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1 #include "Render.h"
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2 #include "OutdoorCamera.h"
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3 #include "IndoorCamera.h"
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4 #include "Outdoor.h"
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5 #include "Party.h"
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6 #include "LOD.h"
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7 #include "Viewport.h"
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8 #include "Math.h"
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9 #include "PaletteManager.h"
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10 #include "Time.h"
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11 #include "Game.h"
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12 #include "LightmapBuilder.h"
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13 #include "stru220.h"
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14 #include "ObjectList.h"
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15 #include "LayingItem.h"
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16 #include "DecorationList.h"
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17 #include "Allocator.h"
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18 #include "OSInfo.h"
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19 #include "Log.h"
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20
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21 #include "mm7_data.h"
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22
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23
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24 #pragma comment(lib, "lib\\legacy_dx\\lib\\ddraw.lib")
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25 #pragma comment(lib, "lib\\legacy_dx\\lib\\dxguid.lib")
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26
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27
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28
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29
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30
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31
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32
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33 struct IDirectDrawClipper *pDDrawClipper;
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34 struct Render *pRenderer; // idb
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35
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36
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37 int uNumDecorationsDrawnThisFrame; // weak
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38 RenderBillboard pBillboardRenderList[500];
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39 unsigned int uNumBillboardsToDraw;
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40 int uNumSpritesDrawnThisFrame; // weak
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41
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42
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43 RenderVertexSoft array_507D30[50];
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44 RenderVertexSoft array_508690[50];
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45 RenderVertexSoft array_508FF0[50];
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46 RenderVertexSoft array_509950[50];
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47 RenderVertexSoft array_50A2B0[50];
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48 RenderVertexSoft array_50AC10[50];
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49
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50 RenderVertexSoft array_73D150[20];
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51
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52 RenderVertexD3D3 arary_77E5C8[50];
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53
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54 RenderVertexSoft *ptr_801A04;
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55 RenderVertexSoft *ptr_801A08;
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56
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57 RenderVertexSoft pVerticesSR_801A10[384];
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58 RenderVertexSoft pVerticesSR_806210[384];
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59
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60
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61
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62
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63
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64
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65
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66 void SetBillboardBlendOptions(RenderBillboardD3D::OpacityType a1);
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67
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68
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69 /* 384 */
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70 #pragma pack(push, 1)
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71 struct PCXHeader_1
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72 {
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73 char manufacturer;
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74 char version;
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75 char encoding;
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76 char bpp;
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77 __int16 left;
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78 __int16 up;
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79 __int16 right;
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80 __int16 bottom;
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81 __int16 hdpi;
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82 __int16 vdpi;
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83 };
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84 #pragma pack(pop)
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85
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86 /* 385 */
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87 #pragma pack(push, 1)
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88 struct PCXHeader_2
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89 {
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90 char reserved;
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91 char planes;
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92 __int16 pitch;
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93 __int16 palette_info;
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94 };
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95 #pragma pack(pop)
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96
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97
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98
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99
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100
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101
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102
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103
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104 HRESULT __stdcall D3DZBufferFormatEnumerator(DDPIXELFORMAT *Src, DDPIXELFORMAT *Dst);
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105 HRESULT __stdcall DDrawDisplayModesEnumerator(DDSURFACEDESC2 *pSurfaceDesc, __int16 *a2);
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106 HRESULT __stdcall D3DDeviceEnumerator(const GUID *lpGUID, const char *lpDeviceDesc, const char *lpDeviceName, D3DDEVICEDESC *pHWDesc, D3DDEVICEDESC *pSWDesc, struct RenderD3D_aux *a6);
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107 signed int __stdcall RenderD3D__DeviceEnumerator(GUID *lpGUID, const char *lpDevDesc, const char *lpDriverName, RenderD3D__DevInfo *pOut); // idb
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108
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109
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110
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111
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112
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113
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114
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115
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116
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117
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118
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119
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120 //----- (0049E79F) --------------------------------------------------------
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121 bool __cdecl CheckTextureStages()
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122 {
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123 bool v0; // edi@1
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124 IDirectDrawSurface4 *pSurface2; // [sp+Ch] [bp-14h]@1
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125 IDirectDrawSurface4 *pSurface1; // [sp+10h] [bp-10h]@1
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126 DWORD v4; // [sp+14h] [bp-Ch]@1
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127 IDirect3DTexture2 *pTexture2; // [sp+18h] [bp-8h]@1
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128 IDirect3DTexture2 *pTexture1; // [sp+1Ch] [bp-4h]@1
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129
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130 v0 = false;
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131 pRenderer->pRenderD3D->CreateTexture(64u, 64u, &pSurface1, &pTexture1, true, false, 32u);
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132 pRenderer->pRenderD3D->CreateTexture(64u, 64u, &pSurface2, &pTexture2, true, false, 32u);
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133
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134 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, pTexture1));
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135 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1u));
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136 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 2u));
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137 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2u));
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138 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2u));
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139 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2u));
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140 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 1u));
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141
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142 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, pTexture2));
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143 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_ADDRESS, 3u));
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144 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 1u));
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145 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLOROP, 7u));
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146 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLORARG1, 2u));
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147 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLORARG2, 1u));
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148 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MAGFILTER, 2u));
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149 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MINFILTER, 2u));
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150 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_MIPFILTER, 1u));
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151
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152 if ( !pRenderer->pRenderD3D->pDevice->ValidateDevice(&v4) && v4 == 1 )
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153 v0 = true;
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154 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(1, D3DTSS_COLOROP, 1u));
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155 pTexture1->Release();
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156 pTexture2->Release();
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157 pSurface1->Release();
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158 pSurface2->Release();
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159 return v0;
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160 }
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161
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162
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163
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164
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165
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166
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167
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168
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169
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170
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171
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172
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173
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174 //----- (00440CB8) --------------------------------------------------------
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175 void Render::DrawBillboardList_BLV()
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176 {
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177 __int16 v2; // ax@3
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178 int v5; // eax@11
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179 RenderBillboardTransform_local0 soft_billboard; // [sp+4h] [bp-50h]@1
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180
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181 soft_billboard.uParentBillboardID = -1;
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182 soft_billboard.pTarget = pBLVRenderParams->pRenderTarget;
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183 soft_billboard.pTargetZ = pBLVRenderParams->pTargetZBuffer;
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184 soft_billboard.uTargetPitch = pRenderer->uTargetSurfacePitch;
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185 soft_billboard.uViewportX = pBLVRenderParams->uViewportX;
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186 soft_billboard.uViewportY = pBLVRenderParams->uViewportY;
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187 soft_billboard.uViewportZ = pBLVRenderParams->uViewportZ - 1;
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188 soft_billboard.uViewportW = pBLVRenderParams->uViewportW;
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189
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190 pOutdoorCamera->uNumBillboards = uNumBillboardsToDraw;
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191
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192 for (uint i = 0; i < uNumBillboardsToDraw; ++i)
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193 {
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194 auto p = pBillboardRenderList + i;
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195
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196 soft_billboard.uScreenSpaceX = p->uScreenSpaceX;
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197 soft_billboard.uParentBillboardID = i;
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198 soft_billboard.uScreenSpaceY = p->uScreenSpaceY;
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199 soft_billboard.field_10 = p->field_0;
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200 soft_billboard.field_14 = p->field_4;
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201 soft_billboard.sZValue = p->sZValue;
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202 soft_billboard.uFlags = p->field_1E;
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203 soft_billboard.uTintColor = p->uTintColor;
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204 v2 = p->uHwSpriteID;
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205 if ( v2 != -1 )
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206 {
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207 if ( pRenderer->pRenderD3D )
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208 pRenderer->DrawBillboard_Indoor(&soft_billboard, &pSprites_LOD->pHardwareSprites[v2], p->uPaletteSubindex);
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209 else
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210 {
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211 soft_billboard.pPalette = PaletteManager::Get_Dark_or_Red_LUT(p->uPalette, p->uPaletteSubindex, 1);
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212 if (p->field_1E & 0x0100)
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213 soft_billboard.pPalette = pPaletteManager->field_261600[p->uPalette];
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214 if ( !(soft_billboard.uFlags & 0x40) && soft_billboard.uFlags & 0x80 )
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215 soft_billboard.pPalette2 = PaletteManager::Get_Dark_or_Red_LUT(p->uPalette, 0, 1);
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216 v5 = p->uHwSpriteID;
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217 if ( v5 >= 0 )
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218 pSprites_LOD->pSpriteHeaders[v5]._4ACC38(&soft_billboard, 1);
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219 }
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220 }
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221 }
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222 }
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223
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224
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225
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226
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227
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228 //----- (004A16A5) --------------------------------------------------------
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229 bool __cdecl AreRenderSurfacesOk()
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230 {
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231 char v0; // zf@4
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232 bool result; // eax@8
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233
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234 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
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235 {
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236 if ( !pRenderer->pBackBuffer4 )
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237 goto LABEL_9;
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238 v0 = pRenderer->pFrontBuffer4 == 0;
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239 }
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240 else
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241 {
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242 if ( !pRenderer->pBackBuffer2 )
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243 goto LABEL_9;
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244 v0 = pRenderer->pFrontBuffer2 == 0;
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245 }
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246 if ( !v0 )
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247 {
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248 LOBYTE(result) = 1;
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249 return result;
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250 }
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251 LABEL_9:
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252 LOBYTE(result) = 0;
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253 return result;
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254 }
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255
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256
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257
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258 //----- (00487389) --------------------------------------------------------
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259 __int16 Render::ExecOutdoorDrawSW()
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260 {
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261 unsigned __int16 *v0; // ebx@1
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262 unsigned int v1; // esi@1
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263 stru148 *v2; // eax@1
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264 Span *v3; // edi@6
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265 stru148 *v4; // esi@9
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266 Texture *v5; // ebp@10
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267 int v6; // esi@16
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268 unsigned int v7; // edx@16
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269 char *v8; // ecx@17
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270 unsigned int v9; // edi@22
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271 int v10; // eax@26
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272 int v11; // eax@27
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273 unsigned int v12; // ebp@32
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274 Span *v13; // esi@33
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275 int v14; // ecx@37
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276 int v15; // eax@40
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277 Texture *v16; // ebp@51
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278 unsigned int v17; // eax@51
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279 int v18; // eax@54
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280 char v19; // al@56
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281 unsigned int v20; // eax@57
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282 int v21; // ecx@57
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283 unsigned int v22; // eax@57
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284 stru149 *v23; // eax@65
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285 int v24; // eax@67
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286 ODMFace *v25; // eax@78
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287 signed int v26; // edx@79
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288 signed int v27; // ecx@79
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289 unsigned int v28; // eax@106
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290 unsigned int v29; // ebp@117
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291 Span *v30; // esi@118
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292 unsigned int v31; // ST04_4@124
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293 int v33; // [sp+18h] [bp-44h]@80
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294 signed int v34; // [sp+1Ch] [bp-40h]@3
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295 signed int v35; // [sp+20h] [bp-3Ch]@79
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296 Span **v36; // [sp+24h] [bp-38h]@4
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297 unsigned int v37; // [sp+28h] [bp-34h]@1
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298 unsigned __int16 *a1; // [sp+2Ch] [bp-30h]@1
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299 int a1a; // [sp+2Ch] [bp-30h]@26
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300 unsigned int a1b; // [sp+2Ch] [bp-30h]@116
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301 char v41; // [sp+30h] [bp-2Ch]@57
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302
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303 v0 = pRenderer->pTargetSurface;
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304 v1 = pOutdoorCamera->numStru148s;
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305 a1 = pRenderer->pTargetSurface;
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306 v2 = array_77EC08;
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307 v37 = pOutdoorCamera->numStru148s;
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308 if ( !(pParty->uFlags & 2) )
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309 {
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310 v1 = uNumElementsIn80AA28;
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311 v2 = ptr_80AA28[0];
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312 v37 = uNumElementsIn80AA28;
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313 }
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314 v34 = 0;
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315 if ( (signed int)v1 > 0 )
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316 {
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317 v36 = &v2->prolly_head;
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318 do
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319 {
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320 if ( pParty->uFlags & 2 )
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321 v3 = *v36;
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322 else
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323 v3 = ptr_80AA28[v34]->prolly_head;
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324 if ( v3 )
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325 {
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326 v4 = v3->pParent;
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327 if ( v4 )
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328 {
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329 v5 = v4->pTexture;
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330 if ( v5 )
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331 {
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332 if ( v3->field_8 >= (signed int)pViewport->uViewportX || v3->field_C != pViewport->uViewportX )
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333 {
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334 LOBYTE(v4->field_32) |= 2u;
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335 v14 = *(int *)&v4->flags;
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336 if ( v14 & 0x10 && v4->field_59 != 5 )
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337 {
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338 dword_80AA20 = (v4->field_5C - 64) << 25;
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339 dword_80AA1C = dword_80AA20 + 0x1FF0000;
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340 dword_80AA14 = (v4->field_5D << 25) + 0x7FFF0000;
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341 dword_80AA18 = dword_80AA14 - 0x1FF0000;
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342 byte_80AA10 = ((unsigned int)pOutdoor->ActuallyGetSomeOtherTileInfo(
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343 v4->field_5C,
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344 v4->field_5D - 1) >> 9) & 1;
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345 if ( *(int *)&v4->flags & 2 || (v15 = *(int *)&v4->flags, BYTE1(v15) & 1) )
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346 {
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347 if ( *(int *)&v4->flags & 2 )
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348 {
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349 while ( 1 )
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350 {
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351 if ( pOutdoorCamera->outdoor_no_wavy_water )
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352 sr_sub_48408A_prolly_odm_water_no_waves(v3);
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353 else
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354 sr_sub_485407_prolly_odm_water_wavy(v3);
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355 v3->field_E = LOWORD(unnamed_6BE060[1]);
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356 if ( v4->prolly_tail == v3 )
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357 break;
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358 v3 = v3->pNext;
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359 }
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360 }
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361 else
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362 {
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363 while ( 1 )
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364 {
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365 v16 = v4->pTexture;
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366 v17 = pBitmaps_LOD->LoadTexture("wtrtyl");
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367 v4->pTexture = (Texture *)(v17 != -1 ? (int)&pBitmaps_LOD->pTextures[v17] : 0);
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368 if ( pOutdoorCamera->outdoor_no_wavy_water )
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369 sr_sub_48408A_prolly_odm_water_no_waves(v3);
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370 else
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371 sr_sub_485407_prolly_odm_water_wavy(v3);
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372 v18 = v4->field_5C - 64;
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373 v4->pTexture = v16;
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374 dword_80AA20 = v18 << 25;
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375 dword_80AA1C = (v18 << 25) + 0x1FF0000;
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376 dword_80AA14 = (v4->field_5D << 25) + 0x7FFF0000;
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377 dword_80AA18 = dword_80AA14 - 0x1FF0000;
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378 byte_80AA10 = ((unsigned int)pOutdoor->ActuallyGetSomeOtherTileInfo(
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379 v4->field_5C,
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380 v4->field_5D - 1) >> 9) & 1;
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381 sr_sub_484442(v3);
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382 v3->field_E = LOWORD(unnamed_6BE060[1]);
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383 if ( v4->prolly_tail == v3 )
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384 break;
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385 v3 = v3->pNext;
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386 }
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387 }
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388 }
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389 else
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390 {
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391 while ( sr_sub_48408A_prolly_odm_water_no_waves(v3) )
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392 {
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393 v3->field_E = LOWORD(unnamed_6BE060[1]);
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394 if ( v4->prolly_tail == v3 )
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395 break;
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396 v3 = v3->pNext;
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397 }
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398 }
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399 }
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400 else
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401 {
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402 v19 = v4->field_59;
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403 if ( v19 != 5 )
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404 {
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405 if ( v14 & 2 )
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406 {
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407 while ( 1 )
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408 {
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409 v28 = pBitmaps_LOD->LoadTexture("wtrtyla");
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410 v4->pTexture = (Texture *)(v28 != -1 ? &pBitmaps_LOD->pTextures[v28] : 0);
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411 if ( !sr_sub_4847EB(v3) )
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412 break;
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413 v4->pTexture = v5;
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414 if ( !sr_sub_484442(v3) )
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415 break;
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416 v3->field_E = LOWORD(unnamed_6BE060[1]);
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417 if ( v4->prolly_tail == v3 )
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418 break;
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419 v3 = v3->pNext;
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420 v5 = v4->pTexture;
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421 }
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422 }
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423 else
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424 {
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425 if ( v19 == 1 )
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426 {
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427 dword_80AA20 = (v4->field_5C - 64) << 25;
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428 dword_80AA1C = dword_80AA20 + 33488896;
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429 dword_80AA14 = (v4->field_5D << 25) + 0x7FFF0000;
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430 dword_80AA18 = dword_80AA14 - 33488896;
|
|
431 byte_80AA10 = ((unsigned int)pOutdoor->ActuallyGetSomeOtherTileInfo(
|
|
432 v4->field_5C,
|
|
433 v4->field_5D - 1) >> 9) & 1;
|
|
434 while ( 1 )
|
|
435 {
|
|
436 if ( !sr_sub_4847EB(v3) )
|
|
437 sr_sub_48585C_mb_DrawSpan(v3, &pRenderer->pTargetSurface[v3->field_8 + 640 * v3->field_A], 0);
|
|
438 v3->field_E = LOWORD(unnamed_6BE060[1]);
|
|
439 if ( v4->prolly_tail == v3 )
|
|
440 break;
|
|
441 v3 = v3->pNext;
|
|
442 }
|
|
443 }
|
|
444 }
|
|
445 goto LABEL_14;
|
|
446 }
|
|
447 v4->ptr_38 = (stru149 *)&v41;
|
|
448 v4->_479295();
|
|
449 v20 = GetTickCount();
|
|
450 v21 = *(int *)&v4->flags;
|
|
451 v22 = v20 >> 3;
|
|
452 if ( BYTE1(v21) & 4 )
|
|
453 {
|
|
454 v4->sTextureDeltaV -= v22 & v4->pTexture->uHeightMinus1;
|
|
455 }
|
|
456 else
|
|
457 {
|
|
458 if ( BYTE1(v21) & 8 )
|
|
459 v4->sTextureDeltaV += v22 & v4->pTexture->uHeightMinus1;
|
|
460 }
|
|
461 if ( BYTE1(v21) & 0x10 )
|
|
462 {
|
|
463 v4->sTextureDeltaU -= v22 & v4->pTexture->uWidthMinus1;
|
|
464 }
|
|
465 else
|
|
466 {
|
|
467 if ( BYTE1(v21) & 0x20 )
|
|
468 v4->sTextureDeltaU += v22 & v4->pTexture->uWidthMinus1;
|
|
469 }
|
|
470 v23 = v4->ptr_38;
|
|
471 v4->field_52 = 32;
|
|
472 v4->field_5A = 5;
|
|
473 if ( (double)abs(v23->field_C) > 52428.8 )
|
|
474 {
|
|
475 v4->field_52 = 8;
|
|
476 v4->field_5A = 3;
|
|
477 }
|
|
478 v24 = *(int *)&v4->flags;
|
|
479 if ( !(v24 & 0x10000) )
|
|
480 {
|
|
481 if ( !(v24 & 2) )
|
|
482 {
|
|
483 v25 = v4->pODMFace;
|
|
484 if ( v25->uPolygonType == 1 )
|
|
485 {
|
|
486 v26 = v25->pTextureUIDs[0];
|
|
487 dword_80AA1C = v26;
|
|
488 dword_80AA20 = v26;
|
|
489 v27 = v25->pTextureVIDs[0];
|
|
490 dword_80AA14 = v27;
|
|
491 dword_80AA18 = v27;
|
|
492 v35 = 1;
|
|
493 if ( v25->uNumVertices > 1u )
|
|
494 {
|
|
495 v33 = (int)&v25->pTextureVIDs[1];
|
|
496 do
|
|
497 {
|
|
498 if ( dword_80AA20 > *(short *)(v33 - 40) )
|
|
499 dword_80AA20 = *(short *)(v33 - 40);
|
|
500 if ( v26 < *(short *)(v33 - 40) )
|
|
501 {
|
|
502 v26 = *(short *)(v33 - 40);
|
|
503 dword_80AA1C = *(short *)(v33 - 40);
|
|
504 }
|
|
505 if ( dword_80AA18 > *(short *)v33 )
|
|
506 dword_80AA18 = *(short *)v33;
|
|
507 if ( v27 < *(short *)v33 )
|
|
508 {
|
|
509 v27 = *(short *)v33;
|
|
510 dword_80AA14 = *(short *)v33;
|
|
511 }
|
|
512 ++v35;
|
|
513 v33 += 2;
|
|
514 }
|
|
515 while ( v35 < v25->uNumVertices );
|
|
516 v0 = a1;
|
|
517 }
|
|
518 dword_80AA20 = (dword_80AA20 + v4->sTextureDeltaU) << 16;
|
|
519 dword_80AA1C = ((v26 + v4->sTextureDeltaU) << 16) - 65536;
|
|
520 dword_80AA18 = (dword_80AA18 + v4->sTextureDeltaV) << 16;
|
|
521 dword_80AA14 = ((v27 + v4->sTextureDeltaV) << 16) - 65536;
|
|
522 }
|
|
523 while ( 1 )
|
|
524 {
|
|
525 if ( !sr_sub_482E07(v3, v0) )
|
|
526 sr_sub_48585C_mb_DrawSpan(v3, &v0[v3->field_8 + 640 * v3->field_A], 0);
|
|
527 v3->field_E = LOWORD(unnamed_6BE060[1]);
|
|
528 if ( v4->prolly_tail == v3 )
|
|
529 break;
|
|
530 v3 = v3->pNext;
|
|
531 }
|
|
532 goto LABEL_14;
|
|
533 }
|
|
534 while ( 1 )
|
|
535 {
|
|
536 LABEL_74:
|
|
537 if ( !sr_sub_4839BD(v3, v0) )
|
|
538 sr_sub_48585C_mb_DrawSpan(v3, &v0[v3->field_8 + 640 * v3->field_A], 0);
|
|
539 v3->field_E = LOWORD(unnamed_6BE060[1]);
|
|
540 if ( v4->prolly_tail == v3 )
|
|
541 break;
|
|
542 v3 = v3->pNext;
|
|
543 }
|
|
544 goto LABEL_14;
|
|
545 }
|
|
546 if ( v24 & 2 )
|
|
547 goto LABEL_74;
|
|
548 while ( 1 )
|
|
549 {
|
|
550 if ( !sr_sub_482A94(v3) )
|
|
551 sr_sub_48585C_mb_DrawSpan(v3, &v0[v3->field_8 + 640 * v3->field_A], 0);
|
|
552 v3->field_E = LOWORD(unnamed_6BE060[1]);
|
|
553 if ( v4->prolly_tail == v3 )
|
|
554 break;
|
|
555 v3 = v3->pNext;
|
|
556 }
|
|
557 }
|
|
558 }
|
|
559 else
|
|
560 {
|
|
561 v3->field_E = LOWORD(unnamed_6BE060[1]);
|
|
562 }
|
|
563 }
|
|
564 }
|
|
565 }
|
|
566 LABEL_14:
|
|
567 ++v34;
|
|
568 LOWORD(v2) = v34;
|
|
569 v36 += 67;
|
|
570 }
|
|
571 while ( v34 < (signed int)v37 );
|
|
572 }
|
|
573 if ( pParty->uFlags & 2 )
|
|
574 {
|
|
575 v6 = pOutdoorCamera->numStru148s;
|
|
576 v7 = 0;
|
|
577 uNumElementsIn80AA28 = 0;
|
|
578 if ( pOutdoorCamera->numStru148s > 0 )
|
|
579 {
|
|
580 v8 = (char *)&array_77EC08[0].flags;
|
|
581 do
|
|
582 {
|
|
583 v2 = *(stru148 **)v8;
|
|
584 if ( (unsigned int)v2 & 0x20000 )
|
|
585 {
|
|
586 ++v7;
|
|
587 *(int *)v8 = (unsigned int)v2 & 0xFFFDFFFF;
|
|
588 LOWORD(v2) = (short)v8 - 48;
|
|
589 *(&uNumElementsIn80AA28 + v7) = (unsigned int)(v8 - 48);
|
|
590 }
|
|
591 v8 += 268;
|
|
592 --v6;
|
|
593 }
|
|
594 while ( v6 );
|
|
595 uNumElementsIn80AA28 = v7;
|
|
596 }
|
|
597 }
|
|
598 v9 = pOutdoorCamera->uNumSpans;
|
|
599 unnamed_6BE060[0] = pOutdoorCamera->uNumSpans;
|
|
600 if ( pOutdoorCamera->numStru148s >= 1999
|
|
601 || (array_77EC08[1999]._48607B(&stru_8019C8),
|
|
602 array_77EC08[1999].ptr_38->_48694B(),
|
|
603 v2 = (stru148 *)&pBitmaps_LOD->pTextures[pOutdoor->uMainTile_BitmapID],
|
|
604 (array_77EC08[1999].pTexture = (Texture *)(pOutdoor->uMainTile_BitmapID != -1 ? (int)v2 : 0)) == 0) )
|
|
605 return (signed __int16)v2;
|
|
606 array_77EC08[1999].field_58 = 23 - (-20 * pOutdoor->vSunlight.z >> 16);
|
|
607 if ( array_77EC08[1999].field_58 > 20 )
|
|
608 array_77EC08[1999].field_58 = 20;
|
|
609 v10 = stru_5C6E00->SinCos(pIndoorCamera->sRotationX - stru_5C6E00->uIntegerHalfPi);
|
|
610 array_77EC08[1999].v_18.y = 0;
|
|
611 array_77EC08[1999].v_18.x = v10;
|
|
612 array_77EC08[1999].v_18.z = stru_5C6E00->SinCos(pIndoorCamera->sRotationX);
|
|
613 array_77EC08[1999].field_24 = 2048 - (pIndoorCamera->pos.z << 16);
|
|
614 a1a = (signed __int64)((double)(pIndoorCamera->pos.z * pOutdoorCamera->int_fov_rad)
|
|
615 / ((double)pOutdoorCamera->int_fov_rad + 8192.0)
|
|
616 + (double)pViewport->uScreenCenterY);
|
|
617 cos((double)pIndoorCamera->sRotationX * 0.0030664064);
|
|
618 sin((double)pIndoorCamera->sRotationX * 0.0030664064);
|
|
619 array_77EC08[1999]._48607B(&stru_8019C8);
|
|
620 array_77EC08[1999].ptr_38->_48694B();
|
|
621 v2 = (stru148 *)&pBitmaps_LOD->pTextures[pOutdoor->uSky_TextureID];
|
|
622 array_77EC08[1999].pTexture = (Texture *)(pOutdoor->uSky_TextureID != -1 ? (int)v2 : 0);
|
|
623 if ( !(pOutdoor->uSky_TextureID != -1 ? (int)v2 : 0) )
|
|
624 return (signed __int16)v2;
|
|
625 array_77EC08[1999].field_58 = 0;
|
|
626 v11 = stru_5C6E00->SinCos(pIndoorCamera->sRotationX + 16 - stru_5C6E00->uIntegerHalfPi);
|
|
627 array_77EC08[1999].v_18.y = 0;
|
|
628 array_77EC08[1999].v_18.x = -v11;
|
|
629 array_77EC08[1999].v_18.z = -stru_5C6E00->SinCos(pIndoorCamera->sRotationX + 16);
|
|
630 LOWORD(v2) = 224 * LOWORD(pMiscTimer->uTotalGameTimeElapsed);
|
|
631 array_77EC08[1999].field_24 = 0x2000000u;
|
|
632 array_77EC08[1999].sTextureDeltaU = 224 * pMiscTimer->uTotalGameTimeElapsed;
|
|
633 array_77EC08[1999].sTextureDeltaV = 224 * pMiscTimer->uTotalGameTimeElapsed;
|
|
634 if ( day_attrib & 1
|
|
635 && (LOWORD(v2) = LOWORD(pParty->uCurrentHour), pParty->uCurrentHour >= 5)
|
|
636 && pParty->uCurrentHour < 0x15
|
|
637 || bUnderwater )
|
|
638 {
|
|
639 v2 = (stru148 *)*(short *)PaletteManager::Get_Mist_or_Red_LUT(array_77EC08[1999].pTexture->palette_id2, 31, 1);
|
|
640 a1b = (unsigned int)v2;
|
|
641 if ( (signed int)v9 <= 0 )
|
|
642 return (signed __int16)v2;
|
|
643 v29 = v9;
|
|
644 while ( 1 )
|
|
645 {
|
|
646 v30 = &pSpans[v29 - 1];
|
|
647 v2 = (stru148 *)v30->field_E;
|
|
648 if ( v2 != (stru148 *)unnamed_6BE060[1] )
|
|
649 {
|
|
650 LOWORD(v2) = LOWORD(pViewport->uViewportX);
|
|
651 if ( v30->field_8 >= (signed int)pViewport->uViewportX )
|
|
652 goto LABEL_124;
|
|
653 if ( v30->field_C == pViewport->uViewportX )
|
|
654 {
|
|
655 v30->field_E = LOWORD(unnamed_6BE060[1]);
|
|
656 }
|
|
657 else
|
|
658 {
|
|
659 v30->field_8 = LOWORD(pViewport->uViewportX);
|
|
660 v30->field_C -= LOWORD(pViewport->uViewportX);
|
|
661 if ( v30->field_C >= 0 )
|
|
662 {
|
|
663 LABEL_124:
|
|
664 v31 = v30->field_C;
|
|
665 v30->pParent = &array_77EC08[1999];
|
|
666 fill_pixels_fast(
|
|
667 a1b,
|
|
668 &pRenderer->pTargetSurface[v30->field_8 + pRenderer->uTargetSurfacePitch * v30->field_A],
|
|
669 v31);
|
|
670 j_memset32(-65536, &pRenderer->pActiveZBuffer[v30->field_8 + 640 * v30->field_A], v30->field_C);
|
|
671 goto LABEL_125;
|
|
672 }
|
|
673 LOWORD(v2) = LOWORD(unnamed_6BE060[1]);
|
|
674 v30->field_E = LOWORD(unnamed_6BE060[1]);
|
|
675 }
|
|
676 }
|
|
677 LABEL_125:
|
|
678 --v29;
|
|
679 --v9;
|
|
680 if ( !v9 )
|
|
681 return (signed __int16)v2;
|
|
682 }
|
|
683 }
|
|
684 if ( (signed int)v9 > 0 )
|
|
685 {
|
|
686 v12 = v9;
|
|
687 do
|
|
688 {
|
|
689 v13 = &pSpans[v12 - 1];
|
|
690 v2 = (stru148 *)v13->field_E;
|
|
691 if ( v2 != (stru148 *)unnamed_6BE060[1] )
|
|
692 {
|
|
693 LOWORD(v2) = LOWORD(pViewport->uViewportX);
|
|
694 if ( v13->field_8 >= (signed int)pViewport->uViewportX )
|
|
695 goto LABEL_109;
|
|
696 if ( v13->field_C != pViewport->uViewportX )
|
|
697 {
|
|
698 v13->field_8 = LOWORD(pViewport->uViewportX);
|
|
699 v13->field_C -= LOWORD(pViewport->uViewportX);
|
|
700 if ( v13->field_C >= 0 )
|
|
701 {
|
|
702 LABEL_109:
|
|
703 if ( pOutdoorCamera->bNoSky )
|
|
704 {
|
|
705 const_1_0();
|
|
706 }
|
|
707 else
|
|
708 {
|
|
709 v13->pParent = &array_77EC08[1999];
|
|
710 if ( !Render::DrawSkySW(v13, &array_77EC08[1999], a1a) )
|
|
711 j_memset32(-65536, &pRenderer->pActiveZBuffer[v13->field_8 + 640 * v13->field_A], v13->field_C);
|
|
712 }
|
|
713 }
|
|
714 LOWORD(v2) = LOWORD(unnamed_6BE060[1]);
|
|
715 v13->field_E = LOWORD(unnamed_6BE060[1]);
|
|
716 goto LABEL_114;
|
|
717 }
|
|
718 v13->field_E = LOWORD(unnamed_6BE060[1]);
|
|
719 }
|
|
720 LABEL_114:
|
|
721 --v12;
|
|
722 --v9;
|
|
723 }
|
|
724 while ( v9 );
|
|
725 }
|
|
726 return (signed __int16)v2;
|
|
727 }
|
|
728 // 6BE030: using guessed type int day_attrib;
|
|
729 // 6BE3C4: using guessed type char bUnderwater;
|
|
730 // 80AA10: using guessed type char byte_80AA10;
|
|
731 // 80AA14: using guessed type int dword_80AA14;
|
|
732 // 80AA18: using guessed type int dword_80AA18;
|
|
733 // 80AA1C: using guessed type int dword_80AA1C;
|
|
734 // 80AA20: using guessed type int dword_80AA20;
|
|
735
|
|
736 //----- (00485044) --------------------------------------------------------
|
|
737 int Render::DrawSkySW(Span *a1, stru148 *a2, int a3)
|
|
738 {
|
|
739 stru148 *v3; // esi@1
|
|
740 Span *v4; // edi@1
|
|
741 float v5; // ST2C_4@1
|
|
742 signed int result; // eax@2
|
|
743 int v7; // ST40_4@3
|
|
744 stru149 *v8; // eax@3
|
|
745 int v9; // ebx@3
|
|
746 int v10; // ecx@3
|
|
747 int v11; // edx@3
|
|
748 int v12; // eax@3
|
|
749 int v13; // ST28_4@5
|
|
750 int v14; // eax@5
|
|
751 signed __int64 v15; // qtt@11
|
|
752 int v16; // ST28_4@11
|
|
753 int v17; // eax@11
|
|
754 signed int v18; // ecx@11
|
|
755 int v19; // ST40_4@11
|
|
756 int v20; // ST3C_4@11
|
|
757 int v21; // ST30_4@11
|
|
758 void *v22; // eax@11
|
|
759 Texture *v23; // esi@11
|
|
760 int v24; // ecx@11
|
|
761 unsigned int v25; // esi@11
|
|
762 int v26; // edi@11
|
|
763 unsigned __int16 *v27; // eax@11
|
|
764 int *v28; // ebx@12
|
|
765 int v29; // edx@13
|
|
766 unsigned __int16 v30; // cx@13
|
|
767 int v31; // edx@14
|
|
768 unsigned __int16 v32; // cx@14
|
|
769 unsigned __int8 v33; // sf@15
|
|
770 unsigned __int8 v34; // of@15
|
|
771 double v35; // [sp+14h] [bp-38h]@1
|
|
772 int v36; // [sp+18h] [bp-34h]@3
|
|
773 signed int v37; // [sp+18h] [bp-34h]@11
|
|
774 int v38; // [sp+1Ch] [bp-30h]@3
|
|
775 signed int v39; // [sp+1Ch] [bp-30h]@11
|
|
776 int v40; // [sp+20h] [bp-2Ch]@3
|
|
777 void *v41; // [sp+20h] [bp-2Ch]@11
|
|
778 int v42; // [sp+24h] [bp-28h]@3
|
|
779 unsigned __int8 *v43; // [sp+24h] [bp-28h]@11
|
|
780 int v44; // [sp+28h] [bp-24h]@11
|
|
781 int v45; // [sp+2Ch] [bp-20h]@3
|
|
782 signed int v46; // [sp+30h] [bp-1Ch]@3
|
|
783 __int16 v47; // [sp+30h] [bp-1Ch]@11
|
|
784 signed int v48; // [sp+34h] [bp-18h]@3
|
|
785 int v49; // [sp+34h] [bp-18h]@11
|
|
786 int v50; // [sp+38h] [bp-14h]@3
|
|
787 unsigned __int16 *v51; // [sp+38h] [bp-14h]@11
|
|
788 int v52; // [sp+3Ch] [bp-10h]@4
|
|
789 int a1a; // [sp+40h] [bp-Ch]@3
|
|
790 int v54; // [sp+44h] [bp-8h]@3
|
|
791 int v55; // [sp+48h] [bp-4h]@3
|
|
792 int v56; // [sp+54h] [bp+8h]@11
|
|
793 int *v57; // [sp+54h] [bp+8h]@11
|
|
794
|
|
795 v3 = a2;
|
|
796 v4 = a1;
|
|
797 v5 = (double)(pViewport->uViewportZ - pViewport->uViewportX) * 0.5 / tan(0.6457717418670654) + 0.5;
|
|
798 v35 = v5 + 6.7553994e15;
|
|
799 if ( LODWORD(v35) )
|
|
800 {
|
|
801 v55 = 65536 / SLODWORD(v35);
|
|
802 v7 = 65536 / SLODWORD(v35) * (a3 - v4->field_A);
|
|
803 v8 = v3->ptr_38;
|
|
804 v42 = ((unsigned __int64)(v3->ptr_38->field_14 * (signed __int64)v7) >> 16) + v8->field_C;
|
|
805 v40 = ((unsigned __int64)(v8->field_20 * (signed __int64)v7) >> 16) + v3->ptr_38->field_18;
|
|
806 v38 = pOutdoorCamera->camera_rotation_y_int_sine;
|
|
807 HIDWORD(v35) = pOutdoorCamera->camera_rotation_y_int_cosine;
|
|
808 v45 = v4->field_C;
|
|
809 v9 = ((unsigned __int64)(v3->v_18.z * (signed __int64)v7) >> 16) + v3->v_18.x;
|
|
810 v10 = 65536 / SLODWORD(v35) * (pViewport->uScreenCenterX - v4->field_8);
|
|
811 v48 = 0;
|
|
812 v50 = 65536 / SLODWORD(v35) * (pViewport->uScreenCenterX - v4->field_8);
|
|
813 v46 = -v3->field_24;
|
|
814 v11 = v4->field_A - 1;
|
|
815 v54 = v11;
|
|
816 v12 = 65536 / SLODWORD(v35) * (a3 - v11);
|
|
817 a1a = 65536 / SLODWORD(v35) * (a3 - v11);
|
|
818 while ( 1 )
|
|
819 {
|
|
820 v52 = v9;
|
|
821 if ( v9 )
|
|
822 {
|
|
823 v13 = abs(v46 >> 14);
|
|
824 v14 = abs(v9);
|
|
825 v11 = v54;
|
|
826 v10 = v50;
|
|
827 if ( v13 <= v14 )
|
|
828 break;
|
|
829 v12 = a1a;
|
|
830 }
|
|
831 if ( v11 <= (signed int)pViewport->uViewportY )
|
|
832 break;
|
|
833 v9 = ((unsigned __int64)(v3->v_18.z * (signed __int64)v12) >> 16) + v3->v_18.x;
|
|
834 --v54;
|
|
835 a1a += v55;
|
|
836 v12 = a1a;
|
|
837 v11 = v54;
|
|
838 v48 = 1;
|
|
839 }
|
|
840 if ( v48 )
|
|
841 v52 = ((unsigned __int64)(v3->v_18.z * (signed __int64)(v55 * (a3 + (signed int)v4->field_A - 2 * v11))) >> 16)
|
|
842 + v3->v_18.x;
|
|
843 LODWORD(v15) = v46 << 16;
|
|
844 HIDWORD(v15) = v46 >> 16;
|
|
845 v16 = v42 + ((unsigned __int64)(v3->ptr_38->field_10 * (signed __int64)v10) >> 16);
|
|
846 v17 = v40 + ((unsigned __int64)(v3->ptr_38->field_1C * (signed __int64)v10) >> 16);
|
|
847 v18 = v15 / v52;
|
|
848 v43 = v3->pTexture->pLevelOfDetail0;
|
|
849 v19 = v3->sTextureDeltaU + ((signed int)((unsigned __int64)(v16 * v15 / v52) >> 16) >> 3);
|
|
850 v56 = v15 / v52;
|
|
851 v20 = v3->sTextureDeltaV + ((signed int)((unsigned __int64)(v17 * v15 / v52) >> 16) >> 3);
|
|
852 v21 = (unsigned __int64)(v55 * (signed __int64)v56) >> 16;
|
|
853 v39 = (signed int)((unsigned __int64)(v21 * (signed __int64)v38) >> 16) >> 3;
|
|
854 v37 = (signed int)((unsigned __int64)(v21 * (signed __int64)v36) >> 16) >> 3;
