1899
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1 /* -----------------------------------------------------------------------------
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2 * lua.swg
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3 *
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4 * SWIG Configuration File for Lua.
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5 * This file is parsed by SWIG before reading any other interface file.
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6 * ----------------------------------------------------------------------------- */
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7
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8 /* -----------------------------------------------------------------------------
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9 * includes
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10 * ----------------------------------------------------------------------------- */
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11
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12 %include <luatypemaps.swg> /* The typemaps */
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13 %include <luaruntime.swg> /* The runtime stuff */
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14
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15 //%include <typemaps/swigmacros.swg>
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16 /* -----------------------------------------------------------------------------
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17 * constants typemaps
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18 * ----------------------------------------------------------------------------- */
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19 // this basically adds to a table of constants
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20 %typemap(consttab) int, unsigned int, short, unsigned short, long, unsigned long, unsigned char, signed char, bool, enum SWIGTYPE
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21 {SWIG_LUA_CONSTTAB_INT("$symname", $value)}
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22
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23 %typemap(consttab) float, double
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24 {SWIG_LUA_CONSTTAB_FLOAT("$symname", $value)}
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25
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26 %typemap(consttab) long long, unsigned long long, signed long long
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27 {SWIG_LUA_CONSTTAB_FLOAT("$symname", $value)}
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28
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29 %typemap(consttab) const long long&, const unsigned long long&, const signed long long&
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30 {SWIG_LUA_CONSTTAB_FLOAT("$symname", *$value)}
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31
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32 %typemap(consttab) char *, const char *, char [], const char []
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33 {SWIG_LUA_CONSTTAB_STRING("$symname", $value)}
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34
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35 // note: char is treated as a seperate special type
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36 // signed char & unsigned char are numbers
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37 %typemap(consttab) char
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38 {SWIG_LUA_CONSTTAB_CHAR("$symname", $value)}
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39
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40 %typemap(consttab) long long, unsigned long long
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41 {SWIG_LUA_CONSTTAB_STRING("$symname", "$value")}
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42
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43 %typemap(consttab) SWIGTYPE *, SWIGTYPE *const, SWIGTYPE &, SWIGTYPE []
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44 { SWIG_LUA_POINTER, (char *)"$symname", 0, 0, (void *)$value, &$1_descriptor}
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45
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46 // member function pointers
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47 %typemap(consttab) SWIGTYPE (CLASS::*)
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48 { SWIG_LUA_BINARY, (char *)"$symname", sizeof($type), 0, (void *)&$value, &$1_descriptor}
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49
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50
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51 /* -----------------------------------------------------------------------------
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52 * Overloaded operator support
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53 * ----------------------------------------------------------------------------- */
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54 // lua calls the + operator '__add'
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55 // python likes to call it '__add__'
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56 // Assuming most SWIGers will probably use the __add__ if they extend their classes
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57 // we have two sets of renames
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58 // one to rename the operator+() to __add()
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59 // (this lets SWIG rename the operator overloads)
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60 // another is to rename __add__() to __add()
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61 // (this means that people who wrote SWIG code to do that add will also work)
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62
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63 #ifdef __cplusplus
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64 // this is extra renaming for lua
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65 // not all operators are supported, so only those that are, are listed
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66 %rename(__add) *::operator+;
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67 %rename(__sub) *::operator-;
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68 %rename(__mul) *::operator*;
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69 %rename(__div) *::operator/;
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70 %rename(__unm) *::operator-();
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71 %rename(__unm) *::operator-() const;
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72
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73 %rename(__eq) *::operator==;
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74 %ignore *::operator!=; // note: Lua does not have a notequal operator
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75 // it just uses 'not (a==b)'
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76 %rename(__lt) *::operator<;
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77 %ignore *::operator>; // ditto less than vs greater than
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78 %rename(__le) *::operator<=;
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79 %ignore *::operator>=; // ditto less than vs greater than
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80 %ignore *::operator!; // does not support not
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81
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82 %rename(__call) *::operator(); // the fn call operator
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83
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84 // lua does not support overloading of:
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85 // logical/bitwise operators
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86 // assign operator
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87 // +=,-=,*=, etc
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88 // therefore ignoring them for now
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89 // it also doesn't support non class operators
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90 // eg friends or XX operator+(XX,XX)
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91 // also ignoring
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92 // note: some of these might be better to rename, but not doing that for now
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93 %ignore *::operator&&; %ignore operator&&;
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94 %ignore *::operator||; %ignore operator||;
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95 %ignore *::operator+=;
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96 %ignore *::operator-=;
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97 %ignore *::operator*=;
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98 %ignore *::operator/=;
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99 %ignore *::operator%=;
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100 %ignore *::operator++; %ignore *::operator--;
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101
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102 %ignore *::operator=; // note: this might be better to rename to assign() or similar
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103
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104 %ignore operator+;
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105 %ignore operator-;
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106 %ignore operator*;
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107 %ignore operator/;
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108 %ignore operator%;
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109 %ignore operator[];
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110 %ignore operator>; %ignore operator>=;
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111 %ignore operator<; %ignore operator<=;
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112 %ignore operator==; %ignore operator!=;
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113
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114
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115 // renaming the python operators to be compatible with lua
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116 // this means that if a developer has written a fn __add__()
