annotate Actor.cpp @ 1009:a32318b557c7

CastSpellInfo::_427E01_cast_spell() more clean 2
author zipi
date Sat, 18 May 2013 20:19:38 +0100
parents 3431f6abc786
children 9e823ad5eaa6 c45d51b3f4f4
rev   line source
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1 #include <assert.h>
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2
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3 #include "Actor.h"
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4 #include "SpriteObject.h"
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5 #include "Math.h"
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6 #include "Party.h"
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7 #include "Outdoor.h"
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8 #include "AudioPlayer.h"
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9 #include "Game.h"
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10 #include "ObjectList.h"
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11 #include "Overlays.h"
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12 #include "Events.h"
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13 #include "IndoorCamera.h"
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14 #include "FactionTable.h"
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15 #include "TurnEngine.h"
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16 #include "MapInfo.h"
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a78f08dbeb88 CastSpellInfo
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17 #include "CastSpellInfo.h"
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18 #include "Time.h"
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19 #include "LOD.h"
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20 #include "Party.h"
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21 #include "GUIWindow.h"
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22 #include "GUIFont.h"
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23
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24 #include "MM7.h"
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25
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26
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27
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28
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29
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30
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31
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32 Actor pActors[500];
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33 int uNumActors;
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34
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35 stru319 stru_50C198; // idb
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36
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37
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38
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39
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40 //----- (0041AF52) --------------------------------------------------------
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41 void Actor::DrawHealthBar(Actor *a1, GUIWindow *a2)
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42 {
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43 unsigned int v2; // eax@1
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44 GUIWindow *v3; // edi@1
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45 unsigned int v4; // esi@1
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46 signed int v5; // ebx@4
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47 double v6; // st7@5
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48 unsigned int v7; // eax@6
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49 unsigned int v8; // ebx@10
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50 unsigned int v9; // [sp+14h] [bp-Ch]@4
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51 unsigned int v10; // [sp+1Ch] [bp-4h]@4
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52
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53 v2 = a1->pMonsterInfo.uHP;
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54 v3 = a2;
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55 v4 = 25;
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56 if ( (signed int)v2 > 25 )
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57 {
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58 v4 = 200;
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59 if ( (signed int)v2 < 200 )
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60 v4 = a1->pMonsterInfo.uHP;
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61 }
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62 v5 = a1->sCurrentHP;
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63 v10 = v4;
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64 v9 = uTextureID_mhp_grn;
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65 if ( v5 < (signed int)v2 )
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66 {
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67 v6 = (double)(signed int)v2;
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68 v10 = (signed __int64)((double)(signed int)v4 / (double)(signed int)v2 * (double)a1->sCurrentHP);
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69 if ( v5 <= (signed int)(signed __int64)(0.34 * v6) )
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70 {
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71 v7 = uTextureID_mhp_red;
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72 v9 = v7;
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73 }
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74 else if ( v5 <= (signed int)(signed __int64)(v6 * 0.67) )
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75 {
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76 v7 = uTextureID_mhp_yel;
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77 v9 = v7;
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78 }
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79 }
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80 v8 = a2->uFrameX + (signed int)(a2->uFrameWidth - v4) / 2;
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81
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82 pRenderer->SetTextureClipRect(v8, a2->uFrameY + 32, v8 + v4, a2->uFrameY + 52);
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83 pRenderer->DrawTextureIndexed(v8, v3->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_bd));
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84 pRenderer->SetTextureClipRect(v8, v3->uFrameY + 32, v8 + v10, v3->uFrameY + 52);
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85 pRenderer->DrawTextureIndexed(v8, v3->uFrameY + 34, pIcons_LOD->GetTexture(v9));
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86
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87 pRenderer->ResetTextureClipRect();
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88 pRenderer->DrawTextureIndexed(v8 - 5, v3->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capl));
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89 pRenderer->DrawTextureIndexed(v8 + v4, v3->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capr));
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90 }
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91
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92 //----- (00448A40) --------------------------------------------------------
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93 void Actor::ToggleFlag(signed int uActorID, unsigned int uFlag, int bToggle)
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94 {
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95 if ( uActorID >= 0 && uActorID <= (signed int)(uNumActors - 1) )
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96 {
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97 if ( bToggle )
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98 {
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99 pActors[uActorID].uAttributes |= uFlag;
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100 }
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101 else
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102 {
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103 if ( uFlag == 0x10000 )
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104 {
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105 if (pActors[uActorID].uAIState == Disabled )
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106 pActors[uActorID].uAIState = Standing;
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107 }
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108 pActors[uActorID].uAttributes &= ~uFlag;
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109 }
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110 }
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111 }
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112
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113 //----- (00448518) --------------------------------------------------------
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114 void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3)
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115 {
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116 signed int v3; // eax@1
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117 int *v4; // edi@2
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118 signed int v5; // eax@6
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119 char *v6; // ecx@6
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120 char *v7; // eax@11
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121 ItemGen *v8; // ecx@15
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122
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123 v3 = 0;
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124 if ( (signed int)uNumActors > 0 )
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125 {
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126 v4 = (int *)&pActors[0].sNPC_ID;
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127 while ( *(short *)v4 != npc )
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128 {
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129 ++v3;
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130 v4 += 209;
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131 if ( v3 >= (signed int)uNumActors )
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132 return;
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133 }
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134 v5 = v3;
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135 v6 = (char *)&pActors[v5].uCarriedItemID;
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136 if ( a3 )
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137 {
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138 if ( *(short *)v6 )
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139 {
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140 if ( pActors[v5].array_000234[0].uItemID )
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141 {
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142 v7 = (char *)&pActors[v5].array_000234[1];
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143 if ( !*(int *)v7 )
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144 *(int *)v7 = item;
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145 }
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146 else
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147 {
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148 pActors[v5].array_000234[0].uItemID = item;
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149 }
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150 }
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151 else
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152 {
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153 *(short *)v6 = item;
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154 }
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155 }
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156 else
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157 {
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158 if ( *(short *)v6 == item )
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159 {
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160 *(short *)v6 = 0;
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161 }
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162 else
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163 {
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164 v8 = pActors[v5].array_000234;
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165 if ( pActors[v5].array_000234[0].uItemID == item
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166 || (v8 = &pActors[v5].array_000234[1], pActors[v5].array_000234[1].uItemID == item) )
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167 v8->Reset();
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168 }
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169 }
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170 }
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171 }
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172
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173 //----- (004485A7) --------------------------------------------------------
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174 void Actor::GiveItem(signed int uActorID, unsigned int uItemID, unsigned int bGive)
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175 {
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176 unsigned int v3; // eax@3
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177 char *v4; // ecx@3
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178 int *v5; // eax@8
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179 ItemGen *v6; // ecx@12
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180
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181 if ( (uActorID >= 0) && (signed int)uActorID <= (signed int)(uNumActors - 1) )
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182 {
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183 v3 = uActorID;
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184 v4 = (char *)&pActors[uActorID].uCarriedItemID;
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185 if ( bGive )
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186 {
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187 if ( *(short *)v4 )
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188 {
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189 if ( pActors[v3].array_000234[0].uItemID )
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190 {
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191 v5 = &pActors[v3].array_000234[1].uItemID;
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192 if ( !*v5 )
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193 *v5 = uItemID;
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194 }
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195 else
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196 {
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197 pActors[v3].array_000234[0].uItemID = uItemID;
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198 }
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199 }
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200 else
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201 {
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202 *(short *)v4 = uItemID;
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203 }
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204 }
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205 else
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206 {
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207 if ( *(short *)v4 == uItemID )
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208 {
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209 *(short *)v4 = 0;
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210 }
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211 else
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212 {
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213 v6 = pActors[v3].array_000234;
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214 if ( pActors[v3].array_000234[0].uItemID == uItemID
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215 || (v6 = &pActors[v3].array_000234[1], pActors[v3].array_000234[1].uItemID == uItemID) )
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216 v6->Reset();
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217 }
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218 }
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219 }
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220 }
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221
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222 //----- (00445D4A) --------------------------------------------------------
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223 void Actor::InitializeDialogue(int bPlayerSaysHello)
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224 {
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225 NPCData *pNPCInfo; // ebp@1
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226 int v9; // esi@8
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227 int pNumberContacts; // eax@11
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228 char pContainer[32]; // [sp+14h] [bp-28h]@3
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229
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230 dword_A74CDC = -1;
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231 dword_AE336C = -1;
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232 pEventTimer->Pause();
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233 pMiscTimer->Pause();
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234 pAudioPlayer->StopChannels(-1, -1);
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235 uDialogueType = 0;
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236 sDialogue_SpeakingActorNPC_ID = this->sNPC_ID;
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237 pDialogue_SpeakingActor = this;
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238 pNPCInfo = GetNPCData(this->sNPC_ID);
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239 if ( (pNPCInfo->uFlags & 3) != 2 )
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240 pNPCInfo->uFlags = pNPCInfo->uFlags + 1;
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241
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242 switch (pParty->alignment)
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243 {
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244 case PartyAlignment_Good: sprintf(pContainer, "evt%02d-b", const_2()); break;
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245 case PartyAlignment_Neutral: sprintf(pContainer, "evt%02d", const_2()); break;
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246 case PartyAlignment_Evil: sprintf(pContainer, "evt%02d-c", const_2()); break;
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247 }
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248
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249 pDialogueNPCCount = 0;
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parents:
diff changeset
250 uNumDialogueNPCPortraits = 1;
948
5a2dbb00c399 Code cleaning.
Nomad
parents: 924
diff changeset
251 pTexture_Dialogue_Background = pIcons_LOD->LoadTexturePtr(pContainer, TEXTURE_16BIT_PALETTE);
959
f8dd764fb7d7 ExitCharacterWindow and other
Ritor1
parents: 948
diff changeset
252 sprintf(pContainer, "npc%03u", pNPCInfo->uPortraitID);
0
Ritor1
parents:
diff changeset
253 v9 = 0;
948
5a2dbb00c399 Code cleaning.
Nomad
parents: 924
diff changeset
254 pDialogueNPCPortraits[0] = pIcons_LOD->LoadTexturePtr(pContainer, TEXTURE_16BIT_PALETTE);
0
Ritor1
parents:
diff changeset
255 dword_591084 = areWeLoadingTexture;
910
Ritor1
parents: 863
diff changeset
256 uTextureID_right_panel_loop = uTextureID_right_panel;
959
f8dd764fb7d7 ExitCharacterWindow and other
Ritor1
parents: 948
diff changeset
257 if ( !pNPCInfo->Hired() && pNPCInfo->Location2D >= 0 )
0
Ritor1
parents:
diff changeset
258 {
959
f8dd764fb7d7 ExitCharacterWindow and other
Ritor1
parents: 948
diff changeset
259 if ( (signed int)pParty->GetPartyFame() <= pNPCInfo->fame
f8dd764fb7d7 ExitCharacterWindow and other
Ritor1
parents: 948
diff changeset
260 || (pNumberContacts = pNPCInfo->uFlags & 0xFFFFFF7F, (pNumberContacts & 0x80000000u) != 0) )
0
Ritor1
parents:
diff changeset
261 {
Ritor1
parents:
diff changeset
262 v9 = 1;
Ritor1
parents:
diff changeset
263 }
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
264 else
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
265 {
959
f8dd764fb7d7 ExitCharacterWindow and other
Ritor1
parents: 948
diff changeset
266 if ( pNumberContacts > 1 )
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
267 {
959
f8dd764fb7d7 ExitCharacterWindow and other
Ritor1
parents: 948
diff changeset
268 if ( pNumberContacts == 2 )
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
269 {
959
f8dd764fb7d7 ExitCharacterWindow and other
Ritor1
parents: 948
diff changeset
270 v9 = 3;
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
271 }
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
272 else
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
273 {
959
f8dd764fb7d7 ExitCharacterWindow and other
Ritor1
parents: 948
diff changeset
274 if ( pNumberContacts != 3 )
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
275 {
959
f8dd764fb7d7 ExitCharacterWindow and other
Ritor1
parents: 948
diff changeset
276 if ( pNumberContacts != 4 )
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
277 v9 = 1;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
278 }
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
279 else
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
280 {
959
f8dd764fb7d7 ExitCharacterWindow and other
Ritor1
parents: 948
diff changeset
281 v9 = 2;
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
282 }
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
283 }
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
284 }
959
f8dd764fb7d7 ExitCharacterWindow and other
Ritor1
parents: 948
diff changeset
285 else if ( pNPCInfo->rep )
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
286 {
959
f8dd764fb7d7 ExitCharacterWindow and other
Ritor1
parents: 948
diff changeset
287 v9 = 2;
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
288 }
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
289 }
0
Ritor1
parents:
diff changeset
290 }
602
628694cd5744 Margaret working
zipi
parents: 552
diff changeset
291 if ( (sDialogue_SpeakingActorNPC_ID & 0x80000000u) != 0 )
0
Ritor1
parents:
diff changeset
292 v9 = 4;
959
f8dd764fb7d7 ExitCharacterWindow and other
Ritor1
parents: 948
diff changeset
293 pDialogueWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_Dialogue, v9, 0);//pNumberContacts = 1, v9 = 0; pNumberContacts = 2, v9 = 3;
f8dd764fb7d7 ExitCharacterWindow and other
Ritor1
parents: 948
diff changeset
294 if (pNPCInfo->Hired())
0
Ritor1
parents:
diff changeset
295 {
959
f8dd764fb7d7 ExitCharacterWindow and other
Ritor1
parents: 948
diff changeset
296 if ( !pNPCInfo->bHasUsedTheAbility )
0
Ritor1
parents:
diff changeset
297 {
959
f8dd764fb7d7 ExitCharacterWindow and other
Ritor1
parents: 948
diff changeset
298 if ( pNPCInfo->uProfession >= 10 )
0
Ritor1
parents:
diff changeset
299 {
959
f8dd764fb7d7 ExitCharacterWindow and other
Ritor1
parents: 948
diff changeset
300 if ( pNPCInfo->uProfession <= 12 || pNPCInfo->uProfession > 32 && (pNPCInfo->uProfession <= 34
f8dd764fb7d7 ExitCharacterWindow and other
Ritor1
parents: 948
diff changeset
301 || pNPCInfo->uProfession > 38 && (pNPCInfo->uProfession <= 43 || pNPCInfo->uProfession == 52)) )
0
Ritor1
parents:
diff changeset
302 {
959
f8dd764fb7d7 ExitCharacterWindow and other
Ritor1
parents: 948
diff changeset
303 pDialogueWindow->CreateButton(480, 250, 140, LOBYTE(pFontArrus->uFontHeight) - 3, 1, 0, UIMSG_SelectNPCDialogueOption, 9, 0, "", 0);
972
c8a0f6d89c70 Some inqury on selecting Knight bug.
Nomad
parents: 959
diff changeset
304 pDialogueWindow->_41D08F_set_keyboard_control_group(4, 1, 0, 1);
0
Ritor1
parents:
diff changeset
305 }
Ritor1
parents:
diff changeset
306 }
Ritor1
parents:
diff changeset
307 }
Ritor1
parents:
diff changeset
308 }
948
5a2dbb00c399 Code cleaning.
Nomad
parents: 924
diff changeset
309
5a2dbb00c399 Code cleaning.
Nomad
parents: 924
diff changeset
310 pDialogueWindow->CreateButton( 61, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0);
5a2dbb00c399 Code cleaning.
Nomad
parents: 924
diff changeset
311 pDialogueWindow->CreateButton(177, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0);
5a2dbb00c399 Code cleaning.
Nomad
parents: 924
diff changeset
312 pDialogueWindow->CreateButton(292, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0);
5a2dbb00c399 Code cleaning.
Nomad
parents: 924
diff changeset
313 pDialogueWindow->CreateButton(407, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0);
5a2dbb00c399 Code cleaning.
Nomad
parents: 924
diff changeset
314
959
f8dd764fb7d7 ExitCharacterWindow and other
Ritor1
parents: 948
diff changeset
315 if (bPlayerSaysHello && uActiveCharacter && !pNPCInfo->Hired())
0
Ritor1
parents:
diff changeset
316 {
187
49728858c35e On player voices
Nomad
parents: 141
diff changeset
317 if (pParty->uCurrentHour < 5 || pParty->uCurrentHour > 21)
188
207b2492e14b AddItem crash
Nomad
parents: 187
diff changeset
318 pPlayers[uActiveCharacter]->PlaySound(SPEECH_GoodEvening, 0);
0
Ritor1
parents:
diff changeset
319 else
188
207b2492e14b AddItem crash
Nomad
parents: 187
diff changeset
320 pPlayers[uActiveCharacter]->PlaySound(SPEECH_GoodDay, 0);
0
Ritor1
parents:
diff changeset
321 }
Ritor1
parents:
diff changeset
322 }
188
207b2492e14b AddItem crash
Nomad
parents: 187
diff changeset
323
0
Ritor1
parents:
diff changeset
324 //----- (0040894B) --------------------------------------------------------
Ritor1
parents:
diff changeset
325 bool Actor::CanAct()
Ritor1
parents:
diff changeset
326 {
Ritor1
parents:
diff changeset
327 signed int v1; // esi@1
Ritor1
parents:
diff changeset
328 bool v2; // edi@2
Ritor1
parents:
diff changeset
329 unsigned __int16 v3; // ax@6
Ritor1
parents:
diff changeset
330
Ritor1
parents:
diff changeset
331 v1 = 0;
Ritor1
parents:
diff changeset
332 v2 = (signed __int64)this->pActorBuffs[5].uExpireTime > 0;// stoned
Ritor1
parents:
diff changeset
333 if ( (signed __int64)this->pActorBuffs[6].uExpireTime > 0 )// paralyzed
Ritor1
parents:
diff changeset
334 v1 = 1;
Ritor1
parents:
diff changeset
335 v3 = this->uAIState;
Ritor1
parents:
diff changeset
336 return (v2 | v1 | v3 == Dying | v3 == Dead | v3 == Removed | v3 == Summoned | v3 == Disabled) == 0;
Ritor1
parents:
diff changeset
337 }
Ritor1
parents:
diff changeset
338
Ritor1
parents:
diff changeset
339 //----- (004089C7) --------------------------------------------------------
303
3dcc9d945eeb DamageMonsterFromParty
Nomad
parents: 291
diff changeset
340 bool Actor::IsNotAlive()
0
Ritor1
parents:
diff changeset
341 {
Ritor1
parents:
diff changeset
342 signed int v1; // esi@1
303
3dcc9d945eeb DamageMonsterFromParty
Nomad
parents: 291
diff changeset
343 //unsigned __int16 v2; // ax@3
0
Ritor1
parents:
diff changeset
344
Ritor1
parents:
diff changeset
345 v1 = 0;
303
3dcc9d945eeb DamageMonsterFromParty
Nomad
parents: 291
diff changeset
346 if (pActorBuffs[5].uExpireTime)
0
Ritor1
parents:
diff changeset
347 v1 = 1;
303
3dcc9d945eeb DamageMonsterFromParty
Nomad
parents: 291
diff changeset
348 //v2 = this->uAIState;
3dcc9d945eeb DamageMonsterFromParty
Nomad
parents: 291
diff changeset
349 return (v1 | (uAIState == Dying) | (uAIState == Dead) | (uAIState == Removed) | (uAIState == Summoned) | (uAIState == Disabled)) != 0;
0
Ritor1
parents:
diff changeset
350 }
Ritor1
parents:
diff changeset
351
Ritor1
parents:
diff changeset
352 //----- (004086E9) --------------------------------------------------------
Ritor1
parents:
diff changeset
353 void Actor::SetRandomGoldIfTheresNoItem()
Ritor1
parents:
diff changeset
354 {
Ritor1
parents:
diff changeset
355 Actor *v1; // esi@1
Ritor1
parents:
diff changeset
356 int v2; // edi@1
Ritor1
parents:
diff changeset
357 signed int v3; // ebx@2
Ritor1
parents:
diff changeset
358 unsigned __int8 v4; // al@7
Ritor1
parents:
diff changeset
359
Ritor1
parents:
diff changeset
360 v1 = this;
Ritor1
parents:
diff changeset
361 v2 = 0;
Ritor1
parents:
diff changeset
362 if ( !this->array_000234[3].uItemID )
Ritor1
parents:
diff changeset
363 {
Ritor1
parents:
diff changeset
364 v3 = 0;
Ritor1
parents:
diff changeset
365 if ( this->pMonsterInfo.uTreasureDiceRolls )
Ritor1
parents:
diff changeset
366 {
Ritor1
parents:
diff changeset
367 do
Ritor1
parents:
diff changeset
368 {
Ritor1
parents:
diff changeset
369 ++v3;
Ritor1
parents:
diff changeset
370 v2 += rand() % v1->pMonsterInfo.uTreasureDiceSides + 1;
Ritor1
parents:
diff changeset
371 }
Ritor1
parents:
diff changeset
372 while ( v3 < v1->pMonsterInfo.uTreasureDiceRolls );
Ritor1
parents:
diff changeset
373 if ( v2 )
Ritor1
parents:
diff changeset
374 {
Ritor1
parents:
diff changeset
375 v1->array_000234[3].uItemID = 197;
377
243418228760 GetIdentifiedName
Gloval
parents: 373
diff changeset
376 v1->array_000234[3].uSpecEnchantmentType = v2;
0
Ritor1
parents:
diff changeset
377 }
Ritor1
parents:
diff changeset
378 }
Ritor1
parents:
diff changeset
379 }
Ritor1
parents:
diff changeset
380 if ( rand() % 100 < v1->pMonsterInfo.uTreasureDropChance )
Ritor1
parents:
diff changeset
381 {
Ritor1
parents:
diff changeset
382 v4 = v1->pMonsterInfo.uTreasureLevel;
Ritor1
parents:
diff changeset
383 if ( v4 )
Ritor1
parents:
diff changeset
384 pItemsTable->GenerateItem(v4, v1->pMonsterInfo.uTreasureType, &v1->array_000234[2]);
Ritor1
parents:
diff changeset
385 }
Ritor1
parents:
diff changeset
386 v1->uAttributes |= 0x800000;
Ritor1
parents:
diff changeset
387 }
Ritor1
parents:
diff changeset
388
Ritor1
parents:
diff changeset
389 //----- (00404AC7) --------------------------------------------------------
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
390 void __fastcall Actor::SpellAttack(unsigned int uActorID, AIDirection *pDir, int spellnum, int a4, unsigned int uSkillLevel)
0
Ritor1
parents:
diff changeset
391 {
Ritor1
parents:
diff changeset
392 Actor *v5; // esi@1
Ritor1
parents:
diff changeset
393 unsigned int v6; // edi@1
Ritor1
parents:
diff changeset
394 unsigned int v7; // eax@1
Ritor1
parents:
diff changeset
395 int v8; // edi@16
Ritor1
parents:
diff changeset
396 int v9; // edi@17
Ritor1
parents:
diff changeset
397 signed int v10; // ecx@22
Ritor1
parents:
diff changeset
398 signed int v11; // eax@29
Ritor1
parents:
diff changeset
399 __int16 *v12; // edi@30
Ritor1
parents:
diff changeset
400 int v13; // ecx@34
Ritor1
parents:
diff changeset
401 int v14; // edx@34
Ritor1
parents:
diff changeset
402 int v15; // eax@34
Ritor1
parents:
diff changeset
403 AIDirection *v16; // esi@34
Ritor1
parents:
diff changeset
404 unsigned __int16 v17; // di@34
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
405 //int v18; // eax@34
0
Ritor1
parents:
diff changeset
406 int v19; // edi@34
Ritor1
parents:
diff changeset
407 int v20; // eax@35
Ritor1
parents:
diff changeset
408 int v21; // eax@39
Ritor1
parents:
diff changeset
409 SoundID v22; // eax@39
Ritor1
parents:
diff changeset
410 signed int v23; // eax@41
Ritor1
parents:
diff changeset
411 double v24; // st7@49
Ritor1
parents:
diff changeset
412 float v25; // ST5C_4@50
Ritor1
parents:
diff changeset
413 int v26; // eax@50
Ritor1
parents:
diff changeset
414 double v27; // st7@50
Ritor1
parents:
diff changeset
415 double v28; // st6@50
Ritor1
parents:
diff changeset
416 float v29; // ST4C_4@51
Ritor1
parents:
diff changeset
417 int v30; // esi@50
Ritor1
parents:
diff changeset
418 int v31; // ST3C_4@51
Ritor1
parents:
diff changeset
419 unsigned int v32; // edi@51
Ritor1
parents:
diff changeset
420 char *v33; // eax@54
Ritor1
parents:
diff changeset
421 unsigned __int16 v34; // ax@57
Ritor1
parents:
diff changeset
422 signed int v35; // ecx@58
Ritor1
parents:
diff changeset
423 signed int v36; // eax@67
Ritor1
parents:
diff changeset
424 signed int v37; // eax@68
Ritor1
parents:
diff changeset
