706
|
1 #include <assert.h>
|
|
2
|
|
3 #include "MM7.h"
|
|
4
|
|
5 #include "MapInfo.h"
|
|
6 #include "Game.h"
|
|
7 #include "GUIWindow.h"
|
|
8 #include "GUIFont.h"
|
|
9 #include "GUIProgressBar.h"
|
|
10 #include "Party.h"
|
|
11 #include "AudioPlayer.h"
|
|
12 #include "Outdoor.h"
|
|
13 #include "IndoorCamera.h"
|
|
14 #include "Overlays.h"
|
|
15 #include "Monsters.h"
|
|
16 #include "Arcomage.h"
|
|
17 #include "LOD.h"
|
|
18 #include "Actor.h"
|
|
19 #include "Allocator.h"
|
|
20 #include "Events.h"
|
|
21 #include "Viewport.h"
|
|
22 #include "FrameTableInc.h"
|
|
23 #include "Math.h"
|
|
24 #include "SpriteObject.h"
|
|
25 #include "ObjectList.h"
|
|
26 #include "Chest.h"
|
|
27 #include "PaletteManager.h"
|
|
28 #include "DecorationList.h"
|
|
29 #include "SaveLoad.h"
|
|
30 #include "stru123.h"
|
|
31 #include "Time.h"
|
|
32 #include "IconFrameTable.h"
|
|
33 #include "Awards.h"
|
|
34 #include "Autonotes.h"
|
|
35 #include "stru160.h"
|
|
36 #include "TurnEngine.h"
|
924
|
37 #include "CastSpellInfo.h"
|
706
|
38 #include "Weather.h"
|
|
39 #include "stru298.h"
|
|
40 #include "StorylineTextTable.h"
|
|
41 #include "Events2D.h"
|
|
42 #include "texts.h"
|
|
43
|
|
44 #include "mm7_data.h"
|
|
45
|
|
46
|
|
47
|
|
48 //----- (0041B578) --------------------------------------------------------
|
|
49 void __cdecl MainMenuUI_LoadFontsAndSomeStuff()
|
|
50 {
|
|
51 pIcons_LOD->SetupPalettes(pRenderer->uTargetRBits,
|
|
52 pRenderer->uTargetGBits,
|
|
53 pRenderer->uTargetBBits);
|
|
54 pPaletteManager->SetColorChannelInfo(pRenderer->uTargetRBits,
|
|
55 pRenderer->uTargetGBits,
|
|
56 pRenderer->uTargetBBits);
|
|
57 pPaletteManager->RecalculateAll();
|
|
58
|
|
59 for (uint i = 0; i < 480; ++i)
|
|
60 pSRZBufferLineOffsets[i] = 640 * i;
|
|
61
|
727
|
62 pRenderer->ResetTextureClipRect();
|
706
|
63
|
|
64 uTextureID_FONTPAL = pIcons_LOD->LoadTexture("FONTPAL", TEXTURE_16BIT_PALETTE);
|
|
65 pFontArrus = LoadFont("arrus.fnt", "FONTPAL", NULL);
|
|
66 pFontLucida = LoadFont("lucida.fnt", "FONTPAL", NULL);
|
|
67 pFontCreate = LoadFont("create.fnt", "FONTPAL", NULL);
|
|
68 pFontSmallnum = LoadFont("smallnum.fnt", "FONTPAL", NULL);
|
|
69 pFontComic = LoadFont("comic.fnt", "FONTPAL", NULL);
|
|
70 pFontArrus->field_3 = 0;
|
|
71 pFontLucida->field_3 = 0;
|
|
72 pFontCreate->field_3 = 0;
|
|
73
|
|
74 for (uint i = 0; i < 20; ++i)
|
|
75 pWindowList[i].eWindowType = WINDOW_null;
|
|
76
|
|
77 uNumVisibleWindows = -1;
|
|
78 memset(pVisibleWindowsIdxs, 0, sizeof(pVisibleWindowsIdxs));
|
|
79 }
|
|
80
|
|
81 //----- (0041B690) --------------------------------------------------------
|
|
82 void __cdecl MainMenuUI_Create()
|
