Mercurial > mm7
annotate Game/MainMenu.cpp @ 2552:ac16f4a3a91e
Load from MainMenu logic separated from MainMenu window
author | a.parshin |
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date | Wed, 13 May 2015 01:33:20 +0200 |
parents | 4008b2f34be0 |
children | 48708da03b7f |
rev | line source |
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2541 | 1 #include "Engine/Engine.h" |
2 #include "Engine/Timer.h" | |
3 #include "Engine/Party.h" | |
4 #include "Engine/LOD.h" | |
5 #include "Engine/SaveLoad.h" | |
6 #include "Engine/Graphics/IRender.h" | |
7 #include "Engine/Graphics/Viewport.h" | |
8 | |
9 #include "IO/Mouse.h" | |
10 #include "IO/Keyboard.h" | |
11 | |
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12 #include "GUI/UI/UIMainMenu.h" |
2541 | 13 #include "GUI/UI/UIPartyCreation.h" |
2547 | 14 #include "GUI/UI/UISaveLoad.h" |
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15 #include "GUI/GUIButton.h" |
2541 | 16 |
17 #include "Media/Audio/AudioPlayer.h" | |
18 | |
19 #include "Game/MainMenu.h" | |
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20 #include "Game/MainMenuLoad.h" |
2541 | 21 |
22 | |
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23 RGBTexture main_menu_background; |
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24 |
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25 |
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26 |
2541 | 27 //----- (00435748) -------------------------------------------------------- |
28 void MainMenu_EventLoop() | |
29 { | |
30 Player *pPlayer; // ebx@2 | |
31 void *v3; // edi@21 | |
32 signed int v4; // eax@29 | |
33 // int v5; // ecx@29 | |
34 // PLAYER_SKILL_TYPE v6; // edi@37 | |
35 GUIWindow *pWindow; // eax@56 | |
36 GUIButton *pButton; // eax@59 | |
37 int v15; // edi@70 | |
38 char v20; // dl@116 | |
39 unsigned int v21; // eax@116 | |
40 unsigned int v25; // eax@120 | |
41 unsigned int v26; // ecx@127 | |
42 // SoundID pSoundID; // [sp-2Ch] [bp-3Ch]@36 | |
43 // signed int v41; // [sp-10h] [bp-20h]@29 | |
44 int pParam; // [sp+4h] [bp-Ch]@3 | |
45 UIMessageType pUIMessageType; // [sp+8h] [bp-8h]@3 | |
46 int pSex; // [sp+Ch] [bp-4h]@3 | |
47 | |
48 if (pMessageQueue_50CBD0->uNumMessages) | |
49 { | |
50 pPlayer = pParty->pPlayers.data(); | |
51 do | |
52 { | |
53 int param2; | |
54 pMessageQueue_50CBD0->PopMessage(&pUIMessageType, &pParam, ¶m2); | |
55 //auto player = &pParty->pPlayers[pParam]; | |
56 | |
57 switch (pUIMessageType) // For buttons of window MainMenu | |
58 { | |
59 case UIMSG_MainMenu_ShowPartyCreationWnd: | |
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60 new OnButtonClick2(495, 172, 0, 0, (int)pMainMenu_BtnNew, 0); |
2541 | 61 SetCurrentMenuID(MENU_NEWGAME); |
62 break; | |
63 case UIMSG_MainMenu_ShowLoadWindow: | |
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64 new OnButtonClick2(495, 227, 0, 0, (int)pMainMenu_BtnLoad, 0); |
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65 //SetCurrentMenuID(MENU_SAVELOAD); |
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66 MainMenuLoad_Loop(); |
2541 | 67 break; |
68 case UIMSG_ShowCredits: | |
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69 new OnButtonClick2(495, 282, 0, 0, (int)pMainMenu_BtnCredits, 0); |
2541 | 70 SetCurrentMenuID(MENU_CREDITS); |
71 break; | |
72 case UIMSG_ExitToWindows: | |
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73 new OnButtonClick2(495, 337, 0, 0, (int)pMainMenu_BtnExit, 0); |
2541 | 74 SetCurrentMenuID(MENU_EXIT_GAME); |
75 break; | |
76 case UIMSG_PlayerCreation_SelectAttribute: | |
77 pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) | |
