140
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1 #include <assert.h>
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2
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0
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3 #include "Render.h"
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4 #include "OutdoorCamera.h"
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5 #include "IndoorCamera.h"
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6 #include "Outdoor.h"
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7 #include "Party.h"
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8 #include "LOD.h"
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9 #include "Viewport.h"
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10 #include "Math.h"
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11 #include "PaletteManager.h"
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12 #include "Time.h"
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13 #include "Game.h"
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14 #include "LightmapBuilder.h"
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15 #include "stru220.h"
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16 #include "ObjectList.h"
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17 #include "LayingItem.h"
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18 #include "DecorationList.h"
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19 #include "Allocator.h"
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20 #include "OSInfo.h"
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21 #include "Log.h"
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22
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23 #include "mm7_data.h"
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24
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25
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26 #pragma comment(lib, "lib\\legacy_dx\\lib\\ddraw.lib")
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27 #pragma comment(lib, "lib\\legacy_dx\\lib\\dxguid.lib")
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28
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29
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30
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31
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32
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33
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34
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35 struct IDirectDrawClipper *pDDrawClipper;
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36 struct Render *pRenderer; // idb
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67
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37 struct RenderVertexD3D3 pVertices[50];
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0
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38 int uNumDecorationsDrawnThisFrame; // weak
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39 RenderBillboard pBillboardRenderList[500];
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40 unsigned int uNumBillboardsToDraw;
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41 int uNumSpritesDrawnThisFrame; // weak
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42
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43
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44 RenderVertexSoft array_507D30[50];
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45 RenderVertexSoft array_508690[50];
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46 RenderVertexSoft array_508FF0[50];
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47 RenderVertexSoft array_509950[50];
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48 RenderVertexSoft array_50A2B0[50];
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49 RenderVertexSoft array_50AC10[50];
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50
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51 RenderVertexSoft array_73D150[20];
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52
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53 RenderVertexD3D3 arary_77E5C8[50];
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54
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55 RenderVertexSoft *ptr_801A04;
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56 RenderVertexSoft *ptr_801A08;
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57
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58 RenderVertexSoft pVerticesSR_801A10[384];
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59 RenderVertexSoft pVerticesSR_806210[384];
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60
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61
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62
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63
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64
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65
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66
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67 void SetBillboardBlendOptions(RenderBillboardD3D::OpacityType a1);
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68
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69
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70 /* 384 */
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71 #pragma pack(push, 1)
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72 struct PCXHeader_1
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73 {
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74 char manufacturer;
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75 char version;
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76 char encoding;
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77 char bpp;
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78 __int16 left;
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79 __int16 up;
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80 __int16 right;
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81 __int16 bottom;
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82 __int16 hdpi;
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83 __int16 vdpi;
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84 };
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85 #pragma pack(pop)
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86
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87 /* 385 */
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88 #pragma pack(push, 1)
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89 struct PCXHeader_2
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90 {
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91 char reserved;
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92 char planes;
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93 __int16 pitch;
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94 __int16 palette_info;
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95 };
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96 #pragma pack(pop)
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97
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98
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99
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100
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101
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102
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103
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104
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105 HRESULT __stdcall D3DZBufferFormatEnumerator(DDPIXELFORMAT *Src, DDPIXELFORMAT *Dst);
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106 HRESULT __stdcall DDrawDisplayModesEnumerator(DDSURFACEDESC2 *pSurfaceDesc, __int16 *a2);
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107 HRESULT __stdcall D3DDeviceEnumerator(const GUID *lpGUID, const char *lpDeviceDesc, const char *lpDeviceName, D3DDEVICEDESC *pHWDesc, D3DDEVICEDESC *pSWDesc, struct RenderD3D_aux *a6);
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108 signed int __stdcall RenderD3D__DeviceEnumerator(GUID *lpGUID, const char *lpDevDesc, const char *lpDriverName, RenderD3D__DevInfo *pOut); // idb
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109
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110
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111
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112
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113
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114
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115
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116
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117
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118
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119
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120
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121 //----- (0049E79F) --------------------------------------------------------
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122 bool __cdecl CheckTextureStages()
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123 {
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124 bool v0; // edi@1
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125 IDirectDrawSurface4 *pSurface2; // [sp+Ch] [bp-14h]@1
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126 IDirectDrawSurface4 *pSurface1; // [sp+10h] [bp-10h]@1
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127 DWORD v4; // [sp+14h] [bp-Ch]@1
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128 IDirect3DTexture2 *pTexture2; // [sp+18h] [bp-8h]@1
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129 IDirect3DTexture2 *pTexture1; // [sp+1Ch] [bp-4h]@1
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130
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131 v0 = false;
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132 pRenderer->pRenderD3D->CreateTexture(64u, 64u, &pSurface1, &pTexture1, true, false, 32u);
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133 pRenderer->pRenderD3D->CreateTexture(64u, 64u, &pSurface2, &pTexture2, true, false, 32u);
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134
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135 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, pTexture1));
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136 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1u));
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137 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 2u));
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138 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2u));
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139 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2u));
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140 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2u));
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141 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 1u));
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142
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143 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, pTexture2));
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144 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_ADDRESS, 3u));
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145 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 1u));
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146 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLOROP, 7u));
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147 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLORARG1, 2u));
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148 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLORARG2, 1u));
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149 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MAGFILTER, 2u));
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150 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MINFILTER, 2u));
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151 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MIPFILTER, 1u));
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152
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153 if ( !pRenderer->pRenderD3D->pDevice->ValidateDevice(&v4) && v4 == 1 )
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154 v0 = true;
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155 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLOROP, 1u));
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156 pTexture1->Release();
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157 pTexture2->Release();
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158 pSurface1->Release();
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159 pSurface2->Release();
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160 return v0;
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161 }
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162
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163
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164
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165
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166
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167
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168
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169
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170
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171
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172
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173
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174
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175 //----- (00440CB8) --------------------------------------------------------
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176 void Render::DrawBillboardList_BLV()
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177 {
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178 __int16 v2; // ax@3
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179 int v5; // eax@11
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180 RenderBillboardTransform_local0 soft_billboard; // [sp+4h] [bp-50h]@1
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181
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182 soft_billboard.uParentBillboardID = -1;
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183 soft_billboard.pTarget = pBLVRenderParams->pRenderTarget;
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184 soft_billboard.pTargetZ = pBLVRenderParams->pTargetZBuffer;
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185 soft_billboard.uTargetPitch = pRenderer->uTargetSurfacePitch;
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186 soft_billboard.uViewportX = pBLVRenderParams->uViewportX;
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187 soft_billboard.uViewportY = pBLVRenderParams->uViewportY;
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188 soft_billboard.uViewportZ = pBLVRenderParams->uViewportZ - 1;
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189 soft_billboard.uViewportW = pBLVRenderParams->uViewportW;
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190
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191 pOutdoorCamera->uNumBillboards = uNumBillboardsToDraw;
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192
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193 for (uint i = 0; i < uNumBillboardsToDraw; ++i)
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194 {
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195 auto p = pBillboardRenderList + i;
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196
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197 soft_billboard.uScreenSpaceX = p->uScreenSpaceX;
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198 soft_billboard.uParentBillboardID = i;
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199 soft_billboard.uScreenSpaceY = p->uScreenSpaceY;
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200 soft_billboard.field_10 = p->field_0;
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201 soft_billboard.field_14 = p->field_4;
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202 soft_billboard.sZValue = p->sZValue;
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203 soft_billboard.uFlags = p->field_1E;
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204 soft_billboard.uTintColor = p->uTintColor;
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205 v2 = p->uHwSpriteID;
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206 if ( v2 != -1 )
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207 {
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208 if ( pRenderer->pRenderD3D )
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209 pRenderer->DrawBillboard_Indoor(&soft_billboard, &pSprites_LOD->pHardwareSprites[v2], p->uPaletteSubindex);
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210 else
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211 {
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212 soft_billboard.pPalette = PaletteManager::Get_Dark_or_Red_LUT(p->uPalette, p->uPaletteSubindex, 1);
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213 if (p->field_1E & 0x0100)
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214 soft_billboard.pPalette = pPaletteManager->field_261600[p->uPalette];
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215 if ( !(soft_billboard.uFlags & 0x40) && soft_billboard.uFlags & 0x80 )
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216 soft_billboard.pPalette2 = PaletteManager::Get_Dark_or_Red_LUT(p->uPalette, 0, 1);
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217 v5 = p->uHwSpriteID;
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218 if ( v5 >= 0 )
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219 pSprites_LOD->pSpriteHeaders[v5]._4ACC38(&soft_billboard, 1);
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220 }
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221 }
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222 }
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223 }
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224
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225
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226
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227
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228
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229 //----- (004A16A5) --------------------------------------------------------
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230 bool __cdecl AreRenderSurfacesOk()
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231 {
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232 char v0; // zf@4
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233 bool result; // eax@8
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234
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235 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
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236 {
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237 if ( !pRenderer->pBackBuffer4 )
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238 goto LABEL_9;
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239 v0 = pRenderer->pFrontBuffer4 == 0;
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240 }
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241 else
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242 {
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243 if ( !pRenderer->pBackBuffer2 )
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244 goto LABEL_9;
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245 v0 = pRenderer->pFrontBuffer2 == 0;
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246 }
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247 if ( !v0 )
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248 {
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249 LOBYTE(result) = 1;
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250 return result;
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251 }
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252 LABEL_9:
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253 LOBYTE(result) = 0;
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254 return result;
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255 }
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256
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257
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258
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259 //----- (00487389) --------------------------------------------------------
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260 __int16 Render::ExecOutdoorDrawSW()
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261 {
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262 unsigned __int16 *v0; // ebx@1
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263 unsigned int v1; // esi@1
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264 stru148 *v2; // eax@1
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265 Span *v3; // edi@6
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266 stru148 *v4; // esi@9
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267 Texture *v5; // ebp@10
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268 int v6; // esi@16
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269 unsigned int v7; // edx@16
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270 char *v8; // ecx@17
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271 unsigned int v9; // edi@22
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272 int v10; // eax@26
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273 int v11; // eax@27
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274 unsigned int v12; // ebp@32
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275 Span *v13; // esi@33
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276 int v14; // ecx@37
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277 int v15; // eax@40
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278 Texture *v16; // ebp@51
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279 unsigned int v17; // eax@51
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280 int v18; // eax@54
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281 char v19; // al@56
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282 unsigned int v20; // eax@57
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283 int v21; // ecx@57
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284 unsigned int v22; // eax@57
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285 stru149 *v23; // eax@65
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286 int v24; // eax@67
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287 ODMFace *v25; // eax@78
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288 signed int v26; // edx@79
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289 signed int v27; // ecx@79
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290 unsigned int v28; // eax@106
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291 unsigned int v29; // ebp@117
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292 Span *v30; // esi@118
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293 unsigned int v31; // ST04_4@124
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294 int v33; // [sp+18h] [bp-44h]@80
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295 signed int v34; // [sp+1Ch] [bp-40h]@3
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296 signed int v35; // [sp+20h] [bp-3Ch]@79
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297 Span **v36; // [sp+24h] [bp-38h]@4
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298 unsigned int v37; // [sp+28h] [bp-34h]@1
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299 unsigned __int16 *a1; // [sp+2Ch] [bp-30h]@1
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300 int a1a; // [sp+2Ch] [bp-30h]@26
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301 unsigned int a1b; // [sp+2Ch] [bp-30h]@116
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302 char v41; // [sp+30h] [bp-2Ch]@57
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303
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304 v0 = pRenderer->pTargetSurface;
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305 v1 = pOutdoorCamera->numStru148s;
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306 a1 = pRenderer->pTargetSurface;
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307 v2 = array_77EC08;
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308 v37 = pOutdoorCamera->numStru148s;
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309 if ( !(pParty->uFlags & 2) )
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310 {
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311 v1 = uNumElementsIn80AA28;
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312 v2 = ptr_80AA28[0];
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313 v37 = uNumElementsIn80AA28;
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314 }
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315 v34 = 0;
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316 if ( (signed int)v1 > 0 )
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317 {
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318 v36 = &v2->prolly_head;
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319 do
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320 {
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321 if ( pParty->uFlags & 2 )
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322 v3 = *v36;
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323 else
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324 v3 = ptr_80AA28[v34]->prolly_head;
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325 if ( v3 )
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326 {
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327 v4 = v3->pParent;
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328 if ( v4 )
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329 {
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330 v5 = v4->pTexture;
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331 if ( v5 )
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332 {
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333 if ( v3->field_8 >= (signed int)pViewport->uViewportX || v3->field_C != pViewport->uViewportX )
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334 {
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335 LOBYTE(v4->field_32) |= 2u;
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336 v14 = *(int *)&v4->flags;
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337 if ( v14 & 0x10 && v4->field_59 != 5 )
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338 {
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339 dword_80AA20 = (v4->field_5C - 64) << 25;
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340 dword_80AA1C = dword_80AA20 + 0x1FF0000;
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341 dword_80AA14 = (v4->field_5D << 25) + 0x7FFF0000;
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342 dword_80AA18 = dword_80AA14 - 0x1FF0000;
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343 byte_80AA10 = ((unsigned int)pOutdoor->ActuallyGetSomeOtherTileInfo(
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344 v4->field_5C,
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345 v4->field_5D - 1) >> 9) & 1;
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346 if ( *(int *)&v4->flags & 2 || (v15 = *(int *)&v4->flags, BYTE1(v15) & 1) )
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347 {
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348 if ( *(int *)&v4->flags & 2 )
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349 {
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350 while ( 1 )
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351 {
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352 if ( pOutdoorCamera->outdoor_no_wavy_water )
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353 sr_sub_48408A_prolly_odm_water_no_waves(v3);
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354 else
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355 sr_sub_485407_prolly_odm_water_wavy(v3);
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356 v3->field_E = LOWORD(unnamed_6BE060[1]);
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357 if ( v4->prolly_tail == v3 )
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358 break;
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359 v3 = v3->pNext;
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360 }
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361 }
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362 else
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363 {
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364 while ( 1 )
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365 {
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366 v16 = v4->pTexture;
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367 v17 = pBitmaps_LOD->LoadTexture("wtrtyl");
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368 v4->pTexture = (Texture *)(v17 != -1 ? (int)&pBitmaps_LOD->pTextures[v17] : 0);
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369 if ( pOutdoorCamera->outdoor_no_wavy_water )
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370 sr_sub_48408A_prolly_odm_water_no_waves(v3);
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371 else
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372 sr_sub_485407_prolly_odm_water_wavy(v3);
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373 v18 = v4->field_5C - 64;
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374 v4->pTexture = v16;
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375 dword_80AA20 = v18 << 25;
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376 dword_80AA1C = (v18 << 25) + 0x1FF0000;
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377 dword_80AA14 = (v4->field_5D << 25) + 0x7FFF0000;
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378 dword_80AA18 = dword_80AA14 - 0x1FF0000;
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379 byte_80AA10 = ((unsigned int)pOutdoor->ActuallyGetSomeOtherTileInfo(
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380 v4->field_5C,
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381 v4->field_5D - 1) >> 9) & 1;
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382 sr_sub_484442(v3);
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383 v3->field_E = LOWORD(unnamed_6BE060[1]);
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384 if ( v4->prolly_tail == v3 )
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385 break;
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386 v3 = v3->pNext;
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387 }
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388 }
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389 }
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390 else
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391 {
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392 while ( sr_sub_48408A_prolly_odm_water_no_waves(v3) )
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393 {
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394 v3->field_E = LOWORD(unnamed_6BE060[1]);
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395 if ( v4->prolly_tail == v3 )
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396 break;
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397 v3 = v3->pNext;
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398 }
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399 }
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400 }
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401 else
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402 {
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403 v19 = v4->field_59;
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404 if ( v19 != 5 )
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405 {
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406 if ( v14 & 2 )
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407 {
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408 while ( 1 )
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409 {
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410 v28 = pBitmaps_LOD->LoadTexture("wtrtyla");
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411 v4->pTexture = (Texture *)(v28 != -1 ? &pBitmaps_LOD->pTextures[v28] : 0);
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412 if ( !sr_sub_4847EB(v3) )
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413 break;
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414 v4->pTexture = v5;
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415 if ( !sr_sub_484442(v3) )
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416 break;
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417 v3->field_E = LOWORD(unnamed_6BE060[1]);
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418 if ( v4->prolly_tail == v3 )
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419 break;
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420 v3 = v3->pNext;
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421 v5 = v4->pTexture;
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422 }
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423 }
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424 else
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425 {
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426 if ( v19 == 1 )
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427 {
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428 dword_80AA20 = (v4->field_5C - 64) << 25;
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429 dword_80AA1C = dword_80AA20 + 33488896;
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430 dword_80AA14 = (v4->field_5D << 25) + 0x7FFF0000;
|
|
431 dword_80AA18 = dword_80AA14 - 33488896;
|
|
432 byte_80AA10 = ((unsigned int)pOutdoor->ActuallyGetSomeOtherTileInfo(
|
|
433 v4->field_5C,
|
|
434 v4->field_5D - 1) >> 9) & 1;
|
|
435 while ( 1 )
|
|
436 {
|
|
437 if ( !sr_sub_4847EB(v3) )
|
|
438 sr_sub_48585C_mb_DrawSpan(v3, &pRenderer->pTargetSurface[v3->field_8 + 640 * v3->field_A], 0);
|
|
439 v3->field_E = LOWORD(unnamed_6BE060[1]);
|
|
440 if ( v4->prolly_tail == v3 )
|
|
441 break;
|
|
442 v3 = v3->pNext;
|
|
443 }
|
|
444 }
|
|
445 }
|
|
446 goto LABEL_14;
|
|
447 }
|
|
448 v4->ptr_38 = (stru149 *)&v41;
|
|
449 v4->_479295();
|
|
450 v20 = GetTickCount();
|
|
451 v21 = *(int *)&v4->flags;
|
|
452 v22 = v20 >> 3;
|
|
453 if ( BYTE1(v21) & 4 )
|
|
454 {
|
|
455 v4->sTextureDeltaV -= v22 & v4->pTexture->uHeightMinus1;
|
|
456 }
|
|
457 else
|
|
458 {
|
|
459 if ( BYTE1(v21) & 8 )
|
|
460 v4->sTextureDeltaV += v22 & v4->pTexture->uHeightMinus1;
|
|
461 }
|
|
462 if ( BYTE1(v21) & 0x10 )
|
|
463 {
|
|
464 v4->sTextureDeltaU -= v22 & v4->pTexture->uWidthMinus1;
|
|
465 }
|
|
466 else
|
|
467 {
|
|
468 if ( BYTE1(v21) & 0x20 )
|
|
469 v4->sTextureDeltaU += v22 & v4->pTexture->uWidthMinus1;
|
|
470 }
|
|
471 v23 = v4->ptr_38;
|
|
472 v4->field_52 = 32;
|
|
473 v4->field_5A = 5;
|
|
474 if ( (double)abs(v23->field_C) > 52428.8 )
|
|
475 {
|
|
476 v4->field_52 = 8;
|
|
477 v4->field_5A = 3;
|
|
478 }
|
|
479 v24 = *(int *)&v4->flags;
|
|
480 if ( !(v24 & 0x10000) )
|
|
481 {
|
|
482 if ( !(v24 & 2) )
|
|
483 {
|
|
484 v25 = v4->pODMFace;
|
|
485 if ( v25->uPolygonType == 1 )
|
|
486 {
|
|
487 v26 = v25->pTextureUIDs[0];
|
|
488 dword_80AA1C = v26;
|
|
489 dword_80AA20 = v26;
|
|
490 v27 = v25->pTextureVIDs[0];
|
|
491 dword_80AA14 = v27;
|
|
492 dword_80AA18 = v27;
|
|
493 v35 = 1;
|
|
494 if ( v25->uNumVertices > 1u )
|
|
495 {
|
|
496 v33 = (int)&v25->pTextureVIDs[1];
|
|
497 do
|
|
498 {
|
|
499 if ( dword_80AA20 > *(short *)(v33 - 40) )
|
|
500 dword_80AA20 = *(short *)(v33 - 40);
|
|
501 if ( v26 < *(short *)(v33 - 40) )
|
|
502 {
|
|
503 v26 = *(short *)(v33 - 40);
|
|
504 dword_80AA1C = *(short *)(v33 - 40);
|
|
505 }
|
|
506 if ( dword_80AA18 > *(short *)v33 )
|
|
507 dword_80AA18 = *(short *)v33;
|
|
508 if ( v27 < *(short *)v33 )
|
|
509 {
|
|
510 v27 = *(short *)v33;
|
|
511 dword_80AA14 = *(short *)v33;
|
|
512 }
|
|
513 ++v35;
|
|
514 v33 += 2;
|
|
515 }
|
|
516 while ( v35 < v25->uNumVertices );
|
|
517 v0 = a1;
|
|
518 }
|
|
519 dword_80AA20 = (dword_80AA20 + v4->sTextureDeltaU) << 16;
|
|
520 dword_80AA1C = ((v26 + v4->sTextureDeltaU) << 16) - 65536;
|
|
521 dword_80AA18 = (dword_80AA18 + v4->sTextureDeltaV) << 16;
|
|
522 dword_80AA14 = ((v27 + v4->sTextureDeltaV) << 16) - 65536;
|
|
523 }
|
|
524 while ( 1 )
|
|
525 {
|
|
526 if ( !sr_sub_482E07(v3, v0) )
|
|
527 sr_sub_48585C_mb_DrawSpan(v3, &v0[v3->field_8 + 640 * v3->field_A], 0);
|
|
528 v3->field_E = LOWORD(unnamed_6BE060[1]);
|
|
529 if ( v4->prolly_tail == v3 )
|
|
530 break;
|
|
531 v3 = v3->pNext;
|
|
532 }
|
|
533 goto LABEL_14;
|
|
534 }
|
|
535 while ( 1 )
|
|
536 {
|
|
537 LABEL_74:
|
|
538 if ( !sr_sub_4839BD(v3, v0) )
|
|
539 sr_sub_48585C_mb_DrawSpan(v3, &v0[v3->field_8 + 640 * v3->field_A], 0);
|
|
540 v3->field_E = LOWORD(unnamed_6BE060[1]);
|
|
541 if ( v4->prolly_tail == v3 )
|
|
542 break;
|
|
543 v3 = v3->pNext;
|
|
544 }
|
|
545 goto LABEL_14;
|
|
546 }
|
|
547 if ( v24 & 2 )
|
|
548 goto LABEL_74;
|
|
549 while ( 1 )
|
|
550 {
|
|
551 if ( !sr_sub_482A94(v3) )
|
|
552 sr_sub_48585C_mb_DrawSpan(v3, &v0[v3->field_8 + 640 * v3->field_A], 0);
|
|
553 v3->field_E = LOWORD(unnamed_6BE060[1]);
|
|
554 if ( v4->prolly_tail == v3 )
|
|
555 break;
|
|
556 v3 = v3->pNext;
|
|
557 }
|
|
558 }
|
|
559 }
|
|
560 else
|
|
561 {
|
|
562 v3->field_E = LOWORD(unnamed_6BE060[1]);
|
|
563 }
|
|
564 }
|
|
565 }
|
|
566 }
|
|
567 LABEL_14:
|
|
568 ++v34;
|
|
569 LOWORD(v2) = v34;
|
|
570 v36 += 67;
|
|
571 }
|
|
572 while ( v34 < (signed int)v37 );
|
|
573 }
|
|
574 if ( pParty->uFlags & 2 )
|
|
575 {
|
|
576 v6 = pOutdoorCamera->numStru148s;
|
|
577 v7 = 0;
|
|
578 uNumElementsIn80AA28 = 0;
|
|
579 if ( pOutdoorCamera->numStru148s > 0 )
|
|
580 {
|
|
581 v8 = (char *)&array_77EC08[0].flags;
|
|
582 do
|
|
583 {
|
|
584 v2 = *(stru148 **)v8;
|
|
585 if ( (unsigned int)v2 & 0x20000 )
|
|
586 {
|
|
587 ++v7;
|
|
588 *(int *)v8 = (unsigned int)v2 & 0xFFFDFFFF;
|
|
589 LOWORD(v2) = (short)v8 - 48;
|
|
590 *(&uNumElementsIn80AA28 + v7) = (unsigned int)(v8 - 48);
|
|
591 }
|
|
592 v8 += 268;
|
|
593 --v6;
|
|
594 }
|
|
595 while ( v6 );
|
|
596 uNumElementsIn80AA28 = v7;
|
|
597 }
|
|
598 }
|
|
599 v9 = pOutdoorCamera->uNumSpans;
|
|
600 unnamed_6BE060[0] = pOutdoorCamera->uNumSpans;
|
|
601 if ( pOutdoorCamera->numStru148s >= 1999
|
|
602 || (array_77EC08[1999]._48607B(&stru_8019C8),
|
|
603 array_77EC08[1999].ptr_38->_48694B(),
|
|
604 v2 = (stru148 *)&pBitmaps_LOD->pTextures[pOutdoor->uMainTile_BitmapID],
|
|
605 (array_77EC08[1999].pTexture = (Texture *)(pOutdoor->uMainTile_BitmapID != -1 ? (int)v2 : 0)) == 0) )
|
|
606 return (signed __int16)v2;
|
|
607 array_77EC08[1999].field_58 = 23 - (-20 * pOutdoor->vSunlight.z >> 16);
|
|
608 if ( array_77EC08[1999].field_58 > 20 )
|
|
609 array_77EC08[1999].field_58 = 20;
|
|
610 v10 = stru_5C6E00->SinCos(pIndoorCamera->sRotationX - stru_5C6E00->uIntegerHalfPi);
|
|
611 array_77EC08[1999].v_18.y = 0;
|
|
612 array_77EC08[1999].v_18.x = v10;
|
|
613 array_77EC08[1999].v_18.z = stru_5C6E00->SinCos(pIndoorCamera->sRotationX);
|
|
614 array_77EC08[1999].field_24 = 2048 - (pIndoorCamera->pos.z << 16);
|
|
615 a1a = (signed __int64)((double)(pIndoorCamera->pos.z * pOutdoorCamera->int_fov_rad)
|
|
616 / ((double)pOutdoorCamera->int_fov_rad + 8192.0)
|
|
617 + (double)pViewport->uScreenCenterY);
|
|
618 cos((double)pIndoorCamera->sRotationX * 0.0030664064);
|
|
619 sin((double)pIndoorCamera->sRotationX * 0.0030664064);
|
|
620 array_77EC08[1999]._48607B(&stru_8019C8);
|
|
621 array_77EC08[1999].ptr_38->_48694B();
|
|
622 v2 = (stru148 *)&pBitmaps_LOD->pTextures[pOutdoor->uSky_TextureID];
|
|
623 array_77EC08[1999].pTexture = (Texture *)(pOutdoor->uSky_TextureID != -1 ? (int)v2 : 0);
|
|
624 if ( !(pOutdoor->uSky_TextureID != -1 ? (int)v2 : 0) )
|
|
625 return (signed __int16)v2;
|
|
626 array_77EC08[1999].field_58 = 0;
|
|
627 v11 = stru_5C6E00->SinCos(pIndoorCamera->sRotationX + 16 - stru_5C6E00->uIntegerHalfPi);
|
|
628 array_77EC08[1999].v_18.y = 0;
|
|
629 array_77EC08[1999].v_18.x = -v11;
|
|
630 array_77EC08[1999].v_18.z = -stru_5C6E00->SinCos(pIndoorCamera->sRotationX + 16);
|
|
631 LOWORD(v2) = 224 * LOWORD(pMiscTimer->uTotalGameTimeElapsed);
|
|
632 array_77EC08[1999].field_24 = 0x2000000u;
|
|
633 array_77EC08[1999].sTextureDeltaU = 224 * pMiscTimer->uTotalGameTimeElapsed;
|
|
634 array_77EC08[1999].sTextureDeltaV = 224 * pMiscTimer->uTotalGameTimeElapsed;
|
|
635 if ( day_attrib & 1
|
|
636 && (LOWORD(v2) = LOWORD(pParty->uCurrentHour), pParty->uCurrentHour >= 5)
|
|
637 && pParty->uCurrentHour < 0x15
|
|
638 || bUnderwater )
|
|
639 {
|
|
640 v2 = (stru148 *)*(short *)PaletteManager::Get_Mist_or_Red_LUT(array_77EC08[1999].pTexture->palette_id2, 31, 1);
|
|
641 a1b = (unsigned int)v2;
|
|
642 if ( (signed int)v9 <= 0 )
|
|
643 return (signed __int16)v2;
|
|
644 v29 = v9;
|
|
645 while ( 1 )
|
|
646 {
|
|
647 v30 = &pSpans[v29 - 1];
|
|
648 v2 = (stru148 *)v30->field_E;
|
|
649 if ( v2 != (stru148 *)unnamed_6BE060[1] )
|
|
650 {
|
|
651 LOWORD(v2) = LOWORD(pViewport->uViewportX);
|
|
652 if ( v30->field_8 >= (signed int)pViewport->uViewportX )
|
|
653 goto LABEL_124;
|
|
654 if ( v30->field_C == pViewport->uViewportX )
|
|
655 {
|
|
656 v30->field_E = LOWORD(unnamed_6BE060[1]);
|
|
657 }
|
|
658 else
|
|
659 {
|
|
660 v30->field_8 = LOWORD(pViewport->uViewportX);
|
|
661 v30->field_C -= LOWORD(pViewport->uViewportX);
|
|
662 if ( v30->field_C >= 0 )
|
|
663 {
|
|
664 LABEL_124:
|
|
665 v31 = v30->field_C;
|
|
666 v30->pParent = &array_77EC08[1999];
|
|
667 fill_pixels_fast(
|
|
668 a1b,
|
|
669 &pRenderer->pTargetSurface[v30->field_8 + pRenderer->uTargetSurfacePitch * v30->field_A],
|
|
670 v31);
|
|
671 j_memset32(-65536, &pRenderer->pActiveZBuffer[v30->field_8 + 640 * v30->field_A], v30->field_C);
|
|
672 goto LABEL_125;
|
|
673 }
|
|
674 LOWORD(v2) = LOWORD(unnamed_6BE060[1]);
|
|
675 v30->field_E = LOWORD(unnamed_6BE060[1]);
|
|
676 }
|
|
677 }
|
|
678 LABEL_125:
|
|
679 --v29;
|
|
680 --v9;
|
|
681 if ( !v9 )
|
|
682 return (signed __int16)v2;
|
|
683 }
|
|
684 }
|
|
685 if ( (signed int)v9 > 0 )
|
|
686 {
|
|
687 v12 = v9;
|
|
688 do
|
|
689 {
|
|
690 v13 = &pSpans[v12 - 1];
|
|
691 v2 = (stru148 *)v13->field_E;
|
|
692 if ( v2 != (stru148 *)unnamed_6BE060[1] )
|
|
693 {
|
|
694 LOWORD(v2) = LOWORD(pViewport->uViewportX);
|
|
695 if ( v13->field_8 >= (signed int)pViewport->uViewportX )
|
|
696 goto LABEL_109;
|
|
697 if ( v13->field_C != pViewport->uViewportX )
|
|
698 {
|
|
699 v13->field_8 = LOWORD(pViewport->uViewportX);
|
|
700 v13->field_C -= LOWORD(pViewport->uViewportX);
|
|
701 if ( v13->field_C >= 0 )
|
|
702 {
|
|
703 LABEL_109:
|
|
704 if ( pOutdoorCamera->bNoSky )
|
|
705 {
|
|
706 const_1_0();
|
|
707 }
|
|
708 else
|
|
709 {
|
|
710 v13->pParent = &array_77EC08[1999];
|
|
711 if ( !Render::DrawSkySW(v13, &array_77EC08[1999], a1a) )
|
|
712 j_memset32(-65536, &pRenderer->pActiveZBuffer[v13->field_8 + 640 * v13->field_A], v13->field_C);
|
|
713 }
|
|
714 }
|
|
715 LOWORD(v2) = LOWORD(unnamed_6BE060[1]);
|
|
716 v13->field_E = LOWORD(unnamed_6BE060[1]);
|
|
717 goto LABEL_114;
|
|
718 }
|
|
719 v13->field_E = LOWORD(unnamed_6BE060[1]);
|
|
720 }
|
|
721 LABEL_114:
|
|
722 --v12;
|
|
723 --v9;
|
|
724 }
|
|
725 while ( v9 );
|
|
726 }
|
|
727 return (signed __int16)v2;
|
|
728 }
|
|
729 // 6BE030: using guessed type int day_attrib;
|
|
730 // 6BE3C4: using guessed type char bUnderwater;
|
|
731 // 80AA10: using guessed type char byte_80AA10;
|
|
732 // 80AA14: using guessed type int dword_80AA14;
|
|
733 // 80AA18: using guessed type int dword_80AA18;
|
|
734 // 80AA1C: using guessed type int dword_80AA1C;
|
|
735 // 80AA20: using guessed type int dword_80AA20;
|
|
736
|
|
737 //----- (00485044) --------------------------------------------------------
|
|
738 int Render::DrawSkySW(Span *a1, stru148 *a2, int a3)
|
|
739 {
|
|
740 stru148 *v3; // esi@1
|
|
741 Span *v4; // edi@1
|
|
742 float v5; // ST2C_4@1
|
|
743 signed int result; // eax@2
|
|
744 int v7; // ST40_4@3
|
|
745 stru149 *v8; // eax@3
|
|
746 int v9; // ebx@3
|
|
747 int v10; // ecx@3
|
|
748 int v11; // edx@3
|
|
749 int v12; // eax@3
|
|
750 int v13; // ST28_4@5
|
|
751 int v14; // eax@5
|
|
752 signed __int64 v15; // qtt@11
|
|
753 int v16; // ST28_4@11
|
|
754 int v17; // eax@11
|
|
755 signed int v18; // ecx@11
|
|
756 int v19; // ST40_4@11
|
|
757 int v20; // ST3C_4@11
|
|
758 int v21; // ST30_4@11
|
|
759 void *v22; // eax@11
|
|
760 Texture *v23; // esi@11
|
|
761 int v24; // ecx@11
|
|
762 unsigned int v25; // esi@11
|
|
763 int v26; // edi@11
|
|
764 unsigned __int16 *v27; // eax@11
|
|
765 int *v28; // ebx@12
|
|
766 int v29; // edx@13
|
|
767 unsigned __int16 v30; // cx@13
|
|
768 int v31; // edx@14
|
|
769 unsigned __int16 v32; // cx@14
|
|
770 unsigned __int8 v33; // sf@15
|
|
771 unsigned __int8 v34; // of@15
|
|
772 double v35; // [sp+14h] [bp-38h]@1
|
|
773 int v36; // [sp+18h] [bp-34h]@3
|
|
774 signed int v37; // [sp+18h] [bp-34h]@11
|
|
775 int v38; // [sp+1Ch] [bp-30h]@3
|
|
776 signed int v39; // [sp+1Ch] [bp-30h]@11
|
|
777 int v40; // [sp+20h] [bp-2Ch]@3
|
|
778 void *v41; // [sp+20h] [bp-2Ch]@11
|
|
779 int v42; // [sp+24h] [bp-28h]@3
|
|
780 unsigned __int8 *v43; // [sp+24h] [bp-28h]@11
|
|
781 int v44; // [sp+28h] [bp-24h]@11
|
|
782 int v45; // [sp+2Ch] [bp-20h]@3
|
|
783 signed int v46; // [sp+30h] [bp-1Ch]@3
|
|
784 __int16 v47; // [sp+30h] [bp-1Ch]@11
|
|
785 signed int v48; // [sp+34h] [bp-18h]@3
|
|
786 int v49; // [sp+34h] [bp-18h]@11
|
|
787 int v50; // [sp+38h] [bp-14h]@3
|
|
788 unsigned __int16 *v51; // [sp+38h] [bp-14h]@11
|
|
789 int v52; // [sp+3Ch] [bp-10h]@4
|
|
790 int a1a; // [sp+40h] [bp-Ch]@3
|
|
791 int v54; // [sp+44h] [bp-8h]@3
|
|
792 int v55; // [sp+48h] [bp-4h]@3
|
|
793 int v56; // [sp+54h] [bp+8h]@11
|
|
794 int *v57; // [sp+54h] [bp+8h]@11
|
|
795
|
|
796 v3 = a2;
|
|
797 v4 = a1;
|
|
798 v5 = (double)(pViewport->uViewportZ - pViewport->uViewportX) * 0.5 / tan(0.6457717418670654) + 0.5;
|
|
799 v35 = v5 + 6.7553994e15;
|
|
800 if ( LODWORD(v35) )
|
|
801 {
|
|
802 v55 = 65536 / SLODWORD(v35);
|
|
803 v7 = 65536 / SLODWORD(v35) * (a3 - v4->field_A);
|
|
804 v8 = v3->ptr_38;
|
|
805 v42 = ((unsigned __int64)(v3->ptr_38->field_14 * (signed __int64)v7) >> 16) + v8->field_C;
|
|
806 v40 = ((unsigned __int64)(v8->field_20 * (signed __int64)v7) >> 16) + v3->ptr_38->field_18;
|
|
807 v38 = pOutdoorCamera->camera_rotation_y_int_sine;
|
|
808 HIDWORD(v35) = pOutdoorCamera->camera_rotation_y_int_cosine;
|
|
809 v45 = v4->field_C;
|
|
810 v9 = ((unsigned __int64)(v3->v_18.z * (signed __int64)v7) >> 16) + v3->v_18.x;
|
|
811 v10 = 65536 / SLODWORD(v35) * (pViewport->uScreenCenterX - v4->field_8);
|
|
812 v48 = 0;
|
|
813 v50 = 65536 / SLODWORD(v35) * (pViewport->uScreenCenterX - v4->field_8);
|
|
814 v46 = -v3->field_24;
|
|
815 v11 = v4->field_A - 1;
|
|
816 v54 = v11;
|
|
817 v12 = 65536 / SLODWORD(v35) * (a3 - v11);
|
|
818 a1a = 65536 / SLODWORD(v35) * (a3 - v11);
|
|
819 while ( 1 )
|
|
820 {
|
|
821 v52 = v9;
|
|
822 if ( v9 )
|
|
823 {
|
|
824 v13 = abs(v46 >> 14);
|
|
825 v14 = abs(v9);
|
|
826 v11 = v54;
|
|
827 v10 = v50;
|
|
828 if ( v13 <= v14 )
|
|
829 break;
|
|
830 v12 = a1a;
|
|
831 }
|
|
832 if ( v11 <= (signed int)pViewport->uViewportY )
|
|
833 break;
|
|
834 v9 = ((unsigned __int64)(v3->v_18.z * (signed __int64)v12) >> 16) + v3->v_18.x;
|
|
835 --v54;
|
|
836 a1a += v55;
|
|
837 v12 = a1a;
|
|
838 v11 = v54;
|
|
839 v48 = 1;
|
|
840 }
|
|
841 if ( v48 )
|
|
842 v52 = ((unsigned __int64)(v3->v_18.z * (signed __int64)(v55 * (a3 + (signed int)v4->field_A - 2 * v11))) >> 16)
|
|
843 + v3->v_18.x;
|
|
844 LODWORD(v15) = v46 << 16;
|
|
845 HIDWORD(v15) = v46 >> 16;
|
|
846 v16 = v42 + ((unsigned __int64)(v3->ptr_38->field_10 * (signed __int64)v10) >> 16);
|
|
847 v17 = v40 + ((unsigned __int64)(v3->ptr_38->field_1C * (signed __int64)v10) >> 16);
|
|
848 v18 = v15 / v52;
|
|
849 v43 = v3->pTexture->pLevelOfDetail0;
|
|
850 v19 = v3->sTextureDeltaU + ((signed int)((unsigned __int64)(v16 * v15 / v52) >> 16) >> 3);
|
|
851 v56 = v15 / v52;
|
|
852 v20 = v3->sTextureDeltaV + ((signed int)((unsigned __int64)(v17 * v15 / v52) >> 16) >> 3);
|
|
853 v21 = (unsigned __int64)(v55 * (signed __int64)v56) >> 16;
|
|
854 v39 = (signed int)((unsigned __int64)(v21 * (signed __int64)v38) >> 16) >> 3;
|
|
855 v37 = (signed int)((unsigned __int64)(v21 * (signed __int64)v36) >> 16) >> 3;
|
|
856 v22 = sr_sub_47C178(v18, v3, 0, 1);
|
|
857 v23 = v3->pTexture;
|
|
858 v41 = v22;
|
|
859 v47 = 16 - v23->uWidthLn2;
|
|
860 v44 = v23->uTextureWidth - 1;
|
|
861 v49 = (v23->uTextureHeight << 16) - 65536;
|
|
862 v24 = v4->field_8;
|
|
863 v51 = &pRenderer->pTargetSurface[v24 + pRenderer->uTargetSurfacePitch * v4->field_A];
|
|
864 v57 = &pRenderer->pActiveZBuffer[v24 + 640 * v4->field_A];
|
|
865 v25 = v19;
|
|
866 v26 = v20;
|
|
867 v27 = v51;
|
|
868 if ( !(v45 & 1) )
|
|
869 goto LABEL_15;
|
|
870 --v45;
|
|
871 v27 = v51 - 1;
|
|
872 v28 = v57;
|
|
873 ++v57;
|
|
874 while ( 1 )
|
|
875 {
|
|
876 *v28 = -65536;
|
|
877 v31 = v44 & (v25 >> 16);
|
|
878 v27 += 2;
|
|
879 v25 += v39;
|
|
880 v32 = *((short *)v41 + *(&v43[v31] + ((v49 & (unsigned int)v26) >> v47)));
|
|
881 v26 += v37;
|
|
882 *(v27 - 1) = v32;
|
|
883 LABEL_15:
|
|
884 v34 = __OFSUB__(v45, 2);
|
|
885 v33 = v45 - 2 < 0;
|
|
886 v45 -= 2;
|
|
887 if ( v33 ^ v34 )
|
|
888 break;
|
|
889 v29 = v44 & (v25 >> 16);
|
|
890 v25 += v39;
|
|
891 v30 = *((short *)v41 + *(&v43[v29] + ((v49 & (unsigned int)v26) >> v47)));
|
|
892 v26 += v37;
|
|
893 v28 = v57;
|
|
894 *v27 = v30;
|
|
895 v57 += 2;
|
|
896 v28[1] = -65536;
|
|
897 }
|
|
898 result = 1;
|
|
899 }
|
|
900 else
|
|
901 {
|
|
902 result = 0;
|
|
903 }
|
|
904 return result;
|
|
905 }
|
|
906
|
|
907 //----- (0047F5C6) --------------------------------------------------------
|
|
908 float Render::DrawBezierTerrain()
|
|
909 {
|
|
910 //__debugbreak();Ritor1: it's temporarily
|
|
911 //return 0;
|
|
912
|
86
|
913 unsigned int pDirectionIndicator1; // ebx@1
|
|
914 unsigned int pDirectionIndicator2; // edi@1
|
0
|
915 unsigned int v2; // eax@1
|
|
916 int v3; // eax@3
|
|
917 int v4; // edi@3
|
|
918 int v5; // ebx@3
|
|
919 int v6; // esi@3
|
|
920 unsigned int v7; // eax@3
|
|
921 int v8; // eax@4
|
|
922 unsigned int v9; // eax@6
|
|
923 int v10; // eax@7
|
|
924 int v11; // ebx@9
|
|
925 int v12; // edi@9
