annotate Chest.cpp @ 2352:8a49cf25fb88

Moving zlib wrappers to separate headers
author Grumpy7
date Wed, 09 Apr 2014 21:51:06 +0200
parents 5d263539bbec
children f4af3b203f65
rev   line source
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aff7a7b072b7 adding _CRT_SECURE_NO_WARNINGS to get rid of a few hundrer annoying warnings + adding count parameter to swprintf
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1 #define _CRT_SECURE_NO_WARNINGS
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2 #include <stdio.h>
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3 #include "mm7_unsorted_subs.h"
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4 #include "ErrorHandling.h"
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5
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6 #include "BSPModel.h"
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7 #include "Items.h"
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8 #include "Chest.h"
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9 #include "FrameTableInc.h"
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10 #include "LOD.h"
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11 #include "MapInfo.h"
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12 #include "Actor.h"
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13 #include "Outdoor.h"
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14 #include "DecorationList.h"
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15 #include "Party.h"
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16 #include "AudioPlayer.h"
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17 #include "OurMath.h"
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18 #include "Texts.h"
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19 #include "ObjectList.h"
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20 #include "GUIWindow.h"
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21 #include "Timer.h"
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22 #include "Overlays.h"
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23
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24 #include "mm7_data.h"
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25 #include "MM7.h"
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26 #include "SpriteObject.h"
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27 #include "Mouse.h"
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28 #include "Viewport.h"
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29 #include "Level/Decoration.h"
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30
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31 size_t uNumChests; // idb
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32 struct ChestList *pChestList;
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33 std::array<Chest, 20> pChests;
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34
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35
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36 const int pChestPixelOffsetX[8] = {42, 18, 18, 42, 42, 42, 18, 42};
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37 const int pChestPixelOffsetY[8] = {34, 30, 30, 34, 34, 34, 30, 34};
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38 const int pChestWidthsByType[8] = {9, 9, 9, 9, 9, 9, 9, 9};
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39 const int pChestHeightsByType[8] = {9, 9, 9, 9, 9, 9, 9, 9};
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40
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41
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42 //----- (0042041E) --------------------------------------------------------
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43 bool Chest::Open( signed int uChestID )
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44 {
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45 unsigned int pMapID; // eax@8
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46 int pRandom; // edx@16
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47 int v6; // eax@16
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48 ODMFace *pODMFace; // eax@19
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49 BLVFace *pBLVFace; // eax@20
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50 int pObjectX; // ebx@21
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51 int pObjectZ; // edi@21
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52 double dir_x; // st7@23
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53 double dir_y; // st6@23
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54 double length_vector; // st7@23
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55 int pDepth; // ecx@26
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56 Vec3_int_ v; // ST4C_12@28
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57 bool flag_shout; // edi@28
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58 int pSpriteID[4]; // [sp+84h] [bp-40h]@16
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59 Vec3_int_ pOut; // [sp+A0h] [bp-24h]@28
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60 int pObjectY; // [sp+B0h] [bp-14h]@21
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61 int sRotX; // [sp+B4h] [bp-10h]@23
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62 float dir_z; // [sp+BCh] [bp-8h]@23
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63 int sRotY; // [sp+C0h] [bp-4h]@8
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64 SpriteObject pSpellObject; // [sp+14h] [bp-B0h]@28
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65
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66 assert( uChestID < 20 );
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67 if ( ( uChestID < 0 ) && ( uChestID >= 20 ) )
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68 return false;
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69 Chest* chest = &pChests[uChestID];
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70
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71 ++pIcons_LOD->uTexturePacksCount;
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72 if (!pIcons_LOD->uNumPrevLoadedFiles)
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73 pIcons_LOD->uNumPrevLoadedFiles = pIcons_LOD->uNumLoadedFiles;
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74
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75 if (!chest->Initialized())
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76 Chest::PlaceItems(uChestID);
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77
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78 if ( !uActiveCharacter )
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79 return false;
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80 flag_shout = false;
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81 pMapID = pMapStats->GetMapInfo(pCurrentMapName);
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82 if ( chest->Trapped() && pMapID )
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83 {
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84 if ( pPlayers[uActiveCharacter]->GetDisarmTrap() < 2 * pMapStats->pInfos[pMapID].LockX5 )
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85 {
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86 pSpriteID[0] = 811;
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87 pSpriteID[1] = 812;
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88 pSpriteID[2] = 813;
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89 pSpriteID[3] = 814;
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90 pRandom = rand() % 4;
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91 v6 = PID_ID(EvtTargetObj);
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92 if ( PID_TYPE(EvtTargetObj) == OBJECT_Decoration)
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93 {
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94 pObjectX = pLevelDecorations[v6].vPosition.x;
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95 pObjectY = pLevelDecorations[v6].vPosition.y;
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96 pObjectZ = pLevelDecorations[v6].vPosition.z + ( pDecorationList->pDecorations[pLevelDecorations[v6].uDecorationDescID].uDecorationHeight / 2 );
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97 }
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98 if ( PID_TYPE(EvtTargetObj) == OBJECT_BModel)
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99 {
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100 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor)
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101 {
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102 pODMFace = &pOutdoor->pBModels[EvtTargetObj >> 9].pFaces[(EvtTargetObj >> 3) & 0x3F];
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103 pObjectX = ( pODMFace->pBoundingBox.x1 + pODMFace->pBoundingBox.x2 ) / 2;
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104 pObjectY = ( pODMFace->pBoundingBox.y1 + pODMFace->pBoundingBox.y2 ) / 2;
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105 pObjectZ = ( pODMFace->pBoundingBox.z1 + pODMFace->pBoundingBox.z2 ) / 2;
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106 }
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107 else//Indoor
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108 {
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109 pBLVFace = &pIndoor->pFaces[v6];
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110 pObjectX = ( pBLVFace->pBounding.x1 + pBLVFace->pBounding.x2 ) / 2;
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111 pObjectY = ( pBLVFace->pBounding.y1 + pBLVFace->pBounding.y2 ) / 2;
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112 pObjectZ = ( pBLVFace->pBounding.z1 + pBLVFace->pBounding.z2 ) / 2;
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113 }
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114 }
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115 dir_x = (double)pParty->vPosition.x - (double)pObjectX;
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116 dir_y = (double)pParty->vPosition.y - (double)pObjectY;
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117 dir_z = ( (double)pParty->sEyelevel + (double)pParty->vPosition.z ) - (double)pObjectZ;
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118 length_vector = sqrt( (dir_x * dir_x) + (dir_y * dir_y) + (dir_z * dir_z) );
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119 if ( length_vector <= 1.0 )
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120 {
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121 *(float *)&sRotX = 0.0;
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122 *(float *)&sRotY = 0.0;
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123 }
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124 else
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125 {
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126 sRotY = (signed __int64)sqrt(dir_x * dir_x + dir_y * dir_y);
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127 sRotX = stru_5C6E00->Atan2((signed __int64)dir_x, (signed __int64)dir_y);
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128 sRotY = stru_5C6E00->Atan2(dir_y * dir_y, (signed __int64)dir_z);
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129 }
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130 pDepth = 256;
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131 if ( length_vector < 256.0 )
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132 pDepth = (signed __int64)length_vector / 4;
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133 v.x = pObjectX;
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134 v.y = pObjectY;
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135 v.z = pObjectZ;
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136 Vec3_int_::Rotate(pDepth, sRotX, sRotY, v, &pOut.x, &pOut.z, &pOut.y);
