2499
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1 #define _CRTDBG_MAP_ALLOC
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2 #include <stdlib.h>
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3 #include <crtdbg.h>
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4
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5 #define _CRT_SECURE_NO_WARNINGS
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2541
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6
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7 #include "Engine/Engine.h"
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8
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9 #include "Party.h"
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10 #include "Timer.h"
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2502
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11 #include "Media/Audio/AudioPlayer.h"
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12 #include "Engine/Tables/IconFrameTable.h"
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2502
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13 #include "IO/Mouse.h"
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14 #include "Engine/Tables/PlayerFrameTable.h"
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15 #include "Engine/TurnEngine/TurnEngine.h"
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16 #include "Engine/Graphics/Viewport.h"
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17 #include "Engine/Objects/Actor.h"
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2502
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18 #include "GUI/GUIWindow.h"
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2499
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19 #include "texts.h"
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20 #include "Engine/Graphics/Outdoor.h"
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21 #include "LOD.h"
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22 #include "Engine/Objects/SpriteObject.h"
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23 #include "Engine/Objects/ObjectList.h"
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24
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25
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2541
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26
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2499
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27
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28 Party *pParty = nullptr;
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29
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30 struct ActionQueue *pPartyActionQueue = new ActionQueue;
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31
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32
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33 std::array<bool, 4> playerAlreadyPicked; // byte_AE3368_
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34 char PickedPlayer2_unused; // byte_AE3369_
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35 char PickedPlayer3_unused; // byte_AE336A_
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36 char PickedPlayer4_unused; // byte_AE336B_
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37
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38
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39
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40 //----- (0044A56A) --------------------------------------------------------
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41 void Party::CountHirelings()
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42 {
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43 field_70A = 0;
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44
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45 for (unsigned int i = 0; i < pNPCStats->uNumNewNPCs; ++i)
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46 {
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47 NPCData* npc = &pNPCStats->pNewNPCData[i];
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48 if (npc->Hired() &&
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49 (!pHirelings[0].pName || strcmp(npc->pName, pHirelings[0].pName)))
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50 {
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51 if (!pHirelings[1].pName || strcmp(npc->pName, pHirelings[1].pName))
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52 ++field_70A;
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53 }
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54 }
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55 }
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56
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57
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58 // inlined
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59 //----- (mm6c::004858D0) --------------------------------------------------
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60 void Party::Zero()
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61 {
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62 uFlags2 = 0;
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63 uNumGoldInBank = 0;
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64
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65 uCurrentYear = 0;
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66 uCurrentMonth = 0;
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67 uCurrentMonthWeek = 0;
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68 uDaysPlayed = 0;
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69 uCurrentHour = 0;
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70 uCurrentMinute = 0;
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71 uCurrentTimeSecond = 0;
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72
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73 field_6FC = 0;
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74 days_played_without_rest = 0;
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75 vPosition.x = 0;
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76 vPosition.y = 0;
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77 vPosition.z = 0;
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78 uFallStartY = 0;
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79 sRotationY = 0;
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80 sRotationX = 0;
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81 uFallSpeed = 0;
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82 field_28 = 0;
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83 uDefaultPartyHeight = 192;
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84 field_14_radius = 37;
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85 y_rotation_granularity = 25;
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86 y_rotation_speed = 90;
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87
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88 uWalkSpeed = 384;
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89 walk_sound_timer = 0;
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90
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91 field_24 = 5;
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92 field_6FC = 0;
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93 field_708 = 15;
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94 field_0 = 25;
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95
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96 uNumDeaths = 0;
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97 uNumPrisonTerms = 0;
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98 uNumBountiesCollected = 0;
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99 monster_for_hunting_killed.fill(0);
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100 monster_id_for_hunting.fill(0);
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101 memset(_quest_bits, 0, sizeof(_quest_bits));
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102 pArcomageWins.fill(0);
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103 uNumArenaPageWins = 0;
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104 uNumArenaSquireWins = 0;
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105 uNumArenaKnightWins = 0;
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106 uNumArenaLordWins = 0;
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107 }
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108
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109 //inlined
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110 //----- (mm6c::0045BE90) --------------------------------------------------
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111 void ActionQueue::Reset()
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112 {
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113 uNumActions = 0;
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114 }
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115
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116 //----- (004760C1) --------------------------------------------------------
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117 void ActionQueue::Add(PartyAction action)
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118 {