|
|
926 int v13; // eax@21
|
|
927 int v14; // eax@31
|
|
928 int v15; // edi@33
|
67
|
929 int v16; // eax@34
|
0
|
930 int v17; // edx@34
|
|
931 int v18; // ebx@34
|
|
932 int v19; // eax@36
|
|
933 int v20; // eax@39
|
|
934 int v21; // ecx@43
|
|
935 char v22; // zf@44
|
|
936 int v23; // ecx@47
|
|
937 int v24; // edi@52
|
67
|
938 int v25; // eax@54
|
0
|
939 int v26; // ecx@54
|
|
940 int v27; // eax@56
|
|
941 int v28; // edx@60
|
|
942 int v29; // ecx@61
|
|
943 int v30; // ecx@64
|
|
944 int v31; // ecx@68
|
|
945 int v32; // eax@70
|
|
946 int v33; // ecx@71
|
|
947 int v34; // eax@73
|
|
948 int v35; // ecx@77
|
|
949 int v36; // ecx@81
|
|
950 int v37; // ecx@86
|
67
|
951 int v38; // eax@88
|
|
952 int v39; // ecx@88
|
0
|
953 int v40; // eax@90
|
|
954 int v41; // edx@94
|
|
955 int v42; // ecx@95
|
|
956 int v43; // ecx@98
|
|
957 int v44; // ecx@102
|
|
958 int v45; // eax@104
|
|
959 int v46; // eax@107
|
|
960 int v47; // ecx@111
|
|
961 int v48; // ecx@115
|
|
962 int v49; // edi@120
|
67
|
963 int v50; // eax@122
|
0
|
964 int v51; // ecx@122
|
|
965 int v52; // eax@124
|
|
966 int v53; // edx@128
|
|
967 int v54; // ecx@129
|
|
968 int v55; // ecx@132
|
|
969 int v56; // eax@139
|
|
970 int v57; // ecx@140
|
|
971 int v58; // eax@142
|
|
972 int v59; // ecx@146
|
|
973 int v60; // ecx@147
|
|
974 int v61; // ecx@150
|
|
975 int v62; // ecx@155
|
67
|
976 int v63; // eax@157
|
|
977 int v64; // ecx@157
|
0
|
978 int v65; // eax@159
|
|
979 int v66; // edx@163
|
|
980 int v67; // ecx@164
|
|
981 int v68; // ecx@167
|
|
982 int v69; // eax@173
|
|
983 int v70; // edi@178
|
|
984 int v71; // eax@178
|
|
985 int v72; // ecx@178
|
86
|
986 int x; // ebx@180
|
0
|
987 int v74; // eax@182
|
|
988 int v75; // eax@184
|
67
|
989 IndoorCameraD3D *pIndoorCameraD3D_3; // ecx@184
|
86
|
990 int uStartZ; // ecx@184
|
0
|
991 int v79; // ebx@185
|
|
992 int v127; // esi@185
|
|
993 int v86; // edi@196
|
|
994 int v87; // eax@196
|
|
995 int v88; // ecx@196
|
|
996 int v89; // eax@198
|
|
997 int v90; // ecx@200
|
|
998 int v92; // ebx@203
|
|
999 int v93; // ST08_4@204
|
|
1000 int v97; // ST08_4@204
|
|
1001 float result; // eax@212
|
67
|
1002 struct
|
|
1003 {
|
|
1004 char v102[4]; // [sp+Ch] [bp-68h]@191
|
0
|
1005 __int16 v103; // [sp+10h] [bp-64h]@190
|
|
1006 __int16 v104; // [sp+12h] [bp-62h]@190
|
67
|
1007 } v102;
|
77
|
1008 int v105; // [sp+1Ch] [bp-58h]@1
|
0
|
1009 int v106; // [sp+20h] [bp-54h]@3
|
86
|
1010 int uEndZ; // [sp+24h] [bp-50h]@3
|
0
|
1011 int v108; // [sp+28h] [bp-4Ch]@9
|
|
1012 int v109; // [sp+2Ch] [bp-48h]@9
|
|
1013 int v110; // [sp+30h] [bp-44h]@9
|
|
1014 int v111; // [sp+34h] [bp-40h]@3
|
|
1015 int v112; // [sp+38h] [bp-3Ch]@6
|
67
|
1016 IndoorCameraD3D *pIndoorCameraD3D_4; // [sp+3Ch] [bp-38h]@9
|
0
|
1017 int v114; // [sp+40h] [bp-34h]@9
|
|
1018 int v115; // [sp+44h] [bp-30h]@9
|
|
1019 int v116; // [sp+48h] [bp-2Ch]@9
|
|
1020 int v117; // [sp+4Ch] [bp-28h]@9
|
|
1021 int v118; // [sp+50h] [bp-24h]@9
|
|
1022 int v119; // [sp+54h] [bp-20h]@1
|
|
1023 int v120; // [sp+58h] [bp-1Ch]@1
|
|
1024 int i; // [sp+5Ch] [bp-18h]@1
|
|
1025 int v122; // [sp+60h] [bp-14h]@1
|
|
1026 int v123; // [sp+64h] [bp-10h]@1
|
67
|
1027 int v124; // [sp+68h] [bp-Ch]@1
|
0
|
1028 int v125; // [sp+6Ch] [bp-8h]@9
|
67
|
1029 int v126; // [sp+70h] [bp-4h]@9
|
|
1030
|
96
|
1031 v105 = pIndoorCamera->sRotationY / ((signed int)stru_5C6E00->uIntegerHalfPi / 2);//2
|
86
|
1032 pDirectionIndicator1 = stru_5C6E00->uDoublePiMask & (stru_5C6E00->uIntegerDoublePi - pIndoorCamera->sRotationY);//1536
|
|
1033 pDirectionIndicator2 = stru_5C6E00->uDoublePiMask & (stru_5C6E00->uIntegerPi + pDirectionIndicator1);//512
|
|
1034 v124 = ((pIndoorCamera->uMapGridCellX << 16) + 3 * stru_5C6E00->SinCos(stru_5C6E00->uDoublePiMask & (stru_5C6E00->uIntegerPi + pDirectionIndicator1))) >> 16;
|
|
1035 v123 = ((pIndoorCamera->uMapGridCellZ << 16) + 3 * stru_5C6E00->SinCos(pDirectionIndicator2 - stru_5C6E00->uIntegerHalfPi)) >> 16;
|
67
|
1036 v120 = pOutdoorCamera->outdoor_grid_band_3 + v124;//+- range X
|
0
|
1037 v119 = pOutdoorCamera->outdoor_grid_band_3 + v123;
|
|
1038 v2 = pOutdoorCamera->uCameraFovInDegrees + 15;
|
67
|
1039 i = v124 - pOutdoorCamera->outdoor_grid_band_3;
|
0
|
1040 v122 = v123 - pOutdoorCamera->outdoor_grid_band_3;
|
67
|
1041
|
|
1042 if ( v2 > 90 )
|
0
|
1043 v2 = 90;
|
67
|
1044 v3 = (v2 << 11) / 720;
|
86
|
1045 v4 = stru_5C6E00->uDoublePiMask & (pDirectionIndicator1 - v3);
|
|
1046 v5 = stru_5C6E00->uDoublePiMask & (v3 + pDirectionIndicator1);
|
0
|
1047 v106 = stru_5C6E00->SinCos(v4);
|
86
|
1048 uEndZ = stru_5C6E00->SinCos(v4 - stru_5C6E00->uIntegerHalfPi);
|
0
|
1049 v111 = stru_5C6E00->SinCos(v5);
|
|
1050 v6 = stru_5C6E00->SinCos(v5 - stru_5C6E00->uIntegerHalfPi);
|
|
1051 v7 = v4 & stru_5C6E00->uPiMask;
|
67
|
1052
|
|
1053 if ( (v4 & stru_5C6E00->uPiMask) >= stru_5C6E00->uIntegerHalfPi )
|
0
|
1054 v8 = -stru_5C6E00->pTanTable[stru_5C6E00->uIntegerPi - v7];
|
|
1055 else
|
|
1056 v8 = stru_5C6E00->pTanTable[v7];
|
|
1057 v112 = abs(v8);
|
|
1058 v9 = v5 & stru_5C6E00->uPiMask;
|
67
|
1059 if ( (v5 & stru_5C6E00->uPiMask) >= stru_5C6E00->uIntegerHalfPi )
|
0
|
1060 v10 = -stru_5C6E00->pTanTable[stru_5C6E00->uIntegerPi - v9];
|
|
1061 else
|
|
1062 v10 = stru_5C6E00->pTanTable[v9];
|
|
1063 v108 = abs(v10);
|
67
|
1064 v11 = v124;
|
0
|
1065 v12 = v123;
|
|
1066 v114 = 0;
|
|
1067 v115 = 0;
|
67
|
1068 pIndoorCameraD3D_4 = 0;
|
0
|
1069 v125 = 0;
|
67
|
1070 v110 = (v106 >= 0 ? 1: -1);//2 * (v106 >= 0) - 1;
|
0
|
1071 v126 = v124;
|
|
1072 v118 = v123;
|
86
|
1073 v109 = (uEndZ >= 0 ? 1: -1);//2 * (v107 >= 0) - 1;
|
|
1074 uEndZ = (v111 >= 0 ? 1: -1);//2 * (v111 >= 0) - 1;
|
0
|
1075 terrain_76E1C8[0] = 65535;
|
67
|
1076 //v116 = 1;
|
|
1077 v106 = (v6 >= 0 ? 1: -1);//2 * (v6 >= 0) - 1;
|
|
1078 //v117 = 1;
|
0
|
1079 terrain_76E3C8[0] = 65535;
|
|
1080 terrain_76DDC8[0] = 65535;
|
|
1081 terrain_76DFC8[0] = 65535;
|
67
|
1082 for( v116=1; v116 < 128; v116++)
|
|
1083 {
|
|
1084 if ( v112 >= 0x10000 )
|
|
1085 {
|
|
1086 int v1, v2;
|
|
1087 /*v111 = 4294967296i64 / v112;
|
0
|
1088 v114 += v111;
|
|
1089 if ( v114 >= 65536 )
|
|
1090 {
|
|
1091 v11 += v110;
|
|
1092 v114 = (unsigned __int16)v114;
|
|
1093 }
|
67
|
1094 v12 += v109;*/
|
0
|
1095 }
|
|
1096 else
|
|
1097 {
|
|
1098 v11 += v110;
|
|
1099 v115 += v112;
|
67
|
1100 if ( v112 + v115 >= 65536 )
|
0
|
1101 {
|
|
1102 v12 += v109;
|
|
1103 v115 = (unsigned __int16)v115;
|
|
1104 }
|
|
1105 }
|
67
|
1106 if ( v11 < i || v11 > v120 || v12 < v122 || v12 > v119 )
|
0
|
1107 break;
|
67
|
1108 //v13 = v116++;
|
|
1109 terrain_76E3C8[v116] = v11;
|
|
1110 terrain_76E1C8[v116] = v12;
|
|
1111 }
|
|
1112
|
|
1113 for( v117=1; v117 < 128; v117++ )
|
0
|
1114 {
|
|
1115 if ( v108 >= 65536 )
|
|
1116 {
|
|
1117 v111 = 4294967296i64 / v108;
|
67
|
1118 v114 += v111;//
|
|
1119 if ( v111 + v114 >= 65536 )
|
|
1120 {
|
86
|
1121 v126 += uEndZ;
|
67
|
1122 v114 = (unsigned __int16)v114;//
|
0
|
1123 }
|
|
1124 v118 += v106;
|
|
1125 }
|
|
1126 else
|
|
1127 {
|
|
1128 v125 += v108;
|
86
|
1129 v126 += uEndZ;
|
0
|
1130 if ( v125 >= 65536 )
|
|
1131 {
|
|
1132 v118 += v106;
|
|
1133 v125 = (unsigned __int16)v125;
|
|
1134 }
|
|
1135 }
|
67
|
1136 //if ( v117 >= 128 )
|
|
1137 //break;
|
|
1138 if ( v126 < i )
|
0
|
1139 break;
|
67
|
1140 if ( v126 > v120 )
|
0
|
1141 break;
|
|
1142 v14 = v118;
|
|
1143 if ( v118 < v122 )
|
|
1144 break;
|
|
1145 if ( v118 > v119 )
|
|
1146 break;
|
67
|
1147 terrain_76DFC8[v117] = v126;
|
|
1148 terrain_76DDC8[v117] = v14;
|
|
1149 }
|
|
1150 v16 = 0;
|
|
1151 v126 = 0;
|
0
|
1152 v17 = v117 - 1;
|
|
1153 v18 = v116 - 1;
|
77
|
1154 switch ( v105 )
|
0
|
1155 {
|
|
1156 case 0:
|
|
1157 case 7:
|
67
|
1158 {
|
0
|
1159 v116 = terrain_76DFC8[v17];
|
|
1160 if ( v120 > v116 )
|
|
1161 {
|
|
1162 v125 = v120;
|
67
|
1163 memset32(terrain_76D9C8, v119 + 1, 4 * (v120 - v116 + 1));
|
0
|
1164 v19 = v120;
|
|
1165 do
|
67
|
1166 terrain_76DBC8[v126++] = v19--;
|
0
|
1167 while ( v19 >= v116 );
|
|
1168 if ( terrain_76DFC8[v17] == terrain_76DDC8[v17 + 127] )
|
|
1169 {
|
|
1170 do
|
67
|
1171 v20 = terrain_76DDC8[v17-- -1];
|
|
1172 while ( v20 == terrain_76DDC8[v17 -1] );
|
0
|
1173 }
|
|
1174 v16 = v126;
|
|
1175 --v17;
|
|
1176 }
|
|
1177 if ( v17 < 0 )
|
|
1178 v17 = 0;
|
|
1179 v21 = terrain_76DFC8[v17];
|
|
1180 while ( 1 )
|
|
1181 {
|
|
1182 v125 = v21;
|
67
|
1183 if ( v21 < v124 )
|
0
|
1184 break;
|
67
|
1185 terrain_76DBC8[v16] = v21;
|
0
|
1186 v22 = terrain_76DDC8[v17] == 65535;
|
67
|
1187 terrain_76D9C8[v16] = terrain_76DDC8[v17] + 1;
|
0
|
1188 if ( v22 )
|
|
1189 {
|
67
|
1190 terrain_76D9C8[v16] = v123 + 1;
|
0
|
1191 break;
|
|
1192 }
|
|
1193 if ( !v17 )
|
|
1194 break;
|
67
|
1195 if ( terrain_76DFC8[v17] == terrain_76DDC8[v17 - 1] )
|
0
|
1196 {
|
|
1197 do
|
67
|
1198 v23 = terrain_76DDC8[v17-- -1];
|
|
1199 while ( v23 == terrain_76DDC8[v17 -1] );
|
0
|
1200 }
|
|
1201 --v17;
|
|
1202 v21 = v125 - 1;
|
67
|
1203 ++v16;
|
|
1204 }
|
|
1205 v16 = 0;
|
0
|
1206 v24 = terrain_76E3C8[v18];
|
67
|
1207 v126 = 0;
|
0
|
1208 if ( v120 > v24 )
|
|
1209 {
|
|
1210 v125 = v120;
|
67
|
1211 memset32(terrain_76D5C8, v122, 4 * (v120 - v24 + 1));
|
0
|
1212 do
|
|
1213 {
|
|
1214 v25 = v126;
|
|
1215 v26 = v125--;
|
67
|
1216 ++v126;
|
|
1217 terrain_76D7C8[v25] = v26;
|
0
|
1218 }
|
|
1219 while ( v125 >= terrain_76E3C8[v18] );
|
67
|
1220 if ( terrain_76E3C8[v18] == terrain_76E1C8[v18 -1] )
|
0
|
1221 {
|
|
1222 do
|
67
|
1223 v27 = terrain_76E1C8[v18-- -1];
|
|
1224 while ( v27 == terrain_76E1C8[v18 -1] );
|
0
|
1225 }
|
|
1226 v16 = v126;
|
|
1227 --v18;
|
|
1228 }
|
|
1229 if ( v18 < 0 )
|
|
1230 v18 = 0;
|
|
1231 v28 = terrain_76E3C8[v18];
|
67
|
1232 while ( v28 >= v124 )
|
0
|
1233 {
|
|
1234 v29 = terrain_76E1C8[v18];
|
67
|
1235 terrain_76D7C8[v16] = v28;
|
|
1236 terrain_76D5C8[v16] = v29;
|
0
|
1237 if ( v29 == 65535 )
|
|
1238 {
|
|
1239 v31 = v123;
|
67
|
1240 terrain_76D5C8[v16] = v31;
|
|
1241 break;
|
0
|
1242 }
|
|
1243 if ( !v18 )
|
|
1244 break;
|
67
|
1245 if ( terrain_76E3C8[v18] == terrain_76E1C8[v18 -1] )
|
0
|
1246 {
|
|
1247 do
|
67
|
1248 v30 = terrain_76E1C8[v18-- -1];
|
|
1249 while ( v30 == terrain_76E1C8[v18 -1] );
|
0
|
1250 }
|
|
1251 --v18;
|
|
1252 --v28;
|
67
|
1253 ++v16;
|
0
|
1254 }
|
|
1255 break;
|
67
|
1256 }
|
0
|
1257 case 1:
|
|
1258 case 2:
|
67
|
1259 {
|
0
|
1260 v116 = terrain_76DDC8[v17];
|
|
1261 if ( v122 < v116 )
|
|
1262 {
|
|
1263 v106 = v122;
|
67
|
1264 memset32(terrain_76DBC8, v120 + 1, 4 * (v116 - v122 + 1));
|
0
|
1265 v32 = v122;
|
|
1266 do
|
|
1267 {
|
67
|
1268 v33 = v126++;
|
0
|
1269 terrain_76D9C8[v33] = v32++;
|
|
1270 }
|
|
1271 while ( v32 <= v116 );
|
67
|
1272 if ( terrain_76DDC8[v17] == terrain_76DBC8[v17 -1] )
|
0
|
1273 {
|
|
1274 do
|
67
|
1275 v34 = terrain_76DBC8[v17-- -1];
|
|
1276 while ( v34 == terrain_76DBC8[v17 -1] );
|
0
|
1277 }
|
|
1278 v16 = v126;
|
|
1279 --v17;
|
|
1280 }
|
|
1281 if ( v17 < 0 )
|
|
1282 v17 = 0;
|
|
1283 v35 = terrain_76DDC8[v17];
|
|
1284 v125 = terrain_76DDC8[v17];
|
|
1285 while ( v35 <= v123 )
|
|
1286 {
|
|
1287 v22 = terrain_76DFC8[v17] == 65535;
|
67
|
1288 terrain_76DBC8[v16] = terrain_76DFC8[v17] + 1;
|
|
1289 terrain_76D9C8[v16] = v125;
|
0
|
1290 if ( v22 )
|
|
1291 {
|
67
|
1292 terrain_76DBC8[v16] = v124 + 1;
|
0
|
1293 break;
|
|
1294 }
|
|
1295 if ( !v17 )
|
|
1296 break;
|
67
|
1297 if ( terrain_76DDC8[v17] == terrain_76DBC8[v17 -1] )
|
0
|
1298 {
|
|
1299 do
|
67
|
1300 v36 = terrain_76DBC8[v17-- -1];
|
|
1301 while ( v36 == terrain_76DBC8[v17 -1] );
|
0
|
1302 }
|
|
1303 --v17;
|
|
1304 ++v125;
|
|
1305 v35 = v125;
|
67
|
1306 ++v16;
|
|
1307 }
|
|
1308 v16 = 0;
|
|
1309 v126 = 0;
|
0
|
1310 v37 = terrain_76E1C8[v18];
|
|
1311 if ( v122 < v37 )
|
|
1312 {
|
67
|
1313 v114 = v122;
|
|
1314 memset32(terrain_76D7C8, i, 4 * (v37 - v122 + 1));
|
0
|
1315 do
|
|
1316 {
|
|
1317 v38 = v126;
|
67
|
1318 v39 = v114;
|
|
1319 ++v126;
|
|
1320 ++v114;
|
|
1321 terrain_76D5C8[v38] = v39;
|
|
1322 }
|
|
1323 while ( v114 <= terrain_76E1C8[v18] );
|
|
1324 if ( terrain_76E1C8[v18] == terrain_76DFC8[v18 -1] )
|
0
|
1325 {
|
|
1326 do
|
67
|
1327 v40 = terrain_76DFC8[v18-- -1];
|
|
1328 while ( v40 == terrain_76DFC8[v18 -1] );
|
0
|
1329 }
|
|
1330 v16 = v126;
|
|
1331 --v18;
|
|
1332 }
|
|
1333 if ( v18 < 0 )
|
|
1334 v18 = 0;
|
|
1335 v41 = terrain_76E1C8[v18];
|
|
1336 while ( v41 <= v123 )
|
|
1337 {
|
|
1338 v42 = terrain_76E3C8[v18];
|
67
|
1339 terrain_76D5C8[v16] = v41;
|
|
1340 terrain_76D7C8[v16] = v42;
|
0
|
1341 if ( v42 == 65535 )
|
|
1342 {
|
67
|
1343 terrain_76D7C8[v16] = v124;
|
|
1344 break;
|
0
|
1345 }
|
|
1346 if ( !v18 )
|
|
1347 break;
|
67
|
1348 if ( terrain_76E1C8[v18] == terrain_76DFC8[v18 -1] )
|
0
|
1349 {
|
|
1350 do
|
67
|
1351 v43 = terrain_76DFC8[v18-- -1];
|
|
1352 while ( v43 == terrain_76DFC8[v18 -1] );
|
0
|
1353 }
|
|
1354 --v18;
|
|
1355 ++v41;
|
67
|
1356 ++v16;
|
0
|
1357 }
|
|
1358 break;
|
67
|
1359 }
|
0
|
1360 case 5:
|
|
1361 case 6:
|
67
|
1362 {
|
0
|
1363 v116 = terrain_76DDC8[v17];
|
|
1364 if ( v119 > v116 )
|
|
1365 {
|
|
1366 v106 = v119;
|
67
|
1367 memset32(terrain_76DBC8, i, 4 * (v119 - v116 + 1));
|
0
|
1368 v45 = v119;
|
|
1369 do
|
67
|
1370 terrain_76D9C8[v126++] = v45--;
|
0
|
1371 while ( v45 >= v116 );
|
67
|
1372 if ( terrain_76DDC8[v17] == terrain_76DBC8[v17 -1] )
|
0
|
1373 {
|
|
1374 do
|
67
|
1375 v46 = terrain_76DBC8[v17-- -1];
|
|
1376 while ( v46 == terrain_76DBC8[v17 -1] );
|
0
|
1377 }
|
|
1378 v16 = v126;
|
|
1379 --v17;
|
|
1380 }
|
|
1381 if ( v17 < 0 )
|
|
1382 v17 = 0;
|
|
1383 v47 = terrain_76DDC8[v17];
|
|
1384 v125 = terrain_76DDC8[v17];
|
|
1385 while ( v47 >= v123 )
|
|
1386 {
|
|
1387 v22 = terrain_76DFC8[v17] == 65535;
|
67
|
1388 terrain_76DBC8[v16] = terrain_76DFC8[v17];
|
|
1389 terrain_76D9C8[v16] = v125;
|
0
|
1390 if ( v22 )
|
|
1391 {
|
67
|
1392 terrain_76DBC8[v16] = v124;
|
0
|
1393 break;
|
|
1394 }
|
|
1395 if ( !v17 )
|
|
1396 break;
|
67
|
1397 if ( terrain_76DDC8[v17] == terrain_76DBC8[v17 -1] )
|
0
|
1398 {
|
|
1399 do
|
67
|
1400 v48 = terrain_76DBC8[v17-- -1];
|
|
1401 while ( v48 == terrain_76DBC8[v17 -1] );
|
0
|
1402 }
|
|
1403 --v17;
|
|
1404 --v125;
|
|
1405 v47 = v125;
|
67
|
1406 ++v16;
|
|
1407 }
|
|
1408 v16 = 0;
|
0
|
1409 v49 = terrain_76E1C8[v18];
|
67
|
1410 v126 = 0;
|
0
|
1411 if ( v119 > v49 )
|
|
1412 {
|
|
1413 v125 = v119;
|
67
|
1414 memset32(terrain_76D7C8, v120 + 1, 4 * (v119 - v49 + 1));
|
0
|
1415 do
|
|
1416 {
|
|
1417 v50 = v126;
|
|
1418 v51 = v125--;
|
67
|
1419 ++v126;
|
|
1420 terrain_76D5C8[v50] = v51;
|
0
|
1421 }
|
|
1422 while ( v125 >= terrain_76E1C8[v18] );
|
67
|
1423 if ( terrain_76E1C8[v18] == terrain_76DFC8[v18 -1] )
|
0
|
1424 {
|
|
1425 do
|
67
|
1426 v52 = terrain_76DFC8[v18-- -1];
|
|
1427 while ( v52 == terrain_76DFC8[v18 -1] );
|
0
|
1428 }
|
|
1429 v16 = v126;
|
|
1430 --v18;
|
|
1431 }
|
|
1432 if ( v18 < 0 )
|
|
1433 v18 = 0;
|
|
1434 v53 = terrain_76E1C8[v18];
|
|
1435 while ( v53 >= v123 )
|
|
1436 {
|
|
1437 v54 = terrain_76E3C8[v18];
|
67
|
1438 terrain_76D5C8[v16] = v53;
|
|
1439 terrain_76D7C8[v16] = v54 + 1;
|
0
|
1440 if ( v54 == 65535 )
|
|
1441 {
|
67
|
1442 terrain_76D7C8[v16] = v124 + 1;
|
|
1443 break;
|
0
|
1444 }
|
|
1445 if ( !v18 )
|
67
|
1446 break;
|
|
1447 if ( terrain_76E1C8[v18] == terrain_76DFC8[v18 -1] )
|
0
|
1448 {
|
|
1449 do
|
67
|
1450 v55 = terrain_76DFC8[v18-- -1];
|
|
1451 while ( v55 == terrain_76DFC8[v18 -1] );
|
0
|
1452 }
|
|
1453 --v18;
|
|
1454 --v53;
|
67
|
1455 ++v16;
|
0
|
1456 }
|
|
1457 break;
|
67
|
1458 }
|
0
|
1459 case 3:
|
|
1460 case 4:
|
67
|
1461 {
|
0
|
1462 v116 = terrain_76DFC8[v17];
|
|
1463 if ( i < v116 )
|
|
1464 {
|
|
1465 v106 = i;
|
67
|
1466 memset32(terrain_76D9C8, v122, 4 * (v116 - i + 1));
|
0
|
1467 v56 = i;
|
|
1468 do
|
|
1469 {
|
67
|
1470 v57 = v126++;
|
0
|
1471 terrain_76DBC8[v57] = v56++;
|
|
1472 }
|
|
1473 while ( v56 <= v116 );
|
67
|
1474 if ( terrain_76DFC8[v17] == terrain_76DDC8[v17 -1] )
|
0
|
1475 {
|
|
1476 do
|
67
|
1477 v58 = terrain_76DDC8[v17-- -1];
|
|
1478 while ( v58 == terrain_76DDC8[v17 -1] );
|
0
|
1479 }
|
|
1480 v16 = v126;
|
|
1481 --v17;
|
|
1482 }
|
|
1483 if ( v17 < 0 )
|
|
1484 v17 = 0;
|
|
1485 v59 = terrain_76DFC8[v17];
|
|
1486 while ( 1 )
|
|
1487 {
|
|
1488 v125 = v59;
|
67
|
1489 if ( v59 > v124 )
|
0
|
1490 break;
|
67
|
1491 terrain_76DBC8[v16] = v59;
|
0
|
1492 v60 = terrain_76DDC8[v17];
|
67
|
1493 terrain_76D9C8[v16] = v60;
|
0
|
1494 if ( v60 == 65535 )
|
|
1495 {
|
67
|
1496 terrain_76D9C8[v16] = v123;
|
0
|
1497 break;
|
|
1498 }
|
|
1499 if ( !v17 )
|
|
1500 break;
|
67
|
1501 if ( terrain_76DFC8[v17] == terrain_76DDC8[v17 -1] )
|
0
|
1502 {
|
|
1503 do
|
67
|
1504 v61 = terrain_76DDC8[v17-- -1];
|
|
1505 while ( v61 == terrain_76DDC8[v17 -1] );
|
0
|
1506 }
|
|
1507 --v17;
|
|
1508 v59 = v125 + 1;
|
67
|
1509 ++v16;
|
|
1510 }
|
|
1511 v16 = 0;
|
|
1512 v126 = 0;
|
0
|
1513 v62 = terrain_76E3C8[v18];
|
|
1514 if ( i < v62 )
|
|
1515 {
|
67
|
1516 v114 = i;
|
|
1517 memset32(terrain_76D5C8, v119 + 1, 4 * (v62 - i + 1));
|
0
|
1518 do
|
|
1519 {
|
|
1520 v63 = v126;
|
67
|
1521 v64 = v114;
|
|
1522 ++v126;
|
|
1523 ++v114;
|
|
1524 terrain_76D7C8[v63] = v64;
|
|
1525 }
|
|
1526 while ( v114 <= terrain_76E3C8[v18] );
|
|
1527 if ( terrain_76E3C8[v18] == terrain_76E1C8[v18 -1] )
|
0
|
1528 {
|
|
1529 do
|
67
|
1530 v65 = terrain_76E1C8[v18-- -1];
|
|
1531 while ( v65 == terrain_76E1C8[v18 -1] );
|
0
|
1532 }
|
|
1533 v16 = v126;
|
|
1534 --v18;
|
|
1535 }
|
|
1536 if ( v18 < 0 )
|
|
1537 v18 = 0;
|
|
1538 v66 = terrain_76E3C8[v18];
|
67
|
1539 while ( v66 <= v124 )
|
0
|
1540 {
|
|
1541 v67 = terrain_76E1C8[v18];
|
67
|
1542 terrain_76D7C8[v16] = v66;
|
|
1543 terrain_76D5C8[v16] = v67 + 1;
|
0
|
1544 if ( v67 == 65535 )
|
|
1545 {
|
|
1546 v31 = v123 + 1;
|
67
|
1547 terrain_76D5C8[v16] = v31;
|
|
1548 break;
|
0
|
1549 }
|
|
1550 if ( !v18 )
|
67
|
1551 break;
|
|
1552 if ( terrain_76E3C8[v18] == terrain_76E1C8[v18 -1] )
|
0
|
1553 {
|
|
1554 do
|
67
|
1555 v68 = terrain_76E1C8[v18-- -1];
|
|
1556 while ( v68 == terrain_76E1C8[v18 -1] );
|
0
|
1557 }
|
|
1558 --v18;
|
|
1559 ++v66;
|
67
|
1560 ++v16;
|
0
|
1561 }
|
|
1562 break;
|
67
|
1563 }
|
0
|
1564 default:
|
|
1565 break;
|
|
1566 }
|
67
|
1567 v69 = v16 - 1;
|
0
|
1568 ptr_801A08 = pVerticesSR_806210;
|
|
1569 ptr_801A04 = pVerticesSR_801A10;
|
67
|
1570 v126 = v69;
|
106
|
1571 if ( v105 && v105 != 7 && v105 != 3 && v105 != 4 )//áëîê
|
0
|
1572 {
|
|
1573 for ( i = v69; i >= 1; --i )
|
|
1574 {
|
67
|
1575 //v70 = i;
|
86
|
1576 v71 = terrain_76D7C8[i];//88
|
|
1577 v72 = terrain_76DBC8[i];//0
|
67
|
1578 if ( v71 < v72 )//swap
|
|
1579 {
|
|
1580 terrain_76DBC8[i] = v71;
|
|
1581 terrain_76D7C8[i] = v72;
|
|
1582 }
|
86
|
1583 x = terrain_76DBC8[i];//0
|
0
|
1584 v111 = 0;
|
86
|
1585 if ( x <= 0 )
|
|
1586 x = -x;
|
67
|
1587 v74 = terrain_76D7C8[i];
|
0
|
1588 if ( v74 <= 0 )
|
|
1589 v74 = -v74;
|
|
1590 v75 = v74 + 2;
|
67
|
1591 //pIndoorCameraD3D_3 = pGame->pIndoorCameraD3D;
|
86
|
1592 uEndZ = v75;
|
67
|
1593 //pIndoorCameraD3D_4 = pIndoorCameraD3D_3;
|
86
|
1594 uStartZ = x - 2;
|
|
1595 if ( x - 2 < v75 )
|
0
|
1596 {
|
|
1597 v127 = 0;
|
67
|
1598 //v79 = (v73 - 66) << 9;
|
|
1599 //v116 = v77;
|
|
1600 //pHeight = v79;
|
86
|
1601 v111 = v75 - uStartZ;
|
|
1602 for (int z = uStartZ; z < uEndZ; ++z)
|
|
1603 {
|
106
|
1604 ptr_801A08[v127].vWorldPosition.x = (-64 + x) * 512;//pTerrainVertices[z * 128 + x].vWorldPosition.x = (-64 + (signed)x) * 512;
|
67
|
1605 ptr_801A08[v127].vWorldPosition.y = (64 - terrain_76D9C8[i]) * 512;
|
86
|
1606 ptr_801A08[v127].vWorldPosition.z = pOutdoor->GetHeightOnTerrain( z, terrain_76D9C8[i]);
|
|
1607 ptr_801A04[v127].vWorldPosition.x = (-64 + x) * 512;
|
67
|
1608 ptr_801A04[v127].vWorldPosition.y = (63 - terrain_76D9C8[i]) * 512;
|
86
|
1609 ptr_801A04[v127].vWorldPosition.z = pOutdoor->GetHeightOnTerrain( z, terrain_76D9C8[i] + 1);
|
0
|
1610 if ( !byte_4D864C || !(pGame->uFlags & 0x80) )
|
|
1611 {
|
67
|
1612 pIndoorCameraD3D_4->ViewTransform(&ptr_801A08[v127], 1);
|
|
1613 pIndoorCameraD3D_4->ViewTransform(&ptr_801A04[v127], 1);
|
|
1614 pIndoorCameraD3D_4->Project(&ptr_801A08[v127], 1, 0);
|
|
1615 pIndoorCameraD3D_4->Project(&ptr_801A04[v127], 1, 0);
|
0
|
1616 }
|
67
|
1617 //v79 += 512;
|
|
1618 v127 ++;
|
|
1619 //++v116;
|
|
1620 //pHeight = v79;
|
106
|
1621 }
|
67
|
1622 //while ( v116 < v107 );
|
|
1623 }
|
106
|
1624 v102.v103 = abs((int)pIndoorCamera->uMapGridCellZ - terrain_76D9C8[i]);
|
67
|
1625 v102.v104 = abs((int)pIndoorCamera->uMapGridCellX - terrain_76DBC8[i]);
|
106
|
1626 if ( pRenderer->pRenderD3D )//Ritor1: do comment to test
|
98
|
1627 Render::RenderTerrainD3D();//Render::DrawTerrainD3D(v111, 0, (int)&v102);
|
67
|
1628 else
|
|
1629 Render::DrawTerrainSW(v111, 0, (int)&v102);
|
|
1630 }
|
|
1631 }
|
|
1632 /* else
|
0
|
1633 {
|
|
1634 for ( i = v69; i >= 1; --i )
|
|
1635 {
|
|
1636 v86 = i;
|
|
1637 v87 = terrain_76D5C8[i];
|
|
1638 v88 = terrain_76D9C8[i];
|
|
1639 if ( v87 < v88 )
|
|
1640 {
|
|
1641 terrain_76D9C8[v86] = v87;
|
|
1642 terrain_76D5C8[v86] = v88;
|
|
1643 }
|
|
1644 v89 = terrain_76D9C8[v86];
|
|
1645 v111 = 0;
|
|
1646 if ( v89 <= 0 )
|
|
1647 v89 = -v89;
|
|
1648 v90 = terrain_76D5C8[v86];
|
|
1649 if ( v90 <= 0 )
|
|
1650 v90 = -v90;
|
67
|
1651 pIndoorCameraD3D_4 = pGame->pIndoorCameraD3D;
|
0
|
1652 v107 = v90 + 2;
|
|
1653 if ( v89 - 2 < v90 + 2 )
|
|
1654 {
|
|
1655 v86 = 0;
|
|
1656 v116 = v89 - 2;
|
|
1657 v92 = (66 - v89) << 9;
|
62
|
1658 pHeight = (66 - v89) << 9;
|
0
|
1659 v111 = v90 + 2 - (v89 - 2);
|
|
1660 do
|
|
1661 {
|
|
1662 v93 = v116;
|
|
1663 v106 = (*(int *)((char *)terrain_76DBC8 + v86) - 64) << 9;
|
|
1664 *(float *)((char *)&ptr_801A08->vWorldPosition.x + v86) = (double)v106;
|
62
|
1665 *(float *)&pHeight = (double)pHeight;
|
|
1666 *(float *)((char *)&ptr_801A08->vWorldPosition.y + v86) = *(float *)&pHeight;
|
0
|
1667 v106 = pOutdoor->GetHeightOnTerrain(*(int *)((char *)terrain_76DBC8 + v86), v93);
|
|
1668 v97 = v116;
|
|
1669 *(float *)((char *)&ptr_801A08->vWorldPosition.z + v86) = (double)v106;
|
|
1670 v106 = (*(int *)((char *)terrain_76DBC8 + v86) - 63) << 9;
|
|
1671 *(float *)((char *)&ptr_801A04->vWorldPosition.x + v86) = (double)v106;
|
62
|
1672 *(float *)((char *)&ptr_801A04->vWorldPosition.y + v86) = *(float *)&pHeight;
|
|
1673 pHeight = pOutdoor->GetHeightOnTerrain(*(int *)((char *)terrain_76DBC8 + v86) + 1, v97);
|
|
1674 *(float *)((char *)&ptr_801A04->vWorldPosition.z + v86) = (double)pHeight;
|
0
|
1675 if ( !byte_4D864C || !(pGame->uFlags & 0x80) )
|
|
1676 {
|
67
|
1677 pIndoorCameraD3D_4->ViewTransform((RenderVertexSoft *)(char *)ptr_801A08 + v86, 1);
|
|
1678 pIndoorCameraD3D_4->ViewTransform((RenderVertexSoft *)(char *)ptr_801A04 + v86, 1);
|
|
1679 pIndoorCameraD3D_4->Project((RenderVertexSoft *)(char *)ptr_801A08 + v86, 1, 0);
|
|
1680 pIndoorCameraD3D_4->Project((RenderVertexSoft *)(char *)ptr_801A04 + v86, 1, 0);
|
0
|
1681 }
|
|
1682 v92 -= 512;
|
|
1683 v86 += 48;
|
|
1684 ++v116;
|
62
|
1685 pHeight = v92;
|
0
|
1686 }
|
|
1687 while ( v116 < v107 );
|
|
1688 }
|
|
1689 v103 = abs((int)pIndoorCamera->uMapGridCellX - terrain_76DBC8[v86]);
|
|
1690 v104 = abs((int)pIndoorCamera->uMapGridCellZ - terrain_76D9C8[v86]);
|
67
|
1691 if ( pRenderer->pRenderD3D )
|
|
1692 Render::DrawTerrainD3D(v111, 1, (int)&v102);
|
|
1693 else
|
|
1694 Render::DrawTerrainSW(v111, 1, (int)&v102);
|
|
1695 }
|
|
1696 }*/
|
0
|
1697 result = v126;
|
|
1698 pOutdoorCamera->field_40 = v126;
|
|
1699 return result;
|
|
1700 }
|
|
1701 // 47FFC4: inconsistent fpu stack
|
|
1702 // 4D864C: using guessed type char byte_4D864C;
|
|
1703
|
88
|
1704 void Render::RenderTerrainD3D() // New function. It's temporary
|
86
|
1705 {
|
|
1706 char result; // al@3
|
|
1707 //int v1; // eax@3
|
|
1708 //int v2; // ebx@4
|
|
1709 //struct ODMFace *v4; // esi@6
|
|
1710 int v6; // ecx@8
|
|
1711 //int v7; // ecx@8
|
|
1712 struct stru148 *v8; // ebx@8
|
|
1713 //char v11; // zf@8
|
|
1714 struct stru148 *v16;
|
|
1715 unsigned int v18; // edi@22
|
|
1716 //int v20; // edi@34
|
|
1717 //int v28; // eax@50
|
|
1718 //int v29; // ecx@55
|
|
1719 //int v30; // eax@57
|
|
1720 int v31; // eax@57
|
|
1721 int v35; // edi@63
|
|
1722 int v37; // eax@73
|
|
1723 int v39; // eax@80
|
|
1724 char v40; // [sp-18h] [bp-70h]@2
|
|
1725 int v41; // [sp-14h] [bp-6Ch]@2
|
|
1726 int v42; // [sp-10h] [bp-68h]@2
|
|
1727 int v43; // [sp-Ch] [bp-64h]@2
|
|
1728 const char *v44; // [sp-8h] [bp-60h]@2
|
|
1729 int v45; // [sp-4h] [bp-5Ch]@2
|
|
1730 //float v48; // [sp+14h] [bp-44h]@8
|
|
1731 //void *v52; // [sp+24h] [bp-34h]@3
|
|
1732 bool v54; // [sp+2Ch] [bp-2Ch]@10
|
|
1733 int v55; // [sp+30h] [bp-28h]@34
|
|
1734 int v56;
|
|
1735 int v57; // [sp+38h] [bp-20h]@36
|
|
1736 int v58; // [sp+3Ch] [bp-1Ch]@8
|
|
1737 int v63; // [sp+50h] [bp-8h]@3
|
|
1738 int v64; // [sp+57h] [bp-1h]@2
|
|
1739 int v62;
|
121
|
1740 //struct IndoorCameraD3D *pIndoorCameraD3D;
|
86
|
1741
|
|
1742 v63 = 0;
|
|
1743 // basic optimizations
|
106
|
1744 unsigned int uStartX, uEndX,
|
|
1745 uStartZ, uEndZ;
|
|
1746 if (pIndoorCamera->sRotationY >= 0 && pIndoorCamera->sRotationY <= 1024)
|
|
1747 {
|
|
1748 uStartX = 0, uEndX = 128;
|
|
1749 uStartZ = 0, uEndZ = 64 + 16;
|
|
1750 }
|
|
1751 else if (pIndoorCamera->sRotationY >= 512 && pIndoorCamera->sRotationY <= 1536)
|
|
1752 {
|
|
1753 uStartX = 0, uEndX = 64 + 16;
|
|
1754 uStartZ = 0, uEndZ = 128;
|
|
1755 }
|
|
1756 else if (pIndoorCamera->sRotationY >= 1536 || pIndoorCamera->sRotationY <= 512)
|
|
1757 {
|
|
1758 uStartX = 64 - 16, uEndX = 128;
|
|
1759 uStartZ = 0, uEndZ = 128;
|
|
1760 }
|
|
1761 else
|
|
1762 {
|
|
1763 uStartX = 0, uEndX = 128;
|
|
1764 uStartZ = 64 - 16, uEndZ = 128;
|
|
1765 }
|
|
1766 // uStartX = 0, uEndX = 128;
|
|
1767 // uStartZ = 0, uEndZ = 128;
|
|
1768 static RenderVertexSoft pTerrainVertices[128 * 128];
|
|
1769 for (unsigned int z = uStartZ; z < uEndZ; ++z)
|
|
1770 {
|
|
1771 for (unsigned int x = uStartX; x < uEndX; ++x)
|
|
1772 {
|
|
1773 pTerrainVertices[z * 128 + x].vWorldPosition.x = (-64 + (signed)x) * 512;
|
|
1774 pTerrainVertices[z * 128 + x].vWorldPosition.y = (64 - (signed)z) * 512;
|
|
1775 pTerrainVertices[z * 128 + x].vWorldPosition.z = 32 * pOutdoor->pTerrain.pHeightmap[z * 128 + x];
|
121
|
1776 //pIndoorCameraD3D = pGame->pIndoorCameraD3D;
|
|
1777 pGame->pIndoorCameraD3D->ViewTransform(&pTerrainVertices[z * 128 + x], 1);
|
|
1778 pGame->pIndoorCameraD3D->Project(&pTerrainVertices[z * 128 + x], 1, 0);
|
106
|
1779 }
|
|
1780 }
|
|
1781 for (unsigned int z = uStartZ; z < uEndZ - 1; ++z)
|
|
1782 {
|
|
1783 for (unsigned int x = uStartX; x < uEndX - 1; ++x)
|
|
1784 {
|
|
1785 v8 = &array_77EC08[pOutdoorCamera->numStru148s];
|
|
1786 v8->flags = 0;
|
|
1787 v8->field_32 = 0;
|
|
1788 //unsigned int uTileID = pOutdoor->pTerrain.pTilemap[z * 128 + x];
|
|
1789 //struct TileDesc *pTile = pOutdoor->pTerrain->pTileTable->GetTileById(uTileID);
|
|
1790 v8->uTileBitmapID = pOutdoor->DoGetTileTexture(x, z);
|
|
1791 v6 = v8->uTileBitmapID;
|
|
1792 v8->pTexture = (Texture *)&pBitmaps_LOD->pHardwareTextures[v6];
|
|
1793 if (v8->uTileBitmapID == 0xFFFF)
|
|
1794 continue;
|
|
1795 v8->sTextureDeltaU = 0;
|
|
1796 v8->sTextureDeltaV = 0;
|
|
1797 memcpy(array_73D150 + 0, &pTerrainVertices[z * 128 + x], sizeof(RenderVertexSoft));
|
|
1798 array_73D150[0].u = 0;
|
|
1799 array_73D150[0].v = 0;
|
|
1800 memcpy(array_73D150 + 1, &pTerrainVertices[z * 128 + x + 1], sizeof(RenderVertexSoft));
|
|
1801 array_73D150[1].u = 1;
|
|
1802 array_73D150[1].v = 0;
|
|
1803 memcpy(array_73D150 + 2, &pTerrainVertices[(z + 1) * 128 + x + 1], sizeof(RenderVertexSoft));
|
|
1804 array_73D150[2].u = 1;
|
|
1805 array_73D150[2].v = 1;
|
|
1806 memcpy(array_73D150 + 3, &pTerrainVertices[(z + 1) * 128 + x], sizeof(RenderVertexSoft));
|
|
1807 array_73D150[3].u = 0;
|
|
1808 array_73D150[3].v = 1;
|
86
|
1809 v55 = 0;
|
|
1810 v54 = false;
|
|
1811 v58 = 0;
|
|
1812 if (v58 == 4) // if all y == first y; primitive in xz plane
|
|
1813 v8->field_32 |= 0x0001;
|
|
1814 v8->pODMFace = nullptr;
|
|
1815 v8->uNumVertices = 4;
|
|
1816 v8->field_59 = 5;
|
|
1817 v8->field_58 = 0;
|
|
1818 ++pOutdoorCamera->numStru148s;
|
|
1819 ++pOutdoorCamera->field_44;
|
106
|
1820 v8->uBModelID = 0;
|
|
1821 v8->uBModelFaceID = 0;
|
|
1822 v31 = (8 * (0 | (0 << 6)));
|
|
1823 v8->field_50 = v31 | 6;
|
|
1824 for (unsigned int k = 0; k < 4; ++k)
|
|
1825 {
|
|
1826 memcpy(&array_50AC10[k], &array_73D150[k], sizeof(struct RenderVertexSoft));
|
|
1827 array_50AC10[k].flt_20 = 1.0 / (array_73D150[k].vWorldViewPosition.x + 0.0000001000000011686097);
|
|
1828 }
|
140
|
1829
|
|
1830 assert(v6 < 1000); // many random crashes here
|
106
|
1831 pRenderer->DrawTerrainPolygon(v8, pBitmaps_LOD->pHardwareTextures[v6]);
|
86
|
1832 --pOutdoorCamera->numStru148s;
|
|
1833 --pOutdoorCamera->field_44;
|
106
|
1834 }
|
|
1835 }
|
|
1836 }
|
0
|
1837
|
|
1838 //----- (0048034E) --------------------------------------------------------
|
67
|
1839 void Render::DrawTerrainD3D(int a1, int a2, int a3)
|
0
|
1840 {
|
|
1841 int v3; // esi@1
|
|
1842 int v4; // edi@1
|
|
1843 int v5; // ebx@2
|
|
1844 int v6; // eax@2
|
|
1845 int v7; // eax@3
|
|
1846 RenderVertexSoft *v8; // edi@3
|
|
1847 RenderVertexSoft *v9; // ebx@4
|
|
1848 RenderVertexSoft *v10; // ecx@4
|
|
1849 float v11; // eax@6
|
|
1850 double v12; // ST5C_8@6
|
|
1851 double v13; // ST2C_8@6
|
|
1852 int v14; // eax@6
|
|
1853 double v15; // st7@6
|
|
1854 stru148 *v16; // ebx@12
|
|
1855 unsigned __int16 v17; // ax@12
|
|
1856 int v18; // eax@13
|
67
|
1857 int v19; // ecx@13
|
|
1858 int v20; // eax@13
|
0
|
1859 int v21; // eax@13
|
|
1860 signed int v22; // eax@13
|
|
1861 Vec3_float_ *v23; // eax@15
|
|
1862 double v24; // st6@17
|
|
1863 double v25; // ST54_8@17
|
|
1864 unsigned __int8 v26; // sf@17
|
|
1865 unsigned __int8 v27; // of@17
|
|
1866 double v28; // st5@19
|
|
1867 double v29; // st5@19
|
|
1868 double v30; // st5@19
|
|
1869 double v31; // st5@19
|
67
|
1870 struct struct8 *v32; // esi@21
|
|
1871 double v3a; // st7@32
|
0
|
1872 int v33; // edi@38
|
|
1873 unsigned int v34; // ecx@47
|
|
1874 char v35; // zf@47
|
|
1875 unsigned int v36; // eax@50
|
|
1876 int v37; // eax@54
|
|
1877 stru148 *v38; // ecx@55
|
|
1878 unsigned int v39; // eax@59
|
|
1879 stru148 *v40; // ebx@62
|
86
|
1880 unsigned __int16 pTileBitmapsID; // ax@62
|
0
|
1881 int v42; // eax@63
|
|
1882 LightmapBuilder *v43; // ecx@63
|
67
|
1883 int v44; // eax@63
|
0
|
1884 int v45; // eax@63
|
|
1885 int v46; // eax@63
|
|
1886 signed int v47; // eax@63
|
|
1887 Vec3_float_ *v48; // eax@65
|
|
1888 double v49; // st6@67
|
|
1889 double v50; // ST4C_8@67
|
|
1890 double v51; // st5@71
|
|
1891 double v52; // st5@71
|
|
1892 double v53; // st5@71
|
|
1893 double v54; // st7@84
|
|
1894 unsigned int v55; // ecx@98
|
|
1895 unsigned int v56; // eax@101
|
|
1896 int v57; // eax@105
|
|
1897 unsigned int v58; // eax@109
|
|
1898 stru148 *v59; // esi@112
|
|
1899 unsigned __int16 v60; // ax@112
|
67
|
1900 int v61; // eax@113
|
0
|
1901 signed int v62; // eax@113
|
|
1902 Vec3_float_ *v63; // eax@114
|
|
1903 double v64; // st6@116
|
|
1904 double v65; // ST3C_8@116
|
|
1905 double v66; // st5@120
|
|
1906 double v67; // st5@120
|
|
1907 double v68; // st5@120
|
|
1908 double v69; // st7@133
|
|
1909 int v70; // edi@138
|
86
|
1910 stru148 *v71; // esi@147
|
0
|
1911 unsigned int v72; // ecx@147
|
|
1912 unsigned int v73; // eax@150
|
67
|
1913 int v74; // eax@154
|
0
|
1914 unsigned int v75; // eax@158
|
|
1915 unsigned int v76; // [sp-10h] [bp-E0h]@61
|
67
|
1916 int v77; // [sp-Ch] [bp-DCh]@61
|
0
|
1917 IDirect3DTexture2 *v78; // [sp-8h] [bp-D8h]@61
|
|
1918 int v79; // [sp-4h] [bp-D4h]@61
|
|
1919 int v80; // [sp+0h] [bp-D0h]@59
|
|
1920 int v81; // [sp+0h] [bp-D0h]@109
|
|
1921 int v82; // [sp+54h] [bp-7Ch]@1
|
|
1922 int v83; // [sp+60h] [bp-70h]@1
|
|
1923 int v84; // [sp+6Ch] [bp-64h]@1
|
|
1924 int v85; // [sp+70h] [bp-60h]@63
|
|
1925 int a4; // [sp+74h] [bp-5Ch]@73
|
|
1926 float v87; // [sp+78h] [bp-58h]@122
|
|
1927 int v88; // [sp+7Ch] [bp-54h]@1
|
|
1928 int v89; // [sp+80h] [bp-50h]@6
|
|
1929 float v90; // [sp+84h] [bp-4Ch]@1
|
|
1930 float v91; // [sp+88h] [bp-48h]@1
|
|
1931 float v92; // [sp+8Ch] [bp-44h]@1
|
67
|
1932 int v93; // [sp+90h] [bp-40h]@2
|
0
|
1933 int X; // [sp+94h] [bp-3Ch]@1
|
|
1934 float v95; // [sp+98h] [bp-38h]@21
|
|
1935 LightmapBuilder *v96; // [sp+9Ch] [bp-34h]@73
|
67
|
1936 int v97; // [sp+A0h] [bp-30h]@6
|
0
|
1937 int sX; // [sp+A4h] [bp-2Ch]@6
|
|
1938 unsigned int uNumVertices; // [sp+A8h] [bp-28h]@73
|
|
1939 int v100; // [sp+ACh] [bp-24h]@122
|
|
1940 int sY; // [sp+B0h] [bp-20h]@6
|
67
|
1941 RenderVertexSoft *v102; // [sp+B4h] [bp-1Ch]@3
|
0
|
1942 unsigned int a5; // [sp+B8h] [bp-18h]@21
|
|
1943 RenderVertexSoft *v101; // [sp+BCh] [bp-14h]@6
|
|
1944 Vec3_float_ *v99; // [sp+C0h] [bp-10h]@17
|
|
1945 RenderVertexSoft *pVertices; // [sp+C4h] [bp-Ch]@6
|
67
|
1946 RenderVertexSoft *pVertices2; // [sp+C8h] [bp-8h]@6
|
0
|
1947 char v108; // [sp+CFh] [bp-1h]@36
|
|
1948 float thisd; // [sp+D8h] [bp+8h]@6
|
|
1949 float thise; // [sp+D8h] [bp+8h]@6
|
|
1950 float thisf; // [sp+D8h] [bp+8h]@17
|
|
1951 IndoorCameraD3D *thisa; // [sp+D8h] [bp+8h]@23
|
|
1952 float thisg; // [sp+D8h] [bp+8h]@67
|
|
1953 IndoorCameraD3D *thisb; // [sp+D8h] [bp+8h]@75
|
|
1954 float thish; // [sp+D8h] [bp+8h]@116
|
|
1955 IndoorCameraD3D *thisc; // [sp+D8h] [bp+8h]@124
|
|
1956 char this_3; // [sp+DBh] [bp+Bh]@30
|
|
1957 char this_3a; // [sp+DBh] [bp+Bh]@82
|
|
1958 char this_3b; // [sp+DBh] [bp+Bh]@131
|
|
1959
|
67
|
1960 static stru154 static_sub_0048034E_stru_154;
|
|
1961 static stru154 stru_76D5A8;
|
0
|
1962 v3 = a1;
|
67
|
1963 v82 = a2;
|
0
|
1964 v83 = *(/*short **/_WORD *)(a3 + 4);
|
|
1965 X = abs(*(/*short **/_WORD *)(a3 + 6));
|
|
1966 v4 = 0;
|
|
1967 v88 = 0;
|
|
1968 v84 = v3 - 1;
|
67
|
1969 v90 = (float)pOutdoor->vSunlight.x / 65536,0;
|
|
1970 v91 = (float)pOutdoor->vSunlight.y / 65536.0;
|
|
1971 v92 = (float)pOutdoor->vSunlight.z / 65536.0;
|
0
|
1972 if ( v3 - 1 > 0 )
|
|
1973 {
|
|
1974 while ( 1 )
|
|
1975 {
|
|
1976 v5 = abs(X);//v5 = 13108
|
|
1977 v6 = abs(v83);//v6 = 13108
|
|
1978 --X;
|
67
|
1979 v93 = (int)&stru_76E5C8[(v5 << 7) + v6];
|
|
1980 /*if ( !v93->field_0 || ((v7 = 48 * v4, v8 = &pVerticesSR_806210[v4], a2 = v8, !v82) ? (v9 = (RenderVertexSoft *)((char *)&pVerticesSR_801A10 + v7),
|
0
|
1981 v10 = &pVerticesSR_806210[1] + v7) : (v9 = &pVerticesSR_806210[1] + v7, v10 = (RenderVertexSoft *)((char *)&pVerticesSR_801A10 + v7)),
|
|
1982 ((a8 = v9,
|
|
1983 pVertices = &pVerticesSR_801A10[1] + v7,
|
|
1984 v11 = v8->vWorldPosition.x,
|
|
1985 v101 = v10,
|
|
1986 v12 = v11 + 6.755399441055744e15,
|
|
1987 sX = LODWORD(v12),
|
|
1988 v13 = v8->vWorldPosition.y + 6.755399441055744e15,
|
|
1989 sY = LODWORD(v13),
|
|
1990 thisd = (v10->vWorldPosition.x + v8->vWorldPosition.x) * 0.5,
|
62
|
1991 v14 = WorldPosToGridCellX(floorf(thisd + 0.5f)),//maybe current camera position X
|
0
|
1992 v15 = v9->vWorldPosition.y + v8->vWorldPosition.y,
|
|
1993 v89 = v14,
|
|
1994 thise = v15 * 0.5,
|
62
|
1995 _this = (LightmapBuilder *)WorldPosToGridCellZ(floorf(thisd + 0.5f)),//maybe current camera position Z
|
0
|
1996 WorldPosToGridCellX(sX),
|
|
1997 WorldPosToGridCellZ(sY),
|
|
1998 !byte_4D864C)
|
|
1999 || !(pGame->uFlags & 0x80))
|
67
|
2000 && !sub_481EFA(v8, v9, v101, pVertices, 1)) )*/
|
|
2001 if ( !&stru_76E5C8[(v5 << 7) + v6] )
|
0
|
2002 goto LABEL_162;
|
67
|
2003 v8 = &pVerticesSR_806210[v4];
|
|
2004 pVertices2 = &pVerticesSR_801A10[v4 + 1];
|
|
2005 v102 = v8;
|
|
2006 if (!v82)
|
|
2007 {
|
86
|
2008 pVertices = &pVerticesSR_801A10[v4];
|
|
2009 v101 = &pVerticesSR_806210[v4 + 1];
|
67
|
2010 }
|
|
2011 else
|
|
2012 {
|
86
|
2013 pVertices = &pVerticesSR_801A10[v4 + 1];
|
|
2014 v101 = &pVerticesSR_806210[v4];
|
|
2015 }
|
67
|
2016 sX = floorf(v8->vWorldPosition.x + 0.5f);
|
|
2017 sY = floorf(v8->vWorldPosition.z + 0.5f);
|
|
2018 v89 = WorldPosToGridCellX(floorf((v101->vWorldPosition.x + v8->vWorldPosition.x) / 2 + 0.5f));
|
|
2019 v97 = WorldPosToGridCellZ(floorf((pVertices->vWorldPosition.z + v8->vWorldPosition.z) / 2 + 0.5f));
|
|
2020 WorldPosToGridCellX(sX);
|
|
2021 WorldPosToGridCellZ(sY);
|
|
2022 if ((!byte_4D864C || !(pGame->uFlags & 0x80)) && !sub_481EFA(v8, pVertices, v101, pVertices2, 1))
|
86
|
2023 if ( v8->vWorldPosition.y != pVertices->vWorldPosition.y || pVertices->vWorldPosition.y != pVertices2->vWorldPosition.y
|
|
2024 || pVertices2->vWorldPosition.y != v101->vWorldPosition.y )
|
67
|
2025 break;
|
|
2026 v16 = &array_77EC08[pOutdoorCamera->numStru148s];
|
|
2027 v16->uTileBitmapID = pOutdoor->GetTileTexture(sX, sY);
|
86
|
2028 if ( v16->uTileBitmapID != -1 )
|
|
2029 {
|
|
2030 v19 = v97;
|
|
2031 v16->flags = 0x8010 |pOutdoor->GetSomeOtherTileInfo(sX, sY);
|
|
2032 v16->field_32 = 0;
|
|
2033 v20 = v93;
|
|
2034 v16->field_59 = 1;
|
|
2035 v16->field_5D = (char)v19;
|
|
2036 v16->field_34 = *(_WORD *)(v20 + 2);
|
|
2037 v21 = v89;
|
|
2038 v16->field_5C = v89;
|
|
2039 v22 = pTerrainNormalIndices[2 * (v19 + 128 * v21) + 1];
|
|
2040 if ( v22 < 0 || v22 > uNumTerrainNormals - 1 )
|
|
2041 v23 = 0;
|
|
2042 else
|
|
2043 v23 = &pTerrainNormals[v22];
|
|
2044 v24 = v92 * v23->y;
|
|
2045 //v99 = v23;
|
|
2046 thisf = 20.0 - (-v24 - v91 * v23->z - v90 * v23->x) * 20.0;
|
|
2047 //v25 = thisf + 6.7553994e15;
|
|
2048 //v27 = pOutdoorCamera->numStru148s > 1999;
|
|
2049 //v26 = pOutdoorCamera->numStru148s - 1999 < 0;
|
|
2050 v16->field_58 = floorf(thisf + 0.5f);
|
|
2051 if ( pOutdoorCamera->numStru148s >= 1999 )
|
|
2052 return;
|
|
2053 ++pOutdoorCamera->numStru148s;
|
96
|
2054 //if ( !sub_481FC9(v8, pVertices, v101, v16) )//Ritor1: It's temporary
|
4
|
2055 //goto LABEL_126;
|
96
|
2056 //{
|
|
2057 //--pOutdoorCamera->numStru148s;
|
|
2058 //goto LABEL_162;
|
|
2059 //}
|
86
|
2060 memcpy(&array_50AC10[0], v102, 0x30u);
|
|
2061 array_50AC10[0].flt_20 = 1.0 / (v102->vWorldViewPosition.x + 0.0000001000000011686097);
|
|
2062 array_50AC10[0].u = 0.0;
|
|
2063 array_50AC10[0].v = 0.0;
|
|
2064 memcpy(&array_50AC10[1], pVertices, sizeof(array_50AC10[1]));
|
|
2065 array_50AC10[1].flt_20 = 1.0 / (pVertices->vWorldViewPosition.x + 0.0000001000000011686097);
|
|
2066 array_50AC10[1].u = 0.0;
|
|
2067 array_50AC10[1].v = 1.0;
|
|
2068 memcpy(&array_50AC10[2], pVertices2, sizeof(array_50AC10[2]));
|
|
2069 array_50AC10[2].flt_20 = 1.0 / (pVertices2->vWorldViewPosition.x + 0.0000001000000011686097);
|
|
2070 array_50AC10[2].u = 1.0;
|
|
2071 array_50AC10[2].v = 1.0;
|
|
2072 memcpy(&array_50AC10[3], v101, sizeof(array_50AC10[3]));
|
|
2073 array_50AC10[3].flt_20 = 1.0 / (v101->vWorldViewPosition.x + 0.0000001000000011686097);
|
|
2074 array_50AC10[3].u = 1.0;
|
|
2075 array_50AC10[3].v = 0.0;
|
|
2076 /*if ( !(byte_76D5C0 & 1) )
|
|
2077 {
|
|
2078 byte_76D5C0 |= 1u;
|
|
2079 stru154(stru_76D5A8);
|
|
2080 atexit(loc_481199);
|
|
2081 }*/
|
|
2082 v32 = (struct8 *)array_50AC10;
|
|
2083 v97 = (int)pGame->pLightmapBuilder;
|
|
2084 pGame->pLightmapBuilder->StackLights_TerrainFace(v23, &v95, array_50AC10, 4, 1);
|
|
2085 pDecalBuilder->_49BE8A(v16, *(float *)&v23, (int)&v95, array_50AC10, 4, 1);
|
|
2086 a5 = 4;
|
|
2087 if ( byte_4D864C && pGame->uFlags & 0x80 )
|
|
2088 {
|
|
2089 thisa = pGame->pIndoorCameraD3D;
|
|
2090 if ( pGame->pIndoorCameraD3D->_4371C3(array_50AC10, &a5, 0) == 1 && !a5 )
|
|
2091 goto LABEL_162;
|
|
2092 thisa->ViewTransform(array_50AC10, a5);
|
|
2093 thisa->Project(array_50AC10, a5, 0);
|
|
2094 }
|
|
2095 this_3 = v102->vWorldViewPosition.x < 8.0 || pVertices->vWorldViewPosition.x < 8.0
|
|
2096 || v101->vWorldViewPosition.x < 8.0 || pVertices2->vWorldViewPosition.x < 8.0;
|
|
2097 v3a = (double)pOutdoorCamera->shading_dist_mist;
|
|
2098 v108 = v3a < v102->vWorldViewPosition.x || v3a < pVertices->vWorldViewPosition.x
|
|
2099 || v3a < v101->vWorldViewPosition.x || v3a < pVertices2->vWorldViewPosition.x;
|
|
2100 v33 = 0;
|
|
2101 pGame->pLightmapBuilder->std__vector_000004_size = 0;
|
|
2102 if ( stru_F8AD28.uNumLightsApplied > 0 || pDecalBuilder->uNumDecals > 0 )
|
0
|
2103 {
|
86
|
2104 if ( this_3 )
|
|
2105 v33 = 3;
|
|
2106 else
|
|
2107 v33 = v108 != 0 ? 5 : 0;
|
|
2108 static_sub_0048034E_stru_154._49B0C9(v23, v95);
|
|
2109 if ( pDecalBuilder->uNumDecals > 0 )
|
|
2110 pDecalBuilder->ApplyDecals(31 - v16->field_58, 4, &static_sub_0048034E_stru_154, a5, array_50AC10, 0, *(float *)&v33, -1);
|
0
|
2111 }
|
86
|
2112 if ( stru_F8AD28.uNumLightsApplied > 0 )
|
|
2113 pGame->pLightmapBuilder->ApplyLights(&stru_F8AD28, &static_sub_0048034E_stru_154, a5, array_50AC10, 0, v33);
|
|
2114 v34 = a5;
|
|
2115 //v35 = byte_4D864C == 0;
|
|
2116 v16->uNumVertices = a5;
|
|
2117 if ( !byte_4D864C || ~pGame->uFlags & 0x80 )
|
0
|
2118 {
|
86
|
2119 if ( this_3 )
|
|
2120 {
|
|
2121 v36 = sr_424CD7(v34);
|
|
2122 v16->uNumVertices = v36;
|
|
2123 OutdoorCamera::Project(v36);
|
|
2124 }
|
|
2125 if ( v108 )
|
|
2126 {
|
|
2127 v36 = sr_424EE0_MakeFanFromTriangle(v34);
|
|
2128 v16->uNumVertices = v36;
|
|
2129 OutdoorCamera::Project(v36);
|
|
2130 }
|
0
|
2131 }
|
86
|
2132 //v37 = *(int *)&v16->flags;
|
|
2133 if ( ~v16->flags & 1 )
|
|
2134 {
|
|
2135 if ( v16->flags & 2 && v16->uTileBitmapID == pRenderer->field_1036AC_bitmapid )
|
|
2136 {
|
|
2137 v80 = false;
|
|
2138 v39 = pRenderer->pHDWaterBitmapIDs[pRenderer->field_1036A8_bitmapid];
|
|
2139 }
|
|
2140 else
|
|
2141 {
|
|
2142 v39 = v16->uTileBitmapID;
|
|
2143 v80 = true;
|
|
2144 }
|
|
2145 //v79 = 0;
|
|
2146 //v78 = pBitmaps_LOD->pHardwareTextures[v39];
|
|
2147 v16->pTexture = (Texture *)&pBitmaps_LOD->pHardwareTextures[v39];// Ritor1: It's temporary
|
|
2148 v77 = (int)v16;
|
|
2149 //v76 = v16->uNumVertices;
|
4
|
2150 //LABEL_161:
|
86
|
2151 pRenderer->DrawTerrainPolygon(v16, pBitmaps_LOD->pHardwareTextures[v39]);//pRenderer->DrawTerrainPolygon(v16->uNumVertices, v16, pBitmaps_LOD->pHardwareTextures[v39], false, v80);
|
|
2152 goto LABEL_162;
|
|
2153 }
|
|
2154 v38 = v16;
|
0
|
2155 LABEL_56:
|
86
|
2156 v38->_4811A3();
|
|
2157 }
|
0
|
2158 LABEL_162:
|
86
|
2159 v4 = v88 + 1;
|
|
2160 if ( ++v88 >= v84 )
|
|
2161 return;
|
|
2162 }
|
|
2163 v40 = &array_77EC08[pOutdoorCamera->numStru148s];
|
|
2164 v40->uTileBitmapID = pOutdoor->GetTileTexture(sX, sY);
|
|
2165 if ( v40->uTileBitmapID == -1 )
|
|
2166 goto LABEL_162;
|
|
2167 v42 = pOutdoor->GetSomeOtherTileInfo(sX, sY);
|
|
2168 BYTE1(v42) |= 0x80u;
|
|
2169 v43 = pGame->pLightmapBuilder;
|
|
2170 *(int *)&v40->flags = v42;
|
|
2171 v44 = v93;
|
|
2172 v40->field_59 = 1;
|
|
2173 v40->field_5D = (char)v43;
|
|
2174 v40->field_34 = *(_WORD *)(v44 + 2);
|
|
2175 v45 = v89;
|
|
2176 v40->field_5C = v89;
|
|
2177 v46 = 4 * ((char)v43 + (v45 << 7));
|
|
2178 v85 = v46;
|
|
2179 v47 = *(unsigned __int16 *)((char *)pTerrainNormalIndices + v46 + 2);// v47 = pTerrainNormalIndices[v46 + 1];
|
|
2180 if ( v47 < 0 || v47 > (signed int)(uNumTerrainNormals - 1) )
|
|
2181 v48 = 0;
|
|
2182 else
|
|
2183 v48 = &pTerrainNormals[v47];
|
|
2184 v49 = v92 * v48->y;
|
|
2185 //v99 = v48;
|
|
2186 thisg = 20.0 - (-v49 - v91 * v48->z - v90 * v48->x) * 20.0;
|
|
2187 v50 = thisg + 6.755399441055744e15;
|
|
2188 v40->field_58 = LOBYTE(v50);
|
|
2189 if ( LOBYTE(v50) < 0 )
|
|
2190 v40->field_58 = 0;
|
|
2191 if ( pOutdoorCamera->numStru148s >= 1999 )
|
0
|
2192 return;
|
86
|
2193 ++pOutdoorCamera->numStru148s;
|
|
2194 /*if ( !sub_481FC9(pVertices, pVertices2, v8, v40) ) // Ritor1: It's temporary
|
|
2195 //goto LABEL_77;
|
|
2196 {
|
|
2197 --pOutdoorCamera->numStru148s;
|
|
2198 goto LABEL_112;
|
|
2199 }*/
|
|
2200 memcpy(&array_50AC10[0], v102, 0x30u);
|
|
2201 array_50AC10[0].flt_20 = 1.0 / (v102->vWorldViewPosition.x + 0.0000001000000011686097);
|
|
2202 array_50AC10[0].u = 0.0;
|
|
2203 array_50AC10[0].v = 0.0;
|
|
2204 memcpy(&array_50AC10[1], pVertices, sizeof(array_50AC10[1]));
|
|
2205 array_50AC10[1].flt_20 = 1.0 / pVertices->vWorldViewPosition.x + 0.0000001000000011686097;
|
|
2206 array_50AC10[1].u = 0.0;
|
|
2207 array_50AC10[1].v = 1.0;
|
|
2208 memcpy(&array_50AC10[2], pVertices2, sizeof(array_50AC10[2]));
|
|
2209 array_50AC10[2].flt_20 = 1.0 / pVertices2->vWorldViewPosition.x + 0.0000001000000011686097;
|
|
2210 array_50AC10[2].u = 1.0;
|
|
2211 array_50AC10[2].v = 1.0;
|
|
2212 static stru154 static_sub_0048034E_stru_76D590;
|
|
2213 /*static bool __init_flag2 = false;
|
|
2214 if (!__init_flag2)
|
|
2215 {
|
|
2216 __init_flag2 = true;
|
|
2217 stru154::stru154(&static_sub_0048034E_stru_76D590);
|
|
2218 }*/
|
|
2219 /*if ( !(byte_76D5C0 & 2) )
|
|
2220 {
|
|
2221 byte_76D5C0 |= 2;
|
|
2222 stru148(stru_76D590);
|
|
2223 atexit(loc_48118F);
|
|
2224 }*/
|
|
2225 v96 = pGame->pLightmapBuilder;
|
|
2226 pGame->pLightmapBuilder->StackLights_TerrainFace(v48, (float *)&a4, array_50AC10, 3, 0);
|
|
2227 pDecalBuilder->_49BE8A(v40, *(float *)&v48, (int)&a4, array_50AC10, 3, 0);
|
|
2228 uNumVertices = 3;
|
|
2229 if ( byte_4D864C && pGame->uFlags & 0x80 )
|
|
2230 {
|
|
2231 thisb = pGame->pIndoorCameraD3D;
|
|
2232 if ( pGame->pIndoorCameraD3D->_4371C3(array_50AC10, &uNumVertices, 0) == 1 && !uNumVertices )
|
|
2233 {
|
|
2234 //LABEL_77:
|
|
2235 --pOutdoorCamera->numStru148s;
|
|
2236 goto LABEL_112;
|
|
2237 }
|
|
2238 thisb->ViewTransform(array_50AC10, uNumVertices);
|
|
2239 thisb->Project(array_50AC10, uNumVertices, 0);
|
|
2240 }
|
|
2241 this_3a = v102->vWorldViewPosition.x < 8.0 || pVertices->vWorldViewPosition.x < 8.0 || pVertices2->vWorldViewPosition.x < 8.0;
|
|
2242 v54 = (double)pOutdoorCamera->shading_dist_mist;
|
|
2243 v108 = v54 < v102->vWorldViewPosition.x || v54 < pVertices->vWorldViewPosition.x || v54 < pVertices2->vWorldViewPosition.x;
|
|
2244 pVertices = 0;
|
|
2245 v96->std__vector_000004_size = 0;
|
|
2246 if ( stru_F8AD28.uNumLightsApplied > 0 || pDecalBuilder->uNumDecals > 0 )
|
|
2247 {
|
|
2248 if ( this_3a )
|
|
2249 pVertices = (RenderVertexSoft *)3;
|
|
2250 else
|
|
2251 pVertices = (RenderVertexSoft *)(v108 != 0 ? 5 : 0);
|
|
2252 //a8 = (RenderVertexSoft *)(this_3a ? 3 : v108 != 0 ? 5 : 0);
|
|
2253 static_sub_0048034E_stru_76D590._49B0C9(v48, *(float *)&a4);
|
|
2254 if ( pDecalBuilder->uNumDecals > 0 )
|
|
2255 pDecalBuilder->ApplyDecals(31 - v40->field_58, 4, &static_sub_0048034E_stru_76D590, uNumVertices, array_50AC10, 0, (char)pVertices, -1);
|
|
2256 }
|
|
2257 if ( stru_F8AD28.uNumLightsApplied > 0 )
|
|
2258 v96->ApplyLights(&stru_F8AD28, &static_sub_0048034E_stru_76D590, uNumVertices, array_50AC10, 0, (char)pVertices);
|
|
2259 v55 = uNumVertices;
|
|
2260 //v35 = byte_4D864C == 0;
|
|
2261 v40->uNumVertices = uNumVertices;
|
|
2262 if ( !byte_76D5C0 || !(pGame->uFlags & 0x80) )
|
|
2263 {
|
|
2264 if ( this_3a )
|
|
2265 {
|
|
2266 v56 = sr_424CD7(v55);
|
|
2267 }
|
|
2268 else
|
|
2269 {
|
|
2270 if ( !v108 )
|
|
2271 goto LABEL_105;
|
|
2272 v56 = sr_424EE0_MakeFanFromTriangle(v55);
|
|
2273 }
|
|
2274 v40->uNumVertices = v56;
|
|
2275 OutdoorCamera::Project(v56);
|
|
2276 }
|
|
2277 LABEL_105:
|
|
2278 v57 = *(int *)&v40->flags;
|
|
2279 if ( BYTE1(v57) & 1 )
|
|
2280 {
|
|
2281 v40->_4811A3();
|
|
2282 }
|
|
2283 else
|
|
2284 {
|
|
2285 if ( v57 & 2 && v40->uTileBitmapID == pRenderer->field_1036AC_bitmapid )
|
|
2286 {
|
|
2287 v81 = 0;
|
|
2288 v58 = pRenderer->pHDWaterBitmapIDs[pRenderer->field_1036A8_bitmapid];
|
|
2289 }
|
|
2290 else
|
|
2291 {
|
|
2292 v58 = v40->uTileBitmapID;
|
|
2293 v81 = 1;
|
|
2294 }
|
|
2295 pRenderer->DrawTerrainPolygon(v40, pBitmaps_LOD->pHardwareTextures[v58]);
|
|
2296 }
|
|
2297 LABEL_112:
|
|
2298 v59 = &array_77EC08[pOutdoorCamera->numStru148s];
|
|
2299 //a8 = (RenderVertexSoft *)&array_77EC08[pOutdoorCamera->numStru148s];
|
|
2300 v59->uTileBitmapID = pOutdoor->GetTileTexture(sX, sY);
|
|
2301 if ( v59->uTileBitmapID == -1 )
|
|
2302 goto LABEL_162;
|
|
2303 *(int *)&v59->flags = pOutdoor->GetSomeOtherTileInfo(sX, sY);
|
|
2304 v61 = v93;
|
|
2305 v59->field_59 = 1;
|
|
2306 v59->field_34 = *(_WORD *)(v61 + 2);
|
|
2307 v59->field_5C = v89;
|
|
2308 v59->field_5D = v97;
|
|
2309 v62 = *(unsigned __int16 *)((char *)pTerrainNormalIndices + v85);
|
|
2310 if ( v62 > (signed int)(uNumTerrainNormals - 1) )
|
|
2311 v63 = 0;
|
|
2312 else
|
|
2313 v63 = &pTerrainNormals[v62];
|
|
2314 v64 = v92 * v63->y;
|
|
2315 //v99 = v63;
|
|
2316 thish = 20.0 - (-v64 - v91 * v63->y - v90 * v63->x) * 20.0;
|
|
2317 v59->field_58 = floorf(thish + 0.5f);
|
|
2318 if ( v59->field_58 < 0 )
|
|
2319 v59->field_58 = 0;
|
|
2320 if ( pOutdoorCamera->numStru148s >= 1999 )
|
|
2321 return;
|
|
2322 ++pOutdoorCamera->numStru148s;
|
|
2323 if ( !sub_481FC9(v101, v102, pVertices2, v59) )
|
|
2324 {
|
|
2325 //LABEL_126:
|
4
|
2326 --pOutdoorCamera->numStru148s;
|
86
|
2327 goto LABEL_162;
|
|
2328 }
|
|
2329 memcpy(&array_50AC10[0], v102, 0x30u);
|
|
2330 array_50AC10[0].flt_20 = 1.0 / (v102->vWorldViewPosition.x + 0.0000001000000011686097);
|
|
2331 array_50AC10[0].u = 0.0;
|
|
2332 array_50AC10[0].v = 0.0;
|
|
2333 memcpy(&array_50AC10[1], pVertices2, sizeof(array_50AC10[1]));
|
|
2334 array_50AC10[1].flt_20 = 1.0 / pVertices2->vWorldViewPosition.x + 0.0000001000000011686097;
|
|
2335 array_50AC10[1].u = 1.0;
|
|
2336 array_50AC10[1].v = 1.0;
|
|
2337 memcpy(&array_50AC10[2], v101, sizeof(array_50AC10[2]));
|
|
2338 array_50AC10[2].flt_20 = 1.0 / v101->vWorldViewPosition.x + 0.0000001000000011686097;
|
|
2339 array_50AC10[2].u = 1.0;
|
|
2340 array_50AC10[2].v = 0.0;
|
|
2341 static stru154 static_sub_0048034E_stru_76D578;
|
|
2342 /*static bool __init_flag1 = false;
|
|
2343 if (!__init_flag1)
|
|
2344 {
|
|
2345 __init_flag1 = true;
|
|
2346 stru154::stru154(&static_sub_0048034E_stru_76D578);
|
|
2347 }*/
|
|
2348 v96 = pGame->pLightmapBuilder;
|
|
2349 pGame->pLightmapBuilder->StackLights_TerrainFace(v63, &v87, array_50AC10, 3, 1);
|
|
2350 pDecalBuilder->_49BE8A(v40, *(float *)&v63, (int)&v87, array_50AC10, 3, 1);
|
|
2351 v100 = 3;
|
|
2352 if ( byte_4D864C && pGame->uFlags & 0x80 )
|
|
2353 {
|
|
2354 thisc = pGame->pIndoorCameraD3D;
|
|
2355 if ( pGame->pIndoorCameraD3D->_4371C3(array_50AC10, (unsigned int *)&v100, 0) == 1 && !v100 )
|
|
2356 //goto LABEL_126;
|
|
2357 {
|
|
2358 --pOutdoorCamera->numStru148s;
|
|
2359 goto LABEL_162;
|
|
2360 }
|
|
2361 thisc->ViewTransform(array_50AC10, v100);
|
|
2362 thisc->Project(array_50AC10, v100, 0);
|
|
2363 }
|
|
2364 this_3b = v102->vWorldViewPosition.x < 8.0 || pVertices2->vWorldViewPosition.x < 8.0
|
|
2365 || v101->vWorldViewPosition.x < 8.0;
|
|
2366 v69 = (double)pOutdoorCamera->shading_dist_mist;
|
|
2367 v108 = v69 < v102->vWorldViewPosition.x || v69 < pVertices2->vWorldViewPosition.x || v69 < v101->vWorldViewPosition.x;
|
|
2368 v70 = 0;
|
|
2369 v96->std__vector_000004_size = 0;
|
|
2370 if ( stru_F8AD28.uNumLightsApplied > 0 || pDecalBuilder->uNumDecals > 0 )
|
|
2371 {
|
|
2372 if ( this_3b )
|
|
2373 v70 = 3;
|
|
2374 else
|
|
2375 v70 = v108 != 0 ? 5 : 0;
|
|
2376 static_sub_0048034E_stru_76D578._49B0C9(v63, v87);
|
|
2377 if ( pDecalBuilder->uNumDecals > 0 )
|
|
2378 pDecalBuilder->ApplyDecals(31 - v40->field_58, 4, &static_sub_0048034E_stru_76D578, v100, array_50AC10, 0, v70, -1);
|
|
2379 }
|
|
2380 if ( stru_F8AD28.uNumLightsApplied > 0 )
|
|
2381 v96->ApplyLights(&stru_F8AD28, &static_sub_0048034E_stru_76D578, v100, array_50AC10, 0, v70);
|
|
2382 v71 = v59;
|
|
2383 v72 = v100;
|
|
2384 //v35 = byte_4D864C == 0;
|
|
2385 v59->uNumVertices = v100;//???