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137 SpriteObject::sub_42F7EB_DropItemAt(pSpriteID[pRandom], pOut.x, pOut.z, pOut.y, 0, 1, 0, 48, 0);
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138
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139 pSpellObject.stru_24.Reset();
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140 pSpellObject.spell_skill = 0;
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141 pSpellObject.spell_level = 0;
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142 pSpellObject.spell_id = 0;
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143 pSpellObject.field_54 = 0;
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144 pSpellObject.uType = pSpriteID[pRandom];
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145 pSpellObject.uObjectDescID = 0;
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146 if ( pObjectList->uNumObjects )
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147 {
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148 for ( uint i = 0; i < (signed int)pObjectList->uNumObjects; ++i )
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149 {
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150 if ( pSpriteID[pRandom] == pObjectList->pObjects[i].uObjectID )
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151 pSpellObject.uObjectDescID = i;
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152 }
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153 }
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154 pSpellObject.vPosition.y = pOut.z;
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155 pSpellObject.vPosition.x = pOut.x;
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156 pSpellObject.vPosition.z = pOut.y;
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157 pSpellObject.uSoundID = 0;
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158 pSpellObject.uAttributes = 48;
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159 pSpellObject.uSectorID = pIndoor->GetSector(pOut.x, pOut.z, pOut.y);
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160 pSpellObject.uSpriteFrameID = 0;
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161 pSpellObject.spell_caster_pid = 0;
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162 pSpellObject.spell_target_pid = 0;
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163 pSpellObject.uFacing = 0;
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164 pSpellObject.Create(0, 0, 0, 0);
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165 pAudioPlayer->PlaySound(SOUND_8, 0, 0, -1, 0, 0, 0, 0);
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166 pSpellObject.ExplosionTraps();
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167 chest->uFlags &= 0xFEu;
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168 if ( uActiveCharacter && !_A750D8_player_speech_timer && !OpenedTelekinesis )
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169 {
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170 _A750D8_player_speech_timer = 256i64;
1406
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171 PlayerSpeechID = SPEECH_5;
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d4f57df4c299 PlayerSpeechID and uSpeakingCharacter
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172 uSpeakingCharacter = uActiveCharacter;
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diff changeset
173 }
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diff changeset
174 pIcons_LOD->RemoveTexturesPackFromTextureList();
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diff changeset
175 OpenedTelekinesis = false;
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diff changeset
176 return false;
421
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177 }
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178 chest->uFlags &= 0xFEu;
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179 flag_shout = true;
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180 }
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181 pAudioPlayer->StopChannels(-1, -1);
426
94546824edad Chests party fixed
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182 pAudioPlayer->PlaySound(SOUND_OpenChest, 0, 0, -1, 0, 0, 0, 0);
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183 if ( flag_shout == true )
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diff changeset
184 {
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185 if ( !OpenedTelekinesis )
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186 pPlayers[uActiveCharacter]->PlaySound(SPEECH_4, 0);
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187 }
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188 OpenedTelekinesis = false;
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e9625ad08541 fog fix and change 640,480 - window->GetWidth(), window->GetHeight()
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189 pChestWindow = pGUIWindow_CurrentMenu = GUIWindow::Create(0, 0, window->GetWidth(), window->GetHeight(), WINDOW_Chest, uChestID, 0);
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190 pBtn_ExitCancel = pChestWindow->CreateButton(471, 445, 169, 35, 1, 0, UIMSG_Escape, 0, 0, pGlobalTXT_LocalizationStrings[79], pIcons_LOD->GetTexture(uExitCancelTextureId), 0);// Exit
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191 pChestWindow->CreateButton( 7, 8, 460, 343, 1, 0, UIMSG_CHEST_ClickItem, 0, 0, "", 0);
421
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192 pCurrentScreen = SCREEN_CHEST;
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193 pEventTimer->Pause();
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194 return true;
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195 }
80a5aab68b67 Chest subs moved to Chest.cpp
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196
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197 //----- (0042038D) --------------------------------------------------------
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198 void Chest::ChestUI_WritePointedObjectStatusString()
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199 {
110eac219e5a ChestUI_WritePointedObjectStatusString
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200 int v1; // ecx@2
2010
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201 POINT cursor; // [sp+8h] [bp-8h]@1
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202
2010
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203 pMouse->GetCursorPos(&cursor);
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204 if ( cursor.y < 350 )
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205 {
2010
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206 v1 = pRenderer->pActiveZBuffer[cursor.x + pSRZBufferLineOffsets[cursor.y]];
2018
4c3e8ec07d12 ChestUI_WritePointedObjectStatusString() fix
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207 if ( v1 != 0 && v1 != -65536 )
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208 {
2018
4c3e8ec07d12 ChestUI_WritePointedObjectStatusString() fix
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parents: 2010
diff changeset
209 if ( v1 )
4c3e8ec07d12 ChestUI_WritePointedObjectStatusString() fix
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210 {
4c3e8ec07d12 ChestUI_WritePointedObjectStatusString() fix
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211 ItemGen* item = &pChests[pChestWindow->par1C].igChestItems[pChests[pChestWindow->par1C].pInventoryIndices[(v1 & 0xFFFF) - 1] - 1];
4c3e8ec07d12 ChestUI_WritePointedObjectStatusString() fix
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212 GameUI_SetFooterString(item->GetDisplayName());
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213 }
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214 }
110eac219e5a ChestUI_WritePointedObjectStatusString
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215 }
110eac219e5a ChestUI_WritePointedObjectStatusString
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216 }
110eac219e5a ChestUI_WritePointedObjectStatusString
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217
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218 //----- (0042092D) --------------------------------------------------------
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219 void Chest::DrawChestUI(signed int uChestID)
526
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220 {
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221
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222 int chestBitmapId; // eax@1
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223 unsigned int v5; // eax@1
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224 int chest_item_index; // ecx@3
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225 unsigned int item_texture_id; // eax@4
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226 Texture *item_texture; // esi@4
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227 signed int itemPixelWidth; // ecx@4
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228 signed int itemPixelHeght; // edx@4
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ddb803517a48 unused local variables I commented
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229 // signed int v11; // eax@4
526
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230 int v12; // eax@6
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231 int v13; // eax@6
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232 unsigned int itemPixelPosX; // ST34_4@8
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233 int itemPixelPosY; // edi@8
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234 int *v16; // [sp+Ch] [bp-28h]@1
2334
ddb803517a48 unused local variables I commented
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diff changeset
235 // int v17; // [sp+10h] [bp-24h]@4
526
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236 int chest_offs_y; // [sp+14h] [bp-20h]@1
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237 signed int chestHeghtCells; // [sp+18h] [bp-1Ch]@1
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238 int chest_offs_x; // [sp+1Ch] [bp-18h]@1
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239 signed int chestWidthCells; // [sp+20h] [bp-14h]@1
528
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240 signed int item_counter; // [sp+30h] [bp-4h]@1
421
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241
526
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diff changeset
242 v16 = pRenderer->pActiveZBuffer;
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diff changeset
243 pRenderer->ClearZBuffer(0, 479);
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244 chestBitmapId = pChests[uChestID].uChestBitmapID;
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245 chest_offs_x = pChestPixelOffsetX[chestBitmapId];
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diff changeset
246 chest_offs_y = pChestPixelOffsetY[chestBitmapId];
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diff changeset
247 chestWidthCells = pChestWidthsByType[chestBitmapId];
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diff changeset
248 chestHeghtCells = pChestHeightsByType[chestBitmapId];
1394
8ea496564034 Some LightmapBuilder renames.
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parents: 1297
diff changeset
249 sprintfex(pTmpBuf.data(), "chest%02d", pChestList->pChests[chestBitmapId].uTextureID);
1205
8c02e6f74b29 arrays to std::arrays phase 2 - mm7_data.h converted
Grumpy7
parents: 1202
diff changeset
250 v5 = pIcons_LOD->LoadTexture(pTmpBuf.data(), TEXTURE_16BIT_PALETTE);
945
0d96349d8c87 Restoring inlined methods
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diff changeset
251 pRenderer->DrawTextureIndexed(8u, 8u, pIcons_LOD->GetTexture(v5));
526
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252
1394
8ea496564034 Some LightmapBuilder renames.
