Mercurial > mm7
annotate Spells.cpp @ 2465:b054ea5daf45
cleaning project part 3
author | zipi |
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date | Sun, 17 Aug 2014 20:23:06 +0100 |
parents | 2b10278bc7ac |
children | fd99ee46b301 |
rev | line source |
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2415 | 1 #define _CRTDBG_MAP_ALLOC |
2 #include <stdlib.h> | |
3 #include <crtdbg.h> | |
4 | |
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5 #define _CRT_SECURE_NO_WARNINGS |
0 | 6 #include <stdlib.h> |
2336 | 7 #include "ErrorHandling.h" |
0 | 8 |
9 #include "Spells.h" | |
10 #include "Overlays.h" | |
11 #include "LOD.h" | |
189 | 12 #include "texts.h" |
0 | 13 |
1295 | 14 #include "Party.h" |
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15 #include "OurMath.h" |
1295 | 16 #include "SpriteObject.h" |
17 #include "ObjectList.h" | |
18 #include "Indoor.h" | |
19 #include "AudioPlayer.h" | |
20 #include "Actor.h" | |
21 #include "Game.h" | |
22 #include "stru6.h" | |
0 | 23 |
24 | |
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25 std::array<TownPortalData, 6> TownPortalList = //4ECBB8 |
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26 {{ |
839 | 27 {Vec3_int_(-5121, 2107, 1), 1536, 0, 21, 0}, |
28 {Vec3_int_(-15148, -10240, 1473), 0, 0, 4, 0}, | |
29 {Vec3_int_(-10519, 5375, 753), 512, 0, 3, 0}, | |
30 {Vec3_int_(3114, -11055, 513), 0, 0, 10, 0}, | |
31 {Vec3_int_(-158, 7624, 1), 512, 0, 7, 0}, | |
32 {Vec3_int_(-1837, -4247, 65), 65, 0, 8, 0} | |
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33 }} ; |
0 | 34 |
35 struct SpellStats *pSpellStats; | |
36 | |
37 | |
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38 std::array<stru324_spell, 103> stru_4E3ACC = |
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39 {{ |
488 | 40 {10, 0}, |
41 {1000, 0}, {1010, 0}, {1020, 0}, {1030, 0}, {1040, 0}, {1050, 0}, {1060, 0}, {1070, 0}, {1080, 0}, {1090, 0}, {1100, 0}, | |
42 {2000, 0}, {2010, 0}, {2020, 0}, {2030, 0}, {2040, 0}, {2050, 0}, {2060, 0}, {2070, 0}, {2080, 0}, {2090, 0}, {2100, 0}, | |
43 {3000, 0}, {3010, 0}, {3020, 0}, {3030, 0}, {3040, 0}, {3050, 0}, {3060, 0}, {3070, 0}, {3080, 0}, {3090, 0}, {3100, 0}, | |
44 {4000, 0}, {4010, 0}, {4020, 0}, {4030, 0}, {4040, 0}, {4050, 0}, {4060, 0}, {4070, 0}, {4080, 0}, {4090, 0}, {4100, 0}, | |
45 {5000, 0}, {5010, 0}, {5020, 0}, {5030, 0}, {5040, 0}, {5050, 0}, {5060, 0}, {5070, 0}, {5080, 0}, {5090, 0}, {5100, 0}, | |
46 {6000, 0}, {6010, 0}, {6020, 0}, {6030, 0}, {6040, 0}, {6050, 0}, {6060, 0}, {6070, 0}, {6080, 0}, {6090, 0}, {6100, 0}, | |
47 {7000, 0}, {7010, 0}, {7020, 0}, {7030, 0}, {7040, 0}, {7050, 0}, {7060, 0}, {7070, 0}, {7080, 0}, {7090, 0}, {7100, 0}, | |
48 {8000, 0}, {8010, 0}, {8020, 0}, {8030, 0}, {8040, 0}, {8050, 0}, {8060, 0}, {8070, 0}, {8080, 0}, {8090, 0}, {8100, 0}, | |
1086 | 49 {9000, 0}, {9010, 0}, {9020, 0}, {9030, 0}, {9040, 0}, {9050, 0}, {9060, 0}, {9070, 0}, {9080, 0}, {9090, 0}, {9100, 0}, |
50 {545, 0}, | |
51 {545, 0}, | |
52 {555, 0} | |
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53 }}; |
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54 |
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55 |
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56 |
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57 SpellData::SpellData( __int16 innormalMana, __int16 inExpertLevelMana, __int16 inMasterLevelMana, __int16 inMagisterLevelMana, |
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58 __int16 inNormalLevelRecovery, __int16 inExpertLevelRecovery, __int16 inMasterLevelRecovery, __int16 inMagisterLevelRecovery, |
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59 __int8 inbaseDamage, __int8 inbonusSkillDamage, __int16 instats ): |
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60 uNormalLevelMana(innormalMana), |
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61 uExpertLevelMana(inExpertLevelMana), |
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62 uMasterLevelMana(inMasterLevelMana), |
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63 uMagisterLevelMana(inMagisterLevelMana), |
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64 uNormalLevelRecovery(inNormalLevelRecovery), |
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65 uExpertLevelRecovery(inExpertLevelRecovery), |
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66 uMasterLevelRecovery(inMasterLevelRecovery), |
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67 uMagisterLevelRecovery(inMagisterLevelRecovery), |
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68 baseDamage(inbaseDamage), |
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69 bonusSkillDamage(inbonusSkillDamage), |
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70 stats(instats) |
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71 { |
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72 |
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73 } |
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74 |
363 | 75 //9 spellbook pages 11 spells per page 9*11 =99 +1 zero struct at 0. It counted from 1! |
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76 std::array<SpellData, 100> pSpellDatas={{ |
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77 SpellData(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0), |
363 | 78 |
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79 SpellData(1, 1, 1, 1, 60, 60, 60, 40, 0, 0, 0),//0 fire |
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80 SpellData(2, 2, 2, 2, 110, 110, 100, 90, 3, 3, 0), |
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81 SpellData(3, 3, 3, 3, 120, 120, 120, 120, 0, 0, 0), |
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82 SpellData(4, 4, 4, 4, 120, 120, 120, 120, 0, 0, 0), |
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83 SpellData(5, 5, 5, 5, 120, 120, 120, 120, 0, 0, 0), |
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84 SpellData(8, 8, 8, 8, 100, 100, 90, 80, 0, 6, 0), |
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85 SpellData(10, 10, 10, 10, 150, 150, 150, 150, 0, 6, 0), |
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86 SpellData(15, 15, 15, 15, 120, 120, 120, 120, 0, 6, 0), |
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87 SpellData(20, 20, 20, 20, 100, 100, 100, 90, 8, 1, 0), |
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88 SpellData(25, 25, 25, 25, 100, 100, 100, 90, 12, 1, 0), |
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89 SpellData(30, 30, 30, 30, 90, 90, 90, 90, 15, 15, 0), |
363 | 90 |
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91 SpellData(1, 1, 1, 0, 60, 60, 60, 60, 0, 0, 0), //1 air |
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92 SpellData(2, 2, 2, 2, 120, 120, 120, 100, 0, 0, 0), |
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93 SpellData(3, 3, 3, 3, 120, 120, 120, 120, 0, 0, 0), |
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94 SpellData(4, 4, 4, 4, 110, 100, 90, 80, 2, 1, 0), |
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95 SpellData(5, 5, 5, 5, 90, 90, 70, 50, 0, 0, 0), |
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96 SpellData(8, 8, 8, 8, 120, 120, 120, 120, 0, 0, 0), |
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97 SpellData(10, 10, 10, 10, 100, 100, 90, 70, 0, 8, 0), |
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98 SpellData(15, 15, 15, 15, 200, 200, 200, 200, 0, 0, 0), |
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99 SpellData(20, 20, 20, 20, 100, 100, 100, 90, 10, 10, 0), |
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100 SpellData(25, 25, 25, 25, 250, 250, 250, 250, 0, 0, 0), |
