annotate Engine/SaveLoad.h @ 2499:68cdef6879a0

engine folder
author Ritor1
date Fri, 19 Sep 2014 02:57:42 +0600
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children d87bfbd3bb3b
rev   line source
2499
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1 #pragma once
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2 #include<array>
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3
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4 #pragma pack(push, 1)
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5 struct SaveFile_
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6 {
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7 char field_0[20];
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8 char pSaveFileName[260];
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9 };
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10 #pragma pack(pop)
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11
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12 /* 243 */
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13 #pragma pack(push, 1)
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14 struct SavegameList
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15 {
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16 static void Initialize(unsigned int a1);
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17 SavegameList() {Reset();}
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18
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19 inline void Reset()
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20 {
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21 for ( int j = 0; j < 45; j++ )
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22 {
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23 for (int i = 0; i < 20; ++i)
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24 this->pFileList[j].field_0[i] = 0;
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25 for (int i = 0; i < 260; ++i)
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26 this->pFileList[j].pSaveFileName[i] = 0;
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27 }
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28 }
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29 SaveFile_ pFileList[45];
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30
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31 };
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32 #pragma pack(pop)
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33
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34
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35 /* 244 */
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36 #pragma pack(push, 1)
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37 struct SavegameHeader
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38 {
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39 char pName[20];
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40 char pLocationName[20];
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41 unsigned __int64 uWordTime;
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42 char field_30[52];
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43 };
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44 #pragma pack(pop)
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45
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46
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47 void __fastcall LoadGame(unsigned int uSlot); // idb
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48 void SaveGame(bool IsAutoSAve, bool NotSaveWorld);
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49 void __fastcall DoSavegame(unsigned int uSlot); // idb
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50 bool Initialize_GamesLOD_NewLOD();
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51 void SaveNewGame();
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52
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53 extern unsigned int uNumSavegameFiles;
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54 extern std::array<unsigned int, 45> pSavegameUsedSlots;
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55 extern struct SavegameList *pSavegameList;
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56 extern std::array<SavegameHeader, 45> pSavegameHeader;