|
83 {
|
|
84 //unsigned int v0; // eax@1
|
|
85 //unsigned int v1; // eax@1
|
|
86 //unsigned int v2; // eax@1
|
|
87 //unsigned int v3; // eax@1
|
|
88 //unsigned int v4; // eax@1
|
|
89 //unsigned int v5; // eax@1
|
|
90 Texture *v6; // ST78_4@1
|
|
91 //const char *v7; // ST5C_4@1
|
|
92 unsigned __int8 v8; // al@1
|
|
93 //Texture *v9; // ST60_4@1
|
|
94 Texture *v10; // ST78_4@1
|
|
95 //const char *v11; // ST5C_4@1
|
|
96 unsigned __int8 v12; // al@1
|
|
97 //Texture *v13; // ST60_4@1
|
|
98 unsigned int v14; // eax@1
|
|
99 Texture *v15; // ST78_4@1
|
|
100 //const char *v16; // ST5C_4@1
|
|
101 unsigned __int8 v17; // al@1
|
|
102 //Texture *v18; // ST60_4@1
|
|
103 unsigned int uTextureID_ib_td4_A; // eax@1
|
|
104 Texture *v20; // ST78_4@1
|
|
105 unsigned __int8 v22; // al@1
|
|
106 //Texture *v23; // ST60_4@1
|
|
107 Texture *v24; // eax@1
|
|
108 //Texture *v25; // esi@1
|
|
109 //Texture *v26; // ST60_4@1
|
|
110 //const char *v27; // ST5C_4@1
|
|
111 unsigned __int8 v28; // al@1
|
|
112 Texture *v29; // eax@1
|
|
113 //Texture *v30; // esi@1
|
|
114 //Texture *v31; // ST60_4@1
|
|
115 //const char *v32; // ST5C_4@1
|
|
116 unsigned __int8 v33; // al@1
|
|
117
|
|
118 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeC"));
|
|
119 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeB"));
|
|
120 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeA"));
|
|
121 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchC"));
|
|
122 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchB"));
|
|
123 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchA"));
|
|
124
|
|
125 pTextureIDs_pMapDirs[0] = pIcons_LOD->LoadTexture("MAPDIR8", TEXTURE_16BIT_PALETTE);
|
|
126 pTextureIDs_pMapDirs[1] = pIcons_LOD->LoadTexture("MAPDIR1", TEXTURE_16BIT_PALETTE);
|
|
127 pTextureIDs_pMapDirs[2] = pIcons_LOD->LoadTexture("MAPDIR2", TEXTURE_16BIT_PALETTE);
|
|
128 pTextureIDs_pMapDirs[3] = pIcons_LOD->LoadTexture("MAPDIR3", TEXTURE_16BIT_PALETTE);
|
|
129 pTextureIDs_pMapDirs[4] = pIcons_LOD->LoadTexture("MAPDIR4", TEXTURE_16BIT_PALETTE);
|
|
130 pTextureIDs_pMapDirs[5] = pIcons_LOD->LoadTexture("MAPDIR5", TEXTURE_16BIT_PALETTE);
|
|
131 pTextureIDs_pMapDirs[6] = pIcons_LOD->LoadTexture("MAPDIR6", TEXTURE_16BIT_PALETTE);
|
|
132 pTextureIDs_pMapDirs[7] = pIcons_LOD->LoadTexture("MAPDIR7", TEXTURE_16BIT_PALETTE);
|
|
133
|
|
134 uTextureID_BarBlue = pIcons_LOD->LoadTexture("ib-statB", TEXTURE_16BIT_PALETTE);
|
|
135 uTextureID_BarGreen = pIcons_LOD->LoadTexture("ib-statG", TEXTURE_16BIT_PALETTE);
|
|
136 uTextureID_BarYellow = pIcons_LOD->LoadTexture("ib-statY", TEXTURE_16BIT_PALETTE);
|
|
137 uTextureID_BarRed = pIcons_LOD->LoadTexture("ib-statR", TEXTURE_16BIT_PALETTE);