|
|
2386 if ( !byte_4D864C && pGame->uFlags & 0x80 )
|
|
2387 goto LABEL_154;
|
|
2388 if ( this_3b )
|
|
2389 {
|
|
2390 v73 = sr_424CD7(v72);
|
0
|
2391 }
|
|
2392 else
|
|
2393 {
|
|
2394 if ( !v108 )
|
86
|
2395 {
|
|
2396 LABEL_154:
|
|
2397 v74 = v71->flags;
|
|
2398 if ( !(BYTE1(v74) & 1) )
|
|
2399 {
|
|
2400 if ( v74 & 2 && v71->uTileBitmapID == pRenderer->field_1036AC_bitmapid )
|
|
2401 {
|
|
2402 v80 = false;
|
|
2403 v75 = pRenderer->pHDWaterBitmapIDs[pRenderer->field_1036A8_bitmapid];
|
|
2404 }
|
|
2405 else
|
|
2406 {
|
|
2407 v75 = v71->uTileBitmapID;
|
|
2408 v80 = true;
|
|
2409 }
|
|
2410 //v79 = 0;
|
|
2411 //v78 = pBitmaps_LOD->pHardwareTextures[v75];
|
|
2412 v71->pTexture = (Texture *)&pBitmaps_LOD->pHardwareTextures[v75];// Ritor1: It's temporary
|
|
2413 //v77 = (int)v71;
|
|
2414 //v76 = v71->uNumVertices;
|
|
2415 //goto LABEL_161;
|
|
2416 pRenderer->DrawTerrainPolygon(v71, pBitmaps_LOD->pHardwareTextures[v75]);//pRenderer->DrawTerrainPolygon(v76, (stru148 *)v71, v78, v79, v80);
|
|
2417 goto LABEL_162;
|
|
2418 }
|
|
2419 v38 = (stru148 *)v71;
|
|
2420 goto LABEL_56;
|
|
2421 }
|
|
2422 v73 = sr_424EE0_MakeFanFromTriangle(v72);
|
|
2423 }
|
|
2424 v71->uNumVertices = v73;
|
|
2425 OutdoorCamera::Project(v73);
|
0
|
2426 goto LABEL_154;
|
86
|
2427 }
|
|
2428 }
|
0
|
2429 // 47F44B: using guessed type int __stdcall WorldPosToGridCellX(int);
|
|
2430 // 47F458: using guessed type int __stdcall WorldPosToGridCellZ(int);
|
|
2431 // 4D864C: using guessed type char byte_4D864C;
|
|
2432 // 76D5C0: using guessed type char static_sub_0048034E_byte_76D5C0__init_flag;
|
|
2433
|
|
2434
|
|
2435
|
|
2436 //----- (00481212) --------------------------------------------------------
|
|
2437 void Render::DrawTerrainSW(int a1, int a2, int a3)
|
|
2438 {
|
|
2439 int v3; // esi@1
|
|
2440 int v4; // ecx@1
|
|
2441 int v5; // ST10_4@1
|
|
2442 int v6; // edi@1
|
|
2443 int v7; // ebx@2
|
|
2444 int v8; // eax@2
|
|
2445 int v9; // eax@3
|
|
2446 RenderVertexSoft *v10; // edi@3
|
|
2447 RenderVertexSoft *v11; // ebx@4
|
|
2448 RenderVertexSoft *v12; // ecx@4
|
|
2449 float v13; // eax@6
|
|
2450 int v14; // eax@6
|
|
2451 double v15; // st7@6
|
|
2452 double v16; // st7@6
|
|
2453 stru148 *v17; // ebx@12
|
|
2454 unsigned __int16 v18; // ax@12
|
|
2455 int v19; // eax@13
|
|
2456 float v20; // ecx@13
|
|
2457 stru220 *v21; // eax@13
|
|
2458 int v22; // eax@13
|
|
2459 signed int v23; // eax@13
|
|
2460 Vec3_float_ *v24; // eax@15
|
|
2461 double v25; // st7@18
|
|
2462 double v26; // st5@24
|
|
2463 double v27; // st5@24
|
|
2464 double v28; // st5@24
|
|
2465 double v29; // st5@24
|
|
2466 Game *v30; // eax@25
|
|
2467 RenderVertexSoft *v31; // edi@29
|
|
2468 double v32; // st7@31
|
|
2469 int v33; // esi@35
|
|
2470 RenderVertexSoft *v34; // edx@36
|
|
2471 RenderVertexSoft *v35; // ecx@36
|
|
2472 signed int v36; // eax@39
|
|
2473 signed int v37; // esi@40
|
|
2474 stru148 *v38; // ebx@43
|
|
2475 unsigned __int16 v39; // ax@43
|
|
2476 int v40; // eax@44
|
|
2477 float v41; // ecx@44
|
|
2478 stru220 *v42; // eax@44
|
|
2479 int v43; // eax@44
|
|
2480 int v44; // eax@44
|
|
2481 signed int v45; // eax@44
|
|
2482 Vec3_float_ *v46; // eax@46
|
|
2483 double v47; // st7@49
|
|
2484 double v48; // st5@57
|
|
2485 double v49; // st5@57
|
|
2486 double v50; // st5@57
|
|
2487 Game *v51; // eax@58
|
|
2488 RenderVertexSoft *v52; // edi@62
|
|
2489 double v53; // st7@63
|
|
2490 int v54; // esi@66
|
|
2491 signed int v55; // eax@69
|
|
2492 signed int v56; // esi@71
|
|
2493 unsigned __int16 v57; // ax@75
|
|
2494 stru220 *v58; // eax@76
|
|
2495 signed int v59; // eax@76
|
|
2496 Vec3_float_ *v60; // eax@77
|
|
2497 double v61; // st7@80
|
|
2498 double v62; // st5@88
|
|
2499 double v63; // st5@88
|
|
2500 double v64; // st5@88
|
|
2501 Game *v65; // eax@89
|
|
2502 double v66; // st7@94
|
|
2503 RenderVertexSoft *v67; // [sp-Ch] [bp-C4h]@36
|
|
2504 stru148 *v68; // [sp-8h] [bp-C0h]@36
|
|
2505 int v69; // [sp-4h] [bp-BCh]@36
|
|
2506 float v70; // [sp+Ch] [bp-ACh]@88
|
|
2507 double v71; // [sp+10h] [bp-A8h]@6
|
|
2508 double v72; // [sp+18h] [bp-A0h]@82
|
|
2509 double v73; // [sp+20h] [bp-98h]@6
|
|
2510 double v74; // [sp+28h] [bp-90h]@51
|
|
2511 double v75; // [sp+30h] [bp-88h]@6
|
|
2512 double v76; // [sp+38h] [bp-80h]@20
|
|
2513 double v77; // [sp+40h] [bp-78h]@6
|
|
2514 float v78; // [sp+48h] [bp-70h]@57
|
|
2515 float v79; // [sp+4Ch] [bp-6Ch]@6
|
|
2516 float v80; // [sp+50h] [bp-68h]@6
|
|
2517 int v81; // [sp+54h] [bp-64h]@1
|
|
2518 int v82; // [sp+58h] [bp-60h]@6
|
|
2519 int v83; // [sp+5Ch] [bp-5Ch]@82
|
|
2520 int v84; // [sp+60h] [bp-58h]@20
|
|
2521 int v85; // [sp+64h] [bp-54h]@1
|
|
2522 int v86; // [sp+68h] [bp-50h]@1
|
|
2523 int v87; // [sp+6Ch] [bp-4Ch]@51
|
|
2524 float v88; // [sp+70h] [bp-48h]@51
|
|
2525 int v89; // [sp+74h] [bp-44h]@6
|
|
2526 int v90; // [sp+78h] [bp-40h]@1
|
|
2527 float a3a; // [sp+7Ch] [bp-3Ch]@24
|
|
2528 stru220 *v92; // [sp+80h] [bp-38h]@2
|
|
2529 float v93; // [sp+84h] [bp-34h]@44
|
|
2530 int v94; // [sp+88h] [bp-30h]@6
|
|
2531 float v95; // [sp+8Ch] [bp-2Ch]@1
|
|
2532 float v96; // [sp+90h] [bp-28h]@1
|
|
2533 float v97; // [sp+94h] [bp-24h]@1
|
|
2534 int X; // [sp+98h] [bp-20h]@1
|
|
2535 float v99; // [sp+9Ch] [bp-1Ch]@6
|
|
2536 int v100; // [sp+A0h] [bp-18h]@6
|
|
2537 unsigned __int64 v101; // [sp+A4h] [bp-14h]@6
|
|
2538 RenderVertexSoft *v102; // [sp+ACh] [bp-Ch]@6
|
|
2539 RenderVertexSoft *v103; // [sp+B0h] [bp-8h]@6
|
|
2540 RenderVertexSoft *v104; // [sp+B4h] [bp-4h]@3
|
|
2541 float pNormalc; // [sp+C0h] [bp+8h]@6
|
|
2542 float pNormald; // [sp+C0h] [bp+8h]@6
|
|
2543 Vec3_float_ *pNormal; // [sp+C0h] [bp+8h]@17
|
|
2544 Vec3_float_ *pNormala; // [sp+C0h] [bp+8h]@48
|
|
2545 Vec3_float_ *pNormalb; // [sp+C0h] [bp+8h]@77
|
|
2546
|
|
2547 v3 = a1;
|
|
2548 //v4 = *(short *)(a3 + 4);
|
|
2549 //v5 = *(short *)(a3 + 6);
|
|
2550 v85 = a2;
|
|
2551 v86 = *(_WORD *)(a3 + 4); //v4;
|
|
2552 X = abs(*(_WORD *)(a3 + 6)); //v5
|
|
2553 v6 = 0;
|
|
2554 v90 = 0;
|
|
2555 v81 = v3 - 1;
|
|
2556 v95 = (double)pOutdoor->vSunlight.x * 0.000015258789;
|
|
2557 v96 = (double)pOutdoor->vSunlight.y * 0.000015258789;
|
|
2558 v97 = (double)pOutdoor->vSunlight.z * 0.000015258789;
|
|
2559 if ( v3 - 1 > 0 )
|
|
2560 {
|
|
2561 while ( 1 )
|
|
2562 {
|
|
2563 v7 = abs(X);
|
|
2564 v8 = abs(v86);
|
|
2565 --X;
|
|
2566 v92 = &stru_76E5C8[(v7 << 7) + v8];
|
|
2567 if ( !v92->field_0
|
|
2568 || ((v9 = v6, v10 = &pVerticesSR_806210[v6], v104 = v10, !v85) ? (v11 = &pVerticesSR_801A10[v9],
|
|
2569 v12 = &pVerticesSR_806210[v9 + 1]) : (v11 = &pVerticesSR_806210[v9 + 1], v12 = &pVerticesSR_801A10[v9]),
|
|
2570 ((v103 = &pVerticesSR_801A10[v9 + 1],
|
|
2571 v13 = v10->vWorldPosition.x,
|
|
2572 v102 = v12,
|
|
2573 v80 = v13,
|
|
2574 v73 = v13 + 6.7553994e15,
|
|
2575 v101 = __PAIR__((unsigned int)v11, LODWORD(v73)),
|
|
2576 v79 = v10->vWorldPosition.y,
|
|
2577 v75 = v79 + 6.7553994e15,
|
|
2578 v100 = LODWORD(v75),
|
|
2579 pNormalc = (v12->vWorldPosition.x + v10->vWorldPosition.x) * 0.5,
|
|
2580 v71 = pNormalc + 6.7553994e15,
|
|
2581 v89 = LODWORD(v71),
|
|
2582 v14 = WorldPosToGridCellX(COERCE_UNSIGNED_INT64(pNormalc + 6.7553994e15)),
|
|
2583 v15 = v11->vWorldPosition.y + v10->vWorldPosition.y,
|
|
2584 v94 = v14,
|
|
2585 pNormald = v15 * 0.5,
|
|
2586 v16 = pNormald + 6.7553994e15,
|
|
2587 v77 = v16,
|
|
2588 v82 = LODWORD(v77),
|
|
2589 LODWORD(v99) = WorldPosToGridCellZ(LODWORD(v16)),
|
|
2590 WorldPosToGridCellX(v101),
|
|
2591 WorldPosToGridCellZ(v100),
|
|
2592 !byte_4D864C)
|
|
2593 || !(pGame->uFlags & 0x80))
|
|
2594 && !sub_481EFA(v10, v11, v102, v103, 1)) )
|
|
2595 goto LABEL_105;
|
|
2596 if ( v10->vWorldPosition.z != v11->vWorldPosition.z
|
|
2597 || v11->vWorldPosition.z != v103->vWorldPosition.z
|
|
2598 || v103->vWorldPosition.z != v102->vWorldPosition.z )
|
|
2599 break;
|
|
2600 v17 = &array_77EC08[pOutdoorCamera->numStru148s];
|
|
2601 v18 = pOutdoor->GetTileTexture(v101, v100);
|
|
2602 v17->uTileBitmapID = v18;
|
|
2603 if ( v18 != -1 )
|
|
2604 {
|
|
2605 v19 = pOutdoor->GetSomeOtherTileInfo(v101, v100);
|
|
2606 LOWORD(v19) = v19 | 0x8010;
|
|
2607 v20 = v99;
|
|
2608 *(int *)&v17->flags = v19;
|
|
2609 v21 = v92;
|
|
2610 v17->field_59 = 1;
|
|
2611 v17->field_5D = LOBYTE(v20);
|
|
2612 v17->field_34 = v21->distance;
|
|
2613 v22 = v94;
|
|
2614 v17->field_5C = v94;
|
|
2615 v23 = pTerrainNormalIndices[2 * (LODWORD(v20) + (v22 << 7)) + 1];
|
|
2616 if ( v23 < 0 || v23 > (signed int)(uNumTerrainNormals - 1) )
|
|
2617 v24 = 0;
|
|
2618 else
|
|
2619 v24 = &pTerrainNormals[v23];
|
|
2620 pNormal = v24;
|
|
2621 if ( v24 )
|
|
2622 {
|
|
2623 v25 = -(v97 * v24->z + v96 * v24->y + v95 * v24->x);
|
|
2624 if ( v25 < 0.0 )
|
|
2625 v25 = 0.0;
|
|
2626 v99 = v25 * 31.0;
|
|
2627 v76 = v99 + 6.7553994e15;
|
|
2628 v84 = LODWORD(v76);
|
|
2629 v17->field_58 = 31 - LOBYTE(v76);
|
|
2630 }
|
|
2631 else
|
|
2632 {
|
|
2633 v17->field_58 = 0;
|
|
2634 }
|
|
2635 if ( pOutdoorCamera->numStru148s >= 1999 )
|
|
2636 return;
|
|
2637 ++pOutdoorCamera->numStru148s;
|
|
2638 if ( !sub_481FC9(v10, (RenderVertexSoft *)HIDWORD(v101), v102, v17) )
|
|
2639 goto LABEL_104;
|
|
2640 v26 = 1.0 / (v104->vWorldViewPosition.x + 0.0000001);
|
|
2641 memcpy(array_50AC10, v104, 0x30u);
|
|
2642 array_50AC10[0].flt_20 = v26;
|
|
2643 array_50AC10[0].u = 0.0;
|
|
2644 array_50AC10[0].v = 0.0;
|
|
2645 v27 = *(float *)(HIDWORD(v101) + 12) + 0.0000001;
|
|
2646 memcpy(&array_50AC10[1], (void *)HIDWORD(v101), sizeof(array_50AC10[1]));
|
|
2647 array_50AC10[1].flt_20 = 1.0 / v27;
|
|
2648 array_50AC10[1].u = 0.0;
|
|
2649 array_50AC10[1].v = 1.0;
|
|
2650 v28 = v103->vWorldViewPosition.x + 0.0000001;
|
|
2651 memcpy(&array_50AC10[2], v103, sizeof(array_50AC10[2]));
|
|
2652 array_50AC10[2].flt_20 = 1.0 / v28;
|
|
2653 array_50AC10[2].u = 1.0;
|
|
2654 array_50AC10[2].v = 1.0;
|
|
2655 v29 = v102->vWorldViewPosition.x + 0.0000001;
|
|
2656 memcpy(&array_50AC10[3], v102, sizeof(array_50AC10[3]));
|
|
2657 array_50AC10[3].flt_20 = 1.0 / v29;
|
|
2658 array_50AC10[3].u = 1.0;
|
|
2659 array_50AC10[3].v = 0.0;
|
|
2660 pGame->pLightmapBuilder->StackLights_TerrainFace(pNormal, &a3a, array_50AC10, 4u, 1);
|
|
2661 if ( stru_F8AD28.uNumLightsApplied <= 0 )
|
|
2662 {
|
|
2663 v17->field_108 = 0;
|
|
2664 }
|
|
2665 else
|
|
2666 {
|
|
2667 v30 = pGame;
|
|
2668 v17->field_108 = 1;
|
|
2669 pGame->pLightmapBuilder->_45CA88(&stru_F8AD28, array_50AC10, 4, pNormal);
|
|
2670 }
|
|
2671 if ( v104->vWorldViewPosition.x < 8.0
|
|
2672 || *(float *)(HIDWORD(v101) + 12) < 8.0
|
|
2673 || (v31 = v102, v102->vWorldViewPosition.x < 8.0)
|
|
2674 || v103->vWorldViewPosition.x < 8.0 )
|
|
2675 {
|
|
2676 v36 = sr_4250FE(4u);
|
|
2677 }
|
|
2678 else
|
|
2679 {
|
|
2680 v32 = (double)pOutdoorCamera->shading_dist_mist;
|
|
2681 if ( v32 >= v104->vWorldViewPosition.x
|
|
2682 && v32 >= *(float *)(HIDWORD(v101) + 12)
|
|
2683 && v32 >= v102->vWorldViewPosition.x
|
|
2684 && v32 >= v103->vWorldViewPosition.x )
|
|
2685 {
|
|
2686 v33 = sr_4254D2(4);
|
|
2687 v17->uNumVertices = v33;
|
|
2688 if ( !v33 )
|
|
2689 goto LABEL_104;
|
|
2690 v34 = (RenderVertexSoft *)HIDWORD(v101);
|
|
2691 v35 = v104;
|
|
2692 v69 = 0;
|
|
2693 v68 = v17;
|
|
2694 v67 = v31;
|
|
2695 goto LABEL_37;
|
|
2696 }
|
|
2697 v36 = sr_4252E8(4u);
|
|
2698 }
|
|
2699 v37 = v36;
|
|
2700 if ( !v36 )
|
|
2701 goto LABEL_104;
|
|
2702 LABEL_41:
|
|
2703 OutdoorCamera::Project(v37);
|
|
2704 LABEL_102:
|
|
2705 v33 = sr_4254D2(v37);
|
|
2706 v17->uNumVertices = v33;
|
|
2707 if ( !v33 )
|
|
2708 goto LABEL_104;
|
|
2709 v17->_48276F_sr();
|
|
2710 goto LABEL_38;
|
|
2711 }
|
|
2712 LABEL_105:
|
|
2713 v6 = v90++ + 1;
|
|
2714 if ( v90 >= v81 )
|
|
2715 return;
|
|
2716 }
|
|
2717 v38 = &array_77EC08[pOutdoorCamera->numStru148s];
|
|
2718 v39 = pOutdoor->GetTileTexture(v101, v100);
|
|
2719 v38->uTileBitmapID = v39;
|
|
2720 if ( v39 == -1 )
|
|
2721 goto LABEL_105;
|
|
2722 v40 = pOutdoor->GetSomeOtherTileInfo(v101, v100);
|
|
2723 BYTE1(v40) |= 0x80u;
|
|
2724 v41 = v99;
|
|
2725 *(int *)&v38->flags = v40;
|
|
2726 v42 = v92;
|
|
2727 v38->field_59 = 1;
|
|
2728 v38->field_5D = LOBYTE(v41);
|
|
2729 v38->field_34 = v42->distance;
|
|
2730 v43 = v94;
|
|
2731 v38->field_5C = v94;
|
|
2732 v44 = 2 * (LODWORD(v41) + (v43 << 7));
|
|
2733 LODWORD(v93) = v44 * 2;
|
|
2734 v45 = pTerrainNormalIndices[v44 + 1];
|
|
2735 if ( v45 < 0 || v45 > (signed int)(uNumTerrainNormals - 1) )
|
|
2736 v46 = 0;
|
|
2737 else
|
|
2738 v46 = &pTerrainNormals[v45];
|
|
2739 pNormala = v46;
|
|
2740 if ( v46 )
|
|
2741 {
|
|
2742 v47 = -(v97 * v46->z + v96 * v46->y + v95 * v46->x);
|
|
2743 if ( v47 < 0.0 )
|
|
2744 v47 = 0.0;
|
|
2745 v88 = v47 * 31.0;
|
|
2746 v74 = v88 + 6.7553994e15;
|
|
2747 v87 = LODWORD(v74);
|
|
2748 v38->field_58 = 31 - LOBYTE(v74);
|
|
2749 }
|
|
2750 else
|
|
2751 {
|
|
2752 v38->field_58 = 0;
|
|
2753 }
|
|
2754 if ( v38->field_58 < 0 )
|
|
2755 v38->field_58 = 0;
|
|
2756 if ( pOutdoorCamera->numStru148s >= 1999 )
|
|
2757 return;
|
|
2758 ++pOutdoorCamera->numStru148s;
|
|
2759 if ( !sub_481FC9((RenderVertexSoft *)HIDWORD(v101), v103, v104, v38) )
|
|
2760 goto LABEL_74;
|
|
2761 v48 = 1.0 / (v104->vWorldViewPosition.x + 0.0000001);
|
|
2762 memcpy(array_50AC10, v104, 0x30u);
|
|
2763 array_50AC10[0].flt_20 = v48;
|
|
2764 array_50AC10[0].u = 0.0;
|
|
2765 array_50AC10[0].v = 0.0;
|
|
2766 v49 = *(float *)(HIDWORD(v101) + 12) + 0.0000001;
|
|
2767 memcpy(&array_50AC10[1], (void *)HIDWORD(v101), sizeof(array_50AC10[1]));
|
|
2768 array_50AC10[1].flt_20 = 1.0 / v49;
|
|
2769 array_50AC10[1].u = 0.0;
|
|
2770 array_50AC10[1].v = 1.0;
|
|
2771 v50 = v103->vWorldViewPosition.x + 0.0000001;
|
|
2772 memcpy(&array_50AC10[2], v103, sizeof(array_50AC10[2]));
|
|
2773 array_50AC10[2].flt_20 = 1.0 / v50;
|
|
2774 array_50AC10[2].u = 1.0;
|
|
2775 array_50AC10[2].v = 1.0;
|
|
2776 pGame->pLightmapBuilder->StackLights_TerrainFace(pNormala, &v78, array_50AC10, 3u, 0);
|
|
2777 if ( stru_F8AD28.uNumLightsApplied <= 0 )
|
|
2778 {
|
|
2779 v38->field_108 = 0;
|
|
2780 }
|
|
2781 else
|
|
2782 {
|
|
2783 v51 = pGame;
|
|
2784 v38->field_108 = 1;
|
|
2785 pGame->pLightmapBuilder->_45CA88(&stru_F8AD28, array_50AC10, 3, pNormala);
|
|
2786 }
|
|
2787 if ( v104->vWorldViewPosition.x < 8.0
|
|
2788 || *(float *)(HIDWORD(v101) + 12) < 8.0
|
|
2789 || (v52 = v103, v103->vWorldViewPosition.x < 8.0) )
|
|
2790 {
|
|
2791 v55 = sr_4250FE(3u);
|
|
2792 }
|
|
2793 else
|
|
2794 {
|
|
2795 v53 = (double)pOutdoorCamera->shading_dist_mist;
|
|
2796 if ( v53 >= v104->vWorldViewPosition.x
|
|
2797 && v53 >= *(float *)(HIDWORD(v101) + 12)
|
|
2798 && v53 >= v103->vWorldViewPosition.x )
|
|
2799 {
|
|
2800 v54 = sr_4254D2(3);
|
|
2801 v38->uNumVertices = v54;
|
|
2802 if ( v54 )
|
|
2803 {
|
|
2804 sr_sub_4829B9((RenderVertexSoft *)HIDWORD(v101), v52, v104, v38, 0);
|
|
2805 LABEL_68:
|
|
2806 sr_sub_481DB2(array_508690, v54, v38);
|
|
2807 LABEL_75:
|
|
2808 v17 = &array_77EC08[pOutdoorCamera->numStru148s];
|
|
2809 v57 = pOutdoor->GetTileTexture(v101, v100);
|
|
2810 v17->uTileBitmapID = v57;
|
|
2811 if ( v57 == -1 )
|
|
2812 goto LABEL_105;
|
|
2813 *(int *)&v17->flags = pOutdoor->GetSomeOtherTileInfo(v101, v100);
|
|
2814 v58 = v92;
|
|
2815 v17->field_59 = 1;
|
|
2816 v17->field_34 = v58->distance;
|
|
2817 v17->field_5C = v94;
|
|
2818 v17->field_5D = LOBYTE(v99);
|
|
2819 v59 = *(unsigned __int16 *)((char *)pTerrainNormalIndices + LODWORD(v93));
|
|
2820 if ( v59 > (signed int)(uNumTerrainNormals - 1) )
|
|
2821 {
|
|
2822 pNormalb = 0;
|
|
2823 v60 = 0;
|
|
2824 }
|
|
2825 else
|
|
2826 {
|
|
2827 v60 = &pTerrainNormals[v59];
|
|
2828 pNormalb = v60;
|
|
2829 }
|
|
2830 if ( v60 )
|
|
2831 {
|
|
2832 v61 = -(v97 * v60->z + v96 * v60->y + v95 * v60->x);
|
|
2833 if ( v61 < 0.0 )
|
|
2834 v61 = 0.0;
|
|
2835 v93 = v61 * 31.0;
|
|
2836 v72 = v93 + 6.7553994e15;
|
|
2837 v83 = LODWORD(v72);
|
|
2838 v17->field_58 = 31 - LOBYTE(v72);
|
|
2839 }
|
|
2840 else
|
|
2841 {
|
|
2842 v17->field_58 = 0;
|
|
2843 }
|
|
2844 if ( v17->field_58 < 0 )
|
|
2845 v17->field_58 = 0;
|
|
2846 if ( pOutdoorCamera->numStru148s >= 1999 )
|
|
2847 return;
|
|
2848 ++pOutdoorCamera->numStru148s;
|
|
2849 if ( !sub_481FC9(v102, v104, v103, v17) )
|
|
2850 {
|
|
2851 LABEL_104:
|
|
2852 --pOutdoorCamera->numStru148s;
|
|
2853 goto LABEL_105;
|
|
2854 }
|
|
2855 v62 = 1.0 / (v104->vWorldViewPosition.x + 0.0000001);
|
|
2856 memcpy(array_50AC10, v104, 0x30u);
|
|
2857 array_50AC10[0].flt_20 = v62;
|
|
2858 array_50AC10[0].u = 0.0;
|
|
2859 array_50AC10[0].v = 0.0;
|
|
2860 v63 = v103->vWorldViewPosition.x + 0.0000001;
|
|
2861 memcpy(&array_50AC10[1], v103, sizeof(array_50AC10[1]));
|
|
2862 array_50AC10[1].flt_20 = 1.0 / v63;
|
|
2863 array_50AC10[1].u = 1.0;
|
|
2864 array_50AC10[1].v = 1.0;
|
|
2865 v64 = v102->vWorldViewPosition.x + 0.0000001;
|
|
2866 memcpy(&array_50AC10[2], v102, sizeof(array_50AC10[2]));
|
|
2867 array_50AC10[2].flt_20 = 1.0 / v64;
|
|
2868 array_50AC10[2].u = 1.0;
|
|
2869 array_50AC10[2].v = 0.0;
|
|
2870 pGame->pLightmapBuilder->StackLights_TerrainFace(pNormalb, &v70, array_50AC10, 3u, 1);
|
|
2871 if ( stru_F8AD28.uNumLightsApplied <= 0 )
|
|
2872 {
|
|
2873 v17->field_108 = 0;
|
|
2874 }
|
|
2875 else
|
|
2876 {
|
|
2877 v65 = pGame;
|
|
2878 v17->field_108 = 1;
|
|
2879 pGame->pLightmapBuilder->_45CA88(&stru_F8AD28, array_50AC10, 3, pNormalb);
|
|
2880 }
|
|
2881 if ( v104->vWorldViewPosition.x < 8.0 || v103->vWorldViewPosition.x < 8.0 || v102->vWorldViewPosition.x < 8.0 )
|
|
2882 {
|
|
2883 v37 = sr_4250FE(3u);
|
|
2884 OutdoorCamera::Project(v37);
|
|
2885 if ( !v37 )
|
|
2886 goto LABEL_104;
|
|
2887 goto LABEL_102;
|
|
2888 }
|
|
2889 v66 = (double)pOutdoorCamera->shading_dist_mist;
|
|
2890 if ( v66 < v104->vWorldViewPosition.x || v66 < v103->vWorldViewPosition.x || v66 < v102->vWorldViewPosition.x )
|
|
2891 {
|
|
2892 v37 = sr_4252E8(3u);
|
|
2893 if ( !v37 )
|
|
2894 goto LABEL_105;
|
|
2895 goto LABEL_41;
|
|
2896 }
|
|
2897 v33 = sr_4254D2(3);
|
|
2898 v17->uNumVertices = v33;
|
|
2899 if ( !v33 )
|
|
2900 goto LABEL_104;
|
|
2901 v34 = v104;
|
|
2902 v35 = v102;
|
|
2903 v69 = 0;
|
|
2904 v68 = v17;
|
|
2905 v67 = v103;
|
|
2906 LABEL_37:
|
|
2907 sr_sub_4829B9(v35, v34, v67, v68, v69);
|
|
2908 LABEL_38:
|
|
2909 sr_sub_481DB2(array_508690, v33, v17);
|
|
2910 goto LABEL_105;
|
|
2911 }
|
|
2912 goto LABEL_74;
|
|
2913 }
|
|
2914 v55 = sr_4252E8(3u);
|
|
2915 }
|
|
2916 v56 = v55;
|
|
2917 if ( v55 )
|
|
2918 {
|
|
2919 OutdoorCamera::Project(v55);
|
|
2920 v54 = sr_4254D2(v56);
|
|
2921 v38->uNumVertices = v54;
|
|
2922 if ( v54 )
|
|
2923 {
|
|
2924 v38->_48276F_sr();
|
|
2925 goto LABEL_68;
|
|
2926 }
|
|
2927 }
|
|
2928 LABEL_74:
|
|
2929 --pOutdoorCamera->numStru148s;
|
|
2930 goto LABEL_75;
|
|
2931 }
|
|
2932 }
|
|
2933 // 47F44B: using guessed type int __stdcall WorldPosToGridCellX(int);
|
|
2934 // 47F458: using guessed type int __stdcall WorldPosToGridCellZ(int);
|
|
2935 // 4D864C: using guessed type char byte_4D864C;
|
|
2936
|
|
2937
|
|
2938 //----- (0047BACF) --------------------------------------------------------
|
|
2939 void Render::TransformBillboardsAndSetPalettesODM()
|
|
2940 {
|
142
|
2941 //int v0; // edi@1
|
143
|
2942 char *v1; // esi@2
|
0
|
2943 unsigned int v2; // edx@3
|
|
2944 int v3; // eax@3
|
|
2945 int v4; // edi@3
|
|
2946 int v5; // eax@3
|
|
2947 __int16 v6; // di@3
|
|
2948 int v7; // eax@3
|
|
2949 int v8; // ebx@4
|
|
2950 unsigned __int16 *v9; // eax@7
|
|
2951 char v10; // zf@9
|
|
2952 DWORD v11; // eax@13
|
|
2953 int v12; // eax@13
|
|
2954 int v13; // eax@14
|
|
2955 RenderBillboardTransform_local0 billboard; // [sp+4h] [bp-60h]@1
|
|
2956 int v15; // [sp+54h] [bp-10h]@13
|
142
|
2957 //int v16; // [sp+58h] [bp-Ch]@1
|
0
|
2958 int v17; // [sp+5Ch] [bp-8h]@2
|
|
2959 int v18; // [sp+60h] [bp-4h]@13
|
|
2960
|
|
2961 billboard.uParentBillboardID = -1;
|
|
2962 billboard.pTarget = pRenderer->pTargetSurface;
|
|
2963 billboard.pTargetZ = pRenderer->pActiveZBuffer;
|
|
2964 billboard.uTargetPitch = pRenderer->uTargetSurfacePitch;
|
|
2965 billboard.uViewportX = pViewport->uViewportX;
|
|
2966 billboard.uViewportY = pViewport->uViewportY;
|
|
2967 billboard.uViewportZ = pViewport->uViewportZ - 1;
|
|
2968 billboard.uViewportW = pViewport->uViewportW;
|
142
|
2969 //v0 = 0;
|
0
|
2970 pOutdoorCamera->uNumBillboards = uNumBillboardsToDraw;
|
142
|
2971
|
|
2972 //v16 = 0;
|
|
2973 for (int i = 0; i < uNumBillboardsToDraw; ++i)
|
0
|
2974 {
|
143
|
2975 auto pBillboard = pBillboardRenderList + i;
|
0
|
2976 v17 = 0;
|
143
|
2977 v1 = (char *)&pBillboardRenderList[i].uScreenSpaceY;
|
142
|
2978 //do
|
|
2979 //{
|
143
|
2980 billboard.uScreenSpaceX = pBillboard->uScreenSpaceX;
|
0
|
2981 v2 = *((short *)v1 - 5);
|
143
|
2982 billboard.uScreenSpaceY = pBillboard->uScreenSpaceY;
|
0
|
2983 v3 = *((int *)v1 - 10);
|
142
|
2984 billboard.uParentBillboardID = i;
|
0
|
2985 v4 = *((int *)v1 + 1);
|
|
2986 billboard.field_10 = v3;
|
|
2987 v5 = *((int *)v1 - 9);
|
|
2988 billboard.uTintColor = v4;
|
|
2989 v6 = *((short *)v1 - 8);
|
|
2990 billboard.field_14 = v5;
|
|
2991 v7 = *((int *)v1 - 6);
|
|
2992 billboard.sZValue = *((int *)v1 - 6);
|
|
2993 billboard.uFlags = v2;
|
|
2994 if ( v6 != -1 )
|
|
2995 {
|
|
2996 v8 = *((short *)v1 + 1);
|
|
2997 if ( pRenderer->pRenderD3D )
|
|
2998 {
|
|
2999 billboard.sZValue = v7;
|
|
3000 billboard.uFlags = v2;
|
49
|
3001 pRenderer->TransformBillboard(&billboard, &pSprites_LOD->pHardwareSprites[v6], v8, (RenderBillboard *)(v1 - 40));
|
0
|
3002 }
|
|
3003 else
|
|
3004 {
|
|
3005 if ( *(v1 - 10) & 2 )
|
|
3006 v9 = PaletteManager::Get_Dark_or_Red_LUT(*((short *)v1 - 7), 0, 1);
|
|
3007 else
|
|
3008 v9 = GetBillboardPalette((RenderBillboard *)(v1 - 40), *((short *)v1 - 7), v7, *((short *)v1 + 1));
|
|
3009 v10 = (*(v1 - 9) & 1) == 0;
|
|
3010 billboard.pPalette = v9;
|
|
3011 if ( !v10 )
|
|
3012 billboard.pPalette = pPaletteManager->field_261600[*((short *)v1 - 7)];
|
|
3013 if ( !(billboard.uFlags & 0x40) && billboard.uFlags & 0x80 )
|
|
3014 {
|
|
3015 v11 = GetTickCount();
|
|
3016 v12 = stru_5C6E00->SinCos(v17 + v11);
|
|
3017 v15 = abs(v12);
|
|
3018 v18 = (unsigned __int64)(15i64 * v15) >> 16;
|
|
3019 billboard.pPalette2 = PaletteManager::Get_Dark_or_Red_LUT(*((short *)v1 - 7), 15 - v18, 1);
|
|
3020 }
|
|
3021 v13 = *((short *)v1 - 8);
|
|
3022 if ( v13 >= 0 )
|
|
3023 pSprites_LOD->pSpriteHeaders[v13]._4ACC38(&billboard, 1);
|
|
3024 }
|
|
3025 }
|
|
3026 v17 += 5;
|
142
|
3027 //v0 = v16 + 1;
|
0
|
3028 v1 += 52;
|
142
|
3029 //++v16;
|
|
3030 //}
|
|
3031 //while ( v16 < (signed int)uNumBillboardsToDraw );
|
0
|
3032 }
|
|
3033 }
|
|
3034
|
|
3035
|
|
3036 //----- (0047AF11) --------------------------------------------------------
|
|
3037 void Render::DrawLayingItems_Shooting_Magic_ODM()
|
|
3038 {
|
|
3039 char *v0; // edi@2
|
|
3040 ObjectDesc *v1; // ebx@4
|
|
3041 __int16 v2; // cx@5
|
|
3042 RenderBillboard *v3; // esi@10
|
|
3043 SpriteFrame *v4; // eax@10
|
|
3044 SpriteFrame *v5; // ebx@10
|
|
3045 unsigned int v6; // eax@10
|
|
3046 int v7; // ecx@10
|
|
3047 int v8; // edx@10
|
|
3048 int v9; // ecx@10
|
|
3049 unsigned __int16 v10; // ax@10
|
|
3050 int *v11; // eax@14
|
|
3051 int v12; // eax@22
|
|
3052 int v13; // ST3C_4@23
|
|
3053 int v14; // eax@23
|
|
3054 int v15; // ecx@23
|
|
3055 int v16; // ebx@23
|
|
3056 int v17; // ecx@25
|
|
3057 int v18; // eax@25
|
|
3058 int v19; // ST40_4@26
|
|
3059 int v20; // ecx@26
|
|
3060 int v21; // ST44_4@28
|
|
3061 int v22; // ST3C_4@29
|
|
3062 signed __int64 v23; // qtt@30
|
|
3063 int v24; // ebx@30
|
|
3064 int v25; // ST3C_4@30
|
|
3065 int v26; // eax@31
|
|
3066 char v27; // zf@31
|
|
3067 SpriteFrame *v28; // [sp+Ch] [bp-34h]@10
|
|
3068 __int16 a5; // [sp+10h] [bp-30h]@10
|
|
3069 int v30; // [sp+14h] [bp-2Ch]@23
|
|
3070 int v31; // [sp+14h] [bp-2Ch]@29
|
|
3071 __int16 v32; // [sp+14h] [bp-2Ch]@30
|
|
3072 int v33; // [sp+18h] [bp-28h]@23
|
|
3073 int v34; // [sp+18h] [bp-28h]@26
|
|
3074 int v35; // [sp+18h] [bp-28h]@30
|
|
3075 int v36; // [sp+1Ch] [bp-24h]@10
|
|
3076 int v37; // [sp+1Ch] [bp-24h]@23
|
|
3077 int a6; // [sp+20h] [bp-20h]@10
|
|
3078 int a6a; // [sp+20h] [bp-20h]@23
|
|
3079 int v40; // [sp+24h] [bp-1Ch]@25
|
|
3080 signed int v41; // [sp+28h] [bp-18h]@1
|
|
3081 int v42; // [sp+2Ch] [bp-14h]@23
|
|
3082 int y; // [sp+30h] [bp-10h]@10
|
|
3083 int x; // [sp+34h] [bp-Ch]@10
|
|
3084 int z; // [sp+38h] [bp-8h]@10
|
|
3085 signed __int16 v46; // [sp+3Ch] [bp-4h]@12
|
|
3086
|
|
3087 v41 = 0;
|
|
3088 if ( (signed int)uNumLayingItems > 0 )
|
|
3089 {
|
|
3090 v0 = (char *)&pLayingItems[0].uSectorID;
|
|
3091 do
|
|
3092 {
|
|
3093 if ( *((short *)v0 - 13) )
|
|
3094 {
|
|
3095 v1 = &pObjectList->pObjects[*((short *)v0 - 13)];
|
|
3096 if ( !(v1->uFlags & 1) )
|
|
3097 {
|
|
3098 if ( ((v2 = *((short *)v0 - 14), v2 < 1000) || v2 >= 10000) && (v2 < 500 || v2 >= 600)
|
|
3099 || pGame->pStru6Instance->_4A81CA((LayingItem *)(v0 - 28)) )
|
|
3100 {
|
|
3101 a5 = *(short *)v0;
|
|
3102 x = *((int *)v0 - 6);
|
|
3103 y = *((int *)v0 - 5);
|
|
3104 z = *((int *)v0 - 4);
|
|
3105 v3 = &pBillboardRenderList[uNumBillboardsToDraw];
|
|
3106 v4 = pSpriteFrameTable->GetFrame(v1->uSpriteID, *((short *)v0 + 1));
|
|
3107 v5 = v4;
|
|
3108 v28 = v4;
|
|
3109 v36 = v4->uFlags;
|
|
3110 a6 = v4->uGlowRadius * *((short *)v0 + 3);
|
|
3111 v6 = stru_5C6E00->Atan2(
|
|
3112 *((int *)v0 - 6) - pIndoorCamera->pos.x,
|
|
3113 *((int *)v0 - 5) - pIndoorCamera->pos.y);
|
|
3114 LOWORD(v7) = *((short *)v0 - 3);
|
|
3115 v8 = v36;
|
|
3116 v9 = ((signed int)(stru_5C6E00->uIntegerPi + ((signed int)stru_5C6E00->uIntegerPi >> 3) + v7 - v6) >> 8) & 7;
|
|
3117 v10 = v5->pHwSpriteIDs[v9];
|
|
3118 v3->uHwSpriteID = v10;
|
|
3119 if ( v36 & 0x20 )
|
|
3120 {
|
|
3121 v8 = v36;
|
|
3122 z -= (signed int)((unsigned __int64)(v5->scale
|
|
3123 * (signed __int64)pSprites_LOD->pSpriteHeaders[(signed __int16)v10].uHeight) >> 16) >> 1;
|
|
3124 }
|
|
3125 v46 = 0;
|
|
3126 if ( v8 & 2 )
|
|
3127 v46 = 2;
|
|
3128 v11 = (int *)(256 << v9);
|
|
3129 if ( (256 << v9) & v8 )
|
|
3130 v46 |= 4u;
|
|
3131 if ( v8 & 0x40000 )
|
|
3132 v46 |= 0x40u;
|
|
3133 if ( v8 & 0x20000 )
|
|
3134 LOBYTE(v46) = v46 | 0x80;
|
|
3135 if ( a6 )
|
|
3136 {
|
|
3137 LOBYTE(v11) = byte_4E94D3;
|
|
3138 pMobileLightsStack->AddLight(x, y, z, a5, a6, 0xFFu, 0xFFu, 0xFFu, byte_4E94D3);
|
|
3139 }
|
|
3140 v12 = (x - pIndoorCamera->pos.x) << 16;
|
|
3141 if ( pIndoorCamera->sRotationX )
|
|
3142 {
|
|
3143 v13 = (y - pIndoorCamera->pos.y) << 16;
|
|
3144 v30 = ((unsigned __int64)(v12 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16)
|
|
3145 + ((unsigned __int64)(v13 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16);
|
|
3146 v37 = (unsigned __int64)(v12 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16;
|
|
3147 a6a = (unsigned __int64)(v13 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16;
|
|
3148 v33 = (z - pIndoorCamera->pos.z) << 16;
|
|
3149 v14 = (unsigned __int64)(v30 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16;
|
|
3150 v15 = (unsigned __int64)(v33 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16;
|
|
3151 v16 = v15 + v14;
|
|
3152 v42 = v15 + v14;
|
|
3153 if ( v15 + v14 >= 262144 && v16 <= pOutdoorCamera->shading_dist_mist << 16 )
|
|
3154 {
|
|
3155 v17 = a6a - v37;
|
|
3156 v40 = a6a - v37;
|
|
3157 v18 = ((unsigned __int64)(v33 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16)
|
|
3158 - ((unsigned __int64)(v30 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16);
|
|
3159 goto LABEL_29;
|
|
3160 }
|
|
3161 }
|
|
3162 else
|
|
3163 {
|
|
3164 v34 = (y - pIndoorCamera->pos.y) << 16;
|
|
3165 v19 = (unsigned __int64)(v12 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16;
|
|
3166 v20 = (unsigned __int64)(v34 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16;
|
|
3167 v16 = v20 + v19;
|
|
3168 v42 = v20 + v19;
|
|
3169 if ( v20 + v19 >= 262144 && v16 <= pOutdoorCamera->shading_dist_mist << 16 )
|
|
3170 {
|
|
3171 v21 = (unsigned __int64)(((x - pIndoorCamera->pos.x) << 16)
|
|
3172 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16;
|
|
3173 v17 = ((unsigned __int64)(v34 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16)
|
|
3174 - v21;
|
|
3175 v40 = ((unsigned __int64)(v34 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16)
|
|
3176 - v21;
|
|
3177 v18 = (z - pIndoorCamera->pos.z) << 16;
|
|
3178 LABEL_29:
|
|
3179 v31 = v18;
|
|
3180 v22 = abs(v17);
|
|
3181 if ( abs(v16) >= v22 )
|
|
3182 {
|
|
3183 LODWORD(v23) = 0;
|
|
3184 HIDWORD(v23) = SLOWORD(pOutdoorCamera->int_fov_rad);
|
|
3185 v24 = v23 / v42;
|
|
3186 v25 = v23 / v42;
|
|
3187 LODWORD(v23) = 0;
|
|
3188 HIDWORD(v23) = SLOWORD(pOutdoorCamera->int_fov_rad);
|
|
3189 v35 = pViewport->uScreenCenterX
|
|
3190 - ((signed int)(((unsigned __int64)(v25 * (signed __int64)v40) >> 16) + 32768) >> 16);
|
|
3191 v32 = LOWORD(pViewport->uScreenCenterY)
|
|
3192 - (((unsigned int)((unsigned __int64)(v23 / v42 * v31) >> 16) + 32768) >> 16);
|
|
3193 if ( (signed int)uNumBillboardsToDraw >= 500 )
|
|
3194 return;
|
|
3195 ++uNumBillboardsToDraw;
|
|
3196 ++uNumSpritesDrawnThisFrame;
|
|
3197 *(v0 - 2) |= 1u;
|
|
3198 v3->uPalette = v28->uPaletteIndex;
|
|
3199 v3->uIndoorSectorID = a5;
|
|
3200 v3->field_0 = (unsigned __int64)(v28->scale * (signed __int64)v24) >> 16;
|
|
3201 v26 = (unsigned __int64)(v28->scale * (signed __int64)v24) >> 16;
|
|
3202 v3->pSpriteFrame = v28;
|
|
3203 v3->field_4 = v26;
|
|
3204 v3->field_1E = v46;
|
|
3205 v3->some_x = x;
|
|
3206 v3->some_y = y;
|
|
3207 v3->some_z = z;
|
|
3208 v3->uScreenSpaceX = v35;
|
|
3209 v3->uScreenSpaceY = v32;
|
|
3210 HIWORD(v26) = HIWORD(v42);
|
|
3211 LOWORD(v26) = 0;
|
|
3212 v27 = (*(v0 - 2) & 0x20) == 0;
|
|
3213 v3->sZValue = v26 + (8 * v41 | 2);
|
|
3214 v3->uPaletteSubindex = 0;
|
|
3215 v3->uTintColor = 0;
|
|
3216 if ( !v27 )
|
|
3217 {
|
|
3218 if ( !pRenderer->pRenderD3D )
|
|
3219 v3->sZValue = 0;
|
|
3220 }
|
|
3221 }
|
|
3222 goto LABEL_34;
|
|
3223 }
|
|
3224 }
|
|
3225 }
|
|
3226 }
|
|
3227 }
|
|
3228 LABEL_34:
|
|
3229 ++v41;
|
|
3230 v0 += 112;
|
|
3231 }
|
|
3232 while ( v41 < (signed int)uNumLayingItems );
|
|
3233 }
|
|
3234 }
|
|
3235 // 4E94D3: using guessed type char byte_4E94D3;
|
|
3236 // 5187E4: using guessed type int uNumSpritesDrawnThisFrame;
|
|
3237
|
|
3238
|
|
3239 //----- (0049D9BC) --------------------------------------------------------
|
|
3240 signed int __stdcall RenderD3D__DeviceEnumerator(GUID *lpGUID, const char *lpDevDesc, const char *lpDriverName, RenderD3D__DevInfo *pOut)
|
|
3241 {
|
|
3242 size_t v4; // eax@1
|
|
3243 size_t v5; // eax@1
|
|
3244 IUnknown *v6; // eax@10
|
|
3245 size_t v7; // eax@13
|
|
3246 DDDEVICEIDENTIFIER ddDevId; // [sp+4h] [bp-4F8h]@11
|
|
3247 DDSURFACEDESC2 v10;/*int v10; // [sp+42Ch] [bp-D0h]@16
|
|
3248 int v11; // [sp+430h] [bp-CCh]@16
|
|
3249 int v12; // [sp+434h] [bp-C8h]@16
|
|
3250 int v13; // [sp+438h] [bp-C4h]@16
|
|
3251 int v14; // [sp+474h] [bp-88h]@16*/
|
|
3252 DDSCAPS2 ddsCaps; // [sp+4A8h] [bp-54h]@14
|
|
3253 unsigned int uFreeVideoMem; // [sp+4B8h] [bp-44h]@14
|
|
3254 RenderD3D_aux aux; // [sp+4BCh] [bp-40h]@19
|
|
3255 IDirect3D3 *pDirect3D3; // [sp+4C4h] [bp-38h]@18
|
|
3256 int v19; // [sp+4C8h] [bp-34h]@16
|
|
3257 RenderD3D_D3DDevDesc v20; // [sp+4CCh] [bp-30h]@1
|
|
3258 LPDIRECTDRAW pDirectDraw; // [sp+4F4h] [bp-8h]@4
|
|
3259 IDirectDraw4 *pDirectDraw4; // [sp+4F8h] [bp-4h]@7
|
|
3260
|
|
3261 v4 = strlen(lpDriverName);
|
|
3262 v20.pDriverName = new char[v4 + 1];
|
|
3263 v5 = strlen(lpDevDesc);
|
|
3264 v20.pDeviceDesc = new char[v5 + 1];
|
|
3265 strcpy(v20.pDriverName, lpDriverName);
|
|
3266 strcpy(v20.pDeviceDesc, lpDevDesc);
|
|
3267 if ( lpGUID )
|
|
3268 {
|
|
3269 v20.pGUID = new GUID;
|
|
3270 memcpy(v20.pGUID, lpGUID, 0x10u);
|
|
3271 }
|
|
3272 else
|
|
3273 {
|
|
3274 v20.pGUID = 0;
|
|
3275 }
|
|
3276
|
|
3277 if (FAILED(DirectDrawCreate(v20.pGUID, &pDirectDraw, 0)))
|
|
3278 {
|
|
3279 delete [] v20.pDriverName;
|
|
3280 delete [] v20.pDeviceDesc;
|
|
3281 if ( v20.pGUID )
|
|
3282 delete v20.pGUID;
|
|
3283 }
|
|
3284 else
|
|
3285 {
|
|
3286 if (FAILED(pDirectDraw->QueryInterface(IID_IDirectDraw4, (LPVOID *)&pDirectDraw4)))
|
|
3287 {
|
|
3288 delete [] v20.pDriverName;
|
|
3289 delete [] v20.pDeviceDesc;
|
|
3290 if ( v20.pGUID )
|
|
3291 delete v20.pGUID;
|
|
3292 v6 = (IUnknown *)pDirectDraw;
|
|
3293 }
|
|
3294 else
|
|
3295 {
|
|
3296 pDirectDraw->Release();
|
|
3297 if (FAILED( pDirectDraw4->GetDeviceIdentifier(&ddDevId, 1u)))
|
|
3298 {
|
|
3299 v20.pDDraw4DevDesc = 0;
|
|
3300 }
|
|
3301 else
|
|
3302 {
|
|
3303 v7 = strlen(ddDevId.szDescription);
|
|
3304 v20.pDDraw4DevDesc = new char[v7 + 1];
|
|
3305 strcpy(v20.pDDraw4DevDesc, ddDevId.szDescription);
|
|
3306 }
|
|
3307 memset(&ddsCaps, 0, 0x10u);
|
|
3308 if (FAILED(pDirectDraw4->GetAvailableVidMem(
|
|
3309 &ddsCaps,
|
|
3310 (LPDWORD)&v20.uVideoMem,
|
|
3311 (LPDWORD)&uFreeVideoMem)))
|
|
3312 v20.uVideoMem = 0;
|
|
3313 memset(&v10, 0, 0x7Cu);
|
|
3314 v10.dwSize = 124;
|
|
3315 v10.dwFlags = 6;
|
|
3316 v10.dwHeight = 640;
|
|
3317 v10.dwWidth = 480;
|
|
3318 v10.ddpfPixelFormat.dwSize = 32;
|
|
3319
|
|
3320 v19 = 0;
|
|
3321 if ( FAILED(pDirectDraw4->EnumDisplayModes(
|
|
3322 0,
|
|
3323 0,
|
|
3324 &v19,
|
|
3325 (LPDDENUMMODESCALLBACK2)DDrawDisplayModesEnumerator))
|
|
3326 || !v19
|
|
3327 || FAILED(pDirectDraw4->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D3)))
|
|
3328 {
|
|
3329 delete [] v20.pDriverName;
|
|
3330 delete [] v20.pDeviceDesc;
|
|
3331 if ( v20.pDDraw4DevDesc )
|
|
3332 free(v20.pDDraw4DevDesc);
|
|
3333 if ( v20.pGUID )
|
|
3334 delete v20.pGUID;
|
|
3335 v6 = (IUnknown *)pDirectDraw4;
|
|
3336 }
|
|
3337 else
|
|
3338 {
|
|
3339 aux.pInfo = pOut;
|
|
3340 aux.ptr_4 = &v20;
|
|
3341 pDirect3D3->EnumDevices((LPD3DENUMDEVICESCALLBACK)D3DDeviceEnumerator, &aux);
|
|
3342 delete [] v20.pDriverName;
|
|
3343 delete [] v20.pDeviceDesc;
|
|
3344 if ( v20.pDDraw4DevDesc )
|
|
3345 free(v20.pDDraw4DevDesc);
|
|
3346 if ( v20.pGUID )
|
|
3347 delete v20.pGUID;
|
|
3348 pDirectDraw4->Release();
|
|
3349 v6 = (IUnknown *)pDirect3D3;
|
|
3350 pDirectDraw4 = 0;
|
|
3351 }
|
|
3352 }
|
|
3353 v6->Release();
|
|
3354 }
|
|
3355 return 1;
|
|
3356 }
|
|
3357
|
|
3358
|
|
3359 //----- (0049D784) --------------------------------------------------------
|
|
3360 HRESULT __stdcall D3DDeviceEnumerator(const GUID *lpGUID, const char *lpDeviceDesc, const char *lpDeviceName, D3DDEVICEDESC *pHWDesc, D3DDEVICEDESC *pSWDesc, RenderD3D_aux *a6)
|
|
3361 {
|
|
3362 int v6; // eax@1
|
|
3363 signed int v7; // edi@1
|
|
3364 signed int v8; // edi@14
|
|
3365 size_t v9; // eax@30
|
|
3366 size_t v10; // eax@30
|
|
3367 size_t v11; // eax@30
|
|
3368 size_t v12; // eax@30
|
|
3369 size_t v13; // eax@30
|
|
3370
|
|
3371 v6 = pHWDesc->dwFlags;
|
|
3372 v7 = -1;
|
|
3373 if ( v6 )
|
|
3374 {
|
|
3375 if ( !a6->ptr_4->pGUID )
|
|
3376 v7 = 0;
|
|
3377 if ( v6 && a6->ptr_4->pGUID )
|
|
3378 v7 = 1;
|
|
3379 }
|
|
3380 if ( !strcmp(lpDeviceName, "RGB Emulation") && !a6->ptr_4->pGUID )
|
|
3381 v7 = 2;
|
|
3382 if ( !strcmp(lpDeviceName, "Reference Rasterizer") && !a6->ptr_4->pGUID )
|
|
3383 v7 = 3;
|
|
3384 if ( v7 != -1 )
|
|
3385 {
|
|
3386 v8 = v7;
|
|
3387 a6->pInfo[v8].bIsDeviceCompatible = 1;
|
|
3388 a6->pInfo[v8].uCaps = 0;
|
|
3389 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 0x10) )
|
|
3390 a6->pInfo[v8].uCaps |= 2u;
|
|
3391 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 2) )
|
|
3392 a6->pInfo[v8].uCaps |= 4u;
|
|
3393 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 1) )
|
|
3394 a6->pInfo[v8].uCaps |= 8u;
|
|
3395 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 0x20) )
|
|
3396 a6->pInfo[v8].uCaps |= 0x10u;
|
|
3397 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 2) )
|
|
3398 a6->pInfo[v8].uCaps |= 0x20u;
|
|
3399 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 4) )
|
|
3400 a6->pInfo[v8].uCaps |= 0x40u;
|
|
3401 if ( !(BYTE1(pHWDesc->dwDevCaps) & 0x10) )
|
|
3402 BYTE1(a6->pInfo[v8].uCaps) |= 1u;
|
|
3403 if ( pHWDesc->dpcTriCaps.dwTextureCaps & 0x20 )
|
|
3404 LOBYTE(a6->pInfo[v8].uCaps) |= 0x80u;
|
|
3405 v9 = strlen(lpDeviceName);
|
|
3406 a6->pInfo[v8].pName = new char[v9 + 1];
|
|
3407 strcpy(a6->pInfo[v8].pName, lpDeviceName);
|
|
3408 v10 = strlen(lpDeviceDesc);
|
|
3409 a6->pInfo[v8].pDescription = new char[v10 + 1];
|
|
3410 strcpy(a6->pInfo[v8].pDescription, lpDeviceDesc);
|
|
3411 a6->pInfo[v8].pGUID = (GUID *)operator new(0x10u);
|
|
3412 memcpy(a6->pInfo[v8].pGUID, lpGUID, 0x10u);
|
|
3413 v11 = strlen(a6->ptr_4->pDriverName);
|
|
3414 a6->pInfo[v8].pDriverName = new char[v11 + 1];
|
|
3415 strcpy(a6->pInfo[v8].pDriverName, a6->ptr_4->pDriverName);
|
|
3416 v12 = strlen(a6->ptr_4->pDeviceDesc);
|
|
3417 a6->pInfo[v8].pDeviceDesc = new char[v12 + 1];
|
|
3418 strcpy(a6->pInfo[v8].pDeviceDesc, a6->ptr_4->pDeviceDesc);
|
|
3419 v13 = strlen(a6->ptr_4->pDDraw4DevDesc);
|
|
3420 a6->pInfo[v8].pDDraw4DevDesc = new char[v13 + 1];
|
|
3421 strcpy(a6->pInfo[v8].pDDraw4DevDesc, a6->ptr_4->pDDraw4DevDesc);
|
|
3422 if ( a6->ptr_4->pGUID )
|
|
3423 {
|
|
3424 a6->pInfo[v8].pDirectDrawGUID = new GUID;
|
|
3425 memcpy(a6->pInfo[v8].pDirectDrawGUID, a6->ptr_4->pGUID, 0x10u);
|
|
3426 }
|
|
3427 else
|
|
3428 {
|
|
3429 a6->pInfo[v8].pDirectDrawGUID = 0;
|
|
3430 }
|
|
3431 a6->pInfo[v8].uVideoMem = a6->ptr_4->uVideoMem;
|
|
3432 }
|
|
3433 return 1;
|
|
3434 }
|
|
3435
|
|
3436
|
|
3437 //----- (0049D75C) --------------------------------------------------------
|
|
3438 HRESULT __stdcall DDrawDisplayModesEnumerator(DDSURFACEDESC2 *pSurfaceDesc, __int16 *a2)
|
|
3439 {
|
|
3440 HRESULT result; // eax@3
|
|
3441
|
|
3442 if ( pSurfaceDesc->ddsCaps.dwCaps | 0x2000 && pSurfaceDesc->ddpfPixelFormat.dwRGBBitCount == 16 )
|
|
3443 {
|
|
3444 *a2 = 1;
|
|
3445 result = 0;
|
|
3446 }
|
|
3447 else
|
|
3448 {
|
|
3449 result = 1;
|
|
3450 }
|
|
3451 return result;
|
|
3452 }
|
|
3453
|
|
3454
|
|
3455
|
|
3456 //----- (0047A95E) --------------------------------------------------------
|
|
3457 void Render::DrawDecorations()
|
|
3458 {
|
|
3459 char *v0; // esi@2
|
|
3460 DecorationDesc *v1; // ebx@6
|
|
3461 __int16 v2; // ax@6
|
|
3462 double v3; // st7@7
|
|
3463 int v4; // eax@9
|
|
3464 int v5; // edx@9
|
|
3465 unsigned int v6; // edi@9
|
|
3466 int v7; // eax@9
|
|
3467 SpriteFrame *v8; // eax@9
|
|
3468 SpriteFrame *v9; // edi@9
|
|
3469 unsigned __int16 *v10; // eax@9
|
|
3470 int v11; // ecx@9
|
|
3471 int v12; // eax@9
|
|
3472 int v13; // ecx@9
|
|
3473 int v14; // ecx@20
|
|
3474 char v15; // dl@20
|
|
3475 signed int v16; // eax@20
|
|
3476 int v17; // eax@23
|
|
3477 int v18; // ecx@24
|
|
3478 int v19; // eax@24
|
|
3479 int v20; // ecx@24
|
|
3480 int v21; // ebx@26
|
|
3481 int v22; // eax@26
|
|
3482 int v23; // eax@30
|
|
3483 signed __int64 v24; // qtt@31
|
|
3484 int v25; // ebx@31
|
|
3485 int v26; // ecx@32
|
|
3486 RenderBillboard *v27; // eax@37
|
|
3487 __int16 v28; // dx@37
|
|
3488 __int16 v29; // cx@37
|
|
3489 int v30; // ecx@37
|
|
3490 int v31; // ebx@37
|
|
3491 Particle_ local_0; // [sp+Ch] [bp-98h]@7
|
|
3492 int x; // [sp+74h] [bp-30h]@9
|
|
3493 int y; // [sp+78h] [bp-2Ch]@9
|
|
3494 int v35; // [sp+7Ch] [bp-28h]@1
|
|
3495 int v36; // [sp+80h] [bp-24h]@9
|
|
3496 unsigned __int16 *v37; // [sp+84h] [bp-20h]@9
|
|
3497 int v38; // [sp+88h] [bp-1Ch]@9
|
|
3498 int v39; // [sp+8Ch] [bp-18h]@24
|
|
3499 int v40; // [sp+90h] [bp-14h]@24
|
|
3500 int v41; // [sp+94h] [bp-10h]@24
|
|
3501 int v42; // [sp+98h] [bp-Ch]@9
|
|
3502 int a5; // [sp+9Ch] [bp-8h]@9
|
|
3503 int b; // [sp+A0h] [bp-4h]@22
|
|
3504
|
|
3505 v35 = 0;
|
|
3506 if ( (signed int)uNumLevelDecorations > 0 )
|
|
3507 {
|
|
3508 v0 = (char *)&pLevelDecorations[0].vPosition.y;
|
|
3509 do
|
|
3510 {
|
|
3511 if ( (!(*(v0 - 6) & 0x40) || ((LevelDecoration *)(v0 - 8))->_47A825()) && !(*(v0 - 6) & 0x20) )
|
|
3512 {
|
|
3513 v1 = &pDecorationList->pDecorations[*((short *)v0 - 4)];
|
|
3514 v2 = v1->uFlags;
|
|
3515 if ( (char)v2 >= 0 )
|
|
3516 {
|
|
3517 if ( !(v2 & 0x22) )
|
|
3518 {
|
|
3519 v4 = *((int *)v0 - 1);
|
|
3520 v5 = *((int *)v0 + 1);
|
|
3521 v6 = pMiscTimer->uTotalGameTimeElapsed;
|
|
3522 y = *(int *)v0;
|
|
3523 x = v4;
|
|
3524 v36 = v5;
|
|
3525 v7 = abs(v4 + y);
|
|
3526 v8 = pSpriteFrameTable->GetFrame(v1->uSpriteID, v6 + v7);
|
|
3527 v9 = v8;
|
|
3528 v42 = v8->uFlags;
|
|
3529 a5 = v8->uGlowRadius;
|
|
3530 v10 = (unsigned __int16 *)stru_5C6E00->Atan2(
|
|
3531 *((int *)v0 - 1) - pIndoorCamera->pos.x,
|
|
3532 *(int *)v0 - pIndoorCamera->pos.y);
|
|
3533 v11 = *((int *)v0 + 2);
|
|
3534 v37 = v10;
|
|
3535 v12 = v42;
|
|
3536 v38 = 0;
|
|
3537 v13 = ((signed int)(stru_5C6E00->uIntegerPi
|
|
3538 + ((signed int)stru_5C6E00->uIntegerPi >> 3)
|
|
3539 + v11
|
|
3540 - (signed int)v37) >> 8) & 7;
|
|
3541 v37 = (unsigned __int16 *)v13;
|
|
3542 if ( v42 & 2 )
|
|
3543 v38 = 2;
|
|
3544 if ( (256 << v13) & v42 )
|
|
3545 v38 |= 4u;
|
|
3546 if ( v12 & 0x40000 )
|
|
3547 v38 |= 0x40u;
|
|
3548 if ( v12 & 0x20000 )
|
|
3549 LOBYTE(v38) = v38 | 0x80;
|
|
3550 if ( a5 )
|
|
3551 {
|
|
3552 if ( pRenderer->pRenderD3D && pRenderer->bUseColoredLights )
|
|
3553 {
|
|
3554 v14 = v1->uColoredLightRed;
|
|
3555 v15 = v1->uColoredLightGreen;
|
|
3556 v16 = v1->uColoredLightBlue;
|
|
3557 }
|
|
3558 else
|
|
3559 {
|
|
3560 v16 = 255;
|
|
3561 v14 = 255;
|
|
3562 v15 = 255;
|
|
3563 }
|
|
3564 b = v16;
|
|
3565 pStationaryLightsStack->AddLight(
|
|
3566 x,
|
|
3567 y,
|
|
3568 v36 + v1->uDecorationHeight / 2,
|
|
3569 a5,
|
|
3570 v14,
|
|
3571 v15,
|
|
3572 v16,
|
|
3573 byte_4E94D0);
|
|
3574 }
|
|
3575 v17 = (x - pIndoorCamera->pos.x) << 16;
|
|
3576 if ( pIndoorCamera->sRotationX )
|
|
3577 {
|
|
3578 v40 = (y - pIndoorCamera->pos.y) << 16;
|
|
3579 v18 = ((unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16)
|
|
3580 + ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16);
|
|
3581 v42 = v18;
|
|
3582 b = (unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16;
|
|
3583 a5 = (unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16;
|
|
3584 v40 = (v36 - pIndoorCamera->pos.z) << 16;
|
|
3585 v41 = (unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16;
|
|
3586 v19 = (unsigned __int64)(v18 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16;
|
|
3587 v20 = v19 + ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16);
|
|
3588 v39 = v19 + ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16);
|
|
3589 if ( v20 >= 262144 && v20 <= pOutdoorCamera->shading_dist_mist << 16 )
|
|
3590 {
|
|
3591 v21 = a5 - b;
|
|
3592 v41 = a5 - b;
|
|
3593 a5 = (unsigned __int64)(v42 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16;
|
|
3594 b = (unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16;
|
|
3595 v22 = ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16) - a5;
|
|
3596 LABEL_30:
|
|
3597 v42 = v22;
|
|
3598 v40 = 2 * abs(v20);
|
|
3599 v23 = abs(v21);
|
|
3600 if ( v40 >= v23 )
|
|
3601 {
|
|
3602 LODWORD(v24) = 0;
|
|
3603 HIDWORD(v24) = SLOWORD(pOutdoorCamera->int_fov_rad);
|
|
3604 a5 = v24 / v39;
|
|
3605 v25 = pViewport->uScreenCenterX
|
|
3606 - ((signed int)(((unsigned __int64)(v24 / v39 * v41) >> 16) + 32768) >> 16);
|
|
3607 b = (unsigned __int64)(a5 * (signed __int64)v42) >> 16;
|
|
3608 v41 = v24 / v39;
|
|
3609 v40 = pViewport->uScreenCenterY
|
|
3610 - ((signed int)(((unsigned __int64)(a5 * (signed __int64)v42) >> 16) + 32768) >> 16);
|
|
3611 v42 = v9->scale;
|
|
3612 v41 = (unsigned __int64)(v42 * v24 / v39) >> 16;
|
|
3613 v37 = (unsigned __int16 *)&v9->pHwSpriteIDs[(int)v37];
|
|
3614 if ( pRenderer->pRenderD3D )
|
|
3615 {
|
|
3616 v26 = v41;
|
|
3617 v42 = pSprites_LOD->pHardwareSprites[(signed __int16)*v37].uBufferWidth >> 1;
|
|
3618 b = (unsigned __int64)(v42 * (signed __int64)v41) >> 16;
|
|
3619 }
|
|
3620 else
|
|
3621 {
|
|
3622 v26 = v41;
|
|
3623 v42 = pSprites_LOD->pSpriteHeaders[(signed __int16)*v37].uWidth >> 1;
|
|
3624 b = (unsigned __int64)(v42 * (signed __int64)v41) >> 16;
|
|
3625 }
|
|
3626 if ( b + v25 >= (signed int)pViewport->uViewportX && v25 - b <= (signed int)pViewport->uViewportZ )
|
|
3627 {
|
|
3628 if ( (signed int)uNumBillboardsToDraw >= 500 )
|
|
3629 return;
|
|
3630 v27 = &pBillboardRenderList[uNumBillboardsToDraw++];
|
|
3631 ++uNumDecorationsDrawnThisFrame;
|
|
3632 v27->uHwSpriteID = *v37;
|
|
3633 v28 = v9->uPaletteIndex;
|
|
3634 v27->field_0 = v26;
|
|
3635 v27->field_4 = v26;
|
|
3636 v29 = v38;
|
|
3637 v27->uScreenSpaceX = v25;
|
|
3638 HIBYTE(v29) |= 2u;
|
|
3639 v27->uPalette = v28;
|
|
3640 v27->field_1E = v29;
|
|
3641 v27->some_x = x;
|
|
3642 v27->some_y = y;
|
|
3643 v27->some_z = v36;
|
|
3644 v27->uScreenSpaceY = v40;
|
|
3645 HIWORD(v30) = HIWORD(v39);
|
|
3646 v31 = 8 * v35 | 5;
|
|
3647 LOWORD(v30) = 0;
|
|
3648 v27->uIndoorSectorID = 0;
|
|
3649 v27->sZValue = v30 + v31;
|
|
3650 v27->uPaletteSubindex = 0;
|
|
3651 v27->pSpriteFrame = v9;
|
|
3652 v27->uTintColor = 0;
|
|
3653 }
|
|
3654 }
|
|
3655 goto LABEL_38;
|
|
3656 }
|
|
3657 }
|
|
3658 else
|
|
3659 {
|
|
3660 v42 = (x - pIndoorCamera->pos.x) << 16;
|
|
3661 v40 = (y - pIndoorCamera->pos.y) << 16;
|
|
3662 b = (unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16;
|
|
3663 a5 = (unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16;
|
|
3664 v20 = b + ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16);
|
|
3665 v39 = b + ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16);
|
|
3666 if ( v20 >= 262144 && v20 <= pOutdoorCamera->shading_dist_mist << 16 )
|
|
3667 {
|
|
3668 a5 = (unsigned __int64)(v42 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16;
|
|
3669 b = (unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16;
|
|
3670 v21 = ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) - a5;
|
|
3671 v41 = ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) - a5;
|
|
3672 v22 = (v36 - pIndoorCamera->pos.z) << 16;
|
|
3673 goto LABEL_30;
|
|
3674 }
|
|
3675 }
|
|
3676 }
|
|
3677 }
|
|
3678 else
|
|
3679 {
|
|
3680 memset(&local_0, 0, 0x68u);
|
|
3681 v3 = (double)*((signed int *)v0 - 1);
|
|
3682 local_0.bFree = 1036;
|
|
3683 local_0.uDiffuse = 0xFF3C1Eu;
|
|
3684 local_0.x = v3;
|
|
3685 local_0.y = (double)*(signed int *)v0;
|
|
3686 local_0.z = (double)*((signed int *)v0 + 1);
|
|
3687 local_0.flt_10 = 0.0;
|
|
3688 local_0.flt_14 = 0.0;
|
|
3689 local_0.flt_18 = 0.0;
|
|
3690 local_0.flt_28 = 1.0;
|
|
3691 local_0.timeToLive = (rand() & 0x80) + 128;
|
|
3692 local_0.uTextureID = pBitmaps_LOD->LoadTexture("effpar01");
|
|
3693 pGame->pParticleEngine->AddParticle(&local_0);
|
|
3694 }
|
|
3695 }
|
|
3696 LABEL_38:
|
|
3697 ++v35;
|
|
3698 v0 += 32;
|
|
3699 }
|
|
3700 while ( v35 < (signed int)uNumLevelDecorations );
|
|
3701 }
|
|
3702 }
|
|
3703 // 4E94D0: using guessed type char byte_4E94D0;
|
|
3704 // 5187EC: using guessed type int uNumDecorationsDrawnThisFrame;
|
|
3705
|
|
3706
|
|
3707 //----- (0049D717) --------------------------------------------------------
|
|
3708 HRESULT __stdcall D3DZBufferFormatEnumerator(DDPIXELFORMAT *Src, DDPIXELFORMAT *Dst)
|
|
3709 {
|
|
3710 HRESULT v2; // esi@2
|
|
3711
|
|
3712 if ( Src->dwFlags & 0x400 | 0x2000 )
|
|
3713 {
|
|
3714 v2 = 0;
|
|
3715 if ( Src->dwRGBBitCount == 16 && !Src->dwRBitMask )
|
|
3716 goto LABEL_6;
|
|
3717 if ( !Dst->dwSize )
|
|
3718 {
|
|
3719 v2 = 1;
|
|
3720 LABEL_6:
|
|
3721 memcpy(Dst, Src, 0x20u);
|
|
3722 return v2;
|
|
3723 }
|
|
3724 }
|
|
3725 return 1;
|
|
3726 }
|
|
3727
|
|
3728 //----- (0049DC28) --------------------------------------------------------
|
|
3729 void RenderD3D::GetAvailableDevices(RenderD3D__DevInfo **pOutDevices)
|
|
3730 {
|
|
3731 RenderD3D__DevInfo *v2; // eax@1
|
|
3732
|
|
3733 v2 = new RenderD3D__DevInfo[4];// 4 items
|
|
3734 *pOutDevices = v2;
|
|
3735 memset(v2, 0, 0xA0u);
|
|
3736 DirectDrawEnumerateA((LPDDENUMCALLBACKA)RenderD3D__DeviceEnumerator, *pOutDevices);
|
|
3737 }
|
|
3738
|
|
3739
|
|
3740 //----- (0049DC58) --------------------------------------------------------
|
|
3741 RenderD3D::RenderD3D()
|
|
3742 {
|
|
3743 RenderD3D *v1; // esi@1
|
|
3744
|
|
3745 v1 = this;
|
|
3746 this->pHost = 0;
|
|
3747 this->pDirect3D = 0;
|
|
3748 this->pUnk = 0;
|
|
3749 this->pBackBuffer = 0;
|
|
3750 this->pFrontBuffer = 0;
|
|
3751 this->pZBuffer = 0;
|
|
3752 this->pDevice = 0;
|
|
3753 this->pViewport = 0;
|
|
3754 this->field_40 = 1;
|
|
3755 this->field_44 = 10;
|
|
3756 GetAvailableDevices(&this->pAvailableDevices);
|
|
3757 }
|
|
3758
|
|
3759 //----- (0049DC90) --------------------------------------------------------
|
|
3760 void RenderD3D::Release()
|
|
3761 {
|
|
3762 RenderD3D *v1; // esi@1
|
|
3763 IDirectDraw4 *v2; // eax@2
|
|
3764 signed int v3; // edi@4
|
|
3765 IDirect3DViewport3 *v4; // eax@22
|
|
3766 IUnknown *v5; // eax@24
|
|
3767 IDirectDrawSurface4 *v6; // eax@26
|
|
3768 IDirect3DDevice3 *v7; // eax@28
|
|
3769 IDirect3D3 *v8; // eax@30
|
|
3770 IDirectDrawSurface4 *v9; // eax@32
|
|
3771 IDirectDrawSurface4 *v10; // eax@34
|
|
3772 IDirectDraw4 *v11; // eax@36
|
|
3773
|
|
3774 v1 = this;
|
|
3775 if ( !this->bWindowed )
|
|
3776 {
|
|
3777 v2 = this->pHost;
|
|
3778 if ( v2 )
|
|
3779 {
|
|
3780 v2->RestoreDisplayMode();
|
|
3781 v1->pHost->SetCooperativeLevel(v1->hWindow, 8u);
|
|
3782 v1->pHost->FlipToGDISurface();
|
|
3783 }
|
|
3784 }
|
|
3785 v3 = 0;
|
|
3786 do
|
|
3787 {
|
|
3788 if ( v1->pAvailableDevices[v3].pDriverName )
|
|
3789 {
|
|
3790 free(v1->pAvailableDevices[v3].pDriverName);
|
|
3791 v1->pAvailableDevices[v3].pDriverName = 0;
|
|
3792 }
|
|
3793 if ( v1->pAvailableDevices[v3].pDeviceDesc )
|
|
3794 {
|
|
3795 free(v1->pAvailableDevices[v3].pDeviceDesc);
|
|
3796 v1->pAvailableDevices[v3].pDeviceDesc = 0;
|
|
3797 }
|
|
3798 if ( v1->pAvailableDevices[v3].pDDraw4DevDesc )
|
|
3799 {
|
|
3800 free(v1->pAvailableDevices[v3].pDDraw4DevDesc);
|
|
3801 v1->pAvailableDevices[v3].pDDraw4DevDesc = 0;
|
|
3802 }
|
|
3803 if ( v1->pAvailableDevices[v3].pDirectDrawGUID )
|
|
3804 {
|
|
3805 free(v1->pAvailableDevices[v3].pDirectDrawGUID);
|
|
3806 v1->pAvailableDevices[v3].pDirectDrawGUID = 0;
|
|
3807 }
|
|
3808 if ( v1->pAvailableDevices[v3].pName )
|
|
3809 {
|
|
3810 free(v1->pAvailableDevices[v3].pName);
|
|
3811 v1->pAvailableDevices[v3].pName = 0;
|
|
3812 }
|
|
3813 if ( v1->pAvailableDevices[v3].pDescription )
|
|
3814 {
|
|
3815 free(v1->pAvailableDevices[v3].pDescription);
|
|
3816 v1->pAvailableDevices[v3].pDescription = 0;
|
|
3817 }
|
|
3818 if ( v1->pAvailableDevices[v3].pGUID )
|
|
3819 {
|
|
3820 free(v1->pAvailableDevices[v3].pGUID);
|
|
3821 v1->pAvailableDevices[v3].pGUID = 0;
|
|
3822 }
|
|
3823 ++v3;
