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1 #include <assert.h>
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2
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3 #include "MM7.h"
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4
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5 #include "MapInfo.h"
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6 #include "Game.h"
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7 #include "GUIWindow.h"
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8 #include "GUIFont.h"
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9 #include "GUIProgressBar.h"
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10 #include "Party.h"
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11 #include "AudioPlayer.h"
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12 #include "Outdoor.h"
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13 #include "IndoorCamera.h"
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14 #include "Overlays.h"
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15 #include "Monsters.h"
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16 #include "Arcomage.h"
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17 #include "LOD.h"
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18 #include "Actor.h"
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19 #include "Allocator.h"
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20 #include "Events.h"
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21 #include "Viewport.h"
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22 #include "FrameTableInc.h"
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23 #include "Math.h"
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24 #include "SpriteObject.h"
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25 #include "ObjectList.h"
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26 #include "Chest.h"
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27 #include "PaletteManager.h"
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28 #include "DecorationList.h"
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29 #include "SaveLoad.h"
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30 #include "stru123.h"
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31 #include "Time.h"
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32 #include "IconFrameTable.h"
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33 #include "Awards.h"
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34 #include "Autonotes.h"
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35 #include "stru160.h"
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36 #include "stru279.h"
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37 #include "TurnEngine.h"
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38 #include "stru277.h"
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39 #include "Weather.h"
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40 #include "stru272.h"
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41 #include "stru298.h"
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42 #include "StorylineTextTable.h"
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43 #include "Events2D.h"
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44 #include "texts.h"
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45 #include "stru351.h"
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46
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47 #include "mm7_data.h"
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48
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49
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50
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51 //----- (0041B578) --------------------------------------------------------
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52 void __cdecl MainMenuUI_LoadFontsAndSomeStuff()
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53 {
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54 pIcons_LOD->SetupPalettes(pRenderer->uTargetRBits,
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55 pRenderer->uTargetGBits,
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56 pRenderer->uTargetBBits);
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57 pPaletteManager->SetColorChannelInfo(pRenderer->uTargetRBits,
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58 pRenderer->uTargetGBits,
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59 pRenderer->uTargetBBits);
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60 pPaletteManager->RecalculateAll();
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61
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62 for (uint i = 0; i < 480; ++i)
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63 pSRZBufferLineOffsets[i] = 640 * i;
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64
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65 pRenderer->ResetTextureClipRect();
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66
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67 uTextureID_FONTPAL = pIcons_LOD->LoadTexture("FONTPAL", TEXTURE_16BIT_PALETTE);
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68 pFontArrus = LoadFont("arrus.fnt", "FONTPAL", NULL);
