }
|
|
3282
|
|
3283 //----- (0048F882) --------------------------------------------------------
|
|
3284 int Player::GetActualSkillLevel( PLAYER_SKILL_TYPE uSkillType )
|
|
3285 {
|
|
3286 signed int bonus_value; // esi@1
|
|
3287 unsigned __int16 skill_value; // ax@126
|
|
3288 int result; // al@127
|
|
3289
|
|
3290 bonus_value = 0;
|
|
3291 switch (uSkillType)
|
|
3292 {
|
|
3293 case PLAYER_SKILL_MONSTER_ID:
|
|
3294 {
|
|
3295 if ( CheckHiredNPCSpeciality(Hunter) )
|
|
3296 bonus_value = 6;
|
|
3297 if ( CheckHiredNPCSpeciality(Sage) )
|
|
3298 bonus_value += 6;
|
|
3299 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_MONSTER_ID);
|
|
3300 }
|
|
3301 break;
|
|
3302
|
|
3303 case PLAYER_SKILL_ARMSMASTER:
|
|
3304 {
|
|
3305 if ( CheckHiredNPCSpeciality(Armsmaster) )
|
|
3306 bonus_value = 2;
|
|
3307 if ( CheckHiredNPCSpeciality(Weaponsmaster) )
|
|
3308 bonus_value += 3;
|
|
3309 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_ARMSMASTER);
|
|
3310 }
|
|
3311 break;
|
|
3312
|
|
3313 case PLAYER_SKILL_STEALING:
|
|
3314 {
|
|
3315 if (CheckHiredNPCSpeciality(Burglar))
|
|
3316 bonus_value = 8;
|
|
3317 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_STEALING);
|
|
3318 }
|
|
3319 break;
|
|
3320
|
|
3321
|
|
3322 case PLAYER_SKILL_ALCHEMY:
|
|
3323 {
|
|
3324 if ( CheckHiredNPCSpeciality(Herbalist) )
|
|
3325 bonus_value = 4;
|
|
3326 if ( CheckHiredNPCSpeciality(Apothecary) )
|
|
3327 bonus_value += 8;
|
|
3328 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_ALCHEMY);
|
|
3329 }
|
|
3330 break;
|
|
3331
|
|
3332 case PLAYER_SKILL_LEARNING:
|
|
3333 {
|
|
3334 if ( CheckHiredNPCSpeciality(Teacher) )
|
|
3335 bonus_value = 10;
|
|
3336 if ( CheckHiredNPCSpeciality(Instructor) )
|
|
3337 bonus_value += 15;
|
|
3338 if ( CheckHiredNPCSpeciality(Scholar) )
|
|
3339 bonus_value += 5;
|
|
3340 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_LEARNING);
|
|
3341 }
|
|
3342 break;
|
|
3343
|
|
3344 case PLAYER_SKILL_UNARMED:
|
|
3345 {
|
|
3346 if (CheckHiredNPCSpeciality(Monk) )
|
|
3347 bonus_value = 2;
|
|
3348 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_UNARMED);
|
|
3349 }
|
|
3350 break;
|
|
3351
|
|
3352 case PLAYER_SKILL_DODGE:
|
|
3353 {
|
|
3354 if ( CheckHiredNPCSpeciality(Monk) )
|
|
3355 bonus_value = 2;
|
|
3356 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_DODGE);
|
|
3357 }
|
|
3358 break;
|
|
3359
|
|
3360 case PLAYER_SKILL_BOW:
|
|
3361 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_BOW);
|
|
3362 break;
|
|
3363 case PLAYER_SKILL_SHIELD:
|
|
3364 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_SHIELD);
|
|
3365 break;
|
|
3366
|
|
3367 case PLAYER_SKILL_EARTH:
|
|
3368 if ( CheckHiredNPCSpeciality(Apprentice) )
|
|
3369 bonus_value = 2;
|
|
3370 if ( CheckHiredNPCSpeciality(Mystic) )
|
|
3371 bonus_value += 3;
|
|
3372 if ( CheckHiredNPCSpeciality(Spellmaster) )
|
|
3373 bonus_value += 4;
|
|
3374 if ( classType == PLAYER_CLASS_WARLOCK && PartyHasDragon() )
|
|
3375 bonus_value += 3;
|
|
3376 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_EARTH);
|
|
3377 break;
|
|
3378 case PLAYER_SKILL_FIRE:
|
|
3379 if ( CheckHiredNPCSpeciality(Apprentice) )
|
|
3380 bonus_value = 2;
|
|
3381 if ( CheckHiredNPCSpeciality(Mystic) )
|
|
3382 bonus_value += 3;
|
|
3383 if ( CheckHiredNPCSpeciality(Spellmaster) )
|
|
3384 bonus_value += 4;
|
|
3385 if ( classType == PLAYER_CLASS_WARLOCK && PartyHasDragon() )
|
|
3386 bonus_value += 3;
|
|
3387 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_FIRE);
|
|
3388 break;
|
|
3389 case PLAYER_SKILL_AIR:
|
|
3390 if ( CheckHiredNPCSpeciality(Apprentice) )
|
|
3391 bonus_value = 2;
|
|
3392 if ( CheckHiredNPCSpeciality(Mystic) )
|
|
3393 bonus_value += 3;
|
|
3394 if ( CheckHiredNPCSpeciality(Spellmaster) )
|
|
3395 bonus_value += 4;
|
|
3396 if ( classType == PLAYER_CLASS_WARLOCK && PartyHasDragon() )
|
|
3397 bonus_value += 3;
|
|
3398 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_AIR);
|
|
3399 break;
|
|
3400 case PLAYER_SKILL_WATER:
|
|
3401 if ( CheckHiredNPCSpeciality(Apprentice) )
|
|
3402 bonus_value = 2;
|
|
3403 if ( CheckHiredNPCSpeciality(Mystic) )
|
|
3404 bonus_value += 3;
|
|
3405 if ( CheckHiredNPCSpeciality(Spellmaster) )
|
|
3406 bonus_value += 4;
|
|
3407 if ( classType == PLAYER_CLASS_WARLOCK && PartyHasDragon() )
|
|
3408 bonus_value += 3;
|
|
3409 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_WATER);
|
|
3410 break;
|
|
3411 case PLAYER_SKILL_SPIRIT:
|
|
3412 if ( CheckHiredNPCSpeciality(Acolyte2) )
|
|
3413 bonus_value = 2;
|
|
3414 if ( CheckHiredNPCSpeciality(Initiate) )
|
|
3415 bonus_value += 3;
|
|
3416 if ( CheckHiredNPCSpeciality(Prelate) )
|
|
3417 bonus_value += 4;
|
|
3418 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_SPIRIT);
|
|
3419 break;
|
|
3420 case PLAYER_SKILL_MIND:
|
|
3421 if ( CheckHiredNPCSpeciality(Acolyte2) )
|
|
3422 bonus_value = 2;
|
|
3423 if ( CheckHiredNPCSpeciality(Initiate) )
|
|
3424 bonus_value += 3;
|
|
3425 if ( CheckHiredNPCSpeciality(Prelate) )
|
|
3426 bonus_value += 4;
|
|
3427 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_MIND);
|
|
3428 break;
|
|
3429 case PLAYER_SKILL_BODY:
|
|
3430 if ( CheckHiredNPCSpeciality(Acolyte2) )
|
|
3431 bonus_value = 2;
|
|
3432 if ( CheckHiredNPCSpeciality(Initiate) )
|
|
3433 bonus_value += 3;
|
|
3434 if ( CheckHiredNPCSpeciality(Prelate) )
|
|
3435 bonus_value += 4;
|
|
3436 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_BODY);
|
|
3437 break;
|
|
3438 case PLAYER_SKILL_LIGHT:
|
|
3439 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_LIGHT);
|
|
3440 break;
|
|
3441 case PLAYER_SKILL_DARK:
|
|
3442 {
|
|
3443 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_DARK);
|
|
3444 }
|
|
3445 break;
|
|
3446
|
|
3447 case PLAYER_SKILL_MERCHANT:
|
|
3448 {
|
|
3449 if ( CheckHiredNPCSpeciality(Trader) )
|
|
3450 bonus_value = 4;
|
|
3451 if ( CheckHiredNPCSpeciality(Merchant) )
|
|
3452 bonus_value += 6;
|
|
3453 if ( CheckHiredNPCSpeciality(Gypsy) )
|
|
3454 bonus_value += 3;
|
|
3455 if ( CheckHiredNPCSpeciality(Duper) )
|
|
3456 bonus_value += 8;
|
|
3457 }
|
|
3458 break;
|
|
3459
|
|
3460 case PLAYER_SKILL_PERCEPTION:
|
|
3461 {
|
|
3462 if ( CheckHiredNPCSpeciality(Scout) )
|
|
3463 bonus_value = 6;
|
|
3464 if ( CheckHiredNPCSpeciality(Psychic) )
|
|
3465 bonus_value += 5;
|
|
3466 }
|
|
3467 break;
|
|
3468
|
|
3469 case PLAYER_SKILL_ITEM_ID:
|
|
3470 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_ITEM_ID);
|
|
3471 break;
|
|
3472 case PLAYER_SKILL_MEDITATION:
|
|
3473 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_MEDITATION);
|
|
3474 break;
|
|
3475 case PLAYER_SKILL_TRAP_DISARM:
|
|
3476 {
|
|
3477 if ( CheckHiredNPCSpeciality(Tinker) )
|
|
3478 bonus_value = 4;
|
|
3479 if ( CheckHiredNPCSpeciality(Locksmith) )
|
|
3480 bonus_value += 6;
|
|
3481 if ( CheckHiredNPCSpeciality(Burglar) )
|
|
3482 bonus_value += 8;
|
|
3483 bonus_value += GetItemsBonus(CHARACTER_ATTRIBUTE_SKILL_TRAP_DISARM);
|
|
3484 }
|
|
3485 break;
|
|
3486 }
|
|
3487
|
|
3488 skill_value = pActiveSkills[uSkillType];
|
|
3489 if ( bonus_value + (skill_value & 0x3F) < 60 )
|
|
3490 result = bonus_value + skill_value;
|
|
3491 else
|
|
3492 result = skill_value & 0xFFFC | 0x3C; //al
|
|
3493 return result;
|
|
3494 }
|
|
3495
|
|
3496
|
|
3497 //----- (0048FC00) --------------------------------------------------------
|
|
3498 int Player::GetSkillBonus(enum CHARACTER_ATTRIBUTE_TYPE inSkill) //TODO: move the individual implementations to attribute classes once possible
|
|
3499 {
|
|
3500 int armsMasterBonus;
|
|
3501
|
|
3502 armsMasterBonus = 0;
|
|
3503 int armmaster_skill = GetActualSkillLevel(PLAYER_SKILL_ARMSMASTER);
|
|
3504 if ( armmaster_skill > 0 )
|
|
3505 {
|
|
3506 int multiplier = 0;
|
|
3507 if ( inSkill == CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS )
|
|
3508 {
|
|
3509 multiplier = GetMultiplierForSkillLevel(armmaster_skill, 0, 0, 1, 2);
|
|
3510 }
|
|
3511 else if ( inSkill == CHARACTER_ATTRIBUTE_ATTACK )
|
|
3512 {
|
|
3513 multiplier = GetMultiplierForSkillLevel(armmaster_skill, 0, 1, 1, 2);
|
|
3514 }
|
|
3515 armsMasterBonus = multiplier * (armmaster_skill & 0x3F);
|
|
3516 }
|
|
3517
|
|
3518 switch(inSkill)
|
|
3519 {
|
|
3520 case CHARACTER_ATTRIBUTE_RANGED_DMG_BONUS:
|
|
3521 if (HasItemEquipped(EQUIP_BOW))
|
|
3522 {
|
|
3523 int bowSkillLevel = GetActualSkillLevel(PLAYER_SKILL_DODGE);
|
|
3524 int multiplier = GetMultiplierForSkillLevel(bowSkillLevel, 0, 0, 0, 1);
|
|
3525 return multiplier * (bowSkillLevel & 0x3F);
|
|
3526 }
|
|
3527 return 0;
|
|
3528 break;
|
|
3529 case CHARACTER_ATTRIBUTE_HEALTH:
|
|
3530 {
|
|
3531 int base_value = pBaseHealthPerLevelByClass[classType];
|
|
3532 int attrib_modif = GetBodybuilding();
|
|
3533 return base_value * attrib_modif;
|
|
3534 }
|
|
3535 break;
|
|
3536 case CHARACTER_ATTRIBUTE_MANA:
|
|
3537 {
|
|
3538 int base_value = pBaseManaPerLevelByClass[classType];
|
|
3539 int attrib_modif = GetMeditation();
|
|
3540 return base_value * attrib_modif;
|
|
3541 }
|
|
3542 break;
|
|
3543 case CHARACTER_ATTRIBUTE_AC_BONUS:
|
|
3544 {
|
|
3545 bool wearingArmor = false;
|
|
3546 bool wearingLeather = false;
|
|
3547 unsigned int ACSum = 0;
|
|
3548
|
|
3549 for (int j = 0; j < 16; ++j)
|
|
3550 {
|
|
3551 ItemGen* currItem = GetNthEquippedIndexItem(j);
|
|
3552 if (currItem != nullptr && (!currItem->IsBroken()))
|
|
3553 {
|
|
3554 PLAYER_SKILL_TYPE itemSkillType = (PLAYER_SKILL_TYPE)currItem->GetPlayerSkillType();
|
|
3555 int currArmorSkillLevel = 0;
|
|
3556 int multiplier = 0;
|
|
3557 switch (itemSkillType)
|
|
3558 {
|
|
3559 case PLAYER_SKILL_STAFF:
|
|
3560 currArmorSkillLevel = GetActualSkillLevel(itemSkillType);
|
|
3561 multiplier = GetMultiplierForSkillLevel(currArmorSkillLevel, 0, 1, 1, 1);
|
|
3562 break;
|
|
3563 case PLAYER_SKILL_SWORD:
|
|
3564 case PLAYER_SKILL_SPEAR:
|
|
3565 currArmorSkillLevel = GetActualSkillLevel(itemSkillType);
|
|
3566 multiplier = GetMultiplierForSkillLevel(currArmorSkillLevel, 0, 0, 0, 1);
|
|
3567 break;
|
|
3568 case PLAYER_SKILL_SHIELD:
|
|
3569 currArmorSkillLevel = GetActualSkillLevel(itemSkillType);
|
|
3570 wearingArmor = true;
|
|
3571 multiplier = GetMultiplierForSkillLevel(currArmorSkillLevel, 1, 1, 2, 2);
|
|
3572 break;
|
|
3573 case PLAYER_SKILL_LEATHER:
|
|
3574 currArmorSkillLevel = GetActualSkillLevel(itemSkillType);
|
|
3575 wearingLeather = true;
|
|
3576 multiplier = GetMultiplierForSkillLevel(currArmorSkillLevel, 1, 1, 2, 2);
|
|
3577 break;
|
|
3578 case PLAYER_SKILL_CHAIN:
|
|
3579 currArmorSkillLevel = GetActualSkillLevel(itemSkillType);
|
|
3580 wearingArmor = true;
|
|
3581 multiplier = GetMultiplierForSkillLevel(currArmorSkillLevel, 1, 1, 1, 1);
|
|
3582 break;
|
|
3583 case PLAYER_SKILL_PLATE:
|
|
3584 currArmorSkillLevel = GetActualSkillLevel(itemSkillType);
|
|
3585 wearingArmor = true;
|
|
3586 multiplier = GetMultiplierForSkillLevel(currArmorSkillLevel, 1, 1, 1, 1);
|
|
3587 break;
|
|
3588 }
|
|
3589 ACSum += multiplier * (currArmorSkillLevel & 0x3F);
|
|
3590 }
|
|
3591 }
|
|
3592
|
|
3593 int dodgeSkillLevel = GetActualSkillLevel(PLAYER_SKILL_DODGE);
|
|
3594 int dodgeMastery = SkillToMastery(dodgeSkillLevel);
|
|
3595 int multiplier = GetMultiplierForSkillLevel(dodgeSkillLevel, 1, 2, 3, 3);
|
|
3596 if ( !wearingArmor && (!wearingLeather || dodgeMastery == 4) )
|
|
3597 {
|
|
3598 ACSum += multiplier * (dodgeSkillLevel & 0x3F);
|
|
3599 }
|
|
3600 return ACSum;
|
|
3601 }
|
|
3602 break;
|
|
3603 case CHARACTER_ATTRIBUTE_ATTACK:
|
|
3604 if ( this->IsUnarmed() )
|
|
3605 {
|
|
3606 int unarmedSkill = this->GetActualSkillLevel(PLAYER_SKILL_UNARMED);
|
|
3607 if (!unarmedSkill)
|
|
3608 {
|
|
3609 return 0;
|
|
3610 }
|
|
3611 int multiplier = GetMultiplierForSkillLevel(unarmedSkill, 0, 1, 2, 2);
|
|
3612 return armsMasterBonus + multiplier * (unarmedSkill & 0x3F);
|
|
3613 }
|
|
3614 for (int i = 0; i < 16; ++i)
|
|
3615 {
|
|
3616 if ( this->HasItemEquipped((ITEM_EQUIP_TYPE)i) )
|
|
3617 {
|
|
3618 ItemGen* currItem = GetNthEquippedIndexItem(i);
|
|
3619 if ( currItem->GetItemEquipType() <= EQUIP_TWO_HANDED)
|
|
3620 {
|
|
3621 PLAYER_SKILL_TYPE currItemSkillType = (PLAYER_SKILL_TYPE)currItem->GetPlayerSkillType();
|
|
3622 int currentItemSkillLevel = this->GetActualSkillLevel(currItemSkillType);
|
|
3623 if (currItemSkillType == PLAYER_SKILL_BLASTER)
|
|
3624 {
|
|
3625 int multiplier = GetMultiplierForSkillLevel(currentItemSkillLevel, 1, 2, 3, 5);
|
|
3626 return multiplier * (currentItemSkillLevel & 0x3F);
|
|
3627 }
|
|
3628 else if (currItemSkillType == PLAYER_SKILL_STAFF && this->GetActualSkillLevel(PLAYER_SKILL_UNARMED) > 0)
|
|
3629 {
|
|
3630 int unarmedSkillLevel = this->GetActualSkillLevel(PLAYER_SKILL_UNARMED);
|
|
3631 int multiplier = GetMultiplierForSkillLevel(currentItemSkillLevel, 1, 1, 2, 2);
|
|
3632 return multiplier * (unarmedSkillLevel & 0x3F) + armsMasterBonus + (currentItemSkillLevel & 0x3F);
|
|
3633 }
|
|
3634 else
|
|
3635 {
|
|
3636 return armsMasterBonus + (currentItemSkillLevel & 0x3F);
|
|
3637 }
|
|
3638 }
|
|
3639 }
|
|
3640 }
|
|
3641 return 0;
|
|
3642 break;
|
|
3643
|
|
3644 case CHARACTER_ATTRIBUTE_RANGED_ATTACK:
|
|
3645 for (int i = 0; i < 16; i++)
|
|
3646 {
|
|
3647 if ( this->HasItemEquipped((ITEM_EQUIP_TYPE)i) )
|
|
3648 {
|
|
3649 ItemGen* currItemPtr = GetNthEquippedIndexItem(i);
|
|
3650 if ( currItemPtr->GetItemEquipType() == EQUIP_TWO_HANDED || currItemPtr->GetItemEquipType() == EQUIP_SINGLE_HANDED )
|
|
3651 {
|
|
3652 PLAYER_SKILL_TYPE currentItemSkillType = (PLAYER_SKILL_TYPE)GetNthEquippedIndexItem(i)->GetPlayerSkillType();
|
|
3653 int currentItemSkillLevel = this->GetActualSkillLevel(currentItemSkillType);
|
|
3654 if ( currentItemSkillType == PLAYER_SKILL_BOW )
|
|
3655 {
|
|
3656 int multiplier = GetMultiplierForSkillLevel(currentItemSkillLevel, 1, 1, 1, 1);
|
|
3657 return multiplier * (currentItemSkillLevel & 0x3F);
|
|
3658 }
|
|
3659 else if ( currentItemSkillType == PLAYER_SKILL_BLASTER )
|
|
3660 {
|
|
3661 int multiplier = GetMultiplierForSkillLevel(currentItemSkillLevel, 1, 2, 3, 5);
|
|
3662 return multiplier * (currentItemSkillLevel & 0x3F);
|
|
3663 }
|
|
3664 }
|
|
3665 }
|
|
3666 }
|
|
3667 return 0;
|
|
3668 break;
|
|
3669
|
|
3670 case CHARACTER_ATTRIBUTE_MELEE_DMG_BONUS:
|
|
3671 if ( this->IsUnarmed() )
|
|
3672 {
|
|
3673 int unarmedSkillLevel = this->GetActualSkillLevel(PLAYER_SKILL_UNARMED);
|
|
3674 if ( !unarmedSkillLevel )
|
|
3675 {
|
|
3676 return 0;
|
|
3677 }
|
|
3678 int multiplier = GetMultiplierForSkillLevel(unarmedSkillLevel, 0, 1, 2, 2);
|
|
3679 return multiplier * (unarmedSkillLevel & 0x3F);
|
|
3680 }
|
|
3681 for (int i = 0; i < 16; i++)
|
|
3682 {
|
|
3683 if ( this->HasItemEquipped((ITEM_EQUIP_TYPE)i) )
|
|
3684 {
|
|
3685 ItemGen* currItemPtr = GetNthEquippedIndexItem(i);
|
|
3686 if ( currItemPtr->GetItemEquipType() == EQUIP_TWO_HANDED || currItemPtr->GetItemEquipType() == EQUIP_SINGLE_HANDED )
|
|
3687 {
|
|
3688 PLAYER_SKILL_TYPE currItemSkillType = (PLAYER_SKILL_TYPE)currItemPtr->GetPlayerSkillType();
|
|
3689 int currItemSkillLevel = this->GetActualSkillLevel(currItemSkillType);
|
|
3690 int baseSkillBonus;
|
|
3691 int multiplier;
|
|
3692 switch (currItemSkillType)
|
|
3693 {
|
|
3694 case PLAYER_SKILL_STAFF:
|
|
3695 if ( SkillToMastery(currItemSkillLevel) >= 4 && this->GetActualSkillLevel(PLAYER_SKILL_UNARMED) > 0)
|
|
3696 {
|
|
3697 int unarmedSkillLevel = this->GetActualSkillLevel(PLAYER_SKILL_UNARMED);
|
|
3698 int multiplier = GetMultiplierForSkillLevel(unarmedSkillLevel, 0, 1, 2, 2);
|
|
3699 return multiplier * (unarmedSkillLevel & 0x3F);
|
|
3700 }
|
|
3701 else
|
|
3702 {
|
|
3703 return armsMasterBonus;
|
|
3704 }
|
|
3705 break;
|
|
3706
|
|
3707 case PLAYER_SKILL_DAGGER:
|
|
3708 multiplier = GetMultiplierForSkillLevel(currItemSkillLevel, 0, 0, 0, 1);
|
|
3709 baseSkillBonus = multiplier * (currItemSkillLevel & 0x3F);
|
|
3710 return armsMasterBonus + baseSkillBonus;
|
|
3711 break;
|
|
3712 case PLAYER_SKILL_SWORD:
|
|
3713 multiplier = GetMultiplierForSkillLevel(currItemSkillLevel, 0, 0, 0, 0);
|
|
3714 baseSkillBonus = multiplier * (currItemSkillLevel & 0x3F);
|
|
3715 return armsMasterBonus + baseSkillBonus;
|
|
3716 break;
|
|
3717 case PLAYER_SKILL_MACE:
|
|
3718 case PLAYER_SKILL_SPEAR:
|
|
3719 multiplier = GetMultiplierForSkillLevel(currItemSkillLevel, 0, 1, 1, 1);
|
|
3720 baseSkillBonus = multiplier * (currItemSkillLevel & 0x3F);
|
|
3721 return armsMasterBonus + baseSkillBonus;
|
|
3722 break;
|
|
3723 case PLAYER_SKILL_AXE:
|
|
3724 multiplier = GetMultiplierForSkillLevel(currItemSkillLevel, 0, 0, 1, 1);
|
|
3725 baseSkillBonus = multiplier * (currItemSkillLevel & 0x3F);
|
|
3726 return armsMasterBonus + baseSkillBonus;
|
|
3727 break;
|
|
3728 }
|
|
3729 }
|
|
3730 }
|
|
3731 }
|
|
3732 return 0;
|
|
3733 break;
|
|
3734 default:
|
|
3735 return 0;
|
|
3736 }
|
|
3737 }
|
|
3738
|
|
3739 unsigned int Player::GetMultiplierForSkillLevel(unsigned int skillValue, int mult1, int mult2, int mult3, int mult4)
|
|
3740 {
|
|
3741 int masteryLvl = SkillToMastery(skillValue);
|
|
3742 switch (masteryLvl)
|
|
3743 {
|
|
3744 case 1: return mult1;
|
|
3745 case 2: return mult2;
|
|
3746 case 3: return mult3;
|
|
3747 case 4: return mult4;
|
|
3748 }
|
|
3749 Error("(%u)", masteryLvl);
|
|
3750 return 0;
|
|
3751 }
|
|
3752 //----- (00490109) --------------------------------------------------------
|
|
3753 // faces are: 0 1 2 3 human males
|
|
3754 // 4 5 6 7 human females
|
|
3755 // 8 9 elf males
|
|
3756 // 10 11 elf females
|
|
3757 // 12 13 dwarf males
|
|
3758 // 14 15 dwarf females
|
|
3759 // 16 17 goblin males
|
|
3760 // 18 19 goblin females
|
|
3761 // 20 lich male
|
|
3762 // 21 lich female
|
|
3763 // 22 underwater suits (unused)
|
|
3764 // 23 zombie male
|
|
3765 // 24 zombie female
|
|
3766 enum CHARACTER_RACE Player::GetRace()
|
|
3767 {
|
|
3768 if ( uCurrentFace <= 7 )
|
|
3769 {
|
|
3770 return CHARACTER_RACE_HUMAN;
|
|
3771 }
|
|
3772 else if ( uCurrentFace <= 11 )
|
|
3773 {
|
|
3774 return CHARACTER_RACE_ELF;
|
|
3775 }
|
|
3776 else if ( uCurrentFace <= 15 )
|
|
3777 {
|
|
3778 return CHARACTER_RACE_DWARF;
|
|
3779 }
|
|
3780 else if ( uCurrentFace <= 19 )
|
|
3781 {
|
|
3782 return CHARACTER_RACE_GOBLIN;
|
|
3783 }
|
|
3784 else
|
|
3785 {
|
|
3786 return CHARACTER_RACE_HUMAN;
|
|
3787 }
|
|
3788 }
|
|
3789
|
|
3790 //----- (00490141) --------------------------------------------------------
|
|
3791 PLAYER_SEX Player::GetSexByVoice()
|
|
3792 {
|
|
3793 switch ( this->uVoiceID )
|
|
3794 {
|
|
3795 case 0u:
|
|
3796 case 1u:
|
|
3797 case 2u:
|
|
3798 case 3u:
|
|
3799 case 8u:
|
|
3800 case 9u:
|
|
3801 case 0xCu:
|
|
3802 case 0xDu:
|
|
3803 case 0x10u:
|
|
3804 case 0x11u:
|
|
3805 case 0x14u:
|
|
3806 case 0x17u:
|
|
3807 return SEX_MALE;
|
|
3808
|
|
3809 case 4u:
|
|
3810 case 5u:
|
|
3811 case 6u:
|
|
3812 case 7u:
|
|
3813 case 0xAu:
|
|
3814 case 0xBu:
|
|
3815 case 0xEu:
|
|
3816 case 0xFu:
|
|
3817 case 0x12u:
|
|
3818 case 0x13u:
|
|
3819 case 0x15u:
|
|
3820 case 0x18u:
|
|
3821 return SEX_FEMALE;
|
|
3822 }
|
|
3823 Error("(%u)", this->uVoiceID);
|
|
3824 return SEX_MALE;
|
|
3825 }
|
|
3826
|
|
3827 //----- (00490188) --------------------------------------------------------
|
|
3828 void Player::SetInitialStats()
|
|
3829 {
|
|
3830 CHARACTER_RACE v1 = GetRace();
|
|
3831 uMight = StatTable[v1][0].uBaseValue;
|
|
3832 uIntelligence = StatTable[v1][1].uBaseValue;
|
|
3833 uWillpower = StatTable[v1][2].uBaseValue;
|
|
3834 uEndurance = StatTable[v1][3].uBaseValue;
|
|
3835 uAccuracy = StatTable[v1][4].uBaseValue;
|
|
3836 uSpeed = StatTable[v1][5].uBaseValue;
|
|
3837 uLuck = StatTable[v1][6].uBaseValue;
|
|
3838 }
|
|
3839
|
|
3840 //----- (004901FC) --------------------------------------------------------
|
|
3841 void Player::SetSexByVoice()
|
|
3842 {
|
|
3843 switch ( this->uVoiceID)
|
|
3844 {
|
|
3845 case 0:
|
|
3846 case 1:
|
|
3847 case 2:
|
|
3848 case 3:
|
|
3849 case 8:
|
|
3850 case 9:
|
|
3851 case 0xC:
|
|
3852 case 0xD:
|
|
3853 case 0x10:
|
|
3854 case 0x11:
|
|
3855 case 0x14:
|
|
3856 case 0x17:
|
|
3857 this->uSex = SEX_MALE;
|
|
3858 break;
|
|
3859 case 4:
|
|
3860 case 5:
|
|
3861 case 6:
|
|
3862 case 7:
|
|
3863 case 0xA:
|
|
3864 case 0xB:
|
|
3865 case 0xE:
|
|
3866 case 0xF:
|
|
3867 case 0x12:
|
|
3868 case 0x13:
|
|
3869 case 0x15:
|
|
3870 case 0x18:
|
|
3871 this->uSex = SEX_FEMALE;
|
|
3872 break;
|
|
3873 default:
|
|
3874 Error("(%u)", this->uVoiceID);
|
|
3875 break;
|
|
3876 }
|
|
3877
|
|
3878 }
|
|
3879
|
|
3880 //----- (0049024A) --------------------------------------------------------
|
|
3881 void Player::Reset(PLAYER_CLASS_TYPE cls)
|
|
3882 {
|
|
3883 sLevelModifier = 0;
|
|
3884 sAgeModifier = 0;
|
|
3885
|
|
3886 classType = cls;
|
|
3887 uLuckBonus = 0;
|
|
3888 uSpeedBonus = 0;
|
|
3889 uAccuracyBonus = 0;
|
|
3890 uEnduranceBonus = 0;
|
|
3891 uWillpowerBonus = 0;
|
|
3892 uIntelligenceBonus = 0;
|
|
3893 uMightBonus = 0;
|
|
3894 uLevel = 1;
|
|
3895 uExperience = 251 + rand() % 100;
|
|
3896 uBirthYear = 1147 - rand() % 6;
|
|
3897 pActiveSkills.fill(0);
|
|
3898 memset(_achieved_awards_bits, 0, sizeof(_achieved_awards_bits));
|
|
3899 memset(&spellbook, 0, sizeof(spellbook));
|
|
3900
|
|
3901 for (uint i = 0; i < 37; ++i)
|
|
3902 {
|
|
3903 if (pSkillAvailabilityPerClass[classType / 4][i] != 2)
|
|
3904 continue;
|
|
3905
|
|
3906 pActiveSkills[i] = 1;
|
|
3907
|
|
3908 switch (i)
|
|
3909 {
|
|
3910 case PLAYER_SKILL_FIRE:
|
|
3911 spellbook.pFireSpellbook.bIsSpellAvailable[0] = true;//its temporary, for test spells
|
|
3912
|
|
3913 extern bool all_magic;
|
|
3914 if ( all_magic == true )
|
|
3915 {
|
|
3916 pActiveSkills[PLAYER_SKILL_AIR] = 1;
|
|
3917 pActiveSkills[PLAYER_SKILL_WATER] = 1;
|
|
3918 pActiveSkills[PLAYER_SKILL_EARTH] = 1;
|
|
3919 spellbook.pFireSpellbook.bIsSpellAvailable[1] = true;
|
|
3920 spellbook.pFireSpellbook.bIsSpellAvailable[2] = true;
|
|
3921 spellbook.pFireSpellbook.bIsSpellAvailable[3] = true;
|
|
3922 spellbook.pFireSpellbook.bIsSpellAvailable[4] = true;
|
|
3923 spellbook.pFireSpellbook.bIsSpellAvailable[5] = true;
|
|
3924 spellbook.pFireSpellbook.bIsSpellAvailable[6] = true;
|
|
3925 spellbook.pFireSpellbook.bIsSpellAvailable[7] = true;
|
|
3926 spellbook.pFireSpellbook.bIsSpellAvailable[8] = true;
|
|
3927 spellbook.pFireSpellbook.bIsSpellAvailable[9] = true;
|
|
3928 spellbook.pFireSpellbook.bIsSpellAvailable[10] = true;
|
|
3929 spellbook.pAirSpellbook.bIsSpellAvailable[0] = true;
|
|
3930 spellbook.pAirSpellbook.bIsSpellAvailable[1] = true;
|
|
3931 spellbook.pAirSpellbook.bIsSpellAvailable[2] = true;
|
|
3932 spellbook.pAirSpellbook.bIsSpellAvailable[3] = true;
|
|
3933 spellbook.pAirSpellbook.bIsSpellAvailable[4] = true;
|
|
3934 spellbook.pAirSpellbook.bIsSpellAvailable[5] = true;
|
|
3935 spellbook.pAirSpellbook.bIsSpellAvailable[6] = true;
|
|
3936 spellbook.pAirSpellbook.bIsSpellAvailable[7] = true;
|
|
3937 spellbook.pAirSpellbook.bIsSpellAvailable[8] = true;
|
|
3938 spellbook.pAirSpellbook.bIsSpellAvailable[9] = true;
|
|
3939 spellbook.pAirSpellbook.bIsSpellAvailable[10] = true;
|
|
3940 spellbook.pWaterSpellbook.bIsSpellAvailable[0] = true;
|
|
3941 spellbook.pWaterSpellbook.bIsSpellAvailable[1] = true;
|
|
3942 spellbook.pWaterSpellbook.bIsSpellAvailable[2] = true;
|
|
3943 spellbook.pWaterSpellbook.bIsSpellAvailable[3] = true;
|
|
3944 spellbook.pWaterSpellbook.bIsSpellAvailable[4] = true;
|
|
3945 spellbook.pWaterSpellbook.bIsSpellAvailable[5] = true;
|
|
3946 spellbook.pWaterSpellbook.bIsSpellAvailable[6] = true;
|
|
3947 spellbook.pWaterSpellbook.bIsSpellAvailable[7] = true;
|
|
3948 spellbook.pWaterSpellbook.bIsSpellAvailable[8] = true;
|
|
3949 spellbook.pWaterSpellbook.bIsSpellAvailable[9] = true;
|
|
3950 spellbook.pWaterSpellbook.bIsSpellAvailable[10] = true;
|
|
3951 spellbook.pEarthSpellbook.bIsSpellAvailable[0] = true;
|
|
3952 spellbook.pEarthSpellbook.bIsSpellAvailable[1] = true;
|
|
3953 spellbook.pEarthSpellbook.bIsSpellAvailable[2] = true;
|
|
3954 spellbook.pEarthSpellbook.bIsSpellAvailable[3] = true;
|
|
3955 spellbook.pEarthSpellbook.bIsSpellAvailable[4] = true;
|
|
3956 spellbook.pEarthSpellbook.bIsSpellAvailable[5] = true;
|
|
3957 spellbook.pEarthSpellbook.bIsSpellAvailable[6] = true;
|
|
3958 spellbook.pEarthSpellbook.bIsSpellAvailable[7] = true;
|
|
3959 spellbook.pEarthSpellbook.bIsSpellAvailable[8] = true;
|
|
3960 spellbook.pEarthSpellbook.bIsSpellAvailable[9] = true;
|
|
3961 spellbook.pEarthSpellbook.bIsSpellAvailable[10] = true;
|
|
3962 }
|
|
3963 break;
|
|
3964 case PLAYER_SKILL_AIR:
|
|
3965 spellbook.pAirSpellbook.bIsSpellAvailable[0] = true;
|
|
3966 break;
|
|
3967 case PLAYER_SKILL_WATER:
|
|
3968 spellbook.pWaterSpellbook.bIsSpellAvailable[0] = true;
|
|
3969 break;
|
|
3970 case PLAYER_SKILL_EARTH:
|
|
3971 spellbook.pEarthSpellbook.bIsSpellAvailable[0] = true;
|
|
3972 break;
|
|
3973 case PLAYER_SKILL_SPIRIT:
|
|
3974 spellbook.pSpiritSpellbook.bIsSpellAvailable[0] = true;
|
|
3975 break;
|
|
3976 case PLAYER_SKILL_MIND:
|
|
3977 spellbook.pMindSpellbook.bIsSpellAvailable[0] = true;
|
|
3978 break;
|
|
3979 case PLAYER_SKILL_BODY:
|
|
3980 spellbook.pBodySpellbook.bIsSpellAvailable[0] = true;
|
|
3981
|
|
3982 if ( all_magic == true )
|
|
3983 {
|
|
3984 pActiveSkills[PLAYER_SKILL_MIND] = 1;
|
|
3985 pActiveSkills[PLAYER_SKILL_SPIRIT] = 1;
|
|
3986 spellbook.pBodySpellbook.bIsSpellAvailable[1] = true;
|
|
3987 spellbook.pBodySpellbook.bIsSpellAvailable[2] = true;
|
|
3988 spellbook.pBodySpellbook.bIsSpellAvailable[3] = true;
|
|
3989 spellbook.pBodySpellbook.bIsSpellAvailable[4] = true;
|
|
3990 spellbook.pBodySpellbook.bIsSpellAvailable[5] = true;
|
|
3991 spellbook.pBodySpellbook.bIsSpellAvailable[6] = true;
|
|
3992 spellbook.pBodySpellbook.bIsSpellAvailable[7] = true;
|
|
3993 spellbook.pBodySpellbook.bIsSpellAvailable[8] = true;
|
|
3994 spellbook.pBodySpellbook.bIsSpellAvailable[9] = true;
|
|
3995 spellbook.pBodySpellbook.bIsSpellAvailable[10] = true;
|
|
3996 spellbook.pMindSpellbook.bIsSpellAvailable[0] = true;
|
|
3997 spellbook.pMindSpellbook.bIsSpellAvailable[1] = true;
|
|
3998 spellbook.pMindSpellbook.bIsSpellAvailable[2] = true;
|
|
3999 spellbook.pMindSpellbook.bIsSpellAvailable[3] = true;
|
|
4000 spellbook.pMindSpellbook.bIsSpellAvailable[4] = true;
|
|
4001 spellbook.pMindSpellbook.bIsSpellAvailable[5] = true;
|
|
4002 spellbook.pMindSpellbook.bIsSpellAvailable[6] = true;
|
|
4003 spellbook.pMindSpellbook.bIsSpellAvailable[7] = true;
