annotate GUIProgressBar.cpp @ 2293:b0f10ef66e00

stru319::CalcMagicalDamageToActor moved to Actor class
author Grumpy7
date Sun, 16 Mar 2014 19:42:29 +0100
parents 7ffddbe09e55
children d6887ee81068
rev   line source
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1 #define _CRT_SECURE_NO_WARNINGS
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2 #include "GUIProgressBar.h"
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3 #include "LOD.h"
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4 #include "Mouse.h"
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5 #include "Party.h"
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6 #include "Render.h"
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7 #include "IconFrameTable.h"
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8
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9 #include "mm7_data.h"
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10
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11
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12
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13
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14 struct GUIProgressBar *pGameLoadingUI_ProgressBar = new GUIProgressBar;
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15
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16
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17
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18
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19 //----- (00Initialize) --------------------------------------------------------
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20 bool GUIProgressBar::Initialize(Type type)
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21 {
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22 //GUIProgressBar *v2; // esi@1
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23 signed int v4; // eax@7
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24 int v5; // ecx@8
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25 int v6; // edi@8
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26 int v7; // edx@14
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27 //const char *v8; // [sp-8h] [bp-84h]@20
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28 //unsigned int v9; // [sp-4h] [bp-80h]@20
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29 char Str1[64]; // [sp+4h] [bp-78h]@16
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30
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31 switch (type)
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32 {
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33 case TYPE_None:
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34 return true;
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35
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36 case TYPE_Box:
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37 case TYPE_Fullscreen:
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38 break;
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39
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40 default:
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41 Error("Invalid GUIProgressBar type: %u", type);
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42 }
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43
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44 //v2 = this;
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45 if (pLoadingBg.pPixels)
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46 return false;
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47
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48 uType = type;
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49
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50 v4 = 1;
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51 if (uType == TYPE_Fullscreen)
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52 {
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53 v5 = 0;
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54 v6 = (int)&field_10;
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55 do
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56 {
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57 if ( *(char *)(v6 + v4) == 1 )
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58 ++v5;
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59 ++v4;
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60 }
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61 while ( v4 <= 5 );
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62 if ( v5 == 5 )
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63 memset(&field_10, 0, 8);
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64 v7 = rand() % 5 + 1;
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65 if ( *(&field_10 + v7) == 1 )
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66 {
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67 do
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68 v7 = rand() % 5 + 1;
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69 while ( *(char *)(v6 + v7) == 1 );
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70 }
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71 sprintf(Str1, "loading%d.pcx", v7);
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72 pLoadingBg.Load(Str1, 2);
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73 uProgressCurrent = 0;
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74 uX = 122;
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75 uY = 151;
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76 uWidth = 449;
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77 uHeight = 56;
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78 uProgressMax = 26;
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79 pIcons_LOD->_410522(&pLoadingProgress, "loadprog", 2u);
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80 Draw();
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81 return true;
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82 }
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83
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84 /*if ( !pParty->uAlignment )
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85 {
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86 v9 = 2;
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87 v8 = "bardata-b";
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88 goto LABEL_23;
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89 }
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90 if ( pParty->uAlignment == 1 )
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91 {
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92 v9 = 2;
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93 v8 = "bardata";
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94 goto LABEL_23;
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95 }
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96 if ( pParty->uAlignment == 2 )
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97 {
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98 v9 = 2;
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99 v8 = "bardata-c";
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100 LABEL_23:
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101 pIcons_LOD->_410522(&pBardata, v8, v9);
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102 }*/
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103 switch (pParty->alignment)
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104 {
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105 case PartyAlignment_Good: pIcons_LOD->_410522(&pBardata, "bardata-b", 2); break;
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106 case PartyAlignment_Neutral: pIcons_LOD->_410522(&pBardata, "bardata", 2); break;
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107 case PartyAlignment_Evil: pIcons_LOD->_410522(&pBardata, "bardata-c", 2); break;
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108 default: Error("Invalid alignment type: %u", pParty->alignment);