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69 pFontLucida = LoadFont("lucida.fnt", "FONTPAL", NULL);
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70 pFontCreate = LoadFont("create.fnt", "FONTPAL", NULL);
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71 pFontSmallnum = LoadFont("smallnum.fnt", "FONTPAL", NULL);
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72 pFontComic = LoadFont("comic.fnt", "FONTPAL", NULL);
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73 pFontArrus->field_3 = 0;
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74 pFontLucida->field_3 = 0;
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75 pFontCreate->field_3 = 0;
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76
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77 for (uint i = 0; i < 20; ++i)
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78 pWindowList[i].eWindowType = WINDOW_null;
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79
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80 uNumVisibleWindows = -1;
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81 memset(pVisibleWindowsIdxs, 0, sizeof(pVisibleWindowsIdxs));
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82 }
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83
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84 //----- (0041B690) --------------------------------------------------------
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85 void __cdecl MainMenuUI_Create()
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86 {
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87 //unsigned int v0; // eax@1
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88 //unsigned int v1; // eax@1
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89 //unsigned int v2; // eax@1
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90 //unsigned int v3; // eax@1
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91 //unsigned int v4; // eax@1
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92 //unsigned int v5; // eax@1
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93 Texture *v6; // ST78_4@1
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94 //const char *v7; // ST5C_4@1
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95 unsigned __int8 v8; // al@1
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96 //Texture *v9; // ST60_4@1
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97 Texture *v10; // ST78_4@1
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98 //const char *v11; // ST5C_4@1
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99 unsigned __int8 v12; // al@1
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100 //Texture *v13; // ST60_4@1
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101 unsigned int v14; // eax@1
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102 Texture *v15; // ST78_4@1
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103 //const char *v16; // ST5C_4@1
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104 unsigned __int8 v17; // al@1
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105 //Texture *v18; // ST60_4@1
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106 unsigned int uTextureID_ib_td4_A; // eax@1
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107 Texture *v20; // ST78_4@1
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108 unsigned __int8 v22; // al@1
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109 //Texture *v23; // ST60_4@1
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110 Texture *v24; // eax@1
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111 //Texture *v25; // esi@1
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112 //Texture *v26; // ST60_4@1
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113 //const char *v27; // ST5C_4@1
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114 unsigned __int8 v28; // al@1
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115 Texture *v29; // eax@1
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116 //Texture *v30; // esi@1
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117 //Texture *v31; // ST60_4@1
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118 //const char *v32; // ST5C_4@1
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119 unsigned __int8 v33; // al@1
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120
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121 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeC"));
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122 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeB"));
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123 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("wizeyeA"));
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124 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchC"));
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125 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchB"));
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126 pIconsFrameTable->InitializeAnimation(pIconsFrameTable->FindIcon("torchA"));
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127