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diff changeset
253 for (item_counter = 0; item_counter < chestWidthCells * chestHeghtCells; ++item_counter)
526
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diff changeset
254 {
528
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diff changeset
255 chest_item_index = pChests[uChestID].pInventoryIndices[item_counter];
526
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diff changeset
256 if ( chest_item_index > 0 )
214d9d47cf1f Chest working, but items are not laid correctly
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diff changeset
257 {
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diff changeset
258 item_texture_id = pIcons_LOD->LoadTexture(
214d9d47cf1f Chest working, but items are not laid correctly
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diff changeset
259 //pItemsTable->pItems[*(int *)((char *)&pOtherOverlayList->pOverlays[49].field_4 + 36 * v6 + v3 * 5324)].pIconName,
1709
8251e59fd7c1 ITEM_ENCHANTED to ITEM_HARDENED, created helper functions to get params from itemtable for ItemGens
Grumpy7
parents: 1679
diff changeset
260 pChests[uChestID].igChestItems[chest_item_index - 1].GetIconName(), TEXTURE_16BIT_PALETTE);
945
0d96349d8c87 Restoring inlined methods
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parents: 848
diff changeset
261 item_texture = pIcons_LOD->GetTexture(item_texture_id);
0d96349d8c87 Restoring inlined methods
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diff changeset
262 itemPixelWidth = item_texture->uTextureWidth;
0d96349d8c87 Restoring inlined methods
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diff changeset
263 itemPixelHeght = item_texture->uTextureHeight;
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
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diff changeset
264 if ( itemPixelWidth < 14 )
214d9d47cf1f Chest working, but items are not laid correctly
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diff changeset
265 itemPixelWidth = 14;
214d9d47cf1f Chest working, but items are not laid correctly
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diff changeset
266 v12 = itemPixelWidth - 14;
214d9d47cf1f Chest working, but items are not laid correctly
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diff changeset
267 v12 = v12 & 0xFFFFFFE0;
214d9d47cf1f Chest working, but items are not laid correctly
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diff changeset
268 v13 = v12 + 32;
214d9d47cf1f Chest working, but items are not laid correctly
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diff changeset
269 if ( itemPixelHeght < 14 )
214d9d47cf1f Chest working, but items are not laid correctly
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diff changeset
270 itemPixelHeght = 14;
600
db4a23580e6c Chest item view fixed, gold can be taken
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diff changeset
271 itemPixelPosX = chest_offs_x + 32 * (item_counter % chestWidthCells) + ((signed int)(v13 - itemPixelWidth)/2);
528
b1598f110b07 Chest working
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diff changeset
272 itemPixelPosY = chest_offs_y + 32 * (item_counter / chestHeghtCells) +
600
db4a23580e6c Chest item view fixed, gold can be taken
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diff changeset
273 ((signed int)(((itemPixelHeght - 14) & 0xFFFFFFE0) + 32- item_texture->uTextureHeight ) /2);
526
214d9d47cf1f Chest working, but items are not laid correctly
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diff changeset
274 pRenderer->DrawTextureTransparent( itemPixelPosX, itemPixelPosY, item_texture);
1458
934074e7fcc1 ModalWindow
Nomad
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diff changeset
275 ZBuffer_DoFill2(&v16[itemPixelPosX + pSRZBufferLineOffsets[itemPixelPosY]], item_texture, item_counter + 1);
526
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diff changeset
276 }
214d9d47cf1f Chest working, but items are not laid correctly
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diff changeset
277 }
945
0d96349d8c87 Restoring inlined methods
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diff changeset
278 pRenderer->DrawTextureIndexed(pBtn_ExitCancel->uX, pBtn_ExitCancel->uY, pIcons_LOD->GetTexture(uExitCancelTextureId));
421
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
279 }
80a5aab68b67 Chest subs moved to Chest.cpp
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parents: 0
diff changeset
280
80a5aab68b67 Chest subs moved to Chest.cpp
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diff changeset
281
80a5aab68b67 Chest subs moved to Chest.cpp
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diff changeset
282 //----- (0041FE71) --------------------------------------------------------
706
d6236f6a9882 Rough function rearranging to new files
Gloval
parents: 704
diff changeset
283 bool Chest::CanPlaceItemAt( signed int test_cell_position, int item_id, signed int uChestID )
526
214d9d47cf1f Chest working, but items are not laid correctly
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diff changeset
284 {
2334
ddb803517a48 unused local variables I commented
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diff changeset
285 // int v3; // eax@1
526
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diff changeset
286 unsigned int item_texture_id; // eax@1
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diff changeset
287 Texture *item_texture; // ecx@1
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diff changeset
288 signed int v6; // eax@1
2334
ddb803517a48 unused local variables I commented
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diff changeset
289 // signed int v7; // edi@3
526
214d9d47cf1f Chest working, but items are not laid correctly
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diff changeset
290 signed int v8; // eax@3
214d9d47cf1f Chest working, but items are not laid correctly
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diff changeset
291 int texture_cell_width; // edi@3
214d9d47cf1f Chest working, but items are not laid correctly
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diff changeset
292 int texture_cell_height; // ebx@5
214d9d47cf1f Chest working, but items are not laid correctly
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diff changeset
293 int _row; // esi@9
214d9d47cf1f Chest working, but items are not laid correctly
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diff changeset
294 int _cell_rows; // edx@10
214d9d47cf1f Chest working, but items are not laid correctly
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diff changeset
295 int _column; // ecx@11
2334
ddb803517a48 unused local variables I commented
Ritor1
parents: 2331
diff changeset
296 // char *v14; // eax@12
526
214d9d47cf1f Chest working, but items are not laid correctly
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diff changeset
297 int chest_cell_heght; // [sp+Ch] [bp-Ch]@1
2334
ddb803517a48 unused local variables I commented
Ritor1
parents: 2331
diff changeset
298 // signed int v17; // [sp+10h] [bp-8h]@1
526
214d9d47cf1f Chest working, but items are not laid correctly
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diff changeset
299 signed int chest_cell_width; // [sp+14h] [bp-4h]@1
214d9d47cf1f Chest working, but items are not laid correctly
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diff changeset
300
214d9d47cf1f Chest working, but items are not laid correctly
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diff changeset
301 chest_cell_heght = pChestHeightsByType[pChests[uChestID].uChestBitmapID];
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diff changeset
302 chest_cell_width = pChestWidthsByType[pChests[uChestID].uChestBitmapID];
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parents: 515
diff changeset
303 item_texture_id = pIcons_LOD->LoadTexture(pItemsTable->pItems[item_id].pIconName, TEXTURE_16BIT_PALETTE);
945
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diff changeset
304 item_texture = pIcons_LOD->GetTexture(item_texture_id);
0d96349d8c87 Restoring inlined methods
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parents: 848
diff changeset
305 v6 = item_texture->uTextureWidth;
526
214d9d47cf1f Chest working, but items are not laid correctly
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parents: 515
diff changeset
306 if ( v6 < 14 )
2268
fd788d2e9585 EventProcessor cleaned and ODM_NearClip fix
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parents: 2264
diff changeset
307 v6 = 14;
1110
cf6cd674c398 bitwise operator ambiguity reduced
Grumpy7
parents: 1052
diff changeset
308 texture_cell_width = ((v6 - 14) >> 5) + 1;
526
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diff changeset
309 v8 = item_texture->uTextureHeight;
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diff changeset
310 if ( v8 < 14 )
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diff changeset
311 v8 = 14;
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diff changeset
312 texture_cell_height = ((v8 - 14) >> 5) + 1;
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diff changeset
313 if ( !areWeLoadingTexture )
2268
fd788d2e9585 EventProcessor cleaned and ODM_NearClip fix
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parents: 2264
diff changeset
314 {
fd788d2e9585 EventProcessor cleaned and ODM_NearClip fix
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diff changeset
315 item_texture->Release();
fd788d2e9585 EventProcessor cleaned and ODM_NearClip fix
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diff changeset
316 pIcons_LOD->SyncLoadedFilesCount();
fd788d2e9585 EventProcessor cleaned and ODM_NearClip fix
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diff changeset
317 }
526
214d9d47cf1f Chest working, but items are not laid correctly