|
|
138 uTextureID_mhp_bd = pIcons_LOD->LoadTexture("mhp_bg", TEXTURE_16BIT_PALETTE);
|
|
139 uTextureID_mhp_capl = pIcons_LOD->LoadTexture("mhp_capl", TEXTURE_16BIT_PALETTE);
|
|
140 uTextureID_mhp_capr = pIcons_LOD->LoadTexture("mhp_capr", TEXTURE_16BIT_PALETTE);
|
|
141 uTextureID_mhp_grn = pIcons_LOD->LoadTexture("mhp_grn", TEXTURE_16BIT_PALETTE);
|
|
142 uTextureID_mhp_red = pIcons_LOD->LoadTexture("mhp_red", TEXTURE_16BIT_PALETTE);
|
|
143 uTextureID_mhp_yel = pIcons_LOD->LoadTexture("mhp_yel", TEXTURE_16BIT_PALETTE);
|
|
144 uTextureID_Leather = pIcons_LOD->LoadTexture("LEATHER", TEXTURE_16BIT_PALETTE);
|
948
|
145 pTexture_Leather = pIcons_LOD->LoadTexturePtr("ibground", TEXTURE_16BIT_PALETTE);
|
706
|
146 uTextureID_x_x_u = pIcons_LOD->LoadTexture("x_x_u", TEXTURE_16BIT_PALETTE);
|
|
147 uTextureID_BUTTDESC2 = pIcons_LOD->LoadTexture("BUTTESC2", TEXTURE_16BIT_PALETTE);
|
|
148 uTextureID_x_ok_u = pIcons_LOD->LoadTexture("x_ok_u", TEXTURE_16BIT_PALETTE);
|
|
149 uTextureID_BUTTYES2 = pIcons_LOD->LoadTexture("BUTTYES2", TEXTURE_16BIT_PALETTE);
|
|
150 uTextureID_BUTTMAKE = pIcons_LOD->LoadTexture("BUTTMAKE", TEXTURE_16BIT_PALETTE);
|
|
151 uTextureID_BUTTMAKE2 = pIcons_LOD->LoadTexture("BUTTMAKE2", TEXTURE_16BIT_PALETTE);
|
|
152
|
|
153 pPrimaryWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, 0);
|
960
|
154 pPrimaryWindow->CreateButton(7u, 8u, 0x1CCu, 0x157u, 1, 0, UIMSG_MouseLeftClickInGame, 0, 0, "", 0);
|
948
|
155 pPrimaryWindow->CreateButton(0x3Du, 0x1A8u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0);
|
|
156 pPrimaryWindow->CreateButton(0xB1u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0);
|
|
157 pPrimaryWindow->CreateButton(0x124u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0);
|
|
158 pPrimaryWindow->CreateButton(0x197u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0);
|
832
|
159 pPrimaryWindow->CreateButton(0x18u, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 1u, 0, "", 0);
|
|
160 pPrimaryWindow->CreateButton(0x8Bu, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 2u, 0, "", 0);
|
|
161 pPrimaryWindow->CreateButton(0xFFu, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 3u, 0, "", 0);
|
|
162 pPrimaryWindow->CreateButton(0x172u, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 4u, 0, "", 0);
|
|
163 pPrimaryWindow->CreateButton(0x61u, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 1u, 0, "", 0);
|
|
164 pPrimaryWindow->CreateButton(0xD4u, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 2u, 0, "", 0);
|
|
165 pPrimaryWindow->CreateButton(0x148u, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 3u, 0, "", 0);
