Mercurial > mm7
annotate Actor.cpp @ 1018:9ac94d00012e
Merge
author | Grumpy7 |
---|---|
date | Tue, 21 May 2013 02:24:31 +0200 |
parents | c45d51b3f4f4 9e823ad5eaa6 |
children | 3a5c8df8381d |
rev | line source |
---|---|
322 | 1 #include <assert.h> |
2 | |
1016 | 3 |
4 #include "VideoPlayer.h" | |
5 #include "DecalBuilder.h" | |
6 | |
7 #include "Sprites.h" | |
8 #include "stru6.h" | |
9 | |
10 | |
0 | 11 #include "Actor.h" |
12 #include "Math.h" | |
13 #include "Outdoor.h" | |
14 #include "AudioPlayer.h" | |
15 #include "Game.h" | |
16 #include "ObjectList.h" | |
17 #include "Overlays.h" | |
18 #include "Events.h" | |
19 #include "IndoorCamera.h" | |
20 #include "FactionTable.h" | |
21 #include "TurnEngine.h" | |
22 #include "MapInfo.h" | |
924 | 23 #include "CastSpellInfo.h" |
0 | 24 #include "Time.h" |
25 #include "LOD.h" | |
26 #include "Party.h" | |
27 #include "GUIWindow.h" | |
28 #include "GUIFont.h" | |
29 | |
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Massive refactors of spells + PID (packed id) macros introduced.
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changeset
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30 #include "MM7.h" |
1016 | 31 #include "SpriteObject.h" |
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parents:
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32 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
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33 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
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34 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
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35 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
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36 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
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37 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
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38 |
0 | 39 Actor pActors[500]; |
760 | 40 int uNumActors; |
0 | 41 |
42 stru319 stru_50C198; // idb | |
43 | |
994 | 44 |
45 | |
46 | |
47 //----- (0041AF52) -------------------------------------------------------- | |
48 void Actor::DrawHealthBar(Actor *a1, GUIWindow *a2) | |
49 { | |
50 unsigned int v2; // eax@1 | |
51 GUIWindow *v3; // edi@1 | |
52 unsigned int v4; // esi@1 | |
53 signed int v5; // ebx@4 | |
54 double v6; // st7@5 | |
55 unsigned int v7; // eax@6 | |
56 unsigned int v8; // ebx@10 | |
57 unsigned int v9; // [sp+14h] [bp-Ch]@4 | |
58 unsigned int v10; // [sp+1Ch] [bp-4h]@4 | |
59 | |
60 v2 = a1->pMonsterInfo.uHP; | |
61 v3 = a2; | |
62 v4 = 25; | |
63 if ( (signed int)v2 > 25 ) | |
64 { | |
65 v4 = 200; | |
66 if ( (signed int)v2 < 200 ) | |
67 v4 = a1->pMonsterInfo.uHP; | |
68 } | |
69 v5 = a1->sCurrentHP; | |
70 v10 = v4; | |
71 v9 = uTextureID_mhp_grn; | |
72 if ( v5 < (signed int)v2 ) | |
73 { | |
74 v6 = (double)(signed int)v2; | |
75 v10 = (signed __int64)((double)(signed int)v4 / (double)(signed int)v2 * (double)a1->sCurrentHP); | |
76 if ( v5 <= (signed int)(signed __int64)(0.34 * v6) ) | |
77 { | |
78 v7 = uTextureID_mhp_red; | |
79 v9 = v7; | |
80 } | |
81 else if ( v5 <= (signed int)(signed __int64)(v6 * 0.67) ) | |
82 { | |
83 v7 = uTextureID_mhp_yel; | |
84 v9 = v7; | |
85 } | |
86 } | |
87 v8 = a2->uFrameX + (signed int)(a2->uFrameWidth - v4) / 2; | |
88 | |
89 pRenderer->SetTextureClipRect(v8, a2->uFrameY + 32, v8 + v4, a2->uFrameY + 52); | |
90 pRenderer->DrawTextureIndexed(v8, v3->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_bd)); | |
91 pRenderer->SetTextureClipRect(v8, v3->uFrameY + 32, v8 + v10, v3->uFrameY + 52); | |
92 pRenderer->DrawTextureIndexed(v8, v3->uFrameY + 34, pIcons_LOD->GetTexture(v9)); | |
93 | |
94 pRenderer->ResetTextureClipRect(); | |
95 pRenderer->DrawTextureIndexed(v8 - 5, v3->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capl)); | |
96 pRenderer->DrawTextureIndexed(v8 + v4, v3->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capr)); | |
97 } | |
98 | |
781 | 99 //----- (00448A40) -------------------------------------------------------- |
100 void Actor::ToggleFlag(signed int uActorID, unsigned int uFlag, int bToggle) | |
101 { | |
102 if ( uActorID >= 0 && uActorID <= (signed int)(uNumActors - 1) ) | |
103 { | |
104 if ( bToggle ) | |
105 { | |
106 pActors[uActorID].uAttributes |= uFlag; | |
107 } | |
108 else | |
109 { | |
110 if ( uFlag == 0x10000 ) | |
111 { | |
112 if (pActors[uActorID].uAIState == Disabled ) | |
113 pActors[uActorID].uAIState = Standing; | |
114 } | |
115 pActors[uActorID].uAttributes &= ~uFlag; | |
116 } | |
117 } | |
118 } | |
0 | 119 |
120 //----- (00448518) -------------------------------------------------------- | |
121 void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3) | |
122 { | |
123 signed int v3; // eax@1 | |
124 int *v4; // edi@2 | |
125 signed int v5; // eax@6 | |
126 char *v6; // ecx@6 | |
127 char *v7; // eax@11 | |
128 ItemGen *v8; // ecx@15 | |
129 | |
130 v3 = 0; | |
131 if ( (signed int)uNumActors > 0 ) | |
132 { | |
602 | 133 v4 = (int *)&pActors[0].sNPC_ID; |
0 | 134 while ( *(short *)v4 != npc ) |
135 { | |
136 ++v3; | |
137 v4 += 209; | |
138 if ( v3 >= (signed int)uNumActors ) | |
139 return; | |
140 } | |
141 v5 = v3; | |
142 v6 = (char *)&pActors[v5].uCarriedItemID; | |
143 if ( a3 ) | |
144 { | |
145 if ( *(short *)v6 ) | |
146 { | |
147 if ( pActors[v5].array_000234[0].uItemID ) | |
148 { | |
149 v7 = (char *)&pActors[v5].array_000234[1]; | |
150 if ( !*(int *)v7 ) | |
151 *(int *)v7 = item; | |
152 } | |
153 else | |
154 { | |
155 pActors[v5].array_000234[0].uItemID = item; | |
156 } | |
157 } | |
158 else | |
159 { | |
160 *(short *)v6 = item; | |
161 } | |
162 } | |
163 else | |
164 { | |
165 if ( *(short *)v6 == item ) | |
166 { | |
167 *(short *)v6 = 0; | |
168 } | |
169 else | |
170 { | |
171 v8 = pActors[v5].array_000234; | |
172 if ( pActors[v5].array_000234[0].uItemID == item | |
173 || (v8 = &pActors[v5].array_000234[1], pActors[v5].array_000234[1].uItemID == item) ) | |
174 v8->Reset(); | |
175 } | |
176 } | |
177 } | |
178 } | |
179 | |
180 //----- (004485A7) -------------------------------------------------------- | |
526 | 181 void Actor::GiveItem(signed int uActorID, unsigned int uItemID, unsigned int bGive) |
0 | 182 { |
183 unsigned int v3; // eax@3 | |
184 char *v4; // ecx@3 | |
526 | 185 int *v5; // eax@8 |
0 | 186 ItemGen *v6; // ecx@12 |
187 | |
526 | 188 if ( (uActorID >= 0) && (signed int)uActorID <= (signed int)(uNumActors - 1) ) |
0 | 189 { |
190 v3 = uActorID; | |
191 v4 = (char *)&pActors[uActorID].uCarriedItemID; | |
192 if ( bGive ) | |
193 { | |
194 if ( *(short *)v4 ) | |
195 { | |
196 if ( pActors[v3].array_000234[0].uItemID ) | |
197 { | |
198 v5 = &pActors[v3].array_000234[1].uItemID; | |
199 if ( !*v5 ) | |
200 *v5 = uItemID; | |
201 } | |
202 else | |
203 { | |
204 pActors[v3].array_000234[0].uItemID = uItemID; | |
205 } | |
206 } | |
207 else | |
208 { | |
209 *(short *)v4 = uItemID; | |
210 } | |
211 } | |
212 else | |
213 { | |
214 if ( *(short *)v4 == uItemID ) | |
215 { | |
216 *(short *)v4 = 0; | |
217 } | |
218 else | |
219 { | |
220 v6 = pActors[v3].array_000234; | |
221 if ( pActors[v3].array_000234[0].uItemID == uItemID | |
222 || (v6 = &pActors[v3].array_000234[1], pActors[v3].array_000234[1].uItemID == uItemID) ) | |
223 v6->Reset(); | |
224 } | |
225 } | |
226 } | |
227 } | |
228 | |
229 //----- (00445D4A) -------------------------------------------------------- | |
230 void Actor::InitializeDialogue(int bPlayerSaysHello) | |
231 { | |
959 | 232 NPCData *pNPCInfo; // ebp@1 |
0 | 233 int v9; // esi@8 |
959 | 234 int pNumberContacts; // eax@11 |
0 | 235 char pContainer[32]; // [sp+14h] [bp-28h]@3 |
236 | |
237 dword_A74CDC = -1; | |
238 dword_AE336C = -1; | |
239 pEventTimer->Pause(); | |
240 pMiscTimer->Pause(); | |
241 pAudioPlayer->StopChannels(-1, -1); | |
242 uDialogueType = 0; | |
959 | 243 sDialogue_SpeakingActorNPC_ID = this->sNPC_ID; |
244 pDialogue_SpeakingActor = this; | |
245 pNPCInfo = GetNPCData(this->sNPC_ID); | |
246 if ( (pNPCInfo->uFlags & 3) != 2 ) | |
247 pNPCInfo->uFlags = pNPCInfo->uFlags + 1; | |
373 | 248 |
249 switch (pParty->alignment) | |
250 { | |
251 case PartyAlignment_Good: sprintf(pContainer, "evt%02d-b", const_2()); break; | |
252 case PartyAlignment_Neutral: sprintf(pContainer, "evt%02d", const_2()); break; | |
253 case PartyAlignment_Evil: sprintf(pContainer, "evt%02d-c", const_2()); break; | |
0 | 254 } |
373 | 255 |
457 | 256 pDialogueNPCCount = 0; |
0 | 257 uNumDialogueNPCPortraits = 1; |
948 | 258 pTexture_Dialogue_Background = pIcons_LOD->LoadTexturePtr(pContainer, TEXTURE_16BIT_PALETTE); |
959 | 259 sprintf(pContainer, "npc%03u", pNPCInfo->uPortraitID); |
0 | 260 v9 = 0; |
948 | 261 pDialogueNPCPortraits[0] = pIcons_LOD->LoadTexturePtr(pContainer, TEXTURE_16BIT_PALETTE); |
0 | 262 dword_591084 = areWeLoadingTexture; |
910 | 263 uTextureID_right_panel_loop = uTextureID_right_panel; |
959 | 264 if ( !pNPCInfo->Hired() && pNPCInfo->Location2D >= 0 ) |
0 | 265 { |
959 | 266 if ( (signed int)pParty->GetPartyFame() <= pNPCInfo->fame |
267 || (pNumberContacts = pNPCInfo->uFlags & 0xFFFFFF7F, (pNumberContacts & 0x80000000u) != 0) ) | |
0 | 268 { |
269 v9 = 1; | |
270 } | |
245 | 271 else |
272 { | |
959 | 273 if ( pNumberContacts > 1 ) |
245 | 274 { |
959 | 275 if ( pNumberContacts == 2 ) |
245 | 276 { |
959 | 277 v9 = 3; |
245 | 278 } |
279 else | |
280 { | |
959 | 281 if ( pNumberContacts != 3 ) |
245 | 282 { |
959 | 283 if ( pNumberContacts != 4 ) |
245 | 284 v9 = 1; |
285 } | |
286 else | |
287 { | |
959 | 288 v9 = 2; |
245 | 289 } |
290 } | |
291 } | |
959 | 292 else if ( pNPCInfo->rep ) |
245 | 293 { |
959 | 294 v9 = 2; |
245 | 295 } |
296 } | |
0 | 297 } |
602 | 298 if ( (sDialogue_SpeakingActorNPC_ID & 0x80000000u) != 0 ) |
0 | 299 v9 = 4; |
959 | 300 pDialogueWindow = GUIWindow::Create(0, 0, 640, 480, WINDOW_Dialogue, v9, 0);//pNumberContacts = 1, v9 = 0; pNumberContacts = 2, v9 = 3; |
301 if (pNPCInfo->Hired()) | |
0 | 302 { |
959 | 303 if ( !pNPCInfo->bHasUsedTheAbility ) |
0 | 304 { |
959 | 305 if ( pNPCInfo->uProfession >= 10 ) |
0 | 306 { |
959 | 307 if ( pNPCInfo->uProfession <= 12 || pNPCInfo->uProfession > 32 && (pNPCInfo->uProfession <= 34 |
308 || pNPCInfo->uProfession > 38 && (pNPCInfo->uProfession <= 43 || pNPCInfo->uProfession == 52)) ) | |
0 | 309 { |
959 | 310 pDialogueWindow->CreateButton(480, 250, 140, LOBYTE(pFontArrus->uFontHeight) - 3, 1, 0, UIMSG_SelectNPCDialogueOption, 9, 0, "", 0); |
972 | 311 pDialogueWindow->_41D08F_set_keyboard_control_group(4, 1, 0, 1); |
0 | 312 } |
313 } | |
314 } | |
315 } | |
948 | 316 |
317 pDialogueWindow->CreateButton( 61, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 1, '1', "", 0); | |
318 pDialogueWindow->CreateButton(177, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 2, '2', "", 0); | |
319 pDialogueWindow->CreateButton(292, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 3, '3', "", 0); | |
320 pDialogueWindow->CreateButton(407, 424, 31, 40, 2, 94, UIMSG_SelectCharacter, 4, '4', "", 0); | |
321 | |
959 | 322 if (bPlayerSaysHello && uActiveCharacter && !pNPCInfo->Hired()) |
0 | 323 { |
187 | 324 if (pParty->uCurrentHour < 5 || pParty->uCurrentHour > 21) |
188 | 325 pPlayers[uActiveCharacter]->PlaySound(SPEECH_GoodEvening, 0); |
0 | 326 else |
188 | 327 pPlayers[uActiveCharacter]->PlaySound(SPEECH_GoodDay, 0); |
0 | 328 } |
329 } | |
188 | 330 |
0 | 331 //----- (0040894B) -------------------------------------------------------- |
332 bool Actor::CanAct() | |
333 { | |
334 signed int v1; // esi@1 | |
335 bool v2; // edi@2 | |
336 unsigned __int16 v3; // ax@6 | |
337 | |
338 v1 = 0; | |
339 v2 = (signed __int64)this->pActorBuffs[5].uExpireTime > 0;// stoned | |
340 if ( (signed __int64)this->pActorBuffs[6].uExpireTime > 0 )// paralyzed | |
341 v1 = 1; | |
342 v3 = this->uAIState; | |
343 return (v2 | v1 | v3 == Dying | v3 == Dead | v3 == Removed | v3 == Summoned | v3 == Disabled) == 0; | |
344 } | |
345 | |
346 //----- (004089C7) -------------------------------------------------------- | |
303 | 347 bool Actor::IsNotAlive() |
0 | 348 { |
349 signed int v1; // esi@1 | |
303 | 350 //unsigned __int16 v2; // ax@3 |
0 | 351 |
352 v1 = 0; | |
303 | 353 if (pActorBuffs[5].uExpireTime) |
0 | 354 v1 = 1; |
303 | 355 //v2 = this->uAIState; |
356 return (v1 | (uAIState == Dying) | (uAIState == Dead) | (uAIState == Removed) | (uAIState == Summoned) | (uAIState == Disabled)) != 0; | |
0 | 357 } |
358 | |
359 //----- (004086E9) -------------------------------------------------------- | |
360 void Actor::SetRandomGoldIfTheresNoItem() | |
361 { | |
362 Actor *v1; // esi@1 | |
363 int v2; // edi@1 | |
364 signed int v3; // ebx@2 | |
365 unsigned __int8 v4; // al@7 | |
366 | |
367 v1 = this; | |
368 v2 = 0; | |
369 if ( !this->array_000234[3].uItemID ) | |
370 { | |
371 v3 = 0; | |
372 if ( this->pMonsterInfo.uTreasureDiceRolls ) | |
373 { | |
374 do | |
375 { | |
376 ++v3; | |
377 v2 += rand() % v1->pMonsterInfo.uTreasureDiceSides + 1; | |
378 } | |
379 while ( v3 < v1->pMonsterInfo.uTreasureDiceRolls ); | |
380 if ( v2 ) | |
381 { | |
382 v1->array_000234[3].uItemID = 197; | |
377 | 383 v1->array_000234[3].uSpecEnchantmentType = v2; |
0 | 384 } |
385 } | |
386 } | |
387 if ( rand() % 100 < v1->pMonsterInfo.uTreasureDropChance ) | |
388 { | |
389 v4 = v1->pMonsterInfo.uTreasureLevel; | |
390 if ( v4 ) | |
391 pItemsTable->GenerateItem(v4, v1->pMonsterInfo.uTreasureType, &v1->array_000234[2]); | |
392 } | |
393 v1->uAttributes |= 0x800000; | |
394 } | |
395 | |
396 //----- (00404AC7) -------------------------------------------------------- | |
860 | 397 void __fastcall Actor::SpellAttack(unsigned int uActorID, AIDirection *pDir, int spellnum, int a4, unsigned int uSkillLevel) |
0 | 398 { |
399 Actor *v5; // esi@1 | |
400 unsigned int v6; // edi@1 | |
401 unsigned int v7; // eax@1 | |
402 int v8; // edi@16 | |
403 int v9; // edi@17 | |
404 signed int v10; // ecx@22 | |
405 signed int v11; // eax@29 | |
406 __int16 *v12; // edi@30 | |
407 int v13; // ecx@34 | |
408 int v14; // edx@34 | |
409 int v15; // eax@34 | |
410 AIDirection *v16; // esi@34 | |
411 unsigned __int16 v17; // di@34 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
412 //int v18; // eax@34 |
0 | 413 int v19; // edi@34 |
414 int v20; // eax@35 | |
415 int v21; // eax@39 | |
416 SoundID v22; // eax@39 | |
417 signed int v23; // eax@41 | |
418 double v24; // st7@49 | |
419 float v25; // ST5C_4@50 | |
420 int v26; // eax@50 | |
421 double v27; // st7@50 | |
422 double v28; // st6@50 | |
423 float v29; // ST4C_4@51 | |
424 int v30; // esi@50 | |
425 int v31; // ST3C_4@51 | |
426 unsigned int v32; // edi@51 | |
427 char *v33; // eax@54 | |
428 unsigned __int16 v34; // ax@57 | |
429 signed int v35; // ecx@58 | |
430 signed int v36; // eax@67 | |
431 signed int v37; // eax@68 | |
432 signed __int64 v38; // qtt@69 | |
433 int v39; // ecx@75 | |
434 int v40; // eax@79 | |
435 int v41; // ecx@90 | |
436 int v42; // ecx@91 | |
437 int v43; // eax@95 | |
438 int v44; // ecx@100 | |
439 int v45; // ecx@101 | |
440 int v46; // eax@105 | |
441 unsigned int v47; // ebx@106 | |
442 int v48; // ecx@110 | |
443 char v49; // zf@123 | |
444 int v50; // eax@127 | |
445 int v51; // ecx@130 | |
446 int v52; // eax@132 | |
447 int v53; // ecx@137 | |
448 int v54; // ecx@138 | |
449 int v55; // eax@142 | |
450 SpellBuff *v56; // esi@143 | |
451 Player **v57; // esi@145 | |
452 int v58; // eax@146 | |
453 int v59; // edi@146 | |
454 int v60; // eax@146 | |
455 int v61; // edi@146 | |
456 int v62; // eax@146 | |
457 signed int v63; // edi@146 | |
458 signed int v64; // edi@147 | |
459 int v65; // eax@151 | |
460 char *v66; // eax@160 | |
461 int v67; // edi@167 | |
462 int v68; // edi@168 | |
463 int v69; // eax@171 | |
464 signed int v70; // ecx@172 | |
465 signed int v71; // eax@179 | |
466 __int16 *v72; // edi@180 | |
467 int v73; // ecx@184 | |
468 int v74; // edx@184 | |
469 int v75; // eax@184 | |
470 AIDirection *v76; // esi@184 | |
471 unsigned __int16 v77; // di@184 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
472 //int v78; // eax@184 |
0 | 473 int v79; // edx@185 |
474 int v80; // eax@185 | |
475 int v81; // eax@189 | |
476 unsigned __int16 v82; // ax@190 | |
477 int v83; // ecx@192 | |
478 int v84; // edx@192 | |
479 int v85; // eax@192 | |
480 AIDirection *v86; // esi@192 | |
481 unsigned __int16 v87; // di@192 | |
482 __int16 v88; // ax@192 | |
483 signed int v89; // ecx@192 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