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diff changeset
318 if ( (texture_cell_width + test_cell_position % chest_cell_width <= chest_cell_width) &&
214d9d47cf1f Chest working, but items are not laid correctly
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diff changeset
319 (texture_cell_height + test_cell_position / chest_cell_width <= chest_cell_heght) )
2268
fd788d2e9585 EventProcessor cleaned and ODM_NearClip fix
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diff changeset
320 { //we not put over borders
526
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diff changeset
321 _row = 0;
214d9d47cf1f Chest working, but items are not laid correctly
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diff changeset
322 if ( texture_cell_height <= 0 )
214d9d47cf1f Chest working, but items are not laid correctly
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diff changeset
323 return true;
214d9d47cf1f Chest working, but items are not laid correctly
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diff changeset
324 _cell_rows = 0;
214d9d47cf1f Chest working, but items are not laid correctly
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diff changeset
325 while ( 1 )
2268
fd788d2e9585 EventProcessor cleaned and ODM_NearClip fix
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diff changeset
326 {
526
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diff changeset
327 _column = 0;
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diff changeset
328 if ( texture_cell_width > 0 )
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diff changeset
329 {
528
b1598f110b07 Chest working
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diff changeset
330 while ( pChests[uChestID].pInventoryIndices[test_cell_position + _cell_rows+_column]==0)
526
214d9d47cf1f Chest working, but items are not laid correctly
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diff changeset
331 {
214d9d47cf1f Chest working, but items are not laid correctly
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diff changeset
332 ++_column;
214d9d47cf1f Chest working, but items are not laid correctly
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parents: 515
diff changeset
333 if ( _column >= texture_cell_width )
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
334 break;
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
335 }
528
b1598f110b07 Chest working
Gloval
parents: 526
diff changeset
336 if (pChests[uChestID].pInventoryIndices[test_cell_position + _cell_rows+_column]!=0)
b1598f110b07 Chest working
Gloval
parents: 526
diff changeset
337 return false;
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
338 }
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
339 _cell_rows += chest_cell_width;
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
340 ++_row;
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
341 if ( _row >= texture_cell_height )
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
342 return true;
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
343 }
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
344
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
345 }
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
346 return false;
421
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
347 }
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
348 // 506128: using guessed type int areWeLoadingTexture;
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
349
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
350 //----- (0041FF64) --------------------------------------------------------
706
d6236f6a9882 Rough function rearranging to new files
Gloval
parents: 704
diff changeset
351 int Chest::CountChestItems(signed int uChestID)
421
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
352 {
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
353 signed int item_count; // eax@1
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
354 int max_items; // edx@1
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
355 item_count = 0;
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
356 max_items = pChestWidthsByType[pChests[uChestID].uChestBitmapID] * pChestHeightsByType[pChests[uChestID].uChestBitmapID];
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
357 if ( max_items <= 0 )
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
358 item_count = -1;
421
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
359 else
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
360 {
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
361 while ( pChests[uChestID].igChestItems[item_count].uItemID )
421
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
362 {
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
363 ++item_count;
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
364 if ( item_count >= max_items )
2264
Ritor1
parents: 2253
diff changeset
365 {
Ritor1
parents: 2253
diff changeset
366 item_count = -1;
Ritor1
parents: 2253
diff changeset
367 break;
Ritor1
parents: 2253
diff changeset
368 }
421
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
369 }
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
370 }
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
371 return item_count;
421
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
372 }
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
373
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
374 //----- (0041FFA2) --------------------------------------------------------
706
d6236f6a9882 Rough function rearranging to new files
Gloval
parents: 704
diff changeset
375 int Chest::PutItemInChest(int position, ItemGen *put_item, signed int uChestID)
2268
fd788d2e9585 EventProcessor cleaned and ODM_NearClip fix
Ritor1
parents: 2264
diff changeset
376 {//(rus: положить предмет в ящик)
421
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
377 ItemGen *v4; // edi@1
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
378 int v5; // esi@1
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
379 int result; // eax@11
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
380 unsigned int v7; // eax@12
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
381 int v8; // edx@12
2264
Ritor1
parents: 2253
diff changeset
382 Texture *texture; // ecx@12
421
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
383 signed int v10; // eax@12
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
384 signed int v11; // edi@14
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
385 unsigned int v12; // esi@14
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
386 int v13; // edi@16
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
387 void *v14; // edi@21
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
388 int v15; // edi@21
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
389 int i; // ecx@21
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
390 ItemGen *Src; // [sp+Ch] [bp-18h]@1
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
391 signed int item_in_chest_count; // [sp+10h] [bp-14h]@2
421
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
392 int v19; // [sp+14h] [bp-10h]@1
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
393 int v20; // [sp+18h] [bp-Ch]@19
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
394 signed int v21; // [sp+1Ch] [bp-8h]@1
2334
ddb803517a48 unused local variables I commented
Ritor1
parents: 2331
diff changeset
395 // signed int v22; // [sp+20h] [bp-4h]@3
421
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
396 int v23; // [sp+20h] [bp-4h]@19
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
397
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
398 v21 = 0;
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
399 v4 = put_item;
2264
Ritor1
parents: 2253
diff changeset
400 v5 = pChestWidthsByType[pChests[uChestID].uChestBitmapID] * pChestHeightsByType[pChests[uChestID].uChestBitmapID];
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
401 Src = put_item;
2264
Ritor1
parents: 2253
diff changeset
402 v19 = pChestWidthsByType[pChests[uChestID].uChestBitmapID];
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
403 if ( position == -1 )
421
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
404 {
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
405 item_in_chest_count = CountChestItems(uChestID);
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
406 if ( item_in_chest_count == -1 )
421
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
407 return 0;
1477
7ef4b64f6329 * LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents: 1458
diff changeset
408 for( int _i = 0; _i < v5; _i++)
1420
e11c498c0dc6 more label cleaning 3
zipi
parents: 1414
diff changeset
409 {
1477
7ef4b64f6329 * LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents: 1458
diff changeset
410 if ( Chest::CanPlaceItemAt(_i, v4->uItemID, pChestWindow->par1C) )
7ef4b64f6329 * LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents: 1458
diff changeset
411 v21 = _i;
421
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
412 }
2057
b7485a6502f2 AgressorAtackInfo
Ritor1
parents: 2044
diff changeset
413 if ( v21 == v5 )
421
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
414 {
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
415 if ( uActiveCharacter )
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
416 pPlayers[uActiveCharacter]->PlaySound(SPEECH_NoRoom, 0);
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
417 return 0;
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
418 }
1709
8251e59fd7c1 ITEM_ENCHANTED to ITEM_HARDENED, created helper functions to get params from itemtable for ItemGens
Grumpy7
parents: 1679
diff changeset
419 v7 = pIcons_LOD->LoadTexture(v4->GetIconName(), TEXTURE_16BIT_PALETTE);
421
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