|
|
166 pPrimaryWindow->CreateButton(0x1BBu, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 4u, 0, "", 0);
|
706
|
167
|
|
168 uTextureID_ib_td1_A = pIcons_LOD->LoadTexture("ib-td1-A", TEXTURE_16BIT_PALETTE);
|
948
|
169 v6 = pIcons_LOD->GetTexture(uTextureID_ib_td1_A);
|
706
|
170 v8 = pKeyActionMap->GetActionVKey(INPUT_Quest);
|
832
|
171 pBtn_Quests = pPrimaryWindow->CreateButton(0x1EBu, 0x161u, v6->uTextureWidth, v6->uTextureHeight, 1, 0, UIMSG_OpenQuestBook, 0, v8, pGlobalTXT_LocalizationStrings[174], v6, 0); //Quests
|
706
|
172
|
|
173 uTextureID_ib_td2_A = pIcons_LOD->LoadTexture("ib-td2-A", TEXTURE_16BIT_PALETTE);
|
948
|
174 v10 = pIcons_LOD->GetTexture(uTextureID_ib_td2_A);
|
706
|
175 v12 = pKeyActionMap->GetActionVKey(INPUT_Autonotes);
|
832
|
176 pBtn_Autonotes = pPrimaryWindow->CreateButton(0x20Fu, 0x161u, v10->uTextureWidth, v10->uTextureHeight, 1, 0, UIMSG_OpenAutonotes, 0, v12, pGlobalTXT_LocalizationStrings[154], v10, 0);//Autonotes
|
706
|
177
|
|
178 v14 = pIcons_LOD->LoadTexture("ib-td3-A", TEXTURE_16BIT_PALETTE);
|
948
|
179 v15 = pIcons_LOD->GetTexture(v14);
|
706
|
180 v17 = pKeyActionMap->GetActionVKey(INPUT_Mapbook);
|
832
|
181 pBtn_Maps = pPrimaryWindow->CreateButton(0x222u, 0x161u, v15->uTextureWidth, v15->uTextureHeight, 1, 0, UIMSG_OpenMapBook, 0, v17, pGlobalTXT_LocalizationStrings[139], v15, 0); //Maps
|
706
|
182
|
|
183 uTextureID_ib_td4_A = pIcons_LOD->LoadTexture("ib-td4-A", TEXTURE_16BIT_PALETTE);
|
948
|
184 v20 = pIcons_LOD->GetTexture(uTextureID_ib_td4_A);
|
706
|
185 v22 = pKeyActionMap->GetActionVKey(INPUT_TimeCal);
|
832
|
186 pBtn_Calendar = pPrimaryWindow->CreateButton(0x23Au, 0x161u, v20->uTextureWidth, v20->uTextureHeight, 1, 0, UIMSG_OpenCalendar, 0, v22,
|
706
|
187 pGlobalTXT_LocalizationStrings[78],//Calendar
|
|
188 v20, 0);
|
|
189
|
|
190 uTextureID_ib_td5_A = pIcons_LOD->LoadTexture("ib-td5-A", TEXTURE_16BIT_PALETTE);
|
|
191 pBtn_History = pPrimaryWindow->CreateButton(0x258u, 0x169u,
|
948
|
192 pIcons_LOD->GetTexture(uTextureID_ib_td5_A)->uTextureWidth,
|
|
193 pIcons_LOD->GetTexture(uTextureID_ib_td5_A)->uTextureHeight,
|
832
|
194 1, 0, UIMSG_OpenHistoryBook, 0, 0x48u, pGlobalTXT_LocalizationStrings[602],//History
|
948
|
195 pIcons_LOD->GetTexture(uTextureID_ib_td5_A), 0);
|
706
|
196
|
|
197 bFlashAutonotesBook = 0;
|
|
198 bFlashQuestBook = 0;
|
|
199 bFlashHistoryBook = 0;
|
|
200
|
|
201 v24 = &pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn];
|
|
202 v28 = pKeyActionMap->GetActionVKey(INPUT_ZoomIn);
|
960
|
203 pBtn_ZoomIn = pPrimaryWindow->CreateButton(574, 136, v24->uTextureWidth, v24->uTextureHeight, 2, 0, UIMSG_ClickZoomInBtn, 0, v28, pGlobalTXT_LocalizationStrings[252], // Zoom In
