Mercurial > mm7
annotate Outdoor.cpp @ 1555:9c4cf5b07e98
Minor assert fixes in players.cpp
author | Grumpy7 |
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date | Sat, 07 Sep 2013 21:17:47 +0200 |
parents | c4ab816fcc5e |
children | 75fafd8ced59 |
rev | line source |
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1 #ifdef _MSC_VER |
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2 #define _CRT_SECURE_NO_WARNINGS |
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3 #endif |
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4 |
1016 | 5 #include "stru6.h" |
1323 | 6 #include "Weather.h" |
1016 | 7 #include "Sprites.h" |
8 #include "LightmapBuilder.h" | |
0 | 9 #include "Outdoor.h" |
1277 | 10 #include "Outdoor_stuff.h" |
0 | 11 #include "Party.h" |
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12 #include "SpriteObject.h" |
0 | 13 #include "LOD.h" |
14 #include "Allocator.h" | |
15 #include "PaletteManager.h" | |
16 #include "GUIProgressBar.h" | |
17 #include "AudioPlayer.h" | |
18 #include "IndoorCamera.h" | |
19 #include "DecorationList.h" | |
20 #include "Math.h" | |
21 #include "ObjectList.h" | |
22 #include "Game.h" | |
23 #include "Actor.h" | |
24 #include "Chest.h" | |
25 #include "stru123.h" | |
26 #include "Time.h" | |
27 #include "Viewport.h" | |
28 #include "Events.h" | |
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29 #include "ParticleEngine.h" |
0 | 30 |
31 #include "mm7_data.h" | |
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32 #include "MM7.h" |
1262 | 33 #include "Lights.h" |
0 | 34 |
35 | |
1016 | 36 #include "MapInfo.h" |
37 #include "OutdoorCamera.h" | |
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38 #include "Outdoor_stuff.h" |
1016 | 39 #include "BSPModel.h" |
1297 | 40 #include "GUIWindow.h" |
0 | 41 |
783 | 42 MapStartPoint uLevel_StartingPointType; // weak |
43 | |
0 | 44 OutdoorLocation *pOutdoor = new OutdoorLocation; |
45 OutdoorCamera *pOutdoorCamera; | |
46 | |
47 | |
48 stru149 stru_8019C8; | |
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49 std::array<struct Polygon, 2000 + 18000> array_77EC08; |
0 | 50 Surf stru_80C980; |
51 Edge defaultEdge; // weak | |
52 Edge stru_80C9A4; | |
53 Edge stru_80C9D8; | |
54 | |
767 | 55 |
56 struct FogProbabilityTableEntry | |
57 { | |
58 unsigned char small_fog_chance; | |
59 unsigned char average_fog_chance; | |
60 unsigned char dense_fog_chance; | |
61 unsigned char __unused; | |
62 } fog_probability_table[15] = | |
63 { | |
64 { 20, 10, 5, 0}, // MAP_EMERALD_ISLE | |
65 { 20, 10, 5, 0}, // MAP_HARMONDALE | |
66 { 20, 10, 5, 0}, // MAP_STEADWICK | |
67 { 20, 10, 5, 0}, // MAP_PIERPONT | |
68 { 20, 10, 5, 0}, // MAP_DEYJA | |
69 { 10, 5, 0, 0}, // MAP_BRAKADA_DESERT | |
70 { 0, 0, 0, 0}, // MAP_CELESTIA | |
71 { 0, 0, 0, 0}, // MAP_THE_PIT | |
72 { 20, 30, 50, 0}, // MAP_EVENMORN_ISLE | |
73 { 30, 20, 10, 0}, // MAP_MOUNT_NIGHON | |
74 { 10, 5, 0, 0}, // MAP_BARROW_DOWNS | |
75 { 20, 10, 5, 0}, // MAP_LAND_OF_GIANTS | |
76 { 20, 10, 5, 0}, // MAP_TATALIA | |
77 { 20, 10, 5, 0}, // MAP_AVLEE | |
78 { 0, 100, 0, 0} // MAP_SHOALS | |
79 }; | |
80 | |
760 | 81 //for future sky textures? |
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82 std::array<int, 9> dword_4EC268={{3,3,3,3,3,3,3,3,3}}; // weak |
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83 std::array<int, 7> dword_4EC28C={{3,3,3,3,3,3,3}}; // weak |
760 | 84 int dword_4EC2A8=9; // weak |
85 int dword_4EC2AC=7; // weak | |
630 | 86 |
87 | |
88 | |
0 | 89 //----- (0047A59E) -------------------------------------------------------- |
90 void OutdoorLocation::ExecDraw(unsigned int bRedraw) | |
91 { | |
121 | 92 //unsigned int v2; // ebx@1 |
0 | 93 int v3; // ST18_4@3 |
94 int v4; // ST04_4@19 | |
95 int v5; // eax@19 | |
96 | |
186 | 97 pIndoorCamera->flags = 0; |
98 if (viewparams->draw_d3d_outlines) | |
99 pIndoorCamera->flags |= INDOOR_CAMERA_DRAW_D3D_OUTLINES; | |
791 | 100 //INDOOR_CAMERA_DRAW_TERRAIN_OUTLINES |
186 | 101 |
0 | 102 pIndoorCamera->sRotationX = pParty->sRotationX; |
103 pIndoorCamera->sRotationY = pParty->sRotationY; | |
871 | 104 pIndoorCamera->pos.x = pParty->vPosition.x - fixpoint_sub0(stru_5C6E00->Cos(pParty->sRotationY), pParty->y_rotation_granularity); |
105 pIndoorCamera->pos.y = pParty->vPosition.y - fixpoint_sub0(stru_5C6E00->Sin(pParty->sRotationY), pParty->y_rotation_granularity); | |
0 | 106 pIndoorCamera->pos.z = pParty->vPosition.z + pParty->sEyelevel; |
121 | 107 if (bRedraw || pRenderer->pRenderD3D) |
0 | 108 { |
109 pOutdoorCamera->RotationToInts(); | |
110 sub_481ED9_MessWithOutdoorCamera(); | |
111 } | |
762 | 112 |
0 | 113 pIndoorCamera->uMapGridCellX = WorldPosToGridCellX(pParty->vPosition.x); |
114 pIndoorCamera->uMapGridCellZ = WorldPosToGridCellZ(pParty->vPosition.y); | |
762 | 115 assert(pIndoorCamera->uMapGridCellX <= 127 && pIndoorCamera->uMapGridCellZ <= 127); |
116 | |
121 | 117 if (bRedraw) |
0 | 118 { |
119 Software_ResetNewEdges(); | |
120 sub_487DA9(); | |
121 ptr_80C97C_Surfs = pSurfs; | |
122 ptr_80C978_Edges = pEdges; | |
123 } | |
124 if ( pParty->uCurrentMinute != pOutdoor->uLastSunlightUpdateMinute ) | |
125 pOutdoor->UpdateSunlightVectors(); | |
126 pOutdoor->UpdateFog(); | |
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127 //pGame->pIndoorCameraD3D->sr_Reset_list_0037C(); |
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128 |
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129 if (pRenderer->pRenderD3D) // d3d - redraw always |
0 | 130 { |
131 pRenderer->DrawSkyD3D(); | |
132 pRenderer->DrawBuildingsD3D(); | |
985 | 133 pRenderer->RenderTerrainD3D(); |
0 | 134 } |
83 | 135 else |
136 { | |
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137 __debugbreak(); // no SW Rendering |
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138 /*if (!bRedraw) |
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139 pRenderer->OnOutdoorRedrawSW(); |
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140 else |
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141 { |
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142 pRenderer->DrawBuildingsSW(); |
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143 pRenderer->DrawBezierTerrain(); |
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144 sr_sub_486F92_MessWithEdgesAndSpans(); |
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145 pOutdoorCamera->_487355(); |
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146 }*/ |
83 | 147 } |
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148 |
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149 |
0 | 150 pMobileLightsStack->uNumLightsActive = 0; |
151 pStationaryLightsStack->uNumLightsActive = 0; | |
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152 /*if ( !pRenderer->pRenderD3D ) |
0 | 153 { |
154 pRenderer->ExecOutdoorDrawSW(); | |
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155 pGame->pIndoorCameraD3D->sr_438240_draw_lits(); |
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156 }*/ |
0 | 157 pGame->PushStationaryLights(-1); |
158 pGame->PrepareBloodsplats(); | |
121 | 159 if (bRedraw) |
0 | 160 { |
161 v4 = WorldPosToGridCellZ(pParty->vPosition.y); | |
162 v5 = WorldPosToGridCellX(pParty->vPosition.x); | |
752 | 163 pOutdoor->UpdateDiscoveredArea(v5, v4, 1); |
0 | 164 } |
165 pGame->uFlags2 &= 0xFFFFFFFEu; | |
142 | 166 if (pRenderer->pRenderD3D && pRenderer->bUsingSpecular) |
0 | 167 pGame->pLightmapBuilder->uFlags |= 1u; |
168 else | |
169 pGame->pLightmapBuilder->uFlags &= 0xFFFFFFFEu; | |
142 | 170 |
0 | 171 uNumDecorationsDrawnThisFrame = 0; |
172 _unused000 = 0; | |
173 uNumSpritesDrawnThisFrame = 0; | |
174 uNumBillboardsToDraw = 0; | |
142 | 175 |
432 | 176 PrepareActorsDrawList(); |
142 | 177 if (!pOutdoorCamera->bDoNotRenderDecorations) |
432 | 178 pRenderer->PrepareDecorationsRenderList_ODM(); |
142 | 179 |
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180 pRenderer->DrawSpriteObjects_ODM(); |
161 | 181 pRenderer->TransformBillboardsAndSetPalettesODM(); |
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182 //sr_485F53((Vec2_int_ *)sr_6BE060.data()); |
0 | 183 } |
184 | |
185 | |
186 //----- (00441CFF) -------------------------------------------------------- | |
187 void OutdoorLocation::Draw() | |
188 { | |
121 | 189 bool redrawWorld = true; |
190 if ( !(pParty->uFlags & 2) && !(pGame->uFlags2 & 1) ) | |
191 redrawWorld = false; | |
192 pOutdoor->ExecDraw(redrawWorld); | |
0 | 193 |
194 pGame->DrawParticles(); | |
195 pWeather->Draw(); | |
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196 trail_particle_generator.UpdateParticles(); |
0 | 197 } |
198 | |
199 //----- (00488E23) -------------------------------------------------------- | |
200 double OutdoorLocation::GetFogDensityByTime() | |
201 { | |
202 int v1; // eax@3 | |
203 double v2; // st7@3 | |
204 | |
205 if ( pParty->uCurrentHour < 5 ) | |
206 goto LABEL_9; | |
207 if ( pParty->uCurrentHour >= 6 ) | |
208 { | |
209 if ( pParty->uCurrentHour < 0x14 ) | |
210 { | |
750 | 211 pWeather->bNight = 0; |
0 | 212 v2 = 0.0; |
213 return v2 * 0.016666668; | |
214 } | |
215 if ( pParty->uCurrentHour < 0x15 ) | |
216 { | |
217 v1 = 0; | |
218 v2 = (double)(pParty->uCurrentHour - 20) * 60.0 + (double)(signed int)pParty->uCurrentMinute; | |
219 goto LABEL_4; | |
220 } | |
221 LABEL_9: | |
222 v2 = 60.0; | |
750 | 223 pWeather->bNight = 1; |
0 | 224 return v2 * 0.016666668; |
225 } | |
226 v1 = 0; | |
227 v2 = 60.0 - (double)(60 * pParty->uCurrentHour + pParty->uCurrentMinute - 300); | |
228 LABEL_4: | |
750 | 229 pWeather->bNight = v1; |
0 | 230 return v2 * 0.016666668; |
231 } | |
232 | |
233 //----- (00488EB1) -------------------------------------------------------- | |
234 int OutdoorLocation::GetSomeOtherTileInfo(int sX, int sY) | |
235 { | |
67 | 236 //OutdoorLocation *v3; // esi@1 |
0 | 237 unsigned int v4; // edi@1 |
238 unsigned int v5; // eax@1 | |
239 int result; // eax@5 | |
240 | |
67 | 241 /* v3 = this; |
0 | 242 v4 = WorldPosToGridCellZ(sY); |
243 v5 = WorldPosToGridCellX(sX); | |
244 if ( (v5 & 0x80000000u) != 0 || (signed int)v5 > 127 || (v4 & 0x80000000u) != 0 || (signed int)v4 > 127 ) | |
245 result = 0; | |
246 else | |
247 result = ActuallyGetSomeOtherTileInfo(v5, v4); | |
67 | 248 return result;*/ |
249 v4 = WorldPosToGridCellZ(sY); | |
250 v5 = WorldPosToGridCellX(sX); | |
251 if ( v5 < 0 || v5 > 127 || v4 < 0 || v4 > 127 ) | |
252 return 0; | |
253 return ActuallyGetSomeOtherTileInfo(v5, v4); | |
0 | 254 } |
255 // 47F44B: using guessed type int __stdcall WorldPosToGridCellX(int); | |
256 // 47F458: using guessed type int __stdcall WorldPosToGridCellZ(int); | |
257 | |
258 //----- (00488EEF) -------------------------------------------------------- | |
67 | 259 unsigned int OutdoorLocation::GetTileTexture(int sX, int sY) |
0 | 260 { |
67 | 261 //OutdoorLocation *v3; // esi@1 |
0 | 262 unsigned int v4; // edi@1 |
263 unsigned int v5; // eax@1 | |
67 | 264 // unsigned int result; // eax@5 |
0 | 265 |
67 | 266 /*v3 = this; |
0 | 267 v4 = WorldPosToGridCellZ(sZ); |
268 v5 = WorldPosToGridCellX(sX); | |
67 | 269 if ( v5< 0 || (signed int)v5 > 127 || v4 < 0 || (signed int)v4 > 127 )//if ( (v5 & 0x80000000u) != 0 || (signed int)v5 > 127 || (v4 & 0x80000000u) != 0 || (signed int)v4 > 127 ) |
0 | 270 result = -1; |
271 else | |
272 result = DoGetTileTexture(v5, v4); | |
67 | 273 return result;*/ |
274 v4 = WorldPosToGridCellZ(sY); | |
275 v5 = WorldPosToGridCellX(sX); | |
276 if ( v5 < 0 || v5 > 127 || v4 < 0 || v4 > 127 ) | |
277 return -1; | |
278 return DoGetTileTexture(v5, v4); | |
0 | 279 } |
280 // 47F44B: using guessed type int __stdcall WorldPosToGridCellX(int); | |
281 // 47F458: using guessed type int __stdcall WorldPosToGridCellZ(int); | |
282 | |
283 //----- (00488F2E) -------------------------------------------------------- | |
284 int OutdoorLocation::GetHeightOnTerrain(int sX, int sZ) | |
49 | 285 /* Ôóíêöèÿ ïðåäîñòàâëÿåò âîçìîæíîñòü ïåðåìåùàòü êàìåðó òàêèì îáðàçîì, ÷òîáû îíà èìèòèðîâàëà õîäüáó ïî ëàíäøàôòó. |
286 Òî åñòü íàì íàäî ìåíÿòü âûñîòó êàìåðû (êîîðäèíàòó Y) â çàâèñèìîñòè îò òîãî, â êàêîì ìåñòå ëàíäøàôòà ìû íàõîäèìñÿ. | |
287 Äëÿ ýòîãî ìû ñíà÷àëà äîëæíû îïðåäåëèòü ïî êîîðäèíàòàì X è Z êàìåðû êâàäðàò ëàíäøàôòà â êîòîðîì ìû íàõîäèìñÿ. | |
288 Âñå ýòî äåëàåò ôóíêöèÿ Terrain::getHeight; â ñâîèõ ïàðàìåòðàõ îíà ïîëó÷àåò êîîðäèíàòû X è Z êàìåðû è âîçâðàùàåò âûñîòó, | |
289 íà êîòîðîé äîëæíà áûòü ðàñïîëîæåíà êàìåðà, ÷òîáû îíà îêàçàëàñü íàä ëàíäøàôòîì.*/ | |
0 | 290 { |
291 int result; // eax@5 | |
292 | |
293 if ( sX < 0 || sX > 127 || sZ < 0 || sZ > 127 ) | |
294 result = 0; | |
295 else | |
296 result = DoGetHeightOnTerrain(sX, sZ); | |
297 return result; | |
298 } | |
299 | |
300 //----- (00488F5C) -------------------------------------------------------- | |
301 bool OutdoorLocation::Initialize(const char *pFilename, int File, size_t uRespawnInterval, int thisa) | |
302 { | |
303 OutdoorLocation *v5; // esi@1 | |
304 bool result; // eax@2 | |
305 | |
306 v5 = this; | |
307 if ( pFilename ) | |
308 { | |
309 Release(); | |
310 pBitmaps_LOD->ReleaseAll2(); | |
311 pSprites_LOD->DeleteSomeOtherSprites(); | |
312 pSpriteFrameTable->ResetSomeSpriteFlags(); | |
313 pIcons_LOD->ReleaseAll2(); | |
314 sub_46080D(); | |
315 TryLoadLevelFromLOD(); | |
119 | 316 if ( !Load(pFilename, (ODMFace *)File, uRespawnInterval, thisa) ) |
0 | 317 { |
318 MessageBoxA(0, "Error!", "Couldn't Load Map!", 0); | |
319 CreateDebugLocation(); | |
320 } | |
810 | 321 ::day_attrib = v5->loc_time.day_attrib; |
322 ::day_fogrange_1 = v5->loc_time.day_fogrange_1; | |
323 ::day_fogrange_2 = v5->loc_time.day_fogrange_2; | |
0 | 324 if ( Is_out15odm_underwater() ) |
325 SetUnderwaterFog(); | |
630 | 326 _6BE134_odm_main_tile_group = v5->pTileTypes[0].tileset; |
0 | 327 result = 1; |
328 } | |
329 else | |
330 { | |
331 result = 0; | |
332 } | |
333 return result; | |
334 } | |
335 | |
336 //----- (0048901B) -------------------------------------------------------- | |
337 bool OutdoorLocation::Release2() | |
338 { | |
339 Release(); | |
340 pOutdoorCamera->ReleaseSoftwareDrawBuffers(); | |
341 return true; | |
342 } | |
343 | |
783 | 344 |
345 | |
346 char foot_travel_destinations[15][4] = | |
347 { | |
348 // north south east west from | |
349 {MAP_INVALID, MAP_INVALID, MAP_INVALID, MAP_INVALID}, // MAP_EMERALD_ISLE | |
350 {MAP_PIERPONT, MAP_BARROW_DOWNS, MAP_PIERPONT, MAP_STEADWICK}, // MAP_HARMONDALE | |
351 {MAP_DEYJA, MAP_BRAKADA_DESERT, MAP_HARMONDALE, MAP_TATALIA}, // MAP_STEADWICK | |
352 {MAP_AVLEE, MAP_HARMONDALE, MAP_INVALID, MAP_DEYJA}, // MAP_PIERPONT | |
353 {MAP_PIERPONT, MAP_STEADWICK, MAP_PIERPONT, MAP_STEADWICK}, // MAP_DEYJA | |
354 {MAP_STEADWICK, MAP_INVALID, MAP_BARROW_DOWNS, MAP_INVALID}, // MAP_BRAKADA_DESERT | |
355 {MAP_INVALID, MAP_INVALID, MAP_INVALID, MAP_INVALID}, // MAP_CELESTIA | |
356 {MAP_INVALID, MAP_INVALID, MAP_INVALID, MAP_INVALID}, // MAP_THE_PIT | |
357 {MAP_INVALID, MAP_INVALID, MAP_INVALID, MAP_INVALID}, // MAP_EVENMORN_ISLE | |
358 {MAP_INVALID, MAP_INVALID, MAP_INVALID, MAP_INVALID}, // MAP_MOUNT_NIGHON | |
359 {MAP_HARMONDALE, MAP_BRAKADA_DESERT, MAP_HARMONDALE, MAP_BRAKADA_DESERT}, // MAP_BARROW_DOWNS | |
360 {MAP_INVALID, MAP_INVALID, MAP_INVALID, MAP_INVALID}, // MAP_LAND_OF_GIANTS | |
361 {MAP_INVALID, MAP_INVALID, MAP_STEADWICK, MAP_INVALID}, // MAP_TATALIA | |
362 {MAP_INVALID, MAP_PIERPONT, MAP_PIERPONT, MAP_INVALID}, // MAP_AVLEE | |
363 {MAP_INVALID, MAP_INVALID, MAP_INVALID, MAP_INVALID} // MAP_SHOALS | |
364 }; | |
365 unsigned char foot_travel_times[15][4] = | |
366 { | |
367 // north south east west from | |
368 {0, 0, 0, 0}, // MAP_EMERALD_ISLE | |
369 {5, 5, 7, 5}, // MAP_HARMONDALE | |
370 {5, 5, 5, 5}, // MAP_STEADWICK | |
371 {5, 5, 0, 5}, // MAP_PIERPONT | |
372 {7, 5, 5, 4}, // MAP_DEYJA | |
373 {5, 0, 5, 0}, // MAP_BRAKADA_DESERT | |
374 {0, 0, 0, 0}, // MAP_CELESTIA | |
375 {0, 0, 0, 0}, // MAP_THE_PIT | |
376 {0, 0, 0, 0}, // MAP_EVENMORN_ISLE | |
377 {0, 0, 0, 0}, // MAP_MOUNT_NIGHON | |
378 {5, 7, 7, 5}, // MAP_BARROW_DOWNS | |
379 {0, 0, 0, 0}, // MAP_LAND_OF_GIANTS | |
380 {0, 0, 5, 0}, // MAP_TATALIA | |
381 {0, 7, 5, 0}, // MAP_AVLEE | |
382 {0, 0, 0, 0}, // MAP_SHOALS | |
383 }; | |
384 | |
385 | |
386 MapStartPoint foot_travel_arrival_points[15][4] = | |
387 { | |
388 // north south east west from | |
389 {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party}, // MAP_EMERALD_ISLE | |
390 {MapStartPoint_South, MapStartPoint_North, MapStartPoint_South, MapStartPoint_East}, // MAP_HARMONDALE | |
391 {MapStartPoint_South, MapStartPoint_North, MapStartPoint_West, MapStartPoint_East}, // MAP_STEADWICK | |
392 {MapStartPoint_East, MapStartPoint_North, MapStartPoint_Party, MapStartPoint_East}, // MAP_PIERPONT | |
393 {MapStartPoint_West, MapStartPoint_North, MapStartPoint_West, MapStartPoint_North}, // MAP_DEYJA | |
394 {MapStartPoint_South, MapStartPoint_Party, MapStartPoint_West, MapStartPoint_Party}, // MAP_BRAKADA_DESERT | |
395 {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party}, // MAP_CELESTIA | |