|
|
4004 spellbook.pMindSpellbook.bIsSpellAvailable[8] = true;
|
|
4005 spellbook.pMindSpellbook.bIsSpellAvailable[9] = true;
|
|
4006 spellbook.pMindSpellbook.bIsSpellAvailable[10] = true;
|
|
4007 spellbook.pSpiritSpellbook.bIsSpellAvailable[0] = true;
|
|
4008 spellbook.pSpiritSpellbook.bIsSpellAvailable[1] = true;
|
|
4009 spellbook.pSpiritSpellbook.bIsSpellAvailable[2] = true;
|
|
4010 spellbook.pSpiritSpellbook.bIsSpellAvailable[3] = true;
|
|
4011 spellbook.pSpiritSpellbook.bIsSpellAvailable[4] = true;
|
|
4012 spellbook.pSpiritSpellbook.bIsSpellAvailable[5] = true;
|
|
4013 spellbook.pSpiritSpellbook.bIsSpellAvailable[6] = true;
|
|
4014 spellbook.pSpiritSpellbook.bIsSpellAvailable[7] = true;
|
|
4015 spellbook.pSpiritSpellbook.bIsSpellAvailable[8] = true;
|
|
4016 spellbook.pSpiritSpellbook.bIsSpellAvailable[9] = true;
|
|
4017 spellbook.pSpiritSpellbook.bIsSpellAvailable[10] = true;
|
|
4018 }
|
|
4019 break;
|
|
4020 case PLAYER_SKILL_LIGHT:
|
|
4021 spellbook.pLightSpellbook.bIsSpellAvailable[0] = true;
|
|
4022 break;
|
|
4023 case PLAYER_SKILL_DARK:
|
|
4024 spellbook.pDarkSpellbook.bIsSpellAvailable[0] = true;
|
|
4025 break;
|
|
4026 }
|
|
4027 }
|
|
4028
|
|
4029 memset(&pEquipment, 0, sizeof(PlayerEquipment));
|
|
4030 pInventoryMatrix.fill(0);
|
|
4031 for (uint i = 0; i < 126; ++i)
|
|
4032 pInventoryItemList[i].Reset();
|
|
4033 for (uint i = 0; i < 12; ++i)
|
|
4034 pEquippedItems[i].Reset();
|
|
4035
|
|
4036 sHealth = GetMaxHealth();
|
|
4037 sMana = GetMaxMana();
|
|
4038 }
|
|
4039
|
|
4040 //----- (004903C9) --------------------------------------------------------
|
|
4041 PLAYER_SKILL_TYPE Player::GetSkillIdxByOrder(signed int order)
|
|
4042 {
|
|
4043 int counter; // edx@5
|
|
4044 bool canBeInactive;
|
|
4045 unsigned char requiredValue;
|
|
4046 signed int offset;
|
|
4047
|
|
4048 if ( order <= 1 )
|
|
4049 {
|
|
4050 canBeInactive = false;
|
|
4051 requiredValue = 2; // 2 - primary skill
|
|
4052 offset = 0;
|
|
4053 }
|
|
4054 else if ( order <= 3 )
|
|
4055 {
|
|
4056 canBeInactive = false;
|
|
4057 requiredValue = 1; // 1 - available
|
|
4058 offset = 2;
|
|
4059 }
|
|
4060 else if ( order <= 12 )
|
|
4061 {
|
|
4062 canBeInactive = true;
|
|
4063 requiredValue = 1; // 1 - available
|
|
4064 offset = 4;
|
|
4065 }
|
|
4066 else
|
|
4067 {
|
|
4068 return (PLAYER_SKILL_TYPE)37;
|
|
4069 }
|
|
4070 counter = 0;
|
|
4071 for (int i = 0; i < 37; i++)
|
|
4072 {
|
|
4073 if ( (this->pActiveSkills[i] || canBeInactive) && pSkillAvailabilityPerClass[classType / 4][i] == requiredValue )
|
|
4074 {
|
|
4075 if ( counter == order - offset )
|
|
4076 return (PLAYER_SKILL_TYPE)i;
|
|
4077 ++counter;
|
|
4078 }
|
|
4079 }
|
|
4080
|
|
4081 return (PLAYER_SKILL_TYPE)37;
|
|
4082 }
|
|
4083
|
|
4084
|
|
4085
|
|
4086 //----- (0049048D) --------------------------------------------------------
|
|
4087 //unsigned __int16 PartyCreation_BtnMinusClick(Player *_this, int eAttribute)
|
|
4088 void Player::DecreaseAttribute(int eAttribute)
|
|
4089 {
|
|
4090 int pBaseValue; // ecx@1
|
|
4091 int pDroppedStep; // ebx@1
|
|
4092 int pStep; // esi@1
|
|
4093 int uMinValue; // [sp+Ch] [bp-4h]@1
|
|
4094
|
|
4095 int raceId = GetRace();
|
|
4096 pBaseValue = StatTable[raceId][eAttribute].uBaseValue;
|
|
4097 pDroppedStep = StatTable[raceId][eAttribute].uDroppedStep;
|
|
4098 uMinValue = pBaseValue - 2;
|
|
4099 pStep = StatTable[raceId][eAttribute].uBaseStep;
|
|
4100 unsigned short* AttrToChange = nullptr;
|
|
4101 switch ( eAttribute )
|
|
4102 {
|
|
4103 case CHARACTER_ATTRIBUTE_STRENGTH:
|
|
4104 AttrToChange = &this->uMight;
|
|
4105 break;
|
|
4106 case CHARACTER_ATTRIBUTE_INTELLIGENCE:
|
|
4107 AttrToChange = &this->uIntelligence;
|
|
4108 break;
|
|
4109 case CHARACTER_ATTRIBUTE_WILLPOWER:
|
|
4110 AttrToChange = &this->uWillpower;
|
|
4111 break;
|
|
4112 case CHARACTER_ATTRIBUTE_ENDURANCE:
|
|
4113 AttrToChange = &this->uEndurance;
|
|
4114 break;
|
|
4115 case CHARACTER_ATTRIBUTE_ACCURACY:
|
|
4116 AttrToChange = &this->uAccuracy;
|
|
4117 break;
|
|
4118 case CHARACTER_ATTRIBUTE_SPEED:
|
|
4119 AttrToChange = &this->uSpeed;
|
|
4120 break;
|
|
4121 case CHARACTER_ATTRIBUTE_LUCK:
|
|
4122 AttrToChange = &this->uLuck;
|
|
4123 break;
|
|
4124 }
|
|
4125 if ( *AttrToChange <= pBaseValue )
|
|
4126 pStep = pDroppedStep;
|
|
4127 if ( *AttrToChange - pStep >= uMinValue )
|
|
4128 *AttrToChange -= pStep;
|
|
4129 }
|
|
4130
|
|
4131 //----- (004905F5) --------------------------------------------------------
|
|
4132 //signed int PartyCreation_BtnPlusClick(Player *this, int eAttribute)
|
|
4133 void Player::IncreaseAttribute( int eAttribute )
|
|
4134 {
|
|
4135 int raceId; // eax@1
|
|
4136 int maxValue; // ebx@1
|
|
4137 signed int baseStep; // edi@1
|
|
4138 signed int tmp; // eax@17
|
|
4139 signed int result; // eax@18
|
|
4140 int baseValue; // [sp+Ch] [bp-8h]@1
|
|
4141 signed int droppedStep; // [sp+10h] [bp-4h]@1
|
|
4142 unsigned short* statToChange;
|
|
4143
|
|
4144 raceId = GetRace();
|
|
4145 maxValue = StatTable[raceId][eAttribute].uMaxValue;
|
|
4146 baseStep = StatTable[raceId][eAttribute].uBaseStep;
|
|
4147 baseValue = StatTable[raceId][eAttribute].uBaseValue;
|
|
4148 droppedStep = StatTable[raceId][eAttribute].uDroppedStep;
|
|
4149 PlayerCreation_GetUnspentAttributePointCount();
|
|
4150 switch ( eAttribute )
|
|
4151 {
|
|
4152 case 0:
|
|
4153 statToChange = &this->uMight;
|
|
4154 break;
|
|
4155 case 1:
|
|
4156 statToChange = &this->uIntelligence;
|
|
4157 break;
|
|
4158 case 2:
|
|
4159 statToChange = &this->uWillpower;
|
|
4160 break;
|
|
4161 case 3:
|
|
4162 statToChange = &this->uEndurance;
|
|
4163 break;
|
|
4164 case 4:
|
|
4165 statToChange = &this->uAccuracy;
|
|
4166 break;
|
|
4167 case 5:
|
|
4168 statToChange = &this->uSpeed;
|
|
4169 break;
|
|
4170 case 6:
|
|
4171 statToChange = &this->uLuck;
|
|
4172 break;
|
|
4173 default:
|
|
4174 Error("(%u)", eAttribute);
|
|
4175 break;
|
|
4176 }
|
|
4177 if ( *statToChange < baseValue )
|
|
4178 {
|
|
4179 tmp = baseStep;
|
|
4180 baseStep = droppedStep;
|
|
4181 droppedStep = tmp;
|
|
4182 }
|
|
4183 result = PlayerCreation_GetUnspentAttributePointCount();
|
|
4184 if ( result >= droppedStep )
|
|
4185 {
|
|
4186 if ( baseStep + *statToChange <= maxValue )
|
|
4187 *statToChange += baseStep;
|
|
4188 }
|
|
4189 }
|
|
4190
|
|
4191 //----- (0049070F) --------------------------------------------------------
|
|
4192 void Player::Zero()
|
|
4193 {
|
|
4194 this->sLevelModifier = 0;
|
|
4195 this->sACModifier = 0;
|
|
4196 this->uLuckBonus = 0;
|
|
4197 this->uAccuracyBonus = 0;
|
|
4198 this->uSpeedBonus = 0;
|
|
4199 this->uEnduranceBonus = 0;
|
|
4200 this->uWillpowerBonus = 0;
|
|
4201 this->uIntelligenceBonus = 0;
|
|
4202 this->uMightBonus = 0;
|
|
4203 this->field_100 = 0;
|
|
4204 this->field_FC = 0;
|
|
4205 this->field_F8 = 0;
|
|
4206 this->field_F4 = 0;
|
|
4207 this->field_F0 = 0;
|
|
4208 this->field_EC = 0;
|
|
4209 this->field_E8 = 0;
|
|
4210 this->field_E4 = 0;
|
|
4211 this->field_E0 = 0;
|
|
4212 memset(&this->sResFireBonus, 0, 0x16u);
|
|
4213 this->field_1A97 = 0;
|
|
4214 this->_ranged_dmg_bonus = 0;
|
|
4215 this->field_1A95 = 0;
|
|
4216 this->_ranged_atk_bonus = 0;
|
|
4217 this->field_1A93 = 0;
|
|
4218 this->_melee_dmg_bonus = 0;
|
|
4219 this->field_1A91 = 0;
|
|
4220 this->_some_attack_bonus = 0;
|
|
4221 this->_mana_related = 0;
|
|
4222 this->uFullManaBonus = 0;
|
|
4223 this->_health_related = 0;
|
|
4224 this->uFullHealthBonus = 0;
|
|
4225 }
|
|
4226
|
|
4227 //----- (004907E7) --------------------------------------------------------
|
|
4228 unsigned int Player::GetStatColor(int uStat)
|
|
4229 {
|
|
4230 int attribute_value; // edx@1
|
|
4231
|
|
4232 int base_attribute_value = StatTable[GetRace()][uStat].uBaseValue;
|
|
4233 switch (uStat)
|
|
4234 {
|
|
4235 case 0: attribute_value = uMight; break;
|
|
4236 case 1: attribute_value = uIntelligence; break;
|
|
4237 case 2: attribute_value = uWillpower; break;
|
|
4238 case 3: attribute_value = uEndurance; break;
|
|
4239 case 4: attribute_value = uAccuracy; break;
|
|
4240 case 5: attribute_value = uSpeed; break;
|
|
4241 case 6: attribute_value = uLuck; break;
|
|
4242 default: Error("Unexpected attribute");
|
|
4243 };
|
|
4244
|
|
4245 if (attribute_value == base_attribute_value)
|
|
4246 return ui_character_stat_default_color;
|
|
4247 else if (attribute_value > base_attribute_value)
|
|
4248 return ui_character_stat_buffed_color;
|
|
4249 else
|
|
4250 return ui_character_stat_debuffed_color;
|
|
4251 }
|
|
4252
|
|
4253 //----- (004908A8) --------------------------------------------------------
|
|
4254 bool Player::DiscardConditionIfLastsLongerThan(unsigned int uCondition, signed __int64 uTime)
|
|
4255 {
|
|
4256 if ( pConditions[uCondition] && (uTime < (signed long long)pConditions[uCondition]) )
|
|
4257 {
|
|
4258 pConditions[uCondition] = 0i64;
|
|
4259 return true;
|
|
4260 }
|
|
4261 else
|
|
4262 return false;
|
|
4263 }
|
|
4264
|
|
4265 //----- (004680ED) --------------------------------------------------------
|
|
4266 void Player::UseItem_DrinkPotion_etc(signed int player_num, int a3)
|
|
4267 {
|
|
4268 Player *playerAffected; // esi@1
|
|
4269 signed int v5; // eax@17
|
|
4270 int v8; // edx@39
|
|
4271 const char *v13; // eax@45
|
|
4272 signed int v15; // edi@68
|
|
4273 int v16; // edx@73
|
|
4274 unsigned __int16 v17; // edi@73
|
|
4275 unsigned int v18; // eax@73
|
|
4276 const char *v22; // eax@84
|
|
4277 int scroll_id; // esi@96
|
|
4278 int v25; // eax@109
|
|
4279 int v26; // eax@113
|
|
4280 int new_mana_val; // edi@114
|
|
4281 signed __int64 v28; // qax@120
|
|
4282 __int64 v30; // edi@137
|
|
4283 __int64 v32; // ST3C_4@137
|
|
4284 __int64 v34; // ST34_4@137
|
|
4285 unsigned __int16 v50; // [sp-Ch] [bp-38h]@120
|
|
4286 const char *v66; // [sp-4h] [bp-30h]@69
|
|
4287 signed int v67; // [sp-4h] [bp-30h]@77
|
|
4288 const char *v68; // [sp-4h] [bp-30h]@89
|
|
4289 char v72; // [sp+20h] [bp-Ch]@68
|
|
4290 signed int v73; // [sp+24h] [bp-8h]@1
|
|
4291 const char* v74; // [sp+24h] [bp-8h]@23
|
|
4292 //Player *thisb; // [sp+28h] [bp-4h]@1
|
|
4293 unsigned int thisa; // [sp+28h] [bp-4h]@22
|
|
4294
|
|
4295 //thisb = this;
|
|
4296 playerAffected = &pParty->pPlayers[player_num-1];
|
|
4297 v73 = 1;
|
|
4298 if ( pParty->bTurnBasedModeOn == true && (pTurnEngine->turn_stage == TE_WAIT || pTurnEngine->turn_stage == TE_MOVEMENT) )
|
|
4299 return;
|
|
4300 if ( pParty->pPickedItem.GetItemEquipType() == EQUIP_REAGENT )
|
|
4301 {
|
|
4302 if ( pParty->pPickedItem.uItemID == 160 )
|
|
4303 {
|
|
4304 playerAffected->SetCondition(Condition_Poison_Weak, 1);
|
|
4305 }
|
|
4306 else if ( pParty->pPickedItem.uItemID == 161 )
|
|
4307 {
|
|
4308 new_mana_val = playerAffected->sMana;
|
|
4309 new_mana_val += 2;
|
|
4310 if ( new_mana_val > playerAffected->GetMaxMana() )
|
|
4311 new_mana_val = playerAffected->GetMaxMana();
|
|
4312 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4313 }
|
|
4314 else if ( pParty->pPickedItem.uItemID == 162 )
|
|
4315 {
|
|
4316 playerAffected->Heal(2);
|
|
4317 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4318 }
|
|
4319 else
|
|
4320 {
|
|
4321 v68 = pParty->pPickedItem.GetDisplayName();
|
|
4322 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[36], v68);//"%s can not be used that way"
|
|
4323 ShowStatusBarString(pTmpBuf.data(), 2);
|
2506
|
4324 pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
|
2498
|
4325 return;
|
|
4326 }
|
2534
|
4327 pAudioPlayer->PlaySound(SOUND_eat, 0, 0, -1, 0, 0, 0, 0);
|
2498
|
4328
|
|
4329 if ( pGUIWindow_CurrentMenu && pGUIWindow_CurrentMenu->eWindowType != WINDOW_null)
|
|
4330 {
|
|
4331 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0);
|
|
4332 }
|
|
4333 if ( v73 )
|
|
4334 {
|
|
4335 if ( pParty->bTurnBasedModeOn )
|
|
4336 {
|
|
4337 pParty->pTurnBasedPlayerRecoveryTimes[player_num-1] = 100;
|
|
4338 this->SetRecoveryTime(100);
|
|
4339 pTurnEngine->ApplyPlayerAction();
|
|
4340 }
|
|
4341 else
|
|
4342 {
|
|
4343 this->SetRecoveryTime((int)(flt_6BE3A4_debug_recmod1 * 213.3333333333333));
|
|
4344 }
|
|
4345 }
|
|
4346 pMouse->RemoveHoldingItem();
|
|
4347 return;
|
|
4348 }
|
|
4349
|
|
4350 if ( pParty->pPickedItem.GetItemEquipType() == EQUIP_POTION )
|
|
4351 {
|
|
4352 switch ( pParty->pPickedItem.uItemID )
|
|
4353 {
|
|
4354 case 221: //Catalyst
|
|
4355 playerAffected->SetCondition(Condition_Poison_Weak, 1);
|
|
4356 break;
|
|
4357 case 222: //Cure Wounds
|
|
4358 v25 = pParty->pPickedItem.uEnchantmentType + 10;
|
|
4359 playerAffected->Heal(v25);
|
|
4360 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4361 break;
|
|
4362 case 223: //Magic Potion
|
|
4363 v26 = pParty->pPickedItem.uEnchantmentType + 10;
|
|
4364 new_mana_val = playerAffected->sMana;
|
|
4365 new_mana_val += v26;
|
|
4366 if ( new_mana_val > playerAffected->GetMaxMana() )
|
|
4367 new_mana_val = playerAffected->GetMaxMana();
|
|
4368 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4369 playerAffected->sMana = new_mana_val;
|
|
4370 break;
|
|
4371 case 224: //Cure Weakness
|
|
4372 playerAffected->pConditions[Condition_Weak] = 0i64;
|
|
4373 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4374 break;
|
|
4375 case 225: //Cure Disease
|
|
4376 playerAffected->pConditions[Condition_Disease_Severe] = 0i64;
|
|
4377 playerAffected->pConditions[Condition_Disease_Medium] = 0i64;
|
|
4378 playerAffected->pConditions[Condition_Disease_Weak] = 0i64;
|
|
4379 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4380 break;
|
|
4381 case 226: //Cure Poison
|
|
4382 playerAffected->pConditions[Condition_Poison_Severe] = 0i64;
|
|
4383 playerAffected->pConditions[Condition_Poison_Medium] = 0i64;
|
|
4384 playerAffected->pConditions[Condition_Poison_Weak] = 0i64;
|
|
4385 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4386 break;
|
|
4387 case 227: //Awaken
|
|
4388 playerAffected->pConditions[Condition_Sleep] = 0i64;
|
|
4389 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4390 break;
|
|
4391 case 228: //Haste
|
|
4392 if ( !playerAffected->pConditions[Condition_Weak] )
|
|
4393 {
|
|
4394 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335);
|
|
4395 playerAffected->pPlayerBuffs[PLAYER_BUFF_HASTE].Apply(pParty->uTimePlayed + v28, 3, 5, 0, 0);
|
|
4396 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4397 }
|
|
4398 break;
|
|
4399 case 229: //Heroism
|
|
4400 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335);
|
|
4401 playerAffected->pPlayerBuffs[PLAYER_BUFF_HEROISM].Apply(pParty->uTimePlayed + v28, 3, 5, 0, 0);
|
|
4402 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4403 break;
|
|
4404 case 230: //Bless
|
|
4405 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335);
|
|
4406 playerAffected->pPlayerBuffs[PLAYER_BUFF_BLESS].Apply(pParty->uTimePlayed + v28, 3, 5, 0, 0);
|
|
4407 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4408 break;
|
|
4409 case 231: //Preservation
|
|
4410 v50 = 3 * pParty->pPickedItem.uEnchantmentType;
|
|
4411 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335);
|
|
4412 playerAffected->pPlayerBuffs[PLAYER_BUFF_PRESERVATION].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0);
|
|
4413 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4414 break;
|
|
4415 case 232: //Shield
|
|
4416 v50 = 3 * pParty->pPickedItem.uEnchantmentType;
|
|
4417 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335);
|
|
4418 playerAffected->pPlayerBuffs[PLAYER_BUFF_SHIELD].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0);
|
|
4419 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4420 break;
|
|
4421 case 234: //Stoneskin
|
|
4422 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335);
|
|
4423 playerAffected->pPlayerBuffs[PLAYER_BUFF_STONESKIN].Apply(pParty->uTimePlayed + v28, 3, 5, 0, 0);
|
|
4424 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4425 break;
|
|
4426 case 235: //Water Breathing
|
|
4427 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335),
|
|
4428 playerAffected->pPlayerBuffs[PLAYER_BUFF_WATER_WALK].Apply(pParty->uTimePlayed +v28, 3, 5, 0, 0);
|
|
4429 break;
|
|
4430 case 237: //Remove Fear
|
|
4431 playerAffected->pConditions[Condition_Fear] = 0i64;
|
|
4432 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4433 break;
|
|
4434 case 238: //Remove Curse
|
|
4435 playerAffected->pConditions[Condition_Cursed] = 0i64;
|
|
4436 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4437 break;
|
|
4438 case 239: //Cure Insanity
|
|
4439 playerAffected->pConditions[Condition_Insane] = 0i64;
|
|
4440 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4441 break;
|
|
4442 case 240: //Might Boost
|
|
4443 v50 = 3 * pParty->pPickedItem.uEnchantmentType;
|
|
4444 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335);
|
|
4445 playerAffected->pPlayerBuffs[PLAYER_BUFF_STRENGTH].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0);
|
|
4446 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4447 break;
|
|
4448 case 241: //Intellect Boost
|
|
4449 v50 = 3 * pParty->pPickedItem.uEnchantmentType;
|
|
4450 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335);
|
|
4451 playerAffected->pPlayerBuffs[PLAYER_BUFF_INTELLIGENCE].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0);
|
|
4452 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4453 break;
|
|
4454 case 242: //Personality Boost
|
|
4455 v50 = 3 * pParty->pPickedItem.uEnchantmentType;
|
|
4456 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335);
|
|
4457 playerAffected->pPlayerBuffs[PLAYER_BUFF_WILLPOWER].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0);
|
|
4458 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4459 break;
|
|
4460 case 243://Endurance Boost
|
|
4461 v50 = 3 * pParty->pPickedItem.uEnchantmentType;
|
|
4462 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335);
|
|
4463 playerAffected->pPlayerBuffs[PLAYER_BUFF_ENDURANCE].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0);
|
|
4464 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4465 break;
|
|
4466 case 244: //Speed Boost
|
|
4467 v50 = 3 * pParty->pPickedItem.uEnchantmentType;
|
|
4468 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335);
|
|
4469 playerAffected->pPlayerBuffs[PLAYER_BUFF_SPEED].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0);
|
|
4470 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4471 break;
|
|
4472 case 245: //Accuracy Boost
|
|
4473 v50 = 3 * pParty->pPickedItem.uEnchantmentType;
|
|
4474 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335);
|
|
4475 playerAffected->pPlayerBuffs[PLAYER_BUFF_ACCURACY].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0);
|
|
4476 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4477 break;
|
|
4478 case 251: //Cure Paralysis
|
|
4479 playerAffected->pConditions[Condition_Paralyzed] = 0i64;
|
|
4480 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4481 break;
|
|
4482 case 252://Divine Restoration
|
|
4483 v30 = playerAffected->pConditions[Condition_Dead];
|
|
4484 v32 = playerAffected->pConditions[Condition_Pertified];
|
|
4485 v34 = playerAffected->pConditions[Condition_Eradicated];
|
|
4486 pConditions.fill(0);
|
|
4487 playerAffected->pConditions[Condition_Dead] = v30;
|
|
4488 playerAffected->pConditions[Condition_Pertified] = v32;
|
|
4489 playerAffected->pConditions[Condition_Eradicated] = v34;
|
|
4490 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4491 break;
|
|
4492 case 253: //Divine Cure
|
|
4493 v25 = 5 * pParty->pPickedItem.uEnchantmentType;
|
|
4494 playerAffected->Heal(v25);
|
|
4495 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4496 break;
|
|
4497 case 254: //Divine Power
|
|
4498 v26 = 5 * pParty->pPickedItem.uEnchantmentType;
|
|
4499 new_mana_val = playerAffected->sMana;
|
|
4500 new_mana_val += v26;
|
|
4501 if ( new_mana_val > playerAffected->GetMaxMana() )
|
|
4502 new_mana_val = playerAffected->GetMaxMana();
|
|
4503 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4504 break;
|
|
4505 case 255: //Luck Boost
|
|
4506 v50 = 3 * pParty->pPickedItem.uEnchantmentType;
|
|
4507 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335);
|
|
4508 playerAffected->pPlayerBuffs[PLAYER_BUFF_LUCK].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0);
|
|
4509 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4510 break;
|
|
4511 case 256: //Fire Resistance
|
|
4512 v50 = 3 * pParty->pPickedItem.uEnchantmentType;
|
|
4513 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335);
|
|
4514 playerAffected->pPlayerBuffs[PLAYER_BUFF_RESIST_FIRE].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0);
|
|
4515 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4516 break;
|
|
4517 case 257: //Air Resistance
|
|
4518 v50 = 3 * pParty->pPickedItem.uEnchantmentType;
|
|
4519 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335);
|
|
4520 playerAffected->pPlayerBuffs[PLAYER_BUFF_RESIST_AIR].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0);
|
|
4521 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4522 break;
|
|
4523 case 258: //Water Resistance
|
|
4524 v50 = 3 * pParty->pPickedItem.uEnchantmentType;
|
|
4525 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335);
|
|
4526 playerAffected->pPlayerBuffs[PLAYER_BUFF_RESIST_WATER].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0);
|
|
4527 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4528 break;
|
|
4529 case 259: //Earth Resistance
|
|
4530 v50 = 3 * pParty->pPickedItem.uEnchantmentType;
|
|
4531 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335);
|
|
4532 playerAffected->pPlayerBuffs[PLAYER_BUFF_RESIST_EARTH].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0);
|
|
4533 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4534 break;
|
|
4535 case 260: //Mind Resistance
|
|
4536 v50 = 3 * pParty->pPickedItem.uEnchantmentType;
|
|
4537 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335);
|
|
4538 playerAffected->pPlayerBuffs[PLAYER_BUFF_RESIST_MIND].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0);
|
|
4539 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4540 break;
|
|
4541 case 261: //Body Resistance
|
|
4542 v50 = 3 * pParty->pPickedItem.uEnchantmentType;
|
|
4543 v28 = (signed __int64)((double)(230400 * pParty->pPickedItem.uEnchantmentType) * 0.033333335);
|
|
4544 playerAffected->pPlayerBuffs[PLAYER_BUFF_RESIST_BODY].Apply(pParty->uTimePlayed + v28, 0, v50, 0, 0);
|
|
4545 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4546 break;
|
|
4547 case 262: //Stone to Flesh
|
|
4548 playerAffected->pConditions[Condition_Pertified] = 0i64;
|
|
4549 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4550 break;
|
|
4551 case 264: //Pure Luck
|
|
4552 if ( !playerAffected->pure_luck_used )
|
|
4553 {
|
|
4554 playerAffected->uLuck += 50;
|
|
4555 playerAffected->pure_luck_used = 1;
|
|
4556 }
|
|
4557 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4558 break;
|
|
4559 case 265: //Pure Speed
|
|
4560 if ( !playerAffected->pure_speed_used )
|
|
4561 {
|
|
4562 playerAffected->uSpeed += 50;
|
|
4563 playerAffected->pure_speed_used = 1;
|
|
4564 }
|
|
4565 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4566 break;
|
|
4567 case 266: //Pure Intellect
|
|
4568 if ( !playerAffected->pure_intellect_used )
|
|
4569 {
|
|
4570 playerAffected->uIntelligence += 50;
|
|
4571 playerAffected->pure_intellect_used = 1;
|
|
4572 }
|
|
4573 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4574 break;
|
|
4575 case 267: //Pure Endurance
|
|
4576 if ( !playerAffected->pure_endurance_used )
|
|
4577 {
|
|
4578 playerAffected->uEndurance += 50;
|
|
4579 playerAffected->pure_endurance_used = 1;
|
|
4580 }
|
|
4581 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4582 break;
|
|
4583 case 268: //Pure Personality
|
|
4584 if ( !playerAffected->pure_willpower_used )
|
|
4585 {
|
|
4586 playerAffected->uWillpower += 50;
|
|
4587 playerAffected->pure_willpower_used = 1;
|
|
4588 }
|
|
4589 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4590 break;
|
|
4591 case 269: //Pure Accuracy
|
|
4592 if ( !playerAffected->pure_accuracy_used )
|
|
4593 {
|
|
4594 playerAffected->uAccuracy += 50;
|
|
4595 playerAffected->pure_accuracy_used = 1;
|
|
4596 }
|
|
4597 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4598 break;
|
|
4599 case 270: //Pure Might
|
|
4600 if ( !playerAffected->pure_might_used )
|
|
4601 {
|
|
4602 playerAffected->uMight += 50;
|
|
4603 playerAffected->pure_might_used = 1;
|
|
4604 }
|
|
4605 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4606 break;
|
|
4607 case 271: //Rejuvenation
|
|
4608 playerAffected->sAgeModifier = 0;
|
|
4609 playerAffected->PlaySound(SPEECH_36, 0);
|
|
4610 break;
|
|
4611
|
|
4612 default:
|
|
4613 v68 = pParty->pPickedItem.GetDisplayName();
|
|
4614 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[36], v68);//"%s can not be used that way"
|
2506
|
4615 ShowStatusBarString(pTmpBuf.data(), 2);
|
|
4616 pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
|
2498
|
4617 return;
|
|
4618 }
|
2534
|
4619 pAudioPlayer->PlaySound(SOUND_drink, 0, 0, -1, 0, 0, 0, 0);
|
2498
|
4620 if ( pGUIWindow_CurrentMenu && pGUIWindow_CurrentMenu->eWindowType != WINDOW_null)
|
|
4621 {
|
|
4622 // if ( !v73 ) v73 is always 1 at this point
|
|
4623 // {
|
|
4624 // pMouse->RemoveHoldingItem();
|
|
4625 // return;
|
|
4626 // }
|
|
4627 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0);
|
|
4628 }
|
|
4629 if ( v73 )
|
|
4630 {
|
|
4631 if ( pParty->bTurnBasedModeOn )
|
|
4632 {
|
|
4633 pParty->pTurnBasedPlayerRecoveryTimes[player_num-1] = 100;
|
|
4634 this->SetRecoveryTime(100);
|
|
4635 pTurnEngine->ApplyPlayerAction();
|
|
4636 }
|
|
4637 else
|
|
4638 {
|
|
4639 this->SetRecoveryTime((int)(flt_6BE3A4_debug_recmod1 * 213.3333333333333));
|
|
4640 }
|
|
4641 }
|
|
4642 pMouse->RemoveHoldingItem();
|
|
4643 return;
|
|
4644 }
|
|
4645
|
|
4646
|
|
4647 if ( pParty->pPickedItem.GetItemEquipType() == EQUIP_SPELL_SCROLL )
|
|
4648 {
|
2541
|
4649 if ( current_screen_type == SCREEN_CASTING )
|
2498
|
4650 return;
|
|
4651 if ( !playerAffected->CanAct() )
|
|
4652 {
|
|
4653
|
|
4654 v68 = aCharacterConditionNames[playerAffected->GetMajorConditionIdx()];
|
|
4655 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[382], v68);
|
2506
|
4656 ShowStatusBarString(pTmpBuf.data(), 2);
|
|
4657 pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
|
2498
|
4658 return;
|
|
4659 }
|
|
4660 if ( bUnderwater == 1 )