425 signed __int64 v38; // qtt@69
Ritor1
parents:
diff changeset
426 int v39; // ecx@75
Ritor1
parents:
diff changeset
427 int v40; // eax@79
Ritor1
parents:
diff changeset
428 int v41; // ecx@90
Ritor1
parents:
diff changeset
429 int v42; // ecx@91
Ritor1
parents:
diff changeset
430 int v43; // eax@95
Ritor1
parents:
diff changeset
431 int v44; // ecx@100
Ritor1
parents:
diff changeset
432 int v45; // ecx@101
Ritor1
parents:
diff changeset
433 int v46; // eax@105
Ritor1
parents:
diff changeset
434 unsigned int v47; // ebx@106
Ritor1
parents:
diff changeset
435 int v48; // ecx@110
Ritor1
parents:
diff changeset
436 char v49; // zf@123
Ritor1
parents:
diff changeset
437 int v50; // eax@127
Ritor1
parents:
diff changeset
438 int v51; // ecx@130
Ritor1
parents:
diff changeset
439 int v52; // eax@132
Ritor1
parents:
diff changeset
440 int v53; // ecx@137
Ritor1
parents:
diff changeset
441 int v54; // ecx@138
Ritor1
parents:
diff changeset
442 int v55; // eax@142
Ritor1
parents:
diff changeset
443 SpellBuff *v56; // esi@143
Ritor1
parents:
diff changeset
444 Player **v57; // esi@145
Ritor1
parents:
diff changeset
445 int v58; // eax@146
Ritor1
parents:
diff changeset
446 int v59; // edi@146
Ritor1
parents:
diff changeset
447 int v60; // eax@146
Ritor1
parents:
diff changeset
448 int v61; // edi@146
Ritor1
parents:
diff changeset
449 int v62; // eax@146
Ritor1
parents:
diff changeset
450 signed int v63; // edi@146
Ritor1
parents:
diff changeset
451 signed int v64; // edi@147
Ritor1
parents:
diff changeset
452 int v65; // eax@151
Ritor1
parents:
diff changeset
453 char *v66; // eax@160
Ritor1
parents:
diff changeset
454 int v67; // edi@167
Ritor1
parents:
diff changeset
455 int v68; // edi@168
Ritor1
parents:
diff changeset
456 int v69; // eax@171
Ritor1
parents:
diff changeset
457 signed int v70; // ecx@172
Ritor1
parents:
diff changeset
458 signed int v71; // eax@179
Ritor1
parents:
diff changeset
459 __int16 *v72; // edi@180
Ritor1
parents:
diff changeset
460 int v73; // ecx@184
Ritor1
parents:
diff changeset
461 int v74; // edx@184
Ritor1
parents:
diff changeset
462 int v75; // eax@184
Ritor1
parents:
diff changeset
463 AIDirection *v76; // esi@184
Ritor1
parents:
diff changeset
464 unsigned __int16 v77; // di@184
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
465 //int v78; // eax@184
0
Ritor1
parents:
diff changeset
466 int v79; // edx@185
Ritor1
parents:
diff changeset
467 int v80; // eax@185
Ritor1
parents:
diff changeset
468 int v81; // eax@189
Ritor1
parents:
diff changeset
469 unsigned __int16 v82; // ax@190
Ritor1
parents:
diff changeset
470 int v83; // ecx@192
Ritor1
parents:
diff changeset
471 int v84; // edx@192
Ritor1
parents:
diff changeset
472 int v85; // eax@192
Ritor1
parents:
diff changeset
473 AIDirection *v86; // esi@192
Ritor1
parents:
diff changeset
474 unsigned __int16 v87; // di@192
Ritor1
parents:
diff changeset
475 __int16 v88; // ax@192
Ritor1
parents:
diff changeset
476 signed int v89; // ecx@192
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
477 //int v90; // eax@192
0
Ritor1
parents:
diff changeset
478 signed int v91; // eax@200
Ritor1
parents:
diff changeset
479 int v92; // eax@201
Ritor1
parents:
diff changeset
480 int v93; // ecx@207
Ritor1
parents:
diff changeset
481 int v94; // ecx@208
Ritor1
parents:
diff changeset
482 int v95; // eax@212
Ritor1
parents:
diff changeset
483 int v96; // ecx@217
Ritor1
parents:
diff changeset
484 int v97; // eax@221
Ritor1
parents:
diff changeset
485 SoundID v98; // [sp-18h] [bp-E8h]@79
Ritor1
parents:
diff changeset
486 signed int v99; // [sp-14h] [bp-E4h]@39
Ritor1
parents:
diff changeset
487 unsigned int v100; // [sp-10h] [bp-E0h]@39
Ritor1
parents:
diff changeset
488 signed int v101; // [sp-Ch] [bp-DCh]@39
Ritor1
parents:
diff changeset
489 signed int v102; // [sp-8h] [bp-D8h]@39
Ritor1
parents:
diff changeset
490 int v103; // [sp-4h] [bp-D4h]@39
Ritor1
parents:
diff changeset
491 unsigned int v104; // [sp+0h] [bp-D0h]@39
Ritor1
parents:
diff changeset
492 signed int v105; // [sp+4h] [bp-CCh]@23
Ritor1
parents:
diff changeset
493 int v106; // [sp+4h] [bp-CCh]@39
Ritor1
parents:
diff changeset
494 signed int v107; // [sp+4h] [bp-CCh]@42
Ritor1
parents:
diff changeset
495 signed int v108; // [sp+4h] [bp-CCh]@173
Ritor1
parents:
diff changeset
496 int pitch; // [sp+2Ch] [bp-A4h]@51
Ritor1
parents:
diff changeset
497 float v110; // [sp+30h] [bp-A0h]@50
Ritor1
parents:
diff changeset
498 int v111; // [sp+38h] [bp-98h]@41
Ritor1
parents:
diff changeset
499 float v112; // [sp+3Ch] [bp-94h]@49
Ritor1
parents:
diff changeset
500 int v113; // [sp+40h] [bp-90h]@41
Ritor1
parents:
diff changeset
501 int v114; // [sp+48h] [bp-88h]@41
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
502 SpriteObject a1; // [sp+4Ch] [bp-84h]@1
0
Ritor1
parents:
diff changeset
503 int v116; // [sp+BCh] [bp-14h]@49
Ritor1
parents:
diff changeset
504 AIDirection *v117; // [sp+C0h] [bp-10h]@1
Ritor1
parents:
diff changeset
505 int v118; // [sp+C4h] [bp-Ch]@29
Ritor1
parents:
diff changeset
506 float v119; // [sp+C8h] [bp-8h]@48
Ritor1
parents:
diff changeset
507 float v120; // [sp+CCh] [bp-4h]@1
Ritor1
parents:
diff changeset
508 int spellnuma; // [sp+D8h] [bp+8h]@29
Ritor1
parents:
diff changeset
509 int spellnumb; // [sp+D8h] [bp+8h]@48
Ritor1
parents:
diff changeset
510 float spellnumc; // [sp+D8h] [bp+8h]@50
Ritor1
parents:
diff changeset
511 signed int spellnumd; // [sp+D8h] [bp+8h]@53
Ritor1
parents:
diff changeset
512 int spellnume; // [sp+D8h] [bp+8h]@179
Ritor1
parents:
diff changeset
513 int a1a; // [sp+E0h] [bp+10h]@34
Ritor1
parents:
diff changeset
514 signed int a1b; // [sp+E0h] [bp+10h]@145
Ritor1
parents:
diff changeset
515 int a1c; // [sp+E0h] [bp+10h]@184
Ritor1
parents:
diff changeset
516
Ritor1
parents:
diff changeset
517 LODWORD(v120) = uActorID;
Ritor1
parents:
diff changeset
518 v5 = &pActors[uActorID];
Ritor1
parents:
diff changeset
519 v117 = pDir;
Ritor1
parents:
diff changeset
520 v6 = uSkillLevel & 0x3F;
Ritor1
parents:
diff changeset
521 v7 = SkillToMastery(uSkillLevel);
Ritor1
parents:
diff changeset
522 if ( spellnum <= 47 )
Ritor1
parents:
diff changeset
523 {
Ritor1
parents:
diff changeset
524 if ( spellnum != 47 )
Ritor1
parents:
diff changeset
525 {
Ritor1
parents:
diff changeset
526 if ( spellnum <= 18 )
Ritor1
parents:
diff changeset
527 {
Ritor1
parents:
diff changeset
528 if ( spellnum == 18 || spellnum == 2 )
Ritor1
parents:
diff changeset
529 goto LABEL_159;
Ritor1
parents:
diff changeset
530 if ( spellnum != 5 )
Ritor1
parents:
diff changeset
531 {
Ritor1
parents:
diff changeset
532 if ( spellnum == 6 )
Ritor1
parents:
diff changeset
533 goto LABEL_159;
Ritor1
parents:
diff changeset
534 if ( spellnum != 9 )
Ritor1
parents:
diff changeset
535 {
Ritor1
parents:
diff changeset
536 if ( spellnum != 11 )
Ritor1
parents:
diff changeset
537 {
Ritor1
parents:
diff changeset
538 if ( spellnum != 15 )
Ritor1
parents:
diff changeset
539 {
Ritor1
parents:
diff changeset
540 if ( spellnum != 17 )
Ritor1
parents:
diff changeset
541 return;
Ritor1
parents:
diff changeset
542 if ( (signed int)v7 <= 0 )
Ritor1
parents:
diff changeset
543 goto LABEL_20;
Ritor1
parents:
diff changeset
544 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
545 {
Ritor1
parents:
diff changeset
546 v9 = 300 * v6;
Ritor1
parents:
diff changeset
547 }
Ritor1
parents:
diff changeset
548 else
Ritor1
parents:
diff changeset
549 {
Ritor1
parents:
diff changeset
550 if ( v7 != 3 )
Ritor1
parents:
diff changeset
551 {
Ritor1
parents:
diff changeset
552 if ( v7 == 4 )
Ritor1
parents:
diff changeset
553 {
Ritor1
parents:
diff changeset
554 v8 = 3600 * (v6 + 64);
Ritor1
parents:
diff changeset
555 LABEL_21:
Ritor1
parents:
diff changeset
556 v5->pActorBuffs[15].Apply(
Ritor1
parents:
diff changeset
557 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v8 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
558 v7,
Ritor1
parents:
diff changeset
559 0,
Ritor1
parents:
diff changeset
560 0,
Ritor1
parents:
diff changeset
561 0);
Ritor1
parents:
diff changeset
562 return;
Ritor1
parents:
diff changeset
563 }
Ritor1
parents:
diff changeset
564 LABEL_20:
Ritor1
parents:
diff changeset
565 v8 = 0;
Ritor1
parents:
diff changeset
566 goto LABEL_21;
Ritor1
parents:
diff changeset
567 }
Ritor1
parents:
diff changeset
568 v9 = 900 * v6;
Ritor1
parents:
diff changeset
569 }
Ritor1
parents:
diff changeset
570 v8 = v9 + 3840;
Ritor1
parents:
diff changeset
571 goto LABEL_21;
Ritor1
parents:
diff changeset
572 }
Ritor1
parents:
diff changeset
573 v10 = 3;
Ritor1
parents:
diff changeset
574 if ( uSkillLevel & 0x0100 )
Ritor1
parents:
diff changeset
575 {
Ritor1
parents:
diff changeset
576 v105 = 9;
Ritor1
parents:
diff changeset
577 }
Ritor1
parents:
diff changeset
578 else
Ritor1
parents:
diff changeset
579 {
Ritor1
parents:
diff changeset
580 if ( (uSkillLevel & 0x80u) == 0 )
Ritor1
parents:
diff changeset
581 {
Ritor1
parents:
diff changeset
582 if ( !(uSkillLevel & 0x40) )
Ritor1
parents:
diff changeset
583 goto LABEL_29;
Ritor1
parents:
diff changeset
584 v105 = 5;
Ritor1
parents:
diff changeset
585 }
Ritor1
parents:
diff changeset
586 else
Ritor1
parents:
diff changeset
587 {
Ritor1
parents:
diff changeset
588 v105 = 7;
Ritor1
parents:
diff changeset
589 }
Ritor1
parents:
diff changeset
590 }
Ritor1
parents:
diff changeset
591 v10 = v105;
Ritor1
parents:
diff changeset
592 LABEL_29:
Ritor1
parents:
diff changeset
593 spellnuma = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360;
924
a78f08dbeb88 CastSpellInfo
Ritor1
parents: 910
diff changeset
594 a1.uType = stru_4E3ACC[15].uType;
0
Ritor1
parents:
diff changeset
595 v118 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v10 - 1);
Ritor1
parents:
diff changeset
596 v11 = 0;
Ritor1
parents:
diff changeset
597 if ( (signed int)pObjectList->uNumObjects <= 0 )
Ritor1
parents:
diff changeset
598 {
Ritor1
parents:
diff changeset
599 LABEL_33:
Ritor1
parents:
diff changeset
600 LOWORD(v11) = 0;
Ritor1
parents:
diff changeset
601 }
Ritor1
parents:
diff changeset
602 else
Ritor1
parents:
diff changeset
603 {
Ritor1
parents:
diff changeset
604 v12 = &pObjectList->pObjects->uObjectID;
924
a78f08dbeb88 CastSpellInfo
Ritor1
parents: 910
diff changeset
605 while ( stru_4E3ACC[15].uType != *v12 )
0
Ritor1
parents:
diff changeset
606 {
Ritor1
parents:
diff changeset
607 ++v11;
Ritor1
parents:
diff changeset
608 v12 += 28;
Ritor1
parents:
diff changeset
609 if ( v11 >= (signed int)pObjectList->uNumObjects )
Ritor1
parents:
diff changeset
610 goto LABEL_33;
Ritor1
parents:
diff changeset
611 }
Ritor1
parents:
diff changeset
612 }
Ritor1
parents:
diff changeset
613 a1.uObjectDescID = v11;
Ritor1
parents:
diff changeset
614 a1.stru_24.Reset();
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
615 a1.spell_id = SPELL_AIR_SPARKS;
0
Ritor1
parents:
diff changeset
616 v13 = v5->vPosition.x;
Ritor1
parents:
diff changeset
617 v14 = v5->vPosition.y;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
618 a1.spell_level = uSkillLevel;
0
Ritor1
parents:
diff changeset
619 a1.vPosition.x = v13;
Ritor1
parents:
diff changeset
620 v15 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1);
Ritor1
parents:
diff changeset
621 v16 = v117;
Ritor1
parents:
diff changeset
622 v17 = LOWORD(v117->uYawAngle);
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
623 a1.spell_skill = 0;
0
Ritor1
parents:
diff changeset
624 a1.vPosition.y = v14;
Ritor1
parents:
diff changeset
625 a1.vPosition.z = v15;
Ritor1
parents:
diff changeset
626 a1.uFacing = v17;
Ritor1
parents:
diff changeset
627 a1.uSoundID = 0;
Ritor1
parents:
diff changeset
628 a1.uAttributes = 0;
Ritor1
parents:
diff changeset
629 a1.uSectorID = pIndoor->GetSector(v13, v14, v15);
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
630 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120));
0
Ritor1
parents:
diff changeset
631 a1.uSpriteFrameID = 0;
823
c1da83d8223f More spell renames
Nomad
parents: 822
diff changeset
632 a1.spell_target_pid = 0;
0
Ritor1
parents:
diff changeset
633 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
634 v19 = spellnuma / -2;
Ritor1
parents:
diff changeset
635 a1a = spellnuma / 2;
Ritor1
parents:
diff changeset
636 if ( spellnuma / -2 > spellnuma / 2 )
Ritor1
parents:
diff changeset
637 {
Ritor1
parents:
diff changeset
638 v20 = spellnuma / 2;
Ritor1
parents:
diff changeset
639 }
Ritor1
parents:
diff changeset
640 else
Ritor1
parents:
diff changeset
641 {
Ritor1
parents:
diff changeset
642 do
Ritor1
parents:
diff changeset
643 {
Ritor1
parents:
diff changeset
644 a1.uFacing = v19 + LOWORD(v16->uYawAngle);
Ritor1
parents:
diff changeset
645 v20 = a1.Create(
Ritor1
parents:
diff changeset
646 (signed __int16)a1.uFacing,
Ritor1
parents:
diff changeset
647 v16->uPitchAngle,
Ritor1
parents:
diff changeset
648 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
649 0);
Ritor1
parents:
diff changeset
650 v19 += v118;
Ritor1
parents:
diff changeset
651 }
Ritor1
parents:
diff changeset
652 while ( v19 <= a1a );
Ritor1
parents:
diff changeset
653 }
Ritor1
parents:
diff changeset
654 if ( v20 != -1 )
Ritor1
parents:
diff changeset
655 {
Ritor1
parents:
diff changeset
656 v106 = 0;
Ritor1
parents:
diff changeset
657 v104 = 0;
Ritor1
parents:
diff changeset
658 v103 = 0;
Ritor1
parents:
diff changeset
659 v102 = 0;
Ritor1
parents:
diff changeset
660 v21 = 8 * v20;
Ritor1
parents:
diff changeset
661 v101 = -1;
Ritor1
parents:
diff changeset
662 LOBYTE(v21) = v21 | 2;
Ritor1
parents:
diff changeset
663 v100 = 0;
Ritor1
parents:
diff changeset
664 v99 = v21;
Ritor1
parents:
diff changeset
665 v22 = (SoundID)word_4EE088_sound_ids[15];
Ritor1
parents:
diff changeset
666 LABEL_202:
Ritor1
parents:
diff changeset
667 v98 = v22;
Ritor1
parents:
diff changeset
668 goto LABEL_222;
Ritor1
parents:
diff changeset
669 }
Ritor1
parents:
diff changeset
670 return;
Ritor1
parents:
diff changeset
671 }
Ritor1
parents:
diff changeset
672 LABEL_159:
924
a78f08dbeb88 CastSpellInfo
Ritor1
parents: 910
diff changeset
673 a1.uType = stru_4E3ACC[spellnum].uType;
0
Ritor1
parents:
diff changeset
674 v119 = 0.0;
Ritor1
parents:
diff changeset
675 if ( (signed int)pObjectList->uNumObjects <= 0 )
Ritor1
parents:
diff changeset
676 {
Ritor1
parents:
diff changeset
677 LABEL_191:
Ritor1
parents:
diff changeset
678 v82 = 0;
Ritor1
parents:
diff changeset
679 }
Ritor1
parents:
diff changeset
680 else
Ritor1
parents:
diff changeset
681 {
Ritor1
parents:
diff changeset
682 v66 = (char *)&pObjectList->pObjects->uObjectID;
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
683 while ( (short)a1.uType != *(short *)v66 )
0
Ritor1
parents:
diff changeset
684 {
Ritor1
parents:
diff changeset
685 ++LODWORD(v119);
Ritor1
parents:
diff changeset
686 v66 += 56;
Ritor1
parents:
diff changeset
687 if ( SLODWORD(v119) >= (signed int)pObjectList->uNumObjects )
Ritor1
parents:
diff changeset
688 goto LABEL_191;
Ritor1
parents:
diff changeset
689 }
Ritor1
parents:
diff changeset
690 v82 = LOWORD(v119);
Ritor1
parents:
diff changeset
691 }
Ritor1
parents:
diff changeset
692 a1.uObjectDescID = v82;
Ritor1
parents:
diff changeset
693 a1.stru_24.Reset();
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
694 a1.spell_id = spellnum;
0
Ritor1
parents:
diff changeset
695 v83 = v5->vPosition.x;
Ritor1
parents:
diff changeset
696 v84 = v5->vPosition.y;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
697 a1.spell_level = uSkillLevel;
0
Ritor1
parents:
diff changeset
698 a1.vPosition.x = v83;
Ritor1
parents:
diff changeset
699 v85 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1);
Ritor1
parents:
diff changeset
700 v86 = v117;
Ritor1
parents:
diff changeset
701 v87 = LOWORD(v117->uYawAngle);
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
702 a1.spell_skill = 0;
0
Ritor1
parents:
diff changeset
703 a1.vPosition.y = v84;
Ritor1
parents:
diff changeset
704 a1.vPosition.z = v85;
Ritor1
parents:
diff changeset
705 a1.uFacing = v87;
Ritor1
parents:
diff changeset
706 a1.uSoundID = 0;
Ritor1
parents:
diff changeset
707 a1.uAttributes = 0;
Ritor1
parents:
diff changeset
708 v88 = pIndoor->GetSector(v83, v84, v85);
Ritor1
parents:
diff changeset
709 v89 = v86->uDistance;
Ritor1
parents:
diff changeset
710 a1.uSectorID = v88;
Ritor1
parents:
diff changeset
711 LODWORD(v119) = v89;
Ritor1
parents:
diff changeset
712 a1.uSpriteFrameID = 0;
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
713 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120));
823
c1da83d8223f More spell renames
Nomad
parents: 822
diff changeset
714 a1.spell_target_pid = 0;
0
Ritor1
parents:
diff changeset
715 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
716 if ( (double)v89 >= 307.2 )
Ritor1
parents:
diff changeset
717 {
Ritor1
parents:
diff changeset
718 if ( v89 >= 1024 )
Ritor1
parents:
diff changeset
719 {
Ritor1
parents:
diff changeset
720 if ( v89 >= 2560 )
Ritor1
parents:
diff changeset
721 {
Ritor1
parents:
diff changeset
722 if ( v89 < 5120 )
Ritor1
parents:
diff changeset
723 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
724 }
Ritor1
parents:
diff changeset
725 else
Ritor1
parents:
diff changeset
726 {
Ritor1
parents:
diff changeset
727 a1.field_60_distance_related_prolly_lod = 2;
Ritor1
parents:
diff changeset
728 }
Ritor1
parents:
diff changeset
729 }
Ritor1
parents:
diff changeset
730 else
Ritor1
parents:
diff changeset
731 {
Ritor1
parents:
diff changeset
732 a1.field_60_distance_related_prolly_lod = 1;
Ritor1
parents:
diff changeset
733 }
Ritor1
parents:
diff changeset
734 }
Ritor1
parents:
diff changeset
735 else
Ritor1
parents:
diff changeset
736 {
Ritor1
parents:
diff changeset
737 a1.field_60_distance_related_prolly_lod = 0;
Ritor1
parents:
diff changeset
738 }
Ritor1
parents:
diff changeset
739 a1.field_61 = 2;
Ritor1
parents:
diff changeset
740 v91 = a1.Create(
Ritor1
parents:
diff changeset
741 v86->uYawAngle,
Ritor1
parents:
diff changeset
742 v86->uPitchAngle,
Ritor1
parents:
diff changeset
743 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
744 0);
Ritor1
parents:
diff changeset
745 if ( v91 != -1 )
Ritor1
parents:
diff changeset
746 {
Ritor1
parents:
diff changeset
747 v106 = 0;
Ritor1
parents:
diff changeset
748 v104 = 0;
Ritor1
parents:
diff changeset
749 v103 = 0;
Ritor1
parents:
diff changeset
750 v102 = 0;
Ritor1
parents:
diff changeset
751 v92 = 8 * v91;
Ritor1
parents:
diff changeset
752 v101 = -1;
Ritor1
parents:
diff changeset
753 LOBYTE(v92) = v92 | 2;
Ritor1
parents:
diff changeset
754 v100 = 0;
Ritor1
parents:
diff changeset
755 v99 = v92;
Ritor1
parents:
diff changeset
756 v22 = (SoundID)word_4EE088_sound_ids[spellnum];
Ritor1
parents:
diff changeset
757 goto LABEL_202;
Ritor1
parents:
diff changeset
758 }
Ritor1
parents:
diff changeset
759 return;
Ritor1
parents:
diff changeset
760 }
Ritor1
parents:
diff changeset
761 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
Ritor1
parents:
diff changeset
762 return;
Ritor1
parents:
diff changeset
763 v118 = pParty->vPosition.z;
Ritor1
parents:
diff changeset
764 v111 = pParty->vPosition.x;
Ritor1
parents:
diff changeset
765 v114 = pParty->vPosition.z + 2500;
Ritor1
parents:
diff changeset
766 v113 = pParty->vPosition.y;
Ritor1
parents:
diff changeset
767 v23 = 8;
Ritor1
parents:
diff changeset
768 if ( uSkillLevel & 0x0100 )
Ritor1
parents:
diff changeset
769 {
Ritor1
parents:
diff changeset
770 v107 = 14;
Ritor1
parents:
diff changeset
771 }
Ritor1
parents:
diff changeset
772 else
Ritor1
parents:
diff changeset
773 {
Ritor1
parents:
diff changeset
774 if ( (uSkillLevel & 0x80u) == 0 )
Ritor1
parents:
diff changeset
775 {
Ritor1
parents:
diff changeset
776 if ( !(uSkillLevel & 0x40) )
Ritor1
parents:
diff changeset
777 goto LABEL_48;
Ritor1
parents:
diff changeset
778 v107 = 10;
Ritor1
parents:
diff changeset
779 }
Ritor1
parents:
diff changeset
780 else
Ritor1
parents:
diff changeset
781 {
Ritor1
parents:
diff changeset
782 v107 = 12;
Ritor1
parents:
diff changeset
783 }
Ritor1
parents:
diff changeset
784 }
Ritor1
parents:
diff changeset
785 v23 = v107;
Ritor1
parents:
diff changeset
786 LABEL_48:
Ritor1
parents:
diff changeset
787 v119 = 0.0;
Ritor1
parents:
diff changeset
788 spellnumb = 0;
Ritor1
parents:
diff changeset
789 if ( v23 > 0 )
Ritor1
parents:
diff changeset
790 {
Ritor1
parents:
diff changeset
791 v24 = (double)v118;
Ritor1
parents:
diff changeset
792 v118 = v23;
Ritor1
parents:
diff changeset
793 v112 = v24;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
794 v116 = PID(OBJECT_Actor,LODWORD(v120));
0
Ritor1
parents:
diff changeset
795 do
Ritor1
parents:
diff changeset
796 {
Ritor1
parents:
diff changeset
797 v26 = rand();
Ritor1
parents:
diff changeset
798 v27 = (double)spellnumb;
Ritor1
parents:
diff changeset
799 v110 = v27;
Ritor1
parents:
diff changeset
800 v28 = (double)SLODWORD(v119);
Ritor1
parents:
diff changeset
801 v30 = v26 % 1000;
Ritor1
parents:
diff changeset
802 v25 = (double)v114;
Ritor1
parents:
diff changeset
803 spellnumc = (double)(v26 % 1000) + v112 - v25;
Ritor1
parents:
diff changeset
804 v120 = v28 * v28;
Ritor1
parents:
diff changeset
805 v119 = v27 * v27;
Ritor1
parents:
diff changeset
806 if ( sqrt(spellnumc * spellnumc + v119 + v120) <= 1.0 )
Ritor1
parents:
diff changeset
807 {
Ritor1
parents:
diff changeset
808 v32 = 0;
Ritor1
parents:
diff changeset
809 pitch = 0;
Ritor1
parents:
diff changeset
810 }
Ritor1
parents:
diff changeset
811 else
Ritor1
parents:
diff changeset
812 {
Ritor1
parents:
diff changeset
813 v31 = (signed __int64)sqrt(v119 + v120);
Ritor1
parents:
diff changeset
814 v29 = v28;
Ritor1
parents:
diff changeset
815 v32 = stru_5C6E00->Atan2((signed __int64)v110, (signed __int64)v29);
Ritor1
parents:
diff changeset
816 pitch = stru_5C6E00->Atan2(v31, (signed __int64)spellnumc);
Ritor1
parents:
diff changeset
817 }
Ritor1
parents:
diff changeset
818 a1.stru_24.Reset();
924
a78f08dbeb88 CastSpellInfo
Ritor1
parents: 910
diff changeset
819 a1.uType = stru_4E3ACC[9].uType;
0
Ritor1
parents:
diff changeset
820 spellnumd = 0;
Ritor1
parents:
diff changeset
821 if ( (signed int)pObjectList->uNumObjects <= 0 )
Ritor1
parents:
diff changeset
822 {
Ritor1
parents:
diff changeset
823 LABEL_57:
Ritor1
parents:
diff changeset
824 v34 = 0;
Ritor1
parents:
diff changeset
825 }
Ritor1
parents:
diff changeset
826 else
Ritor1
parents:
diff changeset
827 {
Ritor1
parents:
diff changeset
828 v33 = (char *)&pObjectList->pObjects->uObjectID;
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
829 while ( (short)a1.uType != *(short *)v33 )
0
Ritor1
parents:
diff changeset
830 {
Ritor1
parents:
diff changeset
831 ++spellnumd;
Ritor1
parents:
diff changeset
832 v33 += 56;
Ritor1
parents:
diff changeset
833 if ( spellnumd >= (signed int)pObjectList->uNumObjects )
Ritor1
parents:
diff changeset
834 goto LABEL_57;
Ritor1
parents:
diff changeset
835 }
Ritor1
parents:
diff changeset
836 v34 = spellnumd;
Ritor1
parents:
diff changeset
837 }
Ritor1
parents:
diff changeset
838 a1.uObjectDescID = v34;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
839 a1.spell_level = uSkillLevel;
0
Ritor1
parents:
diff changeset
840 a1.vPosition.x = v111;
Ritor1
parents:
diff changeset
841 a1.vPosition.y = v113;
Ritor1
parents:
diff changeset
842 a1.vPosition.z = v30 + v114;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
843 a1.spell_id = SPELL_FIRE_METEOR_SHOWER;
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
844 a1.spell_skill = 0;
0
Ritor1
parents:
diff changeset
845 a1.uAttributes = 0;
Ritor1
parents:
diff changeset
846 a1.uSectorID = 0;
Ritor1
parents:
diff changeset
847 a1.uSpriteFrameID = 0;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
848 a1.spell_caster_pid = v116;
823
c1da83d8223f More spell renames
Nomad
parents: 822
diff changeset
849 a1.spell_target_pid = 0;
0
Ritor1
parents:
diff changeset
850 a1.field_60_distance_related_prolly_lod = stru_50C198._427546(v30 + 2500);
Ritor1
parents:
diff changeset
851 a1.uFacing = v32;
Ritor1
parents:
diff changeset
852 a1.uSoundID = 0;
Ritor1
parents:
diff changeset
853 v35 = v117->uDistance;
Ritor1
parents:
diff changeset
854 LODWORD(v119) = v117->uDistance;
Ritor1
parents:
diff changeset
855 if ( (double)SLODWORD(v119) >= 307.2 )
Ritor1
parents:
diff changeset
856 {
Ritor1
parents:
diff changeset
857 if ( v35 >= 1024 )
Ritor1
parents:
diff changeset
858 {
Ritor1
parents:
diff changeset
859 if ( v35 >= 2560 )
Ritor1
parents:
diff changeset
860 {
Ritor1
parents:
diff changeset
861 if ( v35 < 5120 )
Ritor1
parents:
diff changeset
862 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
863 }
Ritor1
parents:
diff changeset
864 else
Ritor1
parents:
diff changeset
865 {
Ritor1
parents:
diff changeset
866 a1.field_60_distance_related_prolly_lod = 2;
Ritor1
parents:
diff changeset
867 }
Ritor1
parents:
diff changeset
868 }
Ritor1
parents:
diff changeset
869 else
Ritor1
parents:
diff changeset
870 {
Ritor1
parents:
diff changeset
871 a1.field_60_distance_related_prolly_lod = 1;
Ritor1
parents:
diff changeset
872 }
Ritor1
parents:
diff changeset
873 }
Ritor1
parents:
diff changeset
874 else
Ritor1
parents:
diff changeset
875 {
Ritor1
parents:
diff changeset
876 a1.field_60_distance_related_prolly_lod = 0;
Ritor1
parents:
diff changeset
877 }
Ritor1
parents:
diff changeset
878 a1.field_61 = 2;
Ritor1
parents:
diff changeset
879 v36 = a1.Create(
Ritor1
parents:
diff changeset
880 v32,
Ritor1
parents:
diff changeset
881 pitch,
Ritor1
parents:
diff changeset
882 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
883 0);
Ritor1
parents:
diff changeset
884 if ( v36 != -1 )
Ritor1
parents:
diff changeset
885 {
Ritor1
parents:
diff changeset
886 v37 = 8 * v36;
Ritor1
parents:
diff changeset
887 LOBYTE(v37) = v37 | 2;
Ritor1
parents:
diff changeset
888 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[9], v37, 0, -1, 0, 0, 0, 0);
Ritor1
parents:
diff changeset
889 }
Ritor1
parents:
diff changeset
890 spellnumb = rand() % 1024 - 512;
Ritor1
parents:
diff changeset
891 v38 = rand();
Ritor1
parents:
diff changeset
892 v49 = v118-- == 1;
Ritor1
parents:
diff changeset
893 LODWORD(v119) = (unsigned __int64)(v38 % 1024) - 512;
Ritor1
parents:
diff changeset
894 }
Ritor1
parents:
diff changeset
895 while ( !v49 );
Ritor1
parents:
diff changeset
896 }
Ritor1
parents:
diff changeset
897 return;
Ritor1
parents:
diff changeset
898 }
Ritor1
parents:
diff changeset
899 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
900 {
Ritor1
parents:
diff changeset
901 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
902 {
Ritor1
parents:
diff changeset
903 v39 = 60 * (v6 + 60);
Ritor1
parents:
diff changeset
904 goto LABEL_79;
Ritor1
parents:
diff changeset
905 }
Ritor1
parents:
diff changeset
906 if ( v7 == 3 )
Ritor1
parents:
diff changeset
907 {
Ritor1
parents:
diff changeset
908 v39 = 180 * (v6 + 20);
Ritor1
parents:
diff changeset
909 goto LABEL_79;
Ritor1
parents:
diff changeset
910 }
Ritor1
parents:
diff changeset
911 if ( v7 == 4 )
Ritor1
parents:
diff changeset
912 {
Ritor1
parents:
diff changeset
913 v39 = 240 * (v6 + 15);
Ritor1
parents:
diff changeset
914 LABEL_79:
Ritor1
parents:
diff changeset
915 v5->pActorBuffs[19].Apply(
Ritor1
parents:
diff changeset
916 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v39 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
917 v7,
Ritor1
parents:
diff changeset
918 0,
Ritor1
parents:
diff changeset
919 0,
Ritor1
parents:
diff changeset
920 0);
Ritor1
parents:
diff changeset
921 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFF3C1Eu);
Ritor1
parents:
diff changeset
922 v106 = 0;
Ritor1
parents:
diff changeset
923 v104 = 0;
Ritor1
parents:
diff changeset
924 v103 = 0;
Ritor1
parents:
diff changeset
925 v102 = 0;
Ritor1
parents:
diff changeset
926 v40 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
927 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
928 LOBYTE(v40) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
929 v100 = 0;
Ritor1
parents:
diff changeset
930 v99 = v40;
Ritor1
parents:
diff changeset
931 v98 = (SoundID)10040;
Ritor1
parents:
diff changeset
932 LABEL_222:
Ritor1
parents:
diff changeset
933 pAudioPlayer->PlaySound(v98, v99, v100, v101, v102, v103, v104, v106);
Ritor1
parents:
diff changeset
934 return;
Ritor1
parents:
diff changeset
935 }
Ritor1
parents:
diff changeset
936 }
Ritor1
parents:
diff changeset
937 v39 = 0;
Ritor1
parents:
diff changeset
938 goto LABEL_79;
Ritor1
parents:
diff changeset
939 }
Ritor1
parents:
diff changeset
940 if ( spellnum == 26 || spellnum == 29 )
Ritor1
parents:
diff changeset
941 goto LABEL_159;
Ritor1
parents:
diff changeset
942 if ( spellnum != 38 )
Ritor1
parents:
diff changeset
943 {
Ritor1
parents:
diff changeset
944 if ( spellnum == 39 || spellnum == 41 )
Ritor1
parents:
diff changeset
945 goto LABEL_159;
Ritor1
parents:
diff changeset
946 if ( spellnum != 46 )
Ritor1
parents:
diff changeset
947 return;
Ritor1
parents:
diff changeset
948 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
949 {
Ritor1
parents:
diff changeset
950 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
951 {
Ritor1
parents:
diff changeset
952 v41 = 300 * v6;
Ritor1
parents:
diff changeset
953 goto LABEL_91;
Ritor1
parents:
diff changeset
954 }
Ritor1
parents:
diff changeset
955 if ( v7 == 3 )
Ritor1
parents:
diff changeset
956 {
Ritor1
parents:
diff changeset
957 v41 = 900 * v6;
Ritor1
parents:
diff changeset
958 goto LABEL_91;
Ritor1
parents:
diff changeset
959 }
Ritor1
parents:
diff changeset
960 if ( v7 == 4 )
Ritor1
parents:
diff changeset
961 {
Ritor1
parents:
diff changeset
962 v41 = 1200 * v6;
Ritor1
parents:
diff changeset
963 LABEL_91:
Ritor1
parents:
diff changeset
964 v42 = v41 + 3840;
Ritor1
parents:
diff changeset
965 LABEL_95:
Ritor1
parents:
diff changeset
966 v5->pActorBuffs[17].Apply(
Ritor1
parents:
diff changeset
967 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v42 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
968 v7,
Ritor1
parents:
diff changeset
969 v6 + 5,
Ritor1
parents:
diff changeset
970 0,
Ritor1
parents:
diff changeset
971 0);
Ritor1
parents:
diff changeset
972 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(
Ritor1
parents:
diff changeset
973 v5,
Ritor1
parents:
diff changeset
974 (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1));
Ritor1
parents:
diff changeset
975 v106 = 0;
Ritor1
parents:
diff changeset
976 v104 = 0;
Ritor1
parents:
diff changeset
977 v103 = 0;
Ritor1
parents:
diff changeset
978 v102 = 0;
Ritor1
parents:
diff changeset
979 v43 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
980 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
981 LOBYTE(v43) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
982 v100 = 0;
Ritor1
parents:
diff changeset
983 v99 = v43;
Ritor1
parents:
diff changeset
984 v98 = (SoundID)14010;
Ritor1
parents:
diff changeset
985 goto LABEL_222;
Ritor1
parents:
diff changeset
986 }
Ritor1
parents:
diff changeset
987 }
Ritor1
parents:
diff changeset
988 v42 = 0;
Ritor1
parents:
diff changeset
989 goto LABEL_95;
Ritor1
parents:
diff changeset
990 }
Ritor1
parents:
diff changeset
991 if ( (signed int)v7 <= 0 )
Ritor1
parents:
diff changeset
992 goto LABEL_104;
Ritor1
parents:
diff changeset
993 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
994 {
Ritor1
parents:
diff changeset
995 v45 = 300 * v6;
Ritor1
parents:
diff changeset
996 }
Ritor1
parents:
diff changeset
997 else
Ritor1
parents:
diff changeset
998 {
Ritor1
parents:
diff changeset
999 if ( v7 != 3 )
Ritor1
parents:
diff changeset
1000 {
Ritor1
parents:
diff changeset
1001 if ( v7 == 4 )
Ritor1
parents:
diff changeset
1002 {
Ritor1
parents:
diff changeset
1003 v44 = 3600 * (v6 + 64);
Ritor1
parents:
diff changeset
1004 LABEL_105:
Ritor1
parents:
diff changeset
1005 v5->pActorBuffs[16].Apply(
Ritor1
parents:
diff changeset
1006 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v44 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
1007 v7,
Ritor1
parents:
diff changeset
1008 v6 + 5,
Ritor1
parents:
diff changeset
1009 0,
Ritor1
parents:
diff changeset
1010 0);
Ritor1
parents:
diff changeset
1011 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(
Ritor1
parents:
diff changeset
1012 v5,
307
72faa54ff319 Events stuff moved to its file
Gloval
parents: 303
diff changeset
1013 (unsigned int)((char *)&pLevelEVT_Index[4335].uEventID + 2));
0
Ritor1
parents:
diff changeset
1014 v106 = 0;
Ritor1
parents:
diff changeset
1015 v104 = 0;
Ritor1
parents:
diff changeset
1016 v103 = 0;
Ritor1
parents:
diff changeset
1017 v102 = 0;
Ritor1
parents:
diff changeset
1018 v46 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1019 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1020 LOBYTE(v46) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
1021 v100 = 0;
Ritor1
parents:
diff changeset
1022 v99 = v46;
Ritor1
parents:
diff changeset