420 HIWORD(v8) = 0;
2264
Ritor1
parents: 2253
diff changeset
421 texture = pIcons_LOD->GetTexture(v7);
Ritor1
parents: 2253
diff changeset
422 v10 = texture->uTextureWidth;
Ritor1
parents: 2253
diff changeset
423 if ( texture->uTextureWidth < 14 )
421
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
424 v10 = 14;
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
425 v12 = ((v10 - 14) >> 5) + 1;
2264
Ritor1
parents: 2253
diff changeset
426 v11 = texture->uTextureHeight;
Ritor1
parents: 2253
diff changeset
427 if ( texture->uTextureHeight < 14 )
421
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
428 v11 = 14;
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
429 v13 = ((v11 - 14) >> 5) + 1;
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
430 if ( !areWeLoadingTexture )
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
431 {
2264
Ritor1
parents: 2253
diff changeset
432 texture->Release();
1006
e865f349aa41 ui cleanup
Gloval
parents: 987
diff changeset
433 pIcons_LOD->SyncLoadedFilesCount();
421
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
434 }
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
435 if ( v13 > 0 )
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
436 {
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
437 v23 = 0;
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
438 v20 = v13;
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
439 do
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
440 {
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
441 if ( (signed int)v12 > 0 )
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
442 {
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
443 v14 = &pChests[uChestID].pInventoryIndices[v21 + v23];
421
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
444 LOWORD(v8) = -1 - v21;
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
445 v8 <<= 16;
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
446 LOWORD(v8) = -1 - v21;
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
447 memset32(v14, v8, v12 >> 1);
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
448 v15 = (int)((char *)v14 + 4 * (v12 >> 1));
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
449 for ( i = v12 & 1; i; --i )
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
450 {
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
451 *(short *)v15 = v8;
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
452 v15 += 2;
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
453 }
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
454 }
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
455 v23 += v19;
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
456 --v20;
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
457 }
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
458 while ( v20 );
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
459 }
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
460 pChests[uChestID].pInventoryIndices[v21] = item_in_chest_count + 1;
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
461 memcpy(&pChests[uChestID].igChestItems[item_in_chest_count], put_item, sizeof(ItemGen));
421
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
462 result = v21 + 1;
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
463 }
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
464 else
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
465 result = 1;
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
466 return result;
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
467 }
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
468 // 506128: using guessed type int areWeLoadingTexture;
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
469
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
470 //----- (0042013E) --------------------------------------------------------
706
d6236f6a9882 Rough function rearranging to new files
Gloval
parents: 704
diff changeset
471 void Chest::PlaceItemAt( unsigned int put_cell_pos, unsigned int item_at_cell, signed int uChestID )
2264
Ritor1
parents: 2253
diff changeset
472 {
Ritor1
parents: 2253
diff changeset
473 int uItemID; // edi@1
Ritor1
parents: 2253
diff changeset
474 int v6; // edx@4
Ritor1
parents: 2253
diff changeset
475 unsigned int v7; // eax@5
Ritor1
parents: 2253
diff changeset
476 Texture *texture; // ecx@5
Ritor1
parents: 2253
diff changeset
477 signed int v9; // eax@5
Ritor1
parents: 2253
diff changeset
478 signed int v10; // edi@7
Ritor1
parents: 2253
diff changeset
479 unsigned int texture_cell_width; // ebx@7
Ritor1
parents: 2253
diff changeset
480 int textute_cell_height; // edi@9
Ritor1
parents: 2253
diff changeset
481 int chest_cell_row_pos; // edx@12
Ritor1
parents: 2253
diff changeset
482 int chest_cell_width; // [sp+10h] [bp-Ch]@11
421
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
483
2264
Ritor1
parents: 2253
diff changeset
484 uItemID = pChests[ uChestID].igChestItems[item_at_cell].uItemID;
Ritor1
parents: 2253
diff changeset
485 pItemsTable->SetSpecialBonus(&pChests[ uChestID].igChestItems[item_at_cell]);
Ritor1
parents: 2253
diff changeset
486 if ( uItemID >= 135 && uItemID <= 159 && !pChests[ uChestID].igChestItems[item_at_cell].uNumCharges)
Ritor1
parents: 2253
diff changeset
487 {
Ritor1
parents: 2253
diff changeset
488 v6 = rand() % 21 + 10;
Ritor1
parents: 2253
diff changeset
489 pChests[ uChestID].igChestItems[item_at_cell].uNumCharges = v6;
Ritor1
parents: 2253
diff changeset
490 pChests[ uChestID].igChestItems[item_at_cell].uMaxCharges = v6;
Ritor1
parents: 2253
diff changeset
491 }
Ritor1
parents: 2253
diff changeset
492 v7 = pIcons_LOD->LoadTexture(pItemsTable->pItems[uItemID].pIconName, TEXTURE_16BIT_PALETTE);
Ritor1
parents: 2253
diff changeset
493 texture = pIcons_LOD->GetTexture(v7);
Ritor1
parents: 2253
diff changeset
494 v9 = texture->uTextureWidth;
Ritor1
parents: 2253
diff changeset
495 if ( texture->uTextureWidth < 14 )
Ritor1
parents: 2253
diff changeset
496 v9 = 14;
Ritor1
parents: 2253
diff changeset
497 texture_cell_width = ((v9 - 14) >> 5) + 1;
Ritor1
parents: 2253
diff changeset
498 v10 = texture->uTextureHeight;
Ritor1
parents: 2253
diff changeset
499 if ( texture->uTextureHeight < 14 )
Ritor1
parents: 2253
diff changeset
500 v10 = 14;
Ritor1
parents: 2253
diff changeset
501 textute_cell_height = ((v10 - 14) >> 5) + 1;
Ritor1
parents: 2253
diff changeset
502 if ( !areWeLoadingTexture )
Ritor1
parents: 2253
diff changeset
503 {
Ritor1
parents: 2253
diff changeset
504 texture->Release();
Ritor1
parents: 2253
diff changeset
505 pIcons_LOD->SyncLoadedFilesCount();
Ritor1
parents: 2253
diff changeset
506 }
Ritor1
parents: 2253
diff changeset
507 chest_cell_width = pChestWidthsByType[pChests[ uChestID].uChestBitmapID];
Ritor1
parents: 2253
diff changeset
508 chest_cell_row_pos = 0;
Ritor1
parents: 2253
diff changeset
509 for(int i = 0; i < textute_cell_height; ++i)
Ritor1
parents: 2253
diff changeset
510 {
Ritor1
parents: 2253
diff changeset
511 for (int j = 0; j < texture_cell_width; ++j)
Ritor1
parents: 2253
diff changeset
512 pChests[uChestID].pInventoryIndices[put_cell_pos + chest_cell_row_pos+j]=(signed __int16)-(put_cell_pos+1);
Ritor1
parents: 2253
diff changeset
513 chest_cell_row_pos += chest_cell_width;
Ritor1
parents: 2253
diff changeset
514 }
Ritor1
parents: 2253
diff changeset
515 pChests[uChestID].pInventoryIndices[put_cell_pos] = item_at_cell + 1;
Ritor1
parents: 2253
diff changeset
516 }
421
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
517 // 506128: using guessed type int areWeLoadingTexture;
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
518
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
519 //----- (00420284) --------------------------------------------------------
706
d6236f6a9882 Rough function rearranging to new files
Gloval
parents: 704
diff changeset
520 void Chest::PlaceItems(signed int uChestID )
421
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
521 {
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
522 int uChestArea; // edi@1
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
523 int random_chest_pos; // eax@2
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
524 int test_position; // ebx@11
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
525 char chest_cells_map[144]; // [sp+Ch] [bp-A0h]@1
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
526 int chest_item_id; // [sp+9Ch] [bp-10h]@10
528
b1598f110b07 Chest working
Gloval
parents: 526
diff changeset
527 unsigned int items_counter; // [sp+A4h] [bp-8h]@8
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
528
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
529 pRenderer->ClearZBuffer(0, 479);
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
530 uChestArea = pChestWidthsByType[pChests[uChestID].uChestBitmapID] * pChestHeightsByType[pChests[uChestID].uChestBitmapID];
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
531 memset(chest_cells_map, 0, 144);
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
532 //fill cell map at random positions
608
Ritor1
parents: 544
diff changeset
533 for ( items_counter = 0; items_counter < uChestArea; ++items_counter )
Ritor1
parents: 544
diff changeset
534 {
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
535 //get random position in chest
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
536 do
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
537 random_chest_pos = (unsigned __int8)rand();
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
538 while ( random_chest_pos >= uChestArea );
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
539 //if this pos occupied move to next
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
540 while ( chest_cells_map[random_chest_pos] )
608
Ritor1
parents: 544
diff changeset
541 {
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
542 ++random_chest_pos;