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119 if (uNumActions < 30)
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120 pActions[uNumActions++] = action;
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121 }
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122
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123 //----- (00497FC5) --------------------------------------------------------
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124 bool Party::_497FC5_check_party_perception_against_level()
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125 {
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126 int uMaxPerception; // edi@1
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127 signed int v5; // eax@3
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128 bool result; // eax@7
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129
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130 uMaxPerception = 0;
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131 for (int i = 0; i < 4; i++)
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132 {
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133 if ( this->pPlayers[i].CanAct() )
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134 {
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135 v5 = this->pPlayers[i].GetPerception();
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136 if ( v5 > uMaxPerception )
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137 uMaxPerception = v5;
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138 }
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139 }
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140 if ( uLevelMapStatsID && (signed int)uLevelMapStatsID < 77 )
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141 result = uMaxPerception >= 2 * pMapStats->pInfos[uLevelMapStatsID]._per;
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142 else
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143 result = 0;
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144 return result;
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145 }
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146
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147 //----- (004936E1) --------------------------------------------------------
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148 void Party::SetHoldingItem(ItemGen *pItem)
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149 {
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150 sub_421B2C_PlaceInInventory_or_DropPickedItem();
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151 memcpy(&pPickedItem, pItem, sizeof(pPickedItem));
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152 pMouse->SetCursorBitmapFromItemID(pPickedItem.uItemID);
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153 }
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154
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155 //----- (0049370F) --------------------------------------------------------
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156 int Party::GetNextActiveCharacter()
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157 {
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158 int v2; // eax@4
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159 signed int v8; // esi@23
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160 int v12; // [sp+Ch] [bp-4h]@1
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161
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162 v12 = 0;
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163 if ( pParty->bTurnBasedModeOn == 1 )
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164 {
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165 if ( pTurnEngine->turn_stage != TE_ATTACK || PID_TYPE(pTurnEngine->pQueue[0].uPackedID) != OBJECT_Player)
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166 return 0;
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167 v2 = PID_ID(pTurnEngine->pQueue[0].uPackedID);
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168 return v2 + 1;
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169 }
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170
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171 if ( playerAlreadyPicked[0] && playerAlreadyPicked[1] && playerAlreadyPicked[2] && playerAlreadyPicked[3] )
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172 playerAlreadyPicked.fill(false);
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173 for (int i = 0; i < 4; i++)
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174 {
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175 if ( !this->pPlayers[i].CanAct() || this->pPlayers[i].uTimeToRecovery > 0)
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176 playerAlreadyPicked[i] = true;
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177 else if ( !playerAlreadyPicked[i] )
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178 {
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179 playerAlreadyPicked[i] = true;
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180 if (i > 0) //TODO check if this condition really should be here. it is equal to the original source but still seems kind of weird
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181 return i + 1;
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182 break;
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183 }
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184 }
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185
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186 for (int i = 0; i < 4; i++)
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187 {
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188 if ( this->pPlayers[i].CanAct() && this->pPlayers[i].uTimeToRecovery == 0 )
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189 {
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190 if ( v12 == 0 || this->pPlayers[i].uSpeedBonus > v8 )
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191 {
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192 v8 = this->pPlayers[i].uSpeedBonus;
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193 v12 = i + 1;
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194 }
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195 }
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196 }
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197 return v12;
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198 }
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199
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200
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201 //----- (00493244) --------------------------------------------------------
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202 bool Party::HasItem(unsigned int uItemID)
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203 {
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204 for (int player = 0; player < 4; player++)
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205 {
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206 for (int itemPos = 0; itemPos < 138; itemPos++)
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207 {
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208 if (pParty->pPlayers[player].pOwnItems[itemPos].uItemID == uItemID)
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209 return true;
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210 }
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211 }
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212 return false;
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213 }
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214
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215
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216 //----- (00492AD5) --------------------------------------------------------
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217 void Party::SetFood(unsigned int uNumFood)
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218 {
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219 pUIAnim_Food->uAnimTime = 0;
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220 pParty->uNumFoodRations = uNumFood;
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221 pUIAnim_Food->uAnimLength = 8 * pIconsFrameTable->pIcons[pUIAnim_Food->uIconID].uAnimLength;
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222 }
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223
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224 //----- (00492B03) --------------------------------------------------------
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225 void Party::TakeFood(unsigned int uNumFood)
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226 {
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227 if (pParty->uNumFoodRations <= uNumFood)
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228 pParty->uNumFoodRations = 0;
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229 else
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230 pParty->uNumFoodRations -= uNumFood;
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231
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232 pUIAnim_Food->uAnimTime = 0;
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233 pUIAnim_Food->uAnimLength = 8 * pIconsFrameTable->pIcons[pUIAnim_Food->uIconID].uAnimLength;