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109 }
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110
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111 uProgressCurrent = 0;
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112 uProgressMax = 26;
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113 Draw();
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114 return true;
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115 }
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116
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117 //----- (004435BB) --------------------------------------------------------
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118 void GUIProgressBar::Reset(unsigned __int8 uMaxProgress)
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119 {
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120 field_9 = 0;
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121 uProgressCurrent = 0;
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122 uProgressMax = uMaxProgress;
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123 }
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124
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125 //----- (004435CD) --------------------------------------------------------
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126 void GUIProgressBar::Progress()
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127 {
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128 ++this->uProgressCurrent;
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129 if ( this->uProgressCurrent > this->uProgressMax )
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130 this->uProgressCurrent = this->uProgressMax;
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131 Draw();
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132 }
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133
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134 //----- (004435E2) --------------------------------------------------------
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135 void GUIProgressBar::Release()
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136 {
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137 int v3; // edi@7
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138
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139 if ( this->uType == 1 )
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140 {
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141 if ( !this->pLoadingBg.pPixels )
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142 return;
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143 if ( this->uProgressCurrent != this->uProgressMax )
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144 {
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145 this->uProgressCurrent = this->uProgressMax - 1;
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146 Progress();
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147 }
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148 free(this->pLoadingBg.pPixels);
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149 v3 = (int)&this->pLoadingProgress.pLevelOfDetail0_prolly_alpha_mask;
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150 free(this->pLoadingProgress.pLevelOfDetail0_prolly_alpha_mask);
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151 free(this->pLoadingProgress.pPalette16);
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152 this->pLoadingProgress.pPalette16 = 0;
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153 this->pLoadingBg.pPixels = 0;
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154 }
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155 else
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156 {
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157 if ( !this->pBardata.pLevelOfDetail0_prolly_alpha_mask )
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158 return;
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159 free(this->pBardata.pLevelOfDetail0_prolly_alpha_mask);
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160 v3 = (int)&this->pBardata.pPalette16;
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161 free(this->pBardata.pPalette16);
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162 this->pBardata.pLevelOfDetail0_prolly_alpha_mask = 0;
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163 }
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164 *(int *)v3 = 0;
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165 }
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166
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167 //----- (00443670) --------------------------------------------------------
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168 void GUIProgressBar::Draw()
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169 {
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170 pRenderer->BeginScene();
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171 if (uType != TYPE_Fullscreen)
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172 {
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173 if (pBardata.pLevelOfDetail0_prolly_alpha_mask)
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174 {
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175 pRenderer->Sub01();
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176
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177 pRenderer->DrawTextureIndexed(80, 122, &pBardata);//прогрессбар для данжей
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178 pRenderer->DrawTextureTransparent(100, 146, &pIcons_LOD->pTextures[pIconsFrameTable->GetFrame(uIconID_TurnHour, 0)->uTextureID]);
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179 //pRenderer->FillRectFast(174, 164, floorf(((double)(113 * uProgressCurrent) / (double)uProgressMax) + 0.5f),//COERCE_UNSIGNED_INT64(v4 + 6.7553994e15),
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180 //16, pRenderer->uTargetRMask);
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181 pRenderer->FillRectFast(174, 164, floorf(((double)(113 * uProgressCurrent) / (double)uProgressMax) + 0.5f),//COERCE_UNSIGNED_INT64(v4 + 6.7553994e15),
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182 16, 0xF800);
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183 pRenderer->EndScene();
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184 pRenderer->Present();
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185 return;
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186 }
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187 pRenderer->EndScene();
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188 return;
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189 }
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190
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191 if (!pLoadingBg.pPixels)
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192 {
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193 pRenderer->EndScene();
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194 return;
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195 }
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196
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197 pRenderer->DrawTextureRGB(0, 0, &pLoadingBg);
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198 pRenderer->SetRasterClipRect(0, 0, 639, 479);
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199 pRenderer->SetTextureClipRect(172, 459, 15 * (signed int)(signed __int64)((double)(300 * uProgressCurrent) / (double)uProgressMax) / 15 + 172, 471);
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200 pRenderer->DrawTextureTransparent(172, 459, &pLoadingProgress);
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201 pRenderer->ResetTextureClipRect();
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202 pRenderer->EndScene();
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203 pRenderer->Present();
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204 }