annotate Actor.cpp @ 1086:74ab0ed7e308

arrows working small mistake fixed
author zipi
date Sun, 26 May 2013 00:25:30 +0100
parents 2210109f280d
children cde32f9b5f33
rev   line source
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1 #include <assert.h>
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2
1016
c45d51b3f4f4 Included header files cleanup
Grumpy7
parents: 994
diff changeset
3
c45d51b3f4f4 Included header files cleanup
Grumpy7
parents: 994
diff changeset
4 #include "VideoPlayer.h"
c45d51b3f4f4 Included header files cleanup
Grumpy7
parents: 994
diff changeset
5 #include "DecalBuilder.h"
c45d51b3f4f4 Included header files cleanup
Grumpy7
parents: 994
diff changeset
6
c45d51b3f4f4 Included header files cleanup
Grumpy7
parents: 994
diff changeset
7 #include "Sprites.h"
c45d51b3f4f4 Included header files cleanup
Grumpy7
parents: 994
diff changeset
8 #include "stru6.h"
c45d51b3f4f4 Included header files cleanup
Grumpy7
parents: 994
diff changeset
9
c45d51b3f4f4 Included header files cleanup
Grumpy7
parents: 994
diff changeset
10
0
Ritor1
parents:
diff changeset
11 #include "Actor.h"
Ritor1
parents:
diff changeset
12 #include "Math.h"
Ritor1
parents:
diff changeset
13 #include "Outdoor.h"
Ritor1
parents:
diff changeset
14 #include "AudioPlayer.h"
Ritor1
parents:
diff changeset
15 #include "Game.h"
Ritor1
parents:
diff changeset
16 #include "ObjectList.h"
Ritor1
parents:
diff changeset
17 #include "Overlays.h"
Ritor1
parents:
diff changeset
18 #include "Events.h"
Ritor1
parents:
diff changeset
19 #include "IndoorCamera.h"
Ritor1
parents:
diff changeset
20 #include "FactionTable.h"
Ritor1
parents:
diff changeset
21 #include "TurnEngine.h"
Ritor1
parents:
diff changeset
22 #include "MapInfo.h"
924
a78f08dbeb88 CastSpellInfo
Ritor1
parents: 910
diff changeset
23 #include "CastSpellInfo.h"
0
Ritor1
parents:
diff changeset
24 #include "Time.h"
Ritor1
parents:
diff changeset
25 #include "LOD.h"
Ritor1
parents:
diff changeset
26 #include "Party.h"
Ritor1
parents:
diff changeset
27 #include "GUIWindow.h"
Ritor1
parents:
diff changeset
28 #include "GUIFont.h"
Ritor1
parents:
diff changeset
29
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
30 #include "MM7.h"
1016
c45d51b3f4f4 Included header files cleanup
Grumpy7
parents: 994
diff changeset
31 #include "SpriteObject.h"
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
32
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
33
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
34
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
35
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
36
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
37
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
38
0
Ritor1
parents:
diff changeset
39 Actor pActors[500];
760
7f1487b74571 some outdoor cleaning
Gloval
parents: 723
diff changeset
40 int uNumActors;
0
Ritor1
parents:
diff changeset
41
Ritor1
parents:
diff changeset
42 stru319 stru_50C198; // idb
Ritor1
parents:
diff changeset
43
994
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
44
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
45
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
46
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
47 //----- (0041AF52) --------------------------------------------------------
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
48 void Actor::DrawHealthBar(Actor *a1, GUIWindow *a2)
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
49 {
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
50 unsigned int v2; // eax@1
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
51 GUIWindow *v3; // edi@1
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
52 unsigned int v4; // esi@1
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
53 signed int v5; // ebx@4
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
54 double v6; // st7@5
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
55 unsigned int v7; // eax@6
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
56 unsigned int v8; // ebx@10
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
57 unsigned int v9; // [sp+14h] [bp-Ch]@4
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
58 unsigned int v10; // [sp+1Ch] [bp-4h]@4
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
59
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
60 v2 = a1->pMonsterInfo.uHP;
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
61 v3 = a2;
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
62 v4 = 25;
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
63 if ( (signed int)v2 > 25 )
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
64 {
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
65 v4 = 200;
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
66 if ( (signed int)v2 < 200 )
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
67 v4 = a1->pMonsterInfo.uHP;
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
68 }
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
69 v5 = a1->sCurrentHP;
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
70 v10 = v4;
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
71 v9 = uTextureID_mhp_grn;
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
72 if ( v5 < (signed int)v2 )
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
73 {
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
74 v6 = (double)(signed int)v2;
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
75 v10 = (signed __int64)((double)(signed int)v4 / (double)(signed int)v2 * (double)a1->sCurrentHP);
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
76 if ( v5 <= (signed int)(signed __int64)(0.34 * v6) )
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
77 {
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
78 v7 = uTextureID_mhp_red;
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
79 v9 = v7;
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
80 }
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
81 else if ( v5 <= (signed int)(signed __int64)(v6 * 0.67) )
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
82 {
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
83 v7 = uTextureID_mhp_yel;
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
84 v9 = v7;
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
85 }
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
86 }
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
87 v8 = a2->uFrameX + (signed int)(a2->uFrameWidth - v4) / 2;
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
88
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
89 pRenderer->SetTextureClipRect(v8, a2->uFrameY + 32, v8 + v4, a2->uFrameY + 52);
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
90 pRenderer->DrawTextureIndexed(v8, v3->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_bd));
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
91 pRenderer->SetTextureClipRect(v8, v3->uFrameY + 32, v8 + v10, v3->uFrameY + 52);
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
92 pRenderer->DrawTextureIndexed(v8, v3->uFrameY + 34, pIcons_LOD->GetTexture(v9));
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
93
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
94 pRenderer->ResetTextureClipRect();
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
95 pRenderer->DrawTextureIndexed(v8 - 5, v3->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capl));
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
96 pRenderer->DrawTextureIndexed(v8 + v4, v3->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capr));
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
97 }
3431f6abc786 GameUI clean
Nomad
parents: 972
diff changeset
98
781
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
99 //----- (00448A40) --------------------------------------------------------
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
100 void Actor::ToggleFlag(signed int uActorID, unsigned int uFlag, int bToggle)
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
101 {
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
102 if ( uActorID >= 0 && uActorID <= (signed int)(uNumActors - 1) )
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
103 {
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
104 if ( bToggle )
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
105 {
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
106 pActors[uActorID].uAttributes |= uFlag;
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
107 }
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
108 else
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
109 {
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
110 if ( uFlag == 0x10000 )
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
111 {
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
112 if (pActors[uActorID].uAIState == Disabled )
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
113 pActors[uActorID].uAIState = Standing;
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
114 }
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
115 pActors[uActorID].uAttributes &= ~uFlag;
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
116 }
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
117 }
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
118 }
0
Ritor1
parents:
diff changeset
119
Ritor1
parents:
diff changeset
120 //----- (00448518) --------------------------------------------------------
Ritor1
parents:
diff changeset
121 void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3)
Ritor1
parents:
diff changeset
122 {
Ritor1
parents:
diff changeset
123 signed int v3; // eax@1
Ritor1
parents:
diff changeset
124 int *v4; // edi@2
Ritor1
parents:
diff changeset
125 signed int v5; // eax@6
Ritor1
parents:
diff changeset
126 char *v6; // ecx@6
Ritor1
parents:
diff changeset
127 char *v7; // eax@11
Ritor1
parents:
diff changeset
128 ItemGen *v8; // ecx@15
Ritor1
parents:
diff changeset
129
Ritor1
parents:
diff changeset
130 v3 = 0;
Ritor1
parents:
diff changeset
131 if ( (signed int)uNumActors > 0 )
Ritor1
parents:
diff changeset
132 {
602
628694cd5744 Margaret working
zipi
parents: 552
diff changeset
133 v4 = (int *)&pActors[0].sNPC_ID;
0
Ritor1
parents:
diff changeset
134 while ( *(short *)v4 != npc )
Ritor1
parents:
diff changeset
135 {
Ritor1
parents:
diff changeset
136 ++v3;
Ritor1
parents:
diff changeset
137 v4 += 209;
Ritor1
parents:
diff changeset
138 if ( v3 >= (signed int)uNumActors )
Ritor1
parents:
diff changeset
139 return;
Ritor1
parents:
diff changeset
140 }
Ritor1
parents:
diff changeset
141 v5 = v3;
Ritor1
parents:
diff changeset
142 v6 = (char *)&pActors[v5].uCarriedItemID;
Ritor1
parents:
diff changeset
143 if ( a3 )
Ritor1
parents:
diff changeset
144 {
Ritor1
parents:
diff changeset
145 if ( *(short *)v6 )
Ritor1
parents:
diff changeset
146 {
Ritor1
parents:
diff changeset
147 if ( pActors[v5].array_000234[0].uItemID )
Ritor1
parents:
diff changeset
148 {
Ritor1
parents:
diff changeset
149 v7 = (char *)&pActors[v5].array_000234[1];
Ritor1
parents:
diff changeset
150 if ( !*(int *)v7 )
Ritor1
parents:
diff changeset
151 *(int *)v7 = item;
Ritor1
parents:
diff changeset
152 }
Ritor1
parents:
diff changeset
153 else
Ritor1
parents:
diff changeset
154 {
Ritor1
parents:
diff changeset
155 pActors[v5].array_000234[0].uItemID = item;
Ritor1
parents:
diff changeset
156 }
Ritor1
parents:
diff changeset
157 }
Ritor1
parents:
diff changeset
158 else
Ritor1
parents:
diff changeset
159 {
Ritor1
parents:
diff changeset
160 *(short *)v6 = item;
Ritor1
parents:
diff changeset
161 }
Ritor1
parents:
diff changeset
162 }
Ritor1
parents:
diff changeset
163 else
Ritor1
parents:
diff changeset
164 {
Ritor1
parents:
diff changeset
165 if ( *(short *)v6 == item )
Ritor1
parents:
diff changeset
166 {
Ritor1
parents:
diff changeset
167 *(short *)v6 = 0;
Ritor1
parents:
diff changeset
168 }
Ritor1
parents:
diff changeset
169 else
Ritor1
parents:
diff changeset
170 {
Ritor1
parents:
diff changeset
171 v8 = pActors[v5].array_000234;
Ritor1
parents:
diff changeset
172 if ( pActors[v5].array_000234[0].uItemID == item
Ritor1
parents:
diff changeset
173 || (v8 = &pActors[v5].array_000234[1], pActors[v5].array_000234[1].uItemID == item) )
Ritor1
parents:
diff changeset
174 v8->Reset();
Ritor1
parents:
diff changeset
175 }
Ritor1
parents:
diff changeset
176 }
Ritor1
parents:
diff changeset
177 }
Ritor1
parents:
diff changeset
178 }
Ritor1
parents:
diff changeset
179
Ritor1
parents:
diff changeset
180 //----- (004485A7) --------------------------------------------------------
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
181 void Actor::GiveItem(signed int uActorID, unsigned int uItemID, unsigned int bGive)
0
Ritor1
parents:
diff changeset
182 {
Ritor1
parents:
diff changeset
183 unsigned int v3; // eax@3
Ritor1
parents:
diff changeset
184 char *v4; // ecx@3
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
185 int *v5; // eax@8
0
Ritor1
parents:
diff changeset
186 ItemGen *v6; // ecx@12
Ritor1
parents:
diff changeset
187
526
214d9d47cf1f Chest working, but items are not laid correctly
Gloval
parents: 515
diff changeset
188 if ( (uActorID >= 0) && (signed int)uActorID <= (signed int)(uNumActors - 1) )
0
Ritor1
parents:
diff changeset
189 {
Ritor1
parents:
diff changeset
190 v3 = uActorID;
Ritor1
parents:
diff changeset
191 v4 = (char *)&pActors[uActorID].uCarriedItemID;
Ritor1
parents:
diff changeset
192 if ( bGive )
Ritor1
parents:
diff changeset
193 {
Ritor1
parents:
diff changeset
194 if ( *(short *)v4 )
Ritor1
parents:
diff changeset
195 {
Ritor1
parents:
diff changeset
196 if ( pActors[v3].array_000234[0].uItemID )
Ritor1
parents:
diff changeset
197 {
Ritor1
parents:
diff changeset
198 v5 = &pActors[v3].array_000234[1].uItemID;
Ritor1
parents:
diff changeset
199 if ( !*v5 )
Ritor1
parents:
diff changeset
200 *v5 = uItemID;
Ritor1
parents:
diff changeset
201 }
Ritor1
parents:
diff changeset
202 else
Ritor1
parents:
diff changeset
203 {
Ritor1
parents:
diff changeset
204 pActors[v3].array_000234[0].uItemID = uItemID;
Ritor1
parents:
diff changeset
205 }
Ritor1
parents:
diff changeset
206 }
Ritor1
parents:
diff changeset
207 else
Ritor1
parents:
diff changeset
208 {
Ritor1
parents:
diff changeset
209 *(short *)v4 = uItemID;
Ritor1
parents:
diff changeset
210 }
Ritor1
parents:
diff changeset
211 }
Ritor1
parents:
diff changeset
212 else
Ritor1
parents:
diff changeset
213 {
Ritor1
parents:
diff changeset
214 if ( *(short *)v4 == uItemID )
Ritor1
parents:
diff changeset
215 {
Ritor1
parents:
diff changeset
216 *(short *)v4 = 0;
Ritor1
parents:
diff changeset
217 }
Ritor1
parents:
diff changeset
218 else
Ritor1
parents:
diff changeset
219 {
Ritor1
parents:
diff changeset
220 v6 = pActors[v3].array_000234;
Ritor1
parents:
diff changeset
221 if ( pActors[v3].array_000234[0].uItemID == uItemID
Ritor1
parents:
diff changeset
222 || (v6 = &pActors[v3].array_000234[1], pActors[v3].array_000234[1].uItemID == uItemID) )
Ritor1
parents:
diff changeset
223 v6->Reset();
Ritor1
parents:
diff changeset
224 }
Ritor1
parents:
diff changeset
225 }
Ritor1
parents:
diff changeset
226 }
Ritor1
parents:
diff changeset
227 }
Ritor1
parents:
diff changeset
228
188
207b2492e14b AddItem crash
Nomad
parents: 187
diff changeset
229
0
Ritor1
parents:
diff changeset
230 //----- (0040894B) --------------------------------------------------------
Ritor1
parents:
diff changeset
231 bool Actor::CanAct()
Ritor1
parents:
diff changeset
232 {
Ritor1
parents:
diff changeset
233 signed int v1; // esi@1
Ritor1
parents:
diff changeset
234 bool v2; // edi@2
Ritor1
parents:
diff changeset
235 unsigned __int16 v3; // ax@6
Ritor1
parents:
diff changeset
236
Ritor1
parents:
diff changeset
237 v1 = 0;
Ritor1
parents:
diff changeset
238 v2 = (signed __int64)this->pActorBuffs[5].uExpireTime > 0;// stoned
Ritor1
parents:
diff changeset
239 if ( (signed __int64)this->pActorBuffs[6].uExpireTime > 0 )// paralyzed
Ritor1
parents:
diff changeset
240 v1 = 1;
Ritor1
parents:
diff changeset
241 v3 = this->uAIState;
Ritor1
parents:
diff changeset
242 return (v2 | v1 | v3 == Dying | v3 == Dead | v3 == Removed | v3 == Summoned | v3 == Disabled) == 0;
Ritor1
parents:
diff changeset
243 }
Ritor1
parents:
diff changeset
244
Ritor1
parents:
diff changeset
245 //----- (004089C7) --------------------------------------------------------
303
3dcc9d945eeb DamageMonsterFromParty
Nomad
parents: 291
diff changeset
246 bool Actor::IsNotAlive()
0
Ritor1
parents:
diff changeset
247 {
Ritor1
parents:
diff changeset
248 signed int v1; // esi@1
303
3dcc9d945eeb DamageMonsterFromParty
Nomad
parents: 291
diff changeset
249 //unsigned __int16 v2; // ax@3
0
Ritor1
parents:
diff changeset
250
Ritor1
parents:
diff changeset
251 v1 = 0;
303
3dcc9d945eeb DamageMonsterFromParty
Nomad
parents: 291
diff changeset
252 if (pActorBuffs[5].uExpireTime)
0
Ritor1
parents:
diff changeset
253 v1 = 1;
303
3dcc9d945eeb DamageMonsterFromParty
Nomad
parents: 291
diff changeset
254 //v2 = this->uAIState;
3dcc9d945eeb DamageMonsterFromParty
Nomad
parents: 291
diff changeset
255 return (v1 | (uAIState == Dying) | (uAIState == Dead) | (uAIState == Removed) | (uAIState == Summoned) | (uAIState == Disabled)) != 0;
0
Ritor1
parents:
diff changeset
256 }
Ritor1
parents:
diff changeset
257
Ritor1
parents:
diff changeset
258 //----- (004086E9) --------------------------------------------------------
Ritor1
parents:
diff changeset
259 void Actor::SetRandomGoldIfTheresNoItem()
Ritor1
parents:
diff changeset
260 {
Ritor1
parents:
diff changeset
261 Actor *v1; // esi@1
Ritor1
parents:
diff changeset
262 int v2; // edi@1
Ritor1
parents:
diff changeset
263 signed int v3; // ebx@2
Ritor1
parents:
diff changeset
264 unsigned __int8 v4; // al@7
Ritor1
parents:
diff changeset
265
Ritor1
parents:
diff changeset
266 v1 = this;
Ritor1
parents:
diff changeset
267 v2 = 0;
Ritor1
parents:
diff changeset
268 if ( !this->array_000234[3].uItemID )
Ritor1
parents:
diff changeset
269 {
Ritor1
parents:
diff changeset
270 v3 = 0;
Ritor1
parents:
diff changeset
271 if ( this->pMonsterInfo.uTreasureDiceRolls )
Ritor1
parents:
diff changeset
272 {
Ritor1
parents:
diff changeset
273 do
Ritor1
parents:
diff changeset
274 {
Ritor1
parents:
diff changeset
275 ++v3;
Ritor1
parents:
diff changeset
276 v2 += rand() % v1->pMonsterInfo.uTreasureDiceSides + 1;
Ritor1
parents:
diff changeset
277 }
Ritor1
parents:
diff changeset
278 while ( v3 < v1->pMonsterInfo.uTreasureDiceRolls );
Ritor1
parents:
diff changeset
279 if ( v2 )
Ritor1
parents:
diff changeset
280 {
Ritor1
parents:
diff changeset
281 v1->array_000234[3].uItemID = 197;
377
243418228760 GetIdentifiedName
Gloval
parents: 373
diff changeset
282 v1->array_000234[3].uSpecEnchantmentType = v2;
0
Ritor1
parents:
diff changeset
283 }
Ritor1
parents:
diff changeset
284 }
Ritor1
parents:
diff changeset
285 }
Ritor1
parents:
diff changeset
286 if ( rand() % 100 < v1->pMonsterInfo.uTreasureDropChance )
Ritor1
parents:
diff changeset
287 {
Ritor1
parents:
diff changeset
288 v4 = v1->pMonsterInfo.uTreasureLevel;
Ritor1
parents:
diff changeset
289 if ( v4 )
Ritor1
parents:
diff changeset
290 pItemsTable->GenerateItem(v4, v1->pMonsterInfo.uTreasureType, &v1->array_000234[2]);
Ritor1
parents:
diff changeset
291 }
Ritor1
parents:
diff changeset
292 v1->uAttributes |= 0x800000;
Ritor1
parents:
diff changeset
293 }
Ritor1
parents:
diff changeset
294
Ritor1
parents:
diff changeset
295 //----- (00404AC7) --------------------------------------------------------
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
296 void __fastcall Actor::AI_SpellAttack(unsigned int uActorID, AIDirection *pDir, int spellnum, int a4, unsigned int uSkillLevel)
0
Ritor1
parents:
diff changeset
297 {
Ritor1
parents:
diff changeset
298 Actor *v5; // esi@1
Ritor1
parents:
diff changeset
299 unsigned int v6; // edi@1
Ritor1
parents:
diff changeset
300 unsigned int v7; // eax@1
Ritor1
parents:
diff changeset
301 int v8; // edi@16
Ritor1
parents:
diff changeset
302 int v9; // edi@17
Ritor1
parents:
diff changeset
303 signed int v10; // ecx@22
Ritor1
parents:
diff changeset
304 signed int v11; // eax@29
Ritor1
parents:
diff changeset
305 __int16 *v12; // edi@30
Ritor1
parents:
diff changeset
306 int v13; // ecx@34
Ritor1
parents:
diff changeset
307 int v14; // edx@34
Ritor1
parents:
diff changeset
308 int v15; // eax@34
Ritor1
parents:
diff changeset
309 AIDirection *v16; // esi@34
Ritor1
parents:
diff changeset
310 unsigned __int16 v17; // di@34
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
311 //int v18; // eax@34
0
Ritor1
parents:
diff changeset
312 int v19; // edi@34
Ritor1
parents:
diff changeset
313 int v20; // eax@35
Ritor1
parents:
diff changeset
314 int v21; // eax@39
Ritor1
parents:
diff changeset
315 SoundID v22; // eax@39
Ritor1
parents:
diff changeset
316 signed int v23; // eax@41
Ritor1
parents:
diff changeset
317 double v24; // st7@49
Ritor1
parents:
diff changeset
318 float v25; // ST5C_4@50
Ritor1
parents:
diff changeset
319 int v26; // eax@50
Ritor1
parents:
diff changeset
320 double v27; // st7@50
Ritor1
parents:
diff changeset
321 double v28; // st6@50
Ritor1
parents:
diff changeset
322 float v29; // ST4C_4@51
Ritor1
parents:
diff changeset
323 int v30; // esi@50
Ritor1
parents:
diff changeset
324 int v31; // ST3C_4@51
Ritor1
parents:
diff changeset
325 unsigned int v32; // edi@51
Ritor1
parents:
diff changeset
326 char *v33; // eax@54
Ritor1
parents:
diff changeset
327 unsigned __int16 v34; // ax@57
Ritor1
parents:
diff changeset
328 signed int v35; // ecx@58
Ritor1
parents:
diff changeset
329 signed int v36; // eax@67
Ritor1
parents:
diff changeset
330 signed int v37; // eax@68
Ritor1
parents:
diff changeset
331 signed __int64 v38; // qtt@69
Ritor1
parents:
diff changeset
332 int v39; // ecx@75
Ritor1
parents:
diff changeset
333 int v40; // eax@79
Ritor1
parents:
diff changeset
334 int v41; // ecx@90
Ritor1
parents:
diff changeset
335 int v42; // ecx@91
Ritor1
parents:
diff changeset
336 int v43; // eax@95
Ritor1
parents:
diff changeset
337 int v44; // ecx@100
Ritor1
parents:
diff changeset
338 int v45; // ecx@101
Ritor1
parents:
diff changeset
339 int v46; // eax@105
Ritor1
parents:
diff changeset
340 unsigned int v47; // ebx@106
Ritor1
parents:
diff changeset
341 int v48; // ecx@110
Ritor1
parents:
diff changeset
342 char v49; // zf@123
Ritor1
parents:
diff changeset
343 int v50; // eax@127
Ritor1
parents:
diff changeset
344 int v51; // ecx@130
Ritor1
parents:
diff changeset
345 int v52; // eax@132
Ritor1
parents:
diff changeset
346 int v53; // ecx@137
Ritor1
parents:
diff changeset
347 int v54; // ecx@138
Ritor1
parents:
diff changeset
348 int v55; // eax@142
Ritor1
parents:
diff changeset
349 SpellBuff *v56; // esi@143
Ritor1
parents:
diff changeset
350 Player **v57; // esi@145
Ritor1
parents:
diff changeset
351 int v58; // eax@146
Ritor1
parents:
diff changeset
352 int v59; // edi@146
Ritor1
parents:
diff changeset
353 int v60; // eax@146
Ritor1
parents:
diff changeset
354 int v61; // edi@146
Ritor1
parents:
diff changeset
355 int v62; // eax@146
Ritor1
parents:
diff changeset
356 signed int v63; // edi@146
Ritor1
parents:
diff changeset
357 signed int v64; // edi@147
Ritor1
parents:
diff changeset
358 int v65; // eax@151
Ritor1
parents:
diff changeset
359 char *v66; // eax@160
Ritor1
parents:
diff changeset
360 int v67; // edi@167
Ritor1
parents:
diff changeset
361 int v68; // edi@168
Ritor1
parents:
diff changeset
362 int v69; // eax@171
Ritor1
parents:
diff changeset
363 signed int v70; // ecx@172
Ritor1
parents:
diff changeset
364 signed int v71; // eax@179
Ritor1
parents:
diff changeset
365 __int16 *v72; // edi@180
Ritor1
parents:
diff changeset
366 int v73; // ecx@184
Ritor1
parents:
diff changeset
367 int v74; // edx@184
Ritor1
parents:
diff changeset
368 int v75; // eax@184
Ritor1
parents:
diff changeset
369 AIDirection *v76; // esi@184
Ritor1
parents:
diff changeset
370 unsigned __int16 v77; // di@184
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
371 //int v78; // eax@184
0
Ritor1
parents:
diff changeset
372 int v79; // edx@185
Ritor1
parents:
diff changeset
373 int v80; // eax@185
Ritor1
parents:
diff changeset
374 int v81; // eax@189
Ritor1
parents:
diff changeset
375 unsigned __int16 v82; // ax@190
Ritor1
parents:
diff changeset
376 int v83; // ecx@192
Ritor1
parents:
diff changeset
377 int v84; // edx@192
Ritor1
parents:
diff changeset
378 int v85; // eax@192
Ritor1
parents:
diff changeset
379 AIDirection *v86; // esi@192
Ritor1
parents:
diff changeset
380 unsigned __int16 v87; // di@192
Ritor1
parents:
diff changeset
381 __int16 v88; // ax@192
Ritor1
parents:
diff changeset
382 signed int v89; // ecx@192
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
383 //int v90; // eax@192
0
Ritor1
parents:
diff changeset
384 signed int v91; // eax@200
Ritor1
parents:
diff changeset
385 int v92; // eax@201
Ritor1
parents:
diff changeset
386 int v93; // ecx@207
Ritor1
parents:
diff changeset
387 int v94; // ecx@208
Ritor1
parents:
diff changeset
388 int v95; // eax@212
Ritor1
parents:
diff changeset
389 int v96; // ecx@217
Ritor1
parents:
diff changeset
390 int v97; // eax@221
Ritor1
parents:
diff changeset
391 SoundID v98; // [sp-18h] [bp-E8h]@79
Ritor1
parents:
diff changeset
392 signed int v99; // [sp-14h] [bp-E4h]@39
Ritor1
parents:
diff changeset
393 unsigned int v100; // [sp-10h] [bp-E0h]@39
Ritor1
parents:
diff changeset
394 signed int v101; // [sp-Ch] [bp-DCh]@39
Ritor1
parents:
diff changeset
395 signed int v102; // [sp-8h] [bp-D8h]@39
Ritor1
parents:
diff changeset
396 int v103; // [sp-4h] [bp-D4h]@39
Ritor1
parents:
diff changeset
397 unsigned int v104; // [sp+0h] [bp-D0h]@39
Ritor1
parents:
diff changeset
398 signed int v105; // [sp+4h] [bp-CCh]@23
Ritor1
parents:
diff changeset
399 int v106; // [sp+4h] [bp-CCh]@39
Ritor1
parents:
diff changeset
400 signed int v107; // [sp+4h] [bp-CCh]@42
Ritor1
parents:
diff changeset
401 signed int v108; // [sp+4h] [bp-CCh]@173
Ritor1
parents:
diff changeset
402 int pitch; // [sp+2Ch] [bp-A4h]@51
Ritor1
parents:
diff changeset
403 float v110; // [sp+30h] [bp-A0h]@50
Ritor1
parents:
diff changeset
404 int v111; // [sp+38h] [bp-98h]@41
Ritor1
parents:
diff changeset
405 float v112; // [sp+3Ch] [bp-94h]@49
Ritor1
parents:
diff changeset
406 int v113; // [sp+40h] [bp-90h]@41
Ritor1
parents:
diff changeset
407 int v114; // [sp+48h] [bp-88h]@41
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
408 SpriteObject a1; // [sp+4Ch] [bp-84h]@1
0
Ritor1
parents:
diff changeset
409 int v116; // [sp+BCh] [bp-14h]@49
Ritor1
parents:
diff changeset
410 AIDirection *v117; // [sp+C0h] [bp-10h]@1
Ritor1
parents:
diff changeset
411 int v118; // [sp+C4h] [bp-Ch]@29
Ritor1
parents:
diff changeset
412 float v119; // [sp+C8h] [bp-8h]@48
Ritor1
parents:
diff changeset
413 float v120; // [sp+CCh] [bp-4h]@1
Ritor1
parents:
diff changeset
414 int spellnuma; // [sp+D8h] [bp+8h]@29
Ritor1
parents:
diff changeset
415 int spellnumb; // [sp+D8h] [bp+8h]@48
Ritor1
parents:
diff changeset
416 float spellnumc; // [sp+D8h] [bp+8h]@50
Ritor1
parents:
diff changeset
417 signed int spellnumd; // [sp+D8h] [bp+8h]@53
Ritor1
parents:
diff changeset
418 int spellnume; // [sp+D8h] [bp+8h]@179
Ritor1
parents:
diff changeset
419 int a1a; // [sp+E0h] [bp+10h]@34
Ritor1
parents:
diff changeset
420 signed int a1b; // [sp+E0h] [bp+10h]@145
Ritor1
parents:
diff changeset
421 int a1c; // [sp+E0h] [bp+10h]@184
Ritor1
parents:
diff changeset
422
Ritor1
parents:
diff changeset
423 LODWORD(v120) = uActorID;
Ritor1
parents:
diff changeset
424 v5 = &pActors[uActorID];
Ritor1
parents:
diff changeset
425 v117 = pDir;
Ritor1
parents:
diff changeset
426 v6 = uSkillLevel & 0x3F;
Ritor1
parents:
diff changeset
427 v7 = SkillToMastery(uSkillLevel);
Ritor1
parents:
diff changeset
428 if ( spellnum <= 47 )
Ritor1
parents:
diff changeset
429 {
Ritor1
parents:
diff changeset
430 if ( spellnum != 47 )
Ritor1
parents:
diff changeset
431 {
Ritor1
parents:
diff changeset
432 if ( spellnum <= 18 )
Ritor1
parents:
diff changeset
433 {
Ritor1
parents:
diff changeset
434 if ( spellnum == 18 || spellnum == 2 )
Ritor1
parents:
diff changeset
435 goto LABEL_159;
Ritor1
parents:
diff changeset
436 if ( spellnum != 5 )
Ritor1
parents:
diff changeset
437 {
Ritor1
parents:
diff changeset
438 if ( spellnum == 6 )
Ritor1
parents:
diff changeset
439 goto LABEL_159;
Ritor1
parents:
diff changeset
440 if ( spellnum != 9 )
Ritor1
parents:
diff changeset
441 {
Ritor1
parents:
diff changeset
442 if ( spellnum != 11 )
Ritor1
parents:
diff changeset
443 {
Ritor1
parents:
diff changeset
444 if ( spellnum != 15 )
Ritor1
parents:
diff changeset
445 {
Ritor1
parents:
diff changeset
446 if ( spellnum != 17 )
Ritor1
parents:
diff changeset
447 return;
Ritor1
parents:
diff changeset
448 if ( (signed int)v7 <= 0 )
Ritor1
parents:
diff changeset
449 goto LABEL_20;
Ritor1
parents:
diff changeset
450 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
451 {
Ritor1
parents:
diff changeset
452 v9 = 300 * v6;
Ritor1
parents:
diff changeset
453 }
Ritor1
parents:
diff changeset
454 else
Ritor1
parents:
diff changeset
455 {
Ritor1
parents:
diff changeset
456 if ( v7 != 3 )
Ritor1
parents:
diff changeset
457 {
Ritor1
parents:
diff changeset
458 if ( v7 == 4 )
Ritor1
parents:
diff changeset
459 {
Ritor1
parents:
diff changeset
460 v8 = 3600 * (v6 + 64);
Ritor1
parents:
diff changeset
461 LABEL_21:
Ritor1
parents:
diff changeset
462 v5->pActorBuffs[15].Apply(
Ritor1
parents:
diff changeset
463 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v8 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
464 v7,
Ritor1
parents:
diff changeset
465 0,
Ritor1
parents:
diff changeset
466 0,
Ritor1
parents:
diff changeset
467 0);
Ritor1
parents:
diff changeset
468 return;
Ritor1
parents:
diff changeset
469 }
Ritor1
parents:
diff changeset
470 LABEL_20:
Ritor1
parents:
diff changeset
471 v8 = 0;
Ritor1
parents:
diff changeset
472 goto LABEL_21;
Ritor1
parents:
diff changeset
473 }
Ritor1
parents:
diff changeset
474 v9 = 900 * v6;
Ritor1
parents:
diff changeset
475 }
Ritor1
parents:
diff changeset
476 v8 = v9 + 3840;
Ritor1
parents:
diff changeset
477 goto LABEL_21;
Ritor1
parents:
diff changeset
478 }
Ritor1
parents:
diff changeset
479 v10 = 3;
Ritor1
parents:
diff changeset
480 if ( uSkillLevel & 0x0100 )
Ritor1
parents:
diff changeset
481 {
Ritor1
parents:
diff changeset
482 v105 = 9;
Ritor1
parents:
diff changeset
483 }
Ritor1
parents:
diff changeset
484 else
Ritor1
parents:
diff changeset
485 {
Ritor1
parents:
diff changeset