1023 v98 = (SoundID)13040;
Ritor1
parents:
diff changeset
1024 goto LABEL_222;
Ritor1
parents:
diff changeset
1025 }
Ritor1
parents:
diff changeset
1026 LABEL_104:
Ritor1
parents:
diff changeset
1027 v44 = 0;
Ritor1
parents:
diff changeset
1028 goto LABEL_105;
Ritor1
parents:
diff changeset
1029 }
Ritor1
parents:
diff changeset
1030 v45 = 900 * v6;
Ritor1
parents:
diff changeset
1031 }
Ritor1
parents:
diff changeset
1032 v44 = v45 + 3840;
Ritor1
parents:
diff changeset
1033 goto LABEL_105;
Ritor1
parents:
diff changeset
1034 }
Ritor1
parents:
diff changeset
1035 v47 = 0;
Ritor1
parents:
diff changeset
1036 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
1037 {
Ritor1
parents:
diff changeset
1038 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
1039 {
Ritor1
parents:
diff changeset
1040 v48 = 2 * v6 + 40;
Ritor1
parents:
diff changeset
1041 goto LABEL_114;
Ritor1
parents:
diff changeset
1042 }
Ritor1
parents:
diff changeset
1043 if ( v7 == 3 )
Ritor1
parents:
diff changeset
1044 {
Ritor1
parents:
diff changeset
1045 v48 = 3 * v6 + 60;
Ritor1
parents:
diff changeset
1046 goto LABEL_114;
Ritor1
parents:
diff changeset
1047 }
Ritor1
parents:
diff changeset
1048 if ( v7 == 4 )
Ritor1
parents:
diff changeset
1049 {
Ritor1
parents:
diff changeset
1050 LOWORD(v48) = 2 * (3 * v6 + 60);
Ritor1
parents:
diff changeset
1051 LABEL_114:
Ritor1
parents:
diff changeset
1052 v5->pActorBuffs[11].Apply(pParty->uTimePlayed + 1280, v7, v48, 0, 0);
Ritor1
parents:
diff changeset
1053 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(
Ritor1
parents:
diff changeset
1054 v5,
Ritor1
parents:
diff changeset
1055 (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1));
Ritor1
parents:
diff changeset
1056 LABEL_127:
Ritor1
parents:
diff changeset
1057 v106 = v47;
Ritor1
parents:
diff changeset
1058 v104 = v47;
Ritor1
parents:
diff changeset
1059 v103 = v47;
Ritor1
parents:
diff changeset
1060 v50 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1061 v102 = v47;
Ritor1
parents:
diff changeset
1062 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1063 LOBYTE(v50) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
1064 v100 = v47;
Ritor1
parents:
diff changeset
1065 v99 = v50;
Ritor1
parents:
diff changeset
1066 v98 = (SoundID)14020;
Ritor1
parents:
diff changeset
1067 goto LABEL_222;
Ritor1
parents:
diff changeset
1068 }
Ritor1
parents:
diff changeset
1069 }
Ritor1
parents:
diff changeset
1070 LOWORD(v48) = 0;
Ritor1
parents:
diff changeset
1071 goto LABEL_114;
Ritor1
parents:
diff changeset
1072 }
Ritor1
parents:
diff changeset
1073 if ( spellnum <= 80 )
Ritor1
parents:
diff changeset
1074 {
Ritor1
parents:
diff changeset
1075 if ( spellnum == 80 )
Ritor1
parents:
diff changeset
1076 {
Ritor1
parents:
diff changeset
1077 v56 = pParty->pPartyBuffs;
Ritor1
parents:
diff changeset
1078 do
Ritor1
parents:
diff changeset
1079 {
Ritor1
parents:
diff changeset
1080 v56->Reset();
Ritor1
parents:
diff changeset
1081 ++v56;
Ritor1
parents:
diff changeset
1082 }
Ritor1
parents:
diff changeset
1083 while ( (signed int)v56 < (signed int)pParty->pPlayers );
Ritor1
parents:
diff changeset
1084 a1b = 1;
Ritor1
parents:
diff changeset
1085 v57 = &pPlayers[1];
Ritor1
parents:
diff changeset
1086 do
Ritor1
parents:
diff changeset
1087 {
Ritor1
parents:
diff changeset
1088 v58 = (*v57)->GetActualWillpower();
Ritor1
parents:
diff changeset
1089 v59 = (*v57)->_48EA1B_get_static_effect(v58);
Ritor1
parents:
diff changeset
1090 v60 = (*v57)->GetActualIntelligence();
Ritor1
parents:
diff changeset
1091 v61 = ((*v57)->_48EA1B_get_static_effect(v60) + v59) >> 1;
Ritor1
parents:
diff changeset
1092 v62 = (*v57)->GetActualLuck();
Ritor1
parents:
diff changeset
1093 v63 = v61 + (*v57)->_48EA1B_get_static_effect(v62) + 30;
Ritor1
parents:
diff changeset
1094 if ( rand() % v63 < 30 )
Ritor1
parents:
diff changeset
1095 {
Ritor1
parents:
diff changeset
1096 v64 = 6048;
Ritor1
parents:
diff changeset
1097 do
Ritor1
parents:
diff changeset
1098 {
Ritor1
parents:
diff changeset
1099 ((SpellBuff *)((char *)*v57 + v64))->Reset();
Ritor1
parents:
diff changeset
1100 v64 += 16;
Ritor1
parents:
diff changeset
1101 }
Ritor1
parents:
diff changeset
1102 while ( v64 < 6432 );
Ritor1
parents:
diff changeset
1103 pOtherOverlayList->_4418B1(11210, a1b + 99, 0, 65536);
Ritor1
parents:
diff changeset
1104 }
Ritor1
parents:
diff changeset
1105 ++a1b;
Ritor1
parents:
diff changeset
1106 ++v57;
Ritor1
parents:
diff changeset
1107 }
Ritor1
parents:
diff changeset
1108 while ( (signed int)v57 <= (signed int)&pPlayers[4] );
Ritor1
parents:
diff changeset
1109 v106 = 0;
Ritor1
parents:
diff changeset
1110 v104 = 0;
Ritor1
parents:
diff changeset
1111 v103 = 0;
Ritor1
parents:
diff changeset
1112 v65 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1113 v102 = 0;
Ritor1
parents:
diff changeset
1114 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1115 LOBYTE(v65) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
1116 v100 = 0;
Ritor1
parents:
diff changeset
1117 v99 = v65;
Ritor1
parents:
diff changeset
1118 v22 = (SoundID)word_4EE088_sound_ids[80];
Ritor1
parents:
diff changeset
1119 goto LABEL_202;
Ritor1
parents:
diff changeset
1120 }
Ritor1
parents:
diff changeset
1121 if ( spellnum != 51 )
Ritor1
parents:
diff changeset
1122 {
Ritor1
parents:
diff changeset
1123 if ( spellnum == 57 || spellnum == 65 || spellnum == 70 )
Ritor1
parents:
diff changeset
1124 goto LABEL_159;
Ritor1
parents:
diff changeset
1125 if ( spellnum == 73 )
Ritor1
parents:
diff changeset
1126 {
Ritor1
parents:
diff changeset
1127 if ( (signed int)v7 <= 0 || (signed int)v7 > 4 )
Ritor1
parents:
diff changeset
1128 v51 = 0;
Ritor1
parents:
diff changeset
1129 else
Ritor1
parents:
diff changeset
1130 v51 = 3600 * v6;
Ritor1
parents:
diff changeset
1131 v5->pActorBuffs[21].Apply(
Ritor1
parents:
diff changeset
1132 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v51 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
1133 v7,
Ritor1
parents:
diff changeset
1134 v6,
Ritor1
parents:
diff changeset
1135 0,
Ritor1
parents:
diff changeset
1136 0);
Ritor1
parents:
diff changeset
1137 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u);
Ritor1
parents:
diff changeset
1138 v106 = 0;
Ritor1
parents:
diff changeset
1139 v104 = 0;
Ritor1
parents:
diff changeset
1140 v103 = 0;
Ritor1
parents:
diff changeset
1141 v102 = 0;
Ritor1
parents:
diff changeset
1142 v52 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1143 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1144 LOBYTE(v52) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
1145 v100 = 0;
Ritor1
parents:
diff changeset
1146 v99 = v52;
Ritor1
parents:
diff changeset
1147 v98 = (SoundID)16060;
Ritor1
parents:
diff changeset
1148 goto LABEL_222;
Ritor1
parents:
diff changeset
1149 }
Ritor1
parents:
diff changeset
1150 if ( spellnum == 77 )
Ritor1
parents:
diff changeset
1151 {
Ritor1
parents:
diff changeset
1152 v5->sCurrentHP += 5 * v6 + 10;
Ritor1
parents:
diff changeset
1153 if ( v5->sCurrentHP >= (signed int)v5->pMonsterInfo.uHP )
Ritor1
parents:
diff changeset
1154 v5->sCurrentHP = LOWORD(v5->pMonsterInfo.uHP);
Ritor1
parents:
diff changeset
1155 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u);
Ritor1
parents:
diff changeset
1156 v47 = 0;
Ritor1
parents:
diff changeset
1157 goto LABEL_127;
Ritor1
parents:
diff changeset
1158 }
Ritor1
parents:
diff changeset
1159 v49 = spellnum == 78;
Ritor1
parents:
diff changeset
1160 LABEL_158:
Ritor1
parents:
diff changeset
1161 if ( !v49 )
Ritor1
parents:
diff changeset
1162 return;
Ritor1
parents:
diff changeset
1163 goto LABEL_159;
Ritor1
parents:
diff changeset
1164 }
Ritor1
parents:
diff changeset
1165 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
1166 {
Ritor1
parents:
diff changeset
1167 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
1168 {
Ritor1
parents:
diff changeset
1169 v53 = 300 * v6;
Ritor1
parents:
diff changeset
1170 goto LABEL_138;
Ritor1
parents:
diff changeset
1171 }
Ritor1
parents:
diff changeset
1172 if ( v7 == 3 )
Ritor1
parents:
diff changeset
1173 {
Ritor1
parents:
diff changeset
1174 v53 = 900 * v6;
Ritor1
parents:
diff changeset
1175 goto LABEL_138;
Ritor1
parents:
diff changeset
1176 }
Ritor1
parents:
diff changeset
1177 if ( v7 == 4 )
Ritor1
parents:
diff changeset
1178 {
Ritor1
parents:
diff changeset
1179 v53 = 1200 * v6;
Ritor1
parents:
diff changeset
1180 LABEL_138:
Ritor1
parents:
diff changeset
1181 v54 = v53 + 3840;
Ritor1
parents:
diff changeset
1182 LABEL_142:
Ritor1
parents:
diff changeset
1183 v5->pActorBuffs[18].Apply(
Ritor1
parents:
diff changeset
1184 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v54 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
1185 v7,
Ritor1
parents:
diff changeset
1186 v6 + 5,
Ritor1
parents:
diff changeset
1187 0,
Ritor1
parents:
diff changeset
1188 0);
Ritor1
parents:
diff changeset
1189 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(
Ritor1
parents:
diff changeset
1190 v5,
Ritor1
parents:
diff changeset
1191 (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1));
Ritor1
parents:
diff changeset
1192 v106 = 0;
Ritor1
parents:
diff changeset
1193 v104 = 0;
Ritor1
parents:
diff changeset
1194 v103 = 0;
Ritor1
parents:
diff changeset
1195 v102 = 0;
Ritor1
parents:
diff changeset
1196 v55 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1197 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1198 LOBYTE(v55) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
1199 v100 = 0;
Ritor1
parents:
diff changeset
1200 v99 = v55;
Ritor1
parents:
diff changeset
1201 v98 = (SoundID)14060;
Ritor1
parents:
diff changeset
1202 goto LABEL_222;
Ritor1
parents:
diff changeset
1203 }
Ritor1
parents:
diff changeset
1204 }
Ritor1
parents:
diff changeset
1205 v54 = 0;
Ritor1
parents:
diff changeset
1206 goto LABEL_142;
Ritor1
parents:
diff changeset
1207 }
Ritor1
parents:
diff changeset
1208 if ( spellnum == 85 )
Ritor1
parents:
diff changeset
1209 {
Ritor1
parents:
diff changeset
1210 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
1211 {
Ritor1
parents:
diff changeset
1212 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
1213 {
Ritor1
parents:
diff changeset
1214 v96 = 300 * v6 + 3840;
Ritor1
parents:
diff changeset
1215 goto LABEL_221;
Ritor1
parents:
diff changeset
1216 }
Ritor1
parents:
diff changeset
1217 if ( v7 == 3 )
Ritor1
parents:
diff changeset
1218 {
Ritor1
parents:
diff changeset
1219 LOWORD(v6) = 3 * v6;
Ritor1
parents:
diff changeset
1220 v96 = 900 * (uSkillLevel & 0x3F) + 3840;
Ritor1
parents:
diff changeset
1221 goto LABEL_221;
Ritor1
parents:
diff changeset
1222 }
Ritor1
parents:
diff changeset
1223 if ( v7 == 4 )
Ritor1
parents:
diff changeset
1224 {
Ritor1
parents:
diff changeset
1225 v96 = 1200 * v6 + 3840;
Ritor1
parents:
diff changeset
1226 LOWORD(v6) = 4 * v6;
Ritor1
parents:
diff changeset
1227 LABEL_221:
Ritor1
parents:
diff changeset
1228 v5->pActorBuffs[13].Apply(
Ritor1
parents:
diff changeset
1229 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v96 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
1230 v7,
Ritor1
parents:
diff changeset
1231 v6,
Ritor1
parents:
diff changeset
1232 0,
Ritor1
parents:
diff changeset
1233 0);
Ritor1
parents:
diff changeset
1234 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu);
Ritor1
parents:
diff changeset
1235 v106 = 0;
Ritor1
parents:
diff changeset
1236 v104 = 0;
Ritor1
parents:
diff changeset
1237 v103 = 0;
Ritor1
parents:
diff changeset
1238 v102 = 0;
Ritor1
parents:
diff changeset
1239 v97 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1240 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1241 LOBYTE(v97) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
1242 v100 = 0;
Ritor1
parents:
diff changeset
1243 v99 = v97;
Ritor1
parents:
diff changeset
1244 v98 = (SoundID)17070;
Ritor1
parents:
diff changeset
1245 goto LABEL_222;
Ritor1
parents:
diff changeset
1246 }
Ritor1
parents:
diff changeset
1247 }
Ritor1
parents:
diff changeset
1248 LOWORD(v6) = uSkillLevel;
Ritor1
parents:
diff changeset
1249 v96 = 0;
Ritor1
parents:
diff changeset
1250 goto LABEL_221;
Ritor1
parents:
diff changeset
1251 }
Ritor1
parents:
diff changeset
1252 if ( spellnum == 86 )
Ritor1
parents:
diff changeset
1253 {
Ritor1
parents:
diff changeset
1254 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
1255 {
Ritor1
parents:
diff changeset
1256 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
1257 {
Ritor1
parents:
diff changeset
1258 v93 = 300 * v6;
Ritor1
parents:
diff changeset
1259 goto LABEL_208;
Ritor1
parents:
diff changeset
1260 }
Ritor1
parents:
diff changeset
1261 if ( v7 == 3 )
Ritor1
parents:
diff changeset
1262 {
Ritor1
parents:
diff changeset
1263 v93 = 900 * v6;
Ritor1
parents:
diff changeset
1264 goto LABEL_208;
Ritor1
parents:
diff changeset
1265 }
Ritor1
parents:
diff changeset
1266 if ( v7 == 4 )
Ritor1
parents:
diff changeset
1267 {
Ritor1
parents:
diff changeset
1268 v93 = 1200 * v6;
Ritor1
parents:
diff changeset
1269 LABEL_208:
Ritor1
parents:
diff changeset
1270 v94 = v93 + 3840;
Ritor1
parents:
diff changeset
1271 LABEL_212:
Ritor1
parents:
diff changeset
1272 v5->pActorBuffs[14].Apply(
Ritor1
parents:
diff changeset
1273 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v94 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
1274 v7,
Ritor1
parents:
diff changeset
1275 v6 + 5,
Ritor1
parents:
diff changeset
1276 0,
Ritor1
parents:
diff changeset
1277 0);
Ritor1
parents:
diff changeset
1278 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu);
Ritor1
parents:
diff changeset
1279 v106 = 0;
Ritor1
parents:
diff changeset
1280 v104 = 0;
Ritor1
parents:
diff changeset
1281 v103 = 0;
Ritor1
parents:
diff changeset
1282 v102 = 0;
Ritor1
parents:
diff changeset
1283 v95 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1284 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1285 LOBYTE(v95) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
1286 v100 = 0;
Ritor1
parents:
diff changeset
1287 v99 = v95;
Ritor1
parents:
diff changeset
1288 v98 = (SoundID)17080;
Ritor1
parents:
diff changeset
1289 goto LABEL_222;
Ritor1
parents:
diff changeset
1290 }
Ritor1
parents:
diff changeset
1291 }
Ritor1
parents:
diff changeset
1292 v94 = 0;
Ritor1
parents:
diff changeset
1293 goto LABEL_212;
Ritor1
parents:
diff changeset
1294 }
Ritor1
parents:
diff changeset
1295 if ( spellnum == 90 )
Ritor1
parents:
diff changeset
1296 goto LABEL_159;
Ritor1
parents:
diff changeset
1297 if ( spellnum != 93 )
Ritor1
parents:
diff changeset
1298 {
Ritor1
parents:
diff changeset
1299 if ( spellnum != 95 )
Ritor1
parents:
diff changeset
1300 {
Ritor1
parents:
diff changeset
1301 v49 = spellnum == 97;
Ritor1
parents:
diff changeset
1302 goto LABEL_158;
Ritor1
parents:
diff changeset
1303 }
Ritor1
parents:
diff changeset
1304 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
1305 {
Ritor1
parents:
diff changeset
1306 if ( (signed int)v7 <= 3 )
Ritor1
parents:
diff changeset
1307 {
Ritor1
parents:
diff changeset
1308 v67 = 300 * v6;
Ritor1
parents:
diff changeset
1309 goto LABEL_168;
Ritor1
parents:
diff changeset
1310 }
Ritor1
parents:
diff changeset
1311 if ( v7 == 4 )
Ritor1
parents:
diff changeset
1312 {
Ritor1
parents:
diff changeset
1313 v67 = 900 * v6;
Ritor1
parents:
diff changeset
1314 LABEL_168:
Ritor1
parents:
diff changeset
1315 v68 = v67 + 3840;
Ritor1
parents:
diff changeset
1316 LABEL_171:
Ritor1
parents:
diff changeset
1317 v5->pActorBuffs[20].Apply(
Ritor1
parents:
diff changeset
1318 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v68 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
1319 v7,
Ritor1
parents:
diff changeset
1320 0,
Ritor1
parents:
diff changeset
1321 0,
Ritor1
parents:
diff changeset
1322 0);
Ritor1
parents:
diff changeset
1323 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(
Ritor1
parents:
diff changeset
1324 v5,
Ritor1
parents:
diff changeset
1325 (unsigned int)((char *)&array_77EC08[1607].v_18.z + 2));
Ritor1
parents:
diff changeset
1326 v106 = 0;
Ritor1
parents:
diff changeset
1327 v104 = 0;
Ritor1
parents:
diff changeset
1328 v103 = 0;
Ritor1
parents:
diff changeset
1329 v102 = 0;
Ritor1
parents:
diff changeset
1330 v69 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1331 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1332 LOBYTE(v69) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
1333 v100 = 0;
Ritor1
parents:
diff changeset
1334 v99 = v69;
Ritor1
parents:
diff changeset
1335 v98 = (SoundID)18060;
Ritor1
parents:
diff changeset
1336 goto LABEL_222;
Ritor1
parents:
diff changeset
1337 }
Ritor1
parents:
diff changeset
1338 }
Ritor1
parents:
diff changeset
1339 v68 = 0;
Ritor1
parents:
diff changeset
1340 goto LABEL_171;
Ritor1
parents:
diff changeset
1341 }
Ritor1
parents:
diff changeset
1342 v70 = 3;
Ritor1
parents:
diff changeset
1343 if ( uSkillLevel & 0x100 )
Ritor1
parents:
diff changeset
1344 {
Ritor1
parents:
diff changeset
1345 v108 = 9;
Ritor1
parents:
diff changeset
1346 }
Ritor1
parents:
diff changeset
1347 else
Ritor1
parents:
diff changeset
1348 {
Ritor1
parents:
diff changeset
1349 if ( (uSkillLevel & 0x80u) == 0 )
Ritor1
parents:
diff changeset
1350 {
Ritor1
parents:
diff changeset
1351 if ( !(uSkillLevel & 0x40) )
Ritor1
parents:
diff changeset
1352 goto LABEL_179;
Ritor1
parents:
diff changeset
1353 v108 = 5;
Ritor1
parents:
diff changeset
1354 }
Ritor1
parents:
diff changeset
1355 else
Ritor1
parents:
diff changeset
1356 {
Ritor1
parents:
diff changeset
1357 v108 = 7;
Ritor1
parents:
diff changeset
1358 }
Ritor1
parents:
diff changeset
1359 }
Ritor1
parents:
diff changeset
1360 v70 = v108;
Ritor1
parents:
diff changeset
1361 LABEL_179:
Ritor1
parents:
diff changeset
1362 spellnume = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360;
924
a78f08dbeb88 CastSpellInfo
Ritor1
parents: 910
diff changeset
1363 a1.uType = stru_4E3ACC[SPELL_DARK_SHARPMETAL].uType;
0
Ritor1
parents:
diff changeset
1364 v116 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v70 - 1);
Ritor1
parents:
diff changeset
1365 v71 = 0;
Ritor1
parents:
diff changeset
1366 if ( (signed int)pObjectList->uNumObjects <= 0 )
Ritor1
parents:
diff changeset
1367 {
Ritor1
parents:
diff changeset
1368 LABEL_183:
Ritor1
parents:
diff changeset
1369 LOWORD(v71) = 0;
Ritor1
parents:
diff changeset
1370 }
Ritor1
parents:
diff changeset
1371 else
Ritor1
parents:
diff changeset
1372 {
Ritor1
parents:
diff changeset
1373 v72 = &pObjectList->pObjects->uObjectID;
924
a78f08dbeb88 CastSpellInfo
Ritor1
parents: 910
diff changeset
1374 while ( stru_4E3ACC[SPELL_DARK_SHARPMETAL].uType != *v72 )
0
Ritor1
parents:
diff changeset
1375 {
Ritor1
parents:
diff changeset
1376 ++v71;
Ritor1
parents:
diff changeset
1377 v72 += 28;
Ritor1
parents:
diff changeset
1378 if ( v71 >= (signed int)pObjectList->uNumObjects )
Ritor1
parents:
diff changeset
1379 goto LABEL_183;
Ritor1
parents:
diff changeset
1380 }
Ritor1
parents:
diff changeset
1381 }
Ritor1
parents:
diff changeset
1382 a1.uObjectDescID = v71;
Ritor1
parents:
diff changeset
1383 a1.stru_24.Reset();
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1384 a1.spell_id = SPELL_DARK_SHARPMETAL;
0
Ritor1
parents:
diff changeset
1385 v73 = v5->vPosition.x;
Ritor1
parents:
diff changeset
1386 v74 = v5->vPosition.y;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1387 a1.spell_level = uSkillLevel;
0
Ritor1
parents:
diff changeset
1388 a1.vPosition.x = v73;
Ritor1
parents:
diff changeset
1389 v75 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1);
Ritor1
parents:
diff changeset
1390 v76 = v117;
Ritor1
parents:
diff changeset
1391 v77 = LOWORD(v117->uYawAngle);
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1392 a1.spell_skill = 0;
0
Ritor1
parents:
diff changeset
1393 a1.vPosition.y = v74;
Ritor1
parents:
diff changeset
1394 a1.vPosition.z = v75;
Ritor1
parents:
diff changeset
1395 a1.uFacing = v77;
Ritor1
parents:
diff changeset
1396 a1.uSoundID = 0;
Ritor1
parents:
diff changeset
1397 a1.uAttributes = 0;
Ritor1
parents:
diff changeset
1398 a1.uSectorID = pIndoor->GetSector(v73, v74, v75);
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
1399 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120));
0
Ritor1
parents:
diff changeset
1400 a1.uSpriteFrameID = 0;
823
c1da83d8223f More spell renames
Nomad
parents: 822
diff changeset
1401 a1.spell_target_pid = 0;
0
Ritor1
parents:
diff changeset
1402 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
1403 a1c = spellnume / -2;
Ritor1
parents:
diff changeset
1404 if ( spellnume / -2 > spellnume / 2 )
Ritor1
parents:
diff changeset
1405 {
Ritor1
parents:
diff changeset
1406 v80 = spellnume / -2;
Ritor1
parents:
diff changeset
1407 }
Ritor1
parents:
diff changeset
1408 else
Ritor1
parents:
diff changeset
1409 {
Ritor1
parents:
diff changeset
1410 do
Ritor1
parents:
diff changeset
1411 {
Ritor1
parents:
diff changeset
1412 v79 = v76->uYawAngle;
Ritor1
parents:
diff changeset
1413 a1.uFacing = a1c + LOWORD(v76->uYawAngle);
Ritor1
parents:
diff changeset
1414 v80 = a1.Create(
Ritor1
parents:
diff changeset
1415 v79,
Ritor1
parents:
diff changeset
1416 v76->uPitchAngle,
Ritor1
parents:
diff changeset
1417 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
1418 0);
Ritor1
parents:
diff changeset
1419 a1c += v116;
Ritor1
parents:
diff changeset
1420 }
Ritor1
parents:
diff changeset
1421 while ( a1c <= spellnume / 2 );
Ritor1
parents:
diff changeset
1422 }
Ritor1
parents:
diff changeset
1423 if ( v80 != -1 )
Ritor1
parents:
diff changeset
1424 {
Ritor1
parents:
diff changeset
1425 v106 = 0;
Ritor1
parents:
diff changeset
1426 v104 = 0;
Ritor1
parents:
diff changeset
1427 v103 = 0;
Ritor1
parents:
diff changeset
1428 v102 = 0;
Ritor1
parents:
diff changeset
1429 v81 = 8 * v80;
Ritor1
parents:
diff changeset
1430 v101 = -1;
Ritor1
parents:
diff changeset
1431 LOBYTE(v81) = v81 | 2;
Ritor1
parents:
diff changeset
1432 v100 = 0;
Ritor1
parents:
diff changeset
1433 v99 = v81;
Ritor1
parents:
diff changeset
1434 v22 = (SoundID)word_4EE088_sound_ids[93];
Ritor1
parents:
diff changeset
1435 goto LABEL_202;
Ritor1
parents:
diff changeset
1436 }
Ritor1
parents:
diff changeset
1437 }
Ritor1
parents:
diff changeset
1438
Ritor1
parents:
diff changeset
1439 //----- (0043ABB0) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1440 bool Actor::ArePeasantsOfSameFaction(Actor *a1, Actor *a2)
0
Ritor1
parents:
diff changeset
1441 {
Ritor1
parents:
diff changeset
1442 unsigned int v2; // esi@1
Ritor1
parents:
diff changeset
1443 unsigned int v3; // edi@1
Ritor1
parents:
diff changeset
1444 bool result; // eax@9
Ritor1
parents:
diff changeset
1445
Ritor1
parents:
diff changeset
1446 v2 = a1->uAlly;
Ritor1
parents:
diff changeset
1447 v3 = a2->uAlly;
Ritor1
parents:
diff changeset
1448 if ( !v2 )
Ritor1
parents:
diff changeset
1449 v2 = (a1->pMonsterInfo.uID - 1) / 3 + 1;
Ritor1
parents:
diff changeset
1450 if ( !v3 )
Ritor1
parents:
diff changeset
1451 v3 = (a2->pMonsterInfo.uID - 1) / 3 + 1;
Ritor1
parents:
diff changeset
1452 if ( (signed int)v2 >= 39 && (signed int)v2 <= 44 && (signed int)v3 >= 39 && (signed int)v3 <= 44
Ritor1
parents:
diff changeset
1453 || (signed int)v2 >= 45 && (signed int)v2 <= 50 && (signed int)v3 >= 45 && (signed int)v3 <= 50
Ritor1
parents:
diff changeset
1454 || (signed int)v2 >= 51 && (signed int)v2 <= 62 && (signed int)v3 >= 51 && (signed int)v3 <= 62
Ritor1
parents:
diff changeset
1455 || (signed int)v2 >= 78 && (signed int)v2 <= 83 && (signed int)v3 >= 78 && (signed int)v3 <= 83 )
Ritor1
parents:
diff changeset
1456 result = 1;
Ritor1
parents:
diff changeset
1457 else
Ritor1
parents:
diff changeset
1458 result = v2 == v3;
Ritor1
parents:
diff changeset
1459 return result;
Ritor1
parents:
diff changeset
1460 }
Ritor1
parents:
diff changeset
1461
Ritor1
parents:
diff changeset
1462 //----- (0043AC45) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1463 void Actor::AggroSurroundingPeasants(unsigned int uActorID, int a2)
0
Ritor1
parents:
diff changeset
1464 {
Ritor1
parents:
diff changeset
1465 int v4; // ebx@8
Ritor1
parents:
diff changeset
1466 int v5; // ST1C_4@8
Ritor1
parents:
diff changeset
1467 int v6; // eax@8
Ritor1
parents:
diff changeset
1468
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1469 auto victim = pActors + uActorID;
0
Ritor1
parents:
diff changeset
1470 if ( a2 == 1 )
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1471 BYTE2(victim->uAttributes) |= 8u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1472
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1473 for (uint i = 0; i < uNumActors; ++i)
0
Ritor1
parents:
diff changeset
1474 {
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1475 auto actor = pActors + i;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1476 if (!actor->CanAct() || i == uActorID)
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1477 continue;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1478
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1479 if (Actor::ArePeasantsOfSameFaction(victim, actor))
0
Ritor1
parents:
diff changeset
1480 {
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1481 v4 = abs(actor->vPosition.x - victim->vPosition.x);
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1482 v5 = abs(actor->vPosition.y - victim->vPosition.y);
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1483 v6 = abs(actor->vPosition.z - victim->vPosition.z);
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1484 if (int_get_vector_length(v4, v5, v6) < 4096)
0
Ritor1
parents:
diff changeset
1485 {
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1486 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1487 if ( a2 == 1 )
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1488 BYTE2(actor->uAttributes) |= 8u;
0
Ritor1
parents:
diff changeset
1489 }
Ritor1
parents:
diff changeset
1490 }
Ritor1
parents:
diff changeset
1491 }
Ritor1
parents:
diff changeset
1492 }
Ritor1
parents:
diff changeset
1493
Ritor1
parents:
diff changeset
1494 //----- (00404874) --------------------------------------------------------
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
1495 char __fastcall Actor::RangedAttack(unsigned int uActorID, AIDirection *a2, int a3, char a4)
0
Ritor1
parents:
diff changeset
1496 {
Ritor1
parents:
diff changeset
1497 AIDirection *v4; // edi@1
Ritor1
parents:
diff changeset
1498 Actor *v5; // esi@1
Ritor1
parents:
diff changeset
1499 char result; // al@1
Ritor1
parents:
diff changeset
1500 char *v7; // eax@15
Ritor1
parents:
diff changeset
1501 unsigned __int16 v8; // ax@18
Ritor1
parents:
diff changeset
1502 unsigned __int16 v9; // ax@19
Ritor1
parents:
diff changeset
1503 __int16 v10; // ax@19
Ritor1
parents:
diff changeset
1504 signed int v11; // ecx@19
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
1505 //int v12; // eax@19
0
Ritor1
parents:
diff changeset
1506 int v13; // edx@28
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1507 //SpriteObject a1; // [sp+Ch] [bp-74h]@1
0
Ritor1
parents:
diff changeset
1508 unsigned int v15; // [sp+7Ch] [bp-4h]@1
Ritor1
parents:
diff changeset
1509 signed int v16; // [sp+88h] [bp+8h]@14
Ritor1
parents:
diff changeset
1510 signed int v17; // [sp+88h] [bp+8h]@19
Ritor1
parents:
diff changeset
1511
Ritor1
parents:
diff changeset
1512 v15 = uActorID;
Ritor1
parents:
diff changeset
1513 v4 = a2;
Ritor1
parents:
diff changeset
1514 v5 = &pActors[uActorID];
Ritor1
parents:
diff changeset
1515
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1516 SpriteObject a1; // [sp+Ch] [bp-74h]@1
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1517 //SpriteObject::SpriteObject(&a1);
0
Ritor1
parents:
diff changeset
1518
Ritor1
parents:
diff changeset
1519 result = a3 - 1;
Ritor1
parents:
diff changeset
1520 switch ( a3 )
Ritor1
parents:
diff changeset
1521 {
Ritor1
parents:
diff changeset
1522 case 1:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1523 a1.uType = 545;
0
Ritor1
parents:
diff changeset
1524 goto LABEL_14;
Ritor1
parents:
diff changeset
1525 case 2:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1526 a1.uType = 550;
0
Ritor1
parents:
diff changeset
1527 goto LABEL_14;
Ritor1
parents:
diff changeset
1528 case 3:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1529 a1.uType = 510;
0
Ritor1
parents:
diff changeset
1530 goto LABEL_14;
Ritor1
parents:
diff changeset
1531 case 4:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1532 a1.uType = 500;
0
Ritor1
parents:
diff changeset
1533 goto LABEL_14;
Ritor1
parents:
diff changeset
1534 case 5:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1535 a1.uType = 515;
0
Ritor1
parents:
diff changeset
1536 goto LABEL_14;
Ritor1
parents:
diff changeset
1537 case 6:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1538 a1.uType = 505;
0
Ritor1
parents:
diff changeset
1539 goto LABEL_14;
Ritor1
parents:
diff changeset
1540 case 7:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1541 a1.uType = 530;
0
Ritor1
parents:
diff changeset
1542 goto LABEL_14;
Ritor1
parents:
diff changeset
1543 case 8:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1544 a1.uType = 525;
0
Ritor1
parents:
diff changeset
1545 goto LABEL_14;
Ritor1
parents:
diff changeset
1546 case 9:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1547 a1.uType = 520;
0
Ritor1
parents:
diff changeset
1548 goto LABEL_14;
Ritor1
parents:
diff changeset
1549 case 10:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1550 a1.uType = 535;
0
Ritor1
parents:
diff changeset
1551 goto LABEL_14;
Ritor1
parents:
diff changeset
1552 case 11:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1553 a1.uType = 540;
0
Ritor1
parents:
diff changeset
1554 goto LABEL_14;
Ritor1
parents:
diff changeset
1555 case 13:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1556 a1.uType = 555;
0
Ritor1
parents:
diff changeset
1557 LABEL_14:
Ritor1
parents:
diff changeset
1558 v16 = 0;
Ritor1
parents:
diff changeset
1559 if ( (signed int)pObjectList->uNumObjects <= 0 )
Ritor1
parents:
diff changeset
1560 goto LABEL_18;
Ritor1
parents:
diff changeset
1561 v7 = (char *)&pObjectList->pObjects->uObjectID;
Ritor1
parents:
diff changeset
1562 break;
Ritor1
parents:
diff changeset
1563 default:
Ritor1
parents:
diff changeset
1564 return result;
Ritor1
parents:
diff changeset
1565 }
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1566 while ( (short)a1.uType != *(short *)v7 )
0
Ritor1
parents:
diff changeset
1567 {
Ritor1
parents:
diff changeset
1568 ++v16;
Ritor1
parents:
diff changeset
1569 v7 += 56;
Ritor1
parents:
diff changeset
1570 if ( v16 >= (signed int)pObjectList->uNumObjects )
Ritor1
parents:
diff changeset
1571 {
Ritor1
parents:
diff changeset
1572 LABEL_18:
Ritor1
parents:
diff changeset
1573 v8 = 0;
Ritor1
parents:
diff changeset
1574 goto LABEL_19;
Ritor1
parents:
diff changeset
1575 }
Ritor1
parents:
diff changeset
1576 }
Ritor1
parents:
diff changeset
1577 v8 = v16;
Ritor1
parents:
diff changeset
1578 LABEL_19:
Ritor1
parents:
diff changeset
1579 a1.uObjectDescID = v8;
Ritor1
parents:
diff changeset
1580 a1.stru_24.Reset();
Ritor1
parents:
diff changeset
1581 a1.vPosition.x = v5->vPosition.x;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1582 a1.spell_id = 0;
0
Ritor1
parents:
diff changeset
1583 a1.vPosition.y = v5->vPosition.y;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1584 a1.spell_level = 0;
0
Ritor1
parents:
diff changeset
1585 v17 = v5->uActorHeight;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1586 a1.spell_skill = 0;
0
Ritor1
parents:
diff changeset
1587 v9 = LOWORD(v4->uYawAngle);
Ritor1
parents:
diff changeset
1588 a1.vPosition.z = v5->vPosition.z - (unsigned int)(signed __int64)((double)v17 * -0.75);
Ritor1
parents:
diff changeset
1589 a1.uFacing = v9;
Ritor1
parents:
diff changeset
1590 a1.uSoundID = 0;
Ritor1
parents:
diff changeset
1591 a1.uAttributes = 0;
Ritor1
parents:
diff changeset
1592 v10 = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z);
Ritor1
parents:
diff changeset
1593 v11 = v4->uDistance;
Ritor1
parents:
diff changeset
1594 a1.uSectorID = v10;
Ritor1
parents:
diff changeset
1595 a1.uSpriteFrameID = 0;
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
1596 a1.spell_caster_pid = PID(OBJECT_Actor, v15);
823
c1da83d8223f More spell renames
Nomad
parents: 822
diff changeset
1597 a1.spell_target_pid = 0;
0
Ritor1
parents:
diff changeset
1598 if ( (double)v11 >= 307.2 )
Ritor1
parents:
diff changeset
1599 {
Ritor1
parents:
diff changeset
1600 if ( v11 >= 1024 )
Ritor1
parents:
diff changeset
1601 {
Ritor1
parents:
diff changeset
1602 a1.field_60_distance_related_prolly_lod = 2;
Ritor1
parents:
diff changeset
1603 if ( v11 >= 2560 )
Ritor1
parents:
diff changeset
1604 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
1605 }
Ritor1
parents:
diff changeset
1606 else
Ritor1
parents:
diff changeset