|
706
|
204 v24, 0);
|
|
205 v29 = &pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut];
|
|
206 v33 = pKeyActionMap->GetActionVKey(INPUT_ZoomOut);
|
960
|
207 pBtn_ZoomOut = pPrimaryWindow->CreateButton(519, 136, v29->uTextureWidth, v29->uTextureHeight, 2, 0, UIMSG_ClickZoomOutBtn, 0, v33, pGlobalTXT_LocalizationStrings[251], // Zoom Out
|
706
|
208 v29, 0);
|
832
|
209 pPrimaryWindow->CreateButton(0x1E1u, 0, 0x99u, 0x43u, 1, 92, UIMSG_0, 0, 0, "", 0);
|
948
|
210 pPrimaryWindow->CreateButton(0x1EBu, 0x95u, 0x40u, 0x4Au, 1, 0, UIMSG_StartHireling1Dialogue, 0, '5', "", 0);
|
|
211 pPrimaryWindow->CreateButton(0x231u, 0x95u, 0x40u, 0x4Au, 1, 0, UIMSG_StartHireling2Dialogue, 0, '6', "", 0);
|
832
|
212 pPrimaryWindow->CreateButton(0x1DCu, 0x142u, 0x4Du, 0x11u, 1, 100, UIMSG_0, 0, 0, "", 0);
|
|
213 pPrimaryWindow->CreateButton(0x22Bu, 0x142u, 0x4Du, 0x11u, 1, 101, UIMSG_0, 0, 0, "", 0);
|
706
|
214 pBtn_CastSpell = pPrimaryWindow->CreateButton(0x1DCu, 0x1C2u,
|
948
|
215 pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell)->uTextureWidth,
|
|
216 pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell)->uTextureHeight,
|
|
217 1, 0, UIMSG_SpellBookWindow, 0, 0x43u, pGlobalTXT_LocalizationStrings[38], pIcons_LOD->GetTexture(uTextureID_Btn_CastSpell),
|
706
|
218 0);
|
|
219 pBtn_Rest = pPrimaryWindow->CreateButton(0x206u, 0x1C2u,
|
948
|
220 pIcons_LOD->GetTexture(uTextureID_Btn_Rest)->uTextureWidth,
|
|
221 pIcons_LOD->GetTexture(uTextureID_Btn_Rest)->uTextureHeight,
|
|
222 1, 0, UIMSG_RestWindow, 0, 0x52u, pGlobalTXT_LocalizationStrings[182], pIcons_LOD->GetTexture(uTextureID_Btn_Rest), 0);
|
706
|
223 pBtn_QuickReference = pPrimaryWindow->CreateButton(0x230u, 0x1C2u,
|
948
|
224 pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference)->uTextureWidth,
|
|
225 pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference)->uTextureHeight,
|
|
226 1, 0, UIMSG_QuickReference, 0, 0x5Au, pGlobalTXT_LocalizationStrings[173], pIcons_LOD->GetTexture(uTextureID_Btn_QuickReference), 0);
|
706
|
227 pBtn_GameSettings = pPrimaryWindow->CreateButton(0x25Au, 0x1C2u,
|
948
|
228 pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings)->uTextureWidth,
|
|
229 pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings)->uTextureHeight,
|
|
230 1, 0, UIMSG_GameMenuButton, 0, 0, pGlobalTXT_LocalizationStrings[93], pIcons_LOD->GetTexture(uTextureID_Btn_GameSettings), 0);
|
706
|
231 pBtn_NPCLeft = pPrimaryWindow->CreateButton(0x1D5u, 0xB2u,
|
948
|
232 pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureWidth,
|
|
233 pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft)->uTextureHeight,
