Mercurial > mm7
annotate Indoor.cpp @ 1207:96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
undone changes in render.h, because framerate dropped by half
author | Grumpy7 |
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date | Sun, 09 Jun 2013 01:30:36 +0200 |
parents | ab6560001f5b |
children | 182b910c528d |
rev | line source |
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1 #ifdef _MSC_VER |
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2 #define _CRT_SECURE_NO_WARNINGS |
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3 #endif |
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4 |
0 | 5 #include <assert.h> |
6 | |
1016 | 7 #include "LightmapBuilder.h" |
8 #include "DecalBuilder.h" | |
9 #include "ParticleEngine.h" | |
10 #include "stru9.h" | |
11 #include "stru10.h" | |
1078 | 12 #include "stru367.h" |
1016 | 13 |
14 #include "BSPModel.h" | |
0 | 15 #include "Outdoor.h" |
515
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LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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16 #include "SpriteObject.h" |
0 | 17 #include "Events.h" |
18 #include "Game.h" | |
19 #include "Viewport.h" | |
20 #include "Time.h" | |
21 #include "Party.h" | |
22 #include "Math.h" | |
23 #include "Allocator.h" | |
24 #include "LOD.h" | |
25 #include "DecorationList.h" | |
26 #include "ObjectList.h" | |
27 #include "Actor.h" | |
28 #include "Chest.h" | |
29 #include "GUIProgressBar.h" | |
30 #include "stru123.h" | |
31 #include "AudioPlayer.h" | |
32 #include "Log.h" | |
33 #include "TurnEngine.h" | |
34 #include "PaletteManager.h" | |
35 #include "MapInfo.h" | |
186 | 36 #include "IndoorCamera.h" |
0 | 37 |
38 #include "mm7_data.h" | |
831 | 39 #include "MM7.h" |
0 | 40 |
41 | |
42 | |
43 | |
44 | |
45 | |
46 | |
47 | |
48 | |
49 IndoorLocation *pIndoor = new IndoorLocation; | |
50 BLVRenderParams *pBLVRenderParams = new BLVRenderParams; | |
51 | |
52 struct DecorationList *pDecorationList; | |
53 | |
1202 | 54 std::array<LevelDecoration, 3000> pLevelDecorations; |
0 | 55 size_t uNumLevelDecorations; |
520
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GlobalEventInfo changed to LevelDecoration* activeLevelDecoration
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56 LevelDecoration* activeLevelDecoration; |
0 | 57 |
58 LEVEL_TYPE uCurrentlyLoadedLevelType = LEVEL_null; | |
59 | |
60 stru320 stru_F8AD28; // idb | |
61 stru337 stru_F81018; | |
62 stru167_wrap array_5118E8; | |
63 BspRenderer_stru2 stru_F8A590; | |
64 BspRenderer *pBspRenderer = new BspRenderer; // idb | |
65 stru141 stru_721530; | |
1202 | 66 std::array<stru352, 480> stru_F83B80; |
0 | 67 |
68 | |
69 | |
70 unsigned __int16 pDoorSoundIDsByLocationID[78] = | |
71 { | |
72 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, | |
73 300, 300, 300, 404, 302, 306, 308, 304, 308, 302, 400, 302, 300, | |
74 308, 308, 306, 308, 308, 304, 300, 404, 406, 300, 400, 406, 404, | |
75 306, 302, 408, 304, 300, 300, 300, 300, 300, 300, 300, 300, 300, | |
76 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 404, 304, | |
77 400, 300, 300, 404, 304, 400, 300, 300, 404, 304, 400, 300, 300 | |
78 }; | |
79 | |
80 | |
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arrays to std::arrays phase 2 - mm7_data.h converted
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81 std::array<const char *, 11> _4E6BDC_loc_names= |
1006 | 82 { |
83 "mdt12.blv", | |
84 "d18.blv", | |
85 "mdt14.blv", | |
86 "d37.blv", | |
87 "mdk01.blv", | |
88 "mdt01.blv", | |
89 "mdr01.blv", | |
90 "mdt10.blv", | |
91 "mdt09.blv", | |
92 "mdt15.blv", | |
93 "mdt11.blv" | |
94 }; | |
95 | |
0 | 96 |
97 //----- (0043F39E) -------------------------------------------------------- | |
98 void __fastcall PrepareDrawLists_BLV(IndoorLocation_drawstru *_this) | |
99 { | |
100 //int *v1; // ecx@1 | |
101 //double v2; // ST30_8@3 | |
102 //double v3; // ST30_8@6 | |
103 //double v4; // ST28_8@6 | |
104 int v5; // eax@4 | |
707 | 105 //int v6; // eax@7 |
0 | 106 unsigned int v7; // ebx@8 |
107 BLVSector *v8; // esi@8 | |
707 | 108 //unsigned __int16 *v9; // edi@8 |
109 //int i; // [sp+18h] [bp-8h]@7 | |
0 | 110 //unsigned __int8 v11; // [sp+1Ch] [bp-4h]@3 |
707 | 111 //signed int v12; // [sp+1Ch] [bp-4h]@8 |
0 | 112 |
113 pBLVRenderParams->Reset(_this); | |
114 pMobileLightsStack->uNumLightsActive = 0; | |
115 //uNumMobileLightsApplied = 0; | |
116 uNumDecorationsDrawnThisFrame = 0; | |
117 _unused000 = 0; | |
118 uNumSpritesDrawnThisFrame = 0; | |
119 uNumBillboardsToDraw = 0; | |
707 | 120 |
121 if ( !byte_4D864C || !(pGame->uFlags & 0x1000) ) // lightspot around party | |
0 | 122 { |
123 //v2 = pParty->flt_TorchlightColorB + 6.7553994e15; | |
124 //v11 = LOBYTE(v2); | |
125 v5 = 800; | |
126 if (pParty->TorchlightActive()) | |
707 | 127 v5 *= pParty->pPartyBuffs[PARTY_BUFF_TORCHLIGHT].uPower; |
0 | 128 //LOBYTE(v1) = byte_4E94D0; |
129 //v4 = pParty->flt_TorchlightColorR + 6.7553994e15; | |
130 //v3 = pParty->flt_TorchlightColorG + 6.7553994e15; | |
707 | 131 pMobileLightsStack->AddLight(pBLVRenderParams->vPartyPos.x, |
132 pBLVRenderParams->vPartyPos.y, | |
133 pBLVRenderParams->vPartyPos.z, | |
134 pBLVRenderParams->uPartySectorID, | |
135 v5, | |
136 floorf(pParty->flt_TorchlightColorR + 0.5f), | |
137 floorf(pParty->flt_TorchlightColorG + 0.5f), | |
138 floorf(pParty->flt_TorchlightColorB + 0.5f), | |
139 byte_4E94D0); | |
0 | 140 } |
141 PrepareBspRenderList_BLV(); | |
142 PrepareItemsRenderList_BLV(); | |
143 PrepareActorRenderList_BLV(); | |
707 | 144 |
145 //v6 = 0; | |
146 for (uint i = 0; i < pBspRenderer->uNumVisibleNotEmptySectors; ++i) | |
0 | 147 { |
707 | 148 v7 = pBspRenderer->pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[i]; |
149 //v12 = 0; | |
150 v8 = &pIndoor->pSectors[pBspRenderer->pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[i]]; | |
151 //v9 = v8->pDecorationIDs; | |
152 | |
153 for (uint j = 0; j < v8->uNumDecorations; ++j) | |
154 //if ( v8->uNumDecorations > 0 ) | |
0 | 155 { |
707 | 156 // do |
157 PrepareDecorationsRenderList_BLV(v8->pDecorationIDs[j], v7); | |
158 // while ( v12 < v8->uNumDecorations ); | |
0 | 159 } |
707 | 160 //v6 = i + 1; |
0 | 161 } |
657 | 162 FindBillboardsLightLevels_BLV(); |
0 | 163 pGame->PrepareBloodsplats(); |
164 } | |
165 | |
166 | |
167 | |
168 //----- (004407D9) -------------------------------------------------------- | |
169 int BLVRenderParams::Reset(IndoorLocation_drawstru *a2) | |
170 { | |
171 IndoorLocation_drawstru *v2; // ebx@1 | |
172 int v4; // ST08_4@1 | |
173 int v5; // ST04_4@1 | |
174 int v6; // ST00_4@1 | |
175 int v7; // eax@1 | |
176 int v8; // ST08_4@2 | |
177 int v9; // ST04_4@2 | |
178 int v10; // ST00_4@2 | |
179 unsigned int v11; // edi@4 | |
180 unsigned int v12; // ecx@4 | |
181 int v13; // edx@4 | |
182 signed int v14; // ecx@4 | |
183 unsigned int v15; // edx@4 | |
184 unsigned int v16; // eax@4 | |
185 double v17; // st7@5 | |
186 int v18; // eax@5 | |
187 double v19; // st7@5 | |
188 int v20; // eax@5 | |
189 double v21; // st7@5 | |
190 int v22; // eax@5 | |
191 unsigned int v23; // edx@5 | |
192 unsigned int v24; // ecx@5 | |
193 int v25; // eax@5 | |
194 int v26; // eax@5 | |
195 signed int v27; // eax@6 | |
196 int result; // eax@6 | |
197 int v29; // [sp+24h] [bp+8h]@5 | |
198 | |
199 v2 = a2; | |
200 this->field_0_timer_ = a2->field_0_timer; | |
201 this->uFlags = a2->uFlags; | |
202 this->vPartyPos.x = a2->vPosition.x; | |
203 this->vPartyPos.y = a2->vPosition.y; | |
204 this->vPartyPos.z = a2->vPosition.z; | |
205 v4 = this->vPartyPos.z; | |
206 v5 = this->vPartyPos.y; | |
207 this->sPartyRotY = a2->sRotationY; | |
208 v6 = this->vPartyPos.x; | |
209 this->sPartyRotX = a2->sRotationX; | |
210 v7 = pIndoor->GetSector(v6, v5, v4); | |
1006 | 211 this->uPartySectorID = v7; |
0 | 212 if ( !v7 ) |
213 { | |
1006 | 214 v8 = this->vPartyPos.z; |
215 this->vPartyPos.x = pParty->vPosition.x; | |
0 | 216 v9 = pParty->vPosition.y; |
1006 | 217 v10 = this->vPartyPos.x; |
218 this->vPartyPos.y = pParty->vPosition.y; | |
219 this->uPartySectorID = pIndoor->GetSector(v10, v9, v8); | |
0 | 220 } |
221 if ( pRenderer->pRenderD3D ) | |
222 { | |
1006 | 223 this->sCosineY = stru_5C6E00->Cos(this->sPartyRotY); |
224 this->sSineY = stru_5C6E00->Sin(this->sPartyRotY); | |
225 this->sCosineNegX = stru_5C6E00->Cos(-this->sPartyRotX); | |
226 this->sSineNegX = stru_5C6E00->Sin(-this->sPartyRotX); | |
227 this->fCosineY = cos((3.141592653589793 + 3.141592653589793) * (double)this->sPartyRotY * 0.00048828125); | |
228 this->fSineY = sin((3.141592653589793 + 3.141592653589793) * (double)this->sPartyRotY * 0.00048828125); | |
229 this->fCosineNegX = cos((3.141592653589793 + 3.141592653589793) * (double)-this->sPartyRotX * 0.00048828125); | |
230 this->fSineNegX = sin((3.141592653589793 + 3.141592653589793) * (double)-this->sPartyRotX * 0.00048828125); | |
231 this->field_64 = a2->field_3C; | |
232 v11 = this->uViewportW; | |
233 v12 = this->uViewportX; | |
234 v13 = this->uViewportZ - v12; | |
235 v14 = this->uViewportZ + v12; | |
236 this->field_70 = v13 + 1; | |
237 v15 = this->uViewportY; | |
238 this->uViewportHeight = v11 - v15 + 1; | |
239 v16 = this->uViewportW; | |
240 this->uViewportCenterX = v14 >> 1; | |
241 this->uViewportCenterY = (signed int)(v16 + v15) >> 1; | |
0 | 242 } |
243 else | |
244 { | |
1006 | 245 this->sCosineY = stru_5C6E00->Cos(-this->sPartyRotY); |
246 this->sSineY = stru_5C6E00->Sin(-this->sPartyRotY); | |
247 this->sCosineNegX = stru_5C6E00->Cos(-this->sPartyRotX); | |
248 this->sSineNegX = stru_5C6E00->Sin(-this->sPartyRotX); | |
249 v17 = cos((double)-this->sPartyRotY * 0.0030664064); | |
250 v18 = this->sPartyRotY; | |
251 this->fCosineY = v17; | |
0 | 252 v19 = sin((double)-v18 * 0.0030664064); |
1006 | 253 v20 = this->sPartyRotX; |
254 this->fSineY = v19; | |
0 | 255 v21 = cos((double)-v20 * 0.0030664064); |
1006 | 256 v22 = this->sPartyRotX; |
257 this->fCosineNegX = v21; | |
258 this->fSineNegX = sin((double)-v22 * 0.0030664064); | |
259 v23 = this->uViewportX; | |
260 this->field_64 = a2->field_3C; | |
261 v24 = this->uViewportZ; | |
262 this->field_70 = this->uViewportZ - v23 + 1; | |
263 v25 = this->uViewportW - this->uViewportY + 1; | |
264 this->uViewportHeight = v25; | |
0 | 265 v29 = v25; |
1006 | 266 v26 = this->field_64; |
267 this->uViewportCenterX = (signed int)(v24 + v23) >> 1; | |
268 this->uViewportCenterY = this->uViewportW - ((unsigned __int64)(v26 * (signed __int64)v29) >> 16); | |
0 | 269 } |
1006 | 270 v27 = (unsigned int)(signed __int64)((double)this->field_70 * 0.5 / tan((double)(v2->field_1C_mb_fov >> 1) * 0.01745329) |
0 | 271 + 0.5) << 16; |
1006 | 272 this->field_40 = v27; |
273 this->field_44 = 0x100000000i64 / v27; | |
274 this->pRenderTarget = v2->pRenderTarget; | |
275 this->uTargetWidth = v2->uTargetWidth; | |
276 this->uTargetHeight = v2->uTargetHeight; | |
277 this->uViewportX = v2->uViewportX; | |
278 this->uViewportY = v2->uViewportY; | |
279 this->uViewportZ = v2->uViewportZ; | |
280 this->uViewportW = v2->uViewportW; | |
281 this->pTargetZBuffer = v2->pTargetZ; | |
0 | 282 result = 0; |
1006 | 283 this->field_8C = 0; |
284 this->field_84 = 0; | |
285 this->uNumFacesRenderedThisFrame = 0; | |
286 this->field_88 = 0; | |
0 | 287 pBLVRenderParams->field_90 = 64; |
288 pBLVRenderParams->field_94 = 6; | |
289 return result; | |
290 } | |
291 | |
292 //----- (00440B44) -------------------------------------------------------- | |
293 void IndoorLocation::ExecDraw(bool bD3D) | |
294 { | |
295 int v2; // eax@3 | |
795 | 296 //IndoorCameraD3D_Vec4 *v3; // edx@4 |
297 //unsigned int v5; // ecx@9 | |
298 //RenderVertexSoft *v6; // [sp-4h] [bp-8h]@4 | |
0 | 299 |
300 if (bD3D) | |
301 { | |
302 pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); | |
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BLV: when standing right on the portal (orange wall) everything looks fine
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303 for (uint i = 0; i < pBspRenderer->num_faces; ++i) |
0 | 304 { |
1187 | 305 //v2 = pBspRenderer->faces[i].uNodeID; |
306 if (pBspRenderer->nodes[pBspRenderer->faces[i].uNodeID].viewing_portal_id == -1) | |
795 | 307 IndoorLocation::ExecDraw_d3d(pBspRenderer->faces[i].uFaceID, nullptr, 4, nullptr); |
1187 | 308 else |
309 IndoorLocation::ExecDraw_d3d(pBspRenderer->faces[i].uFaceID, pBspRenderer->nodes[pBspRenderer->faces[i].uNodeID].std__vector_0007AC, 4, pBspRenderer->nodes[pBspRenderer->faces[i].uNodeID].pPortalBounding); | |
0 | 310 } |
311 } | |
795 | 312 else for (uint j = 0; j < pBspRenderer->num_faces; ++j ) |
0 | 313 { |
795 | 314 pBLVRenderParams->field_7C = &pBspRenderer->nodes[pBspRenderer->faces[j].uNodeID].field_C; |
315 IndoorLocation::ExecDraw_sw(pBspRenderer->faces[j].uFaceID); | |
0 | 316 } |
317 } | |
318 | |
319 //----- (00440BED) -------------------------------------------------------- | |
320 void __fastcall sub_440BED(IndoorLocation_drawstru *_this) | |
321 { | |
322 unsigned __int16 *v1; // edi@7 | |
1074 | 323 BspRenderer_stru0 *v2; // esi@8 |
0 | 324 int v3; // ecx@9 |
325 unsigned int v4; // edx@9 | |
1074 | 326 short *v5; // eax@10 |
0 | 327 signed int v6; // [sp+8h] [bp-8h]@7 |
328 int v7; // [sp+Ch] [bp-4h]@8 | |
1074 | 329 short *v8; |
0 | 330 |
331 PrepareDrawLists_BLV(_this); | |
332 if (pBLVRenderParams->uPartySectorID) | |
333 IndoorLocation::ExecDraw(pRenderer->pRenderD3D != 0); | |
334 pRenderer->DrawBillboardList_BLV(); | |
676
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BLV: when standing right on the portal (orange wall) everything looks fine
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335 |
0 | 336 if ( !pRenderer->pRenderD3D ) |
337 { | |
486 | 338 if (pBLVRenderParams->uFlags & INDOOR_CAMERA_DRAW_D3D_OUTLINES) |
339 pBspRenderer->DrawFaceOutlines(); | |
340 if (pBLVRenderParams->uFlags & INDOOR_CAMERA_DRAW_SW_OUTLINES) | |
0 | 341 { |
342 v1 = pBLVRenderParams->pRenderTarget; | |
1074 | 343 v7 = 0; |
344 for(int i=0; i < pBspRenderer->num_nodes; i++) | |
345 { | |
346 BspRenderer_stru0 *pNode = &pBspRenderer->nodes[i]; | |
347 v4 = pRenderer->uTargetSurfacePitch * pNode->field_C._viewport_space_y; | |
348 if ( pNode->field_C._viewport_space_y <= pNode->field_C._viewport_space_w ) | |
349 { | |
350 //v5 = (char *)&pBspRenderer->nodes[0].field_C.array_3D8[pNode->field_C._viewport_space_y + v7]; | |
351 v5 = &pNode->field_C.array_3D8[pNode->field_C._viewport_space_y]; | |
352 v8 = &pNode->field_C.array_18[pNode->field_C._viewport_space_y]; | |
353 do | |
354 { | |
355 v1[v4 + *v8] = 255; | |
356 ++pNode->field_C._viewport_space_y; | |
357 v1[v4 + *v5] = 255; | |
358 v4 += pRenderer->uTargetSurfacePitch; | |
359 ++v5; | |
360 ++v8; | |
361 } | |
362 while ( pNode->field_C._viewport_space_y <= pNode->field_C._viewport_space_w ); | |
363 } | |
364 } | |
0 | 365 } |
366 } | |
367 } | |
368 | |
369 | |
370 | |
371 | |
372 | |
373 //----- (00441BD4) -------------------------------------------------------- | |
374 void IndoorLocation::Draw() | |
375 { | |
186 | 376 //int v0; // eax@1 |
0 | 377 IndoorLocation_drawstru _this; // [sp+0h] [bp-4Ch]@5 |
378 int v2; // [sp+44h] [bp-8h]@5 | |
379 int v3; // [sp+48h] [bp-4h]@5 | |
380 | |
186 | 381 _this.uFlags = 0; |
382 if (viewparams->draw_sw_outlines) | |
383 _this.uFlags |= INDOOR_CAMERA_DRAW_SW_OUTLINES; | |
384 if (viewparams->draw_d3d_outlines) | |
385 _this.uFlags |= INDOOR_CAMERA_DRAW_D3D_OUTLINES; | |
386 | |
791 | 387 _this.uFlags |= INDOOR_CAMERA_DRAW_D3D_OUTLINES; |
388 _this.uFlags |= INDOOR_CAMERA_DRAW_SW_OUTLINES; | |
389 //INDOOR_CAMERA_DRAW_TERRAIN_OUTLINES | |
390 | |
0 | 391 _this.field_0_timer = pEventTimer->uTotalGameTimeElapsed; |
392 _this.field_1C_mb_fov = 65; | |
871 | 393 _this.vPosition.x = pParty->vPosition.x - fixpoint_sub0(stru_5C6E00->Cos(pParty->sRotationY), pParty->y_rotation_granularity); |
394 _this.vPosition.y = pParty->vPosition.y - fixpoint_sub0(stru_5C6E00->Sin(pParty->sRotationY), pParty->y_rotation_granularity); | |
581 | 395 _this.vPosition.z = pParty->vPosition.z + pParty->sEyelevel; |
396 _this.sRotationX = pParty->sRotationX; | |
0 | 397 _this.sRotationY = pParty->sRotationY; |
398 _this.pRenderTarget = pRenderer->pTargetSurface; | |
692 | 399 _this.uViewportX = pViewport->uScreen_TL_X; |
400 _this.uViewportY = pViewport->uScreen_TL_Y; | |
401 _this.uViewportZ = pViewport->uScreen_BR_X; | |
402 _this.uViewportW = pViewport->uScreen_BR_Y; | |
0 | 403 _this.field_3C = pViewport->field_30; |
581 | 404 |
0 | 405 _this.uTargetWidth = 640; |
406 _this.uTargetHeight = 480; | |
407 _this.pTargetZ = pRenderer->pActiveZBuffer; | |
408 sub_440BED(&_this); | |
569 | 409 pParty->uFlags &= ~2; |
0 | 410 pGame->DrawParticles(); |
411 array_5118E8._440F07(); | |
412 } | |
413 | |
414 //----- (004C0EF2) -------------------------------------------------------- | |
1025 | 415 void BLVFace::FromODM(ODMFace *face) |
0 | 416 { |
1025 | 417 this->pFacePlane_old.vNormal.x = face->pFacePlane.vNormal.x; |
418 this->pFacePlane_old.vNormal.y = face->pFacePlane.vNormal.y; | |
419 this->pFacePlane_old.vNormal.z = face->pFacePlane.vNormal.z; | |
420 this->pFacePlane_old.dist = face->pFacePlane.dist; | |
421 this->pFacePlane.vNormal.x = (double)(face->pFacePlane.vNormal.x & 0xFFFF) * 0.000015259022 | |
422 + (double)(face->pFacePlane.vNormal.x >> 16); | |
423 this->pFacePlane.vNormal.y = (double)(face->pFacePlane.vNormal.y & 0xFFFF) * 0.000015259022 | |
424 + (double)(face->pFacePlane.vNormal.y >> 16); | |
425 this->pFacePlane.vNormal.z = (double)(face->pFacePlane.vNormal.z & 0xFFFF) * 0.000015259022 | |
426 + (double)(face->pFacePlane.vNormal.z >> 16); | |
427 this->pFacePlane.dist = (double)(face->pFacePlane.dist & 0xFFFF) * 0.000015259022 + (double)(face->pFacePlane.dist >> 16); | |
428 this->uAttributes = face->uAttributes; | |
429 this->pBounding.x1 = face->pBoundingBox.x1; | |
430 this->pBounding.y1 = face->pBoundingBox.y1; | |
431 this->pBounding.z1 = face->pBoundingBox.z1; | |
432 this->pBounding.x2 = face->pBoundingBox.x2; | |
433 this->pBounding.y2 = face->pBoundingBox.y2; | |
434 this->pBounding.z2 = face->pBoundingBox.z2; | |
435 this->zCalc1 = face->zCalc1; | |
436 this->zCalc2 = face->zCalc2; | |
437 this->zCalc3 = face->zCalc3; | |
438 this->pXInterceptDisplacements = face->pXInterceptDisplacements; | |
439 this->pYInterceptDisplacements = face->pYInterceptDisplacements; | |
440 this->pZInterceptDisplacements = face->pZInterceptDisplacements; | |
441 this->uPolygonType = (PolygonType)face->uPolygonType; | |
442 this->uNumVertices = face->uNumVertices; | |
443 this->uBitmapID = face->uTextureID; | |
444 this->pVertexIDs = face->pVertexIDs; | |
0 | 445 } |
446 | |
447 //----- (004B0A25) -------------------------------------------------------- | |
794 | 448 void IndoorLocation::ExecDraw_d3d(unsigned int uFaceID, IndoorCameraD3D_Vec4 *pVertices, unsigned int uNumVertices, RenderVertexSoft *pPortalBounding) |
0 | 449 { |
450 //unsigned int v4; // esi@1 | |
451 char *v5; // eax@4 | |
452 signed int v6; // ecx@4 | |
453 char *v7; // eax@8 | |
454 signed int v8; // ecx@8 | |
455 //BLVFace *v9; // esi@13 | |
456 //IndoorCameraD3D *v10; // edi@16 | |
457 //int v11; // ebx@17 | |
458 //Vec3_short_ *v12; // ecx@18 | |
459 //char *v13; // edx@18 | |
460 //int v14; // eax@19 | |
461 //unsigned __int8 v15; // sf@19 | |
462 //unsigned __int8 v16; // of@19 | |
463 int v17; // ebx@25 | |
464 //double v18; // st7@27 | |
465 //double v19; // st6@27 | |
466 //double v20; // st5@27 | |
467 //char v21; // dl@27 | |
468 //unsigned int v22; // eax@44 | |
469 unsigned int v23; // eax@35 | |
470 //DWORD v24; // eax@37 | |
471 //int v25; // eax@38 | |
472 //char *v26; // edi@38 | |
473 IDirect3DTexture2 *v27; // eax@42 | |
474 Texture *v28; // [sp+Ch] [bp-1Ch]@15 | |
475 //int i; // [sp+10h] [bp-18h]@38 | |
476 //LightmapBuilder *pStru4; // [sp+14h] [bp-14h]@16 | |
477 //IndoorCameraD3D *v31; // [sp+18h] [bp-10h]@16 | |
478 //IndoorCameraD3D_Vec4 *a7; // [sp+1Ch] [bp-Ch]@1 | |
479 //unsigned int uFaceID_; // [sp+20h] [bp-8h]@1 | |
480 unsigned int uNumVerticesa; // [sp+24h] [bp-4h]@17 | |
481 int a4a; // [sp+34h] [bp+Ch]@25 | |
482 //unsigned int a4b; // [sp+34h] [bp+Ch]@38 | |
483 | |
484 //v4 = uFaceID; | |
485 //a7 = pVertices; | |
486 //uFaceID_ = uFaceID; | |
487 if (uFaceID >= pIndoor->uNumFaces) | |
488 return; | |
489 | |
490 static RenderVertexSoft static_vertices_F7C228[64]; | |
491 static RenderVertexSoft static_vertices_F7B628[64]; | |
492 static stru154 stru_F7B60C; // idb | |
493 | |
494 //v9 = &pIndoor->pFaces[uFaceID]; | |
495 auto pFace = &pIndoor->pFaces[uFaceID]; | |
496 if (pFace->uNumVertices < 3) | |
497 return; | |
498 | |
499 | |
500 if (pFace->Invisible()) | |
501 return; | |
502 | |
503 ++pBLVRenderParams->uNumFacesRenderedThisFrame; | |
504 pFace->uAttributes |= 0x80u; | |
505 | |
506 if (!pFace->GetTexture()) | |
507 return; | |
508 | |
509 v28 = pFace->GetTexture(); | |
510 | |
511 if (!pGame->pIndoorCameraD3D->IsCulled(pFace)) | |
512 { | |
513 uNumVerticesa = pFace->uNumVertices; | |
514 for (uint i = 0; i < pFace->uNumVertices; ++i) | |
515 { | |
516 static_vertices_F7C228[i].vWorldPosition.x = pIndoor->pVertices[pFace->pVertexIDs[i]].x; | |
517 static_vertices_F7C228[i].vWorldPosition.y = pIndoor->pVertices[pFace->pVertexIDs[i]].y; | |
518 static_vertices_F7C228[i].vWorldPosition.z = pIndoor->pVertices[pFace->pVertexIDs[i]].z; | |
519 static_vertices_F7C228[i].u = (signed short)pFace->pVertexUIDs[i]; | |
520 static_vertices_F7C228[i].v = (signed short)pFace->pVertexVIDs[i]; | |
521 } | |