78 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam; | |
79 uPlayerCreationUI_SelectedCharacter = pParam; | |
80 pAudioPlayer->PlaySound(SOUND_SelectingANewCharacter, 0, 0, -1, 0, 0, 0, 0); | |
81 break; | |
82 case UIMSG_PlayerCreation_VoicePrev: | |
83 pSex = pParty->pPlayers[pParam].GetSexByVoice(); | |
84 do | |
85 { | |
86 if (pParty->pPlayers[pParam].uVoiceID == 0) | |
87 pParty->pPlayers[pParam].uVoiceID = 19; | |
88 else --pParty->pPlayers[pParam].uVoiceID; | |
89 } while (pParty->pPlayers[pParam].GetSexByVoice() != pSex); | |
90 pButton = pCreationUI_BtnPressLeft2[pParam]; | |
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91 new OnButtonClick(pButton->uX, pButton->uY, 0, 0, (int)pButton, (char *)1); |
2541 | 92 pAudioPlayer->PlaySound(SOUND_SelectingANewCharacter, 0, 0, -1, 0, 0, 0, 0); |
93 pParty->pPlayers[pParam].PlaySound(SPEECH_PickMe, 0); | |
94 break; | |
95 case UIMSG_PlayerCreation_VoiceNext: | |
96 pSex = pParty->pPlayers[pParam].GetSexByVoice(); | |
97 do | |
98 { | |
99 pParty->pPlayers[pParam].uVoiceID = (pParty->pPlayers[pParam].uVoiceID + 1) % 20; | |
100 } while (pParty->pPlayers[pParam].GetSexByVoice() != pSex); | |
101 pButton = pCreationUI_BtnPressRight2[pParam]; | |
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102 new OnButtonClick(pButton->uX, pButton->uY, 0, 0, (int)pButton, (char *)1); |
2541 | 103 pAudioPlayer->PlaySound(SOUND_SelectingANewCharacter, 0, 0, -1, 0, 0, 0, 0); |
104 pParty->pPlayers[pParam].PlaySound(SPEECH_PickMe, 0); | |
105 break; | |
106 case UIMSG_PlayerCreation_FacePrev: | |
107 //pPlayer = &pParty->pPlayers[pParam]; | |
108 if (!pParty->pPlayers[pParam].uCurrentFace) | |
109 pParty->pPlayers[pParam].uCurrentFace = 19; | |
110 else | |
111 pParty->pPlayers[pParam].uCurrentFace -= 1; | |
112 pParty->pPlayers[pParam].uVoiceID = pParty->pPlayers[pParam].uCurrentFace; | |
113 pParty->pPlayers[pParam].SetInitialStats(); | |
114 pParty->pPlayers[pParam].SetSexByVoice(); | |
115 pParty->pPlayers[pParam].RandomizeName(); | |
116 v25 = pParam; | |
117 pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) | |
118 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam; | |
119 uPlayerCreationUI_SelectedCharacter = v25; | |
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120 new OnButtonClick(pCreationUI_BtnPressLeft[v25]->uX, pCreationUI_BtnPressLeft[v25]->uY, 0, 0, (int)pCreationUI_BtnPressLeft[v25], (char *)1); |
2541 | 121 pAudioPlayer->PlaySound(SOUND_SelectingANewCharacter, 0, 0, -1, 0, 0, 0.0, 0); |
122 pParty->pPlayers[pParam].PlaySound(SPEECH_PickMe, 0); | |
123 break; | |
124 case UIMSG_PlayerCreation_FaceNext: | |
125 //pPlayer = &pParty->pPlayers[pParam]; | |
126 v20 = (char)((int)pParty->pPlayers[pParam].uCurrentFace + 1) % 20; | |
127 pParty->pPlayers[pParam].uCurrentFace = v20; | |
128 pParty->pPlayers[pParam].uVoiceID = v20; | |
129 pParty->pPlayers[pParam].SetInitialStats(); | |
130 pParty->pPlayers[pParam].SetSexByVoice(); | |
131 pParty->pPlayers[pParam].RandomizeName(); | |
132 v21 = pParam; | |
133 pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) | |
134 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam; | |
135 uPlayerCreationUI_SelectedCharacter = v21; | |
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136 new OnButtonClick(pCreationUI_BtnPressRight[v21]->uX, pCreationUI_BtnPressRight[v21]->uY, 0, 0, (int)pCreationUI_BtnPressRight[v21], (char *)1); |
2541 | 137 pAudioPlayer->PlaySound(SOUND_SelectingANewCharacter, 0, 0, -1, 0, 0, 0, 0); |
138 pParty->pPlayers[pParam].PlaySound(SPEECH_PickMe, 0); | |
139 break; | |