396 {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party}, // MAP_THE_PIT | |
397 {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party}, // MAP_EVENMORN_ISLE | |
398 {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party}, // MAP_MOUNT_NIGHON | |
399 {MapStartPoint_South, MapStartPoint_East, MapStartPoint_South, MapStartPoint_East}, // MAP_BARROW_DOWNS | |
400 {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party}, // MAP_LAND_OF_GIANTS | |
401 {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_West, MapStartPoint_Party}, // MAP_TATALIA | |
402 {MapStartPoint_Party, MapStartPoint_North, MapStartPoint_North, MapStartPoint_Party}, // MAP_AVLEE | |
403 {MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party, MapStartPoint_Party}, // MAP_SHOALS | |
404 }; | |
405 | |
406 | |
0 | 407 //----- (0048902E) -------------------------------------------------------- |
408 bool OutdoorLocation::GetTravelDestination(signed int sPartyX, signed int sPartyZ, char *pOut, signed int a5) | |
409 { | |
410 OutdoorLocation *v5; // esi@1 | |
411 char *v6; // eax@3 | |
412 int v7; // eax@3 | |
783 | 413 //int v8; // edx@3 |
0 | 414 signed int v9; // esi@7 |
783 | 415 //int v10; // esi@23 |
0 | 416 signed int v11; // eax@23 |
783 | 417 //int v12; // ST14_4@25 |
0 | 418 signed int v14; // [sp-4h] [bp-84h]@6 |
138 | 419 char Str[140]; // [sp+8h] [bp-78h]@3 |
783 | 420 //int a5a; // [sp+94h] [bp+14h]@3 |
0 | 421 |
422 auto Source = this; | |
423 | |
424 v5 = Source; | |
425 if ( a5 < 10 | |
426 || strlen(Source->pLevelFilename) != 9 | |
138 | 427 || (strcpy(Str, v5->pLevelFilename), |
428 _strlwr(Str), | |
429 v6 = strtok(Str, "out"), | |
0 | 430 v6[2] = 0, |
431 v7 = atoi(v6), | |
783 | 432 //v8 = v7, |
433 //a5a = v7, | |
0 | 434 v7 < 1) |
435 || v7 > 15 ) | |
436 return 0; | |
437 if ( sPartyX < -22528 ) | |
438 { | |
439 v14 = 4; | |
440 LABEL_7: | |
441 v9 = v14; | |
442 goto LABEL_14; | |
443 } | |
444 if ( sPartyX > 22528 ) | |
445 { | |
446 v14 = 3; | |
447 goto LABEL_7; | |
448 } | |
449 if ( sPartyZ < -22528 ) | |
450 { | |
451 v14 = 2; | |
452 goto LABEL_7; | |
453 } | |
454 if ( sPartyZ <= 22528 ) | |
455 return 0; | |
456 v9 = 1; | |
457 LABEL_14: | |
458 if ( v7 == 14 ) | |
459 { | |
783 | 460 if ( v9 == 4 ) // to & from Shoals |
0 | 461 { |
462 if ( sub_43EE77_ProbablyIfUnderwaterSuitIsEquipped(0) ) | |
463 { | |
464 uDefaultTravelTime_ByFoot = 1; | |
465 strcpy(pOut, "out15.odm"); | |
783 | 466 uLevel_StartingPointType = MapStartPoint_East; |
0 | 467 LABEL_18: |
468 LOWORD(pParty->uFlags) &= 0xFD7Bu; | |
469 return 1; | |
470 } | |
783 | 471 //v8 = v7; |
0 | 472 } |
473 } | |
474 else | |
475 { | |
476 if ( v7 == 15 && v9 == 3 ) | |
477 { | |
478 uDefaultTravelTime_ByFoot = 1; | |
479 strcpy(pOut, "out14.odm"); | |
783 | 480 uLevel_StartingPointType = MapStartPoint_West; |
0 | 481 goto LABEL_18; |
482 } | |
483 } | |
783 | 484 //v10 = v9 + 4 * v7; |
485 //v11 = (unsigned __int8)aTiletableLoadU[v10 + 39]; | |
486 v11 = foot_travel_destinations[v7 - 1][v9 - 1]; | |
487 if (v11 == MAP_INVALID) | |
488 return false; | |
489 | |
490 assert(v11 <= MAP_SHOALS); | |
491 | |
492 uDefaultTravelTime_ByFoot = foot_travel_times[v7 - 1][v9 - 1]; | |
493 uLevel_StartingPointType = foot_travel_arrival_points[v7 - 1][v9 - 1]; | |
494 sprintf(pOut, "out%02d.odm", v11); | |
495 return 1; | |
496 //} | |
497 //return 0; | |
0 | 498 } |
499 // 6BD07C: using guessed type int uDefaultTravelTime_ByFoot; | |
500 // 6BE35C: using guessed type int uLevel_StartingPointType; | |
501 | |
502 //----- (0048917E) -------------------------------------------------------- | |
503 void OutdoorLocation::MessWithLUN() | |
504 { | |
505 OutdoorLocation *v1; // esi@1 | |
506 unsigned int *v2; // ebp@1 | |
507 unsigned int v3; // eax@1 | |
508 unsigned __int16 v4; // ax@1 | |
509 signed int v5; // ebx@1 | |
510 | |
511 v1 = this; | |
512 v2 = this->pSpriteIDs_LUN; | |
513 this->pSpriteIDs_LUN[0] = -1; | |
514 this->pSpriteIDs_LUN[2] = pSpriteFrameTable->FastFindSprite("LUN1-4"); | |
515 v1->pSpriteIDs_LUN[4] = pSpriteFrameTable->FastFindSprite("LUN1-2"); | |
516 v1->pSpriteIDs_LUN[6] = pSpriteFrameTable->FastFindSprite("LUN3-4"); | |
517 v1->uSpriteID_LUNFULL = pSpriteFrameTable->FastFindSprite("LUNFULL"); | |
518 v1->uSpriteID_LUN3_4_cp = pSpriteFrameTable->FastFindSprite("LUN3-4"); | |
519 v1->uSpriteID_LUN1_2_cp = pSpriteFrameTable->FastFindSprite("LUN1-2"); | |
520 v3 = pSpriteFrameTable->FastFindSprite("LUN1-4"); | |
521 v1->field_D60 = -1; | |
522 v1->uSpriteID_LUN1_4_cp = v3; | |
523 v1->field_CF0 = 4; | |
524 v1->field_CF8 = 4; | |
525 v1->field_D00 = 4; | |
526 LOWORD(v3) = *(short *)v2; | |
527 v1->pSpriteIDs_LUN[1] = 0; | |
528 v1->pSpriteIDs_LUN[3] = 0; | |
529 v1->pSpriteIDs_LUN[5] = 0; | |
530 v1->pSpriteIDs_LUN[7] = 0; | |
531 v1->field_CE8 = 0; | |
532 LOWORD(v1->field_D3C) = v3; | |
533 v1->field_D40 = 0; | |
534 v1->field_D44 = 0; | |
535 v1->field_D48 = 0; | |
536 v1->field_D4C = 131072; | |
537 v1->field_D5C = 0; | |
538 v1->field_D64 = 0; | |
539 v4 = pSpriteFrameTable->FastFindSprite("LUN-SUN"); | |
540 v1->field_D28 = -1; | |
541 v1->field_D08 = 0; | |
542 v1->field_D0C = 0; | |
543 v1->field_D10 = 0; | |
544 v1->field_D24 = 0; | |
545 v1->field_D2C = 0; | |
546 v1->uSpriteID_LUN_SUN = v4; | |
547 v1->field_D14 = -131072; | |
548 v5 = 8; | |
549 do | |
550 { | |
551 pSpriteFrameTable->InitializeSprite(*v2); | |
552 v2 += 2; | |
553 --v5; | |
554 } | |
555 while ( v5 ); | |
556 pSpriteFrameTable->InitializeSprite(v1->uSpriteID_LUN_SUN); | |
557 } | |
558 | |
559 //----- (004892E6) -------------------------------------------------------- | |
762 | 560 void OutdoorLocation::UpdateSunlightVectors() |
0 | 561 { |
762 | 562 //unsigned int result; // eax@1 |
0 | 563 OutdoorLocation *v2; // esi@1 |
564 unsigned int v3; // edi@3 | |
638 | 565 //int v4; // ebx@3 |
0 | 566 int v5; // eax@3 |
638 | 567 //int v6; // eax@3 |
568 //int v7; // ecx@3 | |
0 | 569 double v8; // st7@4 |
570 | |
571 v2 = this; | |
638 | 572 if ( pParty->uCurrentHour >= 5 && pParty->uCurrentHour < 21 ) |
0 | 573 { |
574 v3 = pParty->uCurrentMinute + 60 * (pParty->uCurrentHour - 5); | |
638 | 575 //v4 = (signed int)(v3 * stru_5C6E00->uIntegerPi) / 960; |
323 | 576 v5 = stru_5C6E00->Cos((signed int)(v3 * stru_5C6E00->uIntegerPi) / 960); |
638 | 577 v2->inv_sunlight_y = 0; |
578 v2->inv_sunlight_x = v5; | |
579 //v6 = stru_5C6E00->Sin(v4); | |
580 //v7 = v2->field_D18; | |
581 v2->inv_sunlight_z = stru_5C6E00->Sin((signed int)(v3 * stru_5C6E00->uIntegerPi) / 960); | |
582 v2->vSunlight.x = -v2->inv_sunlight_x; | |
583 v2->vSunlight.y = -v2->inv_sunlight_y; | |
584 v2->vSunlight.z = -v2->inv_sunlight_z; | |
0 | 585 if ( (signed int)v3 >= 480 ) |
586 v8 = (double)(signed int)(960 - v3); | |
587 else | |
588 v8 = (double)(signed int)v3; | |
638 | 589 v2->max_terrain_dimming_level = (signed __int64)(20.0 - v8 / 480.0 * 20.0); |
0 | 590 v2->uLastSunlightUpdateMinute = pParty->uCurrentMinute; |
591 } | |
592 } | |
593 | |
594 //----- (004893C1) -------------------------------------------------------- | |
595 void OutdoorLocation::UpdateFog() | |
596 { | |
597 fFogDensity = GetFogDensityByTime(); | |
598 } | |
599 | |
600 //----- (004893CF) -------------------------------------------------------- | |
601 int OutdoorLocation::GetNumFoodRequiredToRestInCurrentPos(int x, signed int y, int z) | |
602 { | |
603 OutdoorLocation *v4; // ebx@1 | |
604 signed int v5; // edi@4 | |
605 int v6; // eax@4 | |
606 int v7; // eax@4 | |
607 int v8; // eax@4 | |
608 int v9; // eax@5 | |
609 int v10; // eax@6 | |
610 int v11; // eax@7 | |
611 int v12; // eax@8 | |
612 int v15; // [sp+8h] [bp-8h]@2 | |
613 int v16; // [sp+Ch] [bp-4h]@2 | |
614 | |
615 v4 = this; | |
616 if ( pParty->uFlags & 8 | |
617 || (v15 = 0, | |
618 v16 = 0, | |
723 | 619 ODM_GetFloorLevel(x, y, z, pParty->uDefaultPartyHeight, &v15, &v16, 0), |
0 | 620 v16) |
621 || v15 ) | |
622 return 2; | |
623 v5 = WorldPosToGridCellX(pParty->vPosition.x); | |
624 v6 = WorldPosToGridCellZ(pParty->vPosition.y); | |
625 v7 = _47ED83(v5, v6 - 1); | |
764 | 626 v8 = pTileTable->pTiles[GetTileIdByTileMapId(v7)].tileset; |
0 | 627 if ( v8 ) |
628 { | |
629 v9 = v8 - 1; | |
630 if ( !v9 ) | |
631 return 3; | |
632 v10 = v9 - 1; | |
633 if ( !v10 ) | |
634 return 5; | |
635 v11 = v10 - 1; | |
636 if ( !v11 || (v12 = v11 - 3) == 0 ) | |
637 return 4; | |
638 if ( v12 == 1 ) | |
639 return 3; | |
640 return 2; | |
641 } | |
642 return 1; | |
643 } | |
767 | 644 |
0 | 645 |
646 //----- (00489487) -------------------------------------------------------- | |
767 | 647 void OutdoorLocation::SetFog() |
0 | 648 { |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1458
diff
changeset
|
649 strcpy(pOutdoor->pLevelFilename, pCurrentMapName); |
0 | 650 |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1458
diff
changeset
|
651 auto map_id = pMapStats->GetMapInfo(pCurrentMapName); |
767 | 652 if (map_id == MAP_INVALID || map_id == MAP_CELESTIA || map_id == MAP_THE_PIT || map_id > MAP_SHOALS) |
653 return; | |
654 | |
655 uint chance = rand() % 100; | |
656 | |
657 if (chance < fog_probability_table[map_id - 1].small_fog_chance) | |
0 | 658 { |
767 | 659 ::day_fogrange_1 = 4096; |
660 ::day_fogrange_2 = 8192; | |
661 ::day_attrib |= DAY_ATTRIB_FOG; | |
0 | 662 } |
767 | 663 else if (chance < fog_probability_table[map_id - 1].small_fog_chance + |
664 fog_probability_table[map_id - 1].average_fog_chance) | |
0 | 665 { |
767 | 666 ::day_fogrange_2 = 4096; |
667 ::day_fogrange_1 = 0; | |
668 ::day_attrib |= DAY_ATTRIB_FOG; | |
0 | 669 } |
767 | 670 else if (fog_probability_table[map_id - 1].dense_fog_chance && |
671 chance < fog_probability_table[map_id - 1].small_fog_chance + | |
672 fog_probability_table[map_id - 1].average_fog_chance + | |
673 fog_probability_table[map_id - 1].dense_fog_chance) | |
0 | 674 { |
767 | 675 ::day_fogrange_2 = 2048; |
676 ::day_fogrange_1 = 0; | |
677 ::day_attrib |= DAY_ATTRIB_FOG; | |
0 | 678 } |
767 | 679 else |
680 ::day_attrib &= ~DAY_ATTRIB_FOG; | |
681 | |
0 | 682 if ( Is_out15odm_underwater() ) |
683 SetUnderwaterFog(); | |
810 | 684 pOutdoor->loc_time.day_fogrange_1 = ::day_fogrange_1; |
685 pOutdoor->loc_time.day_fogrange_2 = ::day_fogrange_2; | |
686 pOutdoor->loc_time.day_attrib = ::day_attrib; | |
0 | 687 } |
688 | |
689 //----- (00482170) -------------------------------------------------------- | |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1338
diff
changeset
|
690 bool ODMFace::IsBackfaceCulled(ODMFace *a1, RenderVertexSoft *a2, struct Polygon *a3) |
0 | 691 { |
1391
cc9a3a24d61d
Moved stru11, stru12 and some SW Rendering stuff to the archives.
Nomad
parents:
1338
diff
changeset
|
692 struct Polygon *v3; // edi@1 |
0 | 693 RenderVertexSoft *v4; // esi@1 |
694 unsigned int v5; // edx@1 | |
695 RenderVertexSoft *v6; // ecx@2 | |
696 double v7; // st7@5 | |
697 double v8; // st6@5 | |
698 double v9; // st5@5 | |
699 double v10; // st6@9 | |
700 double v11; // st5@9 | |
701 double v12; // st4@9 | |
702 bool result; // eax@16 | |
703 double v14; // ST2C_8@17 | |
704 double v15; // ST20_8@17 | |
705 double v16; // ST0C_8@17 | |
706 double v17; // ST0C_8@17 | |
707 float v18; // [sp+8h] [bp-38h]@5 | |
708 float v19; // [sp+10h] [bp-30h]@5 | |
709 float v20; // [sp+14h] [bp-2Ch]@5 | |
710 float v21; // [sp+18h] [bp-28h]@5 | |
711 float v22; // [sp+1Ch] [bp-24h]@5 | |
712 float v23; // [sp+24h] [bp-1Ch]@5 | |
713 float v24; // [sp+28h] [bp-18h]@5 | |
714 float v25; // [sp+30h] [bp-10h]@5 | |
715 float v26; // [sp+34h] [bp-Ch]@5 | |
716 float v27; // [sp+38h] [bp-8h]@5 | |
717 float v28; // [sp+3Ch] [bp-4h]@5 | |
718 float a3a; // [sp+48h] [bp+8h]@5 | |
719 float a3b; // [sp+48h] [bp+8h]@17 | |
720 float a3c; // [sp+48h] [bp+8h]@17 | |
721 float a3d; // [sp+48h] [bp+8h]@17 | |
722 float a3e; // [sp+48h] [bp+8h]@17 | |
723 | |
724 v3 = a3; | |
725 v4 = a2; | |
726 v5 = a3->uNumVertices; | |
727 if ( (signed int)v5 < 3 ) | |
728 goto LABEL_20; | |
729 v6 = &v4[v5 - 1]; | |
730 if ( v4->vWorldPosition.z == v4[1].vWorldPosition.z && v4[1].vWorldPosition.z == v6->vWorldPosition.z ) | |
731 *(int *)&a3->flags |= 0x10u; | |
732 v19 = v4[1].vWorldViewPosition.x - v4->vWorldViewPosition.x; | |
733 v18 = v4[1].vWorldViewPosition.y - v4->vWorldViewPosition.y; | |
734 v20 = v4[1].vWorldViewPosition.z - v4->vWorldViewPosition.z; | |
735 v21 = v6->vWorldViewPosition.x - v4->vWorldViewPosition.x; | |
736 v22 = v6->vWorldViewPosition.y - v4->vWorldViewPosition.y; | |
737 v23 = v6->vWorldViewPosition.z - v4->vWorldViewPosition.z; | |
738 v28 = v4[1].vWorldPosition.x - v4->vWorldPosition.x; | |
739 v27 = v4[1].vWorldPosition.y - v4->vWorldPosition.y; | |
740 a3a = v4[1].vWorldPosition.z - v4->vWorldPosition.z; | |
741 v7 = v6->vWorldPosition.x - v4->vWorldPosition.x; | |
742 v8 = v6->vWorldPosition.y - v4->vWorldPosition.y; | |
743 v9 = v6->vWorldPosition.z - v4->vWorldPosition.z; | |
744 v26 = v27 * v9 - v8 * a3a; | |
745 v24 = v7 * a3a - v9 * v28; | |
746 v25 = v8 * v28 - v7 * v27; | |
747 if ( v26 == 0.0 && v24 == 0.0 && v25 == 0.0 ) | |
748 { | |
749 while ( 1 ) | |
750 { | |
751 --v5; | |
752 if ( (signed int)v5 < 2 ) | |
753 break; | |
754 v10 = v6->vWorldPosition.x - v4->vWorldPosition.x; | |
755 v11 = v6->vWorldPosition.y - v4->vWorldPosition.y; | |
756 v12 = v6->vWorldPosition.z - v4->vWorldPosition.z; | |
757 v26 = v27 * v12 - v11 * a3a; | |
758 v24 = v10 * a3a - v12 * v28; | |
759 v25 = v11 * v28 - v10 * v27; | |
760 if ( v26 != 0.0 ) | |
761 break; | |
762 if ( v24 != 0.0 || v25 != 0.0 ) | |
763 break; | |
764 --v6; | |
765 } | |
766 v21 = v6->vWorldViewPosition.x - v4->vWorldViewPosition.x; | |
767 v22 = v6->vWorldViewPosition.y - v4->vWorldViewPosition.y; | |
768 v23 = v6->vWorldViewPosition.z - v4->vWorldViewPosition.z; | |
769 } | |
770 if ( ((double)pIndoorCamera->pos.x - v4->vWorldPosition.x) * v26 | |
771 + ((double)pIndoorCamera->pos.z - v4->vWorldPosition.z) * v25 | |
772 + ((double)pIndoorCamera->pos.y - v4->vWorldPosition.y) * v24 > 0.0 ) | |
773 { | |
774 a3b = v23 * v18 - v22 * v20; | |
775 v14 = a3b + 6.7553994e15; | |
776 v3->v_18.x = LODWORD(v14); | |
777 a3c = v21 * v20 - v23 * v19; | |
778 v15 = a3c + 6.7553994e15; | |
779 v3->v_18.y = LODWORD(v15); | |
780 a3d = v22 * v19 - v21 * v18; | |
781 v16 = a3d + 6.7553994e15; | |
782 v3->v_18.z = LODWORD(v16); | |
1410
38df78aba732
deleted stru220.h and stru220 (bezier terrain stuff)
Nomad
parents:
1391
diff
changeset
|
783 v3->_normalize_v_18(); |
0 | 784 a3e = -((double)v3->v_18.x * v4->vWorldViewPosition.x) |
785 - (double)v3->v_18.y * v4->vWorldViewPosition.y | |
786 - (double)v3->v_18.z * v4->vWorldViewPosition.z; | |
787 v17 = a3e + 6.7553994e15; | |
788 v3->field_24 = LODWORD(v17); | |
789 result = 1; | |
790 } | |
791 else | |
792 { | |
793 LABEL_20: | |
794 result = 0; | |
795 } | |
796 return result; | |
797 } | |
798 | |
799 | |
800 //----- (0047C7A9) -------------------------------------------------------- | |
801 void OutdoorLocationTerrain::_47C7A9() | |
802 { | |
803 this->field_10 = 0; | |
804 this->field_12 = 0; | |
805 this->field_16 = 0; | |
806 this->field_14 = 0; | |
807 this->field_1C = 0; | |
808 this->field_18 = 0; | |
809 } | |
810 | |
811 //----- (0047C7C2) -------------------------------------------------------- | |
49 | 812 void OutdoorLocationTerrain::Release()//î÷èñòèòü ëîêàöèþ |
0 | 813 { |
814 if (pHeightmap) | |
815 { | |
816 pAllocator->FreeChunk(this->pHeightmap); | |
817 pHeightmap = nullptr; | |
818 } | |
819 if (pTilemap) | |
820 { | |
821 pAllocator->FreeChunk(pTilemap); | |
822 pTilemap = nullptr; | |
823 } | |
824 if (pAttributemap) | |
825 { | |
826 pAllocator->FreeChunk(pAttributemap); | |
827 pAttributemap = nullptr; | |
828 } | |
760 | 829 if (pDmap) |
0 | 830 { |
760 | 831 pAllocator->FreeChunk(pDmap); |
832 pDmap = nullptr; | |
0 | 833 } |
834 | |
835 _47C7A9(); | |
836 } | |
837 | |
838 //----- (0047C80A) -------------------------------------------------------- | |
760 | 839 void OutdoorLocationTerrain::FillDMap( int X, int Y, int W, int Z ) |
840 { | |
49 | 841 OutdoorLocationTerrain *pOutLocTerrain; // ebx@1 |
0 | 842 double v6; // st7@1 |
843 double v7; // st7@2 | |
844 double v8; // st7@2 | |
845 int result; // eax@3 | |
846 int v10; // eax@4 | |
847 int v11; // ecx@5 | |
848 int v12; // ecx@6 | |
849 int v13; // edi@7 | |
850 int v14; // edx@9 | |
851 int v15; // eax@15 | |
49 | 852 unsigned __int8 *pMapHeight; // ebx@15 |
0 | 853 int v17; // eax@15 |
854 int v18; // ecx@15 | |
855 int v19; // esi@15 | |
856 int v20; // edi@15 | |
857 int v21; // edx@15 | |
858 int v22; // ecx@15 | |
859 int v23; // ebx@15 | |
860 int v24; // ecx@15 | |
861 int v25; // ST28_4@15 | |
862 double v26; // st7@15 | |
863 double v27; // st6@15 | |
864 double v28; // st5@15 | |
865 double v29; // st7@15 | |
866 double v30; // st7@16 | |
867 double v31; // st7@17 | |
868 int v32; // eax@21 | |
869 double v33; // st7@21 | |
870 double v34; // st6@21 | |
871 double v35; // st5@21 | |
872 double v36; // st7@21 | |
873 double v37; // st7@22 | |
874 double v38; // st7@23 | |
875 int v39; // [sp+14h] [bp-34h]@8 | |