1607 {
Ritor1
parents:
diff changeset
1608 a1.field_60_distance_related_prolly_lod = 1;
Ritor1
parents:
diff changeset
1609 }
Ritor1
parents:
diff changeset
1610 }
Ritor1
parents:
diff changeset
1611 else
Ritor1
parents:
diff changeset
1612 {
Ritor1
parents:
diff changeset
1613 a1.field_60_distance_related_prolly_lod = 0;
Ritor1
parents:
diff changeset
1614 }
Ritor1
parents:
diff changeset
1615 a1.field_61 = a4;
Ritor1
parents:
diff changeset
1616 result = a1.Create(
Ritor1
parents:
diff changeset
1617 v4->uYawAngle,
Ritor1
parents:
diff changeset
1618 v4->uPitchAngle,
Ritor1
parents:
diff changeset
1619 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
1620 0);
Ritor1
parents:
diff changeset
1621 if ( v5->pMonsterInfo.uSpecialAbilityType == 1 )
Ritor1
parents:
diff changeset
1622 {
Ritor1
parents:
diff changeset
1623 result = v5->pMonsterInfo.uSpecialAbilityDamageDiceBonus;
Ritor1
parents:
diff changeset
1624 if ( result == 2 )
Ritor1
parents:
diff changeset
1625 {
Ritor1
parents:
diff changeset
1626 a1.vPosition.z += 40;
Ritor1
parents:
diff changeset
1627 v13 = v4->uYawAngle;
Ritor1
parents:
diff changeset
1628 }
Ritor1
parents:
diff changeset
1629 else
Ritor1
parents:
diff changeset
1630 {
Ritor1
parents:
diff changeset
1631 if ( result != 3 )
Ritor1
parents:
diff changeset
1632 return result;
Ritor1
parents:
diff changeset
1633 a1.Create(
Ritor1
parents:
diff changeset
1634 v4->uYawAngle + 30,
Ritor1
parents:
diff changeset
1635 v4->uPitchAngle,
Ritor1
parents:
diff changeset
1636 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
1637 0);
Ritor1
parents:
diff changeset
1638 v13 = v4->uYawAngle - 30;
Ritor1
parents:
diff changeset
1639 }
Ritor1
parents:
diff changeset
1640 result = a1.Create(
Ritor1
parents:
diff changeset
1641 v13,
Ritor1
parents:
diff changeset
1642 v4->uPitchAngle,
Ritor1
parents:
diff changeset
1643 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
1644 0);
Ritor1
parents:
diff changeset
1645 }
Ritor1
parents:
diff changeset
1646 return result;
Ritor1
parents:
diff changeset
1647 }
Ritor1
parents:
diff changeset
1648
Ritor1
parents:
diff changeset
1649 //----- (00404736) --------------------------------------------------------
Ritor1
parents:
diff changeset
1650 signed int __fastcall Actor::Explode(unsigned int uActorID)
Ritor1
parents:
diff changeset
1651 {
Ritor1
parents:
diff changeset
1652 Actor *v1; // esi@1
Ritor1
parents:
diff changeset
1653 signed int v2; // edx@1
Ritor1
parents:
diff changeset
1654 char *v3; // ecx@2
Ritor1
parents:
diff changeset
1655 unsigned __int16 v4; // ax@5
Ritor1
parents:
diff changeset
1656 int v5; // ebx@6
Ritor1
parents:
diff changeset
1657 int v6; // ecx@6
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
1658 //int v7; // eax@6
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1659 SpriteObject a1; // [sp+Ch] [bp-78h]@1
0
Ritor1
parents:
diff changeset
1660 unsigned int v10; // [sp+7Ch] [bp-8h]@1
Ritor1
parents:
diff changeset
1661 int v11; // [sp+80h] [bp-4h]@6
Ritor1
parents:
diff changeset
1662
Ritor1
parents:
diff changeset
1663 v10 = uActorID;
Ritor1
parents:
diff changeset
1664 v1 = &pActors[uActorID];
Ritor1
parents:
diff changeset
1665 v2 = 0;
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1666 a1.uType = 600;
0
Ritor1
parents:
diff changeset
1667 if ( (signed int)pObjectList->uNumObjects <= 0 )
Ritor1
parents:
diff changeset
1668 {
Ritor1
parents:
diff changeset
1669 LABEL_5:
Ritor1
parents:
diff changeset
1670 v4 = 0;
Ritor1
parents:
diff changeset
1671 }
Ritor1
parents:
diff changeset
1672 else
Ritor1
parents:
diff changeset
1673 {
Ritor1
parents:
diff changeset
1674 v3 = (char *)&pObjectList->pObjects->uObjectID;
Ritor1
parents:
diff changeset
1675 while ( *(short *)v3 != 600 )
Ritor1
parents:
diff changeset
1676 {
Ritor1
parents:
diff changeset
1677 ++v2;
Ritor1
parents:
diff changeset
1678 v3 += 56;
Ritor1
parents:
diff changeset
1679 if ( v2 >= (signed int)pObjectList->uNumObjects )
Ritor1
parents:
diff changeset
1680 goto LABEL_5;
Ritor1
parents:
diff changeset
1681 }
Ritor1
parents:
diff changeset
1682 v4 = v2;
Ritor1
parents:
diff changeset
1683 }
Ritor1
parents:
diff changeset
1684 a1.uObjectDescID = v4;
Ritor1
parents:
diff changeset
1685 a1.stru_24.Reset();
Ritor1
parents:
diff changeset
1686 a1.vPosition.y = v1->vPosition.y;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1687 a1.spell_id = 0;
0
Ritor1
parents:
diff changeset
1688 v5 = v1->vPosition.x;
Ritor1
parents:
diff changeset
1689 v11 = v1->uActorHeight;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1690 a1.spell_level = 0;
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1691 a1.spell_skill = 0;
0
Ritor1
parents:
diff changeset
1692 a1.vPosition.x = v5;
Ritor1
parents:
diff changeset
1693 v6 = v1->vPosition.z - (unsigned int)(signed __int64)((double)v11 * -0.75);
Ritor1
parents:
diff changeset
1694 a1.uFacing = 0;
Ritor1
parents:
diff changeset
1695 a1.vPosition.z = v6;
Ritor1
parents:
diff changeset
1696 a1.uSoundID = 0;
Ritor1
parents:
diff changeset
1697 a1.uAttributes = 0;
Ritor1
parents:
diff changeset
1698 a1.uSectorID = pIndoor->GetSector(v5, a1.vPosition.y, v6);
Ritor1
parents:
diff changeset
1699 a1.uSpriteFrameID = 0;
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
1700 a1.spell_caster_pid = PID(OBJECT_Actor, v10);
823
c1da83d8223f More spell renames
Nomad
parents: 822
diff changeset
1701 a1.spell_target_pid = 0;
0
Ritor1
parents:
diff changeset
1702 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
1703 a1.field_61 = 4;
Ritor1
parents:
diff changeset
1704 return a1.Create(0, 0, 0, 0);
Ritor1
parents:
diff changeset
1705 }
Ritor1
parents:
diff changeset
1706
Ritor1
parents:
diff changeset
1707 //----- (004040E9) --------------------------------------------------------
Ritor1
parents:
diff changeset
1708 // // Get direction vector from object1 to object2,
Ritor1
parents:
diff changeset
1709 // // distance from object1 to object2 and Euler angles of the direction vector
Ritor1
parents:
diff changeset
1710 // //
Ritor1
parents:
diff changeset
1711 // //
Ritor1
parents:
diff changeset
1712 // // object1 & object2 format : objectType | (objectID << 3)
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1713 // // objectType == 2 - SpriteObject
0
Ritor1
parents:
diff changeset
1714 // // objectType == 3 - Actor
Ritor1
parents:
diff changeset
1715 // // objectType == 4 - Party
Ritor1
parents:
diff changeset
1716 // // objectType == 5 - Decoration
Ritor1
parents:
diff changeset
1717 // //
Ritor1
parents:
diff changeset
1718 // // originally this function had following prototype:
Ritor1
parents:
diff changeset
1719 // // struct DirectionInfo GetDirectionInfo(signed int object1, signed int object2, signed int a4)
Ritor1
parents:
diff changeset
1720 // // but compiler converts functions returning structures by value in the such way
Ritor1
parents:
diff changeset
1721 AIDirection *__fastcall Actor::GetDirectionInfo(unsigned int uObj1ID, unsigned int uObj2ID, AIDirection *pOut, int a4)
Ritor1
parents:
diff changeset
1722 {
Ritor1
parents:
diff changeset
1723 signed int v4; // eax@1
Ritor1
parents:
diff changeset
1724 unsigned int v5; // ecx@1
Ritor1
parents:
diff changeset
1725 unsigned int v6; // ebx@1
Ritor1
parents:
diff changeset
1726 int v7; // ecx@2
Ritor1
parents:
diff changeset
1727 int v8; // ecx@3
Ritor1
parents:
diff changeset
1728 int v9; // ecx@4
Ritor1
parents:
diff changeset
1729 BLVFace *v10; // eax@8
Ritor1
parents:
diff changeset
1730 unsigned int v11; // ecx@8
Ritor1
parents:
diff changeset
1731 signed int v12; // eax@9
Ritor1
parents:
diff changeset
1732 int v13; // ecx@9
Ritor1
parents:
diff changeset
1733 int v14; // eax@9
Ritor1
parents:
diff changeset
1734 int v15; // eax@11
Ritor1
parents:
diff changeset
1735 int v16; // eax@12
Ritor1
parents:
diff changeset
1736 int v17; // eax@13
Ritor1
parents:
diff changeset
1737 int v18; // edx@15
Ritor1
parents:
diff changeset
1738 signed int v19; // eax@25
Ritor1
parents:
diff changeset
1739 signed int v20; // eax@28
Ritor1
parents:
diff changeset
1740 int v21; // ebx@28
Ritor1
parents:
diff changeset
1741 signed int v22; // eax@28
Ritor1
parents:
diff changeset
1742 BLVFace *v23; // eax@35
Ritor1
parents:
diff changeset
1743 int v24; // edx@35
Ritor1
parents:
diff changeset
1744 unsigned int v25; // ecx@35
Ritor1
parents:
diff changeset
1745 signed int v26; // eax@36
Ritor1
parents:
diff changeset
1746 int v27; // ecx@36
Ritor1
parents:
diff changeset
1747 int v28; // eax@36
Ritor1
parents:
diff changeset
1748 int v29; // eax@37
Ritor1
parents:
diff changeset
1749 signed int v30; // eax@42
Ritor1
parents:
diff changeset
1750 double v31; // st7@45
Ritor1
parents:
diff changeset
1751 double v32; // st6@45
Ritor1
parents:
diff changeset
1752 double v33; // st7@45
Ritor1
parents:
diff changeset
1753 AIDirection *result; // eax@48
Ritor1
parents:
diff changeset
1754 int v35; // [sp-18h] [bp-64h]@17
Ritor1
parents:
diff changeset
1755 int v36; // [sp-14h] [bp-60h]@17
Ritor1
parents:
diff changeset
1756 Vec3_int_ v37; // [sp-10h] [bp-5Ch]@15
Ritor1
parents:
diff changeset
1757 int *v38; // [sp-4h] [bp-50h]@15
Ritor1
parents:
diff changeset
1758 int *v39; // [sp+0h] [bp-4Ch]@15
Ritor1
parents:
diff changeset
1759 int *v40; // [sp+4h] [bp-48h]@15
Ritor1
parents:
diff changeset
1760 AIDirection v41; // [sp+14h] [bp-38h]@46
Ritor1
parents:
diff changeset
1761 float v42; // [sp+30h] [bp-1Ch]@23
Ritor1
parents:
diff changeset
1762 float v43; // [sp+34h] [bp-18h]@45
Ritor1
parents:
diff changeset
1763 float v44; // [sp+38h] [bp-14h]@33
Ritor1
parents:
diff changeset
1764 float v45; // [sp+3Ch] [bp-10h]@33
Ritor1
parents:
diff changeset
1765 int outz; // [sp+40h] [bp-Ch]@6
Ritor1
parents:
diff changeset
1766 int outy; // [sp+44h] [bp-8h]@6
Ritor1
parents:
diff changeset
1767 int outx; // [sp+48h] [bp-4h]@6
Ritor1
parents:
diff changeset
1768 float a4a; // [sp+58h] [bp+Ch]@45
Ritor1
parents:
diff changeset
1769
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
1770 v4 = PID_ID(uObj1ID);
849
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1771 v5 = PID_TYPE(uObj1ID);
0
Ritor1
parents:
diff changeset
1772 v6 = uObj2ID;
849
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1773 switch(v5)
0
Ritor1
parents:
diff changeset
1774 {
849
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1775 case OBJECT_Item:
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1776 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1777 v19 = v4;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1778 outx = pSpriteObjects[v19].vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1779 v13 = pSpriteObjects[v19].vPosition.y;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1780 v14 = pSpriteObjects[v19].vPosition.z;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1781 outy = v13;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1782 outz = v14;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1783 break;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1784 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1785 case OBJECT_Actor:
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1786 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1787 outx = pActors[v4].vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1788 outy = pActors[v4].vPosition.y;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1789 LODWORD(v42) = pActors[v4].uActorHeight;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1790 v11 = pActors[v4].vPosition.z - (unsigned int)(signed __int64)((double)SLODWORD(v42) * -0.75);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1791 outz = v11;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1792 break;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1793 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1794 case OBJECT_Player:
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1795 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1796 if ( !v4 )
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1797 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1798 outx = pParty->vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1799 outy = pParty->vPosition.y;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1800 v14 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1801 outz = v14;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1802 break;;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1803 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1804 if ( v4 == 4 )
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1805 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1806 v40 = &outz;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1807 v39 = &outy;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1808 v38 = &outx;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1809 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1810 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1811 *(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1812 v36 = 0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1813 v35 = 24;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1814 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1815 break;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1816 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1817 if ( v4 == 3 )
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1818 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1819 v40 = &outz;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1820 v39 = &outy;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1821 v38 = &outx;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1822 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1823 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1824 *(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1825 v36 = 0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1826 v35 = 8;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1827 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1828 break;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1829 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1830 if ( v4 == 2 )
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1831 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1832 v40 = &outz;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1833 v39 = &outy;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1834 v38 = &outx;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1835 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1836 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1837 *(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1838 v36 = 0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1839 v35 = 8;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1840 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1841 break;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1842 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1843 if ( v4 == 1 )
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1844 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1845 v40 = &outz;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1846 v39 = &outy;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1847 v38 = &outx;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1848 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1849 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1850 *(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1851 v36 = 0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1852 v35 = 24;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1853 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1854 break;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1855 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1856 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1857 case OBJECT_Decoration:
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1858 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1859 v12 = v4;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1860 outx = pLevelDecorations[v12].vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1861 v13 = pLevelDecorations[v12].vPosition.y;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1862 v14 = pLevelDecorations[v12].vPosition.z;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1863 outy = v13;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1864 outz = v14;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1865 break;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1866 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1867 default:
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1868 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1869 outz = 0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1870 outy = 0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1871 outx = 0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1872 break;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1873 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1874 case OBJECT_BModel:
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1875 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1876 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1877 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1878 v10 = &pIndoor->pFaces[v4];
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1879 outx = (v10->pBounding.x1 + v10->pBounding.x2) >> 1;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1880 outy = (v10->pBounding.y1 + v10->pBounding.y2) >> 1;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1881 v11 = (v10->pBounding.z1 + v10->pBounding.z2) >> 1;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1882 outz = v11;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1883 }
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1884 break;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1885 }
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1886 }
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1887 v20 = v6;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1888 v21 = PID_TYPE(v6);
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1889 v22 = PID_ID(v20);
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1890 switch(v6)
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1891 {
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1892 case OBJECT_Item:
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1893 {
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1894 v30 = v22;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1895 LODWORD(v45) = pSpriteObjects[v30].vPosition.x;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1896 v27 = pSpriteObjects[v30].vPosition.y;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1897 v28 = pSpriteObjects[v30].vPosition.z;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1898 LODWORD(v44) = v27;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1899 a4 = v28;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1900 break;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1901 }
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1902 case OBJECT_Actor:
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1903 {
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1904 LODWORD(v45) = pActors[v22].vPosition.x;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1905 LODWORD(v44) = pActors[v22].vPosition.y;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1906 v25 = pActors[v22].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v22].uActorHeight * -0.75);
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1907 a4 = v25;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1908 break;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1909 }
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1910 case OBJECT_Player:
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1911 {
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1912 LODWORD(v45) = pParty->vPosition.x;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1913 LODWORD(v44) = pParty->vPosition.y;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1914 v29 = a4;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1915 if ( !a4 )
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1916 v29 = pParty->sEyelevel;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1917 v28 = pParty->vPosition.z + v29;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1918 a4 = v28;
863
b7b67485ec43 * AI fixed
zipi
parents: 862
diff changeset
1919 break;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1920 }
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1921 case OBJECT_Decoration:
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1922 {
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1923 v26 = v22;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1924 LODWORD(v45) = pLevelDecorations[v26].vPosition.x;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1925 v27 = pLevelDecorations[v26].vPosition.y;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1926 v28 = pLevelDecorations[v26].vPosition.z;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1927 LODWORD(v44) = v27;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1928 a4 = v28;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1929 break;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1930 }
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1931 default:
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1932 {
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1933 a4 = 0;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1934 v44 = 0.0;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1935 v45 = 0.0;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1936 break;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1937 }
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1938 case OBJECT_BModel:
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1939 {
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1940 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1941 {
849
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1942 v23 = &pIndoor->pFaces[v22];
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1943 v24 = v23->pBounding.y1;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1944 LODWORD(v45) = (v23->pBounding.x1 + v23->pBounding.x2) >> 1;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1945 LODWORD(v44) = (v24 + v23->pBounding.y2) >> 1;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1946 v25 = (v23->pBounding.z1 + v23->pBounding.z2) >> 1;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1947 a4 = v25;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1948 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1949 break;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1950 }
0
Ritor1
parents:
diff changeset
1951 }
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1952
0
Ritor1
parents:
diff changeset
1953 v31 = (double)SLODWORD(v45) - (double)outx;
Ritor1
parents:
diff changeset
1954 v42 = v31;
Ritor1
parents:
diff changeset
1955 v32 = (double)SLODWORD(v44) - (double)outy;
Ritor1
parents:
diff changeset
1956 v43 = v32;
Ritor1
parents:
diff changeset
1957 a4a = (double)a4 - (double)outz;
Ritor1
parents:
diff changeset
1958 v45 = v32 * v32;
Ritor1
parents:
diff changeset
1959 v44 = v31 * v31;
Ritor1
parents:
diff changeset
1960 v33 = sqrt(a4a * a4a + v44 + v45);
Ritor1
parents:
diff changeset
1961 if ( v33 <= 1.0 )
Ritor1
parents:
diff changeset
1962 {
Ritor1
parents:
diff changeset
1963 v41.vDirection.x = 65536;
Ritor1
parents:
diff changeset
1964 v41.vDirection.y = 0;
Ritor1
parents:
diff changeset
1965 v41.vDirection.z = 0;
Ritor1
parents:
diff changeset
1966 v41.uDistance = 1;
Ritor1
parents:
diff changeset
1967 v41.uDistanceXZ = 1;
Ritor1
parents:
diff changeset
1968 v41.uYawAngle = 0;
Ritor1
parents:
diff changeset
1969 v41.uPitchAngle = 0;
Ritor1
parents:
diff changeset
1970 }
Ritor1
parents:
diff changeset
1971 else
Ritor1
parents:
diff changeset
1972 {
Ritor1
parents:
diff changeset
1973 v41.vDirection.x = (signed __int64)(1.0 / v33 * v42 * 65536.0);
Ritor1
parents:
diff changeset
1974 v41.vDirection.y = (signed __int64)(1.0 / v33 * v43 * 65536.0);
Ritor1
parents:
diff changeset
1975 v41.vDirection.z = (signed __int64)(1.0 / v33 * a4a * 65536.0);
Ritor1
parents:
diff changeset
1976 v41.uDistance = (signed __int64)v33;
Ritor1
parents:
diff changeset
1977 v41.uDistanceXZ = (signed __int64)sqrt(v44 + v45);
Ritor1
parents:
diff changeset
1978 v41.uYawAngle = stru_5C6E00->Atan2((signed __int64)v42, (signed __int64)v43);
Ritor1
parents:
diff changeset
1979 v41.uPitchAngle = stru_5C6E00->Atan2(v41.uDistanceXZ, (signed __int64)a4a);
Ritor1
parents:
diff changeset
1980 }
Ritor1
parents:
diff changeset
1981 result = pOut;
Ritor1
parents:
diff changeset
1982 memcpy(pOut, &v41, 0x1Cu);
Ritor1
parents:
diff changeset
1983 return result;
Ritor1
parents:
diff changeset
1984 }
Ritor1
parents:
diff changeset
1985
Ritor1
parents:
diff changeset
1986 //----- (00404030) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1987 void Actor::FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, AIDirection *a4)
0
Ritor1
parents:
diff changeset
1988 {
Ritor1
parents:
diff changeset
1989 unsigned int v4; // edi@1
Ritor1
parents:
diff changeset
1990 unsigned int v5; // esi@1
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1991 //unsigned int result; // eax@2
0
Ritor1
parents:
diff changeset
1992 AIDirection *v7; // eax@3
Ritor1
parents:
diff changeset
1993 unsigned int v8; // ecx@3
Ritor1
parents:
diff changeset
1994 Actor *v9; // ebx@3
Ritor1
parents:
diff changeset
1995 AIDirection *v10; // esi@4
Ritor1
parents:
diff changeset
1996 unsigned __int16 v11; // ax@5
Ritor1
parents:
diff changeset
1997 AIDirection a3; // [sp+8h] [bp-38h]@4
Ritor1
parents:
diff changeset
1998 AIDirection v13; // [sp+24h] [bp-1Ch]@4
Ritor1
parents:
diff changeset
1999
Ritor1
parents:
diff changeset
2000 v4 = uObjID;
Ritor1
parents:
diff changeset
2001 v5 = uActorID;
Ritor1
parents:
diff changeset
2002 if ( rand() % 100 >= 5 )
Ritor1
parents:
diff changeset
2003 {
Ritor1
parents:
diff changeset
2004 v7 = a4;
Ritor1
parents:
diff changeset
2005 v8 = 0;
Ritor1
parents:
diff changeset
2006 v9 = &pActors[v5];
Ritor1
parents:
diff changeset
2007 if ( !a4 )
Ritor1
parents:
diff changeset
2008 {
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
2009 v10 = Actor::GetDirectionInfo(PID(OBJECT_Actor, v5), v4, &a3, 0);
0
Ritor1
parents:
diff changeset
2010 v7 = &v13;
Ritor1
parents:
diff changeset
2011 memcpy(&v13, v10, sizeof(v13));
Ritor1
parents:
diff changeset
2012 v8 = 0;
Ritor1
parents:
diff changeset
2013 }
Ritor1
parents:
diff changeset
2014 v9->uYawAngle = LOWORD(v7->uYawAngle);
Ritor1
parents:
diff changeset
2015 v11 = LOWORD(v7->uPitchAngle);
Ritor1
parents:
diff changeset
2016 v9->uCurrentActionTime = v8;
Ritor1
parents:
diff changeset
2017 v9->vVelocity.z = v8;
Ritor1
parents:
diff changeset
2018 v9->vVelocity.y = v8;
Ritor1
parents:
diff changeset
2019 v9->vVelocity.x = v8;
Ritor1
parents:
diff changeset
2020 v9->uPitchAngle = v11;
Ritor1
parents:
diff changeset
2021 v9->uCurrentActionLength = 256;
Ritor1
parents:
diff changeset
2022 v9->uAIState = Interacting;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2023 v9->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2024 }
Ritor1
parents:
diff changeset
2025 else
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2026 Actor::AI_Bored(v5, v4, a4);
0
Ritor1
parents:
diff changeset
2027 }
Ritor1
parents:
diff changeset
2028
Ritor1
parents:
diff changeset
2029 //----- (00403F58) --------------------------------------------------------
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2030 void Actor::AI_StandOrBored(unsigned int uActorID, signed int uObjID, int uActionLength, AIDirection *a4)
0
Ritor1
parents:
diff changeset
2031 {
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2032 if (rand() % 2)
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2033 AI_Bored(uActorID, uObjID, a4);
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2034 else
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2035 AI_Stand(uActorID, uObjID, uActionLength, a4);
0
Ritor1
parents:
diff changeset
2036 }
Ritor1
parents:
diff changeset
2037
Ritor1
parents:
diff changeset
2038 //----- (00403EB6) --------------------------------------------------------
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2039 void Actor::AI_Stand(unsigned int uActorID, unsigned int object_to_face_pid, unsigned int uActionLength, AIDirection *a4)
0
Ritor1
parents:
diff changeset
2040 {
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2041 assert(uActorID < uNumActors);
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2042 auto actor = pActors + uActorID;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2043
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2044 AIDirection a3;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2045 if (!a4)
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
2046 a4 = Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), object_to_face_pid, &a3, 0);
0
Ritor1
parents:
diff changeset
2047
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2048 actor->uAIState = Standing;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2049 if (!uActionLength)
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2050 actor->uCurrentActionLength = rand() % 256 + 256;
0
Ritor1
parents:
diff changeset
2051 else
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2052 actor->uCurrentActionLength = uActionLength;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2053 actor->uCurrentActionTime = 0;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2054 actor->uYawAngle = a4->uYawAngle;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2055 actor->uPitchAngle = a4->uPitchAngle;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2056 actor->vVelocity.z = 0;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2057 actor->vVelocity.y = 0;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2058 actor->vVelocity.x = 0;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2059 actor->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2060 }
Ritor1
parents:
diff changeset
2061
Ritor1
parents:
diff changeset
2062 //----- (00403E61) --------------------------------------------------------
Ritor1
parents:
diff changeset
2063 void __fastcall Actor::StandAwhile(unsigned int uActorID)
Ritor1
parents:
diff changeset
2064 {
Ritor1
parents:
diff changeset
2065 Actor *v1; // esi@1
Ritor1
parents:
diff changeset
2066
Ritor1
parents:
diff changeset
2067 v1 = &pActors[uActorID];
Ritor1
parents:
diff changeset
2068 v1->uCurrentActionLength = rand() % 128 + 128;
Ritor1
parents:
diff changeset
2069 v1->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
2070 v1->uAIState = Standing;
Ritor1
parents:
diff changeset
2071 v1->vVelocity.z = 0;
Ritor1
parents:
diff changeset
2072 v1->vVelocity.y = 0;
Ritor1
parents:
diff changeset
2073 v1->vVelocity.x = 0;
Ritor1
parents:
diff changeset
2074 v1->UpdateAnimation();
Ritor1
parents:
diff changeset
2075 }
Ritor1
parents:
diff changeset
2076
Ritor1
parents:
diff changeset
2077 //----- (00403C6C) --------------------------------------------------------
861
fea81e031484 more AI function renames
zipi
parents: 860
diff changeset
2078 void Actor::MeleeAttack(unsigned int uActorID, signed int sTargetPid, struct AIDirection *arg0)
0
Ritor1
parents:
diff changeset
2079 {
Ritor1
parents:
diff changeset
2080 Actor *v3; // ebx@1
Ritor1
parents:
diff changeset
2081 char v4; // zf@1
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2082 //unsigned int result; // eax@3
0
Ritor1
parents:
diff changeset
2083 AIDirection *v6; // esi@6
Ritor1
parents:
diff changeset
2084 AIDirection *v7; // edi@6
Ritor1
parents:
diff changeset
2085 signed int v8; // eax@7
Ritor1
parents:
diff changeset
2086 double v9; // st7@9
Ritor1
parents:
diff changeset
2087 Vec3_int_ v10; // ST04_12@9
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2088 //int v11; // eax@10
0
Ritor1
parents:
diff changeset
2089 AIDirection *v12; // eax@11
Ritor1
parents:
diff changeset
2090 unsigned int v13; // esi@11
Ritor1
parents:
diff changeset
2091 AIDirection *v14; // esi@12
Ritor1
parents:
diff changeset
2092 SpriteFrame *v15; // ecx@13
Ritor1
parents:
diff changeset
2093 __int16 v16; // ax@13
Ritor1
parents:
diff changeset
2094 unsigned int v17; // ecx@13
Ritor1
parents:
diff changeset
2095 signed __int64 v18; // qax@13
Ritor1
parents:
diff changeset
2096 AIDirection a3; // [sp+Ch] [bp-48h]@12
Ritor1
parents:
diff changeset
2097 AIDirection v20; // [sp+28h] [bp-2Ch]@12
Ritor1
parents:
diff changeset
