Mercurial > mm7
annotate Indoor.cpp @ 2169:5b27c035a241
small cleaning
author | Ritor1 |
---|---|
date | Mon, 20 Jan 2014 00:02:22 +0600 |
parents | 00bd098f6435 |
children | 56aa61b54785 |
rev | line source |
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1016 | 1 #include "LightmapBuilder.h" |
2 #include "DecalBuilder.h" | |
3 #include "stru9.h" | |
4 #include "stru10.h" | |
1078 | 5 #include "stru367.h" |
1016 | 6 |
7 #include "BSPModel.h" | |
0 | 8 #include "Outdoor.h" |
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9 #include "SpriteObject.h" |
0 | 10 #include "Events.h" |
11 #include "Game.h" | |
12 #include "Viewport.h" | |
2044 | 13 #include "Timer.h" |
0 | 14 #include "Party.h" |
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15 #include "OurMath.h" |
0 | 16 #include "LOD.h" |
17 #include "DecorationList.h" | |
18 #include "ObjectList.h" | |
19 #include "Actor.h" | |
20 #include "Chest.h" | |
21 #include "GUIProgressBar.h" | |
22 #include "stru123.h" | |
23 #include "AudioPlayer.h" | |
24 #include "Log.h" | |
25 #include "TurnEngine.h" | |
26 #include "PaletteManager.h" | |
27 #include "MapInfo.h" | |
1262 | 28 #include "Lights.h" |
0 | 29 |
30 #include "mm7_data.h" | |
831 | 31 #include "MM7.h" |
1295 | 32 #include "Sprites.h" |
33 #include "Game.h" | |
34 #include "stru6.h" | |
35 #include "ParticleEngine.h" | |
36 #include "Outdoor_stuff.h" | |
1297 | 37 #include "texts.h" |
38 #include "GUIWindow.h" | |
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39 #include "Level/Decoration.h" |
2084 | 40 #include "Overlays.h" |
0 | 41 |
42 | |
43 | |
44 | |
45 IndoorLocation *pIndoor = new IndoorLocation; | |
46 BLVRenderParams *pBLVRenderParams = new BLVRenderParams; | |
47 | |
48 struct DecorationList *pDecorationList; | |
49 | |
1202 | 50 std::array<LevelDecoration, 3000> pLevelDecorations; |
0 | 51 size_t uNumLevelDecorations; |
520
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52 LevelDecoration* activeLevelDecoration; |
0 | 53 |
54 LEVEL_TYPE uCurrentlyLoadedLevelType = LEVEL_null; | |
55 | |
56 stru320 stru_F8AD28; // idb | |
57 stru337 stru_F81018; | |
1376 | 58 BspRenderer_PortalViewportData stru_F8A590; |
0 | 59 BspRenderer *pBspRenderer = new BspRenderer; // idb |
1546 | 60 stru141_actor_collision_object stru_721530; |
1202 | 61 std::array<stru352, 480> stru_F83B80; |
0 | 62 |
63 | |
64 | |
65 unsigned __int16 pDoorSoundIDsByLocationID[78] = | |
66 { | |
67 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, | |
68 300, 300, 300, 404, 302, 306, 308, 304, 308, 302, 400, 302, 300, | |
69 308, 308, 306, 308, 308, 304, 300, 404, 406, 300, 400, 406, 404, | |
70 306, 302, 408, 304, 300, 300, 300, 300, 300, 300, 300, 300, 300, | |
71 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 300, 404, 304, | |
72 400, 300, 300, 404, 304, 400, 300, 300, 404, 304, 400, 300, 300 | |
73 }; | |
74 | |
75 | |
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76 std::array<const char *, 11> _4E6BDC_loc_names= |
1006 | 77 { |
78 "mdt12.blv", | |
79 "d18.blv", | |
80 "mdt14.blv", | |
81 "d37.blv", | |
82 "mdk01.blv", | |
83 "mdt01.blv", | |
84 "mdr01.blv", | |
85 "mdt10.blv", | |
86 "mdt09.blv", | |
87 "mdt15.blv", | |
88 "mdt11.blv" | |
89 }; | |
90 | |
0 | 91 |
92 //----- (0043F39E) -------------------------------------------------------- | |
1641 | 93 void __fastcall PrepareDrawLists_BLV() |
0 | 94 { |
95 //int *v1; // ecx@1 | |
96 //double v2; // ST30_8@3 | |
97 //double v3; // ST30_8@6 | |
98 //double v4; // ST28_8@6 | |
99 int v5; // eax@4 | |
707 | 100 //int v6; // eax@7 |
0 | 101 unsigned int v7; // ebx@8 |
102 BLVSector *v8; // esi@8 | |
707 | 103 //unsigned __int16 *v9; // edi@8 |
104 //int i; // [sp+18h] [bp-8h]@7 | |
0 | 105 //unsigned __int8 v11; // [sp+1Ch] [bp-4h]@3 |
707 | 106 //signed int v12; // [sp+1Ch] [bp-4h]@8 |
0 | 107 |
1641 | 108 pBLVRenderParams->Reset(); |
0 | 109 pMobileLightsStack->uNumLightsActive = 0; |
110 //uNumMobileLightsApplied = 0; | |
111 uNumDecorationsDrawnThisFrame = 0; | |
112 uNumSpritesDrawnThisFrame = 0; | |
113 uNumBillboardsToDraw = 0; | |
707 | 114 |
115 if ( !byte_4D864C || !(pGame->uFlags & 0x1000) ) // lightspot around party | |
0 | 116 { |
117 //v2 = pParty->flt_TorchlightColorB + 6.7553994e15; | |
118 //v11 = LOBYTE(v2); | |
119 v5 = 800; | |
120 if (pParty->TorchlightActive()) | |
707 | 121 v5 *= pParty->pPartyBuffs[PARTY_BUFF_TORCHLIGHT].uPower; |
2154 | 122 //LOBYTE(v1) = _4E94D0_light_type; |
0 | 123 //v4 = pParty->flt_TorchlightColorR + 6.7553994e15; |
124 //v3 = pParty->flt_TorchlightColorG + 6.7553994e15; | |
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125 pMobileLightsStack->AddLight(pGame->pIndoorCameraD3D->vPartyPos.x, |
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126 pGame->pIndoorCameraD3D->vPartyPos.y, |
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127 pGame->pIndoorCameraD3D->vPartyPos.z, |
707 | 128 pBLVRenderParams->uPartySectorID, |
129 v5, | |
130 floorf(pParty->flt_TorchlightColorR + 0.5f), | |
131 floorf(pParty->flt_TorchlightColorG + 0.5f), | |
132 floorf(pParty->flt_TorchlightColorB + 0.5f), | |
2154 | 133 _4E94D0_light_type); |
0 | 134 } |
135 PrepareBspRenderList_BLV(); | |
136 PrepareItemsRenderList_BLV(); | |
137 PrepareActorRenderList_BLV(); | |
707 | 138 |
139 //v6 = 0; | |
140 for (uint i = 0; i < pBspRenderer->uNumVisibleNotEmptySectors; ++i) | |
0 | 141 { |
707 | 142 v7 = pBspRenderer->pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[i]; |
143 //v12 = 0; | |
144 v8 = &pIndoor->pSectors[pBspRenderer->pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[i]]; | |
145 //v9 = v8->pDecorationIDs; | |
146 | |
147 for (uint j = 0; j < v8->uNumDecorations; ++j) | |
148 //if ( v8->uNumDecorations > 0 ) | |
0 | 149 { |
707 | 150 // do |
151 PrepareDecorationsRenderList_BLV(v8->pDecorationIDs[j], v7); | |
152 // while ( v12 < v8->uNumDecorations ); | |
0 | 153 } |
707 | 154 //v6 = i + 1; |
0 | 155 } |
657 | 156 FindBillboardsLightLevels_BLV(); |
0 | 157 pGame->PrepareBloodsplats(); |
158 } | |
159 | |
160 | |
161 | |
162 //----- (004407D9) -------------------------------------------------------- | |
1641 | 163 void BLVRenderParams::Reset() |
0 | 164 { |
1641 | 165 //IndoorLocation_drawstru *v2; // ebx@1 |
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166 //int v4; // ST08_4@1 |
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167 //int v5; // ST04_4@1 |
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168 //int v6; // ST00_4@1 |
0 | 169 int v7; // eax@1 |
170 int v8; // ST08_4@2 | |
171 int v9; // ST04_4@2 | |
172 int v10; // ST00_4@2 | |
1641 | 173 //unsigned int v11; // edi@4 |
174 //unsigned int v12; // ecx@4 | |
175 //int v13; // edx@4 | |
176 //signed int v14; // ecx@4 | |
177 //unsigned int v15; // edx@4 | |
178 //unsigned int v16; // eax@4 | |
0 | 179 double v17; // st7@5 |
180 int v18; // eax@5 | |
181 double v19; // st7@5 | |
182 int v20; // eax@5 | |
183 double v21; // st7@5 | |
184 int v22; // eax@5 | |
185 unsigned int v23; // edx@5 | |
186 unsigned int v24; // ecx@5 | |
187 int v25; // eax@5 | |
188 int v26; // eax@5 | |
189 signed int v27; // eax@6 | |
1641 | 190 //int result; // eax@6 |
0 | 191 int v29; // [sp+24h] [bp+8h]@5 |
192 | |
1641 | 193 this->field_0_timer_ = pEventTimer->uTotalGameTimeElapsed; |
194 | |
1642 | 195 pGame->pIndoorCameraD3D->debug_flags = 0; |
1641 | 196 if (viewparams->draw_sw_outlines) |
1642 | 197 pGame->pIndoorCameraD3D->debug_flags |= BLV_RENDER_DRAW_SW_OUTLINES; |
1641 | 198 if (viewparams->draw_d3d_outlines) |
1642 | 199 pGame->pIndoorCameraD3D->debug_flags |= BLV_RENDER_DRAW_D3D_OUTLINES; |
1641 | 200 |
201 //v2 = a2; | |
202 //this->field_0_timer_ = a2->field_0_timer; | |
203 //this->uFlags = a2->uFlags; | |
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204 //this->vPartyPos.x = a2->vPosition.x; |
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205 //this->vPartyPos.y = a2->vPosition.y; |
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206 //this->vPartyPos.z = a2->vPosition.z; |
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207 //v4 = this->vPartyPos.z; |
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208 //v5 = this->vPartyPos.y; |
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209 //this->sPartyRotY = a2->sRotationY; |
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210 //v6 = this->vPartyPos.x; |
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211 //this->sPartyRotX = a2->sRotationX; |
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212 v7 = pIndoor->GetSector(pGame->pIndoorCameraD3D->vPartyPos.x, |
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213 pGame->pIndoorCameraD3D->vPartyPos.y, |
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214 pGame->pIndoorCameraD3D->vPartyPos.z); |
1006 | 215 this->uPartySectorID = v7; |
0 | 216 if ( !v7 ) |
217 { | |
1983 | 218 //__debugbreak(); // shouldnt happen, please provide savegame |
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219 /*v8 = this->vPartyPos.z; |
1006 | 220 this->vPartyPos.x = pParty->vPosition.x; |
0 | 221 v9 = pParty->vPosition.y; |
1006 | 222 v10 = this->vPartyPos.x; |
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223 this->vPartyPos.y = pParty->vPosition.y;*/ |
1983 | 224 this->uPartySectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); |
0 | 225 } |
2154 | 226 //if ( pRenderer->pRenderD3D ) |
0 | 227 { |
1642 | 228 //this->sCosineY = stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationY); |
229 //this->sSineY = stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationY); | |
230 //this->sCosineNegX = stru_5C6E00->Cos(-pGame->pIndoorCameraD3D->sRotationX); | |
231 //this->sSineNegX = stru_5C6E00->Sin(-pGame->pIndoorCameraD3D->sRotationX); | |
232 //this->fCosineY = cos((3.141592653589793 + 3.141592653589793) * (double)pGame->pIndoorCameraD3D->sRotationY * 0.00048828125); | |
233 //this->fSineY = sin((3.141592653589793 + 3.141592653589793) * (double)pGame->pIndoorCameraD3D->sRotationY * 0.00048828125); | |
234 //this->fCosineNegX = cos((3.141592653589793 + 3.141592653589793) * (double)-pGame->pIndoorCameraD3D->sRotationX * 0.00048828125); | |
235 //this->fSineNegX = sin((3.141592653589793 + 3.141592653589793) * (double)-pGame->pIndoorCameraD3D->sRotationX * 0.00048828125); | |
2151 | 236 this->field_64 = pViewport->field_of_view; |
1641 | 237 |
238 this->uViewportX = pViewport->uScreen_TL_X; | |
239 this->uViewportY = pViewport->uScreen_TL_Y; | |
240 this->uViewportZ = pViewport->uScreen_BR_X; | |
241 this->uViewportW = pViewport->uScreen_BR_Y; | |
242 | |
243 this->uViewportWidth = uViewportZ - uViewportX + 1; | |
244 this->uViewportHeight = uViewportW - uViewportY + 1; | |
245 this->uViewportCenterX = (uViewportZ + uViewportX) / 2; | |
246 this->uViewportCenterY = (uViewportY + uViewportW) / 2; | |
0 | 247 } |
2154 | 248 /*else |
0 | 249 { |
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250 __debugbreak(); // no sw |
2154 | 251 this->sCosineY = stru_5C6E00->Cos(-this->sPartyRotY); |
1006 | 252 this->sSineY = stru_5C6E00->Sin(-this->sPartyRotY); |
253 this->sCosineNegX = stru_5C6E00->Cos(-this->sPartyRotX); | |
254 this->sSineNegX = stru_5C6E00->Sin(-this->sPartyRotX); | |
255 v17 = cos((double)-this->sPartyRotY * 0.0030664064); | |
256 v18 = this->sPartyRotY; | |
257 this->fCosineY = v17; | |
0 | 258 v19 = sin((double)-v18 * 0.0030664064); |
1006 | 259 v20 = this->sPartyRotX; |
260 this->fSineY = v19; | |
0 | 261 v21 = cos((double)-v20 * 0.0030664064); |
1006 | 262 v22 = this->sPartyRotX; |
263 this->fCosineNegX = v21; | |
264 this->fSineNegX = sin((double)-v22 * 0.0030664064); | |
265 v23 = this->uViewportX; | |
266 this->field_64 = a2->field_3C; | |
267 v24 = this->uViewportZ; | |
268 this->field_70 = this->uViewportZ - v23 + 1; | |
269 v25 = this->uViewportW - this->uViewportY + 1; | |
270 this->uViewportHeight = v25; | |
0 | 271 v29 = v25; |
1006 | 272 v26 = this->field_64; |
273 this->uViewportCenterX = (signed int)(v24 + v23) >> 1; | |
2154 | 274 this->uViewportCenterY = this->uViewportW - ((unsigned __int64)(v26 * (signed __int64)v29) >> 16); |
275 }*/ | |
1641 | 276 //v27 = (unsigned int)(signed __int64)((double)this->uViewportWidth * 0.5 |
277 // / tan((double)(v2->fov_deg >> 1) * 0.01745329) | |
278 // + 0.5) << 16; | |
279 extern float _calc_fov(int viewport_width, int angle_degree); | |
280 this->fov_rad_fixpoint = fixpoint_from_int(_calc_fov(uViewportWidth, 65), 0); | |
281 this->fov_rad_inv_fixpoint = 0x100000000i64 / this->fov_rad_fixpoint; | |
282 this->pRenderTarget = pRenderer->pTargetSurface; | |
283 this->uTargetWidth = 640; | |
284 this->uTargetHeight = 480; | |
285 this->pTargetZBuffer = pRenderer->pActiveZBuffer; | |
1006 | 286 this->field_8C = 0; |
287 this->field_84 = 0; | |
288 this->uNumFacesRenderedThisFrame = 0; | |
289 this->field_88 = 0; | |
0 | 290 pBLVRenderParams->field_90 = 64; |
291 pBLVRenderParams->field_94 = 6; | |
292 } | |
293 | |
294 //----- (00440B44) -------------------------------------------------------- | |
295 void IndoorLocation::ExecDraw(bool bD3D) | |
296 { | |
297 int v2; // eax@3 | |
795 | 298 //IndoorCameraD3D_Vec4 *v3; // edx@4 |
299 //unsigned int v5; // ecx@9 | |
300 //RenderVertexSoft *v6; // [sp-4h] [bp-8h]@4 | |
0 | 301 |
302 if (bD3D) | |
303 { | |
304 pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); | |
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305 for (uint i = 0; i < pBspRenderer->num_faces; ++i) |
0 | 306 { |
1187 | 307 //v2 = pBspRenderer->faces[i].uNodeID; |
308 if (pBspRenderer->nodes[pBspRenderer->faces[i].uNodeID].viewing_portal_id == -1) | |
795 | 309 IndoorLocation::ExecDraw_d3d(pBspRenderer->faces[i].uFaceID, nullptr, 4, nullptr); |
1187 | 310 else |
311 IndoorLocation::ExecDraw_d3d(pBspRenderer->faces[i].uFaceID, pBspRenderer->nodes[pBspRenderer->faces[i].uNodeID].std__vector_0007AC, 4, pBspRenderer->nodes[pBspRenderer->faces[i].uNodeID].pPortalBounding); | |
0 | 312 } |
313 } | |
795 | 314 else for (uint j = 0; j < pBspRenderer->num_faces; ++j ) |
0 | 315 { |
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316 __debugbreak(); // no SW |
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317 //pBLVRenderParams->field_7C = &pBspRenderer->nodes[pBspRenderer->faces[j].uNodeID].PortalScreenData; |
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318 //IndoorLocation::ExecDraw_sw(pBspRenderer->faces[j].uFaceID); |
0 | 319 } |
320 } | |
321 | |
1641 | 322 |
323 /* | |
0 | 324 //----- (00440BED) -------------------------------------------------------- |
325 void __fastcall sub_440BED(IndoorLocation_drawstru *_this) | |
326 { | |
327 unsigned __int16 *v1; // edi@7 | |
1074 | 328 BspRenderer_stru0 *v2; // esi@8 |
0 | 329 int v3; // ecx@9 |
330 unsigned int v4; // edx@9 | |
1074 | 331 short *v5; // eax@10 |
0 | 332 signed int v6; // [sp+8h] [bp-8h]@7 |
333 int v7; // [sp+Ch] [bp-4h]@8 | |
1074 | 334 short *v8; |
0 | 335 |
336 PrepareDrawLists_BLV(_this); | |
337 if (pBLVRenderParams->uPartySectorID) | |
338 IndoorLocation::ExecDraw(pRenderer->pRenderD3D != 0); | |
339 pRenderer->DrawBillboardList_BLV(); | |
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340 |
1641 | 341 if ( !pRenderer->pRenderD3D ) |
0 | 342 { |
486 | 343 if (pBLVRenderParams->uFlags & INDOOR_CAMERA_DRAW_D3D_OUTLINES) |
344 pBspRenderer->DrawFaceOutlines(); | |
345 if (pBLVRenderParams->uFlags & INDOOR_CAMERA_DRAW_SW_OUTLINES) | |
0 | 346 { |
347 v1 = pBLVRenderParams->pRenderTarget; | |
1074 | 348 v7 = 0; |
349 for(int i=0; i < pBspRenderer->num_nodes; i++) | |
350 { | |
351 BspRenderer_stru0 *pNode = &pBspRenderer->nodes[i]; | |
1376 | 352 v4 = pRenderer->uTargetSurfacePitch * pNode->PortalScreenData._viewport_space_y; |
353 if ( pNode->PortalScreenData._viewport_space_y <= pNode->PortalScreenData._viewport_space_w ) | |
1074 | 354 { |
355 //v5 = (char *)&pBspRenderer->nodes[0].field_C.array_3D8[pNode->field_C._viewport_space_y + v7]; | |
1376 | 356 v5 = &pNode->PortalScreenData.viewport_right_side[pNode->PortalScreenData._viewport_space_y]; |
357 v8 = &pNode->PortalScreenData.viewport_left_side[pNode->PortalScreenData._viewport_space_y]; | |
1074 | 358 do |
359 { | |
360 v1[v4 + *v8] = 255; | |
1376 | 361 ++pNode->PortalScreenData._viewport_space_y; |
1074 | 362 v1[v4 + *v5] = 255; |
363 v4 += pRenderer->uTargetSurfacePitch; | |
364 ++v5; | |
365 ++v8; | |
366 } | |
1376 | 367 while ( pNode->PortalScreenData._viewport_space_y <= pNode->PortalScreenData._viewport_space_w ); |
1074 | 368 } |
369 } | |
0 | 370 } |
1641 | 371 } |
0 | 372 } |
1641 | 373 */ |
0 | 374 |
375 | |
376 | |
377 | |
378 //----- (00441BD4) -------------------------------------------------------- | |
379 void IndoorLocation::Draw() | |
380 { | |
186 | 381 //int v0; // eax@1 |
1641 | 382 //IndoorLocation_drawstru _this; // [sp+0h] [bp-4Ch]@5 |
0 | 383 int v2; // [sp+44h] [bp-8h]@5 |
384 int v3; // [sp+48h] [bp-4h]@5 | |
385 | |
1641 | 386 /*_this.uFlags = 0; |
186 | 387 if (viewparams->draw_sw_outlines) |
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388 _this.uFlags |= BLV_RENDER_DRAW_SW_OUTLINES; |
186 | 389 if (viewparams->draw_d3d_outlines) |
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390 _this.uFlags |= BLV_RENDER_DRAW_D3D_OUTLINES; |
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391 |
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392 _this.uFlags |= BLV_RENDER_DRAW_SW_OUTLINES; |
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393 _this.uFlags |= BLV_RENDER_DRAW_D3D_OUTLINES; |
791 | 394 |
0 | 395 _this.field_0_timer = pEventTimer->uTotalGameTimeElapsed; |
1641 | 396 //_this.fov_deg = 65; |
1643 | 397 //_this.vPosition.x = pParty->vPosition.x - fixpoint_mul(stru_5C6E00->Cos(pParty->sRotationY), pParty->y_rotation_granularity); |
398 //_this.vPosition.y = pParty->vPosition.y - fixpoint_mul(stru_5C6E00->Sin(pParty->sRotationY), pParty->y_rotation_granularity); | |
1641 | 399 //_this.vPosition.z = pParty->vPosition.z + pParty->sEyelevel; |
400 //_this.sRotationX = pParty->sRotationX; | |
401 //_this.sRotationY = pParty->sRotationY; | |
0 | 402 _this.pRenderTarget = pRenderer->pTargetSurface; |
692 | 403 _this.uViewportX = pViewport->uScreen_TL_X; |
404 _this.uViewportY = pViewport->uScreen_TL_Y; | |
405 _this.uViewportZ = pViewport->uScreen_BR_X; | |
406 _this.uViewportW = pViewport->uScreen_BR_Y; | |
0 | 407 _this.field_3C = pViewport->field_30; |
581 | 408 |
0 | 409 _this.uTargetWidth = 640; |
410 _this.uTargetHeight = 480; | |
1641 | 411 _this.pTargetZ = pRenderer->pActiveZBuffer;*/ |
412 | |
413 //sub_440BED(&_this); -- inlined | |
414 { | |
415 PrepareDrawLists_BLV(); | |
416 if (pBLVRenderParams->uPartySectorID) | |
2154 | 417 IndoorLocation::ExecDraw(true/*pRenderer->pRenderD3D != 0*/); |
1641 | 418 pRenderer->DrawBillboardList_BLV(); |
419 } | |
420 | |
569 | 421 pParty->uFlags &= ~2; |
0 | 422 pGame->DrawParticles(); |
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423 trail_particle_generator.UpdateParticles(); |
0 | 424 } |
425 | |
426 //----- (004C0EF2) -------------------------------------------------------- | |
1025 | 427 void BLVFace::FromODM(ODMFace *face) |
0 | 428 { |
1025 | 429 this->pFacePlane_old.vNormal.x = face->pFacePlane.vNormal.x; |
430 this->pFacePlane_old.vNormal.y = face->pFacePlane.vNormal.y; | |
431 this->pFacePlane_old.vNormal.z = face->pFacePlane.vNormal.z; | |
432 this->pFacePlane_old.dist = face->pFacePlane.dist; | |
433 this->pFacePlane.vNormal.x = (double)(face->pFacePlane.vNormal.x & 0xFFFF) * 0.000015259022 | |
434 + (double)(face->pFacePlane.vNormal.x >> 16); | |
435 this->pFacePlane.vNormal.y = (double)(face->pFacePlane.vNormal.y & 0xFFFF) * 0.000015259022 | |
436 + (double)(face->pFacePlane.vNormal.y >> 16); | |
437 this->pFacePlane.vNormal.z = (double)(face->pFacePlane.vNormal.z & 0xFFFF) * 0.000015259022 | |
438 + (double)(face->pFacePlane.vNormal.z >> 16); | |
439 this->pFacePlane.dist = (double)(face->pFacePlane.dist & 0xFFFF) * 0.000015259022 + (double)(face->pFacePlane.dist >> 16); | |
440 this->uAttributes = face->uAttributes; | |
441 this->pBounding.x1 = face->pBoundingBox.x1; | |
442 this->pBounding.y1 = face->pBoundingBox.y1; | |
443 this->pBounding.z1 = face->pBoundingBox.z1; | |
444 this->pBounding.x2 = face->pBoundingBox.x2; | |
445 this->pBounding.y2 = face->pBoundingBox.y2; | |
446 this->pBounding.z2 = face->pBoundingBox.z2; | |
447 this->zCalc1 = face->zCalc1; | |
448 this->zCalc2 = face->zCalc2; | |
449 this->zCalc3 = face->zCalc3; | |
450 this->pXInterceptDisplacements = face->pXInterceptDisplacements; | |
451 this->pYInterceptDisplacements = face->pYInterceptDisplacements; | |
452 this->pZInterceptDisplacements = face->pZInterceptDisplacements; | |
453 this->uPolygonType = (PolygonType)face->uPolygonType; | |
454 this->uNumVertices = face->uNumVertices; | |
455 this->uBitmapID = face->uTextureID; | |
456 this->pVertexIDs = face->pVertexIDs; | |
0 | 457 } |
458 | |
459 //----- (004B0A25) -------------------------------------------------------- | |
794 | 460 void IndoorLocation::ExecDraw_d3d(unsigned int uFaceID, IndoorCameraD3D_Vec4 *pVertices, unsigned int uNumVertices, RenderVertexSoft *pPortalBounding) |
0 | 461 { |
462 //unsigned int v4; // esi@1 | |
463 char *v5; // eax@4 | |
464 signed int v6; // ecx@4 | |
465 char *v7; // eax@8 | |
466 signed int v8; // ecx@8 | |
467 //BLVFace *v9; // esi@13 | |
468 //IndoorCameraD3D *v10; // edi@16 | |
469 //int v11; // ebx@17 | |
470 //Vec3_short_ *v12; // ecx@18 | |
471 //char *v13; // edx@18 | |
472 //int v14; // eax@19 | |
473 //unsigned __int8 v15; // sf@19 | |
474 //unsigned __int8 v16; // of@19 | |
475 int v17; // ebx@25 | |
476 //double v18; // st7@27 | |
477 //double v19; // st6@27 | |
478 //double v20; // st5@27 | |
479 //char v21; // dl@27 | |
480 //unsigned int v22; // eax@44 | |
481 unsigned int v23; // eax@35 | |
482 //DWORD v24; // eax@37 | |
483 //int v25; // eax@38 | |
484 //char *v26; // edi@38 | |
485 IDirect3DTexture2 *v27; // eax@42 | |
1999 | 486 //Texture *v28; // [sp+Ch] [bp-1Ch]@15 |
0 | 487 //int i; // [sp+10h] [bp-18h]@38 |
488 //LightmapBuilder *pStru4; // [sp+14h] [bp-14h]@16 | |
489 //IndoorCameraD3D *v31; // [sp+18h] [bp-10h]@16 | |
490 //IndoorCameraD3D_Vec4 *a7; // [sp+1Ch] [bp-Ch]@1 | |
491 //unsigned int uFaceID_; // [sp+20h] [bp-8h]@1 | |
492 unsigned int uNumVerticesa; // [sp+24h] [bp-4h]@17 | |
493 int a4a; // [sp+34h] [bp+Ch]@25 | |