|
|
4661 {
|
|
4662 ShowStatusBarString(pGlobalTXT_LocalizationStrings[652], 2u);//"You can not do that while you are underwater!"
|
2506
|
4663 pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
|
2498
|
4664 return;
|
|
4665 }
|
|
4666
|
|
4667 scroll_id = pParty->pPickedItem.uItemID - 299;
|
|
4668 if ( scroll_id == 30 || scroll_id == 4 || scroll_id == 91 || scroll_id == 28 ) //Enchant Item scroll, Vampiric Weapon scroll ,Recharge Item ,Fire Aura
|
|
4669 {
|
|
4670 pMouse->RemoveHoldingItem();
|
|
4671 pGUIWindow_CurrentMenu->Release();
|
|
4672 pIcons_LOD->RemoveTexturesPackFromTextureList();
|
2541
|
4673 current_screen_type = SCREEN_GAME;
|
2498
|
4674 viewparams->bRedrawGameUI = 1;
|
|
4675 _42777D_CastSpell_UseWand_ShootArrow(scroll_id, player_num - 1, 0x85u, 1, 0);
|
|
4676 }
|
|
4677 else
|
|
4678 {
|
|
4679 pMouse->RemoveHoldingItem();
|
|
4680 pMessageQueue_50C9E8->AddGUIMessage(UIMSG_SpellScrollUse, scroll_id, player_num - 1);
|
2543
|
4681 if (current_screen_type != SCREEN_GAME && pGUIWindow_CurrentMenu
|
2498
|
4682 && (pGUIWindow_CurrentMenu->eWindowType != WINDOW_null))
|
|
4683 {
|
|
4684 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0);
|
|
4685 }
|
|
4686 }
|
|
4687 return;
|
|
4688 }
|
|
4689
|
|
4690 if ( pParty->pPickedItem.GetItemEquipType() == EQUIP_BOOK )
|
|
4691 {
|
|
4692 v15 = pParty->pPickedItem.uItemID - 400;
|
|
4693 v72 = playerAffected->spellbook.bHaveSpell[pParty->pPickedItem.uItemID-400];//(char *)&v3->pConditions[0] + pParty->pPickedItem.uItemID + 2;
|
|
4694 if ( v72 )
|
|
4695 {
|
|
4696 v66 = pParty->pPickedItem.GetDisplayName();
|
|
4697 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[380], v66);//"You already know the %s spell"
|
2506
|
4698 ShowStatusBarString(pTmpBuf.data(), 2);
|
|
4699 pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
|
2498
|
4700 return;
|
|
4701 }
|
|
4702 if ( !playerAffected->CanAct() )
|
|
4703 {
|
|
4704 v66 = aCharacterConditionNames[playerAffected->GetMajorConditionIdx()];
|
|
4705 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[382], v66);//"That player is %s"
|
|
4706 ShowStatusBarString(pTmpBuf.data(), 2);
|
2506
|
4707 pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
|
2498
|
4708 return;
|
|
4709 }
|
|
4710 v16 = v15 % 11 + 1;
|
|
4711 v17 = playerAffected->pActiveSkills[v15 / 11 + 12];
|
|
4712 v18 = SkillToMastery(v17) - 1;
|
|
4713 switch (v18)
|
|
4714 {
|
|
4715 case 0: v67 = 4; break;
|
|
4716 case 1: v67 = 7; break;
|
|
4717 case 2: v67 = 10; break;
|
|
4718 case 3: v67 = 11; break;
|
|
4719 default:
|
|
4720 v67 = player_num;
|
|
4721 }
|
|
4722
|
|
4723 if ( v16 > v67 || !v17 )
|
|
4724 {
|
|
4725 v22 = pParty->pPickedItem.GetDisplayName();
|
|
4726 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[381], v22); //"You don't have the skill to learn %s"
|
|
4727 ShowStatusBarString(pTmpBuf.data(), 2);
|
|
4728 playerAffected->PlaySound((PlayerSpeech)20, 0);
|
|
4729 return;
|
|
4730 }
|
|
4731 playerAffected->spellbook.bHaveSpell[pParty->pPickedItem.uItemID-400] = 1;
|
|
4732 playerAffected->PlaySound(SPEECH_21, 0);
|
|
4733 v73 = 0;
|
|
4734
|
|
4735
|
|
4736 if ( pGUIWindow_CurrentMenu && pGUIWindow_CurrentMenu->eWindowType != WINDOW_null)
|
|
4737 {
|
|
4738 if ( !v73 )
|
|
4739 {
|
|
4740 pMouse->RemoveHoldingItem();
|
|
4741 return;
|
|
4742 }
|
|
4743 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0);
|
|
4744 }
|
|
4745 // if ( v73 ) v73 is always 0 at this point
|
|
4746 // {
|
|
4747 // if ( pParty->bTurnBasedModeOn )
|
|
4748 // {
|
|
4749 // pParty->pTurnBasedPlayerRecoveryTimes[player_num-1] = 100;
|
|
4750 // thisb->SetRecoveryTime(100);
|
|
4751 // pTurnEngine->ApplyPlayerAction();
|
|
4752 // }
|
|
4753 // else
|
|
4754 // {
|
|
4755 // thisb->SetRecoveryTime(flt_6BE3A4_debug_recmod1 * 213.3333333333333);
|
|
4756 // }
|
|
4757 // }
|
|
4758 pMouse->RemoveHoldingItem();
|
|
4759 return;
|
|
4760 }
|
|
4761
|
|
4762 if ( pParty->pPickedItem.GetItemEquipType() == EQUIP_MESSAGE_SCROLL )
|
|
4763 {
|
|
4764 if ( playerAffected->CanAct() )
|
|
4765 {
|
|
4766 CreateMsgScrollWindow(pParty->pPickedItem.uItemID);
|
|
4767 playerAffected->PlaySound(SPEECH_37, 0);
|
|
4768 return;
|
|
4769 }
|
|
4770 v68 = aCharacterConditionNames[playerAffected->GetMajorConditionIdx()];
|
|
4771 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[382], v68);//That player is %s
|
|
4772 ShowStatusBarString(pTmpBuf.data(), 2);
|
2506
|
4773 pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
|
2498
|
4774 return;
|
|
4775 }
|
|
4776 else
|
|
4777 {
|
|
4778 if (pParty->pPickedItem.uItemID == 616) //Genie Lamp
|
|
4779 {
|
|
4780 thisa = pParty->uCurrentMonthWeek + 1;
|
|
4781 if ( pParty->uCurrentMonth >= 7 )
|
|
4782 v74 = nullptr;
|
|
4783 else
|
|
4784 v74 = aAttributeNames[pParty->uCurrentMonth];
|
|
4785 switch ( pParty->uCurrentMonth )
|
|
4786 {
|
|
4787 case 0:
|
|
4788 playerAffected->uMight += thisa;
|
|
4789 sprintf(pTmpBuf.data(), "+%u %s %s", thisa, v74, pGlobalTXT_LocalizationStrings[121]);//"Permanent"
|
|
4790 break;
|
|
4791 case 1:
|
|
4792 playerAffected->uIntelligence += thisa;
|
|
4793 sprintf(pTmpBuf.data(), "+%u %s %s", thisa, v74, pGlobalTXT_LocalizationStrings[121]);//"Permanent"
|
|
4794 break;
|
|
4795 case 2:
|
|
4796 playerAffected->uWillpower += thisa;
|
|
4797 sprintf(pTmpBuf.data(), "+%u %s %s", thisa, v74, pGlobalTXT_LocalizationStrings[121]);//"Permanent"
|
|
4798 break;
|
|
4799 case 3:
|
|
4800 playerAffected->uEndurance += thisa;
|
|
4801 sprintf(pTmpBuf.data(), "+%u %s %s", thisa, v74, pGlobalTXT_LocalizationStrings[121]);//"Permanent"
|
|
4802 break;
|
|
4803 case 4:
|
|
4804 playerAffected->uAccuracy += thisa;
|
|
4805 sprintf(pTmpBuf.data(), "+%u %s %s", thisa, v74, pGlobalTXT_LocalizationStrings[121]);//"Permanent"
|
|
4806 break;
|
|
4807 case 5:
|
|
4808 playerAffected->uSpeed += thisa;
|
|
4809 sprintf(pTmpBuf.data(), "+%u %s %s", thisa, v74, pGlobalTXT_LocalizationStrings[121]);//"Permanent"
|
|
4810 break;
|
|
4811 case 6:
|
|
4812 playerAffected->uLuck += thisa;
|
|
4813 sprintf(pTmpBuf.data(), "+%u %s %s", thisa, v74, pGlobalTXT_LocalizationStrings[121]);//"Permanent"
|
|
4814 break;
|
|
4815 case 7:
|
|
4816 pParty->PartyFindsGold(1000 * thisa, 0);
|
|
4817 sprintf(pTmpBuf.data(), "+%u %s", 1000 * thisa, pGlobalTXT_LocalizationStrings[97]);//"Gold"
|
|
4818 break;
|
|
4819 case 8:
|
|
4820 Party::GiveFood(5 * thisa);
|
|
4821 sprintf(pTmpBuf.data(), "+%u %s",5 * thisa , pGlobalTXT_LocalizationStrings[653]);//"Food"
|
|
4822 break;
|
|
4823 case 9u:
|
|
4824 playerAffected->uSkillPoints += 2 * thisa;
|
|
4825 sprintf(pTmpBuf.data(), "+%u %s", 2 * thisa, pGlobalTXT_LocalizationStrings[LOCSTR_SKILL_POINTS]);
|
|
4826 break;
|
|
4827 case 10:
|
|
4828 playerAffected->uExperience += 2500 * thisa;
|
|
4829 sprintf(pTmpBuf.data(), "+%u %s", 2500 * thisa, pGlobalTXT_LocalizationStrings[LOCSTR_EXPIRIENCE]);
|
|
4830 break;
|
|
4831 case 11:
|
|
4832 v8 = rand() % 6;
|
|
4833 switch (v8)
|
|
4834 {
|
|
4835 case 0:
|
|
4836 playerAffected->sResFireBase += thisa;
|
|
4837 v13 = pGlobalTXT_LocalizationStrings[87];//Fire
|
|
4838 break;
|
|
4839 case 1:
|
|
4840 playerAffected->sResAirBase += thisa;
|
|
4841 v13 = pGlobalTXT_LocalizationStrings[6];//Air
|
|
4842 break;
|
|
4843 case 2:
|
|
4844 playerAffected->sResWaterBase += thisa;
|
|
4845 v13 = pGlobalTXT_LocalizationStrings[240];//Water
|
|
4846 break;
|
|
4847 case 3:
|
|
4848 playerAffected->sResEarthBase += thisa;
|
|
4849 v13 = pGlobalTXT_LocalizationStrings[70];//Earth
|
|
4850 break;
|
|
4851 case 4:
|
|
4852 playerAffected->sResMindBase += thisa;
|
|
4853 v13 = pGlobalTXT_LocalizationStrings[142];//Mind
|
|
4854 break;
|
|
4855 case 5:
|
|
4856 playerAffected->sResBodyBase += thisa;
|
|
4857 v13 = pGlobalTXT_LocalizationStrings[29];//Body
|
|
4858 break;
|
|
4859 default: ("Unexpected attribute");
|
|
4860 return;
|
|
4861 }
|
|
4862 sprintf(pTmpBuf.data(), "+%u %s %s", thisa, v13, pGlobalTXT_LocalizationStrings[121]);//Permanent
|
|
4863 break;
|
|
4864
|
|
4865 }
|
2506
|
4866 ShowStatusBarString(pTmpBuf.data(), 2);
|
2498
|
4867 pMouse->RemoveHoldingItem();
|
2541
|
4868 pEngine->pStru6Instance->SetPlayerBuffAnim(SPELL_QUEST_COMPLETED, player_num - 1);
|
2498
|
4869 playerAffected->PlaySound(SPEECH_93, 0);
|
2534
|
4870 pAudioPlayer->PlaySound(SOUND_chimes, 0, 0, -1, 0, 0, 0, 0);
|
2498
|
4871 if ( pParty->uDaysPlayed == 6 || pParty->uDaysPlayed == 20 )
|
2506
|
4872 {
|
|
4873 playerAffected->SetCondition(Condition_Eradicated, 0);
|
2534
|
4874 pAudioPlayer->PlaySound(SOUND_gong, 0, 0, -1, 0, 0, 0, 0);
|
2506
|
4875 }
|
2498
|
4876 else if ( pParty->uDaysPlayed == 12 || pParty->uDaysPlayed == 26 )
|
2506
|
4877 {
|
|
4878 playerAffected->SetCondition(Condition_Dead, 0);
|
2534
|
4879 pAudioPlayer->PlaySound(SOUND_gong, 0, 0, -1, 0, 0, 0, 0);
|
2506
|
4880 }
|
2498
|
4881 else if ( pParty->uDaysPlayed == 4 || pParty->uDaysPlayed == 25 )
|
|
4882 {
|
|
4883 playerAffected->SetCondition(Condition_Pertified, 0);
|
2534
|
4884 pAudioPlayer->PlaySound(SOUND_gong, 0, 0, -1, 0, 0, 0, 0);
|
2498
|
4885 }
|
|
4886 return;
|
|
4887 }
|
|
4888 else if ( pParty->pPickedItem.uItemID == 630 ) //Red Apple
|
|
4889 {
|
2506
|
4890 Party::GiveFood(1);
|
2534
|
4891 pAudioPlayer->PlaySound(SOUND_eat, 0, 0, -1, 0, 0, 0, 0);
|
2498
|
4892 }
|
|
4893 else if ( pParty->pPickedItem.uItemID == 632 ) //Lute
|
|
4894 {
|
2534
|
4895 pAudioPlayer->PlaySound(SOUND_luteguitar, 0, 0, -1, 0, 0, 0, 0);
|
2498
|
4896 return;
|
|
4897 }
|
|
4898 else if ( pParty->pPickedItem.uItemID == 633 ) //Faerie Pipes
|
|
4899 {
|
2534
|
4900 pAudioPlayer->PlaySound(SOUND_panflute, 0, 0, -1, 0, 0, 0, 0);
|
2498
|
4901 return;
|
|
4902 }
|
|
4903 else if ( pParty->pPickedItem.uItemID == 634 ) //Gryphonheart's Trumpet
|
|
4904 {
|
2534
|
4905 pAudioPlayer->PlaySound(SOUND_trumpet, 0, 0, -1, 0, 0, 0, 0);
|
2498
|
4906 return;
|
|
4907 }
|
|
4908 else if ( pParty->pPickedItem.uItemID == 646 ) //Horseshoe
|
|
4909 {
|
2541
|
4910 pEngine->pStru6Instance->SetPlayerBuffAnim(SPELL_QUEST_COMPLETED, player_num - 1);
|
2498
|
4911 v5 = PID(OBJECT_Player, player_num + 49);
|
2534
|
4912 pAudioPlayer->PlaySound(SOUND_quest, v5, 0, -1, 0, 0, 0, 0);
|
2498
|
4913 playerAffected->AddVariable(VAR_NumSkillPoints, 2);
|
|
4914 }
|
|
4915 else if ( pParty->pPickedItem.uItemID == 650 ) //Temple in a Bottle
|
|
4916 {
|
|
4917 TeleportToNWCDungeon();
|
|
4918 return;
|
|
4919 }
|
|
4920 else
|
|
4921 {
|
|
4922 v68 = pParty->pPickedItem.GetDisplayName();
|
|
4923 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[36],v68);//"%s can not be used that way"
|
2506
|
4924 ShowStatusBarString(pTmpBuf.data(), 2);
|
|
4925 pAudioPlayer->PlaySound(SOUND_error, 0, 0, -1, 0, 0, 0, 0);
|
2498
|
4926 return;
|
|
4927 }
|
|
4928
|
|
4929 pMouse->RemoveHoldingItem();
|
|
4930 return;
|
|
4931 }
|
|
4932 }
|
|
4933
|
|
4934 bool CmpSkillValue(int valToCompare, int skillValue)
|
|
4935 {
|
|
4936 int v4;
|
|
4937 if ( valToCompare <= 63 )
|
|
4938 v4 = skillValue & 0x3F;
|
|
4939 else
|
|
4940 v4 = skillValue & skillValue;
|
|
4941 return v4 >= valToCompare;
|
|
4942 }
|
|
4943
|
|
4944 //----- (00449BB4) --------------------------------------------------------
|
|
4945 bool Player::CompareVariable( enum VariableType VarNum, signed int pValue ) // in some cases this calls only calls v4 >= pValue, which i've changed to return false, since these values are supposed to be positive and v4 was -1 by default
|
|
4946 {
|
|
4947 Assert(pValue >= 0, "Compare variable shouldn't have negative arguments");
|
|
4948
|
|
4949 signed int v4; // edi@1
|
|
4950 unsigned __int8 test_bit_value; // eax@25
|
|
4951 unsigned __int8 byteWithRequestedBit; // cl@25
|
|
4952 DDM_DLV_Header *v19; // eax@122
|
|
4953 DDM_DLV_Header *v21; // eax@126
|
|
4954 int actStat; // ebx@161
|
|
4955 int baseStat; // eax@161
|
|
4956
|
|
4957
|
|
4958 if ( (signed int)VarNum >= VAR_MapPersistentVariable_0 && VarNum <= VAR_MapPersistentVariable_74 )
|
|
4959 return (unsigned __int8)stru_5E4C90_MapPersistVars.field_0[VarNum - VAR_MapPersistentVariable_0] > 0; // originally (unsigned __int8)byte_5E4C15[VarNum];
|
|
4960 if ( (signed int)VarNum >= VAR_MapPersistentVariable_75 && VarNum <= VAR_MapPersistentVariable_99 )
|
|
4961 return (unsigned __int8)stru_5E4C90_MapPersistVars._decor_events[VarNum - VAR_MapPersistentVariable_75] > 0; //not really sure whether the number gets up to 99, but can't ignore the possibility
|
|
4962
|
|
4963 switch ( VarNum )
|
|
4964 {
|
|
4965 case VAR_Sex:
|
|
4966 return ( pValue == this->uSex );
|
|
4967 case VAR_Class:
|
|
4968 return ( pValue == this->classType );
|
|
4969 case VAR_Race:
|
|
4970 return pValue == GetRace();
|
|
4971 case VAR_CurrentHP:
|
|
4972 return this->sHealth >= pValue;
|
|
4973 case VAR_MaxHP:
|
|
4974 return (this->sHealth >= GetMaxHealth());
|
|
4975 case VAR_CurrentSP:
|
|
4976 return this->sMana >= pValue;
|
|
4977 case VAR_MaxSP:
|
|
4978 return (this->sMana >= GetMaxMana());
|
|
4979 case VAR_ActualAC:
|
|
4980 return GetActualAC() >= pValue;
|
|
4981 case VAR_ACModifier:
|
|
4982 return this->sACModifier >= pValue;
|
|
4983 case VAR_BaseLevel:
|
|
4984 return this->uLevel >= pValue;
|
|
4985 case VAR_LevelModifier:
|
|
4986 return this->sLevelModifier >= pValue;
|
|
4987 case VAR_Age:
|
|
4988 return GetActualAge() >= (unsigned int)pValue;
|
|
4989 case VAR_Award:
|
|
4990 return _449B57_test_bit(this->_achieved_awards_bits, pValue);
|
|
4991 case VAR_Experience:
|
|
4992 return this->uExperience >= pValue; //TODO change pValue to long long
|
|
4993 case VAR_QBits_QuestsDone:
|
|
4994 return _449B57_test_bit(pParty->_quest_bits, pValue);
|
|
4995 case VAR_PlayerItemInHands:
|
|
4996 //for (int i = 0; i < 138; i++)
|
|
4997 for (int i = 0; i < 126; i++)
|
|
4998 {
|
|
4999 if (pInventoryItemList[i].uItemID == pValue)
|
|
5000 {
|
|
5001 return true;
|
|
5002 }
|
|
5003 }
|
|
5004 return pParty->pPickedItem.uItemID == pValue;
|
|
5005 case VAR_Hour:
|
|
5006 if ( (long long)(pParty->uTimePlayed * 0.234375) / 60 / 60 % 24 == pValue )
|
|
5007 return true;
|
|
5008 return false;
|
|
5009 case VAR_DayOfYear:
|
|
5010 if (((long long)(pParty->uTimePlayed * 0.234375) / 60 / 60) / 24 % 336 + 1 == pValue)
|
|
5011 return true;
|
|
5012 return false;
|
|
5013 case VAR_DayOfWeek:
|
|
5014 if (((long long)(pParty->uTimePlayed * 0.234375) / 60 / 60) / 24 % 7)
|
|
5015 return true;
|
|
5016 return false;
|
|
5017 case VAR_FixedGold:
|
|
5018 return pParty->uNumGold >= (unsigned int)pValue;
|
|
5019 case VAR_FixedFood:
|
|
5020 return pParty->uNumFoodRations >= (unsigned int)pValue;
|
|
5021 case VAR_MightBonus:
|
|
5022 return this->uMightBonus >= pValue;
|
|
5023 case VAR_IntellectBonus:
|
|
5024 return this->uIntelligenceBonus >= pValue;
|
|
5025 case VAR_PersonalityBonus:
|
|
5026 return this->uWillpowerBonus >= pValue;
|
|
5027 case VAR_EnduranceBonus:
|
|
5028 return this->uEnduranceBonus >= pValue;
|
|
5029 case VAR_SpeedBonus:
|
|
5030 return this->uSpeedBonus >= pValue;
|
|
5031 case VAR_AccuracyBonus:
|
|
5032 return this->uAccuracyBonus >= pValue;
|
|
5033 case VAR_LuckBonus:
|
|
5034 return this->uLuckBonus >= pValue;
|
|
5035 case VAR_BaseMight:
|
|
5036 return this->uMight >= pValue;
|
|
5037 case VAR_BaseIntellect:
|
|
5038 return this->uIntelligence >= pValue;
|
|
5039 case VAR_BasePersonality:
|
|
5040 return this->uWillpower >= pValue;
|
|
5041 case VAR_BaseEndurance:
|
|
5042 return this->uEndurance >= pValue;
|
|
5043 case VAR_BaseSpeed:
|
|
5044 return this->uSpeed >= pValue;
|
|
5045 case VAR_BaseAccuracy:
|
|
5046 return this->uAccuracy >= pValue;
|
|
5047 case VAR_BaseLuck:
|
|
5048 return this->uLuck >= pValue;
|
|
5049 case VAR_ActualMight:
|
|
5050 return GetActualMight() >= pValue;
|
|
5051 case VAR_ActualIntellect:
|
|
5052 return GetActualIntelligence() >= pValue;
|
|
5053 case VAR_ActualPersonality:
|
|
5054 return GetActualWillpower() >= pValue;
|
|
5055 case VAR_ActualEndurance:
|
|
5056 return GetActualEndurance() >= pValue;
|
|
5057 case VAR_ActualSpeed:
|
|
5058 return GetActualSpeed() >= pValue;
|
|
5059 case VAR_ActualAccuracy:
|
|
5060 return GetActualAccuracy() >= pValue;
|
|
5061 case VAR_ActualLuck:
|
|
5062 return GetActualLuck() >= pValue;
|
|
5063 case VAR_FireResistance:
|
|
5064 return this->sResFireBase >= pValue;
|
|
5065 case VAR_AirResistance:
|
|
5066 return this->sResAirBase >= pValue;
|
|
5067 case VAR_WaterResistance:
|
|
5068 return this->sResWaterBase >= pValue;
|
|
5069 case VAR_EarthResistance:
|
|
5070 return this->sResEarthBase >= pValue;
|
|
5071 case VAR_SpiritResistance:
|
|
5072 return this->sResSpiritBase >= pValue;
|
|
5073 case VAR_MindResistance:
|
|
5074 return this->sResMindBase >= pValue;
|
|
5075 case VAR_BodyResistance:
|
|
5076 return this->sResBodyBase >= pValue;
|
|
5077 case VAR_LightResistance:
|
|
5078 return this->sResLightBase >= pValue;
|
|
5079 case VAR_DarkResistance:
|
|
5080 return this->sResDarkBase >= pValue;
|
|
5081 case VAR_PhysicalResistance:
|
|
5082 Error("Physical resistance isn't used in events");
|
|
5083 return false;
|
|
5084 case VAR_MagicResistance:
|
|
5085 return this->sResMagicBase >= pValue;
|
|
5086 case VAR_FireResistanceBonus:
|
|
5087 return this->sResFireBonus >= pValue;
|
|
5088 case VAR_AirResistanceBonus:
|
|
5089 return this->sResAirBonus >= pValue;
|
|
5090 case VAR_WaterResistanceBonus:
|
|
5091 return this->sResWaterBonus >= pValue;
|
|
5092 case VAR_EarthResistanceBonus:
|
|
5093 return this->sResEarthBonus >= pValue;
|
|
5094 case VAR_SpiritResistanceBonus:
|
|
5095 return this->sResSpiritBonus >= pValue;
|
|
5096 case VAR_MindResistanceBonus:
|
|
5097 return this->sResMindBonus >= pValue;
|
|
5098 case VAR_BodyResistanceBonus:
|
|
5099 return this->sResBodyBonus >= pValue;
|
|
5100 case VAR_LightResistanceBonus:
|
|
5101 return this->sResLightBonus >= pValue;
|
|
5102 case VAR_DarkResistanceBonus:
|
|
5103 return this->sResDarkBonus >= pValue;
|
|
5104 case VAR_MagicResistanceBonus:
|
|
5105 return this->sResMagicBonus >= pValue;
|
|
5106 case VAR_StaffSkill:
|
|
5107 return CmpSkillValue(pValue, this->skillStaff);
|
|
5108 case VAR_SwordSkill:
|
|
5109 return CmpSkillValue(pValue, this->skillSword);
|
|
5110 case VAR_DaggerSkill:
|
|
5111 return CmpSkillValue(pValue, this->skillDagger);
|
|
5112 case VAR_AxeSkill:
|
|
5113 return CmpSkillValue(pValue, this->skillAxe);
|
|
5114 case VAR_SpearSkill:
|
|
5115 return CmpSkillValue(pValue, this->skillSpear);
|
|
5116 case VAR_BowSkill:
|
|
5117 return CmpSkillValue(pValue, this->skillBow);
|
|
5118 case VAR_MaceSkill:
|
|
5119 return CmpSkillValue(pValue, this->skillMace);
|
|
5120 case VAR_BlasterSkill:
|
|
5121 return CmpSkillValue(pValue, this->skillBlaster);
|
|
5122 case VAR_ShieldSkill:
|
|
5123 return CmpSkillValue(pValue, this->skillShield);
|
|
5124 case VAR_LeatherSkill:
|
|
5125 return CmpSkillValue(pValue, this->skillLeather);
|
|
5126 case VAR_SkillChain:
|
|
5127 return CmpSkillValue(pValue, this->skillChain);
|
|
5128 case VAR_PlateSkill:
|
|
5129 return CmpSkillValue(pValue, this->skillPlate);
|
|
5130 case VAR_FireSkill:
|
|
5131 return CmpSkillValue(pValue, this->skillFire);
|
|
5132 case VAR_AirSkill:
|
|
5133 return CmpSkillValue(pValue, this->skillAir);
|
|
5134 case VAR_WaterSkill:
|
|
5135 return CmpSkillValue(pValue, this->skillWater);
|
|
5136 case VAR_EarthSkill:
|
|
5137 return CmpSkillValue(pValue, this->skillEarth);
|
|
5138 case VAR_SpiritSkill:
|
|
5139 return CmpSkillValue(pValue, this->skillSpirit);
|
|
5140 case VAR_MindSkill:
|
|
5141 return CmpSkillValue(pValue, this->skillMind);
|
|
5142 case VAR_BodySkill:
|
|
5143 return CmpSkillValue(pValue, this->skillBody);
|
|
5144 case VAR_LightSkill:
|
|
5145 return CmpSkillValue(pValue, this->skillLight);
|
|
5146 case VAR_DarkSkill:
|
|
5147 return CmpSkillValue(pValue, this->skillDark);
|
|
5148 case VAR_IdentifyItemSkill:
|
|
5149 return CmpSkillValue(pValue, this->skillItemId);
|
|
5150 case VAR_MerchantSkill:
|
|
5151 return CmpSkillValue(pValue, this->skillMerchant);
|
|
5152 case VAR_RepairSkill:
|
|
5153 return CmpSkillValue(pValue, this->skillRepair);
|
|
5154 case VAR_BodybuildingSkill:
|
|
5155 return CmpSkillValue(pValue, this->skillBodybuilding);
|
|
5156 case VAR_MeditationSkill:
|
|
5157 return CmpSkillValue(pValue, this->skillMeditation);
|
|
5158 case VAR_PerceptionSkill:
|
|
5159 return CmpSkillValue(pValue, this->skillPerception);
|
|
5160 case VAR_DiplomacySkill:
|
|
5161 return CmpSkillValue(pValue, this->skillDiplomacy);
|
|
5162 case VAR_ThieverySkill:
|
|
5163 Error("Thievery isn't used in events");
|
|
5164 return false;
|
|
5165 case VAR_DisarmTrapSkill: //wasn't in the original
|
|
5166 return CmpSkillValue(pValue, this->skillDisarmTrap);
|
|
5167 case VAR_DodgeSkill: //wasn't in the original
|
|
5168 return CmpSkillValue(pValue, this->skillDodge);
|
|
5169 case VAR_UnarmedSkill: //wasn't in the original
|
|
5170 return CmpSkillValue(pValue, this->skillUnarmed);
|
|
5171 case VAR_IdentifyMonsterSkill: //wasn't in the original
|
|
5172 return CmpSkillValue(pValue, this->skillMonsterId);
|
|
5173 case VAR_ArmsmasterSkill: //wasn't in the original
|
|
5174 return CmpSkillValue(pValue, this->skillArmsmaster);
|
|
5175 case VAR_StealingSkill: //wasn't in the original
|
|
5176 return CmpSkillValue(pValue, this->skillStealing);
|
|
5177 case VAR_AlchemySkill: //wasn't in the original
|
|
5178 return CmpSkillValue(pValue, this->skillAlchemy);
|
|
5179 case VAR_LearningSkill:
|
|
5180 return CmpSkillValue(pValue, this->skillLearning);
|
|
5181 case VAR_Cursed:
|
|
5182 return pConditions[Condition_Cursed] > 0;
|
|
5183 case VAR_Weak:
|
|
5184 return pConditions[Condition_Weak] > 0;
|
|
5185 case VAR_Asleep:
|
|
5186 return pConditions[Condition_Sleep] > 0;
|
|
5187 case VAR_Afraid:
|
|
5188 return pConditions[Condition_Fear] > 0;
|
|
5189 case VAR_Drunk:
|
|
5190 return pConditions[Condition_Drunk] > 0;
|
|
5191 case VAR_Insane:
|
|
5192 return pConditions[Condition_Insane] > 0;
|
|
5193 case VAR_PoisonedGreen:
|
|
5194 return pConditions[Condition_Poison_Weak] > 0;
|
|
5195 case VAR_DiseasedGreen:
|
|
