Mercurial > mm7
annotate Actor.cpp @ 1086:74ab0ed7e308
arrows working
small mistake fixed
author | zipi |
---|---|
date | Sun, 26 May 2013 00:25:30 +0100 |
parents | 2210109f280d |
children | cde32f9b5f33 |
rev | line source |
---|---|
322 | 1 #include <assert.h> |
2 | |
1016 | 3 |
4 #include "VideoPlayer.h" | |
5 #include "DecalBuilder.h" | |
6 | |
7 #include "Sprites.h" | |
8 #include "stru6.h" | |
9 | |
10 | |
0 | 11 #include "Actor.h" |
12 #include "Math.h" | |
13 #include "Outdoor.h" | |
14 #include "AudioPlayer.h" | |
15 #include "Game.h" | |
16 #include "ObjectList.h" | |
17 #include "Overlays.h" | |
18 #include "Events.h" | |
19 #include "IndoorCamera.h" | |
20 #include "FactionTable.h" | |
21 #include "TurnEngine.h" | |
22 #include "MapInfo.h" | |
924 | 23 #include "CastSpellInfo.h" |
0 | 24 #include "Time.h" |
25 #include "LOD.h" | |
26 #include "Party.h" | |
27 #include "GUIWindow.h" | |
28 #include "GUIFont.h" | |
29 | |
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30 #include "MM7.h" |
1016 | 31 #include "SpriteObject.h" |
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32 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
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33 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
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34 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
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35 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
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36 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
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37 |
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
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38 |
0 | 39 Actor pActors[500]; |
760 | 40 int uNumActors; |
0 | 41 |
42 stru319 stru_50C198; // idb | |
43 | |
994 | 44 |
45 | |
46 | |
47 //----- (0041AF52) -------------------------------------------------------- | |
48 void Actor::DrawHealthBar(Actor *a1, GUIWindow *a2) | |
49 { | |
50 unsigned int v2; // eax@1 | |
51 GUIWindow *v3; // edi@1 | |
52 unsigned int v4; // esi@1 | |
53 signed int v5; // ebx@4 | |
54 double v6; // st7@5 | |
55 unsigned int v7; // eax@6 | |
56 unsigned int v8; // ebx@10 | |
57 unsigned int v9; // [sp+14h] [bp-Ch]@4 | |
58 unsigned int v10; // [sp+1Ch] [bp-4h]@4 | |
59 | |
60 v2 = a1->pMonsterInfo.uHP; | |
61 v3 = a2; | |
62 v4 = 25; | |
63 if ( (signed int)v2 > 25 ) | |
64 { | |
65 v4 = 200; | |
66 if ( (signed int)v2 < 200 ) | |
67 v4 = a1->pMonsterInfo.uHP; | |
68 } | |
69 v5 = a1->sCurrentHP; | |
70 v10 = v4; | |
71 v9 = uTextureID_mhp_grn; | |
72 if ( v5 < (signed int)v2 ) | |
73 { | |
74 v6 = (double)(signed int)v2; | |
75 v10 = (signed __int64)((double)(signed int)v4 / (double)(signed int)v2 * (double)a1->sCurrentHP); | |
76 if ( v5 <= (signed int)(signed __int64)(0.34 * v6) ) | |
77 { | |
78 v7 = uTextureID_mhp_red; | |
79 v9 = v7; | |
80 } | |
81 else if ( v5 <= (signed int)(signed __int64)(v6 * 0.67) ) | |
82 { | |
83 v7 = uTextureID_mhp_yel; | |
84 v9 = v7; | |
85 } | |
86 } | |
87 v8 = a2->uFrameX + (signed int)(a2->uFrameWidth - v4) / 2; | |
88 | |
89 pRenderer->SetTextureClipRect(v8, a2->uFrameY + 32, v8 + v4, a2->uFrameY + 52); | |
90 pRenderer->DrawTextureIndexed(v8, v3->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_bd)); | |
91 pRenderer->SetTextureClipRect(v8, v3->uFrameY + 32, v8 + v10, v3->uFrameY + 52); | |
92 pRenderer->DrawTextureIndexed(v8, v3->uFrameY + 34, pIcons_LOD->GetTexture(v9)); | |
93 | |
94 pRenderer->ResetTextureClipRect(); | |
95 pRenderer->DrawTextureIndexed(v8 - 5, v3->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capl)); | |
96 pRenderer->DrawTextureIndexed(v8 + v4, v3->uFrameY + 32, pIcons_LOD->GetTexture(uTextureID_mhp_capr)); | |
97 } | |
98 | |
781 | 99 //----- (00448A40) -------------------------------------------------------- |
100 void Actor::ToggleFlag(signed int uActorID, unsigned int uFlag, int bToggle) | |
101 { | |
102 if ( uActorID >= 0 && uActorID <= (signed int)(uNumActors - 1) ) | |
103 { | |
104 if ( bToggle ) | |
105 { | |
106 pActors[uActorID].uAttributes |= uFlag; | |
107 } | |
108 else | |
109 { | |
110 if ( uFlag == 0x10000 ) | |
111 { | |
112 if (pActors[uActorID].uAIState == Disabled ) | |
113 pActors[uActorID].uAIState = Standing; | |
114 } | |
115 pActors[uActorID].uAttributes &= ~uFlag; | |
116 } | |
117 } | |
118 } | |
0 | 119 |
120 //----- (00448518) -------------------------------------------------------- | |
121 void __fastcall sub_448518_npc_set_item(int npc, unsigned int item, int a3) | |
122 { | |
123 signed int v3; // eax@1 | |
124 int *v4; // edi@2 | |
125 signed int v5; // eax@6 | |
126 char *v6; // ecx@6 | |
127 char *v7; // eax@11 | |
128 ItemGen *v8; // ecx@15 | |
129 | |
130 v3 = 0; | |
131 if ( (signed int)uNumActors > 0 ) | |
132 { | |
602 | 133 v4 = (int *)&pActors[0].sNPC_ID; |
0 | 134 while ( *(short *)v4 != npc ) |
135 { | |
136 ++v3; | |
137 v4 += 209; | |
138 if ( v3 >= (signed int)uNumActors ) | |
139 return; | |
140 } | |
141 v5 = v3; | |
142 v6 = (char *)&pActors[v5].uCarriedItemID; | |
143 if ( a3 ) | |
144 { | |
145 if ( *(short *)v6 ) | |
146 { | |
147 if ( pActors[v5].array_000234[0].uItemID ) | |
148 { | |
149 v7 = (char *)&pActors[v5].array_000234[1]; | |
150 if ( !*(int *)v7 ) | |
151 *(int *)v7 = item; | |
152 } | |
153 else | |
154 { | |
155 pActors[v5].array_000234[0].uItemID = item; | |
156 } | |
157 } | |
158 else | |
159 { | |
160 *(short *)v6 = item; | |
161 } | |
162 } | |
163 else | |
164 { | |
165 if ( *(short *)v6 == item ) | |
166 { | |
167 *(short *)v6 = 0; | |
168 } | |
169 else | |
170 { | |
171 v8 = pActors[v5].array_000234; | |
172 if ( pActors[v5].array_000234[0].uItemID == item | |
173 || (v8 = &pActors[v5].array_000234[1], pActors[v5].array_000234[1].uItemID == item) ) | |
174 v8->Reset(); | |
175 } | |
176 } | |
177 } | |
178 } | |
179 | |
180 //----- (004485A7) -------------------------------------------------------- | |
526 | 181 void Actor::GiveItem(signed int uActorID, unsigned int uItemID, unsigned int bGive) |
0 | 182 { |
183 unsigned int v3; // eax@3 | |
184 char *v4; // ecx@3 | |
526 | 185 int *v5; // eax@8 |
0 | 186 ItemGen *v6; // ecx@12 |
187 | |
526 | 188 if ( (uActorID >= 0) && (signed int)uActorID <= (signed int)(uNumActors - 1) ) |
0 | 189 { |
190 v3 = uActorID; | |
191 v4 = (char *)&pActors[uActorID].uCarriedItemID; | |
192 if ( bGive ) | |
193 { | |
194 if ( *(short *)v4 ) | |
195 { | |
196 if ( pActors[v3].array_000234[0].uItemID ) | |
197 { | |
198 v5 = &pActors[v3].array_000234[1].uItemID; | |
199 if ( !*v5 ) | |
200 *v5 = uItemID; | |
201 } | |
202 else | |
203 { | |
204 pActors[v3].array_000234[0].uItemID = uItemID; | |
205 } | |
206 } | |
207 else | |
208 { | |
209 *(short *)v4 = uItemID; | |
210 } | |
211 } | |
212 else | |
213 { | |
214 if ( *(short *)v4 == uItemID ) | |
215 { | |
216 *(short *)v4 = 0; | |
217 } | |
218 else | |
219 { | |
220 v6 = pActors[v3].array_000234; | |
221 if ( pActors[v3].array_000234[0].uItemID == uItemID | |
222 || (v6 = &pActors[v3].array_000234[1], pActors[v3].array_000234[1].uItemID == uItemID) ) | |
223 v6->Reset(); | |
224 } | |
225 } | |
226 } | |
227 } | |
228 | |
188 | 229 |
0 | 230 //----- (0040894B) -------------------------------------------------------- |
231 bool Actor::CanAct() | |
232 { | |
233 signed int v1; // esi@1 | |
234 bool v2; // edi@2 | |
235 unsigned __int16 v3; // ax@6 | |
236 | |
237 v1 = 0; | |
238 v2 = (signed __int64)this->pActorBuffs[5].uExpireTime > 0;// stoned | |
239 if ( (signed __int64)this->pActorBuffs[6].uExpireTime > 0 )// paralyzed | |
240 v1 = 1; | |
241 v3 = this->uAIState; | |
242 return (v2 | v1 | v3 == Dying | v3 == Dead | v3 == Removed | v3 == Summoned | v3 == Disabled) == 0; | |
243 } | |
244 | |
245 //----- (004089C7) -------------------------------------------------------- | |
303 | 246 bool Actor::IsNotAlive() |
0 | 247 { |
248 signed int v1; // esi@1 | |
303 | 249 //unsigned __int16 v2; // ax@3 |
0 | 250 |
251 v1 = 0; | |
303 | 252 if (pActorBuffs[5].uExpireTime) |
0 | 253 v1 = 1; |
303 | 254 //v2 = this->uAIState; |
255 return (v1 | (uAIState == Dying) | (uAIState == Dead) | (uAIState == Removed) | (uAIState == Summoned) | (uAIState == Disabled)) != 0; | |
0 | 256 } |
257 | |
258 //----- (004086E9) -------------------------------------------------------- | |
259 void Actor::SetRandomGoldIfTheresNoItem() | |
260 { | |
261 Actor *v1; // esi@1 | |
262 int v2; // edi@1 | |
263 signed int v3; // ebx@2 | |
264 unsigned __int8 v4; // al@7 | |
265 | |
266 v1 = this; | |
267 v2 = 0; | |
268 if ( !this->array_000234[3].uItemID ) | |
269 { | |
270 v3 = 0; | |
271 if ( this->pMonsterInfo.uTreasureDiceRolls ) | |
272 { | |
273 do | |
274 { | |
275 ++v3; | |
276 v2 += rand() % v1->pMonsterInfo.uTreasureDiceSides + 1; | |
277 } | |
278 while ( v3 < v1->pMonsterInfo.uTreasureDiceRolls ); | |
279 if ( v2 ) | |
280 { | |
281 v1->array_000234[3].uItemID = 197; | |
377 | 282 v1->array_000234[3].uSpecEnchantmentType = v2; |
0 | 283 } |
284 } | |
285 } | |
286 if ( rand() % 100 < v1->pMonsterInfo.uTreasureDropChance ) | |
287 { | |
288 v4 = v1->pMonsterInfo.uTreasureLevel; | |
289 if ( v4 ) | |
290 pItemsTable->GenerateItem(v4, v1->pMonsterInfo.uTreasureType, &v1->array_000234[2]); | |
291 } | |
292 v1->uAttributes |= 0x800000; | |
293 } | |
294 | |
295 //----- (00404AC7) -------------------------------------------------------- | |
1060 | 296 void __fastcall Actor::AI_SpellAttack(unsigned int uActorID, AIDirection *pDir, int spellnum, int a4, unsigned int uSkillLevel) |
0 | 297 { |
298 Actor *v5; // esi@1 | |
299 unsigned int v6; // edi@1 | |
300 unsigned int v7; // eax@1 | |
301 int v8; // edi@16 | |
302 int v9; // edi@17 | |
303 signed int v10; // ecx@22 | |
304 signed int v11; // eax@29 | |
305 __int16 *v12; // edi@30 | |
306 int v13; // ecx@34 | |
307 int v14; // edx@34 | |
308 int v15; // eax@34 | |
309 AIDirection *v16; // esi@34 | |
310 unsigned __int16 v17; // di@34 | |
828
0f56abdcce94
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Nomad
parents:
823
diff
changeset
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311 //int v18; // eax@34 |
0 | 312 int v19; // edi@34 |
313 int v20; // eax@35 | |
314 int v21; // eax@39 | |
315 SoundID v22; // eax@39 | |
316 signed int v23; // eax@41 | |
317 double v24; // st7@49 | |
318 float v25; // ST5C_4@50 | |
319 int v26; // eax@50 | |
320 double v27; // st7@50 | |
321 double v28; // st6@50 | |
322 float v29; // ST4C_4@51 | |
323 int v30; // esi@50 | |
324 int v31; // ST3C_4@51 | |
325 unsigned int v32; // edi@51 | |
326 char *v33; // eax@54 | |
327 unsigned __int16 v34; // ax@57 | |
328 signed int v35; // ecx@58 | |
329 signed int v36; // eax@67 | |
330 signed int v37; // eax@68 | |
331 signed __int64 v38; // qtt@69 | |
332 int v39; // ecx@75 | |
333 int v40; // eax@79 | |
334 int v41; // ecx@90 | |
335 int v42; // ecx@91 | |
336 int v43; // eax@95 | |
337 int v44; // ecx@100 | |
338 int v45; // ecx@101 | |
339 int v46; // eax@105 | |
340 unsigned int v47; // ebx@106 | |
341 int v48; // ecx@110 | |
342 char v49; // zf@123 | |
343 int v50; // eax@127 | |
344 int v51; // ecx@130 | |
345 int v52; // eax@132 | |
346 int v53; // ecx@137 | |
347 int v54; // ecx@138 | |
348 int v55; // eax@142 | |
349 SpellBuff *v56; // esi@143 | |
350 Player **v57; // esi@145 | |
351 int v58; // eax@146 | |
352 int v59; // edi@146 | |
353 int v60; // eax@146 | |
354 int v61; // edi@146 | |
355 int v62; // eax@146 | |
356 signed int v63; // edi@146 | |
357 signed int v64; // edi@147 | |
358 int v65; // eax@151 | |
359 char *v66; // eax@160 | |
360 int v67; // edi@167 | |
361 int v68; // edi@168 | |
362 int v69; // eax@171 | |
363 signed int v70; // ecx@172 | |
364 signed int v71; // eax@179 | |
365 __int16 *v72; // edi@180 | |
366 int v73; // ecx@184 | |
367 int v74; // edx@184 | |
368 int v75; // eax@184 | |
369 AIDirection *v76; // esi@184 | |
370 unsigned __int16 v77; // di@184 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
371 //int v78; // eax@184 |
0 | 372 int v79; // edx@185 |
373 int v80; // eax@185 | |
374 int v81; // eax@189 | |
375 unsigned __int16 v82; // ax@190 | |
376 int v83; // ecx@192 | |
377 int v84; // edx@192 | |
378 int v85; // eax@192 | |
379 AIDirection *v86; // esi@192 | |
380 unsigned __int16 v87; // di@192 | |
381 __int16 v88; // ax@192 | |
382 signed int v89; // ecx@192 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
383 //int v90; // eax@192 |
0 | 384 signed int v91; // eax@200 |
385 int v92; // eax@201 | |
386 int v93; // ecx@207 | |
387 int v94; // ecx@208 | |
388 int v95; // eax@212 | |
389 int v96; // ecx@217 | |
390 int v97; // eax@221 | |
391 SoundID v98; // [sp-18h] [bp-E8h]@79 | |
392 signed int v99; // [sp-14h] [bp-E4h]@39 | |
393 unsigned int v100; // [sp-10h] [bp-E0h]@39 | |
394 signed int v101; // [sp-Ch] [bp-DCh]@39 | |
395 signed int v102; // [sp-8h] [bp-D8h]@39 | |
396 int v103; // [sp-4h] [bp-D4h]@39 | |
397 unsigned int v104; // [sp+0h] [bp-D0h]@39 | |
398 signed int v105; // [sp+4h] [bp-CCh]@23 | |
399 int v106; // [sp+4h] [bp-CCh]@39 | |
400 signed int v107; // [sp+4h] [bp-CCh]@42 | |
401 signed int v108; // [sp+4h] [bp-CCh]@173 | |
402 int pitch; // [sp+2Ch] [bp-A4h]@51 | |
403 float v110; // [sp+30h] [bp-A0h]@50 | |
404 int v111; // [sp+38h] [bp-98h]@41 | |
405 float v112; // [sp+3Ch] [bp-94h]@49 | |
406 int v113; // [sp+40h] [bp-90h]@41 | |
407 int v114; // [sp+48h] [bp-88h]@41 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
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488
diff
changeset
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408 SpriteObject a1; // [sp+4Ch] [bp-84h]@1 |
0 | 409 int v116; // [sp+BCh] [bp-14h]@49 |
410 AIDirection *v117; // [sp+C0h] [bp-10h]@1 | |
411 int v118; // [sp+C4h] [bp-Ch]@29 | |
412 float v119; // [sp+C8h] [bp-8h]@48 | |
413 float v120; // [sp+CCh] [bp-4h]@1 | |
414 int spellnuma; // [sp+D8h] [bp+8h]@29 | |
415 int spellnumb; // [sp+D8h] [bp+8h]@48 | |
416 float spellnumc; // [sp+D8h] [bp+8h]@50 | |
417 signed int spellnumd; // [sp+D8h] [bp+8h]@53 | |
418 int spellnume; // [sp+D8h] [bp+8h]@179 | |
419 int a1a; // [sp+E0h] [bp+10h]@34 | |
420 signed int a1b; // [sp+E0h] [bp+10h]@145 | |
421 int a1c; // [sp+E0h] [bp+10h]@184 | |
422 | |
423 LODWORD(v120) = uActorID; | |
424 v5 = &pActors[uActorID]; | |
425 v117 = pDir; | |
426 v6 = uSkillLevel & 0x3F; | |
427 v7 = SkillToMastery(uSkillLevel); | |
428 if ( spellnum <= 47 ) | |
429 { | |
430 if ( spellnum != 47 ) | |
431 { | |
432 if ( spellnum <= 18 ) | |
433 { | |
434 if ( spellnum == 18 || spellnum == 2 ) | |
435 goto LABEL_159; | |
436 if ( spellnum != 5 ) | |
437 { | |
438 if ( spellnum == 6 ) | |
439 goto LABEL_159; | |
440 if ( spellnum != 9 ) | |
441 { | |
442 if ( spellnum != 11 ) | |
443 { | |
444 if ( spellnum != 15 ) | |
445 { | |
446 if ( spellnum != 17 ) | |
447 return; | |
448 if ( (signed int)v7 <= 0 ) | |
449 goto LABEL_20; | |
450 if ( (signed int)v7 <= 2 ) | |
451 { | |
452 v9 = 300 * v6; | |
453 } | |
454 else | |
455 { | |
456 if ( v7 != 3 ) | |
457 { | |
458 if ( v7 == 4 ) | |
459 { | |
460 v8 = 3600 * (v6 + 64); | |
461 LABEL_21: | |
462 v5->pActorBuffs[15].Apply( | |
463 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v8 << 7) * 0.033333335), | |
464 v7, | |
465 0, | |
466 0, | |
467 0); | |
468 return; | |
469 } | |
470 LABEL_20: | |
471 v8 = 0; | |
472 goto LABEL_21; | |
473 } | |
474 v9 = 900 * v6; | |
475 } | |
476 v8 = v9 + 3840; | |
477 goto LABEL_21; | |
478 } | |
479 v10 = 3; | |
480 if ( uSkillLevel & 0x0100 ) | |
481 { | |
482 v105 = 9; | |
483 } | |
484 else | |
485 { | |
486 if ( (uSkillLevel & 0x80u) == 0 ) | |
487 { | |
488 if ( !(uSkillLevel & 0x40) ) | |
489 goto LABEL_29; | |
490 v105 = 5; | |
491 } | |
492 else | |
493 { | |
494 v105 = 7; | |
495 } | |
496 } | |
497 v10 = v105; | |
498 LABEL_29: | |
499 spellnuma = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; | |
924 | 500 a1.uType = stru_4E3ACC[15].uType; |
0 | 501 v118 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v10 - 1); |
502 v11 = 0; | |
503 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
504 { | |
505 LABEL_33: | |
506 LOWORD(v11) = 0; | |
507 } | |
508 else | |
509 { | |
510 v12 = &pObjectList->pObjects->uObjectID; | |
924 | 511 while ( stru_4E3ACC[15].uType != *v12 ) |
0 | 512 { |
513 ++v11; | |