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101 SpellData(30, 30, 30, 30, 90, 90, 90, 90, 20, 1, 0), |
363 | 102 |
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103 SpellData(1, 1, 1, 1, 60, 60, 60, 20, 0, 0, 0), //2 water |
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104 SpellData(2, 2, 2, 2, 110, 100, 90, 70, 2, 2, 0), |
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105 SpellData(3, 3, 3, 3, 120, 120, 120, 120, 0, 0, 0), |
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106 SpellData(4, 4, 4, 4, 110, 100, 90, 80, 0, 4, 0), |
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107 SpellData(5, 5, 5, 5, 150, 150, 150, 150, 0, 0, 0), |
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108 SpellData(8, 8, 8, 8, 200, 200, 200, 200, 0, 0, 0), |
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109 SpellData(10, 10, 10, 10, 100, 100, 90, 80, 9, 9, 0), |
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110 SpellData(15, 15, 15, 15, 140, 140, 140, 140, 0, 0, 0), |
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111 SpellData(20, 20, 20, 20, 200, 200, 200, 200, 0, 0, 0), |
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112 SpellData(25, 25, 25, 25, 80, 80, 80, 80, 12, 3, 0), |
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113 SpellData(30, 30, 30, 30, 250, 250, 250, 250, 0, 0, 0), |
363 | 114 |
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115 SpellData(1, 1, 1, 1, 80, 80, 80, 80, 0, 0, 0), //3 earth |
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116 SpellData(2, 2, 2, 2, 100, 100, 100, 100, 0, 0, 0), |
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117 SpellData(3, 3, 3, 3, 120, 120, 120, 120, 0, 0, 0), |
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118 SpellData(4, 4, 4, 4, 110, 100, 90, 80, 5, 3, 0), |
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119 SpellData(5, 5, 5, 5, 120, 120, 120, 120, 0, 0, 0), |
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120 SpellData(8, 8, 8, 8, 100, 100, 90, 80, 0, 9, 0), |
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121 SpellData(10, 10, 10, 10, 140, 140, 140, 140, 0, 0, 0), |
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122 SpellData(15, 15, 15, 15, 90, 90, 90, 80, 0, 8, 0), |
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123 SpellData(20, 20, 20, 20, 150, 150, 150, 150, 0, 0, 0), |
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124 SpellData(25, 25, 25, 25, 100, 100, 100, 90, 20, 1, 0), |
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125 SpellData(30, 30, 30, 30, 90, 90, 90, 90, 25, 0, 0), |
363 | 126 |
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127 SpellData(1, 1, 1, 1, 100, 100, 100, 100, 0, 0, 0), //4 spirit |
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128 SpellData(2, 2, 2, 2, 100, 100, 100, 100, 0, 0, 0), |
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129 SpellData(3, 3, 3, 3, 90, 90, 90, 90, 0, 0, 0), |
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130 SpellData(4, 4, 4, 4, 120, 120, 120, 120, 0, 0, 0), |
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131 SpellData(5, 5, 5, 5, 120, 120, 120, 120, 0, 0, 0), |
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132 SpellData(8, 8, 8, 8, 120, 120, 120, 120, 0, 0, 0), |
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133 SpellData(10, 10, 10, 10, 120, 120, 120, 120, 0, 0, 0), |
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134 SpellData(15, 15, 15, 15, 100, 100, 100, 100, 10, 8, 0), |
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135 SpellData(20, 20, 20, 20, 240, 240, 240, 240, 0, 0, 0), |
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136 SpellData(25, 25, 25, 25, 150, 150, 150, 150, 0, 0, 0), |
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137 SpellData(30, 30, 30, 30, 1000, 1000, 1000, 1000, 0, 0, 0), |
363 | 138 |
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139 SpellData(1, 1, 1, 1, 120, 120, 120, 120, 0, 0, 0), //5 mind |
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140 SpellData(2, 2, 2, 2, 110, 110, 110, 110, 3, 3, 0), |
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141 SpellData(3, 3, 3, 3, 120, 120, 120, 120, 0, 0, 0), |
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142 SpellData(4, 4, 4, 4, 110, 100, 90, 80, 0, 0, 0), |
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143 SpellData(5, 5, 5, 5, 100, 100, 100, 100, 0, 0, 0), |
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144 SpellData(8, 8, 8, 8, 120, 120, 120, 120, 0, 0, 0), |
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145 SpellData(10, 10, 10, 10, 120, 120, 120, 120, 0, 0, 0), |
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146 SpellData(15, 15, 15, 15, 80, 80, 80, 80, 0, 0, 0), |
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147 SpellData(20, 20, 20, 20, 120, 120, 120, 120, 0, 0, 0), |
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148 SpellData(25, 25, 25, 25, 110, 110, 110, 100, 12, 12, 0), |
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149 SpellData(30, 30, 30, 30, 120, 120, 120, 120, 0, 0, 0), |
363 | 150 |
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151 SpellData(1, 1, 1, 1, 120, 120, 120, 120, 0, 0, 0), //6 body |
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152 SpellData(2, 2, 2, 2, 100, 100, 100, 100, 0, 0, 0), |
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153 SpellData(3, 3, 3, 3, 120, 120, 120, 120, 0, 0, 0), |
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154 SpellData(4, 4, 4, 4, 110, 100, 90, 80, 8, 2, 0), |
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155 SpellData(5, 5, 5, 5, 110, 110, 110, 110, 0, 0, 0), |
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156 SpellData(8, 8, 8, 8, 120, 120, 120, 120, 0, 0, 0), |
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157 SpellData(10, 10, 10, 10, 120, 120, 120, 120, 0, 0, 0), |
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158 SpellData(15, 15, 15, 15, 120, 120, 120, 120, 0, 0, 0), |
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159 SpellData(20, 20, 20, 20, 120, 120, 120, 120, 0, 0, 0), |
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160 SpellData(25, 25, 25, 25, 110, 110, 110, 100, 30, 5, 0), |
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161 SpellData(30, 30, 30, 30, 100, 100, 100, 100, 0, 0, 0), |
363 | 162 |
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163 SpellData(5, 5, 5, 5, 110, 100, 90, 80, 0, 4, 0), //7 light |
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164 SpellData(10, 10, 10, 10, 120, 110, 100, 90, 16, 16, 0), |
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165 SpellData(15, 15, 15, 15, 120, 110, 100, 90, 0, 0, 0), |
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166 SpellData(20, 20, 20, 20, 160, 140, 120, 100, 0, 0, 0), |
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167 SpellData(25, 25, 25, 25, 140, 140, 140, 140, 0, 0, 0), |
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168 SpellData(30, 30, 30, 30, 500, 500, 500, 500, 0, 0, 0), |
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169 SpellData(35, 35, 35, 35, 135, 135, 120, 100, 25, 1, 0), |
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170 SpellData(40, 40, 40, 40, 500, 500, 500, 500, 0, 0, 0), |
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171 SpellData(45, 45, 45, 45, 250, 250, 250, 250, 0, 0, 0), |
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172 SpellData(50, 50, 50, 50, 150, 150, 150, 135, 20, 20, 0), |
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173 SpellData(55, 55, 55, 55, 300, 300, 300, 300, 0, 0, 0), |
363 | 174 |