2098 unsigned int v21; // [sp+44h] [bp-10h]@9
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2099 //signed int a2; // [sp+48h] [bp-Ch]@1
0
Ritor1
parents:
diff changeset
2100 int v23; // [sp+4Ch] [bp-8h]@6
Ritor1
parents:
diff changeset
2101 unsigned int v24; // [sp+50h] [bp-4h]@1
Ritor1
parents:
diff changeset
2102 unsigned int v25; // [sp+5Ch] [bp+8h]@13
Ritor1
parents:
diff changeset
2103
Ritor1
parents:
diff changeset
2104 v3 = &pActors[uActorID];
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2105 //a2 = edx0;
0
Ritor1
parents:
diff changeset
2106 v4 = v3->pMonsterInfo.uMovementType == 5;
Ritor1
parents:
diff changeset
2107 v24 = uActorID;
Ritor1
parents:
diff changeset
2108 if ( v4 && v3->pMonsterInfo.uAIType == 1 )
Ritor1
parents:
diff changeset
2109 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2110 Actor::AI_Stand(uActorID, sTargetPid, 0, arg0);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2111 return;
0
Ritor1
parents:
diff changeset
2112 }
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2113
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2114 if ( PID_TYPE(sTargetPid) == OBJECT_Actor)
849
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2115 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2116 v8 = PID_ID(sTargetPid);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2117 v6 = (AIDirection *)pActors[v8].vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2118 v7 = (AIDirection *)pActors[v8].vPosition.y;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2119 v23 = (signed __int64)((double)pActors[v8].uActorHeight * 0.75 + (double)pActors[v8].vPosition.z);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2120 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2121 else if ( PID_TYPE(sTargetPid) == OBJECT_Player)
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2122 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2123 v6 = (AIDirection *)pParty->vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2124 v7 = (AIDirection *)pParty->vPosition.y;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2125 v23 = pParty->vPosition.z + pParty->sEyelevel;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2126 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2127 else
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2128 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2129 v6 = arg0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2130 v7 = arg0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2131 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2132 v21 = v3->uActorHeight;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2133 v9 = (double)(signed int)v21 * 0.75;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2134 v21 = v3->vPosition.z;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2135 v10.z = (signed __int64)(v9 + (double)(signed int)v21);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2136 v10.y = v3->vPosition.y;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2137 v10.x = v3->vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2138 if ( sub_407A1C((int)v6, (int)v7, v23, v10) )
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2139 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2140 v12 = arg0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2141 v13 = 0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2142 if ( !arg0 )
0
Ritor1
parents:
diff changeset
2143 {
849
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2144 v14 = Actor::GetDirectionInfo(PID(OBJECT_Actor, v24), sTargetPid, &a3, 0);
0
Ritor1
parents:
diff changeset
2145 v12 = &v20;
Ritor1
parents:
diff changeset
2146 memcpy(&v20, v14, sizeof(v20));
Ritor1
parents:
diff changeset
2147 v13 = 0;
849
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2148 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2149 v15 = pSpriteFrameTable->pSpriteSFrames;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2150 v3->uYawAngle = LOWORD(v12->uYawAngle);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2151 v16 = v15[v3->pSpriteIDs[ANIM_AtkMelee]].uAnimLength;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2152 v17 = v24;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2153 v3->uCurrentActionLength = 8 * v16;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2154 v3->uCurrentActionTime = v13;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2155 v3->uAIState = AttackingMelee;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2156 Actor::PlaySound(v17, 0);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2157 LODWORD(v18) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2158 v25 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2159 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v13
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2160 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v13 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v13) )
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2161 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2162 LODWORD(v18) = 2 * v18;
0
Ritor1
parents:
diff changeset
2163 v25 = v18;
849
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2164 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2165 if ( pParty->bTurnBasedModeOn != 1 )
0
Ritor1
parents:
diff changeset
2166 v18 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)v25 * 2.133333333333333);
849
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2167 v3->pMonsterInfo.uRecoveryTime = v18;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2168 v3->vVelocity.z = v13;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2169 v3->vVelocity.y = v13;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2170 v3->vVelocity.x = v13;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2171 v3->UpdateAnimation();
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2172 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2173 else
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
2174 Actor::Pursue1(v24, sTargetPid, rand() % 2, 64, arg0);
0
Ritor1
parents:
diff changeset
2175 }
Ritor1
parents:
diff changeset
2176
Ritor1
parents:
diff changeset
2177 //----- (00438CF3) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2178 void Actor::ApplyFineForKillingPeasant(unsigned int uActorID)
0
Ritor1
parents:
diff changeset
2179 {
Ritor1
parents:
diff changeset
2180 unsigned int v1; // esi@1
Ritor1
parents:
diff changeset
2181 unsigned int v2; // edi@2
Ritor1
parents:
diff changeset
2182 char v3; // bl@3
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2183 //char *v4; // ecx@16
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2184 //signed int v5; // eax@18
0
Ritor1
parents:
diff changeset
2185 Player **ppPlayers; // esi@20
Ritor1
parents:
diff changeset
2186
Ritor1
parents:
diff changeset
2187 v1 = uLevelMapStatsID;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2188 if ( !uLevelMapStatsID || !pActors[uActorID].IsPeasant())
0
Ritor1
parents:
diff changeset
2189 return;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2190
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2191 v2 = uActorID;
0
Ritor1
parents:
diff changeset
2192 v3 = 1;
Ritor1
parents:
diff changeset
2193 if ( v1 != 5 )
Ritor1
parents:
diff changeset
2194 {
Ritor1
parents:
diff changeset
2195 if ( v1 == 6 || v1 == 7 )
Ritor1
parents:
diff changeset
2196 {
484
4bd56919f075 avard quest guild bits
Gloval
parents: 457
diff changeset
2197 _449B57_test_bit(pParty->_quest_bits, 99);
4bd56919f075 avard quest guild bits
Gloval
parents: 457
diff changeset
2198 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 100) )
0
Ritor1
parents:
diff changeset
2199 return;
Ritor1
parents:
diff changeset
2200 goto LABEL_12;
Ritor1
parents:
diff changeset
2201 }
Ritor1
parents:
diff changeset
2202 if ( v1 != 8 )
Ritor1
parents:
diff changeset
2203 goto LABEL_12;
Ritor1
parents:
diff changeset
2204 }
484
4bd56919f075 avard quest guild bits
Gloval
parents: 457
diff changeset
2205 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 99) )
0
Ritor1
parents:
diff changeset
2206 v3 = 0;
484
4bd56919f075 avard quest guild bits
Gloval
parents: 457
diff changeset
2207 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 100) )
0
Ritor1
parents:
diff changeset
2208 v3 = 1;
Ritor1
parents:
diff changeset
2209 if ( v3 )
Ritor1
parents:
diff changeset
2210 {
Ritor1
parents:
diff changeset
2211 LABEL_12:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2212 pParty->uFine += 100 * (pMapStats->pInfos[uLevelMapStatsID]._steal_perm + pActors[v2].pMonsterInfo.uLevel + GetPartyReputation());
0
Ritor1
parents:
diff changeset
2213 if ( pParty->uFine < 0 )
Ritor1
parents:
diff changeset
2214 pParty->uFine = 0;
Ritor1
parents:
diff changeset
2215 if ( pParty->uFine > 4000000 )
Ritor1
parents:
diff changeset
2216 pParty->uFine = 4000000;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2217
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2218 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor)
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2219 {
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2220 if (pOutdoor->ddm.uReputation < 10000)
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2221 pOutdoor->ddm.uReputation++;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2222 }
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2223 else if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2224 {
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2225 if (pIndoor->dlv.uReputation < 10000)
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2226 pIndoor->dlv.uReputation++;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2227 }
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2228 else assert(false);
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2229
0
Ritor1
parents:
diff changeset
2230 ppPlayers = &pPlayers[1];
Ritor1
parents:
diff changeset
2231 do
Ritor1
parents:
diff changeset
2232 {
Ritor1
parents:
diff changeset
2233 if ( pParty->uFine )
Ritor1
parents:
diff changeset
2234 {
484
4bd56919f075 avard quest guild bits
Gloval
parents: 457
diff changeset
2235 if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)(*ppPlayers)->_guilds_member_bits, 1) )
4bd56919f075 avard quest guild bits
Gloval
parents: 457
diff changeset
2236 _449B7E_toggle_bit((unsigned char *)(*ppPlayers)->_guilds_member_bits, 1, 1u);
0
Ritor1
parents:
diff changeset
2237 }
Ritor1
parents:
diff changeset
2238 ++ppPlayers;
Ritor1
parents:
diff changeset
2239 }
Ritor1
parents:
diff changeset
2240 while ( (signed int)ppPlayers <= (signed int)&pPlayers[4] );
Ritor1
parents:
diff changeset
2241 }
Ritor1
parents:
diff changeset
2242 }
Ritor1
parents:
diff changeset
2243
Ritor1
parents:
diff changeset
2244 //----- (0043AE80) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2245 void Actor::AddBloodsplatOnDamageOverlay(unsigned int uActorID, int a2, signed int a3)
0
Ritor1
parents:
diff changeset
2246 {
Ritor1
parents:
diff changeset
2247 int result; // eax@1
Ritor1
parents:
diff changeset
2248 unsigned int v4; // esi@1
Ritor1
parents:
diff changeset
2249 int v5; // [sp-14h] [bp-18h]@3
Ritor1
parents:
diff changeset
2250 unsigned int v6; // [sp-10h] [bp-14h]@3
Ritor1
parents:
diff changeset
2251 int v7; // [sp-Ch] [bp-10h]@3
Ritor1
parents:
diff changeset
2252 int v8; // [sp-8h] [bp-Ch]@3
Ritor1
parents:
diff changeset
2253 __int16 v9; // [sp-4h] [bp-8h]@3
Ritor1
parents:
diff changeset
2254
Ritor1
parents:
diff changeset
2255 result = a2 - 1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2256 v4 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
2257 switch ( a2 )
Ritor1
parents:
diff changeset
2258 {
Ritor1
parents:
diff changeset
2259 case 1:
Ritor1
parents:
diff changeset
2260 if ( a3 )
Ritor1
parents:
diff changeset
2261 {
Ritor1
parents:
diff changeset
2262 v9 = 0;
Ritor1
parents:
diff changeset
2263 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0);
Ritor1
parents:
diff changeset
2264 v7 = 0;
Ritor1
parents:
diff changeset
2265 LOWORD(v6) = v4;
Ritor1
parents:
diff changeset
2266 v5 = 904;
Ritor1
parents:
diff changeset
2267 goto LABEL_16;
Ritor1
parents:
diff changeset
2268 }
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2269 return;
0
Ritor1
parents:
diff changeset
2270 case 2:
Ritor1
parents:
diff changeset
2271 if ( a3 )
Ritor1
parents:
diff changeset
2272 {
Ritor1
parents:
diff changeset
2273 v9 = 0;
Ritor1
parents:
diff changeset
2274 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0);
Ritor1
parents:
diff changeset
2275 v7 = 0;
Ritor1
parents:
diff changeset
2276 LOWORD(v6) = v4;
Ritor1
parents:
diff changeset
2277 v5 = 905;
Ritor1
parents:
diff changeset
2278 goto LABEL_16;
Ritor1
parents:
diff changeset
2279 }
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2280 return;
0
Ritor1
parents:
diff changeset
2281 case 3:
Ritor1
parents:
diff changeset
2282 if ( a3 )
Ritor1
parents:
diff changeset
2283 {
Ritor1
parents:
diff changeset
2284 v9 = 0;
Ritor1
parents:
diff changeset
2285 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0);
Ritor1
parents:
diff changeset
2286 v7 = 0;
Ritor1
parents:
diff changeset
2287 LOWORD(v6) = v4;
Ritor1
parents:
diff changeset
2288 v5 = 906;
Ritor1
parents:
diff changeset
2289 goto LABEL_16;
Ritor1
parents:
diff changeset
2290 }
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2291 return;
0
Ritor1
parents:
diff changeset
2292 case 4:
Ritor1
parents:
diff changeset
2293 if ( a3 )
Ritor1
parents:
diff changeset
2294 {
Ritor1
parents:
diff changeset
2295 v9 = 0;
Ritor1
parents:
diff changeset
2296 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0);
Ritor1
parents:
diff changeset
2297 v7 = 0;
Ritor1
parents:
diff changeset
2298 LOWORD(v6) = v4;
Ritor1
parents:
diff changeset
2299 v5 = 907;
Ritor1
parents:
diff changeset
2300 goto LABEL_16;
Ritor1
parents:
diff changeset
2301 }
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2302 return;
0
Ritor1
parents:
diff changeset
2303 case 5:
Ritor1
parents:
diff changeset
2304 v9 = 4;
Ritor1
parents:
diff changeset
2305 v8 = 65536;
Ritor1
parents:
diff changeset
2306 v7 = 0;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2307 v6 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
2308 v5 = 901;
Ritor1
parents:
diff changeset
2309 goto LABEL_16;
Ritor1
parents:
diff changeset
2310 case 6:
Ritor1
parents:
diff changeset
2311 v9 = 4;
Ritor1
parents:
diff changeset
2312 v8 = 65536;
Ritor1
parents:
diff changeset
2313 v7 = 0;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2314 v6 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
2315 v5 = 902;
Ritor1
parents:
diff changeset
2316 goto LABEL_16;
Ritor1
parents:
diff changeset
2317 case 7:
Ritor1
parents:
diff changeset
2318 v9 = 4;
Ritor1
parents:
diff changeset
2319 v8 = 65536;
Ritor1
parents:
diff changeset
2320 v7 = 0;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2321 v6 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
2322 v5 = 903;
Ritor1
parents:
diff changeset
2323 goto LABEL_16;
Ritor1
parents:
diff changeset
2324 case 8:
Ritor1
parents:
diff changeset
2325 v9 = 4;
Ritor1
parents:
diff changeset
2326 v8 = 65536;
Ritor1
parents:
diff changeset
2327 v7 = 0;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2328 v6 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
2329 v5 = 900;
Ritor1
parents:
diff changeset
2330 goto LABEL_16;
Ritor1
parents:
diff changeset
2331 case 9:
Ritor1
parents:
diff changeset
2332 v9 = 4;
Ritor1
parents:
diff changeset
2333 v8 = 65536;
Ritor1
parents:
diff changeset
2334 v7 = 0;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2335 v6 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
2336 v5 = 909;
Ritor1
parents:
diff changeset
2337 goto LABEL_16;
Ritor1
parents:
diff changeset
2338 case 10:
Ritor1
parents:
diff changeset
2339 v9 = 4;
Ritor1
parents:
diff changeset
2340 v8 = 65536;
Ritor1
parents:
diff changeset
2341 v7 = 0;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2342 v6 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
2343 v5 = 908;
Ritor1
parents:
diff changeset
2344 LABEL_16:
Ritor1
parents:
diff changeset
2345 result = pOtherOverlayList->_4418B6(v5, v6, v7, v8, v9);
Ritor1
parents:
diff changeset
2346 break;
Ritor1
parents:
diff changeset
2347 default:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2348 return;
0
Ritor1
parents:
diff changeset
2349 }
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2350 return;
0
Ritor1
parents:
diff changeset
2351 }
Ritor1
parents:
diff changeset
2352
Ritor1
parents:
diff changeset
2353 //----- (0043B3E0) --------------------------------------------------------
Ritor1
parents:
diff changeset
2354 int Actor::_43B3E0_CalcDamage(Actor *a1, signed int a2)
Ritor1
parents:
diff changeset
2355 {
Ritor1
parents:
diff changeset
2356 signed int v2; // ebp@1
Ritor1
parents:
diff changeset
2357 int v3; // eax@9
Ritor1
parents:
diff changeset
2358 signed int v4; // edi@9
Ritor1
parents:
diff changeset
2359 int v5; // esi@9
Ritor1
parents:
diff changeset
2360 int v6; // ebx@11
Ritor1
parents:
diff changeset
2361 unsigned __int16 v8; // si@21
Ritor1
parents:
diff changeset
2362 int v9; // edi@21
Ritor1
parents:
diff changeset
2363 signed int v10; // eax@23
Ritor1
parents:
diff changeset
2364 int v11; // [sp+10h] [bp-4h]@1
Ritor1
parents:
diff changeset
2365
Ritor1
parents:
diff changeset
2366 v2 = 0;
Ritor1
parents:
diff changeset
2367 v11 = 0;
Ritor1
parents:
diff changeset
2368 if ( a2 )
Ritor1
parents:
diff changeset
2369 {
Ritor1
parents:
diff changeset
2370 if ( a2 == 1 )
Ritor1
parents:
diff changeset
2371 {
Ritor1
parents:
diff changeset
2372 v3 = a1->pMonsterInfo.uAttack2DamageDiceRolls;
Ritor1
parents:
diff changeset
2373 v4 = a1->pMonsterInfo.uAttack2DamageDiceSides;
Ritor1
parents:
diff changeset
2374 v5 = a1->pMonsterInfo.uAttack2DamageBonus;
Ritor1
parents:
diff changeset
2375 }
Ritor1
parents:
diff changeset
2376 else
Ritor1
parents:
diff changeset
2377 {
Ritor1
parents:
diff changeset
2378 if ( a2 <= 1 )
Ritor1
parents:
diff changeset
2379 return 0;
Ritor1
parents:
diff changeset
2380 if ( a2 <= 3 )
Ritor1
parents:
diff changeset
2381 {
Ritor1
parents:
diff changeset
2382 if ( a2 == 2 )
Ritor1
parents:
diff changeset
2383 {
Ritor1
parents:
diff changeset
2384 v8 = a1->pMonsterInfo.uSpellSkillAndMastery1;
Ritor1
parents:
diff changeset
2385 v9 = a1->pMonsterInfo.uSpell1ID;
Ritor1
parents:
diff changeset
2386 }
Ritor1
parents:
diff changeset
2387 else
Ritor1
parents:
diff changeset
2388 {
Ritor1
parents:
diff changeset
2389 v8 = a1->pMonsterInfo.uSpellSkillAndMastery2;
Ritor1
parents:
diff changeset
2390 v9 = a1->pMonsterInfo.uSpell2ID;
Ritor1
parents:
diff changeset
2391 }
Ritor1
parents:
diff changeset
2392 v10 = SkillToMastery(v8);
Ritor1
parents:
diff changeset
2393 return _43AFE3_calc_spell_damage(v9, v8 & 0x3F, v10, 0);
Ritor1
parents:
diff changeset
2394 }
Ritor1
parents:
diff changeset
2395 if ( a2 != 4 )
Ritor1
parents:
diff changeset
2396 return 0;
Ritor1
parents:
diff changeset
2397 v3 = a1->pMonsterInfo.uSpecialAbilityDamageDiceRolls;
Ritor1
parents:
diff changeset
2398 v4 = a1->pMonsterInfo.uSpecialAbilityDamageDiceSides;
Ritor1
parents:
diff changeset
2399 v5 = a1->pMonsterInfo.uSpecialAbilityDamageDiceBonus;
Ritor1
parents:
diff changeset
2400 }
Ritor1
parents:
diff changeset
2401 }
Ritor1
parents:
diff changeset
2402 else
Ritor1
parents:
diff changeset
2403 {
Ritor1
parents:
diff changeset
2404 if ( (signed __int64)a1->pActorBuffs[14].uExpireTime > 0 )
Ritor1
parents:
diff changeset
2405 v2 = a1->pActorBuffs[14].uPower;
Ritor1
parents:
diff changeset
2406 if ( (signed __int64)a1->pActorBuffs[18].uExpireTime > 0 && a1->pActorBuffs[18].uPower > v2 )
Ritor1
parents:
diff changeset
2407 v2 = a1->pActorBuffs[18].uPower;
Ritor1
parents:
diff changeset
2408 if ( (signed __int64)a1->pActorBuffs[21].uExpireTime > 0 )
Ritor1
parents:
diff changeset
2409 v2 += a1->pActorBuffs[21].uPower;
Ritor1
parents:
diff changeset
2410 v3 = a1->pMonsterInfo.uAttack1DamageDiceRolls;
Ritor1
parents:
diff changeset
2411 v4 = a1->pMonsterInfo.uAttack1DamageDiceSides;
Ritor1
parents:
diff changeset
2412 v5 = a1->pMonsterInfo.uAttack1DamageBonus;
Ritor1
parents:
diff changeset
2413 }
Ritor1
parents:
diff changeset
2414 if ( v3 > 0 )
Ritor1
parents:
diff changeset
2415 {
Ritor1
parents:
diff changeset
2416 v6 = v3;
Ritor1
parents:
diff changeset
2417 do
Ritor1
parents:
diff changeset
2418 {
Ritor1
parents:
diff changeset
2419 --v6;
Ritor1
parents:
diff changeset
2420 v11 += rand() % v4 + 1;
Ritor1
parents:
diff changeset
2421 }
Ritor1
parents:
diff changeset
2422 while ( v6 );
Ritor1
parents:
diff changeset
2423 }
Ritor1
parents:
diff changeset
2424 return v11 + v5 + v2;
Ritor1
parents:
diff changeset
2425 }
Ritor1
parents:
diff changeset
2426
Ritor1
parents:
diff changeset
2427 //----- (00438B9B) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2428 bool Actor::IsPeasant()
0
Ritor1
parents:
diff changeset
2429 {
Ritor1
parents:
diff changeset
2430 unsigned int v1; // eax@1
Ritor1
parents:
diff changeset
2431
Ritor1
parents:
diff changeset
2432 v1 = this->uAlly;
Ritor1
parents:
diff changeset
2433 if ( !v1 )
Ritor1
parents:
diff changeset
2434 v1 = (this->pMonsterInfo.uID - 1) / 3 + 1;
Ritor1
parents:
diff changeset
2435 return (signed int)v1 >= 39 && (signed int)v1 <= 44
Ritor1
parents:
diff changeset
2436 || (signed int)v1 >= 45 && (signed int)v1 <= 50
Ritor1
parents:
diff changeset
2437 || (signed int)v1 >= 51 && (signed int)v1 <= 62
Ritor1
parents:
diff changeset
2438 || (signed int)v1 >= 78 && (signed int)v1 <= 83;
Ritor1
parents:
diff changeset
2439 }
Ritor1
parents:
diff changeset
2440
Ritor1
parents:
diff changeset
2441 //----- (0042EBEE) --------------------------------------------------------
Ritor1
parents:
diff changeset
2442 bool Actor::StealFrom(unsigned int uActorID)
Ritor1
parents:
diff changeset
2443 {
Ritor1
parents:
diff changeset
2444 unsigned int v1; // esi@1
Ritor1
parents:
diff changeset
2445 Player *pPlayer; // edi@1
Ritor1
parents:
diff changeset
2446 bool result; // eax@1
Ritor1
parents:
diff changeset
2447 int v4; // ebx@2
Ritor1
parents:
diff changeset
2448 unsigned int v5; // eax@2
Ritor1
parents:
diff changeset
2449 DDM_DLV_Header *v6; // esi@4
Ritor1
parents:
diff changeset
2450 unsigned int v7; // [sp+8h] [bp-4h]@1
Ritor1
parents:
diff changeset
2451 int v8; // [sp+8h] [bp-4h]@6
Ritor1
parents:
diff changeset
2452
Ritor1
parents:
diff changeset
2453 v1 = uActiveCharacter;
Ritor1
parents:
diff changeset
2454 v7 = uActorID;
243
a6a8fa73b4ec cleaning
zipi
parents: 188
diff changeset
2455 pPlayer = &pParty->pPlayers[uActiveCharacter-1];
0
Ritor1
parents:
diff changeset
2456 result = pPlayer->CanAct();
Ritor1
parents:
diff changeset
2457 if ( result )
Ritor1
parents:
diff changeset
2458 {
924
a78f08dbeb88 CastSpellInfo
Ritor1
parents: 910
diff changeset
2459 pCastSpellInfo->_427D48(v1);
0
Ritor1
parents:
diff changeset
2460 v4 = 0;
Ritor1
parents:
diff changeset
2461 v5 = pMapStats->GetMapInfo(pCurrentMapName);
Ritor1
parents:
diff changeset
2462 if ( v5 )
Ritor1
parents:
diff changeset
2463 v4 = pMapStats->pInfos[v5]._steal_perm;
Ritor1
parents:
diff changeset
2464 v6 = &pOutdoor->ddm;
Ritor1
parents:
diff changeset
2465 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor)
Ritor1
parents:
diff changeset
2466 v6 = &pIndoor->dlv;
Ritor1
parents:
diff changeset
2467 pPlayer->StealFromActor(v7, v4, v6->uReputation++);
Ritor1
parents:
diff changeset
2468 v8 = pPlayer->GetAttackRecoveryTime(0);
Ritor1
parents:
diff changeset
2469 if ( v8 < 30 )
Ritor1
parents:
diff changeset
2470 v8 = 30;
Ritor1
parents:
diff changeset
2471 if ( !pParty->bTurnBasedModeOn )
Ritor1
parents:
diff changeset
2472 pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)v8 * 2.133333333333333));
Ritor1
parents:
diff changeset
2473 pTurnEngine->_40471C();
Ritor1
parents:
diff changeset
2474 result = 1;
Ritor1
parents:
diff changeset
2475 }
Ritor1
parents:
diff changeset
2476 return result;
Ritor1
parents:
diff changeset
2477 }
Ritor1
parents:
diff changeset
2478
Ritor1
parents:
diff changeset
2479 //----- (00403A60) --------------------------------------------------------
861
fea81e031484 more AI function renames
zipi
parents: 860
diff changeset
2480 void Actor::SpellAttack2(unsigned int uActorID, signed int edx0, AIDirection *pDir)
0
Ritor1
parents:
diff changeset
2481 {
Ritor1
parents:
diff changeset
2482 Actor *v3; // ebx@1
Ritor1
parents:
diff changeset
2483 AIDirection *v4; // esi@3
Ritor1
parents:
diff changeset
2484 AIDirection *v5; // edi@3
Ritor1
parents:
diff changeset
2485 signed int v6; // eax@4
Ritor1
parents:
diff changeset
2486 Vec3_int_ v7; // ST04_12@6
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2487 //unsigned int result; // eax@7
0
Ritor1
parents:
diff changeset
2488 AIDirection *v9; // eax@8
Ritor1
parents:
diff changeset
2489 unsigned int v10; // esi@8
Ritor1
parents:
diff changeset
2490 AIDirection *v11; // esi@9
Ritor1
parents:
diff changeset
2491 SpriteFrame *v12; // ecx@10
Ritor1
parents:
diff changeset
2492 __int16 v13; // ax@10
Ritor1
parents:
diff changeset
2493 unsigned int v14; // ecx@10
Ritor1
parents:
diff changeset
2494 unsigned int v15; // eax@10
Ritor1
parents:
diff changeset
2495 signed int v16; // ecx@17
Ritor1
parents:
diff changeset
2496 AIDirection a3; // [sp+Ch] [bp-48h]@9
Ritor1
parents:
diff changeset
2497 AIDirection v18; // [sp+28h] [bp-2Ch]@9
Ritor1
parents:
diff changeset
2498 int v19; // [sp+44h] [bp-10h]@6
Ritor1
parents:
diff changeset
2499 signed int a2; // [sp+48h] [bp-Ch]@1
Ritor1
parents:
diff changeset
2500 int v21; // [sp+4Ch] [bp-8h]@3
Ritor1
parents:
diff changeset
2501 unsigned int v22; // [sp+50h] [bp-4h]@1
Ritor1
parents:
diff changeset
2502 unsigned int pDira; // [sp+5Ch] [bp+8h]@10
Ritor1
parents:
diff changeset
2503
Ritor1
parents:
diff changeset
2504 v22 = uActorID;
Ritor1
parents:
diff changeset
2505 v3 = &pActors[uActorID];
Ritor1
parents:
diff changeset
2506 a2 = edx0;
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2507 if ( PID_TYPE(edx0) == OBJECT_Actor)
0
Ritor1
parents:
diff changeset
2508 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2509 v6 = PID_ID(edx0);
0
Ritor1
parents:
diff changeset
2510 v4 = (AIDirection *)pActors[v6].vPosition.x;
Ritor1
parents:
diff changeset
2511 v5 = (AIDirection *)pActors[v6].vPosition.y;
Ritor1
parents:
diff changeset
2512 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z);
Ritor1
parents:
diff changeset
2513 }
Ritor1
parents:
diff changeset
2514 else
Ritor1
parents:
diff changeset
2515 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2516 if ( PID_TYPE(edx0) == OBJECT_Player)
0
Ritor1
parents:
diff changeset
2517 {
Ritor1
parents:
diff changeset
2518 v4 = (AIDirection *)pParty->vPosition.x;
Ritor1
parents:
diff changeset
2519 v5 = (AIDirection *)pParty->vPosition.y;
Ritor1
parents:
diff changeset
2520 v21 = pParty->vPosition.z + pParty->sEyelevel;
Ritor1
parents:
diff changeset
2521 }
Ritor1
parents:
diff changeset
2522 else
Ritor1
parents:
diff changeset
2523 {
Ritor1
parents:
diff changeset
2524 v4 = pDir;
Ritor1
parents:
diff changeset
2525 v5 = pDir;
Ritor1
parents:
diff changeset
2526 }
Ritor1
parents:
diff changeset
2527 }
Ritor1
parents:
diff changeset
2528 v19 = v3->uActorHeight;
Ritor1
parents:
diff changeset
2529 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75);
Ritor1
parents:
diff changeset
2530 v7.y = v3->vPosition.y;
Ritor1
parents:
diff changeset
2531 v7.x = v3->vPosition.x;
Ritor1
parents:
diff changeset
2532 if ( sub_407A1C((int)v4, (int)v5, v21, v7) )
Ritor1
parents:
diff changeset
2533 {
Ritor1
parents:
diff changeset
2534 v9 = pDir;
Ritor1
parents:
diff changeset
2535 v10 = 0;
Ritor1
parents:
diff changeset
2536 if ( !pDir )
Ritor1
parents:
diff changeset
2537 {
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2538 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v22), a2, &a3, 0);
0
Ritor1
parents:
diff changeset
2539 v9 = &v18;
Ritor1
parents:
diff changeset
2540 memcpy(&v18, v11, sizeof(v18));
Ritor1
parents:
diff changeset
2541 v10 = 0;
Ritor1
parents:
diff changeset
2542 }
Ritor1
parents:
diff changeset
2543 v12 = pSpriteFrameTable->pSpriteSFrames;
Ritor1
parents:
diff changeset
2544 v3->uYawAngle = LOWORD(v9->uYawAngle);
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
2545 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength;
0
Ritor1
parents:
diff changeset
2546 v14 = v22;
Ritor1
parents:
diff changeset
2547 v3->uCurrentActionLength = 8 * v13;
Ritor1
parents:
diff changeset
2548 v3->uCurrentActionTime = v10;
Ritor1
parents:
diff changeset
2549 v3->uAIState = AttackingRanged4;
Ritor1
parents:
diff changeset
2550 Actor::PlaySound(v14, 0);
Ritor1
parents:
diff changeset
2551 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2552 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2553 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10
Ritor1
parents:
diff changeset
2554 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) )
Ritor1
parents:
diff changeset
2555 {
Ritor1
parents:
diff changeset
2556 v15 *= 2;
Ritor1
parents:
diff changeset
2557 pDira = v15;
Ritor1
parents:
diff changeset
2558 }
Ritor1
parents:
diff changeset
2559 if ( pParty->bTurnBasedModeOn == 1 )
Ritor1
parents:
diff changeset
2560 v3->pMonsterInfo.uRecoveryTime = v15;
Ritor1
parents:
diff changeset
2561 else
Ritor1
parents:
diff changeset
2562 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength
Ritor1
parents:
diff changeset
2563 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2
Ritor1
parents:
diff changeset
2564 * (double)(signed int)pDira
Ritor1
parents:
diff changeset
2565 * -2.133333333333333);
Ritor1
parents:
diff changeset
2566 v16 = v3->pMonsterInfo.uSpell2ID;
Ritor1
parents:
diff changeset
2567 v3->vVelocity.z = v10;
Ritor1
parents:
diff changeset
2568 v3->vVelocity.y = v10;
Ritor1
parents:
diff changeset
2569 v3->vVelocity.x = v10;
Ritor1
parents:
diff changeset
2570 if ( sub_42FB5C(v16) )
Ritor1
parents:
diff changeset
2571 {
Ritor1
parents:
diff changeset
2572 v3->uCurrentActionLength = 64;
Ritor1
parents:
diff changeset
2573 v3->uCurrentActionTime = v10;
Ritor1
parents:
diff changeset
2574 v3->uAIState = Fidgeting;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2575 v3->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2576 v3->uAIState = AttackingRanged4;
Ritor1
parents:
diff changeset
2577 }
Ritor1
parents:
diff changeset
2578 else
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2579 v3->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2580 }
Ritor1
parents:
diff changeset
2581 else
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
2582 Actor::Pursue1(v22, a2, v22, 64, pDir);
0
Ritor1
parents:
diff changeset
2583 }
Ritor1
parents:
diff changeset
2584
Ritor1
parents:
diff changeset
2585 //----- (00403854) --------------------------------------------------------
861
fea81e031484 more AI function renames
zipi
parents: 860
diff changeset
2586 void Actor::SpellAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir)
0
Ritor1
parents:
diff changeset
2587 {
Ritor1
parents:
diff changeset
2588 Actor *v3; // ebx@1
Ritor1
parents:
diff changeset
2589 AIDirection *v4; // esi@3
Ritor1
parents:
diff changeset
2590 AIDirection *v5; // edi@3
Ritor1
parents:
diff changeset
2591 signed int v6; // eax@4
Ritor1
parents:
diff changeset
2592 Vec3_int_ v7; // ST04_12@6
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2593 //unsigned int result; // eax@7
0
Ritor1
parents:
diff changeset
2594 AIDirection *v9; // eax@8
Ritor1
parents:
diff changeset
2595 unsigned int v10; // esi@8
Ritor1
parents:
diff changeset
2596 AIDirection *v11; // esi@9
Ritor1
parents:
diff changeset
2597 SpriteFrame *v12; // ecx@10
Ritor1
parents:
diff changeset
2598 __int16 v13; // ax@10
Ritor1
parents:
diff changeset
2599 unsigned int v14; // ecx@10
Ritor1
parents:
diff changeset
2600 unsigned int v15; // eax@10
Ritor1
parents:
diff changeset
2601 signed int v16; // ecx@17
Ritor1
parents:
diff changeset
2602 AIDirection a3; // [sp+Ch] [bp-48h]@9
Ritor1
parents:
diff changeset
2603 AIDirection v18; // [sp+28h] [bp-2Ch]@9
Ritor1
parents:
diff changeset
2604 int v19; // [sp+44h] [bp-10h]@6
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2605 //signed int a2; // [sp+48h] [bp-Ch]@1
0
Ritor1
parents:
diff changeset
2606 int v21; // [sp+4Ch] [bp-8h]@3
Ritor1
parents:
diff changeset
2607 unsigned int v22; // [sp+50h] [bp-4h]@1
Ritor1
parents:
diff changeset
2608 unsigned int pDira; // [sp+5Ch] [bp+8h]@10
Ritor1
parents:
diff changeset
2609
Ritor1
parents:
diff changeset
2610 v22 = uActorID;
Ritor1
parents:
diff changeset
2611 v3 = &pActors[uActorID];
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2612 //a2 = edx0;