|
|
3824 }
|
|
3825 while ( v3 < 4 );
|
|
3826 if ( v1->pAvailableDevices )
|
|
3827 {
|
|
3828 free(v1->pAvailableDevices);
|
|
3829 v1->pAvailableDevices = 0;
|
|
3830 }
|
|
3831 v4 = v1->pViewport;
|
|
3832 if ( v4 )
|
|
3833 {
|
|
3834 v4->Release();
|
|
3835 v1->pViewport = 0;
|
|
3836 }
|
|
3837 v5 = v1->pUnk;
|
|
3838 if ( v5 )
|
|
3839 {
|
|
3840 v5->Release();
|
|
3841 v1->pUnk = 0;
|
|
3842 }
|
|
3843 v6 = v1->pZBuffer;
|
|
3844 if ( v6 )
|
|
3845 {
|
|
3846 v6->Release();
|
|
3847 v1->pZBuffer = 0;
|
|
3848 }
|
|
3849 v7 = v1->pDevice;
|
|
3850 if ( v7 )
|
|
3851 {
|
|
3852 v7->Release();
|
|
3853 v1->pDevice = 0;
|
|
3854 }
|
|
3855 v8 = v1->pDirect3D;
|
|
3856 if ( v8 )
|
|
3857 {
|
|
3858 v8->Release();
|
|
3859 v1->pDirect3D = 0;
|
|
3860 }
|
|
3861 v9 = v1->pBackBuffer;
|
|
3862 if ( v9 )
|
|
3863 {
|
|
3864 v9->Release();
|
|
3865 v1->pBackBuffer = 0;
|
|
3866 }
|
|
3867 v10 = v1->pFrontBuffer;
|
|
3868 if ( v10 )
|
|
3869 {
|
|
3870 v10->Release();
|
|
3871 v1->pFrontBuffer = 0;
|
|
3872 }
|
|
3873 v11 = v1->pHost;
|
|
3874 if ( v11 )
|
|
3875 {
|
|
3876 v11->Release();
|
|
3877 v1->pHost = 0;
|
|
3878 }
|
|
3879 }
|
|
3880
|
|
3881
|
|
3882 //----- (0049DE14) --------------------------------------------------------
|
|
3883 bool RenderD3D::CreateDevice(unsigned int uDeviceID, int bWindowed, HWND hWnd)
|
|
3884 {
|
|
3885 //IDirectDraw4 *v8; // eax@12
|
|
3886 //IDirectDraw4 *v9; // eax@16
|
|
3887 //IDirectDraw4 *v10; // eax@20
|
|
3888 //IDirectDraw4 *v13; // eax@35
|
|
3889 const char *v23; // [sp-4h] [bp-DCh]@9
|
|
3890 const char *v24; // [sp-4h] [bp-DCh]@13
|
|
3891 const char *v25; // [sp-4h] [bp-DCh]@19
|
|
3892 DWORD v26; // [sp-4h] [bp-DCh]@30
|
|
3893 DDSCAPS2 v27; // [sp+Ch] [bp-CCh]@37
|
|
3894 DDSURFACEDESC2 ddsd2; // [sp+1Ch] [bp-BCh]@11
|
|
3895 D3DVIEWPORT2 d3dvp2; // [sp+98h] [bp-40h]@28
|
|
3896 IDirectDrawClipper *v30; // [sp+C4h] [bp-14h]@18
|
|
3897 LPDIRECTDRAW lpDD; // [sp+C8h] [bp-10h]@1
|
|
3898
|
|
3899 this->bWindowed = bWindowed;
|
|
3900 this->hWindow = hWnd;
|
|
3901
|
|
3902 if (FAILED(DirectDrawCreate(pAvailableDevices[uDeviceID].pDirectDrawGUID, &lpDD, 0)))
|
|
3903 {
|
|
3904 sprintf(pErrorMessage, "Init - Failed to create DirectDraw interface.\n");
|
|
3905 return 0;
|
|
3906 }
|
|
3907
|
|
3908 if (FAILED(lpDD->QueryInterface(IID_IDirectDraw4, (LPVOID *)&pHost)))
|
|
3909 {
|
|
3910 sprintf(pErrorMessage, "Init - Failed to create DirectDraw4 interface.\n");
|
|
3911 if (lpDD)
|
|
3912 lpDD->Release();
|
|
3913 return 0;
|
|
3914 }
|
|
3915 lpDD->Release();
|
|
3916 lpDD = 0;
|
|
3917
|
|
3918 if (bWindowed && !pAvailableDevices[uDeviceID].pDirectDrawGUID)
|
|
3919 {
|
|
3920 if (FAILED(pHost->SetCooperativeLevel(hWnd, DDSCL_MULTITHREADED | DDSCL_NORMAL)))
|
|
3921 {
|
|
3922 v23 = "Init - Failed to set cooperative level.\n";
|
|
3923 sprintf(pErrorMessage, v23);
|
|
3924 LABEL_65:
|
|
3925 if (pHost)
|
|
3926 {
|
|
3927 pHost->Release();
|
|
3928 pHost = 0;
|
|
3929 }
|
|
3930 return 0;
|
|
3931 }
|
|
3932 memset(&ddsd2, 0, sizeof(DDSURFACEDESC2));
|
|
3933 ddsd2.dwSize = sizeof(DDSURFACEDESC2);
|
|
3934 ddsd2.dwFlags = DDSD_CAPS;
|
|
3935 ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
|
|
3936 if ( !pHost->CreateSurface(&ddsd2, &pFrontBuffer, 0) )
|
|
3937 {
|
|
3938 ddsd2.dwSize = sizeof(DDSURFACEDESC2);
|
|
3939 pHost->GetDisplayMode(&ddsd2);
|
|
3940 if ( ddsd2.ddpfPixelFormat.dwRGBBitCount != 16 )
|
|
3941 {
|
|
3942 v24 = "Init - Desktop isn't in 16 bit mode.\n";
|
|
3943 goto LABEL_14;
|
|
3944 }
|
|
3945
|
|
3946 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
|
|
3947 ddsd2.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
|
|
3948 ddsd2.dwWidth = 640;
|
|
3949 ddsd2.dwHeight = 480;
|
|
3950 if (pHost->CreateSurface(&ddsd2, &pBackBuffer, 0) )
|
|
3951 {
|
|
3952 v24 = "Init - Failed to create back buffer.\n";
|
|
3953 LABEL_14:
|
|
3954 sprintf(pErrorMessage, v24);
|
|
3955 if (pFrontBuffer)
|
|
3956 {
|
|
3957 pFrontBuffer->Release();
|
|
3958 pFrontBuffer = 0;
|
|
3959 }
|
|
3960 goto LABEL_65;
|
|
3961 }
|
|
3962 if ( pHost->CreateClipper(0, &v30, 0) )
|
|
3963 {
|
|
3964 v25 = "Init - Failed to create clipper.\n";
|
|
3965 goto LABEL_45;
|
|
3966 }
|
|
3967 v30->SetHWnd(0, hWnd);
|
|
3968 pFrontBuffer->SetClipper(v30);
|
|
3969
|
|
3970 v30->Release();
|
|
3971 v30 = 0;
|
|
3972
|
|
3973 pHost->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D);
|
|
3974
|
|
3975 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
|
|
3976 ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
|
|
3977 ddsd2.dwWidth = 640;
|
|
3978 ddsd2.dwHeight = 480;
|
|
3979
|
|
3980 if ( pDirect3D->EnumZBufferFormats(*pAvailableDevices[uDeviceID].pGUID,
|
|
3981 (HRESULT (__stdcall *)(DDPIXELFORMAT *, void *))D3DZBufferFormatEnumerator,
|
|
3982 &ddsd2.ddpfPixelFormat) )
|
|
3983 goto LABEL_21;
|
|
3984 if ( uDeviceID == 2 || uDeviceID == 3 )
|
|
3985 ddsd2.ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
|
|
3986
|
|
3987 if ( !pHost->CreateSurface(&ddsd2, &pZBuffer, 0) )
|
|
3988 {
|
|
3989 if ( !pBackBuffer->AddAttachedSurface(pZBuffer) )
|
|
3990 {
|
|
3991 if ( !pDirect3D->CreateDevice(*pAvailableDevices[uDeviceID].pGUID,
|
|
3992 pBackBuffer,
|
|
3993 &pDevice,
|
|
3994 0) )
|
|
3995 {
|
|
3996 memset(&d3dvp2, 0, sizeof(D3DVIEWPORT2));
|
|
3997 d3dvp2.dvClipWidth = 2.0;
|
|
3998 d3dvp2.dvClipY = 1.0;
|
|
3999 d3dvp2.dvClipHeight = 2.0;
|
|
4000 d3dvp2.dvMaxZ = 1.0;
|
|
4001 d3dvp2.dvMinZ = 0.0;
|
|
4002 goto LABEL_54;
|
|
4003 }
|
|
4004 LABEL_51:
|
|
4005 sprintf(pErrorMessage, "Init - Failed to create D3D device.\n");
|
|
4006 if (pDirect3D)
|
|
4007 {
|
|
4008 pDirect3D->Release();
|
|
4009 pDirect3D = 0;
|
|
4010 }
|
|
4011 goto LABEL_59;
|
|
4012 }
|
|
4013 LABEL_48:
|
|
4014 sprintf(pErrorMessage, "Init - Failed to attach z-buffer to back buffer.\n");
|
|
4015 if (pZBuffer)
|
|
4016 {
|
|
4017 pZBuffer->Release();
|
|
4018 pZBuffer = 0;
|
|
4019 }
|
|
4020 goto LABEL_61;
|
|
4021 }
|
|
4022 goto LABEL_44;
|
|
4023 }
|
|
4024 LABEL_36:
|
|
4025 v23 = "Init - Failed to create front buffer.\n";
|
|
4026 sprintf(pErrorMessage, v23);
|
|
4027 goto LABEL_65;
|
|
4028 }
|
|
4029 if ( uDeviceID == 1 )
|
|
4030 v26 = 1045;
|
|
4031 else
|
|
4032 v26 = 1041;
|
|
4033 if (pHost->SetCooperativeLevel(hWnd, v26) )
|
|
4034 {
|
|
4035 v23 = "Init - Failed to set cooperative level.\n";
|
|
4036 sprintf(pErrorMessage, v23);
|
|
4037 goto LABEL_65;
|
|
4038 }
|
|
4039 if (pHost->SetDisplayMode(640u, 480u, 16u, 0, 0) )
|
|
4040 {
|
|
4041 v23 = "Init - Failed to set display mode.\n";
|
|
4042 sprintf(pErrorMessage, v23);
|
|
4043 goto LABEL_65;
|
|
4044 }
|
|
4045
|
|
4046 memset(&ddsd2, 0, sizeof(DDSURFACEDESC2));
|
|
4047 ddsd2.dwSize = sizeof(DDSURFACEDESC2);
|
|
4048 ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT;
|
|
4049 ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE | DDSCAPS_FLIP | DDSCAPS_COMPLEX;
|
|
4050 ddsd2.dwBackBufferCount = 1;
|
|
4051 if ( pHost->CreateSurface(&ddsd2, &pFrontBuffer, 0) )
|
|
4052 goto LABEL_36;
|
|
4053 //a3a = &pBackBuffer;
|
|
4054 //v14 = *v34;
|
|
4055 memset(&v27, 0, sizeof(DDSCAPS2));
|
|
4056 v27.dwCaps = DDSCAPS_BACKBUFFER;
|
|
4057 //v33 = (IDirect3DDevice3 **)v14->GetAttachedSurface(&v27, &pBackBuffer);
|
|
4058 //hWnda = &pDirect3D;
|
|
4059 pHost->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D);
|
|
4060 if (FAILED(pFrontBuffer->GetAttachedSurface(&v27, &pBackBuffer)))
|
|
4061 {
|
|
4062 v25 = "Init - Failed to get D3D interface.\n";
|
|
4063 goto LABEL_45;
|
|
4064 }
|
|
4065
|
|
4066 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
|
|
4067 ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
|
|
4068 ddsd2.dwWidth = 640;
|
|
4069 ddsd2.dwHeight = 480;
|
|
4070 if ( pDirect3D->EnumZBufferFormats(*pAvailableDevices[uDeviceID].pGUID,
|
|
4071 (HRESULT (__stdcall *)(DDPIXELFORMAT *, void *))D3DZBufferFormatEnumerator,
|
|
4072 &ddsd2.ddpfPixelFormat) )
|
|
4073 {
|
|
4074 LABEL_21:
|
|
4075 v25 = "Init - Failed to enumerate Z buffer formats.\n";
|
|
4076 goto LABEL_45;
|
|
4077 }
|
|
4078 if ( uDeviceID == 2 || uDeviceID == 3 )
|
|
4079 BYTE1(ddsd2.ddsCaps.dwCaps) |= 8u;
|
|
4080 //uDeviceIDa = &pZBuffer;
|
|
4081 if (pHost->CreateSurface(&ddsd2, &pZBuffer, 0) )
|
|
4082 {
|
|
4083 LABEL_44:
|
|
4084 v25 = "Init - Failed to create z-buffer.\n";
|
|
4085 LABEL_45:
|
|
4086 sprintf(pErrorMessage, v25);
|
|
4087 if (pBackBuffer)
|
|
4088 {
|
|
4089 pBackBuffer->Release();
|
|
4090 pBackBuffer = 0;
|
|
4091 }
|
|
4092 LABEL_63:
|
|
4093 //v19 = &pFrontBuffer;
|
|
4094 if (pFrontBuffer)
|
|
4095 {
|
|
4096 pFrontBuffer->Release();
|
|
4097 pFrontBuffer= 0;
|
|
4098 }
|
|
4099 goto LABEL_65;
|
|
4100 }
|
|
4101 if (pBackBuffer->AddAttachedSurface(pZBuffer))
|
|
4102 goto LABEL_48;
|
|
4103 //v33 = &pDevice;
|
|
4104 if (pDirect3D->CreateDevice(*pAvailableDevices[uDeviceID].pGUID,
|
|
4105 pBackBuffer,
|
|
4106 &pDevice,
|
|
4107 0) )
|
|
4108 goto LABEL_51;
|
|
4109 memset(&d3dvp2, 0, sizeof(D3DVIEWPORT2));
|
|
4110 d3dvp2.dvClipWidth = 2.0;
|
|
4111 d3dvp2.dvClipY = 1.0;
|
|
4112 d3dvp2.dvClipHeight = 2.0;
|
|
4113 d3dvp2.dvMaxZ = 1.0;
|
|
4114
|
|
4115 LABEL_54:
|
|
4116 d3dvp2.dwSize = sizeof(D3DVIEWPORT2);
|
|
4117 //v17 = *hWnda;
|
|
4118 d3dvp2.dwWidth = 640;
|
|
4119 d3dvp2.dwHeight = 480;
|
|
4120 d3dvp2.dvClipX = -1.0;
|
|
4121 //v18 = v17->lpVtbl;
|
|
4122 //v32 = &v4->pViewport;
|
|
4123 if (pDirect3D->CreateViewport(&pViewport, 0))
|
|
4124 {
|
|
4125 sprintf(pErrorMessage, "Init - Failed to create viewport.\n");
|
|
4126 if (pDevice)
|
|
4127 {
|
|
4128 pDevice->Release();
|
|
4129 pDevice = 0;
|
|
4130 }
|
|
4131 if (pDirect3D)
|
|
4132 {
|
|
4133 pDirect3D->Release();
|
|
4134 pDirect3D = 0;
|
|
4135 }
|
|
4136 LABEL_59:
|
|
4137 if (pZBuffer)
|
|
4138 {
|
|
4139 pZBuffer->Release();
|
|
4140 pZBuffer = 0;
|
|
4141 }
|
|
4142 LABEL_61:
|
|
4143 if (pBackBuffer)
|
|
4144 {
|
|
4145 pBackBuffer->Release();
|
|
4146 pBackBuffer = 0;
|
|
4147 }
|
|
4148 goto LABEL_63;
|
|
4149 }
|
|
4150
|
|
4151 pDevice->AddViewport(pViewport);
|
|
4152 pViewport->SetViewport2(&d3dvp2);
|
|
4153 pDevice->SetCurrentViewport(pViewport);
|
|
4154 return 1;
|
|
4155 }
|
|
4156
|
|
4157
|
|
4158 //----- (0049E444) --------------------------------------------------------
|
|
4159 unsigned int RenderD3D::GetDeviceCaps()
|
|
4160 {
|
|
4161 unsigned int v1; // ebx@1
|
|
4162 RenderD3D *v2; // edi@1
|
|
4163 IDirect3DDevice3 *v3; // eax@1
|
|
4164 unsigned int result; // eax@2
|
|
4165 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-1F8h]@1
|
|
4166 D3DDEVICEDESC halCaps; // [sp+108h] [bp-FCh]@1
|
|
4167
|
|
4168 v1 = 0;
|
|
4169 v2 = this;
|
|
4170 memset(&halCaps, 0, 0xFCu);
|
|
4171 halCaps.dwSize = 252;
|
|
4172 memset(&refCaps, 0, 0xFCu);
|
|
4173 v3 = v2->pDevice;
|
|
4174 refCaps.dwSize = 252;
|
|
4175 if ( v3->GetCaps(&halCaps, &refCaps) )
|
|
4176 {
|
|
4177 result = 1;
|
|
4178 }
|
|
4179 else
|
|
4180 {
|
|
4181 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & 0x10) )
|
|
4182 v1 = 2;
|
|
4183 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & 2) )
|
|
4184 v1 |= 4u;
|
|
4185 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & 1) )
|
|
4186 v1 |= 8u;
|
|
4187 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & 0x20) )
|
|
4188 v1 |= 0x10u;
|
|
4189 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & 2) )
|
|
4190 v1 |= 0x20u;
|
|
4191 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & 4) )
|
|
4192 v1 |= 0x40u;
|
|
4193 if ( halCaps.dpcTriCaps.dwTextureCaps & 0x20 )
|
|
4194 LOBYTE(v1) = v1 | 0x80;
|
|
4195 result = v1;
|
|
4196 }
|
|
4197 return result;
|
|
4198 }
|
|
4199
|
|
4200
|
|
4201 //----- (0049E4FC) --------------------------------------------------------
|
|
4202 void RenderD3D::ClearTarget(unsigned int bClearColor, unsigned int uClearColor, unsigned int bClearDepth, float z_clear)
|
|
4203 {
|
|
4204 uint uClearFlags = 0;
|
|
4205
|
|
4206 if (bClearColor)
|
|
4207 uClearFlags |= D3DCLEAR_TARGET;
|
|
4208 if (bClearDepth)
|
|
4209 uClearFlags |= D3DCLEAR_ZBUFFER;
|
|
4210
|
|
4211 D3DRECT rects[] = {{0, 0, 640, 480}};
|
|
4212 if (uClearFlags)
|
|
4213 pViewport->Clear2(1, rects, uClearFlags, uClearColor, z_clear, 0);
|
|
4214 }
|
|
4215
|
|
4216
|
|
4217 //----- (0049E54D) --------------------------------------------------------
|
|
4218 void RenderD3D::Present(bool bForceBlit)
|
|
4219 {
|
|
4220 RECT v5; // [sp+18h] [bp-18h]@1
|
|
4221 struct tagPOINT Point; // [sp+28h] [bp-8h]@4
|
|
4222
|
|
4223 v5.left = 0;
|
|
4224 v5.top = 0;
|
|
4225 v5.bottom = 480;
|
|
4226 v5.right = 640;
|
|
4227
|
|
4228 if (bWindowed || bForceBlit)
|
|
4229 {
|
|
4230 RECT rc;
|
|
4231 GetClientRect(hWindow, &rc);
|
|
4232 Point.y = 0;
|
|
4233 Point.x = 0;
|
|
4234 ClientToScreen(hWindow, &Point);
|
|
4235 OffsetRect(&rc, Point.x, Point.y);
|
|
4236 pFrontBuffer->Blt(&rc, pBackBuffer, &v5, DDBLT_WAIT, 0);
|
|
4237 }
|
|
4238 else
|
|
4239 pFrontBuffer->Flip(0, 1);
|
|
4240 }
|
|
4241
|
|
4242
|
|
4243 //----- (0049E5D4) --------------------------------------------------------
|
|
4244 bool RenderD3D::CreateTexture(unsigned int uTextureWidth, unsigned int uTextureHeight, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture, bool bAlphaChannel, bool bMipmaps, unsigned int uMinDeviceTexDim)
|
|
4245 {
|
|
4246 unsigned int v8; // edx@4
|
|
4247 unsigned int v9; // ebx@5
|
|
4248 unsigned int v10; // eax@5
|
|
4249 DWORD v11; // edx@5
|
|
4250 //int v12; // edx@7
|
|
4251 DDSURFACEDESC2 ddsd2; // [sp+Ch] [bp-80h]@1
|
|
4252 //RenderD3D *v15; // [sp+88h] [bp-4h]@1
|
|
4253
|
|
4254 //v15 = this;
|
|
4255 memset(&ddsd2, 0, 0x7Cu);
|
|
4256 ddsd2.dwSize = 0x7Cu;
|
|
4257 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
|
|
4258 ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
|
|
4259 ddsd2.ddsCaps.dwCaps2 = DDSCAPS2_TEXTUREMANAGE;
|
|
4260 ddsd2.dwHeight = uTextureHeight;
|
|
4261 ddsd2.dwWidth = uTextureWidth;
|
|
4262 if ( bMipmaps )
|
|
4263 {
|
|
4264 if ( (signed int)uTextureHeight <= (signed int)uTextureWidth )
|
|
4265 {
|
|
4266 v8 = GetMaxMipLevels(uTextureHeight) - GetMaxMipLevels(uMinDeviceTexDim);
|
|
4267 LABEL_8:
|
|
4268 ddsd2.dwMipMapCount = v8;
|
|
4269 if ( !v8 )
|
|
4270 goto LABEL_12;
|
|
4271 goto LABEL_11;
|
|
4272 }
|
|
4273 if ( (signed int)uTextureWidth < (signed int)uMinDeviceTexDim )
|
|
4274 {
|
|
4275 v8 = GetMaxMipLevels(uMinDeviceTexDim);
|
|
4276 goto LABEL_8;
|
|
4277 }
|
|
4278 v9 = GetMaxMipLevels(uTextureWidth);
|
|
4279 v10 = GetMaxMipLevels(uMinDeviceTexDim);
|
|
4280 ddsd2.dwMipMapCount = v9 - v10;
|
|
4281 if ( v9 == v10 )
|
|
4282 {
|
|
4283 ddsd2.dwFlags = 0x1007u;
|
|
4284 ddsd2.ddsCaps.dwCaps = v11;
|
|
4285 goto LABEL_12;
|
|
4286 }
|
|
4287 }
|
|
4288 else
|
|
4289 {
|
|
4290 ddsd2.dwMipMapCount = 1;
|
|
4291 }
|
|
4292 LABEL_11:
|
|
4293 ddsd2.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_MIPMAPCOUNT;
|
|
4294 ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP;
|
|
4295 LABEL_12:
|
|
4296 ddsd2.ddpfPixelFormat.dwRGBBitCount = 16;
|
|
4297 ddsd2.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
|
|
4298 if (bAlphaChannel)
|
|
4299 {
|
|
4300 ddsd2.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
|
|
4301 ddsd2.ddpfPixelFormat.dwRBitMask = 0x7C00;
|
|
4302 ddsd2.ddpfPixelFormat.dwGBitMask = 0x03E0;
|
|
4303 ddsd2.ddpfPixelFormat.dwBBitMask = 0x001F;
|
|
4304 ddsd2.ddpfPixelFormat.dwRGBAlphaBitMask = 0x8000u;
|
|
4305 }
|
|
4306 else
|
|
4307 {
|
|
4308 ddsd2.ddpfPixelFormat.dwFlags = DDPF_RGB;
|
|
4309 ddsd2.ddpfPixelFormat.dwRBitMask = 0xF800;
|
|
4310 ddsd2.ddpfPixelFormat.dwGBitMask = 0x07E0;
|
|
4311 ddsd2.ddpfPixelFormat.dwBBitMask = 0x001F;
|
|
4312 ddsd2.ddpfPixelFormat.dwRGBAlphaBitMask = 0;
|
|
4313 }
|
|
4314 if (FAILED(pHost->CreateSurface(&ddsd2, pOutSurface, 0)))
|
|
4315 return false;
|
|
4316 if (FAILED((*pOutSurface)->QueryInterface(IID_IDirect3DTexture2, (void **)pOutTexture)))
|
|
4317 {
|
|
4318 (*pOutSurface)->Release();
|
|
4319 *pOutSurface = 0;
|
|
4320 return false;
|
|
4321 }
|
|
4322 return true;
|
|
4323 }
|
|
4324
|
|
4325 //----- (004A5190) --------------------------------------------------------
|
|
4326 void RenderD3D::HandleLostResources()
|
|
4327 {
|
|
4328 pBitmaps_LOD->ReleaseLostHardwareTextures();
|
|
4329 pBitmaps_LOD->_410423_move_textures_to_device();
|
|
4330 pSprites_LOD->ReleaseLostHardwareSprites();
|
|
4331 }
|
|
4332
|
|
4333
|
|
4334
|
|
4335 //----- (004A2050) --------------------------------------------------------
|
|
4336 void Render::DrawPolygon(unsigned int uNumVertices, stru148 *a3, ODMFace *a4, IDirect3DTexture2 *pTexture)
|
|
4337 {
|
|
4338 Render *v5; // edi@1
|
|
4339 unsigned int v6; // ebx@1
|
|
4340 LightmapBuilder *v7; // esi@3
|
|
4341 int v8; // eax@7
|
|
4342 ODMFace *v9; // eax@12
|
|
4343 char *v10; // esi@12
|
|
4344 double v11; // st7@14
|
|
4345 double v12; // st7@14
|
|
4346 int v13; // eax@14
|
|
4347 ODMFace *v14; // ecx@14
|
|
4348 double v15; // st7@14
|
|
4349 float v16; // ST48_4@15
|
|
4350 int v17; // eax@15
|
|
4351 char v18; // zf@17
|
|
4352 HRESULT v19; // eax@18
|
|
4353 HRESULT v20; // eax@18
|
|
4354 HRESULT v21; // eax@20
|
|
4355 HRESULT v22; // eax@20
|
|
4356 unsigned int v23; // ecx@20
|
|
4357 char *v24; // eax@21
|
|
4358 HRESULT v25; // eax@23
|
|
4359 HRESULT v26; // eax@23
|
|
4360 HRESULT v27; // eax@24
|
|
4361 HRESULT v28; // eax@25
|
|
4362 HRESULT v29; // eax@25
|
|
4363 HRESULT v30; // eax@25
|
|
4364 HRESULT v31; // eax@25
|
|
4365 HRESULT v32; // eax@26
|
|
4366 unsigned int v33; // ecx@26
|
|
4367 char *v34; // eax@27
|
|
4368 int v35; // edx@28
|
|
4369 HRESULT v36; // eax@29
|
|
4370 HRESULT v37; // eax@29
|
|
4371 HRESULT v38; // eax@29
|
|
4372 HRESULT v39; // eax@29
|
|
4373 //IDirect3DDevice3Vtbl *v40; // ebx@29
|
|
4374 unsigned int v41; // eax@29
|
|
4375 HRESULT v42; // eax@30
|
|
4376 HRESULT v43; // eax@30
|
|
4377 HRESULT v44; // eax@30
|
|
4378 char *v45; // esi@34
|
|
4379 int v46; // ecx@35
|
|
4380 double v47; // st6@35
|
|
4381 int v48; // eax@36
|
|
4382 const char *v49; // [sp+4Ch] [bp-1Ch]@0
|
|
4383 const char *v50; // [sp+4Ch] [bp-1Ch]@20
|
|
4384 int v51; // [sp+50h] [bp-18h]@0
|
|
4385 unsigned int v52; // [sp+54h] [bp-14h]@0
|
|
4386 LightmapBuilder *v53; // [sp+58h] [bp-10h]@3
|
|
4387 unsigned int v54; // [sp+5Ch] [bp-Ch]@3
|
|
4388 unsigned int v55; // [sp+5Ch] [bp-Ch]@34
|
|
4389 unsigned int v56; // [sp+60h] [bp-8h]@12
|
|
4390 int v57; // [sp+60h] [bp-8h]@34
|
|
4391 HRESULT a2; // [sp+64h] [bp-4h]@4
|
|
4392
|
|
4393 v5 = this;
|
|
4394 v6 = 0;
|
|
4395 if ( this->uNumD3DSceneBegins && (signed int)uNumVertices >= 3 )
|
|
4396 {
|
|
4397 v7 = pGame->pLightmapBuilder;
|
|
4398 v53 = v7;
|
|
4399 v54 = v7->std__vector_000004_size;
|
|
4400 if ( v7->std__vector_000004_size)
|
|
4401 a2 = -1;
|
|
4402 pGame->_44EE30(a4, (int)&a2);
|
|
4403 if ( byte_4D864C && pGame->uFlags & 1 )
|
|
4404 {
|
|
4405 v8 = GetActorTintColor(a3->field_58, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0);
|
|
4406 v7->_45D74F_MessWithLight(v8, 0);
|
|
4407 }
|
|
4408 else
|
|
4409 {
|
|
4410 if ( !v54 || byte_4D864C && pGame->uFlags & 2 )
|
|
4411 {
|
62
|
4412 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1u));//Ðåæèìû âèçóàëèçàöèè òî÷å÷íûõ ñïðàéòîâ
|
0
|
4413 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW));
|
|
4414 if (bUsingSpecular)
|
|
4415 {
|
|
4416 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, true));
|
|
4417 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2));
|
|
4418 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 1));
|
|
4419 }
|
|
4420 if ( (signed int)uNumVertices > 0 )
|
|
4421 {
|
|
4422 v45 = (char *)&array_50AC10[0].vWorldViewPosition;
|
|
4423 v57 = (int)&arary_77E5C8[0].pos.y;
|
|
4424 v55 = uNumVertices;
|
|
4425 do
|
|
4426 {
|
|
4427 a2 = GetActorTintColor(a3->field_58, 0, *(float *)v45, 0, 0);
|
|
4428 pGame->_44EE30(a4, (int)&a2);
|
|
4429 v46 = v57;
|
|
4430 v47 = *(float *)v45 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist;
|
|
4431 *(int *)(v57 - 4) = *((int *)v45 + 3);
|
|
4432 *(int *)v57 = *((int *)v45 + 4);
|
|
4433 *(int *)(v57 + 12) = a2;
|
|
4434 *(float *)(v57 + 4) = 1.0 - 1.0 / v47;
|
|
4435 *(float *)(v57 + 8) = 1.0 / (*(float *)v45 + 0.0000001);
|
|
4436 if ( v5->bUsingSpecular )
|
|
4437 {
|
|
4438 v48 = sub_47C3D7_get_fog_related_stuff(0, 0, *(float *)v45);
|
|
4439 v46 = v57;
|
|
4440 }
|
|
4441 else
|
|
4442 {
|
|
4443 v48 = 0;
|
|
4444 }
|
|
4445 *(int *)(v46 + 16) = v48;
|
|
4446 *(int *)(v46 + 20) = *((int *)v45 + 6);
|
|
4447 *(int *)(v46 + 24) = *((int *)v45 + 7);
|
|
4448 v45 += 48;
|
|
4449 v18 = v55-- == 1;
|
|
4450 v57 = v46 + 32;
|
|
4451 }
|
|
4452 while ( !v18 );
|
|
4453 }
|
|
4454 pRenderD3D->pDevice->SetTexture(0, pTexture);
|
|
4455 pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN,
|
|
4456 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
|
|
4457 arary_77E5C8,
|
|
4458 uNumVertices,
|
|
4459 D3DDP_DONOTLIGHT);
|
|
4460 }
|
|
4461 else
|
|
4462 {
|
|
4463 if ( (signed int)uNumVertices > 0 )
|
|
4464 {
|
|
4465 v9 = (ODMFace *)&arary_77E5C8[0].pos.y;
|
|
4466 v10 = (char *)&array_50AC10[0].vWorldViewPosition;
|
|
4467 a4 = (ODMFace *)&arary_77E5C8[0].pos.y;
|
|
4468 v56 = uNumVertices;
|
|
4469 while ( 1 )
|
|
4470 {
|
|
4471 v11 = *(float *)v10 * 1000.0;
|
|
4472 *((int *)v9 - 1) = *((int *)v10 + 3);
|
|
4473 v12 = v11 / (double)pOutdoorCamera->shading_dist_mist;
|
|
4474 v9->pFacePlane.vNormal.x = *((int *)v10 + 4);
|
|
4475 *(float *)&v9->pFacePlane.vNormal.y = 1.0 - 1.0 / v12;
|
|
4476 *(float *)&v9->pFacePlane.vNormal.z = 1.0 / (*(float *)v10 + 0.0000001);
|
|
4477 v13 = GetActorTintColor(a3->field_58, 0, *(float *)v10, 0, 0);
|
|
4478 v14 = a4;
|
|
4479 v15 = *(float *)v10;
|
|
4480 a4->pFacePlane.dist = v13;
|
|
4481 if ( v5->bUsingSpecular )
|
|
4482 {
|
|
4483 v16 = v15;
|
|
4484 v17 = sub_47C3D7_get_fog_related_stuff(0, 0, v16);
|
|
4485 v14 = a4;
|
|
4486 }
|
|
4487 else
|
|
4488 {
|
|
4489 v17 = 0;
|
|
4490 }
|
|
4491 v14->zCalc1 = v17;
|
|
4492 v14->zCalc2 = *((int *)v10 + 6);
|
|
4493 v14->zCalc3 = *((int *)v10 + 7);
|
|
4494 v10 += 48;
|
|
4495 v18 = v56-- == 1;
|
|
4496 a4 = (ODMFace *)((char *)v14 + 32);
|
|
4497 if ( v18 )
|
|
4498 break;
|
|
4499 v9 = a4;
|
|
4500 }
|
|
4501 }
|
|
4502 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false));
|
|
4503 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1u));
|
|
4504 if (bUsingSpecular)
|
|
4505 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 0));
|
|
4506
|
|
4507 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr));
|
|
4508 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN,
|
|
4509 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
|
|
4510 arary_77E5C8,
|
|
4511 uNumVertices,
|
|
4512 D3DDP_DONOTLIGHT));
|
|
4513 //v50 = (const char *)v5->pRenderD3D->pDevice;
|
|
4514 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE));
|
|
4515 //(*(void (**)(void))(*(int *)v50 + 88))();
|
|
4516 v53->_45D74F_MessWithLight(-1, 0);
|
|
4517 v23 = uNumVertices;
|
|
4518 if ( (signed int)uNumVertices > 0 )
|
|
4519 {
|
|
4520 v24 = (char *)&arary_77E5C8[0].diffuse;
|
|
4521 do
|
|
4522 {
|
|
4523 *(int *)v24 = a2;
|
|
4524 v24 += 32;
|
|
4525 --v23;
|
|
4526 }
|
|
4527 while ( v23 );
|
|
4528 }
|
|
4529 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pTexture));
|
|
4530 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1u));
|
|
4531 if ( !pRenderer->bUsingSpecular )
|
|
4532 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, true));
|
|
4533
|
|
4534 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, true));
|
|
4535 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 1));
|
|
4536 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 3));
|
|
4537 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN,
|
|
4538 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
|
|
4539 arary_77E5C8,
|
|
4540 uNumVertices,
|
|
4541 D3DDP_DONOTLIGHT));
|
|
4542 if (bUsingSpecular)
|
|
4543 {
|
|
4544 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, true));
|
|
4545
|
|
4546 v33 = uNumVertices;
|
|
4547 if ( (signed int)uNumVertices > 0 )
|
|
4548 {
|
|
4549 v34 = (char *)&arary_77E5C8[0].specular;
|
|
4550 do
|
|
4551 {
|
|
4552 v35 = *(int *)v34;
|
|
4553 *(int *)v34 = 0;
|
|
4554 v34 += 32;
|
|
4555 --v33;
|
|
4556 *((int *)v34 - 9) = pRenderer->uFogColor | v35 & 0xFF000000;
|
|
4557 }
|
|
4558 while ( v33 );
|
|
4559 }
|
|
4560 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr));
|
|
4561 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 6));
|
|
4562 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 5));
|
|
4563 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN,
|
|
4564 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
|
|
4565 arary_77E5C8,
|
|
4566 uNumVertices,
|
|
4567 D3DDP_DONOTLIGHT));
|
|
4568 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, true));
|
|
4569 //v40 = pRenderer->pRenderD3D->pDevice->lpVtbl;
|
|
4570 v41 = GetLevelFogColor();
|
|
4571 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF);
|
|
4572 v6 = 0;
|
|
4573 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0);
|
|
4574 }
|
|
4575 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2));
|
|
4576 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 1));
|
|
4577 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, v6));
|
|
4578 }
|
|
4579 }
|
|
4580 }
|
|
4581 }
|
|
4582 // 4D864C: using guessed type char byte_4D864C;
|
|
4583
|
|
4584
|
|
4585 //----- (0049EB79) --------------------------------------------------------
|
|
4586 Render::~Render()
|
|
4587 {
|
|
4588 Render *v1; // esi@1
|
|
4589
|
|
4590 v1 = this;
|
|
4591 pAllocator->FreeChunk(this->pDefaultZBuffer);
|
|
4592 v1->pD3DBitmaps.Release();
|
|
4593 v1->pD3DSprites.Release();
|
|
4594 Release();
|
|
4595 v1->bWindowMode = 1;
|
|
4596 //nullsub_1();
|
|
4597 //nullsub_1();
|
|
4598 }
|
|
4599
|
|
4600
|
|
4601
|
|
4602 //----- (0049E756) --------------------------------------------------------
|
|
4603 bool Render::IsColorKeySupported(IDirectDraw4 *this_)
|
|
4604 {
|
|
4605 DDCAPS refCaps; // [sp+0h] [bp-2F8h]@1
|
|
4606 DDCAPS halCaps; // [sp+17Ch] [bp-17Ch]@1
|
|
4607
|
|
4608 halCaps.dwSize = 380;
|
|
4609 refCaps.dwSize = 380;
|
|
4610 this_->GetCaps(&halCaps, &refCaps);
|
|
4611 return halCaps.dwSVBCaps & 0x40 && BYTE1(halCaps.dwSVBCKeyCaps) & 2;
|
|
4612 }
|
|
4613
|
|
4614 //----- (0049E992) --------------------------------------------------------
|
|
4615 Render::Render()
|
|
4616 {
|
|
4617 Render *v1; // esi@1
|
|
4618 int v2; // eax@1
|
|
4619 char v3; // zf@1
|
|
4620
|
|
4621 v1 = this;
|
|
4622 this->pDirectDraw4 = 0;
|
|
4623 this->pFrontBuffer4 = 0;
|
|
4624 this->pBackBuffer4 = 0;
|
|
4625 this->pColorKeySurface4 = 0;
|
|
4626 this->pDirectDraw2 = 0;
|
|
4627 this->pFrontBuffer2 = 0;
|
|
4628 this->pBackBuffer2 = 0;
|
|
4629 this->pSomeSurface2 = 0;
|
|
4630 //RenderHWLContainer::RenderHWLContainer(&this->pD3DBitmaps);
|
|
4631 //RenderHWLContainer::RenderHWLContainer(&v1->pD3DSprites);
|
|
4632 v1->bWindowMode = 1;
|
|
4633 v1->field_40054 = 0;
|
|
4634 v1->field_10 = 640;
|
|
4635 v1->field_14 = 480;
|
|
4636 v1->field_40030 = 0;
|
|
4637 v1->field_4002C = 0;
|
|
4638 v1->pActiveZBuffer = 0;
|
|
4639 v1->pDefaultZBuffer = 0;
|
|
4640 v1->field_20_clipy = 0;
|
|
4641 v1->field_1C_clipx = 0;
|
|
4642 v1->field_24_clipz = 639;
|
|
4643 v1->field_28_clipw = 479;
|
|
4644 v1->field_4003C = (int)&unk_4EED80;
|
|
4645 v1->field_40040 = dword_4EED78;
|
|
4646 v1->uClipZ = 640;
|
|
4647 v1->field_40044 = 2;
|
|
4648 v1->field_40048 = 6;
|
|
4649 v1->pFrontBuffer4 = 0;
|
|
4650 v1->pBackBuffer4 = 0;
|
|
4651 v1->pColorKeySurface4 = 0;
|
|
4652 v1->pDirectDraw4 = 0;
|
|
4653 v1->pRenderD3D = 0;
|
|
4654 v1->uNumSceneBegins = 0;
|
|
4655 v1->uNumD3DSceneBegins = 0;
|
|
4656 v1->field_40110 = 0;
|
|
4657 v1->pTargetSurface = 0;
|
|
4658 v1->uTargetSurfacePitch = 0;
|
|
4659 v1->uClipY = 0;
|
|
4660 v1->uClipX = 0;
|
|
4661 v1->uClipW = 480;
|
|
4662 v1->bClip = 1;
|
|
4663 v1->bColorKeySupported = 0;
|
|
4664 v1->bRequiredTextureStagesAvailable = 0;
|
|
4665 v1->bTinting = 1;
|
|
4666 LOBYTE(v1->field_103668) = 0;
|
|
4667 v1->field_1036B8 = 0;
|
|
4668 v1->_gpu_memory_used = 0;
|
|
4669 uNumBillboardsToDraw = 0;
|
|
4670 bFogEnabled = false;
|
|
4671 }
|
|
4672
|
|
4673 bool Render::Initialize(bool bWindowed, uint uDefaultDevice,
|
|
4674 bool bColoredLights, uint uDetailLevel, uint bTinting)
|
|
4675 {
|
|
4676 bUserDirect3D = true;//ReadWindowsRegistryInt("Use D3D", 0);
|
|
4677 bStartInWindow = bWindowed;
|
|
4678
|
|
4679 uDesiredDirect3DDevice = uDefaultDevice;//ReadWindowsRegistryInt("D3D Device", 1);
|
|
4680
|
|
4681 bUseColoredLights = bColoredLights;//ReadWindowsRegistryInt("Colored Lights", 0);
|
|
4682 uLevelOfDetail = uDetailLevel;//ReadWindowsRegistryInt("Detail Level", 1);
|
|
4683
|
|
4684 this->bTinting = bTinting;
|
|
4685
|
|
4686 auto r1 = pD3DBitmaps.Load(L"data\\d3dbitmap.hwl");
|
|
4687 auto r2 = pD3DSprites.Load(L"data\\d3dsprite.hwl");
|
|
4688
|
|
4689 return r1 && r2;
|
|
4690 }
|
|
4691
|
|
4692
|
|
4693
|
|
4694 //----- (0049EBF1) --------------------------------------------------------
|
|
4695 void Render::_49EBF1()
|
|
4696 {
|
|
4697 signed int uNumRedBits; // edx@1
|
|
4698 signed int uNuGreenBits; // edi@1
|
|
4699 signed int uNumBlueBits; // esi@1
|
|
4700 unsigned int v4; // edx@4
|
|
4701 unsigned int v5; // edi@4
|
|
4702 int v6; // ebx@4
|
|
4703 int v7; // edx@4
|
|
4704 signed int v8; // [sp+8h] [bp-24h]@1
|
|
4705 signed int v9; // [sp+Ch] [bp-20h]@1
|
|
4706 signed int v10; // [sp+20h] [bp-Ch]@1
|
|
4707 signed int i; // [sp+24h] [bp-8h]@2
|
|
4708 signed int v12; // [sp+28h] [bp-4h]@3
|
|
4709
|
|
4710 v10 = 0;
|
|
4711 uNumRedBits = 1 << this->uTargetRBits;
|
|
4712 uNuGreenBits = 1 << this->uTargetGBits;
|
|
4713 uNumBlueBits = 1 << this->uTargetBBits;
|
|
4714 v9 = 1 << this->uTargetRBits;
|
|
4715 v8 = 1 << this->uTargetGBits;
|
|
4716 if ( uNumRedBits > 0 )
|
|
4717 {
|
|
4718 do
|
|
4719 {
|
|
4720 for ( i = 0; i < uNuGreenBits; ++i )
|
|
4721 {
|
|
4722 v12 = 0;
|
|
4723 if ( uNumBlueBits > 0 )
|
|
4724 {
|
|
4725 do
|
|
4726 {
|
|
4727 v4 = this->uTargetBBits;
|
|
4728 v5 = v4 + this->uTargetGBits;
|
|
4729 v6 = (v12 >> 1) + (v10 >> 1 << v5) + (i >> 1 << this->uTargetBBits);
|
|
4730 v7 = (v10 << v5) + v12++ + (i << v4);
|
|
4731 this->field_2C[v7] = v6;
|
|
4732 }
|
|
4733 while ( v12 < uNumBlueBits );
|
|
4734 uNumRedBits = v9;
|
|
4735 uNuGreenBits = v8;
|
|
4736 }
|
|
4737 }
|
|
4738 ++v10;
|
|
4739 }
|
|
4740 while ( v10 < uNumRedBits );
|
|
4741 }
|
|
4742 }
|
|
4743
|
|
4744
|
|
4745 //----- (0049ECC4) --------------------------------------------------------
|
|
4746 void Render::ClearBlack()
|
|
4747 {
|
|
4748 if (pRenderD3D)
|
|
4749 {
|
|
4750 if (field_40110)
|
|
4751 pRenderD3D->ClearTarget(true, 0, false, 0.0);
|
|
4752 }
|
|
4753 else
|
|
4754 memset(pRenderer->pTargetSurface, 0, 4 * (field_10 * field_14 / 2));
|
|
4755 }
|
|
4756
|
|
4757
|
|
4758 //----- (0049ED18) --------------------------------------------------------
|
|
4759 void Render::PresentBlackScreen()
|
|
4760 {
|
|
4761 LONG w; // edx@3
|
|
4762 IDirectDrawSurface *v2; // eax@3
|
|
4763 DDBLTFX v3; // [sp+4h] [bp-74h]@5
|
|
4764 RECT x; // [sp+68h] [bp-10h]@3
|
|
4765
|
|
4766 memset(&v3, 0, sizeof(DDBLTFX));
|
|
4767 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT ||
|
|
4768 pVersion->pVersionInfo.dwMajorVersion >= 5)
|
|
4769 {
|
|
4770 x.left = uWindowX;
|
|
4771 x.right = uWindowX + uWindowHeight;
|
|
4772 x.top = uWindowY;
|
|
4773 w = uWindowY + uWindowWidth;
|
|
4774 v2 = (IDirectDrawSurface *)this->pBackBuffer4;
|
|
4775 }
|
|
4776 else
|
|
4777 {
|
|
4778 x.left = uWindowX;
|
|
4779 x.right = uWindowX + uWindowHeight;
|
|
4780 x.top = uWindowY;
|
|
4781 w = uWindowY + uWindowWidth;
|
|
4782 v2 = (IDirectDrawSurface *)this->pBackBuffer2;
|
|
4783 }
|
|
4784 x.bottom = w;
|
|
4785 v3.dwFillColor = 0;
|
|
4786 v3.dwSize = 100;
|
|
4787 v2->Blt(&x, 0, 0, DDBLT_COLORFILL, &v3);
|
|
4788 pRenderer->Present();
|
|
4789 }
|
|
4790
|
|
4791
|
|
4792 //----- (0049EDB6) --------------------------------------------------------
|
|
4793 void Render::SavePCXScreenshot()
|
|
4794 {
|
|
4795 Render *v1; // esi@1
|
|
4796 __int16 v2; // di@1
|
|
4797 int v3; // eax@4
|
|
4798 int v4; // ecx@4
|
|
4799 int v5; // eax@8
|
|
4800 FILE *v6; // edi@10
|
|
4801 int v7; // ecx@11
|
|
4802 int v8; // eax@11
|
|
4803 int v9; // eax@13
|
|
4804 int v10; // ecx@15
|
|
4805 unsigned __int8 v11; // dl@15
|
|
4806 signed int v12; // eax@18
|
|
4807 char v13; // zf@27
|
|
4808 HRESULT v14; // eax@29
|
|
4809 char v15[56]; // [sp+Ch] [bp-158h]@10
|
|
4810 __int16 v16; // [sp+44h] [bp-120h]@10
|
|
4811 DDSURFACEDESC2 Dst; // [sp+48h] [bp-11Ch]@7
|
|
4812 char color_map[48]; // [sp+C4h] [bp-A0h]@10
|
|
4813 char Filename[40]; // [sp+F4h] [bp-70h]@3
|
|
4814 char *v20; // [sp+11Ch] [bp-48h]@14
|
|
4815 char *v21; // [sp+120h] [bp-44h]@14
|
|
4816 int v24; // [sp+124h] [bp-40h]@11
|
|
4817 FILE *File; // [sp+128h] [bp-3Ch]@3
|
|
4818 int var38; // [sp+12Ch] [bp-38h]@4
|
|
4819 PCXHeader_1 header1; // [sp+130h] [bp-34h]@10
|
|
4820 PCXHeader_2 header2; // [sp+140h] [bp-24h]@10
|
|
4821 void *ptr; // [sp+148h] [bp-1Ch]@10
|
|
4822 void *v28; // [sp+14Ch] [bp-18h]@8
|
|
4823 int v29; // [sp+150h] [bp-14h]@4
|
|
4824 int v30; // [sp+154h] [bp-10h]@4
|
|
4825 char v31; // [sp+15Ah] [bp-Ah]@25
|
|
4826 unsigned __int8 v32; // [sp+15Bh] [bp-9h]@17
|
|
4827 int i; // [sp+15Ch] [bp-8h]@10
|
|
4828 unsigned __int8 v34; // [sp+163h] [bp-1h]@17
|
|
4829
|
|
4830 v1 = this;
|
|
4831 v2 = 0;
|
|
4832 if ( !this->pRenderD3D || this->field_40110 )
|
|
4833 {
|
|
4834 sprintf(Filename, "screen%0.2i.pcx", dword_4EFA80++ % 100);
|
|
4835 File = fopen(Filename, "wb");
|
|
4836 if ( File )
|
|
4837 {
|
|
4838 v3 = v1->field_10;
|
|
4839 v4 = v1->field_14;
|
|
4840 var38 = v3;
|
|
4841 v29 = v4;
|
|
4842 v30 = v3;
|
|
4843 if ( v3 & 1 )
|
|
4844 v30 = v3 + 1;
|
|
4845 if ( v1->pRenderD3D )
|
|
4846 {
|
|
4847 memset(&Dst, 0, 0x7Cu);
|
|
4848 Dst.dwSize = 124;
|
|
4849 if ( !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &Dst, 1u) )
|
|
4850 return;
|
|
4851 v28 = Dst.lpSurface;
|
|
4852 v5 = Dst.lPitch >> 1;
|
|
4853 v2 = 0;
|
|
4854 }
|
|
4855 else
|
|
4856 {
|
|
4857 pRenderer->BeginScene();
|
|
4858 v28 = pRenderer->pTargetSurface;
|
|
4859 v5 = pRenderer->uTargetSurfacePitch;
|
|
4860 }
|
|
4861 i = v5;
|
|
4862 header1.right = var38 - 1;
|
|
4863 header1.left = v2;
|
|
4864 header1.bottom = v29 - 1;
|
|
4865 header1.up = v2;
|
|
4866 header2.pitch = v30;
|
|
4867 memset(color_map, 0, sizeof(color_map));
|
|
4868 memset(v15, 0, sizeof(v15));
|
|
4869 header2.reserved = 0;
|
|
4870 header1.manufacturer = 10;
|
|
4871 v16 = 0;
|
|
4872 v6 = File;
|
|
4873 header1.version = 5;
|
|
4874 header1.encoding = 1;
|
|
4875 header1.bpp = 8;
|
|
4876 header1.hdpi = 75;
|
|
4877 header1.vdpi = 75;
|
|
4878 header2.planes = 3;
|
|
4879 header2.palette_info = 1;
|
|
4880 fwrite(&header1, 1u, 1u, File);
|
|
4881 fwrite(&header1.version, 1u, 1u, v6);
|
|
4882 fwrite(&header1.encoding, 1u, 1u, v6);
|
|
4883 fwrite(&header1.bpp, 1u, 1u, v6);
|
|
4884 fwrite(&header1.left, 2u, 1u, v6);
|
|
4885 fwrite(&header1.up, 2u, 1u, v6);
|
|
4886 fwrite(&header1.right, 2u, 1u, v6);
|
|
4887 fwrite(&header1.bottom, 2u, 1u, v6);
|
|
4888 fwrite(&header1.hdpi, 2u, 1u, v6);
|
|
4889 fwrite(&header1.vdpi, 2u, 1u, v6);
|
|
4890 fwrite(color_map, 0x30u, 1u, v6);
|
|
4891 fwrite(&header2, 1u, 1u, v6);
|
|
4892 fwrite(&header2.planes, 1u, 1u, v6);
|
|
4893 fwrite(&header2.pitch, 2u, 1u, v6);
|
|
4894 fwrite(&header2.palette_info, 2u, 1u, v6);
|
|
4895 fwrite(v15, 0x3Au, 1u, v6);
|
|
4896 ptr = pAllocator->AllocNamedChunk(0, 3 * var38 + 6, 0);
|
|
4897 if ( v29 > 0 )
|
|
4898 {
|
|
4899 v7 = v30;
|
|
4900 File = (FILE *)v29;
|
|
4901 v29 = 3 * v30;
|
|
4902 v24 = 2 * i;
|
|
4903 v8 = (int)v28;
|
|
4904 while ( 1 )
|
|
4905 {
|
|
4906 i = v8;
|
|
4907 v9 = 0;
|
|
4908 if ( var38 > 0 )
|
|
4909 {
|
|
4910 v21 = (char *)ptr + v7;
|
|
4911 v20 = (char *)ptr + 2 * v30;
|
|
4912 do
|
|
4913 {
|
|
4914 *((char *)ptr + v9) = (signed int)(v1->uTargetRMask & *(short *)i) >> (LOBYTE(v1->uTargetGBits)
|
|
4915 + LOBYTE(v1->uTargetBBits)
|
|
4916 + v1->uTargetRBits
|
|
4917 - 8);
|
|
4918 v21[v9] = (signed int)(v1->uTargetGMask & *(short *)i) >> (LOBYTE(v1->uTargetBBits)
|
|
4919 + LOBYTE(v1->uTargetGBits)
|
|
4920 - 8);
|
|
4921 v10 = i;
|
|
4922 v11 = LOBYTE(v1->uTargetBMask);
|
|
4923 i += 2;
|
|
4924 v20[v9++] = (*(char *)v10 & v11) << (8 - LOBYTE(v1->uTargetBBits));
|
|
4925 }
|
|
4926 while ( v9 < var38 );
|
|
4927 }
|
|
4928 for ( i = 0; i < v29; i += v34 )
|
|
4929 {
|
|
4930 v34 = 1;
|
|
4931 v32 = *((char *)ptr + i);
|
|
4932 do
|
|
4933 {
|
|
4934 v12 = i + v34;
|
|
4935 if ( *((char *)ptr + v12) != v32 )
|
|
4936 break;
|
|
4937 if ( !(v12 % v30) )
|
|
4938 break;
|
|
4939 ++v34;
|
|
4940 }
|
|
4941 while ( v34 < 0x3Fu );
|
|
4942 if ( i + v34 > v29 )
|
|
4943 v34 = 3 * v30 - i;
|
|
4944 if ( v34 > 1u || v32 >= 0xC0u )
|
|
4945 {
|
|
4946 v31 = v34 | 0xC0;
|
|
4947 fwrite(&v31, 1u, 1u, v6);
|
|
4948 }
|
|
4949 fwrite(&v32, 1u, 1u, v6);
|
|
4950 }
|
|
4951 v8 = (int)((char *)v28 + v24);
|
|
4952 v13 = File == (FILE *)1;
|
|
4953 File = (FILE *)((char *)File - 1);
|
|
4954 v28 = (char *)v28 + v24;
|
|
4955 if ( v13 )
|
|
4956 break;
|
|
4957 v7 = v30;
|
|
4958 }
|
|
4959 }
|
|
4960 if ( v1->pRenderD3D )
|
|
4961 {
|
|
4962 ErrD3D(pRenderer->pBackBuffer4->Unlock(0));
|
|
4963 }
|
|
4964 else
|
|
4965 {
|
|
4966 pRenderer->EndScene();
|
|
4967 }
|
|
4968
|
|
4969 pAllocator->FreeChunk(ptr);
|
|
4970 fclose(v6);
|
|
4971 }
|
|
4972 }
|
|
4973 }
|
|
4974 // 4EFA80: using guessed type int dword_4EFA80;
|
|
4975
|
|
4976
|
|
4977 //----- (0049F1BC) --------------------------------------------------------
|
|
4978 void Render::_49F1BC(const char *a1)
|
|
4979 {
|
|
4980 Render *v2; // esi@1
|
|
4981 __int16 v3; // di@1
|
|
4982 int v4; // eax@4
|
|
4983 char *v5; // ecx@4
|
|
4984 unsigned int v6; // eax@8
|
|
4985 FILE *v7; // edi@10
|
|
4986 int v8; // ecx@11
|
|
4987 int v9; // eax@11
|
|
4988 int v10; // eax@13
|
|
4989 const char *v11; // ecx@15
|
|
4990 unsigned __int8 v12; // dl@15
|
|
4991 signed int v13; // eax@18
|
|
4992 char v14; // zf@27
|
|
4993 HRESULT v15; // eax@29
|
|
4994 char v16; // [sp+Ch] [bp-12Ch]@10
|
|
4995 __int16 v17; // [sp+44h] [bp-F4h]@10
|
|
4996 int Dst; // [sp+48h] [bp-F0h]@7
|
|
4997 int v19; // [sp+58h] [bp-E0h]@8
|
|
4998 unsigned __int16 *v20; // [sp+6Ch] [bp-CCh]@8
|
|
4999 char v21; // [sp+C4h] [bp-74h]@10
|
|
5000 unsigned int v22; // [sp+F4h] [bp-44h]@11
|
|
5001 char *v23; // [sp+F8h] [bp-40h]@14
|
|
5002 int v24; // [sp+FCh] [bp-3Ch]@11
|
|
5003 int v25; // [sp+100h] [bp-38h]@4
|
|
5004 FILE *File; // [sp+104h] [bp-34h]@3
|
|
5005 char Str; // [sp+108h] [bp-30h]@10
|
|
5006 char v28; // [sp+109h] [bp-2Fh]@10
|
|
5007 char v29; // [sp+10Ah] [bp-2Eh]@10
|
|
5008 char v30; // [sp+10Bh] [bp-2Dh]@10
|
|
5009 __int16 v31; // [sp+10Ch] [bp-2Ch]@10
|
|
5010 __int16 v32; // [sp+10Eh] [bp-2Ah]@10
|
|
5011 __int16 v33; // [sp+110h] [bp-28h]@10
|
|
5012 __int16 v34; // [sp+112h] [bp-26h]@10
|
|
5013 __int16 v35; // [sp+114h] [bp-24h]@10
|
|
5014 __int16 v36; // [sp+116h] [bp-22h]@10
|
|
5015 char v37; // [sp+118h] [bp-20h]@10
|
|
5016 char v38; // [sp+119h] [bp-1Fh]@10
|
|
5017 __int16 v39; // [sp+11Ah] [bp-1Eh]@10
|
|
5018 __int16 v40; // [sp+11Ch] [bp-1Ch]@10
|
|
5019 void *ptr; // [sp+120h] [bp-18h]@10
|
|
5020 unsigned __int16 *v42; // [sp+124h] [bp-14h]@8
|
|
5021 int v43; // [sp+128h] [bp-10h]@4
|
|
5022 char v44; // [sp+12Fh] [bp-9h]@25
|
|
5023 char *i; // [sp+130h] [bp-8h]@10
|
|
5024 unsigned __int8 v46; // [sp+137h] [bp-1h]@17
|
|
5025
|
|
5026 v2 = this;
|
|
5027 v3 = 0;
|
|
5028 if ( !this->pRenderD3D || this->field_40110 )
|
|
5029 {
|
|
5030 ++dword_4EFA84;
|
|
5031 File = fopen(a1, "wb");
|
|
5032 if ( File )
|
|
5033 {
|
|
5034 v4 = v2->field_10;
|
|
5035 v5 = (char *)v2->field_14;
|
|
5036 v25 = v4;
|
|
5037 a1 = v5;
|
|
5038 v43 = v4;
|
|
5039 if ( v4 & 1 )
|
|
5040 v43 = v4 + 1;
|
|
5041 if ( v2->pRenderD3D )
|
|
5042 {
|
|
5043 memset(&Dst, 0, 0x7Cu);
|
|
5044 Dst = 124;
|
|
5045 if ( !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, (DDSURFACEDESC2 *)&Dst, 1u) )
|
|
5046 return;
|
|
5047 v42 = v20;
|
|
5048 v6 = v19 >> 1;
|
|
5049 v3 = 0;
|
|
5050 }
|
|
5051 else
|
|
5052 {
|
|
5053 pRenderer->BeginScene();
|
|
5054 v42 = pRenderer->pTargetSurface;
|
|
5055 v6 = pRenderer->uTargetSurfacePitch;
|
|
5056 }
|
|
5057 i = (char *)v6;
|
|
5058 v33 = v25 - 1;
|
|
5059 v31 = v3;
|
|
5060 v34 = (short)a1 - 1;
|
|
5061 v32 = v3;
|
|
5062 v39 = v43;
|
|
5063 memset(&v21, 0, 0x30u);
|
|
5064 memset(&v16, 0, 0x38u);
|
|
5065 v37 = 0;
|
|
5066 Str = 10;
|
|
5067 v17 = 0;
|
|
5068 v7 = File;
|
|
5069 v28 = 5;
|
|
5070 v29 = 1;
|
|
5071 v30 = 8;
|
|
5072 v35 = 75;
|
|
5073 v36 = 75;
|
|
5074 v38 = 3;
|
|
5075 v40 = 1;
|
|
5076 fwrite(&Str, 1u, 1u, File);
|
|
5077 fwrite(&v28, 1u, 1u, v7);
|
|
5078 fwrite(&v29, 1u, 1u, v7);
|
|
5079 fwrite(&v30, 1u, 1u, v7);
|
|
5080 fwrite(&v31, 2u, 1u, v7);
|
|
5081 fwrite(&v32, 2u, 1u, v7);
|
|
5082 fwrite(&v33, 2u, 1u, v7);
|
|
5083 fwrite(&v34, 2u, 1u, v7);
|
|
5084 fwrite(&v35, 2u, 1u, v7);
|
|
5085 fwrite(&v36, 2u, 1u, v7);
|
|
5086 fwrite(&v21, 0x30u, 1u, v7);
|
|
5087 fwrite(&v37, 1u, 1u, v7);
|
|
5088 fwrite(&v38, 1u, 1u, v7);
|
|
5089 fwrite(&v39, 2u, 1u, v7);
|
|
5090 fwrite(&v40, 2u, 1u, v7);
|
|
5091 fwrite(&v16, 0x3Au, 1u, v7);
|
|
5092 ptr = pAllocator->AllocNamedChunk(0, 3 * v25 + 6, 0);
|
|
5093 if ( (signed int)a1 > 0 )
|
|
5094 {
|
|
5095 v8 = v43;
|
|
5096 File = (FILE *)a1;
|
|
5097 v24 = 3 * v43;
|
|
5098 v22 = 2 * (int)i;
|
|
5099 v9 = (int)v42;
|
|
5100 while ( 1 )
|
|
5101 {
|
|
5102 a1 = (const char *)v9;
|
|
5103 v10 = 0;
|
|
5104 if ( v25 > 0 )
|
|
5105 {
|
|
5106 i = (char *)ptr + v8;
|
|
5107 v23 = (char *)ptr + 2 * v43;
|
|
5108 do
|
|
5109 {
|
|
5110 *((char *)ptr + v10) = (signed int)(v2->uTargetRMask & *(short *)a1) >> (LOBYTE(v2->uTargetGBits)
|
|
5111 + LOBYTE(v2->uTargetBBits)
|
|
5112 + v2->uTargetRBits
|
|
5113 - 8);
|
|
5114 i[v10] = (signed int)(v2->uTargetGMask & *(short *)a1) >> (LOBYTE(v2->uTargetBBits)
|
|
5115 + LOBYTE(v2->uTargetGBits)
|
|
5116 - 8);
|
|
5117 v11 = a1;
|
|
5118 v12 = LOBYTE(v2->uTargetBMask);
|
|
5119 a1 += 2;
|
|
5120 v23[v10++] = ((unsigned __int8)*v11 & v12) << (8 - LOBYTE(v2->uTargetBBits));
|
|
5121 }
|
|
5122 while ( v10 < v25 );
|
|
5123 }
|
|
5124 for ( i = 0; (signed int)i < v24; i += BYTE3(a1) )
|
|
5125 {
|
|
5126 BYTE3(a1) = 1;
|
|
5127 v46 = *((char *)ptr + (int)i);
|
|
5128 do
|
|
5129 {
|
|
5130 v13 = (signed int)&i[BYTE3(a1)];
|
|
5131 if ( *((char *)ptr + v13) != v46 )
|
|
5132 break;
|
|
5133 if ( !(v13 % v43) )
|
|
5134 break;
|
|
5135 ++BYTE3(a1);
|
|
5136 }
|
|
5137 while ( BYTE3(a1) < 0x3Fu );
|
|
5138 if ( (signed int)&i[BYTE3(a1)] > v24 )
|
|
5139 BYTE3(a1) = 3 * v43 - (char)i;
|
|
5140 if ( BYTE3(a1) > 1u || v46 >= 0xC0u )
|
|
5141 {
|
|
5142 v44 = BYTE3(a1) | 0xC0;
|
|
5143 fwrite(&v44, 1u, 1u, v7);
|
|
5144 }
|
|
5145 fwrite(&v46, 1u, 1u, v7);
|
|
5146 }
|
|
5147 v9 = (int)&v42[v22 / 2];
|
|
5148 v14 = File == (FILE *)1;
|
|
5149 File = (FILE *)((char *)File - 1);
|
|
5150 v42 = (unsigned __int16 *)((char *)v42 + v22);
|
|
5151 if ( v14 )
|
|
5152 break;
|
|
5153 v8 = v43;
|
|
5154 }
|
|
5155 }
|
|
5156 if ( v2->pRenderD3D )
|
|
5157 {
|
|
5158 ErrD3D(pRenderer->pBackBuffer4->Unlock(0));
|
|
5159 }
|
|
5160 else
|
|
5161 {
|
|
5162 pRenderer->EndScene();
|
|
5163 }
|
|
5164 pAllocator->FreeChunk(ptr);
|
|
5165 fclose(v7);
|
|
5166 }
|
|
5167 }
|
|
5168 }
|
|
5169 // 4EFA84: using guessed type int dword_4EFA84;
|
|
5170
|
|
5171
|
|
5172
|
|
5173 //----- (0049F5A2) --------------------------------------------------------
|
|
5174 int Render::_49F5A2(int a2, int a3, int a4, void *Dst, int a6, int a7)
|
|
5175 {
|
|
5176 Render *v7; // ebx@1
|
|
5177 void *v8; // esi@3
|
|
5178 void *v9; // esi@3
|
|
5179 int v10; // ecx@4
|
|
5180 int v11; // eax@4
|
|
5181 int v12; // eax@6
|
|
5182 int v13; // eax@8
|
|
5183 int v14; // ecx@8
|
|
5184 signed int v15; // eax@11
|
|
5185 char v16; // zf@20
|
|
5186 int result; // eax@21
|
|
5187 char v18[58]; // [sp+Ch] [bp-ACh]@3
|
|
5188 // __int16 v19; // [sp+44h] [bp-74h]@3
|
|
5189 char v20[48]; // [sp+48h] [bp-70h]@3
|
|
5190 char *v21; // [sp+78h] [bp-40h]@7
|
|
5191 char *v22; // [sp+7Ch] [bp-3Ch]@7
|
|
5192 int v23; // [sp+80h] [bp-38h]@4
|
|
5193 int v24; // [sp+84h] [bp-34h]@4
|
|
5194 int v25; // [sp+88h] [bp-30h]@4
|
|
5195 int v26; // [sp+8Ch] [bp-2Ch]@4
|
|
5196 char Src; // [sp+90h] [bp-28h]@3
|
|
5197 char v28; // [sp+91h] [bp-27h]@3
|
|
5198 char v29; // [sp+92h] [bp-26h]@3
|
|
5199 char v30; // [sp+93h] [bp-25h]@3
|
|
5200 __int16 v31; // [sp+94h] [bp-24h]@3
|
|
5201 __int16 v32; // [sp+96h] [bp-22h]@3
|
|
5202 __int16 v33; // [sp+98h] [bp-20h]@3
|
|
5203 __int16 v34; // [sp+9Ah] [bp-1Eh]@3
|
|
5204 __int16 v35; // [sp+9Ch] [bp-1Ch]@3
|
|
5205 __int16 v36; // [sp+9Eh] [bp-1Ah]@3
|
|
5206 char v37; // [sp+A0h] [bp-18h]@3
|
|
5207 char v38; // [sp+A1h] [bp-17h]@3
|
|
5208 __int16 v39; // [sp+A2h] [bp-16h]@3
|
|
5209 __int16 v40; // [sp+A4h] [bp-14h]@3
|
|
5210 void *ptr; // [sp+A8h] [bp-10h]@3
|
|
5211 int v42; // [sp+ACh] [bp-Ch]@1
|
|
5212 char v43; // [sp+B3h] [bp-5h]@18
|
|
5213 int i; // [sp+B4h] [bp-4h]@6
|
|
5214
|
|
5215 v7 = this;
|
|
5216 v42 = a3;
|
|
5217 if ( a3 & 1 )
|
|
5218 v42 = a3 + 1;
|
|
5219 v31 = 0;
|
|
5220 v32 = 0;
|
|
5221 v33 = a3 - 1;
|
|
5222 v34 = a4 - 1;
|
|
5223 v39 = v42;
|
|
5224 memset(&v20, 0, 0x30u);
|
|
5225 memset(&v18, 0, 0x38u);
|
|
5226 v8 = Dst;
|
|
5227 v37 = 0;
|
|
5228 *(_WORD *)&v18[56] = 0;
|
|
5229 Src = 10;
|
|
5230 v28 = 5;
|
|
5231 v29 = 1;
|
|
5232 v30 = 8;
|
|
5233 v35 = 75;
|
|
5234 v36 = 75;
|
|
5235 v38 = 3;
|
|
5236 v40 = 1;
|
|
5237 memcpy(Dst, &Src, 1u);
|
|
5238 v8 = (char *)v8 + 1;
|
|
5239 memcpy(v8, &v28, 1u);
|
|
5240 v8 = (char *)v8 + 1;
|
|
5241 memcpy(v8, &v29, 1u);
|
|
5242 v8 = (char *)v8 + 1;
|
|
5243 memcpy(v8, &v30, 1u);
|
|
5244 v8 = (char *)v8 + 1;
|
|
5245 memcpy(v8, &v31, 2u);
|
|
5246 v8 = (char *)v8 + 2;
|
|
5247 memcpy(v8, &v32, 2u);
|
|
5248 v8 = (char *)v8 + 2;
|
|
5249 memcpy(v8, &v33, 2u);
|
|
5250 v8 = (char *)v8 + 2;
|
|
5251 memcpy(v8, &v34, 2u);
|
|
5252 v8 = (char *)v8 + 2;
|
|
5253 memcpy(v8, &v35, 2u);
|
|
5254 v8 = (char *)v8 + 2;
|
|
5255 memcpy(v8, &v36, 2u);
|
|
5256 v8 = (char *)v8 + 2;
|
|
5257 memcpy(v8, &v20, 0x30u);
|
|
5258 v8 = (char *)v8 + 48;
|
|
5259 memcpy(v8, &v37, 1u);
|
|
5260 v8 = (char *)v8 + 1;
|
|
5261 memcpy(v8, &v38, 1u);
|
|
5262 v8 = (char *)v8 + 1;
|
|
5263 memcpy(v8, &v39, 2u);
|
|
5264 v8 = (char *)v8 + 2;
|
|
5265 memcpy(v8, &v40, 2u);
|
|
5266 v8 = (char *)v8 + 2;
|
|
5267 memcpy(v8, &v18, 0x3Au);
|
|
5268 v9 = (char *)v8 + 58;
|
|
5269 ptr = pAllocator->AllocNamedChunk(0, 3 * a3 + 6, 0);
|
|
5270 if ( a4 > 0 )
|
|
5271 {
|
|
5272 v10 = v42;
|
|
5273 v25 = a4;
|
|
5274 v26 = 3 * v42;
|
|
5275 v23 = 2 * a3;
|
|
5276 v11 = a2;
|
|
5277 v24 = a2;
|
|
5278 while ( 1 )
|
|
5279 {
|
|
5280 a4 = v11;
|
|
5281 v12 = 0;
|
|
5282 i = 0;
|
|
5283 if ( a3 > 0 )
|
|
5284 {
|
|
5285 v21 = (char *)ptr + v10;
|
|
5286 v22 = (char *)ptr + 2 * v42;
|
|
5287 do
|
|
5288 {
|
|
5289 *((char *)ptr + v12) = (signed int)(v7->uTargetRMask & *(short *)a4) >> (LOBYTE(v7->uTargetGBits)
|
|
5290 + LOBYTE(v7->uTargetBBits)
|
|
5291 + v7->uTargetRBits
|
|
5292 - 8);
|
|
5293 v13 = i;
|
|
5294 v21[i] = (signed int)(v7->uTargetGMask & *(short *)a4) >> (LOBYTE(v7->uTargetBBits)
|
|
5295 + LOBYTE(v7->uTargetGBits)
|
|
5296 - 8);
|
|
5297 v14 = a4;
|
|
5298 a4 += 2;
|
|
5299 v22[v13] = (v7->uTargetBMask & *(char *)v14) << (8 - LOBYTE(v7->uTargetBBits));
|
|
5300 v12 = v13 + 1;
|
|
5301 i = v12;
|
|
5302 }
|
|
5303 while ( v12 < a3 );
|
|
5304 }
|
|
5305 for ( i = 0; i < v26; v9 = (char *)v9 + 1 )
|
|
5306 {
|
|
5307 BYTE3(a4) = 1;
|
|
5308 BYTE3(a2) = *((char *)ptr + i);
|
|
5309 do
|
|
5310 {
|
|
5311 v15 = i + BYTE3(a4);
|
|
5312 if ( *((char *)ptr + v15) != BYTE3(a2) )
|
|
5313 break;
|
|
5314 if ( !(v15 % v42) )
|
|
5315 break;
|
|
5316 ++BYTE3(a4);
|
|
5317 }
|
|
5318 while ( BYTE3(a4) < 0x3Fu );
|
|
5319 if ( i + BYTE3(a4) > v26 )
|
|
5320 BYTE3(a4) = 3 * v42 - i;
|
|
5321 if ( BYTE3(a4) > 1u || BYTE3(a2) >= 0xC0u )
|
|
5322 {
|
|
5323 v43 = BYTE3(a4) | 0xC0;
|
|
5324 memcpy(v9, &v43, 1u);
|
|
5325 v9 = (char *)v9 + 1;
|
|
5326 }
|
|
5327 memcpy(v9, (char *)&a2 + 3, 1u);
|
|
5328 i += BYTE3(a4);
|
|
5329 }
|
|
5330 v11 = v23 + v24;
|
|
5331 v16 = v25-- == 1;
|
|
5332 v24 += v23;
|
|
5333 if ( v16 )
|
|
5334 break;
|
|
5335 v10 = v42;
|
|
5336 }
|
|
5337 }
|
|
5338 pAllocator->FreeChunk(ptr);
|
|
5339 result = a7;
|
|
5340 *(int *)a7 = (char *)v9 - Dst;
|
|
5341 return result;
|
|
5342 }
|
|
5343
|
|
5344
|
|
5345 //----- (0049F8B5) --------------------------------------------------------
|
|
5346 FILE *Render::SavePCXImage(const char *Filename, char *a3, int a4, int a5)
|
|
5347 {
|
|
5348 Render *v5; // esi@1
|
|
5349 FILE *result; // eax@1
|
|
5350 FILE *v7; // edi@4
|
|
5351 int v8; // ecx@5
|
|
5352 int v9; // eax@5
|
|
5353 int v10; // eax@7
|
|
5354 int v11; // ecx@9
|
|
5355 signed int v12; // eax@12
|
|
5356 char v13; // zf@21
|
|
5357 char v14[56]; // [sp+4h] [bp-A0h]@4
|
|
5358 __int16 v15; // [sp+3Ch] [bp-68h]@4
|
|
5359 char color_map[48]; // [sp+40h] [bp-64h]@4
|
|
5360 int v17; // [sp+70h] [bp-34h]@5
|
|
5361 int v18; // [sp+74h] [bp-30h]@5
|
|
5362 char *v19; // [sp+78h] [bp-2Ch]@5
|
|
5363 int v20; // [sp+7Ch] [bp-28h]@5
|
|
5364 PCXHeader_1 header1; // [sp+80h] [bp-24h]@4
|
|
5365 PCXHeader_2 header2; // [sp+90h] [bp-14h]@4
|
|
5366 void *ptr; // [sp+98h] [bp-Ch]@4
|
|
5367 int v24; // [sp+9Ch] [bp-8h]@2
|
|
5368 char *i; // [sp+A0h] [bp-4h]@8
|
|
5369
|
|
5370 v5 = this;
|
|
5371 result = fopen(Filename, "wb");
|
|
5372 Filename = (const char *)result;
|
|
5373 if ( result )
|
|
5374 {
|
|
5375 v24 = a4;
|
|
5376 if ( a4 & 1 )
|
|
5377 v24 = a4 + 1;
|
|
5378 header1.left = 0;
|
|
5379 header1.up = 0;
|
|
5380 header1.right = a4 - 1;
|
|
5381 header1.bottom = a5 - 1;
|
|
5382 header2.pitch = v24;
|
|
5383 memset(color_map, 0, sizeof(color_map));
|
|
5384 header2.reserved = 0;
|
|
5385 memset(v14, 0, sizeof(v14));
|
|
5386 v15 = 0;
|
|
5387 header1.manufacturer = 10;
|
|
5388 header1.version = 5;
|
|
5389 header1.encoding = 1;
|
|
5390 header1.bpp = 8;
|
|
5391 header1.hdpi = 75;
|
|
5392 header1.vdpi = 75;
|
|
5393 header2.planes = 3;
|
|
5394 header2.palette_info = 1;
|
|
5395 fwrite(&header1, 1u, 1u, (FILE *)Filename);
|
|
5396 v7 = (FILE *)Filename;
|
|
5397 fwrite(&header1.version, 1u, 1u, (FILE *)Filename);
|
|
5398 fwrite(&header1.encoding, 1u, 1u, v7);
|
|