486 if ( (uSkillLevel & 0x80u) == 0 )
Ritor1
parents:
diff changeset
487 {
Ritor1
parents:
diff changeset
488 if ( !(uSkillLevel & 0x40) )
Ritor1
parents:
diff changeset
489 goto LABEL_29;
Ritor1
parents:
diff changeset
490 v105 = 5;
Ritor1
parents:
diff changeset
491 }
Ritor1
parents:
diff changeset
492 else
Ritor1
parents:
diff changeset
493 {
Ritor1
parents:
diff changeset
494 v105 = 7;
Ritor1
parents:
diff changeset
495 }
Ritor1
parents:
diff changeset
496 }
Ritor1
parents:
diff changeset
497 v10 = v105;
Ritor1
parents:
diff changeset
498 LABEL_29:
Ritor1
parents:
diff changeset
499 spellnuma = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360;
924
a78f08dbeb88 CastSpellInfo
Ritor1
parents: 910
diff changeset
500 a1.uType = stru_4E3ACC[15].uType;
0
Ritor1
parents:
diff changeset
501 v118 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v10 - 1);
Ritor1
parents:
diff changeset
502 v11 = 0;
Ritor1
parents:
diff changeset
503 if ( (signed int)pObjectList->uNumObjects <= 0 )
Ritor1
parents:
diff changeset
504 {
Ritor1
parents:
diff changeset
505 LABEL_33:
Ritor1
parents:
diff changeset
506 LOWORD(v11) = 0;
Ritor1
parents:
diff changeset
507 }
Ritor1
parents:
diff changeset
508 else
Ritor1
parents:
diff changeset
509 {
Ritor1
parents:
diff changeset
510 v12 = &pObjectList->pObjects->uObjectID;
924
a78f08dbeb88 CastSpellInfo
Ritor1
parents: 910
diff changeset
511 while ( stru_4E3ACC[15].uType != *v12 )
0
Ritor1
parents:
diff changeset
512 {
Ritor1
parents:
diff changeset
513 ++v11;
Ritor1
parents:
diff changeset
514 v12 += 28;
Ritor1
parents:
diff changeset
515 if ( v11 >= (signed int)pObjectList->uNumObjects )
Ritor1
parents:
diff changeset
516 goto LABEL_33;
Ritor1
parents:
diff changeset
517 }
Ritor1
parents:
diff changeset
518 }
Ritor1
parents:
diff changeset
519 a1.uObjectDescID = v11;
Ritor1
parents:
diff changeset
520 a1.stru_24.Reset();
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
521 a1.spell_id = SPELL_AIR_SPARKS;
0
Ritor1
parents:
diff changeset
522 v13 = v5->vPosition.x;
Ritor1
parents:
diff changeset
523 v14 = v5->vPosition.y;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
524 a1.spell_level = uSkillLevel;
0
Ritor1
parents:
diff changeset
525 a1.vPosition.x = v13;
Ritor1
parents:
diff changeset
526 v15 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1);
Ritor1
parents:
diff changeset
527 v16 = v117;
Ritor1
parents:
diff changeset
528 v17 = LOWORD(v117->uYawAngle);
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
529 a1.spell_skill = 0;
0
Ritor1
parents:
diff changeset
530 a1.vPosition.y = v14;
Ritor1
parents:
diff changeset
531 a1.vPosition.z = v15;
Ritor1
parents:
diff changeset
532 a1.uFacing = v17;
Ritor1
parents:
diff changeset
533 a1.uSoundID = 0;
Ritor1
parents:
diff changeset
534 a1.uAttributes = 0;
Ritor1
parents:
diff changeset
535 a1.uSectorID = pIndoor->GetSector(v13, v14, v15);
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
536 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120));
0
Ritor1
parents:
diff changeset
537 a1.uSpriteFrameID = 0;
823
c1da83d8223f More spell renames
Nomad
parents: 822
diff changeset
538 a1.spell_target_pid = 0;
0
Ritor1
parents:
diff changeset
539 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
540 v19 = spellnuma / -2;
Ritor1
parents:
diff changeset
541 a1a = spellnuma / 2;
Ritor1
parents:
diff changeset
542 if ( spellnuma / -2 > spellnuma / 2 )
Ritor1
parents:
diff changeset
543 {
Ritor1
parents:
diff changeset
544 v20 = spellnuma / 2;
Ritor1
parents:
diff changeset
545 }
Ritor1
parents:
diff changeset
546 else
Ritor1
parents:
diff changeset
547 {
Ritor1
parents:
diff changeset
548 do
Ritor1
parents:
diff changeset
549 {
Ritor1
parents:
diff changeset
550 a1.uFacing = v19 + LOWORD(v16->uYawAngle);
Ritor1
parents:
diff changeset
551 v20 = a1.Create(
Ritor1
parents:
diff changeset
552 (signed __int16)a1.uFacing,
Ritor1
parents:
diff changeset
553 v16->uPitchAngle,
Ritor1
parents:
diff changeset
554 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
555 0);
Ritor1
parents:
diff changeset
556 v19 += v118;
Ritor1
parents:
diff changeset
557 }
Ritor1
parents:
diff changeset
558 while ( v19 <= a1a );
Ritor1
parents:
diff changeset
559 }
Ritor1
parents:
diff changeset
560 if ( v20 != -1 )
Ritor1
parents:
diff changeset
561 {
Ritor1
parents:
diff changeset
562 v106 = 0;
Ritor1
parents:
diff changeset
563 v104 = 0;
Ritor1
parents:
diff changeset
564 v103 = 0;
Ritor1
parents:
diff changeset
565 v102 = 0;
Ritor1
parents:
diff changeset
566 v21 = 8 * v20;
Ritor1
parents:
diff changeset
567 v101 = -1;
Ritor1
parents:
diff changeset
568 LOBYTE(v21) = v21 | 2;
Ritor1
parents:
diff changeset
569 v100 = 0;
Ritor1
parents:
diff changeset
570 v99 = v21;
Ritor1
parents:
diff changeset
571 v22 = (SoundID)word_4EE088_sound_ids[15];
Ritor1
parents:
diff changeset
572 LABEL_202:
Ritor1
parents:
diff changeset
573 v98 = v22;
Ritor1
parents:
diff changeset
574 goto LABEL_222;
Ritor1
parents:
diff changeset
575 }
Ritor1
parents:
diff changeset
576 return;
Ritor1
parents:
diff changeset
577 }
Ritor1
parents:
diff changeset
578 LABEL_159:
924
a78f08dbeb88 CastSpellInfo
Ritor1
parents: 910
diff changeset
579 a1.uType = stru_4E3ACC[spellnum].uType;
0
Ritor1
parents:
diff changeset
580 v119 = 0.0;
Ritor1
parents:
diff changeset
581 if ( (signed int)pObjectList->uNumObjects <= 0 )
Ritor1
parents:
diff changeset
582 {
Ritor1
parents:
diff changeset
583 LABEL_191:
Ritor1
parents:
diff changeset
584 v82 = 0;
Ritor1
parents:
diff changeset
585 }
Ritor1
parents:
diff changeset
586 else
Ritor1
parents:
diff changeset
587 {
Ritor1
parents:
diff changeset
588 v66 = (char *)&pObjectList->pObjects->uObjectID;
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
589 while ( (short)a1.uType != *(short *)v66 )
0
Ritor1
parents:
diff changeset
590 {
Ritor1
parents:
diff changeset
591 ++LODWORD(v119);
Ritor1
parents:
diff changeset
592 v66 += 56;
Ritor1
parents:
diff changeset
593 if ( SLODWORD(v119) >= (signed int)pObjectList->uNumObjects )
Ritor1
parents:
diff changeset
594 goto LABEL_191;
Ritor1
parents:
diff changeset
595 }
Ritor1
parents:
diff changeset
596 v82 = LOWORD(v119);
Ritor1
parents:
diff changeset
597 }
Ritor1
parents:
diff changeset
598 a1.uObjectDescID = v82;
Ritor1
parents:
diff changeset
599 a1.stru_24.Reset();
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
600 a1.spell_id = spellnum;
0
Ritor1
parents:
diff changeset
601 v83 = v5->vPosition.x;
Ritor1
parents:
diff changeset
602 v84 = v5->vPosition.y;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
603 a1.spell_level = uSkillLevel;
0
Ritor1
parents:
diff changeset
604 a1.vPosition.x = v83;
Ritor1
parents:
diff changeset
605 v85 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1);
Ritor1
parents:
diff changeset
606 v86 = v117;
Ritor1
parents:
diff changeset
607 v87 = LOWORD(v117->uYawAngle);
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
608 a1.spell_skill = 0;
0
Ritor1
parents:
diff changeset
609 a1.vPosition.y = v84;
Ritor1
parents:
diff changeset
610 a1.vPosition.z = v85;
Ritor1
parents:
diff changeset
611 a1.uFacing = v87;
Ritor1
parents:
diff changeset
612 a1.uSoundID = 0;
Ritor1
parents:
diff changeset
613 a1.uAttributes = 0;
Ritor1
parents:
diff changeset
614 v88 = pIndoor->GetSector(v83, v84, v85);
Ritor1
parents:
diff changeset
615 v89 = v86->uDistance;
Ritor1
parents:
diff changeset
616 a1.uSectorID = v88;
Ritor1
parents:
diff changeset
617 LODWORD(v119) = v89;
Ritor1
parents:
diff changeset
618 a1.uSpriteFrameID = 0;
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
619 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120));
823
c1da83d8223f More spell renames
Nomad
parents: 822
diff changeset
620 a1.spell_target_pid = 0;
0
Ritor1
parents:
diff changeset
621 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
622 if ( (double)v89 >= 307.2 )
Ritor1
parents:
diff changeset
623 {
Ritor1
parents:
diff changeset
624 if ( v89 >= 1024 )
Ritor1
parents:
diff changeset
625 {
Ritor1
parents:
diff changeset
626 if ( v89 >= 2560 )
Ritor1
parents:
diff changeset
627 {
Ritor1
parents:
diff changeset
628 if ( v89 < 5120 )
Ritor1
parents:
diff changeset
629 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
630 }
Ritor1
parents:
diff changeset
631 else
Ritor1
parents:
diff changeset
632 {
Ritor1
parents:
diff changeset
633 a1.field_60_distance_related_prolly_lod = 2;
Ritor1
parents:
diff changeset
634 }
Ritor1
parents:
diff changeset
635 }
Ritor1
parents:
diff changeset
636 else
Ritor1
parents:
diff changeset
637 {
Ritor1
parents:
diff changeset
638 a1.field_60_distance_related_prolly_lod = 1;
Ritor1
parents:
diff changeset
639 }
Ritor1
parents:
diff changeset
640 }
Ritor1
parents:
diff changeset
641 else
Ritor1
parents:
diff changeset
642 {
Ritor1
parents:
diff changeset
643 a1.field_60_distance_related_prolly_lod = 0;
Ritor1
parents:
diff changeset
644 }
Ritor1
parents:
diff changeset
645 a1.field_61 = 2;
Ritor1
parents:
diff changeset
646 v91 = a1.Create(
Ritor1
parents:
diff changeset
647 v86->uYawAngle,
Ritor1
parents:
diff changeset
648 v86->uPitchAngle,
Ritor1
parents:
diff changeset
649 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
650 0);
Ritor1
parents:
diff changeset
651 if ( v91 != -1 )
Ritor1
parents:
diff changeset
652 {
Ritor1
parents:
diff changeset
653 v106 = 0;
Ritor1
parents:
diff changeset
654 v104 = 0;
Ritor1
parents:
diff changeset
655 v103 = 0;
Ritor1
parents:
diff changeset
656 v102 = 0;
Ritor1
parents:
diff changeset
657 v92 = 8 * v91;
Ritor1
parents:
diff changeset
658 v101 = -1;
Ritor1
parents:
diff changeset
659 LOBYTE(v92) = v92 | 2;
Ritor1
parents:
diff changeset
660 v100 = 0;
Ritor1
parents:
diff changeset
661 v99 = v92;
Ritor1
parents:
diff changeset
662 v22 = (SoundID)word_4EE088_sound_ids[spellnum];
Ritor1
parents:
diff changeset
663 goto LABEL_202;
Ritor1
parents:
diff changeset
664 }
Ritor1
parents:
diff changeset
665 return;
Ritor1
parents:
diff changeset
666 }
Ritor1
parents:
diff changeset
667 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
Ritor1
parents:
diff changeset
668 return;
Ritor1
parents:
diff changeset
669 v118 = pParty->vPosition.z;
Ritor1
parents:
diff changeset
670 v111 = pParty->vPosition.x;
Ritor1
parents:
diff changeset
671 v114 = pParty->vPosition.z + 2500;
Ritor1
parents:
diff changeset
672 v113 = pParty->vPosition.y;
Ritor1
parents:
diff changeset
673 v23 = 8;
Ritor1
parents:
diff changeset
674 if ( uSkillLevel & 0x0100 )
Ritor1
parents:
diff changeset
675 {
Ritor1
parents:
diff changeset
676 v107 = 14;
Ritor1
parents:
diff changeset
677 }
Ritor1
parents:
diff changeset
678 else
Ritor1
parents:
diff changeset
679 {
Ritor1
parents:
diff changeset
680 if ( (uSkillLevel & 0x80u) == 0 )
Ritor1
parents:
diff changeset
681 {
Ritor1
parents:
diff changeset
682 if ( !(uSkillLevel & 0x40) )
Ritor1
parents:
diff changeset
683 goto LABEL_48;
Ritor1
parents:
diff changeset
684 v107 = 10;
Ritor1
parents:
diff changeset
685 }
Ritor1
parents:
diff changeset
686 else
Ritor1
parents:
diff changeset
687 {
Ritor1
parents:
diff changeset
688 v107 = 12;
Ritor1
parents:
diff changeset
689 }
Ritor1
parents:
diff changeset
690 }
Ritor1
parents:
diff changeset
691 v23 = v107;
Ritor1
parents:
diff changeset
692 LABEL_48:
Ritor1
parents:
diff changeset
693 v119 = 0.0;
Ritor1
parents:
diff changeset
694 spellnumb = 0;
Ritor1
parents:
diff changeset
695 if ( v23 > 0 )
Ritor1
parents:
diff changeset
696 {
Ritor1
parents:
diff changeset
697 v24 = (double)v118;
Ritor1
parents:
diff changeset
698 v118 = v23;
Ritor1
parents:
diff changeset
699 v112 = v24;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
700 v116 = PID(OBJECT_Actor,LODWORD(v120));
0
Ritor1
parents:
diff changeset
701 do
Ritor1
parents:
diff changeset
702 {
Ritor1
parents:
diff changeset
703 v26 = rand();
Ritor1
parents:
diff changeset
704 v27 = (double)spellnumb;
Ritor1
parents:
diff changeset
705 v110 = v27;
Ritor1
parents:
diff changeset
706 v28 = (double)SLODWORD(v119);
Ritor1
parents:
diff changeset
707 v30 = v26 % 1000;
Ritor1
parents:
diff changeset
708 v25 = (double)v114;
Ritor1
parents:
diff changeset
709 spellnumc = (double)(v26 % 1000) + v112 - v25;
Ritor1
parents:
diff changeset
710 v120 = v28 * v28;
Ritor1
parents:
diff changeset
711 v119 = v27 * v27;
Ritor1
parents:
diff changeset
712 if ( sqrt(spellnumc * spellnumc + v119 + v120) <= 1.0 )
Ritor1
parents:
diff changeset
713 {
Ritor1
parents:
diff changeset
714 v32 = 0;
Ritor1
parents:
diff changeset
715 pitch = 0;
Ritor1
parents:
diff changeset
716 }
Ritor1
parents:
diff changeset
717 else
Ritor1
parents:
diff changeset
718 {
Ritor1
parents:
diff changeset
719 v31 = (signed __int64)sqrt(v119 + v120);
Ritor1
parents:
diff changeset
720 v29 = v28;
Ritor1
parents:
diff changeset
721 v32 = stru_5C6E00->Atan2((signed __int64)v110, (signed __int64)v29);
Ritor1
parents:
diff changeset
722 pitch = stru_5C6E00->Atan2(v31, (signed __int64)spellnumc);
Ritor1
parents:
diff changeset
723 }
Ritor1
parents:
diff changeset
724 a1.stru_24.Reset();
924
a78f08dbeb88 CastSpellInfo
Ritor1
parents: 910
diff changeset
725 a1.uType = stru_4E3ACC[9].uType;
0
Ritor1
parents:
diff changeset
726 spellnumd = 0;
Ritor1
parents:
diff changeset
727 if ( (signed int)pObjectList->uNumObjects <= 0 )
Ritor1
parents:
diff changeset
728 {
Ritor1
parents:
diff changeset
729 LABEL_57:
Ritor1
parents:
diff changeset
730 v34 = 0;
Ritor1
parents:
diff changeset
731 }
Ritor1
parents:
diff changeset
732 else
Ritor1
parents:
diff changeset
733 {
Ritor1
parents:
diff changeset
734 v33 = (char *)&pObjectList->pObjects->uObjectID;
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
735 while ( (short)a1.uType != *(short *)v33 )
0
Ritor1
parents:
diff changeset
736 {
Ritor1
parents:
diff changeset
737 ++spellnumd;
Ritor1
parents:
diff changeset
738 v33 += 56;
Ritor1
parents:
diff changeset
739 if ( spellnumd >= (signed int)pObjectList->uNumObjects )
Ritor1
parents:
diff changeset
740 goto LABEL_57;
Ritor1
parents:
diff changeset
741 }
Ritor1
parents:
diff changeset
742 v34 = spellnumd;
Ritor1
parents:
diff changeset
743 }
Ritor1
parents:
diff changeset
744 a1.uObjectDescID = v34;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
745 a1.spell_level = uSkillLevel;
0
Ritor1
parents:
diff changeset
746 a1.vPosition.x = v111;
Ritor1
parents:
diff changeset
747 a1.vPosition.y = v113;
Ritor1
parents:
diff changeset
748 a1.vPosition.z = v30 + v114;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
749 a1.spell_id = SPELL_FIRE_METEOR_SHOWER;
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
750 a1.spell_skill = 0;
0
Ritor1
parents:
diff changeset
751 a1.uAttributes = 0;
Ritor1
parents:
diff changeset
752 a1.uSectorID = 0;
Ritor1
parents:
diff changeset
753 a1.uSpriteFrameID = 0;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
754 a1.spell_caster_pid = v116;
823
c1da83d8223f More spell renames
Nomad
parents: 822
diff changeset
755 a1.spell_target_pid = 0;
0
Ritor1
parents:
diff changeset
756 a1.field_60_distance_related_prolly_lod = stru_50C198._427546(v30 + 2500);
Ritor1
parents:
diff changeset
757 a1.uFacing = v32;
Ritor1
parents:
diff changeset
758 a1.uSoundID = 0;
Ritor1
parents:
diff changeset
759 v35 = v117->uDistance;
Ritor1
parents:
diff changeset
760 LODWORD(v119) = v117->uDistance;
Ritor1
parents:
diff changeset
761 if ( (double)SLODWORD(v119) >= 307.2 )
Ritor1
parents:
diff changeset
762 {
Ritor1
parents:
diff changeset
763 if ( v35 >= 1024 )
Ritor1
parents:
diff changeset
764 {
Ritor1
parents:
diff changeset
765 if ( v35 >= 2560 )
Ritor1
parents:
diff changeset
766 {
Ritor1
parents:
diff changeset
767 if ( v35 < 5120 )
Ritor1
parents:
diff changeset
768 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
769 }
Ritor1
parents:
diff changeset
770 else
Ritor1
parents:
diff changeset
771 {
Ritor1
parents:
diff changeset
772 a1.field_60_distance_related_prolly_lod = 2;
Ritor1
parents:
diff changeset
773 }
Ritor1
parents:
diff changeset
774 }
Ritor1
parents:
diff changeset
775 else
Ritor1
parents:
diff changeset
776 {
Ritor1
parents:
diff changeset
777 a1.field_60_distance_related_prolly_lod = 1;
Ritor1
parents:
diff changeset
778 }
Ritor1
parents:
diff changeset
779 }
Ritor1
parents:
diff changeset
780 else
Ritor1
parents:
diff changeset
781 {
Ritor1
parents:
diff changeset
782 a1.field_60_distance_related_prolly_lod = 0;
Ritor1
parents:
diff changeset
783 }
Ritor1
parents:
diff changeset
784 a1.field_61 = 2;
Ritor1
parents:
diff changeset
785 v36 = a1.Create(
Ritor1
parents:
diff changeset
786 v32,
Ritor1
parents:
diff changeset
787 pitch,
Ritor1
parents:
diff changeset
788 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
789 0);
Ritor1
parents:
diff changeset
790 if ( v36 != -1 )
Ritor1
parents:
diff changeset
791 {
Ritor1
parents:
diff changeset
792 v37 = 8 * v36;
Ritor1
parents:
diff changeset
793 LOBYTE(v37) = v37 | 2;
Ritor1
parents:
diff changeset
794 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[9], v37, 0, -1, 0, 0, 0, 0);
Ritor1
parents:
diff changeset
795 }
Ritor1
parents:
diff changeset
796 spellnumb = rand() % 1024 - 512;
Ritor1
parents:
diff changeset
797 v38 = rand();
Ritor1
parents:
diff changeset
798 v49 = v118-- == 1;
Ritor1
parents:
diff changeset
799 LODWORD(v119) = (unsigned __int64)(v38 % 1024) - 512;
Ritor1
parents:
diff changeset
800 }
Ritor1
parents:
diff changeset
801 while ( !v49 );
Ritor1
parents:
diff changeset
802 }
Ritor1
parents:
diff changeset
803 return;
Ritor1
parents:
diff changeset
804 }
Ritor1
parents:
diff changeset
805 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
806 {
Ritor1
parents:
diff changeset
807 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
808 {
Ritor1
parents:
diff changeset
809 v39 = 60 * (v6 + 60);
Ritor1
parents:
diff changeset
810 goto LABEL_79;
Ritor1
parents:
diff changeset
811 }
Ritor1
parents:
diff changeset
812 if ( v7 == 3 )
Ritor1
parents:
diff changeset
813 {
Ritor1
parents:
diff changeset
814 v39 = 180 * (v6 + 20);
Ritor1
parents:
diff changeset
815 goto LABEL_79;
Ritor1
parents:
diff changeset
816 }
Ritor1
parents:
diff changeset
817 if ( v7 == 4 )
Ritor1
parents:
diff changeset
818 {
Ritor1
parents:
diff changeset
819 v39 = 240 * (v6 + 15);
Ritor1
parents:
diff changeset
820 LABEL_79:
Ritor1
parents:
diff changeset
821 v5->pActorBuffs[19].Apply(
Ritor1
parents:
diff changeset
822 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v39 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
823 v7,
Ritor1
parents:
diff changeset
824 0,
Ritor1
parents:
diff changeset
825 0,
Ritor1
parents:
diff changeset
826 0);
Ritor1
parents:
diff changeset
827 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFF3C1Eu);
Ritor1
parents:
diff changeset
828 v106 = 0;
Ritor1
parents:
diff changeset
829 v104 = 0;
Ritor1
parents:
diff changeset
830 v103 = 0;
Ritor1
parents:
diff changeset
831 v102 = 0;
Ritor1
parents:
diff changeset
832 v40 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
833 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
834 LOBYTE(v40) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
835 v100 = 0;
Ritor1
parents:
diff changeset
836 v99 = v40;
Ritor1
parents:
diff changeset
837 v98 = (SoundID)10040;
Ritor1
parents:
diff changeset
838 LABEL_222:
Ritor1
parents:
diff changeset
839 pAudioPlayer->PlaySound(v98, v99, v100, v101, v102, v103, v104, v106);
Ritor1
parents:
diff changeset
840 return;
Ritor1
parents:
diff changeset
841 }
Ritor1
parents:
diff changeset
842 }
Ritor1
parents:
diff changeset
843 v39 = 0;
Ritor1
parents:
diff changeset
844 goto LABEL_79;
Ritor1
parents:
diff changeset
845 }
Ritor1
parents:
diff changeset
846 if ( spellnum == 26 || spellnum == 29 )
Ritor1
parents:
diff changeset
847 goto LABEL_159;
Ritor1
parents:
diff changeset
848 if ( spellnum != 38 )
Ritor1
parents:
diff changeset
849 {
Ritor1
parents:
diff changeset
850 if ( spellnum == 39 || spellnum == 41 )
Ritor1
parents:
diff changeset
851 goto LABEL_159;
Ritor1
parents:
diff changeset
852 if ( spellnum != 46 )
Ritor1
parents:
diff changeset
853 return;
Ritor1
parents:
diff changeset
854 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
855 {
Ritor1
parents:
diff changeset
856 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
857 {
Ritor1
parents:
diff changeset
858 v41 = 300 * v6;
Ritor1
parents:
diff changeset
859 goto LABEL_91;
Ritor1
parents:
diff changeset
860 }
Ritor1
parents:
diff changeset
861 if ( v7 == 3 )
Ritor1
parents:
diff changeset
862 {
Ritor1
parents:
diff changeset
863 v41 = 900 * v6;
Ritor1
parents:
diff changeset
864 goto LABEL_91;
Ritor1
parents:
diff changeset
865 }
Ritor1
parents:
diff changeset
866 if ( v7 == 4 )
Ritor1
parents:
diff changeset
867 {
Ritor1
parents:
diff changeset
868 v41 = 1200 * v6;
Ritor1
parents:
diff changeset
869 LABEL_91:
Ritor1
parents:
diff changeset
870 v42 = v41 + 3840;
Ritor1
parents:
diff changeset
871 LABEL_95:
Ritor1
parents:
diff changeset
872 v5->pActorBuffs[17].Apply(
Ritor1
parents:
diff changeset
873 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v42 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
874 v7,
Ritor1
parents:
diff changeset
875 v6 + 5,
Ritor1
parents:
diff changeset
876 0,
Ritor1
parents:
diff changeset
877 0);
1077
2210109f280d DecalBuilder, AI_SpellAttack sparkles
zipi
parents: 1060
diff changeset
878 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0xC8C805u);
0
Ritor1
parents:
diff changeset
879 v106 = 0;
Ritor1
parents:
diff changeset
880 v104 = 0;
Ritor1
parents:
diff changeset
881 v103 = 0;
Ritor1
parents:
diff changeset
882 v102 = 0;
Ritor1
parents:
diff changeset
883 v43 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
884 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
885 LOBYTE(v43) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
886 v100 = 0;
Ritor1
parents:
diff changeset
887 v99 = v43;
Ritor1
parents:
diff changeset
888 v98 = (SoundID)14010;
Ritor1
parents:
diff changeset
889 goto LABEL_222;
Ritor1
parents:
diff changeset
890 }
Ritor1
parents:
diff changeset
891 }
Ritor1
parents:
diff changeset
892 v42 = 0;
Ritor1
parents:
diff changeset
893 goto LABEL_95;
Ritor1
parents:
diff changeset
894 }
Ritor1
parents:
diff changeset
895 if ( (signed int)v7 <= 0 )
Ritor1
parents:
diff changeset
896 goto LABEL_104;
Ritor1
parents:
diff changeset
897 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
898 {
Ritor1
parents:
diff changeset
899 v45 = 300 * v6;
Ritor1
parents:
diff changeset
900 }
Ritor1
parents:
diff changeset
901 else
Ritor1
parents:
diff changeset
902 {
Ritor1
parents:
diff changeset
903 if ( v7 != 3 )
Ritor1
parents:
diff changeset
904 {
Ritor1
parents:
diff changeset
905 if ( v7 == 4 )
Ritor1
parents:
diff changeset
906 {
Ritor1
parents:
diff changeset
907 v44 = 3600 * (v6 + 64);
Ritor1
parents:
diff changeset
908 LABEL_105:
Ritor1
parents:
diff changeset
909 v5->pActorBuffs[16].Apply(
Ritor1
parents:
diff changeset
910 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v44 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
911 v7,
Ritor1
parents:
diff changeset
912 v6 + 5,
Ritor1
parents:
diff changeset
913 0,
Ritor1
parents:
diff changeset
914 0);
1077
2210109f280d DecalBuilder, AI_SpellAttack sparkles
zipi
parents: 1060
diff changeset
915 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0x5C310Eu);
0
Ritor1
parents:
diff changeset
916 v106 = 0;
Ritor1
parents:
diff changeset
917 v104 = 0;
Ritor1
parents:
diff changeset
918 v103 = 0;
Ritor1
parents:
diff changeset
919 v102 = 0;
Ritor1
parents:
diff changeset
920 v46 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
921 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
922 LOBYTE(v46) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
923 v100 = 0;
Ritor1
parents:
diff changeset
924 v99 = v46;
Ritor1
parents:
diff changeset
925 v98 = (SoundID)13040;
Ritor1
parents:
diff changeset
926 goto LABEL_222;
Ritor1
parents:
diff changeset
927 }
Ritor1
parents:
diff changeset
928 LABEL_104:
Ritor1
parents:
diff changeset
929 v44 = 0;
Ritor1
parents:
diff changeset
930 goto LABEL_105;
Ritor1
parents:
diff changeset
931 }
Ritor1
parents:
diff changeset
932 v45 = 900 * v6;
Ritor1
parents:
diff changeset
933 }
Ritor1
parents:
diff changeset
934 v44 = v45 + 3840;
Ritor1
parents:
diff changeset
935 goto LABEL_105;
Ritor1
parents:
diff changeset
936 }
Ritor1
parents:
diff changeset
937 v47 = 0;
Ritor1
parents:
diff changeset
938 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
939 {
Ritor1
parents:
diff changeset
940 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
941 {
Ritor1
parents:
diff changeset
942 v48 = 2 * v6 + 40;
Ritor1
parents:
diff changeset
943 goto LABEL_114;
Ritor1
parents:
diff changeset
944 }
Ritor1
parents:
diff changeset
945 if ( v7 == 3 )
Ritor1
parents:
diff changeset
946 {
Ritor1
parents:
diff changeset
947 v48 = 3 * v6 + 60;
Ritor1
parents:
diff changeset
948 goto LABEL_114;
Ritor1
parents:
diff changeset
949 }
Ritor1
parents:
diff changeset
950 if ( v7 == 4 )
Ritor1
parents:
diff changeset
951 {
Ritor1
parents:
diff changeset
952 LOWORD(v48) = 2 * (3 * v6 + 60);
Ritor1
parents:
diff changeset
953 LABEL_114:
Ritor1
parents:
diff changeset
954 v5->pActorBuffs[11].Apply(pParty->uTimePlayed + 1280, v7, v48, 0, 0);
1077
2210109f280d DecalBuilder, AI_SpellAttack sparkles
zipi
parents: 1060
diff changeset
955 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0xC8C805u);
0
Ritor1
parents:
diff changeset
956 LABEL_127:
Ritor1
parents:
diff changeset
957 v106 = v47;
Ritor1
parents:
diff changeset
958 v104 = v47;
Ritor1
parents:
diff changeset
959 v103 = v47;
Ritor1
parents:
diff changeset
960 v50 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
961 v102 = v47;
Ritor1
parents:
diff changeset
962 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
963 LOBYTE(v50) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
964 v100 = v47;
Ritor1
parents:
diff changeset
965 v99 = v50;
Ritor1
parents:
diff changeset
966 v98 = (SoundID)14020;
Ritor1
parents:
diff changeset
967 goto LABEL_222;
Ritor1
parents:
diff changeset
968 }
Ritor1
parents:
diff changeset
969 }
Ritor1
parents:
diff changeset
970 LOWORD(v48) = 0;
Ritor1
parents:
diff changeset
971 goto LABEL_114;
Ritor1
parents:
diff changeset
972 }
Ritor1
parents:
diff changeset
973 if ( spellnum <= 80 )
Ritor1
parents:
diff changeset
974 {
Ritor1
parents:
diff changeset
975 if ( spellnum == 80 )
Ritor1
parents:
diff changeset
976 {
Ritor1
parents:
diff changeset
977 v56 = pParty->pPartyBuffs;
Ritor1
parents:
diff changeset
978 do
Ritor1
parents:
diff changeset
979 {
Ritor1
parents:
diff changeset
980 v56->Reset();
Ritor1
parents:
diff changeset
981 ++v56;
Ritor1
parents:
diff changeset
982 }
Ritor1
parents:
diff changeset
983 while ( (signed int)v56 < (signed int)pParty->pPlayers );
Ritor1
parents:
diff changeset
984 a1b = 1;
Ritor1
parents:
diff changeset
985 v57 = &pPlayers[1];
Ritor1
parents:
diff changeset
986 do
Ritor1
parents:
diff changeset
987 {
Ritor1
parents:
diff changeset
988 v58 = (*v57)->GetActualWillpower();
1036
7f8be9f9769e player recieve damage
Gloval
parents: 1033
diff changeset
989 v59 = (*v57)->GetParameterBonus(v58);
0
Ritor1
parents:
diff changeset
990 v60 = (*v57)->GetActualIntelligence();
1036
7f8be9f9769e player recieve damage
Gloval
parents: 1033
diff changeset
991 v61 = ((*v57)->GetParameterBonus(v60) + v59) >> 1;
0
Ritor1
parents:
diff changeset
992 v62 = (*v57)->GetActualLuck();
1036
7f8be9f9769e player recieve damage
Gloval
parents: 1033
diff changeset
993 v63 = v61 + (*v57)->GetParameterBonus(v62) + 30;
0
Ritor1
parents:
diff changeset
994 if ( rand() % v63 < 30 )
Ritor1
parents:
diff changeset
995 {
Ritor1
parents:
diff changeset
996 v64 = 6048;
Ritor1
parents:
diff changeset
997 do
Ritor1
parents:
diff changeset
998 {
Ritor1
parents:
diff changeset
999 ((SpellBuff *)((char *)*v57 + v64))->Reset();
Ritor1
parents:
diff changeset
1000 v64 += 16;
Ritor1
parents:
diff changeset
1001 }
Ritor1
parents:
diff changeset
1002 while ( v64 < 6432 );
Ritor1
parents:
diff changeset
1003 pOtherOverlayList->_4418B1(11210, a1b + 99, 0, 65536);
Ritor1
parents:
diff changeset
1004 }
Ritor1
parents:
diff changeset
1005 ++a1b;
Ritor1
parents:
diff changeset
1006 ++v57;
Ritor1
parents:
diff changeset
1007 }
Ritor1
parents:
diff changeset
1008 while ( (signed int)v57 <= (signed int)&pPlayers[4] );
Ritor1
parents:
diff changeset
1009 v106 = 0;
Ritor1
parents:
diff changeset
1010 v104 = 0;
Ritor1
parents:
diff changeset
1011 v103 = 0;
Ritor1
parents:
diff changeset
1012 v65 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1013 v102 = 0;
Ritor1
parents:
diff changeset
1014 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1015 LOBYTE(v65) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
1016 v100 = 0;
Ritor1
parents:
diff changeset
1017 v99 = v65;
Ritor1
parents:
diff changeset
1018 v22 = (SoundID)word_4EE088_sound_ids[80];
Ritor1
parents:
diff changeset
1019 goto LABEL_202;
Ritor1
parents:
diff changeset
1020 }
Ritor1
parents:
diff changeset
1021 if ( spellnum != 51 )
Ritor1
parents:
diff changeset
1022 {
Ritor1
parents:
diff changeset
1023 if ( spellnum == 57 || spellnum == 65 || spellnum == 70 )
Ritor1
parents:
diff changeset
1024 goto LABEL_159;
Ritor1
parents:
diff changeset
1025 if ( spellnum == 73 )
Ritor1
parents:
diff changeset
1026 {
Ritor1
parents:
diff changeset
1027 if ( (signed int)v7 <= 0 || (signed int)v7 > 4 )
Ritor1
parents:
diff changeset
1028 v51 = 0;
Ritor1
parents:
diff changeset
1029 else
Ritor1
parents:
diff changeset
1030 v51 = 3600 * v6;
Ritor1
parents:
diff changeset
1031 v5->pActorBuffs[21].Apply(
Ritor1
parents:
diff changeset
1032 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v51 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
1033 v7,
Ritor1
parents:
diff changeset
1034 v6,
Ritor1
parents:
diff changeset
1035 0,
Ritor1
parents:
diff changeset
1036 0);
Ritor1
parents:
diff changeset
1037 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u);
Ritor1
parents:
diff changeset
1038 v106 = 0;
Ritor1
parents:
diff changeset
1039 v104 = 0;
Ritor1
parents:
diff changeset
1040 v103 = 0;
Ritor1
parents:
diff changeset
1041 v102 = 0;
Ritor1
parents:
diff changeset
1042 v52 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1043 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1044 LOBYTE(v52) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
1045 v100 = 0;
Ritor1
parents:
diff changeset
1046 v99 = v52;
Ritor1
parents:
diff changeset
1047 v98 = (SoundID)16060;
Ritor1
parents:
diff changeset
1048 goto LABEL_222;
Ritor1
parents:
diff changeset
1049 }
Ritor1
parents:
diff changeset