140 case UIMSG_PlayerCreationClickPlus: | |
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141 new OnButtonClick2(613, 393, 0, 0, (int)pPlayerCreationUI_BtnPlus, (char *)1); |
2541 | 142 pPlayer[uPlayerCreationUI_SelectedCharacter].IncreaseAttribute((pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) % 7); |
143 pAudioPlayer->PlaySound(SOUND_ClickMinus, 0, 0, -1, 0, 0, 0, 0); | |
144 break; | |
145 case UIMSG_PlayerCreationClickMinus: | |
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146 new OnButtonClick2(523, 393, 0, 0, (int)pPlayerCreationUI_BtnMinus, (char *)1); |
2541 | 147 pPlayer[uPlayerCreationUI_SelectedCharacter].DecreaseAttribute((pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) % 7); |
148 pAudioPlayer->PlaySound(SOUND_ClickPlus, 0, 0, -1, 0, 0, 0, 0); | |
149 break; | |
150 case UIMSG_PlayerCreationSelectActiveSkill: | |
151 if (pPlayer[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(3) == 37) | |
152 pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].pActiveSkills[pPlayer[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(pParam + 4)] = 1; | |
153 pAudioPlayer->PlaySound(SOUND_ClickSkill, 0, 0, -1, 0, 0, 0, 0); | |
154 break; | |
155 case UIMSG_PlayerCreationSelectClass: | |
156 pPlayer[uPlayerCreationUI_SelectedCharacter].Reset((PLAYER_CLASS_TYPE)pParam); | |
157 pAudioPlayer->PlaySound(SOUND_SelectingANewCharacter, 0, 0, -1, 0, 0, 0, 0); | |
158 break; | |
159 case UIMSG_PlayerCreationClickOK: | |
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160 new OnButtonClick2(580, 431, 0, 0, (int)pPlayerCreationUI_BtnOK, 0); |
2541 | 161 if (PlayerCreation_GetUnspentAttributePointCount() || !PlayerCreation_Choose4Skills()) |
162 GameUI_Footer_TimeLeft = GetTickCount() + 4000; | |
163 else | |
164 uGameState = GAME_STATE_STARTING_NEW_GAME; | |
165 break; | |
166 case UIMSG_PlayerCreationClickReset: | |
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167 new OnButtonClick2(527, 431, 0, 0, (int)pPlayerCreationUI_BtnReset, 0); |
2541 | 168 pParty->Reset(); |
169 break; | |
170 case UIMSG_PlayerCreationRemoveUpSkill: | |
171 v4 = pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem; | |
172 pGUIWindow_CurrentMenu->pCurrentPosActiveItem = v4 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam; | |
173 if (pPlayer[pParam].GetSkillIdxByOrder(2) != 37)//37 - None(Íåò) | |
174 pParty->pPlayers[pParam].pActiveSkills[pPlayer[pParam].GetSkillIdxByOrder(2)] = 0; | |
175 break; | |
176 case UIMSG_PlayerCreationRemoveDownSkill: | |
177 v4 = pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem; | |
178 pGUIWindow_CurrentMenu->pCurrentPosActiveItem = v4 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam; | |
179 if (pPlayer[pParam].GetSkillIdxByOrder(3) != 37)//37 - None(Íåò) | |
180 pParty->pPlayers[pParam].pActiveSkills[pPlayer[pParam].GetSkillIdxByOrder(3)] = 0; | |
181 break; | |
182 case UIMSG_PlayerCreationChangeName: | |
183 pAudioPlayer->PlaySound(SOUND_ClickSkill, 0, 0, -1, 0, 0, 0, 0); | |
184 v3 = (void *)pParam; | |
185 uPlayerCreationUI_SelectedCharacter = pParam; | |
186 pKeyActionMap->EnterText(0, 15, pGUIWindow_CurrentMenu); | |
187 pGUIWindow_CurrentMenu->ptr_1C = v3; | |
188 break; | |
189 case UIMSG_ChangeGameState: | |
190 uGameState = GAME_FINISHED; | |
191 break; | |
192 case UIMSG_ChangeCursor: | |
193 pMouse->SetCursorBitmap("MICON2"); | |
194 break; | |
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195 case UIMSG_DebugBlv: |
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196 __debugbreak();//some debugging tool |
2541 | 197 SetCurrentMenuID(MENU_DebugBLVLevel); |
198 break; | |