5399 fwrite(&header1.bpp, 1u, 1u, v7);
|
|
5400 fwrite(&header1.left, 2u, 1u, v7);
|
|
5401 fwrite(&header1.up, 2u, 1u, v7);
|
|
5402 fwrite(&header1.right, 2u, 1u, v7);
|
|
5403 fwrite(&header1.bottom, 2u, 1u, v7);
|
|
5404 fwrite(&header1.hdpi, 2u, 1u, v7);
|
|
5405 fwrite(&header1.vdpi, 2u, 1u, v7);
|
|
5406 fwrite(color_map, 0x30u, 1u, v7);
|
|
5407 fwrite(&header2, 1u, 1u, v7);
|
|
5408 fwrite(&header2.planes, 1u, 1u, v7);
|
|
5409 fwrite(&header2.pitch, 2u, 1u, v7);
|
|
5410 fwrite(&header2.palette_info, 2u, 1u, v7);
|
|
5411 fwrite(v14, 0x3Au, 1u, v7);
|
|
5412 ptr = pAllocator->AllocNamedChunk(0, 3 * a4 + 6, 0);
|
|
5413 if ( a5 > 0 )
|
|
5414 {
|
|
5415 v8 = v24;
|
|
5416 v18 = a5;
|
|
5417 v20 = 3 * v24;
|
|
5418 v17 = 2 * a4;
|
|
5419 v9 = (int)a3;
|
|
5420 v19 = a3;
|
|
5421 while ( 1 )
|
|
5422 {
|
|
5423 a5 = v9;
|
|
5424 v10 = 0;
|
|
5425 if ( a4 > 0 )
|
|
5426 {
|
|
5427 a3 = (char *)ptr + v8;
|
|
5428 i = (char *)ptr + 2 * v24;
|
|
5429 do
|
|
5430 {
|
|
5431 *((char *)ptr + v10) = (signed int)(v5->uTargetRMask & *(short *)a5) >> (LOBYTE(v5->uTargetGBits)
|
|
5432 + LOBYTE(v5->uTargetBBits)
|
|
5433 + v5->uTargetRBits
|
|
5434 - 8);
|
|
5435 a3[v10] = (signed int)(v5->uTargetGMask & *(short *)a5) >> (LOBYTE(v5->uTargetBBits)
|
|
5436 + LOBYTE(v5->uTargetGBits)
|
|
5437 - 8);
|
|
5438 v11 = a5;
|
|
5439 a5 += 2;
|
|
5440 i[v10++] = (v5->uTargetBMask & *(char *)v11) << (8 - LOBYTE(v5->uTargetBBits));
|
|
5441 }
|
|
5442 while ( v10 < a4 );
|
|
5443 }
|
|
5444 for ( i = 0; (signed int)i < v20; i += BYTE3(a5) )
|
|
5445 {
|
|
5446 BYTE3(a5) = 1;
|
|
5447 BYTE3(Filename) = *((char *)ptr + (int)i);
|
|
5448 do
|
|
5449 {
|
|
5450 v12 = (signed int)&i[BYTE3(a5)];
|
|
5451 if ( *((char *)ptr + v12) != BYTE3(Filename) )
|
|
5452 break;
|
|
5453 if ( !(v12 % v24) )
|
|
5454 break;
|
|
5455 ++BYTE3(a5);
|
|
5456 }
|
|
5457 while ( BYTE3(a5) < 0x3Fu );
|
|
5458 if ( (signed int)&i[BYTE3(a5)] > v20 )
|
|
5459 BYTE3(a5) = 3 * v24 - (char)i;
|
|
5460 if ( BYTE3(a5) > 1u || BYTE3(Filename) >= 0xC0u )
|
|
5461 {
|
|
5462 BYTE3(a3) = BYTE3(a5) | 0xC0;
|
|
5463 fwrite((char *)&a3 + 3, 1u, 1u, v7);
|
|
5464 }
|
|
5465 fwrite((char *)&Filename + 3, 1u, 1u, v7);
|
|
5466 }
|
|
5467 v9 = (int)&v19[v17];
|
|
5468 v13 = v18-- == 1;
|
|
5469 v19 += v17;
|
|
5470 if ( v13 )
|
|
5471 break;
|
|
5472 v8 = v24;
|
|
5473 }
|
|
5474 }
|
|
5475 pAllocator->FreeChunk(ptr);
|
|
5476 result = (FILE *)fclose(v7);
|
|
5477 }
|
|
5478 return result;
|
|
5479 }
|
|
5480
|
|
5481
|
|
5482 //----- (0049FBCD) --------------------------------------------------------
|
|
5483 void Render::ClearTarget(unsigned int uColor)
|
|
5484 {
|
|
5485 if (pRenderD3D)
|
|
5486 {
|
|
5487 if (field_40110)
|
|
5488 pRenderD3D->ClearTarget(true, uColor, false, 0.0);
|
|
5489 }
|
|
5490 else
|
|
5491 memset32(pTargetSurface, uColor, field_10 * field_14 / 2);
|
|
5492 }
|
|
5493
|
|
5494
|
|
5495
|
|
5496 //----- (0049FC23) --------------------------------------------------------
|
|
5497 void Render::Release2()
|
|
5498 {
|
|
5499 Release();
|
|
5500 bWindowMode = 1;
|
|
5501 }
|
|
5502
|
|
5503
|
|
5504 //----- (0049FC37) --------------------------------------------------------
|
|
5505 void Render::Present()
|
|
5506 {
|
|
5507 Render *v1; // esi@1
|
|
5508 struct tagRECT Rect; // [sp+8h] [bp-28h]@11
|
|
5509 RECT a4; // [sp+18h] [bp-18h]@11
|
|
5510 struct tagPOINT Point; // [sp+28h] [bp-8h]@11
|
|
5511
|
|
5512 v1 = this;
|
|
5513 if ( !pRenderer->pRenderD3D || this->field_40110 )
|
|
5514 {
|
|
5515 this->pBeforePresentFunction();
|
|
5516 if ( v1->pRenderD3D )
|
|
5517 {
|
|
5518 if ( v1->field_40110 )
|
|
5519 {
|
|
5520 if (pAsyncMouse)
|
|
5521 pAsyncMouse->_46BAEC();
|
|
5522 pRenderD3D->Present(false);
|
|
5523 if (pAsyncMouse)
|
|
5524 pAsyncMouse->_46BB0A();
|
|
5525 }
|
|
5526 }
|
|
5527 else
|
|
5528 {
|
|
5529 if ( v1->bWindowMode )
|
|
5530 {
|
|
5531 RestoreFrontBuffer();
|
|
5532 GetClientRect(v1->hWnd, &Rect);
|
|
5533 Point.y = 0;
|
|
5534 Point.x = 0;
|
|
5535 ClientToScreen(v1->hWnd, &Point);
|
|
5536 OffsetRect(&Rect, Point.x, Point.y);
|
|
5537 a4.top = 0;
|
|
5538 a4.bottom = 480;
|
|
5539 a4.left = 0;
|
|
5540 a4.right = 640;
|
|
5541 PresentRect(&Rect, &a4);
|
|
5542 }
|
|
5543 else
|
|
5544 {
|
|
5545 RestoreFrontBuffer();
|
|
5546 a4.top = 0;
|
|
5547 a4.bottom = 480;
|
|
5548 a4.left = 0;
|
|
5549 a4.right = 640;
|
|
5550 BltBackToFontFast(0, 0, &a4);
|
|
5551 }
|
|
5552 }
|
|
5553 }
|
|
5554 }
|
|
5555
|
|
5556 //----- (0049FD3A) --------------------------------------------------------
|
|
5557 void Render::_49FD3A()
|
|
5558 {
|
|
5559 Render *v2; // esi@1
|
|
5560 IDirectDrawSurface4 *v3; // eax@6
|
|
5561 IDirectDrawSurface4 *v4; // ST0C_4@6
|
|
5562 RECT v5; // [sp+8h] [bp-10h]@6
|
|
5563
|
|
5564 auto a1 = this;
|
|
5565 v2 = a1;
|
|
5566 if ( a1->pRenderD3D )
|
|
5567 {
|
|
5568 if (pFrontBuffer4->IsLost() == DDERR_SURFACELOST)
|
|
5569 pFrontBuffer4->Restore();
|
|
5570 if (pBackBuffer4->IsLost() == DDERR_SURFACELOST)
|
|
5571 pBackBuffer4->Restore();
|
|
5572 v3 = v2->pBackBuffer4;
|
|
5573 v4 = v2->pFrontBuffer4;
|
|
5574 v5.top = 0;
|
|
5575 v5.bottom = 480;
|
|
5576 v5.left = 0;
|
|
5577 v5.right = 640;
|
|
5578 v3->BltFast(0, 0, v4, &v5, 16u);
|
|
5579 }
|
|
5580 }
|
|
5581
|
|
5582
|
|
5583 //----- (0049FDBF) --------------------------------------------------------
|
|
5584 void Render::CreateZBuffer()
|
|
5585 {
|
|
5586 if (!pDefaultZBuffer)
|
|
5587 {
|
|
5588 pDefaultZBuffer = pActiveZBuffer = nullptr;
|
|
5589 pDefaultZBuffer = pActiveZBuffer = (int *)pAllocator->AllocNamedChunk(0, 0x12C000, "Z Buf.");
|
|
5590 memset32(pActiveZBuffer, 0xFFFF0000u, 0x4B000u);
|
|
5591 }
|
|
5592 }
|
|
5593
|
|
5594
|
|
5595 //----- (0049FE05) --------------------------------------------------------
|
|
5596 void Render::Release()
|
|
5597 {
|
|
5598 Render *v1; // esi@1
|
|
5599 RenderD3D *v2; // ecx@1
|
|
5600 char v3; // zf@4
|
|
5601 void *v4; // ebx@6
|
|
5602 IDirectDraw *v5; // eax@10
|
|
5603 IDirectDrawSurface2 *v6; // eax@11
|
|
5604 IDirectDrawSurface2 *v7; // eax@13
|
|
5605 IDirectDrawSurface2 *v8; // eax@15
|
|
5606 IDirectDraw2 *v9; // eax@17
|
|
5607 IDirectDraw4 *v10; // eax@19
|
|
5608 IDirectDrawSurface4 *v11; // eax@20
|
|
5609 IDirectDrawSurface4 *v12; // eax@22
|
|
5610 IDirectDrawSurface4 *v13; // eax@24
|
|
5611 IDirectDraw4 *v14; // eax@26
|
|
5612 unsigned __int16 **v15; // ebx@28
|
|
5613 void **v16; // esi@29
|
|
5614
|
|
5615 v1 = this;
|
|
5616 v2 = this->pRenderD3D;
|
|
5617 if ( v2 )
|
|
5618 {
|
|
5619 if ( v1->field_40110 )
|
|
5620 {
|
|
5621 pRenderD3D->ClearTarget(1u, 0, 0, 1.0);
|
|
5622 pRenderD3D->Present(0);
|
|
5623 pRenderD3D->ClearTarget(1u, 0, 0, 1.0);
|
|
5624 }
|
|
5625 v1->pColorKeySurface4 = 0;
|
|
5626 v1->pBackBuffer4 = 0;
|
|
5627 v3 = v1->pTargetSurface == 0;
|
|
5628 v1->pFrontBuffer4 = 0;
|
|
5629 v1->pDirectDraw4 = 0;
|
|
5630 if ( !v3 )
|
|
5631 {
|
|
5632 free(v1->ptr_400E8);
|
|
5633 v1->pTargetSurface = 0;
|
|
5634 v1->ptr_400E8 = 0;
|
|
5635 }
|
|
5636 v4 = v1->pRenderD3D;
|
|
5637 if ( v4 )
|
|
5638 {
|
|
5639 pRenderD3D->Release();
|
|
5640 free(v4);
|
|
5641 }
|
|
5642 v1->pRenderD3D = 0;
|
|
5643 }
|
|
5644 else
|
|
5645 {
|
|
5646 if ( bWinNT4_0 == 1 )
|
|
5647 {
|
|
5648 v5 = (IDirectDraw *)v1->pDirectDraw2;
|
|
5649 if ( !v5 )
|
|
5650 return;
|
|
5651 v5->SetCooperativeLevel(v1->hWnd, 8u);
|
|
5652 v1->pDirectDraw2->FlipToGDISurface();
|
|
5653 v6 = v1->pSomeSurface2;
|
|
5654 if ( v6 )
|
|
5655 {
|
|
5656 v6->Release();
|
|
5657 v1->pSomeSurface2 = 0;
|
|
5658 }
|
|
5659 v7 = v1->pBackBuffer2;
|
|
5660 if ( v7 )
|
|
5661 {
|
|
5662 v7->Release();
|
|
5663 v1->pBackBuffer2 = 0;
|
|
5664 }
|
|
5665 v8 = v1->pFrontBuffer2;
|
|
5666 if ( v8 )
|
|
5667 {
|
|
5668 v8->Release();
|
|
5669 v1->pFrontBuffer2 = 0;
|
|
5670 }
|
|
5671 v9 = v1->pDirectDraw2;
|
|
5672 if ( v9 )
|
|
5673 {
|
|
5674 v9->Release();
|
|
5675 v1->pDirectDraw2 = 0;
|
|
5676 }
|
|
5677 }
|
|
5678 else
|
|
5679 {
|
|
5680 v10 = v1->pDirectDraw4;
|
|
5681 if ( !v10 )
|
|
5682 return;
|
|
5683 v10->SetCooperativeLevel(v1->hWnd, 1032u);
|
|
5684 v1->pDirectDraw4->FlipToGDISurface();
|
|
5685 v11 = v1->pColorKeySurface4;
|
|
5686 if ( v11 )
|
|
5687 {
|
|
5688 v11->Release();
|
|
5689 v1->pColorKeySurface4 = 0;
|
|
5690 }
|
|
5691 v12 = v1->pBackBuffer4;
|
|
5692 if ( v12 )
|
|
5693 {
|
|
5694 v12->Release();
|
|
5695 v1->pBackBuffer4 = 0;
|
|
5696 }
|
|
5697 v13 = v1->pFrontBuffer4;
|
|
5698 if ( v13 )
|
|
5699 {
|
|
5700 v13->Release();
|
|
5701 v1->pFrontBuffer4 = 0;
|
|
5702 }
|
|
5703 v14 = v1->pDirectDraw4;
|
|
5704 if ( v14 )
|
|
5705 {
|
|
5706 v14->Release();
|
|
5707 v1->pDirectDraw4 = 0;
|
|
5708 }
|
|
5709 }
|
|
5710 v15 = &v1->pTargetSurface;
|
|
5711 if ( v1->pTargetSurface )
|
|
5712 {
|
|
5713 v16 = (void **)&v1->ptr_400E8;
|
|
5714 free(*v16);
|
|
5715 *v15 = 0;
|
|
5716 *v16 = 0;
|
|
5717 }
|
|
5718 }
|
|
5719 }
|
|
5720
|
|
5721 //----- (0049FFD7) --------------------------------------------------------
|
|
5722 void Render::CreateSomeTexture()
|
|
5723 {
|
|
5724 pRenderD3D->CreateTexture(64, 64, &pSurface, &pTexture, true, false, 32);
|
|
5725 }
|
|
5726
|
|
5727 //----- (0049FFFB) --------------------------------------------------------
|
|
5728 bool Render::InitializeFullscreen(HWND hWnd)
|
|
5729 {
|
|
5730 //Render *v2; // esi@1
|
|
5731 //HWND v3; // ebx@1
|
|
5732 //void *v4; // eax@2
|
|
5733 //RenderD3D *v5; // eax@3
|
|
5734 unsigned int v6; // edx@5
|
|
5735 RenderD3D__DevInfo *v7; // ecx@5
|
|
5736 bool v8; // eax@6
|
|
5737 RenderD3D *v9; // ecx@13
|
|
5738 unsigned int v10; // eax@13
|
|
5739 RenderD3D *v11; // eax@25
|
|
5740 HRESULT v12; // eax@25
|
|
5741 int v13; // ecx@25
|
|
5742 int v14; // eax@27
|
|
5743 signed int v15; // ebx@31
|
|
5744 bool v16; // eax@35
|
|
5745 char v17; // zf@35
|
|
5746 IDirectDraw4 *v18; // eax@38
|
|
5747 HRESULT v19; // eax@38
|
|
5748 int *v20; // eax@39
|
|
5749 int *v22; // eax@42
|
|
5750 int v23; // ecx@42
|
|
5751 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-300h]@25
|
|
5752 DDSURFACEDESC2 pDesc; // [sp+108h] [bp-204h]@40
|
|
5753 D3DDEVICEDESC halCaps; // [sp+184h] [bp-188h]@25
|
|
5754 DDSURFACEDESC2 ddsd2; // [sp+280h] [bp-8Ch]@38
|
|
5755 void *v28; // [sp+2FCh] [bp-10h]@2
|
|
5756 int v29; // [sp+308h] [bp-4h]@2
|
|
5757
|
|
5758 //v2 = this;
|
|
5759 this->field_40110 = 0;
|
|
5760 this->pColorKeySurface4 = 0;
|
|
5761 this->pBackBuffer4 = 0;
|
|
5762 this->pFrontBuffer4 = 0;
|
|
5763 this->pDirectDraw4 = 0;
|
|
5764 this->bColorKeySupported = 0;
|
|
5765 Release();
|
|
5766 //v3 = hWnd;
|
|
5767 this->hWnd = hWnd;
|
|
5768 CreateZBuffer();
|
|
5769 if ( bUserDirect3D )
|
|
5770 {
|
|
5771 pRenderD3D = new RenderD3D;
|
|
5772 v28 = pRenderD3D;
|
|
5773 v6 = uDesiredDirect3DDevice;
|
|
5774 v29 = -1;
|
|
5775 v7 = pRenderD3D->pAvailableDevices;
|
|
5776 if ( v7[v6].bIsDeviceCompatible )
|
|
5777 {
|
|
5778 v8 = pRenderD3D->CreateDevice(v6, 0, hWnd);
|
|
5779 uAcquiredDirect3DDevice = uDesiredDirect3DDevice;
|
|
5780 }
|
|
5781 else
|
|
5782 {
|
|
5783 if ( v7[1].bIsDeviceCompatible )
|
|
5784 {
|
|
5785 v8 = pRenderD3D->CreateDevice(1u, 0, hWnd);
|
|
5786 uAcquiredDirect3DDevice = 1;
|
|
5787 }
|
|
5788 else
|
|
5789 {
|
|
5790 if ( !v7->bIsDeviceCompatible )
|
|
5791 Abortf("There aren't any D3D devices to create.");
|
|
5792 v8 = pRenderD3D->CreateDevice(0, 0, hWnd);
|
|
5793 uAcquiredDirect3DDevice = 0;
|
|
5794 }
|
|
5795 }
|
|
5796 if ( !v8 )
|
|
5797 Abortf("D3Drend->Init failed.");
|
|
5798 v9 = pRenderD3D;
|
|
5799 pBackBuffer4 = v9->pBackBuffer;
|
|
5800 pFrontBuffer4 = v9->pFrontBuffer;
|
|
5801 pDirectDraw4 = v9->pHost;
|
|
5802 v10 = pRenderD3D->GetDeviceCaps();
|
|
5803 if ( v10 & 1 )
|
|
5804 {
|
|
5805 if ( pRenderD3D )
|
|
5806 {
|
|
5807 pRenderD3D->Release();
|
|
5808 delete pRenderD3D;
|
|
5809 }
|
|
5810 pRenderD3D = 0;
|
|
5811 pBackBuffer4 = 0;
|
|
5812 pFrontBuffer4 = 0;
|
|
5813 pDirectDraw4 = 0;
|
|
5814 Abortf("Direct3D renderer: The device failed to return capabilities.");
|
|
5815 }
|
|
5816 if ( v10 & 0x3E )
|
|
5817 {
|
|
5818 if ( pRenderD3D )
|
|
5819 {
|
|
5820 pRenderD3D->Release();
|
|
5821 delete pRenderD3D;
|
|
5822 }
|
|
5823 pColorKeySurface4 = 0;
|
|
5824 pRenderD3D = 0;
|
|
5825 pBackBuffer4 = 0;
|
|
5826 pFrontBuffer4 = 0;
|
|
5827 pDirectDraw4 = 0;
|
|
5828 Abortf("Direct3D renderer: The device doesn't support the necessary alpha blending modes.");
|
|
5829 }
|
|
5830 if ( (v10 & 0x80u) != 0 )
|
|
5831 {
|
|
5832 if ( pRenderD3D )
|
|
5833 {
|
|
5834 pRenderD3D->Release();
|
|
5835 delete pRenderD3D;
|
|
5836 }
|
|
5837 pRenderD3D = 0;
|
|
5838 pBackBuffer4 = 0;
|
|
5839 pFrontBuffer4 = 0;
|
|
5840 pDirectDraw4 = 0;
|
|
5841 Abortf("Direct3D renderer: The device doesn't support non-square textures.");
|
|
5842 }
|
|
5843 LOBYTE(field_10365C) = ~(unsigned __int8)(v10 >> 6) & 1;
|
|
5844 bRequiredTextureStagesAvailable = CheckTextureStages();
|
|
5845 memset(&halCaps, 0, 0xFCu);
|
|
5846 halCaps.dwSize = 252;
|
|
5847 memset(&refCaps, 0, 0xFCu);
|
|
5848 v11 = pRenderD3D;
|
|
5849 refCaps.dwSize = 252;
|
|
5850 ErrD3D(v11->pDevice->GetCaps(&halCaps, &refCaps));
|
|
5851 v13 = halCaps.dwMinTextureWidth;
|
|
5852 if ( (unsigned int)halCaps.dwMinTextureWidth >= halCaps.dwMinTextureHeight )
|
|
5853 v13 = halCaps.dwMinTextureHeight;
|
|
5854 v14 = halCaps.dwMaxTextureWidth;
|
|
5855 uMinDeviceTextureDim = v13;
|
|
5856 if ( (unsigned int)v14 < halCaps.dwMaxTextureHeight )
|
|
5857 v14 = halCaps.dwMaxTextureHeight;
|
|
5858 uMaxDeviceTextureDim = v14;
|
|
5859 if ( (unsigned int)v13 < 4 )
|
|
5860 uMinDeviceTextureDim = 4;
|
|
5861 CreateSomeTexture();
|
|
5862 v15 = 1;
|
|
5863 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, true));
|
|
5864 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, true));
|
|
5865 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 2u));
|
|
5866 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SPECULARENABLE, false));
|
|
5867 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_COLORKEYENABLE, false));
|
|
5868 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHATESTENABLE, false));
|
|
5869 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1u));
|
|
5870 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2u));
|
|
5871 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2u));
|
|
5872 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 3u));
|
|
5873 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, 2u));
|
|
5874 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, 0));
|
|
5875 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, 2u));
|
|
5876 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2u));
|
|
5877 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG2, 0));
|
|
5878 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 4u));
|
|
5879 }
|
|
5880 else
|
|
5881 {
|
|
5882 CreateDirectDraw();
|
|
5883 SetDirectDrawCooperationMode(hWnd, 1);
|
|
5884 SetDirectDrawDisplayMode(640u, 480u, 16u);
|
|
5885 CreateDirectDrawPrimarySurface();
|
|
5886 v15 = 1;
|
|
5887 }
|
|
5888 ddpfPrimareSuface.dwSize = 32;
|
|
5889 GetTargetPixelFormat(&ddpfPrimareSuface);
|
|
5890 ParseTargetPixelFormat();
|
|
5891 _49EBF1();
|
|
5892 if ( pRenderD3D )
|
|
5893 {
|
|
5894 v16 = IsColorKeySupported(pDirectDraw4);
|
|
5895 v17 = uAcquiredDirect3DDevice == v15;
|
|
5896 bColorKeySupported = v16;
|
|
5897 if ( !v17 )
|
|
5898 bColorKeySupported = 0;
|
|
5899 if ( bColorKeySupported )
|
|
5900 {
|
|
5901 memset(&ddsd2, 0, 0x7Cu);
|
|
5902 ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue = uTargetGMask | uTargetBMask;
|
|
5903 ddsd2.ddckCKSrcBlt.dwColorSpaceHighValue = ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue;
|
|
5904 v18 = pDirectDraw4;
|
|
5905 ddsd2.dwSize = 124;
|
|
5906 ddsd2.dwFlags = 65543;
|
|
5907 ddsd2.ddsCaps.dwCaps = 2112;
|
|
5908 ddsd2.dwWidth = 640;
|
|
5909 ddsd2.dwHeight = 480;
|
|
5910 ErrD3D(v18->CreateSurface(&ddsd2, &pColorKeySurface4, 0));
|
|
5911 pBeforePresentFunction = Present_ColorKey;
|
|
5912 }
|
|
5913 else
|
|
5914 {
|
|
5915 pTargetSurface = 0;
|
|
5916 ptr_400E8 = 0;
|
|
5917 v20 = (int *)operator new(0x96020u);
|
|
5918 ptr_400E8 = v20;
|
|
5919 if ( !v20
|
|
5920 || (memset(&pDesc, 0, 0x7Cu),
|
|
5921 pDesc.dwSize = 124,
|
|
5922 !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &pDesc, v15)) )
|
|
5923 return 0;
|
|
5924 pBackBuffer4->Unlock(0);
|
|
5925 v22 = ptr_400E8 + 4;
|
|
5926 v23 = (unsigned int)pDesc.lpSurface & 7;
|
|
5927 LOBYTE(v22) = (unsigned __int8)v22 & 0xF8;
|
|
5928 uTargetSurfacePitch = 640;
|
|
5929 pBeforePresentFunction = Present_NoColorKey;
|
|
5930 v15 = 1;
|
|
5931 pTargetSurface = (unsigned __int16 *)((char *)v22 + 2 * v23);
|
|
5932 }
|
|
5933 field_40110 = v15;
|
|
5934 }
|
|
5935 else
|
|
5936 {
|
|
5937 pBeforePresentFunction = 0;//nullsub_1;
|
|
5938 }
|
|
5939 bWindowMode = 0;
|
|
5940 pParty->uFlags |= 2u;
|
|
5941 LODWORD(flt_6BE3A0) = 0x3F0CCCCDu;
|
|
5942 pViewport->_4C02F8(36044);
|
|
5943 return v15;
|
|
5944 }
|
|
5945 // 6BE3A0: using guessed type float flt_6BE3A0;
|
|
5946
|
|
5947
|
|
5948 //----- (004A05F3) --------------------------------------------------------
|
|
5949 bool Render::SwitchToWindow(HWND hWnd)
|
|
5950 {
|
|
5951 //Render *v2; // esi@1
|
|
5952 //void *v3; // eax@2
|
|
5953 //RenderD3D *v4; // eax@3
|
|
5954 //unsigned int v5; // edx@5
|
|
5955 //RenderD3D__DevInfo *v6; // ecx@5
|
|
5956 bool v7; // eax@7
|
|
5957 //RenderD3D *v8; // ecx@12
|
|
5958 unsigned int v9; // eax@12
|
|
5959 RenderD3D *v10; // eax@24
|
|
5960 HRESULT v11; // eax@24
|
|
5961 int v12; // eax@24
|
|
5962 int v13; // eax@26
|
|
5963 bool v14; // eax@32
|
|
5964 char v15; // zf@32
|
|
5965 IDirectDraw4 *v16; // eax@35
|
|
5966 HRESULT v17; // eax@35
|
|
5967 int *v18; // eax@36
|
|
5968 int *v19; // edx@38
|
|
5969 int v20; // eax@38
|
|
5970 unsigned int v21; // ecx@38
|
|
5971 int v22; // eax@41
|
|
5972 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-300h]@24
|
|
5973 DDSURFACEDESC2 pDesc; // [sp+108h] [bp-204h]@37
|
|
5974 D3DDEVICEDESC halCaps; // [sp+184h] [bp-188h]@24
|
|
5975 DDSURFACEDESC2 ddsd2; // [sp+280h] [bp-8Ch]@35
|
|
5976 //RenderD3D *thisa; // [sp+2FCh] [bp-10h]@2
|
|
5977 int v29; // [sp+308h] [bp-4h]@2
|
|
5978
|
|
5979 pParty->uFlags |= 2u;
|
|
5980 //v2 = this;
|
|
5981 flt_6BE3A0 = 0.55000001f;
|
|
5982 pViewport->_4C02F8(36044);
|
|
5983 field_40110 = 0;
|
|
5984 Release();
|
|
5985 pColorKeySurface4 = 0;
|
|
5986 pBackBuffer4 = 0;
|
|
5987 pFrontBuffer4 = 0;
|
|
5988 pDirectDraw4 = 0;
|
|
5989 bColorKeySupported = 0;
|
|
5990 CreateZBuffer();
|
|
5991 if ( bUserDirect3D )
|
|
5992 {
|
|
5993 /*v3 = operator new(0x148u);
|
|
5994 thisa = (RenderD3D *)v3;
|
|
5995 v29 = 0;
|
|
5996 if ( v3 )
|
|
5997 v4 = RenderD3D::RenderD3D((RenderD3D *)v3);
|
|
5998 else
|
|
5999 v4 = 0;*/
|
|
6000 pRenderD3D = new RenderD3D;
|
|
6001 //v4 = pRenderD3D;
|
|
6002 //v5 = uDesiredDirect3DDevice;
|
|
6003 v29 = -1;
|
|
6004 //v6 = pRenderD3D->pAvailableDevices;
|
|
6005 if (pRenderD3D->pAvailableDevices[uDesiredDirect3DDevice].bIsDeviceCompatible &&
|
|
6006 uDesiredDirect3DDevice != 1 )
|
|
6007 {
|
|
6008 v7 = pRenderD3D->CreateDevice(uDesiredDirect3DDevice, 1, hWnd);
|
|
6009 uAcquiredDirect3DDevice = uDesiredDirect3DDevice;
|
|
6010 }
|
|
6011 else
|
|
6012 {
|
|
6013 if ( !pRenderD3D->pAvailableDevices[0].bIsDeviceCompatible )
|
|
6014 Abortf("There aren't any D3D devices to init.");
|
|
6015 v7 = pRenderD3D->CreateDevice(0, 1, hWnd);
|
|
6016 uAcquiredDirect3DDevice = 0;
|
|
6017 }
|
|
6018 if ( !v7 )
|
|
6019 Abortf("D3Drend->Init failed.");
|
|
6020
|
|
6021 //v8 = pRenderD3D;
|
|
6022 pColorKeySurface4 = 0;
|
|
6023 pBackBuffer4 = pRenderD3D->pBackBuffer;
|
|
6024 pFrontBuffer4 = pRenderD3D->pFrontBuffer;
|
|
6025 pDirectDraw4 = pRenderD3D->pHost;
|
|
6026 v9 = pRenderD3D->GetDeviceCaps();
|
|
6027 if ( v9 & 1 )
|
|
6028 {
|
|
6029 if (pRenderD3D)
|
|
6030 {
|
|
6031 pRenderD3D->Release();
|
|
6032 delete pRenderD3D;
|
|
6033 }
|
|
6034 pRenderD3D = 0;
|
|
6035 pBackBuffer4 = 0;
|
|
6036 pFrontBuffer4 = 0;
|
|
6037 pDirectDraw4 = 0;
|
|
6038 Abortf("Direct3D renderer: The device failed to return capabilities.");
|
|
6039 }
|
|
6040 if ( v9 & 0x3E )
|
|
6041 {
|
|
6042 if (pRenderD3D)
|
|
6043 {
|
|
6044 pRenderD3D->Release();
|
|
6045 delete pRenderD3D;
|
|
6046 }
|
|
6047 pColorKeySurface4 = 0;
|
|
6048 pRenderD3D = 0;
|
|
6049 pBackBuffer4 = 0;
|
|
6050 pFrontBuffer4 = 0;
|
|
6051 pDirectDraw4 = 0;
|
|
6052 Abortf("Direct3D renderer: The device doesn't support the necessary alpha blending modes.");
|
|
6053 }
|
|
6054 if ( (v9 & 0x80u) != 0 )
|
|
6055 {
|
|
6056 if (pRenderD3D)
|
|
6057 {
|
|
6058 pRenderD3D->Release();
|
|
6059 delete pRenderD3D;
|
|
6060 }
|
|
6061 pRenderD3D = 0;
|
|
6062 pBackBuffer4 = 0;
|
|
6063 pFrontBuffer4 = 0;
|
|
6064 pDirectDraw4 = 0;
|
|
6065 Abortf("Direct3D renderer: The device doesn't support non-square textures.");
|
|
6066 }
|
|
6067 LOBYTE(field_10365C) = ~(unsigned __int8)(v9 >> 6) & 1;
|
|
6068 bRequiredTextureStagesAvailable = CheckTextureStages();
|
|
6069 memset(&halCaps, 0, 0xFCu);
|
|
6070 halCaps.dwSize = 252;
|
|
6071 memset(&refCaps, 0, 0xFCu);
|
|
6072 //v10 = v2->pRenderD3D;
|
|
6073 refCaps.dwSize = 252;
|
|
6074 ErrD3D(pRenderD3D->pDevice->GetCaps(&halCaps, &refCaps));
|
|
6075 v12 = halCaps.dwMinTextureWidth;
|
|
6076 if ( (unsigned int)halCaps.dwMinTextureWidth >= halCaps.dwMinTextureHeight )
|
|
6077 v12 = halCaps.dwMinTextureHeight;
|
|
6078 uMinDeviceTextureDim = v12;
|
|
6079 v13 = halCaps.dwMaxTextureWidth;
|
|
6080 if ( (unsigned int)halCaps.dwMaxTextureWidth < halCaps.dwMaxTextureHeight )
|
|
6081 v13 = halCaps.dwMaxTextureHeight;
|
|
6082 uMaxDeviceTextureDim = v13;
|
|
6083 CreateSomeTexture();
|
|
6084 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, 1u));
|
|
6085 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 1u));
|
|
6086 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 2u));
|
|
6087 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SPECULARENABLE, 0));
|
|
6088 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_COLORKEYENABLE, 0));
|
|
6089 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1u));
|
|
6090 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2u));
|
|
6091 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2u));
|
|
6092 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 3u));
|
|
6093 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, 2u));
|
|
6094 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, 0));
|
|
6095 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, 2u));
|
|
6096 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2u));
|
|
6097 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG2, 0));
|
|
6098 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 4u));
|
|
6099 }
|
|
6100 else
|
|
6101 {
|
|
6102 CreateDirectDraw();
|
|
6103 SetDirectDrawCooperationMode(hWnd, 0);
|
|
6104 field_4004C = 1;
|
|
6105 CreateFrontBuffer();
|
|
6106 CreateClipper(hWnd);
|
|
6107 CreateBackBuffer();
|
|
6108 field_40030 = 0;
|
|
6109 field_18_locked_pitch = 0;
|
|
6110 }
|
|
6111 ddpfPrimareSuface.dwSize = 32;
|
|
6112 GetTargetPixelFormat(&ddpfPrimareSuface);
|
|
6113 ParseTargetPixelFormat();
|
|
6114 _49EBF1();
|
|
6115 if ( !pRenderD3D )
|
|
6116 {
|
|
6117 pBeforePresentFunction = 0;//nullsub_1;
|
|
6118 goto LABEL_47;
|
|
6119 }
|
|
6120 v14 = IsColorKeySupported(pDirectDraw4);
|
|
6121 v15 = uAcquiredDirect3DDevice == 1;
|
|
6122 bColorKeySupported = v14;
|
|
6123 if ( !v15 )
|
|
6124 bColorKeySupported = 0;
|
|
6125 if ( bColorKeySupported )
|
|
6126 {
|
|
6127 memset(&ddsd2, 0, 0x7Cu);
|
|
6128 ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue = uTargetGMask | uTargetBMask;
|
|
6129 ddsd2.ddckCKSrcBlt.dwColorSpaceHighValue = ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue;
|
|
6130 v16 = pDirectDraw4;
|
|
6131 ddsd2.dwSize = 124;
|
|
6132 ddsd2.dwFlags = 65543;
|
|
6133 ddsd2.ddsCaps.dwCaps = 2112;
|
|
6134 ddsd2.dwWidth = 640;
|
|
6135 ddsd2.dwHeight = 480;
|
|
6136 ErrD3D(v16->CreateSurface(&ddsd2, &pColorKeySurface4, 0));
|
|
6137 pBeforePresentFunction = Present_ColorKey;
|
|
6138 LABEL_45:
|
|
6139 field_40110 = 1;
|
|
6140 LABEL_47:
|
|
6141 bWindowMode = 1;
|
|
6142 hWnd = hWnd;
|
|
6143 return 0;
|
|
6144 }
|
|
6145 pTargetSurface = 0;
|
|
6146 ptr_400E8 = 0;
|
|
6147 v18 = (int *)new char[0x96020];
|
|
6148 memset(v18, -1, 0x96020);
|
|
6149 ptr_400E8 = v18;
|
|
6150 if ( v18 )
|
|
6151 {
|
|
6152 memset(&pDesc, 0, 0x7Cu);
|
|
6153 pDesc.dwSize = 124;
|
|
6154 if ( pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &pDesc, 1u) )
|
|
6155 {
|
|
6156 pRenderer->pBackBuffer4->Unlock(0);
|
|
6157 v19 = ptr_400E8;
|
|
6158 v20 = (unsigned int)pDesc.lpSurface & 7;
|
|
6159 v21 = (unsigned int)ptr_400E8 & 7;
|
|
6160 if ( v21 == v20 )
|
|
6161 {
|
|
6162 pTargetSurface = (unsigned __int16 *)v19;
|
|
6163 }
|
|
6164 else
|
|
6165 {
|
|
6166 if ( (signed int)v21 >= v20 )
|
|
6167 v22 = (int)((char *)v19 + 2 * (v21 - v20) + 16);
|
|
6168 else
|
|
6169 v22 = (int)((char *)v19 + 2 * (v20 - v21) + 16);
|
|
6170 pTargetSurface = (unsigned __int16 *)v22;
|
|
6171 }
|
|
6172 uTargetSurfacePitch = 640;
|
|
6173 pBeforePresentFunction = Present_NoColorKey;
|
|
6174 goto LABEL_45;
|
|
6175 }
|
|
6176 }
|
|
6177 return 0;
|
|
6178 }
|
|
6179
|
|
6180
|
|
6181 //----- (004A0BEE) --------------------------------------------------------
|
|
6182 char Render::Line2D(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW, unsigned __int16 uColor)
|
|
6183 {
|
|
6184 int v6; // edi@1
|
|
6185 int v7; // edx@5
|
|
6186 unsigned int v8; // ebx@5
|
|
6187 int v9; // eax@7
|
|
6188 unsigned int v10; // ecx@9
|
|
6189 unsigned int v11; // esi@13
|
|
6190 int v12; // eax@17
|
|
6191 int v13; // eax@21
|
|
6192 Render *v14; // edi@21
|
|
6193 int v15; // eax@25
|
|
6194 int v16; // eax@27
|
|
6195 signed int v17; // eax@28
|
|
6196 signed int v18; // edi@30
|
|
6197 signed __int64 v19; // qax@41
|
|
6198 int v20; // edi@41
|
|
6199 unsigned int v21; // edi@46
|
|
6200 int v22; // esi@47
|
|
6201 int v23; // ebx@47
|
|
6202 signed int v24; // edx@50
|
|
6203 signed int v25; // esi@52
|
|
6204 unsigned __int16 *v26; // ecx@52
|
|
6205 int v27; // ebx@54
|
|
6206 int v28; // edi@55
|
|
6207 int v29; // edx@55
|
|
6208 int v30; // ebx@60
|
|
6209 int v31; // edx@61
|
|
6210 int v32; // edi@61
|
|
6211 int v34; // [sp+Ch] [bp-10h]@3
|
|
6212 Render *v35; // [sp+10h] [bp-Ch]@1
|
|
6213 __int64 v36; // [sp+14h] [bp-8h]@1
|
|
6214 signed int v37; // [sp+18h] [bp-4h]@28
|
|
6215 unsigned int uXa; // [sp+24h] [bp+8h]@49
|
|
6216 unsigned int uYa; // [sp+28h] [bp+Ch]@28
|
|
6217 int uYb; // [sp+28h] [bp+Ch]@47
|
|
6218 int uZa; // [sp+2Ch] [bp+10h]@38
|
|
6219
|
|
6220 v36 = 0i64;
|
|
6221 v6 = this->field_1C_clipx;
|
|
6222 v35 = this;
|
|
6223 if ( (signed int)uX < v6 )
|
|
6224 HIDWORD(v36) = 8;
|
|
6225 v34 = this->field_24_clipz;
|
|
6226 if ( (signed int)uX > this->field_24_clipz )
|
|
6227 HIDWORD(v36) |= 4u;
|
|
6228 v7 = this->field_20_clipy;
|
|
6229 v8 = uY;
|
|
6230 if ( (signed int)uY < v7 )
|
|
6231 HIDWORD(v36) |= 2u;
|
|
6232 v9 = this->field_28_clipw;
|
|
6233 if ( (signed int)uY > v9 )
|
|
6234 HIDWORD(v36) |= 1u;
|
|
6235 v10 = uZ;
|
|
6236 if ( (signed int)uZ < v6 )
|
|
6237 LODWORD(v36) = 8;
|
|
6238 if ( (signed int)uZ > v34 )
|
|
6239 LODWORD(v36) = v36 | 4;
|
|
6240 v11 = uW;
|
|
6241 if ( (signed int)uW < v7 )
|
|
6242 LODWORD(v36) = v36 | 2;
|
|
6243 if ( (signed int)uW > v9 )
|
|
6244 LODWORD(v36) = v36 | 1;
|
|
6245 LOBYTE(v12) = v36;
|
|
6246 if ( (unsigned int)v36 & HIDWORD(v36) )
|
|
6247 return v12;
|
|
6248 if ( !v36 )
|
|
6249 {
|
|
6250 LABEL_46:
|
|
6251 v21 = pRenderer->uTargetSurfacePitch;
|
|
6252 if ( pRenderer->uTargetSurfacePitch )
|
|
6253 {
|
|
6254 v12 = uX + v8 * pRenderer->uTargetSurfacePitch;
|
|
6255 v22 = v11 - v8;
|
|
6256 v23 = v22;
|
|
6257 uYb = v22;
|
|
6258 if ( v22 < 0 )
|
|
6259 {
|
|
6260 v23 = -v22;
|
|
6261 uYb = -v22;
|
|
6262 v21 = -pRenderer->uTargetSurfacePitch;
|
|
6263 }
|
|
6264 uXa = v10 - uX;
|
|
6265 if ( (uXa & 0x80000000u) == 0 )
|
|
6266 {
|
|
6267 v24 = 1;
|
|
6268 }
|
|
6269 else
|
|
6270 {
|
|
6271 uXa = -uXa;
|
|
6272 v24 = -1;
|
|
6273 }
|
|
6274 v25 = 0;
|
|
6275 v26 = v35->pTargetSurface;
|
|
6276 if ( v26 )
|
|
6277 {
|
|
6278 if ( (signed int)uXa <= v23 )
|
|
6279 {
|
|
6280 v30 = v23 + 1;
|
|
6281 if ( v30 > 0 )
|
|
6282 {
|
|
6283 v31 = 2 * v24;
|
|
6284 v32 = 2 * v21;
|
|
6285 v12 = (int)&v26[v12];
|
|
6286 do
|
|
6287 {
|
|
6288 v25 += uXa;
|
|
6289 *(short *)v12 = uColor;
|
|
6290 v12 += v32;
|
|
6291 if ( v25 > 0 )
|
|
6292 {
|
|
6293 v25 -= uYb;
|
|
6294 v12 += v31;
|
|
6295 }
|
|
6296 --v30;
|
|
6297 }
|
|
6298 while ( v30 );
|
|
6299 }
|
|
6300 }
|
|
6301 else
|
|
6302 {
|
|
6303 v27 = uXa + 1;
|
|
6304 if ( (signed int)(uXa + 1) > 0 )
|
|
6305 {
|
|
6306 v28 = 2 * v21;
|
|
6307 v29 = 2 * v24;
|
|
6308 v12 = (int)&v26[v12];
|
|
6309 do
|
|
6310 {
|
|
6311 v25 += uYb;
|
|
6312 *(short *)v12 = uColor;
|
|
6313 v12 += v29;
|
|
6314 if ( v25 > (signed int)uXa )
|
|
6315 {
|
|
6316 v25 -= uXa;
|
|
6317 v12 += v28;
|
|
6318 }
|
|
6319 --v27;
|
|
6320 }
|
|
6321 while ( v27 );
|
|
6322 }
|
|
6323 }
|
|
6324 }
|
|
6325 }
|
|
6326 return v12;
|
|
6327 }
|
|
6328 if ( (BYTE4(v36) ^ (unsigned __int8)v36) & 8 )
|
|
6329 {
|
|
6330 if ( BYTE4(v36) & 8 )
|
|
6331 {
|
|
6332 v13 = (signed int)((uW - uY) * (v6 - uX)) / (signed int)(uZ - uX);
|
|
6333 v14 = v35;
|
|
6334 v8 = v13 + uY;
|
|
6335 uX = v35->field_1C_clipx;
|
|
6336 goto LABEL_24;
|
|
6337 }
|
|
6338 v10 = v6;
|
|
6339 v11 = (signed int)((uY - uW) * (v6 - uZ)) / (signed int)(uX - uZ) + uW;
|
|
6340 }
|
|
6341 v14 = v35;
|
|
6342 LABEL_24:
|
|
6343 if ( (BYTE4(v36) ^ (unsigned __int8)v36) & 4 )
|
|
6344 {
|
|
6345 v15 = v14->field_24_clipz;
|
|
6346 if ( BYTE4(v36) & 4 )
|
|
6347 {
|
|
6348 v14 = v35;
|
|
6349 v8 += (signed int)((v11 - v8) * (v15 - uX)) / (signed int)(v10 - uX);
|
|
6350 uX = v35->field_24_clipz;
|
|
6351 }
|
|
6352 else
|
|
6353 {
|
|
6354 v16 = (signed int)((v8 - v11) * (v15 - v10)) / (signed int)(uX - v10);
|
|
6355 v10 = v14->field_24_clipz;
|
|
6356 v11 += v16;
|
|
6357 }
|
|
6358 }
|
|
6359 v17 = v14->field_20_clipy;
|
|
6360 v37 = 0;
|
|
6361 uYa = v14->field_20_clipy;
|
|
6362 if ( (signed int)v8 < v17 )
|
|
6363 v37 = 2;
|
|
6364 v18 = v14->field_28_clipw;
|
|
6365 if ( (signed int)v8 > v18 )
|
|
6366 v37 |= 1u;
|
|
6367 if ( (signed int)v11 >= v17 )
|
|
6368 v12 = 0;
|
|
6369 else
|
|
6370 v12 = 2;
|
|
6371 if ( (signed int)v11 > v18 )
|
|
6372 LOBYTE(v12) = v12 | 1;
|
|
6373 if ( !(v12 & v37) )
|
|
6374 {
|
|
6375 v12 ^= v37;
|
|
6376 uZa = v12;
|
|
6377 if ( v12 & 2 )
|
|
6378 {
|
|
6379 if ( v37 & 2 )
|
|
6380 {
|
|
6381 uX += (signed int)((v10 - uX) * (uYa - v8)) / (signed int)(v11 - v8);
|
|
6382 LOBYTE(v12) = (char)v35;
|
|
6383 v8 = v35->field_20_clipy;
|
|
6384 }
|
|
6385 else
|
|
6386 {
|
|
6387 v19 = (signed int)((uX - v10) * (uYa - v11));
|
|
6388 v20 = v8 - v11;
|
|
6389 v11 = uYa;
|
|
6390 v12 = v19 / v20;
|
|
6391 v10 += v12;
|
|
6392 }
|
|
6393 }
|
|
6394 if ( uZa & 1 )
|
|
6395 {
|
|
6396 if ( v37 & 1 )
|
|
6397 {
|
|
6398 uX += (signed int)((v10 - uX) * (v35->field_28_clipw - v8)) / (signed int)(v11 - v8);
|
|
6399 LOBYTE(v12) = (char)v35;
|
|
6400 v8 = v35->field_28_clipw;
|
|
6401 }
|
|
6402 else
|
|
6403 {
|
|
6404 v12 = (signed int)((uX - v10) * (v35->field_28_clipw - v11)) / (signed int)(v8 - v11);
|
|
6405 v11 = v35->field_28_clipw;
|
|
6406 v10 += v12;
|
|
6407 }
|
|
6408 }
|
|
6409 goto LABEL_46;
|
|
6410 }
|
|
6411 return v12;
|
|
6412 }
|
|
6413
|
|
6414
|
|
6415
|
|
6416 //----- (004A0E80) --------------------------------------------------------
|
|
6417 void Render::ClearZBuffer(int a2, int a3)
|
|
6418 {
|
|
6419 memset32(this->pActiveZBuffer, -65536, 0x4B000u);
|
|
6420 }
|
|
6421
|
|
6422
|
|
6423
|
|
6424 //----- (004A0E97) --------------------------------------------------------
|
|
6425 void Render::Clip_v2(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW)
|
|
6426 {
|
|
6427 this->field_1C_clipx = uX;
|
|
6428 this->field_20_clipy = uY;
|
|
6429 this->field_24_clipz = uZ;
|
|
6430 this->field_28_clipw = uW;
|
|
6431 }
|
|
6432
|
|
6433
|
|
6434 //----- (004A0EB6) --------------------------------------------------------
|
|
6435 void Render::ParseTargetPixelFormat()
|
|
6436 {
|
|
6437 Render *v1; // eax@1
|
|
6438 signed int v2; // ecx@1
|
|
6439 DWORD uRedMask; // edx@1
|
|
6440 unsigned int uGreenMask; // esi@5
|
|
6441 signed int v5; // ecx@5
|
|
6442 unsigned int uBlueMask; // edx@9
|
|
6443 signed int v7; // ecx@9
|
|
6444 unsigned int v8; // ecx@13
|
|
6445
|
|
6446 v1 = this;
|
|
6447 v2 = 0;
|
|
6448 uRedMask = v1->ddpfPrimareSuface.dwRBitMask;
|
|
6449 v1->uTargetBBits = 0;
|
|
6450 v1->uTargetGBits = 0;
|
|
6451 v1->uTargetRBits = 0;
|
|
6452 do
|
|
6453 {
|
|
6454 if ( (1 << v2) & uRedMask )
|
|
6455 ++v1->uTargetRBits;
|
|
6456 ++v2;
|
|
6457 }
|
|
6458 while ( v2 < 16 );
|
|
6459 uGreenMask = v1->ddpfPrimareSuface.dwGBitMask;
|
|
6460 v5 = 0;
|
|
6461 do
|
|
6462 {
|
|
6463 if ( (1 << v5) & uGreenMask )
|
|
6464 ++v1->uTargetGBits;
|
|
6465 ++v5;
|
|
6466 }
|
|
6467 while ( v5 < 16 );
|
|
6468 uBlueMask = v1->ddpfPrimareSuface.dwBBitMask;
|
|
6469 v7 = 0;
|
|
6470 do
|
|
6471 {
|
|
6472 if ( (1 << v7) & uBlueMask )
|
|
6473 ++v1->uTargetBBits;
|
|
6474 ++v7;
|
|
6475 }
|
|
6476 while ( v7 < 16 );
|
|
6477 v8 = v1->ddpfPrimareSuface.dwRBitMask;
|
|
6478 v1->uTargetGMask = uGreenMask;
|
|
6479 v1->uTargetRMask = v8;
|
|
6480 v1->uTargetBMask = uBlueMask;
|
|
6481 }
|
|
6482
|
|
6483 //----- (004A0F40) --------------------------------------------------------
|
|
6484 bool Render::LockSurface_DDraw4(IDirectDrawSurface4 *pSurface, DDSURFACEDESC2 *pDesc, unsigned int uLockFlags)
|
|
6485 {
|
|
6486 IDirectDrawSurface4 *v4; // esi@1
|
|
6487 bool result; // eax@1
|
|
6488 HRESULT v6; // eax@4
|
|
6489 int v7; // [sp-8h] [bp-14h]@10
|
|
6490 unsigned int v8; // [sp-4h] [bp-10h]@10
|
|
6491 char v9; // [sp+Bh] [bp-1h]@1
|
|
6492
|
|
6493 v4 = pSurface;
|
|
6494 v9 = 1;
|
|
6495 result = pSurface->Lock(0, pDesc, uLockFlags, 0);
|
|
6496 if ( result == DDERR_SURFACELOST )
|
|
6497 {
|
|
6498 if (pAsyncMouse)
|
|
6499 pAsyncMouse->Suspend();
|
|
6500 v6 = v4->Restore();
|
|
6501 if ( v6 )
|
|
6502 {
|
|
6503 if ( v6 != DDERR_IMPLICITLYCREATED )
|
|
6504 {
|
|
6505 LABEL_20:
|
|
6506 v9 = 0;
|
|
6507 result = (bool)memset(pDesc, 0, 4u);
|
|
6508 goto LABEL_21;
|
|
6509 }
|
|
6510 pRenderer->pFrontBuffer4->Restore();
|
|
6511 v4->Restore();
|
|
6512 }
|
|
6513 result = v4->Lock(0, pDesc, DDLOCK_WAIT, 0);
|
|
6514 if ( result == DDERR_INVALIDRECT || result == DDERR_SURFACEBUSY )
|
|
6515 goto LABEL_20;
|
|
6516 ErrD3D(result);
|
|
6517 if ( result )
|
|
6518 {
|
|
6519 //v8 = 0;
|
|
6520 //v7 = 2161;
|
|
6521 LABEL_19:
|
|
6522 //CheckHRESULT((CheckHRESULT_stru0 *)&pSurface, result, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp", v7, v8);
|
|
6523 goto LABEL_20;
|
|
6524 }
|
|
6525 if ( pRenderer->pRenderD3D )
|
|
6526 pRenderD3D->HandleLostResources();
|
|
6527 result = pRenderer->pDirectDraw4->RestoreAllSurfaces();
|
|
6528 if (pAsyncMouse)
|
|
6529 pAsyncMouse->Resume();
|
|
6530 }
|
|
6531 else
|
|
6532 {
|
|
6533 if ( result )
|
|
6534 {
|
|
6535 if ( result == DDERR_INVALIDRECT || result == DDERR_SURFACEBUSY )
|
|
6536 goto LABEL_20;
|
|
6537 ErrD3D(result);
|
|
6538 //v8 = 0;
|
|
6539 //v7 = 2199;
|
|
6540 //goto LABEL_19;
|
|
6541 }
|
|
6542 }
|
|
6543 LABEL_21:
|
|
6544 LOBYTE(result) = v9;
|
|
6545 return result;
|
|
6546 }
|
|
6547
|
|
6548
|
|
6549 //----- (004A1032) --------------------------------------------------------
|
|
6550 bool Render::LockSurface_DDraw2(IDirectDrawSurface2 *pSurface, DDSURFACEDESC *pDesc, unsigned int uLockFlags)
|
|
6551 {
|
|
6552 IDirectDrawSurface2 *v4; // esi@1
|
|
6553 bool v5; // eax@1
|
|
6554 HRESULT v6; // eax@2
|
|
6555 int v7; // [sp-8h] [bp-10h]@8
|
|
6556 unsigned int v8; // [sp-4h] [bp-Ch]@8
|
|
6557
|
|
6558 v4 = pSurface;
|
|
6559 v5 = pSurface->Lock(
|
|
6560 0,
|
|
6561 pDesc,
|
|
6562 uLockFlags,
|
|
6563 0);
|
|
6564 BYTE3(pSurface) = 1;
|
|
6565 if ( v5 == DDERR_SURFACELOST )
|
|
6566 {
|
|
6567 v6 = v4->Restore();
|
|
6568 if ( !v6 )
|
|
6569 goto LABEL_5;
|
|
6570 if ( v6 == DDERR_IMPLICITLYCREATED )
|
|
6571 {
|
|
6572 pRenderer->pFrontBuffer2->Restore();
|
|
6573 v4->Restore();
|
|
6574 LABEL_5:
|
|
6575 v5 = v4->Lock(0, pDesc, 1u, 0) != 0;
|
|
6576 if ( v5 == DDERR_INVALIDRECT || v5 == DDERR_SURFACEBUSY )
|
|
6577 goto LABEL_14;
|
|
6578 if ( !v5 )
|
|
6579 return true;
|
|
6580 ErrD3D(v5);
|
|
6581 //v8 = 0;
|
|
6582 //v7 = 2247;
|
|
6583 goto LABEL_13;
|
|
6584 }
|
|
6585 else
|
|
6586 {
|
|
6587 pDesc->dwSize = 0;
|
|
6588 return false;
|
|
6589 }
|
|
6590 }
|
|
6591 else
|
|
6592 {
|
|
6593 if ( !v5 )
|
|
6594 return true;
|
|
6595 if ( v5 != DDERR_INVALIDRECT && v5 != DDERR_SURFACEBUSY )
|
|
6596 {
|
|
6597 //v8 = 0;
|
|
6598 //v7 = 2269;
|
|
6599 ErrD3D(v5);
|
|
6600 pDesc->dwSize = 0;
|
|
6601 return false;
|
|
6602 LABEL_13:
|
|
6603 //CheckHRESULT((CheckHRESULT_stru0 *)&pSurface, v5, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp", v7, v8);
|
|
6604 goto LABEL_14;
|
|
6605 }
|
|
6606 }
|
|
6607 LABEL_14:
|
|
6608 return true;
|
|
6609 }
|
|
6610
|
|
6611 //----- (004A10E4) --------------------------------------------------------
|
|
6612 void Render::CreateDirectDraw()
|
|
6613 {
|
|
6614 Render *v1; // edi@1
|
|
6615 HRESULT v2; // eax@1
|
|
6616 HRESULT v3; // eax@5
|
|
6617 int v6; // [sp-Ch] [bp-20h]@3
|
|
6618 unsigned int v9; // [sp+0h] [bp-14h]@0
|
|
6619 IDirectDraw *lpDD; // [sp+10h] [bp-4h]@1
|
|
6620
|
|
6621 v1 = this;
|
|
6622 ErrD3D(DirectDrawCreate(0, &lpDD, 0));
|
|
6623
|
|
6624 pDirectDraw2 = nullptr;
|
|
6625 pDirectDraw4 = nullptr;
|
|
6626
|
|
6627 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
|
|
6628 ErrD3D(lpDD->QueryInterface(IID_IDirectDraw4, (void **)&pDirectDraw4));
|
|
6629 else
|
|
6630 ErrD3D(lpDD->QueryInterface(IID_IDirectDraw2, (void **)&pDirectDraw2));
|
|
6631
|
|
6632 lpDD->Release();
|
|
6633 lpDD = nullptr;
|
|
6634 }
|
|
6635
|
|
6636 //----- (004A1169) --------------------------------------------------------
|
|
6637 void Render::SetDirectDrawCooperationMode(HWND hWnd, bool bFullscreen)
|
|
6638 {
|
|
6639 DWORD flags; // eax@1
|
|
6640 IDirectDraw *v4; // ecx@3
|
|
6641 HRESULT v5; // eax@5
|
|
6642 int v6; // [sp-8h] [bp-8h]@3
|
|
6643 unsigned int v7; // [sp-4h] [bp-4h]@3
|
|
6644
|
|
6645 flags = bFullscreen ? DDSCL_NORMAL | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN :
|
|
6646 DDSCL_NORMAL;
|
|
6647
|
|
6648 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
|
|
6649 ErrD3D(pDirectDraw4->SetCooperativeLevel(hWnd, flags | DDSCL_MULTITHREADED));
|
|
6650 else
|
|
6651 ErrD3D(pDirectDraw2->SetCooperativeLevel(hWnd, flags));
|
|
6652 }
|
|
6653
|
|
6654 //----- (004A11C6) --------------------------------------------------------
|
|
6655 void Render::SetDirectDrawDisplayMode(unsigned int uWidth, unsigned int uHeight, unsigned int uBPP)
|
|
6656 {
|
|
6657 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
|
|
6658 ErrD3D(pDirectDraw4->SetDisplayMode(uWidth, uHeight, uBPP, 0, 0));
|
|
6659 else
|
|
6660 ErrD3D(pDirectDraw2->SetDisplayMode(uWidth, uHeight, uBPP, 0, 0));
|
|
6661 }
|
|
6662
|
|
6663 //----- (004A121C) --------------------------------------------------------
|
|
6664 void Render::CreateFrontBuffer()
|
|
6665 {
|
|
6666 Render *v1; // esi@1
|
|
6667 IDirectDraw *pDD; // eax@3
|
|
6668 IDirectDrawSurface **pOutSurf; // esi@3
|
|
6669 struct _DDSURFACEDESC *v4; // edx@3
|
|
6670 HRESULT v5; // eax@5
|
|
6671 int v6; // [sp-8h] [bp-8Ch]@3
|
|
6672 unsigned int v7; // [sp-4h] [bp-88h]@3
|
|
6673 DDSURFACEDESC2 a2; // [sp+4h] [bp-80h]@3
|
|
6674
|
|
6675 v1 = this;
|
|
6676 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
|
|
6677 {
|
|
6678 memset(&a2, 0, 0x7Cu);
|
|
6679 pDD = (IDirectDraw *)v1->pDirectDraw4;
|
|
6680 a2.dwSize = 124;
|
|
6681 a2.dwFlags = 1;
|
|
6682 v7 = 0;
|
|
6683 a2.ddsCaps.dwCaps = 512;
|
|
6684 v6 = 2357;
|
|
6685 pOutSurf = (IDirectDrawSurface **)&v1->pFrontBuffer4;
|
|
6686 v4 = (struct _DDSURFACEDESC *)&a2;
|
|
6687 }
|
|
6688 else
|
|
6689 {
|
|
6690 memset(&a2.lPitch, 0, 0x6Cu); // DDSURFACEDESC here
|
|
6691 pDD = (IDirectDraw *)v1->pDirectDraw2;
|
|
6692 a2.lPitch = 108;
|
|
6693 a2.dwBackBufferCount = 1;
|
|
6694 v7 = 0;
|
|
6695 a2.dwTextureStage = 512;
|
|
6696 v6 = 2346;
|
|
6697 pOutSurf = (IDirectDrawSurface **)&v1->pFrontBuffer2;
|
|
6698 v4 = (struct _DDSURFACEDESC *)&a2.lPitch;
|
|
6699 }
|
|
6700 ErrD3D(pDD->CreateSurface(v4, pOutSurf, 0));
|
|
6701 }
|
|
6702
|
|
6703 //----- (004A12CD) --------------------------------------------------------
|
|
6704 void Render::CreateBackBuffer()
|
|
6705 {
|
|
6706 Render *v1; // esi@1
|
|
6707 IDirectDraw *v2; // eax@3
|
|
6708 IDirectDrawSurface **ppBackBuffer; // esi@3
|
|
6709 struct _DDSURFACEDESC *v4; // edx@3
|
|
6710 HRESULT v5; // eax@5
|
|
6711 int v6; // [sp-8h] [bp-8Ch]@3
|
|
6712 unsigned int v7; // [sp-4h] [bp-88h]@3
|
|
6713 DDSURFACEDESC2 a2; // [sp+4h] [bp-80h]@3
|
|
6714
|
|
6715 v1 = this;
|
|
6716 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
|
|
6717 {
|
|
6718 memset(&a2, 0, 0x7Cu);
|
|
6719 v2 = (IDirectDraw *)v1->pDirectDraw4;
|
|
6720 a2.dwSize = 124;
|
|
6721 a2.dwFlags = 7;
|
|
6722 v7 = 0;
|
|
6723 a2.ddsCaps.dwCaps = 2112;
|
|
6724 a2.dwWidth = 640;
|
|
6725 a2.dwHeight = 480;
|
|
6726 v6 = 2387;
|
|
6727 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer4;
|
|
6728 v4 = (struct _DDSURFACEDESC *)&a2;
|
|
6729 }
|
|
6730 else
|
|
6731 {
|
|
6732 memset(&a2.lPitch, 0, 0x6Cu);
|
|
6733 v2 = (IDirectDraw *)v1->pDirectDraw2;
|
|
6734 a2.lPitch = 108;
|
|
6735 a2.dwBackBufferCount = 7;
|
|
6736 v7 = 0;
|
|
6737 a2.dwTextureStage = 2112;
|
|
6738 a2.dwAlphaBitDepth = 640;
|
|
6739 a2.dwMipMapCount = 480;
|
|
6740 v6 = 2374;
|
|
6741 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer2;
|
|
6742 v4 = (struct _DDSURFACEDESC *)&a2.lPitch; // //DDSURFACEDESC here fo ddraw2
|
|
6743 }
|
|
6744 ErrD3D(v2->CreateSurface(v4, ppBackBuffer, 0));
|
|
6745 }
|
|
6746
|
|
6747 //----- (004A139A) --------------------------------------------------------
|
|
6748 void Render::CreateDirectDrawPrimarySurface()
|
|
6749 {
|
|
6750 Render *v1; // esi@1
|
|
6751 int v2; // ebx@3
|
|
6752 IDirectDraw2 *v3; // eax@3
|
|
6753 HRESULT v4; // eax@3
|
|
6754 IDirectDrawSurface *pFrontBuffer; // eax@3
|
|
6755 DDSCAPS2 *v6; // edx@3
|
|
6756 IDirectDraw4 *v7; // eax@4
|
|
6757 HRESULT v8; // eax@4
|
|
6758 int v9; // ST14_4@5
|
|
6759 IDirectDrawSurface *v10; // ST10_4@5
|
|
6760 HRESULT v11; // eax@5
|
|
6761 IDirectDrawSurface **ppBackBuffer; // [sp-4h] [bp-A4h]@3
|
|
6762 const char *v13; // [sp+0h] [bp-A0h]@0
|
|
6763 int v14; // [sp+4h] [bp-9Ch]@0
|
|
6764 unsigned int v15; // [sp+8h] [bp-98h]@0
|
|
6765 DDSURFACEDESC2 ddsd2; // [sp+Ch] [bp-94h]@3
|
|
6766 DDSCAPS2 v17; // [sp+88h] [bp-18h]@4
|
|
6767 int a4; // [sp+98h] [bp-8h]@3
|
|
6768
|
|
6769 v1 = this;
|
|
6770 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
|
|
6771 {
|
|
6772 v2 = 0;
|
|
6773 this->field_4004C = 1;
|
|
6774 memset(&ddsd2, 0, 0x7Cu);
|
|
6775 v7 = v1->pDirectDraw4;
|
|
6776 ddsd2.dwBackBufferCount = 1;
|
|
6777 ddsd2.dwSize = 0x7Cu;
|
|
6778 ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT;
|
|
6779 ddsd2.ddsCaps.dwCaps = DDSCAPS_COMPLEX | DDSCAPS_FLIP | DDSCAPS_3DDEVICE | DDSCAPS_PRIMARYSURFACE;
|
|
6780 ErrD3D(v7->CreateSurface(
|
|
6781 &ddsd2,
|
|
6782 &pFrontBuffer4,
|
|
6783 0));
|
|
6784 pFrontBuffer = (IDirectDrawSurface *)v1->pFrontBuffer4;
|
|
6785 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer4;
|
|
6786 }
|
|
6787 else
|
|
6788 {
|
|
6789 v2 = 0;
|
|
6790 this->field_4004C = 1;
|
|
6791
|
|
6792 DDSURFACEDESC ddsd;
|
|
6793 memset(&ddsd, 0, sizeof(DDSURFACEDESC));
|
|
6794
|
|
6795 ddsd.lpSurface = (LPVOID)1;
|
|
6796 ddsd.lPitch = 108;
|
|
6797 ddsd.dwBackBufferCount = 33;
|
|
6798 ddsd.ddsCaps.dwCaps = 8728;
|
|
6799 ErrD3D(pDirectDraw2->CreateSurface(
|
|
6800 &ddsd,
|
|
6801 (IDirectDrawSurface **)&pFrontBuffer2,
|
|
6802 0));
|
|
6803
|
|
6804 pFrontBuffer = (IDirectDrawSurface *)v1->pFrontBuffer2;
|
|
6805 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer2;
|
|
6806 }
|
|
6807 v9 = (int)v6;
|
|
6808 v10 = pFrontBuffer; // BUG
|
|
6809
|
|
6810 v17.dwCaps = 4;
|
|
6811 ErrD3D(pFrontBuffer->GetAttachedSurface((DDSCAPS *)&v17, ppBackBuffer));// hr = this->pFrontBuffer->GetAttachedSurface(&ddsCaps2, ppBackBuffer);
|
|
6812 //CheckHRESULT(&thisa, v11, (const char *)v10, v9, (unsigned int)ppBackBuffer);
|
|
6813 v1->field_40030 = v2;
|
|
6814 v1->field_18_locked_pitch = v2;
|
|
6815 }
|
|
6816
|
|
6817 //----- (004A14F4) --------------------------------------------------------
|
|
6818 void Render::CreateClipper(HWND a2)
|
|
6819 {
|
|
6820 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
|
|
6821 {
|
|
6822 ErrD3D(pDirectDraw4->CreateClipper(0, &pDDrawClipper, 0));
|
|
6823 ErrD3D(pDDrawClipper->SetHWnd(0, a2));
|
|
6824 ErrD3D(pFrontBuffer4->SetClipper(pDDrawClipper));
|
|
6825 }
|
|
6826 else
|
|
6827 {
|
|
6828 ErrD3D(pDirectDraw2->CreateClipper(0, &pDDrawClipper, 0));
|
|
6829 ErrD3D(pDDrawClipper->SetHWnd(0, a2));
|
|
6830 }
|
|
6831 }
|
|
6832
|
|
6833 //----- (004A15D8) --------------------------------------------------------
|
|
6834 void Render::GetTargetPixelFormat(DDPIXELFORMAT *pOut)
|
|
6835 {
|
|
6836 IDirectDrawSurface *v2; // eax@3
|
|
6837
|
|
6838 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
|
|
6839 v2 = (IDirectDrawSurface *)this->pFrontBuffer4;
|
|
6840 else
|
|
6841 v2 = (IDirectDrawSurface *)this->pFrontBuffer2;
|
|
6842 v2->GetPixelFormat(pOut);
|
|
6843 }
|
|
6844
|
|
6845 //----- (004A1605) --------------------------------------------------------
|
|
6846 void Render::LockRenderSurface(void **pOutSurfacePtr, unsigned int *pOutPixelsPerRow)
|
|
6847 {
|
|
6848 Render *v3; // esi@1
|
|
6849 signed int v4; // eax@3
|
|
6850
|
|
6851 v3 = this;
|
|
6852 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
|
|
6853 {
|
|
6854 DDSURFACEDESC2 pDesc; // [sp+4h] [bp-7Ch]@3
|
|
6855 memset(&pDesc, 0, 0x7Cu);
|
|
6856 pDesc.dwSize = 124;
|
|
6857 LockSurface_DDraw4(v3->pBackBuffer4, &pDesc, 1u);
|
|
6858 *pOutSurfacePtr = pDesc.lpSurface;
|
|
6859 v4 = pDesc.lPitch;
|
|
6860 }
|
|
6861 else
|
|
6862 {
|
|
6863 DDSURFACEDESC pDesc; // [sp+4h] [bp-7Ch]@3
|
|
6864 memset(&pDesc.lPitch, 0, 0x6Cu);
|
|
6865 pDesc.lPitch = 108;
|
|
6866 LockSurface_DDraw2(v3->pBackBuffer2, &pDesc, 1u);
|
|
6867 *pOutSurfacePtr = (void *)pDesc.lpSurface;
|
|
6868 v4 = pDesc.dwReserved;
|
|
6869 }
|
|
6870 *pOutPixelsPerRow = v4 >> 1;
|
|
6871 }
|
|
6872
|
|
6873 //----- (004A169E) --------------------------------------------------------
|
|
6874 bool Render::UsingDirect3D()
|
|
6875 {
|
|
6876 return bUserDirect3D == 0;
|
|
6877 }
|
|
6878
|
|
6879
|
|
6880 //----- (004A16E1) --------------------------------------------------------
|
|
6881 void Render::UnlockBackBuffer()
|
|
6882 {
|
|
6883 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
|
|
6884 ErrD3D(pBackBuffer4->Unlock(0));
|
|
6885 else
|
|
6886 ErrD3D(pBackBuffer2->Unlock(0));
|
|
6887 }
|
|
6888
|
|
6889
|
|
6890 //----- (004A172E) --------------------------------------------------------
|
|
6891 void Render::LockFrontBuffer(void **pOutSurface, unsigned int *pOutPixelsPerRow)
|
|
6892 {
|
|
6893 Render *v3; // esi@1
|
|
6894 signed int v4; // eax@3
|
|
6895
|
|
6896 v3 = this;
|
|
6897 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
|
|
6898 {
|
|
6899 DDSURFACEDESC2 pDesc; // [sp+4h] [bp-7Ch]@3
|
|
6900 memset(&pDesc, 0, 0x7Cu);
|
|
6901 pDesc.dwSize = 124;
|
|
6902 LockSurface_DDraw4(v3->pFrontBuffer4, &pDesc, 1u);
|
|
6903 *pOutSurface = pDesc.lpSurface;
|
|
6904 v4 = pDesc.lPitch;
|
|
6905 }
|
|
6906 else
|
|
6907 {
|
|
6908 DDSURFACEDESC pDesc; // [sp+4h] [bp-7Ch]@3
|
|
6909 memset(&pDesc.lPitch, 0, 0x6Cu);
|
|
6910 pDesc.lPitch = 108;
|
|
6911 LockSurface_DDraw2(v3->pFrontBuffer2, &pDesc, 1u);
|
|
6912 *pOutSurface = (void *)pDesc.lpSurface;
|
|
6913 v4 = pDesc.dwReserved;
|
|
6914 }
|
|
6915 *pOutPixelsPerRow = v4 >> 1;
|
|
6916 }
|
|
6917
|
|
6918 //----- (004A17C7) --------------------------------------------------------
|
|
6919 void Render::UnlockFrontBuffer()
|
|
6920 {
|
|
6921 IDirectDrawSurface *pFront; // eax@3
|
|
6922 HRESULT v2; // eax@5
|
|
6923 signed int v3; // [sp-8h] [bp-Ch]@3
|
|
6924 int v4; // [sp-4h] [bp-8h]@3
|
|
6925
|
|
6926 auto a5 = this;
|
|
6927 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
|
|
6928 {
|
|
6929 pFront = (IDirectDrawSurface *)a5->pFrontBuffer4;
|
|
6930 v4 = 0;
|
|
6931 v3 = 2615;
|
|
6932 }
|
|
6933 else
|
|
6934 {
|
|
6935 pFront = (IDirectDrawSurface *)a5->pFrontBuffer2;
|
|
6936 v4 = 0;
|
|
6937 v3 = 2611;
|
|
6938 }
|
|
6939 ErrD3D(pFront->Unlock(0));
|
|
6940 }
|
|
6941
|
|
6942
|
|
6943 //----- (004A1814) --------------------------------------------------------
|
|
6944 void Render::RestoreFrontBuffer()
|
|
6945 {
|
|
6946 IDirectDrawSurface **v1; // esi@2
|
|
6947
|
|
6948 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT
|
|
6949 || (v1 = (IDirectDrawSurface **)&this->pFrontBuffer2, pVersion->pVersionInfo.dwMajorVersion >= 5u) )
|
|
6950 v1 = (IDirectDrawSurface **)&this->pFrontBuffer4;
|
|
6951 if ( (*v1)->IsLost() == DDERR_SURFACELOST )
|
|
6952 (*v1)->Restore();
|
|
6953 }
|
|
6954
|
|
6955
|
|
6956 //----- (004A184C) --------------------------------------------------------
|
|
6957 HRESULT Render::_4A184C()
|
|
6958 {
|
|
6959 IDirectDrawSurface **pBack; // esi@2
|
|
6960 HRESULT result; // eax@4
|
|
6961
|
|
6962 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT
|
|
6963 || (pBack = (IDirectDrawSurface **)&this->pBackBuffer2, pVersion->pVersionInfo.dwMajorVersion != 4) )
|
|
6964 pBack = (IDirectDrawSurface **)&this->pBackBuffer4;
|
|
6965 result = (*pBack)->IsLost();
|
|
6966 if ( result == DDERR_SURFACELOST )
|
|
6967 result = (*pBack)->Restore();
|
|
6968 return result;
|
|
6969 }
|
|
6970
|
|
6971 //----- (004A1884) --------------------------------------------------------
|
|
6972 void Render::PresentRect(RECT *a2, RECT *a3)
|
|
6973 {
|
|
6974 IDirectDrawSurface *pFront; // eax@3
|
|
6975 HRESULT v4; // eax@5
|
|
6976 IDirectDrawSurface *pBack; // [sp-1Ch] [bp-1Ch]@3
|
|
6977 struct tagRECT *v6; // [sp-18h] [bp-18h]@3
|
|
6978 DWORD v7; // [sp-14h] [bp-14h]@3
|
|
6979 DDBLTFX *v8; // [sp-10h] [bp-10h]@3
|
|
6980 const char *v9; // [sp-Ch] [bp-Ch]@3
|
|
6981 int v10; // [sp-8h] [bp-8h]@3
|
|
6982 unsigned int v11; // [sp-4h] [bp-4h]@3
|
|
6983
|
|
6984 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
|
|
6985 {
|
|