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
543 if ( random_chest_pos == uChestArea )
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
544 random_chest_pos = 0;
608
Ritor1
parents: 544
diff changeset
545 }
528
b1598f110b07 Chest working
Gloval
parents: 526
diff changeset
546 chest_cells_map[random_chest_pos] = items_counter;
608
Ritor1
parents: 544
diff changeset
547 }
528
b1598f110b07 Chest working
Gloval
parents: 526
diff changeset
548 items_counter = 0;
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
549
528
b1598f110b07 Chest working
Gloval
parents: 526
diff changeset
550 for (items_counter = 0; items_counter<uChestArea; ++items_counter)
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
551 {
528
b1598f110b07 Chest working
Gloval
parents: 526
diff changeset
552 chest_item_id = pChests[uChestID].igChestItems[items_counter].uItemID;
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
553 if ( chest_item_id )
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
554 {
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
555 test_position = 0;
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
556 while ( !Chest::CanPlaceItemAt((unsigned __int8)chest_cells_map[test_position], chest_item_id, uChestID) )
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
557 {
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
558 ++test_position;
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
559 if ( test_position >= uChestArea )
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
560 break;
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
561 }
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
562 if(test_position<uChestArea)
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
563 {
528
b1598f110b07 Chest working
Gloval
parents: 526
diff changeset
564 Chest::PlaceItemAt((unsigned __int8)chest_cells_map[test_position], items_counter, uChestID);
592
96f48cfdd657 some flags
Nomad
parents: 544
diff changeset
565 if ( pChests[uChestID].uFlags & CHEST_OPENED)
528
b1598f110b07 Chest working
Gloval
parents: 526
diff changeset
566 pChests[uChestID].igChestItems[items_counter].SetIdentified();
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
567 }
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
568 }
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
569 }
528
b1598f110b07 Chest working
Gloval
parents: 526
diff changeset
570 pChests[uChestID].SetInitialized(true);
421
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
571 }
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
572 // 420284: using guessed type char Dst[144];
80a5aab68b67 Chest subs moved to Chest.cpp
Nomad
parents: 0
diff changeset
573
706
d6236f6a9882 Rough function rearranging to new files
Gloval
parents: 704
diff changeset
574 //----- (00448A17) --------------------------------------------------------
d6236f6a9882 Rough function rearranging to new files
Gloval
parents: 704
diff changeset
575 void Chest::ToggleFlag(signed int uChestID, unsigned __int16 uFlag, unsigned int bToggle)
2268
fd788d2e9585 EventProcessor cleaned and ODM_NearClip fix
Ritor1
parents: 2264
diff changeset
576 {
fd788d2e9585 EventProcessor cleaned and ODM_NearClip fix
Ritor1
parents: 2264
diff changeset
577 if ( uChestID >= 0 && uChestID <= 19 )
fd788d2e9585 EventProcessor cleaned and ODM_NearClip fix
Ritor1
parents: 2264
diff changeset
578 {
fd788d2e9585 EventProcessor cleaned and ODM_NearClip fix
Ritor1
parents: 2264
diff changeset
579 if ( bToggle )
fd788d2e9585 EventProcessor cleaned and ODM_NearClip fix
Ritor1
parents: 2264
diff changeset
580 pChests[uChestID].uFlags |= uFlag;
fd788d2e9585 EventProcessor cleaned and ODM_NearClip fix
Ritor1
parents: 2264
diff changeset
581 else
fd788d2e9585 EventProcessor cleaned and ODM_NearClip fix
Ritor1
parents: 2264
diff changeset
582 pChests[uChestID].uFlags &= ~uFlag;
fd788d2e9585 EventProcessor cleaned and ODM_NearClip fix
Ritor1
parents: 2264
diff changeset
583 }
fd788d2e9585 EventProcessor cleaned and ODM_NearClip fix
Ritor1
parents: 2264
diff changeset
584 }
706
d6236f6a9882 Rough function rearranging to new files
Gloval
parents: 704
diff changeset
585
0
Ritor1
parents:
diff changeset
586 //----- (00458B03) --------------------------------------------------------
Ritor1
parents:
diff changeset
587 void ChestList::ToFile()
Ritor1
parents:
diff changeset
588 {
Ritor1
parents:
diff changeset
589 FILE *v2; // eax@1
Ritor1
parents:
diff changeset
590 FILE *v3; // edi@1
Ritor1
parents:
diff changeset
591
Ritor1
parents:
diff changeset
592 v2 = fopen("data\\dchest.bin", "wb");
Ritor1
parents:
diff changeset
593 v3 = v2;
Ritor1
parents:
diff changeset
594 if ( !v2 )
1545
c4ab816fcc5e assert, Abortf, AbortWithError -> Assert, Error
Nomad
parents: 1477
diff changeset
595 Error("Unable to save dchest.bin!");
c4ab816fcc5e assert, Abortf, AbortWithError -> Assert, Error
Nomad
parents: 1477
diff changeset
596
2264
Ritor1
parents: 2253
diff changeset
597 fwrite(this, 4, 1, v2);
Ritor1
parents: 2253
diff changeset
598 fwrite(this->pChests, 36, this->uNumChests, v3);
0
Ritor1
parents:
diff changeset
599 fclose(v3);
Ritor1
parents:
diff changeset
600 }
Ritor1
parents:
diff changeset
601
Ritor1
parents:
diff changeset
602
Ritor1
parents:
diff changeset
603 //----- (00458B4F) --------------------------------------------------------
1477
7ef4b64f6329 * LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents: 1458
diff changeset
604 void ChestList::FromFile(void *data_mm6, void *data_mm7, void *data_mm8)
0
Ritor1
parents:
diff changeset
605 {
1477
7ef4b64f6329 * LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents: 1458
diff changeset
606 uint num_mm6_chests = data_mm6 ? *(int *)data_mm6 : 0,
7ef4b64f6329 * LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents: 1458
diff changeset
607 num_mm7_chests = data_mm7 ? *(int *)data_mm7 : 0,
7ef4b64f6329 * LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents: 1458
diff changeset
608 num_mm8_chests = data_mm8 ? *(int *)data_mm8 : 0;
7ef4b64f6329 * LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents: 1458
diff changeset
609
7ef4b64f6329 * LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents: 1458
diff changeset
610 uNumChests = num_mm6_chests + num_mm7_chests + num_mm8_chests;
7ef4b64f6329 * LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents: 1458
diff changeset
611 assert(uNumChests);
7ef4b64f6329 * LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents: 1458
diff changeset
612 assert(!num_mm8_chests);
7ef4b64f6329 * LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents: 1458
diff changeset
613
1583
75fafd8ced59 Allocator (CMemory) bye-bye
Nomad
parents: 1545
diff changeset
614 pChests = (ChestDesc *)malloc(uNumChests * sizeof(ChestDesc));
1477
7ef4b64f6329 * LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents: 1458
diff changeset
615 memcpy(pChests, (char *)data_mm7 + 4, num_mm7_chests * sizeof(ChestDesc));
7ef4b64f6329 * LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents: 1458
diff changeset
616 memcpy(pChests + num_mm7_chests, (char *)data_mm6 + 4, num_mm6_chests * sizeof(ChestDesc));
7ef4b64f6329 * LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents: 1458
diff changeset
617 memcpy(pChests + num_mm6_chests + num_mm7_chests, (char *)data_mm8 + 4, num_mm8_chests * sizeof(ChestDesc));
0
Ritor1
parents:
diff changeset
618 }
Ritor1
parents:
diff changeset
619
Ritor1
parents:
diff changeset
620
Ritor1
parents:
diff changeset
621 //----- (00458B9C) --------------------------------------------------------
Ritor1
parents:
diff changeset
622 int ChestList::FromFileTxt(const char *Args)
Ritor1
parents:
diff changeset
623 {
2264
Ritor1
parents: 2253
diff changeset
624 //ChestList *v2; // ebx@1
0
Ritor1
parents:
diff changeset
625 __int32 v3; // edi@1
Ritor1
parents:
diff changeset
626 FILE *v4; // eax@1
Ritor1
parents:
diff changeset
627 unsigned int v5; // esi@3
Ritor1
parents:
diff changeset
628 const void *v6; // ST18_4@9
Ritor1
parents:
diff changeset
629 void *v7; // eax@9
Ritor1
parents:
diff changeset
630 FILE *v8; // ST0C_4@11
Ritor1
parents:
diff changeset
631 char *i; // eax@11
Ritor1
parents:
diff changeset
632 char v10; // al@14
Ritor1
parents:
diff changeset
633 const char *v11; // ST14_4@14
Ritor1
parents:
diff changeset
634 char v12; // al@14
Ritor1
parents:
diff changeset
635 const char *v13; // ST10_4@14
Ritor1
parents:
diff changeset
636 char Buf; // [sp+8h] [bp-2F0h]@3
Ritor1
parents:
diff changeset
637 FrameTableTxtLine v16; // [sp+1FCh] [bp-FCh]@4
Ritor1
parents:
diff changeset
638 FrameTableTxtLine v17; // [sp+278h] [bp-80h]@4
Ritor1
parents:
diff changeset
639 FILE *File; // [sp+2F4h] [bp-4h]@1
Ritor1
parents:
diff changeset
640 unsigned int Argsa; // [sp+300h] [bp+8h]@3
Ritor1
parents:
diff changeset
641
2264
Ritor1
parents: 2253
diff changeset
642 //v2 = this;
1583
75fafd8ced59 Allocator (CMemory) bye-bye
Nomad
parents: 1545
diff changeset
643 free(this->pChests);
0
Ritor1
parents:
diff changeset
644 v3 = 0;
2264
Ritor1
parents: 2253
diff changeset
645 this->pChests = 0;
Ritor1
parents: 2253
diff changeset
646 this->uNumChests = 0;
0
Ritor1
parents:
diff changeset
647 v4 = fopen(Args, "r");
Ritor1
parents:
diff changeset
648 File = v4;
Ritor1
parents:
diff changeset
649 if ( !v4 )
1545
c4ab816fcc5e assert, Abortf, AbortWithError -> Assert, Error
Nomad
parents: 1477
diff changeset
650 Error("ChestDescriptionList::load - Unable to open file: %s.");
c4ab816fcc5e assert, Abortf, AbortWithError -> Assert, Error
Nomad
parents: 1477
diff changeset
651
0
Ritor1
parents:
diff changeset
652 v5 = 0;
Ritor1
parents:
diff changeset
653 Argsa = 0;
Ritor1
parents:
diff changeset
654 if ( fgets(&Buf, 490, v4) )
Ritor1
parents:
diff changeset
655 {
Ritor1
parents:
diff changeset
656 do
Ritor1
parents:
diff changeset
657 {
Ritor1
parents:
diff changeset
658 *strchr(&Buf, 10) = 0;
703
a9c1fb7483c2 monster parser almost complete.
