Mercurial > mm7
view Build/Visual Studio 2010/World of Might and Magic.vcxproj.user @ 2065:87be06553c76
rename int _47F223_LooksLikeGenerateMonsterLoot() to void ArrangeSpriteObjects()
author | Ritor1 |
---|---|
date | Mon, 02 Dec 2013 23:19:22 +0600 |
parents | 68f2d9d3a1d9 |
children | 14c05b876218 |
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<?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <LocalDebuggerWorkingDirectory>$(OutDir)</LocalDebuggerWorkingDirectory> <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor> <LocalDebuggerCommandArguments>-novideo, -nomarg</LocalDebuggerCommandArguments> <LocalDebuggerCommand>$(OutDir)$(TargetName)$(TargetExt)</LocalDebuggerCommand> </PropertyGroup> </Project>