1050 if ( spellnum == 77 )
Ritor1
parents:
diff changeset
1051 {
Ritor1
parents:
diff changeset
1052 v5->sCurrentHP += 5 * v6 + 10;
Ritor1
parents:
diff changeset
1053 if ( v5->sCurrentHP >= (signed int)v5->pMonsterInfo.uHP )
Ritor1
parents:
diff changeset
1054 v5->sCurrentHP = LOWORD(v5->pMonsterInfo.uHP);
Ritor1
parents:
diff changeset
1055 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u);
Ritor1
parents:
diff changeset
1056 v47 = 0;
Ritor1
parents:
diff changeset
1057 goto LABEL_127;
Ritor1
parents:
diff changeset
1058 }
Ritor1
parents:
diff changeset
1059 v49 = spellnum == 78;
Ritor1
parents:
diff changeset
1060 LABEL_158:
Ritor1
parents:
diff changeset
1061 if ( !v49 )
Ritor1
parents:
diff changeset
1062 return;
Ritor1
parents:
diff changeset
1063 goto LABEL_159;
Ritor1
parents:
diff changeset
1064 }
Ritor1
parents:
diff changeset
1065 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
1066 {
Ritor1
parents:
diff changeset
1067 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
1068 {
Ritor1
parents:
diff changeset
1069 v53 = 300 * v6;
Ritor1
parents:
diff changeset
1070 goto LABEL_138;
Ritor1
parents:
diff changeset
1071 }
Ritor1
parents:
diff changeset
1072 if ( v7 == 3 )
Ritor1
parents:
diff changeset
1073 {
Ritor1
parents:
diff changeset
1074 v53 = 900 * v6;
Ritor1
parents:
diff changeset
1075 goto LABEL_138;
Ritor1
parents:
diff changeset
1076 }
Ritor1
parents:
diff changeset
1077 if ( v7 == 4 )
Ritor1
parents:
diff changeset
1078 {
Ritor1
parents:
diff changeset
1079 v53 = 1200 * v6;
Ritor1
parents:
diff changeset
1080 LABEL_138:
Ritor1
parents:
diff changeset
1081 v54 = v53 + 3840;
Ritor1
parents:
diff changeset
1082 LABEL_142:
Ritor1
parents:
diff changeset
1083 v5->pActorBuffs[18].Apply(
Ritor1
parents:
diff changeset
1084 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v54 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
1085 v7,
Ritor1
parents:
diff changeset
1086 v6 + 5,
Ritor1
parents:
diff changeset
1087 0,
Ritor1
parents:
diff changeset
1088 0);
1077
2210109f280d DecalBuilder, AI_SpellAttack sparkles
zipi
parents: 1060
diff changeset
1089 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0xC8C805u);
0
Ritor1
parents:
diff changeset
1090 v106 = 0;
Ritor1
parents:
diff changeset
1091 v104 = 0;
Ritor1
parents:
diff changeset
1092 v103 = 0;
Ritor1
parents:
diff changeset
1093 v102 = 0;
Ritor1
parents:
diff changeset
1094 v55 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1095 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1096 LOBYTE(v55) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
1097 v100 = 0;
Ritor1
parents:
diff changeset
1098 v99 = v55;
Ritor1
parents:
diff changeset
1099 v98 = (SoundID)14060;
Ritor1
parents:
diff changeset
1100 goto LABEL_222;
Ritor1
parents:
diff changeset
1101 }
Ritor1
parents:
diff changeset
1102 }
Ritor1
parents:
diff changeset
1103 v54 = 0;
Ritor1
parents:
diff changeset
1104 goto LABEL_142;
Ritor1
parents:
diff changeset
1105 }
Ritor1
parents:
diff changeset
1106 if ( spellnum == 85 )
Ritor1
parents:
diff changeset
1107 {
Ritor1
parents:
diff changeset
1108 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
1109 {
Ritor1
parents:
diff changeset
1110 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
1111 {
Ritor1
parents:
diff changeset
1112 v96 = 300 * v6 + 3840;
Ritor1
parents:
diff changeset
1113 goto LABEL_221;
Ritor1
parents:
diff changeset
1114 }
Ritor1
parents:
diff changeset
1115 if ( v7 == 3 )
Ritor1
parents:
diff changeset
1116 {
Ritor1
parents:
diff changeset
1117 LOWORD(v6) = 3 * v6;
Ritor1
parents:
diff changeset
1118 v96 = 900 * (uSkillLevel & 0x3F) + 3840;
Ritor1
parents:
diff changeset
1119 goto LABEL_221;
Ritor1
parents:
diff changeset
1120 }
Ritor1
parents:
diff changeset
1121 if ( v7 == 4 )
Ritor1
parents:
diff changeset
1122 {
Ritor1
parents:
diff changeset
1123 v96 = 1200 * v6 + 3840;
Ritor1
parents:
diff changeset
1124 LOWORD(v6) = 4 * v6;
Ritor1
parents:
diff changeset
1125 LABEL_221:
Ritor1
parents:
diff changeset
1126 v5->pActorBuffs[13].Apply(
Ritor1
parents:
diff changeset
1127 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v96 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
1128 v7,
Ritor1
parents:
diff changeset
1129 v6,
Ritor1
parents:
diff changeset
1130 0,
Ritor1
parents:
diff changeset
1131 0);
Ritor1
parents:
diff changeset
1132 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu);
Ritor1
parents:
diff changeset
1133 v106 = 0;
Ritor1
parents:
diff changeset
1134 v104 = 0;
Ritor1
parents:
diff changeset
1135 v103 = 0;
Ritor1
parents:
diff changeset
1136 v102 = 0;
Ritor1
parents:
diff changeset
1137 v97 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1138 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1139 LOBYTE(v97) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
1140 v100 = 0;
Ritor1
parents:
diff changeset
1141 v99 = v97;
Ritor1
parents:
diff changeset
1142 v98 = (SoundID)17070;
Ritor1
parents:
diff changeset
1143 goto LABEL_222;
Ritor1
parents:
diff changeset
1144 }
Ritor1
parents:
diff changeset
1145 }
Ritor1
parents:
diff changeset
1146 LOWORD(v6) = uSkillLevel;
Ritor1
parents:
diff changeset
1147 v96 = 0;
Ritor1
parents:
diff changeset
1148 goto LABEL_221;
Ritor1
parents:
diff changeset
1149 }
Ritor1
parents:
diff changeset
1150 if ( spellnum == 86 )
Ritor1
parents:
diff changeset
1151 {
Ritor1
parents:
diff changeset
1152 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
1153 {
Ritor1
parents:
diff changeset
1154 if ( (signed int)v7 <= 2 )
Ritor1
parents:
diff changeset
1155 {
Ritor1
parents:
diff changeset
1156 v93 = 300 * v6;
Ritor1
parents:
diff changeset
1157 goto LABEL_208;
Ritor1
parents:
diff changeset
1158 }
Ritor1
parents:
diff changeset
1159 if ( v7 == 3 )
Ritor1
parents:
diff changeset
1160 {
Ritor1
parents:
diff changeset
1161 v93 = 900 * v6;
Ritor1
parents:
diff changeset
1162 goto LABEL_208;
Ritor1
parents:
diff changeset
1163 }
Ritor1
parents:
diff changeset
1164 if ( v7 == 4 )
Ritor1
parents:
diff changeset
1165 {
Ritor1
parents:
diff changeset
1166 v93 = 1200 * v6;
Ritor1
parents:
diff changeset
1167 LABEL_208:
Ritor1
parents:
diff changeset
1168 v94 = v93 + 3840;
Ritor1
parents:
diff changeset
1169 LABEL_212:
Ritor1
parents:
diff changeset
1170 v5->pActorBuffs[14].Apply(
Ritor1
parents:
diff changeset
1171 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v94 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
1172 v7,
Ritor1
parents:
diff changeset
1173 v6 + 5,
Ritor1
parents:
diff changeset
1174 0,
Ritor1
parents:
diff changeset
1175 0);
Ritor1
parents:
diff changeset
1176 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu);
Ritor1
parents:
diff changeset
1177 v106 = 0;
Ritor1
parents:
diff changeset
1178 v104 = 0;
Ritor1
parents:
diff changeset
1179 v103 = 0;
Ritor1
parents:
diff changeset
1180 v102 = 0;
Ritor1
parents:
diff changeset
1181 v95 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1182 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1183 LOBYTE(v95) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
1184 v100 = 0;
Ritor1
parents:
diff changeset
1185 v99 = v95;
Ritor1
parents:
diff changeset
1186 v98 = (SoundID)17080;
Ritor1
parents:
diff changeset
1187 goto LABEL_222;
Ritor1
parents:
diff changeset
1188 }
Ritor1
parents:
diff changeset
1189 }
Ritor1
parents:
diff changeset
1190 v94 = 0;
Ritor1
parents:
diff changeset
1191 goto LABEL_212;
Ritor1
parents:
diff changeset
1192 }
Ritor1
parents:
diff changeset
1193 if ( spellnum == 90 )
Ritor1
parents:
diff changeset
1194 goto LABEL_159;
Ritor1
parents:
diff changeset
1195 if ( spellnum != 93 )
Ritor1
parents:
diff changeset
1196 {
Ritor1
parents:
diff changeset
1197 if ( spellnum != 95 )
Ritor1
parents:
diff changeset
1198 {
Ritor1
parents:
diff changeset
1199 v49 = spellnum == 97;
Ritor1
parents:
diff changeset
1200 goto LABEL_158;
Ritor1
parents:
diff changeset
1201 }
Ritor1
parents:
diff changeset
1202 if ( (signed int)v7 > 0 )
Ritor1
parents:
diff changeset
1203 {
Ritor1
parents:
diff changeset
1204 if ( (signed int)v7 <= 3 )
Ritor1
parents:
diff changeset
1205 {
Ritor1
parents:
diff changeset
1206 v67 = 300 * v6;
Ritor1
parents:
diff changeset
1207 goto LABEL_168;
Ritor1
parents:
diff changeset
1208 }
Ritor1
parents:
diff changeset
1209 if ( v7 == 4 )
Ritor1
parents:
diff changeset
1210 {
Ritor1
parents:
diff changeset
1211 v67 = 900 * v6;
Ritor1
parents:
diff changeset
1212 LABEL_168:
Ritor1
parents:
diff changeset
1213 v68 = v67 + 3840;
Ritor1
parents:
diff changeset
1214 LABEL_171:
Ritor1
parents:
diff changeset
1215 v5->pActorBuffs[20].Apply(
Ritor1
parents:
diff changeset
1216 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v68 << 7) * 0.033333335),
Ritor1
parents:
diff changeset
1217 v7,
Ritor1
parents:
diff changeset
1218 0,
Ritor1
parents:
diff changeset
1219 0,
Ritor1
parents:
diff changeset
1220 0);
1077
2210109f280d DecalBuilder, AI_SpellAttack sparkles
zipi
parents: 1060
diff changeset
1221 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0x7E7E7Eu);
0
Ritor1
parents:
diff changeset
1222 v106 = 0;
Ritor1
parents:
diff changeset
1223 v104 = 0;
Ritor1
parents:
diff changeset
1224 v103 = 0;
Ritor1
parents:
diff changeset
1225 v102 = 0;
Ritor1
parents:
diff changeset
1226 v69 = 8 * LODWORD(v120);
Ritor1
parents:
diff changeset
1227 v101 = -1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1228 LOBYTE(v69) = PID(OBJECT_Actor,LOBYTE(v120));
0
Ritor1
parents:
diff changeset
1229 v100 = 0;
Ritor1
parents:
diff changeset
1230 v99 = v69;
Ritor1
parents:
diff changeset
1231 v98 = (SoundID)18060;
Ritor1
parents:
diff changeset
1232 goto LABEL_222;
Ritor1
parents:
diff changeset
1233 }
Ritor1
parents:
diff changeset
1234 }
Ritor1
parents:
diff changeset
1235 v68 = 0;
Ritor1
parents:
diff changeset
1236 goto LABEL_171;
Ritor1
parents:
diff changeset
1237 }
Ritor1
parents:
diff changeset
1238 v70 = 3;
Ritor1
parents:
diff changeset
1239 if ( uSkillLevel & 0x100 )
Ritor1
parents:
diff changeset
1240 {
Ritor1
parents:
diff changeset
1241 v108 = 9;
Ritor1
parents:
diff changeset
1242 }
Ritor1
parents:
diff changeset
1243 else
Ritor1
parents:
diff changeset
1244 {
Ritor1
parents:
diff changeset
1245 if ( (uSkillLevel & 0x80u) == 0 )
Ritor1
parents:
diff changeset
1246 {
Ritor1
parents:
diff changeset
1247 if ( !(uSkillLevel & 0x40) )
Ritor1
parents:
diff changeset
1248 goto LABEL_179;
Ritor1
parents:
diff changeset
1249 v108 = 5;
Ritor1
parents:
diff changeset
1250 }
Ritor1
parents:
diff changeset
1251 else
Ritor1
parents:
diff changeset
1252 {
Ritor1
parents:
diff changeset
1253 v108 = 7;
Ritor1
parents:
diff changeset
1254 }
Ritor1
parents:
diff changeset
1255 }
Ritor1
parents:
diff changeset
1256 v70 = v108;
Ritor1
parents:
diff changeset
1257 LABEL_179:
Ritor1
parents:
diff changeset
1258 spellnume = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360;
924
a78f08dbeb88 CastSpellInfo
Ritor1
parents: 910
diff changeset
1259 a1.uType = stru_4E3ACC[SPELL_DARK_SHARPMETAL].uType;
0
Ritor1
parents:
diff changeset
1260 v116 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v70 - 1);
Ritor1
parents:
diff changeset
1261 v71 = 0;
Ritor1
parents:
diff changeset
1262 if ( (signed int)pObjectList->uNumObjects <= 0 )
Ritor1
parents:
diff changeset
1263 {
Ritor1
parents:
diff changeset
1264 LABEL_183:
Ritor1
parents:
diff changeset
1265 LOWORD(v71) = 0;
Ritor1
parents:
diff changeset
1266 }
Ritor1
parents:
diff changeset
1267 else
Ritor1
parents:
diff changeset
1268 {
Ritor1
parents:
diff changeset
1269 v72 = &pObjectList->pObjects->uObjectID;
924
a78f08dbeb88 CastSpellInfo
Ritor1
parents: 910
diff changeset
1270 while ( stru_4E3ACC[SPELL_DARK_SHARPMETAL].uType != *v72 )
0
Ritor1
parents:
diff changeset
1271 {
Ritor1
parents:
diff changeset
1272 ++v71;
Ritor1
parents:
diff changeset
1273 v72 += 28;
Ritor1
parents:
diff changeset
1274 if ( v71 >= (signed int)pObjectList->uNumObjects )
Ritor1
parents:
diff changeset
1275 goto LABEL_183;
Ritor1
parents:
diff changeset
1276 }
Ritor1
parents:
diff changeset
1277 }
Ritor1
parents:
diff changeset
1278 a1.uObjectDescID = v71;
Ritor1
parents:
diff changeset
1279 a1.stru_24.Reset();
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1280 a1.spell_id = SPELL_DARK_SHARPMETAL;
0
Ritor1
parents:
diff changeset
1281 v73 = v5->vPosition.x;
Ritor1
parents:
diff changeset
1282 v74 = v5->vPosition.y;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1283 a1.spell_level = uSkillLevel;
0
Ritor1
parents:
diff changeset
1284 a1.vPosition.x = v73;
Ritor1
parents:
diff changeset
1285 v75 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1);
Ritor1
parents:
diff changeset
1286 v76 = v117;
Ritor1
parents:
diff changeset
1287 v77 = LOWORD(v117->uYawAngle);
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1288 a1.spell_skill = 0;
0
Ritor1
parents:
diff changeset
1289 a1.vPosition.y = v74;
Ritor1
parents:
diff changeset
1290 a1.vPosition.z = v75;
Ritor1
parents:
diff changeset
1291 a1.uFacing = v77;
Ritor1
parents:
diff changeset
1292 a1.uSoundID = 0;
Ritor1
parents:
diff changeset
1293 a1.uAttributes = 0;
Ritor1
parents:
diff changeset
1294 a1.uSectorID = pIndoor->GetSector(v73, v74, v75);
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
1295 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120));
0
Ritor1
parents:
diff changeset
1296 a1.uSpriteFrameID = 0;
823
c1da83d8223f More spell renames
Nomad
parents: 822
diff changeset
1297 a1.spell_target_pid = 0;
0
Ritor1
parents:
diff changeset
1298 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
1299 a1c = spellnume / -2;
Ritor1
parents:
diff changeset
1300 if ( spellnume / -2 > spellnume / 2 )
Ritor1
parents:
diff changeset
1301 {
Ritor1
parents:
diff changeset
1302 v80 = spellnume / -2;
Ritor1
parents:
diff changeset
1303 }
Ritor1
parents:
diff changeset
1304 else
Ritor1
parents:
diff changeset
1305 {
Ritor1
parents:
diff changeset
1306 do
Ritor1
parents:
diff changeset
1307 {
Ritor1
parents:
diff changeset
1308 v79 = v76->uYawAngle;
Ritor1
parents:
diff changeset
1309 a1.uFacing = a1c + LOWORD(v76->uYawAngle);
Ritor1
parents:
diff changeset
1310 v80 = a1.Create(
Ritor1
parents:
diff changeset
1311 v79,
Ritor1
parents:
diff changeset
1312 v76->uPitchAngle,
Ritor1
parents:
diff changeset
1313 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
1314 0);
Ritor1
parents:
diff changeset
1315 a1c += v116;
Ritor1
parents:
diff changeset
1316 }
Ritor1
parents:
diff changeset
1317 while ( a1c <= spellnume / 2 );
Ritor1
parents:
diff changeset
1318 }
Ritor1
parents:
diff changeset
1319 if ( v80 != -1 )
Ritor1
parents:
diff changeset
1320 {
Ritor1
parents:
diff changeset
1321 v106 = 0;
Ritor1
parents:
diff changeset
1322 v104 = 0;
Ritor1
parents:
diff changeset
1323 v103 = 0;
Ritor1
parents:
diff changeset
1324 v102 = 0;
Ritor1
parents:
diff changeset
1325 v81 = 8 * v80;
Ritor1
parents:
diff changeset
1326 v101 = -1;
Ritor1
parents:
diff changeset
1327 LOBYTE(v81) = v81 | 2;
Ritor1
parents:
diff changeset
1328 v100 = 0;
Ritor1
parents:
diff changeset
1329 v99 = v81;
Ritor1
parents:
diff changeset
1330 v22 = (SoundID)word_4EE088_sound_ids[93];
Ritor1
parents:
diff changeset
1331 goto LABEL_202;
Ritor1
parents:
diff changeset
1332 }
Ritor1
parents:
diff changeset
1333 }
Ritor1
parents:
diff changeset
1334
Ritor1
parents:
diff changeset
1335 //----- (0043ABB0) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1336 bool Actor::ArePeasantsOfSameFaction(Actor *a1, Actor *a2)
0
Ritor1
parents:
diff changeset
1337 {
Ritor1
parents:
diff changeset
1338 unsigned int v2; // esi@1
Ritor1
parents:
diff changeset
1339 unsigned int v3; // edi@1
Ritor1
parents:
diff changeset
1340 bool result; // eax@9
Ritor1
parents:
diff changeset
1341
Ritor1
parents:
diff changeset
1342 v2 = a1->uAlly;
Ritor1
parents:
diff changeset
1343 v3 = a2->uAlly;
Ritor1
parents:
diff changeset
1344 if ( !v2 )
Ritor1
parents:
diff changeset
1345 v2 = (a1->pMonsterInfo.uID - 1) / 3 + 1;
Ritor1
parents:
diff changeset
1346 if ( !v3 )
Ritor1
parents:
diff changeset
1347 v3 = (a2->pMonsterInfo.uID - 1) / 3 + 1;
Ritor1
parents:
diff changeset
1348 if ( (signed int)v2 >= 39 && (signed int)v2 <= 44 && (signed int)v3 >= 39 && (signed int)v3 <= 44
Ritor1
parents:
diff changeset
1349 || (signed int)v2 >= 45 && (signed int)v2 <= 50 && (signed int)v3 >= 45 && (signed int)v3 <= 50
Ritor1
parents:
diff changeset
1350 || (signed int)v2 >= 51 && (signed int)v2 <= 62 && (signed int)v3 >= 51 && (signed int)v3 <= 62
Ritor1
parents:
diff changeset
1351 || (signed int)v2 >= 78 && (signed int)v2 <= 83 && (signed int)v3 >= 78 && (signed int)v3 <= 83 )
Ritor1
parents:
diff changeset
1352 result = 1;
Ritor1
parents:
diff changeset
1353 else
Ritor1
parents:
diff changeset
1354 result = v2 == v3;
Ritor1
parents:
diff changeset
1355 return result;
Ritor1
parents:
diff changeset
1356 }
Ritor1
parents:
diff changeset
1357
Ritor1
parents:
diff changeset
1358 //----- (0043AC45) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1359 void Actor::AggroSurroundingPeasants(unsigned int uActorID, int a2)
0
Ritor1
parents:
diff changeset
1360 {
Ritor1
parents:
diff changeset
1361 int v4; // ebx@8
Ritor1
parents:
diff changeset
1362 int v5; // ST1C_4@8
Ritor1
parents:
diff changeset
1363 int v6; // eax@8
Ritor1
parents:
diff changeset
1364
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1365 auto victim = pActors + uActorID;
0
Ritor1
parents:
diff changeset
1366 if ( a2 == 1 )
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1367 BYTE2(victim->uAttributes) |= 8u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1368
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1369 for (uint i = 0; i < uNumActors; ++i)
0
Ritor1
parents:
diff changeset
1370 {
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1371 auto actor = pActors + i;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1372 if (!actor->CanAct() || i == uActorID)
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1373 continue;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1374
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1375 if (Actor::ArePeasantsOfSameFaction(victim, actor))
0
Ritor1
parents:
diff changeset
1376 {
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1377 v4 = abs(actor->vPosition.x - victim->vPosition.x);
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1378 v5 = abs(actor->vPosition.y - victim->vPosition.y);
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1379 v6 = abs(actor->vPosition.z - victim->vPosition.z);
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1380 if (int_get_vector_length(v4, v5, v6) < 4096)
0
Ritor1
parents:
diff changeset
1381 {
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1382 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1383 if ( a2 == 1 )
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1384 BYTE2(actor->uAttributes) |= 8u;
0
Ritor1
parents:
diff changeset
1385 }
Ritor1
parents:
diff changeset
1386 }
Ritor1
parents:
diff changeset
1387 }
Ritor1
parents:
diff changeset
1388 }
Ritor1
parents:
diff changeset
1389
Ritor1
parents:
diff changeset
1390 //----- (00404874) --------------------------------------------------------
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
1391 char __fastcall Actor::AI_RangedAttack(unsigned int uActorID, AIDirection *a2, int a3, char a4)
0
Ritor1
parents:
diff changeset
1392 {
Ritor1
parents:
diff changeset
1393 AIDirection *v4; // edi@1
Ritor1
parents:
diff changeset
1394 Actor *v5; // esi@1
Ritor1
parents:
diff changeset
1395 char result; // al@1
Ritor1
parents:
diff changeset
1396 char *v7; // eax@15
Ritor1
parents:
diff changeset
1397 unsigned __int16 v8; // ax@18
Ritor1
parents:
diff changeset
1398 unsigned __int16 v9; // ax@19
Ritor1
parents:
diff changeset
1399 __int16 v10; // ax@19
Ritor1
parents:
diff changeset
1400 signed int v11; // ecx@19
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
1401 //int v12; // eax@19
0
Ritor1
parents:
diff changeset
1402 int v13; // edx@28
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1403 //SpriteObject a1; // [sp+Ch] [bp-74h]@1
0
Ritor1
parents:
diff changeset
1404 unsigned int v15; // [sp+7Ch] [bp-4h]@1
Ritor1
parents:
diff changeset
1405 signed int v16; // [sp+88h] [bp+8h]@14
Ritor1
parents:
diff changeset
1406 signed int v17; // [sp+88h] [bp+8h]@19
Ritor1
parents:
diff changeset
1407
Ritor1
parents:
diff changeset
1408 v15 = uActorID;
Ritor1
parents:
diff changeset
1409 v4 = a2;
Ritor1
parents:
diff changeset
1410 v5 = &pActors[uActorID];
Ritor1
parents:
diff changeset
1411
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1412 SpriteObject a1; // [sp+Ch] [bp-74h]@1
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1413 //SpriteObject::SpriteObject(&a1);
0
Ritor1
parents:
diff changeset
1414
Ritor1
parents:
diff changeset
1415 result = a3 - 1;
Ritor1
parents:
diff changeset
1416 switch ( a3 )
Ritor1
parents:
diff changeset
1417 {
Ritor1
parents:
diff changeset
1418 case 1:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1419 a1.uType = 545;
0
Ritor1
parents:
diff changeset
1420 goto LABEL_14;
Ritor1
parents:
diff changeset
1421 case 2:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1422 a1.uType = 550;
0
Ritor1
parents:
diff changeset
1423 goto LABEL_14;
Ritor1
parents:
diff changeset
1424 case 3:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1425 a1.uType = 510;
0
Ritor1
parents:
diff changeset
1426 goto LABEL_14;
Ritor1
parents:
diff changeset
1427 case 4:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1428 a1.uType = 500;
0
Ritor1
parents:
diff changeset
1429 goto LABEL_14;
Ritor1
parents:
diff changeset
1430 case 5:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1431 a1.uType = 515;
0
Ritor1
parents:
diff changeset
1432 goto LABEL_14;
Ritor1
parents:
diff changeset
1433 case 6:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1434 a1.uType = 505;
0
Ritor1
parents:
diff changeset
1435 goto LABEL_14;
Ritor1
parents:
diff changeset
1436 case 7:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1437 a1.uType = 530;
0
Ritor1
parents:
diff changeset
1438 goto LABEL_14;
Ritor1
parents:
diff changeset
1439 case 8:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1440 a1.uType = 525;
0
Ritor1
parents:
diff changeset
1441 goto LABEL_14;
Ritor1
parents:
diff changeset
1442 case 9:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1443 a1.uType = 520;
0
Ritor1
parents:
diff changeset
1444 goto LABEL_14;
Ritor1
parents:
diff changeset
1445 case 10:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1446 a1.uType = 535;
0
Ritor1
parents:
diff changeset
1447 goto LABEL_14;
Ritor1
parents:
diff changeset
1448 case 11:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1449 a1.uType = 540;
0
Ritor1
parents:
diff changeset
1450 goto LABEL_14;
Ritor1
parents:
diff changeset
1451 case 13:
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1452 a1.uType = 555;
0
Ritor1
parents:
diff changeset
1453 LABEL_14:
Ritor1
parents:
diff changeset
1454 v16 = 0;
Ritor1
parents:
diff changeset
1455 if ( (signed int)pObjectList->uNumObjects <= 0 )
Ritor1
parents:
diff changeset
1456 goto LABEL_18;
Ritor1
parents:
diff changeset
1457 v7 = (char *)&pObjectList->pObjects->uObjectID;
Ritor1
parents:
diff changeset
1458 break;
Ritor1
parents:
diff changeset
1459 default:
Ritor1
parents:
diff changeset
1460 return result;
Ritor1
parents:
diff changeset
1461 }
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1462 while ( (short)a1.uType != *(short *)v7 )
0
Ritor1
parents:
diff changeset
1463 {
Ritor1
parents:
diff changeset
1464 ++v16;
Ritor1
parents:
diff changeset
1465 v7 += 56;
Ritor1
parents:
diff changeset
1466 if ( v16 >= (signed int)pObjectList->uNumObjects )
Ritor1
parents:
diff changeset
1467 {
Ritor1
parents:
diff changeset
1468 LABEL_18:
Ritor1
parents:
diff changeset
1469 v8 = 0;
Ritor1
parents:
diff changeset
1470 goto LABEL_19;
Ritor1
parents:
diff changeset
1471 }
Ritor1
parents:
diff changeset
1472 }
Ritor1
parents:
diff changeset
1473 v8 = v16;
Ritor1
parents:
diff changeset
1474 LABEL_19:
Ritor1
parents:
diff changeset
1475 a1.uObjectDescID = v8;
Ritor1
parents:
diff changeset
1476 a1.stru_24.Reset();
Ritor1
parents:
diff changeset
1477 a1.vPosition.x = v5->vPosition.x;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1478 a1.spell_id = 0;
0
Ritor1
parents:
diff changeset
1479 a1.vPosition.y = v5->vPosition.y;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1480 a1.spell_level = 0;
0
Ritor1
parents:
diff changeset
1481 v17 = v5->uActorHeight;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1482 a1.spell_skill = 0;
0
Ritor1
parents:
diff changeset
1483 v9 = LOWORD(v4->uYawAngle);
Ritor1
parents:
diff changeset
1484 a1.vPosition.z = v5->vPosition.z - (unsigned int)(signed __int64)((double)v17 * -0.75);
Ritor1
parents:
diff changeset
1485 a1.uFacing = v9;
Ritor1
parents:
diff changeset
1486 a1.uSoundID = 0;
Ritor1
parents:
diff changeset
1487 a1.uAttributes = 0;
Ritor1
parents:
diff changeset
1488 v10 = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z);
Ritor1
parents:
diff changeset
1489 v11 = v4->uDistance;
Ritor1
parents:
diff changeset
1490 a1.uSectorID = v10;
Ritor1
parents:
diff changeset
1491 a1.uSpriteFrameID = 0;
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
1492 a1.spell_caster_pid = PID(OBJECT_Actor, v15);
823
c1da83d8223f More spell renames
Nomad
parents: 822
diff changeset
1493 a1.spell_target_pid = 0;
0
Ritor1
parents:
diff changeset
1494 if ( (double)v11 >= 307.2 )
Ritor1
parents:
diff changeset
1495 {
Ritor1
parents:
diff changeset
1496 if ( v11 >= 1024 )
Ritor1
parents:
diff changeset
1497 {
Ritor1
parents:
diff changeset
1498 a1.field_60_distance_related_prolly_lod = 2;
Ritor1
parents:
diff changeset
1499 if ( v11 >= 2560 )
Ritor1
parents:
diff changeset
1500 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
1501 }
Ritor1
parents:
diff changeset
1502 else
Ritor1
parents:
diff changeset
1503 {
Ritor1
parents:
diff changeset
1504 a1.field_60_distance_related_prolly_lod = 1;
Ritor1
parents:
diff changeset
1505 }
Ritor1
parents:
diff changeset
1506 }
Ritor1
parents:
diff changeset
1507 else
Ritor1
parents:
diff changeset
1508 {
Ritor1
parents:
diff changeset
1509 a1.field_60_distance_related_prolly_lod = 0;
Ritor1
parents:
diff changeset
1510 }
Ritor1
parents:
diff changeset
1511 a1.field_61 = a4;
Ritor1
parents:
diff changeset
1512 result = a1.Create(
Ritor1
parents:
diff changeset
1513 v4->uYawAngle,
Ritor1
parents:
diff changeset
1514 v4->uPitchAngle,
Ritor1
parents:
diff changeset
1515 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
1516 0);
Ritor1
parents:
diff changeset
1517 if ( v5->pMonsterInfo.uSpecialAbilityType == 1 )
Ritor1
parents:
diff changeset
1518 {
Ritor1
parents:
diff changeset
1519 result = v5->pMonsterInfo.uSpecialAbilityDamageDiceBonus;
Ritor1
parents:
diff changeset
1520 if ( result == 2 )
Ritor1
parents:
diff changeset
1521 {
Ritor1
parents:
diff changeset
1522 a1.vPosition.z += 40;
Ritor1
parents:
diff changeset
1523 v13 = v4->uYawAngle;
Ritor1
parents:
diff changeset
1524 }
Ritor1
parents:
diff changeset
1525 else
Ritor1
parents:
diff changeset
1526 {
Ritor1
parents:
diff changeset
1527 if ( result != 3 )
Ritor1
parents:
diff changeset
1528 return result;
Ritor1
parents:
diff changeset
1529 a1.Create(
Ritor1
parents:
diff changeset
1530 v4->uYawAngle + 30,
Ritor1
parents:
diff changeset
1531 v4->uPitchAngle,
Ritor1
parents:
diff changeset
1532 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
1533 0);
Ritor1
parents:
diff changeset
1534 v13 = v4->uYawAngle - 30;
Ritor1
parents:
diff changeset
1535 }
Ritor1
parents:
diff changeset
1536 result = a1.Create(
Ritor1
parents:
diff changeset
1537 v13,
Ritor1
parents:
diff changeset
1538 v4->uPitchAngle,
Ritor1
parents:
diff changeset
1539 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed,
Ritor1
parents:
diff changeset
1540 0);
Ritor1
parents:
diff changeset
1541 }
Ritor1
parents:
diff changeset
1542 return result;
Ritor1
parents:
diff changeset
1543 }
Ritor1
parents:
diff changeset
1544
Ritor1
parents:
diff changeset
1545 //----- (00404736) --------------------------------------------------------
Ritor1
parents:
diff changeset
1546 signed int __fastcall Actor::Explode(unsigned int uActorID)
Ritor1
parents:
diff changeset
1547 {
Ritor1
parents:
diff changeset
1548 Actor *v1; // esi@1
Ritor1
parents:
diff changeset
1549 signed int v2; // edx@1
Ritor1
parents:
diff changeset
1550 char *v3; // ecx@2
Ritor1
parents:
diff changeset
1551 unsigned __int16 v4; // ax@5
Ritor1
parents:
diff changeset
1552 int v5; // ebx@6
Ritor1
parents:
diff changeset
1553 int v6; // ecx@6
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
1554 //int v7; // eax@6
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1555 SpriteObject a1; // [sp+Ch] [bp-78h]@1
0
Ritor1
parents:
diff changeset
1556 unsigned int v10; // [sp+7Ch] [bp-8h]@1
Ritor1
parents:
diff changeset
1557 int v11; // [sp+80h] [bp-4h]@6
Ritor1
parents:
diff changeset
1558
Ritor1
parents:
diff changeset
1559 v10 = uActorID;
Ritor1
parents:
diff changeset
1560 v1 = &pActors[uActorID];
Ritor1
parents:
diff changeset
1561 v2 = 0;
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1562 a1.uType = 600;
0
Ritor1
parents:
diff changeset
1563 if ( (signed int)pObjectList->uNumObjects <= 0 )
Ritor1
parents:
diff changeset
1564 {
Ritor1
parents:
diff changeset
1565 LABEL_5:
Ritor1
parents:
diff changeset
1566 v4 = 0;
Ritor1
parents:
diff changeset
1567 }
Ritor1
parents:
diff changeset
1568 else
Ritor1
parents:
diff changeset
1569 {
Ritor1
parents:
diff changeset
1570 v3 = (char *)&pObjectList->pObjects->uObjectID;
Ritor1
parents:
diff changeset
1571 while ( *(short *)v3 != 600 )
Ritor1
parents:
diff changeset
1572 {
Ritor1
parents:
diff changeset
1573 ++v2;
Ritor1
parents:
diff changeset
1574 v3 += 56;
Ritor1
parents:
diff changeset
1575 if ( v2 >= (signed int)pObjectList->uNumObjects )
Ritor1
parents:
diff changeset
1576 goto LABEL_5;
Ritor1
parents:
diff changeset
1577 }
Ritor1
parents:
diff changeset
1578 v4 = v2;
Ritor1
parents:
diff changeset
1579 }
Ritor1
parents:
diff changeset
1580 a1.uObjectDescID = v4;
Ritor1
parents:
diff changeset
1581 a1.stru_24.Reset();
Ritor1
parents:
diff changeset
1582 a1.vPosition.y = v1->vPosition.y;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1583 a1.spell_id = 0;
0
Ritor1
parents:
diff changeset
1584 v5 = v1->vPosition.x;
Ritor1
parents:
diff changeset
1585 v11 = v1->uActorHeight;
822
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1586 a1.spell_level = 0;
c232f160e6f3 Named SpriteObject spell-related fields.