494 //unsigned int a4b; // [sp+34h] [bp+Ch]@38 | |
495 | |
496 if (uFaceID >= pIndoor->uNumFaces) | |
497 return; | |
498 | |
499 static RenderVertexSoft static_vertices_F7C228[64]; | |
500 static RenderVertexSoft static_vertices_F7B628[64]; | |
501 static stru154 stru_F7B60C; // idb | |
502 | |
1980 | 503 BLVFace* pFace = &pIndoor->pFaces[uFaceID]; |
0 | 504 if (pFace->uNumVertices < 3) |
505 return; | |
506 | |
507 | |
508 if (pFace->Invisible()) | |
509 return; | |
510 | |
511 ++pBLVRenderParams->uNumFacesRenderedThisFrame; | |
512 pFace->uAttributes |= 0x80u; | |
513 | |
514 if (!pFace->GetTexture()) | |
515 return; | |
516 | |
517 if (!pGame->pIndoorCameraD3D->IsCulled(pFace)) | |
518 { | |
519 uNumVerticesa = pFace->uNumVertices; | |
520 for (uint i = 0; i < pFace->uNumVertices; ++i) | |
521 { | |
522 static_vertices_F7C228[i].vWorldPosition.x = pIndoor->pVertices[pFace->pVertexIDs[i]].x; | |
523 static_vertices_F7C228[i].vWorldPosition.y = pIndoor->pVertices[pFace->pVertexIDs[i]].y; | |
524 static_vertices_F7C228[i].vWorldPosition.z = pIndoor->pVertices[pFace->pVertexIDs[i]].z; | |
525 static_vertices_F7C228[i].u = (signed short)pFace->pVertexUIDs[i]; | |
526 static_vertices_F7C228[i].v = (signed short)pFace->pVertexVIDs[i]; | |
527 } | |
528 | |
529 if (!pVertices || | |
1187 | 530 (pGame->pStru9Instance->_498377(pPortalBounding, 4, pVertices, static_vertices_F7C228, &uNumVerticesa), uNumVerticesa) ) |
0 | 531 { |
795 | 532 if (pGame->pIndoorCameraD3D->CalcPortalShape(static_vertices_F7C228, &uNumVerticesa, |
581 | 533 static_vertices_F7B628, pGame->pIndoorCameraD3D->std__vector_000034_prolly_frustrum, 4, false, 0) != 1 || uNumVerticesa ) |
0 | 534 { |
535 a4a = SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel); | |
1006 | 536 v17 = (248 - 8 * SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel)) | (((248 - 8 * SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel)) |
537 | ((248 - 8 * SHIWORD(stru_F8AD28.uCurrentAmbientLightLevel)) << 8)) << 8); | |
0 | 538 sub_4B0E07(uFaceID); |
539 pGame->pLightmapBuilder->ApplyLights_IndoorFace(uFaceID); | |
540 pDecalBuilder->ApplyBloodsplatDecals_IndoorFace(uFaceID); | |
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541 pGame->pIndoorCameraD3D->ViewTransfrom_OffsetUV(static_vertices_F7B628, uNumVerticesa, array_507D30, &stru_F8AD28); |
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542 pGame->pIndoorCameraD3D->Project(array_507D30, uNumVerticesa, 0); |
0 | 543 pGame->pLightmapBuilder->std__vector_000004_size = 0; |
1999 | 544 if (stru_F8AD28.uNumLightsApplied > 0 || pDecalBuilder->uNumDecals > 0) |
0 | 545 { |
546 stru_F7B60C.face_plane.vNormal.x = pFace->pFacePlane.vNormal.x; | |
547 stru_F7B60C.polygonType = pFace->uPolygonType; | |
548 stru_F7B60C.face_plane.vNormal.y = pFace->pFacePlane.vNormal.y; | |
549 stru_F7B60C.face_plane.vNormal.z = pFace->pFacePlane.vNormal.z; | |
550 stru_F7B60C.face_plane.dist = pFace->pFacePlane.dist; | |
551 } | |
552 | |
2092 | 553 if (stru_F8AD28.uNumLightsApplied > 0 && !pFace->Indoor_sky()) |
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554 pGame->pLightmapBuilder->ApplyLights(&stru_F8AD28, &stru_F7B60C, uNumVerticesa, array_507D30, pVertices, 0); |
0 | 555 |
556 if (pDecalBuilder->uNumDecals > 0) | |
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557 pDecalBuilder->ApplyDecals(a4a, 1, &stru_F7B60C, uNumVerticesa, array_507D30, pVertices, 0, pFace->uSectorID); |
0 | 558 |
791 | 559 if (pFace->Fluid()) |
0 | 560 { |
831 | 561 if (pFace->uBitmapID == pRenderer->hd_water_tile_id) |
1999 | 562 v27 = pBitmaps_LOD->pHardwareTextures[pRenderer->pHDWaterBitmapIDs[pRenderer->hd_water_current_frame]]; |
805 | 563 else |
831 | 564 { |
565 //auto v24 = GetTickCount() / 4; | |
566 //auto v25 = v24 - stru_5C6E00->uIntegerHalfPi; | |
567 uint eightSeconds = GetTickCount() % 8000; | |
568 float angle = (eightSeconds / 8000.0f) * 2 * 3.1415f; | |
569 | |
570 //animte lava back and forth | |
571 for (uint i = 0; i < uNumVerticesa; ++i) | |
572 //array_507D30[i].v += (double)(pBitmaps_LOD->pTextures[pFace->uBitmapID].uHeightMinus1 & (unsigned int)(stru_5C6E00->SinCos(v25) >> 8)); | |
573 array_507D30[i].v += pBitmaps_LOD->pTextures[pFace->uBitmapID].uHeightMinus1 * cosf(angle); | |
1999 | 574 v27 = pBitmaps_LOD->pHardwareTextures[pFace->uBitmapID]; |
831 | 575 } |
0 | 576 } |
2092 | 577 else if (pFace->uAttributes & FACE_TEXTURE_FRAME) |
1999 | 578 v27 = pBitmaps_LOD->pHardwareTextures[pTextureFrameTable->GetFrameTexture(pFace->uBitmapID, pBLVRenderParams->field_0_timer_)]; |
831 | 579 else |
580 { | |
1394 | 581 v17 = 0xFF808080; |
1999 | 582 v27 = pBitmaps_LOD->pHardwareTextures[pFace->uBitmapID]; |
831 | 583 } |
584 | |
2092 | 585 if (pFace->Indoor_sky()) |
1923 | 586 pRenderer->DrawIndoorSky(uNumVerticesa, uFaceID); |
805 | 587 else |
1999 | 588 pRenderer->DrawIndoorPolygon(uNumVerticesa, pFace, v27, pFace->GetTexture(), PID(OBJECT_BModel, uFaceID), v17, 0); |
831 | 589 return; |
0 | 590 } |
591 } | |
592 } | |
593 } | |
594 | |
595 //----- (004B0E07) -------------------------------------------------------- | |
596 unsigned int __fastcall sub_4B0E07(unsigned int uFaceID) | |
597 { | |
598 unsigned int result; // eax@1 | |
1999 | 599 |
600 stru_F8AD28.pDeltaUV[0] = pIndoor->pFaceExtras[pIndoor->pFaces[uFaceID].uFaceExtraID].sTextureDeltaU; | |
601 stru_F8AD28.pDeltaUV[1] = pIndoor->pFaceExtras[pIndoor->pFaces[uFaceID].uFaceExtraID].sTextureDeltaV; | |
602 result = GetTickCount() >> 3; | |
603 if ( pIndoor->pFaces[uFaceID].uAttributes & 4 ) | |
0 | 604 { |
1999 | 605 stru_F8AD28.pDeltaUV[1] -= result & pBitmaps_LOD->GetTexture(pIndoor->pFaces[uFaceID].uBitmapID)->uHeightMinus1; |
0 | 606 } |
607 else | |
608 { | |
1999 | 609 if ( pIndoor->pFaces[uFaceID].uAttributes & 0x20 ) |
610 stru_F8AD28.pDeltaUV[1] += result & pBitmaps_LOD->GetTexture(pIndoor->pFaces[uFaceID].uBitmapID)->uHeightMinus1; | |
0 | 611 } |
1999 | 612 if ( BYTE1(pIndoor->pFaces[uFaceID].uAttributes) & 8 ) |
0 | 613 { |
1999 | 614 stru_F8AD28.pDeltaUV[0] -= result & pBitmaps_LOD->GetTexture(pIndoor->pFaces[uFaceID].uBitmapID)->uWidthMinus1; |
0 | 615 } |
616 else | |
617 { | |
2092 | 618 if ( pIndoor->pFaces[uFaceID].uAttributes & FACE_DONT_CACHE_TEXTURE ) |
1999 | 619 stru_F8AD28.pDeltaUV[0] += result & pBitmaps_LOD->GetTexture(pIndoor->pFaces[uFaceID].uBitmapID)->uWidthMinus1; |
0 | 620 } |
621 return result; | |
622 } | |
623 | |
624 //----- (004B0EA8) -------------------------------------------------------- | |
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625 void BspRenderer::AddFaceToRenderList_d3d(unsigned int node_id, unsigned int uFaceID) |
0 | 626 { |
627 //unsigned int v3; // edx@1 | |
628 //stru170 *v4; // ebx@1 | |
629 //BLVFace *v5; // eax@1 | |
630 //int v6; // ecx@2 | |
1319 | 631 unsigned __int16 pTransitionSector; // ax@11 |
0 | 632 Vec3_short_ *v8; // esi@15 |
633 int v9; // edx@15 | |
676
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634 //signed int v10; // eax@18 |
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635 //signed int v11; // edi@19 |
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636 //signed int v12; // ecx@19 |
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637 //signed int v13; // esi@19 |
0 | 638 signed int v14; // edx@20 |
639 int v15; // edx@24 | |
640 //int v16; // esi@29 | |
641 //BLVFace *v17; // edi@34 | |
1319 | 642 //unsigned __int16 v18; // ax@34 |
0 | 643 char *v19; // eax@38 |
644 signed int v20; // ecx@38 | |
645 char *v21; // eax@42 | |
646 signed int v22; // ecx@42 | |
647 //signed int v23; // edx@45 | |
648 //char *v24; // ecx@46 | |
649 //int v25; // eax@47 | |
650 //Vec3_short_ *v26; // eax@47 | |
651 //double v27; // st7@47 | |
652 //signed int v28; // ST28_4@47 | |
653 char v29; // al@48 | |
795 | 654 //signed int v30; // eax@51 |
676
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655 //int v31; // eax@52 |
0 | 656 //unsigned int v32; // eax@55 |
657 //__int16 v33; // cx@56 | |
676
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658 //signed int v34; // [sp+Ch] [bp-14h]@18 |
0 | 659 //int a0; // [sp+14h] [bp-Ch]@2 |
660 //IndoorCameraD3D *a0a; // [sp+14h] [bp-Ch]@36 | |
676
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661 //signed int v37; // [sp+18h] [bp-8h]@19 |
0 | 662 //stru10 *v38; // [sp+18h] [bp-8h]@36 |
663 //BLVFace *v39; // [sp+1Ch] [bp-4h]@1 | |
664 | |
665 //v3 = uFaceID; | |
666 //v4 = this; | |
667 //v5 = &pIndoor->pFaces[uFaceID]; | |
795 | 668 nodes[num_nodes].viewing_portal_id = -1; |
0 | 669 //v39 = &pIndoor->pFaces[uFaceID]; |
670 | |
1980 | 671 BLVFace* pFace = &pIndoor->pFaces[uFaceID]; |
1309 | 672 |
676
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673 if (!pFace->Portal()) |
0 | 674 { |
676
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675 if (num_faces < 1000) |
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676 { |
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677 faces[num_faces].uFaceID = uFaceID; |
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678 faces[num_faces++].uNodeID = node_id; |
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679 } |
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680 return; |
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681 } |
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682 |
1319 | 683 if (nodes[node_id].uFaceID == uFaceID) |
684 return; | |
685 if (!node_id && | |
1640
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686 pGame->pIndoorCameraD3D->vPartyPos.x >= pFace->pBounding.x1 - 16 && // we are probably standing at the portal plane |
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687 pGame->pIndoorCameraD3D->vPartyPos.x <= pFace->pBounding.x2 + 16 && |
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688 pGame->pIndoorCameraD3D->vPartyPos.y >= pFace->pBounding.y1 - 16 && |
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689 pGame->pIndoorCameraD3D->vPartyPos.y <= pFace->pBounding.y2 + 16 && |
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690 pGame->pIndoorCameraD3D->vPartyPos.z >= pFace->pBounding.z1 - 16 && |
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691 pGame->pIndoorCameraD3D->vPartyPos.z <= pFace->pBounding.z2 + 16 ) |
1319 | 692 { |
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693 if ( abs(pFace->pFacePlane_old.dist + pGame->pIndoorCameraD3D->vPartyPos.x * pFace->pFacePlane_old.vNormal.x |
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694 + pGame->pIndoorCameraD3D->vPartyPos.y * pFace->pFacePlane_old.vNormal.y |
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695 + pGame->pIndoorCameraD3D->vPartyPos.z * pFace->pFacePlane_old.vNormal.z) <= 589824 ) // we sure are standing at the portal plane |
0 | 696 { |
1319 | 697 pTransitionSector = pFace->uSectorID; |
698 if ( nodes[0].uSectorID == pTransitionSector ) // draw back sector | |
699 pTransitionSector = pFace->uBackSectorID; | |
700 nodes[num_nodes].uSectorID = pTransitionSector; | |
701 nodes[num_nodes].uFaceID = uFaceID; | |
702 nodes[num_nodes].uViewportX = pBLVRenderParams->uViewportX; | |
703 nodes[num_nodes].uViewportZ = pBLVRenderParams->uViewportZ; | |
704 nodes[num_nodes].uViewportY = pBLVRenderParams->uViewportY; | |
705 nodes[num_nodes].uViewportW = pBLVRenderParams->uViewportW; | |
1376 | 706 nodes[num_nodes].PortalScreenData.GetViewportData(pBLVRenderParams->uViewportX, pBLVRenderParams->uViewportY, |
1319 | 707 pBLVRenderParams->uViewportZ, pBLVRenderParams->uViewportW); |
708 AddBspNodeToRenderList(++num_nodes - 1); | |
709 return; | |
0 | 710 } |
1319 | 711 } |
712 | |
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713 v9 = pFace->pFacePlane_old.vNormal.x * (pIndoor->pVertices[pFace->pVertexIDs[0]].x - pGame->pIndoorCameraD3D->vPartyPos.x) |
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714 + pFace->pFacePlane_old.vNormal.y * (pIndoor->pVertices[pFace->pVertexIDs[0]].y - pGame->pIndoorCameraD3D->vPartyPos.y) |
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715 + pFace->pFacePlane_old.vNormal.z * (pIndoor->pVertices[pFace->pVertexIDs[0]].z - pGame->pIndoorCameraD3D->vPartyPos.z); |
1319 | 716 if (nodes[node_id].uSectorID != pFace->uSectorID) |
717 v9 = -v9; | |
718 if (v9 >= 0) | |
719 return; | |
720 | |
1980 | 721 int num_vertices = GetPortalScreenCoord(uFaceID); |
1319 | 722 if (num_vertices < 2) |
723 return; | |
724 | |
1980 | 725 int face_min_screenspace_x = PortalFace._screen_space_x[0], |
1344 | 726 face_max_screenspace_x = PortalFace._screen_space_x[0]; |
1980 | 727 int face_min_screenspace_y = PortalFace._screen_space_y[0], |
1344 | 728 face_max_screenspace_y = PortalFace._screen_space_y[0]; |
1319 | 729 for (uint i = 1; i < num_vertices; ++i) |
730 { | |
1344 | 731 if (face_min_screenspace_x > PortalFace._screen_space_x[i]) |
732 face_min_screenspace_x = PortalFace._screen_space_x[i]; | |
733 if (face_max_screenspace_x < PortalFace._screen_space_x[i]) | |
734 face_max_screenspace_x = PortalFace._screen_space_x[i]; | |
735 | |
736 if (face_min_screenspace_y > PortalFace._screen_space_y[i]) | |
737 face_min_screenspace_y = PortalFace._screen_space_y[i]; | |
738 if (face_max_screenspace_y < PortalFace._screen_space_y[i]) | |
739 face_max_screenspace_y = PortalFace._screen_space_y[i]; | |
1319 | 740 } |
1132 | 741 //_screen_space_x = 719, 568, 493 |
742 //savegame: qw , 0Bh and 0x1D4h | |
743 //problem here when standing near/on portal, condition is false because of face_min_screenspace_x > p->uViewportZ | |
1319 | 744 if (face_max_screenspace_x >= nodes[node_id].uViewportX && |
745 face_min_screenspace_x <= nodes[node_id].uViewportZ && | |
746 face_max_screenspace_y >= nodes[node_id].uViewportY && | |
747 face_min_screenspace_y <= nodes[node_id].uViewportW && | |
1376 | 748 PortalFrustrum(num_vertices, &nodes[num_nodes].PortalScreenData, &nodes[node_id].PortalScreenData, uFaceID)) |
1319 | 749 { |
750 pTransitionSector = pFace->uSectorID; | |
751 if (nodes[node_id].uSectorID == pTransitionSector ) | |
752 pTransitionSector = pFace->uBackSectorID; | |
753 nodes[num_nodes].uSectorID = pTransitionSector; | |
754 nodes[num_nodes].uFaceID = uFaceID; | |
755 nodes[num_nodes].uViewportX = pBLVRenderParams->uViewportX; | |
756 nodes[num_nodes].uViewportZ = pBLVRenderParams->uViewportZ; | |
757 nodes[num_nodes].uViewportY = pBLVRenderParams->uViewportY; | |
758 nodes[num_nodes].uViewportW = pBLVRenderParams->uViewportW; | |
759 v29 = false; | |
760 if (nodes[node_id].viewing_portal_id == -1)//первый портал на который я смотрю | |
761 v29 = pGame->pStru10Instance->CalcPortalShape(pFace, nodes[num_nodes].std__vector_0007AC, nodes[num_nodes].pPortalBounding); | |
762 else//следующие порталы в портале | |
763 { | |
764 static RenderVertexSoft static_subAddFaceToRenderList_d3d_stru_F7AA08[64]; | |
765 static RenderVertexSoft static_subAddFaceToRenderList_d3d_stru_F79E08[64]; | |
766 | |
767 for (uint k = 0; k < pFace->uNumVertices; ++k) | |
768 { | |
769 static_subAddFaceToRenderList_d3d_stru_F7AA08[k].vWorldPosition.x = pIndoor->pVertices[pFace->pVertexIDs[k]].x; | |
770 static_subAddFaceToRenderList_d3d_stru_F7AA08[k].vWorldPosition.y = pIndoor->pVertices[pFace->pVertexIDs[k]].y; | |
771 static_subAddFaceToRenderList_d3d_stru_F7AA08[k].vWorldPosition.z = pIndoor->pVertices[pFace->pVertexIDs[k]].z; | |
772 } | |
773 | |
774 unsigned int pNewNumVertices = pFace->uNumVertices; | |
775 pGame->pIndoorCameraD3D->CalcPortalShape(static_subAddFaceToRenderList_d3d_stru_F7AA08, &pNewNumVertices, | |
776 static_subAddFaceToRenderList_d3d_stru_F79E08, nodes[node_id].std__vector_0007AC, 4, 0, 0); | |
777 | |
778 v29 = pGame->pStru10Instance->_49C5DA(pFace, static_subAddFaceToRenderList_d3d_stru_F79E08, &pNewNumVertices, | |
779 nodes[num_nodes].std__vector_0007AC, nodes[num_nodes].pPortalBounding); | |
780 } | |
781 if ( 1 ) | |
782 { | |
783 assert(num_nodes < 150); | |
784 | |
785 nodes[num_nodes].viewing_portal_id = uFaceID; | |
786 AddBspNodeToRenderList(++num_nodes - 1); | |
787 } | |
1642 | 788 if (pGame->pIndoorCameraD3D->debug_flags & BLV_RENDER_DRAW_SW_OUTLINES) |
1319 | 789 pGame->pIndoorCameraD3D->PrepareAndDrawDebugOutline(pFace, 0x1E1EFF); |
790 //pGame->pIndoorCameraD3D->DebugDrawPortal(pFace); | |
791 } | |
0 | 792 } |
793 | |
794 | |
795 //----- (004AE5BA) -------------------------------------------------------- | |
796 Texture *BLVFace::GetTexture() | |
797 { | |
798 unsigned int v1; // ecx@2 | |
799 | |
2092 | 800 if ( uAttributes & FACE_TEXTURE_FRAME ) |
0 | 801 v1 = pTextureFrameTable->GetFrameTexture(this->uBitmapID, pBLVRenderParams->field_0_timer_); |
802 else | |
803 v1 = uBitmapID; | |
945 | 804 return pBitmaps_LOD->GetTexture(v1); |
0 | 805 } |
806 | |
807 | |
808 //----- (00498B15) -------------------------------------------------------- | |
809 void IndoorLocation::Release() | |
810 { | |
811 IndoorLocation *v1; // esi@1 | |
812 char *v2; // ebp@1 | |
813 void *v3; // ST00_4@1 | |
814 | |
815 v1 = this; | |
816 v2 = (char *)&this->ptr_0002B4_doors_ddata; | |
1583 | 817 free(this->ptr_0002B4_doors_ddata); |
0 | 818 *(int *)v2 = 0; |
1583 | 819 free(v1->ptr_0002B0_sector_rdata); |
0 | 820 v1->ptr_0002B0_sector_rdata = 0; |
1583 | 821 free(v1->ptr_0002B8_sector_lrdata); |
0 | 822 v1->ptr_0002B8_sector_lrdata = 0; |
1583 | 823 free(v1->pLFaces); |
1006 | 824 v1->pLFaces = 0; |
1583 | 825 free(v1->pSpawnPoints); |
0 | 826 v3 = v1->pVertices; |
827 v1->pSpawnPoints = 0; | |
828 v1->uNumSectors = 0; | |
829 v1->uNumFaces = 0; | |
830 v1->uNumVertices = 0; | |
831 v1->uNumNodes = 0; | |
832 v1->uNumDoors = 0; | |
833 v1->uNumLights = 0; | |
1583 | 834 free(v3); |
835 free(v1->pFaces); | |
836 free(v1->pFaceExtras); | |
837 free(v1->pSectors); | |
838 free(v1->pLights); | |
839 free(v1->pDoors); | |
840 free(v1->pNodes); | |
841 free(v1->pMapOutlines); | |
0 | 842 v1->pVertices = 0; |
843 v1->pFaces = 0; | |
844 v1->pFaceExtras = 0; | |
845 v1->pSectors = 0; | |
846 v1->pLights = 0; | |
847 v1->pDoors = 0; | |
848 v1->pNodes = 0; | |
849 v1->pMapOutlines = 0; | |
850 v1->bLoaded = 0; | |
851 } | |
852 | |
853 //----- (00498C45) -------------------------------------------------------- | |
711 | 854 bool IndoorLocation::Alloc() |
855 { | |
1583 | 856 pVertices = (Vec3_short_ *) malloc(15000 * sizeof(Vec3_short_));//0x15F90u |
857 pFaces = (BLVFace *) malloc(10000 * sizeof(BLVFace));//0xEA600u | |
858 pFaceExtras = (BLVFaceExtra *) malloc(5000 * sizeof(BLVFaceExtra)); //0x2BF20u | |
859 pSectors = (BLVSector *) malloc(512 * sizeof(BLVSector));//0xE800u | |
860 pLights = (BLVLightMM7 *) malloc(400 * sizeof(BLVLightMM7));//0x1900u | |
861 pDoors = (BLVDoor *) malloc(200 * sizeof(BLVDoor));//0x3E80u | |
862 pNodes = (BSPNode *) malloc(5000 * sizeof(BSPNode));//0x9C40u | |
863 pMapOutlines =(BLVMapOutlines *)malloc(sizeof(BLVMapOutlines));//0x14824u | |
711 | 864 if (pVertices && pFaces && pFaceExtras && pSectors && pLights && pDoors && pNodes && pMapOutlines ) |
0 | 865 { |
711 | 866 memset(pVertices, 0, 15000*sizeof(Vec3_short_)); |
867 memset(pFaces, 0, 10000*sizeof(BLVFace)); | |
868 memset(pFaceExtras,0, 5000*sizeof(BLVFaceExtra)); | |
869 memset(pSectors, 0, 512*sizeof(BLVSector)); | |
870 memset(pLights, 0, 400*sizeof(BLVLightMM7)); | |
871 memset(pDoors, 0, 200*sizeof(BLVDoor)); | |
872 memset(pNodes, 0, 5000*sizeof(BSPNode)); | |
873 memset(pMapOutlines,0, sizeof(BLVMapOutlines)); | |
874 return true; | |
0 | 875 } |
876 else | |
877 { | |
711 | 878 return false; |
0 | 879 } |
880 } | |
881 | |
882 | |
883 | |
884 //----- (00444810) -------------------------------------------------------- | |
885 unsigned int IndoorLocation::GetLocationIndex(const char *Str1) | |
886 { | |
887 const char *v1; // edi@1 | |
888 signed int v2; // esi@1 | |
889 | |
434 | 890 for (uint i = 0; i < 11; ++i) |
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29a8defbad9e
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diff
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|
891 if (!_stricmp(Str1, _4E6BDC_loc_names[i])) |
434 | 892 return i + 1; |
893 return 0; | |
0 | 894 } |
895 | |
896 | |
897 | |
898 //----- (004488F7) -------------------------------------------------------- | |
711 | 899 void IndoorLocation::ToggleLight(signed int sLightID, unsigned int bToggle) |
0 | 900 { |
711 | 901 if ( uCurrentlyLoadedLevelType == LEVEL_Indoor && (sLightID <= pIndoor->uNumLights - 1) && (sLightID >= 0) ) |
0 | 902 { |
903 if ( bToggle ) | |
1063 | 904 pIndoor->pLights[sLightID].uAtributes &= 0xFFFFFFF7u; |
0 | 905 else |
1063 | 906 pIndoor->pLights[sLightID].uAtributes |= 8u; |
0 | 907 pParty->uFlags |= 2u; |
908 } | |
909 } | |
910 | |
911 | |
912 //----- (00498E0A) -------------------------------------------------------- | |
913 bool IndoorLocation::Load(char *pFilename, int a3, size_t _i, char *pDest) | |
914 { | |
915 /*unsigned int v5; // ebx@1 | |
916 //IndoorLocation *v6; // esi@1 | |
917 FILE *v7; // edi@3 | |
918 bool result; // eax@3 | |
919 char *v9; // ecx@4 | |
920 void *v10; // eax@4 | |
921 //unsigned __int8 v11; // zf@4 | |
922 //unsigned __int8 v12; // sf@4 | |
923 int v13; // eax@5 | |
924 size_t v14; // ecx@6 | |
925 char *v15; // ecx@6 | |
926 int v16; // edx@6 | |
927 size_t v17; // ecx@6 | |
928 char *v18; // ecx@6 | |
929 int v19; // edx@6 | |
930 unsigned __int16 *v20; // edx@6 | |
931 unsigned __int16 *v21; // edx@6 | |
932 unsigned __int16 *v22; // edx@6 | |
933 __int16 v23; // ax@10 | |
934 char *v24; // ecx@10 | |
935 __int16 v25; // cx@10 | |
936 __int16 v26; // ax@11 | |
937 char *v27; // ecx@11 | |
938 unsigned __int16 v28; // ax@17 | |
939 BLVFaceExtra *v29; // ecx@17 | |
940 char *v30; // edx@17 | |
941 int v31; // ecx@20 | |
942 void *v32; // eax@25 | |
943 int v33; // eax@26 | |
944 unsigned __int16 *v34; // edx@27 | |
945 size_t v35; // ecx@27 | |
946 char *v36; // ecx@27 | |
947 int v37; // edx@27 | |
948 size_t v38; // ecx@27 | |
949 char *v39; // ecx@27 | |
950 int v40; // edx@27 | |
951 unsigned __int16 *v41; // edx@27 | |
952 unsigned __int16 *v42; // edx@27 | |
953 unsigned __int16 *v43; // edx@27 | |
954 unsigned __int16 *v44; // edx@27 | |
955 size_t v45; // ecx@27 | |
956 unsigned __int16 *v46; // edx@27 | |
957 void *v47; // eax@28 | |
958 BLVSector *v48; // eax@29 | |
959 size_t v49; // ecx@29 | |
960 unsigned __int16 *v50; // edx@31 | |
961 void *v51; // eax@32 | |
962 int v52; // eax@33 | |
963 unsigned __int16 *v53; // edx@34 | |
964 size_t v54; // ecx@34 | |