514 v12 += 28; | |
515 if ( v11 >= (signed int)pObjectList->uNumObjects ) | |
516 goto LABEL_33; | |
517 } | |
518 } | |
519 a1.uObjectDescID = v11; | |
520 a1.stru_24.Reset(); | |
822 | 521 a1.spell_id = SPELL_AIR_SPARKS; |
0 | 522 v13 = v5->vPosition.x; |
523 v14 = v5->vPosition.y; | |
822 | 524 a1.spell_level = uSkillLevel; |
0 | 525 a1.vPosition.x = v13; |
526 v15 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); | |
527 v16 = v117; | |
528 v17 = LOWORD(v117->uYawAngle); | |
822 | 529 a1.spell_skill = 0; |
0 | 530 a1.vPosition.y = v14; |
531 a1.vPosition.z = v15; | |
532 a1.uFacing = v17; | |
533 a1.uSoundID = 0; | |
534 a1.uAttributes = 0; | |
535 a1.uSectorID = pIndoor->GetSector(v13, v14, v15); | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
536 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120)); |
0 | 537 a1.uSpriteFrameID = 0; |
823 | 538 a1.spell_target_pid = 0; |
0 | 539 a1.field_60_distance_related_prolly_lod = 3; |
540 v19 = spellnuma / -2; | |
541 a1a = spellnuma / 2; | |
542 if ( spellnuma / -2 > spellnuma / 2 ) | |
543 { | |
544 v20 = spellnuma / 2; | |
545 } | |
546 else | |
547 { | |
548 do | |
549 { | |
550 a1.uFacing = v19 + LOWORD(v16->uYawAngle); | |
551 v20 = a1.Create( | |
552 (signed __int16)a1.uFacing, | |
553 v16->uPitchAngle, | |
554 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
555 0); | |
556 v19 += v118; | |
557 } | |
558 while ( v19 <= a1a ); | |
559 } | |
560 if ( v20 != -1 ) | |
561 { | |
562 v106 = 0; | |
563 v104 = 0; | |
564 v103 = 0; | |
565 v102 = 0; | |
566 v21 = 8 * v20; | |
567 v101 = -1; | |
568 LOBYTE(v21) = v21 | 2; | |
569 v100 = 0; | |
570 v99 = v21; | |
571 v22 = (SoundID)word_4EE088_sound_ids[15]; | |
572 LABEL_202: | |
573 v98 = v22; | |
574 goto LABEL_222; | |
575 } | |
576 return; | |
577 } | |
578 LABEL_159: | |
924 | 579 a1.uType = stru_4E3ACC[spellnum].uType; |
0 | 580 v119 = 0.0; |
581 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
582 { | |
583 LABEL_191: | |
584 v82 = 0; | |
585 } | |
586 else | |
587 { | |
588 v66 = (char *)&pObjectList->pObjects->uObjectID; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
589 while ( (short)a1.uType != *(short *)v66 ) |
0 | 590 { |
591 ++LODWORD(v119); | |
592 v66 += 56; | |
593 if ( SLODWORD(v119) >= (signed int)pObjectList->uNumObjects ) | |
594 goto LABEL_191; | |
595 } | |
596 v82 = LOWORD(v119); | |
597 } | |
598 a1.uObjectDescID = v82; | |
599 a1.stru_24.Reset(); | |
822 | 600 a1.spell_id = spellnum; |
0 | 601 v83 = v5->vPosition.x; |
602 v84 = v5->vPosition.y; | |
822 | 603 a1.spell_level = uSkillLevel; |
0 | 604 a1.vPosition.x = v83; |
605 v85 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); | |
606 v86 = v117; | |
607 v87 = LOWORD(v117->uYawAngle); | |
822 | 608 a1.spell_skill = 0; |
0 | 609 a1.vPosition.y = v84; |
610 a1.vPosition.z = v85; | |
611 a1.uFacing = v87; | |
612 a1.uSoundID = 0; | |
613 a1.uAttributes = 0; | |
614 v88 = pIndoor->GetSector(v83, v84, v85); | |
615 v89 = v86->uDistance; | |
616 a1.uSectorID = v88; | |
617 LODWORD(v119) = v89; | |
618 a1.uSpriteFrameID = 0; | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
619 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120)); |
823 | 620 a1.spell_target_pid = 0; |
0 | 621 a1.field_60_distance_related_prolly_lod = 3; |
622 if ( (double)v89 >= 307.2 ) | |
623 { | |
624 if ( v89 >= 1024 ) | |
625 { | |
626 if ( v89 >= 2560 ) | |
627 { | |
628 if ( v89 < 5120 ) | |
629 a1.field_60_distance_related_prolly_lod = 3; | |
630 } | |
631 else | |
632 { | |
633 a1.field_60_distance_related_prolly_lod = 2; | |
634 } | |
635 } | |
636 else | |
637 { | |
638 a1.field_60_distance_related_prolly_lod = 1; | |
639 } | |
640 } | |
641 else | |
642 { | |
643 a1.field_60_distance_related_prolly_lod = 0; | |
644 } | |
645 a1.field_61 = 2; | |
646 v91 = a1.Create( | |
647 v86->uYawAngle, | |
648 v86->uPitchAngle, | |
649 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
650 0); | |
651 if ( v91 != -1 ) | |
652 { | |
653 v106 = 0; | |
654 v104 = 0; | |
655 v103 = 0; | |
656 v102 = 0; | |
657 v92 = 8 * v91; | |
658 v101 = -1; | |
659 LOBYTE(v92) = v92 | 2; | |
660 v100 = 0; | |
661 v99 = v92; | |
662 v22 = (SoundID)word_4EE088_sound_ids[spellnum]; | |
663 goto LABEL_202; | |
664 } | |
665 return; | |
666 } | |
667 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
668 return; | |
669 v118 = pParty->vPosition.z; | |
670 v111 = pParty->vPosition.x; | |
671 v114 = pParty->vPosition.z + 2500; | |
672 v113 = pParty->vPosition.y; | |
673 v23 = 8; | |
674 if ( uSkillLevel & 0x0100 ) | |
675 { | |
676 v107 = 14; | |
677 } | |
678 else | |
679 { | |
680 if ( (uSkillLevel & 0x80u) == 0 ) | |
681 { | |
682 if ( !(uSkillLevel & 0x40) ) | |
683 goto LABEL_48; | |
684 v107 = 10; | |
685 } | |
686 else | |
687 { | |
688 v107 = 12; | |
689 } | |
690 } | |
691 v23 = v107; | |
692 LABEL_48: | |
693 v119 = 0.0; | |
694 spellnumb = 0; | |
695 if ( v23 > 0 ) | |
696 { | |
697 v24 = (double)v118; | |
698 v118 = v23; | |
699 v112 = v24; | |
862 | 700 v116 = PID(OBJECT_Actor,LODWORD(v120)); |
0 | 701 do |
702 { | |
703 v26 = rand(); | |
704 v27 = (double)spellnumb; | |
705 v110 = v27; | |
706 v28 = (double)SLODWORD(v119); | |
707 v30 = v26 % 1000; | |
708 v25 = (double)v114; | |
709 spellnumc = (double)(v26 % 1000) + v112 - v25; | |
710 v120 = v28 * v28; | |
711 v119 = v27 * v27; | |
712 if ( sqrt(spellnumc * spellnumc + v119 + v120) <= 1.0 ) | |
713 { | |
714 v32 = 0; | |
715 pitch = 0; | |
716 } | |
717 else | |
718 { | |
719 v31 = (signed __int64)sqrt(v119 + v120); | |
720 v29 = v28; | |
721 v32 = stru_5C6E00->Atan2((signed __int64)v110, (signed __int64)v29); | |
722 pitch = stru_5C6E00->Atan2(v31, (signed __int64)spellnumc); | |
723 } | |
724 a1.stru_24.Reset(); | |
924 | 725 a1.uType = stru_4E3ACC[9].uType; |
0 | 726 spellnumd = 0; |
727 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
728 { | |
729 LABEL_57: | |
730 v34 = 0; | |
731 } | |
732 else | |
733 { | |
734 v33 = (char *)&pObjectList->pObjects->uObjectID; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
735 while ( (short)a1.uType != *(short *)v33 ) |
0 | 736 { |
737 ++spellnumd; | |
738 v33 += 56; | |
739 if ( spellnumd >= (signed int)pObjectList->uNumObjects ) | |
740 goto LABEL_57; | |
741 } | |
742 v34 = spellnumd; | |
743 } | |
744 a1.uObjectDescID = v34; | |
822 | 745 a1.spell_level = uSkillLevel; |
0 | 746 a1.vPosition.x = v111; |
747 a1.vPosition.y = v113; | |
748 a1.vPosition.z = v30 + v114; | |
822 | 749 a1.spell_id = SPELL_FIRE_METEOR_SHOWER; |
750 a1.spell_skill = 0; | |
0 | 751 a1.uAttributes = 0; |
752 a1.uSectorID = 0; | |
753 a1.uSpriteFrameID = 0; | |
822 | 754 a1.spell_caster_pid = v116; |
823 | 755 a1.spell_target_pid = 0; |
0 | 756 a1.field_60_distance_related_prolly_lod = stru_50C198._427546(v30 + 2500); |
757 a1.uFacing = v32; | |
758 a1.uSoundID = 0; | |
759 v35 = v117->uDistance; | |
760 LODWORD(v119) = v117->uDistance; | |
761 if ( (double)SLODWORD(v119) >= 307.2 ) | |
762 { | |
763 if ( v35 >= 1024 ) | |
764 { | |
765 if ( v35 >= 2560 ) | |
766 { | |
767 if ( v35 < 5120 ) | |
768 a1.field_60_distance_related_prolly_lod = 3; | |
769 } | |
770 else | |
771 { | |
772 a1.field_60_distance_related_prolly_lod = 2; | |
773 } | |
774 } | |
775 else | |
776 { | |
777 a1.field_60_distance_related_prolly_lod = 1; | |
778 } | |
779 } | |
780 else | |
781 { | |
782 a1.field_60_distance_related_prolly_lod = 0; | |
783 } | |
784 a1.field_61 = 2; | |
785 v36 = a1.Create( | |
786 v32, | |
787 pitch, | |
788 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
789 0); | |
790 if ( v36 != -1 ) | |
791 { | |
792 v37 = 8 * v36; | |
793 LOBYTE(v37) = v37 | 2; | |
794 pAudioPlayer->PlaySound((SoundID)word_4EE088_sound_ids[9], v37, 0, -1, 0, 0, 0, 0); | |
795 } | |
796 spellnumb = rand() % 1024 - 512; | |
797 v38 = rand(); | |
798 v49 = v118-- == 1; | |
799 LODWORD(v119) = (unsigned __int64)(v38 % 1024) - 512; | |
800 } | |
801 while ( !v49 ); | |
802 } | |
803 return; | |
804 } | |
805 if ( (signed int)v7 > 0 ) | |
806 { | |
807 if ( (signed int)v7 <= 2 ) | |
808 { | |
809 v39 = 60 * (v6 + 60); | |
810 goto LABEL_79; | |
811 } | |
812 if ( v7 == 3 ) | |
813 { | |
814 v39 = 180 * (v6 + 20); | |
815 goto LABEL_79; | |
816 } | |
817 if ( v7 == 4 ) | |
818 { | |
819 v39 = 240 * (v6 + 15); | |
820 LABEL_79: | |
821 v5->pActorBuffs[19].Apply( | |
822 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v39 << 7) * 0.033333335), | |
823 v7, | |
824 0, | |
825 0, | |
826 0); | |
827 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFF3C1Eu); | |
828 v106 = 0; | |
829 v104 = 0; | |
830 v103 = 0; | |
831 v102 = 0; | |
832 v40 = 8 * LODWORD(v120); | |
833 v101 = -1; | |
862 | 834 LOBYTE(v40) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 835 v100 = 0; |
836 v99 = v40; | |
837 v98 = (SoundID)10040; | |
838 LABEL_222: | |
839 pAudioPlayer->PlaySound(v98, v99, v100, v101, v102, v103, v104, v106); | |
840 return; | |
841 } | |
842 } | |
843 v39 = 0; | |
844 goto LABEL_79; | |
845 } | |
846 if ( spellnum == 26 || spellnum == 29 ) | |
847 goto LABEL_159; | |
848 if ( spellnum != 38 ) | |
849 { | |
850 if ( spellnum == 39 || spellnum == 41 ) | |
851 goto LABEL_159; | |
852 if ( spellnum != 46 ) | |
853 return; | |
854 if ( (signed int)v7 > 0 ) | |
855 { | |
856 if ( (signed int)v7 <= 2 ) | |
857 { | |
858 v41 = 300 * v6; | |
859 goto LABEL_91; | |
860 } | |
861 if ( v7 == 3 ) | |
862 { | |
863 v41 = 900 * v6; | |
864 goto LABEL_91; | |
865 } | |
866 if ( v7 == 4 ) | |
867 { | |
868 v41 = 1200 * v6; | |
869 LABEL_91: | |
870 v42 = v41 + 3840; | |
871 LABEL_95: | |
872 v5->pActorBuffs[17].Apply( | |
873 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v42 << 7) * 0.033333335), | |
874 v7, | |
875 v6 + 5, | |
876 0, | |
877 0); | |
1077 | 878 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0xC8C805u); |
0 | 879 v106 = 0; |
880 v104 = 0; | |
881 v103 = 0; | |
882 v102 = 0; | |
883 v43 = 8 * LODWORD(v120); | |
884 v101 = -1; | |
862 | 885 LOBYTE(v43) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 886 v100 = 0; |
887 v99 = v43; | |
888 v98 = (SoundID)14010; | |
889 goto LABEL_222; | |
890 } | |
891 } | |
892 v42 = 0; | |
893 goto LABEL_95; | |
894 } | |
895 if ( (signed int)v7 <= 0 ) | |
896 goto LABEL_104; | |
897 if ( (signed int)v7 <= 2 ) | |
898 { | |
899 v45 = 300 * v6; | |
900 } | |
901 else | |
902 { | |
903 if ( v7 != 3 ) | |
904 { | |
905 if ( v7 == 4 ) | |
906 { | |
907 v44 = 3600 * (v6 + 64); | |
908 LABEL_105: | |
909 v5->pActorBuffs[16].Apply( | |
910 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v44 << 7) * 0.033333335), | |
911 v7, | |
912 v6 + 5, | |
913 0, | |
914 0); | |
1077 | 915 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0x5C310Eu); |
0 | 916 v106 = 0; |
917 v104 = 0; | |
918 v103 = 0; | |
919 v102 = 0; | |
920 v46 = 8 * LODWORD(v120); | |
921 v101 = -1; | |
862 | 922 LOBYTE(v46) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 923 v100 = 0; |
924 v99 = v46; | |
925 v98 = (SoundID)13040; | |
926 goto LABEL_222; | |
927 } | |
928 LABEL_104: | |
929 v44 = 0; | |
930 goto LABEL_105; | |
931 } | |
932 v45 = 900 * v6; | |
933 } | |
934 v44 = v45 + 3840; | |
935 goto LABEL_105; | |
936 } | |
937 v47 = 0; | |
938 if ( (signed int)v7 > 0 ) | |
939 { | |
940 if ( (signed int)v7 <= 2 ) | |
941 { | |
942 v48 = 2 * v6 + 40; | |
943 goto LABEL_114; | |
944 } | |
945 if ( v7 == 3 ) | |
946 { | |
947 v48 = 3 * v6 + 60; | |
948 goto LABEL_114; | |
949 } | |
950 if ( v7 == 4 ) | |
951 { | |
952 LOWORD(v48) = 2 * (3 * v6 + 60); | |
953 LABEL_114: | |
954 v5->pActorBuffs[11].Apply(pParty->uTimePlayed + 1280, v7, v48, 0, 0); | |
1077 | 955 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0xC8C805u); |
0 | 956 LABEL_127: |
957 v106 = v47; | |
958 v104 = v47; | |
959 v103 = v47; | |
960 v50 = 8 * LODWORD(v120); | |
961 v102 = v47; | |
962 v101 = -1; | |
862 | 963 LOBYTE(v50) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 964 v100 = v47; |
965 v99 = v50; | |
966 v98 = (SoundID)14020; | |
967 goto LABEL_222; | |
968 } | |
969 } | |
970 LOWORD(v48) = 0; | |
971 goto LABEL_114; | |
972 } | |
973 if ( spellnum <= 80 ) | |
974 { | |
975 if ( spellnum == 80 ) | |
976 { | |
977 v56 = pParty->pPartyBuffs; | |
978 do | |
979 { | |
980 v56->Reset(); | |
981 ++v56; | |
982 } | |
983 while ( (signed int)v56 < (signed int)pParty->pPlayers ); | |
984 a1b = 1; | |
985 v57 = &pPlayers[1]; | |
986 do | |
987 { | |
988 v58 = (*v57)->GetActualWillpower(); | |
1036 | 989 v59 = (*v57)->GetParameterBonus(v58); |
0 | 990 v60 = (*v57)->GetActualIntelligence(); |
1036 | 991 v61 = ((*v57)->GetParameterBonus(v60) + v59) >> 1; |
0 | 992 v62 = (*v57)->GetActualLuck(); |
1036 | 993 v63 = v61 + (*v57)->GetParameterBonus(v62) + 30; |
0 | 994 if ( rand() % v63 < 30 ) |
995 { | |
996 v64 = 6048; | |
997 do | |
998 { | |
999 ((SpellBuff *)((char *)*v57 + v64))->Reset(); | |
1000 v64 += 16; | |
1001 } | |
1002 while ( v64 < 6432 ); | |
1003 pOtherOverlayList->_4418B1(11210, a1b + 99, 0, 65536); | |
1004 } | |
1005 ++a1b; | |
1006 ++v57; | |
1007 } | |
1008 while ( (signed int)v57 <= (signed int)&pPlayers[4] ); | |
1009 v106 = 0; | |
1010 v104 = 0; | |
1011 v103 = 0; | |
1012 v65 = 8 * LODWORD(v120); | |
1013 v102 = 0; | |
1014 v101 = -1; | |
862 | 1015 LOBYTE(v65) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1016 v100 = 0; |
1017 v99 = v65; | |
1018 v22 = (SoundID)word_4EE088_sound_ids[80]; | |
1019 goto LABEL_202; | |
1020 } | |
1021 if ( spellnum != 51 ) | |
1022 { | |
1023 if ( spellnum == 57 || spellnum == 65 || spellnum == 70 ) | |
1024 goto LABEL_159; | |
1025 if ( spellnum == 73 ) | |
1026 { | |
1027 if ( (signed int)v7 <= 0 || (signed int)v7 > 4 ) | |
1028 v51 = 0; | |
1029 else | |
1030 v51 = 3600 * v6; | |
1031 v5->pActorBuffs[21].Apply( | |
1032 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v51 << 7) * 0.033333335), | |
1033 v7, | |
1034 v6, | |
1035 0, | |
1036 0); | |
1037 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u); | |
1038 v106 = 0; | |
1039 v104 = 0; | |
1040 v103 = 0; | |
1041 v102 = 0; | |
1042 v52 = 8 * LODWORD(v120); | |
1043 v101 = -1; | |
862 | 1044 LOBYTE(v52) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1045 v100 = 0; |
1046 v99 = v52; | |
1047 v98 = (SoundID)16060; | |
1048 goto LABEL_222; | |
1049 } | |
1050 if ( spellnum == 77 ) | |
1051 { | |
1052 v5->sCurrentHP += 5 * v6 + 10; | |
1053 if ( v5->sCurrentHP >= (signed int)v5->pMonsterInfo.uHP ) | |
1054 v5->sCurrentHP = LOWORD(v5->pMonsterInfo.uHP); | |
1055 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xA81376u); | |
1056 v47 = 0; | |
1057 goto LABEL_127; | |
1058 } | |
1059 v49 = spellnum == 78; | |
1060 LABEL_158: | |
1061 if ( !v49 ) | |
1062 return; | |
1063 goto LABEL_159; | |
1064 } | |
1065 if ( (signed int)v7 > 0 ) | |
1066 { | |
1067 if ( (signed int)v7 <= 2 ) | |
1068 { | |
1069 v53 = 300 * v6; | |
1070 goto LABEL_138; | |
1071 } | |
1072 if ( v7 == 3 ) | |
1073 { | |
1074 v53 = 900 * v6; | |
1075 goto LABEL_138; | |
1076 } | |
1077 if ( v7 == 4 ) | |
1078 { | |
1079 v53 = 1200 * v6; | |
1080 LABEL_138: | |
1081 v54 = v53 + 3840; | |
1082 LABEL_142: | |
1083 v5->pActorBuffs[18].Apply( | |
1084 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v54 << 7) * 0.033333335), | |
1085 v7, | |
1086 v6 + 5, | |
1087 0, | |
1088 0); | |
1077 | 1089 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0xC8C805u); |
0 | 1090 v106 = 0; |
1091 v104 = 0; | |
1092 v103 = 0; | |
1093 v102 = 0; | |
1094 v55 = 8 * LODWORD(v120); | |
1095 v101 = -1; | |
862 | 1096 LOBYTE(v55) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1097 v100 = 0; |
1098 v99 = v55; | |
1099 v98 = (SoundID)14060; | |
1100 goto LABEL_222; | |
1101 } | |
1102 } | |
1103 v54 = 0; | |
1104 goto LABEL_142; | |
1105 } | |
1106 if ( spellnum == 85 ) | |
1107 { | |
1108 if ( (signed int)v7 > 0 ) | |
1109 { | |
1110 if ( (signed int)v7 <= 2 ) | |
1111 { | |
1112 v96 = 300 * v6 + 3840; | |
1113 goto LABEL_221; | |
1114 } | |
1115 if ( v7 == 3 ) | |
1116 { | |
1117 LOWORD(v6) = 3 * v6; | |
1118 v96 = 900 * (uSkillLevel & 0x3F) + 3840; | |
1119 goto LABEL_221; | |
1120 } | |
1121 if ( v7 == 4 ) | |
1122 { | |
1123 v96 = 1200 * v6 + 3840; | |
1124 LOWORD(v6) = 4 * v6; | |
1125 LABEL_221: | |
1126 v5->pActorBuffs[13].Apply( | |
1127 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v96 << 7) * 0.033333335), | |
1128 v7, | |
1129 v6, | |
1130 0, | |
1131 0); | |
