annotate Build/Visual Studio 2010/World of Might and Magic.vcxproj.user @ 2065:87be06553c76

rename int _47F223_LooksLikeGenerateMonsterLoot() to void ArrangeSpriteObjects()
author Ritor1
date Mon, 02 Dec 2013 23:19:22 +0600
parents 68f2d9d3a1d9
children 14c05b876218
rev   line source
1936
68f2d9d3a1d9 MSVS 2010 project file
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1 <?xml version="1.0" encoding="utf-8"?>
68f2d9d3a1d9 MSVS 2010 project file
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2 <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
68f2d9d3a1d9 MSVS 2010 project file
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3 <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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4 <LocalDebuggerWorkingDirectory>$(OutDir)</LocalDebuggerWorkingDirectory>
68f2d9d3a1d9 MSVS 2010 project file
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5 <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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6 <LocalDebuggerCommandArguments>-novideo, -nomarg</LocalDebuggerCommandArguments>
68f2d9d3a1d9 MSVS 2010 project file
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7 <LocalDebuggerCommand>$(OutDir)$(TargetName)$(TargetExt)</LocalDebuggerCommand>
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8 </PropertyGroup>
68f2d9d3a1d9 MSVS 2010 project file
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9 </Project>