6986 v11 = 0;
|
|
6987 pFront = (IDirectDrawSurface *)this->pFrontBuffer4;
|
|
6988 v10 = 2657;
|
|
6989 v9 = "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp";
|
|
6990 v8 = 0;
|
|
6991 v7 = DDBLT_WAIT;
|
|
6992 v6 = a3;
|
|
6993 pBack = (IDirectDrawSurface *)this->pBackBuffer4;
|
|
6994 }
|
|
6995 else
|
|
6996 {
|
|
6997 v11 = 0;
|
|
6998 pFront = (IDirectDrawSurface *)this->pFrontBuffer2;
|
|
6999 v10 = 2653;
|
|
7000 v9 = "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp";
|
|
7001 v8 = 0;
|
|
7002 v7 = DDBLT_WAIT;
|
|
7003 v6 = a3;
|
|
7004 pBack = (IDirectDrawSurface *)this->pBackBuffer2;
|
|
7005 }
|
|
7006 ErrD3D(pFront->Blt(a2, pBack, v6, v7, v8));
|
|
7007 }
|
|
7008
|
|
7009
|
|
7010 //----- (004A18F5) --------------------------------------------------------
|
|
7011 void Render::BltToFront(RECT *pDstRect, IDirectDrawSurface *pSrcSurface, RECT *pSrcRect, unsigned int uBltFlags)
|
|
7012 {
|
|
7013 IDirectDrawSurface *pFront; // eax@3
|
|
7014 HRESULT v6; // eax@5
|
|
7015 int v7; // [sp-8h] [bp-8h]@3
|
|
7016 unsigned int v8; // [sp-4h] [bp-4h]@3
|
|
7017
|
|
7018 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion >= 5u )
|
|
7019 ErrD3D(pFrontBuffer4->Blt(pDstRect, (IDirectDrawSurface4 *)pSrcSurface, pSrcRect, uBltFlags, nullptr));
|
|
7020 else
|
|
7021 ErrD3D(pFrontBuffer2->Blt(pDstRect, (IDirectDrawSurface2 *)pSrcSurface, pSrcRect, uBltFlags, nullptr));
|
|
7022 }
|
|
7023
|
|
7024 //----- (004A194A) --------------------------------------------------------
|
|
7025 void Render::BltBackToFontFast(int a2, int a3, RECT *a4)
|
|
7026 {
|
|
7027 IDirectDrawSurface *pFront; // eax@3
|
|
7028 IDirectDrawSurface *pBack; // [sp-Ch] [bp-Ch]@3
|
|
7029 RECT *v6; // [sp-8h] [bp-8h]@3
|
|
7030 DWORD v7; // [sp-4h] [bp-4h]@3
|
|
7031
|
|
7032 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
|
|
7033 {
|
|
7034 pFront = (IDirectDrawSurface *)this->pFrontBuffer4;
|
|
7035 v7 = DDBLTFAST_WAIT;
|
|
7036 v6 = a4;
|
|
7037 pBack = (IDirectDrawSurface *)this->pBackBuffer4;
|
|
7038 }
|
|
7039 else
|
|
7040 {
|
|
7041 pFront = (IDirectDrawSurface *)this->pFrontBuffer2;
|
|
7042 v7 = DDBLTFAST_WAIT;
|
|
7043 v6 = a4;
|
|
7044 pBack = (IDirectDrawSurface *)this->pBackBuffer2;
|
|
7045 }
|
|
7046 pFront->BltFast(0, 0, pBack, v6, v7);
|
|
7047 }
|
|
7048
|
|
7049 //----- (004A1B22) --------------------------------------------------------
|
|
7050 unsigned int Render::Billboard_ProbablyAddToListAndSortByZOrder(unsigned int a1)
|
|
7051 {
|
|
7052 unsigned int v2; // ebx@1
|
|
7053 double v4; // st7@5
|
|
7054 unsigned int v5; // esi@5
|
|
7055 int v6; // ecx@5
|
|
7056 unsigned int v7; // edx@6
|
|
7057 char *v8; // ecx@12
|
|
7058 void *v9; // edi@16
|
|
7059 unsigned int v10; // eax@16
|
|
7060 void *v11; // edi@21
|
|
7061 unsigned int v12; // eax@21
|
|
7062
|
|
7063 v2 = pRenderer->uNumBillboardsToDraw;
|
|
7064 if ( (signed int)pRenderer->uNumBillboardsToDraw >= 999 )
|
|
7065 return 0;
|
|
7066 if ( !pRenderer->uNumBillboardsToDraw )
|
|
7067 {
|
|
7068 pRenderer->uNumBillboardsToDraw = 1;
|
|
7069 return 0;
|
|
7070 }
|
|
7071 v4 = *(float *)&a1;
|
|
7072 v5 = pRenderer->uNumBillboardsToDraw;
|
|
7073 v6 = 0;
|
|
7074 if ( (signed int)pRenderer->uNumBillboardsToDraw <= 0 )
|
|
7075 {
|
|
7076 v7 = a1;
|
|
7077 }
|
|
7078 else
|
|
7079 {
|
|
7080 do
|
|
7081 {
|
|
7082 v7 = v6 + (signed int)(v5 - v6) / 2;
|
|
7083 if ( v4 <= pRenderer->pBillboardRenderListD3D[v6 + (signed int)(v5 - v6) / 2].flt_88 )
|
|
7084 v5 = v6 + (signed int)(v5 - v6) / 2;
|
|
7085 else
|
|
7086 v6 = v7 + 1;
|
|
7087 }
|
|
7088 while ( v6 < (signed int)v5 );
|
|
7089 }
|
|
7090 v8 = (char *)&pRenderer->pBillboardRenderListD3D[v7].flt_88;
|
|
7091 if ( v4 > *(float *)v8 )
|
|
7092 {
|
|
7093 if ( v7 == pRenderer->uNumBillboardsToDraw - 1 )
|
|
7094 {
|
|
7095 v7 = pRenderer->uNumBillboardsToDraw;
|
|
7096 }
|
|
7097 else
|
|
7098 {
|
|
7099 if ( (signed int)pRenderer->uNumBillboardsToDraw > (signed int)v7 )
|
|
7100 {
|
|
7101 v9 = &pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw];
|
|
7102 v10 = pRenderer->uNumBillboardsToDraw - v7;
|
|
7103 do
|
|
7104 {
|
|
7105 memcpy(v9, (char *)v9 - 156, 0x9Cu);
|
|
7106 v9 = (char *)v9 - 156;
|
|
7107 --v10;
|
|
7108 }
|
|
7109 while ( v10 );
|
|
7110 }
|
|
7111 ++v7;
|
|
7112 }
|
|
7113 LABEL_23:
|
|
7114 pRenderer->uNumBillboardsToDraw = v2 + 1;
|
|
7115 return v7;
|
|
7116 }
|
|
7117 if ( v4 <= *(float *)v8 )
|
|
7118 {
|
|
7119 if ( (signed int)pRenderer->uNumBillboardsToDraw > (signed int)v7 )
|
|
7120 {
|
|
7121 v11 = &pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw];
|
|
7122 v12 = pRenderer->uNumBillboardsToDraw - v7;
|
|
7123 do
|
|
7124 {
|
|
7125 memcpy(v11, (char *)v11 - 156, 0x9Cu);
|
|
7126 v11 = (char *)v11 - 156;
|
|
7127 --v12;
|
|
7128 }
|
|
7129 while ( v12 );
|
|
7130 }
|
|
7131 goto LABEL_23;
|
|
7132 }
|
|
7133 return v7;
|
|
7134 }
|
|
7135
|
|
7136
|
|
7137 //----- (004A1E9D) --------------------------------------------------------
|
|
7138 unsigned int Render::GetBillboardDrawListSize()
|
|
7139 {
|
|
7140 return pRenderer->uNumBillboardsToDraw;
|
|
7141 }
|
|
7142
|
|
7143 //----- (004A1EA3) --------------------------------------------------------
|
|
7144 unsigned int Render::GetParentBillboardID(unsigned int uBillboardID)
|
|
7145 {
|
|
7146 return pRenderer->pBillboardRenderListD3D[uBillboardID].uParentBillboardID;
|
|
7147 }
|
|
7148
|
|
7149 //----- (004A1EB6) --------------------------------------------------------
|
|
7150 void Render::BeginSceneD3D()
|
|
7151 {
|
|
7152 if (!uNumD3DSceneBegins++)
|
|
7153 {
|
|
7154 if (pRenderD3D)
|
|
7155 {
|
|
7156 pRenderD3D->ClearTarget(true, 0x00F08020, true, 1.0);
|
|
7157 pRenderer->uNumBillboardsToDraw = 0;
|
|
7158 pRenderD3D->pDevice->BeginScene();
|
|
7159 if (!pRenderD3D->DoesRaiseExceptions())
|
|
7160 {
|
|
7161 MessageBoxW(nullptr, L"Error executing scratch 3D operations", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\screen16_3d.cpp:360", 0);
|
|
7162 }
|
|
7163 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor )
|
|
7164 uFogColor = GetLevelFogColor();
|
|
7165 else
|
|
7166 uFogColor = 0;
|
|
7167
|
|
7168 if ( uFogColor & 0xFF000000 )
|
|
7169 {
|
|
7170 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 1);
|
|
7171 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, uFogColor & 0xFFFFFF);
|
|
7172 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0);
|
|
7173 bUsingSpecular = true;
|
|
7174 }
|
|
7175 else
|
|
7176 {
|
|
7177 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 0);
|
|
7178 bUsingSpecular = 0;
|
|
7179 }
|
|
7180 }
|
|
7181 else
|
|
7182 {
|
|
7183 LockRenderSurface((void **)&pTargetSurface, &uTargetSurfacePitch);
|
|
7184 if (pTargetSurface)
|
|
7185 field_18_locked_pitch = uTargetSurfacePitch;
|
|
7186 else
|
|
7187 --uNumD3DSceneBegins;
|
|
7188 }
|
|
7189 }
|
|
7190 }
|
|
7191
|
|
7192 //----- (004A1FE1) --------------------------------------------------------
|
|
7193 void Render::DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene()
|
|
7194 {
|
|
7195 --uNumD3DSceneBegins;
|
|
7196 if (uNumD3DSceneBegins)
|
|
7197 return;
|
|
7198
|
|
7199 if (pRenderD3D)
|
|
7200 {
|
|
7201 pGame->draw_debug_outlines();
|
62
|
7202 //DoRenderBillboards_D3D(); //Ritor1: it's temporarily
|
0
|
7203 pGame->pStru6Instance->RenderSpecialEffects();
|
|
7204 pRenderD3D->pDevice->EndScene();
|
|
7205 }
|
|
7206 else
|
|
7207 pGame->pStru6Instance->RenderSpecialEffects();
|
|
7208 }
|
|
7209
|
|
7210
|
|
7211
|
|
7212 //----- (004A2031) --------------------------------------------------------
|
|
7213 unsigned int Render::GetActorTintColor(float a2, int a3, int a4, int a5, RenderBillboard *a6)
|
|
7214 {
|
|
7215 return ::GetActorTintColor(a3, a4, a2, a5, a6);
|
|
7216 }
|
|
7217
|
86
|
7218 void Render::DrawTerrainPolygon(stru148 *a3, IDirect3DTexture2 *pTexture)//new function
|
|
7219 {
|
|
7220 int v5; // ebx@1
|
|
7221 int v6; // edi@1
|
|
7222 int v8; // eax@7
|
|
7223 float v9; // eax@12
|
|
7224 float *v10; // esi@12
|
|
7225 float v11; // ecx@14
|
|
7226 double v12; // st7@14
|
|
7227 double v13; // st7@14
|
|
7228 double v14; // st7@14
|
|
7229 signed int v15; // eax@14
|
|
7230 int v16; // eax@15
|
|
7231 float v17; // ST48_4@15
|
|
7232 char v18; // zf@17
|
|
7233 int v19; // eax@18
|
|
7234 int v20; // eax@18
|
|
7235 int v21; // edx@20
|
|
7236 signed int v22; // ecx@20
|
|
7237 int v23; // eax@20
|
|
7238 const char *v24; // ST4C_4@20
|
|
7239 unsigned int v25; // ST50_4@20
|
|
7240 int v26; // ST54_4@20
|
|
7241 int v27; // eax@20
|
|
7242 _UNKNOWN *v28; // eax@21
|
|
7243 int v29; // ecx@23
|
|
7244 int v30; // eax@23
|
|
7245 int v31; // eax@23
|
|
7246 int v32; // eax@24
|
|
7247 int v33; // eax@25
|
|
7248 int v34; // eax@25
|
|
7249 int v35; // eax@25
|
|
7250 int v36; // eax@25
|
|
7251 signed int v37; // ecx@26
|
|
7252 int v38; // eax@26
|
|
7253 _UNKNOWN *v39; // eax@27
|
|
7254 int v40; // edx@28
|
|
7255 int v41; // eax@29
|
|
7256 int v42; // eax@29
|
|
7257 int v43; // eax@29
|
|
7258 int v44; // eax@29
|
|
7259 unsigned int v46; // eax@29
|
|
7260 int v47; // eax@30
|
|
7261 int v48; // eax@30
|
|
7262 int v49; // eax@30
|
|
7263 double v52; // st6@35
|
|
7264 const char *v55; // [sp+4Ch] [bp-1Ch]@20
|
|
7265 int v57; // [sp+5Ch] [bp-Ch]@3
|
|
7266 signed int v59; // [sp+60h] [bp-8h]@12
|
|
7267 int v61; // [sp+64h] [bp-4h]@4
|
|
7268 int i;
|
|
7269
|
|
7270 v6 = (int)this;
|
|
7271 v5 = 0;
|
|
7272 if (!this->uNumD3DSceneBegins)
|
|
7273 return;
|
|
7274
|
|
7275
|
|
7276
|
|
7277
|
|
7278 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1);
|
|
7279 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE);
|
|
7280 if (this->bUsingSpecular)
|
|
7281 {
|
|
7282 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 1);
|
|
7283 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2);
|
|
7284 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 1);
|
|
7285 }
|
|
7286
|
|
7287 pVertices[0].pos.x = array_50AC10[0].vWorldViewProjX;
|
|
7288 pVertices[0].pos.y = array_50AC10[0].vWorldViewProjY;
|
|
7289 pVertices[0].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[0].vWorldViewPosition.x / (double)pOutdoorCamera->shading_dist_mist);
|
|
7290 pVertices[0].rhw = 1.0 / (array_50AC10[0].vWorldViewPosition.x + 0.0000001000000011686097);
|
|
7291 pVertices[0].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0);
|
|
7292 pVertices[0].specular = 0;
|
|
7293 pVertices[0].texcoord.x = array_50AC10[0].u;
|
|
7294 pVertices[0].texcoord.y = array_50AC10[0].v;
|
|
7295
|
|
7296 pVertices[1].pos.x = array_50AC10[3].vWorldViewProjX;
|
|
7297 pVertices[1].pos.y = array_50AC10[3].vWorldViewProjY;
|
|
7298 pVertices[1].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[3].vWorldViewPosition.x / (double)pOutdoorCamera->shading_dist_mist);
|
|
7299 pVertices[1].rhw = 1.0 / (array_50AC10[3].vWorldViewPosition.x + 0.0000001000000011686097);
|
|
7300 pVertices[1].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[3].vWorldViewPosition.x, 0, 0);
|
|
7301 pVertices[1].specular = 0;
|
|
7302 pVertices[1].texcoord.x = array_50AC10[3].u;
|
|
7303 pVertices[1].texcoord.y = array_50AC10[3].v;
|
|
7304
|
|
7305 pVertices[2].pos.x = array_50AC10[1].vWorldViewProjX;
|
|
7306 pVertices[2].pos.y = array_50AC10[1].vWorldViewProjY;
|
|
7307 pVertices[2].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[1].vWorldViewPosition.x / (double)pOutdoorCamera->shading_dist_mist);
|
|
7308 pVertices[2].rhw = 1.0 / (array_50AC10[1].vWorldViewPosition.x + 0.0000001000000011686097);
|
|
7309 pVertices[2].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[1].vWorldViewPosition.x, 0, 0);
|
|
7310 pVertices[2].specular = 0;
|
|
7311 pVertices[2].texcoord.x = array_50AC10[1].u;
|
|
7312 pVertices[2].texcoord.y = array_50AC10[1].v;
|
|
7313
|
|
7314 memcpy(pVertices + 3, pVertices + 2, sizeof(RenderVertexD3D3));
|
|
7315 memcpy(pVertices + 4, pVertices + 1, sizeof(RenderVertexD3D3));
|
|
7316
|
|
7317 pVertices[5].pos.x = array_50AC10[2].vWorldViewProjX;
|
|
7318 pVertices[5].pos.y = array_50AC10[2].vWorldViewProjY;
|
|
7319 pVertices[5].pos.z = 1.0 - 1.0 / (1000 * array_50AC10[2].vWorldViewPosition.x / (double)pOutdoorCamera->shading_dist_mist);
|
|
7320 pVertices[5].rhw = 1.0 / (array_50AC10[2].vWorldViewPosition.x + 0.0000001000000011686097);
|
|
7321 pVertices[5].diffuse = GetActorTintColor(a3->field_58, 0, array_50AC10[2].vWorldViewPosition.x, 0, 0);
|
|
7322 pVertices[5].specular = 0;
|
|
7323 pVertices[5].texcoord.x = array_50AC10[2].u;
|
|
7324 pVertices[5].texcoord.y = array_50AC10[2].v;
|
|
7325
|
|
7326
|
|
7327 this->pRenderD3D->pDevice->SetTexture(0, pTexture);
|
|
7328 this->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, pVertices, 6, D3DDP_DONOTLIGHT);
|
|
7329
|
|
7330 }
|
0
|
7331 //----- (004A26BC) --------------------------------------------------------
|
|
7332 void Render::DrawTerrainPolygon(unsigned int uNumVertices, stru148 *a4, IDirect3DTexture2 *a5, int a6, int a7)
|
|
7333 {
|
|
7334 RenderVertexSoft *pVertices; // esi@0
|
75
|
7335 int v7; // edi@1
|
0
|
7336 unsigned int v8; // ebx@1
|
|
7337 LightmapBuilder *v9; // esi@3
|
|
7338 unsigned int v10; // edx@3
|
|
7339 int v11; // eax@5
|
|
7340 int v12; // eax@11
|
|
7341 char *v13; // esi@11
|
|
7342 double v14; // st7@13
|
|
7343 double v15; // st7@13
|
|
7344 signed int v16; // eax@13
|
|
7345 int v17; // ecx@13
|
|
7346 double v18; // st7@13
|
|
7347 float v19; // ST78_4@14
|
|
7348 int v20; // eax@14
|
|
7349 char v21; // zf@16
|
|
7350 HRESULT v22; // eax@17
|
|
7351 HRESULT v23; // eax@17
|
|
7352 HRESULT v24; // eax@19
|
|
7353 HRESULT v25; // eax@19
|
|
7354 unsigned int v26; // ecx@19
|
|
7355 char *v27; // eax@20
|
|
7356 HRESULT v28; // eax@22
|
|
7357 HRESULT v29; // eax@22
|
|
7358 HRESULT v30; // eax@23
|
|
7359 HRESULT v31; // eax@24
|
|
7360 HRESULT v32; // eax@24
|
|
7361 HRESULT v33; // eax@24
|
|
7362 HRESULT v34; // eax@24
|
|
7363 HRESULT v35; // eax@25
|
|
7364 HRESULT v36; // eax@25
|
|
7365 unsigned int v37; // ecx@25
|
|
7366 char *v38; // eax@26
|
|
7367 int v39; // edx@27
|
|
7368 HRESULT v40; // eax@28
|
|
7369 HRESULT v41; // eax@28
|
|
7370 HRESULT v42; // eax@28
|
|
7371 HRESULT v43; // eax@28
|
|
7372 //IDirect3DDevice3Vtbl *v44; // ebx@28
|
|
7373 unsigned int v45; // eax@28
|
|
7374 HRESULT v46; // eax@29
|
|
7375 HRESULT v47; // eax@29
|
|
7376 HRESULT v48; // eax@29
|
|
7377 IDirect3DDevice3 *v49; // eax@35
|
|
7378 //IDirect3DDevice3Vtbl *v50; // ecx@35
|
|
7379 int v51; // eax@40
|
|
7380 char *v52; // esi@40
|
|
7381 double v53; // st7@42
|
|
7382 double v54; // st7@42
|
|
7383 signed int v55; // eax@42
|
|
7384 int v56; // ecx@42
|
|
7385 double v57; // st7@42
|
|
7386 float v58; // ST7C_4@43
|
|
7387 int v59; // eax@43
|
|
7388 signed int v60; // [sp+78h] [bp-14h]@31
|
|
7389 RenderVertexSoft *v61; // [sp+7Ch] [bp-10h]@3
|
|
7390 const char *v62; // [sp+80h] [bp-Ch]@0
|
|
7391 const char *v63; // [sp+80h] [bp-Ch]@19
|
|
7392 int v64; // [sp+84h] [bp-8h]@0
|
|
7393 LightmapBuilder *v65; // [sp+88h] [bp-4h]@3
|
|
7394 unsigned int v66; // [sp+88h] [bp-4h]@40
|
|
7395 unsigned int a6a; // [sp+A0h] [bp+14h]@11
|
|
7396
|
75
|
7397 v7 = (int)this;
|
0
|
7398 v8 = 0;
|
75
|
7399 if ( !this->uNumD3DSceneBegins )
|
|
7400 return;
|
|
7401 if ( uNumVertices < 3)
|
|
7402 return;
|
|
7403
|
|
7404 v61 = pVertices;
|
|
7405 /* v9 = pGame->pLightmapBuilder;
|
0
|
7406 v65 = v9;
|
75
|
7407 v10 = v9->std__vector_000004_size;*/
|
0
|
7408 if ( byte_4D864C && pGame->uFlags & 1 )
|
|
7409 {
|
|
7410 v11 = GetActorTintColor(a4->field_58, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0);
|
75
|
7411 pGame->pLightmapBuilder->_45D74F_MessWithLight(v11, 0);
|
0
|
7412 }
|
|
7413 else
|
|
7414 {
|
75
|
7415 if ( a6 || !pGame->pLightmapBuilder->std__vector_000004_size ||
|
|
7416 byte_4D864C && pGame->uFlags & 2 )
|
|
7417 {
|
|
7418 if ( (_BYTE)a7 )
|
0
|
7419 v60 = 3;
|
|
7420 else
|
|
7421 v60 = 1;
|
75
|
7422 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, v60);
|
|
7423 if ( a6 || this->bUsingSpecular )
|
|
7424 {
|
|
7425 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 1);
|
|
7426 v49 = this->pRenderD3D->pDevice;
|
0
|
7427 //v50 = v49->lpVtbl;
|
|
7428 if ( a6 )
|
|
7429 {
|
75
|
7430 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 5);
|
|
7431 //this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 6);
|
0
|
7432 }
|
|
7433 else
|
|
7434 {
|
75
|
7435 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2);
|
|
7436 //this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 1);
|
|
7437 __debugbreak;//it's error
|
0
|
7438 }
|
|
7439
|
|
7440 }
|
|
7441 if ( (signed int)uNumVertices > 0 )
|
|
7442 {
|
|
7443 v51 = (int)&arary_77E5C8[0].pos.y;
|
|
7444 v52 = (char *)&array_50AC10[0].vWorldViewPosition;
|
|
7445 a7 = (int)&arary_77E5C8[0].pos.y;
|
|
7446 v66 = uNumVertices;
|
|
7447 while ( 1 )
|
|
7448 {
|
|
7449 v53 = *(float *)v52 * 1000.0;
|
|
7450 *(int *)(v51 - 4) = *((int *)v52 + 3);
|
|
7451 v54 = v53 / (double)pOutdoorCamera->shading_dist_mist;
|
|
7452 *(int *)v51 = *((int *)v52 + 4);
|
|
7453 *(float *)(v51 + 4) = 1.0 - 1.0 / v54;
|
|
7454 *(float *)(v51 + 8) = 1.0 / (*(float *)v52 + 0.0000001);
|
|
7455 v55 = GetActorTintColor(a4->field_58, 0, *(float *)v52, 0, 0);
|
|
7456 v56 = a7;
|
|
7457 v57 = *(float *)v52;
|
|
7458 *(int *)(a7 + 12) = v55;
|
75
|
7459 if ( this->bUsingSpecular )
|
0
|
7460 {
|
|
7461 v58 = v57;
|
|
7462 v59 = sub_47C3D7_get_fog_related_stuff(0, 0, v58);
|
|
7463 v56 = a7;
|
|
7464 }
|
|
7465 else
|
|
7466 {
|
|
7467 v59 = 0;
|
|
7468 }
|
|
7469 *(int *)(v56 + 16) = v59;
|
|
7470 *(int *)(v56 + 20) = *((int *)v52 + 6);
|
|
7471 *(int *)(v56 + 24) = *((int *)v52 + 7);
|
|
7472 v52 += 48;
|
|
7473 v21 = v66-- == 1;
|
|
7474 a7 = v56 + 32;
|
|
7475 if ( v21 )
|
|
7476 break;
|
|
7477 v51 = a7;
|
|
7478 }
|
|
7479 }
|
86
|
7480 this->pRenderD3D->pDevice->SetTexture(0, a5);
|
|
7481 this->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
|
|
7482 arary_77E5C8, uNumVertices, 16);
|
0
|
7483 if ( a6 )
|
|
7484 {
|
|
7485 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 0));
|
|
7486 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2u));
|
|
7487 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 1u));
|
|
7488 }
|
|
7489 }
|
|
7490 else
|
|
7491 {
|
|
7492 if ( (signed int)uNumVertices > 0 )
|
|
7493 {
|
|
7494 v12 = (int)&arary_77E5C8[0].pos.y;
|
|
7495 v13 = (char *)&array_50AC10[0].vWorldViewPosition;
|
|
7496 a7 = (int)&arary_77E5C8[0].pos.y;
|
|
7497 a6a = uNumVertices;
|
|
7498 while ( 1 )
|
|
7499 {
|
|
7500 v14 = *(float *)v13 * 1000.0;
|
|
7501 *(int *)(v12 - 4) = *((int *)v13 + 3);
|
|
7502 v15 = v14 / (double)pOutdoorCamera->shading_dist_mist;
|
|
7503 *(int *)v12 = *((int *)v13 + 4);
|
|
7504 *(float *)(v12 + 4) = 1.0 - 1.0 / v15;
|
|
7505 *(float *)(v12 + 8) = 1.0 / (*(float *)v13 + 0.0000001);
|
|
7506 v16 = GetActorTintColor(a4->field_58, 0, *(float *)v13, 0, 0);
|
|
7507 v17 = a7;
|
|
7508 v18 = *(float *)v13;
|
|
7509 *(int *)(a7 + 12) = v16;
|
75
|
7510 if ( this->bUsingSpecular )
|
0
|
7511 {
|
|
7512 v19 = v18;
|
|
7513 v20 = sub_47C3D7_get_fog_related_stuff(0, 0, v19);
|
|
7514 v17 = a7;
|
|
7515 }
|
|
7516 else
|
|
7517 {
|
|
7518 v20 = 0;
|
|
7519 }
|
|
7520 *(int *)(v17 + 16) = v20;
|
|
7521 *(int *)(v17 + 20) = *((int *)v13 + 6);
|
|
7522 *(int *)(v17 + 24) = *((int *)v13 + 7);
|
|
7523 v13 += 48;
|
|
7524 v21 = a6a-- == 1;
|
|
7525 a7 = v17 + 32;
|
|
7526 if ( v21 )
|
|
7527 break;
|
|
7528 v12 = a7;
|
|
7529 }
|
|
7530 }
|
|
7531 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false));
|
|
7532 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1u));
|
|
7533 if ( pRenderer->bUsingSpecular )
|
|
7534 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 0));
|
|
7535
|
|
7536 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0));
|
|
7537 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(
|
|
7538 D3DPT_TRIANGLEFAN,
|
|
7539 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
|
|
7540 arary_77E5C8,
|
|
7541 uNumVertices,
|
|
7542 16));
|
|
7543 //v63 = (const char *)v7->pRenderD3D->pDevice;
|
|
7544 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1));
|
|
7545 //(*(void (**)(void))(*(int *)v63 + 88))();
|
|
7546 pGame->pLightmapBuilder->_45D74F_MessWithLight(-1, 0);
|
|
7547 v26 = uNumVertices;
|
|
7548 if ( (signed int)uNumVertices > 0 )
|
|
7549 {
|
|
7550 v27 = (char *)&arary_77E5C8[0].diffuse;
|
|
7551 do
|
|
7552 {
|
|
7553 *(int *)v27 = -1;
|
|
7554 v27 += 32;
|
|
7555 --v26;
|
|
7556 }
|
|
7557 while ( v26 );
|
|
7558 }
|
|
7559 ErrD3D(pRenderD3D->pDevice->SetTexture(0, a5));
|
|
7560 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1u));
|
|
7561 if ( !pRenderer->bUsingSpecular )
|
|
7562 {
|
|
7563 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 1u));
|
|
7564 }
|
|
7565 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 1u));
|
|
7566 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 1u));
|
|
7567 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 3u));
|
|
7568 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(
|
|
7569 D3DPT_TRIANGLEFAN,
|
|
7570 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
|
|
7571 arary_77E5C8,
|
|
7572 uNumVertices,
|
|
7573 16));
|
|
7574 if ( pRenderer->bUsingSpecular )
|
|
7575 {
|
|
7576 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 1u));
|
|
7577 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0));
|
|
7578 v37 = uNumVertices;
|
|
7579 if ( (signed int)uNumVertices > 0 )
|
|
7580 {
|
|
7581 v38 = (char *)&arary_77E5C8[0].specular;
|
|
7582 do
|
|
7583 {
|
|
7584 v39 = *(int *)v38;
|
|
7585 *(int *)v38 = 0;
|
|
7586 v38 += 32;
|
|
7587 --v37;
|
|
7588 *((int *)v38 - 9) = pRenderer->uFogColor | v39 & 0xFF000000;
|
|
7589 }
|
|
7590 while ( v37 );
|
|
7591 }
|
75
|
7592 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0));//problem
|
0
|
7593 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 6u));
|
|
7594 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 5u));
|
|
7595 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(
|
|
7596 D3DPT_TRIANGLEFAN,
|
|
7597 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
|
|
7598 arary_77E5C8,
|
|
7599 uNumVertices,
|
|
7600 16));
|
|
7601 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 1));
|
|
7602 //v44 = pRenderer->pRenderD3D->pDevice;
|
|
7603 v45 = GetLevelFogColor();
|
|
7604 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, v45 & 0xFFFFFF));
|
|
7605 v8 = 0;
|
|
7606 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0));
|
|
7607 }
|
|
7608 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2));
|
|
7609 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 1u));
|
|
7610 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, v8));
|
|
7611 }
|
|
7612 }
|
|
7613 if ( pIndoorCamera->field_4C & 2 || pBLVRenderParams->uFlags & 2 )
|
|
7614 pGame->pIndoorCameraD3D->debug_outline_d3d(arary_77E5C8, uNumVertices, 0xFFFFFFu, 0.0);
|
|
7615 }
|
75
|
7616
|
0
|
7617 // 4A26BC: could not find valid save-restore pair for esi
|
|
7618 // 4D864C: using guessed type char byte_4D864C;
|
|
7619
|
|
7620 //----- (004A2DA3) --------------------------------------------------------
|
67
|
7621 void Render::DrawStrip(unsigned int uNumVertices, struct stru148 *a3, IDirect3DTexture2 *pTexture)
|
|
7622 {
|
|
7623 int v4; // ebx@1
|
|
7624 int v7; // eax@7
|
|
7625 float v12; // ST3C_4@8
|
|
7626 int i;
|
|
7627
|
|
7628 v4 = (int)this;
|
|
7629 if (!this->uNumD3DSceneBegins)
|
|
7630 return;
|
|
7631
|
|
7632 if (uNumVertices >= 3)
|
|
7633 {
|
|
7634 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1);
|
|
7635 if (this->bUsingSpecular)
|
|
7636 {
|
|
7637 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 1);
|
|
7638 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2);
|
|
7639 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 1);
|
|
7640 }
|
|
7641
|
|
7642 for (i = 0; i < uNumVertices; ++i)
|
|
7643 {
|
|
7644 pVertices[i].pos.x = array_50AC10[i].vWorldViewProjX;
|
|
7645 pVertices[i].pos.y = array_50AC10[i].vWorldViewProjY;
|
|
7646 pVertices[i].pos.z = 0.99989998;
|
|
7647 pVertices[i].rhw = array_50AC10[i].flt_20;
|
|
7648
|
|
7649 pVertices[i].diffuse = GetActorTintColor(31, 0, array_50AC10[i].vWorldViewPosition.x, 1, 0);
|
|
7650 v7 = 0;
|
|
7651 if (this->bUsingSpecular)
|
|
7652 {
|
|
7653 v12 = array_50AC10[i].vWorldViewPosition.x;
|
|
7654 v7 = sub_47C3D7_get_fog_related_stuff(0, 1, v12);
|
|
7655 }
|
|
7656 pVertices[i].specular = v7;
|
|
7657 pVertices[i].texcoord.x = array_50AC10[i].u;
|
|
7658 pVertices[i].texcoord.y = array_50AC10[i].v;
|
|
7659 }
|
|
7660 pRenderer->pRenderD3D->pDevice->SetTexture(0, pTexture);
|
|
7661 pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1, pVertices, uNumVertices, D3DDP_DONOTUPDATEEXTENTS | D3DDP_DONOTLIGHT);
|
|
7662 }
|
|
7663 }
|
|
7664 //----- (004A2DA3) --------------------------------------------------------
|
|
7665 void Render::DrawFan(unsigned int uNumVertices, stru148 *a3, IDirect3DTexture2 *pTexture)
|
|
7666 {
|
|
7667 int v4; // ebx@1
|
|
7668 int v7; // eax@7
|
0
|
7669 float v13; // ST3C_4@8
|
67
|
7670 int i;
|
|
7671
|
|
7672 v4 = (int)this;
|
|
7673 if ( !this->uNumD3DSceneBegins )
|
|
7674 return;
|
|
7675 if ( uNumVertices >= 3 )
|
|
7676 {
|
|
7677 this->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1);
|
|
7678 if ( this->bUsingSpecular )
|
|
7679 {
|
|
7680 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 1);
|
|
7681 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2);
|
|
7682 this->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 1);
|
|
7683 }
|
|
7684 for (i = 0; i < uNumVertices; ++i)
|
|
7685 {
|
|
7686 pVertices[i].pos.x = array_50AC10[i].vWorldViewProjX;
|
|
7687 pVertices[i].pos.y = array_50AC10[i].vWorldViewProjY;
|
|
7688 pVertices[i].pos.z = 0.99989998;
|
|
7689 pVertices[i].rhw = array_50AC10[i].flt_20;
|
|
7690
|
|
7691 pVertices[i].diffuse = GetActorTintColor(31, 0, array_50AC10[i].vWorldViewPosition.x, 1, 0);
|
|
7692 v7 = 0;
|
|
7693 if (this->bUsingSpecular)
|
|
7694 {
|
|
7695 v13 = array_50AC10[i].vWorldViewPosition.x;
|
|
7696 v7 = sub_47C3D7_get_fog_related_stuff(0, 1, v13);
|
|
7697 }
|
|
7698 pVertices[i].specular = v7;
|
|
7699 pVertices[i].texcoord.x = array_50AC10[i].u;
|
|
7700 pVertices[i].texcoord.y = array_50AC10[i].v;
|
|
7701 }
|
|
7702 pRenderer->pRenderD3D->pDevice->SetTexture(0, pTexture);
|
|
7703 pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
|
|
7704 pVertices, uNumVertices, D3DDP_DONOTUPDATEEXTENTS | D3DDP_DONOTLIGHT);
|
0
|
7705 }
|
|
7706 }
|
|
7707
|
|
7708
|
|
7709 //----- (004A2ED5) --------------------------------------------------------
|
|
7710 void Render::_4A2ED5(signed int a2, stru148 *a3, IDirect3DTexture2 *pHwTex)
|
|
7711 {
|
|
7712 signed int v4; // edi@2
|
|
7713 int v5; // eax@3
|
|
7714 int v6; // edx@5
|
|
7715 char *v7; // eax@6
|
|
7716 char *v8; // ecx@6
|
|
7717 double v9; // st6@7
|
|
7718 int v10; // ebx@7
|
|
7719 int v11; // ebx@7
|
|
7720
|
|
7721 if ( this->uNumD3DSceneBegins )
|
|
7722 {
|
|
7723 v4 = a2;
|
|
7724 if ( a2 >= 3 )
|
|
7725 {
|
|
7726 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1u));
|
|
7727 v5 = 31 - (a3->field_58 & 0x1F);
|
|
7728 if ( v5 < pOutdoor->field_CBC_terrain_triangles_shade_type )
|
|
7729 v5 = pOutdoor->field_CBC_terrain_triangles_shade_type;
|
|
7730 v6 = 8 * v5 | ((8 * v5 | (v5 << 11)) << 8);
|
|
7731 if ( a2 > 0 )
|
|
7732 {
|
|
7733 v7 = (char *)&arary_77E5C8[0].pos.y;
|
|
7734 v8 = (char *)&array_507D30[0].vWorldViewProjY;
|
|
7735 do
|
|
7736 {
|
|
7737 v9 = *((float *)v8 - 4) * 0.061758894;
|
|
7738 v10 = *((int *)v8 - 1);
|
|
7739 *((int *)v7 + 4) = 0;
|
|
7740 *((int *)v7 - 1) = v10;
|
|
7741 *(int *)v7 = *(int *)v8;
|
|
7742 *((int *)v7 + 2) = *((int *)v8 + 1);
|
|
7743 *((int *)v7 + 5) = *((int *)v8 + 2);
|
|
7744 v11 = *((int *)v8 + 3);
|
|
7745 *((int *)v7 + 3) = v6;
|
|
7746 *((int *)v7 + 6) = v11;
|
|
7747 v8 += 48;
|
|
7748 v7 += 32;
|
|
7749 --v4;
|
|
7750 *((float *)v7 - 7) = 1.0 - 1.0 / v9;
|
|
7751 }
|
|
7752 while ( v4 );
|
|
7753 }
|
|
7754 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pHwTex));
|
|
7755 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(
|
|
7756 D3DPT_TRIANGLEFAN,
|
|
7757 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
|
|
7758 arary_77E5C8,
|
|
7759 a2,
|
|
7760 28));
|
|
7761 }
|
|
7762 }
|
|
7763 }
|
|
7764
|
|
7765
|
|
7766
|
|
7767 //----- (004A2FC0) --------------------------------------------------------
|
|
7768 void Render::DrawIndoorPolygon(unsigned int uNumVertices, BLVFace *pFace, IDirect3DTexture2 *pHwTex, Texture *pTex, int uPackedID, unsigned int uColor, int a8)
|
|
7769 {
|
|
7770 //Render *v8; // edi@1
|
|
7771 //unsigned int v9; // esi@3
|
|
7772 char *v12; // ecx@9
|
|
7773 char *v13; // eax@9
|
|
7774 double v14; // st6@10
|
|
7775 int v15; // edx@10
|
|
7776 Texture *v16; // edx@10
|
|
7777 double v17; // st6@10
|
|
7778 //char v18; // zf@10
|
|
7779 Texture *v19; // edx@10
|
|
7780 Texture *v23; // edx@16
|
|
7781 char *v24; // ecx@16
|
|
7782 char *v25; // eax@16
|
|
7783 double v26; // st6@17
|
|
7784 int v27; // esi@17
|
|
7785 double v28; // st6@17
|
|
7786 unsigned int v33; // ecx@18
|
|
7787 char *v34; // eax@19
|
|
7788 //Texture *v45; // edx@23
|
|
7789 //char *v46; // ecx@23
|
|
7790 //char *v47; // eax@23
|
|
7791 //double v48; // st6@24
|
|
7792 //int v49; // esi@24
|
|
7793 //double v50; // st6@24
|
|
7794 const char *v53; // [sp-Ch] [bp-20h]@21
|
|
7795 //int v54; // [sp-8h] [bp-1Ch]@21
|
|
7796 //unsigned int v55; // [sp-4h] [bp-18h]@21
|
|
7797 const char *v56; // [sp+0h] [bp-14h]@0
|
|
7798 int v57; // [sp+4h] [bp-10h]@0
|
|
7799 unsigned int v58; // [sp+8h] [bp-Ch]@0
|
|
7800 //LightmapBuilder *v59; // [sp+Ch] [bp-8h]@3
|
|
7801 //int a3a; // [sp+10h] [bp-4h]@4
|
|
7802
|
|
7803 //v8 = this;
|
|
7804 if (!uNumD3DSceneBegins || uNumVertices < 3)
|
|
7805 return;
|
|
7806
|
|
7807 //auto a3 = pFace;
|
|
7808 //auto a6 = uPackedID;
|
|
7809 //v59 = pGame->pLightmapBuilder;
|
|
7810 //v9 = v59->std__vector_000004_size;
|
|
7811
|
|
7812 auto uCorrectedColor = uColor;
|
|
7813 if (pGame->pLightmapBuilder->std__vector_000004_size)
|
|
7814 uCorrectedColor = 0xFFFFFFFF;
|
|
7815 pGame->AlterGamma(pFace, &uCorrectedColor);
|
|
7816
|
|
7817 if (byte_4D864C && pGame->uFlags & 1)
|
|
7818 {
|
|
7819 __debugbreak();
|
|
7820 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false));
|
|
7821 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1));
|
|
7822 if ( (signed int)uNumVertices > 0 )
|
|
7823 {
|
|
7824 v12 = (char *)&array_507D30[0].vWorldViewPosition;
|
|
7825 v13 = (char *)&arary_77E5C8[0].pos.y;
|
|
7826 auto a7 = uNumVertices;
|
|
7827 uint v18;
|
|
7828 do
|
|
7829 {
|
|
7830 v14 = *(float *)v12 * 0.061758894;
|
|
7831 v15 = *((int *)v12 + 3);
|
|
7832 *((int *)v13 + 4) = 0;
|
|
7833 *((int *)v13 - 1) = v15;
|
|
7834 *(int *)v13 = *((int *)v12 + 4);
|
|
7835 *((int *)v13 + 3) = uCorrectedColor;
|
|
7836 v16 = pTex;
|
|
7837 v13 += 32;
|
|
7838 *((float *)v13 - 7) = 1.0 - 1.0 / v14;
|
|
7839 v17 = 1.0 / *(float *)v12;
|
|
7840 v12 += 48;
|
|
7841 v18 = a7-- == 1;
|
|
7842 *((float *)v13 - 6) = v17;
|
|
7843 pHwTex = (IDirect3DTexture2 *)v16->uTextureWidth;
|
|
7844 v19 = pTex;
|
|
7845 *((float *)v13 - 3) = *((float *)v12 - 6) / (double)(signed int)pHwTex;
|
|
7846 pHwTex = (IDirect3DTexture2 *)v19->uTextureHeight;
|
|
7847 *((float *)v13 - 2) = *((float *)v12 - 5) / (double)(signed int)pHwTex;
|
|
7848 }
|
|
7849 while ( !v18 );
|
|
7850 }
|
|
7851 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1));
|
|
7852 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr));
|
|
7853 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(
|
|
7854 D3DPT_TRIANGLEFAN,
|
|
7855 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
|
|
7856 arary_77E5C8,
|
|
7857 uNumVertices,
|
|
7858 28));
|
|
7859 pGame->pLightmapBuilder->_45D74F_MessWithLight(-1, 0);
|
|
7860 }
|
|
7861 else
|
|
7862 {
|
|
7863 if (!pGame->pLightmapBuilder->std__vector_000004_size ||
|
|
7864 byte_4D864C && pGame->uFlags & 2)
|
|
7865 {
|
|
7866 for (uint i = 0; i < uNumVertices; ++i)
|
|
7867 {
|
|
7868 arary_77E5C8[i].pos.x = array_507D30[i].vWorldViewProjX;
|
|
7869 arary_77E5C8[i].pos.y = array_507D30[i].vWorldViewProjY;
|
|
7870 arary_77E5C8[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894);
|
|
7871 arary_77E5C8[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x;
|
|
7872 arary_77E5C8[i].diffuse = uCorrectedColor;
|
|
7873 arary_77E5C8[i].specular = 0;
|
|
7874 arary_77E5C8[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth;
|
|
7875 arary_77E5C8[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight;
|
|
7876 }
|
|
7877
|
|
7878 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1));
|
|
7879 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pHwTex));
|
|
7880 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN,
|
|
7881 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
|
|
7882 arary_77E5C8,
|
|
7883 uNumVertices,
|
|
7884 28));
|
|
7885 }
|
|
7886 else
|
|
7887 {
|
|
7888 __debugbreak();
|
|
7889 if ( (signed int)uNumVertices > 0 )
|
|
7890 {
|
|
7891 v23 = pTex;
|
|
7892 v24 = (char *)&array_507D30[0].vWorldViewPosition;
|
|
7893 v25 = (char *)&arary_77E5C8[0].pos.y;
|
|
7894 pTex = (Texture *)uNumVertices;
|
|
7895 uint v18;
|
|
7896 do
|
|
7897 {
|
|
7898 v26 = *(float *)v24 * 0.061758894;
|
|
7899 v27 = *((int *)v24 + 3);
|
|
7900 *((int *)v25 + 4) = 0;
|
|
7901 *((int *)v25 - 1) = v27;
|
|
7902 *(int *)v25 = *((int *)v24 + 4);
|
|
7903 *((int *)v25 + 3) = uColor;
|
|
7904 v25 += 32;
|
|
7905 *((float *)v25 - 7) = 1.0 - 1.0 / v26;
|
|
7906 v28 = 1.0 / *(float *)v24;
|
|
7907 v24 += 48;
|
|
7908 v18 = pTex == (Texture *)1;
|
|
7909 pTex = (Texture *)((char *)pTex - 1);
|
|
7910 *((float *)v25 - 6) = v28;
|
|
7911 //a3 = (BLVFace *)v23->uTextureWidth;
|
|
7912 *((float *)v25 - 3) = *((float *)v24 - 6) / (double)(signed int)v23->uTextureWidth;
|
|
7913 //a3 = (BLVFace *)v23->uTextureHeight;
|
|
7914 *((float *)v25 - 2) = *((float *)v24 - 5) / (double)(signed int)v23->uTextureHeight;
|
|
7915 }
|
|
7916 while ( !v18 );
|
|
7917 }
|
|
7918 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false));
|
|
7919 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1));
|
|
7920 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr));
|
|
7921 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(
|
|
7922 D3DPT_TRIANGLEFAN,
|
|
7923 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
|
|
7924 arary_77E5C8,
|
|
7925 uNumVertices,
|
|
7926 28));
|
|
7927 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1));
|
|
7928 pGame->pLightmapBuilder->_45D74F_MessWithLight(-1, 0);
|
|
7929 v33 = uNumVertices;
|
|
7930 if ( (signed int)uNumVertices > 0 )
|
|
7931 {
|
|
7932 v34 = (char *)&arary_77E5C8[0].diffuse;
|
|
7933 do
|
|
7934 {
|
|
7935 *(int *)v34 = uCorrectedColor;
|
|
7936 v34 += 32;
|
|
7937 --v33;
|
|
7938 }
|
|
7939 while ( v33 );
|
|
7940 }
|
|
7941 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pHwTex));
|
|
7942 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1));
|
|
7943 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 1u));
|
|
7944 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, true));
|
|
7945 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 1));
|
|
7946 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 3));
|
|
7947 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(
|
|
7948 D3DPT_TRIANGLEFAN,
|
|
7949 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
|
|
7950 arary_77E5C8,
|
|
7951 uNumVertices,
|
|
7952 28));
|
|
7953 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2));
|
|
7954 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 1));
|
|
7955 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, false));
|
|
7956 }
|
|
7957 }
|
|
7958 }
|
|
7959 // 4D864C: using guessed type char byte_4D864C;
|
|
7960
|
|
7961
|
|
7962 //----- (004A43B1) --------------------------------------------------------
|
|
7963 void Render::DrawBillboard_Indoor(RenderBillboardTransform_local0 *pSoftBillboard, Sprite *a3, int uPaletteSubindex)
|
|
7964 {
|
|
7965 RenderBillboardTransform_local0 *v4; // ebx@2
|
|
7966 double v5; // st7@2
|
|
7967 float v6; // ST08_4@2
|
|
7968 unsigned int v7; // eax@2
|
|
7969 int v8; // ecx@2
|
|
7970 unsigned int v9; // esi@2
|
|
7971 Sprite *v10; // edi@5
|
|
7972 signed int v11; // eax@9
|
|
7973 signed int v12; // eax@9
|
|
7974 double v13; // st7@12
|
|
7975 double v14; // st6@12
|
|
7976 double v15; // st5@12
|
|
7977 double v16; // st4@12
|
|
7978 double v17; // st3@12
|
|
7979 double v18; // st2@12
|
|
7980 int v19; // ecx@14
|
|
7981 double v20; // st3@14
|
|
7982 int v21; // ecx@16
|
|
7983 double v22; // st3@16
|
|
7984 IDirect3DTexture2 *v23; // eax@18
|
|
7985 signed int v24; // [sp+18h] [bp-18h]@5
|
|
7986 signed int v25; // [sp+1Ch] [bp-14h]@5
|
|
7987 Render *v26; // [sp+20h] [bp-10h]@1
|
|
7988 float v27; // [sp+24h] [bp-Ch]@5
|
|
7989 int v28; // [sp+28h] [bp-8h]@2
|
|
7990 float v29; // [sp+2Ch] [bp-4h]@5
|
|
7991 float pSoftBillboarda; // [sp+38h] [bp+8h]@2
|
|
7992 float v31; // [sp+3Ch] [bp+Ch]@5
|
|
7993 float v32; // [sp+3Ch] [bp+Ch]@12
|
|
7994 float a1; // [sp+40h] [bp+10h]@5
|
|
7995
|
|
7996 v26 = this;
|
|
7997 if ( this->uNumD3DSceneBegins )
|
|
7998 {
|
|
7999 v4 = pSoftBillboard;
|
|
8000 v5 = (double)HIWORD(pSoftBillboard->sZValue);
|
|
8001 pSoftBillboarda = v5;
|
|
8002 v6 = v5;
|
|
8003 v7 = Billboard_ProbablyAddToListAndSortByZOrder(LODWORD(v6));
|
|
8004 v8 = uPaletteSubindex;
|
|
8005 v9 = v7;
|
|
8006 v28 = uPaletteSubindex & 0xFF000000;
|
|
8007 if ( uPaletteSubindex & 0xFF000000 )
|
|
8008 pBillboardRenderListD3D[v9].uOpacity = RenderBillboardD3D::Opaque_3;
|
|
8009 else
|
|
8010 pBillboardRenderListD3D[v9].uOpacity = RenderBillboardD3D::Transparent;
|
|
8011 v10 = a3;
|
|
8012 pBillboardRenderListD3D[v9].field_90 = v4->field_44;
|
|
8013 pBillboardRenderListD3D[v9].sZValue = v4->sZValue;
|
|
8014 pBillboardRenderListD3D[v9].uParentBillboardID = v4->uParentBillboardID;
|
|
8015 v25 = v4->uScreenSpaceX;
|
|
8016 v24 = v4->uScreenSpaceY;
|
|
8017 a1 = (double)(v4->field_10 & 0xFFFF) * 0.000015260186 + (double)HIWORD(v4->field_10);
|
|
8018 v29 = (double)(v4->field_14 & 0xFFFF) * 0.000015260186 + (double)HIWORD(v4->field_14);
|
|
8019 v31 = (double)((v10->uBufferWidth >> 1) - v10->uAreaX);
|
|
8020 v27 = (double)(v10->uBufferHeight - v10->uAreaY);
|
|
8021 if ( v4->uFlags & 4 )
|
|
8022 v31 = v31 * -1.0;
|
|
8023 if ( v4->uTintColor && v26->bTinting )
|
|
8024 {
|
|
8025 v11 = GetActorTintColor(v8, 0, pSoftBillboarda, 0, 0);
|
|
8026 v12 = sub_4A19D8(v4->uTintColor, v11);
|
|
8027 if ( v28 )
|
|
8028 v12 = (unsigned int)((char *)&array_77EC08[1852].pEdgeList1[17] + 3) & ((unsigned int)v12 >> 1);
|
|
8029 }
|
|
8030 else
|
|
8031 {
|
|
8032 v12 = GetActorTintColor(v8, 0, pSoftBillboarda, 0, 0);
|
|
8033 }
|
|
8034 v13 = (double)v25;
|
|
8035 pBillboardRenderListD3D[v9].pQuards[0].specular = 0;
|
|
8036 pBillboardRenderListD3D[v9].pQuards[0].diffuse = v12;
|
|
8037 pBillboardRenderListD3D[v9].pQuards[0].pos.x = v13 - v31 * a1;
|
|
8038 v14 = (double)v24;
|
|
8039 v32 = v14;
|
|
8040 pBillboardRenderListD3D[v9].pQuards[0].pos.y = v14 - v27 * v29;
|
|
8041 v15 = 1.0 - 1.0 / (pSoftBillboarda * 0.061758894);
|
|
8042 pBillboardRenderListD3D[v9].pQuards[0].pos.z = v15;
|
|
8043 v16 = 1.0 / pSoftBillboarda;
|
|
8044 pBillboardRenderListD3D[v9].pQuards[0].rhw = 1.0 / pSoftBillboarda;
|
|
8045 pBillboardRenderListD3D[v9].pQuards[0].texcoord.x = 0.0;
|
|
8046 pBillboardRenderListD3D[v9].pQuards[0].texcoord.y = 0.0;
|
|
8047 v17 = (double)((v10->uBufferWidth >> 1) - v10->uAreaX);
|
|
8048 v18 = (double)(v10->uBufferHeight - v10->uAreaY - v10->uAreaHeight);
|
|
8049 if ( v4->uFlags & 4 )
|
|
8050 v17 = v17 * -1.0;
|
|
8051 pBillboardRenderListD3D[v9].pQuards[1].specular = 0;
|
|
8052 pBillboardRenderListD3D[v9].pQuards[1].diffuse = v12;
|
|
8053 pBillboardRenderListD3D[v9].pQuards[1].pos.x = v13 - v17 * a1;
|
|
8054 pBillboardRenderListD3D[v9].pQuards[1].pos.y = v32 - v18 * v29;
|
|
8055 pBillboardRenderListD3D[v9].pQuards[1].pos.z = v15;
|
|
8056 pBillboardRenderListD3D[v9].pQuards[1].rhw = v16;
|
|
8057 pBillboardRenderListD3D[v9].pQuards[1].texcoord.x = 0.0;
|
|
8058 pBillboardRenderListD3D[v9].pQuards[1].texcoord.y = 1.0;
|
|
8059 v19 = v10->uBufferHeight - v10->uAreaY - v10->uAreaHeight;
|
|
8060 v20 = (double)(v10->uAreaX + v10->uAreaWidth + (v10->uBufferWidth >> 1) - v10->uBufferWidth);
|
|
8061 if ( v4->uFlags & 4 )
|
|
8062 v20 = v20 * -1.0;
|
|
8063 pBillboardRenderListD3D[v9].pQuards[2].specular = 0;
|
|
8064 pBillboardRenderListD3D[v9].pQuards[2].diffuse = v12;
|
|
8065 pBillboardRenderListD3D[v9].pQuards[2].pos.x = v20 * a1 + v13;
|
|
8066 pBillboardRenderListD3D[v9].pQuards[2].pos.y = v32 - (double)v19 * v29;
|
|
8067 pBillboardRenderListD3D[v9].pQuards[2].pos.z = v15;
|
|
8068 pBillboardRenderListD3D[v9].pQuards[2].rhw = v16;
|
|
8069 pBillboardRenderListD3D[v9].pQuards[2].texcoord.x = 1.0;
|
|
8070 pBillboardRenderListD3D[v9].pQuards[2].texcoord.y = 1.0;
|
|
8071 v21 = v10->uBufferHeight - v10->uAreaY;
|
|
8072 v22 = (double)(v10->uAreaX + v10->uAreaWidth + (v10->uBufferWidth >> 1) - v10->uBufferWidth);
|
|
8073 if ( v4->uFlags & 4 )
|
|
8074 v22 = v22 * -1.0;
|
|
8075 pBillboardRenderListD3D[v9].pQuards[3].specular = 0;
|
|
8076 pBillboardRenderListD3D[v9].pQuards[3].diffuse = v12;
|
|
8077 pBillboardRenderListD3D[v9].pQuards[3].pos.x = v22 * a1 + v13;
|
|
8078 pBillboardRenderListD3D[v9].pQuards[3].pos.y = v32 - (double)v21 * v29;
|
|
8079 pBillboardRenderListD3D[v9].pQuards[3].pos.z = v15;
|
|
8080 pBillboardRenderListD3D[v9].pQuards[3].rhw = v16;
|
|
8081 pBillboardRenderListD3D[v9].pQuards[3].texcoord.x = 1.0;
|
|
8082 pBillboardRenderListD3D[v9].pQuards[3].texcoord.y = 0.0;
|
|
8083 v23 = v10->pTexture;
|
|
8084 pBillboardRenderListD3D[v9].uNumVertices = 4;
|
|
8085 pBillboardRenderListD3D[v9].flt_88 = pSoftBillboarda;
|
|
8086 pBillboardRenderListD3D[v9].pTexture = v23;
|
|
8087 }
|
|
8088 }
|
|
8089
|
|
8090
|
|
8091
|
|
8092 //----- (004A354F) --------------------------------------------------------
|
|
8093 void Render::MakeParticleBillboardAndPush_BLV(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle)
|
|
8094 {
|
|
8095 double v5; // st7@3
|
|
8096 float v6; // ST20_4@3
|
|
8097 float v7; // ST00_4@3
|
|
8098 unsigned int v8; // esi@3
|
|
8099 int v9; // eax@3
|
|
8100 int v10; // ebx@3
|
|
8101 float v11; // ST28_4@3
|
|
8102 double v12; // st7@3
|
|
8103 float v13; // ST24_4@3
|
|
8104 double v14; // st6@3
|
|
8105 float v15; // ST1C_4@3
|
|
8106 float v16; // ST2C_4@3
|
|
8107 float v17; // ST30_4@3
|
|
8108 signed int v18; // ST18_4@3
|
|
8109 signed int v19; // ST14_4@3
|
|
8110 signed int v20; // ST10_4@3
|
|
8111 signed int v21; // eax@3
|
|
8112 double v22; // st6@3
|
|
8113 float v23; // ST2C_4@3
|
|
8114 float v24; // ST30_4@3
|
|
8115 signed int v25; // ST10_4@3
|
|
8116 signed int v26; // ST14_4@3
|
|
8117 signed int v27; // ST18_4@3
|
|
8118 signed int v28; // eax@3
|
|
8119 double v29; // st6@3
|
|
8120 float v30; // ecx@3
|
|
8121 float v31; // ST2C_4@3
|
|
8122 float v32; // ST30_4@3
|
|
8123 signed int v33; // ST10_4@3
|
|
8124 signed int v34; // ST14_4@3
|
|
8125 signed int v35; // ST18_4@3
|
|
8126 signed int v36; // eax@3
|
|
8127 float v37; // ecx@3
|
|
8128 double v38; // st6@3
|
|
8129 float v39; // ST2C_4@3
|
|
8130 float v40; // ST30_4@3
|
|
8131 signed int v41; // ST10_4@3
|
|
8132 signed int v42; // ST14_4@3
|
|
8133 signed int v43; // ST18_4@3
|
|
8134 signed int v44; // eax@3
|
|
8135 double v45; // st6@3
|
|
8136 float v46; // eax@3
|
|
8137
|
|
8138 if ( this->uNumD3DSceneBegins )
|
|
8139 {
|
|
8140 if ( HIWORD(a2->sZValue) )
|
|
8141 {
|
|
8142 v5 = (double)HIWORD(a2->sZValue);
|
|
8143 v6 = v5;
|
|
8144 v7 = v5;
|
|
8145 v8 = Billboard_ProbablyAddToListAndSortByZOrder(LODWORD(v7));
|
|
8146 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Opaque_1;
|
|
8147 pBillboardRenderListD3D[v8].field_90 = a2->field_44;
|
|
8148 pBillboardRenderListD3D[v8].sZValue = a2->sZValue;
|
|
8149 pBillboardRenderListD3D[v8].uParentBillboardID = a2->uParentBillboardID;
|
|
8150 v9 = a2->uScreenSpaceX;
|
|
8151 v10 = a2->uScreenSpaceY;
|
|
8152 v11 = (double)(a2->field_10 & 0xFFFF) * 0.000015260186 + (double)HIWORD(a2->field_10);
|
|
8153 v12 = (double)v9;
|
|
8154 v13 = v12;
|
|
8155 v14 = (double)(v10 - 12);
|
|
8156 v15 = v14;
|
|
8157 v16 = (double)(v9 - 12) - v12;
|
|
8158 v17 = (double)(v10 - 25) - v14;
|
|
8159 v18 = stru_5C6E00->SinCos(angle);
|
|
8160 v19 = stru_5C6E00->SinCos(angle - stru_5C6E00->uIntegerHalfPi);
|
|
8161 v20 = stru_5C6E00->SinCos(angle - stru_5C6E00->uIntegerHalfPi);
|
|
8162 v21 = stru_5C6E00->SinCos(angle);
|
|
8163 pBillboardRenderListD3D[v8].pQuards[0].pos.x = (((double)(unsigned __int16)v18 * 0.000015259022
|
|
8164 + (double)(v18 >> 16))
|
|
8165 * v16
|
|
8166 - ((double)(unsigned __int16)v19 * 0.000015259022
|
|
8167 + (double)(v19 >> 16))
|
|
8168 * v17)
|
|
8169 * v11 + v13;
|
|
8170 v22 = (((double)(unsigned __int16)v21 * 0.000015259022 + (double)(v21 >> 16)) * v17
|
|
8171 + ((double)(unsigned __int16)v20 * 0.000015259022 + (double)(v20 >> 16)) * v16
|
|
8172 - 12.0)
|
|
8173 * v11
|
|
8174 + (double)a2->uScreenSpaceY;
|
|
8175 pBillboardRenderListD3D[v8].pQuards[0].specular = 0;
|
|
8176 pBillboardRenderListD3D[v8].pQuards[0].diffuse = uDiffuse;
|
|
8177 pBillboardRenderListD3D[v8].pQuards[0].pos.y = v22;
|
|
8178 pBillboardRenderListD3D[v8].pQuards[0].pos.z = 1.0 - 1.0 / (v6 * 0.061758894);
|
|
8179 pBillboardRenderListD3D[v8].pQuards[0].rhw = 1.0 / v6;
|
|
8180 pBillboardRenderListD3D[v8].pQuards[0].texcoord.x = 0.0;
|
|
8181 pBillboardRenderListD3D[v8].pQuards[0].texcoord.y = 0.0;
|
|
8182 v31 = (double)(a2->uScreenSpaceX + 12) - v13;
|
|
8183 v32 = (double)a2->uScreenSpaceY - v15;
|
|
8184 v25 = stru_5C6E00->SinCos(angle);
|
|
8185 v26 = stru_5C6E00->SinCos(angle - stru_5C6E00->uIntegerHalfPi);
|
|
8186 v27 = stru_5C6E00->SinCos(angle - stru_5C6E00->uIntegerHalfPi);
|
|
8187 v28 = stru_5C6E00->SinCos(angle);
|
|
8188 pBillboardRenderListD3D[v8].pQuards[1].pos.x = (((double)(unsigned __int16)v25 * 0.000015259022
|
|
8189 + (double)(v25 >> 16))
|
|
8190 * v23
|
|
8191 - ((double)(unsigned __int16)v26 * 0.000015259022
|
|
8192 + (double)(v26 >> 16))
|
|
8193 * v24)
|
|
8194 * v11 + v13;
|
|
8195 v29 = (((double)(unsigned __int16)v28 * 0.000015259022 + (double)(v28 >> 16)) * v24
|
|
8196 + ((double)(unsigned __int16)v27 * 0.000015259022 + (double)(v27 >> 16)) * v23
|
|
8197 - 12.0)
|
|
8198 * v11
|
|
8199 + (double)a2->uScreenSpaceY;
|
|
8200 pBillboardRenderListD3D[v8].pQuards[1].pos.z = pRenderer->pBillboardRenderListD3D[v8].pQuards[0].pos.z;
|
|
8201 v30 = pBillboardRenderListD3D[v8].pQuards[0].rhw;
|
|
8202 pBillboardRenderListD3D[v8].pQuards[1].pos.y = v29;
|
|
8203 pBillboardRenderListD3D[v8].pQuards[1].specular = 0;
|
|
8204 pBillboardRenderListD3D[v8].pQuards[1].rhw = v30;
|
|
8205 pBillboardRenderListD3D[v8].pQuards[1].diffuse = uDiffuse;
|
|
8206 pBillboardRenderListD3D[v8].pQuards[1].texcoord.x = 0.0;
|
|
8207 pBillboardRenderListD3D[v8].pQuards[1].texcoord.y = 1.0;
|
|
8208 v23 = (double)(a2->uScreenSpaceX - 12) - v13;
|
|
8209 v24 = (double)a2->uScreenSpaceY - v15;
|
|
8210 v33 = stru_5C6E00->SinCos(angle);
|
|
8211 v34 = stru_5C6E00->SinCos(angle - stru_5C6E00->uIntegerHalfPi);
|
|
8212 v35 = stru_5C6E00->SinCos(angle - stru_5C6E00->uIntegerHalfPi);
|
|
8213 v36 = stru_5C6E00->SinCos(angle);
|
|
8214 pBillboardRenderListD3D[v8].pQuards[2].pos.x = (((double)(unsigned __int16)v33 * 0.000015259022
|
|
8215 + (double)(v33 >> 16))
|
|
8216 * v31
|
|
8217 - ((double)(unsigned __int16)v34 * 0.000015259022
|
|
8218 + (double)(v34 >> 16))
|
|
8219 * v32)
|
|
8220 * v11 + v13;
|
|
8221 v37 = pBillboardRenderListD3D[v8].pQuards[0].pos.z;
|
|
8222 v38 = (((double)(unsigned __int16)v36 * 0.000015259022 + (double)(v36 >> 16)) * v32
|
|
8223 + ((double)(unsigned __int16)v35 * 0.000015259022 + (double)(v35 >> 16)) * v31
|
|
8224 - 12.0)
|
|
8225 * v11
|
|
8226 + (double)a2->uScreenSpaceY;
|
|
8227 pBillboardRenderListD3D[v8].pQuards[2].specular = 0;
|
|
8228 pBillboardRenderListD3D[v8].pQuards[2].pos.z = v37;
|
|
8229 pBillboardRenderListD3D[v8].pQuards[2].rhw = pBillboardRenderListD3D[v8].pQuards[0].rhw;
|
|
8230 pBillboardRenderListD3D[v8].pQuards[2].diffuse = uDiffuse;
|
|
8231 pBillboardRenderListD3D[v8].pQuards[2].pos.y = v38;
|
|
8232 pBillboardRenderListD3D[v8].pQuards[2].texcoord.x = 1.0;
|
|
8233 pBillboardRenderListD3D[v8].pQuards[2].texcoord.y = 1.0;
|
|
8234 v39 = (double)(a2->uScreenSpaceX + 12) - v13;
|
|
8235 v40 = (double)(a2->uScreenSpaceY - 25) - v15;
|
|
8236 v41 = stru_5C6E00->SinCos(angle);
|
|
8237 v42 = stru_5C6E00->SinCos(angle - stru_5C6E00->uIntegerHalfPi);
|
|
8238 v43 = stru_5C6E00->SinCos(angle - stru_5C6E00->uIntegerHalfPi);
|
|
8239 v44 = stru_5C6E00->SinCos(angle);
|
|
8240 pBillboardRenderListD3D[v8].pQuards[3].pos.x = (((double)(unsigned __int16)v41 * 0.000015259022
|
|
8241 + (double)(v41 >> 16))
|
|
8242 * v39
|
|
8243 - ((double)(unsigned __int16)v42 * 0.000015259022
|
|
8244 + (double)(v42 >> 16))
|
|
8245 * v40)
|
|
8246 * v11 + v13;
|
|
8247 v45 = (((double)(unsigned __int16)v44 * 0.000015259022 + (double)(v44 >> 16)) * v40
|
|
8248 + ((double)(unsigned __int16)v43 * 0.000015259022 + (double)(v43 >> 16)) * v39
|
|
8249 - 12.0)
|
|
8250 * v11
|
|
8251 + (double)a2->uScreenSpaceY;
|
|
8252 v46 = pBillboardRenderListD3D[v8].pQuards[0].pos.z;
|
|
8253 pBillboardRenderListD3D[v8].pQuards[3].specular = 0;
|
|
8254 pBillboardRenderListD3D[v8].pQuards[3].pos.z = v46;
|
|
8255 pBillboardRenderListD3D[v8].pQuards[3].rhw = pBillboardRenderListD3D[v8].pQuards[0].rhw;
|
|
8256 pBillboardRenderListD3D[v8].pQuards[3].diffuse = uDiffuse;
|
|
8257 pBillboardRenderListD3D[v8].pTexture = a3;
|
|
8258 pBillboardRenderListD3D[v8].flt_88 = v6;
|
|
8259 pBillboardRenderListD3D[v8].uNumVertices = 4;
|
|
8260 pBillboardRenderListD3D[v8].pQuards[3].pos.y = v45;
|
|
8261 pBillboardRenderListD3D[v8].pQuards[3].texcoord.x = 1.0;
|
|
8262 pBillboardRenderListD3D[v8].pQuards[3].texcoord.y = 0.0;
|
|
8263 }
|
|
8264 }
|
|
8265 }
|
|
8266
|
|
8267
|
|
8268 //----- (004A3AD9) --------------------------------------------------------
|
|
8269 void Render::MakeParticleBillboardAndPush_ODM(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle)
|
|
8270 {
|
|
8271 double v5; // st7@2
|
|
8272 float v6; // ST28_4@2
|
|
8273 float v7; // ST00_4@2
|
|
8274 unsigned int v8; // esi@2
|
|
8275 int v9; // eax@2
|
|
8276 int v10; // ebx@2
|
|
8277 float v11; // ST34_4@2
|
|
8278 double v12; // st7@2
|
|
8279 float v13; // ST2C_4@2
|
|
8280 double v14; // st6@2
