annotate Game/MainMenu.cpp @ 2552:ac16f4a3a91e

Load from MainMenu logic separated from MainMenu window
author a.parshin
date Wed, 13 May 2015 01:33:20 +0200
parents 4008b2f34be0
children 48708da03b7f
rev   line source
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a902abdfc7f2 1. Renamed class Game to class Engine.
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1 #include "Engine/Engine.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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2 #include "Engine/Timer.h"
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3 #include "Engine/Party.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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4 #include "Engine/LOD.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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5 #include "Engine/SaveLoad.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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6 #include "Engine/Graphics/IRender.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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7 #include "Engine/Graphics/Viewport.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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8
a902abdfc7f2 1. Renamed class Game to class Engine.
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9 #include "IO/Mouse.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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10 #include "IO/Keyboard.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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11
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4008b2f34be0 MainMenu rendering moved from event loop to respective window class
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12 #include "GUI/UI/UIMainMenu.h"
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a902abdfc7f2 1. Renamed class Game to class Engine.
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13 #include "GUI/UI/UIPartyCreation.h"
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fed97f15d1e1 * SaveLoad
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14 #include "GUI/UI/UISaveLoad.h"
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4008b2f34be0 MainMenu rendering moved from event loop to respective window class
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15 #include "GUI/GUIButton.h"
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a902abdfc7f2 1. Renamed class Game to class Engine.
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16
a902abdfc7f2 1. Renamed class Game to class Engine.
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17 #include "Media/Audio/AudioPlayer.h"
a902abdfc7f2 1. Renamed class Game to class Engine.
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18
a902abdfc7f2 1. Renamed class Game to class Engine.
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19 #include "Game/MainMenu.h"
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ac16f4a3a91e Load from MainMenu logic separated from MainMenu window
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20 #include "Game/MainMenuLoad.h"
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a902abdfc7f2 1. Renamed class Game to class Engine.
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21
a902abdfc7f2 1. Renamed class Game to class Engine.
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22
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c674d547cc7c GUIWindow switch logic refactored into behaviour classes
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23 RGBTexture main_menu_background;
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
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24
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
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25
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
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26
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a902abdfc7f2 1. Renamed class Game to class Engine.
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27 //----- (00435748) --------------------------------------------------------
a902abdfc7f2 1. Renamed class Game to class Engine.
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28 void MainMenu_EventLoop()
a902abdfc7f2 1. Renamed class Game to class Engine.
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29 {
a902abdfc7f2 1. Renamed class Game to class Engine.
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30 Player *pPlayer; // ebx@2
a902abdfc7f2 1. Renamed class Game to class Engine.
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31 void *v3; // edi@21
a902abdfc7f2 1. Renamed class Game to class Engine.
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32 signed int v4; // eax@29
a902abdfc7f2 1. Renamed class Game to class Engine.
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33 // int v5; // ecx@29
a902abdfc7f2 1. Renamed class Game to class Engine.
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34 // PLAYER_SKILL_TYPE v6; // edi@37
a902abdfc7f2 1. Renamed class Game to class Engine.
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35 GUIWindow *pWindow; // eax@56
a902abdfc7f2 1. Renamed class Game to class Engine.
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36 GUIButton *pButton; // eax@59
a902abdfc7f2 1. Renamed class Game to class Engine.
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37 int v15; // edi@70
a902abdfc7f2 1. Renamed class Game to class Engine.
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38 char v20; // dl@116
a902abdfc7f2 1. Renamed class Game to class Engine.
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39 unsigned int v21; // eax@116
a902abdfc7f2 1. Renamed class Game to class Engine.
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40 unsigned int v25; // eax@120
a902abdfc7f2 1. Renamed class Game to class Engine.
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41 unsigned int v26; // ecx@127
a902abdfc7f2 1. Renamed class Game to class Engine.
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42 // SoundID pSoundID; // [sp-2Ch] [bp-3Ch]@36
a902abdfc7f2 1. Renamed class Game to class Engine.
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43 // signed int v41; // [sp-10h] [bp-20h]@29
a902abdfc7f2 1. Renamed class Game to class Engine.
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44 int pParam; // [sp+4h] [bp-Ch]@3
a902abdfc7f2 1. Renamed class Game to class Engine.
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45 UIMessageType pUIMessageType; // [sp+8h] [bp-8h]@3
a902abdfc7f2 1. Renamed class Game to class Engine.