484 //int v90; // eax@192 |
0 | 485 signed int v91; // eax@200 |
486 int v92; // eax@201 | |
487 int v93; // ecx@207 | |
488 int v94; // ecx@208 | |
489 int v95; // eax@212 | |
490 int v96; // ecx@217 | |
491 int v97; // eax@221 | |
492 SoundID v98; // [sp-18h] [bp-E8h]@79 | |
493 signed int v99; // [sp-14h] [bp-E4h]@39 | |
494 unsigned int v100; // [sp-10h] [bp-E0h]@39 | |
495 signed int v101; // [sp-Ch] [bp-DCh]@39 | |
496 signed int v102; // [sp-8h] [bp-D8h]@39 | |
497 int v103; // [sp-4h] [bp-D4h]@39 | |
498 unsigned int v104; // [sp+0h] [bp-D0h]@39 | |
499 signed int v105; // [sp+4h] [bp-CCh]@23 | |
500 int v106; // [sp+4h] [bp-CCh]@39 | |
501 signed int v107; // [sp+4h] [bp-CCh]@42 | |
502 signed int v108; // [sp+4h] [bp-CCh]@173 | |
503 int pitch; // [sp+2Ch] [bp-A4h]@51 | |
504 float v110; // [sp+30h] [bp-A0h]@50 | |
505 int v111; // [sp+38h] [bp-98h]@41 | |
506 float v112; // [sp+3Ch] [bp-94h]@49 | |
507 int v113; // [sp+40h] [bp-90h]@41 | |
508 int v114; // [sp+48h] [bp-88h]@41 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
509 SpriteObject a1; // [sp+4Ch] [bp-84h]@1 |
0 | 510 int v116; // [sp+BCh] [bp-14h]@49 |
511 AIDirection *v117; // [sp+C0h] [bp-10h]@1 | |
512 int v118; // [sp+C4h] [bp-Ch]@29 | |
513 float v119; // [sp+C8h] [bp-8h]@48 | |
514 float v120; // [sp+CCh] [bp-4h]@1 | |
515 int spellnuma; // [sp+D8h] [bp+8h]@29 | |
516 int spellnumb; // [sp+D8h] [bp+8h]@48 | |
517 float spellnumc; // [sp+D8h] [bp+8h]@50 | |
518 signed int spellnumd; // [sp+D8h] [bp+8h]@53 | |
519 int spellnume; // [sp+D8h] [bp+8h]@179 | |
520 int a1a; // [sp+E0h] [bp+10h]@34 | |
521 signed int a1b; // [sp+E0h] [bp+10h]@145 | |
522 int a1c; // [sp+E0h] [bp+10h]@184 | |
523 | |
524 LODWORD(v120) = uActorID; | |
525 v5 = &pActors[uActorID]; | |
526 v117 = pDir; | |
527 v6 = uSkillLevel & 0x3F; | |
528 v7 = SkillToMastery(uSkillLevel); | |
529 if ( spellnum <= 47 ) | |
530 { | |
531 if ( spellnum != 47 ) | |
532 { | |
533 if ( spellnum <= 18 ) | |
534 { | |
535 if ( spellnum == 18 || spellnum == 2 ) | |
536 goto LABEL_159; | |
537 if ( spellnum != 5 ) | |
538 { | |
539 if ( spellnum == 6 ) | |
540 goto LABEL_159; | |
541 if ( spellnum != 9 ) | |
542 { | |
543 if ( spellnum != 11 ) | |
544 { | |
545 if ( spellnum != 15 ) | |
546 { | |
547 if ( spellnum != 17 ) | |
548 return; | |
549 if ( (signed int)v7 <= 0 ) | |
550 goto LABEL_20; | |
551 if ( (signed int)v7 <= 2 ) | |
552 { | |
553 v9 = 300 * v6; | |
554 } | |
555 else | |
556 { | |
557 if ( v7 != 3 ) | |
558 { | |
559 if ( v7 == 4 ) | |
560 { | |
561 v8 = 3600 * (v6 + 64); | |
562 LABEL_21: | |
563 v5->pActorBuffs[15].Apply( | |
564 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v8 << 7) * 0.033333335), | |
565 v7, | |
566 0, | |
567 0, | |
568 0); | |
569 return; | |
570 } | |
571 LABEL_20: | |
572 v8 = 0; | |
573 goto LABEL_21; | |
574 } | |
575 v9 = 900 * v6; | |
576 } | |
577 v8 = v9 + 3840; | |
578 goto LABEL_21; | |
579 } | |
580 v10 = 3; | |
581 if ( uSkillLevel & 0x0100 ) | |
582 { | |
583 v105 = 9; | |
584 } | |
585 else | |
586 { | |
587 if ( (uSkillLevel & 0x80u) == 0 ) | |
588 { | |
589 if ( !(uSkillLevel & 0x40) ) | |
590 goto LABEL_29; | |
591 v105 = 5; | |
592 } | |
593 else | |
594 { | |
595 v105 = 7; | |
596 } | |
597 } | |
598 v10 = v105; | |
599 LABEL_29: | |
600 spellnuma = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; | |
924 | 601 a1.uType = stru_4E3ACC[15].uType; |
0 | 602 v118 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v10 - 1); |
603 v11 = 0; | |
604 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
605 { | |
606 LABEL_33: | |
607 LOWORD(v11) = 0; | |
608 } | |
609 else | |
610 { | |
611 v12 = &pObjectList->pObjects->uObjectID; | |
924 | 612 while ( stru_4E3ACC[15].uType != *v12 ) |
0 | 613 { |
614 ++v11; | |
615 v12 += 28; | |
616 if ( v11 >= (signed int)pObjectList->uNumObjects ) | |
617 goto LABEL_33; | |
618 } | |
619 } | |
620 a1.uObjectDescID = v11; | |
621 a1.stru_24.Reset(); | |
822 | 622 a1.spell_id = SPELL_AIR_SPARKS; |
0 | 623 v13 = v5->vPosition.x; |
624 v14 = v5->vPosition.y; | |
822 | 625 a1.spell_level = uSkillLevel; |
0 | 626 a1.vPosition.x = v13; |
627 v15 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); | |
628 v16 = v117; | |
629 v17 = LOWORD(v117->uYawAngle); | |
822 | 630 a1.spell_skill = 0; |
0 | 631 a1.vPosition.y = v14; |
632 a1.vPosition.z = v15; | |
633 a1.uFacing = v17; | |
634 a1.uSoundID = 0; | |
635 a1.uAttributes = 0; | |
636 a1.uSectorID = pIndoor->GetSector(v13, v14, v15); | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
637 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120)); |
0 | 638 a1.uSpriteFrameID = 0; |
823 | 639 a1.spell_target_pid = 0; |
0 | 640 a1.field_60_distance_related_prolly_lod = 3; |
641 v19 = spellnuma / -2; | |
642 a1a = spellnuma / 2; | |
643 if ( spellnuma / -2 > spellnuma / 2 ) | |
644 { | |
645 v20 = spellnuma / 2; | |
646 } | |
647 else | |
648 { | |
649 do | |
650 { | |
651 a1.uFacing = v19 + LOWORD(v16->uYawAngle); | |
652 v20 = a1.Create( | |
653 (signed __int16)a1.uFacing, | |
654 v16->uPitchAngle, | |
655 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
656 0); | |
657 v19 += v118; | |
658 } | |
659 while ( v19 <= a1a ); | |
660 } | |
661 if ( v20 != -1 ) | |
662 { | |
663 v106 = 0; | |
664 v104 = 0; | |
665 v103 = 0; | |
666 v102 = 0; | |
667 v21 = 8 * v20; | |
668 v101 = -1; | |
669 LOBYTE(v21) = v21 | 2; | |
670 v100 = 0; | |
671 v99 = v21; | |
672 v22 = (SoundID)word_4EE088_sound_ids[15]; | |
673 LABEL_202: | |
674 v98 = v22; | |
675 goto LABEL_222; | |
676 } | |
677 return; | |
678 } | |
679 LABEL_159: | |
924 | 680 a1.uType = stru_4E3ACC[spellnum].uType; |
0 | 681 v119 = 0.0; |
682 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
683 { | |
684 LABEL_191: | |
685 v82 = 0; | |
686 } | |
687 else | |
688 { | |
689 v66 = (char *)&pObjectList->pObjects->uObjectID; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
690 while ( (short)a1.uType != *(short *)v66 ) |
0 | 691 { |
692 ++LODWORD(v119); | |
693 v66 += 56; | |
694 if ( SLODWORD(v119) >= (signed int)pObjectList->uNumObjects ) | |
695 goto LABEL_191; | |
696 } | |
697 v82 = LOWORD(v119); | |
698 } | |
699 a1.uObjectDescID = v82; | |
700 a1.stru_24.Reset(); | |
822 | 701 a1.spell_id = spellnum; |
0 | 702 v83 = v5->vPosition.x; |
703 v84 = v5->vPosition.y; | |
822 | 704 a1.spell_level = uSkillLevel; |
0 | 705 a1.vPosition.x = v83; |
706 v85 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); | |
707 v86 = v117; | |
708 v87 = LOWORD(v117->uYawAngle); | |
822 | 709 a1.spell_skill = 0; |
0 | 710 a1.vPosition.y = v84; |
711 a1.vPosition.z = v85; | |
712 a1.uFacing = v87; | |
713 a1.uSoundID = 0; | |
714 a1.uAttributes = 0; | |
715 v88 = pIndoor->GetSector(v83, v84, v85); | |
716 v89 = v86->uDistance; | |
717 a1.uSectorID = v88; | |
718 LODWORD(v119) = v89; | |
719 a1.uSpriteFrameID = 0; | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
720 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120)); |
823 | 721 a1.spell_target_pid = 0; |
0 | 722 a1.field_60_distance_related_prolly_lod = 3; |
723 if ( (double)v89 >= 307.2 ) | |
724 { | |
725 if ( v89 >= 1024 ) | |
726 { | |
727 if ( v89 >= 2560 ) | |
728 { | |
729 if ( v89 < 5120 ) | |
730 a1.field_60_distance_related_prolly_lod = 3; | |
731 } | |
732 else | |
733 { | |
734 a1.field_60_distance_related_prolly_lod = 2; | |
735 } | |
736 } | |
737 else | |
738 { | |
739 a1.field_60_distance_related_prolly_lod = 1; | |
740 } | |
741 } | |
742 else | |
743 { | |
744 a1.field_60_distance_related_prolly_lod = 0; | |
745 } | |
746 a1.field_61 = 2; | |
747 v91 = a1.Create( | |
748 v86->uYawAngle, | |
749 v86->uPitchAngle, | |
750 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
751 0); | |
752 if ( v91 != -1 ) | |
753 { | |
754 v106 = 0; | |
755 v104 = 0; | |
756 v103 = 0; | |
757 v102 = 0; | |
758 v92 = 8 * v91; | |
759 v101 = -1; | |
760 LOBYTE(v92) = v92 | 2; | |
761 v100 = 0; | |
762 v99 = v92; | |
763 v22 = (SoundID)word_4EE088_sound_ids[spellnum]; | |
764 goto LABEL_202; | |
765 } | |
766 return; | |
767 } | |
768 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
769 return; | |
770 v118 = pParty->vPosition.z; | |
771 v111 = pParty->vPosition.x; | |
772 v114 = pParty->vPosition.z + 2500; | |
773 v113 = pParty->vPosition.y; | |
774 v23 = 8; | |
775 if ( uSkillLevel & 0x0100 ) | |
776 { | |
777 v107 = 14; | |
778 } | |
779 else | |
780 { | |
781 if ( (uSkillLevel & 0x80u) == 0 ) | |
782 { | |
783 if ( !(uSkillLevel & 0x40) ) | |
784 goto LABEL_48; | |
785 v107 = 10; | |
786 } | |
787 else | |
788 { | |
789 v107 = 12; | |
790 } | |
791 } | |
792 v23 = v107; | |
793 LABEL_48: | |
794 v119 = 0.0; | |
795 spellnumb = 0; | |
796 if ( v23 > 0 ) | |
797 { | |
798 v24 = (double)v118; | |
799 v118 = v23; | |
800 v112 = v24; | |
862 | 801 v116 = PID(OBJECT_Actor,LODWORD(v120)); |
0 | 802 do |
803 { | |
804 v26 = rand(); | |
805 v27 = (double)spellnumb; | |
806 v110 = v27; | |
807 v28 = (double)SLODWORD(v119); | |
808 v30 = v26 % 1000; | |
809 v25 = (double)v114; | |
810 spellnumc = (double)(v26 % 1000) + v112 - v25; | |
811 v120 = v28 * v28; | |
812 v119 = v27 * v27; | |
813 if ( sqrt(spellnumc * spellnumc + v119 + v120) <= 1.0 ) | |
814 { | |
815 v32 = 0; | |
816 pitch = 0; | |
817 } | |
818 else | |
819 { | |
820 v31 = (signed __int64)sqrt(v119 + v120); | |
821 v29 = v28; | |
822 v32 = stru_5C6E00->Atan2((signed __int64)v110, (signed __int64)v29); | |
823 pitch = stru_5C6E00->Atan2(v31, (signed __int64)spellnumc); | |
824 } | |
825 a1.stru_24.Reset(); | |
924 | 826 a1.uType = stru_4E3ACC[9].uType; |
0 | 827 spellnumd = 0; |
828 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
829 { | |
830 LABEL_57: | |
831 v34 = 0; | |
832 } | |
833 else | |
834 { | |
835 v33 = (char *)&pObjectList->pObjects->uObjectID; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
836 while ( (short)a1.uType != *(short *)v33 ) |
0 | 837 { |
838 ++spellnumd; | |
839 v33 += 56; | |
840 if ( spellnumd >= (signed int)pObjectList->uNumObjects ) | |
841 goto LABEL_57; | |
842 } | |
843 v34 = spellnumd; | |
844 } | |
845 a1.uObjectDescID = v34; | |
822 | 846 a1.spell_level = uSkillLevel; |
0 | 847 a1.vPosition.x = v111; |
848 a1.vPosition.y = v113; | |
849 a1.vPosition.z = v30 + v114; | |
822 | 850 a1.spell_id = SPELL_FIRE_METEOR_SHOWER; |
851 a1.spell_skill = 0; | |
0 | 852 a1.uAttributes = 0; |
853 a1.uSectorID = 0; | |
854 a1.uSpriteFrameID = 0; | |
822 | 855 a1.spell_caster_pid = v116; |
823 | 856 a1.spell_target_pid = 0; |
0 | 857 a1.field_60_distance_related_prolly_lod = stru_50C198._427546(v30 + 2500); |
858 a1.uFacing = v32; | |
859 a1.uSoundID = 0; | |
860 v35 = v117->uDistance; | |
861 LODWORD(v119) = v117->uDistance; | |
862 if ( (double)SLODWORD(v119) >= 307.2 ) | |
863 { | |
864 if ( v35 >= 1024 ) | |
865 { | |
866 if ( v35 >= 2560 ) | |
867 { | |
868 if ( v35 < 5120 ) | |
869 a1.field_60_distance_related_prolly_lod = 3; | |
870 } | |
871 else | |
872 { | |
873 a1.field_60_distance_related_prolly_lod = 2; | |
874 } | |
875 } | |
876 else | |
877 { | |
878 a1.field_60_distance_related_prolly_lod = 1; | |
879 } | |
880 } | |
881 else | |
882 { | |
883 a1.field_60_distance_related_prolly_lod = 0; | |
884 } | |
885 a1.field_61 = 2; | |
886 v36 = a1.Create( | |
887 v32, | |
888 pitch, | |
889 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
890 0); | |
891 if ( v36 != -1 ) | |
892 { | |
893 v37 = 8 * v36; | |
894 LOBYTE(v37) = v37 | 2; | |
895 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[9], v37, 0, -1, 0, 0, 0, 0); | |
896 } | |
897 spellnumb = rand() % 1024 - 512; | |
898 v38 = rand(); | |
899 v49 = v118-- == 1; | |
900 LODWORD(v119) = (unsigned __int64)(v38 % 1024) - 512; | |
901 } | |
902 while ( !v49 ); | |
903 } | |
904 return; | |
905 } | |
906 if ( (signed int)v7 > 0 ) | |
907 { | |
908 if ( (signed int)v7 <= 2 ) | |
909 { | |
910 v39 = 60 * (v6 + 60); | |
911 goto LABEL_79; | |
912 } | |
913 if ( v7 == 3 ) | |
914 { | |
915 v39 = 180 * (v6 + 20); | |
916 goto LABEL_79; | |
917 } | |
918 if ( v7 == 4 ) | |
919 { | |
920 v39 = 240 * (v6 + 15); | |
921 LABEL_79: | |
922 v5->pActorBuffs[19].Apply( | |
923 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v39 << 7) * 0.033333335), | |
924 v7, | |
925 0, | |
926 0, | |
927 0); | |
928 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFF3C1Eu); | |
929 v106 = 0; | |
930 v104 = 0; | |
931 v103 = 0; | |
932 v102 = 0; | |
933 v40 = 8 * LODWORD(v120); | |
934 v101 = -1; | |
862 | 935 LOBYTE(v40) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 936 v100 = 0; |
937 v99 = v40; | |
938 v98 = (SoundID)10040; | |
939 LABEL_222: | |
940 pAudioPlayer->PlaySound(v98, v99, v100, v101, v102, v103, v104, v106); | |
941 return; | |
942 } | |
943 } | |
944 v39 = 0; | |
945 goto LABEL_79; | |
946 } | |
947 if ( spellnum == 26 || spellnum == 29 ) | |
948 goto LABEL_159; | |
949 if ( spellnum != 38 ) | |
950 { | |
951 if ( spellnum == 39 || spellnum == 41 ) | |
952 goto LABEL_159; | |
953 if ( spellnum != 46 ) | |
954 return; | |
955 if ( (signed int)v7 > 0 ) | |
956 { | |
957 if ( (signed int)v7 <= 2 ) | |
958 { | |
959 v41 = 300 * v6; | |
960 goto LABEL_91; | |
961 } | |
962 if ( v7 == 3 ) | |
963 { | |
964 v41 = 900 * v6; | |
965 goto LABEL_91; | |
966 } | |
967 if ( v7 == 4 ) | |
968 { | |
969 v41 = 1200 * v6; | |
970 LABEL_91: | |
971 v42 = v41 + 3840; | |
972 LABEL_95: | |
973 v5->pActorBuffs[17].Apply( | |
974 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v42 << 7) * 0.033333335), | |
975 v7, | |
976 v6 + 5, | |
977 0, | |
978 0); | |
979 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff( | |
980 v5, | |
981 (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1)); | |
982 v106 = 0; | |
983 v104 = 0; | |
984 v103 = 0; | |
985 v102 = 0; | |
986 v43 = 8 * LODWORD(v120); | |
987 v101 = -1; | |
862 | 988 LOBYTE(v43) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 989 v100 = 0; |
990 v99 = v43; | |
991 v98 = (SoundID)14010; | |
992 goto LABEL_222; | |
993 } | |
994 } | |
995 v42 = 0; | |
996 goto LABEL_95; | |
997 } | |
998 if ( (signed int)v7 <= 0 ) | |
999 goto LABEL_104; | |
1000 if ( (signed int)v7 <= 2 ) | |
1001 { | |
1002 v45 = 300 * v6; | |
1003 } | |
1004 else | |
1005 { | |
1006 if ( v7 != 3 ) | |
1007 { | |
1008 if ( v7 == 4 ) | |
1009 { | |
1010 v44 = 3600 * (v6 + 64); | |
1011 LABEL_105: | |
1012 v5->pActorBuffs[16].Apply( | |
1013 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v44 << 7) * 0.033333335), | |
1014 v7, | |
1015 v6 + 5, | |
1016 0, | |
1017 0); | |
1018 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff( | |
1019 v5, | |
307 | 1020 (unsigned int)((char *)&pLevelEVT_Index[4335].uEventID + 2)); |
0 | 1021 v106 = 0; |
1022 v104 = 0; | |
1023 v103 = 0; | |
1024 v102 = 0; | |
1025 v46 = 8 * LODWORD(v120); | |
1026 v101 = -1; | |
862 | 1027 LOBYTE(v46) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1028 v100 = 0; |
1029 v99 = v46; | |
1030 v98 = (SoundID)13040; | |
1031 goto LABEL_222; | |
1032 } | |
1033 LABEL_104: | |
1034 v44 = 0; | |
1035 goto LABEL_105; | |
1036 } | |
1037 v45 = 900 * v6; | |
1038 } | |
1039 v44 = v45 + 3840; | |
1040 goto LABEL_105; | |
1041 } | |
1042 v47 = 0; | |
1043 if ( (signed int)v7 > 0 ) | |
1044 { | |
1045 if ( (signed int)v7 <= 2 ) | |
1046 { | |
1047 v48 = 2 * v6 + 40; | |
1048 goto LABEL_114; | |
1049 } | |
1050 if ( v7 == 3 ) | |
1051 { | |
1052 v48 = 3 * v6 + 60; | |
1053 goto LABEL_114; | |
1054 } | |
1055 if ( v7 == 4 ) | |
1056 { | |
1057 LOWORD(v48) = 2 * (3 * v6 + 60); | |
1058 LABEL_114: | |
1059 v5->pActorBuffs[11].Apply(pParty->uTimePlayed + 1280, v7, v48, 0, 0); | |
1060 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff( | |
1061 v5, | |
1062 (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1)); | |
1063 LABEL_127: | |
1064 v106 = v47; | |
1065 v104 = v47; | |
1066 v103 = v47; | |
1067 v50 = 8 * LODWORD(v120); | |
1068 v102 = v47; | |
1069 v101 = -1; | |
862 | 1070 LOBYTE(v50) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1071 v100 = v47; |
1072 v99 = v50; | |
1073 v98 = (SoundID)14020; | |
1074 goto LABEL_222; | |
1075 } | |
1076 } | |
1077 LOWORD(v48) = 0; | |
1078 goto LABEL_114; | |
1079 } | |
1080 if ( spellnum <= 80 ) | |
1081 { | |
1082 if ( spellnum == 80 ) | |
1083 { | |
1084 v56 = pParty->pPartyBuffs; | |
1085 do | |
1086 { | |
1087 v56->Reset(); | |
1088 ++v56; | |
1089 } | |
1090 while ( (signed int)v56 < (signed int)pParty->pPlayers ); | |
1091 a1b = 1; | |
1092 v57 = &pPlayers[1]; | |
1093 do | |
1094 { | |
1095 v58 = (*v57)->GetActualWillpower(); | |
1096 v59 = (*v57)->_48EA1B_get_static_effect(v58); | |
1097 v60 = (*v57)->GetActualIntelligence(); | |