522 | |
523 if (!pVertices || | |
1187 | 524 (pGame->pStru9Instance->_498377(pPortalBounding, 4, pVertices, static_vertices_F7C228, &uNumVerticesa), uNumVerticesa) ) |
0 | 525 { |
795 | 526 if (pGame->pIndoorCameraD3D->CalcPortalShape(static_vertices_F7C228, &uNumVerticesa, |
581 | 527 static_vertices_F7B628, pGame->pIndoorCameraD3D->std__vector_000034_prolly_frustrum, 4, false, 0) != 1 || uNumVerticesa ) |
0 | 528 { |
529 a4a = SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel); | |
1006 | 530 v17 = (248 - 8 * SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel)) | (((248 - 8 * SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel)) |
531 | ((248 - 8 * SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel)) << 8)) << 8); | |
0 | 532 sub_4B0E07(uFaceID); |
533 pGame->pLightmapBuilder->ApplyLights_IndoorFace(uFaceID); | |
534 pDecalBuilder->ApplyBloodsplatDecals_IndoorFace(uFaceID); | |
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535 pGame->pIndoorCameraD3D->ViewTransfrom_OffsetUV(static_vertices_F7B628, uNumVerticesa, array_507D30, &stru_F8AD28); |
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536 pGame->pIndoorCameraD3D->Project(array_507D30, uNumVerticesa, 0); |
0 | 537 pGame->pLightmapBuilder->std__vector_000004_size = 0; |
538 if (stru_F8AD28.uNumLightsApplied > 0 || | |
539 pDecalBuilder->uNumDecals > 0) | |
540 { | |
541 stru_F7B60C.face_plane.vNormal.x = pFace->pFacePlane.vNormal.x; | |
542 stru_F7B60C.polygonType = pFace->uPolygonType; | |
543 stru_F7B60C.face_plane.vNormal.y = pFace->pFacePlane.vNormal.y; | |
544 stru_F7B60C.face_plane.vNormal.z = pFace->pFacePlane.vNormal.z; | |
545 stru_F7B60C.face_plane.dist = pFace->pFacePlane.dist; | |
546 } | |
547 | |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
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548 if (stru_F8AD28.uNumLightsApplied > 0 && !(pFace->uAttributes & FACE_DO_NOT_LIGHT)) |
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549 pGame->pLightmapBuilder->ApplyLights(&stru_F8AD28, &stru_F7B60C, uNumVerticesa, array_507D30, pVertices, 0); |
0 | 550 |
551 if (pDecalBuilder->uNumDecals > 0) | |
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552 pDecalBuilder->ApplyDecals(a4a, 1, &stru_F7B60C, uNumVerticesa, array_507D30, pVertices, 0, pFace->uSectorID); |
0 | 553 |
791 | 554 if (pFace->Fluid()) |
0 | 555 { |
831 | 556 if (pFace->uBitmapID == pRenderer->hd_water_tile_id) |
557 { | |
558 v23 = pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame]; | |
559 v27 = pBitmaps_LOD->pHardwareTextures[v23]; | |
560 } | |
805 | 561 else |
831 | 562 { |
563 //auto v24 = GetTickCount() / 4; | |
564 //auto v25 = v24 - stru_5C6E00->uIntegerHalfPi; | |
565 uint eightSeconds = GetTickCount() % 8000; | |
566 float angle = (eightSeconds / 8000.0f) * 2 * 3.1415f; | |
567 | |
568 //animte lava back and forth | |
569 for (uint i = 0; i < uNumVerticesa; ++i) | |
570 //array_507D30[i].v += (double)(pBitmaps_LOD->pTextures[pFace->uBitmapID].uHeightMinus1 & (unsigned int)(stru_5C6E00->SinCos(v25) >> 8)); | |
571 array_507D30[i].v += pBitmaps_LOD->pTextures[pFace->uBitmapID].uHeightMinus1 * cosf(angle); | |
572 v23 = pFace->uBitmapID; | |
573 v27 = pBitmaps_LOD->pHardwareTextures[v23]; | |
574 } | |
0 | 575 } |
595 | 576 else if (pFace->uAttributes & 0x4000) |
0 | 577 { |
581 | 578 v23 = pTextureFrameTable->GetFrameTexture(pFace->uBitmapID, pBLVRenderParams->field_0_timer_); |
579 v27 = pBitmaps_LOD->pHardwareTextures[v23]; | |
0 | 580 } |
831 | 581 else |
582 { | |
583 v17 = 0xFFD0D0D0; | |
584 v23 = pFace->uBitmapID; | |
585 v27 = pBitmaps_LOD->pHardwareTextures[v23]; | |
586 } | |
587 | |
805 | 588 if (pFace->uAttributes & FACE_DO_NOT_LIGHT) |
589 _479A53_draw_some_blv_poly(uNumVerticesa, uFaceID); | |
590 else | |
831 | 591 pRenderer->DrawIndoorPolygon(uNumVerticesa, pFace, v27, v28, PID(OBJECT_BModel, uFaceID), v17, 0); |
592 return; | |
0 | 593 } |
594 } | |
595 } | |
596 } | |
597 | |
598 //----- (004AFF79) -------------------------------------------------------- | |
599 void IndoorLocation::ExecDraw_sw(unsigned int uFaceID) | |
600 { | |
601 unsigned int v1; // ebx@1 | |
602 BLVFace *v2; // esi@3 | |
603 unsigned int v3; // eax@3 | |
604 Texture *v4; // eax@8 | |
605 Texture *v5; // edi@8 | |
606 int v6; // eax@9 | |
607 int v7; // eax@9 | |
608 int v8; // ecx@17 | |
609 int v9; // ebx@17 | |
610 int v10; // eax@17 | |
611 int v11; // esi@17 | |
612 unsigned int v12; // eax@17 | |
613 int j; // ecx@19 | |
614 int v14; // edx@20 | |
615 int v15; // eax@20 | |
616 int v16; // edx@20 | |
617 int i; // ebx@22 | |
618 int v18; // ecx@23 | |
619 int v19; // eax@23 | |
620 int v20; // eax@23 | |
621 int v21; // eax@24 | |
622 unsigned __int8 *v22; // ecx@24 | |
623 int v23; // ebx@24 | |
624 int v24; // esi@25 | |
625 int v25; // eax@28 | |
626 unsigned __int16 *v26; // eax@28 | |
627 unsigned int v27; // eax@29 | |
628 int v28; // eax@30 | |
629 char *v29; // esi@31 | |
630 int v30; // eax@33 | |
631 int v31; // eax@33 | |
632 int v32; // eax@35 | |
633 int v33; // edx@35 | |
634 signed int v34; // ebx@35 | |
635 int v35; // eax@35 | |
636 int v36; // ebx@35 | |
637 signed int v37; // ebx@35 | |
638 signed int v38; // edi@35 | |
639 unsigned int v39; // edi@36 | |
640 int v40; // edx@40 | |
641 int v41; // ecx@40 | |
642 signed int v42; // edx@40 | |
643 int v43; // edx@42 | |
644 int v44; // eax@42 | |
645 unsigned __int16 *v45; // eax@43 | |
646 int *v46; // esi@44 | |
647 unsigned __int16 *v47; // edi@44 | |
648 unsigned int v48; // edx@44 | |
649 int v49; // ebx@44 | |
650 char v50; // cl@44 | |
651 char v51; // ch@44 | |
652 unsigned int v52; // ebx@46 | |
653 int v53; // edx@46 | |
654 unsigned int v54; // ebx@46 | |
655 int v55; // edx@46 | |
656 unsigned int v56; // ebx@47 | |
657 int v57; // edx@47 | |
658 int v58; // ebx@47 | |
659 int v59; // edx@47 | |
660 unsigned __int16 *v60; // eax@50 | |
661 int *v61; // esi@51 | |
662 unsigned __int16 *v62; // edi@51 | |
663 unsigned int v63; // edx@51 | |
664 int v64; // ebx@51 | |
665 char v65; // cl@51 | |
666 char v66; // ch@51 | |
667 unsigned int v67; // ebx@53 | |
668 int v68; // edx@53 | |
669 unsigned int v69; // ebx@53 | |
670 int v70; // edx@53 | |
671 unsigned int v71; // ebx@54 | |
672 int v72; // edx@54 | |
673 int v73; // ebx@54 | |
674 int v74; // edx@54 | |
675 unsigned __int16 *v75; // eax@58 | |
676 int *v76; // esi@59 | |
677 int v77; // edi@59 | |
678 unsigned int v78; // edx@59 | |
679 int v79; // ebx@59 | |
680 char v80; // cl@59 | |
681 char v81; // ch@59 | |
682 int v82; // ebx@61 | |
683 int v83; // edx@61 | |
684 unsigned int v84; // ebx@62 | |
685 int v85; // edx@62 | |
686 unsigned __int16 *v86; // eax@65 | |
687 int *v87; // esi@66 | |
688 int v88; // edi@66 | |
689 unsigned int v89; // edx@66 | |
690 int v90; // ebx@66 | |
691 char v91; // cl@66 | |
692 char v92; // ch@66 | |
693 int v93; // ebx@68 | |
694 int v94; // edx@68 | |
695 unsigned __int16 v95; // bx@69 | |
696 int v96; // edx@69 | |
697 unsigned __int8 *v97; // [sp+Ch] [bp-9Ch]@24 | |
698 unsigned __int8 *v98; // [sp+10h] [bp-98h]@24 | |
699 unsigned __int8 *v99; // [sp+14h] [bp-94h]@24 | |
700 unsigned __int8 *v100; // [sp+18h] [bp-90h]@24 | |
701 int v101; // [sp+1Ch] [bp-8Ch]@40 | |
702 int v102; // [sp+20h] [bp-88h]@31 | |
703 BLVFace *v103; // [sp+24h] [bp-84h]@3 | |
704 unsigned __int16 *v104; // [sp+28h] [bp-80h]@24 | |
705 int v105; // [sp+2Ch] [bp-7Ch]@30 | |
706 int v106; // [sp+30h] [bp-78h]@24 | |
707 int v107; // [sp+34h] [bp-74h]@9 | |
708 Texture *v108; // [sp+38h] [bp-70h]@8 | |
709 int v109; // [sp+3Ch] [bp-6Ch]@9 | |
710 unsigned int v110; // [sp+40h] [bp-68h]@24 | |
711 unsigned int v111; // [sp+44h] [bp-64h]@1 | |
712 int *k; // [sp+48h] [bp-60h]@31 | |
713 int v113; // [sp+4Ch] [bp-5Ch]@35 | |
714 int v114; // [sp+50h] [bp-58h]@35 | |
715 int v115; // [sp+54h] [bp-54h]@42 | |
716 unsigned __int8 *v116; // [sp+58h] [bp-50h]@35 | |
717 int v117; // [sp+5Ch] [bp-4Ch]@33 | |
718 int a1; // [sp+60h] [bp-48h]@27 | |
719 int v119; // [sp+64h] [bp-44h]@17 | |
720 int v120; // [sp+68h] [bp-40h]@23 | |
721 unsigned int v121; // [sp+6Ch] [bp-3Ch]@40 | |
722 unsigned int v122; // [sp+70h] [bp-38h]@35 | |
723 int v123; // [sp+74h] [bp-34h]@30 | |
724 int v124; // [sp+78h] [bp-30h]@17 | |
725 int v125; // [sp+7Ch] [bp-2Ch]@35 | |
726 unsigned int v126; // [sp+80h] [bp-28h]@9 | |
727 int v127; // [sp+84h] [bp-24h]@17 | |
728 int v128; // [sp+88h] [bp-20h]@9 | |
729 int *pZPixel; // [sp+8Ch] [bp-1Ch]@28 | |
730 int a2; // [sp+90h] [bp-18h]@16 | |
731 unsigned int v131; // [sp+94h] [bp-14h]@17 | |
732 unsigned __int16 *pColorPixel; // [sp+98h] [bp-10h]@28 | |
733 int v133; // [sp+9Ch] [bp-Ch]@17 | |
734 int v134; // [sp+A0h] [bp-8h]@17 | |
735 int v135; // [sp+A4h] [bp-4h]@24 | |
736 | |
737 v1 = uFaceID; | |
738 v111 = pRenderer->uTargetSurfacePitch; | |
739 if ( (uFaceID & 0x80000000u) == 0 ) | |
740 { | |
741 if ( (signed int)uFaceID < (signed int)pIndoor->uNumFaces ) | |
742 { | |
743 v2 = &pIndoor->pFaces[uFaceID]; | |
744 v103 = v2; | |
745 v3 = v2->uAttributes; | |
746 if ( !(BYTE1(v3) & 0x20) ) | |
747 { | |
748 if ( v3 & 0x400000 ) | |
749 { | |
750 sub_4ADD1D(uFaceID); | |
751 return; | |
752 } | |
753 if ( !(v3 & 0x10) || (sub_4AD504(uFaceID), pRenderer->pRenderD3D) ) | |
754 { | |
755 v4 = v2->GetTexture(); | |
756 ++pBLVRenderParams->uNumFacesRenderedThisFrame; | |
757 v5 = v4; | |
758 v108 = v4; | |
759 if ( v4 ) | |
760 { | |
761 v6 = v4->palette_id2; | |
762 LOBYTE(v2->uAttributes) |= 0x80u; | |
763 v109 = v6; | |
764 sub_4AE5F1(v1); | |
765 v126 = stru_F8AD28.pDeltaUV[0]; | |
766 v128 = stru_F8AD28.pDeltaUV[1]; | |
767 v107 = bUseLoResSprites; | |
768 v7 = sub_423B5D(v1); | |
769 if ( v7 ) | |
770 { | |
771 if ( sub_424829(v7, &stru_F8A590, pBLVRenderParams->field_7C, v1) ) | |
772 { | |
773 if ( v2->uPolygonType == 1 ) | |
774 { | |
775 for ( i = 0; i < stru_F8AD28.uNumLightsApplied; stru_F8AD28._blv_lights_ys[v18] = v20 ) | |
776 { | |
777 v18 = i; | |
778 v120 = stru_F8AD28._blv_lights_xs[i]; | |
779 v134 = (unsigned __int64)(v120 * (signed __int64)-stru_F8AD28.plane_4.vNormal.y) >> 16; | |
780 v133 = stru_F8AD28.plane_4.vNormal.x; | |
781 v120 = stru_F8AD28._blv_lights_ys[i]; | |
782 v133 = (unsigned __int64)(v120 * (signed __int64)stru_F8AD28.plane_4.vNormal.x) >> 16; | |
783 v19 = v128; | |
784 stru_F8AD28._blv_lights_xs[i] = v126 | |
785 + v134 | |
786 + ((unsigned __int64)(v120 | |
787 * (signed __int64)stru_F8AD28.plane_4.vNormal.x) >> 16); | |
788 v20 = v19 - stru_F8AD28._blv_lights_zs[i++]; | |
789 } | |
790 } | |
791 else | |
792 { | |
793 if ( v2->uPolygonType != 3 ) | |
794 { | |
795 if ( v2->uPolygonType == 4 ) | |
796 { | |
797 LABEL_16: | |
798 a2 = 0; | |
799 if ( stru_F8AD28.uNumLightsApplied > 0 ) | |
800 { | |
801 do | |
802 { | |
803 v8 = a2; | |
804 v9 = stru_F8AD28._blv_lights_xs[a2]; | |
805 v131 = stru_F8AD28._blv_lights_ys[a2]; | |
806 v10 = stru_F8AD28._blv_lights_zs[a2]; | |
807 v11 = (signed int)(v10 * stru_F8AD28.plane_4.vNormal.z | |
808 + stru_F8AD28.plane_4.dist | |
809 + v9 * stru_F8AD28.plane_4.vNormal.x | |
810 + v131 * stru_F8AD28.plane_4.vNormal.y) >> 16; | |
811 v119 = v9 | |
812 - ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.x | |
813 * (signed __int64)((signed int)(v10 * stru_F8AD28.plane_4.vNormal.z | |
814 + stru_F8AD28.plane_4.dist | |
815 + v9 * stru_F8AD28.plane_4.vNormal.x | |
816 + v131 * stru_F8AD28.plane_4.vNormal.y) >> 16)) >> 16); | |
817 v131 -= (unsigned __int64)(stru_F8AD28.plane_4.vNormal.y * (signed __int64)v11) >> 16; | |
818 v127 = v10 - ((unsigned __int64)(stru_F8AD28.plane_4.vNormal.z * (signed __int64)v11) >> 16); | |
819 stru_F8AD28._blv_lights_xs[a2] = ((unsigned __int64)(v119 | |
820 * (signed __int64)stru_F8AD28.vec_14.x) >> 16) | |
821 + ((unsigned __int64)((signed int)v131 | |
822 * (signed __int64)stru_F8AD28.vec_14.y) >> 16); | |
823 v124 = (unsigned __int64)(v119 * (signed __int64)stru_F8AD28.vec_20.x) >> 16; | |
824 v134 = (unsigned __int64)((signed int)v131 * (signed __int64)stru_F8AD28.vec_20.y) >> 16; | |
825 v133 = (unsigned __int64)(v127 * (signed __int64)stru_F8AD28.vec_20.z) >> 16; | |
826 v12 = v126; | |
827 stru_F8AD28._blv_lights_ys[v8] = v124 | |
828 + ((unsigned __int64)((signed int)v131 | |
829 * (signed __int64)stru_F8AD28.vec_20.y) >> 16) | |
830 + ((unsigned __int64)(v127 | |
831 * (signed __int64)stru_F8AD28.vec_20.z) >> 16); | |
832 stru_F8AD28._blv_lights_xs[v8] += v12; | |
833 stru_F8AD28._blv_lights_ys[v8] += v128; | |
834 ++a2; | |
835 } | |
836 while ( a2 < stru_F8AD28.uNumLightsApplied ); | |
837 v2 = v103; | |
838 } | |
839 goto LABEL_24; | |
840 } | |
841 if ( v2->uPolygonType != 5 ) | |
842 { | |
843 if ( v2->uPolygonType != 6 ) | |
844 goto LABEL_24; | |
845 goto LABEL_16; | |
846 } | |
847 } | |
848 for ( j = 0; j < stru_F8AD28.uNumLightsApplied; *(int *)v15 = v16 ) | |
849 { | |
850 v14 = v128; | |
851 stru_F8AD28._blv_lights_xs[j] += v126; | |
852 v15 = 4 * j + 16297672; | |
853 v16 = v14 - stru_F8AD28._blv_lights_ys[j++]; | |
854 } | |
855 } | |
856 LABEL_24: | |
857 v135 = 1; | |
858 pGame->_44ED0A(v2, &v135, 31); | |
859 v104 = sr_sub_47C24C_get_palette(v2, v109, 0, 1); | |
860 v134 = stru_F8AD28.field_44; | |
861 v106 = stru_F8AD28.field_48; | |
862 v21 = stru_F8A590._viewport_space_y; | |
863 a2 = stru_F8A590._viewport_space_y; | |
864 v110 = v111 * stru_F8A590._viewport_space_y; | |
710 | 865 v97 = v5->pLevelOfDetail0_prolly_alpha_mask; |
0 | 866 v98 = v5->pLevelOfDetail1; |
867 v99 = v5->pLevelOfDetail2; | |
868 v22 = v5->pLevelOfDetail3; | |
869 v23 = 640 * stru_F8A590._viewport_space_y; | |
870 v119 = 640 * stru_F8A590._viewport_space_y; | |
871 v100 = v22; | |
872 if ( stru_F8A590._viewport_space_y <= stru_F8A590._viewport_space_w ) | |
873 { | |
874 v24 = 2 * stru_F8A590._viewport_space_y; | |
875 v120 = 2 * stru_F8A590._viewport_space_y; | |
876 while ( 1 ) | |
877 { | |
878 a1 = *(__int16 *)((char *)stru_F8A590.array_18 + v24); | |
879 sub_4AE313(a1, v21, &stru_F81018.field_0); | |
880 if ( LOBYTE(viewparams->field_20) ) | |
881 { | |
882 v27 = v111 * (v24 - pBLVRenderParams->uViewportY); | |
883 pZPixel = &pBLVRenderParams->pTargetZBuffer[2 | |
884 * (*(__int16 *)((char *)stru_F8A590.array_18 + v24) | |
885 + 320 * (v24 - pBLVRenderParams->uViewportY)) | |
886 - pBLVRenderParams->uViewportX]; | |
887 pColorPixel = &pBLVRenderParams->pRenderTarget[v27 | |
888 + 2 * *(__int16 *)((char *)stru_F8A590.array_18 + v24) | |
889 - pBLVRenderParams->uViewportX]; | |
890 v26 = &pBLVRenderParams->pRenderTarget[v27 | |
891 + 2 * *(__int16 *)((char *)stru_F8A590.array_3D8 + v24) | |
892 - pBLVRenderParams->uViewportX]; | |
893 v23 = v119; | |
894 } | |
895 else | |
896 { | |
897 v25 = *(__int16 *)((char *)stru_F8A590.array_18 + v24); | |
898 pZPixel = &pBLVRenderParams->pTargetZBuffer[v25 + v23]; | |
899 pColorPixel = &pBLVRenderParams->pRenderTarget[v25 + v110]; | |
900 v26 = &pBLVRenderParams->pRenderTarget[v110 + *(__int16 *)((char *)stru_F8A590.array_3D8 + v24)]; | |
901 } | |
902 v131 = (unsigned int)v26; | |
903 HIWORD(v28) = HIWORD(stru_F81018.field_0.field_0); | |
904 LOWORD(v28) = 0; | |
905 v105 = stru_F8AD28.field_0 | v28; | |
906 v123 = sub_4AE491(SHIWORD(stru_F81018.field_0.field_4), SHIWORD(stru_F81018.field_0.field_8)); | |
907 if ( (unsigned int)pColorPixel < v131 ) | |
908 { | |
909 v102 = v107 + v106; | |
910 v29 = (char *)&stru_F81018.field_34.field_8; | |
911 a1 += v134; | |
912 for ( k = &stru_F81018.field_34.field_8; ; v29 = (char *)k ) | |
913 { | |
914 sub_4AE313(a1, a2, (stru337_stru0 *)(v29 - 8)); | |
915 v30 = *((int *)v29 - 2); | |
916 LOWORD(v30) = 0; | |
917 v117 = v105; | |
918 v31 = stru_F8AD28.field_0 | v30; | |
919 if ( v105 <= (unsigned int)v31 ) | |
920 v117 = v31; | |
921 v105 = v31; | |
922 v32 = *((int *)v29 - 14); | |
923 v122 = *((int *)v29 - 14) >> v107; | |
924 v33 = *((int *)v29 - 13); | |
925 v125 = *((int *)v29 - 13) >> v107; | |
926 v34 = *((int *)v29 - 1) - v32; | |
927 v113 = (*(int *)v29 - v33) >> v102; | |
928 v35 = *((int *)v29 - 11); | |
929 v114 = v34 >> v102; | |
930 v116 = (&v97)[4 * v35]; | |
931 v36 = v35 + 16 - v5->uWidthLn2; | |
932 v133 = v35 + 16; | |
933 v127 = v35 + v36; | |
934 v37 = v5->uWidthMinus1 >> v35; | |
935 v38 = v5->uHeightMinus1 >> v35 << (v35 + 16); | |
936 v128 = v37; | |
937 v126 = v38; | |
938 v39 = (unsigned int)(LOBYTE(viewparams->field_20) ? &pColorPixel[2 * v134] : &pColorPixel[v134]); | |
939 if ( v39 > v131 ) | |
940 v39 = v131; | |
941 v40 = *((short *)v29 + 1); | |
942 v41 = *((short *)v29 - 1); | |
943 v121 = v39; | |
944 v42 = sub_4AE491(v41, v40); | |
945 v101 = v42; | |
946 v124 = (signed int)(v39 - (int)pColorPixel) >> 1; | |
947 if ( v123 >> 16 == v42 >> 16 || v135 & 2 ) | |
948 { | |
949 v123 = (int)sr_sub_47C24C_get_palette(v103, v109, v123 >> 16, 1); | |
950 if ( LOBYTE(viewparams->field_20) ) | |
951 { | |
952 v86 = pColorPixel; | |
953 if ( (unsigned int)pColorPixel < v121 ) | |
954 { | |
955 v87 = pZPixel; | |
956 v88 = v123; | |
957 v89 = v122; | |
958 v90 = v125; | |
959 v91 = v133; | |
960 v92 = v127; | |
961 if ( v124 & 2 ) | |
962 { | |
963 *pZPixel = v117; | |
964 v87 -= 2; | |
965 v86 = pColorPixel + 2; | |
966 goto LABEL_69; | |
967 } | |
968 do | |
969 { | |
970 v86 += 4; | |
971 v93 = *(&v116[v128 & (v89 >> v91)] + ((v126 & v90) >> v92)); | |
972 v94 = v117; | |
973 LOWORD(v93) = *(short *)(v88 + 2 * v93); | |
974 *v87 = v117; | |
975 v87[1] = v94; | |
976 v87[640] = v94; | |
977 v87[641] = v94; | |
978 *(v86 - 4) = v93; | |
979 *(v86 - 3) = v93; | |
980 v86[636] = v93; | |
981 v86[637] = v93; | |
982 v87[2] = v94; | |
983 v87[3] = v94; | |
984 v87[642] = v94; | |
985 v87[643] = v94; | |
986 v122 += v114; | |
987 v125 += v113; | |
988 v89 = v122; | |
989 v90 = v125; | |
990 LABEL_69: | |
991 v87 += 4; | |
992 v95 = *(short *)(v88 + 2 * *(&v116[v128 & (v89 >> v91)] + ((v126 & v90) >> v92))); | |
993 v96 = v114; | |
994 *(v86 - 2) = v95; | |
995 *(v86 - 1) = v95; | |
996 v86[638] = v95; | |
997 v86[639] = v95; | |
998 v122 += v96; | |
999 v125 += v113; | |
1000 v89 = v122; | |
1001 v90 = v125; | |
1002 } | |
1003 while ( (unsigned int)v86 < v121 ); | |
1004 pColorPixel = v86; | |
1005 pZPixel = v87; | |
1006 } | |
1007 } | |
1008 else | |
1009 { | |
1010 v75 = pColorPixel; | |
1011 if ( (unsigned int)pColorPixel < v121 ) | |
1012 { | |
1013 v76 = pZPixel; | |
1014 v77 = v123; | |
1015 v78 = v122; | |
1016 v79 = v125; | |
1017 v80 = v133; | |
1018 v81 = v127; | |
1019 if ( v124 & 1 ) | |
1020 { | |
1021 *pZPixel = v117; | |
1022 --v76; | |
1023 v75 = pColorPixel + 1; | |
1024 goto LABEL_62; | |
1025 } | |
1026 do | |
1027 { | |
1028 v75 += 2; | |
1029 v82 = *(&v116[v128 & (v78 >> v80)] + ((v126 & v79) >> v81)); | |
1030 v83 = v117; | |
1031 LOWORD(v82) = *(short *)(v77 + 2 * v82); | |
1032 *v76 = v117; | |
1033 *(v75 - 2) = v82; | |
1034 v76[1] = v83; | |
1035 v122 += v114; | |
1036 v125 += v113; | |
1037 v78 = v122; | |
1038 v79 = v125; | |
1039 LABEL_62: | |
1040 v84 = (unsigned int)(&v116[v128 & (v78 >> v80)] + ((v126 & v79) >> v81)); | |
1041 v76 += 2; | |
1042 v85 = v114; | |
1043 *(v75 - 1) = *(short *)(v77 + 2 * *(char *)v84); | |
1044 v122 += v85; | |
1045 v125 += v113; | |
1046 v78 = v122; | |
1047 v79 = v125; | |
1048 } | |
1049 while ( (unsigned int)v75 < v121 ); | |
1050 pColorPixel = v75; | |
1051 pZPixel = v76; | |
1052 } | |
1053 } | |
1054 } | |
1055 else | |
1056 { | |
1057 v43 = (v42 - v123) >> v106; | |
1058 v44 = v123 - v43; | |
1059 v123 = v43; | |
1060 v115 = v44; | |
1061 if ( LOBYTE(viewparams->field_20) ) | |
1062 { | |
1063 v60 = pColorPixel; | |
1064 if ( (unsigned int)pColorPixel < v121 ) | |
1065 { | |
1066 v61 = pZPixel; | |
1067 v62 = v104; | |
1068 v63 = v122; | |
1069 v64 = v125; | |
1070 v65 = v133; | |
1071 v66 = v127; | |
1072 if ( v124 & 2 ) | |
1073 { | |
1074 *pZPixel = v117; | |
1075 v61 += 2; | |
1076 v60 = pColorPixel + 2; | |
1077 goto LABEL_54; | |
1078 } | |
1079 do | |
1080 { | |
1081 v67 = (v128 & (v63 >> v65)) + ((v126 & v64) >> v66); | |
1082 v68 = v123 + v115; | |
1083 v60 += 4; | |
1084 v115 = v68; | |
1085 v69 = ((v68 & 0xFFFF0000u) >> 8) + v116[v67]; | |
1086 v70 = v117; | |
1087 LOWORD(v69) = v62[v69]; | |
1088 *v61 = v117; | |
1089 v61[1] = v70; | |
1090 v61[640] = v70; | |
1091 v61[641] = v70; | |
1092 *(v60 - 4) = v69; | |
1093 *(v60 - 3) = v69; | |
1094 v60[636] = v69; | |
1095 v60[637] = v69; | |
1096 v61[2] = v70; | |
1097 v61[3] = v70; | |
1098 v61[642] = v70; | |
1099 v61[643] = v70; | |
1100 v122 += v114; | |
1101 v125 += v113; | |
1102 v63 = v122; | |
1103 v64 = v125; | |
1104 v61 += 4; | |
1105 LABEL_54: | |
1106 v71 = (v128 & (v63 >> v65)) + ((v126 & v64) >> v66); | |
1107 v72 = v123 + v115; | |
1108 v73 = v116[v71]; | |
1109 v115 = v72; | |
1110 LOWORD(v73) = v62[((v72 & 0xFFFF0000u) >> 8) + v73]; | |
1111 v74 = v114; | |
1112 *(v60 - 2) = v73; | |
1113 *(v60 - 1) = v73; | |
1114 v60[638] = v73; | |
1115 v60[639] = v73; | |
1116 v122 += v74; | |
1117 v125 += v113; | |
1118 v63 = v122; | |
1119 v64 = v125; | |
1120 } | |
1121 while ( (unsigned int)v60 < v121 ); | |
1122 pColorPixel = v60; | |
1123 pZPixel = v61; | |
1124 } | |
1125 } | |
1126 else | |
1127 { | |
1128 v45 = pColorPixel; | |
1129 if ( (unsigned int)pColorPixel < v121 ) | |
1130 { | |
1131 v46 = pZPixel; | |
1132 v47 = v104; | |
1133 v48 = v122; | |
1134 v49 = v125; | |
1135 v50 = v133; | |
1136 v51 = v127; | |
1137 if ( v124 & 1 ) | |
1138 { | |
1139 *pZPixel = v117; | |
1140 ++v46; | |
1141 v45 = pColorPixel + 1; | |
1142 goto LABEL_47; | |
1143 } | |
1144 do | |
1145 { | |