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46 int pSex; // [sp+Ch] [bp-4h]@3
a902abdfc7f2 1. Renamed class Game to class Engine.
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47
a902abdfc7f2 1. Renamed class Game to class Engine.
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48 if (pMessageQueue_50CBD0->uNumMessages)
a902abdfc7f2 1. Renamed class Game to class Engine.
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49 {
a902abdfc7f2 1. Renamed class Game to class Engine.
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50 pPlayer = pParty->pPlayers.data();
a902abdfc7f2 1. Renamed class Game to class Engine.
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51 do
a902abdfc7f2 1. Renamed class Game to class Engine.
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52 {
a902abdfc7f2 1. Renamed class Game to class Engine.
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53 int param2;
a902abdfc7f2 1. Renamed class Game to class Engine.
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54 pMessageQueue_50CBD0->PopMessage(&pUIMessageType, &pParam, &param2);
a902abdfc7f2 1. Renamed class Game to class Engine.
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55 //auto player = &pParty->pPlayers[pParam];
a902abdfc7f2 1. Renamed class Game to class Engine.
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56
a902abdfc7f2 1. Renamed class Game to class Engine.
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57 switch (pUIMessageType) // For buttons of window MainMenu
a902abdfc7f2 1. Renamed class Game to class Engine.
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58 {
a902abdfc7f2 1. Renamed class Game to class Engine.
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59 case UIMSG_MainMenu_ShowPartyCreationWnd:
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c674d547cc7c GUIWindow switch logic refactored into behaviour classes
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60 new OnButtonClick2(495, 172, 0, 0, (int)pMainMenu_BtnNew, 0);
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a902abdfc7f2 1. Renamed class Game to class Engine.
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61 SetCurrentMenuID(MENU_NEWGAME);
a902abdfc7f2 1. Renamed class Game to class Engine.
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62 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
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63 case UIMSG_MainMenu_ShowLoadWindow:
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c674d547cc7c GUIWindow switch logic refactored into behaviour classes
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64 new OnButtonClick2(495, 227, 0, 0, (int)pMainMenu_BtnLoad, 0);
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ac16f4a3a91e Load from MainMenu logic separated from MainMenu window
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65 //SetCurrentMenuID(MENU_SAVELOAD);
ac16f4a3a91e Load from MainMenu logic separated from MainMenu window
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66 MainMenuLoad_Loop();
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a902abdfc7f2 1. Renamed class Game to class Engine.
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67 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
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68 case UIMSG_ShowCredits:
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c674d547cc7c GUIWindow switch logic refactored into behaviour classes
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69 new OnButtonClick2(495, 282, 0, 0, (int)pMainMenu_BtnCredits, 0);
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a902abdfc7f2 1. Renamed class Game to class Engine.
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70 SetCurrentMenuID(MENU_CREDITS);
a902abdfc7f2 1. Renamed class Game to class Engine.
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71 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
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72 case UIMSG_ExitToWindows:
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c674d547cc7c GUIWindow switch logic refactored into behaviour classes
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73 new OnButtonClick2(495, 337, 0, 0, (int)pMainMenu_BtnExit, 0);
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a902abdfc7f2 1. Renamed class Game to class Engine.
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74 SetCurrentMenuID(MENU_EXIT_GAME);
a902abdfc7f2 1. Renamed class Game to class Engine.
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75 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
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76 case UIMSG_PlayerCreation_SelectAttribute:
a902abdfc7f2 1. Renamed class Game to class Engine.
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77 pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem)
a902abdfc7f2 1. Renamed class Game to class Engine.
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78 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
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79 uPlayerCreationUI_SelectedCharacter = pParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
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80 pAudioPlayer->PlaySound(SOUND_SelectingANewCharacter, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
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81 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
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82 case UIMSG_PlayerCreation_VoicePrev:
a902abdfc7f2 1. Renamed class Game to class Engine.
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83 pSex = pParty->pPlayers[pParam].GetSexByVoice();
a902abdfc7f2 1. Renamed class Game to class Engine.
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84 do
a902abdfc7f2 1. Renamed class Game to class Engine.
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85 {
a902abdfc7f2 1. Renamed class Game to class Engine.
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86 if (pParty->pPlayers[pParam].uVoiceID == 0)
a902abdfc7f2 1. Renamed class Game to class Engine.
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87 pParty->pPlayers[pParam].uVoiceID = 19;
a902abdfc7f2 1. Renamed class Game to class Engine.
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88 else --pParty->pPlayers[pParam].uVoiceID;
a902abdfc7f2 1. Renamed class Game to class Engine.