5196 return pConditions[Condition_Disease_Weak] > 0;
|
|
5197 case VAR_PoisonedYellow:
|
|
5198 return pConditions[Condition_Poison_Medium] > 0;
|
|
5199 case VAR_DiseasedYellow:
|
|
5200 return pConditions[Condition_Disease_Medium] > 0;
|
|
5201 case VAR_PoisonedRed:
|
|
5202 return pConditions[Condition_Poison_Severe] > 0;
|
|
5203 case VAR_DiseasedRed:
|
|
5204 return pConditions[Condition_Disease_Severe] > 0;
|
|
5205 case VAR_Paralyzed:
|
|
5206 return pConditions[Condition_Paralyzed] > 0;
|
|
5207 case VAR_Unconsious:
|
|
5208 return pConditions[Condition_Unconcious] > 0;
|
|
5209 case VAR_Dead:
|
|
5210 return pConditions[Condition_Dead] > 0;
|
|
5211 case VAR_Stoned:
|
|
5212 return pConditions[Condition_Pertified] > 0;
|
|
5213 case VAR_Eradicated:
|
|
5214 return pConditions[Condition_Eradicated] > 0;
|
|
5215 case VAR_MajorCondition:
|
|
5216 v4 = GetMajorConditionIdx();
|
|
5217 if ( v4 != 18 )
|
|
5218 {
|
|
5219 return v4 >= pValue;
|
|
5220 }
|
|
5221 return true;
|
|
5222 case VAR_AutoNotes : //TODO: find out why the double subtraction. or whether this is even used
|
|
5223 test_bit_value = 0x80u >> (pValue - 2) % 8;
|
|
5224 byteWithRequestedBit = pParty->_autonote_bits[(pValue - 2) /8];
|
|
5225 return (test_bit_value & byteWithRequestedBit) != 0;
|
|
5226 case VAR_IsMightMoreThanBase:
|
|
5227 actStat = GetActualMight();
|
|
5228 baseStat = GetBaseStrength();
|
|
5229 return (actStat >= baseStat);
|
|
5230 case VAR_IsIntellectMoreThanBase:
|
|
5231 actStat = GetActualIntelligence();
|
|
5232 baseStat = GetBaseIntelligence();
|
|
5233 return (actStat >= baseStat);
|
|
5234 case VAR_IsPersonalityMoreThanBase:
|
|
5235 actStat = GetActualWillpower();
|
|
5236 baseStat = GetBaseWillpower();
|
|
5237 return (actStat >= baseStat);
|
|
5238 case VAR_IsEnduranceMoreThanBase:
|
|
5239 actStat = GetActualEndurance();
|
|
5240 baseStat = GetBaseEndurance();
|
|
5241 return (actStat >= baseStat);
|
|
5242 case VAR_IsSpeedMoreThanBase:
|
|
5243 actStat = GetActualSpeed();
|
|
5244 baseStat = GetBaseSpeed();
|
|
5245 return (actStat >= baseStat);
|
|
5246 case VAR_IsAccuracyMoreThanBase:
|
|
5247 actStat = GetActualAccuracy();
|
|
5248 baseStat = GetBaseAccuracy();
|
|
5249 return (actStat >= baseStat);
|
|
5250 case VAR_IsLuckMoreThanBase:
|
|
5251 actStat = GetActualLuck();
|
|
5252 baseStat = GetBaseLuck();
|
|
5253 return (actStat >= baseStat);
|
|
5254 case VAR_PlayerBits:
|
|
5255 test_bit_value = 0x80u >> ((signed __int16)pValue - 1) % 8;
|
|
5256 byteWithRequestedBit = this->playerEventBits[((signed __int16)pValue - 1)/8];
|
|
5257 return ( test_bit_value & byteWithRequestedBit ) != 0;
|
|
5258 case VAR_NPCs2:
|
|
5259 return pNPCStats->pNewNPCData[pValue].Hired();
|
|
5260 case VAR_IsFlying:
|
|
5261 if ( pParty->bFlying
|
|
5262 && (pParty->pPartyBuffs[PARTY_BUFF_FLY].uExpireTime> 0) )
|
|
5263 return true;
|
|
5264 return false;
|
|
5265 case VAR_HiredNPCHasSpeciality:
|
|
5266 return CheckHiredNPCSpeciality(pValue);
|
|
5267 case VAR_CircusPrises: //isn't used in MM6 since 0x1D6u is a book of regeneration
|
|
5268 v4 = 0;
|
|
5269 for (int playerNum = 0; playerNum < 4; playerNum++)
|
|
5270 {
|
|
5271 for (int invPos = 0; invPos < 138; invPos++)
|
|
5272 {
|
|
5273 int itemId = pParty->pPlayers[playerNum].pInventoryItemList[invPos].uItemID;
|
|
5274 switch ( itemId )
|
|
5275 {
|
|
5276 case 0x1D6u:
|
|
5277 ++v4;
|
|
5278 break;
|
|
5279 case 0x1D7u:
|
|
5280 v4 += 3;
|
|
5281 break;
|
|
5282 case 0x1DDu:
|
|
5283 v4 += 5;
|
|
5284 break;
|
|
5285 }
|
|
5286 }
|
|
5287 }
|
|
5288 return v4 >= pValue;
|
|
5289 case VAR_NumSkillPoints:
|
|
5290 return this->uSkillPoints >= (unsigned int)pValue;
|
|
5291 case VAR_MonthIs:
|
|
5292 return (pParty->uCurrentMonth == (unsigned int)pValue);
|
|
5293 case VAR_Counter1:
|
|
5294 case VAR_Counter2:
|
|
5295 case VAR_Counter3:
|
|
5296 case VAR_Counter4:
|
|
5297 case VAR_Counter5:
|
|
5298 case VAR_Counter6:
|
|
5299 case VAR_Counter7:
|
|
5300 case VAR_Counter8:
|
|
5301 case VAR_Counter9:
|
|
5302 case VAR_Counter10:
|
|
5303 if (pParty->PartyTimes.CounterEventValues[VarNum - VAR_Counter1]) //originally (signed __int64)(__PAIR__(*(int *)&stru_AA1058[3].pSounds[8 * VarNum + 44304], *(int *)&stru_AA1058[3].pSounds[8 * VarNum + 44300])
|
|
5304 {
|
|
5305 return (pParty->PartyTimes.CounterEventValues[VarNum - VAR_Counter1] + 460800 * pValue * 0.033333335) <= pParty->uTimePlayed ;
|
|
5306 }
|
|
5307 case VAR_ReputationInCurrentLocation:
|
|
5308 v19 = &pOutdoor->ddm;
|
|
5309 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor )
|
|
5310 v19 = &pIndoor->dlv;
|
|
5311 return (v19->uReputation >= pValue);
|
|
5312 case VAR_Unknown1:
|
|
5313 v21 = &pOutdoor->ddm;
|
|
5314 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor )
|
|
5315 v21 = &pIndoor->dlv;
|
|
5316 return (v21->field_C_alert == pValue); //yes, equality, not >=
|
|
5317 case VAR_GoldInBank:
|
|
5318 return pParty->uNumGoldInBank >= (unsigned int)pValue;
|
|
5319 case VAR_NumDeaths:
|
|
5320 return pParty->uNumDeaths >= (unsigned int)pValue;
|
|
5321 case VAR_NumBounties:
|
|
5322 return pParty->uNumBountiesCollected >= (unsigned int)pValue;
|
|
5323 case VAR_PrisonTerms:
|
|
5324 return pParty->uNumPrisonTerms >= pValue;
|
|
5325 case VAR_ArenaWinsPage:
|
|
5326 return (unsigned __int8)pParty->uNumArenaPageWins >= pValue;
|
|
5327 case VAR_ArenaWinsSquire:
|
|
5328 return (unsigned __int8)pParty->uNumArenaSquireWins >= pValue;
|
|
5329 case VAR_ArenaWinsKnight:
|
|
5330 return (unsigned __int8)pParty->uNumArenaKnightWins >= pValue;
|
|
5331 case VAR_ArenaWinsLord:
|
|
5332 return pParty->uNumArenaLordWins >= pValue;
|
|
5333 case VAR_Invisible:
|
|
5334 return ( pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime > 0 );
|
|
5335 case VAR_ItemEquipped:
|
|
5336 for (int i = 0; i < 16; i++)
|
|
5337 {
|
|
5338 if ( HasItemEquipped((ITEM_EQUIP_TYPE)i) && GetNthEquippedIndexItem(i)->uItemID == pValue )
|
|
5339 {
|
|
5340 return true;
|
|
5341 }
|
|
5342 }
|
|
5343 return false;
|
|
5344 }
|
|
5345
|
|
5346 return false;
|
|
5347 }
|
|
5348
|
|
5349
|
|
5350 //----- (0044A5CB) --------------------------------------------------------
|
|
5351 void Player::SetVariable(enum VariableType var_type, signed int var_value)
|
|
5352 {
|
|
5353 unsigned int v6; // esi@13
|
|
5354 unsigned int v7; // esi@14
|
|
5355 signed int v11; // eax@30
|
|
5356 DDM_DLV_Header *v24; // ecx@148
|
|
5357 ItemGen item; // [sp+Ch] [bp-28h]@52
|
|
5358
|
|
5359
|
|
5360 if ( var_type >= VAR_History_0 && var_type <= VAR_History_28)
|
|
5361 {
|
|
5362 if (!pParty->PartyTimes.HistoryEventTimes[var_type - VAR_History_0])
|
|
5363 {
|
|
5364 pParty->PartyTimes.HistoryEventTimes[var_type - VAR_History_0] = pParty->uTimePlayed;
|
|
5365 if (pStorylineText->StoreLine[var_type - VAR_History_0].pText)
|
|
5366 {
|
|
5367 bFlashHistoryBook = 1;
|
|
5368 PlayAwardSound();
|
|
5369 }
|
|
5370 }
|
|
5371 return;
|
|
5372 }
|
|
5373
|
|
5374 if ( var_type >= VAR_MapPersistentVariable_0 && var_type <= VAR_MapPersistentVariable_99 )
|
|
5375 {
|
|
5376 if ( var_type >= VAR_MapPersistentVariable_0 && var_type <= VAR_MapPersistentVariable_74 )
|
|
5377 stru_5E4C90_MapPersistVars.field_0[var_type - VAR_MapPersistentVariable_0] = (char)var_value; // originally (unsigned __int8)byte_5E4C15[VarNum];
|
|
5378 if ( var_type >= VAR_MapPersistentVariable_75 && var_type <= VAR_MapPersistentVariable_99 )
|
|
5379 stru_5E4C90_MapPersistVars._decor_events[var_type - VAR_MapPersistentVariable_75] = (unsigned char)var_value; //not really sure whether the number gets up to 99, but can't ignore the possibility
|
|
5380 return;
|
|
5381 }
|
|
5382
|
|
5383 if ( var_type >= VAR_UnknownTimeEvent0 && var_type <= VAR_UnknownTimeEvent19 )
|
|
5384 {
|
|
5385 pParty->PartyTimes._s_times[var_type - VAR_UnknownTimeEvent0] = pParty->uTimePlayed; //*(int *)&stru_AA1058[3].pSounds[8 * var_type + 44532] = LODWORD(pParty->uTimePlayed);, *(int *)&stru_AA1058[3].pSounds[8 * var_type + 44536] = HIDWORD(pParty->uTimePlayed
|
|
5386 PlayAwardSound();
|
|
5387 return;
|
|
5388 }
|
|
5389
|
|
5390 switch ( var_type )
|
|
5391 {
|
|
5392 case VAR_Sex:
|
|
5393 this->uSex = (PLAYER_SEX)var_value;
|
|
5394 PlayAwardSound_Anim();
|
|
5395 return;
|
|
5396 case VAR_Class:
|
|
5397 this->classType = (PLAYER_CLASS_TYPE)var_value;
|
|
5398 if ( (PLAYER_CLASS_TYPE)var_value == PLAYER_CLASS_LICH )
|
|
5399 {
|
|
5400 for (int i = 0; i < 138; i++)
|
|
5401 {
|
|
5402 if (this->pOwnItems[i].uItemID == ITEM_LICH_JAR_EMPTY)
|
|
5403 {
|
|
5404 this->pOwnItems[i].uItemID = ITEM_LICH_JAR_FULL;
|
|
5405 this->pOwnItems[i].uHolderPlayer = GetPlayerIndex() + 1;
|
|
5406 }
|
|
5407 }
|
|
5408 if ( this->sResFireBase < 20 )
|
|
5409 this->sResFireBase = 20;
|
|
5410 if ( this->sResAirBase < 20 )
|
|
5411 this->sResAirBase = 20;
|
|
5412 if ( this->sResWaterBase < 20 )
|
|
5413 this->sResWaterBase = 20;
|
|
5414 if ( this->sResEarthBase < 20 )
|
|
5415 this->sResEarthBase = 20;
|
|
5416 this->sResMindBase = 200;
|
|
5417 this->sResBodyBase = 200;
|
|
5418 v11 = this->GetSexByVoice();
|
|
5419 this->uPrevVoiceID = this->uVoiceID;
|
|
5420 this->uPrevFace = this->uCurrentFace;
|
|
5421 if ( v11 )
|
|
5422 {
|
|
5423 this->uCurrentFace = 21;
|
|
5424 this->uVoiceID = 21;
|
|
5425 }
|
|
5426 else
|
|
5427 {
|
|
5428 this->uCurrentFace = 20;
|
|
5429 this->uVoiceID = 20;
|
|
5430 }
|
|
5431 ReloadPlayerPortraits(GetPlayerIndex(), this->uCurrentFace);
|
|
5432 }
|
|
5433 PlayAwardSound_Anim();
|
|
5434 return;
|
|
5435 case VAR_CurrentHP:
|
|
5436 this->sHealth = var_value;
|
|
5437 PlayAwardSound_Anim();
|
|
5438 return;
|
|
5439 case VAR_MaxHP:
|
|
5440 this->sHealth = GetMaxHealth();
|
|
5441 return;
|
|
5442 case VAR_CurrentSP:
|
|
5443 this->sMana = var_value;
|
|
5444 PlayAwardSound_Anim();
|
|
5445 return;
|
|
5446 case VAR_MaxSP:
|
|
5447 this->sMana = GetMaxMana();
|
|
5448 return;
|
|
5449 case VAR_ACModifier:
|
|
5450 this->sACModifier = (unsigned __int8)var_value;
|
|
5451 PlayAwardSound_Anim();
|
|
5452 return;
|
|
5453 case VAR_BaseLevel:
|
|
5454 this->uLevel = (unsigned __int8)var_value;
|
|
5455 PlayAwardSound_Anim();
|
|
5456 return;
|
|
5457 case VAR_LevelModifier:
|
|
5458 this->sLevelModifier = (unsigned __int8)var_value;
|
|
5459 PlayAwardSound_Anim();
|
|
5460 return;
|
|
5461 case VAR_Age:
|
|
5462 this->sAgeModifier = var_value;
|
|
5463 return;
|
|
5464 case VAR_Award:
|
|
5465 if ( !_449B57_test_bit(this->_achieved_awards_bits, var_value) && pAwards[var_value].pText )
|
|
5466 {
|
|
5467 PlayAwardSound_Anim();
|
|
5468 this->PlaySound(SPEECH_96, 0);
|
|
5469 }
|
|
5470 _449B7E_toggle_bit(this->_achieved_awards_bits, var_value, 1u);
|
|
5471 return;
|
|
5472 case VAR_Experience:
|
|
5473 this->uExperience = var_value;
|
|
5474 PlayAwardSound_Anim();
|
|
5475 return;
|
|
5476 case VAR_QBits_QuestsDone:
|
|
5477 if ( !_449B57_test_bit(pParty->_quest_bits, var_value) && pQuestTable[var_value-1] )
|
|
5478 {
|
|
5479 bFlashQuestBook = 1;
|
2541
|
5480 pEngine->pStru6Instance->SetPlayerBuffAnim(0x96u, GetPlayerIndex());
|
2498
|
5481 PlayAwardSound();
|
|
5482 this->PlaySound(SPEECH_93, 0);
|
|
5483 }
|
|
5484 _449B7E_toggle_bit(pParty->_quest_bits, var_value, 1u);
|
|
5485 return;
|
|
5486 case VAR_PlayerItemInHands:
|
|
5487 item.Reset();
|
|
5488 item.uItemID = var_value;
|
|
5489 item.uAttributes = 1;
|
|
5490 pParty->SetHoldingItem(&item);
|
|
5491 if ( var_value >= ITEM_ARTIFACT_PUCK && var_value <= ITEM_RELIC_MEKORIGS_HAMMER )
|
|
5492 pParty->pIsArtifactFound[var_value-500] = 1;
|
|
5493 return;
|
|
5494 case VAR_FixedGold:
|
|
5495 Party::SetGold(var_value);
|
|
5496 return;
|
|
5497 case VAR_RandomGold:
|
|
5498 v6 = rand() % var_value + 1;
|
|
5499 Party::SetGold(v6);
|
|
5500 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[500], v6);// You have %lu gold
|
|
5501 ShowStatusBarString(pTmpBuf.data(), 2u);
|
|
5502 GameUI_DrawFoodAndGold();
|
|
5503 return;
|
|
5504 case VAR_FixedFood:
|
|
5505 Party::SetFood(var_value);
|
|
5506 PlayAwardSound_Anim();
|
|
5507 return;
|
|
5508 case VAR_RandomFood:
|
|
5509 v7 = rand() % var_value + 1;
|
|
5510 Party::SetFood(v7);
|
|
5511 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[501], v7);// You have %lu food
|
|
5512 ShowStatusBarString(pTmpBuf.data(), 2u);
|
|
5513 GameUI_DrawFoodAndGold();
|
|
5514 PlayAwardSound_Anim();
|
|
5515 return;
|
|
5516 case VAR_BaseMight:
|
|
5517 this->uMight = (unsigned __int8)var_value;
|
|
5518 PlayAwardSound_Anim_Face(SPEECH_92);
|
|
5519 return;
|
|
5520 case VAR_BaseIntellect:
|
|
5521 this->uIntelligence = (unsigned __int8)var_value;
|
|
5522 PlayAwardSound_Anim_Face(SPEECH_92);
|
|
5523 return;
|
|
5524 case VAR_BasePersonality:
|
|
5525 this->uWillpower = (unsigned __int8)var_value;
|
|
5526 PlayAwardSound_Anim_Face(SPEECH_92);
|
|
5527 return;
|
|
5528 case VAR_BaseEndurance:
|
|
5529 this->uEndurance = (unsigned __int8)var_value;
|
|
5530 PlayAwardSound_Anim_Face(SPEECH_92);
|
|
5531 return;
|
|
5532 case VAR_BaseSpeed:
|
|
5533 this->uSpeed = (unsigned __int8)var_value;
|
|
5534 PlayAwardSound_Anim_Face(SPEECH_92);
|
|
5535 return;
|
|
5536 case VAR_BaseAccuracy:
|
|
5537 this->uAccuracy = (unsigned __int8)var_value;
|
|
5538 PlayAwardSound_Anim_Face(SPEECH_92);
|
|
5539 return;
|
|
5540 case VAR_BaseLuck:
|
|
5541 this->uLuck = (unsigned __int8)var_value;
|
|
5542 PlayAwardSound_Anim_Face(SPEECH_92);
|
|
5543 return;
|
|
5544 case VAR_MightBonus:
|
|
5545 case VAR_ActualMight:
|
|
5546 this->uMightBonus = (unsigned __int8)var_value;
|
|
5547 PlayAwardSound_Anim_Face(SPEECH_91);
|
|
5548 return;
|
|
5549 case VAR_IntellectBonus:
|
|
5550 case VAR_ActualIntellect:
|
|
5551 this->uIntelligenceBonus = (unsigned __int8)var_value;
|
|
5552 PlayAwardSound_Anim_Face(SPEECH_91);
|
|
5553 return;
|
|
5554 case VAR_PersonalityBonus:
|
|
5555 case VAR_ActualPersonality:
|
|
5556 this->uWillpowerBonus = (unsigned __int8)var_value;
|
|
5557 PlayAwardSound_Anim_Face(SPEECH_91);
|
|
5558 return;
|
|
5559 case VAR_EnduranceBonus:
|
|
5560 case VAR_ActualEndurance:
|
|
5561 this->uEnduranceBonus = (unsigned __int8)var_value;
|
|
5562 PlayAwardSound_Anim_Face(SPEECH_91);
|
|
5563 return;
|
|
5564 case VAR_SpeedBonus:
|
|
5565 case VAR_ActualSpeed:
|
|
5566 this->uSpeedBonus = (unsigned __int8)var_value;
|
|
5567 PlayAwardSound_Anim_Face(SPEECH_91);
|
|
5568 return;
|
|
5569 case VAR_AccuracyBonus:
|
|
5570 case VAR_ActualAccuracy:
|
|
5571 this->uAccuracyBonus = (unsigned __int8)var_value;
|
|
5572 PlayAwardSound_Anim_Face(SPEECH_92);
|
|
5573 return;
|
|
5574 case VAR_LuckBonus:
|
|
5575 case VAR_ActualLuck:
|
|
5576 this->uLuckBonus = (unsigned __int8)var_value;
|
|
5577 PlayAwardSound_Anim_Face(SPEECH_92);
|
|
5578 return;
|
|
5579 case VAR_FireResistance:
|
|
5580 this->sResFireBase = (unsigned __int8)var_value;
|
|
5581 PlayAwardSound_Anim_Face(SPEECH_92);
|
|
5582 return;
|
|
5583 case VAR_AirResistance:
|
|
5584 this->sResAirBase = (unsigned __int8)var_value;
|
|
5585 PlayAwardSound_Anim_Face(SPEECH_92);
|
|
5586 return;
|
|
5587 case VAR_WaterResistance:
|
|
5588 this->sResWaterBase = (unsigned __int8)var_value;
|
|
5589 PlayAwardSound_Anim_Face(SPEECH_92);
|
|
5590 return;
|
|
5591 case VAR_EarthResistance:
|
|
5592 this->sResEarthBase = (unsigned __int8)var_value;
|
|
5593 PlayAwardSound_Anim_Face(SPEECH_92);
|
|
5594 return;
|
|
5595 case VAR_SpiritResistance:
|
|
5596 this->sResSpiritBase = (unsigned __int8)var_value;
|
|
5597 PlayAwardSound_Anim_Face(SPEECH_92);
|
|
5598 return;
|
|
5599 case VAR_MindResistance:
|
|
5600 this->sResMindBase = (unsigned __int8)var_value;
|
|
5601 PlayAwardSound_Anim_Face(SPEECH_92);
|
|
5602 return;
|
|
5603 case VAR_BodyResistance:
|
|
5604 this->sResBodyBase = (unsigned __int8)var_value;
|
|
5605 PlayAwardSound_Anim_Face(SPEECH_92);
|
|
5606 return;
|
|
5607 case VAR_LightResistance:
|
|
5608 this->sResLightBase = (unsigned __int8)var_value;
|
|
5609 PlayAwardSound_Anim_Face(SPEECH_92);
|
|
5610 return;
|
|
5611 case VAR_DarkResistance:
|
|
5612 this->sResDarkBase = (unsigned __int8)var_value;
|
|
5613 PlayAwardSound_Anim_Face(SPEECH_92);
|
|
5614 return;
|
|
5615 case VAR_MagicResistance:
|
|
5616 this->sResMagicBase = (unsigned __int8)var_value;
|
|
5617 PlayAwardSound_Anim_Face(SPEECH_92);
|
|
5618 return;
|
|
5619 case VAR_FireResistanceBonus:
|
|
5620 this->sResFireBonus = (unsigned __int8)var_value;
|
|
5621 PlayAwardSound_Anim_Face(SPEECH_91);
|
|
5622 return;
|
|
5623 case VAR_AirResistanceBonus:
|
|
5624 this->sResAirBonus = (unsigned __int8)var_value;
|
|
5625 PlayAwardSound_Anim_Face(SPEECH_91);
|
|
5626 return;
|
|
5627 case VAR_WaterResistanceBonus:
|
|
5628 this->sResWaterBonus = (unsigned __int8)var_value;
|
|
5629 PlayAwardSound_Anim_Face(SPEECH_91);
|
|
5630 return;
|
|
5631 case VAR_EarthResistanceBonus:
|
|
5632 this->sResEarthBonus = (unsigned __int8)var_value;
|
|
5633 PlayAwardSound_Anim_Face(SPEECH_91);
|
|
5634 return;
|
|
5635 case VAR_SpiritResistanceBonus:
|
|
5636 this->sResSpiritBonus = (unsigned __int8)var_value;
|
|
5637 PlayAwardSound_Anim_Face(SPEECH_91);
|
|
5638 return;
|
|
5639 case VAR_MindResistanceBonus:
|
|
5640 this->sResMindBonus = (unsigned __int8)var_value;
|
|
5641 PlayAwardSound_Anim_Face(SPEECH_91);
|
|
5642 return;
|
|
5643 case VAR_BodyResistanceBonus:
|
|
5644 this->sResBodyBonus = (unsigned __int8)var_value;
|
|
5645 PlayAwardSound_Anim_Face(SPEECH_91);
|
|
5646 return;
|
|
5647 case VAR_LightResistanceBonus:
|
|
5648 this->sResLightBonus = (unsigned __int8)var_value;
|
|
5649 PlayAwardSound_Anim_Face(SPEECH_91);
|
|
5650 return;
|
|
5651 case VAR_DarkResistanceBonus:
|
|
5652 this->sResDarkBonus = (unsigned __int8)var_value;
|
|
5653 PlayAwardSound_Anim_Face(SPEECH_91);
|
|
5654 return;
|
|
5655 case VAR_PhysicalResistanceBonus:
|
|
5656 Error("Physical res. bonus not used");
|
|
5657 return;
|
|
5658 case VAR_MagicResistanceBonus:
|
|
5659 this->sResMagicBonus = (unsigned __int8)var_value;
|
|
5660 PlayAwardSound_Anim_Face(SPEECH_91);
|
|
5661 return;
|
|
5662 case VAR_Cursed:
|
|
5663 this->SetCondition(Condition_Cursed, 1);
|
|
5664 PlayAwardSound_Anim();
|
|
5665 return;
|
|
5666 case VAR_Weak:
|
|
5667 this->SetCondition(Condition_Weak, 1);
|
|
5668 PlayAwardSound_Anim();
|
|
5669 return;
|
|
5670 case VAR_Asleep:
|
|
5671 this->SetCondition(Condition_Sleep, 1);
|
|
5672 PlayAwardSound_Anim();
|
|
5673 return;
|
|
5674 case VAR_Afraid:
|
|
5675 this->SetCondition(Condition_Fear, 1);
|
|
5676 PlayAwardSound_Anim();
|
|
5677 return;
|
|
5678 case VAR_Drunk:
|
|
5679 this->SetCondition(Condition_Drunk, 1);
|
|
5680 PlayAwardSound_Anim();
|
|
5681 return;
|
|
5682 case VAR_Insane:
|
|
5683 this->SetCondition(Condition_Insane, 1);
|
|
5684 PlayAwardSound_Anim();
|
|
5685 return;
|
|
5686 case VAR_PoisonedGreen:
|
|
5687 this->SetCondition(Condition_Poison_Weak, 1);
|
|
5688 PlayAwardSound_Anim();
|
|
5689 return;
|
|
5690 case VAR_DiseasedGreen:
|
|
5691 this->SetCondition(Condition_Disease_Weak, 1);
|
|
5692 PlayAwardSound_Anim();
|
|
5693 return;
|
|
5694 case VAR_PoisonedYellow:
|
|
5695 this->SetCondition(Condition_Poison_Medium, 1);
|
|
5696 PlayAwardSound_Anim();
|
|
5697 return;
|
|
5698 case VAR_DiseasedYellow:
|
|
5699 this->SetCondition(Condition_Disease_Medium, 1);
|
|
5700 PlayAwardSound_Anim();
|
|
5701 return;
|
|
5702 case VAR_PoisonedRed:
|
|
5703 this->SetCondition(Condition_Poison_Severe, 1);
|
|
5704 PlayAwardSound_Anim();
|
|
5705 return;
|
|
5706 case VAR_DiseasedRed:
|
|
5707 this->SetCondition(Condition_Disease_Severe, 1);
|
|
5708 PlayAwardSound_Anim();
|
|
5709 return;
|
|
5710 case VAR_Paralyzed:
|
|
5711 this->SetCondition(Condition_Paralyzed, 1);
|
|
5712 PlayAwardSound_Anim();
|
|
5713 return;
|
|
5714 case VAR_Unconsious:
|
|
5715 this->SetCondition(Condition_Unconcious, 1);
|
|
5716 PlayAwardSound_Anim();
|
|
5717 return;
|
|
5718 case VAR_Dead:
|
|
5719 this->SetCondition(Condition_Dead, 1);
|
|
5720 PlayAwardSound_Anim();
|
|
5721 return;
|
|
5722 case VAR_Stoned:
|
|
5723 this->SetCondition(Condition_Pertified, 1);
|
|
5724 PlayAwardSound_Anim();
|
|
5725 return;
|
|
5726 case VAR_Eradicated:
|
|
5727 this->SetCondition(Condition_Eradicated, 1);
|
|
5728 PlayAwardSound_Anim();
|
|
5729 return;
|
|
5730 case VAR_MajorCondition:
|
|
5731 pConditions.fill(0);
|
|
5732 PlayAwardSound_Anim();
|
|
5733 return;
|
|
5734 case VAR_AutoNotes:
|
|
5735 if ( !_449B57_test_bit(pParty->_autonote_bits, var_value) && pAutonoteTxt[var_value-1].pText )
|
|
5736 {
|
2541
|
5737 pEngine->pStru6Instance->SetPlayerBuffAnim(0x96u, GetPlayerIndex());
|
2498
|
5738 this->PlaySound(SPEECH_96, 0);
|
|
5739 bFlashAutonotesBook = 1;
|
|
5740 _506568_autonote_type = pAutonoteTxt[var_value-1].eType;// dword_72371C[2 * a3];
|
|
5741 }
|
|
5742 _449B7E_toggle_bit(pParty->_autonote_bits, var_value, 1u);
|
|
5743 PlayAwardSound();
|
|
5744 return;
|
|
5745 case VAR_PlayerBits:
|
|
5746 _449B7E_toggle_bit((unsigned char *)playerEventBits, var_value, 1u);
|
|
5747 return;
|
|
5748 case VAR_NPCs2:
|
|
5749 pParty->hirelingScrollPosition = 0;
|
|
5750 LOBYTE(pNPCStats->pNewNPCData[var_value].uFlags) |= 0x80u;
|
|
5751 pParty->CountHirelings();
|
|
5752 viewparams->bRedrawGameUI = true;
|
|
5753 return;
|
|
5754 case VAR_NumSkillPoints:
|
|
5755 this->uSkillPoints = var_value;
|
|
5756 return;
|
|
5757 case VAR_Counter1:
|
|
5758 case VAR_Counter2:
|
|
5759 case VAR_Counter3:
|
|
5760 case VAR_Counter4:
|
|
5761 case VAR_Counter5:
|
|
5762 case VAR_Counter6:
|
|
5763 case VAR_Counter7:
|
|
5764 case VAR_Counter8:
|
|
5765 case VAR_Counter9:
|
|
5766 case VAR_Counter10:
|
|
5767 pParty->PartyTimes.CounterEventValues[var_type - VAR_Counter1] = pParty->uTimePlayed; // *(int *)&stru_AA1058[3].pSounds[8 * var_type + 44300] = LODWORD(pParty->uTimePlayed);*(int *)&stru_AA1058[3].pSounds[8 * var_type + 44304] = HIDWORD(pParty->uTimePlayed);
|
|
5768 return;
|
|
5769 case VAR_ReputationInCurrentLocation:
|
|
5770 v24 = &pOutdoor->ddm;
|
|
5771 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor )
|
|
5772 v24 = &pIndoor->dlv;
|
|
5773 v24->uReputation = var_value;
|
|
5774 if ( var_value > 10000 )
|
|