|
|
8281 float v15; // ST24_4@2
|
|
8282 float v16; // ST38_4@2
|
|
8283 float v17; // ST3C_4@2
|
|
8284 signed int v18; // ST1C_4@2
|
|
8285 int v19; // ST30_4@2
|
|
8286 signed int v20; // ST20_4@2
|
|
8287 signed int v21; // ST18_4@2
|
|
8288 signed int v22; // eax@2
|
|
8289 double v23; // st6@2
|
|
8290 float v24; // ST20_4@2
|
|
8291 float v25; // ST1C_4@2
|
|
8292 float v26; // ST38_4@2
|
|
8293 float v27; // ST3C_4@2
|
|
8294 signed int v28; // ST18_4@2
|
|
8295 signed int v29; // ST14_4@2
|
|
8296 signed int v30; // ST10_4@2
|
|
8297 signed int v31; // eax@2
|
|
8298 double v32; // st6@2
|
|
8299 float v33; // ST38_4@2
|
|
8300 float v34; // ST3C_4@2
|
|
8301 signed int v35; // ST10_4@2
|
|
8302 signed int v36; // ST14_4@2
|
|
8303 signed int v37; // ST18_4@2
|
|
8304 signed int v38; // eax@2
|
|
8305 double v39; // st6@2
|
|
8306 float v40; // ST38_4@2
|
|
8307 float v41; // ST3C_4@2
|
|
8308 signed int v42; // ST10_4@2
|
|
8309 signed int v43; // ST14_4@2
|
|
8310 signed int v44; // ST18_4@2
|
|
8311 signed int v45; // eax@2
|
|
8312 double v46; // st6@2
|
|
8313
|
|
8314 if ( this->uNumD3DSceneBegins )
|
|
8315 {
|
|
8316 v5 = (double)HIWORD(a2->sZValue);
|
|
8317 v6 = v5;
|
|
8318 v7 = v5;
|
|
8319 v8 = Billboard_ProbablyAddToListAndSortByZOrder(LODWORD(v7));
|
|
8320 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Opaque_1;
|
|
8321 pBillboardRenderListD3D[v8].field_90 = a2->field_44;
|
|
8322 pBillboardRenderListD3D[v8].sZValue = a2->sZValue;
|
|
8323 pBillboardRenderListD3D[v8].uParentBillboardID = a2->uParentBillboardID;
|
|
8324 v9 = a2->uScreenSpaceX;
|
|
8325 v10 = a2->uScreenSpaceY;
|
|
8326 v11 = (double)(a2->field_10 & 0xFFFF) * 0.000015260186 + (double)HIWORD(a2->field_10);
|
|
8327 v12 = (double)v9;
|
|
8328 v13 = v12;
|
|
8329 v14 = (double)(v10 - 12);
|
|
8330 v15 = v14;
|
|
8331 v16 = (double)(v9 - 12) - v12;
|
|
8332 v17 = (double)(v10 - 25) - v14;
|
|
8333 v18 = stru_5C6E00->SinCos(angle);
|
|
8334 v19 = angle - stru_5C6E00->uIntegerHalfPi;
|
|
8335 v20 = stru_5C6E00->SinCos(angle - stru_5C6E00->uIntegerHalfPi);
|
|
8336 v21 = stru_5C6E00->SinCos(v19);
|
|
8337 v22 = stru_5C6E00->SinCos(angle);
|
|
8338 pBillboardRenderListD3D[v8].pQuards[0].pos.x = (((double)(unsigned __int16)v18 * 0.000015259022
|
|
8339 + (double)(v18 >> 16))
|
|
8340 * v16
|
|
8341 - ((double)(unsigned __int16)v20 * 0.000015259022
|
|
8342 + (double)(v20 >> 16))
|
|
8343 * v17)
|
|
8344 * v11 + v13;
|
|
8345 v23 = (((double)(unsigned __int16)v22 * 0.000015259022 + (double)(v22 >> 16)) * v17
|
|
8346 + ((double)(unsigned __int16)v21 * 0.000015259022 + (double)(v21 >> 16)) * v16
|
|
8347 - 12.0)
|
|
8348 * v11
|
|
8349 + (double)a2->uScreenSpaceY;
|
|
8350 pBillboardRenderListD3D[v8].pQuards[0].specular = 0;
|
|
8351 pBillboardRenderListD3D[v8].pQuards[0].diffuse = uDiffuse;
|
|
8352 pBillboardRenderListD3D[v8].pQuards[0].pos.y = v23;
|
|
8353 v24 = 1.0 - 1.0 / (v6 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist);
|
|
8354 pBillboardRenderListD3D[v8].pQuards[0].pos.z = v24;
|
|
8355 v25 = 1.0 / v6;
|
|
8356 pBillboardRenderListD3D[v8].pQuards[0].rhw = v25;
|
|
8357 pBillboardRenderListD3D[v8].pQuards[0].texcoord.x = 0.0;
|
|
8358 pBillboardRenderListD3D[v8].pQuards[0].texcoord.y = 0.0;
|
|
8359 v26 = (double)(a2->uScreenSpaceX - 12) - v13;
|
|
8360 v27 = (double)a2->uScreenSpaceY - v15;
|
|
8361 v28 = stru_5C6E00->SinCos(angle);
|
|
8362 v29 = stru_5C6E00->SinCos(v19);
|
|
8363 v30 = stru_5C6E00->SinCos(v19);
|
|
8364 v31 = stru_5C6E00->SinCos(angle);
|
|
8365 pBillboardRenderListD3D[v8].pQuards[1].pos.x = (((double)(unsigned __int16)v28 * 0.000015259022
|
|
8366 + (double)(v28 >> 16))
|
|
8367 * v26
|
|
8368 - ((double)(unsigned __int16)v29 * 0.000015259022
|
|
8369 + (double)(v29 >> 16))
|
|
8370 * v27)
|
|
8371 * v11 + v13;
|
|
8372 v32 = (((double)(unsigned __int16)v31 * 0.000015259022 + (double)(v31 >> 16)) * v27
|
|
8373 + ((double)(unsigned __int16)v30 * 0.000015259022 + (double)(v30 >> 16)) * v26
|
|
8374 - 12.0)
|
|
8375 * v11
|
|
8376 + (double)a2->uScreenSpaceY;
|
|
8377 pBillboardRenderListD3D[v8].pQuards[1].pos.z = v24;
|
|
8378 pBillboardRenderListD3D[v8].pQuards[1].pos.y = v32;
|
|
8379 pBillboardRenderListD3D[v8].pQuards[1].specular = 0;
|
|
8380 pBillboardRenderListD3D[v8].pQuards[1].rhw = v25;
|
|
8381 pBillboardRenderListD3D[v8].pQuards[1].diffuse = uDiffuse;
|
|
8382 pBillboardRenderListD3D[v8].pQuards[1].texcoord.x = 0.0;
|
|
8383 pBillboardRenderListD3D[v8].pQuards[1].texcoord.y = 1.0;
|
|
8384 v33 = (double)(a2->uScreenSpaceX + 12) - v13;
|
|
8385 v34 = (double)a2->uScreenSpaceY - v15;
|
|
8386 v35 = stru_5C6E00->SinCos(angle);
|
|
8387 v36 = stru_5C6E00->SinCos(v19);
|
|
8388 v37 = stru_5C6E00->SinCos(v19);
|
|
8389 v38 = stru_5C6E00->SinCos(angle);
|
|
8390 pBillboardRenderListD3D[v8].pQuards[2].pos.x = (((double)(unsigned __int16)v35 * 0.000015259022
|
|
8391 + (double)(v35 >> 16))
|
|
8392 * v33
|
|
8393 - ((double)(unsigned __int16)v36 * 0.000015259022
|
|
8394 + (double)(v36 >> 16))
|
|
8395 * v34)
|
|
8396 * v11 + v13;
|
|
8397 v39 = (((double)(unsigned __int16)v38 * 0.000015259022 + (double)(v38 >> 16)) * v34
|
|
8398 + ((double)(unsigned __int16)v37 * 0.000015259022 + (double)(v37 >> 16)) * v33
|
|
8399 - 12.0)
|
|
8400 * v11
|
|
8401 + (double)a2->uScreenSpaceY;
|
|
8402 pBillboardRenderListD3D[v8].pQuards[2].specular = 0;
|
|
8403 pBillboardRenderListD3D[v8].pQuards[2].pos.z = v24;
|
|
8404 pBillboardRenderListD3D[v8].pQuards[2].rhw = v25;
|
|
8405 pBillboardRenderListD3D[v8].pQuards[2].diffuse = uDiffuse;
|
|
8406 pBillboardRenderListD3D[v8].pQuards[2].pos.y = v39;
|
|
8407 pBillboardRenderListD3D[v8].pQuards[2].texcoord.x = 1.0;
|
|
8408 pBillboardRenderListD3D[v8].pQuards[2].texcoord.y = 1.0;
|
|
8409 v40 = (double)(a2->uScreenSpaceX + 12) - v13;
|
|
8410 v41 = (double)(a2->uScreenSpaceY - 25) - v15;
|
|
8411 v42 = stru_5C6E00->SinCos(angle);
|
|
8412 v43 = stru_5C6E00->SinCos(v19);
|
|
8413 v44 = stru_5C6E00->SinCos(v19);
|
|
8414 v45 = stru_5C6E00->SinCos(angle);
|
|
8415 pBillboardRenderListD3D[v8].pQuards[3].pos.x = (((double)(unsigned __int16)v42 * 0.000015259022
|
|
8416 + (double)(v42 >> 16))
|
|
8417 * v40
|
|
8418 - ((double)(unsigned __int16)v43 * 0.000015259022
|
|
8419 + (double)(v43 >> 16))
|
|
8420 * v41)
|
|
8421 * v11 + v13;
|
|
8422 v46 = (((double)(unsigned __int16)v45 * 0.000015259022 + (double)(v45 >> 16)) * v41
|
|
8423 + ((double)(unsigned __int16)v44 * 0.000015259022 + (double)(v44 >> 16)) * v40
|
|
8424 - 12.0)
|
|
8425 * v11
|
|
8426 + (double)a2->uScreenSpaceY;
|
|
8427 pBillboardRenderListD3D[v8].pQuards[3].specular = 0;
|
|
8428 pBillboardRenderListD3D[v8].pQuards[3].pos.z = v24;
|
|
8429 pBillboardRenderListD3D[v8].pQuards[3].rhw = v25;
|
|
8430 pBillboardRenderListD3D[v8].pQuards[3].diffuse = uDiffuse;
|
|
8431 pBillboardRenderListD3D[v8].pTexture = a3;
|
|
8432 pBillboardRenderListD3D[v8].flt_88 = v6;
|
|
8433 pBillboardRenderListD3D[v8].uNumVertices = 4;
|
|
8434 pBillboardRenderListD3D[v8].pQuards[3].pos.y = v46;
|
|
8435 pBillboardRenderListD3D[v8].pQuards[3].texcoord.x = 1.0;
|
|
8436 pBillboardRenderListD3D[v8].pQuards[3].texcoord.y = 0.0;
|
|
8437 }
|
|
8438 }
|
|
8439
|
|
8440
|
|
8441 //----- (004A4023) --------------------------------------------------------
|
|
8442 void Render::TransformBillboard(RenderBillboardTransform_local0 *a2, Sprite *pSprite, int a1a, RenderBillboard *pBillboard)
|
|
8443 {
|
|
8444 RenderBillboardTransform_local0 *v5; // ebx@2
|
|
8445 double v6; // st7@2
|
|
8446 float v7; // ST08_4@2
|
|
8447 unsigned int v8; // esi@2
|
|
8448 Sprite *v9; // edi@5
|
|
8449 signed int v10; // eax@9
|
|
8450 signed int v11; // eax@9
|
|
8451 int v12; // eax@12
|
|
8452 double v13; // st7@12
|
|
8453 double v14; // st6@14
|
|
8454 double v15; // st5@14
|
|
8455 unsigned int v16; // ecx@16
|
|
8456 double v17; // st7@16
|
|
8457 double v18; // st5@16
|
|
8458 double v19; // st4@16
|
|
8459 double v20; // st5@18
|
|
8460 double v21; // st4@18
|
|
8461 IDirect3DTexture2 *v22; // eax@20
|
|
8462 signed int v23; // [sp+18h] [bp-18h]@5
|
|
8463 signed int v24; // [sp+1Ch] [bp-14h]@5
|
|
8464 float v25; // [sp+1Ch] [bp-14h]@12
|
|
8465 float v26; // [sp+20h] [bp-10h]@5
|
|
8466 float v27; // [sp+20h] [bp-10h]@12
|
|
8467 Render *a3; // [sp+24h] [bp-Ch]@1
|
|
8468 float v29; // [sp+28h] [bp-8h]@5
|
|
8469 float v30; // [sp+2Ch] [bp-4h]@5
|
|
8470 float v31; // [sp+38h] [bp+8h]@2
|
|
8471 float pSpritea; // [sp+3Ch] [bp+Ch]@5
|
|
8472 float a1b; // [sp+40h] [bp+10h]@12
|
|
8473 float pBillboarda; // [sp+44h] [bp+14h]@12
|
|
8474
|
|
8475 auto a1 = this;
|
|
8476 a3 = a1;
|
|
8477 if ( a1->uNumD3DSceneBegins )
|
|
8478 {
|
|
8479 v5 = a2;
|
49
|
8480 v6 = (double)a2->sZValue;
|
0
|
8481 v31 = v6;
|
|
8482 v7 = v6;
|
49
|
8483 v8 = Billboard_ProbablyAddToListAndSortByZOrder(v7);
|
0
|
8484 if ( BYTE3(v5->uTintColor) )
|
|
8485 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Opaque_3;
|
|
8486 else
|
|
8487 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Transparent;
|
|
8488 v9 = pSprite;
|
|
8489 pBillboardRenderListD3D[v8].field_90 = v5->field_44;
|
|
8490 pBillboardRenderListD3D[v8].sZValue = v5->sZValue;
|
|
8491 pBillboardRenderListD3D[v8].uParentBillboardID = v5->uParentBillboardID;
|
|
8492 v24 = v5->uScreenSpaceX;
|
|
8493 v23 = v5->uScreenSpaceY;
|
|
8494 v30 = (double)(v5->field_10 & 0xFFFF) * 0.000015260186 + (double)HIWORD(v5->field_10);
|
|
8495 v29 = (double)(v5->field_14 & 0xFFFF) * 0.000015260186 + (double)HIWORD(v5->field_14);
|
|
8496 pSpritea = (double)((v9->uBufferWidth >> 1) - v9->uAreaX);
|
|
8497 v26 = (double)(v9->uBufferHeight - v9->uAreaY);
|
|
8498 if ( v5->uFlags & 4 )
|
|
8499 pSpritea = pSpritea * -1.0;
|
|
8500 if ( v5->uTintColor & 0xFFFFFF && a3->bTinting )
|
|
8501 {
|
|
8502 v10 = GetActorTintColor(a1a, 0, v31, 0, pBillboard);
|
|
8503 v11 = sub_4A19D8(v5->uTintColor, v10);
|
|
8504 if ( BYTE3(v5->uTintColor) )
|
|
8505 v11 = (unsigned int)((char *)&array_77EC08[1852].pEdgeList1[17] + 3) & ((unsigned int)v11 >> 1);
|
|
8506 }
|
|
8507 else
|
|
8508 {
|
|
8509 v11 = GetActorTintColor(a1a, 0, v31, 0, pBillboard);
|
|
8510 }
|
|
8511 pBillboardRenderListD3D[v8].pQuards[0].diffuse = v11;
|
|
8512 v12 = 0;
|
|
8513 pBillboarda = (double)v24;
|
|
8514 pBillboardRenderListD3D[v8].pQuards[0].pos.x = pBillboarda - pSpritea * v30;
|
|
8515 a1b = (double)v23;
|
|
8516 pBillboardRenderListD3D[v8].pQuards[0].pos.y = a1b - v26 * v29;
|
|
8517 v27 = v31 * 1000.0;
|
|
8518 v13 = 1.0;
|
49
|
8519 pBillboardRenderListD3D[v8].pQuards[0].pos.z = 1.0 - 1.0 / (v27 / (double)pOutdoorCamera->shading_dist_mist);
|
0
|
8520 v25 = 1.0 / v31;
|
|
8521 pBillboardRenderListD3D[v8].pQuards[0].rhw = v25;
|
|
8522 if ( a3->bUsingSpecular )
|
|
8523 {
|
|
8524 v12 = sub_47C3D7_get_fog_related_stuff(0, 0, v31);
|
|
8525 v13 = 1.0;
|
|
8526 }
|
|
8527 pBillboardRenderListD3D[v8].pQuards[0].specular = v12;
|
|
8528 pBillboardRenderListD3D[v8].pQuards[0].texcoord.x = 0.0;
|
|
8529 pBillboardRenderListD3D[v8].pQuards[0].texcoord.y = 0.0;
|
|
8530 v14 = (double)((v9->uBufferWidth >> 1) - v9->uAreaX);
|
|
8531 v15 = (double)(v9->uBufferHeight - v9->uAreaHeight - v9->uAreaY);
|
|
8532 if ( v5->uFlags & 4 )
|
|
8533 v14 = v14 * -1.0;
|
|
8534 v16 = pBillboardRenderListD3D[v8].pQuards[0].diffuse;
|
|
8535 pBillboardRenderListD3D[v8].pQuards[1].specular = v12;
|
|
8536 pBillboardRenderListD3D[v8].pQuards[1].diffuse = v16;
|
|
8537 pBillboardRenderListD3D[v8].pQuards[1].pos.x = pBillboarda - v14 * v30;
|
|
8538 pBillboardRenderListD3D[v8].pQuards[1].pos.y = a1b - v15 * v29;
|
|
8539 v17 = v13 - v13 / (v27 / (double)pOutdoorCamera->shading_dist_mist);
|
|
8540 pBillboardRenderListD3D[v8].pQuards[1].pos.z = v17;
|
|
8541 pBillboardRenderListD3D[v8].pQuards[1].rhw = v25;
|
|
8542 pBillboardRenderListD3D[v8].pQuards[1].texcoord.x = 0.0;
|
|
8543 pBillboardRenderListD3D[v8].pQuards[1].texcoord.y = 1.0;
|
|
8544 v18 = (double)(v9->uAreaWidth + v9->uAreaX + (v9->uBufferWidth >> 1) - v9->uBufferWidth);
|
|
8545 v19 = (double)(v9->uBufferHeight - v9->uAreaHeight - v9->uAreaY);
|
|
8546 if ( v5->uFlags & 4 )
|
|
8547 v18 = v18 * -1.0;
|
|
8548 pBillboardRenderListD3D[v8].pQuards[2].diffuse = v16;
|
|
8549 pBillboardRenderListD3D[v8].pQuards[2].specular = v12;
|
|
8550 pBillboardRenderListD3D[v8].pQuards[2].pos.x = v18 * v30 + pBillboarda;
|
|
8551 pBillboardRenderListD3D[v8].pQuards[2].pos.y = a1b - v19 * v29;
|
|
8552 pBillboardRenderListD3D[v8].pQuards[2].pos.z = v17;
|
|
8553 pBillboardRenderListD3D[v8].pQuards[2].rhw = v25;
|
|
8554 pBillboardRenderListD3D[v8].pQuards[2].texcoord.x = 1.0;
|
|
8555 pBillboardRenderListD3D[v8].pQuards[2].texcoord.y = 1.0;
|
|
8556 v20 = (double)(v9->uAreaWidth + v9->uAreaX + (v9->uBufferWidth >> 1) - v9->uBufferWidth);
|
|
8557 v21 = (double)(v9->uBufferHeight - v9->uAreaY);
|
|
8558 if ( v5->uFlags & 4 )
|
|
8559 v20 = v20 * -1.0;
|
|
8560 pBillboardRenderListD3D[v8].pQuards[3].diffuse = v16;
|
|
8561 pBillboardRenderListD3D[v8].pQuards[3].specular = v12;
|
|
8562 pBillboardRenderListD3D[v8].pQuards[3].pos.x = v20 * v30 + pBillboarda;
|
|
8563 pBillboardRenderListD3D[v8].pQuards[3].pos.y = a1b - v21 * v29;
|
|
8564 pBillboardRenderListD3D[v8].pQuards[3].pos.z = v17;
|
|
8565 pBillboardRenderListD3D[v8].pQuards[3].rhw = v25;
|
|
8566 pBillboardRenderListD3D[v8].pQuards[3].texcoord.x = 1.0;
|
|
8567 pBillboardRenderListD3D[v8].pQuards[3].texcoord.y = 0.0;
|
|
8568 v22 = v9->pTexture;
|
|
8569 pBillboardRenderListD3D[v8].uNumVertices = 4;
|
|
8570 pBillboardRenderListD3D[v8].pTexture = v22;
|
|
8571 pBillboardRenderListD3D[v8].flt_88 = v31;
|
|
8572 }
|
|
8573 }
|
|
8574
|
|
8575
|
|
8576 //----- (004A48E4) --------------------------------------------------------
|
|
8577 int Render::MakeParticleBillboardAndPush_BLV_Software(int screenSpaceX, int screenSpaceY, int z, int lightColor, int a6)
|
|
8578 {
|
|
8579 int v6; // ecx@1
|
|
8580 int v7; // ebx@1
|
|
8581 int v8; // ecx@1
|
|
8582 int v9; // edx@1
|
|
8583 int v10; // edi@1
|
|
8584 unsigned int x; // esi@1
|
|
8585 int result; // eax@8
|
|
8586 int v13; // [sp+Ch] [bp-10h]@1
|
|
8587 int v14; // [sp+10h] [bp-Ch]@1
|
|
8588 int v15; // [sp+14h] [bp-8h]@1
|
|
8589 int v16; // [sp+18h] [bp-4h]@1
|
|
8590 int v17; // [sp+24h] [bp+8h]@1
|
|
8591 unsigned int v18; // [sp+28h] [bp+Ch]@1
|
|
8592 int v19; // [sp+34h] [bp+18h]@1
|
|
8593
|
|
8594 v6 = screenSpaceX;
|
|
8595 v7 = (a6 >> 1) + screenSpaceY;
|
|
8596 v17 = 0;
|
|
8597 v15 = 0;
|
|
8598 v8 = (a6 >> 1) + v6;
|
|
8599 v14 = (a6 >> 1) * (a6 >> 1);
|
|
8600 v9 = 2 * (a6 >> 1);
|
|
8601 v10 = (a6 >> 1) * ((a6 >> 1) - 1);
|
|
8602 x = v8 - (a6 >> 1);
|
|
8603 v16 = (a6 >> 1) + screenSpaceY - v8;
|
|
8604 v19 = a6 >> 1;
|
|
8605 v13 = v9;
|
|
8606 v18 = v8;
|
|
8607 do
|
|
8608 {
|
|
8609 sr_4A46E6_draw_particle_segment(x, v16 + v18, z, 2 * v19, lightColor);
|
|
8610 if ( v15 )
|
|
8611 sr_4A46E6_draw_particle_segment(x, v17 + v7, z, 2 * v19, lightColor);
|
|
8612 v14 -= v15;
|
|
8613 if ( v14 <= v10 )
|
|
8614 {
|
|
8615 if ( v19 != v17 )
|
|
8616 {
|
|
8617 sr_4A46E6_draw_particle_segment(v18, v16 + x, z, 2 * v17, lightColor);
|
|
8618 sr_4A46E6_draw_particle_segment(v18, v19 + v7, z, 2 * v17, lightColor);
|
|
8619 }
|
|
8620 --v19;
|
|
8621 v13 -= 2;
|
|
8622 ++x;
|
|
8623 v10 -= v13;
|
|
8624 }
|
|
8625 result = v17++;
|
|
8626 v15 += 2;
|
|
8627 --v18;
|
|
8628 }
|
|
8629 while ( result < v19 );
|
|
8630 return result;
|
|
8631 }
|
|
8632
|
|
8633 //----- (004A49D0) --------------------------------------------------------
|
|
8634 void Render::DrawProjectile(float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, IDirect3DTexture2 *a9)
|
|
8635 {
|
|
8636 int v10; // eax@1
|
|
8637 unsigned int v11; // ebx@1
|
|
8638 unsigned int v12; // ecx@1
|
|
8639 int v13; // edx@2
|
|
8640 int v14; // edx@4
|
|
8641 unsigned int v15; // edx@6
|
|
8642 double v16; // st7@7
|
|
8643 double v17; // st7@7
|
|
8644 double v18; // st6@7
|
|
8645 double v19; // st4@7
|
|
8646 double v20; // st4@8
|
|
8647 double v21; // st4@10
|
|
8648 double v22; // st4@10
|
|
8649 double v23; // st4@10
|
|
8650 double v24; // st4@10
|
|
8651 double v25; // st4@11
|
|
8652 double v26; // st4@13
|
|
8653 double v27; // st5@13
|
|
8654 double v28; // st4@13
|
|
8655 RenderVertexD3D3 v29[4]; // [sp+0h] [bp-94h]@7
|
|
8656 double v30; // [sp+80h] [bp-14h]@1
|
|
8657 int v31; // [sp+88h] [bp-Ch]@1
|
|
8658 signed int v32; // [sp+8Ch] [bp-8h]@1
|
|
8659 int X; // [sp+90h] [bp-4h]@1
|
|
8660 float a3a; // [sp+A4h] [bp+10h]@10
|
|
8661 float a4a; // [sp+A8h] [bp+14h]@10
|
|
8662
|
|
8663 *(float *)&X = dstX - srcX;
|
|
8664 v30 = *(float *)&X + 6.7553994e15;
|
|
8665 v31 = LODWORD(v30);
|
|
8666 *(float *)&v32 = dstY - srcY;
|
|
8667 v30 = *(float *)&v32 + 6.7553994e15;
|
|
8668 X = LODWORD(v30);
|
|
8669 HIDWORD(v30) = abs(COERCE_UNSIGNED_INT64(*(float *)&v32 + 6.7553994e15));
|
|
8670 v10 = abs(v31);
|
|
8671 v32 = v10;
|
|
8672 v11 = HIDWORD(v30);
|
|
8673 v12 = 0;
|
|
8674 if ( v10 < SHIDWORD(v30) )
|
|
8675 {
|
|
8676 v13 = v10;
|
|
8677 v10 = HIDWORD(v30);
|
|
8678 v11 = v13;
|
|
8679 }
|
|
8680 if ( v10 < 0 )
|
|
8681 {
|
|
8682 v14 = v10;
|
|
8683 v10 = 0;
|
|
8684 v12 = v14;
|
|
8685 }
|
|
8686 if ( (signed int)v11 < (signed int)v12 )
|
|
8687 {
|
|
8688 v15 = v12;
|
|
8689 v12 = v11;
|
|
8690 v11 = v15;
|
|
8691 }
|
|
8692 v32 = (11 * v11 >> 5) + (v12 >> 2) + v10;
|
|
8693 v16 = 1.0 / (double)v32;
|
|
8694 *(float *)&v31 = (double)v31 * v16;
|
|
8695 *(float *)&X = (double)X * v16;
|
|
8696 v17 = *(float *)&X * a4;
|
|
8697 v29[0].pos.x = srcX + v17;
|
|
8698 v18 = *(float *)&v31 * a4;
|
|
8699 v29[0].pos.y = srcY - v18;
|
|
8700 v19 = a3;
|
|
8701 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor )
|
|
8702 v20 = v19 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist;
|
|
8703 else
|
|
8704 v20 = v19 * 0.061758894;
|
|
8705 v29[0].diffuse = -1;
|
|
8706 v29[0].specular = 0;
|
|
8707 v29[0].pos.z = 1.0 - 1.0 / v20;
|
|
8708 v21 = 1.0 / a3;
|
|
8709 *((float *)&v30 + 1) = v21;
|
|
8710 v29[0].rhw = v21;
|
|
8711 v29[0].texcoord.x = 1.0;
|
|
8712 v29[0].texcoord.y = 0.0;
|
|
8713 v22 = *(float *)&X * a8;
|
|
8714 a3a = v22;
|
|
8715 v29[1].pos.x = v22 + dstX;
|
|
8716 v23 = *(float *)&v31 * a8;
|
|
8717 a4a = v23;
|
|
8718 v29[1].pos.y = dstY - v23;
|
|
8719 v24 = a7;
|
|
8720 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor )
|
|
8721 v25 = v24 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist;
|
|
8722 else
|
|
8723 v25 = v24 * 0.061758894;
|
|
8724 v29[2].diffuse = -1;
|
|
8725 v29[3].diffuse = -1;
|
|
8726 *(_QWORD *)&v29[3].pos.z = __PAIR__(HIDWORD(v30), LODWORD(v29[0].pos.z));
|
|
8727 v29[1].diffuse = -16711936;
|
|
8728 v29[1].specular = 0;
|
|
8729 v29[2].specular = 0;
|
|
8730 v29[3].specular = 0;
|
|
8731 v26 = 1.0 - 1.0 / v25;
|
|
8732 v29[1].pos.z = v26;
|
|
8733 v27 = v26;
|
|
8734 v28 = 1.0 / a7;
|
|
8735 v29[1].rhw = v28;
|
|
8736 v29[1].texcoord.x = 1.0;
|
|
8737 v29[1].texcoord.y = 1.0;
|
|
8738 v29[2].pos.x = dstX - a3a;
|
|
8739 v29[2].pos.y = a4a + dstY;
|
|
8740 v29[2].pos.z = v27;
|
|
8741 v29[2].rhw = v28;
|
|
8742 v29[2].texcoord.x = 0.0;
|
|
8743 v29[2].texcoord.y = 1.0;
|
|
8744 v29[3].pos.x = srcX - v17;
|
|
8745 v29[3].pos.y = v18 + srcY;
|
|
8746 v29[3].texcoord.x = 0.0;
|
|
8747 v29[3].texcoord.y = 0.0;
|
|
8748 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 1u));
|
|
8749 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2u));
|
|
8750 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 2u));
|
|
8751 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, 0));
|
|
8752 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 0));
|
|
8753 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1u));
|
|
8754 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, a9));
|
|
8755 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(
|
|
8756 D3DPT_TRIANGLEFAN,
|
|
8757 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
|
|
8758 v29,
|
|
8759 4,
|
|
8760 24));
|
|
8761 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 0));
|
|
8762 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2u));
|
|
8763 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 1u));
|
|
8764 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, 1u));
|
|
8765 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 1u));
|
|
8766 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 2u));
|
|
8767 }
|
|
8768
|
|
8769
|
|
8770 //----- (004A4CC9) --------------------------------------------------------
|
|
8771 void Render::_4A4CC9(stru6_stru1_indoor_sw_billboard *a1, int a2)
|
|
8772 {
|
|
8773 int v3; // eax@1
|
|
8774 int v4; // edx@3
|
|
8775 unsigned int v5; // eax@7
|
|
8776 int v6; // edi@7
|
|
8777 char *v7; // edx@8
|
|
8778 char *v8; // ecx@8
|
|
8779 char v9; // zf@9
|
|
8780 double v10; // st6@9
|
|
8781 double v11; // st6@10
|
|
8782 int v12; // ebx@13
|
|
8783 int v13; // ecx@16
|
|
8784 unsigned int v14; // [sp+Ch] [bp-4h]@1
|
|
8785
|
|
8786 auto _this = this;
|
|
8787
|
|
8788 *(float *)&v14 = 1000000.0;
|
|
8789 v3 = a1->field_10;
|
|
8790 if ( v3 >= 3 )
|
|
8791 {
|
|
8792 if ( v3 > 0 )
|
|
8793 {
|
|
8794 _this = (Render *)&a1->field_14[62];
|
|
8795 v4 = a1->field_10;
|
|
8796 do
|
|
8797 {
|
|
8798 if ( *(float *)&this->bUserDirect3D < (double)*(float *)&v14 )
|
|
8799 v14 = this->bUserDirect3D;
|
|
8800 _this = (Render *)((char *)_this + 16);
|
|
8801 --v4;
|
|
8802 }
|
|
8803 while ( v4 );
|
|
8804 }
|
|
8805 v5 = Billboard_ProbablyAddToListAndSortByZOrder(v14);
|
|
8806 v6 = 0;
|
|
8807 pBillboardRenderListD3D[v5].field_90 = 0;
|
|
8808 pBillboardRenderListD3D[v5].uParentBillboardID = -1;
|
|
8809 pBillboardRenderListD3D[v5].uOpacity = RenderBillboardD3D::Opaque_2;
|
|
8810 if ( a1->field_10 > 0 )
|
|
8811 {
|
|
8812 v7 = (char *)&a1->field_14[62];
|
|
8813 v8 = (char *)&pBillboardRenderListD3D[v5].pQuards[0].pos.z;
|
|
8814 do
|
|
8815 {
|
|
8816 v9 = uCurrentlyLoadedLevelType == LEVEL_Indoor;
|
|
8817 *((int *)v8 - 2) = *((int *)v7 - 2);
|
|
8818 *((int *)v8 - 1) = *((int *)v7 - 1);
|
|
8819 v10 = *(float *)v7;
|
|
8820 if ( v9 )
|
|
8821 v11 = v10 * 0.061758894;
|
|
8822 else
|
|
8823 v11 = v10 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist;
|
|
8824 *(float *)v8 = 1.0 - 1.0 / v11;
|
|
8825 *((float *)v8 + 1) = 1.0 / *(float *)v7;
|
|
8826 if ( a2 & 0xFF000000 )
|
|
8827 v12 = *((int *)v7 + 1);
|
|
8828 else
|
|
8829 v12 = a2;
|
|
8830 *((int *)v8 + 3) = 0;
|
|
8831 *((int *)v8 + 2) = v12;
|
|
8832 ++v6;
|
|
8833 v7 += 16;
|
|
8834 *((float *)v8 + 4) = 0.0;
|
|
8835 *((float *)v8 + 5) = 0.0;
|
|
8836 v8 += 32;
|
|
8837 }
|
|
8838 while ( v6 < a1->field_10 );
|
|
8839 }
|
|
8840 v13 = a1->field_10;
|
|
8841 pBillboardRenderListD3D[v5].pTexture = 0;
|
|
8842 pBillboardRenderListD3D[v5].uNumVertices = v13;
|
|
8843 LODWORD(pBillboardRenderListD3D[v5].flt_88) = v14;
|
|
8844 }
|
|
8845 }
|
|
8846
|
|
8847
|
|
8848 //----- (004A4DE1) --------------------------------------------------------
|
|
8849 bool Render::LoadTexture(const char *pName, unsigned int bMipMaps, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture)
|
|
8850 {
|
|
8851 HRESULT v12; // eax@14
|
|
8852 unsigned __int16 *v13; // ecx@19
|
|
8853 unsigned __int16 *v14; // eax@19
|
|
8854 DWORD v15; // edx@20
|
|
8855 HRESULT v16; // eax@23
|
|
8856 stru350 Dst; // [sp+Ch] [bp-F8h]@12
|
|
8857
|
|
8858 auto pHWLTexture = pD3DBitmaps.LoadTexture(pName, bMipMaps);
|
|
8859 if ( pHWLTexture )
|
|
8860 {
|
|
8861 bMipMaps = !strncmp(pName, "HDWTR", 5);
|
|
8862 if ( !pRenderD3D->CreateTexture(
|
|
8863 pHWLTexture->uWidth,
|
|
8864 pHWLTexture->uHeight,
|
|
8865 pOutSurface,
|
|
8866 pOutTexture,
|
|
8867 true,
|
|
8868 bMipMaps,
|
|
8869 uMinDeviceTextureDim) )
|
|
8870 Abortf("HiScreen16::LoadTexture - D3Drend->CreateTexture() failed: %x", 0);
|
|
8871 //v10 = *pOutSurface;
|
|
8872 //v11 = 0;
|
|
8873 if ( bMipMaps )
|
|
8874 {
|
|
8875 Dst._450DDE();
|
|
8876 //v20 = 0;
|
|
8877 Dst._450DF1(&stru_4EFCBC, &stru_4EFCBC);
|
|
8878
|
|
8879 IDirectDrawSurface4 *pNextSurf = *pOutSurface;
|
|
8880 while ( 1 )
|
|
8881 {
|
|
8882 DDSCAPS2 v19;
|
|
8883 memset(&v19, 0, sizeof(DDSCAPS2));
|
|
8884 v19.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_MIPMAP;
|
|
8885
|
|
8886 DDSURFACEDESC2 desc;
|
|
8887 memset(&desc, 0, sizeof(DDSURFACEDESC2));
|
|
8888 desc.dwSize = sizeof(DDSURFACEDESC2);
|
|
8889
|
|
8890 if ( LockSurface_DDraw4(pNextSurf, &desc, 0x21u) )
|
|
8891 {
|
|
8892 Dst.sub_451007_scale_image_bicubic(
|
|
8893 pHWLTexture->pPixels,
|
|
8894 pHWLTexture->uWidth,
|
|
8895 pHWLTexture->uHeight,
|
|
8896 pHWLTexture->uWidth,
|
|
8897 (unsigned short *)desc.lpSurface,
|
|
8898 desc.dwWidth,
|
|
8899 desc.dwHeight,
|
|
8900 desc.lPitch >> 1,
|
|
8901 0,
|
|
8902 0);
|
|
8903 ErrD3D(pNextSurf->Unlock(0));
|
|
8904 //bMipMaps = 0x4D86ACu;
|
|
8905 }
|
|
8906 if (FAILED(pNextSurf->GetAttachedSurface(&v19, &pNextSurf)))
|
|
8907 break;
|
|
8908 //v10 = (IDirectDrawSurface4 *)pName;
|
|
8909 //v11 = 0;
|
|
8910 }
|
|
8911 //v20 = -1;
|
|
8912 //nullsub_1();
|
|
8913 }
|
|
8914 else
|
|
8915 {
|
|
8916 DDSCAPS2 v19;
|
|
8917 memset(&v19, 0, sizeof(DDSCAPS2));
|
|
8918 v19.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_MIPMAP;
|
|
8919
|
|
8920 DDSURFACEDESC2 desc;
|
|
8921 memset(&desc, 0, sizeof(DDSURFACEDESC2));
|
|
8922 desc.dwSize = sizeof(DDSURFACEDESC2);
|
|
8923
|
|
8924 if ( LockSurface_DDraw4(*pOutSurface, &desc, 0x21u) )
|
|
8925 {
|
|
8926 bMipMaps = 0;
|
|
8927 v13 = pHWLTexture->pPixels;
|
|
8928 v14 = (unsigned __int16 *)desc.lpSurface;
|
|
8929 if ( desc.dwHeight )
|
|
8930 {
|
|
8931 do
|
|
8932 {
|
|
8933 v15 = 0;
|
|
8934 if ( desc.dwWidth )
|
|
8935 {
|
|
8936 do
|
|
8937 {
|
|
8938 ++v15;
|
|
8939 *v14 = *v13;
|
|
8940 ++v14;
|
|
8941 ++v13;
|
|
8942 }
|
|
8943 while ( v15 < desc.dwWidth );
|
|
8944 }
|
|
8945 ++bMipMaps;
|
|
8946 v14 += (desc.lPitch >> 1) - desc.dwWidth;
|
|
8947 }
|
|
8948 while ( bMipMaps < desc.dwHeight );
|
|
8949 }
|
|
8950 ErrD3D((*pOutSurface)->Unlock(0));
|
|
8951 }
|
|
8952 }
|
|
8953 delete [] pHWLTexture->pPixels;
|
|
8954 delete pHWLTexture;
|
|
8955 return true;
|
|
8956 }
|
|
8957 return false;
|
|
8958 }
|
|
8959
|
|
8960 //----- (004A5048) --------------------------------------------------------
|
|
8961 HWLTexture *Render::MoveSpriteToDevice(Sprite *pSprite)
|
|
8962 {
|
|
8963 Sprite *v2; // edi@1
|
|
8964 Render *v3; // ebx@1
|
|
8965 HWLTexture *result; // eax@1
|
|
8966 HWLTexture *v5; // esi@1
|
|
8967 unsigned int v6; // ST18_4@2
|
|
8968 RenderD3D *v7; // ecx@2
|
|
8969 Sprite *v8; // ebx@4
|
|
8970 unsigned __int16 *v9; // edx@5
|
|
8971 LPVOID v10; // eax@5
|
|
8972 signed int v11; // ebx@5
|
|
8973 signed int v12; // ecx@6
|
|
8974 signed int v13; // edi@7
|
|
8975 HRESULT v14; // eax@10
|
|
8976 DDSURFACEDESC2 Dst; // [sp+Ch] [bp-7Ch]@4
|
|
8977
|
|
8978 v2 = pSprite;
|
|
8979 v3 = this;
|
|
8980 result = pD3DSprites.LoadTexture(pSprite->pName, pSprite->uPaletteID);
|
|
8981 v5 = result;
|
|
8982 if ( result )
|
|
8983 {
|
|
8984 v3->_gpu_memory_used += 2 * result->uWidth * result->uHeight;
|
|
8985 v2->uAreaX = result->field_30;
|
|
8986 v2->uAreaY = result->field_34;
|
|
8987 v2->uBufferWidth = result->field_18;
|
|
8988 v2->uBufferHeight = result->field_1C;
|
|
8989 v2->uAreaWidth = result->field_20;
|
|
8990 v2->uAreaHeight = result->field_24;
|
|
8991 v6 = v3->uMinDeviceTextureDim;
|
|
8992 v7 = v3->pRenderD3D;
|
|
8993 if ( !v7->CreateTexture(result->uWidth, result->uHeight, &v2->pTextureSurface, &v2->pTexture, 1u, 0, v6) )
|
|
8994 Abortf("HiScreen16::LoadTexture - D3Drend->CreateTexture() failed: %x", 0);
|
|
8995 //pSprite = v2->pTextureSurface;
|
|
8996 //pSprite = (Sprite *)pSprite->pName;
|
|
8997 //v8 = pSprite;
|
|
8998 memset(&Dst, 0, 0x7Cu);
|
|
8999 Dst.dwSize = 124;
|
|
9000 if ( LockSurface_DDraw4((IDirectDrawSurface4 *)v2->pTextureSurface, &Dst, 0x21u) )
|
|
9001 {
|
|
9002 v9 = v5->pPixels;
|
|
9003 v10 = Dst.lpSurface;
|
|
9004 v11 = 0;
|
|
9005 if ( (signed int)v5->uHeight > 0 )
|
|
9006 {
|
|
9007 v12 = (signed int)v5->uWidth >> 1;
|
|
9008 do
|
|
9009 {
|
|
9010 v13 = 0;
|
|
9011 if ( v12 > 0 )
|
|
9012 {
|
|
9013 do
|
|
9014 {
|
|
9015 ++v13;
|
|
9016 *(int *)v10 = *(int *)v9;
|
|
9017 v9 += 2;
|
|
9018 v10 = (char *)v10 + 4;
|
|
9019 }
|
|
9020 while ( v13 < (signed int)v5->uWidth >> 1 );
|
|
9021 }
|
|
9022 v12 = (signed int)v5->uWidth >> 1;
|
|
9023 ++v11;
|
|
9024 v10 = (char *)v10 + 4 * ((Dst.lPitch >> 2) - v12);
|
|
9025 }
|
|
9026 while ( v11 < (signed int)v5->uHeight );
|
|
9027 }
|
|
9028 ErrD3D(v2->pTextureSurface->Unlock(0));
|
|
9029 }
|
|
9030 free(v5->pPixels);
|
|
9031 free(v5);
|
|
9032 result = (HWLTexture *)1;
|
|
9033 }
|
|
9034 return result;
|
|
9035 }
|
|
9036
|
|
9037 //----- (004A51CB) --------------------------------------------------------
|
|
9038 void Render::BeginScene()
|
|
9039 {
|
|
9040 Render *v1; // esi@1
|
|
9041 unsigned int v2; // eax@1
|
|
9042 int v3; // eax@5
|
|
9043 unsigned __int16 **v4; // edi@6
|
|
9044 char *v5; // ebx@7
|
|
9045 DDSURFACEDESC2 Dst; // [sp+Ch] [bp-7Ch]@4
|
|
9046
|
|
9047 v1 = this;
|
|
9048 v2 = this->uNumSceneBegins;
|
|
9049 this->uNumSceneBegins = v2 + 1;
|
|
9050 if ( !v2 )
|
|
9051 {
|
|
9052 if ( this->pRenderD3D )
|
|
9053 {
|
|
9054 if ( this->bColorKeySupported )
|
|
9055 {
|
|
9056 memset(&Dst, 0, 0x7Cu);
|
|
9057 Dst.dwSize = 124;
|
|
9058 if ( LockSurface_DDraw4(v1->pColorKeySurface4, &Dst, 0x801u) )
|
|
9059 {
|
|
9060 v1->pTargetSurface = (unsigned __int16 *)Dst.lpSurface;
|
|
9061 v3 = Dst.lPitch >> 1;
|
|
9062 v1->uTargetSurfacePitch = Dst.lPitch >> 1;
|
|
9063 LABEL_10:
|
|
9064 v1->field_18_locked_pitch = v3;
|
|
9065 goto LABEL_11;
|
|
9066 }
|
|
9067 goto LABEL_8;
|
|
9068 }
|
|
9069 }
|
|
9070 else
|
|
9071 {
|
|
9072 v4 = &this->pTargetSurface;
|
|
9073 if ( !this->pTargetSurface )
|
|
9074 {
|
|
9075 v5 = (char *)&this->uTargetSurfacePitch;
|
|
9076 LockRenderSurface((void **)&this->pTargetSurface, &this->uTargetSurfacePitch);
|
|
9077 if ( *v4 )
|
|
9078 {
|
|
9079 v3 = *(int *)v5;
|
|
9080 goto LABEL_10;
|
|
9081 }
|
|
9082 LABEL_8:
|
|
9083 --v1->uNumSceneBegins;
|
|
9084 return;
|
|
9085 }
|
|
9086 }
|
|
9087 LABEL_11:
|
|
9088 RestoreFrontBuffer();
|
|
9089 }
|
|
9090 }
|
|
9091
|
|
9092 //----- (004A527D) --------------------------------------------------------
|
|
9093 void Render::EndScene()
|
|
9094 {
|
|
9095 unsigned int v1; // edx@1
|
|
9096 unsigned int v2; // edx@2
|
|
9097 HRESULT v3; // eax@5
|
|
9098
|
|
9099 v1 = this->uNumSceneBegins;
|
|
9100 if ( v1 )
|
|
9101 {
|
|
9102 v2 = v1 - 1;
|
|
9103 this->uNumSceneBegins = v2;
|
|
9104 if ( !v2 )
|
|
9105 {
|
|
9106 if ( this->pRenderD3D )
|
|
9107 {
|
|
9108 if ( this->bColorKeySupported )
|
|
9109 {
|
|
9110 this->pTargetSurface = 0;
|
|
9111 this->uTargetSurfacePitch = 0;
|
|
9112 this->field_18_locked_pitch = 0;
|
|
9113 ErrD3D(this->pColorKeySurface4->Unlock(0));
|
|
9114 }
|
|
9115 }
|
|
9116 else
|
|
9117 {
|
|
9118 this->pTargetSurface = 0;
|
|
9119 this->uTargetSurfacePitch = 0;
|
|
9120 this->field_18_locked_pitch = 0;
|
|
9121 UnlockBackBuffer();
|
|
9122 }
|
|
9123 }
|
|
9124 }
|
|
9125 }
|
|
9126
|
|
9127
|
|
9128 //----- ( ) --------------------------------------------------------
|
|
9129 unsigned int Render::_4A52F1(unsigned int this_, float a3)
|
|
9130 {
|
|
9131 unsigned int v3; // esi@1
|
|
9132 double v4; // st7@2
|
|
9133 double v5; // st7@6
|
|
9134 double v6; // st6@6
|
|
9135 unsigned int v7; // eax@6
|
|
9136 double v8; // st5@6
|
|
9137 double v9; // st4@6
|
|
9138 HRESULT v10; // eax@6
|
|
9139 HRESULT v11; // eax@6
|
|
9140 unsigned int result; // eax@6
|
|
9141 unsigned int v13; // eax@7
|
|
9142 unsigned __int16 *v14; // ecx@7
|
|
9143 int *v15; // eax@7
|
|
9144 unsigned int v16; // ecx@8
|
|
9145 __int16 v17; // ax@10
|
|
9146 int v18; // esi@10
|
|
9147 float v19; // edi@10
|
|
9148 void *v20; // esi@10
|
|
9149 int v21; // edx@10
|
|
9150 int v22; // ecx@11
|
|
9151 int v23; // edx@12
|
|
9152 __int16 v24; // ax@15
|
|
9153 int v25; // esi@15
|
|
9154 float v26; // edi@15
|
|
9155 char *v27; // esi@15
|
|
9156 int v28; // edx@15
|
|
9157 int v29; // ecx@16
|
|
9158 int v30; // edx@17
|
|
9159 int v31; // [sp-Ch] [bp-ACh]@11
|
|
9160 int v32; // [sp-Ch] [bp-ACh]@16
|
|
9161 const char *v33; // [sp+0h] [bp-A0h]@0
|
|
9162 int v34; // [sp+4h] [bp-9Ch]@0
|
|
9163 unsigned int v35; // [sp+8h] [bp-98h]@0
|
|
9164 RenderVertexD3D3 v36[4]; // [sp+Ch] [bp-94h]@6
|
|
9165 unsigned int v37; // [sp+8Ch] [bp-14h]@7
|
|
9166 int v38; // [sp+90h] [bp-10h]@7
|
|
9167 double v39; // [sp+94h] [bp-Ch]@6
|
|
9168 float v40; // [sp+9Ch] [bp-4h]@6
|
|
9169
|
|
9170 auto ecx0 = this;
|
|
9171 v3 = 0;
|
|
9172 if ( ecx0->pRenderD3D )
|
|
9173 {
|
|
9174 v4 = a3;
|
|
9175 if ( a3 <= 1.0 )
|
|
9176 {
|
|
9177 if ( v4 < 0.0 )
|
|
9178 v4 = 0.0;
|
|
9179 }
|
|
9180 else
|
|
9181 {
|
|
9182 v4 = 1.0;
|
|
9183 }
|
|
9184 a3 = v4 * 255.0;
|
|
9185 v39 = a3 + 6.7553994e15;
|
|
9186 LODWORD(v40) = LODWORD(v39);
|
|
9187 v5 = (double)(signed int)pViewport->uViewportX;
|
|
9188 v36[0].pos.x = v5;
|
|
9189 v6 = (double)(signed int)pViewport->uViewportY;
|
|
9190 v7 = this_ | (LODWORD(v39) << 24);
|
|
9191 this_ = pViewport->uViewportW + 1;
|
|
9192 v36[0].specular = 0;
|
|
9193 v36[0].pos.y = v6;
|
|
9194 v36[0].diffuse = v7;
|
|
9195 v36[1].diffuse = v7;
|
|
9196 v36[0].pos.z = 0.0;
|
|
9197 v36[2].diffuse = v7;
|
|
9198 v36[3].diffuse = v7;
|
|
9199 v36[0].rhw = 1.0;
|
|
9200 v36[1].specular = 0;
|
|
9201 v36[0].texcoord.x = 0.0;
|
|
9202 v36[2].specular = 0;
|
|
9203 v36[3].specular = 0;
|
|
9204 v36[0].texcoord.y = 0.0;
|
|
9205 v36[1].pos.x = v5;
|
|
9206 v8 = (double)(pViewport->uViewportW + 1);
|
|
9207 v36[1].pos.y = v8;
|
|
9208 v36[1].pos.z = 0.0;
|
|
9209 v36[1].rhw = 1.0;
|
|
9210 v36[1].texcoord.x = 0.0;
|
|
9211 v36[1].texcoord.y = 0.0;
|
|
9212 v9 = (double)(signed int)pViewport->uViewportZ;
|
|
9213 v36[2].pos.x = v9;
|
|
9214 v36[2].pos.y = v8;
|
|
9215 v36[2].pos.z = 0.0;
|
|
9216 v36[2].rhw = 1.0;
|
|
9217 v36[2].texcoord.x = 0.0;
|
|
9218 v36[2].texcoord.y = 0.0;
|
|
9219 v36[3].pos.x = v9;
|
|
9220 v36[3].pos.y = v6;
|
|
9221 v36[3].pos.z = 0.0;
|
|
9222 v36[3].rhw = 1.0;
|
|
9223 v36[3].texcoord.x = 0.0;
|
|
9224 v36[3].texcoord.y = 0.0;
|
|
9225 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0));
|
|
9226 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 0));
|
|
9227 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 1u));
|
|
9228 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 0));
|
|
9229 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 5u));
|
|
9230 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 6u));
|
|
9231 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, 0));
|
|
9232 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 8u));
|
|
9233 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(
|
|
9234 D3DPT_TRIANGLEFAN,
|
|
9235 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
|
|
9236 v36,
|
|
9237 4,
|
|
9238 28));
|
|
9239 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2));
|
|
9240 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 1u));
|
|
9241 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 0));
|
|
9242 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 1u));
|
|
9243 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, 1u));
|
|
9244 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 2u));
|
|
9245 }
|
|
9246 else
|
|
9247 {
|
|
9248 v40 = (1.0 - a3) * 65536.0;
|
|
9249 v39 = v40 + 6.7553994e15;
|
|
9250 LODWORD(a3) = LODWORD(v39);
|
|
9251 v38 = (signed int)(pViewport->uViewportZ - pViewport->uViewportX) >> 1;
|
|
9252 HIDWORD(v39) = pViewport->uViewportW - pViewport->uViewportY + 1;
|
|
9253 v13 = pViewport->uViewportX + ecx0->uTargetSurfacePitch - pViewport->uViewportZ;
|
|
9254 v14 = &ecx0->pTargetSurface[pViewport->uViewportX + pViewport->uViewportY * ecx0->uTargetSurfacePitch];
|
|
9255 v37 = 2 * v13;
|
|
9256 LODWORD(v40) = (int)v14;
|
|
9257
|
|
9258 int __i = 0;
|
|
9259 v15 = dword_F1B430;
|
|
9260 do
|
|
9261 {
|
|
9262 v16 = v3;
|
|
9263 v3 += LODWORD(a3);
|
|
9264 dword_F1B430[__i++] = v16 >> 16;
|
|
9265 }
|
|
9266 //while ( (signed int)v15 < (signed int)&Aureal3D_SplashScreen );
|
|
9267 while (__i < 32);
|
|
9268
|
|
9269 if ( pRenderer->uTargetGBits == 6 )
|
|
9270 {
|
|
9271 v17 = _42690D_colors_cvt(this_);
|
|
9272 v18 = (65536 - LODWORD(a3)) * (v17 & 0x1F);
|
|
9273 this_ = (((65536 - LODWORD(a3)) * (unsigned __int16)(v17 & 0xF800) & 0xF800FFFF | v18 & 0x1F0000 | (65536 - LODWORD(a3)) * (v17 & 0x7E0) & 0x7E00000u) >> 16 << 16) | (((65536 - LODWORD(a3)) * (unsigned __int16)(v17 & 0xF800) & 0xF800FFFF | v18 & 0x1F0000 | (65536 - LODWORD(a3)) * (v17 & 0x7E0) & 0x7E00000u) >> 16);
|
|
9274 v19 = v40;
|
|
9275 v20 = off_4EFDB0;
|
|
9276 v21 = HIDWORD(v39);
|
|
9277 do
|
|
9278 {
|
|
9279 v22 = v38;
|
|
9280 v31 = v21;
|
|
9281 do
|
|
9282 {
|
|
9283 v23 = (*(int *)((char *)v20
|
|
9284 + ((((unsigned __int16)(*(short *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | (*(int *)((char *)v20 + ((((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0x7C00000u) >> 20)) << 22) | ((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0xF81FF81F;
|
|
9285 result = this_
|
|
9286 + (*((int *)v20
|
|
9287 + (((unsigned __int8)(*((char *)v20
|
|
9288 + ((((unsigned __int16)(*(short *)((char *)v20
|
|
9289 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | *(unsigned int *)LODWORD(v19) & 0x1F) & 0x1F)) | (*(int *)((char *)v20 + ((v23 & 0x1F0000u) >> 14)) << 16) | ((*(int *)((char *)v20 + ((((unsigned __int16)(*(short *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | (*(int *)((char *)v20 + ((((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0x7C00000u) >> 20)) << 22) | ((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0xF81FF81F) & 0xFFE0FFE0);
|
|
9290 *(unsigned int *)LODWORD(v19) = result;
|
|
9291 LODWORD(v19) += 4;
|
|
9292 --v22;
|
|
9293 }
|
|
9294 while ( v22 );
|
|
9295 LODWORD(v19) += v37;
|
|
9296 v21 = v31 - 1;
|
|
9297 }
|
|
9298 while ( v31 != 1 );
|
|
9299 }
|
|
9300 else
|
|
9301 {
|
|
9302 v24 = _4268E3_smthn_to_a1r5g5b5(this_);
|
|
9303 v25 = (65536 - LODWORD(a3)) * (v24 & 0x1F);
|
|
9304 this_ = (((65536 - LODWORD(a3)) * (v24 & 0x7C00) & 0x7C000000 | v25 & 0x1F0000 | (65536 - LODWORD(a3))
|
|
9305 * (v24 & 0x3E0) & 0x3E00000u) >> 16 << 16) | (((65536 - LODWORD(a3)) * (v24 & 0x7C00) & 0x7C000000 | v25 & 0x1F0000 | (65536 - LODWORD(a3)) * (v24 & 0x3E0) & 0x3E00000u) >> 16);
|
|
9306 v26 = v40;
|
|
9307 v27 = (char *)off_4EFDB0;
|
|
9308 v28 = HIDWORD(v39);
|
|
9309 do
|
|
9310 {
|
|
9311 v29 = v38;
|
|
9312 v32 = v28;
|
|
9313 do
|
|
9314 {
|
|
9315 v30 = 32
|
|
9316 * *(int *)&v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3] | (*(int *)&v27[(((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x3E00000u) >> 19] << 21) | ((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x7C1F7C1F;
|
|
9317 result = this_
|
|
9318 + (*(int *)&v27[4
|
|
9319 * (((unsigned __int8)(32
|
|
9320 * v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3]) | *(unsigned int *)LODWORD(v26) & 0x1F) & 0x1F)] | (*(int *)&v27[(v30 & 0x1F0000u) >> 14] << 16) | (32 * *(int *)&v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3] | (*(int *)&v27[(((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x3E00000u) >> 19] << 21) | ((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x7C1F7C1F) & 0xFFE0FFE0);
|
|
9321 *(unsigned int *)LODWORD(v26) = result;
|
|
9322 LODWORD(v26) += 4;
|
|
9323 --v29;
|
|
9324 }
|
|
9325 while ( v29 );
|
|
9326 LODWORD(v26) += v37;
|
|
9327 v28 = v32 - 1;
|
|
9328 }
|
|
9329 while ( v32 != 1 );
|
|
9330 }
|
|
9331 }
|
|
9332 return result;
|
|
9333 }
|
|
9334
|
|
9335
|
|
9336
|
|
9337 //----- (004A5B81) --------------------------------------------------------
|
|
9338 void Render::Clip(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW)
|
|
9339 {
|
|
9340 this->bClip = 1;
|
|
9341 this->uClipY = uY;
|
|
9342 this->uClipX = uX;
|
|
9343 this->uClipW = uW;
|
|
9344 this->uClipZ = uZ;
|
|
9345 }
|
|
9346
|
|
9347
|
|
9348 //----- (004A5BB6) --------------------------------------------------------
|
|
9349 void Render::ResetClip()
|
|
9350 {
|
|
9351 this->uClipY = 0;
|
|
9352 this->uClipX = 0;
|
|
9353 this->bClip = 1;
|
|
9354 this->uClipW = 480;
|
|
9355 this->uClipZ = 640;
|
|
9356 }
|
|
9357
|
|
9358
|
|
9359 //----- (004A5BE3) --------------------------------------------------------
|
|
9360 void Render::DrawTextureRGB(unsigned int uOutX, unsigned int uOutY, RGBTexture *a4)
|
|
9361 {
|
|
9362 int v4; // edi@3
|
|
9363 unsigned __int16 *v5; // edx@3
|
|
9364 unsigned __int16 *v6; // esi@3
|
|
9365 unsigned int v7; // ebx@4
|
|
9366 unsigned int v8; // eax@5
|
|
9367 unsigned int v9; // ebx@5
|
|
9368 unsigned int v10; // eax@6
|
|
9369 unsigned int v11; // eax@7
|
|
9370 unsigned int v12; // ebx@8
|
|
9371 unsigned int v13; // eax@10
|
|
9372 unsigned int v14; // edi@11
|
|
9373 unsigned int v15; // eax@14
|
|
9374 unsigned int v16; // ebx@17
|
|
9375 int v17; // eax@23
|
|
9376 char v18; // zf@25
|
|
9377 int v19; // [sp+10h] [bp-8h]@3
|
|
9378 int v20; // [sp+14h] [bp-4h]@3
|
|
9379 unsigned int uOutXa; // [sp+20h] [bp+8h]@16
|
|
9380 int uOutXb; // [sp+20h] [bp+8h]@21
|
|
9381 int v23; // [sp+28h] [bp+10h]@3
|
|
9382
|
|
9383 if ( this->uNumSceneBegins && a4 )
|
|
9384 {
|
|
9385 v4 = a4->uWidth;
|
|
9386 v5 = &this->pTargetSurface[uOutX + uOutY * this->uTargetSurfacePitch];
|
|
9387 v6 = a4->pPixels;
|
|
9388 v20 = v4;
|
|
9389 v23 = a4->uHeight;
|
|
9390 v19 = v4;
|
|
9391 if ( this->bClip )
|
|
9392 {
|
|
9393 v7 = this->uClipX;
|
|
9394 if ( (signed int)uOutX < (signed int)v7 )
|
|
9395 {
|
|
9396 v8 = v7 - uOutX;
|
|
9397 v9 = uOutX - v7;
|
|
9398 v8 *= 2;
|
|
9399 v4 += v9;
|
|
9400 v6 = (unsigned __int16 *)((char *)v6 + v8);
|
|
9401 v20 += v9;
|
|
9402 v5 = (unsigned __int16 *)((char *)v5 + v8);
|
|
9403 }
|
|
9404 v10 = this->uClipY;
|
|
9405 if ( (signed int)uOutY < (signed int)v10 )
|
|
9406 {
|
|
9407 v11 = v10 - uOutY;
|
|
9408 v6 += v19 * v11;
|
|
9409 v23 += uOutY - this->uClipY;
|
|
9410 v4 = v20;
|
|
9411 v5 += this->uTargetSurfacePitch * v11;
|
|
9412 }
|
|
9413 v12 = this->uClipX;
|
|
9414 if ( (signed int)v12 < (signed int)uOutX )
|
|
9415 v12 = uOutX;
|
|
9416 v13 = this->uClipZ;
|
|
9417 if ( (signed int)(v4 + v12) > (signed int)v13 )
|
|
9418 {
|
|
9419 v14 = this->uClipX;
|
|
9420 if ( (signed int)v14 < (signed int)uOutX )
|
|
9421 v14 = uOutX;
|
|
9422 v4 = v13 - v14;
|
|
9423 }
|
|
9424 v15 = this->uClipY;
|
|
9425 if ( (signed int)v15 < (signed int)uOutY )
|
|
9426 v15 = uOutY;
|
|
9427 uOutXa = this->uClipW;
|
|
9428 if ( (signed int)(v15 + v23) > (signed int)uOutXa )
|
|
9429 {
|
|
9430 v16 = this->uClipY;
|
|
9431 if ( (signed int)v16 < (signed int)uOutY )
|
|
9432 v16 = uOutY;
|
|
9433 v23 = uOutXa - v16;
|
|
9434 }
|
|
9435 }
|
|
9436 if ( v23 > 0 )
|
|
9437 {
|
|
9438 uOutXb = v23;
|
|
9439 do
|
|
9440 {
|
|
9441 if ( v4 > 0 )
|
|
9442 {
|
|
9443 v17 = v4;
|
|
9444 do
|
|
9445 {
|
|
9446 *v5 = *v6;
|
|
9447 ++v5;
|
|
9448 ++v6;
|
|
9449 --v17;
|
|
9450 }
|
|
9451 while ( v17 );
|
|
9452 }
|
|
9453 v6 += v19 - v4;
|
|
9454 v18 = uOutXb-- == 1;
|
|
9455 v5 += this->uTargetSurfacePitch - v4;
|
|
9456 }
|
|
9457 while ( !v18 );
|
|
9458 }
|
|
9459 }
|
|
9460 }
|
|
9461
|
|
9462
|
|
9463 //----- (004A5D33) --------------------------------------------------------
|
|
9464 void Render::_4A5D33(unsigned int pX, unsigned int pY, int a4, int a5, RGBTexture *pTexture)
|
|
9465 {
|
|
9466 Render *v6; // esi@1
|
|
9467 unsigned __int16 *v7; // ebx@3
|
|
9468 int v8; // ecx@3
|
|
9469 int v9; // edx@3
|
|
9470 int v10; // ecx@3
|
|
9471 int v11; // edi@3
|
|
9472 signed int v12; // eax@4
|
|
9473 unsigned int v13; // eax@5
|
|
9474 signed int v14; // eax@6
|
|
9475 unsigned int v15; // eax@7
|
|
9476 unsigned int v16; // edx@8
|
|
9477 int v17; // eax@10
|
|
9478 unsigned int v18; // ecx@11
|
|
9479 unsigned int v19; // ecx@14
|
|
9480 int v20; // eax@16
|
|
9481 unsigned int v21; // ecx@17
|
|
9482 int v22; // eax@21
|
|
9483 int v23; // edi@23
|
|
9484 int v24; // [sp+Ch] [bp-4h]@3
|
|
9485 int a2a; // [sp+18h] [bp+8h]@21
|
|
9486 unsigned int teal; // [sp+1Ch] [bp+Ch]@20
|
|
9487 int a4a; // [sp+20h] [bp+10h]@3
|
|
9488 int a4b; // [sp+20h] [bp+10h]@21
|
|
9489 unsigned __int16 *pTexturea; // [sp+28h] [bp+18h]@3
|
|
9490
|
|
9491 v6 = this;
|
|
9492 if ( this->uNumSceneBegins && pTexture )
|
|
9493 {
|
|
9494 v7 = &this->pTargetSurface[pX + pY * this->uTargetSurfacePitch];
|
|
9495 v8 = pTexture->uWidth;
|
|
9496 v24 = pTexture->uWidth;
|
|
9497 v9 = a4 + a5 * v8;
|
|
9498 v10 = v8 - a4;
|
|
9499 a4a = v10;
|
|
9500 v11 = pTexture->uHeight - a5;
|
|
9501 pTexturea = &pTexture->pPixels[v9];
|
|
9502 if ( v6->bClip )
|
|
9503 {
|
|
9504 v12 = v6->uClipX;
|
|
9505 if ( (signed int)pX < v12 )
|
|
9506 {
|
|
9507 v13 = 2 * (v12 - pX);
|
|
9508 pTexturea = (unsigned __int16 *)((char *)pTexturea + v13);
|
|
9509 v10 += pX - v6->uClipX;
|
|
9510 v7 = (unsigned __int16 *)((char *)v7 + v13);
|
|
9511 a4a = v10;
|
|
9512 }
|
|
9513 v14 = v6->uClipY;
|
|
9514 if ( (signed int)pY < v14 )
|
|
9515 {
|
|
9516 v15 = v14 - pY;
|
|
9517 pTexturea += v24 * v15;
|
|
9518 v11 += pY - v6->uClipY;
|
|
9519 v10 = a4a;
|
|
9520 v7 += v6->uTargetSurfacePitch * v15;
|
|
9521 }
|
|
9522 v16 = v6->uClipX;
|
|
9523 if ( (signed int)v16 < (signed int)pX )
|
|
9524 v16 = pX;
|
|
9525 v17 = v6->uClipZ;
|
|
9526 if ( (signed int)(v10 + v16) > v17 )
|
|
9527 {
|
|
9528 v18 = v6->uClipX;
|
|
9529 if ( (signed int)v18 < (signed int)pX )
|
|
9530 v18 = pX;
|
|
9531 a4a = v17 - v18;
|
|
9532 }
|
|
9533 v19 = v6->uClipY;
|
|
9534 if ( (signed int)v19 < (signed int)pY )
|
|
9535 v19 = pY;
|
|
9536 v20 = v6->uClipW;
|
|
9537 if ( (signed int)(v11 + v19) > v20 )
|
|
9538 {
|
|
9539 v21 = v6->uClipY;
|
|
9540 if ( (signed int)v21 < (signed int)pY )
|
|
9541 v21 = pY;
|
|
9542 v11 = v20 - v21;
|
|
9543 }
|
|
9544 }
|
|
9545 teal = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0xFFu);
|
|
9546 if ( v11 > 0 )
|
|
9547 {
|
|
9548 v22 = a4a;
|
|
9549 a2a = v11;
|
|
9550 a4b = 2 * (v24 - a4a);
|
|
9551 do
|
|
9552 {
|
|
9553 if ( v22 > 0 )
|
|
9554 {
|
|
9555 v23 = v22;
|
|
9556 do
|
|
9557 {
|
|
9558 if ( *pTexturea != teal )
|
|
9559 *v7 = *pTexturea;
|
|
9560 ++pTexturea;
|
|
9561 ++v7;
|
|
9562 --v23;
|
|
9563 }
|
|
9564 while ( v23 );
|
|
9565 }
|
|
9566 v7 += v6->uTargetSurfacePitch - v22;
|
|
9567 pTexturea = (unsigned __int16 *)((char *)pTexturea + a4b);
|
|
9568 --a2a;
|
|
9569 }
|
|
9570 while ( a2a );
|
|
9571 }
|
|
9572 }
|
|
9573 }
|
|
9574
|
|
9575
|
|
9576
|
|
9577 //----- (004A6E7E) --------------------------------------------------------
|
|
9578 void Render::_4A6E7E(unsigned int a2, unsigned int a3, Texture *a4)
|
|
9579 {
|
|
9580 unsigned __int16 *v4; // eax@4
|
|
9581 int v5; // edx@4
|
|
9582 unsigned int v6; // edi@4
|
|
9583 unsigned int v7; // edx@5
|
|
9584 unsigned int v8; // edx@6
|
|
9585 unsigned int v9; // edx@7
|
|
9586 unsigned int v10; // edx@8
|
|
9587 unsigned int v11; // ebx@9
|
|
9588 unsigned int v12; // esi@11
|
|
9589 unsigned int v13; // edx@12
|
|
9590 unsigned int v14; // ebx@15
|
|
9591 unsigned int v15; // esi@17
|
|
9592 unsigned int v16; // edi@18
|
|
9593 char v17; // zf@29
|
|
9594 int v18; // [sp+14h] [bp-Ch]@4
|
|
9595 int v19; // [sp+18h] [bp-8h]@4
|
|
9596 unsigned __int8 *v20; // [sp+1Ch] [bp-4h]@4
|
|
9597 int v21; // [sp+28h] [bp+8h]@25
|
|
9598 int v22; // [sp+28h] [bp+8h]@34
|
|
9599 unsigned int v23; // [sp+2Ch] [bp+Ch]@23
|
|
9600 unsigned int v24; // [sp+2Ch] [bp+Ch]@32
|
|
9601
|
|
9602 if ( this->uNumSceneBegins && a4 && a4->pPalette16 )
|
|
9603 {
|
|
9604 v4 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch];
|
|
9605 v20 = a4->pLevelOfDetail0;
|
|
9606 v5 = a4->uTextureWidth;
|
|
9607 v6 = a4->uTextureHeight;
|
|
9608 v19 = a4->uTextureWidth;
|
|
9609 v18 = a4->uTextureWidth;
|
|
9610 if ( this->bClip )
|
|
9611 {
|
|
9612 v7 = this->uClipX;
|
|
9613 if ( (signed int)a2 < (signed int)v7 )
|
|
9614 {
|
|
9615 v8 = v7 - a2;
|
|
9616 v20 += v8;
|
|
9617 v19 += a2 - this->uClipX;
|
|
9618 v4 += v8;
|
|
9619 }
|
|
9620 v9 = this->uClipY;
|
|
9621 if ( (signed int)a3 < (signed int)v9 )
|
|
9622 {
|
|
9623 v10 = v9 - a3;
|
|
9624 v20 += v18 * v10;
|
|
9625 v6 = a3 - this->uClipY + a4->uTextureHeight;
|
|
9626 v4 += this->uTargetSurfacePitch * v10;
|
|
9627 }
|
|
9628 v11 = this->uClipX;
|
|
9629 v5 = v19;
|
|
9630 if ( (signed int)v11 < (signed int)a2 )
|
|
9631 v11 = a2;
|
|
9632 v12 = this->uClipZ;
|
|
9633 if ( (signed int)(v19 + v11) > (signed int)v12 )
|
|
9634 {
|
|
9635 v13 = this->uClipX;
|
|
9636 if ( (signed int)v13 < (signed int)a2 )
|
|
9637 v13 = a2;
|
|
9638 v5 = v12 - v13;
|
|
9639 }
|
|
9640 v14 = this->uClipY;
|
|
9641 if ( (signed int)v14 < (signed int)a3 )
|
|
9642 v14 = a3;
|
|
9643 v15 = this->uClipW;
|
|
9644 if ( (signed int)(v6 + v14) > (signed int)v15 )
|
|
9645 {
|
|
9646 v16 = this->uClipY;
|
|
9647 if ( (signed int)v16 < (signed int)a3 )
|
|
9648 v16 = a3;
|
|
9649 v6 = v15 - v16;
|
|
9650 }
|
|
9651 }
|
|
9652 if ( pRenderer->uTargetGBits == 5 )
|
|
9653 {
|
|
9654 if ( (signed int)v6 > 0 )
|
|
9655 {
|
|
9656 v23 = v6;
|
|
9657 do
|
|
9658 {
|
|
9659 if ( v5 > 0 )
|
|
9660 {
|
|
9661 v21 = v5;
|
|
9662 do
|
|
9663 {
|
|
9664 if ( *v20 )
|
|
9665 *v4 = ((unsigned int)a4->pPalette16[*v20] >> 1) & 0x3DEF;
|
|
9666 ++v4;
|
|
9667 ++v20;
|
|
9668 --v21;
|
|
9669 }
|
|
9670 while ( v21 );
|
|
9671 }
|
|
9672 v20 += v18 - v5;
|
|
9673 v17 = v23-- == 1;
|
|
9674 v4 += this->uTargetSurfacePitch - v5;
|
|
9675 }
|
|
9676 while ( !v17 );
|
|
9677 }
|
|
9678 }
|
|
9679 else
|
|
9680 {
|
|
9681 if ( (signed int)v6 > 0 )
|
|
9682 {
|
|
9683 v24 = v6;
|
|
9684 do
|
|
9685 {
|
|
9686 if ( v5 > 0 )
|
|
9687 {
|
|
9688 v22 = v5;
|
|
9689 do
|
|
9690 {
|
|
9691 if ( *v20 )
|
|
9692 *v4 = ((unsigned int)a4->pPalette16[*v20] >> 1) & 0x7BEF;
|
|
9693 ++v4;
|
|
9694 ++v20;
|
|
9695 --v22;
|
|
9696 }
|
|
9697 while ( v22 );
|
|
9698 }
|
|
9699 v20 += v18 - v5;
|
|
9700 v17 = v24-- == 1;
|
|
9701 v4 += this->uTargetSurfacePitch - v5;
|
|
9702 }
|
|
9703 while ( !v17 );
|
|
9704 }
|
|
9705 }
|
|
9706 }
|
|
9707 }
|
|
9708
|
|
9709
|
|
9710 //----- (004A6DF5) --------------------------------------------------------
|
|
9711 int Render::_4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, Vec2_int_ *pBitmapXY, unsigned __int16 *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7)
|
|
9712 {
|
|
9713 int result; // eax@0
|
|
9714 int v8; // ecx@3
|
|
9715 unsigned __int16 *v9; // edi@4
|
|
9716 unsigned __int16 *v10; // ebx@4
|
|
9717 int v11; // esi@4
|
|
9718 unsigned __int16 *pBitmapa; // [sp+14h] [bp+8h]@3
|
|
9719 unsigned __int16 *pTargeta; // [sp+20h] [bp+14h]@3
|
|
9720