|
|
855 v22 = sr_sub_47C178(v18, v3, 0, 1);
|
|
856 v23 = v3->pTexture;
|
|
857 v41 = v22;
|
|
858 v47 = 16 - v23->uWidthLn2;
|
|
859 v44 = v23->uTextureWidth - 1;
|
|
860 v49 = (v23->uTextureHeight << 16) - 65536;
|
|
861 v24 = v4->field_8;
|
|
862 v51 = &pRenderer->pTargetSurface[v24 + pRenderer->uTargetSurfacePitch * v4->field_A];
|
|
863 v57 = &pRenderer->pActiveZBuffer[v24 + 640 * v4->field_A];
|
|
864 v25 = v19;
|
|
865 v26 = v20;
|
|
866 v27 = v51;
|
|
867 if ( !(v45 & 1) )
|
|
868 goto LABEL_15;
|
|
869 --v45;
|
|
870 v27 = v51 - 1;
|
|
871 v28 = v57;
|
|
872 ++v57;
|
|
873 while ( 1 )
|
|
874 {
|
|
875 *v28 = -65536;
|
|
876 v31 = v44 & (v25 >> 16);
|
|
877 v27 += 2;
|
|
878 v25 += v39;
|
|
879 v32 = *((short *)v41 + *(&v43[v31] + ((v49 & (unsigned int)v26) >> v47)));
|
|
880 v26 += v37;
|
|
881 *(v27 - 1) = v32;
|
|
882 LABEL_15:
|
|
883 v34 = __OFSUB__(v45, 2);
|
|
884 v33 = v45 - 2 < 0;
|
|
885 v45 -= 2;
|
|
886 if ( v33 ^ v34 )
|
|
887 break;
|
|
888 v29 = v44 & (v25 >> 16);
|
|
889 v25 += v39;
|
|
890 v30 = *((short *)v41 + *(&v43[v29] + ((v49 & (unsigned int)v26) >> v47)));
|
|
891 v26 += v37;
|
|
892 v28 = v57;
|
|
893 *v27 = v30;
|
|
894 v57 += 2;
|
|
895 v28[1] = -65536;
|
|
896 }
|
|
897 result = 1;
|
|
898 }
|
|
899 else
|
|
900 {
|
|
901 result = 0;
|
|
902 }
|
|
903 return result;
|
|
904 }
|
|
905
|
|
906 //----- (0047F5C6) --------------------------------------------------------
|
|
907 float Render::DrawBezierTerrain()
|
|
908 {
|
|
909 //__debugbreak();Ritor1: it's temporarily
|
|
910 //return 0;
|
|
911
|
|
912 unsigned int v0; // ebx@1
|
|
913 unsigned int v1; // edi@1
|
|
914 unsigned int v2; // eax@1
|
|
915 int v3; // eax@3
|
|
916 int v4; // edi@3
|
|
917 int v5; // ebx@3
|
|
918 int v6; // esi@3
|
|
919 unsigned int v7; // eax@3
|
|
920 int v8; // eax@4
|
|
921 unsigned int v9; // eax@6
|
|
922 int v10; // eax@7
|
|
923 int v11; // ebx@9
|
|
924 int v12; // edi@9
|
|
925 int v13; // eax@21
|
|
926 int v14; // eax@31
|
|
927 int v15; // edi@33
|
|
928 float v16; // eax@34
|
|
929 int v17; // edx@34
|
|
930 int v18; // ebx@34
|
|
931 int v19; // eax@36
|
|
932 int v20; // eax@39
|
|
933 int v21; // ecx@43
|
|
934 char v22; // zf@44
|
|
935 int v23; // ecx@47
|
|
936 int v24; // edi@52
|
|
937 float v25; // eax@54
|
|
938 int v26; // ecx@54
|
|
939 int v27; // eax@56
|
|
940 int v28; // edx@60
|
|
941 int v29; // ecx@61
|
|
942 int v30; // ecx@64
|
|
943 int v31; // ecx@68
|
|
944 int v32; // eax@70
|
|
945 int v33; // ecx@71
|
|
946 int v34; // eax@73
|
|
947 int v35; // ecx@77
|
|
948 int v36; // ecx@81
|
|
949 int v37; // ecx@86
|
|
950 float v38; // eax@88
|
|
951 IndoorCameraD3D *v39; // ecx@88
|
|
952 int v40; // eax@90
|
|
953 int v41; // edx@94
|
|
954 int v42; // ecx@95
|
|
955 int v43; // ecx@98
|
|
956 int v44; // ecx@102
|
|
957 int v45; // eax@104
|
|
958 int v46; // eax@107
|
|
959 int v47; // ecx@111
|
|
960 int v48; // ecx@115
|
|
961 int v49; // edi@120
|
|
962 float v50; // eax@122
|
|
963 int v51; // ecx@122
|
|
964 int v52; // eax@124
|
|
965 int v53; // edx@128
|
|
966 int v54; // ecx@129
|
|
967 int v55; // ecx@132
|
|
968 int v56; // eax@139
|
|
969 int v57; // ecx@140
|
|
970 int v58; // eax@142
|
|
971 int v59; // ecx@146
|
|
972 int v60; // ecx@147
|
|
973 int v61; // ecx@150
|
|
974 int v62; // ecx@155
|
|
975 float v63; // eax@157
|
|
976 IndoorCameraD3D *v64; // ecx@157
|
|
977 int v65; // eax@159
|
|
978 int v66; // edx@163
|
|
979 int v67; // ecx@164
|
|
980 int v68; // ecx@167
|
|
981 int v69; // eax@173
|
|
982 int v70; // edi@178
|
|
983 int v71; // eax@178
|
|
984 int v72; // ecx@178
|
|
985 int v73; // ebx@180
|
|
986 int v74; // eax@182
|
|
987 int v75; // eax@184
|
|
988 IndoorCameraD3D *v76; // ecx@184
|
|
989 int v77; // ecx@184
|
|
990 int v79; // ebx@185
|
|
991 int v127; // esi@185
|
|
992 int v86; // edi@196
|
|
993 int v87; // eax@196
|
|
994 int v88; // ecx@196
|
|
995 int v89; // eax@198
|
|
996 int v90; // ecx@200
|
|
997 int v92; // ebx@203
|
|
998 int v93; // ST08_4@204
|
|
999 int v97; // ST08_4@204
|
|
1000 float result; // eax@212
|
|
1001 char v102; // [sp+Ch] [bp-68h]@191
|
|
1002 __int16 v103; // [sp+10h] [bp-64h]@190
|
|
1003 __int16 v104; // [sp+12h] [bp-62h]@190
|
|
1004 int v105; // [sp+1Ch] [bp-58h]@1
|
|
1005 int v106; // [sp+20h] [bp-54h]@3
|
|
1006 int v107; // [sp+24h] [bp-50h]@3
|
|
1007 int v108; // [sp+28h] [bp-4Ch]@9
|
|
1008 int v109; // [sp+2Ch] [bp-48h]@9
|
|
1009 int v110; // [sp+30h] [bp-44h]@9
|
|
1010 int v111; // [sp+34h] [bp-40h]@3
|
|
1011 int v112; // [sp+38h] [bp-3Ch]@6
|
|
1012 IndoorCameraD3D *a1; // [sp+3Ch] [bp-38h]@9
|
|
1013 int v114; // [sp+40h] [bp-34h]@9
|
|
1014 int v115; // [sp+44h] [bp-30h]@9
|
|
1015 int v116; // [sp+48h] [bp-2Ch]@9
|
|
1016 int v117; // [sp+4Ch] [bp-28h]@9
|
|
1017 int v118; // [sp+50h] [bp-24h]@9
|
|
1018 int v119; // [sp+54h] [bp-20h]@1
|
|
1019 int v120; // [sp+58h] [bp-1Ch]@1
|
|
1020 int i; // [sp+5Ch] [bp-18h]@1
|
|
1021 int v122; // [sp+60h] [bp-14h]@1
|
|
1022 int v123; // [sp+64h] [bp-10h]@1
|
|
1023 float v124; // [sp+68h] [bp-Ch]@1
|
|
1024 int v125; // [sp+6Ch] [bp-8h]@9
|
|
1025 float v126; // [sp+70h] [bp-4h]@9
|
|
1026
|
|
1027 memset(&v102, 0, sizeof(v102));
|
|
1028 v105 = pIndoorCamera->sRotationY / ((signed int)stru_5C6E00->uIntegerHalfPi / 2);
|
|
1029 v0 = stru_5C6E00->uDoublePiMask & (stru_5C6E00->uIntegerDoublePi - pIndoorCamera->sRotationY);
|
|
1030 v1 = stru_5C6E00->uDoublePiMask & (stru_5C6E00->uIntegerPi + v0);
|
|
1031 LODWORD(v124) = (signed int)((pIndoorCamera->uMapGridCellX << 16)
|
|
1032 + 3
|
|
1033 * stru_5C6E00->SinCos(
|
|
1034 stru_5C6E00->uDoublePiMask & (stru_5C6E00->uIntegerPi + v0))) >> 16;
|
|
1035 v123 = (signed int)((pIndoorCamera->uMapGridCellZ << 16)
|
|
1036 + 3 * stru_5C6E00->SinCos(v1 - stru_5C6E00->uIntegerHalfPi)) >> 16;
|
|
1037 v120 = pOutdoorCamera->outdoor_grid_band_3 + LODWORD(v124);
|
|
1038 v119 = pOutdoorCamera->outdoor_grid_band_3 + v123;
|
|
1039 v2 = pOutdoorCamera->uCameraFovInDegrees + 15;
|
|
1040 i = LODWORD(v124) - pOutdoorCamera->outdoor_grid_band_3;
|
|
1041 v122 = v123 - pOutdoorCamera->outdoor_grid_band_3;
|
|
1042 if ( (signed int)(pOutdoorCamera->uCameraFovInDegrees + 15) > 90 )
|
|
1043 v2 = 90;
|
|
1044 v3 = (signed int)(v2 << 11) / 720;
|
|
1045 v4 = stru_5C6E00->uDoublePiMask & (v0 - v3);
|
|
1046 v5 = stru_5C6E00->uDoublePiMask & (v3 + v0);
|
|
1047 v106 = stru_5C6E00->SinCos(v4);
|
|
1048 v107 = stru_5C6E00->SinCos(v4 - stru_5C6E00->uIntegerHalfPi);
|
|
1049 v111 = stru_5C6E00->SinCos(v5);
|
|
1050 v6 = stru_5C6E00->SinCos(v5 - stru_5C6E00->uIntegerHalfPi);
|
|
1051 v7 = v4 & stru_5C6E00->uPiMask;
|
|
1052 if ( (signed int)(v4 & stru_5C6E00->uPiMask) >= (signed int)stru_5C6E00->uIntegerHalfPi )
|
|
1053 v8 = -stru_5C6E00->pTanTable[stru_5C6E00->uIntegerPi - v7];
|
|
1054 else
|
|
1055 v8 = stru_5C6E00->pTanTable[v7];
|
|
1056 v112 = abs(v8);
|
|
1057 v9 = v5 & stru_5C6E00->uPiMask;
|
|
1058 if ( (signed int)(v5 & stru_5C6E00->uPiMask) >= (signed int)stru_5C6E00->uIntegerHalfPi )
|
|
1059 v10 = -stru_5C6E00->pTanTable[stru_5C6E00->uIntegerPi - v9];
|
|
1060 else
|
|
1061 v10 = stru_5C6E00->pTanTable[v9];
|
|
1062 v108 = abs(v10);
|
|
1063 v11 = LODWORD(v124);
|
|
1064 v12 = v123;
|
|
1065 v114 = 0;
|
|
1066 v115 = 0;
|
|
1067 a1 = 0;
|
|
1068 v125 = 0;
|
|
1069 v110 = 2 * (v106 >= 0) - 1;
|
|
1070 v126 = v124;
|
|
1071 v118 = v123;
|
|
1072 v109 = 2 * (v107 >= 0) - 1;
|
|
1073 v107 = 2 * (v111 >= 0) - 1;
|
|
1074 terrain_76E1C8[0] = 65535;
|
|
1075 v116 = 1;
|
|
1076 v106 = 2 * (v6 >= 0) - 1;
|
|
1077 v117 = 1;
|
|
1078 terrain_76E3C8[0] = 65535;
|
|
1079 terrain_76DDC8[0] = 65535;
|
|
1080 terrain_76DFC8[0] = 65535;
|
|
1081 while ( 1 )
|
|
1082 {
|
|
1083 if ( v112 >= 65536 )
|
|
1084 {
|
|
1085 v111 = 4294967296i64 / v112;
|
|
1086 v114 += v111;
|
|
1087 if ( v114 >= 65536 )
|
|
1088 {
|
|
1089 v11 += v110;
|
|
1090 v114 = (unsigned __int16)v114;
|
|
1091 }
|
|
1092 v12 += v109;
|
|
1093 }
|
|
1094 else
|
|
1095 {
|
|
1096 v11 += v110;
|
|
1097 v115 += v112;
|
|
1098 if ( v115 >= 65536 )
|
|
1099 {
|
|
1100 v12 += v109;
|
|
1101 v115 = (unsigned __int16)v115;
|
|
1102 }
|
|
1103 }
|
|
1104 if ( v116 > 128 || v11 < i || v11 > v120 || v12 < v122 || v12 > v119 )
|
|
1105 break;
|
|
1106 v13 = v116++;
|
|
1107 terrain_76E3C8[v13] = v11;
|
|
1108 terrain_76E1C8[v13] = v12;
|
|
1109 }
|
|
1110 while ( 1 )
|
|
1111 {
|
|
1112 if ( v108 >= 65536 )
|
|
1113 {
|
|
1114 v111 = 4294967296i64 / v108;
|
|
1115 a1 = (IndoorCameraD3D *)((char *)a1 + v111);
|
|
1116 if ( (signed int)a1 >= 65536 )
|
|
1117 {
|
|
1118 LODWORD(v126) += v107;
|
|
1119 a1 = (IndoorCameraD3D *)(unsigned __int16)a1;
|
|
1120 }
|
|
1121 v118 += v106;
|
|
1122 }
|
|
1123 else
|
|
1124 {
|
|
1125 v125 += v108;
|
|
1126 LODWORD(v126) += v107;
|
|
1127 if ( v125 >= 65536 )
|
|
1128 {
|
|
1129 v118 += v106;
|
|
1130 v125 = (unsigned __int16)v125;
|
|
1131 }
|
|
1132 }
|
|
1133 if ( v117 >= 128 )
|
|
1134 break;
|
|
1135 if ( SLODWORD(v126) < i )
|
|
1136 break;
|
|
1137 if ( SLODWORD(v126) > v120 )
|
|
1138 break;
|
|
1139 v14 = v118;
|
|
1140 if ( v118 < v122 )
|
|
1141 break;
|
|
1142 if ( v118 > v119 )
|
|
1143 break;
|
|
1144 v15 = v117++;
|
|
1145 terrain_76DFC8[v15] = LODWORD(v126);
|
|
1146 terrain_76DDC8[v15] = v14;
|
|
1147 }
|
|
1148 LODWORD(v16) = 0;
|
|
1149 LODWORD(v126) = 0;
|
|
1150 v17 = v117 - 1;
|
|
1151 v18 = v116 - 1;
|
|
1152 switch ( v105 )
|
|
1153 {
|
|
1154 case 0:
|
|
1155 case 7:
|
|
1156 v116 = terrain_76DFC8[v17];
|
|
1157 if ( v120 > v116 )
|
|
1158 {
|
|
1159 v125 = v120;
|
|
1160 memset32(terrain_76D9C8, v119 + 1, v120 - v116 + 1);
|
|
1161 v19 = v120;
|
|
1162 do
|
|
1163 terrain_76DBC8[LODWORD(v126)++] = v19--;
|
|
1164 while ( v19 >= v116 );
|
|
1165 if ( terrain_76DFC8[v17] == terrain_76DDC8[v17 + 127] )
|
|
1166 {
|
|
1167 do
|
|
1168 v20 = terrain_76DDC8[v17-- + 127];
|
|
1169 while ( v20 == terrain_76DDC8[v17 + 127] );
|
|
1170 }
|
|
1171 v16 = v126;
|
|
1172 --v17;
|
|
1173 }
|
|
1174 if ( v17 < 0 )
|
|
1175 v17 = 0;
|
|
1176 v21 = terrain_76DFC8[v17];
|
|
1177 while ( 1 )
|
|
1178 {
|
|
1179 v125 = v21;
|
|
1180 if ( v21 < SLODWORD(v124) )
|
|
1181 break;
|
|
1182 terrain_76DBC8[LODWORD(v16)] = v21;
|
|
1183 v22 = terrain_76DDC8[v17] == 65535;
|
|
1184 terrain_76D9C8[LODWORD(v16)] = terrain_76DDC8[v17] + 1;
|
|
1185 if ( v22 )
|
|
1186 {
|
|
1187 terrain_76D9C8[LODWORD(v16)] = v123 + 1;
|
|
1188 break;
|
|
1189 }
|
|
1190 if ( !v17 )
|
|
1191 break;
|
|
1192 if ( terrain_76DFC8[v17] == terrain_76DDC8[v17 + 127] )
|
|
1193 {
|
|
1194 do
|
|
1195 v23 = terrain_76DDC8[v17-- + 127];
|
|
1196 while ( v23 == terrain_76DDC8[v17 + 127] );
|
|
1197 }
|
|
1198 --v17;
|
|
1199 v21 = v125 - 1;
|
|
1200 ++LODWORD(v16);
|
|
1201 }
|
|
1202 LODWORD(v16) = 0;
|
|
1203 v24 = terrain_76E3C8[v18];
|
|
1204 LODWORD(v126) = 0;
|
|
1205 if ( v120 > v24 )
|
|
1206 {
|
|
1207 v125 = v120;
|
|
1208 memset32(terrain_76D5C8, v122, v120 - v24 + 1);
|
|
1209 do
|
|
1210 {
|
|
1211 v25 = v126;
|
|
1212 v26 = v125--;
|
|
1213 ++LODWORD(v126);
|
|
1214 terrain_76D7C8[LODWORD(v25)] = v26;
|
|
1215 }
|
|
1216 while ( v125 >= terrain_76E3C8[v18] );
|
|
1217 if ( terrain_76E3C8[v18] == terrain_76E1C8[v18 + 127] )
|
|
1218 {
|
|
1219 do
|
|
1220 v27 = terrain_76E1C8[v18-- + 127];
|
|
1221 while ( v27 == terrain_76E1C8[v18 + 127] );
|
|
1222 }
|
|
1223 v16 = v126;
|
|
1224 --v18;
|
|
1225 }
|
|
1226 if ( v18 < 0 )
|
|
1227 v18 = 0;
|
|
1228 v28 = terrain_76E3C8[v18];
|
|
1229 while ( v28 >= SLODWORD(v124) )
|
|
1230 {
|
|
1231 v29 = terrain_76E1C8[v18];
|
|
1232 terrain_76D7C8[LODWORD(v16)] = v28;
|
|
1233 terrain_76D5C8[LODWORD(v16)] = v29;
|
|
1234 if ( v29 == 65535 )
|
|
1235 {
|
|
1236 v31 = v123;
|
|
1237 goto LABEL_172;
|
|
1238 }
|
|
1239 if ( !v18 )
|
|
1240 break;
|
|
1241 if ( terrain_76E3C8[v18] == terrain_76E1C8[v18 + 127] )
|
|
1242 {
|
|
1243 do
|
|
1244 v30 = terrain_76E1C8[v18-- + 127];
|
|
1245 while ( v30 == terrain_76E1C8[v18 + 127] );
|
|
1246 }
|
|
1247 --v18;
|
|
1248 --v28;
|
|
1249 ++LODWORD(v16);
|
|
1250 }
|
|
1251 break;
|
|
1252 case 1:
|
|
1253 case 2:
|
|
1254 v116 = terrain_76DDC8[v17];
|
|
1255 if ( v122 < v116 )
|
|
1256 {
|
|
1257 v106 = v122;
|
|
1258 memset32(terrain_76DBC8, v120 + 1, v116 - v122 + 1);
|
|
1259 v32 = v122;
|
|
1260 do
|
|
1261 {
|
|
1262 v33 = LODWORD(v126)++;
|
|
1263 terrain_76D9C8[v33] = v32++;
|
|
1264 }
|
|
1265 while ( v32 <= v116 );
|
|
1266 if ( terrain_76DDC8[v17] == terrain_76DBC8[v17 + 127] )
|
|
1267 {
|
|
1268 do
|
|
1269 v34 = terrain_76DBC8[v17-- + 127];
|
|
1270 while ( v34 == terrain_76DBC8[v17 + 127] );
|
|
1271 }
|
|
1272 v16 = v126;
|
|
1273 --v17;
|
|
1274 }
|
|
1275 if ( v17 < 0 )
|
|
1276 v17 = 0;
|
|
1277 v35 = terrain_76DDC8[v17];
|
|
1278 v125 = terrain_76DDC8[v17];
|
|
1279 while ( v35 <= v123 )
|
|
1280 {
|
|
1281 v22 = terrain_76DFC8[v17] == 65535;
|
|
1282 terrain_76DBC8[LODWORD(v16)] = terrain_76DFC8[v17] + 1;
|
|
1283 terrain_76D9C8[LODWORD(v16)] = v125;
|
|
1284 if ( v22 )
|
|
1285 {
|
|
1286 terrain_76DBC8[LODWORD(v16)] = LODWORD(v124) + 1;
|
|
1287 break;
|
|
1288 }
|
|
1289 if ( !v17 )
|
|
1290 break;
|
|
1291 if ( terrain_76DDC8[v17] == terrain_76DBC8[v17 + 127] )
|
|
1292 {
|
|
1293 do
|
|
1294 v36 = terrain_76DBC8[v17-- + 127];
|
|
1295 while ( v36 == terrain_76DBC8[v17 + 127] );
|
|
1296 }
|
|
1297 --v17;
|
|
1298 ++v125;
|
|
1299 v35 = v125;
|
|
1300 ++LODWORD(v16);
|
|
1301 }
|
|
1302 LODWORD(v16) = 0;
|
|
1303 LODWORD(v126) = 0;
|
|
1304 v37 = terrain_76E1C8[v18];
|
|
1305 if ( v122 < v37 )
|
|
1306 {
|
|
1307 a1 = (IndoorCameraD3D *)v122;
|
|
1308 memset32(terrain_76D7C8, i, v37 - v122 + 1);
|
|
1309 do
|
|
1310 {
|
|
1311 v38 = v126;
|
|
1312 v39 = a1;
|
|
1313 ++LODWORD(v126);
|
|
1314 a1 = (IndoorCameraD3D *)((char *)a1 + 1);
|
|
1315 terrain_76D5C8[LODWORD(v38)] = (int)v39;
|
|
1316 }
|
|
1317 while ( (signed int)a1 <= terrain_76E1C8[v18] );
|
|
1318 if ( terrain_76E1C8[v18] == terrain_76DFC8[v18 + 127] )
|
|
1319 {
|
|
1320 do
|
|
1321 v40 = terrain_76DFC8[v18-- + 127];
|
|
1322 while ( v40 == terrain_76DFC8[v18 + 127] );
|
|
1323 }
|
|
1324 v16 = v126;
|
|
1325 --v18;
|
|
1326 }
|
|
1327 if ( v18 < 0 )
|
|
1328 v18 = 0;
|
|
1329 v41 = terrain_76E1C8[v18];
|
|
1330 while ( v41 <= v123 )
|
|
1331 {
|
|
1332 v42 = terrain_76E3C8[v18];
|
|
1333 terrain_76D5C8[LODWORD(v16)] = v41;
|
|
1334 terrain_76D7C8[LODWORD(v16)] = v42;
|
|
1335 if ( v42 == 65535 )
|
|
1336 {
|
|
1337 v44 = LODWORD(v124);
|
|
1338 goto LABEL_137;
|
|
1339 }
|
|
1340 if ( !v18 )
|
|
1341 break;
|
|
1342 if ( terrain_76E1C8[v18] == terrain_76DFC8[v18 + 127] )
|
|
1343 {
|
|
1344 do
|
|
1345 v43 = terrain_76DFC8[v18-- + 127];
|
|
1346 while ( v43 == terrain_76DFC8[v18 + 127] );
|
|
1347 }
|
|
1348 --v18;
|
|
1349 ++v41;
|
|
1350 ++LODWORD(v16);
|
|
1351 }
|
|
1352 break;
|
|
1353 case 5:
|
|
1354 case 6:
|
|
1355 v116 = terrain_76DDC8[v17];
|
|
1356 if ( v119 > v116 )
|
|
1357 {
|
|
1358 v106 = v119;
|
|
1359 memset32(terrain_76DBC8, i, v119 - v116 + 1);
|
|
1360 v45 = v119;
|
|
1361 do
|
|
1362 terrain_76D9C8[LODWORD(v126)++] = v45--;
|
|
1363 while ( v45 >= v116 );
|
|
1364 if ( terrain_76DDC8[v17] == terrain_76DBC8[v17 + 127] )
|
|
1365 {
|
|
1366 do
|
|
1367 v46 = terrain_76DBC8[v17-- + 127];
|
|
1368 while ( v46 == terrain_76DBC8[v17 + 127] );
|
|
1369 }
|
|
1370 v16 = v126;
|
|
1371 --v17;
|
|
1372 }
|
|
1373 if ( v17 < 0 )
|
|
1374 v17 = 0;
|
|
1375 v47 = terrain_76DDC8[v17];
|
|
1376 v125 = terrain_76DDC8[v17];
|
|
1377 while ( v47 >= v123 )
|
|
1378 {
|
|
1379 v22 = terrain_76DFC8[v17] == 65535;
|
|
1380 terrain_76DBC8[LODWORD(v16)] = terrain_76DFC8[v17];
|
|
1381 terrain_76D9C8[LODWORD(v16)] = v125;
|
|
1382 if ( v22 )
|
|
1383 {
|
|
1384 terrain_76DBC8[LODWORD(v16)] = LODWORD(v124);
|
|
1385 break;
|
|
1386 }
|
|
1387 if ( !v17 )
|
|
1388 break;
|
|
1389 if ( terrain_76DDC8[v17] == terrain_76DBC8[v17 + 127] )
|
|
1390 {
|
|
1391 do
|
|
1392 v48 = terrain_76DBC8[v17-- + 127];
|
|
1393 while ( v48 == terrain_76DBC8[v17 + 127] );
|
|
1394 }
|
|
1395 --v17;
|
|
1396 --v125;
|
|
1397 v47 = v125;
|
|
1398 ++LODWORD(v16);
|
|
1399 }
|
|
1400 LODWORD(v16) = 0;
|
|
1401 v49 = terrain_76E1C8[v18];
|
|
1402 LODWORD(v126) = 0;
|
|
1403 if ( v119 > v49 )
|
|
1404 {
|
|
1405 v125 = v119;
|
|
1406 memset32(terrain_76D7C8, v120 + 1, v119 - v49 + 1);
|
|
1407 do
|
|
1408 {
|
|
1409 v50 = v126;
|
|
1410 v51 = v125--;
|
|
1411 ++LODWORD(v126);
|
|
1412 terrain_76D5C8[LODWORD(v50)] = v51;
|
|
1413 }
|
|
1414 while ( v125 >= terrain_76E1C8[v18] );
|
|
1415 if ( terrain_76E1C8[v18] == terrain_76DFC8[v18 + 127] )
|
|
1416 {
|
|
1417 do
|
|
1418 v52 = terrain_76DFC8[v18-- + 127];
|
|
1419 while ( v52 == terrain_76DFC8[v18 + 127] );
|
|
1420 }
|
|
1421 v16 = v126;
|
|
1422 --v18;
|
|
1423 }
|
|
1424 if ( v18 < 0 )
|
|
1425 v18 = 0;
|
|
1426 v53 = terrain_76E1C8[v18];
|
|
1427 while ( v53 >= v123 )
|
|
1428 {
|
|
1429 v54 = terrain_76E3C8[v18];
|
|
1430 terrain_76D5C8[LODWORD(v16)] = v53;
|
|
1431 terrain_76D7C8[LODWORD(v16)] = v54 + 1;
|
|
1432 if ( v54 == 65535 )
|
|
1433 {
|
|
1434 v44 = LODWORD(v124) + 1;
|
|
1435 LABEL_137:
|
|
1436 terrain_76D7C8[LODWORD(v16)] = v44;
|
|
1437 goto LABEL_173;
|
|
1438 }
|
|
1439 if ( !v18 )
|
|
1440 goto LABEL_173;
|
|
1441 if ( terrain_76E1C8[v18] == terrain_76DFC8[v18 + 127] )
|
|
1442 {
|
|
1443 do
|
|
1444 v55 = terrain_76DFC8[v18-- + 127];
|
|
1445 while ( v55 == terrain_76DFC8[v18 + 127] );
|
|
1446 }
|
|
1447 --v18;
|
|
1448 --v53;
|
|
1449 ++LODWORD(v16);
|
|
1450 }
|
|
1451 break;
|
|
1452 case 3:
|
|
1453 case 4:
|
|
1454 v116 = terrain_76DFC8[v17];
|
|
1455 if ( i < v116 )
|
|
1456 {
|
|
1457 v106 = i;
|
|
1458 memset32(terrain_76D9C8, v122, v116 - i + 1);
|
|
1459 v56 = i;
|
|
1460 do
|
|
1461 {
|
|
1462 v57 = LODWORD(v126)++;
|
|
1463 terrain_76DBC8[v57] = v56++;
|
|
1464 }
|
|
1465 while ( v56 <= v116 );
|
|
1466 if ( terrain_76DFC8[v17] == terrain_76DDC8[v17 + 127] )
|
|
1467 {
|
|
1468 do
|
|
1469 v58 = terrain_76DDC8[v17-- + 127];
|
|
1470 while ( v58 == terrain_76DDC8[v17 + 127] );
|
|
1471 }
|
|
1472 v16 = v126;
|
|
1473 --v17;
|
|
1474 }
|
|
1475 if ( v17 < 0 )
|
|
1476 v17 = 0;
|
|
1477 v59 = terrain_76DFC8[v17];
|
|
1478 while ( 1 )
|
|
1479 {
|
|
1480 v125 = v59;
|
|
1481 if ( v59 > SLODWORD(v124) )
|
|
1482 break;
|
|
1483 terrain_76DBC8[LODWORD(v16)] = v59;
|
|
1484 v60 = terrain_76DDC8[v17];
|
|
1485 terrain_76D9C8[LODWORD(v16)] = v60;
|
|
1486 if ( v60 == 65535 )
|
|
1487 {
|
|
1488 terrain_76D9C8[LODWORD(v16)] = v123;
|
|
1489 break;
|
|
1490 }
|
|
1491 if ( !v17 )
|
|
1492 break;
|
|
1493 if ( terrain_76DFC8[v17] == terrain_76DDC8[v17 + 127] )
|
|
1494 {
|
|
1495 do
|
|
1496 v61 = terrain_76DDC8[v17-- + 127];
|
|
1497 while ( v61 == terrain_76DDC8[v17 + 127] );
|
|
1498 }
|
|
1499 --v17;
|
|
1500 v59 = v125 + 1;
|
|
1501 ++LODWORD(v16);
|
|
1502 }
|
|
1503 LODWORD(v16) = 0;
|
|
1504 LODWORD(v126) = 0;
|
|
1505 v62 = terrain_76E3C8[v18];
|
|
1506 if ( i < v62 )
|
|
1507 {
|
|
1508 a1 = (IndoorCameraD3D *)i;
|
|
1509 memset32(terrain_76D5C8, v119 + 1, v62 - i + 1);
|
|
1510 do
|
|
1511 {
|
|
1512 v63 = v126;
|
|
1513 v64 = a1;
|
|
1514 ++LODWORD(v126);
|
|
1515 a1 = (IndoorCameraD3D *)((char *)a1 + 1);
|
|
1516 terrain_76D7C8[LODWORD(v63)] = (int)v64;
|
|
1517 }
|
|
1518 while ( (signed int)a1 <= terrain_76E3C8[v18] );
|
|
1519 if ( terrain_76E3C8[v18] == terrain_76E1C8[v18 + 127] )
|
|
1520 {
|
|
1521 do
|
|
1522 v65 = terrain_76E1C8[v18-- + 127];
|
|
1523 while ( v65 == terrain_76E1C8[v18 + 127] );
|
|
1524 }
|
|
1525 v16 = v126;
|
|
1526 --v18;
|
|
1527 }
|
|
1528 if ( v18 < 0 )
|
|
1529 v18 = 0;
|
|
1530 v66 = terrain_76E3C8[v18];
|
|
1531 while ( v66 <= SLODWORD(v124) )
|
|
1532 {
|
|
1533 v67 = terrain_76E1C8[v18];
|
|
1534 terrain_76D7C8[LODWORD(v16)] = v66;
|
|
1535 terrain_76D5C8[LODWORD(v16)] = v67 + 1;
|
|
1536 if ( v67 == 65535 )
|
|
1537 {
|
|
1538 v31 = v123 + 1;
|
|
1539 LABEL_172:
|
|
1540 terrain_76D5C8[LODWORD(v16)] = v31;
|
|
1541 goto LABEL_173;
|
|
1542 }
|
|
1543 if ( !v18 )
|
|
1544 goto LABEL_173;
|
|
1545 if ( terrain_76E3C8[v18] == terrain_76E1C8[v18 + 127] )
|
|
1546 {
|
|
1547 do
|
|
1548 v68 = terrain_76E1C8[v18-- + 127];
|
|
1549 while ( v68 == terrain_76E1C8[v18 + 127] );
|
|
1550 }
|
|
1551 --v18;
|
|
1552 ++v66;
|
|
1553 ++LODWORD(v16);
|
|
1554 }
|
|
1555 break;
|
|
1556 default:
|
|
1557 break;
|
|
1558 }
|
|
1559 LABEL_173:
|
|
1560 v69 = LODWORD(v16) - 1;
|
|
1561 ptr_801A08 = pVerticesSR_806210;
|
|
1562 ptr_801A04 = pVerticesSR_801A10;
|
|
1563 LODWORD(v126) = v69;
|
|
1564 if ( v105 && v105 != 7 && v105 != 3 && v105 != 4 )
|
|
1565 {
|
|
1566 for ( i = v69; i >= 1; --i )
|
|
1567 {
|
|
1568 v70 = i;
|
|
1569 v71 = terrain_76D7C8[i];
|
|
1570 v72 = terrain_76DBC8[i];
|
|
1571 if ( v71 < v72 )
|
|
1572 {
|
|
1573 terrain_76DBC8[v70] = v71;
|
|
1574 terrain_76D7C8[v70] = v72;
|
|
1575 }
|
|
1576 v73 = terrain_76DBC8[v70];
|
|
1577 v111 = 0;
|
|
1578 if ( v73 <= 0 )
|
|
1579 v73 = -v73;
|
|
1580 v74 = terrain_76D7C8[v70];
|
|
1581 if ( v74 <= 0 )
|
|
1582 v74 = -v74;
|
|
1583 v75 = v74 + 2;
|
|
1584 v76 = pGame->pIndoorCameraD3D;
|
|
1585 v107 = v75;
|
|
1586 a1 = v76;
|
|
1587 v77 = v73 - 2;
|
|
1588 if ( v73 - 2 < v75 )
|
|
1589 {
|
|
1590 v127 = 0;
|
|
1591 v79 = (v73 - 66) << 9;
|
|
1592 v116 = v77;
|
|
1593 v105 = v79;
|
|
1594 v111 = v75 - v77;
|
|
1595 do
|
|
1596 {
|
|
1597 *(float *)&v106 = (double)v105;
|
|
1598 *(float *)((char *)&ptr_801A08->vWorldPosition.x + v127) = *(float *)&v106;
|
|
1599 v105 = (64 - *(int *)((char *)terrain_76D9C8 + v70)) << 9;
|
|
1600 *(float *)((char *)&ptr_801A08->vWorldPosition.y + v127) = (double)v105;
|
|
1601 v105 = pOutdoor->GetHeightOnTerrain(v112, *(int *)((char *)terrain_76D9C8 + v70));
|
|
1602 *(float *)((char *)&ptr_801A08->vWorldPosition.z + v127) = (double)v105;
|
|
1603 *(float *)((char *)&ptr_801A04->vWorldPosition.x + v127) = *(float *)&v106;
|
|
1604 v105 = (63 - *(int *)((char *)terrain_76D9C8 + v70)) << 9;
|
|
1605 *(float *)((char *)&ptr_801A04->vWorldPosition.y + v127) = (double)v105;
|
|
1606 v105 = pOutdoor->GetHeightOnTerrain(v112, *(int *)((char *)terrain_76D9C8 + v70) + 1);
|
|
1607 *(float *)((char *)&ptr_801A04->vWorldPosition.z + v127) = (double)v105;
|
|
1608 if ( !byte_4D864C || !(pGame->uFlags & 0x80) )
|
|
1609 {
|
|
1610 a1->ViewTransform((RenderVertexSoft *)(char *)ptr_801A08 + v127, 1);
|
|
1611 a1->ViewTransform((RenderVertexSoft *)(char *)ptr_801A04 + v127, 1);
|
|
1612 a1->Project((RenderVertexSoft *)(char *)ptr_801A08 + v127, 1, 0);
|
|
1613 a1->Project((RenderVertexSoft *)(char *)ptr_801A04 + v127, 1, 0);
|
|
1614 }
|
|
1615 v79 += 512;
|
|
1616 v127 += 48;
|
|
1617 ++v116;
|
|
1618 v105 = v79;
|
|
1619 }
|
|
1620 while ( v116 < v107 );
|
|
1621 }
|
|
1622 v103 = abs((int)pIndoorCamera->uMapGridCellZ - terrain_76D9C8[v70]);
|
|
1623 v104 = abs((int)pIndoorCamera->uMapGridCellX - terrain_76DBC8[v70]);
|
|
1624 if ( pRenderer->pRenderD3D )
|
|
1625 Render::DrawTerrainD3D(v111, 0, (int)&v102);
|
|
1626 else
|
|
1627 Render::DrawTerrainSW(v111, 0, (int)&v102);
|
|
1628 }
|
|
1629 }
|
|
1630 else
|
|
1631 {
|
|
1632 for ( i = v69; i >= 1; --i )
|
|
1633 {
|
|
1634 v86 = i;
|
|
1635 v87 = terrain_76D5C8[i];
|
|
1636 v88 = terrain_76D9C8[i];
|
|
1637 if ( v87 < v88 )
|
|
1638 {
|
|
1639 terrain_76D9C8[v86] = v87;
|
|
1640 terrain_76D5C8[v86] = v88;
|
|
1641 }
|
|
1642 v89 = terrain_76D9C8[v86];
|
|
1643 v111 = 0;
|
|
1644 if ( v89 <= 0 )
|
|
1645 v89 = -v89;
|
|
1646 v90 = terrain_76D5C8[v86];
|
|
1647 if ( v90 <= 0 )
|
|
1648 v90 = -v90;
|
|
1649 a1 = pGame->pIndoorCameraD3D;
|
|
1650 v107 = v90 + 2;
|
|
1651 if ( v89 - 2 < v90 + 2 )
|
|
1652 {
|
|
1653 v86 = 0;
|
|
1654 v116 = v89 - 2;
|
|
1655 v92 = (66 - v89) << 9;
|
|
1656 v105 = (66 - v89) << 9;
|
|
1657 v111 = v90 + 2 - (v89 - 2);
|
|
1658 do
|
|
1659 {
|
|
1660 v93 = v116;
|
|
1661 v106 = (*(int *)((char *)terrain_76DBC8 + v86) - 64) << 9;
|
|
1662 *(float *)((char *)&ptr_801A08->vWorldPosition.x + v86) = (double)v106;
|
|
1663 *(float *)&v105 = (double)v105;
|
|
1664 *(float *)((char *)&ptr_801A08->vWorldPosition.y + v86) = *(float *)&v105;
|
|
1665 v106 = pOutdoor->GetHeightOnTerrain(*(int *)((char *)terrain_76DBC8 + v86), v93);
|
|
1666 v97 = v116;
|
|
1667 *(float *)((char *)&ptr_801A08->vWorldPosition.z + v86) = (double)v106;
|
|
1668 v106 = (*(int *)((char *)terrain_76DBC8 + v86) - 63) << 9;
|
|
1669 *(float *)((char *)&ptr_801A04->vWorldPosition.x + v86) = (double)v106;
|
|
1670 *(float *)((char *)&ptr_801A04->vWorldPosition.y + v86) = *(float *)&v105;
|
|
1671 v105 = pOutdoor->GetHeightOnTerrain(*(int *)((char *)terrain_76DBC8 + v86) + 1, v97);
|
|
1672 *(float *)((char *)&ptr_801A04->vWorldPosition.z + v86) = (double)v105;
|
|
1673 if ( !byte_4D864C || !(pGame->uFlags & 0x80) )
|
|
1674 {
|
|
1675 a1->ViewTransform((RenderVertexSoft *)(char *)ptr_801A08 + v86, 1);
|
|
1676 a1->ViewTransform((RenderVertexSoft *)(char *)ptr_801A04 + v86, 1);
|
|
1677 a1->Project((RenderVertexSoft *)(char *)ptr_801A08 + v86, 1, 0);
|
|
1678 a1->Project((RenderVertexSoft *)(char *)ptr_801A04 + v86, 1, 0);
|
|
1679 }
|
|
1680 v92 -= 512;
|
|
1681 v86 += 48;
|
|
1682 ++v116;
|
|
1683 v105 = v92;
|
|
1684 }
|
|
1685 while ( v116 < v107 );
|
|
1686 }
|
|
1687 v103 = abs((int)pIndoorCamera->uMapGridCellX - terrain_76DBC8[v86]);
|
|
1688 v104 = abs((int)pIndoorCamera->uMapGridCellZ - terrain_76D9C8[v86]);
|
|
1689 if ( pRenderer->pRenderD3D )
|
|
1690 Render::DrawTerrainD3D(v111, 1, (int)&v102);
|
|
1691 else
|
|
1692 Render::DrawTerrainSW(v111, 1, (int)&v102);
|
|
1693 }
|
|
1694 }
|
|
1695 result = v126;
|
|
1696 pOutdoorCamera->field_40 = v126;
|
|
1697 return result;
|
|
1698 }
|
|
1699 // 47FFC4: inconsistent fpu stack
|
|
1700 // 4D864C: using guessed type char byte_4D864C;
|
|
1701
|
|
1702
|
|
1703
|
|
1704 //----- (0048034E) --------------------------------------------------------
|
|
1705 void Render::DrawTerrainD3D(int a1, int edx0, int a3)
|
|
1706 {
|
|
1707 int v3; // esi@1
|
|
1708 int v4; // edi@1
|
|
1709 int v5; // ebx@2
|
|
1710 int v6; // eax@2
|
|
1711 int v7; // eax@3
|
|
1712 RenderVertexSoft *v8; // edi@3
|
|
1713 RenderVertexSoft *v9; // ebx@4
|
|
1714 RenderVertexSoft *v10; // ecx@4
|
|
1715 float v11; // eax@6
|
|
1716 double v12; // ST5C_8@6
|
|
1717 double v13; // ST2C_8@6
|
|
1718 int v14; // eax@6
|
|
1719 double v15; // st7@6
|
|
1720 stru148 *v16; // ebx@12
|
|
1721 unsigned __int16 v17; // ax@12
|
|
1722 int v18; // eax@13
|
|
1723 LightmapBuilder *v19; // ecx@13
|
|
1724 stru220 *v20; // eax@13
|
|
1725 int v21; // eax@13
|
|
1726 signed int v22; // eax@13
|
|
1727 Vec3_float_ *v23; // eax@15
|
|
1728 double v24; // st6@17
|
|
1729 double v25; // ST54_8@17
|
|
1730 unsigned __int8 v26; // sf@17
|
|
1731 unsigned __int8 v27; // of@17
|
|
1732 double v28; // st5@19
|
|
1733 double v29; // st5@19
|
|
1734 double v30; // st5@19
|
|
1735 double v31; // st5@19
|
|
1736 double v32; // st7@32
|
|
1737 int v33; // edi@38
|
|
1738 unsigned int v34; // ecx@47
|
|
1739 char v35; // zf@47
|
|
1740 unsigned int v36; // eax@50
|
|
1741 int v37; // eax@54
|
|
1742 stru148 *v38; // ecx@55
|
|
1743 unsigned int v39; // eax@59
|
|
1744 stru148 *v40; // ebx@62
|
|
1745 unsigned __int16 v41; // ax@62
|
|
1746 int v42; // eax@63
|
|
1747 LightmapBuilder *v43; // ecx@63
|
|
1748 stru220 *v44; // eax@63
|
|
1749 int v45; // eax@63
|
|
1750 int v46; // eax@63
|
|
1751 signed int v47; // eax@63
|
|
1752 Vec3_float_ *v48; // eax@65
|
|
1753 double v49; // st6@67
|
|
1754 double v50; // ST4C_8@67
|
|
1755 double v51; // st5@71
|
|
1756 double v52; // st5@71
|
|
1757 double v53; // st5@71
|
|
1758 double v54; // st7@84
|
|
1759 unsigned int v55; // ecx@98
|
|
1760 unsigned int v56; // eax@101
|
|
1761 int v57; // eax@105
|
|
1762 unsigned int v58; // eax@109
|
|
1763 stru148 *v59; // esi@112
|
|
1764 unsigned __int16 v60; // ax@112
|
|
1765 stru220 *v61; // eax@113
|
|
1766 signed int v62; // eax@113
|
|
1767 Vec3_float_ *v63; // eax@114
|
|
1768 double v64; // st6@116
|
|
1769 double v65; // ST3C_8@116
|
|
1770 double v66; // st5@120
|
|
1771 double v67; // st5@120
|
|
1772 double v68; // st5@120
|
|
1773 double v69; // st7@133
|
|
1774 int v70; // edi@138
|
|
1775 RenderVertexSoft *v71; // esi@147
|
|
1776 unsigned int v72; // ecx@147
|
|
1777 unsigned int v73; // eax@150
|
|
1778 float v74; // eax@154
|
|
1779 unsigned int v75; // eax@158
|
|
1780 unsigned int v76; // [sp-10h] [bp-E0h]@61
|
|
1781 stru148 *v77; // [sp-Ch] [bp-DCh]@61
|
|
1782 IDirect3DTexture2 *v78; // [sp-8h] [bp-D8h]@61
|
|
1783 int v79; // [sp-4h] [bp-D4h]@61
|
|
1784 int v80; // [sp+0h] [bp-D0h]@59
|
|
1785 int v81; // [sp+0h] [bp-D0h]@109
|
|
1786 int v82; // [sp+54h] [bp-7Ch]@1
|
|
1787 int v83; // [sp+60h] [bp-70h]@1
|
|
1788 int v84; // [sp+6Ch] [bp-64h]@1
|
|
1789 int v85; // [sp+70h] [bp-60h]@63
|
|
1790 int a4; // [sp+74h] [bp-5Ch]@73
|
|
1791 float v87; // [sp+78h] [bp-58h]@122
|
|
1792 int v88; // [sp+7Ch] [bp-54h]@1
|
|
1793 int v89; // [sp+80h] [bp-50h]@6
|
|
1794 float v90; // [sp+84h] [bp-4Ch]@1
|
|
1795 float v91; // [sp+88h] [bp-48h]@1
|
|
1796 float v92; // [sp+8Ch] [bp-44h]@1
|
|
1797 stru220 *v93; // [sp+90h] [bp-40h]@2
|
|
1798 int X; // [sp+94h] [bp-3Ch]@1
|
|
1799 float v95; // [sp+98h] [bp-38h]@21
|
|
1800 LightmapBuilder *v96; // [sp+9Ch] [bp-34h]@73
|
|
1801 LightmapBuilder *_this; // [sp+A0h] [bp-30h]@6
|
|
1802 int sX; // [sp+A4h] [bp-2Ch]@6
|
|
1803 unsigned int uNumVertices; // [sp+A8h] [bp-28h]@73
|
|
1804 int v100; // [sp+ACh] [bp-24h]@122
|
|
1805 int sY; // [sp+B0h] [bp-20h]@6
|
|
1806 RenderVertexSoft *a2; // [sp+B4h] [bp-1Ch]@3
|
|
1807 unsigned int a5; // [sp+B8h] [bp-18h]@21
|
|
1808 RenderVertexSoft *v101; // [sp+BCh] [bp-14h]@6
|
|
1809 Vec3_float_ *v99; // [sp+C0h] [bp-10h]@17
|
|
1810 RenderVertexSoft *pVertices; // [sp+C4h] [bp-Ch]@6
|
|
1811 RenderVertexSoft *a8; // [sp+C8h] [bp-8h]@6
|
|
1812 char v108; // [sp+CFh] [bp-1h]@36
|
|
1813 float thisd; // [sp+D8h] [bp+8h]@6
|
|
1814 float thise; // [sp+D8h] [bp+8h]@6
|
|
1815 float thisf; // [sp+D8h] [bp+8h]@17
|
|
1816 IndoorCameraD3D *thisa; // [sp+D8h] [bp+8h]@23
|
|
1817 float thisg; // [sp+D8h] [bp+8h]@67
|
|
1818 IndoorCameraD3D *thisb; // [sp+D8h] [bp+8h]@75
|
|
1819 float thish; // [sp+D8h] [bp+8h]@116
|
|
1820 IndoorCameraD3D *thisc; // [sp+D8h] [bp+8h]@124
|
|
1821 char this_3; // [sp+DBh] [bp+Bh]@30
|
|
1822 char this_3a; // [sp+DBh] [bp+Bh]@82
|
|
1823 char this_3b; // [sp+DBh] [bp+Bh]@131
|
|
1824
|
|
1825 v3 = a1;
|
|
1826 v82 = edx0;
|
|
1827 v83 = *(/*short **/_WORD *)(a3 + 4);
|
|
1828 X = abs(*(/*short **/_WORD *)(a3 + 6));
|
|
1829 v4 = 0;
|
|
1830 v88 = 0;
|
|
1831 v84 = v3 - 1;
|
|
1832 v90 = (double)pOutdoor->vSunlight.x * 0.000015258789;
|
|
1833 v91 = (double)pOutdoor->vSunlight.y * 0.000015258789;
|
|
1834 v92 = (double)pOutdoor->vSunlight.z * 0.000015258789;
|
|
1835 if ( v3 - 1 > 0 )
|
|
1836 {
|
|
1837 while ( 1 )
|
|
1838 {
|
|
1839 v5 = abs(X);//v5 = 13108
|
|
1840 v6 = abs(v83);//v6 = 13108
|
|
1841 --X;
|
|
1842 v93 = &stru_76E5C8[(v5 << 7) + v6];
|
4
|
1843 if ( !v93->field_0 || ((v7 = 48 * v4, v8 = &pVerticesSR_806210[v4], a2 = v8, !v82) ? (v9 = (RenderVertexSoft *)((char *)&pVerticesSR_801A10 + v7),
|
0
|
1844 v10 = &pVerticesSR_806210[1] + v7) : (v9 = &pVerticesSR_806210[1] + v7, v10 = (RenderVertexSoft *)((char *)&pVerticesSR_801A10 + v7)),
|
|
1845 ((a8 = v9,
|
|
1846 pVertices = &pVerticesSR_801A10[1] + v7,
|
|
1847 v11 = v8->vWorldPosition.x,
|
|
1848 v101 = v10,
|
|
1849 v12 = v11 + 6.755399441055744e15,
|
|
1850 sX = LODWORD(v12),
|
|
1851 v13 = v8->vWorldPosition.y + 6.755399441055744e15,
|
|
1852 sY = LODWORD(v13),
|
|
1853 thisd = (v10->vWorldPosition.x + v8->vWorldPosition.x) * 0.5,
|
|
1854 v14 = WorldPosToGridCellX(floorf(thisd + 0.5f)),
|
|
1855 v15 = v9->vWorldPosition.y + v8->vWorldPosition.y,
|
|
1856 v89 = v14,
|
|
1857 thise = v15 * 0.5,
|
|
1858 _this = (LightmapBuilder *)WorldPosToGridCellZ(floorf(thisd + 0.5f)),
|
|
1859 WorldPosToGridCellX(sX),
|
|
1860 WorldPosToGridCellZ(sY),
|
|
1861 !byte_4D864C)
|
|
1862 || !(pGame->uFlags & 0x80))
|
|
1863 && !sub_481EFA(v8, v9, v101, pVertices, 1)) )
|
|
1864 goto LABEL_162;
|
|
1865 if ( v8->vWorldPosition.z != v9->vWorldPosition.z || v9->vWorldPosition.z != pVertices->vWorldPosition.z || pVertices->vWorldPosition.z != v101->vWorldPosition.z )
|
|
1866 break;
|
|
1867 v16 = &array_77EC08[pOutdoorCamera->numStru148s];
|
|
1868 v17 = pOutdoor->GetTileTexture(sX, sY);
|
|
1869 v16->uTileBitmapID = v17;
|
|
1870 if ( v17 != -1 )
|
|
1871 {
|
|
1872 v18 = pOutdoor->GetSomeOtherTileInfo(sX, sY);
|
|
1873 LOWORD(v18) = v18 | 0x8010;
|
|
1874 v19 = _this;
|
|
1875 *(int *)&v16->flags = v18;
|
|
1876 v20 = v93;
|
|
1877 v16->field_59 = 1;
|
|
1878 v16->field_5D = (char)v19;
|
|
1879 v16->field_34 = v20->distance;
|
|
1880 v21 = v89;
|
|
1881 v16->field_5C = v89;
|
|
1882 v22 = pTerrainNormalIndices[2 * (signed int)((char *)v19 + 128 * v21) + 1];
|
|
1883 if ( v22 < 0 || v22 > (signed int)(uNumTerrainNormals - 1) )
|
|
1884 v23 = 0;
|
|
1885 else
|
|
1886 v23 = &pTerrainNormals[v22];
|
|
1887 v24 = v92 * v23->z;
|
|
1888 v99 = v23;
|
|
1889 thisf = 20.0 - (-v24 - v91 * v23->y - v90 * v23->x) * 20.0;
|
|
1890 v25 = thisf + 6.7553994e15;
|
|
1891 v27 = pOutdoorCamera->numStru148s > 1999;
|
|
1892 v26 = pOutdoorCamera->numStru148s - 1999 < 0;
|
|
1893 v16->field_58 = LOBYTE(v25);
|
|
1894 if ( !(v26 ^ v27) )
|
|
1895 return;
|
|
1896 ++pOutdoorCamera->numStru148s;
|
|
1897 if ( !sub_481FC9(v8, a8, v101, v16) )
|
4
|
1898 //goto LABEL_126;
|
|
1899 {
|
|
1900 --pOutdoorCamera->numStru148s;
|
|
1901 goto LABEL_162;
|
|
1902 }
|
0
|
1903 v28 = 1.0 / (a2->vWorldViewPosition.x + 0.0000001);
|
|
1904 memcpy(array_50AC10, a2, 0x30u);
|
|
1905 array_50AC10[0].flt_20 = v28;
|
|
1906 array_50AC10[0].u = 0.0;
|
|
1907 array_50AC10[0].v = 0.0;
|
|
1908 v29 = a8->vWorldViewPosition.x + 0.0000001;
|
|
1909 memcpy(&array_50AC10[1], a8, sizeof(array_50AC10[1]));
|
|
1910 array_50AC10[1].flt_20 = 1.0 / v29;
|
|
1911 array_50AC10[1].u = 0.0;
|
|
1912 array_50AC10[1].v = 1.0;
|
|
1913 v30 = pVertices->vWorldViewPosition.x + 0.0000001;
|
|
1914 memcpy(&array_50AC10[2], pVertices, sizeof(array_50AC10[2]));
|
|
1915 array_50AC10[2].flt_20 = 1.0 / v30;
|
|
1916 array_50AC10[2].u = 1.0;
|
|
1917 array_50AC10[2].v = 1.0;
|
|
1918 v31 = v101->vWorldViewPosition.x + 0.0000001;
|
|
1919 memcpy(&array_50AC10[3], v101, sizeof(array_50AC10[3]));
|
|
1920 array_50AC10[3].flt_20 = 1.0 / v31;
|
|
1921 array_50AC10[3].u = 1.0;
|
|
1922 array_50AC10[3].v = 0.0;
|
|
1923
|
|
1924 static stru154 static_sub_0048034E_stru_154;
|
|
1925 /*static bool __init_flag3 = false;
|
|
1926 if (!__init_flag3)
|
|
1927 {
|
|
1928 __init_flag3 = true;
|
|
1929
|
|
1930 stru154::stru154(&static_sub_0048034E_stru_154);
|
|
1931 }*/
|
|
1932
|
|
1933 _this = pGame->pLightmapBuilder;
|
|
1934 pGame->pLightmapBuilder->StackLights_TerrainFace(v99, &v95, array_50AC10, 4u, 1);
|
|
1935 pDecalBuilder->_49BE8A(v16, *(float *)&v99, (int)&v95, array_50AC10, 4u, 1);
|
|
1936 a5 = 4;
|
|
1937 if ( byte_4D864C && pGame->uFlags & 0x80 )
|
|
1938 {
|
|
1939 thisa = pGame->pIndoorCameraD3D;
|
|
1940 if ( pGame->pIndoorCameraD3D->_4371C3(array_50AC10, &a5, 0) == 1 && !a5 )
|
|
1941 goto LABEL_162;
|
|
1942 thisa->ViewTransform(array_50AC10, a5);
|
|
1943 thisa->Project(array_50AC10, a5, 0);
|
|
1944 }
|
|
1945 this_3 = a2->vWorldViewPosition.x < 8.0
|
|
1946 || a8->vWorldViewPosition.x < 8.0
|
|
1947 || v101->vWorldViewPosition.x < 8.0
|
|
1948 || pVertices->vWorldViewPosition.x < 8.0;
|
|
1949 v32 = (double)pOutdoorCamera->shading_dist_mist;
|
|
1950 v108 = v32 < a2->vWorldViewPosition.x
|
|
1951 || v32 < a8->vWorldViewPosition.x
|
|
1952 || v32 < v101->vWorldViewPosition.x
|
|
1953 || v32 < pVertices->vWorldViewPosition.x;
|
|
1954 LOBYTE(v33) = 0;
|
|
1955 pGame->pLightmapBuilder->std__vector_000004_size = 0;
|
|
1956 if ( stru_F8AD28.uNumLightsApplied > 0 || pDecalBuilder->uNumDecals > 0 )
|
|
1957 {
|
|
1958 if ( this_3 )
|
|
1959 LOBYTE(v33) = 3;
|
|
1960 else
|
|
1961 v33 = v108 != 0 ? 5 : 0;
|
|
1962 static_sub_0048034E_stru_154._49B0C9(v99, v95);
|
|
1963 if ( pDecalBuilder->uNumDecals > 0 )
|
|
1964 pDecalBuilder->ApplyDecals(
|
|
1965 31 - v16->field_58,
|
|
1966 4,
|
|
1967 &static_sub_0048034E_stru_154,
|
|
1968 a5,
|
|
1969 array_50AC10,
|
|
1970 0,
|
|
1971 v33,
|
|
1972 -1);
|
|
1973 }
|
|
1974 if ( stru_F8AD28.uNumLightsApplied > 0 )
|
|
1975 pGame->pLightmapBuilder->ApplyLights(&stru_F8AD28, &static_sub_0048034E_stru_154, a5, array_50AC10, 0, v33);
|
|
1976 v34 = a5;
|
|
1977 v35 = byte_4D864C == 0;
|
|
1978 v16->uNumVertices = a5;
|
|
1979 if ( v35 || !(pGame->uFlags & 0x80) )
|
|
1980 {
|
|
1981 if ( this_3 )
|
|
1982 {
|
|
1983 v36 = sr_424CD7(v34);
|
|
1984 goto LABEL_53;
|
|
1985 }
|
|
1986 if ( v108 )
|
|
1987 {
|
|
1988 v36 = sr_424EE0_MakeFanFromTriangle(v34);
|
|
1989 LABEL_53:
|
|
1990 v16->uNumVertices = v36;
|
|
1991 OutdoorCamera::Project(v36);
|
|
1992 }
|
|
1993 }
|
|
1994 v37 = *(int *)&v16->flags;
|
|
1995 if ( !(BYTE1(v37) & 1) )
|
|
1996 {
|
|
1997 if ( v37 & 2 && v16->uTileBitmapID == pRenderer->field_1036AC_bitmapid )
|
|
1998 {
|
|
1999 v80 = 0;
|
|
2000 v39 = pRenderer->pHDWaterBitmapIDs[pRenderer->field_1036A8_bitmapid];
|
|
2001 }
|
|
2002 else
|
|
2003 {
|
|
2004 v39 = v16->uTileBitmapID;
|
|
2005 v80 = 1;
|
|
2006 }
|
|
2007 v79 = 0;
|
|
2008 v78 = pBitmaps_LOD->pHardwareTextures[v39];
|
|
2009 v77 = v16;
|
|
2010 v76 = v16->uNumVertices;
|
4
|
2011 //LABEL_161:
|
0
|
2012 pRenderer->DrawTerrainPolygon(v76, v77, v78, v79, v80);
|
|
2013 goto LABEL_162;
|
|
2014 }
|
|
2015 v38 = v16;
|
|
2016 LABEL_56:
|
|
2017 v38->_4811A3();
|
|
2018 }
|
|
2019 LABEL_162:
|
|
2020 v4 = v88++ + 1;
|
|
2021 if ( v88 >= v84 )
|
|
2022 return;
|
|
2023 }
|
|
2024 v40 = &array_77EC08[pOutdoorCamera->numStru148s];
|
|
2025 v41 = pOutdoor->GetTileTexture(sX, sY);
|
|
2026 v40->uTileBitmapID = v41;
|
|
2027 if ( v41 == -1 )
|
|
2028 goto LABEL_162;
|
|
2029 v42 = pOutdoor->GetSomeOtherTileInfo(sX, sY);
|
|
2030 BYTE1(v42) |= 0x80u;
|
|
2031 v43 = pGame->pLightmapBuilder;
|
|
2032 *(int *)&v40->flags = v42;
|
|
2033 v44 = v93;
|
|
2034 v40->field_59 = 1;
|
|
2035 v40->field_5D = (char)v43;
|
|
2036 v40->field_34 = v44->distance;
|
|
2037 v45 = v89;
|
|
2038 v40->field_5C = v89;
|
|
2039 v46 = 2 * (int)((char *)v43 + 128 * v45);
|
|
2040 v85 = v46 * 2;
|
|
2041 v47 = pTerrainNormalIndices[v46 + 1];
|
|
2042 if ( v47 < 0 || v47 > (signed int)(uNumTerrainNormals - 1) )
|
|
2043 v48 = 0;
|
|
2044 else
|
|
2045 v48 = &pTerrainNormals[v47];
|
|
2046 v49 = v92 * v48->z;
|
|
2047 v99 = v48;
|
|
2048 thisg = 20.0 - (-v49 - v91 * v48->y - v90 * v48->x) * 20.0;
|
|
2049 v50 = thisg + 6.7553994e15;
|
|
2050 v40->field_58 = LOBYTE(v50);
|
|
2051 if ( SLOBYTE(v50) < 0 )
|
|
2052 v40->field_58 = 0;
|
|
2053 if ( pOutdoorCamera->numStru148s >= 1999 )
|
|
2054 return;
|
|
2055 ++pOutdoorCamera->numStru148s;
|
|
2056 if ( !sub_481FC9(a8, pVertices, v8, v40) )
|
4
|
2057 //goto LABEL_77;
|
|
2058 {
|
|
2059 --pOutdoorCamera->numStru148s;
|
|
2060 goto LABEL_112;
|
|
2061 }
|
0
|
2062 v51 = 1.0 / (a2->vWorldViewPosition.x + 0.0000001);
|
|
2063 memcpy(array_50AC10, a2, 0x30u);
|
|
2064 array_50AC10[0].flt_20 = v51;
|
|
2065 array_50AC10[0].u = 0.0;
|
|
2066 array_50AC10[0].v = 0.0;
|
|
2067 v52 = a8->vWorldViewPosition.x + 0.0000001;
|
|
2068 memcpy(&array_50AC10[1], a8, sizeof(array_50AC10[1]));
|
|
2069 array_50AC10[1].flt_20 = 1.0 / v52;
|
|
2070 array_50AC10[1].u = 0.0;
|
|
2071 array_50AC10[1].v = 1.0;
|
|
2072 v53 = pVertices->vWorldViewPosition.x + 0.0000001;
|
|
2073 memcpy(&array_50AC10[2], pVertices, sizeof(array_50AC10[2]));
|
|
2074 array_50AC10[2].flt_20 = 1.0 / v53;
|
|
2075 array_50AC10[2].u = 1.0;
|
|
2076 array_50AC10[2].v = 1.0;
|
|
2077
|
|
2078 static stru154 static_sub_0048034E_stru_76D590;
|
|
2079 /*static bool __init_flag2 = false;
|
|
2080 if (!__init_flag2)
|
|
2081 {
|
|
2082 __init_flag2 = true;
|
|
2083
|
|
2084 stru154::stru154(&static_sub_0048034E_stru_76D590);
|
|
2085 }*/
|
|
2086
|
|
2087 v96 = pGame->pLightmapBuilder;
|
|
2088 pGame->pLightmapBuilder->StackLights_TerrainFace(v99, (float *)&a4, array_50AC10, 3u, 0);
|
|
2089 pDecalBuilder->_49BE8A(v40, *(float *)&v99, (int)&a4, array_50AC10, 3u, 0);
|
|
2090 uNumVertices = 3;
|
|
2091 if ( byte_4D864C && pGame->uFlags & 0x80 )
|
|
2092 {
|
|
2093 thisb = pGame->pIndoorCameraD3D;
|
|
2094 if ( pGame->pIndoorCameraD3D->_4371C3(array_50AC10, &uNumVertices, 0) == 1 && !uNumVertices )
|
|
2095 {
|
4
|
2096 //LABEL_77:
|
0
|
2097 --pOutdoorCamera->numStru148s;
|
|
2098 goto LABEL_112;
|
|
2099 }
|
|
2100 thisb->ViewTransform(array_50AC10, uNumVertices);
|
|
2101 thisb->Project(array_50AC10, uNumVertices, 0);
|
|
2102 }
|
|
2103 this_3a = a2->vWorldViewPosition.x < 8.0 || a8->vWorldViewPosition.x < 8.0 || pVertices->vWorldViewPosition.x < 8.0;
|
|
2104 v54 = (double)pOutdoorCamera->shading_dist_mist;
|
|
2105 v108 = v54 < a2->vWorldViewPosition.x || v54 < a8->vWorldViewPosition.x || v54 < pVertices->vWorldViewPosition.x;
|
|
2106 a8 = 0;
|
|
2107 v96->std__vector_000004_size = 0;
|
|
2108 if ( stru_F8AD28.uNumLightsApplied > 0 || pDecalBuilder->uNumDecals > 0 )
|
|
2109 {
|
|
2110 a8 = (RenderVertexSoft *)(this_3a ? 3 : v108 != 0 ? 5 : 0);
|
|
2111 static_sub_0048034E_stru_76D590._49B0C9(v99, *(float *)&a4);
|
|
2112 if ( pDecalBuilder->uNumDecals > 0 )
|
|
2113 pDecalBuilder->ApplyDecals(
|
|
2114 31 - v40->field_58,
|
|
2115 4,
|
|
2116 &static_sub_0048034E_stru_76D590,
|
|
2117 uNumVertices,
|
|
2118 array_50AC10,
|
|
2119 0,
|
|
2120 (char)a8,
|
|
2121 -1);
|
|
2122 }
|
|
2123 if ( stru_F8AD28.uNumLightsApplied > 0 )
|
|
2124 v96->ApplyLights(
|
|
2125 &stru_F8AD28,
|
|
2126 &static_sub_0048034E_stru_76D590,
|
|
2127 uNumVertices,
|
|
2128 array_50AC10,
|
|
2129 0,
|
|
2130 (char)a8);
|
|
2131 v55 = uNumVertices;
|
|
2132 v35 = byte_4D864C == 0;
|
|
2133 v40->uNumVertices = uNumVertices;
|
|
2134 if ( v35 || !(pGame->uFlags & 0x80) )
|
|
2135 {
|
|
2136 if ( this_3a )
|
|
2137 {
|
|
2138 v56 = sr_424CD7(v55);
|
|
2139 }
|
|
2140 else
|
|
2141 {
|
|
2142 if ( !v108 )
|
|
2143 goto LABEL_105;
|
|
2144 v56 = sr_424EE0_MakeFanFromTriangle(v55);
|
|
2145 }
|
|
2146 v40->uNumVertices = v56;
|
|
2147 OutdoorCamera::Project(v56);
|
|
2148 }
|
|
2149 LABEL_105:
|
|
2150 v57 = *(int *)&v40->flags;
|
|
2151 if ( BYTE1(v57) & 1 )
|
|
2152 {
|
|
2153 v40->_4811A3();
|
|
2154 }
|
|
2155 else
|
|
2156 {
|
|
2157 if ( v57 & 2 && v40->uTileBitmapID == pRenderer->field_1036AC_bitmapid )
|
|
2158 {
|
|
2159 v81 = 0;
|
|
2160 v58 = pRenderer->pHDWaterBitmapIDs[pRenderer->field_1036A8_bitmapid];
|
|
2161 }
|
|
2162 else
|
|
2163 {
|
|
2164 v58 = v40->uTileBitmapID;
|
|
2165 v81 = 1;
|
|
2166 }
|
|
2167 pRenderer->DrawTerrainPolygon(v40->uNumVertices, v40, pBitmaps_LOD->pHardwareTextures[v58], 0, v81);
|
|
2168 }
|
|
2169 LABEL_112:
|
|
2170 v59 = &array_77EC08[pOutdoorCamera->numStru148s];
|
|
2171 a8 = (RenderVertexSoft *)&array_77EC08[pOutdoorCamera->numStru148s];
|
|
2172 v60 = pOutdoor->GetTileTexture(sX, sY);
|
|
2173 v59->uTileBitmapID = v60;
|
|
2174 if ( v60 == -1 )
|
|
2175 goto LABEL_162;
|
|
2176 *(int *)&v59->flags = pOutdoor->GetSomeOtherTileInfo(sX, sY);
|
|
2177 v61 = v93;
|
|
2178 v59->field_59 = 1;
|
|
2179 v59->field_34 = v61->distance;
|
|
2180 v59->field_5C = v89;
|
|
2181 v59->field_5D = (char)_this;
|
|
2182 v62 = *(unsigned __int16 *)((char *)pTerrainNormalIndices + v85);
|
|
2183 if ( v62 > (signed int)(uNumTerrainNormals - 1) )
|
|
2184 v63 = 0;
|
|
2185 else
|
|
2186 v63 = &pTerrainNormals[v62];
|
|
2187 v64 = v92 * v63->z;
|
|
2188 v99 = v63;
|
|
2189 thish = 20.0 - (-v64 - v91 * v63->y - v90 * v63->x) * 20.0;
|
|
2190 v65 = thish + 6.7553994e15;
|
|
2191 v59->field_58 = LOBYTE(v65);
|
|
2192 if ( SLOBYTE(v65) < 0 )
|
|
2193 v59->field_58 = 0;
|
|
2194 if ( pOutdoorCamera->numStru148s >= 1999 )
|
|
2195 return;
|
|
2196 ++pOutdoorCamera->numStru148s;
|
|
2197 if ( !sub_481FC9(v101, a2, pVertices, v59) )
|
|
2198 {
|
4
|
2199 //LABEL_126:
|
0
|
2200 --pOutdoorCamera->numStru148s;
|
|
2201 goto LABEL_162;
|
|
2202 }
|
|
2203 v66 = 1.0 / (a2->vWorldViewPosition.x + 0.0000001);
|
|
2204 memcpy(array_50AC10, a2, 0x30u);
|
|
2205 array_50AC10[0].flt_20 = v66;
|
|
2206 array_50AC10[0].u = 0.0;
|
|
2207 array_50AC10[0].v = 0.0;
|
|
2208 v67 = pVertices->vWorldViewPosition.x + 0.0000001;
|
|
2209 memcpy(&array_50AC10[1], pVertices, sizeof(array_50AC10[1]));
|
|
2210 array_50AC10[1].flt_20 = 1.0 / v67;
|
|
2211 array_50AC10[1].u = 1.0;
|
|
2212 array_50AC10[1].v = 1.0;
|
|
2213 v68 = v101->vWorldViewPosition.x + 0.0000001;
|
|
2214 memcpy(&array_50AC10[2], v101, sizeof(array_50AC10[2]));
|
|
2215 array_50AC10[2].flt_20 = 1.0 / v68;
|
|
2216 array_50AC10[2].u = 1.0;
|
|
2217 array_50AC10[2].v = 0.0;
|
|
2218
|
|
2219 static stru154 static_sub_0048034E_stru_76D578;
|
|
2220 /*static bool __init_flag1 = false;
|
|
2221 if (!__init_flag1)
|
|
2222 {
|
|
2223 __init_flag1 = true;
|
|
2224
|
|
2225 stru154::stru154(&static_sub_0048034E_stru_76D578);
|
|
2226 }*/
|
|
2227
|
|
2228 v96 = pGame->pLightmapBuilder;
|
|
2229 pGame->pLightmapBuilder->StackLights_TerrainFace(v99, &v87, array_50AC10, 3u, 1);
|
|
2230 pDecalBuilder->_49BE8A(v40, *(float *)&v99, (int)&v87, array_50AC10, 3u, 1);
|
|
2231 v100 = 3;
|
|
2232 if ( byte_4D864C && pGame->uFlags & 0x80 )
|
|
2233 {
|
|
2234 thisc = pGame->pIndoorCameraD3D;
|
|
2235 if ( pGame->pIndoorCameraD3D->_4371C3(array_50AC10, (unsigned int *)&v100, 0) == 1 && !v100 )
|
4
|
2236 //goto LABEL_126;
|
|
2237 {
|
|
2238 --pOutdoorCamera->numStru148s;
|
|
2239 goto LABEL_162;
|
|
2240 }
|
0
|
2241 thisc->ViewTransform(array_50AC10, v100);
|
|
2242 thisc->Project(array_50AC10, v100, 0);
|
|
2243 }
|
|
2244 this_3b = a2->vWorldViewPosition.x < 8.0
|
|
2245 || pVertices->vWorldViewPosition.x < 8.0
|
|
2246 || v101->vWorldViewPosition.x < 8.0;
|
|
2247 v69 = (double)pOutdoorCamera->shading_dist_mist;
|
|
2248 v108 = v69 < a2->vWorldViewPosition.x || v69 < pVertices->vWorldViewPosition.x || v69 < v101->vWorldViewPosition.x;
|
|
2249 LOBYTE(v70) = 0;
|
|
2250 v96->std__vector_000004_size = 0;
|
|
2251 if ( stru_F8AD28.uNumLightsApplied > 0 || pDecalBuilder->uNumDecals > 0 )
|
|
2252 {
|
|
2253 if ( this_3b )
|
|
2254 LOBYTE(v70) = 3;
|
|
2255 else
|
|
2256 v70 = v108 != 0 ? 5 : 0;
|
|
2257 static_sub_0048034E_stru_76D578._49B0C9(v99, v87);
|
|
2258 if ( pDecalBuilder->uNumDecals > 0 )
|
4
|
2259 pDecalBuilder->ApplyDecals(31 - v40->field_58, 4, &static_sub_0048034E_stru_76D578, v100, array_50AC10, 0, v70, -1);
|
0
|
2260 }
|
|
2261 if ( stru_F8AD28.uNumLightsApplied > 0 )
|
|
2262 v96->ApplyLights(&stru_F8AD28, &static_sub_0048034E_stru_76D578, v100, array_50AC10, 0, v70);
|
|
2263 v71 = a8;
|
|
2264 v72 = v100;
|
|
2265 v35 = byte_4D864C == 0;
|
|
2266 LODWORD(a8->vWorldViewPosition.z) = v100;
|
|
2267 if ( !v35 && pGame->uFlags & 0x80 )
|
|
2268 goto LABEL_154;
|
|
2269 if ( this_3b )
|
|
2270 {
|
|
2271 v73 = sr_424CD7(v72);
|
|
2272 }
|
|
2273 else
|
|
2274 {
|
|
2275 if ( !v108 )
|
|
2276 {
|
|
2277 LABEL_154:
|
|
2278 v74 = v71[1].vWorldPosition.x;
|
|
2279 if ( !(BYTE1(v74) & 1) )
|
|
2280 {
|
|
2281 if ( LOBYTE(v74) & 2 && LOWORD(v71[1].vWorldViewProjY) == pRenderer->field_1036AC_bitmapid )
|
|
2282 {
|
|
2283 v80 = 0;
|
|
2284 v75 = pRenderer->pHDWaterBitmapIDs[pRenderer->field_1036A8_bitmapid];
|
|
2285 }
|
|
2286 else
|
|
2287 {
|
|
2288 v75 = LOWORD(v71[1].vWorldViewProjY);
|
|
2289 v80 = 1;
|
|
2290 }
|
|
2291 v79 = 0;
|
|
2292 v78 = pBitmaps_LOD->pHardwareTextures[v75];
|
|
2293 v77 = (stru148 *)v71;
|
|
2294 v76 = LODWORD(v71->vWorldViewPosition.z);
|
4
|
2295 //goto LABEL_161;
|
|
2296 {
|
|
2297 pRenderer->DrawTerrainPolygon(v76, v77, v78, v79, v80);
|
|
2298 goto LABEL_162;
|
|
2299 }
|
0
|
2300 }
|
|
2301 v38 = (stru148 *)v71;
|
|
2302 goto LABEL_56;
|
|
2303 }
|
|
2304 v73 = sr_424EE0_MakeFanFromTriangle(v72);
|
|
2305 }
|
|
2306 LODWORD(v71->vWorldViewPosition.z) = v73;
|
|
2307 OutdoorCamera::Project(v73);
|
|
2308 goto LABEL_154;
|
|
2309 }
|
|
2310 }
|
|
2311 // 47F44B: using guessed type int __stdcall WorldPosToGridCellX(int);
|
|
2312 // 47F458: using guessed type int __stdcall WorldPosToGridCellZ(int);
|
|
2313 // 4D864C: using guessed type char byte_4D864C;
|
|
2314 // 76D5C0: using guessed type char static_sub_0048034E_byte_76D5C0__init_flag;
|
|
2315
|
|
2316
|
|
2317
|
|
2318 //----- (00481212) --------------------------------------------------------
|
|
2319 void Render::DrawTerrainSW(int a1, int a2, int a3)
|
|
2320 {
|
|
2321 int v3; // esi@1
|
|
2322 int v4; // ecx@1
|
|
2323 int v5; // ST10_4@1
|
|
2324 int v6; // edi@1
|
|
2325 int v7; // ebx@2
|
|
2326 int v8; // eax@2
|
|
2327 int v9; // eax@3
|
|
2328 RenderVertexSoft *v10; // edi@3
|
|
2329 RenderVertexSoft *v11; // ebx@4
|
|
2330 RenderVertexSoft *v12; // ecx@4
|
|
2331 float v13; // eax@6
|
|
2332 int v14; // eax@6
|
|
2333 double v15; // st7@6
|
|
2334 double v16; // st7@6
|
|
2335 stru148 *v17; // ebx@12
|
|
2336 unsigned __int16 v18; // ax@12
|
|
2337 int v19; // eax@13
|
|
2338 float v20; // ecx@13
|
|
2339 stru220 *v21; // eax@13
|
|
2340 int v22; // eax@13
|
|
2341 signed int v23; // eax@13
|
|
2342 Vec3_float_ *v24; // eax@15
|
|
2343 double v25; // st7@18
|
|
2344 double v26; // st5@24
|
|
2345 double v27; // st5@24
|
|
2346 double v28; // st5@24
|
|
2347 double v29; // st5@24
|
|
2348 Game *v30; // eax@25
|
|
2349 RenderVertexSoft *v31; // edi@29
|
|
2350 double v32; // st7@31
|
|