876 int v40; // [sp+18h] [bp-30h]@15 | |
877 int v41; // [sp+1Ch] [bp-2Ch]@15 | |
878 int v42; // [sp+20h] [bp-28h]@15 | |
49 | 879 OutdoorLocationTerrain *pOutLocTerrain2; // [sp+24h] [bp-24h]@1 |
0 | 880 int v44; // [sp+28h] [bp-20h]@21 |
881 float v45; // [sp+2Ch] [bp-1Ch]@1 | |
882 float v46; // [sp+30h] [bp-18h]@1 | |
883 float v47; // [sp+34h] [bp-14h]@1 | |
884 int v48; // [sp+38h] [bp-10h]@7 | |
885 int v49; // [sp+3Ch] [bp-Ch]@10 | |
886 int v50; // [sp+40h] [bp-8h]@9 | |
887 float v51; // [sp+44h] [bp-4h]@15 | |
888 float v52; // [sp+44h] [bp-4h]@21 | |
889 float v53; // [sp+50h] [bp+8h]@15 | |
890 float v54; // [sp+50h] [bp+8h]@21 | |
891 int v55; // [sp+54h] [bp+Ch]@15 | |
892 float v56; // [sp+54h] [bp+Ch]@15 | |
893 float v57; // [sp+54h] [bp+Ch]@21 | |
894 | |
895 v46 = -64.0; | |
896 v47 = -64.0; | |
49 | 897 pOutLocTerrain = this; |
0 | 898 v45 = 64.0; |
49 | 899 pOutLocTerrain2 = this; |
0 | 900 v6 = sqrt(12288.0); |
901 if ( v6 != 0.0 ) | |
902 { | |
903 v7 = 1.0 / v6; | |
904 v45 = 64.0 * v7; | |
905 v8 = v7 * -64.0; | |
906 v46 = v8; | |
907 v47 = v8; | |
908 } | |
760 | 909 result = Y; |
910 if ( Y > Z ) | |
0 | 911 { |
760 | 912 v10 = Z ^ Y; |
913 Z ^= Y ^ Z; | |
914 result = Z ^ v10; | |
0 | 915 } |
760 | 916 v11 = X; |
917 if ( X > W ) | |
0 | 918 { |
760 | 919 v12 = W ^ X; |
920 W ^= X ^ W; | |
921 v11 = W ^ v12; | |
0 | 922 } |
923 v13 = result - 1; | |
924 v48 = result - 1; | |
760 | 925 if ( result - 1 <= Z ) |
0 | 926 { |
927 v39 = v11 - 1; | |
928 do | |
929 { | |
930 v14 = v39; | |
931 v50 = v39; | |
760 | 932 if ( v39 <= W ) |
0 | 933 { |
934 result = (v39 - 63) << 9; | |
935 v49 = (v39 - 63) << 9; | |
936 do | |
937 { | |
938 if ( v13 >= 0 && result >= -32256 && v13 <= 127 && result <= 32768 ) | |
939 { | |
49 | 940 v15 = pOutLocTerrain->field_10; |
0 | 941 v55 = v15; |
49 | 942 pMapHeight = pOutLocTerrain->pHeightmap; |
943 v17 = (int)(&pMapHeight[v13 * v15] + v14); | |
0 | 944 v18 = -v13; |
945 v19 = (64 - v13) << 9; | |
946 v20 = 32 * *(char *)v17; | |
947 v21 = 32 * *(char *)(v17 + 1); | |
948 v22 = (v18 + 63) << 9; | |
949 v41 = v22; | |
49 | 950 v23 = (int)(&pMapHeight[v55 * (v48 + 1)] + v50); |
0 | 951 v24 = v22 - v19; |
952 v40 = 32 * *(char *)v23; | |
953 v42 = 32 * *(char *)(v23 + 1); | |
760 | 954 |
955 | |
0 | 956 v25 = v49 - 512 - v49; |
957 v26 = (double)-((v20 - v21) * v24); | |
958 v51 = v26; | |
959 v27 = (double)-(v25 * (v42 - v21)); | |
960 v53 = v27; | |
961 v28 = (double)(v25 * v24); | |
962 v56 = v28; | |
963 v29 = sqrt(v28 * v28 + v27 * v27 + v26 * v26); | |
964 if ( v29 != 0.0 ) | |
965 { | |
966 v30 = 1.0 / v29; | |
967 v51 = v51 * v30; | |
968 v53 = v53 * v30; | |
969 v56 = v30 * v56; | |
970 } | |
971 v31 = (v56 * v47 + v53 * v46 + v51 * v45) * 31.0; | |
972 if ( v31 < 0.0 ) | |
973 v31 = 0.0; | |
974 if ( v31 > 31.0 ) | |
975 v31 = 31.0; | |
49 | 976 v44 = 2 * (v50 + v48 * pOutLocTerrain2->field_10); |
977 pOutLocTerrain = pOutLocTerrain2; | |
760 | 978 *((char *)pOutLocTerrain2->pDmap + v44 + 1) = (signed __int64)v31; |
979 | |
0 | 980 v32 = v49 - (v49 - 512); |
981 v33 = (double)-((v42 - v40) * (v19 - v41)); | |
982 v52 = v33; | |
983 v34 = (double)-(v32 * (v20 - v40)); | |
984 v54 = v34; | |
985 v35 = (double)(v32 * (v19 - v41)); | |
986 v57 = v35; | |
987 v36 = sqrt(v35 * v35 + v34 * v34 + v33 * v33); | |
988 if ( v36 != 0.0 ) | |
989 { | |
990 v37 = 1.0 / v36; | |
991 v52 = v52 * v37; | |
992 v54 = v54 * v37; | |
993 v57 = v37 * v57; | |
994 } | |
995 v38 = (v57 * v47 + v54 * v46 + v52 * v45) * 31.0; | |
996 if ( v38 < 0.0 ) | |
997 v38 = 0.0; | |
998 if ( v38 > 31.0 ) | |
999 v38 = 31.0; | |
1000 v13 = v48; | |
760 | 1001 *((char *)pOutLocTerrain2->pDmap + v44) = (signed __int64)v38; |
0 | 1002 v14 = v50; |
1003 result = v49; | |
1004 } | |
1005 ++v14; | |
1006 result += 512; | |
1007 v50 = v14; | |
1008 v49 = result; | |
1009 } | |
760 | 1010 while ( v14 <= W ); |
0 | 1011 } |
1012 ++v13; | |
1013 v48 = v13; | |
1014 } | |
760 | 1015 while ( v13 <= Z ); |
0 | 1016 } |
1017 } | |
1018 | |
1019 //----- (0047CB57) -------------------------------------------------------- | |
1020 int OutdoorLocationTerrain::_47CB57(int a1, int a2, int a3) | |
1021 { | |
1022 signed int result; // eax@2 | |
1023 unsigned __int16 *v5; // edx@3 | |
1024 double v6; // st7@3 | |
1025 char v7; // bl@3 | |
1026 int v8; // eax@3 | |
1027 int v9; // eax@4 | |
1028 int v10; // eax@5 | |
1029 double v11; // st6@7 | |
1030 signed int v12; // edi@7 | |
1031 int v13; // esi@9 | |
1032 char *v14; // esi@10 | |
1033 signed int v15; // ecx@10 | |
1034 char v16[256]; // [sp+4h] [bp-124h]@9 | |
1035 unsigned __int16 *v17; // [sp+104h] [bp-24h]@3 | |
1036 unsigned int v18; // [sp+108h] [bp-20h]@3 | |
1037 unsigned int v19; // [sp+10Ch] [bp-1Ch]@3 | |
1038 unsigned int v20; // [sp+110h] [bp-18h]@3 | |
1039 unsigned int v21; // [sp+114h] [bp-14h]@3 | |
1040 float v22; // [sp+118h] [bp-10h]@3 | |
1041 float v23; // [sp+11Ch] [bp-Ch]@3 | |
1042 int i; // [sp+120h] [bp-8h]@3 | |
1043 unsigned int v25; // [sp+124h] [bp-4h]@5 | |
1044 signed int a2a; // [sp+134h] [bp+Ch]@3 | |
1045 unsigned int a2b; // [sp+134h] [bp+Ch]@7 | |
1046 float a3a; // [sp+138h] [bp+10h]@7 | |
1047 int a3b; // [sp+138h] [bp+10h]@9 | |
1048 | |
1049 if ( pRenderer->pRenderD3D ) | |
1050 { | |
1051 result = 0; | |
1052 } | |
1053 else | |
1054 { | |
1055 v5 = PaletteManager::Get_Dark_or_Red_LUT(a2, 0, 1); | |
1056 v6 = 0.0; | |
1057 v7 = LOBYTE(pRenderer->uTargetBBits); | |
1058 v19 = pRenderer->uTargetRMask; | |
1059 v21 = pRenderer->uTargetGMask; | |
1060 v22 = 0.0; | |
1061 v20 = pRenderer->uTargetBMask; | |
1062 v8 = 0; | |
1063 v17 = v5; | |
1064 v23 = 0.0; | |
1065 v18 = pRenderer->uTargetBBits; | |
1066 a2a = 0; | |
1067 for ( i = 0; i < a3; ++i ) | |
1068 { | |
1069 v9 = *(char *)(v8 + a1); | |
1070 if ( v9 ) | |
1071 { | |
1072 v10 = v5[v9]; | |
1073 v6 = v6 + (double)((signed int)(v19 & v10) >> (LOBYTE(pRenderer->uTargetBBits) + LOBYTE(pRenderer->uTargetGBits))); | |
1074 ++a2a; | |
1075 v25 = v20 & v10; | |
1076 v22 = (double)((signed int)(v21 & v10) >> SLOBYTE(pRenderer->uTargetBBits)) + v22; | |
1077 v23 = (double)(signed int)(v20 & v10) + v23; | |
1078 } | |
1079 v8 = i + 1; | |
1080 } | |
1081 v11 = 1.0 / (double)a2a; | |
1082 a3a = v11; | |
1083 v25 = (signed __int64)(a3a * v22); | |
1084 i = (signed __int64)(a3a * v23); | |
1085 v12 = 0; | |
1086 a2b = pRenderer->uTargetBBits + pRenderer->uTargetGBits; | |
1087 while ( 1 ) | |
1088 { | |
1089 v13 = v17[v12]; | |
1090 a3b = abs((__int64)(signed __int64)(v11 * v6) - ((signed int)(v19 & v17[v12]) >> a2b)); | |
1091 BYTE3(a3b) = abs((signed)v25 - ((signed int)(v21 & v13) >> v7)) + a3b; | |
1092 v16[v12++] = abs((signed)i - (signed)(v20 & v13)) + BYTE3(a3b); | |
1093 if ( v12 >= 256 ) | |
1094 break; | |
1095 v7 = v18; | |
1096 } | |
1097 result = 0; | |
1098 v14 = (char *)&pPaletteManager->field_D1600[42][23][116]; | |
1099 v15 = 0; | |
1100 do | |
1101 { | |
1102 if ( (unsigned __int8)v16[v15] < (signed int)v14 ) | |
1103 { | |
1104 v14 = (char *)(unsigned __int8)v16[v15]; | |
1105 result = v15; | |
1106 } | |
1107 ++v15; | |
1108 } | |
1109 while ( v15 < 256 ); | |
1110 } | |
1111 return result; | |
1112 } | |
1113 // 47CB57: using guessed type char var_124[256]; | |
1114 | |
1115 //----- (0047CCE2) -------------------------------------------------------- | |
1116 bool OutdoorLocationTerrain::ZeroLandscape() | |
1117 { | |
1118 OutdoorLocationTerrain *v1; // esi@1 | |
1119 | |
1120 v1 = this; | |
1121 memset(this->pHeightmap, 0, 0x4000u); | |
1122 memset(v1->pTilemap, 90, 0x4000u); | |
1123 memset(v1->pAttributemap, 0, 0x4000u); | |
760 | 1124 memset(v1->pDmap, 0, 0x8000u); |
0 | 1125 v1->field_12 = 128; |
1126 v1->field_10 = 128; | |
1127 v1->field_16 = 7; | |
1128 v1->field_14 = 7; | |
1129 v1->field_1C = 127; | |
1130 v1->field_18 = 127; | |
1131 return 1; | |
1132 } | |
1133 | |
1134 //----- (0047CD44) -------------------------------------------------------- | |
1135 bool OutdoorLocationTerrain::Initialize() | |
1136 { | |
1137 | |
760 | 1138 pHeightmap= (unsigned __int8 *)pAllocator->AllocNamedChunk(pHeightmap, 0x4000u, "HMAP");//height map |
1139 pTilemap = (unsigned __int8 *)pAllocator->AllocNamedChunk(pTilemap, 0x4000u, "TMAP");//tile map | |
1140 pAttributemap = (unsigned __int8 *)pAllocator->AllocNamedChunk(pAttributemap, 0x4000u, "AMAP");//êàðòà àòðèáóòîâ | |
1141 pDmap=(struct DMap *)pAllocator->AllocNamedChunk(pDmap, 0x8000u, "DMAP"); | |
1338 | 1142 if ( pHeightmap && pTilemap && pAttributemap && pDmap ) |
760 | 1143 return true; |
0 | 1144 else |
760 | 1145 return false; |
0 | 1146 } |
1147 | |
1148 //----- (0047CDE2) -------------------------------------------------------- | |
1149 void OutdoorLocation::CreateDebugLocation() | |
1150 { | |
1151 OutdoorLocation *v1; // esi@1 | |
1152 void *v2; // eax@1 | |
1153 void *v3; // ST14_4@1 | |
1154 void *v4; // eax@1 | |
1155 void *v5; // ST14_4@1 | |
1156 void *v6; // eax@1 | |
1157 unsigned int v7; // eax@1 | |
1545 | 1158 //char v8; // zf@1 |
0 | 1159 |
1160 v1 = this; | |
1161 strcpy(this->pLevelFilename, "blank"); | |
1162 strcpy(v1->pLocationFileName, "i6.odm"); | |
1163 strcpy(v1->pLocationFileDescription, "MM6 Outdoor v1.00"); | |
1164 v1->uNumBModels = 0; | |
630 | 1165 v1->pTileTypes[0].tileset = Tileset_Grass; |
1166 v1->pTileTypes[1].tileset = Tileset_Water; | |
1167 v1->pTileTypes[2].tileset = Tileset_6; | |
1168 v1->pTileTypes[3].tileset = Tileset_RoadGrassCobble; | |
0 | 1169 v1->LoadTileGroupIds(); |
630 | 1170 v1->LoadRoadTileset(); |
0 | 1171 pAllocator->FreeChunk(v1->pBModels); |
1172 pAllocator->FreeChunk(v1->pSpawnPoints); | |
1173 v1->pBModels = 0; | |
1174 v1->pSpawnPoints = 0; | |
1175 v1->pTerrain.Initialize(); | |
1176 v1->pTerrain.ZeroLandscape(); | |
760 | 1177 v1->pTerrain.FillDMap(0, 0, 128, 128); |
1178 pAllocator->FreeChunk(v1->pCmap); | |
1179 v1->pCmap = 0; | |
0 | 1180 v2 = pAllocator->AllocNamedChunk(0, 0x8000u, "CMAP"); |
1181 v3 = v1->pOMAP; | |
760 | 1182 v1->pCmap = v2; |
0 | 1183 pAllocator->FreeChunk(v3); |
1184 v1->pOMAP = 0; | |
1185 v4 = pAllocator->AllocNamedChunk(0, 0x10000u, "OMAP"); | |
1186 v1->pOMAP = (unsigned int *)v4; | |
1187 memset(v4, 0, 0x10000u); | |
1188 v5 = v1->pFaceIDLIST; | |
1189 v1->numFaceIDListElems = 0; | |
1190 pAllocator->FreeChunk(v5); | |
1191 v1->pFaceIDLIST = 0; | |
1192 v6 = pAllocator->AllocNamedChunk(0, 2u, "IDLIST"); | |
1193 v1->pFaceIDLIST = (unsigned __int16 *)v6; | |
1194 *(short *)v6 = 0; | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
1195 strcpy(v1->pSkyTextureName, pDefaultSkyTexture.data()); |
0 | 1196 v1->uSky_TextureID = pBitmaps_LOD->LoadTexture(v1->pSkyTextureName); |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
1197 strcpy(v1->pGroundTileset, byte_6BE124_cfg_textures_DefaultGroundTexture.data()); |
0 | 1198 v7 = pBitmaps_LOD->LoadTexture(v1->pGroundTileset); |
1199 v1->uMainTile_BitmapID = v7; | |
1545 | 1200 |
1201 if ( v1->uSky_TextureID == -1 ) | |
1202 Error("Invalid Sky Tex Handle"); | |
1203 | |
0 | 1204 if ( v1->uMainTile_BitmapID == -1 ) |
1545 | 1205 Error("Invalid Ground Tex Handle"); |
0 | 1206 } |
1207 | |
1208 | |
1209 | |
1210 //----- (0047CF9C) -------------------------------------------------------- | |
1211 void OutdoorLocation::Release() | |
1212 { | |
1213 //OutdoorLocation *v1; // esi@1 | |
1214 //signed int v2; // edi@1 | |
1215 //int v3; // ebx@2 | |
1216 //void *v4; // ST24_4@4 | |
1217 //char *v5; // ebx@4 | |
1218 //void **v6; // esi@4 | |
1219 | |
1220 //v1 = this; | |
1221 strcpy(pLevelFilename, "blank"); | |
1222 strcpy(pLocationFileName, "default.odm"); | |
1223 strcpy(pLocationFileDescription, "MM6 Outdoor v1.00"); | |
1224 strcpy(pSkyTextureName, "sky043"); | |
1225 strcpy(pGroundTileset, "hm005"); | |
1226 | |
1227 if (pBModels) | |
1228 { | |
1229 for (uint i = 0; i < uNumBModels; ++i) | |
1230 pBModels[i].Release(); | |
1231 | |
1232 pAllocator->FreeChunk(pBModels); | |
1233 pBModels = nullptr; | |
1234 uNumBModels = 0; | |
1235 } | |
1236 | |
1237 if (pSpawnPoints) | |
1238 { | |
1239 pAllocator->FreeChunk(pSpawnPoints); | |
1240 pSpawnPoints = nullptr; | |
1241 } | |
1242 uNumSpawnPoints = 0; | |
1243 | |
1244 pTerrain.Release(); | |
1245 | |
760 | 1246 if (pCmap) |
0 | 1247 { |
760 | 1248 pAllocator->FreeChunk(pCmap); |
1249 pCmap = nullptr; | |
0 | 1250 } |
1251 if (pOMAP) | |
1252 { | |
1253 pAllocator->FreeChunk(pOMAP); | |
1254 pOMAP = nullptr; | |
1255 } | |
1256 if (pFaceIDLIST) | |
1257 { | |
1258 pAllocator->FreeChunk(pFaceIDLIST); | |
1259 pFaceIDLIST = nullptr; | |
1260 } | |
1261 if (pTerrainNormals) | |
1262 { | |
1263 pAllocator->FreeChunk(pTerrainNormals); | |
1264 pTerrainNormals = nullptr; | |
1265 } | |
1266 } | |
1267 | |
1268 //----- (0047D0A6) -------------------------------------------------------- | |
119 | 1269 bool OutdoorLocation::Load(const char *pFilename, ODMFace *File, size_t pNumItems, int thisa)//çàãðóçêà ëîêàöèè |
0 | 1270 { |
1271 //OutdoorLocation *pOutdoorLocation; // esi@1 | |
1272 /*bool result; // eax@9 | |
1273 bool v7; // ebx@9 | |
1274 size_t v8; // eax@10 | |
1275 void *v9; // eax@10 | |
1276 void *v10; // eax@10 | |
1277 void *v11; // eax@10 | |
1278 int v12; // ebx@11 | |
1279 BSPModel *v13; // eax@12 | |
1280 void *v14; // eax@12 | |
1281 BSPModel *v15; // ecx@12 | |
1282 void *v16; // eax@12 | |
1283 BSPModel *v17; // ecx@12 | |
1284 BSPModel *v18; // eax@12 | |
1285 __int16 v19; // ax@15 | |
1286 __int16 v20; // ax@16 | |
1287 int v21; // ecx@16 | |
1288 ODMFace *v22; // ebx@26 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
1289 SpriteObject *pItems; // ecx@27 |
0 | 1290 unsigned int v24; // eax@28 |
1291 //unsigned __int8 v25; // zf@28 | |
1292 //unsigned __int8 v26; // sf@28 | |
1293 ODMFace *v27; // eax@28 | |
1294 const char *i; // edx@29 | |
1295 unsigned __int16 v29; // ax@33 | |
1296 unsigned __int16 v30; // ax@37 | |
1297 int v31; // ecx@37 | |
1298 int v32; // eax@38 | |
1299 void *v33; // eax@38 | |
1300 TileDesc *v34; // eax@43 | |
1301 unsigned int v35; // eax@43 | |
1302 unsigned int v36; // edi@43 | |
1303 unsigned int v37; // edi@45*/ | |
1304 //size_t v38; // eax@50 | |
1305 FILE *v39; // eax@50 | |
1306 //unsigned int v40; // edi@56 | |
1307 //void *v41; // eax@56 | |
1308 //void *v42; // ebx@56 | |
1309 //const void *v43; // ebx@59 | |
1310 //const void *v44; // ebx@59 | |
1311 //unsigned int v45; // eax@59 | |
1312 //BSPModel *v46; // eax@59 | |
1313 //unsigned int v47; // ecx@59 | |
1314 //int v48; // ebx@60 | |
1315 //BSPModel *v49; // eax@61 | |
1316 //BSPModel *v50; // eax@61 | |
1317 //BSPModel *v51; // eax@61 | |
1318 //BSPModel *v52; // eax@61 | |
1319 //BSPModel *v53; // eax@61 | |
1320 //BSPModel *v54; // ecx@61 | |
1321 //BSPModel *v55; // ecx@61 | |
1322 //BSPModel *v56; // ecx@61 | |
1323 //void *v57; // ST24_4@61 | |
1324 //BSPModel *v58; // ecx@61 | |
1325 //void *v59; // ST18_4@61 | |
1326 //BSPModel *v60; // eax@61 | |
1327 //__int16 v61; // ax@64 | |
1328 unsigned __int16 v62; // ax@65 | |
1329 //ODMFace *v63; // ecx@65 | |
1330 //unsigned __int16 v64; // ax@80 | |
1331 //const char *v65; // ecx@80 | |
1332 //int v66; // eax@81 | |
1333 //void *v67; // eax@81 | |
1334 //int v68; // ecx@81 | |
1335 //void *v69; // eax@81 | |
1336 //unsigned int v70; // eax@81 | |
1337 //SpawnPointMM7 *v71; // eax@81 | |
1338 //unsigned int v72; // ecx@81 | |
1339 //size_t v73; // eax@81 | |
1340 //int v74; // edi@87 | |
1341 //void *v75; // edi@88 | |
1342 //unsigned int v76; // edx@94 | |
1343 //int v77; // ecx@94 | |
1344 //char *v78; // eax@95 | |
1345 //unsigned int v79; // edx@97 | |
1346 //unsigned int v80; // eax@99 | |
1347 //int v81; // eax@107 | |
1348 //void *v82; // edi@114 | |
1349 //size_t v83; // eax@120 | |
1350 //const void *v84; // edi@120 | |
1351 //const void *v85; // edi@120 | |
1352 //BSPModel *v86; // eax@124 | |
1353 //unsigned int v87; // eax@124 | |
1354 //BSPModel *v88; // eax@126 | |
1355 //BSPModel *v89; // eax@127 | |
1356 //ODMFace *v90; // eax@129 | |
1357 //const void *v91; // edi@138 | |
1358 //const void *v92; // edi@141 | |
1359 //const void *v93; // edi@141 | |
1360 //const void *v94; // edi@144 | |
1361 //const void *v95; // edi@144 | |
1362 //const char *v96; // edi@147 | |
1363 //unsigned int v97; // eax@147 | |
1364 //TileDesc *v98; // eax@147 | |
1365 //unsigned int v99; // eax@147 | |
1366 //int v100; // ecx@150 | |
1367 //unsigned int v101; // eax@157 | |
1368 int v102; // edi@159 | |
1369 //void *v103; // [sp-14h] [bp-B94h]@55 | |
1370 //void *v104; // [sp-10h] [bp-B90h]@59 | |
1371 //size_t v105; // [sp-Ch] [bp-B8Ch]@59 | |
1372 //char *v106; // [sp-8h] [bp-B88h]@59 | |
1373 int v107; // [sp-4h] [bp-B84h]@12 | |
1374 int v108; // [sp+0h] [bp-B80h]@10 | |
1375 char Src[968]; // [sp+10h] [bp-B70h]@110 | |
1376 char Dst[968]; // [sp+3D8h] [bp-7A8h]@50 | |
1377 char Str[256]; // [sp+7A0h] [bp-3E0h]@50 | |
1378 /*char DstBuf; // [sp+8A0h] [bp-2E0h]@10 | |
1379 __int32 Offset; // [sp+8A4h] [bp-2DCh]@10 | |
1380 __int32 v114; // [sp+8B0h] [bp-2D0h]@10 | |
1381 __int32 v115; // [sp+8BCh] [bp-2C4h]@10 | |