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234 }
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235
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236 //----- (00492B42) --------------------------------------------------------
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237 void Party::GiveFood(unsigned int _this)
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238 {
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239 pParty->uNumFoodRations += _this;
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240 pUIAnim_Food->uAnimTime = 0;
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241 pUIAnim_Food->uAnimLength = 8 * pIconsFrameTable->pIcons[pUIAnim_Food->uIconID].uAnimLength;
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242 }
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243
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244 //----- (00492B70) --------------------------------------------------------
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245 void Party::SetGold(unsigned int uNumGold)
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246 {
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247 pParty->uNumGold = uNumGold;
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248 pUIAnim_Gold->uAnimTime = 0;
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249 pUIAnim_Gold->uAnimLength = 8 * pIconsFrameTable->pIcons[pUIAnim_Gold->uIconID].uAnimLength;
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250 pAudioPlayer->PlaySound(SOUND_gold01, 0, 0, -1, 0, 0, 0, 0);
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251 }
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252
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253 //----- (00492BB6) --------------------------------------------------------
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254 void Party::TakeGold(unsigned int uNumGold)
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255 {
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256 if ( uNumGold <= pParty->uNumGold )
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257 pParty->uNumGold -= uNumGold;
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258 else
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259 pParty->uNumGold = 0;
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260 pUIAnim_Gold->uAnimTime = 0;
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261 pUIAnim_Gold->uAnimLength = 8 * pIconsFrameTable->pIcons[pUIAnim_Gold->uIconID].uAnimLength;
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262 pAudioPlayer->PlaySound(SOUND_gold01, 0, 0, -1, 0, 0, 0, 0);
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263 }
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264
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265 //----- (0049135E) --------------------------------------------------------
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266 unsigned int Party::GetPartyFame()
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267 {
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268 unsigned __int64 total_exp = 0;
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269 for (uint i = 0; i < 4; ++i)
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270 total_exp += pPlayers[i].uExperience;
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271 return (unsigned int)(min(total_exp / 1000, UINT_MAX)); //min wasn't present, but could be incorrect without it
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272 }
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273
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274 //----- (0049137D) --------------------------------------------------------
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275 void Party::CreateDefaultParty(char bGiveItems)
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276 {
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277 Player *pCharacter; // esi@3
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278 int uSkillIdx; // eax@11
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279 unsigned int v16; // [sp-4h] [bp-44h]@26
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280 signed int uNumPlayers; // [sp+18h] [bp-28h]@1
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281 ItemGen Dst; // [sp+1Ch] [bp-24h]@10
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282
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283 pHireling1Name[0] = 0;
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284 pHireling2Name[0] = 0;
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285 this->hirelingScrollPosition = 0;
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286 memset(&pHirelings, 0, sizeof(pHirelings));
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287
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288 strcpy(this->pPlayers[0].pName, pGlobalTXT_LocalizationStrings[509]); //Zoltan
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289 this->pPlayers[0].uPrevFace = 17;
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290 this->pPlayers[0].uCurrentFace = 17;
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291 this->pPlayers[0].uPrevVoiceID = 17;
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292 this->pPlayers[0].uVoiceID = 17;
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293 this->pPlayers[0].uMight = 30;
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294 this->pPlayers[0].uIntelligence = 5;
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295 this->pPlayers[0].uWillpower = 5;
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296 this->pPlayers[0].uEndurance = 13;
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297 this->pPlayers[0].uAccuracy = 13;
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298 this->pPlayers[0].uSpeed = 14;
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299 this->pPlayers[0].uLuck = 7;
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300 this->pPlayers[0].pActiveSkills[PLAYER_SKILL_LEATHER] = 1; // leather
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301 this->pPlayers[0].pActiveSkills[PLAYER_SKILL_ARMSMASTER] = 1; // armsmaster
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302 this->pPlayers[0].pActiveSkills[PLAYER_SKILL_BOW] = 1; // bow
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303 this->pPlayers[0].pActiveSkills[PLAYER_SKILL_SWORD] = 1; // sword
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304 this->pPlayers[1].uPrevFace = 3;
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305 this->pPlayers[1].uCurrentFace = 3;
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306 this->pPlayers[1].uPrevVoiceID = 3;
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307 this->pPlayers[1].uVoiceID = 3;
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308 strcpy(this->pPlayers[1].pName, pGlobalTXT_LocalizationStrings[506]); //Roderic
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309 this->pPlayers[1].uMight = 13;
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310 this->pPlayers[1].uIntelligence = 9;
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311 this->pPlayers[1].uWillpower = 9;
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312 this->pPlayers[1].uEndurance = 13;
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313 this->pPlayers[1].uAccuracy = 13;
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314 this->pPlayers[1].uSpeed = 13;
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315 this->pPlayers[1].uLuck = 13;
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316 this->pPlayers[1].pActiveSkills[PLAYER_SKILL_LEATHER] = 1; // leather
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317 this->pPlayers[1].pActiveSkills[PLAYER_SKILL_STEALING] = 1; // stealing
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318 this->pPlayers[1].pActiveSkills[PLAYER_SKILL_DAGGER] = 1; // dagger
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319 this->pPlayers[1].pActiveSkills[PLAYER_SKILL_TRAP_DISARM] = 1; // disarm trap
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320 this->pPlayers[2].uPrevFace = 14;
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321 this->pPlayers[2].uCurrentFace = 14;
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322 this->pPlayers[2].uPrevVoiceID = 14;
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323 this->pPlayers[2].uVoiceID = 14;
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324 strcpy(this->pPlayers[2].pName, pGlobalTXT_LocalizationStrings[508]); // Serena
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325 this->pPlayers[2].uMight = 12;
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326 this->pPlayers[2].uIntelligence = 9;
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327 this->pPlayers[2].uWillpower = 20;
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328 this->pPlayers[2].uEndurance = 22;
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329 this->pPlayers[2].uAccuracy = 7;
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330 this->pPlayers[2].uSpeed = 13;
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331 this->pPlayers[2].uLuck = 7;
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332 this->pPlayers[2].pActiveSkills[PLAYER_SKILL_ALCHEMY] = 1; // alchemy