Gloval
parents: 701
diff changeset
659 memcpy(&v17, txt_file_frametable_parser(&Buf, &v16), sizeof(v17));
702
efde64b3e147 sub_4BDAAF clean
zipi
parents: 701
diff changeset
660 if ( v17.uPropCount && *v17.pProperties[0] != 47 )
0
Ritor1
parents:
diff changeset
661 ++Argsa;
Ritor1
parents:
diff changeset
662 }
Ritor1
parents:
diff changeset
663 while ( fgets(&Buf, 490, File) );
Ritor1
parents:
diff changeset
664 v5 = Argsa;
Ritor1
parents:
diff changeset
665 v3 = 0;
Ritor1
parents:
diff changeset
666 }
2264
Ritor1
parents: 2253
diff changeset
667 v6 = this->pChests;
Ritor1
parents: 2253
diff changeset
668 this->uNumChests = v5;
1583
75fafd8ced59 Allocator (CMemory) bye-bye
Nomad
parents: 1545
diff changeset
669 v7 = malloc(36 * v5);
2264
Ritor1
parents: 2253
diff changeset
670 this->pChests = (ChestDesc *)v7;
0
Ritor1
parents:
diff changeset
671 if ( v7 == (void *)v3 )
1545
c4ab816fcc5e assert, Abortf, AbortWithError -> Assert, Error
Nomad
parents: 1477
diff changeset
672 Error("ChestDescriptionList::load - Out of Memory!");
c4ab816fcc5e assert, Abortf, AbortWithError -> Assert, Error
Nomad
parents: 1477
diff changeset
673
2264
Ritor1
parents: 2253
diff changeset
674 memset(v7, v3, 36 * this->uNumChests);
0
Ritor1
parents:
diff changeset
675 v8 = File;
2264
Ritor1
parents: 2253
diff changeset
676 this->uNumChests = v3;
0
Ritor1
parents:
diff changeset
677 fseek(v8, v3, v3);
Ritor1
parents:
diff changeset
678 for ( i = fgets(&Buf, 490, File); i; i = fgets(&Buf, 490, File) )
Ritor1
parents:
diff changeset
679 {
Ritor1
parents:
diff changeset
680 *strchr(&Buf, 10) = 0;
703
a9c1fb7483c2 monster parser almost complete.
Gloval
parents: 701
diff changeset
681 memcpy(&v17, txt_file_frametable_parser(&Buf, &v16), sizeof(v17));
702
efde64b3e147 sub_4BDAAF clean
zipi
parents: 701
diff changeset
682 if ( v17.uPropCount && *v17.pProperties[0] != 47 )
0
Ritor1
parents:
diff changeset
683 {
2264
Ritor1
parents: 2253
diff changeset
684 strcpy(this->pChests[this->uNumChests].pName, v17.pProperties[0]);
0
Ritor1
parents:
diff changeset
685 v10 = atoi(v17.pProperties[1]);
Ritor1
parents:
diff changeset
686 v11 = v17.pProperties[2];
2264
Ritor1
parents: 2253
diff changeset
687 this->pChests[this->uNumChests].uWidth = v10;
0
Ritor1
parents:
diff changeset
688 v12 = atoi(v11);
Ritor1
parents:
diff changeset
689 v13 = v17.pProperties[3];
2264
Ritor1
parents: 2253
diff changeset
690 this->pChests[this->uNumChests].uHeight = v12;
Ritor1
parents: 2253
diff changeset
691 this->pChests[this->uNumChests++].uTextureID = atoi(v13);
0
Ritor1
parents:
diff changeset
692 }
Ritor1
parents:
diff changeset
693 }
Ritor1
parents:
diff changeset
694 fclose(File);
Ritor1
parents:
diff changeset
695 return 1;
Ritor1
parents:
diff changeset
696 }
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
697
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
698 //----- (00420B13) --------------------------------------------------------
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
699 void __fastcall sub_420B13(int a1, int a2)
2268
fd788d2e9585 EventProcessor cleaned and ODM_NearClip fix
Ritor1
parents: 2264
diff changeset
700 { //Give item from chest(rus: Взять предмет из ящика)
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
701 void *v2; // eax@1
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
702 unsigned int v4; // eax@1
2264
Ritor1
parents: 2253
diff changeset
703 Texture *texture; // ecx@1
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
704 signed int v6; // eax@1
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
705 signed int v7; // edi@3
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
706 signed int v8; // eax@3
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
707 int v9; // edi@3
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
708 int v10; // eax@5
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
709 int v11; // esi@8
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
710 unsigned int v12; // ecx@10
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
711 void *v13; // edi@10
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
712 unsigned __int8 v14; // cf@10
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
713 int v15; // edi@10
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
714 int i; // ecx@10
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
715 int v17; // [sp+Ch] [bp-14h]@1
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
716 int v18; // [sp+10h] [bp-10h]@3
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
717 int v21; // [sp+1Ch] [bp-4h]@5
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
718 int v22; // [sp+1Ch] [bp-4h]@8
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
719
2268
fd788d2e9585 EventProcessor cleaned and ODM_NearClip fix
Ritor1
parents: 2264
diff changeset
720 v2 = (void *)(5324 * (int)pChestWindow->ptr_1C);
fd788d2e9585 EventProcessor cleaned and ODM_NearClip fix
Ritor1
parents: 2264
diff changeset
721 v17 = pChestWidthsByType[pChests[(int)pChestWindow->ptr_1C].uChestBitmapID];
fd788d2e9585 EventProcessor cleaned and ODM_NearClip fix
Ritor1
parents: 2264
diff changeset
722 v4 = pIcons_LOD->LoadTexture(pChests[(int)pChestWindow->ptr_1C].igChestItems[a1].GetIconName(), TEXTURE_16BIT_PALETTE);
2264
Ritor1
parents: 2253
diff changeset
723 texture = pIcons_LOD->GetTexture(v4);
Ritor1
parents: 2253
diff changeset
724
Ritor1
parents: 2253
diff changeset
725 v6 = texture->uTextureWidth;
Ritor1
parents: 2253
diff changeset
726 if ( texture->uTextureWidth < 14 )
Ritor1
parents: 2253
diff changeset
727 v6 = 14;
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
728 v7 = v6 - 14;
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
729 v9 = (v7 >> 5) + 1;
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
730 v18 = v9;
2264
Ritor1
parents: 2253
diff changeset
731
Ritor1
parents: 2253
diff changeset
732 v8 = texture->uTextureHeight;
Ritor1
parents: 2253
diff changeset
733 if ( texture->uTextureHeight < 14 )
Ritor1
parents: 2253
diff changeset
734 v8 = 14;
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
735 v10 = ((v8 - 14) >> 5) + 1;
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
736 v21 = v10;
2268
fd788d2e9585 EventProcessor cleaned and ODM_NearClip fix
Ritor1
parents: 2264
diff changeset
737
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
738 if ( !areWeLoadingTexture )
702
efde64b3e147 sub_4BDAAF clean
zipi
parents: 701
diff changeset
739 {
2268
fd788d2e9585 EventProcessor cleaned and ODM_NearClip fix
Ritor1
parents: 2264
diff changeset
740 texture->Release();