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175 SpellData(10, 10, 10, 10, 140, 140, 140, 140, 0, 0, 0), //8 dark |
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176 SpellData(15, 15, 15, 15, 120, 110, 100, 90, 25, 10, 0), |
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177 SpellData(20, 20, 20, 20, 120, 100, 90, 120, 0, 0, 0), |
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178 SpellData(25, 25, 25, 25, 120, 120, 120, 120, 0, 0, 0), |
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179 SpellData(30, 30, 30, 30, 90, 90, 80, 70, 6, 6, 0), |
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180 SpellData(35, 35, 35, 35, 120, 120, 100, 80, 0, 0, 0), |
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181 SpellData(40, 40, 40, 40, 110, 110, 110, 110, 0, 0, 0), |
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182 SpellData(45, 45, 45, 45, 200, 200, 200, 150, 0, 0, 0), |
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183 SpellData(50, 50, 50, 50, 120, 120, 120, 100, 0, 25, 0), |
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184 SpellData(55, 55, 55, 55, 250, 250, 250, 250, 50, 1, 0), |
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185 SpellData(60, 60, 60, 60, 300, 300, 300, 300, 25, 8, 0) |
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186 }}; |
0 | 187 |
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188 std::array<unsigned int, 25> wand_spell_ids = |
490 | 189 { |
190 // 135 Wand of Fire 136 Wand of Sparks 137 Wand of Poison 138 Wand of Stunning 139 Wand of Harm | |
191 SPELL_FIRE_FIRE_BOLT, SPELL_AIR_SPARKS, SPELL_WATER_POISON_SPRAY, SPELL_EARTH_STUN, SPELL_BODY_HARM, | |
192 // 140 Fairy Wand of Light 141 Fairy Wand of Ice 142 Fairy Wand of Lashing 143 Fairy Wand of Mind 144 Fairy Wand of Swarms | |
193 SPELL_LIGHT_LIGHT_BOLT, SPELL_WATER_ICE_BOLT, SPELL_SPIRIT_SPIRIT_LASH, SPELL_MIND_MIND_BLAST, SPELL_EARTH_DEADLY_SWARM, | |
194 // 145 Alacorn Wand of Fireballs 146 Alacorn Wand of Acid 147 Alacorn Wand of Lightning 148 Alacorn Wand of Blades 149 Alacorn Wand of Charms | |
195 SPELL_FIRE_FIREBALL, SPELL_WATER_ACID_BURST, SPELL_AIR_LIGHNING_BOLT, SPELL_EARTH_BLADES, SPELL_MIND_CHARM, | |
196 // 150 Arcane Wand of Blasting 151 Arcane Wand of The Fist 152 Arcane Wand of Rocks 153 Arcane Wand of Paralyzing 154 Arcane Wand of Clouds | |
197 SPELL_WATER_ICE_BLAST, SPELL_BODY_FLYING_FIST, SPELL_EARTH_ROCK_BLAST, SPELL_LIGHT_PARALYZE, SPELL_DARK_TOXIC_CLOUD, | |
198 // 155 Mystic Wand of Implosion 156 Mystic Wand of Distortion 157 Mystic Wand of Sharpmetal 158 Mystic Wand of Shrinking 159 Mystic Wand of Incineration | |
199 SPELL_AIR_IMPLOSION, SPELL_EARTH_MASS_DISTORTION, SPELL_DARK_SHARPMETAL, SPELL_DARK_SHRINKING_RAY, SPELL_FIRE_INCINERATE | |
200 }; | |
201 | |
202 | |
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203 std::array<std::array<unsigned char, 12>, 9> pSpellbookSpellIndices = // 4E2430 |
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204 {{ //0 1 2 3 4 5 6 7 8 9 10 11 |
357 | 205 {0, 3, 1, 8, 11, 7, 4, 10, 6, 2, 5, 9}, |
206 {0, 11, 2, 9, 6, 8, 5, 10, 3, 7, 1, 4}, | |
207 {0, 4, 8, 9, 1, 10, 3, 11, 7, 6, 2, 5}, | |
208 {0, 7, 10, 8, 2, 11, 1, 5, 3, 6, 4, 9}, | |
209 {0, 5, 10, 11, 7, 2, 8, 1, 4, 9, 3, 6}, | |
210 {0, 5, 9, 8, 3, 7, 6, 4, 1, 11, 2, 10}, | |
211 {0, 1, 6, 9, 3, 5, 8, 11, 7, 10, 4, 2}, | |
212 {0, 1, 10, 11, 9, 4, 3, 6, 5, 7, 8, 2}, | |
213 {0, 9, 3, 7, 1, 5, 2, 10, 11, 8, 6, 4} | |
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214 }}; |
0 | 215 |
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216 std::array<std::array<struct SpellBookIconPos, 12>, 9> pIconPos={{ |
363 | 217 |
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218 { 0, 0, 17, 13, 115, 2, 217, 15, |
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219 299, 6, 28, 125, 130, 133, 294, 114, |
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220 11, 232, 134, 233, 237, 171, 296, 231}, |
0 | 221 |
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222 { 0, 0, 19, 9, 117, 3, 206, 13, |
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223 285, 7, 16, 123, 113, 101, 201, 118, |
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224 317, 110, 11, 230, 149, 236, 296, 234}, |
357 | 225 |
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226 { 0, 0, 17, 9, 140, 0, 210, 34, |
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227 293, 5, 15, 98, 78, 121, 175, 136, |
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228 301, 115, 15, 226, 154, 225, 272, 220}, |
357 | 229 |
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230 { 0, 0, 7, 9, 156, 2, 277, 9, |
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231 11, 117, 111, 82, 180, 102, 303, 108, |
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232 10, 229, 120, 221, 201, 217, 296, 225}, |
357 | 233 |
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234 { 0, 0, 18, 8, 89, 15, 192, 14, |
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235 292, 7, 22, 129, 125, 146, 217, 136, |
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236 305, 115, 22, 226, 174, 237, 290, 231}, |
357 | 237 |
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238 { 0, 0, 18, 12, 148, 9, 292, 7, |
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239 17, 122, 121, 99, 220, 87, 293, 112, |
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240 13, 236, 128, 213, 220, 223, 315, 223}, |
357 | 241 |
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242 { 0, 0, 23, 14, 127, 8, 204, 0, |
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243 306, 8, 14, 115, 122, 132, 200, 116, |
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244 293, 122, 20, 228, 154, 228, 294, 239}, |
357 | 245 |
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246 { 0, 0, 19, 14, 124, 10, 283, 12, |
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247 8, 105, 113, 89, 190, 82, 298, 108, |
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248 18, 181, 101, 204, 204, 203, 285, 218}, |
357 | 249 |
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250 { 0, 0, 18, 17, 110, 16, 201, 15, |
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251 307, 15, 18, 148, 125, 166, 201, 123, |
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252 275, 120, 28, 235, 217, 222, 324, 216}}}; |
0 | 253 |
254 | |
255 //----- (0042EB31) -------------------------------------------------------- | |
256 bool SpellBuff::NotExpired() | |
257 { | |
189 | 258 return (signed __int64)this->uExpireTime > 0 ? true:false; |
0 | 259 } |
260 | |
261 | |
262 //----- (00458585) -------------------------------------------------------- | |
263 void SpellBuff::Reset() | |
264 { | |
982 | 265 uSkill = 0; |
266 uPower = 0; | |
267 uExpireTime = 0i64; | |
268 uCaster = 0; | |
269 uFlags = 0; | |
270 if (uOverlayID) | |
0 | 271 { |
982 | 272 pOtherOverlayList->pOverlays[uOverlayID - 1].Reset(); |
142 | 273 pOtherOverlayList->bRedraw = true; |
982 | 274 uOverlayID = 0; |
0 | 275 } |
276 } | |
277 | |
278 //----- (004585CA) -------------------------------------------------------- | |
1340 | 279 bool SpellBuff::IsBuffExpiredToTime( __int64 time_end ) |
280 { | |
281 if (uExpireTime && (uExpireTime < time_end)) | |
0 | 282 { |
982 | 283 uExpireTime = 0; |
284 uPower = 0; | |
285 uSkill = 0; | |
286 uOverlayID = 0; | |
287 return true; | |
0 | 288 } |
982 | 289 return false; |
0 | 290 } |
291 | |
292 //----- (004584E0) -------------------------------------------------------- | |
1340 | 293 bool SpellBuff::Apply( signed __int64 uExpireTime, unsigned __int16 uSkillLevel, unsigned __int16 uPower, int uOverlayID, unsigned __int8 caster ) |
294 { | |
295 if (this->uExpireTime && (uExpireTime < this->uExpireTime)) | |