|
|
234 1, 0, UIMSG_ScrollNPCPanel, 0, 0, "", pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft), 0);
|
706
|
235 pBtn_NPCRight = pPrimaryWindow->CreateButton(0x272u, 0xB2u,
|
948
|
236 pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureWidth,
|
|
237 pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight)->uTextureHeight,
|
|
238 1, 0, UIMSG_ScrollNPCPanel, 1u, 0, "", pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight), 0);
|
706
|
239 LoadPartyBuffIcons();
|
832
|
240 }
|
706
|
241
|
832
|
242 //----- (004979D2) --------------------------------------------------------
|
|
243 MENU_STATE __cdecl CreditsMenu__Loop()
|
|
244 {
|
706
|
245 char *v0; // eax@5
|
|
246 char *v1; // edi@5
|
|
247 FILE *pFile; // eax@5
|
|
248 unsigned int pSize; // esi@7
|
|
249 GUIFont *pFont; // edx@9
|
|
250 GUIFont *pFont2; // ecx@9
|
|
251 __int16 pHeight; // ax@9
|
|
252 void *v7; // eax@9
|
|
253 unsigned int pNumPixels; // ST2C_4@9
|
|
254 unsigned int teal; // eax@9
|
|
255 unsigned int v10; // ST2C_4@19
|
|
256 MSG Msg; // [sp+84h] [bp-B8h]@10
|
|
257 int v17; // [sp+A0h] [bp-9Ch]@9
|
|
258 int pX; // [sp+A4h] [bp-98h]@9
|
|
259 unsigned int pY; // [sp+A8h] [bp-94h]@9
|
|
260 int v20; // [sp+ACh] [bp-90h]@9
|
|
261 int a4; // [sp+B0h] [bp-8Ch]@9
|
|
262 int pColor2; // [sp+F8h] [bp-44h]@9
|
|
263 int pColor1; // [sp+FCh] [bp-40h]@9
|
|
264 int a5; // [sp+128h] [bp-14h]@1
|
|
265 char *pString; // [sp+12Ch] [bp-10h]@9
|
|
266 char *ptr; // [sp+130h] [bp-Ch]@5
|
|
267 GUIFont *pFontQuick; // [sp+134h] [bp-8h]@1
|
|
268 GUIFont *pFontCChar; // [sp+138h] [bp-4h]@1
|
|
269 RGBTexture pTexture; // [sp+54h] [bp-E8h]@1
|
|
270 RGBTexture pTexture2; // [sp+100h] [bp-3Ch]@1
|
|
271 Texture pTexture3; // [sp+Ch] [bp-130h]@5
|
|
272
|
|
273 a5 = 0;
|
|
274 pFontQuick = LoadFont("quick.fnt", "FONTPAL", NULL);
|
|
275 pFontCChar = LoadFont("cchar.fnt", "FONTPAL", NULL);
|
|
276 if ( pMessageQueue_50CBD0->uNumMessages )
|
|
277 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
|
|
278 ++pIcons_LOD->uTexturePacksCount;
|
|
279 if ( !pIcons_LOD->uNumPrevLoadedFiles )
|
|
280 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
|
|
281 dword_A74C88 = 0;
|
|
282 pAudioPlayer->PlayMusicTrack(MUSIC_Credits);
|
|
283 pTexture.Load("mm6title.pcx", 0);
|
|
284 v0 = (char *)pEvents_LOD->LoadRaw("credits.txt", 0);
|
|
285 v1 = v0;
|
|
286 ptr = v0;
|
|
287 pFile = pEvents_LOD->FindContainer("credits.txt", 0);
|
|
288 if ( !pFile )
|
|
289 Abortf(pGlobalTXT_LocalizationStrings[63]); // "Might and Magic VII is having trouble loading files.
|
|
290 // Please re-install to fix this problem. Note: Re-installing will not destroy your save games."