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117 // it will be used for the lua +
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118 %rename(__add) *::__add__;
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119 %rename(__sub) *::__sub__;
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120 %rename(__mul) *::__mul__;
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121 %rename(__div) *::__div__;
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122 %rename(__unm) *::__neg__; // lua calls unary minus,'unm' not 'neg'
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123 %rename(__tostring) *::__str__; // both map to __tostring
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124 %rename(__tostring) *::__repr__; // both map to __tostring
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125
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126
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127 %rename(__pow) *::__pow__; // lua power '^' operator
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128 %rename(__concat) *::__concat__; // lua concat '..' operator
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129 %rename(__eq) *::__eq__;
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130 %rename(__lt) *::__lt__;
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131 %rename(__le) *::__le__;
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132 %rename(__call) *::__call__; // the fn call operator()
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133
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134 // the [] operator has two parts, the get & the set
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135 %rename(__getitem) *::__getitem__; // the v=X[i] (get operator)
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136 %rename(__setitem) *::__setitem__; // the X[i]=v (set operator)
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137
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138
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139 #endif
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140
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141
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142 /* ------------------------------------------------------------
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143 * Exceptions
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144 * ------------------------------------------------------------ */
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145 /* Confession: I don't really like C++ exceptions
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146 The python/lua ones are great, but C++ ones I don't like
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147 (mainly because I cannot get the stack trace out of it)
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148 Therefore I have not bothered to try doing much in this
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149
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150 Therefore currently its just enough to get a few test cases running ok
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151
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152 note: if you wish to throw anything related to std::exception
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153 use %include <std_except.i> instead
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154 */
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155
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156 // number as number+error
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157 %typemap(throws) int,unsigned int,signed int,
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158 long,unsigned long,signed long,
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159 short,unsigned short,signed short,
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160 float,double,
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161 long long,unsigned long long,
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162 unsigned char, signed char,
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163 int&,unsigned int&,signed int&,
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164 long&,unsigned long&,signed long&,
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165 short&,unsigned short&,signed short&,
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166 float&,double&,
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167 long long&,unsigned long long&,
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168 unsigned char&, signed char&
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169 %{lua_pushnumber(L,(lua_Number)$1);SWIG_fail; %}
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170
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171 %typemap(throws) bool,bool&
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172 %{lua_pushboolean(L,(int)($1==true));SWIG_fail; %}
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173
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174 // enum as number+error
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175 %typemap(throws) enum SWIGTYPE
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176 %{lua_pushnumber(L,(lua_Number)(int)$1);SWIG_fail; %}
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177
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178 // strings are just sent as errors
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179 %typemap(throws) char *, const char *
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180 %{lua_pushstring(L,$1);SWIG_fail;%}
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181
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182 // char is changed to a string
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183 %typemap(throws) char
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184 %{lua_pushfstring(L,"%c",$1);SWIG_fail;%}
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185
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186 /*
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187 Throwing object is a serious problem:
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188 Assuming some code throws a 'FooBar'
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189 There are a few options:
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190 - return a pointer to it: but its unclear how long this will last for.
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191 - return a copy of it: but not all objects are copyable
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192 (see exception_partial_info in the test suite for a case where you cannot do this)
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193 - convert to a string & throw that
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194 it's not so useful, but it works (this is more lua like).
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195 The third option (though not nice) is used
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196 For a more useful solution: see std_except for more details
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197 */
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198
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199 // basic typemap for structs, classes, pointers & references
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200 // convert to string and error
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201 %typemap(throws) SWIGTYPE
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202 %{(void)$1; /* ignore it */
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203 lua_pushfstring(L,"object exception:%s",SWIG_TypePrettyName($1_descriptor));
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204 SWIG_fail;%}
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205
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206 // code to make a copy of the object and return this
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207 // if you have a function which throws a FooBar & you want SWIG to return a copy of the object as its error
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208 // then use one of the below
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209 // %apply SWIGTYPE EXCEPTION_BY_VAL {FooBar};
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210 // %apply SWIGTYPE& EXCEPTION_BY_VAL {FooBar&}; // note: need & twice
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211 %typemap(throws) SWIGTYPE EXCEPTION_BY_VAL
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212 %{SWIG_NewPointerObj(L,(void *)new $1_ltype(($1_ltype &) $1),$&1_descriptor,1);
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213 SWIG_fail;%}
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214
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215 // similar for object reference
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216 // note: swig typemaps seem a little confused around here, therefore we use $basetype
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217 %typemap(throws) SWIGTYPE& EXCEPTION_BY_VAL
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218 %{SWIG_NewPointerObj(L,(void *)new $basetype($1),$1_descriptor,1);
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219 SWIG_fail;%}
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220
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221
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222 // note: no support for object pointers
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223 // its not clear how long the pointer is valid for, therefore not supporting it
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224
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225 /* -----------------------------------------------------------------------------
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226 * extras
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227 * ----------------------------------------------------------------------------- */
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228 // this %define is to allow insertion of lua source code into the wrapper file
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229 #define %luacode %insert("luacode")
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230
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231
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232 /* ------------------------------ end lua.swg ------------------------------ */
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