fd788d2e9585 EventProcessor cleaned and ODM_NearClip fix
Ritor1
parents: 2264
diff changeset
741 pIcons_LOD->SyncLoadedFilesCount();
fd788d2e9585 EventProcessor cleaned and ODM_NearClip fix
Ritor1
parents: 2264
diff changeset
742 v10 = v21;
702
efde64b3e147 sub_4BDAAF clean
zipi
parents: 701
diff changeset
743 }
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
744 if ( v10 > 0 )
702
efde64b3e147 sub_4BDAAF clean
zipi
parents: 701
diff changeset
745 {
2268
fd788d2e9585 EventProcessor cleaned and ODM_NearClip fix
Ritor1
parents: 2264
diff changeset
746 v11 = 0;
fd788d2e9585 EventProcessor cleaned and ODM_NearClip fix
Ritor1
parents: 2264
diff changeset
747 for ( v22 = v10; v22; --v22 )
fd788d2e9585 EventProcessor cleaned and ODM_NearClip fix
Ritor1
parents: 2264
diff changeset
748 {
fd788d2e9585 EventProcessor cleaned and ODM_NearClip fix
Ritor1
parents: 2264
diff changeset
749 if ( v9 > 0 )
702
efde64b3e147 sub_4BDAAF clean
zipi
parents: 701
diff changeset
750 {
2268
fd788d2e9585 EventProcessor cleaned and ODM_NearClip fix
Ritor1
parents: 2264
diff changeset
751 v12 = v9;
fd788d2e9585 EventProcessor cleaned and ODM_NearClip fix
Ritor1
parents: 2264
diff changeset
752 v13 = &pChests[(int)pChestWindow->ptr_1C].pInventoryIndices[a2 + v11];
fd788d2e9585 EventProcessor cleaned and ODM_NearClip fix
Ritor1
parents: 2264
diff changeset
753 v14 = v12 & 1;
fd788d2e9585 EventProcessor cleaned and ODM_NearClip fix
Ritor1
parents: 2264
diff changeset
754 v12 >>= 1;
fd788d2e9585 EventProcessor cleaned and ODM_NearClip fix
Ritor1
parents: 2264
diff changeset
755 memset(&pChests[(int)pChestWindow->ptr_1C].pInventoryIndices[a2 + v11], 0, 4 * v12);
fd788d2e9585 EventProcessor cleaned and ODM_NearClip fix
Ritor1
parents: 2264
diff changeset
756 v15 = (int)((char *)v13 + 4 * v12);
fd788d2e9585 EventProcessor cleaned and ODM_NearClip fix
Ritor1
parents: 2264
diff changeset
757 for ( i = v14; i; --i )
fd788d2e9585 EventProcessor cleaned and ODM_NearClip fix
Ritor1
parents: 2264
diff changeset
758 {
fd788d2e9585 EventProcessor cleaned and ODM_NearClip fix
Ritor1
parents: 2264
diff changeset
759 *(short *)v15 = 0;
fd788d2e9585 EventProcessor cleaned and ODM_NearClip fix
Ritor1
parents: 2264
diff changeset
760 v15 += 2;
fd788d2e9585 EventProcessor cleaned and ODM_NearClip fix
Ritor1
parents: 2264
diff changeset
761 }
fd788d2e9585 EventProcessor cleaned and ODM_NearClip fix
Ritor1
parents: 2264
diff changeset
762 v9 = v18;
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
763 }
2268
fd788d2e9585 EventProcessor cleaned and ODM_NearClip fix
Ritor1
parents: 2264
diff changeset
764 v11 += v17;
fd788d2e9585 EventProcessor cleaned and ODM_NearClip fix
Ritor1
parents: 2264
diff changeset
765 }
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
766 }
2268
fd788d2e9585 EventProcessor cleaned and ODM_NearClip fix
Ritor1
parents: 2264
diff changeset
767 pChests[(int)pChestWindow->ptr_1C].igChestItems[a1].Reset();
702
efde64b3e147 sub_4BDAAF clean
zipi
parents: 701
diff changeset
768 }
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
769 // 506128: using guessed type int areWeLoadingTexture;
1297
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
770 //----- (00420E01) --------------------------------------------------------
2343
5d263539bbec Moving functions from unsorted_subs.h pt5
Grumpy7
parents: 2336
diff changeset
771 void Chest::OnChestLeftClick()
1297
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
772 {
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
773 int v2; // eax@2
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
774 int v3; // ebx@4
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
775 int v4; // esi@6
2268
fd788d2e9585 EventProcessor cleaned and ODM_NearClip fix
Ritor1
parents: 2264
diff changeset
776 POINT cursor; // [sp+84h] [bp-8h]@2
1297
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
777
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
778 SpriteObject v6; // [sp+Ch] [bp-80h]@1
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
779 if ( pParty->pPickedItem.uItemID )
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
780 {
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
781 if ( Chest::PutItemInChest(-1, &pParty->pPickedItem, pGUIWindow_CurrentMenu->par1C) )
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
782 pMouse->RemoveHoldingItem();
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
783 }
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
784 else
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
785 {
2268
fd788d2e9585 EventProcessor cleaned and ODM_NearClip fix
Ritor1
parents: 2264
diff changeset
786 pMouse->GetCursorPos(&cursor);
fd788d2e9585 EventProcessor cleaned and ODM_NearClip fix
Ritor1
parents: 2264
diff changeset
787 v2 = pRenderer->pActiveZBuffer[cursor.x + pSRZBufferLineOffsets[cursor.y]] & 0xFFFF;
1297
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
788 if ( v2 )
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
789 {
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
790 if ( v2 )
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
791 v3 = v2 - 1;
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
792 else
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
793 v3 = -1;
2268
fd788d2e9585 EventProcessor cleaned and ODM_NearClip fix
Ritor1
parents: 2264
diff changeset
794 v4 = pChests[(int)pGUIWindow_CurrentMenu->par1C].pInventoryIndices[v3] - 1;
fd788d2e9585 EventProcessor cleaned and ODM_NearClip fix
Ritor1
parents: 2264
diff changeset
795 if ( pChests[(int)pGUIWindow_CurrentMenu->par1C].igChestItems[v4].GetItemEquipType() == EQUIP_GOLD )
1297
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
796 {
2268
fd788d2e9585 EventProcessor cleaned and ODM_NearClip fix
Ritor1
parents: 2264
diff changeset
797 pParty->PartyFindsGold(pChests[(int)pGUIWindow_CurrentMenu->par1C].igChestItems[v4].uSpecEnchantmentType, 0);
1297
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
798 viewparams->bRedrawGameUI = 1;
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
799 }
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
800 else
2268
fd788d2e9585 EventProcessor cleaned and ODM_NearClip fix
Ritor1
parents: 2264
diff changeset
801 pParty->SetHoldingItem(&pChests[(int)pGUIWindow_CurrentMenu->par1C].igChestItems[v4]);
1297
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
802 sub_420B13(v4, v3);
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
803 }
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
804 }
5450af4f57ef moving files mm7_x ending
Ritor1
parents: 1205
diff changeset
805 }