1132 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu); | |
1133 v106 = 0; | |
1134 v104 = 0; | |
1135 v103 = 0; | |
1136 v102 = 0; | |
1137 v97 = 8 * LODWORD(v120); | |
1138 v101 = -1; | |
862 | 1139 LOBYTE(v97) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1140 v100 = 0; |
1141 v99 = v97; | |
1142 v98 = (SoundID)17070; | |
1143 goto LABEL_222; | |
1144 } | |
1145 } | |
1146 LOWORD(v6) = uSkillLevel; | |
1147 v96 = 0; | |
1148 goto LABEL_221; | |
1149 } | |
1150 if ( spellnum == 86 ) | |
1151 { | |
1152 if ( (signed int)v7 > 0 ) | |
1153 { | |
1154 if ( (signed int)v7 <= 2 ) | |
1155 { | |
1156 v93 = 300 * v6; | |
1157 goto LABEL_208; | |
1158 } | |
1159 if ( v7 == 3 ) | |
1160 { | |
1161 v93 = 900 * v6; | |
1162 goto LABEL_208; | |
1163 } | |
1164 if ( v7 == 4 ) | |
1165 { | |
1166 v93 = 1200 * v6; | |
1167 LABEL_208: | |
1168 v94 = v93 + 3840; | |
1169 LABEL_212: | |
1170 v5->pActorBuffs[14].Apply( | |
1171 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v94 << 7) * 0.033333335), | |
1172 v7, | |
1173 v6 + 5, | |
1174 0, | |
1175 0); | |
1176 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5, 0xFFFFFFu); | |
1177 v106 = 0; | |
1178 v104 = 0; | |
1179 v103 = 0; | |
1180 v102 = 0; | |
1181 v95 = 8 * LODWORD(v120); | |
1182 v101 = -1; | |
862 | 1183 LOBYTE(v95) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1184 v100 = 0; |
1185 v99 = v95; | |
1186 v98 = (SoundID)17080; | |
1187 goto LABEL_222; | |
1188 } | |
1189 } | |
1190 v94 = 0; | |
1191 goto LABEL_212; | |
1192 } | |
1193 if ( spellnum == 90 ) | |
1194 goto LABEL_159; | |
1195 if ( spellnum != 93 ) | |
1196 { | |
1197 if ( spellnum != 95 ) | |
1198 { | |
1199 v49 = spellnum == 97; | |
1200 goto LABEL_158; | |
1201 } | |
1202 if ( (signed int)v7 > 0 ) | |
1203 { | |
1204 if ( (signed int)v7 <= 3 ) | |
1205 { | |
1206 v67 = 300 * v6; | |
1207 goto LABEL_168; | |
1208 } | |
1209 if ( v7 == 4 ) | |
1210 { | |
1211 v67 = 900 * v6; | |
1212 LABEL_168: | |
1213 v68 = v67 + 3840; | |
1214 LABEL_171: | |
1215 v5->pActorBuffs[20].Apply( | |
1216 pParty->uTimePlayed + (signed int)(signed __int64)((double)(v68 << 7) * 0.033333335), | |
1217 v7, | |
1218 0, | |
1219 0, | |
1220 0); | |
1077 | 1221 pGame->pStru6Instance->_4A7E89_sparkles_on_actor_after_it_casts_buff(v5,0x7E7E7Eu); |
0 | 1222 v106 = 0; |
1223 v104 = 0; | |
1224 v103 = 0; | |
1225 v102 = 0; | |
1226 v69 = 8 * LODWORD(v120); | |
1227 v101 = -1; | |
862 | 1228 LOBYTE(v69) = PID(OBJECT_Actor,LOBYTE(v120)); |
0 | 1229 v100 = 0; |
1230 v99 = v69; | |
1231 v98 = (SoundID)18060; | |
1232 goto LABEL_222; | |
1233 } | |
1234 } | |
1235 v68 = 0; | |
1236 goto LABEL_171; | |
1237 } | |
1238 v70 = 3; | |
1239 if ( uSkillLevel & 0x100 ) | |
1240 { | |
1241 v108 = 9; | |
1242 } | |
1243 else | |
1244 { | |
1245 if ( (uSkillLevel & 0x80u) == 0 ) | |
1246 { | |
1247 if ( !(uSkillLevel & 0x40) ) | |
1248 goto LABEL_179; | |
1249 v108 = 5; | |
1250 } | |
1251 else | |
1252 { | |
1253 v108 = 7; | |
1254 } | |
1255 } | |
1256 v70 = v108; | |
1257 LABEL_179: | |
1258 spellnume = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360; | |
924 | 1259 a1.uType = stru_4E3ACC[SPELL_DARK_SHARPMETAL].uType; |
0 | 1260 v116 = (signed int)(60 * stru_5C6E00->uIntegerDoublePi) / 360 / (v70 - 1); |
1261 v71 = 0; | |
1262 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
1263 { | |
1264 LABEL_183: | |
1265 LOWORD(v71) = 0; | |
1266 } | |
1267 else | |
1268 { | |
1269 v72 = &pObjectList->pObjects->uObjectID; | |
924 | 1270 while ( stru_4E3ACC[SPELL_DARK_SHARPMETAL].uType != *v72 ) |
0 | 1271 { |
1272 ++v71; | |
1273 v72 += 28; | |
1274 if ( v71 >= (signed int)pObjectList->uNumObjects ) | |
1275 goto LABEL_183; | |
1276 } | |
1277 } | |
1278 a1.uObjectDescID = v71; | |
1279 a1.stru_24.Reset(); | |
822 | 1280 a1.spell_id = SPELL_DARK_SHARPMETAL; |
0 | 1281 v73 = v5->vPosition.x; |
1282 v74 = v5->vPosition.y; | |
822 | 1283 a1.spell_level = uSkillLevel; |
0 | 1284 a1.vPosition.x = v73; |
1285 v75 = v5->vPosition.z + ((signed int)v5->uActorHeight >> 1); | |
1286 v76 = v117; | |
1287 v77 = LOWORD(v117->uYawAngle); | |
822 | 1288 a1.spell_skill = 0; |
0 | 1289 a1.vPosition.y = v74; |
1290 a1.vPosition.z = v75; | |
1291 a1.uFacing = v77; | |
1292 a1.uSoundID = 0; | |
1293 a1.uAttributes = 0; | |
1294 a1.uSectorID = pIndoor->GetSector(v73, v74, v75); | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1295 a1.spell_caster_pid = PID(OBJECT_Actor, LODWORD(v120)); |
0 | 1296 a1.uSpriteFrameID = 0; |
823 | 1297 a1.spell_target_pid = 0; |
0 | 1298 a1.field_60_distance_related_prolly_lod = 3; |
1299 a1c = spellnume / -2; | |
1300 if ( spellnume / -2 > spellnume / 2 ) | |
1301 { | |
1302 v80 = spellnume / -2; | |
1303 } | |
1304 else | |
1305 { | |
1306 do | |
1307 { | |
1308 v79 = v76->uYawAngle; | |
1309 a1.uFacing = a1c + LOWORD(v76->uYawAngle); | |
1310 v80 = a1.Create( | |
1311 v79, | |
1312 v76->uPitchAngle, | |
1313 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1314 0); | |
1315 a1c += v116; | |
1316 } | |
1317 while ( a1c <= spellnume / 2 ); | |
1318 } | |
1319 if ( v80 != -1 ) | |
1320 { | |
1321 v106 = 0; | |
1322 v104 = 0; | |
1323 v103 = 0; | |
1324 v102 = 0; | |
1325 v81 = 8 * v80; | |
1326 v101 = -1; | |
1327 LOBYTE(v81) = v81 | 2; | |
1328 v100 = 0; | |
1329 v99 = v81; | |
1330 v22 = (SoundID)word_4EE088_sound_ids[93]; | |
1331 goto LABEL_202; | |
1332 } | |
1333 } | |
1334 | |
1335 //----- (0043ABB0) -------------------------------------------------------- | |
322 | 1336 bool Actor::ArePeasantsOfSameFaction(Actor *a1, Actor *a2) |
0 | 1337 { |
1338 unsigned int v2; // esi@1 | |
1339 unsigned int v3; // edi@1 | |
1340 bool result; // eax@9 | |
1341 | |
1342 v2 = a1->uAlly; | |
1343 v3 = a2->uAlly; | |
1344 if ( !v2 ) | |
1345 v2 = (a1->pMonsterInfo.uID - 1) / 3 + 1; | |
1346 if ( !v3 ) | |
1347 v3 = (a2->pMonsterInfo.uID - 1) / 3 + 1; | |
1348 if ( (signed int)v2 >= 39 && (signed int)v2 <= 44 && (signed int)v3 >= 39 && (signed int)v3 <= 44 | |
1349 || (signed int)v2 >= 45 && (signed int)v2 <= 50 && (signed int)v3 >= 45 && (signed int)v3 <= 50 | |
1350 || (signed int)v2 >= 51 && (signed int)v2 <= 62 && (signed int)v3 >= 51 && (signed int)v3 <= 62 | |
1351 || (signed int)v2 >= 78 && (signed int)v2 <= 83 && (signed int)v3 >= 78 && (signed int)v3 <= 83 ) | |
1352 result = 1; | |
1353 else | |
1354 result = v2 == v3; | |
1355 return result; | |
1356 } | |
1357 | |
1358 //----- (0043AC45) -------------------------------------------------------- | |
322 | 1359 void Actor::AggroSurroundingPeasants(unsigned int uActorID, int a2) |
0 | 1360 { |
1361 int v4; // ebx@8 | |
1362 int v5; // ST1C_4@8 | |
1363 int v6; // eax@8 | |
1364 | |
322 | 1365 auto victim = pActors + uActorID; |
0 | 1366 if ( a2 == 1 ) |
322 | 1367 BYTE2(victim->uAttributes) |= 8u; |
1368 | |
1369 for (uint i = 0; i < uNumActors; ++i) | |
0 | 1370 { |
322 | 1371 auto actor = pActors + i; |
1372 if (!actor->CanAct() || i == uActorID) | |
1373 continue; | |
1374 | |
1375 if (Actor::ArePeasantsOfSameFaction(victim, actor)) | |
0 | 1376 { |
322 | 1377 v4 = abs(actor->vPosition.x - victim->vPosition.x); |
1378 v5 = abs(actor->vPosition.y - victim->vPosition.y); | |
1379 v6 = abs(actor->vPosition.z - victim->vPosition.z); | |
1380 if (int_get_vector_length(v4, v5, v6) < 4096) | |
0 | 1381 { |
322 | 1382 actor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; |
1383 if ( a2 == 1 ) | |
1384 BYTE2(actor->uAttributes) |= 8u; | |
0 | 1385 } |
1386 } | |
1387 } | |
1388 } | |
1389 | |
1390 //----- (00404874) -------------------------------------------------------- | |
1060 | 1391 char __fastcall Actor::AI_RangedAttack(unsigned int uActorID, AIDirection *a2, int a3, char a4) |
0 | 1392 { |
1393 AIDirection *v4; // edi@1 | |
1394 Actor *v5; // esi@1 | |
1395 char result; // al@1 | |
1396 char *v7; // eax@15 | |
1397 unsigned __int16 v8; // ax@18 | |
1398 unsigned __int16 v9; // ax@19 | |
1399 __int16 v10; // ax@19 | |
1400 signed int v11; // ecx@19 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1401 //int v12; // eax@19 |
0 | 1402 int v13; // edx@28 |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1403 //SpriteObject a1; // [sp+Ch] [bp-74h]@1 |
0 | 1404 unsigned int v15; // [sp+7Ch] [bp-4h]@1 |
1405 signed int v16; // [sp+88h] [bp+8h]@14 | |
1406 signed int v17; // [sp+88h] [bp+8h]@19 | |
1407 | |
1408 v15 = uActorID; | |
1409 v4 = a2; | |
1410 v5 = &pActors[uActorID]; | |
1411 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1412 SpriteObject a1; // [sp+Ch] [bp-74h]@1 |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1413 //SpriteObject::SpriteObject(&a1); |
0 | 1414 |
1415 result = a3 - 1; | |
1416 switch ( a3 ) | |
1417 { | |
1418 case 1: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1419 a1.uType = 545; |
0 | 1420 goto LABEL_14; |
1421 case 2: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1422 a1.uType = 550; |
0 | 1423 goto LABEL_14; |
1424 case 3: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1425 a1.uType = 510; |
0 | 1426 goto LABEL_14; |
1427 case 4: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1428 a1.uType = 500; |
0 | 1429 goto LABEL_14; |
1430 case 5: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1431 a1.uType = 515; |
0 | 1432 goto LABEL_14; |
1433 case 6: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1434 a1.uType = 505; |
0 | 1435 goto LABEL_14; |
1436 case 7: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1437 a1.uType = 530; |
0 | 1438 goto LABEL_14; |
1439 case 8: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1440 a1.uType = 525; |
0 | 1441 goto LABEL_14; |
1442 case 9: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1443 a1.uType = 520; |
0 | 1444 goto LABEL_14; |
1445 case 10: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1446 a1.uType = 535; |
0 | 1447 goto LABEL_14; |
1448 case 11: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1449 a1.uType = 540; |
0 | 1450 goto LABEL_14; |
1451 case 13: | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1452 a1.uType = 555; |
0 | 1453 LABEL_14: |
1454 v16 = 0; | |
1455 if ( (signed int)pObjectList->uNumObjects <= 0 ) | |
1456 goto LABEL_18; | |
1457 v7 = (char *)&pObjectList->pObjects->uObjectID; | |
1458 break; | |
1459 default: | |
1460 return result; | |
1461 } | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1462 while ( (short)a1.uType != *(short *)v7 ) |
0 | 1463 { |
1464 ++v16; | |
1465 v7 += 56; | |
1466 if ( v16 >= (signed int)pObjectList->uNumObjects ) | |
1467 { | |
1468 LABEL_18: | |
1469 v8 = 0; | |
1470 goto LABEL_19; | |
1471 } | |
1472 } | |
1473 v8 = v16; | |
1474 LABEL_19: | |
1475 a1.uObjectDescID = v8; | |
1476 a1.stru_24.Reset(); | |
1477 a1.vPosition.x = v5->vPosition.x; | |
822 | 1478 a1.spell_id = 0; |
0 | 1479 a1.vPosition.y = v5->vPosition.y; |
822 | 1480 a1.spell_level = 0; |
0 | 1481 v17 = v5->uActorHeight; |
822 | 1482 a1.spell_skill = 0; |
0 | 1483 v9 = LOWORD(v4->uYawAngle); |
1484 a1.vPosition.z = v5->vPosition.z - (unsigned int)(signed __int64)((double)v17 * -0.75); | |
1485 a1.uFacing = v9; | |
1486 a1.uSoundID = 0; | |
1487 a1.uAttributes = 0; | |
1488 v10 = pIndoor->GetSector(a1.vPosition.x, a1.vPosition.y, a1.vPosition.z); | |
1489 v11 = v4->uDistance; | |
1490 a1.uSectorID = v10; | |
1491 a1.uSpriteFrameID = 0; | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1492 a1.spell_caster_pid = PID(OBJECT_Actor, v15); |
823 | 1493 a1.spell_target_pid = 0; |
0 | 1494 if ( (double)v11 >= 307.2 ) |
1495 { | |
1496 if ( v11 >= 1024 ) | |
1497 { | |
1498 a1.field_60_distance_related_prolly_lod = 2; | |
1499 if ( v11 >= 2560 ) | |
1500 a1.field_60_distance_related_prolly_lod = 3; | |
1501 } | |
1502 else | |
1503 { | |
1504 a1.field_60_distance_related_prolly_lod = 1; | |
1505 } | |
1506 } | |
1507 else | |
1508 { | |
1509 a1.field_60_distance_related_prolly_lod = 0; | |
1510 } | |
1511 a1.field_61 = a4; | |
1512 result = a1.Create( | |
1513 v4->uYawAngle, | |
1514 v4->uPitchAngle, | |
1515 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1516 0); | |
1517 if ( v5->pMonsterInfo.uSpecialAbilityType == 1 ) | |
1518 { | |
1519 result = v5->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
1520 if ( result == 2 ) | |
1521 { | |
1522 a1.vPosition.z += 40; | |
1523 v13 = v4->uYawAngle; | |
1524 } | |
1525 else | |
1526 { | |
1527 if ( result != 3 ) | |
1528 return result; | |
1529 a1.Create( | |
1530 v4->uYawAngle + 30, | |
1531 v4->uPitchAngle, | |
1532 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1533 0); | |
1534 v13 = v4->uYawAngle - 30; | |
1535 } | |
1536 result = a1.Create( | |
1537 v13, | |
1538 v4->uPitchAngle, | |
1539 pObjectList->pObjects[(signed __int16)a1.uObjectDescID].uSpeed, | |
1540 0); | |
1541 } | |
1542 return result; | |
1543 } | |
1544 | |
1545 //----- (00404736) -------------------------------------------------------- | |
1546 signed int __fastcall Actor::Explode(unsigned int uActorID) | |
1547 { | |
1548 Actor *v1; // esi@1 | |
1549 signed int v2; // edx@1 | |
1550 char *v3; // ecx@2 | |
1551 unsigned __int16 v4; // ax@5 | |
1552 int v5; // ebx@6 | |
1553 int v6; // ecx@6 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1554 //int v7; // eax@6 |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1555 SpriteObject a1; // [sp+Ch] [bp-78h]@1 |
0 | 1556 unsigned int v10; // [sp+7Ch] [bp-8h]@1 |
1557 int v11; // [sp+80h] [bp-4h]@6 | |
1558 | |
1559 v10 = uActorID; | |
1560 v1 = &pActors[uActorID]; | |
1561 v2 = 0; | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1562 a1.uType = 600; |
0 | 1563 if ( (signed int)pObjectList->uNumObjects <= 0 ) |
1564 { | |
1565 LABEL_5: | |
1566 v4 = 0; | |
1567 } | |
1568 else | |
1569 { | |
1570 v3 = (char *)&pObjectList->pObjects->uObjectID; | |
1571 while ( *(short *)v3 != 600 ) | |
1572 { | |
1573 ++v2; | |
1574 v3 += 56; | |
1575 if ( v2 >= (signed int)pObjectList->uNumObjects ) | |
1576 goto LABEL_5; | |
1577 } | |
1578 v4 = v2; | |
1579 } | |
1580 a1.uObjectDescID = v4; | |
1581 a1.stru_24.Reset(); | |
1582 a1.vPosition.y = v1->vPosition.y; | |
822 | 1583 a1.spell_id = 0; |
0 | 1584 v5 = v1->vPosition.x; |
1585 v11 = v1->uActorHeight; | |
822 | 1586 a1.spell_level = 0; |
1587 a1.spell_skill = 0; | |
0 | 1588 a1.vPosition.x = v5; |
1589 v6 = v1->vPosition.z - (unsigned int)(signed __int64)((double)v11 * -0.75); | |
1590 a1.uFacing = 0; | |
1591 a1.vPosition.z = v6; | |
1592 a1.uSoundID = 0; | |
1593 a1.uAttributes = 0; | |
1594 a1.uSectorID = pIndoor->GetSector(v5, a1.vPosition.y, v6); | |
1595 a1.uSpriteFrameID = 0; | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1596 a1.spell_caster_pid = PID(OBJECT_Actor, v10); |
823 | 1597 a1.spell_target_pid = 0; |
0 | 1598 a1.field_60_distance_related_prolly_lod = 3; |
1599 a1.field_61 = 4; | |
1600 return a1.Create(0, 0, 0, 0); | |
1601 } | |
1602 | |
1603 //----- (004040E9) -------------------------------------------------------- | |
1604 // // Get direction vector from object1 to object2, | |
1605 // // distance from object1 to object2 and Euler angles of the direction vector | |
1606 // // | |
1607 // // | |
1608 // // object1 & object2 format : objectType | (objectID << 3) | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
488
diff
changeset
|
1609 // // objectType == 2 - SpriteObject |
0 | 1610 // // objectType == 3 - Actor |
1611 // // objectType == 4 - Party | |
1612 // // objectType == 5 - Decoration | |
1613 // // | |
1614 // // originally this function had following prototype: | |
1615 // // struct DirectionInfo GetDirectionInfo(signed int object1, signed int object2, signed int a4) | |
1616 // // but compiler converts functions returning structures by value in the such way | |
1617 AIDirection *__fastcall Actor::GetDirectionInfo(unsigned int uObj1ID, unsigned int uObj2ID, AIDirection *pOut, int a4) | |
1618 { | |
1619 signed int v4; // eax@1 | |
1620 unsigned int v5; // ecx@1 | |
1621 unsigned int v6; // ebx@1 | |
1622 int v7; // ecx@2 | |
1623 int v8; // ecx@3 | |
1624 int v9; // ecx@4 | |
1625 BLVFace *v10; // eax@8 | |
1626 unsigned int v11; // ecx@8 | |
1627 signed int v12; // eax@9 | |
1628 int v13; // ecx@9 | |
1629 int v14; // eax@9 | |
1630 int v15; // eax@11 | |
1631 int v16; // eax@12 | |
1632 int v17; // eax@13 | |
1633 int v18; // edx@15 | |
1634 signed int v19; // eax@25 | |
1635 signed int v20; // eax@28 | |
1636 int v21; // ebx@28 | |
1637 signed int v22; // eax@28 | |
1638 BLVFace *v23; // eax@35 | |
1639 int v24; // edx@35 | |