1382 __int32 v116; // [sp+8C8h] [bp-2B8h]@10 | |
1383 __int32 v117; // [sp+8D4h] [bp-2ACh]@10 | |
1384 __int32 v118; // [sp+8E0h] [bp-2A0h]@10 | |
1385 __int32 v119; // [sp+8ECh] [bp-294h]@10 | |
1386 __int32 v120; // [sp+8F8h] [bp-288h]@10 | |
1387 __int32 v121; // [sp+904h] [bp-27Ch]@10 | |
1388 __int32 v122; // [sp+910h] [bp-270h]@10 | |
1389 __int32 v123; // [sp+91Ch] [bp-264h]@10 | |
1390 __int32 v124; // [sp+928h] [bp-258h]@26 | |
1391 __int32 v125; // [sp+934h] [bp-24Ch]@35 | |
1392 __int32 v126; // [sp+940h] [bp-240h]@38 | |
1393 __int32 v127; // [sp+94Ch] [bp-234h]@38 | |
1394 __int32 v128; // [sp+958h] [bp-228h]@38 | |
1395 __int32 v129; // [sp+964h] [bp-21Ch]@38 | |
1396 __int32 v130; // [sp+970h] [bp-210h]@38 | |
1397 __int32 v131; // [sp+97Ch] [bp-204h]@38 | |
1398 __int32 v132; // [sp+988h] [bp-1F8h]@38 | |
1399 __int32 v133; // [sp+994h] [bp-1ECh]@38 | |
1400 __int32 v134; // [sp+9A0h] [bp-1E0h]@38 | |
1401 __int32 v135; // [sp+9ACh] [bp-1D4h]@38 | |
1402 __int32 v136; // [sp+9D0h] [bp-1B0h]@10*/ | |
1403 //char FileName[8]; // [sp+A20h] [bp-160h]@8 | |
1404 //char v138; // [sp+A28h] [bp-158h]@12 | |
1405 //int v139; // [sp+B1Ch] [bp-64h]@10 | |
1406 //char pContainer[32]; // [sp+B20h] [bp-60h]@1 | |
1407 //int *v141; // [sp+B40h] [bp-40h]@50 | |
1408 //__int64 v142; // [sp+B44h] [bp-3Ch]@55 | |
1409 //size_t pSource; // [sp+B4Ch] [bp-34h]@56 | |
1410 //int v144; // [sp+B50h] [bp-30h]@61 | |
1411 //int v145; // [sp+B54h] [bp-2Ch]@68 | |
1412 ODMHeader header; // [sp+B58h] [bp-28h]@50 | |
1413 //unsigned int pDestLen; // [sp+B68h] [bp-18h]@13 | |
1414 //FILE *ptr; // [sp+B6Ch] [bp-14h]@12 | |
1415 //void *v149; // [sp+B70h] [bp-10h]@19 | |
1416 char *Str2; // [sp+B74h] [bp-Ch]@12 | |
1417 //int v151; // [sp+B78h] [bp-8h]@59 | |
1418 //void *uSourceLen; // [sp+B7Ch] [bp-4h]@59 | |
1419 | |
1420 //pOutdoorLocation = this; | |
1421 //strcpy(pContainer, pFilename); | |
1422 | |
1423 if (bUnderwater) | |
1424 { | |
1425 pPaletteManager->pPalette_tintColor[0] = 0x10; | |
1426 pPaletteManager->pPalette_tintColor[1] = 0xC2; | |
1427 pPaletteManager->pPalette_tintColor[2] = 0x99; | |
762 | 1428 pPaletteManager->SetMistColor(37, 143, 92); |
0 | 1429 } |
1430 else | |
1431 { | |
1432 pPaletteManager->pPalette_tintColor[0] = 0; | |
1433 pPaletteManager->pPalette_tintColor[1] = 0; | |
1434 pPaletteManager->pPalette_tintColor[2] = 0; | |
1435 if (pPaletteManager->pPalette_mistColor[0] != 0x80 || | |
1436 pPaletteManager->pPalette_mistColor[1] != 0x80 || | |
1437 pPaletteManager->pPalette_mistColor[2] != 0x80) | |
1438 { | |
762 | 1439 pPaletteManager->SetMistColor(128, 128, 128); |
0 | 1440 pPaletteManager->RecalculateAll(); |
1441 } | |
1442 } | |
1443 | |
1444 _6807E0_num_decorations_with_sounds_6807B8 = 0; | |
1445 /*sprintf(FileName, "levels\\%s", pContainer); | |
1446 if ( GetFileAttributesA(FileName) != -1 ) | |
1447 { | |
1448 result = (bool)fopen(FileName, "rb"); | |
1449 v7 = result; | |
1450 File = (ODMFace *)result; | |
1451 if ( !result ) | |
1452 return result; | |
1453 *(int *)thisa = 1; | |
1454 v8 = strlen(pContainer); | |
1455 v108 = 2; | |
1456 *((char *)&v139 + v8) = 0; | |
1457 viewparams->uTextureID_LocationMap = pIcons_LOD->LoadTexture(pContainer, (enum TEXTURE_TYPE)v108); | |
1458 fread(&DstBuf, 0x180u, 1u, (FILE *)v7); | |
1459 fseek((FILE *)v7, Offset, 0); | |
1460 fread(this, 0xB0u, 1u, (FILE *)v7); | |
1461 LoadTileGroupIds(); | |
630 | 1462 LoadRoadTileset(); |
0 | 1463 strcpy(pGroundTileset, "grastyl"); |
1464 fseek((FILE *)v7, v114, 0); | |
1465 fread(&uNumBModels, 4u, 1u, (FILE *)v7); | |
1466 fseek((FILE *)v7, v115, 0); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
1467 fread(&uNumSpriteObjects, 4u, 1u, (FILE *)v7); |
0 | 1468 fseek((FILE *)v7, v116, 0); |
1469 fread(&uNumLevelDecorations, 4u, 1u, (FILE *)v7); | |
1470 fseek((FILE *)v7, v117, 0); | |
1471 fread(&uNumActors, 4u, 1u, (FILE *)v7); | |
1472 fseek((FILE *)v7, v118, 0); | |
1473 fread(&uNumChests, 4u, 1u, (FILE *)v7); | |
1474 pTerrain.Initialize(); | |
1475 fseek((FILE *)v7, v119, 0); | |
1476 fread(pTerrain.pHeightmap, 1u, 0x4000u, (FILE *)v7); | |
1477 fseek((FILE *)v7, v120, 0); | |
1478 fread(pTerrain.pTilemap, 1u, 0x4000u, (FILE *)v7); | |
1479 fseek((FILE *)v7, v121, 0); | |
1480 fread(pTerrain.pAttributemap, 1u, 0x4000u, (FILE *)v7); | |
1481 pTerrain._47C80A(0, 0, 128, 128); | |
1482 pAllocator->FreeChunk(ptr_D4); | |
1483 ptr_D4 = 0; | |
1484 v9 = pAllocator->AllocNamedChunk(0, 0x8000u, "CMAP"); | |
1485 v108 = (int)pOMAP; | |
1486 ptr_D4 = v9; | |
1487 pAllocator->FreeChunk((void *)v108); | |
1488 pOMAP = 0; | |
1489 v10 = pAllocator->AllocNamedChunk(0, 0x10000u, "OMAP"); | |
1490 v108 = 0; | |
1491 pOMAP = (unsigned int *)v10; | |
1492 fseek((FILE *)v7, v136, v108); | |
1493 fread(&uNumTerrainNormals, 4u, 1u, (FILE *)v7); | |
1494 fread(pTerrainSomeOtherData, 1u, 0x20000u, (FILE *)v7); | |
1495 fread(pTerrainNormalIndices, 1u, 0x10000u, (FILE *)v7); | |
1496 pTerrainNormals = (Vec3_float_ *)pAllocator->AllocNamedChunk(pTerrainNormals, 12 * uNumTerrainNormals, "TerNorm"); | |
1497 fread(pTerrainNormals, 1u, 12 * uNumTerrainNormals, (FILE *)v7); | |
1498 v11 = pAllocator->AllocNamedChunk(pBModels, 188 * uNumBModels, "BDdata"); | |
1499 v108 = 0; | |
1500 pBModels = (BSPModel *)v11; | |
1501 fseek((FILE *)v7, v122, v108); | |
1502 fread(pBModels, 0xBCu, uNumBModels, (FILE *)v7); | |
1503 fseek((FILE *)v7, v123, 0); | |
1504 pNumItems = 0; | |
1505 if ( (signed int)uNumBModels > 0 ) | |
1506 { | |
1507 v12 = 0; | |
1508 while ( 1 ) | |
1509 { | |
1510 pBModels[v12].pVertices.pVertices = 0; | |
1511 pBModels[v12].pFaces = 0; | |
1512 pBModels[v12].pFacesOrdering = 0; | |
1513 pBModels[v12].pNodes = 0; | |
1514 FileName[0] = 0; | |
1515 v108 = (int)&pBModels[v12]; | |
1516 sprintfex(FileName, "%s", v108); | |
1517 v13 = pBModels; | |
1518 v138 = 0; | |
1519 pBModels[v12].pVertices.pVertices = (Vec3_int_ *)pAllocator->AllocNamedChunk(v13[v12].pVertices.pVertices, 12 * v13[v12].pVertices.uNumVertices, | |
1520 FileName); | |
1521 pBModels[v12].pFaces = (ODMFace *)pAllocator->AllocNamedChunk(pBModels[v12].pFaces, 308 * pBModels[v12].uNumFaces, | |
1522 FileName); | |
1523 pBModels[v12].pFacesOrdering = (unsigned __int16 *)pAllocator->AllocNamedChunk(pBModels[v12].pFacesOrdering, | |
1524 2 * pBModels[v12].uNumFaces, FileName); | |
1525 v14 = pAllocator->AllocNamedChunk(pBModels[v12].pNodes, 8 * pBModels[v12].uNumNodes, FileName); | |
1526 v15 = pBModels; | |
1527 v108 = (int)File; | |
1528 v15[v12].pNodes = (BSPNode *)v14; | |
1529 fread(pBModels[v12].pVertices.pVertices, 0xCu, pBModels[v12].pVertices.uNumVertices, (FILE *)v108); | |
1530 fread(pBModels[v12].pFaces, 0x134u, pBModels[v12].uNumFaces, (FILE *)File); | |
1531 fread(pBModels[v12].pFacesOrdering, 2u, pBModels[v12].uNumFaces, (FILE *)File); | |
1532 fread(pBModels[v12].pNodes, 8u, pBModels[v12].uNumNodes, (FILE *)File); | |
1533 v16 = malloc(10 * pBModels[v12].uNumFaces); | |
1534 v107 = (int)File; | |
1535 v17 = pBModels; | |
1536 ptr = (FILE *)v16; | |
1537 fread(v16, 0xAu, v17[v12].uNumFaces, (FILE *)File); | |
1538 v18 = pBModels; | |
1539 Str2 = 0; | |
1540 if ( (signed int)v18[v12].uNumFaces > 0 ) | |
1541 break; | |
1542 LABEL_25: | |
1543 free(ptr); | |
1544 ++pNumItems; | |
1545 ++v12; | |
1546 if ( (signed int)pNumItems >= (signed int)uNumBModels ) | |
1547 goto LABEL_26; | |
1548 } | |
1549 pDestLen = 0; | |
1550 pFilename = (char *)ptr; | |
1551 while ( 1 ) | |
1552 { | |
1553 thisa = (int)((char *)v18[v12].pFaces + pDestLen); | |
1554 if ( !(*(char *)(thisa + 29) & 0x40) ) | |
1555 break; | |
1556 v19 = pTextureFrameTable->FindTextureByName(pFilename); | |
1557 *(short *)(thisa + 272) = v19; | |
1558 if ( !v19 ) | |
1559 { | |
1560 v20 = pBitmaps_LOD->LoadTexture(pFilename); | |
1561 v21 = thisa; | |
1562 *(char *)(v21 + 29) &= 0xBFu; | |
1563 LABEL_19: | |
1564 *(short *)(v21 + 272) = v20; | |
1565 v149 = (void *)(v20 != -1 ? &pBitmaps_LOD->pTextures[v20] : 0); | |
1566 auto pTex = (Texture *)v149; | |
1567 if (pTex) | |
1568 pTex->palette_id2 = pPaletteManager->LoadPalette(pTex->palette_id1); | |
1569 goto LABEL_20; | |
1570 } | |
1571 pTextureFrameTable->LoadAnimationSequenceAndPalettes(*(unsigned __int16 *)((char *)&pBModels[v12].pFaces->uTextureID + pDestLen)); | |
1572 LABEL_20: | |
1573 if ( *(short *)(thisa + 292) ) | |
1574 { | |
1575 if ( ((ODMFace *)thisa)->HasEventHint() ) | |
1576 *(char *)(thisa + 30) |= 0x10u; | |
1577 else | |
1578 *(char *)(thisa + 30) &= 0xEFu; | |
1579 } | |
1580 ++Str2; | |
1581 v18 = pBModels; | |
1582 pDestLen += 308; | |
1583 pFilename += 10; | |
1584 if ( (signed int)Str2 >= (signed int)v18[v12].uNumFaces ) | |
1585 goto LABEL_25; | |
1586 } | |
1587 v20 = pBitmaps_LOD->LoadTexture(pFilename); | |
1588 v21 = thisa; | |
1589 goto LABEL_19; | |
1590 } | |
1591 LABEL_26: | |
1592 v22 = File; | |
1593 fseek((FILE *)File, v124, 0); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
1594 fread(pSpriteObjects, 0x70u, uNumSpriteObjects, (FILE *)v22); |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
1595 if ( (signed int)uNumSpriteObjects > 0 ) |
0 | 1596 { |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
1597 pItems = pSpriteObjects; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
1598 pNumItems = uNumSpriteObjects; |
0 | 1599 do |
1600 { | |
1601 v24 = pItems->stru_24.uItemID; | |
1602 thisa = 0; | |
1603 v27 = (ODMFace *)(48 * v24); | |
1604 v25 = pObjectList->uNumObjects == 0; | |
1605 v26 = (pObjectList->uNumObjects & 0x80000000u) != 0; | |
1606 LOWORD(v27) = *(short *)((char *)&v27->pFacePlane.vNormal.x + (int)((char *)&pItemsTable + 24)); | |
1607 File = v27; | |
1608 pItems->uItemType = (unsigned __int16)v27; | |
1609 if ( v26 | v25 ) | |
1610 { | |
1611 LABEL_33: | |
1612 v29 = 0; | |
1613 } | |
1614 else | |
1615 { | |
1616 for ( i = (const char *)&pObjectList->pObjects->uObjectID; (short)v27 != *(short *)i; i = pFilename ) | |
1617 { | |
1618 ++thisa; | |
1619 pFilename = (char *)i + 56; | |
1620 if ( thisa >= (signed int)pObjectList->uNumObjects ) | |
1621 goto LABEL_33; | |
1622 LOWORD(v27) = (short)File; | |
1623 } | |
1624 v29 = thisa; | |
1625 } | |
1626 pItems->uObjectDescID = v29; | |
1627 ++pItems; | |
1628 --pNumItems; | |
1629 } | |
1630 while ( pNumItems ); | |
1631 } | |
1632 fseek((FILE *)v22, v125, 0); | |
1633 fread(pLevelDecorations, 0x20u, uNumLevelDecorations, (FILE *)v22); | |
1634 pNumItems = 0; | |
1635 if ( (signed int)uNumLevelDecorations > 0 ) | |
1636 { | |
1637 thisa = (int)pLevelDecorations; | |
1638 do | |
1639 { | |
1640 fread(FileName, 1u, 0x20u, (FILE *)v22); | |
1641 v30 = pDecorationList->GetDecorIdByName(FileName); | |
1642 v31 = thisa; | |
1643 ++pNumItems; | |
1644 thisa += 32; | |
1645 *(short *)v31 = v30; | |
1646 } | |
1647 while ( (signed int)pNumItems < (signed int)uNumLevelDecorations ); | |
1648 } | |
1649 fseek((FILE *)v22, v126, 0); | |
1650 fread(pActors, 0x344u, uNumActors, (FILE *)v22); | |
1651 fseek((FILE *)v22, v127, 0); | |
1652 fread(pChests, 0x14CCu, uNumChests, (FILE *)v22); | |
1653 fseek((FILE *)v22, v128, 0); | |
1654 fread(&field_DC, 4u, 1u, (FILE *)v22); | |
1655 pAllocator->FreeChunk(pFaceIDLIST); | |
1656 v32 = field_DC; | |
1657 pFaceIDLIST = 0; | |
1658 v33 = pAllocator->AllocNamedChunk(0, 2 * v32, "IDLIST"); | |
1659 v108 = (int)v22; | |
1660 pFaceIDLIST = (unsigned __int16 *)v33; | |
1661 fread(v33, 2u, field_DC, (FILE *)v108); | |
1662 fseek((FILE *)v22, v129, 0); | |
1663 fread(pOMAP, 4u, 0x4000u, (FILE *)v22); | |
1664 fseek((FILE *)v22, v130, 0); | |
1665 fread(&uNumSpawnPoints, 4u, 1u, (FILE *)v22); | |
1666 pSpawnPoints = (SpawnPointMM7 *)pAllocator->AllocNamedChunk(pSpawnPoints, 24 * uNumSpawnPoints, "Spawn"); | |
1667 fseek((FILE *)v22, v131, 0); | |
1668 fread(pSpawnPoints, 0x18u, uNumSpawnPoints, (FILE *)v22); | |
1669 fseek((FILE *)v22, v132, 0); | |
1670 fread(&ddm, 0x28u, 1u, (FILE *)v22); | |
1671 fseek((FILE *)v22, v133, 0); | |
1672 fread(&stru_5E4C90, 1u, 0xC8u, (FILE *)v22); | |
1673 fseek((FILE *)v22, v134, 0); | |
1674 fread(&uLastVisitDay, 1u, 0x38u, (FILE *)v22); | |
1675 fseek((FILE *)v22, v135, 0); | |
1676 fread(&uLastVisitDay, 1u, 4u, (FILE *)v22); | |
1677 thisa = (int)pTileTypes; | |
1678 pTileTable->InitializeTileset(4); | |
1679 pTileTable->InitializeTileset(pTileTypes[0].uTileGroup); | |
1680 pTileTable->InitializeTileset(pTileTypes[1].uTileGroup); | |
1681 pTileTable->InitializeTileset(pTileTypes[2].uTileGroup); | |
1682 pTileTable->InitializeTileset(pTileTypes[3].uTileGroup); | |
1683 if ( this != (OutdoorLocation *)-96 && pSkyTextureName[0] ) | |
1684 { | |
1685 v108 = 0; | |
1686 v107 = (int)pSkyTextureName; | |
1687 } | |
1688 else | |
1689 { | |
1690 v108 = 0; | |
1691 v107 = (int)pDefaultSkyTexture; | |
1692 } | |
1693 uSky_TextureID = pBitmaps_LOD->LoadTexture((const char *)v107, (enum TEXTURE_TYPE)v108); | |
1694 strcpy(pGroundTileset, byte_6BE124_cfg_textures_DefaultGroundTexture); | |
1695 v34 = pTileTable->GetTileById(pTileTypes[0].uTileID); | |
1696 v35 = pBitmaps_LOD->LoadTexture(v34->pTileName); | |
1697 v36 = uSky_TextureID; | |
1698 uMainTile_BitmapID = v35; | |
1699 if ( v36 != -1 ) | |
1700 pBitmaps_LOD->pTextures[v36].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[v36].palette_id1); | |
1701 | |
1702 v37 = uMainTile_BitmapID; | |
1703 if ( v37 != -1 ) | |
1704 pBitmaps_LOD->pTextures[v37].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[v37].palette_id1); | |
1705 | |
1706 _47F0E2(); | |
1707 pGameLoadingUI_ProgressBar->Progress(); | |
1708 fclose((FILE *)v22); | |
1709 goto LABEL_150; | |
1710 }*/ | |
1711 | |
1712 assert(sizeof(BSPModel) == 188); | |
1713 | |
1714 if (!pGames_LOD->DoesContainerExist(pFilename)) | |
1545 | 1715 Error("Unable to find %s in Games.LOD", pFilename); |
0 | 1716 |
119 | 1717 |
1718 char pMinimapTextureFilename[1024]; | |
1719 strcpy(pMinimapTextureFilename, pFilename); | |
1720 pMinimapTextureFilename[strlen(pMinimapTextureFilename) - 4] = 0; | |
1721 viewparams->uTextureID_LocationMap = pIcons_LOD->LoadTexture(pMinimapTextureFilename, TEXTURE_16BIT_PALETTE); | |
1722 | |
0 | 1723 //strcpy(FileName, pContainer); |
1724 strcpy(Str, pFilename); | |
1725 strcpy(Str + strlen(Str) - 4, ".odm"); | |
1726 //v141 = &v139; | |
1727 //v38 = strlen(pFilename); | |
1728 //strcpy((char *)&v139 + v38, ".odm"); | |
1729 v39 = pGames_LOD->FindContainer(Str, 1); | |
1730 //Str[strlen(Str) - 4] = 0; | |
1731 | |
1732 header.uCompressedSize = 0; | |
1733 header.uDecompressedSize = 0; | |
1734 //ptr = v39; | |
1735 header.uVersion = 91969; | |
1736 header.pMagic[0] = 'm'; | |
1737 header.pMagic[1] = 'v'; | |
1738 header.pMagic[2] = 'i'; | |
1739 header.pMagic[3] = 'i'; | |
1740 fread(&header, 0x10u, 1u, v39); | |
1741 if (header.uVersion != 91969 || | |
1742 header.pMagic[0] != 'm' || | |
1743 header.pMagic[1] != 'v' || | |
1744 header.pMagic[2] != 'i' || | |
1745 header.pMagic[3] != 'i') | |
1746 { | |
1747 MessageBoxW(nullptr, L"Can't load file!", | |
1748 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:507", 0); | |
1749 } | |
1750 //v40 = header.uCompressedSize; | |
1751 //pSource = header.uDecompressedSize; | |
1752 //v41 = malloc(header.uDecompressedSize); | |
1753 auto pSrcMem = (unsigned char *)malloc(header.uDecompressedSize); | |
1754 auto pSrc = pSrcMem; | |
1755 //v42 = v41; | |
1756 //HIDWORD(v142) = (uint32)pSrc; | |
1757 if (header.uCompressedSize < header.uDecompressedSize) | |
1758 { | |
1759 auto pComressedSrc = (char *)malloc(header.uCompressedSize); | |
1760 fread(pComressedSrc, header.uCompressedSize, 1, v39); | |
1761 | |
1762 uint actualDecompressedSize = header.uDecompressedSize; | |
1763 zlib::MemUnzip(pSrc, &actualDecompressedSize, pComressedSrc, header.uCompressedSize); | |
1764 free(pComressedSrc); | |
1765 } | |
1766 else | |
1767 { | |
1768 fread(pSrc, header.uDecompressedSize, 1, v39); | |
1769 } | |
1770 | |
1771 memcpy(pLevelFilename, pSrc, 0x20); | |
1772 memcpy(pLocationFileName, pSrc + 0x20, 0x20); | |
1773 memcpy(pLocationFileDescription, pSrc + 0x40, 0x20); | |
67 | 1774 memcpy(pSkyTextureName, pSrc + 3 * 32, 32); |
0 | 1775 memcpy(pGroundTileset, pSrc + 0x80, 0x20); |
1776 memcpy(pTileTypes, pSrc + 0xA0, 0x10); | |
1777 pSrc += 0xB0; | |
1778 | |
1779 //v43 = (char *)pSrc + 176; | |
1780 LoadTileGroupIds(); | |
630 | 1781 LoadRoadTileset(); |
0 | 1782 strcpy(pGroundTileset, "grastyl"); |
1783 pGameLoadingUI_ProgressBar->Progress(); | |
1784 pTerrain.Initialize(); | |
1785 //v108 = 16384; | |
1786 //v107 = (int)v43; | |
1787 //v106 = (char *)pTerrain.pHeightmap; | |
1788 memcpy(pTerrain.pHeightmap, pSrc, 0x4000); | |
1789 pSrc += 0x4000; | |
1790 | |
1791 //v43 = (char *)v43 + 16384; | |
1792 //v105 = 16384; | |
1793 //v104 = (void *)v43; | |
1794 //v103 = pTerrain.pTilemap; | |
1795 memcpy(pTerrain.pTilemap, pSrc, 0x4000); | |
1796 pSrc += 0x4000; | |
1797 | |
1798 //v43 = (char *)v43 + 16384; | |
1799 memcpy(pTerrain.pAttributemap, pSrc, 0x4000); | |
1800 pSrc += 0x4000; | |
1801 | |
1802 //v43 = (char *)v43 + 16384; | |
1803 //v108 = (int)ptr_D4; | |