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89 } while (pParty->pPlayers[pParam].GetSexByVoice() != pSex);
a902abdfc7f2 1. Renamed class Game to class Engine.
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90 pButton = pCreationUI_BtnPressLeft2[pParam];
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c674d547cc7c GUIWindow switch logic refactored into behaviour classes
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91 new OnButtonClick(pButton->uX, pButton->uY, 0, 0, (int)pButton, (char *)1);
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a902abdfc7f2 1. Renamed class Game to class Engine.
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92 pAudioPlayer->PlaySound(SOUND_SelectingANewCharacter, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
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93 pParty->pPlayers[pParam].PlaySound(SPEECH_PickMe, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
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94 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
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95 case UIMSG_PlayerCreation_VoiceNext:
a902abdfc7f2 1. Renamed class Game to class Engine.
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96 pSex = pParty->pPlayers[pParam].GetSexByVoice();
a902abdfc7f2 1. Renamed class Game to class Engine.
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97 do
a902abdfc7f2 1. Renamed class Game to class Engine.
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98 {
a902abdfc7f2 1. Renamed class Game to class Engine.
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99 pParty->pPlayers[pParam].uVoiceID = (pParty->pPlayers[pParam].uVoiceID + 1) % 20;
a902abdfc7f2 1. Renamed class Game to class Engine.
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100 } while (pParty->pPlayers[pParam].GetSexByVoice() != pSex);
a902abdfc7f2 1. Renamed class Game to class Engine.
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101 pButton = pCreationUI_BtnPressRight2[pParam];
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c674d547cc7c GUIWindow switch logic refactored into behaviour classes
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102 new OnButtonClick(pButton->uX, pButton->uY, 0, 0, (int)pButton, (char *)1);
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a902abdfc7f2 1. Renamed class Game to class Engine.
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103 pAudioPlayer->PlaySound(SOUND_SelectingANewCharacter, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
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104 pParty->pPlayers[pParam].PlaySound(SPEECH_PickMe, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
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105 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
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106 case UIMSG_PlayerCreation_FacePrev:
a902abdfc7f2 1. Renamed class Game to class Engine.
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107 //pPlayer = &pParty->pPlayers[pParam];
a902abdfc7f2 1. Renamed class Game to class Engine.
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108 if (!pParty->pPlayers[pParam].uCurrentFace)
a902abdfc7f2 1. Renamed class Game to class Engine.
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109 pParty->pPlayers[pParam].uCurrentFace = 19;
a902abdfc7f2 1. Renamed class Game to class Engine.
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110 else
a902abdfc7f2 1. Renamed class Game to class Engine.
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111 pParty->pPlayers[pParam].uCurrentFace -= 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
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112 pParty->pPlayers[pParam].uVoiceID = pParty->pPlayers[pParam].uCurrentFace;
a902abdfc7f2 1. Renamed class Game to class Engine.
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113 pParty->pPlayers[pParam].SetInitialStats();
a902abdfc7f2 1. Renamed class Game to class Engine.
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114 pParty->pPlayers[pParam].SetSexByVoice();
a902abdfc7f2 1. Renamed class Game to class Engine.
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115 pParty->pPlayers[pParam].RandomizeName();
a902abdfc7f2 1. Renamed class Game to class Engine.
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116 v25 = pParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
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117 pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem)
a902abdfc7f2 1. Renamed class Game to class Engine.
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118 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
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119 uPlayerCreationUI_SelectedCharacter = v25;
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c674d547cc7c GUIWindow switch logic refactored into behaviour classes
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120 new OnButtonClick(pCreationUI_BtnPressLeft[v25]->uX, pCreationUI_BtnPressLeft[v25]->uY, 0, 0, (int)pCreationUI_BtnPressLeft[v25], (char *)1);
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a902abdfc7f2 1. Renamed class Game to class Engine.
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121 pAudioPlayer->PlaySound(SOUND_SelectingANewCharacter, 0, 0, -1, 0, 0, 0.0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
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122 pParty->pPlayers[pParam].PlaySound(SPEECH_PickMe, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
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123 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
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124 case UIMSG_PlayerCreation_FaceNext:
a902abdfc7f2 1. Renamed class Game to class Engine.
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125 //pPlayer = &pParty->pPlayers[pParam];
a902abdfc7f2 1. Renamed class Game to class Engine.