1640 unsigned int v25; // ecx@35 | |
1641 signed int v26; // eax@36 | |
1642 int v27; // ecx@36 | |
1643 int v28; // eax@36 | |
1644 int v29; // eax@37 | |
1645 signed int v30; // eax@42 | |
1646 double v31; // st7@45 | |
1647 double v32; // st6@45 | |
1648 double v33; // st7@45 | |
1649 AIDirection *result; // eax@48 | |
1650 int v35; // [sp-18h] [bp-64h]@17 | |
1651 int v36; // [sp-14h] [bp-60h]@17 | |
1652 Vec3_int_ v37; // [sp-10h] [bp-5Ch]@15 | |
1653 int *v38; // [sp-4h] [bp-50h]@15 | |
1654 int *v39; // [sp+0h] [bp-4Ch]@15 | |
1655 int *v40; // [sp+4h] [bp-48h]@15 | |
1656 AIDirection v41; // [sp+14h] [bp-38h]@46 | |
1657 float v42; // [sp+30h] [bp-1Ch]@23 | |
1658 float v43; // [sp+34h] [bp-18h]@45 | |
1659 float v44; // [sp+38h] [bp-14h]@33 | |
1660 float v45; // [sp+3Ch] [bp-10h]@33 | |
1661 int outz; // [sp+40h] [bp-Ch]@6 | |
1662 int outy; // [sp+44h] [bp-8h]@6 | |
1663 int outx; // [sp+48h] [bp-4h]@6 | |
1664 float a4a; // [sp+58h] [bp+Ch]@45 | |
1665 | |
848 | 1666 v4 = PID_ID(uObj1ID); |
849 | 1667 v5 = PID_TYPE(uObj1ID); |
0 | 1668 v6 = uObj2ID; |
849 | 1669 switch(v5) |
0 | 1670 { |
849 | 1671 case OBJECT_Item: |
1672 { | |
1673 v19 = v4; | |
1674 outx = pSpriteObjects[v19].vPosition.x; | |
1675 v13 = pSpriteObjects[v19].vPosition.y; | |
1676 v14 = pSpriteObjects[v19].vPosition.z; | |
1677 outy = v13; | |
1678 outz = v14; | |
1679 break; | |
1680 } | |
1681 case OBJECT_Actor: | |
1682 { | |
1683 outx = pActors[v4].vPosition.x; | |
1684 outy = pActors[v4].vPosition.y; | |
1685 LODWORD(v42) = pActors[v4].uActorHeight; | |
1686 v11 = pActors[v4].vPosition.z - (unsigned int)(signed __int64)((double)SLODWORD(v42) * -0.75); | |
1687 outz = v11; | |
1688 break; | |
1689 } | |
1690 case OBJECT_Player: | |
1691 { | |
1692 if ( !v4 ) | |
1693 { | |
1694 outx = pParty->vPosition.x; | |
1695 outy = pParty->vPosition.y; | |
1696 v14 = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1697 outz = v14; | |
1698 break;; | |
1699 } | |
1700 if ( v4 == 4 ) | |
1701 { | |
1702 v40 = &outz; | |
1703 v39 = &outy; | |
1704 v38 = &outx; | |
1705 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
1706 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1707 *(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x; | |
1708 v36 = 0; | |
1709 v35 = 24; | |
1710 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40); | |
1711 break; | |
1712 } | |
1713 if ( v4 == 3 ) | |
1714 { | |
1715 v40 = &outz; | |
1716 v39 = &outy; | |
1717 v38 = &outx; | |
1718 v18 = pParty->sRotationY - stru_5C6E00->uIntegerHalfPi; | |
1719 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1720 *(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x; | |
1721 v36 = 0; | |
1722 v35 = 8; | |
1723 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40); | |
1724 break; | |
1725 } | |
1726 if ( v4 == 2 ) | |
1727 { | |
1728 v40 = &outz; | |
1729 v39 = &outy; | |
1730 v38 = &outx; | |
1731 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1732 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1733 *(_QWORD *)&v37.x = *(_QWORD *)&pParty->vPosition.x; | |
1734 v36 = 0; | |
1735 v35 = 8; | |
1736 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40); | |
1737 break; | |
1738 } | |
1739 if ( v4 == 1 ) | |
1740 { | |
1741 v40 = &outz; | |
1742 v39 = &outy; | |
1743 v38 = &outx; | |
1744 v37.z = pParty->vPosition.z + (signed int)pParty->uPartyHeight / 3; | |
1745 v18 = stru_5C6E00->uIntegerHalfPi + pParty->sRotationY; | |
1746 *(_QWORD *)&v37 = *(_QWORD *)&pParty->vPosition.x; | |
1747 v36 = 0; | |
1748 v35 = 24; | |
1749 Vec3_int_::Rotate(v35, v18, v36, v37, v38, v39, v40); | |
1750 break; | |
1751 } | |
1752 } | |
1753 case OBJECT_Decoration: | |
1754 { | |
1755 v12 = v4; | |
1756 outx = pLevelDecorations[v12].vPosition.x; | |
1757 v13 = pLevelDecorations[v12].vPosition.y; | |
1758 v14 = pLevelDecorations[v12].vPosition.z; | |
1759 outy = v13; | |
1760 outz = v14; | |
1761 break; | |
1762 } | |
1763 default: | |
1764 { | |
1765 outz = 0; | |
1766 outy = 0; | |
1767 outx = 0; | |
1768 break; | |
1769 } | |
1770 case OBJECT_BModel: | |
1771 { | |
1772 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1773 { | |
1774 v10 = &pIndoor->pFaces[v4]; | |
1775 outx = (v10->pBounding.x1 + v10->pBounding.x2) >> 1; | |
1776 outy = (v10->pBounding.y1 + v10->pBounding.y2) >> 1; | |
1777 v11 = (v10->pBounding.z1 + v10->pBounding.z2) >> 1; | |
1778 outz = v11; | |
862 | 1779 } |
1780 break; | |
1781 } | |
1782 } | |
1783 v20 = v6; | |
1784 v21 = PID_TYPE(v6); | |
1785 v22 = PID_ID(v20); | |
1786 switch(v6) | |
1787 { | |
1788 case OBJECT_Item: | |
1789 { | |
1790 v30 = v22; | |
1791 LODWORD(v45) = pSpriteObjects[v30].vPosition.x; | |
1792 v27 = pSpriteObjects[v30].vPosition.y; | |
1793 v28 = pSpriteObjects[v30].vPosition.z; | |
1794 LODWORD(v44) = v27; | |
1795 a4 = v28; | |
1796 break; | |
1797 } | |
1798 case OBJECT_Actor: | |
1799 { | |
1800 LODWORD(v45) = pActors[v22].vPosition.x; | |
1801 LODWORD(v44) = pActors[v22].vPosition.y; | |
1802 v25 = pActors[v22].vPosition.z - (unsigned int)(signed __int64)((double)pActors[v22].uActorHeight * -0.75); | |
1803 a4 = v25; | |
1804 break; | |
1805 } | |
1806 case OBJECT_Player: | |
1807 { | |
1808 LODWORD(v45) = pParty->vPosition.x; | |
1809 LODWORD(v44) = pParty->vPosition.y; | |
1810 v29 = a4; | |
1811 if ( !a4 ) | |
1812 v29 = pParty->sEyelevel; | |
1813 v28 = pParty->vPosition.z + v29; | |
1814 a4 = v28; | |
863 | 1815 break; |
862 | 1816 } |
1817 case OBJECT_Decoration: | |
1818 { | |
1819 v26 = v22; | |
1820 LODWORD(v45) = pLevelDecorations[v26].vPosition.x; | |
1821 v27 = pLevelDecorations[v26].vPosition.y; | |
1822 v28 = pLevelDecorations[v26].vPosition.z; | |
1823 LODWORD(v44) = v27; | |
1824 a4 = v28; | |
1825 break; | |
1826 } | |
1827 default: | |
1828 { | |
1829 a4 = 0; | |
1830 v44 = 0.0; | |
1831 v45 = 0.0; | |
1832 break; | |
1833 } | |
1834 case OBJECT_BModel: | |
1835 { | |
1836 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
1837 { | |
849 | 1838 v23 = &pIndoor->pFaces[v22]; |
1839 v24 = v23->pBounding.y1; | |
1840 LODWORD(v45) = (v23->pBounding.x1 + v23->pBounding.x2) >> 1; | |
1841 LODWORD(v44) = (v24 + v23->pBounding.y2) >> 1; | |
1842 v25 = (v23->pBounding.z1 + v23->pBounding.z2) >> 1; | |
1843 a4 = v25; | |
1844 } | |
1845 break; | |
1846 } | |
0 | 1847 } |
862 | 1848 |
0 | 1849 v31 = (double)SLODWORD(v45) - (double)outx; |
1850 v42 = v31; | |
1851 v32 = (double)SLODWORD(v44) - (double)outy; | |
1852 v43 = v32; | |
1853 a4a = (double)a4 - (double)outz; | |
1854 v45 = v32 * v32; | |
1855 v44 = v31 * v31; | |
1856 v33 = sqrt(a4a * a4a + v44 + v45); | |
1857 if ( v33 <= 1.0 ) | |
1858 { | |
1859 v41.vDirection.x = 65536; | |
1860 v41.vDirection.y = 0; | |
1861 v41.vDirection.z = 0; | |
1862 v41.uDistance = 1; | |
1863 v41.uDistanceXZ = 1; | |
1864 v41.uYawAngle = 0; | |
1865 v41.uPitchAngle = 0; | |
1866 } | |
1867 else | |
1868 { | |
1869 v41.vDirection.x = (signed __int64)(1.0 / v33 * v42 * 65536.0); | |
1870 v41.vDirection.y = (signed __int64)(1.0 / v33 * v43 * 65536.0); | |
1871 v41.vDirection.z = (signed __int64)(1.0 / v33 * a4a * 65536.0); | |
1872 v41.uDistance = (signed __int64)v33; | |
1873 v41.uDistanceXZ = (signed __int64)sqrt(v44 + v45); | |
1874 v41.uYawAngle = stru_5C6E00->Atan2((signed __int64)v42, (signed __int64)v43); | |
1875 v41.uPitchAngle = stru_5C6E00->Atan2(v41.uDistanceXZ, (signed __int64)a4a); | |
1876 } | |
1877 result = pOut; | |
1878 memcpy(pOut, &v41, 0x1Cu); | |
1879 return result; | |
1880 } | |
1881 | |
1882 //----- (00404030) -------------------------------------------------------- | |
1060 | 1883 void Actor::AI_FaceObject(unsigned int uActorID, unsigned int uObjID, int _48, AIDirection *a4) |
0 | 1884 { |
1885 unsigned int v4; // edi@1 | |
1886 unsigned int v5; // esi@1 | |
322 | 1887 //unsigned int result; // eax@2 |
0 | 1888 AIDirection *v7; // eax@3 |
1889 unsigned int v8; // ecx@3 | |
1890 Actor *v9; // ebx@3 | |
1891 AIDirection *v10; // esi@4 | |
1892 unsigned __int16 v11; // ax@5 | |
1893 AIDirection a3; // [sp+8h] [bp-38h]@4 | |
1894 AIDirection v13; // [sp+24h] [bp-1Ch]@4 | |
1895 | |
1896 v4 = uObjID; | |
1897 v5 = uActorID; | |
1898 if ( rand() % 100 >= 5 ) | |
1899 { | |
1900 v7 = a4; | |
1901 v8 = 0; | |
1902 v9 = &pActors[v5]; | |
1903 if ( !a4 ) | |
1904 { | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
1905 v10 = Actor::GetDirectionInfo(PID(OBJECT_Actor, v5), v4, &a3, 0); |
0 | 1906 v7 = &v13; |
1907 memcpy(&v13, v10, sizeof(v13)); | |
1908 v8 = 0; | |
1909 } | |
1910 v9->uYawAngle = LOWORD(v7->uYawAngle); | |
1911 v11 = LOWORD(v7->uPitchAngle); | |
1912 v9->uCurrentActionTime = v8; | |
1913 v9->vVelocity.z = v8; | |
1914 v9->vVelocity.y = v8; | |
1915 v9->vVelocity.x = v8; | |
1916 v9->uPitchAngle = v11; | |
1917 v9->uCurrentActionLength = 256; | |
1918 v9->uAIState = Interacting; | |
322 | 1919 v9->UpdateAnimation(); |
0 | 1920 } |
1921 else | |
414 | 1922 Actor::AI_Bored(v5, v4, a4); |
0 | 1923 } |
1924 | |
1925 //----- (00403F58) -------------------------------------------------------- | |
414 | 1926 void Actor::AI_StandOrBored(unsigned int uActorID, signed int uObjID, int uActionLength, AIDirection *a4) |
0 | 1927 { |
413 | 1928 if (rand() % 2) |
414 | 1929 AI_Bored(uActorID, uObjID, a4); |
413 | 1930 else |
414 | 1931 AI_Stand(uActorID, uObjID, uActionLength, a4); |
0 | 1932 } |
1933 | |
1934 //----- (00403EB6) -------------------------------------------------------- | |
413 | 1935 void Actor::AI_Stand(unsigned int uActorID, unsigned int object_to_face_pid, unsigned int uActionLength, AIDirection *a4) |
0 | 1936 { |
413 | 1937 assert(uActorID < uNumActors); |
1938 auto actor = pActors + uActorID; | |
1939 | |
1940 AIDirection a3; | |
1941 if (!a4) | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
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parents:
823
diff
changeset
|
1942 a4 = Actor::GetDirectionInfo(PID(OBJECT_Actor, uActorID), object_to_face_pid, &a3, 0); |
0 | 1943 |
413 | 1944 actor->uAIState = Standing; |
1945 if (!uActionLength) | |
1946 actor->uCurrentActionLength = rand() % 256 + 256; | |
0 | 1947 else |
413 | 1948 actor->uCurrentActionLength = uActionLength; |
1949 actor->uCurrentActionTime = 0; | |
1950 actor->uYawAngle = a4->uYawAngle; | |
1951 actor->uPitchAngle = a4->uPitchAngle; | |
1952 actor->vVelocity.z = 0; | |
1953 actor->vVelocity.y = 0; | |
1954 actor->vVelocity.x = 0; | |
1955 actor->UpdateAnimation(); | |
0 | 1956 } |
1957 | |
1958 //----- (00403E61) -------------------------------------------------------- | |
1959 void __fastcall Actor::StandAwhile(unsigned int uActorID) | |
1960 { | |
1961 Actor *v1; // esi@1 | |
1962 | |
1963 v1 = &pActors[uActorID]; | |
1964 v1->uCurrentActionLength = rand() % 128 + 128; | |
1965 v1->uCurrentActionTime = 0; | |
1966 v1->uAIState = Standing; | |
1967 v1->vVelocity.z = 0; | |
1968 v1->vVelocity.y = 0; | |
1969 v1->vVelocity.x = 0; | |
1970 v1->UpdateAnimation(); | |
1971 } | |
1972 | |
1973 //----- (00403C6C) -------------------------------------------------------- | |
1060 | 1974 void Actor::AI_MeleeAttack(unsigned int uActorID, signed int sTargetPid, struct AIDirection *arg0) |
0 | 1975 { |
1976 Actor *v3; // ebx@1 | |
1977 char v4; // zf@1 | |
322 | 1978 //unsigned int result; // eax@3 |
0 | 1979 AIDirection *v6; // esi@6 |
1980 AIDirection *v7; // edi@6 | |
1981 signed int v8; // eax@7 | |
1982 double v9; // st7@9 | |
1983 Vec3_int_ v10; // ST04_12@9 | |
322 | 1984 //int v11; // eax@10 |
0 | 1985 AIDirection *v12; // eax@11 |
1986 unsigned int v13; // esi@11 | |
1987 AIDirection *v14; // esi@12 | |
1988 SpriteFrame *v15; // ecx@13 | |
1989 __int16 v16; // ax@13 | |
1990 unsigned int v17; // ecx@13 | |
1991 signed __int64 v18; // qax@13 | |
1992 AIDirection a3; // [sp+Ch] [bp-48h]@12 | |
1993 AIDirection v20; // [sp+28h] [bp-2Ch]@12 | |
1994 unsigned int v21; // [sp+44h] [bp-10h]@9 | |
848 | 1995 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 1996 int v23; // [sp+4Ch] [bp-8h]@6 |
1997 unsigned int v24; // [sp+50h] [bp-4h]@1 | |
1998 unsigned int v25; // [sp+5Ch] [bp+8h]@13 | |
1999 | |
2000 v3 = &pActors[uActorID]; | |
848 | 2001 //a2 = edx0; |
0 | 2002 v4 = v3->pMonsterInfo.uMovementType == 5; |
2003 v24 = uActorID; | |
2004 if ( v4 && v3->pMonsterInfo.uAIType == 1 ) | |
2005 { | |
848 | 2006 Actor::AI_Stand(uActorID, sTargetPid, 0, arg0); |
322 | 2007 return; |
0 | 2008 } |
322 | 2009 |
848 | 2010 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) |
849 | 2011 { |
2012 v8 = PID_ID(sTargetPid); | |
2013 v6 = (AIDirection *)pActors[v8].vPosition.x; | |
2014 v7 = (AIDirection *)pActors[v8].vPosition.y; | |
2015 v23 = (signed __int64)((double)pActors[v8].uActorHeight * 0.75 + (double)pActors[v8].vPosition.z); | |
2016 } | |
2017 else if ( PID_TYPE(sTargetPid) == OBJECT_Player) | |
2018 { | |
2019 v6 = (AIDirection *)pParty->vPosition.x; | |
2020 v7 = (AIDirection *)pParty->vPosition.y; | |
2021 v23 = pParty->vPosition.z + pParty->sEyelevel; | |
2022 } | |
2023 else | |
2024 { | |
2025 v6 = arg0; | |
2026 v7 = arg0; | |
2027 } | |
2028 v21 = v3->uActorHeight; | |
2029 v9 = (double)(signed int)v21 * 0.75; | |
2030 v21 = v3->vPosition.z; | |
2031 v10.z = (signed __int64)(v9 + (double)(signed int)v21); | |
2032 v10.y = v3->vPosition.y; | |
2033 v10.x = v3->vPosition.x; | |
2034 if ( sub_407A1C((int)v6, (int)v7, v23, v10) ) | |
2035 { | |
2036 v12 = arg0; | |
2037 v13 = 0; | |
2038 if ( !arg0 ) | |
0 | 2039 { |
849 | 2040 v14 = Actor::GetDirectionInfo(PID(OBJECT_Actor, v24), sTargetPid, &a3, 0); |
0 | 2041 v12 = &v20; |
2042 memcpy(&v20, v14, sizeof(v20)); | |
2043 v13 = 0; | |
849 | 2044 } |
2045 v15 = pSpriteFrameTable->pSpriteSFrames; | |
2046 v3->uYawAngle = LOWORD(v12->uYawAngle); | |
2047 v16 = v15[v3->pSpriteIDs[ANIM_AtkMelee]].uAnimLength; | |
2048 v17 = v24; | |
2049 v3->uCurrentActionLength = 8 * v16; | |
2050 v3->uCurrentActionTime = v13; | |
2051 v3->uAIState = AttackingMelee; | |
2052 Actor::PlaySound(v17, 0); | |
2053 LODWORD(v18) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2054 v25 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2055 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v13 | |
2056 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v13 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v13) ) | |
2057 { | |
2058 LODWORD(v18) = 2 * v18; | |
0 | 2059 v25 = v18; |
849 | 2060 } |
2061 if ( pParty->bTurnBasedModeOn != 1 ) | |
0 | 2062 v18 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)v25 * 2.133333333333333); |
849 | 2063 v3->pMonsterInfo.uRecoveryTime = v18; |
2064 v3->vVelocity.z = v13; | |
2065 v3->vVelocity.y = v13; | |
2066 v3->vVelocity.x = v13; | |
2067 v3->UpdateAnimation(); | |
2068 } | |
2069 else | |
1060 | 2070 Actor::AI_Pursue1(v24, sTargetPid, rand() % 2, 64, arg0); |
0 | 2071 } |
2072 | |
2073 //----- (00438CF3) -------------------------------------------------------- | |
322 | 2074 void Actor::ApplyFineForKillingPeasant(unsigned int uActorID) |
0 | 2075 { |
2076 unsigned int v1; // esi@1 | |
2077 unsigned int v2; // edi@2 | |
2078 char v3; // bl@3 | |
322 | 2079 //char *v4; // ecx@16 |
2080 //signed int v5; // eax@18 | |
0 | 2081 Player **ppPlayers; // esi@20 |
2082 | |
2083 v1 = uLevelMapStatsID; | |
322 | 2084 if ( !uLevelMapStatsID || !pActors[uActorID].IsPeasant()) |
0 | 2085 return; |
322 | 2086 |
2087 v2 = uActorID; | |
0 | 2088 v3 = 1; |
2089 if ( v1 != 5 ) | |
2090 { | |
2091 if ( v1 == 6 || v1 == 7 ) | |
2092 { | |
484 | 2093 _449B57_test_bit(pParty->_quest_bits, 99); |
2094 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 100) ) | |
0 | 2095 return; |
2096 goto LABEL_12; | |
2097 } | |
2098 if ( v1 != 8 ) | |
2099 goto LABEL_12; | |
2100 } | |
484 | 2101 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 99) ) |
0 | 2102 v3 = 0; |
484 | 2103 if ( (unsigned __int16)_449B57_test_bit(pParty->_quest_bits, 100) ) |
0 | 2104 v3 = 1; |
2105 if ( v3 ) | |
2106 { | |
2107 LABEL_12: | |
322 | 2108 pParty->uFine += 100 * (pMapStats->pInfos[uLevelMapStatsID]._steal_perm + pActors[v2].pMonsterInfo.uLevel + GetPartyReputation()); |
0 | 2109 if ( pParty->uFine < 0 ) |
2110 pParty->uFine = 0; | |
2111 if ( pParty->uFine > 4000000 ) | |
2112 pParty->uFine = 4000000; | |
322 | 2113 |
2114 if (uCurrentlyLoadedLevelType == LEVEL_Outdoor) | |
2115 { | |
2116 if (pOutdoor->ddm.uReputation < 10000) | |
2117 pOutdoor->ddm.uReputation++; | |
2118 } | |