2351 int v33; // esi@35
|
|
2352 RenderVertexSoft *v34; // edx@36
|
|
2353 RenderVertexSoft *v35; // ecx@36
|
|
2354 signed int v36; // eax@39
|
|
2355 signed int v37; // esi@40
|
|
2356 stru148 *v38; // ebx@43
|
|
2357 unsigned __int16 v39; // ax@43
|
|
2358 int v40; // eax@44
|
|
2359 float v41; // ecx@44
|
|
2360 stru220 *v42; // eax@44
|
|
2361 int v43; // eax@44
|
|
2362 int v44; // eax@44
|
|
2363 signed int v45; // eax@44
|
|
2364 Vec3_float_ *v46; // eax@46
|
|
2365 double v47; // st7@49
|
|
2366 double v48; // st5@57
|
|
2367 double v49; // st5@57
|
|
2368 double v50; // st5@57
|
|
2369 Game *v51; // eax@58
|
|
2370 RenderVertexSoft *v52; // edi@62
|
|
2371 double v53; // st7@63
|
|
2372 int v54; // esi@66
|
|
2373 signed int v55; // eax@69
|
|
2374 signed int v56; // esi@71
|
|
2375 unsigned __int16 v57; // ax@75
|
|
2376 stru220 *v58; // eax@76
|
|
2377 signed int v59; // eax@76
|
|
2378 Vec3_float_ *v60; // eax@77
|
|
2379 double v61; // st7@80
|
|
2380 double v62; // st5@88
|
|
2381 double v63; // st5@88
|
|
2382 double v64; // st5@88
|
|
2383 Game *v65; // eax@89
|
|
2384 double v66; // st7@94
|
|
2385 RenderVertexSoft *v67; // [sp-Ch] [bp-C4h]@36
|
|
2386 stru148 *v68; // [sp-8h] [bp-C0h]@36
|
|
2387 int v69; // [sp-4h] [bp-BCh]@36
|
|
2388 float v70; // [sp+Ch] [bp-ACh]@88
|
|
2389 double v71; // [sp+10h] [bp-A8h]@6
|
|
2390 double v72; // [sp+18h] [bp-A0h]@82
|
|
2391 double v73; // [sp+20h] [bp-98h]@6
|
|
2392 double v74; // [sp+28h] [bp-90h]@51
|
|
2393 double v75; // [sp+30h] [bp-88h]@6
|
|
2394 double v76; // [sp+38h] [bp-80h]@20
|
|
2395 double v77; // [sp+40h] [bp-78h]@6
|
|
2396 float v78; // [sp+48h] [bp-70h]@57
|
|
2397 float v79; // [sp+4Ch] [bp-6Ch]@6
|
|
2398 float v80; // [sp+50h] [bp-68h]@6
|
|
2399 int v81; // [sp+54h] [bp-64h]@1
|
|
2400 int v82; // [sp+58h] [bp-60h]@6
|
|
2401 int v83; // [sp+5Ch] [bp-5Ch]@82
|
|
2402 int v84; // [sp+60h] [bp-58h]@20
|
|
2403 int v85; // [sp+64h] [bp-54h]@1
|
|
2404 int v86; // [sp+68h] [bp-50h]@1
|
|
2405 int v87; // [sp+6Ch] [bp-4Ch]@51
|
|
2406 float v88; // [sp+70h] [bp-48h]@51
|
|
2407 int v89; // [sp+74h] [bp-44h]@6
|
|
2408 int v90; // [sp+78h] [bp-40h]@1
|
|
2409 float a3a; // [sp+7Ch] [bp-3Ch]@24
|
|
2410 stru220 *v92; // [sp+80h] [bp-38h]@2
|
|
2411 float v93; // [sp+84h] [bp-34h]@44
|
|
2412 int v94; // [sp+88h] [bp-30h]@6
|
|
2413 float v95; // [sp+8Ch] [bp-2Ch]@1
|
|
2414 float v96; // [sp+90h] [bp-28h]@1
|
|
2415 float v97; // [sp+94h] [bp-24h]@1
|
|
2416 int X; // [sp+98h] [bp-20h]@1
|
|
2417 float v99; // [sp+9Ch] [bp-1Ch]@6
|
|
2418 int v100; // [sp+A0h] [bp-18h]@6
|
|
2419 unsigned __int64 v101; // [sp+A4h] [bp-14h]@6
|
|
2420 RenderVertexSoft *v102; // [sp+ACh] [bp-Ch]@6
|
|
2421 RenderVertexSoft *v103; // [sp+B0h] [bp-8h]@6
|
|
2422 RenderVertexSoft *v104; // [sp+B4h] [bp-4h]@3
|
|
2423 float pNormalc; // [sp+C0h] [bp+8h]@6
|
|
2424 float pNormald; // [sp+C0h] [bp+8h]@6
|
|
2425 Vec3_float_ *pNormal; // [sp+C0h] [bp+8h]@17
|
|
2426 Vec3_float_ *pNormala; // [sp+C0h] [bp+8h]@48
|
|
2427 Vec3_float_ *pNormalb; // [sp+C0h] [bp+8h]@77
|
|
2428
|
|
2429 v3 = a1;
|
|
2430 //v4 = *(short *)(a3 + 4);
|
|
2431 //v5 = *(short *)(a3 + 6);
|
|
2432 v85 = a2;
|
|
2433 v86 = *(_WORD *)(a3 + 4); //v4;
|
|
2434 X = abs(*(_WORD *)(a3 + 6)); //v5
|
|
2435 v6 = 0;
|
|
2436 v90 = 0;
|
|
2437 v81 = v3 - 1;
|
|
2438 v95 = (double)pOutdoor->vSunlight.x * 0.000015258789;
|
|
2439 v96 = (double)pOutdoor->vSunlight.y * 0.000015258789;
|
|
2440 v97 = (double)pOutdoor->vSunlight.z * 0.000015258789;
|
|
2441 if ( v3 - 1 > 0 )
|
|
2442 {
|
|
2443 while ( 1 )
|
|
2444 {
|
|
2445 v7 = abs(X);
|
|
2446 v8 = abs(v86);
|
|
2447 --X;
|
|
2448 v92 = &stru_76E5C8[(v7 << 7) + v8];
|
|
2449 if ( !v92->field_0
|
|
2450 || ((v9 = v6, v10 = &pVerticesSR_806210[v6], v104 = v10, !v85) ? (v11 = &pVerticesSR_801A10[v9],
|
|
2451 v12 = &pVerticesSR_806210[v9 + 1]) : (v11 = &pVerticesSR_806210[v9 + 1], v12 = &pVerticesSR_801A10[v9]),
|
|
2452 ((v103 = &pVerticesSR_801A10[v9 + 1],
|
|
2453 v13 = v10->vWorldPosition.x,
|
|
2454 v102 = v12,
|
|
2455 v80 = v13,
|
|
2456 v73 = v13 + 6.7553994e15,
|
|
2457 v101 = __PAIR__((unsigned int)v11, LODWORD(v73)),
|
|
2458 v79 = v10->vWorldPosition.y,
|
|
2459 v75 = v79 + 6.7553994e15,
|
|
2460 v100 = LODWORD(v75),
|
|
2461 pNormalc = (v12->vWorldPosition.x + v10->vWorldPosition.x) * 0.5,
|
|
2462 v71 = pNormalc + 6.7553994e15,
|
|
2463 v89 = LODWORD(v71),
|
|
2464 v14 = WorldPosToGridCellX(COERCE_UNSIGNED_INT64(pNormalc + 6.7553994e15)),
|
|
2465 v15 = v11->vWorldPosition.y + v10->vWorldPosition.y,
|
|
2466 v94 = v14,
|
|
2467 pNormald = v15 * 0.5,
|
|
2468 v16 = pNormald + 6.7553994e15,
|
|
2469 v77 = v16,
|
|
2470 v82 = LODWORD(v77),
|
|
2471 LODWORD(v99) = WorldPosToGridCellZ(LODWORD(v16)),
|
|
2472 WorldPosToGridCellX(v101),
|
|
2473 WorldPosToGridCellZ(v100),
|
|
2474 !byte_4D864C)
|
|
2475 || !(pGame->uFlags & 0x80))
|
|
2476 && !sub_481EFA(v10, v11, v102, v103, 1)) )
|
|
2477 goto LABEL_105;
|
|
2478 if ( v10->vWorldPosition.z != v11->vWorldPosition.z
|
|
2479 || v11->vWorldPosition.z != v103->vWorldPosition.z
|
|
2480 || v103->vWorldPosition.z != v102->vWorldPosition.z )
|
|
2481 break;
|
|
2482 v17 = &array_77EC08[pOutdoorCamera->numStru148s];
|
|
2483 v18 = pOutdoor->GetTileTexture(v101, v100);
|
|
2484 v17->uTileBitmapID = v18;
|
|
2485 if ( v18 != -1 )
|
|
2486 {
|
|
2487 v19 = pOutdoor->GetSomeOtherTileInfo(v101, v100);
|
|
2488 LOWORD(v19) = v19 | 0x8010;
|
|
2489 v20 = v99;
|
|
2490 *(int *)&v17->flags = v19;
|
|
2491 v21 = v92;
|
|
2492 v17->field_59 = 1;
|
|
2493 v17->field_5D = LOBYTE(v20);
|
|
2494 v17->field_34 = v21->distance;
|
|
2495 v22 = v94;
|
|
2496 v17->field_5C = v94;
|
|
2497 v23 = pTerrainNormalIndices[2 * (LODWORD(v20) + (v22 << 7)) + 1];
|
|
2498 if ( v23 < 0 || v23 > (signed int)(uNumTerrainNormals - 1) )
|
|
2499 v24 = 0;
|
|
2500 else
|
|
2501 v24 = &pTerrainNormals[v23];
|
|
2502 pNormal = v24;
|
|
2503 if ( v24 )
|
|
2504 {
|
|
2505 v25 = -(v97 * v24->z + v96 * v24->y + v95 * v24->x);
|
|
2506 if ( v25 < 0.0 )
|
|
2507 v25 = 0.0;
|
|
2508 v99 = v25 * 31.0;
|
|
2509 v76 = v99 + 6.7553994e15;
|
|
2510 v84 = LODWORD(v76);
|
|
2511 v17->field_58 = 31 - LOBYTE(v76);
|
|
2512 }
|
|
2513 else
|
|
2514 {
|
|
2515 v17->field_58 = 0;
|
|
2516 }
|
|
2517 if ( pOutdoorCamera->numStru148s >= 1999 )
|
|
2518 return;
|
|
2519 ++pOutdoorCamera->numStru148s;
|
|
2520 if ( !sub_481FC9(v10, (RenderVertexSoft *)HIDWORD(v101), v102, v17) )
|
|
2521 goto LABEL_104;
|
|
2522 v26 = 1.0 / (v104->vWorldViewPosition.x + 0.0000001);
|
|
2523 memcpy(array_50AC10, v104, 0x30u);
|
|
2524 array_50AC10[0].flt_20 = v26;
|
|
2525 array_50AC10[0].u = 0.0;
|
|
2526 array_50AC10[0].v = 0.0;
|
|
2527 v27 = *(float *)(HIDWORD(v101) + 12) + 0.0000001;
|
|
2528 memcpy(&array_50AC10[1], (void *)HIDWORD(v101), sizeof(array_50AC10[1]));
|
|
2529 array_50AC10[1].flt_20 = 1.0 / v27;
|
|
2530 array_50AC10[1].u = 0.0;
|
|
2531 array_50AC10[1].v = 1.0;
|
|
2532 v28 = v103->vWorldViewPosition.x + 0.0000001;
|
|
2533 memcpy(&array_50AC10[2], v103, sizeof(array_50AC10[2]));
|
|
2534 array_50AC10[2].flt_20 = 1.0 / v28;
|
|
2535 array_50AC10[2].u = 1.0;
|
|
2536 array_50AC10[2].v = 1.0;
|
|
2537 v29 = v102->vWorldViewPosition.x + 0.0000001;
|
|
2538 memcpy(&array_50AC10[3], v102, sizeof(array_50AC10[3]));
|
|
2539 array_50AC10[3].flt_20 = 1.0 / v29;
|
|
2540 array_50AC10[3].u = 1.0;
|
|
2541 array_50AC10[3].v = 0.0;
|
|
2542 pGame->pLightmapBuilder->StackLights_TerrainFace(pNormal, &a3a, array_50AC10, 4u, 1);
|
|
2543 if ( stru_F8AD28.uNumLightsApplied <= 0 )
|
|
2544 {
|
|
2545 v17->field_108 = 0;
|
|
2546 }
|
|
2547 else
|
|
2548 {
|
|
2549 v30 = pGame;
|
|
2550 v17->field_108 = 1;
|
|
2551 pGame->pLightmapBuilder->_45CA88(&stru_F8AD28, array_50AC10, 4, pNormal);
|
|
2552 }
|
|
2553 if ( v104->vWorldViewPosition.x < 8.0
|
|
2554 || *(float *)(HIDWORD(v101) + 12) < 8.0
|
|
2555 || (v31 = v102, v102->vWorldViewPosition.x < 8.0)
|
|
2556 || v103->vWorldViewPosition.x < 8.0 )
|
|
2557 {
|
|
2558 v36 = sr_4250FE(4u);
|
|
2559 }
|
|
2560 else
|
|
2561 {
|
|
2562 v32 = (double)pOutdoorCamera->shading_dist_mist;
|
|
2563 if ( v32 >= v104->vWorldViewPosition.x
|
|
2564 && v32 >= *(float *)(HIDWORD(v101) + 12)
|
|
2565 && v32 >= v102->vWorldViewPosition.x
|
|
2566 && v32 >= v103->vWorldViewPosition.x )
|
|
2567 {
|
|
2568 v33 = sr_4254D2(4);
|
|
2569 v17->uNumVertices = v33;
|
|
2570 if ( !v33 )
|
|
2571 goto LABEL_104;
|
|
2572 v34 = (RenderVertexSoft *)HIDWORD(v101);
|
|
2573 v35 = v104;
|
|
2574 v69 = 0;
|
|
2575 v68 = v17;
|
|
2576 v67 = v31;
|
|
2577 goto LABEL_37;
|
|
2578 }
|
|
2579 v36 = sr_4252E8(4u);
|
|
2580 }
|
|
2581 v37 = v36;
|
|
2582 if ( !v36 )
|
|
2583 goto LABEL_104;
|
|
2584 LABEL_41:
|
|
2585 OutdoorCamera::Project(v37);
|
|
2586 LABEL_102:
|
|
2587 v33 = sr_4254D2(v37);
|
|
2588 v17->uNumVertices = v33;
|
|
2589 if ( !v33 )
|
|
2590 goto LABEL_104;
|
|
2591 v17->_48276F_sr();
|
|
2592 goto LABEL_38;
|
|
2593 }
|
|
2594 LABEL_105:
|
|
2595 v6 = v90++ + 1;
|
|
2596 if ( v90 >= v81 )
|
|
2597 return;
|
|
2598 }
|
|
2599 v38 = &array_77EC08[pOutdoorCamera->numStru148s];
|
|
2600 v39 = pOutdoor->GetTileTexture(v101, v100);
|
|
2601 v38->uTileBitmapID = v39;
|
|
2602 if ( v39 == -1 )
|
|
2603 goto LABEL_105;
|
|
2604 v40 = pOutdoor->GetSomeOtherTileInfo(v101, v100);
|
|
2605 BYTE1(v40) |= 0x80u;
|
|
2606 v41 = v99;
|
|
2607 *(int *)&v38->flags = v40;
|
|
2608 v42 = v92;
|
|
2609 v38->field_59 = 1;
|
|
2610 v38->field_5D = LOBYTE(v41);
|
|
2611 v38->field_34 = v42->distance;
|
|
2612 v43 = v94;
|
|
2613 v38->field_5C = v94;
|
|
2614 v44 = 2 * (LODWORD(v41) + (v43 << 7));
|
|
2615 LODWORD(v93) = v44 * 2;
|
|
2616 v45 = pTerrainNormalIndices[v44 + 1];
|
|
2617 if ( v45 < 0 || v45 > (signed int)(uNumTerrainNormals - 1) )
|
|
2618 v46 = 0;
|
|
2619 else
|
|
2620 v46 = &pTerrainNormals[v45];
|
|
2621 pNormala = v46;
|
|
2622 if ( v46 )
|
|
2623 {
|
|
2624 v47 = -(v97 * v46->z + v96 * v46->y + v95 * v46->x);
|
|
2625 if ( v47 < 0.0 )
|
|
2626 v47 = 0.0;
|
|
2627 v88 = v47 * 31.0;
|
|
2628 v74 = v88 + 6.7553994e15;
|
|
2629 v87 = LODWORD(v74);
|
|
2630 v38->field_58 = 31 - LOBYTE(v74);
|
|
2631 }
|
|
2632 else
|
|
2633 {
|
|
2634 v38->field_58 = 0;
|
|
2635 }
|
|
2636 if ( v38->field_58 < 0 )
|
|
2637 v38->field_58 = 0;
|
|
2638 if ( pOutdoorCamera->numStru148s >= 1999 )
|
|
2639 return;
|
|
2640 ++pOutdoorCamera->numStru148s;
|
|
2641 if ( !sub_481FC9((RenderVertexSoft *)HIDWORD(v101), v103, v104, v38) )
|
|
2642 goto LABEL_74;
|
|
2643 v48 = 1.0 / (v104->vWorldViewPosition.x + 0.0000001);
|
|
2644 memcpy(array_50AC10, v104, 0x30u);
|
|
2645 array_50AC10[0].flt_20 = v48;
|
|
2646 array_50AC10[0].u = 0.0;
|
|
2647 array_50AC10[0].v = 0.0;
|
|
2648 v49 = *(float *)(HIDWORD(v101) + 12) + 0.0000001;
|
|
2649 memcpy(&array_50AC10[1], (void *)HIDWORD(v101), sizeof(array_50AC10[1]));
|
|
2650 array_50AC10[1].flt_20 = 1.0 / v49;
|
|
2651 array_50AC10[1].u = 0.0;
|
|
2652 array_50AC10[1].v = 1.0;
|
|
2653 v50 = v103->vWorldViewPosition.x + 0.0000001;
|
|
2654 memcpy(&array_50AC10[2], v103, sizeof(array_50AC10[2]));
|
|
2655 array_50AC10[2].flt_20 = 1.0 / v50;
|
|
2656 array_50AC10[2].u = 1.0;
|
|
2657 array_50AC10[2].v = 1.0;
|
|
2658 pGame->pLightmapBuilder->StackLights_TerrainFace(pNormala, &v78, array_50AC10, 3u, 0);
|
|
2659 if ( stru_F8AD28.uNumLightsApplied <= 0 )
|
|
2660 {
|
|
2661 v38->field_108 = 0;
|
|
2662 }
|
|
2663 else
|
|
2664 {
|
|
2665 v51 = pGame;
|
|
2666 v38->field_108 = 1;
|
|
2667 pGame->pLightmapBuilder->_45CA88(&stru_F8AD28, array_50AC10, 3, pNormala);
|
|
2668 }
|
|
2669 if ( v104->vWorldViewPosition.x < 8.0
|
|
2670 || *(float *)(HIDWORD(v101) + 12) < 8.0
|
|
2671 || (v52 = v103, v103->vWorldViewPosition.x < 8.0) )
|
|
2672 {
|
|
2673 v55 = sr_4250FE(3u);
|
|
2674 }
|
|
2675 else
|
|
2676 {
|
|
2677 v53 = (double)pOutdoorCamera->shading_dist_mist;
|
|
2678 if ( v53 >= v104->vWorldViewPosition.x
|
|
2679 && v53 >= *(float *)(HIDWORD(v101) + 12)
|
|
2680 && v53 >= v103->vWorldViewPosition.x )
|
|
2681 {
|
|
2682 v54 = sr_4254D2(3);
|
|
2683 v38->uNumVertices = v54;
|
|
2684 if ( v54 )
|
|
2685 {
|
|
2686 sr_sub_4829B9((RenderVertexSoft *)HIDWORD(v101), v52, v104, v38, 0);
|
|
2687 LABEL_68:
|
|
2688 sr_sub_481DB2(array_508690, v54, v38);
|
|
2689 LABEL_75:
|
|
2690 v17 = &array_77EC08[pOutdoorCamera->numStru148s];
|
|
2691 v57 = pOutdoor->GetTileTexture(v101, v100);
|
|
2692 v17->uTileBitmapID = v57;
|
|
2693 if ( v57 == -1 )
|
|
2694 goto LABEL_105;
|
|
2695 *(int *)&v17->flags = pOutdoor->GetSomeOtherTileInfo(v101, v100);
|
|
2696 v58 = v92;
|
|
2697 v17->field_59 = 1;
|
|
2698 v17->field_34 = v58->distance;
|
|
2699 v17->field_5C = v94;
|
|
2700 v17->field_5D = LOBYTE(v99);
|
|
2701 v59 = *(unsigned __int16 *)((char *)pTerrainNormalIndices + LODWORD(v93));
|
|
2702 if ( v59 > (signed int)(uNumTerrainNormals - 1) )
|
|
2703 {
|
|
2704 pNormalb = 0;
|
|
2705 v60 = 0;
|
|
2706 }
|
|
2707 else
|
|
2708 {
|
|
2709 v60 = &pTerrainNormals[v59];
|
|
2710 pNormalb = v60;
|
|
2711 }
|
|
2712 if ( v60 )
|
|
2713 {
|
|
2714 v61 = -(v97 * v60->z + v96 * v60->y + v95 * v60->x);
|
|
2715 if ( v61 < 0.0 )
|
|
2716 v61 = 0.0;
|
|
2717 v93 = v61 * 31.0;
|
|
2718 v72 = v93 + 6.7553994e15;
|
|
2719 v83 = LODWORD(v72);
|
|
2720 v17->field_58 = 31 - LOBYTE(v72);
|
|
2721 }
|
|
2722 else
|
|
2723 {
|
|
2724 v17->field_58 = 0;
|
|
2725 }
|
|
2726 if ( v17->field_58 < 0 )
|
|
2727 v17->field_58 = 0;
|
|
2728 if ( pOutdoorCamera->numStru148s >= 1999 )
|
|
2729 return;
|
|
2730 ++pOutdoorCamera->numStru148s;
|
|
2731 if ( !sub_481FC9(v102, v104, v103, v17) )
|
|
2732 {
|
|
2733 LABEL_104:
|
|
2734 --pOutdoorCamera->numStru148s;
|
|
2735 goto LABEL_105;
|
|
2736 }
|
|
2737 v62 = 1.0 / (v104->vWorldViewPosition.x + 0.0000001);
|
|
2738 memcpy(array_50AC10, v104, 0x30u);
|
|
2739 array_50AC10[0].flt_20 = v62;
|
|
2740 array_50AC10[0].u = 0.0;
|
|
2741 array_50AC10[0].v = 0.0;
|
|
2742 v63 = v103->vWorldViewPosition.x + 0.0000001;
|
|
2743 memcpy(&array_50AC10[1], v103, sizeof(array_50AC10[1]));
|
|
2744 array_50AC10[1].flt_20 = 1.0 / v63;
|
|
2745 array_50AC10[1].u = 1.0;
|
|
2746 array_50AC10[1].v = 1.0;
|
|
2747 v64 = v102->vWorldViewPosition.x + 0.0000001;
|
|
2748 memcpy(&array_50AC10[2], v102, sizeof(array_50AC10[2]));
|
|
2749 array_50AC10[2].flt_20 = 1.0 / v64;
|
|
2750 array_50AC10[2].u = 1.0;
|
|
2751 array_50AC10[2].v = 0.0;
|
|
2752 pGame->pLightmapBuilder->StackLights_TerrainFace(pNormalb, &v70, array_50AC10, 3u, 1);
|
|
2753 if ( stru_F8AD28.uNumLightsApplied <= 0 )
|
|
2754 {
|
|
2755 v17->field_108 = 0;
|
|
2756 }
|
|
2757 else
|
|
2758 {
|
|
2759 v65 = pGame;
|
|
2760 v17->field_108 = 1;
|
|
2761 pGame->pLightmapBuilder->_45CA88(&stru_F8AD28, array_50AC10, 3, pNormalb);
|
|
2762 }
|
|
2763 if ( v104->vWorldViewPosition.x < 8.0 || v103->vWorldViewPosition.x < 8.0 || v102->vWorldViewPosition.x < 8.0 )
|
|
2764 {
|
|
2765 v37 = sr_4250FE(3u);
|
|
2766 OutdoorCamera::Project(v37);
|
|
2767 if ( !v37 )
|
|
2768 goto LABEL_104;
|
|
2769 goto LABEL_102;
|
|
2770 }
|
|
2771 v66 = (double)pOutdoorCamera->shading_dist_mist;
|
|
2772 if ( v66 < v104->vWorldViewPosition.x || v66 < v103->vWorldViewPosition.x || v66 < v102->vWorldViewPosition.x )
|
|
2773 {
|
|
2774 v37 = sr_4252E8(3u);
|
|
2775 if ( !v37 )
|
|
2776 goto LABEL_105;
|
|
2777 goto LABEL_41;
|
|
2778 }
|
|
2779 v33 = sr_4254D2(3);
|
|
2780 v17->uNumVertices = v33;
|
|
2781 if ( !v33 )
|
|
2782 goto LABEL_104;
|
|
2783 v34 = v104;
|
|
2784 v35 = v102;
|
|
2785 v69 = 0;
|
|
2786 v68 = v17;
|
|
2787 v67 = v103;
|
|
2788 LABEL_37:
|
|
2789 sr_sub_4829B9(v35, v34, v67, v68, v69);
|
|
2790 LABEL_38:
|
|
2791 sr_sub_481DB2(array_508690, v33, v17);
|
|
2792 goto LABEL_105;
|
|
2793 }
|
|
2794 goto LABEL_74;
|
|
2795 }
|
|
2796 v55 = sr_4252E8(3u);
|
|
2797 }
|
|
2798 v56 = v55;
|
|
2799 if ( v55 )
|
|
2800 {
|
|
2801 OutdoorCamera::Project(v55);
|
|
2802 v54 = sr_4254D2(v56);
|
|
2803 v38->uNumVertices = v54;
|
|
2804 if ( v54 )
|
|
2805 {
|
|
2806 v38->_48276F_sr();
|
|
2807 goto LABEL_68;
|
|
2808 }
|
|
2809 }
|
|
2810 LABEL_74:
|
|
2811 --pOutdoorCamera->numStru148s;
|
|
2812 goto LABEL_75;
|
|
2813 }
|
|
2814 }
|
|
2815 // 47F44B: using guessed type int __stdcall WorldPosToGridCellX(int);
|
|
2816 // 47F458: using guessed type int __stdcall WorldPosToGridCellZ(int);
|
|
2817 // 4D864C: using guessed type char byte_4D864C;
|
|
2818
|
|
2819
|
|
2820 //----- (0047BACF) --------------------------------------------------------
|
|
2821 void Render::TransformBillboardsAndSetPalettesODM()
|
|
2822 {
|
|
2823 int v0; // edi@1
|
|
2824 char *v1; // esi@2
|
|
2825 unsigned int v2; // edx@3
|
|
2826 int v3; // eax@3
|
|
2827 int v4; // edi@3
|
|
2828 int v5; // eax@3
|
|
2829 __int16 v6; // di@3
|
|
2830 int v7; // eax@3
|
|
2831 int v8; // ebx@4
|
|
2832 unsigned __int16 *v9; // eax@7
|
|
2833 char v10; // zf@9
|
|
2834 DWORD v11; // eax@13
|
|
2835 int v12; // eax@13
|
|
2836 int v13; // eax@14
|
|
2837 RenderBillboardTransform_local0 billboard; // [sp+4h] [bp-60h]@1
|
|
2838 int v15; // [sp+54h] [bp-10h]@13
|
|
2839 int v16; // [sp+58h] [bp-Ch]@1
|
|
2840 int v17; // [sp+5Ch] [bp-8h]@2
|
|
2841 int v18; // [sp+60h] [bp-4h]@13
|
|
2842
|
|
2843 billboard.uParentBillboardID = -1;
|
|
2844 billboard.pTarget = pRenderer->pTargetSurface;
|
|
2845 billboard.pTargetZ = pRenderer->pActiveZBuffer;
|
|
2846 billboard.uTargetPitch = pRenderer->uTargetSurfacePitch;
|
|
2847 billboard.uViewportX = pViewport->uViewportX;
|
|
2848 billboard.uViewportY = pViewport->uViewportY;
|
|
2849 billboard.uViewportZ = pViewport->uViewportZ - 1;
|
|
2850 billboard.uViewportW = pViewport->uViewportW;
|
|
2851 v0 = 0;
|
|
2852 pOutdoorCamera->uNumBillboards = uNumBillboardsToDraw;
|
|
2853 v16 = 0;
|
|
2854 if ( (signed int)uNumBillboardsToDraw > 0 )
|
|
2855 {
|
|
2856 v17 = 0;
|
|
2857 v1 = (char *)&pBillboardRenderList[0].uScreenSpaceY;
|
|
2858 do
|
|
2859 {
|
54
|
2860 billboard.uScreenSpaceX = *((short *)v1 - 1);
|
|
2861 v2 = *((short *)v1 - 5);
|
|
2862 billboard.uScreenSpaceY = *(short *)v1;
|
|
2863 v3 = *((int *)v1 - 10);
|
0
|
2864 billboard.uParentBillboardID = v0;
|
54
|
2865 v4 = *((int *)v1 + 1);
|
0
|
2866 billboard.field_10 = v3;
|
54
|
2867 v5 = *((int *)v1 - 9);
|
0
|
2868 billboard.uTintColor = v4;
|
54
|
2869 v6 = *((short *)v1 - 8);
|
0
|
2870 billboard.field_14 = v5;
|
54
|
2871 v7 = *((int *)v1 - 6);
|
|
2872 billboard.sZValue = *((int *)v1 - 6);
|
0
|
2873 billboard.uFlags = v2;
|
|
2874 if ( v6 != -1 )
|
|
2875 {
|
54
|
2876 v8 = *((short *)v1 + 1);
|
0
|
2877 if ( pRenderer->pRenderD3D )
|
|
2878 {
|
|
2879 billboard.sZValue = v7;
|
|
2880 billboard.uFlags = v2;
|
|
2881 pRenderer->TransformBillboard(
|
|
2882 &billboard,
|
|
2883 &pSprites_LOD->pHardwareSprites[v6],
|
|
2884 v8,
|
|
2885 (RenderBillboard *)(v1 - 40));
|
|
2886 }
|
|
2887 else
|
|
2888 {
|
|
2889 if ( *(v1 - 10) & 2 )
|
54
|
2890 v9 = PaletteManager::Get_Dark_or_Red_LUT(*((short *)v1 - 7), 0, 1);
|
0
|
2891 else
|
54
|
2892 v9 = GetBillboardPalette((RenderBillboard *)(v1 - 40), *((short *)v1 - 7), v7, *((short *)v1 + 1));
|
0
|
2893 v10 = (*(v1 - 9) & 1) == 0;
|
|
2894 billboard.pPalette = v9;
|
|
2895 if ( !v10 )
|
54
|
2896 billboard.pPalette = pPaletteManager->field_261600[*((short *)v1 - 7)];
|
0
|
2897 if ( !(billboard.uFlags & 0x40) && billboard.uFlags & 0x80 )
|
|
2898 {
|
|
2899 v11 = GetTickCount();
|
|
2900 v12 = stru_5C6E00->SinCos(v17 + v11);
|
|
2901 v15 = abs(v12);
|
|
2902 v18 = (unsigned __int64)(15i64 * v15) >> 16;
|
54
|
2903 billboard.pPalette2 = PaletteManager::Get_Dark_or_Red_LUT(*((short *)v1 - 7), 15 - v18, 1);
|
0
|
2904 }
|
54
|
2905 v13 = *((short *)v1 - 8);
|
0
|
2906 if ( v13 >= 0 )
|
|
2907 pSprites_LOD->pSpriteHeaders[v13]._4ACC38(&billboard, 1);
|
|
2908 }
|
|
2909 }
|
|
2910 v17 += 5;
|
|
2911 v0 = v16 + 1;
|
|
2912 v1 += 52;
|
|
2913 ++v16;
|
|
2914 }
|
|
2915 while ( v16 < (signed int)uNumBillboardsToDraw );
|
|
2916 }
|
|
2917 }
|
|
2918
|
|
2919
|
|
2920 //----- (0047AF11) --------------------------------------------------------
|
|
2921 void Render::DrawLayingItems_Shooting_Magic_ODM()
|
|
2922 {
|
|
2923 char *v0; // edi@2
|
|
2924 ObjectDesc *v1; // ebx@4
|
|
2925 __int16 v2; // cx@5
|
|
2926 RenderBillboard *v3; // esi@10
|
|
2927 SpriteFrame *v4; // eax@10
|
|
2928 SpriteFrame *v5; // ebx@10
|
|
2929 unsigned int v6; // eax@10
|
|
2930 int v7; // ecx@10
|
|
2931 int v8; // edx@10
|
|
2932 int v9; // ecx@10
|
|
2933 unsigned __int16 v10; // ax@10
|
|
2934 int *v11; // eax@14
|
|
2935 int v12; // eax@22
|
|
2936 int v13; // ST3C_4@23
|
|
2937 int v14; // eax@23
|
|
2938 int v15; // ecx@23
|
|
2939 int v16; // ebx@23
|
|
2940 int v17; // ecx@25
|
|
2941 int v18; // eax@25
|
|
2942 int v19; // ST40_4@26
|
|
2943 int v20; // ecx@26
|
|
2944 int v21; // ST44_4@28
|
|
2945 int v22; // ST3C_4@29
|
|
2946 signed __int64 v23; // qtt@30
|
|
2947 int v24; // ebx@30
|
|
2948 int v25; // ST3C_4@30
|
|
2949 int v26; // eax@31
|
|
2950 char v27; // zf@31
|
|
2951 SpriteFrame *v28; // [sp+Ch] [bp-34h]@10
|
|
2952 __int16 a5; // [sp+10h] [bp-30h]@10
|
|
2953 int v30; // [sp+14h] [bp-2Ch]@23
|
|
2954 int v31; // [sp+14h] [bp-2Ch]@29
|
|
2955 __int16 v32; // [sp+14h] [bp-2Ch]@30
|
|
2956 int v33; // [sp+18h] [bp-28h]@23
|
|
2957 int v34; // [sp+18h] [bp-28h]@26
|
|
2958 int v35; // [sp+18h] [bp-28h]@30
|
|
2959 int v36; // [sp+1Ch] [bp-24h]@10
|
|
2960 int v37; // [sp+1Ch] [bp-24h]@23
|
|
2961 int a6; // [sp+20h] [bp-20h]@10
|
|
2962 int a6a; // [sp+20h] [bp-20h]@23
|
|
2963 int v40; // [sp+24h] [bp-1Ch]@25
|
|
2964 signed int v41; // [sp+28h] [bp-18h]@1
|
|
2965 int v42; // [sp+2Ch] [bp-14h]@23
|
|
2966 int y; // [sp+30h] [bp-10h]@10
|
|
2967 int x; // [sp+34h] [bp-Ch]@10
|
|
2968 int z; // [sp+38h] [bp-8h]@10
|
|
2969 signed __int16 v46; // [sp+3Ch] [bp-4h]@12
|
|
2970
|
|
2971 v41 = 0;
|
|
2972 if ( (signed int)uNumLayingItems > 0 )
|
|
2973 {
|
|
2974 v0 = (char *)&pLayingItems[0].uSectorID;
|
|
2975 do
|
|
2976 {
|
|
2977 if ( *((short *)v0 - 13) )
|
|
2978 {
|
|
2979 v1 = &pObjectList->pObjects[*((short *)v0 - 13)];
|
|
2980 if ( !(v1->uFlags & 1) )
|
|
2981 {
|
|
2982 if ( ((v2 = *((short *)v0 - 14), v2 < 1000) || v2 >= 10000) && (v2 < 500 || v2 >= 600)
|
|
2983 || pGame->pStru6Instance->_4A81CA((LayingItem *)(v0 - 28)) )
|
|
2984 {
|
|
2985 a5 = *(short *)v0;
|
|
2986 x = *((int *)v0 - 6);
|
|
2987 y = *((int *)v0 - 5);
|
|
2988 z = *((int *)v0 - 4);
|
|
2989 v3 = &pBillboardRenderList[uNumBillboardsToDraw];
|
|
2990 v4 = pSpriteFrameTable->GetFrame(v1->uSpriteID, *((short *)v0 + 1));
|
|
2991 v5 = v4;
|
|
2992 v28 = v4;
|
|
2993 v36 = v4->uFlags;
|
|
2994 a6 = v4->uGlowRadius * *((short *)v0 + 3);
|
|
2995 v6 = stru_5C6E00->Atan2(
|
|
2996 *((int *)v0 - 6) - pIndoorCamera->pos.x,
|
|
2997 *((int *)v0 - 5) - pIndoorCamera->pos.y);
|
|
2998 LOWORD(v7) = *((short *)v0 - 3);
|
|
2999 v8 = v36;
|
|
3000 v9 = ((signed int)(stru_5C6E00->uIntegerPi + ((signed int)stru_5C6E00->uIntegerPi >> 3) + v7 - v6) >> 8) & 7;
|
|
3001 v10 = v5->pHwSpriteIDs[v9];
|
|
3002 v3->uHwSpriteID = v10;
|
|
3003 if ( v36 & 0x20 )
|
|
3004 {
|
|
3005 v8 = v36;
|
|
3006 z -= (signed int)((unsigned __int64)(v5->scale
|
|
3007 * (signed __int64)pSprites_LOD->pSpriteHeaders[(signed __int16)v10].uHeight) >> 16) >> 1;
|
|
3008 }
|
|
3009 v46 = 0;
|
|
3010 if ( v8 & 2 )
|
|
3011 v46 = 2;
|
|
3012 v11 = (int *)(256 << v9);
|
|
3013 if ( (256 << v9) & v8 )
|
|
3014 v46 |= 4u;
|
|
3015 if ( v8 & 0x40000 )
|
|
3016 v46 |= 0x40u;
|
|
3017 if ( v8 & 0x20000 )
|
|
3018 LOBYTE(v46) = v46 | 0x80;
|
|
3019 if ( a6 )
|
|
3020 {
|
|
3021 LOBYTE(v11) = byte_4E94D3;
|
|
3022 pMobileLightsStack->AddLight(x, y, z, a5, a6, 0xFFu, 0xFFu, 0xFFu, byte_4E94D3);
|
|
3023 }
|
|
3024 v12 = (x - pIndoorCamera->pos.x) << 16;
|
|
3025 if ( pIndoorCamera->sRotationX )
|
|
3026 {
|
|
3027 v13 = (y - pIndoorCamera->pos.y) << 16;
|
|
3028 v30 = ((unsigned __int64)(v12 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16)
|
|
3029 + ((unsigned __int64)(v13 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16);
|
|
3030 v37 = (unsigned __int64)(v12 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16;
|
|
3031 a6a = (unsigned __int64)(v13 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16;
|
|
3032 v33 = (z - pIndoorCamera->pos.z) << 16;
|
|
3033 v14 = (unsigned __int64)(v30 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16;
|
|
3034 v15 = (unsigned __int64)(v33 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16;
|
|
3035 v16 = v15 + v14;
|
|
3036 v42 = v15 + v14;
|
|
3037 if ( v15 + v14 >= 262144 && v16 <= pOutdoorCamera->shading_dist_mist << 16 )
|
|
3038 {
|
|
3039 v17 = a6a - v37;
|
|
3040 v40 = a6a - v37;
|
|
3041 v18 = ((unsigned __int64)(v33 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16)
|
|
3042 - ((unsigned __int64)(v30 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16);
|
|
3043 goto LABEL_29;
|
|
3044 }
|
|
3045 }
|
|
3046 else
|
|
3047 {
|
|
3048 v34 = (y - pIndoorCamera->pos.y) << 16;
|
|
3049 v19 = (unsigned __int64)(v12 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16;
|
|
3050 v20 = (unsigned __int64)(v34 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16;
|
|
3051 v16 = v20 + v19;
|
|
3052 v42 = v20 + v19;
|
|
3053 if ( v20 + v19 >= 262144 && v16 <= pOutdoorCamera->shading_dist_mist << 16 )
|
|
3054 {
|
|
3055 v21 = (unsigned __int64)(((x - pIndoorCamera->pos.x) << 16)
|
|
3056 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16;
|
|
3057 v17 = ((unsigned __int64)(v34 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16)
|
|
3058 - v21;
|
|
3059 v40 = ((unsigned __int64)(v34 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16)
|
|
3060 - v21;
|
|
3061 v18 = (z - pIndoorCamera->pos.z) << 16;
|
|
3062 LABEL_29:
|
|
3063 v31 = v18;
|
|
3064 v22 = abs(v17);
|
|
3065 if ( abs(v16) >= v22 )
|
|
3066 {
|
|
3067 LODWORD(v23) = 0;
|
|
3068 HIDWORD(v23) = SLOWORD(pOutdoorCamera->int_fov_rad);
|
|
3069 v24 = v23 / v42;
|
|
3070 v25 = v23 / v42;
|
|
3071 LODWORD(v23) = 0;
|
|
3072 HIDWORD(v23) = SLOWORD(pOutdoorCamera->int_fov_rad);
|
|
3073 v35 = pViewport->uScreenCenterX
|
|
3074 - ((signed int)(((unsigned __int64)(v25 * (signed __int64)v40) >> 16) + 32768) >> 16);
|
|
3075 v32 = LOWORD(pViewport->uScreenCenterY)
|
|
3076 - (((unsigned int)((unsigned __int64)(v23 / v42 * v31) >> 16) + 32768) >> 16);
|
|
3077 if ( (signed int)uNumBillboardsToDraw >= 500 )
|
|
3078 return;
|
|
3079 ++uNumBillboardsToDraw;
|
|
3080 ++uNumSpritesDrawnThisFrame;
|
|
3081 *(v0 - 2) |= 1u;
|
|
3082 v3->uPalette = v28->uPaletteIndex;
|
|
3083 v3->uIndoorSectorID = a5;
|
|
3084 v3->field_0 = (unsigned __int64)(v28->scale * (signed __int64)v24) >> 16;
|
|
3085 v26 = (unsigned __int64)(v28->scale * (signed __int64)v24) >> 16;
|
|
3086 v3->pSpriteFrame = v28;
|
|
3087 v3->field_4 = v26;
|
|
3088 v3->field_1E = v46;
|
|
3089 v3->some_x = x;
|
|
3090 v3->some_y = y;
|
|
3091 v3->some_z = z;
|
|
3092 v3->uScreenSpaceX = v35;
|
|
3093 v3->uScreenSpaceY = v32;
|
|
3094 HIWORD(v26) = HIWORD(v42);
|
|
3095 LOWORD(v26) = 0;
|
|
3096 v27 = (*(v0 - 2) & 0x20) == 0;
|
|
3097 v3->sZValue = v26 + (8 * v41 | 2);
|
|
3098 v3->uPaletteSubindex = 0;
|
|
3099 v3->uTintColor = 0;
|
|
3100 if ( !v27 )
|
|
3101 {
|
|
3102 if ( !pRenderer->pRenderD3D )
|
|
3103 v3->sZValue = 0;
|
|
3104 }
|
|
3105 }
|
|
3106 goto LABEL_34;
|
|
3107 }
|
|
3108 }
|
|
3109 }
|
|
3110 }
|
|
3111 }
|
|
3112 LABEL_34:
|
|
3113 ++v41;
|
|
3114 v0 += 112;
|
|
3115 }
|
|
3116 while ( v41 < (signed int)uNumLayingItems );
|
|
3117 }
|
|
3118 }
|
|
3119 // 4E94D3: using guessed type char byte_4E94D3;
|
|
3120 // 5187E4: using guessed type int uNumSpritesDrawnThisFrame;
|
|
3121
|
|
3122
|
|
3123 //----- (0049D9BC) --------------------------------------------------------
|
|
3124 signed int __stdcall RenderD3D__DeviceEnumerator(GUID *lpGUID, const char *lpDevDesc, const char *lpDriverName, RenderD3D__DevInfo *pOut)
|
|
3125 {
|
|
3126 size_t v4; // eax@1
|
|
3127 size_t v5; // eax@1
|
|
3128 IUnknown *v6; // eax@10
|
|
3129 size_t v7; // eax@13
|
|
3130 DDDEVICEIDENTIFIER ddDevId; // [sp+4h] [bp-4F8h]@11
|
|
3131 DDSURFACEDESC2 v10;/*int v10; // [sp+42Ch] [bp-D0h]@16
|
|
3132 int v11; // [sp+430h] [bp-CCh]@16
|
|
3133 int v12; // [sp+434h] [bp-C8h]@16
|
|
3134 int v13; // [sp+438h] [bp-C4h]@16
|
|
3135 int v14; // [sp+474h] [bp-88h]@16*/
|
|
3136 DDSCAPS2 ddsCaps; // [sp+4A8h] [bp-54h]@14
|
|
3137 unsigned int uFreeVideoMem; // [sp+4B8h] [bp-44h]@14
|
|
3138 RenderD3D_aux aux; // [sp+4BCh] [bp-40h]@19
|
|
3139 IDirect3D3 *pDirect3D3; // [sp+4C4h] [bp-38h]@18
|
|
3140 int v19; // [sp+4C8h] [bp-34h]@16
|
|
3141 RenderD3D_D3DDevDesc v20; // [sp+4CCh] [bp-30h]@1
|
|
3142 LPDIRECTDRAW pDirectDraw; // [sp+4F4h] [bp-8h]@4
|
|
3143 IDirectDraw4 *pDirectDraw4; // [sp+4F8h] [bp-4h]@7
|
|
3144
|
|
3145 v4 = strlen(lpDriverName);
|
|
3146 v20.pDriverName = new char[v4 + 1];
|
|
3147 v5 = strlen(lpDevDesc);
|
|
3148 v20.pDeviceDesc = new char[v5 + 1];
|
|
3149 strcpy(v20.pDriverName, lpDriverName);
|
|
3150 strcpy(v20.pDeviceDesc, lpDevDesc);
|
|
3151 if ( lpGUID )
|
|
3152 {
|
|
3153 v20.pGUID = new GUID;
|
|
3154 memcpy(v20.pGUID, lpGUID, 0x10u);
|
|
3155 }
|
|
3156 else
|
|
3157 {
|
|
3158 v20.pGUID = 0;
|
|
3159 }
|
|
3160
|
|
3161 if (FAILED(DirectDrawCreate(v20.pGUID, &pDirectDraw, 0)))
|
|
3162 {
|
|
3163 delete [] v20.pDriverName;
|
|
3164 delete [] v20.pDeviceDesc;
|
|
3165 if ( v20.pGUID )
|
|
3166 delete v20.pGUID;
|
|
3167 }
|
|
3168 else
|
|
3169 {
|
|
3170 if (FAILED(pDirectDraw->QueryInterface(IID_IDirectDraw4, (LPVOID *)&pDirectDraw4)))
|
|
3171 {
|
|
3172 delete [] v20.pDriverName;
|
|
3173 delete [] v20.pDeviceDesc;
|
|
3174 if ( v20.pGUID )
|
|
3175 delete v20.pGUID;
|
|
3176 v6 = (IUnknown *)pDirectDraw;
|
|
3177 }
|
|
3178 else
|
|
3179 {
|
|
3180 pDirectDraw->Release();
|
|
3181 if (FAILED( pDirectDraw4->GetDeviceIdentifier(&ddDevId, 1u)))
|
|
3182 {
|
|
3183 v20.pDDraw4DevDesc = 0;
|
|
3184 }
|
|
3185 else
|
|
3186 {
|
|
3187 v7 = strlen(ddDevId.szDescription);
|
|
3188 v20.pDDraw4DevDesc = new char[v7 + 1];
|
|
3189 strcpy(v20.pDDraw4DevDesc, ddDevId.szDescription);
|
|
3190 }
|
|
3191 memset(&ddsCaps, 0, 0x10u);
|
|
3192 if (FAILED(pDirectDraw4->GetAvailableVidMem(
|
|
3193 &ddsCaps,
|
|
3194 (LPDWORD)&v20.uVideoMem,
|
|
3195 (LPDWORD)&uFreeVideoMem)))
|
|
3196 v20.uVideoMem = 0;
|
|
3197 memset(&v10, 0, 0x7Cu);
|
|
3198 v10.dwSize = 124;
|
|
3199 v10.dwFlags = 6;
|
|
3200 v10.dwHeight = 640;
|
|
3201 v10.dwWidth = 480;
|
|
3202 v10.ddpfPixelFormat.dwSize = 32;
|
|
3203
|
|
3204 v19 = 0;
|
|
3205 if ( FAILED(pDirectDraw4->EnumDisplayModes(
|
|
3206 0,
|
|
3207 0,
|
|
3208 &v19,
|
|
3209 (LPDDENUMMODESCALLBACK2)DDrawDisplayModesEnumerator))
|
|
3210 || !v19
|
|
3211 || FAILED(pDirectDraw4->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D3)))
|
|
3212 {
|
|
3213 delete [] v20.pDriverName;
|
|
3214 delete [] v20.pDeviceDesc;
|
|
3215 if ( v20.pDDraw4DevDesc )
|
|
3216 free(v20.pDDraw4DevDesc);
|
|
3217 if ( v20.pGUID )
|
|
3218 delete v20.pGUID;
|
|
3219 v6 = (IUnknown *)pDirectDraw4;
|
|
3220 }
|
|
3221 else
|
|
3222 {
|
|
3223 aux.pInfo = pOut;
|
|
3224 aux.ptr_4 = &v20;
|
|
3225 pDirect3D3->EnumDevices((LPD3DENUMDEVICESCALLBACK)D3DDeviceEnumerator, &aux);
|
|
3226 delete [] v20.pDriverName;
|
|
3227 delete [] v20.pDeviceDesc;
|
|
3228 if ( v20.pDDraw4DevDesc )
|
|
3229 free(v20.pDDraw4DevDesc);
|
|
3230 if ( v20.pGUID )
|
|
3231 delete v20.pGUID;
|
|
3232 pDirectDraw4->Release();
|
|
3233 v6 = (IUnknown *)pDirect3D3;
|
|
3234 pDirectDraw4 = 0;
|
|
3235 }
|
|
3236 }
|
|
3237 v6->Release();
|
|
3238 }
|
|
3239 return 1;
|
|
3240 }
|
|
3241
|
|
3242
|
|
3243 //----- (0049D784) --------------------------------------------------------
|
|
3244 HRESULT __stdcall D3DDeviceEnumerator(const GUID *lpGUID, const char *lpDeviceDesc, const char *lpDeviceName, D3DDEVICEDESC *pHWDesc, D3DDEVICEDESC *pSWDesc, RenderD3D_aux *a6)
|
|
3245 {
|
|
3246 int v6; // eax@1
|
|
3247 signed int v7; // edi@1
|
|
3248 signed int v8; // edi@14
|
|
3249 size_t v9; // eax@30
|
|
3250 size_t v10; // eax@30
|
|
3251 size_t v11; // eax@30
|
|
3252 size_t v12; // eax@30
|
|
3253 size_t v13; // eax@30
|
|
3254
|
|
3255 v6 = pHWDesc->dwFlags;
|
|
3256 v7 = -1;
|
|
3257 if ( v6 )
|
|
3258 {
|
|
3259 if ( !a6->ptr_4->pGUID )
|
|
3260 v7 = 0;
|
|
3261 if ( v6 && a6->ptr_4->pGUID )
|
|
3262 v7 = 1;
|
|
3263 }
|
|
3264 if ( !strcmp(lpDeviceName, "RGB Emulation") && !a6->ptr_4->pGUID )
|
|
3265 v7 = 2;
|
|
3266 if ( !strcmp(lpDeviceName, "Reference Rasterizer") && !a6->ptr_4->pGUID )
|
|
3267 v7 = 3;
|
|
3268 if ( v7 != -1 )
|
|
3269 {
|
|
3270 v8 = v7;
|
|
3271 a6->pInfo[v8].bIsDeviceCompatible = 1;
|
|
3272 a6->pInfo[v8].uCaps = 0;
|
|
3273 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 0x10) )
|
|
3274 a6->pInfo[v8].uCaps |= 2u;
|
|
3275 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 2) )
|
|
3276 a6->pInfo[v8].uCaps |= 4u;
|
|
3277 if ( !(pHWDesc->dpcTriCaps.dwSrcBlendCaps & 1) )
|
|
3278 a6->pInfo[v8].uCaps |= 8u;
|
|
3279 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 0x20) )
|
|
3280 a6->pInfo[v8].uCaps |= 0x10u;
|
|
3281 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 2) )
|
|
3282 a6->pInfo[v8].uCaps |= 0x20u;
|
|
3283 if ( !(pHWDesc->dpcTriCaps.dwDestBlendCaps & 4) )
|
|
3284 a6->pInfo[v8].uCaps |= 0x40u;
|
|
3285 if ( !(BYTE1(pHWDesc->dwDevCaps) & 0x10) )
|
|
3286 BYTE1(a6->pInfo[v8].uCaps) |= 1u;
|
|
3287 if ( pHWDesc->dpcTriCaps.dwTextureCaps & 0x20 )
|
|
3288 LOBYTE(a6->pInfo[v8].uCaps) |= 0x80u;
|
|
3289 v9 = strlen(lpDeviceName);
|
|
3290 a6->pInfo[v8].pName = new char[v9 + 1];
|
|
3291 strcpy(a6->pInfo[v8].pName, lpDeviceName);
|
|
3292 v10 = strlen(lpDeviceDesc);
|
|
3293 a6->pInfo[v8].pDescription = new char[v10 + 1];
|
|
3294 strcpy(a6->pInfo[v8].pDescription, lpDeviceDesc);
|
|
3295 a6->pInfo[v8].pGUID = (GUID *)operator new(0x10u);
|
|
3296 memcpy(a6->pInfo[v8].pGUID, lpGUID, 0x10u);
|
|
3297 v11 = strlen(a6->ptr_4->pDriverName);
|
|
3298 a6->pInfo[v8].pDriverName = new char[v11 + 1];
|
|
3299 strcpy(a6->pInfo[v8].pDriverName, a6->ptr_4->pDriverName);
|
|
3300 v12 = strlen(a6->ptr_4->pDeviceDesc);
|
|
3301 a6->pInfo[v8].pDeviceDesc = new char[v12 + 1];
|
|
3302 strcpy(a6->pInfo[v8].pDeviceDesc, a6->ptr_4->pDeviceDesc);
|
|
3303 v13 = strlen(a6->ptr_4->pDDraw4DevDesc);
|
|
3304 a6->pInfo[v8].pDDraw4DevDesc = new char[v13 + 1];
|
|
3305 strcpy(a6->pInfo[v8].pDDraw4DevDesc, a6->ptr_4->pDDraw4DevDesc);
|
|
3306 if ( a6->ptr_4->pGUID )
|
|
3307 {
|
|
3308 a6->pInfo[v8].pDirectDrawGUID = new GUID;
|
|
3309 memcpy(a6->pInfo[v8].pDirectDrawGUID, a6->ptr_4->pGUID, 0x10u);
|
|
3310 }
|
|
3311 else
|
|
3312 {
|
|
3313 a6->pInfo[v8].pDirectDrawGUID = 0;
|
|
3314 }
|
|
3315 a6->pInfo[v8].uVideoMem = a6->ptr_4->uVideoMem;
|
|
3316 }
|
|
3317 return 1;
|
|
3318 }
|
|
3319
|
|
3320
|
|
3321 //----- (0049D75C) --------------------------------------------------------
|
|
3322 HRESULT __stdcall DDrawDisplayModesEnumerator(DDSURFACEDESC2 *pSurfaceDesc, __int16 *a2)
|
|
3323 {
|
|
3324 HRESULT result; // eax@3
|
|
3325
|
|
3326 if ( pSurfaceDesc->ddsCaps.dwCaps | 0x2000 && pSurfaceDesc->ddpfPixelFormat.dwRGBBitCount == 16 )
|
|
3327 {
|
|
3328 *a2 = 1;
|
|
3329 result = 0;
|
|
3330 }
|
|
3331 else
|
|
3332 {
|
|
3333 result = 1;
|
|
3334 }
|
|
3335 return result;
|
|
3336 }
|
|
3337
|
|
3338
|
|
3339
|
|
3340 //----- (0047A95E) --------------------------------------------------------
|
|
3341 void Render::DrawDecorations()
|
|
3342 {
|
|
3343 char *v0; // esi@2
|
|
3344 DecorationDesc *v1; // ebx@6
|
|
3345 __int16 v2; // ax@6
|
|
3346 double v3; // st7@7
|
|
3347 int v4; // eax@9
|
|
3348 int v5; // edx@9
|
|
3349 unsigned int v6; // edi@9
|
|
3350 int v7; // eax@9
|
|
3351 SpriteFrame *v8; // eax@9
|
|
3352 SpriteFrame *v9; // edi@9
|
|
3353 unsigned __int16 *v10; // eax@9
|
|
3354 int v11; // ecx@9
|
|
3355 int v12; // eax@9
|
|
3356 int v13; // ecx@9
|
|
3357 int v14; // ecx@20
|
|
3358 char v15; // dl@20
|
|
3359 signed int v16; // eax@20
|
|
3360 int v17; // eax@23
|
|
3361 int v18; // ecx@24
|
|
3362 int v19; // eax@24
|
|
3363 int v20; // ecx@24
|
|
3364 int v21; // ebx@26
|
|
3365 int v22; // eax@26
|
|
3366 int v23; // eax@30
|
|
3367 signed __int64 v24; // qtt@31
|
|
3368 int v25; // ebx@31
|
|
3369 int v26; // ecx@32
|
|
3370 RenderBillboard *v27; // eax@37
|
|
3371 __int16 v28; // dx@37
|
|
3372 __int16 v29; // cx@37
|
|
3373 int v30; // ecx@37
|
|
3374 int v31; // ebx@37
|
|
3375 Particle_ local_0; // [sp+Ch] [bp-98h]@7
|
|
3376 int x; // [sp+74h] [bp-30h]@9
|
|
3377 int y; // [sp+78h] [bp-2Ch]@9
|
|
3378 int v35; // [sp+7Ch] [bp-28h]@1
|
|
3379 int v36; // [sp+80h] [bp-24h]@9
|
|
3380 unsigned __int16 *v37; // [sp+84h] [bp-20h]@9
|
|
3381 int v38; // [sp+88h] [bp-1Ch]@9
|
|
3382 int v39; // [sp+8Ch] [bp-18h]@24
|
|
3383 int v40; // [sp+90h] [bp-14h]@24
|
|
3384 int v41; // [sp+94h] [bp-10h]@24
|
|
3385 int v42; // [sp+98h] [bp-Ch]@9
|
|
3386 int a5; // [sp+9Ch] [bp-8h]@9
|
|
3387 int b; // [sp+A0h] [bp-4h]@22
|
|
3388
|
|
3389 v35 = 0;
|
|
3390 if ( (signed int)uNumLevelDecorations > 0 )
|
|
3391 {
|
|
3392 v0 = (char *)&pLevelDecorations[0].vPosition.y;
|
|
3393 do
|
|
3394 {
|
|
3395 if ( (!(*(v0 - 6) & 0x40) || ((LevelDecoration *)(v0 - 8))->_47A825()) && !(*(v0 - 6) & 0x20) )
|
|
3396 {
|
|
3397 v1 = &pDecorationList->pDecorations[*((short *)v0 - 4)];
|
|
3398 v2 = v1->uFlags;
|
|
3399 if ( (char)v2 >= 0 )
|
|
3400 {
|
|
3401 if ( !(v2 & 0x22) )
|
|
3402 {
|
|
3403 v4 = *((int *)v0 - 1);
|
|
3404 v5 = *((int *)v0 + 1);
|
|
3405 v6 = pMiscTimer->uTotalGameTimeElapsed;
|
|
3406 y = *(int *)v0;
|
|
3407 x = v4;
|
|
3408 v36 = v5;
|
|
3409 v7 = abs(v4 + y);
|
|
3410 v8 = pSpriteFrameTable->GetFrame(v1->uSpriteID, v6 + v7);
|
|
3411 v9 = v8;
|
|
3412 v42 = v8->uFlags;
|
|
3413 a5 = v8->uGlowRadius;
|
|
3414 v10 = (unsigned __int16 *)stru_5C6E00->Atan2(
|
|
3415 *((int *)v0 - 1) - pIndoorCamera->pos.x,
|
|
3416 *(int *)v0 - pIndoorCamera->pos.y);
|
|
3417 v11 = *((int *)v0 + 2);
|
|
3418 v37 = v10;
|
|
3419 v12 = v42;
|
|
3420 v38 = 0;
|
|
3421 v13 = ((signed int)(stru_5C6E00->uIntegerPi
|
|
3422 + ((signed int)stru_5C6E00->uIntegerPi >> 3)
|
|
3423 + v11
|
|
3424 - (signed int)v37) >> 8) & 7;
|
|
3425 v37 = (unsigned __int16 *)v13;
|
|
3426 if ( v42 & 2 )
|
|
3427 v38 = 2;
|
|
3428 if ( (256 << v13) & v42 )
|
|
3429 v38 |= 4u;
|
|
3430 if ( v12 & 0x40000 )
|
|
3431 v38 |= 0x40u;
|
|
3432 if ( v12 & 0x20000 )
|
|
3433 LOBYTE(v38) = v38 | 0x80;
|
|
3434 if ( a5 )
|
|
3435 {
|
|
3436 if ( pRenderer->pRenderD3D && pRenderer->bUseColoredLights )
|
|
3437 {
|
|
3438 v14 = v1->uColoredLightRed;
|
|
3439 v15 = v1->uColoredLightGreen;
|
|
3440 v16 = v1->uColoredLightBlue;
|
|
3441 }
|
|
3442 else
|
|
3443 {
|
|
3444 v16 = 255;
|
|
3445 v14 = 255;
|
|
3446 v15 = 255;
|
|
3447 }
|
|
3448 b = v16;
|
|
3449 pStationaryLightsStack->AddLight(
|
|
3450 x,
|
|
3451 y,
|
|
3452 v36 + v1->uDecorationHeight / 2,
|
|
3453 a5,
|
|
3454 v14,
|
|
3455 v15,
|
|
3456 v16,
|
|
3457 byte_4E94D0);
|
|
3458 }
|
|
3459 v17 = (x - pIndoorCamera->pos.x) << 16;
|
|
3460 if ( pIndoorCamera->sRotationX )
|
|
3461 {
|
|
3462 v40 = (y - pIndoorCamera->pos.y) << 16;
|
|
3463 v18 = ((unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16)
|
|
3464 + ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16);
|
|
3465 v42 = v18;
|
|
3466 b = (unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16;
|
|
3467 a5 = (unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16;
|
|
3468 v40 = (v36 - pIndoorCamera->pos.z) << 16;
|
|
3469 v41 = (unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16;
|
|
3470 v19 = (unsigned __int64)(v18 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16;
|
|
3471 v20 = v19 + ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16);
|
|
3472 v39 = v19 + ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16);
|
|
3473 if ( v20 >= 262144 && v20 <= pOutdoorCamera->shading_dist_mist << 16 )
|
|
3474 {
|
|
3475 v21 = a5 - b;
|
|
3476 v41 = a5 - b;
|
|
3477 a5 = (unsigned __int64)(v42 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_sine) >> 16;
|
|
3478 b = (unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16;
|
|
3479 v22 = ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_x_int_cosine) >> 16) - a5;
|
|
3480 LABEL_30:
|
|
3481 v42 = v22;
|
|
3482 v40 = 2 * abs(v20);
|
|
3483 v23 = abs(v21);
|
|
3484 if ( v40 >= v23 )
|
|
3485 {
|
|
3486 LODWORD(v24) = 0;
|
|
3487 HIDWORD(v24) = SLOWORD(pOutdoorCamera->int_fov_rad);
|
|
3488 a5 = v24 / v39;
|
|
3489 v25 = pViewport->uScreenCenterX
|
|
3490 - ((signed int)(((unsigned __int64)(v24 / v39 * v41) >> 16) + 32768) >> 16);
|
|
3491 b = (unsigned __int64)(a5 * (signed __int64)v42) >> 16;
|
|
3492 v41 = v24 / v39;
|
|
3493 v40 = pViewport->uScreenCenterY
|
|
3494 - ((signed int)(((unsigned __int64)(a5 * (signed __int64)v42) >> 16) + 32768) >> 16);
|
|
3495 v42 = v9->scale;
|
|
3496 v41 = (unsigned __int64)(v42 * v24 / v39) >> 16;
|
|
3497 v37 = (unsigned __int16 *)&v9->pHwSpriteIDs[(int)v37];
|
|
3498 if ( pRenderer->pRenderD3D )
|
|
3499 {
|
|
3500 v26 = v41;
|
|
3501 v42 = pSprites_LOD->pHardwareSprites[(signed __int16)*v37].uBufferWidth >> 1;
|
|
3502 b = (unsigned __int64)(v42 * (signed __int64)v41) >> 16;
|
|
3503 }
|
|
3504 else
|
|
3505 {
|
|
3506 v26 = v41;
|
|
3507 v42 = pSprites_LOD->pSpriteHeaders[(signed __int16)*v37].uWidth >> 1;
|
|
3508 b = (unsigned __int64)(v42 * (signed __int64)v41) >> 16;
|
|
3509 }
|
|
3510 if ( b + v25 >= (signed int)pViewport->uViewportX && v25 - b <= (signed int)pViewport->uViewportZ )
|
|
3511 {
|
|
3512 if ( (signed int)uNumBillboardsToDraw >= 500 )
|
|
3513 return;
|
|
3514 v27 = &pBillboardRenderList[uNumBillboardsToDraw++];
|
|
3515 ++uNumDecorationsDrawnThisFrame;
|
|
3516 v27->uHwSpriteID = *v37;
|
|
3517 v28 = v9->uPaletteIndex;
|
|
3518 v27->field_0 = v26;
|
|
3519 v27->field_4 = v26;
|
|
3520 v29 = v38;
|
|
3521 v27->uScreenSpaceX = v25;
|
|
3522 HIBYTE(v29) |= 2u;
|
|
3523 v27->uPalette = v28;
|
|
3524 v27->field_1E = v29;
|
|
3525 v27->some_x = x;
|
|
3526 v27->some_y = y;
|
|
3527 v27->some_z = v36;
|
|
3528 v27->uScreenSpaceY = v40;
|
|
3529 HIWORD(v30) = HIWORD(v39);
|
|
3530 v31 = 8 * v35 | 5;
|
|
3531 LOWORD(v30) = 0;
|
|
3532 v27->uIndoorSectorID = 0;
|
|
3533 v27->sZValue = v30 + v31;
|
|
3534 v27->uPaletteSubindex = 0;
|
|
3535 v27->pSpriteFrame = v9;
|
|
3536 v27->uTintColor = 0;
|
|
3537 }
|
|
3538 }
|
|
3539 goto LABEL_38;
|
|
3540 }
|
|
3541 }
|
|
3542 else
|
|
3543 {
|
|
3544 v42 = (x - pIndoorCamera->pos.x) << 16;
|
|
3545 v40 = (y - pIndoorCamera->pos.y) << 16;
|
|
3546 b = (unsigned __int64)(v17 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16;
|
|
3547 a5 = (unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16;
|
|
3548 v20 = b + ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16);
|
|
3549 v39 = b + ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16);
|
|
3550 if ( v20 >= 262144 && v20 <= pOutdoorCamera->shading_dist_mist << 16 )
|
|
3551 {
|
|
3552 a5 = (unsigned __int64)(v42 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_sine) >> 16;
|
|
3553 b = (unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16;
|
|
3554 v21 = ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) - a5;
|
|
3555 v41 = ((unsigned __int64)(v40 * (signed __int64)pOutdoorCamera->camera_rotation_y_int_cosine) >> 16) - a5;
|
|
3556 v22 = (v36 - pIndoorCamera->pos.z) << 16;
|
|
3557 goto LABEL_30;
|
|
3558 }
|
|
3559 }
|
|
3560 }
|
|
3561 }
|
|
3562 else
|
|
3563 {
|
|
3564 memset(&local_0, 0, 0x68u);
|
|
3565 v3 = (double)*((signed int *)v0 - 1);
|
|
3566 local_0.bFree = 1036;
|
|
3567 local_0.uDiffuse = 0xFF3C1Eu;
|
|
3568 local_0.x = v3;
|
|
3569 local_0.y = (double)*(signed int *)v0;
|
|
3570 local_0.z = (double)*((signed int *)v0 + 1);
|
|
3571 local_0.flt_10 = 0.0;
|
|
3572 local_0.flt_14 = 0.0;
|
|
3573 local_0.flt_18 = 0.0;
|
|
3574 local_0.flt_28 = 1.0;
|
|
3575 local_0.timeToLive = (rand() & 0x80) + 128;
|
|
3576 local_0.uTextureID = pBitmaps_LOD->LoadTexture("effpar01");
|
|
3577 pGame->pParticleEngine->AddParticle(&local_0);
|
|
3578 }
|
|
3579 }
|
|
3580 LABEL_38:
|
|
3581 ++v35;
|
|
3582 v0 += 32;
|
|
3583 }
|
|
3584 while ( v35 < (signed int)uNumLevelDecorations );
|
|
3585 }
|
|
3586 }
|
|
3587 // 4E94D0: using guessed type char byte_4E94D0;
|
|
3588 // 5187EC: using guessed type int uNumDecorationsDrawnThisFrame;
|
|
3589
|
|
3590
|
|
3591 //----- (0049D717) --------------------------------------------------------
|
|
3592 HRESULT __stdcall D3DZBufferFormatEnumerator(DDPIXELFORMAT *Src, DDPIXELFORMAT *Dst)
|
|
3593 {
|
|
3594 HRESULT v2; // esi@2
|
|
3595
|
|
3596 if ( Src->dwFlags & 0x400 | 0x2000 )
|
|
3597 {
|
|
3598 v2 = 0;
|
|
3599 if ( Src->dwRGBBitCount == 16 && !Src->dwRBitMask )
|
|
3600 goto LABEL_6;
|
|
3601 if ( !Dst->dwSize )
|
|
3602 {
|
|
3603 v2 = 1;
|
|
3604 LABEL_6:
|
|
3605 memcpy(Dst, Src, 0x20u);
|
|
3606 return v2;
|
|
3607 }
|
|
3608 }
|
|
3609 return 1;
|
|
3610 }
|
|
3611
|
|
3612 //----- (0049DC28) --------------------------------------------------------
|
|
3613 void RenderD3D::GetAvailableDevices(RenderD3D__DevInfo **pOutDevices)
|
|
3614 {
|
|
3615 RenderD3D__DevInfo *v2; // eax@1
|
|
3616
|
|
3617 v2 = new RenderD3D__DevInfo[4];// 4 items
|
|
3618 *pOutDevices = v2;
|
|
3619 memset(v2, 0, 0xA0u);
|
|
3620 DirectDrawEnumerateA((LPDDENUMCALLBACKA)RenderD3D__DeviceEnumerator, *pOutDevices);
|
|
3621 }
|
|
3622
|
|
3623
|
|
3624 //----- (0049DC58) --------------------------------------------------------
|
|
3625 RenderD3D::RenderD3D()
|
|
3626 {
|
|
3627 RenderD3D *v1; // esi@1
|
|
3628
|
|
3629 v1 = this;
|
|
3630 this->pHost = 0;
|
|
3631 this->pDirect3D = 0;
|
|
3632 this->pUnk = 0;
|
|
3633 this->pBackBuffer = 0;
|
|
3634 this->pFrontBuffer = 0;
|
|
3635 this->pZBuffer = 0;
|
|
3636 this->pDevice = 0;
|
|
3637 this->pViewport = 0;
|
|
3638 this->field_40 = 1;
|
|
3639 this->field_44 = 10;
|
|
3640 GetAvailableDevices(&this->pAvailableDevices);
|
|
3641 }
|
|
3642
|
|
3643 //----- (0049DC90) --------------------------------------------------------
|
|
3644 void RenderD3D::Release()
|
|
3645 {
|
|
3646 RenderD3D *v1; // esi@1
|
|
3647 IDirectDraw4 *v2; // eax@2
|
|
3648 signed int v3; // edi@4
|
|
3649 IDirect3DViewport3 *v4; // eax@22
|
|
3650 IUnknown *v5; // eax@24
|
|
3651 IDirectDrawSurface4 *v6; // eax@26
|
|
3652 IDirect3DDevice3 *v7; // eax@28
|
|
3653 IDirect3D3 *v8; // eax@30
|
|
3654 IDirectDrawSurface4 *v9; // eax@32
|
|
3655 IDirectDrawSurface4 *v10; // eax@34
|
|
3656 IDirectDraw4 *v11; // eax@36
|
|
3657
|
|
3658 v1 = this;
|
|
3659 if ( !this->bWindowed )
|
|
3660 {
|
|
3661 v2 = this->pHost;
|
|
3662 if ( v2 )
|
|
3663 {
|
|
3664 v2->RestoreDisplayMode();
|
|
3665 v1->pHost->SetCooperativeLevel(v1->hWindow, 8u);
|
|
3666 v1->pHost->FlipToGDISurface();
|
|
3667 }
|
|
3668 }
|
|
3669 v3 = 0;
|
|
3670 do
|
|
3671 {
|
|
3672 if ( v1->pAvailableDevices[v3].pDriverName )
|
|
3673 {
|
|
3674 free(v1->pAvailableDevices[v3].pDriverName);
|
|
3675 v1->pAvailableDevices[v3].pDriverName = 0;
|
|
3676 }
|
|
3677 if ( v1->pAvailableDevices[v3].pDeviceDesc )
|
|
3678 {
|
|
3679 free(v1->pAvailableDevices[v3].pDeviceDesc);
|
|
3680 v1->pAvailableDevices[v3].pDeviceDesc = 0;
|
|
3681 }
|
|
3682 if ( v1->pAvailableDevices[v3].pDDraw4DevDesc )
|
|
3683 {
|
|
3684 free(v1->pAvailableDevices[v3].pDDraw4DevDesc);
|
|
3685 v1->pAvailableDevices[v3].pDDraw4DevDesc = 0;
|
|
3686 }
|
|
3687 if ( v1->pAvailableDevices[v3].pDirectDrawGUID )
|
|
3688 {
|
|
3689 free(v1->pAvailableDevices[v3].pDirectDrawGUID);
|
|
3690 v1->pAvailableDevices[v3].pDirectDrawGUID = 0;
|
|
3691 }
|
|
3692 if ( v1->pAvailableDevices[v3].pName )
|
|
3693 {
|
|
3694 free(v1->pAvailableDevices[v3].pName);
|
|
3695 v1->pAvailableDevices[v3].pName = 0;
|
|
3696 }
|
|
3697 if ( v1->pAvailableDevices[v3].pDescription )
|
|
3698 {
|
|
3699 free(v1->pAvailableDevices[v3].pDescription);
|
|
3700 v1->pAvailableDevices[v3].pDescription = 0;
|
|
3701 }
|
|
3702 if ( v1->pAvailableDevices[v3].pGUID )
|
|
3703 {
|
|
3704 free(v1->pAvailableDevices[v3].pGUID);
|
|
3705 v1->pAvailableDevices[v3].pGUID = 0;
|
|
3706 }
|
|
3707 ++v3;
|
|
3708 }
|
|
3709 while ( v3 < 4 );
|
|
3710 if ( v1->pAvailableDevices )
|
|
3711 {
|
|
3712 free(v1->pAvailableDevices);
|
|
3713 v1->pAvailableDevices = 0;
|
|
3714 }
|
|
3715 v4 = v1->pViewport;
|
|
3716 if ( v4 )
|
|
3717 {
|
|
3718 v4->Release();
|
|
3719 v1->pViewport = 0;
|
|
3720 }
|
|
3721 v5 = v1->pUnk;
|
|
3722 if ( v5 )
|
|
3723 {
|
|
3724 v5->Release();
|
|
3725 v1->pUnk = 0;
|
|
3726 }
|
|
3727 v6 = v1->pZBuffer;
|
|
3728 if ( v6 )
|
|
3729 {
|
|
3730 v6->Release();
|
|
3731 v1->pZBuffer = 0;
|
|
3732 }
|
|
3733 v7 = v1->pDevice;
|
|
3734 if ( v7 )
|
|
3735 {
|
|
3736 v7->Release();
|
|
3737 v1->pDevice = 0;
|
|
3738 }
|
|
3739 v8 = v1->pDirect3D;
|
|
3740 if ( v8 )
|
|
3741 {
|
|
3742 v8->Release();
|
|
3743 v1->pDirect3D = 0;
|
|
3744 }
|
|
3745 v9 = v1->pBackBuffer;
|
|
3746 if ( v9 )
|
|
3747 {
|
|
3748 v9->Release();
|
|
3749 v1->pBackBuffer = 0;
|
|
3750 }
|
|
3751 v10 = v1->pFrontBuffer;
|
|
3752 if ( v10 )
|
|
3753 {
|
|
3754 v10->Release();
|
|
3755 v1->pFrontBuffer = 0;
|
|
3756 }
|
|
3757 v11 = v1->pHost;
|
|
3758 if ( v11 )
|
|
3759 {
|
|
3760 v11->Release();
|
|
3761 v1->pHost = 0;
|
|
3762 }
|
|
3763 }
|
|
3764
|
|
3765
|
|
3766 //----- (0049DE14) --------------------------------------------------------
|
|
3767 bool RenderD3D::CreateDevice(unsigned int uDeviceID, int bWindowed, HWND hWnd)
|
|
3768 {
|
|