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126 v20 = (char)((int)pParty->pPlayers[pParam].uCurrentFace + 1) % 20;
a902abdfc7f2 1. Renamed class Game to class Engine.
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127 pParty->pPlayers[pParam].uCurrentFace = v20;
a902abdfc7f2 1. Renamed class Game to class Engine.
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128 pParty->pPlayers[pParam].uVoiceID = v20;
a902abdfc7f2 1. Renamed class Game to class Engine.
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129 pParty->pPlayers[pParam].SetInitialStats();
a902abdfc7f2 1. Renamed class Game to class Engine.
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130 pParty->pPlayers[pParam].SetSexByVoice();
a902abdfc7f2 1. Renamed class Game to class Engine.
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131 pParty->pPlayers[pParam].RandomizeName();
a902abdfc7f2 1. Renamed class Game to class Engine.
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132 v21 = pParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
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133 pGUIWindow_CurrentMenu->pCurrentPosActiveItem = (pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem)
a902abdfc7f2 1. Renamed class Game to class Engine.
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134 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
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135 uPlayerCreationUI_SelectedCharacter = v21;
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c674d547cc7c GUIWindow switch logic refactored into behaviour classes
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136 new OnButtonClick(pCreationUI_BtnPressRight[v21]->uX, pCreationUI_BtnPressRight[v21]->uY, 0, 0, (int)pCreationUI_BtnPressRight[v21], (char *)1);
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a902abdfc7f2 1. Renamed class Game to class Engine.
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137 pAudioPlayer->PlaySound(SOUND_SelectingANewCharacter, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
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138 pParty->pPlayers[pParam].PlaySound(SPEECH_PickMe, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
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139 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
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140 case UIMSG_PlayerCreationClickPlus:
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c674d547cc7c GUIWindow switch logic refactored into behaviour classes
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141 new OnButtonClick2(613, 393, 0, 0, (int)pPlayerCreationUI_BtnPlus, (char *)1);
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a902abdfc7f2 1. Renamed class Game to class Engine.
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142 pPlayer[uPlayerCreationUI_SelectedCharacter].IncreaseAttribute((pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) % 7);
a902abdfc7f2 1. Renamed class Game to class Engine.
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143 pAudioPlayer->PlaySound(SOUND_ClickMinus, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
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144 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
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145 case UIMSG_PlayerCreationClickMinus:
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c674d547cc7c GUIWindow switch logic refactored into behaviour classes
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146 new OnButtonClick2(523, 393, 0, 0, (int)pPlayerCreationUI_BtnMinus, (char *)1);
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a902abdfc7f2 1. Renamed class Game to class Engine.
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147 pPlayer[uPlayerCreationUI_SelectedCharacter].DecreaseAttribute((pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem) % 7);
a902abdfc7f2 1. Renamed class Game to class Engine.
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148 pAudioPlayer->PlaySound(SOUND_ClickPlus, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
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149 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
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parents:
diff changeset
150 case UIMSG_PlayerCreationSelectActiveSkill:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
151 if (pPlayer[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(3) == 37)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
152 pParty->pPlayers[uPlayerCreationUI_SelectedCharacter].pActiveSkills[pPlayer[uPlayerCreationUI_SelectedCharacter].GetSkillIdxByOrder(pParam + 4)] = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
153 pAudioPlayer->PlaySound(SOUND_ClickSkill, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
154 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
155 case UIMSG_PlayerCreationSelectClass:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
156 pPlayer[uPlayerCreationUI_SelectedCharacter].Reset((PLAYER_CLASS_TYPE)pParam);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
157 pAudioPlayer->PlaySound(SOUND_SelectingANewCharacter, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
158 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
159 case UIMSG_PlayerCreationClickOK:
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
160 new OnButtonClick2(580, 431, 0, 0, (int)pPlayerCreationUI_BtnOK, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
161 if (PlayerCreation_GetUnspentAttributePointCount() || !PlayerCreation_Choose4Skills())
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
162 GameUI_Footer_TimeLeft = GetTickCount() + 4000;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
163 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
164 uGameState = GAME_STATE_STARTING_NEW_GAME;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
165 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
166 case UIMSG_PlayerCreationClickReset:
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
167 new OnButtonClick2(527, 431, 0, 0, (int)pPlayerCreationUI_BtnReset, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
168 pParty->Reset();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