1098 v61 = ((*v57)->_48EA1B_get_static_effect(v60) + v59) >> 1; | |
1099 v62 = (*v57)->GetActualLuck(); | |
1100 v63 = v61 + (*v57)->_48EA1B_get_static_effect(v62) + 30; | |
1101 if ( rand() % v63 < 30 ) | |
1102 { | |
1103 v64 = 6048; | |
1104 do | |
1105 { | |
1106 ((SpellBuff *)((char *)*v57 + v64))->Reset(); | |
1107 v64 += 16; | |
1108 } | |
1109 while ( v64 < 6432 ); | |
1110 pOtherOverlayList->_4418B1(11210, a1b + 99, 0, 65536); | |
1111 } | |
1112 ++a1b; | |
1113 ++v57; | |
1114 } | |
1115 while ( (signed int)v57 <= (signed int)&pPlayers[4] ); | |
1116 v106 = 0; | |
1117 v104 = 0; | |
1118 v103 = 0; | |
1119 v65 = 8 * LODWORD(v120); | |
1120 v102 = 0; | |
1121 v101 = -1; | |
862 | 1122 LOBYTE(v65) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1123 v100 = 0; |
1124 v99 = v65; | |
1125 v22 = (SoundID)word_4EE088_sound_ids[80]; | |
1126 goto LABEL_202; | |
1127 } | |
1128 if ( spellnum != 51 ) | |
1129 { | |
1130 if ( spellnum == 57 || spellnum == 65 || spellnum == 70 ) | |
1131 goto LABEL_159; | |
1132 if ( spellnum == 73 ) | |
1133 { | |
1134 if ( (signed int)v7 <= 0 || (signed int)v7 > 4 ) | |
1135 v51 = 0; | |
1136 else | |
1137 v51 = 3600 * v6; | |
1138 v5->pActorBuffs[21].Apply( | |
1139 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v51 << 7) * 0.033333335), | |
1140 v7, | |
1141 v6, | |
1142 0, | |
1143 0); | |
1144 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u); | |
1145 v106 = 0; | |
1146 v104 = 0; | |
1147 v103 = 0; | |
1148 v102 = 0; | |
1149 v52 = 8 * LODWORD(v120); | |
1150 v101 = -1; | |
862 | 1151 LOBYTE(v52) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1152 v100 = 0; |
1153 v99 = v52; | |
1154 v98 = (SoundID)16060; | |
1155 goto LABEL_222; | |
1156 } | |
1157 if ( spellnum == 77 ) | |
1158 { | |
1159 v5->sCurrentHP += 5 * v6 + 10; | |
1160 if ( v5->sCurrentHP >= (signed int)v5->pMonsterInfo.uHP ) | |
1161 v5->sCurrentHP = LOWORD(v5->pMonsterInfo.uHP); | |
1162 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u); | |
1163 v47 = 0; | |
1164 goto LABEL_127; | |
1165 } | |
1166 v49 = spellnum == 78; | |
1167 LABEL_158: | |
1168 if ( !v49 ) | |
1169 return; | |
1170 goto LABEL_159; | |
1171 } | |
1172 if ( (signed int)v7 > 0 ) | |
1173 { | |
1174 if ( (signed int)v7 <= 2 ) | |
1175 { | |
1176 v53 = 300 * v6; | |
1177 goto LABEL_138; | |
1178 } | |
1179 if ( v7 == 3 ) | |
1180 { | |
1181 v53 = 900 * v6; | |
1182 goto LABEL_138; | |
1183 } | |
1184 if ( v7 == 4 ) | |
1185 { | |
1186 v53 = 1200 * v6; | |
1187 LABEL_138: | |
1188 v54 = v53 + 3840; | |
1189 LABEL_142: | |
1190 v5->pActorBuffs[18].Apply( | |
1191 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v54 << 7) * 0.033333335), | |
1192 v7, | |
1193 v6 + 5, | |
1194 0, | |
1195 0); | |
1196 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff( | |
1197 v5, | |
1198 (unsigned int)((char *)&pDecalBuilder->std__vector_pDecals[557].pVertices[57].vWorldPosition.x + 1)); | |
1199 v106 = 0; | |
1200 v104 = 0; | |
1201 v103 = 0; | |
1202 v102 = 0; | |
1203 v55 = 8 * LODWORD(v120); | |
1204 v101 = -1; | |
862 | 1205 LOBYTE(v55) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1206 v100 = 0; |
1207 v99 = v55; | |
1208 v98 = (SoundID)14060; | |
1209 goto LABEL_222; | |
1210 } | |
1211 } | |
1212 v54 = 0; | |
1213 goto LABEL_142; | |
1214 } | |
1215 if ( spellnum == 85 ) | |
1216 { | |
1217 if ( (signed int)v7 > 0 ) | |
1218 { | |
1219 if ( (signed int)v7 <= 2 ) | |
1220 { | |
1221 v96 = 300 * v6 + 3840; | |
1222 goto LABEL_221; | |
1223 } | |
1224 if ( v7 == 3 ) | |
1225 { | |
1226 LOWORD(v6) = 3 * v6; | |
1227 v96 = 900 * (uSkillLevel & 0x3F) + 3840; | |
1228 goto LABEL_221; | |
1229 } | |
1230 if ( v7 == 4 ) | |
1231 { | |
1232 v96 = 1200 * v6 + 3840; | |
1233 LOWORD(v6) = 4 * v6; | |
1234 LABEL_221: | |
1235 v5->pActorBuffs[13].Apply( | |
1236 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v96 << 7) * 0.033333335), | |
1237 v7, | |
1238 v6, | |
1239 0, | |
1240 0); | |
1241 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu); | |
1242 v106 = 0; | |
1243 v104 = 0; | |
1244 v103 = 0; | |
1245 v102 = 0; | |
1246 v97 = 8 * LODWORD(v120); | |
1247 v101 = -1; | |
862 | 1248 LOBYTE(v97) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1249 v100 = 0; |
1250 v99 = v97; | |
1251 v98 = (SoundID)17070; | |
1252 goto LABEL_222; | |
1253 } | |
1254 } | |
1255 LOWORD(v6) = uSkillLevel; | |
1256 v96 = 0; | |
1257 goto LABEL_221; | |
1258 } | |
1259 if ( spellnum == 86 ) | |
1260 { | |
1261 if ( (signed int)v7 > 0 ) | |
1262 { | |
1263 if ( (signed int)v7 <= 2 ) | |
1264 { | |
1265 v93 = 300 * v6; | |
1266 goto LABEL_208; | |
1267 } | |
1268 if ( v7 == 3 ) | |
1269 { | |
1270 v93 = 900 * v6; | |
1271 goto LABEL_208; | |
1272 } | |
1273 if ( v7 == 4 ) | |
1274 { | |
1275 v93 = 1200 * v6; | |
1276 LABEL_208: | |
1277 v94 = v93 + 3840; | |
1278 LABEL_212: | |
1279 v5->pActorBuffs[14].Apply( | |
1280 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v94 << 7) * 0.033333335), | |
1281 v7, | |
1282 v6 + 5, | |
1283 0, | |
1284 0); | |
1285 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu); | |
1286 v106 = 0; | |
1287 v104 = 0; | |
1288 v103 = 0; | |
1289 v102 = 0; | |
1290 v95 = 8 * LODWORD(v120); | |
1291 v101 = -1; | |
862 | 1292 LOBYTE(v95) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1293 v100 = 0; |
1294 v99 = v95; | |
1295 v98 = (SoundID)17080; | |
1296 goto LABEL_222; | |
1297 } | |
1298 } | |
1299 v94 = 0; | |
1300 goto LABEL_212; | |
1301 } | |
1302 if ( spellnum == 90 ) | |
1303 goto LABEL_159; | |
1304 if ( spellnum != 93 ) | |
1305 { | |
1306 if ( spellnum != 95 ) | |
1307 { | |
1308 v49 = spellnum == 97; | |
1309 goto LABEL_158; | |
1310 } | |
1311 if ( (signed int)v7 > 0 ) | |
1312 { | |
1313 if ( (signed int)v7 <= 3 ) | |
1314 { | |
1315 v67 = 300 * v6; | |
1316 goto LABEL_168; | |
1317 } | |
1318 if ( v7 == 4 ) | |
1319 { | |
1320 v67 = 900 * v6; | |
1321 LABEL_168: | |
1322 v68 = v67 + 3840; | |
1323 LABEL_171: | |
1324 v5->pActorBuffs[20].Apply( | |
1325 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v68 << 7) * 0.033333335), | |
1326 v7, | |
1327 0, | |
1328 0, | |
1329 0); | |
1330 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff( | |
1331 v5, | |
1332 (unsigned int)((char *)&array_77EC08[1607].v_18.z + 2)); | |
1333 v106 = 0; | |
1334 v104 = 0; | |
1335 v103 = 0; | |
1336 v102 = 0; | |
1337 v69 = 8 * LODWORD(v120); | |
1338 v101 = -1; | |
862 | 1339 LOBYTE(v69) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1340 v100 = 0; |
1341 v99 = v69; | |
1342 v98 = (SoundID)18060; | |
1343 goto LABEL_222; | |
1344 } | |
1345 } | |
1346 v68 = 0; | |
1347 goto LABEL_171; | |
1348 } | |
1349 v70 = 3; | |
1350 if ( uSkillLevel & 0x100 ) | |
1351 { | |
1352 v108 = 9; | |
1353 } | |
1354 else | |
1355 { | |
1356 if ( (uSkillLevel & 0x80u) == 0 ) | |
1357 { | |
1358 if ( !(uSkillLevel & 0x40) ) | |
1359 goto LABEL_179; | |
1360 v108 = 5; | |
1361 } | |
1362 else | |
1363 { | |
1364 v108 = 7; | |
1365 } | |
1366 } | |
1367 v70 = v108; | |
1368 LABEL_179: | |
1369 spellnume = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; | |
924 | 1370 a1.uType = stru_4E3ACC[SPELL_DARK_SHARPMETAL].uType; |
0 | 1371 v116 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v70 - 1); |
1372 v71 = 0; | |
1373 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
1374 { | |
1375 LABEL_183: | |
1376 LOWORD(v71) = 0; | |
1377 } | |
1378 else | |
1379 { | |
1380 v72 = &pObjectList->pObjects->uObjectID; | |
924 | 1381 while ( stru_4E3ACC[SPELL_DARK_SHARPMETAL].uType != *v72 ) |
0 | 1382 { |
1383 ++v71; | |
1384 v72 += 28; | |
1385 if ( v71 >= (signed int)pObjectList->uNumObjects ) | |
1386 goto LABEL_183; | |
1387 } | |
1388 } | |
1389 a1.uObjectDescID = v71; | |
1390 a1.stru_24.Reset(); | |
822 | 1391 a1.spell_id = SPELL_DARK_SHARPMETAL; |
0 | 1392 v73 = v5->vPosition.x; |
1393 v74 = v5->vPosition.y; | |
822 | 1394 a1.spell_level = uSkillLevel; |
0 | 1395 a1.vPosition.x = v73; |
1396 v75 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); | |
1397 v76 = v117; | |
1398 v77 = LOWORD(v117->uYawAngle); | |
822 | 1399 a1.spell_skill = 0; |
0 | 1400 a1.vPosition.y = v74; |
1401 a1.vPosition.z = v75; | |
1402 a1.uFacing = v77; | |
1403 a1.uSoundID = 0; | |
1404 a1.uAttributes = 0; | |
1405 a1.uSectorID = pIndoor->GetSector(v73, v74, v75); | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1406 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120)); |
0 | 1407 a1.uSpriteFrameID = 0; |
823 | 1408 a1.spell_target_pid = 0; |
0 | 1409 a1.field_60_distance_related_prolly_lod = 3; |
1410 a1c = spellnume / -2; | |
1411 if ( spellnume / -2 > spellnume / 2 ) | |
1412 { | |
1413 v80 = spellnume / -2; | |
1414 } | |
1415 else | |
1416 { | |
1417 do | |
1418 { | |
1419 v79 = v76->uYawAngle; | |
1420 a1.uFacing = a1c + LOWORD(v76->uYawAngle); | |
1421 v80 = a1.Create( | |
1422 v79, | |
1423 v76->uPitchAngle, | |
1424 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1425 0); | |
1426 a1c += v116; | |
1427 } | |
1428 while ( a1c <= spellnume / 2 ); | |
1429 } | |
1430 if ( v80 != -1 ) | |
1431 { | |
1432 v106 = 0; | |
1433 v104 = 0; | |
1434 v103 = 0; | |
1435 v102 = 0; | |
1436 v81 = 8 * v80; | |
1437 v101 = -1; | |
1438 LOBYTE(v81) = v81 | 2; | |
1439 v100 = 0; | |
1440 v99 = v81; | |
1441 v22 = (SoundID)word_4EE088_sound_ids[93]; | |
1442 goto LABEL_202; | |
1443 } | |
1444 } | |
1445 | |
1446 //----- (0043ABB0) -------------------------------------------------------- | |
322 | 1447 bool Actor::ArePeasantsOfSameFaction(Actor *a1, Actor *a2) |
0 | 1448 { |
1449 unsigned int v2; // esi@1 | |
1450 unsigned int v3; // edi@1 | |
1451 bool result; // eax@9 | |
1452 | |
1453 v2 = a1->uAlly; | |
1454 v3 = a2->uAlly; | |
1455 if ( !v2 ) | |
1456 v2 = (a1->pMonsterInfo.uID - 1) / 3 + 1; | |
1457 if ( !v3 ) | |
1458 v3 = (a2->pMonsterInfo.uID - 1) / 3 + 1; | |
1459 if ( (signed int)v2 >= 39 && (signed int)v2 <= 44 && (signed int)v3 >= 39 && (signed int)v3 <= 44 | |
1460 || (signed int)v2 >= 45 && (signed int)v2 <= 50 && (signed int)v3 >= 45 && (signed int)v3 <= 50 | |
1461 || (signed int)v2 >= 51 && (signed int)v2 <= 62 && (signed int)v3 >= 51 && (signed int)v3 <= 62 | |
1462 || (signed int)v2 >= 78 && (signed int)v2 <= 83 && (signed int)v3 >= 78 && (signed int)v3 <= 83 ) | |
1463 result = 1; | |
1464 else | |
1465 result = v2 == v3; | |
1466 return result; | |
1467 } | |
1468 | |
1469 //----- (0043AC45) -------------------------------------------------------- | |
322 | 1470 void Actor::AggroSurroundingPeasants(unsigned int uActorID, int a2) |
0 | 1471 { |
1472 int v4; // ebx@8 | |
1473 int v5; // ST1C_4@8 | |
1474 int v6; // eax@8 | |
1475 | |
322 | 1476 auto victim = pActors + uActorID; |
0 | 1477 if ( a2 == 1 ) |
322 | 1478 BYTE2(victim->uAttributes) |= 8u; |
1479 | |
1480 for (uint i = 0; i < uNumActors; ++i) | |
0 | 1481 { |
322 | 1482 auto actor = pActors + i; |
1483 if (!actor->CanAct() || i == uActorID) | |
1484 continue; | |
1485 | |
1486 if (Actor::ArePeasantsOfSameFaction(victim, actor)) | |
0 | 1487 { |
322 | 1488 v4 = abs(actor->vPosition.x - victim->vPosition.x); |
1489 v5 = abs(actor->vPosition.y - victim->vPosition.y); | |
1490 v6 = abs(actor->vPosition.z - victim->vPosition.z); | |
1491 if (int_get_vector_length(v4, v5, v6) < 4096) | |
0 | 1492 { |
322 | 1493 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; |
1494 if ( a2 == 1 ) | |
1495 BYTE2(actor->uAttributes) |= 8u; | |
0 | 1496 } |
1497 } | |
1498 } | |
1499 } | |
1500 | |
1501 //----- (00404874) -------------------------------------------------------- | |
860 | 1502 char __fastcall Actor::RangedAttack(unsigned int uActorID, AIDirection *a2, int a3, char a4) |
0 | 1503 { |
1504 AIDirection *v4; // edi@1 | |
1505 Actor *v5; // esi@1 | |
1506 char result; // al@1 | |
1507 char *v7; // eax@15 | |
1508 unsigned __int16 v8; // ax@18 | |
1509 unsigned __int16 v9; // ax@19 | |
1510 __int16 v10; // ax@19 | |
1511 signed int v11; // ecx@19 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1512 //int v12; // eax@19 |
0 | 1513 int v13; // edx@28 |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1514 //SpriteObject a1; // [sp+Ch] [bp-74h]@1 |
0 | 1515 unsigned int v15; // [sp+7Ch] [bp-4h]@1 |
1516 signed int v16; // [sp+88h] [bp+8h]@14 | |
1517 signed int v17; // [sp+88h] [bp+8h]@19 | |
1518 | |
1519 v15 = uActorID; | |
1520 v4 = a2; | |
1521 v5 = &pActors[uActorID]; | |
1522 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1523 SpriteObject a1; // [sp+Ch] [bp-74h]@1 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1524 //SpriteObject::SpriteObject(&a1); |
0 | 1525 |
1526 result = a3 - 1; | |
1527 switch ( a3 ) | |
1528 { | |
1529 case 1: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1530 a1.uType = 545; |
0 | 1531 goto LABEL_14; |
1532 case 2: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1533 a1.uType = 550; |
0 | 1534 goto LABEL_14; |
1535 case 3: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1536 a1.uType = 510; |
0 | 1537 goto LABEL_14; |
1538 case 4: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1539 a1.uType = 500; |
0 | 1540 goto LABEL_14; |
1541 case 5: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1542 a1.uType = 515; |
0 | 1543 goto LABEL_14; |
1544 case 6: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1545 a1.uType = 505; |
0 | 1546 goto LABEL_14; |
1547 case 7: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1548 a1.uType = 530; |
0 | 1549 goto LABEL_14; |
1550 case 8: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1551 a1.uType = 525; |
0 | 1552 goto LABEL_14; |
1553 case 9: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1554 a1.uType = 520; |
0 | 1555 goto LABEL_14; |
1556 case 10: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1557 a1.uType = 535; |
0 | 1558 goto LABEL_14; |
1559 case 11: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1560 a1.uType = 540; |
0 | 1561 goto LABEL_14; |
1562 case 13: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1563 a1.uType = 555; |
0 | 1564 LABEL_14: |
1565 v16 = 0; | |
1566 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
1567 goto LABEL_18; | |
1568 v7 = (char *)&pObjectList->pObjects->uObjectID; | |
1569 break; | |
1570 default: | |
1571 return result; | |
1572 } | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1573 while ( (short)a1.uType != *(short *)v7 ) |
0 | 1574 { |
1575 ++v16; | |
1576 v7 += 56; | |
1577 if ( v16 >= (signed int)pObjectList->uNumObjects ) | |
1578 { | |
1579 LABEL_18: | |
1580 v8 = 0; | |
1581 goto LABEL_19; | |
1582 } | |
1583 } | |
1584 v8 = v16; | |
1585 LABEL_19: | |
1586 a1.uObjectDescID = v8; | |
1587 a1.stru_24.Reset(); | |
1588 a1.vPosition.x = v5->vPosition.x; | |
822 | 1589 a1.spell_id = 0; |
0 | 1590 a1.vPosition.y = v5->vPosition.y; |
822 | 1591 a1.spell_level = 0; |
0 | 1592 v17 = v5->uActorHeight; |
822 | 1593 a1.spell_skill = 0; |
0 | 1594 v9 = LOWORD(v4->uYawAngle); |
1595 a1.vPosition.z = v5->vPosition.z - (unsigned int)(signed __int64)((double)v17 * -0.75); | |
1596 a1.uFacing = v9; | |
1597 a1.uSoundID = 0; | |
1598 a1.uAttributes = 0; | |
1599 v10 = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); | |
1600 v11 = v4->uDistance; | |
1601 a1.uSectorID = v10; | |
1602 a1.uSpriteFrameID = 0; | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1603 a1.spell_caster_pid = PID(OBJECT_Actor, v15); |
823 | 1604 a1.spell_target_pid = 0; |
0 | 1605 if ( (double)v11 >= 307.2 ) |
1606 { | |
1607 if ( v11 >= 1024 ) | |
1608 { | |
1609 a1.field_60_distance_related_prolly_lod = 2; | |
1610 if ( v11 >= 2560 ) | |
1611 a1.field_60_distance_related_prolly_lod = 3; | |
1612 } | |
1613 else | |
1614 { | |
1615 a1.field_60_distance_related_prolly_lod = 1; | |
1616 } | |
1617 } | |
1618 else | |
1619 { | |
1620 a1.field_60_distance_related_prolly_lod = 0; | |
1621 } | |
1622 a1.field_61 = a4; | |
1623 result = a1.Create( | |
1624 v4->uYawAngle, | |
1625 v4->uPitchAngle, | |
1626 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1627 0); | |
1628 if ( v5->pMonsterInfo.uSpecialAbilityType == 1 ) | |
1629 { | |
1630 result = v5->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
1631 if ( result == 2 ) | |
1632 { | |
1633 a1.vPosition.z += 40; | |
1634 v13 = v4->uYawAngle; | |
1635 } | |
1636 else | |
1637 { | |
1638 if ( result != 3 ) | |
1639 return result; | |
1640 a1.Create( | |
1641 v4->uYawAngle + 30, | |
1642 v4->uPitchAngle, | |
1643 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1644 0); | |
1645 v13 = v4->uYawAngle - 30; | |
1646 } | |
1647 result = a1.Create( | |
1648 v13, | |
1649 v4->uPitchAngle, | |
1650 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1651 0); | |
1652 } | |
1653 return result; | |
1654 } | |