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333 this->pPlayers[2].pActiveSkills[PLAYER_SKILL_LEATHER] = 1; // leather
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334 this->pPlayers[2].pActiveSkills[PLAYER_SKILL_BODY] = 1; // body
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335 this->pPlayers[2].pActiveSkills[PLAYER_SKILL_MACE] = 1; // mace
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336 strcpy(this->pPlayers[3].pName, pGlobalTXT_LocalizationStrings[507]); // Alexis
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337 this->pPlayers[3].uPrevFace = 10;
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338 this->pPlayers[3].uCurrentFace = 10;
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339 this->pPlayers[3].uEndurance = 13;
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340 this->pPlayers[3].uAccuracy = 13;
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341 this->pPlayers[3].uSpeed = 13;
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342 this->pPlayers[3].uPrevVoiceID = 10;
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343 this->pPlayers[3].uVoiceID = 10;
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344 this->pPlayers[3].uMight = 5;
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345 this->pPlayers[3].uIntelligence = 30;
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346 this->pPlayers[3].uWillpower = 9;
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347 this->pPlayers[3].uLuck = 7;
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348 this->pPlayers[3].pActiveSkills[PLAYER_SKILL_LEATHER] = 1; // leather
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349 this->pPlayers[3].pActiveSkills[PLAYER_SKILL_AIR] = 1; // air
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350 this->pPlayers[3].pActiveSkills[PLAYER_SKILL_FIRE] = 1; // fire
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351 this->pPlayers[3].pActiveSkills[PLAYER_SKILL_STAFF] = 1; // staff
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352 for (uNumPlayers = 0; uNumPlayers < 4; uNumPlayers++)
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353 {
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354 pCharacter = &pParty->pPlayers[uNumPlayers];
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355 if (pCharacter->classType == PLAYER_CLASS_KNIGHT)
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356 pCharacter->sResMagicBase = 10; //player[i].pResMagicBase
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357 pCharacter->lastOpenedSpellbookPage = 0;
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358 for (int i = 0; i < 9; i++)//for Magic Book
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359 {
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360 if (pPlayers[uNumPlayers].pActiveSkills[12+i])
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361 {
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362 pCharacter->lastOpenedSpellbookPage = i;
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363 break;
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364 }
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365 }
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366 pCharacter->uExpressionTimePassed = 0;
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367 Dst.Reset();
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368 if ( bGiveItems )
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369 {
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370 pItemsTable->GenerateItem(2, 40, &Dst); //ring
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371 pCharacter->AddItem2(-1, &Dst);
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372 for (uSkillIdx = 0; uSkillIdx < 36; uSkillIdx++)
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373 {
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374 if ( pCharacter->pActiveSkills[uSkillIdx] )
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375 {
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376 switch ( uSkillIdx )
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377 {
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378 case PLAYER_SKILL_STAFF:
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379 pCharacter->WearItem(ITEM_STAFF_1);
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380 break;
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381 case PLAYER_SKILL_SWORD:
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382 pCharacter->WearItem(ITEM_LONGSWORD_1);
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383 break;
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384 case PLAYER_SKILL_DAGGER:
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385 pCharacter->WearItem(ITEM_DAGGER_1);
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386 break;
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387 case PLAYER_SKILL_AXE:
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388 pCharacter->WearItem(ITEM_AXE_1);
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389 break;
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390 case PLAYER_SKILL_SPEAR:
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391 pCharacter->WearItem(ITEM_SPEAR_1);
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392 break;
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393 case PLAYER_SKILL_BOW:
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394 pCharacter->WearItem(ITEM_CROSSBOW_1);
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395 break;
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396 case PLAYER_SKILL_MACE:
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397 pCharacter->WearItem(ITEM_MACE_1);
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398 break;
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399 case PLAYER_SKILL_SHIELD:
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400 pCharacter->WearItem(ITEM_BUCKLER_1);
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401 break;
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402 case PLAYER_SKILL_LEATHER:
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403 pCharacter->WearItem(ITEM_LEATHER_1);
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404 break;
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405 case PLAYER_SKILL_CHAIN:
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406 pCharacter->WearItem(ITEM_CHAINMAIL_1);
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407 break;
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408 case PLAYER_SKILL_PLATE:
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409 pCharacter->WearItem(ITEM_PLATE_1);
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410 break;
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411 case PLAYER_SKILL_FIRE:
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412 pCharacter->AddItem(-1, ITEM_SPELLBOOK_FIRE_STRIKE);
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413 break;
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414 case PLAYER_SKILL_AIR:
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415 pCharacter->AddItem(-1, ITEM_SPELLBOOK_AIR_FEATHER_FALL);
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416 break;
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417 case PLAYER_SKILL_WATER:
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418 pCharacter->AddItem(-1, ITEM_SPELLBOOK_WATER_POISON_SPRAY);
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419 break;
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420 case PLAYER_SKILL_EARTH:
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421 pCharacter->AddItem(-1, ITEM_SPELLBOOK_EARTH_SLOW);
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422 break;
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423 case PLAYER_SKILL_SPIRIT:
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424 pCharacter->AddItem(-1, ITEM_SPELLBOOK_SPIRIT_BLESS);
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425 break;
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426 case PLAYER_SKILL_MIND:
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427 pCharacter->AddItem(-1, ITEM_SPELLBOOK_MIND_MIND_BLAST);
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428 break;
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429 case PLAYER_SKILL_BODY:
|
|
430 pCharacter->AddItem(-1, ITEM_SPELLBOOK_BODY_FIRST_AID);
|
|
431 break;
|
|
432 case PLAYER_SKILL_ITEM_ID:
|
|
433 case PLAYER_SKILL_REPAIR:
|
|
434 case PLAYER_SKILL_MEDITATION:
|
|
435 case PLAYER_SKILL_PERCEPTION:
|
|
436 case PLAYER_SKILL_DIPLOMACY:
|
|
437 case PLAYER_SKILL_TRAP_DISARM:
|
|
438 case PLAYER_SKILL_LEARNING:
|
|
439 pCharacter->AddItem(-1, ITEM_POTION_BOTTLE);
|
|
440 v16 = 5 * (rand() % 3 + 40); // simple reagent
|
|
441 pCharacter->AddItem(-1, v16);
|
|
442 break;
|
|
443 case PLAYER_SKILL_DODGE:
|
|
444 pCharacter->AddItem(-1, ITEM_BOOTS_1);
|
|
445 break;
|
|
446 case PLAYER_SKILL_UNARMED:
|
|
447 pCharacter->AddItem(-1, ITEM_GAUNTLETS_1);
|
|
448 break;
|
|
449 default:
|
|
450 break;
|
|
451 }
|
|
452 }
|
|
453 }
|
|
454 for (int i = 0; i < 138; i++)
|
|
455 {
|
|
456 if ( pCharacter->pInventoryItemList[i].uItemID != 0)
|
|
457 pCharacter->pInventoryItemList[i].SetIdentified();
|
|
458 }
|
|
459 }
|
|
460 pCharacter->sHealth = pCharacter->GetMaxHealth();
|
|
461 pCharacter->sMana = pCharacter->GetMaxMana();
|
|
462 }
|
|
463 }
|
|
464
|
|
465 //----- (004917CE) --------------------------------------------------------