965 char *v55; // ecx@34 | |
966 int v56; // edx@34 | |
967 size_t v57; // ecx@34 | |
968 char *v58; // ecx@34 | |
969 int v59; // edx@34 | |
970 unsigned __int16 *v60; // edx@34 | |
971 unsigned __int16 *v61; // edx@34 | |
972 unsigned __int16 *v62; // edx@34 | |
973 unsigned __int16 *v63; // edx@34 | |
974 int v64; // ecx@34 | |
975 BLVDoor *v65; // ecx@36 | |
976 char *v66; // eax@37 | |
977 int v67; // edx@38 | |
978 int v68; // ecx@38 | |
979 BLVFace *v69; // edx@38 | |
980 int v70; // ecx@38 | |
981 int v71; // edx@38 | |
982 int v72; // eax@38 | |
983 unsigned __int16 v73; // ax@42 | |
984 char *v74; // ecx@42 | |
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486
diff
changeset
|
985 SpriteObject *v75; // ecx@44 |
0 | 986 size_t v76; // eax@45 |
987 int j; // edx@46 | |
988 unsigned __int16 v78; // ax@50 | |
989 void *v79; // eax@52 | |
990 void **v80; // esi@52 | |
991 unsigned int v145; // eax@103 | |
992 void *v146; // eax@103 | |
993 unsigned int v147; // ecx@103 | |
994 int v148; // ebx@103 | |
995 unsigned int *v149; // ecx@103*/ | |
996 //size_t v150; // eax@103 | |
997 //unsigned int v151; // ebx@109 | |
998 //unsigned int v152; // ecx@116 | |
999 //unsigned int v153; // eax@117 | |
1000 //size_t v154; // ebx@126 | |
1001 //unsigned int v155; // ebx@134 | |
1002 //size_t v156; // eax@140 | |
1003 //signed int v157; // ebx@142 | |
1004 //int v158; // ebx@148 | |
1005 //BLVFace *v159; // eax@149 | |
1006 // BLVFaceExtra *v160; // ecx@149 | |
1007 //BLVFaceExtra *v161; // ecx@149 | |
1008 //signed int v162; // ebx@154 | |
1009 //unsigned int v163; // ebx@157 | |
1010 //unsigned int v164; // ebx@157 | |
1011 //unsigned int v165; // edx@158 | |
1012 //char *v166; // ecx@158 | |
1013 //unsigned __int16 v167; // ax@161 | |
1014 //__int16 v168; // ax@165 | |
1015 //unsigned int v169; // ebx@168 | |
1016 //void *v170; // eax@168 | |
1017 //size_t v171; // ebx@168 | |
1018 //int v172; // edx@168 | |
1019 //BLVDoor *v173; // ecx@169 | |
1020 //int k; // eax@169 | |
1021 //BLVDoor *v175; // ecx@172 | |
1022 //int v176; // edx@172 | |
1023 //BLVDoor *v177; // ecx@172 | |
1024 //int v178; // edx@172 | |
1025 //BLVDoor *v179; // ecx@172 | |
1026 //int v180; // edx@172 | |
1027 //BLVDoor *v181; // ecx@172 | |
1028 //int v182; // edx@172 | |
1029 //BLVDoor *v183; // ecx@172 | |
1030 //int v184; // edx@172 | |
1031 //BLVDoor *v185; // ecx@172 | |
1032 //int v186; // edx@172 | |
1033 //BLVDoor *v187; // ecx@172 | |
1034 //int v188; // edx@172 | |
1035 //unsigned __int16 *v189; // ebx@172 | |
1036 //char *v190; // edx@173 | |
1037 //BLVDoor *v191; // ecx@174 | |
1038 //BLVDoor *l; // eax@175 | |
1039 //signed int v193; // ebx@176 | |
1040 //int v194; // ecx@176 | |
1041 //BLVFaceExtra *v195; // ecx@176 | |
1042 //BLVFace *v196; // ebx@178 | |
1043 //std::string v197; // [sp-18h] [bp-680h]@66 | |
1044 //void *v198; // [sp-14h] [bp-67Ch]@72 | |
1045 //size_t v199; // [sp-10h] [bp-678h]@72 | |
1046 //size_t v200; // [sp-Ch] [bp-674h]@72 | |
1047 //const char *v201; // [sp-8h] [bp-670h]@4 | |
1048 //int v202; // [sp-4h] [bp-66Ch]@4 | |
1049 char v203[875]; // [sp+Ch] [bp-65Ch]@130 | |
1050 char FileName[260]; // [sp+378h] [bp-2F0h]@1 | |
1051 //char DstBuf; // [sp+47Ch] [bp-1ECh]@4 | |
1052 __int32 Offset; // [sp+480h] [bp-1E8h]@4 | |
1053 __int32 v207; // [sp+48Ch] [bp-1DCh]@4 | |
1054 __int32 v208; // [sp+498h] [bp-1D0h]@4 | |
1055 __int32 v209; // [sp+4A4h] [bp-1C4h]@4 | |
1056 __int32 v210; // [sp+4B0h] [bp-1B8h]@4 | |
1057 __int32 v211; // [sp+4BCh] [bp-1ACh]@15 | |
1058 __int32 v212; // [sp+4C8h] [bp-1A0h]@15 | |
1059 __int32 v213; // [sp+4D4h] [bp-194h]@25 | |
1060 __int32 v214; // [sp+4E0h] [bp-188h]@25 | |
1061 __int32 v215; // [sp+4ECh] [bp-17Ch]@32 | |
1062 __int32 v216; // [sp+4F8h] [bp-170h]@32 | |
1063 __int32 v217; // [sp+504h] [bp-164h]@40 | |
1064 __int32 v218; // [sp+510h] [bp-158h]@40 | |
1065 __int32 v219; // [sp+51Ch] [bp-14Ch]@43 | |
1066 __int32 v220; // [sp+528h] [bp-140h]@43 | |
1067 __int32 v221; // [sp+534h] [bp-134h]@52 | |
1068 __int32 v222; // [sp+540h] [bp-128h]@52 | |
1069 __int32 v223; // [sp+54Ch] [bp-11Ch]@52 | |
1070 __int32 v224; // [sp+558h] [bp-110h]@52 | |
1071 __int32 v225; // [sp+564h] [bp-104h]@52 | |
1072 __int32 v226; // [sp+570h] [bp-F8h]@52 | |
1073 __int32 v227; // [sp+57Ch] [bp-ECh]@52 | |
1074 __int32 v228; // [sp+588h] [bp-E0h]@52 | |
1075 __int32 v229; // [sp+594h] [bp-D4h]@52 | |
1076 __int32 v230; // [sp+5A0h] [bp-C8h]@52 | |
1077 __int32 v231; // [sp+5ACh] [bp-BCh]@52 | |
1078 __int32 v232; // [sp+5B8h] [bp-B0h]@52 | |
1079 __int32 v233; // [sp+5C4h] [bp-A4h]@52 | |
1080 __int32 v234; // [sp+5D0h] [bp-98h]@52 | |
1081 //char pName[40]; // [sp+5FCh] [bp-6Ch]@42 | |
1082 //size_t pSource; // [sp+624h] [bp-44h]@67 | |
1083 //char Dst[12]; // [sp+628h] [bp-40h]@9 | |
1084 //char *v238; // [sp+634h] [bp-34h]@38 | |
1085 ODMHeader header; // [sp+638h] [bp-30h]@61 | |
1086 //void *ptr; // [sp+648h] [bp-20h]@66 | |
1087 //size_t Count; // [sp+64Ch] [bp-1Ch]@109 | |
1088 //int uSourceLen; // [sp+653h] [bp-15h]@66 | |
1089 FILE *File; // [sp+658h] [bp-10h]@56 | |
1090 //BLVSector *v244; // [sp+65Ch] [bp-Ch]@72 | |
1091 //int v245; // [sp+660h] [bp-8h]@72 | |
1092 //BLVFace *Src; // [sp+664h] [bp-4h]@73 | |
1093 signed int Argsa; // [sp+670h] [bp+8h]@4 | |
1094 signed int Argsb; // [sp+670h] [bp+8h]@7 | |
1095 signed int Argsc; // [sp+670h] [bp+8h]@15 | |
1096 signed int Argsd; // [sp+670h] [bp+8h]@18 | |
1097 int Argse; // [sp+670h] [bp+8h]@25 | |
1098 int Argsf; // [sp+670h] [bp+8h]@28 | |
1099 int Argsg; // [sp+670h] [bp+8h]@32 | |
1100 int Argsh; // [sp+670h] [bp+8h]@35 | |
1101 signed int Argsi; // [sp+670h] [bp+8h]@40 | |
1102 signed int Argsj; // [sp+670h] [bp+8h]@45 | |
1103 //int Argsk; // [sp+670h] [bp+8h]@143 | |
1104 //void *Argsl; // [sp+670h] [bp+8h]@155 | |
1105 //signed int Argsm; // [sp+670h] [bp+8h]@161 | |
1106 //signed int Argsn; // [sp+670h] [bp+8h]@175 | |
1107 | |
1108 //v5 = 0; | |
1109 //v6 = this; | |
1110 _6807E0_num_decorations_with_sounds_6807B8 = 0; | |
1111 | |
1112 #pragma region "loading from txt" | |
1113 /*sprintf(FileName, "levels\\%s", pFilename); | |
1114 if ( GetFileAttributesA(FileName) != -1 ) | |
1115 { | |
1116 Release(); | |
1117 if ( Alloc() ) | |
1118 { | |
1119 v7 = fopen(FileName, "rb"); | |
1120 result = 1; | |
1121 if ( !v7 ) | |
1122 return result; | |
1123 v9 = pDest; | |
1124 bLoaded = 1; | |
1125 v202 = (int)v7; | |
1126 v201 = (const char *)1; | |
1127 *(int *)v9 = 1; | |
1128 fread(&DstBuf, 0x180u, (size_t)v201, (FILE *)v202); | |
1129 fseek(v7, Offset, 0); | |
1130 fread(&blv, 0x88u, 1u, v7); | |
1131 fseek(v7, v207, 0); | |
1132 fread(&uNumVertices, 1u, 4u, v7); | |
1133 fseek(v7, v208, 0); | |
1134 fread(pVertices, 6u, uNumVertices, v7); | |
1135 fseek(v7, v209, 0); | |
1136 fread(&uNumFaces, 4u, 1u, v7); | |
1137 fseek(v7, v210, 0); | |
1138 fread(pFaces, 0x60u, uNumFaces, v7); | |
1583 | 1139 v10 = malloc(ptr_2AC, blv.uFaces_fdata_Size, "L.FData"); |
0 | 1140 v202 = (int)v7; |
1141 ptr_2AC = (unsigned __int16 *)v10; | |
1142 fread(v10, 1u, blv.uFaces_fdata_Size, (FILE *)v202); | |
1143 v11 = uNumFaces == 0; | |
1144 v12 = (uNumFaces & 0x80000000u) != 0; | |
1145 pDest = 0; | |
1146 Argsa = 0; | |
1147 if ( !(v12 | v11) ) | |
1148 { | |
1149 v13 = 0; | |
1150 do | |
1151 { | |
1152 pFaces[v13].pVertexIDs = (unsigned __int16 *)&pDest[(unsigned int)ptr_2AC]; | |
1153 v14 = (size_t)&pFaces[v13]; | |
1154 i = v14; | |
1155 v15 = &pDest[2 * *(char *)(v14 + 93) + 2]; | |
1156 v16 = (int)&v15[(unsigned int)ptr_2AC]; | |
1157 pDest = v15; | |
1158 *(int *)(i + 52) = v16; | |
1159 v17 = (size_t)&pFaces[v13]; | |
1160 i = v17; | |
1161 v18 = &pDest[2 * *(char *)(v17 + 93) + 2]; | |
1162 v19 = (int)&v18[(unsigned int)ptr_2AC]; | |
1163 pDest = v18; | |
1164 *(int *)(i + 56) = v19; | |
1165 i = (size_t)&pFaces[v13]; | |
1166 v20 = ptr_2AC; | |
1167 pDest += 2 * *(char *)(i + 93) + 2; | |
1168 *(int *)(i + 60) = (int)(char *)v20 + (int)pDest; | |
1169 i = (size_t)&pFaces[v13]; | |
1170 v21 = ptr_2AC; | |
1171 pDest += 2 * *(char *)(i + 93) + 2; | |
1172 *(int *)(i + 64) = (int)(char *)v21 + (int)pDest; | |
1173 i = (size_t)&pFaces[v13]; | |
1174 ++v13; | |
1175 v22 = ptr_2AC; | |
1176 pDest += 2 * *(char *)(i + 93) + 2; | |
1177 ++Argsa; | |
1178 *(int *)(i + 68) = (int)(char *)v22 + (int)pDest; | |
1179 pDest += 2 * *((char *)&pFaces[v13] - 3) + 2; | |
1180 } | |
1181 while ( Argsa < (signed int)uNumFaces ); | |
1182 } | |
1183 Argsb = 0; | |
1184 if ( (signed int)uNumFaces > 0 ) | |
1185 { | |
1186 pDest = 0; | |
1187 do | |
1188 { | |
1189 fread(Dst, 1u, 0xAu, v7); | |
1190 if ( pDest[(unsigned int)pFaces + 45] & 0x40 ) | |
1191 { | |
1192 v23 = pTextureFrameTable->FindTextureByName(Dst); | |
1193 v24 = pDest; | |
1194 *(short *)&pDest[(unsigned int)pFaces + 74] = v23; | |
1195 v25 = *(short *)&v24[(unsigned int)pFaces + 74]; | |
1196 if ( v25 ) | |
1197 { | |
1198 pTextureFrameTable->LoadAnimationSequenceAndPalettes(v25); | |
1199 } | |
1200 else | |
1201 { | |
1202 v26 = pBitmaps_LOD->LoadTexture(Dst); | |
1203 v27 = pDest; | |
1204 *(short *)&pDest[(unsigned int)pFaces + 74] = v26; | |
1205 v27[(unsigned int)pFaces + 45] &= 0xBFu; | |
1206 } | |
1207 } | |
1208 else | |
1209 { | |
1210 *(short *)&pDest[(unsigned int)pFaces + 74] = pBitmaps_LOD->LoadTexture(Dst); | |
1211 } | |
1212 ++Argsb; | |
1213 pDest += 96; | |
1214 } | |
1215 while ( Argsb < (signed int)uNumFaces ); | |
1216 } | |
1217 fseek(v7, v211, 0); | |
1218 fread(&uNumFaceExtras, 4u, 1u, v7); | |
1219 fseek(v7, v212, 0); | |
1220 fread(pFaceExtras, 0x24u, uNumFaceExtras, v7); | |
1221 Argsc = 0; | |
1222 if ( (signed int)uNumFaceExtras > 0 ) | |
1223 { | |
1224 pDest = 0; | |
1225 do | |
1226 { | |
1227 fread(Dst, 1u, 0xAu, v7); | |
1228 v28 = pBitmaps_LOD->LoadTexture(Dst); | |
1229 v29 = pFaceExtras; | |
1230 v30 = pDest; | |
1231 ++Argsc; | |
1232 pDest += 36; | |
1233 *(unsigned __int16 *)((char *)&v29->uAdditionalBitmapID + (int)v30) = v28; | |
1234 } | |
1235 while ( Argsc < (signed int)uNumFaceExtras ); | |
1236 } | |
1237 Argsd = 0; | |
1238 if ( (signed int)uNumFaces > 0 ) | |
1239 { | |
1240 pDest = 0; | |
1241 do | |
1242 { | |
1243 v31 = (int)&pFaceExtras[*(short *)&pDest[(unsigned int)pFaces + 72]]; | |
1244 if ( *(short *)(v31 + 26) ) | |
1245 { | |
1246 if ( ((BLVFaceExtra *)v31)->HasEventint() ) | |
1247 pDest[(unsigned int)pFaces + 46] |= 0x10u; | |
1248 else | |
1249 pDest[(unsigned int)pFaces + 46] &= 0xEFu; | |
1250 } | |
1251 ++Argsd; | |
1252 pDest += 96; | |
1253 } | |
1254 while ( Argsd < (signed int)uNumFaces ); | |
1255 } | |
1256 fseek(v7, v213, 0); | |
1257 fread(&uNumSectors, 4u, 1u, v7); | |
1258 fseek(v7, v214, 0); | |
1259 fread(pSectors, 0x74u, uNumSectors, v7); | |
1583 | 1260 v32 = malloc(ptr_0002B0_sector_rdata, blv.uSector_rdata_Size, "L.RData"); |
0 | 1261 v202 = (int)v7; |
1262 ptr_0002B0_sector_rdata = (unsigned __int16 *)v32; | |
1263 fread(v32, 1u, blv.uSector_rdata_Size, (FILE *)v202); | |
1264 v11 = uNumSectors == 0; | |
1265 v12 = uNumSectors < 0; | |
1266 pDest = 0; | |
1267 Argse = 0; | |
1268 if ( !(v12 | v11) ) | |
1269 { | |
1270 v33 = 0; | |
1271 do | |
1272 { | |
1273 pSectors[v33].pFloors = (unsigned __int16 *)&pDest[(unsigned int)ptr_0002B0_sector_rdata]; | |
1274 i = (size_t)&pSectors[v33]; | |
1275 v34 = ptr_0002B0_sector_rdata; | |
1276 pDest += 2 * *(short *)(i + 4); | |
1277 *(int *)(i + 16) = (int)(char *)v34 + (int)pDest; | |
1278 v35 = (size_t)&pSectors[v33]; | |
1279 i = v35; | |
1280 v36 = &pDest[2 * *(short *)(v35 + 12)]; | |
1281 v37 = (int)&v36[(unsigned int)ptr_0002B0_sector_rdata]; | |
1282 pDest = v36; | |
1283 *(int *)(i + 24) = v37; | |
1284 v38 = (size_t)&pSectors[v33]; | |
1285 i = v38; | |
1286 v39 = &pDest[2 * *(short *)(v38 + 20)]; | |
1287 v40 = (int)&v39[(unsigned int)ptr_0002B0_sector_rdata]; | |
1288 pDest = v39; | |
1289 *(int *)(i + 32) = v40; | |
1290 i = (size_t)&pSectors[v33]; | |
1291 v41 = ptr_0002B0_sector_rdata; | |
1292 pDest += 2 * *(short *)(i + 28); | |
1293 *(int *)(i + 40) = (int)(char *)v41 + (int)pDest; | |
1294 i = (size_t)&pSectors[v33]; | |
1295 v42 = ptr_0002B0_sector_rdata; | |
1296 pDest += 2 * *(short *)(i + 36); | |
1297 *(int *)(i + 48) = (int)(char *)v42 + (int)pDest; | |
1298 i = (size_t)&pSectors[v33]; | |
1299 v43 = ptr_0002B0_sector_rdata; | |
1300 pDest += 2 * *(short *)(i + 44); | |
1301 *(int *)(i + 64) = (int)(char *)v43 + (int)pDest; | |
1302 i = (size_t)&pSectors[v33]; | |
1303 v44 = ptr_0002B0_sector_rdata; | |
1304 pDest += 2 * *(short *)(i + 60); | |
1305 *(int *)(i + 72) = (int)(char *)v44 + (int)pDest; | |
1306 v45 = (size_t)&pSectors[v33]; | |
1307 ++v33; | |
1308 i = v45; | |
1309 v46 = ptr_0002B0_sector_rdata; | |
1310 pDest += 2 * *(short *)(v45 + 68); | |
1311 ++Argse; | |
1312 *(int *)(v45 + 80) = (int)(char *)v46 + (int)pDest; | |
1313 pDest += 2 * *((short *)&pSectors[v33] - 20); | |
1314 } | |
1315 while ( Argse < uNumSectors ); | |
1316 } | |
1583 | 1317 v47 = malloc( |
0 | 1318 ptr_0002B8_sector_lrdata, |
1319 blv.uSector_lrdata_Size, | |
1320 "L.RLData"); | |
1321 v202 = (int)v7; | |
1322 ptr_0002B8_sector_lrdata = (unsigned __int16 *)v47; | |
1323 fread(v47, 1u, blv.uSector_lrdata_Size, (FILE *)v202); | |
1324 v11 = uNumSectors == 0; | |
1325 v12 = uNumSectors < 0; | |
1326 pDest = 0; | |
1327 Argsf = 0; | |
1328 if ( !(v12 | v11) ) | |
1329 { | |
1330 v48 = pSectors; | |
1331 v49 = 0; | |
1332 for ( i = 0; ; v49 = i ) | |
1333 { | |
1334 v50 = ptr_0002B8_sector_lrdata; | |
1335 i += 116; | |
1336 ++Argsf; | |
1337 *(BLVLightMM7 **)((char *)&v48->pLights + v49) = (BLVLightMM7 *)((char *)v50 + (int)pDest); | |
1338 v48 = pSectors; | |
1339 pDest += 2 * *(__int16 *)((char *)&v48->uNumLights + v49); | |
1340 if ( Argsf >= uNumSectors ) | |
1341 break; | |
1342 } | |
1343 } | |
1344 fseek(v7, v215, 0); | |
1345 fread(&uNumDoors, 4u, 1u, v7); | |
1346 fseek(v7, v216, 0); | |
1347 fread(pDoors, 0x50u, 0xC8u, v7); | |
1583 | 1348 v51 = malloc(ptr_0002B4_doors_ddata, blv.uDoors_ddata_Size, "L.DData"); |
0 | 1349 v202 = (int)v7; |
1350 ptr_0002B4_doors_ddata = (unsigned __int16 *)v51; | |
1351 fread(v51, 1u, blv.uDoors_ddata_Size, (FILE *)v202); | |
1352 v11 = uNumDoors == 0; | |
1353 v12 = uNumDoors < 0; | |
1354 pDest = 0; | |
1355 Argsg = 0; | |
1356 if ( !(v12 | v11) ) | |
1357 { | |
1358 v52 = 0; | |
1359 do | |
1360 { | |
1361 pDoors[v52].pVertexIDs = (unsigned __int16 *)&pDest[(unsigned int)ptr_0002B4_doors_ddata]; | |
1362 i = (size_t)&pDoors[v52]; | |
1363 v53 = ptr_0002B4_doors_ddata; | |
1364 pDest += 2 * *(short *)(i + 68); | |
1365 *(int *)(i + 40) = (int)(char *)v53 + (int)pDest; | |
1366 v54 = (size_t)&pDoors[v52]; | |
1367 i = v54; | |
1368 v55 = &pDest[2 * *(short *)(v54 + 70)]; | |
1369 v56 = (int)&v55[(unsigned int)ptr_0002B4_doors_ddata]; | |
1370 pDest = v55; | |
1371 *(int *)(i + 44) = v56; | |
1372 v57 = (size_t)&pDoors[v52]; | |
1373 i = v57; | |
1374 v58 = &pDest[2 * *(short *)(v57 + 72)]; | |
1375 v59 = (int)&v58[(unsigned int)ptr_0002B4_doors_ddata]; | |
1376 pDest = v58; | |
1377 *(int *)(i + 48) = v59; | |
1378 i = (size_t)&pDoors[v52]; | |
1379 v60 = ptr_0002B4_doors_ddata; | |
1380 pDest += 2 * *(short *)(i + 70); | |
1381 *(int *)(i + 52) = (int)(char *)v60 + (int)pDest; | |
1382 i = (size_t)&pDoors[v52]; | |
1383 v61 = ptr_0002B4_doors_ddata; | |
1384 pDest += 2 * *(short *)(i + 70); | |
1385 *(int *)(i + 56) = (int)(char *)v61 + (int)pDest; | |
1386 i = (size_t)&pDoors[v52]; | |
1387 v62 = ptr_0002B4_doors_ddata; | |
1388 pDest += 2 * *(short *)(i + 74); | |
1389 *(int *)(i + 60) = (int)(char *)v62 + (int)pDest; | |
1390 i = (size_t)&pDoors[v52]; | |
1391 v63 = ptr_0002B4_doors_ddata; | |
1392 pDest += 2 * *(short *)(i + 74); | |
1393 *(int *)(i + 64) = (int)(char *)v63 + (int)pDest; | |
1394 ++Argsg; | |
1395 v64 = pDoors[v52].uNumOffsets; | |
1396 ++v52; | |
1397 pDest += 2 * v64; | |
1398 } | |
1399 while ( Argsg < uNumDoors ); | |
1400 } | |
1401 Argsh = 0; | |
1402 if ( uNumDoors > 0 ) | |
1403 { | |
1404 v65 = pDoors; | |
1405 pDest = 0; | |
1406 do | |
1407 { | |
1408 i = 0; | |
1409 v66 = &pDest[(int)v65]; | |
1410 if ( *(short *)&pDest[(int)v65 + 70] > 0 ) | |
1411 { | |
1412 do | |
1413 { | |
1414 v67 = *((int *)v66 + 10); | |
1415 a3 = 2 * i; | |
1416 v68 = *(short *)(v67 + 2 * i); | |
1417 v69 = pFaces; | |
1418 ++i; | |
1419 v70 = (int)&pFaceExtras[v69[v68].uFaceExtraID]; | |
1420 v71 = *((int *)v66 + 12); | |
1421 v72 = a3; | |
1422 v238 = (char *)v70; | |
1423 *(short *)(a3 + v71) = *(short *)(v70 + 20); | |
1424 *(__int16 *)(*(char **)((char *)&pDoors->pDeltaVs + (unsigned int)pDest) + v72) = *((short *)v238 + 11); | |
1425 v65 = pDoors; | |
1426 v66 = &pDest[(int)v65]; | |
1427 } | |
1428 while ( (signed int)i < *(short *)&pDest[(int)v65 + 70] ); | |
1429 } | |
1430 ++Argsh; | |
1431 pDest += 80; | |
1432 } | |
1433 while ( Argsh < uNumDoors ); | |
1434 } | |
1435 fseek(v7, v217, 0); | |
1436 fread(&uNumLevelDecorations, 4u, 1u, v7); | |
1437 fseek(v7, v218, 0); | |
1438 fread(pLevelDecorations, 0x20u, uNumLevelDecorations, v7); | |
1439 Argsi = 0; | |
1440 if ( (signed int)uNumLevelDecorations > 0 ) | |
1441 { | |
1442 pDest = (char *)pLevelDecorations; | |
1443 do | |
1444 { | |
1445 fread(pName, 1u, 0x20u, v7); | |
1446 v73 = pDecorationList->GetDecorIdByName(pName); | |
1447 v74 = pDest; | |
1448 ++Argsi; | |
1449 pDest += 32; | |
1450 *(short *)v74 = v73; | |
1451 } | |
1452 while ( Argsi < (signed int)uNumLevelDecorations ); | |
1453 } | |
1454 fseek(v7, v219, 0); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
1455 fread(&uNumSpriteObjects, 4u, 1u, v7); |
0 | 1456 fseek(v7, v220, 0); |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
1457 fread(pSpriteObjects, 0x70u, uNumSpriteObjects, v7); |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
1458 if ( (signed int)uNumSpriteObjects > 0 ) |
0 | 1459 { |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
1460 v75 = pSpriteObjects; |
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
1461 pDest = (char *)uNumSpriteObjects; |
0 | 1462 do |
1463 { | |
1464 Argsj = 0; | |
1465 v76 = 48 * v75->stru_24.uItemID; | |
1466 v11 = pObjectList->uNumObjects == 0; | |
1467 v12 = (pObjectList->uNumObjects & 0x80000000u) != 0; | |
1468 LOWORD(v76) = *(unsigned __int16 *)((char *)&pItemsTable->pItems[0].uSpriteID + v76); | |
1469 i = v76; | |
1470 v75->uItemType = v76; | |
1471 if ( v12 | v11 ) | |
1472 { | |
1473 LABEL_50: | |
1474 v78 = 0; | |
1475 } | |
1476 else | |
1477 { | |
1478 for ( j = (int)&pObjectList->pObjects->uObjectID; (short)v76 != *(short *)j; j = a3 ) | |
1479 { | |
1480 ++Argsj; | |
1481 a3 = j + 56; | |
1482 if ( Argsj >= (signed int)pObjectList->uNumObjects ) | |
1483 goto LABEL_50; | |
1484 LOWORD(v76) = i; | |
1485 } | |
1486 v78 = Argsj; | |
1487 } | |
1488 v75->uObjectDescID = v78; | |
1489 ++v75; | |
1490 --pDest; | |
1491 } | |
1492 while ( pDest ); | |
1493 } | |
1494 fseek(v7, v221, 0); | |
1495 fread(&uNumActors, 4u, 1u, v7); | |
1496 fseek(v7, v222, 0); | |
1497 fread(pActors, 0x344u, uNumActors, v7); | |
1498 fseek(v7, v228, 0); | |
1499 fread(&uNumChests, 4u, 1u, v7); | |
1500 fseek(v7, v229, 0); | |
1501 fread(pChests, 0x14CCu, uNumChests, v7); | |
1502 fseek(v7, v224, 0); | |
1503 fread(&uNumLights, 4u, 1u, v7); | |
1504 fseek(v7, v225, 0); | |
1505 fread(pLights, 0x10u, uNumLights, v7); | |
1506 fseek(v7, v226, 0); | |
1507 fread(&uNumNodes, 4u, 1u, v7); | |
1508 fseek(v7, v227, 0); | |
1509 fread(pNodes, 8u, uNumNodes, v7); | |
1510 fseek(v7, v230, 0); | |
1511 fread(&uNumSpawnPoints, 4u, 1u, v7); | |
1583 | 1512 v79 = malloc(pSpawnPoints, 24 * uNumSpawnPoints, "Spawn"); |
0 | 1513 v202 = 0; |
1514 pSpawnPoints = (SpawnPointMM7 *)v79; | |
1515 fseek(v7, v231, v202); | |
1516 fread(pSpawnPoints, 0x18u, uNumSpawnPoints, v7); | |
1517 fseek(v7, v232, 0); | |
1518 fread(&dlv, 0x28u, 1u, v7); | |
1519 fseek(v7, v233, 0); | |
1520 fread(&stru_5E4C90, 1u, 0xC8u, v7); | |
1521 fseek(v7, v234, 0); | |
1522 fread(&uLastVisitDay, 1u, 0x38u, v7); | |
1523 fseek(v7, v223, 0); | |
1524 v80 = (void **)&pMapOutlines; | |
1525 fread(*v80, 4u, 1u, v7); | |
1526 fread((char *)*v80 + 4, 0xCu, *(int *)*v80, v7); | |
1527 fclose(v7); | |
1528 goto LABEL_179; | |
1529 } | |
1530 return 4; | |
1531 }*/ | |
1532 #pragma endregion | |
1533 | |
1534 if (bLoaded) | |
1535 { | |
1536 Log::Warning(L"BLV is already loaded"); | |
1537 return 3; | |
1538 } | |
1539 | |
1540 if ( !pGames_LOD->DoesContainerExist(pFilename) ) | |
1545 | 1541 Error("Unable to find %s in Games.LOD", pFilename); |
0 | 1542 |
1543 //v238 = pFilename - 4; | |
1544 //v81 = strlen(pFilename); | |
1545 strcpy(this->pFilename, pFilename); | |
1546 strcpy(&pFilename[strlen(pFilename) - 4], ".blv"); | |
1547 File = pGames_LOD->FindContainer(pFilename, 1); | |
1548 //File = v82; | |
1549 | |
1550 Release(); | |
1551 if ( !Alloc() ) | |
1552 return 4; | |
1553 | |
1554 header.uVersion = 91969; | |
1555 header.pMagic[0] = 'm'; | |
1556 header.pMagic[1] = 'v'; | |
1557 header.pMagic[2] = 'i'; | |
1558 header.pMagic[3] = 'i'; | |
1559 header.uCompressedSize = 0; | |
1560 header.uDecompressedSize = 0; | |
2144 | 1561 fread(&header, sizeof(ODMHeader), 1, File); |
0 | 1562 if (header.uVersion != 91969 || |
1563 header.pMagic[0] != 'm' || | |
1564 header.pMagic[1] != 'v' || | |
1565 header.pMagic[2] != 'i' || | |
1566 header.pMagic[3] != 'i' ) | |
1567 { | |
1568 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:792", 0); | |
1569 } | |
1570 //v83 = header.uCompressedSize; | |
1571 //pSource = header.uDecompressedSize; | |
1572 //v84 = malloc(header.uDecompressedSize); | |
1573 //v85 = v84; | |
1574 //ptr = v84; | |
1980 | 1575 void* pRawBLV = malloc(header.uDecompressedSize); |
0 | 1576 memset(pRawBLV, 0, header.uDecompressedSize); |
1577 | |
1578 if (header.uCompressedSize == header.uDecompressedSize) | |
1579 fread(pRawBLV, header.uDecompressedSize, 1, File); | |
1580 else if (header.uCompressedSize < header.uDecompressedSize) | |
1581 { | |
1980 | 1582 void* pTmpMem = malloc(header.uCompressedSize); |
0 | 1583 { |
1584 fread(pTmpMem, header.uCompressedSize, 1, File); | |
1585 | |
1586 uint uDecompressedSize = header.uDecompressedSize; | |
1587 zlib::MemUnzip(pRawBLV, &uDecompressedSize, pTmpMem, header.uCompressedSize); | |
1588 | |
1589 if (uDecompressedSize != header.uDecompressedSize) | |
1590 Log::Warning(L"uDecompressedSize != header.uDecompressedSize in BLV"); | |
