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1 #include "Render.h"
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2 #include "OutdoorCamera.h"
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3 #include "IndoorCamera.h"
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4 #include "Outdoor.h"
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5 #include "Party.h"
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6 #include "LOD.h"
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7 #include "Viewport.h"
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8 #include "Math.h"
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9 #include "PaletteManager.h"
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10 #include "Time.h"
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11 #include "Game.h"
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12 #include "LightmapBuilder.h"
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13 #include "stru220.h"
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14 #include "ObjectList.h"
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15 #include "LayingItem.h"
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16 #include "DecorationList.h"
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17 #include "Allocator.h"
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18 #include "OSInfo.h"
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19 #include "Log.h"
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20
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21 #include "mm7_data.h"
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22
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23
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24 #pragma comment(lib, "lib\\legacy_dx\\lib\\ddraw.lib")
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25 #pragma comment(lib, "lib\\legacy_dx\\lib\\dxguid.lib")
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26
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27
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28
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29
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30
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31
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32
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33 struct IDirectDrawClipper *pDDrawClipper;
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34 struct Render *pRenderer; // idb
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35
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36
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37 int uNumDecorationsDrawnThisFrame; // weak
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38 RenderBillboard pBillboardRenderList[500];
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39 unsigned int uNumBillboardsToDraw;
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40 int uNumSpritesDrawnThisFrame; // weak
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41
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42
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43 RenderVertexSoft array_507D30[50];
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44 RenderVertexSoft array_508690[50];
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45 RenderVertexSoft array_508FF0[50];
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46 RenderVertexSoft array_509950[50];
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47 RenderVertexSoft array_50A2B0[50];
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48 RenderVertexSoft array_50AC10[50];
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49
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50 RenderVertexSoft array_73D150[20];
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51
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52 RenderVertexD3D3 arary_77E5C8[50];
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53
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54 RenderVertexSoft *ptr_801A04;
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55 RenderVertexSoft *ptr_801A08;
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56
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57 RenderVertexSoft pVerticesSR_801A10[384];
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58 RenderVertexSoft pVerticesSR_806210[384];
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59
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60
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61
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62
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63
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64
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65
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66 void SetBillboardBlendOptions(RenderBillboardD3D::OpacityType a1);
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67
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68
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69 /* 384 */
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70 #pragma pack(push, 1)
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71 struct PCXHeader_1
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72 {
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73 char manufacturer;
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74 char version;
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75 char encoding;
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76 char bpp;
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77 __int16 left;
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78 __int16 up;
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79 __int16 right;
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80 __int16 bottom;
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81 __int16 hdpi;
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82 __int16 vdpi;
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83 };
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84 #pragma pack(pop)
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85
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86 /* 385 */
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87 #pragma pack(push, 1)
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88 struct PCXHeader_2
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89 {
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90 char reserved;
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91 char planes;
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92 __int16 pitch;
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93 __int16 palette_info;
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94 };
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95 #pragma pack(pop)
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96
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97
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98
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99
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100
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101
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102
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103
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104 HRESULT __stdcall D3DZBufferFormatEnumerator(DDPIXELFORMAT *Src, DDPIXELFORMAT *Dst);
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105 HRESULT __stdcall DDrawDisplayModesEnumerator(DDSURFACEDESC2 *pSurfaceDesc, __int16 *a2);
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106 HRESULT __stdcall D3DDeviceEnumerator(const GUID *lpGUID, const char *lpDeviceDesc, const char *lpDeviceName, D3DDEVICEDESC *pHWDesc, D3DDEVICEDESC *pSWDesc, struct RenderD3D_aux *a6);
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107 signed int __stdcall RenderD3D__DeviceEnumerator(GUID *lpGUID, const char *lpDevDesc, const char *lpDriverName, RenderD3D__DevInfo *pOut); // idb
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108
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109
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110
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111
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112
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113
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114
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115
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116
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117
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118
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119
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120 //----- (0049E79F) --------------------------------------------------------
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121 bool __cdecl CheckTextureStages()
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122 {
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123 bool v0; // edi@1
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124 IDirectDrawSurface4 *pSurface2; // [sp+Ch] [bp-14h]@1
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125 IDirectDrawSurface4 *pSurface1; // [sp+10h] [bp-10h]@1
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126 DWORD v4; // [sp+14h] [bp-Ch]@1
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127 IDirect3DTexture2 *pTexture2; // [sp+18h] [bp-8h]@1
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128 IDirect3DTexture2 *pTexture1; // [sp+1Ch] [bp-4h]@1
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129
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130 v0 = false;
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131 pRenderer->pRenderD3D->CreateTexture(64u, 64u, &pSurface1, &pTexture1, true, false, 32u);
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132 pRenderer->pRenderD3D->CreateTexture(64u, 64u, &pSurface2, &pTexture2, true, false, 32u);
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133
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134 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, pTexture1));
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135 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1u));
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136 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 2u));
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137 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2u));
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138 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2u));
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139 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2u));
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140 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 1u));
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141
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142 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, pTexture2));
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143 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_ADDRESS, 3u));
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144 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 1u));
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145 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLOROP, 7u));
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146 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLORARG1, 2u));
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147 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLORARG2, 1u));
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148 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MAGFILTER, 2u));
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149 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MINFILTER, 2u));
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150 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MIPFILTER, 1u));
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151
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152 if ( !pRenderer->pRenderD3D->pDevice->ValidateDevice(&v4) && v4 == 1 )
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153 v0 = true;
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154 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLOROP, 1u));
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155 pTexture1->Release();
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156 pTexture2->Release();
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157 pSurface1->Release();
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158 pSurface2->Release();
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159 return v0;
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160 }
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161
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162
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163
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164
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165
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166
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167
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168
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169
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170
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171
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172
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173
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174 //----- (00440CB8) --------------------------------------------------------
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175 void Render::DrawBillboardList_BLV()
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176 {
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177 __int16 v2; // ax@3
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178 int v5; // eax@11
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179 RenderBillboardTransform_local0 soft_billboard; // [sp+4h] [bp-50h]@1
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180
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181 soft_billboard.uParentBillboardID = -1;
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182 soft_billboard.pTarget = pBLVRenderParams->pRenderTarget;
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183 soft_billboard.pTargetZ = pBLVRenderParams->pTargetZBuffer;
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184 soft_billboard.uTargetPitch = pRenderer->uTargetSurfacePitch;
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185 soft_billboard.uViewportX = pBLVRenderParams->uViewportX;
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186 soft_billboard.uViewportY = pBLVRenderParams->uViewportY;
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187 soft_billboard.uViewportZ = pBLVRenderParams->uViewportZ - 1;
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188 soft_billboard.uViewportW = pBLVRenderParams->uViewportW;
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189
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190 pOutdoorCamera->uNumBillboards = uNumBillboardsToDraw;
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191
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192 for (uint i = 0; i < uNumBillboardsToDraw; ++i)
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193 {
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194 auto p = pBillboardRenderList + i;
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195
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196 soft_billboard.uScreenSpaceX = p->uScreenSpaceX;
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197 soft_billboard.uParentBillboardID = i;
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198 soft_billboard.uScreenSpaceY = p->uScreenSpaceY;
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199 soft_billboard.field_10 = p->field_0;
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200 soft_billboard.field_14 = p->field_4;
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201 soft_billboard.sZValue = p->sZValue;
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202 soft_billboard.uFlags = p->field_1E;
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203 soft_billboard.uTintColor = p->uTintColor;
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204 v2 = p->uHwSpriteID;
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205 if ( v2 != -1 )
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206 {
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207 if ( pRenderer->pRenderD3D )
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208 pRenderer->DrawBillboard_Indoor(&soft_billboard, &pSprites_LOD->pHardwareSprites[v2], p->uPaletteSubindex);
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209 else
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210 {
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211 soft_billboard.pPalette = PaletteManager::Get_Dark_or_Red_LUT(p->uPalette, p->uPaletteSubindex, 1);
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212 if (p->field_1E & 0x0100)
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213 soft_billboard.pPalette = pPaletteManager->field_261600[p->uPalette];
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214 if ( !(soft_billboard.uFlags & 0x40) && soft_billboard.uFlags & 0x80 )
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215 soft_billboard.pPalette2 = PaletteManager::Get_Dark_or_Red_LUT(p->uPalette, 0, 1);
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216 v5 = p->uHwSpriteID;
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217 if ( v5 >= 0 )
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218 pSprites_LOD->pSpriteHeaders[v5]._4ACC38(&soft_billboard, 1);
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219 }
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220 }
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221 }
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222 }
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223
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224
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225
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226
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227
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228 //----- (004A16A5) --------------------------------------------------------
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229 bool __cdecl AreRenderSurfacesOk()
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230 {
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231 char v0; // zf@4
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232 bool result; // eax@8
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233
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234 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
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235 {
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236 if ( !pRenderer->pBackBuffer4 )
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237 goto LABEL_9;
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238 v0 = pRenderer->pFrontBuffer4 == 0;
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239 }
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240 else
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241 {
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242 if ( !pRenderer->pBackBuffer2 )
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243 goto LABEL_9;
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244 v0 = pRenderer->pFrontBuffer2 == 0;
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245 }
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246 if ( !v0 )
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247 {
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248 LOBYTE(result) = 1;
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249 return result;
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250 }
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251 LABEL_9:
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252 LOBYTE(result) = 0;
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253 return result;
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254 }
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255
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256
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257
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258 //----- (00487389) --------------------------------------------------------
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259 __int16 Render::ExecOutdoorDrawSW()
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260 {
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261 unsigned __int16 *v0; // ebx@1
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262 unsigned int v1; // esi@1
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263 stru148 *v2; // eax@1
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264 Span *v3; // edi@6
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265 stru148 *v4; // esi@9
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266 Texture *v5; // ebp@10
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267 int v6; // esi@16
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268 unsigned int v7; // edx@16
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269 char *v8; // ecx@17
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270 unsigned int v9; // edi@22
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271 int v10; // eax@26
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272 int v11; // eax@27
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273 unsigned int v12; // ebp@32
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274 Span *v13; // esi@33
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275 int v14; // ecx@37
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276 int v15; // eax@40
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277 Texture *v16; // ebp@51
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278 unsigned int v17; // eax@51
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279 int v18; // eax@54
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280 char v19; // al@56
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281 unsigned int v20; // eax@57
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282 int v21; // ecx@57
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283 unsigned int v22; // eax@57
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284 stru149 *v23; // eax@65
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285 int v24; // eax@67
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286 ODMFace *v25; // eax@78
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287 signed int v26; // edx@79
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288 signed int v27; // ecx@79
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289 unsigned int v28; // eax@106
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290 unsigned int v29; // ebp@117
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291 Span *v30; // esi@118
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292 unsigned int v31; // ST04_4@124
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293 int v33; // [sp+18h] [bp-44h]@80
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294 signed int v34; // [sp+1Ch] [bp-40h]@3
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295 signed int v35; // [sp+20h] [bp-3Ch]@79
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296 Span **v36; // [sp+24h] [bp-38h]@4
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297 unsigned int v37; // [sp+28h] [bp-34h]@1
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298 unsigned __int16 *a1; // [sp+2Ch] [bp-30h]@1
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299 int a1a; // [sp+2Ch] [bp-30h]@26
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300 unsigned int a1b; // [sp+2Ch] [bp-30h]@116
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301 char v41; // [sp+30h] [bp-2Ch]@57
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302
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303 v0 = pRenderer->pTargetSurface;
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304 v1 = pOutdoorCamera->numStru148s;
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305 a1 = pRenderer->pTargetSurface;
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306 v2 = array_77EC08;
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307 v37 = pOutdoorCamera->numStru148s;
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308 if ( !(pParty->uFlags & 2) )
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309 {
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310 v1 = uNumElementsIn80AA28;
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311 v2 = ptr_80AA28[0];
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312 v37 = uNumElementsIn80AA28;
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313 }
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314 v34 = 0;
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315 if ( (signed int)v1 > 0 )
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316 {
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317 v36 = &v2->prolly_head;
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318 do
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319 {
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320 if ( pParty->uFlags & 2 )
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321 v3 = *v36;
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322 else
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323 v3 = ptr_80AA28[v34]->prolly_head;
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324 if ( v3 )
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325 {
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326 v4 = v3->pParent;
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327 if ( v4 )
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328 {
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329 v5 = v4->pTexture;
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330 if ( v5 )
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331 {
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332 if ( v3->field_8 >= (signed int)pViewport->uViewportX || v3->field_C != pViewport->uViewportX )
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333 {
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334 LOBYTE(v4->field_32) |= 2u;
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335 v14 = *(int *)&v4->flags;
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336 if ( v14 & 0x10 && v4->field_59 != 5 )
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337 {
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338 dword_80AA20 = (v4->field_5C - 64) << 25;
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339 dword_80AA1C = dword_80AA20 + 0x1FF0000;
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340 dword_80AA14 = (v4->field_5D << 25) + 0x7FFF0000;
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341 dword_80AA18 = dword_80AA14 - 0x1FF0000;
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342 byte_80AA10 = ((unsigned int)pOutdoor->ActuallyGetSomeOtherTileInfo(
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343 v4->field_5C,
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344 v4->field_5D - 1) >> 9) & 1;
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345 if ( *(int *)&v4->flags & 2 || (v15 = *(int *)&v4->flags, BYTE1(v15) & 1) )
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346 {
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347 if ( *(int *)&v4->flags & 2 )
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348 {
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349 while ( 1 )
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350 {
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351 if ( pOutdoorCamera->outdoor_no_wavy_water )
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352 sr_sub_48408A_prolly_odm_water_no_waves(v3);
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353 else
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354 sr_sub_485407_prolly_odm_water_wavy(v3);
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355 v3->field_E = LOWORD(unnamed_6BE060[1]);
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356 if ( v4->prolly_tail == v3 )
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357 break;
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358 v3 = v3->pNext;
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359 }
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360 }
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361 else
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362 {
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363 while ( 1 )
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364 {
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365 v16 = v4->pTexture;
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366 v17 = pBitmaps_LOD->LoadTexture("wtrtyl");
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367 v4->pTexture = (Texture *)(v17 != -1 ? (int)&pBitmaps_LOD->pTextures[v17] : 0);
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368 if ( pOutdoorCamera->outdoor_no_wavy_water )
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369 sr_sub_48408A_prolly_odm_water_no_waves(v3);
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370 else
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371 sr_sub_485407_prolly_odm_water_wavy(v3);
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372 v18 = v4->field_5C - 64;
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373 v4->pTexture = v16;
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374 dword_80AA20 = v18 << 25;
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375 dword_80AA1C = (v18 << 25) + 0x1FF0000;
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376 dword_80AA14 = (v4->field_5D << 25) + 0x7FFF0000;
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377 dword_80AA18 = dword_80AA14 - 0x1FF0000;
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378 byte_80AA10 = ((unsigned int)pOutdoor->ActuallyGetSomeOtherTileInfo(
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379 v4->field_5C,
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380 v4->field_5D - 1) >> 9) & 1;
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381 sr_sub_484442(v3);
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382 v3->field_E = LOWORD(unnamed_6BE060[1]);
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383 if ( v4->prolly_tail == v3 )
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384 break;
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385 v3 = v3->pNext;
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386 }
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387 }
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388 }
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389 else
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390 {
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391 while ( sr_sub_48408A_prolly_odm_water_no_waves(v3) )
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392 {
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393 v3->field_E = LOWORD(unnamed_6BE060[1]);
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394 if ( v4->prolly_tail == v3 )
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395 break;
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396 v3 = v3->pNext;
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397 }
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398 }
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399 }
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400 else
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401 {
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402 v19 = v4->field_59;
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403 if ( v19 != 5 )
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404 {
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405 if ( v14 & 2 )
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406 {
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407 while ( 1 )
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408 {
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409 v28 = pBitmaps_LOD->LoadTexture("wtrtyla");
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410 v4->pTexture = (Texture *)(v28 != -1 ? &pBitmaps_LOD->pTextures[v28] : 0);
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411 if ( !sr_sub_4847EB(v3) )
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412 break;
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413 v4->pTexture = v5;
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414 if ( !sr_sub_484442(v3) )
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415 break;
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416 v3->field_E = LOWORD(unnamed_6BE060[1]);
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417 if ( v4->prolly_tail == v3 )
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418 break;
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419 v3 = v3->pNext;
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420 v5 = v4->pTexture;
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421 }
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422 }
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423 else
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424 {
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425 if ( v19 == 1 )
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426 {
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427 dword_80AA20 = (v4->field_5C - 64) << 25;
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428 dword_80AA1C = dword_80AA20 + 33488896;
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429 dword_80AA14 = (v4->field_5D << 25) + 0x7FFF0000;
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430 dword_80AA18 = dword_80AA14 - 33488896;
|
|
431 byte_80AA10 = ((unsigned int)pOutdoor->ActuallyGetSomeOtherTileInfo(
|
|
432 v4->field_5C,
|
|
433 v4->field_5D - 1) >> 9) & 1;
|
|
434 while ( 1 )
|
|
435 {
|
|
436 if ( !sr_sub_4847EB(v3) )
|
|
437 sr_sub_48585C_mb_DrawSpan(v3, &pRenderer->pTargetSurface[v3->field_8 + 640 * v3->field_A], 0);
|
|
438 v3->field_E = LOWORD(unnamed_6BE060[1]);
|
|
439 if ( v4->prolly_tail == v3 )
|
|
440 break;
|
|
441 v3 = v3->pNext;
|
|
442 }
|
|
443 }
|
|
444 }
|
|
445 goto LABEL_14;
|
|
446 }
|
|
447 v4->ptr_38 = (stru149 *)&v41;
|
|
448 v4->_479295();
|
|
449 v20 = GetTickCount();
|
|
450 v21 = *(int *)&v4->flags;
|
|
451 v22 = v20 >> 3;
|
|
452 if ( BYTE1(v21) & 4 )
|
|
453 {
|
|
454 v4->sTextureDeltaV -= v22 & v4->pTexture->uHeightMinus1;
|
|
455 }
|
|
456 else
|
|
457 {
|
|
458 if ( BYTE1(v21) & 8 )
|
|
459 v4->sTextureDeltaV += v22 & v4->pTexture->uHeightMinus1;
|
|
460 }
|
|
461 if ( BYTE1(v21) & 0x10 )
|
|
462 {
|
|
463 v4->sTextureDeltaU -= v22 & v4->pTexture->uWidthMinus1;
|
|
464 }
|
|
465 else
|
|
466 {
|
|
467 if ( BYTE1(v21) & 0x20 )
|
|
468 v4->sTextureDeltaU += v22 & v4->pTexture->uWidthMinus1;
|
|
469 }
|
|
470 v23 = v4->ptr_38;
|
|
471 v4->field_52 = 32;
|
|
472 v4->field_5A = 5;
|
|
473 if ( (double)abs(v23->field_C) > 52428.8 )
|
|
474 {
|
|
475 v4->field_52 = 8;
|
|
476 v4->field_5A = 3;
|
|
477 }
|
|
478 v24 = *(int *)&v4->flags;
|
|
479 if ( !(v24 & 0x10000) )
|
|
480 {
|
|
481 if ( !(v24 & 2) )
|
|
482 {
|
|
483 v25 = v4->pODMFace;
|
|
484 if ( v25->uPolygonType == 1 )
|
|
485 {
|
|
486 v26 = v25->pTextureUIDs[0];
|
|
487 dword_80AA1C = v26;
|
|
488 dword_80AA20 = v26;
|
|
489 v27 = v25->pTextureVIDs[0];
|
|
490 dword_80AA14 = v27;
|
|
491 dword_80AA18 = v27;
|
|
492 v35 = 1;
|
|
493 if ( v25->uNumVertices > 1u )
|
|
494 {
|
|
495 v33 = (int)&v25->pTextureVIDs[1];
|
|
496 do
|
|
497 {
|
|
498 if ( dword_80AA20 > *(short *)(v33 - 40) )
|
|
499 dword_80AA20 = *(short *)(v33 - 40);
|
|
500 if ( v26 < *(short *)(v33 - 40) )
|
|
501 {
|
|
502 v26 = *(short *)(v33 - 40);
|
|
503 dword_80AA1C = *(short *)(v33 - 40);
|
|
504 }
|
|
505 if ( dword_80AA18 > *(short *)v33 )
|
|
506 dword_80AA18 = *(short *)v33;
|
|
507 if ( v27 < *(short *)v33 )
|
|
508 {
|
|
509 v27 = *(short *)v33;
|
|
510 dword_80AA14 = *(short *)v33;
|
|
511 }
|
|
512 ++v35;
|
|
513 v33 += 2;
|
|
514 }
|
|
515 while ( v35 < v25->uNumVertices );
|
|
516 v0 = a1;
|
|
517 }
|
|
518 dword_80AA20 = (dword_80AA20 + v4->sTextureDeltaU) << 16;
|
|
519 dword_80AA1C = ((v26 + v4->sTextureDeltaU) << 16) - 65536;
|
|
520 dword_80AA18 = (dword_80AA18 + v4->sTextureDeltaV) << 16;
|
|
521 dword_80AA14 = ((v27 + v4->sTextureDeltaV) << 16) - 65536;
|
|
522 }
|
|
523 while ( 1 )
|
|
524 {
|
|
525 if ( !sr_sub_482E07(v3, v0) )
|
|
526 sr_sub_48585C_mb_DrawSpan(v3, &v0[v3->field_8 + 640 * v3->field_A], 0);
|
|
527 v3->field_E = LOWORD(unnamed_6BE060[1]);
|
|
528 if ( v4->prolly_tail == v3 )
|
|
529 break;
|
|
530 v3 = v3->pNext;
|
|
531 }
|
|
532 goto LABEL_14;
|
|
533 }
|
|
534 while ( 1 )
|
|
535 {
|
|
536 LABEL_74:
|
|
537 if ( !sr_sub_4839BD(v3, v0) )
|
|
538 sr_sub_48585C_mb_DrawSpan(v3, &v0[v3->field_8 + 640 * v3->field_A], 0);
|
|
539 v3->field_E = LOWORD(unnamed_6BE060[1]);
|
|
540 if ( v4->prolly_tail == v3 )
|
|
541 break;
|
|
542 v3 = v3->pNext;
|
|
543 }
|
|
544 goto LABEL_14;
|
|
545 }
|
|
546 if ( v24 & 2 )
|
|
547 goto LABEL_74;
|
|
548 while ( 1 )
|
|
549 {
|
|
550 if ( !sr_sub_482A94(v3) )
|
|
551 sr_sub_48585C_mb_DrawSpan(v3, &v0[v3->field_8 + 640 * v3->field_A], 0);
|
|
552 v3->field_E = LOWORD(unnamed_6BE060[1]);
|
|
553 if ( v4->prolly_tail == v3 )
|
|
554 break;
|
|
555 v3 = v3->pNext;
|
|
556 }
|
|
557 }
|
|
558 }
|
|
559 else
|
|
560 {
|
|
561 v3->field_E = LOWORD(unnamed_6BE060[1]);
|
|
562 }
|
|
563 }
|
|
564 }
|
|
565 }
|
|
566 LABEL_14:
|
|
567 ++v34;
|
|
568 LOWORD(v2) = v34;
|
|
569 v36 += 67;
|
|
570 }
|
|
571 while ( v34 < (signed int)v37 );
|
|
572 }
|
|
573 if ( pParty->uFlags & 2 )
|
|
574 {
|
|
575 v6 = pOutdoorCamera->numStru148s;
|
|
576 v7 = 0;
|
|
577 uNumElementsIn80AA28 = 0;
|
|
578 if ( pOutdoorCamera->numStru148s > 0 )
|
|
579 {
|
|
580 v8 = (char *)&array_77EC08[0].flags;
|
|
581 do
|
|
582 {
|
|
583 v2 = *(stru148 **)v8;
|
|
584 if ( (unsigned int)v2 & 0x20000 )
|
|
585 {
|
|
586 ++v7;
|
|
587 *(int *)v8 = (unsigned int)v2 & 0xFFFDFFFF;
|
|
588 LOWORD(v2) = (short)v8 - 48;
|
|
589 *(&uNumElementsIn80AA28 + v7) = (unsigned int)(v8 - 48);
|
|
590 }
|
|
591 v8 += 268;
|
|
592 --v6;
|
|
593 }
|
|
594 while ( v6 );
|
|
595 uNumElementsIn80AA28 = v7;
|
|
596 }
|
|
597 }
|
|
598 v9 = pOutdoorCamera->uNumSpans;
|
|
599 unnamed_6BE060[0] = pOutdoorCamera->uNumSpans;
|
|
600 if ( pOutdoorCamera->numStru148s >= 1999
|
|
601 || (array_77EC08[1999]._48607B(&stru_8019C8),
|
|
602 array_77EC08[1999].ptr_38->_48694B(),
|
|
603 v2 = (stru148 *)&pBitmaps_LOD->pTextures[pOutdoor->uMainTile_BitmapID],
|
|
604 (array_77EC08[1999].pTexture = (Texture *)(pOutdoor->uMainTile_BitmapID != -1 ? (int)v2 : 0)) == 0) )
|
|
605 return (signed __int16)v2;
|
|
606 array_77EC08[1999].field_58 = 23 - (-20 * pOutdoor->vSunlight.z >> 16);
|
|
607 if ( array_77EC08[1999].field_58 > 20 )
|
|
608 array_77EC08[1999].field_58 = 20;
|
|
609 v10 = stru_5C6E00->SinCos(pIndoorCamera->sRotationX - stru_5C6E00->uIntegerHalfPi);
|
|
610 array_77EC08[1999].v_18.y = 0;
|
|
611 array_77EC08[1999].v_18.x = v10;
|
|
612 array_77EC08[1999].v_18.z = stru_5C6E00->SinCos(pIndoorCamera->sRotationX);
|
|
613 array_77EC08[1999].field_24 = 2048 - (pIndoorCamera->pos.z << 16);
|
|
614 a1a = (signed __int64)((double)(pIndoorCamera->pos.z * pOutdoorCamera->int_fov_rad)
|
|
615 / ((double)pOutdoorCamera->int_fov_rad + 8192.0)
|
|
616 + (double)pViewport->uScreenCenterY);
|
|
617 cos((double)pIndoorCamera->sRotationX * 0.0030664064);
|
|
618 sin((double)pIndoorCamera->sRotationX * 0.0030664064);
|
|
619 array_77EC08[1999]._48607B(&stru_8019C8);
|
|
620 array_77EC08[1999].ptr_38->_48694B();
|
|
621 v2 = (stru148 *)&pBitmaps_LOD->pTextures[pOutdoor->uSky_TextureID];
|
|
622 array_77EC08[1999].pTexture = (Texture *)(pOutdoor->uSky_TextureID != -1 ? (int)v2 : 0);
|
|
623 if ( !(pOutdoor->uSky_TextureID != -1 ? (int)v2 : 0) )
|
|
624 return (signed __int16)v2;
|
|
625 array_77EC08[1999].field_58 = 0;
|
|
626 v11 = stru_5C6E00->SinCos(pIndoorCamera->sRotationX + 16 - stru_5C6E00->uIntegerHalfPi);
|
|
627 array_77EC08[1999].v_18.y = 0;
|
|
628 array_77EC08[1999].v_18.x = -v11;
|
|
629 array_77EC08[1999].v_18.z = -stru_5C6E00->SinCos(pIndoorCamera->sRotationX + 16);
|
|
630 LOWORD(v2) = 224 * LOWORD(pMiscTimer->uTotalGameTimeElapsed);
|
|
631 array_77EC08[1999].field_24 = 0x2000000u;
|
|
632 array_77EC08[1999].sTextureDeltaU = 224 * pMiscTimer->uTotalGameTimeElapsed;
|
|
633 array_77EC08[1999].sTextureDeltaV = 224 * pMiscTimer->uTotalGameTimeElapsed;
|
|
634 if ( day_attrib & 1
|
|
635 && (LOWORD(v2) = LOWORD(pParty->uCurrentHour), pParty->uCurrentHour >= 5)
|
|
636 && pParty->uCurrentHour < 0x15
|
|
637 || bUnderwater )
|
|
638 {
|
|
639 v2 = (stru148 *)*(short *)PaletteManager::Get_Mist_or_Red_LUT(array_77EC08[1999].pTexture->palette_id2, 31, 1);
|
|
640 a1b = (unsigned int)v2;
|
|
641 if ( (signed int)v9 <= 0 )
|
|
642 return (signed __int16)v2;
|
|
643 v29 = v9;
|
|
644 while ( 1 )
|
|
645 {
|
|
646 v30 = &pSpans[v29 - 1];
|
|
647 v2 = (stru148 *)v30->field_E;
|
|
648 if ( v2 != (stru148 *)unnamed_6BE060[1] )
|
|
649 {
|
|
650 LOWORD(v2) = LOWORD(pViewport->uViewportX);
|
|
651 if ( v30->field_8 >= (signed int)pViewport->uViewportX )
|
|
652 goto LABEL_124;
|
|
653 if ( v30->field_C == pViewport->uViewportX )
|
|
654 {
|
|
655 v30->field_E = LOWORD(unnamed_6BE060[1]);
|
|
656 }
|
|
657 else
|
|
658 {
|
|
659 v30->field_8 = LOWORD(pViewport->uViewportX);
|
|
660 v30->field_C -= LOWORD(pViewport->uViewportX);
|
|
661 if ( v30->field_C >= 0 )
|
|
662 {
|
|
663 LABEL_124:
|
|
664 v31 = v30->field_C;
|
|
665 v30->pParent = &array_77EC08[1999];
|
|
666 fill_pixels_fast(
|
|
667 a1b,
|
|
668 &pRenderer->pTargetSurface[v30->field_8 + pRenderer->uTargetSurfacePitch * v30->field_A],
|
|
669 v31);
|
|
670 j_memset32(-65536, &pRenderer->pActiveZBuffer[v30->field_8 + 640 * v30->field_A], v30->field_C);
|
|
671 goto LABEL_125;
|
|
672 }
|
|
673 LOWORD(v2) = LOWORD(unnamed_6BE060[1]);
|
|
674 v30->field_E = LOWORD(unnamed_6BE060[1]);
|
|
675 }
|
|
676 }
|
|
677 LABEL_125:
|
|
678 --v29;
|
|
679 --v9;
|
|
680 if ( !v9 )
|
|
681 return (signed __int16)v2;
|
|
682 }
|
|
683 }
|
|
684 if ( (signed int)v9 > 0 )
|
|
685 {
|
|
686 v12 = v9;
|
|
687 do
|
|
688 {
|
|
689 v13 = &pSpans[v12 - 1];
|
|
690 v2 = (stru148 *)v13->field_E;
|
|
691 if ( v2 != (stru148 *)unnamed_6BE060[1] )
|
|
692 {
|
|
693 LOWORD(v2) = LOWORD(pViewport->uViewportX);
|
|
694 if ( v13->field_8 >= (signed int)pViewport->uViewportX )
|
|
695 goto LABEL_109;
|
|
696 if ( v13->field_C != pViewport->uViewportX )
|
|
697 {
|
|
698 v13->field_8 = LOWORD(pViewport->uViewportX);
|
|
699 v13->field_C -= LOWORD(pViewport->uViewportX);
|
|
700 if ( v13->field_C >= 0 )
|
|
701 {
|
|
702 LABEL_109:
|
|
703 if ( pOutdoorCamera->bNoSky )
|
|
704 {
|
|
705 const_1_0();
|
|
706 }
|
|
707 else
|
|
708 {
|
|
709 v13->pParent = &array_77EC08[1999];
|
|
710 if ( !Render::DrawSkySW(v13, &array_77EC08[1999], a1a) )
|
|
711 j_memset32(-65536, &pRenderer->pActiveZBuffer[v13->field_8 + 640 * v13->field_A], v13->field_C);
|
|
712 }
|
|
713 }
|
|
714 LOWORD(v2) = LOWORD(unnamed_6BE060[1]);
|
|
715 v13->field_E = LOWORD(unnamed_6BE060[1]);
|
|
716 goto LABEL_114;
|
|
717 }
|
|
718 v13->field_E = LOWORD(unnamed_6BE060[1]);
|
|
719 }
|
|
720 LABEL_114:
|
|
721 --v12;
|
|
722 --v9;
|
|
723 }
|
|
724 while ( v9 );
|
|
725 }
|
|
726 return (signed __int16)v2;
|
|
727 }
|
|
728 // 6BE030: using guessed type int day_attrib;
|
|
729 // 6BE3C4: using guessed type char bUnderwater;
|
|
730 // 80AA10: using guessed type char byte_80AA10;
|
|
731 // 80AA14: using guessed type int dword_80AA14;
|
|
732 // 80AA18: using guessed type int dword_80AA18;
|
|
733 // 80AA1C: using guessed type int dword_80AA1C;
|
|
734 // 80AA20: using guessed type int dword_80AA20;
|
|
735
|
|
736 //----- (00485044) --------------------------------------------------------
|
|
737 int Render::DrawSkySW(Span *a1, stru148 *a2, int a3)
|
|
738 {
|
|
739 stru148 *v3; // esi@1
|
|
740 Span *v4; // edi@1
|
|
741 float v5; // ST2C_4@1
|
|
742 signed int result; // eax@2
|
|
743 int v7; // ST40_4@3
|
|
744 stru149 *v8; // eax@3
|
|
745 int v9; // ebx@3
|
|
746 int v10; // ecx@3
|
|
747 int v11; // edx@3
|
|
748 int v12; // eax@3
|
|
749 int v13; // ST28_4@5
|
|
750 int v14; // eax@5
|
|
751 signed __int64 v15; // qtt@11
|
|
752 int v16; // ST28_4@11
|
|
753 int v17; // eax@11
|
|
754 signed int v18; // ecx@11
|
|
755 int v19; // ST40_4@11
|
|
756 int v20; // ST3C_4@11
|
|
757 int v21; // ST30_4@11
|
|
758 void *v22; // eax@11
|
|
759 Texture *v23; // esi@11
|
|
760 int v24; // ecx@11
|
|
761 unsigned int v25; // esi@11
|
|
762 int v26; // edi@11
|
|
763 unsigned __int16 *v27; // eax@11
|
|
764 int *v28; // ebx@12
|
|
765 int v29; // edx@13
|
|
766 unsigned __int16 v30; // cx@13
|
|
767 int v31; // edx@14
|
|
768 unsigned __int16 v32; // cx@14
|
|
769 unsigned __int8 v33; // sf@15
|
|
770 unsigned __int8 v34; // of@15
|
|
771 double v35; // [sp+14h] [bp-38h]@1
|
|
772 int v36; // [sp+18h] [bp-34h]@3
|
|
773 signed int v37; // [sp+18h] [bp-34h]@11
|
|
774 int v38; // [sp+1Ch] [bp-30h]@3
|
|
775 signed int v39; // [sp+1Ch] [bp-30h]@11
|
|
776 int v40; // [sp+20h] [bp-2Ch]@3
|
|
777 void *v41; // [sp+20h] [bp-2Ch]@11
|
|
778 int v42; // [sp+24h] [bp-28h]@3
|
|
779 unsigned __int8 *v43; // [sp+24h] [bp-28h]@11
|
|
780 int v44; // [sp+28h] [bp-24h]@11
|
|
781 int v45; // [sp+2Ch] [bp-20h]@3
|
|
782 signed int v46; // [sp+30h] [bp-1Ch]@3
|
|
783 __int16 v47; // [sp+30h] [bp-1Ch]@11
|
|
784 signed int v48; // [sp+34h] [bp-18h]@3
|
|
785 int v49; // [sp+34h] [bp-18h]@11
|
|
786 int v50; // [sp+38h] [bp-14h]@3
|
|
787 unsigned __int16 *v51; // [sp+38h] [bp-14h]@11
|
|
788 int v52; // [sp+3Ch] [bp-10h]@4
|
|
789 int a1a; // [sp+40h] [bp-Ch]@3
|
|
790 int v54; // [sp+44h] [bp-8h]@3
|
|
791 int v55; // [sp+48h] [bp-4h]@3
|
|
792 int v56; // [sp+54h] [bp+8h]@11
|
|
793 int *v57; // [sp+54h] [bp+8h]@11
|
|
794
|
|
795 v3 = a2;
|
|
796 v4 = a1;
|
|
797 v5 = (double)(pViewport->uViewportZ - pViewport->uViewportX) * 0.5 / tan(0.6457717418670654) + 0.5;
|
|
798 v35 = v5 + 6.7553994e15;
|
|
799 if ( LODWORD(v35) )
|
|
800 {
|
|
801 v55 = 65536 / SLODWORD(v35);
|
|
802 v7 = 65536 / SLODWORD(v35) * (a3 - v4->field_A);
|
|
803 v8 = v3->ptr_38;
|
|
804 v42 = ((unsigned __int64)(v3->ptr_38->field_14 * (signed __int64)v7) >> 16) + v8->field_C;
|
|
805 v40 = ((unsigned __int64)(v8->field_20 * (signed __int64)v7) >> 16) + v3->ptr_38->field_18;
|
|
806 v38 = pOutdoorCamera->camera_rotation_y_int_sine;
|
|
807 HIDWORD(v35) = pOutdoorCamera->camera_rotation_y_int_cosine;
|
|
808 v45 = v4->field_C;
|
|
809 v9 = ((unsigned __int64)(v3->v_18.z * (signed __int64)v7) >> 16) + v3->v_18.x;
|
|
810 v10 = 65536 / SLODWORD(v35) * (pViewport->uScreenCenterX - v4->field_8);
|
|
811 v48 = 0;
|
|
812 v50 = 65536 / SLODWORD(v35) * (pViewport->uScreenCenterX - v4->field_8);
|
|
813 v46 = -v3->field_24;
|
|
814 v11 = v4->field_A - 1;
|
|
815 v54 = v11;
|
|
816 v12 = 65536 / SLODWORD(v35) * (a3 - v11);
|
|
817 a1a = 65536 / SLODWORD(v35) * (a3 - v11);
|
|
818 while ( 1 )
|
|
819 {
|
|
820 v52 = v9;
|
|
821 if ( v9 )
|
|
822 {
|
|
823 v13 = abs(v46 >> 14);
|
|
824 v14 = abs(v9);
|
|
825 v11 = v54;
|
|
826 v10 = v50;
|
|
827 if ( v13 <= v14 )
|
|
828 break;
|
|
829 v12 = a1a;
|
|
830 }
|
|
831 if ( v11 <= (signed int)pViewport->uViewportY )
|
|
832 break;
|
|
833 v9 = ((unsigned __int64)(v3->v_18.z * (signed __int64)v12) >> 16) + v3->v_18.x;
|
|
834 --v54;
|
|
835 a1a += v55;
|
|
836 v12 = a1a;
|
|
837 v11 = v54;
|
|
838 v48 = 1;
|
|
839 }
|
|
840 if ( v48 )
|
|
841 v52 = ((unsigned __int64)(v3->v_18.z * (signed __int64)(v55 * (a3 + (signed int)v4->field_A - 2 * v11))) >> 16)
|
|
842 + v3->v_18.x;
|
|
843 LODWORD(v15) = v46 << 16;
|
|
844 HIDWORD(v15) = v46 >> 16;
|
|
845 v16 = v42 + ((unsigned __int64)(v3->ptr_38->field_10 * (signed __int64)v10) >> 16);
|
|
846 v17 = v40 + ((unsigned __int64)(v3->ptr_38->field_1C * (signed __int64)v10) >> 16);
|
|
847 v18 = v15 / v52;
|
|
848 v43 = v3->pTexture->pLevelOfDetail0;
|
|
849 v19 = v3->sTextureDeltaU + ((signed int)((unsigned __int64)(v16 * v15 / v52) >> 16) >> 3);
|
|
850 v56 = v15 / v52;
|
|
851 v20 = v3->sTextureDeltaV + ((signed int)((unsigned __int64)(v17 * v15 / v52) >> 16) >> 3);
|
|
852 v21 = (unsigned __int64)(v55 * (signed __int64)v56) >> 16;