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199 /*case UIMSG_LoadGame: |
2541 | 200 if (!pSavegameUsedSlots[uLoadGameUI_SelectedSlot]) |
201 break; | |
202 SetCurrentMenuID(MENU_LoadingProcInMainMenu); | |
203 break; | |
204 case UIMSG_SelectLoadSlot: | |
205 //main menu save/load wnd clicking on savegame lines | |
206 if (pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS) | |
207 pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_NONE); | |
208 if (current_screen_type != SCREEN_SAVEGAME || uLoadGameUI_SelectedSlot != pParam + pSaveListPosition) | |
209 { | |
210 //load clicked line | |
211 v26 = pParam + pSaveListPosition; | |
212 if (dword_6BE138 == pParam + pSaveListPosition) | |
213 { | |
214 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_SaveLoadBtn, 0, 0); | |
215 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_LoadGame, 0, 0); | |
216 } | |
217 uLoadGameUI_SelectedSlot = v26; | |
218 dword_6BE138 = v26; | |
219 } | |
220 else | |
221 { | |
222 //typing in the line | |
223 pKeyActionMap->EnterText(0, 19, pGUIWindow_CurrentMenu); | |
224 strcpy(pKeyActionMap->pPressedKeysBuffer, pSavegameHeader[uLoadGameUI_SelectedSlot].pName); | |
225 pKeyActionMap->uNumKeysPressed = strlen(pKeyActionMap->pPressedKeysBuffer); | |
226 } | |
227 break; | |
228 case UIMSG_SaveLoadBtn: | |
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229 new OnSaveLoad(pGUIWindow_CurrentMenu->uFrameX + 241, pGUIWindow_CurrentMenu->uFrameY + 302, 61, 28, (int)pBtnLoadSlot, 0); |
2541 | 230 break; |
231 case UIMSG_DownArrow: | |
232 ++pSaveListPosition; | |
233 if (pSaveListPosition >= pParam) | |
234 pSaveListPosition = pParam - 1; | |
235 if (pSaveListPosition < 1) | |
236 pSaveListPosition = 0; | |
237 pWindow = pGUIWindow_CurrentMenu; | |
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238 new OnButtonClick2(pWindow->uFrameX + 215, pGUIWindow_CurrentMenu->uFrameY + 323, 0, 0, (int)pBtnDownArrow, 0); |
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239 break;*/ |
2541 | 240 case UIMSG_Cancel: |
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241 new OnCancel3(pGUIWindow_CurrentMenu->uFrameX + 350, pGUIWindow_CurrentMenu->uFrameY + 302, 61, 28, (int)pBtnCancel, 0); |
2541 | 242 break; |
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243 /*case UIMSG_ArrowUp: |
2541 | 244 --pSaveListPosition; |
245 if (pSaveListPosition < 0) | |
246 pSaveListPosition = 0; | |
247 pWindow = pGUIWindow_CurrentMenu; | |
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248 new OnButtonClick2(pWindow->uFrameX + 215, pGUIWindow_CurrentMenu->uFrameY + 197, 0, 0, (int)pBtnArrowUp, 0); |
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249 break;*/ |
2541 | 250 case UIMSG_AD: |
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251 __debugbreak();//some debugging tool |
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252 new OnButtonClick2(pMainMenu_BtnNew->uX, pMainMenu_BtnNew->uY, 0, 0, (int)pMainMenu_BtnNew, 0); |
2541 | 253 SetCurrentMenuID(MENU_LoadingProcInMainMenu); |
254 break; | |
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255 case UIMSG_DebugBlv2: |
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256 __debugbreak();//some debugging tool |
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257 new OnButtonClick2(pMainMenu_BtnExit->uX, pMainMenu_BtnExit->uY, 0, 0, (int)pMainMenu_BtnExit, 0); |
2541 | 258 SetCurrentMenuID(MENU_DebugBLVLevel); |
259 break; | |
260 case UIMSG_Escape: | |
261 if (pModalWindow) | |
262 { | |
2547 | 263 pModalWindow->Release(); |
264 pModalWindow = nullptr; | |
2541 | 265 break; |
266 } | |