5775 v24->uReputation = 10000;
|
|
5776 return;
|
|
5777 case VAR_GoldInBank:
|
|
5778 pParty->uNumGoldInBank = var_value;
|
|
5779 return;
|
|
5780 case VAR_NumDeaths:
|
|
5781 pParty->uNumDeaths = var_value;
|
|
5782 return;
|
|
5783 case VAR_NumBounties:
|
|
5784 pParty->uNumBountiesCollected = var_value;
|
|
5785 return;
|
|
5786 case VAR_PrisonTerms:
|
|
5787 pParty->uNumPrisonTerms = var_value;
|
|
5788 return;
|
|
5789 case VAR_ArenaWinsPage:
|
|
5790 pParty->uNumArenaPageWins = var_value;
|
|
5791 return;
|
|
5792 case VAR_ArenaWinsSquire:
|
|
5793 pParty->uNumArenaSquireWins = var_value;
|
|
5794 return;
|
|
5795 case VAR_ArenaWinsKnight:
|
|
5796 pParty->uNumArenaKnightWins = var_value;
|
|
5797 return;
|
|
5798 case VAR_ArenaWinsLord:
|
|
5799 pParty->uNumArenaLordWins = var_value;
|
|
5800 return;
|
|
5801 case VAR_StaffSkill:
|
|
5802 SetSkillByEvent(&Player::skillStaff, var_value);
|
|
5803 return;
|
|
5804 case VAR_SwordSkill:
|
|
5805 SetSkillByEvent(&Player::skillSword, var_value);
|
|
5806 return;
|
|
5807 case VAR_DaggerSkill:
|
|
5808 SetSkillByEvent(&Player::skillDagger, var_value);
|
|
5809 return;
|
|
5810 case VAR_AxeSkill:
|
|
5811 SetSkillByEvent(&Player::skillAxe, var_value);
|
|
5812 return;
|
|
5813 case VAR_SpearSkill:
|
|
5814 SetSkillByEvent(&Player::skillSpear, var_value);
|
|
5815 return;
|
|
5816 case VAR_BowSkill:
|
|
5817 SetSkillByEvent(&Player::skillBow, var_value);
|
|
5818 return;
|
|
5819 case VAR_MaceSkill:
|
|
5820 SetSkillByEvent(&Player::skillMace, var_value);
|
|
5821 return;
|
|
5822 case VAR_BlasterSkill:
|
|
5823 SetSkillByEvent(&Player::skillBlaster, var_value);
|
|
5824 return;
|
|
5825 case VAR_ShieldSkill:
|
|
5826 SetSkillByEvent(&Player::skillShield, var_value);
|
|
5827 return;
|
|
5828 case VAR_LeatherSkill:
|
|
5829 SetSkillByEvent(&Player::skillLeather, var_value);
|
|
5830 return;
|
|
5831 case VAR_SkillChain:
|
|
5832 SetSkillByEvent(&Player::skillChain, var_value);
|
|
5833 return;
|
|
5834 case VAR_PlateSkill:
|
|
5835 SetSkillByEvent(&Player::skillPlate, var_value);
|
|
5836 return;
|
|
5837 case VAR_FireSkill:
|
|
5838 SetSkillByEvent(&Player::skillFire, var_value);
|
|
5839 return;
|
|
5840 case VAR_AirSkill:
|
|
5841 SetSkillByEvent(&Player::skillAir, var_value);
|
|
5842 return;
|
|
5843 case VAR_WaterSkill:
|
|
5844 SetSkillByEvent(&Player::skillWater, var_value);
|
|
5845 return;
|
|
5846 case VAR_EarthSkill:
|
|
5847 SetSkillByEvent(&Player::skillEarth, var_value);
|
|
5848 return;
|
|
5849 case VAR_SpiritSkill:
|
|
5850 SetSkillByEvent(&Player::skillSpirit, var_value);
|
|
5851 return;
|
|
5852 case VAR_MindSkill:
|
|
5853 SetSkillByEvent(&Player::skillMind, var_value);
|
|
5854 return;
|
|
5855 case VAR_BodySkill:
|
|
5856 SetSkillByEvent(&Player::skillBody, var_value);
|
|
5857 return;
|
|
5858 case VAR_LightSkill:
|
|
5859 SetSkillByEvent(&Player::skillLight, var_value);
|
|
5860 return;
|
|
5861 case VAR_DarkSkill:
|
|
5862 SetSkillByEvent(&Player::skillDark, var_value);
|
|
5863 return;
|
|
5864 case VAR_IdentifyItemSkill:
|
|
5865 SetSkillByEvent(&Player::skillItemId, var_value);
|
|
5866 return;
|
|
5867 case VAR_MerchantSkill:
|
|
5868 SetSkillByEvent(&Player::skillMerchant, var_value);
|
|
5869 return;
|
|
5870 case VAR_RepairSkill:
|
|
5871 SetSkillByEvent(&Player::skillRepair, var_value);
|
|
5872 return;
|
|
5873 case VAR_BodybuildingSkill:
|
|
5874 SetSkillByEvent(&Player::skillBodybuilding, var_value);
|
|
5875 return;
|
|
5876 case VAR_MeditationSkill:
|
|
5877 SetSkillByEvent(&Player::skillMeditation, var_value);
|
|
5878 return;
|
|
5879 case VAR_PerceptionSkill:
|
|
5880 SetSkillByEvent(&Player::skillPerception, var_value);
|
|
5881 return;
|
|
5882 case VAR_DiplomacySkill:
|
|
5883 SetSkillByEvent(&Player::skillDiplomacy, var_value);
|
|
5884 return;
|
|
5885 case VAR_ThieverySkill:
|
|
5886 Error ("Thieving unsupported");
|
|
5887 return;
|
|
5888 case VAR_DisarmTrapSkill:
|
|
5889 SetSkillByEvent(&Player::skillDisarmTrap, var_value);
|
|
5890 return;
|
|
5891 case VAR_DodgeSkill:
|
|
5892 SetSkillByEvent(&Player::skillDodge, var_value);
|
|
5893 return;
|
|
5894 case VAR_UnarmedSkill:
|
|
5895 SetSkillByEvent(&Player::skillUnarmed, var_value);
|
|
5896 return;
|
|
5897 case VAR_IdentifyMonsterSkill:
|
|
5898 SetSkillByEvent(&Player::skillMonsterId, var_value);
|
|
5899 return;
|
|
5900 case VAR_ArmsmasterSkill:
|
|
5901 SetSkillByEvent(&Player::skillArmsmaster, var_value);
|
|
5902 return;
|
|
5903 case VAR_StealingSkill:
|
|
5904 SetSkillByEvent(&Player::skillStealing, var_value);
|
|
5905 return;
|
|
5906 case VAR_AlchemySkill:
|
|
5907 SetSkillByEvent(&Player::skillAlchemy, var_value);
|
|
5908 return;
|
|
5909 case VAR_LearningSkill:
|
|
5910 SetSkillByEvent(&Player::skillLearning, var_value);
|
|
5911 return;
|
|
5912 }
|
|
5913 }
|
|
5914
|
|
5915
|
|
5916 //----- (new function) --------------------------------------------------------
|
|
5917 void Player::PlayAwardSound()
|
|
5918 {
|
|
5919 int playerIndex = GetPlayerIndex();
|
|
5920 signed int v25 = 8 * playerIndex + 400;
|
|
5921 LOBYTE(v25) = PID(OBJECT_Player,playerIndex - 112);
|
2534
|
5922 pAudioPlayer->PlaySound(SOUND_quest, v25, 0, -1, 0, 0, 0, 0);
|
2498
|
5923 }
|
|
5924
|
|
5925 //----- (new function) --------------------------------------------------------
|
|
5926 void Player::PlayAwardSound_Anim()
|
|
5927 {
|
|
5928 int playerIndex = GetPlayerIndex();
|
2541
|
5929 pEngine->pStru6Instance->SetPlayerBuffAnim(0x96u, playerIndex);
|
2498
|
5930 PlayAwardSound();
|
|
5931 }
|
|
5932
|
|
5933 //----- (new function) --------------------------------------------------------
|
|
5934 void Player::PlayAwardSound_Anim_Face( PlayerSpeech speech )
|
|
5935 {
|
|
5936 this->PlaySound(speech, 0);
|
|
5937 PlayAwardSound_Anim();
|
|
5938 }
|
|
5939
|
|
5940 //----- (new function) --------------------------------------------------------
|
|
5941 void Player::SetSkillByEvent( unsigned __int16 Player::* skillToSet, unsigned __int16 skillValue )
|
|
5942 {
|
|
5943 unsigned __int16 currSkillValue = this->*skillToSet;
|
|
5944 if ( skillValue > 63 ) //the original had the condition reversed which was probably wrong
|
|
5945 {
|
|
5946 this->*skillToSet = skillValue | currSkillValue & 63;
|
|
5947 }
|
|
5948 else
|
|
5949 {
|
|
5950 this->*skillToSet = skillValue | currSkillValue & 0xC0;
|
|
5951 }
|
|
5952 int playerIndex = GetPlayerIndex();
|
2541
|
5953 pEngine->pStru6Instance->SetPlayerBuffAnim(0x96u, playerIndex);
|
2498
|
5954 PlayAwardSound();
|
|
5955 }
|
|
5956
|
|
5957 //----- (0044AFFB) --------------------------------------------------------
|
|
5958 void Player::AddVariable(enum VariableType var_type, signed int val)
|
|
5959 {
|
|
5960 int v6; // eax@15
|
|
5961 unsigned int v7; // esi@18
|
|
5962 DDM_DLV_Header *v27; // eax@153
|
|
5963 ItemGen item; // [sp+Ch] [bp-2Ch]@45
|
|
5964
|
|
5965 if ( var_type >= VAR_Counter1 && var_type <= VAR_Counter10)
|
|
5966 {
|
|
5967 pParty->PartyTimes.CounterEventValues[var_type - VAR_Counter1] = pParty->uTimePlayed;
|
|
5968 return;
|
|
5969 }
|
|
5970
|
|
5971 if ( var_type >= VAR_UnknownTimeEvent0 && var_type <= VAR_UnknownTimeEvent19 )
|
|
5972 {
|
|
5973 pParty->PartyTimes._s_times[var_type - VAR_UnknownTimeEvent0] = pParty->uTimePlayed;
|
|
5974 PlayAwardSound();
|
|
5975 return;
|
|
5976 }
|
|
5977
|
|
5978 if ( var_type >= VAR_MapPersistentVariable_0 && var_type <= VAR_MapPersistentVariable_99 )
|
|
5979 {
|
|
5980
|
|
5981 if ( var_type >= VAR_MapPersistentVariable_0 && var_type <= VAR_MapPersistentVariable_74 )
|
|
5982 {
|
|
5983 if (255 - val > stru_5E4C90_MapPersistVars.field_0[var_type - VAR_MapPersistentVariable_0])
|
|
5984 stru_5E4C90_MapPersistVars.field_0[var_type - VAR_MapPersistentVariable_0] += val;
|
|
5985 else
|
|
5986 stru_5E4C90_MapPersistVars.field_0[var_type - VAR_MapPersistentVariable_0] = 255;
|
|
5987 }
|
|
5988 if ( (signed int)var_type >= VAR_MapPersistentVariable_75 && var_type <= VAR_MapPersistentVariable_99 )
|
|
5989 {
|
|
5990 if (255 - val > stru_5E4C90_MapPersistVars._decor_events[var_type - VAR_MapPersistentVariable_75])
|
|
5991 stru_5E4C90_MapPersistVars._decor_events[var_type - VAR_MapPersistentVariable_75] += val;
|
|
5992 else
|
|
5993 stru_5E4C90_MapPersistVars._decor_events[var_type - VAR_MapPersistentVariable_75] = 255;
|
|
5994 }
|
|
5995 return;
|
|
5996 }
|
|
5997
|
|
5998 if ( var_type >= VAR_History_0 && var_type <= VAR_History_28)
|
|
5999 {
|
|
6000 if (!pParty->PartyTimes.HistoryEventTimes[var_type - VAR_History_0])
|
|
6001 {
|
|
6002 pParty->PartyTimes.HistoryEventTimes[var_type - VAR_History_0] = pParty->uTimePlayed;
|
|
6003 if (pStorylineText->StoreLine[var_type - VAR_History_0].pText = 0)
|
|
6004 {
|
|
6005 bFlashHistoryBook = 1;
|
|
6006 PlayAwardSound();
|
|
6007 }
|
|
6008 }
|
|
6009 return;
|
|
6010 }
|
|
6011
|
|
6012 switch ( var_type )
|
|
6013 {
|
|
6014 case VAR_RandomGold:
|
|
6015 if ( val == 0 )
|
|
6016 val = 1;
|
|
6017 v6 = rand();
|
|
6018 pParty->PartyFindsGold(v6 % val + 1, 1);
|
|
6019 GameUI_DrawFoodAndGold();
|
|
6020 return;
|
|
6021 case VAR_RandomFood:
|
|
6022 if ( val == 0 )
|
|
6023 val = 1;
|
|
6024 v7 = rand() % val + 1;
|
|
6025 Party::GiveFood(v7);
|
|
6026 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[502], v7);// You find %lu food
|
|
6027 ShowStatusBarString(pTmpBuf.data(), 2u);
|
|
6028 GameUI_DrawFoodAndGold();
|
|
6029 PlayAwardSound();
|
|
6030 return;
|
|
6031 case VAR_Sex:
|
|
6032 this->uSex = (PLAYER_SEX)val;
|
|
6033 PlayAwardSound_Anim97();
|
|
6034 return;
|
|
6035 case VAR_Class:
|
|
6036 this->classType = (PLAYER_CLASS_TYPE)val;
|
|
6037 PlayAwardSound_Anim97();
|
|
6038 return;
|
|
6039 case VAR_CurrentHP:
|
|
6040 this->sHealth = min(this->sHealth + val, this->GetMaxHealth() );
|
|
6041 PlayAwardSound_Anim97();
|
|
6042 return;
|
|
6043 case VAR_MaxHP:
|
|
6044 this->_health_related = 0;
|
|
6045 this->uFullHealthBonus = 0;
|
|
6046 this->sHealth = this->GetMaxHealth();
|
|
6047 return;
|
|
6048 case VAR_CurrentSP:
|
|
6049 this->sMana = min(this->sMana + val, this->GetMaxMana() );
|
|
6050 PlayAwardSound_Anim97();
|
|
6051 return;
|
|
6052 case VAR_MaxSP:
|
|
6053 this->_mana_related = 0;
|
|
6054 this->uFullManaBonus = 0;
|
|
6055 this->sMana = GetMaxMana();
|
|
6056 return;
|
|
6057 case VAR_ACModifier:
|
|
6058 this->sACModifier = min(this->sACModifier + val, 255);
|
|
6059 PlayAwardSound_Anim97();
|
|
6060 return;
|
|
6061 case VAR_BaseLevel:
|
|
6062 this->uLevel = min(this->uLevel + val, 255);
|
|
6063 PlayAwardSound_Anim97();
|
|
6064 return;
|
|
6065 case VAR_LevelModifier:
|
|
6066 this->sLevelModifier = min(this->sLevelModifier + val, 255);
|
|
6067 PlayAwardSound_Anim97();
|
|
6068 return;
|
|
6069 case VAR_Age:
|
|
6070 this->sAgeModifier += val;
|
|
6071 return;
|
|
6072 case VAR_Award:
|
|
6073 if (_449B57_test_bit(this->_achieved_awards_bits, val) && pAwards[val].pText )
|
|
6074 {
|
|
6075 PlayAwardSound_Anim97_Face(SPEECH_96);
|
|
6076 }
|
|
6077 _449B7E_toggle_bit(this->_achieved_awards_bits, val, 1);
|
|
6078 return;
|
|
6079 case VAR_Experience:
|
|
6080 this->uExperience = min(this->uExperience + val, 4000000000i64);
|
|
6081 PlayAwardSound_Anim97();
|
|
6082 return;
|
|
6083 case VAR_QBits_QuestsDone:
|
|
6084 if ( !_449B57_test_bit(pParty->_quest_bits, val) && pQuestTable[val] )
|
|
6085 {
|
|
6086 bFlashQuestBook = 1;
|
|
6087 PlayAwardSound_Anim97_Face(SPEECH_93);
|
|
6088 }
|
|
6089 _449B7E_toggle_bit(pParty->_quest_bits, val, 1);
|
|
6090 return;
|
|
6091 case VAR_PlayerItemInHands:
|
|
6092 item.Reset();
|
|
6093 item.uAttributes = 1;
|
|
6094 item.uItemID = val;
|
|
6095 if ( val >= ITEM_ARTIFACT_PUCK && val <= ITEM_RELIC_MEKORIGS_HAMMER )
|
|
6096 pParty->pIsArtifactFound[val-500] = 1;
|
|
6097 else if ( val >= ITEM_WAND_FIRE && val <= ITEM_WAND_INCENERATION )
|
|
6098 {
|
|
6099 item.uNumCharges = rand() % 6 + item.GetDamageMod() + 1;
|
|
6100 item.uMaxCharges = LOBYTE(item.uNumCharges);
|
|
6101 }
|
|
6102 pParty->SetHoldingItem(&item);
|
|
6103 return;
|
|
6104 case VAR_FixedGold:
|
|
6105 pParty->PartyFindsGold(val, 1);
|
|
6106 return;
|
|
6107 case VAR_BaseMight:
|
|
6108 this->uMight = min(this->uMight + val, 255);
|
|
6109 PlayAwardSound_Anim97_Face(SPEECH_92);
|
|
6110 return;
|
|
6111 case VAR_BaseIntellect:
|
|
6112 this->uIntelligence = min(this->uIntelligence + val, 255);
|
|
6113 PlayAwardSound_Anim97_Face(SPEECH_92);
|
|
6114 return;
|
|
6115 case VAR_BasePersonality:
|
|
6116 this->uWillpower = min(this->uWillpower + val, 255);
|
|
6117 PlayAwardSound_Anim97_Face(SPEECH_92);
|
|
6118 return;
|
|
6119 case VAR_BaseEndurance:
|
|
6120 this->uEndurance = min(this->uEndurance + val, 255);
|
|
6121 PlayAwardSound_Anim97_Face(SPEECH_92);
|
|
6122 return;
|
|
6123 case VAR_BaseSpeed:
|
|
6124 this->uSpeed = min(this->uSpeed + val, 255);
|
|
6125 PlayAwardSound_Anim97_Face(SPEECH_92);
|
|
6126 return;
|
|
6127 case VAR_BaseAccuracy:
|
|
6128 this->uAccuracy = min(this->uAccuracy + val, 255);
|
|
6129 PlayAwardSound_Anim97_Face(SPEECH_92);
|
|
6130 return;
|
|
6131 case VAR_BaseLuck:
|
|
6132 this->uLuck = min(this->uLuck + val, 255);
|
|
6133 PlayAwardSound_Anim97_Face(SPEECH_92);
|
|
6134 return;
|
|
6135 case VAR_FixedFood:
|
|
6136 Party::GiveFood(val);
|
|
6137 sprintfex(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[502], val);
|
|
6138 ShowStatusBarString(pTmpBuf.data(), 2u);
|
|
6139 if ( pParty->uNumFoodRations > 0xFFFF )
|
|
6140 Party::SetFood(0xFFFFu);
|
|
6141 PlayAwardSound();
|
|
6142 return;
|
|
6143 case VAR_MightBonus:
|
|
6144 case VAR_ActualMight:
|
|
6145 this->uMightBonus = min(this->uMightBonus + val, 255);
|
|
6146 PlayAwardSound_Anim97_Face(SPEECH_91);
|
|
6147 return;
|
|
6148 case VAR_IntellectBonus:
|
|
6149 case VAR_ActualIntellect:
|
|
6150 this->uIntelligenceBonus = min(this->uIntelligenceBonus + val, 255);
|
|
6151 PlayAwardSound_Anim97_Face(SPEECH_91);
|
|
6152 return;
|
|
6153 case VAR_PersonalityBonus:
|
|
6154 case VAR_ActualPersonality:
|
|
6155 this->uWillpowerBonus = min(this->uWillpowerBonus + val, 255);
|
|
6156 PlayAwardSound_Anim97_Face(SPEECH_91);
|
|
6157 return;
|
|
6158 case VAR_EnduranceBonus:
|
|
6159 case VAR_ActualEndurance:
|
|
6160 this->uEnduranceBonus = min(this->uEnduranceBonus + val, 255);
|
|
6161 PlayAwardSound_Anim97_Face(SPEECH_91);
|
|
6162 return;
|
|
6163 case VAR_SpeedBonus:
|
|
6164 case VAR_ActualSpeed:
|
|
6165 this->uSpeedBonus = min(this->uSpeedBonus + val, 255);
|
|
6166 PlayAwardSound_Anim97_Face(SPEECH_91);
|
|
6167 return;
|
|
6168 case VAR_AccuracyBonus:
|
|
6169 case VAR_ActualAccuracy:
|
|
6170 this->uAccuracyBonus = min(this->uAccuracyBonus + val, 255);
|
|
6171 PlayAwardSound_Anim97_Face(SPEECH_91);
|
|
6172 return;
|
|
6173 case VAR_LuckBonus:
|
|
6174 case VAR_ActualLuck:
|
|
6175 this->uLuckBonus = min(this->uLuckBonus + val, 255);
|
|
6176 PlayAwardSound_Anim97_Face(SPEECH_91);
|
|
6177 return;
|
|
6178 case VAR_FireResistance:
|
|
6179 this->sResFireBase = min(this->sResFireBase + val, 255);
|
|
6180 PlayAwardSound_Anim97_Face(SPEECH_92);
|
|
6181 return;
|
|
6182 case VAR_AirResistance:
|
|
6183 this->sResAirBase = min(this->sResAirBase + val, 255);
|
|
6184 PlayAwardSound_Anim97_Face(SPEECH_92);
|
|
6185 return;
|
|
6186 case VAR_WaterResistance:
|
|
6187 this->sResWaterBase = min(this->sResWaterBase + val, 255);
|
|
6188 PlayAwardSound_Anim97_Face(SPEECH_92);
|
|
6189 return;
|
|
6190 case VAR_EarthResistance:
|
|
6191 this->sResEarthBase = min(this->sResEarthBase + val, 255);
|
|
6192 PlayAwardSound_Anim97_Face(SPEECH_92);
|
|
6193 return;
|
|
6194 case VAR_SpiritResistance:
|
|
6195 this->sResSpiritBase = min(this->sResSpiritBase + val, 255);
|
|
6196 PlayAwardSound_Anim97_Face(SPEECH_92);
|
|
6197 return;
|
|
6198 case VAR_MindResistance:
|
|
6199 this->sResMindBase = min(this->sResMindBase + val, 255);
|
|
6200 PlayAwardSound_Anim97_Face(SPEECH_92);
|
|
6201 return;
|
|
6202 case VAR_BodyResistance:
|
|
6203 this->sResBodyBase = min(this->sResBodyBase + val, 255);
|
|
6204 PlayAwardSound_Anim97_Face(SPEECH_92);
|
|
6205 return;
|
|
6206 case VAR_LightResistance:
|
|
6207 this->sResLightBase = min(this->sResLightBase + val, 255);
|
|
6208 PlayAwardSound_Anim97_Face(SPEECH_92);
|
|
6209 return;
|
|
6210 case VAR_DarkResistance:
|
|
6211 this->sResDarkBase = min(this->sResDarkBase + val, 255);
|
|
6212 PlayAwardSound_Anim97_Face(SPEECH_92);
|
|
6213 return;
|
|
6214 case VAR_MagicResistance:
|
|
6215 this->sResMagicBase = min(this->sResMagicBase + val, 255);
|
|
6216 PlayAwardSound_Anim97_Face(SPEECH_92);
|
|
6217 return;
|
|
6218 case VAR_FireResistanceBonus:
|
|
6219 this->sResFireBonus = min(this->sResFireBonus + val, 255);
|
|
6220 PlayAwardSound_Anim97_Face(SPEECH_91);
|
|
6221 return;
|
|
6222 case VAR_AirResistanceBonus:
|
|
6223 this->sResAirBonus = min(this->sResAirBonus + val, 255);
|
|
6224 PlayAwardSound_Anim97_Face(SPEECH_91);
|
|
6225 return;
|
|
6226 case VAR_WaterResistanceBonus:
|
|
6227 this->sResWaterBonus = min(this->sResWaterBonus + val, 255);
|
|
6228 PlayAwardSound_Anim97_Face(SPEECH_91);
|
|
6229 return;
|
|
6230 case VAR_EarthResistanceBonus:
|
|
6231 this->sResEarthBonus = min(this->sResEarthBonus + val, 255);
|
|
6232 PlayAwardSound_Anim97_Face(SPEECH_91);
|
|
6233 return;
|
|
6234 case VAR_SpiritResistanceBonus:
|
|
6235 this->sResSpiritBonus = min(this->sResSpiritBonus + val, 255);
|
|
6236 PlayAwardSound_Anim97_Face(SPEECH_91);
|
|
6237 return;
|
|
6238 case VAR_MindResistanceBonus:
|
|
6239 this->sResMindBonus = min(this->sResMindBonus + val, 255);
|
|
6240 PlayAwardSound_Anim97_Face(SPEECH_91);
|
|
6241 return;
|
|
6242 case VAR_BodyResistanceBonus:
|
|
6243 this->sResBodyBonus = min(this->sResBodyBonus + val, 255);
|
|
6244 PlayAwardSound_Anim97_Face(SPEECH_91);
|
|
6245 return;
|
|
6246 case VAR_LightResistanceBonus:
|
|
6247 this->sResLightBonus = min(this->sResLightBonus + val, 255);
|
|
6248 PlayAwardSound_Anim97_Face(SPEECH_91);
|
|
6249 return;
|
|
6250 case VAR_DarkResistanceBonus:
|
|
6251 this->sResDarkBonus = min(this->sResDarkBonus + val, 255);
|
|
6252 PlayAwardSound_Anim97_Face(SPEECH_91);
|
|
6253 return;
|
|
6254 case VAR_MagicResistanceBonus:
|
|
6255 this->sResMagicBonus = min(this->sResMagicBonus + val, 255);
|
|
6256 PlayAwardSound_Anim97_Face(SPEECH_91);
|
|
6257 return;
|
|
6258 case VAR_Cursed:
|
|
6259 this->SetCondition(Condition_Cursed, 1);
|
|
6260 PlayAwardSound_Anim97();
|
|
6261 return;
|
|
6262 case VAR_Weak:
|
|
6263 this->SetCondition(Condition_Weak, 1);
|
|
6264 PlayAwardSound_Anim97();
|
|
6265 return;
|
|
6266 case VAR_Asleep:
|
|
6267 this->SetCondition(Condition_Sleep, 1);
|
|
6268 PlayAwardSound_Anim97();
|
|
6269 return;
|
|
6270 case VAR_Afraid:
|
|
6271 this->SetCondition(Condition_Fear, 1);
|
|
6272 PlayAwardSound_Anim97();
|
|
6273 return;
|
|
6274 case VAR_Drunk:
|
|
6275 this->SetCondition(Condition_Drunk, 1);
|
|
6276 PlayAwardSound_Anim97();
|
|
6277 return;
|
|
6278 case VAR_Insane:
|
|
6279 this->SetCondition(Condition_Insane, 1);
|
|
6280 PlayAwardSound_Anim97();
|
|
6281 return;
|
|
6282 case VAR_PoisonedGreen:
|
|
6283 this->SetCondition(Condition_Poison_Weak, 1);
|
|
6284 PlayAwardSound_Anim97();
|
|
6285 return;
|
|
6286 case VAR_DiseasedGreen:
|
|
6287 this->SetCondition(Condition_Disease_Weak, 1);
|
|
6288 PlayAwardSound_Anim97();
|
|
6289 return;
|
|
6290 case VAR_PoisonedYellow:
|
|
6291 this->SetCondition(Condition_Poison_Medium, 1);
|
|
6292 PlayAwardSound_Anim97();
|
|
6293 return;
|
|
6294 case VAR_DiseasedYellow:
|
|
6295 this->SetCondition(Condition_Disease_Medium, 1);
|
|
6296 PlayAwardSound_Anim97();
|
|
6297 return;
|
|
6298 case VAR_PoisonedRed:
|
|
6299 this->SetCondition(Condition_Poison_Severe, 1);
|
|
6300 PlayAwardSound_Anim97();
|
|
6301 return;
|
|
6302 case VAR_DiseasedRed:
|
|
6303 this->SetCondition(Condition_Disease_Severe, 1);
|
|
6304 PlayAwardSound_Anim97();
|
|
6305 return;
|
|
6306 case VAR_Paralyzed:
|
|
6307 this->SetCondition(Condition_Paralyzed, 1);
|
|
6308 PlayAwardSound_Anim97();
|
|
6309 return;
|
|
6310 case VAR_Unconsious:
|
|
6311 this->SetCondition(Condition_Unconcious, 1);
|
|
6312 PlayAwardSound_Anim97();
|
|
6313 return;
|
|
6314 case VAR_Dead:
|
|
6315 this->SetCondition(Condition_Dead, 1);
|
|
6316 PlayAwardSound_Anim97();
|
|
6317 return;
|
|
6318 case VAR_Stoned:
|
|
6319 this->SetCondition(Condition_Pertified, 1);
|
|
6320 PlayAwardSound_Anim97();
|
|
6321 return;
|
|
6322 case VAR_Eradicated:
|
|
6323 this->SetCondition(Condition_Eradicated, 1);
|
|
6324 PlayAwardSound_Anim97();
|
|
6325 return;
|
|
6326 case VAR_MajorCondition :
|
|
6327 pConditions.fill(0);
|
|
6328 PlayAwardSound_Anim97();
|
|
6329 return;
|
|
6330 case VAR_AutoNotes:
|
|
6331 if ( !_449B57_test_bit(pParty->_autonote_bits, val) && pAutonoteTxt[val].pText )
|
|
6332 {
|
|
6333 this->PlaySound(SPEECH_96, 0);
|
|
6334 bFlashAutonotesBook = 1;
|
|
6335 _506568_autonote_type = pAutonoteTxt[val].eType;
|
2541
|
6336 pEngine->pStru6Instance->SetPlayerBuffAnim(0x97u, GetPlayerIndex());
|
2498
|
6337 }
|
|
6338 _449B7E_toggle_bit(pParty->_autonote_bits, val, 1);
|
|
6339 PlayAwardSound();
|
|
6340 return;
|
|
6341 case VAR_PlayerBits:
|
|
6342 _449B7E_toggle_bit((unsigned char *)this->playerEventBits, val, 1u);
|
|
6343 return;
|
|
6344 case VAR_NPCs2:
|
|
6345 pParty->hirelingScrollPosition = 0;
|
|
6346 LOBYTE(pNPCStats->pNewNPCData[val].uFlags) |= 0x80u;
|
|
6347 pParty->CountHirelings();
|
|
6348 viewparams->bRedrawGameUI = true;
|
|
6349 return;
|
|
6350 case VAR_NumSkillPoints:
|
|
6351 this->uSkillPoints += val;
|
|
6352 return;
|
|
6353 case VAR_ReputationInCurrentLocation:
|
|
6354 v27 = &pOutdoor->ddm;
|
|
6355 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor )
|
|
6356 v27 = &pIndoor->dlv;
|
|
6357 v27->uReputation += val;
|
|
6358 if ( v27->uReputation > 10000 )
|
|
6359 v27->uReputation = 10000;
|
|
6360 return;
|
|
6361 case VAR_GoldInBank:
|
|
6362 pParty->uNumGoldInBank += val;
|
|
6363 return;
|
|
6364 case VAR_NumDeaths:
|
|
6365 pParty->uNumDeaths += val;
|
|
6366 return;
|
|
6367 case VAR_NumBounties:
|
|
6368 pParty->uNumBountiesCollected += val;