982 | 296 return false; |
0 | 297 |
982 | 298 this->uSkill = uSkillLevel; |
299 this->uPower = uPower; | |
300 this->uExpireTime = uExpireTime; | |
301 if (this->uOverlayID && this->uOverlayID != uOverlayID) | |
0 | 302 { |
982 | 303 pOtherOverlayList->pOverlays[this->uOverlayID - 1].Reset(); |
304 pOtherOverlayList->bRedraw = true; | |
305 this->uOverlayID = 0; | |
0 | 306 } |
982 | 307 this->uOverlayID = uOverlayID; |
308 this->uCaster = caster; | |
309 | |
310 return true; | |
0 | 311 } |
312 | |
313 //----- (0045384A) -------------------------------------------------------- | |
314 void SpellStats::Initialize() | |
982 | 315 { |
2282 | 316 std::map<std::string, SPELL_SCHOOL, ci_less> spellSchoolMaps; |
317 spellSchoolMaps["fire"] = SPELL_SCHOOL_FIRE; | |
318 spellSchoolMaps["air"] = SPELL_SCHOOL_AIR; | |
319 spellSchoolMaps["water"] = SPELL_SCHOOL_WATER; | |
320 spellSchoolMaps["earth"] = SPELL_SCHOOL_EARTH; | |
321 spellSchoolMaps["spirit"] = SPELL_SCHOOL_SPIRIT; | |
322 spellSchoolMaps["mind"] = SPELL_SCHOOL_MIND; | |
323 spellSchoolMaps["body"] = SPELL_SCHOOL_BODY; | |
324 spellSchoolMaps["light"] = SPELL_SCHOOL_LIGHT; | |
325 spellSchoolMaps["dark"] = SPELL_SCHOOL_DARK; | |
326 spellSchoolMaps["magic"] = SPELL_SCHOOL_MAGIC; | |
327 | |
191 | 328 char* test_string; |
189 | 329 |
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330 free(pSpellsTXT_Raw); |
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331 pSpellsTXT_Raw = (char *)pEvents_LOD->LoadRaw("spells.txt", 0); |
189 | 332 |
191 | 333 strtok(pSpellsTXT_Raw, "\r"); |
334 for(int i=1; i<100; ++i) | |
2440 | 335 { |
336 if ((i % (11 - 1) )==0) | |
337 strtok(NULL, "\r"); | |
2282 | 338 test_string=strtok(NULL, "\r")+1; |
339 auto tokens = Tokenize(test_string, '\t'); | |
340 pInfos[i].pName=RemoveQuotes(tokens[2]); | |
341 auto findResult = spellSchoolMaps.find(tokens[3]); | |
342 pInfos[i].uSchool = findResult == spellSchoolMaps.end() ? SPELL_SCHOOL_NONE : findResult->second; | |
343 pInfos[i].pShortName=RemoveQuotes(tokens[4]); | |
344 pInfos[i].pDescription=RemoveQuotes(tokens[5]); | |
345 pInfos[i].pBasicSkillDesc=RemoveQuotes(tokens[6]); | |
346 pInfos[i].pExpertSkillDesc=RemoveQuotes(tokens[7]); | |
347 pInfos[i].pMasterSkillDesc=RemoveQuotes(tokens[8]); | |
348 pInfos[i].pGrandmasterSkillDesc=RemoveQuotes(tokens[9]); | |
349 pSpellDatas[i].stats |= strchr(tokens[10], 'm') || strchr(tokens[10], 'M') ? 1 : 0; | |
350 pSpellDatas[i].stats |= strchr(tokens[10], 'e') || strchr(tokens[10], 'E') ? 2 : 0; | |
351 pSpellDatas[i].stats |= strchr(tokens[10], 'c') || strchr(tokens[10], 'C') ? 4 : 0; | |
352 pSpellDatas[i].stats |= strchr(tokens[10], 'x') || strchr(tokens[10], 'X') ? 8 : 0; | |
353 } | |
354 } | |
1295 | 355 //----- (00448DF8) -------------------------------------------------------- |
1519 | 356 void __fastcall EventCastSpell(int uSpellID, int uSkillLevel, int uSkill, int fromx, int fromy, int fromz, int tox, int toy, int toz)//sub_448DF8 |
1295 | 357 { |
358 int v9; // esi@1 | |
2328 | 359 signed __int64 v10; // st7@4 |
360 signed __int64 v11; // st6@4 | |
361 signed __int64 v12; // st5@4 | |
1295 | 362 double v13; // st7@6 |
363 int v14; // ST44_4@7 | |
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364 uint skillMasteryPlusOne; // ebx@9 |
2328 | 365 uint v16; // edx@15 |
1295 | 366 int i; // esi@42 |
367 int j; // esi@60 | |
368 unsigned __int64 v36; // qax@99 | |
2334 | 369 // SpellBuff *v37; // ecx@99 |
1295 | 370 int v38; // esi@103 |
371 signed __int64 v39; // qax@105 | |
372 int v42; // esi@111 | |
373 int v43; // ebx@111 | |
374 int v47; // [sp-4h] [bp-B8h]@35 | |
375 int v49; // [sp+0h] [bp-B4h]@35 | |
376 int v55; // [sp+28h] [bp-8Ch]@7 | |
377 unsigned int yaw; // [sp+30h] [bp-84h]@7 | |
378 int pitch; // [sp+34h] [bp-80h]@7 | |
379 int v60; // [sp+ACh] [bp-8h]@1 | |
380 int a6_4; // [sp+C8h] [bp+14h]@117 | |
381 int a7c; // [sp+CCh] [bp+18h]@29 | |
382 int a7d; // [sp+CCh] [bp+18h]@55 | |
2328 | 383 signed __int64 xSquared; // [sp+D0h] [bp+1Ch]@6 |
1295 | 384 int a8b; // [sp+D0h] [bp+1Ch]@37 |
385 int a8c; // [sp+D0h] [bp+1Ch]@55 | |
2328 | 386 signed __int64 ySquared; // [sp+D4h] [bp+20h]@6 |
1295 | 387 |
388 v9 = 0; | |
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389 skillMasteryPlusOne = uSkillLevel + 1; |
1519 | 390 //spellnum_ = uSpellID; |
1295 | 391 v60 = 0; |
392 if ( tox || toy || toz ) | |
393 { | |
2328 | 394 v10 = tox - fromx; |
395 v11 = toy - fromy; | |
396 v12 = toz - fromz; | |
1295 | 397 } |
398 else | |
399 { | |
2328 | 400 v10 = pParty->vPosition.x - fromx; |
401 v11 = pParty->vPosition.y - fromy; | |
402 v12 = (pParty->vPosition.z + pParty->sEyelevel) - fromz; | |
1295 | 403 } |
2375 | 404 v13 = sqrt(long double(v10 * v10 + v11 * v11 + v12 * v12)); |
1295 | 405 if ( v13 <= 1.0 ) |
406 { | |
2328 | 407 v55 = 1; |
1295 | 408 yaw = 0; |
409 pitch = 0; | |
410 } | |
411 else | |
412 { | |
2328 | 413 v55 = (int)v13; |
414 ySquared = v11 * v11; | |
415 xSquared = v10 * v10; | |
2375 | 416 v14 = (int)sqrt(long double(xSquared + ySquared)); |
2328 | 417 yaw = stru_5C6E00->Atan2((int)v10, (int)v11); |
418 pitch = stru_5C6E00->Atan2(v14, (int)v12); | |
1295 | 419 } |
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420 Assert(skillMasteryPlusOne > 0 && skillMasteryPlusOne <= 4, "Invalid mastery level"); |
1295 | 421 |
422 SpriteObject a1; // [sp+38h] [bp-7Ch]@12 | |
423 //SpriteObject::SpriteObject(&a1); | |
424 | |
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425 switch ( uSpellID ) |
1295 | 426 { |
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427 case SPELL_FIRE_FIRE_BOLT: |
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428 case SPELL_FIRE_FIREBALL: |
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429 case SPELL_AIR_LIGHNING_BOLT: |
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430 case SPELL_WATER_ICE_BOLT: |
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431 case SPELL_WATER_ACID_BURST: |
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432 case SPELL_WATER_ICE_BLAST: |
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433 case SPELL_EARTH_BLADES: |
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434 case SPELL_EARTH_ROCK_BLAST: |
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435 case SPELL_WATER_POISON_SPRAY: |
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436 case SPELL_AIR_SPARKS: |
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437 case SPELL_EARTH_DEATH_BLOSSOM: |
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438 a1.uType = stru_4E3ACC[uSpellID].uType; |
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439 a1.stru_24.Reset(); |
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440 a1.spell_id = uSpellID; |
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441 a1.spell_level = uSkill; |
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442 a1.spell_skill = skillMasteryPlusOne; |
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443 v16 = 0; |
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444 while (v16 < pObjectList->uNumObjects) |
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445 { |
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446 if ( a1.uType == pObjectList->pObjects[v16].uObjectID) |
1295 | 447 { |
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448 break; |
1295 | 449 } |
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450 v16++; |
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451 } |
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452 a1.uObjectDescID = v16; |
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453 a1.vPosition.x = fromx; |
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454 a1.vPosition.y = fromy; |