3769 //IDirectDraw4 *v8; // eax@12
|
|
3770 //IDirectDraw4 *v9; // eax@16
|
|
3771 //IDirectDraw4 *v10; // eax@20
|
|
3772 //IDirectDraw4 *v13; // eax@35
|
|
3773 const char *v23; // [sp-4h] [bp-DCh]@9
|
|
3774 const char *v24; // [sp-4h] [bp-DCh]@13
|
|
3775 const char *v25; // [sp-4h] [bp-DCh]@19
|
|
3776 DWORD v26; // [sp-4h] [bp-DCh]@30
|
|
3777 DDSCAPS2 v27; // [sp+Ch] [bp-CCh]@37
|
|
3778 DDSURFACEDESC2 ddsd2; // [sp+1Ch] [bp-BCh]@11
|
|
3779 D3DVIEWPORT2 d3dvp2; // [sp+98h] [bp-40h]@28
|
|
3780 IDirectDrawClipper *v30; // [sp+C4h] [bp-14h]@18
|
|
3781 LPDIRECTDRAW lpDD; // [sp+C8h] [bp-10h]@1
|
|
3782
|
|
3783 this->bWindowed = bWindowed;
|
|
3784 this->hWindow = hWnd;
|
|
3785
|
|
3786 if (FAILED(DirectDrawCreate(pAvailableDevices[uDeviceID].pDirectDrawGUID, &lpDD, 0)))
|
|
3787 {
|
|
3788 sprintf(pErrorMessage, "Init - Failed to create DirectDraw interface.\n");
|
|
3789 return 0;
|
|
3790 }
|
|
3791
|
|
3792 if (FAILED(lpDD->QueryInterface(IID_IDirectDraw4, (LPVOID *)&pHost)))
|
|
3793 {
|
|
3794 sprintf(pErrorMessage, "Init - Failed to create DirectDraw4 interface.\n");
|
|
3795 if (lpDD)
|
|
3796 lpDD->Release();
|
|
3797 return 0;
|
|
3798 }
|
|
3799 lpDD->Release();
|
|
3800 lpDD = 0;
|
|
3801
|
|
3802 if (bWindowed && !pAvailableDevices[uDeviceID].pDirectDrawGUID)
|
|
3803 {
|
|
3804 if (FAILED(pHost->SetCooperativeLevel(hWnd, DDSCL_MULTITHREADED | DDSCL_NORMAL)))
|
|
3805 {
|
|
3806 v23 = "Init - Failed to set cooperative level.\n";
|
|
3807 sprintf(pErrorMessage, v23);
|
|
3808 LABEL_65:
|
|
3809 if (pHost)
|
|
3810 {
|
|
3811 pHost->Release();
|
|
3812 pHost = 0;
|
|
3813 }
|
|
3814 return 0;
|
|
3815 }
|
|
3816 memset(&ddsd2, 0, sizeof(DDSURFACEDESC2));
|
|
3817 ddsd2.dwSize = sizeof(DDSURFACEDESC2);
|
|
3818 ddsd2.dwFlags = DDSD_CAPS;
|
|
3819 ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
|
|
3820 if ( !pHost->CreateSurface(&ddsd2, &pFrontBuffer, 0) )
|
|
3821 {
|
|
3822 ddsd2.dwSize = sizeof(DDSURFACEDESC2);
|
|
3823 pHost->GetDisplayMode(&ddsd2);
|
|
3824 if ( ddsd2.ddpfPixelFormat.dwRGBBitCount != 16 )
|
|
3825 {
|
|
3826 v24 = "Init - Desktop isn't in 16 bit mode.\n";
|
|
3827 goto LABEL_14;
|
|
3828 }
|
|
3829
|
|
3830 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
|
|
3831 ddsd2.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
|
|
3832 ddsd2.dwWidth = 640;
|
|
3833 ddsd2.dwHeight = 480;
|
|
3834 if (pHost->CreateSurface(&ddsd2, &pBackBuffer, 0) )
|
|
3835 {
|
|
3836 v24 = "Init - Failed to create back buffer.\n";
|
|
3837 LABEL_14:
|
|
3838 sprintf(pErrorMessage, v24);
|
|
3839 if (pFrontBuffer)
|
|
3840 {
|
|
3841 pFrontBuffer->Release();
|
|
3842 pFrontBuffer = 0;
|
|
3843 }
|
|
3844 goto LABEL_65;
|
|
3845 }
|
|
3846 if ( pHost->CreateClipper(0, &v30, 0) )
|
|
3847 {
|
|
3848 v25 = "Init - Failed to create clipper.\n";
|
|
3849 goto LABEL_45;
|
|
3850 }
|
|
3851 v30->SetHWnd(0, hWnd);
|
|
3852 pFrontBuffer->SetClipper(v30);
|
|
3853
|
|
3854 v30->Release();
|
|
3855 v30 = 0;
|
|
3856
|
|
3857 pHost->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D);
|
|
3858
|
|
3859 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
|
|
3860 ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
|
|
3861 ddsd2.dwWidth = 640;
|
|
3862 ddsd2.dwHeight = 480;
|
|
3863
|
|
3864 if ( pDirect3D->EnumZBufferFormats(*pAvailableDevices[uDeviceID].pGUID,
|
|
3865 (HRESULT (__stdcall *)(DDPIXELFORMAT *, void *))D3DZBufferFormatEnumerator,
|
|
3866 &ddsd2.ddpfPixelFormat) )
|
|
3867 goto LABEL_21;
|
|
3868 if ( uDeviceID == 2 || uDeviceID == 3 )
|
|
3869 ddsd2.ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
|
|
3870
|
|
3871 if ( !pHost->CreateSurface(&ddsd2, &pZBuffer, 0) )
|
|
3872 {
|
|
3873 if ( !pBackBuffer->AddAttachedSurface(pZBuffer) )
|
|
3874 {
|
|
3875 if ( !pDirect3D->CreateDevice(*pAvailableDevices[uDeviceID].pGUID,
|
|
3876 pBackBuffer,
|
|
3877 &pDevice,
|
|
3878 0) )
|
|
3879 {
|
|
3880 memset(&d3dvp2, 0, sizeof(D3DVIEWPORT2));
|
|
3881 d3dvp2.dvClipWidth = 2.0;
|
|
3882 d3dvp2.dvClipY = 1.0;
|
|
3883 d3dvp2.dvClipHeight = 2.0;
|
|
3884 d3dvp2.dvMaxZ = 1.0;
|
|
3885 d3dvp2.dvMinZ = 0.0;
|
|
3886 goto LABEL_54;
|
|
3887 }
|
|
3888 LABEL_51:
|
|
3889 sprintf(pErrorMessage, "Init - Failed to create D3D device.\n");
|
|
3890 if (pDirect3D)
|
|
3891 {
|
|
3892 pDirect3D->Release();
|
|
3893 pDirect3D = 0;
|
|
3894 }
|
|
3895 goto LABEL_59;
|
|
3896 }
|
|
3897 LABEL_48:
|
|
3898 sprintf(pErrorMessage, "Init - Failed to attach z-buffer to back buffer.\n");
|
|
3899 if (pZBuffer)
|
|
3900 {
|
|
3901 pZBuffer->Release();
|
|
3902 pZBuffer = 0;
|
|
3903 }
|
|
3904 goto LABEL_61;
|
|
3905 }
|
|
3906 goto LABEL_44;
|
|
3907 }
|
|
3908 LABEL_36:
|
|
3909 v23 = "Init - Failed to create front buffer.\n";
|
|
3910 sprintf(pErrorMessage, v23);
|
|
3911 goto LABEL_65;
|
|
3912 }
|
|
3913 if ( uDeviceID == 1 )
|
|
3914 v26 = 1045;
|
|
3915 else
|
|
3916 v26 = 1041;
|
|
3917 if (pHost->SetCooperativeLevel(hWnd, v26) )
|
|
3918 {
|
|
3919 v23 = "Init - Failed to set cooperative level.\n";
|
|
3920 sprintf(pErrorMessage, v23);
|
|
3921 goto LABEL_65;
|
|
3922 }
|
|
3923 if (pHost->SetDisplayMode(640u, 480u, 16u, 0, 0) )
|
|
3924 {
|
|
3925 v23 = "Init - Failed to set display mode.\n";
|
|
3926 sprintf(pErrorMessage, v23);
|
|
3927 goto LABEL_65;
|
|
3928 }
|
|
3929
|
|
3930 memset(&ddsd2, 0, sizeof(DDSURFACEDESC2));
|
|
3931 ddsd2.dwSize = sizeof(DDSURFACEDESC2);
|
|
3932 ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT;
|
|
3933 ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE | DDSCAPS_FLIP | DDSCAPS_COMPLEX;
|
|
3934 ddsd2.dwBackBufferCount = 1;
|
|
3935 if ( pHost->CreateSurface(&ddsd2, &pFrontBuffer, 0) )
|
|
3936 goto LABEL_36;
|
|
3937 //a3a = &pBackBuffer;
|
|
3938 //v14 = *v34;
|
|
3939 memset(&v27, 0, sizeof(DDSCAPS2));
|
|
3940 v27.dwCaps = DDSCAPS_BACKBUFFER;
|
|
3941 //v33 = (IDirect3DDevice3 **)v14->GetAttachedSurface(&v27, &pBackBuffer);
|
|
3942 //hWnda = &pDirect3D;
|
|
3943 pHost->QueryInterface(IID_IDirect3D3, (LPVOID *)&pDirect3D);
|
|
3944 if (FAILED(pFrontBuffer->GetAttachedSurface(&v27, &pBackBuffer)))
|
|
3945 {
|
|
3946 v25 = "Init - Failed to get D3D interface.\n";
|
|
3947 goto LABEL_45;
|
|
3948 }
|
|
3949
|
|
3950 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
|
|
3951 ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
|
|
3952 ddsd2.dwWidth = 640;
|
|
3953 ddsd2.dwHeight = 480;
|
|
3954 if ( pDirect3D->EnumZBufferFormats(*pAvailableDevices[uDeviceID].pGUID,
|
|
3955 (HRESULT (__stdcall *)(DDPIXELFORMAT *, void *))D3DZBufferFormatEnumerator,
|
|
3956 &ddsd2.ddpfPixelFormat) )
|
|
3957 {
|
|
3958 LABEL_21:
|
|
3959 v25 = "Init - Failed to enumerate Z buffer formats.\n";
|
|
3960 goto LABEL_45;
|
|
3961 }
|
|
3962 if ( uDeviceID == 2 || uDeviceID == 3 )
|
|
3963 BYTE1(ddsd2.ddsCaps.dwCaps) |= 8u;
|
|
3964 //uDeviceIDa = &pZBuffer;
|
|
3965 if (pHost->CreateSurface(&ddsd2, &pZBuffer, 0) )
|
|
3966 {
|
|
3967 LABEL_44:
|
|
3968 v25 = "Init - Failed to create z-buffer.\n";
|
|
3969 LABEL_45:
|
|
3970 sprintf(pErrorMessage, v25);
|
|
3971 if (pBackBuffer)
|
|
3972 {
|
|
3973 pBackBuffer->Release();
|
|
3974 pBackBuffer = 0;
|
|
3975 }
|
|
3976 LABEL_63:
|
|
3977 //v19 = &pFrontBuffer;
|
|
3978 if (pFrontBuffer)
|
|
3979 {
|
|
3980 pFrontBuffer->Release();
|
|
3981 pFrontBuffer= 0;
|
|
3982 }
|
|
3983 goto LABEL_65;
|
|
3984 }
|
|
3985 if (pBackBuffer->AddAttachedSurface(pZBuffer))
|
|
3986 goto LABEL_48;
|
|
3987 //v33 = &pDevice;
|
|
3988 if (pDirect3D->CreateDevice(*pAvailableDevices[uDeviceID].pGUID,
|
|
3989 pBackBuffer,
|
|
3990 &pDevice,
|
|
3991 0) )
|
|
3992 goto LABEL_51;
|
|
3993 memset(&d3dvp2, 0, sizeof(D3DVIEWPORT2));
|
|
3994 d3dvp2.dvClipWidth = 2.0;
|
|
3995 d3dvp2.dvClipY = 1.0;
|
|
3996 d3dvp2.dvClipHeight = 2.0;
|
|
3997 d3dvp2.dvMaxZ = 1.0;
|
|
3998
|
|
3999 LABEL_54:
|
|
4000 d3dvp2.dwSize = sizeof(D3DVIEWPORT2);
|
|
4001 //v17 = *hWnda;
|
|
4002 d3dvp2.dwWidth = 640;
|
|
4003 d3dvp2.dwHeight = 480;
|
|
4004 d3dvp2.dvClipX = -1.0;
|
|
4005 //v18 = v17->lpVtbl;
|
|
4006 //v32 = &v4->pViewport;
|
|
4007 if (pDirect3D->CreateViewport(&pViewport, 0))
|
|
4008 {
|
|
4009 sprintf(pErrorMessage, "Init - Failed to create viewport.\n");
|
|
4010 if (pDevice)
|
|
4011 {
|
|
4012 pDevice->Release();
|
|
4013 pDevice = 0;
|
|
4014 }
|
|
4015 if (pDirect3D)
|
|
4016 {
|
|
4017 pDirect3D->Release();
|
|
4018 pDirect3D = 0;
|
|
4019 }
|
|
4020 LABEL_59:
|
|
4021 if (pZBuffer)
|
|
4022 {
|
|
4023 pZBuffer->Release();
|
|
4024 pZBuffer = 0;
|
|
4025 }
|
|
4026 LABEL_61:
|
|
4027 if (pBackBuffer)
|
|
4028 {
|
|
4029 pBackBuffer->Release();
|
|
4030 pBackBuffer = 0;
|
|
4031 }
|
|
4032 goto LABEL_63;
|
|
4033 }
|
|
4034
|
|
4035 pDevice->AddViewport(pViewport);
|
|
4036 pViewport->SetViewport2(&d3dvp2);
|
|
4037 pDevice->SetCurrentViewport(pViewport);
|
|
4038 return 1;
|
|
4039 }
|
|
4040
|
|
4041
|
|
4042 //----- (0049E444) --------------------------------------------------------
|
|
4043 unsigned int RenderD3D::GetDeviceCaps()
|
|
4044 {
|
|
4045 unsigned int v1; // ebx@1
|
|
4046 RenderD3D *v2; // edi@1
|
|
4047 IDirect3DDevice3 *v3; // eax@1
|
|
4048 unsigned int result; // eax@2
|
|
4049 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-1F8h]@1
|
|
4050 D3DDEVICEDESC halCaps; // [sp+108h] [bp-FCh]@1
|
|
4051
|
|
4052 v1 = 0;
|
|
4053 v2 = this;
|
|
4054 memset(&halCaps, 0, 0xFCu);
|
|
4055 halCaps.dwSize = 252;
|
|
4056 memset(&refCaps, 0, 0xFCu);
|
|
4057 v3 = v2->pDevice;
|
|
4058 refCaps.dwSize = 252;
|
|
4059 if ( v3->GetCaps(&halCaps, &refCaps) )
|
|
4060 {
|
|
4061 result = 1;
|
|
4062 }
|
|
4063 else
|
|
4064 {
|
|
4065 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & 0x10) )
|
|
4066 v1 = 2;
|
|
4067 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & 2) )
|
|
4068 v1 |= 4u;
|
|
4069 if ( !(halCaps.dpcTriCaps.dwSrcBlendCaps & 1) )
|
|
4070 v1 |= 8u;
|
|
4071 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & 0x20) )
|
|
4072 v1 |= 0x10u;
|
|
4073 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & 2) )
|
|
4074 v1 |= 0x20u;
|
|
4075 if ( !(halCaps.dpcTriCaps.dwDestBlendCaps & 4) )
|
|
4076 v1 |= 0x40u;
|
|
4077 if ( halCaps.dpcTriCaps.dwTextureCaps & 0x20 )
|
|
4078 LOBYTE(v1) = v1 | 0x80;
|
|
4079 result = v1;
|
|
4080 }
|
|
4081 return result;
|
|
4082 }
|
|
4083
|
|
4084
|
|
4085 //----- (0049E4FC) --------------------------------------------------------
|
|
4086 void RenderD3D::ClearTarget(unsigned int bClearColor, unsigned int uClearColor, unsigned int bClearDepth, float z_clear)
|
|
4087 {
|
|
4088 uint uClearFlags = 0;
|
|
4089
|
|
4090 if (bClearColor)
|
|
4091 uClearFlags |= D3DCLEAR_TARGET;
|
|
4092 if (bClearDepth)
|
|
4093 uClearFlags |= D3DCLEAR_ZBUFFER;
|
|
4094
|
|
4095 D3DRECT rects[] = {{0, 0, 640, 480}};
|
|
4096 if (uClearFlags)
|
|
4097 pViewport->Clear2(1, rects, uClearFlags, uClearColor, z_clear, 0);
|
|
4098 }
|
|
4099
|
|
4100
|
|
4101 //----- (0049E54D) --------------------------------------------------------
|
|
4102 void RenderD3D::Present(bool bForceBlit)
|
|
4103 {
|
|
4104 RECT v5; // [sp+18h] [bp-18h]@1
|
|
4105 struct tagPOINT Point; // [sp+28h] [bp-8h]@4
|
|
4106
|
|
4107 v5.left = 0;
|
|
4108 v5.top = 0;
|
|
4109 v5.bottom = 480;
|
|
4110 v5.right = 640;
|
|
4111
|
|
4112 if (bWindowed || bForceBlit)
|
|
4113 {
|
|
4114 RECT rc;
|
|
4115 GetClientRect(hWindow, &rc);
|
|
4116 Point.y = 0;
|
|
4117 Point.x = 0;
|
|
4118 ClientToScreen(hWindow, &Point);
|
|
4119 OffsetRect(&rc, Point.x, Point.y);
|
|
4120 pFrontBuffer->Blt(&rc, pBackBuffer, &v5, DDBLT_WAIT, 0);
|
|
4121 }
|
|
4122 else
|
|
4123 pFrontBuffer->Flip(0, 1);
|
|
4124 }
|
|
4125
|
|
4126
|
|
4127 //----- (0049E5D4) --------------------------------------------------------
|
|
4128 bool RenderD3D::CreateTexture(unsigned int uTextureWidth, unsigned int uTextureHeight, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture, bool bAlphaChannel, bool bMipmaps, unsigned int uMinDeviceTexDim)
|
|
4129 {
|
|
4130 unsigned int v8; // edx@4
|
|
4131 unsigned int v9; // ebx@5
|
|
4132 unsigned int v10; // eax@5
|
|
4133 DWORD v11; // edx@5
|
|
4134 //int v12; // edx@7
|
|
4135 DDSURFACEDESC2 ddsd2; // [sp+Ch] [bp-80h]@1
|
|
4136 //RenderD3D *v15; // [sp+88h] [bp-4h]@1
|
|
4137
|
|
4138 //v15 = this;
|
|
4139 memset(&ddsd2, 0, 0x7Cu);
|
|
4140 ddsd2.dwSize = 0x7Cu;
|
|
4141 ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
|
|
4142 ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
|
|
4143 ddsd2.ddsCaps.dwCaps2 = DDSCAPS2_TEXTUREMANAGE;
|
|
4144 ddsd2.dwHeight = uTextureHeight;
|
|
4145 ddsd2.dwWidth = uTextureWidth;
|
|
4146 if ( bMipmaps )
|
|
4147 {
|
|
4148 if ( (signed int)uTextureHeight <= (signed int)uTextureWidth )
|
|
4149 {
|
|
4150 v8 = GetMaxMipLevels(uTextureHeight) - GetMaxMipLevels(uMinDeviceTexDim);
|
|
4151 LABEL_8:
|
|
4152 ddsd2.dwMipMapCount = v8;
|
|
4153 if ( !v8 )
|
|
4154 goto LABEL_12;
|
|
4155 goto LABEL_11;
|
|
4156 }
|
|
4157 if ( (signed int)uTextureWidth < (signed int)uMinDeviceTexDim )
|
|
4158 {
|
|
4159 v8 = GetMaxMipLevels(uMinDeviceTexDim);
|
|
4160 goto LABEL_8;
|
|
4161 }
|
|
4162 v9 = GetMaxMipLevels(uTextureWidth);
|
|
4163 v10 = GetMaxMipLevels(uMinDeviceTexDim);
|
|
4164 ddsd2.dwMipMapCount = v9 - v10;
|
|
4165 if ( v9 == v10 )
|
|
4166 {
|
|
4167 ddsd2.dwFlags = 0x1007u;
|
|
4168 ddsd2.ddsCaps.dwCaps = v11;
|
|
4169 goto LABEL_12;
|
|
4170 }
|
|
4171 }
|
|
4172 else
|
|
4173 {
|
|
4174 ddsd2.dwMipMapCount = 1;
|
|
4175 }
|
|
4176 LABEL_11:
|
|
4177 ddsd2.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_MIPMAPCOUNT;
|
|
4178 ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP;
|
|
4179 LABEL_12:
|
|
4180 ddsd2.ddpfPixelFormat.dwRGBBitCount = 16;
|
|
4181 ddsd2.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
|
|
4182 if (bAlphaChannel)
|
|
4183 {
|
|
4184 ddsd2.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
|
|
4185 ddsd2.ddpfPixelFormat.dwRBitMask = 0x7C00;
|
|
4186 ddsd2.ddpfPixelFormat.dwGBitMask = 0x03E0;
|
|
4187 ddsd2.ddpfPixelFormat.dwBBitMask = 0x001F;
|
|
4188 ddsd2.ddpfPixelFormat.dwRGBAlphaBitMask = 0x8000u;
|
|
4189 }
|
|
4190 else
|
|
4191 {
|
|
4192 ddsd2.ddpfPixelFormat.dwFlags = DDPF_RGB;
|
|
4193 ddsd2.ddpfPixelFormat.dwRBitMask = 0xF800;
|
|
4194 ddsd2.ddpfPixelFormat.dwGBitMask = 0x07E0;
|
|
4195 ddsd2.ddpfPixelFormat.dwBBitMask = 0x001F;
|
|
4196 ddsd2.ddpfPixelFormat.dwRGBAlphaBitMask = 0;
|
|
4197 }
|
|
4198 if (FAILED(pHost->CreateSurface(&ddsd2, pOutSurface, 0)))
|
|
4199 return false;
|
|
4200 if (FAILED((*pOutSurface)->QueryInterface(IID_IDirect3DTexture2, (void **)pOutTexture)))
|
|
4201 {
|
|
4202 (*pOutSurface)->Release();
|
|
4203 *pOutSurface = 0;
|
|
4204 return false;
|
|
4205 }
|
|
4206 return true;
|
|
4207 }
|
|
4208
|
|
4209 //----- (004A5190) --------------------------------------------------------
|
|
4210 void RenderD3D::HandleLostResources()
|
|
4211 {
|
|
4212 pBitmaps_LOD->ReleaseLostHardwareTextures();
|
|
4213 pBitmaps_LOD->_410423_move_textures_to_device();
|
|
4214 pSprites_LOD->ReleaseLostHardwareSprites();
|
|
4215 }
|
|
4216
|
|
4217
|
|
4218
|
|
4219 //----- (004A2050) --------------------------------------------------------
|
|
4220 void Render::DrawPolygon(unsigned int uNumVertices, stru148 *a3, ODMFace *a4, IDirect3DTexture2 *pTexture)
|
|
4221 {
|
|
4222 Render *v5; // edi@1
|
|
4223 unsigned int v6; // ebx@1
|
|
4224 LightmapBuilder *v7; // esi@3
|
|
4225 int v8; // eax@7
|
|
4226 ODMFace *v9; // eax@12
|
|
4227 char *v10; // esi@12
|
|
4228 double v11; // st7@14
|
|
4229 double v12; // st7@14
|
|
4230 int v13; // eax@14
|
|
4231 ODMFace *v14; // ecx@14
|
|
4232 double v15; // st7@14
|
|
4233 float v16; // ST48_4@15
|
|
4234 int v17; // eax@15
|
|
4235 char v18; // zf@17
|
|
4236 HRESULT v19; // eax@18
|
|
4237 HRESULT v20; // eax@18
|
|
4238 HRESULT v21; // eax@20
|
|
4239 HRESULT v22; // eax@20
|
|
4240 unsigned int v23; // ecx@20
|
|
4241 char *v24; // eax@21
|
|
4242 HRESULT v25; // eax@23
|
|
4243 HRESULT v26; // eax@23
|
|
4244 HRESULT v27; // eax@24
|
|
4245 HRESULT v28; // eax@25
|
|
4246 HRESULT v29; // eax@25
|
|
4247 HRESULT v30; // eax@25
|
|
4248 HRESULT v31; // eax@25
|
|
4249 HRESULT v32; // eax@26
|
|
4250 unsigned int v33; // ecx@26
|
|
4251 char *v34; // eax@27
|
|
4252 int v35; // edx@28
|
|
4253 HRESULT v36; // eax@29
|
|
4254 HRESULT v37; // eax@29
|
|
4255 HRESULT v38; // eax@29
|
|
4256 HRESULT v39; // eax@29
|
|
4257 //IDirect3DDevice3Vtbl *v40; // ebx@29
|
|
4258 unsigned int v41; // eax@29
|
|
4259 HRESULT v42; // eax@30
|
|
4260 HRESULT v43; // eax@30
|
|
4261 HRESULT v44; // eax@30
|
|
4262 char *v45; // esi@34
|
|
4263 int v46; // ecx@35
|
|
4264 double v47; // st6@35
|
|
4265 int v48; // eax@36
|
|
4266 const char *v49; // [sp+4Ch] [bp-1Ch]@0
|
|
4267 const char *v50; // [sp+4Ch] [bp-1Ch]@20
|
|
4268 int v51; // [sp+50h] [bp-18h]@0
|
|
4269 unsigned int v52; // [sp+54h] [bp-14h]@0
|
|
4270 LightmapBuilder *v53; // [sp+58h] [bp-10h]@3
|
|
4271 unsigned int v54; // [sp+5Ch] [bp-Ch]@3
|
|
4272 unsigned int v55; // [sp+5Ch] [bp-Ch]@34
|
|
4273 unsigned int v56; // [sp+60h] [bp-8h]@12
|
|
4274 int v57; // [sp+60h] [bp-8h]@34
|
|
4275 HRESULT a2; // [sp+64h] [bp-4h]@4
|
|
4276
|
|
4277 v5 = this;
|
|
4278 v6 = 0;
|
|
4279 if ( this->uNumD3DSceneBegins && (signed int)uNumVertices >= 3 )
|
|
4280 {
|
|
4281 v7 = pGame->pLightmapBuilder;
|
|
4282 v53 = v7;
|
|
4283 v54 = v7->std__vector_000004_size;
|
|
4284 if ( v7->std__vector_000004_size)
|
|
4285 a2 = -1;
|
|
4286 pGame->_44EE30(a4, (int)&a2);
|
|
4287 if ( byte_4D864C && pGame->uFlags & 1 )
|
|
4288 {
|
|
4289 v8 = GetActorTintColor(a3->field_58, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0);
|
|
4290 v7->_45D74F_MessWithLight(v8, 0);
|
|
4291 }
|
|
4292 else
|
|
4293 {
|
|
4294 if ( !v54 || byte_4D864C && pGame->uFlags & 2 )
|
|
4295 {
|
|
4296 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1u));
|
|
4297 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_CW));
|
|
4298 if (bUsingSpecular)
|
|
4299 {
|
|
4300 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, true));
|
|
4301 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2));
|
|
4302 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 1));
|
|
4303 }
|
|
4304 if ( (signed int)uNumVertices > 0 )
|
|
4305 {
|
|
4306 v45 = (char *)&array_50AC10[0].vWorldViewPosition;
|
|
4307 v57 = (int)&arary_77E5C8[0].pos.y;
|
|
4308 v55 = uNumVertices;
|
|
4309 do
|
|
4310 {
|
|
4311 a2 = GetActorTintColor(a3->field_58, 0, *(float *)v45, 0, 0);
|
|
4312 pGame->_44EE30(a4, (int)&a2);
|
|
4313 v46 = v57;
|
|
4314 v47 = *(float *)v45 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist;
|
|
4315 *(int *)(v57 - 4) = *((int *)v45 + 3);
|
|
4316 *(int *)v57 = *((int *)v45 + 4);
|
|
4317 *(int *)(v57 + 12) = a2;
|
|
4318 *(float *)(v57 + 4) = 1.0 - 1.0 / v47;
|
|
4319 *(float *)(v57 + 8) = 1.0 / (*(float *)v45 + 0.0000001);
|
|
4320 if ( v5->bUsingSpecular )
|
|
4321 {
|
|
4322 v48 = sub_47C3D7_get_fog_related_stuff(0, 0, *(float *)v45);
|
|
4323 v46 = v57;
|
|
4324 }
|
|
4325 else
|
|
4326 {
|
|
4327 v48 = 0;
|
|
4328 }
|
|
4329 *(int *)(v46 + 16) = v48;
|
|
4330 *(int *)(v46 + 20) = *((int *)v45 + 6);
|
|
4331 *(int *)(v46 + 24) = *((int *)v45 + 7);
|
|
4332 v45 += 48;
|
|
4333 v18 = v55-- == 1;
|
|
4334 v57 = v46 + 32;
|
|
4335 }
|
|
4336 while ( !v18 );
|
|
4337 }
|
|
4338 pRenderD3D->pDevice->SetTexture(0, pTexture);
|
|
4339 pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN,
|
|
4340 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
|
|
4341 arary_77E5C8,
|
|
4342 uNumVertices,
|
|
4343 D3DDP_DONOTLIGHT);
|
|
4344 }
|
|
4345 else
|
|
4346 {
|
|
4347 if ( (signed int)uNumVertices > 0 )
|
|
4348 {
|
|
4349 v9 = (ODMFace *)&arary_77E5C8[0].pos.y;
|
|
4350 v10 = (char *)&array_50AC10[0].vWorldViewPosition;
|
|
4351 a4 = (ODMFace *)&arary_77E5C8[0].pos.y;
|
|
4352 v56 = uNumVertices;
|
|
4353 while ( 1 )
|
|
4354 {
|
|
4355 v11 = *(float *)v10 * 1000.0;
|
|
4356 *((int *)v9 - 1) = *((int *)v10 + 3);
|
|
4357 v12 = v11 / (double)pOutdoorCamera->shading_dist_mist;
|
|
4358 v9->pFacePlane.vNormal.x = *((int *)v10 + 4);
|
|
4359 *(float *)&v9->pFacePlane.vNormal.y = 1.0 - 1.0 / v12;
|
|
4360 *(float *)&v9->pFacePlane.vNormal.z = 1.0 / (*(float *)v10 + 0.0000001);
|
|
4361 v13 = GetActorTintColor(a3->field_58, 0, *(float *)v10, 0, 0);
|
|
4362 v14 = a4;
|
|
4363 v15 = *(float *)v10;
|
|
4364 a4->pFacePlane.dist = v13;
|
|
4365 if ( v5->bUsingSpecular )
|
|
4366 {
|
|
4367 v16 = v15;
|
|
4368 v17 = sub_47C3D7_get_fog_related_stuff(0, 0, v16);
|
|
4369 v14 = a4;
|
|
4370 }
|
|
4371 else
|
|
4372 {
|
|
4373 v17 = 0;
|
|
4374 }
|
|
4375 v14->zCalc1 = v17;
|
|
4376 v14->zCalc2 = *((int *)v10 + 6);
|
|
4377 v14->zCalc3 = *((int *)v10 + 7);
|
|
4378 v10 += 48;
|
|
4379 v18 = v56-- == 1;
|
|
4380 a4 = (ODMFace *)((char *)v14 + 32);
|
|
4381 if ( v18 )
|
|
4382 break;
|
|
4383 v9 = a4;
|
|
4384 }
|
|
4385 }
|
|
4386 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false));
|
|
4387 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1u));
|
|
4388 if (bUsingSpecular)
|
|
4389 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 0));
|
|
4390
|
|
4391 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr));
|
|
4392 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN,
|
|
4393 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
|
|
4394 arary_77E5C8,
|
|
4395 uNumVertices,
|
|
4396 D3DDP_DONOTLIGHT));
|
|
4397 //v50 = (const char *)v5->pRenderD3D->pDevice;
|
|
4398 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE));
|
|
4399 //(*(void (**)(void))(*(int *)v50 + 88))();
|
|
4400 v53->_45D74F_MessWithLight(-1, 0);
|
|
4401 v23 = uNumVertices;
|
|
4402 if ( (signed int)uNumVertices > 0 )
|
|
4403 {
|
|
4404 v24 = (char *)&arary_77E5C8[0].diffuse;
|
|
4405 do
|
|
4406 {
|
|
4407 *(int *)v24 = a2;
|
|
4408 v24 += 32;
|
|
4409 --v23;
|
|
4410 }
|
|
4411 while ( v23 );
|
|
4412 }
|
|
4413 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pTexture));
|
|
4414 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1u));
|
|
4415 if ( !pRenderer->bUsingSpecular )
|
|
4416 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, true));
|
|
4417
|
|
4418 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, true));
|
|
4419 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 1));
|
|
4420 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 3));
|
|
4421 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN,
|
|
4422 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
|
|
4423 arary_77E5C8,
|
|
4424 uNumVertices,
|
|
4425 D3DDP_DONOTLIGHT));
|
|
4426 if (bUsingSpecular)
|
|
4427 {
|
|
4428 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, true));
|
|
4429
|
|
4430 v33 = uNumVertices;
|
|
4431 if ( (signed int)uNumVertices > 0 )
|
|
4432 {
|
|
4433 v34 = (char *)&arary_77E5C8[0].specular;
|
|
4434 do
|
|
4435 {
|
|
4436 v35 = *(int *)v34;
|
|
4437 *(int *)v34 = 0;
|
|
4438 v34 += 32;
|
|
4439 --v33;
|
|
4440 *((int *)v34 - 9) = pRenderer->uFogColor | v35 & 0xFF000000;
|
|
4441 }
|
|
4442 while ( v33 );
|
|
4443 }
|
|
4444 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr));
|
|
4445 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 6));
|
|
4446 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 5));
|
|
4447 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN,
|
|
4448 D3DFVF_XYZRHW | D3DFVF_TEX1 | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
|
|
4449 arary_77E5C8,
|
|
4450 uNumVertices,
|
|
4451 D3DDP_DONOTLIGHT));
|
|
4452 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, true));
|
|
4453 //v40 = pRenderer->pRenderD3D->pDevice->lpVtbl;
|
|
4454 v41 = GetLevelFogColor();
|
|
4455 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF);
|
|
4456 v6 = 0;
|
|
4457 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0);
|
|
4458 }
|
|
4459 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2));
|
|
4460 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 1));
|
|
4461 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, v6));
|
|
4462 }
|
|
4463 }
|
|
4464 }
|
|
4465 }
|
|
4466 // 4D864C: using guessed type char byte_4D864C;
|
|
4467
|
|
4468
|
|
4469 //----- (0049EB79) --------------------------------------------------------
|
|
4470 Render::~Render()
|
|
4471 {
|
|
4472 Render *v1; // esi@1
|
|
4473
|
|
4474 v1 = this;
|
|
4475 pAllocator->FreeChunk(this->pDefaultZBuffer);
|
|
4476 v1->pD3DBitmaps.Release();
|
|
4477 v1->pD3DSprites.Release();
|
|
4478 Release();
|
|
4479 v1->bWindowMode = 1;
|
|
4480 //nullsub_1();
|
|
4481 //nullsub_1();
|
|
4482 }
|
|
4483
|
|
4484
|
|
4485
|
|
4486 //----- (0049E756) --------------------------------------------------------
|
|
4487 bool Render::IsColorKeySupported(IDirectDraw4 *this_)
|
|
4488 {
|
|
4489 DDCAPS refCaps; // [sp+0h] [bp-2F8h]@1
|
|
4490 DDCAPS halCaps; // [sp+17Ch] [bp-17Ch]@1
|
|
4491
|
|
4492 halCaps.dwSize = 380;
|
|
4493 refCaps.dwSize = 380;
|
|
4494 this_->GetCaps(&halCaps, &refCaps);
|
|
4495 return halCaps.dwSVBCaps & 0x40 && BYTE1(halCaps.dwSVBCKeyCaps) & 2;
|
|
4496 }
|
|
4497
|
|
4498 //----- (0049E992) --------------------------------------------------------
|
|
4499 Render::Render()
|
|
4500 {
|
|
4501 Render *v1; // esi@1
|
|
4502 int v2; // eax@1
|
|
4503 char v3; // zf@1
|
|
4504
|
|
4505 v1 = this;
|
|
4506 this->pDirectDraw4 = 0;
|
|
4507 this->pFrontBuffer4 = 0;
|
|
4508 this->pBackBuffer4 = 0;
|
|
4509 this->pColorKeySurface4 = 0;
|
|
4510 this->pDirectDraw2 = 0;
|
|
4511 this->pFrontBuffer2 = 0;
|
|
4512 this->pBackBuffer2 = 0;
|
|
4513 this->pSomeSurface2 = 0;
|
|
4514 //RenderHWLContainer::RenderHWLContainer(&this->pD3DBitmaps);
|
|
4515 //RenderHWLContainer::RenderHWLContainer(&v1->pD3DSprites);
|
|
4516 v1->bWindowMode = 1;
|
|
4517 v1->field_40054 = 0;
|
|
4518 v1->field_10 = 640;
|
|
4519 v1->field_14 = 480;
|
|
4520 v1->field_40030 = 0;
|
|
4521 v1->field_4002C = 0;
|
|
4522 v1->pActiveZBuffer = 0;
|
|
4523 v1->pDefaultZBuffer = 0;
|
|
4524 v1->field_20_clipy = 0;
|
|
4525 v1->field_1C_clipx = 0;
|
|
4526 v1->field_24_clipz = 639;
|
|
4527 v1->field_28_clipw = 479;
|
|
4528 v1->field_4003C = (int)&unk_4EED80;
|
|
4529 v1->field_40040 = dword_4EED78;
|
|
4530 v1->uClipZ = 640;
|
|
4531 v1->field_40044 = 2;
|
|
4532 v1->field_40048 = 6;
|
|
4533 v1->pFrontBuffer4 = 0;
|
|
4534 v1->pBackBuffer4 = 0;
|
|
4535 v1->pColorKeySurface4 = 0;
|
|
4536 v1->pDirectDraw4 = 0;
|
|
4537 v1->pRenderD3D = 0;
|
|
4538 v1->uNumSceneBegins = 0;
|
|
4539 v1->uNumD3DSceneBegins = 0;
|
|
4540 v1->field_40110 = 0;
|
|
4541 v1->pTargetSurface = 0;
|
|
4542 v1->uTargetSurfacePitch = 0;
|
|
4543 v1->uClipY = 0;
|
|
4544 v1->uClipX = 0;
|
|
4545 v1->uClipW = 480;
|
|
4546 v1->bClip = 1;
|
|
4547 v1->bColorKeySupported = 0;
|
|
4548 v1->bRequiredTextureStagesAvailable = 0;
|
|
4549 v1->bTinting = 1;
|
|
4550 LOBYTE(v1->field_103668) = 0;
|
|
4551 v1->field_1036B8 = 0;
|
|
4552 v1->_gpu_memory_used = 0;
|
|
4553 uNumBillboardsToDraw = 0;
|
|
4554 bFogEnabled = false;
|
|
4555 }
|
|
4556
|
|
4557 bool Render::Initialize(bool bWindowed, uint uDefaultDevice,
|
|
4558 bool bColoredLights, uint uDetailLevel, uint bTinting)
|
|
4559 {
|
|
4560 bUserDirect3D = true;//ReadWindowsRegistryInt("Use D3D", 0);
|
|
4561 bStartInWindow = bWindowed;
|
|
4562
|
|
4563 uDesiredDirect3DDevice = uDefaultDevice;//ReadWindowsRegistryInt("D3D Device", 1);
|
|
4564
|
|
4565 bUseColoredLights = bColoredLights;//ReadWindowsRegistryInt("Colored Lights", 0);
|
|
4566 uLevelOfDetail = uDetailLevel;//ReadWindowsRegistryInt("Detail Level", 1);
|
|
4567
|
|
4568 this->bTinting = bTinting;
|
|
4569
|
|
4570 auto r1 = pD3DBitmaps.Load(L"data\\d3dbitmap.hwl");
|
|
4571 auto r2 = pD3DSprites.Load(L"data\\d3dsprite.hwl");
|
|
4572
|
|
4573 return r1 && r2;
|
|
4574 }
|
|
4575
|
|
4576
|
|
4577
|
|
4578 //----- (0049EBF1) --------------------------------------------------------
|
|
4579 void Render::_49EBF1()
|
|
4580 {
|
|
4581 signed int uNumRedBits; // edx@1
|
|
4582 signed int uNuGreenBits; // edi@1
|
|
4583 signed int uNumBlueBits; // esi@1
|
|
4584 unsigned int v4; // edx@4
|
|
4585 unsigned int v5; // edi@4
|
|
4586 int v6; // ebx@4
|
|
4587 int v7; // edx@4
|
|
4588 signed int v8; // [sp+8h] [bp-24h]@1
|
|
4589 signed int v9; // [sp+Ch] [bp-20h]@1
|
|
4590 signed int v10; // [sp+20h] [bp-Ch]@1
|
|
4591 signed int i; // [sp+24h] [bp-8h]@2
|
|
4592 signed int v12; // [sp+28h] [bp-4h]@3
|
|
4593
|
|
4594 v10 = 0;
|
|
4595 uNumRedBits = 1 << this->uTargetRBits;
|
|
4596 uNuGreenBits = 1 << this->uTargetGBits;
|
|
4597 uNumBlueBits = 1 << this->uTargetBBits;
|
|
4598 v9 = 1 << this->uTargetRBits;
|
|
4599 v8 = 1 << this->uTargetGBits;
|
|
4600 if ( uNumRedBits > 0 )
|
|
4601 {
|
|
4602 do
|
|
4603 {
|
|
4604 for ( i = 0; i < uNuGreenBits; ++i )
|
|
4605 {
|
|
4606 v12 = 0;
|
|
4607 if ( uNumBlueBits > 0 )
|
|
4608 {
|
|
4609 do
|
|
4610 {
|
|
4611 v4 = this->uTargetBBits;
|
|
4612 v5 = v4 + this->uTargetGBits;
|
|
4613 v6 = (v12 >> 1) + (v10 >> 1 << v5) + (i >> 1 << this->uTargetBBits);
|
|
4614 v7 = (v10 << v5) + v12++ + (i << v4);
|
|
4615 this->field_2C[v7] = v6;
|
|
4616 }
|
|
4617 while ( v12 < uNumBlueBits );
|
|
4618 uNumRedBits = v9;
|
|
4619 uNuGreenBits = v8;
|
|
4620 }
|
|
4621 }
|
|
4622 ++v10;
|
|
4623 }
|
|
4624 while ( v10 < uNumRedBits );
|
|
4625 }
|
|
4626 }
|
|
4627
|
|
4628
|
|
4629 //----- (0049ECC4) --------------------------------------------------------
|
|
4630 void Render::ClearBlack()
|
|
4631 {
|
|
4632 if (pRenderD3D)
|
|
4633 {
|
|
4634 if (field_40110)
|
|
4635 pRenderD3D->ClearTarget(true, 0, false, 0.0);
|
|
4636 }
|
|
4637 else
|
|
4638 memset(pRenderer->pTargetSurface, 0, 4 * (field_10 * field_14 / 2));
|
|
4639 }
|
|
4640
|
|
4641
|
|
4642 //----- (0049ED18) --------------------------------------------------------
|
|
4643 void Render::PresentBlackScreen()
|
|
4644 {
|
|
4645 LONG w; // edx@3
|
|
4646 IDirectDrawSurface *v2; // eax@3
|
|
4647 DDBLTFX v3; // [sp+4h] [bp-74h]@5
|
|
4648 RECT x; // [sp+68h] [bp-10h]@3
|
|
4649
|
|
4650 memset(&v3, 0, sizeof(DDBLTFX));
|
|
4651 if (pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT ||
|
|
4652 pVersion->pVersionInfo.dwMajorVersion >= 5)
|
|
4653 {
|
|
4654 x.left = uWindowX;
|
|
4655 x.right = uWindowX + uWindowHeight;
|
|
4656 x.top = uWindowY;
|
|
4657 w = uWindowY + uWindowWidth;
|
|
4658 v2 = (IDirectDrawSurface *)this->pBackBuffer4;
|
|
4659 }
|
|
4660 else
|
|
4661 {
|
|
4662 x.left = uWindowX;
|
|
4663 x.right = uWindowX + uWindowHeight;
|
|
4664 x.top = uWindowY;
|
|
4665 w = uWindowY + uWindowWidth;
|
|
4666 v2 = (IDirectDrawSurface *)this->pBackBuffer2;
|
|
4667 }
|
|
4668 x.bottom = w;
|
|
4669 v3.dwFillColor = 0;
|
|
4670 v3.dwSize = 100;
|
|
4671 v2->Blt(&x, 0, 0, DDBLT_COLORFILL, &v3);
|
|
4672 pRenderer->Present();
|
|
4673 }
|
|
4674
|
|
4675
|
|
4676 //----- (0049EDB6) --------------------------------------------------------
|
|
4677 void Render::SavePCXScreenshot()
|
|
4678 {
|
|
4679 Render *v1; // esi@1
|
|
4680 __int16 v2; // di@1
|
|
4681 int v3; // eax@4
|
|
4682 int v4; // ecx@4
|
|
4683 int v5; // eax@8
|
|
4684 FILE *v6; // edi@10
|
|
4685 int v7; // ecx@11
|
|
4686 int v8; // eax@11
|
|
4687 int v9; // eax@13
|
|
4688 int v10; // ecx@15
|
|
4689 unsigned __int8 v11; // dl@15
|
|
4690 signed int v12; // eax@18
|
|
4691 char v13; // zf@27
|
|
4692 HRESULT v14; // eax@29
|
|
4693 char v15[56]; // [sp+Ch] [bp-158h]@10
|
|
4694 __int16 v16; // [sp+44h] [bp-120h]@10
|
|
4695 DDSURFACEDESC2 Dst; // [sp+48h] [bp-11Ch]@7
|
|
4696 char color_map[48]; // [sp+C4h] [bp-A0h]@10
|
|
4697 char Filename[40]; // [sp+F4h] [bp-70h]@3
|
|
4698 char *v20; // [sp+11Ch] [bp-48h]@14
|
|
4699 char *v21; // [sp+120h] [bp-44h]@14
|
|
4700 int v24; // [sp+124h] [bp-40h]@11
|
|
4701 FILE *File; // [sp+128h] [bp-3Ch]@3
|
|
4702 int var38; // [sp+12Ch] [bp-38h]@4
|
|
4703 PCXHeader_1 header1; // [sp+130h] [bp-34h]@10
|
|
4704 PCXHeader_2 header2; // [sp+140h] [bp-24h]@10
|
|
4705 void *ptr; // [sp+148h] [bp-1Ch]@10
|
|
4706 void *v28; // [sp+14Ch] [bp-18h]@8
|
|
4707 int v29; // [sp+150h] [bp-14h]@4
|
|
4708 int v30; // [sp+154h] [bp-10h]@4
|
|
4709 char v31; // [sp+15Ah] [bp-Ah]@25
|
|
4710 unsigned __int8 v32; // [sp+15Bh] [bp-9h]@17
|
|
4711 int i; // [sp+15Ch] [bp-8h]@10
|
|
4712 unsigned __int8 v34; // [sp+163h] [bp-1h]@17
|
|
4713
|
|
4714 v1 = this;
|
|
4715 v2 = 0;
|
|
4716 if ( !this->pRenderD3D || this->field_40110 )
|
|
4717 {
|
|
4718 sprintf(Filename, "screen%0.2i.pcx", dword_4EFA80++ % 100);
|
|
4719 File = fopen(Filename, "wb");
|
|
4720 if ( File )
|
|
4721 {
|
|
4722 v3 = v1->field_10;
|
|
4723 v4 = v1->field_14;
|
|
4724 var38 = v3;
|
|
4725 v29 = v4;
|
|
4726 v30 = v3;
|
|
4727 if ( v3 & 1 )
|
|
4728 v30 = v3 + 1;
|
|
4729 if ( v1->pRenderD3D )
|
|
4730 {
|
|
4731 memset(&Dst, 0, 0x7Cu);
|
|
4732 Dst.dwSize = 124;
|
|
4733 if ( !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &Dst, 1u) )
|
|
4734 return;
|
|
4735 v28 = Dst.lpSurface;
|
|
4736 v5 = Dst.lPitch >> 1;
|
|
4737 v2 = 0;
|
|
4738 }
|
|
4739 else
|
|
4740 {
|
|
4741 pRenderer->BeginScene();
|
|
4742 v28 = pRenderer->pTargetSurface;
|
|
4743 v5 = pRenderer->uTargetSurfacePitch;
|
|
4744 }
|
|
4745 i = v5;
|
|
4746 header1.right = var38 - 1;
|
|
4747 header1.left = v2;
|
|
4748 header1.bottom = v29 - 1;
|
|
4749 header1.up = v2;
|
|
4750 header2.pitch = v30;
|
|
4751 memset(color_map, 0, sizeof(color_map));
|
|
4752 memset(v15, 0, sizeof(v15));
|
|
4753 header2.reserved = 0;
|
|
4754 header1.manufacturer = 10;
|
|
4755 v16 = 0;
|
|
4756 v6 = File;
|
|
4757 header1.version = 5;
|
|
4758 header1.encoding = 1;
|
|
4759 header1.bpp = 8;
|
|
4760 header1.hdpi = 75;
|
|
4761 header1.vdpi = 75;
|
|
4762 header2.planes = 3;
|
|
4763 header2.palette_info = 1;
|
|
4764 fwrite(&header1, 1u, 1u, File);
|
|
4765 fwrite(&header1.version, 1u, 1u, v6);
|
|
4766 fwrite(&header1.encoding, 1u, 1u, v6);
|
|
4767 fwrite(&header1.bpp, 1u, 1u, v6);
|
|
4768 fwrite(&header1.left, 2u, 1u, v6);
|
|
4769 fwrite(&header1.up, 2u, 1u, v6);
|
|
4770 fwrite(&header1.right, 2u, 1u, v6);
|
|
4771 fwrite(&header1.bottom, 2u, 1u, v6);
|
|
4772 fwrite(&header1.hdpi, 2u, 1u, v6);
|
|
4773 fwrite(&header1.vdpi, 2u, 1u, v6);
|
|
4774 fwrite(color_map, 0x30u, 1u, v6);
|
|
4775 fwrite(&header2, 1u, 1u, v6);
|
|
4776 fwrite(&header2.planes, 1u, 1u, v6);
|
|
4777 fwrite(&header2.pitch, 2u, 1u, v6);
|
|
4778 fwrite(&header2.palette_info, 2u, 1u, v6);
|
|
4779 fwrite(v15, 0x3Au, 1u, v6);
|
|
4780 ptr = pAllocator->AllocNamedChunk(0, 3 * var38 + 6, 0);
|
|
4781 if ( v29 > 0 )
|
|
4782 {
|
|
4783 v7 = v30;
|
|
4784 File = (FILE *)v29;
|
|
4785 v29 = 3 * v30;
|
|
4786 v24 = 2 * i;
|
|
4787 v8 = (int)v28;
|
|
4788 while ( 1 )
|
|
4789 {
|
|
4790 i = v8;
|
|
4791 v9 = 0;
|
|
4792 if ( var38 > 0 )
|
|
4793 {
|
|
4794 v21 = (char *)ptr + v7;
|
|
4795 v20 = (char *)ptr + 2 * v30;
|
|
4796 do
|
|
4797 {
|
|
4798 *((char *)ptr + v9) = (signed int)(v1->uTargetRMask & *(short *)i) >> (LOBYTE(v1->uTargetGBits)
|
|
4799 + LOBYTE(v1->uTargetBBits)
|
|
4800 + v1->uTargetRBits
|
|
4801 - 8);
|
|
4802 v21[v9] = (signed int)(v1->uTargetGMask & *(short *)i) >> (LOBYTE(v1->uTargetBBits)
|
|
4803 + LOBYTE(v1->uTargetGBits)
|
|
4804 - 8);
|
|
4805 v10 = i;
|
|
4806 v11 = LOBYTE(v1->uTargetBMask);
|
|
4807 i += 2;
|
|
4808 v20[v9++] = (*(char *)v10 & v11) << (8 - LOBYTE(v1->uTargetBBits));
|
|
4809 }
|
|
4810 while ( v9 < var38 );
|
|
4811 }
|
|
4812 for ( i = 0; i < v29; i += v34 )
|
|
4813 {
|
|
4814 v34 = 1;
|
|
4815 v32 = *((char *)ptr + i);
|
|
4816 do
|
|
4817 {
|
|
4818 v12 = i + v34;
|
|
4819 if ( *((char *)ptr + v12) != v32 )
|
|
4820 break;
|
|
4821 if ( !(v12 % v30) )
|
|
4822 break;
|
|
4823 ++v34;
|
|
4824 }
|
|
4825 while ( v34 < 0x3Fu );
|
|
4826 if ( i + v34 > v29 )
|
|
4827 v34 = 3 * v30 - i;
|
|
4828 if ( v34 > 1u || v32 >= 0xC0u )
|
|
4829 {
|
|
4830 v31 = v34 | 0xC0;
|
|
4831 fwrite(&v31, 1u, 1u, v6);
|
|
4832 }
|
|
4833 fwrite(&v32, 1u, 1u, v6);
|
|
4834 }
|
|
4835 v8 = (int)((char *)v28 + v24);
|
|
4836 v13 = File == (FILE *)1;
|
|
4837 File = (FILE *)((char *)File - 1);
|
|
4838 v28 = (char *)v28 + v24;
|
|
4839 if ( v13 )
|
|
4840 break;
|
|
4841 v7 = v30;
|
|
4842 }
|
|
4843 }
|
|
4844 if ( v1->pRenderD3D )
|
|
4845 {
|
|
4846 ErrD3D(pRenderer->pBackBuffer4->Unlock(0));
|
|
4847 }
|
|
4848 else
|
|
4849 {
|
|
4850 pRenderer->EndScene();
|
|
4851 }
|
|
4852
|
|
4853 pAllocator->FreeChunk(ptr);
|
|
4854 fclose(v6);
|
|
4855 }
|
|
4856 }
|
|
4857 }
|
|
4858 // 4EFA80: using guessed type int dword_4EFA80;
|
|
4859
|
|
4860
|
|
4861 //----- (0049F1BC) --------------------------------------------------------
|
|
4862 void Render::_49F1BC(const char *a1)
|
|
4863 {
|
|
4864 Render *v2; // esi@1
|
|
4865 __int16 v3; // di@1
|
|
4866 int v4; // eax@4
|
|
4867 char *v5; // ecx@4
|
|
4868 unsigned int v6; // eax@8
|
|
4869 FILE *v7; // edi@10
|
|
4870 int v8; // ecx@11
|
|
4871 int v9; // eax@11
|
|
4872 int v10; // eax@13
|
|
4873 const char *v11; // ecx@15
|
|
4874 unsigned __int8 v12; // dl@15
|
|
4875 signed int v13; // eax@18
|
|
4876 char v14; // zf@27
|
|
4877 HRESULT v15; // eax@29
|
|
4878 char v16; // [sp+Ch] [bp-12Ch]@10
|
|
4879 __int16 v17; // [sp+44h] [bp-F4h]@10
|
|
4880 int Dst; // [sp+48h] [bp-F0h]@7
|
|
4881 int v19; // [sp+58h] [bp-E0h]@8
|
|
4882 unsigned __int16 *v20; // [sp+6Ch] [bp-CCh]@8
|
|
4883 char v21; // [sp+C4h] [bp-74h]@10
|
|
4884 unsigned int v22; // [sp+F4h] [bp-44h]@11
|
|
4885 char *v23; // [sp+F8h] [bp-40h]@14
|
|
4886 int v24; // [sp+FCh] [bp-3Ch]@11
|
|
4887 int v25; // [sp+100h] [bp-38h]@4
|
|
4888 FILE *File; // [sp+104h] [bp-34h]@3
|
|
4889 char Str; // [sp+108h] [bp-30h]@10
|
|
4890 char v28; // [sp+109h] [bp-2Fh]@10
|
|
4891 char v29; // [sp+10Ah] [bp-2Eh]@10
|
|
4892 char v30; // [sp+10Bh] [bp-2Dh]@10
|
|
4893 __int16 v31; // [sp+10Ch] [bp-2Ch]@10
|
|
4894 __int16 v32; // [sp+10Eh] [bp-2Ah]@10
|
|
4895 __int16 v33; // [sp+110h] [bp-28h]@10
|
|
4896 __int16 v34; // [sp+112h] [bp-26h]@10
|
|
4897 __int16 v35; // [sp+114h] [bp-24h]@10
|
|
4898 __int16 v36; // [sp+116h] [bp-22h]@10
|
|
4899 char v37; // [sp+118h] [bp-20h]@10
|
|
4900 char v38; // [sp+119h] [bp-1Fh]@10
|
|
4901 __int16 v39; // [sp+11Ah] [bp-1Eh]@10
|
|
4902 __int16 v40; // [sp+11Ch] [bp-1Ch]@10
|
|
4903 void *ptr; // [sp+120h] [bp-18h]@10
|
|
4904 unsigned __int16 *v42; // [sp+124h] [bp-14h]@8
|
|
4905 int v43; // [sp+128h] [bp-10h]@4
|
|
4906 char v44; // [sp+12Fh] [bp-9h]@25
|
|
4907 char *i; // [sp+130h] [bp-8h]@10
|
|
4908 unsigned __int8 v46; // [sp+137h] [bp-1h]@17
|
|
4909
|
|
4910 v2 = this;
|
|
4911 v3 = 0;
|
|
4912 if ( !this->pRenderD3D || this->field_40110 )
|
|
4913 {
|
|
4914 ++dword_4EFA84;
|
|
4915 File = fopen(a1, "wb");
|
|
4916 if ( File )
|
|
4917 {
|
|
4918 v4 = v2->field_10;
|
|
4919 v5 = (char *)v2->field_14;
|
|
4920 v25 = v4;
|
|
4921 a1 = v5;
|
|
4922 v43 = v4;
|
|
4923 if ( v4 & 1 )
|
|
4924 v43 = v4 + 1;
|
|
4925 if ( v2->pRenderD3D )
|
|
4926 {
|
|
4927 memset(&Dst, 0, 0x7Cu);
|
|
4928 Dst = 124;
|
|
4929 if ( !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, (DDSURFACEDESC2 *)&Dst, 1u) )
|
|
4930 return;
|
|
4931 v42 = v20;
|
|
4932 v6 = v19 >> 1;
|
|
4933 v3 = 0;
|
|
4934 }
|
|
4935 else
|
|
4936 {
|
|
4937 pRenderer->BeginScene();
|
|
4938 v42 = pRenderer->pTargetSurface;
|
|
4939 v6 = pRenderer->uTargetSurfacePitch;
|
|
4940 }
|
|
4941 i = (char *)v6;
|
|
4942 v33 = v25 - 1;
|
|
4943 v31 = v3;
|
|
4944 v34 = (short)a1 - 1;
|
|
4945 v32 = v3;
|
|
4946 v39 = v43;
|
|
4947 memset(&v21, 0, 0x30u);
|
|
4948 memset(&v16, 0, 0x38u);
|
|
4949 v37 = 0;
|
|
4950 Str = 10;
|
|
4951 v17 = 0;
|
|
4952 v7 = File;
|
|
4953 v28 = 5;
|
|
4954 v29 = 1;
|
|
4955 v30 = 8;
|
|
4956 v35 = 75;
|
|
4957 v36 = 75;
|
|
4958 v38 = 3;
|
|
4959 v40 = 1;
|
|
4960 fwrite(&Str, 1u, 1u, File);
|
|
4961 fwrite(&v28, 1u, 1u, v7);
|
|
4962 fwrite(&v29, 1u, 1u, v7);
|
|
4963 fwrite(&v30, 1u, 1u, v7);
|
|
4964 fwrite(&v31, 2u, 1u, v7);
|
|
4965 fwrite(&v32, 2u, 1u, v7);
|
|
4966 fwrite(&v33, 2u, 1u, v7);
|
|
4967 fwrite(&v34, 2u, 1u, v7);
|
|
4968 fwrite(&v35, 2u, 1u, v7);
|
|
4969 fwrite(&v36, 2u, 1u, v7);
|
|
4970 fwrite(&v21, 0x30u, 1u, v7);
|
|
4971 fwrite(&v37, 1u, 1u, v7);
|
|
4972 fwrite(&v38, 1u, 1u, v7);
|
|
4973 fwrite(&v39, 2u, 1u, v7);
|
|
4974 fwrite(&v40, 2u, 1u, v7);
|
|
4975 fwrite(&v16, 0x3Au, 1u, v7);
|
|
4976 ptr = pAllocator->AllocNamedChunk(0, 3 * v25 + 6, 0);
|
|
4977 if ( (signed int)a1 > 0 )
|
|
4978 {
|
|
4979 v8 = v43;
|
|
4980 File = (FILE *)a1;
|
|
4981 v24 = 3 * v43;
|
|
4982 v22 = 2 * (int)i;
|
|
4983 v9 = (int)v42;
|
|
4984 while ( 1 )
|
|
4985 {
|
|
4986 a1 = (const char *)v9;
|
|
4987 v10 = 0;
|
|
4988 if ( v25 > 0 )
|
|
4989 {
|
|
4990 i = (char *)ptr + v8;
|
|
4991 v23 = (char *)ptr + 2 * v43;
|
|
4992 do
|
|
4993 {
|
|
4994 *((char *)ptr + v10) = (signed int)(v2->uTargetRMask & *(short *)a1) >> (LOBYTE(v2->uTargetGBits)
|
|
4995 + LOBYTE(v2->uTargetBBits)
|
|
4996 + v2->uTargetRBits
|
|
4997 - 8);
|
|
4998 i[v10] = (signed int)(v2->uTargetGMask & *(short *)a1) >> (LOBYTE(v2->uTargetBBits)
|
|
4999 + LOBYTE(v2->uTargetGBits)
|
|
5000 - 8);
|
|
5001 v11 = a1;
|
|
5002 v12 = LOBYTE(v2->uTargetBMask);
|
|
5003 a1 += 2;
|
|
5004 v23[v10++] = ((unsigned __int8)*v11 & v12) << (8 - LOBYTE(v2->uTargetBBits));
|
|
5005 }
|
|
5006 while ( v10 < v25 );
|
|
5007 }
|
|
5008 for ( i = 0; (signed int)i < v24; i += BYTE3(a1) )
|
|
5009 {
|
|
5010 BYTE3(a1) = 1;
|
|
5011 v46 = *((char *)ptr + (int)i);
|
|
5012 do
|
|
5013 {
|
|
5014 v13 = (signed int)&i[BYTE3(a1)];
|
|
5015 if ( *((char *)ptr + v13) != v46 )
|
|
5016 break;
|
|
5017 if ( !(v13 % v43) )
|
|
5018 break;
|
|
5019 ++BYTE3(a1);
|
|
5020 }
|
|
5021 while ( BYTE3(a1) < 0x3Fu );
|
|
5022 if ( (signed int)&i[BYTE3(a1)] > v24 )
|
|
5023 BYTE3(a1) = 3 * v43 - (char)i;
|
|
5024 if ( BYTE3(a1) > 1u || v46 >= 0xC0u )
|
|
5025 {
|
|
5026 v44 = BYTE3(a1) | 0xC0;
|
|
5027 fwrite(&v44, 1u, 1u, v7);
|
|
5028 }
|
|
5029 fwrite(&v46, 1u, 1u, v7);
|
|
5030 }
|
|
5031 v9 = (int)&v42[v22 / 2];
|
|
5032 v14 = File == (FILE *)1;
|
|
5033 File = (FILE *)((char *)File - 1);
|
|
5034 v42 = (unsigned __int16 *)((char *)v42 + v22);
|
|
5035 if ( v14 )
|
|
5036 break;
|
|
5037 v8 = v43;
|
|
5038 }
|
|
5039 }
|
|
5040 if ( v2->pRenderD3D )
|
|
5041 {
|
|
5042 ErrD3D(pRenderer->pBackBuffer4->Unlock(0));
|
|
5043 }
|
|
5044 else
|
|
5045 {
|
|
5046 pRenderer->EndScene();
|
|
5047 }
|
|
5048 pAllocator->FreeChunk(ptr);
|
|
5049 fclose(v7);
|
|
5050 }
|
|
5051 }
|
|
5052 }
|
|
5053 // 4EFA84: using guessed type int dword_4EFA84;
|
|
5054
|
|
5055
|
|
5056
|
|
5057 //----- (0049F5A2) --------------------------------------------------------
|
|
5058 int Render::_49F5A2(int a2, int a3, int a4, void *Dst, int a6, int a7)
|
|
5059 {
|
|
5060 Render *v7; // ebx@1
|
|
5061 void *v8; // esi@3
|
|
5062 void *v9; // esi@3
|
|
5063 int v10; // ecx@4
|
|
5064 int v11; // eax@4
|
|
5065 int v12; // eax@6
|
|
5066 int v13; // eax@8
|
|
5067 int v14; // ecx@8
|
|
5068 signed int v15; // eax@11
|
|
5069 char v16; // zf@20
|
|
5070 int result; // eax@21
|
|
5071 char v18[58]; // [sp+Ch] [bp-ACh]@3
|
|
5072 // __int16 v19; // [sp+44h] [bp-74h]@3
|
|
5073 char v20[48]; // [sp+48h] [bp-70h]@3
|
|
5074 char *v21; // [sp+78h] [bp-40h]@7
|
|
5075 char *v22; // [sp+7Ch] [bp-3Ch]@7
|
|
5076 int v23; // [sp+80h] [bp-38h]@4
|
|
5077 int v24; // [sp+84h] [bp-34h]@4
|
|
5078 int v25; // [sp+88h] [bp-30h]@4
|
|
5079 int v26; // [sp+8Ch] [bp-2Ch]@4
|
|
5080 char Src; // [sp+90h] [bp-28h]@3
|
|
5081 char v28; // [sp+91h] [bp-27h]@3
|
|
5082 char v29; // [sp+92h] [bp-26h]@3
|
|
5083 char v30; // [sp+93h] [bp-25h]@3
|
|
5084 __int16 v31; // [sp+94h] [bp-24h]@3
|
|
5085 __int16 v32; // [sp+96h] [bp-22h]@3
|
|
5086 __int16 v33; // [sp+98h] [bp-20h]@3
|
|
5087 __int16 v34; // [sp+9Ah] [bp-1Eh]@3
|
|
5088 __int16 v35; // [sp+9Ch] [bp-1Ch]@3
|
|
5089 __int16 v36; // [sp+9Eh] [bp-1Ah]@3
|
|
5090 char v37; // [sp+A0h] [bp-18h]@3
|
|
5091 char v38; // [sp+A1h] [bp-17h]@3
|
|
5092 __int16 v39; // [sp+A2h] [bp-16h]@3
|
|
5093 __int16 v40; // [sp+A4h] [bp-14h]@3
|
|
5094 void *ptr; // [sp+A8h] [bp-10h]@3
|
|
5095 int v42; // [sp+ACh] [bp-Ch]@1
|
|
5096 char v43; // [sp+B3h] [bp-5h]@18
|
|
5097 int i; // [sp+B4h] [bp-4h]@6
|
|
5098
|
|
5099 v7 = this;
|
|
5100 v42 = a3;
|
|
5101 if ( a3 & 1 )
|
|
5102 v42 = a3 + 1;
|
|
5103 v31 = 0;
|
|
5104 v32 = 0;
|
|
5105 v33 = a3 - 1;
|
|
5106 v34 = a4 - 1;
|
|
5107 v39 = v42;
|
|
5108 memset(&v20, 0, 0x30u);
|
|
5109 memset(&v18, 0, 0x38u);
|
|
5110 v8 = Dst;
|
|
5111 v37 = 0;
|
|
5112 *(_WORD *)&v18[56] = 0;
|
|
5113 Src = 10;
|
|
5114 v28 = 5;
|
|
5115 v29 = 1;
|
|
5116 v30 = 8;
|
|
5117 v35 = 75;
|
|
5118 v36 = 75;
|
|
5119 v38 = 3;
|
|
5120 v40 = 1;
|
|
5121 memcpy(Dst, &Src, 1u);
|
|
5122 v8 = (char *)v8 + 1;
|
|
5123 memcpy(v8, &v28, 1u);
|
|
5124 v8 = (char *)v8 + 1;
|
|
5125 memcpy(v8, &v29, 1u);
|
|
5126 v8 = (char *)v8 + 1;
|
|
5127 memcpy(v8, &v30, 1u);
|
|
5128 v8 = (char *)v8 + 1;
|
|
5129 memcpy(v8, &v31, 2u);
|
|
5130 v8 = (char *)v8 + 2;
|
|
5131 memcpy(v8, &v32, 2u);
|
|
5132 v8 = (char *)v8 + 2;
|
|
5133 memcpy(v8, &v33, 2u);
|
|
5134 v8 = (char *)v8 + 2;
|
|
5135 memcpy(v8, &v34, 2u);
|
|
5136 v8 = (char *)v8 + 2;
|
|
5137 memcpy(v8, &v35, 2u);
|
|
5138 v8 = (char *)v8 + 2;
|
|
5139 memcpy(v8, &v36, 2u);
|
|
5140 v8 = (char *)v8 + 2;
|
|
5141 memcpy(v8, &v20, 0x30u);
|
|
5142 v8 = (char *)v8 + 48;
|
|
5143 memcpy(v8, &v37, 1u);
|
|
5144 v8 = (char *)v8 + 1;
|
|
5145 memcpy(v8, &v38, 1u);
|
|
5146 v8 = (char *)v8 + 1;
|
|
5147 memcpy(v8, &v39, 2u);
|
|
5148 v8 = (char *)v8 + 2;
|
|
5149 memcpy(v8, &v40, 2u);
|
|
5150 v8 = (char *)v8 + 2;
|
|
5151 memcpy(v8, &v18, 0x3Au);
|
|
5152 v9 = (char *)v8 + 58;
|
|
5153 ptr = pAllocator->AllocNamedChunk(0, 3 * a3 + 6, 0);
|
|
5154 if ( a4 > 0 )
|
|
5155 {
|
|
5156 v10 = v42;
|
|
5157 v25 = a4;
|
|
5158 v26 = 3 * v42;
|
|
5159 v23 = 2 * a3;
|
|
5160 v11 = a2;
|
|
5161 v24 = a2;
|
|
5162 while ( 1 )
|
|
5163 {
|
|
5164 a4 = v11;
|
|
5165 v12 = 0;
|
|
5166 i = 0;
|
|
5167 if ( a3 > 0 )
|
|
5168 {
|
|
5169 v21 = (char *)ptr + v10;
|
|
5170 v22 = (char *)ptr + 2 * v42;
|
|
5171 do
|
|
5172 {
|
|
5173 *((char *)ptr + v12) = (signed int)(v7->uTargetRMask & *(short *)a4) >> (LOBYTE(v7->uTargetGBits)
|
|
5174 + LOBYTE(v7->uTargetBBits)
|
|
5175 + v7->uTargetRBits
|
|
5176 - 8);
|
|
5177 v13 = i;
|
|
5178 v21[i] = (signed int)(v7->uTargetGMask & *(short *)a4) >> (LOBYTE(v7->uTargetBBits)
|
|
5179 + LOBYTE(v7->uTargetGBits)
|
|
5180 - 8);
|
|
5181 v14 = a4;
|
|
5182 a4 += 2;
|
|
5183 v22[v13] = (v7->uTargetBMask & *(char *)v14) << (8 - LOBYTE(v7->uTargetBBits));
|
|
5184 v12 = v13 + 1;
|
|
5185 i = v12;
|
|
5186 }
|
|
5187 while ( v12 < a3 );
|
|
5188 }
|
|
5189 for ( i = 0; i < v26; v9 = (char *)v9 + 1 )
|
|
5190 {
|
|
5191 BYTE3(a4) = 1;
|
|
5192 BYTE3(a2) = *((char *)ptr + i);
|
|
5193 do
|
|
5194 {
|
|
5195 v15 = i + BYTE3(a4);
|
|
5196 if ( *((char *)ptr + v15) != BYTE3(a2) )
|
|
5197 break;
|
|
5198 if ( !(v15 % v42) )
|
|
5199 break;
|
|
5200 ++BYTE3(a4);
|
|
5201 }
|
|
5202 while ( BYTE3(a4) < 0x3Fu );
|
|
5203 if ( i + BYTE3(a4) > v26 )
|
|
5204 BYTE3(a4) = 3 * v42 - i;
|
|
5205 if ( BYTE3(a4) > 1u || BYTE3(a2) >= 0xC0u )
|
|
5206 {
|
|
5207 v43 = BYTE3(a4) | 0xC0;
|
|
5208 memcpy(v9, &v43, 1u);
|
|
5209 v9 = (char *)v9 + 1;
|
|
5210 }
|
|
5211 memcpy(v9, (char *)&a2 + 3, 1u);
|
|
5212 i += BYTE3(a4);
|
|
5213 }
|
|
5214 v11 = v23 + v24;
|
|
5215 v16 = v25-- == 1;
|
|
5216 v24 += v23;
|
|
5217 if ( v16 )
|
|
5218 break;
|
|
5219 v10 = v42;
|
|
5220 }
|
|
5221 }
|
|
5222 pAllocator->FreeChunk(ptr);
|
|
5223 result = a7;
|
|
5224 *(int *)a7 = (char *)v9 - Dst;
|
|
5225 return result;
|
|
5226 }
|
|
5227
|
|
5228
|
|
5229 //----- (0049F8B5) --------------------------------------------------------
|
|
5230 FILE *Render::SavePCXImage(const char *Filename, char *a3, int a4, int a5)
|
|
5231 {
|
|
5232 Render *v5; // esi@1
|
|
5233 FILE *result; // eax@1
|
|
5234 FILE *v7; // edi@4
|
|
5235 int v8; // ecx@5
|
|
5236 int v9; // eax@5
|
|
5237 int v10; // eax@7
|
|
5238 int v11; // ecx@9
|
|
5239 signed int v12; // eax@12
|
|
5240 char v13; // zf@21
|
|
5241 char v14[56]; // [sp+4h] [bp-A0h]@4
|
|
5242 __int16 v15; // [sp+3Ch] [bp-68h]@4
|
|
5243 char color_map[48]; // [sp+40h] [bp-64h]@4
|
|
5244 int v17; // [sp+70h] [bp-34h]@5
|
|
5245 int v18; // [sp+74h] [bp-30h]@5
|
|
5246 char *v19; // [sp+78h] [bp-2Ch]@5
|
|
5247 int v20; // [sp+7Ch] [bp-28h]@5
|
|
5248 PCXHeader_1 header1; // [sp+80h] [bp-24h]@4
|
|
5249 PCXHeader_2 header2; // [sp+90h] [bp-14h]@4
|
|
5250 void *ptr; // [sp+98h] [bp-Ch]@4
|
|
5251 int v24; // [sp+9Ch] [bp-8h]@2
|
|
5252 char *i; // [sp+A0h] [bp-4h]@8
|
|
5253
|
|
5254 v5 = this;
|
|
5255 result = fopen(Filename, "wb");
|
|
5256 Filename = (const char *)result;
|
|
5257 if ( result )
|
|
5258 {
|
|
5259 v24 = a4;
|
|
5260 if ( a4 & 1 )
|
|
5261 v24 = a4 + 1;
|
|
5262 header1.left = 0;
|
|
5263 header1.up = 0;
|
|
5264 header1.right = a4 - 1;
|
|
5265 header1.bottom = a5 - 1;
|
|
5266 header2.pitch = v24;
|
|
5267 memset(color_map, 0, sizeof(color_map));
|
|
5268 header2.reserved = 0;
|
|
5269 memset(v14, 0, sizeof(v14));
|
|
5270 v15 = 0;
|
|
5271 header1.manufacturer = 10;
|
|
5272 header1.version = 5;
|
|
5273 header1.encoding = 1;
|
|
5274 header1.bpp = 8;
|
|
5275 header1.hdpi = 75;
|
|
5276 header1.vdpi = 75;
|
|
5277 header2.planes = 3;
|
|
5278 header2.palette_info = 1;
|
|
5279 fwrite(&header1, 1u, 1u, (FILE *)Filename);
|
|
5280 v7 = (FILE *)Filename;
|
|
5281 fwrite(&header1.version, 1u, 1u, (FILE *)Filename);
|
|
5282 fwrite(&header1.encoding, 1u, 1u, v7);
|
|
5283 fwrite(&header1.bpp, 1u, 1u, v7);