|
|
6369 return;
|
|
6370 case VAR_PrisonTerms:
|
|
6371 pParty->uNumPrisonTerms += val;
|
|
6372 return;
|
|
6373 case VAR_ArenaWinsPage:
|
|
6374 pParty->uNumArenaPageWins += val;
|
|
6375 return;
|
|
6376 case VAR_ArenaWinsSquire:
|
|
6377 pParty->uNumArenaSquireWins += val;
|
|
6378 return;
|
|
6379 case VAR_ArenaWinsKnight:
|
|
6380 pParty->uNumArenaKnightWins += val;
|
|
6381 return;
|
|
6382 case VAR_ArenaWinsLord:
|
|
6383 pParty->uNumArenaLordWins += val;
|
|
6384 return;
|
|
6385 case VAR_StaffSkill:
|
|
6386 AddSkillByEvent(&Player::skillStaff, val);
|
|
6387 return;
|
|
6388 case VAR_SwordSkill:
|
|
6389 AddSkillByEvent(&Player::skillSword, val);
|
|
6390 return;
|
|
6391 case VAR_DaggerSkill:
|
|
6392 AddSkillByEvent(&Player::skillDagger, val);
|
|
6393 return;
|
|
6394 case VAR_AxeSkill:
|
|
6395 AddSkillByEvent(&Player::skillAxe, val);
|
|
6396 return;
|
|
6397 case VAR_SpearSkill:
|
|
6398 AddSkillByEvent(&Player::skillSpear, val);
|
|
6399 return;
|
|
6400 case VAR_BowSkill:
|
|
6401 AddSkillByEvent(&Player::skillBow, val);
|
|
6402 return;
|
|
6403 case VAR_MaceSkill:
|
|
6404 AddSkillByEvent(&Player::skillMace, val);
|
|
6405 return;
|
|
6406 case VAR_BlasterSkill:
|
|
6407 AddSkillByEvent(&Player::skillBlaster, val);
|
|
6408 return;
|
|
6409 case VAR_ShieldSkill:
|
|
6410 AddSkillByEvent(&Player::skillShield, val);
|
|
6411 return;
|
|
6412 case VAR_LeatherSkill:
|
|
6413 AddSkillByEvent(&Player::skillLeather, val);
|
|
6414 return;
|
|
6415 case VAR_SkillChain:
|
|
6416 AddSkillByEvent(&Player::skillChain, val);
|
|
6417 return;
|
|
6418 case VAR_PlateSkill:
|
|
6419 AddSkillByEvent(&Player::skillPlate, val);
|
|
6420 return;
|
|
6421 case VAR_FireSkill:
|
|
6422 AddSkillByEvent(&Player::skillFire, val);
|
|
6423 return;
|
|
6424 case VAR_AirSkill:
|
|
6425 AddSkillByEvent(&Player::skillAir, val);
|
|
6426 return;
|
|
6427 case VAR_WaterSkill:
|
|
6428 AddSkillByEvent(&Player::skillWater, val);
|
|
6429 return;
|
|
6430 case VAR_EarthSkill:
|
|
6431 AddSkillByEvent(&Player::skillEarth, val);
|
|
6432 return;
|
|
6433 case VAR_SpiritSkill:
|
|
6434 AddSkillByEvent(&Player::skillSpirit, val);
|
|
6435 return;
|
|
6436 case VAR_MindSkill:
|
|
6437 AddSkillByEvent(&Player::skillMind, val);
|
|
6438 return;
|
|
6439 case VAR_BodySkill:
|
|
6440 AddSkillByEvent(&Player::skillBody, val);
|
|
6441 return;
|
|
6442 case VAR_LightSkill:
|
|
6443 AddSkillByEvent(&Player::skillLight, val);
|
|
6444 return;
|
|
6445 case VAR_DarkSkill:
|
|
6446 AddSkillByEvent(&Player::skillDark, val);
|
|
6447 return;
|
|
6448 case VAR_IdentifyItemSkill:
|
|
6449 AddSkillByEvent(&Player::skillItemId, val);
|
|
6450 return;
|
|
6451 case VAR_MerchantSkill:
|
|
6452 AddSkillByEvent(&Player::skillMerchant, val);
|
|
6453 return;
|
|
6454 case VAR_RepairSkill:
|
|
6455 AddSkillByEvent(&Player::skillRepair, val);
|
|
6456 return;
|
|
6457 case VAR_BodybuildingSkill:
|
|
6458 AddSkillByEvent(&Player::skillBodybuilding, val);
|
|
6459 return;
|
|
6460 case VAR_MeditationSkill:
|
|
6461 AddSkillByEvent(&Player::skillMeditation, val);
|
|
6462 return;
|
|
6463 case VAR_PerceptionSkill:
|
|
6464 AddSkillByEvent(&Player::skillPerception, val);
|
|
6465 return;
|
|
6466 case VAR_DiplomacySkill:
|
|
6467 AddSkillByEvent(&Player::skillDiplomacy, val);
|
|
6468 return;
|
|
6469 case VAR_ThieverySkill:
|
|
6470 Error ("Thieving unsupported");
|
|
6471 return;
|
|
6472 case VAR_DisarmTrapSkill:
|
|
6473 AddSkillByEvent(&Player::skillDisarmTrap, val);
|
|
6474 return;
|
|
6475 case VAR_DodgeSkill:
|
|
6476 AddSkillByEvent(&Player::skillDodge, val);
|
|
6477 return;
|
|
6478 case VAR_UnarmedSkill:
|
|
6479 AddSkillByEvent(&Player::skillUnarmed, val);
|
|
6480 return;
|
|
6481 case VAR_IdentifyMonsterSkill:
|
|
6482 AddSkillByEvent(&Player::skillMonsterId, val);
|
|
6483 return;
|
|
6484 case VAR_ArmsmasterSkill:
|
|
6485 AddSkillByEvent(&Player::skillArmsmaster, val);
|
|
6486 return;
|
|
6487 case VAR_StealingSkill:
|
|
6488 AddSkillByEvent(&Player::skillStealing, val);
|
|
6489 return;
|
|
6490 case VAR_AlchemySkill:
|
|
6491 AddSkillByEvent(&Player::skillAlchemy, val);
|
|
6492 return;
|
|
6493 case VAR_LearningSkill:
|
|
6494 AddSkillByEvent(&Player::skillLearning, val);
|
|
6495 return;
|
|
6496 default:
|
|
6497 return;
|
|
6498 }
|
|
6499 }
|
|
6500
|
|
6501 //----- (new function) --------------------------------------------------------
|
|
6502 void Player::PlayAwardSound_Anim97()
|
|
6503 {
|
|
6504 int playerIndex = GetPlayerIndex();
|
2541
|
6505 pEngine->pStru6Instance->SetPlayerBuffAnim(0x97u, playerIndex);
|
2498
|
6506 PlayAwardSound();
|
|
6507 }
|
|
6508
|
|
6509 //----- (new function) --------------------------------------------------------
|
|
6510 void Player::PlayAwardSound_Anim97_Face( PlayerSpeech speech )
|
|
6511 {
|
|
6512 this->PlaySound(speech, 0);
|
|
6513 PlayAwardSound_Anim97();
|
|
6514 }
|
|
6515
|
|
6516 //----- (new function) --------------------------------------------------------
|
|
6517 void Player::AddSkillByEvent( unsigned __int16 Player::* skillToSet, unsigned __int16 addSkillValue )
|
|
6518 {
|
|
6519 if ( addSkillValue > 63 )
|
|
6520 {
|
|
6521 this->*skillToSet = (unsigned __int8)addSkillValue | this->*skillToSet & 63;
|
|
6522 }
|
|
6523 else
|
|
6524 {
|
|
6525 this->*skillToSet = min(this->*skillToSet + addSkillValue, 60) | this->*skillToSet & 0xC0;
|
|
6526 }
|
|
6527 PlayAwardSound_Anim97();
|
|
6528 return;
|
|
6529 }
|
|
6530
|
|
6531 //----- (0044B9C4) --------------------------------------------------------
|
|
6532 void Player::SubtractVariable( enum VariableType VarNum, signed int pValue )
|
|
6533 {
|
|
6534 DDM_DLV_Header *locationHeader; // eax@90
|
|
6535 int randGold;
|
|
6536 int randFood;
|
|
6537 int npcIndex;
|
|
6538
|
|
6539 if ( VarNum >= VAR_MapPersistentVariable_0 && VarNum <= VAR_MapPersistentVariable_99 )
|
|
6540 {
|
|
6541 if ( VarNum >= VAR_MapPersistentVariable_0 && VarNum <= VAR_MapPersistentVariable_74 )
|
|
6542 {
|
|
6543 stru_5E4C90_MapPersistVars.field_0[VarNum - VAR_MapPersistentVariable_0] -= pValue;
|
|
6544 }
|
|
6545 if ( (signed int)VarNum >= VAR_MapPersistentVariable_75 && VarNum <= VAR_MapPersistentVariable_99 )
|
|
6546 {
|
|
6547 stru_5E4C90_MapPersistVars._decor_events[VarNum - VAR_MapPersistentVariable_75] -= pValue;
|
|
6548 }
|
|
6549 return;
|
|
6550 }
|
|
6551
|
|
6552 switch (VarNum)
|
|
6553 {
|
|
6554 case VAR_CurrentHP:
|
|
6555 ReceiveDamage((signed int)pValue, DMGT_PHISYCAL);
|
|
6556 PlayAwardSound_Anim98();
|
|
6557 return;
|
|
6558 case VAR_CurrentSP:
|
|
6559 this->sMana = max(this->sMana - pValue, 0);
|
|
6560 PlayAwardSound_Anim98();
|
|
6561 return;
|
|
6562 case VAR_ACModifier:
|
|
6563 this->sACModifier -= (unsigned __int8)pValue;
|
|
6564 PlayAwardSound_Anim98();
|
|
6565 return;
|
|
6566 case VAR_BaseLevel:
|
|
6567 this->uLevel -= (unsigned __int8)pValue;
|
|
6568 PlayAwardSound_Anim98();
|
|
6569 return;
|
|
6570 case VAR_LevelModifier:
|
|
6571 this->sLevelModifier -= (unsigned __int8)pValue;
|
|
6572 PlayAwardSound_Anim98();
|
|
6573 return;
|
|
6574 case VAR_Age:
|
|
6575 this->sAgeModifier -= (signed __int16)pValue;
|
|
6576 return;
|
|
6577 case VAR_Award:
|
|
6578 _449B7E_toggle_bit(this->_achieved_awards_bits, (signed __int16)pValue, 0);
|
|
6579 return;
|
|
6580 case VAR_Experience:
|
|
6581 this->uExperience -= pValue;
|
|
6582 PlayAwardSound_Anim98();
|
|
6583 return;
|
|
6584 case VAR_QBits_QuestsDone:
|
|
6585 _449B7E_toggle_bit(pParty->_quest_bits, (__int16)pValue, 0);
|
|
6586 this->PlaySound(SPEECH_96, 0);
|
|
6587 return;
|
|
6588 case VAR_PlayerItemInHands:
|
|
6589 for ( uint i = 0; i < 16; ++i )
|
|
6590 {
|
|
6591 int id_ = this->pEquipment.pIndices[i];
|
|
6592 if ( id_ > 0 )
|
|
6593 {
|
|
6594 if ( this->pInventoryItemList[this->pEquipment.pIndices[i] - 1].uItemID == pValue )
|
|
6595 {
|
|
6596 this->pEquipment.pIndices[i] = 0;
|
|
6597 }
|
|
6598 }
|
|
6599 }
|
|
6600 for (int i = 0; i < 126; i++)
|
|
6601 {
|
|
6602 int id_ = this->pInventoryMatrix[i];
|
|
6603 if ( id_ > 0 )
|
|
6604 {
|
|
6605 if ( this->pInventoryItemList[id_ - 1].uItemID == pValue )
|
|
6606 {
|
|
6607 RemoveItemAtInventoryIndex(i);
|
|
6608 return;
|
|
6609 }
|
|
6610 }
|
|
6611 }
|
|
6612 if ( pParty->pPickedItem.uItemID == pValue )
|
|
6613 {
|
|
6614 pMouse->RemoveHoldingItem();
|
|
6615 return;
|
|
6616 }
|
|
6617 return;
|
|
6618 case VAR_FixedGold:
|
|
6619 if ( (unsigned int)pValue > pParty->uNumGold )
|
|
6620 {
|
|
6621 dword_5B65C4_cancelEventProcessing = 1;
|
|
6622 return;
|
|
6623 }
|
|
6624 Party::TakeGold((unsigned int)pValue);
|
|
6625 return;
|
|
6626 case VAR_RandomGold:
|
|
6627 randGold = rand() % (signed int)pValue + 1;
|
|
6628 if ( (unsigned int)randGold > pParty->uNumGold )
|
|
6629 randGold = pParty->uNumGold;
|
|
6630 Party::TakeGold(randGold);
|
|
6631 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[503], randGold);
|
|
6632 ShowStatusBarString(pTmpBuf.data(), 2);
|
|
6633 GameUI_DrawFoodAndGold();
|
|
6634 return;
|
|
6635 case VAR_FixedFood:
|
|
6636 Party::TakeFood((unsigned int)pValue);
|
|
6637 PlayAwardSound_Anim98();
|
|
6638 return;
|
|
6639 case VAR_RandomFood:
|
|
6640 randFood = rand() % (signed int)pValue + 1;
|
|
6641 if ( (unsigned int)randFood > pParty->uNumFoodRations )
|
|
6642 randFood = pParty->uNumFoodRations;
|
|
6643 Party::TakeFood(randFood);
|
|
6644 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[504], randFood);
|
|
6645 ShowStatusBarString(pTmpBuf.data(), 2u);
|
|
6646 GameUI_DrawFoodAndGold();
|
|
6647 PlayAwardSound_Anim98();
|
|
6648 return;
|
|
6649 case VAR_MightBonus:
|
|
6650 case VAR_ActualMight:
|
|
6651 this->uMightBonus -= (unsigned __int16)pValue;
|
|
6652 this->PlayAwardSound_Anim98_Face(SPEECH_91);
|
|
6653 return;
|
|
6654 case VAR_IntellectBonus:
|
|
6655 case VAR_ActualIntellect:
|
|
6656 this->uIntelligenceBonus -= (unsigned __int16)pValue;
|
|
6657 this->PlayAwardSound_Anim98_Face(SPEECH_91);
|
|
6658 return;
|
|
6659 case VAR_PersonalityBonus:
|
|
6660 case VAR_ActualPersonality:
|
|
6661 this->uWillpowerBonus -= (unsigned __int16)pValue;
|
|
6662 this->PlayAwardSound_Anim98_Face(SPEECH_91);
|
|
6663 return;
|
|
6664 case VAR_EnduranceBonus:
|
|
6665 case VAR_ActualEndurance:
|
|
6666 this->uEnduranceBonus -= (unsigned __int16)pValue;
|
|
6667 this->PlayAwardSound_Anim98_Face(SPEECH_91);
|
|
6668 return;
|
|
6669 case VAR_SpeedBonus:
|
|
6670 case VAR_ActualSpeed:
|
|
6671 this->uSpeedBonus -= (unsigned __int16)pValue;
|
|
6672 this->PlayAwardSound_Anim98_Face(SPEECH_91);
|
|
6673 return;
|
|
6674 case VAR_AccuracyBonus:
|
|
6675 case VAR_ActualAccuracy:
|
|
6676 this->uAccuracyBonus -= (unsigned __int16)pValue;
|
|
6677 this->PlayAwardSound_Anim98_Face(SPEECH_91);
|
|
6678 return;
|
|
6679 case VAR_LuckBonus:
|
|
6680 case VAR_ActualLuck:
|
|
6681 this->uLuckBonus -= (unsigned __int16)pValue;
|
|
6682 this->PlayAwardSound_Anim98_Face(SPEECH_91);
|
|
6683 return;
|
|
6684 case VAR_BaseMight:
|
|
6685 this->uMight -= (unsigned __int16)pValue;
|
|
6686 this->PlayAwardSound_Anim98_Face(SPEECH_92);
|
|
6687 return;
|
|
6688 case VAR_BaseIntellect:
|
|
6689 this->uIntelligence -= (unsigned __int16)pValue;
|
|
6690 this->PlayAwardSound_Anim98_Face(SPEECH_92);
|
|
6691 return;
|
|
6692 case VAR_BasePersonality:
|
|
6693 this->uWillpower -= (unsigned __int16)pValue;
|
|
6694 this->PlayAwardSound_Anim98_Face(SPEECH_92);
|
|
6695 return;
|
|
6696 case VAR_BaseEndurance:
|
|
6697 this->uEndurance -= (unsigned __int16)pValue;
|
|
6698 this->PlayAwardSound_Anim98_Face(SPEECH_92);
|
|
6699 return;
|
|
6700 case VAR_BaseSpeed:
|
|
6701 this->uSpeed -= (unsigned __int16)pValue;
|
|
6702 this->PlayAwardSound_Anim98_Face(SPEECH_92);
|
|
6703 return;
|
|
6704 case VAR_BaseAccuracy:
|
|
6705 this->uAccuracy -= (unsigned __int16)pValue;
|
|
6706 this->PlayAwardSound_Anim98_Face(SPEECH_92);
|
|
6707 return;
|
|
6708 case VAR_BaseLuck:
|
|
6709 this->uLuck -= (unsigned __int16)pValue;
|
|
6710 this->PlayAwardSound_Anim98_Face(SPEECH_92);
|
|
6711 return;
|
|
6712 case VAR_FireResistance:
|
|
6713 this->sResFireBase -= (signed __int16)pValue;
|
|
6714 this->PlayAwardSound_Anim98_Face(SPEECH_92);
|
|
6715 return;
|
|
6716 case VAR_AirResistance:
|
|
6717 this->sResAirBase -= (signed __int16)pValue;
|
|
6718 this->PlayAwardSound_Anim98_Face(SPEECH_92);
|
|
6719 return;
|
|
6720 case VAR_WaterResistance:
|
|
6721 this->sResWaterBase -= (signed __int16)pValue;
|
|
6722 this->PlayAwardSound_Anim98_Face(SPEECH_92);
|
|
6723 return;
|
|
6724 case VAR_EarthResistance:
|
|
6725 this->sResEarthBase -= (signed __int16)pValue;
|
|
6726 this->PlayAwardSound_Anim98_Face(SPEECH_92);
|
|
6727 return;
|
|
6728 case VAR_SpiritResistance:
|
|
6729 this->sResSpiritBase -= (signed __int16)pValue;
|
|
6730 this->PlayAwardSound_Anim98_Face(SPEECH_92);
|
|
6731 return;
|
|
6732 case VAR_MindResistance:
|
|
6733 this->sResMindBase -= (signed __int16)pValue;
|
|
6734 this->PlayAwardSound_Anim98_Face(SPEECH_92);
|
|
6735 return;
|
|
6736 case VAR_BodyResistance:
|
|
6737 this->sResBodyBase -= (signed __int16)pValue;
|
|
6738 this->PlayAwardSound_Anim98_Face(SPEECH_92);
|
|
6739 return;
|
|
6740 case VAR_LightResistance:
|
|
6741 this->sResLightBase -= (signed __int16)pValue;
|
|
6742 this->PlayAwardSound_Anim98_Face(SPEECH_92);
|
|
6743 return;
|
|
6744 case VAR_DarkResistance:
|
|
6745 this->sResDarkBase -= (signed __int16)pValue;
|
|
6746 this->PlayAwardSound_Anim98_Face(SPEECH_92);
|
|
6747 return;
|
|
6748 case VAR_MagicResistance:
|
|
6749 this->sResMagicBase -= (signed __int16)pValue;
|
|
6750 this->PlayAwardSound_Anim98_Face(SPEECH_92);
|
|
6751 return;
|
|
6752 case VAR_FireResistanceBonus:
|
|
6753 this->sResFireBonus -= (signed __int16)pValue;
|
|
6754 this->PlayAwardSound_Anim98_Face(SPEECH_92);
|
|
6755 return;
|
|
6756 case VAR_AirResistanceBonus:
|
|
6757 this->sResAirBonus -= (signed __int16)pValue;
|
|
6758 this->PlayAwardSound_Anim98_Face(SPEECH_92);
|
|
6759 return;
|
|
6760 case VAR_WaterResistanceBonus:
|
|
6761 this->sResWaterBonus -= (signed __int16)pValue;
|
|
6762 this->PlayAwardSound_Anim98_Face(SPEECH_91);
|
|
6763 return;
|
|
6764 case VAR_EarthResistanceBonus:
|
|
6765 this->sResEarthBonus -= (signed __int16)pValue;
|
|
6766 this->PlayAwardSound_Anim98_Face(SPEECH_91);
|
|
6767 return;
|
|
6768 case VAR_SpiritResistanceBonus:
|
|
6769 this->sResSpiritBonus -= (signed __int16)pValue;
|
|
6770 this->PlayAwardSound_Anim98_Face(SPEECH_91);
|
|
6771 return;
|
|
6772 case VAR_MindResistanceBonus:
|
|
6773 this->sResMindBonus -= (signed __int16)pValue;
|
|
6774 this->PlayAwardSound_Anim98_Face(SPEECH_91);
|
|
6775 return;
|
|
6776 case VAR_BodyResistanceBonus:
|
|
6777 this->sResBodyBonus -= (signed __int16)pValue;
|
|
6778 this->PlayAwardSound_Anim98_Face(SPEECH_91);
|
|
6779 return;
|
|
6780 case VAR_LightResistanceBonus:
|
|
6781 this->sResLightBonus -= (signed __int16)pValue;
|
|
6782 this->PlayAwardSound_Anim98_Face(SPEECH_91);
|
|
6783 return;
|
|
6784 case VAR_DarkResistanceBonus:
|
|
6785 this->sResDarkBonus -= (signed __int16)pValue;
|
|
6786 this->PlayAwardSound_Anim98_Face(SPEECH_91);
|
|
6787 return;
|
|
6788 case VAR_MagicResistanceBonus:
|
|
6789 this->sResMagicBonus -= (signed __int16)pValue;
|
|
6790 this->PlayAwardSound_Anim98_Face(SPEECH_91);
|
|
6791 return;
|
|
6792 case VAR_StaffSkill:
|
|
6793 this->skillStaff -= (unsigned __int8)pValue;
|
|
6794 PlayAwardSound_Anim98();
|
|
6795 return;
|
|
6796 case VAR_SwordSkill:
|
|
6797 this->skillSword -= (unsigned __int8)pValue;
|
|
6798 PlayAwardSound_Anim98();
|
|
6799 return;
|
|
6800 case VAR_DaggerSkill:
|
|
6801 this->skillDagger -= (unsigned __int8)pValue;
|
|
6802 PlayAwardSound_Anim98();
|
|
6803 return;
|
|
6804 case VAR_AxeSkill:
|
|
6805 this->skillAxe -= (unsigned __int8)pValue;
|
|
6806 PlayAwardSound_Anim98();
|
|
6807 return;
|
|
6808 case VAR_SpearSkill:
|
|
6809 this->skillSpear -= (unsigned __int8)pValue;
|
|
6810 PlayAwardSound_Anim98();
|
|
6811 return;
|
|
6812 case VAR_BowSkill:
|
|
6813 this->skillBow -= (unsigned __int8)pValue;
|
|
6814 PlayAwardSound_Anim98();
|
|
6815 return;
|
|
6816 case VAR_MaceSkill:
|
|
6817 this->skillMace -= (unsigned __int8)pValue;
|
|
6818 PlayAwardSound_Anim98();
|
|
6819 return;
|
|
6820 case VAR_BlasterSkill:
|
|
6821 this->skillBlaster -= (unsigned __int8)pValue;
|
|
6822 PlayAwardSound_Anim98();
|
|
6823 return;
|
|
6824 case VAR_ShieldSkill:
|
|
6825 this->skillShield -= (unsigned __int8)pValue;
|
|
6826 PlayAwardSound_Anim98();
|
|
6827 return;
|
|
6828 case VAR_LeatherSkill:
|
|
6829 this->skillLearning -= (unsigned __int8)pValue;
|
|
6830 PlayAwardSound_Anim98();
|
|
6831 return;
|
|
6832 case VAR_SkillChain:
|
|
6833 this->skillChain -= (unsigned __int8)pValue;
|
|
6834 PlayAwardSound_Anim98();
|
|
6835 return;
|
|
6836 case VAR_PlateSkill:
|
|
6837 this->skillPlate -= (unsigned __int8)pValue;
|
|
6838 PlayAwardSound_Anim98();
|
|
6839 return;
|
|
6840 case VAR_FireSkill:
|
|
6841 this->skillFire -= (unsigned __int8)pValue;
|
|
6842 PlayAwardSound_Anim98();
|
|
6843 return;
|
|
6844 case VAR_AirSkill:
|
|
6845 this->skillAir -= (unsigned __int8)pValue;
|
|
6846 PlayAwardSound_Anim98();
|
|
6847 return;
|
|
6848 case VAR_WaterSkill:
|
|
6849 this->skillWater -= (unsigned __int8)pValue;
|
|
6850 PlayAwardSound_Anim98();
|
|
6851 return;
|
|
6852 case VAR_EarthSkill:
|
|
6853 this->skillEarth -= (unsigned __int8)pValue;
|
|
6854 PlayAwardSound_Anim98();
|
|
6855 return;
|
|
6856 case VAR_SpiritSkill:
|
|
6857 this->skillSpirit -= (unsigned __int8)pValue;
|
|
6858 PlayAwardSound_Anim98();
|
|
6859 return;
|
|
6860 case VAR_MindSkill:
|
|
6861 this->skillMind -= (unsigned __int8)pValue;
|
|
6862 PlayAwardSound_Anim98();
|
|
6863 return;
|
|
6864 case VAR_BodySkill:
|
|
6865 this->skillBody -= (unsigned __int8)pValue;
|
|
6866 PlayAwardSound_Anim98();
|
|
6867 return;
|
|
6868 case VAR_LightSkill:
|
|
6869 this->skillLight -= (unsigned __int8)pValue;
|
|
6870 PlayAwardSound_Anim98();
|
|
6871 return;
|
|
6872 case VAR_DarkSkill:
|
|
6873 this->skillDark -= (unsigned __int8)pValue;
|
|
6874 PlayAwardSound_Anim98();
|
|
6875 return;
|
|
6876 case VAR_IdentifyItemSkill:
|
|
6877 this->skillItemId -= (unsigned __int8)pValue;
|
|
6878 PlayAwardSound_Anim98();
|
|
6879 return;
|
|
6880 case VAR_MerchantSkill:
|
|
6881 this->skillMerchant -= (unsigned __int8)pValue;
|
|
6882 PlayAwardSound_Anim98();
|
|
6883 return;
|
|
6884 case VAR_RepairSkill:
|
|
6885 this->skillRepair -= (unsigned __int8)pValue;
|
|
6886 PlayAwardSound_Anim98();
|
|
6887 return;
|
|
6888 case VAR_BodybuildingSkill:
|
|
6889 this->skillBodybuilding -= (unsigned __int8)pValue;
|
|
6890 PlayAwardSound_Anim98();
|
|
6891 return;
|
|
6892 case VAR_MeditationSkill:
|
|
6893 this->skillMeditation -= (unsigned __int8)pValue;
|
|
6894 PlayAwardSound_Anim98();
|
|
6895 return;
|
|
6896 case VAR_PerceptionSkill:
|
|
6897 this->skillPerception -= (unsigned __int8)pValue;
|
|
6898 PlayAwardSound_Anim98();
|
|
6899 return;
|
|
6900 case VAR_DiplomacySkill:
|
|
6901 this->skillDiplomacy -= (unsigned __int8)pValue;
|
|
6902 PlayAwardSound_Anim98();
|
|
6903 return;
|
|
6904 case VAR_ThieverySkill:
|
|
6905 Error ("Thieving unsupported");
|
|
6906 return;
|
|
6907 case VAR_DisarmTrapSkill:
|
|
6908 this->skillDisarmTrap -= (unsigned __int8)pValue;
|
|
6909 PlayAwardSound_Anim98();
|
|
6910 return;
|
|
6911 case VAR_DodgeSkill:
|
|
6912 this->skillDodge -= (unsigned __int8)pValue;
|
|
6913 PlayAwardSound_Anim98();
|
|
6914 return;
|
|
6915 case VAR_UnarmedSkill:
|
|
6916 this->skillUnarmed -= (unsigned __int8)pValue;
|
|
6917 PlayAwardSound_Anim98();
|
|
6918 return;
|
|
6919 case VAR_IdentifyMonsterSkill:
|
|
6920 this->skillMonsterId -= (unsigned __int8)pValue;
|
|
6921 PlayAwardSound_Anim98();
|
|
6922 return;
|
|
6923 case VAR_ArmsmasterSkill:
|
|
6924 this->skillArmsmaster -= (unsigned __int8)pValue;
|
|
6925 PlayAwardSound_Anim98();
|
|
6926 return;
|
|
6927 case VAR_StealingSkill:
|
|
6928 this->skillStealing -= (unsigned __int8)pValue;
|
|
6929 PlayAwardSound_Anim98();
|
|
6930 return;
|
|
6931 case VAR_AlchemySkill:
|
|
6932 this->skillAlchemy -= (unsigned __int8)pValue;
|
|
6933 PlayAwardSound_Anim98();
|
|
6934 return;
|
|
6935 case VAR_LearningSkill:
|
|
6936 this->skillLearning -= (unsigned __int8)pValue;
|
|
6937 PlayAwardSound_Anim98();
|
|
6938 return;
|
|
6939 case VAR_Cursed:
|
|
6940 this->pConditions[Condition_Cursed] = 0;
|
|
6941 PlayAwardSound_Anim98();
|
|
6942 return;
|
|
6943 case VAR_Weak:
|
|
6944 this->pConditions[Condition_Weak] = 0;
|
|
6945 PlayAwardSound_Anim98();
|
|
6946 return;
|
|
6947 case VAR_Asleep:
|
|
6948 this->pConditions[Condition_Sleep] = 0;
|
|
6949 PlayAwardSound_Anim98();
|
|
6950 return;
|
|
6951 case VAR_Afraid:
|
|
6952 this->pConditions[Condition_Fear] = 0;
|
|
6953 PlayAwardSound_Anim98();
|
|
6954 return;
|
|
6955 case VAR_Drunk:
|
|
6956 this->pConditions[Condition_Drunk] = 0;
|
|
6957 PlayAwardSound_Anim98();
|
|
6958 return;
|
|
6959 case VAR_Insane:
|
|
6960 this->pConditions[Condition_Insane] = 0;
|
|
6961 PlayAwardSound_Anim98();
|
|
6962 return;
|
|
6963 case VAR_PoisonedGreen:
|
|
6964 this->pConditions[Condition_Poison_Weak] = 0;
|
|
6965 PlayAwardSound_Anim98();
|
|
6966 return;
|
|
6967 case VAR_DiseasedGreen:
|
|
6968 this->pConditions[Condition_Disease_Weak] = 0;
|
|
6969 PlayAwardSound_Anim98();
|
|
6970 return;
|
|
6971 case VAR_PoisonedYellow:
|
|
6972 this->pConditions[Condition_Poison_Medium] = 0;
|
|
6973 PlayAwardSound_Anim98();
|
|
6974 return;
|
|
6975 case VAR_DiseasedYellow:
|
|
6976 this->pConditions[Condition_Disease_Medium] = 0;
|
|
6977 PlayAwardSound_Anim98();
|
|
6978 return;
|
|
6979 case VAR_PoisonedRed:
|
|
6980 this->pConditions[Condition_Poison_Severe] = 0;
|
|
6981 PlayAwardSound_Anim98();
|
|
6982 return;
|
|
6983 case VAR_DiseasedRed:
|
|
6984 this->pConditions[Condition_Disease_Severe] = 0;
|
|
6985 PlayAwardSound_Anim98();
|
|
6986 return;
|
|
6987 case VAR_Paralyzed:
|
|
6988 this->pConditions[Condition_Paralyzed] = 0;
|
|
6989 PlayAwardSound_Anim98();
|
|
6990 return;
|
|
6991 case VAR_Unconsious:
|
|