|
|
9721 if ( pBitmap )
|
|
9722 {
|
|
9723 if ( pTarget )
|
|
9724 {
|
|
9725 pBitmapa = &pBitmap[pBitmapXY->x + uBitmapPitch * pBitmapXY->y];
|
|
9726 pTargeta = &pTarget[a7->x + uTargetPitch * a7->y];
|
|
9727 v8 = a7->z - a7->x;
|
|
9728 result = a7->w - a7->y;
|
|
9729 if ( result > 0 )
|
|
9730 {
|
|
9731 v9 = pBitmapa;
|
|
9732 v10 = pTargeta;
|
|
9733 v11 = a7->w - a7->y;
|
|
9734 do
|
|
9735 {
|
|
9736 if ( v8 > 0 )
|
|
9737 {
|
|
9738 result = v8;
|
|
9739 do
|
|
9740 {
|
|
9741 *v9 = *v10;
|
|
9742 ++v9;
|
|
9743 ++v10;
|
|
9744 --result;
|
|
9745 }
|
|
9746 while ( result );
|
|
9747 }
|
|
9748 v9 += uBitmapPitch - v8;
|
|
9749 v10 += uTargetPitch - v8;
|
|
9750 --v11;
|
|
9751 }
|
|
9752 while ( v11 );
|
|
9753 }
|
|
9754 }
|
|
9755 }
|
|
9756 return result;
|
|
9757 }
|
|
9758
|
|
9759
|
|
9760 //----- (004A6D87) --------------------------------------------------------
|
|
9761 void Render::FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16)
|
|
9762 {
|
|
9763 if (!uNumSceneBegins)
|
|
9764 return;
|
|
9765
|
|
9766 unsigned __int32 twoColors = (uColor16 << 16) | uColor16;
|
|
9767 for (uint y = 0; y < uHeight; ++y)
|
|
9768 {
|
|
9769 auto pDst = &pTargetSurface[uX + (y + uY) * uTargetSurfacePitch];
|
|
9770
|
|
9771 memset32(pDst, twoColors, uWidth / 2);
|
|
9772 if (uWidth & 1)
|
|
9773 pDst[uWidth - 1] = uColor16;
|
|
9774 }
|
|
9775 }
|
|
9776
|
|
9777
|
|
9778
|
|
9779 //----- (004A6C4F) --------------------------------------------------------
|
|
9780 void Render::DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned __int16 *pFontPalette, unsigned __int16 uFaceColor, unsigned __int16 uShadowColor)
|
|
9781 {
|
|
9782 unsigned int v9; // edi@2
|
|
9783 unsigned int v10; // esi@2
|
|
9784 unsigned __int16 *v11; // eax@2
|
|
9785 unsigned int v12; // ebx@3
|
|
9786 signed int v13; // edx@5
|
|
9787 int v14; // edx@6
|
|
9788 signed int v15; // ebx@7
|
|
9789 unsigned int v16; // edx@9
|
|
9790 signed int v17; // edi@10
|
|
9791 signed int v18; // ebx@13
|
|
9792 unsigned int v19; // edx@15
|
|
9793 signed int v20; // esi@16
|
|
9794 unsigned int v21; // esi@22
|
|
9795 unsigned __int16 v22; // dx@24
|
|
9796 char v23; // zf@28
|
|
9797 unsigned __int8 *v24; // [sp+Ch] [bp-4h]@2
|
|
9798 unsigned int uOutXa; // [sp+18h] [bp+8h]@20
|
|
9799
|
|
9800 if ( this->uNumSceneBegins )
|
|
9801 {
|
|
9802 v9 = uCharWidth;
|
|
9803 v10 = uCharHeight;
|
|
9804 v11 = &this->pTargetSurface[uOutX + uOutY * this->uTargetSurfacePitch];
|
|
9805 v24 = pFontPixels;
|
|
9806 if ( this->bClip )
|
|
9807 {
|
|
9808 v12 = this->uClipX;
|
|
9809 if ( uOutX < (signed int)v12 )
|
|
9810 {
|
|
9811 v24 = &pFontPixels[v12 - uOutX];
|
|
9812 v11 += v12 - uOutX;
|
|
9813 v9 = uCharWidth + uOutX - v12;
|
|
9814 }
|
|
9815 v13 = this->uClipY;
|
|
9816 if ( uOutY < v13 )
|
|
9817 {
|
|
9818 v14 = v13 - uOutY;
|
|
9819 v24 += uCharWidth * v14;
|
|
9820 v10 = uCharHeight + uOutY - this->uClipY;
|
|
9821 v11 += this->uTargetSurfacePitch * v14;
|
|
9822 }
|
|
9823 v15 = this->uClipX;
|
|
9824 if ( v15 < uOutX )
|
|
9825 v15 = uOutX;
|
|
9826 v16 = this->uClipZ;
|
|
9827 if ( (signed int)(v9 + v15) > (signed int)v16 )
|
|
9828 {
|
|
9829 v17 = this->uClipX;
|
|
9830 if ( v17 < uOutX )
|
|
9831 v17 = uOutX;
|
|
9832 v9 = v16 - v17;
|
|
9833 }
|
|
9834 v18 = this->uClipY;
|
|
9835 if ( v18 < uOutY )
|
|
9836 v18 = uOutY;
|
|
9837 v19 = this->uClipW;
|
|
9838 if ( (signed int)(v10 + v18) > (signed int)v19 )
|
|
9839 {
|
|
9840 v20 = this->uClipY;
|
|
9841 if ( v20 < uOutY )
|
|
9842 v20 = uOutY;
|
|
9843 v10 = v19 - v20;
|
|
9844 }
|
|
9845 }
|
|
9846 if ( (signed int)v10 > 0 )
|
|
9847 {
|
|
9848 uOutXa = v10;
|
|
9849 do
|
|
9850 {
|
|
9851 if ( (signed int)v9 > 0 )
|
|
9852 {
|
|
9853 v21 = v9;
|
|
9854 do
|
|
9855 {
|
|
9856 if ( *v24 )
|
|
9857 {
|
|
9858 v22 = uShadowColor;
|
|
9859 if ( *v24 != 1 )
|
|
9860 v22 = uFaceColor;
|
|
9861 *v11 = v22;
|
|
9862 }
|
|
9863 ++v11;
|
|
9864 ++v24;
|
|
9865 --v21;
|
|
9866 }
|
|
9867 while ( v21 );
|
|
9868 }
|
|
9869 v24 += uCharWidth - v9;
|
|
9870 v23 = uOutXa-- == 1;
|
|
9871 v11 += this->uTargetSurfacePitch - v9;
|
|
9872 }
|
|
9873 while ( !v23 );
|
|
9874 }
|
|
9875 }
|
|
9876 }
|
|
9877
|
|
9878
|
|
9879
|
|
9880 //----- (004A6A68) --------------------------------------------------------
|
|
9881 void Render::_4A6A68(unsigned int a2, unsigned int a3, Texture *a4, __int16 height)
|
|
9882 {
|
|
9883 Render *v5; // ebx@1
|
|
9884 unsigned __int16 v6; // ax@1
|
|
9885
|
|
9886 v5 = this;
|
|
9887
|
|
9888 Texture tex; // [sp+Ch] [bp-48h]@1
|
|
9889 //Texture::Texture(&tex);
|
|
9890
|
|
9891 v6 = a4->uTextureHeight - height;
|
|
9892 memcpy(&tex, a4, sizeof(tex));
|
|
9893 tex.uTextureHeight = v6;
|
|
9894 if ( (signed __int16)v6 > 0 )
|
|
9895 DrawTextureIndexed(a2, a3, &tex);
|
|
9896 }
|
|
9897
|
|
9898
|
|
9899
|
|
9900 //----- (004A6AB1) --------------------------------------------------------
|
|
9901 void Render::DrawTextPalette(int x, int y, int a4, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, int a8)
|
|
9902 {
|
|
9903 int v8; // edi@2
|
|
9904 unsigned int v9; // esi@2
|
|
9905 unsigned __int16 *v10; // eax@2
|
|
9906 unsigned char *v11; // edx@2
|
|
9907 unsigned int v12; // ebx@3
|
|
9908 signed int v13; // edx@5
|
|
9909 int v14; // edx@6
|
|
9910 signed int v15; // ebx@7
|
|
9911 unsigned int v16; // edx@9
|
|
9912 signed int v17; // edi@10
|
|
9913 signed int v18; // ebx@13
|
|
9914 unsigned int v19; // edx@15
|
|
9915 signed int v20; // esi@16
|
|
9916 int v21; // ebx@22
|
|
9917 char v22; // zf@28
|
|
9918 int v23; // ebx@31
|
|
9919 unsigned __int16 v24; // si@35
|
|
9920 int v25; // [sp+Ch] [bp-4h]@2
|
|
9921 int v26; // [sp+1Ch] [bp+Ch]@24
|
|
9922 int v27; // [sp+1Ch] [bp+Ch]@33
|
|
9923 unsigned int v28; // [sp+20h] [bp+10h]@30
|
|
9924 unsigned int v29; // [sp+24h] [bp+14h]@22
|
|
9925 unsigned int v30; // [sp+24h] [bp+14h]@31
|
|
9926
|
|
9927 auto a2 = x;
|
|
9928 auto a3 = y;
|
|
9929 auto a6 = uFontHeight;
|
|
9930 if ( this->uNumSceneBegins )
|
|
9931 {
|
|
9932 v8 = a5;
|
|
9933 v9 = a6;
|
|
9934 v10 = &pTargetSurface[x + y * uTargetSurfacePitch];
|
|
9935 v11 = (unsigned char *)a4;
|
|
9936 v25 = a4;
|
|
9937 if ( this->bClip )
|
|
9938 {
|
|
9939 v12 = this->uClipX;
|
|
9940 if ( a2 < (signed int)v12 )
|
|
9941 {
|
|
9942 v25 = v12 - a2 + a4;
|
|
9943 v10 += v12 - a2;
|
|
9944 v8 = a5 + a2 - v12;
|
|
9945 }
|
|
9946 v13 = this->uClipY;
|
|
9947 if ( a3 < v13 )
|
|
9948 {
|
|
9949 v14 = v13 - a3;
|
|
9950 v25 += a5 * v14;
|
|
9951 v9 = a6 + a3 - this->uClipY;
|
|
9952 v10 += this->uTargetSurfacePitch * v14;
|
|
9953 }
|
|
9954 v15 = this->uClipX;
|
|
9955 if ( v15 < a2 )
|
|
9956 v15 = a2;
|
|
9957 v16 = this->uClipZ;
|
|
9958 if ( v8 + v15 > (signed int)v16 )
|
|
9959 {
|
|
9960 v17 = this->uClipX;
|
|
9961 if ( v17 < a2 )
|
|
9962 v17 = a2;
|
|
9963 v8 = v16 - v17;
|
|
9964 }
|
|
9965 v18 = this->uClipY;
|
|
9966 if ( v18 < a3 )
|
|
9967 v18 = a3;
|
|
9968 v19 = this->uClipW;
|
|
9969 if ( (signed int)(v9 + v18) > (signed int)v19 )
|
|
9970 {
|
|
9971 v20 = this->uClipY;
|
|
9972 if ( v20 < a3 )
|
|
9973 v20 = a3;
|
|
9974 v9 = v19 - v20;
|
|
9975 }
|
|
9976 v11 = (unsigned char *)v25;
|
|
9977 }
|
|
9978 if ( a8 )
|
|
9979 {
|
|
9980 v28 = pRenderer->uTargetGMask | pRenderer->uTargetBMask;
|
|
9981 if ( (signed int)v9 > 0 )
|
|
9982 {
|
|
9983 v23 = a5;
|
|
9984 v30 = v9;
|
|
9985 do
|
|
9986 {
|
|
9987 if ( v8 > 0 )
|
|
9988 {
|
|
9989 v27 = v8;
|
|
9990 do
|
|
9991 {
|
|
9992 if ( *v11 )
|
|
9993 v24 = pPalette[*v11];
|
|
9994 else
|
|
9995 v24 = v28;
|
|
9996 *v10 = v24;
|
|
9997 ++v10;
|
|
9998 ++v11;
|
|
9999 --v27;
|
|
10000 }
|
|
10001 while ( v27 );
|
|
10002 }
|
|
10003 v11 += v23 - v8;
|
|
10004 v22 = v30-- == 1;
|
|
10005 v10 += this->uTargetSurfacePitch - v8;
|
|
10006 }
|
|
10007 while ( !v22 );
|
|
10008 }
|
|
10009 }
|
|
10010 else
|
|
10011 {
|
|
10012 if ( (signed int)v9 > 0 )
|
|
10013 {
|
|
10014 v21 = a5;
|
|
10015 v29 = v9;
|
|
10016 do
|
|
10017 {
|
|
10018 if ( v8 > 0 )
|
|
10019 {
|
|
10020 v26 = v8;
|
|
10021 do
|
|
10022 {
|
|
10023 if ( *v11 )
|
|
10024 *v10 = pPalette[*v11];
|
|
10025 ++v10;
|
|
10026 ++v11;
|
|
10027 --v26;
|
|
10028 }
|
|
10029 while ( v26 );
|
|
10030 }
|
|
10031 v11 += v21 - v8;
|
|
10032 v22 = v29-- == 1;
|
|
10033 v10 += this->uTargetSurfacePitch - v8;
|
|
10034 }
|
|
10035 while ( !v22 );
|
|
10036 }
|
|
10037 }
|
|
10038 }
|
|
10039 }
|
|
10040
|
|
10041 //----- (004A68EF) --------------------------------------------------------
|
|
10042 void Render::DrawTransparentGreenShade(signed int a2, signed int a3, Texture *pTexture)
|
|
10043 {
|
|
10044 Texture *v4; // edi@2
|
|
10045 unsigned int v5; // ebx@4
|
|
10046 unsigned __int16 *v6; // eax@4
|
|
10047 signed int v7; // edx@5
|
|
10048 int v8; // edx@6
|
|
10049 signed int v9; // edx@7
|
|
10050 int v10; // edx@8
|
|
10051 signed int v11; // edx@9
|
|
10052 signed int v12; // esi@12
|
|
10053 signed int v13; // esi@15
|
|
10054 unsigned int v14; // edx@17
|
|
10055 signed int v15; // esi@18
|
|
10056 unsigned __int8 *v16; // ebx@22
|
|
10057 char v17; // zf@28
|
|
10058 int v18; // [sp+10h] [bp-10h]@4
|
|
10059 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4
|
|
10060 int v20; // [sp+1Ch] [bp-4h]@4
|
|
10061 int v21; // [sp+28h] [bp+8h]@24
|
|
10062 unsigned int v22; // [sp+2Ch] [bp+Ch]@22
|
|
10063 unsigned int pTexturea; // [sp+30h] [bp+10h]@11
|
|
10064
|
|
10065 if ( this->uNumSceneBegins )
|
|
10066 {
|
|
10067 v4 = pTexture;
|
|
10068 if ( pTexture )
|
|
10069 {
|
|
10070 if ( pTexture->pPalette16 )
|
|
10071 {
|
|
10072 v5 = pTexture->uTextureHeight;
|
|
10073 v6 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch];
|
|
10074 v19 = pTexture->pLevelOfDetail0;
|
|
10075 v20 = pTexture->uTextureWidth;
|
|
10076 v18 = pTexture->uTextureWidth;
|
|
10077 if ( this->bClip )
|
|
10078 {
|
|
10079 v7 = this->uClipX;
|
|
10080 if ( a2 < v7 )
|
|
10081 {
|
|
10082 v8 = v7 - a2;
|
|
10083 v19 += v8;
|
|
10084 v20 += a2 - this->uClipX;
|
|
10085 v6 += v8;
|
|
10086 }
|
|
10087 v9 = this->uClipY;
|
|
10088 v5 = pTexture->uTextureHeight;
|
|
10089 if ( a3 < v9 )
|
|
10090 {
|
|
10091 v10 = v9 - a3;
|
|
10092 v19 += v18 * v10;
|
|
10093 v5 = a3 - this->uClipY + pTexture->uTextureHeight;
|
|
10094 v4 = pTexture;
|
|
10095 v6 += this->uTargetSurfacePitch * v10;
|
|
10096 }
|
|
10097 v11 = this->uClipX;
|
|
10098 if ( v11 < a2 )
|
|
10099 v11 = a2;
|
|
10100 pTexturea = this->uClipZ;
|
|
10101 if ( v11 + v20 > (signed int)pTexturea )
|
|
10102 {
|
|
10103 v12 = this->uClipX;
|
|
10104 if ( v12 < a2 )
|
|
10105 v12 = a2;
|
|
10106 v20 = pTexturea - v12;
|
|
10107 }
|
|
10108 v13 = this->uClipY;
|
|
10109 if ( v13 < a3 )
|
|
10110 v13 = a3;
|
|
10111 v14 = this->uClipW;
|
|
10112 if ( (signed int)(v5 + v13) > (signed int)v14 )
|
|
10113 {
|
|
10114 v15 = this->uClipY;
|
|
10115 if ( v15 < a3 )
|
|
10116 v15 = a3;
|
|
10117 v5 = v14 - v15;
|
|
10118 }
|
|
10119 }
|
|
10120 if ( (signed int)v5 > 0 )
|
|
10121 {
|
|
10122 v22 = v5;
|
|
10123 v16 = v19;
|
|
10124 do
|
|
10125 {
|
|
10126 if ( v20 > 0 )
|
|
10127 {
|
|
10128 v21 = v20;
|
|
10129 do
|
|
10130 {
|
|
10131 if ( *v16 )
|
|
10132 *v6 = this->uTargetGMask & v4->pPalette16[*v16];
|
|
10133 ++v6;
|
|
10134 ++v16;
|
|
10135 --v21;
|
|
10136 }
|
|
10137 while ( v21 );
|
|
10138 }
|
|
10139 v16 += v18 - v20;
|
|
10140 v17 = v22-- == 1;
|
|
10141 v6 += this->uTargetSurfacePitch - v20;
|
|
10142 }
|
|
10143 while ( !v17 );
|
|
10144 }
|
|
10145 }
|
|
10146 }
|
|
10147 }
|
|
10148 }
|
|
10149
|
|
10150
|
|
10151 //----- (004A6776) --------------------------------------------------------
|
|
10152 void Render::_4A6776(unsigned int a2, unsigned int a3, Texture *a4)
|
|
10153 {
|
|
10154 Texture *v4; // edi@2
|
|
10155 unsigned int v5; // ebx@4
|
|
10156 unsigned __int16 *v6; // eax@4
|
|
10157 unsigned int v7; // edx@5
|
|
10158 unsigned int v8; // edx@6
|
|
10159 unsigned int v9; // edx@7
|
|
10160 unsigned int v10; // edx@8
|
|
10161 unsigned int v11; // edx@9
|
|
10162 unsigned int v12; // esi@12
|
|
10163 unsigned int v13; // esi@15
|
|
10164 unsigned int v14; // edx@17
|
|
10165 unsigned int v15; // esi@18
|
|
10166 unsigned __int8 *v16; // ebx@22
|
|
10167 char v17; // zf@28
|
|
10168 int v18; // [sp+10h] [bp-10h]@4
|
|
10169 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4
|
|
10170 int v20; // [sp+1Ch] [bp-4h]@4
|
|
10171 int a2a; // [sp+28h] [bp+8h]@24
|
|
10172 unsigned int a3a; // [sp+2Ch] [bp+Ch]@22
|
|
10173 unsigned int a4a; // [sp+30h] [bp+10h]@11
|
|
10174
|
|
10175 if ( this->uNumSceneBegins )
|
|
10176 {
|
|
10177 v4 = a4;
|
|
10178 if ( a4 )
|
|
10179 {
|
|
10180 if ( a4->pPalette16 )
|
|
10181 {
|
|
10182 v5 = a4->uTextureHeight;
|
|
10183 v6 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch];
|
|
10184 v19 = a4->pLevelOfDetail0;
|
|
10185 v20 = a4->uTextureWidth;
|
|
10186 v18 = a4->uTextureWidth;
|
|
10187 if ( this->bClip )
|
|
10188 {
|
|
10189 v7 = this->uClipX;
|
|
10190 if ( (signed int)a2 < (signed int)v7 )
|
|
10191 {
|
|
10192 v8 = v7 - a2;
|
|
10193 v19 += v8;
|
|
10194 v20 += a2 - this->uClipX;
|
|
10195 v6 += v8;
|
|
10196 }
|
|
10197 v9 = this->uClipY;
|
|
10198 v5 = a4->uTextureHeight;
|
|
10199 if ( (signed int)a3 < (signed int)v9 )
|
|
10200 {
|
|
10201 v10 = v9 - a3;
|
|
10202 v19 += v18 * v10;
|
|
10203 v5 = a3 - this->uClipY + a4->uTextureHeight;
|
|
10204 v4 = a4;
|
|
10205 v6 += this->uTargetSurfacePitch * v10;
|
|
10206 }
|
|
10207 v11 = this->uClipX;
|
|
10208 if ( (signed int)v11 < (signed int)a2 )
|
|
10209 v11 = a2;
|
|
10210 a4a = this->uClipZ;
|
|
10211 if ( (signed int)(v11 + v20) > (signed int)a4a )
|
|
10212 {
|
|
10213 v12 = this->uClipX;
|
|
10214 if ( (signed int)v12 < (signed int)a2 )
|
|
10215 v12 = a2;
|
|
10216 v20 = a4a - v12;
|
|
10217 }
|
|
10218 v13 = this->uClipY;
|
|
10219 if ( (signed int)v13 < (signed int)a3 )
|
|
10220 v13 = a3;
|
|
10221 v14 = this->uClipW;
|
|
10222 if ( (signed int)(v5 + v13) > (signed int)v14 )
|
|
10223 {
|
|
10224 v15 = this->uClipY;
|
|
10225 if ( (signed int)v15 < (signed int)a3 )
|
|
10226 v15 = a3;
|
|
10227 v5 = v14 - v15;
|
|
10228 }
|
|
10229 }
|
|
10230 if ( (signed int)v5 > 0 )
|
|
10231 {
|
|
10232 a3a = v5;
|
|
10233 v16 = v19;
|
|
10234 do
|
|
10235 {
|
|
10236 if ( v20 > 0 )
|
|
10237 {
|
|
10238 a2a = v20;
|
|
10239 do
|
|
10240 {
|
|
10241 if ( *v16 )
|
|
10242 *v6 = this->uTargetRMask & v4->pPalette16[*v16];
|
|
10243 ++v6;
|
|
10244 ++v16;
|
|
10245 --a2a;
|
|
10246 }
|
|
10247 while ( a2a );
|
|
10248 }
|
|
10249 v16 += v18 - v20;
|
|
10250 v17 = a3a-- == 1;
|
|
10251 v6 += this->uTargetSurfacePitch - v20;
|
|
10252 }
|
|
10253 while ( !v17 );
|
|
10254 }
|
|
10255 }
|
|
10256 }
|
|
10257 }
|
|
10258 }
|
|
10259
|
|
10260 //----- (004A65CC) --------------------------------------------------------
|
|
10261 void Render::_4A65CC(unsigned int x, unsigned int y, Texture *a4, Texture *a5, int a6, int a7, int a8)
|
|
10262 {
|
|
10263 unsigned __int16 *v8; // esi@6
|
|
10264 unsigned int v9; // edi@6
|
|
10265 unsigned int v10; // eax@7
|
|
10266 unsigned int v11; // eax@8
|
|
10267 unsigned int v12; // eax@9
|
|
10268 unsigned int v13; // eax@10
|
|
10269 unsigned int v14; // edx@11
|
|
10270 unsigned int v15; // eax@13
|
|
10271 unsigned int v16; // edx@14
|
|
10272 unsigned int v17; // edx@17
|
|
10273 unsigned int v18; // eax@19
|
|
10274 unsigned int v19; // edx@20
|
|
10275 int v20; // eax@27
|
|
10276 int v21; // edx@29
|
|
10277 int v22; // [sp+Ch] [bp-Ch]@6
|
|
10278 int v23; // [sp+Ch] [bp-Ch]@24
|
|
10279 unsigned __int8 *v24; // [sp+14h] [bp-4h]@6
|
|
10280 int xa; // [sp+20h] [bp+8h]@26
|
|
10281 unsigned int ya; // [sp+24h] [bp+Ch]@24
|
|
10282 int v27; // [sp+2Ch] [bp+14h]@6
|
|
10283
|
|
10284 if ( this->uNumSceneBegins && a4 && a4->pPalette16 && a5 && a5->pPalette16 )
|
|
10285 {
|
|
10286 v8 = &this->pTargetSurface[x + y * this->uTargetSurfacePitch];
|
|
10287 v24 = a4->pLevelOfDetail0;
|
|
10288 v27 = a4->uTextureWidth;
|
|
10289 v9 = a4->uTextureHeight;
|
|
10290 v22 = a4->uTextureWidth;
|
|
10291 if ( this->bClip )
|
|
10292 {
|
|
10293 v10 = this->uClipX;
|
|
10294 if ( (signed int)x < (signed int)v10 )
|
|
10295 {
|
|
10296 v11 = v10 - x;
|
|
10297 v24 += v11;
|
|
10298 v27 += x - this->uClipX;
|
|
10299 v8 += v11;
|
|
10300 }
|
|
10301 v12 = this->uClipY;
|
|
10302 if ( (signed int)y < (signed int)v12 )
|
|
10303 {
|
|
10304 v13 = v12 - y;
|
|
10305 v24 += v22 * v13;
|
|
10306 v9 = y - this->uClipY + a4->uTextureHeight;
|
|
10307 v8 += this->uTargetSurfacePitch * v13;
|
|
10308 }
|
|
10309 v14 = this->uClipX;
|
|
10310 if ( (signed int)v14 < (signed int)x )
|
|
10311 v14 = x;
|
|
10312 v15 = this->uClipZ;
|
|
10313 if ( (signed int)(v27 + v14) > (signed int)v15 )
|
|
10314 {
|
|
10315 v16 = this->uClipX;
|
|
10316 if ( (signed int)v16 < (signed int)x )
|
|
10317 v16 = x;
|
|
10318 v27 = v15 - v16;
|
|
10319 }
|
|
10320 v17 = this->uClipY;
|
|
10321 if ( (signed int)v17 < (signed int)y )
|
|
10322 v17 = y;
|
|
10323 v18 = this->uClipW;
|
|
10324 if ( (signed int)(v9 + v17) > (signed int)v18 )
|
|
10325 {
|
|
10326 v19 = this->uClipY;
|
|
10327 if ( (signed int)v19 < (signed int)y )
|
|
10328 v19 = y;
|
|
10329 v9 = v18 - v19;
|
|
10330 }
|
|
10331 }
|
|
10332 if ( (signed int)v9 > 0 )
|
|
10333 {
|
|
10334 ya = v9;
|
|
10335 v23 = v22 - v27;
|
|
10336 do
|
|
10337 {
|
|
10338 if ( v27 > 0 )
|
|
10339 {
|
|
10340 xa = v27;
|
|
10341 do
|
|
10342 {
|
|
10343 v20 = *v24;
|
|
10344 if ( v20 >= a7 && v20 <= a8 )
|
|
10345 {
|
|
10346 v21 = a7 + (a6 + v20) % (2 * (a8 - a7));
|
|
10347 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 )
|
|
10348 v21 = 2 * a8 - v21 - a7;
|
|
10349 *v8 = a4->pPalette16[v21];
|
|
10350 }
|
|
10351 ++v8;
|
|
10352 ++v24;
|
|
10353 --xa;
|
|
10354 }
|
|
10355 while ( xa );
|
|
10356 }
|
|
10357 v8 += this->uTargetSurfacePitch - v27;
|
|
10358 v24 += v23;
|
|
10359 --ya;
|
|
10360 }
|
|
10361 while ( ya );
|
|
10362 }
|
|
10363 }
|
|
10364 }
|
|
10365
|
|
10366
|
|
10367 //----- (004A63E6) --------------------------------------------------------
|
|
10368 void Render::_4A63E6(unsigned int a2, unsigned int a3, Texture *a4, Texture *a5, int a6, int a7, int a8)
|
|
10369 {
|
|
10370 Texture *v8; // eax@2
|
|
10371 Texture *v9; // ebx@4
|
|
10372 unsigned __int16 *v10; // esi@6
|
|
10373 unsigned int v11; // edi@7
|
|
10374 unsigned int v12; // eax@9
|
|
10375 unsigned int v13; // eax@10
|
|
10376 unsigned int v14; // edx@11
|
|
10377 unsigned int v15; // eax@13
|
|
10378 unsigned int v16; // edx@14
|
|
10379 unsigned int v17; // edx@17
|
|
10380 unsigned int v18; // eax@19
|
|
10381 unsigned int v19; // edx@20
|
|
10382 int v20; // eax@27
|
|
10383 int v21; // edx@29
|
|
10384 int v22; // [sp+Ch] [bp-Ch]@6
|
|
10385 int v23; // [sp+Ch] [bp-Ch]@24
|
|
10386 int v24; // [sp+10h] [bp-8h]@6
|
|
10387 int v25; // [sp+14h] [bp-4h]@6
|
|
10388 int i; // [sp+20h] [bp+8h]@25
|
|
10389 int v27; // [sp+24h] [bp+Ch]@23
|
|
10390 unsigned __int8 *v28; // [sp+28h] [bp+10h]@6
|
|
10391
|
|
10392 if ( this->uNumSceneBegins )
|
|
10393 {
|
|
10394 v8 = a4;
|
|
10395 if ( a4 )
|
|
10396 {
|
|
10397 if ( a4->pPalette16 )
|
|
10398 {
|
|
10399 v9 = a5;
|
|
10400 if ( a5 )
|
|
10401 {
|
|
10402 if ( a5->pPalette16 )
|
|
10403 {
|
|
10404 v10 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch];
|
|
10405 v28 = a4->pLevelOfDetail0;
|
|
10406 v25 = v8->uTextureWidth;
|
|
10407 v24 = v8->uTextureHeight;
|
|
10408 v22 = v8->uTextureWidth;
|
|
10409 if ( this->bClip )
|
|
10410 {
|
|
10411 v11 = this->uClipX;
|
|
10412 if ( (signed int)a2 < (signed int)v11 )
|
|
10413 {
|
|
10414 v28 += v11 - a2;
|
|
10415 v25 += a2 - v11;
|
|
10416 v9 = a5;
|
|
10417 v10 += v11 - a2;
|
|
10418 }
|
|
10419 v12 = this->uClipY;
|
|
10420 if ( (signed int)a3 < (signed int)v12 )
|
|
10421 {
|
|
10422 v13 = v12 - a3;
|
|
10423 v9 = a5;
|
|
10424 v28 += v22 * v13;
|
|
10425 v24 += a3 - this->uClipY;
|
|
10426 v10 += this->uTargetSurfacePitch * v13;
|
|
10427 }
|
|
10428 v14 = this->uClipX;
|
|
10429 if ( (signed int)v14 < (signed int)a2 )
|
|
10430 v14 = a2;
|
|
10431 v15 = this->uClipZ;
|
|
10432 if ( (signed int)(v25 + v14) > (signed int)v15 )
|
|
10433 {
|
|
10434 v16 = this->uClipX;
|
|
10435 if ( (signed int)v16 < (signed int)a2 )
|
|
10436 v16 = a2;
|
|
10437 v25 = v15 - v16;
|
|
10438 }
|
|
10439 v17 = this->uClipY;
|
|
10440 if ( (signed int)v17 < (signed int)a3 )
|
|
10441 v17 = a3;
|
|
10442 v18 = this->uClipW;
|
|
10443 if ( (signed int)(v24 + v17) > (signed int)v18 )
|
|
10444 {
|
|
10445 v19 = this->uClipY;
|
|
10446 if ( (signed int)v19 < (signed int)a3 )
|
|
10447 v19 = a3;
|
|
10448 v24 = v18 - v19;
|
|
10449 }
|
|
10450 }
|
|
10451 v27 = 0;
|
|
10452 if ( v24 > 0 )
|
|
10453 {
|
|
10454 v23 = v22 - v25;
|
|
10455 do
|
|
10456 {
|
|
10457 for ( i = 0; i < v25; ++v28 )
|
|
10458 {
|
|
10459 if ( *v28 )
|
|
10460 {
|
|
10461 v20 = *(&v9->pLevelOfDetail0[i & v9->uWidthMinus1] + v9->uTextureWidth * (v27 & v9->uHeightMinus1));
|
|
10462 if ( v20 >= a7 )
|
|
10463 {
|
|
10464 if ( v20 <= a8 )
|
|
10465 {
|
|
10466 v21 = a7 + (a6 + v20) % (2 * (a8 - a7));
|
|
10467 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 )
|
|
10468 v21 = 2 * a8 - v21 - a7;
|
|
10469 v9 = a5;
|
|
10470 *v10 = a5->pPalette16[v21];
|
|
10471 }
|
|
10472 }
|
|
10473 }
|
|
10474 ++i;
|
|
10475 ++v10;
|
|
10476 }
|
|
10477 ++v27;
|
|
10478 v10 += this->uTargetSurfacePitch - v25;
|
|
10479 v28 += v23;
|
|
10480 }
|
|
10481 while ( v27 < v24 );
|
|
10482 }
|
|
10483 }
|
|
10484 }
|
|
10485 }
|
|
10486 }
|
|
10487 }
|
|
10488 }
|
|
10489
|
|
10490
|
|
10491 //----- (004A6274) --------------------------------------------------------
|
|
10492 void Render::DrawTextureTransparent(unsigned int uX, unsigned int uY, Texture *pTexture)
|
|
10493 {
|
|
10494 Texture *pCurrentTexture; // edi@2
|
|
10495 int uHeight; // ebx@4
|
|
10496 unsigned __int16 *v6; // eax@4
|
|
10497 unsigned int v7; // edx@5
|
|
10498 unsigned int v8; // edx@6
|
|
10499 unsigned int v9; // edx@7
|
|
10500 unsigned int v10; // edx@8
|
|
10501 unsigned int v11; // edx@9
|
|
10502 unsigned int v12; // esi@12
|
|
10503 unsigned int v13; // esi@15
|
|
10504 unsigned int v14; // edx@17
|
|
10505 unsigned int v15; // esi@18
|
|
10506 unsigned __int8 *v16; // ebx@22
|
|
10507 char uFlag; // zf@28
|
|
10508 int v18; // [sp+10h] [bp-10h]@4
|
|
10509 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4
|
|
10510 int uWidth; // [sp+1Ch] [bp-4h]@4
|
|
10511 int uXa; // [sp+28h] [bp+8h]@24
|
|
10512 unsigned int uYa; // [sp+2Ch] [bp+Ch]@22
|
|
10513 unsigned int pTexturea; // [sp+30h] [bp+10h]@11
|
|
10514
|
|
10515 if ( this->uNumSceneBegins )
|
|
10516 {
|
|
10517 pCurrentTexture = pTexture;
|
|
10518 if ( pTexture )
|
|
10519 {
|
|
10520 if ( pTexture->pPalette16 )
|
|
10521 {
|
|
10522 uHeight = pTexture->uTextureHeight;
|
|
10523 v6 = &this->pTargetSurface[uX + uY * this->uTargetSurfacePitch];
|
|
10524 v19 = pTexture->pLevelOfDetail0;
|
|
10525 uWidth = pTexture->uTextureWidth;
|
|
10526 v18 = pTexture->uTextureWidth;
|
|
10527 if ( this->bClip )
|
|
10528 {
|
|
10529 v7 = this->uClipX;
|
|
10530 if ( (signed int)uX < (signed int)v7 )
|
|
10531 {
|
|
10532 v8 = v7 - uX;
|
|
10533 v19 += v8;
|
|
10534 uWidth += uX - this->uClipX;
|
|
10535 v6 += v8;
|
|
10536 }
|
|
10537 v9 = this->uClipY;
|
|
10538 uHeight = pTexture->uTextureHeight;
|
|
10539 if ( (signed int)uY < (signed int)v9 )
|
|
10540 {
|
|
10541 v10 = v9 - uY;
|
|
10542 v19 += v18 * v10;
|
|
10543 uHeight = uY - this->uClipY + pTexture->uTextureHeight;
|
|
10544 pCurrentTexture = pTexture;
|
|
10545 v6 += this->uTargetSurfacePitch * v10;
|
|
10546 }
|
|
10547 v11 = this->uClipX;
|
|
10548 if ( (signed int)v11 < (signed int)uX )
|
|
10549 v11 = uX;
|
|
10550 pTexturea = this->uClipZ;
|
|
10551 if ( (signed int)(v11 + uWidth) > (signed int)pTexturea )
|
|
10552 {
|
|
10553 v12 = this->uClipX;
|
|
10554 if ( (signed int)v12 < (signed int)uX )
|
|
10555 v12 = uX;
|
|
10556 uWidth = pTexturea - v12;
|
|
10557 }
|
|
10558 v13 = this->uClipY;
|
|
10559 if ( (signed int)v13 < (signed int)uY )
|
|
10560 v13 = uY;
|
|
10561 v14 = this->uClipW;
|
|
10562 if ( (signed int)(uHeight + v13) > (signed int)v14 )
|
|
10563 {
|
|
10564 v15 = this->uClipY;
|
|
10565 if ( (signed int)v15 < (signed int)uY )
|
|
10566 v15 = uY;
|
|
10567 uHeight = v14 - v15;
|
|
10568 }
|
|
10569 }
|
|
10570 if ( (signed int)uHeight > 0 )
|
|
10571 {
|
|
10572 uYa = uHeight;
|
|
10573 v16 = v19;
|
|
10574 do
|
|
10575 {
|
|
10576 if ( uWidth > 0 )
|
|
10577 {
|
|
10578 uXa = uWidth;
|
|
10579 do
|
|
10580 {
|
|
10581 if ( *v16 )
|
|
10582 *v6 = pCurrentTexture->pPalette16[*v16];
|
|
10583 ++v6;
|
|
10584 ++v16;
|
|
10585 }
|
|
10586 while ( uXa-- !=1 );
|
|
10587 }
|
|
10588 v16 += v18 - uWidth;
|
|
10589 uFlag = uYa-- == 1;
|
|
10590 v6 += this->uTargetSurfacePitch - uWidth;
|
|
10591 }
|
|
10592 while ( !uFlag );
|
|
10593 }
|
|
10594 }
|
|
10595 }
|
|
10596 }
|
|
10597 }
|
|
10598
|
|
10599
|
|
10600 //----- (004A612A) --------------------------------------------------------
|
|
10601 void Render::_4A612A(signed int uOutX, unsigned int uOutY, Texture *pTexture, int zVal)
|
|
10602 {
|
|
10603 Texture *v5; // eax@2
|
|
10604 unsigned int v6; // edx@3
|
|
10605 int v7; // ebx@3
|
|
10606 int v8; // edi@3
|
|
10607 signed int v9; // eax@4
|
|
10608 int v10; // eax@5
|
|
10609 unsigned int v11; // esi@6
|
|
10610 signed int v12; // esi@8
|
|
10611 unsigned int v13; // eax@10
|
|
10612 signed int v14; // esi@11
|
|
10613 unsigned int v15; // esi@14
|
|
10614 unsigned int v16; // eax@16
|
|
10615 unsigned int v17; // ecx@17
|
|
10616 int v18; // edx@23
|
|
10617 int v19; // [sp+Ch] [bp-Ch]@3
|
|
10618 int v20; // [sp+10h] [bp-8h]@3
|
|
10619 int uOutXa; // [sp+20h] [bp+8h]@21
|
|
10620 unsigned __int8 *uOutYa; // [sp+24h] [bp+Ch]@3
|
|
10621 int *pZBuffer; // [sp+28h] [bp+10h]@3
|
|
10622
|
|
10623 if ( this->uNumSceneBegins )
|
|
10624 {
|
|
10625 v5 = pTexture;
|
|
10626 if ( pTexture )
|
|
10627 {
|
|
10628 v6 = uOutY;
|
|
10629 v7 = pTexture->uTextureHeight;
|
|
10630 pZBuffer = &this->pActiveZBuffer[uOutX + 640 * uOutY];
|
|
10631 uOutYa = v5->pLevelOfDetail0;
|
|
10632 v8 = v5->uTextureWidth;
|
|
10633 v20 = v5->uTextureWidth;
|
|
10634 v19 = v5->uTextureWidth;
|
|
10635 if ( this->bClip )
|
|
10636 {
|
|
10637 v9 = this->uClipX;
|
|
10638 if ( uOutX < v9 )
|
|
10639 {
|
|
10640 v10 = v9 - uOutX;
|
|
10641 uOutYa += v10;
|
|
10642 v8 += uOutX - this->uClipX;
|
|
10643 v20 = v8;
|
|
10644 pZBuffer += v10;
|
|
10645 }
|
|
10646 v11 = this->uClipY;
|
|
10647 if ( (signed int)v6 < (signed int)v11 )
|
|
10648 {
|
|
10649 uOutYa += v19 * (v11 - v6);
|
|
10650 v7 += v6 - v11;
|
|
10651 pZBuffer += 640 * (v11 - v6);
|
|
10652 v8 = v20;
|
|
10653 }
|
|
10654 v12 = this->uClipX;
|
|
10655 if ( v12 < uOutX )
|
|
10656 v12 = uOutX;
|
|
10657 v13 = this->uClipZ;
|
|
10658 if ( v8 + v12 > (signed int)v13 )
|
|
10659 {
|
|
10660 v14 = this->uClipX;
|
|
10661 if ( v14 < uOutX )
|
|
10662 v14 = uOutX;
|
|
10663 v8 = v13 - v14;
|
|
10664 }
|
|
10665 v15 = this->uClipY;
|
|
10666 if ( (signed int)v15 < (signed int)v6 )
|
|
10667 v15 = v6;
|
|
10668 v16 = this->uClipW;
|
|
10669 if ( (signed int)(v7 + v15) > (signed int)v16 )
|
|
10670 {
|
|
10671 v17 = this->uClipY;
|
|
10672 if ( (signed int)v17 >= (signed int)v6 )
|
|
10673 v6 = v17;
|
|
10674 v7 = v16 - v6;
|
|
10675 }
|
|
10676 }
|
|
10677 if ( v7 > 0 )
|
|
10678 {
|
|
10679 uOutXa = v7;
|
|
10680 do
|
|
10681 {
|
|
10682 if ( v8 > 0 )
|
|
10683 {
|
|
10684 v18 = v8;
|
|
10685 do
|
|
10686 {
|
|
10687 if ( *uOutYa )
|
|
10688 *pZBuffer = zVal;
|
|
10689 ++pZBuffer;
|
|
10690 ++uOutYa;
|
|
10691 --v18;
|
|
10692 }
|
|
10693 while ( v18 );
|
|
10694 }
|
|
10695 pZBuffer += 640 - v8;
|
|
10696 uOutYa += v19 - v8;
|
|
10697 --uOutXa;
|
|
10698 }
|
|
10699 while ( uOutXa );
|
|
10700 }
|
|
10701 }
|
|
10702 }
|
|
10703 }
|
|
10704
|
|
10705
|
|
10706 //----- (004A601E) --------------------------------------------------------
|
|
10707 void Render::_4A601E(signed int a2, signed int a3, Texture *pTexture, int a5)
|
|
10708 {
|
|
10709 signed int v5; // edx@3
|
|
10710 int v6; // ebx@3
|
|
10711 int v7; // esi@3
|
|
10712 void *v8; // esi@3
|
|
10713 unsigned int v9; // eax@4
|
|
10714 unsigned int v10; // eax@6
|
|
10715 signed int v11; // edi@8
|
|
10716 unsigned int v12; // eax@10
|
|
10717 signed int v13; // edi@11
|
|
10718 unsigned int v14; // edi@14
|
|
10719 unsigned int v15; // eax@16
|
|
10720 unsigned int v16; // ecx@17
|
|
10721 int v17; // [sp+18h] [bp+Ch]@3
|
|
10722 unsigned int pTexturea; // [sp+1Ch] [bp+10h]@3
|
|
10723
|
|
10724 if ( this->uNumSceneBegins && pTexture )
|
|
10725 {
|
|
10726 v5 = a3;
|
|
10727 v6 = pTexture->uTextureHeight;
|
|
10728 v7 = 5 * a3;
|
|
10729 v17 = pTexture->uTextureHeight;
|
|
10730 v8 = &this->pActiveZBuffer[a2 + (v7 << 7)];
|
|
10731 pTexturea = pTexture->uTextureWidth;
|
|
10732 if ( this->bClip )
|
|
10733 {
|
|
10734 v9 = this->uClipX;
|
|
10735 if ( a2 < (signed int)v9 )
|
|
10736 {
|
|
10737 pTexturea += a2 - v9;
|
|
10738 v8 = (char *)v8 + 4 * (v9 - a2);
|
|
10739 }
|
|
10740 v10 = this->uClipY;
|
|
10741 if ( v5 < (signed int)v10 )
|
|
10742 {
|
|
10743 v17 += v5 - v10;
|
|
10744 v8 = (char *)v8 + 2560 * (v10 - v5);
|
|
10745 }
|
|
10746 v11 = this->uClipX;
|
|
10747 if ( v11 < a2 )
|
|
10748 v11 = a2;
|
|
10749 v12 = this->uClipZ;
|
|
10750 if ( (signed int)(pTexturea + v11) > (signed int)v12 )
|
|
10751 {
|
|
10752 v13 = this->uClipX;
|
|
10753 if ( v13 < a2 )
|
|
10754 v13 = a2;
|
|
10755 pTexturea = v12 - v13;
|
|
10756 }
|
|
10757 v14 = this->uClipY;
|
|
10758 if ( (signed int)v14 < v5 )
|
|
10759 v14 = v5;
|
|
10760 v6 = v17;
|
|
10761 v15 = this->uClipW;
|
|
10762 if ( (signed int)(v17 + v14) > (signed int)v15 )
|
|
10763 {
|
|
10764 v16 = this->uClipY;
|
|
10765 if ( (signed int)v16 < v5 )
|
|
10766 v16 = v5;
|
|
10767 v6 = v15 - v16;
|
|
10768 }
|
|
10769 }
|
|
10770 if ( v6 > 0 )
|
|
10771 {
|
|
10772 do
|
|
10773 {
|
|
10774 if ( (signed int)pTexturea > 0 )
|
|
10775 {
|
|
10776 memset32(v8, a5, pTexturea);
|
|
10777 v8 = (char *)v8 + 4 * pTexturea;
|
|
10778 }
|
|
10779 v8 = (char *)v8 + 4 * (640 - pTexturea);
|
|
10780 --v6;
|
|
10781 }
|
|
10782 while ( v6 );
|
|
10783 }
|
|
10784 }
|
|
10785 }
|
|
10786
|
|
10787 //----- (004A5EB2) --------------------------------------------------------
|
|
10788 void Render::DrawTextureIndexed(unsigned int uX, unsigned int uY, Texture *a4)
|
|
10789 {
|
|
10790 Texture *v4; // edi@2
|
|
10791 unsigned int v5; // ebx@4
|
|
10792 unsigned __int16 *pTarget; // eax@4
|
|
10793 unsigned int v7; // edx@5
|
|
10794 unsigned int v8; // edx@6
|
|
10795 unsigned int v9; // edx@7
|
|
10796 unsigned int v10; // edx@8
|
|
10797 unsigned int v11; // edx@9
|
|
10798 unsigned int v12; // esi@12
|
|
10799 unsigned int v13; // esi@15
|
|
10800 unsigned int v14; // edx@17
|
|
10801 unsigned int v15; // esi@18
|
|
10802 unsigned __int8 *v16; // edx@22
|
|
10803 char v17; // zf@26
|
|
10804 int v18; // [sp+10h] [bp-10h]@4
|
|
10805 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4
|
|
10806 int v20; // [sp+1Ch] [bp-4h]@4
|
|
10807 int uXa; // [sp+28h] [bp+8h]@24
|
|
10808 unsigned int uYa; // [sp+2Ch] [bp+Ch]@22
|
|
10809 unsigned int v23; // [sp+30h] [bp+10h]@11
|
|
10810
|
|
10811 if ( this->uNumSceneBegins )
|
|
10812 {
|
|
10813 v4 = a4;
|
|
10814 if ( a4 )
|
|
10815 {
|
|
10816 if ( a4->pPalette16 )
|
|
10817 {
|
|
10818 v5 = a4->uTextureHeight;
|
|
10819 pTarget = &this->pTargetSurface[uX + uY * this->uTargetSurfacePitch];
|
|
10820 v19 = a4->pLevelOfDetail0;
|
|
10821 v20 = a4->uTextureWidth;
|
|
10822 v18 = a4->uTextureWidth;
|
|
10823 if ( this->bClip )
|
|
10824 {
|
|
10825 v7 = this->uClipX;
|
|
10826 if ( (signed int)uX < (signed int)v7 )
|
|
10827 {
|
|
10828 v8 = v7 - uX;
|
|
10829 v19 += v8;
|
|
10830 v20 += uX - this->uClipX;
|
|
10831 pTarget += v8;
|
|
10832 }
|
|
10833 v9 = this->uClipY;
|
|
10834 v5 = a4->uTextureHeight;
|
|
10835 if ( (signed int)uY < (signed int)v9 )
|
|
10836 {
|
|
10837 v10 = v9 - uY;
|
|
10838 v19 += v18 * v10;
|
|
10839 v5 = uY - this->uClipY + a4->uTextureHeight;
|
|
10840 v4 = a4;
|
|
10841 pTarget += this->uTargetSurfacePitch * v10;
|
|
10842 }
|
|
10843 v11 = this->uClipX;
|
|
10844 if ( (signed int)v11 < (signed int)uX )
|
|
10845 v11 = uX;
|
|
10846 v23 = this->uClipZ;
|
|
10847 if ( (signed int)(v11 + v20) > (signed int)v23 )
|
|
10848 {
|
|
10849 v12 = this->uClipX;
|
|
10850 if ( (signed int)v12 < (signed int)uX )
|
|
10851 v12 = uX;
|
|
10852 v20 = v23 - v12;
|
|
10853 }
|
|
10854 v13 = this->uClipY;
|
|
10855 if ( (signed int)v13 < (signed int)uY )
|
|
10856 v13 = uY;
|
|
10857 v14 = this->uClipW;
|
|
10858 if ( (signed int)(v5 + v13) > (signed int)v14 )
|
|
10859 {
|
|
10860 v15 = this->uClipY;
|
|
10861 if ( (signed int)v15 < (signed int)uY )
|
|
10862 v15 = uY;
|
|
10863 v5 = v14 - v15;
|
|
10864 }
|
|
10865 }
|
|
10866 if ( (signed int)v5 > 0 )
|
|
10867 {
|
|
10868 uYa = v5;
|
|
10869 v16 = v19;
|
|
10870 do
|
|
10871 {
|
|
10872 if ( v20 > 0 )
|
|
10873 {
|
|
10874 uXa = v20;
|
|
10875 do
|
|
10876 {
|
|
10877 *pTarget = v4->pPalette16[*v16];
|
|
10878 ++pTarget;
|
|
10879 ++v16;
|
|
10880 --uXa;
|
|
10881 }
|
|
10882 while ( uXa );
|
|
10883 }
|
|
10884 v16 += v18 - v20;
|
|
10885 v17 = uYa-- == 1;
|
|
10886 pTarget += this->uTargetSurfacePitch - v20;
|
|
10887 }
|
|
10888 while ( !v17 );
|
|
10889 }
|
|
10890 }
|
|
10891 }
|
|
10892 }
|
|
10893 }
|
|
10894
|
|
10895 //----- (004667E9) --------------------------------------------------------
|
|
10896 void Render::ChangeBetweenWinFullscreenModes()
|
|
10897 {
|
|
10898 float v0; // ST14_4@17
|
|
10899 int v1; // edx@24
|
|
10900 signed int v2; // ecx@24
|
|
10901 int v3; // esi@25
|
|
10902 int v4; // edx@26
|
|
10903 ObjectDesc *v5; // eax@26
|
|
10904 RGBTexture *v6; // esi@33
|
|
10905 const char *v7; // eax@34
|
|
10906 const char *v8; // [sp-4h] [bp-28h]@33
|
|
10907 int v9; // [sp+0h] [bp-24h]@33
|
|
10908 struct tagRECT Rect; // [sp+14h] [bp-10h]@15
|
|
10909
|
|
10910 if ( pRenderer->bWindowMode )
|
|
10911 goto LABEL_52;
|
|
10912 if ( dword_6BE364_game_settings_1 & 2 )
|
|
10913 {
|
|
10914 ModalWindow(pGlobalTXT_LocalizationStrings[62], 0);// "Might and Magic VII requires your desktop to be in 16bit (32k or 65k) Color mode in order to operate in a window."
|
|
10915 return;
|
|
10916 }
|
|
10917 if ( !pRenderer->pRenderD3D || pRenderer->pRenderD3D->pAvailableDevices->bIsDeviceCompatible )
|
|
10918 {
|
|
10919 LABEL_52:
|
|
10920 if ( pEventTimer->bPaused )
|
|
10921 BYTE1(dword_6BE364_game_settings_1) |= 8u;
|
|
10922 else
|
|
10923 pEventTimer->Pause();
|
|
10924 if ( pMiscTimer->bPaused )
|
|
10925 BYTE1(dword_6BE364_game_settings_1) |= 0x10u;
|
|
10926 else
|
|
10927 pMiscTimer->Pause();
|
|
10928 pMouse->bActive = 0;
|
|
10929 if ( pRenderer->pRenderD3D )
|
|
10930 {
|
|
10931 pBitmaps_LOD->ReleaseHardwareTextures();
|
|
10932 pSprites_LOD->ReleaseAll();
|
|
10933 }
|
|
10934 if ( pRenderer->bWindowMode )
|
|
10935 {
|
|
10936 if ( GetWindowRect(hWnd, &Rect) )
|
|
10937 {
|
|
10938 WriteWindowsRegistryInt("window X", Rect.left);
|
|
10939 WriteWindowsRegistryInt("window Y", Rect.top);
|
|
10940 uWindowX = Rect.left;
|
|
10941 uWindowY = Rect.top;
|
|
10942 }
|
|
10943 SetMenu(hWnd, 0);
|
|
10944 SetWindowLongA(hWnd, -20, 0);
|
|
10945 SetWindowLongA(hWnd, -16, 0x10000000u);
|
|
10946 pRenderer->InitializeFullscreen(hWnd);
|
|
10947 v0 = (double)(signed int)uGammaPos * 0.1 + 0.6;
|
|
10948 pGame->pGammaController->Initialize(v0);
|
|
10949 }
|
|
10950 else
|
|
10951 {
|
|
10952 ClipCursor(0);
|
|
10953 pRenderer->SwitchToWindow(hWnd);
|
|
10954 SetWindowLongA(hWnd, -16, uWindowStyle);
|
|
10955 SetMenu(hWnd, hOSMenu);
|
|
10956 }
|
|
10957 if ( pRenderer->pRenderD3D )
|
|
10958 {
|
|
10959 pBitmaps_LOD->_410423_move_textures_to_device();
|
|
10960 pSprites_LOD->MoveSpritesToVideoMemory();
|
|
10961 }
|
|
10962 if ( pPaletteManager->uNumTargetBBits == pRenderer->uTargetBBits
|
|
10963 && pPaletteManager->uNumTargetGBits == pRenderer->uTargetGBits
|
|
10964 && pPaletteManager->uNumTargetRBits == pRenderer->uTargetRBits )
|
|
10965 goto LABEL_38;
|
|
10966 pPaletteManager->SetColorChannelInfo(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits);
|
|
10967 pPaletteManager->RecalculateAll();
|
|
10968 pBitmaps_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits);
|
|
10969 pIcons_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits);
|
|
10970 v2 = 0;
|
|
10971 if ( (signed int)pObjectList->uNumObjects > 0 )
|
|
10972 {
|
|
10973 v3 = 0;
|
|
10974 do
|
|
10975 {
|
|
10976 BYTE3(v4) = 0;
|
|
10977 v5 = &pObjectList->pObjects[v3];
|
|
10978 ++v3;
|
|
10979 *(short *)((char *)&v4 + 1) = v5->uParticleTrailColorR;
|
|
10980 LOBYTE(v4) = v5->uParticleTrailColorG;
|
|
10981 v1 = v5->uParticleTrailColorB | (v4 << 8);
|
|
10982 ++v2;
|
|
10983 v5->uParticleTrailColor = v1;
|
|
10984 }
|
|
10985 while ( v2 < (signed int)pObjectList->uNumObjects );
|
|
10986 }
|
|
10987 LOBYTE(v1) = 1;
|
|
10988 SetUserInterface(pParty->uAlignment, v1);
|
|
10989 if ( pVideoPlayer->pVideoFrame.pPixels )
|
|
10990 pVideoPlayer->pVideoFrame.Load(pVideoPlayer->pVideoFrameTextureFilename, 1);
|
|
10991 if ( uCurrentMenuID )
|
|
10992 {
|
|
10993 if ( uCurrentMenuID != 6 )
|
|
10994 {
|
|
10995 if ( uCurrentMenuID == 8 )
|
|
10996 dword_A74C88 = 1;
|
|
10997 goto LABEL_38;
|
|
10998 }
|
|
10999 v6 = &pTexture_PCX;
|
|
11000 pTexture_PCX.Release();
|
|
11001 v9 = 0;
|
|
11002 v8 = "makeme.pcx";
|
|
11003 }
|
|
11004 else
|
|
11005 {
|
|
11006 v6 = &pTexture_PCX;
|
|
11007 pTexture_PCX.Release();
|
|
11008 v7 = "title.pcx";
|
|
11009 if ( uCurrentMenuID )
|
|
11010 v7 = "lsave640.pcx";
|
|
11011 v9 = 0;
|
|
11012 v8 = v7;
|
|
11013 }
|
|
11014 v6->Load(v8, v9);
|
|
11015 LABEL_38:
|
|
11016 viewparams->bRedrawGameUI = 1;
|
|
11017 viewparams->_443343();
|
|
11018 pMouse->SetCurrentCursorBitmap();
|
|
11019 if ( pRenderer->bWindowMode )
|
|
11020 {
|
|
11021 InvalidateRect(0, 0, 0);
|
|
11022 MoveWindow(hWnd, uWindowX, uWindowY, uWindowWidth, uWindowHeight, 0);
|
|
11023 ShowWindow(hWnd, 1);
|
|
11024 }
|
|
11025 pMouse->bActive = 1;
|
|
11026 if ( pVideoPlayer->AnyMovieLoaded() )
|
|
11027 pVideoPlayer->_4BF73A();
|
|
11028 if ( BYTE1(dword_6BE364_game_settings_1) & 8 )
|
|
11029 BYTE1(dword_6BE364_game_settings_1) &= 0xF7u;
|
|
11030 else
|
|
11031 pEventTimer->Resume();
|
|
11032 if ( BYTE1(dword_6BE364_game_settings_1) & 0x10 )
|
|
11033 BYTE1(dword_6BE364_game_settings_1) &= 0xEFu;
|
|
11034 else
|
|
11035 pMiscTimer->Resume();
|
|
11036 pAsyncMouse->Release();
|
|
11037 CreateAsyncMouse();
|
|
11038 if (pAsyncMouse)
|
|
11039 pAsyncMouse->Clip();
|
|
11040 }
|
|
11041 }
|
|
11042 // 6BE364: using guessed type int dword_6BE364_game_settings_1;
|
|
11043 // A74C88: using guessed type int dword_A74C88;
|
|
11044
|
|
11045
|
|
11046 //----- (0044EC20) --------------------------------------------------------
|
|
11047 bool RenderD3D::DoesRaiseExceptions()
|
|
11048 {
|
|
11049 return true;
|
|
11050 }
|
|
11051
|
|
11052
|
|
11053 //----- (0040DBD3) --------------------------------------------------------
|
|
11054 void __fastcall Render::SetPixel(Vec2_int_ *pTargetXY, unsigned __int16 uColor)
|
|
11055 {
|
|
11056 Vec2_int_ *pTargetXY_; // esi@1
|
|
11057 unsigned __int16 v3; // di@1
|
|
11058 signed int v4; // ecx@2
|
|
11059 signed int v5; // eax@4
|
|
11060
|
|
11061 pTargetXY_ = pTargetXY;
|
|
11062 v3 = uColor;
|
|
11063 pRenderer->BeginScene();
|
|
11064 if ( pRenderer->uNumSceneBegins )
|
|
11065 {
|
|
11066 v4 = pTargetXY_->x;
|
|
11067 if ( pTargetXY_->x >= 0 )
|
|
11068 {
|
|
11069 if ( v4 <= 639 )
|
|
11070 {
|
|
11071 v5 = pTargetXY_->y;
|
|
11072 if ( v5 >= 0 )
|
|
11073 {
|
|
11074 if ( v5 <= 479 )
|
|
11075 pRenderer->pTargetSurface[v4 + pRenderer->uTargetSurfacePitch * v5] = v3;
|
|
11076 }
|
|
11077 }
|
|
11078 }
|
|
11079 pRenderer->EndScene();
|
|
11080 }
|
|
11081 }
|
|
11082
|
|
11083
|
|
11084 //----- (004524D8) --------------------------------------------------------
|
|
11085 HWLTexture *RenderHWLContainer::LoadTexture(const char *pName, int bMipMaps)
|
|
11086 {
|
|
11087 int v11; // eax@13
|
|
11088 int v12; // ecx@13
|
|
11089 void *v13; // eax@13
|
|
11090 unsigned __int8 v14; // zf@13
|
|
11091 unsigned __int8 v15; // sf@13
|
|
11092 int v16; // esi@14
|
|
11093 int v17; // ecx@16
|
|
11094 int v18; // esi@16
|
|
11095 unsigned __int16 *v19; // eax@16
|
|
11096 int v20; // edx@16
|
|
11097 int v21; // ecx@16
|
|
11098 int v22; // eax@16
|
|
11099 int v23; // esi@16
|
|
11100 unsigned __int16 *v26; // [sp+24h] [bp-10h]@13
|
|
11101 int v27; // [sp+28h] [bp-Ch]@14
|
|
11102 int v28; // [sp+2Ch] [bp-8h]@13
|
|
11103 int pDestb; // [sp+3Ch] [bp+8h]@15
|
|
11104
|
|
11105 //v3 = this;
|
|
11106 //sprintf(Str1, "%s", pName);
|
|
11107 //v4 = uNumItems;
|
|
11108 if (!uNumItems)
|
|
11109 return nullptr;
|
|
11110
|
|
11111 //{
|
|
11112 //v5 = 0, pDesta = uNumItems;
|
|
11113 uint idx1 = 0,
|
|
11114 idx2 = uNumItems;
|
|
11115 while (true)
|
|
11116 {
|
|
11117 auto i = idx1 + (idx2 - idx1) / 2;
|
|
11118
|
|
11119 auto res = strcmpi(pName, pSpriteNames[i]);
|
|
11120 if (!res)
|
|
11121 {
|
|
11122 fseek(pFile, pSpriteOffsets[i], SEEK_SET);
|
|
11123 break;
|
|
11124 }
|
|
11125 else if (res < 0)
|
|
11126 idx2 = idx1 + (idx2 - idx1) / 2;
|
|
11127 else
|
|
11128 idx1 = i + 1;
|
|
11129
|
|
11130 if ( idx1 >= idx2 )
|
|
11131 return false;
|
|
11132 }
|
|
11133
|
|
11134
|
|
11135 uint uCompressedSize = 0;
|
|
11136 fread(&uCompressedSize, 4, 1, pFile);
|
|
11137
|
|
11138 auto pTex = new HWLTexture;
|
|
11139 fread(&pTex->field_18, 4, 1, pFile);
|
|
11140 fread(&pTex->field_1C, 4, 1, pFile);
|
|
11141 fread(&pTex->field_20, 4, 1, pFile);
|
|
11142 fread(&pTex->field_24, 4, 1, pFile);
|
|
11143 fread(&pTex->uWidth, 4, 1, pFile);
|
|
11144 fread(&pTex->uHeight, 4, 1, pFile);
|
|
11145 fread(&pTex->field_30, 4, 1, pFile);
|
|
11146 fread(&pTex->field_34, 4, 1, pFile);
|
|
11147
|
|
11148 pTex->pPixels = new unsigned __int16[pTex->uWidth * pTex->uHeight];
|
|
11149 if (uCompressedSize)
|
|
11150 {
|
|
11151 auto pCompressedData = new char[uCompressedSize];
|
|
11152 {
|
|
11153 fread(pCompressedData, 1, uCompressedSize, pFile);
|
|
11154 auto uDecompressedSize = pTex->uWidth * pTex->uHeight * sizeof(short);
|
|
11155 zlib::MemUnzip(pTex->pPixels, &uDecompressedSize, pCompressedData, uCompressedSize);
|
|
11156 }
|
|
11157 delete [] pCompressedData;
|
|
11158 }
|
|
11159 else
|
|
11160 fread(pTex->pPixels, 2, pTex->uWidth * pTex->uHeight, pFile);
|
|
11161
|
|
11162 if ( field_61A94_scale_hwls_to_half )
|
|
11163 {
|
|
11164 v11 = pTex->uHeight / 2;
|
|
11165 v12 = pTex->uWidth / 2;
|
|
11166 pTex->uHeight = v11;
|
|
11167 pTex->uWidth = v12;
|
|
11168 v13 = new unsigned __int16[v12 * v11];
|
|
11169 v28 = 0;
|
|
11170 v14 = pTex->uHeight == 0;
|
|
11171 v15 = (pTex->uHeight & 0x80000000u) != 0;
|
|
11172 v26 = (unsigned __int16 *)v13;
|
|
11173 if ( !(v15 | v14) )
|
|
11174 {
|
|
11175 v16 = pTex->uWidth;
|
|
11176 v27 = 1;
|
|
11177 do
|
|
11178 {
|
|
11179 pDestb = 0;
|
|
11180 if ( v16 > 0 )
|
|
11181 {
|
|
11182 do
|
|
11183 {
|
|
11184 v17 = v16 * v27;
|
|
11185 v18 = v28 * v16;
|
|
11186 v19 = pTex->pPixels;
|
|
11187 v20 = pDestb + 2 * v18;
|
|
11188 v21 = (int)&v19[2 * (pDestb + v17)];
|
|
11189 v22 = (int)&v19[2 * v20];
|
|
11190 LOWORD(v20) = *(unsigned short *)(v21 + 2);
|
|
11191 LOWORD(v21) = *(unsigned short *)v21;
|
|
11192 v23 = pDestb++ + v18;
|
|
11193 v26[v23] = sub_452442(*(unsigned short *)v22, *(unsigned short *)(v22 + 2), v21, v20);
|
|
11194 v16 = pTex->uWidth;
|
|
11195 }
|
|
11196 while (pDestb < pTex->uWidth);
|
|
11197 }
|
|
11198 ++v28;
|
|
11199 v27 += 2;
|
|
11200 }
|
|
11201 while ( v28 < (signed int)pTex->uHeight );
|
|
11202 }
|
|
11203 delete [] pTex->pPixels;
|
|
11204 pTex->pPixels = v26;
|
|
11205 }
|
|
11206 return pTex;
|
|
11207 //result = pTex;
|
|
11208 // }
|
|
11209 // else
|
|
11210 // {
|
|
11211 //LABEL_8:
|
|
11212 // return nullptr;
|
|
11213 // }
|
|
11214 }
|
|
11215
|
|
11216 //----- (0045271F) --------------------------------------------------------
|
|
11217 bool RenderHWLContainer::Release()
|
|
11218 {
|
|
11219 RenderHWLContainer *v1; // esi@1
|
|
11220 int v2; // ebx@1
|
|
11221 void **v3; // edi@3
|
|
11222 __int32 v4; // eax@6
|
|
11223 FILE *v5; // ST24_4@6
|
|
11224 size_t *v6; // edi@6
|
|
11225 int v7; // ebx@7
|
|
11226 signed int v9; // [sp+0h] [bp-8h]@6
|
|
11227 FILE *File; // [sp+4h] [bp-4h]@6
|
|
11228
|
|
11229 v1 = this;
|
|
11230 v2 = 0;
|
|
11231 if ( this->bDumpDebug )
|
|
11232 {
|
|
11233 File = fopen("logd3d.txt", "w");
|
|
11234 v4 = ftell(v1->pFile);
|
|
11235 v5 = v1->pFile;
|
|
11236 v6 = &v1->uNumItems;
|
|
11237 v1->uDataOffset = v4;
|
|
11238 fwrite(&v1->uNumItems, 4u, 1u, v5);
|
|
11239 v9 = 0;
|
|
11240 if ( (signed int)v1->uNumItems > 0 )
|
|
11241 {
|
|
11242 v7 = (int)v1->pSpriteNames;
|
|
11243 do
|
|
11244 {
|
|
11245 fwrite(*(const void **)v7, 1u, 0x14u, v1->pFile);
|
|
11246 fprintf(File, "D3D texture name: %s\t\toffset: %x\n", *(unsigned int *)v7, *(unsigned int *)(v7 + 200000));
|
|
11247 ++v9;
|
|
11248 v7 += 4;
|
|
11249 }
|
|
11250 while ( v9 < (signed int)*v6 );
|
|
11251 v2 = 0;
|
|
11252 }
|
|
11253 fwrite(v1->pSpriteOffsets, 4u, *v6, v1->pFile);
|
|
11254 fseek(v1->pFile, 4, v2);
|
|
11255 fwrite(&v1->uDataOffset, 4u, 1u, v1->pFile);
|
|
11256 fclose(v1->pFile);
|
|
11257 fclose(File);
|
|
11258 }
|
|
11259 else
|
|
11260 {
|
|
11261 fclose(this->pFile);
|
|
11262 if ( (signed int)v1->uNumItems > 0 )
|
|
11263 {
|
|
11264 v3 = (void **)v1->pSpriteNames;
|
|
11265 do
|
|
11266 {
|
|
11267 free(*v3);
|
|
11268 ++v2;
|
|
11269 ++v3;
|
|
11270 }
|
|
11271 while ( v2 < (signed int)v1->uNumItems );
|
|
11272 }
|
|
11273 }
|
|
11274 return 1;
|
|
11275 }
|
|
11276
|
|
11277 //----- (00452347) --------------------------------------------------------
|
|
11278 RenderHWLContainer::RenderHWLContainer():
|
|
11279 bDumpDebug(false)
|
|
11280 {
|
|
11281 RenderHWLContainer *v1; // esi@1
|
|
11282
|
|
11283 v1 = this;
|
|
11284 this->pFile = 0;
|
|
11285 uSignature = 0;
|
|
11286 v1->uDataOffset = 0;
|
|
11287 memset(&v1->uNumItems, 0, 0x61A84u);
|
|
11288 v1->uNumItems = 0;
|
|
11289 v1->field_61A94_scale_hwls_to_half = 0;
|
|
11290 }
|
|
11291
|
|
11292 //----- (0045237F) --------------------------------------------------------
|
|
11293 bool RenderHWLContainer::Load(const wchar_t *pFilename)
|
|
11294 {
|
|
11295 pFile = _wfopen(pFilename, L"rb");
|
|
11296 if (!pFile)
|
|
11297 {
|
|
11298 Log::Warning(L"Failed to open file: %s", pFilename);
|
|
11299 return false;
|
|
11300 }
|
|
11301
|
|
11302 fread(&uSignature, 1, 4, pFile);
|
|
11303 if (uSignature != 'TD3D')
|
|
11304 {
|
|
11305 Log::Warning(L"Invalid format: %s", pFilename);
|
|
11306 return false;
|
|
11307 }
|
|
11308
|
|
11309 fread(&uDataOffset, 4, 1, pFile);
|
|
11310 fseek(pFile, uDataOffset, SEEK_SET);
|
|
11311 fread(&uNumItems, 4, 1, pFile);
|
|
11312
|
|
11313 memset(pSpriteNames, 0, 50000 * sizeof(char *));
|
|
11314 for (uint i = 0; i < uNumItems; ++i)
|
|
11315 {
|
|
11316 pSpriteNames[i] = new char[20];
|
|
11317 fread(pSpriteNames[i], 1, 20, pFile);
|
|
11318 }
|
|
11319 fread(pSpriteOffsets, 4, uNumItems, pFile);
|
|
11320
|
|
11321 return true;
|
|
11322 }
|
|
11323
|
|
11324
|
|
11325
|
|
11326
|
|
11327
|
|
11328
|
|
11329
|
|
11330
|
|
11331
|
|
11332 //----- (004A1C1E) --------------------------------------------------------
|
|
11333 void DoRenderBillboards_D3D()
|
|
11334 {
|
|
11335 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 3u));
|
|
11336 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 1u));
|
|
11337 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 0));
|
|
11338 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1u));
|
|
11339
|
|
11340 for (uint i = pRenderer->uNumBillboardsToDraw - 1; i != (uint)-1; --i)
|
|
11341 {
|
101
|
11342 auto p = &pRenderer->pBillboardRenderListD3D[i];
|
0
|
11343
|
|
11344 if (p->uOpacity != RenderBillboardD3D::InvalidOpacity)
|
|
11345 SetBillboardBlendOptions(p->uOpacity);
|
|
11346
|
101
|
11347 pRenderer->pRenderD3D->pDevice->SetTexture(0, p->pTexture);
|
0
|
11348 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
|
|
11349 p->pQuards, p->uNumVertices, D3DDP_DONOTLIGHT | D3DDP_DONOTUPDATEEXTENTS));
|
|
11350 }
|
|
11351
|
|
11352 if (pRenderer->bFogEnabled)
|
|
11353 {
|
|
11354 pRenderer->bFogEnabled = false;
|
|
11355 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 1));
|
|
11356 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF));
|
|
11357 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0));
|
|
11358 }
|
|
11359 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 2));
|
|
11360 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 1));
|
|
11361 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 0));
|
|
11362 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2u));
|
|
11363 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 1u));
|
|
11364 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, 1u));
|
|
11365 }
|
|
11366
|
|
11367
|
|
11368
|
|
11369
|
|
11370
|
|
11371 //----- (004A1DA8) --------------------------------------------------------
|
|
11372 void SetBillboardBlendOptions(RenderBillboardD3D::OpacityType a1)
|
|
11373 {
|
|
11374 switch (a1)
|
|
11375 {
|
|
11376 case RenderBillboardD3D::Transparent:
|
|
11377 {
|
|
11378 if (pRenderer->bFogEnabled)
|
|
11379 {
|
|
11380 pRenderer->bFogEnabled = false;
|
|
11381 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 1u));
|
|
11382 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF));
|
|
11383 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0));
|
|
11384 }
|
|
11385
|
|
11386 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 5));
|
|
11387 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 6u));
|
|
11388 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, 1));
|
|
11389 }
|
|
11390 break;
|
|
11391
|
|
11392 case RenderBillboardD3D::Opaque_1:
|
|
11393 case RenderBillboardD3D::Opaque_2:
|
|
11394 case RenderBillboardD3D::Opaque_3:
|
|
11395 {
|
|
11396 if (pRenderer->bUsingSpecular)
|
|
11397 {
|
|
11398 if (!pRenderer->bFogEnabled)
|
|
11399 {
|
|
11400 pRenderer->bFogEnabled = true;
|
|
11401 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 0));
|
|
11402 }
|
|
11403 }
|
|
11404
|
|
11405 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2));
|
|
11406 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 2u));
|
|
11407 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, 0));
|
|
11408 }
|
|
11409 break;
|
|
11410
|
|
11411 default:
|
|
11412 Log::Warning(L"SetBillboardBlendOptions: invalid opacity type (%u)", a1);
|
|
11413 break;
|
|
11414 }
|
|
11415 }
|
|
11416
|