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128 pTextureIDs_pMapDirs[0] = pIcons_LOD->LoadTexture("MAPDIR8", TEXTURE_16BIT_PALETTE);
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129 pTextureIDs_pMapDirs[1] = pIcons_LOD->LoadTexture("MAPDIR1", TEXTURE_16BIT_PALETTE);
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130 pTextureIDs_pMapDirs[2] = pIcons_LOD->LoadTexture("MAPDIR2", TEXTURE_16BIT_PALETTE);
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131 pTextureIDs_pMapDirs[3] = pIcons_LOD->LoadTexture("MAPDIR3", TEXTURE_16BIT_PALETTE);
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132 pTextureIDs_pMapDirs[4] = pIcons_LOD->LoadTexture("MAPDIR4", TEXTURE_16BIT_PALETTE);
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133 pTextureIDs_pMapDirs[5] = pIcons_LOD->LoadTexture("MAPDIR5", TEXTURE_16BIT_PALETTE);
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134 pTextureIDs_pMapDirs[6] = pIcons_LOD->LoadTexture("MAPDIR6", TEXTURE_16BIT_PALETTE);
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135 pTextureIDs_pMapDirs[7] = pIcons_LOD->LoadTexture("MAPDIR7", TEXTURE_16BIT_PALETTE);
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136
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137 uTextureID_BarBlue = pIcons_LOD->LoadTexture("ib-statB", TEXTURE_16BIT_PALETTE);
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138 uTextureID_BarGreen = pIcons_LOD->LoadTexture("ib-statG", TEXTURE_16BIT_PALETTE);
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139 uTextureID_BarYellow = pIcons_LOD->LoadTexture("ib-statY", TEXTURE_16BIT_PALETTE);
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140 uTextureID_BarRed = pIcons_LOD->LoadTexture("ib-statR", TEXTURE_16BIT_PALETTE);
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141 uTextureID_mhp_bd = pIcons_LOD->LoadTexture("mhp_bg", TEXTURE_16BIT_PALETTE);
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142 uTextureID_mhp_capl = pIcons_LOD->LoadTexture("mhp_capl", TEXTURE_16BIT_PALETTE);
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143 uTextureID_mhp_capr = pIcons_LOD->LoadTexture("mhp_capr", TEXTURE_16BIT_PALETTE);
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144 uTextureID_mhp_grn = pIcons_LOD->LoadTexture("mhp_grn", TEXTURE_16BIT_PALETTE);
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145 uTextureID_mhp_red = pIcons_LOD->LoadTexture("mhp_red", TEXTURE_16BIT_PALETTE);
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146 uTextureID_mhp_yel = pIcons_LOD->LoadTexture("mhp_yel", TEXTURE_16BIT_PALETTE);
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147 uTextureID_Leather = pIcons_LOD->LoadTexture("LEATHER", TEXTURE_16BIT_PALETTE);
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148 pTexture_Leather = &pIcons_LOD->pTextures[pIcons_LOD->LoadTexture("ibground", TEXTURE_16BIT_PALETTE)];
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149 uTextureID_x_x_u = pIcons_LOD->LoadTexture("x_x_u", TEXTURE_16BIT_PALETTE);
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150 uTextureID_BUTTDESC2 = pIcons_LOD->LoadTexture("BUTTESC2", TEXTURE_16BIT_PALETTE);
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151 uTextureID_x_ok_u = pIcons_LOD->LoadTexture("x_ok_u", TEXTURE_16BIT_PALETTE);
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152 uTextureID_BUTTYES2 = pIcons_LOD->LoadTexture("BUTTYES2", TEXTURE_16BIT_PALETTE);
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153 uTextureID_BUTTMAKE = pIcons_LOD->LoadTexture("BUTTMAKE", TEXTURE_16BIT_PALETTE);
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154 uTextureID_BUTTMAKE2 = pIcons_LOD->LoadTexture("BUTTMAKE2", TEXTURE_16BIT_PALETTE);
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155
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156 pPrimaryWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, 0);
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157 pPrimaryWindow->CreateButton(7u, 8u, 0x1CCu, 0x157u, 1, 0, UIMSG_A, 0, 0, "", 0);
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158 pPrimaryWindow->CreateButton(0x3Du, 0x1A8u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 1, 0x31u, "", 0);
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159 pPrimaryWindow->CreateButton(0xB1u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 2, 0x32u, "", 0);
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160 pPrimaryWindow->CreateButton(0x124u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 3, 0x33u, "", 0);
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161 pPrimaryWindow->CreateButton(0x197u, 0x1A8u, 0x1Fu, 0x28u, 2, 94, UIMSG_SelectCharacter, 4, 0x34u, "", 0);
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162 pPrimaryWindow->CreateButton(0x18u, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 1u, 0, "", 0);
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163 pPrimaryWindow->CreateButton(0x8Bu, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 2u, 0, "", 0);
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164 pPrimaryWindow->CreateButton(0xFFu, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 3u, 0, "", 0);
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165 pPrimaryWindow->CreateButton(0x172u, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 4u, 0, "", 0);