760 | 1804 if (pCmap) |
0 | 1805 { |
760 | 1806 pAllocator->FreeChunk(pCmap); |
1807 pCmap = nullptr; | |
0 | 1808 } |
760 | 1809 pCmap = pAllocator->AllocNamedChunk(0, 0x8000u, "CMAP"); |
1810 pTerrain.FillDMap(0, 0, 128, 128); | |
0 | 1811 |
1812 pGameLoadingUI_ProgressBar->Progress(); | |
1813 memcpy(&uNumTerrainNormals, pSrc, 4); | |
1814 //v43 = (char *)v43 + 4; | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
1815 memcpy(pTerrainSomeOtherData.data(), pSrc + 4, 0x20000); |
0 | 1816 pSrc += 4 + 0x20000; |
1817 //v43 = (char *)v43 + 131072; | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
1818 memcpy(pTerrainNormalIndices.data(), pSrc, 0x10000); |
0 | 1819 pSrc += 0x10000; |
1820 //v43 = (char *)v43 + 65536; | |
1821 | |
1822 //pFilename = (char *)(12 * uNumTerrainNormals); | |
1823 pTerrainNormals = (Vec3_float_ *)pAllocator->AllocNamedChunk(pTerrainNormals, 12 * uNumTerrainNormals, "TerNorm"); | |
1824 memcpy(pTerrainNormals, pSrc, 12 * uNumTerrainNormals); | |
1825 pSrc += 12 * uNumTerrainNormals; | |
1826 //v44 = (char *)v43 + (int)pFilename; | |
1827 //v44 = (char *)v44 + 4; | |
1828 //v45 = uNumBModels; | |
1829 //v108 = (int)"BDdata"; | |
1830 | |
1831 pGameLoadingUI_ProgressBar->Progress(); | |
1832 | |
1833 //v107 = 188 * v45; | |
1834 //v106 = (char *)pBModels; | |
1835 //v46 = (BSPModel *)pAllocator->AllocNamedChunk(v106, 188 * v45, "BDdata"); | |
1836 //v47 = uNumBModels; | |
1837 memcpy(&uNumBModels, pSrc, 4); | |
1838 pBModels = (BSPModel *)pAllocator->AllocNamedChunk(pBModels, 188 * uNumBModels, "BDdata"); | |
1839 //pFilename = (char *)(188 * v47); | |
1840 memcpy(pBModels, pSrc + 4, 188 * uNumBModels); | |
1841 pSrc += 4 + 188 * uNumBModels; | |
1842 | |
1843 pGameLoadingUI_ProgressBar->Progress(); | |
1844 | |
1845 //uSourceLen = (char *)v44 + (int)pFilename; | |
1846 //v151 = 0; | |
1847 for (uint i = 0; i < uNumBModels; ++i) | |
1848 { | |
1849 //v48 = 0; | |
80 | 1850 auto model = &pBModels[i]; |
0 | 1851 |
1852 model->pVertices.pVertices = nullptr; | |
1853 model->pFaces = nullptr; | |
1854 model->pFacesOrdering = nullptr; | |
1855 model->pNodes = nullptr; | |
1856 //FileName[0] = 0; | |
1857 //v108 = (int)&pBModels[i]; | |
1858 //sprintf(FileName, "%s", v108); | |
1859 //v49 = pBModels; | |
1860 //v138 = 0; | |
1861 //v50 = &pBModels[v48]; | |
1862 //v108 = (int)FileName; | |
1863 //v107 = 12 * v50->pVertices.uNumVertices; | |
1864 //v106 = (char *)v50->pVertices.pVertices; | |
1865 assert(sizeof(Vec3_int_) == 12); | |
1866 uint verticesSize = model->pVertices.uNumVertices * sizeof(Vec3_int_); | |
1867 model->pVertices.pVertices = (Vec3_int_ *)pAllocator->AllocNamedChunk(model->pVertices.pVertices, verticesSize, ""); | |
1868 memcpy(model->pVertices.pVertices, pSrc, verticesSize); | |
1869 pSrc += verticesSize; | |
1870 //v51 = &pBModels[v48]; | |
1871 //v108 = (int)FileName; | |
1872 //v107 = 308 * v51->uNumFaces; | |
1873 //v106 = (char *)v51->pFaces; | |
1874 assert(sizeof(ODMFace) == 308); | |
1875 uint facesSize = model->uNumFaces * sizeof(ODMFace); | |
1876 model->pFaces = (ODMFace *)pAllocator->AllocNamedChunk(model->pFaces, facesSize, ""); | |
1877 memcpy(model->pFaces, pSrc, facesSize); | |
1878 pSrc += facesSize; | |
1879 //v52 = &pBModels[v48]; | |
1880 //v108 = (int)FileName; | |
1881 //v107 = 2 * v52->uNumFaces; | |
1882 //v106 = (char *)v52->pFacesOrdering; | |
1883 uint facesOrderingSize = model->uNumFaces * sizeof(short); | |
1884 model->pFacesOrdering = (unsigned __int16 *)pAllocator->AllocNamedChunk(model->pFacesOrdering, facesOrderingSize, ""); | |
1885 memcpy(model->pFacesOrdering, pSrc, facesOrderingSize); | |
1886 pSrc += facesOrderingSize; | |
1887 //v53 = &pBModels[v48]; | |
1888 //v108 = (int)FileName; | |
1889 //v107 = 8 * v53->uNumNodes; | |
1890 //v106 = (char *)v53->pNodes; | |
1891 assert(sizeof(BSPNode) == 8); | |
1892 uint nodesSize = model->uNumNodes * sizeof(BSPNode); | |
1893 model->pNodes = (BSPNode *)pAllocator->AllocNamedChunk(model->pNodes, nodesSize, ""); | |
1894 memcpy(model->pNodes, pSrc, nodesSize); | |
1895 pSrc += nodesSize; | |
1896 //v54 = &pBModels[v48]; | |
1897 //v108 = 12 * v54->pVertices.uNumVertices; | |
1898 //pFilename = (char *)v108; | |
1899 //v107 = (int)uSourceLen; | |
1900 //v106 = (char *)v54->pVertices.pVertices; | |
1901 //memcpy(v106, uSourceLen, v108); | |
1902 //uSourceLen = (char *)uSourceLen + (int)pFilename; | |
1903 //v55 = &pBModels[v48]; | |
1904 //v105 = 308 * v55->uNumFaces; | |
1905 //v104 = uSourceLen; | |
1906 //v103 = v55->pFaces; | |
1907 //pFilename = (char *)v105; | |
1908 //memcpy(v103, uSourceLen, v105); | |
1909 //v56 = &pBModels[v48]; | |
1910 //uSourceLen = (char *)uSourceLen + (int)pFilename; | |
1911 //v57 = v56->pFacesOrdering; | |
1912 //pFilename = (char *)(2 * v56->uNumFaces); | |
1913 //memcpy(v57, uSourceLen, (size_t)pFilename); | |
1914 //v58 = &pBModels[v48]; | |
1915 //uSourceLen = (char *)uSourceLen + (int)pFilename; | |
1916 //v59 = v58->pNodes; | |
1917 //pFilename = (char *)(8 * v58->uNumNodes); | |
1918 //memcpy(v59, uSourceLen, (size_t)pFilename); | |
1919 //uSourceLen = (char *)uSourceLen + (int)pFilename; | |
1920 //ptr = (FILE *)malloc(10 * model->uNumFaces); | |
1921 auto textureFilenames = (const char *)malloc(10 * model->uNumFaces); | |
1922 //pFilename = (char *)(10 * pBModels[v48].uNumFaces); | |
1923 memcpy((char *)textureFilenames, pSrc, 10 * model->uNumFaces); | |
1924 pSrc += 10 * model->uNumFaces; | |
1925 //v144 = 0; | |
1926 //uSourceLen = (char *)uSourceLen + (int)pFilename; | |
1927 //v60 = pBModels; | |
1928 for (uint j = 0; j < model->uNumFaces; ++j) | |
1929 { | |
1930 auto texFilename = textureFilenames + j * 10; | |
1931 //v149 = 0; | |
1932 //Str2 = (char *)ptr; | |
1933 | |
80 | 1934 auto *face = &model->pFaces[j]; |
0 | 1935 //pFilename = (char *)v149 + (unsigned int)v60[v48].pFaces; |
1030 | 1936 if (~face->uAttributes & FACE_DONT_CACHE_TEXTURE) |
0 | 1937 { |
1938 v62 = pBitmaps_LOD->LoadTexture(texFilename); | |
1939 // v63 = (ODMFace *)pFilename; | |
1940 goto LABEL_68; | |
1941 } | |
1942 //v61 = pTextureFrameTable->FindTextureByName(texFilename); | |
1943 face->uTextureID = pTextureFrameTable->FindTextureByName(texFilename); | |
1944 if (!face->uTextureID) | |
1945 { | |
1946 v62 = pBitmaps_LOD->LoadTexture(texFilename); | |
1947 //v63 = (ODMFace *)pFilename; | |
1030 | 1948 face->uAttributes &= ~FACE_DONT_CACHE_TEXTURE; |
0 | 1949 LABEL_68: |
1950 face->uTextureID = v62; | |
1951 //v145 = (signed __int16)v62 != -1 ? &pBitmaps_LOD->pTextures[(signed __int16)v62] : 0; | |
1952 //v108 = ((signed __int16)v62 != -1 ? pBitmaps_LOD->pTextures[(signed __int16)v62].palette_id1 : 36); | |
1953 if ((signed __int16)v62 != -1) | |
1954 pBitmaps_LOD->pTextures[v62].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[v62].palette_id1); | |
1955 goto LABEL_69; | |
1956 } | |
1957 pTextureFrameTable->LoadAnimationSequenceAndPalettes(face->uTextureID); | |
1958 LABEL_69: | |
1959 if (face->sCogTriggeredID) | |
1960 { | |
1961 if (face->HasEventHint()) | |
1030 | 1962 face->uAttributes |= 0x1000; |
0 | 1963 else |
1030 | 1964 face->uAttributes &= ~0x1000; |
0 | 1965 } |
1966 //++v144; | |
1967 //v60 = pBModels; | |
1968 //v149 = (char *)v149 + 308; | |
1969 //Str2 += 10; | |
1970 //if ( v144 >= (signed int)v60[v48].uNumFaces ) | |
1971 //goto LABEL_74; | |
1972 } | |
1973 | |
1974 //LABEL_74: | |
1975 free((void *)textureFilenames); | |
1976 // ++v151; | |
1977 // ++v48; | |
1978 // if ( v151 >= (signed int)uNumBModels ) | |
1979 // goto LABEL_75; | |
1980 } | |
1981 //LABEL_75: | |
1982 pGameLoadingUI_ProgressBar->Progress(); | |
1983 | |
1984 memcpy(&uNumLevelDecorations, pSrc, 4u); | |
1985 //uSourceLen = (char *)uSourceLen + 4; | |
1986 if (uNumLevelDecorations > 3000) | |
1987 MessageBoxW(nullptr, L"Can't load file!", | |
1988 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:678", 0); | |
1989 | |
1990 assert(sizeof(LevelDecoration) == 32); | |
1991 //pFilename = (char *)(32 * uNumLevelDecorations); | |
1202 | 1992 memcpy(pLevelDecorations.data(), pSrc + 4, uNumLevelDecorations * sizeof(LevelDecoration)); |
760 | 1993 pSrc += 4 + sizeof(LevelDecoration) * uNumLevelDecorations; |
0 | 1994 |
1995 pGameLoadingUI_ProgressBar->Progress(); | |
1996 | |
1997 //v151 = 0; | |
1998 //uSourceLen = (char *)uSourceLen + (int)pFilename; | |
1999 for (uint i = 0; i < uNumLevelDecorations; ++i) | |
2000 { | |
2001 char name[256]; | |
760 | 2002 memcpy(name, pSrc, sizeof(LevelDecoration)); |
2003 pSrc += sizeof(LevelDecoration); | |
0 | 2004 |
2005 pLevelDecorations[i].uDecorationDescID = pDecorationList->GetDecorIdByName(name); | |
2006 } | |
2007 | |
2008 pGameLoadingUI_ProgressBar->Progress(); | |
2009 | |
2010 memcpy(&numFaceIDListElems, pSrc, 4); | |
2011 | |
2012 //uSourceLen = (char *)uSourceLen + 4; | |
2013 //v108 = (int)pFaceIDLIST; | |
2014 if (pFaceIDLIST) | |
2015 { | |
2016 pAllocator->FreeChunk(pFaceIDLIST); | |
2017 pFaceIDLIST = nullptr; | |
2018 } | |
2019 //v66 = field_DC; | |
2020 //pFaceIDLIST = 0; | |
2021 //v67 = pAllocator->AllocNamedChunk(0, 2 * v66, "IDLIST"); | |
2022 uint faceIDListSize = 2 * numFaceIDListElems; | |
2023 pFaceIDLIST = (unsigned short *)pAllocator->AllocNamedChunk(0, faceIDListSize, "IDLIST"); | |
2024 //v68 = field_DC; | |
2025 //pFaceIDLIST = (unsigned __int16 *)v67; | |
2026 //pFilename = (char *)(2 * v68); | |
2027 memcpy(pFaceIDLIST, pSrc + 4, faceIDListSize); | |
2028 pSrc += 4 + faceIDListSize; | |
2029 | |
2030 //uSourceLen = (char *)uSourceLen + (int)pFilename; | |
2031 pGameLoadingUI_ProgressBar->Progress(); | |
2032 | |
2033 //v108 = (int)pOMAP; | |
2034 //pAllocator->FreeChunk((void *)v108); | |
2035 //pOMAP = 0; | |
2036 if (pOMAP) | |
2037 { | |
2038 pAllocator->FreeChunk(pOMAP); | |
2039 pOMAP = nullptr; | |
2040 } | |
2041 //v69 = pAllocator->AllocNamedChunk(0, 0x10000u, "OMAP"); | |
2042 pOMAP = (unsigned int *)pAllocator->AllocNamedChunk(0, 0x10000, "OMAP"); | |
2043 //v108 = 65536; | |
2044 //pOMAP = (unsigned int *)v69; | |
2045 memcpy(pOMAP, pSrc, 65536); | |
2046 pSrc += 65536; | |
2047 | |
2048 //uSourceLen = (char *)uSourceLen + 65536; | |
2049 pGameLoadingUI_ProgressBar->Progress(); | |
2050 | |
2051 memcpy(&uNumSpawnPoints, pSrc, 4); | |
2052 //uSourceLen = (char *)uSourceLen + 4; | |
2053 pGameLoadingUI_ProgressBar->Progress(); | |
2054 //v70 = uNumSpawnPoints; | |
2055 //v108 = (int)"Spawn"; | |
2056 //v107 = 24 * v70; | |
2057 //v106 = (char *)pSpawnPoints; | |
2058 assert(sizeof(SpawnPointMM7) == 24); | |
2059 uint spawnPointsSize = uNumSpawnPoints * sizeof(SpawnPointMM7); | |
2060 pSpawnPoints = (SpawnPointMM7 *)pAllocator->AllocNamedChunk(pSpawnPoints, spawnPointsSize, "Spawn"); | |
2061 //v72 = uNumSpawnPoints; | |
2062 //pSpawnPoints = v71; | |
2063 memcpy(pSpawnPoints, pSrc + 4, spawnPointsSize); | |
2064 pSrc += 4 + spawnPointsSize; | |
2065 | |
2066 pGameLoadingUI_ProgressBar->Progress(); | |
2067 | |
2068 free(pSrcMem); | |
2069 | |
2070 //v108 = (int)".ddm"; | |
2071 //v73 = strlen(pContainer); | |
2072 strcpy(Str + strlen(Str) - 4, ".ddm"); | |
2073 //strcpy((char *)v141 + v73, (const char *)v108); | |
2074 v39 = pNew_LOD->FindContainer(Str, 1);// | |
2075 fread(&header, 0x10u, 1u, v39); | |
2076 Str2 = 0; | |
2077 if (header.uVersion != 91969 || | |
2078 header.pMagic[0] != 'm' || | |
2079 header.pMagic[1] != 'v' || | |
2080 header.pMagic[2] != 'i' || | |
2081 header.pMagic[3] != 'i' ) | |
2082 { | |
187 | 2083 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:746", 0); |
0 | 2084 Str2 = (char *)1; |
2085 } | |
2086 //v74 = 0; | |
2087 //pFilename = (char *)header.uCompressedSize; | |
2088 //v149 = 0; | |
2089 //pDestLen = header.uDecompressedSize; | |
2090 if ( !Str2 ) | |
2091 { | |
2092 pSrcMem = (unsigned char *)malloc(header.uDecompressedSize); | |
2093 pSrc = pSrcMem; | |
2094 //v149 = v75; | |
2095 if (header.uCompressedSize == header.uDecompressedSize) | |
2096 fread(pSrc, header.uDecompressedSize, 1u, v39); | |
2097 else if (header.uCompressedSize < header.uDecompressedSize) | |
2098 { | |
2099 auto compressedMem = malloc(header.uCompressedSize); | |
2100 fread(compressedMem, header.uCompressedSize, 1, v39); | |
2101 | |
2102 uint actualDecompressedSize = header.uDecompressedSize; | |
2103 zlib::MemUnzip(pSrc, &actualDecompressedSize, compressedMem, header.uCompressedSize); | |
2104 free(compressedMem); | |
2105 } | |
2106 else | |
2107 MessageBoxW(nullptr, L"Can't load file!", | |
2108 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:765", 0); | |
2109 | |
2110 assert(sizeof(DDM_DLV_Header) == 0x28); | |
2111 memcpy(&ddm, pSrc, sizeof(DDM_DLV_Header)); | |
2112 pSrc += sizeof(DDM_DLV_Header); | |
2113 //v74 = (int)((char *)v75 + 40); | |
2114 } | |
2115 //v76 = uNumBModels; | |
2116 //v77 = actualNumFacesInLevel = 0; | |
2117 uint actualNumFacesInLevel = 0; | |
2118 for (uint i = 0; i < uNumBModels; ++i) | |
80 | 2119 actualNumFacesInLevel += pBModels[i].uNumFaces; |
0 | 2120 |
2121 //v79 = ddm.uNumFacesInBModels; | |
2122 if (ddm.uNumFacesInBModels) | |
2123 { | |
2124 if ( ddm.uNumBModels ) | |
2125 { | |
2126 //v80 = ddm.uNumDecorations; | |
2127 if (ddm.uNumDecorations) | |
2128 { | |
2129 if (ddm.uNumFacesInBModels != actualNumFacesInLevel || | |
2130 ddm.uNumBModels != uNumBModels || | |
2131 ddm.uNumDecorations != uNumLevelDecorations ) | |
2132 Str2 = (char *)1; | |
2133 } | |
2134 } | |
2135 } | |
2136 | |
2137 if ( BYTE1(dword_6BE364_game_settings_1) & 0x20 ) | |
2138 pNumItems = 29030400; | |
2139 if ( Str2 ) | |
2140 { | |
2141 memset(Dst, 0, 0x3C8u); | |
2142 memset(Src, 0, 0x3C8u); | |
2143 goto LABEL_112; | |
2144 } | |
2145 //v81 = ddm.uLastRepawnDay; | |
2146 if ((unsigned int)((char *)File - ddm.uLastRepawnDay) >= pNumItems || !ddm.uLastRepawnDay) | |
2147 { | |
2148 memcpy(Dst, pSrc, 0x3C8u); | |
2149 memcpy(Src, pSrc + 968, 0x3C8u); | |
2150 LABEL_112: | |
2151 free(pSrcMem); | |
2152 | |
2153 ddm.uLastRepawnDay = (int)File; | |
2154 if (Str2 == 0) | |
2155 ++ddm.uNumRespawns; | |
2156 v108 = 0; | |
2157 *(int *)thisa = 1; | |
2158 v39 = pGames_LOD->FindContainer(Str, 0); | |
2159 fread(&header, 0x10, 1u, v39); | |
2160 //pFilename = (char *)header.uCompressedSize; | |
2161 //pDestLen = header.uDecompressedSize; | |
2162 //v82 = malloc(header.uDecompressedSize); | |
2163 pSrcMem = (unsigned char *)malloc(header.uDecompressedSize); | |
2164 //v149 = v82; | |
2165 if (header.uCompressedSize == header.uDecompressedSize) | |
2166 fread(pSrcMem, header.uDecompressedSize, 1, v39); | |
2167 else if (header.uCompressedSize < header.uDecompressedSize) | |
2168 { | |
2169 auto compressedMem = malloc(header.uCompressedSize); | |
2170 fread(compressedMem, header.uCompressedSize, 1u, v39); | |
2171 | |
2172 uint actualDecompressedSize = header.uDecompressedSize; | |
2173 zlib::MemUnzip(pSrcMem, &actualDecompressedSize, compressedMem, header.uCompressedSize); | |
2174 free(compressedMem); | |
2175 } | |
2176 else | |
2177 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:857", 0); | |
2178 | |
2179 pSrc = pSrcMem + 40; | |
2180 goto LABEL_120; | |
2181 | |
2182 } | |
2183 *(int *)thisa = 0; | |
2184 LABEL_120: | |
2185 //v108 = (int)".odm"; | |
2186 //v83 = strlen(pContainer); | |
2187 //strcpy((char *)v141 + v83, (const char *)v108); | |
752 | 2188 memcpy(uUndiscoveredArea, pSrc, 0x3C8); |
0 | 2189 //v84 = (const void *)(v74 + 968); |
752 | 2190 memcpy(uDicovered_area, pSrc + 0x3C8, 0x3C8); |
0 | 2191 pSrc += 2 * 0x3C8; |
2192 //v85 = (char *)v84 + 968; | |
2193 | |
2194 pGameLoadingUI_ProgressBar->Progress(); | |
2195 | |
2196 if ( *(int *)thisa ) | |
2197 { | |
752 | 2198 memcpy(uUndiscoveredArea, Dst, 0x3C8u); |
2199 memcpy(uDicovered_area, Src, 0x3C8u); | |
0 | 2200 } |
2201 | |
2202 //v25 = uNumBModels == 0; | |
2203 //v26 = (uNumBModels & 0x80000000u) != 0; | |
2204 //v151 = 0; | |
2205 for (uint i = 0; i < uNumBModels; ++i) | |
2206 { | |
79 | 2207 auto model = pBModels[i]; |
0 | 2208 //pNumItems = 0; |
2209 //do | |
2210 //{ | |
2211 //v86 = pBModels; | |
2212 //thisa = 0; | |
2213 //v87 = (unsigned int)((char *)v86 + pNumItems); | |
79 | 2214 for (uint j = 0; j < model.uNumFaces; ++j) |
0 | 2215 { |
79 | 2216 auto face = model.pFaces[j]; |
0 | 2217 |
2218 //if ( *(int *)(v87 + 76) > 0 ) | |
2219 //{ | |
2220 //File = 0; | |
2221 //do | |
2222 //{ | |
2223 //v106 = (char *)&File->uAttributes + *(int *)(v87 + 84); | |
79 | 2224 memcpy(&face.uAttributes, pSrc, 4); |
0 | 2225 pSrc += 4; |
2226 //v88 = pBModels; | |
2227 //++File; | |
2228 //v85 = (char *)v85 + 4; | |
2229 //++thisa; | |
2230 //v87 = (unsigned int)((char *)v88 + pNumItems); | |
2231 //} | |
2232 //while ( thisa < *(int *)(v87 + 76) ); | |
2233 } | |
2234 | |
2235 //v89 = pBModels; | |
2236 //thisa = 0; | |
79 | 2237 for (uint j = 0; j < model.uNumFaces; ++j) |
0 | 2238 { |
79 | 2239 auto face = model.pFaces[j]; |
0 | 2240 //pFilename = 0; |
2241 //do | |
2242 //{ | |
2243 //v90 = (ODMFace *)&pFilename[*(unsigned int *)((char *)&v89->pFaces + pNumItems)]; | |
2244 //File = v90; | |
79 | 2245 if (face.sCogTriggeredID) |
0 | 2246 { |
79 | 2247 if (face.HasEventHint()) |