|
|
291 fread(&pTexture3, 1, 0x30, pFile);
|
|
292 pSize = pTexture3.uDecompressedSize;
|
|
293 if ( !pTexture3.uDecompressedSize )
|
|
294 pSize = pTexture3.uTextureSize;
|
|
295 memset(&pTexture3, 0, 0x48);
|
|
296 pFont = pFontCChar;
|
|
297 pFont2 = pFontQuick;
|
|
298 v1[pSize] = 0;
|
|
299 v20 = 250;
|
|
300 a4 = 440;
|
|
301 pX = 389;
|
|
302 pY = 19;
|
|
303 pTexture2.uWidth = 250;
|
|
304 pHeight = pFont2->GetStringHeight2(pFont, v1, (int)&pX, 0, 1);
|
|
305 pTexture2.uHeight = pHeight + 2 * a4;
|
|
306 pTexture2.uNumPixels = (signed __int16)pTexture2.uWidth * (signed __int16)pTexture2.uHeight;
|
|
307 v7 = pAllocator->AllocNamedChunk(pTexture2.pPixels, 2 * pTexture2.uNumPixels, "scrollermap");
|
|
308 pNumPixels = pTexture2.uNumPixels;
|
|
309 pTexture2.pPixels = (unsigned __int16 *)v7;
|
949
|
310 teal = TargetColor(0, 0xFFu, 0xFFu);
|
706
|
311 fill_pixels_fast(teal, pTexture2.pPixels, pNumPixels);
|
|
312 pTexture2.field_20 = 0;
|
|
313 pTexture2.field_22 = 0;
|
949
|
314 pColor1 = TargetColor(0x70u, 0x8Fu, 0xFEu);
|
|
315 pColor2 = TargetColor(0xECu, 0xE6u, 0x9Cu);
|
706
|
316 pString = (char *)operator new(2 * pSize);
|
|
317 strncpy(pString, ptr, pSize);
|
|
318 pString[pSize]=0;
|
|
319 pFontQuick->_44D2FD_prolly_draw_credits_entry(pFontCChar, 0, a4, (signed __int16)pTexture2.uWidth, (signed __int16)pTexture2.uHeight, pColor1,
|
|
320 pColor2, pString, pTexture2.pPixels, (signed __int16)pTexture2.uWidth);
|
|
321 free(pString);
|
|
322 pWindow_MainMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, (int)ptr);
|
832
|
323 pWindow_MainMenu->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_Escape, 0, 0x1Bu, "", 0);
|
706
|
324 pCurrentScreen = SCREEN_CREATORS;
|
|
325 SetCurrentMenuID(MENU_CREDITSPROC);
|
|
326 do
|
|
327 {
|
|
328 while ( PeekMessageA(&Msg, 0, 0, 0, 1) )
|
|
329 {
|
|
330 if ( Msg.message == 18 )
|
|
331 Game_DeinitializeAndTerminate(0);
|
|
332 TranslateMessage(&Msg);
|
|
333 DispatchMessageA(&Msg);
|
|
334 }
|
|
335 if ( BYTE1(dword_6BE364_game_settings_1) & 1 )
|
|
336 {
|
|
337 WaitMessage();
|
|
338 }
|
|
339 else
|
|
340 {
|
|
341 if (pAsyncMouse)
|
|
342 pAsyncMouse->_46B736_consume_click_lists(1);
|
|
343 pRenderer->BeginScene();
|
|
344 pRenderer->DrawTextureRGB(0, 0, &pTexture);
|
727
|
345 pRenderer->SetTextureClipRect(pX, pY, pX + v20, pY + a4);
|
706
|
346 pRenderer->_4A5D33(pX, pY, 0, a5, &pTexture2);
|
727
|
347 pRenderer->ResetTextureClipRect();
|
706
|
348 pRenderer->EndScene();
|
|
349 ++a5;
|
|
350 if ( a5 >= (signed __int16)pTexture2.uHeight )
|
|
351 SetCurrentMenuID(MENU_MAIN);
|
|
352 pRenderer->Present();
|
|
353 pCurrentScreen = SCREEN_GAME;//Ritor1: temporarily, must be corrected GUI_MainMenuMessageProc()
|
|
354 GUI_MainMenuMessageProc();
|
|
355 }
|
|
356 }
|
|
357 while ( GetCurrentMenuID() == MENU_CREDITSPROC );
|
|
358 pAudioPlayer->_4AA258(1);
|
|
359 pAllocator->FreeChunk(ptr);
|
|
360 pAllocator->FreeChunk(pFontQuick);
|
|
361 pAllocator->FreeChunk(pFontCChar);
|
|
362 pWindow_MainMenu->Release();
|
|
363 pIcons_LOD->_4114F2();
|
|
364 pTexture.Release();
|
|
365 pTexture2.Release();
|
|
366 return MENU_MAIN; // return MENU_Main
|
|
367 }
|