1146 v52 = (v128 & (v48 >> v50)) + ((v126 & v49) >> v51); | |
1147 v53 = v123 + v115; | |
1148 v45 += 2; | |
1149 v115 = v53; | |
1150 v54 = ((v53 & 0xFFFF0000u) >> 8) + v116[v52]; | |
1151 v55 = v117; | |
1152 LOWORD(v54) = v47[v54]; | |
1153 *v46 = v117; | |
1154 *(v45 - 2) = v54; | |
1155 v46[1] = v55; | |
1156 v122 += v114; | |
1157 v125 += v113; | |
1158 v48 = v122; | |
1159 v49 = v125; | |
1160 v46 += 2; | |
1161 LABEL_47: | |
1162 v56 = (v128 & (v48 >> v50)) + ((v126 & v49) >> v51); | |
1163 v57 = v123 + v115; | |
1164 v58 = v116[v56]; | |
1165 v115 = v57; | |
1166 LOWORD(v58) = v47[((v57 & 0xFFFF0000u) >> 8) + v58]; | |
1167 v59 = v114; | |
1168 *(v45 - 1) = v58; | |
1169 v122 += v59; | |
1170 v125 += v113; | |
1171 v48 = v122; | |
1172 v49 = v125; | |
1173 } | |
1174 while ( (unsigned int)v45 < v121 ); | |
1175 pColorPixel = v45; | |
1176 pZPixel = v46; | |
1177 } | |
1178 } | |
1179 } | |
1180 k += 13; | |
1181 v5 = v108; | |
1182 v123 = v101; | |
1183 a1 += v134; | |
1184 if ( (unsigned int)pColorPixel >= v131 ) | |
1185 break; | |
1186 } | |
1187 v23 = v119; | |
1188 v24 = v120; | |
1189 } | |
1190 ++a2; | |
1191 v110 += v111; | |
1192 v23 += 640; | |
1193 v24 += 2; | |
1194 v120 = v24; | |
1195 v119 = v23; | |
1196 if ( a2 > stru_F8A590._viewport_space_w ) | |
1197 break; | |
1198 v21 = a2; | |
1199 } | |
1200 } | |
1201 return; | |
1202 } | |
1203 } | |
1204 } | |
1205 } | |
1206 } | |
1207 } | |
1208 } | |
1209 } | |
1210 // 4AE491: using guessed type int __fastcall sub_4AE491(int, int); | |
1211 | |
1212 | |
1213 | |
1214 //----- (004B0E07) -------------------------------------------------------- | |
1215 unsigned int __fastcall sub_4B0E07(unsigned int uFaceID) | |
1216 { | |
1217 BLVFace *v1; // edi@1 | |
1218 BLVFaceExtra *v2; // ecx@1 | |
1219 Texture *v3; // esi@1 | |
1220 unsigned int v4; // eax@1 | |
1221 unsigned int v5; // ecx@1 | |
1222 unsigned int result; // eax@1 | |
1223 unsigned int v7; // ecx@5 | |
1224 | |
1225 v1 = &pIndoor->pFaces[uFaceID]; | |
1226 v2 = &pIndoor->pFaceExtras[v1->uFaceExtraID]; | |
945 | 1227 v3 = pBitmaps_LOD->GetTexture(v1->uBitmapID); |
0 | 1228 stru_F8AD28.pDeltaUV[0] = v2->sTextureDeltaU; |
1229 stru_F8AD28.pDeltaUV[1] = v2->sTextureDeltaV; | |
1230 v4 = GetTickCount(); | |
1231 v5 = v1->uAttributes; | |
1232 result = v4 >> 3; | |
1233 if ( v5 & 4 ) | |
1234 { | |
1235 stru_F8AD28.pDeltaUV[1] -= result & v3->uHeightMinus1; | |
1236 } | |
1237 else | |
1238 { | |
1239 if ( v5 & 0x20 ) | |
1240 stru_F8AD28.pDeltaUV[1] += result & v3->uHeightMinus1; | |
1241 } | |
1242 v7 = v1->uAttributes; | |
1243 if ( BYTE1(v7) & 8 ) | |
1244 { | |
1245 stru_F8AD28.pDeltaUV[0] -= result & v3->uWidthMinus1; | |
1246 } | |
1247 else | |
1248 { | |
1249 if ( v7 & 0x40 ) | |
1250 stru_F8AD28.pDeltaUV[0] += result & v3->uWidthMinus1; | |
1251 } | |
1252 return result; | |
1253 } | |
1254 | |
1255 //----- (004B0EA8) -------------------------------------------------------- | |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1256 void BspRenderer::AddFaceToRenderList_d3d(unsigned int node_id, unsigned int uFaceID) |
0 | 1257 { |
1258 //unsigned int v3; // edx@1 | |
1259 //stru170 *v4; // ebx@1 | |
1260 //BLVFace *v5; // eax@1 | |
1261 //int v6; // ecx@2 | |
1262 unsigned __int16 v7; // ax@11 | |
1263 Vec3_short_ *v8; // esi@15 | |
1264 int v9; // edx@15 | |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1265 //signed int v10; // eax@18 |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1266 //signed int v11; // edi@19 |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1267 //signed int v12; // ecx@19 |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1268 //signed int v13; // esi@19 |
0 | 1269 signed int v14; // edx@20 |
1270 int v15; // edx@24 | |
1271 //int v16; // esi@29 | |
1272 //BLVFace *v17; // edi@34 | |
1273 unsigned __int16 v18; // ax@34 | |
1274 char *v19; // eax@38 | |
1275 signed int v20; // ecx@38 | |
1276 char *v21; // eax@42 | |
1277 signed int v22; // ecx@42 | |
1278 //signed int v23; // edx@45 | |
1279 //char *v24; // ecx@46 | |
1280 //int v25; // eax@47 | |
1281 //Vec3_short_ *v26; // eax@47 | |
1282 //double v27; // st7@47 | |
1283 //signed int v28; // ST28_4@47 | |
1284 char v29; // al@48 | |
795 | 1285 //signed int v30; // eax@51 |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1286 //int v31; // eax@52 |
0 | 1287 //unsigned int v32; // eax@55 |
1288 //__int16 v33; // cx@56 | |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1289 //signed int v34; // [sp+Ch] [bp-14h]@18 |
0 | 1290 //int a0; // [sp+14h] [bp-Ch]@2 |
1291 //IndoorCameraD3D *a0a; // [sp+14h] [bp-Ch]@36 | |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1292 //signed int v37; // [sp+18h] [bp-8h]@19 |
0 | 1293 //stru10 *v38; // [sp+18h] [bp-8h]@36 |
1294 //BLVFace *v39; // [sp+1Ch] [bp-4h]@1 | |
1295 | |
1296 //v3 = uFaceID; | |
1297 //v4 = this; | |
1298 //v5 = &pIndoor->pFaces[uFaceID]; | |
795 | 1299 nodes[num_nodes].viewing_portal_id = -1; |
0 | 1300 //v39 = &pIndoor->pFaces[uFaceID]; |
1301 | |
1302 auto pFace = &pIndoor->pFaces[uFaceID]; | |
830 | 1303 auto p = &nodes[node_id]; |
0 | 1304 |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1305 if (!pFace->Portal()) |
0 | 1306 { |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1307 if (num_faces < 1000) |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1308 { |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1309 faces[num_faces].uFaceID = uFaceID; |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1310 faces[num_faces++].uNodeID = node_id; |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1311 } |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1312 return; |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1313 } |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1314 |
830 | 1315 |
1316 | |
0 | 1317 if (p->uFaceID == uFaceID) |
1318 return; | |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1319 if (!node_id && |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1320 pBLVRenderParams->vPartyPos.x >= pFace->pBounding.x1 - 16 && // we are probably standing at the portal plane |
0 | 1321 pBLVRenderParams->vPartyPos.x <= pFace->pBounding.x2 + 16 && |
1322 pBLVRenderParams->vPartyPos.y >= pFace->pBounding.y1 - 16 && | |
1323 pBLVRenderParams->vPartyPos.y <= pFace->pBounding.y2 + 16 && | |
1324 pBLVRenderParams->vPartyPos.z >= pFace->pBounding.z1 - 16 && | |
1325 pBLVRenderParams->vPartyPos.z <= pFace->pBounding.z2 + 16 ) | |
1326 { | |
1327 if ( abs(pFace->pFacePlane_old.dist + pBLVRenderParams->vPartyPos.x * pFace->pFacePlane_old.vNormal.x | |
830 | 1328 + pBLVRenderParams->vPartyPos.y * pFace->pFacePlane_old.vNormal.y |
1329 + pBLVRenderParams->vPartyPos.z * pFace->pFacePlane_old.vNormal.z) <= 589824 ) // we sure are standing at the portal plane | |
0 | 1330 { |
1331 v7 = pFace->uSectorID; | |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1332 if ( nodes[0].uSectorID == v7 ) // draw back sector |
0 | 1333 v7 = pFace->uBackSectorID; |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1334 nodes[num_nodes].uSectorID = v7; |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1335 nodes[num_nodes].uFaceID = uFaceID; |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1336 nodes[num_nodes].uViewportX = pBLVRenderParams->uViewportX; |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1337 nodes[num_nodes].uViewportZ = pBLVRenderParams->uViewportZ; |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1338 nodes[num_nodes].uViewportY = pBLVRenderParams->uViewportY; |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1339 nodes[num_nodes].uViewportW = pBLVRenderParams->uViewportW; |
830 | 1340 nodes[num_nodes].field_C._43F9E1(pBLVRenderParams->uViewportX, |
1341 pBLVRenderParams->uViewportY, | |
1342 pBLVRenderParams->uViewportZ, | |
1343 pBLVRenderParams->uViewportW); | |
1344 AddBspNodeToRenderList(++num_nodes - 1); | |
0 | 1345 return; |
1346 } | |
1347 //v5 = v39; | |
1348 //v6 = a0; | |
1349 } | |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1350 |
0 | 1351 v8 = &pIndoor->pVertices[pFace->pVertexIDs[0]]; |
1352 v9 = pFace->pFacePlane_old.vNormal.x * (v8->x - pBLVRenderParams->vPartyPos.x) | |
1353 + pFace->pFacePlane_old.vNormal.y * (v8->y - pBLVRenderParams->vPartyPos.y) | |
1354 + pFace->pFacePlane_old.vNormal.z * (v8->z - pBLVRenderParams->vPartyPos.z); | |
1355 if (p->uSectorID != pFace->uSectorID) | |
1356 v9 = -v9; | |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1357 if (v9 >= 0) |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1358 return; |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1359 |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
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diff
changeset
|
1360 auto num_vertices = sub_423B5D(uFaceID); |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1361 if (num_vertices < 2) |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1362 return; |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1363 |
1078 | 1364 auto face_min_screenspace_x = stru_50B700._screen_space_x[0], |
1365 face_max_screenspace_x = stru_50B700._screen_space_x[0]; | |
1366 auto face_min_screenspace_y = stru_50B700._screen_space_y[0], | |
1367 face_max_screenspace_y = stru_50B700._screen_space_y[0]; | |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1368 for (uint i = 1; i < num_vertices; ++i) |
0 | 1369 { |
1078 | 1370 if (face_min_screenspace_x > stru_50B700._screen_space_x[i]) |
1371 face_min_screenspace_x = stru_50B700._screen_space_x[i]; | |
1372 if (face_max_screenspace_x < stru_50B700._screen_space_x[i]) | |
1373 face_max_screenspace_x = stru_50B700._screen_space_x[i]; | |
1374 | |
1375 if (face_min_screenspace_y > stru_50B700._screen_space_y[i]) | |
1376 face_min_screenspace_y = stru_50B700._screen_space_y[i]; | |
1377 if (face_max_screenspace_y < stru_50B700._screen_space_y[i]) | |
1378 face_max_screenspace_y = stru_50B700._screen_space_y[i]; | |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1379 } |
1132 | 1380 //_screen_space_x = 719, 568, 493 |
1381 //savegame: qw , 0Bh and 0x1D4h | |
1382 //problem here when standing near/on portal, condition is false because of face_min_screenspace_x > p->uViewportZ | |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1383 if (face_max_screenspace_x >= p->uViewportX && |
1132 | 1384 // face_min_screenspace_x <= p->uViewportZ && |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1385 face_max_screenspace_y >= p->uViewportY && |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1386 face_min_screenspace_y <= p->uViewportW && |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1387 sub_424829(num_vertices, &nodes[num_nodes].field_C, &p->field_C, uFaceID)) |
0 | 1388 { |
1389 //v17 = v39; | |
1390 v18 = pFace->uSectorID; | |
1391 if (p->uSectorID == v18 ) | |
1392 v18 = pFace->uBackSectorID; | |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1393 nodes[num_nodes].uSectorID = v18; |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1394 nodes[num_nodes].uFaceID = uFaceID; |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1395 nodes[num_nodes].uViewportX = pBLVRenderParams->uViewportX; |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1396 nodes[num_nodes].uViewportZ = pBLVRenderParams->uViewportZ; |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1397 nodes[num_nodes].uViewportY = pBLVRenderParams->uViewportY; |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1398 nodes[num_nodes].uViewportW = pBLVRenderParams->uViewportW; |
0 | 1399 //v38 = pGame->pStru10Instance; |
1400 //a0a = pGame->pIndoorCameraD3D; | |
795 | 1401 v29 = false; |
1402 if (p->viewing_portal_id == -1) | |
0 | 1403 { |
795 | 1404 v29 = pGame->pStru10Instance->CalcPortalShape(pFace, nodes[num_nodes].std__vector_0007AC, nodes[num_nodes].pPortalBounding); |
0 | 1405 } |
1406 else | |
1407 { | |
618
5cfb5dadf330
Margareth righ-click (addded constructor to NPCProfession) and cleaned BLV debug logs
Nomad
parents:
595
diff
changeset
|
1408 static RenderVertexSoft static_subAddFaceToRenderList_d3d_stru_F7AA08[64]; |
5cfb5dadf330
Margareth righ-click (addded constructor to NPCProfession) and cleaned BLV debug logs
Nomad
parents:
595
diff
changeset
|
1409 static RenderVertexSoft static_subAddFaceToRenderList_d3d_stru_F79E08[64]; |
0 | 1410 |
1411 for (uint k = 0; k < pFace->uNumVertices; ++k) | |
1412 { | |
795 | 1413 static_subAddFaceToRenderList_d3d_stru_F7AA08[k].vWorldPosition.x = pIndoor->pVertices[pFace->pVertexIDs[k]].x; |
1414 static_subAddFaceToRenderList_d3d_stru_F7AA08[k].vWorldPosition.y = pIndoor->pVertices[pFace->pVertexIDs[k]].y; | |
1415 static_subAddFaceToRenderList_d3d_stru_F7AA08[k].vWorldPosition.z = pIndoor->pVertices[pFace->pVertexIDs[k]].z; | |
0 | 1416 } |
795 | 1417 |
1418 | |
1419 unsigned int a2 = pFace->uNumVertices; | |
1420 pGame->pIndoorCameraD3D->CalcPortalShape(static_subAddFaceToRenderList_d3d_stru_F7AA08, | |
1421 &a2, | |
1422 static_subAddFaceToRenderList_d3d_stru_F79E08, | |
1423 p->std__vector_0007AC, 4, 0, 0); | |
1424 | |
1425 v29 = pGame->pStru10Instance->_49C5DA(pFace, static_subAddFaceToRenderList_d3d_stru_F79E08, &a2, | |
1426 nodes[num_nodes].std__vector_0007AC, | |
1427 nodes[num_nodes].pPortalBounding); | |
0 | 1428 } |
1132 | 1429 if ( 1 ) |
0 | 1430 { |
795 | 1431 assert(num_nodes < 150); |
1432 | |
1433 nodes[num_nodes].viewing_portal_id = uFaceID; | |
1434 AddBspNodeToRenderList(++num_nodes - 1); | |
0 | 1435 } |
486 | 1436 if (pBLVRenderParams->uFlags & INDOOR_CAMERA_DRAW_SW_OUTLINES) |
0 | 1437 pGame->pIndoorCameraD3D->PrepareAndDrawDebugOutline(pFace, 0x1E1EFF); |
791 | 1438 //pGame->pIndoorCameraD3D->DebugDrawPortal(pFace); |
0 | 1439 } |
1440 } | |
1441 | |
1442 | |
1443 //----- (004AFB86) -------------------------------------------------------- | |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1444 void BspRenderer::AddFaceToRenderList_sw(unsigned int node_id, unsigned int uFaceID) |
0 | 1445 { |
1446 BspRenderer *v3; // ebx@1 | |
1447 BLVFace *v4; // eax@1 | |
1448 char *v5; // ecx@2 | |
1449 unsigned __int16 v6; // ax@11 | |
1450 int v7; // ecx@13 | |
1451 Vec3_short_ *v8; // esi@16 | |
1452 int v9; // edx@16 | |
1453 signed int v10; // eax@19 | |
1454 signed int v11; // edi@20 | |
1455 signed int v12; // ecx@20 | |
1456 signed int v13; // esi@20 | |
1457 int v14; // edx@21 | |
1458 int v15; // edx@25 | |
1459 unsigned __int16 v16; // ax@35 | |
1460 signed int v17; // eax@37 | |
1461 int v18; // eax@38 | |
1462 signed int v19; // [sp+Ch] [bp-14h]@19 | |
1463 char *v20; // [sp+14h] [bp-Ch]@2 | |
1464 BLVFace *v21; // [sp+18h] [bp-8h]@1 | |
1465 signed int v22; // [sp+1Ch] [bp-4h]@20 | |
1466 signed int v23; // [sp+28h] [bp+8h]@20 | |
1467 | |
1468 v3 = this; | |
1469 v4 = &pIndoor->pFaces[uFaceID]; | |
1470 v21 = v4; | |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1471 if (v4->Portal()) |
0 | 1472 { |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1473 v5 = (char *)this + 2252 * node_id; |
0 | 1474 v20 = v5; |
1475 if ( uFaceID == *((short *)v5 + 2982) ) | |
1476 return; | |
676
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BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1477 if (!node_id |
0 | 1478 && pBLVRenderParams->vPartyPos.x >= v4->pBounding.x1 - 16 |
1479 && pBLVRenderParams->vPartyPos.x <= v4->pBounding.x2 + 16 | |
1480 && pBLVRenderParams->vPartyPos.y >= v4->pBounding.y1 - 16 | |
1481 && pBLVRenderParams->vPartyPos.y <= v4->pBounding.y2 + 16 | |
1482 && pBLVRenderParams->vPartyPos.z >= v4->pBounding.z1 - 16 | |
1483 && pBLVRenderParams->vPartyPos.z <= v4->pBounding.z2 + 16 ) | |
1484 { | |
1485 if ( abs(v4->pFacePlane_old.dist + pBLVRenderParams->vPartyPos.x * v4->pFacePlane_old.vNormal.x | |
1486 + pBLVRenderParams->vPartyPos.y * v4->pFacePlane_old.vNormal.y | |
1487 + pBLVRenderParams->vPartyPos.z * v4->pFacePlane_old.vNormal.z) <= 589824 ) | |
1488 { | |
1489 v6 = v21->uSectorID; | |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1490 if ( v3->nodes[0].uSectorID == v6 ) |
0 | 1491 v6 = v21->uBackSectorID; |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
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diff
changeset
|
1492 v3->nodes[v3->num_nodes].uSectorID = v6; |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1493 v3->nodes[v3->num_nodes].uFaceID = uFaceID; |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1494 v3->nodes[v3->num_nodes].uViewportX = LOWORD(pBLVRenderParams->uViewportX); |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
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diff
changeset
|
1495 v3->nodes[v3->num_nodes].uViewportZ = LOWORD(pBLVRenderParams->uViewportZ); |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1496 v3->nodes[v3->num_nodes].uViewportY = LOWORD(pBLVRenderParams->uViewportY); |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1497 v3->nodes[v3->num_nodes].uViewportW = LOWORD(pBLVRenderParams->uViewportW); |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1498 v3->nodes[v3->num_nodes++].field_C._43F9E1( |
0 | 1499 SLOWORD(pBLVRenderParams->uViewportX), |
1500 pBLVRenderParams->uViewportY, | |
1501 SLOWORD(pBLVRenderParams->uViewportZ), | |
1502 pBLVRenderParams->uViewportW); | |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1503 v7 = v3->num_nodes - 1; |
0 | 1504 goto LABEL_14; |
1505 } | |
1506 v4 = v21; | |
1507 v5 = v20; | |
1508 } | |
1509 v8 = &pIndoor->pVertices[*v4->pVertexIDs]; | |
1510 v9 = v4->pFacePlane_old.vNormal.x * ((signed __int16)*(int *)&v8->x - pBLVRenderParams->vPartyPos.x) | |
1511 + v4->pFacePlane_old.vNormal.y * ((signed __int16)(*(int *)&v8->x >> 16) - pBLVRenderParams->vPartyPos.y) | |
1512 + v4->pFacePlane_old.vNormal.z * (v8->z - pBLVRenderParams->vPartyPos.z); | |
1513 if ( *((short *)v5 + 2004) != v4->uSectorID ) | |
1514 v9 = -v9; | |
1515 if ( v9 < 0 ) | |
1516 { | |
1517 v10 = sub_423B5D(uFaceID); | |
1518 v19 = v10; | |
1519 if ( v10 ) | |
1520 { | |
1078 | 1521 v11 = stru_50B700._screen_space_x[0]; |
1522 v12 = stru_50B700._screen_space_y[0]; | |
1523 v23 = stru_50B700._screen_space_x[0]; | |
0 | 1524 v13 = 1; |
1078 | 1525 v22 = stru_50B700._screen_space_y[0]; |
0 | 1526 if ( v10 > 1 ) |
1527 { | |
1528 do | |
1529 { | |
1078 | 1530 v14 = stru_50B700._screen_space_x[v13]; |
0 | 1531 if ( v14 < v23 ) |
1078 | 1532 v23 = stru_50B700._screen_space_x[v13]; |
0 | 1533 if ( v14 > v11 ) |
1078 | 1534 v11 = stru_50B700._screen_space_x[v13]; |
1535 v15 = stru_50B700._screen_space_y[v13]; | |
0 | 1536 if ( v15 < v22 ) |
1078 | 1537 v22 = stru_50B700._screen_space_y[v13]; |
0 | 1538 if ( v15 > v12 ) |
1078 | 1539 v12 = stru_50B700._screen_space_y[v13]; |
0 | 1540 v10 = v19; |
1541 ++v13; | |
1542 } | |
1543 while ( v13 < v19 ); | |
1544 } | |
1545 if ( v11 >= *((short *)v20 + 2005) | |
1546 && v23 <= *((short *)v20 + 2007) | |
1547 && v12 >= *((short *)v20 + 2006) | |
1548 && v22 <= *((short *)v20 + 2008) | |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1549 && sub_424829(v10, &v3->nodes[v3->num_nodes].field_C, (BspRenderer_stru2 *)(v20 + 4020), uFaceID) ) |
0 | 1550 { |
1551 v16 = v21->uSectorID; | |
1552 if ( *((short *)v20 + 2004) == v16 ) | |
1553 v16 = v21->uBackSectorID; | |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1554 v3->nodes[v3->num_nodes].uSectorID = v16; |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1555 v3->nodes[v3->num_nodes].uFaceID = uFaceID; |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1556 v3->nodes[v3->num_nodes].uViewportX = LOWORD(pBLVRenderParams->uViewportX); |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1557 v3->nodes[v3->num_nodes].uViewportZ = LOWORD(pBLVRenderParams->uViewportZ); |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1558 v3->nodes[v3->num_nodes].uViewportY = LOWORD(pBLVRenderParams->uViewportY); |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1559 v3->nodes[v3->num_nodes].uViewportW = LOWORD(pBLVRenderParams->uViewportW); |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1560 v17 = v3->num_nodes; |
0 | 1561 if ( v17 < 150 ) |
1562 { | |
1563 v18 = v17 + 1; | |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1564 v3->num_nodes = v18; |
0 | 1565 v7 = v18 - 1; |
1566 LABEL_14: | |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1567 AddBspNodeToRenderList(v7); |
0 | 1568 return; |
1569 } | |
1570 } | |
1571 } | |
1572 } | |
1573 } | |
1574 else | |
1575 { | |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1576 if (num_faces < 1000) |
0 | 1577 { |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1578 faces[num_faces].uFaceID = uFaceID; |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1579 faces[num_faces++].uNodeID = node_id; |
0 | 1580 } |
1581 } | |
1582 } | |
1583 | |
1584 //----- (004B0967) -------------------------------------------------------- | |
486 | 1585 void BspRenderer::DrawFaceOutlines() |
0 | 1586 { |
1587 signed int i; // edi@1 | |
1588 int v1; // esi@2 | |
1589 unsigned int v2; // ecx@4 | |
1590 int v3; // eax@4 | |
1591 int v4; // eax@6 | |
1592 unsigned __int16 *v5; // edx@6 | |
1593 int v6; // ecx@7 | |
1594 int v7; // esi@8 | |
1595 | |
676
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BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1596 for ( i = 0; i < (signed int)pBspRenderer->num_faces; ++i ) |
0 | 1597 { |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
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diff
changeset
|
1598 v1 = pBspRenderer->faces[i].uFaceID; |
0 | 1599 if ( v1 >= 0 ) |
1600 { | |
1601 if ( v1 < (signed int)pIndoor->uNumFaces ) | |
1602 { | |
676