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455 a1.vPosition.z = fromz; |
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456 a1.uAttributes = 16; |
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457 a1.uSectorID = pIndoor->GetSector(fromx, fromy, fromz); |
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458 a1.field_60_distance_related_prolly_lod = v55; |
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459 a1.uSpriteFrameID = 0; |
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460 a1.spell_caster_pid = 8000 | OBJECT_Item; |
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461 a1.uSoundID = 0; |
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462 break; |
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463 } |
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464 |
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465 switch ( uSpellID ) |
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466 { |
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467 case SPELL_FIRE_FIRE_BOLT: |
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468 case SPELL_FIRE_FIREBALL: |
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469 case SPELL_AIR_LIGHNING_BOLT: |
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470 case SPELL_WATER_ICE_BOLT: |
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471 case SPELL_WATER_ACID_BURST: |
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472 case SPELL_WATER_ICE_BLAST: |
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473 case SPELL_EARTH_BLADES: |
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474 case SPELL_EARTH_ROCK_BLAST: |
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475 //v20 = yaw; |
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476 a1.spell_target_pid = 0; |
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477 a1.uFacing = yaw; |
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478 a1.uSoundID = 0; |
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479 v49 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed; |
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480 a1.Create(yaw, pitch, v49, 0); |
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481 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], 0, 0, fromx, fromy, 0, 0, 0); |
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482 return; |
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483 case SPELL_WATER_POISON_SPRAY: |
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484 switch ( skillMasteryPlusOne ) |
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485 { |
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486 case 1: |
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487 v60 = 1; |
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488 break; |
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489 case 2: |
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490 v60 = 3; |
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491 break; |
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492 case 3: |
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493 v60 = 5; |
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494 break; |
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495 case 4: |
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496 v60 = 7; |
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497 break; |
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498 } |
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499 a1.spell_target_pid = 0; |
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500 a1.uFacing = yaw; |
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501 if ( v60 == 1 ) |
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502 { |
1295 | 503 v49 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed; |
2101 | 504 a1.Create(yaw, pitch, v49, 0); |
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505 } |
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506 else |
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507 { |
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parents:
2326
diff
changeset
|
508 a7c = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
509 a8b = a7c / (v60 - 1); |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
510 for ( i = a7c / -2; i <= a7c / 2; i += a8b ) |
1295 | 511 { |
2327
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
512 a1.uFacing = i + yaw; |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
513 a1.Create((signed __int16)(i + (short)yaw), pitch, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0); |
1295 | 514 } |
2327
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
515 } |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
516 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], 0, 0, fromx, fromy, 0, 0, 0); |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
517 return; |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
518 case SPELL_AIR_SPARKS: |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
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diff
changeset
|
519 switch ( skillMasteryPlusOne ) |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
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diff
changeset
|
520 { |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
521 case 1: |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
522 v60 = 3; |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
523 break; |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
524 case 2: |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
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diff
changeset
|
525 v60 = 5; |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
526 break; |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
527 case 3: |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
528 v60 = 7; |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
529 break; |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
530 case 4: |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
531 v60 = 9; |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
532 break; |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
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diff
changeset
|
533 } |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
534 a7d = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
535 a8c = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v60 - 1); |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
536 a1.spell_target_pid = 4; |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
537 for ( j = a7d / -2; j <= a7d / 2; j += a8c ) |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
538 { |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
539 a1.uFacing = j + yaw; |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
540 a1.Create((signed __int16)(j + (short)yaw), pitch, pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, 0); |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
541 } |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
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diff
changeset
|
542 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], 0, 0, fromx, fromy, 0, 0, 0); |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
543 return; |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
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diff
changeset
|
544 case SPELL_EARTH_DEATH_BLOSSOM: |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
545 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) |
2101 | 546 return; |
2327
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