|
|
5284 fwrite(&header1.left, 2u, 1u, v7);
|
|
5285 fwrite(&header1.up, 2u, 1u, v7);
|
|
5286 fwrite(&header1.right, 2u, 1u, v7);
|
|
5287 fwrite(&header1.bottom, 2u, 1u, v7);
|
|
5288 fwrite(&header1.hdpi, 2u, 1u, v7);
|
|
5289 fwrite(&header1.vdpi, 2u, 1u, v7);
|
|
5290 fwrite(color_map, 0x30u, 1u, v7);
|
|
5291 fwrite(&header2, 1u, 1u, v7);
|
|
5292 fwrite(&header2.planes, 1u, 1u, v7);
|
|
5293 fwrite(&header2.pitch, 2u, 1u, v7);
|
|
5294 fwrite(&header2.palette_info, 2u, 1u, v7);
|
|
5295 fwrite(v14, 0x3Au, 1u, v7);
|
|
5296 ptr = pAllocator->AllocNamedChunk(0, 3 * a4 + 6, 0);
|
|
5297 if ( a5 > 0 )
|
|
5298 {
|
|
5299 v8 = v24;
|
|
5300 v18 = a5;
|
|
5301 v20 = 3 * v24;
|
|
5302 v17 = 2 * a4;
|
|
5303 v9 = (int)a3;
|
|
5304 v19 = a3;
|
|
5305 while ( 1 )
|
|
5306 {
|
|
5307 a5 = v9;
|
|
5308 v10 = 0;
|
|
5309 if ( a4 > 0 )
|
|
5310 {
|
|
5311 a3 = (char *)ptr + v8;
|
|
5312 i = (char *)ptr + 2 * v24;
|
|
5313 do
|
|
5314 {
|
|
5315 *((char *)ptr + v10) = (signed int)(v5->uTargetRMask & *(short *)a5) >> (LOBYTE(v5->uTargetGBits)
|
|
5316 + LOBYTE(v5->uTargetBBits)
|
|
5317 + v5->uTargetRBits
|
|
5318 - 8);
|
|
5319 a3[v10] = (signed int)(v5->uTargetGMask & *(short *)a5) >> (LOBYTE(v5->uTargetBBits)
|
|
5320 + LOBYTE(v5->uTargetGBits)
|
|
5321 - 8);
|
|
5322 v11 = a5;
|
|
5323 a5 += 2;
|
|
5324 i[v10++] = (v5->uTargetBMask & *(char *)v11) << (8 - LOBYTE(v5->uTargetBBits));
|
|
5325 }
|
|
5326 while ( v10 < a4 );
|
|
5327 }
|
|
5328 for ( i = 0; (signed int)i < v20; i += BYTE3(a5) )
|
|
5329 {
|
|
5330 BYTE3(a5) = 1;
|
|
5331 BYTE3(Filename) = *((char *)ptr + (int)i);
|
|
5332 do
|
|
5333 {
|
|
5334 v12 = (signed int)&i[BYTE3(a5)];
|
|
5335 if ( *((char *)ptr + v12) != BYTE3(Filename) )
|
|
5336 break;
|
|
5337 if ( !(v12 % v24) )
|
|
5338 break;
|
|
5339 ++BYTE3(a5);
|
|
5340 }
|
|
5341 while ( BYTE3(a5) < 0x3Fu );
|
|
5342 if ( (signed int)&i[BYTE3(a5)] > v20 )
|
|
5343 BYTE3(a5) = 3 * v24 - (char)i;
|
|
5344 if ( BYTE3(a5) > 1u || BYTE3(Filename) >= 0xC0u )
|
|
5345 {
|
|
5346 BYTE3(a3) = BYTE3(a5) | 0xC0;
|
|
5347 fwrite((char *)&a3 + 3, 1u, 1u, v7);
|
|
5348 }
|
|
5349 fwrite((char *)&Filename + 3, 1u, 1u, v7);
|
|
5350 }
|
|
5351 v9 = (int)&v19[v17];
|
|
5352 v13 = v18-- == 1;
|
|
5353 v19 += v17;
|
|
5354 if ( v13 )
|
|
5355 break;
|
|
5356 v8 = v24;
|
|
5357 }
|
|
5358 }
|
|
5359 pAllocator->FreeChunk(ptr);
|
|
5360 result = (FILE *)fclose(v7);
|
|
5361 }
|
|
5362 return result;
|
|
5363 }
|
|
5364
|
|
5365
|
|
5366 //----- (0049FBCD) --------------------------------------------------------
|
|
5367 void Render::ClearTarget(unsigned int uColor)
|
|
5368 {
|
|
5369 if (pRenderD3D)
|
|
5370 {
|
|
5371 if (field_40110)
|
|
5372 pRenderD3D->ClearTarget(true, uColor, false, 0.0);
|
|
5373 }
|
|
5374 else
|
|
5375 memset32(pTargetSurface, uColor, field_10 * field_14 / 2);
|
|
5376 }
|
|
5377
|
|
5378
|
|
5379
|
|
5380 //----- (0049FC23) --------------------------------------------------------
|
|
5381 void Render::Release2()
|
|
5382 {
|
|
5383 Release();
|
|
5384 bWindowMode = 1;
|
|
5385 }
|
|
5386
|
|
5387
|
|
5388 //----- (0049FC37) --------------------------------------------------------
|
|
5389 void Render::Present()
|
|
5390 {
|
|
5391 Render *v1; // esi@1
|
|
5392 struct tagRECT Rect; // [sp+8h] [bp-28h]@11
|
|
5393 RECT a4; // [sp+18h] [bp-18h]@11
|
|
5394 struct tagPOINT Point; // [sp+28h] [bp-8h]@11
|
|
5395
|
|
5396 v1 = this;
|
|
5397 if ( !pRenderer->pRenderD3D || this->field_40110 )
|
|
5398 {
|
|
5399 this->pBeforePresentFunction();
|
|
5400 if ( v1->pRenderD3D )
|
|
5401 {
|
|
5402 if ( v1->field_40110 )
|
|
5403 {
|
|
5404 if (pAsyncMouse)
|
|
5405 pAsyncMouse->_46BAEC();
|
|
5406 pRenderD3D->Present(false);
|
|
5407 if (pAsyncMouse)
|
|
5408 pAsyncMouse->_46BB0A();
|
|
5409 }
|
|
5410 }
|
|
5411 else
|
|
5412 {
|
|
5413 if ( v1->bWindowMode )
|
|
5414 {
|
|
5415 RestoreFrontBuffer();
|
|
5416 GetClientRect(v1->hWnd, &Rect);
|
|
5417 Point.y = 0;
|
|
5418 Point.x = 0;
|
|
5419 ClientToScreen(v1->hWnd, &Point);
|
|
5420 OffsetRect(&Rect, Point.x, Point.y);
|
|
5421 a4.top = 0;
|
|
5422 a4.bottom = 480;
|
|
5423 a4.left = 0;
|
|
5424 a4.right = 640;
|
|
5425 PresentRect(&Rect, &a4);
|
|
5426 }
|
|
5427 else
|
|
5428 {
|
|
5429 RestoreFrontBuffer();
|
|
5430 a4.top = 0;
|
|
5431 a4.bottom = 480;
|
|
5432 a4.left = 0;
|
|
5433 a4.right = 640;
|
|
5434 BltBackToFontFast(0, 0, &a4);
|
|
5435 }
|
|
5436 }
|
|
5437 }
|
|
5438 }
|
|
5439
|
|
5440 //----- (0049FD3A) --------------------------------------------------------
|
|
5441 void Render::_49FD3A()
|
|
5442 {
|
|
5443 Render *v2; // esi@1
|
|
5444 IDirectDrawSurface4 *v3; // eax@6
|
|
5445 IDirectDrawSurface4 *v4; // ST0C_4@6
|
|
5446 RECT v5; // [sp+8h] [bp-10h]@6
|
|
5447
|
|
5448 auto a1 = this;
|
|
5449 v2 = a1;
|
|
5450 if ( a1->pRenderD3D )
|
|
5451 {
|
|
5452 if (pFrontBuffer4->IsLost() == DDERR_SURFACELOST)
|
|
5453 pFrontBuffer4->Restore();
|
|
5454 if (pBackBuffer4->IsLost() == DDERR_SURFACELOST)
|
|
5455 pBackBuffer4->Restore();
|
|
5456 v3 = v2->pBackBuffer4;
|
|
5457 v4 = v2->pFrontBuffer4;
|
|
5458 v5.top = 0;
|
|
5459 v5.bottom = 480;
|
|
5460 v5.left = 0;
|
|
5461 v5.right = 640;
|
|
5462 v3->BltFast(0, 0, v4, &v5, 16u);
|
|
5463 }
|
|
5464 }
|
|
5465
|
|
5466
|
|
5467 //----- (0049FDBF) --------------------------------------------------------
|
|
5468 void Render::CreateZBuffer()
|
|
5469 {
|
|
5470 if (!pDefaultZBuffer)
|
|
5471 {
|
|
5472 pDefaultZBuffer = pActiveZBuffer = nullptr;
|
|
5473 pDefaultZBuffer = pActiveZBuffer = (int *)pAllocator->AllocNamedChunk(0, 0x12C000, "Z Buf.");
|
|
5474 memset32(pActiveZBuffer, 0xFFFF0000u, 0x4B000u);
|
|
5475 }
|
|
5476 }
|
|
5477
|
|
5478
|
|
5479 //----- (0049FE05) --------------------------------------------------------
|
|
5480 void Render::Release()
|
|
5481 {
|
|
5482 Render *v1; // esi@1
|
|
5483 RenderD3D *v2; // ecx@1
|
|
5484 char v3; // zf@4
|
|
5485 void *v4; // ebx@6
|
|
5486 IDirectDraw *v5; // eax@10
|
|
5487 IDirectDrawSurface2 *v6; // eax@11
|
|
5488 IDirectDrawSurface2 *v7; // eax@13
|
|
5489 IDirectDrawSurface2 *v8; // eax@15
|
|
5490 IDirectDraw2 *v9; // eax@17
|
|
5491 IDirectDraw4 *v10; // eax@19
|
|
5492 IDirectDrawSurface4 *v11; // eax@20
|
|
5493 IDirectDrawSurface4 *v12; // eax@22
|
|
5494 IDirectDrawSurface4 *v13; // eax@24
|
|
5495 IDirectDraw4 *v14; // eax@26
|
|
5496 unsigned __int16 **v15; // ebx@28
|
|
5497 void **v16; // esi@29
|
|
5498
|
|
5499 v1 = this;
|
|
5500 v2 = this->pRenderD3D;
|
|
5501 if ( v2 )
|
|
5502 {
|
|
5503 if ( v1->field_40110 )
|
|
5504 {
|
|
5505 pRenderD3D->ClearTarget(1u, 0, 0, 1.0);
|
|
5506 pRenderD3D->Present(0);
|
|
5507 pRenderD3D->ClearTarget(1u, 0, 0, 1.0);
|
|
5508 }
|
|
5509 v1->pColorKeySurface4 = 0;
|
|
5510 v1->pBackBuffer4 = 0;
|
|
5511 v3 = v1->pTargetSurface == 0;
|
|
5512 v1->pFrontBuffer4 = 0;
|
|
5513 v1->pDirectDraw4 = 0;
|
|
5514 if ( !v3 )
|
|
5515 {
|
|
5516 free(v1->ptr_400E8);
|
|
5517 v1->pTargetSurface = 0;
|
|
5518 v1->ptr_400E8 = 0;
|
|
5519 }
|
|
5520 v4 = v1->pRenderD3D;
|
|
5521 if ( v4 )
|
|
5522 {
|
|
5523 pRenderD3D->Release();
|
|
5524 free(v4);
|
|
5525 }
|
|
5526 v1->pRenderD3D = 0;
|
|
5527 }
|
|
5528 else
|
|
5529 {
|
|
5530 if ( bWinNT4_0 == 1 )
|
|
5531 {
|
|
5532 v5 = (IDirectDraw *)v1->pDirectDraw2;
|
|
5533 if ( !v5 )
|
|
5534 return;
|
|
5535 v5->SetCooperativeLevel(v1->hWnd, 8u);
|
|
5536 v1->pDirectDraw2->FlipToGDISurface();
|
|
5537 v6 = v1->pSomeSurface2;
|
|
5538 if ( v6 )
|
|
5539 {
|
|
5540 v6->Release();
|
|
5541 v1->pSomeSurface2 = 0;
|
|
5542 }
|
|
5543 v7 = v1->pBackBuffer2;
|
|
5544 if ( v7 )
|
|
5545 {
|
|
5546 v7->Release();
|
|
5547 v1->pBackBuffer2 = 0;
|
|
5548 }
|
|
5549 v8 = v1->pFrontBuffer2;
|
|
5550 if ( v8 )
|
|
5551 {
|
|
5552 v8->Release();
|
|
5553 v1->pFrontBuffer2 = 0;
|
|
5554 }
|
|
5555 v9 = v1->pDirectDraw2;
|
|
5556 if ( v9 )
|
|
5557 {
|
|
5558 v9->Release();
|
|
5559 v1->pDirectDraw2 = 0;
|
|
5560 }
|
|
5561 }
|
|
5562 else
|
|
5563 {
|
|
5564 v10 = v1->pDirectDraw4;
|
|
5565 if ( !v10 )
|
|
5566 return;
|
|
5567 v10->SetCooperativeLevel(v1->hWnd, 1032u);
|
|
5568 v1->pDirectDraw4->FlipToGDISurface();
|
|
5569 v11 = v1->pColorKeySurface4;
|
|
5570 if ( v11 )
|
|
5571 {
|
|
5572 v11->Release();
|
|
5573 v1->pColorKeySurface4 = 0;
|
|
5574 }
|
|
5575 v12 = v1->pBackBuffer4;
|
|
5576 if ( v12 )
|
|
5577 {
|
|
5578 v12->Release();
|
|
5579 v1->pBackBuffer4 = 0;
|
|
5580 }
|
|
5581 v13 = v1->pFrontBuffer4;
|
|
5582 if ( v13 )
|
|
5583 {
|
|
5584 v13->Release();
|
|
5585 v1->pFrontBuffer4 = 0;
|
|
5586 }
|
|
5587 v14 = v1->pDirectDraw4;
|
|
5588 if ( v14 )
|
|
5589 {
|
|
5590 v14->Release();
|
|
5591 v1->pDirectDraw4 = 0;
|
|
5592 }
|
|
5593 }
|
|
5594 v15 = &v1->pTargetSurface;
|
|
5595 if ( v1->pTargetSurface )
|
|
5596 {
|
|
5597 v16 = (void **)&v1->ptr_400E8;
|
|
5598 free(*v16);
|
|
5599 *v15 = 0;
|
|
5600 *v16 = 0;
|
|
5601 }
|
|
5602 }
|
|
5603 }
|
|
5604
|
|
5605 //----- (0049FFD7) --------------------------------------------------------
|
|
5606 void Render::CreateSomeTexture()
|
|
5607 {
|
|
5608 pRenderD3D->CreateTexture(64, 64, &pSurface, &pTexture, true, false, 32);
|
|
5609 }
|
|
5610
|
|
5611 //----- (0049FFFB) --------------------------------------------------------
|
|
5612 bool Render::InitializeFullscreen(HWND hWnd)
|
|
5613 {
|
|
5614 //Render *v2; // esi@1
|
|
5615 //HWND v3; // ebx@1
|
|
5616 //void *v4; // eax@2
|
|
5617 //RenderD3D *v5; // eax@3
|
|
5618 unsigned int v6; // edx@5
|
|
5619 RenderD3D__DevInfo *v7; // ecx@5
|
|
5620 bool v8; // eax@6
|
|
5621 RenderD3D *v9; // ecx@13
|
|
5622 unsigned int v10; // eax@13
|
|
5623 RenderD3D *v11; // eax@25
|
|
5624 HRESULT v12; // eax@25
|
|
5625 int v13; // ecx@25
|
|
5626 int v14; // eax@27
|
|
5627 signed int v15; // ebx@31
|
|
5628 bool v16; // eax@35
|
|
5629 char v17; // zf@35
|
|
5630 IDirectDraw4 *v18; // eax@38
|
|
5631 HRESULT v19; // eax@38
|
|
5632 int *v20; // eax@39
|
|
5633 int *v22; // eax@42
|
|
5634 int v23; // ecx@42
|
|
5635 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-300h]@25
|
|
5636 DDSURFACEDESC2 pDesc; // [sp+108h] [bp-204h]@40
|
|
5637 D3DDEVICEDESC halCaps; // [sp+184h] [bp-188h]@25
|
|
5638 DDSURFACEDESC2 ddsd2; // [sp+280h] [bp-8Ch]@38
|
|
5639 void *v28; // [sp+2FCh] [bp-10h]@2
|
|
5640 int v29; // [sp+308h] [bp-4h]@2
|
|
5641
|
|
5642 //v2 = this;
|
|
5643 this->field_40110 = 0;
|
|
5644 this->pColorKeySurface4 = 0;
|
|
5645 this->pBackBuffer4 = 0;
|
|
5646 this->pFrontBuffer4 = 0;
|
|
5647 this->pDirectDraw4 = 0;
|
|
5648 this->bColorKeySupported = 0;
|
|
5649 Release();
|
|
5650 //v3 = hWnd;
|
|
5651 this->hWnd = hWnd;
|
|
5652 CreateZBuffer();
|
|
5653 if ( bUserDirect3D )
|
|
5654 {
|
|
5655 pRenderD3D = new RenderD3D;
|
|
5656 v28 = pRenderD3D;
|
|
5657 v6 = uDesiredDirect3DDevice;
|
|
5658 v29 = -1;
|
|
5659 v7 = pRenderD3D->pAvailableDevices;
|
|
5660 if ( v7[v6].bIsDeviceCompatible )
|
|
5661 {
|
|
5662 v8 = pRenderD3D->CreateDevice(v6, 0, hWnd);
|
|
5663 uAcquiredDirect3DDevice = uDesiredDirect3DDevice;
|
|
5664 }
|
|
5665 else
|
|
5666 {
|
|
5667 if ( v7[1].bIsDeviceCompatible )
|
|
5668 {
|
|
5669 v8 = pRenderD3D->CreateDevice(1u, 0, hWnd);
|
|
5670 uAcquiredDirect3DDevice = 1;
|
|
5671 }
|
|
5672 else
|
|
5673 {
|
|
5674 if ( !v7->bIsDeviceCompatible )
|
|
5675 Abortf("There aren't any D3D devices to create.");
|
|
5676 v8 = pRenderD3D->CreateDevice(0, 0, hWnd);
|
|
5677 uAcquiredDirect3DDevice = 0;
|
|
5678 }
|
|
5679 }
|
|
5680 if ( !v8 )
|
|
5681 Abortf("D3Drend->Init failed.");
|
|
5682 v9 = pRenderD3D;
|
|
5683 pBackBuffer4 = v9->pBackBuffer;
|
|
5684 pFrontBuffer4 = v9->pFrontBuffer;
|
|
5685 pDirectDraw4 = v9->pHost;
|
|
5686 v10 = pRenderD3D->GetDeviceCaps();
|
|
5687 if ( v10 & 1 )
|
|
5688 {
|
|
5689 if ( pRenderD3D )
|
|
5690 {
|
|
5691 pRenderD3D->Release();
|
|
5692 delete pRenderD3D;
|
|
5693 }
|
|
5694 pRenderD3D = 0;
|
|
5695 pBackBuffer4 = 0;
|
|
5696 pFrontBuffer4 = 0;
|
|
5697 pDirectDraw4 = 0;
|
|
5698 Abortf("Direct3D renderer: The device failed to return capabilities.");
|
|
5699 }
|
|
5700 if ( v10 & 0x3E )
|
|
5701 {
|
|
5702 if ( pRenderD3D )
|
|
5703 {
|
|
5704 pRenderD3D->Release();
|
|
5705 delete pRenderD3D;
|
|
5706 }
|
|
5707 pColorKeySurface4 = 0;
|
|
5708 pRenderD3D = 0;
|
|
5709 pBackBuffer4 = 0;
|
|
5710 pFrontBuffer4 = 0;
|
|
5711 pDirectDraw4 = 0;
|
|
5712 Abortf("Direct3D renderer: The device doesn't support the necessary alpha blending modes.");
|
|
5713 }
|
|
5714 if ( (v10 & 0x80u) != 0 )
|
|
5715 {
|
|
5716 if ( pRenderD3D )
|
|
5717 {
|
|
5718 pRenderD3D->Release();
|
|
5719 delete pRenderD3D;
|
|
5720 }
|
|
5721 pRenderD3D = 0;
|
|
5722 pBackBuffer4 = 0;
|
|
5723 pFrontBuffer4 = 0;
|
|
5724 pDirectDraw4 = 0;
|
|
5725 Abortf("Direct3D renderer: The device doesn't support non-square textures.");
|
|
5726 }
|
|
5727 LOBYTE(field_10365C) = ~(unsigned __int8)(v10 >> 6) & 1;
|
|
5728 bRequiredTextureStagesAvailable = CheckTextureStages();
|
|
5729 memset(&halCaps, 0, 0xFCu);
|
|
5730 halCaps.dwSize = 252;
|
|
5731 memset(&refCaps, 0, 0xFCu);
|
|
5732 v11 = pRenderD3D;
|
|
5733 refCaps.dwSize = 252;
|
|
5734 ErrD3D(v11->pDevice->GetCaps(&halCaps, &refCaps));
|
|
5735 v13 = halCaps.dwMinTextureWidth;
|
|
5736 if ( (unsigned int)halCaps.dwMinTextureWidth >= halCaps.dwMinTextureHeight )
|
|
5737 v13 = halCaps.dwMinTextureHeight;
|
|
5738 v14 = halCaps.dwMaxTextureWidth;
|
|
5739 uMinDeviceTextureDim = v13;
|
|
5740 if ( (unsigned int)v14 < halCaps.dwMaxTextureHeight )
|
|
5741 v14 = halCaps.dwMaxTextureHeight;
|
|
5742 uMaxDeviceTextureDim = v14;
|
|
5743 if ( (unsigned int)v13 < 4 )
|
|
5744 uMinDeviceTextureDim = 4;
|
|
5745 CreateSomeTexture();
|
|
5746 v15 = 1;
|
|
5747 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, true));
|
|
5748 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, true));
|
|
5749 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 2u));
|
|
5750 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SPECULARENABLE, false));
|
|
5751 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_COLORKEYENABLE, false));
|
|
5752 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHATESTENABLE, false));
|
|
5753 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1u));
|
|
5754 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2u));
|
|
5755 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2u));
|
|
5756 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 3u));
|
|
5757 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, 2u));
|
|
5758 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, 0));
|
|
5759 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, 2u));
|
|
5760 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2u));
|
|
5761 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG2, 0));
|
|
5762 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 4u));
|
|
5763 }
|
|
5764 else
|
|
5765 {
|
|
5766 CreateDirectDraw();
|
|
5767 SetDirectDrawCooperationMode(hWnd, 1);
|
|
5768 SetDirectDrawDisplayMode(640u, 480u, 16u);
|
|
5769 CreateDirectDrawPrimarySurface();
|
|
5770 v15 = 1;
|
|
5771 }
|
|
5772 ddpfPrimareSuface.dwSize = 32;
|
|
5773 GetTargetPixelFormat(&ddpfPrimareSuface);
|
|
5774 ParseTargetPixelFormat();
|
|
5775 _49EBF1();
|
|
5776 if ( pRenderD3D )
|
|
5777 {
|
|
5778 v16 = IsColorKeySupported(pDirectDraw4);
|
|
5779 v17 = uAcquiredDirect3DDevice == v15;
|
|
5780 bColorKeySupported = v16;
|
|
5781 if ( !v17 )
|
|
5782 bColorKeySupported = 0;
|
|
5783 if ( bColorKeySupported )
|
|
5784 {
|
|
5785 memset(&ddsd2, 0, 0x7Cu);
|
|
5786 ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue = uTargetGMask | uTargetBMask;
|
|
5787 ddsd2.ddckCKSrcBlt.dwColorSpaceHighValue = ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue;
|
|
5788 v18 = pDirectDraw4;
|
|
5789 ddsd2.dwSize = 124;
|
|
5790 ddsd2.dwFlags = 65543;
|
|
5791 ddsd2.ddsCaps.dwCaps = 2112;
|
|
5792 ddsd2.dwWidth = 640;
|
|
5793 ddsd2.dwHeight = 480;
|
|
5794 ErrD3D(v18->CreateSurface(&ddsd2, &pColorKeySurface4, 0));
|
|
5795 pBeforePresentFunction = Present_ColorKey;
|
|
5796 }
|
|
5797 else
|
|
5798 {
|
|
5799 pTargetSurface = 0;
|
|
5800 ptr_400E8 = 0;
|
|
5801 v20 = (int *)operator new(0x96020u);
|
|
5802 ptr_400E8 = v20;
|
|
5803 if ( !v20
|
|
5804 || (memset(&pDesc, 0, 0x7Cu),
|
|
5805 pDesc.dwSize = 124,
|
|
5806 !pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &pDesc, v15)) )
|
|
5807 return 0;
|
|
5808 pBackBuffer4->Unlock(0);
|
|
5809 v22 = ptr_400E8 + 4;
|
|
5810 v23 = (unsigned int)pDesc.lpSurface & 7;
|
|
5811 LOBYTE(v22) = (unsigned __int8)v22 & 0xF8;
|
|
5812 uTargetSurfacePitch = 640;
|
|
5813 pBeforePresentFunction = Present_NoColorKey;
|
|
5814 v15 = 1;
|
|
5815 pTargetSurface = (unsigned __int16 *)((char *)v22 + 2 * v23);
|
|
5816 }
|
|
5817 field_40110 = v15;
|
|
5818 }
|
|
5819 else
|
|
5820 {
|
|
5821 pBeforePresentFunction = 0;//nullsub_1;
|
|
5822 }
|
|
5823 bWindowMode = 0;
|
|
5824 pParty->uFlags |= 2u;
|
|
5825 LODWORD(flt_6BE3A0) = 0x3F0CCCCDu;
|
|
5826 pViewport->_4C02F8(36044);
|
|
5827 return v15;
|
|
5828 }
|
|
5829 // 6BE3A0: using guessed type float flt_6BE3A0;
|
|
5830
|
|
5831
|
|
5832 //----- (004A05F3) --------------------------------------------------------
|
|
5833 bool Render::SwitchToWindow(HWND hWnd)
|
|
5834 {
|
|
5835 //Render *v2; // esi@1
|
|
5836 //void *v3; // eax@2
|
|
5837 //RenderD3D *v4; // eax@3
|
|
5838 //unsigned int v5; // edx@5
|
|
5839 //RenderD3D__DevInfo *v6; // ecx@5
|
|
5840 bool v7; // eax@7
|
|
5841 //RenderD3D *v8; // ecx@12
|
|
5842 unsigned int v9; // eax@12
|
|
5843 RenderD3D *v10; // eax@24
|
|
5844 HRESULT v11; // eax@24
|
|
5845 int v12; // eax@24
|
|
5846 int v13; // eax@26
|
|
5847 bool v14; // eax@32
|
|
5848 char v15; // zf@32
|
|
5849 IDirectDraw4 *v16; // eax@35
|
|
5850 HRESULT v17; // eax@35
|
|
5851 int *v18; // eax@36
|
|
5852 int *v19; // edx@38
|
|
5853 int v20; // eax@38
|
|
5854 unsigned int v21; // ecx@38
|
|
5855 int v22; // eax@41
|
|
5856 D3DDEVICEDESC refCaps; // [sp+Ch] [bp-300h]@24
|
|
5857 DDSURFACEDESC2 pDesc; // [sp+108h] [bp-204h]@37
|
|
5858 D3DDEVICEDESC halCaps; // [sp+184h] [bp-188h]@24
|
|
5859 DDSURFACEDESC2 ddsd2; // [sp+280h] [bp-8Ch]@35
|
|
5860 //RenderD3D *thisa; // [sp+2FCh] [bp-10h]@2
|
|
5861 int v29; // [sp+308h] [bp-4h]@2
|
|
5862
|
|
5863 pParty->uFlags |= 2u;
|
|
5864 //v2 = this;
|
|
5865 flt_6BE3A0 = 0.55000001f;
|
|
5866 pViewport->_4C02F8(36044);
|
|
5867 field_40110 = 0;
|
|
5868 Release();
|
|
5869 pColorKeySurface4 = 0;
|
|
5870 pBackBuffer4 = 0;
|
|
5871 pFrontBuffer4 = 0;
|
|
5872 pDirectDraw4 = 0;
|
|
5873 bColorKeySupported = 0;
|
|
5874 CreateZBuffer();
|
|
5875 if ( bUserDirect3D )
|
|
5876 {
|
|
5877 /*v3 = operator new(0x148u);
|
|
5878 thisa = (RenderD3D *)v3;
|
|
5879 v29 = 0;
|
|
5880 if ( v3 )
|
|
5881 v4 = RenderD3D::RenderD3D((RenderD3D *)v3);
|
|
5882 else
|
|
5883 v4 = 0;*/
|
|
5884 pRenderD3D = new RenderD3D;
|
|
5885 //v4 = pRenderD3D;
|
|
5886 //v5 = uDesiredDirect3DDevice;
|
|
5887 v29 = -1;
|
|
5888 //v6 = pRenderD3D->pAvailableDevices;
|
|
5889 if (pRenderD3D->pAvailableDevices[uDesiredDirect3DDevice].bIsDeviceCompatible &&
|
|
5890 uDesiredDirect3DDevice != 1 )
|
|
5891 {
|
|
5892 v7 = pRenderD3D->CreateDevice(uDesiredDirect3DDevice, 1, hWnd);
|
|
5893 uAcquiredDirect3DDevice = uDesiredDirect3DDevice;
|
|
5894 }
|
|
5895 else
|
|
5896 {
|
|
5897 if ( !pRenderD3D->pAvailableDevices[0].bIsDeviceCompatible )
|
|
5898 Abortf("There aren't any D3D devices to init.");
|
|
5899 v7 = pRenderD3D->CreateDevice(0, 1, hWnd);
|
|
5900 uAcquiredDirect3DDevice = 0;
|
|
5901 }
|
|
5902 if ( !v7 )
|
|
5903 Abortf("D3Drend->Init failed.");
|
|
5904
|
|
5905 //v8 = pRenderD3D;
|
|
5906 pColorKeySurface4 = 0;
|
|
5907 pBackBuffer4 = pRenderD3D->pBackBuffer;
|
|
5908 pFrontBuffer4 = pRenderD3D->pFrontBuffer;
|
|
5909 pDirectDraw4 = pRenderD3D->pHost;
|
|
5910 v9 = pRenderD3D->GetDeviceCaps();
|
|
5911 if ( v9 & 1 )
|
|
5912 {
|
|
5913 if (pRenderD3D)
|
|
5914 {
|
|
5915 pRenderD3D->Release();
|
|
5916 delete pRenderD3D;
|
|
5917 }
|
|
5918 pRenderD3D = 0;
|
|
5919 pBackBuffer4 = 0;
|
|
5920 pFrontBuffer4 = 0;
|
|
5921 pDirectDraw4 = 0;
|
|
5922 Abortf("Direct3D renderer: The device failed to return capabilities.");
|
|
5923 }
|
|
5924 if ( v9 & 0x3E )
|
|
5925 {
|
|
5926 if (pRenderD3D)
|
|
5927 {
|
|
5928 pRenderD3D->Release();
|
|
5929 delete pRenderD3D;
|
|
5930 }
|
|
5931 pColorKeySurface4 = 0;
|
|
5932 pRenderD3D = 0;
|
|
5933 pBackBuffer4 = 0;
|
|
5934 pFrontBuffer4 = 0;
|
|
5935 pDirectDraw4 = 0;
|
|
5936 Abortf("Direct3D renderer: The device doesn't support the necessary alpha blending modes.");
|
|
5937 }
|
|
5938 if ( (v9 & 0x80u) != 0 )
|
|
5939 {
|
|
5940 if (pRenderD3D)
|
|
5941 {
|
|
5942 pRenderD3D->Release();
|
|
5943 delete pRenderD3D;
|
|
5944 }
|
|
5945 pRenderD3D = 0;
|
|
5946 pBackBuffer4 = 0;
|
|
5947 pFrontBuffer4 = 0;
|
|
5948 pDirectDraw4 = 0;
|
|
5949 Abortf("Direct3D renderer: The device doesn't support non-square textures.");
|
|
5950 }
|
|
5951 LOBYTE(field_10365C) = ~(unsigned __int8)(v9 >> 6) & 1;
|
|
5952 bRequiredTextureStagesAvailable = CheckTextureStages();
|
|
5953 memset(&halCaps, 0, 0xFCu);
|
|
5954 halCaps.dwSize = 252;
|
|
5955 memset(&refCaps, 0, 0xFCu);
|
|
5956 //v10 = v2->pRenderD3D;
|
|
5957 refCaps.dwSize = 252;
|
|
5958 ErrD3D(pRenderD3D->pDevice->GetCaps(&halCaps, &refCaps));
|
|
5959 v12 = halCaps.dwMinTextureWidth;
|
|
5960 if ( (unsigned int)halCaps.dwMinTextureWidth >= halCaps.dwMinTextureHeight )
|
|
5961 v12 = halCaps.dwMinTextureHeight;
|
|
5962 uMinDeviceTextureDim = v12;
|
|
5963 v13 = halCaps.dwMaxTextureWidth;
|
|
5964 if ( (unsigned int)halCaps.dwMaxTextureWidth < halCaps.dwMaxTextureHeight )
|
|
5965 v13 = halCaps.dwMaxTextureHeight;
|
|
5966 uMaxDeviceTextureDim = v13;
|
|
5967 CreateSomeTexture();
|
|
5968 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, 1u));
|
|
5969 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 1u));
|
|
5970 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 2u));
|
|
5971 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SPECULARENABLE, 0));
|
|
5972 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_COLORKEYENABLE, 0));
|
|
5973 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1u));
|
|
5974 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, 2u));
|
|
5975 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MINFILTER, 2u));
|
|
5976 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_MIPFILTER, 3u));
|
|
5977 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, 2u));
|
|
5978 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAARG2, 0));
|
|
5979 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, 2u));
|
|
5980 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG1, 2u));
|
|
5981 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLORARG2, 0));
|
|
5982 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_COLOROP, 4u));
|
|
5983 }
|
|
5984 else
|
|
5985 {
|
|
5986 CreateDirectDraw();
|
|
5987 SetDirectDrawCooperationMode(hWnd, 0);
|
|
5988 field_4004C = 1;
|
|
5989 CreateFrontBuffer();
|
|
5990 CreateClipper(hWnd);
|
|
5991 CreateBackBuffer();
|
|
5992 field_40030 = 0;
|
|
5993 field_18_locked_pitch = 0;
|
|
5994 }
|
|
5995 ddpfPrimareSuface.dwSize = 32;
|
|
5996 GetTargetPixelFormat(&ddpfPrimareSuface);
|
|
5997 ParseTargetPixelFormat();
|
|
5998 _49EBF1();
|
|
5999 if ( !pRenderD3D )
|
|
6000 {
|
|
6001 pBeforePresentFunction = 0;//nullsub_1;
|
|
6002 goto LABEL_47;
|
|
6003 }
|
|
6004 v14 = IsColorKeySupported(pDirectDraw4);
|
|
6005 v15 = uAcquiredDirect3DDevice == 1;
|
|
6006 bColorKeySupported = v14;
|
|
6007 if ( !v15 )
|
|
6008 bColorKeySupported = 0;
|
|
6009 if ( bColorKeySupported )
|
|
6010 {
|
|
6011 memset(&ddsd2, 0, 0x7Cu);
|
|
6012 ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue = uTargetGMask | uTargetBMask;
|
|
6013 ddsd2.ddckCKSrcBlt.dwColorSpaceHighValue = ddsd2.ddckCKSrcBlt.dwColorSpaceLowValue;
|
|
6014 v16 = pDirectDraw4;
|
|
6015 ddsd2.dwSize = 124;
|
|
6016 ddsd2.dwFlags = 65543;
|
|
6017 ddsd2.ddsCaps.dwCaps = 2112;
|
|
6018 ddsd2.dwWidth = 640;
|
|
6019 ddsd2.dwHeight = 480;
|
|
6020 ErrD3D(v16->CreateSurface(&ddsd2, &pColorKeySurface4, 0));
|
|
6021 pBeforePresentFunction = Present_ColorKey;
|
|
6022 LABEL_45:
|
|
6023 field_40110 = 1;
|
|
6024 LABEL_47:
|
|
6025 bWindowMode = 1;
|
|
6026 hWnd = hWnd;
|
|
6027 return 0;
|
|
6028 }
|
|
6029 pTargetSurface = 0;
|
|
6030 ptr_400E8 = 0;
|
|
6031 v18 = (int *)new char[0x96020];
|
|
6032 memset(v18, -1, 0x96020);
|
|
6033 ptr_400E8 = v18;
|
|
6034 if ( v18 )
|
|
6035 {
|
|
6036 memset(&pDesc, 0, 0x7Cu);
|
|
6037 pDesc.dwSize = 124;
|
|
6038 if ( pRenderer->LockSurface_DDraw4(pRenderer->pBackBuffer4, &pDesc, 1u) )
|
|
6039 {
|
|
6040 pRenderer->pBackBuffer4->Unlock(0);
|
|
6041 v19 = ptr_400E8;
|
|
6042 v20 = (unsigned int)pDesc.lpSurface & 7;
|
|
6043 v21 = (unsigned int)ptr_400E8 & 7;
|
|
6044 if ( v21 == v20 )
|
|
6045 {
|
|
6046 pTargetSurface = (unsigned __int16 *)v19;
|
|
6047 }
|
|
6048 else
|
|
6049 {
|
|
6050 if ( (signed int)v21 >= v20 )
|
|
6051 v22 = (int)((char *)v19 + 2 * (v21 - v20) + 16);
|
|
6052 else
|
|
6053 v22 = (int)((char *)v19 + 2 * (v20 - v21) + 16);
|
|
6054 pTargetSurface = (unsigned __int16 *)v22;
|
|
6055 }
|
|
6056 uTargetSurfacePitch = 640;
|
|
6057 pBeforePresentFunction = Present_NoColorKey;
|
|
6058 goto LABEL_45;
|
|
6059 }
|
|
6060 }
|
|
6061 return 0;
|
|
6062 }
|
|
6063
|
|
6064
|
|
6065 //----- (004A0BEE) --------------------------------------------------------
|
|
6066 char Render::Line2D(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW, unsigned __int16 uColor)
|
|
6067 {
|
|
6068 int v6; // edi@1
|
|
6069 int v7; // edx@5
|
|
6070 unsigned int v8; // ebx@5
|
|
6071 int v9; // eax@7
|
|
6072 unsigned int v10; // ecx@9
|
|
6073 unsigned int v11; // esi@13
|
|
6074 int v12; // eax@17
|
|
6075 int v13; // eax@21
|
|
6076 Render *v14; // edi@21
|
|
6077 int v15; // eax@25
|
|
6078 int v16; // eax@27
|
|
6079 signed int v17; // eax@28
|
|
6080 signed int v18; // edi@30
|
|
6081 signed __int64 v19; // qax@41
|
|
6082 int v20; // edi@41
|
|
6083 unsigned int v21; // edi@46
|
|
6084 int v22; // esi@47
|
|
6085 int v23; // ebx@47
|
|
6086 signed int v24; // edx@50
|
|
6087 signed int v25; // esi@52
|
|
6088 unsigned __int16 *v26; // ecx@52
|
|
6089 int v27; // ebx@54
|
|
6090 int v28; // edi@55
|
|
6091 int v29; // edx@55
|
|
6092 int v30; // ebx@60
|
|
6093 int v31; // edx@61
|
|
6094 int v32; // edi@61
|
|
6095 int v34; // [sp+Ch] [bp-10h]@3
|
|
6096 Render *v35; // [sp+10h] [bp-Ch]@1
|
|
6097 __int64 v36; // [sp+14h] [bp-8h]@1
|
|
6098 signed int v37; // [sp+18h] [bp-4h]@28
|
|
6099 unsigned int uXa; // [sp+24h] [bp+8h]@49
|
|
6100 unsigned int uYa; // [sp+28h] [bp+Ch]@28
|
|
6101 int uYb; // [sp+28h] [bp+Ch]@47
|
|
6102 int uZa; // [sp+2Ch] [bp+10h]@38
|
|
6103
|
|
6104 v36 = 0i64;
|
|
6105 v6 = this->field_1C_clipx;
|
|
6106 v35 = this;
|
|
6107 if ( (signed int)uX < v6 )
|
|
6108 HIDWORD(v36) = 8;
|
|
6109 v34 = this->field_24_clipz;
|
|
6110 if ( (signed int)uX > this->field_24_clipz )
|
|
6111 HIDWORD(v36) |= 4u;
|
|
6112 v7 = this->field_20_clipy;
|
|
6113 v8 = uY;
|
|
6114 if ( (signed int)uY < v7 )
|
|
6115 HIDWORD(v36) |= 2u;
|
|
6116 v9 = this->field_28_clipw;
|
|
6117 if ( (signed int)uY > v9 )
|
|
6118 HIDWORD(v36) |= 1u;
|
|
6119 v10 = uZ;
|
|
6120 if ( (signed int)uZ < v6 )
|
|
6121 LODWORD(v36) = 8;
|
|
6122 if ( (signed int)uZ > v34 )
|
|
6123 LODWORD(v36) = v36 | 4;
|
|
6124 v11 = uW;
|
|
6125 if ( (signed int)uW < v7 )
|
|
6126 LODWORD(v36) = v36 | 2;
|
|
6127 if ( (signed int)uW > v9 )
|
|
6128 LODWORD(v36) = v36 | 1;
|
|
6129 LOBYTE(v12) = v36;
|
|
6130 if ( (unsigned int)v36 & HIDWORD(v36) )
|
|
6131 return v12;
|
|
6132 if ( !v36 )
|
|
6133 {
|
|
6134 LABEL_46:
|
|
6135 v21 = pRenderer->uTargetSurfacePitch;
|
|
6136 if ( pRenderer->uTargetSurfacePitch )
|
|
6137 {
|
|
6138 v12 = uX + v8 * pRenderer->uTargetSurfacePitch;
|
|
6139 v22 = v11 - v8;
|
|
6140 v23 = v22;
|
|
6141 uYb = v22;
|
|
6142 if ( v22 < 0 )
|
|
6143 {
|
|
6144 v23 = -v22;
|
|
6145 uYb = -v22;
|
|
6146 v21 = -pRenderer->uTargetSurfacePitch;
|
|
6147 }
|
|
6148 uXa = v10 - uX;
|
|
6149 if ( (uXa & 0x80000000u) == 0 )
|
|
6150 {
|
|
6151 v24 = 1;
|
|
6152 }
|
|
6153 else
|
|
6154 {
|
|
6155 uXa = -uXa;
|
|
6156 v24 = -1;
|
|
6157 }
|
|
6158 v25 = 0;
|
|
6159 v26 = v35->pTargetSurface;
|
|
6160 if ( v26 )
|
|
6161 {
|
|
6162 if ( (signed int)uXa <= v23 )
|
|
6163 {
|
|
6164 v30 = v23 + 1;
|
|
6165 if ( v30 > 0 )
|
|
6166 {
|
|
6167 v31 = 2 * v24;
|
|
6168 v32 = 2 * v21;
|
|
6169 v12 = (int)&v26[v12];
|
|
6170 do
|
|
6171 {
|
|
6172 v25 += uXa;
|
|
6173 *(short *)v12 = uColor;
|
|
6174 v12 += v32;
|
|
6175 if ( v25 > 0 )
|
|
6176 {
|
|
6177 v25 -= uYb;
|
|
6178 v12 += v31;
|
|
6179 }
|
|
6180 --v30;
|
|
6181 }
|
|
6182 while ( v30 );
|
|
6183 }
|
|
6184 }
|
|
6185 else
|
|
6186 {
|
|
6187 v27 = uXa + 1;
|
|
6188 if ( (signed int)(uXa + 1) > 0 )
|
|
6189 {
|
|
6190 v28 = 2 * v21;
|
|
6191 v29 = 2 * v24;
|
|
6192 v12 = (int)&v26[v12];
|
|
6193 do
|
|
6194 {
|
|
6195 v25 += uYb;
|
|
6196 *(short *)v12 = uColor;
|
|
6197 v12 += v29;
|
|
6198 if ( v25 > (signed int)uXa )
|
|
6199 {
|
|
6200 v25 -= uXa;
|
|
6201 v12 += v28;
|
|
6202 }
|
|
6203 --v27;
|
|
6204 }
|
|
6205 while ( v27 );
|
|
6206 }
|
|
6207 }
|
|
6208 }
|
|
6209 }
|
|
6210 return v12;
|
|
6211 }
|
|
6212 if ( (BYTE4(v36) ^ (unsigned __int8)v36) & 8 )
|
|
6213 {
|
|
6214 if ( BYTE4(v36) & 8 )
|
|
6215 {
|
|
6216 v13 = (signed int)((uW - uY) * (v6 - uX)) / (signed int)(uZ - uX);
|
|
6217 v14 = v35;
|
|
6218 v8 = v13 + uY;
|
|
6219 uX = v35->field_1C_clipx;
|
|
6220 goto LABEL_24;
|
|
6221 }
|
|
6222 v10 = v6;
|
|
6223 v11 = (signed int)((uY - uW) * (v6 - uZ)) / (signed int)(uX - uZ) + uW;
|
|
6224 }
|
|
6225 v14 = v35;
|
|
6226 LABEL_24:
|
|
6227 if ( (BYTE4(v36) ^ (unsigned __int8)v36) & 4 )
|
|
6228 {
|
|
6229 v15 = v14->field_24_clipz;
|
|
6230 if ( BYTE4(v36) & 4 )
|
|
6231 {
|
|
6232 v14 = v35;
|
|
6233 v8 += (signed int)((v11 - v8) * (v15 - uX)) / (signed int)(v10 - uX);
|
|
6234 uX = v35->field_24_clipz;
|
|
6235 }
|
|
6236 else
|
|
6237 {
|
|
6238 v16 = (signed int)((v8 - v11) * (v15 - v10)) / (signed int)(uX - v10);
|
|
6239 v10 = v14->field_24_clipz;
|
|
6240 v11 += v16;
|
|
6241 }
|
|
6242 }
|
|
6243 v17 = v14->field_20_clipy;
|
|
6244 v37 = 0;
|
|
6245 uYa = v14->field_20_clipy;
|
|
6246 if ( (signed int)v8 < v17 )
|
|
6247 v37 = 2;
|
|
6248 v18 = v14->field_28_clipw;
|
|
6249 if ( (signed int)v8 > v18 )
|
|
6250 v37 |= 1u;
|
|
6251 if ( (signed int)v11 >= v17 )
|
|
6252 v12 = 0;
|
|
6253 else
|
|
6254 v12 = 2;
|
|
6255 if ( (signed int)v11 > v18 )
|
|
6256 LOBYTE(v12) = v12 | 1;
|
|
6257 if ( !(v12 & v37) )
|
|
6258 {
|
|
6259 v12 ^= v37;
|
|
6260 uZa = v12;
|
|
6261 if ( v12 & 2 )
|
|
6262 {
|
|
6263 if ( v37 & 2 )
|
|
6264 {
|
|
6265 uX += (signed int)((v10 - uX) * (uYa - v8)) / (signed int)(v11 - v8);
|
|
6266 LOBYTE(v12) = (char)v35;
|
|
6267 v8 = v35->field_20_clipy;
|
|
6268 }
|
|
6269 else
|
|
6270 {
|
|
6271 v19 = (signed int)((uX - v10) * (uYa - v11));
|
|
6272 v20 = v8 - v11;
|
|
6273 v11 = uYa;
|
|
6274 v12 = v19 / v20;
|
|
6275 v10 += v12;
|
|
6276 }
|
|
6277 }
|
|
6278 if ( uZa & 1 )
|
|
6279 {
|
|
6280 if ( v37 & 1 )
|
|
6281 {
|
|
6282 uX += (signed int)((v10 - uX) * (v35->field_28_clipw - v8)) / (signed int)(v11 - v8);
|
|
6283 LOBYTE(v12) = (char)v35;
|
|
6284 v8 = v35->field_28_clipw;
|
|
6285 }
|
|
6286 else
|
|
6287 {
|
|
6288 v12 = (signed int)((uX - v10) * (v35->field_28_clipw - v11)) / (signed int)(v8 - v11);
|
|
6289 v11 = v35->field_28_clipw;
|
|
6290 v10 += v12;
|
|
6291 }
|
|
6292 }
|
|
6293 goto LABEL_46;
|
|
6294 }
|
|
6295 return v12;
|
|
6296 }
|
|
6297
|
|
6298
|
|
6299
|
|
6300 //----- (004A0E80) --------------------------------------------------------
|
|
6301 void Render::ClearZBuffer(int a2, int a3)
|
|
6302 {
|
|
6303 memset32(this->pActiveZBuffer, -65536, 0x4B000u);
|
|
6304 }
|
|
6305
|
|
6306
|
|
6307
|
|
6308 //----- (004A0E97) --------------------------------------------------------
|
|
6309 void Render::Clip_v2(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW)
|
|
6310 {
|
|
6311 this->field_1C_clipx = uX;
|
|
6312 this->field_20_clipy = uY;
|
|
6313 this->field_24_clipz = uZ;
|
|
6314 this->field_28_clipw = uW;
|
|
6315 }
|
|
6316
|
|
6317
|
|
6318 //----- (004A0EB6) --------------------------------------------------------
|
|
6319 void Render::ParseTargetPixelFormat()
|
|
6320 {
|
|
6321 Render *v1; // eax@1
|
|
6322 signed int v2; // ecx@1
|
|
6323 DWORD uRedMask; // edx@1
|
|
6324 unsigned int uGreenMask; // esi@5
|
|
6325 signed int v5; // ecx@5
|
|
6326 unsigned int uBlueMask; // edx@9
|
|
6327 signed int v7; // ecx@9
|
|
6328 unsigned int v8; // ecx@13
|
|
6329
|
|
6330 v1 = this;
|
|
6331 v2 = 0;
|
|
6332 uRedMask = v1->ddpfPrimareSuface.dwRBitMask;
|
|
6333 v1->uTargetBBits = 0;
|
|
6334 v1->uTargetGBits = 0;
|
|
6335 v1->uTargetRBits = 0;
|
|
6336 do
|
|
6337 {
|
|
6338 if ( (1 << v2) & uRedMask )
|
|
6339 ++v1->uTargetRBits;
|
|
6340 ++v2;
|
|
6341 }
|
|
6342 while ( v2 < 16 );
|
|
6343 uGreenMask = v1->ddpfPrimareSuface.dwGBitMask;
|
|
6344 v5 = 0;
|
|
6345 do
|
|
6346 {
|
|
6347 if ( (1 << v5) & uGreenMask )
|
|
6348 ++v1->uTargetGBits;
|
|
6349 ++v5;
|
|
6350 }
|
|
6351 while ( v5 < 16 );
|
|
6352 uBlueMask = v1->ddpfPrimareSuface.dwBBitMask;
|
|
6353 v7 = 0;
|
|
6354 do
|
|
6355 {
|
|
6356 if ( (1 << v7) & uBlueMask )
|
|
6357 ++v1->uTargetBBits;
|
|
6358 ++v7;
|
|
6359 }
|
|
6360 while ( v7 < 16 );
|
|
6361 v8 = v1->ddpfPrimareSuface.dwRBitMask;
|
|
6362 v1->uTargetGMask = uGreenMask;
|
|
6363 v1->uTargetRMask = v8;
|
|
6364 v1->uTargetBMask = uBlueMask;
|
|
6365 }
|
|
6366
|
|
6367 //----- (004A0F40) --------------------------------------------------------
|
|
6368 bool Render::LockSurface_DDraw4(IDirectDrawSurface4 *pSurface, DDSURFACEDESC2 *pDesc, unsigned int uLockFlags)
|
|
6369 {
|
|
6370 IDirectDrawSurface4 *v4; // esi@1
|
|
6371 bool result; // eax@1
|
|
6372 HRESULT v6; // eax@4
|
|
6373 int v7; // [sp-8h] [bp-14h]@10
|
|
6374 unsigned int v8; // [sp-4h] [bp-10h]@10
|
|
6375 char v9; // [sp+Bh] [bp-1h]@1
|
|
6376
|
|
6377 v4 = pSurface;
|
|
6378 v9 = 1;
|
|
6379 result = pSurface->Lock(0, pDesc, uLockFlags, 0);
|
|
6380 if ( result == DDERR_SURFACELOST )
|
|
6381 {
|
|
6382 if (pAsyncMouse)
|
|
6383 pAsyncMouse->Suspend();
|
|
6384 v6 = v4->Restore();
|
|
6385 if ( v6 )
|
|
6386 {
|
|
6387 if ( v6 != DDERR_IMPLICITLYCREATED )
|
|
6388 {
|
|
6389 LABEL_20:
|
|
6390 v9 = 0;
|
|
6391 result = (bool)memset(pDesc, 0, 4u);
|
|
6392 goto LABEL_21;
|
|
6393 }
|
|
6394 pRenderer->pFrontBuffer4->Restore();
|
|
6395 v4->Restore();
|
|
6396 }
|
|
6397 result = v4->Lock(0, pDesc, DDLOCK_WAIT, 0);
|
|
6398 if ( result == DDERR_INVALIDRECT || result == DDERR_SURFACEBUSY )
|
|
6399 goto LABEL_20;
|
|
6400 ErrD3D(result);
|
|
6401 if ( result )
|
|
6402 {
|
|
6403 //v8 = 0;
|
|
6404 //v7 = 2161;
|
|
6405 LABEL_19:
|
|
6406 //CheckHRESULT((CheckHRESULT_stru0 *)&pSurface, result, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp", v7, v8);
|
|
6407 goto LABEL_20;
|
|
6408 }
|
|
6409 if ( pRenderer->pRenderD3D )
|
|
6410 pRenderD3D->HandleLostResources();
|
|
6411 result = pRenderer->pDirectDraw4->RestoreAllSurfaces();
|
|
6412 if (pAsyncMouse)
|
|
6413 pAsyncMouse->Resume();
|
|
6414 }
|
|
6415 else
|
|
6416 {
|
|
6417 if ( result )
|
|
6418 {
|
|
6419 if ( result == DDERR_INVALIDRECT || result == DDERR_SURFACEBUSY )
|
|
6420 goto LABEL_20;
|
|
6421 ErrD3D(result);
|
|
6422 //v8 = 0;
|
|
6423 //v7 = 2199;
|
|
6424 //goto LABEL_19;
|
|
6425 }
|
|
6426 }
|
|
6427 LABEL_21:
|
|
6428 LOBYTE(result) = v9;
|
|
6429 return result;
|
|
6430 }
|
|
6431
|
|
6432
|
|
6433 //----- (004A1032) --------------------------------------------------------
|
|
6434 bool Render::LockSurface_DDraw2(IDirectDrawSurface2 *pSurface, DDSURFACEDESC *pDesc, unsigned int uLockFlags)
|
|
6435 {
|
|
6436 IDirectDrawSurface2 *v4; // esi@1
|
|
6437 bool v5; // eax@1
|
|
6438 HRESULT v6; // eax@2
|
|
6439 int v7; // [sp-8h] [bp-10h]@8
|
|
6440 unsigned int v8; // [sp-4h] [bp-Ch]@8
|
|
6441
|
|
6442 v4 = pSurface;
|
|
6443 v5 = pSurface->Lock(
|
|
6444 0,
|
|
6445 pDesc,
|
|
6446 uLockFlags,
|
|
6447 0);
|
|
6448 BYTE3(pSurface) = 1;
|
|
6449 if ( v5 == DDERR_SURFACELOST )
|
|
6450 {
|
|
6451 v6 = v4->Restore();
|
|
6452 if ( !v6 )
|
|
6453 goto LABEL_5;
|
|
6454 if ( v6 == DDERR_IMPLICITLYCREATED )
|
|
6455 {
|
|
6456 pRenderer->pFrontBuffer2->Restore();
|
|
6457 v4->Restore();
|
|
6458 LABEL_5:
|
|
6459 v5 = v4->Lock(0, pDesc, 1u, 0) != 0;
|
|
6460 if ( v5 == DDERR_INVALIDRECT || v5 == DDERR_SURFACEBUSY )
|
|
6461 goto LABEL_14;
|
|
6462 if ( !v5 )
|
|
6463 return true;
|
|
6464 ErrD3D(v5);
|
|
6465 //v8 = 0;
|
|
6466 //v7 = 2247;
|
|
6467 goto LABEL_13;
|
|
6468 }
|
|
6469 else
|
|
6470 {
|
|
6471 pDesc->dwSize = 0;
|
|
6472 return false;
|
|
6473 }
|
|
6474 }
|
|
6475 else
|
|
6476 {
|
|
6477 if ( !v5 )
|
|
6478 return true;
|
|
6479 if ( v5 != DDERR_INVALIDRECT && v5 != DDERR_SURFACEBUSY )
|
|
6480 {
|
|
6481 //v8 = 0;
|
|
6482 //v7 = 2269;
|
|
6483 ErrD3D(v5);
|
|
6484 pDesc->dwSize = 0;
|
|
6485 return false;
|
|
6486 LABEL_13:
|
|
6487 //CheckHRESULT((CheckHRESULT_stru0 *)&pSurface, v5, "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp", v7, v8);
|
|
6488 goto LABEL_14;
|
|
6489 }
|
|
6490 }
|
|
6491 LABEL_14:
|
|
6492 return true;
|
|
6493 }
|
|
6494
|
|
6495 //----- (004A10E4) --------------------------------------------------------
|
|
6496 void Render::CreateDirectDraw()
|
|
6497 {
|
|
6498 Render *v1; // edi@1
|
|
6499 HRESULT v2; // eax@1
|
|
6500 HRESULT v3; // eax@5
|
|
6501 int v6; // [sp-Ch] [bp-20h]@3
|
|
6502 unsigned int v9; // [sp+0h] [bp-14h]@0
|
|
6503 IDirectDraw *lpDD; // [sp+10h] [bp-4h]@1
|
|
6504
|
|
6505 v1 = this;
|
|
6506 ErrD3D(DirectDrawCreate(0, &lpDD, 0));
|
|
6507
|
|
6508 pDirectDraw2 = nullptr;
|
|
6509 pDirectDraw4 = nullptr;
|
|
6510
|
|
6511 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
|
|
6512 ErrD3D(lpDD->QueryInterface(IID_IDirectDraw4, (void **)&pDirectDraw4));
|
|
6513 else
|
|
6514 ErrD3D(lpDD->QueryInterface(IID_IDirectDraw2, (void **)&pDirectDraw2));
|
|
6515
|
|
6516 lpDD->Release();
|
|
6517 lpDD = nullptr;
|
|
6518 }
|
|
6519
|
|
6520 //----- (004A1169) --------------------------------------------------------
|
|
6521 void Render::SetDirectDrawCooperationMode(HWND hWnd, bool bFullscreen)
|
|
6522 {
|
|
6523 DWORD flags; // eax@1
|
|
6524 IDirectDraw *v4; // ecx@3
|
|
6525 HRESULT v5; // eax@5
|
|
6526 int v6; // [sp-8h] [bp-8h]@3
|
|
6527 unsigned int v7; // [sp-4h] [bp-4h]@3
|
|
6528
|
|
6529 flags = bFullscreen ? DDSCL_NORMAL | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN :
|
|
6530 DDSCL_NORMAL;
|
|
6531
|
|
6532 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
|
|
6533 ErrD3D(pDirectDraw4->SetCooperativeLevel(hWnd, flags | DDSCL_MULTITHREADED));
|
|
6534 else
|
|
6535 ErrD3D(pDirectDraw2->SetCooperativeLevel(hWnd, flags));
|
|
6536 }
|
|
6537
|
|
6538 //----- (004A11C6) --------------------------------------------------------
|
|
6539 void Render::SetDirectDrawDisplayMode(unsigned int uWidth, unsigned int uHeight, unsigned int uBPP)
|
|
6540 {
|
|
6541 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
|
|
6542 ErrD3D(pDirectDraw4->SetDisplayMode(uWidth, uHeight, uBPP, 0, 0));
|
|
6543 else
|
|
6544 ErrD3D(pDirectDraw2->SetDisplayMode(uWidth, uHeight, uBPP, 0, 0));
|
|
6545 }
|
|
6546
|
|
6547 //----- (004A121C) --------------------------------------------------------
|
|
6548 void Render::CreateFrontBuffer()
|
|
6549 {
|
|
6550 Render *v1; // esi@1
|
|
6551 IDirectDraw *pDD; // eax@3
|
|
6552 IDirectDrawSurface **pOutSurf; // esi@3
|
|
6553 struct _DDSURFACEDESC *v4; // edx@3
|
|
6554 HRESULT v5; // eax@5
|
|
6555 int v6; // [sp-8h] [bp-8Ch]@3
|
|
6556 unsigned int v7; // [sp-4h] [bp-88h]@3
|
|
6557 DDSURFACEDESC2 a2; // [sp+4h] [bp-80h]@3
|
|
6558
|
|
6559 v1 = this;
|
|
6560 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
|
|
6561 {
|
|
6562 memset(&a2, 0, 0x7Cu);
|
|
6563 pDD = (IDirectDraw *)v1->pDirectDraw4;
|
|
6564 a2.dwSize = 124;
|
|
6565 a2.dwFlags = 1;
|
|
6566 v7 = 0;
|
|
6567 a2.ddsCaps.dwCaps = 512;
|
|
6568 v6 = 2357;
|
|
6569 pOutSurf = (IDirectDrawSurface **)&v1->pFrontBuffer4;
|
|
6570 v4 = (struct _DDSURFACEDESC *)&a2;
|
|
6571 }
|
|
6572 else
|
|
6573 {
|
|
6574 memset(&a2.lPitch, 0, 0x6Cu); // DDSURFACEDESC here
|
|
6575 pDD = (IDirectDraw *)v1->pDirectDraw2;
|
|
6576 a2.lPitch = 108;
|
|
6577 a2.dwBackBufferCount = 1;
|
|
6578 v7 = 0;
|
|
6579 a2.dwTextureStage = 512;
|
|
6580 v6 = 2346;
|
|
6581 pOutSurf = (IDirectDrawSurface **)&v1->pFrontBuffer2;
|
|
6582 v4 = (struct _DDSURFACEDESC *)&a2.lPitch;
|
|
6583 }
|
|
6584 ErrD3D(pDD->CreateSurface(v4, pOutSurf, 0));
|
|
6585 }
|
|
6586
|
|
6587 //----- (004A12CD) --------------------------------------------------------
|
|
6588 void Render::CreateBackBuffer()
|
|
6589 {
|
|
6590 Render *v1; // esi@1
|
|
6591 IDirectDraw *v2; // eax@3
|
|
6592 IDirectDrawSurface **ppBackBuffer; // esi@3
|
|
6593 struct _DDSURFACEDESC *v4; // edx@3
|
|
6594 HRESULT v5; // eax@5
|
|
6595 int v6; // [sp-8h] [bp-8Ch]@3
|
|
6596 unsigned int v7; // [sp-4h] [bp-88h]@3
|
|
6597 DDSURFACEDESC2 a2; // [sp+4h] [bp-80h]@3
|
|
6598
|
|
6599 v1 = this;
|
|
6600 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
|
|
6601 {
|
|
6602 memset(&a2, 0, 0x7Cu);
|
|
6603 v2 = (IDirectDraw *)v1->pDirectDraw4;
|
|
6604 a2.dwSize = 124;
|
|
6605 a2.dwFlags = 7;
|
|
6606 v7 = 0;
|
|
6607 a2.ddsCaps.dwCaps = 2112;
|
|
6608 a2.dwWidth = 640;
|
|
6609 a2.dwHeight = 480;
|
|
6610 v6 = 2387;
|
|
6611 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer4;
|
|
6612 v4 = (struct _DDSURFACEDESC *)&a2;
|
|
6613 }
|
|
6614 else
|
|
6615 {
|
|
6616 memset(&a2.lPitch, 0, 0x6Cu);
|
|
6617 v2 = (IDirectDraw *)v1->pDirectDraw2;
|
|
6618 a2.lPitch = 108;
|
|
6619 a2.dwBackBufferCount = 7;
|
|
6620 v7 = 0;
|
|
6621 a2.dwTextureStage = 2112;
|
|
6622 a2.dwAlphaBitDepth = 640;
|
|
6623 a2.dwMipMapCount = 480;
|
|
6624 v6 = 2374;
|
|
6625 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer2;
|
|
6626 v4 = (struct _DDSURFACEDESC *)&a2.lPitch; // //DDSURFACEDESC here fo ddraw2
|
|
6627 }
|
|
6628 ErrD3D(v2->CreateSurface(v4, ppBackBuffer, 0));
|
|
6629 }
|
|
6630
|
|
6631 //----- (004A139A) --------------------------------------------------------
|
|
6632 void Render::CreateDirectDrawPrimarySurface()
|
|
6633 {
|
|
6634 Render *v1; // esi@1
|
|
6635 int v2; // ebx@3
|
|
6636 IDirectDraw2 *v3; // eax@3
|
|
6637 HRESULT v4; // eax@3
|
|
6638 IDirectDrawSurface *pFrontBuffer; // eax@3
|
|
6639 DDSCAPS2 *v6; // edx@3
|
|
6640 IDirectDraw4 *v7; // eax@4
|
|
6641 HRESULT v8; // eax@4
|
|
6642 int v9; // ST14_4@5
|
|
6643 IDirectDrawSurface *v10; // ST10_4@5
|
|
6644 HRESULT v11; // eax@5
|
|
6645 IDirectDrawSurface **ppBackBuffer; // [sp-4h] [bp-A4h]@3
|
|
6646 const char *v13; // [sp+0h] [bp-A0h]@0
|
|
6647 int v14; // [sp+4h] [bp-9Ch]@0
|
|
6648 unsigned int v15; // [sp+8h] [bp-98h]@0
|
|
6649 DDSURFACEDESC2 ddsd2; // [sp+Ch] [bp-94h]@3
|
|
6650 DDSCAPS2 v17; // [sp+88h] [bp-18h]@4
|
|
6651 int a4; // [sp+98h] [bp-8h]@3
|
|
6652
|
|
6653 v1 = this;
|
|
6654 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
|
|
6655 {
|
|
6656 v2 = 0;
|
|
6657 this->field_4004C = 1;
|
|
6658 memset(&ddsd2, 0, 0x7Cu);
|
|
6659 v7 = v1->pDirectDraw4;
|
|
6660 ddsd2.dwBackBufferCount = 1;
|
|
6661 ddsd2.dwSize = 0x7Cu;
|
|
6662 ddsd2.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT;
|
|
6663 ddsd2.ddsCaps.dwCaps = DDSCAPS_COMPLEX | DDSCAPS_FLIP | DDSCAPS_3DDEVICE | DDSCAPS_PRIMARYSURFACE;
|
|
6664 ErrD3D(v7->CreateSurface(
|
|
6665 &ddsd2,
|
|
6666 &pFrontBuffer4,
|
|
6667 0));
|
|
6668 pFrontBuffer = (IDirectDrawSurface *)v1->pFrontBuffer4;
|
|
6669 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer4;
|
|
6670 }
|
|
6671 else
|
|
6672 {
|
|
6673 v2 = 0;
|
|
6674 this->field_4004C = 1;
|
|
6675
|
|
6676 DDSURFACEDESC ddsd;
|
|
6677 memset(&ddsd, 0, sizeof(DDSURFACEDESC));
|
|
6678
|
|
6679 ddsd.lpSurface = (LPVOID)1;
|
|
6680 ddsd.lPitch = 108;
|
|
6681 ddsd.dwBackBufferCount = 33;
|
|
6682 ddsd.ddsCaps.dwCaps = 8728;
|
|
6683 ErrD3D(pDirectDraw2->CreateSurface(
|
|
6684 &ddsd,
|
|
6685 (IDirectDrawSurface **)&pFrontBuffer2,
|
|
6686 0));
|
|
6687
|
|
6688 pFrontBuffer = (IDirectDrawSurface *)v1->pFrontBuffer2;
|
|
6689 ppBackBuffer = (IDirectDrawSurface **)&v1->pBackBuffer2;
|
|
6690 }
|
|
6691 v9 = (int)v6;
|
|
6692 v10 = pFrontBuffer; // BUG
|
|
6693
|
|
6694 v17.dwCaps = 4;
|
|
6695 ErrD3D(pFrontBuffer->GetAttachedSurface((DDSCAPS *)&v17, ppBackBuffer));// hr = this->pFrontBuffer->GetAttachedSurface(&ddsCaps2, ppBackBuffer);
|
|
6696 //CheckHRESULT(&thisa, v11, (const char *)v10, v9, (unsigned int)ppBackBuffer);
|
|
6697 v1->field_40030 = v2;
|
|
6698 v1->field_18_locked_pitch = v2;
|
|
6699 }
|
|
6700
|
|
6701 //----- (004A14F4) --------------------------------------------------------
|
|
6702 void Render::CreateClipper(HWND a2)
|
|
6703 {
|
|
6704 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
|
|
6705 {
|
|
6706 ErrD3D(pDirectDraw4->CreateClipper(0, &pDDrawClipper, 0));
|
|
6707 ErrD3D(pDDrawClipper->SetHWnd(0, a2));
|
|
6708 ErrD3D(pFrontBuffer4->SetClipper(pDDrawClipper));
|
|
6709 }
|
|
6710 else
|
|
6711 {
|
|
6712 ErrD3D(pDirectDraw2->CreateClipper(0, &pDDrawClipper, 0));
|
|
6713 ErrD3D(pDDrawClipper->SetHWnd(0, a2));
|
|
6714 }
|
|
6715 }
|
|
6716
|
|
6717 //----- (004A15D8) --------------------------------------------------------
|
|
6718 void Render::GetTargetPixelFormat(DDPIXELFORMAT *pOut)
|
|
6719 {
|
|
6720 IDirectDrawSurface *v2; // eax@3
|
|
6721
|
|
6722 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
|
|
6723 v2 = (IDirectDrawSurface *)this->pFrontBuffer4;
|
|
6724 else
|
|
6725 v2 = (IDirectDrawSurface *)this->pFrontBuffer2;
|
|
6726 v2->GetPixelFormat(pOut);
|
|
6727 }
|
|
6728
|
|
6729 //----- (004A1605) --------------------------------------------------------
|
|
6730 void Render::LockRenderSurface(void **pOutSurfacePtr, unsigned int *pOutPixelsPerRow)
|
|
6731 {
|
|
6732 Render *v3; // esi@1
|
|
6733 signed int v4; // eax@3
|
|
6734
|
|
6735 v3 = this;
|
|
6736 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
|
|
6737 {
|
|
6738 DDSURFACEDESC2 pDesc; // [sp+4h] [bp-7Ch]@3
|
|
6739 memset(&pDesc, 0, 0x7Cu);
|
|
6740 pDesc.dwSize = 124;
|
|
6741 LockSurface_DDraw4(v3->pBackBuffer4, &pDesc, 1u);
|
|
6742 *pOutSurfacePtr = pDesc.lpSurface;
|
|
6743 v4 = pDesc.lPitch;
|
|
6744 }
|
|
6745 else
|
|
6746 {
|
|
6747 DDSURFACEDESC pDesc; // [sp+4h] [bp-7Ch]@3
|
|
6748 memset(&pDesc.lPitch, 0, 0x6Cu);
|
|
6749 pDesc.lPitch = 108;
|
|
6750 LockSurface_DDraw2(v3->pBackBuffer2, &pDesc, 1u);
|
|
6751 *pOutSurfacePtr = (void *)pDesc.lpSurface;
|
|
6752 v4 = pDesc.dwReserved;
|
|
6753 }
|
|
6754 *pOutPixelsPerRow = v4 >> 1;
|
|
6755 }
|
|
6756
|
|
6757 //----- (004A169E) --------------------------------------------------------
|
|
6758 bool Render::UsingDirect3D()
|
|
6759 {
|
|
6760 return bUserDirect3D == 0;
|
|
6761 }
|
|
6762
|
|
6763
|
|
6764 //----- (004A16E1) --------------------------------------------------------
|
|
6765 void Render::UnlockBackBuffer()
|
|
6766 {
|
|
6767 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
|
|
6768 ErrD3D(pBackBuffer4->Unlock(0));
|
|
6769 else
|
|
6770 ErrD3D(pBackBuffer2->Unlock(0));
|
|
6771 }
|
|
6772
|
|
6773
|
|
6774 //----- (004A172E) --------------------------------------------------------
|
|
6775 void Render::LockFrontBuffer(void **pOutSurface, unsigned int *pOutPixelsPerRow)
|
|
6776 {
|
|
6777 Render *v3; // esi@1
|
|
6778 signed int v4; // eax@3
|
|
6779
|
|
6780 v3 = this;
|
|
6781 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
|
|
6782 {
|
|
6783 DDSURFACEDESC2 pDesc; // [sp+4h] [bp-7Ch]@3
|
|
6784 memset(&pDesc, 0, 0x7Cu);
|
|
6785 pDesc.dwSize = 124;
|
|
6786 LockSurface_DDraw4(v3->pFrontBuffer4, &pDesc, 1u);
|
|
6787 *pOutSurface = pDesc.lpSurface;
|
|
6788 v4 = pDesc.lPitch;
|
|
6789 }
|
|
6790 else
|
|
6791 {
|
|
6792 DDSURFACEDESC pDesc; // [sp+4h] [bp-7Ch]@3
|
|
6793 memset(&pDesc.lPitch, 0, 0x6Cu);
|
|
6794 pDesc.lPitch = 108;
|
|
6795 LockSurface_DDraw2(v3->pFrontBuffer2, &pDesc, 1u);
|
|
6796 *pOutSurface = (void *)pDesc.lpSurface;
|
|
6797 v4 = pDesc.dwReserved;
|
|
6798 }
|
|
6799 *pOutPixelsPerRow = v4 >> 1;
|
|
6800 }
|
|
6801
|
|
6802 //----- (004A17C7) --------------------------------------------------------
|
|
6803 void Render::UnlockFrontBuffer()
|
|
6804 {
|
|
6805 IDirectDrawSurface *pFront; // eax@3
|
|
6806 HRESULT v2; // eax@5
|
|
6807 signed int v3; // [sp-8h] [bp-Ch]@3
|
|
6808 int v4; // [sp-4h] [bp-8h]@3
|
|
6809
|
|
6810 auto a5 = this;
|
|
6811 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
|
|
6812 {
|
|
6813 pFront = (IDirectDrawSurface *)a5->pFrontBuffer4;
|
|
6814 v4 = 0;
|
|
6815 v3 = 2615;
|
|
6816 }
|
|
6817 else
|
|
6818 {
|
|
6819 pFront = (IDirectDrawSurface *)a5->pFrontBuffer2;
|
|
6820 v4 = 0;
|
|
6821 v3 = 2611;
|
|
6822 }
|
|
6823 ErrD3D(pFront->Unlock(0));
|
|
6824 }
|
|
6825
|
|
6826
|
|
6827 //----- (004A1814) --------------------------------------------------------
|
|
6828 void Render::RestoreFrontBuffer()
|
|
6829 {
|
|
6830 IDirectDrawSurface **v1; // esi@2
|
|
6831
|
|
6832 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT
|
|
6833 || (v1 = (IDirectDrawSurface **)&this->pFrontBuffer2, pVersion->pVersionInfo.dwMajorVersion >= 5u) )
|
|
6834 v1 = (IDirectDrawSurface **)&this->pFrontBuffer4;