1655 | |
1656 //----- (00404736) -------------------------------------------------------- | |
1657 signed int __fastcall Actor::Explode(unsigned int uActorID) | |
1658 { | |
1659 Actor *v1; // esi@1 | |
1660 signed int v2; // edx@1 | |
1661 char *v3; // ecx@2 | |
1662 unsigned __int16 v4; // ax@5 | |
1663 int v5; // ebx@6 | |
1664 int v6; // ecx@6 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1665 //int v7; // eax@6 |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1666 SpriteObject a1; // [sp+Ch] [bp-78h]@1 |
0 | 1667 unsigned int v10; // [sp+7Ch] [bp-8h]@1 |
1668 int v11; // [sp+80h] [bp-4h]@6 | |
1669 | |
1670 v10 = uActorID; | |
1671 v1 = &pActors[uActorID]; | |
1672 v2 = 0; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1673 a1.uType = 600; |
0 | 1674 if ( (signed int)pObjectList->uNumObjects <= 0 ) |
1675 { | |
1676 LABEL_5: | |
1677 v4 = 0; | |
1678 } | |
1679 else | |
1680 { | |
1681 v3 = (char *)&pObjectList->pObjects->uObjectID; | |
1682 while ( *(short *)v3 != 600 ) | |
1683 { | |
1684 ++v2; | |
1685 v3 += 56; | |
1686 if ( v2 >= (signed int)pObjectList->uNumObjects ) | |
1687 goto LABEL_5; | |
1688 } | |
1689 v4 = v2; | |
1690 } | |
1691 a1.uObjectDescID = v4; | |
1692 a1.stru_24.Reset(); | |
1693 a1.vPosition.y = v1->vPosition.y; | |
822 | 1694 a1.spell_id = 0; |
0 | 1695 v5 = v1->vPosition.x; |
1696 v11 = v1->uActorHeight; | |
822 | 1697 a1.spell_level = 0; |
1698 a1.spell_skill = 0; | |
0 | 1699 a1.vPosition.x = v5; |
1700 v6 = v1->vPosition.z - (unsigned int)(signed __int64)((double)v11 * -0.75); | |
1701 a1.uFacing = 0; | |
1702 a1.vPosition.z = v6; | |
1703 a1.uSoundID = 0; | |
1704 a1.uAttributes = 0; | |
1705 a1.uSectorID = pIndoor->GetSector(v5, a1.vPosition.y, v6); | |
1706 a1.uSpriteFrameID = 0; | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1707 a1.spell_caster_pid = PID(OBJECT_Actor, v10); |
823 | 1708 a1.spell_target_pid = 0; |
0 | 1709 a1.field_60_distance_related_prolly_lod = 3; |
1710 a1.field_61 = 4; | |
1711 return a1.Create(0, 0, 0, 0); | |
1712 } | |
1713 | |
1714 //----- (004040E9) -------------------------------------------------------- | |
1715 // // Get direction vector from object1 to object2, | |
1716 // // distance from object1 to object2 and Euler angles of the direction vector | |
1717 // // | |
1718 // // | |
1719 // // object1 & object2 format : objectType | (objectID << 3) | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1720 // // objectType == 2 - SpriteObject |
0 | 1721 // // objectType == 3 - Actor |
1722 // // objectType == 4 - Party | |
1723 // // objectType == 5 - Decoration | |
1724 // // | |
1725 // // originally this function had following prototype: | |
1726 // // struct DirectionInfo GetDirectionInfo(signed int object1, signed int object2, signed int a4) | |
1727 // // but compiler converts functions returning structures by value in the such way | |
1728 AIDirection *__fastcall Actor::GetDirectionInfo(unsigned int uObj1ID, unsigned int uObj2ID, AIDirection *pOut, int a4) | |
1729 { | |
1730 signed int v4; // eax@1 | |
1731 unsigned int v5; // ecx@1 | |
1732 unsigned int v6; // ebx@1 | |
1733 int v7; // ecx@2 | |
1734 int v8; // ecx@3 | |
1735 int v9; // ecx@4 | |
1736 BLVFace *v10; // eax@8 | |
1737 unsigned int v11; // ecx@8 | |
1738 signed int v12; // eax@9 | |
1739 int v13; // ecx@9 | |
1740 int v14; // eax@9 | |
1741 int v15; // eax@11 | |
1742 int v16; // eax@12 | |
1743 int v17; // eax@13 | |
1744 int v18; // edx@15 | |
1745 signed int v19; // eax@25 | |
1746 signed int v20; // eax@28 | |
1747 int v21; // ebx@28 | |
1748 signed int v22; // eax@28 | |
1749 BLVFace *v23; // eax@35 | |
1750 int v24; // edx@35 | |
1751 unsigned int v25; // ecx@35 | |
1752 signed int v26; // eax@36 | |
1753 int v27; // ecx@36 | |
1754 int v28; // eax@36 | |
1755 int v29; // eax@37 | |
1756 signed int v30; // eax@42 | |
1757 double v31; // st7@45 | |
1758 double v32; // st6@45 | |
1759 double v33; // st7@45 | |
1760 AIDirection *result; // eax@48 | |
1761 int v35; // [sp-18h] [bp-64h]@17 | |
1762 int v36; // [sp-14h] [bp-60h]@17 | |
1763 Vec3_int_ v37; // [sp-10h] [bp-5Ch]@15 | |
1764 int *v38; // [sp-4h] [bp-50h]@15 | |
1765 int *v39; // [sp+0h] [bp-4Ch]@15 | |
1766 int *v40; // [sp+4h] [bp-48h]@15 | |
1767 AIDirection v41; // [sp+14h] [bp-38h]@46 | |
1768 float v42; // [sp+30h] [bp-1Ch]@23 | |
1769 float v43; // [sp+34h] [bp-18h]@45 | |
1770 float v44; // [sp+38h] [bp-14h]@33 | |
1771 float v45; // [sp+3Ch] [bp-10h]@33 | |
1772 int outz; // [sp+40h] [bp-Ch]@6 | |
1773 int outy; // [sp+44h] [bp-8h]@6 | |
1774 int outx; // [sp+48h] [bp-4h]@6 | |
1775 float a4a; // [sp+58h] [bp+Ch]@45 | |
1776 | |
848 | 1777 v4 = PID_ID(uObj1ID); |
849 | 1778 v5 = PID_TYPE(uObj1ID); |
0 | 1779 v6 = uObj2ID; |
849 | 1780 switch(v5) |
0 | 1781 { |
849 | 1782 case OBJECT_Item: |
1783 { | |
1784 v19 = v4; | |
1785 outx = pSpriteObjects[v19].vPosition.x; | |
1786 v13 = pSpriteObjects[v19].vPosition.y; | |
1787 v14 = pSpriteObjects[v19].vPosition.z; | |
1788 outy = v13; | |
1789 outz = v14; | |
1790 break; | |
1791 } | |
1792 case OBJECT_Actor: | |
1793 { | |
1794 outx = pActors[v4].vPosition.x; | |
1795 outy = pActors[v4].vPosition.y; | |
1796 LODWORD(v42) = pActors[v4].uActorHeight; | |
1797 v11 = pActors[v4].vPosition.z - (unsigned int)(signed __int64)((double)SLODWORD(v42) * -0.75); | |
1798 outz = v11; | |
1799 break; | |
1800 } | |
1801 case OBJECT_Player: | |
1802 { | |
1803 if ( !v4 ) | |
1804 { | |
1805 outx = pParty->vPosition.x; | |
1806 outy = pParty->vPosition.y; | |
1807 v14 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1808 outz = v14; | |
1809 break;; | |
1810 } | |
1811 if ( v4 == 4 ) | |
1812 { | |
1813 v40 = &outz; | |
1814 v39 = &outy; | |
1815 v38 = &outx; | |
1816 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
1817 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1818 *(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x; | |
1819 v36 = 0; | |
1820 v35 = 24; | |
1821 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40); | |
1822 break; | |
1823 } | |
1824 if ( v4 == 3 ) | |
1825 { | |
1826 v40 = &outz; | |
1827 v39 = &outy; | |
1828 v38 = &outx; | |
1829 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
1830 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1831 *(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x; | |
1832 v36 = 0; | |
1833 v35 = 8; | |
1834 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40); | |
1835 break; | |
1836 } | |
1837 if ( v4 == 2 ) | |
1838 { | |
1839 v40 = &outz; | |
1840 v39 = &outy; | |
1841 v38 = &outx; | |
1842 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1843 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1844 *(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x; | |
1845 v36 = 0; | |
1846 v35 = 8; | |
1847 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40); | |
1848 break; | |
1849 } | |
1850 if ( v4 == 1 ) | |
1851 { | |
1852 v40 = &outz; | |
1853 v39 = &outy; | |
1854 v38 = &outx; | |
1855 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1856 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1857 *(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x; | |
1858 v36 = 0; | |
1859 v35 = 24; | |
1860 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40); | |
1861 break; | |
1862 } | |
1863 } | |
1864 case OBJECT_Decoration: | |
1865 { | |
1866 v12 = v4; | |
1867 outx = pLevelDecorations[v12].vPosition.x; | |
1868 v13 = pLevelDecorations[v12].vPosition.y; | |
1869 v14 = pLevelDecorations[v12].vPosition.z; | |
1870 outy = v13; | |
1871 outz = v14; | |
1872 break; | |
1873 } | |
1874 default: | |
1875 { | |
1876 outz = 0; | |
1877 outy = 0; | |
1878 outx = 0; | |
1879 break; | |
1880 } | |
1881 case OBJECT_BModel: | |
1882 { | |
1883 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1884 { | |
1885 v10 = &pIndoor->pFaces[v4]; | |
1886 outx = (v10->pBounding.x1 + v10->pBounding.x2) >> 1; | |
1887 outy = (v10->pBounding.y1 + v10->pBounding.y2) >> 1; | |
1888 v11 = (v10->pBounding.z1 + v10->pBounding.z2) >> 1; | |
1889 outz = v11; | |
862 | 1890 } |
1891 break; | |
1892 } | |
1893 } | |
1894 v20 = v6; | |
1895 v21 = PID_TYPE(v6); | |
1896 v22 = PID_ID(v20); | |
1897 switch(v6) | |
1898 { | |
1899 case OBJECT_Item: | |
1900 { | |
1901 v30 = v22; | |
1902 LODWORD(v45) = pSpriteObjects[v30].vPosition.x; | |
1903 v27 = pSpriteObjects[v30].vPosition.y; | |
1904 v28 = pSpriteObjects[v30].vPosition.z; | |
1905 LODWORD(v44) = v27; | |
1906 a4 = v28; | |
1907 break; | |
1908 } | |
1909 case OBJECT_Actor: | |
1910 { | |
1911 LODWORD(v45) = pActors[v22].vPosition.x; | |
1912 LODWORD(v44) = pActors[v22].vPosition.y; | |
1913 v25 = pActors[v22].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v22].uActorHeight * -0.75); | |
1914 a4 = v25; | |
1915 break; | |
1916 } | |
1917 case OBJECT_Player: | |
1918 { | |
1919 LODWORD(v45) = pParty->vPosition.x; | |
1920 LODWORD(v44) = pParty->vPosition.y; | |
1921 v29 = a4; | |
1922 if ( !a4 ) | |
1923 v29 = pParty->sEyelevel; | |
1924 v28 = pParty->vPosition.z + v29; | |
1925 a4 = v28; | |
863 | 1926 break; |
862 | 1927 } |
1928 case OBJECT_Decoration: | |
1929 { | |
1930 v26 = v22; | |
1931 LODWORD(v45) = pLevelDecorations[v26].vPosition.x; | |
1932 v27 = pLevelDecorations[v26].vPosition.y; | |
1933 v28 = pLevelDecorations[v26].vPosition.z; | |
1934 LODWORD(v44) = v27; | |
1935 a4 = v28; | |
1936 break; | |
1937 } | |
1938 default: | |
1939 { | |
1940 a4 = 0; | |
1941 v44 = 0.0; | |
1942 v45 = 0.0; | |
1943 break; | |
1944 } | |
1945 case OBJECT_BModel: | |
1946 { | |
1947 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1948 { | |
849 | 1949 v23 = &pIndoor->pFaces[v22]; |
1950 v24 = v23->pBounding.y1; | |
1951 LODWORD(v45) = (v23->pBounding.x1 + v23->pBounding.x2) >> 1; | |
1952 LODWORD(v44) = (v24 + v23->pBounding.y2) >> 1; | |
1953 v25 = (v23->pBounding.z1 + v23->pBounding.z2) >> 1; | |
1954 a4 = v25; | |
1955 } | |
1956 break; | |
1957 } | |
0 | 1958 } |
862 | 1959 |
0 | 1960 v31 = (double)SLODWORD(v45) - (double)outx; |
1961 v42 = v31; | |
1962 v32 = (double)SLODWORD(v44) - (double)outy; | |
1963 v43 = v32; | |
1964 a4a = (double)a4 - (double)outz; | |
1965 v45 = v32 * v32; | |
1966 v44 = v31 * v31; | |
1967 v33 = sqrt(a4a * a4a + v44 + v45); | |
1968 if ( v33 <= 1.0 ) | |
1969 { | |
1970 v41.vDirection.x = 65536; | |
1971 v41.vDirection.y = 0; | |
1972 v41.vDirection.z = 0; | |
1973 v41.uDistance = 1; | |
1974 v41.uDistanceXZ = 1; | |
1975 v41.uYawAngle = 0; | |
1976 v41.uPitchAngle = 0; | |
1977 } | |
1978 else | |
1979 { | |
1980 v41.vDirection.x = (signed __int64)(1.0 / v33 * v42 * 65536.0); | |
1981 v41.vDirection.y = (signed __int64)(1.0 / v33 * v43 * 65536.0); | |
1982 v41.vDirection.z = (signed __int64)(1.0 / v33 * a4a * 65536.0); | |
1983 v41.uDistance = (signed __int64)v33; | |
1984 v41.uDistanceXZ = (signed __int64)sqrt(v44 + v45); | |
1985 v41.uYawAngle = stru_5C6E00->Atan2((signed __int64)v42, (signed __int64)v43); | |
1986 v41.uPitchAngle = stru_5C6E00->Atan2(v41.uDistanceXZ, (signed __int64)a4a); | |
1987 } | |
1988 result = pOut; | |
1989 memcpy(pOut, &v41, 0x1Cu); | |
1990 return result; | |
1991 } | |
1992 | |
1993 //----- (00404030) -------------------------------------------------------- | |
322 | 1994 void Actor::FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, AIDirection *a4) |
0 | 1995 { |
1996 unsigned int v4; // edi@1 | |
1997 unsigned int v5; // esi@1 | |
322 | 1998 //unsigned int result; // eax@2 |
0 | 1999 AIDirection *v7; // eax@3 |
2000 unsigned int v8; // ecx@3 | |
2001 Actor *v9; // ebx@3 | |
2002 AIDirection *v10; // esi@4 | |
2003 unsigned __int16 v11; // ax@5 | |
2004 AIDirection a3; // [sp+8h] [bp-38h]@4 | |
2005 AIDirection v13; // [sp+24h] [bp-1Ch]@4 | |
2006 | |
2007 v4 = uObjID; | |
2008 v5 = uActorID; | |
2009 if ( rand() % 100 >= 5 ) | |
2010 { | |
2011 v7 = a4; | |
2012 v8 = 0; | |
2013 v9 = &pActors[v5]; | |
2014 if ( !a4 ) | |
2015 { | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
2016 v10 = Actor::GetDirectionInfo(PID(OBJECT_Actor, v5), v4, &a3, 0); |
0 | 2017 v7 = &v13; |
2018 memcpy(&v13, v10, sizeof(v13)); | |
2019 v8 = 0; | |
2020 } | |
2021 v9->uYawAngle = LOWORD(v7->uYawAngle); | |
2022 v11 = LOWORD(v7->uPitchAngle); | |
2023 v9->uCurrentActionTime = v8; | |
2024 v9->vVelocity.z = v8; | |
2025 v9->vVelocity.y = v8; | |
2026 v9->vVelocity.x = v8; | |
2027 v9->uPitchAngle = v11; | |
2028 v9->uCurrentActionLength = 256; | |
2029 v9->uAIState = Interacting; | |
322 | 2030 v9->UpdateAnimation(); |
0 | 2031 } |
2032 else | |
414 | 2033 Actor::AI_Bored(v5, v4, a4); |
0 | 2034 } |
2035 | |
2036 //----- (00403F58) -------------------------------------------------------- | |
414 | 2037 void Actor::AI_StandOrBored(unsigned int uActorID, signed int uObjID, int uActionLength, AIDirection *a4) |
0 | 2038 { |
413 | 2039 if (rand() % 2) |
414 | 2040 AI_Bored(uActorID, uObjID, a4); |
413 | 2041 else |
414 | 2042 AI_Stand(uActorID, uObjID, uActionLength, a4); |
0 | 2043 } |
2044 | |
2045 //----- (00403EB6) -------------------------------------------------------- | |
413 | 2046 void Actor::AI_Stand(unsigned int uActorID, unsigned int object_to_face_pid, unsigned int uActionLength, AIDirection *a4) |
0 | 2047 { |
413 | 2048 assert(uActorID < uNumActors); |
2049 auto actor = pActors + uActorID; | |
2050 | |
2051 AIDirection a3; | |
2052 if (!a4) | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
2053 a4 = Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), object_to_face_pid, &a3, 0); |
0 | 2054 |
413 | 2055 actor->uAIState = Standing; |
2056 if (!uActionLength) | |
2057 actor->uCurrentActionLength = rand() % 256 + 256; | |
0 | 2058 else |
413 | 2059 actor->uCurrentActionLength = uActionLength; |
2060 actor->uCurrentActionTime = 0; | |
2061 actor->uYawAngle = a4->uYawAngle; | |
2062 actor->uPitchAngle = a4->uPitchAngle; | |
2063 actor->vVelocity.z = 0; | |
2064 actor->vVelocity.y = 0; | |
2065 actor->vVelocity.x = 0; | |
2066 actor->UpdateAnimation(); | |
0 | 2067 } |
2068 | |
2069 //----- (00403E61) -------------------------------------------------------- | |
2070 void __fastcall Actor::StandAwhile(unsigned int uActorID) | |
2071 { | |
2072 Actor *v1; // esi@1 | |
2073 | |
2074 v1 = &pActors[uActorID]; | |
2075 v1->uCurrentActionLength = rand() % 128 + 128; | |
2076 v1->uCurrentActionTime = 0; | |
2077 v1->uAIState = Standing; | |
2078 v1->vVelocity.z = 0; | |
2079 v1->vVelocity.y = 0; | |
2080 v1->vVelocity.x = 0; | |
2081 v1->UpdateAnimation(); | |
2082 } | |
2083 | |
2084 //----- (00403C6C) -------------------------------------------------------- | |
861 | 2085 void Actor::MeleeAttack(unsigned int uActorID, signed int sTargetPid, struct AIDirection *arg0) |
0 | 2086 { |
2087 Actor *v3; // ebx@1 | |
2088 char v4; // zf@1 | |
322 | 2089 //unsigned int result; // eax@3 |
0 | 2090 AIDirection *v6; // esi@6 |
2091 AIDirection *v7; // edi@6 | |
2092 signed int v8; // eax@7 | |
2093 double v9; // st7@9 | |
2094 Vec3_int_ v10; // ST04_12@9 | |
322 | 2095 //int v11; // eax@10 |
0 | 2096 AIDirection *v12; // eax@11 |
2097 unsigned int v13; // esi@11 | |
2098 AIDirection *v14; // esi@12 | |
2099 SpriteFrame *v15; // ecx@13 | |
2100 __int16 v16; // ax@13 | |
2101 unsigned int v17; // ecx@13 | |
2102 signed __int64 v18; // qax@13 | |
2103 AIDirection a3; // [sp+Ch] [bp-48h]@12 | |
2104 AIDirection v20; // [sp+28h] [bp-2Ch]@12 | |
2105 unsigned int v21; // [sp+44h] [bp-10h]@9 | |
848 | 2106 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 2107 int v23; // [sp+4Ch] [bp-8h]@6 |
2108 unsigned int v24; // [sp+50h] [bp-4h]@1 | |
2109 unsigned int v25; // [sp+5Ch] [bp+8h]@13 | |
2110 | |
2111 v3 = &pActors[uActorID]; | |
848 | 2112 //a2 = edx0; |
0 | 2113 v4 = v3->pMonsterInfo.uMovementType == 5; |
2114 v24 = uActorID; | |
2115 if ( v4 && v3->pMonsterInfo.uAIType == 1 ) | |
2116 { | |
848 | 2117 Actor::AI_Stand(uActorID, sTargetPid, 0, arg0); |
322 | 2118 return; |
0 | 2119 } |
322 | 2120 |
848 | 2121 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) |
849 | 2122 { |
2123 v8 = PID_ID(sTargetPid); | |
2124 v6 = (AIDirection *)pActors[v8].vPosition.x; | |
2125 v7 = (AIDirection *)pActors[v8].vPosition.y; | |
2126 v23 = (signed __int64)((double)pActors[v8].uActorHeight * 0.75 + (double)pActors[v8].vPosition.z); | |
2127 } | |
2128 else if ( PID_TYPE(sTargetPid) == OBJECT_Player) | |
2129 { | |
2130 v6 = (AIDirection *)pParty->vPosition.x; | |
2131 v7 = (AIDirection *)pParty->vPosition.y; | |
2132 v23 = pParty->vPosition.z + pParty->sEyelevel; | |
2133 } | |
2134 else | |
2135 { | |
2136 v6 = arg0; | |
2137 v7 = arg0; | |
2138 } | |
2139 v21 = v3->uActorHeight; | |