547 a1.spell_target_pid = 4; |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
548 v49 = pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed; |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
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diff
changeset
|
549 v47 = (signed int)stru_5C6E00->uIntegerHalfPi / 2; |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
550 a1.Create(yaw, v47, v49, 0); |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
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diff
changeset
|
551 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], 0, 0, fromx, fromy, 0, 0, 0); |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
552 return; |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
553 |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
554 case SPELL_FIRE_HASTE: |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
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diff
changeset
|
555 if ( skillMasteryPlusOne > 0 ) |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
556 { |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
557 if ( skillMasteryPlusOne <= 2 ) |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
558 v9 = 60 * (uSkill + 60); |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
559 else if ( skillMasteryPlusOne == 3 ) |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
560 v9 = 180 * (uSkill + 20); |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
561 else if ( skillMasteryPlusOne == 4 ) |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
562 v9 = 240 * (uSkill + 15); |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
563 } |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
564 for (uint i = 0; i < 4; ++i) |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
565 if (pParty->pPlayers[i].IsWeak()) |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
566 return; |
2329
4791895e4396
EventCastSpell extracting comming code from projectile spell events
Grumpy7
parents:
2328
diff
changeset
|
567 pParty->pPartyBuffs[PARTY_BUFF_HASTE].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)(v9 * 128) * 0.033333335), skillMasteryPlusOne, 0, 0, 0); |
2327
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
568 pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 0); |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
569 pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 1); |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
570 pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 2); |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
571 pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 3); |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
572 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], 0, 0, fromx, fromy, 0, 0, 0);//çâóê àëòàðÿ |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
573 return; |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
574 case SPELL_AIR_SHIELD: |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
575 case SPELL_EARTH_STONESKIN: |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
576 case SPELL_SPIRIT_HEROISM: |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
577 switch ( skillMasteryPlusOne ) |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
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diff
changeset
|
578 { |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
579 case 1: |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
580 case 2: |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
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diff
changeset
|
581 v9 = 300 * (uSkill + 12); |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
582 break; |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
583 case 3: |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
584 v9 = 900 * (uSkill + 4); |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
585 break; |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
586 case 4: |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
587 v9 = 3600 * (uSkill + 1); |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
588 break; |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
589 } |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
590 switch ( uSpellID ) |
1295 | 591 { |
2327
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
592 case SPELL_AIR_SHIELD: |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
593 v60 = 0; |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
594 uSkill = 14; |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
595 break; |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
596 case SPELL_EARTH_STONESKIN: |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
597 v60 = uSkill + 5; |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
598 uSkill = 15; |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
599 break; |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
600 case SPELL_SPIRIT_HEROISM: |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
601 v60 = uSkill + 5; |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
602 uSkill = 9; |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
603 break; |
1295 | 604 } |
2327
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
605 pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 0); |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
606 pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 1); |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
607 pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 2); |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
608 pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 3); |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
2326
diff
changeset
|
609 v36 = pParty->uTimePlayed + (signed int)(signed __int64)((double)(v9 << 7) * 0.033333335); |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
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diff
changeset
|
610 pParty->pPartyBuffs[uSkill].Apply(v36, skillMasteryPlusOne, v60, 0, 0); |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
parents:
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diff
changeset
|
611 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], 0, 0, fromx, fromy, 0, 0, 0); |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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|
612 return; |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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|
613 case SPELL_FIRE_IMMOLATION: |
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EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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614 if (skillMasteryPlusOne == 4) |
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EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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|
615 v38 = 600 * uSkill; |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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|
616 else |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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|
617 v38 = 60 * uSkill; |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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|
618 pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 0); |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
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diff
changeset
|
619 pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 1); |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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|