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166 pPrimaryWindow->CreateButton(0x61u, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 1u, 0, "", 0);
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167 pPrimaryWindow->CreateButton(0xD4u, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 2u, 0, "", 0);
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168 pPrimaryWindow->CreateButton(0x148u, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 3u, 0, "", 0);
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169 pPrimaryWindow->CreateButton(0x1BBu, 0x194u, 5u, 0x31u, 1, 93, UIMSG_0, 4u, 0, "", 0);
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170
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171 uTextureID_ib_td1_A = pIcons_LOD->LoadTexture("ib-td1-A", TEXTURE_16BIT_PALETTE);
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172 v6 = (Texture *)(uTextureID_ib_td1_A != -1 ? &pIcons_LOD->pTextures[uTextureID_ib_td1_A] : 0);
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173 v8 = pKeyActionMap->GetActionVKey(INPUT_Quest);
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832
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174 pBtn_Quests = pPrimaryWindow->CreateButton(0x1EBu, 0x161u, v6->uTextureWidth, v6->uTextureHeight, 1, 0, UIMSG_OpenQuestBook, 0, v8, pGlobalTXT_LocalizationStrings[174], v6, 0); //Quests
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175
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176 uTextureID_ib_td2_A = pIcons_LOD->LoadTexture("ib-td2-A", TEXTURE_16BIT_PALETTE);
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177 v10 = (Texture *)(uTextureID_ib_td2_A != -1 ? &pIcons_LOD->pTextures[uTextureID_ib_td2_A] : 0);
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178 v12 = pKeyActionMap->GetActionVKey(INPUT_Autonotes);
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179 pBtn_Autonotes = pPrimaryWindow->CreateButton(0x20Fu, 0x161u, v10->uTextureWidth, v10->uTextureHeight, 1, 0, UIMSG_OpenAutonotes, 0, v12, pGlobalTXT_LocalizationStrings[154], v10, 0);//Autonotes
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180
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181 v14 = pIcons_LOD->LoadTexture("ib-td3-A", TEXTURE_16BIT_PALETTE);
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182 v15 = (Texture *)(v14 != -1 ? &pIcons_LOD->pTextures[v14] : 0);
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183 v17 = pKeyActionMap->GetActionVKey(INPUT_Mapbook);
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184 pBtn_Maps = pPrimaryWindow->CreateButton(0x222u, 0x161u, v15->uTextureWidth, v15->uTextureHeight, 1, 0, UIMSG_OpenMapBook, 0, v17, pGlobalTXT_LocalizationStrings[139], v15, 0); //Maps
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185
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186 uTextureID_ib_td4_A = pIcons_LOD->LoadTexture("ib-td4-A", TEXTURE_16BIT_PALETTE);
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187 v20 = (Texture *)(uTextureID_ib_td4_A != -1 ? &pIcons_LOD->pTextures[uTextureID_ib_td4_A] : 0);
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188 v22 = pKeyActionMap->GetActionVKey(INPUT_TimeCal);
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189 pBtn_Calendar = pPrimaryWindow->CreateButton(0x23Au, 0x161u, v20->uTextureWidth, v20->uTextureHeight, 1, 0, UIMSG_OpenCalendar, 0, v22,
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190 pGlobalTXT_LocalizationStrings[78],//Calendar
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191 v20, 0);
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192
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193 uTextureID_ib_td5_A = pIcons_LOD->LoadTexture("ib-td5-A", TEXTURE_16BIT_PALETTE);
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194 pBtn_History = pPrimaryWindow->CreateButton(0x258u, 0x169u,
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195 (uTextureID_ib_td5_A != -1 ? pIcons_LOD->pTextures[uTextureID_ib_td5_A].uTextureWidth : 24),
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196 (uTextureID_ib_td5_A != -1 ? pIcons_LOD->pTextures[uTextureID_ib_td5_A].uTextureHeight : 26),
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197 1, 0, UIMSG_OpenHistoryBook, 0, 0x48u, pGlobalTXT_LocalizationStrings[602],//History
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198 (Texture *)(uTextureID_ib_td5_A != -1 ? &pIcons_LOD->pTextures[uTextureID_ib_td5_A] : 0), 0);
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199
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200 bFlashAutonotesBook = 0;
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201 bFlashQuestBook = 0;
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202 bFlashHistoryBook = 0;
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203
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204 v24 = &pIcons_LOD->pTextures[uTextureID_Btn_ZoomIn];
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205 v28 = pKeyActionMap->GetActionVKey(INPUT_ZoomIn);
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206 pBtn_ZoomIn = pPrimaryWindow->CreateButton(574, 136, v24->uTextureWidth, v24->uTextureHeight, 2, 0, UIMSG_170, 0, v28, pGlobalTXT_LocalizationStrings[252], // Zoom In
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207 v24, 0);
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208 v29 = &pIcons_LOD->pTextures[uTextureID_Btn_ZoomOut];