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1603 v2 = pBspRenderer->faces[i].uFaceID; |
ecfb1b3c9a39
BLV: when standing right on the portal (orange wall) everything looks fine
Nomad
parents:
666
diff
changeset
|
1604 pBLVRenderParams->field_7C = &pBspRenderer->nodes[pBspRenderer->faces[i].uNodeID].field_C; |
0 | 1605 v3 = sub_423B5D(v2); |
1606 if ( v3 ) | |
1607 { | |
1608 if ( sub_424829(v3, &stru_F8A590, pBLVRenderParams->field_7C, v1) ) | |
1609 { | |
1610 v4 = stru_F8A590._viewport_space_y; | |
1611 v5 = pBLVRenderParams->pRenderTarget; | |
1612 if ( stru_F8A590._viewport_space_y <= stru_F8A590._viewport_space_w ) | |
1613 { | |
1614 v6 = 640 * stru_F8A590._viewport_space_y; | |
1615 do | |
1616 { | |
1617 v5[v6 + stru_F8A590.array_18[v4]] = -1; | |
1618 v7 = v6 + stru_F8A590.array_3D8[v4]; | |
1619 v6 += 640; | |
1620 v5[v7] = -1; | |
1621 ++v4; | |
1622 } | |
1623 while ( v4 <= stru_F8A590._viewport_space_w ); | |
1624 } | |
1625 } | |
1626 } | |
1627 } | |
1628 } | |
1629 } | |
1630 } | |
1631 | |
1632 | |
1633 //----- (004AE5BA) -------------------------------------------------------- | |
1634 Texture *BLVFace::GetTexture() | |
1635 { | |
1636 unsigned int v1; // ecx@2 | |
1637 | |
1638 if ( uAttributes & 0x4000 ) | |
1639 v1 = pTextureFrameTable->GetFrameTexture(this->uBitmapID, pBLVRenderParams->field_0_timer_); | |
1640 else | |
1641 v1 = uBitmapID; | |
945 | 1642 return pBitmaps_LOD->GetTexture(v1); |
0 | 1643 } |
1644 | |
1645 | |
1646 //----- (00498B15) -------------------------------------------------------- | |
1647 void IndoorLocation::Release() | |
1648 { | |
1649 IndoorLocation *v1; // esi@1 | |
1650 char *v2; // ebp@1 | |
1651 void *v3; // ST00_4@1 | |
1652 | |
1653 v1 = this; | |
1654 v2 = (char *)&this->ptr_0002B4_doors_ddata; | |
1655 pAllocator->FreeChunk(this->ptr_0002B4_doors_ddata); | |
1656 *(int *)v2 = 0; | |
1657 pAllocator->FreeChunk(v1->ptr_0002B0_sector_rdata); | |
1658 v1->ptr_0002B0_sector_rdata = 0; | |
1659 pAllocator->FreeChunk(v1->ptr_0002B8_sector_lrdata); | |
1660 v1->ptr_0002B8_sector_lrdata = 0; | |
1006 | 1661 pAllocator->FreeChunk(v1->pLFaces); |
1662 v1->pLFaces = 0; | |
0 | 1663 pAllocator->FreeChunk(v1->pSpawnPoints); |
1664 v3 = v1->pVertices; | |
1665 v1->pSpawnPoints = 0; | |
1666 v1->uNumSectors = 0; | |
1667 v1->uNumFaces = 0; | |
1668 v1->uNumVertices = 0; | |
1669 v1->uNumNodes = 0; | |
1670 v1->uNumDoors = 0; | |
1671 v1->uNumLights = 0; | |
1672 pAllocator->FreeChunk(v3); | |
1673 pAllocator->FreeChunk(v1->pFaces); | |
1674 pAllocator->FreeChunk(v1->pFaceExtras); | |
1675 pAllocator->FreeChunk(v1->pSectors); | |
1676 pAllocator->FreeChunk(v1->pLights); | |
1677 pAllocator->FreeChunk(v1->pDoors); | |
1678 pAllocator->FreeChunk(v1->pNodes); | |
1679 pAllocator->FreeChunk(v1->pMapOutlines); | |
1680 v1->pVertices = 0; | |
1681 v1->pFaces = 0; | |
1682 v1->pFaceExtras = 0; | |
1683 v1->pSectors = 0; | |
1684 v1->pLights = 0; | |
1685 v1->pDoors = 0; | |
1686 v1->pNodes = 0; | |
1687 v1->pMapOutlines = 0; | |
1688 v1->bLoaded = 0; | |
1689 } | |
1690 | |
1691 //----- (00498C45) -------------------------------------------------------- | |
711 | 1692 bool IndoorLocation::Alloc() |
1693 { | |
1694 pVertices = (Vec3_short_ *) pAllocator->AllocNamedChunk(pVertices, 15000*sizeof(Vec3_short_), "L.V");//0x15F90u | |
1695 pFaces = (BLVFace *) pAllocator->AllocNamedChunk(pFaces, 10000*sizeof(BLVFace), "L.F");//0xEA600u | |
1696 pFaceExtras = (BLVFaceExtra *) pAllocator->AllocNamedChunk(pFaceExtras,5000*sizeof(BLVFaceExtra), "L.FX"); //0x2BF20u | |
1697 pSectors = (BLVSector *) pAllocator->AllocNamedChunk(pSectors, 512*sizeof(BLVSector), "L.R");//0xE800u | |
1698 pLights = (BLVLightMM7 *) pAllocator->AllocNamedChunk(pLights, 400*sizeof(BLVLightMM7), "L.L");//0x1900u | |
1699 pDoors = (BLVDoor *) pAllocator->AllocNamedChunk(pDoors, 200*sizeof(BLVDoor), "L.D");//0x3E80u | |
1700 pNodes = (BSPNode *) pAllocator->AllocNamedChunk(pNodes, 5000*sizeof(BSPNode), "L.BSP");//0x9C40u | |
1701 pMapOutlines =(BLVMapOutlines *)pAllocator->AllocNamedChunk(pMapOutlines, sizeof(BLVMapOutlines), "L.Map");//0x14824u | |
1702 if (pVertices && pFaces && pFaceExtras && pSectors && pLights && pDoors && pNodes && pMapOutlines ) | |
0 | 1703 { |
711 | 1704 memset(pVertices, 0, 15000*sizeof(Vec3_short_)); |
1705 memset(pFaces, 0, 10000*sizeof(BLVFace)); | |
1706 memset(pFaceExtras,0, 5000*sizeof(BLVFaceExtra)); | |
1707 memset(pSectors, 0, 512*sizeof(BLVSector)); | |
1708 memset(pLights, 0, 400*sizeof(BLVLightMM7)); | |
1709 memset(pDoors, 0, 200*sizeof(BLVDoor)); | |
1710 memset(pNodes, 0, 5000*sizeof(BSPNode)); | |
1711 memset(pMapOutlines,0, sizeof(BLVMapOutlines)); | |
1712 return true; | |
0 | 1713 } |
1714 else | |
1715 { | |
711 | 1716 return false; |
0 | 1717 } |
1718 } | |
1719 | |
1720 | |
1721 | |
1722 //----- (00444810) -------------------------------------------------------- | |
1723 unsigned int IndoorLocation::GetLocationIndex(const char *Str1) | |
1724 { | |
1725 const char *v1; // edi@1 | |
1726 signed int v2; // esi@1 | |
1727 | |
434 | 1728 for (uint i = 0; i < 11; ++i) |
1165
29a8defbad9e
temporary _CRT_SECURE_NO_WARNINGS to remove some warnings
Grumpy7
parents:
1132
diff
changeset
|
1729 if (!_stricmp(Str1, _4E6BDC_loc_names[i])) |
434 | 1730 return i + 1; |
1731 return 0; | |
0 | 1732 } |
1733 | |
1734 | |
1735 | |
1736 //----- (004488F7) -------------------------------------------------------- | |
711 | 1737 void IndoorLocation::ToggleLight(signed int sLightID, unsigned int bToggle) |
0 | 1738 { |
711 | 1739 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor && (sLightID <= pIndoor->uNumLights - 1) && (sLightID >= 0) ) |
0 | 1740 { |
1741 if ( bToggle ) | |
1063 | 1742 pIndoor->pLights[sLightID].uAtributes &= 0xFFFFFFF7u; |
0 | 1743 else |
1063 | 1744 pIndoor->pLights[sLightID].uAtributes |= 8u; |
0 | 1745 pParty->uFlags |= 2u; |
1746 } | |
1747 } | |
1748 | |
1749 | |
1750 //----- (00498E0A) -------------------------------------------------------- | |
1751 bool IndoorLocation::Load(char *pFilename, int a3, size_t _i, char *pDest) | |
1752 { | |
1753 /*unsigned int v5; // ebx@1 | |
1754 //IndoorLocation *v6; // esi@1 | |
1755 FILE *v7; // edi@3 | |
1756 bool result; // eax@3 | |
1757 char *v9; // ecx@4 | |
1758 void *v10; // eax@4 | |
1759 //unsigned __int8 v11; // zf@4 | |
1760 //unsigned __int8 v12; // sf@4 | |
1761 int v13; // eax@5 | |
1762 size_t v14; // ecx@6 | |
1763 char *v15; // ecx@6 | |
1764 int v16; // edx@6 | |
1765 size_t v17; // ecx@6 | |
1766 char *v18; // ecx@6 | |
1767 int v19; // edx@6 | |
1768 unsigned __int16 *v20; // edx@6 | |
1769 unsigned __int16 *v21; // edx@6 | |
1770 unsigned __int16 *v22; // edx@6 | |
1771 __int16 v23; // ax@10 | |
1772 char *v24; // ecx@10 | |
1773 __int16 v25; // cx@10 | |
1774 __int16 v26; // ax@11 | |
1775 char *v27; // ecx@11 | |
1776 unsigned __int16 v28; // ax@17 | |
1777 BLVFaceExtra *v29; // ecx@17 | |
1778 char *v30; // edx@17 | |
1779 int v31; // ecx@20 | |
1780 void *v32; // eax@25 | |
1781 int v33; // eax@26 | |
1782 unsigned __int16 *v34; // edx@27 | |
1783 size_t v35; // ecx@27 | |
1784 char *v36; // ecx@27 | |
1785 int v37; // edx@27 | |
1786 size_t v38; // ecx@27 | |
1787 char *v39; // ecx@27 | |
1788 int v40; // edx@27 | |
1789 unsigned __int16 *v41; // edx@27 | |
1790 unsigned __int16 *v42; // edx@27 | |
1791 unsigned __int16 *v43; // edx@27 | |
1792 unsigned __int16 *v44; // edx@27 | |
1793 size_t v45; // ecx@27 | |
1794 unsigned __int16 *v46; // edx@27 | |
1795 void *v47; // eax@28 | |
1796 BLVSector *v48; // eax@29 | |
1797 size_t v49; // ecx@29 | |
1798 unsigned __int16 *v50; // edx@31 | |
1799 void *v51; // eax@32 | |
1800 int v52; // eax@33 | |
1801 unsigned __int16 *v53; // edx@34 | |
1802 size_t v54; // ecx@34 | |
1803 char *v55; // ecx@34 | |
1804 int v56; // edx@34 | |
1805 size_t v57; // ecx@34 | |
1806 char *v58; // ecx@34 | |
1807 int v59; // edx@34 | |
1808 unsigned __int16 *v60; // edx@34 | |
1809 unsigned __int16 *v61; // edx@34 | |
1810 unsigned __int16 *v62; // edx@34 | |
1811 unsigned __int16 *v63; // edx@34 | |
1812 int v64; // ecx@34 | |
1813 BLVDoor *v65; // ecx@36 | |
1814 char *v66; // eax@37 | |
1815 int v67; // edx@38 | |
1816 int v68; // ecx@38 | |
1817 BLVFace *v69; // edx@38 | |
1818 int v70; // ecx@38 | |
1819 int v71; // edx@38 | |
1820 int v72; // eax@38 | |
1821 unsigned __int16 v73; // ax@42 | |
1822 char *v74; // ecx@42 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
1823 SpriteObject *v75; // ecx@44 |
0 | 1824 size_t v76; // eax@45 |
1825 int j; // edx@46 | |
1826 unsigned __int16 v78; // ax@50 | |
1827 void *v79; // eax@52 | |
1828 void **v80; // esi@52 | |
1829 unsigned int v145; // eax@103 | |
1830 void *v146; // eax@103 | |
1831 unsigned int v147; // ecx@103 | |
1832 int v148; // ebx@103 | |
1833 unsigned int *v149; // ecx@103*/ | |
1834 //size_t v150; // eax@103 | |
1835 //unsigned int v151; // ebx@109 | |
1836 //unsigned int v152; // ecx@116 | |
1837 //unsigned int v153; // eax@117 | |
1838 //size_t v154; // ebx@126 | |
1839 //unsigned int v155; // ebx@134 | |
1840 //size_t v156; // eax@140 | |
1841 //signed int v157; // ebx@142 | |
1842 //int v158; // ebx@148 | |
1843 //BLVFace *v159; // eax@149 | |
1844 // BLVFaceExtra *v160; // ecx@149 | |
1845 //BLVFaceExtra *v161; // ecx@149 | |
1846 //signed int v162; // ebx@154 | |
1847 //unsigned int v163; // ebx@157 | |
1848 //unsigned int v164; // ebx@157 | |
1849 //unsigned int v165; // edx@158 | |
1850 //char *v166; // ecx@158 | |
1851 //unsigned __int16 v167; // ax@161 | |
1852 //__int16 v168; // ax@165 | |
1853 //unsigned int v169; // ebx@168 | |
1854 //void *v170; // eax@168 | |
1855 //size_t v171; // ebx@168 | |
1856 //int v172; // edx@168 | |
1857 //BLVDoor *v173; // ecx@169 | |
1858 //int k; // eax@169 | |
1859 //BLVDoor *v175; // ecx@172 | |
1860 //int v176; // edx@172 | |
1861 //BLVDoor *v177; // ecx@172 | |
1862 //int v178; // edx@172 | |
1863 //BLVDoor *v179; // ecx@172 | |
1864 //int v180; // edx@172 | |
1865 //BLVDoor *v181; // ecx@172 | |
1866 //int v182; // edx@172 | |
1867 //BLVDoor *v183; // ecx@172 | |
1868 //int v184; // edx@172 | |
1869 //BLVDoor *v185; // ecx@172 | |
1870 //int v186; // edx@172 | |
1871 //BLVDoor *v187; // ecx@172 | |
1872 //int v188; // edx@172 | |
1873 //unsigned __int16 *v189; // ebx@172 | |
1874 //char *v190; // edx@173 | |
1875 //BLVDoor *v191; // ecx@174 | |
1876 //BLVDoor *l; // eax@175 | |
1877 //signed int v193; // ebx@176 | |
1878 //int v194; // ecx@176 | |
1879 //BLVFaceExtra *v195; // ecx@176 | |
1880 //BLVFace *v196; // ebx@178 | |
1881 //std::string v197; // [sp-18h] [bp-680h]@66 | |
1882 //void *v198; // [sp-14h] [bp-67Ch]@72 | |
1883 //size_t v199; // [sp-10h] [bp-678h]@72 | |
1884 //size_t v200; // [sp-Ch] [bp-674h]@72 | |
1885 //const char *v201; // [sp-8h] [bp-670h]@4 | |
1886 //int v202; // [sp-4h] [bp-66Ch]@4 | |
1887 char v203[875]; // [sp+Ch] [bp-65Ch]@130 | |
1888 char FileName[260]; // [sp+378h] [bp-2F0h]@1 | |
1889 //char DstBuf; // [sp+47Ch] [bp-1ECh]@4 | |
1890 __int32 Offset; // [sp+480h] [bp-1E8h]@4 | |
1891 __int32 v207; // [sp+48Ch] [bp-1DCh]@4 | |
1892 __int32 v208; // [sp+498h] [bp-1D0h]@4 | |
1893 __int32 v209; // [sp+4A4h] [bp-1C4h]@4 | |
1894 __int32 v210; // [sp+4B0h] [bp-1B8h]@4 | |
1895 __int32 v211; // [sp+4BCh] [bp-1ACh]@15 | |
1896 __int32 v212; // [sp+4C8h] [bp-1A0h]@15 | |
1897 __int32 v213; // [sp+4D4h] [bp-194h]@25 | |
1898 __int32 v214; // [sp+4E0h] [bp-188h]@25 | |
1899 __int32 v215; // [sp+4ECh] [bp-17Ch]@32 | |
1900 __int32 v216; // [sp+4F8h] [bp-170h]@32 | |
1901 __int32 v217; // [sp+504h] [bp-164h]@40 | |
1902 __int32 v218; // [sp+510h] [bp-158h]@40 | |
1903 __int32 v219; // [sp+51Ch] [bp-14Ch]@43 | |
1904 __int32 v220; // [sp+528h] [bp-140h]@43 | |
1905 __int32 v221; // [sp+534h] [bp-134h]@52 | |
1906 __int32 v222; // [sp+540h] [bp-128h]@52 | |
1907 __int32 v223; // [sp+54Ch] [bp-11Ch]@52 | |
1908 __int32 v224; // [sp+558h] [bp-110h]@52 | |
1909 __int32 v225; // [sp+564h] [bp-104h]@52 | |
1910 __int32 v226; // [sp+570h] [bp-F8h]@52 | |
1911 __int32 v227; // [sp+57Ch] [bp-ECh]@52 | |
1912 __int32 v228; // [sp+588h] [bp-E0h]@52 | |
1913 __int32 v229; // [sp+594h] [bp-D4h]@52 | |
1914 __int32 v230; // [sp+5A0h] [bp-C8h]@52 | |
1915 __int32 v231; // [sp+5ACh] [bp-BCh]@52 | |
1916 __int32 v232; // [sp+5B8h] [bp-B0h]@52 | |
1917 __int32 v233; // [sp+5C4h] [bp-A4h]@52 | |
1918 __int32 v234; // [sp+5D0h] [bp-98h]@52 | |
1919 //char pName[40]; // [sp+5FCh] [bp-6Ch]@42 | |
1920 //size_t pSource; // [sp+624h] [bp-44h]@67 | |
1921 //char Dst[12]; // [sp+628h] [bp-40h]@9 | |
1922 //char *v238; // [sp+634h] [bp-34h]@38 | |
1923 ODMHeader header; // [sp+638h] [bp-30h]@61 | |
1924 //void *ptr; // [sp+648h] [bp-20h]@66 | |
1925 //size_t Count; // [sp+64Ch] [bp-1Ch]@109 | |
1926 //int uSourceLen; // [sp+653h] [bp-15h]@66 | |
1927 FILE *File; // [sp+658h] [bp-10h]@56 | |
1928 //BLVSector *v244; // [sp+65Ch] [bp-Ch]@72 | |
1929 //int v245; // [sp+660h] [bp-8h]@72 | |
1930 //BLVFace *Src; // [sp+664h] [bp-4h]@73 | |
1931 signed int Argsa; // [sp+670h] [bp+8h]@4 | |
1932 signed int Argsb; // [sp+670h] [bp+8h]@7 | |
1933 signed int Argsc; // [sp+670h] [bp+8h]@15 | |
1934 signed int Argsd; // [sp+670h] [bp+8h]@18 | |
1935 int Argse; // [sp+670h] [bp+8h]@25 | |
1936 int Argsf; // [sp+670h] [bp+8h]@28 | |
1937 int Argsg; // [sp+670h] [bp+8h]@32 | |
1938 int Argsh; // [sp+670h] [bp+8h]@35 | |
1939 signed int Argsi; // [sp+670h] [bp+8h]@40 | |
1940 signed int Argsj; // [sp+670h] [bp+8h]@45 | |
1941 //int Argsk; // [sp+670h] [bp+8h]@143 | |
1942 //void *Argsl; // [sp+670h] [bp+8h]@155 | |
1943 //signed int Argsm; // [sp+670h] [bp+8h]@161 | |
1944 //signed int Argsn; // [sp+670h] [bp+8h]@175 | |
1945 | |
1946 //v5 = 0; | |
1947 //v6 = this; | |
1948 _6807E0_num_decorations_with_sounds_6807B8 = 0; | |
1949 | |
1950 #pragma region "loading from txt" | |
1951 /*sprintf(FileName, "levels\\%s", pFilename); | |
1952 if ( GetFileAttributesA(FileName) != -1 ) | |
1953 { | |
1954 Release(); | |
1955 if ( Alloc() ) | |
1956 { | |
1957 v7 = fopen(FileName, "rb"); | |
1958 result = 1; | |
1959 if ( !v7 ) | |
1960 return result; | |
1961 v9 = pDest; | |
1962 bLoaded = 1; | |
1963 v202 = (int)v7; | |
1964 v201 = (const char *)1; | |
1965 *(int *)v9 = 1; | |
1966 fread(&DstBuf, 0x180u, (size_t)v201, (FILE *)v202); | |
1967 fseek(v7, Offset, 0); | |
1968 fread(&blv, 0x88u, 1u, v7); | |
1969 fseek(v7, v207, 0); | |
1970 fread(&uNumVertices, 1u, 4u, v7); | |
1971 fseek(v7, v208, 0); | |
1972 fread(pVertices, 6u, uNumVertices, v7); | |
1973 fseek(v7, v209, 0); | |
1974 fread(&uNumFaces, 4u, 1u, v7); | |
1975 fseek(v7, v210, 0); | |
1976 fread(pFaces, 0x60u, uNumFaces, v7); | |
1977 v10 = pAllocator->AllocNamedChunk(ptr_2AC, blv.uFaces_fdata_Size, "L.FData"); | |
1978 v202 = (int)v7; | |
1979 ptr_2AC = (unsigned __int16 *)v10; | |
1980 fread(v10, 1u, blv.uFaces_fdata_Size, (FILE *)v202); | |
1981 v11 = uNumFaces == 0; | |
1982 v12 = (uNumFaces & 0x80000000u) != 0; | |
1983 pDest = 0; | |
1984 Argsa = 0; | |
1985 if ( !(v12 | v11) ) | |
1986 { | |
1987 v13 = 0; | |
1988 do | |
1989 { | |
1990 pFaces[v13].pVertexIDs = (unsigned __int16 *)&pDest[(unsigned int)ptr_2AC]; | |
1991 v14 = (size_t)&pFaces[v13]; | |
1992 i = v14; | |
1993 v15 = &pDest[2 * *(char *)(v14 + 93) + 2]; | |
1994 v16 = (int)&v15[(unsigned int)ptr_2AC]; | |
1995 pDest = v15; | |
1996 *(int *)(i + 52) = v16; | |
1997 v17 = (size_t)&pFaces[v13]; | |
1998 i = v17; | |
1999 v18 = &pDest[2 * *(char *)(v17 + 93) + 2]; | |
2000 v19 = (int)&v18[(unsigned int)ptr_2AC]; | |
2001 pDest = v18; | |
2002 *(int *)(i + 56) = v19; | |
2003 i = (size_t)&pFaces[v13]; | |
2004 v20 = ptr_2AC; | |
2005 pDest += 2 * *(char *)(i + 93) + 2; | |
2006 *(int *)(i + 60) = (int)(char *)v20 + (int)pDest; | |
2007 i = (size_t)&pFaces[v13]; | |
2008 v21 = ptr_2AC; | |
2009 pDest += 2 * *(char *)(i + 93) + 2; | |
2010 *(int *)(i + 64) = (int)(char *)v21 + (int)pDest; | |
2011 i = (size_t)&pFaces[v13]; | |
2012 ++v13; | |
2013 v22 = ptr_2AC; | |
2014 pDest += 2 * *(char *)(i + 93) + 2; | |
2015 ++Argsa; | |
2016 *(int *)(i + 68) = (int)(char *)v22 + (int)pDest; | |
2017 pDest += 2 * *((char *)&pFaces[v13] - 3) + 2; | |
2018 } | |
2019 while ( Argsa < (signed int)uNumFaces ); | |
2020 } | |
2021 Argsb = 0; | |
2022 if ( (signed int)uNumFaces > 0 ) | |
2023 { | |
2024 pDest = 0; | |
2025 do | |
2026 { | |
2027 fread(Dst, 1u, 0xAu, v7); | |
2028 if ( pDest[(unsigned int)pFaces + 45] & 0x40 ) | |
2029 { | |
2030 v23 = pTextureFrameTable->FindTextureByName(Dst); | |
2031 v24 = pDest; | |
2032 *(short *)&pDest[(unsigned int)pFaces + 74] = v23; | |
2033 v25 = *(short *)&v24[(unsigned int)pFaces + 74]; | |
2034 if ( v25 ) | |
2035 { | |
2036 pTextureFrameTable->LoadAnimationSequenceAndPalettes(v25); | |
2037 } | |
2038 else | |
2039 { | |
2040 v26 = pBitmaps_LOD->LoadTexture(Dst); | |
2041 v27 = pDest; | |
2042 *(short *)&pDest[(unsigned int)pFaces + 74] = v26; | |
2043 v27[(unsigned int)pFaces + 45] &= 0xBFu; | |
2044 } | |
2045 } | |
2046 else | |
2047 { | |
2048 *(short *)&pDest[(unsigned int)pFaces + 74] = pBitmaps_LOD->LoadTexture(Dst); | |
2049 } | |
2050 ++Argsb; | |
2051 pDest += 96; | |
2052 } | |
2053 while ( Argsb < (signed int)uNumFaces ); | |
2054 } | |
2055 fseek(v7, v211, 0); | |
2056 fread(&uNumFaceExtras, 4u, 1u, v7); | |
2057 fseek(v7, v212, 0); | |
2058 fread(pFaceExtras, 0x24u, uNumFaceExtras, v7); | |
2059 Argsc = 0; | |
2060 if ( (signed int)uNumFaceExtras > 0 ) | |
2061 { | |
2062 pDest = 0; | |
2063 do | |
2064 { | |
2065 fread(Dst, 1u, 0xAu, v7); | |
2066 v28 = pBitmaps_LOD->LoadTexture(Dst); | |
2067 v29 = pFaceExtras; | |
2068 v30 = pDest; | |
2069 ++Argsc; | |
2070 pDest += 36; | |
2071 *(unsigned __int16 *)((char *)&v29->uAdditionalBitmapID + (int)v30) = v28; | |
2072 } | |
2073 while ( Argsc < (signed int)uNumFaceExtras ); | |
2074 } | |
2075 Argsd = 0; | |
2076 if ( (signed int)uNumFaces > 0 ) | |
2077 { | |
2078 pDest = 0; | |
2079 do | |
2080 { | |
2081 v31 = (int)&pFaceExtras[*(short *)&pDest[(unsigned int)pFaces + 72]]; | |
2082 if ( *(short *)(v31 + 26) ) | |
2083 { | |
2084 if ( ((BLVFaceExtra *)v31)->HasEventint() ) | |
2085 pDest[(unsigned int)pFaces + 46] |= 0x10u; | |
2086 else | |
2087 pDest[(unsigned int)pFaces + 46] &= 0xEFu; | |
2088 } | |
2089 ++Argsd; | |
2090 pDest += 96; | |
2091 } | |
2092 while ( Argsd < (signed int)uNumFaces ); | |
2093 } | |
2094 fseek(v7, v213, 0); | |
2095 fread(&uNumSectors, 4u, 1u, v7); | |
2096 fseek(v7, v214, 0); | |
2097 fread(pSectors, 0x74u, uNumSectors, v7); | |
2098 v32 = pAllocator->AllocNamedChunk(ptr_0002B0_sector_rdata, blv.uSector_rdata_Size, "L.RData"); | |
2099 v202 = (int)v7; | |
2100 ptr_0002B0_sector_rdata = (unsigned __int16 *)v32; | |
2101 fread(v32, 1u, blv.uSector_rdata_Size, (FILE *)v202); | |
2102 v11 = uNumSectors == 0; | |
2103 v12 = uNumSectors < 0; | |
2104 pDest = 0; | |
2105 Argse = 0; | |
2106 if ( !(v12 | v11) ) | |
2107 { | |
2108 v33 = 0; | |
2109 do | |
2110 { | |
2111 pSectors[v33].pFloors = (unsigned __int16 *)&pDest[(unsigned int)ptr_0002B0_sector_rdata]; | |
2112 i = (size_t)&pSectors[v33]; | |
2113 v34 = ptr_0002B0_sector_rdata; | |
2114 pDest += 2 * *(short *)(i + 4); | |
2115 *(int *)(i + 16) = (int)(char *)v34 + (int)pDest; | |
2116 v35 = (size_t)&pSectors[v33]; | |
2117 i = v35; | |
2118 v36 = &pDest[2 * *(short *)(v35 + 12)]; | |
2119 v37 = (int)&v36[(unsigned int)ptr_0002B0_sector_rdata]; | |
2120 pDest = v36; | |
2121 *(int *)(i + 24) = v37; | |
2122 v38 = (size_t)&pSectors[v33]; | |
2123 i = v38; | |
2124 v39 = &pDest[2 * *(short *)(v38 + 20)]; | |
2125 v40 = (int)&v39[(unsigned int)ptr_0002B0_sector_rdata]; | |
2126 pDest = v39; | |
2127 *(int *)(i + 32) = v40; | |
2128 i = (size_t)&pSectors[v33]; | |
2129 v41 = ptr_0002B0_sector_rdata; | |
2130 pDest += 2 * *(short *)(i + 28); | |
2131 *(int *)(i + 40) = (int)(char *)v41 + (int)pDest; | |
2132 i = (size_t)&pSectors[v33]; | |
2133 v42 = ptr_0002B0_sector_rdata; | |
2134 pDest += 2 * *(short *)(i + 36); | |
2135 *(int *)(i + 48) = (int)(char *)v42 + (int)pDest; | |
2136 i = (size_t)&pSectors[v33]; | |
2137 v43 = ptr_0002B0_sector_rdata; | |
2138 pDest += 2 * *(short *)(i + 44); | |
2139 *(int *)(i + 64) = (int)(char *)v43 + (int)pDest; | |
2140 i = (size_t)&pSectors[v33]; | |
2141 v44 = ptr_0002B0_sector_rdata; | |
2142 pDest += 2 * *(short *)(i + 60); | |
2143 *(int *)(i + 72) = (int)(char *)v44 + (int)pDest; | |
2144 v45 = (size_t)&pSectors[v33]; | |
2145 ++v33; | |
2146 i = v45; | |
2147 v46 = ptr_0002B0_sector_rdata; | |
2148 pDest += 2 * *(short *)(v45 + 68); | |
2149 ++Argse; | |
2150 *(int *)(v45 + 80) = (int)(char *)v46 + (int)pDest; | |
2151 pDest += 2 * *((short *)&pSectors[v33] - 20); | |
2152 } | |
2153 while ( Argse < uNumSectors ); | |
2154 } | |
2155 v47 = pAllocator->AllocNamedChunk( | |
2156 ptr_0002B8_sector_lrdata, | |
2157 blv.uSector_lrdata_Size, | |
2158 "L.RLData"); | |
2159 v202 = (int)v7; | |
2160 ptr_0002B8_sector_lrdata = (unsigned __int16 *)v47; | |
2161 fread(v47, 1u, blv.uSector_lrdata_Size, (FILE *)v202); | |
2162 v11 = uNumSectors == 0; | |
2163 v12 = uNumSectors < 0; | |
2164 pDest = 0; | |
2165 Argsf = 0; | |
2166 if ( !(v12 | v11) ) | |
2167 { | |
2168 v48 = pSectors; | |
2169 v49 = 0; | |
2170 for ( i = 0; ; v49 = i ) | |
2171 { | |
2172 v50 = ptr_0002B8_sector_lrdata; | |
2173 i += 116; | |
2174 ++Argsf; | |
2175 *(BLVLightMM7 **)((char *)&v48->pLights + v49) = (BLVLightMM7 *)((char *)v50 + (int)pDest); | |
2176 v48 = pSectors; | |
2177 pDest += 2 * *(__int16 *)((char *)&v48->uNumLights + v49); | |
2178 if ( Argsf >= uNumSectors ) | |