169 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
170 case UIMSG_PlayerCreationRemoveUpSkill:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
171 v4 = pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
172 pGUIWindow_CurrentMenu->pCurrentPosActiveItem = v4 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
173 if (pPlayer[pParam].GetSkillIdxByOrder(2) != 37)//37 - None(Íåò)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
174 pParty->pPlayers[pParam].pActiveSkills[pPlayer[pParam].GetSkillIdxByOrder(2)] = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
175 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
176 case UIMSG_PlayerCreationRemoveDownSkill:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
177 v4 = pGUIWindow_CurrentMenu->pCurrentPosActiveItem - pGUIWindow_CurrentMenu->pStartingPosActiveItem;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
178 pGUIWindow_CurrentMenu->pCurrentPosActiveItem = v4 % 7 + pGUIWindow_CurrentMenu->pStartingPosActiveItem + 7 * pParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
179 if (pPlayer[pParam].GetSkillIdxByOrder(3) != 37)//37 - None(Íåò)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
180 pParty->pPlayers[pParam].pActiveSkills[pPlayer[pParam].GetSkillIdxByOrder(3)] = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
181 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
182 case UIMSG_PlayerCreationChangeName:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
183 pAudioPlayer->PlaySound(SOUND_ClickSkill, 0, 0, -1, 0, 0, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
184 v3 = (void *)pParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
185 uPlayerCreationUI_SelectedCharacter = pParam;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
186 pKeyActionMap->EnterText(0, 15, pGUIWindow_CurrentMenu);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
187 pGUIWindow_CurrentMenu->ptr_1C = v3;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
188 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
189 case UIMSG_ChangeGameState:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
190 uGameState = GAME_FINISHED;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
191 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
192 case UIMSG_ChangeCursor:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
193 pMouse->SetCursorBitmap("MICON2");
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
194 break;
2552
ac16f4a3a91e Load from MainMenu logic separated from MainMenu window
a.parshin
parents: 2551
diff changeset
195 case UIMSG_DebugBlv:
ac16f4a3a91e Load from MainMenu logic separated from MainMenu window
a.parshin
parents: 2551
diff changeset
196 __debugbreak();//some debugging tool
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
197 SetCurrentMenuID(MENU_DebugBLVLevel);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
198 break;
2552
ac16f4a3a91e Load from MainMenu logic separated from MainMenu window
a.parshin
parents: 2551
diff changeset
199 /*case UIMSG_LoadGame:
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
200 if (!pSavegameUsedSlots[uLoadGameUI_SelectedSlot])
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
201 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
202 SetCurrentMenuID(MENU_LoadingProcInMainMenu);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
203 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
204 case UIMSG_SelectLoadSlot:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
205 //main menu save/load wnd clicking on savegame lines
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
206 if (pGUIWindow_CurrentMenu->receives_keyboard_input_2 == WINDOW_INPUT_IN_PROGRESS)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
207 pKeyActionMap->SetWindowInputStatus(WINDOW_INPUT_NONE);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
208 if (current_screen_type != SCREEN_SAVEGAME || uLoadGameUI_SelectedSlot != pParam + pSaveListPosition)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
209 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
210 //load clicked line
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
211 v26 = pParam + pSaveListPosition;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
212 if (dword_6BE138 == pParam + pSaveListPosition)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
213 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
214 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_SaveLoadBtn, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
215 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_LoadGame, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
216 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
217 uLoadGameUI_SelectedSlot = v26;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
218 dword_6BE138 = v26;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
219 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
220 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
221 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
222 //typing in the line
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
223 pKeyActionMap->EnterText(0, 19, pGUIWindow_CurrentMenu);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
224 strcpy(pKeyActionMap->pPressedKeysBuffer, pSavegameHeader[uLoadGameUI_SelectedSlot].pName);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
225 pKeyActionMap->uNumKeysPressed = strlen(pKeyActionMap->pPressedKeysBuffer);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
226 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
227 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
228 case UIMSG_SaveLoadBtn:
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
229 new OnSaveLoad(pGUIWindow_CurrentMenu->uFrameX + 241, pGUIWindow_CurrentMenu->uFrameY + 302, 61, 28, (int)pBtnLoadSlot, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
230 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
231 case UIMSG_DownArrow:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
232 ++pSaveListPosition;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
233 if (pSaveListPosition >= pParam)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