Nomad
parents: 781
diff changeset
1587 a1.spell_skill = 0;
0
Ritor1
parents:
diff changeset
1588 a1.vPosition.x = v5;
Ritor1
parents:
diff changeset
1589 v6 = v1->vPosition.z - (unsigned int)(signed __int64)((double)v11 * -0.75);
Ritor1
parents:
diff changeset
1590 a1.uFacing = 0;
Ritor1
parents:
diff changeset
1591 a1.vPosition.z = v6;
Ritor1
parents:
diff changeset
1592 a1.uSoundID = 0;
Ritor1
parents:
diff changeset
1593 a1.uAttributes = 0;
Ritor1
parents:
diff changeset
1594 a1.uSectorID = pIndoor->GetSector(v5, a1.vPosition.y, v6);
Ritor1
parents:
diff changeset
1595 a1.uSpriteFrameID = 0;
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
1596 a1.spell_caster_pid = PID(OBJECT_Actor, v10);
823
c1da83d8223f More spell renames
Nomad
parents: 822
diff changeset
1597 a1.spell_target_pid = 0;
0
Ritor1
parents:
diff changeset
1598 a1.field_60_distance_related_prolly_lod = 3;
Ritor1
parents:
diff changeset
1599 a1.field_61 = 4;
Ritor1
parents:
diff changeset
1600 return a1.Create(0, 0, 0, 0);
Ritor1
parents:
diff changeset
1601 }
Ritor1
parents:
diff changeset
1602
Ritor1
parents:
diff changeset
1603 //----- (004040E9) --------------------------------------------------------
Ritor1
parents:
diff changeset
1604 // // Get direction vector from object1 to object2,
Ritor1
parents:
diff changeset
1605 // // distance from object1 to object2 and Euler angles of the direction vector
Ritor1
parents:
diff changeset
1606 // //
Ritor1
parents:
diff changeset
1607 // //
Ritor1
parents:
diff changeset
1608 // // object1 & object2 format : objectType | (objectID << 3)
515
cb0ad52d6a26 LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents: 488
diff changeset
1609 // // objectType == 2 - SpriteObject
0
Ritor1
parents:
diff changeset
1610 // // objectType == 3 - Actor
Ritor1
parents:
diff changeset
1611 // // objectType == 4 - Party
Ritor1
parents:
diff changeset
1612 // // objectType == 5 - Decoration
Ritor1
parents:
diff changeset
1613 // //
Ritor1
parents:
diff changeset
1614 // // originally this function had following prototype:
Ritor1
parents:
diff changeset
1615 // // struct DirectionInfo GetDirectionInfo(signed int object1, signed int object2, signed int a4)
Ritor1
parents:
diff changeset
1616 // // but compiler converts functions returning structures by value in the such way
Ritor1
parents:
diff changeset
1617 AIDirection *__fastcall Actor::GetDirectionInfo(unsigned int uObj1ID, unsigned int uObj2ID, AIDirection *pOut, int a4)
Ritor1
parents:
diff changeset
1618 {
Ritor1
parents:
diff changeset
1619 signed int v4; // eax@1
Ritor1
parents:
diff changeset
1620 unsigned int v5; // ecx@1
Ritor1
parents:
diff changeset
1621 unsigned int v6; // ebx@1
Ritor1
parents:
diff changeset
1622 int v7; // ecx@2
Ritor1
parents:
diff changeset
1623 int v8; // ecx@3
Ritor1
parents:
diff changeset
1624 int v9; // ecx@4
Ritor1
parents:
diff changeset
1625 BLVFace *v10; // eax@8
Ritor1
parents:
diff changeset
1626 unsigned int v11; // ecx@8
Ritor1
parents:
diff changeset
1627 signed int v12; // eax@9
Ritor1
parents:
diff changeset
1628 int v13; // ecx@9
Ritor1
parents:
diff changeset
1629 int v14; // eax@9
Ritor1
parents:
diff changeset
1630 int v15; // eax@11
Ritor1
parents:
diff changeset
1631 int v16; // eax@12
Ritor1
parents:
diff changeset
1632 int v17; // eax@13
Ritor1
parents:
diff changeset
1633 int v18; // edx@15
Ritor1
parents:
diff changeset
1634 signed int v19; // eax@25
Ritor1
parents:
diff changeset
1635 signed int v20; // eax@28
Ritor1
parents:
diff changeset
1636 int v21; // ebx@28
Ritor1
parents:
diff changeset
1637 signed int v22; // eax@28
Ritor1
parents:
diff changeset
1638 BLVFace *v23; // eax@35
Ritor1
parents:
diff changeset
1639 int v24; // edx@35
Ritor1
parents:
diff changeset
1640 unsigned int v25; // ecx@35
Ritor1
parents:
diff changeset
1641 signed int v26; // eax@36
Ritor1
parents:
diff changeset
1642 int v27; // ecx@36
Ritor1
parents:
diff changeset
1643 int v28; // eax@36
Ritor1
parents:
diff changeset
1644 int v29; // eax@37
Ritor1
parents:
diff changeset
1645 signed int v30; // eax@42
Ritor1
parents:
diff changeset
1646 double v31; // st7@45
Ritor1
parents:
diff changeset
1647 double v32; // st6@45
Ritor1
parents:
diff changeset
1648 double v33; // st7@45
Ritor1
parents:
diff changeset
1649 AIDirection *result; // eax@48
Ritor1
parents:
diff changeset
1650 int v35; // [sp-18h] [bp-64h]@17
Ritor1
parents:
diff changeset
1651 int v36; // [sp-14h] [bp-60h]@17
Ritor1
parents:
diff changeset
1652 Vec3_int_ v37; // [sp-10h] [bp-5Ch]@15
Ritor1
parents:
diff changeset
1653 int *v38; // [sp-4h] [bp-50h]@15
Ritor1
parents:
diff changeset
1654 int *v39; // [sp+0h] [bp-4Ch]@15
Ritor1
parents:
diff changeset
1655 int *v40; // [sp+4h] [bp-48h]@15
Ritor1
parents:
diff changeset
1656 AIDirection v41; // [sp+14h] [bp-38h]@46
Ritor1
parents:
diff changeset
1657 float v42; // [sp+30h] [bp-1Ch]@23
Ritor1
parents:
diff changeset
1658 float v43; // [sp+34h] [bp-18h]@45
Ritor1
parents:
diff changeset
1659 float v44; // [sp+38h] [bp-14h]@33
Ritor1
parents:
diff changeset
1660 float v45; // [sp+3Ch] [bp-10h]@33
Ritor1
parents:
diff changeset
1661 int outz; // [sp+40h] [bp-Ch]@6
Ritor1
parents:
diff changeset
1662 int outy; // [sp+44h] [bp-8h]@6
Ritor1
parents:
diff changeset
1663 int outx; // [sp+48h] [bp-4h]@6
Ritor1
parents:
diff changeset
1664 float a4a; // [sp+58h] [bp+Ch]@45
Ritor1
parents:
diff changeset
1665
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
1666 v4 = PID_ID(uObj1ID);
849
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1667 v5 = PID_TYPE(uObj1ID);
0
Ritor1
parents:
diff changeset
1668 v6 = uObj2ID;
849
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1669 switch(v5)
0
Ritor1
parents:
diff changeset
1670 {
849
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1671 case OBJECT_Item:
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1672 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1673 v19 = v4;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1674 outx = pSpriteObjects[v19].vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1675 v13 = pSpriteObjects[v19].vPosition.y;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1676 v14 = pSpriteObjects[v19].vPosition.z;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1677 outy = v13;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1678 outz = v14;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1679 break;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1680 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1681 case OBJECT_Actor:
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1682 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1683 outx = pActors[v4].vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1684 outy = pActors[v4].vPosition.y;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1685 LODWORD(v42) = pActors[v4].uActorHeight;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1686 v11 = pActors[v4].vPosition.z - (unsigned int)(signed __int64)((double)SLODWORD(v42) * -0.75);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1687 outz = v11;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1688 break;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1689 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1690 case OBJECT_Player:
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1691 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1692 if ( !v4 )
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1693 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1694 outx = pParty->vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1695 outy = pParty->vPosition.y;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1696 v14 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1697 outz = v14;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1698 break;;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1699 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1700 if ( v4 == 4 )
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1701 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1702 v40 = &outz;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1703 v39 = &outy;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1704 v38 = &outx;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1705 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1706 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1707 *(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1708 v36 = 0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1709 v35 = 24;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1710 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1711 break;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1712 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1713 if ( v4 == 3 )
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1714 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1715 v40 = &outz;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1716 v39 = &outy;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1717 v38 = &outx;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1718 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1719 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1720 *(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1721 v36 = 0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1722 v35 = 8;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1723 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1724 break;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1725 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1726 if ( v4 == 2 )
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1727 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1728 v40 = &outz;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1729 v39 = &outy;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1730 v38 = &outx;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1731 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1732 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1733 *(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1734 v36 = 0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1735 v35 = 8;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1736 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1737 break;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1738 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1739 if ( v4 == 1 )
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1740 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1741 v40 = &outz;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1742 v39 = &outy;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1743 v38 = &outx;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1744 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1745 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1746 *(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1747 v36 = 0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1748 v35 = 24;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1749 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1750 break;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1751 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1752 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1753 case OBJECT_Decoration:
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1754 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1755 v12 = v4;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1756 outx = pLevelDecorations[v12].vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1757 v13 = pLevelDecorations[v12].vPosition.y;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1758 v14 = pLevelDecorations[v12].vPosition.z;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1759 outy = v13;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1760 outz = v14;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1761 break;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1762 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1763 default:
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1764 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1765 outz = 0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1766 outy = 0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1767 outx = 0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1768 break;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1769 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1770 case OBJECT_BModel:
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1771 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1772 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1773 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1774 v10 = &pIndoor->pFaces[v4];
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1775 outx = (v10->pBounding.x1 + v10->pBounding.x2) >> 1;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1776 outy = (v10->pBounding.y1 + v10->pBounding.y2) >> 1;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1777 v11 = (v10->pBounding.z1 + v10->pBounding.z2) >> 1;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1778 outz = v11;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1779 }
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1780 break;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1781 }
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1782 }
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1783 v20 = v6;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1784 v21 = PID_TYPE(v6);
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1785 v22 = PID_ID(v20);
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1786 switch(v6)
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1787 {
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1788 case OBJECT_Item:
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1789 {
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1790 v30 = v22;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1791 LODWORD(v45) = pSpriteObjects[v30].vPosition.x;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1792 v27 = pSpriteObjects[v30].vPosition.y;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1793 v28 = pSpriteObjects[v30].vPosition.z;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1794 LODWORD(v44) = v27;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1795 a4 = v28;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1796 break;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1797 }
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1798 case OBJECT_Actor:
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1799 {
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1800 LODWORD(v45) = pActors[v22].vPosition.x;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1801 LODWORD(v44) = pActors[v22].vPosition.y;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1802 v25 = pActors[v22].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v22].uActorHeight * -0.75);
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1803 a4 = v25;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1804 break;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1805 }
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1806 case OBJECT_Player:
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1807 {
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1808 LODWORD(v45) = pParty->vPosition.x;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1809 LODWORD(v44) = pParty->vPosition.y;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1810 v29 = a4;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1811 if ( !a4 )
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1812 v29 = pParty->sEyelevel;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1813 v28 = pParty->vPosition.z + v29;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1814 a4 = v28;
863
b7b67485ec43 * AI fixed
zipi
parents: 862
diff changeset
1815 break;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1816 }
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1817 case OBJECT_Decoration:
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1818 {
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1819 v26 = v22;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1820 LODWORD(v45) = pLevelDecorations[v26].vPosition.x;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1821 v27 = pLevelDecorations[v26].vPosition.y;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1822 v28 = pLevelDecorations[v26].vPosition.z;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1823 LODWORD(v44) = v27;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1824 a4 = v28;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1825 break;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1826 }
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1827 default:
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1828 {
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1829 a4 = 0;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1830 v44 = 0.0;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1831 v45 = 0.0;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1832 break;
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1833 }
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1834 case OBJECT_BModel:
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1835 {
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1836 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1837 {
849
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1838 v23 = &pIndoor->pFaces[v22];
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1839 v24 = v23->pBounding.y1;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1840 LODWORD(v45) = (v23->pBounding.x1 + v23->pBounding.x2) >> 1;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1841 LODWORD(v44) = (v24 + v23->pBounding.y2) >> 1;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1842 v25 = (v23->pBounding.z1 + v23->pBounding.z2) >> 1;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1843 a4 = v25;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1844 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1845 break;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
1846 }
0
Ritor1
parents:
diff changeset
1847 }
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
1848
0
Ritor1
parents:
diff changeset
1849 v31 = (double)SLODWORD(v45) - (double)outx;
Ritor1
parents:
diff changeset
1850 v42 = v31;
Ritor1
parents:
diff changeset
1851 v32 = (double)SLODWORD(v44) - (double)outy;
Ritor1
parents:
diff changeset
1852 v43 = v32;
Ritor1
parents:
diff changeset
1853 a4a = (double)a4 - (double)outz;
Ritor1
parents:
diff changeset
1854 v45 = v32 * v32;
Ritor1
parents:
diff changeset
1855 v44 = v31 * v31;
Ritor1
parents:
diff changeset
1856 v33 = sqrt(a4a * a4a + v44 + v45);
Ritor1
parents:
diff changeset
1857 if ( v33 <= 1.0 )
Ritor1
parents:
diff changeset
1858 {
Ritor1
parents:
diff changeset
1859 v41.vDirection.x = 65536;
Ritor1
parents:
diff changeset
1860 v41.vDirection.y = 0;
Ritor1
parents:
diff changeset
1861 v41.vDirection.z = 0;
Ritor1
parents:
diff changeset
1862 v41.uDistance = 1;
Ritor1
parents:
diff changeset
1863 v41.uDistanceXZ = 1;
Ritor1
parents:
diff changeset
1864 v41.uYawAngle = 0;
Ritor1
parents:
diff changeset
1865 v41.uPitchAngle = 0;
Ritor1
parents:
diff changeset
1866 }
Ritor1
parents:
diff changeset
1867 else
Ritor1
parents:
diff changeset
1868 {
Ritor1
parents:
diff changeset
1869 v41.vDirection.x = (signed __int64)(1.0 / v33 * v42 * 65536.0);
Ritor1
parents:
diff changeset
1870 v41.vDirection.y = (signed __int64)(1.0 / v33 * v43 * 65536.0);
Ritor1
parents:
diff changeset
1871 v41.vDirection.z = (signed __int64)(1.0 / v33 * a4a * 65536.0);
Ritor1
parents:
diff changeset
1872 v41.uDistance = (signed __int64)v33;
Ritor1
parents:
diff changeset
1873 v41.uDistanceXZ = (signed __int64)sqrt(v44 + v45);
Ritor1
parents:
diff changeset
1874 v41.uYawAngle = stru_5C6E00->Atan2((signed __int64)v42, (signed __int64)v43);
Ritor1
parents:
diff changeset
1875 v41.uPitchAngle = stru_5C6E00->Atan2(v41.uDistanceXZ, (signed __int64)a4a);
Ritor1
parents:
diff changeset
1876 }
Ritor1
parents:
diff changeset
1877 result = pOut;
Ritor1
parents:
diff changeset
1878 memcpy(pOut, &v41, 0x1Cu);
Ritor1
parents:
diff changeset
1879 return result;
Ritor1
parents:
diff changeset
1880 }
Ritor1
parents:
diff changeset
1881
Ritor1
parents:
diff changeset
1882 //----- (00404030) --------------------------------------------------------
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
1883 void Actor::AI_FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, AIDirection *a4)
0
Ritor1
parents:
diff changeset
1884 {
Ritor1
parents:
diff changeset
1885 unsigned int v4; // edi@1
Ritor1
parents:
diff changeset
1886 unsigned int v5; // esi@1
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1887 //unsigned int result; // eax@2
0
Ritor1
parents:
diff changeset
1888 AIDirection *v7; // eax@3
Ritor1
parents:
diff changeset
1889 unsigned int v8; // ecx@3
Ritor1
parents:
diff changeset
1890 Actor *v9; // ebx@3
Ritor1
parents:
diff changeset
1891 AIDirection *v10; // esi@4
Ritor1
parents:
diff changeset
1892 unsigned __int16 v11; // ax@5
Ritor1
parents:
diff changeset
1893 AIDirection a3; // [sp+8h] [bp-38h]@4
Ritor1
parents:
diff changeset
1894 AIDirection v13; // [sp+24h] [bp-1Ch]@4
Ritor1
parents:
diff changeset
1895
Ritor1
parents:
diff changeset
1896 v4 = uObjID;
Ritor1
parents:
diff changeset
1897 v5 = uActorID;
Ritor1
parents:
diff changeset
1898 if ( rand() % 100 >= 5 )
Ritor1
parents:
diff changeset
1899 {
Ritor1
parents:
diff changeset
1900 v7 = a4;
Ritor1
parents:
diff changeset
1901 v8 = 0;
Ritor1
parents:
diff changeset
1902 v9 = &pActors[v5];
Ritor1
parents:
diff changeset
1903 if ( !a4 )
Ritor1
parents:
diff changeset
1904 {
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
1905 v10 = Actor::GetDirectionInfo(PID(OBJECT_Actor, v5), v4, &a3, 0);
0
Ritor1
parents:
diff changeset
1906 v7 = &v13;
Ritor1
parents:
diff changeset
1907 memcpy(&v13, v10, sizeof(v13));
Ritor1
parents:
diff changeset
1908 v8 = 0;
Ritor1
parents:
diff changeset
1909 }
Ritor1
parents:
diff changeset
1910 v9->uYawAngle = LOWORD(v7->uYawAngle);
Ritor1
parents:
diff changeset
1911 v11 = LOWORD(v7->uPitchAngle);
Ritor1
parents:
diff changeset
1912 v9->uCurrentActionTime = v8;
Ritor1
parents:
diff changeset
1913 v9->vVelocity.z = v8;
Ritor1
parents:
diff changeset
1914 v9->vVelocity.y = v8;
Ritor1
parents:
diff changeset
1915 v9->vVelocity.x = v8;
Ritor1
parents:
diff changeset
1916 v9->uPitchAngle = v11;
Ritor1
parents:
diff changeset
1917 v9->uCurrentActionLength = 256;
Ritor1
parents:
diff changeset
1918 v9->uAIState = Interacting;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1919 v9->UpdateAnimation();
0
Ritor1
parents:
diff changeset
1920 }
Ritor1
parents:
diff changeset
1921 else
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
1922 Actor::AI_Bored(v5, v4, a4);
0
Ritor1
parents:
diff changeset
1923 }
Ritor1
parents:
diff changeset
1924
Ritor1
parents:
diff changeset
1925 //----- (00403F58) --------------------------------------------------------
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
1926 void Actor::AI_StandOrBored(unsigned int uActorID, signed int uObjID, int uActionLength, AIDirection *a4)
0
Ritor1
parents:
diff changeset
1927 {
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1928 if (rand() % 2)
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
1929 AI_Bored(uActorID, uObjID, a4);
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1930 else
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
1931 AI_Stand(uActorID, uObjID, uActionLength, a4);
0
Ritor1
parents:
diff changeset
1932 }
Ritor1
parents:
diff changeset
1933
Ritor1
parents:
diff changeset
1934 //----- (00403EB6) --------------------------------------------------------
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1935 void Actor::AI_Stand(unsigned int uActorID, unsigned int object_to_face_pid, unsigned int uActionLength, AIDirection *a4)
0
Ritor1
parents:
diff changeset
1936 {
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1937 assert(uActorID < uNumActors);
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1938 auto actor = pActors + uActorID;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1939
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1940 AIDirection a3;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1941 if (!a4)
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
1942 a4 = Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), object_to_face_pid, &a3, 0);
0
Ritor1
parents:
diff changeset
1943
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1944 actor->uAIState = Standing;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1945 if (!uActionLength)
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1946 actor->uCurrentActionLength = rand() % 256 + 256;
0
Ritor1
parents:
diff changeset
1947 else
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1948 actor->uCurrentActionLength = uActionLength;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1949 actor->uCurrentActionTime = 0;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1950 actor->uYawAngle = a4->uYawAngle;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1951 actor->uPitchAngle = a4->uPitchAngle;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1952 actor->vVelocity.z = 0;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1953 actor->vVelocity.y = 0;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1954 actor->vVelocity.x = 0;
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
1955 actor->UpdateAnimation();
0
Ritor1
parents:
diff changeset
1956 }
Ritor1
parents:
diff changeset
1957
Ritor1
parents:
diff changeset
1958 //----- (00403E61) --------------------------------------------------------
Ritor1
parents:
diff changeset
1959 void __fastcall Actor::StandAwhile(unsigned int uActorID)
Ritor1
parents:
diff changeset
1960 {
Ritor1
parents:
diff changeset
1961 Actor *v1; // esi@1
Ritor1
parents:
diff changeset
1962
Ritor1
parents:
diff changeset
1963 v1 = &pActors[uActorID];
Ritor1
parents:
diff changeset
1964 v1->uCurrentActionLength = rand() % 128 + 128;
Ritor1
parents:
diff changeset
1965 v1->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
1966 v1->uAIState = Standing;
Ritor1
parents:
diff changeset
1967 v1->vVelocity.z = 0;
Ritor1
parents:
diff changeset
1968 v1->vVelocity.y = 0;
Ritor1
parents:
diff changeset
1969 v1->vVelocity.x = 0;
Ritor1
parents:
diff changeset
1970 v1->UpdateAnimation();
Ritor1
parents:
diff changeset
1971 }
Ritor1
parents:
diff changeset
1972
Ritor1
parents:
diff changeset
1973 //----- (00403C6C) --------------------------------------------------------
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
1974 void Actor::AI_MeleeAttack(unsigned int uActorID, signed int sTargetPid, struct AIDirection *arg0)
0
Ritor1
parents:
diff changeset
1975 {
Ritor1
parents:
diff changeset
1976 Actor *v3; // ebx@1
Ritor1
parents:
diff changeset
1977 char v4; // zf@1
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1978 //unsigned int result; // eax@3
0
Ritor1
parents:
diff changeset
1979 AIDirection *v6; // esi@6
Ritor1
parents:
diff changeset
1980 AIDirection *v7; // edi@6
Ritor1
parents:
diff changeset
1981 signed int v8; // eax@7
Ritor1
parents:
diff changeset
1982 double v9; // st7@9
Ritor1
parents:
diff changeset
1983 Vec3_int_ v10; // ST04_12@9
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
1984 //int v11; // eax@10
0
Ritor1
parents:
diff changeset
1985 AIDirection *v12; // eax@11
Ritor1
parents:
diff changeset
1986 unsigned int v13; // esi@11
Ritor1
parents:
diff changeset
1987 AIDirection *v14; // esi@12
Ritor1
parents:
diff changeset
1988 SpriteFrame *v15; // ecx@13
Ritor1
parents:
diff changeset
1989 __int16 v16; // ax@13
Ritor1
parents:
diff changeset
1990 unsigned int v17; // ecx@13
Ritor1
parents:
diff changeset
1991 signed __int64 v18; // qax@13
Ritor1
parents:
diff changeset
1992 AIDirection a3; // [sp+Ch] [bp-48h]@12
Ritor1
parents:
diff changeset
1993 AIDirection v20; // [sp+28h] [bp-2Ch]@12
Ritor1
parents:
diff changeset
1994 unsigned int v21; // [sp+44h] [bp-10h]@9
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
1995 //signed int a2; // [sp+48h] [bp-Ch]@1
0
Ritor1
parents:
diff changeset
1996 int v23; // [sp+4Ch] [bp-8h]@6
Ritor1
parents:
diff changeset
1997 unsigned int v24; // [sp+50h] [bp-4h]@1
Ritor1
parents:
diff changeset
1998 unsigned int v25; // [sp+5Ch] [bp+8h]@13
Ritor1
parents:
diff changeset
1999
Ritor1
parents:
diff changeset
2000 v3 = &pActors[uActorID];
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2001 //a2 = edx0;
0
Ritor1
parents:
diff changeset
2002 v4 = v3->pMonsterInfo.uMovementType == 5;
Ritor1
parents:
diff changeset
2003 v24 = uActorID;
Ritor1
parents:
diff changeset
2004 if ( v4 && v3->pMonsterInfo.uAIType == 1 )
Ritor1
parents:
diff changeset
2005 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2006 Actor::AI_Stand(uActorID, sTargetPid, 0, arg0);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2007 return;
0
Ritor1
parents:
diff changeset
2008 }
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2009
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2010 if ( PID_TYPE(sTargetPid) == OBJECT_Actor)
849
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2011 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2012 v8 = PID_ID(sTargetPid);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2013 v6 = (AIDirection *)pActors[v8].vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2014 v7 = (AIDirection *)pActors[v8].vPosition.y;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2015 v23 = (signed __int64)((double)pActors[v8].uActorHeight * 0.75 + (double)pActors[v8].vPosition.z);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2016 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2017 else if ( PID_TYPE(sTargetPid) == OBJECT_Player)
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2018 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2019 v6 = (AIDirection *)pParty->vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2020 v7 = (AIDirection *)pParty->vPosition.y;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2021 v23 = pParty->vPosition.z + pParty->sEyelevel;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2022 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2023 else
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2024 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2025 v6 = arg0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2026 v7 = arg0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2027 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2028 v21 = v3->uActorHeight;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2029 v9 = (double)(signed int)v21 * 0.75;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2030 v21 = v3->vPosition.z;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2031 v10.z = (signed __int64)(v9 + (double)(signed int)v21);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2032 v10.y = v3->vPosition.y;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2033 v10.x = v3->vPosition.x;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2034 if ( sub_407A1C((int)v6, (int)v7, v23, v10) )
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2035 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2036 v12 = arg0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2037 v13 = 0;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2038 if ( !arg0 )
0
Ritor1
parents:
diff changeset
2039 {
849
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2040 v14 = Actor::GetDirectionInfo(PID(OBJECT_Actor, v24), sTargetPid, &a3, 0);
0
Ritor1
parents:
diff changeset
2041 v12 = &v20;
Ritor1