|
|
853 v39 = (signed int)((unsigned __int64)(v21 * (signed __int64)v38) >> 16) >> 3;
|
|
854 v37 = (signed int)((unsigned __int64)(v21 * (signed __int64)v36) >> 16) >> 3;
|
|
855 v22 = sr_sub_47C178(v18, v3, 0, 1);
|
|
856 v23 = v3->pTexture;
|
|
857 v41 = v22;
|
|
858 v47 = 16 - v23->uWidthLn2;
|
|
859 v44 = v23->uTextureWidth - 1;
|
|
860 v49 = (v23->uTextureHeight << 16) - 65536;
|
|
861 v24 = v4->field_8;
|
|
862 v51 = &pRenderer->pTargetSurface[v24 + pRenderer->uTargetSurfacePitch * v4->field_A];
|
|
863 v57 = &pRenderer->pActiveZBuffer[v24 + 640 * v4->field_A];
|
|
864 v25 = v19;
|
|
865 v26 = v20;
|
|
866 v27 = v51;
|
|
867 if ( !(v45 & 1) )
|
|
868 goto LABEL_15;
|
|
869 --v45;
|
|
870 v27 = v51 - 1;
|
|
871 v28 = v57;
|
|
872 ++v57;
|
|
873 while ( 1 )
|
|
874 {
|
|
875 *v28 = -65536;
|
|
876 v31 = v44 & (v25 >> 16);
|
|
877 v27 += 2;
|
|
878 v25 += v39;
|
|
879 v32 = *((short *)v41 + *(&v43[v31] + ((v49 & (unsigned int)v26) >> v47)));
|
|
880 v26 += v37;
|
|
881 *(v27 - 1) = v32;
|
|
882 LABEL_15:
|
|
883 v34 = __OFSUB__(v45, 2);
|
|
884 v33 = v45 - 2 < 0;
|
|
885 v45 -= 2;
|
|
886 if ( v33 ^ v34 )
|
|
887 break;
|
|
888 v29 = v44 & (v25 >> 16);
|
|
889 v25 += v39;
|
|
890 v30 = *((short *)v41 + *(&v43[v29] + ((v49 & (unsigned int)v26) >> v47)));
|
|
891 v26 += v37;
|
|
892 v28 = v57;
|
|
893 *v27 = v30;
|
|
894 v57 += 2;
|
|
895 v28[1] = -65536;
|
|
896 }
|
|
897 result = 1;
|
|
898 }
|
|
899 else
|
|
900 {
|
|
901 result = 0;
|
|
902 }
|
|
903 return result;
|
|
904 }
|
|
905
|
|
906 //----- (0047F5C6) --------------------------------------------------------
|
|
907 float Render::DrawBezierTerrain()
|
|
908 {
|
|
909 //__debugbreak();Ritor1: it's temporarily
|
|
910 //return 0;
|
|
911
|
|
912 unsigned int v0; // ebx@1
|
|
913 unsigned int v1; // edi@1
|
|
914 unsigned int v2; // eax@1
|
|
915 int v3; // eax@3
|
|
916 int v4; // edi@3
|
|
917 int v5; // ebx@3
|
|
918 int v6; // esi@3
|
|
919 unsigned int v7; // eax@3
|
|
920 int v8; // eax@4
|
|
921 unsigned int v9; // eax@6
|
|
922 int v10; // eax@7
|
|
923 int v11; // ebx@9
|
|
924 int v12; // edi@9
|
|
925 int v13; // eax@21
|
|
926 int v14; // eax@31
|
|
927 int v15; // edi@33
|
|
928 float v16; // eax@34
|
|
929 int v17; // edx@34
|
|
930 int v18; // ebx@34
|
|
931 int v19; // eax@36
|
|
932 int v20; // eax@39
|
|
933 int v21; // ecx@43
|
|
934 char v22; // zf@44
|
|
935 int v23; // ecx@47
|
|
936 int v24; // edi@52
|
|
937 float v25; // eax@54
|
|
938 int v26; // ecx@54
|
|
939 int v27; // eax@56
|
|
940 int v28; // edx@60
|
|
941 int v29; // ecx@61
|
|
942 int v30; // ecx@64
|
|
943 int v31; // ecx@68
|
|
944 int v32; // eax@70
|
|
945 int v33; // ecx@71
|
|
946 int v34; // eax@73
|
|
947 int v35; // ecx@77
|
|
948 int v36; // ecx@81
|
|
949 int v37; // ecx@86
|
|
950 float v38; // eax@88
|
|
951 IndoorCameraD3D *v39; // ecx@88
|
|
952 int v40; // eax@90
|
|
953 int v41; // edx@94
|
|
954 int v42; // ecx@95
|
|
955 int v43; // ecx@98
|
|
956 int v44; // ecx@102
|
|
957 int v45; // eax@104
|
|
958 int v46; // eax@107
|
|
959 int v47; // ecx@111
|
|
960 int v48; // ecx@115
|
|
961 int v49; // edi@120
|
|
962 float v50; // eax@122
|
|
963 int v51; // ecx@122
|
|
964 int v52; // eax@124
|
|
965 int v53; // edx@128
|
|
966 int v54; // ecx@129
|
|
967 int v55; // ecx@132
|
|
968 int v56; // eax@139
|
|
969 int v57; // ecx@140
|
|
970 int v58; // eax@142
|
|
971 int v59; // ecx@146
|
|
972 int v60; // ecx@147
|
|
973 int v61; // ecx@150
|
|
974 int v62; // ecx@155
|
|
975 float v63; // eax@157
|
|
976 IndoorCameraD3D *v64; // ecx@157
|
|
977 int v65; // eax@159
|
|
978 int v66; // edx@163
|
|
979 int v67; // ecx@164
|
|
980 int v68; // ecx@167
|
|
981 int v69; // eax@173
|
|
982 int v70; // edi@178
|
|
983 int v71; // eax@178
|
|
984 int v72; // ecx@178
|
|
985 int v73; // ebx@180
|
|
986 int v74; // eax@182
|
|
987 int v75; // eax@184
|
|
988 IndoorCameraD3D *v76; // ecx@184
|
|
989 int v77; // ecx@184
|
|
990 int v79; // ebx@185
|
|
991 int v127; // esi@185
|
|
992 int v86; // edi@196
|
|
993 int v87; // eax@196
|
|
994 int v88; // ecx@196
|
|
995 int v89; // eax@198
|
|
996 int v90; // ecx@200
|
|
997 int v92; // ebx@203
|
|
998 int v93; // ST08_4@204
|
|
999 int v97; // ST08_4@204
|
|
1000 float result; // eax@212
|
|
1001 char v102; // [sp+Ch] [bp-68h]@191
|
|
1002 __int16 v103; // [sp+10h] [bp-64h]@190
|
|
1003 __int16 v104; // [sp+12h] [bp-62h]@190
|
|
1004 int v105; // [sp+1Ch] [bp-58h]@1
|
|
1005 int v106; // [sp+20h] [bp-54h]@3
|
|
1006 int v107; // [sp+24h] [bp-50h]@3
|
|
1007 int v108; // [sp+28h] [bp-4Ch]@9
|
|
1008 int v109; // [sp+2Ch] [bp-48h]@9
|
|
1009 int v110; // [sp+30h] [bp-44h]@9
|
|
1010 int v111; // [sp+34h] [bp-40h]@3
|
|
1011 int v112; // [sp+38h] [bp-3Ch]@6
|
|
1012 IndoorCameraD3D *a1; // [sp+3Ch] [bp-38h]@9
|
|
1013 int v114; // [sp+40h] [bp-34h]@9
|
|
1014 int v115; // [sp+44h] [bp-30h]@9
|
|
1015 int v116; // [sp+48h] [bp-2Ch]@9
|
|
1016 int v117; // [sp+4Ch] [bp-28h]@9
|
|
1017 int v118; // [sp+50h] [bp-24h]@9
|
|
1018 int v119; // [sp+54h] [bp-20h]@1
|
|
1019 int v120; // [sp+58h] [bp-1Ch]@1
|
|
1020 int i; // [sp+5Ch] [bp-18h]@1
|
|
1021 int v122; // [sp+60h] [bp-14h]@1
|
|
1022 int v123; // [sp+64h] [bp-10h]@1
|
|
1023 float v124; // [sp+68h] [bp-Ch]@1
|
|
1024 int v125; // [sp+6Ch] [bp-8h]@9
|
|
1025 float v126; // [sp+70h] [bp-4h]@9
|
|
1026
|
|
1027 memset(&v102, 0, sizeof(v102));
|
|
1028 v105 = pIndoorCamera->sRotationY / ((signed int)stru_5C6E00->uIntegerHalfPi / 2);
|
|
1029 v0 = stru_5C6E00->uDoublePiMask & (stru_5C6E00->uIntegerDoublePi - pIndoorCamera->sRotationY);
|
|
1030 v1 = stru_5C6E00->uDoublePiMask & (stru_5C6E00->uIntegerPi + v0);
|
|
1031 LODWORD(v124) = (signed int)((pIndoorCamera->uMapGridCellX << 16)
|
|
1032 + 3
|
|
1033 * stru_5C6E00->SinCos(
|
|
1034 stru_5C6E00->uDoublePiMask & (stru_5C6E00->uIntegerPi + v0))) >> 16;
|
|
1035 v123 = (signed int)((pIndoorCamera->uMapGridCellZ << 16)
|
|
1036 + 3 * stru_5C6E00->SinCos(v1 - stru_5C6E00->uIntegerHalfPi)) >> 16;
|
|
1037 v120 = pOutdoorCamera->outdoor_grid_band_3 + LODWORD(v124);
|
|
1038 v119 = pOutdoorCamera->outdoor_grid_band_3 + v123;
|
|
1039 v2 = pOutdoorCamera->uCameraFovInDegrees + 15;
|
|
1040 i = LODWORD(v124) - pOutdoorCamera->outdoor_grid_band_3;
|
|
1041 v122 = v123 - pOutdoorCamera->outdoor_grid_band_3;
|
|
1042 if ( (signed int)(pOutdoorCamera->uCameraFovInDegrees + 15) > 90 )
|
|
1043 v2 = 90;
|
|
1044 v3 = (signed int)(v2 << 11) / 720;
|
|
1045 v4 = stru_5C6E00->uDoublePiMask & (v0 - v3);
|
|
1046 v5 = stru_5C6E00->uDoublePiMask & (v3 + v0);
|
|
1047 v106 = stru_5C6E00->SinCos(v4);
|
|
1048 v107 = stru_5C6E00->SinCos(v4 - stru_5C6E00->uIntegerHalfPi);
|
|
1049 v111 = stru_5C6E00->SinCos(v5);
|
|
1050 v6 = stru_5C6E00->SinCos(v5 - stru_5C6E00->uIntegerHalfPi);
|
|
1051 v7 = v4 & stru_5C6E00->uPiMask;
|
|
1052 if ( (signed int)(v4 & stru_5C6E00->uPiMask) >= (signed int)stru_5C6E00->uIntegerHalfPi )
|
|
1053 v8 = -stru_5C6E00->pTanTable[stru_5C6E00->uIntegerPi - v7];
|
|
1054 else
|
|
1055 v8 = stru_5C6E00->pTanTable[v7];
|
|
1056 v112 = abs(v8);
|
|
1057 v9 = v5 & stru_5C6E00->uPiMask;
|
|
1058 if ( (signed int)(v5 & stru_5C6E00->uPiMask) >= (signed int)stru_5C6E00->uIntegerHalfPi )
|
|
1059 v10 = -stru_5C6E00->pTanTable[stru_5C6E00->uIntegerPi - v9];
|
|
1060 else
|
|
1061 v10 = stru_5C6E00->pTanTable[v9];
|
|
1062 v108 = abs(v10);
|
|
1063 v11 = LODWORD(v124);
|
|
1064 v12 = v123;
|
|
1065 v114 = 0;
|
|
1066 v115 = 0;
|
|
1067 a1 = 0;
|
|
1068 v125 = 0;
|
|
1069 v110 = 2 * (v106 >= 0) - 1;
|
|
1070 v126 = v124;
|
|
1071 v118 = v123;
|
|
1072 v109 = 2 * (v107 >= 0) - 1;
|
|
1073 v107 = 2 * (v111 >= 0) - 1;
|
|
1074 terrain_76E1C8[0] = 65535;
|
|
1075 v116 = 1;
|
|
1076 v106 = 2 * (v6 >= 0) - 1;
|
|
1077 v117 = 1;
|
|
1078 terrain_76E3C8[0] = 65535;
|
|
1079 terrain_76DDC8[0] = 65535;
|
|
1080 terrain_76DFC8[0] = 65535;
|
|
1081 while ( 1 )
|
|
1082 {
|
|
1083 if ( v112 >= 65536 )
|
|
1084 {
|
|
1085 v111 = 4294967296i64 / v112;
|
|
1086 v114 += v111;
|
|
1087 if ( v114 >= 65536 )
|
|
1088 {
|
|
1089 v11 += v110;
|
|
1090 v114 = (unsigned __int16)v114;
|
|
1091 }
|
|
1092 v12 += v109;
|
|
1093 }
|
|
1094 else
|
|
1095 {
|
|
1096 v11 += v110;
|
|
1097 v115 += v112;
|
|
1098 if ( v115 >= 65536 )
|
|
1099 {
|
|
1100 v12 += v109;
|
|
1101 v115 = (unsigned __int16)v115;
|
|
1102 }
|
|
1103 }
|
|
1104 if ( v116 > 128 || v11 < i || v11 > v120 || v12 < v122 || v12 > v119 )
|
|
1105 break;
|
|
1106 v13 = v116++;
|
|
1107 terrain_76E3C8[v13] = v11;
|
|
1108 terrain_76E1C8[v13] = v12;
|
|
1109 }
|
|
1110 while ( 1 )
|
|
1111 {
|
|
1112 if ( v108 >= 65536 )
|
|
1113 {
|
|
1114 v111 = 4294967296i64 / v108;
|
|
1115 a1 = (IndoorCameraD3D *)((char *)a1 + v111);
|
|
1116 if ( (signed int)a1 >= 65536 )
|
|
1117 {
|
|
1118 LODWORD(v126) += v107;
|
|
1119 a1 = (IndoorCameraD3D *)(unsigned __int16)a1;
|
|
1120 }
|
|
1121 v118 += v106;
|
|
1122 }
|
|
1123 else
|
|
1124 {
|
|
1125 v125 += v108;
|
|
1126 LODWORD(v126) += v107;
|
|
1127 if ( v125 >= 65536 )
|
|
1128 {
|
|
1129 v118 += v106;
|
|
1130 v125 = (unsigned __int16)v125;
|
|
1131 }
|
|
1132 }
|
|
1133 if ( v117 >= 128 )
|
|
1134 break;
|
|
1135 if ( SLODWORD(v126) < i )
|
|
1136 break;
|
|
1137 if ( SLODWORD(v126) > v120 )
|
|
1138 break;
|
|
1139 v14 = v118;
|
|
1140 if ( v118 < v122 )
|
|
1141 break;
|
|
1142 if ( v118 > v119 )
|
|
1143 break;
|
|
1144 v15 = v117++;
|
|
1145 terrain_76DFC8[v15] = LODWORD(v126);
|
|
1146 terrain_76DDC8[v15] = v14;
|
|
1147 }
|
|
1148 LODWORD(v16) = 0;
|
|
1149 LODWORD(v126) = 0;
|
|
1150 v17 = v117 - 1;
|
|
1151 v18 = v116 - 1;
|
|
1152 switch ( v105 )
|
|
1153 {
|
|
1154 case 0:
|
|
1155 case 7:
|
|
1156 v116 = terrain_76DFC8[v17];
|
|
1157 if ( v120 > v116 )
|
|
1158 {
|
|
1159 v125 = v120;
|
|
1160 memset32(terrain_76D9C8, v119 + 1, v120 - v116 + 1);
|
|
1161 v19 = v120;
|
|
1162 do
|
|
1163 terrain_76DBC8[LODWORD(v126)++] = v19--;
|
|
1164 while ( v19 >= v116 );
|
|
1165 if ( terrain_76DFC8[v17] == terrain_76DDC8[v17 + 127] )
|
|
1166 {
|
|
1167 do
|
|
1168 v20 = terrain_76DDC8[v17-- + 127];
|
|
1169 while ( v20 == terrain_76DDC8[v17 + 127] );
|
|
1170 }
|
|
1171 v16 = v126;
|
|
1172 --v17;
|
|
1173 }
|
|
1174 if ( v17 < 0 )
|
|
1175 v17 = 0;
|
|
1176 v21 = terrain_76DFC8[v17];
|
|
1177 while ( 1 )
|
|
1178 {
|
|
1179 v125 = v21;
|
|
1180 if ( v21 < SLODWORD(v124) )
|
|
1181 break;
|
|
1182 terrain_76DBC8[LODWORD(v16)] = v21;
|
|
1183 v22 = terrain_76DDC8[v17] == 65535;
|
|
1184 terrain_76D9C8[LODWORD(v16)] = terrain_76DDC8[v17] + 1;
|
|
1185 if ( v22 )
|
|
1186 {
|
|
1187 terrain_76D9C8[LODWORD(v16)] = v123 + 1;
|
|
1188 break;
|
|
1189 }
|
|
1190 if ( !v17 )
|
|
1191 break;
|
|
1192 if ( terrain_76DFC8[v17] == terrain_76DDC8[v17 + 127] )
|
|
1193 {
|
|
1194 do
|
|
1195 v23 = terrain_76DDC8[v17-- + 127];
|
|
1196 while ( v23 == terrain_76DDC8[v17 + 127] );
|
|
1197 }
|
|
1198 --v17;
|
|
1199 v21 = v125 - 1;
|
|
1200 ++LODWORD(v16);
|
|
1201 }
|
|
1202 LODWORD(v16) = 0;
|
|
1203 v24 = terrain_76E3C8[v18];
|
|
1204 LODWORD(v126) = 0;
|
|
1205 if ( v120 > v24 )
|
|
1206 {
|
|
1207 v125 = v120;
|
|
1208 memset32(terrain_76D5C8, v122, v120 - v24 + 1);
|
|
1209 do
|
|
1210 {
|
|
1211 v25 = v126;
|
|
1212 v26 = v125--;
|
|
1213 ++LODWORD(v126);
|
|
1214 terrain_76D7C8[LODWORD(v25)] = v26;
|
|
1215 }
|
|
1216 while ( v125 >= terrain_76E3C8[v18] );
|
|
1217 if ( terrain_76E3C8[v18] == terrain_76E1C8[v18 + 127] )
|
|
1218 {
|
|
1219 do
|
|
1220 v27 = terrain_76E1C8[v18-- + 127];
|
|
1221 while ( v27 == terrain_76E1C8[v18 + 127] );
|
|
1222 }
|
|
1223 v16 = v126;
|
|
1224 --v18;
|
|
1225 }
|
|
1226 if ( v18 < 0 )
|
|
1227 v18 = 0;
|
|
1228 v28 = terrain_76E3C8[v18];
|
|
1229 while ( v28 >= SLODWORD(v124) )
|
|
1230 {
|
|
1231 v29 = terrain_76E1C8[v18];
|
|
1232 terrain_76D7C8[LODWORD(v16)] = v28;
|
|
1233 terrain_76D5C8[LODWORD(v16)] = v29;
|
|
1234 if ( v29 == 65535 )
|
|
1235 {
|
|
1236 v31 = v123;
|
|
1237 goto LABEL_172;
|
|
1238 }
|
|
1239 if ( !v18 )
|
|
1240 break;
|
|
1241 if ( terrain_76E3C8[v18] == terrain_76E1C8[v18 + 127] )
|
|
1242 {
|
|
1243 do
|
|
1244 v30 = terrain_76E1C8[v18-- + 127];
|
|
1245 while ( v30 == terrain_76E1C8[v18 + 127] );
|
|
1246 }
|
|
1247 --v18;
|
|
1248 --v28;
|
|
1249 ++LODWORD(v16);
|
|
1250 }
|
|
1251 break;
|
|
1252 case 1:
|
|
1253 case 2:
|
|
1254 v116 = terrain_76DDC8[v17];
|
|
1255 if ( v122 < v116 )
|
|
1256 {
|
|
1257 v106 = v122;
|
|
1258 memset32(terrain_76DBC8, v120 + 1, v116 - v122 + 1);
|
|
1259 v32 = v122;
|
|
1260 do
|
|
1261 {
|
|
1262 v33 = LODWORD(v126)++;
|
|
1263 terrain_76D9C8[v33] = v32++;
|
|
1264 }
|
|
1265 while ( v32 <= v116 );
|
|
1266 if ( terrain_76DDC8[v17] == terrain_76DBC8[v17 + 127] )
|
|
1267 {
|
|
1268 do
|
|
1269 v34 = terrain_76DBC8[v17-- + 127];
|
|
1270 while ( v34 == terrain_76DBC8[v17 + 127] );
|
|
1271 }
|
|
1272 v16 = v126;
|
|
1273 --v17;
|
|
1274 }
|
|
1275 if ( v17 < 0 )
|
|
1276 v17 = 0;
|
|
1277 v35 = terrain_76DDC8[v17];
|
|
1278 v125 = terrain_76DDC8[v17];
|
|
1279 while ( v35 <= v123 )
|
|
1280 {
|
|
1281 v22 = terrain_76DFC8[v17] == 65535;
|
|
1282 terrain_76DBC8[LODWORD(v16)] = terrain_76DFC8[v17] + 1;
|
|
1283 terrain_76D9C8[LODWORD(v16)] = v125;
|
|
1284 if ( v22 )
|
|
1285 {
|
|
1286 terrain_76DBC8[LODWORD(v16)] = LODWORD(v124) + 1;
|
|
1287 break;
|
|
1288 }
|
|
1289 if ( !v17 )
|
|
1290 break;
|
|
1291 if ( terrain_76DDC8[v17] == terrain_76DBC8[v17 + 127] )
|
|
1292 {
|
|
1293 do
|
|
1294 v36 = terrain_76DBC8[v17-- + 127];
|
|
1295 while ( v36 == terrain_76DBC8[v17 + 127] );
|
|
1296 }
|
|
1297 --v17;
|
|
1298 ++v125;
|
|
1299 v35 = v125;
|
|
1300 ++LODWORD(v16);
|
|
1301 }
|
|
1302 LODWORD(v16) = 0;
|
|
1303 LODWORD(v126) = 0;
|
|
1304 v37 = terrain_76E1C8[v18];
|
|
1305 if ( v122 < v37 )
|
|
1306 {
|
|
1307 a1 = (IndoorCameraD3D *)v122;
|
|
1308 memset32(terrain_76D7C8, i, v37 - v122 + 1);
|
|
1309 do
|
|
1310 {
|
|
1311 v38 = v126;
|
|
1312 v39 = a1;
|
|
1313 ++LODWORD(v126);
|
|
1314 a1 = (IndoorCameraD3D *)((char *)a1 + 1);
|
|
1315 terrain_76D5C8[LODWORD(v38)] = (int)v39;
|
|
1316 }
|
|
1317 while ( (signed int)a1 <= terrain_76E1C8[v18] );
|
|
1318 if ( terrain_76E1C8[v18] == terrain_76DFC8[v18 + 127] )
|
|
1319 {
|
|
1320 do
|
|
1321 v40 = terrain_76DFC8[v18-- + 127];
|
|
1322 while ( v40 == terrain_76DFC8[v18 + 127] );
|
|
1323 }
|
|
1324 v16 = v126;
|
|
1325 --v18;
|
|
1326 }
|
|
1327 if ( v18 < 0 )
|
|
1328 v18 = 0;
|
|
1329 v41 = terrain_76E1C8[v18];
|
|
1330 while ( v41 <= v123 )
|
|
1331 {
|
|
1332 v42 = terrain_76E3C8[v18];
|
|
1333 terrain_76D5C8[LODWORD(v16)] = v41;
|
|
1334 terrain_76D7C8[LODWORD(v16)] = v42;
|
|
1335 if ( v42 == 65535 )
|
|
1336 {
|
|
1337 v44 = LODWORD(v124);
|
|
1338 goto LABEL_137;
|
|
1339 }
|
|
1340 if ( !v18 )
|
|
1341 break;
|
|
1342 if ( terrain_76E1C8[v18] == terrain_76DFC8[v18 + 127] )
|
|
1343 {
|
|
1344 do
|
|
1345 v43 = terrain_76DFC8[v18-- + 127];
|
|
1346 while ( v43 == terrain_76DFC8[v18 + 127] );
|
|
1347 }
|
|
1348 --v18;
|
|
1349 ++v41;
|
|
1350 ++LODWORD(v16);
|
|
1351 }
|
|
1352 break;
|
|
1353 case 5:
|
|
1354 case 6:
|
|
1355 v116 = terrain_76DDC8[v17];
|
|
1356 if ( v119 > v116 )
|
|
1357 {
|
|
1358 v106 = v119;
|
|
1359 memset32(terrain_76DBC8, i, v119 - v116 + 1);
|
|
1360 v45 = v119;
|
|
1361 do
|
|
1362 terrain_76D9C8[LODWORD(v126)++] = v45--;
|
|
1363 while ( v45 >= v116 );
|
|
1364 if ( terrain_76DDC8[v17] == terrain_76DBC8[v17 + 127] )
|
|
1365 {
|
|
1366 do
|
|
1367 v46 = terrain_76DBC8[v17-- + 127];
|
|
1368 while ( v46 == terrain_76DBC8[v17 + 127] );
|
|
1369 }
|
|
1370 v16 = v126;
|
|
1371 --v17;
|
|
1372 }
|
|
1373 if ( v17 < 0 )
|
|
1374 v17 = 0;
|
|
1375 v47 = terrain_76DDC8[v17];
|
|
1376 v125 = terrain_76DDC8[v17];
|
|
1377 while ( v47 >= v123 )
|
|
1378 {
|
|
1379 v22 = terrain_76DFC8[v17] == 65535;
|
|
1380 terrain_76DBC8[LODWORD(v16)] = terrain_76DFC8[v17];
|
|
1381 terrain_76D9C8[LODWORD(v16)] = v125;
|
|
1382 if ( v22 )
|
|
1383 {
|
|
1384 terrain_76DBC8[LODWORD(v16)] = LODWORD(v124);
|
|
1385 break;
|
|
1386 }
|
|
1387 if ( !v17 )
|
|
1388 break;
|
|
1389 if ( terrain_76DDC8[v17] == terrain_76DBC8[v17 + 127] )
|
|
1390 {
|
|
1391 do
|
|
1392 v48 = terrain_76DBC8[v17-- + 127];
|
|
1393 while ( v48 == terrain_76DBC8[v17 + 127] );
|
|
1394 }
|
|
1395 --v17;
|
|
1396 --v125;
|
|
1397 v47 = v125;
|
|
1398 ++LODWORD(v16);
|
|
1399 }
|
|
1400 LODWORD(v16) = 0;
|
|
1401 v49 = terrain_76E1C8[v18];
|
|
1402 LODWORD(v126) = 0;
|
|
1403 if ( v119 > v49 )
|
|
1404 {
|
|
1405 v125 = v119;
|
|
1406 memset32(terrain_76D7C8, v120 + 1, v119 - v49 + 1);
|
|
1407 do
|
|
1408 {
|
|
1409 v50 = v126;
|
|
1410 v51 = v125--;
|
|
1411 ++LODWORD(v126);
|
|
1412 terrain_76D5C8[LODWORD(v50)] = v51;
|
|
1413 }
|
|
1414 while ( v125 >= terrain_76E1C8[v18] );
|
|
1415 if ( terrain_76E1C8[v18] == terrain_76DFC8[v18 + 127] )
|
|
1416 {
|
|
1417 do
|
|
1418 v52 = terrain_76DFC8[v18-- + 127];
|
|
1419 while ( v52 == terrain_76DFC8[v18 + 127] );
|
|
1420 }
|
|
1421 v16 = v126;
|
|
1422 --v18;
|
|
1423 }
|
|
1424 if ( v18 < 0 )
|
|
1425 v18 = 0;
|
|
1426 v53 = terrain_76E1C8[v18];
|
|
1427 while ( v53 >= v123 )
|
|
1428 {
|
|
1429 v54 = terrain_76E3C8[v18];
|
|
1430 terrain_76D5C8[LODWORD(v16)] = v53;
|
|
1431 terrain_76D7C8[LODWORD(v16)] = v54 + 1;
|
|
1432 if ( v54 == 65535 )
|
|
1433 {
|
|
1434 v44 = LODWORD(v124) + 1;
|
|
1435 LABEL_137:
|
|
1436 terrain_76D7C8[LODWORD(v16)] = v44;
|
|
1437 goto LABEL_173;
|
|
1438 }
|
|
1439 if ( !v18 )
|
|
1440 goto LABEL_173;
|
|
1441 if ( terrain_76E1C8[v18] == terrain_76DFC8[v18 + 127] )
|
|
1442 {
|
|
1443 do
|
|
1444 v55 = terrain_76DFC8[v18-- + 127];
|
|
1445 while ( v55 == terrain_76DFC8[v18 + 127] );
|
|
1446 }
|
|
1447 --v18;
|
|
1448 --v53;
|
|
1449 ++LODWORD(v16);
|
|
1450 }
|
|
1451 break;
|
|
1452 case 3:
|
|
1453 case 4:
|
|
1454 v116 = terrain_76DFC8[v17];
|
|
1455 if ( i < v116 )
|
|
1456 {
|
|
1457 v106 = i;
|
|
1458 memset32(terrain_76D9C8, v122, v116 - i + 1);
|
|
1459 v56 = i;
|
|
1460 do
|
|
1461 {
|
|
1462 v57 = LODWORD(v126)++;
|
|
1463 terrain_76DBC8[v57] = v56++;
|
|
1464 }
|
|
1465 while ( v56 <= v116 );
|
|
1466 if ( terrain_76DFC8[v17] == terrain_76DDC8[v17 + 127] )
|
|
1467 {
|
|
1468 do
|
|
1469 v58 = terrain_76DDC8[v17-- + 127];
|
|
1470 while ( v58 == terrain_76DDC8[v17 + 127] );
|
|
1471 }
|
|
1472 v16 = v126;
|
|
1473 --v17;
|
|
1474 }
|
|
1475 if ( v17 < 0 )
|
|
1476 v17 = 0;
|
|
1477 v59 = terrain_76DFC8[v17];
|
|
1478 while ( 1 )
|
|
1479 {
|
|
1480 v125 = v59;
|
|
1481 if ( v59 > SLODWORD(v124) )
|
|
1482 break;
|
|
1483 terrain_76DBC8[LODWORD(v16)] = v59;
|
|
1484 v60 = terrain_76DDC8[v17];
|
|
1485 terrain_76D9C8[LODWORD(v16)] = v60;
|
|
1486 if ( v60 == 65535 )
|
|
1487 {
|
|
1488 terrain_76D9C8[LODWORD(v16)] = v123;
|
|
1489 break;
|
|
1490 }
|
|
1491 if ( !v17 )
|
|
1492 break;
|
|
1493 if ( terrain_76DFC8[v17] == terrain_76DDC8[v17 + 127] )
|
|
1494 {
|
|
1495 do
|
|
1496 v61 = terrain_76DDC8[v17-- + 127];
|
|
1497 while ( v61 == terrain_76DDC8[v17 + 127] );
|
|
1498 }
|
|
1499 --v17;
|
|
1500 v59 = v125 + 1;
|
|
1501 ++LODWORD(v16);
|
|
1502 }
|
|
1503 LODWORD(v16) = 0;
|
|
1504 LODWORD(v126) = 0;
|
|
1505 v62 = terrain_76E3C8[v18];
|
|
1506 if ( i < v62 )
|
|
1507 {
|
|
1508 a1 = (IndoorCameraD3D *)i;
|
|
1509 memset32(terrain_76D5C8, v119 + 1, v62 - i + 1);
|
|
1510 do
|
|
1511 {
|
|
1512 v63 = v126;
|
|
1513 v64 = a1;
|
|
1514 ++LODWORD(v126);
|
|
1515 a1 = (IndoorCameraD3D *)((char *)a1 + 1);
|
|
1516 terrain_76D7C8[LODWORD(v63)] = (int)v64;
|
|
1517 }
|
|
1518 while ( (signed int)a1 <= terrain_76E3C8[v18] );
|
|
1519 if ( terrain_76E3C8[v18] == terrain_76E1C8[v18 + 127] )
|
|
1520 {
|
|
1521 do
|
|
1522 v65 = terrain_76E1C8[v18-- + 127];
|
|
1523 while ( v65 == terrain_76E1C8[v18 + 127] );
|
|
1524 }
|
|
1525 v16 = v126;
|
|
1526 --v18;
|
|
1527 }
|
|
1528 if ( v18 < 0 )
|
|
1529 v18 = 0;
|
|
1530 v66 = terrain_76E3C8[v18];
|
|
1531 while ( v66 <= SLODWORD(v124) )
|
|
1532 {
|
|
1533 v67 = terrain_76E1C8[v18];
|
|
1534 terrain_76D7C8[LODWORD(v16)] = v66;
|
|
1535 terrain_76D5C8[LODWORD(v16)] = v67 + 1;
|
|
1536 if ( v67 == 65535 )
|
|
1537 {
|
|
1538 v31 = v123 + 1;
|
|
1539 LABEL_172:
|
|
1540 terrain_76D5C8[LODWORD(v16)] = v31;
|
|
1541 goto LABEL_173;
|
|
1542 }
|
|
1543 if ( !v18 )
|
|
1544 goto LABEL_173;
|
|
1545 if ( terrain_76E3C8[v18] == terrain_76E1C8[v18 + 127] )
|
|
1546 {
|
|
1547 do
|
|
1548 v68 = terrain_76E1C8[v18-- + 127];
|
|
1549 while ( v68 == terrain_76E1C8[v18 + 127] );
|
|
1550 }
|
|
1551 --v18;
|
|
1552 ++v66;
|
|
1553 ++LODWORD(v16);
|
|
1554 }
|
|
1555 break;
|
|
1556 default:
|
|
1557 break;
|
|
1558 }
|
|
1559 LABEL_173:
|
|
1560 v69 = LODWORD(v16) - 1;
|
|
1561 ptr_801A08 = pVerticesSR_806210;
|
|
1562 ptr_801A04 = pVerticesSR_801A10;
|
|
1563 LODWORD(v126) = v69;
|
|
1564 if ( v105 && v105 != 7 && v105 != 3 && v105 != 4 )
|
|
1565 {
|
|
1566 for ( i = v69; i >= 1; --i )
|
|
1567 {
|
|
1568 v70 = i;
|
|
1569 v71 = terrain_76D7C8[i];
|
|
1570 v72 = terrain_76DBC8[i];
|
|
1571 if ( v71 < v72 )
|
|
1572 {
|
|
1573 terrain_76DBC8[v70] = v71;
|
|
1574 terrain_76D7C8[v70] = v72;
|
|
1575 }
|
|
1576 v73 = terrain_76DBC8[v70];
|
|
1577 v111 = 0;
|
|
1578 if ( v73 <= 0 )
|
|
1579 v73 = -v73;
|
|
1580 v74 = terrain_76D7C8[v70];
|
|
1581 if ( v74 <= 0 )
|
|
1582 v74 = -v74;
|
|
1583 v75 = v74 + 2;
|
|
1584 v76 = pGame->pIndoorCameraD3D;
|
|
1585 v107 = v75;
|
|
1586 a1 = v76;
|
|
1587 v77 = v73 - 2;
|
|
1588 if ( v73 - 2 < v75 )
|
|
1589 {
|
|
1590 v127 = 0;
|
|
1591 v79 = (v73 - 66) << 9;
|
|
1592 v116 = v77;
|
|
1593 v105 = v79;
|
|
1594 v111 = v75 - v77;
|
|
1595 do
|
|
1596 {
|
|
1597 *(float *)&v106 = (double)v105;
|
|
1598 *(float *)((char *)&ptr_801A08->vWorldPosition.x + v127) = *(float *)&v106;
|
|
1599 v105 = (64 - *(int *)((char *)terrain_76D9C8 + v70)) << 9;
|
|
1600 *(float *)((char *)&ptr_801A08->vWorldPosition.y + v127) = (double)v105;
|
|
1601 v105 = pOutdoor->GetHeightOnTerrain(v112, *(int *)((char *)terrain_76D9C8 + v70));
|
|
1602 *(float *)((char *)&ptr_801A08->vWorldPosition.z + v127) = (double)v105;
|
|
1603 *(float *)((char *)&ptr_801A04->vWorldPosition.x + v127) = *(float *)&v106;
|
|
1604 v105 = (63 - *(int *)((char *)terrain_76D9C8 + v70)) << 9;
|
|
1605 *(float *)((char *)&ptr_801A04->vWorldPosition.y + v127) = (double)v105;
|
|
1606 v105 = pOutdoor->GetHeightOnTerrain(v112, *(int *)((char *)terrain_76D9C8 + v70) + 1);
|
|
1607 *(float *)((char *)&ptr_801A04->vWorldPosition.z + v127) = (double)v105;
|
|
1608 if ( !byte_4D864C || !(pGame->uFlags & 0x80) )
|
|
1609 {
|
|
1610 a1->ViewTransform((RenderVertexSoft *)(char *)ptr_801A08 + v127, 1);
|
|
1611 a1->ViewTransform((RenderVertexSoft *)(char *)ptr_801A04 + v127, 1);
|
|
1612 a1->Project((RenderVertexSoft *)(char *)ptr_801A08 + v127, 1, 0);
|
|
1613 a1->Project((RenderVertexSoft *)(char *)ptr_801A04 + v127, 1, 0);
|
|
1614 }
|
|
1615 v79 += 512;
|
|
1616 v127 += 48;
|
|
1617 ++v116;
|
|
1618 v105 = v79;
|
|
1619 }
|
|
1620 while ( v116 < v107 );
|
|
1621 }
|
|
1622 v103 = abs((int)pIndoorCamera->uMapGridCellZ - terrain_76D9C8[v70]);
|
|
1623 v104 = abs((int)pIndoorCamera->uMapGridCellX - terrain_76DBC8[v70]);
|
|
1624 if ( pRenderer->pRenderD3D )
|
|
1625 Render::DrawTerrainD3D(v111, 0, (int)&v102);
|
|
1626 else
|
|
1627 Render::DrawTerrainSW(v111, 0, (int)&v102);
|
|
1628 }
|
|
1629 }
|
|
1630 else
|
|
1631 {
|
|
1632 for ( i = v69; i >= 1; --i )
|
|
1633 {
|
|
1634 v86 = i;
|
|
1635 v87 = terrain_76D5C8[i];
|
|
1636 v88 = terrain_76D9C8[i];
|
|
1637 if ( v87 < v88 )
|
|
1638 {
|
|
1639 terrain_76D9C8[v86] = v87;
|
|
1640 terrain_76D5C8[v86] = v88;
|
|
1641 }
|
|
1642 v89 = terrain_76D9C8[v86];
|
|
1643 v111 = 0;
|
|
1644 if ( v89 <= 0 )
|
|
1645 v89 = -v89;
|
|
1646 v90 = terrain_76D5C8[v86];
|
|
1647 if ( v90 <= 0 )
|
|
1648 v90 = -v90;
|
|
1649 a1 = pGame->pIndoorCameraD3D;
|
|
1650 v107 = v90 + 2;
|
|
1651 if ( v89 - 2 < v90 + 2 )
|
|
1652 {
|
|
1653 v86 = 0;
|
|
1654 v116 = v89 - 2;
|
|
1655 v92 = (66 - v89) << 9;
|
|
1656 v105 = (66 - v89) << 9;
|
|
1657 v111 = v90 + 2 - (v89 - 2);
|
|
1658 do
|
|
1659 {
|
|
1660 v93 = v116;
|
|
1661 v106 = (*(int *)((char *)terrain_76DBC8 + v86) - 64) << 9;
|
|
1662 *(float *)((char *)&ptr_801A08->vWorldPosition.x + v86) = (double)v106;
|
|
1663 *(float *)&v105 = (double)v105;
|
|
1664 *(float *)((char *)&ptr_801A08->vWorldPosition.y + v86) = *(float *)&v105;
|
|
1665 v106 = pOutdoor->GetHeightOnTerrain(*(int *)((char *)terrain_76DBC8 + v86), v93);
|
|
1666 v97 = v116;
|
|
1667 *(float *)((char *)&ptr_801A08->vWorldPosition.z + v86) = (double)v106;
|
|
1668 v106 = (*(int *)((char *)terrain_76DBC8 + v86) - 63) << 9;
|
|
1669 *(float *)((char *)&ptr_801A04->vWorldPosition.x + v86) = (double)v106;
|
|
1670 *(float *)((char *)&ptr_801A04->vWorldPosition.y + v86) = *(float *)&v105;
|
|
1671 v105 = pOutdoor->GetHeightOnTerrain(*(int *)((char *)terrain_76DBC8 + v86) + 1, v97);
|
|
1672 *(float *)((char *)&ptr_801A04->vWorldPosition.z + v86) = (double)v105;
|
|
1673 if ( !byte_4D864C || !(pGame->uFlags & 0x80) )
|
|
1674 {
|
|
1675 a1->ViewTransform((RenderVertexSoft *)(char *)ptr_801A08 + v86, 1);
|
|
1676 a1->ViewTransform((RenderVertexSoft *)(char *)ptr_801A04 + v86, 1);
|
|
1677 a1->Project((RenderVertexSoft *)(char *)ptr_801A08 + v86, 1, 0);
|
|
1678 a1->Project((RenderVertexSoft *)(char *)ptr_801A04 + v86, 1, 0);
|
|
1679 }
|
|
1680 v92 -= 512;
|
|
1681 v86 += 48;
|
|
1682 ++v116;
|
|
1683 v105 = v92;
|
|
1684 }
|
|
1685 while ( v116 < v107 );
|
|
1686 }
|
|
1687 v103 = abs((int)pIndoorCamera->uMapGridCellX - terrain_76DBC8[v86]);
|
|
1688 v104 = abs((int)pIndoorCamera->uMapGridCellZ - terrain_76D9C8[v86]);
|
|
1689 if ( pRenderer->pRenderD3D )
|
|
1690 Render::DrawTerrainD3D(v111, 1, (int)&v102);
|
|
1691 else
|
|
1692 Render::DrawTerrainSW(v111, 1, (int)&v102);
|
|
1693 }
|
|
1694 }
|
|
1695 result = v126;
|
|
1696 pOutdoorCamera->field_40 = v126;
|
|
1697 return result;
|
|
1698 }
|
|
1699 // 47FFC4: inconsistent fpu stack
|
|
1700 // 4D864C: using guessed type char byte_4D864C;
|
|
1701
|
|
1702
|
|
1703
|
|
1704 //----- (0048034E) --------------------------------------------------------
|
|
1705 void Render::DrawTerrainD3D(int a1, int edx0, int a3)
|
|
1706 {
|
|
1707 int v3; // esi@1
|
|
1708 int v4; // edi@1
|
|
1709 int v5; // ebx@2
|
|
1710 int v6; // eax@2
|
|
1711 int v7; // eax@3
|
|
1712 RenderVertexSoft *v8; // edi@3
|
|
1713 RenderVertexSoft *v9; // ebx@4
|
|
1714 RenderVertexSoft *v10; // ecx@4
|
|
1715 float v11; // eax@6
|
|
1716 double v12; // ST5C_8@6
|
|
1717 double v13; // ST2C_8@6
|
|
1718 int v14; // eax@6
|
|
1719 double v15; // st7@6
|
|
1720 stru148 *v16; // ebx@12
|
|
1721 unsigned __int16 v17; // ax@12
|
|
1722 int v18; // eax@13
|
|
1723 LightmapBuilder *v19; // ecx@13
|
|
1724 stru220 *v20; // eax@13
|
|
1725 int v21; // eax@13
|
|
1726 signed int v22; // eax@13
|
|
1727 Vec3_float_ *v23; // eax@15
|
|
1728 double v24; // st6@17
|
|
1729 double v25; // ST54_8@17
|
|
1730 unsigned __int8 v26; // sf@17
|
|
1731 unsigned __int8 v27; // of@17
|
|
1732 double v28; // st5@19
|
|
1733 double v29; // st5@19
|
|
1734 double v30; // st5@19
|
|
1735 double v31; // st5@19
|
|
1736 double v32; // st7@32
|
|
1737 int v33; // edi@38
|
|
1738 unsigned int v34; // ecx@47
|
|
1739 char v35; // zf@47
|
|
1740 unsigned int v36; // eax@50
|
|
1741 int v37; // eax@54
|
|
1742 stru148 *v38; // ecx@55
|
|
1743 unsigned int v39; // eax@59
|
|
1744 stru148 *v40; // ebx@62
|
|
1745 unsigned __int16 v41; // ax@62
|
|
1746 int v42; // eax@63
|
|
1747 LightmapBuilder *v43; // ecx@63
|
|
1748 stru220 *v44; // eax@63
|
|
1749 int v45; // eax@63
|
|
1750 int v46; // eax@63
|
|
1751 signed int v47; // eax@63
|
|
1752 Vec3_float_ *v48; // eax@65
|
|
1753 double v49; // st6@67
|
|
1754 double v50; // ST4C_8@67
|
|
1755 double v51; // st5@71
|
|
1756 double v52; // st5@71
|
|
1757 double v53; // st5@71
|
|
1758 double v54; // st7@84
|
|
1759 unsigned int v55; // ecx@98
|
|
1760 unsigned int v56; // eax@101
|
|
1761 int v57; // eax@105
|
|
1762 unsigned int v58; // eax@109
|
|
1763 stru148 *v59; // esi@112
|
|
1764 unsigned __int16 v60; // ax@112
|
|
1765 stru220 *v61; // eax@113
|
|
1766 signed int v62; // eax@113
|
|
1767 Vec3_float_ *v63; // eax@114
|
|
1768 double v64; // st6@116
|
|
1769 double v65; // ST3C_8@116
|
|
1770 double v66; // st5@120
|
|
1771 double v67; // st5@120
|
|
1772 double v68; // st5@120
|
|
1773 double v69; // st7@133
|
|
1774 int v70; // edi@138
|
|
1775 RenderVertexSoft *v71; // esi@147
|
|
1776 unsigned int v72; // ecx@147
|
|
1777 unsigned int v73; // eax@150
|
|
1778 float v74; // eax@154
|
|
1779 unsigned int v75; // eax@158
|
|
1780 unsigned int v76; // [sp-10h] [bp-E0h]@61
|
|
1781 stru148 *v77; // [sp-Ch] [bp-DCh]@61
|
|
1782 IDirect3DTexture2 *v78; // [sp-8h] [bp-D8h]@61
|
|
1783 int v79; // [sp-4h] [bp-D4h]@61
|
|
1784 int v80; // [sp+0h] [bp-D0h]@59
|
|
1785 int v81; // [sp+0h] [bp-D0h]@109
|
|
1786 int v82; // [sp+54h] [bp-7Ch]@1
|
|
1787 int v83; // [sp+60h] [bp-70h]@1
|
|
1788 int v84; // [sp+6Ch] [bp-64h]@1
|
|
1789 int v85; // [sp+70h] [bp-60h]@63
|
|
1790 int a4; // [sp+74h] [bp-5Ch]@73
|
|
1791 float v87; // [sp+78h] [bp-58h]@122
|
|
1792 int v88; // [sp+7Ch] [bp-54h]@1
|
|
1793 int v89; // [sp+80h] [bp-50h]@6
|
|
1794 float v90; // [sp+84h] [bp-4Ch]@1
|
|
1795 float v91; // [sp+88h] [bp-48h]@1
|
|
1796 float v92; // [sp+8Ch] [bp-44h]@1
|
|
1797 stru220 *v93; // [sp+90h] [bp-40h]@2
|
|
1798 int X; // [sp+94h] [bp-3Ch]@1
|
|
1799 float v95; // [sp+98h] [bp-38h]@21
|
|
1800 LightmapBuilder *v96; // [sp+9Ch] [bp-34h]@73
|
|
1801 LightmapBuilder *_this; // [sp+A0h] [bp-30h]@6
|
|
1802 int sX; // [sp+A4h] [bp-2Ch]@6
|
|
1803 unsigned int uNumVertices; // [sp+A8h] [bp-28h]@73
|
|
1804 int v100; // [sp+ACh] [bp-24h]@122
|
|
1805 int sY; // [sp+B0h] [bp-20h]@6
|
|
1806 RenderVertexSoft *a2; // [sp+B4h] [bp-1Ch]@3
|
|
1807 unsigned int a5; // [sp+B8h] [bp-18h]@21
|
|
1808 RenderVertexSoft *v101; // [sp+BCh] [bp-14h]@6
|
|
1809 Vec3_float_ *v99; // [sp+C0h] [bp-10h]@17
|
|
1810 RenderVertexSoft *pVertices; // [sp+C4h] [bp-Ch]@6
|
|
1811 RenderVertexSoft *a8; // [sp+C8h] [bp-8h]@6
|
|
1812 char v108; // [sp+CFh] [bp-1h]@36
|
|
1813 float thisd; // [sp+D8h] [bp+8h]@6
|
|
1814 float thise; // [sp+D8h] [bp+8h]@6
|
|
1815 float thisf; // [sp+D8h] [bp+8h]@17
|
|
1816 IndoorCameraD3D *thisa; // [sp+D8h] [bp+8h]@23
|
|
1817 float thisg; // [sp+D8h] [bp+8h]@67
|
|
1818 IndoorCameraD3D *thisb; // [sp+D8h] [bp+8h]@75
|
|
1819 float thish; // [sp+D8h] [bp+8h]@116
|
|
1820 IndoorCameraD3D *thisc; // [sp+D8h] [bp+8h]@124
|
|
1821 char this_3; // [sp+DBh] [bp+Bh]@30
|
|
1822 char this_3a; // [sp+DBh] [bp+Bh]@82
|
|
1823 char this_3b; // [sp+DBh] [bp+Bh]@131
|
|
1824
|
|
1825 v3 = a1;
|
|
1826 v82 = edx0;
|
|
1827 v83 = *(/*short **/_WORD *)(a3 + 4);
|
|
1828 X = abs(*(/*short **/_WORD *)(a3 + 6));
|
|
1829 v4 = 0;
|
|
1830 v88 = 0;
|
|
1831 v84 = v3 - 1;
|
|
1832 v90 = (double)pOutdoor->vSunlight.x * 0.000015258789;
|
|
1833 v91 = (double)pOutdoor->vSunlight.y * 0.000015258789;
|
|
1834 v92 = (double)pOutdoor->vSunlight.z * 0.000015258789;
|
|
1835 if ( v3 - 1 > 0 )
|
|
1836 {
|
|
1837 while ( 1 )
|
|
1838 {
|
|
1839 v5 = abs(X);//v5 = 13108
|
|
1840 v6 = abs(v83);//v6 = 13108
|
|
1841 --X;
|
|
1842 v93 = &stru_76E5C8[(v5 << 7) + v6];
|
|
1843 if ( !v93->field_0 || ((v7 = 48 * v4, v8 = &pVerticesSR_806210[v4], a2 = v8, !v82) ? (v9 = (RenderVertexSoft *)((char *)&pVerticesSR_801A10 + v7),
|
|
1844 v10 = &pVerticesSR_806210[1] + v7) : (v9 = &pVerticesSR_806210[1] + v7, v10 = (RenderVertexSoft *)((char *)&pVerticesSR_801A10 + v7)),
|
|
1845 ((a8 = v9,
|
|
1846 pVertices = &pVerticesSR_801A10[1] + v7,
|
|
1847 v11 = v8->vWorldPosition.x,
|
|
1848 v101 = v10,
|
|
1849 v12 = v11 + 6.755399441055744e15,
|
|
1850 sX = LODWORD(v12),
|
|
1851 v13 = v8->vWorldPosition.y + 6.755399441055744e15,
|
|
1852 sY = LODWORD(v13),
|
|
1853 thisd = (v10->vWorldPosition.x + v8->vWorldPosition.x) * 0.5,
|
|
1854 v14 = WorldPosToGridCellX(floorf(thisd + 0.5f)),
|
|
1855 v15 = v9->vWorldPosition.y + v8->vWorldPosition.y,
|
|
1856 v89 = v14,
|
|
1857 thise = v15 * 0.5,
|
|
1858 _this = (LightmapBuilder *)WorldPosToGridCellZ(floorf(thisd + 0.5f)),
|
|
1859 WorldPosToGridCellX(sX),
|
|
1860 WorldPosToGridCellZ(sY),
|
|
1861 !byte_4D864C)
|
|
1862 || !(pGame->uFlags & 0x80))
|
|
1863 && !sub_481EFA(v8, v9, v101, pVertices, 1)) )
|
|
1864 goto LABEL_162;
|
|
1865 if ( v8->vWorldPosition.z != v9->vWorldPosition.z || v9->vWorldPosition.z != pVertices->vWorldPosition.z || pVertices->vWorldPosition.z != v101->vWorldPosition.z )
|
|
1866 break;
|
|
1867 v16 = &array_77EC08[pOutdoorCamera->numStru148s];
|
|
1868 v17 = pOutdoor->GetTileTexture(sX, sY);
|
|
1869 v16->uTileBitmapID = v17;
|
|
1870 if ( v17 != -1 )
|
|
1871 {
|
|
1872 v18 = pOutdoor->GetSomeOtherTileInfo(sX, sY);
|
|
1873 LOWORD(v18) = v18 | 0x8010;
|
|
1874 v19 = _this;
|
|
1875 *(int *)&v16->flags = v18;
|
|
1876 v20 = v93;
|
|
1877 v16->field_59 = 1;
|
|
1878 v16->field_5D = (char)v19;
|
|
1879 v16->field_34 = v20->distance;
|
|
1880 v21 = v89;
|
|
1881 v16->field_5C = v89;
|
|
1882 v22 = pTerrainNormalIndices[2 * (signed int)((char *)v19 + 128 * v21) + 1];
|
|
1883 if ( v22 < 0 || v22 > (signed int)(uNumTerrainNormals - 1) )
|
|
1884 v23 = 0;
|
|
1885 else
|
|
1886 v23 = &pTerrainNormals[v22];
|
|
1887 v24 = v92 * v23->z;
|
|
1888 v99 = v23;
|
|
1889 thisf = 20.0 - (-v24 - v91 * v23->y - v90 * v23->x) * 20.0;
|
|
1890 v25 = thisf + 6.7553994e15;
|
|
1891 v27 = pOutdoorCamera->numStru148s > 1999;
|
|
1892 v26 = pOutdoorCamera->numStru148s - 1999 < 0;
|
|
1893 v16->field_58 = LOBYTE(v25);
|
|
1894 if ( !(v26 ^ v27) )
|
|
1895 return;
|
|
1896 ++pOutdoorCamera->numStru148s;
|
|
1897 if ( !sub_481FC9(v8, a8, v101, v16) )
|
|
1898 goto LABEL_126;
|
|
1899 v28 = 1.0 / (a2->vWorldViewPosition.x + 0.0000001);
|
|
1900 memcpy(array_50AC10, a2, 0x30u);
|
|
1901 array_50AC10[0].flt_20 = v28;
|
|
1902 array_50AC10[0].u = 0.0;
|
|
1903 array_50AC10[0].v = 0.0;
|
|
1904 v29 = a8->vWorldViewPosition.x + 0.0000001;
|
|
1905 memcpy(&array_50AC10[1], a8, sizeof(array_50AC10[1]));
|
|
1906 array_50AC10[1].flt_20 = 1.0 / v29;
|
|
1907 array_50AC10[1].u = 0.0;
|
|
1908 array_50AC10[1].v = 1.0;
|
|
1909 v30 = pVertices->vWorldViewPosition.x + 0.0000001;
|
|
1910 memcpy(&array_50AC10[2], pVertices, sizeof(array_50AC10[2]));
|
|
1911 array_50AC10[2].flt_20 = 1.0 / v30;
|
|
1912 array_50AC10[2].u = 1.0;
|
|
1913 array_50AC10[2].v = 1.0;
|
|
1914 v31 = v101->vWorldViewPosition.x + 0.0000001;
|
|
1915 memcpy(&array_50AC10[3], v101, sizeof(array_50AC10[3]));
|
|
1916 array_50AC10[3].flt_20 = 1.0 / v31;
|
|
1917 array_50AC10[3].u = 1.0;
|
|
1918 array_50AC10[3].v = 0.0;
|
|
1919
|
|
1920 static stru154 static_sub_0048034E_stru_154;
|
|
1921 /*static bool __init_flag3 = false;
|
|
1922 if (!__init_flag3)
|
|
1923 {
|
|
1924 __init_flag3 = true;
|
|
1925
|
|
1926 stru154::stru154(&static_sub_0048034E_stru_154);
|
|
1927 }*/
|
|
1928
|
|
1929 _this = pGame->pLightmapBuilder;
|
|
1930 pGame->pLightmapBuilder->StackLights_TerrainFace(v99, &v95, array_50AC10, 4u, 1);
|
|
1931 pDecalBuilder->_49BE8A(v16, *(float *)&v99, (int)&v95, array_50AC10, 4u, 1);
|
|
1932 a5 = 4;
|
|
1933 if ( byte_4D864C && pGame->uFlags & 0x80 )
|
|
1934 {
|
|
1935 thisa = pGame->pIndoorCameraD3D;
|
|
1936 if ( pGame->pIndoorCameraD3D->_4371C3(array_50AC10, &a5, 0) == 1 && !a5 )
|
|
1937 goto LABEL_162;
|
|
1938 thisa->ViewTransform(array_50AC10, a5);
|
|
1939 thisa->Project(array_50AC10, a5, 0);
|
|
1940 }
|
|
1941 this_3 = a2->vWorldViewPosition.x < 8.0
|
|
1942 || a8->vWorldViewPosition.x < 8.0
|
|
1943 || v101->vWorldViewPosition.x < 8.0
|
|
1944 || pVertices->vWorldViewPosition.x < 8.0;
|
|
1945 v32 = (double)pOutdoorCamera->shading_dist_mist;
|
|
1946 v108 = v32 < a2->vWorldViewPosition.x
|
|
1947 || v32 < a8->vWorldViewPosition.x
|
|
1948 || v32 < v101->vWorldViewPosition.x
|
|
1949 || v32 < pVertices->vWorldViewPosition.x;
|
|
1950 LOBYTE(v33) = 0;
|
|
1951 pGame->pLightmapBuilder->std__vector_000004_size = 0;
|
|
1952 if ( stru_F8AD28.uNumLightsApplied > 0 || pDecalBuilder->uNumDecals > 0 )
|
|
1953 {
|
|
1954 if ( this_3 )
|
|
1955 LOBYTE(v33) = 3;
|
|
1956 else
|
|
1957 v33 = v108 != 0 ? 5 : 0;
|
|
1958 static_sub_0048034E_stru_154._49B0C9(v99, v95);
|
|
1959 if ( pDecalBuilder->uNumDecals > 0 )
|
|
1960 pDecalBuilder->ApplyDecals(
|
|
1961 31 - v16->field_58,
|
|
1962 4,
|
|
1963 &static_sub_0048034E_stru_154,
|
|
1964 a5,
|
|
1965 array_50AC10,
|
|
1966 0,
|
|
1967 v33,
|
|
1968 -1);
|
|
1969 }
|
|
1970 if ( stru_F8AD28.uNumLightsApplied > 0 )
|
|
1971 pGame->pLightmapBuilder->ApplyLights(&stru_F8AD28, &static_sub_0048034E_stru_154, a5, array_50AC10, 0, v33);
|
|
1972 v34 = a5;
|
|
1973 v35 = byte_4D864C == 0;
|
|
1974 v16->uNumVertices = a5;
|
|
1975 if ( v35 || !(pGame->uFlags & 0x80) )
|
|
1976 {
|
|
1977 if ( this_3 )
|
|
1978 {
|
|
1979 v36 = sr_424CD7(v34);
|
|
1980 goto LABEL_53;
|
|
1981 }
|
|
1982 if ( v108 )
|
|
1983 {
|
|
1984 v36 = sr_424EE0_MakeFanFromTriangle(v34);
|
|
1985 LABEL_53:
|
|
1986 v16->uNumVertices = v36;
|
|
1987 OutdoorCamera::Project(v36);
|
|
1988 }
|
|
1989 }
|
|
1990 v37 = *(int *)&v16->flags;
|
|
1991 if ( !(BYTE1(v37) & 1) )
|
|
1992 {
|
|
1993 if ( v37 & 2 && v16->uTileBitmapID == pRenderer->field_1036AC_bitmapid )
|
|
1994 {
|
|
1995 v80 = 0;
|
|
1996 v39 = pRenderer->pHDWaterBitmapIDs[pRenderer->field_1036A8_bitmapid];
|
|
1997 }
|
|
1998 else
|
|
1999 {
|
|
2000 v39 = v16->uTileBitmapID;
|
|
2001 v80 = 1;
|
|
2002 }
|
|
2003 v79 = 0;
|
|
2004 v78 = pBitmaps_LOD->pHardwareTextures[v39];
|
|
2005 v77 = v16;
|
|
2006 v76 = v16->uNumVertices;
|
|
2007 LABEL_161:
|
|
2008 pRenderer->DrawTerrainPolygon(v76, v77, v78, v79, v80);
|
|
2009 goto LABEL_162;
|
|
2010 }
|
|
2011 v38 = v16;
|
|
2012 LABEL_56:
|
|
2013 v38->_4811A3();
|
|
2014 }
|
|
2015 LABEL_162:
|
|
2016 v4 = v88++ + 1;
|
|
2017 if ( v88 >= v84 )
|
|
2018 return;
|
|
2019 }
|
|
2020 v40 = &array_77EC08[pOutdoorCamera->numStru148s];
|
|
2021 v41 = pOutdoor->GetTileTexture(sX, sY);
|
|
2022 v40->uTileBitmapID = v41;
|
|
2023 if ( v41 == -1 )
|
|
2024 goto LABEL_162;
|
|
2025 v42 = pOutdoor->GetSomeOtherTileInfo(sX, sY);
|
|
2026 BYTE1(v42) |= 0x80u;
|
|
2027 v43 = pGame->pLightmapBuilder;
|
|
2028 *(int *)&v40->flags = v42;
|
|
2029 v44 = v93;
|
|
2030 v40->field_59 = 1;
|
|
2031 v40->field_5D = (char)v43;
|
|
2032 v40->field_34 = v44->distance;
|
|
2033 v45 = v89;
|
|
2034 v40->field_5C = v89;
|
|
2035 v46 = 2 * (int)((char *)v43 + 128 * v45);
|
|
2036 v85 = v46 * 2;
|
|
2037 v47 = pTerrainNormalIndices[v46 + 1];
|
|
2038 if ( v47 < 0 || v47 > (signed int)(uNumTerrainNormals - 1) )
|
|
2039 v48 = 0;
|
|
2040 else
|
|
2041 v48 = &pTerrainNormals[v47];
|
|
2042 v49 = v92 * v48->z;
|
|
2043 v99 = v48;
|
|
2044 thisg = 20.0 - (-v49 - v91 * v48->y - v90 * v48->x) * 20.0;
|
|
2045 v50 = thisg + 6.7553994e15;
|
|
2046 v40->field_58 = LOBYTE(v50);
|
|
2047 if ( SLOBYTE(v50) < 0 )
|
|
2048 v40->field_58 = 0;
|
|
2049 if ( pOutdoorCamera->numStru148s >= 1999 )
|
|
2050 return;
|
|
2051 ++pOutdoorCamera->numStru148s;
|
|
2052 if ( !sub_481FC9(a8, pVertices, v8, v40) )
|
|
2053 goto LABEL_77;
|
|
2054 v51 = 1.0 / (a2->vWorldViewPosition.x + 0.0000001);
|
|
2055 memcpy(array_50AC10, a2, 0x30u);
|
|
2056 array_50AC10[0].flt_20 = v51;
|
|
2057 array_50AC10[0].u = 0.0;
|
|
2058 array_50AC10[0].v = 0.0;
|
|
2059 v52 = a8->vWorldViewPosition.x + 0.0000001;
|
|
2060 memcpy(&array_50AC10[1], a8, sizeof(array_50AC10[1]));
|
|
2061 array_50AC10[1].flt_20 = 1.0 / v52;
|
|
2062 array_50AC10[1].u = 0.0;
|
|
2063 array_50AC10[1].v = 1.0;
|
|
2064 v53 = pVertices->vWorldViewPosition.x + 0.0000001;
|
|
2065 memcpy(&array_50AC10[2], pVertices, sizeof(array_50AC10[2]));
|
|
2066 array_50AC10[2].flt_20 = 1.0 / v53;
|
|
2067 array_50AC10[2].u = 1.0;
|
|
2068 array_50AC10[2].v = 1.0;
|
|
2069
|
|
2070 static stru154 static_sub_0048034E_stru_76D590;
|
|
2071 /*static bool __init_flag2 = false;
|
|
2072 if (!__init_flag2)
|
|
2073 {
|
|
2074 __init_flag2 = true;
|
|
2075
|
|
2076 stru154::stru154(&static_sub_0048034E_stru_76D590);
|
|
2077 }*/
|
|
2078
|
|
2079 v96 = pGame->pLightmapBuilder;
|
|
2080 pGame->pLightmapBuilder->StackLights_TerrainFace(v99, (float *)&a4, array_50AC10, 3u, 0);
|
|
2081 pDecalBuilder->_49BE8A(v40, *(float *)&v99, (int)&a4, array_50AC10, 3u, 0);
|
|
2082 uNumVertices = 3;
|
|
2083 if ( byte_4D864C && pGame->uFlags & 0x80 )
|
|
2084 {
|
|
2085 thisb = pGame->pIndoorCameraD3D;
|
|
2086 if ( pGame->pIndoorCameraD3D->_4371C3(array_50AC10, &uNumVertices, 0) == 1 && !uNumVertices )
|
|
2087 {
|
|
2088 LABEL_77:
|
|
2089 --pOutdoorCamera->numStru148s;
|
|
2090 goto LABEL_112;
|
|
2091 }
|
|
2092 thisb->ViewTransform(array_50AC10, uNumVertices);
|
|
2093 thisb->Project(array_50AC10, uNumVertices, 0);
|
|
2094 }
|
|
2095 this_3a = a2->vWorldViewPosition.x < 8.0 || a8->vWorldViewPosition.x < 8.0 || pVertices->vWorldViewPosition.x < 8.0;
|
|
2096 v54 = (double)pOutdoorCamera->shading_dist_mist;
|
|
2097 v108 = v54 < a2->vWorldViewPosition.x || v54 < a8->vWorldViewPosition.x || v54 < pVertices->vWorldViewPosition.x;
|
|
2098 a8 = 0;
|
|
2099 v96->std__vector_000004_size = 0;
|
|
2100 if ( stru_F8AD28.uNumLightsApplied > 0 || pDecalBuilder->uNumDecals > 0 )
|
|
2101 {
|
|
2102 a8 = (RenderVertexSoft *)(this_3a ? 3 : v108 != 0 ? 5 : 0);
|
|
2103 static_sub_0048034E_stru_76D590._49B0C9(v99, *(float *)&a4);
|
|
2104 if ( pDecalBuilder->uNumDecals > 0 )
|
|
2105 pDecalBuilder->ApplyDecals(
|
|
2106 31 - v40->field_58,
|
|
2107 4,
|
|
2108 &static_sub_0048034E_stru_76D590,
|
|
2109 uNumVertices,
|
|
2110 array_50AC10,
|
|
2111 0,
|
|
2112 (char)a8,
|
|
2113 -1);
|
|
2114 }
|
|
2115 if ( stru_F8AD28.uNumLightsApplied > 0 )
|
|
2116 v96->ApplyLights(
|
|
2117 &stru_F8AD28,
|
|
2118 &static_sub_0048034E_stru_76D590,
|
|
2119 uNumVertices,
|
|
2120 array_50AC10,
|
|
2121 0,
|
|
2122 (char)a8);
|
|
2123 v55 = uNumVertices;
|
|
2124 v35 = byte_4D864C == 0;
|
|
2125 v40->uNumVertices = uNumVertices;
|
|
2126 if ( v35 || !(pGame->uFlags & 0x80) )
|
|
2127 {
|
|
2128 if ( this_3a )
|
|
2129 {
|
|
2130 v56 = sr_424CD7(v55);
|
|
2131 }
|
|
2132 else
|
|
2133 {
|
|
2134 if ( !v108 )
|
|
2135 goto LABEL_105;
|
|
2136 v56 = sr_424EE0_MakeFanFromTriangle(v55);
|
|
2137 }
|
|
2138 v40->uNumVertices = v56;
|
|
2139 OutdoorCamera::Project(v56);
|
|
2140 }
|
|
2141 LABEL_105:
|
|
2142 v57 = *(int *)&v40->flags;
|
|
2143 if ( BYTE1(v57) & 1 )
|
|
2144 {
|
|
2145 v40->_4811A3();
|
|
2146 }
|
|
2147 else
|
|
2148 {
|
|
2149 if ( v57 & 2 && v40->uTileBitmapID == pRenderer->field_1036AC_bitmapid )
|
|
2150 {
|
|
2151 v81 = 0;
|
|
2152 v58 = pRenderer->pHDWaterBitmapIDs[pRenderer->field_1036A8_bitmapid];
|
|
2153 }
|
|
2154 else
|
|
2155 {
|
|
2156 v58 = v40->uTileBitmapID;
|
|
2157 v81 = 1;
|
|
2158 }
|
|
2159 pRenderer->DrawTerrainPolygon(v40->uNumVertices, v40, pBitmaps_LOD->pHardwareTextures[v58], 0, v81);
|
|
2160 }
|
|
2161 LABEL_112:
|
|
2162 v59 = &array_77EC08[pOutdoorCamera->numStru148s];
|
|
2163 a8 = (RenderVertexSoft *)&array_77EC08[pOutdoorCamera->numStru148s];
|
|
2164 v60 = pOutdoor->GetTileTexture(sX, sY);
|
|
2165 v59->uTileBitmapID = v60;
|
|
2166 if ( v60 == -1 )
|
|
2167 goto LABEL_162;
|
|
2168 *(int *)&v59->flags = pOutdoor->GetSomeOtherTileInfo(sX, sY);
|
|
2169 v61 = v93;
|
|
2170 v59->field_59 = 1;
|
|
2171 v59->field_34 = v61->distance;
|
|
2172 v59->field_5C = v89;
|
|
2173 v59->field_5D = (char)_this;
|
|
2174 v62 = *(unsigned __int16 *)((char *)pTerrainNormalIndices + v85);
|
|
2175 if ( v62 > (signed int)(uNumTerrainNormals - 1) )
|
|
2176 v63 = 0;
|
|
2177 else
|
|
2178 v63 = &pTerrainNormals[v62];
|
|
2179 v64 = v92 * v63->z;
|
|
2180 v99 = v63;
|
|
2181 thish = 20.0 - (-v64 - v91 * v63->y - v90 * v63->x) * 20.0;
|
|
2182 v65 = thish + 6.7553994e15;
|
|
2183 v59->field_58 = LOBYTE(v65);
|
|
2184 if ( SLOBYTE(v65) < 0 )
|
|
2185 v59->field_58 = 0;
|
|
2186 if ( pOutdoorCamera->numStru148s >= 1999 )
|
|
2187 return;
|
|
2188 ++pOutdoorCamera->numStru148s;
|
|
2189 if ( !sub_481FC9(v101, a2, pVertices, v59) )
|
|
2190 {
|
|
2191 LABEL_126:
|
|
2192 --pOutdoorCamera->numStru148s;
|
|
2193 goto LABEL_162;
|
|
2194 }
|
|
2195 v66 = 1.0 / (a2->vWorldViewPosition.x + 0.0000001);
|
|
2196 memcpy(array_50AC10, a2, 0x30u);
|
|
2197 array_50AC10[0].flt_20 = v66;
|
|
2198 array_50AC10[0].u = 0.0;
|
|
2199 array_50AC10[0].v = 0.0;
|
|
2200 v67 = pVertices->vWorldViewPosition.x + 0.0000001;
|
|
2201 memcpy(&array_50AC10[1], pVertices, sizeof(array_50AC10[1]));
|
|
2202 array_50AC10[1].flt_20 = 1.0 / v67;
|
|
2203 array_50AC10[1].u = 1.0;
|
|
2204 array_50AC10[1].v = 1.0;
|
|
2205 v68 = v101->vWorldViewPosition.x + 0.0000001;
|
|
2206 memcpy(&array_50AC10[2], v101, sizeof(array_50AC10[2]));
|
|
2207 array_50AC10[2].flt_20 = 1.0 / v68;
|
|
2208 array_50AC10[2].u = 1.0;
|
|
2209 array_50AC10[2].v = 0.0;
|
|
2210
|
|
2211 static stru154 static_sub_0048034E_stru_76D578;
|
|
2212 /*static bool __init_flag1 = false;
|
|
2213 if (!__init_flag1)
|
|
2214 {
|
|
2215 __init_flag1 = true;
|
|
2216
|
|
2217 stru154::stru154(&static_sub_0048034E_stru_76D578);
|
|
2218 }*/
|
|
2219
|
|
2220 v96 = pGame->pLightmapBuilder;
|
|
2221 pGame->pLightmapBuilder->StackLights_TerrainFace(v99, &v87, array_50AC10, 3u, 1);
|
|
2222 pDecalBuilder->_49BE8A(v40, *(float *)&v99, (int)&v87, array_50AC10, 3u, 1);
|
|
2223 v100 = 3;
|
|
2224 if ( byte_4D864C && pGame->uFlags & 0x80 )
|
|
2225 {
|
|
2226 thisc = pGame->pIndoorCameraD3D;
|
|
2227 if ( pGame->pIndoorCameraD3D->_4371C3(array_50AC10, (unsigned int *)&v100, 0) == 1 && !v100 )
|
|
2228 goto LABEL_126;
|
|
2229 thisc->ViewTransform(array_50AC10, v100);
|
|
2230 thisc->Project(array_50AC10, v100, 0);
|
|
2231 }
|
|
2232 this_3b = a2->vWorldViewPosition.x < 8.0
|
|
2233 || pVertices->vWorldViewPosition.x < 8.0
|
|
2234 || v101->vWorldViewPosition.x < 8.0;
|
|
2235 v69 = (double)pOutdoorCamera->shading_dist_mist;
|
|
2236 v108 = v69 < a2->vWorldViewPosition.x || v69 < pVertices->vWorldViewPosition.x || v69 < v101->vWorldViewPosition.x;
|
|
2237 LOBYTE(v70) = 0;
|
|
2238 v96->std__vector_000004_size = 0;
|
|
2239 if ( stru_F8AD28.uNumLightsApplied > 0 || pDecalBuilder->uNumDecals > 0 )
|
|
2240 {
|
|
2241 if ( this_3b )
|
|
2242 LOBYTE(v70) = 3;
|
|
2243 else
|
|
2244 v70 = v108 != 0 ? 5 : 0;
|
|
2245 static_sub_0048034E_stru_76D578._49B0C9(v99, v87);
|
|
2246 if ( pDecalBuilder->uNumDecals > 0 )
|
|
2247 pDecalBuilder->ApplyDecals(
|
|
2248 31 - v40->field_58,
|
|
2249 4,
|
|
2250 &static_sub_0048034E_stru_76D578,
|
|
2251 v100,
|
|
2252 array_50AC10,
|
|
2253 0,
|
|
2254 v70,
|
|
2255 -1);
|
|
2256 }
|
|
2257 if ( stru_F8AD28.uNumLightsApplied > 0 )
|
|
2258 v96->ApplyLights(&stru_F8AD28, &static_sub_0048034E_stru_76D578, v100, array_50AC10, 0, v70);
|
|
2259 v71 = a8;
|
|
2260 v72 = v100;
|
|
2261 v35 = byte_4D864C == 0;
|
|
2262 LODWORD(a8->vWorldViewPosition.z) = v100;
|
|
2263 if ( !v35 && pGame->uFlags & 0x80 )
|
|
2264 goto LABEL_154;
|
|
2265 if ( this_3b )
|
|
2266 {
|
|
2267 v73 = sr_424CD7(v72);
|
|
2268 }
|
|
2269 else
|
|
2270 {
|
|
2271 if ( !v108 )
|
|
2272 {
|
|
2273 LABEL_154:
|
|
2274 v74 = v71[1].vWorldPosition.x;
|
|
2275 if ( !(BYTE1(v74) & 1) )
|
|
2276 {
|
|
2277 if ( LOBYTE(v74) & 2 && LOWORD(v71[1].vWorldViewProjY) == pRenderer->field_1036AC_bitmapid )
|
|
2278 {
|
|
2279 v80 = 0;
|
|
2280 v75 = pRenderer->pHDWaterBitmapIDs[pRenderer->field_1036A8_bitmapid];
|
|
2281 }
|
|
2282 else
|
|
2283 {
|
|
2284 v75 = LOWORD(v71[1].vWorldViewProjY);
|
|
2285 v80 = 1;
|
|
2286 }
|
|
2287 v79 = 0;
|
|
2288 v78 = pBitmaps_LOD->pHardwareTextures[v75];
|
|
2289 v77 = (stru148 *)v71;
|
|
2290 v76 = LODWORD(v71->vWorldViewPosition.z);
|
|
2291 goto LABEL_161;
|
|
2292 }
|
|
2293 v38 = (stru148 *)v71;
|
|
2294 goto LABEL_56;
|
|
2295 }
|
|
2296 v73 = sr_424EE0_MakeFanFromTriangle(v72);
|
|
2297 }
|
|
2298 LODWORD(v71->vWorldViewPosition.z) = v73;
|
|
2299 OutdoorCamera::Project(v73);
|
|
2300 goto LABEL_154;
|
|
2301 }
|
|
2302 }
|
|
2303 // 47F44B: using guessed type int __stdcall WorldPosToGridCellX(int);
|
|
2304 // 47F458: using guessed type int __stdcall WorldPosToGridCellZ(int);
|
|
2305 // 4D864C: using guessed type char byte_4D864C;
|
|
2306 // 76D5C0: using guessed type char static_sub_0048034E_byte_76D5C0__init_flag;
|
|
2307
|
|
2308
|
|
2309
|
|
2310 //----- (00481212) --------------------------------------------------------
|
|
2311 void Render::DrawTerrainSW(int a1, int a2, int a3)
|
|
2312 {
|
|
2313 int v3; // esi@1
|
|
2314 int v4; // ecx@1
|
|
2315 int v5; // ST10_4@1
|
|
2316 int v6; // edi@1
|
|
2317 int v7; // ebx@2
|
|
2318 int v8; // eax@2
|
|
2319 int v9; // eax@3
|
|
2320 RenderVertexSoft *v10; // edi@3
|
|
2321 RenderVertexSoft *v11; // ebx@4
|
|
2322 RenderVertexSoft *v12; // ecx@4
|
|
2323 float v13; // eax@6
|
|
2324 int v14; // eax@6
|
|
2325 double v15; // st7@6
|
|
2326 double v16; // st7@6
|
|
2327 stru148 *v17; // ebx@12
|
|
2328 unsigned __int16 v18; // ax@12
|
|
2329 int v19; // eax@13
|
|
2330 float v20; // ecx@13
|
|
2331 stru220 *v21; // eax@13
|
|
2332 int v22; // eax@13
|
|
2333 signed int v23; // eax@13
|
|
2334 Vec3_float_ *v24; // eax@15
|
|
2335 double v25; // st7@18
|
|
2336 double v26; // st5@24
|
|
2337 double v27; // st5@24
|
|
2338 double v28; // st5@24
|
|
2339 double v29; // st5@24
|
|
2340 Game *v30; // eax@25
|
|
2341 RenderVertexSoft *v31; // edi@29