2179 break; | |
2180 } | |
2181 } | |
2182 fseek(v7, v215, 0); | |
2183 fread(&uNumDoors, 4u, 1u, v7); | |
2184 fseek(v7, v216, 0); | |
2185 fread(pDoors, 0x50u, 0xC8u, v7); | |
2186 v51 = pAllocator->AllocNamedChunk(ptr_0002B4_doors_ddata, blv.uDoors_ddata_Size, "L.DData"); | |
2187 v202 = (int)v7; | |
2188 ptr_0002B4_doors_ddata = (unsigned __int16 *)v51; | |
2189 fread(v51, 1u, blv.uDoors_ddata_Size, (FILE *)v202); | |
2190 v11 = uNumDoors == 0; | |
2191 v12 = uNumDoors < 0; | |
2192 pDest = 0; | |
2193 Argsg = 0; | |
2194 if ( !(v12 | v11) ) | |
2195 { | |
2196 v52 = 0; | |
2197 do | |
2198 { | |
2199 pDoors[v52].pVertexIDs = (unsigned __int16 *)&pDest[(unsigned int)ptr_0002B4_doors_ddata]; | |
2200 i = (size_t)&pDoors[v52]; | |
2201 v53 = ptr_0002B4_doors_ddata; | |
2202 pDest += 2 * *(short *)(i + 68); | |
2203 *(int *)(i + 40) = (int)(char *)v53 + (int)pDest; | |
2204 v54 = (size_t)&pDoors[v52]; | |
2205 i = v54; | |
2206 v55 = &pDest[2 * *(short *)(v54 + 70)]; | |
2207 v56 = (int)&v55[(unsigned int)ptr_0002B4_doors_ddata]; | |
2208 pDest = v55; | |
2209 *(int *)(i + 44) = v56; | |
2210 v57 = (size_t)&pDoors[v52]; | |
2211 i = v57; | |
2212 v58 = &pDest[2 * *(short *)(v57 + 72)]; | |
2213 v59 = (int)&v58[(unsigned int)ptr_0002B4_doors_ddata]; | |
2214 pDest = v58; | |
2215 *(int *)(i + 48) = v59; | |
2216 i = (size_t)&pDoors[v52]; | |
2217 v60 = ptr_0002B4_doors_ddata; | |
2218 pDest += 2 * *(short *)(i + 70); | |
2219 *(int *)(i + 52) = (int)(char *)v60 + (int)pDest; | |
2220 i = (size_t)&pDoors[v52]; | |
2221 v61 = ptr_0002B4_doors_ddata; | |
2222 pDest += 2 * *(short *)(i + 70); | |
2223 *(int *)(i + 56) = (int)(char *)v61 + (int)pDest; | |
2224 i = (size_t)&pDoors[v52]; | |
2225 v62 = ptr_0002B4_doors_ddata; | |
2226 pDest += 2 * *(short *)(i + 74); | |
2227 *(int *)(i + 60) = (int)(char *)v62 + (int)pDest; | |
2228 i = (size_t)&pDoors[v52]; | |
2229 v63 = ptr_0002B4_doors_ddata; | |
2230 pDest += 2 * *(short *)(i + 74); | |
2231 *(int *)(i + 64) = (int)(char *)v63 + (int)pDest; | |
2232 ++Argsg; | |
2233 v64 = pDoors[v52].uNumOffsets; | |
2234 ++v52; | |
2235 pDest += 2 * v64; | |
2236 } | |
2237 while ( Argsg < uNumDoors ); | |
2238 } | |
2239 Argsh = 0; | |
2240 if ( uNumDoors > 0 ) | |
2241 { | |
2242 v65 = pDoors; | |
2243 pDest = 0; | |
2244 do | |
2245 { | |
2246 i = 0; | |
2247 v66 = &pDest[(int)v65]; | |
2248 if ( *(short *)&pDest[(int)v65 + 70] > 0 ) | |
2249 { | |
2250 do | |
2251 { | |
2252 v67 = *((int *)v66 + 10); | |
2253 a3 = 2 * i; | |
2254 v68 = *(short *)(v67 + 2 * i); | |
2255 v69 = pFaces; | |
2256 ++i; | |
2257 v70 = (int)&pFaceExtras[v69[v68].uFaceExtraID]; | |
2258 v71 = *((int *)v66 + 12); | |
2259 v72 = a3; | |
2260 v238 = (char *)v70; | |
2261 *(short *)(a3 + v71) = *(short *)(v70 + 20); | |
2262 *(__int16 *)(*(char **)((char *)&pDoors->pDeltaVs + (unsigned int)pDest) + v72) = *((short *)v238 + 11); | |
2263 v65 = pDoors; | |
2264 v66 = &pDest[(int)v65]; | |
2265 } | |
2266 while ( (signed int)i < *(short *)&pDest[(int)v65 + 70] ); | |
2267 } | |
2268 ++Argsh; | |
2269 pDest += 80; | |
2270 } | |
2271 while ( Argsh < uNumDoors ); | |
2272 } | |
2273 fseek(v7, v217, 0); | |
2274 fread(&uNumLevelDecorations, 4u, 1u, v7); | |
2275 fseek(v7, v218, 0); | |
2276 fread(pLevelDecorations, 0x20u, uNumLevelDecorations, v7); | |
2277 Argsi = 0; | |
2278 if ( (signed int)uNumLevelDecorations > 0 ) | |
2279 { | |
2280 pDest = (char *)pLevelDecorations; | |
2281 do | |
2282 { | |
2283 fread(pName, 1u, 0x20u, v7); | |
2284 v73 = pDecorationList->GetDecorIdByName(pName); | |
2285 v74 = pDest; | |
2286 ++Argsi; | |
2287 pDest += 32; | |
2288 *(short *)v74 = v73; | |
2289 } | |
2290 while ( Argsi < (signed int)uNumLevelDecorations ); | |
2291 } | |
2292 fseek(v7, v219, 0); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
2293 fread(&uNumSpriteObjects, 4u, 1u, v7); |
0 | 2294 fseek(v7, v220, 0); |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
2295 fread(pSpriteObjects, 0x70u, uNumSpriteObjects, v7); |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
2296 if ( (signed int)uNumSpriteObjects > 0 ) |
0 | 2297 { |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
2298 v75 = pSpriteObjects; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
2299 pDest = (char *)uNumSpriteObjects; |
0 | 2300 do |
2301 { | |
2302 Argsj = 0; | |
2303 v76 = 48 * v75->stru_24.uItemID; | |
2304 v11 = pObjectList->uNumObjects == 0; | |
2305 v12 = (pObjectList->uNumObjects & 0x80000000u) != 0; | |
2306 LOWORD(v76) = *(unsigned __int16 *)((char *)&pItemsTable->pItems[0].uSpriteID + v76); | |
2307 i = v76; | |
2308 v75->uItemType = v76; | |
2309 if ( v12 | v11 ) | |
2310 { | |
2311 LABEL_50: | |
2312 v78 = 0; | |
2313 } | |
2314 else | |
2315 { | |
2316 for ( j = (int)&pObjectList->pObjects->uObjectID; (short)v76 != *(short *)j; j = a3 ) | |
2317 { | |
2318 ++Argsj; | |
2319 a3 = j + 56; | |
2320 if ( Argsj >= (signed int)pObjectList->uNumObjects ) | |
2321 goto LABEL_50; | |
2322 LOWORD(v76) = i; | |
2323 } | |
2324 v78 = Argsj; | |
2325 } | |
2326 v75->uObjectDescID = v78; | |
2327 ++v75; | |
2328 --pDest; | |
2329 } | |
2330 while ( pDest ); | |
2331 } | |
2332 fseek(v7, v221, 0); | |
2333 fread(&uNumActors, 4u, 1u, v7); | |
2334 fseek(v7, v222, 0); | |
2335 fread(pActors, 0x344u, uNumActors, v7); | |
2336 fseek(v7, v228, 0); | |
2337 fread(&uNumChests, 4u, 1u, v7); | |
2338 fseek(v7, v229, 0); | |
2339 fread(pChests, 0x14CCu, uNumChests, v7); | |
2340 fseek(v7, v224, 0); | |
2341 fread(&uNumLights, 4u, 1u, v7); | |
2342 fseek(v7, v225, 0); | |
2343 fread(pLights, 0x10u, uNumLights, v7); | |
2344 fseek(v7, v226, 0); | |
2345 fread(&uNumNodes, 4u, 1u, v7); | |
2346 fseek(v7, v227, 0); | |
2347 fread(pNodes, 8u, uNumNodes, v7); | |
2348 fseek(v7, v230, 0); | |
2349 fread(&uNumSpawnPoints, 4u, 1u, v7); | |
2350 v79 = pAllocator->AllocNamedChunk(pSpawnPoints, 24 * uNumSpawnPoints, "Spawn"); | |
2351 v202 = 0; | |
2352 pSpawnPoints = (SpawnPointMM7 *)v79; | |
2353 fseek(v7, v231, v202); | |
2354 fread(pSpawnPoints, 0x18u, uNumSpawnPoints, v7); | |
2355 fseek(v7, v232, 0); | |
2356 fread(&dlv, 0x28u, 1u, v7); | |
2357 fseek(v7, v233, 0); | |
2358 fread(&stru_5E4C90, 1u, 0xC8u, v7); | |
2359 fseek(v7, v234, 0); | |
2360 fread(&uLastVisitDay, 1u, 0x38u, v7); | |
2361 fseek(v7, v223, 0); | |
2362 v80 = (void **)&pMapOutlines; | |
2363 fread(*v80, 4u, 1u, v7); | |
2364 fread((char *)*v80 + 4, 0xCu, *(int *)*v80, v7); | |
2365 fclose(v7); | |
2366 goto LABEL_179; | |
2367 } | |
2368 return 4; | |
2369 }*/ | |
2370 #pragma endregion | |
2371 | |
2372 if (bLoaded) | |
2373 { | |
2374 Log::Warning(L"BLV is already loaded"); | |
2375 return 3; | |
2376 } | |
2377 | |
2378 if ( !pGames_LOD->DoesContainerExist(pFilename) ) | |
2379 Abortf("Unable to find %s in Games.LOD", pFilename); | |
2380 | |
2381 //v238 = pFilename - 4; | |
2382 //v81 = strlen(pFilename); | |
2383 strcpy(this->pFilename, pFilename); | |
2384 strcpy(&pFilename[strlen(pFilename) - 4], ".blv"); | |
2385 File = pGames_LOD->FindContainer(pFilename, 1); | |
2386 //File = v82; | |
2387 | |
2388 Release(); | |
2389 if ( !Alloc() ) | |
2390 return 4; | |
2391 | |
2392 header.uVersion = 91969; | |
2393 header.pMagic[0] = 'm'; | |
2394 header.pMagic[1] = 'v'; | |
2395 header.pMagic[2] = 'i'; | |
2396 header.pMagic[3] = 'i'; | |
2397 header.uCompressedSize = 0; | |
2398 header.uDecompressedSize = 0; | |
2399 fread(&header, sizeof(ODMHeader), 1u, File); | |
2400 if (header.uVersion != 91969 || | |
2401 header.pMagic[0] != 'm' || | |
2402 header.pMagic[1] != 'v' || | |
2403 header.pMagic[2] != 'i' || | |
2404 header.pMagic[3] != 'i' ) | |
2405 { | |
2406 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:792", 0); | |
2407 } | |
2408 //v83 = header.uCompressedSize; | |
2409 //pSource = header.uDecompressedSize; | |
2410 //v84 = malloc(header.uDecompressedSize); | |
2411 //v85 = v84; | |
2412 //ptr = v84; | |
2413 auto pRawBLV = malloc(header.uDecompressedSize); | |
2414 memset(pRawBLV, 0, header.uDecompressedSize); | |
2415 | |
2416 if (header.uCompressedSize == header.uDecompressedSize) | |
2417 fread(pRawBLV, header.uDecompressedSize, 1, File); | |
2418 else if (header.uCompressedSize < header.uDecompressedSize) | |
2419 { | |
2420 auto pTmpMem = malloc(header.uCompressedSize); | |
2421 { | |
2422 fread(pTmpMem, header.uCompressedSize, 1, File); | |
2423 | |
2424 uint uDecompressedSize = header.uDecompressedSize; | |
2425 zlib::MemUnzip(pRawBLV, &uDecompressedSize, pTmpMem, header.uCompressedSize); | |
2426 | |
2427 if (uDecompressedSize != header.uDecompressedSize) | |
2428 Log::Warning(L"uDecompressedSize != header.uDecompressedSize in BLV"); | |
2429 } | |
2430 free(pTmpMem); | |
2431 } | |
2432 else | |
2433 { | |
2434 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:803", 0); | |
2435 return 0; | |
2436 } | |
2437 | |
2438 bLoaded = true; | |
2439 | |
2440 auto pData = (char *)pRawBLV; | |
2441 | |
2442 pGameLoadingUI_ProgressBar->Progress(); | |
2443 | |
2444 memcpy(&blv, pData, 136); | |
2445 memcpy(&uNumVertices, pData += 136, 4); | |
2446 memcpy(pVertices, pData += 4, uNumVertices * sizeof(Vec3_short_)); | |
2447 | |
2448 pGameLoadingUI_ProgressBar->Progress(); | |
2449 | |
2450 memcpy(&uNumFaces, pData += uNumVertices * sizeof(Vec3_short_), 4); | |
2451 | |
2452 pGameLoadingUI_ProgressBar->Progress(); | |
2453 | |
2454 memcpy(pFaces, pData += 4, uNumFaces * sizeof (BLVFace)); | |
1006 | 2455 pLFaces = (unsigned __int16 *)pAllocator->AllocNamedChunk(pLFaces, blv.uFaces_fdata_Size, "L.FData"); |
2456 | |
2457 memcpy(pLFaces, pData += uNumFaces * sizeof (BLVFace), blv.uFaces_fdata_Size); | |
0 | 2458 |
2459 for (uint i = 0, j = 0; i < uNumFaces; ++i) | |
2460 { | |
2461 auto pFace = pFaces + i; | |
2462 | |
1006 | 2463 pFace->pVertexIDs = pLFaces + j; |
0 | 2464 |
2465 j += pFace->uNumVertices + 1; | |
1006 | 2466 pFace->pXInterceptDisplacements = (short *)(pLFaces + j); |
0 | 2467 |
2468 j += pFace->uNumVertices + 1; | |
1006 | 2469 pFace->pYInterceptDisplacements = (short *)(pLFaces + j); |
0 | 2470 |
2471 j += pFace->uNumVertices + 1; | |
1006 | 2472 pFace->pZInterceptDisplacements = (short *)(pLFaces + j); |
0 | 2473 |
2474 j += pFace->uNumVertices + 1; | |
1006 | 2475 pFace->pVertexUIDs = (__int16 *)(pLFaces + j); |
0 | 2476 |
2477 j += pFace->uNumVertices + 1; | |
1006 | 2478 pFace->pVertexVIDs = (__int16 *)(pLFaces + j); |
0 | 2479 |
2480 j += pFace->uNumVertices + 1; | |
2481 /*v93 = &pFaces[v92]; | |
2482 Src = v93; | |
2483 v94 = (BLVSector *)((char *)v244 + 2 * v93->uNumVertices + 2); | |
2484 v95 = (unsigned __int16 *)((char *)v94 + (unsigned int)ptr_2AC); | |
2485 v244 = v94; | |
2486 Src->pXInterceptDisplacements = v95; | |
2487 v96 = (int)&pFaces[v92]; | |
2488 Src = (BLVFace *)v96; | |
2489 v97 = (BLVSector *)((char *)v244 + 2 * *(char *)(v96 + 93) + 2); | |
2490 v98 = (unsigned __int16 *)((char *)v97 + (unsigned int)ptr_2AC); | |
2491 v244 = v97; | |
2492 Src->pYInterceptDisplacements = v98; | |
2493 Src = &pFaces[v92]; | |
2494 v99 = ptr_2AC; | |
2495 v244 = (BLVSector *)((char *)v244 + 2 * Src->uNumVertices + 2); | |
2496 Src->pZInterceptDisplacements = (unsigned __int16 *)((char *)v99 + (int)v244); | |
2497 Src = &pFaces[v92]; | |
2498 v100 = ptr_2AC; | |
2499 v244 = (BLVSector *)((char *)v244 + 2 * Src->uNumVertices + 2); | |
2500 Src->pVertexUIDs = (unsigned __int16 *)((char *)v100 + (int)v244); | |
2501 Src = &pFaces[v92]; | |
2502 ++v92; | |
2503 v101 = ptr_2AC; | |
2504 v244 = (BLVSector *)((char *)v244 + 2 * Src->uNumVertices + 2); | |
2505 ++v245; | |
2506 Src->pVertexVIDs = (unsigned __int16 *)((char *)v101 + (int)v244); | |
2507 v244 = (BLVSector *)((char *)v244 + 2 * *((char *)&pFaces[v92] - 3) + 2);*/ | |
2508 } | |
2509 | |
2510 pGameLoadingUI_ProgressBar->Progress(); | |
2511 | |
2512 pData += blv.uFaces_fdata_Size; | |
2513 | |
2514 for (uint i = 0; i < uNumFaces; ++i) | |
2515 { | |
2516 auto pFace = pFaces + i; | |
2517 | |
2518 char pTexName[16]; | |
2519 strncpy(pTexName, pData, 10); | |
2520 pData += 10; | |
2521 | |
2522 if (pFace->uAttributes & 0x4000) | |
2523 { | |
2524 pFace->uBitmapID = pTextureFrameTable->FindTextureByName(pTexName); | |
2525 if (pFace->uBitmapID) | |
2526 pTextureFrameTable->LoadAnimationSequenceAndPalettes(pFace->uBitmapID); | |
2527 else | |
2528 { | |
2529 pFace->uBitmapID = pBitmaps_LOD->LoadTexture(pTexName); | |
2530 pFace->uAttributes &= ~0x4000; | |
2531 } | |
2532 } | |
2533 else | |
2534 pFace->uBitmapID = pBitmaps_LOD->LoadTexture(pTexName); | |
2535 } | |
2536 | |
2537 pGameLoadingUI_ProgressBar->Progress(); | |
2538 | |
2539 memcpy(&uNumFaceExtras, pData, 4u); | |
2540 memcpy(pFaceExtras, pData += 4, uNumFaceExtras * sizeof(BLVFaceExtra)); | |
2541 pData += uNumFaceExtras * sizeof(BLVFaceExtra); | |
2542 | |
2543 pGameLoadingUI_ProgressBar->Progress(); | |
2544 | |
2545 //v108 = (char *)v107 + 36 * uNumFaceExtras; | |
2546 //v245 = 0; | |
2547 //*(int *)((char *)&uSourceLen + 1) = 0; | |
2548 for (uint i = 0; i < uNumFaceExtras; ++i) | |
2549 { | |
2550 char pTexName[32]; | |
2551 strncpy(pTexName, pData, 10); | |
2552 pData += 10; | |
2553 | |
2554 if (!strcmp(pTexName, "")) | |
2555 pFaceExtras[i].uAdditionalBitmapID = -1; | |
2556 else | |
2557 pFaceExtras[i].uAdditionalBitmapID = pBitmaps_LOD->LoadTexture(pTexName); | |
2558 } | |
2559 | |
2560 | |
2561 for (uint i = 0; i < uNumFaces; ++i) | |
2562 { | |
2563 auto pFace = pFaces + i; | |
2564 auto pFaceExtra = pFaceExtras + pFace->uFaceExtraID; | |
2565 | |
2566 if (pFaceExtra->uEventID) | |
2567 { | |
2568 if (pFaceExtra->HasEventint()) | |
2569 pFace->uAttributes |= 0x100000; | |
2570 else | |
2571 pFace->uAttributes &= ~0x100000; | |
2572 } | |
2573 } | |
2574 | |
2575 pGameLoadingUI_ProgressBar->Progress(); | |
2576 | |
2577 memcpy(&uNumSectors, pData, 4); | |
2578 memcpy(pSectors, pData + 4, uNumSectors * sizeof(BLVSector)); | |
2579 pData += 4 + uNumSectors * sizeof(BLVSector); | |
2580 | |
2581 pGameLoadingUI_ProgressBar->Progress(); | |
2582 | |
2583 ptr_0002B0_sector_rdata = (unsigned short *)pAllocator->AllocNamedChunk(ptr_0002B0_sector_rdata, blv.uSector_rdata_Size, "L.RData"); | |
2584 memcpy(ptr_0002B0_sector_rdata, pData, blv.uSector_rdata_Size); | |
2585 pData += blv.uSector_rdata_Size; | |
2586 | |
2587 for (uint i = 0, j = 0; i < uNumSectors; ++i) | |
2588 { | |
2589 auto pSector = pSectors + i; | |
2590 | |
2591 pSector->pFloors = ptr_0002B0_sector_rdata + j; | |
2592 j += pSector->uNumFloors; | |
2593 | |
2594 pSector->pWalls = ptr_0002B0_sector_rdata + j; | |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
2595 j += pSector->uNumWalls; |
0 | 2596 |
2597 pSector->pCeilings = ptr_0002B0_sector_rdata + j; | |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
2598 j += pSector->uNumCeilings; |
0 | 2599 |
2600 pSector->pFluids = ptr_0002B0_sector_rdata + j; | |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
2601 j += pSector->uNumFluids; |
0 | 2602 |
2603 pSector->pPortals = ptr_0002B0_sector_rdata + j; | |
2604 j += pSector->uNumPortals; | |
2605 | |
2606 pSector->pFaceIDs = ptr_0002B0_sector_rdata + j; | |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
2607 j += pSector->uNumFaces; |
0 | 2608 |
2609 pSector->pCogs = ptr_0002B0_sector_rdata + j; | |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
2610 j += pSector->uNumCogs; |
0 | 2611 |
2612 pSector->pDecorationIDs = ptr_0002B0_sector_rdata + j; | |
2613 j += pSector->uNumDecorations; | |
2614 | |
2615 pSector->pMarkers = ptr_0002B0_sector_rdata + j; | |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
2616 j += pSector->uNumMarkers; |
0 | 2617 |
2618 | |
2619 //do | |
2620 //{ | |
2621 /*pSectors[v118].pFloors = (unsigned __int16 *)((char *)Src + (unsigned int)ptr_0002B0_sector_rdata); | |
2622 v244 = &pSectors[v118]; | |
2623 v119 = ptr_0002B0_sector_rdata; | |
2624 Src = (BLVFace *)((char *)Src + 2 * v244->field_4); | |
2625 v244->pWalls = (unsigned __int16 *)((char *)v119 + (int)Src); | |
2626 v120 = (int)&pSectors[v118]; | |
2627 v244 = (BLVSector *)v120; | |
2628 v121 = (BLVFace *)((char *)Src + 2 * *(short *)(v120 + 12)); | |
2629 v122 = (unsigned __int16 *)((char *)v121 + (unsigned int)ptr_0002B0_sector_rdata); | |
2630 Src = v121; | |
2631 v244->pCeilings = v122; | |
2632 v123 = (int)&pSectors[v118]; | |
2633 v244 = (BLVSector *)v123; | |
2634 v124 = (BLVFace *)((char *)Src + 2 * *(short *)(v123 + 20)); | |
2635 v125 = (unsigned __int16 *)((char *)v124 + (unsigned int)ptr_0002B0_sector_rdata); | |
2636 Src = v124; | |
2637 v244->pFluids = v125; | |
2638 v244 = &pSectors[v118]; | |
2639 v126 = ptr_0002B0_sector_rdata; | |
2640 Src = (BLVFace *)((char *)Src + 2 * v244->field_1C); | |
2641 v244->pPortals = (unsigned __int16 *)((char *)v126 + (int)Src); | |
2642 v244 = &pSectors[v118]; | |
2643 v127 = ptr_0002B0_sector_rdata; | |
2644 Src = (BLVFace *)((char *)Src + 2 * v244->uNumPortals); | |
2645 v244->pFaceIDs = (unsigned __int16 *)((char *)v127 + (int)Src); | |
2646 v244 = &pSectors[v118]; | |
2647 v128 = ptr_0002B0_sector_rdata; | |
2648 Src = (BLVFace *)((char *)Src + 2 * v244->field_2C); | |
2649 v244->pCogs = (unsigned __int16 *)((char *)v128 + (int)Src); | |
2650 v244 = &pSectors[v118]; | |
2651 v129 = ptr_0002B0_sector_rdata; | |
2652 Src = (BLVFace *)((char *)Src + 2 * v244->field_3C); | |
2653 v244->pDecorationIDs = (unsigned __int16 *)((char *)v129 + (int)Src); | |
2654 v130 = (int)&pSectors[v118]; | |
2655 ++v118; | |
2656 v244 = (BLVSector *)v130; | |
2657 v131 = ptr_0002B0_sector_rdata; | |
2658 Src = (BLVFace *)((char *)Src + 2 * *(short *)(v130 + 68)); | |
2659 ++v245; | |
2660 *(int *)(v130 + 80) = (int)(char *)v131 + (int)Src; | |
2661 Src = (BLVFace *)((char *)Src + 2 * *((short *)&pSectors[v118] - 20));*/ | |
2662 //} | |
2663 //while ( v245 < uNumSectors ); | |
2664 } | |
2665 | |
2666 ptr_0002B8_sector_lrdata = (unsigned __int16 *)pAllocator->AllocNamedChunk(ptr_0002B8_sector_lrdata, blv.uSector_lrdata_Size, "L.RLData"); | |
2667 memcpy(ptr_0002B8_sector_lrdata, pData, blv.uSector_lrdata_Size); | |
2668 pData += blv.uSector_lrdata_Size; | |
2669 | |
2670 pGameLoadingUI_ProgressBar->Progress(); | |
2671 | |
2672 for (uint i = 0, j = 0; i < uNumSectors; ++i) | |
2673 { | |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
2674 pSectors[i].pLights = ptr_0002B8_sector_lrdata + j; |
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
2675 j += pSectors[i].uNumLights; |
0 | 2676 } |
2677 | |
2678 pGameLoadingUI_ProgressBar->Progress(); | |
2679 | |
2680 memcpy(&uNumDoors, pData, 4); | |
2681 pData += 4; | |
2682 | |
2683 pGameLoadingUI_ProgressBar->Progress(); | |
2684 pGameLoadingUI_ProgressBar->Progress(); | |
2685 | |
2686 memcpy(&uNumLevelDecorations, pData, 4); | |
1202 | 2687 memcpy(pLevelDecorations.data(), pData + 4, uNumLevelDecorations * sizeof(LevelDecoration)); |
0 | 2688 pData += 4 + uNumLevelDecorations * sizeof(LevelDecoration); |
2689 | |
2690 for (uint i = 0; i < uNumLevelDecorations; ++i) | |
2691 { | |
2692 pLevelDecorations[i].uDecorationDescID = pDecorationList->GetDecorIdByName(pData); | |
2693 | |
2694 pData += 32; | |
2695 } | |
2696 | |
2697 pGameLoadingUI_ProgressBar->Progress(); | |
2698 | |
2699 memcpy(&uNumLights, pData, 4); | |
2700 memcpy(pLights, pData + 4, uNumLights * sizeof(BLVLightMM7)); | |
2701 pData += 4 + uNumLights * sizeof(BLVLightMM7); | |
2702 | |
2703 pGameLoadingUI_ProgressBar->Progress(); | |
2704 pGameLoadingUI_ProgressBar->Progress(); | |
2705 | |
2706 memcpy(&uNumNodes, pData, 4); | |
2707 memcpy(pNodes, pData + 4, uNumNodes * sizeof(BSPNode)); | |
2708 pData += 4 + uNumNodes * sizeof(BSPNode); | |
2709 | |
2710 pGameLoadingUI_ProgressBar->Progress(); | |
2711 pGameLoadingUI_ProgressBar->Progress(); | |
2712 | |
2713 memcpy(&uNumSpawnPoints, pData, 4); | |
2714 pSpawnPoints = (SpawnPointMM7 *)pAllocator->AllocNamedChunk(pSpawnPoints, uNumSpawnPoints * sizeof(SpawnPointMM7), "Spawn"); | |
2715 memcpy(pSpawnPoints, pData + 4, uNumSpawnPoints * sizeof(SpawnPointMM7)); | |
2716 pData += 4 + uNumSpawnPoints * sizeof(SpawnPointMM7); | |
2717 | |
2718 pGameLoadingUI_ProgressBar->Progress(); | |
2719 pGameLoadingUI_ProgressBar->Progress(); | |
2720 | |
2721 //v201 = (const char *)v148; | |
2722 //v200 = (size_t)pMapOutlines; | |
2723 memcpy(&pMapOutlines->uNumOutlines, pData, 4); | |
2724 memcpy(pMapOutlines->pOutlines, pData + 4, pMapOutlines->uNumOutlines * sizeof(BLVMapOutline)); | |
2725 //v149 = pMapOutlines; | |
2726 //v199 = 12 * *v149; | |
2727 //memcpy(v149 + 1, (const void *)(v148 + 4), v199); | |
2728 free(pRawBLV); | |
2729 pRawBLV = nullptr; | |
2730 | |
2731 void *pRawDLV = nullptr; | |
2732 strcpy(&pFilename[strlen(pFilename) - 4], ".dlv"); | |
2733 File = pNew_LOD->FindContainer(pFilename, 1); | |
2734 fread(&header, 0x10u, 1u, File);//(FILE *)v245); | |
2735 bool _v244 = false; | |
2736 if (header.uVersion != 91969 || | |
2737 header.pMagic[0] != 'm' || | |
2738 header.pMagic[1] != 'v' || | |
2739 header.pMagic[2] != 'i' || | |
2740 header.pMagic[3] != 'i' ) | |
2741 { | |
2742 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:1090", 0); | |
2743 _v244 = true; | |
2744 } | |
2745 else | |
2746 { | |
2747 pRawDLV = malloc(header.uDecompressedSize); | |
2748 if (header.uCompressedSize == header.uDecompressedSize) | |
2749 fread(pRawDLV, 1, header.uCompressedSize, File); | |
2750 else if (header.uCompressedSize < header.uDecompressedSize) | |
2751 { | |
2752 auto pTmpMem = malloc(header.uCompressedSize); | |
2753 { | |
2754 fread(pTmpMem, header.uCompressedSize, 1, File); | |
2755 | |