2119 else if (uCurrentlyLoadedLevelType == LEVEL_Indoor) | |
2120 { | |
2121 if (pIndoor->dlv.uReputation < 10000) | |
2122 pIndoor->dlv.uReputation++; | |
2123 } | |
2124 else assert(false); | |
2125 | |
0 | 2126 ppPlayers = &pPlayers[1]; |
2127 do | |
2128 { | |
2129 if ( pParty->uFine ) | |
2130 { | |
484 | 2131 if ( !(unsigned __int16)_449B57_test_bit((unsigned __int8 *)(*ppPlayers)->_guilds_member_bits, 1) ) |
2132 _449B7E_toggle_bit((unsigned char *)(*ppPlayers)->_guilds_member_bits, 1, 1u); | |
0 | 2133 } |
2134 ++ppPlayers; | |
2135 } | |
2136 while ( (signed int)ppPlayers <= (signed int)&pPlayers[4] ); | |
2137 } | |
2138 } | |
2139 | |
2140 //----- (0043AE80) -------------------------------------------------------- | |
322 | 2141 void Actor::AddBloodsplatOnDamageOverlay(unsigned int uActorID, int a2, signed int a3) |
0 | 2142 { |
2143 int result; // eax@1 | |
2144 unsigned int v4; // esi@1 | |
2145 int v5; // [sp-14h] [bp-18h]@3 | |
2146 unsigned int v6; // [sp-10h] [bp-14h]@3 | |
2147 int v7; // [sp-Ch] [bp-10h]@3 | |
2148 int v8; // [sp-8h] [bp-Ch]@3 | |
2149 __int16 v9; // [sp-4h] [bp-8h]@3 | |
2150 | |
2151 result = a2 - 1; | |
862 | 2152 v4 = PID(OBJECT_Actor,uActorID); |
0 | 2153 switch ( a2 ) |
2154 { | |
2155 case 1: | |
2156 if ( a3 ) | |
2157 { | |
2158 v9 = 0; | |
2159 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2160 v7 = 0; | |
2161 LOWORD(v6) = v4; | |
2162 v5 = 904; | |
2163 goto LABEL_16; | |
2164 } | |
322 | 2165 return; |
0 | 2166 case 2: |
2167 if ( a3 ) | |
2168 { | |
2169 v9 = 0; | |
2170 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2171 v7 = 0; | |
2172 LOWORD(v6) = v4; | |
2173 v5 = 905; | |
2174 goto LABEL_16; | |
2175 } | |
322 | 2176 return; |
0 | 2177 case 3: |
2178 if ( a3 ) | |
2179 { | |
2180 v9 = 0; | |
2181 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2182 v7 = 0; | |
2183 LOWORD(v6) = v4; | |
2184 v5 = 906; | |
2185 goto LABEL_16; | |
2186 } | |
322 | 2187 return; |
0 | 2188 case 4: |
2189 if ( a3 ) | |
2190 { | |
2191 v9 = 0; | |
2192 v8 = (signed __int64)(sub_43AE12(a3) * 65536.0); | |
2193 v7 = 0; | |
2194 LOWORD(v6) = v4; | |
2195 v5 = 907; | |
2196 goto LABEL_16; | |
2197 } | |
322 | 2198 return; |
0 | 2199 case 5: |
2200 v9 = 4; | |
2201 v8 = 65536; | |
2202 v7 = 0; | |
862 | 2203 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2204 v5 = 901; |
2205 goto LABEL_16; | |
2206 case 6: | |
2207 v9 = 4; | |
2208 v8 = 65536; | |
2209 v7 = 0; | |
862 | 2210 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2211 v5 = 902; |
2212 goto LABEL_16; | |
2213 case 7: | |
2214 v9 = 4; | |
2215 v8 = 65536; | |
2216 v7 = 0; | |
862 | 2217 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2218 v5 = 903; |
2219 goto LABEL_16; | |
2220 case 8: | |
2221 v9 = 4; | |
2222 v8 = 65536; | |
2223 v7 = 0; | |
862 | 2224 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2225 v5 = 900; |
2226 goto LABEL_16; | |
2227 case 9: | |
2228 v9 = 4; | |
2229 v8 = 65536; | |
2230 v7 = 0; | |
862 | 2231 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2232 v5 = 909; |
2233 goto LABEL_16; | |
2234 case 10: | |
2235 v9 = 4; | |
2236 v8 = 65536; | |
2237 v7 = 0; | |
862 | 2238 v6 = PID(OBJECT_Actor,uActorID); |
0 | 2239 v5 = 908; |
2240 LABEL_16: | |
2241 result = pOtherOverlayList->_4418B6(v5, v6, v7, v8, v9); | |
2242 break; | |
2243 default: | |
322 | 2244 return; |
0 | 2245 } |
322 | 2246 return; |
0 | 2247 } |
2248 | |
2249 //----- (0043B3E0) -------------------------------------------------------- | |
2250 int Actor::_43B3E0_CalcDamage(Actor *a1, signed int a2) | |
2251 { | |
2252 signed int v2; // ebp@1 | |
2253 int v3; // eax@9 | |
2254 signed int v4; // edi@9 | |
2255 int v5; // esi@9 | |
2256 int v6; // ebx@11 | |
2257 unsigned __int16 v8; // si@21 | |
2258 int v9; // edi@21 | |
2259 signed int v10; // eax@23 | |
2260 int v11; // [sp+10h] [bp-4h]@1 | |
2261 | |
2262 v2 = 0; | |
2263 v11 = 0; | |
2264 if ( a2 ) | |
2265 { | |
2266 if ( a2 == 1 ) | |
2267 { | |
2268 v3 = a1->pMonsterInfo.uAttack2DamageDiceRolls; | |
2269 v4 = a1->pMonsterInfo.uAttack2DamageDiceSides; | |
2270 v5 = a1->pMonsterInfo.uAttack2DamageBonus; | |
2271 } | |
2272 else | |
2273 { | |
2274 if ( a2 <= 1 ) | |
2275 return 0; | |
2276 if ( a2 <= 3 ) | |
2277 { | |
2278 if ( a2 == 2 ) | |
2279 { | |
2280 v8 = a1->pMonsterInfo.uSpellSkillAndMastery1; | |
2281 v9 = a1->pMonsterInfo.uSpell1ID; | |
2282 } | |
2283 else | |
2284 { | |
2285 v8 = a1->pMonsterInfo.uSpellSkillAndMastery2; | |
2286 v9 = a1->pMonsterInfo.uSpell2ID; | |
2287 } | |
2288 v10 = SkillToMastery(v8); | |
2289 return _43AFE3_calc_spell_damage(v9, v8 & 0x3F, v10, 0); | |
2290 } | |
2291 if ( a2 != 4 ) | |
2292 return 0; | |
2293 v3 = a1->pMonsterInfo.uSpecialAbilityDamageDiceRolls; | |
2294 v4 = a1->pMonsterInfo.uSpecialAbilityDamageDiceSides; | |
2295 v5 = a1->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
2296 } | |
2297 } | |
2298 else | |
2299 { | |
2300 if ( (signed __int64)a1->pActorBuffs[14].uExpireTime > 0 ) | |
2301 v2 = a1->pActorBuffs[14].uPower; | |
2302 if ( (signed __int64)a1->pActorBuffs[18].uExpireTime > 0 && a1->pActorBuffs[18].uPower > v2 ) | |
2303 v2 = a1->pActorBuffs[18].uPower; | |
2304 if ( (signed __int64)a1->pActorBuffs[21].uExpireTime > 0 ) | |
2305 v2 += a1->pActorBuffs[21].uPower; | |
2306 v3 = a1->pMonsterInfo.uAttack1DamageDiceRolls; | |
2307 v4 = a1->pMonsterInfo.uAttack1DamageDiceSides; | |
2308 v5 = a1->pMonsterInfo.uAttack1DamageBonus; | |
2309 } | |
2310 if ( v3 > 0 ) | |
2311 { | |
2312 v6 = v3; | |
2313 do | |
2314 { | |
2315 --v6; | |
2316 v11 += rand() % v4 + 1; | |
2317 } | |
2318 while ( v6 ); | |
2319 } | |
2320 return v11 + v5 + v2; | |
2321 } | |
2322 | |
2323 //----- (00438B9B) -------------------------------------------------------- | |
322 | 2324 bool Actor::IsPeasant() |
0 | 2325 { |
2326 unsigned int v1; // eax@1 | |
2327 | |
2328 v1 = this->uAlly; | |
2329 if ( !v1 ) | |
2330 v1 = (this->pMonsterInfo.uID - 1) / 3 + 1; | |
2331 return (signed int)v1 >= 39 && (signed int)v1 <= 44 | |
2332 || (signed int)v1 >= 45 && (signed int)v1 <= 50 | |
2333 || (signed int)v1 >= 51 && (signed int)v1 <= 62 | |
2334 || (signed int)v1 >= 78 && (signed int)v1 <= 83; | |
2335 } | |
2336 | |
2337 //----- (0042EBEE) -------------------------------------------------------- | |
2338 bool Actor::StealFrom(unsigned int uActorID) | |
2339 { | |
2340 unsigned int v1; // esi@1 | |
2341 Player *pPlayer; // edi@1 | |
2342 bool result; // eax@1 | |
2343 int v4; // ebx@2 | |
2344 unsigned int v5; // eax@2 | |
2345 DDM_DLV_Header *v6; // esi@4 | |
2346 unsigned int v7; // [sp+8h] [bp-4h]@1 | |
2347 int v8; // [sp+8h] [bp-4h]@6 | |
2348 | |
2349 v1 = uActiveCharacter; | |
2350 v7 = uActorID; | |
243 | 2351 pPlayer = &pParty->pPlayers[uActiveCharacter-1]; |
0 | 2352 result = pPlayer->CanAct(); |
2353 if ( result ) | |
2354 { | |
924 | 2355 pCastSpellInfo->_427D48(v1); |
0 | 2356 v4 = 0; |
2357 v5 = pMapStats->GetMapInfo(pCurrentMapName); | |
2358 if ( v5 ) | |
2359 v4 = pMapStats->pInfos[v5]._steal_perm; | |
2360 v6 = &pOutdoor->ddm; | |
2361 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor) | |
2362 v6 = &pIndoor->dlv; | |
2363 pPlayer->StealFromActor(v7, v4, v6->uReputation++); | |
2364 v8 = pPlayer->GetAttackRecoveryTime(0); | |
2365 if ( v8 < 30 ) | |
2366 v8 = 30; | |
2367 if ( !pParty->bTurnBasedModeOn ) | |
2368 pPlayer->SetRecoveryTime((signed __int64)(flt_6BE3A4_debug_recmod1 * (double)v8 * 2.133333333333333)); | |
2369 pTurnEngine->_40471C(); | |
2370 result = 1; | |
2371 } | |
2372 return result; | |
2373 } | |
2374 | |
2375 //----- (00403A60) -------------------------------------------------------- | |
1060 | 2376 void Actor::AI_SpellAttack2(unsigned int uActorID, signed int edx0, AIDirection *pDir) |
0 | 2377 { |
2378 Actor *v3; // ebx@1 | |
2379 AIDirection *v4; // esi@3 | |
2380 AIDirection *v5; // edi@3 | |
2381 signed int v6; // eax@4 | |
2382 Vec3_int_ v7; // ST04_12@6 | |
322 | 2383 //unsigned int result; // eax@7 |
0 | 2384 AIDirection *v9; // eax@8 |
2385 unsigned int v10; // esi@8 | |
2386 AIDirection *v11; // esi@9 | |
2387 SpriteFrame *v12; // ecx@10 | |
2388 __int16 v13; // ax@10 | |
2389 unsigned int v14; // ecx@10 | |
2390 unsigned int v15; // eax@10 | |
2391 signed int v16; // ecx@17 | |
2392 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
2393 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
2394 int v19; // [sp+44h] [bp-10h]@6 | |
2395 signed int a2; // [sp+48h] [bp-Ch]@1 | |
2396 int v21; // [sp+4Ch] [bp-8h]@3 | |
2397 unsigned int v22; // [sp+50h] [bp-4h]@1 | |
2398 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
2399 | |
2400 v22 = uActorID; | |
2401 v3 = &pActors[uActorID]; | |
2402 a2 = edx0; | |
848 | 2403 if ( PID_TYPE(edx0) == OBJECT_Actor) |
0 | 2404 { |
848 | 2405 v6 = PID_ID(edx0); |
0 | 2406 v4 = (AIDirection *)pActors[v6].vPosition.x; |
2407 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
2408 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2409 } | |
2410 else | |
2411 { | |
848 | 2412 if ( PID_TYPE(edx0) == OBJECT_Player) |
0 | 2413 { |
2414 v4 = (AIDirection *)pParty->vPosition.x; | |
2415 v5 = (AIDirection *)pParty->vPosition.y; | |
2416 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
2417 } | |
2418 else | |
2419 { | |
2420 v4 = pDir; | |
2421 v5 = pDir; | |
2422 } | |
2423 } | |
2424 v19 = v3->uActorHeight; | |
2425 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
2426 v7.y = v3->vPosition.y; | |
2427 v7.x = v3->vPosition.x; | |
2428 if ( sub_407A1C((int)v4, (int)v5, v21, v7) ) | |
2429 { | |
2430 v9 = pDir; | |
2431 v10 = 0; | |
2432 if ( !pDir ) | |
2433 { | |
862 | 2434 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v22), a2, &a3, 0); |
0 | 2435 v9 = &v18; |
2436 memcpy(&v18, v11, sizeof(v18)); | |
2437 v10 = 0; | |
2438 } | |
2439 v12 = pSpriteFrameTable->pSpriteSFrames; | |
2440 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 2441 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2442 v14 = v22; |
2443 v3->uCurrentActionLength = 8 * v13; | |
2444 v3->uCurrentActionTime = v10; | |
2445 v3->uAIState = AttackingRanged4; | |
2446 Actor::PlaySound(v14, 0); | |
2447 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2448 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2449 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
2450 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
2451 { | |
2452 v15 *= 2; | |
2453 pDira = v15; | |
2454 } | |
2455 if ( pParty->bTurnBasedModeOn == 1 ) | |
2456 v3->pMonsterInfo.uRecoveryTime = v15; | |
2457 else | |
2458 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
2459 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
2460 * (double)(signed int)pDira | |
2461 * -2.133333333333333); | |
2462 v16 = v3->pMonsterInfo.uSpell2ID; | |
2463 v3->vVelocity.z = v10; | |
2464 v3->vVelocity.y = v10; | |
2465 v3->vVelocity.x = v10; | |
2466 if ( sub_42FB5C(v16) ) | |
2467 { | |
2468 v3->uCurrentActionLength = 64; | |
2469 v3->uCurrentActionTime = v10; | |
2470 v3->uAIState = Fidgeting; | |
322 | 2471 v3->UpdateAnimation(); |
0 | 2472 v3->uAIState = AttackingRanged4; |
2473 } | |
2474 else | |
322 | 2475 v3->UpdateAnimation(); |
0 | 2476 } |
2477 else | |
1060 | 2478 Actor::AI_Pursue1(v22, a2, v22, 64, pDir); |
0 | 2479 } |
2480 | |
2481 //----- (00403854) -------------------------------------------------------- | |
1060 | 2482 void Actor::AI_SpellAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 2483 { |
2484 Actor *v3; // ebx@1 | |
2485 AIDirection *v4; // esi@3 | |
2486 AIDirection *v5; // edi@3 | |
2487 signed int v6; // eax@4 | |
2488 Vec3_int_ v7; // ST04_12@6 | |
322 | 2489 //unsigned int result; // eax@7 |
0 | 2490 AIDirection *v9; // eax@8 |
2491 unsigned int v10; // esi@8 | |
2492 AIDirection *v11; // esi@9 | |
2493 SpriteFrame *v12; // ecx@10 | |
2494 __int16 v13; // ax@10 | |
2495 unsigned int v14; // ecx@10 | |
2496 unsigned int v15; // eax@10 | |
2497 signed int v16; // ecx@17 | |
2498 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
2499 AIDirection v18; // [sp+28h] [bp-2Ch]@9 | |
2500 int v19; // [sp+44h] [bp-10h]@6 | |
848 | 2501 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 2502 int v21; // [sp+4Ch] [bp-8h]@3 |
2503 unsigned int v22; // [sp+50h] [bp-4h]@1 | |
2504 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
2505 | |
2506 v22 = uActorID; | |
2507 v3 = &pActors[uActorID]; | |
848 | 2508 //a2 = edx0; |
2509 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 2510 { |
848 | 2511 v6 = PID_ID(sTargetPid); |
0 | 2512 v4 = (AIDirection *)pActors[v6].vPosition.x; |
2513 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
2514 v21 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2515 } | |
2516 else | |
2517 { | |
848 | 2518 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 2519 { |
2520 v4 = (AIDirection *)pParty->vPosition.x; | |
2521 v5 = (AIDirection *)pParty->vPosition.y; | |
2522 v21 = pParty->vPosition.z + pParty->sEyelevel; | |
2523 } | |
2524 else | |
2525 { | |
2526 v4 = pDir; | |
2527 v5 = pDir; | |
2528 } | |
2529 } | |
2530 v19 = v3->uActorHeight; | |
2531 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
2532 v7.y = v3->vPosition.y; | |
2533 v7.x = v3->vPosition.x; | |
2534 if ( sub_407A1C((int)v4, (int)v5, v21, v7) ) | |
2535 { | |
2536 v9 = pDir; | |
2537 v10 = 0; | |
2538 if ( !pDir ) | |
2539 { | |
862 | 2540 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v22), sTargetPid, &a3, 0); |
0 | 2541 v9 = &v18; |
2542 memcpy(&v18, v11, sizeof(v18)); | |
2543 v10 = 0; | |
2544 } | |
2545 v12 = pSpriteFrameTable->pSpriteSFrames; | |
2546 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 2547 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2548 v14 = v22; |
2549 v3->uCurrentActionLength = 8 * v13; | |
2550 v3->uCurrentActionTime = v10; | |
2551 v3->uAIState = AttackingRanged3; | |
2552 Actor::PlaySound(v14, 0); | |
2553 v15 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2554 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2555 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
2556 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
2557 { | |
2558 v15 *= 2; | |
2559 pDira = v15; | |
2560 } | |
2561 if ( pParty->bTurnBasedModeOn == 1 ) | |
2562 v3->pMonsterInfo.uRecoveryTime = v15; | |
2563 else | |
2564 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
2565 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
2566 * (double)(signed int)pDira | |
2567 * -2.133333333333333); | |
2568 v16 = v3->pMonsterInfo.uSpell1ID; | |
2569 v3->vVelocity.z = v10; | |
2570 v3->vVelocity.y = v10; | |
2571 v3->vVelocity.x = v10; | |
2572 if ( sub_42FB5C(v16) ) | |
2573 { | |
2574 v3->uCurrentActionLength = 64; | |
2575 v3->uCurrentActionTime = v10; | |
2576 v3->uAIState = Fidgeting; | |
322 | 2577 v3->UpdateAnimation(); |
0 | 2578 v3->uAIState = AttackingRanged3; |
2579 } | |
2580 else | |
322 | 2581 v3->UpdateAnimation(); |
0 | 2582 } |
2583 else | |
1060 | 2584 Actor::AI_Pursue1(v22, sTargetPid, v22, 64, pDir); |
0 | 2585 } |
2586 | |
2587 //----- (0040368B) -------------------------------------------------------- | |
1060 | 2588 void Actor::AI_MissileAttack2(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 2589 { |
2590 Actor *v3; // ebx@1 | |
2591 AIDirection *v4; // esi@3 | |
2592 AIDirection *v5; // edi@3 | |
2593 signed int v6; // eax@4 | |
2594 Vec3_int_ v7; // ST04_12@6 | |
322 | 2595 //unsigned int result; // eax@7 |
0 | 2596 AIDirection *v9; // eax@8 |
2597 unsigned int v10; // esi@8 | |
2598 AIDirection *v11; // esi@9 | |
2599 SpriteFrame *v12; // ecx@10 | |
2600 __int16 v13; // ax@10 | |
2601 unsigned int v14; // ecx@10 | |
2602 signed __int64 v15; // qax@10 | |
2603 AIDirection a3; // [sp+Ch] [bp-48h]@9 | |
2604 AIDirection v17; // [sp+28h] [bp-2Ch]@9 | |
2605 int v18; // [sp+44h] [bp-10h]@6 | |
848 | 2606 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 2607 int v20; // [sp+4Ch] [bp-8h]@3 |
2608 unsigned int v21; // [sp+50h] [bp-4h]@1 | |
2609 unsigned int pDira; // [sp+5Ch] [bp+8h]@10 | |
2610 | |
2611 v21 = uActorID; | |
2612 v3 = &pActors[uActorID]; | |
848 | 2613 //a2 = edx0; |
2614 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 2615 { |
848 | 2616 v6 = PID_ID(sTargetPid); |
0 | 2617 v4 = (AIDirection *)pActors[v6].vPosition.x; |
2618 v5 = (AIDirection *)pActors[v6].vPosition.y; | |
2619 v20 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2620 } | |