760 | 2248 face.uAttributes |= 0x1000u; |
0 | 2249 else |
1062 | 2250 face.uAttributes &= 0xFFFFEFFFu; |
0 | 2251 } |
2252 //++thisa; | |
2253 //v89 = pBModels; | |
2254 //pFilename += 308; | |
2255 //} | |
2256 //while ( thisa < *(signed int *)((char *)&v89->uNumFaces + pNumItems) ); | |
2257 } | |
2258 //++v151; | |
2259 //pNumItems += 188; | |
2260 //} | |
2261 //while ( v151 < (signed int)uNumBModels ); | |
2262 } | |
2263 | |
2264 pGameLoadingUI_ProgressBar->Progress(); | |
2265 | |
2266 //v151 = 0; | |
2267 for (uint i = 0; i < uNumLevelDecorations; ++i) | |
2268 { | |
2269 //thisa = (int)&pLevelDecorations[0].field_2; | |
2270 //do | |
2271 //{ | |
1489 | 2272 memcpy(&pLevelDecorations[i].uFlags, pSrc, 2); |
0 | 2273 pSrc += 2; |
2274 //thisa += 32; | |
2275 //v85 = (char *)v85 + 2; | |
2276 //++v151; | |
2277 //} | |
2278 //while ( v151 < (signed int)uNumLevelDecorations ); | |
2279 } | |
2280 | |
2281 pGameLoadingUI_ProgressBar->Progress(); | |
2282 | |
2283 memcpy(&uNumActors, pSrc, 4); | |
2284 //v91 = (char *)v85 + 4; | |
2285 if (uNumActors > 500) | |
2286 MessageBoxW(nullptr, L"Can't load file!", | |
2287 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:939", 0); | |
2288 | |
2289 pGameLoadingUI_ProgressBar->Progress(); | |
2290 | |
2291 assert(sizeof(Actor) == 836); | |
2292 //pFilename = (char *)(836 * uNumActors); | |
1202 | 2293 memcpy(pActors.data(), pSrc + 4, uNumActors * sizeof(Actor)); |
0 | 2294 pSrc += 4 + uNumActors * sizeof(Actor); |
2295 //v92 = (char *)v91 + (int)pFilename; | |
2296 pGameLoadingUI_ProgressBar->Progress(); | |
2297 | |
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parents:
432
diff
changeset
|
2298 memcpy(&uNumSpriteObjects, pSrc, 4); |
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432
diff
changeset
|
2299 assert(uNumSpriteObjects <= 1000 && "Too many objects"); |
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432
diff
changeset
|
2300 assert(sizeof(SpriteObject) == 112); |
0 | 2301 |
2302 pGameLoadingUI_ProgressBar->Progress(); | |
2303 | |
515
cb0ad52d6a26
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diff
changeset
|
2304 //pFilename = (char *)(112 * uNumSpriteObjects); |
1207
96a81634669e
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Grumpy7
parents:
1206
diff
changeset
|
2305 memcpy(pSpriteObjects.data(), pSrc + 4, uNumSpriteObjects * sizeof(SpriteObject)); |
515
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parents:
432
diff
changeset
|
2306 pSrc += 4 + uNumSpriteObjects * sizeof(SpriteObject); |
0 | 2307 |
2308 //v94 = (char *)v93 + (int)pFilename; | |
2309 pGameLoadingUI_ProgressBar->Progress(); | |
2310 | |
2311 memcpy(&uNumChests, pSrc, 4); | |
2312 //v95 = (char *)v94 + 4; | |
2313 if (uNumChests > 20) | |
2314 MessageBoxW(nullptr, L"Can't load file!", | |
2315 L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Odmap.cpp:968", 0); | |
2316 | |
2317 pGameLoadingUI_ProgressBar->Progress(); | |
2318 | |
2319 assert(sizeof(Chest) == 5324); | |
2320 //pFilename = (char *)(5324 * uNumChests); | |
1202 | 2321 memcpy(pChests.data(), pSrc + 4 , uNumChests * sizeof(Chest)); |
0 | 2322 pSrc += 4 + uNumChests * sizeof(Chest); |
2323 //v96 = (char *)v95 + (int)pFilename; | |
2324 pGameLoadingUI_ProgressBar->Progress(); | |
2325 | |
2326 memcpy(&stru_5E4C90, pSrc, 0xC8); | |
2327 pSrc += 0xC8; | |
2328 | |
2329 pGameLoadingUI_ProgressBar->Progress(); | |
810 | 2330 memcpy(&loc_time, pSrc, 0x38u); |
0 | 2331 |
2332 free(pSrcMem); | |
2333 | |
630 | 2334 pTileTable->InitializeTileset(Tileset_Dirt); |
2335 pTileTable->InitializeTileset(Tileset_Snow); | |
0 | 2336 //v108 = pTileTypes[0].uTileGroup; |
630 | 2337 pTileTable->InitializeTileset(pTileTypes[0].tileset); |
0 | 2338 //v108 = pTileTypes[1].uTileGroup; |
630 | 2339 pTileTable->InitializeTileset(pTileTypes[1].tileset); |
0 | 2340 //v108 = pTileTypes[2].uTileGroup; |
630 | 2341 pTileTable->InitializeTileset(pTileTypes[2].tileset); |
0 | 2342 //v108 = pTileTypes[3].uTileGroup; |
630 | 2343 pTileTable->InitializeTileset(pTileTypes[3].tileset); |
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8c02e6f74b29
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parents:
1202
diff
changeset
|
2344 strcpy(pGroundTileset, byte_6BE124_cfg_textures_DefaultGroundTexture.data()); |
0 | 2345 //v97 = pTileTypes[0].uTileID; |
2346 //v108 = 0; | |
2347 auto v98 = pTileTable->GetTileById(pTileTypes[0].uTileID); | |
2348 //v99 = pBitmaps_LOD->LoadTexture(v98->pTileName, TEXTURE_DEFAULT); | |
2349 uMainTile_BitmapID = pBitmaps_LOD->LoadTexture(v98->pTileName, TEXTURE_DEFAULT); | |
2350 if (uMainTile_BitmapID != -1) | |
2351 pBitmaps_LOD->pTextures[uMainTile_BitmapID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[uMainTile_BitmapID].palette_id1); | |
2352 | |
2353 _47F0E2(); | |
2354 | |
2355 LABEL_150: | |
2356 //v100 = HIDWORD(uLastVisitDay); | |
2357 //LODWORD(v142) = LODWORD(uLastVisitDay); | |
2358 //HIDWORD(v142) = v100; | |
810 | 2359 if (loc_time.uLastVisitDay) |
0 | 2360 { |
810 | 2361 if ( (signed int)((signed int)(signed __int64)((double)loc_time.uLastVisitDay * 0.234375) / 60 / 60 / 24) % 28 != pParty->uDaysPlayed ) |
0 | 2362 { |
2363 if ( rand() % 100 >= 20 ) | |
2364 v108 = dword_4EC268[rand() % dword_4EC2A8]; | |
2365 else | |
2366 v108 = dword_4EC28C[rand() % dword_4EC2AC]; | |
810 | 2367 sprintf(loc_time.sky_texture_name, "plansky%d", v108); |
0 | 2368 } |
2369 } | |
2370 else | |
2371 { | |
810 | 2372 strcpy(loc_time.sky_texture_name, "plansky3"); |
0 | 2373 } |
2374 //v101 = pBitmaps_LOD->LoadTexture(field_4F8); | |
810 | 2375 uSky_TextureID = pBitmaps_LOD->LoadTexture(loc_time.sky_texture_name); |
0 | 2376 if (uSky_TextureID != -1) |
2377 pBitmaps_LOD->pTextures[uSky_TextureID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[uSky_TextureID].palette_id1); | |
2378 | |
2379 pPaletteManager->RecalculateAll(); | |
2380 pSoundList->LoadSound(53, 0); | |
2381 pSoundList->LoadSound(92, 0); | |
2382 pSoundList->LoadSound(57, 0); | |
2383 pSoundList->LoadSound(96, 0); | |
2384 pSoundList->LoadSound(64, 0); | |
2385 pSoundList->LoadSound(103, 0); | |
760 | 2386 for (int i=0; i<3;++i) |
0 | 2387 { |
760 | 2388 |
2389 switch ( pTileTypes[i].tileset ) | |
0 | 2390 { |
760 | 2391 case Tileset_Grass: |
2392 pSoundList->LoadSound(54, 0); | |
2393 pSoundList->LoadSound(93, 0); | |
2394 break; | |
2395 case Tileset_Snow: | |
0 | 2396 pSoundList->LoadSound(58, 0); |
760 | 2397 pSoundList->LoadSound(97, 0); |
0 | 2398 break; |
760 | 2399 case Tileset_2: |
0 | 2400 pSoundList->LoadSound(52, 0); |
760 | 2401 pSoundList->LoadSound(91, 0); |
0 | 2402 break; |
760 | 2403 case Tileset_3: |
0 | 2404 pSoundList->LoadSound(51, 0); |
760 | 2405 pSoundList->LoadSound(90, 0); |
0 | 2406 break; |
760 | 2407 case Tileset_Water: |
0 | 2408 pSoundList->LoadSound(62, 0); |
760 | 2409 pSoundList->LoadSound(101, 0); |
0 | 2410 break; |
760 | 2411 case Tileset_6: |
0 | 2412 pSoundList->LoadSound(49, 0); |
760 | 2413 pSoundList->LoadSound(88, 0); |
0 | 2414 break; |
760 | 2415 case Tileset_Swamp: |
2416 pSoundList->LoadSound(61, 0); | |
2417 pSoundList->LoadSound(100, 0); | |
2418 break; | |
2419 } | |
0 | 2420 } |
2421 return true; | |
2422 } | |
2423 | |
2424 //----- (0047ECC1) -------------------------------------------------------- | |
764 | 2425 int OutdoorLocation::GetTileIdByTileMapId(signed int a2) |
0 | 2426 { |
2427 signed int result; // eax@2 | |
2428 int v3; // eax@3 | |
2429 | |
2430 if ( a2 >= 90 ) | |
2431 { | |
2432 v3 = (a2 - 90) / 36; | |
2433 if ( v3 && v3 != 1 && v3 != 2 ) | |
2434 { | |
2435 if ( v3 == 3 ) | |
2436 result = this->pTileTypes[3].uTileID; | |
2437 else | |
2438 result = a2; | |
2439 } | |
2440 else | |
2441 { | |
2442 result = this->pTileTypes[v3].uTileID; | |
2443 } | |
2444 } | |
2445 else | |
2446 { | |
2447 result = 0; | |
2448 } | |
2449 return result; | |
2450 } | |
2451 | |
2452 //----- (0047ED08) -------------------------------------------------------- | |
67 | 2453 unsigned int OutdoorLocation::DoGetTileTexture(unsigned int uX, unsigned int uY) |
0 | 2454 { |
2455 int v3; // esi@5 | |
2456 unsigned int result; // eax@9 | |
2457 | |
630 | 2458 assert(uX < 128 && uY < 128); |
67 | 2459 |
2460 v3 = this->pTerrain.pTilemap[uY * 128 + uX]; | |
630 | 2461 if (v3 < 198) // < Tileset_3 |
67 | 2462 { |
2463 if (v3 >= 90) | |
185 | 2464 v3 = v3 + this->pTileTypes[(v3 - 90) / 36].uTileID - 36 * ((v3 - 90) / 36) - 90; |
67 | 2465 } |
2466 else | |
2467 v3 = v3 + this->pTileTypes[3].uTileID - 198; | |
2468 | |
635 | 2469 #pragma region "New: seasons change" |
2470 extern bool change_seasons; | |
2471 if (change_seasons) | |
2472 switch (pParty->uCurrentMonth) | |
2473 { | |
2474 case 11: case 0: case 1: // winter | |
2475 if (v3 >= 90) // Tileset_Grass begins at TileID = 90 | |
2476 { | |
2477 if (v3 <= 95) // some grastyl entries | |
2478 v3 = 348; | |
2479 else if (v3 <= 113) // rest of grastyl & all grdrt* | |
2480 v3 = 348 + (v3 - 96); | |
2481 } | |
630 | 2482 /*switch (v3) |
2483 { | |
2484 case 102: v3 = 354; break; // grdrtNE -> SNdrtne | |
2485 case 104: v3 = 356; break; // grdrtNW -> SNdrtnw | |
2486 case 108: v3 = 360; break; // grdrtN -> SNdrtn | |
2487 }*/ | |
635 | 2488 break; |
2489 | |
2490 case 2: case 3: case 4: // spring | |
2491 case 8: case 9: case 10: // autumn | |
2492 if (v3 >= 90 && v3 <= 113) // just convert all Tileset_Grass to dirt | |
2493 v3 = 1; | |
2494 break; | |
630 | 2495 |
635 | 2496 case 5: case 6: case 7: // summer |
2497 //all tiles are green grass by default | |
2498 break; | |
630 | 2499 |
635 | 2500 default: assert(pParty->uCurrentMonth >= 0 && pParty->uCurrentMonth < 12); |
2501 } | |
2502 #pragma endregion | |
630 | 2503 |
67 | 2504 return pTileTable->pTiles[v3].uBitmapID; |
0 | 2505 } |
2506 | |
2507 //----- (0047ED83) -------------------------------------------------------- | |
2508 int OutdoorLocation::_47ED83(signed int a2, signed int a3) | |
2509 { | |
812 | 2510 assert(a2 < 128 && a3 < 128); |
0 | 2511 |
812 | 2512 return *(&this->pTerrain.pTilemap[128 * a3] + a2); |
0 | 2513 } |
2514 | |
2515 //----- (0047EDB3) -------------------------------------------------------- | |
2516 int OutdoorLocation::ActuallyGetSomeOtherTileInfo(unsigned int uX, unsigned int uY) | |
2517 { | |
812 | 2518 assert(uX < 128 && uY < 128); |
0 | 2519 int v3; // esi@5 |
2520 | |
812 | 2521 v3 = this->pTerrain.pTilemap[uY * 128 + uX]; |
2522 if ( v3 >= 90 ) | |
2523 v3 = v3 + this->pTileTypes[(v3 - 90) / 36].uTileID - 36 * ((v3 - 90) / 36) - 90; | |
67 | 2524 return pTileTable->pTiles[v3].uAttributes; |
0 | 2525 } |
2526 | |
2527 //----- (0047EE16) -------------------------------------------------------- | |
2528 int OutdoorLocation::DoGetHeightOnTerrain(unsigned int uX, unsigned int uZ) | |
2529 { | |
812 | 2530 assert(uX < 128 && uZ < 128); |
0 | 2531 |
812 | 2532 return 32 * pTerrain.pHeightmap[uZ * 128 + uX]; |
0 | 2533 } |
2534 | |
2535 //----- (0047EE49) -------------------------------------------------------- | |
764 | 2536 int OutdoorLocation::GetSoundIdByPosition( signed int X_pos, signed int Y_pos, int running ) |
2537 { | |
0 | 2538 signed int v4; // eax@5 |
2539 signed int v5; // eax@7 | |
2540 int v6; // eax@8 | |
2541 signed int v8; // eax@9 | |
764 | 2542 int modif=0; |
0 | 2543 |
764 | 2544 if ( X_pos < 0 || X_pos > 127 || Y_pos < 0 || Y_pos > 127 ) |
0 | 2545 v4 = 0; |
2546 else | |
764 | 2547 v4 = this->pTerrain.pTilemap[128 * Y_pos + X_pos]; |
2548 v5 = GetTileIdByTileMapId(v4); | |
2549 if (running) | |
2550 modif=-39; | |
0 | 2551 if ( !v5 ) |
764 | 2552 return 92+modif; |
2553 | |
2554 switch (pTileTable->pTiles[v5].tileset) | |
0 | 2555 { |
764 | 2556 case 0: return 93+ modif; |
2557 case 1: return 97+ modif; | |
2558 case 2: return 91+ modif; | |
2559 case 3: return 90+ modif; | |
2560 case 4: return 101+ modif; | |
2561 case 5: return 95+ modif; | |
2562 case 6: return 88+ modif; | |
2563 case 7: return 100+ modif; | |
2564 case 8: return 93+ modif; | |
2565 default: | |
2566 v8=pTileTable->pTiles[v5].tileset; | |
2567 if ( (v8 > 9 && v8 <= 17) || (v8 > 21 && v8 <= 27) ) | |
2568 return 96+ modif; | |
2569 else | |
2570 return 95+ modif; | |
0 | 2571 } |
764 | 2572 |
0 | 2573 } |
2574 | |
2575 //----- (0047EF60) -------------------------------------------------------- | |
752 | 2576 int OutdoorLocation::UpdateDiscoveredArea(int X_grid_pos, int Y_grid_poa, int a4) |
0 | 2577 { |
2578 int v4; // ecx@1 | |
2579 int v5; // edx@2 | |
2580 int v6; // edi@2 | |
2581 int v7; // esi@2 | |
2582 int v8; // eax@4 | |
2583 int v9; // ebx@4 | |
2584 int v10; // eax@5 | |
2585 int v11; // eax@7 | |
2586 int v12; // esi@12 | |
2587 char v13; // al@12 | |
2588 int v15; // [sp+4h] [bp-14h]@7 | |
2589 int v16; // [sp+8h] [bp-10h]@5 | |
2590 int v17; // [sp+Ch] [bp-Ch]@2 | |
2591 OutdoorLocation *v18; // [sp+10h] [bp-8h]@1 | |
2592 int v19; // [sp+14h] [bp-4h]@2 | |
2593 int i; // [sp+24h] [bp+Ch]@5 | |
2594 | |
2595 v18 = this; | |
752 | 2596 v4 = Y_grid_poa - 10; |
2597 if ( Y_grid_poa - 10 < Y_grid_poa + 10 ) | |
0 | 2598 { |
752 | 2599 v5 = v4 - Y_grid_poa; |
2600 v6 = (Y_grid_poa - 30); | |
2601 v7 = X_grid_pos; | |
2602 v19 = v4 - Y_grid_poa; | |
2603 v17 = Y_grid_poa + 10 - v4; | |
0 | 2604 while ( 1 ) |
2605 { | |
2606 v8 = abs(v5); | |
2607 v9 = v7 - 10; | |
2608 if ( v7 - 10 < v7 + 10 ) | |
2609 { | |
2610 v16 = v8 * v8; | |
2611 v10 = v9 - v7; | |
2612 for ( i = v9 - v7; ; v10 = i ) | |
2613 { | |
2614 v11 = abs(v10); | |
2615 v15 = v11 * v11 + v16; | |
752 | 2616 if ( v15 <= 100 && v9 >= 20 && v9 <= 107 && v6 >= 0 && v6 <= 87 ) |
0 | 2617 { |
752 | 2618 v13 = 1 << (7 - (v9 - 20) % 8); |
2619 v18->uDicovered_area[v6][(v9 - 20)/8] |= v13; | |
0 | 2620 if ( v15 <= 49 ) |
752 | 2621 v18->uUndiscoveredArea[v6][(v9 - 20)/8] |= v13; |
2622 v7 = X_grid_pos; | |
0 | 2623 } |
2624 ++v9; | |
2625 ++i; | |
2626 if ( v9 >= v7 + 10 ) | |
2627 break; | |
2628 } | |
2629 } | |
752 | 2630 ++v6 ; |
0 | 2631 ++v19; |
2632 --v17; | |
2633 if ( !v17 ) | |
2634 break; | |
2635 v5 = v19; | |
2636 } | |
2637 } | |
2638 return 1; | |
2639 } | |
2640 | |
2641 //----- (0047F04C) -------------------------------------------------------- | |
752 | 2642 bool OutdoorLocation::_47F04C(signed int x_pos, signed int y_pos) |
0 | 2643 { |
2644 bool result; // eax@5 | |
2645 | |
752 | 2646 if ( x_pos < 0 || x_pos >= 88 || y_pos < 0 || y_pos >= 88 ) |
0 | 2647 result = 0; |
2648 else | |
752 | 2649 result = (uUndiscoveredArea[y_pos][x_pos/8] & (unsigned __int8)(1 << (7 - (x_pos) % 8))) != 0; |
0 | 2650 return result; |
2651 } | |
2652 | |
2653 //----- (0047F097) -------------------------------------------------------- | |
752 | 2654 bool OutdoorLocation::_47F097(signed int x_pos, signed int y_pos) |
0 | 2655 { |
2656 bool result; // eax@5 | |
2657 | |
752 | 2658 if ( x_pos < 0 || x_pos >= 88 || y_pos < 0 || y_pos >= 88 ) |
0 | 2659 result = 0; |
2660 else | |
752 | 2661 result = (uDicovered_area[y_pos][x_pos/8] & (unsigned __int8)(1 << (7 - (x_pos) % 8))) != 0; |
0 | 2662 return result; |
2663 } | |
2664 | |
2665 //----- (0047F0E2) -------------------------------------------------------- | |
2666 bool OutdoorLocation::_47F0E2() | |
2667 { | |
2668 signed int v1; // edi@1 | |
2669 OutdoorLocation *v2; // ebx@1 | |
2670 Texture *v3; // ebp@2 | |
2671 | |
2672 v1 = 0; | |
2673 v2 = this; | |
2674 if ( (signed int)pBitmaps_LOD->uNumLoadedFiles > 0 ) | |
2675 { | |
2676 v3 = pBitmaps_LOD->pTextures; | |
2677 do | |
2678 { | |
2679 if ( v1 != -1 ? (int)v3 : 0 ) | |
710 | 2680 v3->uDecompressedSize = v2->pTerrain._47CB57((int)v3->pLevelOfDetail0_prolly_alpha_mask, |
0 | 2681 v3->palette_id2, |
2682 v3->uTextureWidth * v3->uTextureHeight); | |
2683 ++v1; | |
2684 ++v3; | |
2685 } | |
2686 while ( v1 < (signed int)pBitmaps_LOD->uNumLoadedFiles ); | |
2687 } | |
2688 return 1; | |
2689 } | |
2690 | |
2691 //----- (0047F138) -------------------------------------------------------- | |
2692 bool OutdoorLocation::PrepareDecorations() | |
2693 { | |
2694 signed int v1; // ebx@1 | |
2695 __int16 v4; // ax@5 | |
2696 int v5; // eax@7 | |
2697 __int16 v6; // ax@14 | |
2698 signed int v8; // [sp+Ch] [bp-4h]@1 | |
2699 | |
2700 v1 = 0; | |
2701 v8 = 0; | |
1477
7ef4b64f6329
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Nomad
parents:
1458
diff
changeset
|
2702 if ( !_stricmp(pCurrentMapName, "out09.odm") ) |
0 | 2703 v8 = 1; |
2704 | |
2705 for (uint i = 0; i < uNumLevelDecorations; ++i) | |
2706 { | |
1202 | 2707 auto decor = &pLevelDecorations[i]; |
0 | 2708 |
2709 pDecorationList->InitializeDecorationSprite(decor->uDecorationDescID); | |
2710 v4 = pDecorationList->pDecorations[decor->uDecorationDescID].uSoundID; | |
2711 if ( v4 && _6807E0_num_decorations_with_sounds_6807B8 < 9 ) | |
2712 { | |
2713 pSoundList->LoadSound(v4, 0); | |
2714 v5 = _6807E0_num_decorations_with_sounds_6807B8++; | |
2715 _6807B8_level_decorations_ids[v5] = i; | |
2716 } | |
2717 if ( v8 && decor->uCog == 20 ) | |
1489 | 2718 decor->uFlags |= LEVEL_DECORATION_OBELISK_CHEST; |
1514
965af46e8793
Rename LevelDecoration::field_16_event_id to LevelDecoration::uEventID.