620 pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 2); |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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|
621 pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 3); |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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|
622 v39 = (signed __int64)((double)(v38 << 7) * 0.033333335); |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
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changeset
|
623 v36 = pParty->uTimePlayed + v39; |
2329
4791895e4396
EventCastSpell extracting comming code from projectile spell events
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|
624 pParty->pPartyBuffs[PARTY_BUFF_IMMOLATION].Apply(v36, skillMasteryPlusOne, uSkill, 0, 0); |
2327
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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|
625 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], 0, 0, fromx, fromy, 0, 0, 0); |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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diff
changeset
|
626 return; |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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|
627 case SPELL_FIRE_PROTECTION_FROM_FIRE: |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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|
628 case SPELL_AIR_PROTECTION_FROM_AIR: |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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|
629 case SPELL_WATER_PROTECTION_FROM_WATER: |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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|
630 case SPELL_EARTH_PROTECTION_FROM_EARTH: |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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changeset
|
631 case SPELL_MIND_PROTECTION_FROM_MIND: |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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|
632 case SPELL_BODY_PROTECTION_FROM_BODY: |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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|
633 a6_4 = 3600 * uSkill; |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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|
634 switch (skillMasteryPlusOne) |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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|
635 { |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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diff
changeset
|
636 case 1: |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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|
637 v60 = uSkill; |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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|
638 break; |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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639 case 2: |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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|
640 v60 = 2 * uSkill; |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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diff
changeset
|
641 break; |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
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changeset
|
642 case 3: |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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|
643 v60 = 3 * uSkill; |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
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changeset
|
644 break; |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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diff
changeset
|
645 case 4: |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
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diff
changeset
|
646 v60 = 4 * uSkill; |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
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changeset
|
647 break; |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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|
648 } |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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diff
changeset
|
649 switch ( uSpellID ) |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
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diff
changeset
|
650 { |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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|
651 case SPELL_FIRE_PROTECTION_FROM_FIRE: |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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|
652 uSkill = PARTY_BUFF_RESIST_FIRE; |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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changeset
|
653 break; |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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654 case SPELL_AIR_PROTECTION_FROM_AIR: |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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|
655 uSkill = PARTY_BUFF_RESIST_AIR; |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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|
656 break; |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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|
657 case SPELL_WATER_PROTECTION_FROM_WATER: |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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|
658 uSkill = PARTY_BUFF_RESIST_WATER; |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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|
659 break; |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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changeset
|
660 case SPELL_EARTH_PROTECTION_FROM_EARTH: |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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changeset
|
661 uSkill = PARTY_BUFF_RESIST_EARTH; |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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changeset
|
662 break; |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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|
663 case SPELL_MIND_PROTECTION_FROM_MIND: |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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changeset
|
664 uSkill = PARTY_BUFF_RESIST_MIND; |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
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changeset
|
665 break; |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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|
666 case SPELL_BODY_PROTECTION_FROM_BODY: |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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|
667 uSkill = PARTY_BUFF_RESIST_BODY; |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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|
668 break; |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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changeset
|
669 } |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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changeset
|
670 pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 0); |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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changeset
|
671 pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 1); |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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changeset
|
672 pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 2); |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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|