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2613 if ( PID_TYPE(sTargetPid) == OBJECT_Actor)
0
Ritor1
parents:
diff changeset
2614 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2615 v6 = PID_ID(sTargetPid);
0
Ritor1
parents:
diff changeset
2616 v4 = (AIDirection *)pActors[v6].vPosition.x;
Ritor1
parents:
diff changeset
2617 v5 = (AIDirection *)pActors[v6].vPosition.y;
Ritor1
parents:
diff changeset
2618 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z);
Ritor1
parents:
diff changeset
2619 }
Ritor1
parents:
diff changeset
2620 else
Ritor1
parents:
diff changeset
2621 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2622 if ( PID_TYPE(sTargetPid) == OBJECT_Player)
0
Ritor1
parents:
diff changeset
2623 {
Ritor1
parents:
diff changeset
2624 v4 = (AIDirection *)pParty->vPosition.x;
Ritor1
parents:
diff changeset
2625 v5 = (AIDirection *)pParty->vPosition.y;
Ritor1
parents:
diff changeset
2626 v21 = pParty->vPosition.z + pParty->sEyelevel;
Ritor1
parents:
diff changeset
2627 }
Ritor1
parents:
diff changeset
2628 else
Ritor1
parents:
diff changeset
2629 {
Ritor1
parents:
diff changeset
2630 v4 = pDir;
Ritor1
parents:
diff changeset
2631 v5 = pDir;
Ritor1
parents:
diff changeset
2632 }
Ritor1
parents:
diff changeset
2633 }
Ritor1
parents:
diff changeset
2634 v19 = v3->uActorHeight;
Ritor1
parents:
diff changeset
2635 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75);
Ritor1
parents:
diff changeset
2636 v7.y = v3->vPosition.y;
Ritor1
parents:
diff changeset
2637 v7.x = v3->vPosition.x;
Ritor1
parents:
diff changeset
2638 if ( sub_407A1C((int)v4, (int)v5, v21, v7) )
Ritor1
parents:
diff changeset
2639 {
Ritor1
parents:
diff changeset
2640 v9 = pDir;
Ritor1
parents:
diff changeset
2641 v10 = 0;
Ritor1
parents:
diff changeset
2642 if ( !pDir )
Ritor1
parents:
diff changeset
2643 {
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2644 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v22), sTargetPid, &a3, 0);
0
Ritor1
parents:
diff changeset
2645 v9 = &v18;
Ritor1
parents:
diff changeset
2646 memcpy(&v18, v11, sizeof(v18));
Ritor1
parents:
diff changeset
2647 v10 = 0;
Ritor1
parents:
diff changeset
2648 }
Ritor1
parents:
diff changeset
2649 v12 = pSpriteFrameTable->pSpriteSFrames;
Ritor1
parents:
diff changeset
2650 v3->uYawAngle = LOWORD(v9->uYawAngle);
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
2651 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength;
0
Ritor1
parents:
diff changeset
2652 v14 = v22;
Ritor1
parents:
diff changeset
2653 v3->uCurrentActionLength = 8 * v13;
Ritor1
parents:
diff changeset
2654 v3->uCurrentActionTime = v10;
Ritor1
parents:
diff changeset
2655 v3->uAIState = AttackingRanged3;
Ritor1
parents:
diff changeset
2656 Actor::PlaySound(v14, 0);
Ritor1
parents:
diff changeset
2657 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2658 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2659 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10
Ritor1
parents:
diff changeset
2660 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) )
Ritor1
parents:
diff changeset
2661 {
Ritor1
parents:
diff changeset
2662 v15 *= 2;
Ritor1
parents:
diff changeset
2663 pDira = v15;
Ritor1
parents:
diff changeset
2664 }
Ritor1
parents:
diff changeset
2665 if ( pParty->bTurnBasedModeOn == 1 )
Ritor1
parents:
diff changeset
2666 v3->pMonsterInfo.uRecoveryTime = v15;
Ritor1
parents:
diff changeset
2667 else
Ritor1
parents:
diff changeset
2668 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength
Ritor1
parents:
diff changeset
2669 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2
Ritor1
parents:
diff changeset
2670 * (double)(signed int)pDira
Ritor1
parents:
diff changeset
2671 * -2.133333333333333);
Ritor1
parents:
diff changeset
2672 v16 = v3->pMonsterInfo.uSpell1ID;
Ritor1
parents:
diff changeset
2673 v3->vVelocity.z = v10;
Ritor1
parents:
diff changeset
2674 v3->vVelocity.y = v10;
Ritor1
parents:
diff changeset
2675 v3->vVelocity.x = v10;
Ritor1
parents:
diff changeset
2676 if ( sub_42FB5C(v16) )
Ritor1
parents:
diff changeset
2677 {
Ritor1
parents:
diff changeset
2678 v3->uCurrentActionLength = 64;
Ritor1
parents:
diff changeset
2679 v3->uCurrentActionTime = v10;
Ritor1
parents:
diff changeset
2680 v3->uAIState = Fidgeting;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2681 v3->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2682 v3->uAIState = AttackingRanged3;
Ritor1
parents:
diff changeset
2683 }
Ritor1
parents:
diff changeset
2684 else
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2685 v3->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2686 }
Ritor1
parents:
diff changeset
2687 else
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
2688 Actor::Pursue1(v22, sTargetPid, v22, 64, pDir);
0
Ritor1
parents:
diff changeset
2689 }
Ritor1
parents:
diff changeset
2690
Ritor1
parents:
diff changeset
2691 //----- (0040368B) --------------------------------------------------------
861
fea81e031484 more AI function renames
zipi
parents: 860
diff changeset
2692 void Actor::MissileAttack2(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir)
0
Ritor1
parents:
diff changeset
2693 {
Ritor1
parents:
diff changeset
2694 Actor *v3; // ebx@1
Ritor1
parents:
diff changeset
2695 AIDirection *v4; // esi@3
Ritor1
parents:
diff changeset
2696 AIDirection *v5; // edi@3
Ritor1
parents:
diff changeset
2697 signed int v6; // eax@4
Ritor1
parents:
diff changeset
2698 Vec3_int_ v7; // ST04_12@6
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2699 //unsigned int result; // eax@7
0
Ritor1
parents:
diff changeset
2700 AIDirection *v9; // eax@8
Ritor1
parents:
diff changeset
2701 unsigned int v10; // esi@8
Ritor1
parents:
diff changeset
2702 AIDirection *v11; // esi@9
Ritor1
parents:
diff changeset
2703 SpriteFrame *v12; // ecx@10
Ritor1
parents:
diff changeset
2704 __int16 v13; // ax@10
Ritor1
parents:
diff changeset
2705 unsigned int v14; // ecx@10
Ritor1
parents:
diff changeset
2706 signed __int64 v15; // qax@10
Ritor1
parents:
diff changeset
2707 AIDirection a3; // [sp+Ch] [bp-48h]@9
Ritor1
parents:
diff changeset
2708 AIDirection v17; // [sp+28h] [bp-2Ch]@9
Ritor1
parents:
diff changeset
2709 int v18; // [sp+44h] [bp-10h]@6
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2710 //signed int a2; // [sp+48h] [bp-Ch]@1
0
Ritor1
parents:
diff changeset
2711 int v20; // [sp+4Ch] [bp-8h]@3
Ritor1
parents:
diff changeset
2712 unsigned int v21; // [sp+50h] [bp-4h]@1
Ritor1
parents:
diff changeset
2713 unsigned int pDira; // [sp+5Ch] [bp+8h]@10
Ritor1
parents:
diff changeset
2714
Ritor1
parents:
diff changeset
2715 v21 = uActorID;
Ritor1
parents:
diff changeset
2716 v3 = &pActors[uActorID];
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2717 //a2 = edx0;
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2718 if ( PID_TYPE(sTargetPid) == OBJECT_Actor)
0
Ritor1
parents:
diff changeset
2719 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2720 v6 = PID_ID(sTargetPid);
0
Ritor1
parents:
diff changeset
2721 v4 = (AIDirection *)pActors[v6].vPosition.x;
Ritor1
parents:
diff changeset
2722 v5 = (AIDirection *)pActors[v6].vPosition.y;
Ritor1
parents:
diff changeset
2723 v20 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z);
Ritor1
parents:
diff changeset
2724 }
Ritor1
parents:
diff changeset
2725 else
Ritor1
parents:
diff changeset
2726 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2727 if ( PID_TYPE(sTargetPid) == OBJECT_Player)
0
Ritor1
parents:
diff changeset
2728 {
Ritor1
parents:
diff changeset
2729 v4 = (AIDirection *)pParty->vPosition.x;
Ritor1
parents:
diff changeset
2730 v5 = (AIDirection *)pParty->vPosition.y;
Ritor1
parents:
diff changeset
2731 v20 = pParty->vPosition.z + pParty->sEyelevel;
Ritor1
parents:
diff changeset
2732 }
Ritor1
parents:
diff changeset
2733 else
Ritor1
parents:
diff changeset
2734 {
Ritor1
parents:
diff changeset
2735 v4 = pDir;
Ritor1
parents:
diff changeset
2736 v5 = pDir;
Ritor1
parents:
diff changeset
2737 }
Ritor1
parents:
diff changeset
2738 }
Ritor1
parents:
diff changeset
2739 v18 = v3->uActorHeight;
Ritor1
parents:
diff changeset
2740 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v18 * -0.75);
Ritor1
parents:
diff changeset
2741 v7.y = v3->vPosition.y;
Ritor1
parents:
diff changeset
2742 v7.x = v3->vPosition.x;
Ritor1
parents:
diff changeset
2743 if ( sub_407A1C((int)v4, (int)v5, v20, v7) )
Ritor1
parents:
diff changeset
2744 {
Ritor1
parents:
diff changeset
2745 v9 = pDir;
Ritor1
parents:
diff changeset
2746 v10 = 0;
Ritor1
parents:
diff changeset
2747 if ( !pDir )
Ritor1
parents:
diff changeset
2748 {
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2749 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v21), sTargetPid, &a3, 0);
0
Ritor1
parents:
diff changeset
2750 v9 = &v17;
Ritor1
parents:
diff changeset
2751 memcpy(&v17, v11, sizeof(v17));
Ritor1
parents:
diff changeset
2752 v10 = 0;
Ritor1
parents:
diff changeset
2753 }
Ritor1
parents:
diff changeset
2754 v12 = pSpriteFrameTable->pSpriteSFrames;
Ritor1
parents:
diff changeset
2755 v3->uYawAngle = LOWORD(v9->uYawAngle);
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
2756 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength;
0
Ritor1
parents:
diff changeset
2757 v14 = v21;
Ritor1
parents:
diff changeset
2758 v3->uCurrentActionLength = 8 * v13;
Ritor1
parents:
diff changeset
2759 v3->uCurrentActionTime = v10;
Ritor1
parents:
diff changeset
2760 v3->uAIState = AttackingRanged2;
Ritor1
parents:
diff changeset
2761 Actor::PlaySound(v14, 0);
Ritor1
parents:
diff changeset
2762 LODWORD(v15) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2763 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2764 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10
Ritor1
parents:
diff changeset
2765 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) )
Ritor1
parents:
diff changeset
2766 {
Ritor1
parents:
diff changeset
2767 LODWORD(v15) = 2 * v15;
Ritor1
parents:
diff changeset
2768 pDira = v15;
Ritor1
parents:
diff changeset
2769 }
Ritor1
parents:
diff changeset
2770 if ( pParty->bTurnBasedModeOn != 1 )
Ritor1
parents:
diff changeset
2771 v15 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)pDira * 2.133333333333333);
Ritor1
parents:
diff changeset
2772 v3->pMonsterInfo.uRecoveryTime = v15;
Ritor1
parents:
diff changeset
2773 v3->vVelocity.z = v10;
Ritor1
parents:
diff changeset
2774 v3->vVelocity.y = v10;
Ritor1
parents:
diff changeset
2775 v3->vVelocity.x = v10;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2776 v3->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2777 }
Ritor1
parents:
diff changeset
2778 else
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
2779 Actor::Pursue1(v21, sTargetPid, v21, 64, pDir);
0
Ritor1
parents:
diff changeset
2780 }
Ritor1
parents:
diff changeset
2781
Ritor1
parents:
diff changeset
2782 //----- (00403476) --------------------------------------------------------
861
fea81e031484 more AI function renames
zipi
parents: 860
diff changeset
2783 void Actor::MissileAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir)
0
Ritor1
parents:
diff changeset
2784 {
Ritor1
parents:
diff changeset
2785 Actor *v3; // ebx@1
Ritor1
parents:
diff changeset
2786 int v4; // esi@3
Ritor1
parents:
diff changeset
2787 int v5; // edi@3
Ritor1
parents:
diff changeset
2788 signed int v6; // eax@4
Ritor1
parents:
diff changeset
2789 Vec3_int_ v7; // ST04_12@6
Ritor1
parents:
diff changeset
2790 unsigned char v8[12]; // ST04_12@7
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2791 //unsigned int result; // eax@8
0
Ritor1
parents:
diff changeset
2792 AIDirection *v10; // eax@9
Ritor1
parents:
diff changeset
2793 unsigned int v11; // esi@9
Ritor1
parents:
diff changeset
2794 AIDirection *v12; // esi@10
Ritor1
parents:
diff changeset
2795 SpriteFrame *v13; // ecx@11
Ritor1
parents:
diff changeset
2796 __int16 v14; // ax@11
Ritor1
parents:
diff changeset
2797 unsigned int v15; // ecx@11
Ritor1
parents:
diff changeset
2798 unsigned int v16; // eax@11
Ritor1
parents:
diff changeset
2799 AIDirection a3; // [sp+Ch] [bp-48h]@10
Ritor1
parents:
diff changeset
2800 AIDirection v18; // [sp+28h] [bp-2Ch]@10
Ritor1
parents:
diff changeset
2801 int v19; // [sp+44h] [bp-10h]@6
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2802 //signed int a2; // [sp+48h] [bp-Ch]@1
0
Ritor1
parents:
diff changeset
2803 unsigned int v21; // [sp+4Ch] [bp-8h]@1
Ritor1
parents:
diff changeset
2804 int v22; // [sp+50h] [bp-4h]@3
Ritor1
parents:
diff changeset
2805 unsigned int pDira; // [sp+5Ch] [bp+8h]@11
Ritor1
parents:
diff changeset
2806
Ritor1
parents:
diff changeset
2807 v21 = uActorID;
Ritor1
parents:
diff changeset
2808 v3 = &pActors[uActorID];
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2809 //a2 = edx0;
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2810 if ( PID_TYPE(sTargetPid) == OBJECT_Actor)
0
Ritor1
parents:
diff changeset
2811 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2812 v6 = PID_ID(sTargetPid);
0
Ritor1
parents:
diff changeset
2813 v4 = pActors[v6].vPosition.x;
Ritor1
parents:
diff changeset
2814 v5 = pActors[v6].vPosition.y;
Ritor1
parents:
diff changeset
2815 v22 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z);
Ritor1
parents:
diff changeset
2816 }
Ritor1
parents:
diff changeset
2817 else
Ritor1
parents:
diff changeset
2818 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2819 if ( PID_TYPE(sTargetPid) == OBJECT_Player)
0
Ritor1
parents:
diff changeset
2820 {
Ritor1
parents:
diff changeset
2821 v4 = pParty->vPosition.x;
Ritor1
parents:
diff changeset
2822 v5 = pParty->vPosition.y;
Ritor1
parents:
diff changeset
2823 v22 = pParty->vPosition.z + pParty->sEyelevel;
Ritor1
parents:
diff changeset
2824 }
Ritor1
parents:
diff changeset
2825 else
Ritor1
parents:
diff changeset
2826 {
Ritor1
parents:
diff changeset
2827 v4 = (int)pDir;
Ritor1
parents:
diff changeset
2828 v5 = (int)pDir;
Ritor1
parents:
diff changeset
2829 }
Ritor1
parents:
diff changeset
2830 }
Ritor1
parents:
diff changeset
2831 v19 = v3->uActorHeight;
Ritor1
parents:
diff changeset
2832 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75);
Ritor1
parents:
diff changeset
2833 v7.y = v3->vPosition.y;
Ritor1
parents:
diff changeset
2834 v7.x = v3->vPosition.x;
Ritor1
parents:
diff changeset
2835 if ( sub_407A1C(v4, v5, v22, v7)
Ritor1
parents:
diff changeset
2836 || (*(unsigned int *)&v8[8] = v22,
Ritor1
parents:
diff changeset
2837 v19 = v3->uActorHeight,
Ritor1
parents:
diff changeset
2838 *(_QWORD *)v8 = __PAIR__(v5, v4),
Ritor1
parents:
diff changeset
2839 sub_407A1C(
Ritor1
parents:
diff changeset
2840 v3->vPosition.x,
Ritor1
parents:
diff changeset
2841 v3->vPosition.y,
Ritor1
parents:
diff changeset
2842 v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75),
Ritor1
parents:
diff changeset
2843 *(Vec3_int_ *)v8)) )
Ritor1
parents:
diff changeset
2844 {
Ritor1
parents:
diff changeset
2845 v10 = pDir;
Ritor1
parents:
diff changeset
2846 v11 = 0;
Ritor1
parents:
diff changeset
2847 if ( !pDir )
Ritor1
parents:
diff changeset
2848 {
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2849 v12 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v21), sTargetPid, &a3, 0);
0
Ritor1
parents:
diff changeset
2850 v10 = &v18;
Ritor1
parents:
diff changeset
2851 memcpy(&v18, v12, sizeof(v18));
Ritor1
parents:
diff changeset
2852 v11 = 0;
Ritor1
parents:
diff changeset
2853 }
Ritor1
parents:
diff changeset
2854 v13 = pSpriteFrameTable->pSpriteSFrames;
Ritor1
parents:
diff changeset
2855 v3->uYawAngle = LOWORD(v10->uYawAngle);
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
2856 v14 = v13[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength;
0
Ritor1
parents:
diff changeset
2857 v15 = v21;
Ritor1
parents:
diff changeset
2858 v3->uCurrentActionLength = 8 * v14;
Ritor1
parents:
diff changeset
2859 v3->uCurrentActionTime = v11;
Ritor1
parents:
diff changeset
2860 v3->uAIState = AttackingRanged1;
Ritor1
parents:
diff changeset
2861 Actor::PlaySound(v15, 0);
Ritor1
parents:
diff changeset
2862 v16 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2863 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2864 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v11
Ritor1
parents:
diff changeset
2865 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v11 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v11) )
Ritor1
parents:
diff changeset
2866 {
Ritor1
parents:
diff changeset
2867 v16 *= 2;
Ritor1
parents:
diff changeset
2868 pDira = v16;
Ritor1
parents:
diff changeset
2869 }
Ritor1
parents:
diff changeset
2870 if ( pParty->bTurnBasedModeOn == 1 )
Ritor1
parents:
diff changeset
2871 v3->pMonsterInfo.uRecoveryTime = v16;
Ritor1
parents:
diff changeset
2872 else
Ritor1
parents:
diff changeset
2873 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength
Ritor1
parents:
diff changeset
2874 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2
Ritor1
parents:
diff changeset
2875 * (double)(signed int)pDira
Ritor1
parents:
diff changeset
2876 * -2.133333333333333);
Ritor1
parents:
diff changeset
2877 v3->vVelocity.z = v11;
Ritor1
parents:
diff changeset
2878 v3->vVelocity.y = v11;
Ritor1
parents:
diff changeset
2879 v3->vVelocity.x = v11;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2880 v3->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2881 }
Ritor1
parents:
diff changeset
2882 else
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
2883 Actor::Pursue1(v21, sTargetPid, v21, 64, pDir);
0
Ritor1
parents:
diff changeset
2884 }
Ritor1
parents:
diff changeset
2885
Ritor1
parents:
diff changeset
2886 //----- (004032B2) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2887 void Actor::_4032B2(unsigned int a1, unsigned int a2, int a3, int uActionLength)
0
Ritor1
parents:
diff changeset
2888 {
Ritor1
parents:
diff changeset
2889 unsigned int v4; // edi@1
Ritor1
parents:
diff changeset
2890 Actor *v5; // esi@1
Ritor1
parents:
diff changeset
2891 int v6; // ebx@1
Ritor1
parents:
diff changeset
2892 int v7; // ST08_4@1
Ritor1
parents:
diff changeset
2893 int v8; // eax@1
Ritor1
parents:
diff changeset
2894 unsigned int v9; // ebx@11
Ritor1
parents:
diff changeset
2895 int v10; // ebx@13
Ritor1
parents:
diff changeset
2896 signed __int16 v11; // cx@17
Ritor1
parents:
diff changeset
2897 unsigned int v12; // [sp-8h] [bp-44h]@10
Ritor1
parents:
diff changeset
2898 AIDirection *v13; // [sp-4h] [bp-40h]@10
Ritor1
parents:
diff changeset
2899 AIDirection v14; // [sp+Ch] [bp-30h]@7
Ritor1
parents:
diff changeset
2900 int v15; // [sp+28h] [bp-14h]@11
Ritor1
parents:
diff changeset
2901 unsigned int v16; // [sp+2Ch] [bp-10h]@1
Ritor1
parents:
diff changeset
2902 int y; // [sp+30h] [bp-Ch]@1
Ritor1
parents:
diff changeset
2903 unsigned int uActorID; // [sp+34h] [bp-8h]@1
Ritor1
parents:
diff changeset
2904 int v19; // [sp+38h] [bp-4h]@1
Ritor1
parents:
diff changeset
2905
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2906 //v14 never filled, maybe it is passed to function but optimized away as local variable
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2907
0
Ritor1
parents:
diff changeset
2908 uActorID = a1;
Ritor1
parents:
diff changeset
2909 v4 = a1;
Ritor1
parents:
diff changeset
2910 v5 = &pActors[a1];
Ritor1
parents:
diff changeset
2911 v16 = a2;
Ritor1
parents:
diff changeset
2912 v6 = v5->vInitialPosition.x - v5->vPosition.x;
Ritor1
parents:
diff changeset
2913 v7 = v5->vInitialPosition.x - v5->vPosition.x;
Ritor1
parents:
diff changeset
2914 y = v5->vInitialPosition.y - v5->vPosition.y;
Ritor1
parents:
diff changeset
2915 v19 = abs(v7);
Ritor1
parents:
diff changeset
2916 v8 = abs(y);
Ritor1
parents:
diff changeset
2917 if ( v19 <= v8 )
Ritor1
parents:
diff changeset
2918 v19 = v8 + (v19 >> 1);
Ritor1
parents:
diff changeset
2919 else
Ritor1
parents:
diff changeset
2920 v19 += v8 >> 1;
Ritor1
parents:
diff changeset
2921 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
Ritor1
parents:
diff changeset
2922 {
Ritor1
parents:
diff changeset
2923 if ( !uActionLength )
Ritor1
parents:
diff changeset
2924 uActionLength = 256;
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2925 Actor::AI_StandOrBored(uActorID, OBJECT_Player, uActionLength, &v14);
0
Ritor1
parents:
diff changeset
2926 return;
Ritor1
parents:
diff changeset
2927 }
Ritor1
parents:
diff changeset
2928 if ( pActors[v4].pMonsterInfo.uMovementType == 3 && v19 < 128 )
Ritor1
parents:
diff changeset
2929 {
Ritor1
parents:
diff changeset
2930 v13 = &v14;
Ritor1
parents:
diff changeset
2931 v12 = 256;
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2932 Actor::AI_Stand(uActorID, v16, v12, v13);
0
Ritor1
parents:
diff changeset
2933 return;
Ritor1
parents:
diff changeset
2934 }
Ritor1
parents:
diff changeset
2935 v15 = (rand() & 0xF) << 12;
Ritor1
parents:
diff changeset
2936 v19 += (unsigned __int64)(v15 * (signed __int64)a3) >> 16;
Ritor1
parents:
diff changeset
2937 v9 = (stru_5C6E00->uIntegerDoublePi - 1) & stru_5C6E00->Atan2(v6, y);
Ritor1
parents:
diff changeset
2938 if ( rand() % 100 < 25 )
Ritor1
parents:
diff changeset
2939 {
Ritor1
parents:
diff changeset
2940 Actor::StandAwhile(uActorID);
Ritor1
parents:
diff changeset
2941 return;
Ritor1
parents:
diff changeset
2942 }
Ritor1
parents:
diff changeset
2943 v10 = v9 + rand() % 256 - 128;
Ritor1
parents:
diff changeset
2944 if ( abs(v10 - v5->uYawAngle) > 256 && !(BYTE2(v5->uAttributes) & 0x20) )
Ritor1
parents:
diff changeset
2945 {
Ritor1
parents:
diff changeset
2946 v13 = &v14;
Ritor1
parents:
diff changeset
2947 v12 = 256;
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2948 Actor::AI_Stand(uActorID, v16, v12, v13);
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
2949 return;
0
Ritor1
parents:
diff changeset
2950 }
Ritor1
parents:
diff changeset
2951 v11 = v5->uMovementSpeed;
Ritor1
parents:
diff changeset
2952 v5->uYawAngle = v10;
Ritor1
parents:
diff changeset
2953 if ( v11 )
Ritor1
parents:
diff changeset
2954 v5->uCurrentActionLength = 32 * v19 / v11;
Ritor1
parents:
diff changeset
2955 else
Ritor1
parents:
diff changeset
2956 v5->uCurrentActionLength = 0;
Ritor1
parents:
diff changeset
2957 v5->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
2958 v5->uAIState = Tethered;
Ritor1
parents:
diff changeset
2959 if ( rand() % 100 < 2 )
Ritor1
parents:
diff changeset
2960 Actor::PlaySound(uActorID, 3u);
Ritor1
parents:
diff changeset
2961 v5->UpdateAnimation();
Ritor1
parents:
diff changeset
2962 }
Ritor1
parents:
diff changeset
2963
Ritor1
parents:
diff changeset
2964 //----- (004031C1) --------------------------------------------------------
Ritor1
parents:
diff changeset
2965 char __fastcall Actor::_4031C1_update_job(unsigned int uActorID, signed int a2, int a3)
Ritor1
parents:
diff changeset
2966 {
Ritor1
parents:
diff changeset
2967 unsigned int v3; // edi@1
Ritor1
parents:
diff changeset
2968 Actor *v4; // esi@1
Ritor1
parents:
diff changeset
2969 ActorJob *v5; // eax@1
Ritor1
parents:
diff changeset
2970 signed int v6; // edx@2
Ritor1
parents:
diff changeset
2971 ActorJob *v7; // eax@2
Ritor1
parents:
diff changeset
2972 signed int v8; // edi@2
82
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
2973 ActorJob *v9; // ecx@2
0
Ritor1
parents:
diff changeset
2974 __int16 v10; // cx@15
Ritor1
parents:
diff changeset
2975 signed int v12; // [sp+8h] [bp-4h]@1
Ritor1
parents:
diff changeset
2976
Ritor1
parents:
diff changeset
2977 v3 = uActorID;
Ritor1
parents:
diff changeset
2978 v12 = a2;
Ritor1
parents:
diff changeset
2979 v4 = &pActors[uActorID];
Ritor1
parents:
diff changeset
2980 v5 = (ActorJob *)pActors[uActorID].CanAct();
Ritor1
parents:
diff changeset
2981 if ( v5 )
Ritor1
parents:
diff changeset
2982 {
Ritor1
parents:
diff changeset
2983 v6 = 65535;
Ritor1
parents:
diff changeset
2984 v7 = &v4->pScheduledJobs[v3];
Ritor1
parents:
diff changeset
2985 v8 = 7;
82
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
2986 v9 = &v7[7];//(char *)&v7[7].uHour;
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
2987 while ( !(v9->uAttributes & 1) || v9->uHour > v12 )
0
Ritor1
parents:
diff changeset
2988 {
Ritor1
parents:
diff changeset
2989 --v8;
82
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
2990 --v9;
0
Ritor1
parents:
diff changeset
2991 if ( v8 < 0 )
82
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
2992 break;
0
Ritor1
parents:
diff changeset
2993 }
82
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
2994 if( v8 >= 0 )
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
2995 v6 = v8;
0
Ritor1
parents:
diff changeset
2996 if ( !v8 && v6 == 65535 )
Ritor1
parents:
diff changeset
2997 v6 = 7;
Ritor1
parents:
diff changeset
2998 v5 = &v7[v6];
Ritor1
parents:
diff changeset
2999 if ( v4->vInitialPosition.x != v5->vPos.x
Ritor1
parents:
diff changeset
3000 || v4->vInitialPosition.y != v5->vPos.y
Ritor1
parents:
diff changeset
3001 || v4->vInitialPosition.z != v5->vPos.z
Ritor1
parents:
diff changeset
3002 || v4->pMonsterInfo.uMovementType != v5->uAction )
Ritor1
parents:
diff changeset
3003 {
Ritor1
parents:
diff changeset
3004 v4->vInitialPosition.x = v5->vPos.x;
Ritor1
parents:
diff changeset
3005 v4->vInitialPosition.y = v5->vPos.y;
Ritor1
parents:
diff changeset
3006 v10 = v5->vPos.z;
Ritor1
parents:
diff changeset
3007 v4->vInitialPosition.z = v10;
Ritor1
parents:
diff changeset
3008 LOBYTE(v5) = v5->uAction;
Ritor1
parents:
diff changeset
3009 v4->pMonsterInfo.uMovementType = (unsigned __int8)v5;
Ritor1
parents:
diff changeset
3010 if ( a3 == 1 )
Ritor1
parents:
diff changeset
3011 {
Ritor1
parents:
diff changeset
3012 v4->vPosition.x = v4->vInitialPosition.x;
Ritor1
parents:
diff changeset
3013 v4->vPosition.y = v4->vInitialPosition.y;
Ritor1
parents:
diff changeset
3014 LOBYTE(v5) = v10;
Ritor1
parents:
diff changeset
3015 v4->vPosition.z = v10;
Ritor1
parents:
diff changeset
3016 }
Ritor1
parents:
diff changeset
3017 }
Ritor1
parents:
diff changeset
3018 }
Ritor1
parents:
diff changeset
3019 return (char)v5;
Ritor1
parents:
diff changeset
3020 }
Ritor1
parents:
diff changeset
3021
Ritor1
parents:
diff changeset
3022 //----- (004030AD) --------------------------------------------------------
861
fea81e031484 more AI function renames
zipi
parents: 860
diff changeset
3023 void Actor::Stun(unsigned int uActorID, signed int edx0, int arg0)
0
Ritor1
parents:
diff changeset
3024 {
Ritor1
parents:
diff changeset
3025 unsigned int v3; // edi@1
Ritor1
parents:
diff changeset
3026 Actor *v4; // ebx@1
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3027 //__int16 result; // ax@10
0
Ritor1
parents:
diff changeset
3028 SpriteFrame *v6; // ecx@16
Ritor1
parents:
diff changeset
3029 __int16 v7; // ax@16
Ritor1
parents:
diff changeset
3030 unsigned int v8; // ecx@16
Ritor1
parents:
diff changeset
3031 AIDirection a3; // [sp+Ch] [bp-40h]@16
Ritor1
parents:
diff changeset
3032 AIDirection v10; // [sp+28h] [bp-24h]@16
Ritor1
parents:
diff changeset
3033 unsigned int v11; // [sp+44h] [bp-8h]@1
Ritor1
parents:
diff changeset
3034 signed int a2; // [sp+48h] [bp-4h]@1
Ritor1
parents:
diff changeset
3035
Ritor1
parents:
diff changeset
3036 v3 = uActorID;
Ritor1
parents:
diff changeset
3037 a2 = edx0;
Ritor1
parents:
diff changeset
3038 v4 = &pActors[uActorID];
Ritor1
parents:
diff changeset
3039 v11 = uActorID;
Ritor1
parents:
diff changeset
3040 if ( v4->uAIState == 7 )
Ritor1
parents:
diff changeset
3041 BYTE2(v4->uAttributes) |= 2u;
Ritor1
parents:
diff changeset
3042 if ( v4->pMonsterInfo.uHostilityType != 4 )
Ritor1
parents:
diff changeset
3043 {
Ritor1
parents:
diff changeset
3044 v4->uAttributes &= 0xFFFFFFFBu;
Ritor1
parents:
diff changeset
3045 v4->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
Ritor1
parents:
diff changeset
3046 }
Ritor1
parents:
diff changeset
3047 if ( (signed __int64)v4->pActorBuffs[1].uExpireTime > 0 )
Ritor1
parents:
diff changeset
3048 v4->pActorBuffs[1].Reset();
Ritor1
parents:
diff changeset
3049 if ( (signed __int64)v4->pActorBuffs[4].uExpireTime > 0 )
Ritor1
parents:
diff changeset
3050 v4->pActorBuffs[4].Reset();
Ritor1
parents:
diff changeset
3051 if ( arg0
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3052 || (v4->uAIState != 8
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3053 && v4->uAIState != 3
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3054 && v4->uAIState != 12
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3055 && v4->uAIState != 13
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3056 && v4->uAIState != 18
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3057 && v4->uAIState != 2))
0
Ritor1
parents:
diff changeset
3058 {
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
3059 memcpy(&v10, Actor::GetDirectionInfo(PID(OBJECT_Actor,v3), a2, &a3, 0), sizeof(v10));
0
Ritor1
parents:
diff changeset
3060 v6 = pSpriteFrameTable->pSpriteSFrames;
Ritor1
parents:
diff changeset
3061 v4->uYawAngle = LOWORD(v10.uYawAngle);
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3062 v7 = v6[v4->pSpriteIDs[ANIM_GotHit]].uAnimLength;
0
Ritor1
parents:
diff changeset
3063 v8 = v11;
Ritor1
parents:
diff changeset
3064 v4->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
3065 v4->uAIState = Stunned;
Ritor1
parents:
diff changeset
3066 v4->uCurrentActionLength = 8 * v7;
Ritor1
parents:
diff changeset
3067 Actor::PlaySound(v8, 2u);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3068 v4->UpdateAnimation();
0
Ritor1
parents:
diff changeset
3069 }
Ritor1
parents:
diff changeset
3070 }
Ritor1
parents:
diff changeset
3071
Ritor1
parents:
diff changeset
3072 //----- (00402F87) --------------------------------------------------------
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3073 void Actor::AI_Bored(unsigned int uActorID, unsigned int uObjID, AIDirection *a4)
0
Ritor1
parents:
diff changeset
3074 {
Ritor1
parents:
diff changeset
3075 unsigned int v7; // eax@3
Ritor1
parents:
diff changeset
3076 unsigned int v9; // eax@3
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3077
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3078 assert(uActorID < uNumActors);
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3079 auto actor = pActors + uActorID;
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3080
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3081 AIDirection a3; // [sp+Ch] [bp-5Ch]@2
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3082 if (!a4)
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
3083 a4 = Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), uObjID, &a3, 0);
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3084
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3085 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Bored]].uAnimLength;
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3086
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3087 v7 = stru_5C6E00->Atan2(actor->vPosition.x - pIndoorCamera->pos.x, actor->vPosition.y - pIndoorCamera->pos.y);
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3088 v9 = stru_5C6E00->uIntegerPi + actor->uYawAngle + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v7;
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3089
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3090 if ( BYTE1(v9) & 7 ) // turned away - just stand
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3091 Actor::AI_Stand(uActorID, uObjID, actor->uCurrentActionLength, a4);
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3092 else // facing player - play bored anim
0
Ritor1
parents:
diff changeset
3093 {
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3094 actor->uAIState = Fidgeting;
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3095 actor->uCurrentActionTime = 0;
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3096 actor->uYawAngle = a4->uYawAngle;
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3097 actor->vVelocity.z = 0;
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3098 actor->vVelocity.y = 0;
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3099 actor->vVelocity.x = 0;
0
Ritor1
parents:
diff changeset
3100 if ( rand() % 100 < 5 )
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3101 Actor::PlaySound(uActorID, 3);
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3102 actor->UpdateAnimation();
0
Ritor1
parents:
diff changeset
3103 }
Ritor1
parents:
diff changeset
3104 }
Ritor1
parents:
diff changeset
3105
Ritor1
parents:
diff changeset
3106 //----- (00402F27) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3107 void Actor::Resurrect(unsigned int uActorID)
0
Ritor1
parents:
diff changeset
3108 {
Ritor1
parents:
diff changeset
3109 Actor *pActor; // esi@1
Ritor1
parents:
diff changeset
3110 SpriteFrame *v2; // edx@1
Ritor1
parents:
diff changeset
3111 int v3; // eax@1
Ritor1
parents:
diff changeset
3112
Ritor1
parents:
diff changeset
3113 pActor = &pActors[uActorID];