yoctozepto
parents:
1489
diff
changeset
|
2719 if ( !decor->uEventID ) |
0 | 2720 { |
2721 if ( decor->IsInteractive() ) | |
2722 { | |
2723 if ( v1 < 124 ) | |
2724 { | |
2725 v6 = v1 + 75; | |
2726 decor->_idx_in_stru123 = v6; | |
2727 if ( !stru_5E4C90._decor_events[v1++] ) | |
1489 | 2728 decor->uFlags |= LEVEL_DECORATION_INVISIBLE; |
0 | 2729 } |
2730 } | |
2731 } | |
2732 } | |
2733 | |
2734 pGameLoadingUI_ProgressBar->Progress(); | |
2735 return true; | |
2736 } | |
2737 // 6807E0: using guessed type int _6807E0_num_decorations_6807B8; | |
2738 | |
2739 //----- (0047F223) -------------------------------------------------------- | |
2740 int OutdoorLocation::_47F223_LooksLikeGenerateMonsterLoot() | |
2741 { | |
2742 signed int v1; // ebx@1 | |
2743 char *v2; // esi@2 | |
2744 int v3; // eax@7 | |
2745 OutdoorLocation *v5; // [sp+0h] [bp-4h]@1 | |
2746 | |
2747 v5 = this; | |
2748 v1 = 0; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
2749 if ( (signed int)uNumSpriteObjects > 0 ) |
0 | 2750 { |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
2751 v2 = (char *)&pSpriteObjects[0].uObjectDescID; |
0 | 2752 do |
2753 { | |
2754 if ( *(short *)v2 ) | |
2755 { | |
2756 if ( !(v2[24] & 8) && !(pObjectList->pObjects[*(short *)v2].uFlags & 0x10) ) | |
2757 *(int *)(v2 + 10) = GetTerrainHeightsAroundParty2(*(int *)(v2 + 2), *(int *)(v2 + 6), (int *)&v5, 0); | |
2758 v3 = *(int *)(v2 + 34); | |
2759 if ( v3 ) | |
2760 { | |
2761 if ( v3 != 220 && pItemsTable->pItems[v3].uEquipType == 14 && !*(int *)(v2 + 38) ) | |
2762 *(int *)(v2 + 38) = rand() % 15 + 5; | |
2763 pItemsTable->SetSpecialBonus((ItemGen *)(v2 + 34)); | |
2764 } | |
2765 } | |
2766 ++v1; | |
2767 v2 += 112; | |
2768 } | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
432
diff
changeset
|
2769 while ( v1 < (signed int)uNumSpriteObjects ); |
0 | 2770 } |
2771 pGameLoadingUI_ProgressBar->Progress(); | |
2772 return 1; | |
2773 } | |
2774 | |
2775 //----- (0047F2D3) -------------------------------------------------------- | |
2776 bool OutdoorLocation::InitalizeActors(int a1) | |
2777 { | |
82 | 2778 Actor *v3; // esi@2 |
0 | 2779 int v4; // eax@3 |
2780 __int16 v5; // ax@11 | |
760 | 2781 int alert_status; // [sp+348h] [bp-8h]@1 |
0 | 2782 int v9; // [sp+34Ch] [bp-4h]@1 |
2783 | |
760 | 2784 alert_status = 0; |
2785 for(int i=0; i<uNumActors; ++i) | |
2786 { | |
2787 v4 = pActors[i].uAttributes; | |
82 | 2788 if ( !(v4 & 0x100000) ) |
760 | 2789 { |
2790 if ( alert_status != 1 ) | |
2791 { | |
2792 pActors[i].uCurrentActionTime = 0; | |
2793 pActors[i].uCurrentActionLength = 0; | |
2794 if ( v4 & 0x10000 ) | |
2795 pActors[i].uAIState = AIState::Disabled; | |
2796 if ( pActors[i].uAIState != AIState::Removed && pActors[i].uAIState != AIState::Disabled && | |
2797 (pActors[i].sCurrentHP == 0 || pActors[i].pMonsterInfo.uHP == 0) ) | |
2798 pActors[i].uAIState = AIState::Dead; | |
2799 pActors[i].vVelocity.x = 0; | |
2800 pActors[i].vVelocity.y = 0; | |
2801 pActors[i].vVelocity.z = 0; | |
2802 pActors[i].UpdateAnimation(); | |
864 | 2803 pActors[i].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; |
760 | 2804 pActors[i].PrepareSprites(0); |
2805 } | |
2806 else | |
2807 { | |
2808 pActors[i].uAIState = AIState::Disabled; | |
2809 pActors[i].uAttributes = v4 | 0x10000; | |
2810 } | |
2811 } | |
2812 else if ( a1 == 0 ) | |
2813 { | |
2814 pActors[i].uAIState = AIState::Disabled; | |
2815 pActors[i].uAttributes = v4 | 0x10000; | |
2816 } | |
2817 else if ( alert_status != 0 ) | |
2818 { | |
2819 pActors[i].uCurrentActionTime = 0; | |
2820 pActors[i].uCurrentActionLength = 0; | |
2821 if ( v4 & 0x10000 ) | |
2822 pActors[i].uAIState = AIState::Disabled; | |
2823 v5 = pActors[i].uAIState; | |
2824 if ( pActors[i].uAIState != AIState::Removed && pActors[i].uAIState != AIState::Disabled && | |
2825 (pActors[i].sCurrentHP == 0 || pActors[i].pMonsterInfo.uHP == 0) ) | |
2826 pActors[i].uAIState = AIState::Dead; | |
2827 pActors[i].vVelocity.x = 0; | |
2828 pActors[i].vVelocity.y = 0; | |
2829 pActors[i].vVelocity.z = 0; | |
2830 pActors[i].UpdateAnimation(); | |
864 | 2831 pActors[i].pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; |
760 | 2832 pActors[i].PrepareSprites(0); |
2833 } | |
2834 else | |
2835 { | |
2836 pActors[i].uAIState = AIState::Disabled; | |
2837 pActors[i].uAttributes = v4 | 0x10000; | |
2838 alert_status = GetAlertStatus(); | |
2839 } | |
2840 } | |
2841 | |
0 | 2842 pGameLoadingUI_ProgressBar->Progress(); |
760 | 2843 //no use for this |
2844 // Actor thisa; | |
2845 // thisa.pMonsterInfo.uID = 45; | |
2846 // thisa.PrepareSprites(0); | |
0 | 2847 return 1; |
2848 } | |
2849 | |
2850 //----- (0047F3EA) -------------------------------------------------------- | |
630 | 2851 bool OutdoorLocation::LoadRoadTileset() |
0 | 2852 { |
760 | 2853 pTileTypes[3].uTileID = pTileTable->GetTileForTerrainType(pTileTypes[3].tileset, 1); |
2854 pTileTable->InitializeTileset(pTileTypes[3].tileset); | |
0 | 2855 return 1; |
2856 } | |
2857 | |
2858 //----- (0047F420) -------------------------------------------------------- | |
2859 bool OutdoorLocation::LoadTileGroupIds() | |
2860 { | |
2861 for (uint i = 0; i < 3; ++i) | |
760 | 2862 pTileTypes[i].uTileID = pTileTable->GetTileForTerrainType(pTileTypes[i].tileset, 1); |
0 | 2863 |
2864 return true; | |
2865 } | |
2866 | |
2867 //----- (0047B42C) -------------------------------------------------------- | |
142 | 2868 void OutdoorLocation::PrepareActorsDrawList() |
0 | 2869 { |
2870 unsigned int result; // eax@1 | |
142 | 2871 //Actor *v1; // edi@2 |
2872 //__int16 v2; // ax@3 | |
2873 int z; // esi@5 | |
0 | 2874 float v4; // ST48_4@8 |
142 | 2875 //double v5; // ST38_8@8 |
2876 //float v6; // ST48_4@10 | |
2877 //double v7; // ST30_8@10 | |
0 | 2878 unsigned int v8; // eax@11 |
2879 int v9; // edx@11 | |
2880 __int16 v10; // dx@11 | |
2881 unsigned int v11; // eax@13 | |
2882 signed int v12; // eax@16 | |
2883 __int16 v13; // cx@21 | |
2884 SpriteFrame *v14; // eax@24 | |
2885 SpriteFrame *v15; // ebx@25 | |
2886 //int *v16; // eax@25 | |
2887 int v17; // eax@35 | |
2888 int v18; // ST78_4@36 | |
2889 int v19; // eax@36 | |
2890 int v20; // ecx@38 | |
2891 int v21; // eax@38 | |
2892 int v22; // ecx@41 | |
2893 int v23; // ST5C_4@43 | |
2894 int v24; // esi@44 | |
2895 signed __int64 v25; // qtt@45 | |
2896 int v26; // ST54_4@45 | |
2897 int v27; // ecx@45 | |
2898 RenderBillboard *v28; // esi@45 | |
142 | 2899 //__int16 v29; // ax@46 |
0 | 2900 unsigned __int8 v30; // zf@46 |
2901 unsigned __int8 v31; // sf@46 | |
2902 signed __int16 v32; // ax@49 | |
2903 signed int v33; // ecx@50 | |
2904 int v34; // ecx@54 | |
2905 MonsterDesc *v35; // edx@54 | |
2906 int v36; // ecx@54 | |
142 | 2907 //unsigned __int8 v37; // zf@54 |
2908 //unsigned __int8 v38; // sf@54 | |
0 | 2909 unsigned int v39; // [sp-8h] [bp-68h]@23 |
2910 unsigned int v40; // [sp-4h] [bp-64h]@23 | |
2911 int v41; // [sp+24h] [bp-3Ch]@11 | |
2912 int v42; // [sp+28h] [bp-38h]@38 | |
2913 int v43; // [sp+28h] [bp-38h]@45 | |
2914 int v44; // [sp+2Ch] [bp-34h]@36 | |
2915 int v45; // [sp+2Ch] [bp-34h]@44 | |
2916 int v46; // [sp+2Ch] [bp-34h]@45 | |
2917 int v47; // [sp+30h] [bp-30h]@36 | |
2918 int v48; // [sp+30h] [bp-30h]@41 | |
2919 signed int v49; // [sp+34h] [bp-2Ch]@5 | |
2920 int v50; // [sp+34h] [bp-2Ch]@36 | |
2921 int v51; // [sp+34h] [bp-2Ch]@41 | |
2922 int v52; // [sp+34h] [bp-2Ch]@50 | |
2923 int v53; // [sp+38h] [bp-28h]@36 | |
142 | 2924 //int v54; // [sp+3Ch] [bp-24h]@2 |
0 | 2925 int y; // [sp+40h] [bp-20h]@5 |
2926 int x; // [sp+44h] [bp-1Ch]@5 | |
2927 int v57; // [sp+48h] [bp-18h]@45 | |
2928 int v58; // [sp+4Ch] [bp-14h]@45 | |
142 | 2929 //signed int v59; // [sp+50h] [bp-10h]@1 |
0 | 2930 int X; // [sp+54h] [bp-Ch]@36 |
142 | 2931 //__int16 v61; // [sp+58h] [bp-8h]@5 |
0 | 2932 signed __int16 v62; // [sp+5Ch] [bp-4h]@25 |
2933 | |
142 | 2934 //result = 0; |
2935 //v59 = 0; | |
2936 for (int i = 0; i < uNumActors; ++i) | |
0 | 2937 { |
142 | 2938 //v54 = 0; |
2939 //v1 = pActors;//[0].vPosition.z; | |
2940 //do | |
2941 //{ | |
1202 | 2942 auto actor = &pActors[i]; |
142 | 2943 //v2 = actor->uAIState; |
2944 | |
2945 actor->uAttributes &= 0xFFFFFFF7u; | |
2946 if (actor->uAIState == Removed || actor->uAIState == Disabled) | |
2947 continue; | |
2948 | |
2949 z = actor->vPosition.z; | |
0 | 2950 v49 = 0; |
142 | 2951 x = actor->vPosition.x; |
2952 y = actor->vPosition.y; | |
2953 if (actor->uAIState == Summoned) | |
0 | 2954 { |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
813
diff
changeset
|
2955 if (PID_TYPE(actor->uSummonerID) != OBJECT_Actor || |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
813
diff
changeset
|
2956 pActors[PID_ID(actor->uSummonerID)].pMonsterInfo.uSpecialAbilityDamageDiceSides != 1 ) |
0 | 2957 { |
142 | 2958 z += floorf(actor->uActorHeight * 0.5f + 0.5f); |
0 | 2959 } |
2960 else | |
2961 { | |
2962 v49 = 1; | |
142 | 2963 pGame->pStru6Instance->_4A7F74(actor->vPosition.x, actor->vPosition.y, z); |
2964 v4 = (1.0 - (double)actor->uCurrentActionTime / (double)actor->uCurrentActionLength) * | |
2965 (double)(2 * actor->uActorHeight); | |
2966 z -= floorf(v4 + 0.5f); | |
2967 if ( z > actor->vPosition.z ) | |
2968 z = actor->vPosition.z; | |
0 | 2969 } |
2970 } | |
142 | 2971 v8 = stru_5C6E00->Atan2(actor->vPosition.x - pIndoorCamera->pos.x, |
2972 actor->vPosition.y - pIndoorCamera->pos.y); | |
2973 LOWORD(v9) = actor->uYawAngle; | |
0 | 2974 v41 = ((signed int)(stru_5C6E00->uIntegerPi + ((signed int)stru_5C6E00->uIntegerPi >> 3) + v9 - v8) >> 8) & 7; |
142 | 2975 v10 = actor->uCurrentActionAnimation; |
0 | 2976 if ( pParty->bTurnBasedModeOn ) |
2977 { | |
2978 if ( v10 != 1 ) | |
2979 { | |
2980 LABEL_17: | |
142 | 2981 v12 = actor->uCurrentActionTime; |
0 | 2982 goto LABEL_18; |
2983 } | |
2984 v11 = pMiscTimer->uTotalGameTimeElapsed; | |
2985 } | |
2986 else | |
2987 { | |
2988 if ( v10 != 1 ) | |
2989 goto LABEL_17; | |
2990 v11 = pEventTimer->uTotalGameTimeElapsed; | |
2991 } | |
142 | 2992 v12 = 32 * i + v11; |
0 | 2993 LABEL_18: |
142 | 2994 if ( (signed __int64)actor->pActorBuffs[5].uExpireTime > 0 || (signed __int64)actor->pActorBuffs[6].uExpireTime > 0 ) |
0 | 2995 v12 = 0; |
142 | 2996 v13 = actor->uAIState; |
0 | 2997 if ( v13 == 17 && !v49 ) |
2998 { | |
2999 v40 = v12; | |
3000 v39 = uSpriteID_Spell11; | |
3001 LABEL_24: | |
3002 v14 = pSpriteFrameTable->GetFrame(v39, v40); | |
3003 goto LABEL_25; | |
3004 } | |
3005 v40 = v12; | |
142 | 3006 v39 = actor->pSpriteIDs[v10]; |
0 | 3007 if ( v13 != 16 ) |
3008 goto LABEL_24; | |
3009 v14 = pSpriteFrameTable->GetFrameBy_x(v39, v12); | |
3010 LABEL_25: | |
3011 v62 = 0; | |
3012 v15 = v14; | |
3013 //v16 = (int *)v14->uFlags; | |
3014 if (v14->uFlags & 2) | |
3015 v62 = 2; | |
3016 if (v14->uFlags & 0x40000) | |
3017 v62 |= 0x40u; | |
3018 if (v14->uFlags & 0x20000) | |
3019 LOBYTE(v62) = v62 | 0x80; | |
3020 if ((256 << v41) & v14->uFlags) | |
3021 v62 |= 4u; | |
3022 if ( v15->uGlowRadius ) | |
3023 { | |
3024 //LOBYTE(v16) = byte_4E94D3; | |
142 | 3025 pMobileLightsStack->AddLight(x, y, z, 0, v15->uGlowRadius, 0xFFu, 0xFFu, 0xFFu, byte_4E94D3); |
0 | 3026 } |
3027 v17 = (x - pIndoorCamera->pos.x) << 16; | |
3028 if ( pIndoorCamera->sRotationX ) | |
3029 { | |
3030 v18 = (y - pIndoorCamera->pos.y) << 16; | |
3031 v47 = ((unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) | |
3032 + ((unsigned __int64)(v18 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16); | |
3033 v50 = (unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16; | |
3034 v53 = (unsigned __int64)(v18 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16; | |
142 | 3035 v44 = (z - pIndoorCamera->pos.z) << 16; |
0 | 3036 v19 = ((unsigned __int64)(v44 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16) |
3037 + ((unsigned __int64)(v47 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16); | |
3038 X = ((unsigned __int64)(v44 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16) | |
3039 + ((unsigned __int64)(v47 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16); | |
3040 if ( v19 < 262144 || v19 > pOutdoorCamera->shading_dist_mist << 16 ) | |
142 | 3041 continue; |
0 | 3042 v20 = v53 - v50; |
3043 v42 = v53 - v50; | |
3044 v21 = ((unsigned __int64)(v44 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16) | |
3045 - ((unsigned __int64)(v47 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16); | |
3046 } | |
3047 else | |
3048 { | |
3049 v48 = (y - pIndoorCamera->pos.y) << 16; | |
3050 v51 = (unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16; | |
3051 v22 = (unsigned __int64)(v48 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16; | |
3052 X = v22 + v51; | |
3053 if ( v22 + v51 < 262144 || v22 + v51 > pOutdoorCamera->shading_dist_mist << 16 ) | |
142 | 3054 continue; |
0 | 3055 v23 = (unsigned __int64)(((x - pIndoorCamera->pos.x) << 16) |
3056 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16; | |
3057 v20 = ((unsigned __int64)(v48 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) - v23; | |
3058 v42 = ((unsigned __int64)(v48 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) - v23; | |
142 | 3059 v21 = (z - pIndoorCamera->pos.z) << 16; |
0 | 3060 } |
3061 v45 = v21; | |
3062 v24 = abs(v20); | |
3063 if ( abs(X) >= v24 ) | |
3064 { | |
3065 LODWORD(v25) = 0; | |
3066 HIDWORD(v25) = SLOWORD(pOutdoorCamera->int_fov_rad); | |
3067 v58 = v25 / X; | |
3068 v26 = v25 / X; | |
3069 LODWORD(v25) = 0; | |
3070 HIDWORD(v25) = SLOWORD(pOutdoorCamera->int_fov_rad); | |
3071 v57 = v25 / X; | |
3072 v27 = pViewport->uScreenCenterX | |
3073 - ((signed int)(((unsigned __int64)(v26 * (signed __int64)v42) >> 16) + 32768) >> 16); | |
3074 v43 = pViewport->uScreenCenterX | |
3075 - ((signed int)(((unsigned __int64)(v26 * (signed __int64)v42) >> 16) + 32768) >> 16); | |
3076 v46 = pViewport->uScreenCenterY - ((signed int)(((unsigned __int64)(v25 / X * v45) >> 16) + 32768) >> 16); | |
3077 result = uNumBillboardsToDraw; | |
3078 v28 = &pBillboardRenderList[uNumBillboardsToDraw]; | |
142 | 3079 if (uNumBillboardsToDraw >= 500) |
3080 return; | |
0 | 3081 ++uNumBillboardsToDraw; |
3082 ++uNumSpritesDrawnThisFrame; | |
142 | 3083 actor->uAttributes |= 8u; |
0 | 3084 v28->uHwSpriteID = v15->pHwSpriteIDs[v41]; |
3085 v28->uIndoorSectorID = 0; | |
142 | 3086 v28->uPalette = v15->uPaletteIndex; |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
142
diff
changeset
|
3087 v28->_screenspace_x_scaler_packedfloat = (unsigned __int64)(v15->scale * (signed __int64)v58) >> 16; |
142 | 3088 v30 = HIDWORD(actor->pActorBuffs[3].uExpireTime) == 0; |
3089 v31 = SHIDWORD(actor->pActorBuffs[3].uExpireTime) < 0; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
142
diff
changeset
|
3090 v28->_screenspace_y_scaler_packedfloat = (unsigned __int64)(v15->scale * (signed __int64)v57) >> 16; |
142 | 3091 if ( v31 || v31 | v30 && LODWORD(actor->pActorBuffs[3].uExpireTime) <= 0u ) |
0 | 3092 { |
142 | 3093 if ( (signed __int64)actor->pActorBuffs[10].uExpireTime > 0i64 ) |
0 | 3094 { |
142 | 3095 v52 = (unsigned __int64)(pGame->pStru6Instance->_4A806F(actor) |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
142
diff
changeset
|
3096 * (signed __int64)v28->_screenspace_y_scaler_packedfloat) >> 16; |
0 | 3097 LABEL_53: |
3098 LOWORD(v27) = v43; | |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
142
diff
changeset
|
3099 v28->_screenspace_y_scaler_packedfloat = v52; |
0 | 3100 } |
3101 } | |
3102 else | |
3103 { | |
142 | 3104 v32 = actor->pActorBuffs[3].uPower; |
0 | 3105 if ( v32 ) |
3106 { | |
142 | 3107 v33 = actor->pActorBuffs[3].uPower; |
144
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
142
diff
changeset
|
3108 v28->_screenspace_x_scaler_packedfloat = (unsigned __int64)(65536 / (unsigned __int16)v32 * (signed __int64)v28->_screenspace_x_scaler_packedfloat) >> 16; |
8ab4484c22e0
Billboard drawing's up (actors, decorations, misc sprites)
Nomad
parents:
142
diff
changeset
|
3109 v52 = (unsigned __int64)(65536 / v33 * (signed __int64)v28->_screenspace_y_scaler_packedfloat) >> 16; |
0 | 3110 goto LABEL_53; |
3111 } | |
3112 } | |
3113 v28->uScreenSpaceX = v27; | |
142 | 3114 v28->uScreenSpaceY = v46; |
430 | 3115 v28->world_x = x; |
3116 v28->world_y = y; | |
3117 v28->world_z = z; | |
0 | 3118 HIWORD(v34) = HIWORD(X); |
3119 LOWORD(v34) = 0; | |
657 | 3120 v28->dimming_level = 0; |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
813
diff
changeset
|
3121 v28->sZValue = v34 + PID(OBJECT_Actor, i); |
142 | 3122 v28->field_14_actor_id = i; |
0 | 3123 v35 = pMonsterList->pMonsters; |
142 | 3124 v36 = actor->pMonsterInfo.uID; |
0 | 3125 v28->field_1E = v62 | 0x200; |
3126 v28->pSpriteFrame = v15; | |