2756 uint uDecompressedSize = header.uDecompressedSize; | |
2757 zlib::MemUnzip(pRawDLV, &uDecompressedSize, pTmpMem, header.uCompressedSize); | |
2758 | |
2759 if (uDecompressedSize != header.uDecompressedSize) | |
2760 Log::Warning(L"uDecompressedSize != header.uDecompressedSize in DLV"); | |
2761 } | |
2762 free(pTmpMem); | |
2763 } | |
2764 else | |
2765 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:1108", 0); | |
2766 | |
2767 pData = (char *)pRawDLV; | |
2768 } | |
2769 | |
2770 memcpy(&dlv, pData, 40); | |
2771 pData += 40; | |
2772 | |
2773 //v152 = dlv.uNumFacesInBModels; | |
2774 if (dlv.uNumFacesInBModels) | |
2775 { | |
2776 //v153 = dlv.uNumDecorations; | |
2777 if (dlv.uNumDecorations) | |
2778 { | |
2779 if (dlv.uNumFacesInBModels != uNumFaces || | |
2780 dlv.uNumDecorations != uNumLevelDecorations) | |
2781 _v244 = true; | |
2782 } | |
2783 } | |
2784 | |
2785 if (dword_6BE364_game_settings_1 & 0x2000 ) | |
2786 _i = 29030400; | |
2787 bool _a = false; | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
2788 if ( a3 - dlv.uLastRepawnDay >= _i && _stricmp(pCurrentMapName.data(), "d29.dlv") ) |
0 | 2789 _a = true; |
2790 | |
2791 //v154 = 875; | |
2792 if (_v244) | |
2793 { | |
2794 memset(v203, 0, 0x36B); | |
2795 goto LABEL_132; | |
2796 } | |
2797 if (_a || !dlv.uLastRepawnDay ) | |
2798 { | |
2799 memcpy(v203, pData, 0x36B); | |
2800 LABEL_132: | |
435 | 2801 free(pRawDLV); |
0 | 2802 dlv.uLastRepawnDay = a3; |
2803 if (_v244) | |
2804 ++dlv.uNumRespawns; | |
2805 //v201 = pFilename; | |
2806 *(int *)pDest = 1; | |
2807 File = pGames_LOD->FindContainer(pFilename, 0); | |
2808 fread(&header, 0x10u, 1u, File); | |
2809 auto v155 = header.uCompressedSize; | |
2810 auto Count = header.uDecompressedSize; | |
2811 auto Src = (BLVFace *)malloc(header.uDecompressedSize); | |
435 | 2812 pRawDLV = Src; |
0 | 2813 if ( v155 <= Count ) |
2814 { | |
2815 if ( v155 == Count ) | |
2816 { | |
2817 fread(Src, 1u, Count, File); | |
2818 } | |
2819 else | |
2820 { | |
2821 auto _uSourceLen = malloc(v155); | |
2822 fread(_uSourceLen, v155, 1u, File); | |
2823 zlib::MemUnzip(Src, &Count, _uSourceLen, v155); | |
2824 free(_uSourceLen); | |
2825 } | |
2826 } | |
2827 else | |
2828 { | |
2829 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:1195", 0); | |
2830 } | |
2831 pData = ((char *)Src + 40); | |
2832 //v154 = 875; | |
2833 goto LABEL_140; | |
2834 } | |
2835 *(int *)pDest = 0; | |
2836 LABEL_140: | |
2837 //v202 = (int)".blv"; | |
2838 //v156 = strlen(pFilename); | |
2839 strcpy(&pFilename[strlen(pFilename) - 4], ".blv"); | |
2840 memcpy(_visible_outlines, pData, 875); | |
2841 pData += 875; | |
2842 | |
2843 if ( *(int *)pDest ) | |
2844 memcpy(_visible_outlines, v203, 875); | |
2845 | |
2846 for (uint i = 0; i < pMapOutlines->uNumOutlines; ++i) | |
2847 { | |
2848 auto pVertex = pMapOutlines->pOutlines + i; | |
2849 if ((unsigned __int8)(1 << (7 - i % 8)) & _visible_outlines[i / 8]) | |
2850 pVertex->uFlags |= 1; | |
2851 } | |
2852 | |
2853 | |
2854 for (uint i = 0; i < uNumFaces; ++i) | |
2855 { | |
2856 auto pFace = pFaces + i; | |
2857 auto pFaceExtra = pFaceExtras + pFace->uFaceExtraID; | |
2858 | |
2859 memcpy(&pFace->uAttributes, pData, 4); | |
2860 pData += 4; | |
2861 | |
2862 if (pFaceExtra->uEventID) | |
2863 { | |
2864 if (pFaceExtra->HasEventint()) | |
2865 pFace->uAttributes |= 0x100000; | |
2866 else | |
2867 pFace->uAttributes &= ~0x100000; | |
2868 } | |
2869 } | |
2870 | |
2871 pGameLoadingUI_ProgressBar->Progress(); | |
2872 | |
2873 for (uint i = 0; i < uNumLevelDecorations; ++i) | |
2874 { | |
2875 memcpy(&pLevelDecorations[i].field_2, pData, 2); | |
2876 pData += 2; | |
2877 } | |
2878 | |
2879 pGameLoadingUI_ProgressBar->Progress(); | |
2880 | |
2881 memcpy(&uNumActors, pData, 4); | |
1202 | 2882 memcpy(pActors.data(), pData + 4, uNumActors * sizeof(Actor)); |
0 | 2883 pData += 4 + uNumActors * sizeof(Actor); |
2884 | |
2885 pGameLoadingUI_ProgressBar->Progress(); | |
2886 pGameLoadingUI_ProgressBar->Progress(); | |
2887 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
2888 memcpy(&uNumSpriteObjects, pData, 4); |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
2889 memcpy(pSpriteObjects.data(), pData + 4, uNumSpriteObjects * sizeof(SpriteObject)); |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
2890 pData += 4 + uNumSpriteObjects * sizeof(SpriteObject); |
0 | 2891 |
2892 pGameLoadingUI_ProgressBar->Progress(); | |
2893 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
2894 for (uint i = 0; i < uNumSpriteObjects; ++i) |
0 | 2895 { |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
2896 auto pItem = &pSpriteObjects[i]; |
0 | 2897 |
2898 if (pItem->stru_24.uItemID && !(pItem->uAttributes & 0x0100)) | |
2899 { | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
2900 pItem->uType = pItemsTable->pItems[pItem->stru_24.uItemID - 1].uSpriteID; |
0 | 2901 |
2902 uint uObjectID = 0; | |
2903 for (uint j = 0; j < pObjectList->uNumObjects; ++j) | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
2904 if (pItem->uType == pObjectList->pObjects[j].uObjectID) |
0 | 2905 { |
2906 pItem->uObjectDescID = j; | |
2907 break; | |
2908 } | |
2909 } | |
2910 } | |
2911 | |
2912 pGameLoadingUI_ProgressBar->Progress(); | |
2913 | |
2914 memcpy(&uNumChests, pData, 4); | |
1202 | 2915 memcpy(pChests.data(), pData + 4, uNumChests * sizeof(Chest)); |
0 | 2916 pData += 4 + uNumChests * sizeof(Chest); |
2917 | |
2918 pGameLoadingUI_ProgressBar->Progress(); | |
2919 pGameLoadingUI_ProgressBar->Progress(); | |
2920 | |
2921 memcpy(pDoors, pData, 0x3E80); | |
2922 pData += 0x3E80; | |
2923 | |
2924 //v201 = (const char *)blv.uDoors_ddata_Size; | |
2925 //v200 = (size_t)ptr_0002B4_doors_ddata; | |
2926 //v170 = pAllocator->AllocNamedChunk(ptr_0002B4_doors_ddata, blv.uDoors_ddata_Size, "L.DData"); | |
2927 //v171 = blv.uDoors_ddata_Size; | |
2928 ptr_0002B4_doors_ddata = (unsigned __int16 *)pAllocator->AllocNamedChunk(ptr_0002B4_doors_ddata, blv.uDoors_ddata_Size, "L.DData"); | |
2929 memcpy(ptr_0002B4_doors_ddata, pData, blv.uDoors_ddata_Size); | |
2930 pData += blv.uDoors_ddata_Size; | |
2931 | |
2932 //Src = (BLVFace *)((char *)Src + v171); | |
2933 //v172 = 0; | |
2934 //v245 = 0; | |
2935 //if (uNumDoors > 0) | |
2936 for (uint i = 0, j = 0; i < uNumDoors; ++i) | |
2937 { | |
2938 auto pDoor = pDoors + i; | |
2939 | |
2940 pDoor->pVertexIDs = ptr_0002B4_doors_ddata + j; | |
2941 j += pDoor->uNumVertices; | |
2942 | |
2943 pDoor->pFaceIDs = ptr_0002B4_doors_ddata + j; | |
2944 j += pDoor->uNumFaces; | |
2945 | |
2946 pDoor->pSectorIDs = ptr_0002B4_doors_ddata + j; | |
2947 j += pDoor->field_48; | |
2948 | |
2949 pDoor->pDeltaUs = (short *)(ptr_0002B4_doors_ddata + j); | |
2950 j += pDoor->uNumFaces; | |
2951 | |
2952 pDoor->pDeltaVs = (short *)(ptr_0002B4_doors_ddata + j); | |
2953 j += pDoor->uNumFaces; | |
2954 | |
2955 pDoor->pXOffsets = ptr_0002B4_doors_ddata + j; | |
2956 j += pDoor->uNumOffsets; | |
2957 | |
2958 pDoor->pYOffsets = ptr_0002B4_doors_ddata + j; | |
2959 j += pDoor->uNumOffsets; | |
2960 | |
2961 pDoor->pZOffsets = ptr_0002B4_doors_ddata + j; | |
2962 j += pDoor->uNumOffsets; | |
2963 /*v173 = pDoors; | |
2964 for ( k = 0; ; v172 = v188 + 2 * *((short *)&v173[k] - 3) ) | |
2965 { | |
2966 v173[k].pVertexIDs = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v172); | |
2967 v175 = &pDoors[k]; | |
2968 v176 = v172 + 2 * v175->uNumVertices; | |
2969 v175->pFaceIDs = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v176); | |
2970 v177 = &pDoors[k]; | |
2971 v178 = v176 + 2 * v177->uNumFaces; | |
2972 v177->pSectorIDs = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v178); | |
2973 v179 = &pDoors[k]; | |
2974 v180 = v178 + 2 * v179->field_48; | |
2975 v179->pDeltaUs = (__int16 *)((char *)ptr_0002B4_doors_ddata + v180); | |
2976 v181 = &pDoors[k]; | |
2977 v182 = v180 + 2 * v181->uNumFaces; | |
2978 v181->pDeltaVs = (__int16 *)((char *)ptr_0002B4_doors_ddata + v182); | |
2979 v183 = &pDoors[k]; | |
2980 v184 = v182 + 2 * v183->uNumFaces; | |
2981 v183->pXOffsets = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v184); | |
2982 v185 = &pDoors[k]; | |
2983 v186 = v184 + 2 * v185->uNumOffsets; | |
2984 v185->pYOffsets = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v186); | |
2985 v187 = &pDoors[k]; | |
2986 ++k; | |
2987 v188 = v186 + 2 * v187->uNumOffsets; | |
2988 v189 = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v188); | |
2989 ++v245; | |
2990 v187->pZOffsets = v189; | |
2991 v173 = pDoors; | |
2992 if ( v245 >= uNumDoors ) | |
2993 break; | |
2994 }*/ | |
2995 } | |
2996 //v190 = 0; | |
2997 //v245 = 0; | |
2998 for (uint i = 0; i < uNumDoors; ++i) | |
2999 { | |
3000 auto pDoor = pDoors + i; | |
3001 | |
3002 for (uint j = 0; j < pDoor->uNumFaces; ++j) | |
3003 { | |
3004 auto pFace = pFaces + pDoor->pFaceIDs[j]; | |
3005 auto pFaceExtra = pFaceExtras + pFace->uFaceExtraID; | |
3006 | |
3007 pDoor->pDeltaUs[j] = pFaceExtra->sTextureDeltaU; | |
3008 pDoor->pDeltaVs[j] = pFaceExtra->sTextureDeltaV; | |
3009 } | |
3010 //v191 = pDoors; | |
3011 //pDest = 0; | |
3012 //do | |
3013 // { | |
3014 /*Argsn = 0; | |
3015 for ( l = (BLVDoor *)&v190[(int)v191]; | |
3016 Argsn < *(short *)&v190[(int)v191 + 70]; | |
3017 l = (BLVDoor *)&v190[(int)v191] ) | |
3018 { | |
3019 v193 = Argsn; | |
3020 v194 = l->pFaceIDs[Argsn++]; | |
3021 v195 = &pFaceExtras[pFaces[v194].uFaceExtraID]; | |
3022 l->pDeltaUs[v193] = v195->sTextureDeltaU; | |
3023 v190 = pDest; | |
3024 *(short *)(v193 * 2 + *(int *)&pDest[(unsigned int)pDoors + 52]) = v195->sTextureDeltaV; | |
3025 v191 = pDoors; | |
3026 } | |
3027 ++v245; | |
3028 v190 += 80; | |
3029 pDest = v190;*/ | |
3030 //} | |
3031 //while ( v245 < uNumDoors ); | |
3032 } | |
3033 | |
3034 | |
3035 pGameLoadingUI_ProgressBar->Progress(); | |
3036 | |
3037 memcpy(&stru_5E4C90, pData, 0xC8); | |
3038 pData += 0xC8; | |
3039 | |
3040 pGameLoadingUI_ProgressBar->Progress(); | |
3041 | |
3042 memcpy(&stru1, pData, 0x38u); | |
3043 pData += 0x38; | |
3044 | |
3045 free(pRawDLV); | |
3046 //v5 = 0; | |
3047 | |
3048 pSoundList->LoadSound(64, 0); | |
3049 pSoundList->LoadSound(103, 0); | |
3050 pSoundList->LoadSound(63, 0); | |
3051 pSoundList->LoadSound(102, 0); | |
3052 pSoundList->LoadSound(50, 0); | |
3053 pSoundList->LoadSound(89, 0); | |
3054 | |
3055 return 0; | |
3056 } | |
3057 | |
3058 | |
3059 //----- (0049AC17) -------------------------------------------------------- | |
3060 int IndoorLocation::GetSector(int sX, int sY, int sZ) | |
3061 { | |
3062 int v4; // esi@1 | |
3063 //unsigned __int8 v5; // zf@1 | |
3064 //unsigned __int8 v6; // sf@1 | |
3065 //unsigned __int8 v7; // of@1 | |
3066 //BLVSector *v8; // eax@3 | |
3067 //int v9; // edi@9 | |
3068 //int v10; // eax@9 | |
3069 //int v11; // edx@9 | |
3070 //int v12; // eax@10 | |
3071 //unsigned __int16 v13; // ax@12 | |
3072 //int v14; // edi@14 | |
3073 //BLVFace *v15; // eax@14 | |
3074 //BLVFace *v16; // edi@14 | |
3075 //PolygonType v17; // al@14 | |
3076 //unsigned __int16 *pVertexIDs; // esi@16 | |
3077 //Vec3_short_ *v19; // eax@16 | |
3078 //int v20; // edx@16 | |
3079 //unsigned __int16 *v21; // esi@17 | |
3080 //int v22; // edi@19 | |
3081 //int v23; // edi@20 | |
3082 //Vec3_short_ *v24; // edx@20 | |
3083 signed int v25; // edx@21 | |
3084 int v26; // ebx@23 | |
3085 //int v27; // edx@26 | |
3086 //signed __int64 v28; // qtt@26 | |
3087 ///Vec3_short_ *v29; // eax@26 | |
3088 //Vec3_short_ *v30; // edx@26 | |
3089 //int v31; // edx@26 | |
791 | 3090 //signed int v32; // edi@27 |
0 | 3091 signed __int64 v33; // qtt@27 |
3092 //Vec3_short_ *v34; // edx@27 | |
791 | 3093 //int v35; // edx@32 |
0 | 3094 int v37; // edi@38 |
717 | 3095 int pSectorID; // ebx@40 |
0 | 3096 int v39; // eax@41 |
717 | 3097 BLVFace *pFace; // esi@42 |
3098 PolygonType pPolygonType; // dl@42 | |
0 | 3099 int v42; // edx@43 |
3100 int v43[50]; // [sp+Ch] [bp-108h]@1 | |
3101 //int v44; // [sp+D4h] [bp-40h]@9 | |
3102 //int v45; // [sp+D8h] [bp-3Ch]@14 | |
3103 //int v46; // [sp+DCh] [bp-38h]@14 | |
3104 //int v47; // [sp+E0h] [bp-34h]@19 | |
3105 //int v48; // [sp+E4h] [bp-30h]@9 | |
3106 //Vec3_short_ *v49; // [sp+E8h] [bp-2Ch]@19 | |
3107 bool v50; // [sp+ECh] [bp-28h]@19 | |
3108 int v51; // [sp+F0h] [bp-24h]@9 | |
3109 //unsigned int v52; // [sp+F4h] [bp-20h]@2 | |
3110 int v53; // [sp+F8h] [bp-1Ch]@10 | |
3111 int v54; // [sp+FCh] [bp-18h]@16 | |
3112 int v55; // [sp+100h] [bp-14h]@1 | |
3113 int v56; // [sp+104h] [bp-10h]@1 | |
3114 int v57; // [sp+108h] [bp-Ch]@16 | |
3115 //Vec3_short_ *v58; // [sp+10Ch] [bp-8h]@20 | |
3116 int v59; // [sp+110h] [bp-4h]@16 | |
3117 | |
3118 v4 = 0; | |
791 | 3119 v43[0] = 0; |
3120 | |
0 | 3121 v55 = 0; |
791 | 3122 |
0 | 3123 if (uNumSectors < 2) |
3124 return 0; | |
3125 | |
3126 for (uint i = 1; i < uNumSectors; ++i) | |
3127 { | |
3128 auto pSector = pSectors + i; | |
3129 | |
791 | 3130 if (pSector->pBounding.x1 > sX || pSector->pBounding.x2 < sX || |
3131 pSector->pBounding.y1 > sY || pSector->pBounding.y2 < sY || | |
3132 pSector->pBounding.z1 - 64 > sZ || pSector->pBounding.z2 + 64 < sZ) | |
3133 continue; | |
3134 | |
618
5cfb5dadf330
Margareth righ-click (addded constructor to NPCProfession) and cleaned BLV debug logs
Nomad
parents:
595
diff
changeset
|
3135 //Log::Warning(L"Sector[%u]", i); |
791 | 3136 v51 = pSector->uNumFloors + pSector->uNumPortals; |
3137 if (!v51) | |
3138 continue; | |
3139 | |
3140 | |
3141 for (uint j = 0; j < v51; ++j) | |
3142 { | |
3143 uint uFaceID; | |
3144 if (j < pSector->uNumFloors) | |
3145 uFaceID = pSector->pFloors[j]; | |
3146 else | |
3147 uFaceID = pSector->pPortals[j - pSector->uNumFloors]; | |
3148 | |
3149 auto pFace = pFaces + uFaceID; | |
3150 if (pFace->uPolygonType != POLYGON_Floor && | |
3151 pFace->uPolygonType != POLYGON_InBetweenFloorAndWall) | |
3152 continue; | |
3153 | |
3154 v54 = 0; | |
3155 v50 = pVertices[pFace->pVertexIDs[0]].y >= sY; | |
3156 | |
793 | 3157 for (uint k = 1; k <= pFace->uNumVertices; k++) |
791 | 3158 { |
3159 v59 = v50; | |
3160 | |
3161 if (v54 >= 2) | |
3162 break; | |
3163 | |
3164 auto v2 = &pVertices[pFace->pVertexIDs[k]]; | |
3165 v50 = v2->y >= sY; | |
3166 | |
793 | 3167 if (v59 == v50) |
791 | 3168 continue; |
3169 | |
3170 auto v1 = &pVertices[pFace->pVertexIDs[k - 1]]; | |
3171 v25 = v2->x >= sX ? 0 : 2; | |
3172 v26 = v25 | (v1->x < sX); | |
3173 | |
3174 if (v26 == 3) | |
3175 continue; | |
3176 | |
3177 if (!v26) | |
3178 ++v54; | |
3179 else | |
3180 { | |
3181 if (v1->x >= v2->x) | |
3182 { | |
3183 /*int _a58; | |
0 | 3184 int _a59; |
3185 | |
3186 v32 = v1->x - v2->x; | |
3187 LODWORD(v33) = v32 << 16; | |
791 | 3188 HIDWORD(v33) = v32 >> 16;*/ |
3189 //fixpoint_div(v1->x - v2->x, v1->y - v2->y); | |
3190 //_a58 = v33 / (v1->y - v2->y); | |
871 | 3191 //_a59 = fixpoint_sub0(_a58, sY - v2->y); |
791 | 3192 auto x_div_y = fixpoint_div(v1->x - v2->x, v1->y - v2->y); |
871 | 3193 auto res = fixpoint_sub0(x_div_y, sY - v2->y); // a / b * c - looks like projection |
793 | 3194 if (res + v2->x > sX) |
791 | 3195 ++v54; |
3196 } | |
3197 else | |
3198 { | |
3199 auto x_div_y = fixpoint_div(v2->x - v1->x, v2->y - v1->y); | |
871 | 3200 auto res = fixpoint_sub0(x_div_y, sY - v1->y); |
791 | 3201 |
3202 if (res + v1->x > sX) | |
3203 ++v54; | |
3204 | |
3205 /*int _a58; | |
0 | 3206 int _a59; |
791 | 3207 auto v32 = v2->x - v1->x; |
0 | 3208 LODWORD(v33) = v32 << 16; |
3209 HIDWORD(v33) = v32 >> 16; | |
3210 _a58 = v33 / (v2->y - v1->y); | |
871 | 3211 _a59 = fixpoint_sub0(_a58, sY - v1->y); |
0 | 3212 |
787 | 3213 if (_a59 + pVertices[k].x > sX) |
791 | 3214 ++v54;*/ |
0 | 3215 } |
717 | 3216 } |
791 | 3217 } |
3218 | |
3219 if (pFace->uNumVertices && v54 == 1) | |
3220 v43[v55++] = uFaceID; | |
3221 } | |
0 | 3222 } |
3223 | |
791 | 3224 v4 = v43[0]; |
0 | 3225 if ( v55 == 1 ) |
3226 return this->pFaces[v4].uSectorID; | |
3227 v37 = 0; | |
3228 if ( !v55 ) | |
3229 return 0; | |
717 | 3230 pSectorID = 0; |
0 | 3231 v53 = 0xFFFFFFu; |
3232 if ( v55 > 0 ) | |
3233 { | |
3234 v39 = sY; | |
3235 while ( 1 ) | |
3236 { | |
717 | 3237 pFace = &this->pFaces[v43[v37]]; |
3238 //pPolygonType = pFace->uPolygonType; | |
3239 if ( pFace->uPolygonType == POLYGON_Floor ) | |
0 | 3240 { |
717 | 3241 v42 = this->pVertices[*pFace->pVertexIDs].z; |
3242 v39 = sZ - v42; | |
3243 //goto LABEL_47; | |
3244 } | |
3245 if ( pFace->uPolygonType == POLYGON_InBetweenFloorAndWall ) | |
3246 { | |
3247 //v51 = pFace->zCalc1; | |
3248 v57 = (unsigned __int64)(pFace->zCalc1 * (signed __int64)(sX << 16)) >> 16; | |
3249 //v56 = sY << 16; | |
3250 //v51 = pFace->zCalc2; | |
3251 v56 = (unsigned __int64)(pFace->zCalc2 * (signed __int64)(sY << 16)) >> 16; | |
3252 v42 = (v56 + pFace->zCalc3 + v57 + 32768) >> 16; | |
662 | 3253 v39 = sZ - v42; |
0 | 3254 } |
717 | 3255 //LABEL_47: |
0 | 3256 if ( v39 >= 0 ) |
3257 { | |
3258 if ( v39 < v53 ) | |
3259 { | |
717 | 3260 pSectorID = pFace->uSectorID; |
0 | 3261 v53 = v39; |
3262 } | |
3263 } | |
3264 ++v37; | |
3265 if ( v37 >= v55 ) | |
717 | 3266 return pSectorID; |
0 | 3267 } |
3268 } | |
1113
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1104
diff
changeset
|
3269 return pSectorID; |
0 | 3270 } |
3271 // 49AC17: using guessed type int var_108[50]; | |
3272 | |
3273 | |
3274 //----- (00498A41) -------------------------------------------------------- | |
3275 char BLVFace::_get_normals(Vec3_int_ *a2, Vec3_int_ *a3) | |
3276 { | |
3277 BLVFace *v3; // ebx@1 | |
3278 int v4; // eax@1 | |
3279 signed __int64 v5; // qax@2 | |
3280 double v6; // st7@8 | |
3281 Vec3_float_ a1; // [sp+Ch] [bp-Ch]@8 | |
3282 | |
3283 v3 = this; | |
3284 LOBYTE(v4) = this->uPolygonType; | |
3285 if ( (char)v4 == POLYGON_VerticalWall ) | |
3286 { | |
3287 a2->x = -this->pFacePlane_old.vNormal.y; | |
3288 LODWORD(v5) = this->pFacePlane_old.vNormal.x; | |
3289 LABEL_9: | |
3290 a2->y = v5; | |
3291 v4 = 0; | |
3292 a2->z = 0; | |
3293 a3->y = 0; | |
3294 a3->z = 0xFFFF0000u; | |
3295 LABEL_11: | |
3296 a3->x = v4; | |
3297 goto LABEL_12; | |
3298 } | |
3299 if ( (char)v4 == POLYGON_Floor || (char)v4 == POLYGON_Ceiling ) | |
3300 { | |
3301 LABEL_10: | |
3302 v4 = 0; | |
3303 a2->x = 0x10000u; | |
3304 a2->z = 0; | |
3305 a2->y = 0; | |
3306 a3->y = 0xFFFF0000u; | |
3307 a3->z = 0; | |
3308 goto LABEL_11; | |
3309 } | |
3310 if ( (char)v4 == POLYGON_InBetweenFloorAndWall || (char)v4 == POLYGON_InBetweenCeilingAndWall ) | |
3311 { | |
3312 if ( abs(this->pFacePlane_old.vNormal.z) < 46441 ) | |
3313 { | |
3314 a1.x = (double)-v3->pFacePlane_old.vNormal.y; | |
3315 a1.y = (double)v3->pFacePlane_old.vNormal.x; | |
3316 a1.z = 0.0; | |
3317 a1.Normalize(); | |
3318 v6 = a1.y * 65536.0; | |
3319 a2->x = (signed __int64)(a1.x * 65536.0); | |
3320 v5 = (signed __int64)v6; | |
3321 goto LABEL_9; | |
3322 } | |
3323 goto LABEL_10; | |
3324 } | |
3325 LABEL_12: | |
3326 if ( BYTE2(v3->uAttributes) & 0x80 ) | |
3327 { | |
3328 a2->x = -a2->x; | |
3329 a2->y = -a2->y; | |
3330 a2->z = -a2->z; | |
3331 } | |
3332 if ( BYTE3(v3->uAttributes) & 1 ) | |
3333 { | |
3334 a3->x = -a3->x; | |
3335 a3->y = -a3->y; | |
3336 a3->z = -a3->z; | |
3337 } | |
3338 return v4; | |
3339 } | |
3340 | |
3341 //----- (0044C23B) -------------------------------------------------------- | |
428 | 3342 bool BLVFaceExtra::HasEventint() |
3343 { | |
3344 signed int event_index; // eax@1 | |
3345 _evt_raw* start_evt; | |
3346 _evt_raw* end_evt; | |
3347 | |
3348 event_index = 0; | |
3349 if ( (uLevelEVT_NumEvents - 1) <= 0 ) | |
3350 return false; | |
3351 while ( pLevelEVT_Index[event_index].uEventID != this->uEventID ) | |
0 | 3352 { |
428 | 3353 ++event_index; |
3354 if ( event_index >= (signed int)(uLevelEVT_NumEvents - 1) ) | |
3355 return false; | |
0 | 3356 } |
428 | 3357 end_evt=(_evt_raw*)&pLevelEVT[pLevelEVT_Index[event_index+1].uEventOffsetInEVT]; |
3358 start_evt=(_evt_raw*)&pLevelEVT[pLevelEVT_Index[event_index].uEventOffsetInEVT]; | |
3359 if ( (end_evt->_e_type != EVENT_Exit) || (start_evt->_e_type!= EVENT_MouseOver) ) | |
3360 return false; | |
0 | 3361 else |
428 | 3362 return true; |
0 | 3363 } |
3364 | |
3365 | |
3366 | |
3367 | |
3368 //----- (0046F228) -------------------------------------------------------- | |
3369 void __cdecl BLV_UpdateDoors() | |
3370 { | |
472 | 3371 //int v0; // ebx@1 |
3372 //int v1; // edi@1 | |
3373 //BLVDoor *v2; // esi@3 | |
3374 //unsigned __int16 v3; // ax@3 | |
3375 //unsigned int v4; // ecx@5 | |
3376 //int v5; // eax@8 | |
3377 //int v6; // ecx@8 | |
3378 //int v7; // eax@12 | |
3379 //int v8; // eax@16 | |
3380 //unsigned __int8 v9; // zf@18 | |
3381 //char v10; // sf@18 | |
3382 //unsigned __int8 v11; // of@18 | |
3383 //int v12; // edi@19 | |
3384 //int v13; // ecx@19 | |
3385 //__int16 v14; // ax@19 | |
0 | 3386 BLVFace *v15; // ebx@24 |
472 | 3387 //unsigned __int16 *v16; // ecx@24 |
0 | 3388 Vec3_short_ *v17; // esi@24 |
3389 int v18; // eax@24 | |
3390 int v19; // edx@24 | |
3391 signed int v20; // eax@24 | |
472 | 3392 //Vec3_short_ *v21; // ecx@24 |
3393 //double v22; // st7@24 | |
3394 //double v23; // st6@24 | |
0 | 3395 int v24; // esi@25 |
3396 int v25; // eax@25 | |
472 | 3397 //BLVDoor *v26; // edi@25 |
0 | 3398 signed __int64 v27; // qtt@27 |
3399 BLVFaceExtra *v28; // esi@32 | |
3400 int v29; // ecx@34 | |
3401 int v30; // edx@34 | |
3402 unsigned __int64 v31; // qax@34 | |
3403 int v32; // eax@34 | |
472 | 3404 //unsigned __int16 *v33; // eax@35 |
0 | 3405 Vec3_short_ *v34; // eax@35 |
3406 int v35; // ecx@35 | |
3407 int v36; // edx@35 | |
3408 signed int v37; // eax@35 | |
3409 signed int v38; // edx@35 | |