2621 else | |
2622 { | |
848 | 2623 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 2624 { |
2625 v4 = (AIDirection *)pParty->vPosition.x; | |
2626 v5 = (AIDirection *)pParty->vPosition.y; | |
2627 v20 = pParty->vPosition.z + pParty->sEyelevel; | |
2628 } | |
2629 else | |
2630 { | |
2631 v4 = pDir; | |
2632 v5 = pDir; | |
2633 } | |
2634 } | |
2635 v18 = v3->uActorHeight; | |
2636 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v18 * -0.75); | |
2637 v7.y = v3->vPosition.y; | |
2638 v7.x = v3->vPosition.x; | |
2639 if ( sub_407A1C((int)v4, (int)v5, v20, v7) ) | |
2640 { | |
2641 v9 = pDir; | |
2642 v10 = 0; | |
2643 if ( !pDir ) | |
2644 { | |
862 | 2645 v11 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v21), sTargetPid, &a3, 0); |
0 | 2646 v9 = &v17; |
2647 memcpy(&v17, v11, sizeof(v17)); | |
2648 v10 = 0; | |
2649 } | |
2650 v12 = pSpriteFrameTable->pSpriteSFrames; | |
2651 v3->uYawAngle = LOWORD(v9->uYawAngle); | |
319 | 2652 v13 = v12[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2653 v14 = v21; |
2654 v3->uCurrentActionLength = 8 * v13; | |
2655 v3->uCurrentActionTime = v10; | |
2656 v3->uAIState = AttackingRanged2; | |
2657 Actor::PlaySound(v14, 0); | |
2658 LODWORD(v15) = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2659 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2660 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v10 | |
2661 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v10 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v10) ) | |
2662 { | |
2663 LODWORD(v15) = 2 * v15; | |
2664 pDira = v15; | |
2665 } | |
2666 if ( pParty->bTurnBasedModeOn != 1 ) | |
2667 v15 = (signed __int64)(flt_6BE3A8_debug_recmod2 * (double)(signed int)pDira * 2.133333333333333); | |
2668 v3->pMonsterInfo.uRecoveryTime = v15; | |
2669 v3->vVelocity.z = v10; | |
2670 v3->vVelocity.y = v10; | |
2671 v3->vVelocity.x = v10; | |
322 | 2672 v3->UpdateAnimation(); |
0 | 2673 } |
2674 else | |
1060 | 2675 Actor::AI_Pursue1(v21, sTargetPid, v21, 64, pDir); |
0 | 2676 } |
2677 | |
2678 //----- (00403476) -------------------------------------------------------- | |
1060 | 2679 void Actor::AI_MissileAttack1(unsigned int uActorID, signed int sTargetPid, AIDirection *pDir) |
0 | 2680 { |
2681 Actor *v3; // ebx@1 | |
2682 int v4; // esi@3 | |
2683 int v5; // edi@3 | |
2684 signed int v6; // eax@4 | |
2685 Vec3_int_ v7; // ST04_12@6 | |
2686 unsigned char v8[12]; // ST04_12@7 | |
322 | 2687 //unsigned int result; // eax@8 |
0 | 2688 AIDirection *v10; // eax@9 |
2689 unsigned int v11; // esi@9 | |
2690 AIDirection *v12; // esi@10 | |
2691 SpriteFrame *v13; // ecx@11 | |
2692 __int16 v14; // ax@11 | |
2693 unsigned int v15; // ecx@11 | |
2694 unsigned int v16; // eax@11 | |
2695 AIDirection a3; // [sp+Ch] [bp-48h]@10 | |
2696 AIDirection v18; // [sp+28h] [bp-2Ch]@10 | |
2697 int v19; // [sp+44h] [bp-10h]@6 | |
848 | 2698 //signed int a2; // [sp+48h] [bp-Ch]@1 |
0 | 2699 unsigned int v21; // [sp+4Ch] [bp-8h]@1 |
2700 int v22; // [sp+50h] [bp-4h]@3 | |
2701 unsigned int pDira; // [sp+5Ch] [bp+8h]@11 | |
2702 | |
2703 v21 = uActorID; | |
2704 v3 = &pActors[uActorID]; | |
848 | 2705 //a2 = edx0; |
2706 if ( PID_TYPE(sTargetPid) == OBJECT_Actor) | |
0 | 2707 { |
848 | 2708 v6 = PID_ID(sTargetPid); |
0 | 2709 v4 = pActors[v6].vPosition.x; |
2710 v5 = pActors[v6].vPosition.y; | |
2711 v22 = (signed __int64)((double)pActors[v6].uActorHeight * 0.75 + (double)pActors[v6].vPosition.z); | |
2712 } | |
2713 else | |
2714 { | |
848 | 2715 if ( PID_TYPE(sTargetPid) == OBJECT_Player) |
0 | 2716 { |
2717 v4 = pParty->vPosition.x; | |
2718 v5 = pParty->vPosition.y; | |
2719 v22 = pParty->vPosition.z + pParty->sEyelevel; | |
2720 } | |
2721 else | |
2722 { | |
2723 v4 = (int)pDir; | |
2724 v5 = (int)pDir; | |
2725 } | |
2726 } | |
2727 v19 = v3->uActorHeight; | |
2728 v7.z = v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75); | |
2729 v7.y = v3->vPosition.y; | |
2730 v7.x = v3->vPosition.x; | |
2731 if ( sub_407A1C(v4, v5, v22, v7) | |
2732 || (*(unsigned int *)&v8[8] = v22, | |
2733 v19 = v3->uActorHeight, | |
2734 *(_QWORD *)v8 = __PAIR__(v5, v4), | |
2735 sub_407A1C( | |
2736 v3->vPosition.x, | |
2737 v3->vPosition.y, | |
2738 v3->vPosition.z - (unsigned int)(signed __int64)((double)v19 * -0.75), | |
2739 *(Vec3_int_ *)v8)) ) | |
2740 { | |
2741 v10 = pDir; | |
2742 v11 = 0; | |
2743 if ( !pDir ) | |
2744 { | |
862 | 2745 v12 = Actor::GetDirectionInfo(PID(OBJECT_Actor,v21), sTargetPid, &a3, 0); |
0 | 2746 v10 = &v18; |
2747 memcpy(&v18, v12, sizeof(v18)); | |
2748 v11 = 0; | |
2749 } | |
2750 v13 = pSpriteFrameTable->pSpriteSFrames; | |
2751 v3->uYawAngle = LOWORD(v10->uYawAngle); | |
319 | 2752 v14 = v13[v3->pSpriteIDs[ANIM_AtkRanged]].uAnimLength; |
0 | 2753 v15 = v21; |
2754 v3->uCurrentActionLength = 8 * v14; | |
2755 v3->uCurrentActionTime = v11; | |
2756 v3->uAIState = AttackingRanged1; | |
2757 Actor::PlaySound(v15, 0); | |
2758 v16 = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2759 pDira = pMonsterStats->pInfos[v3->pMonsterInfo.uID].uRecoveryTime; | |
2760 if ( SHIDWORD(v3->pActorBuffs[7].uExpireTime) >= (signed int)v11 | |
2761 && (SHIDWORD(v3->pActorBuffs[7].uExpireTime) > (signed int)v11 || LODWORD(v3->pActorBuffs[7].uExpireTime) > v11) ) | |
2762 { | |
2763 v16 *= 2; | |
2764 pDira = v16; | |
2765 } | |
2766 if ( pParty->bTurnBasedModeOn == 1 ) | |
2767 v3->pMonsterInfo.uRecoveryTime = v16; | |
2768 else | |
2769 v3->pMonsterInfo.uRecoveryTime = v3->uCurrentActionLength | |
2770 - (unsigned int)(signed __int64)(flt_6BE3A8_debug_recmod2 | |
2771 * (double)(signed int)pDira | |
2772 * -2.133333333333333); | |
2773 v3->vVelocity.z = v11; | |
2774 v3->vVelocity.y = v11; | |
2775 v3->vVelocity.x = v11; | |
322 | 2776 v3->UpdateAnimation(); |
0 | 2777 } |
2778 else | |
1060 | 2779 Actor::AI_Pursue1(v21, sTargetPid, v21, 64, pDir); |
0 | 2780 } |
2781 | |
2782 //----- (004032B2) -------------------------------------------------------- | |
1060 | 2783 void Actor::AI_4032B2(unsigned int a1, unsigned int a2, int a3, int uActionLength) |
0 | 2784 { |
2785 unsigned int v4; // edi@1 | |
2786 Actor *v5; // esi@1 | |
2787 int v6; // ebx@1 | |
2788 int v7; // ST08_4@1 | |
2789 int v8; // eax@1 | |
2790 unsigned int v9; // ebx@11 | |
2791 int v10; // ebx@13 | |
2792 signed __int16 v11; // cx@17 | |
2793 unsigned int v12; // [sp-8h] [bp-44h]@10 | |
2794 AIDirection *v13; // [sp-4h] [bp-40h]@10 | |
2795 AIDirection v14; // [sp+Ch] [bp-30h]@7 | |
2796 int v15; // [sp+28h] [bp-14h]@11 | |
2797 unsigned int v16; // [sp+2Ch] [bp-10h]@1 | |
2798 int y; // [sp+30h] [bp-Ch]@1 | |
2799 unsigned int uActorID; // [sp+34h] [bp-8h]@1 | |
2800 int v19; // [sp+38h] [bp-4h]@1 | |
2801 | |
414 | 2802 //v14 never filled, maybe it is passed to function but optimized away as local variable |
2803 | |
0 | 2804 uActorID = a1; |
2805 v4 = a1; | |
2806 v5 = &pActors[a1]; | |
2807 v16 = a2; | |
2808 v6 = v5->vInitialPosition.x - v5->vPosition.x; | |
2809 v7 = v5->vInitialPosition.x - v5->vPosition.x; | |
2810 y = v5->vInitialPosition.y - v5->vPosition.y; | |
2811 v19 = abs(v7); | |
2812 v8 = abs(y); | |
2813 if ( v19 <= v8 ) | |
2814 v19 = v8 + (v19 >> 1); | |
2815 else | |
2816 v19 += v8 >> 1; | |
2817 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
2818 { | |
2819 if ( !uActionLength ) | |
2820 uActionLength = 256; | |
414 | 2821 Actor::AI_StandOrBored(uActorID, OBJECT_Player, uActionLength, &v14); |
0 | 2822 return; |
2823 } | |
2824 if ( pActors[v4].pMonsterInfo.uMovementType == 3 && v19 < 128 ) | |
2825 { | |
2826 v13 = &v14; | |
2827 v12 = 256; | |
413 | 2828 Actor::AI_Stand(uActorID, v16, v12, v13); |
0 | 2829 return; |
2830 } | |
2831 v15 = (rand() & 0xF) << 12; | |
2832 v19 += (unsigned __int64)(v15 * (signed __int64)a3) >> 16; | |
2833 v9 = (stru_5C6E00->uIntegerDoublePi - 1) & stru_5C6E00->Atan2(v6, y); | |
2834 if ( rand() % 100 < 25 ) | |
2835 { | |
2836 Actor::StandAwhile(uActorID); | |
2837 return; | |
2838 } | |
2839 v10 = v9 + rand() % 256 - 128; | |
2840 if ( abs(v10 - v5->uYawAngle) > 256 && !(BYTE2(v5->uAttributes) & 0x20) ) | |
2841 { | |
2842 v13 = &v14; | |
2843 v12 = 256; | |
413 | 2844 Actor::AI_Stand(uActorID, v16, v12, v13); |
245 | 2845 return; |
0 | 2846 } |
2847 v11 = v5->uMovementSpeed; | |
2848 v5->uYawAngle = v10; | |
2849 if ( v11 ) | |
2850 v5->uCurrentActionLength = 32 * v19 / v11; | |
2851 else | |
2852 v5->uCurrentActionLength = 0; | |
2853 v5->uCurrentActionTime = 0; | |
2854 v5->uAIState = Tethered; | |
2855 if ( rand() % 100 < 2 ) | |
2856 Actor::PlaySound(uActorID, 3u); | |
2857 v5->UpdateAnimation(); | |
2858 } | |
2859 | |
2860 //----- (004031C1) -------------------------------------------------------- | |
2861 char __fastcall Actor::_4031C1_update_job(unsigned int uActorID, signed int a2, int a3) | |
2862 { | |
2863 unsigned int v3; // edi@1 | |
2864 Actor *v4; // esi@1 | |
2865 ActorJob *v5; // eax@1 | |
2866 signed int v6; // edx@2 | |
2867 ActorJob *v7; // eax@2 | |
2868 signed int v8; // edi@2 | |
82 | 2869 ActorJob *v9; // ecx@2 |
0 | 2870 __int16 v10; // cx@15 |
2871 signed int v12; // [sp+8h] [bp-4h]@1 | |
2872 | |
2873 v3 = uActorID; | |
2874 v12 = a2; | |
2875 v4 = &pActors[uActorID]; | |
2876 v5 = (ActorJob *)pActors[uActorID].CanAct(); | |
2877 if ( v5 ) | |
2878 { | |
2879 v6 = 65535; | |
2880 v7 = &v4->pScheduledJobs[v3]; | |
2881 v8 = 7; | |
82 | 2882 v9 = &v7[7];//(char *)&v7[7].uHour; |
2883 while ( !(v9->uAttributes & 1) || v9->uHour > v12 ) | |
0 | 2884 { |
2885 --v8; | |
82 | 2886 --v9; |
0 | 2887 if ( v8 < 0 ) |
82 | 2888 break; |
0 | 2889 } |
82 | 2890 if( v8 >= 0 ) |
2891 v6 = v8; | |
0 | 2892 if ( !v8 && v6 == 65535 ) |
2893 v6 = 7; | |
2894 v5 = &v7[v6]; | |
2895 if ( v4->vInitialPosition.x != v5->vPos.x | |
2896 || v4->vInitialPosition.y != v5->vPos.y | |
2897 || v4->vInitialPosition.z != v5->vPos.z | |
2898 || v4->pMonsterInfo.uMovementType != v5->uAction ) | |
2899 { | |
2900 v4->vInitialPosition.x = v5->vPos.x; | |
2901 v4->vInitialPosition.y = v5->vPos.y; | |
2902 v10 = v5->vPos.z; | |
2903 v4->vInitialPosition.z = v10; | |
2904 LOBYTE(v5) = v5->uAction; | |
2905 v4->pMonsterInfo.uMovementType = (unsigned __int8)v5; | |
2906 if ( a3 == 1 ) | |
2907 { | |
2908 v4->vPosition.x = v4->vInitialPosition.x; | |
2909 v4->vPosition.y = v4->vInitialPosition.y; | |
2910 LOBYTE(v5) = v10; | |
2911 v4->vPosition.z = v10; | |
2912 } | |
2913 } | |
2914 } | |
2915 return (char)v5; | |
2916 } | |
2917 | |
2918 //----- (004030AD) -------------------------------------------------------- | |
1060 | 2919 void Actor::AI_Stun(unsigned int uActorID, signed int edx0, int arg0) |
0 | 2920 { |
2921 unsigned int v3; // edi@1 | |
2922 Actor *v4; // ebx@1 | |
322 | 2923 //__int16 result; // ax@10 |
0 | 2924 SpriteFrame *v6; // ecx@16 |
2925 __int16 v7; // ax@16 | |
2926 unsigned int v8; // ecx@16 | |
2927 AIDirection a3; // [sp+Ch] [bp-40h]@16 | |
2928 AIDirection v10; // [sp+28h] [bp-24h]@16 | |
2929 unsigned int v11; // [sp+44h] [bp-8h]@1 | |
2930 signed int a2; // [sp+48h] [bp-4h]@1 | |
2931 | |
2932 v3 = uActorID; | |
2933 a2 = edx0; | |
2934 v4 = &pActors[uActorID]; | |
2935 v11 = uActorID; | |
2936 if ( v4->uAIState == 7 ) | |
2937 BYTE2(v4->uAttributes) |= 2u; | |
2938 if ( v4->pMonsterInfo.uHostilityType != 4 ) | |
2939 { | |
2940 v4->uAttributes &= 0xFFFFFFFBu; | |
2941 v4->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Long; | |
2942 } | |
2943 if ( (signed __int64)v4->pActorBuffs[1].uExpireTime > 0 ) | |
2944 v4->pActorBuffs[1].Reset(); | |
2945 if ( (signed __int64)v4->pActorBuffs[4].uExpireTime > 0 ) | |
2946 v4->pActorBuffs[4].Reset(); | |
2947 if ( arg0 | |
322 | 2948 || (v4->uAIState != 8 |
2949 && v4->uAIState != 3 | |
2950 && v4->uAIState != 12 | |
2951 && v4->uAIState != 13 | |
2952 && v4->uAIState != 18 | |
2953 && v4->uAIState != 2)) | |
0 | 2954 { |
862 | 2955 memcpy(&v10, Actor::GetDirectionInfo(PID(OBJECT_Actor,v3), a2, &a3, 0), sizeof(v10)); |
0 | 2956 v6 = pSpriteFrameTable->pSpriteSFrames; |
2957 v4->uYawAngle = LOWORD(v10.uYawAngle); | |
319 | 2958 v7 = v6[v4->pSpriteIDs[ANIM_GotHit]].uAnimLength; |
0 | 2959 v8 = v11; |
2960 v4->uCurrentActionTime = 0; | |
2961 v4->uAIState = Stunned; | |
2962 v4->uCurrentActionLength = 8 * v7; | |
2963 Actor::PlaySound(v8, 2u); | |
322 | 2964 v4->UpdateAnimation(); |
0 | 2965 } |
2966 } | |
2967 | |
2968 //----- (00402F87) -------------------------------------------------------- | |
414 | 2969 void Actor::AI_Bored(unsigned int uActorID, unsigned int uObjID, AIDirection *a4) |
0 | 2970 { |
2971 unsigned int v7; // eax@3 | |
2972 unsigned int v9; // eax@3 | |
1060 | 2973 |
414 | 2974 assert(uActorID < uNumActors); |
2975 auto actor = pActors + uActorID; | |
417 | 2976 |
2977 AIDirection a3; // [sp+Ch] [bp-5Ch]@2 | |
414 | 2978 if (!a4) |
862 | 2979 a4 = Actor::GetDirectionInfo(PID(OBJECT_Actor,uActorID), uObjID, &a3, 0); |
414 | 2980 |
2981 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Bored]].uAnimLength; | |
2982 | |
2983 v7 = stru_5C6E00->Atan2(actor->vPosition.x - pIndoorCamera->pos.x, actor->vPosition.y - pIndoorCamera->pos.y); | |
2984 v9 = stru_5C6E00->uIntegerPi + actor->uYawAngle + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v7; | |
2985 | |
2986 if ( BYTE1(v9) & 7 ) // turned away - just stand | |
2987 Actor::AI_Stand(uActorID, uObjID, actor->uCurrentActionLength, a4); | |
2988 else // facing player - play bored anim | |
0 | 2989 { |
414 | 2990 actor->uAIState = Fidgeting; |
2991 actor->uCurrentActionTime = 0; | |
2992 actor->uYawAngle = a4->uYawAngle; | |
2993 actor->vVelocity.z = 0; | |
2994 actor->vVelocity.y = 0; | |
2995 actor->vVelocity.x = 0; | |
0 | 2996 if ( rand() % 100 < 5 ) |
414 | 2997 Actor::PlaySound(uActorID, 3); |
2998 actor->UpdateAnimation(); | |
0 | 2999 } |
3000 } | |
3001 | |
3002 //----- (00402F27) -------------------------------------------------------- | |
322 | 3003 void Actor::Resurrect(unsigned int uActorID) |
0 | 3004 { |
3005 Actor *pActor; // esi@1 | |
3006 SpriteFrame *v2; // edx@1 | |
3007 int v3; // eax@1 | |
3008 | |
3009 pActor = &pActors[uActorID]; | |
3010 v2 = pSpriteFrameTable->pSpriteSFrames; | |
319 | 3011 v3 = pActor->pSpriteIDs[ANIM_Dying]; |
0 | 3012 pActor->uCurrentActionTime = 0; |
3013 pActor->uAIState = Resurrected; | |
3014 pActor->uCurrentActionAnimation = ANIM_Dying; | |
3015 pActor->uCurrentActionLength = 8 * v2[v3].uAnimLength; | |
3016 pActor->sCurrentHP = LOWORD(pActor->pMonsterInfo.uHP); | |
3017 Actor::PlaySound(uActorID, 1u); | |
322 | 3018 pActor->UpdateAnimation(); |
0 | 3019 } |
3020 | |
3021 //----- (00402D6E) -------------------------------------------------------- | |
319 | 3022 void Actor::Die(unsigned int uActorID) |
0 | 3023 { |
319 | 3024 auto actor = &pActors[uActorID]; |
0 | 3025 |
319 | 3026 actor->uCurrentActionTime = 0; |
3027 actor->uAIState = Dying; | |
3028 actor->uCurrentActionAnimation = ANIM_Dying; | |
3029 actor->sCurrentHP = 0; | |
3030 actor->uCurrentActionLength = 8 * pSpriteFrameTable->pSpriteSFrames[actor->pSpriteIDs[ANIM_Dying]].uAnimLength; | |
3031 actor->pActorBuffs[6].Reset(); | |
3032 actor->pActorBuffs[5].Reset(); | |
3033 Actor::PlaySound(uActorID, 1); | |
3034 actor->UpdateAnimation(); | |
3035 | |
3036 for (uint i = 0; i < 5; ++i) | |
3037 if (pParty->field_750[i] == actor->pMonsterInfo.uID) | |
3038 pParty->field_75A[i] = true; | |
3039 | |
3040 for (uint i = 0; i < 22; ++i) | |
3041 actor->pActorBuffs[i].Reset(); | |
3042 | |
3043 ItemGen drop; | |
1012 | 3044 drop.Reset(); |
319 | 3045 switch (actor->pMonsterInfo.uID) |
0 | 3046 { |
319 | 3047 case MONSTER_HARPY_1: case MONSTER_HARPY_2: case MONSTER_HARPY_3: |
3048 drop.uItemID = ITEM_HARPY_FEATHER; | |
3049 break; | |
3050 | |
3051 case MONSTER_OOZE_1: case MONSTER_OOZE_2: case MONSTER_OOZE_3: | |
3052 drop.uItemID = ITEM_OOZE_ECTOPLASM_BOTTLE; | |
3053 break; | |
3054 | |
3055 case MONSTER_TROLL_1: case MONSTER_TROLL_2: case MONSTER_TROLL_3: | |
3056 drop.uItemID = ITEM_TROLL_BLOOD; | |
3057 break; | |
3058 | |
3059 case MONSTER_DEVIL_1: case MONSTER_DEVIL_2: case MONSTER_DEVIL_3: | |
3060 drop.uItemID = ITEM_DEVIL_ICHOR; | |
3061 break; | |
3062 | |
3063 case MONSTER_DRAGON_1: case MONSTER_DRAGON_2: case MONSTER_DRAGON_3: | |
3064 drop.uItemID = ITEM_DRAGON_EYE; | |
321 | 3065 break; |
0 | 3066 } |
319 | 3067 |
3068 if (rand() % 100 < 20) | |
0 | 3069 { |
319 | 3070 sub_42F7EB_DropItemAt(pItemsTable->pItems[drop.uItemID].uSpriteID, |