1591 } | |
1592 free(pTmpMem); | |
1593 } | |
1594 else | |
1595 { | |
1596 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:803", 0); | |
1597 return 0; | |
1598 } | |
1599 | |
1600 bLoaded = true; | |
1601 | |
1980 | 1602 char* pData = (char *)pRawBLV; |
0 | 1603 |
1604 pGameLoadingUI_ProgressBar->Progress(); | |
1605 | |
1606 memcpy(&blv, pData, 136); | |
1607 memcpy(&uNumVertices, pData += 136, 4); | |
1608 memcpy(pVertices, pData += 4, uNumVertices * sizeof(Vec3_short_)); | |
1609 | |
1610 pGameLoadingUI_ProgressBar->Progress(); | |
1611 | |
1612 memcpy(&uNumFaces, pData += uNumVertices * sizeof(Vec3_short_), 4); | |
1613 | |
1614 pGameLoadingUI_ProgressBar->Progress(); | |
1615 | |
1616 memcpy(pFaces, pData += 4, uNumFaces * sizeof (BLVFace)); | |
1583 | 1617 pLFaces = (unsigned __int16 *)malloc(blv.uFaces_fdata_Size); |
1006 | 1618 |
1619 memcpy(pLFaces, pData += uNumFaces * sizeof (BLVFace), blv.uFaces_fdata_Size); | |
0 | 1620 |
1621 for (uint i = 0, j = 0; i < uNumFaces; ++i) | |
1622 { | |
1980 | 1623 BLVFace* pFace = &pFaces[i]; |
1624 | |
1625 pFace->pVertexIDs = &pLFaces[j]; | |
0 | 1626 |
1627 j += pFace->uNumVertices + 1; | |
1980 | 1628 pFace->pXInterceptDisplacements = (short *)(&pLFaces[j]); |
0 | 1629 |
1630 j += pFace->uNumVertices + 1; | |
1980 | 1631 pFace->pYInterceptDisplacements = (short *)(&pLFaces[j]); |
0 | 1632 |
1633 j += pFace->uNumVertices + 1; | |
1980 | 1634 pFace->pZInterceptDisplacements = (short *)(&pLFaces[j]); |
0 | 1635 |
1636 j += pFace->uNumVertices + 1; | |
1980 | 1637 pFace->pVertexUIDs = (__int16 *)(&pLFaces[j]); |
0 | 1638 |
1639 j += pFace->uNumVertices + 1; | |
1980 | 1640 pFace->pVertexVIDs = (__int16 *)(&pLFaces[j]); |
0 | 1641 |
1642 j += pFace->uNumVertices + 1; | |
1643 /*v93 = &pFaces[v92]; | |
1644 Src = v93; | |
1645 v94 = (BLVSector *)((char *)v244 + 2 * v93->uNumVertices + 2); | |
1646 v95 = (unsigned __int16 *)((char *)v94 + (unsigned int)ptr_2AC); | |
1647 v244 = v94; | |
1648 Src->pXInterceptDisplacements = v95; | |
1649 v96 = (int)&pFaces[v92]; | |
1650 Src = (BLVFace *)v96; | |
1651 v97 = (BLVSector *)((char *)v244 + 2 * *(char *)(v96 + 93) + 2); | |
1652 v98 = (unsigned __int16 *)((char *)v97 + (unsigned int)ptr_2AC); | |
1653 v244 = v97; | |
1654 Src->pYInterceptDisplacements = v98; | |
1655 Src = &pFaces[v92]; | |
1656 v99 = ptr_2AC; | |
1657 v244 = (BLVSector *)((char *)v244 + 2 * Src->uNumVertices + 2); | |
1658 Src->pZInterceptDisplacements = (unsigned __int16 *)((char *)v99 + (int)v244); | |
1659 Src = &pFaces[v92]; | |
1660 v100 = ptr_2AC; | |
1661 v244 = (BLVSector *)((char *)v244 + 2 * Src->uNumVertices + 2); | |
1662 Src->pVertexUIDs = (unsigned __int16 *)((char *)v100 + (int)v244); | |
1663 Src = &pFaces[v92]; | |
1664 ++v92; | |
1665 v101 = ptr_2AC; | |
1666 v244 = (BLVSector *)((char *)v244 + 2 * Src->uNumVertices + 2); | |
1667 ++v245; | |
1668 Src->pVertexVIDs = (unsigned __int16 *)((char *)v101 + (int)v244); | |
1669 v244 = (BLVSector *)((char *)v244 + 2 * *((char *)&pFaces[v92] - 3) + 2);*/ | |
1670 } | |
1671 | |
1672 pGameLoadingUI_ProgressBar->Progress(); | |
1673 | |
1674 pData += blv.uFaces_fdata_Size; | |
1675 | |
1676 for (uint i = 0; i < uNumFaces; ++i) | |
1677 { | |
1980 | 1678 BLVFace* pFace = &pFaces[i]; |
0 | 1679 |
1680 char pTexName[16]; | |
1681 strncpy(pTexName, pData, 10); | |
1682 pData += 10; | |
1683 | |
2092 | 1684 if (pFace->uAttributes & FACE_TEXTURE_FRAME) |
0 | 1685 { |
1686 pFace->uBitmapID = pTextureFrameTable->FindTextureByName(pTexName); | |
1687 if (pFace->uBitmapID) | |
1688 pTextureFrameTable->LoadAnimationSequenceAndPalettes(pFace->uBitmapID); | |
1689 else | |
1690 { | |
1691 pFace->uBitmapID = pBitmaps_LOD->LoadTexture(pTexName); | |
2092 | 1692 pFace->uAttributes &= ~FACE_TEXTURE_FRAME; |
0 | 1693 } |
1694 } | |
1695 else | |
1696 pFace->uBitmapID = pBitmaps_LOD->LoadTexture(pTexName); | |
1697 } | |
1698 | |
1699 pGameLoadingUI_ProgressBar->Progress(); | |
1700 | |
2144 | 1701 memcpy(&uNumFaceExtras, pData, 4); |
0 | 1702 memcpy(pFaceExtras, pData += 4, uNumFaceExtras * sizeof(BLVFaceExtra)); |
1703 pData += uNumFaceExtras * sizeof(BLVFaceExtra); | |
1704 | |
1705 pGameLoadingUI_ProgressBar->Progress(); | |
1706 | |
1707 //v108 = (char *)v107 + 36 * uNumFaceExtras; | |
1708 //v245 = 0; | |
1709 //*(int *)((char *)&uSourceLen + 1) = 0; | |
1710 for (uint i = 0; i < uNumFaceExtras; ++i) | |
1711 { | |
1712 char pTexName[32]; | |
1713 strncpy(pTexName, pData, 10); | |
1714 pData += 10; | |
1715 | |
1716 if (!strcmp(pTexName, "")) | |
1717 pFaceExtras[i].uAdditionalBitmapID = -1; | |
1718 else | |
1719 pFaceExtras[i].uAdditionalBitmapID = pBitmaps_LOD->LoadTexture(pTexName); | |
1720 } | |
1721 | |
1722 | |
1723 for (uint i = 0; i < uNumFaces; ++i) | |
1724 { | |
1980 | 1725 BLVFace* pFace = &pFaces[i]; |
1726 BLVFaceExtra* pFaceExtra = &pFaceExtras[pFace->uFaceExtraID]; | |
0 | 1727 |
1728 if (pFaceExtra->uEventID) | |
1729 { | |
1730 if (pFaceExtra->HasEventint()) | |
1731 pFace->uAttributes |= 0x100000; | |
1732 else | |
1733 pFace->uAttributes &= ~0x100000; | |
1734 } | |
1735 } | |
1736 | |
1737 pGameLoadingUI_ProgressBar->Progress(); | |
1738 | |
1739 memcpy(&uNumSectors, pData, 4); | |
1740 memcpy(pSectors, pData + 4, uNumSectors * sizeof(BLVSector)); | |
1741 pData += 4 + uNumSectors * sizeof(BLVSector); | |
1742 | |
1743 pGameLoadingUI_ProgressBar->Progress(); | |
1744 | |
1583 | 1745 ptr_0002B0_sector_rdata = (unsigned short *)malloc(blv.uSector_rdata_Size);//, "L.RData"); |
0 | 1746 memcpy(ptr_0002B0_sector_rdata, pData, blv.uSector_rdata_Size); |
1747 pData += blv.uSector_rdata_Size; | |
1748 | |
1749 for (uint i = 0, j = 0; i < uNumSectors; ++i) | |
1750 { | |
1980 | 1751 BLVSector* pSector = &pSectors[i]; |
1752 | |
1753 pSector->pFloors = &ptr_0002B0_sector_rdata[j]; | |
0 | 1754 j += pSector->uNumFloors; |
1755 | |
1980 | 1756 pSector->pWalls = &ptr_0002B0_sector_rdata[j]; |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1757 j += pSector->uNumWalls; |
0 | 1758 |
1980 | 1759 pSector->pCeilings = &ptr_0002B0_sector_rdata[j]; |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1760 j += pSector->uNumCeilings; |
0 | 1761 |
1980 | 1762 pSector->pFluids = &ptr_0002B0_sector_rdata[j]; |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1763 j += pSector->uNumFluids; |
0 | 1764 |
1980 | 1765 pSector->pPortals = &ptr_0002B0_sector_rdata[j]; |
0 | 1766 j += pSector->uNumPortals; |
1767 | |
1980 | 1768 pSector->pFaceIDs = &ptr_0002B0_sector_rdata[j]; |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1769 j += pSector->uNumFaces; |
0 | 1770 |
1980 | 1771 pSector->pCogs = &ptr_0002B0_sector_rdata[j]; |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1772 j += pSector->uNumCogs; |
0 | 1773 |
1980 | 1774 pSector->pDecorationIDs = &ptr_0002B0_sector_rdata[j]; |
0 | 1775 j += pSector->uNumDecorations; |
1776 | |
1980 | 1777 pSector->pMarkers = &ptr_0002B0_sector_rdata[j]; |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1778 j += pSector->uNumMarkers; |
0 | 1779 |
1780 | |
1781 //do | |
1782 //{ | |
1783 /*pSectors[v118].pFloors = (unsigned __int16 *)((char *)Src + (unsigned int)ptr_0002B0_sector_rdata); | |
1784 v244 = &pSectors[v118]; | |
1785 v119 = ptr_0002B0_sector_rdata; | |
1786 Src = (BLVFace *)((char *)Src + 2 * v244->field_4); | |
1787 v244->pWalls = (unsigned __int16 *)((char *)v119 + (int)Src); | |
1788 v120 = (int)&pSectors[v118]; | |
1789 v244 = (BLVSector *)v120; | |
1790 v121 = (BLVFace *)((char *)Src + 2 * *(short *)(v120 + 12)); | |
1791 v122 = (unsigned __int16 *)((char *)v121 + (unsigned int)ptr_0002B0_sector_rdata); | |
1792 Src = v121; | |
1793 v244->pCeilings = v122; | |
1794 v123 = (int)&pSectors[v118]; | |
1795 v244 = (BLVSector *)v123; | |
1796 v124 = (BLVFace *)((char *)Src + 2 * *(short *)(v123 + 20)); | |
1797 v125 = (unsigned __int16 *)((char *)v124 + (unsigned int)ptr_0002B0_sector_rdata); | |
1798 Src = v124; | |
1799 v244->pFluids = v125; | |
1800 v244 = &pSectors[v118]; | |
1801 v126 = ptr_0002B0_sector_rdata; | |
1802 Src = (BLVFace *)((char *)Src + 2 * v244->field_1C); | |
1803 v244->pPortals = (unsigned __int16 *)((char *)v126 + (int)Src); | |
1804 v244 = &pSectors[v118]; | |
1805 v127 = ptr_0002B0_sector_rdata; | |
1806 Src = (BLVFace *)((char *)Src + 2 * v244->uNumPortals); | |
1807 v244->pFaceIDs = (unsigned __int16 *)((char *)v127 + (int)Src); | |
1808 v244 = &pSectors[v118]; | |
1809 v128 = ptr_0002B0_sector_rdata; | |
1810 Src = (BLVFace *)((char *)Src + 2 * v244->field_2C); | |
1811 v244->pCogs = (unsigned __int16 *)((char *)v128 + (int)Src); | |
1812 v244 = &pSectors[v118]; | |
1813 v129 = ptr_0002B0_sector_rdata; | |
1814 Src = (BLVFace *)((char *)Src + 2 * v244->field_3C); | |
1815 v244->pDecorationIDs = (unsigned __int16 *)((char *)v129 + (int)Src); | |
1816 v130 = (int)&pSectors[v118]; | |
1817 ++v118; | |
1818 v244 = (BLVSector *)v130; | |
1819 v131 = ptr_0002B0_sector_rdata; | |
1820 Src = (BLVFace *)((char *)Src + 2 * *(short *)(v130 + 68)); | |
1821 ++v245; | |
1822 *(int *)(v130 + 80) = (int)(char *)v131 + (int)Src; | |
1823 Src = (BLVFace *)((char *)Src + 2 * *((short *)&pSectors[v118] - 20));*/ | |
1824 //} | |
1825 //while ( v245 < uNumSectors ); | |
1826 } | |
1827 | |
1583 | 1828 ptr_0002B8_sector_lrdata = (unsigned __int16 *)malloc(blv.uSector_lrdata_Size);//, "L.RLData"); |
0 | 1829 memcpy(ptr_0002B8_sector_lrdata, pData, blv.uSector_lrdata_Size); |
1830 pData += blv.uSector_lrdata_Size; | |
1831 | |
1832 pGameLoadingUI_ProgressBar->Progress(); | |
1833 | |
1834 for (uint i = 0, j = 0; i < uNumSectors; ++i) | |
1835 { | |
554
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1836 pSectors[i].pLights = ptr_0002B8_sector_lrdata + j; |
9caf59edb1ee
Cave and Temple load and even doesn't crash (for a while).
Nomad
parents:
520
diff
changeset
|
1837 j += pSectors[i].uNumLights; |
0 | 1838 } |
1839 | |
1840 pGameLoadingUI_ProgressBar->Progress(); | |
1841 | |
1842 memcpy(&uNumDoors, pData, 4); | |
1843 pData += 4; | |
1844 | |
1845 pGameLoadingUI_ProgressBar->Progress(); | |
1846 pGameLoadingUI_ProgressBar->Progress(); | |
1847 | |
1848 memcpy(&uNumLevelDecorations, pData, 4); | |
1202 | 1849 memcpy(pLevelDecorations.data(), pData + 4, uNumLevelDecorations * sizeof(LevelDecoration)); |
0 | 1850 pData += 4 + uNumLevelDecorations * sizeof(LevelDecoration); |
1851 | |
1852 for (uint i = 0; i < uNumLevelDecorations; ++i) | |
1853 { | |
1854 pLevelDecorations[i].uDecorationDescID = pDecorationList->GetDecorIdByName(pData); | |
1855 | |
1856 pData += 32; | |
1857 } | |
1858 | |
1859 pGameLoadingUI_ProgressBar->Progress(); | |
1860 | |
1861 memcpy(&uNumLights, pData, 4); | |
1862 memcpy(pLights, pData + 4, uNumLights * sizeof(BLVLightMM7)); | |
1863 pData += 4 + uNumLights * sizeof(BLVLightMM7); | |
1864 | |
1865 pGameLoadingUI_ProgressBar->Progress(); | |
1866 pGameLoadingUI_ProgressBar->Progress(); | |
1867 | |
1868 memcpy(&uNumNodes, pData, 4); | |
1869 memcpy(pNodes, pData + 4, uNumNodes * sizeof(BSPNode)); | |
1870 pData += 4 + uNumNodes * sizeof(BSPNode); | |
1871 | |
1872 pGameLoadingUI_ProgressBar->Progress(); | |
1873 pGameLoadingUI_ProgressBar->Progress(); | |
1874 | |
1875 memcpy(&uNumSpawnPoints, pData, 4); | |
1583 | 1876 pSpawnPoints = (SpawnPointMM7 *)malloc(uNumSpawnPoints * sizeof(SpawnPointMM7)); |
0 | 1877 memcpy(pSpawnPoints, pData + 4, uNumSpawnPoints * sizeof(SpawnPointMM7)); |
1878 pData += 4 + uNumSpawnPoints * sizeof(SpawnPointMM7); | |
1879 | |
1880 pGameLoadingUI_ProgressBar->Progress(); | |
1881 pGameLoadingUI_ProgressBar->Progress(); | |
1882 | |
1883 //v201 = (const char *)v148; | |
1884 //v200 = (size_t)pMapOutlines; | |
1885 memcpy(&pMapOutlines->uNumOutlines, pData, 4); | |
1886 memcpy(pMapOutlines->pOutlines, pData + 4, pMapOutlines->uNumOutlines * sizeof(BLVMapOutline)); | |
1887 //v149 = pMapOutlines; | |
1888 //v199 = 12 * *v149; | |
1889 //memcpy(v149 + 1, (const void *)(v148 + 4), v199); | |
1890 free(pRawBLV); | |
1891 pRawBLV = nullptr; | |
1892 | |
1893 void *pRawDLV = nullptr; | |
1894 strcpy(&pFilename[strlen(pFilename) - 4], ".dlv"); | |
2165 | 1895 File = pNew_LOD->FindContainer(pFilename, 1);//error on D28.dlv |
2144 | 1896 fread(&header, 0x10u, 1, File);//(FILE *)v245); |
0 | 1897 bool _v244 = false; |
1898 if (header.uVersion != 91969 || | |
1899 header.pMagic[0] != 'm' || | |
1900 header.pMagic[1] != 'v' || | |
1901 header.pMagic[2] != 'i' || | |
1902 header.pMagic[3] != 'i' ) | |
1903 { | |
1904 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:1090", 0); | |
1905 _v244 = true; | |
1906 } | |
1907 else | |
1908 { | |
1909 pRawDLV = malloc(header.uDecompressedSize); | |
1910 if (header.uCompressedSize == header.uDecompressedSize) | |
1911 fread(pRawDLV, 1, header.uCompressedSize, File); | |
1912 else if (header.uCompressedSize < header.uDecompressedSize) | |
1913 { | |
1980 | 1914 void* pTmpMem = malloc(header.uCompressedSize); |
0 | 1915 { |
1916 fread(pTmpMem, header.uCompressedSize, 1, File); | |
1917 | |
1918 uint uDecompressedSize = header.uDecompressedSize; | |
1919 zlib::MemUnzip(pRawDLV, &uDecompressedSize, pTmpMem, header.uCompressedSize); | |
1920 | |
1921 if (uDecompressedSize != header.uDecompressedSize) | |
1922 Log::Warning(L"uDecompressedSize != header.uDecompressedSize in DLV"); | |
1923 } | |
1924 free(pTmpMem); | |
1925 } | |
1926 else | |
1927 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:1108", 0); | |
1928 | |
1929 pData = (char *)pRawDLV; | |
1930 } | |
1931 | |
1932 memcpy(&dlv, pData, 40); | |
1933 pData += 40; | |
1934 | |
1935 //v152 = dlv.uNumFacesInBModels; | |
1936 if (dlv.uNumFacesInBModels) | |
1937 { | |
1938 //v153 = dlv.uNumDecorations; | |
1939 if (dlv.uNumDecorations) | |
1940 { | |
1941 if (dlv.uNumFacesInBModels != uNumFaces || | |
1942 dlv.uNumDecorations != uNumLevelDecorations) | |
1943 _v244 = true; | |
1944 } | |
1945 } | |
1946 | |
2061 | 1947 if (dword_6BE364_game_settings_1 & GAME_SETTINGS_2000 ) |
1948 _i = 0x1BAF800; | |
0 | 1949 bool _a = false; |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1458
diff
changeset
|
1950 if ( a3 - dlv.uLastRepawnDay >= _i && _stricmp(pCurrentMapName, "d29.dlv") ) |
0 | 1951 _a = true; |
1952 | |
1953 //v154 = 875; | |
1954 if (_v244) | |
1955 { | |
1956 memset(v203, 0, 0x36B); | |
1957 goto LABEL_132; | |
1958 } | |
1959 if (_a || !dlv.uLastRepawnDay ) | |
1960 { | |
1961 memcpy(v203, pData, 0x36B); | |
1962 LABEL_132: | |
435 | 1963 free(pRawDLV); |
0 | 1964 dlv.uLastRepawnDay = a3; |
1965 if (_v244) | |
1966 ++dlv.uNumRespawns; | |
1967 //v201 = pFilename; | |
1968 *(int *)pDest = 1; | |
1969 File = pGames_LOD->FindContainer(pFilename, 0); | |
1970 fread(&header, 0x10u, 1u, File); | |
1980 | 1971 uint v155 = header.uCompressedSize; |
1972 uint Count = header.uDecompressedSize; | |
1973 BLVFace* Src = (BLVFace *)malloc(header.uDecompressedSize); | |
435 | 1974 pRawDLV = Src; |
0 | 1975 if ( v155 <= Count ) |
1976 { | |
1977 if ( v155 == Count ) | |
1978 { | |
2144 | 1979 fread(Src, 1, Count, File); |
0 | 1980 } |
1981 else | |
1982 { | |
1980 | 1983 void* _uSourceLen = malloc(v155); |
2144 | 1984 fread(_uSourceLen, v155, 1, File); |
0 | 1985 zlib::MemUnzip(Src, &Count, _uSourceLen, v155); |
1986 free(_uSourceLen); | |
1987 } | |
1988 } | |
1989 else | |
1990 { | |
1991 MessageBoxW(nullptr, L"Can't load file!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Polydata.cpp:1195", 0); | |
1992 } | |
1993 pData = ((char *)Src + 40); | |
1994 //v154 = 875; | |
1995 goto LABEL_140; | |
1996 } | |
1997 *(int *)pDest = 0; | |
1998 LABEL_140: | |
1999 //v202 = (int)".blv"; | |
2000 //v156 = strlen(pFilename); | |
2001 strcpy(&pFilename[strlen(pFilename) - 4], ".blv"); | |
2002 memcpy(_visible_outlines, pData, 875); | |
2003 pData += 875; | |
2004 | |
2005 if ( *(int *)pDest ) | |
2006 memcpy(_visible_outlines, v203, 875); | |
2007 | |
2008 for (uint i = 0; i < pMapOutlines->uNumOutlines; ++i) | |
2009 { | |
1980 | 2010 BLVMapOutline* pVertex = &pMapOutlines->pOutlines[i]; |
0 | 2011 if ((unsigned __int8)(1 << (7 - i % 8)) & _visible_outlines[i / 8]) |
2012 pVertex->uFlags |= 1; | |
2013 } | |
2014 | |
2015 | |
2016 for (uint i = 0; i < uNumFaces; ++i) | |
2017 { | |
1980 | 2018 BLVFace* pFace = &pFaces[i]; |
2019 BLVFaceExtra* pFaceExtra = &pFaceExtras[pFace->uFaceExtraID]; | |
0 | 2020 |
2021 memcpy(&pFace->uAttributes, pData, 4); | |
2022 pData += 4; | |
2023 | |
2024 if (pFaceExtra->uEventID) | |
2025 { | |
2026 if (pFaceExtra->HasEventint()) | |
2027 pFace->uAttributes |= 0x100000; | |
2028 else | |
2029 pFace->uAttributes &= ~0x100000; | |
2030 } | |
2031 } | |
2032 | |
2033 pGameLoadingUI_ProgressBar->Progress(); | |
2034 | |
2035 for (uint i = 0; i < uNumLevelDecorations; ++i) | |
2036 { | |
1489 | 2037 memcpy(&pLevelDecorations[i].uFlags, pData, 2); |
0 | 2038 pData += 2; |
2039 } | |
2040 | |
2041 pGameLoadingUI_ProgressBar->Progress(); | |
2042 | |
2043 memcpy(&uNumActors, pData, 4); | |
1202 | 2044 memcpy(pActors.data(), pData + 4, uNumActors * sizeof(Actor)); |
0 | 2045 pData += 4 + uNumActors * sizeof(Actor); |
2046 | |
2047 pGameLoadingUI_ProgressBar->Progress(); | |
2048 pGameLoadingUI_ProgressBar->Progress(); | |
2049 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
2050 memcpy(&uNumSpriteObjects, pData, 4); |
1207
96a81634669e
arrays to std::arrays phase 3 - finishing global arrays
Grumpy7
parents:
1206
diff
changeset
|
2051 memcpy(pSpriteObjects.data(), pData + 4, uNumSpriteObjects * sizeof(SpriteObject)); |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
2052 pData += 4 + uNumSpriteObjects * sizeof(SpriteObject); |
0 | 2053 |
2054 pGameLoadingUI_ProgressBar->Progress(); | |
2055 | |
2144 | 2056 for ( uint i = 0; i < uNumSpriteObjects; ++i ) |
2057 { | |
2058 if (pSpriteObjects[i].stru_24.uItemID && !(pSpriteObjects[i].uAttributes & 0x0100)) | |
0 | 2059 { |
2144 | 2060 pSpriteObjects[i].uType = pItemsTable->pItems[pSpriteObjects[i].stru_24.uItemID].uSpriteID; |
2061 | |
2062 //uint uObjectID = 0; | |
2063 for ( uint j = 0; j < pObjectList->uNumObjects; ++j ) | |
2064 if ( pSpriteObjects[i].uType == pObjectList->pObjects[j].uObjectID ) | |
0 | 2065 { |
2144 | 2066 pSpriteObjects[i].uObjectDescID = j; |
0 | 2067 break; |
2068 } | |
2069 } | |
2070 } | |
2071 | |
2072 pGameLoadingUI_ProgressBar->Progress(); | |
2073 | |
2074 memcpy(&uNumChests, pData, 4); | |
1202 | 2075 memcpy(pChests.data(), pData + 4, uNumChests * sizeof(Chest)); |
0 | 2076 pData += 4 + uNumChests * sizeof(Chest); |
2077 | |
2078 pGameLoadingUI_ProgressBar->Progress(); | |
2079 pGameLoadingUI_ProgressBar->Progress(); | |
2080 | |
2081 memcpy(pDoors, pData, 0x3E80); | |
2082 pData += 0x3E80; | |
2083 | |
2084 //v201 = (const char *)blv.uDoors_ddata_Size; | |
2085 //v200 = (size_t)ptr_0002B4_doors_ddata; | |
1583 | 2086 //v170 = malloc(ptr_0002B4_doors_ddata, blv.uDoors_ddata_Size, "L.DData"); |
0 | 2087 //v171 = blv.uDoors_ddata_Size; |
1583 | 2088 ptr_0002B4_doors_ddata = (unsigned __int16 *)malloc(blv.uDoors_ddata_Size);//, "L.DData"); |
0 | 2089 memcpy(ptr_0002B4_doors_ddata, pData, blv.uDoors_ddata_Size); |
2090 pData += blv.uDoors_ddata_Size; | |
2091 | |
2092 //Src = (BLVFace *)((char *)Src + v171); | |
2093 //v172 = 0; | |
2094 //v245 = 0; | |
2095 //if (uNumDoors > 0) | |
2096 for (uint i = 0, j = 0; i < uNumDoors; ++i) | |
2097 { | |
1980 | 2098 BLVDoor* pDoor = &pDoors[i]; |
2099 | |
2100 pDoor->pVertexIDs = &ptr_0002B4_doors_ddata[j]; | |
0 | 2101 j += pDoor->uNumVertices; |
2102 | |
1980 | 2103 pDoor->pFaceIDs = &ptr_0002B4_doors_ddata[j]; |
0 | 2104 j += pDoor->uNumFaces; |
2105 | |
1980 | 2106 pDoor->pSectorIDs = &ptr_0002B4_doors_ddata[j]; |
0 | 2107 j += pDoor->field_48; |
2108 | |
1980 | 2109 pDoor->pDeltaUs = (short *)(&ptr_0002B4_doors_ddata[j]); |
0 | 2110 j += pDoor->uNumFaces; |
2111 | |
1980 | 2112 pDoor->pDeltaVs = (short *)(&ptr_0002B4_doors_ddata[j]); |
0 | 2113 j += pDoor->uNumFaces; |
2114 | |
1980 | 2115 pDoor->pXOffsets = &ptr_0002B4_doors_ddata[j]; |
0 | 2116 j += pDoor->uNumOffsets; |
2117 | |
1980 | 2118 pDoor->pYOffsets = &ptr_0002B4_doors_ddata[j]; |
0 | 2119 j += pDoor->uNumOffsets; |
2120 | |
1980 | 2121 pDoor->pZOffsets = &ptr_0002B4_doors_ddata[j]; |
0 | 2122 j += pDoor->uNumOffsets; |
2123 /*v173 = pDoors; | |
2124 for ( k = 0; ; v172 = v188 + 2 * *((short *)&v173[k] - 3) ) | |
2125 { | |
2126 v173[k].pVertexIDs = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v172); | |
2127 v175 = &pDoors[k]; | |
2128 v176 = v172 + 2 * v175->uNumVertices; | |
2129 v175->pFaceIDs = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v176); | |
2130 v177 = &pDoors[k]; | |
2131 v178 = v176 + 2 * v177->uNumFaces; | |
2132 v177->pSectorIDs = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v178); | |
2133 v179 = &pDoors[k]; | |
2134 v180 = v178 + 2 * v179->field_48; | |
2135 v179->pDeltaUs = (__int16 *)((char *)ptr_0002B4_doors_ddata + v180); | |
2136 v181 = &pDoors[k]; | |
2137 v182 = v180 + 2 * v181->uNumFaces; | |
2138 v181->pDeltaVs = (__int16 *)((char *)ptr_0002B4_doors_ddata + v182); | |
2139 v183 = &pDoors[k]; | |
2140 v184 = v182 + 2 * v183->uNumFaces; | |
2141 v183->pXOffsets = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v184); | |
2142 v185 = &pDoors[k]; | |
2143 v186 = v184 + 2 * v185->uNumOffsets; | |
2144 v185->pYOffsets = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v186); | |
2145 v187 = &pDoors[k]; | |
2146 ++k; | |
2147 v188 = v186 + 2 * v187->uNumOffsets; | |
2148 v189 = (unsigned __int16 *)((char *)ptr_0002B4_doors_ddata + v188); | |
2149 ++v245; | |
2150 v187->pZOffsets = v189; | |
2151 v173 = pDoors; | |
2152 if ( v245 >= uNumDoors ) | |
2153 break; | |
2154 }*/ | |
2155 } | |
2156 //v190 = 0; | |
2157 //v245 = 0; | |
2158 for (uint i = 0; i < uNumDoors; ++i) | |
2159 { | |
1980 | 2160 BLVDoor* pDoor = &pDoors[i]; |
0 | 2161 |
2162 for (uint j = 0; j < pDoor->uNumFaces; ++j) | |
2163 { | |
1980 | 2164 BLVFace* pFace = &pFaces[pDoor->pFaceIDs[j]]; |
2165 BLVFaceExtra* pFaceExtra = &pFaceExtras[pFace->uFaceExtraID]; | |
0 | 2166 |
2167 pDoor->pDeltaUs[j] = pFaceExtra->sTextureDeltaU; | |
2168 pDoor->pDeltaVs[j] = pFaceExtra->sTextureDeltaV; | |
2169 } | |
2170 //v191 = pDoors; | |
2171 //pDest = 0; | |
2172 //do | |
2173 // { | |
2174 /*Argsn = 0; | |
2175 for ( l = (BLVDoor *)&v190[(int)v191]; | |
2176 Argsn < *(short *)&v190[(int)v191 + 70]; | |
2177 l = (BLVDoor *)&v190[(int)v191] ) | |
2178 { | |
2179 v193 = Argsn; | |