267 if (!(dword_6BE364_game_settings_1 & GAME_SETTINGS_4000)) | |
268 break; | |
269 v15 = 1; | |
270 pMediaPlayer->bStopBeforeSchedule = 1; | |
271 viewparams->bRedrawGameUI = 1; | |
272 viewparams->field_48 = 1; | |
273 if (GetCurrentMenuID() == MENU_MAIN || GetCurrentMenuID() == MENU_MMT_MAIN_MENU | |
274 || GetCurrentMenuID() == MENU_CREATEPARTY || GetCurrentMenuID() == MENU_NAMEPANELESC) | |
275 { | |
276 //if ( current_screen_type == SCREEN_VIDEO ) | |
277 //pVideoPlayer->FastForwardToFrame(pVideoPlayer->pResetflag); | |
278 if (GetCurrentMenuID() == MENU_NAMEPANELESC) //èç ïàíåëè èçìåíåíèÿ èìåíè | |
279 { | |
280 SetCurrentMenuID(MENU_CREATEPARTY);//â îêíî ñîçäàíèÿ ãðóïïû | |
281 break; | |
282 } | |
283 if (GetCurrentMenuID() == MENU_CREDITSPROC) //èç îêíà Ñîçäàòåëè | |
284 { | |
285 SetCurrentMenuID(MENU_CREDITSCLOSE);//â çàêðûòèå Ñîçäàòåëè | |
286 break; | |
287 } | |
288 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_ChangeGameState, 0, 0); | |
289 break; | |
290 } | |
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291 if (GetCurrentMenuID() == MENU_CREDITSPROC && current_screen_type == SCREEN_GAME) |
2541 | 292 { |
293 //if ( current_screen_type == SCREEN_VIDEO ) | |
294 //pVideoPlayer->FastForwardToFrame(pVideoPlayer->pResetflag); | |
295 if (GetCurrentMenuID() == MENU_NAMEPANELESC) | |
296 { | |
297 SetCurrentMenuID(MENU_CREATEPARTY); | |
298 break; | |
299 } | |
300 if (GetCurrentMenuID() == MENU_CREDITSPROC) | |
301 { | |
302 SetCurrentMenuID(MENU_CREDITSCLOSE); | |
303 break; | |
304 } | |
305 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_ChangeGameState, 0, 0); | |
306 break; | |
307 } | |
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308 /*if (current_screen_type == SCREEN_LOADGAME) |
2541 | 309 { |
310 pIcons_LOD->RemoveTexturesPackFromTextureList(); | |
311 //crt_deconstruct_ptr_6A0118(); | |
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312 main_menu_background.Release(); |
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313 main_menu_background.Load("title.pcx", 0); |
2541 | 314 SetCurrentMenuID(MENU_MAIN); |
315 v15 = 1; | |
316 pGUIWindow_CurrentMenu->Release(); | |
317 pGUIWindow2->Release(); | |
318 pGUIWindow2 = 0; | |
319 pEventTimer->Resume(); | |
320 current_screen_type = SCREEN_GAME; | |
321 viewparams->bRedrawGameUI = v15; | |
322 break; | |
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323 }*/ |
2541 | 324 if (current_screen_type == SCREEN_VIDEO) |
325 { | |
326 //pVideoPlayer->Unload(); | |
327 } | |
328 else | |
329 { | |
330 if (current_screen_type != SCREEN_1B) | |
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331 { // MENU_CREDITSCLOSE for example |
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332 if (pGUIWindow_CurrentMenu) |
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333 { |
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334 pGUIWindow_CurrentMenu->Release(); |
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335 pGUIWindow_CurrentMenu = nullptr; |
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336 } |
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337 if (pGUIWindow2) |
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338 { |
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339 pGUIWindow2->Release(); |
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340 pGUIWindow2 = 0; |
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341 } |
2541 | 342 pEventTimer->Resume(); |
343 current_screen_type = SCREEN_GAME; | |
344 viewparams->bRedrawGameUI = v15; | |
345 break; | |
346 } | |
347 //VideoPlayer::dtor(); | |
348 } | |
349 break; | |
350 default: | |