|
|
2342 double v32; // st7@31
|
|
2343 int v33; // esi@35
|
|
2344 RenderVertexSoft *v34; // edx@36
|
|
2345 RenderVertexSoft *v35; // ecx@36
|
|
2346 signed int v36; // eax@39
|
|
2347 signed int v37; // esi@40
|
|
2348 stru148 *v38; // ebx@43
|
|
2349 unsigned __int16 v39; // ax@43
|
|
2350 int v40; // eax@44
|
|
2351 float v41; // ecx@44
|
|
2352 stru220 *v42; // eax@44
|
|
2353 int v43; // eax@44
|
|
2354 int v44; // eax@44
|
|
2355 signed int v45; // eax@44
|
|
2356 Vec3_float_ *v46; // eax@46
|
|
2357 double v47; // st7@49
|
|
2358 double v48; // st5@57
|
|
2359 double v49; // st5@57
|
|
2360 double v50; // st5@57
|
|
2361 Game *v51; // eax@58
|
|
2362 RenderVertexSoft *v52; // edi@62
|
|
2363 double v53; // st7@63
|
|
2364 int v54; // esi@66
|
|
2365 signed int v55; // eax@69
|
|
2366 signed int v56; // esi@71
|
|
2367 unsigned __int16 v57; // ax@75
|
|
2368 stru220 *v58; // eax@76
|
|
2369 signed int v59; // eax@76
|
|
2370 Vec3_float_ *v60; // eax@77
|
|
2371 double v61; // st7@80
|
|
2372 double v62; // st5@88
|
|
2373 double v63; // st5@88
|
|
2374 double v64; // st5@88
|
|
2375 Game *v65; // eax@89
|
|
2376 double v66; // st7@94
|
|
2377 RenderVertexSoft *v67; // [sp-Ch] [bp-C4h]@36
|
|
2378 stru148 *v68; // [sp-8h] [bp-C0h]@36
|
|
2379 int v69; // [sp-4h] [bp-BCh]@36
|
|
2380 float v70; // [sp+Ch] [bp-ACh]@88
|
|
2381 double v71; // [sp+10h] [bp-A8h]@6
|
|
2382 double v72; // [sp+18h] [bp-A0h]@82
|
|
2383 double v73; // [sp+20h] [bp-98h]@6
|
|
2384 double v74; // [sp+28h] [bp-90h]@51
|
|
2385 double v75; // [sp+30h] [bp-88h]@6
|
|
2386 double v76; // [sp+38h] [bp-80h]@20
|
|
2387 double v77; // [sp+40h] [bp-78h]@6
|
|
2388 float v78; // [sp+48h] [bp-70h]@57
|
|
2389 float v79; // [sp+4Ch] [bp-6Ch]@6
|
|
2390 float v80; // [sp+50h] [bp-68h]@6
|
|
2391 int v81; // [sp+54h] [bp-64h]@1
|
|
2392 int v82; // [sp+58h] [bp-60h]@6
|
|
2393 int v83; // [sp+5Ch] [bp-5Ch]@82
|
|
2394 int v84; // [sp+60h] [bp-58h]@20
|
|
2395 int v85; // [sp+64h] [bp-54h]@1
|
|
2396 int v86; // [sp+68h] [bp-50h]@1
|
|
2397 int v87; // [sp+6Ch] [bp-4Ch]@51
|
|
2398 float v88; // [sp+70h] [bp-48h]@51
|
|
2399 int v89; // [sp+74h] [bp-44h]@6
|
|
2400 int v90; // [sp+78h] [bp-40h]@1
|
|
2401 float a3a; // [sp+7Ch] [bp-3Ch]@24
|
|
2402 stru220 *v92; // [sp+80h] [bp-38h]@2
|
|
2403 float v93; // [sp+84h] [bp-34h]@44
|
|
2404 int v94; // [sp+88h] [bp-30h]@6
|
|
2405 float v95; // [sp+8Ch] [bp-2Ch]@1
|
|
2406 float v96; // [sp+90h] [bp-28h]@1
|
|
2407 float v97; // [sp+94h] [bp-24h]@1
|
|
2408 int X; // [sp+98h] [bp-20h]@1
|
|
2409 float v99; // [sp+9Ch] [bp-1Ch]@6
|
|
2410 int v100; // [sp+A0h] [bp-18h]@6
|
|
2411 unsigned __int64 v101; // [sp+A4h] [bp-14h]@6
|
|
2412 RenderVertexSoft *v102; // [sp+ACh] [bp-Ch]@6
|
|
2413 RenderVertexSoft *v103; // [sp+B0h] [bp-8h]@6
|
|
2414 RenderVertexSoft *v104; // [sp+B4h] [bp-4h]@3
|
|
2415 float pNormalc; // [sp+C0h] [bp+8h]@6
|
|
2416 float pNormald; // [sp+C0h] [bp+8h]@6
|
|
2417 Vec3_float_ *pNormal; // [sp+C0h] [bp+8h]@17
|
|
2418 Vec3_float_ *pNormala; // [sp+C0h] [bp+8h]@48
|
|
2419 Vec3_float_ *pNormalb; // [sp+C0h] [bp+8h]@77
|
|
2420
|
|
2421 v3 = a1;
|
|
2422 //v4 = *(short *)(a3 + 4);
|
|
2423 //v5 = *(short *)(a3 + 6);
|
|
2424 v85 = a2;
|
|
2425 v86 = *(_WORD *)(a3 + 4); //v4;
|
|
2426 X = abs(*(_WORD *)(a3 + 6)); //v5
|
|
2427 v6 = 0;
|
|
2428 v90 = 0;
|
|
2429 v81 = v3 - 1;
|
|
2430 v95 = (double)pOutdoor->vSunlight.x * 0.000015258789;
|
|
2431 v96 = (double)pOutdoor->vSunlight.y * 0.000015258789;
|
|
2432 v97 = (double)pOutdoor->vSunlight.z * 0.000015258789;
|
|
2433 if ( v3 - 1 > 0 )
|
|
2434 {
|
|
2435 while ( 1 )
|
|
2436 {
|
|
2437 v7 = abs(X);
|
|
2438 v8 = abs(v86);
|
|
2439 --X;
|
|
2440 v92 = &stru_76E5C8[(v7 << 7) + v8];
|
|
2441 if ( !v92->field_0
|
|
2442 || ((v9 = v6, v10 = &pVerticesSR_806210[v6], v104 = v10, !v85) ? (v11 = &pVerticesSR_801A10[v9],
|
|
2443 v12 = &pVerticesSR_806210[v9 + 1]) : (v11 = &pVerticesSR_806210[v9 + 1], v12 = &pVerticesSR_801A10[v9]),
|
|
2444 ((v103 = &pVerticesSR_801A10[v9 + 1],
|
|
2445 v13 = v10->vWorldPosition.x,
|
|
2446 v102 = v12,
|
|
2447 v80 = v13,
|
|
2448 v73 = v13 + 6.7553994e15,
|
|
2449 v101 = __PAIR__((unsigned int)v11, LODWORD(v73)),
|
|
2450 v79 = v10->vWorldPosition.y,
|
|
2451 v75 = v79 + 6.7553994e15,
|
|
2452 v100 = LODWORD(v75),
|
|
2453 pNormalc = (v12->vWorldPosition.x + v10->vWorldPosition.x) * 0.5,
|
|
2454 v71 = pNormalc + 6.7553994e15,
|
|
2455 v89 = LODWORD(v71),
|
|
2456 v14 = WorldPosToGridCellX(COERCE_UNSIGNED_INT64(pNormalc + 6.7553994e15)),
|
|
2457 v15 = v11->vWorldPosition.y + v10->vWorldPosition.y,
|
|
2458 v94 = v14,
|
|
2459 pNormald = v15 * 0.5,
|
|
2460 v16 = pNormald + 6.7553994e15,
|
|
2461 v77 = v16,
|
|
2462 v82 = LODWORD(v77),
|
|
2463 LODWORD(v99) = WorldPosToGridCellZ(LODWORD(v16)),
|
|
2464 WorldPosToGridCellX(v101),
|
|
2465 WorldPosToGridCellZ(v100),
|
|
2466 !byte_4D864C)
|
|
2467 || !(pGame->uFlags & 0x80))
|
|
2468 && !sub_481EFA(v10, v11, v102, v103, 1)) )
|
|
2469 goto LABEL_105;
|
|
2470 if ( v10->vWorldPosition.z != v11->vWorldPosition.z
|
|
2471 || v11->vWorldPosition.z != v103->vWorldPosition.z
|
|
2472 || v103->vWorldPosition.z != v102->vWorldPosition.z )
|
|
2473 break;
|
|
2474 v17 = &array_77EC08[pOutdoorCamera->numStru148s];
|
|
2475 v18 = pOutdoor->GetTileTexture(v101, v100);
|
|
2476 v17->uTileBitmapID = v18;
|
|
2477 if ( v18 != -1 )
|
|
2478 {
|
|
2479 v19 = pOutdoor->GetSomeOtherTileInfo(v101, v100);
|
|
2480 LOWORD(v19) = v19 | 0x8010;
|
|
2481 v20 = v99;
|
|
2482 *(int *)&v17->flags = v19;
|
|
2483 v21 = v92;
|
|
2484 v17->field_59 = 1;
|
|
2485 v17->field_5D = LOBYTE(v20);
|
|
2486 v17->field_34 = v21->distance;
|
|
2487 v22 = v94;
|
|
2488 v17->field_5C = v94;
|
|
2489 v23 = pTerrainNormalIndices[2 * (LODWORD(v20) + (v22 << 7)) + 1];
|
|
2490 if ( v23 < 0 || v23 > (signed int)(uNumTerrainNormals - 1) )
|
|
2491 v24 = 0;
|
|
2492 else
|
|
2493 v24 = &pTerrainNormals[v23];
|
|
2494 pNormal = v24;
|
|
2495 if ( v24 )
|
|
2496 {
|
|
2497 v25 = -(v97 * v24->z + v96 * v24->y + v95 * v24->x);
|
|
2498 if ( v25 < 0.0 )
|
|
2499 v25 = 0.0;
|
|
2500 v99 = v25 * 31.0;
|
|
2501 v76 = v99 + 6.7553994e15;
|
|
2502 v84 = LODWORD(v76);
|
|
2503 v17->field_58 = 31 - LOBYTE(v76);
|
|
2504 }
|
|
2505 else
|
|
2506 {
|
|
2507 v17->field_58 = 0;
|
|
2508 }
|
|
2509 if ( pOutdoorCamera->numStru148s >= 1999 )
|
|
2510 return;
|
|
2511 ++pOutdoorCamera->numStru148s;
|
|
2512 if ( !sub_481FC9(v10, (RenderVertexSoft *)HIDWORD(v101), v102, v17) )
|
|
2513 goto LABEL_104;
|
|
2514 v26 = 1.0 / (v104->vWorldViewPosition.x + 0.0000001);
|
|
2515 memcpy(array_50AC10, v104, 0x30u);
|
|
2516 array_50AC10[0].flt_20 = v26;
|
|
2517 array_50AC10[0].u = 0.0;
|
|
2518 array_50AC10[0].v = 0.0;
|
|
2519 v27 = *(float *)(HIDWORD(v101) + 12) + 0.0000001;
|
|
2520 memcpy(&array_50AC10[1], (void *)HIDWORD(v101), sizeof(array_50AC10[1]));
|
|
2521 array_50AC10[1].flt_20 = 1.0 / v27;
|
|
2522 array_50AC10[1].u = 0.0;
|
|
2523 array_50AC10[1].v = 1.0;
|
|
2524 v28 = v103->vWorldViewPosition.x + 0.0000001;
|
|
2525 memcpy(&array_50AC10[2], v103, sizeof(array_50AC10[2]));
|
|
2526 array_50AC10[2].flt_20 = 1.0 / v28;
|
|
2527 array_50AC10[2].u = 1.0;
|
|
2528 array_50AC10[2].v = 1.0;
|
|
2529 v29 = v102->vWorldViewPosition.x + 0.0000001;
|
|
2530 memcpy(&array_50AC10[3], v102, sizeof(array_50AC10[3]));
|
|
2531 array_50AC10[3].flt_20 = 1.0 / v29;
|
|
2532 array_50AC10[3].u = 1.0;
|
|
2533 array_50AC10[3].v = 0.0;
|
|
2534 pGame->pLightmapBuilder->StackLights_TerrainFace(pNormal, &a3a, array_50AC10, 4u, 1);
|
|
2535 if ( stru_F8AD28.uNumLightsApplied <= 0 )
|
|
2536 {
|
|
2537 v17->field_108 = 0;
|
|
2538 }
|
|
2539 else
|
|
2540 {
|
|
2541 v30 = pGame;
|
|
2542 v17->field_108 = 1;
|
|
2543 pGame->pLightmapBuilder->_45CA88(&stru_F8AD28, array_50AC10, 4, pNormal);
|
|
2544 }
|
|
2545 if ( v104->vWorldViewPosition.x < 8.0
|
|
2546 || *(float *)(HIDWORD(v101) + 12) < 8.0
|
|
2547 || (v31 = v102, v102->vWorldViewPosition.x < 8.0)
|
|
2548 || v103->vWorldViewPosition.x < 8.0 )
|
|
2549 {
|
|
2550 v36 = sr_4250FE(4u);
|
|
2551 }
|
|
2552 else
|
|
2553 {
|
|
2554 v32 = (double)pOutdoorCamera->shading_dist_mist;
|
|
2555 if ( v32 >= v104->vWorldViewPosition.x
|
|
2556 && v32 >= *(float *)(HIDWORD(v101) + 12)
|
|
2557 && v32 >= v102->vWorldViewPosition.x
|
|
2558 && v32 >= v103->vWorldViewPosition.x )
|
|
2559 {
|
|
2560 v33 = sr_4254D2(4);
|
|
2561 v17->uNumVertices = v33;
|
|
2562 if ( !v33 )
|
|
2563 goto LABEL_104;
|
|
2564 v34 = (RenderVertexSoft *)HIDWORD(v101);
|
|
2565 v35 = v104;
|
|
2566 v69 = 0;
|
|
2567 v68 = v17;
|
|
2568 v67 = v31;
|
|
2569 goto LABEL_37;
|
|
2570 }
|
|
2571 v36 = sr_4252E8(4u);
|
|
2572 }
|
|
2573 v37 = v36;
|
|
2574 if ( !v36 )
|
|
2575 goto LABEL_104;
|
|
2576 LABEL_41:
|
|
2577 OutdoorCamera::Project(v37);
|
|
2578 LABEL_102:
|
|
2579 v33 = sr_4254D2(v37);
|
|
2580 v17->uNumVertices = v33;
|
|
2581 if ( !v33 )
|
|
2582 goto LABEL_104;
|
|
2583 v17->_48276F_sr();
|
|
2584 goto LABEL_38;
|
|
2585 }
|
|
2586 LABEL_105:
|
|
2587 v6 = v90++ + 1;
|
|
2588 if ( v90 >= v81 )
|
|
2589 return;
|
|
2590 }
|
|
2591 v38 = &array_77EC08[pOutdoorCamera->numStru148s];
|
|
2592 v39 = pOutdoor->GetTileTexture(v101, v100);
|
|
2593 v38->uTileBitmapID = v39;
|
|
2594 if ( v39 == -1 )
|
|
2595 goto LABEL_105;
|
|
2596 v40 = pOutdoor->GetSomeOtherTileInfo(v101, v100);
|
|
2597 BYTE1(v40) |= 0x80u;
|
|
2598 v41 = v99;
|
|
2599 *(int *)&v38->flags = v40;
|
|
2600 v42 = v92;
|
|
2601 v38->field_59 = 1;
|
|
2602 v38->field_5D = LOBYTE(v41);
|
|
2603 v38->field_34 = v42->distance;
|
|
2604 v43 = v94;
|
|
2605 v38->field_5C = v94;
|
|
2606 v44 = 2 * (LODWORD(v41) + (v43 << 7));
|
|
2607 LODWORD(v93) = v44 * 2;
|
|
2608 v45 = pTerrainNormalIndices[v44 + 1];
|
|
2609 if ( v45 < 0 || v45 > (signed int)(uNumTerrainNormals - 1) )
|
|
2610 v46 = 0;
|
|
2611 else
|
|
2612 v46 = &pTerrainNormals[v45];
|
|
2613 pNormala = v46;
|
|
2614 if ( v46 )
|
|
2615 {
|
|
2616 v47 = -(v97 * v46->z + v96 * v46->y + v95 * v46->x);
|
|
2617 if ( v47 < 0.0 )
|
|
2618 v47 = 0.0;
|
|
2619 v88 = v47 * 31.0;
|
|
2620 v74 = v88 + 6.7553994e15;
|
|
2621 v87 = LODWORD(v74);
|
|
2622 v38->field_58 = 31 - LOBYTE(v74);
|
|
2623 }
|
|
2624 else
|
|
2625 {
|
|
2626 v38->field_58 = 0;
|
|
2627 }
|
|
2628 if ( v38->field_58 < 0 )
|
|
2629 v38->field_58 = 0;
|
|
2630 if ( pOutdoorCamera->numStru148s >= 1999 )
|
|
2631 return;
|
|
2632 ++pOutdoorCamera->numStru148s;
|
|
2633 if ( !sub_481FC9((RenderVertexSoft *)HIDWORD(v101), v103, v104, v38) )
|
|
2634 goto LABEL_74;
|
|
2635 v48 = 1.0 / (v104->vWorldViewPosition.x + 0.0000001);
|
|
2636 memcpy(array_50AC10, v104, 0x30u);
|
|
2637 array_50AC10[0].flt_20 = v48;
|
|
2638 array_50AC10[0].u = 0.0;
|
|
2639 array_50AC10[0].v = 0.0;
|
|
2640 v49 = *(float *)(HIDWORD(v101) + 12) + 0.0000001;
|
|
2641 memcpy(&array_50AC10[1], (void *)HIDWORD(v101), sizeof(array_50AC10[1]));
|
|
2642 array_50AC10[1].flt_20 = 1.0 / v49;
|
|
2643 array_50AC10[1].u = 0.0;
|
|
2644 array_50AC10[1].v = 1.0;
|
|
2645 v50 = v103->vWorldViewPosition.x + 0.0000001;
|
|
2646 memcpy(&array_50AC10[2], v103, sizeof(array_50AC10[2]));
|
|
2647 array_50AC10[2].flt_20 = 1.0 / v50;
|
|
2648 array_50AC10[2].u = 1.0;
|
|
2649 array_50AC10[2].v = 1.0;
|
|
2650 pGame->pLightmapBuilder->StackLights_TerrainFace(pNormala, &v78, array_50AC10, 3u, 0);
|
|
2651 if ( stru_F8AD28.uNumLightsApplied <= 0 )
|
|
2652 {
|
|
2653 v38->field_108 = 0;
|
|
2654 }
|
|
2655 else
|
|
2656 {
|
|
2657 v51 = pGame;
|
|
2658 v38->field_108 = 1;
|
|
2659 pGame->pLightmapBuilder->_45CA88(&stru_F8AD28, array_50AC10, 3, pNormala);
|
|
2660 }
|
|
2661 if ( v104->vWorldViewPosition.x < 8.0
|
|
2662 || *(float *)(HIDWORD(v101) + 12) < 8.0
|
|
2663 || (v52 = v103, v103->vWorldViewPosition.x < 8.0) )
|
|
2664 {
|
|
2665 v55 = sr_4250FE(3u);
|
|
2666 }
|
|
2667 else
|
|
2668 {
|
|
2669 v53 = (double)pOutdoorCamera->shading_dist_mist;
|
|
2670 if ( v53 >= v104->vWorldViewPosition.x
|
|
2671 && v53 >= *(float *)(HIDWORD(v101) + 12)
|
|
2672 && v53 >= v103->vWorldViewPosition.x )
|
|
2673 {
|
|
2674 v54 = sr_4254D2(3);
|
|
2675 v38->uNumVertices = v54;
|
|
2676 if ( v54 )
|
|
2677 {
|
|
2678 sr_sub_4829B9((RenderVertexSoft *)HIDWORD(v101), v52, v104, v38, 0);
|
|
2679 LABEL_68:
|
|
2680 sr_sub_481DB2(array_508690, v54, v38);
|
|
2681 LABEL_75:
|
|
2682 v17 = &array_77EC08[pOutdoorCamera->numStru148s];
|
|
2683 v57 = pOutdoor->GetTileTexture(v101, v100);
|
|
2684 v17->uTileBitmapID = v57;
|
|
2685 if ( v57 == -1 )
|
|
2686 goto LABEL_105;
|
|
2687 *(int *)&v17->flags = pOutdoor->GetSomeOtherTileInfo(v101, v100);
|
|
2688 v58 = v92;
|
|
2689 v17->field_59 = 1;
|
|
2690 v17->field_34 = v58->distance;
|
|
2691 v17->field_5C = v94;
|
|
2692 v17->field_5D = LOBYTE(v99);
|
|
2693 v59 = *(unsigned __int16 *)((char *)pTerrainNormalIndices + LODWORD(v93));
|
|
2694 if ( v59 > (signed int)(uNumTerrainNormals - 1) )
|
|
2695 {
|
|
2696 pNormalb = 0;
|
|
2697 v60 = 0;
|
|
2698 }
|
|
2699 else
|
|
2700 {
|
|
2701 v60 = &pTerrainNormals[v59];
|
|
2702 pNormalb = v60;
|
|
2703 }
|
|
2704 if ( v60 )
|
|
2705 {
|
|
2706 v61 = -(v97 * v60->z + v96 * v60->y + v95 * v60->x);
|
|
2707 if ( v61 < 0.0 )
|
|
2708 v61 = 0.0;
|
|
2709 v93 = v61 * 31.0;
|
|
2710 v72 = v93 + 6.7553994e15;
|
|
2711 v83 = LODWORD(v72);
|
|
2712 v17->field_58 = 31 - LOBYTE(v72);
|
|
2713 }
|
|
2714 else
|
|
2715 {
|
|
2716 v17->field_58 = 0;
|
|
2717 }
|
|
2718 if ( v17->field_58 < 0 )
|
|
2719 v17->field_58 = 0;
|
|
2720 if ( pOutdoorCamera->numStru148s >= 1999 )
|
|
2721 return;
|
|
2722 ++pOutdoorCamera->numStru148s;
|
|
2723 if ( !sub_481FC9(v102, v104, v103, v17) )
|
|
2724 {
|
|
2725 LABEL_104:
|
|
2726 --pOutdoorCamera->numStru148s;
|
|
2727 goto LABEL_105;
|
|
2728 }
|
|
2729 v62 = 1.0 / (v104->vWorldViewPosition.x + 0.0000001);
|
|
2730 memcpy(array_50AC10, v104, 0x30u);
|
|
2731 array_50AC10[0].flt_20 = v62;
|
|
2732 array_50AC10[0].u = 0.0;
|
|
2733 array_50AC10[0].v = 0.0;
|
|
2734 v63 = v103->vWorldViewPosition.x + 0.0000001;
|
|
2735 memcpy(&array_50AC10[1], v103, sizeof(array_50AC10[1]));
|
|
2736 array_50AC10[1].flt_20 = 1.0 / v63;
|
|
2737 array_50AC10[1].u = 1.0;
|
|
2738 array_50AC10[1].v = 1.0;
|
|
2739 v64 = v102->vWorldViewPosition.x + 0.0000001;
|
|
2740 memcpy(&array_50AC10[2], v102, sizeof(array_50AC10[2]));
|
|
2741 array_50AC10[2].flt_20 = 1.0 / v64;
|
|
2742 array_50AC10[2].u = 1.0;
|
|
2743 array_50AC10[2].v = 0.0;
|
|
2744 pGame->pLightmapBuilder->StackLights_TerrainFace(pNormalb, &v70, array_50AC10, 3u, 1);
|
|
2745 if ( stru_F8AD28.uNumLightsApplied <= 0 )
|
|
2746 {
|
|
2747 v17->field_108 = 0;
|
|
2748 }
|
|
2749 else
|
|
2750 {
|
|
2751 v65 = pGame;
|
|
2752 v17->field_108 = 1;
|
|
2753 pGame->pLightmapBuilder->_45CA88(&stru_F8AD28, array_50AC10, 3, pNormalb);
|
|
2754 }
|
|
2755 if ( v104->vWorldViewPosition.x < 8.0 || v103->vWorldViewPosition.x < 8.0 || v102->vWorldViewPosition.x < 8.0 )
|
|
2756 {
|
|
2757 v37 = sr_4250FE(3u);
|
|
2758 OutdoorCamera::Project(v37);
|
|
2759 if ( !v37 )
|
|
2760 goto LABEL_104;
|
|
2761 goto LABEL_102;
|
|
2762 }
|
|
2763 v66 = (double)pOutdoorCamera->shading_dist_mist;
|
|
2764 if ( v66 < v104->vWorldViewPosition.x || v66 < v103->vWorldViewPosition.x || v66 < v102->vWorldViewPosition.x )
|
|
2765 {
|
|
2766 v37 = sr_4252E8(3u);
|
|
2767 if ( !v37 )
|
|
2768 goto LABEL_105;
|
|
2769 goto LABEL_41;
|
|
2770 }
|
|
2771 v33 = sr_4254D2(3);
|
|
2772 v17->uNumVertices = v33;
|
|
2773 if ( !v33 )
|
|
2774 goto LABEL_104;
|
|
2775 v34 = v104;
|
|
2776 v35 = v102;
|
|
2777 v69 = 0;
|
|
2778 v68 = v17;
|
|
2779 v67 = v103;
|
|
2780 LABEL_37:
|
|
2781 sr_sub_4829B9(v35, v34, v67, v68, v69);
|
|
2782 LABEL_38:
|
|
2783 sr_sub_481DB2(array_508690, v33, v17);
|
|
2784 goto LABEL_105;
|
|
2785 }
|
|
2786 goto LABEL_74;
|
|
2787 }
|
|
2788 v55 = sr_4252E8(3u);
|
|
2789 }
|
|
2790 v56 = v55;
|
|
2791 if ( v55 )
|
|
2792 {
|
|
2793 OutdoorCamera::Project(v55);
|
|
2794 v54 = sr_4254D2(v56);
|
|
2795 v38->uNumVertices = v54;
|
|
2796 if ( v54 )
|
|
2797 {
|
|
2798 v38->_48276F_sr();
|
|
2799 goto LABEL_68;
|
|
2800 }
|
|
2801 }
|
|
2802 LABEL_74:
|
|
2803 --pOutdoorCamera->numStru148s;
|
|
2804 goto LABEL_75;
|
|
2805 }
|
|
2806 }
|
|
2807 // 47F44B: using guessed type int __stdcall WorldPosToGridCellX(int);
|
|
2808 // 47F458: using guessed type int __stdcall WorldPosToGridCellZ(int);
|
|
2809 // 4D864C: using guessed type char byte_4D864C;
|
|
2810
|
|
2811
|
|
2812 //----- (0047BACF) --------------------------------------------------------
|
|
2813 void Render::TransformBillboardsAndSetPalettesODM()
|
|
2814 {
|
|
2815 int v0; // edi@1
|
|
2816 char *v1; // esi@2
|
|
2817 unsigned int v2; // edx@3
|
|
2818 int v3; // eax@3
|
|
2819 int v4; // edi@3
|
|
2820 int v5; // eax@3
|
|
2821 __int16 v6; // di@3
|
|
2822 int v7; // eax@3
|
|
2823 int v8; // ebx@4
|
|
2824 unsigned __int16 *v9; // eax@7
|
|
2825 char v10; // zf@9
|
|
2826 DWORD v11; // eax@13
|
|
2827 int v12; // eax@13
|
|
2828 int v13; // eax@14
|
|
2829 RenderBillboardTransform_local0 billboard; // [sp+4h] [bp-60h]@1
|
|
2830 int v15; // [sp+54h] [bp-10h]@13
|
|
2831 int v16; // [sp+58h] [bp-Ch]@1
|
|
2832 int v17; // [sp+5Ch] [bp-8h]@2
|
|
2833 int v18; // [sp+60h] [bp-4h]@13
|
|
2834
|
|
2835 billboard.uParentBillboardID = -1;
|
|
2836 billboard.pTarget = pRenderer->pTargetSurface;
|
|
2837 billboard.pTargetZ = pRenderer->pActiveZBuffer;
|
|
2838 billboard.uTargetPitch = pRenderer->uTargetSurfacePitch;
|
|
2839 billboard.uViewportX = pViewport->uViewportX;
|
|
2840 billboard.uViewportY = pViewport->uViewportY;
|
|
2841 billboard.uViewportZ = pViewport->uViewportZ - 1;
|
|
2842 billboard.uViewportW = pViewport->uViewportW;
|
|
2843 v0 = 0;
|
|
2844 pOutdoorCamera->uNumBillboards = uNumBillboardsToDraw;
|
|
2845 v16 = 0;
|
|
2846 if ( (signed int)uNumBillboardsToDraw > 0 )
|
|
2847 {
|
|
2848 v17 = 0;
|
|
2849 v1 = (char *)&pBillboardRenderList[0].uScreenSpaceY;
|
|
2850 do
|
|
2851 {
|
|
2852 billboard.uScreenSpaceX = *((short *)v1 - 1);
|
|
2853 v2 = *((short *)v1 - 5);
|
|
2854 billboard.uScreenSpaceY = *(short *)v1;
|
|
2855 v3 = *((int *)v1 - 10);
|
|
2856 billboard.uParentBillboardID = v0;
|
|
2857 v4 = *((int *)v1 + 1);
|
|
2858 billboard.field_10 = v3;
|
|
2859 v5 = *((int *)v1 - 9);
|
|
2860 billboard.uTintColor = v4;
|
|
2861 v6 = *((short *)v1 - 8);
|
|
2862 billboard.field_14 = v5;
|
|
2863 v7 = *((int *)v1 - 6);
|
|
2864 billboard.sZValue = *((int *)v1 - 6);
|
|
2865 billboard.uFlags = v2;
|
|
2866 if ( v6 != -1 )
|
|
2867 {
|
|
2868 v8 = *((short *)v1 + 1);
|
|
2869 if ( pRenderer->pRenderD3D )
|
|
2870 {
|
|
2871 billboard.sZValue = v7;
|
|
2872 billboard.uFlags = v2;
|
|
2873 pRenderer->TransformBillboard(
|
|
2874 &billboard,
|
|
2875 &pSprites_LOD->pHardwareSprites[v6],
|
|
2876 v8,
|
|
2877 (RenderBillboard *)(v1 - 40));
|
|
2878 }
|
|
2879 else
|
|
2880 {
|
|
2881 if ( *(v1 - 10) & 2 )
|
|
2882 v9 = PaletteManager::Get_Dark_or_Red_LUT(*((short *)v1 - 7), 0, 1);
|
|
2883 else
|
|
2884 v9 = GetBillboardPalette((RenderBillboard *)(v1 - 40), *((short *)v1 - 7), v7, *((short *)v1 + 1));
|
|
2885 v10 = (*(v1 - 9) & 1) == 0;
|
|
2886 billboard.pPalette = v9;
|
|
2887 if ( !v10 )
|
|
2888 billboard.pPalette = pPaletteManager->field_261600[*((short *)v1 - 7)];
|
|
2889 if ( !(billboard.uFlags & 0x40) && billboard.uFlags & 0x80 )
|
|
2890 {
|
|
2891 v11 = GetTickCount();
|
|
2892 v12 = stru_5C6E00->SinCos(v17 + v11);
|
|
2893 v15 = abs(v12);
|
|
2894 v18 = (unsigned __int64)(15i64 * v15) >> 16;
|
|
2895 billboard.pPalette2 = PaletteManager::Get_Dark_or_Red_LUT(*((short *)v1 - 7), 15 - v18, 1);
|
|
2896 }
|
|
2897 v13 = *((short *)v1 - 8);
|
|
2898 if ( v13 >= 0 )
|
|
2899 pSprites_LOD->pSpriteHeaders[v13]._4ACC38(&billboard, 1);
|
|
2900 }
|
|
2901 }
|
|
2902 v17 += 5;
|
|
2903 v0 = v16 + 1;
|
|
2904 v1 += 52;
|
|
2905 ++v16;
|
|
2906 }
|
|
2907 while ( v16 < (signed int)uNumBillboardsToDraw );
|
|
2908 }
|
|
2909 }
|
|
2910
|
|
2911
|
|
2912 //----- (0047AF11) --------------------------------------------------------
|
|
2913 void Render::DrawLayingItems_Shooting_Magic_ODM()
|
|
2914 {
|
|
2915 char *v0; // edi@2
|
|
2916 ObjectDesc *v1; // ebx@4
|
|
2917 __int16 v2; // cx@5
|
|
2918 RenderBillboard *v3; // esi@10
|
|
2919 SpriteFrame *v4; // eax@10
|
|
2920 SpriteFrame *v5; // ebx@10
|
|
2921 unsigned int v6; // eax@10
|
|
2922 int v7; // ecx@10
|
|
2923 int v8; // edx@10
|
|
2924 int v9; // ecx@10
|
|
2925 unsigned __int16 v10; // ax@10
|
|
2926 int *v11; // eax@14
|
|
2927 int v12; // eax@22
|
|
2928 int v13; // ST3C_4@23
|
|
2929 int v14; // eax@23
|
|
2930 int v15; // ecx@23
|
|
2931 int v16; // ebx@23
|
|
2932 int v17; // ecx@25
|
|
2933 int v18; // eax@25
|
|
2934 int v19; // ST40_4@26
|
|
2935 int v20; // ecx@26
|
|
2936 int v21; // ST44_4@28
|
|
2937 int v22; // ST3C_4@29
|
|
2938 signed __int64 v23; // qtt@30
|
|
2939 int v24; // ebx@30
|
|
2940 int v25; // ST3C_4@30
|
|
2941 int v26; // eax@31
|
|
2942 char v27; // zf@31
|
|
2943 SpriteFrame *v28; // [sp+Ch] [bp-34h]@10
|
|
2944 __int16 a5; // [sp+10h] [bp-30h]@10
|
|
2945 int v30; // [sp+14h] [bp-2Ch]@23
|
|
2946 int v31; // [sp+14h] [bp-2Ch]@29
|
|
2947 __int16 v32; // [sp+14h] [bp-2Ch]@30
|
|
2948 int v33; // [sp+18h] [bp-28h]@23
|
|
2949 int v34; // [sp+18h] [bp-28h]@26
|
|
2950 int v35; // [sp+18h] [bp-28h]@30
|
|
2951 int v36; // [sp+1Ch] [bp-24h]@10
|
|
2952 int v37; // [sp+1Ch] [bp-24h]@23
|
|
2953 int a6; // [sp+20h] [bp-20h]@10
|
|
2954 int a6a; // [sp+20h] [bp-20h]@23
|
|
2955 int v40; // [sp+24h] [bp-1Ch]@25
|
|
2956 signed int v41; // [sp+28h] [bp-18h]@1
|
|
2957 int v42; // [sp+2Ch] [bp-14h]@23
|
|
2958 int y; // [sp+30h] [bp-10h]@10
|
|
2959 int x; // [sp+34h] [bp-Ch]@10
|
|
2960 int z; // [sp+38h] [bp-8h]@10
|
|
2961 signed __int16 v46; // [sp+3Ch] [bp-4h]@12
|
|
2962
|
|
2963 v41 = 0;
|
|
2964 if ( (signed int)uNumLayingItems > 0 )
|
|
2965 {
|
|
2966 v0 = (char *)&pLayingItems[0].uSectorID;
|
|
2967 do
|
|
2968 {
|
|
2969 if ( *((short *)v0 - 13) )
|
|
2970 {
|
|
2971 v1 = &pObjectList->pObjects[*((short *)v0 - 13)];
|
|
2972 if ( !(v1->uFlags & 1) )
|
|
2973 {
|
|
2974 if ( ((v2 = *((short *)v0 - 14), v2 < 1000) || v2 >= 10000) && (v2 < 500 || v2 >= 600)
|
|
2975 || pGame->pStru6Instance->_4A81CA((LayingItem *)(v0 - 28)) )
|
|
2976 {
|
|
2977 a5 = *(short *)v0;
|
|
2978 x = *((int *)v0 - 6);
|
|
2979 y = *((int *)v0 - 5);
|
|
2980 z = *((int *)v0 - 4);
|
|
2981 v3 = &pBillboardRenderList[uNumBillboardsToDraw];
|
|
2982 v4 = pSpriteFrameTable->GetFrame(v1->uSpriteID, *((short *)v0 + 1));
|
|
2983 v5 = v4;
|
|
2984 v28 = v4;
|
|
2985 v36 = v4->uFlags;
|
|
2986 a6 = v4->uGlowRadius * *((short *)v0 + 3);
|
|
2987 v6 = stru_5C6E00->Atan2(
|
|
2988 *((int *)v0 - 6) - pIndoorCamera->pos.x,
|
|
2989 *((int *)v0 - 5) - pIndoorCamera->pos.y);
|
|
2990 LOWORD(v7) = *((short *)v0 - 3);
|
|
2991 v8 = v36;
|
|
2992 v9 = ((signed int)(stru_5C6E00->uIntegerPi + ((signed int)stru_5C6E00->uIntegerPi >> 3) + v7 - v6) >> 8) & 7;
|
|
2993 v10 = v5->pHwSpriteIDs[v9];
|
|
2994 v3->uHwSpriteID = v10;
|
|
2995 if ( v36 & 0x20 )
|
|
2996 {
|
|
2997 v8 = v36;
|
|
2998 z -= (signed int)((unsigned __int64)(v5->scale
|
|
2999 * (signed __int64)pSprites_LOD->pSpriteHeaders[(signed __int16)v10].uHeight) >> 16) >> 1;
|
|
3000 }
|
|
3001 v46 = 0;
|
|
3002 if ( v8 & 2 )
|
|
3003 v46 = 2;
|
|
3004 v11 = (int *)(256 << v9);
|
|
3005 if ( (256 << v9) & v8 )
|
|
3006 v46 |= 4u;
|
|
3007 if ( v8 & 0x40000 )
|
|
3008 v46 |= 0x40u;
|
|
3009 if ( v8 & 0x20000 )
|
|
3010 LOBYTE(v46) = v46 | 0x80;
|
|
3011 if ( a6 )
|
|
3012 {
|
|
3013 LOBYTE(v11) = byte_4E94D3;
|
|
3014 pMobileLightsStack->AddLight(x, y, z, a5, a6, 0xFFu, 0xFFu, 0xFFu, byte_4E94D3);
|
|
3015 }
|
|
3016 v12 = (x - pIndoorCamera->pos.x) << 16;
|
|
3017 if ( pIndoorCamera->sRotationX )
|
|
3018 {
|
|
3019 v13 = (y - pIndoorCamera->pos.y) << 16;
|
|
3020 v30 = ((unsigned __int64)(v12 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16)
|
|
3021 + ((unsigned __int64)(v13 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16);
|
|
3022 v37 = (unsigned __int64)(v12 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16;
|
|
3023 a6a = (unsigned __int64)(v13 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16;
|
|
3024 v33 = (z - pIndoorCamera->pos.z) << 16;
|
|
3025 v14 = (unsigned __int64)(v30 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16;
|
|
3026 v15 = (unsigned __int64)(v33 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16;
|
|
3027 v16 = v15 + v14;
|
|
3028 v42 = v15 + v14;
|
|
3029 if ( v15 + v14 >= 262144 && v16 <= pOutdoorCamera->shading_dist_mist << 16 )
|
|
3030 {
|
|
3031 v17 = a6a - v37;
|
|
3032 v40 = a6a - v37;
|
|
3033 v18 = ((unsigned __int64)(v33 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16)
|
|
3034 - ((unsigned __int64)(v30 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16);
|
|
3035 goto LABEL_29;
|
|
3036 }
|
|
3037 }
|
|
3038 else
|
|
3039 {
|
|
3040 v34 = (y - pIndoorCamera->pos.y) << 16;
|
|
3041 v19 = (unsigned __int64)(v12 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16;
|
|
3042 v20 = (unsigned __int64)(v34 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16;
|
|
3043 v16 = v20 + v19;
|
|
3044 v42 = v20 + v19;
|
|
3045 if ( v20 + v19 >= 262144 && v16 <= pOutdoorCamera->shading_dist_mist << 16 )
|
|
3046 {
|
|
3047 v21 = (unsigned __int64)(((x - pIndoorCamera->pos.x) << 16)
|
|
3048 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16;
|
|
3049 v17 = ((unsigned __int64)(v34 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16)
|
|
3050 - v21;
|
|
3051 v40 = ((unsigned __int64)(v34 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16)
|
|
3052 - v21;
|
|
3053 v18 = (z - pIndoorCamera->pos.z) << 16;
|
|
3054 LABEL_29:
|
|
3055 v31 = v18;
|
|
3056 v22 = abs(v17);
|
|
3057 if ( abs(v16) >= v22 )
|
|
3058 {
|
|
3059 LODWORD(v23) = 0;
|
|
3060 HIDWORD(v23) = SLOWORD(pOutdoorCamera->int_fov_rad);
|
|
3061 v24 = v23 / v42;
|
|
3062 v25 = v23 / v42;
|
|
3063 LODWORD(v23) = 0;
|
|
3064 HIDWORD(v23) = SLOWORD(pOutdoorCamera->int_fov_rad);
|
|
3065 v35 = pViewport->uScreenCenterX
|
|
3066 - ((signed int)(((unsigned __int64)(v25 * (signed __int64)v40) >> 16) + 32768) >> 16);
|
|
3067 v32 = LOWORD(pViewport->uScreenCenterY)
|
|
3068 - (((unsigned int)((unsigned __int64)(v23 / v42 * v31) >> 16) + 32768) >> 16);
|
|
3069 if ( (signed int)uNumBillboardsToDraw >= 500 )
|
|
3070 return;
|
|
3071 ++uNumBillboardsToDraw;
|
|
3072 ++uNumSpritesDrawnThisFrame;
|
|
3073 *(v0 - 2) |= 1u;
|
|
3074 v3->uPalette = v28->uPaletteIndex;
|
|
3075 v3->uIndoorSectorID = a5;
|
|
3076 v3->field_0 = (unsigned __int64)(v28->scale * (signed __int64)v24) >> 16;
|
|
3077 v26 = (unsigned __int64)(v28->scale * (signed __int64)v24) >> 16;
|
|
3078 v3->pSpriteFrame = v28;
|
|
3079 v3->field_4 = v26;
|
|
3080 v3->field_1E = v46;
|
|
3081 v3->some_x = x;
|
|
3082 v3->some_y = y;
|
|
3083 v3->some_z = z;
|
|
3084 v3->uScreenSpaceX = v35;
|
|
3085 v3->uScreenSpaceY = v32;
|
|
3086 HIWORD(v26) = HIWORD(v42);
|
|
3087 LOWORD(v26) = 0;
|
|
3088 v27 = (*(v0 - 2) & 0x20) == 0;
|
|
3089 v3->sZValue = v26 + (8 * v41 | 2);
|
|
3090 v3->uPaletteSubindex = 0;
|
|
3091 v3->uTintColor = 0;
|
|
3092 if ( !v27 )
|
|
3093 {
|
|
3094 if ( !pRenderer->pRenderD3D )
|
|
3095 v3->sZValue = 0;
|
|
3096 }
|
|
3097 }
|
|
3098 goto LABEL_34;
|
|
3099 }
|
|
3100 }
|
|
3101 }
|
|
3102 }
|
|
3103 }
|
|
3104 LABEL_34:
|
|
3105 ++v41;
|
|
3106 v0 += 112;
|
|
3107 }
|
|
3108 while ( v41 < (signed int)uNumLayingItems );
|
|
3109 }
|
|
3110 }
|
|
3111 // 4E94D3: using guessed type char byte_4E94D3;
|
|
3112 // 5187E4: using guessed type int uNumSpritesDrawnThisFrame;
|
|
3113
|
|
3114
|
|
3115 //----- (0049D9BC) --------------------------------------------------------
|
|
3116 signed int __stdcall RenderD3D__DeviceEnumerator(GUID *lpGUID, const char *lpDevDesc, const char *lpDriverName, RenderD3D__DevInfo *pOut)
|
|
3117 {
|
|
3118 size_t v4; // eax@1
|
|
3119 size_t v5; // eax@1
|
|
3120 IUnknown *v6; // eax@10
|
|
3121 size_t v7; // eax@13
|
|
3122 DDDEVICEIDENTIFIER ddDevId; // [sp+4h] [bp-4F8h]@11
|
|
3123 DDSURFACEDESC2 v10;/*int v10; // [sp+42Ch] [bp-D0h]@16
|
|
3124 int v11; // [sp+430h] [bp-CCh]@16
|
|
3125 int v12; // [sp+434h] [bp-C8h]@16
|
|
3126 int v13; // [sp+438h] [bp-C4h]@16
|
|
3127 int v14; // [sp+474h] [bp-88h]@16*/
|
|
3128 DDSCAPS2 ddsCaps; // [sp+4A8h] [bp-54h]@14
|
|
3129 unsigned int uFreeVideoMem; // [sp+4B8h] [bp-44h]@14
|
|
3130 RenderD3D_aux aux; // [sp+4BCh] [bp-40h]@19
|
|
3131 IDirect3D3 *pDirect3D3; // [sp+4C4h] [bp-38h]@18
|
|
3132 int v19; // [sp+4C8h] [bp-34h]@16
|
|
3133 RenderD3D_D3DDevDesc v20; // [sp+4CCh] [bp-30h]@1
|
|
3134 LPDIRECTDRAW pDirectDraw; // [sp+4F4h] [bp-8h]@4
|
|
3135 IDirectDraw4 *pDirectDraw4; // [sp+4F8h] [bp-4h]@7
|
|
3136
|
|
3137 v4 = strlen(lpDriverName);
|
|
3138 v20.pDriverName = new char[v4 + 1];
|
|
3139 v5 = strlen(lpDevDesc);
|
|
3140 v20.pDeviceDesc = new char[v5 + 1];
|
|
3141 strcpy(v20.pDriverName, lpDriverName);
|
|
3142 strcpy(v20.pDeviceDesc, lpDevDesc);
|
|
3143 if ( lpGUID )
|
|
3144 {
|
|
3145 v20.pGUID = new GUID;
|
|
3146 memcpy(v20.pGUID, lpGUID, 0x10u);
|
|
3147 }
|
|
3148 else
|
|
3149 {
|
|
3150 v20.pGUID = 0;
|
|
3151 }
|
|
3152
|
|
3153 if (FAILED(DirectDrawCreate(v20.pGUID, &pDirectDraw, 0)))
|
|
3154 {
|
|
3155 delete [] v20.pDriverName;
|
|
3156 delete [] v20.pDeviceDesc;
|
|
3157 if ( v20.pGUID )
|
|
3158 delete v20.pGUID;
|
|
3159 }
|
|
3160 else
|
|
3161 {
|
|
3162 if (FAILED(pDirectDraw->QueryInterface(IID_IDirectDraw4, (LPVOID *)&pDirectDraw4)))
|
|
3163 {
|
|
3164 delete [] v20.pDriverName;
|
|
3165 delete [] v20.pDeviceDesc;
|
|
3166 if ( v20.pGUID )
|
|
3167 delete v20.pGUID;
|
|
3168 v6 = (IUnknown *)pDirectDraw;
|
|
3169 }
|
|
3170 else
|
|
3171 {
|
|
3172 pDirectDraw->Release();
|
|
3173 if (FAILED( pDirectDraw4->GetDeviceIdentifier(&ddDevId, 1u)))
|
|
3174 {
|
|
3175 v20.pDDraw4DevDesc = 0;
|
|
3176 }
|
|
3177 else
|
|
3178 {
|
|
3179 v7 = strlen(ddDevId.szDescription);
|
|
3180 v20.pDDraw4DevDesc = new char[v7 + 1];
|
|
3181 strcpy(v20.pDDraw4DevDesc, ddDevId.szDescription);
|
|
3182 }
|
|
3183 memset(&ddsCaps, 0, 0x10u);
|
|
3184 if (FAILED(pDirectDraw4->GetAvailableVidMem(
|
|
3185 &ddsCaps,
|
|
3186 (LPDWORD)&v20.uVideoMem,
|
|
3187 (LPDWORD)&uFreeVideoMem)))
|
|
3188 v20.uVideoMem = 0;
|
|
3189 memset(&v10, 0, 0x7Cu);
|
|
3190 v10.dwSize = 124;
|
|
3191 v10.dwFlags = 6;
|
|
3192 v10.dwHeight = 640;
|
|
3193 v10.dwWidth = 480;
|
|
3194 v10.ddpfPixelFormat.dwSize = 32;
|
|
3195
|
|
3196 v19 = 0;
|
|
3197 if ( FAILED(pDirectDraw4->EnumDisplayModes(
|
|
3198 0,
|
|
3199 0,
|
|
3200 &v19,
|
|
3201 (LPDDENUMMODESCALLBACK2)DDrawDisplayModesEnumerator))
|
|
3202 || !v19
|
|
3203 || FAILED(pDirectDraw4->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D3)))
|
|
3204 {
|
|
3205 delete [] v20.pDriverName;
|
|
3206 delete [] v20.pDeviceDesc;
|
|
3207 if ( v20.pDDraw4DevDesc )
|
|
3208 free(v20.pDDraw4DevDesc);
|
|
3209 if ( v20.pGUID )
|
|
3210 delete v20.pGUID;
|
|
3211 v6 = (IUnknown *)pDirectDraw4;
|
|
3212 }
|
|
3213 else
|
|
3214 {
|
|
3215 aux.pInfo = pOut;
|
|
3216 aux.ptr_4 = &v20;
|
|
3217 pDirect3D3->EnumDevices((LPD3DENUMDEVICESCALLBACK)D3DDeviceEnumerator, &aux);
|
|
3218 delete [] v20.pDriverName;
|
|
3219 delete [] v20.pDeviceDesc;
|
|
3220 if ( v20.pDDraw4DevDesc )
|
|
3221 free(v20.pDDraw4DevDesc);
|
|
3222 if ( v20.pGUID )
|
|
3223 delete v20.pGUID;
|
|
3224 pDirectDraw4->Release();
|
|
3225 v6 = (IUnknown *)pDirect3D3;
|
|
3226 pDirectDraw4 = 0;
|
|
3227 }
|
|
3228 }
|
|
3229 v6->Release();
|
|
3230 }
|
|
3231 return 1;
|
|
3232 }
|
|
3233
|
|
3234
|
|
3235 //----- (0049D784) --------------------------------------------------------
|
|
3236 HRESULT __stdcall D3DDeviceEnumerator(const GUID *lpGUID, const char *lpDeviceDesc, const char *lpDeviceName, D3DDEVICEDESC *pHWDesc, D3DDEVICEDESC *pSWDesc, RenderD3D_aux *a6)
|
|
3237 {
|
|
3238 int v6; // eax@1
|
|
3239 signed int v7; // edi@1
|
|
3240 signed int v8; // edi@14
|
|
3241 size_t v9; // eax@30
|
|
3242 size_t v10; // eax@30
|
|
3243 size_t v11; // eax@30
|
|
3244 size_t v12; // eax@30
|
|
3245 size_t v13; // eax@30
|
|
3246
|
|
3247 v6 = pHWDesc->dwFlags;
|
|
3248 v7 = -1;
|
|
3249 if ( v6 )
|
|
3250 {
|
|
3251 if ( !a6->ptr_4->pGUID )
|
|
3252 v7 = 0;
|
|
3253 if ( v6 && a6->ptr_4->pGUID )
|
|
3254 v7 = 1;
|
|
3255 }
|
|
3256 if ( !strcmp(lpDeviceName, "RGB Emulation") && !a6->ptr_4->pGUID )
|
|
3257 v7 = 2;
|
|
3258 if ( !strcmp(lpDeviceName, "Reference Rasterizer") && !a6->ptr_4->pGUID )
|
|
3259 v7 = 3;
|
|
3260 if ( v7 != -1 )
|
|
3261 {
|
|
3262 v8 = v7;
|
|
3263 a6->pInfo[v8].bIsDeviceCompatible = 1;
|
|
3264 a6->pInfo[v8].uCaps = 0;
|
|
3265 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 0x10) )
|
|
3266 a6->pInfo[v8].uCaps |= 2u;
|
|
3267 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 2) )
|
|
3268 a6->pInfo[v8].uCaps |= 4u;
|
|
3269 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 1) )
|
|
3270 a6->pInfo[v8].uCaps |= 8u;
|
|
3271 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 0x20) )
|
|
3272 a6->pInfo[v8].uCaps |= 0x10u;
|
|
3273 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 2) )
|
|
3274 a6->pInfo[v8].uCaps |= 0x20u;
|
|
3275 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 4) )
|
|
3276 a6->pInfo[v8].uCaps |= 0x40u;
|
|
3277 if ( !(BYTE1(pHWDesc->dwDevCaps) & 0x10) )
|
|
3278 BYTE1(a6->pInfo[v8].uCaps) |= 1u;
|
|
3279 if ( pHWDesc->dpcTriCaps.dwTextureCaps & 0x20 )
|
|
3280 LOBYTE(a6->pInfo[v8].uCaps) |= 0x80u;
|
|
3281 v9 = strlen(lpDeviceName);
|
|
3282 a6->pInfo[v8].pName = new char[v9 + 1];
|
|
3283 strcpy(a6->pInfo[v8].pName, lpDeviceName);
|
|
3284 v10 = strlen(lpDeviceDesc);
|
|
3285 a6->pInfo[v8].pDescription = new char[v10 + 1];
|
|
3286 strcpy(a6->pInfo[v8].pDescription, lpDeviceDesc);
|
|
3287 a6->pInfo[v8].pGUID = (GUID *)operator new(0x10u);
|
|
3288 memcpy(a6->pInfo[v8].pGUID, lpGUID, 0x10u);
|
|
3289 v11 = strlen(a6->ptr_4->pDriverName);
|
|
3290 a6->pInfo[v8].pDriverName = new char[v11 + 1];
|
|
3291 strcpy(a6->pInfo[v8].pDriverName, a6->ptr_4->pDriverName);
|
|
3292 v12 = strlen(a6->ptr_4->pDeviceDesc);
|
|
3293 a6->pInfo[v8].pDeviceDesc = new char[v12 + 1];
|
|
3294 strcpy(a6->pInfo[v8].pDeviceDesc, a6->ptr_4->pDeviceDesc);
|
|
3295 v13 = strlen(a6->ptr_4->pDDraw4DevDesc);
|
|
3296 a6->pInfo[v8].pDDraw4DevDesc = new char[v13 + 1];
|
|
3297 strcpy(a6->pInfo[v8].pDDraw4DevDesc, a6->ptr_4->pDDraw4DevDesc);
|
|
3298 if ( a6->ptr_4->pGUID )
|
|
3299 {
|
|
3300 a6->pInfo[v8].pDirectDrawGUID = new GUID;
|
|
3301 memcpy(a6->pInfo[v8].pDirectDrawGUID, a6->ptr_4->pGUID, 0x10u);
|
|
3302 }
|
|
3303 else
|
|
3304 {
|
|
3305 a6->pInfo[v8].pDirectDrawGUID = 0;
|
|
3306 }
|
|
3307 a6->pInfo[v8].uVideoMem = a6->ptr_4->uVideoMem;
|
|
3308 }
|
|
3309 return 1;
|
|
3310 }
|
|
3311
|
|
3312
|
|
3313 //----- (0049D75C) --------------------------------------------------------
|
|
3314 HRESULT __stdcall DDrawDisplayModesEnumerator(DDSURFACEDESC2 *pSurfaceDesc, __int16 *a2)
|
|
3315 {
|
|
3316 HRESULT result; // eax@3
|
|
3317
|
|
3318 if ( pSurfaceDesc->ddsCaps.dwCaps | 0x2000 && pSurfaceDesc->ddpfPixelFormat.dwRGBBitCount == 16 )
|
|
3319 {
|
|
3320 *a2 = 1;
|
|
3321 result = 0;
|
|
3322 }
|
|
3323 else
|
|
3324 {
|
|
3325 result = 1;
|
|
3326 }
|
|
3327 return result;
|
|
3328 }
|
|
3329
|
|
3330
|
|
3331
|
|
3332 //----- (0047A95E) --------------------------------------------------------
|
|
3333 void Render::DrawDecorations()
|
|
3334 {
|
|
3335 char *v0; // esi@2
|
|
3336 DecorationDesc *v1; // ebx@6
|
|
3337 __int16 v2; // ax@6
|
|
3338 double v3; // st7@7
|
|
3339 int v4; // eax@9
|
|
3340 int v5; // edx@9
|
|
3341 unsigned int v6; // edi@9
|
|
3342 int v7; // eax@9
|
|
3343 SpriteFrame *v8; // eax@9
|
|
3344 SpriteFrame *v9; // edi@9
|
|
3345 unsigned __int16 *v10; // eax@9
|
|
3346 int v11; // ecx@9
|
|
3347 int v12; // eax@9
|
|
3348 int v13; // ecx@9
|
|
3349 int v14; // ecx@20
|
|
3350 char v15; // dl@20
|
|
3351 signed int v16; // eax@20
|
|
3352 int v17; // eax@23
|
|
3353 int v18; // ecx@24
|
|
3354 int v19; // eax@24
|
|
3355 int v20; // ecx@24
|
|
3356 int v21; // ebx@26
|
|
3357 int v22; // eax@26
|
|
3358 int v23; // eax@30
|
|
3359 signed __int64 v24; // qtt@31
|
|
3360 int v25; // ebx@31
|
|
3361 int v26; // ecx@32
|
|
3362 RenderBillboard *v27; // eax@37
|
|
3363 __int16 v28; // dx@37
|
|
3364 __int16 v29; // cx@37
|
|
3365 int v30; // ecx@37
|
|
3366 int v31; // ebx@37
|
|
3367 Particle_ local_0; // [sp+Ch] [bp-98h]@7
|
|
3368 int x; // [sp+74h] [bp-30h]@9
|
|
3369 int y; // [sp+78h] [bp-2Ch]@9
|
|
3370 int v35; // [sp+7Ch] [bp-28h]@1
|
|
3371 int v36; // [sp+80h] [bp-24h]@9
|
|
3372 unsigned __int16 *v37; // [sp+84h] [bp-20h]@9
|
|
3373 int v38; // [sp+88h] [bp-1Ch]@9
|
|
3374 int v39; // [sp+8Ch] [bp-18h]@24
|
|
3375 int v40; // [sp+90h] [bp-14h]@24
|
|
3376 int v41; // [sp+94h] [bp-10h]@24
|
|
3377 int v42; // [sp+98h] [bp-Ch]@9
|
|
3378 int a5; // [sp+9Ch] [bp-8h]@9
|
|
3379 int b; // [sp+A0h] [bp-4h]@22
|
|
3380
|
|
3381 v35 = 0;
|
|
3382 if ( (signed int)uNumLevelDecorations > 0 )
|
|
3383 {
|
|
3384 v0 = (char *)&pLevelDecorations[0].vPosition.y;
|
|
3385 do
|
|
3386 {
|
|
3387 if ( (!(*(v0 - 6) & 0x40) || ((LevelDecoration *)(v0 - 8))->_47A825()) && !(*(v0 - 6) & 0x20) )
|
|
3388 {
|
|
3389 v1 = &pDecorationList->pDecorations[*((short *)v0 - 4)];
|
|
3390 v2 = v1->uFlags;
|
|
3391 if ( (char)v2 >= 0 )
|
|
3392 {
|
|
3393 if ( !(v2 & 0x22) )
|
|
3394 {
|
|
3395 v4 = *((int *)v0 - 1);
|
|
3396 v5 = *((int *)v0 + 1);
|
|
3397 v6 = pMiscTimer->uTotalGameTimeElapsed;
|
|
3398 y = *(int *)v0;
|
|
3399 x = v4;
|
|
3400 v36 = v5;
|
|
3401 v7 = abs(v4 + y);
|
|
3402 v8 = pSpriteFrameTable->GetFrame(v1->uSpriteID, v6 + v7);
|
|
3403 v9 = v8;
|
|
3404 v42 = v8->uFlags;
|
|
3405 a5 = v8->uGlowRadius;
|
|
3406 v10 = (unsigned __int16 *)stru_5C6E00->Atan2(
|
|
3407 *((int *)v0 - 1) - pIndoorCamera->pos.x,
|
|
3408 *(int *)v0 - pIndoorCamera->pos.y);
|
|
3409 v11 = *((int *)v0 + 2);
|
|
3410 v37 = v10;
|
|
3411 v12 = v42;
|
|
3412 v38 = 0;
|
|
3413 v13 = ((signed int)(stru_5C6E00->uIntegerPi
|
|
3414 + ((signed int)stru_5C6E00->uIntegerPi >> 3)
|
|
3415 + v11
|
|
3416 - (signed int)v37) >> 8) & 7;
|
|
3417 v37 = (unsigned __int16 *)v13;
|
|
3418 if ( v42 & 2 )
|
|
3419 v38 = 2;
|
|
3420 if ( (256 << v13) & v42 )
|
|
3421 v38 |= 4u;
|
|
3422 if ( v12 & 0x40000 )
|
|
3423 v38 |= 0x40u;
|
|
3424 if ( v12 & 0x20000 )
|
|
3425 LOBYTE(v38) = v38 | 0x80;
|
|
3426 if ( a5 )
|
|
3427 {
|
|
3428 if ( pRenderer->pRenderD3D && pRenderer->bUseColoredLights )
|
|
3429 {
|
|
3430 v14 = v1->uColoredLightRed;
|
|
3431 v15 = v1->uColoredLightGreen;
|
|
3432 v16 = v1->uColoredLightBlue;
|
|
3433 }
|
|
3434 else
|
|
3435 {
|
|
3436 v16 = 255;
|
|
3437 v14 = 255;
|
|
3438 v15 = 255;
|
|
3439 }
|
|
3440 b = v16;
|
|
3441 pStationaryLightsStack->AddLight(
|
|
3442 x,
|
|
3443 y,
|
|
3444 v36 + v1->uDecorationHeight / 2,
|
|
3445 a5,
|
|
3446 v14,
|
|
3447 v15,
|
|
3448 v16,
|
|
3449 byte_4E94D0);
|
|
3450 }
|
|
3451 v17 = (x - pIndoorCamera->pos.x) << 16;
|
|
3452 if ( pIndoorCamera->sRotationX )
|
|
3453 {
|
|
3454 v40 = (y - pIndoorCamera->pos.y) << 16;
|
|
3455 v18 = ((unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16)
|
|
3456 + ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16);
|
|
3457 v42 = v18;
|
|
3458 b = (unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16;
|
|
3459 a5 = (unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16;
|
|
3460 v40 = (v36 - pIndoorCamera->pos.z) << 16;
|
|
3461 v41 = (unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16;
|
|
3462 v19 = (unsigned __int64)(v18 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16;
|
|
3463 v20 = v19 + ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16);
|
|
3464 v39 = v19 + ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16);
|
|
3465 if ( v20 >= 262144 && v20 <= pOutdoorCamera->shading_dist_mist << 16 )
|
|
3466 {
|
|
3467 v21 = a5 - b;
|
|
3468 v41 = a5 - b;
|
|
3469 a5 = (unsigned __int64)(v42 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16;
|
|
3470 b = (unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16;
|
|
3471 v22 = ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16) - a5;
|
|
3472 LABEL_30:
|
|
3473 v42 = v22;
|
|
3474 v40 = 2 * abs(v20);
|
|
3475 v23 = abs(v21);
|
|
3476 if ( v40 >= v23 )
|
|
3477 {
|
|
3478 LODWORD(v24) = 0;
|
|
3479 HIDWORD(v24) = SLOWORD(pOutdoorCamera->int_fov_rad);
|
|
3480 a5 = v24 / v39;
|
|
3481 v25 = pViewport->uScreenCenterX
|
|
3482 - ((signed int)(((unsigned __int64)(v24 / v39 * v41) >> 16) + 32768) >> 16);
|
|
3483 b = (unsigned __int64)(a5 * (signed __int64)v42) >> 16;
|
|
3484 v41 = v24 / v39;
|
|
3485 v40 = pViewport->uScreenCenterY
|
|
3486 - ((signed int)(((unsigned __int64)(a5 * (signed __int64)v42) >> 16) + 32768) >> 16);
|
|
3487 v42 = v9->scale;
|
|
3488 v41 = (unsigned __int64)(v42 * v24 / v39) >> 16;
|
|
3489 v37 = (unsigned __int16 *)&v9->pHwSpriteIDs[(int)v37];
|
|
3490 if ( pRenderer->pRenderD3D )
|
|
3491 {
|
|
3492 v26 = v41;
|
|
3493 v42 = pSprites_LOD->pHardwareSprites[(signed __int16)*v37].uBufferWidth >> 1;
|
|
3494 b = (unsigned __int64)(v42 * (signed __int64)v41) >> 16;
|
|
3495 }
|
|
3496 else
|
|
3497 {
|
|
3498 v26 = v41;
|
|
3499 v42 = pSprites_LOD->pSpriteHeaders[(signed __int16)*v37].uWidth >> 1;
|
|
3500 b = (unsigned __int64)(v42 * (signed __int64)v41) >> 16;
|
|
3501 }
|
|
3502 if ( b + v25 >= (signed int)pViewport->uViewportX && v25 - b <= (signed int)pViewport->uViewportZ )
|
|
3503 {
|
|
3504 if ( (signed int)uNumBillboardsToDraw >= 500 )
|
|
3505 return;
|
|
3506 v27 = &pBillboardRenderList[uNumBillboardsToDraw++];
|
|
3507 ++uNumDecorationsDrawnThisFrame;
|
|
3508 v27->uHwSpriteID = *v37;
|
|
3509 v28 = v9->uPaletteIndex;
|
|
3510 v27->field_0 = v26;
|
|
3511 v27->field_4 = v26;
|
|
3512 v29 = v38;
|
|
3513 v27->uScreenSpaceX = v25;
|
|
3514 HIBYTE(v29) |= 2u;
|
|
3515 v27->uPalette = v28;
|
|
3516 v27->field_1E = v29;
|
|
3517 v27->some_x = x;
|
|
3518 v27->some_y = y;
|
|
3519 v27->some_z = v36;
|
|
3520 v27->uScreenSpaceY = v40;
|
|
3521 HIWORD(v30) = HIWORD(v39);
|
|
3522 v31 = 8 * v35 | 5;
|
|
3523 LOWORD(v30) = 0;
|
|
3524 v27->uIndoorSectorID = 0;
|
|
3525 v27->sZValue = v30 + v31;
|
|
3526 v27->uPaletteSubindex = 0;
|
|
3527 v27->pSpriteFrame = v9;
|
|
3528 v27->uTintColor = 0;
|
|
3529 }
|
|
3530 }
|
|
3531 goto LABEL_38;
|
|
3532 }
|
|
3533 }
|
|
3534 else
|
|
3535 {
|
|
3536 v42 = (x - pIndoorCamera->pos.x) << 16;
|
|
3537 v40 = (y - pIndoorCamera->pos.y) << 16;
|
|
3538 b = (unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16;
|
|
3539 a5 = (unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16;
|
|
3540 v20 = b + ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16);
|
|
3541 v39 = b + ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16);
|
|
3542 if ( v20 >= 262144 && v20 <= pOutdoorCamera->shading_dist_mist << 16 )
|
|
3543 {
|
|
3544 a5 = (unsigned __int64)(v42 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16;
|
|
3545 b = (unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16;
|
|
3546 v21 = ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) - a5;
|
|
3547 v41 = ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) - a5;
|
|
3548 v22 = (v36 - pIndoorCamera->pos.z) << 16;
|
|
3549 goto LABEL_30;
|
|
3550 }
|
|
3551 }
|
|
3552 }
|
|
3553 }
|
|
3554 else
|
|
3555 {
|
|
3556 memset(&local_0, 0, 0x68u);
|
|
3557 v3 = (double)*((signed int *)v0 - 1);
|
|
3558 local_0.bFree = 1036;
|
|
3559 local_0.uDiffuse = 0xFF3C1Eu;
|
|
3560 local_0.x = v3;
|
|
3561 local_0.y = (double)*(signed int *)v0;
|
|
3562 local_0.z = (double)*((signed int *)v0 + 1);
|
|
3563 local_0.flt_10 = 0.0;
|
|
3564 local_0.flt_14 = 0.0;
|
|
3565 local_0.flt_18 = 0.0;
|
|
3566 local_0.flt_28 = 1.0;
|
|
3567 local_0.timeToLive = (rand() & 0x80) + 128;
|
|
3568 local_0.uTextureID = pBitmaps_LOD->LoadTexture("effpar01");
|
|
3569 pGame->pParticleEngine->AddParticle(&local_0);
|
|
3570 }
|
|
3571 }
|
|
3572 LABEL_38:
|
|
3573 ++v35;
|
|
3574 v0 += 32;
|
|
3575 }
|
|
3576 while ( v35 < (signed int)uNumLevelDecorations );
|
|
3577 }
|
|
3578 }
|
|
3579 // 4E94D0: using guessed type char byte_4E94D0;
|
|
3580 // 5187EC: using guessed type int uNumDecorationsDrawnThisFrame;
|
|
3581
|
|
3582
|
|
3583 //----- (0049D717) --------------------------------------------------------
|
|
3584 HRESULT __stdcall D3DZBufferFormatEnumerator(DDPIXELFORMAT *Src, DDPIXELFORMAT *Dst)
|
|
3585 {
|
|
3586 HRESULT v2; // esi@2
|
|
3587
|
|
3588 if ( Src->dwFlags & 0x400 | 0x2000 )
|
|
3589 {
|
|
3590 v2 = 0;
|
|
3591 if ( Src->dwRGBBitCount == 16 && !Src->dwRBitMask )
|
|
3592 goto LABEL_6;
|
|
3593 if ( !Dst->dwSize )
|
|
3594 {
|
|
3595 v2 = 1;
|
|
3596 LABEL_6:
|
|
3597 memcpy(Dst, Src, 0x20u);
|
|
3598 return v2;
|
|
3599 }
|
|
3600 }
|
|
3601 return 1;
|
|
3602 }
|
|
3603
|
|
3604 //----- (0049DC28) --------------------------------------------------------
|
|
3605 void RenderD3D::GetAvailableDevices(RenderD3D__DevInfo **pOutDevices)
|
|
3606 {
|
|
3607 RenderD3D__DevInfo *v2; // eax@1
|
|
3608
|
|
3609 v2 = new RenderD3D__DevInfo[4];// 4 items
|
|
3610 *pOutDevices = v2;
|
|
3611 memset(v2, 0, 0xA0u);
|
|
3612 DirectDrawEnumerateA((LPDDENUMCALLBACKA)RenderD3D__DeviceEnumerator, *pOutDevices);
|
|
3613 }
|
|
3614
|
|
3615
|
|
3616 //----- (0049DC58) --------------------------------------------------------
|
|
3617 RenderD3D::RenderD3D()
|
|
3618 {
|
|
3619 RenderD3D *v1; // esi@1
|
|
3620
|
|
3621 v1 = this;
|
|
3622 this->pHost = 0;
|
|
3623 this->pDirect3D = 0;
|
|
3624 this->pUnk = 0;
|
|
3625 this->pBackBuffer = 0;
|
|
3626 this->pFrontBuffer = 0;
|
|
3627 this->pZBuffer = 0;
|
|
3628 this->pDevice = 0;
|
|
3629 this->pViewport = 0;
|
|
3630 this->field_40 = 1;
|
|
3631 this->field_44 = 10;
|
|
3632 GetAvailableDevices(&this->pAvailableDevices);
|
|
3633 }
|
|
3634
|
|
3635 //----- (0049DC90) --------------------------------------------------------
|
|
3636 void RenderD3D::Release()
|
|
3637 {
|
|
3638 RenderD3D *v1; // esi@1
|
|
3639 IDirectDraw4 *v2; // eax@2
|
|
3640 signed int v3; // edi@4
|
|
3641 IDirect3DViewport3 *v4; // eax@22
|
|
3642 IUnknown *v5; // eax@24
|
|
3643 IDirectDrawSurface4 *v6; // eax@26
|
|
3644 IDirect3DDevice3 *v7; // eax@28
|
|
3645 IDirect3D3 *v8; // eax@30
|
|
3646 IDirectDrawSurface4 *v9; // eax@32
|
|
3647 IDirectDrawSurface4 *v10; // eax@34
|
|
3648 IDirectDraw4 *v11; // eax@36
|
|
3649
|
|
3650 v1 = this;
|
|
3651 if ( !this->bWindowed )
|
|
3652 {
|
|
3653 v2 = this->pHost;
|
|
3654 if ( v2 )
|
|
3655 {
|
|
3656 v2->RestoreDisplayMode();
|
|
3657 v1->pHost->SetCooperativeLevel(v1->hWindow, 8u);
|
|
3658 v1->pHost->FlipToGDISurface();
|
|
3659 }
|
|
3660 }
|
|
3661 v3 = 0;
|
|
3662 do
|
|
3663 {
|
|
3664 if ( v1->pAvailableDevices[v3].pDriverName )
|
|
3665 {
|
|
3666 free(v1->pAvailableDevices[v3].pDriverName);
|
|
3667 v1->pAvailableDevices[v3].pDriverName = 0;
|
|
3668 }
|
|
3669 if ( v1->pAvailableDevices[v3].pDeviceDesc )
|
|
3670 {
|
|
3671 free(v1->pAvailableDevices[v3].pDeviceDesc);
|
|
3672 v1->pAvailableDevices[v3].pDeviceDesc = 0;
|
|
3673 }
|
|
3674 if ( v1->pAvailableDevices[v3].pDDraw4DevDesc )
|
|
3675 {
|
|
3676 free(v1->pAvailableDevices[v3].pDDraw4DevDesc);
|
|
3677 v1->pAvailableDevices[v3].pDDraw4DevDesc = 0;
|
|
3678 }
|
|
3679 if ( v1->pAvailableDevices[v3].pDirectDrawGUID )
|
|
3680 {
|
|
3681 free(v1->pAvailableDevices[v3].pDirectDrawGUID);
|
|
3682 v1->pAvailableDevices[v3].pDirectDrawGUID = 0;
|
|
3683 }
|
|
3684 if ( v1->pAvailableDevices[v3].pName )
|
|
3685 {
|
|
3686 free(v1->pAvailableDevices[v3].pName);
|
|
3687 v1->pAvailableDevices[v3].pName = 0;
|
|
3688 }
|
|
3689 if ( v1->pAvailableDevices[v3].pDescription )
|
|
3690 {
|
|
3691 free(v1->pAvailableDevices[v3].pDescription);
|
|
3692 v1->pAvailableDevices[v3].pDescription = 0;
|
|
3693 }
|
|
3694 if ( v1->pAvailableDevices[v3].pGUID )
|
|
3695 {
|
|
3696 free(v1->pAvailableDevices[v3].pGUID);
|
|
3697 v1->pAvailableDevices[v3].pGUID = 0;
|
|
3698 }
|
|
3699 ++v3;
|
|
3700 }
|
|
3701 while ( v3 < 4 );
|
|
3702 if ( v1->pAvailableDevices )
|
|
3703 {
|
|
3704 free(v1->pAvailableDevices);
|
|
3705 v1->pAvailableDevices = 0;
|
|
3706 }
|
|
3707 v4 = v1->pViewport;
|
|
3708 if ( v4 )
|
|
3709 {
|
|
3710 v4->Release();
|
|
3711 v1->pViewport = 0;
|
|
3712 }
|
|
3713 v5 = v1->pUnk;
|
|
3714 if ( v5 )
|
|
3715 {
|
|
3716 v5->Release();
|
|
3717 v1->pUnk = 0;
|
|
3718 }
|
|
3719 v6 = v1->pZBuffer;
|
|
3720 if ( v6 )
|
|
3721 {
|
|
3722 v6->Release();
|
|
3723 v1->pZBuffer = 0;
|
|
3724 }
|
|
3725 v7 = v1->pDevice;
|
|
3726 if ( v7 )
|
|
3727 {
|
|
3728 v7->Release();
|
|
3729 v1->pDevice = 0;
|
|
3730 }
|
|
3731 v8 = v1->pDirect3D;
|
|
3732 if ( v8 )
|
|
3733 {
|
|
3734 v8->Release();
|
|
3735 v1->pDirect3D = 0;
|
|
3736 }
|
|
3737 v9 = v1->pBackBuffer;
|
|
3738 if ( v9 )
|
|
3739 {
|
|
3740 v9->Release();
|
|
3741 v1->pBackBuffer = 0;
|
|
3742 }
|
|
3743 v10 = v1->pFrontBuffer;
|
|
3744 if ( v10 )
|
|
3745 {
|
|
3746 v10->Release();
|
|
3747 v1->pFrontBuffer = 0;
|
|
3748 }
|
|
3749 v11 = v1->pHost;
|
|
3750 if ( v11 )
|
|
3751 {
|
|
3752 v11->Release();
|
|
3753 v1->pHost = 0;
|
|
3754 }
|
|
3755 }
|
|
3756
|
|
3757
|
|
3758 //----- (0049DE14) --------------------------------------------------------
|
|