2180 v194 = l->pFaceIDs[Argsn++]; | |
2181 v195 = &pFaceExtras[pFaces[v194].uFaceExtraID]; | |
2182 l->pDeltaUs[v193] = v195->sTextureDeltaU; | |
2183 v190 = pDest; | |
2184 *(short *)(v193 * 2 + *(int *)&pDest[(unsigned int)pDoors + 52]) = v195->sTextureDeltaV; | |
2185 v191 = pDoors; | |
2186 } | |
2187 ++v245; | |
2188 v190 += 80; | |
2189 pDest = v190;*/ | |
2190 //} | |
2191 //while ( v245 < uNumDoors ); | |
2192 } | |
2193 | |
2194 | |
2195 pGameLoadingUI_ProgressBar->Progress(); | |
2196 | |
1736
c6fe09a06712
Player::CompareVariable finished, renamed stru_5E4C90 to stru_5E4C90_MapPersistVars, party::field_4A0 to party::CounterEventValues
Grumpy7
parents:
1705
diff
changeset
|
2197 memcpy(&stru_5E4C90_MapPersistVars, pData, 0xC8); |
0 | 2198 pData += 0xC8; |
2199 | |
2200 pGameLoadingUI_ProgressBar->Progress(); | |
2201 | |
2202 memcpy(&stru1, pData, 0x38u); | |
2203 pData += 0x38; | |
2204 | |
2205 free(pRawDLV); | |
2206 //v5 = 0; | |
2207 | |
2208 pSoundList->LoadSound(64, 0); | |
2209 pSoundList->LoadSound(103, 0); | |
2210 pSoundList->LoadSound(63, 0); | |
2211 pSoundList->LoadSound(102, 0); | |
2212 pSoundList->LoadSound(50, 0); | |
2213 pSoundList->LoadSound(89, 0); | |
2214 | |
2215 return 0; | |
2216 } | |
2217 | |
2218 | |
2219 //----- (0049AC17) -------------------------------------------------------- | |
2220 int IndoorLocation::GetSector(int sX, int sY, int sZ) | |
2221 { | |
2222 int v4; // esi@1 | |
2223 //unsigned __int8 v5; // zf@1 | |
2224 //unsigned __int8 v6; // sf@1 | |
2225 //unsigned __int8 v7; // of@1 | |
2226 //BLVSector *v8; // eax@3 | |
2227 //int v9; // edi@9 | |
2228 //int v10; // eax@9 | |
2229 //int v11; // edx@9 | |
2230 //int v12; // eax@10 | |
2231 //unsigned __int16 v13; // ax@12 | |
2232 //int v14; // edi@14 | |
2233 //BLVFace *v15; // eax@14 | |
2234 //BLVFace *v16; // edi@14 | |
2235 //PolygonType v17; // al@14 | |
2236 //unsigned __int16 *pVertexIDs; // esi@16 | |
2237 //Vec3_short_ *v19; // eax@16 | |
2238 //int v20; // edx@16 | |
2239 //unsigned __int16 *v21; // esi@17 | |
2240 //int v22; // edi@19 | |
2241 //int v23; // edi@20 | |
2242 //Vec3_short_ *v24; // edx@20 | |
2243 signed int v25; // edx@21 | |
2244 int v26; // ebx@23 | |
2245 //int v27; // edx@26 | |
2246 //signed __int64 v28; // qtt@26 | |
2247 ///Vec3_short_ *v29; // eax@26 | |
2248 //Vec3_short_ *v30; // edx@26 | |
2249 //int v31; // edx@26 | |
791 | 2250 //signed int v32; // edi@27 |
0 | 2251 signed __int64 v33; // qtt@27 |
2252 //Vec3_short_ *v34; // edx@27 | |
791 | 2253 //int v35; // edx@32 |
0 | 2254 int v37; // edi@38 |
717 | 2255 int pSectorID; // ebx@40 |
0 | 2256 int v39; // eax@41 |
717 | 2257 BLVFace *pFace; // esi@42 |
2258 PolygonType pPolygonType; // dl@42 | |
0 | 2259 int v42; // edx@43 |
2260 int v43[50]; // [sp+Ch] [bp-108h]@1 | |
2261 //int v44; // [sp+D4h] [bp-40h]@9 | |
2262 //int v45; // [sp+D8h] [bp-3Ch]@14 | |
2263 //int v46; // [sp+DCh] [bp-38h]@14 | |
2264 //int v47; // [sp+E0h] [bp-34h]@19 | |
2265 //int v48; // [sp+E4h] [bp-30h]@9 | |
2266 //Vec3_short_ *v49; // [sp+E8h] [bp-2Ch]@19 | |
2267 bool v50; // [sp+ECh] [bp-28h]@19 | |
2268 int v51; // [sp+F0h] [bp-24h]@9 | |
2269 //unsigned int v52; // [sp+F4h] [bp-20h]@2 | |
2270 int v53; // [sp+F8h] [bp-1Ch]@10 | |
2271 int v54; // [sp+FCh] [bp-18h]@16 | |
2272 int v55; // [sp+100h] [bp-14h]@1 | |
2273 int v56; // [sp+104h] [bp-10h]@1 | |
2274 int v57; // [sp+108h] [bp-Ch]@16 | |
2275 //Vec3_short_ *v58; // [sp+10Ch] [bp-8h]@20 | |
2276 int v59; // [sp+110h] [bp-4h]@16 | |
2277 | |
2278 v4 = 0; | |
791 | 2279 v43[0] = 0; |
2280 | |
0 | 2281 v55 = 0; |
791 | 2282 |
0 | 2283 if (uNumSectors < 2) |
2284 return 0; | |
2285 | |
2286 for (uint i = 1; i < uNumSectors; ++i) | |
2287 { | |
1980 | 2288 BLVSector* pSector = &pSectors[i]; |
0 | 2289 |
791 | 2290 if (pSector->pBounding.x1 > sX || pSector->pBounding.x2 < sX || |
2291 pSector->pBounding.y1 > sY || pSector->pBounding.y2 < sY || | |
2292 pSector->pBounding.z1 - 64 > sZ || pSector->pBounding.z2 + 64 < sZ) | |
2293 continue; | |
2294 | |
618
5cfb5dadf330
Margareth righ-click (addded constructor to NPCProfession) and cleaned BLV debug logs
Nomad
parents:
595
diff
changeset
|
2295 //Log::Warning(L"Sector[%u]", i); |
791 | 2296 v51 = pSector->uNumFloors + pSector->uNumPortals; |
2297 if (!v51) | |
2298 continue; | |
2299 | |
2300 | |
2301 for (uint j = 0; j < v51; ++j) | |
2302 { | |
2303 uint uFaceID; | |
2304 if (j < pSector->uNumFloors) | |
2305 uFaceID = pSector->pFloors[j]; | |
2306 else | |
2307 uFaceID = pSector->pPortals[j - pSector->uNumFloors]; | |
2308 | |
1980 | 2309 BLVFace* pFace = &pFaces[uFaceID]; |
791 | 2310 if (pFace->uPolygonType != POLYGON_Floor && |
2311 pFace->uPolygonType != POLYGON_InBetweenFloorAndWall) | |
2312 continue; | |
2313 | |
2314 v54 = 0; | |
2315 v50 = pVertices[pFace->pVertexIDs[0]].y >= sY; | |
2316 | |
793 | 2317 for (uint k = 1; k <= pFace->uNumVertices; k++) |
791 | 2318 { |
2319 v59 = v50; | |
2320 | |
2321 if (v54 >= 2) | |
2322 break; | |
2323 | |
1980 | 2324 Vec3<int16_t>* v2 = &pVertices[pFace->pVertexIDs[k]]; |
791 | 2325 v50 = v2->y >= sY; |
2326 | |
793 | 2327 if (v59 == v50) |
791 | 2328 continue; |
2329 | |
1980 | 2330 Vec3<int16_t>* v1 = &pVertices[pFace->pVertexIDs[k - 1]]; |
791 | 2331 v25 = v2->x >= sX ? 0 : 2; |
2332 v26 = v25 | (v1->x < sX); | |
2333 | |
2334 if (v26 == 3) | |
2335 continue; | |
2336 | |
2337 if (!v26) | |
2338 ++v54; | |
2339 else | |
2340 { | |
2341 if (v1->x >= v2->x) | |
2342 { | |
2343 /*int _a58; | |
0 | 2344 int _a59; |
2345 | |
2346 v32 = v1->x - v2->x; | |
2347 LODWORD(v33) = v32 << 16; | |
791 | 2348 HIDWORD(v33) = v32 >> 16;*/ |
2349 //fixpoint_div(v1->x - v2->x, v1->y - v2->y); | |
2350 //_a58 = v33 / (v1->y - v2->y); | |
1643 | 2351 //_a59 = fixpoint_mul(_a58, sY - v2->y); |
1980 | 2352 long long x_div_y = fixpoint_div(v1->x - v2->x, v1->y - v2->y); |
2353 long long res = fixpoint_mul(x_div_y, sY - v2->y); // a / b * c - looks like projection | |
793 | 2354 if (res + v2->x > sX) |
791 | 2355 ++v54; |
2356 } | |
2357 else | |
2358 { | |
1980 | 2359 long long x_div_y = fixpoint_div(v2->x - v1->x, v2->y - v1->y); |
2360 long long res = fixpoint_mul(x_div_y, sY - v1->y); | |
791 | 2361 |
2362 if (res + v1->x > sX) | |
2363 ++v54; | |
2364 | |
2365 /*int _a58; | |
0 | 2366 int _a59; |
791 | 2367 auto v32 = v2->x - v1->x; |
0 | 2368 LODWORD(v33) = v32 << 16; |
2369 HIDWORD(v33) = v32 >> 16; | |
2370 _a58 = v33 / (v2->y - v1->y); | |
1643 | 2371 _a59 = fixpoint_mul(_a58, sY - v1->y); |
0 | 2372 |
787 | 2373 if (_a59 + pVertices[k].x > sX) |
791 | 2374 ++v54;*/ |
0 | 2375 } |
717 | 2376 } |
791 | 2377 } |
2378 | |
2379 if (pFace->uNumVertices && v54 == 1) | |
2380 v43[v55++] = uFaceID; | |
2381 } | |
0 | 2382 } |
2383 | |
791 | 2384 v4 = v43[0]; |
0 | 2385 if ( v55 == 1 ) |
2386 return this->pFaces[v4].uSectorID; | |
2387 v37 = 0; | |
2388 if ( !v55 ) | |
2389 return 0; | |
717 | 2390 pSectorID = 0; |
0 | 2391 v53 = 0xFFFFFFu; |
2392 if ( v55 > 0 ) | |
2393 { | |
2394 v39 = sY; | |
2395 while ( 1 ) | |
2396 { | |
717 | 2397 pFace = &this->pFaces[v43[v37]]; |
2398 //pPolygonType = pFace->uPolygonType; | |
2399 if ( pFace->uPolygonType == POLYGON_Floor ) | |
0 | 2400 { |
717 | 2401 v42 = this->pVertices[*pFace->pVertexIDs].z; |
2402 v39 = sZ - v42; | |
2403 //goto LABEL_47; | |
2404 } | |
2405 if ( pFace->uPolygonType == POLYGON_InBetweenFloorAndWall ) | |
2406 { | |
2407 //v51 = pFace->zCalc1; | |
2408 v57 = (unsigned __int64)(pFace->zCalc1 * (signed __int64)(sX << 16)) >> 16; | |
2409 //v56 = sY << 16; | |
2410 //v51 = pFace->zCalc2; | |
2411 v56 = (unsigned __int64)(pFace->zCalc2 * (signed __int64)(sY << 16)) >> 16; | |
2412 v42 = (v56 + pFace->zCalc3 + v57 + 32768) >> 16; | |
662 | 2413 v39 = sZ - v42; |
0 | 2414 } |
717 | 2415 //LABEL_47: |
0 | 2416 if ( v39 >= 0 ) |
2417 { | |
2418 if ( v39 < v53 ) | |
2419 { | |
717 | 2420 pSectorID = pFace->uSectorID; |
0 | 2421 v53 = v39; |
2422 } | |
2423 } | |
2424 ++v37; | |
2425 if ( v37 >= v55 ) | |
717 | 2426 return pSectorID; |
0 | 2427 } |
2428 } | |
1113
39eaa6b00141
something to bool cast (performance warning) mostly fixed
Grumpy7
parents:
1104
diff
changeset
|
2429 return pSectorID; |
0 | 2430 } |
2431 // 49AC17: using guessed type int var_108[50]; | |
2432 | |
2433 | |
2434 //----- (00498A41) -------------------------------------------------------- | |
2092 | 2435 void BLVFace::_get_normals(Vec3_int_ *a2, Vec3_int_ *a3) |
0 | 2436 { |
2437 Vec3_float_ a1; // [sp+Ch] [bp-Ch]@8 | |
2438 | |
2092 | 2439 if ( this->uPolygonType == POLYGON_VerticalWall ) |
0 | 2440 { |
2441 a2->x = -this->pFacePlane_old.vNormal.y; | |
2092 | 2442 a2->y = this->pFacePlane_old.vNormal.x; |
0 | 2443 a2->z = 0; |
2092 | 2444 |
2445 a3->x = 0; | |
0 | 2446 a3->y = 0; |
2447 a3->z = 0xFFFF0000u; | |
2092 | 2448 |
0 | 2449 goto LABEL_12; |
2450 } | |
2092 | 2451 if ( this->uPolygonType == POLYGON_Floor || this->uPolygonType == POLYGON_Ceiling ) |
2452 { | |
0 | 2453 a2->x = 0x10000u; |
2092 | 2454 a2->y = 0; |
0 | 2455 a2->z = 0; |
2092 | 2456 |
2457 a3->x = 0; | |
0 | 2458 a3->y = 0xFFFF0000u; |
2459 a3->z = 0; | |
2092 | 2460 |
2461 goto LABEL_12; | |
2462 } | |
2463 if ( this->uPolygonType == POLYGON_InBetweenFloorAndWall || this->uPolygonType == POLYGON_InBetweenCeilingAndWall ) | |
0 | 2464 { |
2465 if ( abs(this->pFacePlane_old.vNormal.z) < 46441 ) | |
2466 { | |
2092 | 2467 a1.x = (double)-this->pFacePlane_old.vNormal.y; |
2468 a1.y = (double)this->pFacePlane_old.vNormal.x; | |
0 | 2469 a1.z = 0.0; |
2470 a1.Normalize(); | |
2092 | 2471 |
0 | 2472 a2->x = (signed __int64)(a1.x * 65536.0); |
2092 | 2473 a2->y = (signed __int64)(a1.y * 65536.0); |
2474 a2->z = 0; | |
2475 | |
2476 a3->y = 0; | |
2477 a3->z = 0xFFFF0000u; | |
2478 a3->x = 0; | |
2479 | |
2480 goto LABEL_12; | |
0 | 2481 } |
2092 | 2482 a2->x = 0x10000u; |
2483 a2->y = 0; | |
2484 a2->z = 0; | |
2485 | |
2486 a3->x = 0; | |
2487 a3->y = 0xFFFF0000u; | |
2488 a3->z = 0; | |
2489 | |
2490 goto LABEL_12; | |
0 | 2491 } |
2492 LABEL_12: | |
2092 | 2493 if ( BYTE2(this->uAttributes) & 0x80 ) |
0 | 2494 { |
2495 a2->x = -a2->x; | |
2496 a2->y = -a2->y; | |
2497 a2->z = -a2->z; | |
2498 } | |
2092 | 2499 if ( BYTE3(this->uAttributes) & 1 ) |
0 | 2500 { |
2501 a3->x = -a3->x; | |
2502 a3->y = -a3->y; | |
2503 a3->z = -a3->z; | |
2504 } | |
2092 | 2505 return; |
0 | 2506 } |
2507 | |
2508 //----- (0044C23B) -------------------------------------------------------- | |
428 | 2509 bool BLVFaceExtra::HasEventint() |
2510 { | |
2511 signed int event_index; // eax@1 | |
2512 _evt_raw* start_evt; | |
2513 _evt_raw* end_evt; | |
2514 | |
2515 event_index = 0; | |
2516 if ( (uLevelEVT_NumEvents - 1) <= 0 ) | |
2517 return false; | |
2518 while ( pLevelEVT_Index[event_index].uEventID != this->uEventID ) | |
0 | 2519 { |
428 | 2520 ++event_index; |
2521 if ( event_index >= (signed int)(uLevelEVT_NumEvents - 1) ) | |
2522 return false; | |
0 | 2523 } |
428 | 2524 end_evt=(_evt_raw*)&pLevelEVT[pLevelEVT_Index[event_index+1].uEventOffsetInEVT]; |
2525 start_evt=(_evt_raw*)&pLevelEVT[pLevelEVT_Index[event_index].uEventOffsetInEVT]; | |
2526 if ( (end_evt->_e_type != EVENT_Exit) || (start_evt->_e_type!= EVENT_MouseOver) ) | |
2527 return false; | |
0 | 2528 else |
428 | 2529 return true; |
0 | 2530 } |
2531 | |
2532 //----- (0046F228) -------------------------------------------------------- | |
1458 | 2533 void BLV_UpdateDoors() |
0 | 2534 { |
2092 | 2535 BLVFace *face; // ebx@24 |
0 | 2536 Vec3_short_ *v17; // esi@24 |
2537 int v18; // eax@24 | |
2538 int v19; // edx@24 | |
2539 signed int v20; // eax@24 | |
2540 int v24; // esi@25 | |
2541 int v25; // eax@25 | |
2542 signed __int64 v27; // qtt@27 | |
2543 BLVFaceExtra *v28; // esi@32 | |
2544 int v29; // ecx@34 | |
2545 int v30; // edx@34 | |
2546 unsigned __int64 v31; // qax@34 | |
2547 int v32; // eax@34 | |
2548 Vec3_short_ *v34; // eax@35 | |
2549 int v35; // ecx@35 | |
2550 int v36; // edx@35 | |
2551 signed int v37; // eax@35 | |
2552 signed int v38; // edx@35 | |
2553 int v39; // eax@35 | |
2554 int v40; // edx@35 | |
2555 Vec3_short_ *v43; // edi@36 | |
2556 unsigned int v49; // ecx@46 | |
2557 unsigned __int16 v50; // ax@48 | |
2558 unsigned int v51; // eax@51 | |
2559 unsigned __int16 v52; // ax@54 | |
2560 int v53; // ecx@57 | |
2561 unsigned __int64 v55; // qax@57 | |
2562 int v56; // ecx@58 | |
2563 int v57; // eax@58 | |
472 | 2564 Vec3_int_ v67; |
2565 Vec3_int_ v70; | |
0 | 2566 int v73; // [sp+20h] [bp-44h]@24 |
2567 int v75; // [sp+28h] [bp-3Ch]@36 | |
2568 int v76; // [sp+2Ch] [bp-38h]@36 | |
2569 int v77; // [sp+30h] [bp-34h]@36 | |
2570 int v82; // [sp+44h] [bp-20h]@35 | |
2571 int v83; // [sp+48h] [bp-1Ch]@34 | |
2572 int v84; // [sp+4Ch] [bp-18h]@34 | |
2573 int v85; // [sp+50h] [bp-14h]@19 | |
2574 SoundID eDoorSoundID; // [sp+54h] [bp-10h]@1 | |
2575 int v88; // [sp+5Ch] [bp-8h]@18 | |
2576 int v89; // [sp+60h] [bp-4h]@6 | |
2577 | |
2578 eDoorSoundID = (SoundID)pDoorSoundIDsByLocationID[dword_6BE13C_uCurrentlyLoadedLocationID]; | |
472 | 2579 for (uint i = 0; i < pIndoor->uNumDoors; ++i) |
0 | 2580 { |
1980 | 2581 BLVDoor* door = &pIndoor->pDoors[i]; |
2092 | 2582 if (door->uState == BLVDoor::Closed || door->uState == BLVDoor::Open) |
2583 { | |
2584 door->uAttributes &= 0xFFFFFFFDu; | |
2585 continue; | |
2586 } | |
2587 door->uTimeSinceTriggered += pEventTimer->uTimeElapsed; | |
2588 if (door->uState == BLVDoor::Opening) | |
2589 { | |
2590 v89 = (signed int)(door->uTimeSinceTriggered * door->uCloseSpeed) / 128; | |
2591 if ( v89 >= door->uMoveLength ) | |
2592 { | |
2593 v89 = door->uMoveLength; | |
2594 door->uState = BLVDoor::Open; | |
2595 if ( !(door->uAttributes & 6) && door->uNumVertices != 0) | |
2596 pAudioPlayer->PlaySound((SoundID)((int)eDoorSoundID + 1), PID(OBJECT_BLVDoor,i), 0, -1, 0, 0, 0, 0); | |
2597 goto LABEL_18; | |
2598 } | |
2599 } | |
2600 else | |
2601 { | |
2602 signed int v5 = (signed int)(door->uTimeSinceTriggered * door->uOpenSpeed) / 128; | |
2603 if ( v5 >= door->uMoveLength) | |
0 | 2604 { |
2092 | 2605 v89 = 0; |
2606 door->uState = BLVDoor::Closed; | |
2607 if ( !(door->uAttributes & 6) && door->uNumVertices != 0) | |
2608 pAudioPlayer->PlaySound((SoundID)((int)eDoorSoundID + 1), PID(OBJECT_BLVDoor,i), 0, -1, 0, 0, 0, 0); | |
2609 goto LABEL_18; | |
0 | 2610 } |
2092 | 2611 v89 = door->uMoveLength - v5; |
2612 } | |
2613 if ( !(door->uAttributes & 6) && door->uNumVertices) | |
2614 pAudioPlayer->PlaySound(eDoorSoundID, PID(OBJECT_BLVDoor,i), 1, -1, 0, 0, 0, 0); | |
2615 LABEL_18: | |
2616 for (uint j = 0; j < door->uNumVertices; ++j) | |
2617 { | |
2618 pIndoor->pVertices[door->pVertexIDs[j]].x = ((unsigned int)(door->vDirection.x * v89) >> 16) + door->pXOffsets[j]; | |
2619 pIndoor->pVertices[door->pVertexIDs[j]].y = ((unsigned int)(door->vDirection.y * v89) >> 16) + door->pYOffsets[j]; | |
2620 pIndoor->pVertices[door->pVertexIDs[j]].z = ((unsigned int)(door->vDirection.z * v89) >> 16) + door->pZOffsets[j]; | |
2621 } | |
2622 for ( v88 = 0; v88 < door->uNumFaces; ++v88 ) | |
2623 { | |
2624 face = &pIndoor->pFaces[door->pFaceIDs[v88]]; | |
2625 v17 = &pIndoor->pVertices[face->pVertexIDs[0]]; | |
2626 v18 = face->pFacePlane_old.vNormal.y; | |
2627 v73 = *(int *)&v17->x; | |
2628 v19 = face->pFacePlane_old.vNormal.z; | |
2629 v20 = -(v19 * (int)v17->z + (signed __int16)v73 * face->pFacePlane_old.vNormal.x + SHIWORD(v73) * v18); | |
2630 face->pFacePlane_old.dist = v20; | |
2631 face->pFacePlane.dist = -((double)v17->z * face->pFacePlane.vNormal.z | |
2632 + (double)v17->y * face->pFacePlane.vNormal.y | |
2633 + (double)v17->x * face->pFacePlane.vNormal.x); | |
2634 if ( v19 ) | |
0 | 2635 { |
2092 | 2636 v24 = abs(v20 >> 15); |
2637 v25 = abs(face->pFacePlane_old.vNormal.z); | |
2638 if ( v24 > v25 ) | |
2639 Error("Door Error\ndoor id: %i\nfacet no: %i\n\nOverflow dividing facet->d [%i] by facet->nz [%i]", | |
2640 door->uDoorID, door->pFaceIDs[v88], face->pFacePlane_old.dist, face->pFacePlane_old.vNormal.z); | |
2641 LODWORD(v27) = face->pFacePlane_old.dist << 16; | |
2642 HIDWORD(v27) = face->pFacePlane_old.dist >> 16; | |
2643 face->zCalc3 = -v27 / face->pFacePlane_old.vNormal.z; | |
2644 } | |
2154 | 2645 //if ( face->uAttributes & FACE_TEXTURE_FLOW || pRenderer->pRenderD3D ) |
2092 | 2646 face->_get_normals(&v70, &v67); |
2647 v28 = &pIndoor->pFaceExtras[face->uFaceExtraID]; | |
2154 | 2648 /*if ( !pRenderer->pRenderD3D ) |
2092 | 2649 { |
2650 if ( !(face->uAttributes & FACE_TEXTURE_FLOW) ) | |
2651 continue; | |
2652 v83 = (unsigned __int64)(door->vDirection.x * (signed __int64)v70.x) >> 16; | |
2653 v85 = (unsigned __int64)(door->vDirection.y * (signed __int64)v70.y) >> 16; | |
2654 v84 = (unsigned __int64)(door->vDirection.z * (signed __int64)v70.z) >> 16; | |
2655 v29 = v89; | |
2656 v28->sTextureDeltaU = -((v83 + v85 + v84) * (signed __int64)v89) >> 16; | |
2657 v85 = (unsigned __int64)(door->vDirection.x * (signed __int64)v67.x) >> 16; | |
2658 v83 = (unsigned __int64)(door->vDirection.y * (signed __int64)v67.y) >> 16; | |
2659 v84 = (unsigned __int64)(door->vDirection.z * (signed __int64)v67.z) >> 16; | |
2660 v31 = (v85 + v83 + v84) * (signed __int64)v29; | |
2661 v32 = v31 >> 16; | |
2662 goto LABEL_58; | |
2154 | 2663 }*/ |
2092 | 2664 v28->sTextureDeltaU = 0; |
2665 v28->sTextureDeltaV = 0; | |
2666 v34 = &pIndoor->pVertices[face->pVertexIDs[0]]; | |
2667 v35 = v34->z; | |
2668 v36 = v34->y; | |
2669 v82 = v34->x; | |
2670 v37 = v70.x * v82 + v70.y * v36 + v70.z * v35; | |
2671 v38 = v67.x * v82 + v67.y * v36 + v67.z * v35; | |
2672 v39 = v37 >> 16; | |
2673 *face->pVertexUIDs = v39; | |
2674 v40 = v38 >> 16; | |
2675 *face->pVertexVIDs = v40; | |
2676 v84 = v39; | |
2677 v82 = v40; | |
2678 for (uint j = 1; j < face->uNumVertices; ++j) | |
2679 { | |
2680 v43 = &pIndoor->pVertices[face->pVertexIDs[j]]; | |
2681 v76 = ((__int64)v70.z * v43->z + (__int64)v70.x * v43->x + (__int64)v70.y * v43->y) >> 16; | |
2682 v77 = ((__int64)v67.x * v43->x + (__int64)v67.y * v43->y + (__int64)v43->z * v67.z) >> 16; | |
2683 if ( v76 < v39 ) | |
2684 v39 = v76; | |
2685 if ( v77 < v40 ) | |
2686 v40 = v77; | |
2687 if ( v76 > v84 ) | |
2688 v84 = v76; | |
2689 if ( v77 > v82 ) | |
2690 v82 = v77; | |
2691 face->pVertexUIDs[j] = v76; | |
2692 face->pVertexVIDs[j] = v77; | |
2693 } | |
2694 if ( face->uAttributes & FACE_UNKNOW3 ) | |
2695 v28->sTextureDeltaU -= v39; | |
0 | 2696 else |
2697 { | |
2092 | 2698 if ( SBYTE1(face->uAttributes) < 0 ) |
0 | 2699 { |
2092 | 2700 if ( face->uBitmapID != -1 ) |
2701 v28->sTextureDeltaU -= v84 + pBitmaps_LOD->pTextures[face->uBitmapID].uTextureWidth; | |
0 | 2702 } |
2703 } | |
2092 | 2704 if ( face->uAttributes & 8 ) |
2705 v28->sTextureDeltaV -= v40; | |
2706 else | |
0 | 2707 { |
2092 | 2708 if ( face->uAttributes & 0x20000 ) |
0 | 2709 { |
2092 | 2710 if ( face->uBitmapID != -1 ) |
2711 v28->sTextureDeltaV -= v82 + pBitmaps_LOD->GetTexture(face->uBitmapID)->uTextureHeight; | |
2712 } | |
2713 } | |
2714 if ( face->uAttributes & FACE_TEXTURE_FLOW ) | |
2715 { | |
2716 v84 = (unsigned __int64)(door->vDirection.x * (signed __int64)v70.x) >> 16; | |
2717 v82 = (unsigned __int64)(door->vDirection.y * (signed __int64)v70.y) >> 16; | |
2718 v83 = (unsigned __int64)(door->vDirection.z * (signed __int64)v70.z) >> 16; | |
2719 v75 = v84 + v82 + v83; | |
2720 v53 = v89; | |
2721 v82 = (unsigned __int64)(v75 * (signed __int64)v89) >> 16; | |
2722 v28->sTextureDeltaU = -v82; | |
2723 v84 = (unsigned __int64)(door->vDirection.x * (signed __int64)v67.x) >> 16; | |
2724 v82 = (unsigned __int64)(door->vDirection.y * (signed __int64)v67.y) >> 16; | |
2725 v83 = (unsigned __int64)(door->vDirection.z * (signed __int64)v67.z) >> 16; | |
2726 v75 = v84 + v82 + v83; | |
2727 v55 = v75 * (signed __int64)v53; | |
2728 v32 = v55 >> 16; | |
0 | 2729 LABEL_58: |
2092 | 2730 v57 = -v32; |
2731 v28->sTextureDeltaV = v57; | |
2732 v28->sTextureDeltaU += door->pDeltaUs[v88]; | |
2733 v28->sTextureDeltaV = v57 + door->pDeltaVs[v88]; | |
0 | 2734 } |
2092 | 2735 } |
0 | 2736 } |
2737 } | |
2738 // 6BE13C: using guessed type int dword_6BE13C_uCurrentlyLoadedLocationID; | |
2739 | |
2740 //----- (0046F90C) -------------------------------------------------------- | |
1458 | 2741 void UpdateActors_BLV() |
0 | 2742 { |
2743 Actor *v0; // esi@2 | |
2744 unsigned __int16 v1; // ax@2 | |
2745 int v2; // edi@6 | |
2746 int v3; // eax@6 | |
2747 int v4; // eax@8 | |
2748 __int16 v5; // ax@11 | |
2749 signed int v6; // ebx@14 | |
2750 unsigned __int8 v7; // zf@14 | |
2751 unsigned __int8 v8; // sf@14 | |
2752 signed __int16 v9; // ax@17 | |
2753 signed __int64 v10; // qax@18 | |
2754 unsigned __int16 v11; // ax@21 | |
2755 int v12; // eax@29 | |
2756 unsigned __int64 v13; // qax@29 | |
2757 int v14; // eax@30 | |
2758 unsigned __int64 v15; // qax@30 | |
2759 int v16; // ecx@33 | |
2760 BLVFace *v17; // edx@33 | |
2761 int v18; // ecx@33 | |
2762 BLVFace *v19; // eax@34 | |
2763 int v20; // ecx@46 | |
1546 | 2764 //int v21; // eax@46 |
0 | 2765 int v22; // edi@46 |
2766 int v23; // eax@48 | |
2767 unsigned int v24; // eax@51 | |
2768 int v25; // eax@52 | |
2769 int v26; // ebx@54 | |
2770 int v27; // ST08_4@54 | |
2771 int v28; // edi@54 | |
2772 int v29; // eax@54 | |
2773 int v30; // ecx@62 | |
2774 int v31; // ebx@62 | |
2775 int v32; // eax@62 | |
2776 int v33; // eax@64 | |
2777 unsigned int v34; // ecx@64 | |
2778 int v35; // ecx@64 | |
2779 signed int v36; // edx@85 | |
2780 signed int v37; // ebx@85 | |
2781 BLVFace *v38; // edi@89 | |
2782 int v39; // ecx@90 | |
2783 int v40; // ebx@90 | |
2784 PolygonType v41; // al@94 | |
2785 int v42; // eax@96 | |
2786 __int16 v43; // dx@96 | |
2787 int v44; // ecx@96 | |
2788 int v45; // edi@101 | |
1546 | 2789 //int v46; // edi@101 |
2790 //int v47; // eax@101 | |
2791 //unsigned __int64 v48; // qax@101 | |
0 | 2792 unsigned __int8 v49; // zf@103 |
2793 unsigned __int8 v50; // sf@103 | |
2794 unsigned __int8 v51; // of@103 | |
2795 AIDirection v52; // [sp+0h] [bp-60h]@75 | |
2796 AIDirection v53; // [sp+1Ch] [bp-44h]@116 | |
2797 int v54; // [sp+38h] [bp-28h]@53 | |
2798 unsigned int uSectorID; // [sp+3Ch] [bp-24h]@6 | |
2799 int v56; // [sp+40h] [bp-20h]@6 | |
2800 unsigned int _this; // [sp+44h] [bp-1Ch]@51 | |
2801 int v58; // [sp+48h] [bp-18h]@51 | |
2802 int v59; // [sp+4Ch] [bp-14h]@8 | |
2803 unsigned int uFaceID; // [sp+50h] [bp-10h]@6 | |
2804 int v61; // [sp+54h] [bp-Ch]@14 | |