698 | 3127 v28->uTintColor = pMonsterList->pMonsters[actor->pMonsterInfo.uID-1].uTintColor;//*((int *)&v35[v36] - 36); |
657 | 3128 if (actor->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime) |
0 | 3129 v28->field_1E = v62 | 0x200; |
3130 } | |
142 | 3131 //LABEL_58: |
3132 //++v59; | |
3133 //v54 += 32; | |
3134 //result = v59; | |
3135 //++v1; | |
3136 //} | |
3137 //while ( v59 < (signed int)uNumActors ); | |
0 | 3138 } |
142 | 3139 //return result; |
0 | 3140 } |
3141 // 4E94D3: using guessed type char byte_4E94D3; | |
3142 // 5187E4: using guessed type int uNumSpritesDrawnThisFrame; | |
3143 | |
3144 //----- (0044C1E8) -------------------------------------------------------- | |
3145 bool ODMFace::HasEventHint() | |
3146 { | |
428 | 3147 signed int event_index; // eax@1 |
3148 _evt_raw* start_evt; | |
3149 _evt_raw* end_evt; | |
0 | 3150 |
428 | 3151 event_index = 0; |
3152 if ( (uLevelEVT_NumEvents - 1) <= 0 ) | |
3153 return false; | |
3154 while ( pLevelEVT_Index[event_index].uEventID != this->sCogTriggeredID ) | |
0 | 3155 { |
428 | 3156 ++event_index; |
3157 if ( event_index >= (signed int)(uLevelEVT_NumEvents - 1) ) | |
3158 return false; | |
0 | 3159 } |
428 | 3160 end_evt=(_evt_raw*)&pLevelEVT[pLevelEVT_Index[event_index+1].uEventOffsetInEVT]; |
3161 start_evt=(_evt_raw*)&pLevelEVT[pLevelEVT_Index[event_index].uEventOffsetInEVT]; | |
3162 if ( (end_evt->_e_type != EVENT_Exit) || (start_evt->_e_type!= EVENT_MouseOver) ) | |
3163 return false; | |
0 | 3164 else |
428 | 3165 return true; |
1295 | 3166 } |
3167 //----- (0046D49E) -------------------------------------------------------- | |
1413 | 3168 int ODM_GetFloorLevel(int X, signed int Y, int Z, int __unused, int *pIsOnWater, int *bmodel_pid, int bWaterWalk) |
1295 | 3169 { |
3170 BSPModel *pBModel; // esi@4 | |
3171 ODMFace *pFace; // ecx@11 | |
3172 int v14; // edx@20 | |
3173 signed int v18; // edx@26 | |
3174 int v19; // eax@28 | |
3175 int v20; // edx@30 | |
3176 int v21; // ST1C_4@30 | |
3177 signed int v22; // edx@30 | |
3178 signed __int64 v23; // qtt@30 | |
3179 int v24; // eax@36 | |
3180 signed int v25; // ecx@38 | |
3181 int result; // eax@42 | |
3182 signed int v27; // ecx@43 | |
3183 int v28; // edi@44 | |
3184 signed int v29; // edx@44 | |
3185 int v30; // esi@45 | |
3186 int v31; // eax@45 | |
3187 ODMFace *v32; // eax@57 | |
3188 int v33; // ecx@59 | |
3189 int v36; // [sp+14h] [bp-2Ch]@24 | |
3190 int v38; // [sp+1Ch] [bp-24h]@2 | |
3191 int v39; // [sp+20h] [bp-20h]@9 | |
3192 signed int pBModelNum; // [sp+28h] [bp-18h]@1 | |
3193 int pFaceNum; // [sp+2Ch] [bp-14h]@8 | |
3194 bool v43; // [sp+30h] [bp-10h]@22 | |
3195 bool v44; // [sp+34h] [bp-Ch]@24 | |
3196 signed int v46; // [sp+3Ch] [bp-4h]@1 | |
3197 signed int v48; // [sp+58h] [bp+18h]@22 | |
3198 signed int v49; // [sp+58h] [bp+18h]@43 | |
3199 | |
3200 v46 = 1; | |
3201 dword_721160[0] = -1; | |
3202 dword_721110[0] = -1; | |
3203 odm_floor_level[0] = GetTerrainHeightsAroundParty2(X, Y, pIsOnWater, bWaterWalk); | |
3204 | |
3205 for ( pBModelNum = 0; pBModelNum < pOutdoor->uNumBModels; ++pBModelNum ) | |
3206 { | |
3207 pBModel = &pOutdoor->pBModels[pBModelNum]; | |
3208 if ( X <= pBModel->sMaxX && X >= pBModel->sMinX && | |
3209 Y <= pBModel->sMaxY && Y >= pBModel->sMinY ) | |
3210 { | |
3211 if ( pBModel->uNumFaces > 0 ) | |
3212 { | |
3213 v39 = 0; | |
3214 for ( pFaceNum = 0; pFaceNum < pBModel->uNumFaces; ++pFaceNum ) | |
3215 { | |
3216 pFace = &pBModel->pFaces[pFaceNum]; | |
3217 if ( (pFace->uPolygonType == POLYGON_Floor || pFace->uPolygonType == POLYGON_InBetweenFloorAndWall) | |
3218 && !(pFace->uAttributes & 0x20000000) | |
3219 && X <= pFace->pBoundingBox.x2 && X >= pFace->pBoundingBox.x1 | |
3220 && Y <= pFace->pBoundingBox.y2 && Y >= pFace->pBoundingBox.y1 ) | |
3221 { | |
3222 | |
3223 for ( uint i = 0; i < pFace->uNumVertices; ++i) | |
3224 { | |
3225 word_721040[2 * i] = pFace->pXInterceptDisplacements[i] + pBModel->pVertices.pVertices[pFace->pVertexIDs[i]].x; | |
3226 word_720F70[2 * i] = pFace->pXInterceptDisplacements[i + 1] + pBModel->pVertices.pVertices[pFace->pVertexIDs[i]].y; | |
3227 word_721040[2 * i + 1] = pFace->pXInterceptDisplacements[i] + pBModel->pVertices.pVertices[pFace->pVertexIDs[i + 1]].x; | |
3228 word_720F70[2 * i + 1] = pFace->pXInterceptDisplacements[i + 1] + pBModel->pVertices.pVertices[pFace->pVertexIDs[i + 1]].y; | |
3229 } | |
3230 word_721040[2 * pFace->uNumVertices] = word_721040[0]; | |
3231 word_720F70[2 * pFace->uNumVertices] = word_720F70[0]; | |
3232 v43 = word_720F70[0] >= Y; | |
3233 v48 = 0; | |
3234 if ( 2 * pFace->uNumVertices > 0 ) | |
3235 { | |
3236 for ( int i = 0; i < 2 * pFace->uNumVertices; ++i ) | |
3237 { | |
3238 if ( v48 >= 2 ) | |
3239 break; | |
3240 v36 = word_720F70[i + 1]; | |
3241 v44 = word_720F70[i + 1] >= Y; | |
3242 if ( v43 != v44 ) | |
3243 { | |
3244 v18 = word_721040[i + 1] >= X ? 0 : 2; | |
3245 v19 = v18 | (word_721040[i] < X); | |
3246 if ( v19 != 3 ) | |
3247 { | |
3248 if ( !v19 ) | |
3249 ++v48; | |
3250 else | |
3251 { | |
3252 LODWORD(v23) = (Y - word_720F70[i]) << 16; | |
3253 HIDWORD(v23) = (Y - word_720F70[i]) >> 16; | |
3254 v22 = ((((word_721040[i + 1] - word_721040[i]) * v23 / (v36 - word_720F70[i])) >> 16) + word_721040[i]); | |
3255 if ( v22 >= X) | |
3256 ++v48; | |
3257 } | |
3258 } | |
3259 } | |
3260 v43 = v44; | |
3261 } | |
3262 if ( v48 == 1 ) | |
3263 { | |
3264 if ( v46 >= 20 ) | |
3265 break; | |
3266 if ( pFace->uPolygonType == POLYGON_Floor ) | |
3267 v24 = pBModel->pVertices.pVertices[pFace->pVertexIDs[0]].z; | |
3268 else | |
3269 v24 = ((unsigned __int64)(pFace->zCalc1 * (signed __int64)X) >> 16) + ((unsigned __int64)(pFace->zCalc2 * (signed __int64)Y) >> 16) | |
3270 + HIWORD(pFace->zCalc3); | |
3271 v25 = v46++; | |
3272 odm_floor_level[v25] = v24; | |
3273 dword_721160[v25] = pBModelNum; | |
3274 dword_721110[v25] = pFaceNum; | |
3275 } | |
3276 } | |
3277 } | |
3278 | |
3279 } | |
3280 } | |
3281 } | |
3282 } | |
3283 if ( v46 == 1 ) | |
3284 { | |
1413 | 3285 *bmodel_pid = 0; |
1295 | 3286 return odm_floor_level[0]; |
3287 } | |
3288 v27 = 0; | |
3289 if ( v46 <= 1 ) | |
1413 | 3290 *bmodel_pid = 0; |
1295 | 3291 else |
3292 { | |
3293 //v29 = 1; | |
3294 for ( v49 = 1; v49 < v46; ++v49 ) | |
3295 { | |
3296 if ( odm_floor_level[v49] == odm_floor_level[0] ) | |
3297 { | |
3298 v27 = v49; | |
3299 //++v29; | |
3300 break; | |
3301 } | |
3302 if ( odm_floor_level[0] > Z + 5 ) | |
3303 { | |
3304 if ( odm_floor_level[v49] >= odm_floor_level[0] ) | |
3305 { | |
3306 //++v29; | |
3307 break; | |
3308 } | |
3309 v27 = v49; | |
3310 //++v29; | |
3311 break; | |
3312 } | |
3313 if ( odm_floor_level[v49] > odm_floor_level[0] && odm_floor_level[v49] <= Z + 5 ) | |
3314 { | |
3315 v27 = v49; | |
3316 //++v29; | |
3317 } | |
3318 } | |
3319 if ( !v27 ) | |
1413 | 3320 *bmodel_pid = 0; |
1295 | 3321 else |
1413 | 3322 *bmodel_pid = dword_721110[v27] | (dword_721160[v27] << 6); |
1295 | 3323 } |
3324 if ( v27 ) | |
3325 { | |
3326 v32 = &pOutdoor->pBModels[dword_721160[v27]].pFaces[dword_721110[v27]]; | |
3327 *pIsOnWater = false; | |
3328 if ( v32->Fluid()) | |
3329 *pIsOnWater = true; | |
3330 } | |
3331 if ( odm_floor_level[v27] >= odm_floor_level[0] ) | |
3332 odm_floor_level[0] = odm_floor_level[v27]; | |
3333 return odm_floor_level[0]; | |
3334 } | |
1412 | 3335 |
1295 | 3336 //not sure if right- or left-handed coordinate space assumed, so this could be normal of inverse normal |
3337 // for a right-handed system, that would be an inverse normal | |
3338 //----- (0046DCC8) -------------------------------------------------------- | |
3339 void ODM_GetTerrainNormalAt(int pos_x, int pos_z, Vec3_int_ *out) | |
3340 { | |
3341 auto grid_x = WorldPosToGridCellX(pos_x); | |
3342 auto grid_z = WorldPosToGridCellZ(pos_z) - 1; | |
3343 | |
3344 auto grid_pos_x1 = GridCellToWorldPosX(grid_x); | |
3345 auto grid_pos_x2 = GridCellToWorldPosX(grid_x + 1); | |
3346 auto grid_pos_z1 = GridCellToWorldPosZ(grid_z); | |
3347 auto grid_pos_z2 = GridCellToWorldPosZ(grid_z + 1); | |
3348 | |
3349 auto x1z1_y = pOutdoor->DoGetHeightOnTerrain(grid_x, grid_z); | |
3350 auto x2z1_y = pOutdoor->DoGetHeightOnTerrain(grid_x + 1, grid_z); | |
3351 auto x2z2_y = pOutdoor->DoGetHeightOnTerrain(grid_x + 1, grid_z + 1); | |
3352 auto x1z2_y = pOutdoor->DoGetHeightOnTerrain(grid_x, grid_z + 1); | |
3353 | |
3354 float side1_dx, side1_dy, side1_dz, | |
3355 side2_dx, side2_dy, side2_dz; | |
3356 | |
3357 auto dx = abs(pos_x - grid_pos_x1), | |
3358 dz = abs(grid_pos_z1 - pos_z); | |
3359 if (dz >= dx) | |
3360 { | |
3361 side1_dy = (double)(x1z1_y - x1z2_y); | |
3362 side2_dy = (double)(x2z2_y - x1z2_y); | |
3363 side2_dx = (double)(grid_pos_x2 - grid_pos_x1); | |
3364 side1_dx = (double)(grid_pos_x1 - grid_pos_x2); | |
3365 side2_dz = 0.0;//(double)(grid_pos_z2 - grid_pos_z2); // bug? z2 - z2 | |
3366 side1_dz = (double)(grid_pos_z1 - grid_pos_z2); // z1 - z2 yes | |
3367 //Log::Warning(L"%S %S %u\n", __FILE__, __FUNCTION__, __LINE__); | |
3368 /* |\ | |
3369 side1 | \ | |
3370 |____\ | |
3371 side 2 */ | |
3372 } | |
3373 else | |
3374 { | |
3375 side1_dy = (double)(x2z2_y - x2z1_y); | |
3376 side2_dy = (double)(x1z1_y - x2z1_y); | |
3377 side2_dx = (double)(grid_pos_x1 - grid_pos_x2); | |
3378 side1_dx = (double)(grid_pos_x2 - grid_pos_x1); | |
3379 side2_dz = 0.0;//(double)(grid_pos_z1 - grid_pos_z1); | |
3380 side1_dz = (double)(grid_pos_z2 - grid_pos_z1); | |
3381 | |
3382 /* side 2 | |
3383 _____ | |
3384 \ | | |
3385 \ | side 1 | |
3386 \| */ | |
3387 } | |
3388 | |
3389 float nx = side1_dy * side2_dz - side1_dz * side2_dy; | |
3390 float ny = side1_dx * side2_dy - side1_dy * side2_dx; | |
3391 float nz = side1_dz * side2_dx - side1_dx * side2_dz; | |
3392 | |
3393 float mag = sqrt(nx * nx + ny * ny + nz * nz); | |
3394 if (fabsf(mag) < 1e-6f) | |
3395 { | |
3396 out->y = 0; | |
3397 out->x = 0; | |
3398 out->z = 65536; | |
3399 } | |
3400 else | |
3401 { | |
3402 float invmag = 1.0 / mag; | |
3403 out->x = invmag * nx * 65536.0; | |
3404 out->y = invmag * ny * 65536.0; | |
3405 out->z = invmag * nz * 65536.0; | |
3406 } | |
3407 } | |
3408 //----- (004014E6) -------------------------------------------------------- | |
3409 void MakeActorAIList_ODM() | |
3410 { | |
3411 int v1; // eax@4 | |
3412 int v2; // ebx@4 | |
3413 unsigned int v3; // ecx@4 | |
3414 int v4; // edx@5 | |
3415 int v5; // edx@7 | |
3416 unsigned int v6; // edx@9 | |
3417 unsigned int v7; // ST20_4@10 | |
3418 int v9; // edi@10 | |
3419 int v10; // ebx@14 | |
3420 int v21; // [sp+Ch] [bp-14h]@4 | |
3421 int v22; // [sp+10h] [bp-10h]@4 | |
3422 | |
3423 pParty->uFlags &= 0xFFFFFFCFu; | |
3424 | |
3425 ai_arrays_size = 0; | |
3426 for (uint i = 0; i < uNumActors; ++i) | |
3427 { | |
3428 auto actor = &pActors[i]; | |
3429 | |
3430 actor->uAttributes &= 0xFFFFFBFF; | |
3431 if (!actor->CanAct()) | |
3432 { | |
3433 actor->uAttributes &= 0xFFFFBFFF; | |
3434 continue; | |
3435 } | |
3436 | |
3437 v22 = abs(pParty->vPosition.z - actor->vPosition.z); | |
3438 v21 = abs(pParty->vPosition.y - actor->vPosition.y); | |
3439 v1 = abs(pParty->vPosition.x - actor->vPosition.x); | |
3440 v2 = v21; | |
3441 v3 = v22; | |
3442 if ( v1 < v21 ) | |
3443 { | |
3444 v4 = v1; | |
3445 v1 = v21; | |
3446 v2 = v4; | |
3447 } | |
3448 if ( v1 < v22 ) | |
3449 { | |
3450 v5 = v1; | |
3451 v1 = v22; | |
3452 v3 = v5; | |
3453 } | |
3454 if ( v2 < (signed int)v3 ) | |
3455 { | |
3456 v6 = v3; | |
3457 v3 = v2; | |
3458 v2 = v6; | |
3459 } | |
3460 v7 = ((unsigned int)(11 * v2) >> 5) + (v3 >> 2) + v1; | |
3461 //v8 = actor->uActorRadius; | |
3462 v9 = v7 - actor->uActorRadius; | |
3463 //v23 = v7 - v8; | |
3464 if ( v9 < 0 ) | |
3465 { | |
3466 v9 = 0; | |
3467 //v23 = 0; | |
3468 } | |
3469 | |
3470 if (v9 < 5632) | |
3471 { | |
3472 v10 = actor->uAttributes & 0xFEFFFFFF; | |
3473 actor->uAttributes = v10; | |
3474 if ( v10 & 0x80000 || actor->GetActorsRelation(0) ) | |
3475 { | |
3476 //v11 = (pParty->uFlags & 0x10) == 0; | |
3477 actor->uAttributes = v10 | 0x1000000; | |
3478 if (v9 < 5120 ) | |
3479 pParty->SetYellowAlert(); | |
3480 if (v9 < 307) | |
3481 pParty->SetRedAlert(); | |
3482 } | |
3483 actor->uAttributes |= 0x00004000; | |
3484 ai_near_actors_distances[ai_arrays_size] = v9; | |
3485 ai_near_actors_ids[ai_arrays_size++] = i; | |
3486 } | |
3487 else | |
3488 actor->uAttributes &= 0xFFFFBFFF; | |
3489 } | |
3490 | |
3491 /* | |
3492 result = v27; | |
3493 if ( v27 > 0 ) | |
3494 { | |
3495 v14 = 0; | |
3496 v15 = 1; | |
3497 v26 = 1; | |
3498 do | |
3499 { | |
3500 while ( 1 ) | |
3501 { | |
3502 v24 = v15; | |
3503 if ( v15 >= result ) | |
3504 break; | |
3505 v16 = ai_near_actors_distances[v14]; | |
3506 if ( v16 > ai_near_actors_distances[v15] ) | |
3507 { | |
3508 v17 = &ai_near_actors_ids[v15]; | |
3509 v18 = ai_near_actors_ids[v14]; | |
3510 ai_near_actors_ids[v14] = *v17; | |
3511 *v17 = v18; | |
3512 v15 = v24; | |
3513 ai_near_actors_distances[v14] = ai_near_actors_distances[v24]; | |
3514 ai_near_actors_distances[v24] = v16; | |
3515 } | |
3516 result = v27; | |
3517 ++v15; | |
3518 } | |
3519 ++v14; | |
3520 v15 = v26 + 1; | |
3521 v26 = v15; | |
3522 } | |
3523 while ( v15 - 1 < result ); | |
3524 }*/ | |
3525 | |
3526 for (uint i = 0; i < ai_arrays_size; ++i) | |
3527 for (uint j = 0; j < i; ++j) | |
3528 if (ai_near_actors_distances[j] > ai_near_actors_distances[i]) | |
3529 { | |
3530 int tmp = ai_near_actors_distances[j]; | |
3531 ai_near_actors_distances[j] = ai_near_actors_distances[i]; | |
3532 ai_near_actors_distances[i] = tmp; | |
3533 | |
3534 tmp = ai_near_actors_ids[j]; | |
3535 ai_near_actors_ids[j] = ai_near_actors_ids[i]; | |
3536 ai_near_actors_ids[i] = tmp; | |
3537 } | |
3538 | |
3539 | |
3540 if (ai_arrays_size > 30) | |
3541 ai_arrays_size = 30; | |
3542 | |
3543 for (uint i = 0; i < ai_arrays_size; ++i) | |
3544 pActors[ai_near_actors_ids[i]].uAttributes |= 0x0400; | |
1297 | 3545 } |
3546 //----- (0046BE0A) -------------------------------------------------------- | |
1458 | 3547 void ODM_UpdateUserInputAndOther() |
1297 | 3548 { |
3549 bool v0; // eax@5 | |
3550 char pOut[32]; // [sp+8h] [bp-20h]@5 | |
3551 | |
3552 UpdateObjects(); | |
3553 ODM_ProcessPartyActions(); | |
3554 if ( pParty->vPosition.x < -22528 | |
3555 || pParty->vPosition.x > 22528 | |
3556 || pParty->vPosition.y < -22528 | |
3557 || pParty->vPosition.y > 22528 ) | |
3558 { | |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1458
diff
changeset
|
3559 strcpy(pOutdoor->pLevelFilename, pCurrentMapName); |
1297 | 3560 v0 = pOutdoor->GetTravelDestination(pParty->vPosition.x, pParty->vPosition.y, pOut, 32); |
3561 if ( !bUnderwater && (pParty->uFlags & (PARTY_FLAGS_1_STANDING_ON_WATER | PARTY_FLAGS_1_FALLING | 0x04) || pParty->uFlags & 0x0200 || pParty->bFlying) || !v0 ) | |
3562 { | |
3563 if ( pParty->vPosition.x < -22528 ) | |
3564 pParty->vPosition.x = -22528; | |
3565 if ( pParty->vPosition.x > 22528 ) | |
3566 pParty->vPosition.x = 22528; | |
3567 if ( pParty->vPosition.y < -22528 ) | |
3568 pParty->vPosition.y = -22528; | |
3569 if ( pParty->vPosition.y > 22528 ) | |
3570 pParty->vPosition.y = 22528; | |
3571 } | |
3572 else | |
3573 { | |
3574 pAudioPlayer->StopChannels(-1, -1); | |
3575 TravelUI_Load(); | |
3576 } | |
3577 } | |
3578 UpdateActors_ODM(); | |
3579 check_event_triggers(); | |
3580 } | |
3581 //----- (0041F54A) -------------------------------------------------------- | |
1458 | 3582 void LoadActualSkyFrame() |
1297 | 3583 { |
3584 if ( pTexture_RestUI_CurrentSkyFrame ) | |
3585 pTexture_RestUI_CurrentSkyFrame->Release(); | |
3586 if ( pTexture_RestUI_CurrentHourglassFrame ) | |
3587 pTexture_RestUI_CurrentHourglassFrame->Release(); | |
3588 pIcons_LOD->SyncLoadedFilesCount(); | |
3589 sprintf(pTmpBuf.data(), "TERRA%03d", pParty->uCurrentMinute / 6 + 10 * pParty->uCurrentHour); | |
3590 pTexture_RestUI_CurrentSkyFrame = pIcons_LOD->LoadTexturePtr(pTmpBuf.data(), TEXTURE_16BIT_PALETTE); | |
1323 | 3591 } |
3592 | |
3593 | |
3594 //----- (004626BA) -------------------------------------------------------- | |
3595 OutdoorLocation::OutdoorLocation() | |
3596 { | |
3597 subconstuctor(); | |
3598 uLastSunlightUpdateMinute = 0; | |
3599 | |
3600 uNumBModels = 0; | |
3601 pBModels = nullptr; | |
3602 } | |
3603 | |
3604 //----- (004626CD) -------------------------------------------------------- | |
3605 void OutdoorLocation::subconstuctor() | |
3606 { | |
3607 //OutdoorLocationTerrain::OutdoorLocationTerrain(&this->pTerrain); | |
3608 field_F0 = 0; | |
3609 field_F4 = 0x40000000u; | |
3610 //DLVHeader::DLVHeader(&v1->ddm); | |
3611 pSpawnPoints = 0; | |
3612 pBModels = 0; | |
3613 pCmap = 0; | |
3614 pFaceIDLIST = 0; | |
3615 pOMAP = 0; | |
3616 } | |
3617 |