3759 bool RenderD3D::CreateDevice(unsigned int uDeviceID, int bWindowed, HWND hWnd)
|
|
3760 {
|
|
3761 //IDirectDraw4 *v8; // eax@12
|
|
3762 //IDirectDraw4 *v9; // eax@16
|
|
3763 //IDirectDraw4 *v10; // eax@20
|
|
3764 //IDirectDraw4 *v13; // eax@35
|
|
3765 const char *v23; // [sp-4h] [bp-DCh]@9
|
|
3766 const char *v24; // [sp-4h] [bp-DCh]@13
|
|
3767 const char *v25; // [sp-4h] [bp-DCh]@19
|
|
3768 DWORD v26; // [sp-4h] [bp-DCh]@30
|
|
3769 DDSCAPS2 v27; // [sp+Ch] [bp-CCh]@37
|
|
3770 DDSURFACEDESC2 ddsd2; // [sp+1Ch] [bp-BCh]@11
|
|
3771 D3DVIEWPORT2 d3dvp2; // [sp+98h] [bp-40h]@28
|
|
3772 IDirectDrawClipper *v30; // [sp+C4h] [bp-14h]@18
|
|
3773 LPDIRECTDRAW lpDD; // [sp+C8h] [bp-10h]@1
|
|
3774
|
|
3775 this->bWindowed = bWindowed;
|
|
3776 this->hWindow = hWnd;
|
|
3777
|
|
3778 if (FAILED(DirectDrawCreate(pAvailableDevices[uDeviceID].pDirectDrawGUID, &lpDD, 0)))
|
|
3779 {
|
|
3780 sprintf(pErrorMessage, "Init - Failed to create DirectDraw interface.\n");
|
|
3781 return 0;
|
|
3782 }
|
|
3783
|
|
3784 if (FAILED(lpDD->QueryInterface(IID_IDirectDraw4, (LPVOID *)&pHost)))
|
|
3785 {
|
|
3786 sprintf(pErrorMessage, "Init - Failed to create DirectDraw4 interface.\n");
|
|
3787 if (lpDD)
|
|
3788 lpDD->Release();
|
|
3789 return 0;
|
|
3790 }
|
|
3791 lpDD->Release();
|
|
3792 lpDD = 0;
|
|
3793
|
|
3794 if (bWindowed && !pAvailableDevices[uDeviceID].pDirectDrawGUID)
|
|
3795 {
|
|
3796 if (FAILED(pHost->SetCooperativeLevel(hWnd, DDSCL_MULTITHREADED | DDSCL_NORMAL)))
|
|
3797 {
|
|
3798 v23 = "Init - Failed to set cooperative level.\n";
|
|
3799 sprintf(pErrorMessage, v23);
|
|
3800 LABEL_65:
|
|
3801 if (pHost)
|
|
3802 {
|
|
3803 pHost->Release();
|
|
3804 pHost = 0;
|
|
3805 }
|
|
3806 return 0;
|
|
3807 }
|
|
3808 memset(&ddsd2, 0, sizeof(DDSURFACEDESC2));
|
|
3809 ddsd2.dwSize = sizeof(DDSURFACEDESC2);
|
|
3810 ddsd2.dwFlags = DDSD_CAPS;
|
|
3811 ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
|
|
3812 if ( !pHost->CreateSurface(&ddsd2, &pFrontBuffer, 0) )
|
|
3813 {
|
|
3814 ddsd2.dwSize = sizeof(DDSURFACEDESC2);
|
|
3815 pHost->GetDisplayMode(&ddsd2);
|
|
3816 if ( ddsd2.ddpfPixelFormat.dwRGBBitCount != 16 )
|
|
3817 {
|
|
3818 v24 = "Init - Desktop isn't in 16 bit mode.\n";
|
|
3819 goto LABEL_14;
|
|
3820 }
|
|
3821
|
|
3822 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
|
|
3823 ddsd2.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
|
|
3824 ddsd2.dwWidth = 640;
|
|
3825 ddsd2.dwHeight = 480;
|
|
3826 if (pHost->CreateSurface(&ddsd2, &pBackBuffer, 0) )
|
|
3827 {
|
|
3828 v24 = "Init - Failed to create back buffer.\n";
|
|
3829 LABEL_14:
|
|
3830 sprintf(pErrorMessage, v24);
|
|
3831 if (pFrontBuffer)
|
|
3832 {
|
|
3833 pFrontBuffer->Release();
|
|
3834 pFrontBuffer = 0;
|
|
3835 }
|
|
3836 goto LABEL_65;
|
|
3837 }
|
|
3838 if ( pHost->CreateClipper(0, &v30, 0) )
|
|
3839 {
|
|
3840 v25 = "Init - Failed to create clipper.\n";
|
|
3841 goto LABEL_45;
|
|
3842 }
|
|
3843 v30->SetHWnd(0, hWnd);
|
|
3844 pFrontBuffer->SetClipper(v30);
|
|
3845
|
|
3846 v30->Release();
|
|
3847 v30 = 0;
|
|
3848
|
|
3849 pHost->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D);
|
|
3850
|
|
3851 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
|
|
3852 ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
|
|
3853 ddsd2.dwWidth = 640;
|
|
3854 ddsd2.dwHeight = 480;
|
|
3855
|
|
3856 if ( pDirect3D->EnumZBufferFormats(*pAvailableDevices[uDeviceID].pGUID,
|
|
3857 (HRESULT (__stdcall *)(DDPIXELFORMAT *, void *))D3DZBufferFormatEnumerator,
|
|
3858 &ddsd2.ddpfPixelFormat) )
|
|
3859 goto LABEL_21;
|
|
3860 if ( uDeviceID == 2 || uDeviceID == 3 )
|
|
3861 ddsd2.ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
|
|
3862
|
|
3863 if ( !pHost->CreateSurface(&ddsd2, &pZBuffer, 0) )
|
|
3864 {
|
|
3865 if ( !pBackBuffer->AddAttachedSurface(pZBuffer) )
|
|
3866 {
|
|
3867 if ( !pDirect3D->CreateDevice(*pAvailableDevices[uDeviceID].pGUID,
|
|
3868 pBackBuffer,
|
|
3869 &pDevice,
|
|
3870 0) )
|
|
3871 {
|
|
3872 memset(&d3dvp2, 0, sizeof(D3DVIEWPORT2));
|
|
3873 d3dvp2.dvClipWidth = 2.0;
|
|
3874 d3dvp2.dvClipY = 1.0;
|
|
3875 d3dvp2.dvClipHeight = 2.0;
|
|
3876 d3dvp2.dvMaxZ = 1.0;
|
|
3877 d3dvp2.dvMinZ = 0.0;
|
|
3878 goto LABEL_54;
|
|
3879 }
|
|
3880 LABEL_51:
|
|
3881 sprintf(pErrorMessage, "Init - Failed to create D3D device.\n");
|
|
3882 if (pDirect3D)
|
|
3883 {
|
|
3884 pDirect3D->Release();
|
|
3885 pDirect3D = 0;
|
|
3886 }
|
|
3887 goto LABEL_59;
|
|
3888 }
|
|
3889 LABEL_48:
|
|
3890 sprintf(pErrorMessage, "Init - Failed to attach z-buffer to back buffer.\n");
|
|
3891 if (pZBuffer)
|
|
3892 {
|
|
3893 pZBuffer->Release();
|
|
3894 pZBuffer = 0;
|
|
3895 }
|
|
3896 goto LABEL_61;
|
|
3897 }
|
|
3898 goto LABEL_44;
|
|
3899 }
|
|
3900 LABEL_36:
|
|
3901 v23 = "Init - Failed to create front buffer.\n";
|
|
3902 sprintf(pErrorMessage, v23);
|
|
3903 goto LABEL_65;
|
|
3904 }
|
|
3905 if ( uDeviceID == 1 )
|
|
3906 v26 = 1045;
|
|
3907 else
|
|
3908 v26 = 1041;
|
|
3909 if (pHost->SetCooperativeLevel(hWnd, v26) )
|
|
3910 {
|
|
3911 v23 = "Init - Failed to set cooperative level.\n";
|
|
3912 sprintf(pErrorMessage, v23);
|
|
3913 goto LABEL_65;
|
|
3914 }
|
|
3915 if (pHost->SetDisplayMode(640u, 480u, 16u, 0, 0) )
|
|
3916 {
|
|
3917 v23 = "Init - Failed to set display mode.\n";
|
|
3918 sprintf(pErrorMessage, v23);
|
|
3919 goto LABEL_65;
|
|
3920 }
|
|
3921
|
|
3922 memset(&ddsd2, 0, sizeof(DDSURFACEDESC2));
|
|
3923 ddsd2.dwSize = sizeof(DDSURFACEDESC2);
|
|
3924 ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT;
|
|
3925 ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE | DDSCAPS_FLIP | DDSCAPS_COMPLEX;
|
|
3926 ddsd2.dwBackBufferCount = 1;
|
|
3927 if ( pHost->CreateSurface(&ddsd2, &pFrontBuffer, 0) )
|
|
3928 goto LABEL_36;
|
|
3929 //a3a = &pBackBuffer;
|
|
3930 //v14 = *v34;
|
|
3931 memset(&v27, 0, sizeof(DDSCAPS2));
|
|
3932 v27.dwCaps = DDSCAPS_BACKBUFFER;
|
|
3933 //v33 = (IDirect3DDevice3 **)v14->GetAttachedSurface(&v27, &pBackBuffer);
|
|
3934 //hWnda = &pDirect3D;
|
|
3935 pHost->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D);
|
|
3936 if (FAILED(pFrontBuffer->GetAttachedSurface(&v27, &pBackBuffer)))
|
|
3937 {
|
|
3938 v25 = "Init - Failed to get D3D interface.\n";
|
|
3939 goto LABEL_45;
|
|
3940 }
|
|
3941
|
|
3942 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
|
|
3943 ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
|
|
3944 ddsd2.dwWidth = 640;
|
|
3945 ddsd2.dwHeight = 480;
|
|
3946 if ( pDirect3D->EnumZBufferFormats(*pAvailableDevices[uDeviceID].pGUID,
|
|
3947 (HRESULT (__stdcall *)(DDPIXELFORMAT *, void *))D3DZBufferFormatEnumerator,
|
|
3948 &ddsd2.ddpfPixelFormat) )
|
|
3949 {
|
|
3950 LABEL_21:
|
|
3951 v25 = "Init - Failed to enumerate Z buffer formats.\n";
|
|
3952 goto LABEL_45;
|
|
3953 }
|
|
3954 if ( uDeviceID == 2 || uDeviceID == 3 )
|
|
3955 BYTE1(ddsd2.ddsCaps.dwCaps) |= 8u;
|
|
3956 //uDeviceIDa = &pZBuffer;
|
|
3957 if (pHost->CreateSurface(&ddsd2, &pZBuffer, 0) )
|
|
3958 {
|
|
3959 LABEL_44:
|
|
3960 v25 = "Init - Failed to create z-buffer.\n";
|
|
3961 LABEL_45:
|
|
3962 sprintf(pErrorMessage, v25);
|
|
3963 if (pBackBuffer)
|
|
3964 {
|
|
3965 pBackBuffer->Release();
|
|
3966 pBackBuffer = 0;
|
|
3967 }
|
|
3968 LABEL_63:
|
|
3969 //v19 = &pFrontBuffer;
|
|
3970 if (pFrontBuffer)
|
|
3971 {
|
|
3972 pFrontBuffer->Release();
|
|
3973 pFrontBuffer= 0;
|
|
3974 }
|
|
3975 goto LABEL_65;
|
|
3976 }
|
|
3977 if (pBackBuffer->AddAttachedSurface(pZBuffer))
|
|
3978 goto LABEL_48;
|
|
3979 //v33 = &pDevice;
|
|
3980 if (pDirect3D->CreateDevice(*pAvailableDevices[uDeviceID].pGUID,
|
|
3981 pBackBuffer,
|
|
3982 &pDevice,
|
|
3983 0) )
|
|
3984 goto LABEL_51;
|
|
3985 memset(&d3dvp2, 0, sizeof(D3DVIEWPORT2));
|
|
3986 d3dvp2.dvClipWidth = 2.0;
|
|
3987 d3dvp2.dvClipY = 1.0;
|
|
3988 d3dvp2.dvClipHeight = 2.0;
|
|
3989 d3dvp2.dvMaxZ = 1.0;
|
|
3990
|
|
3991 LABEL_54:
|
|
3992 d3dvp2.dwSize = sizeof(D3DVIEWPORT2);
|
|
3993 //v17 = *hWnda;
|
|
3994 d3dvp2.dwWidth = 640;
|
|
3995 d3dvp2.dwHeight = 480;
|
|
3996 d3dvp2.dvClipX = -1.0;
|
|
3997 //v18 = v17->lpVtbl;
|
|
3998 //v32 = &v4->pViewport;
|
|
3999 if (pDirect3D->CreateViewport(&pViewport, 0))
|
|
4000 {
|
|
4001 sprintf(pErrorMessage, "Init - Failed to create viewport.\n");
|
|
4002 if (pDevice)
|
|
4003 {
|
|
4004 pDevice->Release();
|
|
4005 pDevice = 0;
|
|
4006 }
|
|
4007 if (pDirect3D)
|
|
4008 {
|
|
4009 pDirect3D->Release();
|
|
4010 pDirect3D = 0;
|
|
4011 }
|
|
4012 LABEL_59:
|
|
4013 if (pZBuffer)
|
|
4014 {
|
|
4015 pZBuffer->Release();
|
|
4016 pZBuffer = 0;
|
|
4017 }
|
|
4018 LABEL_61:
|
|
4019 if (pBackBuffer)
|
|
4020 {
|
|
4021 pBackBuffer->Release();
|
|
4022 pBackBuffer = 0;
|
|
4023 }
|
|
4024 goto LABEL_63;
|
|
4025 }
|
|
4026
|
|
4027 pDevice->AddViewport(pViewport);
|
|
4028 pViewport->SetViewport2(&d3dvp2);
|
|
4029 pDevice->SetCurrentViewport(pViewport);
|
|
4030 return 1;
|
|
4031 }
|
|
4032
|
|
4033
|
|
4034 //----- (0049E444) --------------------------------------------------------
|
|
4035 unsigned int RenderD3D::GetDeviceCaps()
|
|
4036 {
|
|
4037 unsigned int v1; // ebx@1
|
|
4038 RenderD3D *v2; // edi@1
|
|
4039 IDirect3DDevice3 *v3; // eax@1
|
|
4040 unsigned int result; // eax@2
|
|
4041 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-1F8h]@1
|
|
4042 D3DDEVICEDESC halCaps; // [sp+108h] [bp-FCh]@1
|
|
4043
|
|
4044 v1 = 0;
|
|
4045 v2 = this;
|
|
4046 memset(&halCaps, 0, 0xFCu);
|
|
4047 halCaps.dwSize = 252;
|
|
4048 memset(&refCaps, 0, 0xFCu);
|
|
4049 v3 = v2->pDevice;
|
|
4050 refCaps.dwSize = 252;
|
|
4051 if ( v3->GetCaps(&halCaps, &refCaps) )
|
|
4052 {
|
|
4053 result = 1;
|
|
4054 }
|
|
4055 else
|
|
4056 {
|
|
4057 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & 0x10) )
|
|
4058 v1 = 2;
|
|
4059 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & 2) )
|
|
4060 v1 |= 4u;
|
|
4061 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & 1) )
|
|
4062 v1 |= 8u;
|
|
4063 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & 0x20) )
|
|
4064 v1 |= 0x10u;
|
|
4065 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & 2) )
|
|
4066 v1 |= 0x20u;
|
|
4067 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & 4) )
|
|
4068 v1 |= 0x40u;
|
|
4069 if ( halCaps.dpcTriCaps.dwTextureCaps & 0x20 )
|
|
4070 LOBYTE(v1) = v1 | 0x80;
|
|
4071 result = v1;
|
|
4072 }
|
|
4073 return result;
|
|
4074 }
|
|
4075
|
|
4076
|
|
4077 //----- (0049E4FC) --------------------------------------------------------
|
|
4078 void RenderD3D::ClearTarget(unsigned int bClearColor, unsigned int uClearColor, unsigned int bClearDepth, float z_clear)
|
|
4079 {
|
|
4080 uint uClearFlags = 0;
|
|
4081
|
|
4082 if (bClearColor)
|
|
4083 uClearFlags |= D3DCLEAR_TARGET;
|
|
4084 if (bClearDepth)
|
|
4085 uClearFlags |= D3DCLEAR_ZBUFFER;
|
|
4086
|
|
4087 D3DRECT rects[] = {{0, 0, 640, 480}};
|
|
4088 if (uClearFlags)
|
|
4089 pViewport->Clear2(1, rects, uClearFlags, uClearColor, z_clear, 0);
|
|
4090 }
|
|
4091
|
|
4092
|
|
4093 //----- (0049E54D) --------------------------------------------------------
|
|
4094 void RenderD3D::Present(bool bForceBlit)
|
|
4095 {
|
|
4096 RECT v5; // [sp+18h] [bp-18h]@1
|
|
4097 struct tagPOINT Point; // [sp+28h] [bp-8h]@4
|
|
4098
|
|
4099 v5.left = 0;
|
|
4100 v5.top = 0;
|
|
4101 v5.bottom = 480;
|
|
4102 v5.right = 640;
|
|
4103
|
|
4104 if (bWindowed || bForceBlit)
|
|
4105 {
|
|
4106 RECT rc;
|
|
4107 GetClientRect(hWindow, &rc);
|
|
4108 Point.y = 0;
|
|
4109 Point.x = 0;
|
|
4110 ClientToScreen(hWindow, &Point);
|
|
4111 OffsetRect(&rc, Point.x, Point.y);
|
|
4112 pFrontBuffer->Blt(&rc, pBackBuffer, &v5, DDBLT_WAIT, 0);
|
|
4113 }
|
|
4114 else
|
|
4115 pFrontBuffer->Flip(0, 1);
|
|
4116 }
|
|
4117
|
|
4118
|
|
4119 //----- (0049E5D4) --------------------------------------------------------
|
|
4120 bool RenderD3D::CreateTexture(unsigned int uTextureWidth, unsigned int uTextureHeight, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture, bool bAlphaChannel, bool bMipmaps, unsigned int uMinDeviceTexDim)
|
|
4121 {
|
|
4122 unsigned int v8; // edx@4
|
|
4123 unsigned int v9; // ebx@5
|
|
4124 unsigned int v10; // eax@5
|
|
4125 DWORD v11; // edx@5
|
|
4126 //int v12; // edx@7
|
|
4127 DDSURFACEDESC2 ddsd2; // [sp+Ch] [bp-80h]@1
|
|
4128 //RenderD3D *v15; // [sp+88h] [bp-4h]@1
|
|
4129
|
|
4130 //v15 = this;
|
|
4131 memset(&ddsd2, 0, 0x7Cu);
|
|
4132 ddsd2.dwSize = 0x7Cu;
|
|
4133 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
|
|
4134 ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
|
|
4135 ddsd2.ddsCaps.dwCaps2 = DDSCAPS2_TEXTUREMANAGE;
|
|
4136 ddsd2.dwHeight = uTextureHeight;
|
|
4137 ddsd2.dwWidth = uTextureWidth;
|
|
4138 if ( bMipmaps )
|
|
4139 {
|
|
4140 if ( (signed int)uTextureHeight <= (signed int)uTextureWidth )
|
|
4141 {
|
|
4142 v8 = GetMaxMipLevels(uTextureHeight) - GetMaxMipLevels(uMinDeviceTexDim);
|
|
4143 LABEL_8:
|
|
4144 ddsd2.dwMipMapCount = v8;
|
|
4145 if ( !v8 )
|
|
4146 goto LABEL_12;
|
|
4147 goto LABEL_11;
|
|
4148 }
|
|
4149 if ( (signed int)uTextureWidth < (signed int)uMinDeviceTexDim )
|
|
4150 {
|
|
4151 v8 = GetMaxMipLevels(uMinDeviceTexDim);
|
|
4152 goto LABEL_8;
|
|
4153 }
|
|
4154 v9 = GetMaxMipLevels(uTextureWidth);
|
|
4155 v10 = GetMaxMipLevels(uMinDeviceTexDim);
|
|
4156 ddsd2.dwMipMapCount = v9 - v10;
|
|
4157 if ( v9 == v10 )
|
|
4158 {
|
|
4159 ddsd2.dwFlags = 0x1007u;
|
|
4160 ddsd2.ddsCaps.dwCaps = v11;
|
|
4161 goto LABEL_12;
|
|
4162 }
|
|
4163 }
|
|
4164 else
|
|
4165 {
|
|
4166 ddsd2.dwMipMapCount = 1;
|
|
4167 }
|
|
4168 LABEL_11:
|
|
4169 ddsd2.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_MIPMAPCOUNT;
|
|
4170 ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP;
|
|
4171 LABEL_12:
|
|
4172 ddsd2.ddpfPixelFormat.dwRGBBitCount = 16;
|
|
4173 ddsd2.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
|
|
4174 if (bAlphaChannel)
|
|
4175 {
|
|
4176 ddsd2.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
|
|
4177 ddsd2.ddpfPixelFormat.dwRBitMask = 0x7C00;
|
|
4178 ddsd2.ddpfPixelFormat.dwGBitMask = 0x03E0;
|
|
4179 ddsd2.ddpfPixelFormat.dwBBitMask = 0x001F;
|
|
4180 ddsd2.ddpfPixelFormat.dwRGBAlphaBitMask = 0x8000u;
|
|
4181 }
|
|
4182 else
|
|
4183 {
|
|
4184 ddsd2.ddpfPixelFormat.dwFlags = DDPF_RGB;
|
|
4185 ddsd2.ddpfPixelFormat.dwRBitMask = 0xF800;
|
|
4186 ddsd2.ddpfPixelFormat.dwGBitMask = 0x07E0;
|
|
4187 ddsd2.ddpfPixelFormat.dwBBitMask = 0x001F;
|
|
4188 ddsd2.ddpfPixelFormat.dwRGBAlphaBitMask = 0;
|
|
4189 }
|
|
4190 if (FAILED(pHost->CreateSurface(&ddsd2, pOutSurface, 0)))
|
|
4191 return false;
|
|
4192 if (FAILED((*pOutSurface)->QueryInterface(IID_IDirect3DTexture2, (void **)pOutTexture)))
|
|
4193 {
|
|
4194 (*pOutSurface)->Release();
|
|
4195 *pOutSurface = 0;
|
|
4196 return false;
|
|
4197 }
|
|
4198 return true;
|
|
4199 }
|
|
4200
|
|
4201 //----- (004A5190) --------------------------------------------------------
|
|
4202 void RenderD3D::HandleLostResources()
|
|
4203 {
|
|
4204 pBitmaps_LOD->ReleaseLostHardwareTextures();
|
|
4205 pBitmaps_LOD->_410423_move_textures_to_device();
|
|
4206 pSprites_LOD->ReleaseLostHardwareSprites();
|
|
4207 }
|
|
4208
|
|
4209
|
|
4210
|
|
4211 //----- (004A2050) --------------------------------------------------------
|
|
4212 void Render::DrawPolygon(unsigned int uNumVertices, stru148 *a3, ODMFace *a4, IDirect3DTexture2 *pTexture)
|
|
4213 {
|
|
4214 Render *v5; // edi@1
|
|
4215 unsigned int v6; // ebx@1
|
|
4216 LightmapBuilder *v7; // esi@3
|
|
4217 int v8; // eax@7
|
|
4218 ODMFace *v9; // eax@12
|
|
4219 char *v10; // esi@12
|
|
4220 double v11; // st7@14
|
|
4221 double v12; // st7@14
|
|
4222 int v13; // eax@14
|
|
4223 ODMFace *v14; // ecx@14
|
|
4224 double v15; // st7@14
|
|
4225 float v16; // ST48_4@15
|
|
4226 int v17; // eax@15
|
|
4227 char v18; // zf@17
|
|
4228 HRESULT v19; // eax@18
|
|
4229 HRESULT v20; // eax@18
|
|
4230 HRESULT v21; // eax@20
|
|
4231 HRESULT v22; // eax@20
|
|
4232 unsigned int v23; // ecx@20
|
|
4233 char *v24; // eax@21
|
|
4234 HRESULT v25; // eax@23
|
|
4235 HRESULT v26; // eax@23
|
|
4236 HRESULT v27; // eax@24
|
|
4237 HRESULT v28; // eax@25
|
|
4238 HRESULT v29; // eax@25
|
|
4239 HRESULT v30; // eax@25
|
|
4240 HRESULT v31; // eax@25
|
|
4241 HRESULT v32; // eax@26
|
|
4242 unsigned int v33; // ecx@26
|
|
4243 char *v34; // eax@27
|
|
4244 int v35; // edx@28
|
|
4245 HRESULT v36; // eax@29
|
|
4246 HRESULT v37; // eax@29
|
|
4247 HRESULT v38; // eax@29
|
|
4248 HRESULT v39; // eax@29
|
|
4249 //IDirect3DDevice3Vtbl *v40; // ebx@29
|
|
4250 unsigned int v41; // eax@29
|
|
4251 HRESULT v42; // eax@30
|
|
4252 HRESULT v43; // eax@30
|
|
4253 HRESULT v44; // eax@30
|
|
4254 char *v45; // esi@34
|
|
4255 int v46; // ecx@35
|
|
4256 double v47; // st6@35
|
|
4257 int v48; // eax@36
|
|
4258 const char *v49; // [sp+4Ch] [bp-1Ch]@0
|
|
4259 const char *v50; // [sp+4Ch] [bp-1Ch]@20
|
|
4260 int v51; // [sp+50h] [bp-18h]@0
|
|
4261 unsigned int v52; // [sp+54h] [bp-14h]@0
|
|
4262 LightmapBuilder *v53; // [sp+58h] [bp-10h]@3
|
|
4263 unsigned int v54; // [sp+5Ch] [bp-Ch]@3
|
|
4264 unsigned int v55; // [sp+5Ch] [bp-Ch]@34
|
|
4265 unsigned int v56; // [sp+60h] [bp-8h]@12
|
|
4266 int v57; // [sp+60h] [bp-8h]@34
|
|
4267 HRESULT a2; // [sp+64h] [bp-4h]@4
|
|
4268
|
|
4269 v5 = this;
|
|
4270 v6 = 0;
|
|
4271 if ( this->uNumD3DSceneBegins && (signed int)uNumVertices >= 3 )
|
|
4272 {
|
|
4273 v7 = pGame->pLightmapBuilder;
|
|
4274 v53 = v7;
|
|
4275 v54 = v7->std__vector_000004_size;
|
|
4276 if ( v7->std__vector_000004_size)
|
|
4277 a2 = -1;
|
|
4278 pGame->_44EE30(a4, (int)&a2);
|
|
4279 if ( byte_4D864C && pGame->uFlags & 1 )
|
|
4280 {
|
|
4281 v8 = GetActorTintColor(a3->field_58, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0);
|
|
4282 v7->_45D74F_MessWithLight(v8, 0);
|
|
4283 }
|
|
4284 else
|
|
4285 {
|
|
4286 if ( !v54 || byte_4D864C && pGame->uFlags & 2 )
|
|
4287 {
|
|
4288 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1u));
|
|
4289 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW));
|
|
4290 if (bUsingSpecular)
|
|
4291 {
|
|
4292 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, true));
|
|
4293 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2));
|
|
4294 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 1));
|
|
4295 }
|
|
4296 if ( (signed int)uNumVertices > 0 )
|
|
4297 {
|
|
4298 v45 = (char *)&array_50AC10[0].vWorldViewPosition;
|
|
4299 v57 = (int)&arary_77E5C8[0].pos.y;
|
|
4300 v55 = uNumVertices;
|
|
4301 do
|
|
4302 {
|
|
4303 a2 = GetActorTintColor(a3->field_58, 0, *(float *)v45, 0, 0);
|
|
4304 pGame->_44EE30(a4, (int)&a2);
|
|
4305 v46 = v57;
|
|
4306 v47 = *(float *)v45 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist;
|
|
4307 *(int *)(v57 - 4) = *((int *)v45 + 3);
|
|
4308 *(int *)v57 = *((int *)v45 + 4);
|
|
4309 *(int *)(v57 + 12) = a2;
|
|
4310 *(float *)(v57 + 4) = 1.0 - 1.0 / v47;
|
|
4311 *(float *)(v57 + 8) = 1.0 / (*(float *)v45 + 0.0000001);
|
|
4312 if ( v5->bUsingSpecular )
|
|
4313 {
|
|
4314 v48 = sub_47C3D7_get_fog_related_stuff(0, 0, *(float *)v45);
|
|
4315 v46 = v57;
|
|
4316 }
|
|
4317 else
|
|
4318 {
|
|
4319 v48 = 0;
|
|
4320 }
|
|
4321 *(int *)(v46 + 16) = v48;
|
|
4322 *(int *)(v46 + 20) = *((int *)v45 + 6);
|
|
4323 *(int *)(v46 + 24) = *((int *)v45 + 7);
|
|
4324 v45 += 48;
|
|
4325 v18 = v55-- == 1;
|
|
4326 v57 = v46 + 32;
|
|
4327 }
|
|
4328 while ( !v18 );
|
|
4329 }
|
|
4330 pRenderD3D->pDevice->SetTexture(0, pTexture);
|
|
4331 pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN,
|
|
4332 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
|
|
4333 arary_77E5C8,
|
|
4334 uNumVertices,
|
|
4335 D3DDP_DONOTLIGHT);
|
|
4336 }
|
|
4337 else
|
|
4338 {
|
|
4339 if ( (signed int)uNumVertices > 0 )
|
|
4340 {
|
|
4341 v9 = (ODMFace *)&arary_77E5C8[0].pos.y;
|
|
4342 v10 = (char *)&array_50AC10[0].vWorldViewPosition;
|
|
4343 a4 = (ODMFace *)&arary_77E5C8[0].pos.y;
|
|
4344 v56 = uNumVertices;
|
|
4345 while ( 1 )
|
|
4346 {
|
|
4347 v11 = *(float *)v10 * 1000.0;
|
|
4348 *((int *)v9 - 1) = *((int *)v10 + 3);
|
|
4349 v12 = v11 / (double)pOutdoorCamera->shading_dist_mist;
|
|
4350 v9->pFacePlane.vNormal.x = *((int *)v10 + 4);
|
|
4351 *(float *)&v9->pFacePlane.vNormal.y = 1.0 - 1.0 / v12;
|
|
4352 *(float *)&v9->pFacePlane.vNormal.z = 1.0 / (*(float *)v10 + 0.0000001);
|
|
4353 v13 = GetActorTintColor(a3->field_58, 0, *(float *)v10, 0, 0);
|
|
4354 v14 = a4;
|
|
4355 v15 = *(float *)v10;
|
|
4356 a4->pFacePlane.dist = v13;
|
|
4357 if ( v5->bUsingSpecular )
|
|
4358 {
|
|
4359 v16 = v15;
|
|
4360 v17 = sub_47C3D7_get_fog_related_stuff(0, 0, v16);
|
|
4361 v14 = a4;
|
|
4362 }
|
|
4363 else
|
|
4364 {
|
|
4365 v17 = 0;
|
|
4366 }
|
|
4367 v14->zCalc1 = v17;
|
|
4368 v14->zCalc2 = *((int *)v10 + 6);
|
|
4369 v14->zCalc3 = *((int *)v10 + 7);
|
|
4370 v10 += 48;
|
|
4371 v18 = v56-- == 1;
|
|
4372 a4 = (ODMFace *)((char *)v14 + 32);
|
|
4373 if ( v18 )
|
|
4374 break;
|
|
4375 v9 = a4;
|
|
4376 }
|
|
4377 }
|
|
4378 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false));
|
|
4379 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1u));
|
|
4380 if (bUsingSpecular)
|
|
4381 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 0));
|
|
4382
|
|
4383 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr));
|
|
4384 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN,
|
|
4385 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
|
|
4386 arary_77E5C8,
|
|
4387 uNumVertices,
|
|
4388 D3DDP_DONOTLIGHT));
|
|
4389 //v50 = (const char *)v5->pRenderD3D->pDevice;
|
|
4390 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE));
|
|
4391 //(*(void (**)(void))(*(int *)v50 + 88))();
|
|
4392 v53->_45D74F_MessWithLight(-1, 0);
|
|
4393 v23 = uNumVertices;
|
|
4394 if ( (signed int)uNumVertices > 0 )
|
|
4395 {
|
|
4396 v24 = (char *)&arary_77E5C8[0].diffuse;
|
|
4397 do
|
|
4398 {
|
|
4399 *(int *)v24 = a2;
|
|
4400 v24 += 32;
|
|
4401 --v23;
|
|
4402 }
|
|
4403 while ( v23 );
|
|
4404 }
|
|
4405 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pTexture));
|
|
4406 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1u));
|
|
4407 if ( !pRenderer->bUsingSpecular )
|
|
4408 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, true));
|
|
4409
|
|
4410 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, true));
|
|
4411 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 1));
|
|
4412 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 3));
|
|
4413 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN,
|
|
4414 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
|
|
4415 arary_77E5C8,
|
|
4416 uNumVertices,
|
|
4417 D3DDP_DONOTLIGHT));
|
|
4418 if (bUsingSpecular)
|
|
4419 {
|
|
4420 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, true));
|
|
4421
|
|
4422 v33 = uNumVertices;
|
|
4423 if ( (signed int)uNumVertices > 0 )
|
|
4424 {
|
|
4425 v34 = (char *)&arary_77E5C8[0].specular;
|
|
4426 do
|
|
4427 {
|
|
4428 v35 = *(int *)v34;
|
|
4429 *(int *)v34 = 0;
|
|
4430 v34 += 32;
|
|
4431 --v33;
|
|
4432 *((int *)v34 - 9) = pRenderer->uFogColor | v35 & 0xFF000000;
|
|
4433 }
|
|
4434 while ( v33 );
|
|
4435 }
|
|
4436 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr));
|
|
4437 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 6));
|
|
4438 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 5));
|
|
4439 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN,
|
|
4440 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
|
|
4441 arary_77E5C8,
|
|
4442 uNumVertices,
|
|
4443 D3DDP_DONOTLIGHT));
|
|
4444 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, true));
|
|
4445 //v40 = pRenderer->pRenderD3D->pDevice->lpVtbl;
|
|
4446 v41 = GetLevelFogColor();
|
|
4447 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF);
|
|
4448 v6 = 0;
|
|
4449 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0);
|
|
4450 }
|
|
4451 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2));
|
|
4452 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 1));
|
|
4453 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, v6));
|
|
4454 }
|
|
4455 }
|
|
4456 }
|
|
4457 }
|
|
4458 // 4D864C: using guessed type char byte_4D864C;
|
|
4459
|
|
4460
|
|
4461 //----- (0049EB79) --------------------------------------------------------
|
|
4462 Render::~Render()
|
|
4463 {
|
|
4464 Render *v1; // esi@1
|
|
4465
|
|
4466 v1 = this;
|
|
4467 pAllocator->FreeChunk(this->pDefaultZBuffer);
|
|
4468 v1->pD3DBitmaps.Release();
|
|
4469 v1->pD3DSprites.Release();
|
|
4470 Release();
|
|
4471 v1->bWindowMode = 1;
|
|
4472 //nullsub_1();
|
|
4473 //nullsub_1();
|
|
4474 }
|
|
4475
|
|
4476
|
|
4477
|
|
4478 //----- (0049E756) --------------------------------------------------------
|
|
4479 bool Render::IsColorKeySupported(IDirectDraw4 *this_)
|
|
4480 {
|
|
4481 DDCAPS refCaps; // [sp+0h] [bp-2F8h]@1
|
|
4482 DDCAPS halCaps; // [sp+17Ch] [bp-17Ch]@1
|
|
4483
|
|
4484 halCaps.dwSize = 380;
|
|
4485 refCaps.dwSize = 380;
|
|
4486 this_->GetCaps(&halCaps, &refCaps);
|
|
4487 return halCaps.dwSVBCaps & 0x40 && BYTE1(halCaps.dwSVBCKeyCaps) & 2;
|
|
4488 }
|
|
4489
|
|
4490 //----- (0049E992) --------------------------------------------------------
|
|
4491 Render::Render()
|
|
4492 {
|
|
4493 Render *v1; // esi@1
|
|
4494 int v2; // eax@1
|
|
4495 char v3; // zf@1
|
|
4496
|
|
4497 v1 = this;
|
|
4498 this->pDirectDraw4 = 0;
|
|
4499 this->pFrontBuffer4 = 0;
|
|
4500 this->pBackBuffer4 = 0;
|
|
4501 this->pColorKeySurface4 = 0;
|
|
4502 this->pDirectDraw2 = 0;
|
|
4503 this->pFrontBuffer2 = 0;
|
|
4504 this->pBackBuffer2 = 0;
|
|
4505 this->pSomeSurface2 = 0;
|
|
4506 //RenderHWLContainer::RenderHWLContainer(&this->pD3DBitmaps);
|
|
4507 //RenderHWLContainer::RenderHWLContainer(&v1->pD3DSprites);
|
|
4508 v1->bWindowMode = 1;
|
|
4509 v1->field_40054 = 0;
|
|
4510 v1->field_10 = 640;
|
|
4511 v1->field_14 = 480;
|
|
4512 v1->field_40030 = 0;
|
|
4513 v1->field_4002C = 0;
|
|
4514 v1->pActiveZBuffer = 0;
|
|
4515 v1->pDefaultZBuffer = 0;
|
|
4516 v1->field_20_clipy = 0;
|
|
4517 v1->field_1C_clipx = 0;
|
|
4518 v1->field_24_clipz = 639;
|
|
4519 v1->field_28_clipw = 479;
|
|
4520 v1->field_4003C = (int)&unk_4EED80;
|
|
4521 v1->field_40040 = dword_4EED78;
|
|
4522 v1->uClipZ = 640;
|
|
4523 v1->field_40044 = 2;
|
|
4524 v1->field_40048 = 6;
|
|
4525 v1->pFrontBuffer4 = 0;
|
|
4526 v1->pBackBuffer4 = 0;
|
|
4527 v1->pColorKeySurface4 = 0;
|
|
4528 v1->pDirectDraw4 = 0;
|
|
4529 v1->pRenderD3D = 0;
|
|
4530 v1->uNumSceneBegins = 0;
|
|
4531 v1->uNumD3DSceneBegins = 0;
|
|
4532 v1->field_40110 = 0;
|
|
4533 v1->pTargetSurface = 0;
|
|
4534 v1->uTargetSurfacePitch = 0;
|
|
4535 v1->uClipY = 0;
|
|
4536 v1->uClipX = 0;
|
|
4537 v1->uClipW = 480;
|
|
4538 v1->bClip = 1;
|
|
4539 v1->bColorKeySupported = 0;
|
|
4540 v1->bRequiredTextureStagesAvailable = 0;
|
|
4541 v1->bTinting = 1;
|
|
4542 LOBYTE(v1->field_103668) = 0;
|
|
4543 v1->field_1036B8 = 0;
|
|
4544 v1->_gpu_memory_used = 0;
|
|
4545 uNumBillboardsToDraw = 0;
|
|
4546 bFogEnabled = false;
|
|
4547 }
|
|
4548
|
|
4549 bool Render::Initialize(bool bWindowed, uint uDefaultDevice,
|
|
4550 bool bColoredLights, uint uDetailLevel, uint bTinting)
|
|
4551 {
|
|
4552 bUserDirect3D = true;//ReadWindowsRegistryInt("Use D3D", 0);
|
|
4553 bStartInWindow = bWindowed;
|
|
4554
|
|
4555 uDesiredDirect3DDevice = uDefaultDevice;//ReadWindowsRegistryInt("D3D Device", 1);
|
|
4556
|
|
4557 bUseColoredLights = bColoredLights;//ReadWindowsRegistryInt("Colored Lights", 0);
|
|
4558 uLevelOfDetail = uDetailLevel;//ReadWindowsRegistryInt("Detail Level", 1);
|
|
4559
|
|
4560 this->bTinting = bTinting;
|
|
4561
|
|
4562 auto r1 = pD3DBitmaps.Load(L"data\\d3dbitmap.hwl");
|
|
4563 auto r2 = pD3DSprites.Load(L"data\\d3dsprite.hwl");
|
|
4564
|
|
4565 return r1 && r2;
|
|
4566 }
|
|
4567
|
|
4568
|
|
4569
|
|
4570 //----- (0049EBF1) --------------------------------------------------------
|
|
4571 void Render::_49EBF1()
|
|
4572 {
|
|
4573 signed int uNumRedBits; // edx@1
|
|
4574 signed int uNuGreenBits; // edi@1
|
|
4575 signed int uNumBlueBits; // esi@1
|
|
4576 unsigned int v4; // edx@4
|
|
4577 unsigned int v5; // edi@4
|
|
4578 int v6; // ebx@4
|
|
4579 int v7; // edx@4
|
|
4580 signed int v8; // [sp+8h] [bp-24h]@1
|
|
4581 signed int v9; // [sp+Ch] [bp-20h]@1
|
|
4582 signed int v10; // [sp+20h] [bp-Ch]@1
|
|
4583 signed int i; // [sp+24h] [bp-8h]@2
|
|
4584 signed int v12; // [sp+28h] [bp-4h]@3
|
|
4585
|
|
4586 v10 = 0;
|
|
4587 uNumRedBits = 1 << this->uTargetRBits;
|
|
4588 uNuGreenBits = 1 << this->uTargetGBits;
|
|
4589 uNumBlueBits = 1 << this->uTargetBBits;
|
|
4590 v9 = 1 << this->uTargetRBits;
|
|
4591 v8 = 1 << this->uTargetGBits;
|
|
4592 if ( uNumRedBits > 0 )
|
|
4593 {
|
|
4594 do
|
|
4595 {
|
|
4596 for ( i = 0; i < uNuGreenBits; ++i )
|
|
4597 {
|
|
4598 v12 = 0;
|
|
4599 if ( uNumBlueBits > 0 )
|
|
4600 {
|
|
4601 do
|
|
4602 {
|
|
4603 v4 = this->uTargetBBits;
|
|
4604 v5 = v4 + this->uTargetGBits;
|
|
4605 v6 = (v12 >> 1) + (v10 >> 1 << v5) + (i >> 1 << this->uTargetBBits);
|
|
4606 v7 = (v10 << v5) + v12++ + (i << v4);
|
|
4607 this->field_2C[v7] = v6;
|
|
4608 }
|
|
4609 while ( v12 < uNumBlueBits );
|
|
4610 uNumRedBits = v9;
|
|
4611 uNuGreenBits = v8;
|
|
4612 }
|
|
4613 }
|
|
4614 ++v10;
|
|
4615 }
|
|
4616 while ( v10 < uNumRedBits );
|
|
4617 }
|
|
4618 }
|
|
4619
|
|
4620
|
|
4621 //----- (0049ECC4) --------------------------------------------------------
|
|
4622 void Render::ClearBlack()
|
|
4623 {
|
|
4624 if (pRenderD3D)
|
|
4625 {
|
|
4626 if (field_40110)
|
|
4627 pRenderD3D->ClearTarget(true, 0, false, 0.0);
|
|
4628 }
|
|
4629 else
|
|
4630 memset(pRenderer->pTargetSurface, 0, 4 * (field_10 * field_14 / 2));
|
|
4631 }
|
|
4632
|
|
4633
|
|
4634 //----- (0049ED18) --------------------------------------------------------
|
|
4635 void Render::PresentBlackScreen()
|
|
4636 {
|
|
4637 LONG w; // edx@3
|
|
4638 IDirectDrawSurface *v2; // eax@3
|
|
4639 DDBLTFX v3; // [sp+4h] [bp-74h]@5
|
|
4640 RECT x; // [sp+68h] [bp-10h]@3
|
|
4641
|
|
4642 memset(&v3, 0, sizeof(DDBLTFX));
|
|
4643 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT ||
|
|
4644 pVersion->pVersionInfo.dwMajorVersion >= 5)
|
|
4645 {
|
|
4646 x.left = uWindowX;
|
|
4647 x.right = uWindowX + uWindowHeight;
|
|
4648 x.top = uWindowY;
|
|
4649 w = uWindowY + uWindowWidth;
|
|
4650 v2 = (IDirectDrawSurface *)this->pBackBuffer4;
|
|
4651 }
|
|
4652 else
|
|
4653 {
|
|
4654 x.left = uWindowX;
|
|
4655 x.right = uWindowX + uWindowHeight;
|
|
4656 x.top = uWindowY;
|
|
4657 w = uWindowY + uWindowWidth;
|
|
4658 v2 = (IDirectDrawSurface *)this->pBackBuffer2;
|
|
4659 }
|
|
4660 x.bottom = w;
|
|
4661 v3.dwFillColor = 0;
|
|
4662 v3.dwSize = 100;
|
|
4663 v2->Blt(&x, 0, 0, DDBLT_COLORFILL, &v3);
|
|
4664 pRenderer->Present();
|
|
4665 }
|
|
4666
|
|
4667
|
|
4668 //----- (0049EDB6) --------------------------------------------------------
|
|
4669 void Render::SavePCXScreenshot()
|
|
4670 {
|
|
4671 Render *v1; // esi@1
|
|
4672 __int16 v2; // di@1
|
|
4673 int v3; // eax@4
|
|
4674 int v4; // ecx@4
|
|
4675 int v5; // eax@8
|
|
4676 FILE *v6; // edi@10
|
|
4677 int v7; // ecx@11
|
|
4678 int v8; // eax@11
|
|
4679 int v9; // eax@13
|
|
4680 int v10; // ecx@15
|
|
4681 unsigned __int8 v11; // dl@15
|
|
4682 signed int v12; // eax@18
|
|
4683 char v13; // zf@27
|
|
4684 HRESULT v14; // eax@29
|
|
4685 char v15[56]; // [sp+Ch] [bp-158h]@10
|
|
4686 __int16 v16; // [sp+44h] [bp-120h]@10
|
|
4687 DDSURFACEDESC2 Dst; // [sp+48h] [bp-11Ch]@7
|
|
4688 char color_map[48]; // [sp+C4h] [bp-A0h]@10
|
|
4689 char Filename[40]; // [sp+F4h] [bp-70h]@3
|
|
4690 char *v20; // [sp+11Ch] [bp-48h]@14
|
|
4691 char *v21; // [sp+120h] [bp-44h]@14
|
|
4692 int v24; // [sp+124h] [bp-40h]@11
|
|
4693 FILE *File; // [sp+128h] [bp-3Ch]@3
|
|
4694 int var38; // [sp+12Ch] [bp-38h]@4
|
|
4695 PCXHeader_1 header1; // [sp+130h] [bp-34h]@10
|
|
4696 PCXHeader_2 header2; // [sp+140h] [bp-24h]@10
|
|
4697 void *ptr; // [sp+148h] [bp-1Ch]@10
|
|
4698 void *v28; // [sp+14Ch] [bp-18h]@8
|
|
4699 int v29; // [sp+150h] [bp-14h]@4
|
|
4700 int v30; // [sp+154h] [bp-10h]@4
|
|
4701 char v31; // [sp+15Ah] [bp-Ah]@25
|
|
4702 unsigned __int8 v32; // [sp+15Bh] [bp-9h]@17
|
|
4703 int i; // [sp+15Ch] [bp-8h]@10
|
|
4704 unsigned __int8 v34; // [sp+163h] [bp-1h]@17
|
|
4705
|
|
4706 v1 = this;
|
|
4707 v2 = 0;
|
|
4708 if ( !this->pRenderD3D || this->field_40110 )
|
|
4709 {
|
|
4710 sprintf(Filename, "screen%0.2i.pcx", dword_4EFA80++ % 100);
|
|
4711 File = fopen(Filename, "wb");
|
|
4712 if ( File )
|
|
4713 {
|
|
4714 v3 = v1->field_10;
|
|
4715 v4 = v1->field_14;
|
|
4716 var38 = v3;
|
|
4717 v29 = v4;
|
|
4718 v30 = v3;
|
|
4719 if ( v3 & 1 )
|
|
4720 v30 = v3 + 1;
|
|
4721 if ( v1->pRenderD3D )
|
|
4722 {
|
|
4723 memset(&Dst, 0, 0x7Cu);
|
|
4724 Dst.dwSize = 124;
|
|
4725 if ( !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &Dst, 1u) )
|
|
4726 return;
|
|
4727 v28 = Dst.lpSurface;
|
|
4728 v5 = Dst.lPitch >> 1;
|
|
4729 v2 = 0;
|
|
4730 }
|
|
4731 else
|
|
4732 {
|
|
4733 pRenderer->BeginScene();
|
|
4734 v28 = pRenderer->pTargetSurface;
|
|
4735 v5 = pRenderer->uTargetSurfacePitch;
|
|
4736 }
|
|
4737 i = v5;
|
|
4738 header1.right = var38 - 1;
|
|
4739 header1.left = v2;
|
|
4740 header1.bottom = v29 - 1;
|
|
4741 header1.up = v2;
|
|
4742 header2.pitch = v30;
|
|
4743 memset(color_map, 0, sizeof(color_map));
|
|
4744 memset(v15, 0, sizeof(v15));
|
|
4745 header2.reserved = 0;
|
|
4746 header1.manufacturer = 10;
|
|
4747 v16 = 0;
|
|
4748 v6 = File;
|
|
4749 header1.version = 5;
|
|
4750 header1.encoding = 1;
|
|
4751 header1.bpp = 8;
|
|
4752 header1.hdpi = 75;
|
|
4753 header1.vdpi = 75;
|
|
4754 header2.planes = 3;
|
|
4755 header2.palette_info = 1;
|
|
4756 fwrite(&header1, 1u, 1u, File);
|
|
4757 fwrite(&header1.version, 1u, 1u, v6);
|
|
4758 fwrite(&header1.encoding, 1u, 1u, v6);
|
|
4759 fwrite(&header1.bpp, 1u, 1u, v6);
|
|
4760 fwrite(&header1.left, 2u, 1u, v6);
|
|
4761 fwrite(&header1.up, 2u, 1u, v6);
|
|
4762 fwrite(&header1.right, 2u, 1u, v6);
|
|
4763 fwrite(&header1.bottom, 2u, 1u, v6);
|
|
4764 fwrite(&header1.hdpi, 2u, 1u, v6);
|
|
4765 fwrite(&header1.vdpi, 2u, 1u, v6);
|
|
4766 fwrite(color_map, 0x30u, 1u, v6);
|
|
4767 fwrite(&header2, 1u, 1u, v6);
|
|
4768 fwrite(&header2.planes, 1u, 1u, v6);
|
|
4769 fwrite(&header2.pitch, 2u, 1u, v6);
|
|
4770 fwrite(&header2.palette_info, 2u, 1u, v6);
|
|
4771 fwrite(v15, 0x3Au, 1u, v6);
|
|
4772 ptr = pAllocator->AllocNamedChunk(0, 3 * var38 + 6, 0);
|
|
4773 if ( v29 > 0 )
|
|
4774 {
|
|
4775 v7 = v30;
|
|
4776 File = (FILE *)v29;
|
|
4777 v29 = 3 * v30;
|
|
4778 v24 = 2 * i;
|
|
4779 v8 = (int)v28;
|
|
4780 while ( 1 )
|
|
4781 {
|
|
4782 i = v8;
|
|
4783 v9 = 0;
|
|
4784 if ( var38 > 0 )
|
|
4785 {
|
|
4786 v21 = (char *)ptr + v7;
|
|
4787 v20 = (char *)ptr + 2 * v30;
|
|
4788 do
|
|
4789 {
|
|
4790 *((char *)ptr + v9) = (signed int)(v1->uTargetRMask & *(short *)i) >> (LOBYTE(v1->uTargetGBits)
|
|
4791 + LOBYTE(v1->uTargetBBits)
|
|
4792 + v1->uTargetRBits
|
|
4793 - 8);
|
|
4794 v21[v9] = (signed int)(v1->uTargetGMask & *(short *)i) >> (LOBYTE(v1->uTargetBBits)
|
|
4795 + LOBYTE(v1->uTargetGBits)
|
|
4796 - 8);
|
|
4797 v10 = i;
|
|
4798 v11 = LOBYTE(v1->uTargetBMask);
|
|
4799 i += 2;
|
|
4800 v20[v9++] = (*(char *)v10 & v11) << (8 - LOBYTE(v1->uTargetBBits));
|
|
4801 }
|
|
4802 while ( v9 < var38 );
|
|
4803 }
|
|
4804 for ( i = 0; i < v29; i += v34 )
|
|
4805 {
|
|
4806 v34 = 1;
|
|
4807 v32 = *((char *)ptr + i);
|
|
4808 do
|
|
4809 {
|
|
4810 v12 = i + v34;
|
|
4811 if ( *((char *)ptr + v12) != v32 )
|
|
4812 break;
|
|
4813 if ( !(v12 % v30) )
|
|
4814 break;
|
|
4815 ++v34;
|
|
4816 }
|
|
4817 while ( v34 < 0x3Fu );
|
|
4818 if ( i + v34 > v29 )
|
|
4819 v34 = 3 * v30 - i;
|
|
4820 if ( v34 > 1u || v32 >= 0xC0u )
|
|
4821 {
|
|
4822 v31 = v34 | 0xC0;
|
|
4823 fwrite(&v31, 1u, 1u, v6);
|
|
4824 }
|
|
4825 fwrite(&v32, 1u, 1u, v6);
|
|
4826 }
|
|
4827 v8 = (int)((char *)v28 + v24);
|
|
4828 v13 = File == (FILE *)1;
|
|
4829 File = (FILE *)((char *)File - 1);
|
|
4830 v28 = (char *)v28 + v24;
|
|
4831 if ( v13 )
|
|
4832 break;
|
|
4833 v7 = v30;
|
|
4834 }
|
|
4835 }
|
|
4836 if ( v1->pRenderD3D )
|
|
4837 {
|
|
4838 ErrD3D(pRenderer->pBackBuffer4->Unlock(0));
|
|
4839 }
|
|
4840 else
|
|
4841 {
|
|
4842 pRenderer->EndScene();
|
|
4843 }
|
|
4844
|
|
4845 pAllocator->FreeChunk(ptr);
|
|
4846 fclose(v6);
|
|
4847 }
|
|
4848 }
|
|
4849 }
|
|
4850 // 4EFA80: using guessed type int dword_4EFA80;
|
|
4851
|
|
4852
|
|
4853 //----- (0049F1BC) --------------------------------------------------------
|
|
4854 void Render::_49F1BC(const char *a1)
|
|
4855 {
|
|
4856 Render *v2; // esi@1
|
|
4857 __int16 v3; // di@1
|
|
4858 int v4; // eax@4
|
|
4859 char *v5; // ecx@4
|
|
4860 unsigned int v6; // eax@8
|
|
4861 FILE *v7; // edi@10
|
|
4862 int v8; // ecx@11
|
|
4863 int v9; // eax@11
|
|
4864 int v10; // eax@13
|
|
4865 const char *v11; // ecx@15
|
|
4866 unsigned __int8 v12; // dl@15
|
|
4867 signed int v13; // eax@18
|
|
4868 char v14; // zf@27
|
|
4869 HRESULT v15; // eax@29
|
|
4870 char v16; // [sp+Ch] [bp-12Ch]@10
|
|
4871 __int16 v17; // [sp+44h] [bp-F4h]@10
|
|
4872 int Dst; // [sp+48h] [bp-F0h]@7
|
|
4873 int v19; // [sp+58h] [bp-E0h]@8
|
|
4874 unsigned __int16 *v20; // [sp+6Ch] [bp-CCh]@8
|
|
4875 char v21; // [sp+C4h] [bp-74h]@10
|
|
4876 unsigned int v22; // [sp+F4h] [bp-44h]@11
|
|
4877 char *v23; // [sp+F8h] [bp-40h]@14
|
|
4878 int v24; // [sp+FCh] [bp-3Ch]@11
|
|
4879 int v25; // [sp+100h] [bp-38h]@4
|
|
4880 FILE *File; // [sp+104h] [bp-34h]@3
|
|
4881 char Str; // [sp+108h] [bp-30h]@10
|
|
4882 char v28; // [sp+109h] [bp-2Fh]@10
|
|
4883 char v29; // [sp+10Ah] [bp-2Eh]@10
|
|
4884 char v30; // [sp+10Bh] [bp-2Dh]@10
|
|
4885 __int16 v31; // [sp+10Ch] [bp-2Ch]@10
|
|
4886 __int16 v32; // [sp+10Eh] [bp-2Ah]@10
|
|
4887 __int16 v33; // [sp+110h] [bp-28h]@10
|
|
4888 __int16 v34; // [sp+112h] [bp-26h]@10
|
|
4889 __int16 v35; // [sp+114h] [bp-24h]@10
|
|
4890 __int16 v36; // [sp+116h] [bp-22h]@10
|
|
4891 char v37; // [sp+118h] [bp-20h]@10
|
|
4892 char v38; // [sp+119h] [bp-1Fh]@10
|
|
4893 __int16 v39; // [sp+11Ah] [bp-1Eh]@10
|
|
4894 __int16 v40; // [sp+11Ch] [bp-1Ch]@10
|
|
4895 void *ptr; // [sp+120h] [bp-18h]@10
|
|
4896 unsigned __int16 *v42; // [sp+124h] [bp-14h]@8
|
|
4897 int v43; // [sp+128h] [bp-10h]@4
|
|
4898 char v44; // [sp+12Fh] [bp-9h]@25
|
|
4899 char *i; // [sp+130h] [bp-8h]@10
|
|
4900 unsigned __int8 v46; // [sp+137h] [bp-1h]@17
|
|
4901
|
|
4902 v2 = this;
|
|
4903 v3 = 0;
|
|
4904 if ( !this->pRenderD3D || this->field_40110 )
|
|
4905 {
|
|
4906 ++dword_4EFA84;
|
|
4907 File = fopen(a1, "wb");
|
|
4908 if ( File )
|
|
4909 {
|
|
4910 v4 = v2->field_10;
|
|
4911 v5 = (char *)v2->field_14;
|
|
4912 v25 = v4;
|
|
4913 a1 = v5;
|
|
4914 v43 = v4;
|
|
4915 if ( v4 & 1 )
|
|
4916 v43 = v4 + 1;
|
|
4917 if ( v2->pRenderD3D )
|
|
4918 {
|
|
4919 memset(&Dst, 0, 0x7Cu);
|
|
4920 Dst = 124;
|
|
4921 if ( !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, (DDSURFACEDESC2 *)&Dst, 1u) )
|
|
4922 return;
|
|
4923 v42 = v20;
|
|
4924 v6 = v19 >> 1;
|
|
4925 v3 = 0;
|
|
4926 }
|
|
4927 else
|
|
4928 {
|
|
4929 pRenderer->BeginScene();
|
|
4930 v42 = pRenderer->pTargetSurface;
|
|
4931 v6 = pRenderer->uTargetSurfacePitch;
|
|
4932 }
|
|
4933 i = (char *)v6;
|
|
4934 v33 = v25 - 1;
|
|
4935 v31 = v3;
|
|
4936 v34 = (short)a1 - 1;
|
|
4937 v32 = v3;
|
|
4938 v39 = v43;
|
|
4939 memset(&v21, 0, 0x30u);
|
|
4940 memset(&v16, 0, 0x38u);
|
|
4941 v37 = 0;
|
|
4942 Str = 10;
|
|
4943 v17 = 0;
|
|
4944 v7 = File;
|
|
4945 v28 = 5;
|
|
4946 v29 = 1;
|
|
4947 v30 = 8;
|
|
4948 v35 = 75;
|
|
4949 v36 = 75;
|
|
4950 v38 = 3;
|
|
4951 v40 = 1;
|
|
4952 fwrite(&Str, 1u, 1u, File);
|
|
4953 fwrite(&v28, 1u, 1u, v7);
|
|
4954 fwrite(&v29, 1u, 1u, v7);
|
|
4955 fwrite(&v30, 1u, 1u, v7);
|
|
4956 fwrite(&v31, 2u, 1u, v7);
|
|
4957 fwrite(&v32, 2u, 1u, v7);
|
|
4958 fwrite(&v33, 2u, 1u, v7);
|
|
4959 fwrite(&v34, 2u, 1u, v7);
|
|
4960 fwrite(&v35, 2u, 1u, v7);
|
|
4961 fwrite(&v36, 2u, 1u, v7);
|
|
4962 fwrite(&v21, 0x30u, 1u, v7);
|
|
4963 fwrite(&v37, 1u, 1u, v7);
|
|
4964 fwrite(&v38, 1u, 1u, v7);
|
|
4965 fwrite(&v39, 2u, 1u, v7);
|
|
4966 fwrite(&v40, 2u, 1u, v7);
|
|
4967 fwrite(&v16, 0x3Au, 1u, v7);
|
|
4968 ptr = pAllocator->AllocNamedChunk(0, 3 * v25 + 6, 0);
|
|
4969 if ( (signed int)a1 > 0 )
|
|
4970 {
|
|
4971 v8 = v43;
|
|
4972 File = (FILE *)a1;
|
|
4973 v24 = 3 * v43;
|
|
4974 v22 = 2 * (int)i;
|
|
4975 v9 = (int)v42;
|
|
4976 while ( 1 )
|
|
4977 {
|
|
4978 a1 = (const char *)v9;
|
|
4979 v10 = 0;
|
|
4980 if ( v25 > 0 )
|
|
4981 {
|
|
4982 i = (char *)ptr + v8;
|
|
4983 v23 = (char *)ptr + 2 * v43;
|
|
4984 do
|
|
4985 {
|
|
4986 *((char *)ptr + v10) = (signed int)(v2->uTargetRMask & *(short *)a1) >> (LOBYTE(v2->uTargetGBits)
|
|
4987 + LOBYTE(v2->uTargetBBits)
|
|
4988 + v2->uTargetRBits
|
|
4989 - 8);
|
|
4990 i[v10] = (signed int)(v2->uTargetGMask & *(short *)a1) >> (LOBYTE(v2->uTargetBBits)
|
|
4991 + LOBYTE(v2->uTargetGBits)
|
|
4992 - 8);
|
|
4993 v11 = a1;
|
|
4994 v12 = LOBYTE(v2->uTargetBMask);
|
|
4995 a1 += 2;
|
|
4996 v23[v10++] = ((unsigned __int8)*v11 & v12) << (8 - LOBYTE(v2->uTargetBBits));
|
|
4997 }
|
|
4998 while ( v10 < v25 );
|
|
4999 }
|
|
5000 for ( i = 0; (signed int)i < v24; i += BYTE3(a1) )
|
|
5001 {
|
|
5002 BYTE3(a1) = 1;
|
|
5003 v46 = *((char *)ptr + (int)i);
|
|
5004 do
|
|
5005 {
|
|
5006 v13 = (signed int)&i[BYTE3(a1)];
|
|
5007 if ( *((char *)ptr + v13) != v46 )
|
|
5008 break;
|
|
5009 if ( !(v13 % v43) )
|
|
5010 break;
|
|
5011 ++BYTE3(a1);
|
|
5012 }
|
|
5013 while ( BYTE3(a1) < 0x3Fu );
|
|
5014 if ( (signed int)&i[BYTE3(a1)] > v24 )
|
|
5015 BYTE3(a1) = 3 * v43 - (char)i;
|
|
5016 if ( BYTE3(a1) > 1u || v46 >= 0xC0u )
|
|
5017 {
|
|
5018 v44 = BYTE3(a1) | 0xC0;
|
|
5019 fwrite(&v44, 1u, 1u, v7);
|
|
5020 }
|
|
5021 fwrite(&v46, 1u, 1u, v7);
|
|
5022 }
|
|
5023 v9 = (int)&v42[v22 / 2];
|
|
5024 v14 = File == (FILE *)1;
|
|
5025 File = (FILE *)((char *)File - 1);
|
|
5026 v42 = (unsigned __int16 *)((char *)v42 + v22);
|
|
5027 if ( v14 )
|
|
5028 break;
|
|
5029 v8 = v43;
|
|
5030 }
|
|
5031 }
|
|
5032 if ( v2->pRenderD3D )
|
|
5033 {
|
|
5034 ErrD3D(pRenderer->pBackBuffer4->Unlock(0));
|
|
5035 }
|
|
5036 else
|
|
5037 {
|
|
5038 pRenderer->EndScene();
|
|
5039 }
|
|
5040 pAllocator->FreeChunk(ptr);
|
|
5041 fclose(v7);
|
|
5042 }
|
|
5043 }
|
|
5044 }
|
|
5045 // 4EFA84: using guessed type int dword_4EFA84;
|
|
5046
|
|
5047
|
|
5048
|
|
5049 //----- (0049F5A2) --------------------------------------------------------
|
|
5050 int Render::_49F5A2(int a2, int a3, int a4, void *Dst, int a6, int a7)
|
|
5051 {
|
|
5052 Render *v7; // ebx@1
|
|
5053 void *v8; // esi@3
|
|
5054 void *v9; // esi@3
|
|
5055 int v10; // ecx@4
|
|
5056 int v11; // eax@4
|
|
5057 int v12; // eax@6
|
|
5058 int v13; // eax@8
|
|
5059 int v14; // ecx@8
|
|
5060 signed int v15; // eax@11
|
|
5061 char v16; // zf@20
|
|
5062 int result; // eax@21
|
|
5063 char v18[58]; // [sp+Ch] [bp-ACh]@3
|
|
5064 // __int16 v19; // [sp+44h] [bp-74h]@3
|
|
5065 char v20[48]; // [sp+48h] [bp-70h]@3
|
|
5066 char *v21; // [sp+78h] [bp-40h]@7
|
|
5067 char *v22; // [sp+7Ch] [bp-3Ch]@7
|
|
5068 int v23; // [sp+80h] [bp-38h]@4
|
|
5069 int v24; // [sp+84h] [bp-34h]@4
|
|
5070 int v25; // [sp+88h] [bp-30h]@4
|
|
5071 int v26; // [sp+8Ch] [bp-2Ch]@4
|
|
5072 char Src; // [sp+90h] [bp-28h]@3
|
|
5073 char v28; // [sp+91h] [bp-27h]@3
|
|
5074 char v29; // [sp+92h] [bp-26h]@3
|
|
5075 char v30; // [sp+93h] [bp-25h]@3
|
|
5076 __int16 v31; // [sp+94h] [bp-24h]@3
|
|
5077 __int16 v32; // [sp+96h] [bp-22h]@3
|
|
5078 __int16 v33; // [sp+98h] [bp-20h]@3
|
|
5079 __int16 v34; // [sp+9Ah] [bp-1Eh]@3
|
|
5080 __int16 v35; // [sp+9Ch] [bp-1Ch]@3
|
|
5081 __int16 v36; // [sp+9Eh] [bp-1Ah]@3
|
|
5082 char v37; // [sp+A0h] [bp-18h]@3
|
|
5083 char v38; // [sp+A1h] [bp-17h]@3
|
|
5084 __int16 v39; // [sp+A2h] [bp-16h]@3
|
|
5085 __int16 v40; // [sp+A4h] [bp-14h]@3
|
|
5086 void *ptr; // [sp+A8h] [bp-10h]@3
|
|
5087 int v42; // [sp+ACh] [bp-Ch]@1
|
|
5088 char v43; // [sp+B3h] [bp-5h]@18
|
|
5089 int i; // [sp+B4h] [bp-4h]@6
|
|
5090
|
|
5091 v7 = this;
|
|
5092 v42 = a3;
|
|
5093 if ( a3 & 1 )
|
|
5094 v42 = a3 + 1;
|
|
5095 v31 = 0;
|
|
5096 v32 = 0;
|
|
5097 v33 = a3 - 1;
|
|
5098 v34 = a4 - 1;
|
|
5099 v39 = v42;
|
|
5100 memset(&v20, 0, 0x30u);
|
|
5101 memset(&v18, 0, 0x38u);
|
|
5102 v8 = Dst;
|
|
5103 v37 = 0;
|
|
5104 *(_WORD *)&v18[56] = 0;
|
|
5105 Src = 10;
|
|
5106 v28 = 5;
|
|
5107 v29 = 1;
|
|
5108 v30 = 8;
|
|
5109 v35 = 75;
|
|
5110 v36 = 75;
|
|
5111 v38 = 3;
|
|
5112 v40 = 1;
|
|
5113 memcpy(Dst, &Src, 1u);
|
|
5114 v8 = (char *)v8 + 1;
|
|
5115 memcpy(v8, &v28, 1u);
|
|
5116 v8 = (char *)v8 + 1;
|
|
5117 memcpy(v8, &v29, 1u);
|
|
5118 v8 = (char *)v8 + 1;
|
|
5119 memcpy(v8, &v30, 1u);
|
|
5120 v8 = (char *)v8 + 1;
|
|
5121 memcpy(v8, &v31, 2u);
|
|
5122 v8 = (char *)v8 + 2;
|
|
5123 memcpy(v8, &v32, 2u);
|
|
5124 v8 = (char *)v8 + 2;
|
|
5125 memcpy(v8, &v33, 2u);
|
|
5126 v8 = (char *)v8 + 2;
|
|
5127 memcpy(v8, &v34, 2u);
|
|
5128 v8 = (char *)v8 + 2;
|
|
5129 memcpy(v8, &v35, 2u);
|
|
5130 v8 = (char *)v8 + 2;
|
|
5131 memcpy(v8, &v36, 2u);
|
|
5132 v8 = (char *)v8 + 2;
|
|
5133 memcpy(v8, &v20, 0x30u);
|
|
5134 v8 = (char *)v8 + 48;
|
|
5135 memcpy(v8, &v37, 1u);
|
|
5136 v8 = (char *)v8 + 1;
|
|
5137 memcpy(v8, &v38, 1u);
|
|
5138 v8 = (char *)v8 + 1;
|
|
5139 memcpy(v8, &v39, 2u);
|
|
5140 v8 = (char *)v8 + 2;
|
|
5141 memcpy(v8, &v40, 2u);
|
|
5142 v8 = (char *)v8 + 2;
|
|
5143 memcpy(v8, &v18, 0x3Au);
|
|
5144 v9 = (char *)v8 + 58;
|
|
5145 ptr = pAllocator->AllocNamedChunk(0, 3 * a3 + 6, 0);
|
|
5146 if ( a4 > 0 )
|
|
5147 {
|
|
5148 v10 = v42;
|
|
5149 v25 = a4;
|
|
5150 v26 = 3 * v42;
|
|
5151 v23 = 2 * a3;
|
|
5152 v11 = a2;
|
|
5153 v24 = a2;
|
|
5154 while ( 1 )
|
|
5155 {
|
|
5156 a4 = v11;
|
|
5157 v12 = 0;
|
|
5158 i = 0;
|
|
5159 if ( a3 > 0 )
|
|
5160 {
|
|
5161 v21 = (char *)ptr + v10;
|
|
5162 v22 = (char *)ptr + 2 * v42;
|
|
5163 do
|
|
5164 {
|
|
5165 *((char *)ptr + v12) = (signed int)(v7->uTargetRMask & *(short *)a4) >> (LOBYTE(v7->uTargetGBits)
|
|
5166 + LOBYTE(v7->uTargetBBits)
|
|
5167 + v7->uTargetRBits
|
|
5168 - 8);
|
|
5169 v13 = i;
|
|
5170 v21[i] = (signed int)(v7->uTargetGMask & *(short *)a4) >> (LOBYTE(v7->uTargetBBits)
|
|
5171 + LOBYTE(v7->uTargetGBits)
|
|
5172 - 8);
|
|
5173 v14 = a4;
|
|
5174 a4 += 2;
|
|
5175 v22[v13] = (v7->uTargetBMask & *(char *)v14) << (8 - LOBYTE(v7->uTargetBBits));
|
|
5176 v12 = v13 + 1;
|
|
5177 i = v12;
|
|
5178 }
|
|
5179 while ( v12 < a3 );
|
|
5180 }
|
|
5181 for ( i = 0; i < v26; v9 = (char *)v9 + 1 )
|
|
5182 {
|
|
5183 BYTE3(a4) = 1;
|
|
5184 BYTE3(a2) = *((char *)ptr + i);
|
|
5185 do
|
|
5186 {
|
|
5187 v15 = i + BYTE3(a4);
|
|
5188 if ( *((char *)ptr + v15) != BYTE3(a2) )
|
|
5189 break;
|
|
5190 if ( !(v15 % v42) )
|
|
5191 break;
|
|
5192 ++BYTE3(a4);
|
|
5193 }
|
|
5194 while ( BYTE3(a4) < 0x3Fu );
|
|
5195 if ( i + BYTE3(a4) > v26 )
|
|
5196 BYTE3(a4) = 3 * v42 - i;
|
|
5197 if ( BYTE3(a4) > 1u || BYTE3(a2) >= 0xC0u )
|
|
5198 {
|
|
5199 v43 = BYTE3(a4) | 0xC0;
|
|
5200 memcpy(v9, &v43, 1u);
|
|
5201 v9 = (char *)v9 + 1;
|
|
5202 }
|
|
5203 memcpy(v9, (char *)&a2 + 3, 1u);
|
|
5204 i += BYTE3(a4);
|
|
5205 }
|
|
5206 v11 = v23 + v24;
|
|
5207 v16 = v25-- == 1;
|
|
5208 v24 += v23;
|
|
5209 if ( v16 )
|
|
5210 break;
|
|
5211 v10 = v42;
|
|
5212 }
|
|
5213 }
|
|
5214 pAllocator->FreeChunk(ptr);
|
|
5215 result = a7;
|
|
5216 *(int *)a7 = (char *)v9 - Dst;
|
|
5217 return result;
|
|
5218 }
|
|
5219
|
|
5220
|
|
5221 //----- (0049F8B5) --------------------------------------------------------
|
|
5222 FILE *Render::SavePCXImage(const char *Filename, char *a3, int a4, int a5)
|
|
5223 {
|
|
5224 Render *v5; // esi@1
|
|
5225 FILE *result; // eax@1
|
|
5226 FILE *v7; // edi@4
|
|
5227 int v8; // ecx@5
|
|
5228 int v9; // eax@5
|
|
5229 int v10; // eax@7
|
|
5230 int v11; // ecx@9
|
|
5231 signed int v12; // eax@12
|
|
5232 char v13; // zf@21
|
|
5233 char v14[56]; // [sp+4h] [bp-A0h]@4
|
|
5234 __int16 v15; // [sp+3Ch] [bp-68h]@4
|
|
5235 char color_map[48]; // [sp+40h] [bp-64h]@4
|
|
5236 int v17; // [sp+70h] [bp-34h]@5
|
|
5237 int v18; // [sp+74h] [bp-30h]@5
|
|
5238 char *v19; // [sp+78h] [bp-2Ch]@5
|
|
5239 int v20; // [sp+7Ch] [bp-28h]@5
|
|
5240 PCXHeader_1 header1; // [sp+80h] [bp-24h]@4
|
|
5241 PCXHeader_2 header2; // [sp+90h] [bp-14h]@4
|
|
5242 void *ptr; // [sp+98h] [bp-Ch]@4
|
|
5243 int v24; // [sp+9Ch] [bp-8h]@2
|
|
5244 char *i; // [sp+A0h] [bp-4h]@8
|
|
5245
|
|
5246 v5 = this;
|
|
5247 result = fopen(Filename, "wb");
|
|
5248 Filename = (const char *)result;
|
|
5249 if ( result )
|
|
5250 {
|
|
5251 v24 = a4;
|
|
5252 if ( a4 & 1 )
|
|
5253 v24 = a4 + 1;
|
|
5254 header1.left = 0;
|
|
5255 header1.up = 0;
|
|
5256 header1.right = a4 - 1;
|
|
5257 header1.bottom = a5 - 1;
|
|
5258 header2.pitch = v24;
|
|
5259 memset(color_map, 0, sizeof(color_map));
|
|
5260 header2.reserved = 0;
|
|
5261 memset(v14, 0, sizeof(v14));
|
|
5262 v15 = 0;
|
|
5263 header1.manufacturer = 10;
|
|
5264 header1.version = 5;
|
|
5265 header1.encoding = 1;
|
|
5266 header1.bpp = 8;
|
|
5267 header1.hdpi = 75;
|
|
5268 header1.vdpi = 75;