2805 int v62; // [sp+58h] [bp-8h]@6 | |
2806 unsigned int v63; // [sp+5Ch] [bp-4h]@1 | |
2807 | |
2808 v63 = 0; | |
2809 if ( (signed int)uNumActors > 0 ) | |
2810 { | |
2811 while ( 1 ) | |
2812 { | |
2813 v0 = &pActors[v63]; | |
2814 v1 = v0->uAIState; | |
2815 if ( v1 == 11 || v1 == 19 || v1 == 17 || !v0->uMovementSpeed ) | |
2816 goto LABEL_123; | |
2817 uSectorID = v0->uSectorID; | |
783 | 2818 v2 = collide_against_floor(v0->vPosition.x, v0->vPosition.y, v0->vPosition.z, &uSectorID, &uFaceID); |
0 | 2819 v0->uSectorID = uSectorID; |
2820 v3 = v0->pMonsterInfo.uFlying; | |
2821 v56 = v2; | |
2822 v62 = v3; | |
2823 if ( !v0->CanAct() ) | |
2824 v62 = 0; | |
2825 v4 = v0->vPosition.z; | |
2826 v59 = 0; | |
2827 if ( v4 > v2 + 1 ) | |
2828 v59 = 1; | |
2829 if ( v2 <= -30000 ) | |
2830 { | |
2831 v5 = pIndoor->GetSector(v0->vPosition.x, v0->vPosition.y, v4); | |
2832 v0->uSectorID = v5; | |
2833 if ( !v5 | |
723 | 2834 || (v56 = BLV_GetFloorLevel(v0->vPosition.x, v0->vPosition.y, v0->vPosition.z, v5, &uFaceID), v56 == -30000) ) |
0 | 2835 goto LABEL_123; |
2836 } | |
305 | 2837 if ( v0->uCurrentActionAnimation == ANIM_Walking) |
0 | 2838 { |
2839 v6 = v0->uMovementSpeed; | |
1951 | 2840 v7 = HIDWORD(v0->pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime) == 0; |
2841 v8 = SHIDWORD(v0->pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime) < 0; | |
0 | 2842 v61 = v0->uMovementSpeed; |
1951 | 2843 if ( !v8 && (!(v8 | v7) || LODWORD(v0->pActorBuffs[ACTOR_BUFF_SLOWED].uExpireTime)) ) |
0 | 2844 { |
1951 | 2845 v9 = v0->pActorBuffs[ACTOR_BUFF_SLOWED].uPower; |
0 | 2846 if ( v9 ) |
2847 LODWORD(v10) = v6 / (unsigned __int16)v9; | |
2848 else | |
2849 v10 = (signed __int64)((double)v61 * 0.5); | |
2850 v6 = v10; | |
2851 v61 = v10; | |
2852 } | |
2853 v11 = v0->uAIState; | |
2854 if ( v11 == 6 || v11 == 7 ) | |
2855 { | |
2856 v6 *= 2; | |
2857 v61 = v6; | |
2858 } | |
1340 | 2859 if ( pParty->bTurnBasedModeOn == 1 && pTurnEngine->turn_stage == 1 ) |
0 | 2860 v6 = (signed __int64)((double)v61 * flt_6BE3AC_debug_recmod1_x_1_6); |
2861 if ( v6 > 1000 ) | |
2862 v6 = 1000; | |
323 | 2863 v12 = stru_5C6E00->Cos(v0->uYawAngle); |
0 | 2864 uSectorID = v12; |
2865 v13 = v12 * (signed __int64)v6; | |
2866 v61 = v13 >> 16; | |
2867 v0->vVelocity.x = WORD1(v13); | |
323 | 2868 uSectorID = stru_5C6E00->Sin(v0->uYawAngle); |
0 | 2869 v61 = (unsigned __int64)(uSectorID * (signed __int64)v6) >> 16; |
2870 v7 = v62 == 0; | |
2871 v0->vVelocity.y = (unsigned int)(uSectorID * v6) >> 16; | |
2872 if ( !v7 ) | |
2873 { | |
323 | 2874 v14 = stru_5C6E00->Sin(v0->uPitchAngle); |
0 | 2875 uSectorID = v14; |
2876 v15 = v14 * (signed __int64)v6; | |
2877 v61 = v15 >> 16; | |
2878 v0->vVelocity.z = WORD1(v15); | |
2879 } | |
2880 } | |
2881 else | |
2882 { | |
2883 v61 = v0->vVelocity.x; | |
2884 uSectorID = 55000; | |
2885 v61 = (unsigned __int64)(55000i64 * v61) >> 16; | |
2886 v0->vVelocity.x = v61; | |
2887 v61 = v0->vVelocity.y; | |
2888 v61 = (unsigned __int64)(uSectorID * (signed __int64)v61) >> 16; | |
2889 v7 = v62 == 0; | |
2890 v0->vVelocity.y = v61; | |
2891 if ( !v7 ) | |
2892 { | |
2893 uSectorID = 55000; | |
2894 v61 = v0->vVelocity.z; | |
2895 v61 = (unsigned __int64)(55000i64 * v61) >> 16; | |
2896 v0->vVelocity.z = v61; | |
2897 } | |
2898 } | |
2899 v16 = v0->vPosition.z; | |
2900 v17 = pIndoor->pFaces; | |
2901 v51 = __OFSUB__(v16, v56); | |
2902 v8 = v16 - v56 < 0; | |
2903 v18 = uFaceID; | |
2904 if ( v8 ^ v51 ) | |
2905 { | |
2906 v0->vPosition.z = v56 + 1; | |
2907 v19 = &v17[v18]; | |
2908 if ( v19->uPolygonType == 3 ) | |
2909 { | |
2910 if ( v0->vVelocity.z < 0 ) | |
2911 v0->vVelocity.z = 0; | |
2912 } | |
2913 else | |
2914 { | |
2915 if ( v19->pFacePlane_old.vNormal.z < 45000 ) | |
2916 v0->vVelocity.z -= LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength(); | |
2917 } | |
2918 } | |
2919 else | |
2920 { | |
2921 if ( v59 && !v62 ) | |
2922 v0->vVelocity.z += -8 * LOWORD(pEventTimer->uTimeElapsed) * GetGravityStrength(); | |
2923 } | |
2924 if ( v0->vVelocity.x * v0->vVelocity.x + v0->vVelocity.y * v0->vVelocity.y + v0->vVelocity.z * v0->vVelocity.z >= 400 ) | |
2925 break; | |
2926 v0->vVelocity.z = 0; | |
2927 v0->vVelocity.y = 0; | |
2928 v0->vVelocity.x = 0; | |
2929 if ( BYTE2(v17[v18].uAttributes) & 0x40 ) | |
2930 { | |
2931 if (v0->uAIState == Dead) | |
2932 v0->uAIState = Removed; | |
2933 } | |
2934 LABEL_123: | |
2935 ++v63; | |
2936 if ( (signed int)v63 >= (signed int)uNumActors ) | |
2937 return; | |
2938 } | |
2939 v20 = v0->uActorRadius; | |
2940 stru_721530.field_84 = -1; | |
2941 stru_721530.field_70 = 0; | |
2942 uSectorID = 0; | |
2943 stru_721530.field_0 = 1; | |
1546 | 2944 stru_721530.field_8_radius = v20; |
0 | 2945 stru_721530.prolly_normal_d = v20; |
1546 | 2946 stru_721530.height = v0->uActorHeight; |
0 | 2947 v22 = 0; |
2948 while ( 1 ) | |
2949 { | |
1546 | 2950 stru_721530.position.x = v0->vPosition.x; |
2951 stru_721530.normal.x = stru_721530.position.x; | |
2952 stru_721530.position.y = v0->vPosition.y; | |
2953 stru_721530.normal.y = stru_721530.position.y; | |
0 | 2954 v23 = v0->vPosition.z; |
2955 stru_721530.normal.z = v23 + v20 + 1; | |
1546 | 2956 stru_721530.position.z = v23 - v20 + stru_721530.height - 1; |
2957 if ( stru_721530.position.z < stru_721530.normal.z ) | |
2958 stru_721530.position.z = v23 + v20 + 1; | |
2959 stru_721530.velocity.x = v0->vVelocity.x; | |
2960 stru_721530.velocity.y = v0->vVelocity.y; | |
2961 stru_721530.velocity.z = v0->vVelocity.z; | |
0 | 2962 stru_721530.uSectorID = v0->uSectorID; |
2963 if ( !stru_721530._47050A(v22) ) | |
2964 { | |
2965 v58 = v22; | |
2966 v24 = 8 * v63; | |
862 | 2967 LOBYTE(v24) = PID(OBJECT_Actor,v63); |
0 | 2968 v61 = v22; |
2969 _this = v24; | |
2970 do | |
2971 { | |
2972 _46E44E_collide_against_faces_and_portals(1u); | |
2973 _46E0B2_collide_against_decorations(); | |
2974 _46EF01_collision_chech_player(0); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
2975 _46ED8A_collide_against_sprite_objects(_this); |
0 | 2976 v25 = 0; |
2977 v56 = 0; | |
2978 if ( ai_arrays_size > v22 ) | |
2979 { | |
2980 do | |
2981 { | |
390 | 2982 v54 = ai_near_actors_ids[v25]; |
0 | 2983 if ( v54 != v63 ) |
2984 { | |
2985 v26 = v54; | |
2986 v27 = abs(pActors[v54].vPosition.z - v0->vPosition.z); | |
2987 v28 = abs(pActors[v26].vPosition.y - v0->vPosition.y); | |
2988 v29 = abs(pActors[v26].vPosition.x - v0->vPosition.x); | |
322 | 2989 if ( int_get_vector_length(v29, v28, v27) >= v0->uActorRadius + (signed int)pActors[v26].uActorRadius |
1897
436553b0603c
_46DF1A_collide_against_actor cleaned up, moved to Actor.h
Grumpy7
parents:
1844
diff
changeset
|
2990 && Actor::_46DF1A_collide_against_actor(v54, 40) ) |
0 | 2991 ++v58; |
2992 v22 = 0; | |
2993 } | |
2994 v25 = v56++ + 1; | |
2995 } | |
2996 while ( v56 < ai_arrays_size ); | |
2997 } | |
2998 if ( _46F04E_collide_against_portals() ) | |
2999 break; | |
3000 ++v61; | |
3001 } | |
3002 while ( v61 < 100 ); | |
3003 v56 = v58 > 1; | |
3004 if ( stru_721530.field_7C >= stru_721530.field_6C ) | |
3005 { | |
3006 v30 = stru_721530.normal2.x; | |
3007 v31 = stru_721530.normal2.y; | |
3008 v32 = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; | |
3009 } | |
3010 else | |
3011 { | |
1643 | 3012 v30 = v0->vPosition.x + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.x); |
3013 v31 = v0->vPosition.y + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.y); | |
3014 v32 = v0->vPosition.z + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.z); | |
0 | 3015 } |
783 | 3016 v33 = collide_against_floor(v30, v31, v32, &stru_721530.uSectorID, &uFaceID); |
0 | 3017 v34 = pIndoor->pFaces[uFaceID].uAttributes; |
3018 v35 = v34 & 0x400000; | |
3019 if (v35 && v0->uAIState == Dead) | |
3020 { | |
3021 v0->uAIState = Removed; | |
3022 goto LABEL_120; | |
3023 } | |
3024 if ( v59 != v22 || v62 != v22 || v35 == v22 ) | |
3025 { | |
3026 if ( v33 == -30000 ) | |
3027 goto LABEL_120; | |
3028 if ( v0->uCurrentActionAnimation != 1 || v33 >= v0->vPosition.z - 100 || v59 != v22 || v62 != v22 ) | |
3029 { | |
3030 if ( stru_721530.field_7C >= stru_721530.field_6C ) | |
3031 { | |
3032 v0->vPosition.x = LOWORD(stru_721530.normal2.x); | |
3033 v0->vPosition.y = LOWORD(stru_721530.normal2.y); | |
3034 v0->vPosition.z = LOWORD(stru_721530.normal2.z) - LOWORD(stru_721530.prolly_normal_d) - 1; | |
3035 v0->uSectorID = LOWORD(stru_721530.uSectorID); | |
3036 goto LABEL_123; | |
3037 } | |
1546 | 3038 //v58 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.x) >> 16; |
1643 | 3039 v0->vPosition.x += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.x); |
1546 | 3040 //v58 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.y) >> 16; |
1643 | 3041 v0->vPosition.y += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.y); |
1546 | 3042 //v58 = (unsigned __int64)(stru_721530.field_7C * (signed __int64)stru_721530.direction.z) >> 16; |
0 | 3043 v36 = stru_721530.uFaceID; |
1643 | 3044 v0->vPosition.z += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.z); |
0 | 3045 v0->uSectorID = LOWORD(stru_721530.uSectorID); |
3046 stru_721530.field_70 += stru_721530.field_7C; | |
848 | 3047 v37 = PID_ID(v36); |
3048 if ( PID_TYPE(v36) != OBJECT_Actor) | |
0 | 3049 { |
848 | 3050 if ( PID_TYPE(v36) != OBJECT_Player) |
0 | 3051 { |
848 | 3052 if ( PID_TYPE(v36) == OBJECT_Decoration) |
0 | 3053 { |
295 | 3054 _this = integer_sqrt(v0->vVelocity.x * v0->vVelocity.x + v0->vVelocity.y * v0->vVelocity.y); |
0 | 3055 v45 = stru_5C6E00->Atan2( |
3056 v0->vPosition.x - pLevelDecorations[v37].vPosition.x, | |
3057 v0->vPosition.y - pLevelDecorations[v37].vPosition.y); | |
1643 | 3058 v0->vVelocity.x = fixpoint_mul(stru_5C6E00->Cos(v45), _this); |
3059 v0->vVelocity.y = fixpoint_mul(stru_5C6E00->Sin(v45), _this); | |
0 | 3060 goto LABEL_119; |
3061 } | |
848 | 3062 if ( PID_TYPE(v36) == OBJECT_BModel) |
0 | 3063 { |
3064 stru_721530.field_84 = v36 >> 3; | |
3065 v38 = &pIndoor->pFaces[v37]; | |
3066 if ( v38->uPolygonType == 3 ) | |
3067 { | |
3068 v39 = v0->vVelocity.x; | |
3069 v40 = v0->vVelocity.y * v0->vVelocity.y; | |
3070 v0->vVelocity.z = 0; | |
3071 v0->vPosition.z = pIndoor->pVertices[*v38->pVertexIDs].z + 1; | |
3072 if ( v39 * v39 + v40 < 400 ) | |
3073 { | |
3074 v0->vVelocity.y = 0; | |
3075 v0->vVelocity.x = 0; | |
3076 goto LABEL_119; | |
3077 } | |
3078 } | |
3079 else | |
3080 { | |
3081 v61 = abs(v38->pFacePlane_old.vNormal.x * v0->vVelocity.x + v38->pFacePlane_old.vNormal.y | |
3082 * v0->vVelocity.y | |
3083 + v38->pFacePlane_old.vNormal.z | |
3084 * v0->vVelocity.z) >> 16; | |
1546 | 3085 if ( (stru_721530.speed >> 3) > v61 ) |
3086 v61 = stru_721530.speed >> 3; | |
3087 | |
1643 | 3088 v0->vVelocity.x += fixpoint_mul(v61, v38->pFacePlane_old.vNormal.x); |
3089 v0->vVelocity.y += fixpoint_mul(v61, v38->pFacePlane_old.vNormal.y); | |
3090 v0->vVelocity.z += fixpoint_mul(v61, v38->pFacePlane_old.vNormal.z); | |
0 | 3091 v41 = v38->uPolygonType; |
3092 if ( v41 != 4 && v41 != 3 ) | |
3093 { | |
3094 v42 = v38->pFacePlane_old.vNormal.x; | |
3095 v43 = v0->vPosition.z; | |
3096 v44 = stru_721530.prolly_normal_d | |
3097 - ((v38->pFacePlane_old.dist | |
3098 + v38->pFacePlane_old.vNormal.z * v0->vPosition.z | |
3099 + v38->pFacePlane_old.vNormal.y * v0->vPosition.y | |
3100 + v42 * v0->vPosition.x) >> 16); | |
3101 if ( v44 > 0 ) | |
3102 { | |
3103 v0->vPosition.x += (unsigned int)(v44 * v42) >> 16; | |
3104 v0->vPosition.y += (unsigned int)(v44 * v38->pFacePlane_old.vNormal.y) >> 16; | |
3105 v0->vPosition.z = v43 + ((unsigned int)(v44 * v38->pFacePlane_old.vNormal.z) >> 16); | |
3106 } | |
3107 v0->uYawAngle = stru_5C6E00->Atan2(v0->vVelocity.x, v0->vVelocity.y); | |
3108 } | |
3109 } | |
3110 if ( BYTE3(v38->uAttributes) & 8 ) | |
3111 EventProcessor(pIndoor->pFaceExtras[v38->uFaceExtraID].uEventID, 0, 1); | |
3112 } | |
3113 LABEL_119: | |
1643 | 3114 v0->vVelocity.x = fixpoint_mul(58500, v0->vVelocity.x); |
3115 v0->vVelocity.y = fixpoint_mul(58500, v0->vVelocity.y); | |
3116 v0->vVelocity.z = fixpoint_mul(58500, v0->vVelocity.z); | |
0 | 3117 v22 = 0; |
3118 goto LABEL_120; | |
3119 } | |
3120 if ( v0->GetActorsRelation(0) ) | |
3121 { | |
1167 | 3122 v51 = __OFSUB__(HIDWORD(pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime), v22); |
3123 v49 = HIDWORD(pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime) == v22; | |
3124 v50 = HIDWORD(pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime) - v22 < 0; | |
0 | 3125 v0->vVelocity.y = v22; |
3126 v0->vVelocity.x = v22; | |
3127 if ( !(v50 ^ v51) | |
1167 | 3128 && (!((unsigned __int8)(v50 ^ v51) | v49) || LODWORD(pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime) > v22) ) |
3129 pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Reset(); | |
0 | 3130 viewparams->bRedrawGameUI = 1; |
3131 goto LABEL_119; | |
3132 } | |
3133 v36 = stru_721530.uFaceID; | |
3134 LABEL_118: | |
1060 | 3135 Actor::AI_FaceObject(v63, v36, v22, (AIDirection *)v22); |
0 | 3136 goto LABEL_119; |
3137 } | |
1340 | 3138 if ( pParty->bTurnBasedModeOn == 1 && (pTurnEngine->turn_stage == 2 || pTurnEngine->turn_stage == 3) ) |
0 | 3139 goto LABEL_119; |
3140 if ( v0->pMonsterInfo.uHostilityType ) | |
3141 { | |
3142 if ( v56 == v22 ) | |
3143 goto LABEL_114; | |
3144 } | |
3145 else | |
3146 { | |
3147 if ( v56 == v22 ) | |
3148 { | |
3149 if ( !pActors[v37].pMonsterInfo.uHostilityType ) | |
3150 goto LABEL_118; | |
3151 LABEL_114: | |
1060 | 3152 Actor::AI_Flee(v63, v36, v22, (AIDirection *)v22); |
0 | 3153 goto LABEL_119; |
3154 } | |
3155 } | |
414 | 3156 Actor::AI_StandOrBored(v63, 4, v22, &v53); |
0 | 3157 goto LABEL_119; |
3158 } | |
3159 if ( v0->vPosition.x & 1 ) | |
3160 v0->uYawAngle += 100; | |
3161 else | |
3162 v0->uYawAngle -= 100; | |
3163 } | |
3164 else | |
3165 { | |
1340 | 3166 if ( pParty->bTurnBasedModeOn == 1 && (pTurnEngine->turn_stage == 2 || pTurnEngine->turn_stage == 3) ) |
0 | 3167 goto LABEL_123; |
3168 if ( !v0->pMonsterInfo.uHostilityType || v56 != v22 ) | |
3169 { | |
414 | 3170 Actor::AI_StandOrBored(v63, 4, v22, &v52); |
0 | 3171 goto LABEL_123; |
3172 } | |
3173 } | |
3174 } | |
3175 LABEL_120: | |
3176 ++uSectorID; | |
3177 if ( uSectorID >= 100 ) | |
3178 goto LABEL_123; | |
3179 v20 = stru_721530.prolly_normal_d; | |
3180 } | |
3181 } | |
3182 } | |
3183 | |
3184 | |
3185 //----- (00460A78) -------------------------------------------------------- | |
2151 | 3186 void PrepareToLoadBLV(unsigned int bLoading) |
0 | 3187 { |
3188 unsigned int v1; // ebx@1 | |
3189 unsigned int v2; // eax@8 | |
3190 MapInfo *v3; // edi@9 | |
3191 int v4; // eax@11 | |
3192 int v5; // eax@12 | |
3193 int v6; // eax@13 | |
3194 int v7; // esi@27 | |
3195 SpawnPointMM7 *v8; // edx@28 | |
3196 //char v9; // bl@33 | |
3197 //int v10; // eax@34 | |
3198 //char *v11; // ecx@37 | |
3199 //int v12; // edi@44 | |
3200 //unsigned int v13; // edi@48 | |
3201 char *v14; // esi@49 | |
3202 __int16 v15; // ax@50 | |
3203 int v16; // ecx@52 | |
3204 DecorationDesc *v17; // eax@54 | |
3205 int v18; // ecx@55 | |
3206 //int *v19; // edi@58 | |
3207 //unsigned char v20; // dl@58 | |
3208 int v21; // eax@64 | |
3209 char v22; // cl@64 | |
3210 //signed int v23; // ebx@67 | |
3211 //char *v24; // esi@68 | |
3212 //int v25; // eax@70 | |
3213 //char *v26; // esi@78 | |
3214 //int v27; // eax@79 | |
3215 char v28; // zf@81 | |
3216 __int16 v29; // ax@85 | |
3217 signed int v30; // edi@94 | |
3218 int v31; // esi@94 | |
1545 | 3219 //char Args; // [sp+350h] [bp-C4h]@16 |
0 | 3220 int v34[4]; // [sp+3E8h] [bp-2Ch]@96 |
3221 int v35; // [sp+3F8h] [bp-1Ch]@1 | |
3222 //char b[4]; // [sp+3FCh] [bp-18h]@58 | |
3223 MapInfo *v37; // [sp+400h] [bp-14h]@1 | |
3224 int v38; // [sp+404h] [bp-10h]@1 | |
3225 unsigned int v39; // [sp+408h] [bp-Ch]@8 | |
3226 int pDest; // [sp+40Ch] [bp-8h]@1 | |
3227 //int i; // [sp+410h] [bp-4h]@27 | |
3228 | |
3229 v37 = (MapInfo *)bLoading; | |
3230 v1 = 0; | |
3231 v35 = 0; | |
3232 pGameLoadingUI_ProgressBar->Reset(0x20u); | |
3233 bUnderwater = 0; | |
3234 bNoNPCHiring = 0; | |
3235 v38 = 0; | |
3236 pDest = 1; | |
3237 uCurrentlyLoadedLevelType = LEVEL_Indoor; | |
3238 pGame->uFlags2 &= 0xFFFFFFF7u; | |
3239 if ( Is_out15odm_underwater() ) | |
3240 { | |
3241 bUnderwater = 1; | |
3242 pGame->uFlags2 |= 8u; | |
3243 } | |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1458
diff
changeset
|
3244 if ( !_stricmp(pCurrentMapName, "out15.odm") || !_stricmp(pCurrentMapName, "d23.blv") ) |
0 | 3245 bNoNPCHiring = 1; |
3246 pPaletteManager->pPalette_tintColor[0] = 0; | |
3247 pPaletteManager->pPalette_tintColor[1] = 0; | |
3248 pPaletteManager->pPalette_tintColor[2] = 0; | |
3249 pPaletteManager->RecalculateAll(); | |
3250 if ( qword_A750D8 ) | |
3251 qword_A750D8 = 0i64; | |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1458
diff
changeset
|
3252 v2 = pMapStats->GetMapInfo(pCurrentMapName); |
0 | 3253 v39 = v2; |
3254 if ( v2 ) | |
3255 { | |
3256 v3 = &pMapStats->pInfos[v2]; | |
3257 v1 = v3->uRespawnIntervalDays; | |
3258 v38 = GetAlertStatus(); | |
3259 } | |
3260 else | |
3261 { | |
3262 v3 = v37; | |
3263 } | |
3264 dword_6BE13C_uCurrentlyLoadedLocationID = v39; | |
2152 | 3265 |
0 | 3266 pStationaryLightsStack->uNumLightsActive = 0; |
1477
7ef4b64f6329
* LODFile::LoadBitmaps & LODFile::LoadIconsOrEvents are merged into LODFile::Load
Nomad
parents:
1458
diff
changeset
|
3267 v4 = pIndoor->Load(pCurrentMapName, |
0 | 3268 (unsigned int)(signed __int64)((double)pParty->uTimePlayed * 0.234375) / 60 / 60 / 24 + 1, |
3269 v1, | |
3270 (char *)&pDest) | |
3271 - 1; | |
3272 if ( !v4 ) | |
1545 | 3273 Error("Unable to open %s", pCurrentMapName); |
3274 | |
0 | 3275 v5 = v4 - 1; |
3276 if ( !v5 ) | |
1545 | 3277 Error("File %s is not a BLV File", pCurrentMapName); |
3278 | |
0 | 3279 v6 = v5 - 1; |
3280 if ( !v6 ) | |
1545 | 3281 Error("Attempt to open new level before clearing old"); |
0 | 3282 if ( v6 == 1 ) |
1545 | 3283 Error("Out of memory loading indoor level"); |
2061 | 3284 if ( !(dword_6BE364_game_settings_1 & GAME_SETTINGS_2000) ) |
0 | 3285 { |
3286 InitializeActors(); | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
3287 InitializeSpriteObjects(); |
0 | 3288 } |
2061 | 3289 dword_6BE364_game_settings_1 &= ~GAME_SETTINGS_2000; |
0 | 3290 if ( !v39 ) |
3291 pDest = 0; | |
3292 if ( pDest == 1 ) | |
3293 { | |
3294 v7 = 0; | |
3295 for (uint i = 0; i < pIndoor->uNumSpawnPoints; ++v7 ) | |
3296 { | |
3297 v8 = &pIndoor->pSpawnPoints[v7]; | |
3298 if ( pIndoor->pSpawnPoints[v7].uKind == 3 ) | |
3299 SpawnEncounter(v3, v8, 0, 0, 0); | |
3300 else | |
3301 v3->SpawnRandomTreasure(v8); | |
3302 ++i; | |
3303 } | |
3304 RespawnGlobalDecorations(); | |
3305 } | |
3306 | |
3307 pSoundList->LoadSound(pDoorSoundIDsByLocationID[v39], 0); | |
3308 pSoundList->LoadSound(pDoorSoundIDsByLocationID[v39] + 1, 0); | |
3309 | |
3310 for (uint i = 0; i < pIndoor->uNumDoors; ++i) | |
3311 { | |
1980 | 3312 BLVDoor* pDoor = &pIndoor->pDoors[i]; |
0 | 3313 |
3314 if (pDoor->uAttributes & 0x01) | |
3315 { | |
3316 pDoor->uState = BLVDoor::Opening; | |
3317 pDoor->uTimeSinceTriggered = 15360; | |
3318 pDoor->uAttributes = 2; | |
3319 } | |
3320 | |
3321 if (pDoor->uState == BLVDoor::Closed) | |
3322 { | |
3323 pDoor->uState = BLVDoor::Closing; | |
3324 pDoor->uTimeSinceTriggered = 15360; | |
3325 pDoor->uAttributes = 2; | |
3326 } | |
3327 else if (pDoor->uState == BLVDoor::Open) | |
3328 { | |
3329 pDoor->uState = BLVDoor::Opening; | |
3330 pDoor->uTimeSinceTriggered = 15360; | |
3331 pDoor->uAttributes = 2; | |
3332 } | |
3333 } | |
3334 | |
3335 /* | |
3336 i = 0; | |
3337 v9 = 2; | |
3338 if ( pIndoor->uNumDoors > 0 ) | |
3339 { | |
3340 v10 = 0; | |
3341 while ( 1 ) | |
3342 { | |
3343 if ( pIndoor->pDoors[v10].uAttributes & 1 ) | |
3344 { | |
3345 pIndoor->pDoors[v10].uState = 1; | |
3346 pIndoor->pDoors[v10].uTimeSinceTriggered = 15360; | |
3347 pIndoor->pDoors[v10].uAttributes = 2; | |
3348 } | |
3349 v11 = (char *)&pIndoor->pDoors[v10].uState; | |
3350 if ( !*(short *)v11 ) | |
3351 break; | |
3352 if ( *(short *)v11 == 2 ) | |
3353 { | |
3354 *(short *)v11 = 1; | |
3355 goto LABEL_41; | |
3356 } | |
3357 LABEL_42: | |
3358 ++i; | |
3359 ++v10; | |
3360 if ( i >= pIndoor->uNumDoors ) | |
3361 goto LABEL_43; | |
3362 } | |
3363 *(short *)v11 = 3; | |
3364 LABEL_41: | |
3365 pIndoor->pDoors[v10].uTimeSinceTriggered = 15360; | |
3366 pIndoor->pDoors[v10].uAttributes = 2; | |
3367 goto LABEL_42; | |
3368 } | |
3369 LABEL_43: | |
3370 */ | |
3371 | |
3372 for (uint i = 0; i < pIndoor->uNumFaces; ++i) | |
3373 { | |
1980 | 3374 BLVFace* pFace = &pIndoor->pFaces[i]; |
0 | 3375 if (!pFace->uBitmapID != -1) |
3376 pBitmaps_LOD->pTextures[pFace->uBitmapID].palette_id2 = pPaletteManager->LoadPalette(pBitmaps_LOD->pTextures[pFace->uBitmapID].palette_id1); | |
3377 } | |
3378 | |
3379 pGameLoadingUI_ProgressBar->Progress(); | |
3380 | |
3381 for (uint i = 0; i < uNumLevelDecorations; ++i) | |
3382 { | |
1980 | 3383 LevelDecoration* pDecortaion = &pLevelDecorations[i]; |
0 | 3384 |
3385 pDecorationList->InitializeDecorationSprite(pDecortaion->uDecorationDescID); | |
3386 | |
3387 v15 = pDecorationList->pDecorations[pDecortaion->uDecorationDescID].uSoundID; | |
3388 if (v15 && _6807E0_num_decorations_with_sounds_6807B8 < 9) | |
3389 { | |
3390 pSoundList->LoadSound(v15, 0); | |
3391 v16 = _6807E0_num_decorations_with_sounds_6807B8++; | |
3392 _6807B8_level_decorations_ids[v16] = i; | |
3393 } | |
3394 | |
1489 | 3395 if (!(pDecortaion->uFlags & LEVEL_DECORATION_INVISIBLE)) |
0 | 3396 { |
3397 v17 = &pDecorationList->pDecorations[pDecortaion->uDecorationDescID]; | |
380 | 3398 if (!v17->DontDraw()) |
0 | 3399 { |
3400 v18 = v17->uLightRadius; | |
3401 if ( v18 ) | |
3402 { | |
3403 unsigned char r = 255, | |
3404 g = 255, | |
3405 b = 255; | |
2153 | 3406 if (/*pRenderer->pRenderD3D*/true && pRenderer->bUseColoredLights) |
0 | 3407 { |
3408 r = v17->uColoredLightRed; | |
3409 g = v17->uColoredLightGreen; | |
3410 b = v17->uColoredLightBlue; | |
3411 } | |
3412 pStationaryLightsStack->AddLight(pDecortaion->vPosition.x, | |
3413 pDecortaion->vPosition.y, | |
3414 pDecortaion->vPosition.z + v17->uDecorationHeight, | |
3415 v18, | |
3416 r, | |
3417 g, | |
3418 b, | |
2154 | 3419 _4E94D0_light_type); |
0 | 3420 } |
3421 } | |
3422 } | |
3423 | |
1514
965af46e8793
Rename LevelDecoration::field_16_event_id to LevelDecoration::uEventID.