3410 int v39; // eax@35 | |
3411 int v40; // edx@35 | |
472 | 3412 //unsigned __int8 v41; // cf@35 |
3413 //unsigned __int16 *v42; // edi@36 | |
0 | 3414 Vec3_short_ *v43; // edi@36 |
472 | 3415 //int v44; // ecx@36 |
3416 //int v45; // edi@36 | |
3417 //int v46; // ecx@36 | |
3418 //__int16 *v47; // edx@44 | |
3419 //int v48; // ecx@44 | |
0 | 3420 unsigned int v49; // ecx@46 |
3421 unsigned __int16 v50; // ax@48 | |
3422 unsigned int v51; // eax@51 | |
3423 unsigned __int16 v52; // ax@54 | |
3424 int v53; // ecx@57 | |
472 | 3425 //int v54; // edx@57 |
0 | 3426 unsigned __int64 v55; // qax@57 |
3427 int v56; // ecx@58 | |
3428 int v57; // eax@58 | |
472 | 3429 //int v58; // eax@59 |
3430 //SoundID v59; // [sp-24h] [bp-88h]@12 | |
3431 //signed int v60; // [sp-20h] [bp-84h]@12 | |
3432 //unsigned int v61; // [sp-1Ch] [bp-80h]@12 | |
3433 //signed int v62; // [sp-18h] [bp-7Ch]@12 | |
3434 //signed int v63; // [sp-14h] [bp-78h]@12 | |
3435 //int v64; // [sp-10h] [bp-74h]@12 | |
3436 //unsigned int v65; // [sp-Ch] [bp-70h]@12 | |
3437 //int v66; // [sp-8h] [bp-6Ch]@12 | |
3438 Vec3_int_ v67; | |
3439 //int v67; // [sp+8h] [bp-5Ch]@31 | |
3440 //int v68; // [sp+Ch] [bp-58h]@34 | |
3441 //int v69; // [sp+10h] [bp-54h]@34 | |
3442 Vec3_int_ v70; | |
3443 //int v70; // [sp+14h] [bp-50h]@31 | |
3444 //int v71; // [sp+18h] [bp-4Ch]@34 | |
3445 //int v72; // [sp+1Ch] [bp-48h]@34 | |
0 | 3446 int v73; // [sp+20h] [bp-44h]@24 |
472 | 3447 //__int16 v74; // [sp+24h] [bp-40h]@24 |
0 | 3448 int v75; // [sp+28h] [bp-3Ch]@36 |
3449 int v76; // [sp+2Ch] [bp-38h]@36 | |
3450 int v77; // [sp+30h] [bp-34h]@36 | |
472 | 3451 //int v78; // [sp+34h] [bp-30h]@36 |
3452 //int v79; // [sp+38h] [bp-2Ch]@19 | |
3453 //unsigned int v80; // [sp+3Ch] [bp-28h]@2 | |
3454 //int v81; // [sp+40h] [bp-24h]@1 | |
0 | 3455 int v82; // [sp+44h] [bp-20h]@35 |
3456 int v83; // [sp+48h] [bp-1Ch]@34 | |
3457 int v84; // [sp+4Ch] [bp-18h]@34 | |
3458 int v85; // [sp+50h] [bp-14h]@19 | |
3459 SoundID eDoorSoundID; // [sp+54h] [bp-10h]@1 | |
472 | 3460 //BLVDoor *v87; // [sp+58h] [bp-Ch]@3 |
0 | 3461 int v88; // [sp+5Ch] [bp-8h]@18 |
3462 int v89; // [sp+60h] [bp-4h]@6 | |
3463 | |
472 | 3464 //v0 = 0; |
3465 //v1 = 0; | |
0 | 3466 eDoorSoundID = (SoundID)pDoorSoundIDsByLocationID[dword_6BE13C_uCurrentlyLoadedLocationID]; |
472 | 3467 //v81 = 0; |
3468 //if ( pIndoor->uNumDoors > 0 ) | |
3469 for (uint i = 0; i < pIndoor->uNumDoors; ++i) | |
0 | 3470 { |
472 | 3471 auto door = pIndoor->pDoors + i; |
3472 //v80 = 0; | |
3473 //do | |
3474 //{ | |
3475 //v2 = &pIndoor->pDoors[v80 / 0x50]; | |
3476 //v87 = &pIndoor->pDoors[v80 / 0x50]; | |
3477 //v3 = door->uState; | |
3478 if (door->uState == BLVDoor::Closed || door->uState == BLVDoor::Open) | |
0 | 3479 { |
472 | 3480 door->uAttributes &= 0xFFFFFFFDu; |
0 | 3481 goto LABEL_62; |
3482 } | |
472 | 3483 door->uTimeSinceTriggered += pEventTimer->uTimeElapsed; |
3484 //v4 = door->uTimeSinceTriggered; | |
3485 if (door->uState == BLVDoor::Opening) | |
0 | 3486 { |
472 | 3487 v89 = (signed int)(door->uTimeSinceTriggered * door->uCloseSpeed) / 128; |
3488 if ( v89 >= door->uMoveLength ) | |
0 | 3489 { |
472 | 3490 v89 = door->uMoveLength; |
3491 door->uState = BLVDoor::Open; | |
0 | 3492 LABEL_10: |
472 | 3493 if ( !(door->uAttributes & 6) && door->uNumVertices != 0) |
0 | 3494 { |
472 | 3495 //v66 = 0; |
3496 //v65 = 0; | |
3497 //v64 = 0; | |
862 | 3498 //v7 = PID(OBJECT_BLVDoor,i); |
472 | 3499 //v63 = 0; |
3500 //v62 = -1; | |
862 | 3501 //LOBYTE(v7) = PID(OBJECT_BLVDoor,i); |
472 | 3502 //v61 = 0; |
862 | 3503 //v60 = PID(OBJECT_BLVDoor,i); |
472 | 3504 //v59 = (SoundID)((int)eDoorSoundID + 1); |
3505 //LABEL_17: | |
862 | 3506 pAudioPlayer->PlaySound((SoundID)((int)eDoorSoundID + 1), PID(OBJECT_BLVDoor,i), 0, -1, 0, 0, 0, 0); |
472 | 3507 //goto LABEL_18; |
0 | 3508 } |
3509 goto LABEL_18; | |
3510 } | |
3511 } | |
3512 else | |
3513 { | |
472 | 3514 auto v5 = (signed int)(door->uTimeSinceTriggered * door->uOpenSpeed) / 128; |
3515 //v6 = door->uMoveLength; | |
3516 if ( v5 >= door->uMoveLength) | |
0 | 3517 { |
472 | 3518 v89 = 0; |
3519 door->uState = BLVDoor::Closed; | |
0 | 3520 goto LABEL_10; |
3521 } | |
472 | 3522 v89 = door->uMoveLength - v5; |
0 | 3523 } |
472 | 3524 if ( !(door->uAttributes & 6) && door->uNumVertices) |
0 | 3525 { |
472 | 3526 //v66 = 0; |
3527 //v65 = 0; | |
3528 //v64 = 0; | |
862 | 3529 //v8 = PID(OBJECT_BLVDoor,i); |
472 | 3530 //v63 = 0; |
3531 //v62 = -1; | |
3532 //LOBYTE(v8) = 8 * v1 | 1; | |
3533 //v61 = 1; | |
862 | 3534 //v60 = PID(OBJECT_BLVDoor,i); |
472 | 3535 //v59 = eDoorSoundID; |
862 | 3536 pAudioPlayer->PlaySound(eDoorSoundID, PID(OBJECT_BLVDoor,i), 1, -1, 0, 0, 0, 0); |
472 | 3537 //goto LABEL_18; |
0 | 3538 } |
3539 LABEL_18: | |
472 | 3540 //v11 = __OFSUB__(v2->uNumVertices, 0); |
3541 //v9 = v2->uNumVertices == 0; | |
3542 //v10 = (signed __int16)(v2->uNumVertices - 0) < 0; | |
3543 //v88 = 0; | |
3544 //if (door->uNumVertices > 0) | |
3545 for (uint j = 0; j < door->uNumVertices; ++j) | |
0 | 3546 { |
472 | 3547 //do |
3548 //{ | |
3549 //v12 = v88; | |
3550 //v13 = door->pVertexIDs[v88]; | |
3551 //v85 = v89; | |
3552 //v79 = door->vDirection.x; | |
3553 //v85 = (unsigned __int64)(v79 * (signed __int64)v89) >> 16; | |
3554 //v13 *= 6; | |
3555 pIndoor->pVertices[door->pVertexIDs[j]].x = ((unsigned int)(door->vDirection.x * v89) >> 16) + door->pXOffsets[j]; | |
3556 //v85 = v89; | |
3557 //v79 = door->vDirection.y; | |
3558 //v85 = (unsigned __int64)(v79 * (signed __int64)v89) >> 16; | |
3559 pIndoor->pVertices[door->pVertexIDs[j]].y = ((unsigned int)(door->vDirection.y * v89) >> 16) + door->pYOffsets[j]; | |
3560 //v85 = v89; | |
3561 //v79 = door->vDirection.z; | |
3562 //v85 = (unsigned __int64)(v79 * (signed __int64)v89) >> 16; | |
3563 //v14 = ((unsigned int)(door->vDirection.z * v89) >> 16) + door->pZOffsets[j]; | |
3564 pIndoor->pVertices[door->pVertexIDs[j]].z = ((unsigned int)(door->vDirection.z * v89) >> 16) + door->pZOffsets[j]; | |
3565 //++v88; | |
3566 //} | |
3567 //while ( v88 < door->uNumVertices ); | |
3568 //v1 = v81; | |
0 | 3569 } |
472 | 3570 //v11 = __OFSUB__(v2->uNumFaces, 0); |
3571 //v9 = v2->uNumFaces == 0; | |
3572 //v10 = (signed __int16)(v2->uNumFaces - 0) < 0; | |
3573 v88 = 0; | |
3574 if (door->uNumFaces > 0) | |
0 | 3575 { |
3576 while ( 1 ) | |
3577 { | |
472 | 3578 v15 = &pIndoor->pFaces[door->pFaceIDs[v88]]; |
3579 //v16 = v15->pVertexIDs; | |
3580 v17 = &pIndoor->pVertices[v15->pVertexIDs[0]]; | |
0 | 3581 v18 = v15->pFacePlane_old.vNormal.y; |
3582 v73 = *(int *)&v17->x; | |
472 | 3583 //v74 = v17->z; |
0 | 3584 v19 = v15->pFacePlane_old.vNormal.z; |
472 | 3585 v20 = -(v19 * (int)v17->z + (signed __int16)v73 * v15->pFacePlane_old.vNormal.x + SHIWORD(v73) * v18); |
0 | 3586 v15->pFacePlane_old.dist = v20; |
472 | 3587 //v21 = &pIndoor->pVertices[v15->pVertexIDs[0]]; |
3588 //v79 = v21->x; | |
3589 //v22 = (double)v21->x; | |
3590 //v23 = (double)v21->y; | |
3591 //v79 = v21->z; | |
3592 v15->pFacePlane.dist = -((double)v17->z * v15->pFacePlane.vNormal.z | |
3593 + (double)v17->y * v15->pFacePlane.vNormal.y | |
3594 + (double)v17->x * v15->pFacePlane.vNormal.x); | |
0 | 3595 if ( v19 ) |
3596 { | |
3597 v24 = abs(v20 >> 15); | |
3598 v25 = abs(v15->pFacePlane_old.vNormal.z); | |
472 | 3599 //v26 = v87; |
0 | 3600 if ( v24 > v25 ) |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
3601 Abortf("Door Error\ndoor id: %i\nfacet no: %i\n\nOverflow dividing facet->d [%i] by facet->nz [%i]", |
472 | 3602 door->uDoorID, |
3603 door->pFaceIDs[v88], | |
0 | 3604 v15->pFacePlane_old.dist, |
3605 v15->pFacePlane_old.vNormal.z); | |
472 | 3606 //v79 = v15->pFacePlane_old.vNormal.z; |
3607 //v85 = v15->pFacePlane_old.dist; | |
3608 LODWORD(v27) = v15->pFacePlane_old.dist << 16; | |
3609 HIDWORD(v27) = v15->pFacePlane_old.dist >> 16; | |
3610 //v85 = v27 / v15->pFacePlane_old.vNormal.z; | |
3611 v15->zCalc3 = -v27 / v15->pFacePlane_old.vNormal.z; | |
0 | 3612 } |
472 | 3613 /*else |
0 | 3614 { |
3615 v26 = v87; | |
472 | 3616 }*/ |
0 | 3617 if ( BYTE2(v15->uAttributes) & 4 || pRenderer->pRenderD3D ) |
472 | 3618 v15->_get_normals(&v70, &v67); |
0 | 3619 v28 = &pIndoor->pFaceExtras[v15->uFaceExtraID]; |
3620 if ( !pRenderer->pRenderD3D ) | |
3621 { | |
3622 if ( !(BYTE2(v15->uAttributes) & 4) ) | |
3623 goto LABEL_59; | |
472 | 3624 //v79 = door->vDirection.x; |
3625 v83 = (unsigned __int64)(door->vDirection.x * (signed __int64)v70.x) >> 16; | |
3626 //v85 = v71; | |
3627 //v79 = door->vDirection.y; | |
3628 v85 = (unsigned __int64)(door->vDirection.y * (signed __int64)v70.y) >> 16; | |
3629 //v84 = v72; | |
3630 //v79 = door->vDirection.z; | |
3631 v84 = (unsigned __int64)(door->vDirection.z * (signed __int64)v70.z) >> 16; | |
3632 //v79 = v83 + v85 + v84; | |
0 | 3633 v29 = v89; |
472 | 3634 //v83 = (unsigned __int64)(v79 * (signed __int64)v89) >> 16; |
3635 v28->sTextureDeltaU = -((v83 + v85 + v84) * (signed __int64)v89) >> 16; | |
3636 //v79 = door->vDirection.x; | |
3637 v85 = (unsigned __int64)(door->vDirection.x * (signed __int64)v67.x) >> 16; | |
3638 //v83 = v68; | |
3639 //v79 = door->vDirection.y; | |
3640 v83 = (unsigned __int64)(door->vDirection.y * (signed __int64)v67.y) >> 16; | |
3641 //v84 = v69; | |
3642 //v79 = door->vDirection.z; | |
3643 v84 = (unsigned __int64)(door->vDirection.z * (signed __int64)v67.z) >> 16; | |
3644 //v30 = v83 + v84; | |
3645 //v79 = v85 + v30; | |
3646 v31 = (v85 + v83 + v84) * (signed __int64)v29; | |
3647 //v83 = v31 >> 16; | |
0 | 3648 v32 = v31 >> 16; |
3649 goto LABEL_58; | |
3650 } | |
3651 v28->sTextureDeltaU = 0; | |
3652 v28->sTextureDeltaV = 0; | |
472 | 3653 //v33 = v15->pVertexIDs; |
3654 //v85 = 1; | |
3655 v34 = &pIndoor->pVertices[v15->pVertexIDs[0]]; | |
0 | 3656 v35 = v34->z; |
3657 v36 = v34->y; | |
3658 v82 = v34->x; | |
472 | 3659 //v79 = v36; |
3660 v37 = v70.x * v82 + v70.y * v36 + v70.z * v35; | |
3661 v38 = v67.x * v82 + v67.y * v36 + v67.z * v35; | |
0 | 3662 v39 = v37 >> 16; |
3663 *v15->pVertexUIDs = v39; | |
3664 v40 = v38 >> 16; | |
3665 *v15->pVertexVIDs = v40; | |
472 | 3666 //v41 = v15->uNumVertices < 1u; |
3667 //v9 = v15->uNumVertices == 1; | |
3668 //v83 = v40; | |
0 | 3669 v84 = v39; |
3670 v82 = v40; | |
472 | 3671 //if (v15->uNumVertices > 1) |
3672 for (uint j = 1; j < v15->uNumVertices; ++j) | |
0 | 3673 { |
472 | 3674 //do |
3675 //{ | |
3676 //v42 = v15->pVertexIDs; | |
3677 //v75 = 2 * v85; | |
3678 v43 = &pIndoor->pVertices[v15->pVertexIDs[j]]; | |
3679 //v79 = v43->z; | |
3680 //v44 = v43->y; | |
3681 //v45 = v43->x; | |
3682 //v78 = v43->y; | |
3683 v76 = ((__int64)v70.z * v43->z + (__int64)v70.x * v43->x + (__int64)v70.y * v43->y) >> 16; | |
3684 //v46 = (v67 * v45 + v68 * v44 + v79 * v69) >> 16; | |
3685 v77 = ((__int64)v67.x * v43->x + (__int64)v67.y * v43->y + (__int64)v43->z * v67.z) >> 16; | |
0 | 3686 if ( v76 < v39 ) |
3687 v39 = v76; | |
472 | 3688 if ( v77 < v40 ) |
3689 v40 = v77; | |
0 | 3690 if ( v76 > v84 ) |
3691 v84 = v76; | |
472 | 3692 if ( v77 > v82 ) |
3693 v82 = v77; | |
3694 //v40 = v83; | |
3695 //v47 = v15->pVertexUIDs; | |
3696 //v48 = v75; | |
3697 //++v85; | |
3698 v15->pVertexUIDs[j] = v76; | |
3699 v15->pVertexVIDs[j] = v77; | |
3700 //} | |
3701 //while ( v85 < v15->uNumVertices ); | |
3702 //v26 = v87; | |
0 | 3703 } |
3704 v49 = v15->uAttributes; | |
3705 if ( BYTE1(v49) & 0x10 ) | |
3706 goto LABEL_50; | |
3707 if ( SBYTE1(v49) < 0 ) | |
3708 { | |
3709 v50 = v15->uBitmapID; | |
3710 if ( v50 != -1 ) | |
3711 break; | |
3712 } | |
3713 LABEL_51: | |
3714 v51 = v15->uAttributes; | |
3715 if ( v51 & 8 ) | |
3716 { | |
3717 v28->sTextureDeltaV -= v40; | |
3718 } | |
3719 else | |
3720 { | |
3721 if ( v51 & 0x20000 ) | |
3722 { | |
3723 v52 = v15->uBitmapID; | |
3724 if ( v52 != -1 ) | |
945 | 3725 v28->sTextureDeltaV -= v82 + pBitmaps_LOD->GetTexture(v52)->uTextureHeight; |
0 | 3726 } |
3727 } | |
3728 if ( BYTE2(v15->uAttributes) & 4 ) | |
3729 { | |
472 | 3730 //v75 = door->vDirection.x; |
3731 v84 = (unsigned __int64)(door->vDirection.x * (signed __int64)v70.x) >> 16; | |
3732 //v82 = v71; | |
3733 //v75 = door->vDirection.y; | |
3734 v82 = (unsigned __int64)(door->vDirection.y * (signed __int64)v70.y) >> 16; | |
3735 //v83 = v72; | |
3736 //v75 = door->vDirection.z; | |
3737 v83 = (unsigned __int64)(door->vDirection.z * (signed __int64)v70.z) >> 16; | |
3738 v75 = v84 + v82 + v83; | |
0 | 3739 v53 = v89; |
3740 v82 = (unsigned __int64)(v75 * (signed __int64)v89) >> 16; | |
472 | 3741 v28->sTextureDeltaU = -v82; |
3742 //v75 = door->vDirection.x; | |
3743 v84 = (unsigned __int64)(door->vDirection.x * (signed __int64)v67.x) >> 16; | |
3744 //v82 = v68; | |
3745 //v75 = door->vDirection.y; | |
3746 v82 = (unsigned __int64)(door->vDirection.y * (signed __int64)v67.y) >> 16; | |
3747 //v83 = v69; | |
3748 //v75 = door->vDirection.z; | |
3749 v83 = (unsigned __int64)(door->vDirection.z * (signed __int64)v67.z) >> 16; | |
3750 //v54 = v82 + v83; | |
3751 v75 = v84 + v82 + v83; | |
3752 v55 = v75 * (signed __int64)v53; | |
3753 //v82 = v55 >> 16; | |
0 | 3754 v32 = v55 >> 16; |
3755 LABEL_58: | |
3756 v56 = v88; | |
3757 v57 = -v32; | |
3758 v28->sTextureDeltaV = v57; | |
472 | 3759 v28->sTextureDeltaU += door->pDeltaUs[v56]; |
3760 v28->sTextureDeltaV = v57 + door->pDeltaVs[v56]; | |
0 | 3761 } |
3762 LABEL_59: | |
472 | 3763 //v58 = door->uNumFaces; |
0 | 3764 ++v88; |
472 | 3765 if ( v88 >= door->uNumFaces) |
0 | 3766 { |
472 | 3767 //v1 = v81; |
3768 //v0 = 0; | |
0 | 3769 goto LABEL_62; |
3770 } | |
472 | 3771 //v2 = v87; |
0 | 3772 } |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
3773 LOWORD(v39) = v84; |
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
3774 if (v15->uBitmapID != -1) |
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
3775 LOWORD(v39) += pBitmaps_LOD->pTextures[v15->uBitmapID].uTextureWidth; |
0 | 3776 LABEL_50: |
3777 v28->sTextureDeltaU -= v39; | |
3778 goto LABEL_51; | |
3779 } | |
3780 LABEL_62: | |
472 | 3781 ; |
3782 //v80 += 80; | |
3783 //++v1; | |
3784 //v81 = v1; | |
3785 //} | |
3786 //while ( v1 < pIndoor->uNumDoors ); | |
0 | 3787 } |
3788 } | |
3789 // 6BE13C: using guessed type int dword_6BE13C_uCurrentlyLoadedLocationID; | |
3790 | |
3791 //----- (0046F90C) -------------------------------------------------------- | |
3792 void __cdecl UpdateActors_BLV() | |
3793 { | |
3794 Actor *v0; // esi@2 | |
3795 unsigned __int16 v1; // ax@2 | |
3796 int v2; // edi@6 | |
3797 int v3; // eax@6 | |
3798 int v4; // eax@8 | |
3799 __int16 v5; // ax@11 | |
3800 signed int v6; // ebx@14 | |
3801 unsigned __int8 v7; // zf@14 | |
3802 unsigned __int8 v8; // sf@14 | |
3803 signed __int16 v9; // ax@17 | |
3804 signed __int64 v10; // qax@18 | |
3805 unsigned __int16 v11; // ax@21 | |
3806 int v12; // eax@29 | |
3807 unsigned __int64 v13; // qax@29 | |
3808 int v14; // eax@30 | |
3809 unsigned __int64 v15; // qax@30 | |
3810 int v16; // ecx@33 | |
3811 BLVFace *v17; // edx@33 | |
3812 int v18; // ecx@33 | |
3813 BLVFace *v19; // eax@34 | |
3814 int v20; // ecx@46 | |
3815 int v21; // eax@46 | |
3816 int v22; // edi@46 | |
3817 int v23; // eax@48 | |
3818 unsigned int v24; // eax@51 | |
3819 int v25; // eax@52 | |
3820 int v26; // ebx@54 | |
3821 int v27; // ST08_4@54 | |
3822 int v28; // edi@54 | |
3823 int v29; // eax@54 | |
3824 int v30; // ecx@62 | |
3825 int v31; // ebx@62 | |
3826 int v32; // eax@62 | |
3827 int v33; // eax@64 | |
3828 unsigned int v34; // ecx@64 | |
3829 int v35; // ecx@64 | |
3830 signed int v36; // edx@85 | |
3831 signed int v37; // ebx@85 | |
3832 BLVFace *v38; // edi@89 | |
3833 int v39; // ecx@90 | |
3834 int v40; // ebx@90 | |
3835 PolygonType v41; // al@94 | |
3836 int v42; // eax@96 | |
3837 __int16 v43; // dx@96 | |
3838 int v44; // ecx@96 | |
3839 int v45; // edi@101 | |
3840 int v46; // edi@101 | |
3841 int v47; // eax@101 | |
3842 unsigned __int64 v48; // qax@101 | |
3843 unsigned __int8 v49; // zf@103 | |
3844 unsigned __int8 v50; // sf@103 | |
3845 unsigned __int8 v51; // of@103 | |
3846 AIDirection v52; // [sp+0h] [bp-60h]@75 | |
3847 AIDirection v53; // [sp+1Ch] [bp-44h]@116 | |
3848 int v54; // [sp+38h] [bp-28h]@53 | |
3849 unsigned int uSectorID; // [sp+3Ch] [bp-24h]@6 | |
3850 int v56; // [sp+40h] [bp-20h]@6 | |
3851 unsigned int _this; // [sp+44h] [bp-1Ch]@51 | |
3852 int v58; // [sp+48h] [bp-18h]@51 | |
3853 int v59; // [sp+4Ch] [bp-14h]@8 | |
3854 unsigned int uFaceID; // [sp+50h] [bp-10h]@6 | |
3855 int v61; // [sp+54h] [bp-Ch]@14 | |
3856 int v62; // [sp+58h] [bp-8h]@6 | |
3857 unsigned int v63; // [sp+5Ch] [bp-4h]@1 | |
3858 | |
3859 v63 = 0; | |
3860 if ( (signed int)uNumActors > 0 ) | |
3861 { | |
3862 while ( 1 ) | |
3863 { | |
3864 v0 = &pActors[v63]; | |
3865 v1 = v0->uAIState; | |
3866 if ( v1 == 11 || v1 == 19 || v1 == 17 || !v0->uMovementSpeed ) | |
3867 goto LABEL_123; | |
3868 uSectorID = v0->uSectorID; | |
783 | 3869 v2 = collide_against_floor(v0->vPosition.x, v0->vPosition.y, v0->vPosition.z, &uSectorID, &uFaceID); |
0 | 3870 v0->uSectorID = uSectorID; |
3871 v3 = v0->pMonsterInfo.uFlying; | |
3872 v56 = v2; | |
3873 v62 = v3; | |
3874 if ( !v0->CanAct() ) | |
3875 v62 = 0; | |
3876 v4 = v0->vPosition.z; | |
3877 v59 = 0; | |
3878 if ( v4 > v2 + 1 ) | |
3879 v59 = 1; | |
3880 if ( v2 <= -30000 ) | |
3881 { | |
3882 v5 = pIndoor->GetSector(v0->vPosition.x, v0->vPosition.y, v4); | |
3883 v0->uSectorID = v5; | |
3884 if ( !v5 | |
723 | 3885 || (v56 = BLV_GetFloorLevel(v0->vPosition.x, v0->vPosition.y, v0->vPosition.z, v5, &uFaceID), v56 == -30000) ) |
0 | 3886 goto LABEL_123; |
3887 } | |
305 | 3888 if ( v0->uCurrentActionAnimation == ANIM_Walking) |
0 | 3889 { |
3890 v6 = v0->uMovementSpeed; | |
3891 v7 = HIDWORD(v0->pActorBuffs[7].uExpireTime) == 0; | |
3892 v8 = SHIDWORD(v0->pActorBuffs[7].uExpireTime) < 0; | |
3893 v61 = v0->uMovementSpeed; | |
3894 if ( !v8 && (!(v8 | v7) || LODWORD(v0->pActorBuffs[7].uExpireTime)) ) | |
3895 { | |
3896 v9 = v0->pActorBuffs[7].uPower; | |
3897 if ( v9 ) | |
3898 LODWORD(v10) = v6 / (unsigned __int16)v9; | |
3899 else | |
3900 v10 = (signed __int64)((double)v61 * 0.5); | |
3901 v6 = v10; | |
3902 v61 = v10; | |
3903 } | |
3904 v11 = v0->uAIState; | |
3905 if ( v11 == 6 || v11 == 7 ) | |
3906 { | |
3907 v6 *= 2; | |
3908 v61 = v6; | |
3909 } | |
3910 if ( pParty->bTurnBasedModeOn == 1 && pTurnEngine->field_4 == 1 ) | |
3911 v6 = (signed __int64)((double)v61 * flt_6BE3AC_debug_recmod1_x_1_6); | |
3912 if ( v6 > 1000 ) | |
3913 v6 = 1000; | |
323 | 3914 v12 = stru_5C6E00->Cos(v0->uYawAngle); |
0 | 3915 uSectorID = v12; |
3916 v13 = v12 * (signed __int64)v6; | |
3917 v61 = v13 >> 16; | |
3918 v0->vVelocity.x = WORD1(v13); | |
323 | 3919 uSectorID = stru_5C6E00->Sin(v0->uYawAngle); |
0 | 3920 v61 = (unsigned __int64)(uSectorID * (signed __int64)v6) >> 16; |
3921 v7 = v62 == 0; | |
3922 v0->vVelocity.y = (unsigned int)(uSectorID * v6) >> 16; | |
3923 if ( !v7 ) | |
3924 { | |
323 | 3925 v14 = stru_5C6E00->Sin(v0->uPitchAngle); |
0 | 3926 uSectorID = v14; |
3927 v15 = v14 * (signed __int64)v6; | |
3928 v61 = v15 >> 16; | |
3929 v0->vVelocity.z = WORD1(v15); | |
3930 } | |
3931 } | |
3932 else | |
3933 { | |
3934 v61 = v0->vVelocity.x; | |
3935 uSectorID = 55000; | |
3936 v61 = (unsigned __int64)(55000i64 * v61) >> 16; | |
3937 v0->vVelocity.x = v61; | |
3938 v61 = v0->vVelocity.y; | |
3939 v61 = (unsigned __int64)(uSectorID * (signed __int64)v61) >> 16; | |
3940 v7 = v62 == 0; | |
3941 v0->vVelocity.y = v61; | |
3942 if ( !v7 ) | |
3943 { | |
3944 uSectorID = 55000; | |
3945 v61 = v0->vVelocity.z; | |
3946 v61 = (unsigned __int64)(55000i64 * v61) >> 16; | |
3947 v0->vVelocity.z = v61; | |
3948 } | |
3949 } | |
3950 v16 = v0->vPosition.z; | |
3951 v17 = pIndoor->pFaces; | |
3952 v51 = __OFSUB__(v16, v56); | |
3953 v8 = v16 - v56 < 0; | |
3954 v18 = uFaceID; | |
3955 if ( v8 ^ v51 ) | |
3956 { | |
3957 v0->vPosition.z = v56 + 1; | |
3958 v19 = &v17[v18]; | |
3959 if ( v19->uPolygonType == 3 ) | |
3960 { | |
3961 if ( v0->vVelocity.z < 0 ) | |
3962 v0->vVelocity.z = 0; | |
3963 } | |
3964 else | |
3965 { | |
3966 if ( v19->pFacePlane_old.vNormal.z < 45000 ) | |
3967 v0->vVelocity.z -= LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength(); | |
3968 } | |
3969 } | |
3970 else | |
3971 { | |
3972 if ( v59 && !v62 ) | |
3973 v0->vVelocity.z += -8 * LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength(); | |
3974 } | |
3975 if ( v0->vVelocity.x * v0->vVelocity.x + v0->vVelocity.y * v0->vVelocity.y + v0->vVelocity.z * v0->vVelocity.z >= 400 ) | |
3976 break; | |
3977 v0->vVelocity.z = 0; | |
3978 v0->vVelocity.y = 0; | |
3979 v0->vVelocity.x = 0; | |
3980 if ( BYTE2(v17[v18].uAttributes) & 0x40 ) | |
3981 { | |
3982 if (v0->uAIState == Dead) | |
3983 v0->uAIState = Removed; | |
3984 } | |
3985 LABEL_123: | |
3986 ++v63; | |
3987 if ( (signed int)v63 >= (signed int)uNumActors ) | |
3988 return; | |
3989 } | |
3990 v20 = v0->uActorRadius; | |
3991 v21 = v0->uActorHeight; | |
3992 stru_721530.field_84 = -1; | |
3993 stru_721530.field_70 = 0; | |
3994 uSectorID = 0; | |
3995 stru_721530.field_0 = 1; | |
3996 stru_721530.field_8 = v20; | |
3997 stru_721530.prolly_normal_d = v20; | |
3998 stru_721530.field_C = v21; | |
3999 v22 = 0; | |
4000 while ( 1 ) | |
4001 { | |
4002 stru_721530.field_34.x = v0->vPosition.x; | |
4003 stru_721530.normal.x = stru_721530.field_34.x; | |
4004 stru_721530.field_34.y = v0->vPosition.y; | |
4005 stru_721530.normal.y = stru_721530.field_34.y; | |
4006 v23 = v0->vPosition.z; | |
4007 stru_721530.normal.z = v23 + v20 + 1; | |