2140 v9 = (double)(signed int)v21 * 0.75; | |
2141 v21 = v3->vPosition.z; | |
2142 v10.z = (signed __int64)(v9 + (double)(signed int)v21); | |
2143 v10.y = v3->vPosition.y; | |
2144 v10.x = v3->vPosition.x; | |
2145 if ( sub_407A1C((int)v6, (int)v7, v23, v10) ) | |
2146 { | |
2147 v12 = arg0; | |
2148 v13 = 0; | |
2149 if ( !arg0 ) | |
0 | 2150 { |
849 | 2151 v14 = Actor::GetDirectionInfo(PID(OBJECT_Actor, v24), sTargetPid, &a3, 0); |
0 | 2152 v12 = &v20; |
2153 memcpy(&v20, v14, sizeof(v20)); | |
2154 v13 = 0; | |
849 | 2155 } |
2156 v15 = pSpriteFrameTable->pSpriteSFrames; | |
2157 v3->uYawAngle = LOWORD(v12->uYawAngle); | |
2158 v16 = v15[v3->pSpriteIDs[ANIM_AtkMelee]].uAnimLength; | |
2159 v17 = v24; | |
2160 v3->uCurrentActionLength = 8 * v16; | |
2161 v3->uCurrentActionTime = v13; | |
2162 v3->uAIState = AttackingMelee; | |
2163 Actor::PlaySound(v17, 0); | |
2164 LODWORD(v18) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2165 v25 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2166 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v13 | |
2167 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v13 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v13) ) | |
2168 { | |
2169 LODWORD(v18) = 2 * v18; | |
0 | 2170 v25 = v18; |
849 | 2171 } |
2172 if ( pParty->bTurnBasedModeOn != 1 ) | |
0 | 2173 v18 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)v25 * 2.133333333333333); |
849 | 2174 v3->pMonsterInfo.uRecoveryTime = v18; |
2175 v3->vVelocity.z = v13; | |
2176 v3->vVelocity.y = v13; | |
2177 v3->vVelocity.x = v13; | |
2178 v3->UpdateAnimation(); | |
2179 } | |
2180 else | |
860 | 2181 Actor::Pursue1(v24, sTargetPid, rand() % 2, 64, arg0); |
0 | 2182 } |
2183 | |
2184 //----- (00438CF3) -------------------------------------------------------- | |
322 | 2185 void Actor::ApplyFineForKillingPeasant(unsigned int uActorID) |
0 | 2186 { |
2187 unsigned int v1; // esi@1 | |
2188 unsigned int v2; // edi@2 | |
2189 char v3; // bl@3 | |
322 | 2190 //char *v4; // ecx@16 |
2191 //signed int v5; // eax@18 | |
0 | 2192 Player **ppPlayers; // esi@20 |
2193 | |
2194 v1 = uLevelMapStatsID; | |
322 | 2195 if ( !uLevelMapStatsID || !pActors[uActorID].IsPeasant()) |
0 | 2196 return; |
322 | 2197 |
2198 v2 = uActorID; | |
0 | 2199 v3 = 1; |
2200 if ( v1 != 5 ) | |
2201 { | |
2202 if ( v1 == 6 || v1 == 7 ) | |
2203 { | |
484 | 2204 _449B57_test_bit(pParty->_quest_bits, 99); |
2205 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 100) ) | |
0 | 2206 return; |
2207 goto LABEL_12; | |
2208 } | |
2209 if ( v1 != 8 ) | |
2210 goto LABEL_12; | |
2211 } | |
484 | 2212 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 99) ) |
0 | 2213 v3 = 0; |
484 | 2214 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 100) ) |
0 | 2215 v3 = 1; |
2216 if ( v3 ) | |
2217 { | |
2218 LABEL_12: | |
322 | 2219 pParty->uFine += 100 * (pMapStats->pInfos[uLevelMapStatsID]._steal_perm + pActors[v2].pMonsterInfo.uLevel + GetPartyReputation()); |
0 | 2220 if ( pParty->uFine < 0 ) |
2221 pParty->uFine = 0; | |
2222 if ( pParty->uFine > 4000000 ) | |
2223 pParty->uFine = 4000000; | |
322 | 2224 |
2225 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
2226 { | |
2227 if (pOutdoor->ddm.uReputation < 10000) | |
2228 pOutdoor->ddm.uReputation++; | |
2229 } | |
2230 else if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
2231 { | |
2232 if (pIndoor->dlv.uReputation < 10000) | |
2233 pIndoor->dlv.uReputation++; | |
2234 } | |
2235 else assert(false); | |
2236 | |
0 | 2237 ppPlayers = &pPlayers[1]; |
2238 do | |
2239 { | |
2240 if ( pParty->uFine ) | |
2241 { | |
484 | 2242 if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)(*ppPlayers)->_guilds_member_bits, 1) ) |
2243 _449B7E_toggle_bit((unsigned char *)(*ppPlayers)->_guilds_member_bits, 1, 1u); | |
0 | 2244 } |
2245 ++ppPlayers; | |
2246 } | |
2247 while ( (signed int)ppPlayers <= (signed int)&pPlayers[4] ); | |
2248 } | |
2249 } | |
2250 | |
2251 //----- (0043AE80) -------------------------------------------------------- | |
322 | 2252 void Actor::AddBloodsplatOnDamageOverlay(unsigned int uActorID, int a2, signed int a3) |
0 | 2253 { |
2254 int result; // eax@1 | |
2255 unsigned int v4; // esi@1 | |
2256 int v5; // [sp-14h] [bp-18h]@3 | |
2257 unsigned int v6; // [sp-10h] [bp-14h]@3 | |
2258 int v7; // [sp-Ch] [bp-10h]@3 | |
2259 int v8; // [sp-8h] [bp-Ch]@3 | |
2260 __int16 v9; // [sp-4h] [bp-8h]@3 | |
2261 | |
2262 result = a2 - 1; | |
862 | 2263 v4 = PID(OBJECT_Actor,uActorID); |
0 | 2264 switch ( a2 ) |
2265 { | |
2266 case 1: | |
2267 if ( a3 ) | |
2268 { | |
2269 v9 = 0; | |
2270 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2271 v7 = 0; | |
2272 LOWORD(v6) = v4; | |
2273 v5 = 904; | |
2274 goto LABEL_16; | |
2275 } | |
322 | 2276 return; |
0 | 2277 case 2: |
2278 if ( a3 ) | |
2279 { | |
2280 v9 = 0; | |
2281 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2282 v7 = 0; | |
2283 LOWORD(v6) = v4; | |
2284 v5 = 905; | |
2285 goto LABEL_16; | |
2286 } | |
322 | 2287 return; |
0 | 2288 case 3: |
2289 if ( a3 ) | |
2290 { | |
2291 v9 = 0; | |
2292 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2293 v7 = 0; | |
2294 LOWORD(v6) = v4; | |
2295 v5 = 906; | |
2296 goto LABEL_16; | |
2297 } | |
322 | 2298 return; |
0 | 2299 case 4: |
2300 if ( a3 ) | |
2301 { | |
2302 v9 = 0; | |
2303 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2304 v7 = 0; | |
2305 LOWORD(v6) = v4; | |
2306 v5 = 907; | |
2307 goto LABEL_16; | |
2308 } | |
322 | 2309 return; |
0 | 2310 case 5: |
2311 v9 = 4; | |
2312 v8 = 65536; | |
2313 v7 = 0; | |
862 | 2314 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2315 v5 = 901; |
2316 goto LABEL_16; | |
2317 case 6: | |
2318 v9 = 4; | |
2319 v8 = 65536; | |
2320 v7 = 0; | |
862 | 2321 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2322 v5 = 902; |
2323 goto LABEL_16; | |
2324 case 7: | |
2325 v9 = 4; | |
2326 v8 = 65536; | |
2327 v7 = 0; | |
862 | 2328 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2329 v5 = 903; |
2330 goto LABEL_16; | |
2331 case 8: | |
2332 v9 = 4; | |
2333 v8 = 65536; | |
2334 v7 = 0; | |
862 | 2335 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2336 v5 = 900; |
2337 goto LABEL_16; | |
2338 case 9: | |
2339 v9 = 4; | |
2340 v8 = 65536; | |
2341 v7 = 0; | |
862 | 2342 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2343 v5 = 909; |
2344 goto LABEL_16; | |
2345 case 10: | |
2346 v9 = 4; | |
2347 v8 = 65536; | |
2348 v7 = 0; | |
862 | 2349 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2350 v5 = 908; |
2351 LABEL_16: | |
2352 result = pOtherOverlayList->_4418B6(v5, v6, v7, v8, v9); | |
2353 break; | |
2354 default: | |
322 | 2355 return; |
0 | 2356 } |
322 | 2357 return; |
0 | 2358 } |
2359 | |
2360 //----- (0043B3E0) -------------------------------------------------------- | |
2361 int Actor::_43B3E0_CalcDamage(Actor *a1, signed int a2) | |
2362 { | |
2363 signed int v2; // ebp@1 | |
2364 int v3; // eax@9 | |
2365 signed int v4; // edi@9 | |
2366 int v5; // esi@9 | |
2367 int v6; // ebx@11 | |
2368 unsigned __int16 v8; // si@21 | |
2369 int v9; // edi@21 | |
2370 signed int v10; // eax@23 | |
2371 int v11; // [sp+10h] [bp-4h]@1 | |
2372 | |
2373 v2 = 0; | |
2374 v11 = 0; | |
2375 if ( a2 ) | |
2376 { | |
2377 if ( a2 == 1 ) | |
2378 { | |
2379 v3 = a1->pMonsterInfo.uAttack2DamageDiceRolls; | |
2380 v4 = a1->pMonsterInfo.uAttack2DamageDiceSides; | |
2381 v5 = a1->pMonsterInfo.uAttack2DamageBonus; | |
2382 } | |
2383 else | |
2384 { | |
2385 if ( a2 <= 1 ) | |
2386 return 0; | |
2387 if ( a2 <= 3 ) | |
2388 { | |
2389 if ( a2 == 2 ) | |
2390 { | |
2391 v8 = a1->pMonsterInfo.uSpellSkillAndMastery1; | |
2392 v9 = a1->pMonsterInfo.uSpell1ID; | |
2393 } | |
2394 else | |
2395 { | |
2396 v8 = a1->pMonsterInfo.uSpellSkillAndMastery2; | |
2397 v9 = a1->pMonsterInfo.uSpell2ID; | |
2398 } | |
2399 v10 = SkillToMastery(v8); | |
2400 return _43AFE3_calc_spell_damage(v9, v8 & 0x3F, v10, 0); | |
2401 } | |
2402 if ( a2 != 4 ) | |
2403 return 0; | |
2404 v3 = a1->pMonsterInfo.uSpecialAbilityDamageDiceRolls; | |
2405 v4 = a1->pMonsterInfo.uSpecialAbilityDamageDiceSides; | |
2406 v5 = a1->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
2407 } | |
2408 } | |
2409 else | |
2410 { | |
2411 if ( (signed __int64)a1->pActorBuffs[14].uExpireTime > 0 ) | |
2412 v2 = a1->pActorBuffs[14].uPower; | |
2413 if ( (signed __int64)a1->pActorBuffs[18].uExpireTime > 0 && a1->pActorBuffs[18].uPower > v2 ) | |
2414 v2 = a1->pActorBuffs[18].uPower; | |
2415 if ( (signed __int64)a1->pActorBuffs[21].uExpireTime > 0 ) | |
2416 v2 += a1->pActorBuffs[21].uPower; | |
2417 v3 = a1->pMonsterInfo.uAttack1DamageDiceRolls; | |
2418 v4 = a1->pMonsterInfo.uAttack1DamageDiceSides; | |
2419 v5 = a1->pMonsterInfo.uAttack1DamageBonus; | |
2420 } | |
2421 if ( v3 > 0 ) | |
2422 { | |
2423 v6 = v3; | |
2424 do | |
2425 { | |
2426 --v6; | |
2427 v11 += rand() % v4 + 1; | |
2428 } | |
2429 while ( v6 ); | |
2430 } | |
2431 return v11 + v5 + v2; | |
2432 } | |
2433 | |
2434 //----- (00438B9B) -------------------------------------------------------- | |
322 | 2435 bool Actor::IsPeasant() |
0 | 2436 { |
2437 unsigned int v1; // eax@1 | |
2438 | |
2439 v1 = this->uAlly; | |
2440 if ( !v1 ) | |
2441 v1 = (this->pMonsterInfo.uID - 1) / 3 + 1; | |
2442 return (signed int)v1 >= 39 && (signed int)v1 <= 44 | |
2443 || (signed int)v1 >= 45 && (signed int)v1 <= 50 | |
2444 || (signed int)v1 >= 51 && (signed int)v1 <= 62 | |
2445 || (signed int)v1 >= 78 && (signed int)v1 <= 83; | |
2446 } | |
2447 | |
2448 //----- (0042EBEE) -------------------------------------------------------- | |
2449 bool Actor::StealFrom(unsigned int uActorID) | |
2450 { | |
2451 unsigned int v1; // esi@1 | |
2452 Player *pPlayer; // edi@1 | |
2453 bool result; // eax@1 | |
2454 int v4; // ebx@2 | |
2455 unsigned int v5; // eax@2 | |
2456 DDM_DLV_Header *v6; // esi@4 | |
2457 unsigned int v7; // [sp+8h] [bp-4h]@1 | |
2458 int v8; // [sp+8h] [bp-4h]@6 | |
2459 | |
2460 v1 = uActiveCharacter; | |
2461 v7 = uActorID; | |
243 | 2462 pPlayer = &pParty->pPlayers[uActiveCharacter-1]; |
0 | 2463 result = pPlayer->CanAct(); |
2464 if ( result ) | |
2465 { | |
924 | 2466 pCastSpellInfo->_427D48(v1); |
0 | 2467 v4 = 0; |
2468 v5 = pMapStats->GetMapInfo(pCurrentMapName); | |
2469 if ( v5 ) | |
2470 v4 = pMapStats->pInfos[v5]._steal_perm; | |
2471 v6 = &pOutdoor->ddm; | |
2472 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor) | |
2473 v6 = &pIndoor->dlv; | |
2474 pPlayer->StealFromActor(v7, v4, v6->uReputation++); | |
2475 v8 = pPlayer->GetAttackRecoveryTime(0); | |
2476 if ( v8 < 30 ) | |
2477 v8 = 30; | |
2478 if ( !pParty->bTurnBasedModeOn ) | |
2479 pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)v8 * 2.133333333333333)); | |
2480 pTurnEngine->_40471C(); | |
2481 result = 1; | |
2482 } | |
2483 return result; | |
2484 } | |
2485 | |
2486 //----- (00403A60) -------------------------------------------------------- | |
861 | 2487 void Actor::SpellAttack2(unsigned int uActorID, signed int edx0, AIDirection *pDir) |
0 | 2488 { |
2489 Actor *v3; // ebx@1 | |
2490 AIDirection *v4; // esi@3 | |
2491 AIDirection *v5; // edi@3 | |
2492 signed int v6; // eax@4 | |
2493 Vec3_int_ v7; // ST04_12@6 | |
322 | 2494 //unsigned int result; // eax@7 |
0 | 2495 AIDirection *v9; // eax@8 |
2496 unsigned int v10; // esi@8 | |
2497 AIDirection *v11; // esi@9 | |
2498 SpriteFrame *v12; // ecx@10 | |
2499 __int16 v13; // ax@10 | |
2500 unsigned int v14; // ecx@10 | |
2501 unsigned int v15; // eax@10 | |
2502 signed int v16; // ecx@17 | |
2503 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
2504 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
2505 int v19; // [sp+44h] [bp-10h]@6 | |
2506 signed int a2; // [sp+48h] [bp-Ch]@1 | |
2507 int v21; // [sp+4Ch] [bp-8h]@3 | |
2508 unsigned int v22; // [sp+50h] [bp-4h]@1 | |
2509 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
2510 | |
2511 v22 = uActorID; | |
2512 v3 = &pActors[uActorID]; | |
2513 a2 = edx0; | |
848 | 2514 if ( PID_TYPE(edx0) == OBJECT_Actor) |
0 | 2515 { |
848 | 2516 v6 = PID_ID(edx0); |
0 | 2517 v4 = (AIDirection *)pActors[v6].vPosition.x; |
2518 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
2519 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2520 } | |
2521 else | |
2522 { | |
848 | 2523 if ( PID_TYPE(edx0) == OBJECT_Player) |
0 | 2524 { |
2525 v4 = (AIDirection *)pParty->vPosition.x; | |
2526 v5 = (AIDirection *)pParty->vPosition.y; | |
2527 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
2528 } | |
2529 else | |
2530 { | |
2531 v4 = pDir; | |
2532 v5 = pDir; | |
2533 } | |
2534 } | |
2535 v19 = v3->uActorHeight; | |
2536 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
2537 v7.y = v3->vPosition.y; | |
2538 v7.x = v3->vPosition.x; | |
2539 if ( sub_407A1C((int)v4, (int)v5, v21, v7) ) | |
2540 { | |
2541 v9 = pDir; | |
2542 v10 = 0; | |
2543 if ( !pDir ) | |
2544 { | |
862 | 2545 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v22), a2, &a3, 0); |
0 | 2546 v9 = &v18; |
2547 memcpy(&v18, v11, sizeof(v18)); | |
2548 v10 = 0; | |
2549 } | |
2550 v12 = pSpriteFrameTable->pSpriteSFrames; | |
2551 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 2552 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2553 v14 = v22; |
2554 v3->uCurrentActionLength = 8 * v13; | |
2555 v3->uCurrentActionTime = v10; | |
2556 v3->uAIState = AttackingRanged4; | |
2557 Actor::PlaySound(v14, 0); | |
2558 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2559 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2560 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
2561 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
2562 { | |
2563 v15 *= 2; | |
2564 pDira = v15; | |
2565 } | |
2566 if ( pParty->bTurnBasedModeOn == 1 ) | |
2567 v3->pMonsterInfo.uRecoveryTime = v15; | |
2568 else | |
2569 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
2570 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
2571 * (double)(signed int)pDira | |
2572 * -2.133333333333333); | |
2573 v16 = v3->pMonsterInfo.uSpell2ID; | |
2574 v3->vVelocity.z = v10; | |
2575 v3->vVelocity.y = v10; | |
2576 v3->vVelocity.x = v10; | |
2577 if ( sub_42FB5C(v16) ) | |
2578 { | |
2579 v3->uCurrentActionLength = 64; | |
2580 v3->uCurrentActionTime = v10; | |
2581 v3->uAIState = Fidgeting; | |
322 | 2582 v3->UpdateAnimation(); |
0 | 2583 v3->uAIState = AttackingRanged4; |
2584 } | |
2585 else | |
322 | 2586 v3->UpdateAnimation(); |
0 | 2587 } |
2588 else | |
860 | 2589 Actor::Pursue1(v22, a2, v22, 64, pDir); |
0 | 2590 } |
2591 | |
2592 //----- (00403854) -------------------------------------------------------- | |
861 | 2593 void Actor::SpellAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 2594 { |
2595 Actor *v3; // ebx@1 | |
2596 AIDirection *v4; // esi@3 | |
2597 AIDirection *v5; // edi@3 | |
2598 signed int v6; // eax@4 | |
2599 Vec3_int_ v7; // ST04_12@6 | |
322 | 2600 //unsigned int result; // eax@7 |
0 | 2601 AIDirection *v9; // eax@8 |
2602 unsigned int v10; // esi@8 | |
2603 AIDirection *v11; // esi@9 | |
2604 SpriteFrame *v12; // ecx@10 | |
2605 __int16 v13; // ax@10 | |
2606 unsigned int v14; // ecx@10 | |
2607 unsigned int v15; // eax@10 | |
2608 signed int v16; // ecx@17 | |
2609 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
2610 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
2611 int v19; // [sp+44h] [bp-10h]@6 | |
848 | 2612 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 2613 int v21; // [sp+4Ch] [bp-8h]@3 |
2614 unsigned int v22; // [sp+50h] [bp-4h]@1 | |
2615 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
2616 | |
2617 v22 = uActorID; | |
2618 v3 = &pActors[uActorID]; | |
848 | 2619 //a2 = edx0; |
2620 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 2621 { |
848 | 2622 v6 = PID_ID(sTargetPid); |
0 | 2623 v4 = (AIDirection *)pActors[v6].vPosition.x; |
2624 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
2625 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2626 } | |
2627 else | |
2628 { | |
848 | 2629 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 2630 { |
2631 v4 = (AIDirection *)pParty->vPosition.x; | |
2632 v5 = (AIDirection *)pParty->vPosition.y; | |
2633 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
2634 } | |
2635 else | |
2636 { | |
2637 v4 = pDir; | |
2638 v5 = pDir; | |
2639 } | |
2640 } | |
2641 v19 = v3->uActorHeight; | |
2642 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
2643 v7.y = v3->vPosition.y; | |
2644 v7.x = v3->vPosition.x; | |
2645 if ( sub_407A1C((int)v4, (int)v5, v21, v7) ) | |
2646 { | |
2647 v9 = pDir; | |
2648 v10 = 0; | |
2649 if ( !pDir ) | |
2650 { | |