parents:
diff changeset
2042 memcpy(&v20, v14, sizeof(v20));
Ritor1
parents:
diff changeset
2043 v13 = 0;
849
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2044 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2045 v15 = pSpriteFrameTable->pSpriteSFrames;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2046 v3->uYawAngle = LOWORD(v12->uYawAngle);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2047 v16 = v15[v3->pSpriteIDs[ANIM_AtkMelee]].uAnimLength;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2048 v17 = v24;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2049 v3->uCurrentActionLength = 8 * v16;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2050 v3->uCurrentActionTime = v13;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2051 v3->uAIState = AttackingMelee;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2052 Actor::PlaySound(v17, 0);
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2053 LODWORD(v18) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2054 v25 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2055 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v13
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2056 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v13 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v13) )
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2057 {
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2058 LODWORD(v18) = 2 * v18;
0
Ritor1
parents:
diff changeset
2059 v25 = v18;
849
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2060 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2061 if ( pParty->bTurnBasedModeOn != 1 )
0
Ritor1
parents:
diff changeset
2062 v18 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)v25 * 2.133333333333333);
849
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2063 v3->pMonsterInfo.uRecoveryTime = v18;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2064 v3->vVelocity.z = v13;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2065 v3->vVelocity.y = v13;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2066 v3->vVelocity.x = v13;
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2067 v3->UpdateAnimation();
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2068 }
8fafe3645f36 * PID replaces
zipi
parents: 848
diff changeset
2069 else
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
2070 Actor::AI_Pursue1(v24, sTargetPid, rand() % 2, 64, arg0);
0
Ritor1
parents:
diff changeset
2071 }
Ritor1
parents:
diff changeset
2072
Ritor1
parents:
diff changeset
2073 //----- (00438CF3) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2074 void Actor::ApplyFineForKillingPeasant(unsigned int uActorID)
0
Ritor1
parents:
diff changeset
2075 {
Ritor1
parents:
diff changeset
2076 unsigned int v1; // esi@1
Ritor1
parents:
diff changeset
2077 unsigned int v2; // edi@2
Ritor1
parents:
diff changeset
2078 char v3; // bl@3
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2079 //char *v4; // ecx@16
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2080 //signed int v5; // eax@18
0
Ritor1
parents:
diff changeset
2081 Player **ppPlayers; // esi@20
Ritor1
parents:
diff changeset
2082
Ritor1
parents:
diff changeset
2083 v1 = uLevelMapStatsID;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2084 if ( !uLevelMapStatsID || !pActors[uActorID].IsPeasant())
0
Ritor1
parents:
diff changeset
2085 return;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2086
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2087 v2 = uActorID;
0
Ritor1
parents:
diff changeset
2088 v3 = 1;
Ritor1
parents:
diff changeset
2089 if ( v1 != 5 )
Ritor1
parents:
diff changeset
2090 {
Ritor1
parents:
diff changeset
2091 if ( v1 == 6 || v1 == 7 )
Ritor1
parents:
diff changeset
2092 {
484
4bd56919f075 avard quest guild bits
Gloval
parents: 457
diff changeset
2093 _449B57_test_bit(pParty->_quest_bits, 99);
4bd56919f075 avard quest guild bits
Gloval
parents: 457
diff changeset
2094 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 100) )
0
Ritor1
parents:
diff changeset
2095 return;
Ritor1
parents:
diff changeset
2096 goto LABEL_12;
Ritor1
parents:
diff changeset
2097 }
Ritor1
parents:
diff changeset
2098 if ( v1 != 8 )
Ritor1
parents:
diff changeset
2099 goto LABEL_12;
Ritor1
parents:
diff changeset
2100 }
484
4bd56919f075 avard quest guild bits
Gloval
parents: 457
diff changeset
2101 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 99) )
0
Ritor1
parents:
diff changeset
2102 v3 = 0;
484
4bd56919f075 avard quest guild bits
Gloval
parents: 457
diff changeset
2103 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 100) )
0
Ritor1
parents:
diff changeset
2104 v3 = 1;
Ritor1
parents:
diff changeset
2105 if ( v3 )
Ritor1
parents:
diff changeset
2106 {
Ritor1
parents:
diff changeset
2107 LABEL_12:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2108 pParty->uFine += 100 * (pMapStats->pInfos[uLevelMapStatsID]._steal_perm + pActors[v2].pMonsterInfo.uLevel + GetPartyReputation());
0
Ritor1
parents:
diff changeset
2109 if ( pParty->uFine < 0 )
Ritor1
parents:
diff changeset
2110 pParty->uFine = 0;
Ritor1
parents:
diff changeset
2111 if ( pParty->uFine > 4000000 )
Ritor1
parents:
diff changeset
2112 pParty->uFine = 4000000;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2113
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2114 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor)
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2115 {
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2116 if (pOutdoor->ddm.uReputation < 10000)
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2117 pOutdoor->ddm.uReputation++;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2118 }
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2119 else if (uCurrentlyLoadedLevelType == LEVEL_Indoor)
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2120 {
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2121 if (pIndoor->dlv.uReputation < 10000)
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2122 pIndoor->dlv.uReputation++;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2123 }
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2124 else assert(false);
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2125
0
Ritor1
parents:
diff changeset
2126 ppPlayers = &pPlayers[1];
Ritor1
parents:
diff changeset
2127 do
Ritor1
parents:
diff changeset
2128 {
Ritor1
parents:
diff changeset
2129 if ( pParty->uFine )
Ritor1
parents:
diff changeset
2130 {
484
4bd56919f075 avard quest guild bits
Gloval
parents: 457
diff changeset
2131 if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)(*ppPlayers)->_guilds_member_bits, 1) )
4bd56919f075 avard quest guild bits
Gloval
parents: 457
diff changeset
2132 _449B7E_toggle_bit((unsigned char *)(*ppPlayers)->_guilds_member_bits, 1, 1u);
0
Ritor1
parents:
diff changeset
2133 }
Ritor1
parents:
diff changeset
2134 ++ppPlayers;
Ritor1
parents:
diff changeset
2135 }
Ritor1
parents:
diff changeset
2136 while ( (signed int)ppPlayers <= (signed int)&pPlayers[4] );
Ritor1
parents:
diff changeset
2137 }
Ritor1
parents:
diff changeset
2138 }
Ritor1
parents:
diff changeset
2139
Ritor1
parents:
diff changeset
2140 //----- (0043AE80) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2141 void Actor::AddBloodsplatOnDamageOverlay(unsigned int uActorID, int a2, signed int a3)
0
Ritor1
parents:
diff changeset
2142 {
Ritor1
parents:
diff changeset
2143 int result; // eax@1
Ritor1
parents:
diff changeset
2144 unsigned int v4; // esi@1
Ritor1
parents:
diff changeset
2145 int v5; // [sp-14h] [bp-18h]@3
Ritor1
parents:
diff changeset
2146 unsigned int v6; // [sp-10h] [bp-14h]@3
Ritor1
parents:
diff changeset
2147 int v7; // [sp-Ch] [bp-10h]@3
Ritor1
parents:
diff changeset
2148 int v8; // [sp-8h] [bp-Ch]@3
Ritor1
parents:
diff changeset
2149 __int16 v9; // [sp-4h] [bp-8h]@3
Ritor1
parents:
diff changeset
2150
Ritor1
parents:
diff changeset
2151 result = a2 - 1;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2152 v4 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
2153 switch ( a2 )
Ritor1
parents:
diff changeset
2154 {
Ritor1
parents:
diff changeset
2155 case 1:
Ritor1
parents:
diff changeset
2156 if ( a3 )
Ritor1
parents:
diff changeset
2157 {
Ritor1
parents:
diff changeset
2158 v9 = 0;
Ritor1
parents:
diff changeset
2159 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0);
Ritor1
parents:
diff changeset
2160 v7 = 0;
Ritor1
parents:
diff changeset
2161 LOWORD(v6) = v4;
Ritor1
parents:
diff changeset
2162 v5 = 904;
Ritor1
parents:
diff changeset
2163 goto LABEL_16;
Ritor1
parents:
diff changeset
2164 }
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2165 return;
0
Ritor1
parents:
diff changeset
2166 case 2:
Ritor1
parents:
diff changeset
2167 if ( a3 )
Ritor1
parents:
diff changeset
2168 {
Ritor1
parents:
diff changeset
2169 v9 = 0;
Ritor1
parents:
diff changeset
2170 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0);
Ritor1
parents:
diff changeset
2171 v7 = 0;
Ritor1
parents:
diff changeset
2172 LOWORD(v6) = v4;
Ritor1
parents:
diff changeset
2173 v5 = 905;
Ritor1
parents:
diff changeset
2174 goto LABEL_16;
Ritor1
parents:
diff changeset
2175 }
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2176 return;
0
Ritor1
parents:
diff changeset
2177 case 3:
Ritor1
parents:
diff changeset
2178 if ( a3 )
Ritor1
parents:
diff changeset
2179 {
Ritor1
parents:
diff changeset
2180 v9 = 0;
Ritor1
parents:
diff changeset
2181 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0);
Ritor1
parents:
diff changeset
2182 v7 = 0;
Ritor1
parents:
diff changeset
2183 LOWORD(v6) = v4;
Ritor1
parents:
diff changeset
2184 v5 = 906;
Ritor1
parents:
diff changeset
2185 goto LABEL_16;
Ritor1
parents:
diff changeset
2186 }
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2187 return;
0
Ritor1
parents:
diff changeset
2188 case 4:
Ritor1
parents:
diff changeset
2189 if ( a3 )
Ritor1
parents:
diff changeset
2190 {
Ritor1
parents:
diff changeset
2191 v9 = 0;
Ritor1
parents:
diff changeset
2192 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0);
Ritor1
parents:
diff changeset
2193 v7 = 0;
Ritor1
parents:
diff changeset
2194 LOWORD(v6) = v4;
Ritor1
parents:
diff changeset
2195 v5 = 907;
Ritor1
parents:
diff changeset
2196 goto LABEL_16;
Ritor1
parents:
diff changeset
2197 }
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2198 return;
0
Ritor1
parents:
diff changeset
2199 case 5:
Ritor1
parents:
diff changeset
2200 v9 = 4;
Ritor1
parents:
diff changeset
2201 v8 = 65536;
Ritor1
parents:
diff changeset
2202 v7 = 0;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2203 v6 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
2204 v5 = 901;
Ritor1
parents:
diff changeset
2205 goto LABEL_16;
Ritor1
parents:
diff changeset
2206 case 6:
Ritor1
parents:
diff changeset
2207 v9 = 4;
Ritor1
parents:
diff changeset
2208 v8 = 65536;
Ritor1
parents:
diff changeset
2209 v7 = 0;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2210 v6 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
2211 v5 = 902;
Ritor1
parents:
diff changeset
2212 goto LABEL_16;
Ritor1
parents:
diff changeset
2213 case 7:
Ritor1
parents:
diff changeset
2214 v9 = 4;
Ritor1
parents:
diff changeset
2215 v8 = 65536;
Ritor1
parents:
diff changeset
2216 v7 = 0;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2217 v6 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
2218 v5 = 903;
Ritor1
parents:
diff changeset
2219 goto LABEL_16;
Ritor1
parents:
diff changeset
2220 case 8:
Ritor1
parents:
diff changeset
2221 v9 = 4;
Ritor1
parents:
diff changeset
2222 v8 = 65536;
Ritor1
parents:
diff changeset
2223 v7 = 0;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2224 v6 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
2225 v5 = 900;
Ritor1
parents:
diff changeset
2226 goto LABEL_16;
Ritor1
parents:
diff changeset
2227 case 9:
Ritor1
parents:
diff changeset
2228 v9 = 4;
Ritor1
parents:
diff changeset
2229 v8 = 65536;
Ritor1
parents:
diff changeset
2230 v7 = 0;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2231 v6 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
2232 v5 = 909;
Ritor1
parents:
diff changeset
2233 goto LABEL_16;
Ritor1
parents:
diff changeset
2234 case 10:
Ritor1
parents:
diff changeset
2235 v9 = 4;
Ritor1
parents:
diff changeset
2236 v8 = 65536;
Ritor1
parents:
diff changeset
2237 v7 = 0;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2238 v6 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
2239 v5 = 908;
Ritor1
parents:
diff changeset
2240 LABEL_16:
Ritor1
parents:
diff changeset
2241 result = pOtherOverlayList->_4418B6(v5, v6, v7, v8, v9);
Ritor1
parents:
diff changeset
2242 break;
Ritor1
parents:
diff changeset
2243 default:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2244 return;
0
Ritor1
parents:
diff changeset
2245 }
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2246 return;
0
Ritor1
parents:
diff changeset
2247 }
Ritor1
parents:
diff changeset
2248
Ritor1
parents:
diff changeset
2249 //----- (0043B3E0) --------------------------------------------------------
Ritor1
parents:
diff changeset
2250 int Actor::_43B3E0_CalcDamage(Actor *a1, signed int a2)
Ritor1
parents:
diff changeset
2251 {
Ritor1
parents:
diff changeset
2252 signed int v2; // ebp@1
Ritor1
parents:
diff changeset
2253 int v3; // eax@9
Ritor1
parents:
diff changeset
2254 signed int v4; // edi@9
Ritor1
parents:
diff changeset
2255 int v5; // esi@9
Ritor1
parents:
diff changeset
2256 int v6; // ebx@11
Ritor1
parents:
diff changeset
2257 unsigned __int16 v8; // si@21
Ritor1
parents:
diff changeset
2258 int v9; // edi@21
Ritor1
parents:
diff changeset
2259 signed int v10; // eax@23
Ritor1
parents:
diff changeset
2260 int v11; // [sp+10h] [bp-4h]@1
Ritor1
parents:
diff changeset
2261
Ritor1
parents:
diff changeset
2262 v2 = 0;
Ritor1
parents:
diff changeset
2263 v11 = 0;
Ritor1
parents:
diff changeset
2264 if ( a2 )
Ritor1
parents:
diff changeset
2265 {
Ritor1
parents:
diff changeset
2266 if ( a2 == 1 )
Ritor1
parents:
diff changeset
2267 {
Ritor1
parents:
diff changeset
2268 v3 = a1->pMonsterInfo.uAttack2DamageDiceRolls;
Ritor1
parents:
diff changeset
2269 v4 = a1->pMonsterInfo.uAttack2DamageDiceSides;
Ritor1
parents:
diff changeset
2270 v5 = a1->pMonsterInfo.uAttack2DamageBonus;
Ritor1
parents:
diff changeset
2271 }
Ritor1
parents:
diff changeset
2272 else
Ritor1
parents:
diff changeset
2273 {
Ritor1
parents:
diff changeset
2274 if ( a2 <= 1 )
Ritor1
parents:
diff changeset
2275 return 0;
Ritor1
parents:
diff changeset
2276 if ( a2 <= 3 )
Ritor1
parents:
diff changeset
2277 {
Ritor1
parents:
diff changeset
2278 if ( a2 == 2 )
Ritor1
parents:
diff changeset
2279 {
Ritor1
parents:
diff changeset
2280 v8 = a1->pMonsterInfo.uSpellSkillAndMastery1;
Ritor1
parents:
diff changeset
2281 v9 = a1->pMonsterInfo.uSpell1ID;
Ritor1
parents:
diff changeset
2282 }
Ritor1
parents:
diff changeset
2283 else
Ritor1
parents:
diff changeset
2284 {
Ritor1
parents:
diff changeset
2285 v8 = a1->pMonsterInfo.uSpellSkillAndMastery2;
Ritor1
parents:
diff changeset
2286 v9 = a1->pMonsterInfo.uSpell2ID;
Ritor1
parents:
diff changeset
2287 }
Ritor1
parents:
diff changeset
2288 v10 = SkillToMastery(v8);
Ritor1
parents:
diff changeset
2289 return _43AFE3_calc_spell_damage(v9, v8 & 0x3F, v10, 0);
Ritor1
parents:
diff changeset
2290 }
Ritor1
parents:
diff changeset
2291 if ( a2 != 4 )
Ritor1
parents:
diff changeset
2292 return 0;
Ritor1
parents:
diff changeset
2293 v3 = a1->pMonsterInfo.uSpecialAbilityDamageDiceRolls;
Ritor1
parents:
diff changeset
2294 v4 = a1->pMonsterInfo.uSpecialAbilityDamageDiceSides;
Ritor1
parents:
diff changeset
2295 v5 = a1->pMonsterInfo.uSpecialAbilityDamageDiceBonus;
Ritor1
parents:
diff changeset
2296 }
Ritor1
parents:
diff changeset
2297 }
Ritor1
parents:
diff changeset
2298 else
Ritor1
parents:
diff changeset
2299 {
Ritor1
parents:
diff changeset
2300 if ( (signed __int64)a1->pActorBuffs[14].uExpireTime > 0 )
Ritor1
parents:
diff changeset
2301 v2 = a1->pActorBuffs[14].uPower;
Ritor1
parents:
diff changeset
2302 if ( (signed __int64)a1->pActorBuffs[18].uExpireTime > 0 && a1->pActorBuffs[18].uPower > v2 )
Ritor1
parents:
diff changeset
2303 v2 = a1->pActorBuffs[18].uPower;
Ritor1
parents:
diff changeset
2304 if ( (signed __int64)a1->pActorBuffs[21].uExpireTime > 0 )
Ritor1
parents:
diff changeset
2305 v2 += a1->pActorBuffs[21].uPower;
Ritor1
parents:
diff changeset
2306 v3 = a1->pMonsterInfo.uAttack1DamageDiceRolls;
Ritor1
parents:
diff changeset
2307 v4 = a1->pMonsterInfo.uAttack1DamageDiceSides;
Ritor1
parents:
diff changeset
2308 v5 = a1->pMonsterInfo.uAttack1DamageBonus;
Ritor1
parents:
diff changeset
2309 }
Ritor1
parents:
diff changeset
2310 if ( v3 > 0 )
Ritor1
parents:
diff changeset
2311 {
Ritor1
parents:
diff changeset
2312 v6 = v3;
Ritor1
parents:
diff changeset
2313 do
Ritor1
parents:
diff changeset
2314 {
Ritor1
parents:
diff changeset
2315 --v6;
Ritor1
parents:
diff changeset
2316 v11 += rand() % v4 + 1;
Ritor1
parents:
diff changeset
2317 }
Ritor1
parents:
diff changeset
2318 while ( v6 );
Ritor1
parents:
diff changeset
2319 }
Ritor1
parents:
diff changeset
2320 return v11 + v5 + v2;
Ritor1
parents:
diff changeset
2321 }
Ritor1
parents:
diff changeset
2322
Ritor1
parents:
diff changeset
2323 //----- (00438B9B) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2324 bool Actor::IsPeasant()
0
Ritor1
parents:
diff changeset
2325 {
Ritor1
parents:
diff changeset
2326 unsigned int v1; // eax@1
Ritor1
parents:
diff changeset
2327
Ritor1
parents:
diff changeset
2328 v1 = this->uAlly;
Ritor1
parents:
diff changeset
2329 if ( !v1 )
Ritor1
parents:
diff changeset
2330 v1 = (this->pMonsterInfo.uID - 1) / 3 + 1;
Ritor1
parents:
diff changeset
2331 return (signed int)v1 >= 39 && (signed int)v1 <= 44
Ritor1
parents:
diff changeset
2332 || (signed int)v1 >= 45 && (signed int)v1 <= 50
Ritor1
parents:
diff changeset
2333 || (signed int)v1 >= 51 && (signed int)v1 <= 62
Ritor1
parents:
diff changeset
2334 || (signed int)v1 >= 78 && (signed int)v1 <= 83;
Ritor1
parents:
diff changeset
2335 }
Ritor1
parents:
diff changeset
2336
Ritor1
parents:
diff changeset
2337 //----- (0042EBEE) --------------------------------------------------------
Ritor1
parents:
diff changeset
2338 bool Actor::StealFrom(unsigned int uActorID)
Ritor1
parents:
diff changeset
2339 {
Ritor1
parents:
diff changeset
2340 unsigned int v1; // esi@1
Ritor1
parents:
diff changeset
2341 Player *pPlayer; // edi@1
Ritor1
parents:
diff changeset
2342 bool result; // eax@1
Ritor1
parents:
diff changeset
2343 int v4; // ebx@2
Ritor1
parents:
diff changeset
2344 unsigned int v5; // eax@2
Ritor1
parents:
diff changeset
2345 DDM_DLV_Header *v6; // esi@4
Ritor1
parents:
diff changeset
2346 unsigned int v7; // [sp+8h] [bp-4h]@1
Ritor1
parents:
diff changeset
2347 int v8; // [sp+8h] [bp-4h]@6
Ritor1
parents:
diff changeset
2348
Ritor1
parents:
diff changeset
2349 v1 = uActiveCharacter;
Ritor1
parents:
diff changeset
2350 v7 = uActorID;
243
a6a8fa73b4ec cleaning
zipi
parents: 188
diff changeset
2351 pPlayer = &pParty->pPlayers[uActiveCharacter-1];
0
Ritor1
parents:
diff changeset
2352 result = pPlayer->CanAct();
Ritor1
parents:
diff changeset
2353 if ( result )
Ritor1
parents:
diff changeset
2354 {
924
a78f08dbeb88 CastSpellInfo
Ritor1
parents: 910
diff changeset
2355 pCastSpellInfo->_427D48(v1);
0
Ritor1
parents:
diff changeset
2356 v4 = 0;
Ritor1
parents:
diff changeset
2357 v5 = pMapStats->GetMapInfo(pCurrentMapName);
Ritor1
parents:
diff changeset
2358 if ( v5 )
Ritor1
parents:
diff changeset
2359 v4 = pMapStats->pInfos[v5]._steal_perm;
Ritor1
parents:
diff changeset
2360 v6 = &pOutdoor->ddm;
Ritor1
parents:
diff changeset
2361 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor)
Ritor1
parents:
diff changeset
2362 v6 = &pIndoor->dlv;
Ritor1
parents:
diff changeset
2363 pPlayer->StealFromActor(v7, v4, v6->uReputation++);
Ritor1
parents:
diff changeset
2364 v8 = pPlayer->GetAttackRecoveryTime(0);
Ritor1
parents:
diff changeset
2365 if ( v8 < 30 )
Ritor1
parents:
diff changeset
2366 v8 = 30;
Ritor1
parents:
diff changeset
2367 if ( !pParty->bTurnBasedModeOn )
Ritor1
parents:
diff changeset
2368 pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)v8 * 2.133333333333333));
Ritor1
parents:
diff changeset
2369 pTurnEngine->_40471C();
Ritor1
parents:
diff changeset
2370 result = 1;
Ritor1
parents:
diff changeset
2371 }
Ritor1
parents:
diff changeset
2372 return result;
Ritor1
parents:
diff changeset
2373 }
Ritor1
parents:
diff changeset
2374
Ritor1
parents:
diff changeset
2375 //----- (00403A60) --------------------------------------------------------
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
2376 void Actor::AI_SpellAttack2(unsigned int uActorID, signed int edx0, AIDirection *pDir)
0
Ritor1
parents:
diff changeset
2377 {
Ritor1
parents:
diff changeset
2378 Actor *v3; // ebx@1
Ritor1
parents:
diff changeset
2379 AIDirection *v4; // esi@3
Ritor1
parents:
diff changeset
2380 AIDirection *v5; // edi@3
Ritor1
parents:
diff changeset
2381 signed int v6; // eax@4
Ritor1
parents:
diff changeset
2382 Vec3_int_ v7; // ST04_12@6
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2383 //unsigned int result; // eax@7
0
Ritor1
parents:
diff changeset
2384 AIDirection *v9; // eax@8
Ritor1
parents:
diff changeset
2385 unsigned int v10; // esi@8
Ritor1
parents:
diff changeset
2386 AIDirection *v11; // esi@9
Ritor1
parents:
diff changeset
2387 SpriteFrame *v12; // ecx@10
Ritor1
parents:
diff changeset
2388 __int16 v13; // ax@10
Ritor1
parents:
diff changeset
2389 unsigned int v14; // ecx@10
Ritor1
parents:
diff changeset
2390 unsigned int v15; // eax@10
Ritor1
parents:
diff changeset
2391 signed int v16; // ecx@17
Ritor1
parents:
diff changeset
2392 AIDirection a3; // [sp+Ch] [bp-48h]@9
Ritor1
parents:
diff changeset
2393 AIDirection v18; // [sp+28h] [bp-2Ch]@9
Ritor1
parents:
diff changeset
2394 int v19; // [sp+44h] [bp-10h]@6
Ritor1
parents:
diff changeset
2395 signed int a2; // [sp+48h] [bp-Ch]@1
Ritor1
parents:
diff changeset
2396 int v21; // [sp+4Ch] [bp-8h]@3
Ritor1
parents:
diff changeset
2397 unsigned int v22; // [sp+50h] [bp-4h]@1
Ritor1
parents:
diff changeset
2398 unsigned int pDira; // [sp+5Ch] [bp+8h]@10
Ritor1
parents:
diff changeset
2399
Ritor1
parents:
diff changeset
2400 v22 = uActorID;
Ritor1
parents:
diff changeset
2401 v3 = &pActors[uActorID];
Ritor1
parents:
diff changeset
2402 a2 = edx0;
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2403 if ( PID_TYPE(edx0) == OBJECT_Actor)
0
Ritor1
parents:
diff changeset
2404 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2405 v6 = PID_ID(edx0);
0
Ritor1
parents:
diff changeset
2406 v4 = (AIDirection *)pActors[v6].vPosition.x;
Ritor1
parents:
diff changeset
2407 v5 = (AIDirection *)pActors[v6].vPosition.y;
Ritor1
parents:
diff changeset
2408 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z);
Ritor1
parents:
diff changeset
2409 }
Ritor1
parents:
diff changeset
2410 else
Ritor1
parents:
diff changeset
2411 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2412 if ( PID_TYPE(edx0) == OBJECT_Player)
0
Ritor1
parents:
diff changeset
2413 {
Ritor1
parents:
diff changeset
2414 v4 = (AIDirection *)pParty->vPosition.x;
Ritor1
parents:
diff changeset
2415 v5 = (AIDirection *)pParty->vPosition.y;
Ritor1
parents:
diff changeset
2416 v21 = pParty->vPosition.z + pParty->sEyelevel;
Ritor1
parents:
diff changeset
2417 }
Ritor1
parents:
diff changeset
2418 else
Ritor1
parents:
diff changeset
2419 {
Ritor1
parents:
diff changeset
2420 v4 = pDir;
Ritor1
parents:
diff changeset
2421 v5 = pDir;
Ritor1
parents:
diff changeset
2422 }
Ritor1
parents:
diff changeset
2423 }
Ritor1
parents:
diff changeset
2424 v19 = v3->uActorHeight;
Ritor1
parents:
diff changeset
2425 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75);
Ritor1
parents:
diff changeset
2426 v7.y = v3->vPosition.y;
Ritor1
parents:
diff changeset
2427 v7.x = v3->vPosition.x;
Ritor1
parents:
diff changeset
2428 if ( sub_407A1C((int)v4, (int)v5, v21, v7) )
Ritor1
parents:
diff changeset
2429 {
Ritor1
parents:
diff changeset
2430 v9 = pDir;
Ritor1
parents:
diff changeset
2431 v10 = 0;
Ritor1
parents:
diff changeset
2432 if ( !pDir )
Ritor1
parents:
diff changeset
2433 {
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2434 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v22), a2, &a3, 0);
0
Ritor1
parents:
diff changeset
2435 v9 = &v18;
Ritor1
parents:
diff changeset
2436 memcpy(&v18, v11, sizeof(v18));
Ritor1
parents:
diff changeset
2437 v10 = 0;
Ritor1
parents:
diff changeset
2438 }
Ritor1
parents:
diff changeset
2439 v12 = pSpriteFrameTable->pSpriteSFrames;
Ritor1
parents:
diff changeset
2440 v3->uYawAngle = LOWORD(v9->uYawAngle);
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
2441 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength;
0
Ritor1
parents:
diff changeset
2442 v14 = v22;
Ritor1
parents:
diff changeset
2443 v3->uCurrentActionLength = 8 * v13;
Ritor1
parents:
diff changeset
2444 v3->uCurrentActionTime = v10;
Ritor1
parents:
diff changeset
2445 v3->uAIState = AttackingRanged4;
Ritor1
parents:
diff changeset
2446 Actor::PlaySound(v14, 0);
Ritor1
parents:
diff changeset
2447 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2448 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2449 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10
Ritor1
parents:
diff changeset
2450 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) )
Ritor1
parents:
diff changeset
2451 {
Ritor1
parents:
diff changeset
2452 v15 *= 2;
Ritor1
parents:
diff changeset
2453 pDira = v15;
Ritor1
parents:
diff changeset
2454 }
Ritor1
parents:
diff changeset
2455 if ( pParty->bTurnBasedModeOn == 1 )
Ritor1
parents:
diff changeset
2456 v3->pMonsterInfo.uRecoveryTime = v15;
Ritor1
parents:
diff changeset
2457 else
Ritor1
parents:
diff changeset
2458 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength
Ritor1
parents:
diff changeset
2459 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2
Ritor1
parents:
diff changeset
2460 * (double)(signed int)pDira
Ritor1
parents:
diff changeset
2461 * -2.133333333333333);
Ritor1
parents:
diff changeset
2462 v16 = v3->pMonsterInfo.uSpell2ID;
Ritor1
parents:
diff changeset
2463 v3->vVelocity.z = v10;
Ritor1
parents:
diff changeset
2464 v3->vVelocity.y = v10;
Ritor1
parents:
diff changeset
2465 v3->vVelocity.x = v10;
Ritor1
parents:
diff changeset
2466 if ( sub_42FB5C(v16) )
Ritor1
parents:
diff changeset
2467 {
Ritor1
parents:
diff changeset
2468 v3->uCurrentActionLength = 64;
Ritor1
parents:
diff changeset
2469 v3->uCurrentActionTime = v10;
Ritor1
parents:
diff changeset
2470 v3->uAIState = Fidgeting;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2471 v3->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2472 v3->uAIState = AttackingRanged4;
Ritor1
parents:
diff changeset
2473 }
Ritor1
parents:
diff changeset
2474 else
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2475 v3->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2476 }
Ritor1
parents:
diff changeset
2477 else
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
2478 Actor::AI_Pursue1(v22, a2, v22, 64, pDir);
0
Ritor1
parents:
diff changeset
2479 }
Ritor1
parents:
diff changeset
2480
Ritor1
parents:
diff changeset
2481 //----- (00403854) --------------------------------------------------------
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
2482 void Actor::AI_SpellAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir)
0
Ritor1
parents:
diff changeset
2483 {
Ritor1
parents:
diff changeset
2484 Actor *v3; // ebx@1
Ritor1
parents:
diff changeset
2485 AIDirection *v4; // esi@3
Ritor1
parents:
diff changeset
2486 AIDirection *v5; // edi@3
Ritor1
parents:
diff changeset
2487 signed int v6; // eax@4
Ritor1
parents:
diff changeset
2488 Vec3_int_ v7; // ST04_12@6
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2489 //unsigned int result; // eax@7
0
Ritor1
parents:
diff changeset
2490 AIDirection *v9; // eax@8
Ritor1
parents:
diff changeset
2491 unsigned int v10; // esi@8
Ritor1
parents:
diff changeset
2492 AIDirection *v11; // esi@9
Ritor1
parents:
diff changeset
2493 SpriteFrame *v12; // ecx@10
Ritor1
parents:
diff changeset
2494 __int16 v13; // ax@10
Ritor1
parents:
diff changeset
2495 unsigned int v14; // ecx@10
Ritor1
parents:
diff changeset
2496 unsigned int v15; // eax@10
Ritor1
parents:
diff changeset
2497 signed int v16; // ecx@17
Ritor1
parents:
diff changeset
2498 AIDirection a3; // [sp+Ch] [bp-48h]@9
Ritor1
parents:
diff changeset
2499 AIDirection v18; // [sp+28h] [bp-2Ch]@9
Ritor1
parents:
diff changeset
2500 int v19; // [sp+44h] [bp-10h]@6
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2501 //signed int a2; // [sp+48h] [bp-Ch]@1
0
Ritor1
parents:
diff changeset
2502 int v21; // [sp+4Ch] [bp-8h]@3
Ritor1
parents:
diff changeset
2503 unsigned int v22; // [sp+50h] [bp-4h]@1
Ritor1
parents:
diff changeset
2504 unsigned int pDira; // [sp+5Ch] [bp+8h]@10
Ritor1
parents:
diff changeset
2505
Ritor1
parents:
diff changeset
2506 v22 = uActorID;
Ritor1
parents:
diff changeset
2507 v3 = &pActors[uActorID];
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2508 //a2 = edx0;
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2509 if ( PID_TYPE(sTargetPid) == OBJECT_Actor)
0
Ritor1
parents:
diff changeset
2510 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2511 v6 = PID_ID(sTargetPid);
0
Ritor1
parents:
diff changeset
2512 v4 = (AIDirection *)pActors[v6].vPosition.x;
Ritor1
parents:
diff changeset
2513 v5 = (AIDirection *)pActors[v6].vPosition.y;
Ritor1
parents:
diff changeset
2514 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z);
Ritor1
parents:
diff changeset
2515 }
Ritor1
parents:
diff changeset
2516 else
Ritor1
parents:
diff changeset
2517 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2518 if ( PID_TYPE(sTargetPid) == OBJECT_Player)
0
Ritor1
parents:
diff changeset
2519 {
Ritor1
parents:
diff changeset
2520 v4 = (AIDirection *)pParty->vPosition.x;
Ritor1
parents:
diff changeset
2521 v5 = (AIDirection *)pParty->vPosition.y;
Ritor1
parents:
diff changeset
2522 v21 = pParty->vPosition.z + pParty->sEyelevel;
Ritor1
parents:
diff changeset
2523 }
Ritor1
parents:
diff changeset
2524 else
Ritor1
parents:
diff changeset
2525 {
Ritor1
parents:
diff changeset
2526 v4 = pDir;
Ritor1
parents:
diff changeset
2527 v5 = pDir;
Ritor1
parents:
diff changeset
2528 }
Ritor1
parents:
diff changeset
2529 }
Ritor1
parents:
diff changeset
2530 v19 = v3->uActorHeight;
Ritor1
parents:
diff changeset
2531 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75);
Ritor1
parents:
diff changeset
2532 v7.y = v3->vPosition.y;
Ritor1
parents:
diff changeset
2533 v7.x = v3->vPosition.x;
Ritor1
parents:
diff changeset
2534 if ( sub_407A1C((int)v4, (int)v5, v21, v7) )
Ritor1
parents:
diff changeset
2535 {
Ritor1
parents:
diff changeset
2536 v9 = pDir;
Ritor1
parents:
diff changeset
2537 v10 = 0;
Ritor1
parents:
diff changeset
2538 if ( !pDir )
Ritor1
parents:
diff changeset
2539 {
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2540 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v22), sTargetPid, &a3, 0);
0
Ritor1
parents:
diff changeset
2541 v9 = &v18;
Ritor1
parents:
diff changeset
2542 memcpy(&v18, v11, sizeof(v18));
Ritor1
parents:
diff changeset
2543 v10 = 0;
Ritor1
parents:
diff changeset
2544 }
Ritor1
parents:
diff changeset
2545 v12 = pSpriteFrameTable->pSpriteSFrames;
Ritor1
parents:
diff changeset
2546 v3->uYawAngle = LOWORD(v9->uYawAngle);
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
2547 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength;
0
Ritor1
parents:
diff changeset
2548 v14 = v22;
Ritor1
parents:
diff changeset
2549 v3->uCurrentActionLength = 8 * v13;
Ritor1
parents:
diff changeset
2550 v3->uCurrentActionTime = v10;
Ritor1
parents:
diff changeset
2551 v3->uAIState = AttackingRanged3;
Ritor1
parents:
diff changeset
2552 Actor::PlaySound(v14, 0);
Ritor1
parents:
diff changeset