|
|
5269 header2.planes = 3;
|
|
5270 header2.palette_info = 1;
|
|
5271 fwrite(&header1, 1u, 1u, (FILE *)Filename);
|
|
5272 v7 = (FILE *)Filename;
|
|
5273 fwrite(&header1.version, 1u, 1u, (FILE *)Filename);
|
|
5274 fwrite(&header1.encoding, 1u, 1u, v7);
|
|
5275 fwrite(&header1.bpp, 1u, 1u, v7);
|
|
5276 fwrite(&header1.left, 2u, 1u, v7);
|
|
5277 fwrite(&header1.up, 2u, 1u, v7);
|
|
5278 fwrite(&header1.right, 2u, 1u, v7);
|
|
5279 fwrite(&header1.bottom, 2u, 1u, v7);
|
|
5280 fwrite(&header1.hdpi, 2u, 1u, v7);
|
|
5281 fwrite(&header1.vdpi, 2u, 1u, v7);
|
|
5282 fwrite(color_map, 0x30u, 1u, v7);
|
|
5283 fwrite(&header2, 1u, 1u, v7);
|
|
5284 fwrite(&header2.planes, 1u, 1u, v7);
|
|
5285 fwrite(&header2.pitch, 2u, 1u, v7);
|
|
5286 fwrite(&header2.palette_info, 2u, 1u, v7);
|
|
5287 fwrite(v14, 0x3Au, 1u, v7);
|
|
5288 ptr = pAllocator->AllocNamedChunk(0, 3 * a4 + 6, 0);
|
|
5289 if ( a5 > 0 )
|
|
5290 {
|
|
5291 v8 = v24;
|
|
5292 v18 = a5;
|
|
5293 v20 = 3 * v24;
|
|
5294 v17 = 2 * a4;
|
|
5295 v9 = (int)a3;
|
|
5296 v19 = a3;
|
|
5297 while ( 1 )
|
|
5298 {
|
|
5299 a5 = v9;
|
|
5300 v10 = 0;
|
|
5301 if ( a4 > 0 )
|
|
5302 {
|
|
5303 a3 = (char *)ptr + v8;
|
|
5304 i = (char *)ptr + 2 * v24;
|
|
5305 do
|
|
5306 {
|
|
5307 *((char *)ptr + v10) = (signed int)(v5->uTargetRMask & *(short *)a5) >> (LOBYTE(v5->uTargetGBits)
|
|
5308 + LOBYTE(v5->uTargetBBits)
|
|
5309 + v5->uTargetRBits
|
|
5310 - 8);
|
|
5311 a3[v10] = (signed int)(v5->uTargetGMask & *(short *)a5) >> (LOBYTE(v5->uTargetBBits)
|
|
5312 + LOBYTE(v5->uTargetGBits)
|
|
5313 - 8);
|
|
5314 v11 = a5;
|
|
5315 a5 += 2;
|
|
5316 i[v10++] = (v5->uTargetBMask & *(char *)v11) << (8 - LOBYTE(v5->uTargetBBits));
|
|
5317 }
|
|
5318 while ( v10 < a4 );
|
|
5319 }
|
|
5320 for ( i = 0; (signed int)i < v20; i += BYTE3(a5) )
|
|
5321 {
|
|
5322 BYTE3(a5) = 1;
|
|
5323 BYTE3(Filename) = *((char *)ptr + (int)i);
|
|
5324 do
|
|
5325 {
|
|
5326 v12 = (signed int)&i[BYTE3(a5)];
|
|
5327 if ( *((char *)ptr + v12) != BYTE3(Filename) )
|
|
5328 break;
|
|
5329 if ( !(v12 % v24) )
|
|
5330 break;
|
|
5331 ++BYTE3(a5);
|
|
5332 }
|
|
5333 while ( BYTE3(a5) < 0x3Fu );
|
|
5334 if ( (signed int)&i[BYTE3(a5)] > v20 )
|
|
5335 BYTE3(a5) = 3 * v24 - (char)i;
|
|
5336 if ( BYTE3(a5) > 1u || BYTE3(Filename) >= 0xC0u )
|
|
5337 {
|
|
5338 BYTE3(a3) = BYTE3(a5) | 0xC0;
|
|
5339 fwrite((char *)&a3 + 3, 1u, 1u, v7);
|
|
5340 }
|
|
5341 fwrite((char *)&Filename + 3, 1u, 1u, v7);
|
|
5342 }
|
|
5343 v9 = (int)&v19[v17];
|
|
5344 v13 = v18-- == 1;
|
|
5345 v19 += v17;
|
|
5346 if ( v13 )
|
|
5347 break;
|
|
5348 v8 = v24;
|
|
5349 }
|
|
5350 }
|
|
5351 pAllocator->FreeChunk(ptr);
|
|
5352 result = (FILE *)fclose(v7);
|
|
5353 }
|
|
5354 return result;
|
|
5355 }
|
|
5356
|
|
5357
|
|
5358 //----- (0049FBCD) --------------------------------------------------------
|
|
5359 void Render::ClearTarget(unsigned int uColor)
|
|
5360 {
|
|
5361 if (pRenderD3D)
|
|
5362 {
|
|
5363 if (field_40110)
|
|
5364 pRenderD3D->ClearTarget(true, uColor, false, 0.0);
|
|
5365 }
|
|
5366 else
|
|
5367 memset32(pTargetSurface, uColor, field_10 * field_14 / 2);
|
|
5368 }
|
|
5369
|
|
5370
|
|
5371
|
|
5372 //----- (0049FC23) --------------------------------------------------------
|
|
5373 void Render::Release2()
|
|
5374 {
|
|
5375 Release();
|
|
5376 bWindowMode = 1;
|
|
5377 }
|
|
5378
|
|
5379
|
|
5380 //----- (0049FC37) --------------------------------------------------------
|
|
5381 void Render::Present()
|
|
5382 {
|
|
5383 Render *v1; // esi@1
|
|
5384 struct tagRECT Rect; // [sp+8h] [bp-28h]@11
|
|
5385 RECT a4; // [sp+18h] [bp-18h]@11
|
|
5386 struct tagPOINT Point; // [sp+28h] [bp-8h]@11
|
|
5387
|
|
5388 v1 = this;
|
|
5389 if ( !pRenderer->pRenderD3D || this->field_40110 )
|
|
5390 {
|
|
5391 this->pBeforePresentFunction();
|
|
5392 if ( v1->pRenderD3D )
|
|
5393 {
|
|
5394 if ( v1->field_40110 )
|
|
5395 {
|
|
5396 if (pAsyncMouse)
|
|
5397 pAsyncMouse->_46BAEC();
|
|
5398 pRenderD3D->Present(false);
|
|
5399 if (pAsyncMouse)
|
|
5400 pAsyncMouse->_46BB0A();
|
|
5401 }
|
|
5402 }
|
|
5403 else
|
|
5404 {
|
|
5405 if ( v1->bWindowMode )
|
|
5406 {
|
|
5407 RestoreFrontBuffer();
|
|
5408 GetClientRect(v1->hWnd, &Rect);
|
|
5409 Point.y = 0;
|
|
5410 Point.x = 0;
|
|
5411 ClientToScreen(v1->hWnd, &Point);
|
|
5412 OffsetRect(&Rect, Point.x, Point.y);
|
|
5413 a4.top = 0;
|
|
5414 a4.bottom = 480;
|
|
5415 a4.left = 0;
|
|
5416 a4.right = 640;
|
|
5417 PresentRect(&Rect, &a4);
|
|
5418 }
|
|
5419 else
|
|
5420 {
|
|
5421 RestoreFrontBuffer();
|
|
5422 a4.top = 0;
|
|
5423 a4.bottom = 480;
|
|
5424 a4.left = 0;
|
|
5425 a4.right = 640;
|
|
5426 BltBackToFontFast(0, 0, &a4);
|
|
5427 }
|
|
5428 }
|
|
5429 }
|
|
5430 }
|
|
5431
|
|
5432 //----- (0049FD3A) --------------------------------------------------------
|
|
5433 void Render::_49FD3A()
|
|
5434 {
|
|
5435 Render *v2; // esi@1
|
|
5436 IDirectDrawSurface4 *v3; // eax@6
|
|
5437 IDirectDrawSurface4 *v4; // ST0C_4@6
|
|
5438 RECT v5; // [sp+8h] [bp-10h]@6
|
|
5439
|
|
5440 auto a1 = this;
|
|
5441 v2 = a1;
|
|
5442 if ( a1->pRenderD3D )
|
|
5443 {
|
|
5444 if (pFrontBuffer4->IsLost() == DDERR_SURFACELOST)
|
|
5445 pFrontBuffer4->Restore();
|
|
5446 if (pBackBuffer4->IsLost() == DDERR_SURFACELOST)
|
|
5447 pBackBuffer4->Restore();
|
|
5448 v3 = v2->pBackBuffer4;
|
|
5449 v4 = v2->pFrontBuffer4;
|
|
5450 v5.top = 0;
|
|
5451 v5.bottom = 480;
|
|
5452 v5.left = 0;
|
|
5453 v5.right = 640;
|
|
5454 v3->BltFast(0, 0, v4, &v5, 16u);
|
|
5455 }
|
|
5456 }
|
|
5457
|
|
5458
|
|
5459 //----- (0049FDBF) --------------------------------------------------------
|
|
5460 void Render::CreateZBuffer()
|
|
5461 {
|
|
5462 if (!pDefaultZBuffer)
|
|
5463 {
|
|
5464 pDefaultZBuffer = pActiveZBuffer = nullptr;
|
|
5465 pDefaultZBuffer = pActiveZBuffer = (int *)pAllocator->AllocNamedChunk(0, 0x12C000, "Z Buf.");
|
|
5466 memset32(pActiveZBuffer, 0xFFFF0000u, 0x4B000u);
|
|
5467 }
|
|
5468 }
|
|
5469
|
|
5470
|
|
5471 //----- (0049FE05) --------------------------------------------------------
|
|
5472 void Render::Release()
|
|
5473 {
|
|
5474 Render *v1; // esi@1
|
|
5475 RenderD3D *v2; // ecx@1
|
|
5476 char v3; // zf@4
|
|
5477 void *v4; // ebx@6
|
|
5478 IDirectDraw *v5; // eax@10
|
|
5479 IDirectDrawSurface2 *v6; // eax@11
|
|
5480 IDirectDrawSurface2 *v7; // eax@13
|
|
5481 IDirectDrawSurface2 *v8; // eax@15
|
|
5482 IDirectDraw2 *v9; // eax@17
|
|
5483 IDirectDraw4 *v10; // eax@19
|
|
5484 IDirectDrawSurface4 *v11; // eax@20
|
|
5485 IDirectDrawSurface4 *v12; // eax@22
|
|
5486 IDirectDrawSurface4 *v13; // eax@24
|
|
5487 IDirectDraw4 *v14; // eax@26
|
|
5488 unsigned __int16 **v15; // ebx@28
|
|
5489 void **v16; // esi@29
|
|
5490
|
|
5491 v1 = this;
|
|
5492 v2 = this->pRenderD3D;
|
|
5493 if ( v2 )
|
|
5494 {
|
|
5495 if ( v1->field_40110 )
|
|
5496 {
|
|
5497 pRenderD3D->ClearTarget(1u, 0, 0, 1.0);
|
|
5498 pRenderD3D->Present(0);
|
|
5499 pRenderD3D->ClearTarget(1u, 0, 0, 1.0);
|
|
5500 }
|
|
5501 v1->pColorKeySurface4 = 0;
|
|
5502 v1->pBackBuffer4 = 0;
|
|
5503 v3 = v1->pTargetSurface == 0;
|
|
5504 v1->pFrontBuffer4 = 0;
|
|
5505 v1->pDirectDraw4 = 0;
|
|
5506 if ( !v3 )
|
|
5507 {
|
|
5508 free(v1->ptr_400E8);
|
|
5509 v1->pTargetSurface = 0;
|
|
5510 v1->ptr_400E8 = 0;
|
|
5511 }
|
|
5512 v4 = v1->pRenderD3D;
|
|
5513 if ( v4 )
|
|
5514 {
|
|
5515 pRenderD3D->Release();
|
|
5516 free(v4);
|
|
5517 }
|
|
5518 v1->pRenderD3D = 0;
|
|
5519 }
|
|
5520 else
|
|
5521 {
|
|
5522 if ( bWinNT4_0 == 1 )
|
|
5523 {
|
|
5524 v5 = (IDirectDraw *)v1->pDirectDraw2;
|
|
5525 if ( !v5 )
|
|
5526 return;
|
|
5527 v5->SetCooperativeLevel(v1->hWnd, 8u);
|
|
5528 v1->pDirectDraw2->FlipToGDISurface();
|
|
5529 v6 = v1->pSomeSurface2;
|
|
5530 if ( v6 )
|
|
5531 {
|
|
5532 v6->Release();
|
|
5533 v1->pSomeSurface2 = 0;
|
|
5534 }
|
|
5535 v7 = v1->pBackBuffer2;
|
|
5536 if ( v7 )
|
|
5537 {
|
|
5538 v7->Release();
|
|
5539 v1->pBackBuffer2 = 0;
|
|
5540 }
|
|
5541 v8 = v1->pFrontBuffer2;
|
|
5542 if ( v8 )
|
|
5543 {
|
|
5544 v8->Release();
|
|
5545 v1->pFrontBuffer2 = 0;
|
|
5546 }
|
|
5547 v9 = v1->pDirectDraw2;
|
|
5548 if ( v9 )
|
|
5549 {
|
|
5550 v9->Release();
|
|
5551 v1->pDirectDraw2 = 0;
|
|
5552 }
|
|
5553 }
|
|
5554 else
|
|
5555 {
|
|
5556 v10 = v1->pDirectDraw4;
|
|
5557 if ( !v10 )
|
|
5558 return;
|
|
5559 v10->SetCooperativeLevel(v1->hWnd, 1032u);
|
|
5560 v1->pDirectDraw4->FlipToGDISurface();
|
|
5561 v11 = v1->pColorKeySurface4;
|
|
5562 if ( v11 )
|
|
5563 {
|
|
5564 v11->Release();
|
|
5565 v1->pColorKeySurface4 = 0;
|
|
5566 }
|
|
5567 v12 = v1->pBackBuffer4;
|
|
5568 if ( v12 )
|
|
5569 {
|
|
5570 v12->Release();
|
|
5571 v1->pBackBuffer4 = 0;
|
|
5572 }
|
|
5573 v13 = v1->pFrontBuffer4;
|
|
5574 if ( v13 )
|
|
5575 {
|
|
5576 v13->Release();
|
|
5577 v1->pFrontBuffer4 = 0;
|
|
5578 }
|
|
5579 v14 = v1->pDirectDraw4;
|
|
5580 if ( v14 )
|
|
5581 {
|
|
5582 v14->Release();
|
|
5583 v1->pDirectDraw4 = 0;
|
|
5584 }
|
|
5585 }
|
|
5586 v15 = &v1->pTargetSurface;
|
|
5587 if ( v1->pTargetSurface )
|
|
5588 {
|
|
5589 v16 = (void **)&v1->ptr_400E8;
|
|
5590 free(*v16);
|
|
5591 *v15 = 0;
|
|
5592 *v16 = 0;
|
|
5593 }
|
|
5594 }
|
|
5595 }
|
|
5596
|
|
5597 //----- (0049FFD7) --------------------------------------------------------
|
|
5598 void Render::CreateSomeTexture()
|
|
5599 {
|
|
5600 pRenderD3D->CreateTexture(64, 64, &pSurface, &pTexture, true, false, 32);
|
|
5601 }
|
|
5602
|
|
5603 //----- (0049FFFB) --------------------------------------------------------
|
|
5604 bool Render::InitializeFullscreen(HWND hWnd)
|
|
5605 {
|
|
5606 //Render *v2; // esi@1
|
|
5607 //HWND v3; // ebx@1
|
|
5608 //void *v4; // eax@2
|
|
5609 //RenderD3D *v5; // eax@3
|
|
5610 unsigned int v6; // edx@5
|
|
5611 RenderD3D__DevInfo *v7; // ecx@5
|
|
5612 bool v8; // eax@6
|
|
5613 RenderD3D *v9; // ecx@13
|
|
5614 unsigned int v10; // eax@13
|
|
5615 RenderD3D *v11; // eax@25
|
|
5616 HRESULT v12; // eax@25
|
|
5617 int v13; // ecx@25
|
|
5618 int v14; // eax@27
|
|
5619 signed int v15; // ebx@31
|
|
5620 bool v16; // eax@35
|
|
5621 char v17; // zf@35
|
|
5622 IDirectDraw4 *v18; // eax@38
|
|
5623 HRESULT v19; // eax@38
|
|
5624 int *v20; // eax@39
|
|
5625 int *v22; // eax@42
|
|
5626 int v23; // ecx@42
|
|
5627 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-300h]@25
|
|
5628 DDSURFACEDESC2 pDesc; // [sp+108h] [bp-204h]@40
|
|
5629 D3DDEVICEDESC halCaps; // [sp+184h] [bp-188h]@25
|
|
5630 DDSURFACEDESC2 ddsd2; // [sp+280h] [bp-8Ch]@38
|
|
5631 void *v28; // [sp+2FCh] [bp-10h]@2
|
|
5632 int v29; // [sp+308h] [bp-4h]@2
|
|
5633
|
|
5634 //v2 = this;
|
|
5635 this->field_40110 = 0;
|
|
5636 this->pColorKeySurface4 = 0;
|
|
5637 this->pBackBuffer4 = 0;
|
|
5638 this->pFrontBuffer4 = 0;
|
|
5639 this->pDirectDraw4 = 0;
|
|
5640 this->bColorKeySupported = 0;
|
|
5641 Release();
|
|
5642 //v3 = hWnd;
|
|
5643 this->hWnd = hWnd;
|
|
5644 CreateZBuffer();
|
|
5645 if ( bUserDirect3D )
|
|
5646 {
|
|
5647 pRenderD3D = new RenderD3D;
|
|
5648 v28 = pRenderD3D;
|
|
5649 v6 = uDesiredDirect3DDevice;
|
|
5650 v29 = -1;
|
|
5651 v7 = pRenderD3D->pAvailableDevices;
|
|
5652 if ( v7[v6].bIsDeviceCompatible )
|
|
5653 {
|
|
5654 v8 = pRenderD3D->CreateDevice(v6, 0, hWnd);
|
|
5655 uAcquiredDirect3DDevice = uDesiredDirect3DDevice;
|
|
5656 }
|
|
5657 else
|
|
5658 {
|
|
5659 if ( v7[1].bIsDeviceCompatible )
|
|
5660 {
|
|
5661 v8 = pRenderD3D->CreateDevice(1u, 0, hWnd);
|
|
5662 uAcquiredDirect3DDevice = 1;
|
|
5663 }
|
|
5664 else
|
|
5665 {
|
|
5666 if ( !v7->bIsDeviceCompatible )
|
|
5667 Abortf("There aren't any D3D devices to create.");
|
|
5668 v8 = pRenderD3D->CreateDevice(0, 0, hWnd);
|
|
5669 uAcquiredDirect3DDevice = 0;
|
|
5670 }
|
|
5671 }
|
|
5672 if ( !v8 )
|
|
5673 Abortf("D3Drend->Init failed.");
|
|
5674 v9 = pRenderD3D;
|
|
5675 pBackBuffer4 = v9->pBackBuffer;
|
|
5676 pFrontBuffer4 = v9->pFrontBuffer;
|
|
5677 pDirectDraw4 = v9->pHost;
|
|
5678 v10 = pRenderD3D->GetDeviceCaps();
|
|
5679 if ( v10 & 1 )
|
|
5680 {
|
|
5681 if ( pRenderD3D )
|
|
5682 {
|
|
5683 pRenderD3D->Release();
|
|
5684 delete pRenderD3D;
|
|
5685 }
|
|
5686 pRenderD3D = 0;
|
|
5687 pBackBuffer4 = 0;
|
|
5688 pFrontBuffer4 = 0;
|
|
5689 pDirectDraw4 = 0;
|
|
5690 Abortf("Direct3D renderer: The device failed to return capabilities.");
|
|
5691 }
|
|
5692 if ( v10 & 0x3E )
|
|
5693 {
|
|
5694 if ( pRenderD3D )
|
|
5695 {
|
|
5696 pRenderD3D->Release();
|
|
5697 delete pRenderD3D;
|
|
5698 }
|
|
5699 pColorKeySurface4 = 0;
|
|
5700 pRenderD3D = 0;
|
|
5701 pBackBuffer4 = 0;
|
|
5702 pFrontBuffer4 = 0;
|
|
5703 pDirectDraw4 = 0;
|
|
5704 Abortf("Direct3D renderer: The device doesn't support the necessary alpha blending modes.");
|
|
5705 }
|
|
5706 if ( (v10 & 0x80u) != 0 )
|
|
5707 {
|
|
5708 if ( pRenderD3D )
|
|
5709 {
|
|
5710 pRenderD3D->Release();
|
|
5711 delete pRenderD3D;
|
|
5712 }
|
|
5713 pRenderD3D = 0;
|
|
5714 pBackBuffer4 = 0;
|
|
5715 pFrontBuffer4 = 0;
|
|
5716 pDirectDraw4 = 0;
|
|
5717 Abortf("Direct3D renderer: The device doesn't support non-square textures.");
|
|
5718 }
|
|
5719 LOBYTE(field_10365C) = ~(unsigned __int8)(v10 >> 6) & 1;
|
|
5720 bRequiredTextureStagesAvailable = CheckTextureStages();
|
|
5721 memset(&halCaps, 0, 0xFCu);
|
|
5722 halCaps.dwSize = 252;
|
|
5723 memset(&refCaps, 0, 0xFCu);
|
|
5724 v11 = pRenderD3D;
|
|
5725 refCaps.dwSize = 252;
|
|
5726 ErrD3D(v11->pDevice->GetCaps(&halCaps, &refCaps));
|
|
5727 v13 = halCaps.dwMinTextureWidth;
|
|
5728 if ( (unsigned int)halCaps.dwMinTextureWidth >= halCaps.dwMinTextureHeight )
|
|
5729 v13 = halCaps.dwMinTextureHeight;
|
|
5730 v14 = halCaps.dwMaxTextureWidth;
|
|
5731 uMinDeviceTextureDim = v13;
|
|
5732 if ( (unsigned int)v14 < halCaps.dwMaxTextureHeight )
|
|
5733 v14 = halCaps.dwMaxTextureHeight;
|
|
5734 uMaxDeviceTextureDim = v14;
|
|
5735 if ( (unsigned int)v13 < 4 )
|
|
5736 uMinDeviceTextureDim = 4;
|
|
5737 CreateSomeTexture();
|
|
5738 v15 = 1;
|
|
5739 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, true));
|
|
5740 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, true));
|
|
5741 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 2u));
|
|
5742 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SPECULARENABLE, false));
|
|
5743 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_COLORKEYENABLE, false));
|
|
5744 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHATESTENABLE, false));
|
|
5745 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1u));
|
|
5746 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2u));
|
|
5747 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2u));
|
|
5748 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 3u));
|
|
5749 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, 2u));
|
|
5750 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, 0));
|
|
5751 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, 2u));
|
|
5752 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2u));
|
|
5753 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG2, 0));
|
|
5754 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 4u));
|
|
5755 }
|
|
5756 else
|
|
5757 {
|
|
5758 CreateDirectDraw();
|
|
5759 SetDirectDrawCooperationMode(hWnd, 1);
|
|
5760 SetDirectDrawDisplayMode(640u, 480u, 16u);
|
|
5761 CreateDirectDrawPrimarySurface();
|
|
5762 v15 = 1;
|
|
5763 }
|
|
5764 ddpfPrimareSuface.dwSize = 32;
|
|
5765 GetTargetPixelFormat(&ddpfPrimareSuface);
|
|
5766 ParseTargetPixelFormat();
|
|
5767 _49EBF1();
|
|
5768 if ( pRenderD3D )
|
|
5769 {
|
|
5770 v16 = IsColorKeySupported(pDirectDraw4);
|
|
5771 v17 = uAcquiredDirect3DDevice == v15;
|
|
5772 bColorKeySupported = v16;
|
|
5773 if ( !v17 )
|
|
5774 bColorKeySupported = 0;
|
|
5775 if ( bColorKeySupported )
|
|
5776 {
|
|
5777 memset(&ddsd2, 0, 0x7Cu);
|
|
5778 ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue = uTargetGMask | uTargetBMask;
|
|
5779 ddsd2.ddckCKSrcBlt.dwColorSpaceHighValue = ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue;
|
|
5780 v18 = pDirectDraw4;
|
|
5781 ddsd2.dwSize = 124;
|
|
5782 ddsd2.dwFlags = 65543;
|
|
5783 ddsd2.ddsCaps.dwCaps = 2112;
|
|
5784 ddsd2.dwWidth = 640;
|
|
5785 ddsd2.dwHeight = 480;
|
|
5786 ErrD3D(v18->CreateSurface(&ddsd2, &pColorKeySurface4, 0));
|
|
5787 pBeforePresentFunction = Present_ColorKey;
|
|
5788 }
|
|
5789 else
|
|
5790 {
|
|
5791 pTargetSurface = 0;
|
|
5792 ptr_400E8 = 0;
|
|
5793 v20 = (int *)operator new(0x96020u);
|
|
5794 ptr_400E8 = v20;
|
|
5795 if ( !v20
|
|
5796 || (memset(&pDesc, 0, 0x7Cu),
|
|
5797 pDesc.dwSize = 124,
|
|
5798 !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &pDesc, v15)) )
|
|
5799 return 0;
|
|
5800 pBackBuffer4->Unlock(0);
|
|
5801 v22 = ptr_400E8 + 4;
|
|
5802 v23 = (unsigned int)pDesc.lpSurface & 7;
|
|
5803 LOBYTE(v22) = (unsigned __int8)v22 & 0xF8;
|
|
5804 uTargetSurfacePitch = 640;
|
|
5805 pBeforePresentFunction = Present_NoColorKey;
|
|
5806 v15 = 1;
|
|
5807 pTargetSurface = (unsigned __int16 *)((char *)v22 + 2 * v23);
|
|
5808 }
|
|
5809 field_40110 = v15;
|
|
5810 }
|
|
5811 else
|
|
5812 {
|
|
5813 pBeforePresentFunction = 0;//nullsub_1;
|
|
5814 }
|
|
5815 bWindowMode = 0;
|
|
5816 pParty->uFlags |= 2u;
|
|
5817 LODWORD(flt_6BE3A0) = 0x3F0CCCCDu;
|
|
5818 pViewport->_4C02F8(36044);
|
|
5819 return v15;
|
|
5820 }
|
|
5821 // 6BE3A0: using guessed type float flt_6BE3A0;
|
|
5822
|
|
5823
|
|
5824 //----- (004A05F3) --------------------------------------------------------
|
|
5825 bool Render::SwitchToWindow(HWND hWnd)
|
|
5826 {
|
|
5827 //Render *v2; // esi@1
|
|
5828 //void *v3; // eax@2
|
|
5829 //RenderD3D *v4; // eax@3
|
|
5830 //unsigned int v5; // edx@5
|
|
5831 //RenderD3D__DevInfo *v6; // ecx@5
|
|
5832 bool v7; // eax@7
|
|
5833 //RenderD3D *v8; // ecx@12
|
|
5834 unsigned int v9; // eax@12
|
|
5835 RenderD3D *v10; // eax@24
|
|
5836 HRESULT v11; // eax@24
|
|
5837 int v12; // eax@24
|
|
5838 int v13; // eax@26
|
|
5839 bool v14; // eax@32
|
|
5840 char v15; // zf@32
|
|
5841 IDirectDraw4 *v16; // eax@35
|
|
5842 HRESULT v17; // eax@35
|
|
5843 int *v18; // eax@36
|
|
5844 int *v19; // edx@38
|
|
5845 int v20; // eax@38
|
|
5846 unsigned int v21; // ecx@38
|
|
5847 int v22; // eax@41
|
|
5848 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-300h]@24
|
|
5849 DDSURFACEDESC2 pDesc; // [sp+108h] [bp-204h]@37
|
|
5850 D3DDEVICEDESC halCaps; // [sp+184h] [bp-188h]@24
|
|
5851 DDSURFACEDESC2 ddsd2; // [sp+280h] [bp-8Ch]@35
|
|
5852 //RenderD3D *thisa; // [sp+2FCh] [bp-10h]@2
|
|
5853 int v29; // [sp+308h] [bp-4h]@2
|
|
5854
|
|
5855 pParty->uFlags |= 2u;
|
|
5856 //v2 = this;
|
|
5857 flt_6BE3A0 = 0.55000001f;
|
|
5858 pViewport->_4C02F8(36044);
|
|
5859 field_40110 = 0;
|
|
5860 Release();
|
|
5861 pColorKeySurface4 = 0;
|
|
5862 pBackBuffer4 = 0;
|
|
5863 pFrontBuffer4 = 0;
|
|
5864 pDirectDraw4 = 0;
|
|
5865 bColorKeySupported = 0;
|
|
5866 CreateZBuffer();
|
|
5867 if ( bUserDirect3D )
|
|
5868 {
|
|
5869 /*v3 = operator new(0x148u);
|
|
5870 thisa = (RenderD3D *)v3;
|
|
5871 v29 = 0;
|
|
5872 if ( v3 )
|
|
5873 v4 = RenderD3D::RenderD3D((RenderD3D *)v3);
|
|
5874 else
|
|
5875 v4 = 0;*/
|
|
5876 pRenderD3D = new RenderD3D;
|
|
5877 //v4 = pRenderD3D;
|
|
5878 //v5 = uDesiredDirect3DDevice;
|
|
5879 v29 = -1;
|
|
5880 //v6 = pRenderD3D->pAvailableDevices;
|
|
5881 if (pRenderD3D->pAvailableDevices[uDesiredDirect3DDevice].bIsDeviceCompatible &&
|
|
5882 uDesiredDirect3DDevice != 1 )
|
|
5883 {
|
|
5884 v7 = pRenderD3D->CreateDevice(uDesiredDirect3DDevice, 1, hWnd);
|
|
5885 uAcquiredDirect3DDevice = uDesiredDirect3DDevice;
|
|
5886 }
|
|
5887 else
|
|
5888 {
|
|
5889 if ( !pRenderD3D->pAvailableDevices[0].bIsDeviceCompatible )
|
|
5890 Abortf("There aren't any D3D devices to init.");
|
|
5891 v7 = pRenderD3D->CreateDevice(0, 1, hWnd);
|
|
5892 uAcquiredDirect3DDevice = 0;
|
|
5893 }
|
|
5894 if ( !v7 )
|
|
5895 Abortf("D3Drend->Init failed.");
|
|
5896
|
|
5897 //v8 = pRenderD3D;
|
|
5898 pColorKeySurface4 = 0;
|
|
5899 pBackBuffer4 = pRenderD3D->pBackBuffer;
|
|
5900 pFrontBuffer4 = pRenderD3D->pFrontBuffer;
|
|
5901 pDirectDraw4 = pRenderD3D->pHost;
|
|
5902 v9 = pRenderD3D->GetDeviceCaps();
|
|
5903 if ( v9 & 1 )
|
|
5904 {
|
|
5905 if (pRenderD3D)
|
|
5906 {
|
|
5907 pRenderD3D->Release();
|
|
5908 delete pRenderD3D;
|
|
5909 }
|
|
5910 pRenderD3D = 0;
|
|
5911 pBackBuffer4 = 0;
|
|
5912 pFrontBuffer4 = 0;
|
|
5913 pDirectDraw4 = 0;
|
|
5914 Abortf("Direct3D renderer: The device failed to return capabilities.");
|
|
5915 }
|
|
5916 if ( v9 & 0x3E )
|
|
5917 {
|
|
5918 if (pRenderD3D)
|
|
5919 {
|
|
5920 pRenderD3D->Release();
|
|
5921 delete pRenderD3D;
|
|
5922 }
|
|
5923 pColorKeySurface4 = 0;
|
|
5924 pRenderD3D = 0;
|
|
5925 pBackBuffer4 = 0;
|
|
5926 pFrontBuffer4 = 0;
|
|
5927 pDirectDraw4 = 0;
|
|
5928 Abortf("Direct3D renderer: The device doesn't support the necessary alpha blending modes.");
|
|
5929 }
|
|
5930 if ( (v9 & 0x80u) != 0 )
|
|
5931 {
|
|
5932 if (pRenderD3D)
|
|
5933 {
|
|
5934 pRenderD3D->Release();
|
|
5935 delete pRenderD3D;
|
|
5936 }
|
|
5937 pRenderD3D = 0;
|
|
5938 pBackBuffer4 = 0;
|
|
5939 pFrontBuffer4 = 0;
|
|
5940 pDirectDraw4 = 0;
|
|
5941 Abortf("Direct3D renderer: The device doesn't support non-square textures.");
|
|
5942 }
|
|
5943 LOBYTE(field_10365C) = ~(unsigned __int8)(v9 >> 6) & 1;
|
|
5944 bRequiredTextureStagesAvailable = CheckTextureStages();
|
|
5945 memset(&halCaps, 0, 0xFCu);
|
|
5946 halCaps.dwSize = 252;
|
|
5947 memset(&refCaps, 0, 0xFCu);
|
|
5948 //v10 = v2->pRenderD3D;
|
|
5949 refCaps.dwSize = 252;
|
|
5950 ErrD3D(pRenderD3D->pDevice->GetCaps(&halCaps, &refCaps));
|
|
5951 v12 = halCaps.dwMinTextureWidth;
|
|
5952 if ( (unsigned int)halCaps.dwMinTextureWidth >= halCaps.dwMinTextureHeight )
|
|
5953 v12 = halCaps.dwMinTextureHeight;
|
|
5954 uMinDeviceTextureDim = v12;
|
|
5955 v13 = halCaps.dwMaxTextureWidth;
|
|
5956 if ( (unsigned int)halCaps.dwMaxTextureWidth < halCaps.dwMaxTextureHeight )
|
|
5957 v13 = halCaps.dwMaxTextureHeight;
|
|
5958 uMaxDeviceTextureDim = v13;
|
|
5959 CreateSomeTexture();
|
|
5960 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, 1u));
|
|
5961 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 1u));
|
|
5962 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 2u));
|
|
5963 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SPECULARENABLE, 0));
|
|
5964 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_COLORKEYENABLE, 0));
|
|
5965 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1u));
|
|
5966 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2u));
|
|
5967 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2u));
|
|
5968 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 3u));
|
|
5969 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, 2u));
|
|
5970 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, 0));
|
|
5971 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, 2u));
|
|
5972 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2u));
|
|
5973 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG2, 0));
|
|
5974 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 4u));
|
|
5975 }
|
|
5976 else
|
|
5977 {
|
|
5978 CreateDirectDraw();
|
|
5979 SetDirectDrawCooperationMode(hWnd, 0);
|
|
5980 field_4004C = 1;
|
|
5981 CreateFrontBuffer();
|
|
5982 CreateClipper(hWnd);
|
|
5983 CreateBackBuffer();
|
|
5984 field_40030 = 0;
|
|
5985 field_18_locked_pitch = 0;
|
|
5986 }
|
|
5987 ddpfPrimareSuface.dwSize = 32;
|
|
5988 GetTargetPixelFormat(&ddpfPrimareSuface);
|
|
5989 ParseTargetPixelFormat();
|
|
5990 _49EBF1();
|
|
5991 if ( !pRenderD3D )
|
|
5992 {
|
|
5993 pBeforePresentFunction = 0;//nullsub_1;
|
|
5994 goto LABEL_47;
|
|
5995 }
|
|
5996 v14 = IsColorKeySupported(pDirectDraw4);
|
|
5997 v15 = uAcquiredDirect3DDevice == 1;
|
|
5998 bColorKeySupported = v14;
|
|
5999 if ( !v15 )
|
|
6000 bColorKeySupported = 0;
|
|
6001 if ( bColorKeySupported )
|
|
6002 {
|
|
6003 memset(&ddsd2, 0, 0x7Cu);
|
|
6004 ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue = uTargetGMask | uTargetBMask;
|
|
6005 ddsd2.ddckCKSrcBlt.dwColorSpaceHighValue = ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue;
|
|
6006 v16 = pDirectDraw4;
|
|
6007 ddsd2.dwSize = 124;
|
|
6008 ddsd2.dwFlags = 65543;
|
|
6009 ddsd2.ddsCaps.dwCaps = 2112;
|
|
6010 ddsd2.dwWidth = 640;
|
|
6011 ddsd2.dwHeight = 480;
|
|
6012 ErrD3D(v16->CreateSurface(&ddsd2, &pColorKeySurface4, 0));
|
|
6013 pBeforePresentFunction = Present_ColorKey;
|
|
6014 LABEL_45:
|
|
6015 field_40110 = 1;
|
|
6016 LABEL_47:
|
|
6017 bWindowMode = 1;
|
|
6018 hWnd = hWnd;
|
|
6019 return 0;
|
|
6020 }
|
|
6021 pTargetSurface = 0;
|
|
6022 ptr_400E8 = 0;
|
|
6023 v18 = (int *)new char[0x96020];
|
|
6024 memset(v18, -1, 0x96020);
|
|
6025 ptr_400E8 = v18;
|
|
6026 if ( v18 )
|
|
6027 {
|
|
6028 memset(&pDesc, 0, 0x7Cu);
|
|
6029 pDesc.dwSize = 124;
|
|
6030 if ( pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &pDesc, 1u) )
|
|
6031 {
|
|
6032 pRenderer->pBackBuffer4->Unlock(0);
|
|
6033 v19 = ptr_400E8;
|
|
6034 v20 = (unsigned int)pDesc.lpSurface & 7;
|
|
6035 v21 = (unsigned int)ptr_400E8 & 7;
|
|
6036 if ( v21 == v20 )
|
|
6037 {
|
|
6038 pTargetSurface = (unsigned __int16 *)v19;
|
|
6039 }
|
|
6040 else
|
|
6041 {
|
|
6042 if ( (signed int)v21 >= v20 )
|
|
6043 v22 = (int)((char *)v19 + 2 * (v21 - v20) + 16);
|
|
6044 else
|
|
6045 v22 = (int)((char *)v19 + 2 * (v20 - v21) + 16);
|
|
6046 pTargetSurface = (unsigned __int16 *)v22;
|
|
6047 }
|
|
6048 uTargetSurfacePitch = 640;
|
|
6049 pBeforePresentFunction = Present_NoColorKey;
|
|
6050 goto LABEL_45;
|
|
6051 }
|
|
6052 }
|
|
6053 return 0;
|
|
6054 }
|
|
6055
|
|
6056
|
|
6057 //----- (004A0BEE) --------------------------------------------------------
|
|
6058 char Render::Line2D(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW, unsigned __int16 uColor)
|
|
6059 {
|
|
6060 int v6; // edi@1
|
|
6061 int v7; // edx@5
|
|
6062 unsigned int v8; // ebx@5
|
|
6063 int v9; // eax@7
|
|
6064 unsigned int v10; // ecx@9
|
|
6065 unsigned int v11; // esi@13
|
|
6066 int v12; // eax@17
|
|
6067 int v13; // eax@21
|
|
6068 Render *v14; // edi@21
|
|
6069 int v15; // eax@25
|
|
6070 int v16; // eax@27
|
|
6071 signed int v17; // eax@28
|
|
6072 signed int v18; // edi@30
|
|
6073 signed __int64 v19; // qax@41
|
|
6074 int v20; // edi@41
|
|
6075 unsigned int v21; // edi@46
|
|
6076 int v22; // esi@47
|
|
6077 int v23; // ebx@47
|
|
6078 signed int v24; // edx@50
|
|
6079 signed int v25; // esi@52
|
|
6080 unsigned __int16 *v26; // ecx@52
|
|
6081 int v27; // ebx@54
|
|
6082 int v28; // edi@55
|
|
6083 int v29; // edx@55
|
|
6084 int v30; // ebx@60
|
|
6085 int v31; // edx@61
|
|
6086 int v32; // edi@61
|
|
6087 int v34; // [sp+Ch] [bp-10h]@3
|
|
6088 Render *v35; // [sp+10h] [bp-Ch]@1
|
|
6089 __int64 v36; // [sp+14h] [bp-8h]@1
|
|
6090 signed int v37; // [sp+18h] [bp-4h]@28
|
|
6091 unsigned int uXa; // [sp+24h] [bp+8h]@49
|
|
6092 unsigned int uYa; // [sp+28h] [bp+Ch]@28
|
|
6093 int uYb; // [sp+28h] [bp+Ch]@47
|
|
6094 int uZa; // [sp+2Ch] [bp+10h]@38
|
|
6095
|
|
6096 v36 = 0i64;
|
|
6097 v6 = this->field_1C_clipx;
|
|
6098 v35 = this;
|
|
6099 if ( (signed int)uX < v6 )
|
|
6100 HIDWORD(v36) = 8;
|
|
6101 v34 = this->field_24_clipz;
|
|
6102 if ( (signed int)uX > this->field_24_clipz )
|
|
6103 HIDWORD(v36) |= 4u;
|
|
6104 v7 = this->field_20_clipy;
|
|
6105 v8 = uY;
|
|
6106 if ( (signed int)uY < v7 )
|
|
6107 HIDWORD(v36) |= 2u;
|
|
6108 v9 = this->field_28_clipw;
|
|
6109 if ( (signed int)uY > v9 )
|
|
6110 HIDWORD(v36) |= 1u;
|
|
6111 v10 = uZ;
|
|
6112 if ( (signed int)uZ < v6 )
|
|
6113 LODWORD(v36) = 8;
|
|
6114 if ( (signed int)uZ > v34 )
|
|
6115 LODWORD(v36) = v36 | 4;
|
|
6116 v11 = uW;
|
|
6117 if ( (signed int)uW < v7 )
|
|
6118 LODWORD(v36) = v36 | 2;
|
|
6119 if ( (signed int)uW > v9 )
|
|
6120 LODWORD(v36) = v36 | 1;
|
|
6121 LOBYTE(v12) = v36;
|
|
6122 if ( (unsigned int)v36 & HIDWORD(v36) )
|
|
6123 return v12;
|
|
6124 if ( !v36 )
|
|
6125 {
|
|
6126 LABEL_46:
|
|
6127 v21 = pRenderer->uTargetSurfacePitch;
|
|
6128 if ( pRenderer->uTargetSurfacePitch )
|
|
6129 {
|
|
6130 v12 = uX + v8 * pRenderer->uTargetSurfacePitch;
|
|
6131 v22 = v11 - v8;
|
|
6132 v23 = v22;
|
|
6133 uYb = v22;
|
|
6134 if ( v22 < 0 )
|
|
6135 {
|
|
6136 v23 = -v22;
|
|
6137 uYb = -v22;
|
|
6138 v21 = -pRenderer->uTargetSurfacePitch;
|
|
6139 }
|
|
6140 uXa = v10 - uX;
|
|
6141 if ( (uXa & 0x80000000u) == 0 )
|
|
6142 {
|
|
6143 v24 = 1;
|
|
6144 }
|
|
6145 else
|
|
6146 {
|
|
6147 uXa = -uXa;
|
|
6148 v24 = -1;
|
|
6149 }
|
|
6150 v25 = 0;
|
|
6151 v26 = v35->pTargetSurface;
|
|
6152 if ( v26 )
|
|
6153 {
|
|
6154 if ( (signed int)uXa <= v23 )
|
|
6155 {
|
|
6156 v30 = v23 + 1;
|
|
6157 if ( v30 > 0 )
|
|
6158 {
|
|
6159 v31 = 2 * v24;
|
|
6160 v32 = 2 * v21;
|
|
6161 v12 = (int)&v26[v12];
|
|
6162 do
|
|
6163 {
|
|
6164 v25 += uXa;
|
|
6165 *(short *)v12 = uColor;
|
|
6166 v12 += v32;
|
|
6167 if ( v25 > 0 )
|
|
6168 {
|
|
6169 v25 -= uYb;
|
|
6170 v12 += v31;
|
|
6171 }
|
|
6172 --v30;
|
|
6173 }
|
|
6174 while ( v30 );
|
|
6175 }
|
|
6176 }
|
|
6177 else
|
|
6178 {
|
|
6179 v27 = uXa + 1;
|
|
6180 if ( (signed int)(uXa + 1) > 0 )
|
|
6181 {
|
|
6182 v28 = 2 * v21;
|
|
6183 v29 = 2 * v24;
|
|
6184 v12 = (int)&v26[v12];
|
|
6185 do
|
|
6186 {
|
|
6187 v25 += uYb;
|
|
6188 *(short *)v12 = uColor;
|
|
6189 v12 += v29;
|
|
6190 if ( v25 > (signed int)uXa )
|
|
6191 {
|
|
6192 v25 -= uXa;
|
|
6193 v12 += v28;
|
|
6194 }
|
|
6195 --v27;
|
|
6196 }
|
|
6197 while ( v27 );
|
|
6198 }
|
|
6199 }
|
|
6200 }
|
|
6201 }
|
|
6202 return v12;
|
|
6203 }
|
|
6204 if ( (BYTE4(v36) ^ (unsigned __int8)v36) & 8 )
|
|
6205 {
|
|
6206 if ( BYTE4(v36) & 8 )
|
|
6207 {
|
|
6208 v13 = (signed int)((uW - uY) * (v6 - uX)) / (signed int)(uZ - uX);
|
|
6209 v14 = v35;
|
|
6210 v8 = v13 + uY;
|
|
6211 uX = v35->field_1C_clipx;
|
|
6212 goto LABEL_24;
|
|
6213 }
|
|
6214 v10 = v6;
|
|
6215 v11 = (signed int)((uY - uW) * (v6 - uZ)) / (signed int)(uX - uZ) + uW;
|
|
6216 }
|
|
6217 v14 = v35;
|
|
6218 LABEL_24:
|
|
6219 if ( (BYTE4(v36) ^ (unsigned __int8)v36) & 4 )
|
|
6220 {
|
|
6221 v15 = v14->field_24_clipz;
|
|
6222 if ( BYTE4(v36) & 4 )
|
|
6223 {
|
|
6224 v14 = v35;
|
|
6225 v8 += (signed int)((v11 - v8) * (v15 - uX)) / (signed int)(v10 - uX);
|
|
6226 uX = v35->field_24_clipz;
|
|
6227 }
|
|
6228 else
|
|
6229 {
|
|
6230 v16 = (signed int)((v8 - v11) * (v15 - v10)) / (signed int)(uX - v10);
|
|
6231 v10 = v14->field_24_clipz;
|
|
6232 v11 += v16;
|
|
6233 }
|
|
6234 }
|
|
6235 v17 = v14->field_20_clipy;
|
|
6236 v37 = 0;
|
|
6237 uYa = v14->field_20_clipy;
|
|
6238 if ( (signed int)v8 < v17 )
|
|
6239 v37 = 2;
|
|
6240 v18 = v14->field_28_clipw;
|
|
6241 if ( (signed int)v8 > v18 )
|
|
6242 v37 |= 1u;
|
|
6243 if ( (signed int)v11 >= v17 )
|
|
6244 v12 = 0;
|
|
6245 else
|
|
6246 v12 = 2;
|
|
6247 if ( (signed int)v11 > v18 )
|
|
6248 LOBYTE(v12) = v12 | 1;
|
|
6249 if ( !(v12 & v37) )
|
|
6250 {
|
|
6251 v12 ^= v37;
|
|
6252 uZa = v12;
|
|
6253 if ( v12 & 2 )
|
|
6254 {
|
|
6255 if ( v37 & 2 )
|
|
6256 {
|
|
6257 uX += (signed int)((v10 - uX) * (uYa - v8)) / (signed int)(v11 - v8);
|
|
6258 LOBYTE(v12) = (char)v35;
|
|
6259 v8 = v35->field_20_clipy;
|
|
6260 }
|
|
6261 else
|
|
6262 {
|
|
6263 v19 = (signed int)((uX - v10) * (uYa - v11));
|
|
6264 v20 = v8 - v11;
|
|
6265 v11 = uYa;
|
|
6266 v12 = v19 / v20;
|
|
6267 v10 += v12;
|
|
6268 }
|
|
6269 }
|
|
6270 if ( uZa & 1 )
|
|
6271 {
|
|
6272 if ( v37 & 1 )
|
|
6273 {
|
|
6274 uX += (signed int)((v10 - uX) * (v35->field_28_clipw - v8)) / (signed int)(v11 - v8);
|
|
6275 LOBYTE(v12) = (char)v35;
|
|
6276 v8 = v35->field_28_clipw;
|
|
6277 }
|
|
6278 else
|
|
6279 {
|
|
6280 v12 = (signed int)((uX - v10) * (v35->field_28_clipw - v11)) / (signed int)(v8 - v11);
|
|
6281 v11 = v35->field_28_clipw;
|
|
6282 v10 += v12;
|
|
6283 }
|
|
6284 }
|
|
6285 goto LABEL_46;
|
|
6286 }
|
|
6287 return v12;
|
|
6288 }
|
|
6289
|
|
6290
|
|
6291
|
|
6292 //----- (004A0E80) --------------------------------------------------------
|
|
6293 void Render::ClearZBuffer(int a2, int a3)
|
|
6294 {
|
|
6295 memset32(this->pActiveZBuffer, -65536, 0x4B000u);
|
|
6296 }
|
|
6297
|
|
6298
|
|
6299
|
|
6300 //----- (004A0E97) --------------------------------------------------------
|
|
6301 void Render::Clip_v2(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW)
|
|
6302 {
|
|
6303 this->field_1C_clipx = uX;
|
|
6304 this->field_20_clipy = uY;
|
|
6305 this->field_24_clipz = uZ;
|
|
6306 this->field_28_clipw = uW;
|
|
6307 }
|
|
6308
|
|
6309
|
|
6310 //----- (004A0EB6) --------------------------------------------------------
|
|
6311 void Render::ParseTargetPixelFormat()
|
|
6312 {
|
|
6313 Render *v1; // eax@1
|
|
6314 signed int v2; // ecx@1
|
|
6315 DWORD uRedMask; // edx@1
|
|
6316 unsigned int uGreenMask; // esi@5
|
|
6317 signed int v5; // ecx@5
|
|
6318 unsigned int uBlueMask; // edx@9
|
|
6319 signed int v7; // ecx@9
|
|
6320 unsigned int v8; // ecx@13
|
|
6321
|
|
6322 v1 = this;
|
|
6323 v2 = 0;
|
|
6324 uRedMask = v1->ddpfPrimareSuface.dwRBitMask;
|
|
6325 v1->uTargetBBits = 0;
|
|
6326 v1->uTargetGBits = 0;
|
|
6327 v1->uTargetRBits = 0;
|
|
6328 do
|
|
6329 {
|
|
6330 if ( (1 << v2) & uRedMask )
|
|
6331 ++v1->uTargetRBits;
|
|
6332 ++v2;
|
|
6333 }
|
|
6334 while ( v2 < 16 );
|
|
6335 uGreenMask = v1->ddpfPrimareSuface.dwGBitMask;
|
|
6336 v5 = 0;
|
|
6337 do
|
|
6338 {
|
|
6339 if ( (1 << v5) & uGreenMask )
|
|
6340 ++v1->uTargetGBits;
|
|
6341 ++v5;
|
|
6342 }
|
|
6343 while ( v5 < 16 );
|
|
6344 uBlueMask = v1->ddpfPrimareSuface.dwBBitMask;
|
|
6345 v7 = 0;
|
|
6346 do
|
|
6347 {
|
|
6348 if ( (1 << v7) & uBlueMask )
|
|
6349 ++v1->uTargetBBits;
|
|
6350 ++v7;
|
|
6351 }
|
|
6352 while ( v7 < 16 );
|
|
6353 v8 = v1->ddpfPrimareSuface.dwRBitMask;
|
|
6354 v1->uTargetGMask = uGreenMask;
|
|
6355 v1->uTargetRMask = v8;
|
|
6356 v1->uTargetBMask = uBlueMask;
|
|
6357 }
|
|
6358
|
|
6359 //----- (004A0F40) --------------------------------------------------------
|
|
6360 bool Render::LockSurface_DDraw4(IDirectDrawSurface4 *pSurface, DDSURFACEDESC2 *pDesc, unsigned int uLockFlags)
|
|
6361 {
|
|
6362 IDirectDrawSurface4 *v4; // esi@1
|
|
6363 bool result; // eax@1
|
|
6364 HRESULT v6; // eax@4
|
|
6365 int v7; // [sp-8h] [bp-14h]@10
|
|
6366 unsigned int v8; // [sp-4h] [bp-10h]@10
|
|
6367 char v9; // [sp+Bh] [bp-1h]@1
|
|
6368
|
|
6369 v4 = pSurface;
|
|
6370 v9 = 1;
|
|
6371 result = pSurface->Lock(0, pDesc, uLockFlags, 0);
|
|
6372 if ( result == DDERR_SURFACELOST )
|
|
6373 {
|
|
6374 if (pAsyncMouse)
|
|
6375 pAsyncMouse->Suspend();
|
|
6376 v6 = v4->Restore();
|
|
6377 if ( v6 )
|
|
6378 {
|
|
6379 if ( v6 != DDERR_IMPLICITLYCREATED )
|
|
6380 {
|
|
6381 LABEL_20:
|
|
6382 v9 = 0;
|
|
6383 result = (bool)memset(pDesc, 0, 4u);
|
|
6384 goto LABEL_21;
|
|
6385 }
|
|
6386 pRenderer->pFrontBuffer4->Restore();
|
|
6387 v4->Restore();
|
|
6388 }
|
|
6389 result = v4->Lock(0, pDesc, DDLOCK_WAIT, 0);
|
|
6390 if ( result == DDERR_INVALIDRECT || result == DDERR_SURFACEBUSY )
|
|
6391 goto LABEL_20;
|
|
6392 ErrD3D(result);
|
|
6393 if ( result )
|
|
6394 {
|
|
6395 //v8 = 0;
|
|
6396 //v7 = 2161;
|
|
6397 LABEL_19:
|
|
6398 //CheckHRESULT((CheckHRESULT_stru0 *)&pSurface, result, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp", v7, v8);
|
|
6399 goto LABEL_20;
|
|
6400 }
|
|
6401 if ( pRenderer->pRenderD3D )
|
|
6402 pRenderD3D->HandleLostResources();
|
|
6403 result = pRenderer->pDirectDraw4->RestoreAllSurfaces();
|
|
6404 if (pAsyncMouse)
|
|
6405 pAsyncMouse->Resume();
|
|
6406 }
|
|
6407 else
|
|
6408 {
|
|
6409 if ( result )
|
|
6410 {
|
|
6411 if ( result == DDERR_INVALIDRECT || result == DDERR_SURFACEBUSY )
|
|
6412 goto LABEL_20;
|
|
6413 ErrD3D(result);
|
|
6414 //v8 = 0;
|
|
6415 //v7 = 2199;
|
|
6416 //goto LABEL_19;
|
|
6417 }
|
|
6418 }
|
|
6419 LABEL_21:
|
|
6420 LOBYTE(result) = v9;
|
|
6421 return result;
|
|
6422 }
|
|
6423
|
|
6424
|
|
6425 //----- (004A1032) --------------------------------------------------------
|
|
6426 bool Render::LockSurface_DDraw2(IDirectDrawSurface2 *pSurface, DDSURFACEDESC *pDesc, unsigned int uLockFlags)
|
|
6427 {
|
|
6428 IDirectDrawSurface2 *v4; // esi@1
|
|
6429 bool v5; // eax@1
|
|
6430 HRESULT v6; // eax@2
|
|
6431 int v7; // [sp-8h] [bp-10h]@8
|
|
6432 unsigned int v8; // [sp-4h] [bp-Ch]@8
|
|
6433
|
|
6434 v4 = pSurface;
|
|
6435 v5 = pSurface->Lock(
|
|
6436 0,
|
|
6437 pDesc,
|
|
6438 uLockFlags,
|
|
6439 0);
|
|
6440 BYTE3(pSurface) = 1;
|
|
6441 if ( v5 == DDERR_SURFACELOST )
|
|
6442 {
|
|
6443 v6 = v4->Restore();
|
|
6444 if ( !v6 )
|
|
6445 goto LABEL_5;
|
|
6446 if ( v6 == DDERR_IMPLICITLYCREATED )
|
|
6447 {
|
|
6448 pRenderer->pFrontBuffer2->Restore();
|
|
6449 v4->Restore();
|
|
6450 LABEL_5:
|
|
6451 v5 = v4->Lock(0, pDesc, 1u, 0) != 0;
|
|
6452 if ( v5 == DDERR_INVALIDRECT || v5 == DDERR_SURFACEBUSY )
|
|
6453 goto LABEL_14;
|
|
6454 if ( !v5 )
|
|
6455 return true;
|
|
6456 ErrD3D(v5);
|
|
6457 //v8 = 0;
|
|
6458 //v7 = 2247;
|
|
6459 goto LABEL_13;
|
|
6460 }
|
|
6461 else
|
|
6462 {
|
|
6463 pDesc->dwSize = 0;
|
|
6464 return false;
|
|
6465 }
|
|
6466 }
|
|
6467 else
|
|
6468 {
|
|
6469 if ( !v5 )
|
|
6470 return true;
|
|
6471 if ( v5 != DDERR_INVALIDRECT && v5 != DDERR_SURFACEBUSY )
|
|
6472 {
|
|
6473 //v8 = 0;
|
|
6474 //v7 = 2269;
|
|
6475 ErrD3D(v5);
|
|
6476 pDesc->dwSize = 0;
|
|
6477 return false;
|
|
6478 LABEL_13:
|
|
6479 //CheckHRESULT((CheckHRESULT_stru0 *)&pSurface, v5, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp", v7, v8);
|
|
6480 goto LABEL_14;
|
|
6481 }
|
|
6482 }
|
|
6483 LABEL_14:
|
|
6484 return true;
|
|
6485 }
|
|
6486
|
|
6487 //----- (004A10E4) --------------------------------------------------------
|
|
6488 void Render::CreateDirectDraw()
|
|
6489 {
|
|
6490 Render *v1; // edi@1
|
|
6491 HRESULT v2; // eax@1
|
|
6492 HRESULT v3; // eax@5
|
|
6493 int v6; // [sp-Ch] [bp-20h]@3
|
|
6494 unsigned int v9; // [sp+0h] [bp-14h]@0
|
|
6495 IDirectDraw *lpDD; // [sp+10h] [bp-4h]@1
|
|
6496
|
|
6497 v1 = this;
|
|
6498 ErrD3D(DirectDrawCreate(0, &lpDD, 0));
|
|
6499
|
|
6500 pDirectDraw2 = nullptr;
|
|
6501 pDirectDraw4 = nullptr;
|
|
6502
|
|
6503 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
|
|
6504 ErrD3D(lpDD->QueryInterface(IID_IDirectDraw4, (void **)&pDirectDraw4));
|
|
6505 else
|
|
6506 ErrD3D(lpDD->QueryInterface(IID_IDirectDraw2, (void **)&pDirectDraw2));
|
|
6507
|
|
6508 lpDD->Release();
|
|
6509 lpDD = nullptr;
|
|
6510 }
|
|
6511
|
|
6512 //----- (004A1169) --------------------------------------------------------
|
|
6513 void Render::SetDirectDrawCooperationMode(HWND hWnd, bool bFullscreen)
|
|
6514 {
|
|
6515 DWORD flags; // eax@1
|
|
6516 IDirectDraw *v4; // ecx@3
|
|
6517 HRESULT v5; // eax@5
|
|
6518 int v6; // [sp-8h] [bp-8h]@3
|
|
6519 unsigned int v7; // [sp-4h] [bp-4h]@3
|
|
6520
|
|
6521 flags = bFullscreen ? DDSCL_NORMAL | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN :
|
|
6522 DDSCL_NORMAL;
|
|
6523
|
|
6524 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
|
|
6525 ErrD3D(pDirectDraw4->SetCooperativeLevel(hWnd, flags | DDSCL_MULTITHREADED));
|
|
6526 else
|
|
6527 ErrD3D(pDirectDraw2->SetCooperativeLevel(hWnd, flags));
|
|
6528 }
|
|
6529
|
|
6530 //----- (004A11C6) --------------------------------------------------------
|
|
6531 void Render::SetDirectDrawDisplayMode(unsigned int uWidth, unsigned int uHeight, unsigned int uBPP)
|
|
6532 {
|
|
6533 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
|
|
6534 ErrD3D(pDirectDraw4->SetDisplayMode(uWidth, uHeight, uBPP, 0, 0));
|
|
6535 else
|
|
6536 ErrD3D(pDirectDraw2->SetDisplayMode(uWidth, uHeight, uBPP, 0, 0));
|
|
6537 }
|
|
6538
|
|
6539 //----- (004A121C) --------------------------------------------------------
|
|
6540 void Render::CreateFrontBuffer()
|
|
6541 {
|
|
6542 Render *v1; // esi@1
|
|
6543 IDirectDraw *pDD; // eax@3
|
|
6544 IDirectDrawSurface **pOutSurf; // esi@3
|
|
6545 struct _DDSURFACEDESC *v4; // edx@3
|
|
6546 HRESULT v5; // eax@5
|
|
6547 int v6; // [sp-8h] [bp-8Ch]@3
|
|
6548 unsigned int v7; // [sp-4h] [bp-88h]@3
|
|
6549 DDSURFACEDESC2 a2; // [sp+4h] [bp-80h]@3
|
|
6550
|
|
6551 v1 = this;
|
|
6552 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
|
|
6553 {
|
|
6554 memset(&a2, 0, 0x7Cu);
|
|
6555 pDD = (IDirectDraw *)v1->pDirectDraw4;
|
|
6556 a2.dwSize = 124;
|
|
6557 a2.dwFlags = 1;
|
|
6558 v7 = 0;
|
|
6559 a2.ddsCaps.dwCaps = 512;
|
|
6560 v6 = 2357;
|
|
6561 pOutSurf = (IDirectDrawSurface **)&v1->pFrontBuffer4;
|
|
6562 v4 = (struct _DDSURFACEDESC *)&a2;
|
|
6563 }
|
|
6564 else
|
|
6565 {
|
|
6566 memset(&a2.lPitch, 0, 0x6Cu); // DDSURFACEDESC here
|
|
6567 pDD = (IDirectDraw *)v1->pDirectDraw2;
|
|
6568 a2.lPitch = 108;
|
|
6569 a2.dwBackBufferCount = 1;
|
|
6570 v7 = 0;
|
|
6571 a2.dwTextureStage = 512;
|
|
6572 v6 = 2346;
|
|
6573 pOutSurf = (IDirectDrawSurface **)&v1->pFrontBuffer2;
|
|
6574 v4 = (struct _DDSURFACEDESC *)&a2.lPitch;
|
|
6575 }
|
|
6576 ErrD3D(pDD->CreateSurface(v4, pOutSurf, 0));
|
|
6577 }
|
|
6578
|
|
6579 //----- (004A12CD) --------------------------------------------------------
|
|
6580 void Render::CreateBackBuffer()
|
|
6581 {
|
|
6582 Render *v1; // esi@1
|
|
6583 IDirectDraw *v2; // eax@3
|
|
6584 IDirectDrawSurface **ppBackBuffer; // esi@3
|
|
6585 struct _DDSURFACEDESC *v4; // edx@3
|
|
6586 HRESULT v5; // eax@5
|
|
6587 int v6; // [sp-8h] [bp-8Ch]@3
|
|
6588 unsigned int v7; // [sp-4h] [bp-88h]@3
|
|
6589 DDSURFACEDESC2 a2; // [sp+4h] [bp-80h]@3
|
|
6590
|
|
6591 v1 = this;
|
|
6592 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
|
|
6593 {
|
|
6594 memset(&a2, 0, 0x7Cu);
|
|
6595 v2 = (IDirectDraw *)v1->pDirectDraw4;
|
|
6596 a2.dwSize = 124;
|
|
6597 a2.dwFlags = 7;
|
|
6598 v7 = 0;
|
|
6599 a2.ddsCaps.dwCaps = 2112;
|
|
6600 a2.dwWidth = 640;
|
|
6601 a2.dwHeight = 480;
|
|
6602 v6 = 2387;
|
|
6603 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer4;
|
|
6604 v4 = (struct _DDSURFACEDESC *)&a2;
|
|
6605 }
|
|
6606 else
|
|
6607 {
|
|
6608 memset(&a2.lPitch, 0, 0x6Cu);
|
|
6609 v2 = (IDirectDraw *)v1->pDirectDraw2;
|
|
6610 a2.lPitch = 108;
|
|
6611 a2.dwBackBufferCount = 7;
|
|
6612 v7 = 0;
|
|
6613 a2.dwTextureStage = 2112;
|
|
6614 a2.dwAlphaBitDepth = 640;
|
|
6615 a2.dwMipMapCount = 480;
|
|
6616 v6 = 2374;
|
|
6617 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer2;
|
|
6618 v4 = (struct _DDSURFACEDESC *)&a2.lPitch; // //DDSURFACEDESC here fo ddraw2
|
|
6619 }
|
|
6620 ErrD3D(v2->CreateSurface(v4, ppBackBuffer, 0));
|
|
6621 }
|
|
6622
|
|
6623 //----- (004A139A) --------------------------------------------------------
|
|
6624 void Render::CreateDirectDrawPrimarySurface()
|
|
6625 {
|
|
6626 Render *v1; // esi@1
|
|
6627 int v2; // ebx@3
|
|
6628 IDirectDraw2 *v3; // eax@3
|
|
6629 HRESULT v4; // eax@3
|
|
6630 IDirectDrawSurface *pFrontBuffer; // eax@3
|
|
6631 DDSCAPS2 *v6; // edx@3
|
|
6632 IDirectDraw4 *v7; // eax@4
|
|
6633 HRESULT v8; // eax@4
|
|
6634 int v9; // ST14_4@5
|
|
6635 IDirectDrawSurface *v10; // ST10_4@5
|
|
6636 HRESULT v11; // eax@5
|
|
6637 IDirectDrawSurface **ppBackBuffer; // [sp-4h] [bp-A4h]@3
|
|
6638 const char *v13; // [sp+0h] [bp-A0h]@0
|
|
6639 int v14; // [sp+4h] [bp-9Ch]@0
|
|
6640 unsigned int v15; // [sp+8h] [bp-98h]@0
|
|
6641 DDSURFACEDESC2 ddsd2; // [sp+Ch] [bp-94h]@3
|
|
6642 DDSCAPS2 v17; // [sp+88h] [bp-18h]@4
|
|
6643 int a4; // [sp+98h] [bp-8h]@3
|
|
6644
|
|
6645 v1 = this;
|
|
6646 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
|
|
6647 {
|
|
6648 v2 = 0;
|
|
6649 this->field_4004C = 1;
|
|
6650 memset(&ddsd2, 0, 0x7Cu);
|
|
6651 v7 = v1->pDirectDraw4;
|
|
6652 ddsd2.dwBackBufferCount = 1;
|
|
6653 ddsd2.dwSize = 0x7Cu;
|
|
6654 ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT;
|
|
6655 ddsd2.ddsCaps.dwCaps = DDSCAPS_COMPLEX | DDSCAPS_FLIP | DDSCAPS_3DDEVICE | DDSCAPS_PRIMARYSURFACE;
|
|
6656 ErrD3D(v7->CreateSurface(
|
|
6657 &ddsd2,
|
|
6658 &pFrontBuffer4,
|
|
6659 0));
|
|
6660 pFrontBuffer = (IDirectDrawSurface *)v1->pFrontBuffer4;
|
|
6661 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer4;
|
|
6662 }
|
|
6663 else
|
|
6664 {
|
|
6665 v2 = 0;
|
|
6666 this->field_4004C = 1;
|
|
6667
|
|
6668 DDSURFACEDESC ddsd;
|
|
6669 memset(&ddsd, 0, sizeof(DDSURFACEDESC));
|
|
6670
|
|
6671 ddsd.lpSurface = (LPVOID)1;
|
|
6672 ddsd.lPitch = 108;
|
|
6673 ddsd.dwBackBufferCount = 33;
|
|
6674 ddsd.ddsCaps.dwCaps = 8728;
|
|
6675 ErrD3D(pDirectDraw2->CreateSurface(
|
|
6676 &ddsd,
|
|
6677 (IDirectDrawSurface **)&pFrontBuffer2,
|
|
6678 0));
|
|
6679
|
|
6680 pFrontBuffer = (IDirectDrawSurface *)v1->pFrontBuffer2;
|
|
6681 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer2;
|
|
6682 }
|
|
6683 v9 = (int)v6;
|
|
6684 v10 = pFrontBuffer; // BUG
|
|
6685
|
|
6686 v17.dwCaps = 4;
|
|
6687 ErrD3D(pFrontBuffer->GetAttachedSurface((DDSCAPS *)&v17, ppBackBuffer));// hr = this->pFrontBuffer->GetAttachedSurface(&ddsCaps2, ppBackBuffer);
|
|
6688 //CheckHRESULT(&thisa, v11, (const char *)v10, v9, (unsigned int)ppBackBuffer);
|
|
6689 v1->field_40030 = v2;
|
|
6690 v1->field_18_locked_pitch = v2;
|
|
6691 }
|
|
6692
|
|
6693 //----- (004A14F4) --------------------------------------------------------
|
|
6694 void Render::CreateClipper(HWND a2)
|
|
6695 {
|
|
6696 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
|
|
6697 {
|
|
6698 ErrD3D(pDirectDraw4->CreateClipper(0, &pDDrawClipper, 0));
|
|
6699 ErrD3D(pDDrawClipper->SetHWnd(0, a2));
|
|
6700 ErrD3D(pFrontBuffer4->SetClipper(pDDrawClipper));
|
|
6701 }
|
|
6702 else
|
|
6703 {
|
|
6704 ErrD3D(pDirectDraw2->CreateClipper(0, &pDDrawClipper, 0));
|
|
6705 ErrD3D(pDDrawClipper->SetHWnd(0, a2));
|
|
6706 }
|
|
6707 }
|
|
6708
|
|
6709 //----- (004A15D8) --------------------------------------------------------
|
|
6710 void Render::GetTargetPixelFormat(DDPIXELFORMAT *pOut)
|
|
6711 {
|
|
6712 IDirectDrawSurface *v2; // eax@3
|
|
6713
|
|
6714 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
|
|
6715 v2 = (IDirectDrawSurface *)this->pFrontBuffer4;
|
|
6716 else
|
|
6717 v2 = (IDirectDrawSurface *)this->pFrontBuffer2;
|
|
6718 v2->GetPixelFormat(pOut);
|
|
6719 }
|
|
6720
|
|
6721 //----- (004A1605) --------------------------------------------------------
|
|
6722 void Render::LockRenderSurface(void **pOutSurfacePtr, unsigned int *pOutPixelsPerRow)
|
|
6723 {
|
|
6724 Render *v3; // esi@1
|
|
6725 signed int v4; // eax@3
|
|
6726
|
|
6727 v3 = this;
|
|
6728 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
|
|
6729 {
|
|
6730 DDSURFACEDESC2 pDesc; // [sp+4h] [bp-7Ch]@3
|
|
6731 memset(&pDesc, 0, 0x7Cu);
|
|
6732 pDesc.dwSize = 124;
|
|
6733 LockSurface_DDraw4(v3->pBackBuffer4, &pDesc, 1u);
|
|
6734 *pOutSurfacePtr = pDesc.lpSurface;
|
|
6735 v4 = pDesc.lPitch;
|
|
6736 }
|
|
6737 else
|
|
6738 {
|
|
6739 DDSURFACEDESC pDesc; // [sp+4h] [bp-7Ch]@3
|
|
6740 memset(&pDesc.lPitch, 0, 0x6Cu);
|
|
6741 pDesc.lPitch = 108;
|
|
6742 LockSurface_DDraw2(v3->pBackBuffer2, &pDesc, 1u);
|
|
6743 *pOutSurfacePtr = (void *)pDesc.lpSurface;
|
|
6744 v4 = pDesc.dwReserved;
|
|
6745 }
|
|
6746 *pOutPixelsPerRow = v4 >> 1;
|
|
6747 }
|
|
6748
|
|
6749 //----- (004A169E) --------------------------------------------------------
|
|
6750 bool Render::UsingDirect3D()
|
|
6751 {
|
|
6752 return bUserDirect3D == 0;
|
|
6753 }
|
|
6754
|
|
6755
|
|
6756 //----- (004A16E1) --------------------------------------------------------
|
|
6757 void Render::UnlockBackBuffer()
|
|
6758 {
|
|
6759 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
|
|
6760 ErrD3D(pBackBuffer4->Unlock(0));
|
|
6761 else
|
|
6762 ErrD3D(pBackBuffer2->Unlock(0));
|
|
6763 }
|
|
6764
|
|
6765
|
|
6766 //----- (004A172E) --------------------------------------------------------
|
|
6767 void Render::LockFrontBuffer(void **pOutSurface, unsigned int *pOutPixelsPerRow)
|
|
6768 {
|
|
6769 Render *v3; // esi@1
|
|
6770 signed int v4; // eax@3
|
|
6771
|
|
6772 v3 = this;
|
|
6773 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
|
|
6774 {
|
|
6775 DDSURFACEDESC2 pDesc; // [sp+4h] [bp-7Ch]@3
|
|
6776 memset(&pDesc, 0, 0x7Cu);
|
|
6777 pDesc.dwSize = 124;
|
|
6778 LockSurface_DDraw4(v3->pFrontBuffer4, &pDesc, 1u);
|
|
6779 *pOutSurface = pDesc.lpSurface;
|
|
6780 v4 = pDesc.lPitch;
|
|
6781 }
|
|
6782 else
|
|
6783 {
|
|
6784 DDSURFACEDESC pDesc; // [sp+4h] [bp-7Ch]@3
|
|
6785 memset(&pDesc.lPitch, 0, 0x6Cu);
|
|
6786 pDesc.lPitch = 108;
|
|
6787 LockSurface_DDraw2(v3->pFrontBuffer2, &pDesc, 1u);
|
|
6788 *pOutSurface = (void *)pDesc.lpSurface;
|
|
6789 v4 = pDesc.dwReserved;
|
|
6790 }
|
|
6791 *pOutPixelsPerRow = v4 >> 1;
|
|
6792 }
|
|
6793
|
|
6794 //----- (004A17C7) --------------------------------------------------------
|
|
6795 void Render::UnlockFrontBuffer()
|
|
6796 {
|
|
6797 IDirectDrawSurface *pFront; // eax@3
|
|
6798 HRESULT v2; // eax@5
|
|
6799 signed int v3; // [sp-8h] [bp-Ch]@3
|
|
6800 int v4; // [sp-4h] [bp-8h]@3
|
|
6801
|
|
6802 auto a5 = this;
|
|
6803 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
|
|
6804 {
|
|
6805 pFront = (IDirectDrawSurface *)a5->pFrontBuffer4;
|
|
6806 v4 = 0;
|
|
6807 v3 = 2615;
|
|
6808 }
|
|
6809 else
|
|
6810 {
|
|
6811 pFront = (IDirectDrawSurface *)a5->pFrontBuffer2;
|
|
6812 v4 = 0;
|
|
6813 v3 = 2611;
|
|
6814 }
|
|