|
|
466 int Party::Reset()
|
|
467 {
|
|
468 Zero();
|
|
469
|
|
470 field_708 = 15;
|
|
471 sEyelevel = 160;
|
|
472 uNumGold = 200;
|
|
473 uNumFoodRations = 7;
|
|
474
|
|
475
|
|
476 alignment = PartyAlignment_Neutral;
|
|
477 SetUserInterface(alignment, true);
|
|
478
|
|
479 uTimePlayed = 0x21C00u;
|
|
480 uLastRegenerationTime = 0x21C00;
|
|
481
|
|
482 bTurnBasedModeOn = false;
|
|
483
|
|
484 uActiveCharacter = 1;
|
|
485 ::pPlayers.ZerothIndex() = &pPlayers[0];
|
|
486 for (uint i = 0; i < 4; ++i)
|
|
487 ::pPlayers[i + 1] = &pPlayers[i];
|
|
488
|
|
489 pPlayers[0].Reset(PLAYER_CLASS_KNIGHT);
|
|
490 pPlayers[1].Reset(PLAYER_CLASS_THEIF);
|
|
491 pPlayers[2].Reset(PLAYER_CLASS_CLERIC);
|
|
492 pPlayers[3].Reset(PLAYER_CLASS_SORCERER);
|
|
493 pPlayers[0].uCurrentFace = 17;
|
|
494 pPlayers[0].uPrevVoiceID = 17;
|
|
495 pPlayers[0].uVoiceID = 17;
|
|
496 pPlayers[0].SetInitialStats();
|
|
497
|
|
498 pPlayers[0].uSex = pPlayers[0].GetSexByVoice();
|
|
499 pPlayers[0].RandomizeName();
|
|
500 strcpy(pPlayers[0].pName, pGlobalTXT_LocalizationStrings[509]);
|
|
501
|
|
502
|
|
503 pPlayers[1].uCurrentFace = 3;
|
|
504 pPlayers[1].uPrevVoiceID = 3;
|
|
505 pPlayers[1].uVoiceID = 3;
|
|
506 pPlayers[1].SetInitialStats();
|
|
507 pPlayers[1].uSex = pPlayers[1].GetSexByVoice();
|
|
508 pPlayers[1].RandomizeName();
|
|
509 strcpy(pPlayers[1].pName, pGlobalTXT_LocalizationStrings[506]);
|
|
510 pPlayers[2].uCurrentFace = 14;
|
|
511 pPlayers[2].uPrevVoiceID = 14;
|
|
512 pPlayers[2].uVoiceID = 14;
|
|
513 pPlayers[2].SetInitialStats();
|
|
514 pPlayers[2].uSex = pPlayers[3].GetSexByVoice();
|
|
515 pPlayers[2].RandomizeName();
|
|
516 strcpy(pPlayers[2].pName, pGlobalTXT_LocalizationStrings[508]);
|
|
517 pPlayers[3].uCurrentFace = 10;
|
|
518 pPlayers[3].uPrevVoiceID = 10;
|
|
519 pPlayers[3].uVoiceID = 10;
|
|
520 pPlayers[3].SetInitialStats();
|
|
521 pPlayers[3].uSex = pPlayers[3].GetSexByVoice();
|
|
522 pPlayers[3].RandomizeName();
|
|
523 strcpy(pPlayers[3].pName, pGlobalTXT_LocalizationStrings[507]);
|
|
524
|
|
525 for (uint i = 0; i < 4; ++i)
|
|
526 {
|
|
527 pPlayers[i].uTimeToRecovery = 0;
|
|
528 for (uint j = 0; j < 20; ++j)
|
|
529 pPlayers[i].pConditions[j] = 0;
|
|
530
|
|
531 for (uint j = 0; j < 24; ++j)
|
|
532 pPlayers[i].pPlayerBuffs[j].Reset();
|
|
533
|
|
534 pPlayers[i].expression = CHARACTER_EXPRESSION_1;
|
|
535 pPlayers[i].uExpressionTimePassed = 0;
|
|
536 pPlayers[i].uExpressionTimeLength = rand() % 256 + 128;
|
|
537 }
|
|
538
|
|
539 for (uint i = 1; i < 20; ++i)
|
|
540 pPartyBuffs[i].Reset();
|
|
541
|
|
542
|
|
543 pWindowList_at_506F50_minus1_indexing_buttons____and_an_int_[0] = 100; // default character ui - stats
|
|
544 uFlags = 0;
|
|
545 memset(_autonote_bits, 0, sizeof(_autonote_bits));
|
|
546 memset(_quest_bits, 0, sizeof(_quest_bits));
|
|
547 pIsArtifactFound.fill(0);
|
|
548 _449B7E_toggle_bit(_quest_bits, PARTY_QUEST_EMERALD_RED_POTION_ACTIVE, 1);
|
|
549 _449B7E_toggle_bit(_quest_bits, PARTY_QUEST_EMERALD_SEASHELL_ACTIVE, 1);
|
|
550 _449B7E_toggle_bit(_quest_bits, PARTY_QUEST_EMERALD_LONGBOW_ACTIVE, 1);
|
|
551 _449B7E_toggle_bit(_quest_bits, PARTY_QUEST_EMERALD_PLATE_ACTIVE, 1);
|
|
552 _449B7E_toggle_bit(_quest_bits, PARTY_QUEST_EMERALD_LUTE_ACTIVE, 1);
|
|
553 _449B7E_toggle_bit(_quest_bits, PARTY_QUEST_EMERALD_HAT_ACTIVE, 1);
|
|
554
|
|
555 PartyTimes._shop_ban_times.fill(0);
|
|
556
|
|
557 memcpy(pNPCStats->pNewNPCData, pNPCStats->pNPCData, 0x94BCu);
|
|
558 memcpy(pNPCStats->pGroups_copy, pNPCStats->pGroups, 0x66u);
|
|
559 pNPCStats->pNewNPCData[3].uFlags |= 128;//|= 0x80u; Lady Margaret
|
|
560 _494035_timed_effects__water_walking_damage__etc();
|
|
561 pEventTimer->Pause();
|
|
562 return 0;
|
|
563 }
|
|
564
|
|
565
|
|
566 //----- (0043AD34) --------------------------------------------------------
|
|
567 void Party::Yell()
|
|
568 {
|
|
569 Actor *v0; // esi@5
|
|
570 int v1; // edi@9
|
|
571 int v2; // ebx@9
|
|
572 int v3; // eax@9
|
|
573
|
|
574 if ( (signed __int64)pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime > 0 )
|
|
575 pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Reset();
|
|
576 if ( pParty->bTurnBasedModeOn != 1 )
|
|
577 {
|
|
578 for (unsigned int i = 0; i < uNumActors; i++)
|
|
579 {
|
|
580 v0 = &pActors[i];
|
|
581 if ( v0->Actor::CanAct() && v0->pMonsterInfo.uHostilityType != MonsterInfo::Hostility_Long
|
|
582 && v0->pMonsterInfo.uMovementType != MONSTER_MOVEMENT_TYPE_STAIONARY )
|
|
583 {
|
|
584 v1 = abs(v0->vPosition.x - pParty->vPosition.x);
|
|
585 v2 = abs(v0->vPosition.y - pParty->vPosition.y);
|
|
586 v3 = abs(v0->vPosition.z - pParty->vPosition.z);
|
|
587 if (int_get_vector_length(v1, v2, v3) < 512)
|
|
588 Actor::AI_Flee(i, 4, 0, 0);
|
|
589 }
|
|
590 }
|
|
591 }
|
|
592 }
|
|
593
|
|
594 //----- (00491BF9) --------------------------------------------------------
|
|
595 void Party::ResetPosMiscAndSpellBuffs()
|
|
596 {
|
|
597 this->vPosition.y = 0;
|
|
598 this->vPosition.z = 0;
|
|
599 this->vPosition.x = 0;
|
|
600 this->uFallStartY = 0;
|
|
601 this->sRotationY = 0;
|
|
602 this->sRotationX = 0;
|
|
603 this->uFallSpeed = 0;
|
|
604 this->field_28 = 0;
|
|
605 this->uDefaultPartyHeight = 120;
|
|
606 this->field_14_radius = 37;
|
|
607 this->y_rotation_granularity = 25;
|
|
608 this->uWalkSpeed = 384;
|
|
609 this->y_rotation_speed = 90;
|
|
610 this->field_24 = 5;
|
|
611 this->field_6FC = 0;
|
|
612 this->field_708 = 15;
|
|
613 this->field_0 = 25;
|
|
614
|
|
615 for (int playerId = 0; playerId < 4; playerId++)
|
|
616 {
|
|
617 for (int buffId = 0; buffId < 24; buffId++)
|
|
618 {
|
|
619 this->pPlayers[playerId].pPlayerBuffs[buffId].Reset();
|
|
620 }
|
|
621 }
|
|
622 for (int buffId = 0; buffId < 20; buffId++)
|
|
623 {
|
|
624 this->pPartyBuffs[buffId].Reset();
|
|
625 }
|
|
626 }
|
|
627
|
|
628 //----- (004909F4) --------------------------------------------------------
|
|
629 void Party::UpdatePlayersAndHirelingsEmotions()
|
|
630 {
|
|
631 int v4; // edx@27
|
|
632
|
|
633 for (int i = 0; i < 4; ++i)
|
|
634 {
|
|
635 Player* player = &pPlayers[i];
|
|
636 player->uExpressionTimePassed += (unsigned short)pMiscTimer->uTimeElapsed;
|
|
637
|
|
638 uint condition = player->GetMajorConditionIdx();
|
|
639 if (condition == Condition_Good || condition == Condition_Zombie)
|
|
640 {
|
|
641 if (player->uExpressionTimePassed < player->uExpressionTimeLength)
|
|
642 continue;
|
|
643
|
|
644 player->uExpressionTimePassed = 0;
|
|
645 if (player->expression != 1 || rand() % 5)
|
|
646 {
|
|
647 player->expression = CHARACTER_EXPRESSION_1;
|
|
648 player->uExpressionTimeLength = rand() % 256 + 32;
|
|
649 }
|
|
650 else
|
|
651 {
|
|
652 v4 = rand() % 100;
|
|
653 if (v4 < 25) player->expression = CHARACTER_EXPRESSION_13;
|
|
654 else if (v4 < 31) player->expression = CHARACTER_EXPRESSION_14;
|
|
655 else if (v4 < 37) player->expression = CHARACTER_EXPRESSION_15;
|
|
656 else if (v4 < 43) player->expression = CHARACTER_EXPRESSION_16;
|
|
657 else if (v4 < 46) player->expression = CHARACTER_EXPRESSION_17;
|
|
658 else if (v4 < 52) player->expression = CHARACTER_EXPRESSION_18;
|
|
659 else if (v4 < 58) player->expression = CHARACTER_EXPRESSION_19;
|
|
660 else if (v4 < 64) player->expression = CHARACTER_EXPRESSION_20;
|
|
661 else if (v4 < 70) player->expression = CHARACTER_EXPRESSION_54;
|
|
662 else if (v4 < 76) player->expression = CHARACTER_EXPRESSION_55;
|
|
663 else if (v4 < 82) player->expression = CHARACTER_EXPRESSION_56;
|
|
664 else if (v4 < 88) player->expression = CHARACTER_EXPRESSION_57;
|
|
665 else if (v4 < 94) player->expression = CHARACTER_EXPRESSION_29;
|
|
666 else player->expression = CHARACTER_EXPRESSION_30;
|
|
667 }
|
|
668
|
|
669 for (unsigned int j = 0; j < pPlayerFrameTable->uNumFrames; ++j)
|
|
670 {
|
|
671 PlayerFrame* frame = &pPlayerFrameTable->pFrames[j];
|
|
672 if (frame->expression == player->expression)
|
|
673 {
|
|
674 player->uExpressionTimeLength = 8 * frame->uAnimLength;
|
|
675 break;
|
|
676 }
|
|
677 }
|
|
678 }
|
|
679 else if (player->expression != CHARACTER_EXPRESSION_DMGRECVD_MINOR &&
|
|
680 player->expression != CHARACTER_EXPRESSION_DMGRECVD_MODERATE &&
|
|
681 player->expression != CHARACTER_EXPRESSION_DMGRECVD_MAJOR ||
|
|
682 player->uExpressionTimePassed >= player->uExpressionTimeLength)
|
|
683 {
|
|
684 player->uExpressionTimeLength = 0;
|
|
685 player->uExpressionTimePassed = 0;
|
|
686
|
|
687 switch (condition)
|
|
688 {
|
|
689 case Condition_Dead: player->expression = CHARACTER_EXPRESSION_DEAD; break;
|
|
690 case Condition_Pertified: player->expression = CHARACTER_EXPRESSION_PERTIFIED; break;
|
|
691 case Condition_Eradicated: player->expression = CHARACTER_EXPRESSION_ERADICATED; break;
|
|
692 case Condition_Cursed: player->expression = CHARACTER_EXPRESSION_CURSED; break;
|
|
693 case Condition_Weak: player->expression = CHARACTER_EXPRESSION_WEAK; break;
|
|
694 case Condition_Sleep: player->expression = CHARACTER_EXPRESSION_SLEEP; break;
|
|
695 case Condition_Fear: player->expression = CHARACTER_EXPRESSION_FEAR; break;
|
|
696 case Condition_Drunk: player->expression = CHARACTER_EXPRESSION_DRUNK; break;
|
|
697 case Condition_Insane: player->expression = CHARACTER_EXPRESSION_INSANE; break;
|
|
698 case Condition_Poison_Weak:
|
|
699 case Condition_Poison_Medium:
|
|
700 case Condition_Poison_Severe: player->expression = CHARACTER_EXPRESSION_POISONED; break;
|
|
701 case Condition_Disease_Weak:
|
|