234 pSaveListPosition = pParam - 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
235 if (pSaveListPosition < 1)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
236 pSaveListPosition = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
237 pWindow = pGUIWindow_CurrentMenu;
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
238 new OnButtonClick2(pWindow->uFrameX + 215, pGUIWindow_CurrentMenu->uFrameY + 323, 0, 0, (int)pBtnDownArrow, 0);
2552
ac16f4a3a91e Load from MainMenu logic separated from MainMenu window
a.parshin
parents: 2551
diff changeset
239 break;*/
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
240 case UIMSG_Cancel:
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
241 new OnCancel3(pGUIWindow_CurrentMenu->uFrameX + 350, pGUIWindow_CurrentMenu->uFrameY + 302, 61, 28, (int)pBtnCancel, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
242 break;
2552
ac16f4a3a91e Load from MainMenu logic separated from MainMenu window
a.parshin
parents: 2551
diff changeset
243 /*case UIMSG_ArrowUp:
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
244 --pSaveListPosition;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
245 if (pSaveListPosition < 0)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
246 pSaveListPosition = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
247 pWindow = pGUIWindow_CurrentMenu;
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
248 new OnButtonClick2(pWindow->uFrameX + 215, pGUIWindow_CurrentMenu->uFrameY + 197, 0, 0, (int)pBtnArrowUp, 0);
2552
ac16f4a3a91e Load from MainMenu logic separated from MainMenu window
a.parshin
parents: 2551
diff changeset
249 break;*/
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
250 case UIMSG_AD:
2552
ac16f4a3a91e Load from MainMenu logic separated from MainMenu window
a.parshin
parents: 2551
diff changeset
251 __debugbreak();//some debugging tool
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
252 new OnButtonClick2(pMainMenu_BtnNew->uX, pMainMenu_BtnNew->uY, 0, 0, (int)pMainMenu_BtnNew, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
253 SetCurrentMenuID(MENU_LoadingProcInMainMenu);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
254 break;
2552
ac16f4a3a91e Load from MainMenu logic separated from MainMenu window
a.parshin
parents: 2551
diff changeset
255 case UIMSG_DebugBlv2:
ac16f4a3a91e Load from MainMenu logic separated from MainMenu window
a.parshin
parents: 2551
diff changeset
256 __debugbreak();//some debugging tool
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
257 new OnButtonClick2(pMainMenu_BtnExit->uX, pMainMenu_BtnExit->uY, 0, 0, (int)pMainMenu_BtnExit, 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
258 SetCurrentMenuID(MENU_DebugBLVLevel);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
259 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
260 case UIMSG_Escape:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
261 if (pModalWindow)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
262 {
2547
fed97f15d1e1 * SaveLoad
a.parshin
parents: 2544
diff changeset
263 pModalWindow->Release();
fed97f15d1e1 * SaveLoad
a.parshin
parents: 2544
diff changeset
264 pModalWindow = nullptr;
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
265 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
266 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
267 if (!(dword_6BE364_game_settings_1 & GAME_SETTINGS_4000))
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
268 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
269 v15 = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
270 pMediaPlayer->bStopBeforeSchedule = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
271 viewparams->bRedrawGameUI = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
272 viewparams->field_48 = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
273 if (GetCurrentMenuID() == MENU_MAIN || GetCurrentMenuID() == MENU_MMT_MAIN_MENU
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
274 || GetCurrentMenuID() == MENU_CREATEPARTY || GetCurrentMenuID() == MENU_NAMEPANELESC)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
275 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
276 //if ( current_screen_type == SCREEN_VIDEO )
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
277 //pVideoPlayer->FastForwardToFrame(pVideoPlayer->pResetflag);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
278 if (GetCurrentMenuID() == MENU_NAMEPANELESC) //èç ïàíåëè èçìåíåíèÿ èìåíè
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
279 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
280 SetCurrentMenuID(MENU_CREATEPARTY);//â îêíî ñîçäàíèÿ ãðóïïû
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
281 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
282 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
283 if (GetCurrentMenuID() == MENU_CREDITSPROC) //èç îêíà Ñîçäàòåëè
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
284 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
285 SetCurrentMenuID(MENU_CREDITSCLOSE);//â çàêðûòèå Ñîçäàòåëè
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
286 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
287 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
288 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_ChangeGameState, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
289 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
290 }
2552
ac16f4a3a91e Load from MainMenu logic separated from MainMenu window
a.parshin
parents: 2551
diff changeset
291 if (GetCurrentMenuID() == MENU_CREDITSPROC && current_screen_type == SCREEN_GAME)
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
292 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
293 //if ( current_screen_type == SCREEN_VIDEO )
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
294 //pVideoPlayer->FastForwardToFrame(pVideoPlayer->pResetflag);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
295 if (GetCurrentMenuID() == MENU_NAMEPANELESC)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
296 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
297 SetCurrentMenuID(MENU_CREATEPARTY);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
298 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