|
|
6835 if ( (*v1)->IsLost() == DDERR_SURFACELOST )
|
|
6836 (*v1)->Restore();
|
|
6837 }
|
|
6838
|
|
6839
|
|
6840 //----- (004A184C) --------------------------------------------------------
|
|
6841 HRESULT Render::_4A184C()
|
|
6842 {
|
|
6843 IDirectDrawSurface **pBack; // esi@2
|
|
6844 HRESULT result; // eax@4
|
|
6845
|
|
6846 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT
|
|
6847 || (pBack = (IDirectDrawSurface **)&this->pBackBuffer2, pVersion->pVersionInfo.dwMajorVersion != 4) )
|
|
6848 pBack = (IDirectDrawSurface **)&this->pBackBuffer4;
|
|
6849 result = (*pBack)->IsLost();
|
|
6850 if ( result == DDERR_SURFACELOST )
|
|
6851 result = (*pBack)->Restore();
|
|
6852 return result;
|
|
6853 }
|
|
6854
|
|
6855 //----- (004A1884) --------------------------------------------------------
|
|
6856 void Render::PresentRect(RECT *a2, RECT *a3)
|
|
6857 {
|
|
6858 IDirectDrawSurface *pFront; // eax@3
|
|
6859 HRESULT v4; // eax@5
|
|
6860 IDirectDrawSurface *pBack; // [sp-1Ch] [bp-1Ch]@3
|
|
6861 struct tagRECT *v6; // [sp-18h] [bp-18h]@3
|
|
6862 DWORD v7; // [sp-14h] [bp-14h]@3
|
|
6863 DDBLTFX *v8; // [sp-10h] [bp-10h]@3
|
|
6864 const char *v9; // [sp-Ch] [bp-Ch]@3
|
|
6865 int v10; // [sp-8h] [bp-8h]@3
|
|
6866 unsigned int v11; // [sp-4h] [bp-4h]@3
|
|
6867
|
|
6868 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
|
|
6869 {
|
|
6870 v11 = 0;
|
|
6871 pFront = (IDirectDrawSurface *)this->pFrontBuffer4;
|
|
6872 v10 = 2657;
|
|
6873 v9 = "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp";
|
|
6874 v8 = 0;
|
|
6875 v7 = DDBLT_WAIT;
|
|
6876 v6 = a3;
|
|
6877 pBack = (IDirectDrawSurface *)this->pBackBuffer4;
|
|
6878 }
|
|
6879 else
|
|
6880 {
|
|
6881 v11 = 0;
|
|
6882 pFront = (IDirectDrawSurface *)this->pFrontBuffer2;
|
|
6883 v10 = 2653;
|
|
6884 v9 = "E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Screen16.cpp";
|
|
6885 v8 = 0;
|
|
6886 v7 = DDBLT_WAIT;
|
|
6887 v6 = a3;
|
|
6888 pBack = (IDirectDrawSurface *)this->pBackBuffer2;
|
|
6889 }
|
|
6890 ErrD3D(pFront->Blt(a2, pBack, v6, v7, v8));
|
|
6891 }
|
|
6892
|
|
6893
|
|
6894 //----- (004A18F5) --------------------------------------------------------
|
|
6895 void Render::BltToFront(RECT *pDstRect, IDirectDrawSurface *pSrcSurface, RECT *pSrcRect, unsigned int uBltFlags)
|
|
6896 {
|
|
6897 IDirectDrawSurface *pFront; // eax@3
|
|
6898 HRESULT v6; // eax@5
|
|
6899 int v7; // [sp-8h] [bp-8h]@3
|
|
6900 unsigned int v8; // [sp-4h] [bp-4h]@3
|
|
6901
|
|
6902 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion >= 5u )
|
|
6903 ErrD3D(pFrontBuffer4->Blt(pDstRect, (IDirectDrawSurface4 *)pSrcSurface, pSrcRect, uBltFlags, nullptr));
|
|
6904 else
|
|
6905 ErrD3D(pFrontBuffer2->Blt(pDstRect, (IDirectDrawSurface2 *)pSrcSurface, pSrcRect, uBltFlags, nullptr));
|
|
6906 }
|
|
6907
|
|
6908 //----- (004A194A) --------------------------------------------------------
|
|
6909 void Render::BltBackToFontFast(int a2, int a3, RECT *a4)
|
|
6910 {
|
|
6911 IDirectDrawSurface *pFront; // eax@3
|
|
6912 IDirectDrawSurface *pBack; // [sp-Ch] [bp-Ch]@3
|
|
6913 RECT *v6; // [sp-8h] [bp-8h]@3
|
|
6914 DWORD v7; // [sp-4h] [bp-4h]@3
|
|
6915
|
|
6916 if ( pVersion->pVersionInfo.dwPlatformId != VER_PLATFORM_WIN32_NT || pVersion->pVersionInfo.dwMajorVersion != 4 )
|
|
6917 {
|
|
6918 pFront = (IDirectDrawSurface *)this->pFrontBuffer4;
|
|
6919 v7 = DDBLTFAST_WAIT;
|
|
6920 v6 = a4;
|
|
6921 pBack = (IDirectDrawSurface *)this->pBackBuffer4;
|
|
6922 }
|
|
6923 else
|
|
6924 {
|
|
6925 pFront = (IDirectDrawSurface *)this->pFrontBuffer2;
|
|
6926 v7 = DDBLTFAST_WAIT;
|
|
6927 v6 = a4;
|
|
6928 pBack = (IDirectDrawSurface *)this->pBackBuffer2;
|
|
6929 }
|
|
6930 pFront->BltFast(0, 0, pBack, v6, v7);
|
|
6931 }
|
|
6932
|
|
6933 //----- (004A1B22) --------------------------------------------------------
|
|
6934 unsigned int Render::Billboard_ProbablyAddToListAndSortByZOrder(unsigned int a1)
|
|
6935 {
|
|
6936 unsigned int v2; // ebx@1
|
|
6937 double v4; // st7@5
|
|
6938 unsigned int v5; // esi@5
|
|
6939 int v6; // ecx@5
|
|
6940 unsigned int v7; // edx@6
|
|
6941 char *v8; // ecx@12
|
|
6942 void *v9; // edi@16
|
|
6943 unsigned int v10; // eax@16
|
|
6944 void *v11; // edi@21
|
|
6945 unsigned int v12; // eax@21
|
|
6946
|
|
6947 v2 = pRenderer->uNumBillboardsToDraw;
|
|
6948 if ( (signed int)pRenderer->uNumBillboardsToDraw >= 999 )
|
|
6949 return 0;
|
|
6950 if ( !pRenderer->uNumBillboardsToDraw )
|
|
6951 {
|
|
6952 pRenderer->uNumBillboardsToDraw = 1;
|
|
6953 return 0;
|
|
6954 }
|
|
6955 v4 = *(float *)&a1;
|
|
6956 v5 = pRenderer->uNumBillboardsToDraw;
|
|
6957 v6 = 0;
|
|
6958 if ( (signed int)pRenderer->uNumBillboardsToDraw <= 0 )
|
|
6959 {
|
|
6960 v7 = a1;
|
|
6961 }
|
|
6962 else
|
|
6963 {
|
|
6964 do
|
|
6965 {
|
|
6966 v7 = v6 + (signed int)(v5 - v6) / 2;
|
|
6967 if ( v4 <= pRenderer->pBillboardRenderListD3D[v6 + (signed int)(v5 - v6) / 2].flt_88 )
|
|
6968 v5 = v6 + (signed int)(v5 - v6) / 2;
|
|
6969 else
|
|
6970 v6 = v7 + 1;
|
|
6971 }
|
|
6972 while ( v6 < (signed int)v5 );
|
|
6973 }
|
|
6974 v8 = (char *)&pRenderer->pBillboardRenderListD3D[v7].flt_88;
|
|
6975 if ( v4 > *(float *)v8 )
|
|
6976 {
|
|
6977 if ( v7 == pRenderer->uNumBillboardsToDraw - 1 )
|
|
6978 {
|
|
6979 v7 = pRenderer->uNumBillboardsToDraw;
|
|
6980 }
|
|
6981 else
|
|
6982 {
|
|
6983 if ( (signed int)pRenderer->uNumBillboardsToDraw > (signed int)v7 )
|
|
6984 {
|
|
6985 v9 = &pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw];
|
|
6986 v10 = pRenderer->uNumBillboardsToDraw - v7;
|
|
6987 do
|
|
6988 {
|
|
6989 memcpy(v9, (char *)v9 - 156, 0x9Cu);
|
|
6990 v9 = (char *)v9 - 156;
|
|
6991 --v10;
|
|
6992 }
|
|
6993 while ( v10 );
|
|
6994 }
|
|
6995 ++v7;
|
|
6996 }
|
|
6997 LABEL_23:
|
|
6998 pRenderer->uNumBillboardsToDraw = v2 + 1;
|
|
6999 return v7;
|
|
7000 }
|
|
7001 if ( v4 <= *(float *)v8 )
|
|
7002 {
|
|
7003 if ( (signed int)pRenderer->uNumBillboardsToDraw > (signed int)v7 )
|
|
7004 {
|
|
7005 v11 = &pRenderer->pBillboardRenderListD3D[pRenderer->uNumBillboardsToDraw];
|
|
7006 v12 = pRenderer->uNumBillboardsToDraw - v7;
|
|
7007 do
|
|
7008 {
|
|
7009 memcpy(v11, (char *)v11 - 156, 0x9Cu);
|
|
7010 v11 = (char *)v11 - 156;
|
|
7011 --v12;
|
|
7012 }
|
|
7013 while ( v12 );
|
|
7014 }
|
|
7015 goto LABEL_23;
|
|
7016 }
|
|
7017 return v7;
|
|
7018 }
|
|
7019
|
|
7020
|
|
7021 //----- (004A1E9D) --------------------------------------------------------
|
|
7022 unsigned int Render::GetBillboardDrawListSize()
|
|
7023 {
|
|
7024 return pRenderer->uNumBillboardsToDraw;
|
|
7025 }
|
|
7026
|
|
7027 //----- (004A1EA3) --------------------------------------------------------
|
|
7028 unsigned int Render::GetParentBillboardID(unsigned int uBillboardID)
|
|
7029 {
|
|
7030 return pRenderer->pBillboardRenderListD3D[uBillboardID].uParentBillboardID;
|
|
7031 }
|
|
7032
|
|
7033 //----- (004A1EB6) --------------------------------------------------------
|
|
7034 void Render::BeginSceneD3D()
|
|
7035 {
|
|
7036 if (!uNumD3DSceneBegins++)
|
|
7037 {
|
|
7038 if (pRenderD3D)
|
|
7039 {
|
|
7040 pRenderD3D->ClearTarget(true, 0x00F08020, true, 1.0);
|
|
7041 pRenderer->uNumBillboardsToDraw = 0;
|
|
7042 pRenderD3D->pDevice->BeginScene();
|
|
7043 if (!pRenderD3D->DoesRaiseExceptions())
|
|
7044 {
|
|
7045 MessageBoxW(nullptr, L"Error executing scratch 3D operations", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\screen16_3d.cpp:360", 0);
|
|
7046 }
|
|
7047 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor )
|
|
7048 uFogColor = GetLevelFogColor();
|
|
7049 else
|
|
7050 uFogColor = 0;
|
|
7051
|
|
7052 if ( uFogColor & 0xFF000000 )
|
|
7053 {
|
|
7054 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 1);
|
|
7055 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, uFogColor & 0xFFFFFF);
|
|
7056 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0);
|
|
7057 bUsingSpecular = true;
|
|
7058 }
|
|
7059 else
|
|
7060 {
|
|
7061 pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 0);
|
|
7062 bUsingSpecular = 0;
|
|
7063 }
|
|
7064 }
|
|
7065 else
|
|
7066 {
|
|
7067 LockRenderSurface((void **)&pTargetSurface, &uTargetSurfacePitch);
|
|
7068 if (pTargetSurface)
|
|
7069 field_18_locked_pitch = uTargetSurfacePitch;
|
|
7070 else
|
|
7071 --uNumD3DSceneBegins;
|
|
7072 }
|
|
7073 }
|
|
7074 }
|
|
7075
|
|
7076 //----- (004A1FE1) --------------------------------------------------------
|
|
7077 void Render::DrawBillboards_And_MaybeRenderSpecialEffects_And_EndScene()
|
|
7078 {
|
|
7079 --uNumD3DSceneBegins;
|
|
7080 if (uNumD3DSceneBegins)
|
|
7081 return;
|
|
7082
|
|
7083 if (pRenderD3D)
|
|
7084 {
|
|
7085 pGame->draw_debug_outlines();
|
33
|
7086 //DoRenderBillboards_D3D(); //Ritor1: it's temporarily
|
0
|
7087 pGame->pStru6Instance->RenderSpecialEffects();
|
|
7088 pRenderD3D->pDevice->EndScene();
|
|
7089 }
|
|
7090 else
|
|
7091 pGame->pStru6Instance->RenderSpecialEffects();
|
|
7092 }
|
|
7093
|
|
7094
|
|
7095
|
|
7096 //----- (004A2031) --------------------------------------------------------
|
|
7097 unsigned int Render::GetActorTintColor(float a2, int a3, int a4, int a5, RenderBillboard *a6)
|
|
7098 {
|
|
7099 return ::GetActorTintColor(a3, a4, a2, a5, a6);
|
|
7100 }
|
|
7101
|
|
7102
|
|
7103 //----- (004A26BC) --------------------------------------------------------
|
|
7104 void Render::DrawTerrainPolygon(unsigned int uNumVertices, stru148 *a4, IDirect3DTexture2 *a5, int a6, int a7)
|
|
7105 {
|
|
7106 RenderVertexSoft *pVertices; // esi@0
|
|
7107 Render *v7; // edi@1
|
|
7108 unsigned int v8; // ebx@1
|
|
7109 LightmapBuilder *v9; // esi@3
|
|
7110 unsigned int v10; // edx@3
|
|
7111 int v11; // eax@5
|
|
7112 int v12; // eax@11
|
|
7113 char *v13; // esi@11
|
|
7114 double v14; // st7@13
|
|
7115 double v15; // st7@13
|
|
7116 signed int v16; // eax@13
|
|
7117 int v17; // ecx@13
|
|
7118 double v18; // st7@13
|
|
7119 float v19; // ST78_4@14
|
|
7120 int v20; // eax@14
|
|
7121 char v21; // zf@16
|
|
7122 HRESULT v22; // eax@17
|
|
7123 HRESULT v23; // eax@17
|
|
7124 HRESULT v24; // eax@19
|
|
7125 HRESULT v25; // eax@19
|
|
7126 unsigned int v26; // ecx@19
|
|
7127 char *v27; // eax@20
|
|
7128 HRESULT v28; // eax@22
|
|
7129 HRESULT v29; // eax@22
|
|
7130 HRESULT v30; // eax@23
|
|
7131 HRESULT v31; // eax@24
|
|
7132 HRESULT v32; // eax@24
|
|
7133 HRESULT v33; // eax@24
|
|
7134 HRESULT v34; // eax@24
|
|
7135 HRESULT v35; // eax@25
|
|
7136 HRESULT v36; // eax@25
|
|
7137 unsigned int v37; // ecx@25
|
|
7138 char *v38; // eax@26
|
|
7139 int v39; // edx@27
|
|
7140 HRESULT v40; // eax@28
|
|
7141 HRESULT v41; // eax@28
|
|
7142 HRESULT v42; // eax@28
|
|
7143 HRESULT v43; // eax@28
|
|
7144 //IDirect3DDevice3Vtbl *v44; // ebx@28
|
|
7145 unsigned int v45; // eax@28
|
|
7146 HRESULT v46; // eax@29
|
|
7147 HRESULT v47; // eax@29
|
|
7148 HRESULT v48; // eax@29
|
|
7149 IDirect3DDevice3 *v49; // eax@35
|
|
7150 //IDirect3DDevice3Vtbl *v50; // ecx@35
|
|
7151 int v51; // eax@40
|
|
7152 char *v52; // esi@40
|
|
7153 double v53; // st7@42
|
|
7154 double v54; // st7@42
|
|
7155 signed int v55; // eax@42
|
|
7156 int v56; // ecx@42
|
|
7157 double v57; // st7@42
|
|
7158 float v58; // ST7C_4@43
|
|
7159 int v59; // eax@43
|
|
7160 signed int v60; // [sp+78h] [bp-14h]@31
|
|
7161 RenderVertexSoft *v61; // [sp+7Ch] [bp-10h]@3
|
|
7162 const char *v62; // [sp+80h] [bp-Ch]@0
|
|
7163 const char *v63; // [sp+80h] [bp-Ch]@19
|
|
7164 int v64; // [sp+84h] [bp-8h]@0
|
|
7165 LightmapBuilder *v65; // [sp+88h] [bp-4h]@3
|
|
7166 unsigned int v66; // [sp+88h] [bp-4h]@40
|
|
7167 unsigned int a6a; // [sp+A0h] [bp+14h]@11
|
|
7168
|
|
7169 v7 = this;
|
|
7170 v8 = 0;
|
|
7171 if ( this->uNumD3DSceneBegins && (signed int)uNumVertices >= 3 )
|
|
7172 {
|
|
7173 v61 = pVertices;
|
|
7174 v9 = pGame->pLightmapBuilder;
|
|
7175 v65 = v9;
|
|
7176 v10 = v9->std__vector_000004_size;
|
|
7177 if ( byte_4D864C && pGame->uFlags & 1 )
|
|
7178 {
|
|
7179 v11 = GetActorTintColor(a4->field_58, 0, array_50AC10[0].vWorldViewPosition.x, 0, 0);
|
|
7180 v9->_45D74F_MessWithLight(v11, 0);
|
|
7181 }
|
|
7182 else
|
|
7183 {
|
|
7184 if ( a6 || !v10 || byte_4D864C && pGame->uFlags & 2 )
|
|
7185 {
|
|
7186 if ( (char)a7 )
|
|
7187 v60 = 3;
|
|
7188 else
|
|
7189 v60 = 1;
|
|
7190 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, v60));
|
|
7191 if ( a6 || v7->bUsingSpecular )
|
|
7192 {
|
|
7193 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 1u));
|
|
7194 //v49 = v7->pRenderD3D->pDevice;
|
|
7195 //v50 = v49->lpVtbl;
|
|
7196 if ( a6 )
|
|
7197 {
|
|
7198 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 5));
|
|
7199 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 6));
|
|
7200 }
|
|
7201 else
|
|
7202 {
|
|
7203 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2));
|
|
7204 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 1));
|
|
7205 }
|
|
7206
|
|
7207 }
|
|
7208 if ( (signed int)uNumVertices > 0 )
|
|
7209 {
|
|
7210 v51 = (int)&arary_77E5C8[0].pos.y;
|
|
7211 v52 = (char *)&array_50AC10[0].vWorldViewPosition;
|
|
7212 a7 = (int)&arary_77E5C8[0].pos.y;
|
|
7213 v66 = uNumVertices;
|
|
7214 while ( 1 )
|
|
7215 {
|
|
7216 v53 = *(float *)v52 * 1000.0;
|
|
7217 *(int *)(v51 - 4) = *((int *)v52 + 3);
|
|
7218 v54 = v53 / (double)pOutdoorCamera->shading_dist_mist;
|
|
7219 *(int *)v51 = *((int *)v52 + 4);
|
|
7220 *(float *)(v51 + 4) = 1.0 - 1.0 / v54;
|
|
7221 *(float *)(v51 + 8) = 1.0 / (*(float *)v52 + 0.0000001);
|
|
7222 v55 = GetActorTintColor(a4->field_58, 0, *(float *)v52, 0, 0);
|
|
7223 v56 = a7;
|
|
7224 v57 = *(float *)v52;
|
|
7225 *(int *)(a7 + 12) = v55;
|
|
7226 if ( v7->bUsingSpecular )
|
|
7227 {
|
|
7228 v58 = v57;
|
|
7229 v59 = sub_47C3D7_get_fog_related_stuff(0, 0, v58);
|
|
7230 v56 = a7;
|
|
7231 }
|
|
7232 else
|
|
7233 {
|
|
7234 v59 = 0;
|
|
7235 }
|
|
7236 *(int *)(v56 + 16) = v59;
|
|
7237 *(int *)(v56 + 20) = *((int *)v52 + 6);
|
|
7238 *(int *)(v56 + 24) = *((int *)v52 + 7);
|
|
7239 v52 += 48;
|
|
7240 v21 = v66-- == 1;
|
|
7241 a7 = v56 + 32;
|
|
7242 if ( v21 )
|
|
7243 break;
|
|
7244 v51 = a7;
|
|
7245 }
|
|
7246 }
|
|
7247 ErrD3D(pRenderD3D->pDevice->SetTexture(0, a5));
|
|
7248 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(
|
|
7249 D3DPT_TRIANGLEFAN,
|
|
7250 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
|
|
7251 arary_77E5C8,
|
|
7252 uNumVertices,
|
|
7253 16));
|
|
7254 if ( a6 )
|
|
7255 {
|
|
7256 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 0));
|
|
7257 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2u));
|
|
7258 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 1u));
|
|
7259 }
|
|
7260 }
|
|
7261 else
|
|
7262 {
|
|
7263 if ( (signed int)uNumVertices > 0 )
|
|
7264 {
|
|
7265 v12 = (int)&arary_77E5C8[0].pos.y;
|
|
7266 v13 = (char *)&array_50AC10[0].vWorldViewPosition;
|
|
7267 a7 = (int)&arary_77E5C8[0].pos.y;
|
|
7268 a6a = uNumVertices;
|
|
7269 while ( 1 )
|
|
7270 {
|
|
7271 v14 = *(float *)v13 * 1000.0;
|
|
7272 *(int *)(v12 - 4) = *((int *)v13 + 3);
|
|
7273 v15 = v14 / (double)pOutdoorCamera->shading_dist_mist;
|
|
7274 *(int *)v12 = *((int *)v13 + 4);
|
|
7275 *(float *)(v12 + 4) = 1.0 - 1.0 / v15;
|
|
7276 *(float *)(v12 + 8) = 1.0 / (*(float *)v13 + 0.0000001);
|
|
7277 v16 = GetActorTintColor(a4->field_58, 0, *(float *)v13, 0, 0);
|
|
7278 v17 = a7;
|
|
7279 v18 = *(float *)v13;
|
|
7280 *(int *)(a7 + 12) = v16;
|
|
7281 if ( v7->bUsingSpecular )
|
|
7282 {
|
|
7283 v19 = v18;
|
|
7284 v20 = sub_47C3D7_get_fog_related_stuff(0, 0, v19);
|
|
7285 v17 = a7;
|
|
7286 }
|
|
7287 else
|
|
7288 {
|
|
7289 v20 = 0;
|
|
7290 }
|
|
7291 *(int *)(v17 + 16) = v20;
|
|
7292 *(int *)(v17 + 20) = *((int *)v13 + 6);
|
|
7293 *(int *)(v17 + 24) = *((int *)v13 + 7);
|
|
7294 v13 += 48;
|
|
7295 v21 = a6a-- == 1;
|
|
7296 a7 = v17 + 32;
|
|
7297 if ( v21 )
|
|
7298 break;
|
|
7299 v12 = a7;
|
|
7300 }
|
|
7301 }
|
|
7302 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false));
|
|
7303 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1u));
|
|
7304 if ( pRenderer->bUsingSpecular )
|
|
7305 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 0));
|
|
7306
|
|
7307 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0));
|
|
7308 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(
|
|
7309 D3DPT_TRIANGLEFAN,
|
|
7310 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
|
|
7311 arary_77E5C8,
|
|
7312 uNumVertices,
|
|
7313 16));
|
|
7314 //v63 = (const char *)v7->pRenderD3D->pDevice;
|
|
7315 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1));
|
|
7316 //(*(void (**)(void))(*(int *)v63 + 88))();
|
|
7317 pGame->pLightmapBuilder->_45D74F_MessWithLight(-1, 0);
|
|
7318 v26 = uNumVertices;
|
|
7319 if ( (signed int)uNumVertices > 0 )
|
|
7320 {
|
|
7321 v27 = (char *)&arary_77E5C8[0].diffuse;
|
|
7322 do
|
|
7323 {
|
|
7324 *(int *)v27 = -1;
|
|
7325 v27 += 32;
|
|
7326 --v26;
|
|
7327 }
|
|
7328 while ( v26 );
|
|
7329 }
|
|
7330 ErrD3D(pRenderD3D->pDevice->SetTexture(0, a5));
|
|
7331 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1u));
|
|
7332 if ( !pRenderer->bUsingSpecular )
|
|
7333 {
|
|
7334 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 1u));
|
|
7335 }
|
|
7336 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 1u));
|
|
7337 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 1u));
|
|
7338 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 3u));
|
|
7339 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(
|
|
7340 D3DPT_TRIANGLEFAN,
|
|
7341 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
|
|
7342 arary_77E5C8,
|
|
7343 uNumVertices,
|
|
7344 16));
|
|
7345 if ( pRenderer->bUsingSpecular )
|
|
7346 {
|
|
7347 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 1u));
|
|
7348 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0));
|
|
7349 v37 = uNumVertices;
|
|
7350 if ( (signed int)uNumVertices > 0 )
|
|
7351 {
|
|
7352 v38 = (char *)&arary_77E5C8[0].specular;
|
|
7353 do
|
|
7354 {
|
|
7355 v39 = *(int *)v38;
|
|
7356 *(int *)v38 = 0;
|
|
7357 v38 += 32;
|
|
7358 --v37;
|
|
7359 *((int *)v38 - 9) = pRenderer->uFogColor | v39 & 0xFF000000;
|
|
7360 }
|
|
7361 while ( v37 );
|
|
7362 }
|
|
7363 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0));
|
|
7364 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 6u));
|
|
7365 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 5u));
|
|
7366 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(
|
|
7367 D3DPT_TRIANGLEFAN,
|
|
7368 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
|
|
7369 arary_77E5C8,
|
|
7370 uNumVertices,
|
|
7371 16));
|
|
7372 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 1));
|
|
7373 //v44 = pRenderer->pRenderD3D->pDevice;
|
|
7374 v45 = GetLevelFogColor();
|
|
7375 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, v45 & 0xFFFFFF));
|
|
7376 v8 = 0;
|
|
7377 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0));
|
|
7378 }
|
|
7379 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2));
|
|
7380 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 1u));
|
|
7381 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, v8));
|
|
7382 }
|
|
7383 }
|
|
7384 if ( pIndoorCamera->field_4C & 2 || pBLVRenderParams->uFlags & 2 )
|
|
7385 pGame->pIndoorCameraD3D->debug_outline_d3d(arary_77E5C8, uNumVertices, 0xFFFFFFu, 0.0);
|
|
7386 }
|
|
7387 }
|
|
7388 // 4A26BC: could not find valid save-restore pair for esi
|
|
7389 // 4D864C: using guessed type char byte_4D864C;
|
|
7390
|
|
7391
|
|
7392 //----- (004A2DA3) --------------------------------------------------------
|
|
7393 void Render::DrawFan(unsigned int uNumVertices, stru148 *a3, IDirect3DTexture2 *a4)
|
|
7394 {
|
|
7395 Render *v4; // ebx@1
|
|
7396 char *v5; // esi@6
|
|
7397 char *v6; // edi@6
|
|
7398 double v7; // st7@7
|
|
7399 float v8; // ST34_4@7
|
|
7400 int v9; // eax@7
|
|
7401 signed int v10; // eax@7
|
|
7402 double v11; // st7@7
|
|
7403 int v12; // eax@7
|
|
7404 float v13; // ST3C_4@8
|
|
7405 unsigned int v14; // [sp+4Ch] [bp-4h]@6
|
|
7406
|
|
7407 v4 = this;
|
|
7408 if ( this->uNumD3DSceneBegins && (signed int)uNumVertices >= 3 )
|
|
7409 {
|
|
7410 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1u));
|
|
7411 if ( v4->bUsingSpecular )
|
|
7412 {
|
|
7413 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 1u));
|
|
7414 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2u));
|
|
7415 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 1u));
|
|
7416 }
|
|
7417 if ( (signed int)uNumVertices > 0 )
|
|
7418 {
|
|
7419 v5 = (char *)&arary_77E5C8[0].pos.y;
|
|
7420 v6 = (char *)&array_50AC10[0].vWorldViewProjY;
|
|
7421 v14 = uNumVertices;
|
|
7422 do
|
|
7423 {
|
|
7424 v7 = *((float *)v6 - 4);
|
|
7425 *((int *)v5 - 1) = *((int *)v6 - 1);
|
|
7426 v8 = v7;
|
|
7427 *(int *)v5 = *(int *)v6;
|
|
7428 v9 = *((int *)v6 + 1);
|
|
7429 *((int *)v5 + 1) = 0x3F7FF972u;
|
|
7430 *((int *)v5 + 2) = v9;
|
|
7431 v10 = GetActorTintColor(31, 0, v8, 1, 0);
|
|
7432 v11 = *((float *)v6 - 4);
|
|
7433 *((int *)v5 + 3) = v10;
|
|
7434 v12 = 0;
|
|
7435 if ( v4->bUsingSpecular )
|
|
7436 {
|
|
7437 v13 = v11;
|
|
7438 v12 = sub_47C3D7_get_fog_related_stuff(0, 1, v13);
|
|
7439 }
|
|
7440 *((int *)v5 + 4) = v12;
|
|
7441 *((int *)v5 + 5) = *((int *)v6 + 2);
|
|
7442 *((int *)v5 + 6) = *((int *)v6 + 3);
|
|
7443 v6 += 48;
|
|
7444 v5 += 32;
|
|
7445 --v14;
|
|
7446 }
|
|
7447 while ( v14 );
|
|
7448 }
|
|
7449 ErrD3D(pRenderD3D->pDevice->SetTexture(0, a4));
|
|
7450 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(
|
|
7451 D3DPT_TRIANGLEFAN,
|
|
7452 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
|
|
7453 arary_77E5C8,
|
|
7454 uNumVertices,
|
|
7455 24));
|
|
7456 }
|
|
7457 }
|
|
7458
|
|
7459
|
|
7460 //----- (004A2ED5) --------------------------------------------------------
|
|
7461 void Render::_4A2ED5(signed int a2, stru148 *a3, IDirect3DTexture2 *pHwTex)
|
|
7462 {
|
|
7463 signed int v4; // edi@2
|
|
7464 int v5; // eax@3
|
|
7465 int v6; // edx@5
|
|
7466 char *v7; // eax@6
|
|
7467 char *v8; // ecx@6
|
|
7468 double v9; // st6@7
|
|
7469 int v10; // ebx@7
|
|
7470 int v11; // ebx@7
|
|
7471
|
|
7472 if ( this->uNumD3DSceneBegins )
|
|
7473 {
|
|
7474 v4 = a2;
|
|
7475 if ( a2 >= 3 )
|
|
7476 {
|
|
7477 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1u));
|
|
7478 v5 = 31 - (a3->field_58 & 0x1F);
|
|
7479 if ( v5 < pOutdoor->field_CBC_terrain_triangles_shade_type )
|
|
7480 v5 = pOutdoor->field_CBC_terrain_triangles_shade_type;
|
|
7481 v6 = 8 * v5 | ((8 * v5 | (v5 << 11)) << 8);
|
|
7482 if ( a2 > 0 )
|
|
7483 {
|
|
7484 v7 = (char *)&arary_77E5C8[0].pos.y;
|
|
7485 v8 = (char *)&array_507D30[0].vWorldViewProjY;
|
|
7486 do
|
|
7487 {
|
|
7488 v9 = *((float *)v8 - 4) * 0.061758894;
|
|
7489 v10 = *((int *)v8 - 1);
|
|
7490 *((int *)v7 + 4) = 0;
|
|
7491 *((int *)v7 - 1) = v10;
|
|
7492 *(int *)v7 = *(int *)v8;
|
|
7493 *((int *)v7 + 2) = *((int *)v8 + 1);
|
|
7494 *((int *)v7 + 5) = *((int *)v8 + 2);
|
|
7495 v11 = *((int *)v8 + 3);
|
|
7496 *((int *)v7 + 3) = v6;
|
|
7497 *((int *)v7 + 6) = v11;
|
|
7498 v8 += 48;
|
|
7499 v7 += 32;
|
|
7500 --v4;
|
|
7501 *((float *)v7 - 7) = 1.0 - 1.0 / v9;
|
|
7502 }
|
|
7503 while ( v4 );
|
|
7504 }
|
|
7505 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pHwTex));
|
|
7506 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(
|
|
7507 D3DPT_TRIANGLEFAN,
|
|
7508 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
|
|
7509 arary_77E5C8,
|
|
7510 a2,
|
|
7511 28));
|
|
7512 }
|
|
7513 }
|
|
7514 }
|
|
7515
|
|
7516
|
|
7517
|
|
7518 //----- (004A2FC0) --------------------------------------------------------
|
|
7519 void Render::DrawIndoorPolygon(unsigned int uNumVertices, BLVFace *pFace, IDirect3DTexture2 *pHwTex, Texture *pTex, int uPackedID, unsigned int uColor, int a8)
|
|
7520 {
|
|
7521 //Render *v8; // edi@1
|
|
7522 //unsigned int v9; // esi@3
|
|
7523 char *v12; // ecx@9
|
|
7524 char *v13; // eax@9
|
|
7525 double v14; // st6@10
|
|
7526 int v15; // edx@10
|
|
7527 Texture *v16; // edx@10
|
|
7528 double v17; // st6@10
|
|
7529 //char v18; // zf@10
|
|
7530 Texture *v19; // edx@10
|
|
7531 Texture *v23; // edx@16
|
|
7532 char *v24; // ecx@16
|
|
7533 char *v25; // eax@16
|
|
7534 double v26; // st6@17
|
|
7535 int v27; // esi@17
|
|
7536 double v28; // st6@17
|
|
7537 unsigned int v33; // ecx@18
|
|
7538 char *v34; // eax@19
|
|
7539 //Texture *v45; // edx@23
|
|
7540 //char *v46; // ecx@23
|
|
7541 //char *v47; // eax@23
|
|
7542 //double v48; // st6@24
|
|
7543 //int v49; // esi@24
|
|
7544 //double v50; // st6@24
|
|
7545 const char *v53; // [sp-Ch] [bp-20h]@21
|
|
7546 //int v54; // [sp-8h] [bp-1Ch]@21
|
|
7547 //unsigned int v55; // [sp-4h] [bp-18h]@21
|
|
7548 const char *v56; // [sp+0h] [bp-14h]@0
|
|
7549 int v57; // [sp+4h] [bp-10h]@0
|
|
7550 unsigned int v58; // [sp+8h] [bp-Ch]@0
|
|
7551 //LightmapBuilder *v59; // [sp+Ch] [bp-8h]@3
|
|
7552 //int a3a; // [sp+10h] [bp-4h]@4
|
|
7553
|
|
7554 //v8 = this;
|
|
7555 if (!uNumD3DSceneBegins || uNumVertices < 3)
|
|
7556 return;
|
|
7557
|
|
7558 //auto a3 = pFace;
|
|
7559 //auto a6 = uPackedID;
|
|
7560 //v59 = pGame->pLightmapBuilder;
|
|
7561 //v9 = v59->std__vector_000004_size;
|
|
7562
|
|
7563 auto uCorrectedColor = uColor;
|
|
7564 if (pGame->pLightmapBuilder->std__vector_000004_size)
|
|
7565 uCorrectedColor = 0xFFFFFFFF;
|
|
7566 pGame->AlterGamma(pFace, &uCorrectedColor);
|
|
7567
|
|
7568 if (byte_4D864C && pGame->uFlags & 1)
|
|
7569 {
|
|
7570 __debugbreak();
|
|
7571 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false));
|
|
7572 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1));
|
|
7573 if ( (signed int)uNumVertices > 0 )
|
|
7574 {
|
|
7575 v12 = (char *)&array_507D30[0].vWorldViewPosition;
|
|
7576 v13 = (char *)&arary_77E5C8[0].pos.y;
|
|
7577 auto a7 = uNumVertices;
|
|
7578 uint v18;
|
|
7579 do
|
|
7580 {
|
|
7581 v14 = *(float *)v12 * 0.061758894;
|
|
7582 v15 = *((int *)v12 + 3);
|
|
7583 *((int *)v13 + 4) = 0;
|
|
7584 *((int *)v13 - 1) = v15;
|
|
7585 *(int *)v13 = *((int *)v12 + 4);
|
|
7586 *((int *)v13 + 3) = uCorrectedColor;
|
|
7587 v16 = pTex;
|
|
7588 v13 += 32;
|
|
7589 *((float *)v13 - 7) = 1.0 - 1.0 / v14;
|
|
7590 v17 = 1.0 / *(float *)v12;
|
|
7591 v12 += 48;
|
|
7592 v18 = a7-- == 1;
|
|
7593 *((float *)v13 - 6) = v17;
|
|
7594 pHwTex = (IDirect3DTexture2 *)v16->uTextureWidth;
|
|
7595 v19 = pTex;
|
|
7596 *((float *)v13 - 3) = *((float *)v12 - 6) / (double)(signed int)pHwTex;
|
|
7597 pHwTex = (IDirect3DTexture2 *)v19->uTextureHeight;
|
|
7598 *((float *)v13 - 2) = *((float *)v12 - 5) / (double)(signed int)pHwTex;
|
|
7599 }
|
|
7600 while ( !v18 );
|
|
7601 }
|
|
7602 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1));
|
|
7603 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr));
|
|
7604 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(
|
|
7605 D3DPT_TRIANGLEFAN,
|
|
7606 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
|
|
7607 arary_77E5C8,
|
|
7608 uNumVertices,
|
|
7609 28));
|
|
7610 pGame->pLightmapBuilder->_45D74F_MessWithLight(-1, 0);
|
|
7611 }
|
|
7612 else
|
|
7613 {
|
|
7614 if (!pGame->pLightmapBuilder->std__vector_000004_size ||
|
|
7615 byte_4D864C && pGame->uFlags & 2)
|
|
7616 {
|
|
7617 for (uint i = 0; i < uNumVertices; ++i)
|
|
7618 {
|
|
7619 arary_77E5C8[i].pos.x = array_507D30[i].vWorldViewProjX;
|
|
7620 arary_77E5C8[i].pos.y = array_507D30[i].vWorldViewProjY;
|
|
7621 arary_77E5C8[i].pos.z = 1.0 - 1.0 / (array_507D30[i].vWorldViewPosition.x * 0.061758894);
|
|
7622 arary_77E5C8[i].rhw = 1.0 / array_507D30[i].vWorldViewPosition.x;
|
|
7623 arary_77E5C8[i].diffuse = uCorrectedColor;
|
|
7624 arary_77E5C8[i].specular = 0;
|
|
7625 arary_77E5C8[i].texcoord.x = array_507D30[i].u / (double)pTex->uTextureWidth;
|
|
7626 arary_77E5C8[i].texcoord.y = array_507D30[i].v / (double)pTex->uTextureHeight;
|
|
7627 }
|
|
7628
|
|
7629 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1));
|
|
7630 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pHwTex));
|
|
7631 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN,
|
|
7632 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
|
|
7633 arary_77E5C8,
|
|
7634 uNumVertices,
|
|
7635 28));
|
|
7636 }
|
|
7637 else
|
|
7638 {
|
|
7639 __debugbreak();
|
|
7640 if ( (signed int)uNumVertices > 0 )
|
|
7641 {
|
|
7642 v23 = pTex;
|
|
7643 v24 = (char *)&array_507D30[0].vWorldViewPosition;
|
|
7644 v25 = (char *)&arary_77E5C8[0].pos.y;
|
|
7645 pTex = (Texture *)uNumVertices;
|
|
7646 uint v18;
|
|
7647 do
|
|
7648 {
|
|
7649 v26 = *(float *)v24 * 0.061758894;
|
|
7650 v27 = *((int *)v24 + 3);
|
|
7651 *((int *)v25 + 4) = 0;
|
|
7652 *((int *)v25 - 1) = v27;
|
|
7653 *(int *)v25 = *((int *)v24 + 4);
|
|
7654 *((int *)v25 + 3) = uColor;
|
|
7655 v25 += 32;
|
|
7656 *((float *)v25 - 7) = 1.0 - 1.0 / v26;
|
|
7657 v28 = 1.0 / *(float *)v24;
|
|
7658 v24 += 48;
|
|
7659 v18 = pTex == (Texture *)1;
|
|
7660 pTex = (Texture *)((char *)pTex - 1);
|
|
7661 *((float *)v25 - 6) = v28;
|
|
7662 //a3 = (BLVFace *)v23->uTextureWidth;
|
|
7663 *((float *)v25 - 3) = *((float *)v24 - 6) / (double)(signed int)v23->uTextureWidth;
|
|
7664 //a3 = (BLVFace *)v23->uTextureHeight;
|
|
7665 *((float *)v25 - 2) = *((float *)v24 - 5) / (double)(signed int)v23->uTextureHeight;
|
|
7666 }
|
|
7667 while ( !v18 );
|
|
7668 }
|
|
7669 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false));
|
|
7670 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1));
|
|
7671 ErrD3D(pRenderD3D->pDevice->SetTexture(0, nullptr));
|
|
7672 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(
|
|
7673 D3DPT_TRIANGLEFAN,
|
|
7674 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
|
|
7675 arary_77E5C8,
|
|
7676 uNumVertices,
|
|
7677 28));
|
|
7678 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1));
|
|
7679 pGame->pLightmapBuilder->_45D74F_MessWithLight(-1, 0);
|
|
7680 v33 = uNumVertices;
|
|
7681 if ( (signed int)uNumVertices > 0 )
|
|
7682 {
|
|
7683 v34 = (char *)&arary_77E5C8[0].diffuse;
|
|
7684 do
|
|
7685 {
|
|
7686 *(int *)v34 = uCorrectedColor;
|
|
7687 v34 += 32;
|
|
7688 --v33;
|
|
7689 }
|
|
7690 while ( v33 );
|
|
7691 }
|
|
7692 ErrD3D(pRenderD3D->pDevice->SetTexture(0, pHwTex));
|
|
7693 ErrD3D(pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 1));
|
|
7694 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 1u));
|
|
7695 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, true));
|
|
7696 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 1));
|
|
7697 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 3));
|
|
7698 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(
|
|
7699 D3DPT_TRIANGLEFAN,
|
|
7700 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
|
|
7701 arary_77E5C8,
|
|
7702 uNumVertices,
|
|
7703 28));
|
|
7704 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2));
|
|
7705 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 1));
|
|
7706 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, false));
|
|
7707 }
|
|
7708 }
|
|
7709 }
|
|
7710 // 4D864C: using guessed type char byte_4D864C;
|
|
7711
|
|
7712
|
|
7713 //----- (004A43B1) --------------------------------------------------------
|
|
7714 void Render::DrawBillboard_Indoor(RenderBillboardTransform_local0 *pSoftBillboard, Sprite *a3, int uPaletteSubindex)
|
|
7715 {
|
|
7716 RenderBillboardTransform_local0 *v4; // ebx@2
|
|
7717 double v5; // st7@2
|
|
7718 float v6; // ST08_4@2
|
|
7719 unsigned int v7; // eax@2
|
|
7720 int v8; // ecx@2
|
|
7721 unsigned int v9; // esi@2
|
|
7722 Sprite *v10; // edi@5
|
|
7723 signed int v11; // eax@9
|
|
7724 signed int v12; // eax@9
|
|
7725 double v13; // st7@12
|
|
7726 double v14; // st6@12
|
|
7727 double v15; // st5@12
|
|
7728 double v16; // st4@12
|
|
7729 double v17; // st3@12
|
|
7730 double v18; // st2@12
|
|
7731 int v19; // ecx@14
|
|
7732 double v20; // st3@14
|
|
7733 int v21; // ecx@16
|
|
7734 double v22; // st3@16
|
|
7735 IDirect3DTexture2 *v23; // eax@18
|
|
7736 signed int v24; // [sp+18h] [bp-18h]@5
|
|
7737 signed int v25; // [sp+1Ch] [bp-14h]@5
|
|
7738 Render *v26; // [sp+20h] [bp-10h]@1
|
|
7739 float v27; // [sp+24h] [bp-Ch]@5
|
|
7740 int v28; // [sp+28h] [bp-8h]@2
|
|
7741 float v29; // [sp+2Ch] [bp-4h]@5
|
|
7742 float pSoftBillboarda; // [sp+38h] [bp+8h]@2
|
|
7743 float v31; // [sp+3Ch] [bp+Ch]@5
|
|
7744 float v32; // [sp+3Ch] [bp+Ch]@12
|
|
7745 float a1; // [sp+40h] [bp+10h]@5
|
|
7746
|
|
7747 v26 = this;
|
|
7748 if ( this->uNumD3DSceneBegins )
|
|
7749 {
|
|
7750 v4 = pSoftBillboard;
|
|
7751 v5 = (double)HIWORD(pSoftBillboard->sZValue);
|
|
7752 pSoftBillboarda = v5;
|
|
7753 v6 = v5;
|
|
7754 v7 = Billboard_ProbablyAddToListAndSortByZOrder(LODWORD(v6));
|
|
7755 v8 = uPaletteSubindex;
|
|
7756 v9 = v7;
|
|
7757 v28 = uPaletteSubindex & 0xFF000000;
|
|
7758 if ( uPaletteSubindex & 0xFF000000 )
|
|
7759 pBillboardRenderListD3D[v9].uOpacity = RenderBillboardD3D::Opaque_3;
|
|
7760 else
|
|
7761 pBillboardRenderListD3D[v9].uOpacity = RenderBillboardD3D::Transparent;
|
|
7762 v10 = a3;
|
|
7763 pBillboardRenderListD3D[v9].field_90 = v4->field_44;
|
|
7764 pBillboardRenderListD3D[v9].sZValue = v4->sZValue;
|
|
7765 pBillboardRenderListD3D[v9].uParentBillboardID = v4->uParentBillboardID;
|
|
7766 v25 = v4->uScreenSpaceX;
|
|
7767 v24 = v4->uScreenSpaceY;
|
|
7768 a1 = (double)(v4->field_10 & 0xFFFF) * 0.000015260186 + (double)HIWORD(v4->field_10);
|
|
7769 v29 = (double)(v4->field_14 & 0xFFFF) * 0.000015260186 + (double)HIWORD(v4->field_14);
|
|
7770 v31 = (double)((v10->uBufferWidth >> 1) - v10->uAreaX);
|
|
7771 v27 = (double)(v10->uBufferHeight - v10->uAreaY);
|
|
7772 if ( v4->uFlags & 4 )
|
|
7773 v31 = v31 * -1.0;
|
|
7774 if ( v4->uTintColor && v26->bTinting )
|
|
7775 {
|
|
7776 v11 = GetActorTintColor(v8, 0, pSoftBillboarda, 0, 0);
|
|
7777 v12 = sub_4A19D8(v4->uTintColor, v11);
|
|
7778 if ( v28 )
|
|
7779 v12 = (unsigned int)((char *)&array_77EC08[1852].pEdgeList1[17] + 3) & ((unsigned int)v12 >> 1);
|
|
7780 }
|
|
7781 else
|
|
7782 {
|
|
7783 v12 = GetActorTintColor(v8, 0, pSoftBillboarda, 0, 0);
|
|
7784 }
|
|
7785 v13 = (double)v25;
|
|
7786 pBillboardRenderListD3D[v9].pQuards[0].specular = 0;
|
|
7787 pBillboardRenderListD3D[v9].pQuards[0].diffuse = v12;
|
|
7788 pBillboardRenderListD3D[v9].pQuards[0].pos.x = v13 - v31 * a1;
|
|
7789 v14 = (double)v24;
|
|
7790 v32 = v14;
|
|
7791 pBillboardRenderListD3D[v9].pQuards[0].pos.y = v14 - v27 * v29;
|
|
7792 v15 = 1.0 - 1.0 / (pSoftBillboarda * 0.061758894);
|
|
7793 pBillboardRenderListD3D[v9].pQuards[0].pos.z = v15;
|
|
7794 v16 = 1.0 / pSoftBillboarda;
|
|
7795 pBillboardRenderListD3D[v9].pQuards[0].rhw = 1.0 / pSoftBillboarda;
|
|
7796 pBillboardRenderListD3D[v9].pQuards[0].texcoord.x = 0.0;
|
|
7797 pBillboardRenderListD3D[v9].pQuards[0].texcoord.y = 0.0;
|
|
7798 v17 = (double)((v10->uBufferWidth >> 1) - v10->uAreaX);
|
|
7799 v18 = (double)(v10->uBufferHeight - v10->uAreaY - v10->uAreaHeight);
|
|
7800 if ( v4->uFlags & 4 )
|
|
7801 v17 = v17 * -1.0;
|
|
7802 pBillboardRenderListD3D[v9].pQuards[1].specular = 0;
|
|
7803 pBillboardRenderListD3D[v9].pQuards[1].diffuse = v12;
|
|
7804 pBillboardRenderListD3D[v9].pQuards[1].pos.x = v13 - v17 * a1;
|
|
7805 pBillboardRenderListD3D[v9].pQuards[1].pos.y = v32 - v18 * v29;
|
|
7806 pBillboardRenderListD3D[v9].pQuards[1].pos.z = v15;
|
|
7807 pBillboardRenderListD3D[v9].pQuards[1].rhw = v16;
|
|
7808 pBillboardRenderListD3D[v9].pQuards[1].texcoord.x = 0.0;
|
|
7809 pBillboardRenderListD3D[v9].pQuards[1].texcoord.y = 1.0;
|
|
7810 v19 = v10->uBufferHeight - v10->uAreaY - v10->uAreaHeight;
|
|
7811 v20 = (double)(v10->uAreaX + v10->uAreaWidth + (v10->uBufferWidth >> 1) - v10->uBufferWidth);
|
|
7812 if ( v4->uFlags & 4 )
|
|
7813 v20 = v20 * -1.0;
|
|
7814 pBillboardRenderListD3D[v9].pQuards[2].specular = 0;
|
|
7815 pBillboardRenderListD3D[v9].pQuards[2].diffuse = v12;
|
|
7816 pBillboardRenderListD3D[v9].pQuards[2].pos.x = v20 * a1 + v13;
|
|
7817 pBillboardRenderListD3D[v9].pQuards[2].pos.y = v32 - (double)v19 * v29;
|
|
7818 pBillboardRenderListD3D[v9].pQuards[2].pos.z = v15;
|
|
7819 pBillboardRenderListD3D[v9].pQuards[2].rhw = v16;
|
|
7820 pBillboardRenderListD3D[v9].pQuards[2].texcoord.x = 1.0;
|
|
7821 pBillboardRenderListD3D[v9].pQuards[2].texcoord.y = 1.0;
|
|
7822 v21 = v10->uBufferHeight - v10->uAreaY;
|
|
7823 v22 = (double)(v10->uAreaX + v10->uAreaWidth + (v10->uBufferWidth >> 1) - v10->uBufferWidth);
|
|
7824 if ( v4->uFlags & 4 )
|
|
7825 v22 = v22 * -1.0;
|
|
7826 pBillboardRenderListD3D[v9].pQuards[3].specular = 0;
|
|
7827 pBillboardRenderListD3D[v9].pQuards[3].diffuse = v12;
|
|
7828 pBillboardRenderListD3D[v9].pQuards[3].pos.x = v22 * a1 + v13;
|
|
7829 pBillboardRenderListD3D[v9].pQuards[3].pos.y = v32 - (double)v21 * v29;
|
|
7830 pBillboardRenderListD3D[v9].pQuards[3].pos.z = v15;
|
|
7831 pBillboardRenderListD3D[v9].pQuards[3].rhw = v16;
|
|
7832 pBillboardRenderListD3D[v9].pQuards[3].texcoord.x = 1.0;
|
|
7833 pBillboardRenderListD3D[v9].pQuards[3].texcoord.y = 0.0;
|
|
7834 v23 = v10->pTexture;
|
|
7835 pBillboardRenderListD3D[v9].uNumVertices = 4;
|
|
7836 pBillboardRenderListD3D[v9].flt_88 = pSoftBillboarda;
|
|
7837 pBillboardRenderListD3D[v9].pTexture = v23;
|
|
7838 }
|
|
7839 }
|
|
7840
|
|
7841
|
|
7842
|
|
7843 //----- (004A354F) --------------------------------------------------------
|
|
7844 void Render::MakeParticleBillboardAndPush_BLV(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle)
|
|
7845 {
|
|
7846 double v5; // st7@3
|
|
7847 float v6; // ST20_4@3
|
|
7848 float v7; // ST00_4@3
|
|
7849 unsigned int v8; // esi@3
|
|
7850 int v9; // eax@3
|
|
7851 int v10; // ebx@3
|
|
7852 float v11; // ST28_4@3
|
|
7853 double v12; // st7@3
|
|
7854 float v13; // ST24_4@3
|
|
7855 double v14; // st6@3
|
|
7856 float v15; // ST1C_4@3
|
|
7857 float v16; // ST2C_4@3
|
|
7858 float v17; // ST30_4@3
|
|
7859 signed int v18; // ST18_4@3
|
|
7860 signed int v19; // ST14_4@3
|
|
7861 signed int v20; // ST10_4@3
|
|
7862 signed int v21; // eax@3
|
|
7863 double v22; // st6@3
|
|
7864 float v23; // ST2C_4@3
|
|
7865 float v24; // ST30_4@3
|
|
7866 signed int v25; // ST10_4@3
|
|
7867 signed int v26; // ST14_4@3
|
|
7868 signed int v27; // ST18_4@3
|
|
7869 signed int v28; // eax@3
|
|
7870 double v29; // st6@3
|
|
7871 float v30; // ecx@3
|
|
7872 float v31; // ST2C_4@3
|
|
7873 float v32; // ST30_4@3
|
|
7874 signed int v33; // ST10_4@3
|
|
7875 signed int v34; // ST14_4@3
|
|
7876 signed int v35; // ST18_4@3
|
|
7877 signed int v36; // eax@3
|
|
7878 float v37; // ecx@3
|
|
7879 double v38; // st6@3
|
|
7880 float v39; // ST2C_4@3
|
|
7881 float v40; // ST30_4@3
|
|
7882 signed int v41; // ST10_4@3
|
|
7883 signed int v42; // ST14_4@3
|
|
7884 signed int v43; // ST18_4@3
|
|
7885 signed int v44; // eax@3
|
|
7886 double v45; // st6@3
|
|
7887 float v46; // eax@3
|
|
7888
|
|
7889 if ( this->uNumD3DSceneBegins )
|
|
7890 {
|
|
7891 if ( HIWORD(a2->sZValue) )
|
|
7892 {
|
|
7893 v5 = (double)HIWORD(a2->sZValue);
|
|
7894 v6 = v5;
|
|
7895 v7 = v5;
|
|
7896 v8 = Billboard_ProbablyAddToListAndSortByZOrder(LODWORD(v7));
|
|
7897 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Opaque_1;
|
|
7898 pBillboardRenderListD3D[v8].field_90 = a2->field_44;
|
|
7899 pBillboardRenderListD3D[v8].sZValue = a2->sZValue;
|
|
7900 pBillboardRenderListD3D[v8].uParentBillboardID = a2->uParentBillboardID;
|
|
7901 v9 = a2->uScreenSpaceX;
|
|
7902 v10 = a2->uScreenSpaceY;
|
|
7903 v11 = (double)(a2->field_10 & 0xFFFF) * 0.000015260186 + (double)HIWORD(a2->field_10);
|
|
7904 v12 = (double)v9;
|
|
7905 v13 = v12;
|
|
7906 v14 = (double)(v10 - 12);
|
|
7907 v15 = v14;
|
|
7908 v16 = (double)(v9 - 12) - v12;
|
|
7909 v17 = (double)(v10 - 25) - v14;
|
|
7910 v18 = stru_5C6E00->SinCos(angle);
|
|
7911 v19 = stru_5C6E00->SinCos(angle - stru_5C6E00->uIntegerHalfPi);
|
|
7912 v20 = stru_5C6E00->SinCos(angle - stru_5C6E00->uIntegerHalfPi);
|
|
7913 v21 = stru_5C6E00->SinCos(angle);
|
|
7914 pBillboardRenderListD3D[v8].pQuards[0].pos.x = (((double)(unsigned __int16)v18 * 0.000015259022
|
|
7915 + (double)(v18 >> 16))
|
|
7916 * v16
|
|
7917 - ((double)(unsigned __int16)v19 * 0.000015259022
|
|
7918 + (double)(v19 >> 16))
|
|
7919 * v17)
|
|
7920 * v11 + v13;
|
|
7921 v22 = (((double)(unsigned __int16)v21 * 0.000015259022 + (double)(v21 >> 16)) * v17
|
|
7922 + ((double)(unsigned __int16)v20 * 0.000015259022 + (double)(v20 >> 16)) * v16
|
|
7923 - 12.0)
|
|
7924 * v11
|
|
7925 + (double)a2->uScreenSpaceY;
|
|
7926 pBillboardRenderListD3D[v8].pQuards[0].specular = 0;
|
|
7927 pBillboardRenderListD3D[v8].pQuards[0].diffuse = uDiffuse;
|
|
7928 pBillboardRenderListD3D[v8].pQuards[0].pos.y = v22;
|
|
7929 pBillboardRenderListD3D[v8].pQuards[0].pos.z = 1.0 - 1.0 / (v6 * 0.061758894);
|
|
7930 pBillboardRenderListD3D[v8].pQuards[0].rhw = 1.0 / v6;
|
|
7931 pBillboardRenderListD3D[v8].pQuards[0].texcoord.x = 0.0;
|
|
7932 pBillboardRenderListD3D[v8].pQuards[0].texcoord.y = 0.0;
|
|
7933 v31 = (double)(a2->uScreenSpaceX + 12) - v13;
|
|
7934 v32 = (double)a2->uScreenSpaceY - v15;
|
|
7935 v25 = stru_5C6E00->SinCos(angle);
|
|
7936 v26 = stru_5C6E00->SinCos(angle - stru_5C6E00->uIntegerHalfPi);
|
|
7937 v27 = stru_5C6E00->SinCos(angle - stru_5C6E00->uIntegerHalfPi);
|
|
7938 v28 = stru_5C6E00->SinCos(angle);
|
|
7939 pBillboardRenderListD3D[v8].pQuards[1].pos.x = (((double)(unsigned __int16)v25 * 0.000015259022
|
|
7940 + (double)(v25 >> 16))
|
|
7941 * v23
|
|
7942 - ((double)(unsigned __int16)v26 * 0.000015259022
|
|
7943 + (double)(v26 >> 16))
|
|
7944 * v24)
|
|
7945 * v11 + v13;
|
|
7946 v29 = (((double)(unsigned __int16)v28 * 0.000015259022 + (double)(v28 >> 16)) * v24
|
|
7947 + ((double)(unsigned __int16)v27 * 0.000015259022 + (double)(v27 >> 16)) * v23
|
|
7948 - 12.0)
|
|
7949 * v11
|
|
7950 + (double)a2->uScreenSpaceY;
|
|
7951 pBillboardRenderListD3D[v8].pQuards[1].pos.z = pRenderer->pBillboardRenderListD3D[v8].pQuards[0].pos.z;
|
|
7952 v30 = pBillboardRenderListD3D[v8].pQuards[0].rhw;
|
|
7953 pBillboardRenderListD3D[v8].pQuards[1].pos.y = v29;
|
|
7954 pBillboardRenderListD3D[v8].pQuards[1].specular = 0;
|
|
7955 pBillboardRenderListD3D[v8].pQuards[1].rhw = v30;
|
|
7956 pBillboardRenderListD3D[v8].pQuards[1].diffuse = uDiffuse;
|
|
7957 pBillboardRenderListD3D[v8].pQuards[1].texcoord.x = 0.0;
|
|
7958 pBillboardRenderListD3D[v8].pQuards[1].texcoord.y = 1.0;
|
|
7959 v23 = (double)(a2->uScreenSpaceX - 12) - v13;
|
|
7960 v24 = (double)a2->uScreenSpaceY - v15;
|
|
7961 v33 = stru_5C6E00->SinCos(angle);
|
|
7962 v34 = stru_5C6E00->SinCos(angle - stru_5C6E00->uIntegerHalfPi);
|
|
7963 v35 = stru_5C6E00->SinCos(angle - stru_5C6E00->uIntegerHalfPi);
|
|
7964 v36 = stru_5C6E00->SinCos(angle);
|
|
7965 pBillboardRenderListD3D[v8].pQuards[2].pos.x = (((double)(unsigned __int16)v33 * 0.000015259022
|
|
7966 + (double)(v33 >> 16))
|
|
7967 * v31
|
|
7968 - ((double)(unsigned __int16)v34 * 0.000015259022
|
|
7969 + (double)(v34 >> 16))
|
|
7970 * v32)
|
|
7971 * v11 + v13;
|
|
7972 v37 = pBillboardRenderListD3D[v8].pQuards[0].pos.z;
|
|
7973 v38 = (((double)(unsigned __int16)v36 * 0.000015259022 + (double)(v36 >> 16)) * v32
|
|
7974 + ((double)(unsigned __int16)v35 * 0.000015259022 + (double)(v35 >> 16)) * v31
|
|
7975 - 12.0)
|
|
7976 * v11
|
|
7977 + (double)a2->uScreenSpaceY;
|
|
7978 pBillboardRenderListD3D[v8].pQuards[2].specular = 0;
|
|
7979 pBillboardRenderListD3D[v8].pQuards[2].pos.z = v37;
|
|
7980 pBillboardRenderListD3D[v8].pQuards[2].rhw = pBillboardRenderListD3D[v8].pQuards[0].rhw;
|
|
7981 pBillboardRenderListD3D[v8].pQuards[2].diffuse = uDiffuse;
|
|
7982 pBillboardRenderListD3D[v8].pQuards[2].pos.y = v38;
|
|
7983 pBillboardRenderListD3D[v8].pQuards[2].texcoord.x = 1.0;
|
|
7984 pBillboardRenderListD3D[v8].pQuards[2].texcoord.y = 1.0;
|
|
7985 v39 = (double)(a2->uScreenSpaceX + 12) - v13;
|
|
7986 v40 = (double)(a2->uScreenSpaceY - 25) - v15;
|
|
7987 v41 = stru_5C6E00->SinCos(angle);
|
|
7988 v42 = stru_5C6E00->SinCos(angle - stru_5C6E00->uIntegerHalfPi);
|
|
7989 v43 = stru_5C6E00->SinCos(angle - stru_5C6E00->uIntegerHalfPi);
|
|
7990 v44 = stru_5C6E00->SinCos(angle);
|
|
7991 pBillboardRenderListD3D[v8].pQuards[3].pos.x = (((double)(unsigned __int16)v41 * 0.000015259022
|
|
7992 + (double)(v41 >> 16))
|
|
7993 * v39
|
|
7994 - ((double)(unsigned __int16)v42 * 0.000015259022
|
|
7995 + (double)(v42 >> 16))
|
|
7996 * v40)
|
|
7997 * v11 + v13;
|
|
7998 v45 = (((double)(unsigned __int16)v44 * 0.000015259022 + (double)(v44 >> 16)) * v40
|
|
7999 + ((double)(unsigned __int16)v43 * 0.000015259022 + (double)(v43 >> 16)) * v39
|
|
8000 - 12.0)
|
|
8001 * v11
|
|
8002 + (double)a2->uScreenSpaceY;
|
|
8003 v46 = pBillboardRenderListD3D[v8].pQuards[0].pos.z;
|
|
8004 pBillboardRenderListD3D[v8].pQuards[3].specular = 0;
|
|
8005 pBillboardRenderListD3D[v8].pQuards[3].pos.z = v46;
|
|
8006 pBillboardRenderListD3D[v8].pQuards[3].rhw = pBillboardRenderListD3D[v8].pQuards[0].rhw;
|
|
8007 pBillboardRenderListD3D[v8].pQuards[3].diffuse = uDiffuse;
|
|
8008 pBillboardRenderListD3D[v8].pTexture = a3;
|
|
8009 pBillboardRenderListD3D[v8].flt_88 = v6;
|
|
8010 pBillboardRenderListD3D[v8].uNumVertices = 4;
|
|
8011 pBillboardRenderListD3D[v8].pQuards[3].pos.y = v45;
|
|
8012 pBillboardRenderListD3D[v8].pQuards[3].texcoord.x = 1.0;
|
|
8013 pBillboardRenderListD3D[v8].pQuards[3].texcoord.y = 0.0;
|
|
8014 }
|
|
8015 }
|
|
8016 }
|
|
8017
|
|
8018
|
|
8019 //----- (004A3AD9) --------------------------------------------------------
|
|
8020 void Render::MakeParticleBillboardAndPush_ODM(RenderBillboardTransform_local0 *a2, IDirect3DTexture2 *a3, unsigned int uDiffuse, int angle)
|
|
8021 {
|
|
8022 double v5; // st7@2
|
|
8023 float v6; // ST28_4@2
|
|
8024 float v7; // ST00_4@2
|
|
8025 unsigned int v8; // esi@2
|
|
8026 int v9; // eax@2
|
|
8027 int v10; // ebx@2
|
|
8028 float v11; // ST34_4@2
|
|
8029 double v12; // st7@2
|
|
8030 float v13; // ST2C_4@2
|
|
8031 double v14; // st6@2
|
|
8032 float v15; // ST24_4@2
|
|
8033 float v16; // ST38_4@2
|
|
8034 float v17; // ST3C_4@2
|
|
8035 signed int v18; // ST1C_4@2
|
|
8036 int v19; // ST30_4@2
|
|
8037 signed int v20; // ST20_4@2
|
|
8038 signed int v21; // ST18_4@2
|
|
8039 signed int v22; // eax@2
|
|
8040 double v23; // st6@2
|
|
8041 float v24; // ST20_4@2
|
|
8042 float v25; // ST1C_4@2
|
|
8043 float v26; // ST38_4@2
|
|
8044 float v27; // ST3C_4@2
|
|
8045 signed int v28; // ST18_4@2
|
|
8046 signed int v29; // ST14_4@2
|
|
8047 signed int v30; // ST10_4@2
|
|
8048 signed int v31; // eax@2
|
|
8049 double v32; // st6@2
|
|
8050 float v33; // ST38_4@2
|
|
8051 float v34; // ST3C_4@2
|
|
8052 signed int v35; // ST10_4@2
|
|
8053 signed int v36; // ST14_4@2
|
|
8054 signed int v37; // ST18_4@2
|
|
8055 signed int v38; // eax@2
|
|
8056 double v39; // st6@2
|
|
8057 float v40; // ST38_4@2
|
|
8058 float v41; // ST3C_4@2
|
|
8059 signed int v42; // ST10_4@2
|
|
8060 signed int v43; // ST14_4@2
|
|
8061 signed int v44; // ST18_4@2
|
|
8062 signed int v45; // eax@2
|
|
8063 double v46; // st6@2
|
|
8064
|
|
8065 if ( this->uNumD3DSceneBegins )
|
|
8066 {
|
|
8067 v5 = (double)HIWORD(a2->sZValue);
|
|
8068 v6 = v5;
|
|
8069 v7 = v5;
|
|
8070 v8 = Billboard_ProbablyAddToListAndSortByZOrder(LODWORD(v7));
|
|
8071 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Opaque_1;
|
|
8072 pBillboardRenderListD3D[v8].field_90 = a2->field_44;
|
|
8073 pBillboardRenderListD3D[v8].sZValue = a2->sZValue;
|
|
8074 pBillboardRenderListD3D[v8].uParentBillboardID = a2->uParentBillboardID;
|
|
8075 v9 = a2->uScreenSpaceX;
|
|
8076 v10 = a2->uScreenSpaceY;
|
|
8077 v11 = (double)(a2->field_10 & 0xFFFF) * 0.000015260186 + (double)HIWORD(a2->field_10);
|
|
8078 v12 = (double)v9;
|
|
8079 v13 = v12;
|
|
8080 v14 = (double)(v10 - 12);
|
|
8081 v15 = v14;
|
|
8082 v16 = (double)(v9 - 12) - v12;
|
|
8083 v17 = (double)(v10 - 25) - v14;
|
|
8084 v18 = stru_5C6E00->SinCos(angle);
|
|
8085 v19 = angle - stru_5C6E00->uIntegerHalfPi;
|
|
8086 v20 = stru_5C6E00->SinCos(angle - stru_5C6E00->uIntegerHalfPi);
|
|
8087 v21 = stru_5C6E00->SinCos(v19);
|
|
8088 v22 = stru_5C6E00->SinCos(angle);
|
|
8089 pBillboardRenderListD3D[v8].pQuards[0].pos.x = (((double)(unsigned __int16)v18 * 0.000015259022
|
|
8090 + (double)(v18 >> 16))
|
|
8091 * v16
|
|
8092 - ((double)(unsigned __int16)v20 * 0.000015259022
|
|
8093 + (double)(v20 >> 16))
|
|
8094 * v17)
|
|
8095 * v11 + v13;
|
|
8096 v23 = (((double)(unsigned __int16)v22 * 0.000015259022 + (double)(v22 >> 16)) * v17
|
|
8097 + ((double)(unsigned __int16)v21 * 0.000015259022 + (double)(v21 >> 16)) * v16
|
|
8098 - 12.0)
|
|
8099 * v11
|
|
8100 + (double)a2->uScreenSpaceY;
|
|
8101 pBillboardRenderListD3D[v8].pQuards[0].specular = 0;
|
|
8102 pBillboardRenderListD3D[v8].pQuards[0].diffuse = uDiffuse;
|
|
8103 pBillboardRenderListD3D[v8].pQuards[0].pos.y = v23;
|
|
8104 v24 = 1.0 - 1.0 / (v6 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist);
|
|
8105 pBillboardRenderListD3D[v8].pQuards[0].pos.z = v24;
|
|
8106 v25 = 1.0 / v6;
|
|
8107 pBillboardRenderListD3D[v8].pQuards[0].rhw = v25;
|
|
8108 pBillboardRenderListD3D[v8].pQuards[0].texcoord.x = 0.0;
|
|
8109 pBillboardRenderListD3D[v8].pQuards[0].texcoord.y = 0.0;
|
|
8110 v26 = (double)(a2->uScreenSpaceX - 12) - v13;
|
|
8111 v27 = (double)a2->uScreenSpaceY - v15;
|
|
8112 v28 = stru_5C6E00->SinCos(angle);
|
|
8113 v29 = stru_5C6E00->SinCos(v19);
|
|