702 case Condition_Disease_Medium:
|
|
703 case Condition_Disease_Severe: player->expression = CHARACTER_EXPRESSION_DISEASED; break;
|
|
704 case Condition_Paralyzed: player->expression = CHARACTER_EXPRESSION_PARALYZED; break;
|
|
705 case Condition_Unconcious: player->expression = CHARACTER_EXPRESSION_UNCONCIOUS; break;
|
|
706 default:
|
|
707 Error("Invalid condition: %u", condition);
|
|
708 }
|
|
709 }
|
|
710 }
|
|
711
|
|
712 for (int i = 0; i < 2; ++i)
|
|
713 {
|
|
714 NPCData* hireling = &pParty->pHirelings[i];
|
|
715 if (!hireling->evt_C)
|
|
716 continue;
|
|
717
|
|
718 hireling->evt_B += pMiscTimer->uTimeElapsed;
|
|
719 if (hireling->evt_B >= hireling->evt_C)
|
|
720 {
|
|
721 hireling->evt_A = 0;
|
|
722 hireling->evt_B = 0;
|
|
723 hireling->evt_C = 0;
|
|
724
|
|
725 Assert(sizeof(NPCData) == 0x4C);
|
|
726 memset(hireling, 0, sizeof(*hireling));
|
|
727
|
|
728 pParty->hirelingScrollPosition = 0;
|
|
729 pParty->CountHirelings();
|
|
730 viewparams->bRedrawGameUI = true;
|
|
731 }
|
|
732 }
|
|
733 }
|
|
734
|
|
735 //----- (00490D02) --------------------------------------------------------
|
|
736 void Party::RestAndHeal()
|
|
737 {
|
|
738 Player *pPlayer; // esi@4
|
|
739 bool have_vessels_soul; // [sp+10h] [bp-8h]@10
|
|
740
|
|
741 for ( uint i = 0; i < 20; ++i )
|
|
742 pParty->pPartyBuffs[i].Reset();
|
|
743
|
|
744 for ( int pPlayerID = 0; pPlayerID < 4; ++pPlayerID )
|
|
745 {
|
|
746 pPlayer = &pParty->pPlayers[pPlayerID];
|
|
747 for ( uint i = 0; i < 20; ++i )
|
|
748 pPlayer->pPlayerBuffs[i].Reset();
|
|
749
|
|
750 pPlayer->Zero();
|
|
751 if ( pPlayer->pConditions[Condition_Dead] || pPlayer->pConditions[Condition_Pertified] || pPlayer->pConditions[Condition_Eradicated] )//Dead/Petrified/Eradicated
|
|
752 continue;
|
|
753 pPlayer->pConditions[Condition_Unconcious] = 0;//Unconcious
|
|
754 pPlayer->pConditions[Condition_Drunk] = 0;//Drunk
|
|
755 pPlayer->pConditions[Condition_Fear] = 0;//Fear
|
|
756 pPlayer->pConditions[Condition_Sleep] = 0;//Sleep
|
|
757 pPlayer->pConditions[Condition_Weak] = 0;//Weak
|
|
758 pPlayer->uTimeToRecovery = 0;
|
|
759 pPlayer->sHealth = pPlayer->GetMaxHealth();
|
|
760 pPlayer->sMana = pPlayer->GetMaxMana();
|
|
761 if ( pPlayer->classType == PLAYER_CLASS_LICH )
|
|
762 {
|
|
763 have_vessels_soul = false;
|
|
764 for ( uint i = 0; i < 126; i++ )
|
|
765 {
|
|
766 if ( pPlayer->pInventoryItemList[i].uItemID == ITEM_LICH_JAR_FULL && pPlayer->pInventoryItemList[i].uHolderPlayer == pPlayerID + 1 )
|
|
767 have_vessels_soul = true;
|
|
768 }
|
|
769 if ( !have_vessels_soul )
|
|
770 {
|
|
771 pPlayer->sHealth = pPlayer->GetMaxHealth() / 2;
|
|
772 pPlayer->sMana = pPlayer->GetMaxMana() / 2;
|
|
773 }
|
|
774 }
|
|
775
|
|
776 if (pPlayer->pConditions[Condition_Zombie])
|
|
777 {
|
|
778 pPlayer->sMana = 0;
|
|
779 pPlayer->sHealth /= 2;
|
|
780 }
|
|
781 else if ( pPlayer->pConditions[Condition_Poison_Severe] || pPlayer->pConditions[Condition_Disease_Severe] )
|
|
782 {
|
|
783 pPlayer->sHealth /= 4;
|
|
784 pPlayer->sMana /= 4;
|
|
785 }
|
|
786 else if ( pPlayer->pConditions[Condition_Poison_Medium] || pPlayer->pConditions[Condition_Disease_Medium] )
|
|
787 {
|
|
788 pPlayer->sHealth /= 3;
|
|
789 pPlayer->sMana /= 3;
|
|
790 }
|
|
791 else if ( pPlayer->pConditions[Condition_Poison_Weak] || pPlayer->pConditions[Condition_Disease_Weak] )
|
|
792 {
|
|
793 pPlayer->sHealth /= 2;
|
|
794 pPlayer->sMana /= 2;
|
|
795 }
|
|
796 if ( pPlayer->pConditions[Condition_Insane] )
|
|
797 pPlayer->sMana = 0;
|
|
798 UpdatePlayersAndHirelingsEmotions();
|
|
799 }
|
|
800 pParty->days_played_without_rest = 0;
|
|
801 }
|
|
802
|
|
803 //----- (004938D1) --------------------------------------------------------
|
|
804 void __fastcall Rest(unsigned int uHoursToSleep)
|
|
805 {
|
|
806 signed __int64 v2; // st7@3
|
|
807
|
|
808 if ( uHoursToSleep > 240 )
|
|
809 Actor::InitializeActors();
|
|
810 v2 = (signed __int64)((7680 * uHoursToSleep) * 0.033333335);
|
|
811 pParty->uTimePlayed += v2;
|
|
812 for (int i = 1; i <= 4; i++)
|
|
813 {
|
|
814 pPlayers[i]->Recover((int)v2);
|
|
815 }
|
|
816 _494035_timed_effects__water_walking_damage__etc();
|
|
817 }
|
|
818 //----- (004B1BDB) --------------------------------------------------------
|
|
819 void RestAndHeal(__int64 uNumMinutes)
|
|
820 {
|
|
821 signed __int64 v1; // ST2C_8@1
|
|
822 signed __int64 v2; // qax@1
|
|
823 unsigned __int64 v4; // qax@1
|
|
824 unsigned int v5; // ebx@1
|
|
825
|
|
826 pParty->pHirelings[0].bHasUsedTheAbility = 0;
|
|
827 pParty->pHirelings[1].bHasUsedTheAbility = 0;
|
|
828 pParty->uTimePlayed += (signed __int64)((double)(7680 * uNumMinutes) * 0.033333335);
|
|
829 v1 = (signed __int64)((double)(signed __int64)pParty->uTimePlayed * 0.234375);
|
|
830 v2 = v1 / 60 / 60;
|
|
831 v4 = (unsigned int)v2 / 0x18;
|
|
832 v5 = (unsigned int)(v4 / 7) >> 2;
|
|
833 pParty->uCurrentTimeSecond = v1 % 60;
|
|
834 pParty->uCurrentMinute = v1 / 60 % 60;
|
|
835 pParty->uCurrentHour = v2 % 24;
|
|
836 pParty->uCurrentMonthWeek = v4 / 7 & 3;
|
|
837 pParty->uDaysPlayed = (unsigned int)v4 % 0x1C;
|
|
838 pParty->uCurrentMonth = v5 % 0xC;
|
|
839 pParty->uCurrentYear = v5 / 0xC + game_starting_year;
|
|
840 pParty->RestAndHeal();
|
|
841
|
|
842 for (int i = 0; i < 4; i++)
|
|
843 {
|
|
844 pParty->pPlayers[i].uTimeToRecovery = 0;
|
|
845 pParty->pPlayers[i].uNumDivineInterventionCastsThisDay = 0;
|
|
846 pParty->pPlayers[i].uNumArmageddonCasts = 0;
|
|
847 pParty->pPlayers[i].uNumFireSpikeCasts = 0;
|
|
848 pParty->pPlayers[i].field_1B3B = 0;
|
|
849 }
|
|
850 pParty->UpdatePlayersAndHirelingsEmotions();
|
|
851 }
|
|
852 //----- (0041F5BE) --------------------------------------------------------
|
|
853 void Party::Sleep6Hours()
|
|
854 {
|
|
855 if ( _506F18_num_minutes_to_sleep < 6 )
|
|
856 {
|
|
857 if ( _506F18_num_minutes_to_sleep )
|
|
858 {
|
|
859 Rest(_506F18_num_minutes_to_sleep);
|
|
860 _506F18_num_minutes_to_sleep = 0;
|
|
861 OutdoorLocation::LoadActualSkyFrame();
|
|
862 }
|
|
863 if ( dword_506F14 == 2 )
|
|
864 {
|
|
865 pMessageQueue_50CBD0->AddGUIMessage(UIMSG_Escape, 0, 0);
|
|
866 }
|
|
867 }
|
|
868 else
|
|
869 {
|
|
870 Rest(6u);
|
|
871 _506F18_num_minutes_to_sleep -= 6;
|
|
872 OutdoorLocation::LoadActualSkyFrame();
|
|
873 }
|
|
874 viewparams->bRedrawGameUI = 1;
|
|
875 }
|
|
876
|
|
877 bool TestPartyQuestBit( PARTY_QUEST_BITS bit )
|
|
878 {
|
|
879 return _449B57_test_bit(pParty->_quest_bits, bit);
|
|
880 }
|
|
881
|
|
882 //----- (0047752B) --------------------------------------------------------
|
|
883 int Party::GetPartyReputation()
|
|
884 {
|
|
885 DDM_DLV_Header *v0; // ebx@1
|
|
886 signed int v1; // esi@3
|
|
887
|
|
888 v0 = &pOutdoor->ddm;
|
|
889 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor )
|
|
890 v0 = &pIndoor->dlv;
|
|
891 v1 = 0;
|
|
892 if ( CheckHiredNPCSpeciality(Pirate) )
|
|
893 v1 += 5;
|
|
894 if ( CheckHiredNPCSpeciality(Burglar) )
|
|
895 v1 += 5;
|
|
896 if ( CheckHiredNPCSpeciality(Gypsy) )
|
|
897 v1 += 5;
|
|
898 if ( CheckHiredNPCSpeciality(Duper) )
|
|
899 v1 += 5;
|
|
900 if ( CheckHiredNPCSpeciality(FallenWizard) )
|
|
901 v1 += 5;
|
|
902 return v1 + v0->uReputation;
|
|
903 }
|
|
904 //----- (004269A2) --------------------------------------------------------
|
|
905 void Party::GivePartyExp(unsigned int pEXPNum)
|
|
906 {
|
|
907 signed int pActivePlayerCount; // ecx@1
|
|
908 int pLearningPercent; // eax@13
|
|
909
|
|
910 if ( pEXPNum > 0)
|
|
911 {
|
|
912 pActivePlayerCount = 0;
|
|
913 for ( uint i = 0; i < 4; ++i )
|
|
914 {
|
|
915 if ( !pParty->pPlayers[i].pConditions[Condition_Unconcious] &&
|
|
916 !pParty->pPlayers[i].pConditions[Condition_Dead] &&
|
|
917 !pParty->pPlayers[i].pConditions[Condition_Pertified] &&
|
|
918 !pParty->pPlayers[i].pConditions[Condition_Eradicated] )
|
|
919 pActivePlayerCount ++;
|
|
920 }
|
|
921 if ( pActivePlayerCount )
|
|
922 {
|
|
923 pEXPNum = pEXPNum / pActivePlayerCount;
|
|
924 for ( uint i = 0; i < 4; ++i )
|
|
925 {
|
|
926 if ( !pParty->pPlayers[i].pConditions[Condition_Unconcious] &&
|
|
927 !pParty->pPlayers[i].pConditions[Condition_Dead] &&
|
|
928 !pParty->pPlayers[i].pConditions[Condition_Pertified] &&
|
|
929 !pParty->pPlayers[i].pConditions[Condition_Eradicated] )
|
|
930 {
|
|
931 pLearningPercent = pParty->pPlayers[i].GetLearningPercent();
|
|
932 pEXPNum = pEXPNum + pEXPNum * pLearningPercent / 100;
|
|
933 pParty->pPlayers[i].uExperience += pEXPNum;
|
|
934 if ( pParty->pPlayers[i].uExperience > 4000000000i64 )
|
|
935 {
|
|
936 pParty->pPlayers[i].uExperience = 0;
|
|
937 }
|
|
938 }
|
|
939 }
|
|
940 }
|
|
941 }
|
|
942 }
|
|
943 //----- (00420C05) --------------------------------------------------------
|
|
944 void Party::PartyFindsGold(unsigned int uNumGold, int _1_dont_share_with_followers___2_the_same_but_without_a_message__else_normal)
|
|
945 {
|
|
946 int hirelingSalaries; // ebp@1
|
|
947 unsigned int goldToGain; // esi@1
|
|
948 NPCData *v12; // ecx@21
|
|
949 unsigned int v13; // ecx@23
|
|
950 signed int hirelingCount; // [sp+Ch] [bp-4h]@6
|
|
951
|
|
952 hirelingSalaries = 0;
|
|
953 goldToGain = uNumGold;
|
|
954
|
|
955 if ( _1_dont_share_with_followers___2_the_same_but_without_a_message__else_normal == 2 )
|
|
956 pTmpBuf2[0] = 0;
|
|
957 else if ( _1_dont_share_with_followers___2_the_same_but_without_a_message__else_normal == 1 )
|
|
958 {
|
|
959 sprintf(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[467], uNumGold);// You found %lu gold!