3071 actor->vPosition.x, | |
3072 actor->vPosition.y, | |
3073 actor->vPosition.z + 16, | |
3074 rand() % 200 + 200, | |
0 | 3075 1, |
3076 1, | |
3077 0, | |
319 | 3078 &drop); |
0 | 3079 } |
319 | 3080 |
3081 if (actor->pMonsterInfo.uSpecialAbilityType == MONSTER_SPECIAL_ABILITY_EXPLODE) | |
3082 Actor::Explode(uActorID); | |
0 | 3083 } |
3084 | |
3085 //----- (00402CED) -------------------------------------------------------- | |
322 | 3086 void Actor::PlaySound(unsigned int uActorID, unsigned int uSoundID) |
0 | 3087 { |
3088 Actor *v2; // eax@1 | |
3089 unsigned __int16 v3; // dx@1 | |
3090 int v4; // eax@3 | |
3091 int v5; // eax@4 | |
3092 unsigned int v6; // eax@6 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
3093 //signed int v7; // eax@12 |
0 | 3094 signed int v8; // [sp-18h] [bp-1Ch]@10 |
3095 signed int v9; // [sp-14h] [bp-18h]@10 | |
3096 int v10; // [sp-10h] [bp-14h]@10 | |
3097 unsigned int v11; // [sp-Ch] [bp-10h]@10 | |
3098 int v12; // [sp-8h] [bp-Ch]@10 | |
3099 | |
3100 v2 = &pActors[uActorID]; | |
3101 v3 = v2->pSoundSampleIDs[uSoundID]; | |
3102 if ( v3 ) | |
3103 { | |
3104 if ( (signed __int64)v2->pActorBuffs[3].uExpireTime <= 0 ) | |
3105 { | |
3106 v12 = 0; | |
1036 | 3107 |
0 | 3108 v8 = -1; |
3109 } | |
3110 else | |
3111 { | |
3112 v4 = v2->pActorBuffs[3].uPower - 2; | |
3113 if ( v4 ) | |
3114 { | |
3115 v5 = v4 - 1; | |
3116 if ( v5 ) | |
3117 { | |
3118 if ( v5 == 1 ) | |
3119 v6 = 55125; | |
3120 else | |
3121 v6 = uActorID; | |
3122 } | |
3123 else | |
3124 { | |
3125 v6 = 44100; | |
3126 } | |
3127 } | |
3128 else | |
3129 { | |
3130 v6 = 33075; | |
3131 } | |
3132 v12 = v6; | |
1036 | 3133 |
0 | 3134 v8 = 0; |
3135 } | |
1036 | 3136 pAudioPlayer->PlaySound((SoundID)(signed __int16)v3, PID(OBJECT_Actor, uActorID), 0, v8, 0, 0, 0, v12); |
0 | 3137 } |
3138 } | |
3139 | |
3140 //----- (00402AD7) -------------------------------------------------------- | |
1060 | 3141 void Actor::AI_Pursue1(unsigned int uActorID, unsigned int a2, signed int arg0, signed int uActionLength, AIDirection *pDir) |
0 | 3142 { |
3143 unsigned int v5; // edi@1 | |
3144 int v6; // eax@1 | |
3145 Actor *v7; // ebx@1 | |
3146 unsigned int v8; // ecx@1 | |
3147 char v9; // zf@1 | |
3148 AIDirection *v10; // esi@6 | |
1052 | 3149 //int v12; // ecx@19 |
3150 //unsigned int v13; // eax@19 | |
0 | 3151 AIDirection a3; // [sp+Ch] [bp-5Ch]@7 |
1052 | 3152 //AIDirection v15; // [sp+28h] [bp-40h]@7 |
0 | 3153 AIDirection v16; // [sp+44h] [bp-24h]@7 |
1052 | 3154 //unsigned int v17; // [sp+60h] [bp-8h]@1 |
0 | 3155 unsigned int v18; // [sp+64h] [bp-4h]@1 |
1052 | 3156 //int v19; // [sp+70h] [bp+8h]@19 |
0 | 3157 |
3158 v5 = uActorID; | |
3159 v6 = 0; | |
3160 v7 = &pActors[uActorID]; | |
3161 v18 = a2; | |
862 | 3162 v8 = PID(OBJECT_Actor,uActorID); |
0 | 3163 v9 = v7->pMonsterInfo.uFlying == 0; |
3164 if ( !v9 && !pParty->bFlying ) | |
3165 { | |
3166 if ( v7->pMonsterInfo.uMissleAttack1Type ) | |
3167 v6 = v7->uActorRadius + 512; | |
3168 else | |
3169 v6 = pParty->uPartyHeight; | |
3170 } | |
1052 | 3171 |
0 | 3172 v10 = pDir; |
3173 if ( !pDir ) | |
3174 { | |
1052 | 3175 memcpy(&v16, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v16)); |
0 | 3176 v10 = &v16; |
3177 } | |
3178 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
3179 { | |
3180 if ( !uActionLength ) | |
3181 uActionLength = 256; | |
414 | 3182 Actor::AI_StandOrBored(v5, 4, uActionLength, v10); |
322 | 3183 return; |
0 | 3184 } |
3185 if ( (double)(signed int)v10->uDistance < 307.2 ) | |
3186 { | |
3187 if ( !uActionLength ) | |
3188 uActionLength = 256; | |
413 | 3189 Actor::AI_Stand(v5, v18, uActionLength, v10); |
322 | 3190 return; |
0 | 3191 } |
3192 if ( !v7->uMovementSpeed ) | |
322 | 3193 { |
413 | 3194 Actor::AI_Stand(v5, v18, uActionLength, v10); |
322 | 3195 return; |
3196 } | |
0 | 3197 v18 = 16; |
3198 if ( arg0 % 2 ) | |
3199 v18 = -16; | |
1052 | 3200 |
0 | 3201 v7->uYawAngle = stru_5C6E00->Atan2( |
1052 | 3202 pParty->vPosition.x + fixpoint_sub0(stru_5C6E00->Cos(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle), v10->uDistanceXZ) - v7->vPosition.x, |
3203 pParty->vPosition.y + fixpoint_sub0(stru_5C6E00->Sin(v18 + stru_5C6E00->uIntegerPi + v10->uYawAngle), v10->uDistanceXZ) - v7->vPosition.y); | |
0 | 3204 if ( uActionLength ) |
3205 v7->uCurrentActionLength = uActionLength; | |
3206 else | |
3207 v7->uCurrentActionLength = 128; | |
3208 v7->uPitchAngle = LOWORD(v10->uPitchAngle); | |
3209 v7->uAIState = Pursuing; | |
322 | 3210 v7->UpdateAnimation(); |
0 | 3211 } |
3212 | |
3213 //----- (00402968) -------------------------------------------------------- | |
1060 | 3214 void Actor::AI_Flee(unsigned int uActorID, signed int sTargetPid, int uActionLength, AIDirection *a4) |
0 | 3215 { |
3216 unsigned int v4; // esi@1 | |
3217 Actor *v5; // ebx@1 | |
322 | 3218 //unsigned int result; // eax@1 |
0 | 3219 int v7; // ecx@2 |
3220 signed __int16 v8; // cx@10 | |
3221 unsigned __int16 v9; // ax@15 | |
3222 AIDirection v10; // [sp+8h] [bp-7Ch]@4 | |
3223 AIDirection a3; // [sp+24h] [bp-60h]@3 | |
3224 AIDirection v12; // [sp+40h] [bp-44h]@3 | |
3225 AIDirection v13; // [sp+5Ch] [bp-28h]@4 | |
3226 signed int a1; // [sp+78h] [bp-Ch]@2 | |
3227 unsigned int v15; // [sp+7Ch] [bp-8h]@1 | |
848 | 3228 //signed int a2; // [sp+80h] [bp-4h]@1 |
0 | 3229 |
3230 v4 = uActorID; | |
848 | 3231 //a2 = edx0; |
0 | 3232 v15 = uActorID; |
3233 v5 = &pActors[uActorID]; | |
322 | 3234 //result = pActors[uActorID].CanAct(); |
3235 if ( pActors[uActorID].CanAct() ) | |
0 | 3236 { |
862 | 3237 v7 = PID(OBJECT_Actor,v4); |
3238 a1 = PID(OBJECT_Actor,v4); | |
0 | 3239 if ( !a4 ) |
3240 { | |
3241 a4 = &v12; | |
848 | 3242 memcpy(&v12, Actor::GetDirectionInfo(v7, sTargetPid, &a3, v5->pMonsterInfo.uFlying), sizeof(v12)); |
0 | 3243 v7 = a1; |
3244 } | |
3245 memcpy(&a3, Actor::GetDirectionInfo(v7, 4u, &v10, 0), sizeof(a3)); | |
3246 memcpy(&v13, &a3, sizeof(v13)); | |
3247 if ( MonsterStats::BelongsToSupertype(v5->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) | |
848 | 3248 || PID_TYPE(sTargetPid) == OBJECT_Actor && (double)(signed int)v13.uDistance < 307.2 ) |
0 | 3249 { |
3250 if ( !uActionLength ) | |
3251 uActionLength = 256; | |
414 | 3252 Actor::AI_StandOrBored(v15, 4, uActionLength, &v13); |
0 | 3253 } |
3254 else | |
3255 { | |
3256 v8 = v5->uMovementSpeed; | |
3257 if ( v8 ) | |
3258 v5->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v8; | |
3259 else | |
3260 v5->uCurrentActionLength = 0; | |
3261 if ( v5->uCurrentActionLength > 256 ) | |
3262 v5->uCurrentActionLength = 256; | |
3263 v5->uYawAngle = LOWORD(stru_5C6E00->uIntegerHalfPi) + LOWORD(a4->uYawAngle); | |
3264 v5->uYawAngle = LOWORD(stru_5C6E00->uDoublePiMask) & (v5->uYawAngle + rand() % (signed int)stru_5C6E00->uIntegerPi); | |
3265 v9 = LOWORD(a4->uPitchAngle); | |
3266 v5->uCurrentActionTime = 0; | |
3267 v5->uPitchAngle = v9; | |
3268 v5->uAIState = Fleeing; | |
322 | 3269 v5->UpdateAnimation(); |
0 | 3270 } |
3271 } | |
3272 } | |
3273 | |
3274 //----- (0040281C) -------------------------------------------------------- | |
1060 | 3275 void Actor::AI_Pursue2(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *pDir, int a5) |
0 | 3276 { |
3277 unsigned int v5; // edi@1 | |
3278 int v6; // eax@1 | |
3279 Actor *v7; // ebx@1 | |
3280 unsigned int v8; // ecx@1 | |
3281 char v9; // zf@1 | |
3282 AIDirection *v10; // esi@7 | |
3283 signed int v11; // edx@12 | |
3284 signed __int16 v13; // cx@19 | |
3285 unsigned __int16 v14; // ax@25 | |
3286 int v15; // [sp-8h] [bp-54h]@12 | |
3287 AIDirection *v16; // [sp-4h] [bp-50h]@12 | |
3288 AIDirection a3; // [sp+Ch] [bp-40h]@8 | |
3289 AIDirection v18; // [sp+28h] [bp-24h]@8 | |
3290 unsigned int v19; // [sp+44h] [bp-8h]@1 | |
3291 unsigned int v20; // [sp+48h] [bp-4h]@1 | |
3292 | |
3293 v5 = uActorID; | |
3294 v6 = 0; | |
3295 v7 = &pActors[uActorID]; | |
3296 v19 = a2; | |
862 | 3297 v8 = PID(OBJECT_Actor,uActorID); |
0 | 3298 v9 = v7->pMonsterInfo.uFlying == 0; |
3299 v20 = v5; | |
3300 if ( !v9 && !pParty->bFlying ) | |
3301 { | |
3302 if ( v7->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
3303 v6 = v7->uActorRadius + 512; | |
3304 else | |
3305 v6 = pParty->uPartyHeight; | |
3306 } | |
3307 v10 = pDir; | |
3308 if ( !pDir ) | |
3309 { | |
3310 memcpy(&v18, Actor::GetDirectionInfo(v8, a2, &a3, v6), sizeof(v18)); | |
3311 memcpy(0, &v18, 0x1Cu); | |
3312 v10 = 0; | |
3313 v5 = v20; | |
3314 } | |
3315 if ( MonsterStats::BelongsToSupertype(v7->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
3316 { | |
3317 if ( !uActionLength ) | |
3318 uActionLength = 256; | |
3319 v16 = v10; | |
3320 v15 = uActionLength; | |
3321 v11 = 4; | |
414 | 3322 Actor::AI_StandOrBored(v5, v11, v15, v16); |
322 | 3323 return; |
0 | 3324 } |
3325 if ( (signed int)v10->uDistance < a5 ) | |
3326 { | |
3327 if ( !uActionLength ) | |
3328 uActionLength = 256; | |
3329 v11 = v19; | |
3330 v16 = v10; | |
3331 v15 = uActionLength; | |
414 | 3332 Actor::AI_StandOrBored(v5, v11, v15, v16); |
322 | 3333 return; |
0 | 3334 } |
3335 if ( uActionLength ) | |
3336 { | |
3337 v7->uCurrentActionLength = uActionLength; | |
3338 } | |
3339 else | |
3340 { | |
3341 v13 = v7->uMovementSpeed; | |
3342 if ( v13 ) | |
3343 v7->uCurrentActionLength = (signed int)(v10->uDistanceXZ << 7) / v13; | |
3344 else | |
3345 v7->uCurrentActionLength = 0; | |
3346 if ( v7->uCurrentActionLength > 32 ) | |
3347 v7->uCurrentActionLength = 32; | |
3348 } | |
3349 v7->uYawAngle = LOWORD(v10->uYawAngle); | |
3350 v14 = LOWORD(v10->uPitchAngle); | |
3351 v7->uCurrentActionTime = 0; | |
3352 v7->uPitchAngle = v14; | |
3353 v7->uAIState = Pursuing; | |
322 | 3354 v7->UpdateAnimation(); |
0 | 3355 } |
3356 | |
3357 //----- (00402686) -------------------------------------------------------- | |
1060 | 3358 void Actor::AI_Pursue3(unsigned int uActorID, unsigned int a2, signed int uActionLength, AIDirection *a4) |
0 | 3359 { |
860 | 3360 //unsigned int v4; // edi@1 |
0 | 3361 int v5; // eax@1 |
3362 Actor *v6; // ebx@1 | |
3363 int v7; // ecx@1 | |
3364 char v8; // zf@1 | |
860 | 3365 //AIDirection *v9; // esi@7 |
0 | 3366 signed int v10; // edx@12 |
3367 signed __int16 v12; // cx@19 | |
3368 int v13; // edx@25 | |
3369 __int16 v14; // ax@25 | |
3370 unsigned __int16 v15; // ax@26 | |
3371 unsigned __int16 v16; // ax@28 | |
3372 int v17; // [sp-8h] [bp-54h]@12 | |
860 | 3373 //AIDirection *v18; // [sp-4h] [bp-50h]@12 |
0 | 3374 AIDirection a3; // [sp+Ch] [bp-40h]@8 |
3375 AIDirection v20; // [sp+28h] [bp-24h]@8 | |
3376 int v21; // [sp+44h] [bp-8h]@1 | |
860 | 3377 //unsigned int v22; // [sp+48h] [bp-4h]@1 |
0 | 3378 |
3379 v5 = 0; | |
3380 v6 = &pActors[uActorID]; | |
3381 v21 = a2; | |
862 | 3382 v7 = PID(OBJECT_Actor,uActorID); |
0 | 3383 v8 = v6->pMonsterInfo.uFlying == 0; |
3384 if ( !v8 && !pParty->bFlying ) | |
3385 { | |
3386 if ( v6->pMonsterInfo.uMissleAttack1Type && uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
3387 v5 = v6->uActorRadius + 512; | |
3388 else | |
3389 v5 = pParty->uPartyHeight; | |
3390 } | |
3391 if ( !a4 ) | |
3392 { | |
3393 memcpy(&v20, Actor::GetDirectionInfo(v7, a2, &a3, v5), sizeof(v20)); | |
3394 } | |
3395 if ( MonsterStats::BelongsToSupertype(v6->pMonsterInfo.uID, MONSTER_SUPERTYPE_TREANT) ) | |
3396 { | |
3397 if ( !uActionLength ) | |
3398 uActionLength = 256; | |
860 | 3399 return Actor::AI_StandOrBored(uActorID, 4, uActionLength, a4); |
0 | 3400 } |
860 | 3401 if ( (double)(signed int)a4->uDistance < 307.2 ) |
0 | 3402 { |
3403 if ( !uActionLength ) | |
3404 uActionLength = 256; | |
860 | 3405 return Actor::AI_StandOrBored(uActorID, v21, uActionLength, a4); |
0 | 3406 } |
3407 if ( uActionLength ) | |
3408 { | |
3409 v6->uCurrentActionLength = uActionLength + rand() % uActionLength; | |
3410 } | |
3411 else | |
3412 { | |
3413 v12 = v6->uMovementSpeed; | |
3414 if ( v12 ) | |
860 | 3415 v6->uCurrentActionLength = (signed int)(a4->uDistanceXZ << 7) / v12; |
0 | 3416 else |
3417 v6->uCurrentActionLength = 0; | |
3418 if ( v6->uCurrentActionLength > 128 ) | |
3419 v6->uCurrentActionLength = 128; | |
3420 } | |
3421 v13 = rand() % 2; | |
860 | 3422 v14 = LOWORD(a4->uYawAngle); |
0 | 3423 if ( v13 ) |
3424 v15 = v14 + 256; | |
3425 else | |
3426 v15 = v14 - 256; | |
3427 v6->uYawAngle = v15; | |
860 | 3428 v16 = LOWORD(a4->uPitchAngle); |
0 | 3429 v6->uCurrentActionTime = 0; |
3430 v6->uPitchAngle = v16; | |
3431 v6->uAIState = Pursuing; | |
3432 if ( rand() % 100 < 2 ) | |
860 | 3433 Actor::PlaySound(uActorID, 2u); |
322 | 3434 v6->UpdateAnimation(); |
0 | 3435 } |
3436 | |
417 | 3437 //----- (00SelectTarget) -------------------------------------------------------- |
3438 void Actor::_SelectTarget(unsigned int uActorID, int *a2, bool can_target_party) | |
0 | 3439 { |
417 | 3440 //Actor *v3; // esi@1 |
3441 //unsigned int v4; // ebx@1 | |
0 | 3442 int v5; // ecx@1 |
417 | 3443 //unsigned int v6; // eax@1 |
3444 //Actor *v7; // edi@2 | |
3445 //__int16 v8; // ax@3 | |
0 | 3446 int v9; // eax@10 |
3447 signed int v10; // eax@13 | |
3448 int v11; // ebx@16 | |
3449 int v12; // eax@16 | |
417 | 3450 //int v13; // eax@25 |
0 | 3451 signed int v14; // eax@31 |
3452 int v15; // edi@43 | |
3453 int v16; // ebx@45 | |
3454 int v17; // eax@45 | |
417 | 3455 //int v18; // eax@51 |
0 | 3456 int v19; // [sp+Ch] [bp-24h]@16 |
417 | 3457 //int *v20; // [sp+10h] [bp-20h]@1 |
0 | 3458 signed int v21; // [sp+14h] [bp-1Ch]@1 |
417 | 3459 //unsigned int v22; // [sp+18h] [bp-18h]@1 |
0 | 3460 int v23; // [sp+1Ch] [bp-14h]@16 |
417 | 3461 //unsigned int v24; // [sp+20h] [bp-10h]@1 |
0 | 3462 int v25; // [sp+24h] [bp-Ch]@1 |
417 | 3463 //signed int v26; // [sp+28h] [bp-8h]@1 |
0 | 3464 int v27; // [sp+2Ch] [bp-4h]@16 |
3465 int v28; // [sp+2Ch] [bp-4h]@45 | |
3466 | |
3467 v25 = -1; | |
417 | 3468 //v22 = uActorID; |
3469 //v3 = &pActors[uActorID]; | |
3470 //v4 = 0; | |
0 | 3471 v5 = 0; |
417 | 3472 //v6 = v3->uLastCharacterIDToHit; |
0 | 3473 *a2 = 0; |
417 | 3474 //v20 = a2; |
0 | 3475 v21 = 0; |
417 | 3476 //v24 = v3->uLastCharacterIDToHit; |
3477 //v26 = 0; | |
3478 assert(uActorID < uNumActors); | |
3479 auto _this = pActors + uActorID; | |
3480 | |
3481 for (uint i = 0; i < uNumActors; ++i) | |
0 | 3482 { |
417 | 3483 auto actor = pActors + i; |
3484 //v7 = pActors; | |
3485 //do | |
3486 //{ | |
3487 //v8 = v7->uAIState; | |
3488 if (actor->uAIState == Dead || actor->uAIState == Dying || | |
3489 actor->uAIState == Removed || actor->uAIState == Summoned || actor->uAIState == Disabled || uActorID == i ) | |
3490 continue; | |
3491 | |
862 | 3492 if (_this->uLastCharacterIDToHit == 0 || (v9 = 8 * v5, LOBYTE(v9) = PID(OBJECT_Actor,v5), _this->uLastCharacterIDToHit != v9) ) |
245 | 3493 { |
417 | 3494 v10 = _this->GetActorsRelation(actor); |
3495 if ( v10 == 0 ) | |
245 | 3496 continue; |
3497 } | |
417 | 3498 else if (_this->IsNotAlive()) |
245 | 3499 { |
417 | 3500 _this->uLastCharacterIDToHit = 0; |
3501 v10 = _this->GetActorsRelation(actor); | |
3502 if ( v10 == 0 ) | |
245 | 3503 continue; |
3504 } | |
3505 else | |
3506 { | |
417 | 3507 //v18 = actor->uGroup; |
3508 if ( (actor->uGroup != 0 || _this->uGroup != 0) && actor->uGroup == _this->uGroup ) | |
245 | 3509 continue; |
3510 v10 = 4; | |
3511 } | |
417 | 3512 if ( _this->pMonsterInfo.uHostilityType ) |
3513 v10 = pMonsterStats->pInfos[_this->pMonsterInfo.uID].uHostilityType; | |
245 | 3514 v11 = dword_4DF380[v10]; |
417 | 3515 v23 = abs(_this->vPosition.x - actor->vPosition.x); |
3516 v27 = abs(_this->vPosition.y - actor->vPosition.y); | |
3517 v12 = abs(_this->vPosition.z - actor->vPosition.z); | |
245 | 3518 v19 = v12; |
3519 if ( v23 <= v11 | |
3520 && v27 <= v11 | |
3521 && v12 <= v11 | |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
3522 && sub_4070EF_prolly_collide_objects(PID(OBJECT_Actor, i), PID(OBJECT_Actor, uActorID)) |
245 | 3523 && v23 * v23 + v27 * v27 + v19 * v19 < (unsigned int)v25 ) |
3524 { | |
3525 v25 = v23 * v23 + v27 * v27 + v19 * v19; | |
417 | 3526 v21 = i; |
245 | 3527 } |
417 | 3528 //v4 = 0; |
3529 //++v7; | |
3530 //v5 = v26++ + 1; | |
3531 //} | |
3532 //while ( v26 < (signed int)uNumActors ); | |
3533 | |
0 | 3534 } |
417 | 3535 if ( v25 != -1 ) |
3536 { | |
3537 //v13 = 8 * v21; | |
862 | 3538 //LOBYTE(v13) = PID(OBJECT_Actor,v21); |
828
0f56abdcce94
Massive refactors of spells + PID (packed id) macros introduced.