8114 v30 = stru_5C6E00->SinCos(v19);
|
|
8115 v31 = stru_5C6E00->SinCos(angle);
|
|
8116 pBillboardRenderListD3D[v8].pQuards[1].pos.x = (((double)(unsigned __int16)v28 * 0.000015259022
|
|
8117 + (double)(v28 >> 16))
|
|
8118 * v26
|
|
8119 - ((double)(unsigned __int16)v29 * 0.000015259022
|
|
8120 + (double)(v29 >> 16))
|
|
8121 * v27)
|
|
8122 * v11 + v13;
|
|
8123 v32 = (((double)(unsigned __int16)v31 * 0.000015259022 + (double)(v31 >> 16)) * v27
|
|
8124 + ((double)(unsigned __int16)v30 * 0.000015259022 + (double)(v30 >> 16)) * v26
|
|
8125 - 12.0)
|
|
8126 * v11
|
|
8127 + (double)a2->uScreenSpaceY;
|
|
8128 pBillboardRenderListD3D[v8].pQuards[1].pos.z = v24;
|
|
8129 pBillboardRenderListD3D[v8].pQuards[1].pos.y = v32;
|
|
8130 pBillboardRenderListD3D[v8].pQuards[1].specular = 0;
|
|
8131 pBillboardRenderListD3D[v8].pQuards[1].rhw = v25;
|
|
8132 pBillboardRenderListD3D[v8].pQuards[1].diffuse = uDiffuse;
|
|
8133 pBillboardRenderListD3D[v8].pQuards[1].texcoord.x = 0.0;
|
|
8134 pBillboardRenderListD3D[v8].pQuards[1].texcoord.y = 1.0;
|
|
8135 v33 = (double)(a2->uScreenSpaceX + 12) - v13;
|
|
8136 v34 = (double)a2->uScreenSpaceY - v15;
|
|
8137 v35 = stru_5C6E00->SinCos(angle);
|
|
8138 v36 = stru_5C6E00->SinCos(v19);
|
|
8139 v37 = stru_5C6E00->SinCos(v19);
|
|
8140 v38 = stru_5C6E00->SinCos(angle);
|
|
8141 pBillboardRenderListD3D[v8].pQuards[2].pos.x = (((double)(unsigned __int16)v35 * 0.000015259022
|
|
8142 + (double)(v35 >> 16))
|
|
8143 * v33
|
|
8144 - ((double)(unsigned __int16)v36 * 0.000015259022
|
|
8145 + (double)(v36 >> 16))
|
|
8146 * v34)
|
|
8147 * v11 + v13;
|
|
8148 v39 = (((double)(unsigned __int16)v38 * 0.000015259022 + (double)(v38 >> 16)) * v34
|
|
8149 + ((double)(unsigned __int16)v37 * 0.000015259022 + (double)(v37 >> 16)) * v33
|
|
8150 - 12.0)
|
|
8151 * v11
|
|
8152 + (double)a2->uScreenSpaceY;
|
|
8153 pBillboardRenderListD3D[v8].pQuards[2].specular = 0;
|
|
8154 pBillboardRenderListD3D[v8].pQuards[2].pos.z = v24;
|
|
8155 pBillboardRenderListD3D[v8].pQuards[2].rhw = v25;
|
|
8156 pBillboardRenderListD3D[v8].pQuards[2].diffuse = uDiffuse;
|
|
8157 pBillboardRenderListD3D[v8].pQuards[2].pos.y = v39;
|
|
8158 pBillboardRenderListD3D[v8].pQuards[2].texcoord.x = 1.0;
|
|
8159 pBillboardRenderListD3D[v8].pQuards[2].texcoord.y = 1.0;
|
|
8160 v40 = (double)(a2->uScreenSpaceX + 12) - v13;
|
|
8161 v41 = (double)(a2->uScreenSpaceY - 25) - v15;
|
|
8162 v42 = stru_5C6E00->SinCos(angle);
|
|
8163 v43 = stru_5C6E00->SinCos(v19);
|
|
8164 v44 = stru_5C6E00->SinCos(v19);
|
|
8165 v45 = stru_5C6E00->SinCos(angle);
|
|
8166 pBillboardRenderListD3D[v8].pQuards[3].pos.x = (((double)(unsigned __int16)v42 * 0.000015259022
|
|
8167 + (double)(v42 >> 16))
|
|
8168 * v40
|
|
8169 - ((double)(unsigned __int16)v43 * 0.000015259022
|
|
8170 + (double)(v43 >> 16))
|
|
8171 * v41)
|
|
8172 * v11 + v13;
|
|
8173 v46 = (((double)(unsigned __int16)v45 * 0.000015259022 + (double)(v45 >> 16)) * v41
|
|
8174 + ((double)(unsigned __int16)v44 * 0.000015259022 + (double)(v44 >> 16)) * v40
|
|
8175 - 12.0)
|
|
8176 * v11
|
|
8177 + (double)a2->uScreenSpaceY;
|
|
8178 pBillboardRenderListD3D[v8].pQuards[3].specular = 0;
|
|
8179 pBillboardRenderListD3D[v8].pQuards[3].pos.z = v24;
|
|
8180 pBillboardRenderListD3D[v8].pQuards[3].rhw = v25;
|
|
8181 pBillboardRenderListD3D[v8].pQuards[3].diffuse = uDiffuse;
|
|
8182 pBillboardRenderListD3D[v8].pTexture = a3;
|
|
8183 pBillboardRenderListD3D[v8].flt_88 = v6;
|
|
8184 pBillboardRenderListD3D[v8].uNumVertices = 4;
|
|
8185 pBillboardRenderListD3D[v8].pQuards[3].pos.y = v46;
|
|
8186 pBillboardRenderListD3D[v8].pQuards[3].texcoord.x = 1.0;
|
|
8187 pBillboardRenderListD3D[v8].pQuards[3].texcoord.y = 0.0;
|
|
8188 }
|
|
8189 }
|
|
8190
|
|
8191
|
|
8192 //----- (004A4023) --------------------------------------------------------
|
|
8193 void Render::TransformBillboard(RenderBillboardTransform_local0 *a2, Sprite *pSprite, int a1a, RenderBillboard *pBillboard)
|
|
8194 {
|
|
8195 RenderBillboardTransform_local0 *v5; // ebx@2
|
|
8196 double v6; // st7@2
|
|
8197 float v7; // ST08_4@2
|
|
8198 unsigned int v8; // esi@2
|
|
8199 Sprite *v9; // edi@5
|
|
8200 signed int v10; // eax@9
|
|
8201 signed int v11; // eax@9
|
|
8202 int v12; // eax@12
|
|
8203 double v13; // st7@12
|
|
8204 double v14; // st6@14
|
|
8205 double v15; // st5@14
|
|
8206 unsigned int v16; // ecx@16
|
|
8207 double v17; // st7@16
|
|
8208 double v18; // st5@16
|
|
8209 double v19; // st4@16
|
|
8210 double v20; // st5@18
|
|
8211 double v21; // st4@18
|
|
8212 IDirect3DTexture2 *v22; // eax@20
|
|
8213 signed int v23; // [sp+18h] [bp-18h]@5
|
|
8214 signed int v24; // [sp+1Ch] [bp-14h]@5
|
|
8215 float v25; // [sp+1Ch] [bp-14h]@12
|
|
8216 float v26; // [sp+20h] [bp-10h]@5
|
|
8217 float v27; // [sp+20h] [bp-10h]@12
|
|
8218 Render *a3; // [sp+24h] [bp-Ch]@1
|
|
8219 float v29; // [sp+28h] [bp-8h]@5
|
|
8220 float v30; // [sp+2Ch] [bp-4h]@5
|
|
8221 float v31; // [sp+38h] [bp+8h]@2
|
|
8222 float pSpritea; // [sp+3Ch] [bp+Ch]@5
|
|
8223 float a1b; // [sp+40h] [bp+10h]@12
|
|
8224 float pBillboarda; // [sp+44h] [bp+14h]@12
|
|
8225
|
|
8226 auto a1 = this;
|
|
8227 a3 = a1;
|
|
8228 if ( a1->uNumD3DSceneBegins )
|
|
8229 {
|
|
8230 v5 = a2;
|
|
8231 v6 = (double)HIWORD(a2->sZValue);
|
|
8232 v31 = v6;
|
|
8233 v7 = v6;
|
|
8234 v8 = Billboard_ProbablyAddToListAndSortByZOrder(LODWORD(v7));
|
|
8235 if ( BYTE3(v5->uTintColor) )
|
|
8236 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Opaque_3;
|
|
8237 else
|
|
8238 pBillboardRenderListD3D[v8].uOpacity = RenderBillboardD3D::Transparent;
|
|
8239 v9 = pSprite;
|
|
8240 pBillboardRenderListD3D[v8].field_90 = v5->field_44;
|
|
8241 pBillboardRenderListD3D[v8].sZValue = v5->sZValue;
|
|
8242 pBillboardRenderListD3D[v8].uParentBillboardID = v5->uParentBillboardID;
|
|
8243 v24 = v5->uScreenSpaceX;
|
|
8244 v23 = v5->uScreenSpaceY;
|
|
8245 v30 = (double)(v5->field_10 & 0xFFFF) * 0.000015260186 + (double)HIWORD(v5->field_10);
|
|
8246 v29 = (double)(v5->field_14 & 0xFFFF) * 0.000015260186 + (double)HIWORD(v5->field_14);
|
|
8247 pSpritea = (double)((v9->uBufferWidth >> 1) - v9->uAreaX);
|
|
8248 v26 = (double)(v9->uBufferHeight - v9->uAreaY);
|
|
8249 if ( v5->uFlags & 4 )
|
|
8250 pSpritea = pSpritea * -1.0;
|
|
8251 if ( v5->uTintColor & 0xFFFFFF && a3->bTinting )
|
|
8252 {
|
|
8253 v10 = GetActorTintColor(a1a, 0, v31, 0, pBillboard);
|
|
8254 v11 = sub_4A19D8(v5->uTintColor, v10);
|
|
8255 if ( BYTE3(v5->uTintColor) )
|
|
8256 v11 = (unsigned int)((char *)&array_77EC08[1852].pEdgeList1[17] + 3) & ((unsigned int)v11 >> 1);
|
|
8257 }
|
|
8258 else
|
|
8259 {
|
|
8260 v11 = GetActorTintColor(a1a, 0, v31, 0, pBillboard);
|
|
8261 }
|
|
8262 pBillboardRenderListD3D[v8].pQuards[0].diffuse = v11;
|
|
8263 v12 = 0;
|
|
8264 pBillboarda = (double)v24;
|
|
8265 pBillboardRenderListD3D[v8].pQuards[0].pos.x = pBillboarda - pSpritea * v30;
|
|
8266 a1b = (double)v23;
|
|
8267 pBillboardRenderListD3D[v8].pQuards[0].pos.y = a1b - v26 * v29;
|
|
8268 v27 = v31 * 1000.0;
|
|
8269 v13 = 1.0;
|
|
8270 pBillboardRenderListD3D[v8].pQuards[0].pos.z = 1.0
|
|
8271 - 1.0 / (v27 / (double)pOutdoorCamera->shading_dist_mist);
|
|
8272 v25 = 1.0 / v31;
|
|
8273 pBillboardRenderListD3D[v8].pQuards[0].rhw = v25;
|
|
8274 if ( a3->bUsingSpecular )
|
|
8275 {
|
|
8276 v12 = sub_47C3D7_get_fog_related_stuff(0, 0, v31);
|
|
8277 v13 = 1.0;
|
|
8278 }
|
|
8279 pBillboardRenderListD3D[v8].pQuards[0].specular = v12;
|
|
8280 pBillboardRenderListD3D[v8].pQuards[0].texcoord.x = 0.0;
|
|
8281 pBillboardRenderListD3D[v8].pQuards[0].texcoord.y = 0.0;
|
|
8282 v14 = (double)((v9->uBufferWidth >> 1) - v9->uAreaX);
|
|
8283 v15 = (double)(v9->uBufferHeight - v9->uAreaHeight - v9->uAreaY);
|
|
8284 if ( v5->uFlags & 4 )
|
|
8285 v14 = v14 * -1.0;
|
|
8286 v16 = pBillboardRenderListD3D[v8].pQuards[0].diffuse;
|
|
8287 pBillboardRenderListD3D[v8].pQuards[1].specular = v12;
|
|
8288 pBillboardRenderListD3D[v8].pQuards[1].diffuse = v16;
|
|
8289 pBillboardRenderListD3D[v8].pQuards[1].pos.x = pBillboarda - v14 * v30;
|
|
8290 pBillboardRenderListD3D[v8].pQuards[1].pos.y = a1b - v15 * v29;
|
|
8291 v17 = v13 - v13 / (v27 / (double)pOutdoorCamera->shading_dist_mist);
|
|
8292 pBillboardRenderListD3D[v8].pQuards[1].pos.z = v17;
|
|
8293 pBillboardRenderListD3D[v8].pQuards[1].rhw = v25;
|
|
8294 pBillboardRenderListD3D[v8].pQuards[1].texcoord.x = 0.0;
|
|
8295 pBillboardRenderListD3D[v8].pQuards[1].texcoord.y = 1.0;
|
|
8296 v18 = (double)(v9->uAreaWidth + v9->uAreaX + (v9->uBufferWidth >> 1) - v9->uBufferWidth);
|
|
8297 v19 = (double)(v9->uBufferHeight - v9->uAreaHeight - v9->uAreaY);
|
|
8298 if ( v5->uFlags & 4 )
|
|
8299 v18 = v18 * -1.0;
|
|
8300 pBillboardRenderListD3D[v8].pQuards[2].diffuse = v16;
|
|
8301 pBillboardRenderListD3D[v8].pQuards[2].specular = v12;
|
|
8302 pBillboardRenderListD3D[v8].pQuards[2].pos.x = v18 * v30 + pBillboarda;
|
|
8303 pBillboardRenderListD3D[v8].pQuards[2].pos.y = a1b - v19 * v29;
|
|
8304 pBillboardRenderListD3D[v8].pQuards[2].pos.z = v17;
|
|
8305 pBillboardRenderListD3D[v8].pQuards[2].rhw = v25;
|
|
8306 pBillboardRenderListD3D[v8].pQuards[2].texcoord.x = 1.0;
|
|
8307 pBillboardRenderListD3D[v8].pQuards[2].texcoord.y = 1.0;
|
|
8308 v20 = (double)(v9->uAreaWidth + v9->uAreaX + (v9->uBufferWidth >> 1) - v9->uBufferWidth);
|
|
8309 v21 = (double)(v9->uBufferHeight - v9->uAreaY);
|
|
8310 if ( v5->uFlags & 4 )
|
|
8311 v20 = v20 * -1.0;
|
|
8312 pBillboardRenderListD3D[v8].pQuards[3].diffuse = v16;
|
|
8313 pBillboardRenderListD3D[v8].pQuards[3].specular = v12;
|
|
8314 pBillboardRenderListD3D[v8].pQuards[3].pos.x = v20 * v30 + pBillboarda;
|
|
8315 pBillboardRenderListD3D[v8].pQuards[3].pos.y = a1b - v21 * v29;
|
|
8316 pBillboardRenderListD3D[v8].pQuards[3].pos.z = v17;
|
|
8317 pBillboardRenderListD3D[v8].pQuards[3].rhw = v25;
|
|
8318 pBillboardRenderListD3D[v8].pQuards[3].texcoord.x = 1.0;
|
|
8319 pBillboardRenderListD3D[v8].pQuards[3].texcoord.y = 0.0;
|
|
8320 v22 = v9->pTexture;
|
|
8321 pBillboardRenderListD3D[v8].uNumVertices = 4;
|
|
8322 pBillboardRenderListD3D[v8].pTexture = v22;
|
|
8323 pBillboardRenderListD3D[v8].flt_88 = v31;
|
|
8324 }
|
|
8325 }
|
|
8326
|
|
8327
|
|
8328 //----- (004A48E4) --------------------------------------------------------
|
|
8329 int Render::MakeParticleBillboardAndPush_BLV_Software(int screenSpaceX, int screenSpaceY, int z, int lightColor, int a6)
|
|
8330 {
|
|
8331 int v6; // ecx@1
|
|
8332 int v7; // ebx@1
|
|
8333 int v8; // ecx@1
|
|
8334 int v9; // edx@1
|
|
8335 int v10; // edi@1
|
|
8336 unsigned int x; // esi@1
|
|
8337 int result; // eax@8
|
|
8338 int v13; // [sp+Ch] [bp-10h]@1
|
|
8339 int v14; // [sp+10h] [bp-Ch]@1
|
|
8340 int v15; // [sp+14h] [bp-8h]@1
|
|
8341 int v16; // [sp+18h] [bp-4h]@1
|
|
8342 int v17; // [sp+24h] [bp+8h]@1
|
|
8343 unsigned int v18; // [sp+28h] [bp+Ch]@1
|
|
8344 int v19; // [sp+34h] [bp+18h]@1
|
|
8345
|
|
8346 v6 = screenSpaceX;
|
|
8347 v7 = (a6 >> 1) + screenSpaceY;
|
|
8348 v17 = 0;
|
|
8349 v15 = 0;
|
|
8350 v8 = (a6 >> 1) + v6;
|
|
8351 v14 = (a6 >> 1) * (a6 >> 1);
|
|
8352 v9 = 2 * (a6 >> 1);
|
|
8353 v10 = (a6 >> 1) * ((a6 >> 1) - 1);
|
|
8354 x = v8 - (a6 >> 1);
|
|
8355 v16 = (a6 >> 1) + screenSpaceY - v8;
|
|
8356 v19 = a6 >> 1;
|
|
8357 v13 = v9;
|
|
8358 v18 = v8;
|
|
8359 do
|
|
8360 {
|
|
8361 sr_4A46E6_draw_particle_segment(x, v16 + v18, z, 2 * v19, lightColor);
|
|
8362 if ( v15 )
|
|
8363 sr_4A46E6_draw_particle_segment(x, v17 + v7, z, 2 * v19, lightColor);
|
|
8364 v14 -= v15;
|
|
8365 if ( v14 <= v10 )
|
|
8366 {
|
|
8367 if ( v19 != v17 )
|
|
8368 {
|
|
8369 sr_4A46E6_draw_particle_segment(v18, v16 + x, z, 2 * v17, lightColor);
|
|
8370 sr_4A46E6_draw_particle_segment(v18, v19 + v7, z, 2 * v17, lightColor);
|
|
8371 }
|
|
8372 --v19;
|
|
8373 v13 -= 2;
|
|
8374 ++x;
|
|
8375 v10 -= v13;
|
|
8376 }
|
|
8377 result = v17++;
|
|
8378 v15 += 2;
|
|
8379 --v18;
|
|
8380 }
|
|
8381 while ( result < v19 );
|
|
8382 return result;
|
|
8383 }
|
|
8384
|
|
8385 //----- (004A49D0) --------------------------------------------------------
|
|
8386 void Render::DrawProjectile(float srcX, float srcY, float a3, float a4, float dstX, float dstY, float a7, float a8, IDirect3DTexture2 *a9)
|
|
8387 {
|
|
8388 int v10; // eax@1
|
|
8389 unsigned int v11; // ebx@1
|
|
8390 unsigned int v12; // ecx@1
|
|
8391 int v13; // edx@2
|
|
8392 int v14; // edx@4
|
|
8393 unsigned int v15; // edx@6
|
|
8394 double v16; // st7@7
|
|
8395 double v17; // st7@7
|
|
8396 double v18; // st6@7
|
|
8397 double v19; // st4@7
|
|
8398 double v20; // st4@8
|
|
8399 double v21; // st4@10
|
|
8400 double v22; // st4@10
|
|
8401 double v23; // st4@10
|
|
8402 double v24; // st4@10
|
|
8403 double v25; // st4@11
|
|
8404 double v26; // st4@13
|
|
8405 double v27; // st5@13
|
|
8406 double v28; // st4@13
|
|
8407 RenderVertexD3D3 v29[4]; // [sp+0h] [bp-94h]@7
|
|
8408 double v30; // [sp+80h] [bp-14h]@1
|
|
8409 int v31; // [sp+88h] [bp-Ch]@1
|
|
8410 signed int v32; // [sp+8Ch] [bp-8h]@1
|
|
8411 int X; // [sp+90h] [bp-4h]@1
|
|
8412 float a3a; // [sp+A4h] [bp+10h]@10
|
|
8413 float a4a; // [sp+A8h] [bp+14h]@10
|
|
8414
|
|
8415 *(float *)&X = dstX - srcX;
|
|
8416 v30 = *(float *)&X + 6.7553994e15;
|
|
8417 v31 = LODWORD(v30);
|
|
8418 *(float *)&v32 = dstY - srcY;
|
|
8419 v30 = *(float *)&v32 + 6.7553994e15;
|
|
8420 X = LODWORD(v30);
|
|
8421 HIDWORD(v30) = abs(COERCE_UNSIGNED_INT64(*(float *)&v32 + 6.7553994e15));
|
|
8422 v10 = abs(v31);
|
|
8423 v32 = v10;
|
|
8424 v11 = HIDWORD(v30);
|
|
8425 v12 = 0;
|
|
8426 if ( v10 < SHIDWORD(v30) )
|
|
8427 {
|
|
8428 v13 = v10;
|
|
8429 v10 = HIDWORD(v30);
|
|
8430 v11 = v13;
|
|
8431 }
|
|
8432 if ( v10 < 0 )
|
|
8433 {
|
|
8434 v14 = v10;
|
|
8435 v10 = 0;
|
|
8436 v12 = v14;
|
|
8437 }
|
|
8438 if ( (signed int)v11 < (signed int)v12 )
|
|
8439 {
|
|
8440 v15 = v12;
|
|
8441 v12 = v11;
|
|
8442 v11 = v15;
|
|
8443 }
|
|
8444 v32 = (11 * v11 >> 5) + (v12 >> 2) + v10;
|
|
8445 v16 = 1.0 / (double)v32;
|
|
8446 *(float *)&v31 = (double)v31 * v16;
|
|
8447 *(float *)&X = (double)X * v16;
|
|
8448 v17 = *(float *)&X * a4;
|
|
8449 v29[0].pos.x = srcX + v17;
|
|
8450 v18 = *(float *)&v31 * a4;
|
|
8451 v29[0].pos.y = srcY - v18;
|
|
8452 v19 = a3;
|
|
8453 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor )
|
|
8454 v20 = v19 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist;
|
|
8455 else
|
|
8456 v20 = v19 * 0.061758894;
|
|
8457 v29[0].diffuse = -1;
|
|
8458 v29[0].specular = 0;
|
|
8459 v29[0].pos.z = 1.0 - 1.0 / v20;
|
|
8460 v21 = 1.0 / a3;
|
|
8461 *((float *)&v30 + 1) = v21;
|
|
8462 v29[0].rhw = v21;
|
|
8463 v29[0].texcoord.x = 1.0;
|
|
8464 v29[0].texcoord.y = 0.0;
|
|
8465 v22 = *(float *)&X * a8;
|
|
8466 a3a = v22;
|
|
8467 v29[1].pos.x = v22 + dstX;
|
|
8468 v23 = *(float *)&v31 * a8;
|
|
8469 a4a = v23;
|
|
8470 v29[1].pos.y = dstY - v23;
|
|
8471 v24 = a7;
|
|
8472 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor )
|
|
8473 v25 = v24 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist;
|
|
8474 else
|
|
8475 v25 = v24 * 0.061758894;
|
|
8476 v29[2].diffuse = -1;
|
|
8477 v29[3].diffuse = -1;
|
|
8478 *(_QWORD *)&v29[3].pos.z = __PAIR__(HIDWORD(v30), LODWORD(v29[0].pos.z));
|
|
8479 v29[1].diffuse = -16711936;
|
|
8480 v29[1].specular = 0;
|
|
8481 v29[2].specular = 0;
|
|
8482 v29[3].specular = 0;
|
|
8483 v26 = 1.0 - 1.0 / v25;
|
|
8484 v29[1].pos.z = v26;
|
|
8485 v27 = v26;
|
|
8486 v28 = 1.0 / a7;
|
|
8487 v29[1].rhw = v28;
|
|
8488 v29[1].texcoord.x = 1.0;
|
|
8489 v29[1].texcoord.y = 1.0;
|
|
8490 v29[2].pos.x = dstX - a3a;
|
|
8491 v29[2].pos.y = a4a + dstY;
|
|
8492 v29[2].pos.z = v27;
|
|
8493 v29[2].rhw = v28;
|
|
8494 v29[2].texcoord.x = 0.0;
|
|
8495 v29[2].texcoord.y = 1.0;
|
|
8496 v29[3].pos.x = srcX - v17;
|
|
8497 v29[3].pos.y = v18 + srcY;
|
|
8498 v29[3].texcoord.x = 0.0;
|
|
8499 v29[3].texcoord.y = 0.0;
|
|
8500 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 1u));
|
|
8501 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2u));
|
|
8502 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 2u));
|
|
8503 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, 0));
|
|
8504 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 0));
|
|
8505 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1u));
|
|
8506 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, a9));
|
|
8507 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(
|
|
8508 D3DPT_TRIANGLEFAN,
|
|
8509 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
|
|
8510 v29,
|
|
8511 4,
|
|
8512 24));
|
|
8513 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 0));
|
|
8514 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2u));
|
|
8515 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 1u));
|
|
8516 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, 1u));
|
|
8517 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 1u));
|
|
8518 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 2u));
|
|
8519 }
|
|
8520
|
|
8521
|
|
8522 //----- (004A4CC9) --------------------------------------------------------
|
|
8523 void Render::_4A4CC9(stru6_stru1_indoor_sw_billboard *a1, int a2)
|
|
8524 {
|
|
8525 int v3; // eax@1
|
|
8526 int v4; // edx@3
|
|
8527 unsigned int v5; // eax@7
|
|
8528 int v6; // edi@7
|
|
8529 char *v7; // edx@8
|
|
8530 char *v8; // ecx@8
|
|
8531 char v9; // zf@9
|
|
8532 double v10; // st6@9
|
|
8533 double v11; // st6@10
|
|
8534 int v12; // ebx@13
|
|
8535 int v13; // ecx@16
|
|
8536 unsigned int v14; // [sp+Ch] [bp-4h]@1
|
|
8537
|
|
8538 auto _this = this;
|
|
8539
|
|
8540 *(float *)&v14 = 1000000.0;
|
|
8541 v3 = a1->field_10;
|
|
8542 if ( v3 >= 3 )
|
|
8543 {
|
|
8544 if ( v3 > 0 )
|
|
8545 {
|
|
8546 _this = (Render *)&a1->field_14[62];
|
|
8547 v4 = a1->field_10;
|
|
8548 do
|
|
8549 {
|
|
8550 if ( *(float *)&this->bUserDirect3D < (double)*(float *)&v14 )
|
|
8551 v14 = this->bUserDirect3D;
|
|
8552 _this = (Render *)((char *)_this + 16);
|
|
8553 --v4;
|
|
8554 }
|
|
8555 while ( v4 );
|
|
8556 }
|
|
8557 v5 = Billboard_ProbablyAddToListAndSortByZOrder(v14);
|
|
8558 v6 = 0;
|
|
8559 pBillboardRenderListD3D[v5].field_90 = 0;
|
|
8560 pBillboardRenderListD3D[v5].uParentBillboardID = -1;
|
|
8561 pBillboardRenderListD3D[v5].uOpacity = RenderBillboardD3D::Opaque_2;
|
|
8562 if ( a1->field_10 > 0 )
|
|
8563 {
|
|
8564 v7 = (char *)&a1->field_14[62];
|
|
8565 v8 = (char *)&pBillboardRenderListD3D[v5].pQuards[0].pos.z;
|
|
8566 do
|
|
8567 {
|
|
8568 v9 = uCurrentlyLoadedLevelType == LEVEL_Indoor;
|
|
8569 *((int *)v8 - 2) = *((int *)v7 - 2);
|
|
8570 *((int *)v8 - 1) = *((int *)v7 - 1);
|
|
8571 v10 = *(float *)v7;
|
|
8572 if ( v9 )
|
|
8573 v11 = v10 * 0.061758894;
|
|
8574 else
|
|
8575 v11 = v10 * 1000.0 / (double)pOutdoorCamera->shading_dist_mist;
|
|
8576 *(float *)v8 = 1.0 - 1.0 / v11;
|
|
8577 *((float *)v8 + 1) = 1.0 / *(float *)v7;
|
|
8578 if ( a2 & 0xFF000000 )
|
|
8579 v12 = *((int *)v7 + 1);
|
|
8580 else
|
|
8581 v12 = a2;
|
|
8582 *((int *)v8 + 3) = 0;
|
|
8583 *((int *)v8 + 2) = v12;
|
|
8584 ++v6;
|
|
8585 v7 += 16;
|
|
8586 *((float *)v8 + 4) = 0.0;
|
|
8587 *((float *)v8 + 5) = 0.0;
|
|
8588 v8 += 32;
|
|
8589 }
|
|
8590 while ( v6 < a1->field_10 );
|
|
8591 }
|
|
8592 v13 = a1->field_10;
|
|
8593 pBillboardRenderListD3D[v5].pTexture = 0;
|
|
8594 pBillboardRenderListD3D[v5].uNumVertices = v13;
|
|
8595 LODWORD(pBillboardRenderListD3D[v5].flt_88) = v14;
|
|
8596 }
|
|
8597 }
|
|
8598
|
|
8599
|
|
8600 //----- (004A4DE1) --------------------------------------------------------
|
|
8601 bool Render::LoadTexture(const char *pName, unsigned int bMipMaps, IDirectDrawSurface4 **pOutSurface, IDirect3DTexture2 **pOutTexture)
|
|
8602 {
|
|
8603 HRESULT v12; // eax@14
|
|
8604 unsigned __int16 *v13; // ecx@19
|
|
8605 unsigned __int16 *v14; // eax@19
|
|
8606 DWORD v15; // edx@20
|
|
8607 HRESULT v16; // eax@23
|
|
8608 stru350 Dst; // [sp+Ch] [bp-F8h]@12
|
|
8609
|
|
8610 auto pHWLTexture = pD3DBitmaps.LoadTexture(pName, bMipMaps);
|
|
8611 if ( pHWLTexture )
|
|
8612 {
|
|
8613 bMipMaps = !strncmp(pName, "HDWTR", 5);
|
|
8614 if ( !pRenderD3D->CreateTexture(
|
|
8615 pHWLTexture->uWidth,
|
|
8616 pHWLTexture->uHeight,
|
|
8617 pOutSurface,
|
|
8618 pOutTexture,
|
|
8619 true,
|
|
8620 bMipMaps,
|
|
8621 uMinDeviceTextureDim) )
|
|
8622 Abortf("HiScreen16::LoadTexture - D3Drend->CreateTexture() failed: %x", 0);
|
|
8623 //v10 = *pOutSurface;
|
|
8624 //v11 = 0;
|
|
8625 if ( bMipMaps )
|
|
8626 {
|
|
8627 Dst._450DDE();
|
|
8628 //v20 = 0;
|
|
8629 Dst._450DF1(&stru_4EFCBC, &stru_4EFCBC);
|
|
8630
|
|
8631 IDirectDrawSurface4 *pNextSurf = *pOutSurface;
|
|
8632 while ( 1 )
|
|
8633 {
|
|
8634 DDSCAPS2 v19;
|
|
8635 memset(&v19, 0, sizeof(DDSCAPS2));
|
|
8636 v19.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_MIPMAP;
|
|
8637
|
|
8638 DDSURFACEDESC2 desc;
|
|
8639 memset(&desc, 0, sizeof(DDSURFACEDESC2));
|
|
8640 desc.dwSize = sizeof(DDSURFACEDESC2);
|
|
8641
|
|
8642 if ( LockSurface_DDraw4(pNextSurf, &desc, 0x21u) )
|
|
8643 {
|
|
8644 Dst.sub_451007_scale_image_bicubic(
|
|
8645 pHWLTexture->pPixels,
|
|
8646 pHWLTexture->uWidth,
|
|
8647 pHWLTexture->uHeight,
|
|
8648 pHWLTexture->uWidth,
|
|
8649 (unsigned short *)desc.lpSurface,
|
|
8650 desc.dwWidth,
|
|
8651 desc.dwHeight,
|
|
8652 desc.lPitch >> 1,
|
|
8653 0,
|
|
8654 0);
|
|
8655 ErrD3D(pNextSurf->Unlock(0));
|
|
8656 //bMipMaps = 0x4D86ACu;
|
|
8657 }
|
|
8658 if (FAILED(pNextSurf->GetAttachedSurface(&v19, &pNextSurf)))
|
|
8659 break;
|
|
8660 //v10 = (IDirectDrawSurface4 *)pName;
|
|
8661 //v11 = 0;
|
|
8662 }
|
|
8663 //v20 = -1;
|
|
8664 //nullsub_1();
|
|
8665 }
|
|
8666 else
|
|
8667 {
|
|
8668 DDSCAPS2 v19;
|
|
8669 memset(&v19, 0, sizeof(DDSCAPS2));
|
|
8670 v19.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_MIPMAP;
|
|
8671
|
|
8672 DDSURFACEDESC2 desc;
|
|
8673 memset(&desc, 0, sizeof(DDSURFACEDESC2));
|
|
8674 desc.dwSize = sizeof(DDSURFACEDESC2);
|
|
8675
|
|
8676 if ( LockSurface_DDraw4(*pOutSurface, &desc, 0x21u) )
|
|
8677 {
|
|
8678 bMipMaps = 0;
|
|
8679 v13 = pHWLTexture->pPixels;
|
|
8680 v14 = (unsigned __int16 *)desc.lpSurface;
|
|
8681 if ( desc.dwHeight )
|
|
8682 {
|
|
8683 do
|
|
8684 {
|
|
8685 v15 = 0;
|
|
8686 if ( desc.dwWidth )
|
|
8687 {
|
|
8688 do
|
|
8689 {
|
|
8690 ++v15;
|
|
8691 *v14 = *v13;
|
|
8692 ++v14;
|
|
8693 ++v13;
|
|
8694 }
|
|
8695 while ( v15 < desc.dwWidth );
|
|
8696 }
|
|
8697 ++bMipMaps;
|
|
8698 v14 += (desc.lPitch >> 1) - desc.dwWidth;
|
|
8699 }
|
|
8700 while ( bMipMaps < desc.dwHeight );
|
|
8701 }
|
|
8702 ErrD3D((*pOutSurface)->Unlock(0));
|
|
8703 }
|
|
8704 }
|
|
8705 delete [] pHWLTexture->pPixels;
|
|
8706 delete pHWLTexture;
|
|
8707 return true;
|
|
8708 }
|
|
8709 return false;
|
|
8710 }
|
|
8711
|
|
8712 //----- (004A5048) --------------------------------------------------------
|
|
8713 HWLTexture *Render::MoveSpriteToDevice(Sprite *pSprite)
|
|
8714 {
|
|
8715 Sprite *v2; // edi@1
|
|
8716 Render *v3; // ebx@1
|
|
8717 HWLTexture *result; // eax@1
|
|
8718 HWLTexture *v5; // esi@1
|
|
8719 unsigned int v6; // ST18_4@2
|
|
8720 RenderD3D *v7; // ecx@2
|
|
8721 Sprite *v8; // ebx@4
|
|
8722 unsigned __int16 *v9; // edx@5
|
|
8723 LPVOID v10; // eax@5
|
|
8724 signed int v11; // ebx@5
|
|
8725 signed int v12; // ecx@6
|
|
8726 signed int v13; // edi@7
|
|
8727 HRESULT v14; // eax@10
|
|
8728 DDSURFACEDESC2 Dst; // [sp+Ch] [bp-7Ch]@4
|
|
8729
|
|
8730 v2 = pSprite;
|
|
8731 v3 = this;
|
|
8732 result = pD3DSprites.LoadTexture(pSprite->pName, pSprite->uPaletteID);
|
|
8733 v5 = result;
|
|
8734 if ( result )
|
|
8735 {
|
|
8736 v3->_gpu_memory_used += 2 * result->uWidth * result->uHeight;
|
|
8737 v2->uAreaX = result->field_30;
|
|
8738 v2->uAreaY = result->field_34;
|
|
8739 v2->uBufferWidth = result->field_18;
|
|
8740 v2->uBufferHeight = result->field_1C;
|
|
8741 v2->uAreaWidth = result->field_20;
|
|
8742 v2->uAreaHeight = result->field_24;
|
|
8743 v6 = v3->uMinDeviceTextureDim;
|
|
8744 v7 = v3->pRenderD3D;
|
|
8745 if ( !v7->CreateTexture(result->uWidth, result->uHeight, &v2->pTextureSurface, &v2->pTexture, 1u, 0, v6) )
|
|
8746 Abortf("HiScreen16::LoadTexture - D3Drend->CreateTexture() failed: %x", 0);
|
|
8747 //pSprite = v2->pTextureSurface;
|
|
8748 //pSprite = (Sprite *)pSprite->pName;
|
|
8749 //v8 = pSprite;
|
|
8750 memset(&Dst, 0, 0x7Cu);
|
|
8751 Dst.dwSize = 124;
|
|
8752 if ( LockSurface_DDraw4((IDirectDrawSurface4 *)v2->pTextureSurface, &Dst, 0x21u) )
|
|
8753 {
|
|
8754 v9 = v5->pPixels;
|
|
8755 v10 = Dst.lpSurface;
|
|
8756 v11 = 0;
|
|
8757 if ( (signed int)v5->uHeight > 0 )
|
|
8758 {
|
|
8759 v12 = (signed int)v5->uWidth >> 1;
|
|
8760 do
|
|
8761 {
|
|
8762 v13 = 0;
|
|
8763 if ( v12 > 0 )
|
|
8764 {
|
|
8765 do
|
|
8766 {
|
|
8767 ++v13;
|
|
8768 *(int *)v10 = *(int *)v9;
|
|
8769 v9 += 2;
|
|
8770 v10 = (char *)v10 + 4;
|
|
8771 }
|
|
8772 while ( v13 < (signed int)v5->uWidth >> 1 );
|
|
8773 }
|
|
8774 v12 = (signed int)v5->uWidth >> 1;
|
|
8775 ++v11;
|
|
8776 v10 = (char *)v10 + 4 * ((Dst.lPitch >> 2) - v12);
|
|
8777 }
|
|
8778 while ( v11 < (signed int)v5->uHeight );
|
|
8779 }
|
|
8780 ErrD3D(v2->pTextureSurface->Unlock(0));
|
|
8781 }
|
|
8782 free(v5->pPixels);
|
|
8783 free(v5);
|
|
8784 result = (HWLTexture *)1;
|
|
8785 }
|
|
8786 return result;
|
|
8787 }
|
|
8788
|
|
8789 //----- (004A51CB) --------------------------------------------------------
|
|
8790 void Render::BeginScene()
|
|
8791 {
|
|
8792 Render *v1; // esi@1
|
|
8793 unsigned int v2; // eax@1
|
|
8794 int v3; // eax@5
|
|
8795 unsigned __int16 **v4; // edi@6
|
|
8796 char *v5; // ebx@7
|
|
8797 DDSURFACEDESC2 Dst; // [sp+Ch] [bp-7Ch]@4
|
|
8798
|
|
8799 v1 = this;
|
|
8800 v2 = this->uNumSceneBegins;
|
|
8801 this->uNumSceneBegins = v2 + 1;
|
|
8802 if ( !v2 )
|
|
8803 {
|
|
8804 if ( this->pRenderD3D )
|
|
8805 {
|
|
8806 if ( this->bColorKeySupported )
|
|
8807 {
|
|
8808 memset(&Dst, 0, 0x7Cu);
|
|
8809 Dst.dwSize = 124;
|
|
8810 if ( LockSurface_DDraw4(v1->pColorKeySurface4, &Dst, 0x801u) )
|
|
8811 {
|
|
8812 v1->pTargetSurface = (unsigned __int16 *)Dst.lpSurface;
|
|
8813 v3 = Dst.lPitch >> 1;
|
|
8814 v1->uTargetSurfacePitch = Dst.lPitch >> 1;
|
|
8815 LABEL_10:
|
|
8816 v1->field_18_locked_pitch = v3;
|
|
8817 goto LABEL_11;
|
|
8818 }
|
|
8819 goto LABEL_8;
|
|
8820 }
|
|
8821 }
|
|
8822 else
|
|
8823 {
|
|
8824 v4 = &this->pTargetSurface;
|
|
8825 if ( !this->pTargetSurface )
|
|
8826 {
|
|
8827 v5 = (char *)&this->uTargetSurfacePitch;
|
|
8828 LockRenderSurface((void **)&this->pTargetSurface, &this->uTargetSurfacePitch);
|
|
8829 if ( *v4 )
|
|
8830 {
|
|
8831 v3 = *(int *)v5;
|
|
8832 goto LABEL_10;
|
|
8833 }
|
|
8834 LABEL_8:
|
|
8835 --v1->uNumSceneBegins;
|
|
8836 return;
|
|
8837 }
|
|
8838 }
|
|
8839 LABEL_11:
|
|
8840 RestoreFrontBuffer();
|
|
8841 }
|
|
8842 }
|
|
8843
|
|
8844 //----- (004A527D) --------------------------------------------------------
|
|
8845 void Render::EndScene()
|
|
8846 {
|
|
8847 unsigned int v1; // edx@1
|
|
8848 unsigned int v2; // edx@2
|
|
8849 HRESULT v3; // eax@5
|
|
8850
|
|
8851 v1 = this->uNumSceneBegins;
|
|
8852 if ( v1 )
|
|
8853 {
|
|
8854 v2 = v1 - 1;
|
|
8855 this->uNumSceneBegins = v2;
|
|
8856 if ( !v2 )
|
|
8857 {
|
|
8858 if ( this->pRenderD3D )
|
|
8859 {
|
|
8860 if ( this->bColorKeySupported )
|
|
8861 {
|
|
8862 this->pTargetSurface = 0;
|
|
8863 this->uTargetSurfacePitch = 0;
|
|
8864 this->field_18_locked_pitch = 0;
|
|
8865 ErrD3D(this->pColorKeySurface4->Unlock(0));
|
|
8866 }
|
|
8867 }
|
|
8868 else
|
|
8869 {
|
|
8870 this->pTargetSurface = 0;
|
|
8871 this->uTargetSurfacePitch = 0;
|
|
8872 this->field_18_locked_pitch = 0;
|
|
8873 UnlockBackBuffer();
|
|
8874 }
|
|
8875 }
|
|
8876 }
|
|
8877 }
|
|
8878
|
|
8879
|
|
8880 //----- ( ) --------------------------------------------------------
|
|
8881 unsigned int Render::_4A52F1(unsigned int this_, float a3)
|
|
8882 {
|
|
8883 unsigned int v3; // esi@1
|
|
8884 double v4; // st7@2
|
|
8885 double v5; // st7@6
|
|
8886 double v6; // st6@6
|
|
8887 unsigned int v7; // eax@6
|
|
8888 double v8; // st5@6
|
|
8889 double v9; // st4@6
|
|
8890 HRESULT v10; // eax@6
|
|
8891 HRESULT v11; // eax@6
|
|
8892 unsigned int result; // eax@6
|
|
8893 unsigned int v13; // eax@7
|
|
8894 unsigned __int16 *v14; // ecx@7
|
|
8895 int *v15; // eax@7
|
|
8896 unsigned int v16; // ecx@8
|
|
8897 __int16 v17; // ax@10
|
|
8898 int v18; // esi@10
|
|
8899 float v19; // edi@10
|
|
8900 void *v20; // esi@10
|
|
8901 int v21; // edx@10
|
|
8902 int v22; // ecx@11
|
|
8903 int v23; // edx@12
|
|
8904 __int16 v24; // ax@15
|
|
8905 int v25; // esi@15
|
|
8906 float v26; // edi@15
|
|
8907 char *v27; // esi@15
|
|
8908 int v28; // edx@15
|
|
8909 int v29; // ecx@16
|
|
8910 int v30; // edx@17
|
|
8911 int v31; // [sp-Ch] [bp-ACh]@11
|
|
8912 int v32; // [sp-Ch] [bp-ACh]@16
|
|
8913 const char *v33; // [sp+0h] [bp-A0h]@0
|
|
8914 int v34; // [sp+4h] [bp-9Ch]@0
|
|
8915 unsigned int v35; // [sp+8h] [bp-98h]@0
|
|
8916 RenderVertexD3D3 v36[4]; // [sp+Ch] [bp-94h]@6
|
|
8917 unsigned int v37; // [sp+8Ch] [bp-14h]@7
|
|
8918 int v38; // [sp+90h] [bp-10h]@7
|
|
8919 double v39; // [sp+94h] [bp-Ch]@6
|
|
8920 float v40; // [sp+9Ch] [bp-4h]@6
|
|
8921
|
|
8922 auto ecx0 = this;
|
|
8923 v3 = 0;
|
|
8924 if ( ecx0->pRenderD3D )
|
|
8925 {
|
|
8926 v4 = a3;
|
|
8927 if ( a3 <= 1.0 )
|
|
8928 {
|
|
8929 if ( v4 < 0.0 )
|
|
8930 v4 = 0.0;
|
|
8931 }
|
|
8932 else
|
|
8933 {
|
|
8934 v4 = 1.0;
|
|
8935 }
|
|
8936 a3 = v4 * 255.0;
|
|
8937 v39 = a3 + 6.7553994e15;
|
|
8938 LODWORD(v40) = LODWORD(v39);
|
|
8939 v5 = (double)(signed int)pViewport->uViewportX;
|
|
8940 v36[0].pos.x = v5;
|
|
8941 v6 = (double)(signed int)pViewport->uViewportY;
|
|
8942 v7 = this_ | (LODWORD(v39) << 24);
|
|
8943 this_ = pViewport->uViewportW + 1;
|
|
8944 v36[0].specular = 0;
|
|
8945 v36[0].pos.y = v6;
|
|
8946 v36[0].diffuse = v7;
|
|
8947 v36[1].diffuse = v7;
|
|
8948 v36[0].pos.z = 0.0;
|
|
8949 v36[2].diffuse = v7;
|
|
8950 v36[3].diffuse = v7;
|
|
8951 v36[0].rhw = 1.0;
|
|
8952 v36[1].specular = 0;
|
|
8953 v36[0].texcoord.x = 0.0;
|
|
8954 v36[2].specular = 0;
|
|
8955 v36[3].specular = 0;
|
|
8956 v36[0].texcoord.y = 0.0;
|
|
8957 v36[1].pos.x = v5;
|
|
8958 v8 = (double)(pViewport->uViewportW + 1);
|
|
8959 v36[1].pos.y = v8;
|
|
8960 v36[1].pos.z = 0.0;
|
|
8961 v36[1].rhw = 1.0;
|
|
8962 v36[1].texcoord.x = 0.0;
|
|
8963 v36[1].texcoord.y = 0.0;
|
|
8964 v9 = (double)(signed int)pViewport->uViewportZ;
|
|
8965 v36[2].pos.x = v9;
|
|
8966 v36[2].pos.y = v8;
|
|
8967 v36[2].pos.z = 0.0;
|
|
8968 v36[2].rhw = 1.0;
|
|
8969 v36[2].texcoord.x = 0.0;
|
|
8970 v36[2].texcoord.y = 0.0;
|
|
8971 v36[3].pos.x = v9;
|
|
8972 v36[3].pos.y = v6;
|
|
8973 v36[3].pos.z = 0.0;
|
|
8974 v36[3].rhw = 1.0;
|
|
8975 v36[3].texcoord.x = 0.0;
|
|
8976 v36[3].texcoord.y = 0.0;
|
|
8977 ErrD3D(pRenderD3D->pDevice->SetTexture(0, 0));
|
|
8978 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 0));
|
|
8979 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 1u));
|
|
8980 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 0));
|
|
8981 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 5u));
|
|
8982 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 6u));
|
|
8983 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, 0));
|
|
8984 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 8u));
|
|
8985 ErrD3D(pRenderD3D->pDevice->DrawPrimitive(
|
|
8986 D3DPT_TRIANGLEFAN,
|
|
8987 D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
|
|
8988 v36,
|
|
8989 4,
|
|
8990 28));
|
|
8991 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2));
|
|
8992 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 1u));
|
|
8993 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 0));
|
|
8994 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 1u));
|
|
8995 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, 1u));
|
|
8996 ErrD3D(pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZFUNC, 2u));
|
|
8997 }
|
|
8998 else
|
|
8999 {
|
|
9000 v40 = (1.0 - a3) * 65536.0;
|
|
9001 v39 = v40 + 6.7553994e15;
|
|
9002 LODWORD(a3) = LODWORD(v39);
|
|
9003 v38 = (signed int)(pViewport->uViewportZ - pViewport->uViewportX) >> 1;
|
|
9004 HIDWORD(v39) = pViewport->uViewportW - pViewport->uViewportY + 1;
|
|
9005 v13 = pViewport->uViewportX + ecx0->uTargetSurfacePitch - pViewport->uViewportZ;
|
|
9006 v14 = &ecx0->pTargetSurface[pViewport->uViewportX + pViewport->uViewportY * ecx0->uTargetSurfacePitch];
|
|
9007 v37 = 2 * v13;
|
|
9008 LODWORD(v40) = (int)v14;
|
|
9009
|
|
9010 int __i = 0;
|
|
9011 v15 = dword_F1B430;
|
|
9012 do
|
|
9013 {
|
|
9014 v16 = v3;
|
|
9015 v3 += LODWORD(a3);
|
|
9016 dword_F1B430[__i++] = v16 >> 16;
|
|
9017 }
|
|
9018 //while ( (signed int)v15 < (signed int)&Aureal3D_SplashScreen );
|
|
9019 while (__i < 32);
|
|
9020
|
|
9021 if ( pRenderer->uTargetGBits == 6 )
|
|
9022 {
|
|
9023 v17 = _42690D_colors_cvt(this_);
|
|
9024 v18 = (65536 - LODWORD(a3)) * (v17 & 0x1F);
|
|
9025 this_ = (((65536 - LODWORD(a3)) * (unsigned __int16)(v17 & 0xF800) & 0xF800FFFF | v18 & 0x1F0000 | (65536 - LODWORD(a3)) * (v17 & 0x7E0) & 0x7E00000u) >> 16 << 16) | (((65536 - LODWORD(a3)) * (unsigned __int16)(v17 & 0xF800) & 0xF800FFFF | v18 & 0x1F0000 | (65536 - LODWORD(a3)) * (v17 & 0x7E0) & 0x7E00000u) >> 16);
|
|
9026 v19 = v40;
|
|
9027 v20 = off_4EFDB0;
|
|
9028 v21 = HIDWORD(v39);
|
|
9029 do
|
|
9030 {
|
|
9031 v22 = v38;
|
|
9032 v31 = v21;
|
|
9033 do
|
|
9034 {
|
|
9035 v23 = (*(int *)((char *)v20
|
|
9036 + ((((unsigned __int16)(*(short *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | (*(int *)((char *)v20 + ((((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0x7C00000u) >> 20)) << 22) | ((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0xF81FF81F;
|
|
9037 result = this_
|
|
9038 + (*((int *)v20
|
|
9039 + (((unsigned __int8)(*((char *)v20
|
|
9040 + ((((unsigned __int16)(*(short *)((char *)v20
|
|
9041 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | *(unsigned int *)LODWORD(v19) & 0x1F) & 0x1F)) | (*(int *)((char *)v20 + ((v23 & 0x1F0000u) >> 14)) << 16) | ((*(int *)((char *)v20 + ((((unsigned __int16)(*(short *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | *(unsigned int *)LODWORD(v19) & 0x7FF) & 0x7C0u) >> 4)) << 6) | (*(int *)((char *)v20 + ((((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0x7C00000u) >> 20)) << 22) | ((*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF800u) >> 9)) << 11) | (*(int *)((char *)v20 + ((*(unsigned int *)LODWORD(v19) & 0xF8000000u) >> 25)) << 27) | *(unsigned int *)LODWORD(v19) & 0x7FF07FF) & 0xF81FF81F) & 0xFFE0FFE0);
|
|
9042 *(unsigned int *)LODWORD(v19) = result;
|
|
9043 LODWORD(v19) += 4;
|
|
9044 --v22;
|
|
9045 }
|
|
9046 while ( v22 );
|
|
9047 LODWORD(v19) += v37;
|
|
9048 v21 = v31 - 1;
|
|
9049 }
|
|
9050 while ( v31 != 1 );
|
|
9051 }
|
|
9052 else
|
|
9053 {
|
|
9054 v24 = _4268E3_smthn_to_a1r5g5b5(this_);
|
|
9055 v25 = (65536 - LODWORD(a3)) * (v24 & 0x1F);
|
|
9056 this_ = (((65536 - LODWORD(a3)) * (v24 & 0x7C00) & 0x7C000000 | v25 & 0x1F0000 | (65536 - LODWORD(a3))
|
|
9057 * (v24 & 0x3E0) & 0x3E00000u) >> 16 << 16) | (((65536 - LODWORD(a3)) * (v24 & 0x7C00) & 0x7C000000 | v25 & 0x1F0000 | (65536 - LODWORD(a3)) * (v24 & 0x3E0) & 0x3E00000u) >> 16);
|
|
9058 v26 = v40;
|
|
9059 v27 = (char *)off_4EFDB0;
|
|
9060 v28 = HIDWORD(v39);
|
|
9061 do
|
|
9062 {
|
|
9063 v29 = v38;
|
|
9064 v32 = v28;
|
|
9065 do
|
|
9066 {
|
|
9067 v30 = 32
|
|
9068 * *(int *)&v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3] | (*(int *)&v27[(((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x3E00000u) >> 19] << 21) | ((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x7C1F7C1F;
|
|
9069 result = this_
|
|
9070 + (*(int *)&v27[4
|
|
9071 * (((unsigned __int8)(32
|
|
9072 * v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3]) | *(unsigned int *)LODWORD(v26) & 0x1F) & 0x1F)] | (*(int *)&v27[(v30 & 0x1F0000u) >> 14] << 16) | (32 * *(int *)&v27[(((unsigned __int16)(*(short *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | *(unsigned int *)LODWORD(v26) & 0x3FF) & 0x3E0u) >> 3] | (*(int *)&v27[(((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x3E00000u) >> 19] << 21) | ((*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C00u) >> 8] << 10) | (*(int *)&v27[(*(unsigned int *)LODWORD(v26) & 0x7C000000u) >> 24] << 26) | *(unsigned int *)LODWORD(v26) & 0x3FF03FF) & 0x7C1F7C1F) & 0xFFE0FFE0);
|
|
9073 *(unsigned int *)LODWORD(v26) = result;
|
|
9074 LODWORD(v26) += 4;
|
|
9075 --v29;
|
|
9076 }
|
|
9077 while ( v29 );
|
|
9078 LODWORD(v26) += v37;
|
|
9079 v28 = v32 - 1;
|
|
9080 }
|
|
9081 while ( v32 != 1 );
|
|
9082 }
|
|
9083 }
|
|
9084 return result;
|
|
9085 }
|
|
9086
|
|
9087
|
|
9088
|
|
9089 //----- (004A5B81) --------------------------------------------------------
|
|
9090 void Render::Clip(unsigned int uX, unsigned int uY, unsigned int uZ, unsigned int uW)
|
|
9091 {
|
|
9092 this->bClip = 1;
|
|
9093 this->uClipY = uY;
|
|
9094 this->uClipX = uX;
|
|
9095 this->uClipW = uW;
|
|
9096 this->uClipZ = uZ;
|
|
9097 }
|
|
9098
|
|
9099
|
|
9100 //----- (004A5BB6) --------------------------------------------------------
|
|
9101 void Render::ResetClip()
|
|
9102 {
|
|
9103 this->uClipY = 0;
|
|
9104 this->uClipX = 0;
|
|
9105 this->bClip = 1;
|
|
9106 this->uClipW = 480;
|
|
9107 this->uClipZ = 640;
|
|
9108 }
|
|
9109
|
|
9110
|
|
9111 //----- (004A5BE3) --------------------------------------------------------
|
|
9112 void Render::DrawTextureRGB(unsigned int uOutX, unsigned int uOutY, RGBTexture *a4)
|
|
9113 {
|
|
9114 int v4; // edi@3
|
|
9115 unsigned __int16 *v5; // edx@3
|
|
9116 unsigned __int16 *v6; // esi@3
|
|
9117 unsigned int v7; // ebx@4
|
|
9118 unsigned int v8; // eax@5
|
|
9119 unsigned int v9; // ebx@5
|
|
9120 unsigned int v10; // eax@6
|
|
9121 unsigned int v11; // eax@7
|
|
9122 unsigned int v12; // ebx@8
|
|
9123 unsigned int v13; // eax@10
|
|
9124 unsigned int v14; // edi@11
|
|
9125 unsigned int v15; // eax@14
|
|
9126 unsigned int v16; // ebx@17
|
|
9127 int v17; // eax@23
|
|
9128 char v18; // zf@25
|
|
9129 int v19; // [sp+10h] [bp-8h]@3
|
|
9130 int v20; // [sp+14h] [bp-4h]@3
|
|
9131 unsigned int uOutXa; // [sp+20h] [bp+8h]@16
|
|
9132 int uOutXb; // [sp+20h] [bp+8h]@21
|
|
9133 int v23; // [sp+28h] [bp+10h]@3
|
|
9134
|
|
9135 if ( this->uNumSceneBegins && a4 )
|
|
9136 {
|
|
9137 v4 = a4->uWidth;
|
|
9138 v5 = &this->pTargetSurface[uOutX + uOutY * this->uTargetSurfacePitch];
|
|
9139 v6 = a4->pPixels;
|
|
9140 v20 = v4;
|
|
9141 v23 = a4->uHeight;
|
|
9142 v19 = v4;
|
|
9143 if ( this->bClip )
|
|
9144 {
|
|
9145 v7 = this->uClipX;
|
|
9146 if ( (signed int)uOutX < (signed int)v7 )
|
|
9147 {
|
|
9148 v8 = v7 - uOutX;
|
|
9149 v9 = uOutX - v7;
|
|
9150 v8 *= 2;
|
|
9151 v4 += v9;
|
|
9152 v6 = (unsigned __int16 *)((char *)v6 + v8);
|
|
9153 v20 += v9;
|
|
9154 v5 = (unsigned __int16 *)((char *)v5 + v8);
|
|
9155 }
|
|
9156 v10 = this->uClipY;
|
|
9157 if ( (signed int)uOutY < (signed int)v10 )
|
|
9158 {
|
|
9159 v11 = v10 - uOutY;
|
|
9160 v6 += v19 * v11;
|
|
9161 v23 += uOutY - this->uClipY;
|
|
9162 v4 = v20;
|
|
9163 v5 += this->uTargetSurfacePitch * v11;
|
|
9164 }
|
|
9165 v12 = this->uClipX;
|
|
9166 if ( (signed int)v12 < (signed int)uOutX )
|
|
9167 v12 = uOutX;
|
|
9168 v13 = this->uClipZ;
|
|
9169 if ( (signed int)(v4 + v12) > (signed int)v13 )
|
|
9170 {
|
|
9171 v14 = this->uClipX;
|
|
9172 if ( (signed int)v14 < (signed int)uOutX )
|
|
9173 v14 = uOutX;
|
|
9174 v4 = v13 - v14;
|
|
9175 }
|
|
9176 v15 = this->uClipY;
|
|
9177 if ( (signed int)v15 < (signed int)uOutY )
|
|
9178 v15 = uOutY;
|
|
9179 uOutXa = this->uClipW;
|
|
9180 if ( (signed int)(v15 + v23) > (signed int)uOutXa )
|
|
9181 {
|
|
9182 v16 = this->uClipY;
|
|
9183 if ( (signed int)v16 < (signed int)uOutY )
|
|
9184 v16 = uOutY;
|
|
9185 v23 = uOutXa - v16;
|
|
9186 }
|
|
9187 }
|
|
9188 if ( v23 > 0 )
|
|
9189 {
|
|
9190 uOutXb = v23;
|
|
9191 do
|
|
9192 {
|
|
9193 if ( v4 > 0 )
|
|
9194 {
|
|
9195 v17 = v4;
|
|
9196 do
|
|
9197 {
|
|
9198 *v5 = *v6;
|
|
9199 ++v5;
|
|
9200 ++v6;
|
|
9201 --v17;
|
|
9202 }
|
|
9203 while ( v17 );
|
|
9204 }
|
|
9205 v6 += v19 - v4;
|
|
9206 v18 = uOutXb-- == 1;
|
|
9207 v5 += this->uTargetSurfacePitch - v4;
|
|
9208 }
|
|
9209 while ( !v18 );
|
|
9210 }
|
|
9211 }
|
|
9212 }
|
|
9213
|
|
9214
|
|
9215 //----- (004A5D33) --------------------------------------------------------
|
|
9216 void Render::_4A5D33(unsigned int pX, unsigned int pY, int a4, int a5, RGBTexture *pTexture)
|
|
9217 {
|
|
9218 Render *v6; // esi@1
|
|
9219 unsigned __int16 *v7; // ebx@3
|
|
9220 int v8; // ecx@3
|
|
9221 int v9; // edx@3
|
|
9222 int v10; // ecx@3
|
|
9223 int v11; // edi@3
|
|
9224 signed int v12; // eax@4
|
|
9225 unsigned int v13; // eax@5
|
|
9226 signed int v14; // eax@6
|
|
9227 unsigned int v15; // eax@7
|
|
9228 unsigned int v16; // edx@8
|
|
9229 int v17; // eax@10
|
|
9230 unsigned int v18; // ecx@11
|
|
9231 unsigned int v19; // ecx@14
|
|
9232 int v20; // eax@16
|
|
9233 unsigned int v21; // ecx@17
|
|
9234 int v22; // eax@21
|
|
9235 int v23; // edi@23
|
|
9236 int v24; // [sp+Ch] [bp-4h]@3
|
|
9237 int a2a; // [sp+18h] [bp+8h]@21
|
|
9238 unsigned int teal; // [sp+1Ch] [bp+Ch]@20
|
|
9239 int a4a; // [sp+20h] [bp+10h]@3
|
|
9240 int a4b; // [sp+20h] [bp+10h]@21
|
|
9241 unsigned __int16 *pTexturea; // [sp+28h] [bp+18h]@3
|
|
9242
|
|
9243 v6 = this;
|
|
9244 if ( this->uNumSceneBegins && pTexture )
|
|
9245 {
|
|
9246 v7 = &this->pTargetSurface[pX + pY * this->uTargetSurfacePitch];
|
|
9247 v8 = pTexture->uWidth;
|
|
9248 v24 = pTexture->uWidth;
|
|
9249 v9 = a4 + a5 * v8;
|
|
9250 v10 = v8 - a4;
|
|
9251 a4a = v10;
|
|
9252 v11 = pTexture->uHeight - a5;
|
|
9253 pTexturea = &pTexture->pPixels[v9];
|
|
9254 if ( v6->bClip )
|
|
9255 {
|
|
9256 v12 = v6->uClipX;
|
|
9257 if ( (signed int)pX < v12 )
|
|
9258 {
|
|
9259 v13 = 2 * (v12 - pX);
|
|
9260 pTexturea = (unsigned __int16 *)((char *)pTexturea + v13);
|
|
9261 v10 += pX - v6->uClipX;
|
|
9262 v7 = (unsigned __int16 *)((char *)v7 + v13);
|
|
9263 a4a = v10;
|
|
9264 }
|
|
9265 v14 = v6->uClipY;
|
|
9266 if ( (signed int)pY < v14 )
|
|
9267 {
|
|
9268 v15 = v14 - pY;
|
|
9269 pTexturea += v24 * v15;
|
|
9270 v11 += pY - v6->uClipY;
|
|
9271 v10 = a4a;
|
|
9272 v7 += v6->uTargetSurfacePitch * v15;
|
|
9273 }
|
|
9274 v16 = v6->uClipX;
|
|
9275 if ( (signed int)v16 < (signed int)pX )
|
|
9276 v16 = pX;
|
|
9277 v17 = v6->uClipZ;
|
|
9278 if ( (signed int)(v10 + v16) > v17 )
|
|
9279 {
|
|
9280 v18 = v6->uClipX;
|
|
9281 if ( (signed int)v18 < (signed int)pX )
|
|
9282 v18 = pX;
|
|
9283 a4a = v17 - v18;
|
|
9284 }
|
|
9285 v19 = v6->uClipY;
|
|
9286 if ( (signed int)v19 < (signed int)pY )
|
|
9287 v19 = pY;
|
|
9288 v20 = v6->uClipW;
|
|
9289 if ( (signed int)(v11 + v19) > v20 )
|
|
9290 {
|
|
9291 v21 = v6->uClipY;
|
|
9292 if ( (signed int)v21 < (signed int)pY )
|
|
9293 v21 = pY;
|
|
9294 v11 = v20 - v21;
|
|
9295 }
|
|
9296 }
|
|
9297 teal = GenerateColorAsCloseAsPossibleToR8G8B8InTargetFormat(0, 0xFFu, 0xFFu);
|
|
9298 if ( v11 > 0 )
|
|
9299 {
|
|
9300 v22 = a4a;
|
|
9301 a2a = v11;
|
|
9302 a4b = 2 * (v24 - a4a);
|
|
9303 do
|
|
9304 {
|
|
9305 if ( v22 > 0 )
|
|
9306 {
|
|
9307 v23 = v22;
|
|
9308 do
|
|
9309 {
|
|
9310 if ( *pTexturea != teal )
|
|
9311 *v7 = *pTexturea;
|
|
9312 ++pTexturea;
|
|
9313 ++v7;
|
|
9314 --v23;
|
|
9315 }
|
|
9316 while ( v23 );
|
|
9317 }
|
|
9318 v7 += v6->uTargetSurfacePitch - v22;
|
|
9319 pTexturea = (unsigned __int16 *)((char *)pTexturea + a4b);
|
|
9320 --a2a;
|
|
9321 }
|
|
9322 while ( a2a );
|
|
9323 }
|
|
9324 }
|
|
9325 }
|
|
9326
|
|
9327
|
|
9328
|
|
9329 //----- (004A6E7E) --------------------------------------------------------
|
|
9330 void Render::_4A6E7E(unsigned int a2, unsigned int a3, Texture *a4)
|
|
9331 {
|
|
9332 unsigned __int16 *v4; // eax@4
|
|
9333 int v5; // edx@4
|
|
9334 unsigned int v6; // edi@4
|
|
9335 unsigned int v7; // edx@5
|
|
9336 unsigned int v8; // edx@6
|
|
9337 unsigned int v9; // edx@7
|
|
9338 unsigned int v10; // edx@8
|
|
9339 unsigned int v11; // ebx@9
|
|
9340 unsigned int v12; // esi@11
|
|
9341 unsigned int v13; // edx@12
|
|
9342 unsigned int v14; // ebx@15
|
|
9343 unsigned int v15; // esi@17
|
|
9344 unsigned int v16; // edi@18
|
|
9345 char v17; // zf@29
|
|
9346 int v18; // [sp+14h] [bp-Ch]@4
|
|
9347 int v19; // [sp+18h] [bp-8h]@4
|
|
9348 unsigned __int8 *v20; // [sp+1Ch] [bp-4h]@4
|
|
9349 int v21; // [sp+28h] [bp+8h]@25
|
|
9350 int v22; // [sp+28h] [bp+8h]@34
|
|
9351 unsigned int v23; // [sp+2Ch] [bp+Ch]@23
|
|
9352 unsigned int v24; // [sp+2Ch] [bp+Ch]@32
|
|
9353
|
|
9354 if ( this->uNumSceneBegins && a4 && a4->pPalette16 )
|
|
9355 {
|
|
9356 v4 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch];
|
|
9357 v20 = a4->pLevelOfDetail0;
|
|
9358 v5 = a4->uTextureWidth;
|
|
9359 v6 = a4->uTextureHeight;
|
|
9360 v19 = a4->uTextureWidth;
|
|
9361 v18 = a4->uTextureWidth;
|
|
9362 if ( this->bClip )
|
|
9363 {
|
|
9364 v7 = this->uClipX;
|
|
9365 if ( (signed int)a2 < (signed int)v7 )
|
|
9366 {
|
|
9367 v8 = v7 - a2;
|
|
9368 v20 += v8;
|
|
9369 v19 += a2 - this->uClipX;
|
|
9370 v4 += v8;
|
|
9371 }
|
|
9372 v9 = this->uClipY;
|
|
9373 if ( (signed int)a3 < (signed int)v9 )
|
|
9374 {
|
|
9375 v10 = v9 - a3;
|
|
9376 v20 += v18 * v10;
|
|
9377 v6 = a3 - this->uClipY + a4->uTextureHeight;
|
|
9378 v4 += this->uTargetSurfacePitch * v10;
|
|
9379 }
|
|
9380 v11 = this->uClipX;
|
|
9381 v5 = v19;
|
|
9382 if ( (signed int)v11 < (signed int)a2 )
|
|
9383 v11 = a2;
|
|
9384 v12 = this->uClipZ;
|
|
9385 if ( (signed int)(v19 + v11) > (signed int)v12 )
|
|
9386 {
|
|
9387 v13 = this->uClipX;
|
|
9388 if ( (signed int)v13 < (signed int)a2 )
|
|
9389 v13 = a2;
|
|
9390 v5 = v12 - v13;
|
|
9391 }
|
|
9392 v14 = this->uClipY;
|
|
9393 if ( (signed int)v14 < (signed int)a3 )
|
|
9394 v14 = a3;
|
|
9395 v15 = this->uClipW;
|
|
9396 if ( (signed int)(v6 + v14) > (signed int)v15 )
|
|
9397 {
|
|
9398 v16 = this->uClipY;
|
|
9399 if ( (signed int)v16 < (signed int)a3 )
|
|
9400 v16 = a3;
|
|
9401 v6 = v15 - v16;
|
|
9402 }
|
|
9403 }
|
|
9404 if ( pRenderer->uTargetGBits == 5 )
|
|
9405 {
|
|
9406 if ( (signed int)v6 > 0 )
|
|
9407 {
|
|
9408 v23 = v6;
|
|
9409 do
|
|
9410 {
|
|
9411 if ( v5 > 0 )
|
|
9412 {
|
|
9413 v21 = v5;
|
|
9414 do
|
|
9415 {
|
|
9416 if ( *v20 )
|
|
9417 *v4 = ((unsigned int)a4->pPalette16[*v20] >> 1) & 0x3DEF;
|
|
9418 ++v4;
|
|
9419 ++v20;
|
|
9420 --v21;
|
|
9421 }
|
|
9422 while ( v21 );
|
|
9423 }
|
|
9424 v20 += v18 - v5;
|
|
9425 v17 = v23-- == 1;
|
|
9426 v4 += this->uTargetSurfacePitch - v5;
|
|
9427 }
|
|
9428 while ( !v17 );
|
|
9429 }
|
|
9430 }
|
|
9431 else
|
|
9432 {
|
|
9433 if ( (signed int)v6 > 0 )
|
|
9434 {
|
|
9435 v24 = v6;
|
|
9436 do
|
|
9437 {
|
|
9438 if ( v5 > 0 )
|
|
9439 {
|
|
9440 v22 = v5;
|
|
9441 do
|
|
9442 {
|
|
9443 if ( *v20 )
|
|
9444 *v4 = ((unsigned int)a4->pPalette16[*v20] >> 1) & 0x7BEF;
|
|
9445 ++v4;
|
|
9446 ++v20;
|
|
9447 --v22;
|
|
9448 }
|
|
9449 while ( v22 );
|
|
9450 }
|
|
9451 v20 += v18 - v5;
|
|
9452 v17 = v24-- == 1;
|
|
9453 v4 += this->uTargetSurfacePitch - v5;
|
|
9454 }
|
|
9455 while ( !v17 );
|
|
9456 }
|
|
9457 }
|
|
9458 }
|
|
9459 }
|
|
9460
|
|
9461
|
|
9462 //----- (004A6DF5) --------------------------------------------------------
|
|
9463 int Render::_4A6DF5(unsigned __int16 *pBitmap, unsigned int uBitmapPitch, Vec2_int_ *pBitmapXY, unsigned __int16 *pTarget, unsigned int uTargetPitch, Vec4_int_ *a7)
|
|
9464 {
|
|
9465 int result; // eax@0
|
|
9466 int v8; // ecx@3
|
|
9467 unsigned __int16 *v9; // edi@4
|
|
9468 unsigned __int16 *v10; // ebx@4
|
|
9469 int v11; // esi@4
|
|
9470 unsigned __int16 *pBitmapa; // [sp+14h] [bp+8h]@3
|
|
9471 unsigned __int16 *pTargeta; // [sp+20h] [bp+14h]@3
|
|
9472
|
|
9473 if ( pBitmap )
|
|
9474 {
|
|
9475 if ( pTarget )
|
|
9476 {
|
|
9477 pBitmapa = &pBitmap[pBitmapXY->x + uBitmapPitch * pBitmapXY->y];
|
|
9478 pTargeta = &pTarget[a7->x + uTargetPitch * a7->y];
|
|
9479 v8 = a7->z - a7->x;
|
|
9480 result = a7->w - a7->y;
|
|
9481 if ( result > 0 )
|
|
9482 {
|
|
9483 v9 = pBitmapa;
|
|
9484 v10 = pTargeta;
|
|
9485 v11 = a7->w - a7->y;
|
|
9486 do
|
|
9487 {
|
|
9488 if ( v8 > 0 )
|
|
9489 {
|
|
9490 result = v8;
|
|
9491 do
|
|
9492 {
|
|
9493 *v9 = *v10;
|
|
9494 ++v9;
|
|
9495 ++v10;
|
|
9496 --result;
|
|
9497 }
|
|
9498 while ( result );
|
|
9499 }
|
|
9500 v9 += uBitmapPitch - v8;
|
|
9501 v10 += uTargetPitch - v8;
|
|
9502 --v11;
|
|
9503 }
|
|
9504 while ( v11 );
|
|
9505 }
|
|
9506 }
|
|
9507 }
|
|
9508 return result;
|
|
9509 }
|
|
9510
|
|
9511
|
|
9512 //----- (004A6D87) --------------------------------------------------------
|
|
9513 void Render::FillRectFast(unsigned int uX, unsigned int uY, unsigned int uWidth, unsigned int uHeight, unsigned int uColor16)
|
|
9514 {
|
|
9515 if (!uNumSceneBegins)
|
|
9516 return;
|
|
9517
|
|
9518 unsigned __int32 twoColors = (uColor16 << 16) | uColor16;
|
|
9519 for (uint y = 0; y < uHeight; ++y)
|
|
9520 {
|
|
9521 auto pDst = &pTargetSurface[uX + (y + uY) * uTargetSurfacePitch];
|
|
9522
|
|
9523 memset32(pDst, twoColors, uWidth / 2);
|
|
9524 if (uWidth & 1)
|
|
9525 pDst[uWidth - 1] = uColor16;
|
|
9526 }
|
|
9527 }
|
|
9528
|
|
9529
|
|
9530
|
|
9531 //----- (004A6C4F) --------------------------------------------------------
|
|