|
|
960 }
|
|
961 else
|
|
962 {
|
|
963 hirelingCount = 0;
|
|
964 for (int i = 0; i < 2; i++)
|
|
965 {
|
|
966 if (this->pHirelings[i].pName)
|
|
967 {
|
|
968 hirelingCount++;
|
|
969 pTmpBuf[hirelingCount] = i;
|
|
970 }
|
|
971 }
|
|
972 for (uint i = 0; i < pNPCStats->uNumNewNPCs; i++)
|
|
973 {
|
|
974 if ( pNPCStats->pNewNPCData[i].uFlags & 0x80
|
|
975 && (!this->pHirelings[0].pName || strcmp(pNPCStats->pNewNPCData[i].pName, this->pHirelings[0].pName))
|
|
976 && (!this->pHirelings[1].pName || strcmp(pNPCStats->pNewNPCData[i].pName, this->pHirelings[1].pName)) )
|
|
977 {
|
|
978 hirelingCount++;
|
|
979 pTmpBuf[hirelingCount] = i + 2;
|
|
980 }
|
|
981 }
|
|
982 for (int i = 0; i < hirelingCount; i++)
|
|
983 {
|
|
984 uchar thisBufId = (uchar)pTmpBuf[i];
|
|
985 if (thisBufId < 2)
|
|
986 v12 = &this->pHirelings[thisBufId];
|
|
987 else
|
|
988 v12 = &pNPCStats->pNPCData[thisBufId + 499];
|
|
989 v13 = v12->uProfession;
|
|
990 if ( v13 )
|
|
991 hirelingSalaries += pNPCStats->pProfessions[v13].uHirePrice;//*(&pNPCStats->field_13A58 + 5 * v13);
|
|
992 }
|
|
993 if ( CheckHiredNPCSpeciality(Factor) )
|
|
994 goldToGain += (signed int)(10 * goldToGain) / 100;
|
|
995 if ( CheckHiredNPCSpeciality(Banker) )
|
|
996 goldToGain += (signed int)(20 * goldToGain) / 100;
|
|
997 if ( CheckHiredNPCSpeciality(Pirate) )
|
|
998 goldToGain += (signed int)(10 * goldToGain) / 100;
|
|
999 if ( hirelingSalaries )
|
|
1000 {
|
|
1001 hirelingSalaries = (signed int)(goldToGain * hirelingSalaries / 100) / 100;
|
|
1002 if ( hirelingSalaries < 1 )
|
|
1003 hirelingSalaries = 1;
|
|
1004 sprintf(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[466], goldToGain, hirelingSalaries);// You found %lu gold (followers take %lu)!
|
|
1005 }
|
|
1006 else
|
|
1007 {
|
|
1008 sprintf(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[467], goldToGain);// You found %lu gold!
|
|
1009 }
|
|
1010 }
|
|
1011 this->uNumGold += goldToGain - hirelingSalaries;
|
|
1012 pUIAnim_Gold->uAnimTime = 0;
|
|
1013 pUIAnim_Gold->uAnimLength = 8 * pIconsFrameTable->pIcons[(signed __int16)pUIAnim_Gold->uIconID].uAnimLength;
|
|
1014 if ( pTmpBuf2[0] )
|
|
1015 ShowStatusBarString(pTmpBuf2.data(), 2u);
|
2534
|
1016 pAudioPlayer->PlaySound(SOUND_gold01, 0, 0, -1, 0, 0, 0, 0);
|
2499
|
1017 }
|
|
1018 //----- (00421B2C) --------------------------------------------------------
|
|
1019 void Party::sub_421B2C_PlaceInInventory_or_DropPickedItem()
|
|
1020 {
|
|
1021 unsigned int v0; // eax@2
|
|
1022 Texture *v1; // ebx@2
|
|
1023 int v2; // eax@3
|
|
1024 int v4; // eax@6
|
|
1025 unsigned __int16 v5; // dx@11
|
|
1026 signed int v6; // eax@11
|
|
1027 __int16 v8; // ax@16
|
|
1028 SpriteObject a1; // [sp+4h] [bp-78h]@11
|
|
1029 int v11; // [sp+74h] [bp-8h]@2
|
|
1030 int v12; // [sp+78h] [bp-4h]@5
|
|
1031
|
|
1032 if ( !pParty->pPickedItem.uItemID )
|
|
1033 return;
|
|
1034 v0 = pIcons_LOD->LoadTexture(
|
|
1035 pParty->pPickedItem.GetIconName(),
|
|
1036 TEXTURE_16BIT_PALETTE);
|
|
1037 v1 = pIcons_LOD->GetTexture(v0);
|
|
1038 v11 = areWeLoadingTexture;
|
|
1039 if ( uActiveCharacter
|
|
1040 && (v2 = ::pPlayers[uActiveCharacter]->AddItem(-1, pParty->pPickedItem.uItemID)) != 0 )
|
|
1041 {
|
|
1042 memcpy(&::pPlayers[uActiveCharacter]->pInventoryItemList[v2-1], &pParty->pPickedItem, 0x24u);
|
|
1043 pMouse->RemoveHoldingItem();
|
|
1044 }
|
|
1045 else
|
|
1046 {
|
|
1047 for (v12 = 0; v12 < 4; v12++)
|
|
1048 {
|
|
1049 v4 = pParty->pPlayers[v12].AddItem(-1, pParty->pPickedItem.uItemID);
|
|
1050 if ( v4 )
|
|
1051 {
|
|
1052 memcpy(&pParty->pPlayers[v12].pInventoryItemList[v4 - 1], &pParty->pPickedItem, sizeof(ItemGen));
|
|
1053 pMouse->RemoveHoldingItem();
|
|
1054 break;
|
|
1055 }
|
|
1056 }
|
|
1057 if ( v12 == 4 )
|
|
1058 {
|
|
1059 v5 = pItemsTable->pItems[pParty->pPickedItem.uItemID].uSpriteID;
|
|
1060 v6 = 0;
|
|
1061 a1.uType = pItemsTable->pItems[pParty->pPickedItem.uItemID].uSpriteID;
|
|
1062 for ( uint i = 0; i < pObjectList->uNumObjects; i++ )
|
|
1063 {
|
|
1064 if ( v5 == pObjectList->pObjects[i].uObjectID )
|
|
1065 {
|
|
1066 v6 = i;
|
|
1067 break;
|
|
1068 }
|
|
1069 }
|
|
1070 a1.spell_caster_pid = OBJECT_Player;
|
|
1071 a1.uObjectDescID = v6;
|
|
1072 a1.vPosition.y = pParty->vPosition.y;
|
|
1073 a1.vPosition.x = pParty->vPosition.x;
|
|
1074 a1.vPosition.z = pParty->sEyelevel + pParty->vPosition.z;
|
|
1075 a1.uSoundID = 0;
|
|
1076 a1.uFacing = 0;
|
|
1077 a1.uAttributes = 8;
|
|
1078 v8 = pIndoor->GetSector(
|
|
1079 pParty->vPosition.x,
|
|
1080 pParty->vPosition.y,
|
|
1081 pParty->sEyelevel + pParty->vPosition.z);
|
|
1082 a1.uSpriteFrameID = 0;
|
|
1083 a1.uSectorID = v8;
|
|
1084 memcpy(&a1.stru_24, &pParty->pPickedItem, sizeof(a1.stru_24));
|
|
1085 a1.Create(pParty->sRotationY, 184, 200, 0);
|
|
1086 pMouse->RemoveHoldingItem();
|
|
1087 }
|
|
1088 }
|
|
1089 if ( !v11 )
|
|
1090 {
|
|
1091 v1->Release();
|
|
1092 pIcons_LOD->SyncLoadedFilesCount();
|
|
1093 }
|
|
1094 return;
|
|
1095 }
|
|
1096
|
|
1097
|
|
1098 //----- (0048C6F6) --------------------------------------------------------