2553 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2554 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2555 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10
Ritor1
parents:
diff changeset
2556 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) )
Ritor1
parents:
diff changeset
2557 {
Ritor1
parents:
diff changeset
2558 v15 *= 2;
Ritor1
parents:
diff changeset
2559 pDira = v15;
Ritor1
parents:
diff changeset
2560 }
Ritor1
parents:
diff changeset
2561 if ( pParty->bTurnBasedModeOn == 1 )
Ritor1
parents:
diff changeset
2562 v3->pMonsterInfo.uRecoveryTime = v15;
Ritor1
parents:
diff changeset
2563 else
Ritor1
parents:
diff changeset
2564 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength
Ritor1
parents:
diff changeset
2565 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2
Ritor1
parents:
diff changeset
2566 * (double)(signed int)pDira
Ritor1
parents:
diff changeset
2567 * -2.133333333333333);
Ritor1
parents:
diff changeset
2568 v16 = v3->pMonsterInfo.uSpell1ID;
Ritor1
parents:
diff changeset
2569 v3->vVelocity.z = v10;
Ritor1
parents:
diff changeset
2570 v3->vVelocity.y = v10;
Ritor1
parents:
diff changeset
2571 v3->vVelocity.x = v10;
Ritor1
parents:
diff changeset
2572 if ( sub_42FB5C(v16) )
Ritor1
parents:
diff changeset
2573 {
Ritor1
parents:
diff changeset
2574 v3->uCurrentActionLength = 64;
Ritor1
parents:
diff changeset
2575 v3->uCurrentActionTime = v10;
Ritor1
parents:
diff changeset
2576 v3->uAIState = Fidgeting;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2577 v3->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2578 v3->uAIState = AttackingRanged3;
Ritor1
parents:
diff changeset
2579 }
Ritor1
parents:
diff changeset
2580 else
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2581 v3->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2582 }
Ritor1
parents:
diff changeset
2583 else
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
2584 Actor::AI_Pursue1(v22, sTargetPid, v22, 64, pDir);
0
Ritor1
parents:
diff changeset
2585 }
Ritor1
parents:
diff changeset
2586
Ritor1
parents:
diff changeset
2587 //----- (0040368B) --------------------------------------------------------
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
2588 void Actor::AI_MissileAttack2(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir)
0
Ritor1
parents:
diff changeset
2589 {
Ritor1
parents:
diff changeset
2590 Actor *v3; // ebx@1
Ritor1
parents:
diff changeset
2591 AIDirection *v4; // esi@3
Ritor1
parents:
diff changeset
2592 AIDirection *v5; // edi@3
Ritor1
parents:
diff changeset
2593 signed int v6; // eax@4
Ritor1
parents:
diff changeset
2594 Vec3_int_ v7; // ST04_12@6
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2595 //unsigned int result; // eax@7
0
Ritor1
parents:
diff changeset
2596 AIDirection *v9; // eax@8
Ritor1
parents:
diff changeset
2597 unsigned int v10; // esi@8
Ritor1
parents:
diff changeset
2598 AIDirection *v11; // esi@9
Ritor1
parents:
diff changeset
2599 SpriteFrame *v12; // ecx@10
Ritor1
parents:
diff changeset
2600 __int16 v13; // ax@10
Ritor1
parents:
diff changeset
2601 unsigned int v14; // ecx@10
Ritor1
parents:
diff changeset
2602 signed __int64 v15; // qax@10
Ritor1
parents:
diff changeset
2603 AIDirection a3; // [sp+Ch] [bp-48h]@9
Ritor1
parents:
diff changeset
2604 AIDirection v17; // [sp+28h] [bp-2Ch]@9
Ritor1
parents:
diff changeset
2605 int v18; // [sp+44h] [bp-10h]@6
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2606 //signed int a2; // [sp+48h] [bp-Ch]@1
0
Ritor1
parents:
diff changeset
2607 int v20; // [sp+4Ch] [bp-8h]@3
Ritor1
parents:
diff changeset
2608 unsigned int v21; // [sp+50h] [bp-4h]@1
Ritor1
parents:
diff changeset
2609 unsigned int pDira; // [sp+5Ch] [bp+8h]@10
Ritor1
parents:
diff changeset
2610
Ritor1
parents:
diff changeset
2611 v21 = uActorID;
Ritor1
parents:
diff changeset
2612 v3 = &pActors[uActorID];
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2613 //a2 = edx0;
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2614 if ( PID_TYPE(sTargetPid) == OBJECT_Actor)
0
Ritor1
parents:
diff changeset
2615 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2616 v6 = PID_ID(sTargetPid);
0
Ritor1
parents:
diff changeset
2617 v4 = (AIDirection *)pActors[v6].vPosition.x;
Ritor1
parents:
diff changeset
2618 v5 = (AIDirection *)pActors[v6].vPosition.y;
Ritor1
parents:
diff changeset
2619 v20 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z);
Ritor1
parents:
diff changeset
2620 }
Ritor1
parents:
diff changeset
2621 else
Ritor1
parents:
diff changeset
2622 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2623 if ( PID_TYPE(sTargetPid) == OBJECT_Player)
0
Ritor1
parents:
diff changeset
2624 {
Ritor1
parents:
diff changeset
2625 v4 = (AIDirection *)pParty->vPosition.x;
Ritor1
parents:
diff changeset
2626 v5 = (AIDirection *)pParty->vPosition.y;
Ritor1
parents:
diff changeset
2627 v20 = pParty->vPosition.z + pParty->sEyelevel;
Ritor1
parents:
diff changeset
2628 }
Ritor1
parents:
diff changeset
2629 else
Ritor1
parents:
diff changeset
2630 {
Ritor1
parents:
diff changeset
2631 v4 = pDir;
Ritor1
parents:
diff changeset
2632 v5 = pDir;
Ritor1
parents:
diff changeset
2633 }
Ritor1
parents:
diff changeset
2634 }
Ritor1
parents:
diff changeset
2635 v18 = v3->uActorHeight;
Ritor1
parents:
diff changeset
2636 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v18 * -0.75);
Ritor1
parents:
diff changeset
2637 v7.y = v3->vPosition.y;
Ritor1
parents:
diff changeset
2638 v7.x = v3->vPosition.x;
Ritor1
parents:
diff changeset
2639 if ( sub_407A1C((int)v4, (int)v5, v20, v7) )
Ritor1
parents:
diff changeset
2640 {
Ritor1
parents:
diff changeset
2641 v9 = pDir;
Ritor1
parents:
diff changeset
2642 v10 = 0;
Ritor1
parents:
diff changeset
2643 if ( !pDir )
Ritor1
parents:
diff changeset
2644 {
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2645 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v21), sTargetPid, &a3, 0);
0
Ritor1
parents:
diff changeset
2646 v9 = &v17;
Ritor1
parents:
diff changeset
2647 memcpy(&v17, v11, sizeof(v17));
Ritor1
parents:
diff changeset
2648 v10 = 0;
Ritor1
parents:
diff changeset
2649 }
Ritor1
parents:
diff changeset
2650 v12 = pSpriteFrameTable->pSpriteSFrames;
Ritor1
parents:
diff changeset
2651 v3->uYawAngle = LOWORD(v9->uYawAngle);
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
2652 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength;
0
Ritor1
parents:
diff changeset
2653 v14 = v21;
Ritor1
parents:
diff changeset
2654 v3->uCurrentActionLength = 8 * v13;
Ritor1
parents:
diff changeset
2655 v3->uCurrentActionTime = v10;
Ritor1
parents:
diff changeset
2656 v3->uAIState = AttackingRanged2;
Ritor1
parents:
diff changeset
2657 Actor::PlaySound(v14, 0);
Ritor1
parents:
diff changeset
2658 LODWORD(v15) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2659 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2660 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10
Ritor1
parents:
diff changeset
2661 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) )
Ritor1
parents:
diff changeset
2662 {
Ritor1
parents:
diff changeset
2663 LODWORD(v15) = 2 * v15;
Ritor1
parents:
diff changeset
2664 pDira = v15;
Ritor1
parents:
diff changeset
2665 }
Ritor1
parents:
diff changeset
2666 if ( pParty->bTurnBasedModeOn != 1 )
Ritor1
parents:
diff changeset
2667 v15 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)pDira * 2.133333333333333);
Ritor1
parents:
diff changeset
2668 v3->pMonsterInfo.uRecoveryTime = v15;
Ritor1
parents:
diff changeset
2669 v3->vVelocity.z = v10;
Ritor1
parents:
diff changeset
2670 v3->vVelocity.y = v10;
Ritor1
parents:
diff changeset
2671 v3->vVelocity.x = v10;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2672 v3->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2673 }
Ritor1
parents:
diff changeset
2674 else
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
2675 Actor::AI_Pursue1(v21, sTargetPid, v21, 64, pDir);
0
Ritor1
parents:
diff changeset
2676 }
Ritor1
parents:
diff changeset
2677
Ritor1
parents:
diff changeset
2678 //----- (00403476) --------------------------------------------------------
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
2679 void Actor::AI_MissileAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir)
0
Ritor1
parents:
diff changeset
2680 {
Ritor1
parents:
diff changeset
2681 Actor *v3; // ebx@1
Ritor1
parents:
diff changeset
2682 int v4; // esi@3
Ritor1
parents:
diff changeset
2683 int v5; // edi@3
Ritor1
parents:
diff changeset
2684 signed int v6; // eax@4
Ritor1
parents:
diff changeset
2685 Vec3_int_ v7; // ST04_12@6
Ritor1
parents:
diff changeset
2686 unsigned char v8[12]; // ST04_12@7
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2687 //unsigned int result; // eax@8
0
Ritor1
parents:
diff changeset
2688 AIDirection *v10; // eax@9
Ritor1
parents:
diff changeset
2689 unsigned int v11; // esi@9
Ritor1
parents:
diff changeset
2690 AIDirection *v12; // esi@10
Ritor1
parents:
diff changeset
2691 SpriteFrame *v13; // ecx@11
Ritor1
parents:
diff changeset
2692 __int16 v14; // ax@11
Ritor1
parents:
diff changeset
2693 unsigned int v15; // ecx@11
Ritor1
parents:
diff changeset
2694 unsigned int v16; // eax@11
Ritor1
parents:
diff changeset
2695 AIDirection a3; // [sp+Ch] [bp-48h]@10
Ritor1
parents:
diff changeset
2696 AIDirection v18; // [sp+28h] [bp-2Ch]@10
Ritor1
parents:
diff changeset
2697 int v19; // [sp+44h] [bp-10h]@6
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2698 //signed int a2; // [sp+48h] [bp-Ch]@1
0
Ritor1
parents:
diff changeset
2699 unsigned int v21; // [sp+4Ch] [bp-8h]@1
Ritor1
parents:
diff changeset
2700 int v22; // [sp+50h] [bp-4h]@3
Ritor1
parents:
diff changeset
2701 unsigned int pDira; // [sp+5Ch] [bp+8h]@11
Ritor1
parents:
diff changeset
2702
Ritor1
parents:
diff changeset
2703 v21 = uActorID;
Ritor1
parents:
diff changeset
2704 v3 = &pActors[uActorID];
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2705 //a2 = edx0;
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2706 if ( PID_TYPE(sTargetPid) == OBJECT_Actor)
0
Ritor1
parents:
diff changeset
2707 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2708 v6 = PID_ID(sTargetPid);
0
Ritor1
parents:
diff changeset
2709 v4 = pActors[v6].vPosition.x;
Ritor1
parents:
diff changeset
2710 v5 = pActors[v6].vPosition.y;
Ritor1
parents:
diff changeset
2711 v22 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z);
Ritor1
parents:
diff changeset
2712 }
Ritor1
parents:
diff changeset
2713 else
Ritor1
parents:
diff changeset
2714 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
2715 if ( PID_TYPE(sTargetPid) == OBJECT_Player)
0
Ritor1
parents:
diff changeset
2716 {
Ritor1
parents:
diff changeset
2717 v4 = pParty->vPosition.x;
Ritor1
parents:
diff changeset
2718 v5 = pParty->vPosition.y;
Ritor1
parents:
diff changeset
2719 v22 = pParty->vPosition.z + pParty->sEyelevel;
Ritor1
parents:
diff changeset
2720 }
Ritor1
parents:
diff changeset
2721 else
Ritor1
parents:
diff changeset
2722 {
Ritor1
parents:
diff changeset
2723 v4 = (int)pDir;
Ritor1
parents:
diff changeset
2724 v5 = (int)pDir;
Ritor1
parents:
diff changeset
2725 }
Ritor1
parents:
diff changeset
2726 }
Ritor1
parents:
diff changeset
2727 v19 = v3->uActorHeight;
Ritor1
parents:
diff changeset
2728 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75);
Ritor1
parents:
diff changeset
2729 v7.y = v3->vPosition.y;
Ritor1
parents:
diff changeset
2730 v7.x = v3->vPosition.x;
Ritor1
parents:
diff changeset
2731 if ( sub_407A1C(v4, v5, v22, v7)
Ritor1
parents:
diff changeset
2732 || (*(unsigned int *)&v8[8] = v22,
Ritor1
parents:
diff changeset
2733 v19 = v3->uActorHeight,
Ritor1
parents:
diff changeset
2734 *(_QWORD *)v8 = __PAIR__(v5, v4),
Ritor1
parents:
diff changeset
2735 sub_407A1C(
Ritor1
parents:
diff changeset
2736 v3->vPosition.x,
Ritor1
parents:
diff changeset
2737 v3->vPosition.y,
Ritor1
parents:
diff changeset
2738 v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75),
Ritor1
parents:
diff changeset
2739 *(Vec3_int_ *)v8)) )
Ritor1
parents:
diff changeset
2740 {
Ritor1
parents:
diff changeset
2741 v10 = pDir;
Ritor1
parents:
diff changeset
2742 v11 = 0;
Ritor1
parents:
diff changeset
2743 if ( !pDir )
Ritor1
parents:
diff changeset
2744 {
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2745 v12 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v21), sTargetPid, &a3, 0);
0
Ritor1
parents:
diff changeset
2746 v10 = &v18;
Ritor1
parents:
diff changeset
2747 memcpy(&v18, v12, sizeof(v18));
Ritor1
parents:
diff changeset
2748 v11 = 0;
Ritor1
parents:
diff changeset
2749 }
Ritor1
parents:
diff changeset
2750 v13 = pSpriteFrameTable->pSpriteSFrames;
Ritor1
parents:
diff changeset
2751 v3->uYawAngle = LOWORD(v10->uYawAngle);
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
2752 v14 = v13[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength;
0
Ritor1
parents:
diff changeset
2753 v15 = v21;
Ritor1
parents:
diff changeset
2754 v3->uCurrentActionLength = 8 * v14;
Ritor1
parents:
diff changeset
2755 v3->uCurrentActionTime = v11;
Ritor1
parents:
diff changeset
2756 v3->uAIState = AttackingRanged1;
Ritor1
parents:
diff changeset
2757 Actor::PlaySound(v15, 0);
Ritor1
parents:
diff changeset
2758 v16 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2759 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime;
Ritor1
parents:
diff changeset
2760 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v11
Ritor1
parents:
diff changeset
2761 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v11 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v11) )
Ritor1
parents:
diff changeset
2762 {
Ritor1
parents:
diff changeset
2763 v16 *= 2;
Ritor1
parents:
diff changeset
2764 pDira = v16;
Ritor1
parents:
diff changeset
2765 }
Ritor1
parents:
diff changeset
2766 if ( pParty->bTurnBasedModeOn == 1 )
Ritor1
parents:
diff changeset
2767 v3->pMonsterInfo.uRecoveryTime = v16;
Ritor1
parents:
diff changeset
2768 else
Ritor1
parents:
diff changeset
2769 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength
Ritor1
parents:
diff changeset
2770 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2
Ritor1
parents:
diff changeset
2771 * (double)(signed int)pDira
Ritor1
parents:
diff changeset
2772 * -2.133333333333333);
Ritor1
parents:
diff changeset
2773 v3->vVelocity.z = v11;
Ritor1
parents:
diff changeset
2774 v3->vVelocity.y = v11;
Ritor1
parents:
diff changeset
2775 v3->vVelocity.x = v11;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2776 v3->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2777 }
Ritor1
parents:
diff changeset
2778 else
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
2779 Actor::AI_Pursue1(v21, sTargetPid, v21, 64, pDir);
0
Ritor1
parents:
diff changeset
2780 }
Ritor1
parents:
diff changeset
2781
Ritor1
parents:
diff changeset
2782 //----- (004032B2) --------------------------------------------------------
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
2783 void Actor::AI_4032B2(unsigned int a1, unsigned int a2, int a3, int uActionLength)
0
Ritor1
parents:
diff changeset
2784 {
Ritor1
parents:
diff changeset
2785 unsigned int v4; // edi@1
Ritor1
parents:
diff changeset
2786 Actor *v5; // esi@1
Ritor1
parents:
diff changeset
2787 int v6; // ebx@1
Ritor1
parents:
diff changeset
2788 int v7; // ST08_4@1
Ritor1
parents:
diff changeset
2789 int v8; // eax@1
Ritor1
parents:
diff changeset
2790 unsigned int v9; // ebx@11
Ritor1
parents:
diff changeset
2791 int v10; // ebx@13
Ritor1
parents:
diff changeset
2792 signed __int16 v11; // cx@17
Ritor1
parents:
diff changeset
2793 unsigned int v12; // [sp-8h] [bp-44h]@10
Ritor1
parents:
diff changeset
2794 AIDirection *v13; // [sp-4h] [bp-40h]@10
Ritor1
parents:
diff changeset
2795 AIDirection v14; // [sp+Ch] [bp-30h]@7
Ritor1
parents:
diff changeset
2796 int v15; // [sp+28h] [bp-14h]@11
Ritor1
parents:
diff changeset
2797 unsigned int v16; // [sp+2Ch] [bp-10h]@1
Ritor1
parents:
diff changeset
2798 int y; // [sp+30h] [bp-Ch]@1
Ritor1
parents:
diff changeset
2799 unsigned int uActorID; // [sp+34h] [bp-8h]@1
Ritor1
parents:
diff changeset
2800 int v19; // [sp+38h] [bp-4h]@1
Ritor1
parents:
diff changeset
2801
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2802 //v14 never filled, maybe it is passed to function but optimized away as local variable
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2803
0
Ritor1
parents:
diff changeset
2804 uActorID = a1;
Ritor1
parents:
diff changeset
2805 v4 = a1;
Ritor1
parents:
diff changeset
2806 v5 = &pActors[a1];
Ritor1
parents:
diff changeset
2807 v16 = a2;
Ritor1
parents:
diff changeset
2808 v6 = v5->vInitialPosition.x - v5->vPosition.x;
Ritor1
parents:
diff changeset
2809 v7 = v5->vInitialPosition.x - v5->vPosition.x;
Ritor1
parents:
diff changeset
2810 y = v5->vInitialPosition.y - v5->vPosition.y;
Ritor1
parents:
diff changeset
2811 v19 = abs(v7);
Ritor1
parents:
diff changeset
2812 v8 = abs(y);
Ritor1
parents:
diff changeset
2813 if ( v19 <= v8 )
Ritor1
parents:
diff changeset
2814 v19 = v8 + (v19 >> 1);
Ritor1
parents:
diff changeset
2815 else
Ritor1
parents:
diff changeset
2816 v19 += v8 >> 1;
Ritor1
parents:
diff changeset
2817 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
Ritor1
parents:
diff changeset
2818 {
Ritor1
parents:
diff changeset
2819 if ( !uActionLength )
Ritor1
parents:
diff changeset
2820 uActionLength = 256;
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2821 Actor::AI_StandOrBored(uActorID, OBJECT_Player, uActionLength, &v14);
0
Ritor1
parents:
diff changeset
2822 return;
Ritor1
parents:
diff changeset
2823 }
Ritor1
parents:
diff changeset
2824 if ( pActors[v4].pMonsterInfo.uMovementType == 3 && v19 < 128 )
Ritor1
parents:
diff changeset
2825 {
Ritor1
parents:
diff changeset
2826 v13 = &v14;
Ritor1
parents:
diff changeset
2827 v12 = 256;
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2828 Actor::AI_Stand(uActorID, v16, v12, v13);
0
Ritor1
parents:
diff changeset
2829 return;
Ritor1
parents:
diff changeset
2830 }
Ritor1
parents:
diff changeset
2831 v15 = (rand() & 0xF) << 12;
Ritor1
parents:
diff changeset
2832 v19 += (unsigned __int64)(v15 * (signed __int64)a3) >> 16;
Ritor1
parents:
diff changeset
2833 v9 = (stru_5C6E00->uIntegerDoublePi - 1) & stru_5C6E00->Atan2(v6, y);
Ritor1
parents:
diff changeset
2834 if ( rand() % 100 < 25 )
Ritor1
parents:
diff changeset
2835 {
Ritor1
parents:
diff changeset
2836 Actor::StandAwhile(uActorID);
Ritor1
parents:
diff changeset
2837 return;
Ritor1
parents:
diff changeset
2838 }
Ritor1
parents:
diff changeset
2839 v10 = v9 + rand() % 256 - 128;
Ritor1
parents:
diff changeset
2840 if ( abs(v10 - v5->uYawAngle) > 256 && !(BYTE2(v5->uAttributes) & 0x20) )
Ritor1
parents:
diff changeset
2841 {
Ritor1
parents:
diff changeset
2842 v13 = &v14;
Ritor1
parents:
diff changeset
2843 v12 = 256;
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
2844 Actor::AI_Stand(uActorID, v16, v12, v13);
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
2845 return;
0
Ritor1
parents:
diff changeset
2846 }
Ritor1
parents:
diff changeset
2847 v11 = v5->uMovementSpeed;
Ritor1
parents:
diff changeset
2848 v5->uYawAngle = v10;
Ritor1
parents:
diff changeset
2849 if ( v11 )
Ritor1
parents:
diff changeset
2850 v5->uCurrentActionLength = 32 * v19 / v11;
Ritor1
parents:
diff changeset
2851 else
Ritor1
parents:
diff changeset
2852 v5->uCurrentActionLength = 0;
Ritor1
parents:
diff changeset
2853 v5->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
2854 v5->uAIState = Tethered;
Ritor1
parents:
diff changeset
2855 if ( rand() % 100 < 2 )
Ritor1
parents:
diff changeset
2856 Actor::PlaySound(uActorID, 3u);
Ritor1
parents:
diff changeset
2857 v5->UpdateAnimation();
Ritor1
parents:
diff changeset
2858 }
Ritor1
parents:
diff changeset
2859
Ritor1
parents:
diff changeset
2860 //----- (004031C1) --------------------------------------------------------
Ritor1
parents:
diff changeset
2861 char __fastcall Actor::_4031C1_update_job(unsigned int uActorID, signed int a2, int a3)
Ritor1
parents:
diff changeset
2862 {
Ritor1
parents:
diff changeset
2863 unsigned int v3; // edi@1
Ritor1
parents:
diff changeset
2864 Actor *v4; // esi@1
Ritor1
parents:
diff changeset
2865 ActorJob *v5; // eax@1
Ritor1
parents:
diff changeset
2866 signed int v6; // edx@2
Ritor1
parents:
diff changeset
2867 ActorJob *v7; // eax@2
Ritor1
parents:
diff changeset
2868 signed int v8; // edi@2
82
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
2869 ActorJob *v9; // ecx@2
0
Ritor1
parents:
diff changeset
2870 __int16 v10; // cx@15
Ritor1
parents:
diff changeset
2871 signed int v12; // [sp+8h] [bp-4h]@1
Ritor1
parents:
diff changeset
2872
Ritor1
parents:
diff changeset
2873 v3 = uActorID;
Ritor1
parents:
diff changeset
2874 v12 = a2;
Ritor1
parents:
diff changeset
2875 v4 = &pActors[uActorID];
Ritor1
parents:
diff changeset
2876 v5 = (ActorJob *)pActors[uActorID].CanAct();
Ritor1
parents:
diff changeset
2877 if ( v5 )
Ritor1
parents:
diff changeset
2878 {
Ritor1
parents:
diff changeset
2879 v6 = 65535;
Ritor1
parents:
diff changeset
2880 v7 = &v4->pScheduledJobs[v3];
Ritor1
parents:
diff changeset
2881 v8 = 7;
82
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
2882 v9 = &v7[7];//(char *)&v7[7].uHour;
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
2883 while ( !(v9->uAttributes & 1) || v9->uHour > v12 )
0
Ritor1
parents:
diff changeset
2884 {
Ritor1
parents:
diff changeset
2885 --v8;
82
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
2886 --v9;
0
Ritor1
parents:
diff changeset
2887 if ( v8 < 0 )
82
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
2888 break;
0
Ritor1
parents:
diff changeset
2889 }
82
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
2890 if( v8 >= 0 )
1faa29fd4c2d many type, memory, boundary fixes
zipi
parents: 42
diff changeset
2891 v6 = v8;
0
Ritor1
parents:
diff changeset
2892 if ( !v8 && v6 == 65535 )
Ritor1
parents:
diff changeset
2893 v6 = 7;
Ritor1
parents:
diff changeset
2894 v5 = &v7[v6];
Ritor1
parents:
diff changeset
2895 if ( v4->vInitialPosition.x != v5->vPos.x
Ritor1
parents:
diff changeset
2896 || v4->vInitialPosition.y != v5->vPos.y
Ritor1
parents:
diff changeset
2897 || v4->vInitialPosition.z != v5->vPos.z
Ritor1
parents:
diff changeset
2898 || v4->pMonsterInfo.uMovementType != v5->uAction )
Ritor1
parents:
diff changeset
2899 {
Ritor1
parents:
diff changeset
2900 v4->vInitialPosition.x = v5->vPos.x;
Ritor1
parents:
diff changeset
2901 v4->vInitialPosition.y = v5->vPos.y;
Ritor1
parents:
diff changeset
2902 v10 = v5->vPos.z;
Ritor1
parents:
diff changeset
2903 v4->vInitialPosition.z = v10;
Ritor1
parents:
diff changeset
2904 LOBYTE(v5) = v5->uAction;
Ritor1
parents:
diff changeset
2905 v4->pMonsterInfo.uMovementType = (unsigned __int8)v5;
Ritor1
parents:
diff changeset
2906 if ( a3 == 1 )
Ritor1
parents:
diff changeset
2907 {
Ritor1
parents:
diff changeset
2908 v4->vPosition.x = v4->vInitialPosition.x;
Ritor1
parents:
diff changeset
2909 v4->vPosition.y = v4->vInitialPosition.y;
Ritor1
parents:
diff changeset
2910 LOBYTE(v5) = v10;
Ritor1
parents:
diff changeset
2911 v4->vPosition.z = v10;
Ritor1
parents:
diff changeset
2912 }
Ritor1
parents:
diff changeset
2913 }
Ritor1
parents:
diff changeset
2914 }
Ritor1
parents:
diff changeset
2915 return (char)v5;
Ritor1
parents:
diff changeset
2916 }
Ritor1
parents:
diff changeset
2917
Ritor1
parents:
diff changeset
2918 //----- (004030AD) --------------------------------------------------------
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
2919 void Actor::AI_Stun(unsigned int uActorID, signed int edx0, int arg0)
0
Ritor1
parents:
diff changeset
2920 {
Ritor1
parents:
diff changeset
2921 unsigned int v3; // edi@1
Ritor1
parents:
diff changeset
2922 Actor *v4; // ebx@1
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2923 //__int16 result; // ax@10
0
Ritor1
parents:
diff changeset
2924 SpriteFrame *v6; // ecx@16
Ritor1
parents:
diff changeset
2925 __int16 v7; // ax@16
Ritor1
parents:
diff changeset
2926 unsigned int v8; // ecx@16
Ritor1
parents:
diff changeset
2927 AIDirection a3; // [sp+Ch] [bp-40h]@16
Ritor1
parents:
diff changeset
2928 AIDirection v10; // [sp+28h] [bp-24h]@16
Ritor1
parents:
diff changeset
2929 unsigned int v11; // [sp+44h] [bp-8h]@1
Ritor1
parents:
diff changeset
2930 signed int a2; // [sp+48h] [bp-4h]@1
Ritor1
parents:
diff changeset
2931
Ritor1
parents:
diff changeset
2932 v3 = uActorID;
Ritor1
parents:
diff changeset
2933 a2 = edx0;
Ritor1
parents:
diff changeset
2934 v4 = &pActors[uActorID];
Ritor1
parents:
diff changeset
2935 v11 = uActorID;
Ritor1
parents:
diff changeset
2936 if ( v4->uAIState == 7 )
Ritor1
parents:
diff changeset
2937 BYTE2(v4->uAttributes) |= 2u;
Ritor1
parents:
diff changeset
2938 if ( v4->pMonsterInfo.uHostilityType != 4 )
Ritor1
parents:
diff changeset
2939 {
Ritor1
parents:
diff changeset
2940 v4->uAttributes &= 0xFFFFFFFBu;
Ritor1
parents:
diff changeset
2941 v4->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long;
Ritor1
parents:
diff changeset
2942 }
Ritor1
parents:
diff changeset
2943 if ( (signed __int64)v4->pActorBuffs[1].uExpireTime > 0 )
Ritor1
parents:
diff changeset
2944 v4->pActorBuffs[1].Reset();
Ritor1
parents:
diff changeset
2945 if ( (signed __int64)v4->pActorBuffs[4].uExpireTime > 0 )
Ritor1
parents:
diff changeset
2946 v4->pActorBuffs[4].Reset();
Ritor1
parents:
diff changeset
2947 if ( arg0
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2948 || (v4->uAIState != 8
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2949 && v4->uAIState != 3
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2950 && v4->uAIState != 12
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2951 && v4->uAIState != 13
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2952 && v4->uAIState != 18
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2953 && v4->uAIState != 2))
0
Ritor1
parents:
diff changeset
2954 {
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2955 memcpy(&v10, Actor::GetDirectionInfo(PID(OBJECT_Actor,v3), a2, &a3, 0), sizeof(v10));
0
Ritor1
parents:
diff changeset
2956 v6 = pSpriteFrameTable->pSpriteSFrames;
Ritor1
parents:
diff changeset
2957 v4->uYawAngle = LOWORD(v10.uYawAngle);
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
2958 v7 = v6[v4->pSpriteIDs[ANIM_GotHit]].uAnimLength;
0
Ritor1
parents:
diff changeset
2959 v8 = v11;
Ritor1
parents:
diff changeset
2960 v4->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
2961 v4->uAIState = Stunned;
Ritor1
parents:
diff changeset
2962 v4->uCurrentActionLength = 8 * v7;
Ritor1
parents:
diff changeset
2963 Actor::PlaySound(v8, 2u);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
2964 v4->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2965 }
Ritor1
parents:
diff changeset
2966 }
Ritor1
parents:
diff changeset
2967
Ritor1
parents:
diff changeset
2968 //----- (00402F87) --------------------------------------------------------
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2969 void Actor::AI_Bored(unsigned int uActorID, unsigned int uObjID, AIDirection *a4)
0
Ritor1
parents:
diff changeset
2970 {
Ritor1
parents:
diff changeset
2971 unsigned int v7; // eax@3
Ritor1
parents:
diff changeset
2972 unsigned int v9; // eax@3
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
2973
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2974 assert(uActorID < uNumActors);
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2975 auto actor = pActors + uActorID;
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
2976
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
2977 AIDirection a3; // [sp+Ch] [bp-5Ch]@2
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2978 if (!a4)
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
2979 a4 = Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), uObjID, &a3, 0);
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2980
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2981 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Bored]].uAnimLength;
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2982
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2983 v7 = stru_5C6E00->Atan2(actor->vPosition.x - pIndoorCamera->pos.x, actor->vPosition.y - pIndoorCamera->pos.y);
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2984 v9 = stru_5C6E00->uIntegerPi + actor->uYawAngle + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v7;
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2985
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2986 if ( BYTE1(v9) & 7 ) // turned away - just stand
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2987 Actor::AI_Stand(uActorID, uObjID, actor->uCurrentActionLength, a4);
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2988 else // facing player - play bored anim
0
Ritor1
parents:
diff changeset
2989 {
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2990 actor->uAIState = Fidgeting;
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2991 actor->uCurrentActionTime = 0;
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2992 actor->uYawAngle = a4->uYawAngle;
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2993 actor->vVelocity.z = 0;
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2994 actor->vVelocity.y = 0;
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2995 actor->vVelocity.x = 0;
0
Ritor1
parents:
diff changeset
2996 if ( rand() % 100 < 5 )
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2997 Actor::PlaySound(uActorID, 3);
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
2998 actor->UpdateAnimation();
0
Ritor1
parents:
diff changeset
2999 }
Ritor1
parents:
diff changeset
3000 }
Ritor1
parents:
diff changeset
3001
Ritor1
parents:
diff changeset
3002 //----- (00402F27) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3003 void Actor::Resurrect(unsigned int uActorID)
0
Ritor1
parents:
diff changeset
3004 {
Ritor1
parents:
diff changeset
3005 Actor *pActor; // esi@1
Ritor1
parents:
diff changeset
3006 SpriteFrame *v2; // edx@1
Ritor1
parents:
diff changeset
3007 int v3; // eax@1
Ritor1
parents:
diff changeset
3008
Ritor1
parents:
diff changeset
3009 pActor = &pActors[uActorID];
Ritor1
parents:
diff changeset
3010 v2 = pSpriteFrameTable->pSpriteSFrames;
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3011 v3 = pActor->pSpriteIDs[ANIM_Dying];
0
Ritor1
parents:
diff changeset
3012 pActor->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
3013 pActor->uAIState = Resurrected;
Ritor1
parents:
diff changeset
3014 pActor->uCurrentActionAnimation = ANIM_Dying;
Ritor1
parents:
diff changeset
3015 pActor->uCurrentActionLength = 8 * v2[v3].uAnimLength;
Ritor1
parents:
diff changeset
3016 pActor->sCurrentHP = LOWORD(pActor->pMonsterInfo.uHP);
Ritor1
parents:
diff changeset
3017 Actor::PlaySound(uActorID, 1u);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3018 pActor->UpdateAnimation();
0
Ritor1
parents:
diff changeset
3019 }
Ritor1
parents:
diff changeset
3020
Ritor1
parents:
diff changeset
3021 //----- (00402D6E) --------------------------------------------------------
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3022 void Actor::Die(unsigned int uActorID)
0
Ritor1
parents:
diff changeset
3023 {
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3024 auto actor = &pActors[uActorID];
0
Ritor1
parents:
diff changeset
3025
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3026 actor->uCurrentActionTime = 0;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3027 actor->uAIState = Dying;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3028 actor->uCurrentActionAnimation = ANIM_Dying;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3029 actor->sCurrentHP = 0;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3030 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Dying]].uAnimLength;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3031 actor->pActorBuffs[6].Reset();
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3032 actor->pActorBuffs[5].Reset();