862 | 2651 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v22), sTargetPid, &a3, 0); |
0 | 2652 v9 = &v18; |
2653 memcpy(&v18, v11, sizeof(v18)); | |
2654 v10 = 0; | |
2655 } | |
2656 v12 = pSpriteFrameTable->pSpriteSFrames; | |
2657 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 2658 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2659 v14 = v22; |
2660 v3->uCurrentActionLength = 8 * v13; | |
2661 v3->uCurrentActionTime = v10; | |
2662 v3->uAIState = AttackingRanged3; | |
2663 Actor::PlaySound(v14, 0); | |
2664 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2665 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2666 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
2667 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
2668 { | |
2669 v15 *= 2; | |
2670 pDira = v15; | |
2671 } | |
2672 if ( pParty->bTurnBasedModeOn == 1 ) | |
2673 v3->pMonsterInfo.uRecoveryTime = v15; | |
2674 else | |
2675 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
2676 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
2677 * (double)(signed int)pDira | |
2678 * -2.133333333333333); | |
2679 v16 = v3->pMonsterInfo.uSpell1ID; | |
2680 v3->vVelocity.z = v10; | |
2681 v3->vVelocity.y = v10; | |
2682 v3->vVelocity.x = v10; | |
2683 if ( sub_42FB5C(v16) ) | |
2684 { | |
2685 v3->uCurrentActionLength = 64; | |
2686 v3->uCurrentActionTime = v10; | |
2687 v3->uAIState = Fidgeting; | |
322 | 2688 v3->UpdateAnimation(); |
0 | 2689 v3->uAIState = AttackingRanged3; |
2690 } | |
2691 else | |
322 | 2692 v3->UpdateAnimation(); |
0 | 2693 } |
2694 else | |
860 | 2695 Actor::Pursue1(v22, sTargetPid, v22, 64, pDir); |
0 | 2696 } |
2697 | |
2698 //----- (0040368B) -------------------------------------------------------- | |
861 | 2699 void Actor::MissileAttack2(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 2700 { |
2701 Actor *v3; // ebx@1 | |
2702 AIDirection *v4; // esi@3 | |
2703 AIDirection *v5; // edi@3 | |
2704 signed int v6; // eax@4 | |
2705 Vec3_int_ v7; // ST04_12@6 | |
322 | 2706 //unsigned int result; // eax@7 |
0 | 2707 AIDirection *v9; // eax@8 |
2708 unsigned int v10; // esi@8 | |
2709 AIDirection *v11; // esi@9 | |
2710 SpriteFrame *v12; // ecx@10 | |
2711 __int16 v13; // ax@10 | |
2712 unsigned int v14; // ecx@10 | |
2713 signed __int64 v15; // qax@10 | |
2714 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
2715 AIDirection v17; // [sp+28h] [bp-2Ch]@9 | |
2716 int v18; // [sp+44h] [bp-10h]@6 | |
848 | 2717 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 2718 int v20; // [sp+4Ch] [bp-8h]@3 |
2719 unsigned int v21; // [sp+50h] [bp-4h]@1 | |
2720 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
2721 | |
2722 v21 = uActorID; | |
2723 v3 = &pActors[uActorID]; | |
848 | 2724 //a2 = edx0; |
2725 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 2726 { |
848 | 2727 v6 = PID_ID(sTargetPid); |
0 | 2728 v4 = (AIDirection *)pActors[v6].vPosition.x; |
2729 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
2730 v20 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2731 } | |
2732 else | |
2733 { | |
848 | 2734 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 2735 { |
2736 v4 = (AIDirection *)pParty->vPosition.x; | |
2737 v5 = (AIDirection *)pParty->vPosition.y; | |
2738 v20 = pParty->vPosition.z + pParty->sEyelevel; | |
2739 } | |
2740 else | |
2741 { | |
2742 v4 = pDir; | |
2743 v5 = pDir; | |
2744 } | |
2745 } | |
2746 v18 = v3->uActorHeight; | |
2747 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v18 * -0.75); | |
2748 v7.y = v3->vPosition.y; | |
2749 v7.x = v3->vPosition.x; | |
2750 if ( sub_407A1C((int)v4, (int)v5, v20, v7) ) | |
2751 { | |
2752 v9 = pDir; | |
2753 v10 = 0; | |
2754 if ( !pDir ) | |
2755 { | |
862 | 2756 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v21), sTargetPid, &a3, 0); |
0 | 2757 v9 = &v17; |
2758 memcpy(&v17, v11, sizeof(v17)); | |
2759 v10 = 0; | |
2760 } | |
2761 v12 = pSpriteFrameTable->pSpriteSFrames; | |
2762 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 2763 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2764 v14 = v21; |
2765 v3->uCurrentActionLength = 8 * v13; | |
2766 v3->uCurrentActionTime = v10; | |
2767 v3->uAIState = AttackingRanged2; | |
2768 Actor::PlaySound(v14, 0); | |
2769 LODWORD(v15) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2770 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2771 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
2772 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
2773 { | |
2774 LODWORD(v15) = 2 * v15; | |
2775 pDira = v15; | |
2776 } | |
2777 if ( pParty->bTurnBasedModeOn != 1 ) | |
2778 v15 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)pDira * 2.133333333333333); | |
2779 v3->pMonsterInfo.uRecoveryTime = v15; | |
2780 v3->vVelocity.z = v10; | |
2781 v3->vVelocity.y = v10; | |
2782 v3->vVelocity.x = v10; | |
322 | 2783 v3->UpdateAnimation(); |
0 | 2784 } |
2785 else | |
860 | 2786 Actor::Pursue1(v21, sTargetPid, v21, 64, pDir); |
0 | 2787 } |
2788 | |
2789 //----- (00403476) -------------------------------------------------------- | |
861 | 2790 void Actor::MissileAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 2791 { |
2792 Actor *v3; // ebx@1 | |
2793 int v4; // esi@3 | |
2794 int v5; // edi@3 | |
2795 signed int v6; // eax@4 | |
2796 Vec3_int_ v7; // ST04_12@6 | |
2797 unsigned char v8[12]; // ST04_12@7 | |
322 | 2798 //unsigned int result; // eax@8 |
0 | 2799 AIDirection *v10; // eax@9 |
2800 unsigned int v11; // esi@9 | |
2801 AIDirection *v12; // esi@10 | |
2802 SpriteFrame *v13; // ecx@11 | |
2803 __int16 v14; // ax@11 | |
2804 unsigned int v15; // ecx@11 | |
2805 unsigned int v16; // eax@11 | |
2806 AIDirection a3; // [sp+Ch] [bp-48h]@10 | |
2807 AIDirection v18; // [sp+28h] [bp-2Ch]@10 | |
2808 int v19; // [sp+44h] [bp-10h]@6 | |
848 | 2809 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 2810 unsigned int v21; // [sp+4Ch] [bp-8h]@1 |
2811 int v22; // [sp+50h] [bp-4h]@3 | |
2812 unsigned int pDira; // [sp+5Ch] [bp+8h]@11 | |
2813 | |
2814 v21 = uActorID; | |
2815 v3 = &pActors[uActorID]; | |
848 | 2816 //a2 = edx0; |
2817 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 2818 { |
848 | 2819 v6 = PID_ID(sTargetPid); |
0 | 2820 v4 = pActors[v6].vPosition.x; |
2821 v5 = pActors[v6].vPosition.y; | |
2822 v22 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2823 } | |
2824 else | |
2825 { | |
848 | 2826 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 2827 { |
2828 v4 = pParty->vPosition.x; | |
2829 v5 = pParty->vPosition.y; | |
2830 v22 = pParty->vPosition.z + pParty->sEyelevel; | |
2831 } | |
2832 else | |
2833 { | |
2834 v4 = (int)pDir; | |
2835 v5 = (int)pDir; | |
2836 } | |
2837 } | |
2838 v19 = v3->uActorHeight; | |
2839 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
2840 v7.y = v3->vPosition.y; | |
2841 v7.x = v3->vPosition.x; | |
2842 if ( sub_407A1C(v4, v5, v22, v7) | |
2843 || (*(unsigned int *)&v8[8] = v22, | |
2844 v19 = v3->uActorHeight, | |
2845 *(_QWORD *)v8 = __PAIR__(v5, v4), | |
2846 sub_407A1C( | |
2847 v3->vPosition.x, | |
2848 v3->vPosition.y, | |
2849 v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75), | |
2850 *(Vec3_int_ *)v8)) ) | |
2851 { | |
2852 v10 = pDir; | |
2853 v11 = 0; | |
2854 if ( !pDir ) | |
2855 { | |
862 | 2856 v12 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v21), sTargetPid, &a3, 0); |
0 | 2857 v10 = &v18; |
2858 memcpy(&v18, v12, sizeof(v18)); | |
2859 v11 = 0; | |
2860 } | |
2861 v13 = pSpriteFrameTable->pSpriteSFrames; | |
2862 v3->uYawAngle = LOWORD(v10->uYawAngle); | |
319 | 2863 v14 = v13[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2864 v15 = v21; |
2865 v3->uCurrentActionLength = 8 * v14; | |
2866 v3->uCurrentActionTime = v11; | |
2867 v3->uAIState = AttackingRanged1; | |
2868 Actor::PlaySound(v15, 0); | |
2869 v16 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2870 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2871 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v11 | |
2872 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v11 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v11) ) | |
2873 { | |
2874 v16 *= 2; | |
2875 pDira = v16; | |
2876 } | |
2877 if ( pParty->bTurnBasedModeOn == 1 ) | |
2878 v3->pMonsterInfo.uRecoveryTime = v16; | |
2879 else | |
2880 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
2881 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
2882 * (double)(signed int)pDira | |
2883 * -2.133333333333333); | |
2884 v3->vVelocity.z = v11; | |
2885 v3->vVelocity.y = v11; | |
2886 v3->vVelocity.x = v11; | |
322 | 2887 v3->UpdateAnimation(); |
0 | 2888 } |
2889 else | |
860 | 2890 Actor::Pursue1(v21, sTargetPid, v21, 64, pDir); |
0 | 2891 } |
2892 | |
2893 //----- (004032B2) -------------------------------------------------------- | |
322 | 2894 void Actor::_4032B2(unsigned int a1, unsigned int a2, int a3, int uActionLength) |
0 | 2895 { |
2896 unsigned int v4; // edi@1 | |
2897 Actor *v5; // esi@1 | |
2898 int v6; // ebx@1 | |
2899 int v7; // ST08_4@1 | |
2900 int v8; // eax@1 | |
2901 unsigned int v9; // ebx@11 | |
2902 int v10; // ebx@13 | |
2903 signed __int16 v11; // cx@17 | |
2904 unsigned int v12; // [sp-8h] [bp-44h]@10 | |
2905 AIDirection *v13; // [sp-4h] [bp-40h]@10 | |
2906 AIDirection v14; // [sp+Ch] [bp-30h]@7 | |
2907 int v15; // [sp+28h] [bp-14h]@11 | |
2908 unsigned int v16; // [sp+2Ch] [bp-10h]@1 | |
2909 int y; // [sp+30h] [bp-Ch]@1 | |
2910 unsigned int uActorID; // [sp+34h] [bp-8h]@1 | |
2911 int v19; // [sp+38h] [bp-4h]@1 | |
2912 | |
414 | 2913 //v14 never filled, maybe it is passed to function but optimized away as local variable |
2914 | |
0 | 2915 uActorID = a1; |
2916 v4 = a1; | |
2917 v5 = &pActors[a1]; | |
2918 v16 = a2; | |
2919 v6 = v5->vInitialPosition.x - v5->vPosition.x; | |
2920 v7 = v5->vInitialPosition.x - v5->vPosition.x; | |
2921 y = v5->vInitialPosition.y - v5->vPosition.y; | |
2922 v19 = abs(v7); | |
2923 v8 = abs(y); | |
2924 if ( v19 <= v8 ) | |
2925 v19 = v8 + (v19 >> 1); | |
2926 else | |
2927 v19 += v8 >> 1; | |
2928 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2929 { | |
2930 if ( !uActionLength ) | |
2931 uActionLength = 256; | |
414 | 2932 Actor::AI_StandOrBored(uActorID, OBJECT_Player, uActionLength, &v14); |
0 | 2933 return; |
2934 } | |
2935 if ( pActors[v4].pMonsterInfo.uMovementType == 3 && v19 < 128 ) | |
2936 { | |
2937 v13 = &v14; | |
2938 v12 = 256; | |
413 | 2939 Actor::AI_Stand(uActorID, v16, v12, v13); |
0 | 2940 return; |
2941 } | |
2942 v15 = (rand() & 0xF) << 12; | |
2943 v19 += (unsigned __int64)(v15 * (signed __int64)a3) >> 16; | |
2944 v9 = (stru_5C6E00->uIntegerDoublePi - 1) & stru_5C6E00->Atan2(v6, y); | |
2945 if ( rand() % 100 < 25 ) | |
2946 { | |
2947 Actor::StandAwhile(uActorID); | |
2948 return; | |
2949 } | |
2950 v10 = v9 + rand() % 256 - 128; | |
2951 if ( abs(v10 - v5->uYawAngle) > 256 && !(BYTE2(v5->uAttributes) & 0x20) ) | |
2952 { | |
2953 v13 = &v14; | |
2954 v12 = 256; | |
413 | 2955 Actor::AI_Stand(uActorID, v16, v12, v13); |
245 | 2956 return; |
0 | 2957 } |
2958 v11 = v5->uMovementSpeed; | |
2959 v5->uYawAngle = v10; | |
2960 if ( v11 ) | |
2961 v5->uCurrentActionLength = 32 * v19 / v11; | |
2962 else | |
2963 v5->uCurrentActionLength = 0; | |
2964 v5->uCurrentActionTime = 0; | |
2965 v5->uAIState = Tethered; | |
2966 if ( rand() % 100 < 2 ) | |
2967 Actor::PlaySound(uActorID, 3u); | |
2968 v5->UpdateAnimation(); | |
2969 } | |
2970 | |
2971 //----- (004031C1) -------------------------------------------------------- | |
2972 char __fastcall Actor::_4031C1_update_job(unsigned int uActorID, signed int a2, int a3) | |
2973 { | |
2974 unsigned int v3; // edi@1 | |
2975 Actor *v4; // esi@1 | |
2976 ActorJob *v5; // eax@1 | |
2977 signed int v6; // edx@2 | |
2978 ActorJob *v7; // eax@2 | |
2979 signed int v8; // edi@2 | |
82 | 2980 ActorJob *v9; // ecx@2 |
0 | 2981 __int16 v10; // cx@15 |
2982 signed int v12; // [sp+8h] [bp-4h]@1 | |
2983 | |
2984 v3 = uActorID; | |
2985 v12 = a2; | |
2986 v4 = &pActors[uActorID]; | |
2987 v5 = (ActorJob *)pActors[uActorID].CanAct(); | |
2988 if ( v5 ) | |
2989 { | |
2990 v6 = 65535; | |
2991 v7 = &v4->pScheduledJobs[v3]; | |
2992 v8 = 7; | |
82 | 2993 v9 = &v7[7];//(char *)&v7[7].uHour; |
2994 while ( !(v9->uAttributes & 1) || v9->uHour > v12 ) | |
0 | 2995 { |
2996 --v8; | |
82 | 2997 --v9; |
0 | 2998 if ( v8 < 0 ) |
82 | 2999 break; |
0 | 3000 } |
82 | 3001 if( v8 >= 0 ) |
3002 v6 = v8; | |
0 | 3003 if ( !v8 && v6 == 65535 ) |
3004 v6 = 7; | |
3005 v5 = &v7[v6]; | |
3006 if ( v4->vInitialPosition.x != v5->vPos.x | |
3007 || v4->vInitialPosition.y != v5->vPos.y | |
3008 || v4->vInitialPosition.z != v5->vPos.z | |
3009 || v4->pMonsterInfo.uMovementType != v5->uAction ) | |
3010 { | |
3011 v4->vInitialPosition.x = v5->vPos.x; | |
3012 v4->vInitialPosition.y = v5->vPos.y; | |
3013 v10 = v5->vPos.z; | |
3014 v4->vInitialPosition.z = v10; | |
3015 LOBYTE(v5) = v5->uAction; | |
3016 v4->pMonsterInfo.uMovementType = (unsigned __int8)v5; | |
3017 if ( a3 == 1 ) | |
3018 { | |
3019 v4->vPosition.x = v4->vInitialPosition.x; | |
3020 v4->vPosition.y = v4->vInitialPosition.y; | |
3021 LOBYTE(v5) = v10; | |
3022 v4->vPosition.z = v10; | |
3023 } | |
3024 } | |
3025 } | |
3026 return (char)v5; | |
3027 } | |
3028 | |
3029 //----- (004030AD) -------------------------------------------------------- | |
861 | 3030 void Actor::Stun(unsigned int uActorID, signed int edx0, int arg0) |
0 | 3031 { |
3032 unsigned int v3; // edi@1 | |
3033 Actor *v4; // ebx@1 | |
322 | 3034 //__int16 result; // ax@10 |
0 | 3035 SpriteFrame *v6; // ecx@16 |
3036 __int16 v7; // ax@16 | |
3037 unsigned int v8; // ecx@16 | |
3038 AIDirection a3; // [sp+Ch] [bp-40h]@16 | |
3039 AIDirection v10; // [sp+28h] [bp-24h]@16 | |
3040 unsigned int v11; // [sp+44h] [bp-8h]@1 | |
3041 signed int a2; // [sp+48h] [bp-4h]@1 | |
3042 | |
3043 v3 = uActorID; | |
3044 a2 = edx0; | |
3045 v4 = &pActors[uActorID]; | |
3046 v11 = uActorID; | |
3047 if ( v4->uAIState == 7 ) | |
3048 BYTE2(v4->uAttributes) |= 2u; | |
3049 if ( v4->pMonsterInfo.uHostilityType != 4 ) | |
3050 { | |
3051 v4->uAttributes &= 0xFFFFFFFBu; | |
3052 v4->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
3053 } | |
3054 if ( (signed __int64)v4->pActorBuffs[1].uExpireTime > 0 ) | |
3055 v4->pActorBuffs[1].Reset(); | |
3056 if ( (signed __int64)v4->pActorBuffs[4].uExpireTime > 0 ) | |
3057 v4->pActorBuffs[4].Reset(); | |
3058 if ( arg0 | |
322 | 3059 || (v4->uAIState != 8 |
3060 && v4->uAIState != 3 | |
3061 && v4->uAIState != 12 | |
3062 && v4->uAIState != 13 | |
3063 && v4->uAIState != 18 | |
3064 && v4->uAIState != 2)) | |
0 | 3065 { |
862 | 3066 memcpy(&v10, Actor::GetDirectionInfo(PID(OBJECT_Actor,v3), a2, &a3, 0), sizeof(v10)); |
0 | 3067 v6 = pSpriteFrameTable->pSpriteSFrames; |
3068 v4->uYawAngle = LOWORD(v10.uYawAngle); | |
319 | 3069 v7 = v6[v4->pSpriteIDs[ANIM_GotHit]].uAnimLength; |
0 | 3070 v8 = v11; |
3071 v4->uCurrentActionTime = 0; | |
3072 v4->uAIState = Stunned; | |
3073 v4->uCurrentActionLength = 8 * v7; | |
3074 Actor::PlaySound(v8, 2u); | |
322 | 3075 v4->UpdateAnimation(); |
0 | 3076 } |
3077 } | |
3078 | |
3079 //----- (00402F87) -------------------------------------------------------- | |
414 | 3080 void Actor::AI_Bored(unsigned int uActorID, unsigned int uObjID, AIDirection *a4) |
0 | 3081 { |
3082 unsigned int v7; // eax@3 | |
3083 unsigned int v9; // eax@3 | |
414 | 3084 |
3085 assert(uActorID < uNumActors); | |
3086 auto actor = pActors + uActorID; | |
417 | 3087 |
3088 AIDirection a3; // [sp+Ch] [bp-5Ch]@2 | |
414 | 3089 if (!a4) |
862 | 3090 a4 = Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), uObjID, &a3, 0); |
414 | 3091 |
3092 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Bored]].uAnimLength; | |
3093 | |
3094 v7 = stru_5C6E00->Atan2(actor->vPosition.x - pIndoorCamera->pos.x, actor->vPosition.y - pIndoorCamera->pos.y); | |
3095 v9 = stru_5C6E00->uIntegerPi + actor->uYawAngle + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v7; | |
3096 | |
3097 if ( BYTE1(v9) & 7 ) // turned away - just stand | |
3098 Actor::AI_Stand(uActorID, uObjID, actor->uCurrentActionLength, a4); | |
3099 else // facing player - play bored anim | |
0 | 3100 { |
414 | 3101 actor->uAIState = Fidgeting; |
3102 actor->uCurrentActionTime = 0; | |
3103 actor->uYawAngle = a4->uYawAngle; | |
3104 actor->vVelocity.z = 0; | |
3105 actor->vVelocity.y = 0; | |
3106 actor->vVelocity.x = 0; | |
0 | 3107 if ( rand() % 100 < 5 ) |
414 | 3108 Actor::PlaySound(uActorID, 3); |
3109 actor->UpdateAnimation(); | |
0 | 3110 } |
3111 } | |
3112 | |
3113 //----- (00402F27) -------------------------------------------------------- | |