9532 void Render::DrawText(signed int uOutX, signed int uOutY, unsigned __int8 *pFontPixels, unsigned int uCharWidth, unsigned int uCharHeight, unsigned __int16 *pFontPalette, unsigned __int16 uFaceColor, unsigned __int16 uShadowColor)
|
|
9533 {
|
|
9534 unsigned int v9; // edi@2
|
|
9535 unsigned int v10; // esi@2
|
|
9536 unsigned __int16 *v11; // eax@2
|
|
9537 unsigned int v12; // ebx@3
|
|
9538 signed int v13; // edx@5
|
|
9539 int v14; // edx@6
|
|
9540 signed int v15; // ebx@7
|
|
9541 unsigned int v16; // edx@9
|
|
9542 signed int v17; // edi@10
|
|
9543 signed int v18; // ebx@13
|
|
9544 unsigned int v19; // edx@15
|
|
9545 signed int v20; // esi@16
|
|
9546 unsigned int v21; // esi@22
|
|
9547 unsigned __int16 v22; // dx@24
|
|
9548 char v23; // zf@28
|
|
9549 unsigned __int8 *v24; // [sp+Ch] [bp-4h]@2
|
|
9550 unsigned int uOutXa; // [sp+18h] [bp+8h]@20
|
|
9551
|
|
9552 if ( this->uNumSceneBegins )
|
|
9553 {
|
|
9554 v9 = uCharWidth;
|
|
9555 v10 = uCharHeight;
|
|
9556 v11 = &this->pTargetSurface[uOutX + uOutY * this->uTargetSurfacePitch];
|
|
9557 v24 = pFontPixels;
|
|
9558 if ( this->bClip )
|
|
9559 {
|
|
9560 v12 = this->uClipX;
|
|
9561 if ( uOutX < (signed int)v12 )
|
|
9562 {
|
|
9563 v24 = &pFontPixels[v12 - uOutX];
|
|
9564 v11 += v12 - uOutX;
|
|
9565 v9 = uCharWidth + uOutX - v12;
|
|
9566 }
|
|
9567 v13 = this->uClipY;
|
|
9568 if ( uOutY < v13 )
|
|
9569 {
|
|
9570 v14 = v13 - uOutY;
|
|
9571 v24 += uCharWidth * v14;
|
|
9572 v10 = uCharHeight + uOutY - this->uClipY;
|
|
9573 v11 += this->uTargetSurfacePitch * v14;
|
|
9574 }
|
|
9575 v15 = this->uClipX;
|
|
9576 if ( v15 < uOutX )
|
|
9577 v15 = uOutX;
|
|
9578 v16 = this->uClipZ;
|
|
9579 if ( (signed int)(v9 + v15) > (signed int)v16 )
|
|
9580 {
|
|
9581 v17 = this->uClipX;
|
|
9582 if ( v17 < uOutX )
|
|
9583 v17 = uOutX;
|
|
9584 v9 = v16 - v17;
|
|
9585 }
|
|
9586 v18 = this->uClipY;
|
|
9587 if ( v18 < uOutY )
|
|
9588 v18 = uOutY;
|
|
9589 v19 = this->uClipW;
|
|
9590 if ( (signed int)(v10 + v18) > (signed int)v19 )
|
|
9591 {
|
|
9592 v20 = this->uClipY;
|
|
9593 if ( v20 < uOutY )
|
|
9594 v20 = uOutY;
|
|
9595 v10 = v19 - v20;
|
|
9596 }
|
|
9597 }
|
|
9598 if ( (signed int)v10 > 0 )
|
|
9599 {
|
|
9600 uOutXa = v10;
|
|
9601 do
|
|
9602 {
|
|
9603 if ( (signed int)v9 > 0 )
|
|
9604 {
|
|
9605 v21 = v9;
|
|
9606 do
|
|
9607 {
|
|
9608 if ( *v24 )
|
|
9609 {
|
|
9610 v22 = uShadowColor;
|
|
9611 if ( *v24 != 1 )
|
|
9612 v22 = uFaceColor;
|
|
9613 *v11 = v22;
|
|
9614 }
|
|
9615 ++v11;
|
|
9616 ++v24;
|
|
9617 --v21;
|
|
9618 }
|
|
9619 while ( v21 );
|
|
9620 }
|
|
9621 v24 += uCharWidth - v9;
|
|
9622 v23 = uOutXa-- == 1;
|
|
9623 v11 += this->uTargetSurfacePitch - v9;
|
|
9624 }
|
|
9625 while ( !v23 );
|
|
9626 }
|
|
9627 }
|
|
9628 }
|
|
9629
|
|
9630
|
|
9631
|
|
9632 //----- (004A6A68) --------------------------------------------------------
|
|
9633 void Render::_4A6A68(unsigned int a2, unsigned int a3, Texture *a4, __int16 height)
|
|
9634 {
|
|
9635 Render *v5; // ebx@1
|
|
9636 unsigned __int16 v6; // ax@1
|
|
9637
|
|
9638 v5 = this;
|
|
9639
|
|
9640 Texture tex; // [sp+Ch] [bp-48h]@1
|
|
9641 //Texture::Texture(&tex);
|
|
9642
|
|
9643 v6 = a4->uTextureHeight - height;
|
|
9644 memcpy(&tex, a4, sizeof(tex));
|
|
9645 tex.uTextureHeight = v6;
|
|
9646 if ( (signed __int16)v6 > 0 )
|
|
9647 DrawTextureIndexed(a2, a3, &tex);
|
|
9648 }
|
|
9649
|
|
9650
|
|
9651
|
|
9652 //----- (004A6AB1) --------------------------------------------------------
|
|
9653 void Render::DrawTextPalette(int x, int y, int a4, int a5, unsigned int uFontHeight, unsigned __int16 *pPalette, int a8)
|
|
9654 {
|
|
9655 int v8; // edi@2
|
|
9656 unsigned int v9; // esi@2
|
|
9657 unsigned __int16 *v10; // eax@2
|
|
9658 unsigned char *v11; // edx@2
|
|
9659 unsigned int v12; // ebx@3
|
|
9660 signed int v13; // edx@5
|
|
9661 int v14; // edx@6
|
|
9662 signed int v15; // ebx@7
|
|
9663 unsigned int v16; // edx@9
|
|
9664 signed int v17; // edi@10
|
|
9665 signed int v18; // ebx@13
|
|
9666 unsigned int v19; // edx@15
|
|
9667 signed int v20; // esi@16
|
|
9668 int v21; // ebx@22
|
|
9669 char v22; // zf@28
|
|
9670 int v23; // ebx@31
|
|
9671 unsigned __int16 v24; // si@35
|
|
9672 int v25; // [sp+Ch] [bp-4h]@2
|
|
9673 int v26; // [sp+1Ch] [bp+Ch]@24
|
|
9674 int v27; // [sp+1Ch] [bp+Ch]@33
|
|
9675 unsigned int v28; // [sp+20h] [bp+10h]@30
|
|
9676 unsigned int v29; // [sp+24h] [bp+14h]@22
|
|
9677 unsigned int v30; // [sp+24h] [bp+14h]@31
|
|
9678
|
|
9679 auto a2 = x;
|
|
9680 auto a3 = y;
|
|
9681 auto a6 = uFontHeight;
|
|
9682 if ( this->uNumSceneBegins )
|
|
9683 {
|
|
9684 v8 = a5;
|
|
9685 v9 = a6;
|
|
9686 v10 = &pTargetSurface[x + y * uTargetSurfacePitch];
|
|
9687 v11 = (unsigned char *)a4;
|
|
9688 v25 = a4;
|
|
9689 if ( this->bClip )
|
|
9690 {
|
|
9691 v12 = this->uClipX;
|
|
9692 if ( a2 < (signed int)v12 )
|
|
9693 {
|
|
9694 v25 = v12 - a2 + a4;
|
|
9695 v10 += v12 - a2;
|
|
9696 v8 = a5 + a2 - v12;
|
|
9697 }
|
|
9698 v13 = this->uClipY;
|
|
9699 if ( a3 < v13 )
|
|
9700 {
|
|
9701 v14 = v13 - a3;
|
|
9702 v25 += a5 * v14;
|
|
9703 v9 = a6 + a3 - this->uClipY;
|
|
9704 v10 += this->uTargetSurfacePitch * v14;
|
|
9705 }
|
|
9706 v15 = this->uClipX;
|
|
9707 if ( v15 < a2 )
|
|
9708 v15 = a2;
|
|
9709 v16 = this->uClipZ;
|
|
9710 if ( v8 + v15 > (signed int)v16 )
|
|
9711 {
|
|
9712 v17 = this->uClipX;
|
|
9713 if ( v17 < a2 )
|
|
9714 v17 = a2;
|
|
9715 v8 = v16 - v17;
|
|
9716 }
|
|
9717 v18 = this->uClipY;
|
|
9718 if ( v18 < a3 )
|
|
9719 v18 = a3;
|
|
9720 v19 = this->uClipW;
|
|
9721 if ( (signed int)(v9 + v18) > (signed int)v19 )
|
|
9722 {
|
|
9723 v20 = this->uClipY;
|
|
9724 if ( v20 < a3 )
|
|
9725 v20 = a3;
|
|
9726 v9 = v19 - v20;
|
|
9727 }
|
|
9728 v11 = (unsigned char *)v25;
|
|
9729 }
|
|
9730 if ( a8 )
|
|
9731 {
|
|
9732 v28 = pRenderer->uTargetGMask | pRenderer->uTargetBMask;
|
|
9733 if ( (signed int)v9 > 0 )
|
|
9734 {
|
|
9735 v23 = a5;
|
|
9736 v30 = v9;
|
|
9737 do
|
|
9738 {
|
|
9739 if ( v8 > 0 )
|
|
9740 {
|
|
9741 v27 = v8;
|
|
9742 do
|
|
9743 {
|
|
9744 if ( *v11 )
|
|
9745 v24 = pPalette[*v11];
|
|
9746 else
|
|
9747 v24 = v28;
|
|
9748 *v10 = v24;
|
|
9749 ++v10;
|
|
9750 ++v11;
|
|
9751 --v27;
|
|
9752 }
|
|
9753 while ( v27 );
|
|
9754 }
|
|
9755 v11 += v23 - v8;
|
|
9756 v22 = v30-- == 1;
|
|
9757 v10 += this->uTargetSurfacePitch - v8;
|
|
9758 }
|
|
9759 while ( !v22 );
|
|
9760 }
|
|
9761 }
|
|
9762 else
|
|
9763 {
|
|
9764 if ( (signed int)v9 > 0 )
|
|
9765 {
|
|
9766 v21 = a5;
|
|
9767 v29 = v9;
|
|
9768 do
|
|
9769 {
|
|
9770 if ( v8 > 0 )
|
|
9771 {
|
|
9772 v26 = v8;
|
|
9773 do
|
|
9774 {
|
|
9775 if ( *v11 )
|
|
9776 *v10 = pPalette[*v11];
|
|
9777 ++v10;
|
|
9778 ++v11;
|
|
9779 --v26;
|
|
9780 }
|
|
9781 while ( v26 );
|
|
9782 }
|
|
9783 v11 += v21 - v8;
|
|
9784 v22 = v29-- == 1;
|
|
9785 v10 += this->uTargetSurfacePitch - v8;
|
|
9786 }
|
|
9787 while ( !v22 );
|
|
9788 }
|
|
9789 }
|
|
9790 }
|
|
9791 }
|
|
9792
|
|
9793 //----- (004A68EF) --------------------------------------------------------
|
|
9794 void Render::DrawTransparentGreenShade(signed int a2, signed int a3, Texture *pTexture)
|
|
9795 {
|
|
9796 Texture *v4; // edi@2
|
|
9797 unsigned int v5; // ebx@4
|
|
9798 unsigned __int16 *v6; // eax@4
|
|
9799 signed int v7; // edx@5
|
|
9800 int v8; // edx@6
|
|
9801 signed int v9; // edx@7
|
|
9802 int v10; // edx@8
|
|
9803 signed int v11; // edx@9
|
|
9804 signed int v12; // esi@12
|
|
9805 signed int v13; // esi@15
|
|
9806 unsigned int v14; // edx@17
|
|
9807 signed int v15; // esi@18
|
|
9808 unsigned __int8 *v16; // ebx@22
|
|
9809 char v17; // zf@28
|
|
9810 int v18; // [sp+10h] [bp-10h]@4
|
|
9811 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4
|
|
9812 int v20; // [sp+1Ch] [bp-4h]@4
|
|
9813 int v21; // [sp+28h] [bp+8h]@24
|
|
9814 unsigned int v22; // [sp+2Ch] [bp+Ch]@22
|
|
9815 unsigned int pTexturea; // [sp+30h] [bp+10h]@11
|
|
9816
|
|
9817 if ( this->uNumSceneBegins )
|
|
9818 {
|
|
9819 v4 = pTexture;
|
|
9820 if ( pTexture )
|
|
9821 {
|
|
9822 if ( pTexture->pPalette16 )
|
|
9823 {
|
|
9824 v5 = pTexture->uTextureHeight;
|
|
9825 v6 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch];
|
|
9826 v19 = pTexture->pLevelOfDetail0;
|
|
9827 v20 = pTexture->uTextureWidth;
|
|
9828 v18 = pTexture->uTextureWidth;
|
|
9829 if ( this->bClip )
|
|
9830 {
|
|
9831 v7 = this->uClipX;
|
|
9832 if ( a2 < v7 )
|
|
9833 {
|
|
9834 v8 = v7 - a2;
|
|
9835 v19 += v8;
|
|
9836 v20 += a2 - this->uClipX;
|
|
9837 v6 += v8;
|
|
9838 }
|
|
9839 v9 = this->uClipY;
|
|
9840 v5 = pTexture->uTextureHeight;
|
|
9841 if ( a3 < v9 )
|
|
9842 {
|
|
9843 v10 = v9 - a3;
|
|
9844 v19 += v18 * v10;
|
|
9845 v5 = a3 - this->uClipY + pTexture->uTextureHeight;
|
|
9846 v4 = pTexture;
|
|
9847 v6 += this->uTargetSurfacePitch * v10;
|
|
9848 }
|
|
9849 v11 = this->uClipX;
|
|
9850 if ( v11 < a2 )
|
|
9851 v11 = a2;
|
|
9852 pTexturea = this->uClipZ;
|
|
9853 if ( v11 + v20 > (signed int)pTexturea )
|
|
9854 {
|
|
9855 v12 = this->uClipX;
|
|
9856 if ( v12 < a2 )
|
|
9857 v12 = a2;
|
|
9858 v20 = pTexturea - v12;
|
|
9859 }
|
|
9860 v13 = this->uClipY;
|
|
9861 if ( v13 < a3 )
|
|
9862 v13 = a3;
|
|
9863 v14 = this->uClipW;
|
|
9864 if ( (signed int)(v5 + v13) > (signed int)v14 )
|
|
9865 {
|
|
9866 v15 = this->uClipY;
|
|
9867 if ( v15 < a3 )
|
|
9868 v15 = a3;
|
|
9869 v5 = v14 - v15;
|
|
9870 }
|
|
9871 }
|
|
9872 if ( (signed int)v5 > 0 )
|
|
9873 {
|
|
9874 v22 = v5;
|
|
9875 v16 = v19;
|
|
9876 do
|
|
9877 {
|
|
9878 if ( v20 > 0 )
|
|
9879 {
|
|
9880 v21 = v20;
|
|
9881 do
|
|
9882 {
|
|
9883 if ( *v16 )
|
|
9884 *v6 = this->uTargetGMask & v4->pPalette16[*v16];
|
|
9885 ++v6;
|
|
9886 ++v16;
|
|
9887 --v21;
|
|
9888 }
|
|
9889 while ( v21 );
|
|
9890 }
|
|
9891 v16 += v18 - v20;
|
|
9892 v17 = v22-- == 1;
|
|
9893 v6 += this->uTargetSurfacePitch - v20;
|
|
9894 }
|
|
9895 while ( !v17 );
|
|
9896 }
|
|
9897 }
|
|
9898 }
|
|
9899 }
|
|
9900 }
|
|
9901
|
|
9902
|
|
9903 //----- (004A6776) --------------------------------------------------------
|
|
9904 void Render::_4A6776(unsigned int a2, unsigned int a3, Texture *a4)
|
|
9905 {
|
|
9906 Texture *v4; // edi@2
|
|
9907 unsigned int v5; // ebx@4
|
|
9908 unsigned __int16 *v6; // eax@4
|
|
9909 unsigned int v7; // edx@5
|
|
9910 unsigned int v8; // edx@6
|
|
9911 unsigned int v9; // edx@7
|
|
9912 unsigned int v10; // edx@8
|
|
9913 unsigned int v11; // edx@9
|
|
9914 unsigned int v12; // esi@12
|
|
9915 unsigned int v13; // esi@15
|
|
9916 unsigned int v14; // edx@17
|
|
9917 unsigned int v15; // esi@18
|
|
9918 unsigned __int8 *v16; // ebx@22
|
|
9919 char v17; // zf@28
|
|
9920 int v18; // [sp+10h] [bp-10h]@4
|
|
9921 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4
|
|
9922 int v20; // [sp+1Ch] [bp-4h]@4
|
|
9923 int a2a; // [sp+28h] [bp+8h]@24
|
|
9924 unsigned int a3a; // [sp+2Ch] [bp+Ch]@22
|
|
9925 unsigned int a4a; // [sp+30h] [bp+10h]@11
|
|
9926
|
|
9927 if ( this->uNumSceneBegins )
|
|
9928 {
|
|
9929 v4 = a4;
|
|
9930 if ( a4 )
|
|
9931 {
|
|
9932 if ( a4->pPalette16 )
|
|
9933 {
|
|
9934 v5 = a4->uTextureHeight;
|
|
9935 v6 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch];
|
|
9936 v19 = a4->pLevelOfDetail0;
|
|
9937 v20 = a4->uTextureWidth;
|
|
9938 v18 = a4->uTextureWidth;
|
|
9939 if ( this->bClip )
|
|
9940 {
|
|
9941 v7 = this->uClipX;
|
|
9942 if ( (signed int)a2 < (signed int)v7 )
|
|
9943 {
|
|
9944 v8 = v7 - a2;
|
|
9945 v19 += v8;
|
|
9946 v20 += a2 - this->uClipX;
|
|
9947 v6 += v8;
|
|
9948 }
|
|
9949 v9 = this->uClipY;
|
|
9950 v5 = a4->uTextureHeight;
|
|
9951 if ( (signed int)a3 < (signed int)v9 )
|
|
9952 {
|
|
9953 v10 = v9 - a3;
|
|
9954 v19 += v18 * v10;
|
|
9955 v5 = a3 - this->uClipY + a4->uTextureHeight;
|
|
9956 v4 = a4;
|
|
9957 v6 += this->uTargetSurfacePitch * v10;
|
|
9958 }
|
|
9959 v11 = this->uClipX;
|
|
9960 if ( (signed int)v11 < (signed int)a2 )
|
|
9961 v11 = a2;
|
|
9962 a4a = this->uClipZ;
|
|
9963 if ( (signed int)(v11 + v20) > (signed int)a4a )
|
|
9964 {
|
|
9965 v12 = this->uClipX;
|
|
9966 if ( (signed int)v12 < (signed int)a2 )
|
|
9967 v12 = a2;
|
|
9968 v20 = a4a - v12;
|
|
9969 }
|
|
9970 v13 = this->uClipY;
|
|
9971 if ( (signed int)v13 < (signed int)a3 )
|
|
9972 v13 = a3;
|
|
9973 v14 = this->uClipW;
|
|
9974 if ( (signed int)(v5 + v13) > (signed int)v14 )
|
|
9975 {
|
|
9976 v15 = this->uClipY;
|
|
9977 if ( (signed int)v15 < (signed int)a3 )
|
|
9978 v15 = a3;
|
|
9979 v5 = v14 - v15;
|
|
9980 }
|
|
9981 }
|
|
9982 if ( (signed int)v5 > 0 )
|
|
9983 {
|
|
9984 a3a = v5;
|
|
9985 v16 = v19;
|
|
9986 do
|
|
9987 {
|
|
9988 if ( v20 > 0 )
|
|
9989 {
|
|
9990 a2a = v20;
|
|
9991 do
|
|
9992 {
|
|
9993 if ( *v16 )
|
|
9994 *v6 = this->uTargetRMask & v4->pPalette16[*v16];
|
|
9995 ++v6;
|
|
9996 ++v16;
|
|
9997 --a2a;
|
|
9998 }
|
|
9999 while ( a2a );
|
|
10000 }
|
|
10001 v16 += v18 - v20;
|
|
10002 v17 = a3a-- == 1;
|
|
10003 v6 += this->uTargetSurfacePitch - v20;
|
|
10004 }
|
|
10005 while ( !v17 );
|
|
10006 }
|
|
10007 }
|
|
10008 }
|
|
10009 }
|
|
10010 }
|
|
10011
|
|
10012 //----- (004A65CC) --------------------------------------------------------
|
|
10013 void Render::_4A65CC(unsigned int x, unsigned int y, Texture *a4, Texture *a5, int a6, int a7, int a8)
|
|
10014 {
|
|
10015 unsigned __int16 *v8; // esi@6
|
|
10016 unsigned int v9; // edi@6
|
|
10017 unsigned int v10; // eax@7
|
|
10018 unsigned int v11; // eax@8
|
|
10019 unsigned int v12; // eax@9
|
|
10020 unsigned int v13; // eax@10
|
|
10021 unsigned int v14; // edx@11
|
|
10022 unsigned int v15; // eax@13
|
|
10023 unsigned int v16; // edx@14
|
|
10024 unsigned int v17; // edx@17
|
|
10025 unsigned int v18; // eax@19
|
|
10026 unsigned int v19; // edx@20
|
|
10027 int v20; // eax@27
|
|
10028 int v21; // edx@29
|
|
10029 int v22; // [sp+Ch] [bp-Ch]@6
|
|
10030 int v23; // [sp+Ch] [bp-Ch]@24
|
|
10031 unsigned __int8 *v24; // [sp+14h] [bp-4h]@6
|
|
10032 int xa; // [sp+20h] [bp+8h]@26
|
|
10033 unsigned int ya; // [sp+24h] [bp+Ch]@24
|
|
10034 int v27; // [sp+2Ch] [bp+14h]@6
|
|
10035
|
|
10036 if ( this->uNumSceneBegins && a4 && a4->pPalette16 && a5 && a5->pPalette16 )
|
|
10037 {
|
|
10038 v8 = &this->pTargetSurface[x + y * this->uTargetSurfacePitch];
|
|
10039 v24 = a4->pLevelOfDetail0;
|
|
10040 v27 = a4->uTextureWidth;
|
|
10041 v9 = a4->uTextureHeight;
|
|
10042 v22 = a4->uTextureWidth;
|
|
10043 if ( this->bClip )
|
|
10044 {
|
|
10045 v10 = this->uClipX;
|
|
10046 if ( (signed int)x < (signed int)v10 )
|
|
10047 {
|
|
10048 v11 = v10 - x;
|
|
10049 v24 += v11;
|
|
10050 v27 += x - this->uClipX;
|
|
10051 v8 += v11;
|
|
10052 }
|
|
10053 v12 = this->uClipY;
|
|
10054 if ( (signed int)y < (signed int)v12 )
|
|
10055 {
|
|
10056 v13 = v12 - y;
|
|
10057 v24 += v22 * v13;
|
|
10058 v9 = y - this->uClipY + a4->uTextureHeight;
|
|
10059 v8 += this->uTargetSurfacePitch * v13;
|
|
10060 }
|
|
10061 v14 = this->uClipX;
|
|
10062 if ( (signed int)v14 < (signed int)x )
|
|
10063 v14 = x;
|
|
10064 v15 = this->uClipZ;
|
|
10065 if ( (signed int)(v27 + v14) > (signed int)v15 )
|
|
10066 {
|
|
10067 v16 = this->uClipX;
|
|
10068 if ( (signed int)v16 < (signed int)x )
|
|
10069 v16 = x;
|
|
10070 v27 = v15 - v16;
|
|
10071 }
|
|
10072 v17 = this->uClipY;
|
|
10073 if ( (signed int)v17 < (signed int)y )
|
|
10074 v17 = y;
|
|
10075 v18 = this->uClipW;
|
|
10076 if ( (signed int)(v9 + v17) > (signed int)v18 )
|
|
10077 {
|
|
10078 v19 = this->uClipY;
|
|
10079 if ( (signed int)v19 < (signed int)y )
|
|
10080 v19 = y;
|
|
10081 v9 = v18 - v19;
|
|
10082 }
|
|
10083 }
|
|
10084 if ( (signed int)v9 > 0 )
|
|
10085 {
|
|
10086 ya = v9;
|
|
10087 v23 = v22 - v27;
|
|
10088 do
|
|
10089 {
|
|
10090 if ( v27 > 0 )
|
|
10091 {
|
|
10092 xa = v27;
|
|
10093 do
|
|
10094 {
|
|
10095 v20 = *v24;
|
|
10096 if ( v20 >= a7 && v20 <= a8 )
|
|
10097 {
|
|
10098 v21 = a7 + (a6 + v20) % (2 * (a8 - a7));
|
|
10099 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 )
|
|
10100 v21 = 2 * a8 - v21 - a7;
|
|
10101 *v8 = a4->pPalette16[v21];
|
|
10102 }
|
|
10103 ++v8;
|
|
10104 ++v24;
|
|
10105 --xa;
|
|
10106 }
|
|
10107 while ( xa );
|
|
10108 }
|
|
10109 v8 += this->uTargetSurfacePitch - v27;
|
|
10110 v24 += v23;
|
|
10111 --ya;
|
|
10112 }
|
|
10113 while ( ya );
|
|
10114 }
|
|
10115 }
|
|
10116 }
|
|
10117
|
|
10118
|
|
10119 //----- (004A63E6) --------------------------------------------------------
|
|
10120 void Render::_4A63E6(unsigned int a2, unsigned int a3, Texture *a4, Texture *a5, int a6, int a7, int a8)
|
|
10121 {
|
|
10122 Texture *v8; // eax@2
|
|
10123 Texture *v9; // ebx@4
|
|
10124 unsigned __int16 *v10; // esi@6
|
|
10125 unsigned int v11; // edi@7
|
|
10126 unsigned int v12; // eax@9
|
|
10127 unsigned int v13; // eax@10
|
|
10128 unsigned int v14; // edx@11
|
|
10129 unsigned int v15; // eax@13
|
|
10130 unsigned int v16; // edx@14
|
|
10131 unsigned int v17; // edx@17
|
|
10132 unsigned int v18; // eax@19
|
|
10133 unsigned int v19; // edx@20
|
|
10134 int v20; // eax@27
|
|
10135 int v21; // edx@29
|
|
10136 int v22; // [sp+Ch] [bp-Ch]@6
|
|
10137 int v23; // [sp+Ch] [bp-Ch]@24
|
|
10138 int v24; // [sp+10h] [bp-8h]@6
|
|
10139 int v25; // [sp+14h] [bp-4h]@6
|
|
10140 int i; // [sp+20h] [bp+8h]@25
|
|
10141 int v27; // [sp+24h] [bp+Ch]@23
|
|
10142 unsigned __int8 *v28; // [sp+28h] [bp+10h]@6
|
|
10143
|
|
10144 if ( this->uNumSceneBegins )
|
|
10145 {
|
|
10146 v8 = a4;
|
|
10147 if ( a4 )
|
|
10148 {
|
|
10149 if ( a4->pPalette16 )
|
|
10150 {
|
|
10151 v9 = a5;
|
|
10152 if ( a5 )
|
|
10153 {
|
|
10154 if ( a5->pPalette16 )
|
|
10155 {
|
|
10156 v10 = &this->pTargetSurface[a2 + a3 * this->uTargetSurfacePitch];
|
|
10157 v28 = a4->pLevelOfDetail0;
|
|
10158 v25 = v8->uTextureWidth;
|
|
10159 v24 = v8->uTextureHeight;
|
|
10160 v22 = v8->uTextureWidth;
|
|
10161 if ( this->bClip )
|
|
10162 {
|
|
10163 v11 = this->uClipX;
|
|
10164 if ( (signed int)a2 < (signed int)v11 )
|
|
10165 {
|
|
10166 v28 += v11 - a2;
|
|
10167 v25 += a2 - v11;
|
|
10168 v9 = a5;
|
|
10169 v10 += v11 - a2;
|
|
10170 }
|
|
10171 v12 = this->uClipY;
|
|
10172 if ( (signed int)a3 < (signed int)v12 )
|
|
10173 {
|
|
10174 v13 = v12 - a3;
|
|
10175 v9 = a5;
|
|
10176 v28 += v22 * v13;
|
|
10177 v24 += a3 - this->uClipY;
|
|
10178 v10 += this->uTargetSurfacePitch * v13;
|
|
10179 }
|
|
10180 v14 = this->uClipX;
|
|
10181 if ( (signed int)v14 < (signed int)a2 )
|
|
10182 v14 = a2;
|
|
10183 v15 = this->uClipZ;
|
|
10184 if ( (signed int)(v25 + v14) > (signed int)v15 )
|
|
10185 {
|
|
10186 v16 = this->uClipX;
|
|
10187 if ( (signed int)v16 < (signed int)a2 )
|
|
10188 v16 = a2;
|
|
10189 v25 = v15 - v16;
|
|
10190 }
|
|
10191 v17 = this->uClipY;
|
|
10192 if ( (signed int)v17 < (signed int)a3 )
|
|
10193 v17 = a3;
|
|
10194 v18 = this->uClipW;
|
|
10195 if ( (signed int)(v24 + v17) > (signed int)v18 )
|
|
10196 {
|
|
10197 v19 = this->uClipY;
|
|
10198 if ( (signed int)v19 < (signed int)a3 )
|
|
10199 v19 = a3;
|
|
10200 v24 = v18 - v19;
|
|
10201 }
|
|
10202 }
|
|
10203 v27 = 0;
|
|
10204 if ( v24 > 0 )
|
|
10205 {
|
|
10206 v23 = v22 - v25;
|
|
10207 do
|
|
10208 {
|
|
10209 for ( i = 0; i < v25; ++v28 )
|
|
10210 {
|
|
10211 if ( *v28 )
|
|
10212 {
|
|
10213 v20 = *(&v9->pLevelOfDetail0[i & v9->uWidthMinus1] + v9->uTextureWidth * (v27 & v9->uHeightMinus1));
|
|
10214 if ( v20 >= a7 )
|
|
10215 {
|
|
10216 if ( v20 <= a8 )
|
|
10217 {
|
|
10218 v21 = a7 + (a6 + v20) % (2 * (a8 - a7));
|
|
10219 if ( (a6 + v20) % (2 * (a8 - a7)) >= a8 - a7 )
|
|
10220 v21 = 2 * a8 - v21 - a7;
|
|
10221 v9 = a5;
|
|
10222 *v10 = a5->pPalette16[v21];
|
|
10223 }
|
|
10224 }
|
|
10225 }
|
|
10226 ++i;
|
|
10227 ++v10;
|
|
10228 }
|
|
10229 ++v27;
|
|
10230 v10 += this->uTargetSurfacePitch - v25;
|
|
10231 v28 += v23;
|
|
10232 }
|
|
10233 while ( v27 < v24 );
|
|
10234 }
|
|
10235 }
|
|
10236 }
|
|
10237 }
|
|
10238 }
|
|
10239 }
|
|
10240 }
|
|
10241
|
|
10242
|
|
10243 //----- (004A6274) --------------------------------------------------------
|
|
10244 void Render::DrawTextureTransparent(unsigned int uX, unsigned int uY, Texture *pTexture)
|
|
10245 {
|
|
10246 Texture *pCurrentTexture; // edi@2
|
|
10247 int uHeight; // ebx@4
|
|
10248 unsigned __int16 *v6; // eax@4
|
|
10249 unsigned int v7; // edx@5
|
|
10250 unsigned int v8; // edx@6
|
|
10251 unsigned int v9; // edx@7
|
|
10252 unsigned int v10; // edx@8
|
|
10253 unsigned int v11; // edx@9
|
|
10254 unsigned int v12; // esi@12
|
|
10255 unsigned int v13; // esi@15
|
|
10256 unsigned int v14; // edx@17
|
|
10257 unsigned int v15; // esi@18
|
|
10258 unsigned __int8 *v16; // ebx@22
|
|
10259 char uFlag; // zf@28
|
|
10260 int v18; // [sp+10h] [bp-10h]@4
|
|
10261 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4
|
|
10262 int uWidth; // [sp+1Ch] [bp-4h]@4
|
|
10263 int uXa; // [sp+28h] [bp+8h]@24
|
|
10264 unsigned int uYa; // [sp+2Ch] [bp+Ch]@22
|
|
10265 unsigned int pTexturea; // [sp+30h] [bp+10h]@11
|
|
10266
|
|
10267 if ( this->uNumSceneBegins )
|
|
10268 {
|
|
10269 pCurrentTexture = pTexture;
|
|
10270 if ( pTexture )
|
|
10271 {
|
|
10272 if ( pTexture->pPalette16 )
|
|
10273 {
|
|
10274 uHeight = pTexture->uTextureHeight;
|
|
10275 v6 = &this->pTargetSurface[uX + uY * this->uTargetSurfacePitch];
|
|
10276 v19 = pTexture->pLevelOfDetail0;
|
|
10277 uWidth = pTexture->uTextureWidth;
|
|
10278 v18 = pTexture->uTextureWidth;
|
|
10279 if ( this->bClip )
|
|
10280 {
|
|
10281 v7 = this->uClipX;
|
|
10282 if ( (signed int)uX < (signed int)v7 )
|
|
10283 {
|
|
10284 v8 = v7 - uX;
|
|
10285 v19 += v8;
|
|
10286 uWidth += uX - this->uClipX;
|
|
10287 v6 += v8;
|
|
10288 }
|
|
10289 v9 = this->uClipY;
|
|
10290 uHeight = pTexture->uTextureHeight;
|
|
10291 if ( (signed int)uY < (signed int)v9 )
|
|
10292 {
|
|
10293 v10 = v9 - uY;
|
|
10294 v19 += v18 * v10;
|
|
10295 uHeight = uY - this->uClipY + pTexture->uTextureHeight;
|
|
10296 pCurrentTexture = pTexture;
|
|
10297 v6 += this->uTargetSurfacePitch * v10;
|
|
10298 }
|
|
10299 v11 = this->uClipX;
|
|
10300 if ( (signed int)v11 < (signed int)uX )
|
|
10301 v11 = uX;
|
|
10302 pTexturea = this->uClipZ;
|
|
10303 if ( (signed int)(v11 + uWidth) > (signed int)pTexturea )
|
|
10304 {
|
|
10305 v12 = this->uClipX;
|
|
10306 if ( (signed int)v12 < (signed int)uX )
|
|
10307 v12 = uX;
|
|
10308 uWidth = pTexturea - v12;
|
|
10309 }
|
|
10310 v13 = this->uClipY;
|
|
10311 if ( (signed int)v13 < (signed int)uY )
|
|
10312 v13 = uY;
|
|
10313 v14 = this->uClipW;
|
|
10314 if ( (signed int)(uHeight + v13) > (signed int)v14 )
|
|
10315 {
|
|
10316 v15 = this->uClipY;
|
|
10317 if ( (signed int)v15 < (signed int)uY )
|
|
10318 v15 = uY;
|
|
10319 uHeight = v14 - v15;
|
|
10320 }
|
|
10321 }
|
|
10322 if ( (signed int)uHeight > 0 )
|
|
10323 {
|
|
10324 uYa = uHeight;
|
|
10325 v16 = v19;
|
|
10326 do
|
|
10327 {
|
|
10328 if ( uWidth > 0 )
|
|
10329 {
|
|
10330 uXa = uWidth;
|
|
10331 do
|
|
10332 {
|
|
10333 if ( *v16 )
|
|
10334 *v6 = pCurrentTexture->pPalette16[*v16];
|
|
10335 ++v6;
|
|
10336 ++v16;
|
|
10337 }
|
|
10338 while ( uXa-- !=1 );
|
|
10339 }
|
|
10340 v16 += v18 - uWidth;
|
|
10341 uFlag = uYa-- == 1;
|
|
10342 v6 += this->uTargetSurfacePitch - uWidth;
|
|
10343 }
|
|
10344 while ( !uFlag );
|
|
10345 }
|
|
10346 }
|
|
10347 }
|
|
10348 }
|
|
10349 }
|
|
10350
|
|
10351
|
|
10352 //----- (004A612A) --------------------------------------------------------
|
|
10353 void Render::_4A612A(signed int uOutX, unsigned int uOutY, Texture *pTexture, int zVal)
|
|
10354 {
|
|
10355 Texture *v5; // eax@2
|
|
10356 unsigned int v6; // edx@3
|
|
10357 int v7; // ebx@3
|
|
10358 int v8; // edi@3
|
|
10359 signed int v9; // eax@4
|
|
10360 int v10; // eax@5
|
|
10361 unsigned int v11; // esi@6
|
|
10362 signed int v12; // esi@8
|
|
10363 unsigned int v13; // eax@10
|
|
10364 signed int v14; // esi@11
|
|
10365 unsigned int v15; // esi@14
|
|
10366 unsigned int v16; // eax@16
|
|
10367 unsigned int v17; // ecx@17
|
|
10368 int v18; // edx@23
|
|
10369 int v19; // [sp+Ch] [bp-Ch]@3
|
|
10370 int v20; // [sp+10h] [bp-8h]@3
|
|
10371 int uOutXa; // [sp+20h] [bp+8h]@21
|
|
10372 unsigned __int8 *uOutYa; // [sp+24h] [bp+Ch]@3
|
|
10373 int *pZBuffer; // [sp+28h] [bp+10h]@3
|
|
10374
|
|
10375 if ( this->uNumSceneBegins )
|
|
10376 {
|
|
10377 v5 = pTexture;
|
|
10378 if ( pTexture )
|
|
10379 {
|
|
10380 v6 = uOutY;
|
|
10381 v7 = pTexture->uTextureHeight;
|
|
10382 pZBuffer = &this->pActiveZBuffer[uOutX + 640 * uOutY];
|
|
10383 uOutYa = v5->pLevelOfDetail0;
|
|
10384 v8 = v5->uTextureWidth;
|
|
10385 v20 = v5->uTextureWidth;
|
|
10386 v19 = v5->uTextureWidth;
|
|
10387 if ( this->bClip )
|
|
10388 {
|
|
10389 v9 = this->uClipX;
|
|
10390 if ( uOutX < v9 )
|
|
10391 {
|
|
10392 v10 = v9 - uOutX;
|
|
10393 uOutYa += v10;
|
|
10394 v8 += uOutX - this->uClipX;
|
|
10395 v20 = v8;
|
|
10396 pZBuffer += v10;
|
|
10397 }
|
|
10398 v11 = this->uClipY;
|
|
10399 if ( (signed int)v6 < (signed int)v11 )
|
|
10400 {
|
|
10401 uOutYa += v19 * (v11 - v6);
|
|
10402 v7 += v6 - v11;
|
|
10403 pZBuffer += 640 * (v11 - v6);
|
|
10404 v8 = v20;
|
|
10405 }
|
|
10406 v12 = this->uClipX;
|
|
10407 if ( v12 < uOutX )
|
|
10408 v12 = uOutX;
|
|
10409 v13 = this->uClipZ;
|
|
10410 if ( v8 + v12 > (signed int)v13 )
|
|
10411 {
|
|
10412 v14 = this->uClipX;
|
|
10413 if ( v14 < uOutX )
|
|
10414 v14 = uOutX;
|
|
10415 v8 = v13 - v14;
|
|
10416 }
|
|
10417 v15 = this->uClipY;
|
|
10418 if ( (signed int)v15 < (signed int)v6 )
|
|
10419 v15 = v6;
|
|
10420 v16 = this->uClipW;
|
|
10421 if ( (signed int)(v7 + v15) > (signed int)v16 )
|
|
10422 {
|
|
10423 v17 = this->uClipY;
|
|
10424 if ( (signed int)v17 >= (signed int)v6 )
|
|
10425 v6 = v17;
|
|
10426 v7 = v16 - v6;
|
|
10427 }
|
|
10428 }
|
|
10429 if ( v7 > 0 )
|
|
10430 {
|
|
10431 uOutXa = v7;
|
|
10432 do
|
|
10433 {
|
|
10434 if ( v8 > 0 )
|
|
10435 {
|
|
10436 v18 = v8;
|
|
10437 do
|
|
10438 {
|
|
10439 if ( *uOutYa )
|
|
10440 *pZBuffer = zVal;
|
|
10441 ++pZBuffer;
|
|
10442 ++uOutYa;
|
|
10443 --v18;
|
|
10444 }
|
|
10445 while ( v18 );
|
|
10446 }
|
|
10447 pZBuffer += 640 - v8;
|
|
10448 uOutYa += v19 - v8;
|
|
10449 --uOutXa;
|
|
10450 }
|
|
10451 while ( uOutXa );
|
|
10452 }
|
|
10453 }
|
|
10454 }
|
|
10455 }
|
|
10456
|
|
10457
|
|
10458 //----- (004A601E) --------------------------------------------------------
|
|
10459 void Render::_4A601E(signed int a2, signed int a3, Texture *pTexture, int a5)
|
|
10460 {
|
|
10461 signed int v5; // edx@3
|
|
10462 int v6; // ebx@3
|
|
10463 int v7; // esi@3
|
|
10464 void *v8; // esi@3
|
|
10465 unsigned int v9; // eax@4
|
|
10466 unsigned int v10; // eax@6
|
|
10467 signed int v11; // edi@8
|
|
10468 unsigned int v12; // eax@10
|
|
10469 signed int v13; // edi@11
|
|
10470 unsigned int v14; // edi@14
|
|
10471 unsigned int v15; // eax@16
|
|
10472 unsigned int v16; // ecx@17
|
|
10473 int v17; // [sp+18h] [bp+Ch]@3
|
|
10474 unsigned int pTexturea; // [sp+1Ch] [bp+10h]@3
|
|
10475
|
|
10476 if ( this->uNumSceneBegins && pTexture )
|
|
10477 {
|
|
10478 v5 = a3;
|
|
10479 v6 = pTexture->uTextureHeight;
|
|
10480 v7 = 5 * a3;
|
|
10481 v17 = pTexture->uTextureHeight;
|
|
10482 v8 = &this->pActiveZBuffer[a2 + (v7 << 7)];
|
|
10483 pTexturea = pTexture->uTextureWidth;
|
|
10484 if ( this->bClip )
|
|
10485 {
|
|
10486 v9 = this->uClipX;
|
|
10487 if ( a2 < (signed int)v9 )
|
|
10488 {
|
|
10489 pTexturea += a2 - v9;
|
|
10490 v8 = (char *)v8 + 4 * (v9 - a2);
|
|
10491 }
|
|
10492 v10 = this->uClipY;
|
|
10493 if ( v5 < (signed int)v10 )
|
|
10494 {
|
|
10495 v17 += v5 - v10;
|
|
10496 v8 = (char *)v8 + 2560 * (v10 - v5);
|
|
10497 }
|
|
10498 v11 = this->uClipX;
|
|
10499 if ( v11 < a2 )
|
|
10500 v11 = a2;
|
|
10501 v12 = this->uClipZ;
|
|
10502 if ( (signed int)(pTexturea + v11) > (signed int)v12 )
|
|
10503 {
|
|
10504 v13 = this->uClipX;
|
|
10505 if ( v13 < a2 )
|
|
10506 v13 = a2;
|
|
10507 pTexturea = v12 - v13;
|
|
10508 }
|
|
10509 v14 = this->uClipY;
|
|
10510 if ( (signed int)v14 < v5 )
|
|
10511 v14 = v5;
|
|
10512 v6 = v17;
|
|
10513 v15 = this->uClipW;
|
|
10514 if ( (signed int)(v17 + v14) > (signed int)v15 )
|
|
10515 {
|
|
10516 v16 = this->uClipY;
|
|
10517 if ( (signed int)v16 < v5 )
|
|
10518 v16 = v5;
|
|
10519 v6 = v15 - v16;
|
|
10520 }
|
|
10521 }
|
|
10522 if ( v6 > 0 )
|
|
10523 {
|
|
10524 do
|
|
10525 {
|
|
10526 if ( (signed int)pTexturea > 0 )
|
|
10527 {
|
|
10528 memset32(v8, a5, pTexturea);
|
|
10529 v8 = (char *)v8 + 4 * pTexturea;
|
|
10530 }
|
|
10531 v8 = (char *)v8 + 4 * (640 - pTexturea);
|
|
10532 --v6;
|
|
10533 }
|
|
10534 while ( v6 );
|
|
10535 }
|
|
10536 }
|
|
10537 }
|
|
10538
|
|
10539 //----- (004A5EB2) --------------------------------------------------------
|
|
10540 void Render::DrawTextureIndexed(unsigned int uX, unsigned int uY, Texture *a4)
|
|
10541 {
|
|
10542 Texture *v4; // edi@2
|
|
10543 unsigned int v5; // ebx@4
|
|
10544 unsigned __int16 *pTarget; // eax@4
|
|
10545 unsigned int v7; // edx@5
|
|
10546 unsigned int v8; // edx@6
|
|
10547 unsigned int v9; // edx@7
|
|
10548 unsigned int v10; // edx@8
|
|
10549 unsigned int v11; // edx@9
|
|
10550 unsigned int v12; // esi@12
|
|
10551 unsigned int v13; // esi@15
|
|
10552 unsigned int v14; // edx@17
|
|
10553 unsigned int v15; // esi@18
|
|
10554 unsigned __int8 *v16; // edx@22
|
|
10555 char v17; // zf@26
|
|
10556 int v18; // [sp+10h] [bp-10h]@4
|
|
10557 unsigned __int8 *v19; // [sp+18h] [bp-8h]@4
|
|
10558 int v20; // [sp+1Ch] [bp-4h]@4
|
|
10559 int uXa; // [sp+28h] [bp+8h]@24
|
|
10560 unsigned int uYa; // [sp+2Ch] [bp+Ch]@22
|
|
10561 unsigned int v23; // [sp+30h] [bp+10h]@11
|
|
10562
|
|
10563 if ( this->uNumSceneBegins )
|
|
10564 {
|
|
10565 v4 = a4;
|
|
10566 if ( a4 )
|
|
10567 {
|
|
10568 if ( a4->pPalette16 )
|
|
10569 {
|
|
10570 v5 = a4->uTextureHeight;
|
|
10571 pTarget = &this->pTargetSurface[uX + uY * this->uTargetSurfacePitch];
|
|
10572 v19 = a4->pLevelOfDetail0;
|
|
10573 v20 = a4->uTextureWidth;
|
|
10574 v18 = a4->uTextureWidth;
|
|
10575 if ( this->bClip )
|
|
10576 {
|
|
10577 v7 = this->uClipX;
|
|
10578 if ( (signed int)uX < (signed int)v7 )
|
|
10579 {
|
|
10580 v8 = v7 - uX;
|
|
10581 v19 += v8;
|
|
10582 v20 += uX - this->uClipX;
|
|
10583 pTarget += v8;
|
|
10584 }
|
|
10585 v9 = this->uClipY;
|
|
10586 v5 = a4->uTextureHeight;
|
|
10587 if ( (signed int)uY < (signed int)v9 )
|
|
10588 {
|
|
10589 v10 = v9 - uY;
|
|
10590 v19 += v18 * v10;
|
|
10591 v5 = uY - this->uClipY + a4->uTextureHeight;
|
|
10592 v4 = a4;
|
|
10593 pTarget += this->uTargetSurfacePitch * v10;
|
|
10594 }
|
|
10595 v11 = this->uClipX;
|
|
10596 if ( (signed int)v11 < (signed int)uX )
|
|
10597 v11 = uX;
|
|
10598 v23 = this->uClipZ;
|
|
10599 if ( (signed int)(v11 + v20) > (signed int)v23 )
|
|
10600 {
|
|
10601 v12 = this->uClipX;
|
|
10602 if ( (signed int)v12 < (signed int)uX )
|
|
10603 v12 = uX;
|
|
10604 v20 = v23 - v12;
|
|
10605 }
|
|
10606 v13 = this->uClipY;
|
|
10607 if ( (signed int)v13 < (signed int)uY )
|
|
10608 v13 = uY;
|
|
10609 v14 = this->uClipW;
|
|
10610 if ( (signed int)(v5 + v13) > (signed int)v14 )
|
|
10611 {
|
|
10612 v15 = this->uClipY;
|
|
10613 if ( (signed int)v15 < (signed int)uY )
|
|
10614 v15 = uY;
|
|
10615 v5 = v14 - v15;
|
|
10616 }
|
|
10617 }
|
|
10618 if ( (signed int)v5 > 0 )
|
|
10619 {
|
|
10620 uYa = v5;
|
|
10621 v16 = v19;
|
|
10622 do
|
|
10623 {
|
|
10624 if ( v20 > 0 )
|
|
10625 {
|
|
10626 uXa = v20;
|
|
10627 do
|
|
10628 {
|
|
10629 *pTarget = v4->pPalette16[*v16];
|
|
10630 ++pTarget;
|
|
10631 ++v16;
|
|
10632 --uXa;
|
|
10633 }
|
|
10634 while ( uXa );
|
|
10635 }
|
|
10636 v16 += v18 - v20;
|
|
10637 v17 = uYa-- == 1;
|
|
10638 pTarget += this->uTargetSurfacePitch - v20;
|
|
10639 }
|
|
10640 while ( !v17 );
|
|
10641 }
|
|
10642 }
|
|
10643 }
|
|
10644 }
|
|
10645 }
|
|
10646
|
|
10647 //----- (004667E9) --------------------------------------------------------
|
|
10648 void Render::ChangeBetweenWinFullscreenModes()
|
|
10649 {
|
|
10650 float v0; // ST14_4@17
|
|
10651 int v1; // edx@24
|
|
10652 signed int v2; // ecx@24
|
|
10653 int v3; // esi@25
|
|
10654 int v4; // edx@26
|
|
10655 ObjectDesc *v5; // eax@26
|
|
10656 RGBTexture *v6; // esi@33
|
|
10657 const char *v7; // eax@34
|
|
10658 const char *v8; // [sp-4h] [bp-28h]@33
|
|
10659 int v9; // [sp+0h] [bp-24h]@33
|
|
10660 struct tagRECT Rect; // [sp+14h] [bp-10h]@15
|
|
10661
|
|
10662 if ( pRenderer->bWindowMode )
|
|
10663 goto LABEL_52;
|
|
10664 if ( dword_6BE364_game_settings_1 & 2 )
|
|
10665 {
|
|
10666 ModalWindow(pGlobalTXT_LocalizationStrings[62], 0);// "Might and Magic VII requires your desktop to be in 16bit (32k or 65k) Color mode in order to operate in a window."
|
|
10667 return;
|
|
10668 }
|
|
10669 if ( !pRenderer->pRenderD3D || pRenderer->pRenderD3D->pAvailableDevices->bIsDeviceCompatible )
|
|
10670 {
|
|
10671 LABEL_52:
|
|
10672 if ( pEventTimer->bPaused )
|
|
10673 BYTE1(dword_6BE364_game_settings_1) |= 8u;
|
|
10674 else
|
|
10675 pEventTimer->Pause();
|
|
10676 if ( pMiscTimer->bPaused )
|
|
10677 BYTE1(dword_6BE364_game_settings_1) |= 0x10u;
|
|
10678 else
|
|
10679 pMiscTimer->Pause();
|
|
10680 pMouse->bActive = 0;
|
|
10681 if ( pRenderer->pRenderD3D )
|
|
10682 {
|
|
10683 pBitmaps_LOD->ReleaseHardwareTextures();
|
|
10684 pSprites_LOD->ReleaseAll();
|
|
10685 }
|
|
10686 if ( pRenderer->bWindowMode )
|
|
10687 {
|
|
10688 if ( GetWindowRect(hWnd, &Rect) )
|
|
10689 {
|
|
10690 WriteWindowsRegistryInt("window X", Rect.left);
|
|
10691 WriteWindowsRegistryInt("window Y", Rect.top);
|
|
10692 uWindowX = Rect.left;
|
|
10693 uWindowY = Rect.top;
|
|
10694 }
|
|
10695 SetMenu(hWnd, 0);
|
|
10696 SetWindowLongA(hWnd, -20, 0);
|
|
10697 SetWindowLongA(hWnd, -16, 0x10000000u);
|
|
10698 pRenderer->InitializeFullscreen(hWnd);
|
|
10699 v0 = (double)(signed int)uGammaPos * 0.1 + 0.6;
|
|
10700 pGame->pGammaController->Initialize(v0);
|
|
10701 }
|
|
10702 else
|
|
10703 {
|
|
10704 ClipCursor(0);
|
|
10705 pRenderer->SwitchToWindow(hWnd);
|
|
10706 SetWindowLongA(hWnd, -16, uWindowStyle);
|
|
10707 SetMenu(hWnd, hOSMenu);
|
|
10708 }
|
|
10709 if ( pRenderer->pRenderD3D )
|
|
10710 {
|
|
10711 pBitmaps_LOD->_410423_move_textures_to_device();
|
|
10712 pSprites_LOD->MoveSpritesToVideoMemory();
|
|
10713 }
|
|
10714 if ( pPaletteManager->uNumTargetBBits == pRenderer->uTargetBBits
|
|
10715 && pPaletteManager->uNumTargetGBits == pRenderer->uTargetGBits
|
|
10716 && pPaletteManager->uNumTargetRBits == pRenderer->uTargetRBits )
|
|
10717 goto LABEL_38;
|
|
10718 pPaletteManager->SetColorChannelInfo(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits);
|
|
10719 pPaletteManager->RecalculateAll();
|
|
10720 pBitmaps_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits);
|
|
10721 pIcons_LOD->SetupPalettes(pRenderer->uTargetRBits, pRenderer->uTargetGBits, pRenderer->uTargetBBits);
|
|
10722 v2 = 0;
|
|
10723 if ( (signed int)pObjectList->uNumObjects > 0 )
|
|
10724 {
|
|
10725 v3 = 0;
|
|
10726 do
|
|
10727 {
|
|
10728 BYTE3(v4) = 0;
|
|
10729 v5 = &pObjectList->pObjects[v3];
|
|
10730 ++v3;
|
|
10731 *(short *)((char *)&v4 + 1) = v5->uParticleTrailColorR;
|
|
10732 LOBYTE(v4) = v5->uParticleTrailColorG;
|
|
10733 v1 = v5->uParticleTrailColorB | (v4 << 8);
|
|
10734 ++v2;
|
|
10735 v5->uParticleTrailColor = v1;
|
|
10736 }
|
|
10737 while ( v2 < (signed int)pObjectList->uNumObjects );
|
|
10738 }
|
|
10739 LOBYTE(v1) = 1;
|
|
10740 SetUserInterface(pParty->uAlignment, v1);
|
|
10741 if ( pVideoPlayer->pVideoFrame.pPixels )
|
|
10742 pVideoPlayer->pVideoFrame.Load(pVideoPlayer->pVideoFrameTextureFilename, 1);
|
|
10743 if ( uCurrentMenuID )
|
|
10744 {
|
|
10745 if ( uCurrentMenuID != 6 )
|
|
10746 {
|
|
10747 if ( uCurrentMenuID == 8 )
|
|
10748 dword_A74C88 = 1;
|
|
10749 goto LABEL_38;
|
|
10750 }
|
|
10751 v6 = &pTexture_PCX;
|
|
10752 pTexture_PCX.Release();
|
|
10753 v9 = 0;
|
|
10754 v8 = "makeme.pcx";
|
|
10755 }
|
|
10756 else
|
|
10757 {
|
|
10758 v6 = &pTexture_PCX;
|
|
10759 pTexture_PCX.Release();
|
|
10760 v7 = "title.pcx";
|
|
10761 if ( uCurrentMenuID )
|
|
10762 v7 = "lsave640.pcx";
|
|
10763 v9 = 0;
|
|
10764 v8 = v7;
|
|
10765 }
|
|
10766 v6->Load(v8, v9);
|
|
10767 LABEL_38:
|
|
10768 viewparams->bRedrawGameUI = 1;
|
|
10769 viewparams->_443343();
|
|
10770 pMouse->SetCurrentCursorBitmap();
|
|
10771 if ( pRenderer->bWindowMode )
|
|
10772 {
|
|
10773 InvalidateRect(0, 0, 0);
|
|
10774 MoveWindow(hWnd, uWindowX, uWindowY, uWindowWidth, uWindowHeight, 0);
|
|
10775 ShowWindow(hWnd, 1);
|
|
10776 }
|
|
10777 pMouse->bActive = 1;
|
|
10778 if ( pVideoPlayer->AnyMovieLoaded() )
|
|
10779 pVideoPlayer->_4BF73A();
|
|
10780 if ( BYTE1(dword_6BE364_game_settings_1) & 8 )
|
|
10781 BYTE1(dword_6BE364_game_settings_1) &= 0xF7u;
|
|
10782 else
|
|
10783 pEventTimer->Resume();
|
|
10784 if ( BYTE1(dword_6BE364_game_settings_1) & 0x10 )
|
|
10785 BYTE1(dword_6BE364_game_settings_1) &= 0xEFu;
|
|
10786 else
|
|
10787 pMiscTimer->Resume();
|
|
10788 pAsyncMouse->Release();
|
|
10789 CreateAsyncMouse();
|
|
10790 if (pAsyncMouse)
|
|
10791 pAsyncMouse->Clip();
|
|
10792 }
|
|
10793 }
|
|
10794 // 6BE364: using guessed type int dword_6BE364_game_settings_1;
|
|
10795 // A74C88: using guessed type int dword_A74C88;
|
|
10796
|
|
10797
|
|
10798 //----- (0044EC20) --------------------------------------------------------
|
|
10799 bool RenderD3D::DoesRaiseExceptions()
|
|
10800 {
|
|
10801 return true;
|
|
10802 }
|
|
10803
|
|
10804
|
|
10805 //----- (0040DBD3) --------------------------------------------------------
|
|
10806 void __fastcall Render::SetPixel(Vec2_int_ *pTargetXY, unsigned __int16 uColor)
|
|
10807 {
|
|
10808 Vec2_int_ *pTargetXY_; // esi@1
|
|
10809 unsigned __int16 v3; // di@1
|
|
10810 signed int v4; // ecx@2
|
|
10811 signed int v5; // eax@4
|
|
10812
|
|
10813 pTargetXY_ = pTargetXY;
|
|
10814 v3 = uColor;
|
|
10815 pRenderer->BeginScene();
|
|
10816 if ( pRenderer->uNumSceneBegins )
|
|
10817 {
|
|
10818 v4 = pTargetXY_->x;
|
|
10819 if ( pTargetXY_->x >= 0 )
|
|
10820 {
|
|
10821 if ( v4 <= 639 )
|
|
10822 {
|
|
10823 v5 = pTargetXY_->y;
|
|
10824 if ( v5 >= 0 )
|
|
10825 {
|
|
10826 if ( v5 <= 479 )
|
|
10827 pRenderer->pTargetSurface[v4 + pRenderer->uTargetSurfacePitch * v5] = v3;
|
|
10828 }
|
|
10829 }
|
|
10830 }
|
|
10831 pRenderer->EndScene();
|
|
10832 }
|
|
10833 }
|
|
10834
|
|
10835
|
|
10836 //----- (004524D8) --------------------------------------------------------
|
|
10837 HWLTexture *RenderHWLContainer::LoadTexture(const char *pName, int bMipMaps)
|
|
10838 {
|
|
10839 int v11; // eax@13
|
|
10840 int v12; // ecx@13
|
|
10841 void *v13; // eax@13
|
|
10842 unsigned __int8 v14; // zf@13
|
|
10843 unsigned __int8 v15; // sf@13
|
|
10844 int v16; // esi@14
|
|
10845 int v17; // ecx@16
|
|
10846 int v18; // esi@16
|
|
10847 unsigned __int16 *v19; // eax@16
|
|
10848 int v20; // edx@16
|
|
10849 int v21; // ecx@16
|
|
10850 int v22; // eax@16
|
|
10851 int v23; // esi@16
|
|
10852 unsigned __int16 *v26; // [sp+24h] [bp-10h]@13
|
|
10853 int v27; // [sp+28h] [bp-Ch]@14
|
|
10854 int v28; // [sp+2Ch] [bp-8h]@13
|
|
10855 int pDestb; // [sp+3Ch] [bp+8h]@15
|
|
10856
|
|
10857 //v3 = this;
|
|
10858 //sprintf(Str1, "%s", pName);
|
|
10859 //v4 = uNumItems;
|
|
10860 if (!uNumItems)
|
|
10861 return nullptr;
|
|
10862
|
|
10863 //{
|
|
10864 //v5 = 0, pDesta = uNumItems;
|
|
10865 uint idx1 = 0,
|
|
10866 idx2 = uNumItems;
|
|
10867 while (true)
|
|
10868 {
|
|
10869 auto i = idx1 + (idx2 - idx1) / 2;
|
|
10870
|
|
10871 auto res = strcmpi(pName, pSpriteNames[i]);
|
|
10872 if (!res)
|
|
10873 {
|
|
10874 fseek(pFile, pSpriteOffsets[i], SEEK_SET);
|
|
10875 break;
|
|
10876 }
|
|
10877 else if (res < 0)
|
|
10878 idx2 = idx1 + (idx2 - idx1) / 2;
|
|
10879 else
|
|
10880 idx1 = i + 1;
|
|
10881
|
|
10882 if ( idx1 >= idx2 )
|
|
10883 return false;
|
|
10884 }
|
|
10885
|
|
10886
|
|
10887 uint uCompressedSize = 0;
|
|
10888 fread(&uCompressedSize, 4, 1, pFile);
|
|
10889
|
|
10890 auto pTex = new HWLTexture;
|
|
10891 fread(&pTex->field_18, 4, 1, pFile);
|
|
10892 fread(&pTex->field_1C, 4, 1, pFile);
|
|
10893 fread(&pTex->field_20, 4, 1, pFile);
|
|
10894 fread(&pTex->field_24, 4, 1, pFile);
|
|
10895 fread(&pTex->uWidth, 4, 1, pFile);
|
|
10896 fread(&pTex->uHeight, 4, 1, pFile);
|
|
10897 fread(&pTex->field_30, 4, 1, pFile);
|
|
10898 fread(&pTex->field_34, 4, 1, pFile);
|
|
10899
|
|
10900 pTex->pPixels = new unsigned __int16[pTex->uWidth * pTex->uHeight];
|
|
10901 if (uCompressedSize)
|
|
10902 {
|
|
10903 auto pCompressedData = new char[uCompressedSize];
|
|
10904 {
|
|
10905 fread(pCompressedData, 1, uCompressedSize, pFile);
|
|
10906 auto uDecompressedSize = pTex->uWidth * pTex->uHeight * sizeof(short);
|
|
10907 zlib::MemUnzip(pTex->pPixels, &uDecompressedSize, pCompressedData, uCompressedSize);
|
|
10908 }
|
|
10909 delete [] pCompressedData;
|
|
10910 }
|
|
10911 else
|
|
10912 fread(pTex->pPixels, 2, pTex->uWidth * pTex->uHeight, pFile);
|
|
10913
|
|
10914 if ( field_61A94_scale_hwls_to_half )
|
|
10915 {
|
|
10916 v11 = pTex->uHeight / 2;
|
|
10917 v12 = pTex->uWidth / 2;
|
|
10918 pTex->uHeight = v11;
|
|
10919 pTex->uWidth = v12;
|
|
10920 v13 = new unsigned __int16[v12 * v11];
|
|
10921 v28 = 0;
|
|
10922 v14 = pTex->uHeight == 0;
|
|
10923 v15 = (pTex->uHeight & 0x80000000u) != 0;
|
|
10924 v26 = (unsigned __int16 *)v13;
|
|
10925 if ( !(v15 | v14) )
|
|
10926 {
|
|
10927 v16 = pTex->uWidth;
|
|
10928 v27 = 1;
|
|
10929 do
|
|
10930 {
|
|
10931 pDestb = 0;
|
|
10932 if ( v16 > 0 )
|
|
10933 {
|
|
10934 do
|
|
10935 {
|
|
10936 v17 = v16 * v27;
|
|
10937 v18 = v28 * v16;
|
|
10938 v19 = pTex->pPixels;
|
|
10939 v20 = pDestb + 2 * v18;
|
|
10940 v21 = (int)&v19[2 * (pDestb + v17)];
|
|
10941 v22 = (int)&v19[2 * v20];
|
|
10942 LOWORD(v20) = *(unsigned short *)(v21 + 2);
|
|
10943 LOWORD(v21) = *(unsigned short *)v21;
|
|
10944 v23 = pDestb++ + v18;
|
|
10945 v26[v23] = sub_452442(*(unsigned short *)v22, *(unsigned short *)(v22 + 2), v21, v20);
|
|
10946 v16 = pTex->uWidth;
|
|
10947 }
|
|
10948 while (pDestb < pTex->uWidth);
|
|
10949 }
|
|
10950 ++v28;
|
|
10951 v27 += 2;
|
|
10952 }
|
|
10953 while ( v28 < (signed int)pTex->uHeight );
|
|
10954 }
|
|
10955 delete [] pTex->pPixels;
|
|
10956 pTex->pPixels = v26;
|
|
10957 }
|
|
10958 return pTex;
|
|
10959 //result = pTex;
|
|
10960 // }
|
|
10961 // else
|
|
10962 // {
|
|
10963 //LABEL_8:
|
|
10964 // return nullptr;
|
|
10965 // }
|
|
10966 }
|
|
10967
|
|
10968 //----- (0045271F) --------------------------------------------------------
|
|
10969 bool RenderHWLContainer::Release()
|
|
10970 {
|
|
10971 RenderHWLContainer *v1; // esi@1
|
|
10972 int v2; // ebx@1
|
|
10973 void **v3; // edi@3
|
|
10974 __int32 v4; // eax@6
|
|
10975 FILE *v5; // ST24_4@6
|
|
10976 size_t *v6; // edi@6
|
|
10977 int v7; // ebx@7
|
|
10978 signed int v9; // [sp+0h] [bp-8h]@6
|
|
10979 FILE *File; // [sp+4h] [bp-4h]@6
|
|
10980
|
|
10981 v1 = this;
|
|
10982 v2 = 0;
|
|
10983 if ( this->bDumpDebug )
|
|
10984 {
|
|
10985 File = fopen("logd3d.txt", "w");
|
|
10986 v4 = ftell(v1->pFile);
|
|
10987 v5 = v1->pFile;
|
|
10988 v6 = &v1->uNumItems;
|
|
10989 v1->uDataOffset = v4;
|
|
10990 fwrite(&v1->uNumItems, 4u, 1u, v5);
|
|
10991 v9 = 0;
|
|
10992 if ( (signed int)v1->uNumItems > 0 )
|
|
10993 {
|
|
10994 v7 = (int)v1->pSpriteNames;
|
|
10995 do
|
|
10996 {
|
|
10997 fwrite(*(const void **)v7, 1u, 0x14u, v1->pFile);
|
|
10998 fprintf(File, "D3D texture name: %s\t\toffset: %x\n", *(unsigned int *)v7, *(unsigned int *)(v7 + 200000));
|
|
10999 ++v9;
|
|
11000 v7 += 4;
|
|
11001 }
|
|
11002 while ( v9 < (signed int)*v6 );
|
|
11003 v2 = 0;
|
|
11004 }
|
|
11005 fwrite(v1->pSpriteOffsets, 4u, *v6, v1->pFile);
|
|
11006 fseek(v1->pFile, 4, v2);
|
|
11007 fwrite(&v1->uDataOffset, 4u, 1u, v1->pFile);
|
|
11008 fclose(v1->pFile);
|
|
11009 fclose(File);
|
|
11010 }
|
|
11011 else
|
|
11012 {
|
|
11013 fclose(this->pFile);
|
|
11014 if ( (signed int)v1->uNumItems > 0 )
|
|
11015 {
|
|
11016 v3 = (void **)v1->pSpriteNames;
|
|
11017 do
|
|
11018 {
|
|
11019 free(*v3);
|
|
11020 ++v2;
|
|
11021 ++v3;
|
|
11022 }
|
|
11023 while ( v2 < (signed int)v1->uNumItems );
|
|
11024 }
|
|
11025 }
|
|
11026 return 1;
|
|
11027 }
|
|
11028
|
|
11029 //----- (00452347) --------------------------------------------------------
|
|
11030 RenderHWLContainer::RenderHWLContainer():
|
|
11031 bDumpDebug(false)
|
|
11032 {
|
|
11033 RenderHWLContainer *v1; // esi@1
|
|
11034
|
|
11035 v1 = this;
|
|
11036 this->pFile = 0;
|
|
11037 uSignature = 0;
|
|
11038 v1->uDataOffset = 0;
|
|
11039 memset(&v1->uNumItems, 0, 0x61A84u);
|
|
11040 v1->uNumItems = 0;
|
|
11041 v1->field_61A94_scale_hwls_to_half = 0;
|
|
11042 }
|
|
11043
|
|
11044 //----- (0045237F) --------------------------------------------------------
|
|
11045 bool RenderHWLContainer::Load(const wchar_t *pFilename)
|
|
11046 {
|
|
11047 pFile = _wfopen(pFilename, L"rb");
|
|
11048 if (!pFile)
|
|
11049 {
|
|
11050 Log::Warning(L"Failed to open file: %s", pFilename);
|
|
11051 return false;
|
|
11052 }
|
|
11053
|
|
11054 fread(&uSignature, 1, 4, pFile);
|
|
11055 if (uSignature != 'TD3D')
|
|
11056 {
|
|
11057 Log::Warning(L"Invalid format: %s", pFilename);
|
|
11058 return false;
|
|
11059 }
|
|
11060
|
|
11061 fread(&uDataOffset, 4, 1, pFile);
|
|
11062 fseek(pFile, uDataOffset, SEEK_SET);
|
|
11063 fread(&uNumItems, 4, 1, pFile);
|
|
11064
|
|
11065 memset(pSpriteNames, 0, 50000 * sizeof(char *));
|
|
11066 for (uint i = 0; i < uNumItems; ++i)
|
|
11067 {
|
|
11068 pSpriteNames[i] = new char[20];
|
|
11069 fread(pSpriteNames[i], 1, 20, pFile);
|
|
11070 }
|
|
11071 fread(pSpriteOffsets, 4, uNumItems, pFile);
|
|
11072
|
|
11073 return true;
|
|
11074 }
|
|
11075
|
|
11076
|
|
11077
|
|
11078
|
|
11079
|
|
11080
|
|
11081
|
|
11082
|
|
11083
|
|
11084 //----- (004A1C1E) --------------------------------------------------------
|
|
11085 void DoRenderBillboards_D3D()
|
|
11086 {
|
|
11087 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTextureStageState(0, D3DTSS_ADDRESS, 3u));
|
|
11088 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 1u));
|
|
11089 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 0));
|
|
11090 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 1u));
|
|
11091
|
|
11092 for (uint i = pRenderer->uNumBillboardsToDraw - 1; i != (uint)-1; --i)
|
|
11093 {
|
|
11094 auto p = pRenderer->pBillboardRenderListD3D + i;
|
|
11095
|
|
11096 if (p->uOpacity != RenderBillboardD3D::InvalidOpacity)
|
|
11097 SetBillboardBlendOptions(p->uOpacity);
|
|
11098
|
35
|
11099 ErrD3D(pRenderer->pRenderD3D->pDevice->SetTexture(0, p->pTexture));
|
0
|
11100 ErrD3D(pRenderer->pRenderD3D->pDevice->DrawPrimitive(D3DPT_TRIANGLEFAN, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | D3DFVF_TEX1,
|
|
11101 p->pQuards, p->uNumVertices, D3DDP_DONOTLIGHT | D3DDP_DONOTUPDATEEXTENTS));
|
|
11102 }
|
|
11103
|
|
11104 if (pRenderer->bFogEnabled)
|
|
11105 {
|
|
11106 pRenderer->bFogEnabled = false;
|
|
11107 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 1));
|
|
11108 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF));
|
|
11109 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0));
|
|
11110 }
|
|
11111 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_CULLMODE, 2));
|
|
11112 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, 1));
|
|
11113 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_ALPHABLENDENABLE, 0));
|
|
11114 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2u));
|
|
11115 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 1u));
|
|
11116 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, 1u));
|
|
11117 }
|
|
11118
|
|
11119
|
|
11120
|
|
11121
|
|
11122
|
|
11123 //----- (004A1DA8) --------------------------------------------------------
|
|
11124 void SetBillboardBlendOptions(RenderBillboardD3D::OpacityType a1)
|
|
11125 {
|
|
11126 switch (a1)
|
|
11127 {
|
|
11128 case RenderBillboardD3D::Transparent:
|
|
11129 {
|
|
11130 if (pRenderer->bFogEnabled)
|
|
11131 {
|
|
11132 pRenderer->bFogEnabled = false;
|
|
11133 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 1u));
|
|
11134 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGCOLOR, GetLevelFogColor() & 0xFFFFFF));
|
|
11135 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGTABLEMODE, 0));
|
|
11136 }
|
|
11137
|
|
11138 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 5));
|
|
11139 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 6u));
|
|
11140 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, 1));
|
|
11141 }
|
|
11142 break;
|
|
11143
|
|
11144 case RenderBillboardD3D::Opaque_1:
|
|
11145 case RenderBillboardD3D::Opaque_2:
|
|
11146 case RenderBillboardD3D::Opaque_3:
|
|
11147 {
|
|
11148 if (pRenderer->bUsingSpecular)
|
|
11149 {
|
|
11150 if (!pRenderer->bFogEnabled)
|
|
11151 {
|
|
11152 pRenderer->bFogEnabled = true;
|
|
11153 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_FOGENABLE, 0));
|
|
11154 }
|
|
11155 }
|
|
11156
|
|
11157 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_SRCBLEND, 2));
|
|
11158 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DESTBLEND, 2u));
|
|
11159 ErrD3D(pRenderer->pRenderD3D->pDevice->SetRenderState(D3DRENDERSTATE_DITHERENABLE, 0));
|
|
11160 }
|
|
11161 break;
|
|
11162
|
|
11163 default:
|
|
11164 Log::Warning(L"SetBillboardBlendOptions: invalid opacity type (%u)", a1);
|
|
11165 break;
|
|
11166 }
|
|
11167 }
|
|
11168
|