4008 stru_721530.field_34.z = v23 - v20 + stru_721530.field_C - 1; | |
4009 if ( stru_721530.field_34.z < stru_721530.normal.z ) | |
4010 stru_721530.field_34.z = v23 + v20 + 1; | |
4011 stru_721530.field_1C = v0->vVelocity.x; | |
4012 stru_721530.field_20 = v0->vVelocity.y; | |
4013 stru_721530.field_24 = v0->vVelocity.z; | |
4014 stru_721530.uSectorID = v0->uSectorID; | |
4015 if ( !stru_721530._47050A(v22) ) | |
4016 { | |
4017 v58 = v22; | |
4018 v24 = 8 * v63; | |
862 | 4019 LOBYTE(v24) = PID(OBJECT_Actor,v63); |
0 | 4020 v61 = v22; |
4021 _this = v24; | |
4022 do | |
4023 { | |
4024 _46E44E_collide_against_faces_and_portals(1u); | |
4025 _46E0B2_collide_against_decorations(); | |
4026 _46EF01_collision_chech_player(0); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
4027 _46ED8A_collide_against_sprite_objects(_this); |
0 | 4028 v25 = 0; |
4029 v56 = 0; | |
4030 if ( ai_arrays_size > v22 ) | |
4031 { | |
4032 do | |
4033 { | |
390 | 4034 v54 = ai_near_actors_ids[v25]; |
0 | 4035 if ( v54 != v63 ) |
4036 { | |
4037 v26 = v54; | |
4038 v27 = abs(pActors[v54].vPosition.z - v0->vPosition.z); | |
4039 v28 = abs(pActors[v26].vPosition.y - v0->vPosition.y); | |
4040 v29 = abs(pActors[v26].vPosition.x - v0->vPosition.x); | |
322 | 4041 if ( int_get_vector_length(v29, v28, v27) >= v0->uActorRadius + (signed int)pActors[v26].uActorRadius |
0 | 4042 && _46DF1A_collide_against_actor(v54, 40) ) |
4043 ++v58; | |
4044 v22 = 0; | |
4045 } | |
4046 v25 = v56++ + 1; | |
4047 } | |
4048 while ( v56 < ai_arrays_size ); | |
4049 } | |
4050 if ( _46F04E_collide_against_portals() ) | |
4051 break; | |
4052 ++v61; | |
4053 } | |
4054 while ( v61 < 100 ); | |
4055 v56 = v58 > 1; | |
4056 if ( stru_721530.field_7C >= stru_721530.field_6C ) | |
4057 { | |
4058 v30 = stru_721530.normal2.x; | |
4059 v31 = stru_721530.normal2.y; | |
4060 v32 = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; | |
4061 } | |
4062 else | |
4063 { | |
4064 v58 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.x) >> 16; | |
4065 v30 = v58 + v0->vPosition.x; | |
4066 v58 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.y) >> 16; | |
4067 v31 = v58 + v0->vPosition.y; | |
4068 v58 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.z) >> 16; | |
4069 v32 = v58 + v0->vPosition.z; | |
4070 } | |
783 | 4071 v33 = collide_against_floor(v30, v31, v32, &stru_721530.uSectorID, &uFaceID); |
0 | 4072 v34 = pIndoor->pFaces[uFaceID].uAttributes; |
4073 v35 = v34 & 0x400000; | |
4074 if (v35 && v0->uAIState == Dead) | |
4075 { | |
4076 v0->uAIState = Removed; | |
4077 goto LABEL_120; | |
4078 } | |
4079 if ( v59 != v22 || v62 != v22 || v35 == v22 ) | |
4080 { | |
4081 if ( v33 == -30000 ) | |
4082 goto LABEL_120; | |
4083 if ( v0->uCurrentActionAnimation != 1 || v33 >= v0->vPosition.z - 100 || v59 != v22 || v62 != v22 ) | |
4084 { | |
4085 if ( stru_721530.field_7C >= stru_721530.field_6C ) | |
4086 { | |
4087 v0->vPosition.x = LOWORD(stru_721530.normal2.x); | |
4088 v0->vPosition.y = LOWORD(stru_721530.normal2.y); | |
4089 v0->vPosition.z = LOWORD(stru_721530.normal2.z) - LOWORD(stru_721530.prolly_normal_d) - 1; | |
4090 v0->uSectorID = LOWORD(stru_721530.uSectorID); | |
4091 goto LABEL_123; | |
4092 } | |
4093 v58 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.x) >> 16; | |
4094 v0->vPosition.x += (unsigned int)(stru_721530.field_7C * stru_721530.field_58.x) >> 16; | |
4095 v58 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.y) >> 16; | |
4096 v0->vPosition.y += (unsigned int)(stru_721530.field_7C * stru_721530.field_58.y) >> 16; | |
4097 v58 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.field_58.z) >> 16; | |
4098 v36 = stru_721530.uFaceID; | |
4099 v0->vPosition.z += (unsigned int)(stru_721530.field_7C * stru_721530.field_58.z) >> 16; | |
4100 v0->uSectorID = LOWORD(stru_721530.uSectorID); | |
4101 stru_721530.field_70 += stru_721530.field_7C; | |
848 | 4102 v37 = PID_ID(v36); |
4103 if ( PID_TYPE(v36) != OBJECT_Actor) | |
0 | 4104 { |
848 | 4105 if ( PID_TYPE(v36) != OBJECT_Player) |
0 | 4106 { |
848 | 4107 if ( PID_TYPE(v36) == OBJECT_Decoration) |
0 | 4108 { |
295 | 4109 _this = integer_sqrt(v0->vVelocity.x * v0->vVelocity.x + v0->vVelocity.y * v0->vVelocity.y); |
0 | 4110 v45 = stru_5C6E00->Atan2( |
4111 v0->vPosition.x - pLevelDecorations[v37].vPosition.x, | |
4112 v0->vPosition.y - pLevelDecorations[v37].vPosition.y); | |
323 | 4113 v54 = stru_5C6E00->Cos(v45); |
0 | 4114 v56 = (unsigned __int64)(v54 * (signed __int64)(signed int)_this) >> 16; |
4115 v46 = v45 - stru_5C6E00->uIntegerHalfPi; | |
4116 v0->vVelocity.x = v54 * _this >> 16; | |
323 | 4117 v47 = stru_5C6E00->Sin(v45); |
0 | 4118 v54 = v47; |
4119 v48 = v47 * (signed __int64)(signed int)_this; | |
4120 v56 = v48 >> 16; | |
4121 v0->vVelocity.y = WORD1(v48); | |
4122 goto LABEL_119; | |
4123 } | |
848 | 4124 if ( PID_TYPE(v36) == OBJECT_BModel) |
0 | 4125 { |
4126 stru_721530.field_84 = v36 >> 3; | |
4127 v38 = &pIndoor->pFaces[v37]; | |
4128 if ( v38->uPolygonType == 3 ) | |
4129 { | |
4130 v39 = v0->vVelocity.x; | |
4131 v40 = v0->vVelocity.y * v0->vVelocity.y; | |
4132 v0->vVelocity.z = 0; | |
4133 v0->vPosition.z = pIndoor->pVertices[*v38->pVertexIDs].z + 1; | |
4134 if ( v39 * v39 + v40 < 400 ) | |
4135 { | |
4136 v0->vVelocity.y = 0; | |
4137 v0->vVelocity.x = 0; | |
4138 goto LABEL_119; | |
4139 } | |
4140 } | |
4141 else | |
4142 { | |
4143 v61 = abs(v38->pFacePlane_old.vNormal.x * v0->vVelocity.x + v38->pFacePlane_old.vNormal.y | |
4144 * v0->vVelocity.y | |
4145 + v38->pFacePlane_old.vNormal.z | |
4146 * v0->vVelocity.z) >> 16; | |
4147 if ( stru_721530.field_64 >> 3 > v61 ) | |
4148 v61 = stru_721530.field_64 >> 3; | |
4149 v58 = v38->pFacePlane_old.vNormal.x; | |
4150 v58 = (unsigned __int64)(v61 * (signed __int64)v58) >> 16; | |
4151 _this = v38->pFacePlane_old.vNormal.y; | |
4152 _this = (unsigned __int64)(v61 * (signed __int64)(signed int)_this) >> 16; | |
4153 v56 = v38->pFacePlane_old.vNormal.z; | |
4154 v56 = (unsigned __int64)(v61 * (signed __int64)v56) >> 16; | |
4155 v0->vVelocity.x += v58; | |
4156 v0->vVelocity.y += _this; | |
4157 v0->vVelocity.z += v56; | |
4158 v41 = v38->uPolygonType; | |
4159 if ( v41 != 4 && v41 != 3 ) | |
4160 { | |
4161 v42 = v38->pFacePlane_old.vNormal.x; | |
4162 v43 = v0->vPosition.z; | |
4163 v44 = stru_721530.prolly_normal_d | |
4164 - ((v38->pFacePlane_old.dist | |
4165 + v38->pFacePlane_old.vNormal.z * v0->vPosition.z | |
4166 + v38->pFacePlane_old.vNormal.y * v0->vPosition.y | |
4167 + v42 * v0->vPosition.x) >> 16); | |
4168 if ( v44 > 0 ) | |
4169 { | |
4170 v0->vPosition.x += (unsigned int)(v44 * v42) >> 16; | |
4171 v0->vPosition.y += (unsigned int)(v44 * v38->pFacePlane_old.vNormal.y) >> 16; | |
4172 v0->vPosition.z = v43 + ((unsigned int)(v44 * v38->pFacePlane_old.vNormal.z) >> 16); | |
4173 } | |
4174 v0->uYawAngle = stru_5C6E00->Atan2(v0->vVelocity.x, v0->vVelocity.y); | |
4175 } | |
4176 } | |
4177 if ( BYTE3(v38->uAttributes) & 8 ) | |
4178 EventProcessor(pIndoor->pFaceExtras[v38->uFaceExtraID].uEventID, 0, 1); | |
4179 } | |
4180 LABEL_119: | |
4181 v56 = v0->vVelocity.x; | |
4182 v54 = 58500; | |
4183 v56 = (unsigned __int64)(58500i64 * v56) >> 16; | |
4184 v0->vVelocity.x = v56; | |
4185 v56 = v0->vVelocity.y; | |
4186 v56 = (unsigned __int64)(v54 * (signed __int64)v56) >> 16; | |
4187 v54 = 58500; | |
4188 v0->vVelocity.y = v56; | |
4189 v56 = v0->vVelocity.z; | |
4190 v56 = (unsigned __int64)(v54 * (signed __int64)v56) >> 16; | |
4191 v22 = 0; | |
4192 v0->vVelocity.z = v56; | |
4193 goto LABEL_120; | |
4194 } | |
4195 if ( v0->GetActorsRelation(0) ) | |
4196 { | |
1167 | 4197 v51 = __OFSUB__(HIDWORD(pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime), v22); |
4198 v49 = HIDWORD(pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime) == v22; | |
4199 v50 = HIDWORD(pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime) - v22 < 0; | |
0 | 4200 v0->vVelocity.y = v22; |
4201 v0->vVelocity.x = v22; | |
4202 if ( !(v50 ^ v51) | |
1167 | 4203 && (!((unsigned __int8)(v50 ^ v51) | v49) || LODWORD(pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime) > v22) ) |
4204 pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Reset(); | |
0 | 4205 viewparams->bRedrawGameUI = 1; |
4206 goto LABEL_119; | |
4207 } | |
4208 v36 = stru_721530.uFaceID; | |
4209 LABEL_118: | |
1060 | 4210 Actor::AI_FaceObject(v63, v36, v22, (AIDirection *)v22); |
0 | 4211 goto LABEL_119; |
4212 } | |
4213 if ( pParty->bTurnBasedModeOn == 1 && (pTurnEngine->field_4 == 2 || pTurnEngine->field_4 == 3) ) | |
4214 goto LABEL_119; | |
4215 if ( v0->pMonsterInfo.uHostilityType ) | |
4216 { | |
4217 if ( v56 == v22 ) | |
4218 goto LABEL_114; | |
4219 } | |
4220 else | |
4221 { | |
4222 if ( v56 == v22 ) | |
4223 { | |
4224 if ( !pActors[v37].pMonsterInfo.uHostilityType ) | |
4225 goto LABEL_118; | |
4226 LABEL_114: | |
1060 | 4227 Actor::AI_Flee(v63, v36, v22, (AIDirection *)v22); |
0 | 4228 goto LABEL_119; |
4229 } | |
4230 } | |
414 | 4231 Actor::AI_StandOrBored(v63, 4, v22, &v53); |
0 | 4232 goto LABEL_119; |
4233 } | |
4234 if ( v0->vPosition.x & 1 ) | |
4235 v0->uYawAngle += 100; | |
4236 else | |
4237 v0->uYawAngle -= 100; | |
4238 } | |
4239 else | |
4240 { | |
4241 if ( pParty->bTurnBasedModeOn == 1 && (pTurnEngine->field_4 == 2 || pTurnEngine->field_4 == 3) ) | |
4242 goto LABEL_123; | |
4243 if ( !v0->pMonsterInfo.uHostilityType || v56 != v22 ) | |
4244 { | |
414 | 4245 Actor::AI_StandOrBored(v63, 4, v22, &v52); |
0 | 4246 goto LABEL_123; |
4247 } | |
4248 } | |
4249 } | |
4250 LABEL_120: | |
4251 ++uSectorID; | |
4252 if ( uSectorID >= 100 ) | |
4253 goto LABEL_123; | |
4254 v20 = stru_721530.prolly_normal_d; | |
4255 } | |
4256 } | |
4257 } | |
4258 // 46DF1A: using guessed type int __fastcall 46DF1A_collide_against_actor(int, int); | |
4259 // 4F75D8: using guessed type int ai_arrays_size; | |
4260 | |
4261 | |
4262 | |
4263 | |
4264 | |
4265 | |
4266 //----- (00460A78) -------------------------------------------------------- | |
4267 void __thiscall PrepareToLoadBLV(unsigned int bLoading) | |
4268 { | |
4269 unsigned int v1; // ebx@1 | |
4270 unsigned int v2; // eax@8 | |
4271 MapInfo *v3; // edi@9 | |
4272 int v4; // eax@11 | |
4273 int v5; // eax@12 | |
4274 int v6; // eax@13 | |
4275 int v7; // esi@27 | |
4276 SpawnPointMM7 *v8; // edx@28 | |
4277 //char v9; // bl@33 | |
4278 //int v10; // eax@34 | |
4279 //char *v11; // ecx@37 | |
4280 //int v12; // edi@44 | |
4281 //unsigned int v13; // edi@48 | |
4282 char *v14; // esi@49 | |
4283 __int16 v15; // ax@50 | |
4284 int v16; // ecx@52 | |
4285 DecorationDesc *v17; // eax@54 | |
4286 int v18; // ecx@55 | |
4287 //int *v19; // edi@58 | |
4288 //unsigned char v20; // dl@58 | |
4289 int v21; // eax@64 | |
4290 char v22; // cl@64 | |
4291 //signed int v23; // ebx@67 | |
4292 //char *v24; // esi@68 | |
4293 //int v25; // eax@70 | |
4294 //char *v26; // esi@78 | |
4295 //int v27; // eax@79 | |
4296 char v28; // zf@81 | |
4297 __int16 v29; // ax@85 | |
4298 signed int v30; // edi@94 | |
4299 int v31; // esi@94 | |
4300 char Args; // [sp+350h] [bp-C4h]@16 | |
4301 int v34[4]; // [sp+3E8h] [bp-2Ch]@96 | |
4302 int v35; // [sp+3F8h] [bp-1Ch]@1 | |
4303 //char b[4]; // [sp+3FCh] [bp-18h]@58 | |
4304 MapInfo *v37; // [sp+400h] [bp-14h]@1 | |
4305 int v38; // [sp+404h] [bp-10h]@1 | |
4306 unsigned int v39; // [sp+408h] [bp-Ch]@8 | |
4307 int pDest; // [sp+40Ch] [bp-8h]@1 | |
4308 //int i; // [sp+410h] [bp-4h]@27 | |
4309 | |
4310 v37 = (MapInfo *)bLoading; | |
4311 v1 = 0; | |
4312 v35 = 0; | |
4313 pGameLoadingUI_ProgressBar->Reset(0x20u); | |
4314 bUnderwater = 0; | |
4315 bNoNPCHiring = 0; | |
4316 v38 = 0; | |
4317 pDest = 1; | |
4318 uCurrentlyLoadedLevelType = LEVEL_Indoor; | |
4319 pGame->uFlags2 &= 0xFFFFFFF7u; | |
4320 if ( Is_out15odm_underwater() ) | |
4321 { | |
4322 bUnderwater = 1; | |
4323 pGame->uFlags2 |= 8u; | |
4324 } | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
4325 if ( !_stricmp(pCurrentMapName.data(), "out15.odm") || !_stricmp(pCurrentMapName.data(), "d23.blv") ) |
0 | 4326 bNoNPCHiring = 1; |
4327 pPaletteManager->pPalette_tintColor[0] = 0; | |
4328 pPaletteManager->pPalette_tintColor[1] = 0; | |
4329 pPaletteManager->pPalette_tintColor[2] = 0; | |
4330 pPaletteManager->RecalculateAll(); | |
4331 if ( qword_A750D8 ) | |
4332 qword_A750D8 = 0i64; | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
4333 v2 = pMapStats->GetMapInfo(pCurrentMapName.data()); |
0 | 4334 v39 = v2; |
4335 if ( v2 ) | |
4336 { | |
4337 v3 = &pMapStats->pInfos[v2]; | |
4338 v1 = v3->uRespawnIntervalDays; | |
4339 v38 = GetAlertStatus(); | |
4340 } | |
4341 else | |
4342 { | |
4343 v3 = v37; | |
4344 } | |
4345 dword_6BE13C_uCurrentlyLoadedLocationID = v39; | |
4346 pAllocator->FreeChunk(ptr_6A0D08); | |
4347 ptr_6A0D08 = 0; | |
4348 _6A0D0C_txt_lod_loading = 0; | |
4349 TryLoadLevelFromLOD(); | |
4350 pStationaryLightsStack->uNumLightsActive = 0; | |
4351 v4 = pIndoor->Load( | |
1205
8c02e6f74b29
arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents:
1202
diff
changeset
|
4352 pCurrentMapName.data(), |
0 | 4353 (unsigned int)(signed __int64)((double)pParty->uTimePlayed * 0.234375) / 60 / 60 / 24 + 1, |
4354 v1, | |
4355 (char *)&pDest) | |
4356 - 1; | |
4357 if ( !v4 ) | |
4358 { | |
4359 sprintf(&Args, "Unable to open %s", pCurrentMapName); | |
4360 Abortf(&Args); | |
4361 } | |
4362 v5 = v4 - 1; | |
4363 if ( !v5 ) | |
4364 { | |
4365 sprintf(&Args, "File %s is not a BLV File", pCurrentMapName); | |
4366 Abortf(&Args); | |
4367 } | |
4368 v6 = v5 - 1; | |
4369 if ( !v6 ) | |
4370 Abortf("Attempt to open new level before clearing old"); | |
4371 if ( v6 == 1 ) | |
4372 Abortf("Out of memory loading indoor level"); | |
4373 if ( !(dword_6BE364_game_settings_1 & 0x2000) ) | |
4374 { | |
4375 InitializeActors(); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
4376 InitializeSpriteObjects(); |
0 | 4377 } |
4378 BYTE1(dword_6BE364_game_settings_1) &= 0xDFu; | |
4379 if ( !v39 ) | |
4380 pDest = 0; | |
4381 if ( pDest == 1 ) | |
4382 { | |
4383 v7 = 0; | |
4384 for (uint i = 0; i < pIndoor->uNumSpawnPoints; ++v7 ) | |
4385 { | |
4386 v8 = &pIndoor->pSpawnPoints[v7]; | |
4387 if ( pIndoor->pSpawnPoints[v7].uKind == 3 ) | |
4388 SpawnEncounter(v3, v8, 0, 0, 0); | |
4389 else | |
4390 v3->SpawnRandomTreasure(v8); | |
4391 ++i; | |
4392 } | |
4393 RespawnGlobalDecorations(); | |
4394 } | |
4395 | |
4396 pSoundList->LoadSound(pDoorSoundIDsByLocationID[v39], 0); | |
4397 pSoundList->LoadSound(pDoorSoundIDsByLocationID[v39] + 1, 0); | |
4398 | |
4399 for (uint i = 0; i < pIndoor->uNumDoors; ++i) | |
4400 { | |
4401 auto pDoor = pIndoor->pDoors + i; | |
4402 | |
4403 if (pDoor->uAttributes & 0x01) | |
4404 { | |
4405 pDoor->uState = BLVDoor::Opening; | |
4406 pDoor->uTimeSinceTriggered = 15360; | |
4407 pDoor->uAttributes = 2; | |
4408 } | |
4409 | |
4410 if (pDoor->uState == BLVDoor::Closed) | |
4411 { | |
4412 pDoor->uState = BLVDoor::Closing; | |
4413 pDoor->uTimeSinceTriggered = 15360; | |
4414 pDoor->uAttributes = 2; | |
4415 } | |
4416 else if (pDoor->uState == BLVDoor::Open) | |
4417 { | |
4418 pDoor->uState = BLVDoor::Opening; | |
4419 pDoor->uTimeSinceTriggered = 15360; | |
4420 pDoor->uAttributes = 2; | |
4421 } | |
4422 } | |
4423 | |
4424 /* | |
4425 i = 0; | |
4426 v9 = 2; | |
4427 if ( pIndoor->uNumDoors > 0 ) | |
4428 { | |
4429 v10 = 0; | |
4430 while ( 1 ) | |
4431 { | |
4432 if ( pIndoor->pDoors[v10].uAttributes & 1 ) | |
4433 { | |
4434 pIndoor->pDoors[v10].uState = 1; | |
4435 pIndoor->pDoors[v10].uTimeSinceTriggered = 15360; | |
4436 pIndoor->pDoors[v10].uAttributes = 2; | |
4437 } | |
4438 v11 = (char *)&pIndoor->pDoors[v10].uState; | |
4439 if ( !*(short *)v11 ) | |
4440 break; | |
4441 if ( *(short *)v11 == 2 ) | |
4442 { | |
4443 *(short *)v11 = 1; | |
4444 goto LABEL_41; | |
4445 } | |
4446 LABEL_42: | |
4447 ++i; | |
4448 ++v10; | |
4449 if ( i >= pIndoor->uNumDoors ) | |
4450 goto LABEL_43; | |
4451 } | |
4452 *(short *)v11 = 3; | |
4453 LABEL_41: | |
4454 pIndoor->pDoors[v10].uTimeSinceTriggered = 15360; | |
4455 pIndoor->pDoors[v10].uAttributes = 2; | |
4456 goto LABEL_42; | |
4457 } | |
4458 LABEL_43: | |
4459 */ | |
4460 | |
4461 for (uint i = 0; i < pIndoor->uNumFaces; ++i) | |
4462 { | |
4463 auto pFace = pIndoor->pFaces + i; | |
4464 if (!pFace->uBitmapID != -1) | |
4465 pBitmaps_LOD->pTextures[pFace->uBitmapID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[pFace->uBitmapID].palette_id1); | |
4466 } | |
4467 | |
4468 /*i = 0; | |
4469 if ( (signed int)pIndoor->uNumFaces > 0 ) | |
4470 { | |
4471 v12 = 0; | |
4472 do | |
4473 { | |
4474 if ( pIndoor->pFaces[v12].uBitmapID != -1 ) | |
4475 pBitmaps_LOD->pTextures[pIndoor->pFaces[v12].uBitmapID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[pIndoor->pFaces[v12].uBitmapID].palette_id1); | |
4476 ++i; | |
4477 ++v12; | |
4478 } | |
4479 while ( i < (signed int)pIndoor->uNumFaces ); | |
4480 }*/ | |
4481 | |
4482 | |
4483 pGameLoadingUI_ProgressBar->Progress(); | |
4484 | |
4485 for (uint i = 0; i < uNumLevelDecorations; ++i) | |
4486 { | |
1202 | 4487 auto pDecortaion = &pLevelDecorations[i]; |
0 | 4488 |
4489 pDecorationList->InitializeDecorationSprite(pDecortaion->uDecorationDescID); | |
4490 | |
4491 v15 = pDecorationList->pDecorations[pDecortaion->uDecorationDescID].uSoundID; | |
4492 if (v15 && _6807E0_num_decorations_with_sounds_6807B8 < 9) | |
4493 { | |
4494 pSoundList->LoadSound(v15, 0); | |
4495 v16 = _6807E0_num_decorations_with_sounds_6807B8++; | |
4496 _6807B8_level_decorations_ids[v16] = i; | |
4497 } | |
4498 | |
4499 if ( !(pDecortaion->field_2 & 0x20) ) | |
4500 { | |
4501 v17 = &pDecorationList->pDecorations[pDecortaion->uDecorationDescID]; | |
380 | 4502 if (!v17->DontDraw()) |
0 | 4503 { |
4504 v18 = v17->uLightRadius; | |
4505 if ( v18 ) | |
4506 { | |
4507 unsigned char r = 255, | |
4508 g = 255, | |
4509 b = 255; | |
4510 if (pRenderer->pRenderD3D && pRenderer->bUseColoredLights) | |
4511 { | |
4512 r = v17->uColoredLightRed; | |
4513 g = v17->uColoredLightGreen; | |
4514 b = v17->uColoredLightBlue; | |
4515 } | |
4516 pStationaryLightsStack->AddLight(pDecortaion->vPosition.x, | |
4517 pDecortaion->vPosition.y, | |
4518 pDecortaion->vPosition.z + v17->uDecorationHeight, | |
4519 v18, | |
4520 r, | |
4521 g, | |
4522 b, | |
4523 byte_4E94D0); | |
4524 } | |
4525 } | |
4526 } | |
4527 | |
4528 if (!pDecortaion->field_16_event_id) | |
4529 { | |
4530 if (pDecortaion->IsInteractive()) | |
4531 { | |
4532 if ( v35 < 124 ) | |
4533 { | |
4534 v21 = v35 + 1; | |
4535 pDecortaion->_idx_in_stru123 = v35 + 75; | |
4536 v22 = stru_5E4C90._decor_events[v21 + 74 - 75]; | |
4537 v35 = v21; | |
4538 if ( !v22 ) | |
4539 pDecortaion->field_2 |= 0x20; | |
4540 } | |
4541 } | |
4542 } | |
4543 } | |
4544 | |
4545 pGameLoadingUI_ProgressBar->Progress(); | |
4546 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
4547 for (uint i = 0; i < uNumSpriteObjects; ++i) |
0 | 4548 { |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
4549 auto p = &pSpriteObjects[i]; |
0 | 4550 if (p->uObjectDescID) |
4551 { | |
4552 auto uItemID = p->stru_24.uItemID; | |
4553 if (uItemID) | |
4554 { | |
4555 if (uItemID != 220 && pItemsTable->pItems[uItemID].uEquipType == EQUIP_POTION && | |
570 | 4556 !p->stru_24.uEnchantmentType) |
4557 p->stru_24.uEnchantmentType = rand() % 15 + 5; | |
0 | 4558 pItemsTable->SetSpecialBonus(&p->stru_24); |
4559 } | |
4560 } | |
4561 } | |
4562 | |
4563 for (uint i = 0; i < uNumActors; ++i) | |
4564 //if ( (signed int)uNumActors > (signed int)v13 ) | |
4565 { | |
1202 | 4566 Actor *pActor = &pActors[i]; |
0 | 4567 //v26 = (char *)&pActors[0].uAttributes; |
4568 //do | |
4569 //{ | |
4570 //v27 = *(int *)v26; | |
4571 if (pActor->uAttributes & 0x100000) | |
4572 { | |
4573 if ( !v39 ) | |
4574 { | |
4575 pActor->pMonsterInfo.field_3E = 19; | |
4576 pActor->uAttributes |= 0x10000; | |
4577 continue; | |
4578 } | |
4579 v28 = v38 == 0; | |
4580 } | |
4581 else | |
4582 { | |
4583 v28 = v38 == 1; | |
4584 } | |
4585 | |
4586 if ( !v28 ) | |
4587 { | |
4588 pActor->PrepareSprites(0); | |
4589 v29 = pActor->pMonsterInfo.field_3E; | |
4590 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
4591 if ( v29 != 11 && v29 != 19 && (!pActor->sCurrentHP || !pActor->pMonsterInfo.uHP) ) | |
4592 { | |
4593 pActor->pMonsterInfo.field_3E = 5; | |
4594 pActor->UpdateAnimation(); | |
4595 } | |
4596 } | |
4597 else | |
4598 { | |
4599 pActor->pMonsterInfo.field_3E = 19; | |
4600 pActor->uAttributes |= 0x10000; | |
4601 } | |
4602 //} | |
4603 //while ( i < (signed int)uNumActors ); | |
4604 } | |
4605 | |
4606 pGameLoadingUI_ProgressBar->Progress(); | |
4607 | |
4608 Actor this_; | |
4609 this_.pMonsterInfo.uID = 45; | |
4610 this_.PrepareSprites(0); | |
4611 if ( !v37 ) | |
4612 { | |
4613 pParty->sRotationX = 0; | |
4614 pParty->sRotationY = 0; | |
4615 pParty->vPosition.z = 0; | |
4616 pParty->vPosition.y = 0; | |
4617 pParty->vPosition.x = 0; | |
4618 pParty->uFallStartY = 0; | |
4619 pParty->uFallSpeed = 0; | |
4620 TeleportToStartingPoint(uLevel_StartingPointType); | |
4621 } | |
4622 viewparams->_443365(); | |
4623 PlayLevelMusic(); | |
4624 if ( !v37 ) | |
4625 { | |
4626 v30 = 0; | |
4627 v31 = 1; | |
4628 do | |
4629 { | |
4630 if ( pPlayers[v31]->CanAct() ) | |
4631 v34[v30++] = v31; | |
4632 ++v31; | |
4633 } | |
4634 while ( v31 <= 4 ); | |
4635 if ( v30 ) | |
4636 { | |
4637 if ( pDest ) | |
4638 { | |
4639 qword_A750D8 = 256i64; | |
4640 word_A750E0 = 46; | |
4641 word_A750E2 = LOWORD(v34[rand() % v30]); | |
4642 } | |
4643 } | |
4644 } | |
4645 } |