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209 v33 = pKeyActionMap->GetActionVKey(INPUT_ZoomOut);
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832
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210 pBtn_ZoomOut = pPrimaryWindow->CreateButton(519, 136, v29->uTextureWidth, v29->uTextureHeight, 2, 0, UIMSG_16F, 0, v33, pGlobalTXT_LocalizationStrings[251], // Zoom Out
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211 v29, 0);
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832
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212 pPrimaryWindow->CreateButton(0x1E1u, 0, 0x99u, 0x43u, 1, 92, UIMSG_0, 0, 0, "", 0);
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213 pPrimaryWindow->CreateButton(0x1EBu, 0x95u, 0x40u, 0x4Au, 1, 0, UIMSG_StartHireling1Dialogue, 0, 0x35u, "", 0);
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214 pPrimaryWindow->CreateButton(0x231u, 0x95u, 0x40u, 0x4Au, 1, 0, UIMSG_StartHireling2Dialogue, 0, 0x36u, "", 0);
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215 pPrimaryWindow->CreateButton(0x1DCu, 0x142u, 0x4Du, 0x11u, 1, 100, UIMSG_0, 0, 0, "", 0);
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216 pPrimaryWindow->CreateButton(0x22Bu, 0x142u, 0x4Du, 0x11u, 1, 101, UIMSG_0, 0, 0, "", 0);
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217 pBtn_CastSpell = pPrimaryWindow->CreateButton(0x1DCu, 0x1C2u,
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218 (uTextureID_Btn_CastSpell != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_CastSpell].uTextureWidth : 24),
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219 (uTextureID_Btn_CastSpell != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_CastSpell].uTextureHeight : 26),
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220 1, 0, UIMSG_69, 0, 0x43u, pGlobalTXT_LocalizationStrings[38],
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221 (Texture *)(uTextureID_Btn_CastSpell != -1 ? &pIcons_LOD->pTextures[uTextureID_Btn_CastSpell] : 0),
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222 0);
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223 pBtn_Rest = pPrimaryWindow->CreateButton(0x206u, 0x1C2u,
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224 (uTextureID_Btn_Rest != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_Rest].uTextureWidth : 24),
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225 (uTextureID_Btn_Rest != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_Rest].uTextureHeight : 26),
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226 1, 0, UIMSG_68, 0, 0x52u, pGlobalTXT_LocalizationStrings[182],
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227 (Texture *)(uTextureID_Btn_Rest != -1 ? &pIcons_LOD->pTextures[uTextureID_Btn_Rest] : 0), 0);
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228 pBtn_QuickReference = pPrimaryWindow->CreateButton(0x230u, 0x1C2u,
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229 (uTextureID_Btn_QuickReference != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_QuickReference].uTextureWidth : 24),
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230 (uTextureID_Btn_QuickReference != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_QuickReference].uTextureHeight : 26),
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231 1, 0, UIMSG_QuickReference, 0, 0x5Au, pGlobalTXT_LocalizationStrings[173],
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232 (Texture *)(uTextureID_Btn_QuickReference != -1 ? &pIcons_LOD->pTextures[uTextureID_Btn_QuickReference] : 0), 0);
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233 pBtn_GameSettings = pPrimaryWindow->CreateButton(0x25Au, 0x1C2u,
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234 (uTextureID_Btn_GameSettings != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_GameSettings].uTextureWidth : 24),
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235 (uTextureID_Btn_GameSettings != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_GameSettings].uTextureHeight : 26),
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236 1, 0, UIMSG_GameMenuButton, 0, 0, pGlobalTXT_LocalizationStrings[93],
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237 (Texture *)(uTextureID_Btn_GameSettings != -1 ? &pIcons_LOD->pTextures[uTextureID_Btn_GameSettings] : 0), 0);
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238 pBtn_NPCLeft = pPrimaryWindow->CreateButton(0x1D5u, 0xB2u,
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239 (uTextureID_Btn_NPCLeft != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft].uTextureWidth : 24),
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240 (uTextureID_Btn_NPCLeft != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_NPCLeft].uTextureHeight : 26),
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241 1, 0, UIMSG_ScrollNPCPanel, 0, 0, "",
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242 pIcons_LOD->GetTexture(uTextureID_Btn_NPCLeft), 0);
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243 pBtn_NPCRight = pPrimaryWindow->CreateButton(0x272u, 0xB2u,
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244 (uTextureID_Btn_NPCRight != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_NPCRight].uTextureWidth : 24),