yoctozepto
parents:
1493
diff
changeset
|
3424 if (!pDecortaion->uEventID) |
0 | 3425 { |
3426 if (pDecortaion->IsInteractive()) | |
3427 { | |
3428 if ( v35 < 124 ) | |
3429 { | |
3430 v21 = v35 + 1; | |
3431 pDecortaion->_idx_in_stru123 = v35 + 75; | |
1736
c6fe09a06712
Player::CompareVariable finished, renamed stru_5E4C90 to stru_5E4C90_MapPersistVars, party::field_4A0 to party::CounterEventValues
Grumpy7
parents:
1705
diff
changeset
|
3432 v22 = stru_5E4C90_MapPersistVars._decor_events[v21 + 74 - 75]; |
0 | 3433 v35 = v21; |
3434 if ( !v22 ) | |
1489 | 3435 pDecortaion->uFlags |= LEVEL_DECORATION_INVISIBLE; |
0 | 3436 } |
3437 } | |
3438 } | |
3439 } | |
3440 | |
3441 pGameLoadingUI_ProgressBar->Progress(); | |
3442 | |
515
cb0ad52d6a26
LayingItem -> SpriteObject (long-waited rename, old name was inaccurate and confused people)
Nomad
parents:
486
diff
changeset
|
3443 for (uint i = 0; i < uNumSpriteObjects; ++i) |
0 | 3444 { |
1980 | 3445 SpriteObject* p = &pSpriteObjects[i]; |
0 | 3446 if (p->uObjectDescID) |
3447 { | |
1980 | 3448 int uItemID = p->stru_24.uItemID; |
0 | 3449 if (uItemID) |
3450 { | |
3451 if (uItemID != 220 && pItemsTable->pItems[uItemID].uEquipType == EQUIP_POTION && | |
570 | 3452 !p->stru_24.uEnchantmentType) |
3453 p->stru_24.uEnchantmentType = rand() % 15 + 5; | |
0 | 3454 pItemsTable->SetSpecialBonus(&p->stru_24); |
3455 } | |
3456 } | |
3457 } | |
3458 | |
1988 | 3459 // INDOOR initialize actors |
0 | 3460 for (uint i = 0; i < uNumActors; ++i) |
3461 //if ( (signed int)uNumActors > (signed int)v13 ) | |
3462 { | |
1202 | 3463 Actor *pActor = &pActors[i]; |
0 | 3464 //v26 = (char *)&pActors[0].uAttributes; |
3465 //do | |
3466 //{ | |
3467 //v27 = *(int *)v26; | |
3468 if (pActor->uAttributes & 0x100000) | |
3469 { | |
3470 if ( !v39 ) | |
3471 { | |
3472 pActor->pMonsterInfo.field_3E = 19; | |
3473 pActor->uAttributes |= 0x10000; | |
3474 continue; | |
3475 } | |
3476 v28 = v38 == 0; | |
3477 } | |
3478 else | |
3479 { | |
3480 v28 = v38 == 1; | |
3481 } | |
3482 | |
3483 if ( !v28 ) | |
3484 { | |
3485 pActor->PrepareSprites(0); | |
3486 v29 = pActor->pMonsterInfo.field_3E; | |
3487 pActor->pMonsterInfo.uHostilityType = MonsterInfo::Hostility_Friendly; | |
3488 if ( v29 != 11 && v29 != 19 && (!pActor->sCurrentHP || !pActor->pMonsterInfo.uHP) ) | |
3489 { | |
3490 pActor->pMonsterInfo.field_3E = 5; | |
3491 pActor->UpdateAnimation(); | |
3492 } | |
3493 } | |
3494 else | |
3495 { | |
3496 pActor->pMonsterInfo.field_3E = 19; | |
3497 pActor->uAttributes |= 0x10000; | |
3498 } | |
3499 //} | |
3500 //while ( i < (signed int)uNumActors ); | |
3501 } | |
3502 | |
3503 pGameLoadingUI_ProgressBar->Progress(); | |
3504 | |
3505 Actor this_; | |
3506 this_.pMonsterInfo.uID = 45; | |
3507 this_.PrepareSprites(0); | |
3508 if ( !v37 ) | |
3509 { | |
3510 pParty->sRotationX = 0; | |
3511 pParty->sRotationY = 0; | |
3512 pParty->vPosition.z = 0; | |
3513 pParty->vPosition.y = 0; | |
3514 pParty->vPosition.x = 0; | |
3515 pParty->uFallStartY = 0; | |
3516 pParty->uFallSpeed = 0; | |
3517 TeleportToStartingPoint(uLevel_StartingPointType); | |
3518 } | |
3519 viewparams->_443365(); | |
3520 PlayLevelMusic(); | |
3521 if ( !v37 ) | |
3522 { | |
3523 v30 = 0; | |
3524 v31 = 1; | |
3525 do | |
3526 { | |
3527 if ( pPlayers[v31]->CanAct() ) | |
3528 v34[v30++] = v31; | |
3529 ++v31; | |
3530 } | |
3531 while ( v31 <= 4 ); | |
3532 if ( v30 ) | |
3533 { | |
3534 if ( pDest ) | |
3535 { | |
3536 qword_A750D8 = 256i64; | |
1406 | 3537 PlayerSpeechID = SPEECH_46; |
1407 | 3538 uSpeakingCharacter = LOWORD(v34[rand() % v30]); |
0 | 3539 } |
3540 } | |
3541 } | |
1295 | 3542 } |
3543 //----- (0046CEC3) -------------------------------------------------------- | |
3544 int BLV_GetFloorLevel(int x, int y, int z, unsigned int uSectorID, unsigned int *pFaceID) | |
3545 { | |
3546 int v13; // ecx@13 | |
3547 signed int v14; // ebx@14 | |
3548 int v15; // eax@16 | |
3549 //int v16; // edx@19 | |
3550 //int v17; // ST18_4@19 | |
3551 //signed int v18; // edx@19 | |
3552 //signed __int64 v19; // qtt@19 | |
3553 int v21; // eax@27 | |
3554 //int v22; // ecx@29 | |
3555 signed int v28; // eax@45 | |
3556 int v29; // ebx@47 | |
3557 int v30; // edx@49 | |
3558 //int v31; // ST10_4@49 | |
3559 //signed int v32; // edx@49 | |
3560 signed __int64 v33; // qtt@49 | |
3561 //signed int v34; // eax@54 | |
3562 //signed int v35; // esi@56 | |
3563 //int result; // eax@57 | |
3564 int v38; // edx@62 | |
3565 //int v44; // [sp+20h] [bp-20h]@10 | |
3566 bool v47; // [sp+24h] [bp-1Ch]@43 | |
2085 | 3567 bool current_vertices_Y; // [sp+28h] [bp-18h]@10 |
1295 | 3568 bool v49; // [sp+28h] [bp-18h]@41 |
2085 | 3569 bool next_vertices_Y; // [sp+2Ch] [bp-14h]@12 |
3570 signed int number_hits; // [sp+30h] [bp-10h]@10 | |
1295 | 3571 signed int v54; // [sp+30h] [bp-10h]@41 |
3572 signed int v55; // [sp+34h] [bp-Ch]@1 | |
3573 | |
3574 //LOG_DECOMPILATION_WARNING(); | |
3575 | |
3576 static int blv_floor_id[50]; // 00721200 | |
3577 static int blv_floor_level[50]; // 007212C8 | |
3578 | |
2075 | 3579 static __int16 blv_floor_face_vert_coord_Y[104]; // word_721390_ys |
3580 static __int16 blv_floor_face_vert_coord_X[104]; // word_721460_xs | |
1295 | 3581 |
1980 | 3582 BLVSector* pSector = &pIndoor->pSectors[uSectorID]; |
1295 | 3583 v55 = 0; |
3584 for (uint i = 0; i < pSector->uNumFloors; ++i) | |
3585 { | |
1980 | 3586 BLVFace* pFloor = &pIndoor->pFaces[pSector->pFloors[i]]; |
2027 | 3587 if (pFloor->Ethereal()) |
1295 | 3588 continue; |
3589 | |
3590 assert(pFloor->uNumVertices); | |
3591 if (x <= pFloor->pBounding.x2 && x >= pFloor->pBounding.x1 && | |
3592 y <= pFloor->pBounding.y2 && y >= pFloor->pBounding.y1) | |
3593 { | |
3594 for (uint j = 0; j < pFloor->uNumVertices; ++j) | |
3595 { | |
2075 | 3596 blv_floor_face_vert_coord_X[2 * j] = pFloor->pXInterceptDisplacements[j] + pIndoor->pVertices[pFloor->pVertexIDs[j]].x; |
3597 blv_floor_face_vert_coord_X[2 * j + 1] = pFloor->pXInterceptDisplacements[j] + pIndoor->pVertices[pFloor->pVertexIDs[j + 1]].x; | |
3598 blv_floor_face_vert_coord_Y[2 * j] = pFloor->pYInterceptDisplacements[j] + pIndoor->pVertices[pFloor->pVertexIDs[j]].y; | |
3599 blv_floor_face_vert_coord_Y[2 * j + 1] = pFloor->pYInterceptDisplacements[j] + pIndoor->pVertices[pFloor->pVertexIDs[j + 1]].y; | |
1295 | 3600 } |
2075 | 3601 blv_floor_face_vert_coord_X[2 * pFloor->uNumVertices] = blv_floor_face_vert_coord_X[0]; |
3602 blv_floor_face_vert_coord_Y[2 * pFloor->uNumVertices] = blv_floor_face_vert_coord_Y[0]; | |
3603 | |
2085 | 3604 next_vertices_Y = blv_floor_face_vert_coord_Y[0] >= y; |
3605 number_hits = 0; | |
1295 | 3606 |
3607 for (uint j = 0; j < 2 * pFloor->uNumVertices; ++j) | |
3608 { | |
2085 | 3609 if (number_hits >= 2) |
1295 | 3610 break; |
3611 | |
2085 | 3612 current_vertices_Y = next_vertices_Y; |
3613 next_vertices_Y = blv_floor_face_vert_coord_Y[j + 1] >= y; | |
2075 | 3614 |
3615 v13 = i; | |
2085 | 3616 if (current_vertices_Y == next_vertices_Y) |
2075 | 3617 continue; |
3618 | |
3619 v14 = blv_floor_face_vert_coord_X[j + 1] >= x ? 0 : 2; | |
3620 v15 = v14 | (blv_floor_face_vert_coord_X[j] < x); | |
3621 | |
3622 if (v15 == 3) | |
3623 continue; | |
3624 else if (!v15) | |
2085 | 3625 ++number_hits; |
2075 | 3626 else |
3627 { | |
3628 long long a_div_b = fixpoint_div(y - blv_floor_face_vert_coord_Y[j], blv_floor_face_vert_coord_Y[j + 1] - blv_floor_face_vert_coord_Y[j]); | |
3629 long long res = fixpoint_mul((signed int)blv_floor_face_vert_coord_X[j + 1] - (signed int)blv_floor_face_vert_coord_X[j], a_div_b); | |
3630 | |
3631 if (res + blv_floor_face_vert_coord_X[j] >= x) | |
2085 | 3632 ++number_hits; |
1295 | 3633 } |
3634 } | |
3635 | |
3636 | |
2085 | 3637 if ( number_hits == 1 ) |
1295 | 3638 { |
3639 if ( v55 >= 50 ) | |
3640 break; | |
3641 if ( pFloor->uPolygonType == POLYGON_Floor || pFloor->uPolygonType == POLYGON_Ceiling ) | |
3642 { | |
3643 v21 = pIndoor->pVertices[pFloor->pVertexIDs[0]].z; | |
3644 } | |
3645 else | |
3646 { | |
1643 | 3647 v21 = fixpoint_mul(pFloor->zCalc1, x) + fixpoint_mul(pFloor->zCalc2, y) + (short)(pFloor->zCalc3 >> 16); |
1295 | 3648 } |
3649 blv_floor_level[v55] = v21; | |
3650 blv_floor_id[v55] = pSector->pFloors[i]; | |
3651 v55++; | |
3652 } | |
3653 } | |
3654 } | |
3655 | |
3656 | |
3657 if ( pSector->field_0 & 8 ) | |
3658 { | |
3659 for (uint i = 0; i < pSector->uNumPortals; ++i) | |
3660 { | |
1980 | 3661 BLVFace* portal = &pIndoor->pFaces[pSector->pPortals[i]]; |
1295 | 3662 if (portal->uPolygonType != POLYGON_Floor) |
3663 continue; | |
3664 | |
3665 if (!portal->uNumVertices) | |
3666 continue; | |
3667 | |
3668 if (x <= portal->pBounding.x2 && x >= portal->pBounding.x1 && | |
3669 y <= portal->pBounding.y2 && y >= portal->pBounding.y1 ) | |
3670 { | |
3671 for (uint j = 0; j < portal->uNumVertices; ++j) | |
3672 { | |
2075 | 3673 blv_floor_face_vert_coord_X[2 * j] = portal->pXInterceptDisplacements[j] + pIndoor->pVertices[portal->pVertexIDs[j]].x; |
3674 blv_floor_face_vert_coord_X[2 * j + 1] = portal->pXInterceptDisplacements[j + 1] + pIndoor->pVertices[portal->pVertexIDs[j + 1]].x; | |
3675 blv_floor_face_vert_coord_Y[2 * j] = portal->pYInterceptDisplacements[j] + pIndoor->pVertices[portal->pVertexIDs[j]].y; | |
3676 blv_floor_face_vert_coord_Y[2 * j + 1] = portal->pYInterceptDisplacements[j + 1] + pIndoor->pVertices[portal->pVertexIDs[j + 1]].y; | |
1295 | 3677 } |
2075 | 3678 blv_floor_face_vert_coord_X[2 * portal->uNumVertices] = blv_floor_face_vert_coord_X[0]; |
3679 blv_floor_face_vert_coord_Y[2 * portal->uNumVertices] = blv_floor_face_vert_coord_Y[0]; | |
1295 | 3680 v54 = 0; |
2075 | 3681 v47 = blv_floor_face_vert_coord_Y[0] >= y; |
1295 | 3682 |
3683 for (uint j = 0; j < 2 * portal->uNumVertices; ++j) | |
3684 { | |
3685 v49 = v47; | |
3686 if ( v54 >= 2 ) | |
3687 break; | |
2075 | 3688 v47 = blv_floor_face_vert_coord_Y[j + 1] >= y; |
1295 | 3689 if ( v49 != v47 ) |
3690 { | |
2075 | 3691 v28 = blv_floor_face_vert_coord_X[j + 1] >= x ? 0 : 2; |
3692 v29 = v28 | (blv_floor_face_vert_coord_X[j] < x); | |
1295 | 3693 if ( v29 != 3 ) |
3694 { | |
3695 if ( !v29 ) | |
3696 ++v54; | |
3697 else | |
3698 { | |
2075 | 3699 long long a_div_b = fixpoint_div(y - blv_floor_face_vert_coord_Y[j], blv_floor_face_vert_coord_Y[j + 1] - blv_floor_face_vert_coord_Y[j]); |
3700 long long res = fixpoint_mul(blv_floor_face_vert_coord_X[j + 1] - blv_floor_face_vert_coord_X[j], a_div_b); | |
3701 if (res + blv_floor_face_vert_coord_X[j] >= x) | |
1295 | 3702 ++v54; |
3703 } | |
3704 } | |
3705 } | |
3706 } | |
3707 if ( v54 == 1 ) | |
3708 { | |
3709 if ( v55 >= 50 ) | |
3710 break; | |
3711 blv_floor_level[v55] = -29000; | |
3712 blv_floor_id[v55] = pSector->pPortals[i]; | |
3713 v55++; | |
3714 } | |
3715 } | |
3716 } | |
3717 } | |
3718 if ( v55 == 1 ) | |
3719 { | |
3720 *pFaceID = blv_floor_id[0]; | |
3721 return blv_floor_level[0]; | |
3722 } | |
3723 if ( !v55 ) | |
3724 return -30000; | |
3725 *pFaceID = blv_floor_id[0]; | |
3726 //result = blv_floor_level[0]; | |
3727 | |
3728 /*for ( v35 = 1; v35 < v55; ++v35 ) | |
3729 { | |
3730 if ( blv_floor_level[0] <= z + 5 ) | |
3731 { | |
3732 if ( blv_floor_level[v35] >= blv_floor_level[0] || blv_floor_level[v35] > z + 5 ) | |
3733 continue; | |
3734 blv_floor_level[0] = blv_floor_level[v35]; | |
3735 *pFaceID = blv_floor_id[v35]; | |
3736 continue; | |
3737 } | |
3738 if ( blv_floor_level[v35] < blv_floor_level[0] ) | |
3739 { | |
3740 blv_floor_level[0] = blv_floor_level[v35]; | |
3741 *pFaceID = blv_floor_id[v35]; | |
3742 } | |
3743 }*/ | |
3744 | |
3745 | |
3746 int result = blv_floor_level[0]; | |
3747 for (uint i = 1; i < v55; ++i) | |
3748 { | |
3749 v38 = blv_floor_level[i]; | |
3750 if ( result <= z + 5 ) | |
3751 { | |
3752 if ( v38 > result && v38 <= z + 5 ) | |
3753 { | |
3754 result = blv_floor_level[i]; | |
3755 *pFaceID = blv_floor_id[i]; | |
3756 } | |
3757 } | |
3758 else if ( v38 < result ) | |
3759 { | |
3760 result = blv_floor_level[i]; | |
3761 *pFaceID = blv_floor_id[i]; | |
3762 } | |
3763 } | |
3764 | |
3765 return result; | |
3766 } | |
3767 //----- (004016FA) -------------------------------------------------------- | |
1458 | 3768 int MakeActorAIList_BLV() |
1295 | 3769 { |
3770 Actor *v0; // esi@2 | |
3771 int v1; // eax@4 | |
3772 int v2; // ebx@4 | |
3773 unsigned int v3; // ecx@4 | |
3774 int v4; // edx@5 | |
3775 int v5; // edx@7 | |
3776 unsigned int v6; // edx@9 | |
3777 unsigned int v7; // ST24_4@10 | |
3778 int v8; // eax@10 | |
3779 int v9; // edi@10 | |
3780 int v10; // ebx@14 | |
3781 char v11; // zf@16 | |
3782 int v12; // eax@22 | |
3783 int v13; // edx@24 | |
3784 int v14; // ecx@25 | |
3785 int v15; // ebx@26 | |
3786 unsigned int *v16; // ecx@27 | |
3787 unsigned int v17; // esi@27 | |
3788 int v18; // ecx@31 | |
3789 signed int v19; // edi@31 | |
3790 Actor *v20; // esi@32 | |
3791 bool v21; // eax@33 | |
3792 int v22; // eax@34 | |
3793 signed int v23; // ebx@36 | |
3794 Actor *v24; // esi@37 | |
3795 signed int v25; // eax@40 | |
3796 int v26; // eax@43 | |
3797 int v27; // ebx@45 | |
3798 int j; // edi@45 | |
3799 unsigned int v29; // eax@46 | |
3800 int v30; // eax@48 | |
3801 int v31; // ecx@51 | |
3802 int v32; // eax@51 | |
3803 signed int v33; // eax@53 | |
3804 __int64 v34; // qax@55 | |
3805 char *v35; // ecx@56 | |
3806 int v37; // [sp+Ch] [bp-18h]@1 | |
3807 int v38; // [sp+10h] [bp-14h]@4 | |
3808 int v39; // [sp+14h] [bp-10h]@4 | |
3809 int v40; // [sp+18h] [bp-Ch]@10 | |
3810 int v41; // [sp+18h] [bp-Ch]@29 | |
3811 int i; // [sp+18h] [bp-Ch]@31 | |
3812 signed int v43; // [sp+1Ch] [bp-8h]@1 | |
3813 signed int v44; // [sp+1Ch] [bp-8h]@25 | |
3814 int v45; // [sp+20h] [bp-4h]@1 | |
3815 | |
3816 // __debugbreak(); // refactor for blv ai | |
3817 pParty->uFlags &= 0xFFFFFFCFu; | |
3818 v37 = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); | |
3819 v45 = 0; | |
3820 v43 = 0; | |
3821 if ( (signed int)uNumActors > 0 ) | |
3822 { | |
3823 v0 = pActors.data();//[0].uAttributes; | |
3824 do | |
3825 { | |
3826 BYTE1(v0->uAttributes) &= 0xFBu; | |
3827 if ( ! v0->CanAct() ) | |
3828 goto LABEL_60; | |
3829 v39 = abs(pParty->vPosition.z - v0->vPosition.z); | |
3830 v38 = abs(pParty->vPosition.y - v0->vPosition.y); | |
3831 v1 = abs(pParty->vPosition.x - v0->vPosition.x); | |
3832 v2 = v38; | |
3833 v3 = v39; | |
3834 if ( v1 < v38 ) | |
3835 { | |
3836 v4 = v1; | |
3837 v1 = v38; | |
3838 v2 = v4; | |
3839 } | |
3840 if ( v1 < v39 ) | |
3841 { | |
3842 v5 = v1; | |
3843 v1 = v39; | |
3844 v3 = v5; | |
3845 } | |
3846 if ( v2 < (signed int)v3 ) | |
3847 { | |
3848 v6 = v3; | |
3849 v3 = v2; | |
3850 v2 = v6; | |
3851 } | |
3852 v7 = ((unsigned int)(11 * v2) >> 5) + (v3 >> 2) + v1; | |
3853 v8 = v0->uActorRadius; | |
3854 v9 = v7 - v8; | |
3855 v40 = v7 - v8; | |
3856 if ( v40 < 0 ) | |
3857 { | |
3858 v9 = 0; | |
3859 v40 = 0; | |
3860 } | |
3861 if ( v9 < 10240 ) | |
3862 { | |
3863 v10 = v0->uAttributes & 0xFEFFFFFF; | |
3864 v0->uAttributes = v10; | |
3865 if ( v10 & 0x80000 || v0->GetActorsRelation(0) ) | |
3866 { | |
3867 v11 = (pParty->uFlags & 0x10) == 0; | |
3868 v0->uAttributes = v10 | 0x1000000; | |
3869 if ( v11 && (double)v40 < 307.2 ) | |
3870 pParty->uFlags |= 0x10u; | |
3871 if ( !(pParty->uFlags & 0x20) && v9 < 5120 ) | |
3872 pParty->uFlags |= 0x20u; | |
3873 } | |
3874 v12 = v45++; | |
3875 ai_near_actors_distances[v12] = v9; | |
3876 ai_near_actors_ids[v12] = v43; | |
3877 } | |
3878 else | |
3879 { | |
3880 LABEL_60: | |
3881 BYTE1(v0->uAttributes) &= 0xBFu; | |
3882 } | |
3883 ++v43; | |
3884 ++v0; | |
3885 } | |
3886 while ( v43 < (signed int)uNumActors ); | |
3887 } | |
3888 v13 = 0; | |
3889 if ( v45 > 0 ) | |
3890 { | |
3891 v14 = 1; | |
3892 v44 = 1; | |
3893 do | |
3894 { | |
3895 while ( 1 ) | |
3896 { | |
3897 v41 = v14; | |
3898 if ( v14 >= v45 ) | |
3899 break; | |
3900 v15 = ai_near_actors_distances[v13]; | |
3901 if ( v15 > ai_near_actors_distances[v14] ) | |
3902 { | |
3903 v16 = &ai_near_actors_ids[v14]; | |
3904 v17 = ai_near_actors_ids[v13]; | |
3905 ai_near_actors_ids[v13] = *v16; | |
3906 *v16 = v17; | |
3907 v14 = v41; | |
3908 ai_near_actors_distances[v13] = ai_near_actors_distances[v41]; | |
3909 ai_near_actors_distances[v41] = v15; | |
3910 } | |
3911 ++v14; | |
3912 } | |
3913 ++v13; | |
3914 v14 = v44 + 1; | |
3915 v44 = v14; | |
3916 } | |
3917 while ( v14 - 1 < v45 ); | |
3918 } | |
3919 v18 = 0; | |
3920 v19 = 0; | |
3921 for ( i = 0; v18 < v45; i = v18 ) | |
3922 { | |
3923 v20 = &pActors[ai_near_actors_ids[v18]]; | |
3924 if ( v20->uAttributes & 0x8000 | |
1493 | 3925 || (v21 = sub_4070EF_prolly_detect_player(PID(OBJECT_Actor,ai_near_actors_ids[v18]), 4u), v18 = i, v21) ) |
1295 | 3926 { |
3927 v22 = ai_near_actors_ids[v18]; | |
3928 v20->uAttributes |= 0x8000u; | |
3929 ai_array_4F6638_actor_ids[v19] = v22; | |
3930 ai_array_4F5E68[v19++] = ai_near_actors_distances[v18]; | |
3931 if ( v19 >= 30 ) | |
3932 break; | |
3933 } | |
3934 ++v18; | |
3935 } | |
3936 v23 = 0; | |
3937 ai_arrays_size = v19; | |
3938 if ( (signed int)uNumActors > 0 ) | |
3939 { | |
3940 v24 = pActors.data();//[0].uAttributes; | |
3941 do | |
3942 { | |
3943 if ( v24->CanAct() && v24->uSectorID == v37 ) | |
3944 { | |
3945 v25 = 0; | |
3946 if ( v19 <= 0 ) | |
3947 { | |
3948 LABEL_43: | |
3949 v26 = ai_arrays_size; | |
3950 BYTE1(v24->uAttributes) |= 0x40u; | |
3951 ++ai_arrays_size; | |
3952 ai_array_4F6638_actor_ids[v26] = v23; | |
3953 } | |
3954 else | |
3955 { | |
3956 while ( ai_array_4F6638_actor_ids[v25] != v23 ) | |
3957 { | |
3958 ++v25; | |
3959 if ( v25 >= v19 ) | |
3960 goto LABEL_43; | |
3961 } | |
3962 } | |
3963 } | |
3964 ++v23; | |
3965 ++v24; | |
3966 } | |
3967 while ( v23 < (signed int)uNumActors ); | |
3968 } | |
3969 v27 = ai_arrays_size; | |
3970 for ( j = 0; j < v45; ++j ) | |
3971 { | |
3972 v29 = ai_near_actors_ids[j]; | |
3973 if ( pActors[v29].uAttributes & 0xC000 && pActors[v29].CanAct() ) | |
3974 { | |
3975 v30 = 0; | |
3976 if ( v27 <= 0 ) | |
3977 { | |
3978 LABEL_51: | |
3979 v31 = ai_arrays_size; | |
3980 v32 = ai_near_actors_ids[j]; | |
3981 ++ai_arrays_size; | |
3982 ai_array_4F6638_actor_ids[v31] = v32; | |
3983 } | |
3984 else | |
3985 { | |
3986 while ( ai_array_4F6638_actor_ids[v30] != ai_near_actors_ids[j] ) | |
3987 { | |
3988 ++v30; | |
3989 if ( v30 >= v27 ) | |
3990 goto LABEL_51; | |
3991 } | |
3992 } | |
3993 } | |
3994 } | |
3995 v33 = ai_arrays_size; | |
3996 if ( ai_arrays_size > 30 ) | |
3997 { | |
3998 v33 = 30; | |
3999 ai_arrays_size = 30; | |
4000 } | |
4001 memcpy(ai_near_actors_ids.data(), ai_array_4F6638_actor_ids.data(), 4 * v33); | |
4002 memcpy(ai_near_actors_distances.data(), ai_array_4F5E68.data(), 4 * ai_arrays_size); | |
4003 v34 = (unsigned int)ai_arrays_size; | |
4004 if ( ai_arrays_size > 0 ) | |
4005 { | |
4006 do | |
4007 { | |
4008 v35 = (char *)&pActors[ai_near_actors_ids[HIDWORD(v34)]].uAttributes; | |
4009 v35[1] |= 4u; | |
4010 ++HIDWORD(v34); | |
4011 } | |
4012 while ( SHIDWORD(v34) < (signed int)v34 ); | |
4013 } | |
4014 return v34; | |
4015 } | |
4016 //----- (0043FDED) -------------------------------------------------------- | |
4017 void PrepareActorRenderList_BLV() | |
4018 { | |
4019 unsigned __int16 v3; // ax@3 | |
4020 unsigned int v4; // eax@5 | |
4021 int v6; // esi@5 | |
4022 unsigned int v7; // eax@7 | |
4023 int v8; // eax@10 | |
4024 SpriteFrame *v9; // eax@16 | |
4025 int v12; // ecx@28 | |
4026 signed __int64 v18; // qtt@36 | |
4027 int v19; // ST5C_4@36 | |
4028 signed __int64 v20; // qtt@37 | |
4029 int v21; // ST5C_4@37 | |
4030 signed __int16 v22; // cx@39 | |
4031 int v23; // ST50_4@40 | |
4032 signed int v24; // ecx@40 | |
4033 int v25; // edx@44 | |
4034 __int16 v26; // ax@44 | |
4035 unsigned __int8 v30; // sf@44 | |
4036 int a3; // [sp+20h] [bp-34h]@5 | |
4037 int a5a; // [sp+2Ch] [bp-28h]@36 | |
4038 int a5b; // [sp+2Ch] [bp-28h]@40 | |
4039 __int16 v41; // [sp+3Ch] [bp-18h]@18 | |
4040 int a6; // [sp+40h] [bp-14h]@34 | |
4041 int v43; // [sp+44h] [bp-10h]@34 | |
4042 int z; // [sp+48h] [bp-Ch]@32 | |
4043 signed int y; // [sp+4Ch] [bp-8h]@32 | |
4044 int x; // [sp+50h] [bp-4h]@32 | |
4045 | |
4046 for (uint i = 0; i < uNumActors; ++i) | |
4047 { | |
2166 | 4048 if (pActors[i].uAIState == Removed || pActors[i].uAIState == Disabled) |
1295 | 4049 continue; |
4050 | |
2166 | 4051 v4 = stru_5C6E00->Atan2(pActors[i].vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, pActors[i].vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); |