Nomad
parents:
823
diff
changeset
|
3539 *a2 = PID(OBJECT_Actor, v21); |
417 | 3540 } |
3541 | |
3542 if (pParty->Invisible()) | |
3543 can_target_party = false; | |
3544 | |
3545 if (can_target_party) | |
0 | 3546 { |
417 | 3547 v14 = _this->GetActorsRelation(0); |
3548 if ( BYTE2(_this->uAttributes) & 8 | |
3549 && SHIDWORD(_this->pActorBuffs[12].uExpireTime) <= (signed int)0 | |
3550 && (SHIDWORD(_this->pActorBuffs[12].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[12].uExpireTime) <= 0) | |
3551 && SHIDWORD(_this->pActorBuffs[1].uExpireTime) <= (signed int)0 | |
3552 && (SHIDWORD(_this->pActorBuffs[1].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[1].uExpireTime) <= 0) | |
3553 && SHIDWORD(_this->pActorBuffs[2].uExpireTime) <= (signed int)0 | |
3554 && (SHIDWORD(_this->pActorBuffs[2].uExpireTime) < (signed int)0 || LODWORD(_this->pActorBuffs[2].uExpireTime) <= 0) ) | |
0 | 3555 v14 = 4; |
417 | 3556 if ( v14 != 0 ) |
0 | 3557 { |
848 | 3558 v15 = dword_4DF380[4]; |
417 | 3559 if ( !_this->pMonsterInfo.uHostilityType ) |
0 | 3560 v15 = dword_4DF380[v14]; |
417 | 3561 v16 = abs(_this->vPosition.x - pParty->vPosition.x); |
3562 v28 = abs(_this->vPosition.y - pParty->vPosition.y); | |
3563 v17 = abs(_this->vPosition.z - pParty->vPosition.z); | |
0 | 3564 if ( v16 <= v15 && v28 <= v15 && v17 <= v15 ) |
3565 { | |
3566 if ( v16 * v16 + v28 * v28 + v17 * v17 < (unsigned int)v25 ) | |
417 | 3567 *a2 = OBJECT_Player; |
0 | 3568 } |
3569 } | |
3570 } | |
3571 } | |
3572 // 4DF380: using guessed type int dword_4DF380[]; | |
3573 // 4DF390: using guessed type int dword_4DF390; | |
3574 | |
3575 //----- (0040104C) -------------------------------------------------------- | |
3576 signed int Actor::GetActorsRelation(Actor *a2) | |
3577 { | |
3578 Actor *v2; // esi@1 | |
3579 int v3; // ebp@5 | |
3580 int v4; // edi@11 | |
3581 unsigned int v5; // edx@15 | |
3582 unsigned int v6; // eax@16 | |
3583 unsigned int v7; // ebp@19 | |
3584 int v8; // eax@22 | |
3585 unsigned int v9; // edx@25 | |
3586 unsigned int v10; // edx@33 | |
3587 | |
3588 auto a1 = this; | |
3589 v2 = a2; | |
3590 if ( a1 ) | |
3591 { | |
3592 if ( SHIDWORD(a1->pActorBuffs[9].uExpireTime) >= 0 | |
3593 && (SHIDWORD(a1->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a1->pActorBuffs[9].uExpireTime) > 0) ) | |
3594 return 4; | |
3595 v3 = a1->pMonsterInfo.uID; | |
3596 } | |
3597 else | |
3598 { | |
3599 v3 = 0; | |
3600 } | |
3601 if ( a2 ) | |
3602 { | |
3603 if ( SHIDWORD(a2->pActorBuffs[9].uExpireTime) >= 0 | |
3604 && (SHIDWORD(a2->pActorBuffs[9].uExpireTime) > 0 || LODWORD(a2->pActorBuffs[9].uExpireTime) > 0) ) | |
3605 return 4; | |
3606 v4 = a2->pMonsterInfo.uID; | |
3607 } | |
3608 else | |
3609 { | |
3610 v4 = 0; | |
3611 } | |
3612 if ( a2 ) | |
3613 { | |
3614 if ( a1 ) | |
3615 { | |
3616 v5 = a2->uGroup; | |
3617 if ( v5 ) | |
3618 { | |
3619 v6 = a1->uGroup; | |
3620 if ( v6 ) | |
3621 { | |
3622 if ( v5 == v6 ) | |
3623 return 0; | |
3624 } | |
3625 } | |
3626 } | |
3627 } | |
3628 if ( v3 ) | |
3629 v7 = (v3 - 1) / 3 + 1; | |
3630 else | |
3631 v7 = 0; | |
3632 if ( v4 ) | |
3633 v8 = (v4 - 1) / 3 + 1; | |
3634 else | |
3635 v8 = 0; | |
3636 if ( a1 ) | |
3637 { | |
3638 v9 = a1->uAlly; | |
245 | 3639 if ( (signed int)v9 > 0 ) |
0 | 3640 { |
3641 if ( v9 != 9999 ) | |
3642 { | |
3643 v7 = a1->uAlly; | |
3644 } | |
3645 } | |
245 | 3646 if(v9==9999) |
3647 v7 = 0; | |
0 | 3648 if ( (signed __int64)a1->pActorBuffs[12].uExpireTime > 0 ) |
3649 v7 = 0; | |
3650 } | |
245 | 3651 if ( v2 ) |
0 | 3652 { |
245 | 3653 v10 = v2->uAlly; |
3654 if ( (signed int)v10 > 0 ) | |
3655 { | |
3656 if ( v10 != 9999 ) | |
3657 { | |
3658 v8 = v2->uAlly; | |
3659 } | |
3660 } | |
3661 if(v10==9999) | |
3662 v8 = 0; | |
3663 if ( (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 ) | |
3664 v8 = 0; | |
0 | 3665 } |
3666 if ( a1 && (signed __int64)a1->pActorBuffs[1].uExpireTime > 0 && !v8 | |
3667 || v2 && (signed __int64)v2->pActorBuffs[1].uExpireTime > 0 && !v7 ) | |
3668 return 0; | |
3669 if ( a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && a1->uAttributes & 0x80000 && !v8 ) | |
3670 return 4; | |
3671 if ( v2 && a1 && (signed __int64)a1->pActorBuffs[12].uExpireTime <= 0 && v2->uAttributes & 0x80000 ) | |
3672 { | |
3673 if ( v7 ) | |
245 | 3674 { |
3675 if ( (signed int)v7 < 89 ) | |
3676 { | |
3677 if ( v8 < 89 ) | |
3678 return pFactionTable->relations[v7][v8]; | |
3679 return 0; | |
3680 } | |
3681 return 0; | |
3682 } | |
0 | 3683 return 4; |
3684 } | |
3685 if ( !v7 ) | |
3686 { | |
3687 if ( (!v2 || (signed __int64)v2->pActorBuffs[12].uExpireTime > 0 || !(v2->uAttributes & 0x80000)) | |
100 | 3688 && !pFactionTable->relations[v8][0]) |
0 | 3689 { |
3690 if ( v8 < 89 ) | |
100 | 3691 return pFactionTable->relations[v7][v8]; |
0 | 3692 return 0; |
3693 } | |
3694 return 4; | |
3695 } | |
3696 if ( (signed int)v7 < 89 ) | |
245 | 3697 { |
3698 if ( v8 < 89 ) | |
3699 return pFactionTable->relations[v7][v8]; | |
3700 return 0; | |
3701 } | |
0 | 3702 return 0; |
3703 } | |
3704 | |
3705 //----- (0045976D) -------------------------------------------------------- | |
322 | 3706 void Actor::UpdateAnimation() |
0 | 3707 { |
322 | 3708 //AIState state; // edx@1 |
3709 //unsigned int result; // eax@1 | |
0 | 3710 |
322 | 3711 //state = (AIState)this->; |
3712 uAttributes &= 0xFFDFFFFF; | |
3713 //result = this->uAttributes; | |
3714 switch (uAIState) | |
0 | 3715 { |
3716 case Tethered: | |
322 | 3717 uCurrentActionAnimation = ANIM_Walking; |
3718 break; | |
3719 | |
0 | 3720 case AttackingMelee: |
322 | 3721 uCurrentActionAnimation = ANIM_AtkMelee; |
3722 uAttributes |= 0x200000u; | |
3723 break; | |
3724 | |
0 | 3725 case AttackingRanged1: |
3726 case AttackingRanged2: | |
3727 case AttackingRanged3: | |
3728 case AttackingRanged4: | |
322 | 3729 uCurrentActionAnimation = ANIM_AtkRanged; |
3730 uAttributes |= 0x200000u; | |
3731 break; | |
3732 | |
0 | 3733 case Dying: |
3734 case Resurrected: | |
322 | 3735 uCurrentActionAnimation = ANIM_Dying; |
3736 uAttributes |= 0x200000u; | |
3737 break; | |
3738 | |
0 | 3739 case Pursuing: |
3740 case Fleeing: | |
322 | 3741 uCurrentActionAnimation = ANIM_Walking; |
3742 uAttributes |= 0x200000u; | |
3743 break; | |
3744 | |
0 | 3745 case Stunned: |
322 | 3746 uCurrentActionAnimation = ANIM_GotHit; |
3747 uAttributes |= 0x200000u; | |
3748 break; | |
3749 | |
0 | 3750 case Fidgeting: |
322 | 3751 uCurrentActionAnimation = ANIM_Bored; |
3752 uAttributes |= 0x200000u; | |
3753 break; | |
3754 | |
0 | 3755 case Standing: |
3756 case Interacting: | |
3757 case Summoned: | |
322 | 3758 uCurrentActionAnimation = ANIM_Standing; |
3759 uAttributes |= 0x200000u; | |
3760 break; | |
3761 | |
0 | 3762 case Dead: |
322 | 3763 if (pSpriteFrameTable->pSpriteSFrames[pSpriteIDs[ANIM_Dead]].pHwSpriteIDs[0] <= 0) |
3764 uAIState = Removed; | |
0 | 3765 else |
322 | 3766 uCurrentActionAnimation = ANIM_Dead; |
3767 break; | |
3768 | |
551 | 3769 case Removed: |
652 | 3770 case Disabled: |
551 | 3771 return; |
3772 | |
0 | 3773 default: |
322 | 3774 assert(false); |
0 | 3775 } |
3776 } | |
3777 | |
3778 //----- (00459671) -------------------------------------------------------- | |
3779 void Actor::Reset() | |
3780 { | |
3781 this->pActorName[0] = 0; | |
3782 this->word_000086_some_monster_id = 0; | |
602 | 3783 this->sNPC_ID = 0; |
0 | 3784 this->vPosition.z = 0; |
3785 this->vPosition.y = 0; | |
3786 this->vPosition.x = 0; | |
3787 this->vVelocity.z = 0; | |
3788 this->vVelocity.y = 0; | |
3789 this->vVelocity.x = 0; | |
3790 this->uYawAngle = 0; | |
3791 this->uPitchAngle = 0; | |
3792 this->uAttributes = 0; | |
3793 this->uSectorID = 0; | |
3794 this->uCurrentActionTime = 0; | |
3795 this->vInitialPosition.z = 0; | |
3796 this->vInitialPosition.y = 0; | |
3797 this->vInitialPosition.x = 0; | |
3798 this->vGuardingPosition.z = 0; | |
3799 this->vGuardingPosition.y = 0; | |
3800 this->vGuardingPosition.x = 0; | |
3801 this->uTetherDistance = 256; | |
3802 this->uActorRadius = 32; | |
3803 this->uActorHeight = 128; | |
3804 this->uAIState = Standing; | |
305 | 3805 this->uCurrentActionAnimation = ANIM_Standing; |
0 | 3806 this->uMovementSpeed = 200; |
3807 this->uCarriedItemID = 0; | |
3808 this->uGroup = 0; | |
3809 this->uAlly = 0; | |
3810 this->uSummonerID = 0; | |
3811 this->uLastCharacterIDToHit = 0; | |
3812 this->dword_000334_unique_name = 0; | |
3813 memset(this->pSpriteIDs, 0, sizeof(pSpriteIDs)); | |
3814 memset(this->pActorBuffs, 0, 0x160u); | |
3815 } | |
3816 | |
3817 //----- (0045959A) -------------------------------------------------------- | |
3818 void Actor::PrepareSprites(char load_sounds_if_bit1_set) | |
3819 { | |
694 | 3820 |
3821 MonsterDesc *v3; // esi@1 | |
0 | 3822 MonsterInfo *v9; // [sp+84h] [bp-10h]@1 |
694 | 3823 |
0 | 3824 v3 = &pMonsterList->pMonsters[pMonsterInfo.uID - 1]; |
3825 v9 = &pMonsterStats->pInfos[pMonsterInfo.uID - 1 + 1]; | |
3826 //v12 = pSpriteIDs; | |
3827 //Source = (char *)v3->pSpriteNames; | |
3828 //do | |
3829 for (uint i = 0; i < 8; ++i) | |
3830 { | |
3831 //strcpy(pSpriteName, v3->pSpriteNames[i]); | |
3832 pSpriteIDs[i] = pSpriteFrameTable->FastFindSprite(v3->pSpriteNames[i]); | |
3833 pSpriteFrameTable->InitializeSprite(pSpriteIDs[i]); | |
3834 } | |
3835 uActorHeight = v3->uMonsterHeight; | |
3836 uActorRadius = v3->uMonsterRadius; | |
33 | 3837 uMovementSpeed = v9->uBaseSpeed; |
0 | 3838 if ( !(load_sounds_if_bit1_set & 1) ) |
3839 { | |
694 | 3840 for (int i=0;i<4;++i ) |
3841 pSoundSampleIDs[i]=v3->pSoundSampleIDs[i]; | |
0 | 3842 } |
3843 } | |
3844 | |
3845 //----- (00459667) -------------------------------------------------------- | |
3846 void Actor::Remove() | |
3847 { | |
3848 this->uAIState = Removed; | |
3849 } | |
3850 | |
3851 //----- (0044FD29) -------------------------------------------------------- | |
3852 int Actor::_44FD29(int a2) | |
3853 { | |
3854 Actor *v2; // edi@1 | |
3855 unsigned __int8 v3; // al@1 | |
3856 int v4; // esi@1 | |
3857 int v5; // edx@2 | |
3858 int v6; // eax@8 | |
3859 int v7; // edi@10 | |
3860 Actor *v8; // esi@10 | |
3861 MonsterInfo *v9; // ebx@10 | |
3862 MonsterDesc *v10; // edi@10 | |
3863 unsigned __int16 v11; // ax@10 | |
3864 int v12; // eax@10 | |
3865 int v13; // ebx@10 | |
3866 int v14; // eax@10 | |
3867 int v15; // edi@10 | |
3868 int v16; // eax@10 | |
3869 int v17; // ebx@10 | |
3870 Actor *v18; // ecx@10 | |
3871 signed __int64 v19; // qax@10 | |
3872 unsigned int v20; // eax@12 | |
3873 int v21; // eax@13 | |
3874 int result; // eax@13 | |
3875 Actor *v23; // eax@16 | |
3876 int v24; // [sp+Ch] [bp-1Ch]@1 | |
3877 unsigned int uFaceID; // [sp+10h] [bp-18h]@8 | |
3878 int v26; // [sp+14h] [bp-14h]@10 | |
3879 int v27; // [sp+18h] [bp-10h]@10 | |
3880 int v28; // [sp+1Ch] [bp-Ch]@8 | |
3881 int v29; // [sp+20h] [bp-8h]@10 | |
3882 Actor *v30; // [sp+24h] [bp-4h]@1 | |
3883 | |
3884 v2 = this; | |
3885 v24 = a2; | |
3886 v30 = this; | |
3887 v3 = this->pMonsterInfo.uSpecialAbilityDamageDiceRolls; | |
3888 v4 = this->pMonsterInfo.field_3C_some_special_attack; | |
3889 if ( v3 ) | |
3890 { | |
3891 if ( v3 >= 1u && v3 <= 3u ) | |
3892 v4 = v4 + v3 - 1; | |
3893 } | |
3894 else | |
3895 { | |
3896 v5 = rand() % 100; | |
3897 if ( v5 >= 60 ) | |
3898 { | |
3899 ++v4; | |
3900 if ( v5 >= 90 ) | |
3901 ++v4; | |
3902 } | |
3903 } | |
3904 v6 = v2->vPosition.z; | |
3905 v28 = 0; | |
3906 uFaceID = v6; | |
3907 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor ) | |
3908 v28 = pIndoor->GetSector(v2->vPosition.x, v2->vPosition.y, v6); | |
3909 v7 = v4 - 1; | |
3910 v8 = &pActors[uNumActors]; | |
3911 v27 = (((uCurrentlyLoadedLevelType != LEVEL_Outdoor) - 1) & 0x40) + 64; | |
3912 v29 = v7; | |
3913 v9 = &pMonsterStats->pInfos[v7 + 1]; | |
3914 pActors[uNumActors].Reset(); | |
3915 v10 = &pMonsterList->pMonsters[v7]; | |
3916 strcpy(v8->pActorName, v9->pName); | |
3917 v8->sCurrentHP = LOWORD(v9->uHP); | |
3918 memcpy(&v8->pMonsterInfo, v9, 0x58u); | |
3919 v8->word_000086_some_monster_id = v29 + 1; | |
3920 v8->uActorRadius = v10->uMonsterRadius; | |
3921 v8->uActorHeight = v10->uMonsterHeight; | |
3922 v11 = v10->uMovementSpeed; | |
3923 v8->pMonsterInfo.uTreasureDiceRolls = 0; | |
3924 v8->pMonsterInfo.uTreasureType = 0; | |
3925 v8->pMonsterInfo.uExp = 0; | |
3926 v8->uMovementSpeed = v11; | |
3927 v12 = rand(); | |
3928 v13 = v12 % 2048; | |
323 | 3929 v14 = stru_5C6E00->Cos(v12 % 2048); |
0 | 3930 v26 = v14; |
3931 v15 = ((unsigned __int64)(v14 * (signed __int64)v27) >> 16) + v30->vPosition.x; | |
323 | 3932 v16 = stru_5C6E00->Sin(v13); |
0 | 3933 v26 = v16; |
3934 v29 = (unsigned __int64)(v16 * (signed __int64)v27) >> 16; | |
3935 LOWORD(v16) = uFaceID; | |
3936 v17 = v29 + v30->vPosition.y; | |
3937 v8->vInitialPosition.z = uFaceID; | |
3938 v8->vPosition.z = v16; | |
3939 LOWORD(v16) = v28; | |
3940 v8->vInitialPosition.x = v15; | |
3941 v8->vPosition.x = v15; | |
3942 v8->vInitialPosition.y = v17; | |
3943 v8->vPosition.y = v17; | |
3944 v8->uTetherDistance = 256; | |
3945 v8->uSectorID = v16; | |
3946 v8->PrepareSprites(0); | |
3947 v18 = v30; | |
3948 v8->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
3949 LODWORD(v19) = v18->uAlly; | |
3950 if ( !(uint)v19 ) | |
3951 { | |
3952 uFaceID = v18->pMonsterInfo.uID - 1; | |
3953 v19 = (signed __int64)((double)uFaceID * 0.33333334); | |
3954 v18 = v30; | |
3955 } | |
3956 v8->uAlly = v19; | |
3957 v20 = v18->uGroup; | |
3958 v8->uCurrentActionTime = 0; | |
3959 v8->uGroup = v20; | |
3960 v8->uAIState = Summoned; | |
3961 v8->uCurrentActionLength = 256; | |
3962 v8->UpdateAnimation(); | |
3963 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor | |
3964 || (v21 = v30->vPosition.z, | |
3965 v27 = v30->vPosition.z, | |
3966 result = pIndoor->GetSector(v15, v17, v21), | |
3967 result == v28) | |
723 | 3968 && (result = BLV_GetFloorLevel(v15, v17, v27, result, &uFaceID), result != -30000) |
0 | 3969 && (result = abs(result - v27), result <= 1024) ) |
3970 { | |
3971 v23 = v30; | |
3972 ++uNumActors; | |
3973 ++v23->pMonsterInfo.uSpecialAbilityDamageDiceBonus; | |
3974 if ( v23->uAttributes & 0x80000 ) | |
3975 v8->uAttributes |= 0x80000u; | |
3976 result = 8 * v24; | |
862 | 3977 LOBYTE(result) = PID(OBJECT_Actor,v24); |
0 | 3978 v8->uSummonerID = result; |
3979 } | |
3980 return result; | |
781 | 3981 } |