6992 this->pConditions[Condition_Unconcious] = 0;
|
|
6993 PlayAwardSound_Anim98();
|
|
6994 return;
|
|
6995 case VAR_Dead:
|
|
6996 this->pConditions[Condition_Dead] = 0;
|
|
6997 PlayAwardSound_Anim98();
|
|
6998 return;
|
|
6999 case VAR_Stoned:
|
|
7000 this->pConditions[Condition_Pertified] = 0;
|
|
7001 PlayAwardSound_Anim98();
|
|
7002 return;
|
|
7003 case VAR_Eradicated:
|
|
7004 this->pConditions[Condition_Eradicated] = 0;
|
|
7005 PlayAwardSound_Anim98();
|
|
7006 return;
|
|
7007 case VAR_AutoNotes:
|
|
7008 _449B7E_toggle_bit(pParty->_autonote_bits, pValue - 1, 0);
|
|
7009 return;
|
|
7010 case VAR_NPCs2:
|
|
7011 npcIndex = 0;
|
|
7012 GetNewNPCData(sDialogue_SpeakingActorNPC_ID, &npcIndex);
|
|
7013 if ( npcIndex == pValue )
|
|
7014 {
|
|
7015 npcIdToDismissAfterDialogue = pValue;
|
|
7016 }
|
|
7017 else
|
|
7018 {
|
|
7019 npcIdToDismissAfterDialogue = 0;
|
|
7020 pParty->hirelingScrollPosition = 0;
|
|
7021 LOBYTE(pNPCStats->pNewNPCData[(int)pValue].uFlags) &= 0x7Fu;
|
|
7022 pParty->CountHirelings();
|
|
7023 viewparams->bRedrawGameUI = true;
|
|
7024 }
|
|
7025 return;
|
|
7026 case VAR_HiredNPCHasSpeciality:
|
|
7027 for (unsigned int i = 0; i < pNPCStats->uNumNewNPCs; i++)
|
|
7028 {
|
|
7029 if (pNPCStats->pNewNPCData[i].uProfession == pValue)
|
|
7030 {
|
|
7031 LOBYTE(pNPCStats->pNewNPCData[(int)pValue].uFlags) &= 0x7Fu;
|
|
7032 }
|
|
7033 }
|
|
7034 if ( pParty->pHirelings[0].uProfession == pValue )
|
|
7035 memset(&pParty->pHirelings[0], 0, sizeof(NPCData));
|
|
7036 if ( pParty->pHirelings[1].uProfession == pValue )
|
|
7037 memset(&pParty->pHirelings[1], 0, sizeof(NPCData));
|
|
7038 pParty->hirelingScrollPosition = 0;
|
|
7039 pParty->CountHirelings();
|
|
7040 return;
|
|
7041 case VAR_NumSkillPoints:
|
|
7042 if ((unsigned int)pValue <= this->uSkillPoints)
|
|
7043 {
|
|
7044 this->uSkillPoints -= pValue;
|
|
7045 }
|
|
7046 else
|
|
7047 {
|
|
7048 this->uSkillPoints = 0;
|
|
7049 }
|
|
7050 return;
|
|
7051 case VAR_ReputationInCurrentLocation:
|
|
7052 locationHeader = &pOutdoor->ddm;
|
|
7053 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor )
|
|
7054 locationHeader = &pIndoor->dlv;
|
|
7055 locationHeader->uReputation -= pValue;
|
|
7056 if (locationHeader->uReputation < -10000)
|
|
7057 locationHeader->uReputation = -10000;
|
|
7058 return;
|
|
7059 case VAR_GoldInBank:
|
|
7060 if ( (unsigned int)pValue <= pParty->uNumGoldInBank )
|
|
7061 {
|
|
7062 pParty->uNumGoldInBank -= (unsigned int)pValue;
|
|
7063 }
|
|
7064 else
|
|
7065 {
|
|
7066 dword_5B65C4_cancelEventProcessing = 1;
|
|
7067 }
|
|
7068 return;
|
|
7069 case VAR_NumDeaths:
|
|
7070 pParty->uNumDeaths -= (unsigned int)pValue;
|
|
7071 return;
|
|
7072 case VAR_NumBounties:
|
|
7073 pParty->uNumBountiesCollected -= (unsigned int)pValue;
|
|
7074 return;
|
|
7075 case VAR_PrisonTerms:
|
|
7076 pParty->uNumPrisonTerms -= (int)pValue;
|
|
7077 return;
|
|
7078 case VAR_ArenaWinsPage:
|
|
7079 pParty->uNumArenaPageWins -= (char)pValue;
|
|
7080 return;
|
|
7081 case VAR_ArenaWinsSquire:
|
|
7082 pParty->uNumArenaSquireWins -= (char)pValue;
|
|
7083 return;
|
|
7084 case VAR_ArenaWinsKnight:
|
|
7085 pParty->uNumArenaKnightWins -= (char)pValue;
|
|
7086 return;
|
|
7087 case VAR_ArenaWinsLord:
|
|
7088 pParty->uNumArenaLordWins -= (char)pValue;
|
|
7089 return;
|
|
7090 }
|
|
7091 }
|
|
7092 // 5B65C4: using guessed type int dword_5B65C4;
|
|
7093 // 5B65CC: using guessed type int dword_5B65CC;
|
|
7094
|
|
7095 //----- (new function) --------------------------------------------------------
|
|
7096 void Player::PlayAwardSound_Anim98()
|
|
7097 {
|
|
7098 int playerIndex = GetPlayerIndex();
|
2541
|
7099 pEngine->pStru6Instance->SetPlayerBuffAnim(0x98u, playerIndex);
|
2498
|
7100 PlayAwardSound();
|
|
7101 }
|
|
7102
|
|
7103 //----- (new function) --------------------------------------------------------
|
|
7104 void Player::PlayAwardSound_Anim98_Face( PlayerSpeech speech )
|
|
7105 {
|
|
7106 this->PlaySound(speech, 0);
|
|
7107 PlayAwardSound_Anim98();
|
|
7108 }
|
|
7109
|
|
7110 //----- (00467E7F) --------------------------------------------------------
|
|
7111 void Player::EquipBody(ITEM_EQUIP_TYPE uEquipType)
|
|
7112 {
|
|
7113 int itemAnchor; // ebx@1
|
|
7114 int itemInvLocation; // edx@1
|
|
7115 int freeSlot; // eax@3
|
|
7116 ItemGen tempPickedItem; // [sp+Ch] [bp-30h]@1
|
|
7117
|
|
7118 tempPickedItem.Reset();
|
|
7119 itemAnchor = pEquipTypeToBodyAnchor[uEquipType];
|
|
7120 itemInvLocation = pPlayers[uActiveCharacter]->pEquipment.pIndices[itemAnchor];
|
|
7121 if ( itemInvLocation )//ïåðåîäåòüñÿ â äðóãóþ âåùü
|
|
7122 {
|
|
7123 memcpy(&tempPickedItem, &pParty->pPickedItem, sizeof(tempPickedItem));
|
|
7124 pPlayers[uActiveCharacter]->pInventoryItemList[itemInvLocation - 1].uBodyAnchor = 0;
|
|
7125 pParty->pPickedItem.Reset();
|
|
7126 pParty->SetHoldingItem(&pPlayers[uActiveCharacter]->pInventoryItemList[itemInvLocation - 1]);
|
|
7127 tempPickedItem.uBodyAnchor = itemAnchor + 1;
|
|
7128 memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[itemInvLocation - 1], &tempPickedItem, sizeof(ItemGen));
|
|
7129 pPlayers[uActiveCharacter]->pEquipment.pIndices[itemAnchor] = itemInvLocation;
|
|
7130 }
|
|
7131 else//îäåòü âåùü
|
|
7132 {
|
|
7133 freeSlot = pPlayers[uActiveCharacter]->FindFreeInventoryListSlot();
|
|
7134 if (freeSlot >= 0)
|
|
7135 {
|
|
7136 pParty->pPickedItem.uBodyAnchor = itemAnchor + 1;
|
|
7137 memcpy(&pPlayers[uActiveCharacter]->pInventoryItemList[freeSlot], &pParty->pPickedItem, sizeof(ItemGen));
|
|
7138 pPlayers[uActiveCharacter]->pEquipment.pIndices[itemAnchor] = freeSlot + 1;
|
|
7139 pMouse->RemoveHoldingItem();
|
|
7140 }
|
|
7141 }
|
|
7142 }
|
|
7143
|
|
7144 //----- (0049387A) --------------------------------------------------------
|
|
7145 int CycleCharacter(bool backwards)
|
|
7146 {
|
|
7147 const int PARTYSIZE = 4;
|
|
7148 int valToAdd = backwards ? (PARTYSIZE - 2) : 0;
|
|
7149 int mult = backwards ? -1 : 1;
|
|
7150
|
|
7151 for (int i = 0; i < (PARTYSIZE - 1); i++)
|
|
7152 {
|
|
7153 int currCharId = ((uActiveCharacter + mult * i + valToAdd) % PARTYSIZE) + 1;
|
|
7154 if ( pPlayers[currCharId]->uTimeToRecovery == 0 )
|
|
7155 {
|
|
7156 return currCharId;
|
|
7157 }
|
|
7158 }
|
|
7159 return uActiveCharacter;
|
|
7160 }
|
|
7161
|
|
7162 //----- (0043EE77) --------------------------------------------------------
|
|
7163 bool Player::HasUnderwaterSuitEquipped() //the original function took the player number as a parameter. if it was 0, the whole party was checked. calls with the parameter 0 have been changed to calls to this for every player
|
|
7164 {
|
|
7165 if (GetArmorItem() == nullptr || GetArmorItem()->uItemID != 604)
|
|
7166 {
|
|
7167 return false;
|
|
7168 }
|
|
7169 return true;
|
|
7170 }
|
|
7171
|
|
7172 //----- (0043EE15) --------------------------------------------------------
|
|
7173 bool Player::HasItem( unsigned int uItemID, bool checkHeldItem )
|
|
7174 {
|
|
7175 if ( !checkHeldItem || pParty->pPickedItem.uItemID != uItemID )
|
|
7176 {
|
|
7177 for ( uint i = 0; i < 126; ++i )
|
|
7178 {
|
|
7179 if ( this->pInventoryMatrix[i] > 0 )
|
|
7180 {
|
|
7181 if ( (unsigned int)this->pInventoryItemList[this->pInventoryMatrix[i] - 1].uItemID == uItemID )
|
|
7182 return true;
|
|
7183 }
|
|
7184 }
|
|
7185 for ( uint i = 0; i < 16; ++i )
|
|
7186 {
|
|
7187 if ( this->pEquipment.pIndices[i] )
|
|
7188 {
|
|
7189 if ( (unsigned int)this->pInventoryItemList[this->pEquipment.pIndices[i] - 1].uItemID == uItemID )
|
|
7190 return true;
|
|
7191 }
|
|
7192 }
|
|
7193 return false;
|
|
7194 }
|
|
7195 else
|
|
7196 {
|
|
7197 return true;
|
|
7198 }
|
|
7199 }
|
|
7200 //----- (0043EDB9) --------------------------------------------------------
|
|
7201 bool ShouldLoadTexturesForRaceAndGender(unsigned int _this)
|
|
7202 {
|
|
7203 CHARACTER_RACE race; // edi@2
|
|
7204 PLAYER_SEX sex; // eax@2
|
|
7205
|
|
7206 for (int i = 1; i <= 4; i++)
|
|
7207 {
|
|
7208 race = pPlayers[i]->GetRace();
|
|
7209 sex = pPlayers[i]->GetSexByVoice();
|
|
7210 switch(_this)
|
|
7211 {
|
|
7212 case 0:
|
|
7213 if (( race == CHARACTER_RACE_HUMAN || race == CHARACTER_RACE_ELF || race == CHARACTER_RACE_GOBLIN ) && sex == SEX_MALE )
|
|
7214 return true;
|
|
7215 break;
|
|
7216 case 1:
|
|
7217 if (( race == CHARACTER_RACE_HUMAN || race == CHARACTER_RACE_ELF || race == CHARACTER_RACE_GOBLIN ) && sex == SEX_FEMALE )
|
|
7218 return true;
|
|
7219 break;
|
|
7220 case 2:
|
|
7221 if ( race == CHARACTER_RACE_DWARF && sex == SEX_MALE )
|
|
7222 return true;
|
|
7223 break;
|
|
7224 case 3:
|
|
7225 if ( race == CHARACTER_RACE_DWARF && sex == SEX_FEMALE )
|
|
7226 return true;
|
|
7227 break;
|
|
7228 }
|
|
7229 }
|
|
7230 return false;
|
|
7231 }
|
|
7232
|
|
7233 //----- (0043ED6F) --------------------------------------------------------
|
|
7234 bool IsDwarfPresentInParty(bool a1)
|
|
7235 {
|
|
7236 for (uint i = 0; i < 4; ++i)
|
|
7237 {
|
|
7238 CHARACTER_RACE race = pParty->pPlayers[i].GetRace();
|
|
7239
|
|
7240 if (race == CHARACTER_RACE_DWARF && a1)
|
|
7241 return true;
|
|
7242 else if (race != CHARACTER_RACE_DWARF && !a1)
|
|
7243 return true;
|
|
7244 }
|
|
7245 return false;
|
|
7246 }
|
|
7247
|
|
7248 //----- (00439FCB) --------------------------------------------------------
|
|
7249 void __fastcall DamagePlayerFromMonster(unsigned int uObjID, int dmgSource, Vec3_int_ *pPos, signed int a4)
|
|
7250 {
|
|
7251 Player *playerPtr; // ebx@3
|
|
7252 Actor *actorPtr; // esi@3
|
|
7253 int spellId; // eax@38
|
|
7254 signed int recvdMagicDmg; // eax@139
|
|
7255 int v72[4]; // [sp+30h] [bp-24h]@164
|
|
7256 int healthBeforeRecvdDamage; // [sp+48h] [bp-Ch]@3
|
|
7257 unsigned int uActorID; // [sp+4Ch] [bp-8h]@1
|
|
7258
|
|
7259 uActorID = PID_ID(uObjID);
|
|
7260 if ( PID_TYPE(uObjID) != 2)
|
|
7261 {
|
|
7262 playerPtr = &pParty->pPlayers[a4];
|
|
7263 actorPtr = &pActors[uActorID];
|
|
7264 healthBeforeRecvdDamage = playerPtr->sHealth;
|
|
7265 if ( PID_TYPE(uObjID) != 3 || !actorPtr->ActorHitOrMiss(playerPtr) )
|
|
7266 return;
|
|
7267 ItemGen* equippedArmor = playerPtr->GetArmorItem();
|
|
7268 SoundID soundToPlay;
|
|
7269 if ( !equippedArmor
|
|
7270 || equippedArmor->IsBroken()
|
|
7271 ||
|
|
7272 (equippedArmor->GetPlayerSkillType() != PLAYER_SKILL_CHAIN
|
|
7273 && equippedArmor->GetPlayerSkillType() != PLAYER_SKILL_PLATE
|
|
7274 )
|
|
7275 )
|
|
7276 {
|
|
7277 int randVal = rand() % 4;
|
|
7278 switch (randVal)
|
|
7279 {
|
|
7280 case 0 : soundToPlay = (SoundID)108; break;
|
|
7281 case 1 : soundToPlay = (SoundID)109; break;
|
|
7282 case 2 : soundToPlay = (SoundID)110; break;
|
|
7283 case 3 : soundToPlay = (SoundID)44; break;
|
|
7284 default: Error("Unexpected sound value");
|
|
7285 }
|
|
7286 }
|
|
7287 else
|
|
7288 {
|
|
7289 int randVal = rand() % 4;
|
|
7290 switch (randVal)
|
|
7291 {
|
|
7292 case 0 : soundToPlay = (SoundID)105; break;
|
|
7293 case 1 : soundToPlay = (SoundID)106; break;
|
|
7294 case 2 : soundToPlay = (SoundID)107; break;
|
|
7295 case 3 : soundToPlay = (SoundID)45; break;
|
|
7296 default: Error("Unexpected sound value");
|
|
7297 }
|
|
7298 }
|
|
7299 pAudioPlayer->PlaySound(soundToPlay, PID(OBJECT_Player,a4 + 80), 0, -1, 0, 0, 0, 0);
|
|
7300 int dmgToReceive = actorPtr->_43B3E0_CalcDamage(dmgSource);
|
|
7301 if ( actorPtr->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime > 0 )
|
|
7302 {
|
|
7303 __int16 spellPower = actorPtr->pActorBuffs[ACTOR_BUFF_SHRINK].uPower;
|
|
7304 if ( spellPower )
|
|
7305 dmgToReceive /= (signed int)spellPower;
|
|
7306 }
|
|
7307 int damageType;
|
|
7308 switch (dmgSource)
|
|
7309 {
|
|
7310 case 0: damageType = actorPtr->pMonsterInfo.uAttack1Type;
|
|
7311 break;
|
|
7312 case 1: damageType = actorPtr->pMonsterInfo.uAttack2Type;
|
|
7313 break;
|
|
7314 case 2: spellId = actorPtr->pMonsterInfo.uSpell1ID;
|
|
7315 damageType = LOBYTE(pSpellStats->pInfos[spellId].uSchool);
|
|
7316 break;
|
|
7317 case 3: spellId = actorPtr->pMonsterInfo.uSpell2ID;
|
|
7318 damageType = LOBYTE(pSpellStats->pInfos[spellId].uSchool);
|
|
7319 break;
|
|
7320 case 4: damageType = actorPtr->pMonsterInfo.field_3C_some_special_attack;
|
|
7321 break;
|
|
7322 default:
|
|
7323 case 5: damageType = 4; //yes, the original just assigned the value 4
|
|
7324 break;
|
|
7325 }
|
|
7326 if ( !(dword_6BE368_debug_settings_2 & DEBUG_SETTINGS_NO_DAMAGE) )
|
|
7327 {
|
|
7328 dmgToReceive = playerPtr->ReceiveDamage(dmgToReceive, (DAMAGE_TYPE)damageType);
|
|
7329 if ( playerPtr->pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].uExpireTime > 0 )
|
|
7330 {
|
|
7331 int actorState = actorPtr->uAIState;
|
|
7332 if ( actorState != Dying && actorState != Dead)
|
|
7333 {
|
|
7334 int reflectedDamage = actorPtr->CalcMagicalDamageToActor((DAMAGE_TYPE)damageType, dmgToReceive);
|
|
7335 actorPtr->sCurrentHP -= reflectedDamage;
|
|
7336 if ( reflectedDamage >= 0 )
|
|
7337 {
|
|
7338 if ( actorPtr->sCurrentHP >= 1 )
|
|
7339 {
|
|
7340 Actor::AI_Stun(uActorID, PID(OBJECT_Player,a4), 0); //todo extract this branch to a function once Actor::functions are changed to nonstatic actor functions
|
|
7341 Actor::AggroSurroundingPeasants(uActorID, 1);
|
|
7342 }
|
|
7343 else
|
|
7344 {
|
2541
|
7345 if ( pMonsterStats->pInfos[actorPtr->pMonsterInfo.uID].bQuestMonster & 1 && pEngine->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS)
|
2498
|
7346 {
|
2541
|
7347 int splatRadius = byte_4D864C && BYTE2(pEngine->uFlags) & 8 ? 10 * actorPtr->uActorRadius : actorPtr->uActorRadius;
|
2498
|
7348 pDecalBuilder->AddBloodsplat(actorPtr->vPosition.x, actorPtr->vPosition.y, actorPtr->vPosition.z, 1.0, 0.0, 0.0, (float)splatRadius, 0, 0);
|
|
7349 }
|
|
7350 Actor::Die(uActorID);
|
|
7351 Actor::ApplyFineForKillingPeasant(uActorID);
|
|
7352 Actor::AggroSurroundingPeasants(uActorID, 1);
|
|
7353 if ( actorPtr->pMonsterInfo.uExp )
|
|
7354 pParty->GivePartyExp(pMonsterStats->pInfos[actorPtr->pMonsterInfo.uID].uExp);
|
|
7355 int speechToPlay = SPEECH_51;
|
|
7356 if ( rand() % 100 < 20 )
|
|
7357 speechToPlay = actorPtr->pMonsterInfo.uHP >= 100 ? 2 : 1;
|
|
7358 playerPtr->PlaySound((PlayerSpeech)speechToPlay, 0);
|
|
7359 }
|
|
7360 }
|
|
7361 }
|
|
7362 }
|
|
7363 if ( !(dword_6BE368_debug_settings_2 & DEBUG_SETTINGS_NO_DAMAGE)
|
|
7364 && actorPtr->pMonsterInfo.uSpecialAttackType
|
|
7365 && rand() % 100 < actorPtr->pMonsterInfo.uLevel * actorPtr->pMonsterInfo.uSpecialAttackLevel )
|
|
7366 {
|
|
7367 playerPtr->ReceiveSpecialAttackEffect(actorPtr->pMonsterInfo.uSpecialAttackType, actorPtr);
|
|
7368 }
|
|
7369 }
|
|
7370 if ( !pParty->bTurnBasedModeOn )
|
|
7371 {
|
|
7372 int actEndurance = playerPtr->GetActualEndurance();
|
|
7373 int recoveryTime = (int)((20 - playerPtr->GetParameterBonus(actEndurance)) * flt_6BE3A4_debug_recmod1 * 2.133333333333333);
|
|
7374 playerPtr->SetRecoveryTime(recoveryTime);
|
|
7375 }
|
|
7376 int yellThreshold = playerPtr->GetMaxHealth() / 4;
|
|
7377 if ( yellThreshold < playerPtr->sHealth && yellThreshold >= healthBeforeRecvdDamage && playerPtr->sHealth > 0 )
|
|
7378 {
|
|
7379 playerPtr->PlaySound(SPEECH_48, 0);
|
|
7380 }
|
|
7381 viewparams->bRedrawGameUI = 1;
|
|
7382 return;
|
|
7383 }
|
|
7384 else
|
|
7385 {
|
|
7386 SpriteObject* v37 = &pSpriteObjects[uActorID];
|
|
7387 int uActorType = PID_TYPE(v37->spell_caster_pid);
|
|
7388 int uActorID = PID_ID(v37->spell_caster_pid);
|
|
7389 if ( uActorType == 2 )
|
|
7390 {
|
|
7391 Player *playerPtr; // eax@81
|
|
7392 if ( a4 != -1 )
|
|
7393 {
|
|
7394 playerPtr = &pParty->pPlayers[a4];
|
|
7395 }
|
|
7396 else
|
|
7397 {
|
|
7398 int activePlayerCounter = 0;
|
|
7399 for (int i = 1; i <= 4; i++)
|
|
7400 {
|
|
7401 if (pPlayers[i]->CanAct())
|
|
7402 {
|
|
7403 v72[activePlayerCounter] = i;
|
|
7404 activePlayerCounter++;
|
|
7405 }
|
|
7406 }
|
|
7407 if ( activePlayerCounter )
|
|
7408 {
|
|
7409 playerPtr = &pParty->pPlayers[v72[rand() % activePlayerCounter] - 1];//&stru_AA1058[3].pSounds[6972 * *(&v72 + rand() % v74) + 40552];
|
|
7410 }
|
|
7411 }
|
|
7412 int v68;
|
|
7413 int v69;
|
|
7414 if ( uActorType != OBJECT_Player || v37->spell_id != SPELL_BOW_ARROW)
|
|
7415 {
|
|
7416 int playerMaxHp = playerPtr->GetMaxHealth();
|
|
7417 v68 = _43AFE3_calc_spell_damage(v37->spell_id, v37->spell_level, v37->spell_skill, playerMaxHp);
|
|
7418 v69 = LOBYTE(pSpellStats->pInfos[v37->spell_id].uSchool);
|
|
7419 }
|
|
7420 else
|
|
7421 {
|
|
7422 v68 = pParty->pPlayers[uActorID].CalculateRangedDamageTo(0);
|
|
7423 v69 = 0;
|
|
7424 }
|
|
7425 playerPtr->ReceiveDamage(v68, (DAMAGE_TYPE)v69);
|
|
7426 if ( uActorType == OBJECT_Player && !_A750D8_player_speech_timer )
|
|
7427 {
|
|
7428 _A750D8_player_speech_timer = 256i64;
|
|
7429 PlayerSpeechID = SPEECH_44;
|
|
7430 uSpeakingCharacter = uActorID + 1;
|
|
7431 }
|
|
7432 return;
|
|
7433 }
|
|
7434 else if ( uActorType == 3 )
|
|
7435 {
|
|
7436 Actor *actorPtr = &pActors[uActorID];
|
|
7437 if ( a4 == -1 )
|
|
7438 a4 = stru_50C198.which_player_to_attack(actorPtr);
|
|
7439 Player *playerPtr = &pParty->pPlayers[a4];
|
|
7440 int dmgToReceive = actorPtr->_43B3E0_CalcDamage(dmgSource);
|
|
7441 unsigned __int16 spriteType = v37->uType;
|
|
7442 if ( v37->uType == 545 )
|
|
7443 {
|
|
7444 __int16 skillLevel = playerPtr->GetActualSkillLevel(PLAYER_SKILL_UNARMED);
|
|
7445 if ( SkillToMastery(skillLevel) >= 4 && rand() % 100 < (skillLevel & 0x3F) )
|
|
7446 {
|
|
7447 sprintf(pTmpBuf.data(), pGlobalTXT_LocalizationStrings[637], playerPtr->pName);
|
|
7448 ShowStatusBarString(pTmpBuf.data(), 2u);
|
|
7449 playerPtr->PlaySound(SPEECH_6, 0);
|
|
7450 return;
|
|
7451 }
|
|
7452 }
|
|
7453 else if ( spriteType == 555
|
|
7454 || spriteType == 510
|
|
7455 || spriteType == 500
|
|
7456 || spriteType == 515
|
|
7457 || spriteType == 505
|
|
7458 || spriteType == 530
|
|
7459 || spriteType == 525
|
|
7460 || spriteType == 520
|
|
7461 || spriteType == 535
|
|
7462 || spriteType == 540 )
|
|
7463 {
|
|
7464 if ( !actorPtr->ActorHitOrMiss(playerPtr) )
|
|
7465 return;
|
|
7466 if ( playerPtr->pPlayerBuffs[PLAYER_BUFF_SHIELD].uExpireTime > 0 )
|
|
7467 dmgToReceive >>= 1;
|
|
7468 if ( playerPtr->HasEnchantedItemEquipped(36) )
|
|
7469 dmgToReceive >>= 1;
|
|
7470 if ( playerPtr->HasEnchantedItemEquipped(69) )
|
|
7471 dmgToReceive >>= 1;
|
|
7472 if ( playerPtr->HasItemEquipped(EQUIP_ARMOUR)
|
|
7473 && playerPtr->GetArmorItem()->uItemID == ITEM_ARTIFACT_GOVERNORS_ARMOR )
|
|
7474 dmgToReceive >>= 1;
|
|
7475 if ( playerPtr->HasItemEquipped(EQUIP_TWO_HANDED))
|
|
7476 {
|
|
7477 ItemGen* mainHandItem = playerPtr->GetMainHandItem();
|
|
7478 if ( mainHandItem->uItemID == ITEM_RELIC_KELEBRIM || mainHandItem->uItemID == ITEM_ARTIFACT_ELFBANE || (mainHandItem->GetItemEquipType() == EQUIP_SHIELD && SkillToMastery(playerPtr->pActiveSkills[PLAYER_SKILL_SHIELD]) == 4))
|
|
7479 dmgToReceive >>= 1;
|
|
7480 }
|
|
7481 if ( playerPtr->HasItemEquipped(EQUIP_SINGLE_HANDED))
|
|
7482 {
|
|
7483 ItemGen* offHandItem = playerPtr->GetOffHandItem();
|
|
7484 if ( offHandItem->uItemID == ITEM_RELIC_KELEBRIM || offHandItem->uItemID == ITEM_ARTIFACT_ELFBANE || (offHandItem->GetItemEquipType() == EQUIP_SHIELD && SkillToMastery(playerPtr->pActiveSkills[PLAYER_SKILL_SHIELD]) == 4))
|
|
7485 dmgToReceive >>= 1;
|
|
7486 }
|
|
7487 }
|
|
7488 if ( actorPtr->pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime > 0 )
|
|
7489 {
|
|
7490 int spellPower = actorPtr->pActorBuffs[ACTOR_BUFF_SHRINK].uPower;
|
|
7491 if ( spellPower )
|
|
7492 dmgToReceive /= (signed int)spellPower;
|
|
7493 }
|
|
7494 int damageType;
|
|
7495 switch(dmgSource)
|
|
7496 {
|
|
7497 case 0:
|
|
7498 damageType = actorPtr->pMonsterInfo.uAttack1Type;
|
|
7499 break;
|
|
7500 case 1:
|
|
7501 damageType = actorPtr->pMonsterInfo.uAttack2Type;
|
|
7502 break;
|
|
7503 case 2:
|
|
7504 spellId = actorPtr->pMonsterInfo.uSpell1ID;
|
|
7505 damageType = LOBYTE(pSpellStats->pInfos[spellId].uSchool);
|
|
7506 break;
|
|
7507 case 3:
|
|
7508 spellId = actorPtr->pMonsterInfo.uSpell2ID;
|
|
7509 damageType = LOBYTE(pSpellStats->pInfos[spellId].uSchool);
|
|
7510 break;
|
|
7511 case 4:
|
|
7512 damageType = actorPtr->pMonsterInfo.field_3C_some_special_attack;
|
|
7513 break;
|
|
7514 case 5:
|
|
7515 damageType = 4;
|
|
7516 break;
|
|
7517 }
|
|
7518 if ( !(dword_6BE368_debug_settings_2 & DEBUG_SETTINGS_NO_DAMAGE) )
|
|
7519 {
|
|
7520 int reflectedDmg = playerPtr->ReceiveDamage(dmgToReceive, (DAMAGE_TYPE)damageType);
|
|
7521 if ( playerPtr->pPlayerBuffs[PLAYER_BUFF_PAIN_REFLECTION].uExpireTime > 0 )
|
|
7522 {
|
|
7523 unsigned __int16 actorState = actorPtr->uAIState;
|
|
7524 if ( actorState != Dying && actorState != Dead)
|
|
7525 {
|
|
7526 recvdMagicDmg = actorPtr->CalcMagicalDamageToActor((DAMAGE_TYPE)damageType, reflectedDmg);
|
|
7527 actorPtr->sCurrentHP -= recvdMagicDmg;
|
|
7528 if ( recvdMagicDmg >= 0 )
|
|
7529 {
|
|
7530 if ( actorPtr->sCurrentHP >= 1 )
|
|
7531 {
|
|
7532 Actor::AI_Stun(uActorID, PID(OBJECT_Player,a4), 0);
|
|
7533 Actor::AggroSurroundingPeasants(uActorID, 1);
|
|
7534 }
|
|
7535 else
|
|
7536 {
|
2541
|
7537 if ( pMonsterStats->pInfos[actorPtr->pMonsterInfo.uID].bQuestMonster & 1 && pEngine->uFlags2 & GAME_FLAGS_2_DRAW_BLOODSPLATS )
|
2498
|
7538 {
|
2541
|
7539 int splatRadius = byte_4D864C && BYTE2(pEngine->uFlags) & 8 ? 10 * actorPtr->uActorRadius : actorPtr->uActorRadius;
|
2498
|
7540 pDecalBuilder->AddBloodsplat(actorPtr->vPosition.x, actorPtr->vPosition.y, actorPtr->vPosition.z, 1.0, 0.0, 0.0, (float)splatRadius, 0, 0);
|
|
7541 }
|
|
7542 Actor::Die(uActorID);
|
|
7543 Actor::ApplyFineForKillingPeasant(uActorID);
|
|
7544 Actor::AggroSurroundingPeasants(uActorID, 1);
|
|
7545 if ( actorPtr->pMonsterInfo.uExp )
|
|
7546 pParty->GivePartyExp(pMonsterStats->pInfos[actorPtr->pMonsterInfo.uID].uExp);
|
|
7547 int speechToPlay = SPEECH_51;
|
|
7548 if ( rand() % 100 < 20 )
|
|
7549 speechToPlay = actorPtr->pMonsterInfo.uHP >= 100 ? 2 : 1;
|
|
7550 playerPtr->PlaySound((PlayerSpeech)speechToPlay, 0);
|
|
7551 }
|
|
7552 }
|
|
7553 }
|
|
7554 }
|
|
7555 }
|
|
7556 if ( !dmgSource
|
|
7557 && !(dword_6BE368_debug_settings_2 & DEBUG_SETTINGS_NO_DAMAGE)