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3033 Actor::PlaySound(uActorID, 1);
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3034 actor->UpdateAnimation();
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3035
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3036 for (uint i = 0; i < 5; ++i)
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3037 if (pParty->field_750[i] == actor->pMonsterInfo.uID)
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3038 pParty->field_75A[i] = true;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3039
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3040 for (uint i = 0; i < 22; ++i)
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3041 actor->pActorBuffs[i].Reset();
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3042
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3043 ItemGen drop;
1012
9e823ad5eaa6 second msg_queue returned
Gloval
parents: 994
diff changeset
3044 drop.Reset();
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3045 switch (actor->pMonsterInfo.uID)
0
Ritor1
parents:
diff changeset
3046 {
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3047 case MONSTER_HARPY_1: case MONSTER_HARPY_2: case MONSTER_HARPY_3:
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3048 drop.uItemID = ITEM_HARPY_FEATHER;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3049 break;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3050
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3051 case MONSTER_OOZE_1: case MONSTER_OOZE_2: case MONSTER_OOZE_3:
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3052 drop.uItemID = ITEM_OOZE_ECTOPLASM_BOTTLE;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3053 break;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3054
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3055 case MONSTER_TROLL_1: case MONSTER_TROLL_2: case MONSTER_TROLL_3:
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3056 drop.uItemID = ITEM_TROLL_BLOOD;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3057 break;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3058
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3059 case MONSTER_DEVIL_1: case MONSTER_DEVIL_2: case MONSTER_DEVIL_3:
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3060 drop.uItemID = ITEM_DEVIL_ICHOR;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3061 break;
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3062
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3063 case MONSTER_DRAGON_1: case MONSTER_DRAGON_2: case MONSTER_DRAGON_3:
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3064 drop.uItemID = ITEM_DRAGON_EYE;
321
15decc249a94 quick fix to spells commit (wasnt compiling)
Nomad
parents: 319
diff changeset
3065 break;
0
Ritor1
parents:
diff changeset
3066 }
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3067
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3068 if (rand() % 100 < 20)
0
Ritor1
parents:
diff changeset
3069 {
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3070 sub_42F7EB_DropItemAt(pItemsTable->pItems[drop.uItemID].uSpriteID,
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3071 actor->vPosition.x,
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3072 actor->vPosition.y,
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3073 actor->vPosition.z + 16,
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3074 rand() % 200 + 200,
0
Ritor1
parents:
diff changeset
3075 1,
Ritor1
parents:
diff changeset
3076 1,
Ritor1
parents:
diff changeset
3077 0,
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3078 &drop);
0
Ritor1
parents:
diff changeset
3079 }
319
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3080
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3081 if (actor->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE)
5a66be213cff Actor::Die
Nomad
parents: 308
diff changeset
3082 Actor::Explode(uActorID);
0
Ritor1
parents:
diff changeset
3083 }
Ritor1
parents:
diff changeset
3084
Ritor1
parents:
diff changeset
3085 //----- (00402CED) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3086 void Actor::PlaySound(unsigned int uActorID, unsigned int uSoundID)
0
Ritor1
parents:
diff changeset
3087 {
Ritor1
parents:
diff changeset
3088 Actor *v2; // eax@1
Ritor1
parents:
diff changeset
3089 unsigned __int16 v3; // dx@1
Ritor1
parents:
diff changeset
3090 int v4; // eax@3
Ritor1
parents:
diff changeset
3091 int v5; // eax@4
Ritor1
parents:
diff changeset
3092 unsigned int v6; // eax@6
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
3093 //signed int v7; // eax@12
0
Ritor1
parents:
diff changeset
3094 signed int v8; // [sp-18h] [bp-1Ch]@10
Ritor1
parents:
diff changeset
3095 signed int v9; // [sp-14h] [bp-18h]@10
Ritor1
parents:
diff changeset
3096 int v10; // [sp-10h] [bp-14h]@10
Ritor1
parents:
diff changeset
3097 unsigned int v11; // [sp-Ch] [bp-10h]@10
Ritor1
parents:
diff changeset
3098 int v12; // [sp-8h] [bp-Ch]@10
Ritor1
parents:
diff changeset
3099
Ritor1
parents:
diff changeset
3100 v2 = &pActors[uActorID];
Ritor1
parents:
diff changeset
3101 v3 = v2->pSoundSampleIDs[uSoundID];
Ritor1
parents:
diff changeset
3102 if ( v3 )
Ritor1
parents:
diff changeset
3103 {
Ritor1
parents:
diff changeset
3104 if ( (signed __int64)v2->pActorBuffs[3].uExpireTime <= 0 )
Ritor1
parents:
diff changeset
3105 {
Ritor1
parents:
diff changeset
3106 v12 = 0;
1036
7f8be9f9769e player recieve damage
Gloval
parents: 1033
diff changeset
3107
0
Ritor1
parents:
diff changeset
3108 v8 = -1;
Ritor1
parents:
diff changeset
3109 }
Ritor1
parents:
diff changeset
3110 else
Ritor1
parents:
diff changeset
3111 {
Ritor1
parents:
diff changeset
3112 v4 = v2->pActorBuffs[3].uPower - 2;
Ritor1
parents:
diff changeset
3113 if ( v4 )
Ritor1
parents:
diff changeset
3114 {
Ritor1
parents:
diff changeset
3115 v5 = v4 - 1;
Ritor1
parents:
diff changeset
3116 if ( v5 )
Ritor1
parents:
diff changeset
3117 {
Ritor1
parents:
diff changeset
3118 if ( v5 == 1 )
Ritor1
parents:
diff changeset
3119 v6 = 55125;
Ritor1
parents:
diff changeset
3120 else
Ritor1
parents:
diff changeset
3121 v6 = uActorID;
Ritor1
parents:
diff changeset
3122 }
Ritor1
parents:
diff changeset
3123 else
Ritor1
parents:
diff changeset
3124 {
Ritor1
parents:
diff changeset
3125 v6 = 44100;
Ritor1
parents:
diff changeset
3126 }
Ritor1
parents:
diff changeset
3127 }
Ritor1
parents:
diff changeset
3128 else
Ritor1
parents:
diff changeset
3129 {
Ritor1
parents:
diff changeset
3130 v6 = 33075;
Ritor1
parents:
diff changeset
3131 }
Ritor1
parents:
diff changeset
3132 v12 = v6;
1036
7f8be9f9769e player recieve damage
Gloval
parents: 1033
diff changeset
3133
0
Ritor1
parents:
diff changeset
3134 v8 = 0;
Ritor1
parents:
diff changeset
3135 }
1036
7f8be9f9769e player recieve damage
Gloval
parents: 1033
diff changeset
3136 pAudioPlayer->PlaySound((SoundID)(signed __int16)v3, PID(OBJECT_Actor, uActorID), 0, v8, 0, 0, 0, v12);
0
Ritor1
parents:
diff changeset
3137 }
Ritor1
parents:
diff changeset
3138 }
Ritor1
parents:
diff changeset
3139
Ritor1
parents:
diff changeset
3140 //----- (00402AD7) --------------------------------------------------------
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
3141 void Actor::AI_Pursue1(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, AIDirection *pDir)
0
Ritor1
parents:
diff changeset
3142 {
Ritor1
parents:
diff changeset
3143 unsigned int v5; // edi@1
Ritor1
parents:
diff changeset
3144 int v6; // eax@1
Ritor1
parents:
diff changeset
3145 Actor *v7; // ebx@1
Ritor1
parents:
diff changeset
3146 unsigned int v8; // ecx@1
Ritor1
parents:
diff changeset
3147 char v9; // zf@1
Ritor1
parents:
diff changeset
3148 AIDirection *v10; // esi@6
1052
d48c762de563 -nomarg
Nomad
parents: 1036
diff changeset
3149 //int v12; // ecx@19
d48c762de563 -nomarg
Nomad
parents: 1036
diff changeset
3150 //unsigned int v13; // eax@19
0
Ritor1
parents:
diff changeset
3151 AIDirection a3; // [sp+Ch] [bp-5Ch]@7
1052
d48c762de563 -nomarg
Nomad
parents: 1036
diff changeset
3152 //AIDirection v15; // [sp+28h] [bp-40h]@7
0
Ritor1
parents:
diff changeset
3153 AIDirection v16; // [sp+44h] [bp-24h]@7
1052
d48c762de563 -nomarg
Nomad
parents: 1036
diff changeset
3154 //unsigned int v17; // [sp+60h] [bp-8h]@1
0
Ritor1
parents:
diff changeset
3155 unsigned int v18; // [sp+64h] [bp-4h]@1
1052
d48c762de563 -nomarg
Nomad
parents: 1036
diff changeset
3156 //int v19; // [sp+70h] [bp+8h]@19
0
Ritor1
parents:
diff changeset
3157
Ritor1
parents:
diff changeset
3158 v5 = uActorID;
Ritor1
parents:
diff changeset
3159 v6 = 0;
Ritor1
parents:
diff changeset
3160 v7 = &pActors[uActorID];
Ritor1
parents:
diff changeset
3161 v18 = a2;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
3162 v8 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
3163 v9 = v7->pMonsterInfo.uFlying == 0;
Ritor1
parents:
diff changeset
3164 if ( !v9 && !pParty->bFlying )
Ritor1
parents:
diff changeset
3165 {
Ritor1
parents:
diff changeset
3166 if ( v7->pMonsterInfo.uMissleAttack1Type )
Ritor1
parents:
diff changeset
3167 v6 = v7->uActorRadius + 512;
Ritor1
parents:
diff changeset
3168 else
Ritor1
parents:
diff changeset
3169 v6 = pParty->uPartyHeight;
Ritor1
parents:
diff changeset
3170 }
1052
d48c762de563 -nomarg
Nomad
parents: 1036
diff changeset
3171
0
Ritor1
parents:
diff changeset
3172 v10 = pDir;
Ritor1
parents:
diff changeset
3173 if ( !pDir )
Ritor1
parents:
diff changeset
3174 {
1052
d48c762de563 -nomarg
Nomad
parents: 1036
diff changeset
3175 memcpy(&v16, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v16));
0
Ritor1
parents:
diff changeset
3176 v10 = &v16;
Ritor1
parents:
diff changeset
3177 }
Ritor1
parents:
diff changeset
3178 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
Ritor1
parents:
diff changeset
3179 {
Ritor1
parents:
diff changeset
3180 if ( !uActionLength )
Ritor1
parents:
diff changeset
3181 uActionLength = 256;
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3182 Actor::AI_StandOrBored(v5, 4, uActionLength, v10);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3183 return;
0
Ritor1
parents:
diff changeset
3184 }
Ritor1
parents:
diff changeset
3185 if ( (double)(signed int)v10->uDistance < 307.2 )
Ritor1
parents:
diff changeset
3186 {
Ritor1
parents:
diff changeset
3187 if ( !uActionLength )
Ritor1
parents:
diff changeset
3188 uActionLength = 256;
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
3189 Actor::AI_Stand(v5, v18, uActionLength, v10);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3190 return;
0
Ritor1
parents:
diff changeset
3191 }
Ritor1
parents:
diff changeset
3192 if ( !v7->uMovementSpeed )
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3193 {
413
111f25d1cc04 AI_Stand
Nomad
parents: 402
diff changeset
3194 Actor::AI_Stand(v5, v18, uActionLength, v10);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3195 return;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3196 }
0
Ritor1
parents:
diff changeset
3197 v18 = 16;
Ritor1
parents:
diff changeset
3198 if ( arg0 % 2 )
Ritor1
parents:
diff changeset
3199 v18 = -16;
1052
d48c762de563 -nomarg
Nomad
parents: 1036
diff changeset
3200
0
Ritor1
parents:
diff changeset
3201 v7->uYawAngle = stru_5C6E00->Atan2(
1052
d48c762de563 -nomarg
Nomad
parents: 1036
diff changeset
3202 pParty->vPosition.x + fixpoint_sub0(stru_5C6E00->Cos(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle), v10->uDistanceXZ) - v7->vPosition.x,
d48c762de563 -nomarg
Nomad
parents: 1036
diff changeset
3203 pParty->vPosition.y + fixpoint_sub0(stru_5C6E00->Sin(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle), v10->uDistanceXZ) - v7->vPosition.y);
0
Ritor1
parents:
diff changeset
3204 if ( uActionLength )
Ritor1
parents:
diff changeset
3205 v7->uCurrentActionLength = uActionLength;
Ritor1
parents:
diff changeset
3206 else
Ritor1
parents:
diff changeset
3207 v7->uCurrentActionLength = 128;
Ritor1
parents:
diff changeset
3208 v7->uPitchAngle = LOWORD(v10->uPitchAngle);
Ritor1
parents:
diff changeset
3209 v7->uAIState = Pursuing;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3210 v7->UpdateAnimation();
0
Ritor1
parents:
diff changeset
3211 }
Ritor1
parents:
diff changeset
3212
Ritor1
parents:
diff changeset
3213 //----- (00402968) --------------------------------------------------------
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
3214 void Actor::AI_Flee(unsigned int uActorID, signed int sTargetPid, int uActionLength, AIDirection *a4)
0
Ritor1
parents:
diff changeset
3215 {
Ritor1
parents:
diff changeset
3216 unsigned int v4; // esi@1
Ritor1
parents:
diff changeset
3217 Actor *v5; // ebx@1
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3218 //unsigned int result; // eax@1
0
Ritor1
parents:
diff changeset
3219 int v7; // ecx@2
Ritor1
parents:
diff changeset
3220 signed __int16 v8; // cx@10
Ritor1
parents:
diff changeset
3221 unsigned __int16 v9; // ax@15
Ritor1
parents:
diff changeset
3222 AIDirection v10; // [sp+8h] [bp-7Ch]@4
Ritor1
parents:
diff changeset
3223 AIDirection a3; // [sp+24h] [bp-60h]@3
Ritor1
parents:
diff changeset
3224 AIDirection v12; // [sp+40h] [bp-44h]@3
Ritor1
parents:
diff changeset
3225 AIDirection v13; // [sp+5Ch] [bp-28h]@4
Ritor1
parents:
diff changeset
3226 signed int a1; // [sp+78h] [bp-Ch]@2
Ritor1
parents:
diff changeset
3227 unsigned int v15; // [sp+7Ch] [bp-8h]@1
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
3228 //signed int a2; // [sp+80h] [bp-4h]@1
0
Ritor1
parents:
diff changeset
3229
Ritor1
parents:
diff changeset
3230 v4 = uActorID;
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
3231 //a2 = edx0;
0
Ritor1
parents:
diff changeset
3232 v15 = uActorID;
Ritor1
parents:
diff changeset
3233 v5 = &pActors[uActorID];
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3234 //result = pActors[uActorID].CanAct();
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3235 if ( pActors[uActorID].CanAct() )
0
Ritor1
parents:
diff changeset
3236 {
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
3237 v7 = PID(OBJECT_Actor,v4);
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
3238 a1 = PID(OBJECT_Actor,v4);
0
Ritor1
parents:
diff changeset
3239 if ( !a4 )
Ritor1
parents:
diff changeset
3240 {
Ritor1
parents:
diff changeset
3241 a4 = &v12;
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
3242 memcpy(&v12, Actor::GetDirectionInfo(v7, sTargetPid, &a3, v5->pMonsterInfo.uFlying), sizeof(v12));
0
Ritor1
parents:
diff changeset
3243 v7 = a1;
Ritor1
parents:
diff changeset
3244 }
Ritor1
parents:
diff changeset
3245 memcpy(&a3, Actor::GetDirectionInfo(v7, 4u, &v10, 0), sizeof(a3));
Ritor1
parents:
diff changeset
3246 memcpy(&v13, &a3, sizeof(v13));
Ritor1
parents:
diff changeset
3247 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT)
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
3248 || PID_TYPE(sTargetPid) == OBJECT_Actor && (double)(signed int)v13.uDistance < 307.2 )
0
Ritor1
parents:
diff changeset
3249 {
Ritor1
parents:
diff changeset
3250 if ( !uActionLength )
Ritor1
parents:
diff changeset
3251 uActionLength = 256;
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3252 Actor::AI_StandOrBored(v15, 4, uActionLength, &v13);
0
Ritor1
parents:
diff changeset
3253 }
Ritor1
parents:
diff changeset
3254 else
Ritor1
parents:
diff changeset
3255 {
Ritor1
parents:
diff changeset
3256 v8 = v5->uMovementSpeed;
Ritor1
parents:
diff changeset
3257 if ( v8 )
Ritor1
parents:
diff changeset
3258 v5->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v8;
Ritor1
parents:
diff changeset
3259 else
Ritor1
parents:
diff changeset
3260 v5->uCurrentActionLength = 0;
Ritor1
parents:
diff changeset
3261 if ( v5->uCurrentActionLength > 256 )
Ritor1
parents:
diff changeset
3262 v5->uCurrentActionLength = 256;
Ritor1
parents:
diff changeset
3263 v5->uYawAngle = LOWORD(stru_5C6E00->uIntegerHalfPi) + LOWORD(a4->uYawAngle);
Ritor1
parents:
diff changeset
3264 v5->uYawAngle = LOWORD(stru_5C6E00->uDoublePiMask) & (v5->uYawAngle + rand() % (signed int)stru_5C6E00->uIntegerPi);
Ritor1
parents:
diff changeset
3265 v9 = LOWORD(a4->uPitchAngle);
Ritor1
parents:
diff changeset
3266 v5->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
3267 v5->uPitchAngle = v9;
Ritor1
parents:
diff changeset
3268 v5->uAIState = Fleeing;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3269 v5->UpdateAnimation();
0
Ritor1
parents:
diff changeset
3270 }
Ritor1
parents:
diff changeset
3271 }
Ritor1
parents:
diff changeset
3272 }
Ritor1
parents:
diff changeset
3273
Ritor1
parents:
diff changeset
3274 //----- (0040281C) --------------------------------------------------------
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
3275 void Actor::AI_Pursue2(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *pDir, int a5)
0
Ritor1
parents:
diff changeset
3276 {
Ritor1
parents:
diff changeset
3277 unsigned int v5; // edi@1
Ritor1
parents:
diff changeset
3278 int v6; // eax@1
Ritor1
parents:
diff changeset
3279 Actor *v7; // ebx@1
Ritor1
parents:
diff changeset
3280 unsigned int v8; // ecx@1
Ritor1
parents:
diff changeset
3281 char v9; // zf@1
Ritor1
parents:
diff changeset
3282 AIDirection *v10; // esi@7
Ritor1
parents:
diff changeset
3283 signed int v11; // edx@12
Ritor1
parents:
diff changeset
3284 signed __int16 v13; // cx@19
Ritor1
parents:
diff changeset
3285 unsigned __int16 v14; // ax@25
Ritor1
parents:
diff changeset
3286 int v15; // [sp-8h] [bp-54h]@12
Ritor1
parents:
diff changeset
3287 AIDirection *v16; // [sp-4h] [bp-50h]@12
Ritor1
parents:
diff changeset
3288 AIDirection a3; // [sp+Ch] [bp-40h]@8
Ritor1
parents:
diff changeset
3289 AIDirection v18; // [sp+28h] [bp-24h]@8
Ritor1
parents:
diff changeset
3290 unsigned int v19; // [sp+44h] [bp-8h]@1
Ritor1
parents:
diff changeset
3291 unsigned int v20; // [sp+48h] [bp-4h]@1
Ritor1
parents:
diff changeset
3292
Ritor1
parents:
diff changeset
3293 v5 = uActorID;
Ritor1
parents:
diff changeset
3294 v6 = 0;
Ritor1
parents:
diff changeset
3295 v7 = &pActors[uActorID];
Ritor1
parents:
diff changeset
3296 v19 = a2;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
3297 v8 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
3298 v9 = v7->pMonsterInfo.uFlying == 0;
Ritor1
parents:
diff changeset
3299 v20 = v5;
Ritor1
parents:
diff changeset
3300 if ( !v9 && !pParty->bFlying )
Ritor1
parents:
diff changeset
3301 {
Ritor1
parents:
diff changeset
3302 if ( v7->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor )
Ritor1
parents:
diff changeset
3303 v6 = v7->uActorRadius + 512;
Ritor1
parents:
diff changeset
3304 else
Ritor1
parents:
diff changeset
3305 v6 = pParty->uPartyHeight;
Ritor1
parents:
diff changeset
3306 }
Ritor1
parents:
diff changeset
3307 v10 = pDir;
Ritor1
parents:
diff changeset
3308 if ( !pDir )
Ritor1
parents:
diff changeset
3309 {
Ritor1
parents:
diff changeset
3310 memcpy(&v18, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v18));
Ritor1
parents:
diff changeset
3311 memcpy(0, &v18, 0x1Cu);
Ritor1
parents:
diff changeset
3312 v10 = 0;
Ritor1
parents:
diff changeset
3313 v5 = v20;
Ritor1
parents:
diff changeset
3314 }
Ritor1
parents:
diff changeset
3315 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
Ritor1
parents:
diff changeset
3316 {
Ritor1
parents:
diff changeset
3317 if ( !uActionLength )
Ritor1
parents:
diff changeset
3318 uActionLength = 256;
Ritor1
parents:
diff changeset
3319 v16 = v10;
Ritor1
parents:
diff changeset
3320 v15 = uActionLength;
Ritor1
parents:
diff changeset
3321 v11 = 4;
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3322 Actor::AI_StandOrBored(v5, v11, v15, v16);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3323 return;
0
Ritor1
parents:
diff changeset
3324 }
Ritor1
parents:
diff changeset
3325 if ( (signed int)v10->uDistance < a5 )
Ritor1
parents:
diff changeset
3326 {
Ritor1
parents:
diff changeset
3327 if ( !uActionLength )
Ritor1
parents:
diff changeset
3328 uActionLength = 256;
Ritor1
parents:
diff changeset
3329 v11 = v19;
Ritor1
parents:
diff changeset
3330 v16 = v10;
Ritor1
parents:
diff changeset
3331 v15 = uActionLength;
414
d8b3056df4e2 AI_Bored
Nomad
parents: 413
diff changeset
3332 Actor::AI_StandOrBored(v5, v11, v15, v16);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3333 return;
0
Ritor1
parents:
diff changeset
3334 }
Ritor1
parents:
diff changeset
3335 if ( uActionLength )
Ritor1
parents:
diff changeset
3336 {
Ritor1
parents:
diff changeset
3337 v7->uCurrentActionLength = uActionLength;
Ritor1
parents:
diff changeset
3338 }
Ritor1
parents:
diff changeset
3339 else
Ritor1
parents:
diff changeset
3340 {
Ritor1
parents:
diff changeset
3341 v13 = v7->uMovementSpeed;
Ritor1
parents:
diff changeset
3342 if ( v13 )
Ritor1
parents:
diff changeset
3343 v7->uCurrentActionLength = (signed int)(v10->uDistanceXZ << 7) / v13;
Ritor1
parents:
diff changeset
3344 else
Ritor1
parents:
diff changeset
3345 v7->uCurrentActionLength = 0;
Ritor1
parents:
diff changeset
3346 if ( v7->uCurrentActionLength > 32 )
Ritor1
parents:
diff changeset
3347 v7->uCurrentActionLength = 32;
Ritor1
parents:
diff changeset
3348 }
Ritor1
parents:
diff changeset
3349 v7->uYawAngle = LOWORD(v10->uYawAngle);
Ritor1
parents:
diff changeset
3350 v14 = LOWORD(v10->uPitchAngle);
Ritor1
parents:
diff changeset
3351 v7->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
3352 v7->uPitchAngle = v14;
Ritor1
parents:
diff changeset
3353 v7->uAIState = Pursuing;
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3354 v7->UpdateAnimation();
0
Ritor1
parents:
diff changeset
3355 }
Ritor1
parents:
diff changeset
3356
Ritor1
parents:
diff changeset
3357 //----- (00402686) --------------------------------------------------------
1060
b79139c3b5c8 some AI cleaning
zipi
parents: 1052
diff changeset
3358 void Actor::AI_Pursue3(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *a4)
0
Ritor1
parents:
diff changeset
3359 {
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3360 //unsigned int v4; // edi@1
0
Ritor1
parents:
diff changeset
3361 int v5; // eax@1
Ritor1
parents:
diff changeset
3362 Actor *v6; // ebx@1
Ritor1
parents:
diff changeset
3363 int v7; // ecx@1
Ritor1
parents:
diff changeset
3364 char v8; // zf@1
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3365 //AIDirection *v9; // esi@7
0
Ritor1
parents:
diff changeset
3366 signed int v10; // edx@12
Ritor1
parents:
diff changeset
3367 signed __int16 v12; // cx@19
Ritor1
parents:
diff changeset
3368 int v13; // edx@25
Ritor1
parents:
diff changeset
3369 __int16 v14; // ax@25
Ritor1
parents:
diff changeset
3370 unsigned __int16 v15; // ax@26
Ritor1
parents:
diff changeset
3371 unsigned __int16 v16; // ax@28
Ritor1
parents:
diff changeset
3372 int v17; // [sp-8h] [bp-54h]@12
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3373 //AIDirection *v18; // [sp-4h] [bp-50h]@12
0
Ritor1
parents:
diff changeset
3374 AIDirection a3; // [sp+Ch] [bp-40h]@8
Ritor1
parents:
diff changeset
3375 AIDirection v20; // [sp+28h] [bp-24h]@8
Ritor1
parents:
diff changeset
3376 int v21; // [sp+44h] [bp-8h]@1
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3377 //unsigned int v22; // [sp+48h] [bp-4h]@1
0
Ritor1
parents:
diff changeset
3378
Ritor1
parents:
diff changeset
3379 v5 = 0;
Ritor1
parents:
diff changeset
3380 v6 = &pActors[uActorID];
Ritor1
parents:
diff changeset
3381 v21 = a2;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
3382 v7 = PID(OBJECT_Actor,uActorID);
0
Ritor1
parents:
diff changeset
3383 v8 = v6->pMonsterInfo.uFlying == 0;
Ritor1
parents:
diff changeset
3384 if ( !v8 && !pParty->bFlying )
Ritor1
parents:
diff changeset
3385 {
Ritor1
parents:
diff changeset
3386 if ( v6->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor )
Ritor1
parents:
diff changeset
3387 v5 = v6->uActorRadius + 512;
Ritor1
parents:
diff changeset
3388 else
Ritor1
parents:
diff changeset
3389 v5 = pParty->uPartyHeight;
Ritor1
parents:
diff changeset
3390 }
Ritor1
parents:
diff changeset
3391 if ( !a4 )
Ritor1
parents:
diff changeset
3392 {
Ritor1
parents:
diff changeset
3393 memcpy(&v20, Actor::GetDirectionInfo(v7, a2, &a3, v5), sizeof(v20));
Ritor1
parents:
diff changeset
3394 }
Ritor1
parents:
diff changeset
3395 if ( MonsterStats::BelongsToSupertype(v6->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) )
Ritor1
parents:
diff changeset
3396 {
Ritor1
parents:
diff changeset
3397 if ( !uActionLength )
Ritor1
parents:
diff changeset
3398 uActionLength = 256;
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3399 return Actor::AI_StandOrBored(uActorID, 4, uActionLength, a4);
0
Ritor1
parents:
diff changeset
3400 }
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3401 if ( (double)(signed int)a4->uDistance < 307.2 )
0
Ritor1
parents:
diff changeset
3402 {
Ritor1
parents:
diff changeset
3403 if ( !uActionLength )
Ritor1
parents:
diff changeset
3404 uActionLength = 256;
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3405 return Actor::AI_StandOrBored(uActorID, v21, uActionLength, a4);
0
Ritor1
parents:
diff changeset
3406 }
Ritor1
parents:
diff changeset
3407 if ( uActionLength )
Ritor1
parents:
diff changeset
3408 {
Ritor1
parents:
diff changeset
3409 v6->uCurrentActionLength = uActionLength + rand() % uActionLength;
Ritor1
parents:
diff changeset
3410 }
Ritor1
parents:
diff changeset
3411 else
Ritor1
parents:
diff changeset
3412 {
Ritor1
parents:
diff changeset
3413 v12 = v6->uMovementSpeed;
Ritor1
parents:
diff changeset
3414 if ( v12 )
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3415 v6->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v12;
0
Ritor1
parents:
diff changeset
3416 else
Ritor1
parents:
diff changeset
3417 v6->uCurrentActionLength = 0;
Ritor1
parents:
diff changeset
3418 if ( v6->uCurrentActionLength > 128 )
Ritor1
parents:
diff changeset
3419 v6->uCurrentActionLength = 128;
Ritor1
parents:
diff changeset
3420 }
Ritor1
parents:
diff changeset
3421 v13 = rand() % 2;
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3422 v14 = LOWORD(a4->uYawAngle);
0
Ritor1
parents:
diff changeset
3423 if ( v13 )
Ritor1
parents:
diff changeset
3424 v15 = v14 + 256;
Ritor1
parents:
diff changeset
3425 else
Ritor1
parents:
diff changeset
3426 v15 = v14 - 256;
Ritor1
parents:
diff changeset
3427 v6->uYawAngle = v15;
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3428 v16 = LOWORD(a4->uPitchAngle);
0
Ritor1
parents:
diff changeset
3429 v6->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
3430 v6->uPitchAngle = v16;
Ritor1
parents:
diff changeset
3431 v6->uAIState = Pursuing;
Ritor1
parents:
diff changeset
3432 if ( rand() % 100 < 2 )
860
8fc2f035abc0 * AI function renames
zipi
parents: 859
diff changeset
3433 Actor::PlaySound(uActorID, 2u);
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3434 v6->UpdateAnimation();
0
Ritor1
parents:
diff changeset
3435 }
Ritor1
parents:
diff changeset
3436
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3437 //----- (00SelectTarget) --------------------------------------------------------
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3438 void Actor::_SelectTarget(unsigned int uActorID, int *a2, bool can_target_party)
0
Ritor1
parents:
diff changeset
3439 {
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3440 //Actor *v3; // esi@1
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3441 //unsigned int v4; // ebx@1
0
Ritor1
parents:
diff changeset
3442 int v5; // ecx@1
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3443 //unsigned int v6; // eax@1
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3444 //Actor *v7; // edi@2
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3445 //__int16 v8; // ax@3
0
Ritor1
parents:
diff changeset
3446 int v9; // eax@10
Ritor1
parents:
diff changeset
3447 signed int v10; // eax@13
Ritor1
parents:
diff changeset
3448 int v11; // ebx@16
Ritor1
parents:
diff changeset
3449 int v12; // eax@16
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3450 //int v13; // eax@25
0
Ritor1
parents:
diff changeset
3451 signed int v14; // eax@31
Ritor1
parents:
diff changeset
3452 int v15; // edi@43
Ritor1
parents:
diff changeset
3453 int v16; // ebx@45
Ritor1
parents:
diff changeset
3454 int v17; // eax@45
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3455 //int v18; // eax@51
0
Ritor1
parents:
diff changeset
3456 int v19; // [sp+Ch] [bp-24h]@16
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3457 //int *v20; // [sp+10h] [bp-20h]@1
0
Ritor1
parents:
diff changeset
3458 signed int v21; // [sp+14h] [bp-1Ch]@1
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3459 //unsigned int v22; // [sp+18h] [bp-18h]@1
0
Ritor1
parents:
diff changeset
3460 int v23; // [sp+1Ch] [bp-14h]@16
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3461 //unsigned int v24; // [sp+20h] [bp-10h]@1
0
Ritor1
parents:
diff changeset
3462 int v25; // [sp+24h] [bp-Ch]@1
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3463 //signed int v26; // [sp+28h] [bp-8h]@1
0
Ritor1
parents:
diff changeset
3464 int v27; // [sp+2Ch] [bp-4h]@16
Ritor1
parents:
diff changeset
3465 int v28; // [sp+2Ch] [bp-4h]@45
Ritor1
parents:
diff changeset
3466
Ritor1
parents:
diff changeset
3467 v25 = -1;
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3468 //v22 = uActorID;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3469 //v3 = &pActors[uActorID];
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3470 //v4 = 0;
0
Ritor1
parents:
diff changeset
3471 v5 = 0;
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3472 //v6 = v3->uLastCharacterIDToHit;
0
Ritor1
parents:
diff changeset
3473 *a2 = 0;
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3474 //v20 = a2;
0
Ritor1
parents:
diff changeset
3475 v21 = 0;
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3476 //v24 = v3->uLastCharacterIDToHit;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3477 //v26 = 0;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3478 assert(uActorID < uNumActors);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3479 auto _this = pActors + uActorID;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3480
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3481 for (uint i = 0; i < uNumActors; ++i)
0
Ritor1
parents:
diff changeset
3482 {
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3483 auto actor = pActors + i;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3484 //v7 = pActors;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3485 //do
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3486 //{
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3487 //v8 = v7->uAIState;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3488 if (actor->uAIState == Dead || actor->uAIState == Dying ||
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3489 actor->uAIState == Removed || actor->uAIState == Summoned || actor->uAIState == Disabled || uActorID == i )
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3490 continue;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3491
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
3492 if (_this->uLastCharacterIDToHit == 0 || (v9 = 8 * v5, LOBYTE(v9) = PID(OBJECT_Actor,v5), _this->uLastCharacterIDToHit != v9) )
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3493 {
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3494 v10 = _this->GetActorsRelation(actor);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3495 if ( v10 == 0 )
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3496 continue;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3497 }
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3498 else if (_this->IsNotAlive())
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3499 {
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3500 _this->uLastCharacterIDToHit = 0;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3501 v10 = _this->GetActorsRelation(actor);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3502 if ( v10 == 0 )
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3503 continue;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3504 }