351 break; | |
352 } | |
353 } while (pMessageQueue_50CBD0->uNumMessages); | |
354 } | |
355 } | |
356 | |
357 | |
358 //----- (004627B7) -------------------------------------------------------- | |
359 void MainMenu_Loop() | |
360 { | |
361 GUIButton *pButton; // eax@27 | |
362 unsigned int pControlParam; // ecx@35 | |
363 unsigned int pY; // [sp-18h] [bp-54h]@39 | |
364 Texture *pTexture; // [sp-14h] [bp-50h]@39 | |
365 GUIWindow *pWindow; // [sp+4h] [bp-38h]@11 | |
366 MSG msg; | |
367 | |
368 current_screen_type = SCREEN_GAME; | |
369 | |
370 pGUIWindow2 = 0; | |
371 pAudioPlayer->StopChannels(-1, -1); | |
372 pMouse->RemoveHoldingItem(); | |
373 | |
374 pIcons_LOD->_inlined_sub2(); | |
375 | |
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376 pWindow_MainMenu = new GUIWindow_MainMenu(); |
2541 | 377 |
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378 main_menu_background.Release(); |
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379 main_menu_background.Load("title.pcx", 0); |
2541 | 380 SetCurrentMenuID(MENU_MAIN); |
381 SetForegroundWindow(window->GetApiHandle()); | |
382 SendMessageW(window->GetApiHandle(), WM_ACTIVATEAPP, 1, 0); | |
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383 |
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384 //while (GetCurrentMenuID() == MENU_MAIN || GetCurrentMenuID() == MENU_SAVELOAD) |
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385 while (GetCurrentMenuID() == MENU_MAIN) |
2541 | 386 { |
387 POINT pt; | |
388 pMouse->GetCursorPos(&pt); | |
389 pWindow = pWindow_MainMenu; | |
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390 /*if (GetCurrentMenuID() == MENU_SAVELOAD) |
2541 | 391 { |
392 if (current_screen_type != SCREEN_LOADGAME) | |
393 { | |
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394 main_menu_background.Release(); |
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395 main_menu_background.Load("lsave640.pcx", 0); |
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396 pGUIWindow2 = new GUIWindow(0, 0, window->GetWidth(), window->GetHeight(), 0, 0); |
2547 | 397 |
398 //LoadUI_Load(0); | |
399 pGUIWindow_CurrentMenu = new GUIWindow_Load(false); | |
2541 | 400 } |
401 pWindow = pGUIWindow_CurrentMenu; | |
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402 }*/ |
2541 | 403 |
404 while (PeekMessageW(&msg, 0, 0, 0, PM_REMOVE)) | |
405 { | |
406 if (msg.message == WM_QUIT) | |
407 Engine_DeinitializeAndTerminate(0); | |
408 TranslateMessage(&msg); | |
409 DispatchMessageW(&msg); | |
410 } | |
411 | |
412 if (dword_6BE364_game_settings_1 & GAME_SETTINGS_APP_INACTIVE) | |
413 { | |
414 WaitMessage(); | |
415 continue; | |
416 } | |
417 | |
418 pRenderer->BeginScene(); | |
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419 pRenderer->DrawTextureNew(0, 0, &main_menu_background); |
2541 | 420 |
421 MainMenu_EventLoop(); | |
422 GUI_UpdateWindows(); | |
423 | |
424 pRenderer->EndScene(); | |
425 pRenderer->Present(); | |
426 } | |
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427 |
2541 | 428 MainMenu_EventLoop(); |
429 pRenderer->BeginScene(); | |
430 GUI_UpdateWindows(); | |
431 pRenderer->EndScene(); | |
432 pRenderer->Present(); | |
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433 main_menu_background.Release(); |
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434 /*if (pGUIWindow2) |
2541 | 435 { |
436 pGUIWindow2->Release(); | |
437 pGUIWindow2 = 0; | |
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438 }*/ |
2541 | 439 pWindow_MainMenu->Release(); |
440 pIcons_LOD->RemoveTexturesPackFromTextureList(); | |
441 } |