6815 ErrD3D(pFront->Unlock(0));
|
|
6816 }
|
|
6817
|
|
6818
|
|
6819 //----- (004A1814) --------------------------------------------------------
|
|
6820 void Render::RestoreFrontBuffer()
|
|
6821 {
|
|
6822 IDirectDrawSurface **v1; // esi@2
|
|
6823
|
|
6824 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT
|
|
6825 || (v1 = (IDirectDrawSurface **)&this->pFrontBuffer2, pVersion->pVersionInfo.dwMajorVersion >= 5u) )
|
|
6826 v1 = (IDirectDrawSurface **)&this->pFrontBuffer4;
|
|
6827 if ( (*v1)->IsLost() == DDERR_SURFACELOST )
|
|
6828 (*v1)->Restore();
|
|
6829 }
|
|
6830
|
|
6831
|
|
6832 //----- (004A184C) --------------------------------------------------------
|
|
6833 HRESULT Render::_4A184C()
|
|
6834 {
|
|
6835 IDirectDrawSurface **pBack; // esi@2
|
|
6836 HRESULT result; // eax@4
|
|
6837
|
|
6838 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT
|
|
6839 || (pBack = (IDirectDrawSurface **)&this->pBackBuffer2, pVersion->pVersionInfo.dwMajorVersion != 4) )
|
|
6840 pBack = (IDirectDrawSurface **)&this->pBackBuffer4;
|
|
6841 result = (*pBack)->IsLost();
|
|
6842 if ( result == DDERR_SURFACELOST )
|
|
6843 result = (*pBack)->Restore();
|
|
6844 return result;
|
|
6845 }
|
|
6846
|
|
6847 //----- (004A1884) --------------------------------------------------------
|
|
6848 void Render::PresentRect(RECT *a2, RECT *a3)
|
|
6849 {
|
|
6850 IDirectDrawSurface *pFront; // eax@3
|
|
6851 HRESULT v4; // eax@5
|
|
6852 IDirectDrawSurface *pBack; // [sp-1Ch] [bp-1Ch]@3
|
|
6853 struct tagRECT *v6; // [sp-18h] [bp-18h]@3
|
|
6854 DWORD v7; // [sp-14h] [bp-14h]@3
|
|
6855 DDBLTFX *v8; // [sp-10h] [bp-10h]@3
|
|
6856 const char *v9; // [sp-Ch] [bp-Ch]@3
|
|
6857 int v10; // [sp-8h] [bp-8h]@3
|
|
6858 unsigned int v11; // [sp-4h] [bp-4h]@3
|
|
6859
|
|
6860 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
|
|
6861 {
|
|
6862 v11 = 0;
|
|
6863 pFront = (IDirectDrawSurface *)this->pFrontBuffer4;
|
|
6864 v10 = 2657;
|
|
6865 v9 = "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp";
|
|
6866 v8 = 0;
|
|
6867 v7 = DDBLT_WAIT;
|
|
6868 v6 = a3;
|
|
6869 pBack = (IDirectDrawSurface *)this->pBackBuffer4;
|
|
6870 }
|
|
6871 else
|
|
6872 {
|
|
6873 v11 = 0;
|
|
6874 pFront = (IDirectDrawSurface *)this->pFrontBuffer2;
|
|
6875 v10 = 2653;
|
|
6876 v9 = "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp";
|
|
6877 v8 = 0;
|
|
6878 v7 = DDBLT_WAIT;
|
|
6879 v6 = a3;
|
|
6880 pBack = (IDirectDrawSurface *)this->pBackBuffer2;
|
|
6881 }
|
|
6882 ErrD3D(pFront->Blt(a2, pBack, v6, v7, v8));
|
|
6883 }
|
|
6884
|
|
6885
|
|
6886 //----- (004A18F5) --------------------------------------------------------
|
|
6887 void Render::BltToFront(RECT *pDstRect, IDirectDrawSurface *pSrcSurface, RECT *pSrcRect, unsigned int uBltFlags)
|
|
6888 {
|
|
6889 IDirectDrawSurface *pFront; // eax@3
|
|
6890 HRESULT v6; // eax@5
|
|
6891 int v7; // [sp-8h] [bp-8h]@3
|
|
6892 unsigned int v8; // [sp-4h] [bp-4h]@3
|
|
6893
|
|
6894 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion >= 5u )
|
|
6895 ErrD3D(pFrontBuffer4->Blt(pDstRect, (IDirectDrawSurface4 *)pSrcSurface, pSrcRect, uBltFlags, nullptr));
|
|
6896 else
|
|
6897 ErrD3D(pFrontBuffer2->Blt(pDstRect, (IDirectDrawSurface2 *)pSrcSurface, pSrcRect, uBltFlags, nullptr));
|
|
6898 }
|
|
6899
|
|
6900 //----- (004A194A) --------------------------------------------------------
|
|
6901 void Render::BltBackToFontFast(int a2, int a3, RECT *a4)
|
|
6902 {
|
|
6903 IDirectDrawSurface *pFront; // eax@3
|
|
6904 IDirectDrawSurface *pBack; // [sp-Ch] [bp-Ch]@3
|
|
6905 RECT *v6; // [sp-8h] [bp-8h]@3
|
|
6906 DWORD v7; // [sp-4h] [bp-4h]@3
|
|
6907
|
|
6908 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
|
|
6909 {
|
|
6910 pFront = (IDirectDrawSurface *)this->pFrontBuffer4;
|
|
6911 v7 = DDBLTFAST_WAIT;
|
|
6912 v6 = a4;
|
|
6913 pBack = (IDirectDrawSurface *)this->pBackBuffer4;
|
|
6914 }
|
|
6915 else
|
|
6916 {
|
|
6917 pFront = (IDirectDrawSurface *)this->pFrontBuffer2;
|
|
6918 v7 = DDBLTFAST_WAIT;
|
|
6919 v6 = a4;
|
|
6920 pBack = (IDirectDrawSurface *)this->pBackBuffer2;
|
|
6921 }
|
|
6922 pFront->BltFast(0, 0, pBack, v6, v7);
|
|
6923 }
|
|
6924
|
|
6925 //----- (004A1B22) --------------------------------------------------------
|
|
6926 unsigned int Render::Billboard_ProbablyAddToListAndSortByZOrder(unsigned int a1)
|
|
6927 {
|
|
6928 unsigned int v2; // ebx@1
|
|
6929 double v4; // st7@5
|
|
6930 unsigned int v5; // esi@5
|
|
6931 int v6; // ecx@5
|
|
6932 unsigned int v7; // edx@6
|
|
6933 char *v8; // ecx@12
|
|
6934 void *v9; // edi@16
|
|
6935 unsigned int v10; // eax@16
|
|
6936 void *v11; // edi@21
|
|
6937 unsigned int v12; // eax@21
|
|
6938
|
|
6939 v2 = pRenderer->uNumBillboardsToDraw;
|
|
6940 if ( (signed int)pRenderer->uNumBillboardsToDraw >= 999 )
|
|
6941 return 0;
|
|
6942 if ( !pRenderer->uNumBillboardsToDraw )
|
|
6943 {
|
|
6944 pRenderer->uNumBillboardsToDraw = 1;
|
|
6945 return 0;
|
|
6946 }
|
|
6947 v4 = *(float *)&a1;
|
|
6948 v5 = pRenderer->uNumBillboardsToDraw;
|
|
6949 v6 = 0;
|
|
6950 if ( (signed int)pRenderer->uNumBillboardsToDraw <= 0 )
|
|
6951 {
|
|
6952 v7 = a1;
|
|
6953 }
|
|
6954 else
|
|
6955 {
|
|
6956 do
|
|
6957 {
|
|
6958 v7 = v6 + (signed int)(v5 - v6) / 2;
|
|
6959 if ( v4 <= pRenderer->pBillboardRenderListD3D[v6 + (signed int)(v5 - v6) / 2].flt_88 )
|
|
6960 v5 = v6 + (signed int)(v5 - v6) / 2;
|
|
6961 else
|
|
6962 v6 = v7 + 1;
|
|
6963 }
|
|
6964 while ( v6 < (signed int)v5 );
|
|
6965 }
|
|
6966 v8 = (char *)&pRenderer->pBillboardRenderListD3D[v7].flt_88;
|
|
6967 if ( v4 > *(float *)v8 )
|
|
6968 {
|
|
6969 if ( v7 == pRenderer->uNumBillboardsToDraw - 1 )
|
|
6970 {
|
|
6971 v7 = pRenderer->uNumBillboardsToDraw;
|
|
6972 }
|
|
6973 else
|
|
6974 {
|
|
6975 if ( (signed int)pRenderer->uNumBillboardsToDraw > (signed int)v7 )
|
|
6976 {
|
|
6977 v9 = &pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw];
|
|
6978 v10 = pRenderer->uNumBillboardsToDraw - v7;
|
|
6979 do
|
|
6980 {
|
|
6981 memcpy(v9, (char *)v9 - 156, 0x9Cu);
|
|
6982 v9 = (char *)v9 - 156;
|
|
6983 --v10;
|
|
6984 }
|
|
6985 while ( v10 );
|
|
6986 }
|
|
6987 ++v7;
|
|
6988 }
|
|
6989 LABEL_23:
|
|
6990 pRenderer->uNumBillboardsToDraw = v2 + 1;
|
|
6991 return v7;
|
|
6992 }
|
|
6993 if ( v4 <= *(float *)v8 )
|
|
6994 {
|
|
6995 if ( (signed int)pRenderer->uNumBillboardsToDraw > (signed int)v7 )
|
|
6996 {
|
|
6997 v11 = &pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw];
|
|
6998 v12 = pRenderer->uNumBillboardsToDraw - v7;
|
|
6999 do
|
|
7000 {
|
|
7001 memcpy(v11, (char *)v11 - 156, 0x9Cu);
|
|
7002 v11 = (char *)v11 - 156;
|
|
7003 --v12;
|
|
7004 }
|
|
7005 while ( v12 );
|
|
7006 }
|
|
7007 goto LABEL_23;
|
|
7008 }
|
|
7009 return v7;
|
|
7010 }
|
|
7011
|
|
7012
|
|
7013 //----- (004A1E9D) --------------------------------------------------------
|
|
7014 unsigned int Render::GetBillboardDrawListSize()
|
|
7015 {
|
|
7016 return pRenderer->uNumBillboardsToDraw;
|
|
7017 }
|
|
7018
|
|
7019 //----- (004A1EA3) --------------------------------------------------------
|
|
7020 unsigned int Render::GetParentBillboardID(unsigned int uBillboardID)
|
|
7021 {
|
|
7022 return pRenderer->pBillboardRenderListD3D[uBillboardID].uParentBillboardID;
|
|
7023 }
|
|
7024
|
|
7025 //----- (004A1EB6) --------------------------------------------------------
|
|
7026 void Render::BeginSceneD3D()
|
|
7027 {
|
|
7028 if (!uNumD3DSceneBegins++)
|
|
7029 {
|
|
7030 if (pRenderD3D)
|
|
7031 {
|
|
7032 pRenderD3D->ClearTarget(true, 0x00F08020, true, 1.0);
|
|
7033 pRenderer->uNumBillboardsToDraw = 0;
|
|
7034 pRenderD3D->pDevice->BeginScene();
|
|
7035 if (!pRenderD3D->DoesRaiseExceptions())
|
|
7036 {
|
|
7037 MessageBoxW(nullptr, L"Error executing scratch 3D operations", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\screen16_3d.cpp:360", 0);
|
|
7038 }
|
|
7039 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor )
|
|
7040 uFogColor = GetLevelFogColor();
|
|
7041 else
|
|
7042 uFogColor = 0;
|
|
7043
|
|
7044 if ( uFogColor & 0xFF000000 )
|
|
7045 {
|
|
7046 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 1);
|
|
7047 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, uFogColor & 0xFFFFFF);
|
|
7048 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0);
|
|
7049 bUsingSpecular = true;
|
|
7050 }
|
|
7051 else
|
|
7052 {
|
|
7053 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 0);
|
|
7054 bUsingSpecular = 0;
|
|
7055 }
|
|
7056 }
|
|
7057 else
|
|
7058 {
|
|
7059 LockRenderSurface((void **)&pTargetSurface, &uTargetSurfacePitch);
|
|
7060 if (pTargetSurface)
|
|
7061 field_18_locked_pitch = uTargetSurfacePitch;
|
|
7062 else
|
|
7063 --uNumD3DSceneBegins;
|
|
7064 }
|
|
7065 }
|
|
7066 }
|
|
7067
|
|
7068 //----- (004A1FE1) --------------------------------------------------------
|
|
7069 void Render::DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene()
|
|
7070 {
|
|
7071 --uNumD3DSceneBegins;
|
|
7072 if (uNumD3DSceneBegins)
|
|
7073 return;
|
|
7074
|
|
7075 if (pRenderD3D)
|
|
7076 {
|
|
7077 pGame->draw_debug_outlines();
|
|
7078 //DoRenderBillboards_D3D(); Ritor1: it's temporarily
|
|
7079 pGame->pStru6Instance->RenderSpecialEffects();
|
|
7080 pRenderD3D->pDevice->EndScene();
|
|
7081 }
|
|
7082 else
|
|
7083 pGame->pStru6Instance->RenderSpecialEffects();
|
|
7084 }
|
|
7085
|
|
7086
|
|
7087
|
|
7088 //----- (004A2031) --------------------------------------------------------
|
|
7089 unsigned int Render::GetActorTintColor(float a2, int a3, int a4, int a5, RenderBillboard *a6)
|
|
7090 {
|
|
7091 return ::GetActorTintColor(a3, a4, a2, a5, a6);
|
|
7092 }
|
|
7093
|
|
7094
|
|
7095 //----- (004A26BC) --------------------------------------------------------
|
|
7096 void Render::DrawTerrainPolygon(unsigned int uNumVertices, stru148 *a4, IDirect3DTexture2 *a5, int a6, int a7)
|
|
7097 {
|
|
7098 RenderVertexSoft *pVertices; // esi@0
|
|
7099 Render *v7; // edi@1
|
|
7100 unsigned int v8; // ebx@1
|
|
7101 LightmapBuilder *v9; // esi@3
|
|
7102 unsigned int v10; // edx@3
|
|
7103 int v11; // eax@5
|
|
7104 int v12; // eax@11
|
|
7105 char *v13; // esi@11
|
|
7106 double v14; // st7@13
|
|
7107 double v15; // st7@13
|
|
7108 signed int v16; // eax@13
|
|
7109 int v17; // ecx@13
|
|
7110 double v18; // st7@13
|
|
7111 float v19; // ST78_4@14
|
|
7112 int v20; // eax@14
|
|
7113 char v21; // zf@16
|
|
7114 HRESULT v22; // eax@17
|
|
7115 HRESULT v23; // eax@17
|
|
7116 HRESULT v24; // eax@19
|
|
7117 HRESULT v25; // eax@19
|
|
7118 unsigned int v26; // ecx@19
|
|
7119 char *v27; // eax@20
|
|
7120 HRESULT v28; // eax@22
|
|
7121 HRESULT v29; // eax@22
|
|
7122 HRESULT v30; // eax@23
|
|
7123 HRESULT v31; // eax@24
|
|
7124 HRESULT v32; // eax@24
|
|
7125 HRESULT v33; // eax@24
|
|
7126 HRESULT v34; // eax@24
|
|
7127 HRESULT v35; // eax@25
|
|
7128 HRESULT v36; // eax@25
|
|
7129 unsigned int v37; // ecx@25
|
|
7130 char *v38; // eax@26
|
|
7131 int v39; // edx@27
|
|
7132 HRESULT v40; // eax@28
|
|
7133 HRESULT v41; // eax@28
|
|
7134 HRESULT v42; // eax@28
|
|
7135 HRESULT v43; // eax@28
|
|
7136 //IDirect3DDevice3Vtbl *v44; // ebx@28
|
|
7137 unsigned int v45; // eax@28
|
|
7138 HRESULT v46; // eax@29
|
|
7139 HRESULT v47; // eax@29
|
|
7140 HRESULT v48; // eax@29
|
|
7141 IDirect3DDevice3 *v49; // eax@35
|
|
7142 //IDirect3DDevice3Vtbl *v50; // ecx@35
|
|
7143 int v51; // eax@40
|
|
7144 char *v52; // esi@40
|
|
7145 double v53; // st7@42
|
|
7146 double v54; // st7@42
|
|
7147 signed int v55; // eax@42
|
|
7148 int v56; // ecx@42
|
|
7149 double v57; // st7@42
|
|
7150 float v58; // ST7C_4@43
|
|
7151 int v59; // eax@43
|
|
7152 signed int v60; // [sp+78h] [bp-14h]@31
|
|
7153 RenderVertexSoft *v61; // [sp+7Ch] [bp-10h]@3
|
|
7154 const char *v62; // [sp+80h] [bp-Ch]@0
|
|
7155 const char *v63; // [sp+80h] [bp-Ch]@19
|
|
7156 int v64; // [sp+84h] [bp-8h]@0
|
|
7157 LightmapBuilder *v65; // [sp+88h] [bp-4h]@3
|
|
7158 unsigned int v66; // [sp+88h] [bp-4h]@40
|
|
7159 unsigned int a6a; // [sp+A0h] [bp+14h]@11
|
|
7160
|
|
7161 v7 = this;
|
|
7162 v8 = 0;
|
|
7163 if ( this->uNumD3DSceneBegins && (signed int)uNumVertices >= 3 )
|
|
7164 {
|
|
7165 v61 = pVertices;
|
|
7166 v9 = pGame->pLightmapBuilder;
|
|
7167 v65 = v9;
|
|
7168 v10 = v9->std__vector_000004_size;
|
|
7169 if ( byte_4D864C && pGame->uFlags & 1 )
|
|
7170 {
|
|
7171 v11 = GetActorTintColor(a4->field_58, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0);
|
|
7172 v9->_45D74F_MessWithLight(v11, 0);
|
|
7173 }
|
|
7174 else
|
|
7175 {
|
|
7176 if ( a6 || !v10 || byte_4D864C && pGame->uFlags & 2 )
|
|
7177 {
|
|
7178 if ( (char)a7 )
|
|
7179 v60 = 3;
|
|
7180 else
|
|
7181 v60 = 1;
|
|
7182 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, v60));
|
|
7183 if ( a6 || v7->bUsingSpecular )
|
|
7184 {
|
|
7185 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 1u));
|
|
7186 //v49 = v7->pRenderD3D->pDevice;
|
|
7187 //v50 = v49->lpVtbl;
|
|
7188 if ( a6 )
|
|
7189 {
|
|
7190 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 5));
|
|
7191 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 6));
|
|
7192 }
|
|
7193 else
|
|
7194 {
|
|
7195 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2));
|
|
7196 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 1));
|
|
7197 }
|
|
7198
|
|
7199 }
|
|
7200 if ( (signed int)uNumVertices > 0 )
|
|
7201 {
|
|
7202 v51 = (int)&arary_77E5C8[0].pos.y;
|
|
7203 v52 = (char *)&array_50AC10[0].vWorldViewPosition;
|
|
7204 a7 = (int)&arary_77E5C8[0].pos.y;
|
|
7205 v66 = uNumVertices;
|
|
7206 while ( 1 )
|
|
7207 {
|
|
7208 v53 = *(float *)v52 * 1000.0;
|
|
7209 *(int *)(v51 - 4) = *((int *)v52 + 3);
|
|
7210 v54 = v53 / (double)pOutdoorCamera->shading_dist_mist;
|
|
7211 *(int *)v51 = *((int *)v52 + 4);
|
|
7212 *(float *)(v51 + 4) = 1.0 - 1.0 / v54;
|
|
7213 *(float *)(v51 + 8) = 1.0 / (*(float *)v52 + 0.0000001);
|
|
7214 v55 = GetActorTintColor(a4->field_58, 0, *(float *)v52, 0, 0);
|
|
7215 v56 = a7;
|
|
7216 v57 = *(float *)v52;
|
|
7217 *(int *)(a7 + 12) = v55;
|
|
7218 if ( v7->bUsingSpecular )
|
|
7219 {
|
|
7220 v58 = v57;
|
|
7221 v59 = sub_47C3D7_get_fog_related_stuff(0, 0, v58);
|
|
7222 v56 = a7;
|
|
7223 }
|
|
7224 else
|
|
7225 {
|
|
7226 v59 = 0;
|
|
7227 }
|
|
7228 *(int *)(v56 + 16) = v59;
|
|
7229 *(int *)(v56 + 20) = *((int *)v52 + 6);
|
|
7230 *(int *)(v56 + 24) = *((int *)v52 + 7);
|
|
7231 v52 += 48;
|
|
7232 v21 = v66-- == 1;
|
|
7233 a7 = v56 + 32;
|
|
7234 if ( v21 )
|
|
7235 break;
|
|
7236 v51 = a7;
|
|
7237 }
|
|
7238 }
|
|
7239 ErrD3D(pRenderD3D->pDevice->SetTexture(0, a5));
|
|
7240 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(
|
|
7241 D3DPT_TRIANGLEFAN,
|
|
7242 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
|
|
7243 arary_77E5C8,
|
|
7244 uNumVertices,
|
|
7245 16));
|
|
7246 if ( a6 )
|
|
7247 {
|
|
7248 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 0));
|
|
7249 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2u));
|
|
7250 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 1u));
|
|
7251 }
|
|
7252 }
|
|
7253 else
|
|
7254 {
|
|
7255 if ( (signed int)uNumVertices > 0 )
|
|
7256 {
|
|
7257 v12 = (int)&arary_77E5C8[0].pos.y;
|
|
7258 v13 = (char *)&array_50AC10[0].vWorldViewPosition;
|
|
7259 a7 = (int)&arary_77E5C8[0].pos.y;
|
|
7260 a6a = uNumVertices;
|
|
7261 while ( 1 )
|
|
7262 {
|
|
7263 v14 = *(float *)v13 * 1000.0;
|
|
7264 *(int *)(v12 - 4) = *((int *)v13 + 3);
|
|
7265 v15 = v14 / (double)pOutdoorCamera->shading_dist_mist;
|
|
7266 *(int *)v12 = *((int *)v13 + 4);
|
|
7267 *(float *)(v12 + 4) = 1.0 - 1.0 / v15;
|
|
7268 *(float *)(v12 + 8) = 1.0 / (*(float *)v13 + 0.0000001);
|
|
7269 v16 = GetActorTintColor(a4->field_58, 0, *(float *)v13, 0, 0);
|
|
7270 v17 = a7;
|
|
7271 v18 = *(float *)v13;
|
|
7272 *(int *)(a7 + 12) = v16;
|
|
7273 if ( v7->bUsingSpecular )
|
|
7274 {
|
|
7275 v19 = v18;
|
|
7276 v20 = sub_47C3D7_get_fog_related_stuff(0, 0, v19);
|
|
7277 v17 = a7;
|
|
7278 }
|
|
7279 else
|
|
7280 {
|
|
7281 v20 = 0;
|
|
7282 }
|
|
7283 *(int *)(v17 + 16) = v20;
|
|
7284 *(int *)(v17 + 20) = *((int *)v13 + 6);
|
|
7285 *(int *)(v17 + 24) = *((int *)v13 + 7);
|
|
7286 v13 += 48;
|
|
7287 v21 = a6a-- == 1;
|
|
7288 a7 = v17 + 32;
|
|
7289 if ( v21 )
|
|
7290 break;
|
|
7291 v12 = a7;
|
|
7292 }
|
|
7293 }
|
|
7294 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false));
|
|
7295 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1u));
|
|
7296 if ( pRenderer->bUsingSpecular )
|
|
7297 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 0));
|
|
7298
|
|
7299 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0));
|
|
7300 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(
|
|
7301 D3DPT_TRIANGLEFAN,
|
|
7302 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
|
|
7303 arary_77E5C8,
|
|
7304 uNumVertices,
|
|
7305 16));
|
|
7306 //v63 = (const char *)v7->pRenderD3D->pDevice;
|
|
7307 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1));
|
|
7308 //(*(void (**)(void))(*(int *)v63 + 88))();
|
|
7309 pGame->pLightmapBuilder->_45D74F_MessWithLight(-1, 0);
|
|
7310 v26 = uNumVertices;
|
|
7311 if ( (signed int)uNumVertices > 0 )
|
|
7312 {
|
|
7313 v27 = (char *)&arary_77E5C8[0].diffuse;
|
|
7314 do
|
|
7315 {
|
|
7316 *(int *)v27 = -1;
|
|
7317 v27 += 32;
|
|
7318 --v26;
|
|
7319 }
|
|
7320 while ( v26 );
|
|
7321 }
|
|
7322 ErrD3D(pRenderD3D->pDevice->SetTexture(0, a5));
|
|
7323 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1u));
|
|
7324 if ( !pRenderer->bUsingSpecular )
|
|
7325 {
|
|
7326 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 1u));
|
|
7327 }
|
|
7328 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 1u));
|
|
7329 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 1u));
|
|
7330 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 3u));
|
|
7331 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(
|
|
7332 D3DPT_TRIANGLEFAN,
|
|
7333 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
|
|
7334 arary_77E5C8,
|
|
7335 uNumVertices,
|
|
7336 16));
|
|
7337 if ( pRenderer->bUsingSpecular )
|
|
7338 {
|
|
7339 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 1u));
|
|
7340 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0));
|
|
7341 v37 = uNumVertices;
|
|
7342 if ( (signed int)uNumVertices > 0 )
|
|
7343 {
|
|
7344 v38 = (char *)&arary_77E5C8[0].specular;
|
|
7345 do
|
|
7346 {
|
|
7347 v39 = *(int *)v38;
|
|
7348 *(int *)v38 = 0;
|
|
7349 v38 += 32;
|
|
7350 --v37;
|
|
7351 *((int *)v38 - 9) = pRenderer->uFogColor | v39 & 0xFF000000;
|
|
7352 }
|
|
7353 while ( v37 );
|
|
7354 }
|
|
7355 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0));
|
|
7356 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 6u));
|
|
7357 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 5u));
|
|
7358 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(
|
|
7359 D3DPT_TRIANGLEFAN,
|
|
7360 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
|
|
7361 arary_77E5C8,
|
|
7362 uNumVertices,
|
|
7363 16));
|
|
7364 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 1));
|
|
7365 //v44 = pRenderer->pRenderD3D->pDevice;
|
|
7366 v45 = GetLevelFogColor();
|
|
7367 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, v45 & 0xFFFFFF));
|
|
7368 v8 = 0;
|
|
7369 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0));
|
|
7370 }
|
|
7371 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2));
|
|
7372 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 1u));
|
|
7373 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, v8));
|
|
7374 }
|
|
7375 }
|
|
7376 if ( pIndoorCamera->field_4C & 2 || pBLVRenderParams->uFlags & 2 )
|
|
7377 pGame->pIndoorCameraD3D->debug_outline_d3d(arary_77E5C8, uNumVertices, 0xFFFFFFu, 0.0);
|
|
7378 }
|
|
7379 }
|
|
7380 // 4A26BC: could not find valid save-restore pair for esi
|
|
7381 // 4D864C: using guessed type char byte_4D864C;
|
|
7382
|
|
7383
|
|
7384 //----- (004A2DA3) --------------------------------------------------------
|
|
7385 void Render::DrawFan(unsigned int uNumVertices, stru148 *a3, IDirect3DTexture2 *a4)
|
|
7386 {
|
|
7387 Render *v4; // ebx@1
|
|
7388 char *v5; // esi@6
|
|
7389 char *v6; // edi@6
|
|
7390 double v7; // st7@7
|
|
7391 float v8; // ST34_4@7
|
|
7392 int v9; // eax@7
|
|
7393 signed int v10; // eax@7
|
|
7394 double v11; // st7@7
|
|
7395 int v12; // eax@7
|
|
7396 float v13; // ST3C_4@8
|
|
7397 unsigned int v14; // [sp+4Ch] [bp-4h]@6
|
|
7398
|
|
7399 v4 = this;
|
|
7400 if ( this->uNumD3DSceneBegins && (signed int)uNumVertices >= 3 )
|
|
7401 {
|
|
7402 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1u));
|
|
7403 if ( v4->bUsingSpecular )
|
|
7404 {
|
|
7405 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 1u));
|
|
7406 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2u));
|
|
7407 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 1u));
|
|
7408 }
|
|
7409 if ( (signed int)uNumVertices > 0 )
|
|
7410 {
|
|
7411 v5 = (char *)&arary_77E5C8[0].pos.y;
|
|
7412 v6 = (char *)&array_50AC10[0].vWorldViewProjY;
|
|
7413 v14 = uNumVertices;
|
|
7414 do
|
|
7415 {
|
|
7416 v7 = *((float *)v6 - 4);
|
|
7417 *((int *)v5 - 1) = *((int *)v6 - 1);
|
|
7418 v8 = v7;
|
|
7419 *(int *)v5 = *(int *)v6;
|
|
7420 v9 = *((int *)v6 + 1);
|
|
7421 *((int *)v5 + 1) = 0x3F7FF972u;
|
|
7422 *((int *)v5 + 2) = v9;
|
|
7423 v10 = GetActorTintColor(31, 0, v8, 1, 0);
|
|
7424 v11 = *((float *)v6 - 4);
|
|
7425 *((int *)v5 + 3) = v10;
|
|
7426 v12 = 0;
|
|
7427 if ( v4->bUsingSpecular )
|
|
7428 {
|
|
7429 v13 = v11;
|
|
7430 v12 = sub_47C3D7_get_fog_related_stuff(0, 1, v13);
|
|
7431 }
|
|
7432 *((int *)v5 + 4) = v12;
|
|
7433 *((int *)v5 + 5) = *((int *)v6 + 2);
|
|
7434 *((int *)v5 + 6) = *((int *)v6 + 3);
|
|
7435 v6 += 48;
|
|
7436 v5 += 32;
|
|
7437 --v14;
|
|
7438 }
|
|
7439 while ( v14 );
|
|
7440 }
|
|
7441 ErrD3D(pRenderD3D->pDevice->SetTexture(0, a4));
|
|
7442 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(
|
|
7443 D3DPT_TRIANGLEFAN,
|
|
7444 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
|
|
7445 arary_77E5C8,
|
|
7446 uNumVertices,
|
|
7447 24));
|
|
7448 }
|
|
7449 }
|
|
7450
|
|
7451
|
|
7452 //----- (004A2ED5) --------------------------------------------------------
|
|
7453 void Render::_4A2ED5(signed int a2, stru148 *a3, IDirect3DTexture2 *pHwTex)
|
|
7454 {
|
|
7455 signed int v4; // edi@2
|
|
7456 int v5; // eax@3
|
|
7457 int v6; // edx@5
|
|
7458 char *v7; // eax@6
|
|
7459 char *v8; // ecx@6
|
|
7460 double v9; // st6@7
|
|
7461 int v10; // ebx@7
|
|
7462 int v11; // ebx@7
|
|
7463
|
|
7464 if ( this->uNumD3DSceneBegins )
|
|
7465 {
|
|
7466 v4 = a2;
|
|
7467 if ( a2 >= 3 )
|
|
7468 {
|
|
7469 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1u));
|
|
7470 v5 = 31 - (a3->field_58 & 0x1F);
|
|
7471 if ( v5 < pOutdoor->field_CBC_terrain_triangles_shade_type )
|
|
7472 v5 = pOutdoor->field_CBC_terrain_triangles_shade_type;
|
|
7473 v6 = 8 * v5 | ((8 * v5 | (v5 << 11)) << 8);
|
|
7474 if ( a2 > 0 )
|
|
7475 {
|
|
7476 v7 = (char *)&arary_77E5C8[0].pos.y;
|
|
7477 v8 = (char *)&array_507D30[0].vWorldViewProjY;
|
|
7478 do
|
|
7479 {
|
|
7480 v9 = *((float *)v8 - 4) * 0.061758894;
|
|
7481 v10 = *((int *)v8 - 1);
|
|
7482 *((int *)v7 + 4) = 0;
|
|
7483 *((int *)v7 - 1) = v10;
|
|
7484 *(int *)v7 = *(int *)v8;
|
|
7485 *((int *)v7 + 2) = *((int *)v8 + 1);
|
|
7486 *((int *)v7 + 5) = *((int *)v8 + 2);
|
|
7487 v11 = *((int *)v8 + 3);
|
|
7488 *((int *)v7 + 3) = v6;
|
|
7489 *((int *)v7 + 6) = v11;
|
|
7490 v8 += 48;
|
|
7491 v7 += 32;
|
|
7492 --v4;
|
|
7493 *((float *)v7 - 7) = 1.0 - 1.0 / v9;
|
|
7494 }
|
|
7495 while ( v4 );
|
|
7496 }
|
|
7497 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pHwTex));
|
|
7498 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(
|
|
7499 D3DPT_TRIANGLEFAN,
|
|
7500 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
|
|
7501 arary_77E5C8,
|
|
7502 a2,
|
|
7503 28));
|
|
7504 }
|
|
7505 }
|
|
7506 }
|
|
7507
|
|
7508
|
|
7509
|
|
7510 //----- (004A2FC0) --------------------------------------------------------
|
|
7511 void Render::DrawIndoorPolygon(unsigned int uNumVertices, BLVFace *pFace, IDirect3DTexture2 *pHwTex, Texture *pTex, int uPackedID, unsigned int uColor, int a8)
|
|
7512 {
|
|
7513 //Render *v8; // edi@1
|
|
7514 //unsigned int v9; // esi@3
|
|
7515 char *v12; // ecx@9
|
|
7516 char *v13; // eax@9
|
|
7517 double v14; // st6@10
|
|
7518 int v15; // edx@10
|
|
7519 Texture *v16; // edx@10
|
|
7520 double v17; // st6@10
|
|
7521 //char v18; // zf@10
|
|
7522 Texture *v19; // edx@10
|
|
7523 Texture *v23; // edx@16
|
|
7524 char *v24; // ecx@16
|
|
7525 char *v25; // eax@16
|
|
7526 double v26; // st6@17
|
|
7527 int v27; // esi@17
|
|
7528 double v28; // st6@17
|
|
7529 unsigned int v33; // ecx@18
|
|
7530 char *v34; // eax@19
|
|
7531 //Texture *v45; // edx@23
|
|
7532 //char *v46; // ecx@23
|
|
7533 //char *v47; // eax@23
|
|
7534 //double v48; // st6@24
|
|
7535 //int v49; // esi@24
|
|
7536 //double v50; // st6@24
|
|
7537 const char *v53; // [sp-Ch] [bp-20h]@21
|
|
7538 //int v54; // [sp-8h] [bp-1Ch]@21
|
|
7539 //unsigned int v55; // [sp-4h] [bp-18h]@21
|
|
7540 const char *v56; // [sp+0h] [bp-14h]@0
|
|
7541 int v57; // [sp+4h] [bp-10h]@0
|
|
7542 unsigned int v58; // [sp+8h] [bp-Ch]@0
|
|
7543 //LightmapBuilder *v59; // [sp+Ch] [bp-8h]@3
|
|
7544 //int a3a; // [sp+10h] [bp-4h]@4
|
|
7545
|
|
7546 //v8 = this;
|
|
7547 if (!uNumD3DSceneBegins || uNumVertices < 3)
|
|
7548 return;
|
|
7549
|
|
7550 //auto a3 = pFace;
|
|
7551 //auto a6 = uPackedID;
|
|
7552 //v59 = pGame->pLightmapBuilder;
|
|
7553 //v9 = v59->std__vector_000004_size;
|
|
7554
|
|
7555 auto uCorrectedColor = uColor;
|
|
7556 if (pGame->pLightmapBuilder->std__vector_000004_size)
|
|
7557 uCorrectedColor = 0xFFFFFFFF;
|
|
7558 pGame->AlterGamma(pFace, &uCorrectedColor);
|
|
7559
|
|
7560 if (byte_4D864C && pGame->uFlags & 1)
|
|
7561 {
|
|
7562 __debugbreak();
|
|
7563 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false));
|
|
7564 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1));
|
|
7565 if ( (signed int)uNumVertices > 0 )
|
|
7566 {
|
|
7567 v12 = (char *)&array_507D30[0].vWorldViewPosition;
|
|
7568 v13 = (char *)&arary_77E5C8[0].pos.y;
|
|
7569 auto a7 = uNumVertices;
|
|
7570 uint v18;
|
|
7571 do
|
|
7572 {
|
|
7573 v14 = *(float *)v12 * 0.061758894;
|
|
7574 v15 = *((int *)v12 + 3);
|
|
7575 *((int *)v13 + 4) = 0;
|
|
7576 *((int *)v13 - 1) = v15;
|
|
7577 *(int *)v13 = *((int *)v12 + 4);
|
|
7578 *((int *)v13 + 3) = uCorrectedColor;
|
|
7579 v16 = pTex;
|
|
7580 v13 += 32;
|
|
7581 *((float *)v13 - 7) = 1.0 - 1.0 / v14;
|
|
7582 v17 = 1.0 / *(float *)v12;
|
|
7583 v12 += 48;
|
|
7584 v18 = a7-- == 1;
|
|
7585 *((float *)v13 - 6) = v17;
|
|
7586 pHwTex = (IDirect3DTexture2 *)v16->uTextureWidth;
|
|
7587 v19 = pTex;
|
|
7588 *((float *)v13 - 3) = *((float *)v12 - 6) / (double)(signed int)pHwTex;
|
|
7589 pHwTex = (IDirect3DTexture2 *)v19->uTextureHeight;
|
|
7590 *((float *)v13 - 2) = *((float *)v12 - 5) / (double)(signed int)pHwTex;
|
|
7591 }
|
|
7592 while ( !v18 );
|
|
7593 }
|
|
7594 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1));
|
|
7595 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr));
|
|
7596 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(
|
|
7597 D3DPT_TRIANGLEFAN,
|
|
7598 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
|
|
7599 arary_77E5C8,
|
|
7600 uNumVertices,
|
|
7601 28));
|
|
7602 pGame->pLightmapBuilder->_45D74F_MessWithLight(-1, 0);
|
|
7603 }
|
|
7604 else
|
|
7605 {
|
|
7606 if (!pGame->pLightmapBuilder->std__vector_000004_size ||
|
|
7607 byte_4D864C && pGame->uFlags & 2)
|
|
7608 {
|
|
7609 for (uint i = 0; i < uNumVertices; ++i)
|
|
7610 {
|
|
7611 arary_77E5C8[i].pos.x = array_507D30[i].vWorldViewProjX;
|
|
7612 arary_77E5C8[i].pos.y = array_507D30[i].vWorldViewProjY;
|
|
7613 arary_77E5C8[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894);
|
|
7614 arary_77E5C8[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x;
|
|
7615 arary_77E5C8[i].diffuse = uCorrectedColor;
|
|
7616 arary_77E5C8[i].specular = 0;
|
|
7617 arary_77E5C8[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth;
|
|
7618 arary_77E5C8[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight;
|
|
7619 }
|
|
7620
|
|
7621 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1));
|
|
7622 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pHwTex));
|
|
7623 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN,
|
|
7624 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
|
|
7625 arary_77E5C8,
|
|
7626 uNumVertices,
|
|
7627 28));
|
|
7628 }
|
|
7629 else
|
|
7630 {
|
|
7631 __debugbreak();
|
|
7632 if ( (signed int)uNumVertices > 0 )
|
|
7633 {
|
|
7634 v23 = pTex;
|
|
7635 v24 = (char *)&array_507D30[0].vWorldViewPosition;
|
|
7636 v25 = (char *)&arary_77E5C8[0].pos.y;
|
|
7637 pTex = (Texture *)uNumVertices;
|
|
7638 uint v18;
|
|
7639 do
|
|
7640 {
|
|
7641 v26 = *(float *)v24 * 0.061758894;
|
|
7642 v27 = *((int *)v24 + 3);
|
|
7643 *((int *)v25 + 4) = 0;
|
|
7644 *((int *)v25 - 1) = v27;
|
|
7645 *(int *)v25 = *((int *)v24 + 4);
|
|
7646 *((int *)v25 + 3) = uColor;
|
|
7647 v25 += 32;
|
|
7648 *((float *)v25 - 7) = 1.0 - 1.0 / v26;
|
|
7649 v28 = 1.0 / *(float *)v24;
|
|
7650 v24 += 48;
|
|
7651 v18 = pTex == (Texture *)1;
|
|
7652 pTex = (Texture *)((char *)pTex - 1);
|
|
7653 *((float *)v25 - 6) = v28;
|
|
7654 //a3 = (BLVFace *)v23->uTextureWidth;
|
|
7655 *((float *)v25 - 3) = *((float *)v24 - 6) / (double)(signed int)v23->uTextureWidth;
|
|
7656 //a3 = (BLVFace *)v23->uTextureHeight;
|
|
7657 *((float *)v25 - 2) = *((float *)v24 - 5) / (double)(signed int)v23->uTextureHeight;
|
|
7658 }
|
|
7659 while ( !v18 );
|
|
7660 }
|
|
7661 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false));
|
|
7662 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1));
|
|
7663 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr));
|
|
7664 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(
|
|
7665 D3DPT_TRIANGLEFAN,
|
|
7666 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
|
|
7667 arary_77E5C8,
|
|
7668 uNumVertices,
|
|
7669 28));
|
|
7670 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1));
|
|
7671 pGame->pLightmapBuilder->_45D74F_MessWithLight(-1, 0);
|
|
7672 v33 = uNumVertices;
|
|
7673 if ( (signed int)uNumVertices > 0 )
|
|
7674 {
|
|
7675 v34 = (char *)&arary_77E5C8[0].diffuse;
|
|
7676 do
|
|
7677 {
|
|
7678 *(int *)v34 = uCorrectedColor;
|
|
7679 v34 += 32;
|
|
7680 --v33;
|
|
7681 }
|
|
7682 while ( v33 );
|
|
7683 }
|
|
7684 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pHwTex));
|
|
7685 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1));
|
|
7686 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 1u));
|
|
7687 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, true));
|
|
7688 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 1));
|
|
7689 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 3));
|
|
7690 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(
|
|
7691 D3DPT_TRIANGLEFAN,
|
|
7692 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
|
|
7693 arary_77E5C8,
|
|
7694 uNumVertices,
|
|
7695 28));
|
|
7696 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2));
|
|
7697 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 1));
|
|
7698 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, false));
|
|
7699 }
|
|
7700 }
|
|
7701 }
|
|
7702 // 4D864C: using guessed type char byte_4D864C;
|
|
7703
|
|
7704
|
|
7705 //----- (004A43B1) --------------------------------------------------------
|
|
7706 void Render::DrawBillboard_Indoor(RenderBillboardTransform_local0 *pSoftBillboard, Sprite *a3, int uPaletteSubindex)
|
|
7707 {
|
|
7708 RenderBillboardTransform_local0 *v4; // ebx@2
|
|
7709 double v5; // st7@2
|
|
7710 float v6; // ST08_4@2
|
|
7711 unsigned int v7; // eax@2
|
|
7712 int v8; // ecx@2
|
|
7713 unsigned int v9; // esi@2
|
|
7714 Sprite *v10; // edi@5
|
|
7715 signed int v11; // eax@9
|
|
7716 signed int v12; // eax@9
|
|
7717 double v13; // st7@12
|
|
7718 double v14; // st6@12
|
|
7719 double v15; // st5@12
|
|
7720 double v16; // st4@12
|
|
7721 double v17; // st3@12
|
|
7722 double v18; // st2@12
|
|
7723 int v19; // ecx@14
|
|
7724 double v20; // st3@14
|
|
7725 int v21; // ecx@16
|
|
7726 double v22; // st3@16
|
|
7727 IDirect3DTexture2 *v23; // eax@18
|
|
7728 signed int v24; // [sp+18h] [bp-18h]@5
|
|
7729 signed int v25; // [sp+1Ch] [bp-14h]@5
|
|
7730 Render *v26; // [sp+20h] [bp-10h]@1
|
|
7731 float v27; // [sp+24h] [bp-Ch]@5
|
|
7732 int v28; // [sp+28h] [bp-8h]@2
|
|
7733 float v29; // [sp+2Ch] [bp-4h]@5
|
|
7734 float pSoftBillboarda; // [sp+38h] [bp+8h]@2
|
|
7735 float v31; // [sp+3Ch] [bp+Ch]@5
|
|
7736 float v32; // [sp+3Ch] [bp+Ch]@12
|
|
7737 float a1; // [sp+40h] [bp+10h]@5
|
|
7738
|
|
7739 v26 = this;
|
|
7740 if ( this->uNumD3DSceneBegins )
|
|
7741 {
|
|
7742 v4 = pSoftBillboard;
|
|
7743 v5 = (double)HIWORD(pSoftBillboard->sZValue);
|
|
7744 pSoftBillboarda = v5;
|
|
7745 v6 = v5;
|
|
7746 v7 = Billboard_ProbablyAddToListAndSortByZOrder(LODWORD(v6));
|
|
7747 v8 = uPaletteSubindex;
|
|
7748 v9 = v7;
|
|
7749 v28 = uPaletteSubindex & 0xFF000000;
|
|
7750 if ( uPaletteSubindex & 0xFF000000 )
|
|
7751 pBillboardRenderListD3D[v9].uOpacity = RenderBillboardD3D::Opaque_3;
|
|
7752 else
|
|
7753 pBillboardRenderListD3D[v9].uOpacity = RenderBillboardD3D::Transparent;
|
|
7754 v10 = a3;
|
|
7755 pBillboardRenderListD3D[v9].field_90 = v4->field_44;
|
|
7756 pBillboardRenderListD3D[v9].sZValue = v4->sZValue;
|
|
7757 pBillboardRenderListD3D[v9].uParentBillboardID = v4->uParentBillboardID;
|
|
7758 v25 = v4->uScreenSpaceX;
|
|
7759 v24 = v4->uScreenSpaceY;
|
|
7760 a1 = (double)(v4->field_10 & 0xFFFF) * 0.000015260186 + (double)HIWORD(v4->field_10);
|
|
7761 v29 = (double)(v4->field_14 & 0xFFFF) * 0.000015260186 + (double)HIWORD(v4->field_14);
|
|
7762 v31 = (double)((v10->uBufferWidth >> 1) - v10->uAreaX);
|
|
7763 v27 = (double)(v10->uBufferHeight - v10->uAreaY);
|
|
7764 if ( v4->uFlags & 4 )
|
|
7765 v31 = v31 * -1.0;
|
|
7766 if ( v4->uTintColor && v26->bTinting )
|
|
7767 {
|
|
7768 v11 = GetActorTintColor(v8, 0, pSoftBillboarda, 0, 0);
|
|
7769 v12 = sub_4A19D8(v4->uTintColor, v11);
|
|
7770 if ( v28 )
|
|
7771 v12 = (unsigned int)((char *)&array_77EC08[1852].pEdgeList1[17] + 3) & ((unsigned int)v12 >> 1);
|
|
7772 }
|
|
7773 else
|
|
7774 {
|
|
7775 v12 = GetActorTintColor(v8, 0, pSoftBillboarda, 0, 0);
|
|
7776 }
|
|
7777 v13 = (double)v25;
|
|
7778 pBillboardRenderListD3D[v9].pQuards[0].specular = 0;
|
|
7779 pBillboardRenderListD3D[v9].pQuards[0].diffuse = v12;
|
|
7780 pBillboardRenderListD3D[v9].pQuards[0].pos.x = v13 - v31 * a1;
|
|
7781 v14 = (double)v24;
|
|
7782 v32 = v14;
|
|
7783 pBillboardRenderListD3D[v9].pQuards[0].pos.y = v14 - v27 * v29;
|
|
7784 v15 = 1.0 - 1.0 / (pSoftBillboarda * 0.061758894);
|
|
7785 pBillboardRenderListD3D[v9].pQuards[0].pos.z = v15;
|
|
7786 v16 = 1.0 / pSoftBillboarda;
|
|
7787 pBillboardRenderListD3D[v9].pQuards[0].rhw = 1.0 / pSoftBillboarda;
|
|
7788 pBillboardRenderListD3D[v9].pQuards[0].texcoord.x = 0.0;
|
|
7789 pBillboardRenderListD3D[v9].pQuards[0].texcoord.y = 0.0;
|
|
7790 v17 = (double)((v10->uBufferWidth >> 1) - v10->uAreaX);
|
|
7791 v18 = (double)(v10->uBufferHeight - v10->uAreaY - v10->uAreaHeight);
|
|
7792 if ( v4->uFlags & 4 )
|
|
7793 v17 = v17 * -1.0;
|
|
7794 pBillboardRenderListD3D[v9].pQuards[1].specular = 0;
|
|
7795 pBillboardRenderListD3D[v9].pQuards[1].diffuse = v12;
|
|
7796 pBillboardRenderListD3D[v9].pQuards[1].pos.x = v13 - v17 * a1;
|
|
7797 pBillboardRenderListD3D[v9].pQuards[1].pos.y = v32 - v18 * v29;
|
|
7798 pBillboardRenderListD3D[v9].pQuards[1].pos.z = v15;
|
|
7799 pBillboardRenderListD3D[v9].pQuards[1].rhw = v16;
|
|
7800 pBillboardRenderListD3D[v9].pQuards[1].texcoord.x = 0.0;
|
|
7801 pBillboardRenderListD3D[v9].pQuards[1].texcoord.y = 1.0;
|
|
7802 v19 = v10->uBufferHeight - v10->uAreaY - v10->uAreaHeight;
|
|
7803 v20 = (double)(v10->uAreaX + v10->uAreaWidth + (v10->uBufferWidth >> 1) - v10->uBufferWidth);
|
|
7804 if ( v4->uFlags & 4 )
|
|
7805 v20 = v20 * -1.0;
|
|
7806 pBillboardRenderListD3D[v9].pQuards[2].specular = 0;
|
|
7807 pBillboardRenderListD3D[v9].pQuards[2].diffuse = v12;
|
|
7808 pBillboardRenderListD3D[v9].pQuards[2].pos.x = v20 * a1 + v13;
|
|
7809 pBillboardRenderListD3D[v9].pQuards[2].pos.y = v32 - (double)v19 * v29;
|
|
7810 pBillboardRenderListD3D[v9].pQuards[2].pos.z = v15;
|
|
7811 pBillboardRenderListD3D[v9].pQuards[2].rhw = v16;
|
|
7812 pBillboardRenderListD3D[v9].pQuards[2].texcoord.x = 1.0;
|
|
7813 pBillboardRenderListD3D[v9].pQuards[2].texcoord.y = 1.0;
|
|
7814 v21 = v10->uBufferHeight - v10->uAreaY;
|
|
7815 v22 = (double)(v10->uAreaX + v10->uAreaWidth + (v10->uBufferWidth >> 1) - v10->uBufferWidth);
|
|
7816 if ( v4->uFlags & 4 )
|
|
7817 v22 = v22 * -1.0;
|
|
7818 pBillboardRenderListD3D[v9].pQuards[3].specular = 0;
|
|
7819 pBillboardRenderListD3D[v9].pQuards[3].diffuse = v12;
|
|
7820 pBillboardRenderListD3D[v9].pQuards[3].pos.x = v22 * a1 + v13;
|
|
7821 pBillboardRenderListD3D[v9].pQuards[3].pos.y = v32 - (double)v21 * v29;
|
|
7822 pBillboardRenderListD3D[v9].pQuards[3].pos.z = v15;
|
|
7823 pBillboardRenderListD3D[v9].pQuards[3].rhw = v16;
|
|
7824 pBillboardRenderListD3D[v9].pQuards[3].texcoord.x = 1.0;
|
|
7825 pBillboardRenderListD3D[v9].pQuards[3].texcoord.y = 0.0;
|
|
7826 v23 = v10->pTexture;
|
|
7827 pBillboardRenderListD3D[v9].uNumVertices = 4;
|
|
7828 pBillboardRenderListD3D[v9].flt_88 = pSoftBillboarda;
|
|
7829 pBillboardRenderListD3D[v9].pTexture = v23;
|
|
7830 }
|
|
7831 }
|
|
7832
|
|
7833
|
|
7834
|
|
7835 //----- (004A354F) --------------------------------------------------------
|
|
7836 void Render::MakeParticleBillboardAndPush_BLV(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle)
|
|
7837 {
|
|
7838 double v5; // st7@3
|
|
7839 float v6; // ST20_4@3
|
|
7840 float v7; // ST00_4@3
|
|
7841 unsigned int v8; // esi@3
|
|
7842 int v9; // eax@3
|
|
7843 int v10; // ebx@3
|
|
7844 float v11; // ST28_4@3
|
|
7845 double v12; // st7@3
|
|
7846 float v13; // ST24_4@3
|
|
7847 double v14; // st6@3
|
|
7848 float v15; // ST1C_4@3
|
|
7849 float v16; // ST2C_4@3
|
|
7850 float v17; // ST30_4@3
|
|
7851 signed int v18; // ST18_4@3
|
|
7852 signed int v19; // ST14_4@3
|
|
7853 signed int v20; // ST10_4@3
|
|
7854 signed int v21; // eax@3
|
|
7855 double v22; // st6@3
|
|
7856 float v23; // ST2C_4@3
|
|
7857 float v24; // ST30_4@3
|
|
7858 signed int v25; // ST10_4@3
|
|
7859 signed int v26; // ST14_4@3
|
|
7860 signed int v27; // ST18_4@3
|
|
7861 signed int v28; // eax@3
|
|
7862 double v29; // st6@3
|
|
7863 float v30; // ecx@3
|
|
7864 float v31; // ST2C_4@3
|
|
7865 float v32; // ST30_4@3
|
|
7866 signed int v33; // ST10_4@3
|
|
7867 signed int v34; // ST14_4@3
|
|
7868 signed int v35; // ST18_4@3
|
|
7869 signed int v36; // eax@3
|
|
7870 float v37; // ecx@3
|
|
7871 double v38; // st6@3
|
|
7872 float v39; // ST2C_4@3
|
|
7873 float v40; // ST30_4@3
|
|
7874 signed int v41; // ST10_4@3
|
|
7875 signed int v42; // ST14_4@3
|
|
7876 signed int v43; // ST18_4@3
|
|
7877 signed int v44; // eax@3
|
|
7878 double v45; // st6@3
|
|
7879 float v46; // eax@3
|
|
7880
|
|
7881 if ( this->uNumD3DSceneBegins )
|
|
7882 {
|
|
7883 if ( HIWORD(a2->sZValue) )
|
|
7884 {
|
|
7885 v5 = (double)HIWORD(a2->sZValue);
|
|
7886 v6 = v5;
|
|
7887 v7 = v5;
|
|
7888 v8 = Billboard_ProbablyAddToListAndSortByZOrder(LODWORD(v7));
|
|
7889 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Opaque_1;
|
|
7890 pBillboardRenderListD3D[v8].field_90 = a2->field_44;
|
|
7891 pBillboardRenderListD3D[v8].sZValue = a2->sZValue;
|
|
7892 pBillboardRenderListD3D[v8].uParentBillboardID = a2->uParentBillboardID;
|
|
7893 v9 = a2->uScreenSpaceX;
|
|
7894 v10 = a2->uScreenSpaceY;
|
|
7895 v11 = (double)(a2->field_10 & 0xFFFF) * 0.000015260186 + (double)HIWORD(a2->field_10);
|
|
7896 v12 = (double)v9;
|
|
7897 v13 = v12;
|
|
7898 v14 = (double)(v10 - 12);
|
|
7899 v15 = v14;
|
|
7900 v16 = (double)(v9 - 12) - v12;
|
|
7901 v17 = (double)(v10 - 25) - v14;
|
|
7902 v18 = stru_5C6E00->SinCos(angle);
|
|
7903 v19 = stru_5C6E00->SinCos(angle - stru_5C6E00->uIntegerHalfPi);
|
|
7904 v20 = stru_5C6E00->SinCos(angle - stru_5C6E00->uIntegerHalfPi);
|
|
7905 v21 = stru_5C6E00->SinCos(angle);
|
|
7906 pBillboardRenderListD3D[v8].pQuards[0].pos.x = (((double)(unsigned __int16)v18 * 0.000015259022
|
|
7907 + (double)(v18 >> 16))
|
|
7908 * v16
|
|
7909 - ((double)(unsigned __int16)v19 * 0.000015259022
|
|
7910 + (double)(v19 >> 16))
|
|
7911 * v17)
|
|
7912 * v11 + v13;
|
|
7913 v22 = (((double)(unsigned __int16)v21 * 0.000015259022 + (double)(v21 >> 16)) * v17
|
|
7914 + ((double)(unsigned __int16)v20 * 0.000015259022 + (double)(v20 >> 16)) * v16
|
|
7915 - 12.0)
|
|
7916 * v11
|
|
7917 + (double)a2->uScreenSpaceY;
|
|
7918 pBillboardRenderListD3D[v8].pQuards[0].specular = 0;
|
|
7919 pBillboardRenderListD3D[v8].pQuards[0].diffuse = uDiffuse;
|
|
7920 pBillboardRenderListD3D[v8].pQuards[0].pos.y = v22;
|
|
7921 pBillboardRenderListD3D[v8].pQuards[0].pos.z = 1.0 - 1.0 / (v6 * 0.061758894);
|
|
7922 pBillboardRenderListD3D[v8].pQuards[0].rhw = 1.0 / v6;
|
|
7923 pBillboardRenderListD3D[v8].pQuards[0].texcoord.x = 0.0;
|
|
7924 pBillboardRenderListD3D[v8].pQuards[0].texcoord.y = 0.0;
|
|
7925 v31 = (double)(a2->uScreenSpaceX + 12) - v13;
|
|
7926 v32 = (double)a2->uScreenSpaceY - v15;
|
|
7927 v25 = stru_5C6E00->SinCos(angle);
|
|
7928 v26 = stru_5C6E00->SinCos(angle - stru_5C6E00->uIntegerHalfPi);
|
|
7929 v27 = stru_5C6E00->SinCos(angle - stru_5C6E00->uIntegerHalfPi);
|
|
7930 v28 = stru_5C6E00->SinCos(angle);
|
|
7931 pBillboardRenderListD3D[v8].pQuards[1].pos.x = (((double)(unsigned __int16)v25 * 0.000015259022
|
|
7932 + (double)(v25 >> 16))
|
|
7933 * v23
|
|
7934 - ((double)(unsigned __int16)v26 * 0.000015259022
|
|
7935 + (double)(v26 >> 16))
|
|
7936 * v24)
|
|
7937 * v11 + v13;
|
|
7938 v29 = (((double)(unsigned __int16)v28 * 0.000015259022 + (double)(v28 >> 16)) * v24
|
|
7939 + ((double)(unsigned __int16)v27 * 0.000015259022 + (double)(v27 >> 16)) * v23
|
|
7940 - 12.0)
|
|
7941 * v11
|
|
7942 + (double)a2->uScreenSpaceY;
|
|
7943 pBillboardRenderListD3D[v8].pQuards[1].pos.z = pRenderer->pBillboardRenderListD3D[v8].pQuards[0].pos.z;
|
|
7944 v30 = pBillboardRenderListD3D[v8].pQuards[0].rhw;
|
|
7945 pBillboardRenderListD3D[v8].pQuards[1].pos.y = v29;
|
|
7946 pBillboardRenderListD3D[v8].pQuards[1].specular = 0;
|
|
7947 pBillboardRenderListD3D[v8].pQuards[1].rhw = v30;
|
|
7948 pBillboardRenderListD3D[v8].pQuards[1].diffuse = uDiffuse;
|
|
7949 pBillboardRenderListD3D[v8].pQuards[1].texcoord.x = 0.0;
|
|
7950 pBillboardRenderListD3D[v8].pQuards[1].texcoord.y = 1.0;
|
|
7951 v23 = (double)(a2->uScreenSpaceX - 12) - v13;
|
|
7952 v24 = (double)a2->uScreenSpaceY - v15;
|
|
7953 v33 = stru_5C6E00->SinCos(angle);
|
|
7954 v34 = stru_5C6E00->SinCos(angle - stru_5C6E00->uIntegerHalfPi);
|
|
7955 v35 = stru_5C6E00->SinCos(angle - stru_5C6E00->uIntegerHalfPi);
|
|
7956 v36 = stru_5C6E00->SinCos(angle);
|
|
7957 pBillboardRenderListD3D[v8].pQuards[2].pos.x = (((double)(unsigned __int16)v33 * 0.000015259022
|
|
7958 + (double)(v33 >> 16))
|
|
7959 * v31
|
|
7960 - ((double)(unsigned __int16)v34 * 0.000015259022
|
|
7961 + (double)(v34 >> 16))
|
|
7962 * v32)
|
|
7963 * v11 + v13;
|
|
7964 v37 = pBillboardRenderListD3D[v8].pQuards[0].pos.z;
|
|
7965 v38 = (((double)(unsigned __int16)v36 * 0.000015259022 + (double)(v36 >> 16)) * v32
|
|
7966 + ((double)(unsigned __int16)v35 * 0.000015259022 + (double)(v35 >> 16)) * v31
|
|
7967 - 12.0)
|
|
7968 * v11
|
|
7969 + (double)a2->uScreenSpaceY;
|
|
7970 pBillboardRenderListD3D[v8].pQuards[2].specular = 0;
|
|
7971 pBillboardRenderListD3D[v8].pQuards[2].pos.z = v37;
|
|
7972 pBillboardRenderListD3D[v8].pQuards[2].rhw = pBillboardRenderListD3D[v8].pQuards[0].rhw;
|
|
7973 pBillboardRenderListD3D[v8].pQuards[2].diffuse = uDiffuse;
|
|
7974 pBillboardRenderListD3D[v8].pQuards[2].pos.y = v38;
|
|
7975 pBillboardRenderListD3D[v8].pQuards[2].texcoord.x = 1.0;
|
|
7976 pBillboardRenderListD3D[v8].pQuards[2].texcoord.y = 1.0;
|
|
7977 v39 = (double)(a2->uScreenSpaceX + 12) - v13;
|
|
7978 v40 = (double)(a2->uScreenSpaceY - 25) - v15;
|
|
7979 v41 = stru_5C6E00->SinCos(angle);
|
|
7980 v42 = stru_5C6E00->SinCos(angle - stru_5C6E00->uIntegerHalfPi);
|
|
7981 v43 = stru_5C6E00->SinCos(angle - stru_5C6E00->uIntegerHalfPi);
|
|
7982 v44 = stru_5C6E00->SinCos(angle);
|
|
7983 pBillboardRenderListD3D[v8].pQuards[3].pos.x = (((double)(unsigned __int16)v41 * 0.000015259022
|
|
7984 + (double)(v41 >> 16))
|
|
7985 * v39
|
|
7986 - ((double)(unsigned __int16)v42 * 0.000015259022
|
|
7987 + (double)(v42 >> 16))
|
|
7988 * v40)
|
|
7989 * v11 + v13;
|
|
7990 v45 = (((double)(unsigned __int16)v44 * 0.000015259022 + (double)(v44 >> 16)) * v40
|
|
7991 + ((double)(unsigned __int16)v43 * 0.000015259022 + (double)(v43 >> 16)) * v39
|
|
7992 - 12.0)
|
|
7993 * v11
|
|
7994 + (double)a2->uScreenSpaceY;
|
|
7995 v46 = pBillboardRenderListD3D[v8].pQuards[0].pos.z;
|
|
7996 pBillboardRenderListD3D[v8].pQuards[3].specular = 0;
|
|
7997 pBillboardRenderListD3D[v8].pQuards[3].pos.z = v46;
|
|
7998 pBillboardRenderListD3D[v8].pQuards[3].rhw = pBillboardRenderListD3D[v8].pQuards[0].rhw;
|
|
7999 pBillboardRenderListD3D[v8].pQuards[3].diffuse = uDiffuse;
|
|
8000 pBillboardRenderListD3D[v8].pTexture = a3;
|
|
8001 pBillboardRenderListD3D[v8].flt_88 = v6;
|
|
8002 pBillboardRenderListD3D[v8].uNumVertices = 4;
|
|
8003 pBillboardRenderListD3D[v8].pQuards[3].pos.y = v45;
|
|
8004 pBillboardRenderListD3D[v8].pQuards[3].texcoord.x = 1.0;
|
|
8005 pBillboardRenderListD3D[v8].pQuards[3].texcoord.y = 0.0;
|
|
8006 }
|
|
8007 }
|
|
8008 }
|
|
8009
|
|
8010
|
|
8011 //----- (004A3AD9) --------------------------------------------------------
|
|
8012 void Render::MakeParticleBillboardAndPush_ODM(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle)
|
|
8013 {
|
|
8014 double v5; // st7@2
|
|
8015 float v6; // ST28_4@2
|
|
8016 float v7; // ST00_4@2
|
|
8017 unsigned int v8; // esi@2
|
|
8018 int v9; // eax@2
|
|
8019 int v10; // ebx@2
|
|
8020 float v11; // ST34_4@2
|
|
8021 double v12; // st7@2
|
|
8022 float v13; // ST2C_4@2
|
|
8023 double v14; // st6@2
|
|
8024 float v15; // ST24_4@2
|
|
8025 float v16; // ST38_4@2
|
|
8026 float v17; // ST3C_4@2
|
|
8027 signed int v18; // ST1C_4@2
|
|
8028 int v19; // ST30_4@2
|
|
8029 signed int v20; // ST20_4@2
|
|
8030 signed int v21; // ST18_4@2
|
|
8031 signed int v22; // eax@2
|
|
8032 double v23; // st6@2
|
|
8033 float v24; // ST20_4@2
|
|
8034 float v25; // ST1C_4@2
|
|
8035 float v26; // ST38_4@2
|
|
8036 float v27; // ST3C_4@2
|
|
8037 signed int v28; // ST18_4@2
|
|
8038 signed int v29; // ST14_4@2
|
|
8039 signed int v30; // ST10_4@2
|
|
8040 signed int v31; // eax@2
|
|
8041 double v32; // st6@2
|
|
8042 float v33; // ST38_4@2
|
|
8043 float v34; // ST3C_4@2
|
|
8044 signed int v35; // ST10_4@2
|
|
8045 signed int v36; // ST14_4@2
|
|
8046 signed int v37; // ST18_4@2
|
|
8047 signed int v38; // eax@2
|
|
8048 double v39; // st6@2
|
|
8049 float v40; // ST38_4@2
|
|
8050 float v41; // ST3C_4@2
|
|
8051 signed int v42; // ST10_4@2
|
|
8052 signed int v43; // ST14_4@2
|
|
8053 signed int v44; // ST18_4@2
|
|
8054 signed int v45; // eax@2
|
|
8055 double v46; // st6@2
|
|
8056
|
|
8057 if ( this->uNumD3DSceneBegins )
|
|
8058 {
|
|
8059 v5 = (double)HIWORD(a2->sZValue);
|
|
8060 v6 = v5;
|
|
8061 v7 = v5;
|
|
8062 v8 = Billboard_ProbablyAddToListAndSortByZOrder(LODWORD(v7));
|
|
8063 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Opaque_1;
|
|
8064 pBillboardRenderListD3D[v8].field_90 = a2->field_44;
|
|
8065 pBillboardRenderListD3D[v8].sZValue = a2->sZValue;
|
|
8066 pBillboardRenderListD3D[v8].uParentBillboardID = a2->uParentBillboardID;
|
|
8067 v9 = a2->uScreenSpaceX;
|
|
8068 v10 = a2->uScreenSpaceY;
|
|
8069 v11 = (double)(a2->field_10 & 0xFFFF) * 0.000015260186 + (double)HIWORD(a2->field_10);
|
|
8070 v12 = (double)v9;
|
|
8071 v13 = v12;
|
|
8072 v14 = (double)(v10 - 12);
|
|
8073 v15 = v14;
|
|
8074 v16 = (double)(v9 - 12) - v12;
|
|
8075 v17 = (double)(v10 - 25) - v14;
|
|
8076 v18 = stru_5C6E00->SinCos(angle);
|
|
8077 v19 = angle - stru_5C6E00->uIntegerHalfPi;
|
|
8078 v20 = stru_5C6E00->SinCos(angle - stru_5C6E00->uIntegerHalfPi);
|
|
8079 v21 = stru_5C6E00->SinCos(v19);
|
|
8080 v22 = stru_5C6E00->SinCos(angle);
|
|
8081 pBillboardRenderListD3D[v8].pQuards[0].pos.x = (((double)(unsigned __int16)v18 * 0.000015259022
|
|
8082 + (double)(v18 >> 16))
|
|
8083 * v16
|
|
8084 - ((double)(unsigned __int16)v20 * 0.000015259022
|
|
8085 + (double)(v20 >> 16))
|
|
8086 * v17)
|
|
8087 * v11 + v13;
|
|
8088 v23 = (((double)(unsigned __int16)v22 * 0.000015259022 + (double)(v22 >> 16)) * v17
|
|
8089 + ((double)(unsigned __int16)v21 * 0.000015259022 + (double)(v21 >> 16)) * v16
|
|
8090 - 12.0)
|
|
8091 * v11
|
|
8092 + (double)a2->uScreenSpaceY;
|
|
8093 pBillboardRenderListD3D[v8].pQuards[0].specular = 0;
|
|
8094 pBillboardRenderListD3D[v8].pQuards[0].diffuse = uDiffuse;
|
|
8095 pBillboardRenderListD3D[v8].pQuards[0].pos.y = v23;
|
|