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245 (uTextureID_Btn_NPCRight != -1 ? pIcons_LOD->pTextures[uTextureID_Btn_NPCRight].uTextureHeight : 26),
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246 1, 0, UIMSG_ScrollNPCPanel, 1u, 0, "",
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247 pIcons_LOD->GetTexture(uTextureID_Btn_NPCRight), 0);
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248 LoadPartyBuffIcons();
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832
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249 }
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706
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250
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832
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251 //----- (004979D2) --------------------------------------------------------
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252 MENU_STATE __cdecl CreditsMenu__Loop()
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253 {
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254 char *v0; // eax@5
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255 char *v1; // edi@5
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256 FILE *pFile; // eax@5
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257 unsigned int pSize; // esi@7
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258 GUIFont *pFont; // edx@9
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259 GUIFont *pFont2; // ecx@9
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260 __int16 pHeight; // ax@9
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261 void *v7; // eax@9
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262 unsigned int pNumPixels; // ST2C_4@9
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263 unsigned int teal; // eax@9
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264 unsigned int v10; // ST2C_4@19
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265 MSG Msg; // [sp+84h] [bp-B8h]@10
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266 int v17; // [sp+A0h] [bp-9Ch]@9
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267 int pX; // [sp+A4h] [bp-98h]@9
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268 unsigned int pY; // [sp+A8h] [bp-94h]@9
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269 int v20; // [sp+ACh] [bp-90h]@9
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270 int a4; // [sp+B0h] [bp-8Ch]@9
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271 int pColor2; // [sp+F8h] [bp-44h]@9
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272 int pColor1; // [sp+FCh] [bp-40h]@9
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273 int a5; // [sp+128h] [bp-14h]@1
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274 char *pString; // [sp+12Ch] [bp-10h]@9
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275 char *ptr; // [sp+130h] [bp-Ch]@5
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276 GUIFont *pFontQuick; // [sp+134h] [bp-8h]@1
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277 GUIFont *pFontCChar; // [sp+138h] [bp-4h]@1
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278 RGBTexture pTexture; // [sp+54h] [bp-E8h]@1
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279 RGBTexture pTexture2; // [sp+100h] [bp-3Ch]@1
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280 Texture pTexture3; // [sp+Ch] [bp-130h]@5
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281
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282 a5 = 0;
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283 pFontQuick = LoadFont("quick.fnt", "FONTPAL", NULL);
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284 pFontCChar = LoadFont("cchar.fnt", "FONTPAL", NULL);
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285 if ( pMessageQueue_50CBD0->uNumMessages )
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286 pMessageQueue_50CBD0->uNumMessages = pMessageQueue_50CBD0->pMessages[0].field_8 != 0;
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287 ++pIcons_LOD->uTexturePacksCount;
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288 if ( !pIcons_LOD->uNumPrevLoadedFiles )
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289 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
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290 dword_A74C88 = 0;
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291 pAudioPlayer->PlayMusicTrack(MUSIC_Credits);
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292 pTexture.Load("mm6title.pcx", 0);
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293 v0 = (char *)pEvents_LOD->LoadRaw("credits.txt", 0);
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294 v1 = v0;
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295 ptr = v0;
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296 pFile = pEvents_LOD->FindContainer("credits.txt", 0);
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297 if ( !pFile )
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298 Abortf(pGlobalTXT_LocalizationStrings[63]); // "Might and Magic VII is having trouble loading files.
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299 // Please re-install to fix this problem. Note: Re-installing will not destroy your save games."