|
|
7558 && actorPtr->pMonsterInfo.uSpecialAttackType
|
|
7559 && rand() % 100 < actorPtr->pMonsterInfo.uLevel * actorPtr->pMonsterInfo.uSpecialAttackLevel )
|
|
7560 {
|
|
7561 playerPtr->ReceiveSpecialAttackEffect(actorPtr->pMonsterInfo.uSpecialAttackType, actorPtr);
|
|
7562 }
|
|
7563 if ( !pParty->bTurnBasedModeOn )
|
|
7564 {
|
|
7565 int actEnd = playerPtr->GetActualEndurance();
|
|
7566 int recTime = (int)((20 - playerPtr->GetParameterBonus(actEnd))
|
|
7567 * flt_6BE3A4_debug_recmod1
|
|
7568 * 2.133333333333333);
|
|
7569 playerPtr->SetRecoveryTime(recTime);
|
|
7570 }
|
|
7571 return;
|
|
7572 }
|
|
7573 else
|
|
7574 {
|
|
7575 return;
|
|
7576 }
|
|
7577 }
|
|
7578 }
|
|
7579 //----- (00421EA6) --------------------------------------------------------
|
|
7580 void Player::OnInventoryLeftClick()
|
|
7581 {
|
|
7582 signed int inventoryXCoord; // ecx@2
|
|
7583 int inventoryYCoord; // eax@2
|
|
7584 int invMatrixIndex; // eax@2
|
|
7585 unsigned int enchantedItemPos; // eax@7
|
|
7586 unsigned int pickedItemId; // esi@12
|
|
7587 unsigned int invItemIndex; // eax@12
|
|
7588 unsigned int itemPos; // eax@18
|
|
7589 ItemGen tmpItem; // [sp+Ch] [bp-3Ch]@1
|
|
7590 unsigned int pY; // [sp+3Ch] [bp-Ch]@2
|
|
7591 unsigned int pX; // [sp+40h] [bp-8h]@2
|
|
7592 CastSpellInfo *pSpellInfo;
|
|
7593
|
|
7594 if ( pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] == 103 )
|
|
7595 {
|
|
7596 pMouse->GetClickPos(&pX, &pY);
|
|
7597 inventoryYCoord = (pY - 17) / 32;
|
|
7598 inventoryXCoord = (pX - 14) / 32;
|
|
7599 invMatrixIndex = inventoryXCoord + (INVETORYSLOTSWIDTH * inventoryYCoord);
|
|
7600 if ( inventoryYCoord >= 0 && inventoryYCoord < INVETORYSLOTSHEIGHT && inventoryXCoord >= 0 && inventoryXCoord < INVETORYSLOTSWIDTH)
|
|
7601 {
|
|
7602 if ( _50C9A0_IsEnchantingInProgress )
|
|
7603 {
|
|
7604 enchantedItemPos = this->GetItemIDAtInventoryIndex(&invMatrixIndex);
|
|
7605 if ( enchantedItemPos )
|
|
7606 {
|
|
7607 /* *((char *)pGUIWindow_Settings->ptr_1C + 8) &= 0x7Fu;
|
|
7608 *((short *)pGUIWindow_Settings->ptr_1C + 2) = uActiveCharacter - 1;
|
|
7609 *((int *)pGUIWindow_Settings->ptr_1C + 3) = enchantedItemPos - 1;
|
|
7610 *((short *)pGUIWindow_Settings->ptr_1C + 3) = invMatrixIndex;*/
|
|
7611 pSpellInfo = (CastSpellInfo *)pGUIWindow_Settings->ptr_1C;
|
|
7612 pSpellInfo->uFlags &= 0x7F;
|
|
7613 pSpellInfo->uPlayerID_2 = uActiveCharacter - 1;
|
|
7614 pSpellInfo->spell_target_pid = enchantedItemPos - 1;
|
|
7615 pSpellInfo->field_6 = invMatrixIndex;
|
|
7616 ptr_50C9A4_ItemToEnchant = &this->pInventoryItemList[enchantedItemPos-1];
|
|
7617 _50C9A0_IsEnchantingInProgress = 0;
|
|
7618 if ( pMessageQueue_50CBD0->uNumMessages )
|
|
7619 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
|
|
7620 pMouse->SetCursorBitmap("MICON1");
|
|
7621 _50C9D0_AfterEnchClickEventId = 113;
|
|
7622 _50C9D4_AfterEnchClickEventSecondParam = 0;
|
|
7623 _50C9D8_AfterEnchClickEventTimeout = 256;
|
|
7624 }
|
|
7625 return;
|
|
7626 }
|
|
7627 if ( ptr_50C9A4_ItemToEnchant )
|
|
7628 return;
|
|
7629 pickedItemId = pParty->pPickedItem.uItemID;
|
|
7630 invItemIndex = this->GetItemIDAtInventoryIndex(&invMatrixIndex);
|
|
7631 if (!pickedItemId)
|
|
7632 {
|
|
7633 if ( !invItemIndex )
|
|
7634 return;
|
|
7635 else
|
|
7636 {
|
|
7637 memcpy(&pParty->pPickedItem, &this->pInventoryItemList[invItemIndex-1], sizeof(pParty->pPickedItem));
|
|
7638 this->RemoveItemAtInventoryIndex(invMatrixIndex);
|
|
7639 pickedItemId = pParty->pPickedItem.uItemID;
|
|
7640 pMouse->SetCursorBitmap(pItemsTable->pItems[pickedItemId].pIconName);
|
|
7641 return;
|
|
7642 }
|
|
7643 }
|
|
7644 else
|
|
7645 {
|
|
7646 if ( invItemIndex )
|
|
7647 {
|
|
7648 ItemGen* invItemPtr = &this->pInventoryItemList[invItemIndex-1];
|
|
7649 memcpy(&tmpItem, invItemPtr, sizeof(tmpItem));
|
|
7650 this->RemoveItemAtInventoryIndex(invMatrixIndex);
|
|
7651 int emptyIndex = this->AddItem2(invMatrixIndex, &pParty->pPickedItem);
|
|
7652 if ( !emptyIndex )
|
|
7653 {
|
|
7654 emptyIndex = this->AddItem2(-1, &pParty->pPickedItem);
|
|
7655 if ( !emptyIndex )
|
|
7656 {
|
|
7657 this->PutItemArInventoryIndex(tmpItem.uItemID, invItemIndex - 1, invMatrixIndex);
|
|
7658 memcpy(invItemPtr, &tmpItem, sizeof(ItemGen));
|
|
7659 return;
|
|
7660 }
|
|
7661 }
|
|
7662 memcpy(&pParty->pPickedItem, &tmpItem, sizeof(ItemGen));
|
|
7663 pMouse->SetCursorBitmap(pParty->pPickedItem.GetIconName());
|
|
7664 return;
|
|
7665 }
|
|
7666 else
|
|
7667 {
|
|
7668 itemPos = this->AddItem(invMatrixIndex, pickedItemId);
|
|
7669 if ( itemPos )
|
|
7670 {
|
|
7671 memcpy(&this->pInventoryItemList[itemPos-1], &pParty->pPickedItem, sizeof(ItemGen));
|
|
7672 pMouse->RemoveHoldingItem();
|
|
7673 return;
|
|
7674 }
|
|
7675 itemPos = this->AddItem(-1, pickedItemId);
|
|
7676 if ( itemPos )
|
|
7677 {
|
|
7678 memcpy(&this->pInventoryItemList[itemPos-1], &pParty->pPickedItem, sizeof(ItemGen));
|
|
7679 pMouse->RemoveHoldingItem();
|
|
7680 return;
|
|
7681 }
|
|
7682 }
|
|
7683 }
|
|
7684 }
|
|
7685 }
|
|
7686 }
|
|
7687
|
|
7688
|
|
7689 bool Player::IsWeak()
|
|
7690 {
|
|
7691 return pConditions[Condition_Weak] != 0;
|
|
7692 }
|
|
7693
|
|
7694 bool Player::IsDead()
|
|
7695 {
|
|
7696 return pConditions[Condition_Dead] != 0;
|
|
7697 }
|
|
7698
|
|
7699 bool Player::IsEradicated()
|
|
7700 {
|
|
7701 return pConditions[Condition_Eradicated] != 0;
|
|
7702 }
|
|
7703
|
|
7704 bool Player::IsZombie()
|
|
7705 {
|
|
7706 return pConditions[Condition_Zombie] != 0;
|
|
7707 }
|
|
7708
|
|
7709 bool Player::IsCursed()
|
|
7710 {
|
|
7711 return pConditions[Condition_Cursed] != 0;
|
|
7712 }
|
|
7713
|
|
7714 bool Player::IsPertified()
|
|
7715 {
|
|
7716 return pConditions[Condition_Pertified] != 0;
|
|
7717 }
|
|
7718
|
|
7719 bool Player::IsUnconcious()
|
|
7720 {
|
|
7721 return pConditions[Condition_Unconcious] != 0;
|
|
7722 }
|
|
7723
|
|
7724 bool Player::IsAsleep()
|
|
7725 {
|
|
7726 return pConditions[Condition_Sleep] != 0;
|
|
7727 }
|
|
7728
|
|
7729 bool Player::IsParalyzed()
|
|
7730 {
|
|
7731 return pConditions[Condition_Paralyzed] != 0;
|
|
7732 }
|
|
7733
|
|
7734 bool Player::IsDrunk()
|
|
7735 {
|
|
7736 return pConditions[Condition_Drunk] != 0;
|
|
7737 }
|
|
7738
|
|
7739 void Player::SetCursed( unsigned long long state )
|
|
7740 {
|
|
7741 pConditions[Condition_Cursed] = state;
|
|
7742 }
|
|
7743
|
|
7744 void Player::SetWeak( unsigned long long state )
|
|
7745 {
|
|
7746 pConditions[Condition_Weak] = state;
|
|
7747 }
|
|
7748
|
|
7749 void Player::SetAsleep( unsigned long long state )
|
|
7750 {
|
|
7751 pConditions[Condition_Sleep] = state;
|
|
7752 }
|
|
7753
|
|
7754 void Player::SetAfraid( unsigned long long state )
|
|
7755 {
|
|
7756 pConditions[Condition_Fear] = state;
|
|
7757 }
|
|
7758
|
|
7759 void Player::SetDrunk( unsigned long long state )
|
|
7760 {
|
|
7761 pConditions[Condition_Drunk] = state;
|
|
7762 }
|
|
7763
|
|
7764 void Player::SetInsane( unsigned long long state )
|
|
7765 {
|
|
7766 pConditions[Condition_Insane] = state;
|
|
7767 }
|
|
7768
|
|
7769 void Player::SetPoisonWeak( unsigned long long state )
|
|
7770 {
|
|
7771 pConditions[Condition_Poison_Weak] = state;
|
|
7772 }
|
|
7773
|
|
7774 void Player::SetDiseaseWeak( unsigned long long state )
|
|
7775 {
|
|
7776 pConditions[Condition_Disease_Weak] = state;
|
|
7777 }
|
|
7778
|
|
7779 void Player::SetPoisonMedium( unsigned long long state )
|
|
7780 {
|
|
7781 pConditions[Condition_Poison_Medium] = state;
|
|
7782 }
|
|
7783
|
|
7784 void Player::SetDiseaseMedium( unsigned long long state )
|
|
7785 {
|
|
7786 pConditions[Condition_Disease_Medium] = state;
|
|
7787 }
|
|
7788
|
|
7789 void Player::SetPoisonSevere( unsigned long long state )
|
|
7790 {
|
|
7791 pConditions[Condition_Poison_Severe] = state;
|
|
7792 }
|
|
7793
|
|
7794 void Player::SetDiseaseSevere( unsigned long long state )
|
|
7795 {
|
|
7796 pConditions[Condition_Disease_Severe] = state;
|
|
7797 }
|
|
7798
|
|
7799 void Player::SetParalyzed( unsigned long long state )
|
|
7800 {
|
|
7801 pConditions[Condition_Paralyzed] = state;
|
|
7802 }
|
|
7803
|
|
7804 void Player::SetUnconcious( unsigned long long state )
|
|
7805 {
|
|
7806 pConditions[Condition_Unconcious] = state;
|
|
7807 }
|
|
7808
|
|
7809 void Player::SetDead( unsigned long long state )
|
|
7810 {
|
|
7811 pConditions[Condition_Dead] = state;
|
|
7812 }
|
|
7813
|
|
7814 void Player::SetPertified( unsigned long long state )
|
|
7815 {
|
|
7816 pConditions[Condition_Pertified] = state;
|
|
7817 }
|
|
7818
|
|
7819 void Player::SetEradicated( unsigned long long state )
|
|
7820 {
|
|
7821 pConditions[Condition_Eradicated] = state;
|
|
7822 }
|
|
7823
|
|
7824 void Player::SetZombie( unsigned long long state )
|
|
7825 {
|
|
7826 pConditions[Condition_Zombie] = state;
|
|
7827 }
|
|
7828
|
|
7829 void Player::SetCondWeakWithBlockCheck( int blockable )
|
|
7830 {
|
|
7831 SetCondition(Condition_Weak, blockable);
|
|
7832 }
|
|
7833
|
|
7834 void Player::SetCondInsaneWithBlockCheck( int blockable )
|
|
7835 {
|
|
7836 SetCondition(Condition_Insane, blockable);
|
|
7837 }
|
|
7838
|
|
7839 void Player::SetCondDeadWithBlockCheck( int blockable )
|
|
7840 {
|
|
7841 SetCondition(Condition_Dead, blockable);
|
|
7842 }
|
|
7843
|
|
7844 void Player::SetCondUnconsciousWithBlockCheck( int blockable )
|
|
7845 {
|
|
7846 SetCondition(Condition_Dead, blockable);
|
|
7847 }
|
|
7848
|
|
7849 ItemGen* Player::GetOffHandItem()
|
|
7850 {
|
|
7851 return GetItem(&PlayerEquipment::uShield);
|
|
7852 }
|
|
7853
|
|
7854 ItemGen* Player::GetMainHandItem()
|
|
7855 {
|
|
7856 return GetItem(&PlayerEquipment::uMainHand);
|
|
7857 }
|
|
7858
|
|
7859 ItemGen* Player::GetBowItem()
|
|
7860 {
|
|
7861 return GetItem(&PlayerEquipment::uBow);
|
|
7862 }
|
|
7863
|
|
7864 ItemGen* Player::GetArmorItem()
|
|
7865 {
|
|
7866 return GetItem(&PlayerEquipment::uArmor);
|
|
7867 }
|
|
7868
|
|
7869 ItemGen* Player::GetHelmItem()
|
|
7870 {
|
|
7871 return GetItem(&PlayerEquipment::uHelm);
|
|
7872 }
|
|
7873
|
|
7874 ItemGen* Player::GetBeltItem()
|
|
7875 {
|
|
7876 return GetItem(&PlayerEquipment::uBelt);
|
|
7877 }
|
|
7878
|
|
7879 ItemGen* Player::GetCloakItem()
|
|
7880 {
|
|
7881 return GetItem(&PlayerEquipment::uCloak);
|
|
7882 }
|
|
7883
|
|
7884 ItemGen* Player::GetGloveItem()
|
|
7885 {
|
|
7886 return GetItem(&PlayerEquipment::uGlove);
|
|
7887 }
|
|
7888
|
|
7889 ItemGen* Player::GetBootItem()
|
|
7890 {
|
|
7891 return GetItem(&PlayerEquipment::uBoot);
|
|
7892 }
|
|
7893
|
|
7894 ItemGen* Player::GetAmuletItem()
|
|
7895 {
|
|
7896 return GetItem(&PlayerEquipment::uAmulet);
|
|
7897 }
|
|
7898
|
|
7899 ItemGen* Player::GetNthRingItem(int ringNum)
|
|
7900 {
|
|
7901 return GetNthEquippedIndexItem(ringNum + 10);
|
|
7902 }
|
|
7903
|
|
7904 ItemGen* Player::GetNthEquippedIndexItem(int index)
|
|
7905 {
|
|
7906 if (this->pEquipment.pIndices[index] == 0)
|
|
7907 {
|
|
7908 return nullptr;
|
|
7909 }
|
|
7910 return &this->pInventoryItemList[this->pEquipment.pIndices[index] - 1];
|
|
7911 }
|
|
7912
|
|
7913 ItemGen* Player::GetItem(unsigned int PlayerEquipment::* itemPos)
|
|
7914 {
|
|
7915 if (this->pEquipment.*itemPos == 0)
|
|
7916 {
|
|
7917 return nullptr;
|
|
7918 }
|
|
7919 return &this->pInventoryItemList[this->pEquipment.*itemPos - 1];
|
|
7920 }
|
|
7921
|
|
7922 int Player::GetPlayerIndex()
|
|
7923 {
|
|
7924 int uPlayerIdx = 0;
|
|
7925 if ( this == pPlayers[1] )
|
|
7926 uPlayerIdx = 0;
|
|
7927 else if( this == pPlayers[2] )
|
|
7928 uPlayerIdx = 1;
|
|
7929 else if ( this == pPlayers[3] )
|
|
7930 uPlayerIdx = 2;
|
|
7931 else if ( this == pPlayers[4] )
|
|
7932 uPlayerIdx = 3;
|
|
7933 else
|
|
7934 Error("Unexpected player pointer");
|
|
7935 return uPlayerIdx;
|
|
7936 }
|
|
7937
|
|
7938 //----- (004272F5) --------------------------------------------------------
|
|
7939 bool Player::PlayerHitOrMiss(Actor *pActor, int a3, int a4)
|
|
7940 {
|
|
7941 signed int naturalArmor; // esi@1
|
|
7942 signed int armorBuff; // edi@1
|
|
7943 int effectiveActorArmor; // esi@8
|
|
7944 int attBonus; // eax@9
|
|
7945 int v9; // edx@11
|
|
7946 // unsigned __int8 v12; // sf@13
|
|
7947 // unsigned __int8 v13; // of@13
|
|
7948 int attPositiveMod; // edx@14
|
|
7949 int attNegativeMod; // eax@14
|
|
7950 // signed int result; // eax@17
|
|
7951
|
|
7952 naturalArmor = pActor->pMonsterInfo.uAC;
|
|
7953 armorBuff = 0;
|
|
7954 if ( pActor->pActorBuffs[ACTOR_BUFF_SOMETHING_THAT_HALVES_AC].uExpireTime > 0 )
|
|
7955 naturalArmor /= 2;
|
|
7956 if ( pActor->pActorBuffs[ACTOR_BUFF_HOUR_OF_POWER].uExpireTime > 0 )
|
|
7957 armorBuff = pActor->pActorBuffs[ACTOR_BUFF_SHIELD].uPower;
|
|
7958 if ( pActor->pActorBuffs[ACTOR_BUFF_STONESKIN].uExpireTime > 0 && pActor->pActorBuffs[ACTOR_BUFF_STONESKIN].uPower > armorBuff )
|
|
7959 armorBuff = pActor->pActorBuffs[ACTOR_BUFF_STONESKIN].uPower;
|
|
7960 effectiveActorArmor = armorBuff + naturalArmor;
|
|
7961 if ( a3 )
|
|
7962 attBonus = this->GetRangedAttack();
|
|
7963 else
|
|
7964 attBonus = this->GetActualAttack(false);
|
|
7965 v9 = rand() % (effectiveActorArmor + 2 * attBonus + 30);
|
|
7966 attPositiveMod = a4 + v9;
|
|
7967 if ( a3 == 2 )
|
|
7968 {
|
|
7969 attNegativeMod = ((effectiveActorArmor + 15) / 2) + effectiveActorArmor + 15;
|
|
7970 }
|
|
7971 else if ( a3 == 3 )
|
|
7972 {
|
|
7973 attNegativeMod = 2 * effectiveActorArmor + 30;
|
|
7974 }
|
|
7975 else
|
|
7976 {
|
|
7977 attNegativeMod = effectiveActorArmor + 15;
|
|
7978 }
|
|
7979 return (attPositiveMod > attNegativeMod);
|
|
7980 }
|
|
7981
|
|
7982
|
|
7983 //----- (0042ECB5) --------------------------------------------------------
|
|
7984 void Player::_42ECB5_PlayerAttacksActor()
|
|
7985 {
|
|
7986 // char *v5; // eax@8
|
|
7987 // unsigned int v9; // ecx@21
|
|
7988 // char *v11; // eax@26
|
|
7989 // unsigned int v12; // eax@47
|
|
7990 // SoundID v24; // [sp-4h] [bp-40h]@58
|
|
7991
|
|
7992 //result = pParty->pPlayers[uActiveCharacter-1].CanAct();
|
|
7993 Player* player = &pParty->pPlayers[uActiveCharacter - 1];
|
|
7994 if (!player->CanAct())
|
|
7995 return;
|
|
7996
|
|
7997 CastSpellInfoHelpers::_427D48();
|
|
7998 //v3 = 0;
|
|
7999 if (pParty->Invisible())
|
|
8000 pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Reset();
|
|
8001
|
|
8002 //v31 = player->pEquipment.uBow;
|
|
8003 int bow_idx = player->pEquipment.uBow;
|
|
8004 if (bow_idx && player->pInventoryItemList[bow_idx - 1].IsBroken())
|
|
8005 bow_idx = 0;
|
|
8006
|
|
8007 //v32 = 0;
|
|
8008 int wand_item_id = 0;
|
|
8009 //v33 = 0;
|
|
8010 //v4 = v1->pEquipment.uMainHand;
|
|
8011 int laser_weapon_item_id = 0;
|
|
8012
|
|
8013 int main_hand_idx = player->pEquipment.uMainHand;
|
|
8014 if (main_hand_idx)
|
|
8015 {
|
|
8016 ItemGen* item = &player->pInventoryItemList[main_hand_idx - 1];
|
|
8017 //v5 = (char *)v1 + 36 * v4;
|
|
8018 if (!item->IsBroken())
|
|
8019 {
|
|
8020 //v28b = &v1->pInventoryItems[v4].uItemID;
|
|
8021 //v6 = v1->pInventoryItems[v4].uItemID;//*((int *)v5 + 124);
|
|
8022 if (item->GetItemEquipType() == EQUIP_WAND)
|
|
8023 {
|
|
8024 if (item->uNumCharges <= 0)
|
|
8025 player->pEquipment.uMainHand = 0; // wand discharged - unequip
|
|
8026 else
|
|
8027 wand_item_id = item->uItemID;//*((int *)v5 + 124);
|
|
8028 }
|
|
8029 else if (item->uItemID == ITEM_BLASTER || item->uItemID == ITEM_LASER_RIFLE)
|
|
8030 laser_weapon_item_id = item->uItemID;//*((int *)v5 + 124);
|
|
8031 }
|
|
8032 }
|
|
8033
|
|
8034 //v30 = 0;
|
|
8035 //v29 = 0;
|
|
8036 //v28 = 0;
|
|
8037 //v7 = pMouse->uPointingObjectID;
|
|
8038
|
|
8039 int target_pid = pMouse->uPointingObjectID;
|
|
8040 int target_type = PID_TYPE(target_pid),
|
|
8041 target_id = PID_ID(target_pid);
|
|
8042 if (target_type != OBJECT_Actor || !pActors[target_id].CanAct())
|
|
8043 {
|
|
8044 target_pid = stru_50C198.FindClosestActor(5120, 0, 0);
|
|
8045 target_type = PID_TYPE(target_pid);
|
|
8046 target_id = PID_ID(target_pid);
|
|
8047 }
|
|
8048
|
|
8049 Actor* actor = &pActors[target_id];
|
|
8050 int actor_distance = 0;
|
|
8051 if (target_type == OBJECT_Actor)
|
|
8052 {
|
|
8053 int distance_x = actor->vPosition.x - pParty->vPosition.x,
|
|
8054 distance_y = actor->vPosition.y - pParty->vPosition.y,
|
|
8055 distance_z = actor->vPosition.z - pParty->vPosition.z;
|
|
8056 actor_distance = integer_sqrt(distance_x * distance_x + distance_y * distance_y + distance_z * distance_z) - actor->uActorRadius;
|
|
8057 if (actor_distance < 0)
|
|
8058 actor_distance = 0;
|
|
8059 }
|
|
8060
|
|
8061 bool shooting_bow = false,
|
|
8062 shotting_laser = false,
|
|
8063 shooting_wand = false,
|
|
8064 melee_attack = false;
|
|
8065 if (laser_weapon_item_id)
|
|
8066 {
|
|
8067 shotting_laser = true;
|
|
8068 _42777D_CastSpell_UseWand_ShootArrow(SPELL_LASER_PROJECTILE, uActiveCharacter - 1, 0, 0, uActiveCharacter + 8);
|
|
8069 }
|
|
8070 else if (wand_item_id)
|
|
8071 {
|
|
8072 shooting_wand = true;
|
|
8073
|
|
8074 int main_hand_idx = player->pEquipment.uMainHand;
|
|
8075 _42777D_CastSpell_UseWand_ShootArrow(wand_spell_ids[player->pInventoryItemList[main_hand_idx - 1].uItemID - ITEM_WAND_FIRE], uActiveCharacter - 1, 8, 0, uActiveCharacter + 8);
|
|
8076
|
|
8077 if (!--player->pInventoryItemList[main_hand_idx - 1].uNumCharges)
|
|
8078 player->pEquipment.uMainHand = 0;
|
|
8079 }
|
|
8080 else if (target_type == OBJECT_Actor && actor_distance <= 407.2)
|
|
8081 {
|
|
8082 melee_attack = true;
|
|
8083
|
|
8084 Vec3_int_ a3;
|
|
8085 a3.x = actor->vPosition.x - pParty->vPosition.x;
|
|
8086 a3.y = actor->vPosition.y - pParty->vPosition.y;
|
|
8087 a3.z = actor->vPosition.z - pParty->vPosition.z;
|
|
8088 Vec3_int_::Normalize(&a3.x, &a3.y, &a3.z);
|
|
8089
|
|
8090 Actor::DamageMonsterFromParty(PID(OBJECT_Player, uActiveCharacter - 1), target_id, &a3);
|
|
8091 if (player->WearsItem(ITEM_ARTIFACT_SPLITTER, EQUIP_TWO_HANDED) || player->WearsItem(ITEM_ARTIFACT_SPLITTER, EQUIP_SINGLE_HANDED))
|
|
8092 _42FA66_do_explosive_impact(actor->vPosition.x, actor->vPosition.y, actor->vPosition.z + actor->uActorHeight / 2, 0, 512, uActiveCharacter);
|
|
8093 }
|
|
8094 else if (bow_idx)
|
|
8095 {
|
|
8096 shooting_bow = true;
|
|
8097 _42777D_CastSpell_UseWand_ShootArrow(SPELL_BOW_ARROW, uActiveCharacter - 1, 0, 0, 0);
|
|
8098 }
|
|
8099 else
|
|
8100 {
|
|
8101 melee_attack = true;
|
|
8102 ; // actor out of range or no actor; no ranged weapon so melee attacking air
|
|
8103 }
|
|
8104
|
|
8105 if (!pParty->bTurnBasedModeOn && melee_attack) // wands, bows & lasers will add recovery while shooting spell effect
|
|
8106 {
|
|
8107 int recovery = player->GetAttackRecoveryTime(false);
|
|
8108 if (recovery < 30 )
|
|
8109 recovery = 30;
|
|
8110 player->SetRecoveryTime(flt_6BE3A4_debug_recmod1 * (double)recovery * 2.133333333333333);
|
|
8111 }
|
|
8112
|
|
8113 int v34 = 0;
|
|
8114 if (shooting_wand)
|
|
8115 return;
|
|
8116 else if (shooting_bow)
|
|
8117 {
|
|
8118 v34 = 5;
|
|
8119 player->PlaySound(SPEECH_50, 0);
|
|
8120 }
|
|
8121 if (shotting_laser)
|
|
8122 v34 = 7;
|
|
8123 else
|
|
8124 {
|
|
8125 int main_hand_idx = player->pEquipment.uMainHand;
|
|
8126 if (player->HasItemEquipped(EQUIP_TWO_HANDED))
|
|
8127 v34 = player->pInventoryItemList[main_hand_idx - 1].GetPlayerSkillType();
|
|
8128 pTurnEngine->ApplyPlayerAction();
|
|
8129 }
|
|
8130
|
|
8131 switch (v34)
|
|
8132 {
|
2534
|
8133 case 0: pAudioPlayer->PlaySound(SOUND_swing_with_blunt_weapon01, 0, 0, -1, 0, 0, 0, 0); break;
|
|
8134 case 1: pAudioPlayer->PlaySound(SOUND_swing_with_sword01, 0, 0, -1, 0, 0, 0, 0); break;
|
|
8135 case 2: pAudioPlayer->PlaySound(SOUND_swing_with_sword02, 0, 0, -1, 0, 0, 0, 0); break;
|
|
8136 case 3: pAudioPlayer->PlaySound(SOUND_swing_with_axe01, 0, 0, -1, 0, 0, 0, 0); break;
|
|
8137 case 4: pAudioPlayer->PlaySound(SOUND_swing_with_axe03, 0, 0, -1, 0, 0, 0, 0); break;
|
|
8138 case 5: pAudioPlayer->PlaySound(SOUND_shoot_bow01, 0, 0, -1, 0, 0, 0, 0); break;
|
|
8139 case 6: pAudioPlayer->PlaySound(SOUND_swing_with_blunt_weapon03, 0, 0, -1, 0, 0, 0, 0); break;
|
|
8140 case 7: pAudioPlayer->PlaySound(SOUND_shoot_blaster01, 0, 0, -1, 0, 0, 0, 0); break;
|
2498
|
8141 }
|
|
8142 }
|
|
8143
|
|
8144
|
|
8145 //----- (0042FA66) --------------------------------------------------------
|
|
8146 void Player::_42FA66_do_explosive_impact(int a1, int a2, int a3, int a4, __int16 a5, signed int a6)
|
|
8147 {
|
|
8148 unsigned __int16 v9; // ax@5
|
|
8149
|
|
8150 SpriteObject a1a; // [sp+Ch] [bp-74h]@1
|
|
8151 //SpriteObject::SpriteObject(&a1a);
|
|
8152 a1a.uType = 600;
|
|
8153 a1a.stru_24.Reset();
|
|
8154
|
|
8155 a1a.spell_id = SPELL_FIRE_FIREBALL;
|
|
8156 a1a.spell_level = 8;
|
|
8157 a1a.spell_skill = 3;
|
|
8158 v9 = 0;
|
|
8159 for ( uint i = 0; i < pObjectList->uNumObjects; ++i )
|
|
8160 {
|
|
8161 if ( a1a.uType == pObjectList->pObjects[i].uObjectID )
|
|
8162 v9 = i;
|
|
8163 }
|
|
8164 a1a.uObjectDescID = v9;
|
|
8165 a1a.vPosition.x = a1;
|
|
8166 a1a.vPosition.y = a2;
|
|
8167 a1a.vPosition.z = a3;
|
|
8168 a1a.uAttributes = 0;
|
|
8169 a1a.uSectorID = pIndoor->GetSector(a1, a2, a3);
|
|
8170 a1a.uSpriteFrameID = 0;
|
|
8171 a1a.spell_target_pid = 0;
|
|
8172 a1a.field_60_distance_related_prolly_lod = 0;
|
|
8173 a1a.uFacing = 0;
|
|
8174 a1a.uSoundID = 0;
|
|
8175 if ( a6 >= 1 || a6 <= 4 )
|
|
8176 a1a.spell_caster_pid = PID(OBJECT_Player, a6 - 1);
|
|
8177 else
|
|
8178 a1a.spell_caster_pid = 0;
|
|
8179
|
|
8180 int id = a1a.Create(0, 0, 0, 0);
|
|
8181 if (id != -1)
|
|
8182 AttackerInfo.Add(PID(OBJECT_Item, id), a5, SLOWORD(a1a.vPosition.x), SLOWORD(a1a.vPosition.y),
|
|
8183 SLOWORD(a1a.vPosition.z), 0, 0);
|
|
8184 }
|
|
8185
|
|
8186 //----- (00458244) --------------------------------------------------------
|
|
8187 unsigned int SkillToMastery( unsigned int skill_value )
|
|
8188 {
|
|
8189 switch (skill_value & 0x1C0)
|
|
8190 {
|
|
8191 case 0x100: return 4; // Grandmaster
|
|
8192 case 0x80: return 3; // Master
|
|
8193 case 0x40: return 2; // Expert
|
|
8194 case 0x00: return 1; // Normal
|
|
8195 }
|
|
8196 assert(false);
|
|
8197 return 0;
|
|
8198 } |