322 | 3114 void Actor::Resurrect(unsigned int uActorID) |
0 | 3115 { |
3116 Actor *pActor; // esi@1 | |
3117 SpriteFrame *v2; // edx@1 | |
3118 int v3; // eax@1 | |
3119 | |
3120 pActor = &pActors[uActorID]; | |
3121 v2 = pSpriteFrameTable->pSpriteSFrames; | |
319 | 3122 v3 = pActor->pSpriteIDs[ANIM_Dying]; |
0 | 3123 pActor->uCurrentActionTime = 0; |
3124 pActor->uAIState = Resurrected; | |
3125 pActor->uCurrentActionAnimation = ANIM_Dying; | |
3126 pActor->uCurrentActionLength = 8 * v2[v3].uAnimLength; | |
3127 pActor->sCurrentHP = LOWORD(pActor->pMonsterInfo.uHP); | |
3128 Actor::PlaySound(uActorID, 1u); | |
322 | 3129 pActor->UpdateAnimation(); |
0 | 3130 } |
3131 | |
3132 //----- (00402D6E) -------------------------------------------------------- | |
319 | 3133 void Actor::Die(unsigned int uActorID) |
0 | 3134 { |
319 | 3135 auto actor = &pActors[uActorID]; |
0 | 3136 |
319 | 3137 actor->uCurrentActionTime = 0; |
3138 actor->uAIState = Dying; | |
3139 actor->uCurrentActionAnimation = ANIM_Dying; | |
3140 actor->sCurrentHP = 0; | |
3141 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Dying]].uAnimLength; | |
3142 actor->pActorBuffs[6].Reset(); | |
3143 actor->pActorBuffs[5].Reset(); | |
3144 Actor::PlaySound(uActorID, 1); | |
3145 actor->UpdateAnimation(); | |
3146 | |
3147 for (uint i = 0; i < 5; ++i) | |
3148 if (pParty->field_750[i] == actor->pMonsterInfo.uID) | |
3149 pParty->field_75A[i] = true; | |
3150 | |
3151 for (uint i = 0; i < 22; ++i) | |
3152 actor->pActorBuffs[i].Reset(); | |
3153 | |
3154 ItemGen drop; | |
1012 | 3155 drop.Reset(); |
319 | 3156 switch (actor->pMonsterInfo.uID) |
0 | 3157 { |
319 | 3158 case MONSTER_HARPY_1: case MONSTER_HARPY_2: case MONSTER_HARPY_3: |
3159 drop.uItemID = ITEM_HARPY_FEATHER; | |
3160 break; | |
3161 | |
3162 case MONSTER_OOZE_1: case MONSTER_OOZE_2: case MONSTER_OOZE_3: | |
3163 drop.uItemID = ITEM_OOZE_ECTOPLASM_BOTTLE; | |
3164 break; | |
3165 | |
3166 case MONSTER_TROLL_1: case MONSTER_TROLL_2: case MONSTER_TROLL_3: | |
3167 drop.uItemID = ITEM_TROLL_BLOOD; | |
3168 break; | |
3169 | |
3170 case MONSTER_DEVIL_1: case MONSTER_DEVIL_2: case MONSTER_DEVIL_3: | |
3171 drop.uItemID = ITEM_DEVIL_ICHOR; | |
3172 break; | |
3173 | |
3174 case MONSTER_DRAGON_1: case MONSTER_DRAGON_2: case MONSTER_DRAGON_3: | |
3175 drop.uItemID = ITEM_DRAGON_EYE; | |
321 | 3176 break; |
0 | 3177 } |
319 | 3178 |
3179 if (rand() % 100 < 20) | |
0 | 3180 { |
319 | 3181 sub_42F7EB_DropItemAt(pItemsTable->pItems[drop.uItemID].uSpriteID, |
3182 actor->vPosition.x, | |
3183 actor->vPosition.y, | |
3184 actor->vPosition.z + 16, | |
3185 rand() % 200 + 200, | |
0 | 3186 1, |
3187 1, | |
3188 0, | |
319 | 3189 &drop); |
0 | 3190 } |
319 | 3191 |
3192 if (actor->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE) | |
3193 Actor::Explode(uActorID); | |
0 | 3194 } |
3195 | |
3196 //----- (00402CED) -------------------------------------------------------- | |
322 | 3197 void Actor::PlaySound(unsigned int uActorID, unsigned int uSoundID) |
0 | 3198 { |
3199 Actor *v2; // eax@1 | |
3200 unsigned __int16 v3; // dx@1 | |
3201 int v4; // eax@3 | |
3202 int v5; // eax@4 | |
3203 unsigned int v6; // eax@6 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
3204 //signed int v7; // eax@12 |
0 | 3205 signed int v8; // [sp-18h] [bp-1Ch]@10 |
3206 signed int v9; // [sp-14h] [bp-18h]@10 | |
3207 int v10; // [sp-10h] [bp-14h]@10 | |
3208 unsigned int v11; // [sp-Ch] [bp-10h]@10 | |
3209 int v12; // [sp-8h] [bp-Ch]@10 | |
3210 | |
3211 v2 = &pActors[uActorID]; | |
3212 v3 = v2->pSoundSampleIDs[uSoundID]; | |
3213 if ( v3 ) | |
3214 { | |
3215 if ( (signed __int64)v2->pActorBuffs[3].uExpireTime <= 0 ) | |
3216 { | |
3217 v12 = 0; | |
3218 v11 = 0; | |
3219 v10 = 0; | |
3220 v9 = 0; | |
3221 v8 = -1; | |
3222 } | |
3223 else | |
3224 { | |
3225 v4 = v2->pActorBuffs[3].uPower - 2; | |
3226 if ( v4 ) | |
3227 { | |
3228 v5 = v4 - 1; | |
3229 if ( v5 ) | |
3230 { | |
3231 if ( v5 == 1 ) | |
3232 v6 = 55125; | |
3233 else | |
3234 v6 = uActorID; | |
3235 } | |
3236 else | |
3237 { | |
3238 v6 = 44100; | |
3239 } | |
3240 } | |
3241 else | |
3242 { | |
3243 v6 = 33075; | |
3244 } | |
3245 v12 = v6; | |
3246 v11 = 0; | |
3247 v10 = 0; | |
3248 v9 = 0; | |
3249 v8 = 0; | |
3250 } | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
3251 pAudioPlayer->PlaySound((SoundID)(signed __int16)v3, PID(OBJECT_Actor, uActorID), 0, v8, v9, v10, v11, v12); |
0 | 3252 } |
3253 } | |
3254 | |
3255 //----- (00402AD7) -------------------------------------------------------- | |
860 | 3256 void Actor::Pursue1(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, AIDirection *pDir) |
0 | 3257 { |
3258 unsigned int v5; // edi@1 | |
3259 int v6; // eax@1 | |
3260 Actor *v7; // ebx@1 | |
3261 unsigned int v8; // ecx@1 | |
3262 char v9; // zf@1 | |
3263 AIDirection *v10; // esi@6 | |
3264 int v12; // ecx@19 | |
3265 unsigned int v13; // eax@19 | |
3266 AIDirection a3; // [sp+Ch] [bp-5Ch]@7 | |
3267 AIDirection v15; // [sp+28h] [bp-40h]@7 | |
3268 AIDirection v16; // [sp+44h] [bp-24h]@7 | |
3269 unsigned int v17; // [sp+60h] [bp-8h]@1 | |
3270 unsigned int v18; // [sp+64h] [bp-4h]@1 | |
3271 int v19; // [sp+70h] [bp+8h]@19 | |
3272 | |
3273 v5 = uActorID; | |
3274 v6 = 0; | |
3275 v7 = &pActors[uActorID]; | |
3276 v18 = a2; | |
862 | 3277 v8 = PID(OBJECT_Actor,uActorID); |
0 | 3278 v9 = v7->pMonsterInfo.uFlying == 0; |
3279 v17 = v5; | |
3280 if ( !v9 && !pParty->bFlying ) | |
3281 { | |
3282 if ( v7->pMonsterInfo.uMissleAttack1Type ) | |
3283 v6 = v7->uActorRadius + 512; | |
3284 else | |
3285 v6 = pParty->uPartyHeight; | |
3286 } | |
3287 v10 = pDir; | |
3288 if ( !pDir ) | |
3289 { | |
3290 memcpy(&v15, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v15)); | |
3291 memcpy(&v16, &v15, sizeof(v16)); | |
3292 v5 = v17; | |
3293 v10 = &v16; | |
3294 } | |
3295 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
3296 { | |
3297 if ( !uActionLength ) | |
3298 uActionLength = 256; | |
414 | 3299 Actor::AI_StandOrBored(v5, 4, uActionLength, v10); |
322 | 3300 return; |
0 | 3301 } |
3302 if ( (double)(signed int)v10->uDistance < 307.2 ) | |
3303 { | |
3304 if ( !uActionLength ) | |
3305 uActionLength = 256; | |
413 | 3306 Actor::AI_Stand(v5, v18, uActionLength, v10); |
322 | 3307 return; |
0 | 3308 } |
3309 if ( !v7->uMovementSpeed ) | |
322 | 3310 { |
413 | 3311 Actor::AI_Stand(v5, v18, uActionLength, v10); |
322 | 3312 return; |
3313 } | |
0 | 3314 v18 = 16; |
3315 if ( arg0 % 2 ) | |
3316 v18 = -16; | |
323 | 3317 v12 = ((unsigned __int64)(stru_5C6E00->Cos(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle) * (signed __int64)v10->uDistanceXZ) >> 16) |
0 | 3318 + pParty->vPosition.x; |
3319 v13 = stru_5C6E00->uIntegerPi + v10->uYawAngle; | |
3320 v17 = v12; | |
323 | 3321 v19 = stru_5C6E00->Sin(v18 + v13); |
0 | 3322 v7->uYawAngle = stru_5C6E00->Atan2( |
3323 v17 - v7->vPosition.x, | |
3324 pParty->vPosition.y | |
3325 + ((unsigned __int64)(v19 * (signed __int64)v10->uDistanceXZ) >> 16) | |
3326 - v7->vPosition.y); | |
3327 if ( uActionLength ) | |
3328 v7->uCurrentActionLength = uActionLength; | |
3329 else | |
3330 v7->uCurrentActionLength = 128; | |
3331 v7->uPitchAngle = LOWORD(v10->uPitchAngle); | |
3332 v7->uAIState = Pursuing; | |
322 | 3333 v7->UpdateAnimation(); |
0 | 3334 } |
3335 | |
3336 //----- (00402968) -------------------------------------------------------- | |
860 | 3337 void Actor::Flee(unsigned int uActorID, signed int sTargetPid, int uActionLength, AIDirection *a4) |
0 | 3338 { |
3339 unsigned int v4; // esi@1 | |
3340 Actor *v5; // ebx@1 | |
322 | 3341 //unsigned int result; // eax@1 |
0 | 3342 int v7; // ecx@2 |
3343 signed __int16 v8; // cx@10 | |
3344 unsigned __int16 v9; // ax@15 | |
3345 AIDirection v10; // [sp+8h] [bp-7Ch]@4 | |
3346 AIDirection a3; // [sp+24h] [bp-60h]@3 | |
3347 AIDirection v12; // [sp+40h] [bp-44h]@3 | |
3348 AIDirection v13; // [sp+5Ch] [bp-28h]@4 | |
3349 signed int a1; // [sp+78h] [bp-Ch]@2 | |
3350 unsigned int v15; // [sp+7Ch] [bp-8h]@1 | |
848 | 3351 //signed int a2; // [sp+80h] [bp-4h]@1 |
0 | 3352 |
3353 v4 = uActorID; | |
848 | 3354 //a2 = edx0; |
0 | 3355 v15 = uActorID; |
3356 v5 = &pActors[uActorID]; | |
322 | 3357 //result = pActors[uActorID].CanAct(); |
3358 if ( pActors[uActorID].CanAct() ) | |
0 | 3359 { |
862 | 3360 v7 = PID(OBJECT_Actor,v4); |
3361 a1 = PID(OBJECT_Actor,v4); | |
0 | 3362 if ( !a4 ) |
3363 { | |
3364 a4 = &v12; | |
848 | 3365 memcpy(&v12, Actor::GetDirectionInfo(v7, sTargetPid, &a3, v5->pMonsterInfo.uFlying), sizeof(v12)); |
0 | 3366 v7 = a1; |
3367 } | |
3368 memcpy(&a3, Actor::GetDirectionInfo(v7, 4u, &v10, 0), sizeof(a3)); | |
3369 memcpy(&v13, &a3, sizeof(v13)); | |
3370 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) | |
848 | 3371 || PID_TYPE(sTargetPid) == OBJECT_Actor && (double)(signed int)v13.uDistance < 307.2 ) |
0 | 3372 { |
3373 if ( !uActionLength ) | |
3374 uActionLength = 256; | |
414 | 3375 Actor::AI_StandOrBored(v15, 4, uActionLength, &v13); |
0 | 3376 } |
3377 else | |
3378 { | |
3379 v8 = v5->uMovementSpeed; | |
3380 if ( v8 ) | |
3381 v5->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v8; | |
3382 else | |
3383 v5->uCurrentActionLength = 0; | |
3384 if ( v5->uCurrentActionLength > 256 ) | |
3385 v5->uCurrentActionLength = 256; | |
3386 v5->uYawAngle = LOWORD(stru_5C6E00->uIntegerHalfPi) + LOWORD(a4->uYawAngle); | |
3387 v5->uYawAngle = LOWORD(stru_5C6E00->uDoublePiMask) & (v5->uYawAngle + rand() % (signed int)stru_5C6E00->uIntegerPi); | |
3388 v9 = LOWORD(a4->uPitchAngle); | |
3389 v5->uCurrentActionTime = 0; | |
3390 v5->uPitchAngle = v9; | |
3391 v5->uAIState = Fleeing; | |
322 | 3392 v5->UpdateAnimation(); |
0 | 3393 } |
3394 } | |
3395 } | |
3396 | |
3397 //----- (0040281C) -------------------------------------------------------- | |
860 | 3398 void Actor::Pursue2(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *pDir, int a5) |
0 | 3399 { |
3400 unsigned int v5; // edi@1 | |
3401 int v6; // eax@1 | |
3402 Actor *v7; // ebx@1 | |
3403 unsigned int v8; // ecx@1 | |
3404 char v9; // zf@1 | |
3405 AIDirection *v10; // esi@7 | |
3406 signed int v11; // edx@12 | |
3407 signed __int16 v13; // cx@19 | |
3408 unsigned __int16 v14; // ax@25 | |
3409 int v15; // [sp-8h] [bp-54h]@12 | |
3410 AIDirection *v16; // [sp-4h] [bp-50h]@12 | |
3411 AIDirection a3; // [sp+Ch] [bp-40h]@8 | |
3412 AIDirection v18; // [sp+28h] [bp-24h]@8 | |
3413 unsigned int v19; // [sp+44h] [bp-8h]@1 | |
3414 unsigned int v20; // [sp+48h] [bp-4h]@1 | |
3415 | |
3416 v5 = uActorID; | |
3417 v6 = 0; | |
3418 v7 = &pActors[uActorID]; | |
3419 v19 = a2; | |
862 | 3420 v8 = PID(OBJECT_Actor,uActorID); |
0 | 3421 v9 = v7->pMonsterInfo.uFlying == 0; |
3422 v20 = v5; | |
3423 if ( !v9 && !pParty->bFlying ) | |
3424 { | |
3425 if ( v7->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
3426 v6 = v7->uActorRadius + 512; | |
3427 else | |
3428 v6 = pParty->uPartyHeight; | |
3429 } | |
3430 v10 = pDir; | |
3431 if ( !pDir ) | |
3432 { | |
3433 memcpy(&v18, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v18)); | |
3434 memcpy(0, &v18, 0x1Cu); | |
3435 v10 = 0; | |
3436 v5 = v20; | |
3437 } | |
3438 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
3439 { | |
3440 if ( !uActionLength ) | |
3441 uActionLength = 256; | |
3442 v16 = v10; | |
3443 v15 = uActionLength; | |
3444 v11 = 4; | |
414 | 3445 Actor::AI_StandOrBored(v5, v11, v15, v16); |
322 | 3446 return; |
0 | 3447 } |
3448 if ( (signed int)v10->uDistance < a5 ) | |
3449 { | |
3450 if ( !uActionLength ) | |
3451 uActionLength = 256; | |
3452 v11 = v19; | |
3453 v16 = v10; | |
3454 v15 = uActionLength; | |
414 | 3455 Actor::AI_StandOrBored(v5, v11, v15, v16); |
322 | 3456 return; |
0 | 3457 } |
3458 if ( uActionLength ) | |
3459 { | |
3460 v7->uCurrentActionLength = uActionLength; | |
3461 } | |
3462 else | |
3463 { | |
3464 v13 = v7->uMovementSpeed; | |
3465 if ( v13 ) | |
3466 v7->uCurrentActionLength = (signed int)(v10->uDistanceXZ << 7) / v13; | |
3467 else | |
3468 v7->uCurrentActionLength = 0; | |
3469 if ( v7->uCurrentActionLength > 32 ) | |
3470 v7->uCurrentActionLength = 32; | |
3471 } | |
3472 v7->uYawAngle = LOWORD(v10->uYawAngle); | |
3473 v14 = LOWORD(v10->uPitchAngle); | |
3474 v7->uCurrentActionTime = 0; | |
3475 v7->uPitchAngle = v14; | |
3476 v7->uAIState = Pursuing; | |
322 | 3477 v7->UpdateAnimation(); |
0 | 3478 } |
3479 | |
3480 //----- (00402686) -------------------------------------------------------- | |
860 | 3481 void Actor::Pursue3(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *a4) |
0 | 3482 { |
860 | 3483 //unsigned int v4; // edi@1 |
0 | 3484 int v5; // eax@1 |
3485 Actor *v6; // ebx@1 | |
3486 int v7; // ecx@1 | |
3487 char v8; // zf@1 | |
860 | 3488 //AIDirection *v9; // esi@7 |
0 | 3489 signed int v10; // edx@12 |
3490 signed __int16 v12; // cx@19 | |
3491 int v13; // edx@25 | |
3492 __int16 v14; // ax@25 | |
3493 unsigned __int16 v15; // ax@26 | |
3494 unsigned __int16 v16; // ax@28 | |
3495 int v17; // [sp-8h] [bp-54h]@12 | |
860 | 3496 //AIDirection *v18; // [sp-4h] [bp-50h]@12 |
0 | 3497 AIDirection a3; // [sp+Ch] [bp-40h]@8 |
3498 AIDirection v20; // [sp+28h] [bp-24h]@8 | |
3499 int v21; // [sp+44h] [bp-8h]@1 | |
860 | 3500 //unsigned int v22; // [sp+48h] [bp-4h]@1 |
0 | 3501 |
3502 v5 = 0; | |
3503 v6 = &pActors[uActorID]; | |
3504 v21 = a2; | |
862 | 3505 v7 = PID(OBJECT_Actor,uActorID); |
0 | 3506 v8 = v6->pMonsterInfo.uFlying == 0; |
3507 if ( !v8 && !pParty->bFlying ) | |
3508 { | |
3509 if ( v6->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
3510 v5 = v6->uActorRadius + 512; | |
3511 else | |
3512 v5 = pParty->uPartyHeight; | |
3513 } | |
3514 if ( !a4 ) | |
3515 { | |
3516 memcpy(&v20, Actor::GetDirectionInfo(v7, a2, &a3, v5), sizeof(v20)); | |
3517 } | |
3518 if ( MonsterStats::BelongsToSupertype(v6->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
3519 { | |
3520 if ( !uActionLength ) | |
3521 uActionLength = 256; | |
860 | 3522 return Actor::AI_StandOrBored(uActorID, 4, uActionLength, a4); |
0 | 3523 } |
860 | 3524 if ( (double)(signed int)a4->uDistance < 307.2 ) |
0 | 3525 { |
3526 if ( !uActionLength ) | |
3527 uActionLength = 256; | |
860 | 3528 return Actor::AI_StandOrBored(uActorID, v21, uActionLength, a4); |
0 | 3529 } |
3530 if ( uActionLength ) | |
3531 { | |
3532 v6->uCurrentActionLength = uActionLength + rand() % uActionLength; | |
3533 } | |
3534 else | |
3535 { | |
3536 v12 = v6->uMovementSpeed; | |
3537 if ( v12 ) | |
860 | 3538 v6->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v12; |
0 | 3539 else |
3540 v6->uCurrentActionLength = 0; | |
3541 if ( v6->uCurrentActionLength > 128 ) | |
3542 v6->uCurrentActionLength = 128; | |
3543 } | |
3544 v13 = rand() % 2; | |
860 | 3545 v14 = LOWORD(a4->uYawAngle); |
0 | 3546 if ( v13 ) |
3547 v15 = v14 + 256; | |
3548 else | |
3549 v15 = v14 - 256; | |
3550 v6->uYawAngle = v15; | |
860 | 3551 v16 = LOWORD(a4->uPitchAngle); |
0 | 3552 v6->uCurrentActionTime = 0; |
3553 v6->uPitchAngle = v16; | |
3554 v6->uAIState = Pursuing; | |
3555 if ( rand() % 100 < 2 ) | |
860 | 3556 Actor::PlaySound(uActorID, 2u); |
322 | 3557 v6->UpdateAnimation(); |
0 | 3558 } |
3559 | |
417 | 3560 //----- (00SelectTarget) -------------------------------------------------------- |
3561 void Actor::_SelectTarget(unsigned int uActorID, int *a2, bool can_target_party) | |
0 | 3562 { |
417 | 3563 //Actor *v3; // esi@1 |
3564 //unsigned int v4; // ebx@1 | |
0 | 3565 int v5; // ecx@1 |
417 | 3566 //unsigned int v6; // eax@1 |
3567 //Actor *v7; // edi@2 | |
3568 //__int16 v8; // ax@3 | |
0 | 3569 int v9; // eax@10 |
3570 signed int v10; // eax@13 | |
3571 int v11; // ebx@16 | |
3572 int v12; // eax@16 | |
417 | 3573 //int v13; // eax@25 |
0 | 3574 signed int v14; // eax@31 |
3575 int v15; // edi@43 | |
3576 int v16; // ebx@45 | |
3577 int v17; // eax@45 | |
417 | 3578 //int v18; // eax@51 |
0 | 3579 int v19; // [sp+Ch] [bp-24h]@16 |
417 | 3580 //int *v20; // [sp+10h] [bp-20h]@1 |
0 | 3581 signed int v21; // [sp+14h] [bp-1Ch]@1 |
417 | 3582 //unsigned int v22; // [sp+18h] [bp-18h]@1 |
0 | 3583 int v23; // [sp+1Ch] [bp-14h]@16 |
417 | 3584 //unsigned int v24; // [sp+20h] [bp-10h]@1 |
0 | 3585 int v25; // [sp+24h] [bp-Ch]@1 |
417 | 3586 //signed int v26; // [sp+28h] [bp-8h]@1 |
0 | 3587 int v27; // [sp+2Ch] [bp-4h]@16 |
3588 int v28; // [sp+2Ch] [bp-4h]@45 | |
3589 | |
3590 v25 = -1; | |
417 | 3591 //v22 = uActorID; |
3592 //v3 = &pActors[uActorID]; | |
3593 //v4 = 0; | |
0 | 3594 v5 = 0; |
417 | 3595 //v6 = v3->uLastCharacterIDToHit; |
0 | 3596 *a2 = 0; |
417 | 3597 //v20 = a2; |