Ritor1
parents:
diff changeset
3114 v2 = pSpriteFrameTable->pSpriteSFrames;
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3115 v3 = pActor->pSpriteIDs[ANIM_Dying];
0
Ritor1
parents:
diff changeset
3116 pActor->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
3117 pActor->uAIState = Resurrected;
Ritor1
parents:
diff changeset
3118 pActor->uCurrentActionAnimation = ANIM_Dying;
Ritor1
parents:
diff changeset
3119 pActor->uCurrentActionLength = 8 * v2[v3].uAnimLength;
Ritor1
parents:
diff changeset
3120 pActor->sCurrentHP = LOWORD(pActor->pMonsterInfo.uHP);
Ritor1
parents:
diff changeset
3121 Actor::PlaySound(uActorID, 1u);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3122 pActor->UpdateAnimation();
0
Ritor1
parents:
diff changeset
3123 }
Ritor1
parents:
diff changeset
3124
Ritor1
parents:
diff changeset
3125 //----- (00402D6E) --------------------------------------------------------
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3126 void Actor::Die(unsigned int uActorID)
0
Ritor1
parents:
diff changeset
3127 {
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3128 auto actor = &pActors[uActorID];
0
Ritor1
parents:
diff changeset
3129
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3130 actor->uCurrentActionTime = 0;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3131 actor->uAIState = Dying;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3132 actor->uCurrentActionAnimation = ANIM_Dying;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3133 actor->sCurrentHP = 0;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3134 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Dying]].uAnimLength;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3135 actor->pActorBuffs[6].Reset();
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3136 actor->pActorBuffs[5].Reset();
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3137 Actor::PlaySound(uActorID, 1);
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3138 actor->UpdateAnimation();
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3139
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3140 for (uint i = 0; i < 5; ++i)
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3141 if (pParty->field_750[i] == actor->pMonsterInfo.uID)
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3142 pParty->field_75A[i] = true;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3143
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3144 for (uint i = 0; i < 22; ++i)
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3145 actor->pActorBuffs[i].Reset();
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3146
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3147 ItemGen drop;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3148 switch (actor->pMonsterInfo.uID)
0
Ritor1
parents:
diff changeset
3149 {
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3150 case MONSTER_HARPY_1: case MONSTER_HARPY_2: case MONSTER_HARPY_3:
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3151 drop.uItemID = ITEM_HARPY_FEATHER;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3152 break;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3153
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3154 case MONSTER_OOZE_1: case MONSTER_OOZE_2: case MONSTER_OOZE_3:
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3155 drop.uItemID = ITEM_OOZE_ECTOPLASM_BOTTLE;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3156 break;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3157
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3158 case MONSTER_TROLL_1: case MONSTER_TROLL_2: case MONSTER_TROLL_3:
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3159 drop.uItemID = ITEM_TROLL_BLOOD;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3160 break;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3161
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3162 case MONSTER_DEVIL_1: case MONSTER_DEVIL_2: case MONSTER_DEVIL_3:
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3163 drop.uItemID = ITEM_DEVIL_ICHOR;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3164 break;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3165
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3166 case MONSTER_DRAGON_1: case MONSTER_DRAGON_2: case MONSTER_DRAGON_3:
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3167 drop.uItemID = ITEM_DRAGON_EYE;
321
15decc249a94 quick fix to spells commit (wasnt compiling)
Nomad
parents: 319
diff changeset
3168 break;
0
Ritor1
parents:
diff changeset
3169 }
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3170
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3171 if (rand() % 100 < 20)
0
Ritor1
parents:
diff changeset
3172 {
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3173 sub_42F7EB_DropItemAt(pItemsTable->pItems[drop.uItemID].uSpriteID,
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3174 actor->vPosition.x,
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3175 actor->vPosition.y,
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3176 actor->vPosition.z + 16,
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3177 rand() % 200 + 200,
0
Ritor1
parents:
diff changeset
3178 1,
Ritor1
parents:
diff changeset
3179 1,
Ritor1
parents:
diff changeset
3180 0,
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3181 &drop);
0
Ritor1
parents:
diff changeset
3182 }
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3183
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3184 if (actor->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE)
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3185 Actor::Explode(uActorID);
0
Ritor1
parents:
diff changeset
3186 }
Ritor1
parents:
diff changeset
3187
Ritor1
parents:
diff changeset
3188 //----- (00402CED) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3189 void Actor::PlaySound(unsigned int uActorID, unsigned int uSoundID)
0
Ritor1
parents:
diff changeset
3190 {
Ritor1
parents:
diff changeset
3191 Actor *v2; // eax@1
Ritor1
parents:
diff changeset
3192 unsigned __int16 v3; // dx@1
Ritor1
parents:
diff changeset
3193 int v4; // eax@3
Ritor1
parents:
diff changeset
3194 int v5; // eax@4
Ritor1
parents:
diff changeset
3195 unsigned int v6; // eax@6
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
3196 //signed int v7; // eax@12
0
Ritor1
parents:
diff changeset
3197 signed int v8; // [sp-18h] [bp-1Ch]@10
Ritor1
parents:
diff changeset
3198 signed int v9; // [sp-14h] [bp-18h]@10
Ritor1
parents:
diff changeset
3199 int v10; // [sp-10h] [bp-14h]@10
Ritor1
parents:
diff changeset
3200 unsigned int v11; // [sp-Ch] [bp-10h]@10
Ritor1
parents:
diff changeset
3201 int v12; // [sp-8h] [bp-Ch]@10
Ritor1
parents:
diff changeset
3202
Ritor1
parents:
diff changeset
3203 v2 = &pActors[uActorID];
Ritor1
parents:
diff changeset
3204 v3 = v2->pSoundSampleIDs[uSoundID];
Ritor1
parents:
diff changeset
3205 if ( v3 )
Ritor1
parents:
diff changeset
3206 {
Ritor1
parents:
diff changeset
3207 if ( (signed __int64)v2->pActorBuffs[3].uExpireTime <= 0 )
Ritor1
parents:
diff changeset
3208 {
Ritor1
parents:
diff changeset
3209 v12 = 0;
Ritor1
parents:
diff changeset
3210 v11 = 0;
Ritor1
parents:
diff changeset
3211 v10 = 0;
Ritor1
parents:
diff changeset
3212 v9 = 0;
Ritor1
parents:
diff changeset
3213 v8 = -1;
Ritor1
parents:
diff changeset
3214 }
Ritor1
parents:
diff changeset
3215 else
Ritor1
parents:
diff changeset
3216 {
Ritor1
parents:
diff changeset
3217 v4 = v2->pActorBuffs[3].uPower - 2;
Ritor1
parents:
diff changeset
3218 if ( v4 )
Ritor1
parents:
diff changeset
3219 {
Ritor1
parents:
diff changeset
3220 v5 = v4 - 1;
Ritor1
parents:
diff changeset
3221 if ( v5 )
Ritor1
parents:
diff changeset
3222 {
Ritor1
parents:
diff changeset
3223 if ( v5 == 1 )
Ritor1
parents:
diff changeset
3224 v6 = 55125;
Ritor1
parents:
diff changeset
3225 else
Ritor1
parents:
diff changeset
3226 v6 = uActorID;
Ritor1
parents:
diff changeset
3227 }
Ritor1
parents:
diff changeset
3228 else
Ritor1
parents:
diff changeset
3229 {
Ritor1
parents:
diff changeset
3230 v6 = 44100;
Ritor1
parents:
diff changeset
3231 }
Ritor1
parents:
diff changeset
3232 }
Ritor1
parents:
diff changeset
3233 else
Ritor1
parents:
diff changeset
3234 {
Ritor1
parents:
diff changeset
3235 v6 = 33075;
Ritor1
parents:
diff changeset
3236 }
Ritor1
parents:
diff changeset
3237 v12 = v6;
Ritor1
parents:
diff changeset
3238 v11 = 0;
Ritor1
parents:
diff changeset
3239 v10 = 0;
Ritor1
parents:
diff changeset
3240 v9 = 0;
Ritor1
parents:
diff changeset
3241 v8 = 0;
Ritor1
parents:
diff changeset
3242 }
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
3243 pAudioPlayer->PlaySound((SoundID)(signed __int16)v3, PID(OBJECT_Actor, uActorID), 0, v8, v9, v10, v11, v12);
0
Ritor1
parents:
diff changeset
3244 }
Ritor1
parents:
diff changeset
3245 }
Ritor1
parents:
diff changeset
3246
Ritor1
parents:
diff changeset
3247 //----- (00402AD7) --------------------------------------------------------
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3248 void Actor::Pursue1(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, AIDirection *pDir)
0
Ritor1
parents:
diff changeset
3249 {
Ritor1
parents:
diff changeset
3250 unsigned int v5; // edi@1
Ritor1
parents:
diff changeset
3251 int v6; // eax@1
Ritor1
parents:
diff changeset
3252 Actor *v7; // ebx@1
Ritor1
parents:
diff changeset
3253 unsigned int v8; // ecx@1
Ritor1
parents:
diff changeset
3254 char v9; // zf@1
Ritor1
parents:
diff changeset
3255 AIDirection *v10; // esi@6
Ritor1
parents:
diff changeset
3256 int v12; // ecx@19
Ritor1
parents:
diff changeset
3257 unsigned int v13; // eax@19
Ritor1
parents:
diff changeset
3258 AIDirection a3; // [sp+Ch] [bp-5Ch]@7
Ritor1
parents:
diff changeset
3259 AIDirection v15; // [sp+28h] [bp-40h]@7
Ritor1
parents:
diff changeset
3260 AIDirection v16; // [sp+44h] [bp-24h]@7
Ritor1
parents:
diff changeset
3261 unsigned int v17; // [sp+60h] [bp-8h]@1
Ritor1
parents:
diff changeset
3262 unsigned int v18; // [sp+64h] [bp-4h]@1
Ritor1
parents:
diff changeset
3263 int v19; // [sp+70h] [bp+8h]@19
Ritor1
parents:
diff changeset
3264
Ritor1
parents:
diff changeset
3265 v5 = uActorID;
Ritor1
parents:
diff changeset
3266 v6 = 0;
Ritor1
parents:
diff changeset
3267 v7 = &pActors[uActorID];
Ritor1
parents:
diff changeset
3268 v18 = a2;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
3269 v8 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
3270 v9 = v7->pMonsterInfo.uFlying == 0;
Ritor1
parents:
diff changeset
3271 v17 = v5;
Ritor1
parents:
diff changeset
3272 if ( !v9 && !pParty->bFlying )
Ritor1
parents:
diff changeset
3273 {
Ritor1
parents:
diff changeset
3274 if ( v7->pMonsterInfo.uMissleAttack1Type )
Ritor1
parents:
diff changeset
3275 v6 = v7->uActorRadius + 512;
Ritor1
parents:
diff changeset
3276 else
Ritor1
parents:
diff changeset
3277 v6 = pParty->uPartyHeight;
Ritor1
parents:
diff changeset
3278 }
Ritor1
parents:
diff changeset
3279 v10 = pDir;
Ritor1
parents:
diff changeset
3280 if ( !pDir )
Ritor1
parents:
diff changeset
3281 {
Ritor1
parents:
diff changeset
3282 memcpy(&v15, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v15));
Ritor1
parents:
diff changeset
3283 memcpy(&v16, &v15, sizeof(v16));
Ritor1
parents:
diff changeset
3284 v5 = v17;
Ritor1
parents:
diff changeset
3285 v10 = &v16;
Ritor1
parents:
diff changeset
3286 }
Ritor1
parents:
diff changeset
3287 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
Ritor1
parents:
diff changeset
3288 {
Ritor1
parents:
diff changeset
3289 if ( !uActionLength )
Ritor1
parents:
diff changeset
3290 uActionLength = 256;
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3291 Actor::AI_StandOrBored(v5, 4, uActionLength, v10);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3292 return;
0
Ritor1
parents:
diff changeset
3293 }
Ritor1
parents:
diff changeset
3294 if ( (double)(signed int)v10->uDistance < 307.2 )
Ritor1
parents:
diff changeset
3295 {
Ritor1
parents:
diff changeset
3296 if ( !uActionLength )
Ritor1
parents:
diff changeset
3297 uActionLength = 256;
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
3298 Actor::AI_Stand(v5, v18, uActionLength, v10);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3299 return;
0
Ritor1
parents:
diff changeset
3300 }
Ritor1
parents:
diff changeset
3301 if ( !v7->uMovementSpeed )
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3302 {
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
3303 Actor::AI_Stand(v5, v18, uActionLength, v10);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3304 return;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3305 }
0
Ritor1
parents:
diff changeset
3306 v18 = 16;
Ritor1
parents:
diff changeset
3307 if ( arg0 % 2 )
Ritor1
parents:
diff changeset
3308 v18 = -16;
323
d720a13e2273 Very basic picking & entering houses
Nomad
parents: 322
diff changeset
3309 v12 = ((unsigned __int64)(stru_5C6E00->Cos(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle) * (signed __int64)v10->uDistanceXZ) >> 16)
0
Ritor1
parents:
diff changeset
3310 + pParty->vPosition.x;
Ritor1
parents:
diff changeset
3311 v13 = stru_5C6E00->uIntegerPi + v10->uYawAngle;
Ritor1
parents:
diff changeset
3312 v17 = v12;
323
d720a13e2273 Very basic picking & entering houses
Nomad
parents: 322
diff changeset
3313 v19 = stru_5C6E00->Sin(v18 + v13);
0
Ritor1
parents:
diff changeset
3314 v7->uYawAngle = stru_5C6E00->Atan2(
Ritor1
parents:
diff changeset
3315 v17 - v7->vPosition.x,
Ritor1
parents:
diff changeset
3316 pParty->vPosition.y
Ritor1
parents:
diff changeset
3317 + ((unsigned __int64)(v19 * (signed __int64)v10->uDistanceXZ) >> 16)
Ritor1
parents:
diff changeset
3318 - v7->vPosition.y);
Ritor1
parents:
diff changeset
3319 if ( uActionLength )
Ritor1
parents:
diff changeset
3320 v7->uCurrentActionLength = uActionLength;
Ritor1
parents:
diff changeset
3321 else
Ritor1
parents:
diff changeset
3322 v7->uCurrentActionLength = 128;
Ritor1
parents:
diff changeset
3323 v7->uPitchAngle = LOWORD(v10->uPitchAngle);
Ritor1
parents:
diff changeset
3324 v7->uAIState = Pursuing;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3325 v7->UpdateAnimation();
0
Ritor1
parents:
diff changeset
3326 }
Ritor1
parents:
diff changeset
3327
Ritor1
parents:
diff changeset
3328 //----- (00402968) --------------------------------------------------------
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3329 void Actor::Flee(unsigned int uActorID, signed int sTargetPid, int uActionLength, AIDirection *a4)
0
Ritor1
parents:
diff changeset
3330 {
Ritor1
parents:
diff changeset
3331 unsigned int v4; // esi@1
Ritor1
parents:
diff changeset
3332 Actor *v5; // ebx@1
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3333 //unsigned int result; // eax@1
0
Ritor1
parents:
diff changeset
3334 int v7; // ecx@2
Ritor1
parents:
diff changeset
3335 signed __int16 v8; // cx@10
Ritor1
parents:
diff changeset
3336 unsigned __int16 v9; // ax@15
Ritor1
parents:
diff changeset
3337 AIDirection v10; // [sp+8h] [bp-7Ch]@4
Ritor1
parents:
diff changeset
3338 AIDirection a3; // [sp+24h] [bp-60h]@3
Ritor1
parents:
diff changeset
3339 AIDirection v12; // [sp+40h] [bp-44h]@3
Ritor1
parents:
diff changeset
3340 AIDirection v13; // [sp+5Ch] [bp-28h]@4
Ritor1
parents:
diff changeset
3341 signed int a1; // [sp+78h] [bp-Ch]@2
Ritor1
parents:
diff changeset
3342 unsigned int v15; // [sp+7Ch] [bp-8h]@1
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
3343 //signed int a2; // [sp+80h] [bp-4h]@1
0
Ritor1
parents:
diff changeset
3344
Ritor1
parents:
diff changeset
3345 v4 = uActorID;
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
3346 //a2 = edx0;
0
Ritor1
parents:
diff changeset
3347 v15 = uActorID;
Ritor1
parents:
diff changeset
3348 v5 = &pActors[uActorID];
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3349 //result = pActors[uActorID].CanAct();
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3350 if ( pActors[uActorID].CanAct() )
0
Ritor1
parents:
diff changeset
3351 {
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
3352 v7 = PID(OBJECT_Actor,v4);
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
3353 a1 = PID(OBJECT_Actor,v4);
0
Ritor1
parents:
diff changeset
3354 if ( !a4 )
Ritor1
parents:
diff changeset
3355 {
Ritor1
parents:
diff changeset
3356 a4 = &v12;
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
3357 memcpy(&v12, Actor::GetDirectionInfo(v7, sTargetPid, &a3, v5->pMonsterInfo.uFlying), sizeof(v12));
0
Ritor1
parents:
diff changeset
3358 v7 = a1;
Ritor1
parents:
diff changeset
3359 }
Ritor1
parents:
diff changeset
3360 memcpy(&a3, Actor::GetDirectionInfo(v7, 4u, &v10, 0), sizeof(a3));
Ritor1
parents:
diff changeset
3361 memcpy(&v13, &a3, sizeof(v13));
Ritor1
parents:
diff changeset
3362 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT)
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
3363 || PID_TYPE(sTargetPid) == OBJECT_Actor && (double)(signed int)v13.uDistance < 307.2 )
0
Ritor1
parents:
diff changeset
3364 {
Ritor1
parents:
diff changeset
3365 if ( !uActionLength )
Ritor1
parents:
diff changeset
3366 uActionLength = 256;
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3367 Actor::AI_StandOrBored(v15, 4, uActionLength, &v13);
0
Ritor1
parents:
diff changeset
3368 }
Ritor1
parents:
diff changeset
3369 else
Ritor1
parents:
diff changeset
3370 {
Ritor1
parents:
diff changeset
3371 v8 = v5->uMovementSpeed;
Ritor1
parents:
diff changeset
3372 if ( v8 )
Ritor1
parents:
diff changeset
3373 v5->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v8;
Ritor1
parents:
diff changeset
3374 else
Ritor1
parents:
diff changeset
3375 v5->uCurrentActionLength = 0;
Ritor1
parents:
diff changeset
3376 if ( v5->uCurrentActionLength > 256 )
Ritor1
parents:
diff changeset
3377 v5->uCurrentActionLength = 256;
Ritor1
parents:
diff changeset
3378 v5->uYawAngle = LOWORD(stru_5C6E00->uIntegerHalfPi) + LOWORD(a4->uYawAngle);
Ritor1
parents:
diff changeset
3379 v5->uYawAngle = LOWORD(stru_5C6E00->uDoublePiMask) & (v5->uYawAngle + rand() % (signed int)stru_5C6E00->uIntegerPi);
Ritor1
parents:
diff changeset
3380 v9 = LOWORD(a4->uPitchAngle);
Ritor1
parents:
diff changeset
3381 v5->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
3382 v5->uPitchAngle = v9;
Ritor1
parents:
diff changeset
3383 v5->uAIState = Fleeing;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3384 v5->UpdateAnimation();
0
Ritor1
parents:
diff changeset
3385 }
Ritor1
parents:
diff changeset
3386 }
Ritor1
parents:
diff changeset
3387 }
Ritor1
parents:
diff changeset
3388
Ritor1
parents:
diff changeset
3389 //----- (0040281C) --------------------------------------------------------
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3390 void Actor::Pursue2(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *pDir, int a5)
0
Ritor1
parents:
diff changeset
3391 {
Ritor1
parents:
diff changeset
3392 unsigned int v5; // edi@1
Ritor1
parents:
diff changeset
3393 int v6; // eax@1
Ritor1
parents:
diff changeset
3394 Actor *v7; // ebx@1
Ritor1
parents:
diff changeset
3395 unsigned int v8; // ecx@1
Ritor1
parents:
diff changeset
3396 char v9; // zf@1
Ritor1
parents:
diff changeset
3397 AIDirection *v10; // esi@7
Ritor1
parents:
diff changeset
3398 signed int v11; // edx@12
Ritor1
parents:
diff changeset
3399 signed __int16 v13; // cx@19
Ritor1
parents:
diff changeset
3400 unsigned __int16 v14; // ax@25
Ritor1
parents:
diff changeset
3401 int v15; // [sp-8h] [bp-54h]@12
Ritor1
parents:
diff changeset
3402 AIDirection *v16; // [sp-4h] [bp-50h]@12
Ritor1
parents:
diff changeset
3403 AIDirection a3; // [sp+Ch] [bp-40h]@8
Ritor1
parents:
diff changeset
3404 AIDirection v18; // [sp+28h] [bp-24h]@8
Ritor1
parents:
diff changeset
3405 unsigned int v19; // [sp+44h] [bp-8h]@1
Ritor1
parents:
diff changeset
3406 unsigned int v20; // [sp+48h] [bp-4h]@1
Ritor1
parents:
diff changeset
3407
Ritor1
parents:
diff changeset
3408 v5 = uActorID;
Ritor1
parents:
diff changeset
3409 v6 = 0;
Ritor1
parents:
diff changeset
3410 v7 = &pActors[uActorID];
Ritor1
parents:
diff changeset
3411 v19 = a2;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
3412 v8 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
3413 v9 = v7->pMonsterInfo.uFlying == 0;
Ritor1
parents:
diff changeset
3414 v20 = v5;
Ritor1
parents:
diff changeset
3415 if ( !v9 && !pParty->bFlying )
Ritor1
parents:
diff changeset
3416 {
Ritor1
parents:
diff changeset
3417 if ( v7->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor )
Ritor1
parents:
diff changeset
3418 v6 = v7->uActorRadius + 512;
Ritor1
parents:
diff changeset
3419 else
Ritor1
parents:
diff changeset
3420 v6 = pParty->uPartyHeight;
Ritor1
parents:
diff changeset
3421 }
Ritor1
parents:
diff changeset
3422 v10 = pDir;
Ritor1
parents:
diff changeset
3423 if ( !pDir )
Ritor1
parents:
diff changeset
3424 {
Ritor1
parents:
diff changeset
3425 memcpy(&v18, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v18));
Ritor1
parents:
diff changeset
3426 memcpy(0, &v18, 0x1Cu);
Ritor1
parents:
diff changeset
3427 v10 = 0;
Ritor1
parents:
diff changeset
3428 v5 = v20;
Ritor1
parents:
diff changeset
3429 }
Ritor1
parents:
diff changeset
3430 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
Ritor1
parents:
diff changeset
3431 {
Ritor1
parents:
diff changeset
3432 if ( !uActionLength )
Ritor1
parents:
diff changeset
3433 uActionLength = 256;
Ritor1
parents:
diff changeset
3434 v16 = v10;
Ritor1
parents:
diff changeset
3435 v15 = uActionLength;
Ritor1
parents:
diff changeset
3436 v11 = 4;
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3437 Actor::AI_StandOrBored(v5, v11, v15, v16);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3438 return;
0
Ritor1
parents:
diff changeset
3439 }
Ritor1
parents:
diff changeset
3440 if ( (signed int)v10->uDistance < a5 )
Ritor1
parents:
diff changeset
3441 {
Ritor1
parents:
diff changeset
3442 if ( !uActionLength )
Ritor1
parents:
diff changeset
3443 uActionLength = 256;
Ritor1
parents:
diff changeset
3444 v11 = v19;
Ritor1
parents:
diff changeset
3445 v16 = v10;
Ritor1
parents:
diff changeset
3446 v15 = uActionLength;
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3447 Actor::AI_StandOrBored(v5, v11, v15, v16);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3448 return;
0
Ritor1
parents:
diff changeset
3449 }
Ritor1
parents:
diff changeset
3450 if ( uActionLength )
Ritor1
parents:
diff changeset
3451 {
Ritor1
parents:
diff changeset
3452 v7->uCurrentActionLength = uActionLength;
Ritor1
parents:
diff changeset
3453 }
Ritor1
parents:
diff changeset
3454 else
Ritor1
parents:
diff changeset
3455 {
Ritor1
parents:
diff changeset
3456 v13 = v7->uMovementSpeed;
Ritor1
parents:
diff changeset
3457 if ( v13 )
Ritor1
parents:
diff changeset
3458 v7->uCurrentActionLength = (signed int)(v10->uDistanceXZ << 7) / v13;
Ritor1
parents:
diff changeset
3459 else
Ritor1
parents:
diff changeset
3460 v7->uCurrentActionLength = 0;
Ritor1
parents:
diff changeset
3461 if ( v7->uCurrentActionLength > 32 )
Ritor1
parents:
diff changeset
3462 v7->uCurrentActionLength = 32;
Ritor1
parents:
diff changeset
3463 }
Ritor1
parents:
diff changeset
3464 v7->uYawAngle = LOWORD(v10->uYawAngle);
Ritor1
parents:
diff changeset
3465 v14 = LOWORD(v10->uPitchAngle);
Ritor1
parents:
diff changeset
3466 v7->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
3467 v7->uPitchAngle = v14;
Ritor1
parents:
diff changeset
3468 v7->uAIState = Pursuing;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3469 v7->UpdateAnimation();
0
Ritor1
parents:
diff changeset
3470 }
Ritor1
parents:
diff changeset
3471
Ritor1
parents:
diff changeset
3472 //----- (00402686) --------------------------------------------------------
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3473 void Actor::Pursue3(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *a4)
0
Ritor1
parents:
diff changeset
3474 {
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3475 //unsigned int v4; // edi@1
0
Ritor1
parents:
diff changeset
3476 int v5; // eax@1
Ritor1
parents:
diff changeset
3477 Actor *v6; // ebx@1
Ritor1
parents:
diff changeset
3478 int v7; // ecx@1
Ritor1
parents:
diff changeset
3479 char v8; // zf@1
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3480 //AIDirection *v9; // esi@7
0
Ritor1
parents:
diff changeset
3481 signed int v10; // edx@12
Ritor1
parents:
diff changeset
3482 signed __int16 v12; // cx@19
Ritor1
parents:
diff changeset
3483 int v13; // edx@25
Ritor1
parents:
diff changeset
3484 __int16 v14; // ax@25
Ritor1
parents:
diff changeset
3485 unsigned __int16 v15; // ax@26
Ritor1
parents:
diff changeset
3486 unsigned __int16 v16; // ax@28
Ritor1
parents:
diff changeset
3487 int v17; // [sp-8h] [bp-54h]@12
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3488 //AIDirection *v18; // [sp-4h] [bp-50h]@12
0
Ritor1
parents:
diff changeset
3489 AIDirection a3; // [sp+Ch] [bp-40h]@8
Ritor1
parents:
diff changeset
3490 AIDirection v20; // [sp+28h] [bp-24h]@8
Ritor1
parents:
diff changeset
3491 int v21; // [sp+44h] [bp-8h]@1
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3492 //unsigned int v22; // [sp+48h] [bp-4h]@1
0
Ritor1
parents:
diff changeset
3493
Ritor1
parents:
diff changeset
3494 v5 = 0;
Ritor1
parents:
diff changeset
3495 v6 = &pActors[uActorID];
Ritor1
parents:
diff changeset
3496 v21 = a2;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
3497 v7 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
3498 v8 = v6->pMonsterInfo.uFlying == 0;
Ritor1
parents:
diff changeset
3499 if ( !v8 && !pParty->bFlying )
Ritor1
parents:
diff changeset
3500 {
Ritor1
parents:
diff changeset
3501 if ( v6->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor )
Ritor1
parents:
diff changeset
3502 v5 = v6->uActorRadius + 512;
Ritor1
parents:
diff changeset
3503 else
Ritor1
parents:
diff changeset
3504 v5 = pParty->uPartyHeight;
Ritor1
parents:
diff changeset
3505 }
Ritor1
parents:
diff changeset
3506 if ( !a4 )
Ritor1
parents:
diff changeset
3507 {
Ritor1
parents:
diff changeset
3508 memcpy(&v20, Actor::GetDirectionInfo(v7, a2, &a3, v5), sizeof(v20));
Ritor1
parents:
diff changeset
3509 }
Ritor1
parents:
diff changeset
3510 if ( MonsterStats::BelongsToSupertype(v6->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
Ritor1
parents:
diff changeset
3511 {
Ritor1
parents:
diff changeset
3512 if ( !uActionLength )
Ritor1
parents:
diff changeset
3513 uActionLength = 256;
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3514 return Actor::AI_StandOrBored(uActorID, 4, uActionLength, a4);
0
Ritor1
parents:
diff changeset
3515 }
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3516 if ( (double)(signed int)a4->uDistance < 307.2 )
0
Ritor1
parents:
diff changeset
3517 {
Ritor1
parents:
diff changeset
3518 if ( !uActionLength )
Ritor1
parents:
diff changeset
3519 uActionLength = 256;
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3520 return Actor::AI_StandOrBored(uActorID, v21, uActionLength, a4);
0
Ritor1
parents:
diff changeset
3521 }
Ritor1
parents:
diff changeset
3522 if ( uActionLength )
Ritor1
parents:
diff changeset
3523 {
Ritor1
parents:
diff changeset
3524 v6->uCurrentActionLength = uActionLength + rand() % uActionLength;
Ritor1
parents:
diff changeset
3525 }
Ritor1
parents:
diff changeset
3526 else
Ritor1
parents:
diff changeset
3527 {
Ritor1
parents:
diff changeset
3528 v12 = v6->uMovementSpeed;
Ritor1
parents:
diff changeset
3529 if ( v12 )
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3530 v6->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v12;
0
Ritor1
parents:
diff changeset
3531 else
Ritor1
parents:
diff changeset
3532 v6->uCurrentActionLength = 0;
Ritor1
parents:
diff changeset
3533 if ( v6->uCurrentActionLength > 128 )
Ritor1
parents:
diff changeset
3534 v6->uCurrentActionLength = 128;
Ritor1
parents:
diff changeset
3535 }
Ritor1
parents:
diff changeset
3536 v13 = rand() % 2;
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3537 v14 = LOWORD(a4->uYawAngle);
0
Ritor1
parents:
diff changeset
3538 if ( v13 )
Ritor1
parents:
diff changeset
3539 v15 = v14 + 256;
Ritor1
parents:
diff changeset
3540 else
Ritor1
parents:
diff changeset
3541 v15 = v14 - 256;
Ritor1
parents:
diff changeset
3542 v6->uYawAngle = v15;
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3543 v16 = LOWORD(a4->uPitchAngle);
0
Ritor1
parents:
diff changeset
3544 v6->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
3545 v6->uPitchAngle = v16;
Ritor1
parents:
diff changeset
3546 v6->uAIState = Pursuing;
Ritor1
parents:
diff changeset
3547 if ( rand() % 100 < 2 )
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3548 Actor::PlaySound(uActorID, 2u);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3549 v6->UpdateAnimation();
0
Ritor1
parents:
diff changeset
3550 }
Ritor1
parents:
diff changeset
3551
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3552 //----- (00SelectTarget) --------------------------------------------------------
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3553 void Actor::_SelectTarget(unsigned int uActorID, int *a2, bool can_target_party)
0
Ritor1
parents:
diff changeset
3554 {
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3555 //Actor *v3; // esi@1
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3556 //unsigned int v4; // ebx@1
0
Ritor1
parents:
diff changeset
3557 int v5; // ecx@1
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3558 //unsigned int v6; // eax@1
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3559 //Actor *v7; // edi@2
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3560 //__int16 v8; // ax@3
0
Ritor1
parents:
diff changeset
3561 int v9; // eax@10
Ritor1
parents:
diff changeset
3562 signed int v10; // eax@13
Ritor1
parents:
diff changeset
3563 int v11; // ebx@16
Ritor1
parents:
diff changeset
3564 int v12; // eax@16
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3565 //int v13; // eax@25
0
Ritor1
parents:
diff changeset
3566 signed int v14; // eax@31
Ritor1
parents:
diff changeset
3567 int v15; // edi@43
Ritor1
parents:
diff changeset
3568 int v16; // ebx@45
Ritor1
parents:
diff changeset
3569 int v17; // eax@45
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3570 //int v18; // eax@51
0
Ritor1
parents:
diff changeset
3571 int v19; // [sp+Ch] [bp-24h]@16
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3572 //int *v20; // [sp+10h] [bp-20h]@1
0
Ritor1
parents:
diff changeset
3573 signed int v21; // [sp+14h] [bp-1Ch]@1
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3574 //unsigned int v22; // [sp+18h] [bp-18h]@1
0
Ritor1
parents:
diff changeset
3575 int v23; // [sp+1Ch] [bp-14h]@16
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3576 //unsigned int v24; // [sp+20h] [bp-10h]@1
0
Ritor1
parents:
diff changeset
3577 int v25; // [sp+24h] [bp-Ch]@1
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3578 //signed int v26; // [sp+28h] [bp-8h]@1
0
Ritor1
parents:
diff changeset
3579 int v27; // [sp+2Ch] [bp-4h]@16
Ritor1
parents:
diff changeset
3580 int v28; // [sp+2Ch] [bp-4h]@45
Ritor1
parents:
diff changeset
3581
Ritor1
parents:
diff changeset
3582 v25 = -1;
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3583 //v22 = uActorID;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3584 //v3 = &pActors[uActorID];
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3585 //v4 = 0;
0
Ritor1
parents:
diff changeset
3586 v5 = 0;
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3587 //v6 = v3->uLastCharacterIDToHit;
0
Ritor1
parents:
diff changeset
3588 *a2 = 0;
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3589 //v20 = a2;
0
Ritor1
parents:
diff changeset
3590 v21 = 0;
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3591 //v24 = v3->uLastCharacterIDToHit;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3592 //v26 = 0;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3593 assert(uActorID < uNumActors);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3594 auto _this = pActors + uActorID;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3595
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3596 for (uint i = 0; i < uNumActors; ++i)
0
Ritor1
parents:
diff changeset
3597 {
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3598 auto actor = pActors + i;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3599 //v7 = pActors;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3600 //do
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3601 //{
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3602 //v8 = v7->uAIState;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3603 if (actor->uAIState == Dead || actor->uAIState == Dying ||
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3604 actor->uAIState == Removed || actor->uAIState == Summoned || actor->uAIState == Disabled || uActorID == i )