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3505 else
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3506 {
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3507 //v18 = actor->uGroup;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3508 if ( (actor->uGroup != 0 || _this->uGroup != 0) && actor->uGroup == _this->uGroup )
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3509 continue;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3510 v10 = 4;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3511 }
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3512 if ( _this->pMonsterInfo.uHostilityType )
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3513 v10 = pMonsterStats->pInfos[_this->pMonsterInfo.uID].uHostilityType;
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3514 v11 = dword_4DF380[v10];
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3515 v23 = abs(_this->vPosition.x - actor->vPosition.x);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3516 v27 = abs(_this->vPosition.y - actor->vPosition.y);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3517 v12 = abs(_this->vPosition.z - actor->vPosition.z);
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3518 v19 = v12;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3519 if ( v23 <= v11
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3520 && v27 <= v11
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3521 && v12 <= v11
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
3522 && sub_4070EF_prolly_collide_objects(PID(OBJECT_Actor, i), PID(OBJECT_Actor, uActorID))
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3523 && v23 * v23 + v27 * v27 + v19 * v19 < (unsigned int)v25 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3524 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3525 v25 = v23 * v23 + v27 * v27 + v19 * v19;
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3526 v21 = i;
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3527 }
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3528 //v4 = 0;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3529 //++v7;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3530 //v5 = v26++ + 1;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3531 //}
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3532 //while ( v26 < (signed int)uNumActors );
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3533
0
Ritor1
parents:
diff changeset
3534 }
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3535 if ( v25 != -1 )
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3536 {
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3537 //v13 = 8 * v21;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
3538 //LOBYTE(v13) = PID(OBJECT_Actor,v21);
828
0f56abdcce94 Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents: 823
diff changeset
3539 *a2 = PID(OBJECT_Actor, v21);
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3540 }
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3541
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3542 if (pParty->Invisible())
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3543 can_target_party = false;
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3544
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3545 if (can_target_party)
0
Ritor1
parents:
diff changeset
3546 {
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3547 v14 = _this->GetActorsRelation(0);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3548 if ( BYTE2(_this->uAttributes) & 8
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3549 && SHIDWORD(_this->pActorBuffs[12].uExpireTime) <= (signed int)0
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3550 && (SHIDWORD(_this->pActorBuffs[12].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[12].uExpireTime) <= 0)
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3551 && SHIDWORD(_this->pActorBuffs[1].uExpireTime) <= (signed int)0
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3552 && (SHIDWORD(_this->pActorBuffs[1].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[1].uExpireTime) <= 0)
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3553 && SHIDWORD(_this->pActorBuffs[2].uExpireTime) <= (signed int)0
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3554 && (SHIDWORD(_this->pActorBuffs[2].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[2].uExpireTime) <= 0) )
0
Ritor1
parents:
diff changeset
3555 v14 = 4;
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3556 if ( v14 != 0 )
0
Ritor1
parents:
diff changeset
3557 {
848
ceef50611567 * AI fixed (temporary)
zipi
parents: 832
diff changeset
3558 v15 = dword_4DF380[4];
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3559 if ( !_this->pMonsterInfo.uHostilityType )
0
Ritor1
parents:
diff changeset
3560 v15 = dword_4DF380[v14];
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3561 v16 = abs(_this->vPosition.x - pParty->vPosition.x);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3562 v28 = abs(_this->vPosition.y - pParty->vPosition.y);
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3563 v17 = abs(_this->vPosition.z - pParty->vPosition.z);
0
Ritor1
parents:
diff changeset
3564 if ( v16 <= v15 && v28 <= v15 && v17 <= v15 )
Ritor1
parents:
diff changeset
3565 {
Ritor1
parents:
diff changeset
3566 if ( v16 * v16 + v28 * v28 + v17 * v17 < (unsigned int)v25 )
417
55684f4eda73 Actor::SelectTarget & ai_near_actors_targets_pid
Nomad
parents: 414
diff changeset
3567 *a2 = OBJECT_Player;
0
Ritor1
parents:
diff changeset
3568 }
Ritor1
parents:
diff changeset
3569 }
Ritor1
parents:
diff changeset
3570 }
Ritor1
parents:
diff changeset
3571 }
Ritor1
parents:
diff changeset
3572 // 4DF380: using guessed type int dword_4DF380[];
Ritor1
parents:
diff changeset
3573 // 4DF390: using guessed type int dword_4DF390;
Ritor1
parents:
diff changeset
3574
Ritor1
parents:
diff changeset
3575 //----- (0040104C) --------------------------------------------------------
Ritor1
parents:
diff changeset
3576 signed int Actor::GetActorsRelation(Actor *a2)
Ritor1
parents:
diff changeset
3577 {
Ritor1
parents:
diff changeset
3578 Actor *v2; // esi@1
Ritor1
parents:
diff changeset
3579 int v3; // ebp@5
Ritor1
parents:
diff changeset
3580 int v4; // edi@11
Ritor1
parents:
diff changeset
3581 unsigned int v5; // edx@15
Ritor1
parents:
diff changeset
3582 unsigned int v6; // eax@16
Ritor1
parents:
diff changeset
3583 unsigned int v7; // ebp@19
Ritor1
parents:
diff changeset
3584 int v8; // eax@22
Ritor1
parents:
diff changeset
3585 unsigned int v9; // edx@25
Ritor1
parents:
diff changeset
3586 unsigned int v10; // edx@33
Ritor1
parents:
diff changeset
3587
Ritor1
parents:
diff changeset
3588 auto a1 = this;
Ritor1
parents:
diff changeset
3589 v2 = a2;
Ritor1
parents:
diff changeset
3590 if ( a1 )
Ritor1
parents:
diff changeset
3591 {
Ritor1
parents:
diff changeset
3592 if ( SHIDWORD(a1->pActorBuffs[9].uExpireTime) >= 0
Ritor1
parents:
diff changeset
3593 && (SHIDWORD(a1->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a1->pActorBuffs[9].uExpireTime) > 0) )
Ritor1
parents:
diff changeset
3594 return 4;
Ritor1
parents:
diff changeset
3595 v3 = a1->pMonsterInfo.uID;
Ritor1
parents:
diff changeset
3596 }
Ritor1
parents:
diff changeset
3597 else
Ritor1
parents:
diff changeset
3598 {
Ritor1
parents:
diff changeset
3599 v3 = 0;
Ritor1
parents:
diff changeset
3600 }
Ritor1
parents:
diff changeset
3601 if ( a2 )
Ritor1
parents:
diff changeset
3602 {
Ritor1
parents:
diff changeset
3603 if ( SHIDWORD(a2->pActorBuffs[9].uExpireTime) >= 0
Ritor1
parents:
diff changeset
3604 && (SHIDWORD(a2->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a2->pActorBuffs[9].uExpireTime) > 0) )
Ritor1
parents:
diff changeset
3605 return 4;
Ritor1
parents:
diff changeset
3606 v4 = a2->pMonsterInfo.uID;
Ritor1
parents:
diff changeset
3607 }
Ritor1
parents:
diff changeset
3608 else
Ritor1
parents:
diff changeset
3609 {
Ritor1
parents:
diff changeset
3610 v4 = 0;
Ritor1
parents:
diff changeset
3611 }
Ritor1
parents:
diff changeset
3612 if ( a2 )
Ritor1
parents:
diff changeset
3613 {
Ritor1
parents:
diff changeset
3614 if ( a1 )
Ritor1
parents:
diff changeset
3615 {
Ritor1
parents:
diff changeset
3616 v5 = a2->uGroup;
Ritor1
parents:
diff changeset
3617 if ( v5 )
Ritor1
parents:
diff changeset
3618 {
Ritor1
parents:
diff changeset
3619 v6 = a1->uGroup;
Ritor1
parents:
diff changeset
3620 if ( v6 )
Ritor1
parents:
diff changeset
3621 {
Ritor1
parents:
diff changeset
3622 if ( v5 == v6 )
Ritor1
parents:
diff changeset
3623 return 0;
Ritor1
parents:
diff changeset
3624 }
Ritor1
parents:
diff changeset
3625 }
Ritor1
parents:
diff changeset
3626 }
Ritor1
parents:
diff changeset
3627 }
Ritor1
parents:
diff changeset
3628 if ( v3 )
Ritor1
parents:
diff changeset
3629 v7 = (v3 - 1) / 3 + 1;
Ritor1
parents:
diff changeset
3630 else
Ritor1
parents:
diff changeset
3631 v7 = 0;
Ritor1
parents:
diff changeset
3632 if ( v4 )
Ritor1
parents:
diff changeset
3633 v8 = (v4 - 1) / 3 + 1;
Ritor1
parents:
diff changeset
3634 else
Ritor1
parents:
diff changeset
3635 v8 = 0;
Ritor1
parents:
diff changeset
3636 if ( a1 )
Ritor1
parents:
diff changeset
3637 {
Ritor1
parents:
diff changeset
3638 v9 = a1->uAlly;
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3639 if ( (signed int)v9 > 0 )
0
Ritor1
parents:
diff changeset
3640 {
Ritor1
parents:
diff changeset
3641 if ( v9 != 9999 )
Ritor1
parents:
diff changeset
3642 {
Ritor1
parents:
diff changeset
3643 v7 = a1->uAlly;
Ritor1
parents:
diff changeset
3644 }
Ritor1
parents:
diff changeset
3645 }
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3646 if(v9==9999)
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3647 v7 = 0;
0
Ritor1
parents:
diff changeset
3648 if ( (signed __int64)a1->pActorBuffs[12].uExpireTime > 0 )
Ritor1
parents:
diff changeset
3649 v7 = 0;
Ritor1
parents:
diff changeset
3650 }
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3651 if ( v2 )
0
Ritor1
parents:
diff changeset
3652 {
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3653 v10 = v2->uAlly;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3654 if ( (signed int)v10 > 0 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3655 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3656 if ( v10 != 9999 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3657 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3658 v8 = v2->uAlly;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3659 }
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3660 }
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3661 if(v10==9999)
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3662 v8 = 0;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3663 if ( (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3664 v8 = 0;
0
Ritor1
parents:
diff changeset
3665 }
Ritor1
parents:
diff changeset
3666 if ( a1 && (signed __int64)a1->pActorBuffs[1].uExpireTime > 0 && !v8
Ritor1
parents:
diff changeset
3667 || v2 && (signed __int64)v2->pActorBuffs[1].uExpireTime > 0 && !v7 )
Ritor1
parents:
diff changeset
3668 return 0;
Ritor1
parents:
diff changeset
3669 if ( a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && a1->uAttributes & 0x80000 && !v8 )
Ritor1
parents:
diff changeset
3670 return 4;
Ritor1
parents:
diff changeset
3671 if ( v2 && a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && v2->uAttributes & 0x80000 )
Ritor1
parents:
diff changeset
3672 {
Ritor1
parents:
diff changeset
3673 if ( v7 )
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3674 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3675 if ( (signed int)v7 < 89 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3676 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3677 if ( v8 < 89 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3678 return pFactionTable->relations[v7][v8];
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3679 return 0;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3680 }
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3681 return 0;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3682 }
0
Ritor1
parents:
diff changeset
3683 return 4;
Ritor1
parents:
diff changeset
3684 }
Ritor1
parents:
diff changeset
3685 if ( !v7 )
Ritor1
parents:
diff changeset
3686 {
Ritor1
parents:
diff changeset
3687 if ( (!v2 || (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 || !(v2->uAttributes & 0x80000))
100
81e93310f73c rest screen, enemy status color fixed
zipi
parents: 82
diff changeset
3688 && !pFactionTable->relations[v8][0])
0
Ritor1
parents:
diff changeset
3689 {
Ritor1
parents:
diff changeset
3690 if ( v8 < 89 )
100
81e93310f73c rest screen, enemy status color fixed
zipi
parents: 82
diff changeset
3691 return pFactionTable->relations[v7][v8];
0
Ritor1
parents:
diff changeset
3692 return 0;
Ritor1
parents:
diff changeset
3693 }
Ritor1
parents:
diff changeset
3694 return 4;
Ritor1
parents:
diff changeset
3695 }
Ritor1
parents:
diff changeset
3696 if ( (signed int)v7 < 89 )
245
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3697 {
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3698 if ( v8 < 89 )
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3699 return pFactionTable->relations[v7][v8];
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3700 return 0;
f070b49d40dd goto cleaning
zipi
parents: 243
diff changeset
3701 }
0
Ritor1
parents:
diff changeset
3702 return 0;
Ritor1
parents:
diff changeset
3703 }
Ritor1
parents:
diff changeset
3704
Ritor1
parents:
diff changeset
3705 //----- (0045976D) --------------------------------------------------------
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3706 void Actor::UpdateAnimation()
0
Ritor1
parents:
diff changeset
3707 {
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3708 //AIState state; // edx@1
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3709 //unsigned int result; // eax@1
0
Ritor1
parents:
diff changeset
3710
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3711 //state = (AIState)this->;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3712 uAttributes &= 0xFFDFFFFF;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3713 //result = this->uAttributes;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3714 switch (uAIState)
0
Ritor1
parents:
diff changeset
3715 {
Ritor1
parents:
diff changeset
3716 case Tethered:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3717 uCurrentActionAnimation = ANIM_Walking;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3718 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3719
0
Ritor1
parents:
diff changeset
3720 case AttackingMelee:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3721 uCurrentActionAnimation = ANIM_AtkMelee;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3722 uAttributes |= 0x200000u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3723 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3724
0
Ritor1
parents:
diff changeset
3725 case AttackingRanged1:
Ritor1
parents:
diff changeset
3726 case AttackingRanged2:
Ritor1
parents:
diff changeset
3727 case AttackingRanged3:
Ritor1
parents:
diff changeset
3728 case AttackingRanged4:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3729 uCurrentActionAnimation = ANIM_AtkRanged;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3730 uAttributes |= 0x200000u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3731 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3732
0
Ritor1
parents:
diff changeset
3733 case Dying:
Ritor1
parents:
diff changeset
3734 case Resurrected:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3735 uCurrentActionAnimation = ANIM_Dying;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3736 uAttributes |= 0x200000u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3737 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3738
0
Ritor1
parents:
diff changeset
3739 case Pursuing:
Ritor1
parents:
diff changeset
3740 case Fleeing:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3741 uCurrentActionAnimation = ANIM_Walking;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3742 uAttributes |= 0x200000u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3743 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3744
0
Ritor1
parents:
diff changeset
3745 case Stunned:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3746 uCurrentActionAnimation = ANIM_GotHit;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3747 uAttributes |= 0x200000u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3748 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3749
0
Ritor1
parents:
diff changeset
3750 case Fidgeting:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3751 uCurrentActionAnimation = ANIM_Bored;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3752 uAttributes |= 0x200000u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3753 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3754
0
Ritor1
parents:
diff changeset
3755 case Standing:
Ritor1
parents:
diff changeset
3756 case Interacting:
Ritor1
parents:
diff changeset
3757 case Summoned:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3758 uCurrentActionAnimation = ANIM_Standing;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3759 uAttributes |= 0x200000u;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3760 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3761
0
Ritor1
parents:
diff changeset
3762 case Dead:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3763 if (pSpriteFrameTable->pSpriteSFrames[pSpriteIDs[ANIM_Dead]].pHwSpriteIDs[0] <= 0)
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3764 uAIState = Removed;
0
Ritor1
parents:
diff changeset
3765 else
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3766 uCurrentActionAnimation = ANIM_Dead;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3767 break;
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3768
551
3b4a24fcd5a0 Actor::UpdateAnimation fix
Nomad
parents: 515
diff changeset
3769 case Removed:
652
1ff57450f090 * Some fixes to TravelByTransport
Nomad
parents: 602
diff changeset
3770 case Disabled:
551
3b4a24fcd5a0 Actor::UpdateAnimation fix
Nomad
parents: 515
diff changeset
3771 return;
3b4a24fcd5a0 Actor::UpdateAnimation fix
Nomad
parents: 515
diff changeset
3772
0
Ritor1
parents:
diff changeset
3773 default:
322
ce39b96acf5c Killing friendly peasants subs
Nomad
parents: 321
diff changeset
3774 assert(false);
0
Ritor1
parents:
diff changeset
3775 }
Ritor1
parents:
diff changeset
3776 }
Ritor1
parents:
diff changeset
3777
Ritor1
parents:
diff changeset
3778 //----- (00459671) --------------------------------------------------------
Ritor1
parents:
diff changeset
3779 void Actor::Reset()
Ritor1
parents:
diff changeset
3780 {
Ritor1
parents:
diff changeset
3781 this->pActorName[0] = 0;
Ritor1
parents:
diff changeset
3782 this->word_000086_some_monster_id = 0;
602
628694cd5744 Margaret working
zipi
parents: 552
diff changeset
3783 this->sNPC_ID = 0;
0
Ritor1
parents:
diff changeset
3784 this->vPosition.z = 0;
Ritor1
parents:
diff changeset
3785 this->vPosition.y = 0;
Ritor1
parents:
diff changeset
3786 this->vPosition.x = 0;
Ritor1
parents:
diff changeset
3787 this->vVelocity.z = 0;
Ritor1
parents:
diff changeset
3788 this->vVelocity.y = 0;
Ritor1
parents:
diff changeset
3789 this->vVelocity.x = 0;
Ritor1
parents:
diff changeset
3790 this->uYawAngle = 0;
Ritor1
parents:
diff changeset
3791 this->uPitchAngle = 0;
Ritor1
parents:
diff changeset
3792 this->uAttributes = 0;
Ritor1
parents:
diff changeset
3793 this->uSectorID = 0;
Ritor1
parents:
diff changeset
3794 this->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
3795 this->vInitialPosition.z = 0;
Ritor1
parents:
diff changeset
3796 this->vInitialPosition.y = 0;
Ritor1
parents:
diff changeset
3797 this->vInitialPosition.x = 0;
Ritor1
parents:
diff changeset
3798 this->vGuardingPosition.z = 0;
Ritor1
parents:
diff changeset
3799 this->vGuardingPosition.y = 0;
Ritor1
parents:
diff changeset
3800 this->vGuardingPosition.x = 0;
Ritor1
parents:
diff changeset
3801 this->uTetherDistance = 256;
Ritor1
parents:
diff changeset
3802 this->uActorRadius = 32;
Ritor1
parents:
diff changeset
3803 this->uActorHeight = 128;
Ritor1
parents:
diff changeset
3804 this->uAIState = Standing;
305
cc8e4dc397ec MonsterPopup_Draw crash fix
Nomad
parents: 303
diff changeset
3805 this->uCurrentActionAnimation = ANIM_Standing;
0
Ritor1
parents:
diff changeset
3806 this->uMovementSpeed = 200;
Ritor1
parents:
diff changeset
3807 this->uCarriedItemID = 0;
Ritor1
parents:
diff changeset
3808 this->uGroup = 0;
Ritor1
parents:
diff changeset
3809 this->uAlly = 0;
Ritor1
parents:
diff changeset
3810 this->uSummonerID = 0;
Ritor1
parents:
diff changeset
3811 this->uLastCharacterIDToHit = 0;
Ritor1
parents:
diff changeset
3812 this->dword_000334_unique_name = 0;
Ritor1
parents:
diff changeset
3813 memset(this->pSpriteIDs, 0, sizeof(pSpriteIDs));
Ritor1
parents:
diff changeset
3814 memset(this->pActorBuffs, 0, 0x160u);
Ritor1
parents:
diff changeset
3815 }
Ritor1
parents:
diff changeset
3816
Ritor1
parents:
diff changeset
3817 //----- (0045959A) --------------------------------------------------------
Ritor1
parents:
diff changeset
3818 void Actor::PrepareSprites(char load_sounds_if_bit1_set)
Ritor1
parents:
diff changeset
3819 {
694
52329962fcdb monster table init rework started
Gloval
parents: 652
diff changeset
3820
52329962fcdb monster table init rework started
Gloval
parents: 652
diff changeset
3821 MonsterDesc *v3; // esi@1
0
Ritor1
parents:
diff changeset
3822 MonsterInfo *v9; // [sp+84h] [bp-10h]@1
694
52329962fcdb monster table init rework started
Gloval
parents: 652
diff changeset
3823
0
Ritor1
parents:
diff changeset
3824 v3 = &pMonsterList->pMonsters[pMonsterInfo.uID - 1];
Ritor1
parents:
diff changeset
3825 v9 = &pMonsterStats->pInfos[pMonsterInfo.uID - 1 + 1];
Ritor1
parents:
diff changeset
3826 //v12 = pSpriteIDs;
Ritor1
parents:
diff changeset
3827 //Source = (char *)v3->pSpriteNames;
Ritor1
parents:
diff changeset
3828 //do
Ritor1
parents:
diff changeset
3829 for (uint i = 0; i < 8; ++i)
Ritor1
parents:
diff changeset
3830 {
Ritor1
parents:
diff changeset
3831 //strcpy(pSpriteName, v3->pSpriteNames[i]);
Ritor1
parents:
diff changeset
3832 pSpriteIDs[i] = pSpriteFrameTable->FastFindSprite(v3->pSpriteNames[i]);
Ritor1
parents:
diff changeset
3833 pSpriteFrameTable->InitializeSprite(pSpriteIDs[i]);
Ritor1
parents:
diff changeset
3834 }
Ritor1
parents:
diff changeset
3835 uActorHeight = v3->uMonsterHeight;
Ritor1
parents:
diff changeset
3836 uActorRadius = v3->uMonsterRadius;
33
a9e9c6989d04 20.01.13
Ritor1
parents: 0
diff changeset
3837 uMovementSpeed = v9->uBaseSpeed;
0
Ritor1
parents:
diff changeset
3838 if ( !(load_sounds_if_bit1_set & 1) )
Ritor1
parents:
diff changeset
3839 {
694
52329962fcdb monster table init rework started
Gloval
parents: 652
diff changeset
3840 for (int i=0;i<4;++i )
52329962fcdb monster table init rework started
Gloval
parents: 652
diff changeset
3841 pSoundSampleIDs[i]=v3->pSoundSampleIDs[i];
0
Ritor1
parents:
diff changeset
3842 }
Ritor1
parents:
diff changeset
3843 }
Ritor1
parents:
diff changeset
3844
Ritor1
parents:
diff changeset
3845 //----- (00459667) --------------------------------------------------------
Ritor1
parents:
diff changeset
3846 void Actor::Remove()
Ritor1
parents:
diff changeset
3847 {
Ritor1
parents:
diff changeset
3848 this->uAIState = Removed;
Ritor1
parents:
diff changeset
3849 }
Ritor1
parents:
diff changeset
3850
Ritor1
parents:
diff changeset
3851 //----- (0044FD29) --------------------------------------------------------
Ritor1
parents:
diff changeset
3852 int Actor::_44FD29(int a2)
Ritor1
parents:
diff changeset
3853 {
Ritor1
parents:
diff changeset
3854 Actor *v2; // edi@1
Ritor1
parents:
diff changeset
3855 unsigned __int8 v3; // al@1
Ritor1
parents:
diff changeset
3856 int v4; // esi@1
Ritor1
parents:
diff changeset
3857 int v5; // edx@2
Ritor1
parents:
diff changeset
3858 int v6; // eax@8
Ritor1
parents:
diff changeset
3859 int v7; // edi@10
Ritor1
parents:
diff changeset
3860 Actor *v8; // esi@10
Ritor1
parents:
diff changeset
3861 MonsterInfo *v9; // ebx@10
Ritor1
parents:
diff changeset
3862 MonsterDesc *v10; // edi@10
Ritor1
parents:
diff changeset
3863 unsigned __int16 v11; // ax@10
Ritor1
parents:
diff changeset
3864 int v12; // eax@10
Ritor1
parents:
diff changeset
3865 int v13; // ebx@10
Ritor1
parents:
diff changeset
3866 int v14; // eax@10
Ritor1
parents:
diff changeset
3867 int v15; // edi@10
Ritor1
parents:
diff changeset
3868 int v16; // eax@10
Ritor1
parents:
diff changeset
3869 int v17; // ebx@10
Ritor1
parents:
diff changeset
3870 Actor *v18; // ecx@10
Ritor1
parents:
diff changeset
3871 signed __int64 v19; // qax@10
Ritor1
parents:
diff changeset
3872 unsigned int v20; // eax@12
Ritor1
parents:
diff changeset
3873 int v21; // eax@13
Ritor1
parents:
diff changeset
3874 int result; // eax@13
Ritor1
parents:
diff changeset
3875 Actor *v23; // eax@16
Ritor1
parents:
diff changeset
3876 int v24; // [sp+Ch] [bp-1Ch]@1
Ritor1
parents:
diff changeset
3877 unsigned int uFaceID; // [sp+10h] [bp-18h]@8
Ritor1
parents:
diff changeset
3878 int v26; // [sp+14h] [bp-14h]@10
Ritor1
parents:
diff changeset
3879 int v27; // [sp+18h] [bp-10h]@10
Ritor1
parents:
diff changeset
3880 int v28; // [sp+1Ch] [bp-Ch]@8
Ritor1
parents:
diff changeset
3881 int v29; // [sp+20h] [bp-8h]@10
Ritor1
parents:
diff changeset
3882 Actor *v30; // [sp+24h] [bp-4h]@1
Ritor1
parents:
diff changeset
3883
Ritor1
parents:
diff changeset
3884 v2 = this;
Ritor1
parents:
diff changeset
3885 v24 = a2;
Ritor1
parents:
diff changeset
3886 v30 = this;
Ritor1
parents:
diff changeset
3887 v3 = this->pMonsterInfo.uSpecialAbilityDamageDiceRolls;
Ritor1
parents:
diff changeset
3888 v4 = this->pMonsterInfo.field_3C_some_special_attack;
Ritor1
parents:
diff changeset
3889 if ( v3 )
Ritor1
parents:
diff changeset
3890 {
Ritor1
parents:
diff changeset
3891 if ( v3 >= 1u && v3 <= 3u )
Ritor1
parents:
diff changeset
3892 v4 = v4 + v3 - 1;
Ritor1
parents:
diff changeset
3893 }
Ritor1
parents:
diff changeset
3894 else
Ritor1
parents:
diff changeset
3895 {
Ritor1
parents:
diff changeset
3896 v5 = rand() % 100;
Ritor1
parents:
diff changeset
3897 if ( v5 >= 60 )
Ritor1
parents:
diff changeset
3898 {
Ritor1
parents:
diff changeset
3899 ++v4;
Ritor1
parents:
diff changeset
3900 if ( v5 >= 90 )
Ritor1
parents:
diff changeset
3901 ++v4;
Ritor1
parents:
diff changeset
3902 }
Ritor1
parents:
diff changeset
3903 }
Ritor1
parents:
diff changeset
3904 v6 = v2->vPosition.z;
Ritor1
parents:
diff changeset
3905 v28 = 0;
Ritor1
parents:
diff changeset
3906 uFaceID = v6;
Ritor1
parents:
diff changeset
3907 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor )
Ritor1
parents:
diff changeset
3908 v28 = pIndoor->GetSector(v2->vPosition.x, v2->vPosition.y, v6);
Ritor1
parents:
diff changeset
3909 v7 = v4 - 1;
Ritor1
parents:
diff changeset
3910 v8 = &pActors[uNumActors];
Ritor1
parents:
diff changeset
3911 v27 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64;
Ritor1
parents:
diff changeset
3912 v29 = v7;
Ritor1
parents:
diff changeset
3913 v9 = &pMonsterStats->pInfos[v7 + 1];
Ritor1
parents:
diff changeset
3914 pActors[uNumActors].Reset();
Ritor1
parents:
diff changeset
3915 v10 = &pMonsterList->pMonsters[v7];
Ritor1
parents:
diff changeset
3916 strcpy(v8->pActorName, v9->pName);
Ritor1
parents:
diff changeset
3917 v8->sCurrentHP = LOWORD(v9->uHP);
Ritor1
parents:
diff changeset
3918 memcpy(&v8->pMonsterInfo, v9, 0x58u);
Ritor1
parents:
diff changeset
3919 v8->word_000086_some_monster_id = v29 + 1;
Ritor1
parents:
diff changeset
3920 v8->uActorRadius = v10->uMonsterRadius;
Ritor1
parents:
diff changeset
3921 v8->uActorHeight = v10->uMonsterHeight;
Ritor1
parents:
diff changeset
3922 v11 = v10->uMovementSpeed;
Ritor1
parents:
diff changeset
3923 v8->pMonsterInfo.uTreasureDiceRolls = 0;
Ritor1
parents:
diff changeset
3924 v8->pMonsterInfo.uTreasureType = 0;
Ritor1
parents:
diff changeset
3925 v8->pMonsterInfo.uExp = 0;
Ritor1
parents:
diff changeset
3926 v8->uMovementSpeed = v11;
Ritor1
parents:
diff changeset
3927 v12 = rand();
Ritor1
parents:
diff changeset
3928 v13 = v12 % 2048;
323
d720a13e2273 Very basic picking & entering houses
Nomad
parents: 322
diff changeset
3929 v14 = stru_5C6E00->Cos(v12 % 2048);
0
Ritor1
parents:
diff changeset
3930 v26 = v14;
Ritor1
parents:
diff changeset
3931 v15 = ((unsigned __int64)(v14 * (signed __int64)v27) >> 16) + v30->vPosition.x;
323
d720a13e2273 Very basic picking & entering houses
Nomad
parents: 322
diff changeset
3932 v16 = stru_5C6E00->Sin(v13);
0
Ritor1
parents:
diff changeset
3933 v26 = v16;
Ritor1
parents:
diff changeset
3934 v29 = (unsigned __int64)(v16 * (signed __int64)v27) >> 16;
Ritor1
parents:
diff changeset
3935 LOWORD(v16) = uFaceID;
Ritor1
parents:
diff changeset
3936 v17 = v29 + v30->vPosition.y;
Ritor1
parents:
diff changeset
3937 v8->vInitialPosition.z = uFaceID;
Ritor1
parents:
diff changeset
3938 v8->vPosition.z = v16;
Ritor1
parents:
diff changeset
3939 LOWORD(v16) = v28;
Ritor1
parents:
diff changeset
3940 v8->vInitialPosition.x = v15;
Ritor1
parents:
diff changeset
3941 v8->vPosition.x = v15;
Ritor1
parents:
diff changeset
3942 v8->vInitialPosition.y = v17;
Ritor1
parents:
diff changeset
3943 v8->vPosition.y = v17;
Ritor1
parents:
diff changeset
3944 v8->uTetherDistance = 256;
Ritor1
parents:
diff changeset
3945 v8->uSectorID = v16;
Ritor1
parents:
diff changeset
3946 v8->PrepareSprites(0);
Ritor1
parents:
diff changeset
3947 v18 = v30;
Ritor1
parents:
diff changeset
3948 v8->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly;
Ritor1
parents:
diff changeset
3949 LODWORD(v19) = v18->uAlly;
Ritor1
parents:
diff changeset
3950 if ( !(uint)v19 )
Ritor1
parents:
diff changeset
3951 {
Ritor1
parents:
diff changeset
3952 uFaceID = v18->pMonsterInfo.uID - 1;
Ritor1
parents:
diff changeset
3953 v19 = (signed __int64)((double)uFaceID * 0.33333334);
Ritor1
parents:
diff changeset
3954 v18 = v30;
Ritor1
parents:
diff changeset
3955 }
Ritor1
parents:
diff changeset
3956 v8->uAlly = v19;
Ritor1
parents:
diff changeset
3957 v20 = v18->uGroup;
Ritor1
parents:
diff changeset
3958 v8->uCurrentActionTime = 0;
Ritor1
parents:
diff changeset
3959 v8->uGroup = v20;
Ritor1
parents:
diff changeset
3960 v8->uAIState = Summoned;
Ritor1
parents:
diff changeset
3961 v8->uCurrentActionLength = 256;
Ritor1
parents:
diff changeset
3962 v8->UpdateAnimation();
Ritor1
parents:
diff changeset
3963 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor
Ritor1
parents:
diff changeset
3964 || (v21 = v30->vPosition.z,
Ritor1
parents:
diff changeset
3965 v27 = v30->vPosition.z,
Ritor1
parents:
diff changeset
3966 result = pIndoor->GetSector(v15, v17, v21),
Ritor1
parents:
diff changeset
3967 result == v28)
723
256211e8243a ODM_GetFloorLevel & BLV_GetFloorLevel
Ritor1
parents: 694
diff changeset
3968 && (result = BLV_GetFloorLevel(v15, v17, v27, result, &uFaceID), result != -30000)
0
Ritor1
parents:
diff changeset
3969 && (result = abs(result - v27), result <= 1024) )
Ritor1
parents:
diff changeset
3970 {
Ritor1
parents:
diff changeset
3971 v23 = v30;
Ritor1
parents:
diff changeset
3972 ++uNumActors;
Ritor1
parents:
diff changeset
3973 ++v23->pMonsterInfo.uSpecialAbilityDamageDiceBonus;
Ritor1
parents:
diff changeset
3974 if ( v23->uAttributes & 0x80000 )
Ritor1
parents:
diff changeset
3975 v8->uAttributes |= 0x80000u;
Ritor1
parents:
diff changeset
3976 result = 8 * v24;
862
f4394e320312 * PID mistake fixed
zipi
parents: 861
diff changeset
3977 LOBYTE(result) = PID(OBJECT_Actor,v24);
0
Ritor1
parents:
diff changeset
3978 v8->uSummonerID = result;
Ritor1
parents:
diff changeset
3979 }
Ritor1
parents:
diff changeset
3980 return result;
781
d170f23f70d1 tidy, code moving
zipi
parents: 760
diff changeset
3981 }