299 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
300 if (GetCurrentMenuID() == MENU_CREDITSPROC)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
301 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
302 SetCurrentMenuID(MENU_CREDITSCLOSE);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
303 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
304 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
305 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_ChangeGameState, 0, 0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
306 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
307 }
2552
ac16f4a3a91e Load from MainMenu logic separated from MainMenu window
a.parshin
parents: 2551
diff changeset
308 /*if (current_screen_type == SCREEN_LOADGAME)
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
309 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
310 pIcons_LOD->RemoveTexturesPackFromTextureList();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
311 //crt_deconstruct_ptr_6A0118();
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
312 main_menu_background.Release();
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
313 main_menu_background.Load("title.pcx", 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
314 SetCurrentMenuID(MENU_MAIN);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
315 v15 = 1;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
316 pGUIWindow_CurrentMenu->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
317 pGUIWindow2->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
318 pGUIWindow2 = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
319 pEventTimer->Resume();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
320 current_screen_type = SCREEN_GAME;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
321 viewparams->bRedrawGameUI = v15;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
322 break;
2552
ac16f4a3a91e Load from MainMenu logic separated from MainMenu window
a.parshin
parents: 2551
diff changeset
323 }*/
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
324 if (current_screen_type == SCREEN_VIDEO)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
325 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
326 //pVideoPlayer->Unload();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
327 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
328 else
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
329 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
330 if (current_screen_type != SCREEN_1B)
2552
ac16f4a3a91e Load from MainMenu logic separated from MainMenu window
a.parshin
parents: 2551
diff changeset
331 { // MENU_CREDITSCLOSE for example
ac16f4a3a91e Load from MainMenu logic separated from MainMenu window
a.parshin
parents: 2551
diff changeset
332 if (pGUIWindow_CurrentMenu)
ac16f4a3a91e Load from MainMenu logic separated from MainMenu window
a.parshin
parents: 2551
diff changeset
333 {
ac16f4a3a91e Load from MainMenu logic separated from MainMenu window
a.parshin
parents: 2551
diff changeset
334 pGUIWindow_CurrentMenu->Release();
ac16f4a3a91e Load from MainMenu logic separated from MainMenu window
a.parshin
parents: 2551
diff changeset
335 pGUIWindow_CurrentMenu = nullptr;
ac16f4a3a91e Load from MainMenu logic separated from MainMenu window
a.parshin
parents: 2551
diff changeset
336 }
ac16f4a3a91e Load from MainMenu logic separated from MainMenu window
a.parshin
parents: 2551
diff changeset
337 if (pGUIWindow2)
ac16f4a3a91e Load from MainMenu logic separated from MainMenu window
a.parshin
parents: 2551
diff changeset
338 {
ac16f4a3a91e Load from MainMenu logic separated from MainMenu window
a.parshin
parents: 2551
diff changeset
339 pGUIWindow2->Release();
ac16f4a3a91e Load from MainMenu logic separated from MainMenu window
a.parshin
parents: 2551
diff changeset
340 pGUIWindow2 = 0;
ac16f4a3a91e Load from MainMenu logic separated from MainMenu window
a.parshin
parents: 2551
diff changeset
341 }
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
342 pEventTimer->Resume();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
343 current_screen_type = SCREEN_GAME;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
344 viewparams->bRedrawGameUI = v15;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
345 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
346 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
347 //VideoPlayer::dtor();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
348 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
349 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
350 default:
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
351 break;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
352 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
353 } while (pMessageQueue_50CBD0->uNumMessages);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
354 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
355 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
356
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
357
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
358 //----- (004627B7) --------------------------------------------------------
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
359 void MainMenu_Loop()
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
360 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
361 GUIButton *pButton; // eax@27
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
362 unsigned int pControlParam; // ecx@35
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
363 unsigned int pY; // [sp-18h] [bp-54h]@39
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
364 Texture *pTexture; // [sp-14h] [bp-50h]@39
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
365 GUIWindow *pWindow; // [sp+4h] [bp-38h]@11
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
366 MSG msg;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
367
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
368 current_screen_type = SCREEN_GAME;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
369
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
370 pGUIWindow2 = 0;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