0 | 3598 v21 = 0; |
417 | 3599 //v24 = v3->uLastCharacterIDToHit; |
3600 //v26 = 0; | |
3601 assert(uActorID < uNumActors); | |
3602 auto _this = pActors + uActorID; | |
3603 | |
3604 for (uint i = 0; i < uNumActors; ++i) | |
0 | 3605 { |
417 | 3606 auto actor = pActors + i; |
3607 //v7 = pActors; | |
3608 //do | |
3609 //{ | |
3610 //v8 = v7->uAIState; | |
3611 if (actor->uAIState == Dead || actor->uAIState == Dying || | |
3612 actor->uAIState == Removed || actor->uAIState == Summoned || actor->uAIState == Disabled || uActorID == i ) | |
3613 continue; | |
3614 | |
862 | 3615 if (_this->uLastCharacterIDToHit == 0 || (v9 = 8 * v5, LOBYTE(v9) = PID(OBJECT_Actor,v5), _this->uLastCharacterIDToHit != v9) ) |
245 | 3616 { |
417 | 3617 v10 = _this->GetActorsRelation(actor); |
3618 if ( v10 == 0 ) | |
245 | 3619 continue; |
3620 } | |
417 | 3621 else if (_this->IsNotAlive()) |
245 | 3622 { |
417 | 3623 _this->uLastCharacterIDToHit = 0; |
3624 v10 = _this->GetActorsRelation(actor); | |
3625 if ( v10 == 0 ) | |
245 | 3626 continue; |
3627 } | |
3628 else | |
3629 { | |
417 | 3630 //v18 = actor->uGroup; |
3631 if ( (actor->uGroup != 0 || _this->uGroup != 0) && actor->uGroup == _this->uGroup ) | |
245 | 3632 continue; |
3633 v10 = 4; | |
3634 } | |
417 | 3635 if ( _this->pMonsterInfo.uHostilityType ) |
3636 v10 = pMonsterStats->pInfos[_this->pMonsterInfo.uID].uHostilityType; | |
245 | 3637 v11 = dword_4DF380[v10]; |
417 | 3638 v23 = abs(_this->vPosition.x - actor->vPosition.x); |
3639 v27 = abs(_this->vPosition.y - actor->vPosition.y); | |
3640 v12 = abs(_this->vPosition.z - actor->vPosition.z); | |
245 | 3641 v19 = v12; |
3642 if ( v23 <= v11 | |
3643 && v27 <= v11 | |
3644 && v12 <= v11 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
3645 && sub_4070EF_prolly_collide_objects(PID(OBJECT_Actor, i), PID(OBJECT_Actor, uActorID)) |
245 | 3646 && v23 * v23 + v27 * v27 + v19 * v19 < (unsigned int)v25 ) |
3647 { | |
3648 v25 = v23 * v23 + v27 * v27 + v19 * v19; | |
417 | 3649 v21 = i; |
245 | 3650 } |
417 | 3651 //v4 = 0; |
3652 //++v7; | |
3653 //v5 = v26++ + 1; | |
3654 //} | |
3655 //while ( v26 < (signed int)uNumActors ); | |
3656 | |
0 | 3657 } |
417 | 3658 if ( v25 != -1 ) |
3659 { | |
3660 //v13 = 8 * v21; | |
862 | 3661 //LOBYTE(v13) = PID(OBJECT_Actor,v21); |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
3662 *a2 = PID(OBJECT_Actor, v21); |
417 | 3663 } |
3664 | |
3665 if (pParty->Invisible()) | |
3666 can_target_party = false; | |
3667 | |
3668 if (can_target_party) | |
0 | 3669 { |
417 | 3670 v14 = _this->GetActorsRelation(0); |
3671 if ( BYTE2(_this->uAttributes) & 8 | |
3672 && SHIDWORD(_this->pActorBuffs[12].uExpireTime) <= (signed int)0 | |
3673 && (SHIDWORD(_this->pActorBuffs[12].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[12].uExpireTime) <= 0) | |
3674 && SHIDWORD(_this->pActorBuffs[1].uExpireTime) <= (signed int)0 | |
3675 && (SHIDWORD(_this->pActorBuffs[1].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[1].uExpireTime) <= 0) | |
3676 && SHIDWORD(_this->pActorBuffs[2].uExpireTime) <= (signed int)0 | |
3677 && (SHIDWORD(_this->pActorBuffs[2].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[2].uExpireTime) <= 0) ) | |
0 | 3678 v14 = 4; |
417 | 3679 if ( v14 != 0 ) |
0 | 3680 { |
848 | 3681 v15 = dword_4DF380[4]; |
417 | 3682 if ( !_this->pMonsterInfo.uHostilityType ) |
0 | 3683 v15 = dword_4DF380[v14]; |
417 | 3684 v16 = abs(_this->vPosition.x - pParty->vPosition.x); |
3685 v28 = abs(_this->vPosition.y - pParty->vPosition.y); | |
3686 v17 = abs(_this->vPosition.z - pParty->vPosition.z); | |
0 | 3687 if ( v16 <= v15 && v28 <= v15 && v17 <= v15 ) |
3688 { | |
3689 if ( v16 * v16 + v28 * v28 + v17 * v17 < (unsigned int)v25 ) | |
417 | 3690 *a2 = OBJECT_Player; |
0 | 3691 } |
3692 } | |
3693 } | |
3694 } | |
3695 // 4DF380: using guessed type int dword_4DF380[]; | |
3696 // 4DF390: using guessed type int dword_4DF390; | |
3697 | |
3698 //----- (0040104C) -------------------------------------------------------- | |
3699 signed int Actor::GetActorsRelation(Actor *a2) | |
3700 { | |
3701 Actor *v2; // esi@1 | |
3702 int v3; // ebp@5 | |
3703 int v4; // edi@11 | |
3704 unsigned int v5; // edx@15 | |
3705 unsigned int v6; // eax@16 | |
3706 unsigned int v7; // ebp@19 | |
3707 int v8; // eax@22 | |
3708 unsigned int v9; // edx@25 | |
3709 unsigned int v10; // edx@33 | |
3710 | |
3711 auto a1 = this; | |
3712 v2 = a2; | |
3713 if ( a1 ) | |
3714 { | |
3715 if ( SHIDWORD(a1->pActorBuffs[9].uExpireTime) >= 0 | |
3716 && (SHIDWORD(a1->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a1->pActorBuffs[9].uExpireTime) > 0) ) | |
3717 return 4; | |
3718 v3 = a1->pMonsterInfo.uID; | |
3719 } | |
3720 else | |
3721 { | |
3722 v3 = 0; | |
3723 } | |
3724 if ( a2 ) | |
3725 { | |
3726 if ( SHIDWORD(a2->pActorBuffs[9].uExpireTime) >= 0 | |
3727 && (SHIDWORD(a2->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a2->pActorBuffs[9].uExpireTime) > 0) ) | |
3728 return 4; | |
3729 v4 = a2->pMonsterInfo.uID; | |
3730 } | |
3731 else | |
3732 { | |
3733 v4 = 0; | |
3734 } | |
3735 if ( a2 ) | |
3736 { | |
3737 if ( a1 ) | |
3738 { | |
3739 v5 = a2->uGroup; | |
3740 if ( v5 ) | |
3741 { | |
3742 v6 = a1->uGroup; | |
3743 if ( v6 ) | |
3744 { | |
3745 if ( v5 == v6 ) | |
3746 return 0; | |
3747 } | |
3748 } | |
3749 } | |
3750 } | |
3751 if ( v3 ) | |
3752 v7 = (v3 - 1) / 3 + 1; | |
3753 else | |
3754 v7 = 0; | |
3755 if ( v4 ) | |
3756 v8 = (v4 - 1) / 3 + 1; | |
3757 else | |
3758 v8 = 0; | |
3759 if ( a1 ) | |
3760 { | |
3761 v9 = a1->uAlly; | |
245 | 3762 if ( (signed int)v9 > 0 ) |
0 | 3763 { |
3764 if ( v9 != 9999 ) | |
3765 { | |
3766 v7 = a1->uAlly; | |
3767 } | |
3768 } | |
245 | 3769 if(v9==9999) |
3770 v7 = 0; | |
0 | 3771 if ( (signed __int64)a1->pActorBuffs[12].uExpireTime > 0 ) |
3772 v7 = 0; | |
3773 } | |
245 | 3774 if ( v2 ) |
0 | 3775 { |
245 | 3776 v10 = v2->uAlly; |
3777 if ( (signed int)v10 > 0 ) | |
3778 { | |
3779 if ( v10 != 9999 ) | |
3780 { | |
3781 v8 = v2->uAlly; | |
3782 } | |
3783 } | |
3784 if(v10==9999) | |
3785 v8 = 0; | |
3786 if ( (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 ) | |
3787 v8 = 0; | |
0 | 3788 } |
3789 if ( a1 && (signed __int64)a1->pActorBuffs[1].uExpireTime > 0 && !v8 | |
3790 || v2 && (signed __int64)v2->pActorBuffs[1].uExpireTime > 0 && !v7 ) | |
3791 return 0; | |
3792 if ( a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && a1->uAttributes & 0x80000 && !v8 ) | |
3793 return 4; | |
3794 if ( v2 && a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && v2->uAttributes & 0x80000 ) | |
3795 { | |
3796 if ( v7 ) | |
245 | 3797 { |
3798 if ( (signed int)v7 < 89 ) | |
3799 { | |
3800 if ( v8 < 89 ) | |
3801 return pFactionTable->relations[v7][v8]; | |
3802 return 0; | |
3803 } | |
3804 return 0; | |
3805 } | |
0 | 3806 return 4; |
3807 } | |
3808 if ( !v7 ) | |
3809 { | |
3810 if ( (!v2 || (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 || !(v2->uAttributes & 0x80000)) | |
100 | 3811 && !pFactionTable->relations[v8][0]) |
0 | 3812 { |
3813 if ( v8 < 89 ) | |
100 | 3814 return pFactionTable->relations[v7][v8]; |
0 | 3815 return 0; |
3816 } | |
3817 return 4; | |
3818 } | |
3819 if ( (signed int)v7 < 89 ) | |
245 | 3820 { |
3821 if ( v8 < 89 ) | |
3822 return pFactionTable->relations[v7][v8]; | |
3823 return 0; | |
3824 } | |
0 | 3825 return 0; |
3826 } | |
3827 | |
3828 //----- (0045976D) -------------------------------------------------------- | |
322 | 3829 void Actor::UpdateAnimation() |
0 | 3830 { |
322 | 3831 //AIState state; // edx@1 |
3832 //unsigned int result; // eax@1 | |
0 | 3833 |
322 | 3834 //state = (AIState)this->; |
3835 uAttributes &= 0xFFDFFFFF; | |
3836 //result = this->uAttributes; | |
3837 switch (uAIState) | |
0 | 3838 { |
3839 case Tethered: | |
322 | 3840 uCurrentActionAnimation = ANIM_Walking; |
3841 break; | |
3842 | |
0 | 3843 case AttackingMelee: |
322 | 3844 uCurrentActionAnimation = ANIM_AtkMelee; |
3845 uAttributes |= 0x200000u; | |
3846 break; | |
3847 | |
0 | 3848 case AttackingRanged1: |
3849 case AttackingRanged2: | |
3850 case AttackingRanged3: | |
3851 case AttackingRanged4: | |
322 | 3852 uCurrentActionAnimation = ANIM_AtkRanged; |
3853 uAttributes |= 0x200000u; | |
3854 break; | |
3855 | |
0 | 3856 case Dying: |
3857 case Resurrected: | |
322 | 3858 uCurrentActionAnimation = ANIM_Dying; |
3859 uAttributes |= 0x200000u; | |
3860 break; | |
3861 | |
0 | 3862 case Pursuing: |
3863 case Fleeing: | |
322 | 3864 uCurrentActionAnimation = ANIM_Walking; |
3865 uAttributes |= 0x200000u; | |
3866 break; | |
3867 | |
0 | 3868 case Stunned: |
322 | 3869 uCurrentActionAnimation = ANIM_GotHit; |
3870 uAttributes |= 0x200000u; | |
3871 break; | |
3872 | |
0 | 3873 case Fidgeting: |
322 | 3874 uCurrentActionAnimation = ANIM_Bored; |
3875 uAttributes |= 0x200000u; | |
3876 break; | |
3877 | |
0 | 3878 case Standing: |
3879 case Interacting: | |
3880 case Summoned: | |
322 | 3881 uCurrentActionAnimation = ANIM_Standing; |
3882 uAttributes |= 0x200000u; | |
3883 break; | |
3884 | |
0 | 3885 case Dead: |
322 | 3886 if (pSpriteFrameTable->pSpriteSFrames[pSpriteIDs[ANIM_Dead]].pHwSpriteIDs[0] <= 0) |
3887 uAIState = Removed; | |
0 | 3888 else |
322 | 3889 uCurrentActionAnimation = ANIM_Dead; |
3890 break; | |
3891 | |
551 | 3892 case Removed: |
652 | 3893 case Disabled: |
551 | 3894 return; |
3895 | |
0 | 3896 default: |
322 | 3897 assert(false); |
0 | 3898 } |
3899 } | |
3900 | |
3901 //----- (00459671) -------------------------------------------------------- | |
3902 void Actor::Reset() | |
3903 { | |
3904 this->pActorName[0] = 0; | |
3905 this->word_000086_some_monster_id = 0; | |
602 | 3906 this->sNPC_ID = 0; |
0 | 3907 this->vPosition.z = 0; |
3908 this->vPosition.y = 0; | |
3909 this->vPosition.x = 0; | |
3910 this->vVelocity.z = 0; | |
3911 this->vVelocity.y = 0; | |
3912 this->vVelocity.x = 0; | |
3913 this->uYawAngle = 0; | |
3914 this->uPitchAngle = 0; | |
3915 this->uAttributes = 0; | |
3916 this->uSectorID = 0; | |
3917 this->uCurrentActionTime = 0; | |
3918 this->vInitialPosition.z = 0; | |
3919 this->vInitialPosition.y = 0; | |
3920 this->vInitialPosition.x = 0; | |
3921 this->vGuardingPosition.z = 0; | |
3922 this->vGuardingPosition.y = 0; | |
3923 this->vGuardingPosition.x = 0; | |
3924 this->uTetherDistance = 256; | |
3925 this->uActorRadius = 32; | |
3926 this->uActorHeight = 128; | |
3927 this->uAIState = Standing; | |
305 | 3928 this->uCurrentActionAnimation = ANIM_Standing; |
0 | 3929 this->uMovementSpeed = 200; |
3930 this->uCarriedItemID = 0; | |
3931 this->uGroup = 0; | |
3932 this->uAlly = 0; | |
3933 this->uSummonerID = 0; | |
3934 this->uLastCharacterIDToHit = 0; | |
3935 this->dword_000334_unique_name = 0; | |
3936 memset(this->pSpriteIDs, 0, sizeof(pSpriteIDs)); | |
3937 memset(this->pActorBuffs, 0, 0x160u); | |
3938 } | |
3939 | |
3940 //----- (0045959A) -------------------------------------------------------- | |
3941 void Actor::PrepareSprites(char load_sounds_if_bit1_set) | |
3942 { | |
694 | 3943 |
3944 MonsterDesc *v3; // esi@1 | |
0 | 3945 MonsterInfo *v9; // [sp+84h] [bp-10h]@1 |
694 | 3946 |
0 | 3947 v3 = &pMonsterList->pMonsters[pMonsterInfo.uID - 1]; |
3948 v9 = &pMonsterStats->pInfos[pMonsterInfo.uID - 1 + 1]; | |
3949 //v12 = pSpriteIDs; | |
3950 //Source = (char *)v3->pSpriteNames; | |
3951 //do | |
3952 for (uint i = 0; i < 8; ++i) | |
3953 { | |
3954 //strcpy(pSpriteName, v3->pSpriteNames[i]); | |
3955 pSpriteIDs[i] = pSpriteFrameTable->FastFindSprite(v3->pSpriteNames[i]); | |
3956 pSpriteFrameTable->InitializeSprite(pSpriteIDs[i]); | |
3957 } | |
3958 uActorHeight = v3->uMonsterHeight; | |
3959 uActorRadius = v3->uMonsterRadius; | |
33 | 3960 uMovementSpeed = v9->uBaseSpeed; |
0 | 3961 if ( !(load_sounds_if_bit1_set & 1) ) |
3962 { | |
694 | 3963 for (int i=0;i<4;++i ) |
3964 pSoundSampleIDs[i]=v3->pSoundSampleIDs[i]; | |
0 | 3965 } |
3966 } | |
3967 | |
3968 //----- (00459667) -------------------------------------------------------- | |
3969 void Actor::Remove() | |
3970 { | |
3971 this->uAIState = Removed; | |
3972 } | |
3973 | |
3974 //----- (0044FD29) -------------------------------------------------------- | |
3975 int Actor::_44FD29(int a2) | |
3976 { | |
3977 Actor *v2; // edi@1 | |
3978 unsigned __int8 v3; // al@1 | |
3979 int v4; // esi@1 | |
3980 int v5; // edx@2 | |
3981 int v6; // eax@8 | |
3982 int v7; // edi@10 | |
3983 Actor *v8; // esi@10 | |
3984 MonsterInfo *v9; // ebx@10 | |
3985 MonsterDesc *v10; // edi@10 | |
3986 unsigned __int16 v11; // ax@10 | |
3987 int v12; // eax@10 | |
3988 int v13; // ebx@10 | |
3989 int v14; // eax@10 | |
3990 int v15; // edi@10 | |
3991 int v16; // eax@10 | |
3992 int v17; // ebx@10 | |
3993 Actor *v18; // ecx@10 | |
3994 signed __int64 v19; // qax@10 | |
3995 unsigned int v20; // eax@12 | |
3996 int v21; // eax@13 | |
3997 int result; // eax@13 | |
3998 Actor *v23; // eax@16 | |
3999 int v24; // [sp+Ch] [bp-1Ch]@1 | |
4000 unsigned int uFaceID; // [sp+10h] [bp-18h]@8 | |
4001 int v26; // [sp+14h] [bp-14h]@10 | |
4002 int v27; // [sp+18h] [bp-10h]@10 | |
4003 int v28; // [sp+1Ch] [bp-Ch]@8 | |
4004 int v29; // [sp+20h] [bp-8h]@10 | |
4005 Actor *v30; // [sp+24h] [bp-4h]@1 | |
4006 | |
4007 v2 = this; | |
4008 v24 = a2; | |
4009 v30 = this; | |
4010 v3 = this->pMonsterInfo.uSpecialAbilityDamageDiceRolls; | |
4011 v4 = this->pMonsterInfo.field_3C_some_special_attack; | |
4012 if ( v3 ) | |
4013 { | |
4014 if ( v3 >= 1u && v3 <= 3u ) | |
4015 v4 = v4 + v3 - 1; | |
4016 } | |
4017 else | |
4018 { | |
4019 v5 = rand() % 100; | |
4020 if ( v5 >= 60 ) | |
4021 { | |
4022 ++v4; | |
4023 if ( v5 >= 90 ) | |
4024 ++v4; | |
4025 } | |
4026 } | |
4027 v6 = v2->vPosition.z; | |
4028 v28 = 0; | |
4029 uFaceID = v6; | |
4030 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
4031 v28 = pIndoor->GetSector(v2->vPosition.x, v2->vPosition.y, v6); | |
4032 v7 = v4 - 1; | |
4033 v8 = &pActors[uNumActors]; | |
4034 v27 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64; | |
4035 v29 = v7; | |
4036 v9 = &pMonsterStats->pInfos[v7 + 1]; | |
4037 pActors[uNumActors].Reset(); | |
4038 v10 = &pMonsterList->pMonsters[v7]; | |
4039 strcpy(v8->pActorName, v9->pName); | |
4040 v8->sCurrentHP = LOWORD(v9->uHP); | |
4041 memcpy(&v8->pMonsterInfo, v9, 0x58u); | |
4042 v8->word_000086_some_monster_id = v29 + 1; | |
4043 v8->uActorRadius = v10->uMonsterRadius; | |
4044 v8->uActorHeight = v10->uMonsterHeight; | |
4045 v11 = v10->uMovementSpeed; | |
4046 v8->pMonsterInfo.uTreasureDiceRolls = 0; | |
4047 v8->pMonsterInfo.uTreasureType = 0; | |
4048 v8->pMonsterInfo.uExp = 0; | |
4049 v8->uMovementSpeed = v11; | |
4050 v12 = rand(); | |
4051 v13 = v12 % 2048; | |
323 | 4052 v14 = stru_5C6E00->Cos(v12 % 2048); |
0 | 4053 v26 = v14; |
4054 v15 = ((unsigned __int64)(v14 * (signed __int64)v27) >> 16) + v30->vPosition.x; | |
323 | 4055 v16 = stru_5C6E00->Sin(v13); |
0 | 4056 v26 = v16; |
4057 v29 = (unsigned __int64)(v16 * (signed __int64)v27) >> 16; | |
4058 LOWORD(v16) = uFaceID; | |
4059 v17 = v29 + v30->vPosition.y; | |
4060 v8->vInitialPosition.z = uFaceID; | |
4061 v8->vPosition.z = v16; | |
4062 LOWORD(v16) = v28; | |
4063 v8->vInitialPosition.x = v15; | |
4064 v8->vPosition.x = v15; | |
4065 v8->vInitialPosition.y = v17; | |
4066 v8->vPosition.y = v17; | |
4067 v8->uTetherDistance = 256; | |
4068 v8->uSectorID = v16; | |
4069 v8->PrepareSprites(0); | |
4070 v18 = v30; | |
4071 v8->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
4072 LODWORD(v19) = v18->uAlly; | |
4073 if ( !(uint)v19 ) | |
4074 { | |
4075 uFaceID = v18->pMonsterInfo.uID - 1; | |
4076 v19 = (signed __int64)((double)uFaceID * 0.33333334); | |
4077 v18 = v30; | |
4078 } | |
4079 v8->uAlly = v19; | |
4080 v20 = v18->uGroup; | |
4081 v8->uCurrentActionTime = 0; | |
4082 v8->uGroup = v20; | |
4083 v8->uAIState = Summoned; | |
4084 v8->uCurrentActionLength = 256; | |
4085 v8->UpdateAnimation(); | |
4086 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor | |
4087 || (v21 = v30->vPosition.z, | |
4088 v27 = v30->vPosition.z, | |
4089 result = pIndoor->GetSector(v15, v17, v21), | |
4090 result == v28) | |
723 | 4091 && (result = BLV_GetFloorLevel(v15, v17, v27, result, &uFaceID), result != -30000) |
0 | 4092 && (result = abs(result - v27), result <= 1024) ) |
4093 { | |
4094 v23 = v30; | |
4095 ++uNumActors; | |
4096 ++v23->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
4097 if ( v23->uAttributes & 0x80000 ) | |
4098 v8->uAttributes |= 0x80000u; | |
4099 result = 8 * v24; | |
862 | 4100 LOBYTE(result) = PID(OBJECT_Actor,v24); |
0 | 4101 v8->uSummonerID = result; |
4102 } | |
4103 return result; | |
781 | 4104 } |