annotate Registry.h @ 2483:b3f96acf6bab

Fixing arrows not being drawn for 2nd player char
author Grumpy7
date Sat, 06 Sep 2014 20:52:46 +0200
parents d7f4dac06dc0
children
rev   line source
2342
d7f4dac06dc0 Adding Registry.h/.cpp to project
Grumpy7
parents:
diff changeset
1 #pragma once
d7f4dac06dc0 Adding Registry.h/.cpp to project
Grumpy7
parents:
diff changeset
2
d7f4dac06dc0 Adding Registry.h/.cpp to project
Grumpy7
parents:
diff changeset
3
d7f4dac06dc0 Adding Registry.h/.cpp to project
Grumpy7
parents:
diff changeset
4
d7f4dac06dc0 Adding Registry.h/.cpp to project
Grumpy7
parents:
diff changeset
5 int __fastcall ReadWindowsRegistryInt(const char *pKey, int uDefValue); // idb
d7f4dac06dc0 Adding Registry.h/.cpp to project
Grumpy7
parents:
diff changeset
6 void __fastcall WriteWindowsRegistryString(const char *pKey, const char *pString);
d7f4dac06dc0 Adding Registry.h/.cpp to project
Grumpy7
parents:
diff changeset
7 void __fastcall ReadWindowsRegistryString(const char *pKeyName, char *pOutString, int uBufLen, const char *pDefaultValue);
d7f4dac06dc0 Adding Registry.h/.cpp to project
Grumpy7
parents:
diff changeset
8 void __fastcall WriteWindowsRegistryInt(const char *pKey, int val);