673 pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 3); |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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diff
changeset
|
674 pParty->pPartyBuffs[uSkill].Apply(pParty->uTimePlayed + (signed int)(signed __int64)((double)a6_4 * 4.2666669), skillMasteryPlusOne, v60, 0, 0); |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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changeset
|
675 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], 0, 0, fromx, fromy, 0, 0, 0); |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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diff
changeset
|
676 return; |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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changeset
|
677 case SPELL_LIGHT_DAY_OF_THE_GODS : |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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changeset
|
678 switch (skillMasteryPlusOne) |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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diff
changeset
|
679 { |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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changeset
|
680 case 2: |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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|
681 v42 = 10800 * uSkill; |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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changeset
|
682 v43 = 3 * uSkill + 10; |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
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changeset
|
683 break; |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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changeset
|
684 case 3: |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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|
685 v42 = 18000 * uSkill; |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
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diff
changeset
|
686 v43 = 5 * uSkill + 10; |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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changeset
|
687 break; |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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changeset
|
688 case 4: |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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changeset
|
689 v42 = 14400 * uSkill; |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
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changeset
|
690 v43 = 4 * uSkill + 10; |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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changeset
|
691 break; |
5e4d90305d06
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changeset
|
692 } |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
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diff
changeset
|
693 pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 0); |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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diff
changeset
|
694 pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 1); |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
Grumpy7
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changeset
|
695 pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 2); |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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changeset
|
696 pGame->pStru6Instance->SetPlayerBuffAnim(uSpellID, 3); |
5e4d90305d06
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changeset
|
697 v39 = (signed __int64)((double)(v42 << 7) * 0.033333335); |
5e4d90305d06
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diff
changeset
|
698 v36 = pParty->uTimePlayed + v39; |
2329
4791895e4396
EventCastSpell extracting comming code from projectile spell events
Grumpy7
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2328
diff
changeset
|
699 pParty->pPartyBuffs[PARTY_BUFF_DAY_OF_GODS].Apply(v36, skillMasteryPlusOne, v43, 0, 0); |
2327
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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changeset
|
700 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[uSpellID], 0, 0, fromx, fromy, 0, 0, 0); |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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changeset
|
701 return; |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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diff
changeset
|
702 default: |
5e4d90305d06
EventCastSpell removing duplicate code for handling empty pObjectList->pObjects array or not finding the correct value + moving everything into the main switch
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changeset
|
703 return; |
1295 | 704 } |
1296 | 705 } |
706 //----- (00427769) -------------------------------------------------------- | |
2107
85e9766d6124
sub_427769_spell to sub_427769_isSpellQuickCastableOnShiftClick
Grumpy7
parents:
2037
diff
changeset
|
707 bool sub_427769_isSpellQuickCastableOnShiftClick(unsigned int uSpellID) |
1296 | 708 { |
2328 | 709 return ( pSpellDatas[uSpellID].stats & 0xC ) != 0; |
1297 | 710 } |
711 //----- (0043AFE3) -------------------------------------------------------- | |
2323
983b8c995127
_43AFE3_calc_spell_damage moved to spells.h, cleaned it up a bit
Grumpy7
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2282
diff
changeset
|
712 int _43AFE3_calc_spell_damage(int spellId, int spellLevel, signed int skillMastery, int currentHp) |
1297 | 713 { |
714 int result; // eax@1 | |
715 unsigned int v5; // [sp-4h] [bp-8h]@9 | |
716 | |
717 result = 0; | |
2323
983b8c995127
_43AFE3_calc_spell_damage moved to spells.h, cleaned it up a bit
Grumpy7
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diff
changeset
|
718 if ( spellId == SPELL_FIRE_FIRE_SPIKE ) |
1297 | 719 { |
2323
983b8c995127
_43AFE3_calc_spell_damage moved to spells.h, cleaned it up a bit
Grumpy7
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diff
changeset
|
720 switch (skillMastery) |
1297 | 721 { |
2323
983b8c995127
_43AFE3_calc_spell_damage moved to spells.h, cleaned it up a bit
Grumpy7
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2282
diff
changeset
|
722 case 1: |
983b8c995127
_43AFE3_calc_spell_damage moved to spells.h, cleaned it up a bit
Grumpy7
parents:
2282
diff
changeset
|
723 case 2: |
983b8c995127
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724 v5 = 6; |
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725 case 3: |
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726 v5 = 8; |
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727 case 4: |
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728 v5 = 10; |
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729 default: |
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730 return 0; |
1297 | 731 } |
2323
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732 result = GetDiceResult(spellLevel, v5); |
1297 | 733 } |
2323
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734 else if ( spellId == SPELL_EARTH_MASS_DISTORTION ) |
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735 result = currentHp * (pSpellDatas[SPELL_EARTH_MASS_DISTORTION].baseDamage + 2 * spellLevel) / 100; |
1297 | 736 else |
2323
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737 result = pSpellDatas[spellId].baseDamage |
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738 + GetDiceResult(spellLevel, pSpellDatas[spellId].bonusSkillDamage); |
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739 |
1297 | 740 return result; |
1295 | 741 } |