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3605 continue;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3606
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
3607 if (_this->uLastCharacterIDToHit == 0 || (v9 = 8 * v5, LOBYTE(v9) = PID(OBJECT_Actor,v5), _this->uLastCharacterIDToHit != v9) )
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3608 {
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3609 v10 = _this->GetActorsRelation(actor);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3610 if ( v10 == 0 )
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3611 continue;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3612 }
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3613 else if (_this->IsNotAlive())
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3614 {
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3615 _this->uLastCharacterIDToHit = 0;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3616 v10 = _this->GetActorsRelation(actor);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3617 if ( v10 == 0 )
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3618 continue;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3619 }
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3620 else
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3621 {
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3622 //v18 = actor->uGroup;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3623 if ( (actor->uGroup != 0 || _this->uGroup != 0) && actor->uGroup == _this->uGroup )
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3624 continue;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3625 v10 = 4;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3626 }
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3627 if ( _this->pMonsterInfo.uHostilityType )
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3628 v10 = pMonsterStats->pInfos[_this->pMonsterInfo.uID].uHostilityType;
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3629 v11 = dword_4DF380[v10];
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3630 v23 = abs(_this->vPosition.x - actor->vPosition.x);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3631 v27 = abs(_this->vPosition.y - actor->vPosition.y);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3632 v12 = abs(_this->vPosition.z - actor->vPosition.z);
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3633 v19 = v12;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3634 if ( v23 <= v11
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3635 && v27 <= v11
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3636 && v12 <= v11
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
3637 && sub_4070EF_prolly_collide_objects(PID(OBJECT_Actor, i), PID(OBJECT_Actor, uActorID))
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3638 && v23 * v23 + v27 * v27 + v19 * v19 < (unsigned int)v25 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3639 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3640 v25 = v23 * v23 + v27 * v27 + v19 * v19;
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3641 v21 = i;
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3642 }
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3643 //v4 = 0;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3644 //++v7;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3645 //v5 = v26++ + 1;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3646 //}
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3647 //while ( v26 < (signed int)uNumActors );
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3648
0
Ritor1
parents:
diff changeset
3649 }
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3650 if ( v25 != -1 )
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3651 {
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3652 //v13 = 8 * v21;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
3653 //LOBYTE(v13) = PID(OBJECT_Actor,v21);
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
3654 *a2 = PID(OBJECT_Actor, v21);
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3655 }
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3656
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3657 if (pParty->Invisible())
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3658 can_target_party = false;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3659
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3660 if (can_target_party)
0
Ritor1
parents:
diff changeset
3661 {
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3662 v14 = _this->GetActorsRelation(0);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3663 if ( BYTE2(_this->uAttributes) & 8
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3664 && SHIDWORD(_this->pActorBuffs[12].uExpireTime) <= (signed int)0
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3665 && (SHIDWORD(_this->pActorBuffs[12].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[12].uExpireTime) <= 0)
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3666 && SHIDWORD(_this->pActorBuffs[1].uExpireTime) <= (signed int)0
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3667 && (SHIDWORD(_this->pActorBuffs[1].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[1].uExpireTime) <= 0)
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3668 && SHIDWORD(_this->pActorBuffs[2].uExpireTime) <= (signed int)0
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3669 && (SHIDWORD(_this->pActorBuffs[2].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[2].uExpireTime) <= 0) )
0
Ritor1
parents:
diff changeset
3670 v14 = 4;
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3671 if ( v14 != 0 )
0
Ritor1
parents:
diff changeset
3672 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
3673 v15 = dword_4DF380[4];
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3674 if ( !_this->pMonsterInfo.uHostilityType )
0
Ritor1
parents:
diff changeset
3675 v15 = dword_4DF380[v14];
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3676 v16 = abs(_this->vPosition.x - pParty->vPosition.x);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3677 v28 = abs(_this->vPosition.y - pParty->vPosition.y);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3678 v17 = abs(_this->vPosition.z - pParty->vPosition.z);
0
Ritor1
parents:
diff changeset
3679 if ( v16 <= v15 && v28 <= v15 && v17 <= v15 )
Ritor1
parents:
diff changeset
3680 {
Ritor1
parents:
diff changeset
3681 if ( v16 * v16 + v28 * v28 + v17 * v17 < (unsigned int)v25 )
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3682 *a2 = OBJECT_Player;
0
Ritor1
parents:
diff changeset
3683 }
Ritor1
parents:
diff changeset
3684 }
Ritor1
parents:
diff changeset
3685 }
Ritor1
parents:
diff changeset
3686 }
Ritor1
parents:
diff changeset
3687 // 4DF380: using guessed type int dword_4DF380[];
Ritor1
parents:
diff changeset
3688 // 4DF390: using guessed type int dword_4DF390;
Ritor1
parents:
diff changeset
3689
Ritor1
parents:
diff changeset
3690 //----- (0040104C) --------------------------------------------------------
Ritor1
parents:
diff changeset
3691 signed int Actor::GetActorsRelation(Actor *a2)
Ritor1
parents:
diff changeset
3692 {
Ritor1
parents:
diff changeset
3693 Actor *v2; // esi@1
Ritor1
parents:
diff changeset
3694 int v3; // ebp@5
Ritor1
parents:
diff changeset
3695 int v4; // edi@11
Ritor1
parents:
diff changeset
3696 unsigned int v5; // edx@15
Ritor1
parents:
diff changeset
3697 unsigned int v6; // eax@16
Ritor1
parents:
diff changeset
3698 unsigned int v7; // ebp@19
Ritor1
parents:
diff changeset
3699 int v8; // eax@22
Ritor1
parents:
diff changeset
3700 unsigned int v9; // edx@25
Ritor1
parents:
diff changeset
3701 unsigned int v10; // edx@33
Ritor1
parents:
diff changeset
3702
Ritor1
parents:
diff changeset
3703 auto a1 = this;
Ritor1
parents:
diff changeset
3704 v2 = a2;
Ritor1
parents:
diff changeset
3705 if ( a1 )
Ritor1
parents:
diff changeset
3706 {
Ritor1
parents:
diff changeset
3707 if ( SHIDWORD(a1->pActorBuffs[9].uExpireTime) >= 0
Ritor1
parents:
diff changeset
3708 && (SHIDWORD(a1->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a1->pActorBuffs[9].uExpireTime) > 0) )
Ritor1
parents:
diff changeset
3709 return 4;
Ritor1
parents:
diff changeset
3710 v3 = a1->pMonsterInfo.uID;
Ritor1
parents:
diff changeset
3711 }
Ritor1
parents:
diff changeset
3712 else
Ritor1
parents:
diff changeset
3713 {
Ritor1
parents:
diff changeset
3714 v3 = 0;
Ritor1
parents:
diff changeset
3715 }
Ritor1
parents:
diff changeset
3716 if ( a2 )
Ritor1
parents:
diff changeset
3717 {
Ritor1
parents:
diff changeset
3718 if ( SHIDWORD(a2->pActorBuffs[9].uExpireTime) >= 0
Ritor1
parents:
diff changeset
3719 && (SHIDWORD(a2->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a2->pActorBuffs[9].uExpireTime) > 0) )
Ritor1
parents:
diff changeset
3720 return 4;
Ritor1
parents:
diff changeset
3721 v4 = a2->pMonsterInfo.uID;
Ritor1
parents:
diff changeset
3722 }
Ritor1
parents:
diff changeset
3723 else
Ritor1
parents:
diff changeset
3724 {
Ritor1
parents:
diff changeset
3725 v4 = 0;
Ritor1
parents:
diff changeset
3726 }
Ritor1
parents:
diff changeset
3727 if ( a2 )
Ritor1
parents:
diff changeset
3728 {
Ritor1
parents:
diff changeset
3729 if ( a1 )
Ritor1
parents:
diff changeset
3730 {
Ritor1
parents:
diff changeset
3731 v5 = a2->uGroup;
Ritor1
parents:
diff changeset
3732 if ( v5 )
Ritor1
parents:
diff changeset
3733 {
Ritor1
parents:
diff changeset
3734 v6 = a1->uGroup;
Ritor1
parents:
diff changeset
3735 if ( v6 )
Ritor1
parents:
diff changeset
3736 {
Ritor1
parents:
diff changeset
3737 if ( v5 == v6 )
Ritor1
parents:
diff changeset
3738 return 0;
Ritor1
parents:
diff changeset
3739 }
Ritor1
parents:
diff changeset
3740 }
Ritor1
parents:
diff changeset
3741 }
Ritor1
parents:
diff changeset
3742 }
Ritor1
parents:
diff changeset
3743 if ( v3 )
Ritor1
parents:
diff changeset
3744 v7 = (v3 - 1) / 3 + 1;
Ritor1
parents:
diff changeset
3745 else
Ritor1
parents:
diff changeset
3746 v7 = 0;
Ritor1
parents:
diff changeset
3747 if ( v4 )
Ritor1
parents:
diff changeset
3748 v8 = (v4 - 1) / 3 + 1;
Ritor1
parents:
diff changeset
3749 else
Ritor1
parents:
diff changeset
3750 v8 = 0;
Ritor1
parents:
diff changeset
3751 if ( a1 )
Ritor1
parents:
diff changeset
3752 {
Ritor1
parents:
diff changeset
3753 v9 = a1->uAlly;
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3754 if ( (signed int)v9 > 0 )
0
Ritor1
parents:
diff changeset
3755 {
Ritor1
parents:
diff changeset
3756 if ( v9 != 9999 )
Ritor1
parents:
diff changeset
3757 {
Ritor1
parents:
diff changeset
3758 v7 = a1->uAlly;
Ritor1
parents:
diff changeset
3759 }
Ritor1
parents:
diff changeset
3760 }
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3761 if(v9==9999)
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3762 v7 = 0;
0
Ritor1
parents:
diff changeset
3763 if ( (signed __int64)a1->pActorBuffs[12].uExpireTime > 0 )
Ritor1
parents:
diff changeset
3764 v7 = 0;
Ritor1
parents:
diff changeset
3765 }
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3766 if ( v2 )
0
Ritor1
parents:
diff changeset
3767 {
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3768 v10 = v2->uAlly;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3769 if ( (signed int)v10 > 0 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3770 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3771 if ( v10 != 9999 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3772 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3773 v8 = v2->uAlly;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3774 }
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3775 }
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3776 if(v10==9999)
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3777 v8 = 0;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3778 if ( (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3779 v8 = 0;
0
Ritor1
parents:
diff changeset
3780 }
Ritor1
parents:
diff changeset
3781 if ( a1 && (signed __int64)a1->pActorBuffs[1].uExpireTime > 0 && !v8
Ritor1
parents:
diff changeset
3782 || v2 && (signed __int64)v2->pActorBuffs[1].uExpireTime > 0 && !v7 )
Ritor1
parents:
diff changeset
3783 return 0;
Ritor1
parents:
diff changeset
3784 if ( a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && a1->uAttributes & 0x80000 && !v8 )
Ritor1
parents:
diff changeset
3785 return 4;
Ritor1
parents:
diff changeset
3786 if ( v2 && a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && v2->uAttributes & 0x80000 )
Ritor1
parents:
diff changeset
3787 {
Ritor1
parents:
diff changeset
3788 if ( v7 )
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3789 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3790 if ( (signed int)v7 < 89 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3791 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3792 if ( v8 < 89 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3793 return pFactionTable->relations[v7][v8];
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3794 return 0;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3795 }
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3796 return 0;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3797 }
0
Ritor1
parents:
diff changeset
3798 return 4;
Ritor1
parents:
diff changeset
3799 }
Ritor1
parents:
diff changeset
3800 if ( !v7 )
Ritor1
parents:
diff changeset
3801 {
Ritor1
parents:
diff changeset
3802 if ( (!v2 || (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 || !(v2->uAttributes & 0x80000))
100
81e93310f73c rest screen, enemy status color fixed
zipi
parents: 82
diff changeset
3803 && !pFactionTable->relations[v8][0])
0
Ritor1
parents:
diff changeset
3804 {
Ritor1
parents:
diff changeset
3805 if ( v8 < 89 )
100
81e93310f73c rest screen, enemy status color fixed
zipi
parents: 82
diff changeset
3806 return pFactionTable->relations[v7][v8];
0
Ritor1
parents:
diff changeset
3807 return 0;
Ritor1
parents:
diff changeset
3808 }
Ritor1
parents:
diff changeset
3809 return 4;
Ritor1
parents:
diff changeset
3810 }
Ritor1
parents:
diff changeset
3811 if ( (signed int)v7 < 89 )
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3812 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3813 if ( v8 < 89 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3814 return pFactionTable->relations[v7][v8];
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3815 return 0;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3816 }
0
Ritor1
parents:
diff changeset
3817 return 0;
Ritor1
parents:
diff changeset
3818 }
Ritor1
parents:
diff changeset
3819
Ritor1
parents:
diff changeset
3820 //----- (0045976D) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3821 void Actor::UpdateAnimation()
0
Ritor1
parents:
diff changeset
3822 {
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3823 //AIState state; // edx@1
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3824 //unsigned int result; // eax@1
0
Ritor1
parents:
diff changeset
3825
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3826 //state = (AIState)this->;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3827 uAttributes &= 0xFFDFFFFF;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3828 //result = this->uAttributes;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3829 switch (uAIState)
0
Ritor1
parents:
diff changeset
3830 {
Ritor1
parents:
diff changeset
3831 case Tethered:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3832 uCurrentActionAnimation = ANIM_Walking;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3833 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3834
0
Ritor1
parents:
diff changeset
3835 case AttackingMelee:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3836 uCurrentActionAnimation = ANIM_AtkMelee;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3837 uAttributes |= 0x200000u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3838 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3839
0
Ritor1
parents:
diff changeset
3840 case AttackingRanged1:
Ritor1
parents:
diff changeset
3841 case AttackingRanged2:
Ritor1
parents:
diff changeset
3842 case AttackingRanged3:
Ritor1
parents:
diff changeset
3843 case AttackingRanged4:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3844 uCurrentActionAnimation = ANIM_AtkRanged;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3845 uAttributes |= 0x200000u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3846 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3847
0
Ritor1
parents:
diff changeset
3848 case Dying:
Ritor1
parents:
diff changeset
3849 case Resurrected:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3850 uCurrentActionAnimation = ANIM_Dying;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3851 uAttributes |= 0x200000u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3852 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3853
0
Ritor1
parents:
diff changeset
3854 case Pursuing:
Ritor1
parents:
diff changeset
3855 case Fleeing:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3856 uCurrentActionAnimation = ANIM_Walking;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3857 uAttributes |= 0x200000u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3858 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3859
0
Ritor1
parents:
diff changeset
3860 case Stunned:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3861 uCurrentActionAnimation = ANIM_GotHit;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3862 uAttributes |= 0x200000u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3863 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3864
0
Ritor1
parents:
diff changeset
3865 case Fidgeting:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3866 uCurrentActionAnimation = ANIM_Bored;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3867 uAttributes |= 0x200000u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3868 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3869
0
Ritor1
parents:
diff changeset
3870 case Standing:
Ritor1
parents:
diff changeset
3871 case Interacting:
Ritor1
parents:
diff changeset
3872 case Summoned:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3873 uCurrentActionAnimation = ANIM_Standing;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3874 uAttributes |= 0x200000u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3875 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3876
0
Ritor1
parents:
diff changeset
3877 case Dead:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3878 if (pSpriteFrameTable->pSpriteSFrames[pSpriteIDs[ANIM_Dead]].pHwSpriteIDs[0] <= 0)
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3879 uAIState = Removed;
0
Ritor1
parents:
diff changeset
3880 else
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3881 uCurrentActionAnimation = ANIM_Dead;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3882 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3883
551
3b4a24fcd5a0 Actor::UpdateAnimation fix
Nomad
parents: 515
diff changeset
3884 case Removed:
652
1ff57450f090 * Some fixes to TravelByTransport
Nomad
parents: 602
diff changeset
3885 case Disabled:
551
3b4a24fcd5a0 Actor::UpdateAnimation fix
Nomad
parents: 515
diff changeset
3886 return;
3b4a24fcd5a0 Actor::UpdateAnimation fix
Nomad
parents: 515
diff changeset
3887
0
Ritor1
parents:
diff changeset
3888 default:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3889 assert(false);
0
Ritor1
parents:
diff changeset
3890 }
Ritor1
parents:
diff changeset
3891 }
Ritor1
parents:
diff changeset
3892
Ritor1
parents:
diff changeset
3893 //----- (00459671) --------------------------------------------------------
Ritor1
parents:
diff changeset
3894 void Actor::Reset()
Ritor1
parents:
diff changeset
3895 {
Ritor1
parents:
diff changeset
3896 this->pActorName[0] = 0;
Ritor1
parents:
diff changeset
3897 this->word_000086_some_monster_id = 0;
602
628694cd5744 Margaret working
zipi
parents: 552
diff changeset
3898 this->sNPC_ID = 0;
0
Ritor1
parents:
diff changeset
3899 this->vPosition.z = 0;
Ritor1
parents:
diff changeset
3900 this->vPosition.y = 0;
Ritor1
parents:
diff changeset
3901 this->vPosition.x = 0;
Ritor1
parents:
diff changeset
3902 this->vVelocity.z = 0;
Ritor1
parents:
diff changeset
3903 this->vVelocity.y = 0;
Ritor1
parents:
diff changeset
3904 this->vVelocity.x = 0;
Ritor1
parents:
diff changeset
3905 this->uYawAngle = 0;
Ritor1
parents:
diff changeset
3906 this->uPitchAngle = 0;
Ritor1
parents:
diff changeset
3907 this->uAttributes = 0;
Ritor1
parents:
diff changeset
3908 this->uSectorID = 0;
Ritor1
parents:
diff changeset
3909 this->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
3910 this->vInitialPosition.z = 0;
Ritor1
parents:
diff changeset
3911 this->vInitialPosition.y = 0;
Ritor1
parents:
diff changeset
3912 this->vInitialPosition.x = 0;
Ritor1
parents:
diff changeset
3913 this->vGuardingPosition.z = 0;
Ritor1
parents:
diff changeset
3914 this->vGuardingPosition.y = 0;
Ritor1
parents:
diff changeset
3915 this->vGuardingPosition.x = 0;
Ritor1
parents:
diff changeset
3916 this->uTetherDistance = 256;
Ritor1
parents:
diff changeset
3917 this->uActorRadius = 32;
Ritor1
parents:
diff changeset
3918 this->uActorHeight = 128;
Ritor1
parents:
diff changeset
3919 this->uAIState = Standing;
305
cc8e4dc397ec MonsterPopup_Draw crash fix
Nomad
parents: 303
diff changeset
3920 this->uCurrentActionAnimation = ANIM_Standing;
0
Ritor1
parents:
diff changeset
3921 this->uMovementSpeed = 200;
Ritor1
parents:
diff changeset
3922 this->uCarriedItemID = 0;
Ritor1
parents:
diff changeset
3923 this->uGroup = 0;
Ritor1
parents:
diff changeset
3924 this->uAlly = 0;
Ritor1
parents:
diff changeset
3925 this->uSummonerID = 0;
Ritor1
parents:
diff changeset
3926 this->uLastCharacterIDToHit = 0;
Ritor1
parents:
diff changeset
3927 this->dword_000334_unique_name = 0;
Ritor1
parents:
diff changeset
3928 memset(this->pSpriteIDs, 0, sizeof(pSpriteIDs));
Ritor1
parents:
diff changeset
3929 memset(this->pActorBuffs, 0, 0x160u);
Ritor1
parents:
diff changeset
3930 }
Ritor1
parents:
diff changeset
3931
Ritor1
parents:
diff changeset
3932 //----- (0045959A) --------------------------------------------------------
Ritor1
parents:
diff changeset
3933 void Actor::PrepareSprites(char load_sounds_if_bit1_set)
Ritor1
parents:
diff changeset
3934 {
694
52329962fcdb monster table init rework started
Gloval
parents: 652
diff changeset
3935
52329962fcdb monster table init rework started
Gloval
parents: 652
diff changeset
3936 MonsterDesc *v3; // esi@1
0
Ritor1
parents:
diff changeset
3937 MonsterInfo *v9; // [sp+84h] [bp-10h]@1
694
52329962fcdb monster table init rework started
Gloval
parents: 652
diff changeset
3938
0
Ritor1
parents:
diff changeset
3939 v3 = &pMonsterList->pMonsters[pMonsterInfo.uID - 1];
Ritor1
parents:
diff changeset
3940 v9 = &pMonsterStats->pInfos[pMonsterInfo.uID - 1 + 1];
Ritor1
parents:
diff changeset
3941 //v12 = pSpriteIDs;
Ritor1
parents:
diff changeset
3942 //Source = (char *)v3->pSpriteNames;
Ritor1
parents:
diff changeset
3943 //do
Ritor1
parents:
diff changeset
3944 for (uint i = 0; i < 8; ++i)
Ritor1
parents:
diff changeset
3945 {
Ritor1
parents:
diff changeset
3946 //strcpy(pSpriteName, v3->pSpriteNames[i]);
Ritor1
parents:
diff changeset
3947 pSpriteIDs[i] = pSpriteFrameTable->FastFindSprite(v3->pSpriteNames[i]);
Ritor1
parents:
diff changeset
3948 pSpriteFrameTable->InitializeSprite(pSpriteIDs[i]);
Ritor1
parents:
diff changeset
3949 }
Ritor1
parents:
diff changeset
3950 uActorHeight = v3->uMonsterHeight;
Ritor1
parents:
diff changeset
3951 uActorRadius = v3->uMonsterRadius;
33
a9e9c6989d04 20.01.13
Ritor1
parents: 0
diff changeset
3952 uMovementSpeed = v9->uBaseSpeed;
0
Ritor1
parents:
diff changeset
3953 if ( !(load_sounds_if_bit1_set & 1) )
Ritor1
parents:
diff changeset
3954 {
694
52329962fcdb monster table init rework started
Gloval
parents: 652
diff changeset
3955 for (int i=0;i<4;++i )
52329962fcdb monster table init rework started
Gloval
parents: 652
diff changeset
3956 pSoundSampleIDs[i]=v3->pSoundSampleIDs[i];
0
Ritor1
parents:
diff changeset
3957 }
Ritor1
parents:
diff changeset
3958 }
Ritor1
parents:
diff changeset
3959
Ritor1
parents:
diff changeset
3960 //----- (00459667) --------------------------------------------------------
Ritor1
parents:
diff changeset
3961 void Actor::Remove()
Ritor1
parents:
diff changeset
3962 {
Ritor1
parents:
diff changeset
3963 this->uAIState = Removed;
Ritor1
parents:
diff changeset
3964 }
Ritor1
parents:
diff changeset
3965
Ritor1
parents:
diff changeset
3966 //----- (0044FD29) --------------------------------------------------------
Ritor1
parents:
diff changeset
3967 int Actor::_44FD29(int a2)
Ritor1
parents:
diff changeset
3968 {
Ritor1
parents:
diff changeset
3969 Actor *v2; // edi@1
Ritor1
parents:
diff changeset
3970 unsigned __int8 v3; // al@1
Ritor1
parents:
diff changeset
3971 int v4; // esi@1
Ritor1
parents:
diff changeset
3972 int v5; // edx@2
Ritor1
parents:
diff changeset
3973 int v6; // eax@8
Ritor1
parents:
diff changeset
3974 int v7; // edi@10
Ritor1
parents:
diff changeset
3975 Actor *v8; // esi@10
Ritor1
parents:
diff changeset
3976 MonsterInfo *v9; // ebx@10
Ritor1
parents:
diff changeset
3977 MonsterDesc *v10; // edi@10
Ritor1
parents:
diff changeset
3978 unsigned __int16 v11; // ax@10
Ritor1
parents:
diff changeset
3979 int v12; // eax@10
Ritor1
parents:
diff changeset
3980 int v13; // ebx@10
Ritor1
parents:
diff changeset
3981 int v14; // eax@10
Ritor1
parents:
diff changeset
3982 int v15; // edi@10
Ritor1
parents:
diff changeset
3983 int v16; // eax@10
Ritor1
parents:
diff changeset
3984 int v17; // ebx@10
Ritor1
parents:
diff changeset
3985 Actor *v18; // ecx@10
Ritor1
parents:
diff changeset
3986 signed __int64 v19; // qax@10
Ritor1
parents:
diff changeset
3987 unsigned int v20; // eax@12
Ritor1
parents:
diff changeset
3988 int v21; // eax@13
Ritor1
parents:
diff changeset
3989 int result; // eax@13
Ritor1
parents:
diff changeset
3990 Actor *v23; // eax@16
Ritor1
parents:
diff changeset
3991 int v24; // [sp+Ch] [bp-1Ch]@1
Ritor1
parents:
diff changeset
3992 unsigned int uFaceID; // [sp+10h] [bp-18h]@8
Ritor1
parents:
diff changeset
3993 int v26; // [sp+14h] [bp-14h]@10
Ritor1
parents:
diff changeset
3994 int v27; // [sp+18h] [bp-10h]@10
Ritor1
parents:
diff changeset
3995 int v28; // [sp+1Ch] [bp-Ch]@8
Ritor1
parents:
diff changeset
3996 int v29; // [sp+20h] [bp-8h]@10
Ritor1
parents:
diff changeset
3997 Actor *v30; // [sp+24h] [bp-4h]@1
Ritor1
parents:
diff changeset
3998
Ritor1
parents:
diff changeset
3999 v2 = this;
Ritor1
parents:
diff changeset
4000 v24 = a2;
Ritor1
parents:
diff changeset
4001 v30 = this;
Ritor1
parents:
diff changeset
4002 v3 = this->pMonsterInfo.uSpecialAbilityDamageDiceRolls;
Ritor1
parents:
diff changeset
4003 v4 = this->pMonsterInfo.field_3C_some_special_attack;
Ritor1
parents:
diff changeset
4004 if ( v3 )
Ritor1
parents:
diff changeset
4005 {
Ritor1
parents:
diff changeset
4006 if ( v3 >= 1u && v3 <= 3u )
Ritor1
parents:
diff changeset
4007 v4 = v4 + v3 - 1;
Ritor1
parents:
diff changeset
4008 }
Ritor1
parents:
diff changeset
4009 else
Ritor1
parents:
diff changeset
4010 {
Ritor1
parents:
diff changeset
4011 v5 = rand() % 100;
Ritor1
parents:
diff changeset
4012 if ( v5 >= 60 )
Ritor1
parents:
diff changeset
4013 {
Ritor1
parents:
diff changeset
4014 ++v4;
Ritor1
parents:
diff changeset
4015 if ( v5 >= 90 )
Ritor1
parents:
diff changeset
4016 ++v4;
Ritor1
parents:
diff changeset
4017 }
Ritor1
parents:
diff changeset
4018 }
Ritor1
parents:
diff changeset
4019 v6 = v2->vPosition.z;
Ritor1
parents:
diff changeset
4020 v28 = 0;
Ritor1
parents:
diff changeset
4021 uFaceID = v6;
Ritor1
parents:
diff changeset
4022 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
Ritor1
parents:
diff changeset
4023 v28 = pIndoor->GetSector(v2->vPosition.x, v2->vPosition.y, v6);
Ritor1
parents:
diff changeset
4024 v7 = v4 - 1;
Ritor1
parents:
diff changeset
4025 v8 = &pActors[uNumActors];
Ritor1
parents:
diff changeset
4026 v27 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64;
Ritor1
parents:
diff changeset
4027 v29 = v7;
Ritor1
parents:
diff changeset
4028 v9 = &pMonsterStats->pInfos[v7 + 1];
Ritor1
parents:
diff changeset
4029 pActors[uNumActors].Reset();
Ritor1
parents:
diff changeset
4030 v10 = &pMonsterList->pMonsters[v7];
Ritor1
parents:
diff changeset
4031 strcpy(v8->pActorName, v9->pName);
Ritor1
parents:
diff changeset
4032 v8->sCurrentHP = LOWORD(v9->uHP);
Ritor1
parents:
diff changeset
4033 memcpy(&v8->pMonsterInfo, v9, 0x58u);
Ritor1
parents:
diff changeset
4034 v8->word_000086_some_monster_id = v29 + 1;
Ritor1
parents:
diff changeset
4035 v8->uActorRadius = v10->uMonsterRadius;
Ritor1
parents:
diff changeset
4036 v8->uActorHeight = v10->uMonsterHeight;
Ritor1
parents:
diff changeset
4037 v11 = v10->uMovementSpeed;
Ritor1
parents:
diff changeset
4038 v8->pMonsterInfo.uTreasureDiceRolls = 0;
Ritor1
parents:
diff changeset
4039 v8->pMonsterInfo.uTreasureType = 0;
Ritor1
parents:
diff changeset
4040 v8->pMonsterInfo.uExp = 0;
Ritor1
parents:
diff changeset
4041 v8->uMovementSpeed = v11;
Ritor1
parents:
diff changeset
4042 v12 = rand();
Ritor1
parents:
diff changeset
4043 v13 = v12 % 2048;
323
d720a13e2273 Very basic picking & entering houses
Nomad
parents: 322
diff changeset
4044 v14 = stru_5C6E00->Cos(v12 % 2048);
0
Ritor1
parents:
diff changeset
4045 v26 = v14;
Ritor1
parents:
diff changeset
4046 v15 = ((unsigned __int64)(v14 * (signed __int64)v27) >> 16) + v30->vPosition.x;
323
d720a13e2273 Very basic picking & entering houses
Nomad
parents: 322
diff changeset
4047 v16 = stru_5C6E00->Sin(v13);
0
Ritor1
parents:
diff changeset
4048 v26 = v16;
Ritor1
parents:
diff changeset
4049 v29 = (unsigned __int64)(v16 * (signed __int64)v27) >> 16;
Ritor1
parents:
diff changeset
4050 LOWORD(v16) = uFaceID;
Ritor1
parents:
diff changeset
4051 v17 = v29 + v30->vPosition.y;
Ritor1
parents:
diff changeset
4052 v8->vInitialPosition.z = uFaceID;
Ritor1
parents:
diff changeset
4053 v8->vPosition.z = v16;
Ritor1
parents:
diff changeset
4054 LOWORD(v16) = v28;
Ritor1
parents:
diff changeset
4055 v8->vInitialPosition.x = v15;
Ritor1
parents:
diff changeset
4056 v8->vPosition.x = v15;
Ritor1
parents:
diff changeset
4057 v8->vInitialPosition.y = v17;
Ritor1
parents:
diff changeset
4058 v8->vPosition.y = v17;
Ritor1
parents:
diff changeset
4059 v8->uTetherDistance = 256;
Ritor1
parents:
diff changeset
4060 v8->uSectorID = v16;
Ritor1
parents:
diff changeset
4061 v8->PrepareSprites(0);
Ritor1
parents:
diff changeset
4062 v18 = v30;
Ritor1
parents:
diff changeset
4063 v8->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly;
Ritor1
parents:
diff changeset
4064 LODWORD(v19) = v18->uAlly;
Ritor1
parents:
diff changeset
4065 if ( !(uint)v19 )
Ritor1
parents:
diff changeset
4066 {
Ritor1
parents:
diff changeset
4067 uFaceID = v18->pMonsterInfo.uID - 1;
Ritor1
parents:
diff changeset
4068 v19 = (signed __int64)((double)uFaceID * 0.33333334);
Ritor1
parents:
diff changeset
4069 v18 = v30;
Ritor1
parents:
diff changeset
4070 }
Ritor1
parents:
diff changeset
4071 v8->uAlly = v19;
Ritor1
parents:
diff changeset
4072 v20 = v18->uGroup;
Ritor1
parents:
diff changeset
4073 v8->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
4074 v8->uGroup = v20;
Ritor1
parents:
diff changeset
4075 v8->uAIState = Summoned;
Ritor1
parents:
diff changeset
4076 v8->uCurrentActionLength = 256;
Ritor1
parents:
diff changeset
4077 v8->UpdateAnimation();
Ritor1
parents:
diff changeset
4078 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor
Ritor1
parents:
diff changeset
4079 || (v21 = v30->vPosition.z,
Ritor1
parents:
diff changeset
4080 v27 = v30->vPosition.z,
Ritor1
parents:
diff changeset
4081 result = pIndoor->GetSector(v15, v17, v21),
Ritor1
parents:
diff changeset
4082 result == v28)
723
256211e8243a ODM_GetFloorLevel & BLV_GetFloorLevel
Ritor1
parents: 694
diff changeset
4083 && (result = BLV_GetFloorLevel(v15, v17, v27, result, &uFaceID), result != -30000)
0
Ritor1
parents:
diff changeset
4084 && (result = abs(result - v27), result <= 1024) )
Ritor1
parents:
diff changeset
4085 {
Ritor1
parents:
diff changeset
4086 v23 = v30;
Ritor1
parents:
diff changeset
4087 ++uNumActors;
Ritor1
parents:
diff changeset
4088 ++v23->pMonsterInfo.uSpecialAbilityDamageDiceBonus;
Ritor1
parents:
diff changeset
4089 if ( v23->uAttributes & 0x80000 )
Ritor1
parents:
diff changeset
4090 v8->uAttributes |= 0x80000u;
Ritor1
parents:
diff changeset
4091 result = 8 * v24;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
4092 LOBYTE(result) = PID(OBJECT_Actor,v24);
0
Ritor1
parents:
diff changeset
4093 v8->uSummonerID = result;
Ritor1
parents:
diff changeset
4094 }
Ritor1
parents:
diff changeset
4095 return result;
781
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
4096 }