8096 v24 = 1.0 - 1.0 / (v6 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist);
|
|
8097 pBillboardRenderListD3D[v8].pQuards[0].pos.z = v24;
|
|
8098 v25 = 1.0 / v6;
|
|
8099 pBillboardRenderListD3D[v8].pQuards[0].rhw = v25;
|
|
8100 pBillboardRenderListD3D[v8].pQuards[0].texcoord.x = 0.0;
|
|
8101 pBillboardRenderListD3D[v8].pQuards[0].texcoord.y = 0.0;
|
|
8102 v26 = (double)(a2->uScreenSpaceX - 12) - v13;
|
|
8103 v27 = (double)a2->uScreenSpaceY - v15;
|
|
8104 v28 = stru_5C6E00->SinCos(angle);
|
|
8105 v29 = stru_5C6E00->SinCos(v19);
|
|
8106 v30 = stru_5C6E00->SinCos(v19);
|
|
8107 v31 = stru_5C6E00->SinCos(angle);
|
|
8108 pBillboardRenderListD3D[v8].pQuards[1].pos.x = (((double)(unsigned __int16)v28 * 0.000015259022
|
|
8109 + (double)(v28 >> 16))
|
|
8110 * v26
|
|
8111 - ((double)(unsigned __int16)v29 * 0.000015259022
|
|
8112 + (double)(v29 >> 16))
|
|
8113 * v27)
|
|
8114 * v11 + v13;
|
|
8115 v32 = (((double)(unsigned __int16)v31 * 0.000015259022 + (double)(v31 >> 16)) * v27
|
|
8116 + ((double)(unsigned __int16)v30 * 0.000015259022 + (double)(v30 >> 16)) * v26
|
|
8117 - 12.0)
|
|
8118 * v11
|
|
8119 + (double)a2->uScreenSpaceY;
|
|
8120 pBillboardRenderListD3D[v8].pQuards[1].pos.z = v24;
|
|
8121 pBillboardRenderListD3D[v8].pQuards[1].pos.y = v32;
|
|
8122 pBillboardRenderListD3D[v8].pQuards[1].specular = 0;
|
|
8123 pBillboardRenderListD3D[v8].pQuards[1].rhw = v25;
|
|
8124 pBillboardRenderListD3D[v8].pQuards[1].diffuse = uDiffuse;
|
|
8125 pBillboardRenderListD3D[v8].pQuards[1].texcoord.x = 0.0;
|
|
8126 pBillboardRenderListD3D[v8].pQuards[1].texcoord.y = 1.0;
|
|
8127 v33 = (double)(a2->uScreenSpaceX + 12) - v13;
|
|
8128 v34 = (double)a2->uScreenSpaceY - v15;
|
|
8129 v35 = stru_5C6E00->SinCos(angle);
|
|
8130 v36 = stru_5C6E00->SinCos(v19);
|
|
8131 v37 = stru_5C6E00->SinCos(v19);
|
|
8132 v38 = stru_5C6E00->SinCos(angle);
|
|
8133 pBillboardRenderListD3D[v8].pQuards[2].pos.x = (((double)(unsigned __int16)v35 * 0.000015259022
|
|
8134 + (double)(v35 >> 16))
|
|
8135 * v33
|
|
8136 - ((double)(unsigned __int16)v36 * 0.000015259022
|
|
8137 + (double)(v36 >> 16))
|
|
8138 * v34)
|
|
8139 * v11 + v13;
|
|
8140 v39 = (((double)(unsigned __int16)v38 * 0.000015259022 + (double)(v38 >> 16)) * v34
|
|
8141 + ((double)(unsigned __int16)v37 * 0.000015259022 + (double)(v37 >> 16)) * v33
|
|
8142 - 12.0)
|
|
8143 * v11
|
|
8144 + (double)a2->uScreenSpaceY;
|
|
8145 pBillboardRenderListD3D[v8].pQuards[2].specular = 0;
|
|
8146 pBillboardRenderListD3D[v8].pQuards[2].pos.z = v24;
|
|
8147 pBillboardRenderListD3D[v8].pQuards[2].rhw = v25;
|
|
8148 pBillboardRenderListD3D[v8].pQuards[2].diffuse = uDiffuse;
|
|
8149 pBillboardRenderListD3D[v8].pQuards[2].pos.y = v39;
|
|
8150 pBillboardRenderListD3D[v8].pQuards[2].texcoord.x = 1.0;
|
|
8151 pBillboardRenderListD3D[v8].pQuards[2].texcoord.y = 1.0;
|
|
8152 v40 = (double)(a2->uScreenSpaceX + 12) - v13;
|
|
8153 v41 = (double)(a2->uScreenSpaceY - 25) - v15;
|
|
8154 v42 = stru_5C6E00->SinCos(angle);
|
|
8155 v43 = stru_5C6E00->SinCos(v19);
|
|
8156 v44 = stru_5C6E00->SinCos(v19);
|
|
8157 v45 = stru_5C6E00->SinCos(angle);
|
|
8158 pBillboardRenderListD3D[v8].pQuards[3].pos.x = (((double)(unsigned __int16)v42 * 0.000015259022
|
|
8159 + (double)(v42 >> 16))
|
|
8160 * v40
|
|
8161 - ((double)(unsigned __int16)v43 * 0.000015259022
|
|
8162 + (double)(v43 >> 16))
|
|
8163 * v41)
|
|
8164 * v11 + v13;
|
|
8165 v46 = (((double)(unsigned __int16)v45 * 0.000015259022 + (double)(v45 >> 16)) * v41
|
|
8166 + ((double)(unsigned __int16)v44 * 0.000015259022 + (double)(v44 >> 16)) * v40
|
|
8167 - 12.0)
|
|
8168 * v11
|
|
8169 + (double)a2->uScreenSpaceY;
|
|
8170 pBillboardRenderListD3D[v8].pQuards[3].specular = 0;
|
|
8171 pBillboardRenderListD3D[v8].pQuards[3].pos.z = v24;
|
|
8172 pBillboardRenderListD3D[v8].pQuards[3].rhw = v25;
|
|
8173 pBillboardRenderListD3D[v8].pQuards[3].diffuse = uDiffuse;
|
|
8174 pBillboardRenderListD3D[v8].pTexture = a3;
|
|
8175 pBillboardRenderListD3D[v8].flt_88 = v6;
|
|
8176 pBillboardRenderListD3D[v8].uNumVertices = 4;
|
|
8177 pBillboardRenderListD3D[v8].pQuards[3].pos.y = v46;
|
|
8178 pBillboardRenderListD3D[v8].pQuards[3].texcoord.x = 1.0;
|
|
8179 pBillboardRenderListD3D[v8].pQuards[3].texcoord.y = 0.0;
|
|
8180 }
|
|
8181 }
|
|
8182
|
|
8183
|
|
8184 //----- (004A4023) --------------------------------------------------------
|
|
8185 void Render::TransformBillboard(RenderBillboardTransform_local0 *a2, Sprite *pSprite, int a1a, RenderBillboard *pBillboard)
|
|
8186 {
|
|
8187 RenderBillboardTransform_local0 *v5; // ebx@2
|
|
8188 double v6; // st7@2
|
|
8189 float v7; // ST08_4@2
|
|
8190 unsigned int v8; // esi@2
|
|
8191 Sprite *v9; // edi@5
|
|
8192 signed int v10; // eax@9
|
|
8193 signed int v11; // eax@9
|
|
8194 int v12; // eax@12
|
|
8195 double v13; // st7@12
|
|
8196 double v14; // st6@14
|
|
8197 double v15; // st5@14
|
|
8198 unsigned int v16; // ecx@16
|
|
8199 double v17; // st7@16
|
|
8200 double v18; // st5@16
|
|
8201 double v19; // st4@16
|
|
8202 double v20; // st5@18
|
|
8203 double v21; // st4@18
|
|
8204 IDirect3DTexture2 *v22; // eax@20
|
|
8205 signed int v23; // [sp+18h] [bp-18h]@5
|
|
8206 signed int v24; // [sp+1Ch] [bp-14h]@5
|
|
8207 float v25; // [sp+1Ch] [bp-14h]@12
|
|
8208 float v26; // [sp+20h] [bp-10h]@5
|
|
8209 float v27; // [sp+20h] [bp-10h]@12
|
|
8210 Render *a3; // [sp+24h] [bp-Ch]@1
|
|
8211 float v29; // [sp+28h] [bp-8h]@5
|
|
8212 float v30; // [sp+2Ch] [bp-4h]@5
|
|
8213 float v31; // [sp+38h] [bp+8h]@2
|
|
8214 float pSpritea; // [sp+3Ch] [bp+Ch]@5
|
|
8215 float a1b; // [sp+40h] [bp+10h]@12
|
|
8216 float pBillboarda; // [sp+44h] [bp+14h]@12
|
|
8217
|
|
8218 auto a1 = this;
|
|
8219 a3 = a1;
|
|
8220 if ( a1->uNumD3DSceneBegins )
|
|
8221 {
|
|
8222 v5 = a2;
|
|
8223 v6 = (double)HIWORD(a2->sZValue);
|
|
8224 v31 = v6;
|
|
8225 v7 = v6;
|
|
8226 v8 = Billboard_ProbablyAddToListAndSortByZOrder(LODWORD(v7));
|
|
8227 if ( BYTE3(v5->uTintColor) )
|
|
8228 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Opaque_3;
|
|
8229 else
|
|
8230 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Transparent;
|
|
8231 v9 = pSprite;
|
|
8232 pBillboardRenderListD3D[v8].field_90 = v5->field_44;
|
|
8233 pBillboardRenderListD3D[v8].sZValue = v5->sZValue;
|
|
8234 pBillboardRenderListD3D[v8].uParentBillboardID = v5->uParentBillboardID;
|
|
8235 v24 = v5->uScreenSpaceX;
|
|
8236 v23 = v5->uScreenSpaceY;
|
|
8237 v30 = (double)(v5->field_10 & 0xFFFF) * 0.000015260186 + (double)HIWORD(v5->field_10);
|
|
8238 v29 = (double)(v5->field_14 & 0xFFFF) * 0.000015260186 + (double)HIWORD(v5->field_14);
|
|
8239 pSpritea = (double)((v9->uBufferWidth >> 1) - v9->uAreaX);
|
|
8240 v26 = (double)(v9->uBufferHeight - v9->uAreaY);
|
|
8241 if ( v5->uFlags & 4 )
|
|
8242 pSpritea = pSpritea * -1.0;
|
|
8243 if ( v5->uTintColor & 0xFFFFFF && a3->bTinting )
|
|
8244 {
|
|
8245 v10 = GetActorTintColor(a1a, 0, v31, 0, pBillboard);
|
|
8246 v11 = sub_4A19D8(v5->uTintColor, v10);
|
|
8247 if ( BYTE3(v5->uTintColor) )
|
|
8248 v11 = (unsigned int)((char *)&array_77EC08[1852].pEdgeList1[17] + 3) & ((unsigned int)v11 >> 1);
|
|
8249 }
|
|
8250 else
|
|
8251 {
|
|
8252 v11 = GetActorTintColor(a1a, 0, v31, 0, pBillboard);
|
|
8253 }
|
|
8254 pBillboardRenderListD3D[v8].pQuards[0].diffuse = v11;
|
|
8255 v12 = 0;
|
|
8256 pBillboarda = (double)v24;
|
|
8257 pBillboardRenderListD3D[v8].pQuards[0].pos.x = pBillboarda - pSpritea * v30;
|
|
8258 a1b = (double)v23;
|
|
8259 pBillboardRenderListD3D[v8].pQuards[0].pos.y = a1b - v26 * v29;
|
|
8260 v27 = v31 * 1000.0;
|
|
8261 v13 = 1.0;
|
|
8262 pBillboardRenderListD3D[v8].pQuards[0].pos.z = 1.0
|
|
8263 - 1.0 / (v27 / (double)pOutdoorCamera->shading_dist_mist);
|
|
8264 v25 = 1.0 / v31;
|
|
8265 pBillboardRenderListD3D[v8].pQuards[0].rhw = v25;
|
|
8266 if ( a3->bUsingSpecular )
|
|
8267 {
|
|
8268 v12 = sub_47C3D7_get_fog_related_stuff(0, 0, v31);
|
|
8269 v13 = 1.0;
|
|
8270 }
|
|
8271 pBillboardRenderListD3D[v8].pQuards[0].specular = v12;
|
|
8272 pBillboardRenderListD3D[v8].pQuards[0].texcoord.x = 0.0;
|
|
8273 pBillboardRenderListD3D[v8].pQuards[0].texcoord.y = 0.0;
|
|
8274 v14 = (double)((v9->uBufferWidth >> 1) - v9->uAreaX);
|
|
8275 v15 = (double)(v9->uBufferHeight - v9->uAreaHeight - v9->uAreaY);
|
|
8276 if ( v5->uFlags & 4 )
|
|
8277 v14 = v14 * -1.0;
|
|
8278 v16 = pBillboardRenderListD3D[v8].pQuards[0].diffuse;
|
|
8279 pBillboardRenderListD3D[v8].pQuards[1].specular = v12;
|
|
8280 pBillboardRenderListD3D[v8].pQuards[1].diffuse = v16;
|
|
8281 pBillboardRenderListD3D[v8].pQuards[1].pos.x = pBillboarda - v14 * v30;
|
|
8282 pBillboardRenderListD3D[v8].pQuards[1].pos.y = a1b - v15 * v29;
|
|
8283 v17 = v13 - v13 / (v27 / (double)pOutdoorCamera->shading_dist_mist);
|
|
8284 pBillboardRenderListD3D[v8].pQuards[1].pos.z = v17;
|
|
8285 pBillboardRenderListD3D[v8].pQuards[1].rhw = v25;
|
|
8286 pBillboardRenderListD3D[v8].pQuards[1].texcoord.x = 0.0;
|
|
8287 pBillboardRenderListD3D[v8].pQuards[1].texcoord.y = 1.0;
|
|
8288 v18 = (double)(v9->uAreaWidth + v9->uAreaX + (v9->uBufferWidth >> 1) - v9->uBufferWidth);
|
|
8289 v19 = (double)(v9->uBufferHeight - v9->uAreaHeight - v9->uAreaY);
|
|
8290 if ( v5->uFlags & 4 )
|
|
8291 v18 = v18 * -1.0;
|
|
8292 pBillboardRenderListD3D[v8].pQuards[2].diffuse = v16;
|
|
8293 pBillboardRenderListD3D[v8].pQuards[2].specular = v12;
|
|
8294 pBillboardRenderListD3D[v8].pQuards[2].pos.x = v18 * v30 + pBillboarda;
|
|
8295 pBillboardRenderListD3D[v8].pQuards[2].pos.y = a1b - v19 * v29;
|
|
8296 pBillboardRenderListD3D[v8].pQuards[2].pos.z = v17;
|
|
8297 pBillboardRenderListD3D[v8].pQuards[2].rhw = v25;
|
|
8298 pBillboardRenderListD3D[v8].pQuards[2].texcoord.x = 1.0;
|
|
8299 pBillboardRenderListD3D[v8].pQuards[2].texcoord.y = 1.0;
|
|
8300 v20 = (double)(v9->uAreaWidth + v9->uAreaX + (v9->uBufferWidth >> 1) - v9->uBufferWidth);
|
|
8301 v21 = (double)(v9->uBufferHeight - v9->uAreaY);
|
|
8302 if ( v5->uFlags & 4 )
|
|
8303 v20 = v20 * -1.0;
|
|
8304 pBillboardRenderListD3D[v8].pQuards[3].diffuse = v16;
|
|
8305 pBillboardRenderListD3D[v8].pQuards[3].specular = v12;
|
|
8306 pBillboardRenderListD3D[v8].pQuards[3].pos.x = v20 * v30 + pBillboarda;
|
|
8307 pBillboardRenderListD3D[v8].pQuards[3].pos.y = a1b - v21 * v29;
|
|
8308 pBillboardRenderListD3D[v8].pQuards[3].pos.z = v17;
|
|
8309 pBillboardRenderListD3D[v8].pQuards[3].rhw = v25;
|
|
8310 pBillboardRenderListD3D[v8].pQuards[3].texcoord.x = 1.0;
|
|
8311 pBillboardRenderListD3D[v8].pQuards[3].texcoord.y = 0.0;
|
|
8312 v22 = v9->pTexture;
|
|
8313 pBillboardRenderListD3D[v8].uNumVertices = 4;
|
|
8314 pBillboardRenderListD3D[v8].pTexture = v22;
|
|
8315 pBillboardRenderListD3D[v8].flt_88 = v31;
|
|
8316 }
|
|
8317 }
|
|
8318
|
|
8319
|
|
8320 //----- (004A48E4) --------------------------------------------------------
|
|
8321 int Render::MakeParticleBillboardAndPush_BLV_Software(int screenSpaceX, int screenSpaceY, int z, int lightColor, int a6)
|
|
8322 {
|
|
8323 int v6; // ecx@1
|
|
8324 int v7; // ebx@1
|
|
8325 int v8; // ecx@1
|
|
8326 int v9; // edx@1
|
|
8327 int v10; // edi@1
|
|
8328 unsigned int x; // esi@1
|
|
8329 int result; // eax@8
|
|
8330 int v13; // [sp+Ch] [bp-10h]@1
|
|
8331 int v14; // [sp+10h] [bp-Ch]@1
|
|
8332 int v15; // [sp+14h] [bp-8h]@1
|
|
8333 int v16; // [sp+18h] [bp-4h]@1
|
|
8334 int v17; // [sp+24h] [bp+8h]@1
|
|
8335 unsigned int v18; // [sp+28h] [bp+Ch]@1
|
|
8336 int v19; // [sp+34h] [bp+18h]@1
|
|
8337
|
|
8338 v6 = screenSpaceX;
|
|
8339 v7 = (a6 >> 1) + screenSpaceY;
|
|
8340 v17 = 0;
|
|
8341 v15 = 0;
|
|
8342 v8 = (a6 >> 1) + v6;
|
|
8343 v14 = (a6 >> 1) * (a6 >> 1);
|
|
8344 v9 = 2 * (a6 >> 1);
|
|
8345 v10 = (a6 >> 1) * ((a6 >> 1) - 1);
|
|
8346 x = v8 - (a6 >> 1);
|
|
8347 v16 = (a6 >> 1) + screenSpaceY - v8;
|
|
8348 v19 = a6 >> 1;
|
|
8349 v13 = v9;
|
|
8350 v18 = v8;
|
|
8351 do
|
|
8352 {
|
|
8353 sr_4A46E6_draw_particle_segment(x, v16 + v18, z, 2 * v19, lightColor);
|
|
8354 if ( v15 )
|
|
8355 sr_4A46E6_draw_particle_segment(x, v17 + v7, z, 2 * v19, lightColor);
|
|
8356 v14 -= v15;
|
|
8357 if ( v14 <= v10 )
|
|
8358 {
|
|
8359 if ( v19 != v17 )
|
|
8360 {
|
|
8361 sr_4A46E6_draw_particle_segment(v18, v16 + x, z, 2 * v17, lightColor);
|
|
8362 sr_4A46E6_draw_particle_segment(v18, v19 + v7, z, 2 * v17, lightColor);
|
|
8363 }
|
|
8364 --v19;
|
|
8365 v13 -= 2;
|
|
8366 ++x;
|
|
8367 v10 -= v13;
|
|
8368 }
|
|
8369 result = v17++;
|
|
8370 v15 += 2;
|
|
8371 --v18;
|
|
8372 }
|
|
8373 while ( result < v19 );
|
|
8374 return result;
|
|
8375 }
|
|
8376
|
|
8377 //----- (004A49D0) --------------------------------------------------------
|
|
8378 void Render::DrawProjectile(float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, IDirect3DTexture2 *a9)
|
|
8379 {
|
|
8380 int v10; // eax@1
|
|
8381 unsigned int v11; // ebx@1
|
|
8382 unsigned int v12; // ecx@1
|
|
8383 int v13; // edx@2
|
|
8384 int v14; // edx@4
|
|
8385 unsigned int v15; // edx@6
|
|
8386 double v16; // st7@7
|
|
8387 double v17; // st7@7
|
|
8388 double v18; // st6@7
|
|
8389 double v19; // st4@7
|
|
8390 double v20; // st4@8
|
|
8391 double v21; // st4@10
|
|
8392 double v22; // st4@10
|
|
8393 double v23; // st4@10
|
|
8394 double v24; // st4@10
|
|
8395 double v25; // st4@11
|
|
8396 double v26; // st4@13
|
|
8397 double v27; // st5@13
|
|
8398 double v28; // st4@13
|
|
8399 RenderVertexD3D3 v29[4]; // [sp+0h] [bp-94h]@7
|
|
8400 double v30; // [sp+80h] [bp-14h]@1
|
|
8401 int v31; // [sp+88h] [bp-Ch]@1
|
|
8402 signed int v32; // [sp+8Ch] [bp-8h]@1
|
|
8403 int X; // [sp+90h] [bp-4h]@1
|
|
8404 float a3a; // [sp+A4h] [bp+10h]@10
|
|
8405 float a4a; // [sp+A8h] [bp+14h]@10
|
|
8406
|
|
8407 *(float *)&X = dstX - srcX;
|
|
8408 v30 = *(float *)&X + 6.7553994e15;
|
|
8409 v31 = LODWORD(v30);
|
|
8410 *(float *)&v32 = dstY - srcY;
|
|
8411 v30 = *(float *)&v32 + 6.7553994e15;
|
|
8412 X = LODWORD(v30);
|
|
8413 HIDWORD(v30) = abs(COERCE_UNSIGNED_INT64(*(float *)&v32 + 6.7553994e15));
|
|
8414 v10 = abs(v31);
|
|
8415 v32 = v10;
|
|
8416 v11 = HIDWORD(v30);
|
|
8417 v12 = 0;
|
|
8418 if ( v10 < SHIDWORD(v30) )
|
|
8419 {
|
|
8420 v13 = v10;
|
|
8421 v10 = HIDWORD(v30);
|
|
8422 v11 = v13;
|
|
8423 }
|
|
8424 if ( v10 < 0 )
|
|
8425 {
|
|
8426 v14 = v10;
|
|
8427 v10 = 0;
|
|
8428 v12 = v14;
|
|
8429 }
|
|
8430 if ( (signed int)v11 < (signed int)v12 )
|
|
8431 {
|
|
8432 v15 = v12;
|
|
8433 v12 = v11;
|
|
8434 v11 = v15;
|
|
8435 }
|
|
8436 v32 = (11 * v11 >> 5) + (v12 >> 2) + v10;
|
|
8437 v16 = 1.0 / (double)v32;
|
|
8438 *(float *)&v31 = (double)v31 * v16;
|
|
8439 *(float *)&X = (double)X * v16;
|
|
8440 v17 = *(float *)&X * a4;
|
|
8441 v29[0].pos.x = srcX + v17;
|
|
8442 v18 = *(float *)&v31 * a4;
|
|
8443 v29[0].pos.y = srcY - v18;
|
|
8444 v19 = a3;
|
|
8445 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor )
|
|
8446 v20 = v19 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist;
|
|
8447 else
|
|
8448 v20 = v19 * 0.061758894;
|
|
8449 v29[0].diffuse = -1;
|
|
8450 v29[0].specular = 0;
|
|
8451 v29[0].pos.z = 1.0 - 1.0 / v20;
|
|
8452 v21 = 1.0 / a3;
|
|
8453 *((float *)&v30 + 1) = v21;
|
|
8454 v29[0].rhw = v21;
|
|
8455 v29[0].texcoord.x = 1.0;
|
|
8456 v29[0].texcoord.y = 0.0;
|
|
8457 v22 = *(float *)&X * a8;
|
|
8458 a3a = v22;
|
|
8459 v29[1].pos.x = v22 + dstX;
|
|
8460 v23 = *(float *)&v31 * a8;
|
|
8461 a4a = v23;
|
|
8462 v29[1].pos.y = dstY - v23;
|
|
8463 v24 = a7;
|
|
8464 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor )
|
|
8465 v25 = v24 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist;
|
|
8466 else
|
|
8467 v25 = v24 * 0.061758894;
|
|
8468 v29[2].diffuse = -1;
|
|
8469 v29[3].diffuse = -1;
|
|
8470 *(_QWORD *)&v29[3].pos.z = __PAIR__(HIDWORD(v30), LODWORD(v29[0].pos.z));
|
|
8471 v29[1].diffuse = -16711936;
|
|
8472 v29[1].specular = 0;
|
|
8473 v29[2].specular = 0;
|
|
8474 v29[3].specular = 0;
|
|
8475 v26 = 1.0 - 1.0 / v25;
|
|
8476 v29[1].pos.z = v26;
|
|
8477 v27 = v26;
|
|
8478 v28 = 1.0 / a7;
|
|
8479 v29[1].rhw = v28;
|
|
8480 v29[1].texcoord.x = 1.0;
|
|
8481 v29[1].texcoord.y = 1.0;
|
|
8482 v29[2].pos.x = dstX - a3a;
|
|
8483 v29[2].pos.y = a4a + dstY;
|
|
8484 v29[2].pos.z = v27;
|
|
8485 v29[2].rhw = v28;
|
|
8486 v29[2].texcoord.x = 0.0;
|
|
8487 v29[2].texcoord.y = 1.0;
|
|
8488 v29[3].pos.x = srcX - v17;
|
|
8489 v29[3].pos.y = v18 + srcY;
|
|
8490 v29[3].texcoord.x = 0.0;
|
|
8491 v29[3].texcoord.y = 0.0;
|
|
8492 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 1u));
|
|
8493 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2u));
|
|
8494 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 2u));
|
|
8495 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, 0));
|
|
8496 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 0));
|
|
8497 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1u));
|
|
8498 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, a9));
|
|
8499 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(
|
|
8500 D3DPT_TRIANGLEFAN,
|
|
8501 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
|
|
8502 v29,
|
|
8503 4,
|
|
8504 24));
|
|
8505 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 0));
|
|
8506 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2u));
|
|
8507 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 1u));
|
|
8508 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, 1u));
|
|
8509 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 1u));
|
|
8510 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 2u));
|
|
8511 }
|
|
8512
|
|
8513
|
|
8514 //----- (004A4CC9) --------------------------------------------------------
|
|
8515 void Render::_4A4CC9(stru6_stru1_indoor_sw_billboard *a1, int a2)
|
|
8516 {
|
|
8517 int v3; // eax@1
|
|
8518 int v4; // edx@3
|
|
8519 unsigned int v5; // eax@7
|
|
8520 int v6; // edi@7
|
|
8521 char *v7; // edx@8
|
|
8522 char *v8; // ecx@8
|
|
8523 char v9; // zf@9
|
|
8524 double v10; // st6@9
|
|
8525 double v11; // st6@10
|
|
8526 int v12; // ebx@13
|
|
8527 int v13; // ecx@16
|
|
8528 unsigned int v14; // [sp+Ch] [bp-4h]@1
|
|
8529
|
|
8530 auto _this = this;
|
|
8531
|
|
8532 *(float *)&v14 = 1000000.0;
|
|
8533 v3 = a1->field_10;
|
|
8534 if ( v3 >= 3 )
|
|
8535 {
|
|
8536 if ( v3 > 0 )
|
|
8537 {
|
|
8538 _this = (Render *)&a1->field_14[62];
|
|
8539 v4 = a1->field_10;
|
|
8540 do
|
|
8541 {
|
|
8542 if ( *(float *)&this->bUserDirect3D < (double)*(float *)&v14 )
|
|
8543 v14 = this->bUserDirect3D;
|
|
8544 _this = (Render *)((char *)_this + 16);
|
|
8545 --v4;
|
|
8546 }
|
|
8547 while ( v4 );
|
|
8548 }
|
|
8549 v5 = Billboard_ProbablyAddToListAndSortByZOrder(v14);
|
|
8550 v6 = 0;
|
|
8551 pBillboardRenderListD3D[v5].field_90 = 0;
|
|
8552 pBillboardRenderListD3D[v5].uParentBillboardID = -1;
|
|
8553 pBillboardRenderListD3D[v5].uOpacity = RenderBillboardD3D::Opaque_2;
|
|
8554 if ( a1->field_10 > 0 )
|
|
8555 {
|
|
8556 v7 = (char *)&a1->field_14[62];
|
|
8557 v8 = (char *)&pBillboardRenderListD3D[v5].pQuards[0].pos.z;
|
|
8558 do
|
|
8559 {
|
|
8560 v9 = uCurrentlyLoadedLevelType == LEVEL_Indoor;
|
|
8561 *((int *)v8 - 2) = *((int *)v7 - 2);
|
|
8562 *((int *)v8 - 1) = *((int *)v7 - 1);
|
|
8563 v10 = *(float *)v7;
|
|
8564 if ( v9 )
|
|
8565 v11 = v10 * 0.061758894;
|
|
8566 else
|
|
8567 v11 = v10 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist;
|
|
8568 *(float *)v8 = 1.0 - 1.0 / v11;
|
|
8569 *((float *)v8 + 1) = 1.0 / *(float *)v7;
|
|
8570 if ( a2 & 0xFF000000 )
|
|
8571 v12 = *((int *)v7 + 1);
|
|
8572 else
|
|
8573 v12 = a2;
|
|
8574 *((int *)v8 + 3) = 0;
|
|
8575 *((int *)v8 + 2) = v12;
|
|
8576 ++v6;
|
|
8577 v7 += 16;
|
|
8578 *((float *)v8 + 4) = 0.0;
|
|
8579 *((float *)v8 + 5) = 0.0;
|
|
8580 v8 += 32;
|
|
8581 }
|
|
8582 while ( v6 < a1->field_10 );
|
|
8583 }
|
|
8584 v13 = a1->field_10;
|
|
8585 pBillboardRenderListD3D[v5].pTexture = 0;
|
|
8586 pBillboardRenderListD3D[v5].uNumVertices = v13;
|
|
8587 LODWORD(pBillboardRenderListD3D[v5].flt_88) = v14;
|
|
8588 }
|
|
8589 }
|
|
8590
|
|
8591
|
|
8592 //----- (004A4DE1) --------------------------------------------------------
|
|
8593 bool Render::LoadTexture(const char *pName, unsigned int bMipMaps, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture)
|
|
8594 {
|
|
8595 HRESULT v12; // eax@14
|
|
8596 unsigned __int16 *v13; // ecx@19
|
|
8597 unsigned __int16 *v14; // eax@19
|
|
8598 DWORD v15; // edx@20
|
|
8599 HRESULT v16; // eax@23
|
|
8600 stru350 Dst; // [sp+Ch] [bp-F8h]@12
|
|
8601
|
|
8602 auto pHWLTexture = pD3DBitmaps.LoadTexture(pName, bMipMaps);
|
|
8603 if ( pHWLTexture )
|
|
8604 {
|
|
8605 bMipMaps = !strncmp(pName, "HDWTR", 5);
|
|
8606 if ( !pRenderD3D->CreateTexture(
|
|
8607 pHWLTexture->uWidth,
|
|
8608 pHWLTexture->uHeight,
|
|
8609 pOutSurface,
|
|
8610 pOutTexture,
|
|
8611 true,
|
|
8612 bMipMaps,
|
|
8613 uMinDeviceTextureDim) )
|
|
8614 Abortf("HiScreen16::LoadTexture - D3Drend->CreateTexture() failed: %x", 0);
|
|
8615 //v10 = *pOutSurface;
|
|
8616 //v11 = 0;
|
|
8617 if ( bMipMaps )
|
|
8618 {
|
|
8619 Dst._450DDE();
|
|
8620 //v20 = 0;
|
|
8621 Dst._450DF1(&stru_4EFCBC, &stru_4EFCBC);
|
|
8622
|
|
8623 IDirectDrawSurface4 *pNextSurf = *pOutSurface;
|
|
8624 while ( 1 )
|
|
8625 {
|
|
8626 DDSCAPS2 v19;
|
|
8627 memset(&v19, 0, sizeof(DDSCAPS2));
|
|
8628 v19.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_MIPMAP;
|
|
8629
|
|
8630 DDSURFACEDESC2 desc;
|
|
8631 memset(&desc, 0, sizeof(DDSURFACEDESC2));
|
|
8632 desc.dwSize = sizeof(DDSURFACEDESC2);
|
|
8633
|
|
8634 if ( LockSurface_DDraw4(pNextSurf, &desc, 0x21u) )
|
|
8635 {
|
|
8636 Dst.sub_451007_scale_image_bicubic(
|
|
8637 pHWLTexture->pPixels,
|
|
8638 pHWLTexture->uWidth,
|
|
8639 pHWLTexture->uHeight,
|
|
8640 pHWLTexture->uWidth,
|
|
8641 (unsigned short *)desc.lpSurface,
|
|
8642 desc.dwWidth,
|
|
8643 desc.dwHeight,
|
|
8644 desc.lPitch >> 1,
|
|
8645 0,
|
|
8646 0);
|
|
8647 ErrD3D(pNextSurf->Unlock(0));
|
|
8648 //bMipMaps = 0x4D86ACu;
|
|
8649 }
|
|
8650 if (FAILED(pNextSurf->GetAttachedSurface(&v19, &pNextSurf)))
|
|
8651 break;
|
|
8652 //v10 = (IDirectDrawSurface4 *)pName;
|
|
8653 //v11 = 0;
|
|
8654 }
|
|
8655 //v20 = -1;
|
|
8656 //nullsub_1();
|
|
8657 }
|
|
8658 else
|
|
8659 {
|
|
8660 DDSCAPS2 v19;
|
|
8661 memset(&v19, 0, sizeof(DDSCAPS2));
|
|
8662 v19.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_MIPMAP;
|
|
8663
|
|
8664 DDSURFACEDESC2 desc;
|
|
8665 memset(&desc, 0, sizeof(DDSURFACEDESC2));
|
|
8666 desc.dwSize = sizeof(DDSURFACEDESC2);
|
|
8667
|
|
8668 if ( LockSurface_DDraw4(*pOutSurface, &desc, 0x21u) )
|
|
8669 {
|
|
8670 bMipMaps = 0;
|
|
8671 v13 = pHWLTexture->pPixels;
|
|
8672 v14 = (unsigned __int16 *)desc.lpSurface;
|
|
8673 if ( desc.dwHeight )
|
|
8674 {
|
|
8675 do
|
|
8676 {
|
|
8677 v15 = 0;
|
|
8678 if ( desc.dwWidth )
|
|
8679 {
|
|
8680 do
|
|
8681 {
|
|
8682 ++v15;
|
|
8683 *v14 = *v13;
|
|
8684 ++v14;
|
|
8685 ++v13;
|
|
8686 }
|
|
8687 while ( v15 < desc.dwWidth );
|
|
8688 }
|
|
8689 ++bMipMaps;
|
|
8690 v14 += (desc.lPitch >> 1) - desc.dwWidth;
|
|
8691 }
|
|
8692 while ( bMipMaps < desc.dwHeight );
|
|
8693 }
|
|
8694 ErrD3D((*pOutSurface)->Unlock(0));
|
|
8695 }
|
|
8696 }
|
|
8697 delete [] pHWLTexture->pPixels;
|
|
8698 delete pHWLTexture;
|
|
8699 return true;
|
|
8700 }
|
|
8701 return false;
|
|
8702 }
|
|
8703
|
|
8704 //----- (004A5048) --------------------------------------------------------
|
|
8705 HWLTexture *Render::MoveSpriteToDevice(Sprite *pSprite)
|
|
8706 {
|
|
8707 Sprite *v2; // edi@1
|
|
8708 Render *v3; // ebx@1
|
|
8709 HWLTexture *result; // eax@1
|
|
8710 HWLTexture *v5; // esi@1
|
|
8711 unsigned int v6; // ST18_4@2
|
|
8712 RenderD3D *v7; // ecx@2
|
|
8713 Sprite *v8; // ebx@4
|
|
8714 unsigned __int16 *v9; // edx@5
|
|
8715 LPVOID v10; // eax@5
|
|
8716 signed int v11; // ebx@5
|
|
8717 signed int v12; // ecx@6
|
|
8718 signed int v13; // edi@7
|
|
8719 HRESULT v14; // eax@10
|
|
8720 DDSURFACEDESC2 Dst; // [sp+Ch] [bp-7Ch]@4
|
|
8721
|
|
8722 v2 = pSprite;
|
|
8723 v3 = this;
|
|
8724 result = pD3DSprites.LoadTexture(pSprite->pName, pSprite->uPaletteID);
|
|
8725 v5 = result;
|
|
8726 if ( result )
|
|
8727 {
|
|
8728 v3->_gpu_memory_used += 2 * result->uWidth * result->uHeight;
|
|
8729 v2->uAreaX = result->field_30;
|
|
8730 v2->uAreaY = result->field_34;
|
|
8731 v2->uBufferWidth = result->field_18;
|
|
8732 v2->uBufferHeight = result->field_1C;
|
|
8733 v2->uAreaWidth = result->field_20;
|
|
8734 v2->uAreaHeight = result->field_24;
|
|
8735 v6 = v3->uMinDeviceTextureDim;
|
|
8736 v7 = v3->pRenderD3D;
|
|
8737 if ( !v7->CreateTexture(result->uWidth, result->uHeight, &v2->pTextureSurface, &v2->pTexture, 1u, 0, v6) )
|
|
8738 Abortf("HiScreen16::LoadTexture - D3Drend->CreateTexture() failed: %x", 0);
|
|
8739 //pSprite = v2->pTextureSurface;
|
|
8740 //pSprite = (Sprite *)pSprite->pName;
|
|
8741 //v8 = pSprite;
|
|
8742 memset(&Dst, 0, 0x7Cu);
|
|
8743 Dst.dwSize = 124;
|
|
8744 if ( LockSurface_DDraw4((IDirectDrawSurface4 *)v2->pTextureSurface, &Dst, 0x21u) )
|
|
8745 {
|
|
8746 v9 = v5->pPixels;
|
|
8747 v10 = Dst.lpSurface;
|
|
8748 v11 = 0;
|
|
8749 if ( (signed int)v5->uHeight > 0 )
|
|
8750 {
|
|
8751 v12 = (signed int)v5->uWidth >> 1;
|
|
8752 do
|
|
8753 {
|
|
8754 v13 = 0;
|
|
8755 if ( v12 > 0 )
|
|
8756 {
|
|
8757 do
|
|
8758 {
|
|
8759 ++v13;
|
|
8760 *(int *)v10 = *(int *)v9;
|
|
8761 v9 += 2;
|
|
8762 v10 = (char *)v10 + 4;
|
|
8763 }
|
|
8764 while ( v13 < (signed int)v5->uWidth >> 1 );
|
|
8765 }
|
|
8766 v12 = (signed int)v5->uWidth >> 1;
|
|
8767 ++v11;
|
|
8768 v10 = (char *)v10 + 4 * ((Dst.lPitch >> 2) - v12);
|
|
8769 }
|
|
8770 while ( v11 < (signed int)v5->uHeight );
|
|
8771 }
|
|
8772 ErrD3D(v2->pTextureSurface->Unlock(0));
|
|
8773 }
|
|
8774 free(v5->pPixels);
|
|
8775 free(v5);
|
|
8776 result = (HWLTexture *)1;
|
|
8777 }
|
|
8778 return result;
|
|
8779 }
|
|
8780
|
|
8781 //----- (004A51CB) --------------------------------------------------------
|
|
8782 void Render::BeginScene()
|
|
8783 {
|
|
8784 Render *v1; // esi@1
|
|
8785 unsigned int v2; // eax@1
|
|
8786 int v3; // eax@5
|
|
8787 unsigned __int16 **v4; // edi@6
|
|
8788 char *v5; // ebx@7
|
|
8789 DDSURFACEDESC2 Dst; // [sp+Ch] [bp-7Ch]@4
|
|
8790
|
|
8791 v1 = this;
|
|
8792 v2 = this->uNumSceneBegins;
|
|
8793 this->uNumSceneBegins = v2 + 1;
|
|
8794 if ( !v2 )
|
|
8795 {
|
|
8796 if ( this->pRenderD3D )
|
|
8797 {
|
|
8798 if ( this->bColorKeySupported )
|
|
8799 {
|
|
8800 memset(&Dst, 0, 0x7Cu);
|
|
8801 Dst.dwSize = 124;
|
|
8802 if ( LockSurface_DDraw4(v1->pColorKeySurface4, &Dst, 0x801u) )
|
|
8803 {
|
|
8804 v1->pTargetSurface = (unsigned __int16 *)Dst.lpSurface;
|
|
8805 v3 = Dst.lPitch >> 1;
|
|
8806 v1->uTargetSurfacePitch = Dst.lPitch >> 1;
|
|
8807 LABEL_10:
|
|
8808 v1->field_18_locked_pitch = v3;
|
|
8809 goto LABEL_11;
|
|
8810 }
|
|
8811 goto LABEL_8;
|
|
8812 }
|
|
8813 }
|
|
8814 else
|
|
8815 {
|
|
8816 v4 = &this->pTargetSurface;
|
|
8817 if ( !this->pTargetSurface )
|
|
8818 {
|
|
8819 v5 = (char *)&this->uTargetSurfacePitch;
|
|
8820 LockRenderSurface((void **)&this->pTargetSurface, &this->uTargetSurfacePitch);
|
|
8821 if ( *v4 )
|
|
8822 {
|
|
8823 v3 = *(int *)v5;
|
|
8824 goto LABEL_10;
|
|
8825 }
|
|
8826 LABEL_8:
|
|
8827 --v1->uNumSceneBegins;
|
|
8828 return;
|
|
8829 }
|
|
8830 }
|
|
8831 LABEL_11:
|
|
8832 RestoreFrontBuffer();
|
|
8833 }
|
|
8834 }
|
|
8835
|
|
8836 //----- (004A527D) --------------------------------------------------------
|
|
8837 void Render::EndScene()
|
|
8838 {
|
|
8839 unsigned int v1; // edx@1
|
|
8840 unsigned int v2; // edx@2
|
|
8841 HRESULT v3; // eax@5
|
|
8842
|
|
8843 v1 = this->uNumSceneBegins;
|
|
8844 if ( v1 )
|
|
8845 {
|
|
8846 v2 = v1 - 1;
|
|
8847 this->uNumSceneBegins = v2;
|
|
8848 if ( !v2 )
|
|
8849 {
|
|
8850 if ( this->pRenderD3D )
|
|
8851 {
|
|
8852 if ( this->bColorKeySupported )
|
|
8853 {
|
|
8854 this->pTargetSurface = 0;
|
|
8855 this->uTargetSurfacePitch = 0;
|
|
8856 this->field_18_locked_pitch = 0;
|
|
8857 ErrD3D(this->pColorKeySurface4->Unlock(0));
|
|
8858 }
|
|
8859 }
|
|
8860 else
|
|
8861 {
|
|
8862 this->pTargetSurface = 0;
|
|
8863 this->uTargetSurfacePitch = 0;
|
|
8864 this->field_18_locked_pitch = 0;
|
|
8865 UnlockBackBuffer();
|
|
8866 }
|
|
8867 }
|
|
8868 }
|
|
8869 }
|
|
8870
|
|
8871
|
|
8872 //----- ( ) --------------------------------------------------------
|
|
8873 unsigned int Render::_4A52F1(unsigned int this_, float a3)
|
|
8874 {
|
|
8875 unsigned int v3; // esi@1
|
|
8876 double v4; // st7@2
|
|
8877 double v5; // st7@6
|
|
8878 double v6; // st6@6
|
|
8879 unsigned int v7; // eax@6
|
|
8880 double v8; // st5@6
|
|
8881 double v9; // st4@6
|
|
8882 HRESULT v10; // eax@6
|
|
8883 HRESULT v11; // eax@6
|
|
8884 unsigned int result; // eax@6
|
|
8885 unsigned int v13; // eax@7
|
|
8886 unsigned __int16 *v14; // ecx@7
|
|
8887 int *v15; // eax@7
|
|
8888 unsigned int v16; // ecx@8
|
|
8889 __int16 v17; // ax@10
|
|
8890 int v18; // esi@10
|
|
8891 float v19; // edi@10
|
|
8892 void *v20; // esi@10
|
|
8893 int v21; // edx@10
|
|
8894 int v22; // ecx@11
|
|
8895 int v23; // edx@12
|
|
8896 __int16 v24; // ax@15
|
|
8897 int v25; // esi@15
|
|
8898 float v26; // edi@15
|
|
8899 char *v27; // esi@15
|
|
8900 int v28; // edx@15
|
|
8901 int v29; // ecx@16
|
|
8902 int v30; // edx@17
|
|
8903 int v31; // [sp-Ch] [bp-ACh]@11
|
|
8904 int v32; // [sp-Ch] [bp-ACh]@16
|
|
8905 const char *v33; // [sp+0h] [bp-A0h]@0
|
|
8906 int v34; // [sp+4h] [bp-9Ch]@0
|
|
8907 unsigned int v35; // [sp+8h] [bp-98h]@0
|
|
8908 RenderVertexD3D3 v36[4]; // [sp+Ch] [bp-94h]@6
|
|
8909 unsigned int v37; // [sp+8Ch] [bp-14h]@7
|
|
8910 int v38; // [sp+90h] [bp-10h]@7
|
|
8911 double v39; // [sp+94h] [bp-Ch]@6
|
|
8912 float v40; // [sp+9Ch] [bp-4h]@6
|
|
8913
|
|
8914 auto ecx0 = this;
|
|
8915 v3 = 0;
|
|
8916 if ( ecx0->pRenderD3D )
|
|
8917 {
|
|
8918 v4 = a3;
|
|
8919 if ( a3 <= 1.0 )
|
|
8920 {
|
|
8921 if ( v4 < 0.0 )
|
|
8922 v4 = 0.0;
|
|
8923 }
|
|
8924 else
|
|
8925 {
|
|
8926 v4 = 1.0;
|
|
8927 }
|
|
8928 a3 = v4 * 255.0;
|
|
8929 v39 = a3 + 6.7553994e15;
|
|
8930 LODWORD(v40) = LODWORD(v39);
|
|
8931 v5 = (double)(signed int)pViewport->uViewportX;
|
|
8932 v36[0].pos.x = v5;
|
|
8933 v6 = (double)(signed int)pViewport->uViewportY;
|
|
8934 v7 = this_ | (LODWORD(v39) << 24);
|
|
8935 this_ = pViewport->uViewportW + 1;
|
|
8936 v36[0].specular = 0;
|
|
8937 v36[0].pos.y = v6;
|
|
8938 v36[0].diffuse = v7;
|
|
8939 v36[1].diffuse = v7;
|
|
8940 v36[0].pos.z = 0.0;
|
|
8941 v36[2].diffuse = v7;
|
|
8942 v36[3].diffuse = v7;
|
|
8943 v36[0].rhw = 1.0;
|
|
8944 v36[1].specular = 0;
|
|
8945 v36[0].texcoord.x = 0.0;
|
|
8946 v36[2].specular = 0;
|
|
8947 v36[3].specular = 0;
|
|
8948 v36[0].texcoord.y = 0.0;
|
|
8949 v36[1].pos.x = v5;
|
|
8950 v8 = (double)(pViewport->uViewportW + 1);
|
|
8951 v36[1].pos.y = v8;
|
|
8952 v36[1].pos.z = 0.0;
|
|
8953 v36[1].rhw = 1.0;
|
|
8954 v36[1].texcoord.x = 0.0;
|
|
8955 v36[1].texcoord.y = 0.0;
|
|
8956 v9 = (double)(signed int)pViewport->uViewportZ;
|
|
8957 v36[2].pos.x = v9;
|
|
8958 v36[2].pos.y = v8;
|
|
8959 v36[2].pos.z = 0.0;
|
|
8960 v36[2].rhw = 1.0;
|
|
8961 v36[2].texcoord.x = 0.0;
|
|
8962 v36[2].texcoord.y = 0.0;
|
|
8963 v36[3].pos.x = v9;
|
|
8964 v36[3].pos.y = v6;
|
|
8965 v36[3].pos.z = 0.0;
|
|
8966 v36[3].rhw = 1.0;
|
|
8967 v36[3].texcoord.x = 0.0;
|
|
8968 v36[3].texcoord.y = 0.0;
|
|
8969 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0));
|
|
8970 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 0));
|
|
8971 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 1u));
|
|
8972 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 0));
|
|
8973 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 5u));
|
|
8974 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 6u));
|
|
8975 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, 0));
|
|
8976 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 8u));
|
|
8977 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(
|
|
8978 D3DPT_TRIANGLEFAN,
|
|
8979 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
|
|
8980 v36,
|
|
8981 4,
|
|
8982 28));
|
|
8983 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2));
|
|
8984 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 1u));
|
|
8985 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 0));
|
|
8986 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 1u));
|
|
8987 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, 1u));
|
|
8988 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 2u));
|
|
8989 }
|
|
8990 else
|
|
8991 {
|
|
8992 v40 = (1.0 - a3) * 65536.0;
|
|
8993 v39 = v40 + 6.7553994e15;
|
|
8994 LODWORD(a3) = LODWORD(v39);
|
|
8995 v38 = (signed int)(pViewport->uViewportZ - pViewport->uViewportX) >> 1;
|
|
8996 HIDWORD(v39) = pViewport->uViewportW - pViewport->uViewportY + 1;
|
|
8997 v13 = pViewport->uViewportX + ecx0->uTargetSurfacePitch - pViewport->uViewportZ;
|
|
8998 v14 = &ecx0->pTargetSurface[pViewport->uViewportX + pViewport->uViewportY * ecx0->uTargetSurfacePitch];
|
|
8999 v37 = 2 * v13;
|
|
9000 LODWORD(v40) = (int)v14;
|
|
9001
|
|
9002 int __i = 0;
|
|
9003 v15 = dword_F1B430;
|
|
9004 do
|
|
9005 {
|
|
9006 v16 = v3;
|
|
9007 v3 += LODWORD(a3);
|
|
9008 dword_F1B430[__i++] = v16 >> 16;
|
|
9009 }
|
|
9010 //while ( (signed int)v15 < (signed int)&Aureal3D_SplashScreen );
|
|
9011 while (__i < 32);
|
|
9012
|
|
9013 if ( pRenderer->uTargetGBits == 6 )
|
|
9014 {
|
|
9015 v17 = _42690D_colors_cvt(this_);
|
|
9016 v18 = (65536 - LODWORD(a3)) * (v17 & 0x1F);
|
|
9017 this_ = (((65536 - LODWORD(a3)) * (unsigned __int16)(v17 & 0xF800) & 0xF800FFFF | v18 & 0x1F0000 | (65536 - LODWORD(a3)) * (v17 & 0x7E0) & 0x7E00000u) >> 16 << 16) | (((65536 - LODWORD(a3)) * (unsigned __int16)(v17 & 0xF800) & 0xF800FFFF | v18 & 0x1F0000 | (65536 - LODWORD(a3)) * (v17 & 0x7E0) & 0x7E00000u) >> 16);
|
|
9018 v19 = v40;
|
|
9019 v20 = off_4EFDB0;
|
|
9020 v21 = HIDWORD(v39);
|
|
9021 do
|
|
9022 {
|
|
9023 v22 = v38;
|
|
9024 v31 = v21;
|
|
9025 do
|
|
9026 {
|
|
9027 v23 = (*(int *)((char *)v20
|
|
9028 + ((((unsigned __int16)(*(short *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | (*(int *)((char *)v20 + ((((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0x7C00000u) >> 20)) << 22) | ((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0xF81FF81F;
|
|
9029 result = this_
|
|
9030 + (*((int *)v20
|
|
9031 + (((unsigned __int8)(*((char *)v20
|
|
9032 + ((((unsigned __int16)(*(short *)((char *)v20
|
|
9033 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | *(unsigned int *)LODWORD(v19) & 0x1F) & 0x1F)) | (*(int *)((char *)v20 + ((v23 & 0x1F0000u) >> 14)) << 16) | ((*(int *)((char *)v20 + ((((unsigned __int16)(*(short *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | (*(int *)((char *)v20 + ((((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0x7C00000u) >> 20)) << 22) | ((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0xF81FF81F) & 0xFFE0FFE0);
|
|
9034 *(unsigned int *)LODWORD(v19) = result;
|
|
9035 LODWORD(v19) += 4;
|
|
9036 --v22;
|
|
9037 }
|
|
9038 while ( v22 );
|
|
9039 LODWORD(v19) += v37;
|
|
9040 v21 = v31 - 1;
|
|
9041 }
|
|
9042 while ( v31 != 1 );
|
|
9043 }
|
|
9044 else
|
|
9045 {
|
|
9046 v24 = _4268E3_smthn_to_a1r5g5b5(this_);
|
|
9047 v25 = (65536 - LODWORD(a3)) * (v24 & 0x1F);
|
|
9048 this_ = (((65536 - LODWORD(a3)) * (v24 & 0x7C00) & 0x7C000000 | v25 & 0x1F0000 | (65536 - LODWORD(a3))
|
|
9049 * (v24 & 0x3E0) & 0x3E00000u) >> 16 << 16) | (((65536 - LODWORD(a3)) * (v24 & 0x7C00) & 0x7C000000 | v25 & 0x1F0000 | (65536 - LODWORD(a3)) * (v24 & 0x3E0) & 0x3E00000u) >> 16);
|
|
9050 v26 = v40;
|
|
9051 v27 = (char *)off_4EFDB0;
|
|
9052 v28 = HIDWORD(v39);
|
|
9053 do
|
|
9054 {
|
|
9055 v29 = v38;
|
|
9056 v32 = v28;
|
|
9057 do
|
|
9058 {
|
|
9059 v30 = 32
|
|
9060 * *(int *)&v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3] | (*(int *)&v27[(((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x3E00000u) >> 19] << 21) | ((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x7C1F7C1F;
|
|
9061 result = this_
|
|
9062 + (*(int *)&v27[4
|
|
9063 * (((unsigned __int8)(32
|
|
9064 * v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3]) | *(unsigned int *)LODWORD(v26) & 0x1F) & 0x1F)] | (*(int *)&v27[(v30 & 0x1F0000u) >> 14] << 16) | (32 * *(int *)&v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3] | (*(int *)&v27[(((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x3E00000u) >> 19] << 21) | ((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x7C1F7C1F) & 0xFFE0FFE0);
|
|
9065 *(unsigned int *)LODWORD(v26) = result;
|
|
9066 LODWORD(v26) += 4;
|
|
9067 --v29;
|
|
9068 }
|
|
9069 while ( v29 );
|
|
9070 LODWORD(v26) += v37;
|
|
9071 v28 = v32 - 1;
|
|
9072 }
|
|
9073 while ( v32 != 1 );
|
|
9074 }
|
|
9075 }
|
|
9076 return result;
|
|
9077 }
|
|
9078
|
|
9079
|
|
9080
|
|
9081 //----- (004A5B81) --------------------------------------------------------
|
|
9082 void Render::Clip(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW)
|
|
9083 {
|
|
9084 this->bClip = 1;
|
|
9085 this->uClipY = uY;
|
|
9086 this->uClipX = uX;
|
|
9087 this->uClipW = uW;
|
|
9088 this->uClipZ = uZ;
|
|
9089 }
|
|
9090
|
|
9091
|
|
9092 //----- (004A5BB6) --------------------------------------------------------
|
|
9093 void Render::ResetClip()
|
|
9094 {
|
|
9095 this->uClipY = 0;
|
|
9096 this->uClipX = 0;
|
|
9097 this->bClip = 1;
|
|
9098 this->uClipW = 480;
|
|
9099 this->uClipZ = 640;
|
|
9100 }
|
|
9101
|
|
9102
|
|
9103 //----- (004A5BE3) --------------------------------------------------------
|
|
9104 void Render::DrawTextureRGB(unsigned int uOutX, unsigned int uOutY, RGBTexture *a4)
|
|
9105 {
|
|
9106 int v4; // edi@3
|
|
9107 unsigned __int16 *v5; // edx@3
|
|
9108 unsigned __int16 *v6; // esi@3
|
|
9109 unsigned int v7; // ebx@4
|
|
9110 unsigned int v8; // eax@5
|
|
9111 unsigned int v9; // ebx@5
|
|
9112 unsigned int v10; // eax@6
|
|
9113 unsigned int v11; // eax@7
|
|
9114 unsigned int v12; // ebx@8
|
|
9115 unsigned int v13; // eax@10
|
|
9116 unsigned int v14; // edi@11
|
|
9117 unsigned int v15; // eax@14
|
|
9118 unsigned int v16; // ebx@17
|
|
9119 int v17; // eax@23
|
|
9120 char v18; // zf@25
|
|
9121 int v19; // [sp+10h] [bp-8h]@3
|
|
9122 int v20; // [sp+14h] [bp-4h]@3
|
|
9123 unsigned int uOutXa; // [sp+20h] [bp+8h]@16
|
|
9124 int uOutXb; // [sp+20h] [bp+8h]@21
|
|
9125 int v23; // [sp+28h] [bp+10h]@3
|
|
9126
|
|
9127 if ( this->uNumSceneBegins && a4 )
|
|
9128 {
|
|
9129 v4 = a4->uWidth;
|
|
9130 v5 = &this->pTargetSurface[uOutX + uOutY * this->uTargetSurfacePitch];
|
|
9131 v6 = a4->pPixels;
|
|
9132 v20 = v4;
|
|
9133 v23 = a4->uHeight;
|
|
9134 v19 = v4;
|
|
9135 if ( this->bClip )
|
|
9136 {
|
|
9137 v7 = this->uClipX;
|
|
9138 if ( (signed int)uOutX < (signed int)v7 )
|
|
9139 {
|
|
9140 v8 = v7 - uOutX;
|
|
9141 v9 = uOutX - v7;
|
|
9142 v8 *= 2;
|
|
9143 v4 += v9;
|
|
9144 v6 = (unsigned __int16 *)((char *)v6 + v8);
|
|
9145 v20 += v9;
|
|
9146 v5 = (unsigned __int16 *)((char *)v5 + v8);
|
|
9147 }
|
|
9148 v10 = this->uClipY;
|
|
9149 if ( (signed int)uOutY < (signed int)v10 )
|
|
9150 {
|
|
9151 v11 = v10 - uOutY;
|
|
9152 v6 += v19 * v11;
|
|
9153 v23 += uOutY - this->uClipY;
|
|
9154 v4 = v20;
|
|
9155 v5 += this->uTargetSurfacePitch * v11;
|
|
9156 }
|
|
9157 v12 = this->uClipX;
|
|
9158 if ( (signed int)v12 < (signed int)uOutX )
|
|
9159 v12 = uOutX;
|
|
9160 v13 = this->uClipZ;
|
|
9161 if ( (signed int)(v4 + v12) > (signed int)v13 )
|
|
9162 {
|
|
9163 v14 = this->uClipX;
|
|
9164 if ( (signed int)v14 < (signed int)uOutX )
|
|
9165 v14 = uOutX;
|
|
9166 v4 = v13 - v14;
|
|
9167 }
|
|
9168 v15 = this->uClipY;
|
|
9169 if ( (signed int)v15 < (signed int)uOutY )
|
|
9170 v15 = uOutY;
|
|
9171 uOutXa = this->uClipW;
|
|
9172 if ( (signed int)(v15 + v23) > (signed int)uOutXa )
|
|
9173 {
|
|
9174 v16 = this->uClipY;
|
|
9175 if ( (signed int)v16 < (signed int)uOutY )
|
|
9176 v16 = uOutY;
|
|
9177 v23 = uOutXa - v16;
|
|
9178 }
|
|
9179 }
|
|
9180 if ( v23 > 0 )
|
|
9181 {
|
|
9182 uOutXb = v23;
|
|
9183 do
|
|
9184 {
|
|
9185 if ( v4 > 0 )
|
|
9186 {
|
|
9187 v17 = v4;
|
|
9188 do
|
|
9189 {
|
|
9190 *v5 = *v6;
|
|
9191 ++v5;
|
|
9192 ++v6;
|
|
9193 --v17;
|
|
9194 }
|
|
9195 while ( v17 );
|
|
9196 }
|
|
9197 v6 += v19 - v4;
|
|
9198 v18 = uOutXb-- == 1;
|
|
9199 v5 += this->uTargetSurfacePitch - v4;
|
|
9200 }
|
|
9201 while ( !v18 );
|
|
9202 }
|
|
9203 }
|
|
9204 }
|
|
9205
|
|
9206
|
|
9207 //----- (004A5D33) --------------------------------------------------------
|
|
9208 void Render::_4A5D33(unsigned int pX, unsigned int pY, int a4, int a5, RGBTexture *pTexture)
|
|
9209 {
|
|
9210 Render *v6; // esi@1
|
|
9211 unsigned __int16 *v7; // ebx@3
|
|
9212 int v8; // ecx@3
|
|
9213 int v9; // edx@3
|
|
9214 int v10; // ecx@3
|
|
9215 int v11; // edi@3
|
|
9216 signed int v12; // eax@4
|
|
9217 unsigned int v13; // eax@5
|
|
9218 signed int v14; // eax@6
|
|
9219 unsigned int v15; // eax@7
|
|
9220 unsigned int v16; // edx@8
|
|
9221 int v17; // eax@10
|
|
9222 unsigned int v18; // ecx@11
|
|
9223 unsigned int v19; // ecx@14
|
|
9224 int v20; // eax@16
|
|
9225 unsigned int v21; // ecx@17
|
|
9226 int v22; // eax@21
|
|
9227 int v23; // edi@23
|
|
9228 int v24; // [sp+Ch] [bp-4h]@3
|
|
9229 int a2a; // [sp+18h] [bp+8h]@21
|
|
9230 unsigned int teal; // [sp+1Ch] [bp+Ch]@20
|
|
9231 int a4a; // [sp+20h] [bp+10h]@3
|
|
9232 int a4b; // [sp+20h] [bp+10h]@21
|
|
9233 unsigned __int16 *pTexturea; // [sp+28h] [bp+18h]@3
|
|
9234
|
|
9235 v6 = this;
|
|
9236 if ( this->uNumSceneBegins && pTexture )
|
|
9237 {
|
|
9238 v7 = &this->pTargetSurface[pX + pY * this->uTargetSurfacePitch];
|
|
9239 v8 = pTexture->uWidth;
|
|
9240 v24 = pTexture->uWidth;
|
|
9241 v9 = a4 + a5 * v8;
|
|
9242 v10 = v8 - a4;
|
|
9243 a4a = v10;
|
|
9244 v11 = pTexture->uHeight - a5;
|
|
9245 pTexturea = &pTexture->pPixels[v9];
|
|
9246 if ( v6->bClip )
|
|
9247 {
|
|
9248 v12 = v6->uClipX;
|
|
9249 if ( (signed int)pX < v12 )
|
|
9250 {
|
|
9251 v13 = 2 * (v12 - pX);
|
|
9252 pTexturea = (unsigned __int16 *)((char *)pTexturea + v13);
|
|
9253 v10 += pX - v6->uClipX;
|
|
9254 v7 = (unsigned __int16 *)((char *)v7 + v13);
|
|
9255 a4a = v10;
|
|
9256 }
|
|
9257 v14 = v6->uClipY;
|
|
9258 if ( (signed int)pY < v14 )
|
|
9259 {
|
|
9260 v15 = v14 - pY;
|
|
9261 pTexturea += v24 * v15;
|
|
9262 v11 += pY - v6->uClipY;
|
|
9263 v10 = a4a;
|
|
9264 v7 += v6->uTargetSurfacePitch * v15;
|
|
9265 }
|
|
9266 v16 = v6->uClipX;
|
|
9267 if ( (signed int)v16 < (signed int)pX )
|
|
9268 v16 = pX;
|
|
9269 v17 = v6->uClipZ;
|
|
9270 if ( (signed int)(v10 + v16) > v17 )
|
|
9271 {
|
|
9272 v18 = v6->uClipX;
|
|
9273 if ( (signed int)v18 < (signed int)pX )
|
|
9274 v18 = pX;
|
|
9275 a4a = v17 - v18;
|
|
9276 }
|
|
9277 v19 = v6->uClipY;
|
|
9278 if ( (signed int)v19 < (signed int)pY )
|
|
9279 v19 = pY;
|
|
9280 v20 = v6->uClipW;
|
|
9281 if ( (signed int)(v11 + v19) > v20 )
|
|
9282 {
|
|
9283 v21 = v6->uClipY;
|
|
9284 if ( (signed int)v21 < (signed int)pY )
|
|
9285 v21 = pY;
|
|
9286 v11 = v20 - v21;
|
|
9287 }
|
|
9288 }
|
|
9289 teal = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0xFFu);
|
|
9290 if ( v11 > 0 )
|
|
9291 {
|
|
9292 v22 = a4a;
|
|
9293 a2a = v11;
|
|
9294 a4b = 2 * (v24 - a4a);
|
|
9295 do
|
|
9296 {
|
|
9297 if ( v22 > 0 )
|
|
9298 {
|
|
9299 v23 = v22;
|
|
9300 do
|
|
9301 {
|
|
9302 if ( *pTexturea != teal )
|
|
9303 *v7 = *pTexturea;
|
|
9304 ++pTexturea;
|
|
9305 ++v7;
|
|
9306 --v23;
|
|
9307 }
|
|
9308 while ( v23 );
|
|
9309 }
|
|
9310 v7 += v6->uTargetSurfacePitch - v22;
|
|
9311 pTexturea = (unsigned __int16 *)((char *)pTexturea + a4b);
|
|
9312 --a2a;
|
|
9313 }
|
|
9314 while ( a2a );
|
|
9315 }
|
|
9316 }
|
|
9317 }
|
|
9318
|
|
9319
|
|
9320
|
|
9321 //----- (004A6E7E) --------------------------------------------------------
|
|
9322 void Render::_4A6E7E(unsigned int a2, unsigned int a3, Texture *a4)
|
|
9323 {
|
|
9324 unsigned __int16 *v4; // eax@4
|
|
9325 int v5; // edx@4
|
|
9326 unsigned int v6; // edi@4
|
|
9327 unsigned int v7; // edx@5
|
|
9328 unsigned int v8; // edx@6
|
|
9329 unsigned int v9; // edx@7
|
|
9330 unsigned int v10; // edx@8
|
|
9331 unsigned int v11; // ebx@9
|
|
9332 unsigned int v12; // esi@11
|
|
9333 unsigned int v13; // edx@12
|
|
9334 unsigned int v14; // ebx@15
|
|
9335 unsigned int v15; // esi@17
|
|
9336 unsigned int v16; // edi@18
|
|
9337 char v17; // zf@29
|
|
9338 int v18; // [sp+14h] [bp-Ch]@4
|
|
9339 int v19; // [sp+18h] [bp-8h]@4
|
|
9340 unsigned __int8 *v20; // [sp+1Ch] [bp-4h]@4
|
|
9341 int v21; // [sp+28h] [bp+8h]@25
|
|
9342 int v22; // [sp+28h] [bp+8h]@34
|
|
9343 unsigned int v23; // [sp+2Ch] [bp+Ch]@23
|
|
9344 unsigned int v24; // [sp+2Ch] [bp+Ch]@32
|
|
9345
|
|
9346 if ( this->uNumSceneBegins && a4 && a4->pPalette16 )
|
|
9347 {
|
|
9348 v4 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch];
|
|
9349 v20 = a4->pLevelOfDetail0;
|
|
9350 v5 = a4->uTextureWidth;
|
|
9351 v6 = a4->uTextureHeight;
|
|
9352 v19 = a4->uTextureWidth;
|
|
9353 v18 = a4->uTextureWidth;
|
|
9354 if ( this->bClip )
|
|
9355 {
|
|
9356 v7 = this->uClipX;
|
|
9357 if ( (signed int)a2 < (signed int)v7 )
|
|
9358 {
|
|
9359 v8 = v7 - a2;
|
|
9360 v20 += v8;
|
|
9361 v19 += a2 - this->uClipX;
|
|
9362 v4 += v8;
|
|
9363 }
|
|
9364 v9 = this->uClipY;
|
|
9365 if ( (signed int)a3 < (signed int)v9 )
|
|
9366 {
|
|
9367 v10 = v9 - a3;
|
|
9368 v20 += v18 * v10;
|
|
9369 v6 = a3 - this->uClipY + a4->uTextureHeight;
|
|
9370 v4 += this->uTargetSurfacePitch * v10;
|
|
9371 }
|
|
9372 v11 = this->uClipX;
|
|
9373 v5 = v19;
|
|
9374 if ( (signed int)v11 < (signed int)a2 )
|
|
9375 v11 = a2;
|
|
9376 v12 = this->uClipZ;
|
|
9377 if ( (signed int)(v19 + v11) > (signed int)v12 )
|
|
9378 {
|
|
9379 v13 = this->uClipX;
|
|
9380 if ( (signed int)v13 < (signed int)a2 )
|
|
9381 v13 = a2;
|
|
9382 v5 = v12 - v13;
|
|
9383 }
|
|
9384 v14 = this->uClipY;
|
|
9385 if ( (signed int)v14 < (signed int)a3 )
|
|
9386 v14 = a3;
|
|
9387 v15 = this->uClipW;
|
|
9388 if ( (signed int)(v6 + v14) > (signed int)v15 )
|
|
9389 {
|
|
9390 v16 = this->uClipY;
|
|
9391 if ( (signed int)v16 < (signed int)a3 )
|
|
9392 v16 = a3;
|
|
9393 v6 = v15 - v16;
|
|
9394 }
|
|
9395 }
|
|
9396 if ( pRenderer->uTargetGBits == 5 )
|
|
9397 {
|
|
9398 if ( (signed int)v6 > 0 )
|
|
9399 {
|
|
9400 v23 = v6;
|
|
9401 do
|
|
9402 {
|
|
9403 if ( v5 > 0 )
|
|
9404 {
|
|
9405 v21 = v5;
|
|
9406 do
|
|
9407 {
|
|
9408 if ( *v20 )
|
|
9409 *v4 = ((unsigned int)a4->pPalette16[*v20] >> 1) & 0x3DEF;
|
|
9410 ++v4;
|
|
9411 ++v20;
|
|
9412 --v21;
|
|
9413 }
|
|
9414 while ( v21 );
|
|
9415 }
|
|
9416 v20 += v18 - v5;
|
|
9417 v17 = v23-- == 1;
|
|
9418 v4 += this->uTargetSurfacePitch - v5;
|
|
9419 }
|
|
9420 while ( !v17 );
|
|
9421 }
|
|
9422 }
|
|
9423 else
|
|
9424 {
|
|
9425 if ( (signed int)v6 > 0 )
|
|
9426 {
|
|
9427 v24 = v6;
|
|
9428 do
|
|
9429 {
|
|
9430 if ( v5 > 0 )
|
|
9431 {
|
|
9432 v22 = v5;
|
|
9433 do
|
|
9434 {
|
|
9435 if ( *v20 )
|
|
9436 *v4 = ((unsigned int)a4->pPalette16[*v20] >> 1) & 0x7BEF;
|
|
9437 ++v4;
|
|
9438 ++v20;
|
|
9439 --v22;
|
|
9440 }
|
|
9441 while ( v22 );
|
|
9442 }
|
|
9443 v20 += v18 - v5;
|
|
9444 v17 = v24-- == 1;
|
|
9445 v4 += this->uTargetSurfacePitch - v5;
|
|
9446 }
|
|
9447 while ( !v17 );
|
|
9448 }
|
|
9449 }
|
|
9450 }
|
|
9451 }
|
|
9452
|
|
9453
|
|
9454 //----- (004A6DF5) --------------------------------------------------------
|
|
9455 int Render::_4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, Vec2_int_ *pBitmapXY, unsigned __int16 *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7)
|
|
9456 {
|
|
9457 int result; // eax@0
|
|
9458 int v8; // ecx@3
|
|
9459 unsigned __int16 *v9; // edi@4
|
|
9460 unsigned __int16 *v10; // ebx@4
|
|
9461 int v11; // esi@4
|
|
9462 unsigned __int16 *pBitmapa; // [sp+14h] [bp+8h]@3
|
|
9463 unsigned __int16 *pTargeta; // [sp+20h] [bp+14h]@3
|
|
9464
|
|
9465 if ( pBitmap )
|
|
9466 {
|
|
9467 if ( pTarget )
|
|
9468 {
|
|
9469 pBitmapa = &pBitmap[pBitmapXY->x + uBitmapPitch * pBitmapXY->y];
|
|
9470 pTargeta = &pTarget[a7->x + uTargetPitch * a7->y];
|
|
9471 v8 = a7->z - a7->x;
|
|
9472 result = a7->w - a7->y;
|
|
9473 if ( result > 0 )
|
|
9474 {
|
|
9475 v9 = pBitmapa;
|
|
9476 v10 = pTargeta;
|
|
9477 v11 = a7->w - a7->y;
|
|
9478 do
|
|
9479 {
|
|
9480 if ( v8 > 0 )
|
|
9481 {
|
|
9482 result = v8;
|
|
9483 do
|
|
9484 {
|
|
9485 *v9 = *v10;
|
|
9486 ++v9;
|
|
9487 ++v10;
|
|
9488 --result;
|
|
9489 }
|
|
9490 while ( result );
|
|
9491 }
|
|
9492 v9 += uBitmapPitch - v8;
|
|
9493 v10 += uTargetPitch - v8;
|
|
9494 --v11;
|
|
9495 }
|
|
9496 while ( v11 );
|
|
9497 }
|
|
9498 }
|
|
9499 }
|
|
9500 return result;
|
|
9501 }
|
|
9502
|
|
9503
|
|
9504 //----- (004A6D87) --------------------------------------------------------
|
|
9505 void Render::FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16)
|
|
9506 {
|
|
9507 if (!uNumSceneBegins)
|
|
9508 return;
|
|
9509
|
|
9510 unsigned __int32 twoColors = (uColor16 << 16) | uColor16;
|
|
9511 for (uint y = 0; y < uHeight; ++y)
|
|
9512 {
|
|
9513 auto pDst = &pTargetSurface[uX + (y + uY) * uTargetSurfacePitch];
|
|
9514
|
|
9515 memset32(pDst, twoColors, uWidth / 2);
|
|
9516 if (uWidth & 1)
|
|