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300 fread(&pTexture3, 1, 0x30, pFile);
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301 pSize = pTexture3.uDecompressedSize;
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302 if ( !pTexture3.uDecompressedSize )
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303 pSize = pTexture3.uTextureSize;
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304 memset(&pTexture3, 0, 0x48);
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305 pFont = pFontCChar;
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306 pFont2 = pFontQuick;
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307 v1[pSize] = 0;
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308 v20 = 250;
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309 a4 = 440;
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310 pX = 389;
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311 pY = 19;
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312 pTexture2.uWidth = 250;
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313 pHeight = pFont2->GetStringHeight2(pFont, v1, (int)&pX, 0, 1);
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314 pTexture2.uHeight = pHeight + 2 * a4;
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315 pTexture2.uNumPixels = (signed __int16)pTexture2.uWidth * (signed __int16)pTexture2.uHeight;
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316 v7 = pAllocator->AllocNamedChunk(pTexture2.pPixels, 2 * pTexture2.uNumPixels, "scrollermap");
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317 pNumPixels = pTexture2.uNumPixels;
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318 pTexture2.pPixels = (unsigned __int16 *)v7;
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319 teal = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0xFFu);
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320 fill_pixels_fast(teal, pTexture2.pPixels, pNumPixels);
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321 pTexture2.field_20 = 0;
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322 pTexture2.field_22 = 0;
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323 pColor1 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0x70u, 0x8Fu, 0xFEu);
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324 pColor2 = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0xECu, 0xE6u, 0x9Cu);
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325 pString = (char *)operator new(2 * pSize);
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326 strncpy(pString, ptr, pSize);
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327 pString[pSize]=0;
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328 pFontQuick->_44D2FD_prolly_draw_credits_entry(pFontCChar, 0, a4, (signed __int16)pTexture2.uWidth, (signed __int16)pTexture2.uHeight, pColor1,
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329 pColor2, pString, pTexture2.pPixels, (signed __int16)pTexture2.uWidth);
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330 free(pString);
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331 pWindow_MainMenu = GUIWindow::Create(0, 0, 640, 480, WINDOW_MainMenu, 0, (int)ptr);
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832
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332 pWindow_MainMenu->CreateButton(0, 0, 0, 0, 1, 0, UIMSG_Escape, 0, 0x1Bu, "", 0);
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706
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333 pCurrentScreen = SCREEN_CREATORS;
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334 SetCurrentMenuID(MENU_CREDITSPROC);
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335 do
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336 {
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337 while ( PeekMessageA(&Msg, 0, 0, 0, 1) )
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338 {
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339 if ( Msg.message == 18 )
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340 Game_DeinitializeAndTerminate(0);
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341 TranslateMessage(&Msg);
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342 DispatchMessageA(&Msg);
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343 }
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344 if ( BYTE1(dword_6BE364_game_settings_1) & 1 )
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345 {
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346 WaitMessage();
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347 }
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348 else
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349 {
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350 if (pAsyncMouse)
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351 pAsyncMouse->_46B736_consume_click_lists(1);
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352 pRenderer->BeginScene();
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353 pRenderer->DrawTextureRGB(0, 0, &pTexture);
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727
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354 pRenderer->SetTextureClipRect(pX, pY, pX + v20, pY + a4);
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706
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355 pRenderer->_4A5D33(pX, pY, 0, a5, &pTexture2);
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727
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356 pRenderer->ResetTextureClipRect();
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706
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357 pRenderer->EndScene();
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358 ++a5;
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359 if ( a5 >= (signed __int16)pTexture2.uHeight )
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360 SetCurrentMenuID(MENU_MAIN);
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361 pRenderer->Present();
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362 pCurrentScreen = SCREEN_GAME;//Ritor1: temporarily, must be corrected GUI_MainMenuMessageProc()
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363 GUI_MainMenuMessageProc();
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364 }
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365 }
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366 while ( GetCurrentMenuID() == MENU_CREDITSPROC );
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367 pAudioPlayer->_4AA258(1);
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368 pAllocator->FreeChunk(ptr);
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369 pAllocator->FreeChunk(pFontQuick);
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370 pAllocator->FreeChunk(pFontCChar);
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371 pWindow_MainMenu->Release();
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372 pIcons_LOD->_4114F2();
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373 pTexture.Release();
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374 pTexture2.Release();
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375 return MENU_MAIN; // return MENU_Main
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376 }
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