|
|
1099 bool Party::AddItemToParty(ItemGen *pItem)
|
|
1100 {
|
|
1101 unsigned int v2; // eax@1
|
|
1102 char *v5; // eax@8
|
|
1103 Texture *v7; // ebx@10
|
|
1104 signed int v8; // esi@10
|
|
1105 Player *v9; // edi@11
|
|
1106 int v10; // eax@11
|
|
1107 int v21; // [sp+24h] [bp-4h]@10
|
|
1108
|
|
1109 v2 = pItem->uItemID;
|
|
1110 if ( !pItemsTable->pItems[v2].uItemID_Rep_St )
|
|
1111 pItem->SetIdentified();
|
|
1112
|
|
1113 v5 = pItemsTable->pItems[v2].pIconName;
|
|
1114 if ( v5 )
|
|
1115 {
|
|
1116 v7 = pIcons_LOD->LoadTexturePtr(v5, TEXTURE_16BIT_PALETTE);
|
|
1117 v21 = areWeLoadingTexture;
|
|
1118 v8 = 0;
|
|
1119 uint current_player = uActiveCharacter;
|
|
1120 for (int i = 0; i < 4; i++)
|
|
1121 {
|
|
1122 current_player = current_player + i;
|
|
1123 if ( current_player > 4 )
|
|
1124 current_player = current_player - 4;
|
|
1125 v9 = ::pPlayers[current_player];
|
|
1126 v10 = v9->AddItem(-1, pItem->uItemID);
|
|
1127 if ( v10 )
|
|
1128 {
|
|
1129 memcpy(&v9->pInventoryItemList[v10-1], pItem, 0x24u);
|
|
1130 pItem->Reset();
|
2534
|
1131 pAudioPlayer->PlaySound(SOUND_gold01, 0, 0, -1, 0, 0, 0, 0);
|
2499
|
1132 v9->PlaySound(SPEECH_60, 0);
|
|
1133 if ( !v21 )
|
|
1134 {
|
|
1135 v7->Release();
|
|
1136 pIcons_LOD->SyncLoadedFilesCount();
|
|
1137 }
|
|
1138 return true;
|
|
1139 }
|
|
1140 }
|
|
1141 if ( !v21 )
|
|
1142 {
|
|
1143 v7->Release();
|
|
1144 pIcons_LOD->SyncLoadedFilesCount();
|
|
1145 }
|
|
1146 return false;
|
|
1147 }
|
|
1148 else
|
|
1149 {
|
|
1150 MessageBoxW(nullptr, L"Invalid picture_name detected ::addItem()", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Party.cpp:795", 0);
|
|
1151 return false;
|
|
1152 }
|
|
1153 }
|
|
1154 // 506128: using guessed type int areWeLoadingTexture;
|
|
1155
|
|
1156 bool Party::IsPartyEvil()
|
|
1157 {
|
|
1158 return _449B57_test_bit(_quest_bits, 100);
|
|
1159 }
|
|
1160
|
|
1161 bool Party::IsPartyGood()
|
|
1162 {
|
|
1163 return _449B57_test_bit(_quest_bits, 99);
|
|
1164 }
|
|
1165
|
|
1166
|
|
1167
|
|
1168 //----- (0046A89E) --------------------------------------------------------
|
|
1169 int Party::_46A89E_immolation_effect(int* affected, int affectedArrSize, int effectRange)
|
|
1170 {
|
|
1171 int v5; // ebx@3
|
|
1172 int v17; // [sp+Ch] [bp-10h]@3
|
|
1173 int v18; // [sp+10h] [bp-Ch]@3
|
|
1174 int affectedCount; // [sp+18h] [bp-4h]@1
|
|
1175
|
|
1176 affectedCount = 0;
|
|
1177 for ( size_t i = 0; i < uNumActors; ++i )
|
|
1178 {
|
|
1179 v5 = abs(pActors[i].vPosition.x - this->vPosition.x);
|
|
1180 v17 = abs(pActors[i].vPosition.y - this->vPosition.y);
|
|
1181 v18 = abs(pActors[i].vPosition.z - this->vPosition.z);
|
|
1182 if ( int_get_vector_length(v5, v17, v18) <= effectRange )
|
|
1183 {
|
|
1184 if ( pActors[i].uAIState != Dead && pActors[i].uAIState != Dying && pActors[i].uAIState != Removed
|
|
1185 && pActors[i].uAIState != Disabled && pActors[i].uAIState != Summoned )
|
|
1186 {
|
|
1187 affected[affectedCount] = i;
|
|
1188 affectedCount++;
|
|
1189 if ( affectedCount >= affectedArrSize )
|
|
1190 break;
|
|
1191 }
|
|
1192 }
|
|
1193 }
|
|
1194 return affectedCount;
|
|
1195 }
|
|
1196
|
|
1197 //----- (00444D80) --------------------------------------------------------
|
|
1198 int GetTravelTime()
|
|
1199 {
|
|
1200 signed int new_travel_time; // esi@1
|
|
1201
|
|
1202 new_travel_time = uDefaultTravelTime_ByFoot;
|
|
1203 if ( CheckHiredNPCSpeciality(Guide) )
|
|
1204 --new_travel_time;
|
|
1205 if ( CheckHiredNPCSpeciality(Tracker) )
|
|
1206 new_travel_time -= 2;
|
|
1207 if ( CheckHiredNPCSpeciality(Pathfinder) )
|
|
1208 new_travel_time -= 3;
|
|
1209 if ( CheckHiredNPCSpeciality(Explorer) )
|
|
1210 --new_travel_time;
|
|
1211 if ( new_travel_time < 1 )
|
|
1212 new_travel_time = 1;
|
|
1213 return new_travel_time;
|
|
1214 }
|
|
1215 // 6BD07C: using guessed type int uDefaultTravelTime_ByFoot;
|
|
1216
|
|
1217 //----- (00449B57) --------------------------------------------------------
|
|
1218 bool _449B57_test_bit(unsigned __int8 *a1, __int16 a2)
|
|
1219 {
|
|
1220 return (a1[(a2 - 1) >> 3] & (0x80 >> (a2 - 1) % 8)) != 0;
|
|
1221 }
|
|
1222
|
|
1223 //----- (00449B7E) --------------------------------------------------------
|
|
1224 void _449B7E_toggle_bit(unsigned char *pArray, __int16 a2, unsigned __int16 bToggle)
|
|
1225 {
|
|
1226 signed int v3; // esi@1
|
|
1227 unsigned char set_bit; // edx@1
|
|
1228
|
|
1229 v3 = a2 - 1;
|
|
1230 set_bit = 0x80 >> v3 % 8;
|
|
1231 if (bToggle)
|
|
1232 pArray[v3 / 8] |= set_bit;
|
|
1233 else
|
|
1234 pArray[v3 / 8] &= ~set_bit;
|
|
1235 }
|
|
1236
|
|
1237 //----- (004760D5) --------------------------------------------------------
|
|
1238 PartyAction ActionQueue::Next()
|
|
1239 {
|
|
1240 if (!uNumActions)
|
|
1241 return PARTY_INVALID;
|
|
1242
|
|
1243 PartyAction result = pActions[0];
|
|
1244 for (unsigned int i = 0; i < uNumActions - 1; ++i)
|
|
1245 pActions[i] = pActions[i + 1];
|
|
1246 --uNumActions;
|
|
1247
|
|
1248 return result;
|
|
1249 }
|