9517 pDst[uWidth - 1] = uColor16;
|
|
9518 }
|
|
9519 }
|
|
9520
|
|
9521
|
|
9522
|
|
9523 //----- (004A6C4F) --------------------------------------------------------
|
|
9524 void Render::DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned __int16 *pFontPalette, unsigned __int16 uFaceColor, unsigned __int16 uShadowColor)
|
|
9525 {
|
|
9526 unsigned int v9; // edi@2
|
|
9527 unsigned int v10; // esi@2
|
|
9528 unsigned __int16 *v11; // eax@2
|
|
9529 unsigned int v12; // ebx@3
|
|
9530 signed int v13; // edx@5
|
|
9531 int v14; // edx@6
|
|
9532 signed int v15; // ebx@7
|
|
9533 unsigned int v16; // edx@9
|
|
9534 signed int v17; // edi@10
|
|
9535 signed int v18; // ebx@13
|
|
9536 unsigned int v19; // edx@15
|
|
9537 signed int v20; // esi@16
|
|
9538 unsigned int v21; // esi@22
|
|
9539 unsigned __int16 v22; // dx@24
|
|
9540 char v23; // zf@28
|
|
9541 unsigned __int8 *v24; // [sp+Ch] [bp-4h]@2
|
|
9542 unsigned int uOutXa; // [sp+18h] [bp+8h]@20
|
|
9543
|
|
9544 if ( this->uNumSceneBegins )
|
|
9545 {
|
|
9546 v9 = uCharWidth;
|
|
9547 v10 = uCharHeight;
|
|
9548 v11 = &this->pTargetSurface[uOutX + uOutY * this->uTargetSurfacePitch];
|
|
9549 v24 = pFontPixels;
|
|
9550 if ( this->bClip )
|
|
9551 {
|
|
9552 v12 = this->uClipX;
|
|
9553 if ( uOutX < (signed int)v12 )
|
|
9554 {
|
|
9555 v24 = &pFontPixels[v12 - uOutX];
|
|
9556 v11 += v12 - uOutX;
|
|
9557 v9 = uCharWidth + uOutX - v12;
|
|
9558 }
|
|
9559 v13 = this->uClipY;
|
|
9560 if ( uOutY < v13 )
|
|
9561 {
|
|
9562 v14 = v13 - uOutY;
|
|
9563 v24 += uCharWidth * v14;
|
|
9564 v10 = uCharHeight + uOutY - this->uClipY;
|
|
9565 v11 += this->uTargetSurfacePitch * v14;
|
|
9566 }
|
|
9567 v15 = this->uClipX;
|
|
9568 if ( v15 < uOutX )
|
|
9569 v15 = uOutX;
|
|
9570 v16 = this->uClipZ;
|
|
9571 if ( (signed int)(v9 + v15) > (signed int)v16 )
|
|
9572 {
|
|
9573 v17 = this->uClipX;
|
|
9574 if ( v17 < uOutX )
|
|
9575 v17 = uOutX;
|
|
9576 v9 = v16 - v17;
|
|
9577 }
|
|
9578 v18 = this->uClipY;
|
|
9579 if ( v18 < uOutY )
|
|
9580 v18 = uOutY;
|
|
9581 v19 = this->uClipW;
|
|
9582 if ( (signed int)(v10 + v18) > (signed int)v19 )
|
|
9583 {
|
|
9584 v20 = this->uClipY;
|
|
9585 if ( v20 < uOutY )
|
|
9586 v20 = uOutY;
|
|
9587 v10 = v19 - v20;
|
|
9588 }
|
|
9589 }
|
|
9590 if ( (signed int)v10 > 0 )
|
|
9591 {
|
|
9592 uOutXa = v10;
|
|
9593 do
|
|
9594 {
|
|
9595 if ( (signed int)v9 > 0 )
|
|
9596 {
|
|
9597 v21 = v9;
|
|
9598 do
|
|
9599 {
|
|
9600 if ( *v24 )
|
|
9601 {
|
|
9602 v22 = uShadowColor;
|
|
9603 if ( *v24 != 1 )
|
|
9604 v22 = uFaceColor;
|
|
9605 *v11 = v22;
|
|
9606 }
|
|
9607 ++v11;
|
|
9608 ++v24;
|
|
9609 --v21;
|
|
9610 }
|
|
9611 while ( v21 );
|
|
9612 }
|
|
9613 v24 += uCharWidth - v9;
|
|
9614 v23 = uOutXa-- == 1;
|
|
9615 v11 += this->uTargetSurfacePitch - v9;
|
|
9616 }
|
|
9617 while ( !v23 );
|
|
9618 }
|
|
9619 }
|
|
9620 }
|
|
9621
|
|
9622
|
|
9623
|
|
9624 //----- (004A6A68) --------------------------------------------------------
|
|
9625 void Render::_4A6A68(unsigned int a2, unsigned int a3, Texture *a4, __int16 height)
|
|
9626 {
|
|
9627 Render *v5; // ebx@1
|
|
9628 unsigned __int16 v6; // ax@1
|
|
9629
|
|
9630 v5 = this;
|
|
9631
|
|
9632 Texture tex; // [sp+Ch] [bp-48h]@1
|
|
9633 //Texture::Texture(&tex);
|
|
9634
|
|
9635 v6 = a4->uTextureHeight - height;
|
|
9636 memcpy(&tex, a4, sizeof(tex));
|
|
9637 tex.uTextureHeight = v6;
|
|
9638 if ( (signed __int16)v6 > 0 )
|
|
9639 DrawTextureIndexed(a2, a3, &tex);
|
|
9640 }
|
|
9641
|
|
9642
|
|
9643
|
|
9644 //----- (004A6AB1) --------------------------------------------------------
|
|
9645 void Render::DrawTextPalette(int x, int y, int a4, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, int a8)
|
|
9646 {
|
|
9647 int v8; // edi@2
|
|
9648 unsigned int v9; // esi@2
|
|
9649 unsigned __int16 *v10; // eax@2
|
|
9650 unsigned char *v11; // edx@2
|
|
9651 unsigned int v12; // ebx@3
|
|
9652 signed int v13; // edx@5
|
|
9653 int v14; // edx@6
|
|
9654 signed int v15; // ebx@7
|
|
9655 unsigned int v16; // edx@9
|
|
9656 signed int v17; // edi@10
|
|
9657 signed int v18; // ebx@13
|
|
9658 unsigned int v19; // edx@15
|
|
9659 signed int v20; // esi@16
|
|
9660 int v21; // ebx@22
|
|
9661 char v22; // zf@28
|
|
9662 int v23; // ebx@31
|
|
9663 unsigned __int16 v24; // si@35
|
|
9664 int v25; // [sp+Ch] [bp-4h]@2
|
|
9665 int v26; // [sp+1Ch] [bp+Ch]@24
|
|
9666 int v27; // [sp+1Ch] [bp+Ch]@33
|
|
9667 unsigned int v28; // [sp+20h] [bp+10h]@30
|
|
9668 unsigned int v29; // [sp+24h] [bp+14h]@22
|
|
9669 unsigned int v30; // [sp+24h] [bp+14h]@31
|
|
9670
|
|
9671 auto a2 = x;
|
|
9672 auto a3 = y;
|
|
9673 auto a6 = uFontHeight;
|
|
9674 if ( this->uNumSceneBegins )
|
|
9675 {
|
|
9676 v8 = a5;
|
|
9677 v9 = a6;
|
|
9678 v10 = &pTargetSurface[x + y * uTargetSurfacePitch];
|
|
9679 v11 = (unsigned char *)a4;
|
|
9680 v25 = a4;
|
|
9681 if ( this->bClip )
|
|
9682 {
|
|
9683 v12 = this->uClipX;
|
|
9684 if ( a2 < (signed int)v12 )
|
|
9685 {
|
|
9686 v25 = v12 - a2 + a4;
|
|
9687 v10 += v12 - a2;
|
|
9688 v8 = a5 + a2 - v12;
|
|
9689 }
|
|
9690 v13 = this->uClipY;
|
|
9691 if ( a3 < v13 )
|
|
9692 {
|
|
9693 v14 = v13 - a3;
|
|
9694 v25 += a5 * v14;
|
|
9695 v9 = a6 + a3 - this->uClipY;
|
|
9696 v10 += this->uTargetSurfacePitch * v14;
|
|
9697 }
|
|
9698 v15 = this->uClipX;
|
|
9699 if ( v15 < a2 )
|
|
9700 v15 = a2;
|
|
9701 v16 = this->uClipZ;
|
|
9702 if ( v8 + v15 > (signed int)v16 )
|
|
9703 {
|
|
9704 v17 = this->uClipX;
|
|
9705 if ( v17 < a2 )
|
|
9706 v17 = a2;
|
|
9707 v8 = v16 - v17;
|
|
9708 }
|
|
9709 v18 = this->uClipY;
|
|
9710 if ( v18 < a3 )
|
|
9711 v18 = a3;
|
|
9712 v19 = this->uClipW;
|
|
9713 if ( (signed int)(v9 + v18) > (signed int)v19 )
|
|
9714 {
|
|
9715 v20 = this->uClipY;
|
|
9716 if ( v20 < a3 )
|
|
9717 v20 = a3;
|
|
9718 v9 = v19 - v20;
|
|
9719 }
|
|
9720 v11 = (unsigned char *)v25;
|
|
9721 }
|
|
9722 if ( a8 )
|
|
9723 {
|
|
9724 v28 = pRenderer->uTargetGMask | pRenderer->uTargetBMask;
|
|
9725 if ( (signed int)v9 > 0 )
|
|
9726 {
|
|
9727 v23 = a5;
|
|
9728 v30 = v9;
|
|
9729 do
|
|
9730 {
|
|
9731 if ( v8 > 0 )
|
|
9732 {
|
|
9733 v27 = v8;
|
|
9734 do
|
|
9735 {
|
|
9736 if ( *v11 )
|
|
9737 v24 = pPalette[*v11];
|
|
9738 else
|
|
9739 v24 = v28;
|
|
9740 *v10 = v24;
|
|
9741 ++v10;
|
|
9742 ++v11;
|
|
9743 --v27;
|
|
9744 }
|
|
9745 while ( v27 );
|
|
9746 }
|
|
9747 v11 += v23 - v8;
|
|
9748 v22 = v30-- == 1;
|
|
9749 v10 += this->uTargetSurfacePitch - v8;
|
|
9750 }
|
|
9751 while ( !v22 );
|
|
9752 }
|
|
9753 }
|
|
9754 else
|
|
9755 {
|
|
9756 if ( (signed int)v9 > 0 )
|
|
9757 {
|
|
9758 v21 = a5;
|
|
9759 v29 = v9;
|
|
9760 do
|
|
9761 {
|
|
9762 if ( v8 > 0 )
|
|
9763 {
|
|
9764 v26 = v8;
|
|
9765 do
|
|
9766 {
|
|
9767 if ( *v11 )
|
|
9768 *v10 = pPalette[*v11];
|
|
9769 ++v10;
|
|
9770 ++v11;
|
|
9771 --v26;
|
|
9772 }
|
|
9773 while ( v26 );
|
|
9774 }
|
|
9775 v11 += v21 - v8;
|
|
9776 v22 = v29-- == 1;
|
|
9777 v10 += this->uTargetSurfacePitch - v8;
|
|
9778 }
|
|
9779 while ( !v22 );
|
|
9780 }
|
|
9781 }
|
|
9782 }
|
|
9783 }
|
|
9784
|
|
9785 //----- (004A68EF) --------------------------------------------------------
|
|
9786 void Render::DrawTransparentGreenShade(signed int a2, signed int a3, Texture *pTexture)
|
|
9787 {
|
|
9788 Texture *v4; // edi@2
|
|
9789 unsigned int v5; // ebx@4
|
|
9790 unsigned __int16 *v6; // eax@4
|
|
9791 signed int v7; // edx@5
|
|
9792 int v8; // edx@6
|
|
9793 signed int v9; // edx@7
|
|
9794 int v10; // edx@8
|
|
9795 signed int v11; // edx@9
|
|
9796 signed int v12; // esi@12
|
|
9797 signed int v13; // esi@15
|
|
9798 unsigned int v14; // edx@17
|
|
9799 signed int v15; // esi@18
|
|
9800 unsigned __int8 *v16; // ebx@22
|
|
9801 char v17; // zf@28
|
|
9802 int v18; // [sp+10h] [bp-10h]@4
|
|
9803 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4
|
|
9804 int v20; // [sp+1Ch] [bp-4h]@4
|
|
9805 int v21; // [sp+28h] [bp+8h]@24
|
|
9806 unsigned int v22; // [sp+2Ch] [bp+Ch]@22
|
|
9807 unsigned int pTexturea; // [sp+30h] [bp+10h]@11
|
|
9808
|
|
9809 if ( this->uNumSceneBegins )
|
|
9810 {
|
|
9811 v4 = pTexture;
|
|
9812 if ( pTexture )
|
|
9813 {
|
|
9814 if ( pTexture->pPalette16 )
|
|
9815 {
|
|
9816 v5 = pTexture->uTextureHeight;
|
|
9817 v6 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch];
|
|
9818 v19 = pTexture->pLevelOfDetail0;
|
|
9819 v20 = pTexture->uTextureWidth;
|
|
9820 v18 = pTexture->uTextureWidth;
|
|
9821 if ( this->bClip )
|
|
9822 {
|
|
9823 v7 = this->uClipX;
|
|
9824 if ( a2 < v7 )
|
|
9825 {
|
|
9826 v8 = v7 - a2;
|
|
9827 v19 += v8;
|
|
9828 v20 += a2 - this->uClipX;
|
|
9829 v6 += v8;
|
|
9830 }
|
|
9831 v9 = this->uClipY;
|
|
9832 v5 = pTexture->uTextureHeight;
|
|
9833 if ( a3 < v9 )
|
|
9834 {
|
|
9835 v10 = v9 - a3;
|
|
9836 v19 += v18 * v10;
|
|
9837 v5 = a3 - this->uClipY + pTexture->uTextureHeight;
|
|
9838 v4 = pTexture;
|
|
9839 v6 += this->uTargetSurfacePitch * v10;
|
|
9840 }
|
|
9841 v11 = this->uClipX;
|
|
9842 if ( v11 < a2 )
|
|
9843 v11 = a2;
|
|
9844 pTexturea = this->uClipZ;
|
|
9845 if ( v11 + v20 > (signed int)pTexturea )
|
|
9846 {
|
|
9847 v12 = this->uClipX;
|
|
9848 if ( v12 < a2 )
|
|
9849 v12 = a2;
|
|
9850 v20 = pTexturea - v12;
|
|
9851 }
|
|
9852 v13 = this->uClipY;
|
|
9853 if ( v13 < a3 )
|
|
9854 v13 = a3;
|
|
9855 v14 = this->uClipW;
|
|
9856 if ( (signed int)(v5 + v13) > (signed int)v14 )
|
|
9857 {
|
|
9858 v15 = this->uClipY;
|
|
9859 if ( v15 < a3 )
|
|
9860 v15 = a3;
|
|
9861 v5 = v14 - v15;
|
|
9862 }
|
|
9863 }
|
|
9864 if ( (signed int)v5 > 0 )
|
|
9865 {
|
|
9866 v22 = v5;
|
|
9867 v16 = v19;
|
|
9868 do
|
|
9869 {
|
|
9870 if ( v20 > 0 )
|
|
9871 {
|
|
9872 v21 = v20;
|
|
9873 do
|
|
9874 {
|
|
9875 if ( *v16 )
|
|
9876 *v6 = this->uTargetGMask & v4->pPalette16[*v16];
|
|
9877 ++v6;
|
|
9878 ++v16;
|
|
9879 --v21;
|
|
9880 }
|
|
9881 while ( v21 );
|
|
9882 }
|
|
9883 v16 += v18 - v20;
|
|
9884 v17 = v22-- == 1;
|
|
9885 v6 += this->uTargetSurfacePitch - v20;
|
|
9886 }
|
|
9887 while ( !v17 );
|
|
9888 }
|
|
9889 }
|
|
9890 }
|
|
9891 }
|
|
9892 }
|
|
9893
|
|
9894
|
|
9895 //----- (004A6776) --------------------------------------------------------
|
|
9896 void Render::_4A6776(unsigned int a2, unsigned int a3, Texture *a4)
|
|
9897 {
|
|
9898 Texture *v4; // edi@2
|
|
9899 unsigned int v5; // ebx@4
|
|
9900 unsigned __int16 *v6; // eax@4
|
|
9901 unsigned int v7; // edx@5
|
|
9902 unsigned int v8; // edx@6
|
|
9903 unsigned int v9; // edx@7
|
|
9904 unsigned int v10; // edx@8
|
|
9905 unsigned int v11; // edx@9
|
|
9906 unsigned int v12; // esi@12
|
|
9907 unsigned int v13; // esi@15
|
|
9908 unsigned int v14; // edx@17
|
|
9909 unsigned int v15; // esi@18
|
|
9910 unsigned __int8 *v16; // ebx@22
|
|
9911 char v17; // zf@28
|
|
9912 int v18; // [sp+10h] [bp-10h]@4
|
|
9913 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4
|
|
9914 int v20; // [sp+1Ch] [bp-4h]@4
|
|
9915 int a2a; // [sp+28h] [bp+8h]@24
|
|
9916 unsigned int a3a; // [sp+2Ch] [bp+Ch]@22
|
|
9917 unsigned int a4a; // [sp+30h] [bp+10h]@11
|
|
9918
|
|
9919 if ( this->uNumSceneBegins )
|
|
9920 {
|
|
9921 v4 = a4;
|
|
9922 if ( a4 )
|
|
9923 {
|
|
9924 if ( a4->pPalette16 )
|
|
9925 {
|
|
9926 v5 = a4->uTextureHeight;
|
|
9927 v6 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch];
|
|
9928 v19 = a4->pLevelOfDetail0;
|
|
9929 v20 = a4->uTextureWidth;
|
|
9930 v18 = a4->uTextureWidth;
|
|
9931 if ( this->bClip )
|
|
9932 {
|
|
9933 v7 = this->uClipX;
|
|
9934 if ( (signed int)a2 < (signed int)v7 )
|
|
9935 {
|
|
9936 v8 = v7 - a2;
|
|
9937 v19 += v8;
|
|
9938 v20 += a2 - this->uClipX;
|
|
9939 v6 += v8;
|
|
9940 }
|
|
9941 v9 = this->uClipY;
|
|
9942 v5 = a4->uTextureHeight;
|
|
9943 if ( (signed int)a3 < (signed int)v9 )
|
|
9944 {
|
|
9945 v10 = v9 - a3;
|
|
9946 v19 += v18 * v10;
|
|
9947 v5 = a3 - this->uClipY + a4->uTextureHeight;
|
|
9948 v4 = a4;
|
|
9949 v6 += this->uTargetSurfacePitch * v10;
|
|
9950 }
|
|
9951 v11 = this->uClipX;
|
|
9952 if ( (signed int)v11 < (signed int)a2 )
|
|
9953 v11 = a2;
|
|
9954 a4a = this->uClipZ;
|
|
9955 if ( (signed int)(v11 + v20) > (signed int)a4a )
|
|
9956 {
|
|
9957 v12 = this->uClipX;
|
|
9958 if ( (signed int)v12 < (signed int)a2 )
|
|
9959 v12 = a2;
|
|
9960 v20 = a4a - v12;
|
|
9961 }
|
|
9962 v13 = this->uClipY;
|
|
9963 if ( (signed int)v13 < (signed int)a3 )
|
|
9964 v13 = a3;
|
|
9965 v14 = this->uClipW;
|
|
9966 if ( (signed int)(v5 + v13) > (signed int)v14 )
|
|
9967 {
|
|
9968 v15 = this->uClipY;
|
|
9969 if ( (signed int)v15 < (signed int)a3 )
|
|
9970 v15 = a3;
|
|
9971 v5 = v14 - v15;
|
|
9972 }
|
|
9973 }
|
|
9974 if ( (signed int)v5 > 0 )
|
|
9975 {
|
|
9976 a3a = v5;
|
|
9977 v16 = v19;
|
|
9978 do
|
|
9979 {
|
|
9980 if ( v20 > 0 )
|
|
9981 {
|
|
9982 a2a = v20;
|
|
9983 do
|
|
9984 {
|
|
9985 if ( *v16 )
|
|
9986 *v6 = this->uTargetRMask & v4->pPalette16[*v16];
|
|
9987 ++v6;
|
|
9988 ++v16;
|
|
9989 --a2a;
|
|
9990 }
|
|
9991 while ( a2a );
|
|
9992 }
|
|
9993 v16 += v18 - v20;
|
|
9994 v17 = a3a-- == 1;
|
|
9995 v6 += this->uTargetSurfacePitch - v20;
|
|
9996 }
|
|
9997 while ( !v17 );
|
|
9998 }
|
|
9999 }
|
|
10000 }
|
|
10001 }
|
|
10002 }
|
|
10003
|
|
10004 //----- (004A65CC) --------------------------------------------------------
|
|
10005 void Render::_4A65CC(unsigned int x, unsigned int y, Texture *a4, Texture *a5, int a6, int a7, int a8)
|
|
10006 {
|
|
10007 unsigned __int16 *v8; // esi@6
|
|
10008 unsigned int v9; // edi@6
|
|
10009 unsigned int v10; // eax@7
|
|
10010 unsigned int v11; // eax@8
|
|
10011 unsigned int v12; // eax@9
|
|
10012 unsigned int v13; // eax@10
|
|
10013 unsigned int v14; // edx@11
|
|
10014 unsigned int v15; // eax@13
|
|
10015 unsigned int v16; // edx@14
|
|
10016 unsigned int v17; // edx@17
|
|
10017 unsigned int v18; // eax@19
|
|
10018 unsigned int v19; // edx@20
|
|
10019 int v20; // eax@27
|
|
10020 int v21; // edx@29
|
|
10021 int v22; // [sp+Ch] [bp-Ch]@6
|
|
10022 int v23; // [sp+Ch] [bp-Ch]@24
|
|
10023 unsigned __int8 *v24; // [sp+14h] [bp-4h]@6
|
|
10024 int xa; // [sp+20h] [bp+8h]@26
|
|
10025 unsigned int ya; // [sp+24h] [bp+Ch]@24
|
|
10026 int v27; // [sp+2Ch] [bp+14h]@6
|
|
10027
|
|
10028 if ( this->uNumSceneBegins && a4 && a4->pPalette16 && a5 && a5->pPalette16 )
|
|
10029 {
|
|
10030 v8 = &this->pTargetSurface[x + y * this->uTargetSurfacePitch];
|
|
10031 v24 = a4->pLevelOfDetail0;
|
|
10032 v27 = a4->uTextureWidth;
|
|
10033 v9 = a4->uTextureHeight;
|
|
10034 v22 = a4->uTextureWidth;
|
|
10035 if ( this->bClip )
|
|
10036 {
|
|
10037 v10 = this->uClipX;
|
|
10038 if ( (signed int)x < (signed int)v10 )
|
|
10039 {
|
|
10040 v11 = v10 - x;
|
|
10041 v24 += v11;
|
|
10042 v27 += x - this->uClipX;
|
|
10043 v8 += v11;
|
|
10044 }
|
|
10045 v12 = this->uClipY;
|
|
10046 if ( (signed int)y < (signed int)v12 )
|
|
10047 {
|
|
10048 v13 = v12 - y;
|
|
10049 v24 += v22 * v13;
|
|
10050 v9 = y - this->uClipY + a4->uTextureHeight;
|
|
10051 v8 += this->uTargetSurfacePitch * v13;
|
|
10052 }
|
|
10053 v14 = this->uClipX;
|
|
10054 if ( (signed int)v14 < (signed int)x )
|
|
10055 v14 = x;
|
|
10056 v15 = this->uClipZ;
|
|
10057 if ( (signed int)(v27 + v14) > (signed int)v15 )
|
|
10058 {
|
|
10059 v16 = this->uClipX;
|
|
10060 if ( (signed int)v16 < (signed int)x )
|
|
10061 v16 = x;
|
|
10062 v27 = v15 - v16;
|
|
10063 }
|
|
10064 v17 = this->uClipY;
|
|
10065 if ( (signed int)v17 < (signed int)y )
|
|
10066 v17 = y;
|
|
10067 v18 = this->uClipW;
|
|
10068 if ( (signed int)(v9 + v17) > (signed int)v18 )
|
|
10069 {
|
|
10070 v19 = this->uClipY;
|
|
10071 if ( (signed int)v19 < (signed int)y )
|
|
10072 v19 = y;
|
|
10073 v9 = v18 - v19;
|
|
10074 }
|
|
10075 }
|
|
10076 if ( (signed int)v9 > 0 )
|
|
10077 {
|
|
10078 ya = v9;
|
|
10079 v23 = v22 - v27;
|
|
10080 do
|
|
10081 {
|
|
10082 if ( v27 > 0 )
|
|
10083 {
|
|
10084 xa = v27;
|
|
10085 do
|
|
10086 {
|
|
10087 v20 = *v24;
|
|
10088 if ( v20 >= a7 && v20 <= a8 )
|
|
10089 {
|
|
10090 v21 = a7 + (a6 + v20) % (2 * (a8 - a7));
|
|
10091 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 )
|
|
10092 v21 = 2 * a8 - v21 - a7;
|
|
10093 *v8 = a4->pPalette16[v21];
|
|
10094 }
|
|
10095 ++v8;
|
|
10096 ++v24;
|
|
10097 --xa;
|
|
10098 }
|
|
10099 while ( xa );
|
|
10100 }
|
|
10101 v8 += this->uTargetSurfacePitch - v27;
|
|
10102 v24 += v23;
|
|
10103 --ya;
|
|
10104 }
|
|
10105 while ( ya );
|
|
10106 }
|
|
10107 }
|
|
10108 }
|
|
10109
|
|
10110
|
|
10111 //----- (004A63E6) --------------------------------------------------------
|
|
10112 void Render::_4A63E6(unsigned int a2, unsigned int a3, Texture *a4, Texture *a5, int a6, int a7, int a8)
|
|
10113 {
|
|
10114 Texture *v8; // eax@2
|
|
10115 Texture *v9; // ebx@4
|
|
10116 unsigned __int16 *v10; // esi@6
|
|
10117 unsigned int v11; // edi@7
|
|
10118 unsigned int v12; // eax@9
|
|
10119 unsigned int v13; // eax@10
|
|
10120 unsigned int v14; // edx@11
|
|
10121 unsigned int v15; // eax@13
|
|
10122 unsigned int v16; // edx@14
|
|
10123 unsigned int v17; // edx@17
|
|
10124 unsigned int v18; // eax@19
|
|
10125 unsigned int v19; // edx@20
|
|
10126 int v20; // eax@27
|
|
10127 int v21; // edx@29
|
|
10128 int v22; // [sp+Ch] [bp-Ch]@6
|
|
10129 int v23; // [sp+Ch] [bp-Ch]@24
|
|
10130 int v24; // [sp+10h] [bp-8h]@6
|
|
10131 int v25; // [sp+14h] [bp-4h]@6
|
|
10132 int i; // [sp+20h] [bp+8h]@25
|
|
10133 int v27; // [sp+24h] [bp+Ch]@23
|
|
10134 unsigned __int8 *v28; // [sp+28h] [bp+10h]@6
|
|
10135
|
|
10136 if ( this->uNumSceneBegins )
|
|
10137 {
|
|
10138 v8 = a4;
|
|
10139 if ( a4 )
|
|
10140 {
|
|
10141 if ( a4->pPalette16 )
|
|
10142 {
|
|
10143 v9 = a5;
|
|
10144 if ( a5 )
|
|
10145 {
|
|
10146 if ( a5->pPalette16 )
|
|
10147 {
|
|
10148 v10 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch];
|
|
10149 v28 = a4->pLevelOfDetail0;
|
|
10150 v25 = v8->uTextureWidth;
|
|
10151 v24 = v8->uTextureHeight;
|
|
10152 v22 = v8->uTextureWidth;
|
|
10153 if ( this->bClip )
|
|
10154 {
|
|
10155 v11 = this->uClipX;
|
|
10156 if ( (signed int)a2 < (signed int)v11 )
|
|
10157 {
|
|
10158 v28 += v11 - a2;
|
|
10159 v25 += a2 - v11;
|
|
10160 v9 = a5;
|
|
10161 v10 += v11 - a2;
|
|
10162 }
|
|
10163 v12 = this->uClipY;
|
|
10164 if ( (signed int)a3 < (signed int)v12 )
|
|
10165 {
|
|
10166 v13 = v12 - a3;
|
|
10167 v9 = a5;
|
|
10168 v28 += v22 * v13;
|
|
10169 v24 += a3 - this->uClipY;
|
|
10170 v10 += this->uTargetSurfacePitch * v13;
|
|
10171 }
|
|
10172 v14 = this->uClipX;
|
|
10173 if ( (signed int)v14 < (signed int)a2 )
|
|
10174 v14 = a2;
|
|
10175 v15 = this->uClipZ;
|
|
10176 if ( (signed int)(v25 + v14) > (signed int)v15 )
|
|
10177 {
|
|
10178 v16 = this->uClipX;
|
|
10179 if ( (signed int)v16 < (signed int)a2 )
|
|
10180 v16 = a2;
|
|
10181 v25 = v15 - v16;
|
|
10182 }
|
|
10183 v17 = this->uClipY;
|
|
10184 if ( (signed int)v17 < (signed int)a3 )
|
|
10185 v17 = a3;
|
|
10186 v18 = this->uClipW;
|
|
10187 if ( (signed int)(v24 + v17) > (signed int)v18 )
|
|
10188 {
|
|
10189 v19 = this->uClipY;
|
|
10190 if ( (signed int)v19 < (signed int)a3 )
|
|
10191 v19 = a3;
|
|
10192 v24 = v18 - v19;
|
|
10193 }
|
|
10194 }
|
|
10195 v27 = 0;
|
|
10196 if ( v24 > 0 )
|
|
10197 {
|
|
10198 v23 = v22 - v25;
|
|
10199 do
|
|
10200 {
|
|
10201 for ( i = 0; i < v25; ++v28 )
|
|
10202 {
|
|
10203 if ( *v28 )
|
|
10204 {
|
|
10205 v20 = *(&v9->pLevelOfDetail0[i & v9->uWidthMinus1] + v9->uTextureWidth * (v27 & v9->uHeightMinus1));
|
|
10206 if ( v20 >= a7 )
|
|
10207 {
|
|
10208 if ( v20 <= a8 )
|
|
10209 {
|
|
10210 v21 = a7 + (a6 + v20) % (2 * (a8 - a7));
|
|
10211 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 )
|
|
10212 v21 = 2 * a8 - v21 - a7;
|
|
10213 v9 = a5;
|
|
10214 *v10 = a5->pPalette16[v21];
|
|
10215 }
|
|
10216 }
|
|
10217 }
|
|
10218 ++i;
|
|
10219 ++v10;
|
|
10220 }
|
|
10221 ++v27;
|
|
10222 v10 += this->uTargetSurfacePitch - v25;
|
|
10223 v28 += v23;
|
|
10224 }
|
|
10225 while ( v27 < v24 );
|
|
10226 }
|
|
10227 }
|
|
10228 }
|
|
10229 }
|
|
10230 }
|
|
10231 }
|
|
10232 }
|
|
10233
|
|
10234
|
|
10235 //----- (004A6274) --------------------------------------------------------
|
|
10236 void Render::DrawTextureTransparent(unsigned int uX, unsigned int uY, Texture *pTexture)
|
|
10237 {
|
|
10238 Texture *pCurrentTexture; // edi@2
|
|
10239 int uHeight; // ebx@4
|
|
10240 unsigned __int16 *v6; // eax@4
|
|
10241 unsigned int v7; // edx@5
|
|
10242 unsigned int v8; // edx@6
|
|
10243 unsigned int v9; // edx@7
|
|
10244 unsigned int v10; // edx@8
|
|
10245 unsigned int v11; // edx@9
|
|
10246 unsigned int v12; // esi@12
|
|
10247 unsigned int v13; // esi@15
|
|
10248 unsigned int v14; // edx@17
|
|
10249 unsigned int v15; // esi@18
|
|
10250 unsigned __int8 *v16; // ebx@22
|
|
10251 char uFlag; // zf@28
|
|
10252 int v18; // [sp+10h] [bp-10h]@4
|
|
10253 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4
|
|
10254 int uWidth; // [sp+1Ch] [bp-4h]@4
|
|
10255 int uXa; // [sp+28h] [bp+8h]@24
|
|
10256 unsigned int uYa; // [sp+2Ch] [bp+Ch]@22
|
|
10257 unsigned int pTexturea; // [sp+30h] [bp+10h]@11
|
|
10258
|
|
10259 if ( this->uNumSceneBegins )
|
|
10260 {
|
|
10261 pCurrentTexture = pTexture;
|
|
10262 if ( pTexture )
|
|
10263 {
|
|
10264 if ( pTexture->pPalette16 )
|
|
10265 {
|
|
10266 uHeight = pTexture->uTextureHeight;
|
|
10267 v6 = &this->pTargetSurface[uX + uY * this->uTargetSurfacePitch];
|
|
10268 v19 = pTexture->pLevelOfDetail0;
|
|
10269 uWidth = pTexture->uTextureWidth;
|
|
10270 v18 = pTexture->uTextureWidth;
|
|
10271 if ( this->bClip )
|
|
10272 {
|
|
10273 v7 = this->uClipX;
|
|
10274 if ( (signed int)uX < (signed int)v7 )
|
|
10275 {
|
|
10276 v8 = v7 - uX;
|
|
10277 v19 += v8;
|
|
10278 uWidth += uX - this->uClipX;
|
|
10279 v6 += v8;
|
|
10280 }
|
|
10281 v9 = this->uClipY;
|
|
10282 uHeight = pTexture->uTextureHeight;
|
|
10283 if ( (signed int)uY < (signed int)v9 )
|
|
10284 {
|
|
10285 v10 = v9 - uY;
|
|
10286 v19 += v18 * v10;
|
|
10287 uHeight = uY - this->uClipY + pTexture->uTextureHeight;
|
|
10288 pCurrentTexture = pTexture;
|
|
10289 v6 += this->uTargetSurfacePitch * v10;
|
|
10290 }
|
|
10291 v11 = this->uClipX;
|
|
10292 if ( (signed int)v11 < (signed int)uX )
|
|
10293 v11 = uX;
|
|
10294 pTexturea = this->uClipZ;
|
|
10295 if ( (signed int)(v11 + uWidth) > (signed int)pTexturea )
|
|
10296 {
|
|
10297 v12 = this->uClipX;
|
|
10298 if ( (signed int)v12 < (signed int)uX )
|
|
10299 v12 = uX;
|
|
10300 uWidth = pTexturea - v12;
|
|
10301 }
|
|
10302 v13 = this->uClipY;
|
|
10303 if ( (signed int)v13 < (signed int)uY )
|
|
10304 v13 = uY;
|
|
10305 v14 = this->uClipW;
|
|
10306 if ( (signed int)(uHeight + v13) > (signed int)v14 )
|
|
10307 {
|
|
10308 v15 = this->uClipY;
|
|
10309 if ( (signed int)v15 < (signed int)uY )
|
|
10310 v15 = uY;
|
|
10311 uHeight = v14 - v15;
|
|
10312 }
|
|
10313 }
|
|
10314 if ( (signed int)uHeight > 0 )
|
|
10315 {
|
|
10316 uYa = uHeight;
|
|
10317 v16 = v19;
|
|
10318 do
|
|
10319 {
|
|
10320 if ( uWidth > 0 )
|
|
10321 {
|
|
10322 uXa = uWidth;
|
|
10323 do
|
|
10324 {
|
|
10325 if ( *v16 )
|
|
10326 *v6 = pCurrentTexture->pPalette16[*v16];
|
|
10327 ++v6;
|
|
10328 ++v16;
|
|
10329 }
|
|
10330 while ( uXa-- !=1 );
|
|
10331 }
|
|
10332 v16 += v18 - uWidth;
|
|
10333 uFlag = uYa-- == 1;
|
|
10334 v6 += this->uTargetSurfacePitch - uWidth;
|
|
10335 }
|
|
10336 while ( !uFlag );
|
|
10337 }
|
|
10338 }
|
|
10339 }
|
|
10340 }
|
|
10341 }
|
|
10342
|
|
10343
|
|
10344 //----- (004A612A) --------------------------------------------------------
|
|
10345 void Render::_4A612A(signed int uOutX, unsigned int uOutY, Texture *pTexture, int zVal)
|
|
10346 {
|
|
10347 Texture *v5; // eax@2
|
|
10348 unsigned int v6; // edx@3
|
|
10349 int v7; // ebx@3
|
|
10350 int v8; // edi@3
|
|
10351 signed int v9; // eax@4
|
|
10352 int v10; // eax@5
|
|
10353 unsigned int v11; // esi@6
|
|
10354 signed int v12; // esi@8
|
|
10355 unsigned int v13; // eax@10
|
|
10356 signed int v14; // esi@11
|
|
10357 unsigned int v15; // esi@14
|
|
10358 unsigned int v16; // eax@16
|
|
10359 unsigned int v17; // ecx@17
|
|
10360 int v18; // edx@23
|
|
10361 int v19; // [sp+Ch] [bp-Ch]@3
|
|
10362 int v20; // [sp+10h] [bp-8h]@3
|
|
10363 int uOutXa; // [sp+20h] [bp+8h]@21
|
|
10364 unsigned __int8 *uOutYa; // [sp+24h] [bp+Ch]@3
|
|
10365 int *pZBuffer; // [sp+28h] [bp+10h]@3
|
|
10366
|
|
10367 if ( this->uNumSceneBegins )
|
|
10368 {
|
|
10369 v5 = pTexture;
|
|
10370 if ( pTexture )
|
|
10371 {
|
|
10372 v6 = uOutY;
|
|
10373 v7 = pTexture->uTextureHeight;
|
|
10374 pZBuffer = &this->pActiveZBuffer[uOutX + 640 * uOutY];
|
|
10375 uOutYa = v5->pLevelOfDetail0;
|
|
10376 v8 = v5->uTextureWidth;
|
|
10377 v20 = v5->uTextureWidth;
|
|
10378 v19 = v5->uTextureWidth;
|
|
10379 if ( this->bClip )
|
|
10380 {
|
|
10381 v9 = this->uClipX;
|
|
10382 if ( uOutX < v9 )
|
|
10383 {
|
|
10384 v10 = v9 - uOutX;
|
|
10385 uOutYa += v10;
|
|
10386 v8 += uOutX - this->uClipX;
|
|
10387 v20 = v8;
|
|
10388 pZBuffer += v10;
|
|
10389 }
|
|
10390 v11 = this->uClipY;
|
|
10391 if ( (signed int)v6 < (signed int)v11 )
|
|
10392 {
|
|
10393 uOutYa += v19 * (v11 - v6);
|
|
10394 v7 += v6 - v11;
|
|
10395 pZBuffer += 640 * (v11 - v6);
|
|
10396 v8 = v20;
|
|
10397 }
|
|
10398 v12 = this->uClipX;
|
|
10399 if ( v12 < uOutX )
|
|
10400 v12 = uOutX;
|
|
10401 v13 = this->uClipZ;
|
|
10402 if ( v8 + v12 > (signed int)v13 )
|
|
10403 {
|
|
10404 v14 = this->uClipX;
|
|
10405 if ( v14 < uOutX )
|
|
10406 v14 = uOutX;
|
|
10407 v8 = v13 - v14;
|
|
10408 }
|
|
10409 v15 = this->uClipY;
|
|
10410 if ( (signed int)v15 < (signed int)v6 )
|
|
10411 v15 = v6;
|
|
10412 v16 = this->uClipW;
|
|
10413 if ( (signed int)(v7 + v15) > (signed int)v16 )
|
|
10414 {
|
|
10415 v17 = this->uClipY;
|
|
10416 if ( (signed int)v17 >= (signed int)v6 )
|
|
10417 v6 = v17;
|
|
10418 v7 = v16 - v6;
|
|
10419 }
|
|
10420 }
|
|
10421 if ( v7 > 0 )
|
|
10422 {
|
|
10423 uOutXa = v7;
|
|
10424 do
|
|
10425 {
|
|
10426 if ( v8 > 0 )
|
|
10427 {
|
|
10428 v18 = v8;
|
|
10429 do
|
|
10430 {
|
|
10431 if ( *uOutYa )
|
|
10432 *pZBuffer = zVal;
|
|
10433 ++pZBuffer;
|
|
10434 ++uOutYa;
|
|
10435 --v18;
|
|
10436 }
|
|
10437 while ( v18 );
|
|
10438 }
|
|
10439 pZBuffer += 640 - v8;
|
|
10440 uOutYa += v19 - v8;
|
|
10441 --uOutXa;
|
|
10442 }
|
|
10443 while ( uOutXa );
|
|
10444 }
|
|
10445 }
|
|
10446 }
|
|
10447 }
|
|
10448
|
|
10449
|
|
10450 //----- (004A601E) --------------------------------------------------------
|
|
10451 void Render::_4A601E(signed int a2, signed int a3, Texture *pTexture, int a5)
|
|
10452 {
|
|
10453 signed int v5; // edx@3
|
|
10454 int v6; // ebx@3
|
|
10455 int v7; // esi@3
|
|
10456 void *v8; // esi@3
|
|
10457 unsigned int v9; // eax@4
|
|
10458 unsigned int v10; // eax@6
|
|
10459 signed int v11; // edi@8
|
|
10460 unsigned int v12; // eax@10
|
|
10461 signed int v13; // edi@11
|
|
10462 unsigned int v14; // edi@14
|
|
10463 unsigned int v15; // eax@16
|
|
10464 unsigned int v16; // ecx@17
|
|
10465 int v17; // [sp+18h] [bp+Ch]@3
|
|
10466 unsigned int pTexturea; // [sp+1Ch] [bp+10h]@3
|
|
10467
|
|
10468 if ( this->uNumSceneBegins && pTexture )
|
|
10469 {
|
|
10470 v5 = a3;
|
|
10471 v6 = pTexture->uTextureHeight;
|
|
10472 v7 = 5 * a3;
|
|
10473 v17 = pTexture->uTextureHeight;
|
|
10474 v8 = &this->pActiveZBuffer[a2 + (v7 << 7)];
|
|
10475 pTexturea = pTexture->uTextureWidth;
|
|
10476 if ( this->bClip )
|
|
10477 {
|
|
10478 v9 = this->uClipX;
|
|
10479 if ( a2 < (signed int)v9 )
|
|
10480 {
|
|
10481 pTexturea += a2 - v9;
|
|
10482 v8 = (char *)v8 + 4 * (v9 - a2);
|
|
10483 }
|
|
10484 v10 = this->uClipY;
|
|
10485 if ( v5 < (signed int)v10 )
|
|
10486 {
|
|
10487 v17 += v5 - v10;
|
|
10488 v8 = (char *)v8 + 2560 * (v10 - v5);
|
|
10489 }
|
|
10490 v11 = this->uClipX;
|
|
10491 if ( v11 < a2 )
|
|
10492 v11 = a2;
|
|
10493 v12 = this->uClipZ;
|
|
10494 if ( (signed int)(pTexturea + v11) > (signed int)v12 )
|
|
10495 {
|
|
10496 v13 = this->uClipX;
|
|
10497 if ( v13 < a2 )
|
|
10498 v13 = a2;
|
|
10499 pTexturea = v12 - v13;
|
|
10500 }
|
|
10501 v14 = this->uClipY;
|
|
10502 if ( (signed int)v14 < v5 )
|
|
10503 v14 = v5;
|
|
10504 v6 = v17;
|
|
10505 v15 = this->uClipW;
|
|
10506 if ( (signed int)(v17 + v14) > (signed int)v15 )
|
|
10507 {
|
|
10508 v16 = this->uClipY;
|
|
10509 if ( (signed int)v16 < v5 )
|
|
10510 v16 = v5;
|
|
10511 v6 = v15 - v16;
|
|
10512 }
|
|
10513 }
|
|
10514 if ( v6 > 0 )
|
|
10515 {
|
|
10516 do
|
|
10517 {
|
|
10518 if ( (signed int)pTexturea > 0 )
|
|
10519 {
|
|
10520 memset32(v8, a5, pTexturea);
|
|
10521 v8 = (char *)v8 + 4 * pTexturea;
|
|
10522 }
|
|
10523 v8 = (char *)v8 + 4 * (640 - pTexturea);
|
|
10524 --v6;
|
|
10525 }
|
|
10526 while ( v6 );
|
|
10527 }
|
|
10528 }
|
|
10529 }
|
|
10530
|
|
10531 //----- (004A5EB2) --------------------------------------------------------
|
|
10532 void Render::DrawTextureIndexed(unsigned int uX, unsigned int uY, Texture *a4)
|
|
10533 {
|
|
10534 Texture *v4; // edi@2
|
|
10535 unsigned int v5; // ebx@4
|
|
10536 unsigned __int16 *pTarget; // eax@4
|
|
10537 unsigned int v7; // edx@5
|
|
10538 unsigned int v8; // edx@6
|
|
10539 unsigned int v9; // edx@7
|
|
10540 unsigned int v10; // edx@8
|
|
10541 unsigned int v11; // edx@9
|
|
10542 unsigned int v12; // esi@12
|
|
10543 unsigned int v13; // esi@15
|
|
10544 unsigned int v14; // edx@17
|
|
10545 unsigned int v15; // esi@18
|
|
10546 unsigned __int8 *v16; // edx@22
|
|
10547 char v17; // zf@26
|
|
10548 int v18; // [sp+10h] [bp-10h]@4
|
|
10549 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4
|
|
10550 int v20; // [sp+1Ch] [bp-4h]@4
|
|
10551 int uXa; // [sp+28h] [bp+8h]@24
|
|
10552 unsigned int uYa; // [sp+2Ch] [bp+Ch]@22
|
|
10553 unsigned int v23; // [sp+30h] [bp+10h]@11
|
|
10554
|
|
10555 if ( this->uNumSceneBegins )
|
|
10556 {
|
|
10557 v4 = a4;
|
|
10558 if ( a4 )
|
|
10559 {
|
|
10560 if ( a4->pPalette16 )
|
|
10561 {
|
|
10562 v5 = a4->uTextureHeight;
|
|
10563 pTarget = &this->pTargetSurface[uX + uY * this->uTargetSurfacePitch];
|
|
10564 v19 = a4->pLevelOfDetail0;
|
|
10565 v20 = a4->uTextureWidth;
|
|
10566 v18 = a4->uTextureWidth;
|
|
10567 if ( this->bClip )
|
|
10568 {
|
|
10569 v7 = this->uClipX;
|
|
10570 if ( (signed int)uX < (signed int)v7 )
|
|
10571 {
|
|
10572 v8 = v7 - uX;
|
|
10573 v19 += v8;
|
|
10574 v20 += uX - this->uClipX;
|
|
10575 pTarget += v8;
|
|
10576 }
|
|
10577 v9 = this->uClipY;
|
|
10578 v5 = a4->uTextureHeight;
|
|
10579 if ( (signed int)uY < (signed int)v9 )
|
|
10580 {
|
|
10581 v10 = v9 - uY;
|
|
10582 v19 += v18 * v10;
|
|
10583 v5 = uY - this->uClipY + a4->uTextureHeight;
|
|
10584 v4 = a4;
|
|
10585 pTarget += this->uTargetSurfacePitch * v10;
|
|
10586 }
|
|
10587 v11 = this->uClipX;
|
|
10588 if ( (signed int)v11 < (signed int)uX )
|
|
10589 v11 = uX;
|
|
10590 v23 = this->uClipZ;
|
|
10591 if ( (signed int)(v11 + v20) > (signed int)v23 )
|
|
10592 {
|
|
10593 v12 = this->uClipX;
|
|
10594 if ( (signed int)v12 < (signed int)uX )
|
|
10595 v12 = uX;
|
|
10596 v20 = v23 - v12;
|
|
10597 }
|
|
10598 v13 = this->uClipY;
|
|
10599 if ( (signed int)v13 < (signed int)uY )
|
|
10600 v13 = uY;
|
|
10601 v14 = this->uClipW;
|
|
10602 if ( (signed int)(v5 + v13) > (signed int)v14 )
|
|
10603 {
|
|
10604 v15 = this->uClipY;
|
|
10605 if ( (signed int)v15 < (signed int)uY )
|
|
10606 v15 = uY;
|
|
10607 v5 = v14 - v15;
|
|
10608 }
|
|
10609 }
|
|
10610 if ( (signed int)v5 > 0 )
|
|
10611 {
|
|
10612 uYa = v5;
|
|
10613 v16 = v19;
|
|
10614 do
|
|
10615 {
|
|
10616 if ( v20 > 0 )
|
|
10617 {
|
|
10618 uXa = v20;
|
|
10619 do
|
|
10620 {
|
|
10621 *pTarget = v4->pPalette16[*v16];
|
|
10622 ++pTarget;
|
|
10623 ++v16;
|
|
10624 --uXa;
|
|
10625 }
|
|
10626 while ( uXa );
|
|
10627 }
|
|
10628 v16 += v18 - v20;
|
|
10629 v17 = uYa-- == 1;
|
|
10630 pTarget += this->uTargetSurfacePitch - v20;
|
|
10631 }
|
|
10632 while ( !v17 );
|
|
10633 }
|
|
10634 }
|
|
10635 }
|
|
10636 }
|
|
10637 }
|
|
10638
|
|
10639 //----- (004667E9) --------------------------------------------------------
|
|
10640 void Render::ChangeBetweenWinFullscreenModes()
|
|
10641 {
|
|
10642 float v0; // ST14_4@17
|
|
10643 int v1; // edx@24
|
|
10644 signed int v2; // ecx@24
|
|
10645 int v3; // esi@25
|
|
10646 int v4; // edx@26
|
|
10647 ObjectDesc *v5; // eax@26
|
|
10648 RGBTexture *v6; // esi@33
|
|
10649 const char *v7; // eax@34
|
|
10650 const char *v8; // [sp-4h] [bp-28h]@33
|
|
10651 int v9; // [sp+0h] [bp-24h]@33
|
|
10652 struct tagRECT Rect; // [sp+14h] [bp-10h]@15
|
|
10653
|
|
10654 if ( pRenderer->bWindowMode )
|
|
10655 goto LABEL_52;
|
|
10656 if ( dword_6BE364_game_settings_1 & 2 )
|
|
10657 {
|
|
10658 ModalWindow(pGlobalTXT_LocalizationStrings[62], 0);// "Might and Magic VII requires your desktop to be in 16bit (32k or 65k) Color mode in order to operate in a window."
|
|
10659 return;
|
|
10660 }
|
|
10661 if ( !pRenderer->pRenderD3D || pRenderer->pRenderD3D->pAvailableDevices->bIsDeviceCompatible )
|
|
10662 {
|
|
10663 LABEL_52:
|
|
10664 if ( pEventTimer->bPaused )
|
|
10665 BYTE1(dword_6BE364_game_settings_1) |= 8u;
|
|
10666 else
|
|
10667 pEventTimer->Pause();
|
|
10668 if ( pMiscTimer->bPaused )
|
|
10669 BYTE1(dword_6BE364_game_settings_1) |= 0x10u;
|
|
10670 else
|
|
10671 pMiscTimer->Pause();
|
|
10672 pMouse->bActive = 0;
|
|
10673 if ( pRenderer->pRenderD3D )
|
|
10674 {
|
|
10675 pBitmaps_LOD->ReleaseHardwareTextures();
|
|
10676 pSprites_LOD->ReleaseAll();
|
|
10677 }
|
|
10678 if ( pRenderer->bWindowMode )
|
|
10679 {
|
|
10680 if ( GetWindowRect(hWnd, &Rect) )
|
|
10681 {
|
|
10682 WriteWindowsRegistryInt("window X", Rect.left);
|
|
10683 WriteWindowsRegistryInt("window Y", Rect.top);
|
|
10684 uWindowX = Rect.left;
|
|
10685 uWindowY = Rect.top;
|
|
10686 }
|
|
10687 SetMenu(hWnd, 0);
|
|
10688 SetWindowLongA(hWnd, -20, 0);
|
|
10689 SetWindowLongA(hWnd, -16, 0x10000000u);
|
|
10690 pRenderer->InitializeFullscreen(hWnd);
|
|
10691 v0 = (double)(signed int)uGammaPos * 0.1 + 0.6;
|
|
10692 pGame->pGammaController->Initialize(v0);
|
|
10693 }
|
|
10694 else
|
|
10695 {
|
|
10696 ClipCursor(0);
|
|
10697 pRenderer->SwitchToWindow(hWnd);
|
|
10698 SetWindowLongA(hWnd, -16, uWindowStyle);
|
|
10699 SetMenu(hWnd, hOSMenu);
|
|
10700 }
|
|
10701 if ( pRenderer->pRenderD3D )
|
|
10702 {
|
|
10703 pBitmaps_LOD->_410423_move_textures_to_device();
|
|
10704 pSprites_LOD->MoveSpritesToVideoMemory();
|
|
10705 }
|
|
10706 if ( pPaletteManager->uNumTargetBBits == pRenderer->uTargetBBits
|
|
10707 && pPaletteManager->uNumTargetGBits == pRenderer->uTargetGBits
|
|
10708 && pPaletteManager->uNumTargetRBits == pRenderer->uTargetRBits )
|
|
10709 goto LABEL_38;
|
|
10710 pPaletteManager->SetColorChannelInfo(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits);
|
|
10711 pPaletteManager->RecalculateAll();
|
|
10712 pBitmaps_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits);
|
|
10713 pIcons_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits);
|
|
10714 v2 = 0;
|
|
10715 if ( (signed int)pObjectList->uNumObjects > 0 )
|
|
10716 {
|
|
10717 v3 = 0;
|
|
10718 do
|
|
10719 {
|
|
10720 BYTE3(v4) = 0;
|
|
10721 v5 = &pObjectList->pObjects[v3];
|
|
10722 ++v3;
|
|
10723 *(short *)((char *)&v4 + 1) = v5->uParticleTrailColorR;
|
|
10724 LOBYTE(v4) = v5->uParticleTrailColorG;
|
|
10725 v1 = v5->uParticleTrailColorB | (v4 << 8);
|
|
10726 ++v2;
|
|
10727 v5->uParticleTrailColor = v1;
|
|
10728 }
|
|
10729 while ( v2 < (signed int)pObjectList->uNumObjects );
|
|
10730 }
|
|
10731 LOBYTE(v1) = 1;
|
|
10732 SetUserInterface(pParty->uAlignment, v1);
|
|
10733 if ( pVideoPlayer->pVideoFrame.pPixels )
|
|
10734 pVideoPlayer->pVideoFrame.Load(pVideoPlayer->pVideoFrameTextureFilename, 1);
|
|
10735 if ( uCurrentMenuID )
|
|
10736 {
|
|
10737 if ( uCurrentMenuID != 6 )
|
|
10738 {
|
|
10739 if ( uCurrentMenuID == 8 )
|
|
10740 dword_A74C88 = 1;
|
|
10741 goto LABEL_38;
|
|
10742 }
|
|
10743 v6 = &pTexture_PCX;
|
|
10744 pTexture_PCX.Release();
|
|
10745 v9 = 0;
|
|
10746 v8 = "makeme.pcx";
|
|
10747 }
|
|
10748 else
|
|
10749 {
|
|
10750 v6 = &pTexture_PCX;
|
|
10751 pTexture_PCX.Release();
|
|
10752 v7 = "title.pcx";
|
|
10753 if ( uCurrentMenuID )
|
|
10754 v7 = "lsave640.pcx";
|
|
10755 v9 = 0;
|
|
10756 v8 = v7;
|
|
10757 }
|
|
10758 v6->Load(v8, v9);
|
|
10759 LABEL_38:
|
|
10760 viewparams->bRedrawGameUI = 1;
|
|
10761 viewparams->_443343();
|
|
10762 pMouse->SetCurrentCursorBitmap();
|
|
10763 if ( pRenderer->bWindowMode )
|
|
10764 {
|
|
10765 InvalidateRect(0, 0, 0);
|
|
10766 MoveWindow(hWnd, uWindowX, uWindowY, uWindowWidth, uWindowHeight, 0);
|
|
10767 ShowWindow(hWnd, 1);
|
|
10768 }
|
|
10769 pMouse->bActive = 1;
|
|
10770 if ( pVideoPlayer->AnyMovieLoaded() )
|
|
10771 pVideoPlayer->_4BF73A();
|
|
10772 if ( BYTE1(dword_6BE364_game_settings_1) & 8 )
|
|
10773 BYTE1(dword_6BE364_game_settings_1) &= 0xF7u;
|
|
10774 else
|
|
10775 pEventTimer->Resume();
|
|
10776 if ( BYTE1(dword_6BE364_game_settings_1) & 0x10 )
|
|
10777 BYTE1(dword_6BE364_game_settings_1) &= 0xEFu;
|
|
10778 else
|
|
10779 pMiscTimer->Resume();
|
|
10780 pAsyncMouse->Release();
|
|
10781 CreateAsyncMouse();
|
|
10782 if (pAsyncMouse)
|
|
10783 pAsyncMouse->Clip();
|
|
10784 }
|
|
10785 }
|
|
10786 // 6BE364: using guessed type int dword_6BE364_game_settings_1;
|
|
10787 // A74C88: using guessed type int dword_A74C88;
|
|
10788
|
|
10789
|
|
10790 //----- (0044EC20) --------------------------------------------------------
|
|
10791 bool RenderD3D::DoesRaiseExceptions()
|
|
10792 {
|
|
10793 return true;
|
|
10794 }
|
|
10795
|
|
10796
|
|
10797 //----- (0040DBD3) --------------------------------------------------------
|
|
10798 void __fastcall Render::SetPixel(Vec2_int_ *pTargetXY, unsigned __int16 uColor)
|
|
10799 {
|
|
10800 Vec2_int_ *pTargetXY_; // esi@1
|
|
10801 unsigned __int16 v3; // di@1
|
|
10802 signed int v4; // ecx@2
|
|
10803 signed int v5; // eax@4
|
|
10804
|
|
10805 pTargetXY_ = pTargetXY;
|
|
10806 v3 = uColor;
|
|
10807 pRenderer->BeginScene();
|
|
10808 if ( pRenderer->uNumSceneBegins )
|
|
10809 {
|
|
10810 v4 = pTargetXY_->x;
|
|
10811 if ( pTargetXY_->x >= 0 )
|
|
10812 {
|
|
10813 if ( v4 <= 639 )
|
|
10814 {
|
|
10815 v5 = pTargetXY_->y;
|
|
10816 if ( v5 >= 0 )
|
|
10817 {
|
|
10818 if ( v5 <= 479 )
|
|
10819 pRenderer->pTargetSurface[v4 + pRenderer->uTargetSurfacePitch * v5] = v3;
|
|
10820 }
|
|
10821 }
|
|
10822 }
|
|
10823 pRenderer->EndScene();
|
|
10824 }
|
|
10825 }
|
|
10826
|
|
10827
|
|
10828 //----- (004524D8) --------------------------------------------------------
|
|
10829 HWLTexture *RenderHWLContainer::LoadTexture(const char *pName, int bMipMaps)
|
|
10830 {
|
|
10831 int v11; // eax@13
|
|
10832 int v12; // ecx@13
|
|
10833 void *v13; // eax@13
|
|
10834 unsigned __int8 v14; // zf@13
|
|
10835 unsigned __int8 v15; // sf@13
|
|
10836 int v16; // esi@14
|
|
10837 int v17; // ecx@16
|
|
10838 int v18; // esi@16
|
|
10839 unsigned __int16 *v19; // eax@16
|
|
10840 int v20; // edx@16
|
|
10841 int v21; // ecx@16
|
|
10842 int v22; // eax@16
|
|
10843 int v23; // esi@16
|
|
10844 unsigned __int16 *v26; // [sp+24h] [bp-10h]@13
|
|
10845 int v27; // [sp+28h] [bp-Ch]@14
|
|
10846 int v28; // [sp+2Ch] [bp-8h]@13
|
|
10847 int pDestb; // [sp+3Ch] [bp+8h]@15
|
|
10848
|
|
10849 //v3 = this;
|
|
10850 //sprintf(Str1, "%s", pName);
|
|
10851 //v4 = uNumItems;
|
|
10852 if (!uNumItems)
|
|
10853 return nullptr;
|
|
10854
|
|
10855 //{
|
|
10856 //v5 = 0, pDesta = uNumItems;
|
|
10857 uint idx1 = 0,
|
|
10858 idx2 = uNumItems;
|
|
10859 while (true)
|
|
10860 {
|
|
10861 auto i = idx1 + (idx2 - idx1) / 2;
|
|
10862
|
|
10863 auto res = strcmpi(pName, pSpriteNames[i]);
|
|
10864 if (!res)
|
|
10865 {
|
|
10866 fseek(pFile, pSpriteOffsets[i], SEEK_SET);
|
|
10867 break;
|
|
10868 }
|
|
10869 else if (res < 0)
|
|
10870 idx2 = idx1 + (idx2 - idx1) / 2;
|
|
10871 else
|
|
10872 idx1 = i + 1;
|
|
10873
|
|
10874 if ( idx1 >= idx2 )
|
|
10875 return false;
|
|
10876 }
|
|
10877
|
|
10878
|
|
10879 uint uCompressedSize = 0;
|
|
10880 fread(&uCompressedSize, 4, 1, pFile);
|
|
10881
|
|
10882 auto pTex = new HWLTexture;
|
|
10883 fread(&pTex->field_18, 4, 1, pFile);
|
|
10884 fread(&pTex->field_1C, 4, 1, pFile);
|
|
10885 fread(&pTex->field_20, 4, 1, pFile);
|
|
10886 fread(&pTex->field_24, 4, 1, pFile);
|
|
10887 fread(&pTex->uWidth, 4, 1, pFile);
|
|
10888 fread(&pTex->uHeight, 4, 1, pFile);
|
|
10889 fread(&pTex->field_30, 4, 1, pFile);
|
|
10890 fread(&pTex->field_34, 4, 1, pFile);
|
|
10891
|
|
10892 pTex->pPixels = new unsigned __int16[pTex->uWidth * pTex->uHeight];
|
|
10893 if (uCompressedSize)
|
|
10894 {
|
|
10895 auto pCompressedData = new char[uCompressedSize];
|
|
10896 {
|
|
10897 fread(pCompressedData, 1, uCompressedSize, pFile);
|
|
10898 auto uDecompressedSize = pTex->uWidth * pTex->uHeight * sizeof(short);
|
|
10899 zlib::MemUnzip(pTex->pPixels, &uDecompressedSize, pCompressedData, uCompressedSize);
|
|
10900 }
|
|
10901 delete [] pCompressedData;
|
|
10902 }
|
|
10903 else
|
|
10904 fread(pTex->pPixels, 2, pTex->uWidth * pTex->uHeight, pFile);
|
|
10905
|
|
10906 if ( field_61A94_scale_hwls_to_half )
|
|
10907 {
|
|
10908 v11 = pTex->uHeight / 2;
|
|
10909 v12 = pTex->uWidth / 2;
|
|
10910 pTex->uHeight = v11;
|
|
10911 pTex->uWidth = v12;
|
|
10912 v13 = new unsigned __int16[v12 * v11];
|
|
10913 v28 = 0;
|
|
10914 v14 = pTex->uHeight == 0;
|
|
10915 v15 = (pTex->uHeight & 0x80000000u) != 0;
|
|
10916 v26 = (unsigned __int16 *)v13;
|
|
10917 if ( !(v15 | v14) )
|
|
10918 {
|
|
10919 v16 = pTex->uWidth;
|
|
10920 v27 = 1;
|
|
10921 do
|
|
10922 {
|
|
10923 pDestb = 0;
|
|
10924 if ( v16 > 0 )
|
|
10925 {
|
|
10926 do
|
|
10927 {
|
|
10928 v17 = v16 * v27;
|
|
10929 v18 = v28 * v16;
|
|
10930 v19 = pTex->pPixels;
|
|
10931 v20 = pDestb + 2 * v18;
|
|
10932 v21 = (int)&v19[2 * (pDestb + v17)];
|
|
10933 v22 = (int)&v19[2 * v20];
|
|
10934 LOWORD(v20) = *(unsigned short *)(v21 + 2);
|
|
10935 LOWORD(v21) = *(unsigned short *)v21;
|
|
10936 v23 = pDestb++ + v18;
|
|
10937 v26[v23] = sub_452442(*(unsigned short *)v22, *(unsigned short *)(v22 + 2), v21, v20);
|
|
10938 v16 = pTex->uWidth;
|
|
10939 }
|
|
10940 while (pDestb < pTex->uWidth);
|
|
10941 }
|
|
10942 ++v28;
|
|
10943 v27 += 2;
|
|
10944 }
|
|
10945 while ( v28 < (signed int)pTex->uHeight );
|
|
10946 }
|
|
10947 delete [] pTex->pPixels;
|
|
10948 pTex->pPixels = v26;
|
|
10949 }
|
|
10950 return pTex;
|
|
10951 //result = pTex;
|
|
10952 // }
|
|
10953 // else
|
|
10954 // {
|
|
10955 //LABEL_8:
|
|
10956 // return nullptr;
|
|
10957 // }
|
|
10958 }
|
|
10959
|
|
10960 //----- (0045271F) --------------------------------------------------------
|
|
10961 bool RenderHWLContainer::Release()
|
|
10962 {
|
|
10963 RenderHWLContainer *v1; // esi@1
|
|
10964 int v2; // ebx@1
|
|
10965 void **v3; // edi@3
|
|
10966 __int32 v4; // eax@6
|
|
10967 FILE *v5; // ST24_4@6
|
|
10968 size_t *v6; // edi@6
|
|
10969 int v7; // ebx@7
|
|
10970 signed int v9; // [sp+0h] [bp-8h]@6
|
|
10971 FILE *File; // [sp+4h] [bp-4h]@6
|
|
10972
|
|
10973 v1 = this;
|
|
10974 v2 = 0;
|
|
10975 if ( this->bDumpDebug )
|
|
10976 {
|
|
10977 File = fopen("logd3d.txt", "w");
|
|
10978 v4 = ftell(v1->pFile);
|
|
10979 v5 = v1->pFile;
|
|
10980 v6 = &v1->uNumItems;
|
|
10981 v1->uDataOffset = v4;
|
|
10982 fwrite(&v1->uNumItems, 4u, 1u, v5);
|
|
10983 v9 = 0;
|
|
10984 if ( (signed int)v1->uNumItems > 0 )
|
|
10985 {
|
|
10986 v7 = (int)v1->pSpriteNames;
|
|
10987 do
|
|
10988 {
|
|
10989 fwrite(*(const void **)v7, 1u, 0x14u, v1->pFile);
|
|
10990 fprintf(File, "D3D texture name: %s\t\toffset: %x\n", *(unsigned int *)v7, *(unsigned int *)(v7 + 200000));
|
|
10991 ++v9;
|
|
10992 v7 += 4;
|
|
10993 }
|
|
10994 while ( v9 < (signed int)*v6 );
|
|
10995 v2 = 0;
|
|
10996 }
|
|
10997 fwrite(v1->pSpriteOffsets, 4u, *v6, v1->pFile);
|
|
10998 fseek(v1->pFile, 4, v2);
|
|
10999 fwrite(&v1->uDataOffset, 4u, 1u, v1->pFile);
|
|
11000 fclose(v1->pFile);
|
|
11001 fclose(File);
|
|
11002 }
|
|
11003 else
|
|
11004 {
|
|
11005 fclose(this->pFile);
|
|
11006 if ( (signed int)v1->uNumItems > 0 )
|
|
11007 {
|
|
11008 v3 = (void **)v1->pSpriteNames;
|
|
11009 do
|
|
11010 {
|
|
11011 free(*v3);
|
|
11012 ++v2;
|
|
11013 ++v3;
|
|
11014 }
|
|
11015 while ( v2 < (signed int)v1->uNumItems );
|
|
11016 }
|
|
11017 }
|
|
11018 return 1;
|
|
11019 }
|
|
11020
|
|
11021 //----- (00452347) --------------------------------------------------------
|
|
11022 RenderHWLContainer::RenderHWLContainer():
|
|
11023 bDumpDebug(false)
|
|
11024 {
|
|
11025 RenderHWLContainer *v1; // esi@1
|
|
11026
|
|
11027 v1 = this;
|
|
11028 this->pFile = 0;
|
|
11029 uSignature = 0;
|
|
11030 v1->uDataOffset = 0;
|
|
11031 memset(&v1->uNumItems, 0, 0x61A84u);
|
|
11032 v1->uNumItems = 0;
|
|
11033 v1->field_61A94_scale_hwls_to_half = 0;
|
|
11034 }
|
|
11035
|
|
11036 //----- (0045237F) --------------------------------------------------------
|
|
11037 bool RenderHWLContainer::Load(const wchar_t *pFilename)
|
|
11038 {
|
|
11039 pFile = _wfopen(pFilename, L"rb");
|
|
11040 if (!pFile)
|
|
11041 {
|
|
11042 Log::Warning(L"Failed to open file: %s", pFilename);
|
|
11043 return false;
|
|
11044 }
|
|
11045
|
|
11046 fread(&uSignature, 1, 4, pFile);
|
|
11047 if (uSignature != 'TD3D')
|
|
11048 {
|
|
11049 Log::Warning(L"Invalid format: %s", pFilename);
|
|
11050 return false;
|
|
11051 }
|
|
11052
|
|
11053 fread(&uDataOffset, 4, 1, pFile);
|
|
11054 fseek(pFile, uDataOffset, SEEK_SET);
|
|
11055 fread(&uNumItems, 4, 1, pFile);
|
|
11056
|
|
11057 memset(pSpriteNames, 0, 50000 * sizeof(char *));
|
|
11058 for (uint i = 0; i < uNumItems; ++i)
|
|
11059 {
|
|
11060 pSpriteNames[i] = new char[20];
|
|
11061 fread(pSpriteNames[i], 1, 20, pFile);
|
|
11062 }
|
|
11063 fread(pSpriteOffsets, 4, uNumItems, pFile);
|
|
11064
|
|
11065 return true;
|
|
11066 }
|
|
11067
|
|
11068
|
|
11069
|
|
11070
|
|
11071
|
|
11072
|
|
11073
|
|
11074
|
|
11075
|
|
11076 //----- (004A1C1E) --------------------------------------------------------
|
|
11077 void DoRenderBillboards_D3D()
|
|
11078 {
|
|
11079 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 3u));
|
|
11080 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 1u));
|
|
11081 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 0));
|
|
11082 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1u));
|
|
11083
|
|
11084 for (uint i = pRenderer->uNumBillboardsToDraw - 1; i != (uint)-1; --i)
|
|
11085 {
|
|
11086 auto p = pRenderer->pBillboardRenderListD3D + i;
|
|
11087
|
|
11088 if (p->uOpacity != RenderBillboardD3D::InvalidOpacity)
|
|
11089 SetBillboardBlendOptions(p->uOpacity);
|
|
11090
|
|
11091 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, p->pTexture));
|
|
11092 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
|
|
11093 p->pQuards, p->uNumVertices, D3DDP_DONOTLIGHT | D3DDP_DONOTUPDATEEXTENTS));
|
|
11094 }
|
|
11095
|
|
11096 if (pRenderer->bFogEnabled)
|
|
11097 {
|
|
11098 pRenderer->bFogEnabled = false;
|
|
11099 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 1));
|
|
11100 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF));
|
|
11101 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0));
|
|
11102 }
|
|
11103 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 2));
|
|
11104 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 1));
|
|
11105 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 0));
|
|
11106 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2u));
|
|
11107 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 1u));
|
|
11108 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, 1u));
|
|
11109 }
|
|
11110
|
|
11111
|
|
11112
|
|
11113
|
|
11114
|
|
11115 //----- (004A1DA8) --------------------------------------------------------
|
|
11116 void SetBillboardBlendOptions(RenderBillboardD3D::OpacityType a1)
|
|
11117 {
|
|
11118 switch (a1)
|
|
11119 {
|
|
11120 case RenderBillboardD3D::Transparent:
|
|
11121 {
|
|
11122 if (pRenderer->bFogEnabled)
|
|
11123 {
|
|
11124 pRenderer->bFogEnabled = false;
|
|
11125 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 1u));
|
|
11126 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF));
|
|
11127 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0));
|
|
11128 }
|
|
11129
|
|
11130 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 5));
|
|
11131 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 6u));
|
|
11132 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, 1));
|
|
11133 }
|
|
11134 break;
|
|
11135
|
|
11136 case RenderBillboardD3D::Opaque_1:
|
|
11137 case RenderBillboardD3D::Opaque_2:
|
|
11138 case RenderBillboardD3D::Opaque_3:
|
|
11139 {
|
|
11140 if (pRenderer->bUsingSpecular)
|
|
11141 {
|
|
11142 if (!pRenderer->bFogEnabled)
|
|
11143 {
|
|
11144 pRenderer->bFogEnabled = true;
|
|
11145 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 0));
|
|
11146 }
|
|
11147 }
|
|
11148
|
|
11149 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2));
|
|
11150 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 2u));
|
|
11151 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, 0));
|
|
11152 }
|
|
11153 break;
|
|
11154
|
|
11155 default:
|
|
11156 Log::Warning(L"SetBillboardBlendOptions: invalid opacity type (%u)", a1);
|
|
11157 break;
|
|
11158 }
|
|
11159 }
|
|
11160
|