371 pAudioPlayer->StopChannels(-1, -1);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
372 pMouse->RemoveHoldingItem();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
373
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
374 pIcons_LOD->_inlined_sub2();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
375
2551
4008b2f34be0 MainMenu rendering moved from event loop to respective window class
a.parshin
parents: 2547
diff changeset
376 pWindow_MainMenu = new GUIWindow_MainMenu();
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
377
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
378 main_menu_background.Release();
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
379 main_menu_background.Load("title.pcx", 0);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
380 SetCurrentMenuID(MENU_MAIN);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
381 SetForegroundWindow(window->GetApiHandle());
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
382 SendMessageW(window->GetApiHandle(), WM_ACTIVATEAPP, 1, 0);
2552
ac16f4a3a91e Load from MainMenu logic separated from MainMenu window
a.parshin
parents: 2551
diff changeset
383
ac16f4a3a91e Load from MainMenu logic separated from MainMenu window
a.parshin
parents: 2551
diff changeset
384 //while (GetCurrentMenuID() == MENU_MAIN || GetCurrentMenuID() == MENU_SAVELOAD)
ac16f4a3a91e Load from MainMenu logic separated from MainMenu window
a.parshin
parents: 2551
diff changeset
385 while (GetCurrentMenuID() == MENU_MAIN)
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
386 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
387 POINT pt;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
388 pMouse->GetCursorPos(&pt);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
389 pWindow = pWindow_MainMenu;
2552
ac16f4a3a91e Load from MainMenu logic separated from MainMenu window
a.parshin
parents: 2551
diff changeset
390 /*if (GetCurrentMenuID() == MENU_SAVELOAD)
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
391 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
392 if (current_screen_type != SCREEN_LOADGAME)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
393 {
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
394 main_menu_background.Release();
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
395 main_menu_background.Load("lsave640.pcx", 0);
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
396 pGUIWindow2 = new GUIWindow(0, 0, window->GetWidth(), window->GetHeight(), 0, 0);
2547
fed97f15d1e1 * SaveLoad
a.parshin
parents: 2544
diff changeset
397
fed97f15d1e1 * SaveLoad
a.parshin
parents: 2544
diff changeset
398 //LoadUI_Load(0);
fed97f15d1e1 * SaveLoad
a.parshin
parents: 2544
diff changeset
399 pGUIWindow_CurrentMenu = new GUIWindow_Load(false);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
400 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
401 pWindow = pGUIWindow_CurrentMenu;
2552
ac16f4a3a91e Load from MainMenu logic separated from MainMenu window
a.parshin
parents: 2551
diff changeset
402 }*/
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
403
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
404 while (PeekMessageW(&msg, 0, 0, 0, PM_REMOVE))
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
405 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
406 if (msg.message == WM_QUIT)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
407 Engine_DeinitializeAndTerminate(0);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
408 TranslateMessage(&msg);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
409 DispatchMessageW(&msg);
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
410 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
411
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
412 if (dword_6BE364_game_settings_1 & GAME_SETTINGS_APP_INACTIVE)
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
413 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
414 WaitMessage();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
415 continue;
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
416 }
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
417
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
418 pRenderer->BeginScene();
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
419 pRenderer->DrawTextureNew(0, 0, &main_menu_background);
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
420
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
421 MainMenu_EventLoop();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
422 GUI_UpdateWindows();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
423
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
424 pRenderer->EndScene();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
425 pRenderer->Present();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
426 }
2551
4008b2f34be0 MainMenu rendering moved from event loop to respective window class
a.parshin
parents: 2547
diff changeset
427
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
428 MainMenu_EventLoop();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
429 pRenderer->BeginScene();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
430 GUI_UpdateWindows();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
431 pRenderer->EndScene();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
432 pRenderer->Present();
2544
c674d547cc7c GUIWindow switch logic refactored into behaviour classes
a.parshin
parents: 2541
diff changeset
433 main_menu_background.Release();
2552
ac16f4a3a91e Load from MainMenu logic separated from MainMenu window
a.parshin
parents: 2551
diff changeset
434 /*if (pGUIWindow2)
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
435 {
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
436 pGUIWindow2->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
437 pGUIWindow2 = 0;
2552
ac16f4a3a91e Load from MainMenu logic separated from MainMenu window
a.parshin
parents: 2551
diff changeset
438 }*/
2541
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
439 pWindow_MainMenu->Release();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
440 pIcons_LOD->RemoveTexturesPackFromTextureList();
a902abdfc7f2 1. Renamed class Game to class Engine.
a.parshin
parents:
diff changeset
441 }