4052 v6 = ((signed int)(pActors[i].uYawAngle + ((signed int)stru_5C6E00->uIntegerPi >> 3) - v4 + stru_5C6E00->uIntegerPi) >> 8) & 7; | |
4053 v8 = pActors[i].uCurrentActionTime; | |
1295 | 4054 if ( pParty->bTurnBasedModeOn ) |
4055 { | |
2166 | 4056 if ( pActors[i].uCurrentActionAnimation == 1 ) |
4057 v8 = i * 32 + pMiscTimer->uTotalGameTimeElapsed; | |
1295 | 4058 } |
4059 else | |
4060 { | |
2166 | 4061 if ( pActors[i].uCurrentActionAnimation == 1 ) |
4062 v8 = i * 32 + pBLVRenderParams->field_0_timer_; | |
1295 | 4063 } |
2166 | 4064 if (pActors[i].pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0 || pActors[i].pActorBuffs[ACTOR_BUFF_PARALYZED].uExpireTime > 0 ) |
1295 | 4065 v8 = 0; |
2166 | 4066 |
4067 if (pActors[i].uAIState == Resurrected) | |
4068 v9 = pSpriteFrameTable->GetFrameBy_x(pActors[i].pSpriteIDs[pActors[i].uCurrentActionAnimation], v8); | |
1295 | 4069 else |
2166 | 4070 v9 = pSpriteFrameTable->GetFrame(pActors[i].pSpriteIDs[pActors[i].uCurrentActionAnimation], v8); |
4071 | |
1295 | 4072 v41 = 0; |
4073 if (v9->uFlags & 2) | |
4074 v41 = 2; | |
4075 if (v9->uFlags & 0x40000) | |
4076 v41 |= 0x40u; | |
4077 if (v9->uFlags & 0x20000) | |
4078 LOBYTE(v41) = v41 | 0x80; | |
2166 | 4079 if ( (256 << v6) & v9->uFlags) |
4080 v41 |= 4; | |
4081 if ( v9->uGlowRadius ) | |
1295 | 4082 { |
2154 | 4083 //LOBYTE(v11) = _4E94D3_light_type; |
2166 | 4084 pMobileLightsStack->AddLight(pActors[i].vPosition.x, pActors[i].vPosition.y, pActors[i].vPosition.z, pActors[i].uSectorID, v9->uGlowRadius, 0xFFu, 0xFFu, 0xFFu, _4E94D3_light_type); |
1295 | 4085 } |
2166 | 4086 for ( v12 = 0; v12 < pBspRenderer->uNumVisibleNotEmptySectors; ++v12 ) |
1295 | 4087 { |
2166 | 4088 if ( pBspRenderer->pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[v12] == pActors[i].uSectorID ) |
1295 | 4089 { |
2166 | 4090 if ( !pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible_BLV(pActors[i].vPosition.x, pActors[i].vPosition.y, pActors[i].vPosition.z, &x, &y, &z, 1) |
4091 || abs(x) < abs(y) ) | |
4092 continue; | |
4093 pGame->pIndoorCameraD3D->Project(x, y, z, &v43, &a6); | |
4094 if (uNumBillboardsToDraw >= 500) | |
4095 break; | |
4096 ++uNumBillboardsToDraw; | |
4097 ++uNumSpritesDrawnThisFrame; | |
4098 pActors[i].uAttributes |= 8; | |
4099 pBillboardRenderList[uNumBillboardsToDraw - 1].uHwSpriteID = v9->pHwSpriteIDs[v6]; | |
4100 pBillboardRenderList[uNumBillboardsToDraw - 1].uPalette = v9->uPaletteIndex; | |
4101 pBillboardRenderList[uNumBillboardsToDraw - 1].uIndoorSectorID = pActors[i].uSectorID; | |
4102 /*if ( !pRenderer->pRenderD3D ) | |
4103 { | |
4104 LODWORD(v20) = pBLVRenderParams->fov_rad_fixpoint << 16; | |
4105 HIDWORD(v20) = pBLVRenderParams->fov_rad_fixpoint >> 16; | |
4106 v0->_screenspace_x_scaler_packedfloat = fixpoint_mul(v10->scale, v20 / x); | |
4107 a5a = fixpoint_mul(v10->scale, v20 / x); | |
4108 } | |
4109 else | |
4110 {*/ | |
4111 pBillboardRenderList[uNumBillboardsToDraw - 1].fov_x = pGame->pIndoorCameraD3D->fov_x; | |
4112 pBillboardRenderList[uNumBillboardsToDraw - 1].fov_y = pGame->pIndoorCameraD3D->fov_y; | |
4113 LODWORD(v18) = 0; | |
4114 HIDWORD(v18) = floorf(pBillboardRenderList[uNumBillboardsToDraw - 1].fov_x + 0.5f); | |
4115 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat = fixpoint_mul(v9->scale, v18 / x); | |
4116 a5a = fixpoint_mul(v9->scale, v18 / x); | |
4117 //} | |
4118 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_y_scaler_packedfloat = a5a; | |
4119 if ( pActors[i].pActorBuffs[ACTOR_BUFF_SHRINK].uExpireTime <= 0 ) | |
4120 { | |
4121 if ( pActors[i].pActorBuffs[ACTOR_BUFF_MASS_DISTORTION].uExpireTime > 0 ) | |
4122 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_y_scaler_packedfloat = fixpoint_mul(pGame->pStru6Instance->_4A806F(&pActors[i]), | |
4123 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_y_scaler_packedfloat); | |
4124 } | |
4125 else | |
4126 { | |
4127 if ( pActors[i].pActorBuffs[ACTOR_BUFF_SHRINK].uPower > 0 ) | |
4128 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat = fixpoint_mul(65536 / pActors[i].pActorBuffs[ACTOR_BUFF_SHRINK].uPower, pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat); | |
4129 } | |
4130 HIWORD(v25) = HIWORD(x); | |
4131 pBillboardRenderList[uNumBillboardsToDraw - 1].world_x = pActors[i].vPosition.x; | |
4132 pBillboardRenderList[uNumBillboardsToDraw - 1].world_y = pActors[i].vPosition.y; | |
4133 pBillboardRenderList[uNumBillboardsToDraw - 1].world_z = pActors[i].vPosition.z; | |
4134 pBillboardRenderList[uNumBillboardsToDraw - 1].uScreenSpaceX = v43; | |
4135 pBillboardRenderList[uNumBillboardsToDraw - 1].uScreenSpaceY = a6; | |
4136 LOWORD(v25) = 0; | |
4137 LOBYTE(v26) = v41; | |
4138 | |
4139 //v0->sZValue = v25 + (PID(OBJECT_Actor,i)); | |
4140 pBillboardRenderList[uNumBillboardsToDraw - 1].actual_z = HIWORD(x); | |
4141 pBillboardRenderList[uNumBillboardsToDraw - 1].object_pid = PID(OBJECT_Actor,i); | |
4142 | |
4143 //v29 = HIDWORD(p->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime) == 0; | |
4144 //v30 = HIDWORD(p->pActorBuffs[ACTOR_BUFF_STONED].uExpireTime) < 0; | |
4145 pBillboardRenderList[uNumBillboardsToDraw - 1].field_1E = v41; | |
4146 pBillboardRenderList[uNumBillboardsToDraw - 1].pSpriteFrame = v9; | |
4147 pBillboardRenderList[uNumBillboardsToDraw - 1].sTintColor = pMonsterList->pMonsters[pActors[i].pMonsterInfo.uID - 1].sTintColor; | |
4148 if ( pActors[i].pActorBuffs[ACTOR_BUFF_STONED].uExpireTime > 0 ) | |
4149 { | |
4150 HIBYTE(v26) = HIBYTE(v41) | 1; | |
4151 pBillboardRenderList[uNumBillboardsToDraw - 1].field_1E = v26; | |
4152 } | |
1295 | 4153 } |
4154 } | |
4155 } | |
4156 } | |
4157 //----- (0044028F) -------------------------------------------------------- | |
4158 void PrepareItemsRenderList_BLV() | |
4159 { | |
4160 SpriteFrame *v4; // eax@12 | |
4161 unsigned int v6; // eax@12 | |
4162 int v7; // ecx@12 | |
4163 int v9; // ecx@12 | |
4164 unsigned __int16 v10; // ax@12 | |
2166 | 4165 //int *v11; // eax@20 |
1295 | 4166 __int64 v18; // ST5C_4@27 |
4167 signed __int64 v19; // qtt@28 | |
4168 int v20; // ST5C_4@28 | |
4169 __int16 v22; // ax@29 | |
4170 int a6; // [sp+2Ch] [bp-30h]@12 | |
4171 int v31; // [sp+38h] [bp-24h]@27 | |
4172 signed __int16 v34; // [sp+44h] [bp-18h]@14 | |
4173 int v35; // [sp+48h] [bp-14h]@25 | |
4174 int v36; // [sp+4Ch] [bp-10h]@25 | |
4175 signed int z; // [sp+50h] [bp-Ch]@24 | |
4176 signed int y; // [sp+54h] [bp-8h]@24 | |
4177 signed int x; // [sp+58h] [bp-4h]@24 | |
4178 | |
4179 for (uint i = 0; i < uNumSpriteObjects; ++i) | |
4180 { | |
2166 | 4181 if (pSpriteObjects[i].uObjectDescID) |
1295 | 4182 { |
2166 | 4183 if ( !(pObjectList->pObjects[pSpriteObjects[i].uObjectDescID].uFlags & 1) ) |
1295 | 4184 { |
2166 | 4185 if ( ( pSpriteObjects[i].uType < 1000 || pSpriteObjects[i].uType >= 10000) |
4186 && (pSpriteObjects[i].uType < 500 || pSpriteObjects[i].uType >= 600) | |
4187 && (pSpriteObjects[i].uType < 811 || pSpriteObjects[i].uType >= 815) | |
4188 || pGame->pStru6Instance->_4A81CA(&pSpriteObjects[i])) | |
1295 | 4189 { |
2166 | 4190 v4 = pSpriteFrameTable->GetFrame(pObjectList->pObjects[pSpriteObjects[i].uObjectDescID].uSpriteID, pSpriteObjects[i].uSpriteFrameID); |
4191 a6 = v4->uGlowRadius * pSpriteObjects[i].field_22_glow_radius_multiplier; | |
4192 v6 = stru_5C6E00->Atan2(pSpriteObjects[i].vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, | |
4193 pSpriteObjects[i].vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); | |
4194 LOWORD(v7) = pSpriteObjects[i].uFacing; | |
1295 | 4195 v9 = ((signed int)(stru_5C6E00->uIntegerPi + ((signed int)stru_5C6E00->uIntegerPi >> 3) + v7 - v6) >> 8) & 7; |
2166 | 4196 pBillboardRenderList[uNumBillboardsToDraw].uHwSpriteID = v4->pHwSpriteIDs[v9]; |
4197 if ( v4->uFlags & 0x20 ) | |
4198 pSpriteObjects[i].vPosition.z -= (signed int)(fixpoint_mul(v4->scale, pSprites_LOD->pSpriteHeaders[(signed __int16)v10].uHeight) / 2); | |
4199 | |
1295 | 4200 v34 = 0; |
2166 | 4201 if ( v4->uFlags & 2 ) |
1295 | 4202 v34 = 2; |
2166 | 4203 if ( v4->uFlags & 0x40000 ) |
1295 | 4204 v34 |= 0x40u; |
2166 | 4205 if ( v4->uFlags & 0x20000 ) |
1295 | 4206 LOBYTE(v34) = v34 | 0x80; |
2166 | 4207 //v11 = (int *)(256 << v9); |
4208 if ( (256 << v9) & v4->uFlags ) | |
4209 v34 |= 4; | |
1295 | 4210 if ( a6 ) |
4211 { | |
2166 | 4212 //LOBYTE(v11) = _4E94D3_light_type; |
4213 pMobileLightsStack->AddLight(pSpriteObjects[i].vPosition.x, pSpriteObjects[i].vPosition.y, pSpriteObjects[i].vPosition.z, | |
4214 pSpriteObjects[i].uSectorID, a6, pObjectList->pObjects[pSpriteObjects[i].uObjectDescID].uParticleTrailColorR, | |
4215 pObjectList->pObjects[pSpriteObjects[i].uObjectDescID].uParticleTrailColorG, | |
4216 pObjectList->pObjects[pSpriteObjects[i].uObjectDescID].uParticleTrailColorB, _4E94D3_light_type); | |
1295 | 4217 } |
2166 | 4218 if ( pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible_BLV(pSpriteObjects[i].vPosition.x, pSpriteObjects[i].vPosition.y, |
4219 pSpriteObjects[i].vPosition.z, &x, &y, &z, 1) ) | |
1295 | 4220 { |
4221 pGame->pIndoorCameraD3D->Project(x, y, z, &v36, &v35); | |
4222 | |
4223 assert(uNumBillboardsToDraw < 500); | |
4224 //if ( (signed int)uNumBillboardsToDraw >= 500 ) | |
4225 // return; | |
4226 ++uNumBillboardsToDraw; | |
4227 ++uNumSpritesDrawnThisFrame; | |
2166 | 4228 pSpriteObjects[i].uAttributes |= 1; |
4229 pBillboardRenderList[uNumBillboardsToDraw - 1].uPalette = v4->uPaletteIndex; | |
4230 pBillboardRenderList[uNumBillboardsToDraw - 1].uIndoorSectorID = pSpriteObjects[i].uSectorID; | |
2154 | 4231 //if ( pRenderer->pRenderD3D ) |
1295 | 4232 { |
2166 | 4233 pBillboardRenderList[uNumBillboardsToDraw - 1].fov_x = pGame->pIndoorCameraD3D->fov_x; |
4234 pBillboardRenderList[uNumBillboardsToDraw - 1].fov_y = pGame->pIndoorCameraD3D->fov_y; | |
1295 | 4235 LODWORD(v18) = 0; |
2166 | 4236 HIDWORD(v18) = (int)floorf(pBillboardRenderList[uNumBillboardsToDraw - 1].fov_x + 0.5f); |
4237 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat = fixpoint_mul(v4->scale, v18 / x); | |
4238 v31 = fixpoint_mul(v4->scale, v18 / x); | |
1295 | 4239 } |
2154 | 4240 /*else |
1295 | 4241 { |
1544 | 4242 __debugbreak(); // sw rendering |
2154 | 4243 LODWORD(v19) = pBLVRenderParams->field_40 << 16; |
1295 | 4244 HIDWORD(v19) = pBLVRenderParams->field_40 >> 16; |
4245 v20 = v19 / x; | |
2166 | 4246 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat = fixpoint_mul(v24->scale, v19 / x); |
4247 v31 = fixpoint_mul(v24->scale, v20); | |
2154 | 4248 }*/ |
1295 | 4249 //HIWORD(v21) = HIWORD(x); |
4250 //LOWORD(v21) = 0; | |
2166 | 4251 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_y_scaler_packedfloat = v31; |
4252 pBillboardRenderList[uNumBillboardsToDraw - 1].field_1E = v34; | |
4253 pBillboardRenderList[uNumBillboardsToDraw - 1].world_x = pSpriteObjects[i].vPosition.x; | |
4254 pBillboardRenderList[uNumBillboardsToDraw - 1].world_y = pSpriteObjects[i].vPosition.y; | |
4255 pBillboardRenderList[uNumBillboardsToDraw - 1].world_z = pSpriteObjects[i].vPosition.z; | |
4256 pBillboardRenderList[uNumBillboardsToDraw - 1].uScreenSpaceX = v36; | |
4257 pBillboardRenderList[uNumBillboardsToDraw - 1].sTintColor = 0; | |
4258 pBillboardRenderList[uNumBillboardsToDraw - 1].uScreenSpaceY = v35; | |
1295 | 4259 //v23 = 8 * i; |
4260 //LOBYTE(v23) = PID(OBJECT_Item,i); | |
2166 | 4261 pBillboardRenderList[uNumBillboardsToDraw - 1].pSpriteFrame = v4; |
1295 | 4262 //v12 = (p->uAttributes & 0x20) == 0; |
2166 | 4263 //pBillboardRenderList[uNumBillboardsToDraw - 1].sZValue = v21 + v23; |
4264 pBillboardRenderList[uNumBillboardsToDraw - 1].actual_z = HIWORD(x); | |
4265 pBillboardRenderList[uNumBillboardsToDraw - 1].object_pid = PID(OBJECT_Item,i); | |
4266 /*if (pSpriteObjects[i].uAttributes & 0x20) | |
1295 | 4267 { |
4268 if ( !pRenderer->pRenderD3D ) | |
2166 | 4269 pBillboardRenderList[uNumBillboardsToDraw - 1].sZValue = 0; |
2154 | 4270 }*/ |
1295 | 4271 } |
4272 } | |
4273 } | |
4274 } | |
4275 } | |
4276 } | |
4277 | |
4278 //----- (00440639) -------------------------------------------------------- | |
4279 void AddBspNodeToRenderList(unsigned int node_id) | |
4280 { | |
4281 BLVSector *pSector; // esi@1 | |
4282 | |
4283 pSector = &pIndoor->pSectors[pBspRenderer->nodes[node_id].uSectorID]; | |
2154 | 4284 //if ( pRenderer->pRenderD3D ) |
1295 | 4285 { |
4286 for (uint i = 0; i < pSector->uNumNonBSPFaces; ++i) | |
4287 //Log::Warning(L"Non-BSP face: %X", v3->pFaceIDs[v2]); | |
4288 pBspRenderer->AddFaceToRenderList_d3d(node_id, pSector->pFaceIDs[i]); | |
4289 } | |
2154 | 4290 /*else |
1295 | 4291 { |
4292 for (uint i = 0; i < pSector->uNumNonBSPFaces; ++i) | |
4293 pBspRenderer->AddFaceToRenderList_sw(node_id, pSector->pFaceIDs[i]); | |
2154 | 4294 }*/ |
1295 | 4295 if ( pSector->field_0 & 0x10 ) |
4296 sub_4406BC(node_id, pSector->uFirstBSPNode); | |
4297 } | |
4298 | |
4299 //----- (004406BC) -------------------------------------------------------- | |
4300 void __fastcall sub_4406BC(unsigned int node_id, unsigned int uFirstNode) | |
4301 { | |
4302 BLVSector *pSector; // esi@2 | |
4303 BSPNode *pNode; // edi@2 | |
4304 BLVFace *pFace; // eax@2 | |
4305 int v5; // ecx@2 | |
4306 __int16 v6; // ax@6 | |
4307 int v7; // ebp@10 | |
4308 int v8; // ebx@10 | |
4309 __int16 v9; // di@18 | |
4310 //int v10; // [sp+10h] [bp-Ch]@1 | |
4311 //bool v11; // [sp+14h] [bp-8h]@5 | |
4312 BspRenderer_stru0 *node; // [sp+18h] [bp-4h]@1 | |
4313 | |
4314 //Log::Warning(L"sub_4406BC(%u, %u)", a1, uFirstNode); | |
4315 | |
4316 //v10 = a1; | |
4317 node = &pBspRenderer->nodes[node_id]; | |
4318 while ( 1 ) | |
4319 { | |
4320 pSector = &pIndoor->pSectors[node->uSectorID]; | |
4321 pNode = &pIndoor->pNodes[uFirstNode]; | |
4322 pFace = &pIndoor->pFaces[pSector->pFaceIDs[pNode->uCoplanarOffset]]; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
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parents:
1638
diff
changeset
|
4323 v5 = pFace->pFacePlane_old.dist + |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
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parents:
1638
diff
changeset
|
4324 pGame->pIndoorCameraD3D->vPartyPos.x * pFace->pFacePlane_old.vNormal.x + |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
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1638
diff
changeset
|
4325 pGame->pIndoorCameraD3D->vPartyPos.y * pFace->pFacePlane_old.vNormal.y + |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
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parents:
1638
diff
changeset
|
4326 pGame->pIndoorCameraD3D->vPartyPos.z * pFace->pFacePlane_old.vNormal.z;//plane equation |
1295 | 4327 if (pFace->Portal() && pFace->uSectorID != node->uSectorID ) |
4328 v5 = -v5; | |
4329 //v11 = v5 > 0; | |
4330 if ( v5 <= 0 ) | |
4331 v6 = pNode->uFront; | |
4332 else | |
4333 v6 = pNode->uBack; | |
4334 if ( v6 != -1 ) | |
4335 sub_4406BC(node_id, v6); | |
4336 v7 = pNode->uCoplanarOffset; | |
4337 v8 = v7 + pNode->uCoplanarSize; | |
4338 | |
4339 //Log::Warning(L"Node %u: %X to %X (%hX)", uFirstNode, v7, v8, v2->pFaceIDs[v7]); | |
4340 | |
2154 | 4341 //if ( pRenderer->pRenderD3D ) |
1295 | 4342 { |
4343 while ( v7 < v8 ) | |
4344 pBspRenderer->AddFaceToRenderList_d3d(node_id, pSector->pFaceIDs[v7++]); | |
4345 } | |
2154 | 4346 /*else |
1295 | 4347 { |
4348 while ( v7 < v8 ) | |
4349 pBspRenderer->AddFaceToRenderList_sw(node_id, pSector->pFaceIDs[v7++]); | |
2154 | 4350 }*/ |
1295 | 4351 v9 = v5 > 0 ? pNode->uFront : pNode->uBack; |
4352 if ( v9 == -1 ) | |
4353 break; | |
4354 uFirstNode = v9; | |
4355 } | |
4356 } | |
4357 //----- (0043FA33) -------------------------------------------------------- | |
1544 | 4358 void PrepareDecorationsRenderList_BLV(unsigned int uDecorationID, unsigned int uSectorID) |
1295 | 4359 { |
4360 unsigned int v8; // edi@5 | |
4361 int v9; // edi@5 | |
4362 int v10; // eax@7 | |
4363 SpriteFrame *v11; // eax@7 | |
4364 char v16; // zf@18 | |
4365 signed __int64 v20; // qtt@19 | |
4366 signed __int64 v21; // qtt@20 | |
2166 | 4367 Particle_sw particle; // [sp+Ch] [bp-A0h]@3 |
1295 | 4368 int v30; // [sp+8Ch] [bp-20h]@7 |
4369 int a5; // [sp+94h] [bp-18h]@17 | |
4370 int z; // [sp+98h] [bp-14h]@15 | |
4371 int a6; // [sp+9Ch] [bp-10h]@17 | |
4372 int y; // [sp+A0h] [bp-Ch]@15 | |
4373 int x; // [sp+A4h] [bp-8h]@15 | |
4374 int v37; // [sp+A8h] [bp-4h]@5 | |
4375 | |
2166 | 4376 if (pLevelDecorations[uDecorationID].uFlags & LEVEL_DECORATION_INVISIBLE) |
4377 return; | |
4378 | |
4379 if (pDecorationList->pDecorations[pLevelDecorations[uDecorationID].uDecorationDescID].uFlags & DECORATION_DESC_EMITS_FIRE) | |
4380 { | |
4381 memset(&particle, 0, sizeof(particle)); // fire, like at the Pit's tavern | |
4382 particle.type = ParticleType_Bitmap | ParticleType_Rotating | ParticleType_8; | |
4383 particle.uDiffuse = 0xFF3C1E; | |
4384 particle.x = (double)pLevelDecorations[uDecorationID].vPosition.x; | |
4385 particle.y = (double)pLevelDecorations[uDecorationID].vPosition.y; | |
4386 particle.z = (double)pLevelDecorations[uDecorationID].vPosition.z; | |
4387 particle.r = 0.0; | |
4388 particle.g = 0.0; | |
4389 particle.b = 0.0; | |
4390 particle.flt_28 = 1.0; | |
4391 particle.timeToLive = (rand() & 0x80) + 128; | |
4392 particle.uTextureID = pBitmaps_LOD->LoadTexture("effpar01"); | |
4393 pGame->pParticleEngine->AddParticle(&particle); | |
4394 return; | |
4395 } | |
4396 | |
4397 | |
4398 if (pDecorationList->pDecorations[pLevelDecorations[uDecorationID].uDecorationDescID].uFlags & DECORATION_DESC_DONT_DRAW) | |
1295 | 4399 return; |
4400 | |
2166 | 4401 v8 = pLevelDecorations[uDecorationID].field_10_y_rot + ((signed int)stru_5C6E00->uIntegerPi >> 3) |
4402 - stru_5C6E00->Atan2(pLevelDecorations[uDecorationID].vPosition.x - pGame->pIndoorCameraD3D->vPartyPos.x, | |
4403 pLevelDecorations[uDecorationID].vPosition.y - pGame->pIndoorCameraD3D->vPartyPos.y); | |
4404 v9 = ((signed int)(stru_5C6E00->uIntegerPi + v8) >> 8) & 7; | |
4405 v37 = pBLVRenderParams->field_0_timer_; | |
4406 if (pParty->bTurnBasedModeOn) | |
4407 v37 = pMiscTimer->uTotalGameTimeElapsed; | |
4408 v10 = abs(pLevelDecorations[uDecorationID].vPosition.x + pLevelDecorations[uDecorationID].vPosition.y); | |
4409 v11 = pSpriteFrameTable->GetFrame(pDecorationList->pDecorations[pLevelDecorations[uDecorationID].uDecorationDescID].uSpriteID, v37 + v10); | |
4410 v30 = 0; | |
4411 if ( v11->uFlags & 2 ) | |
4412 v30 = 2; | |
4413 if ( v11->uFlags & 0x40000 ) | |
4414 v30 |= 0x40u; | |
4415 if ( v11->uFlags & 0x20000 ) | |
4416 LOBYTE(v30) = v30 | 0x80; | |
4417 if ( (256 << v9) & v11->uFlags ) | |
4418 v30 |= 4; | |
4419 if ( pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible_BLV(pLevelDecorations[uDecorationID].vPosition.x, | |
4420 pLevelDecorations[uDecorationID].vPosition.y, | |
4421 pLevelDecorations[uDecorationID].vPosition.z, &x, &y, &z, 1) ) | |
4422 { | |
4423 if ( abs(x) >= abs(y) ) | |
1295 | 4424 { |
2166 | 4425 pGame->pIndoorCameraD3D->Project(x, y, z, &a5, &a6); |
4426 | |
4427 assert(uNumBillboardsToDraw < 500); | |
4428 | |
4429 ++uNumBillboardsToDraw; | |
4430 ++uNumDecorationsDrawnThisFrame; | |
4431 pBillboardRenderList[uNumBillboardsToDraw - 1].uHwSpriteID = v11->pHwSpriteIDs[v9]; | |
4432 pBillboardRenderList[uNumBillboardsToDraw - 1].uPalette = v11->uPaletteIndex; | |
4433 pBillboardRenderList[uNumBillboardsToDraw - 1].uIndoorSectorID = uSectorID; | |
4434 /*if ( !pRenderer->pRenderD3D ) | |
4435 { | |
4436 LODWORD(v21) = pBLVRenderParams->fov_rad_fixpoint << 16; | |
4437 HIDWORD(v21) = pBLVRenderParams->fov_rad_fixpoint >> 16; | |
4438 //LODWORD(v31) = v12->scale; | |
4439 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat = fixpoint_mul(v12->scale, v21 / x); | |
4440 v37 = fixpoint_mul(v12->scale, v21 / x); | |
4441 } | |
4442 else | |
4443 {*/ | |
4444 pBillboardRenderList[uNumBillboardsToDraw - 1].fov_x = pGame->pIndoorCameraD3D->fov_x; | |
4445 pBillboardRenderList[uNumBillboardsToDraw - 1].fov_y = pGame->pIndoorCameraD3D->fov_y; | |
4446 LODWORD(v20) = 0; | |
4447 HIDWORD(v20) = floorf(pBillboardRenderList[uNumBillboardsToDraw - 1].fov_x + 0.5f); | |
4448 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_x_scaler_packedfloat = fixpoint_mul(v11->scale, v20 / x); | |
4449 LODWORD(v20) = 0; | |
4450 HIDWORD(v20) = floorf(pBillboardRenderList[uNumBillboardsToDraw - 1].fov_y + 0.5f); | |
4451 v37 = fixpoint_mul(v11->scale, v20 / x); | |
4452 //} | |
4453 //HIWORD(v22) = HIWORD(x); | |
4454 //LOWORD(v22) = 0; | |
4455 pBillboardRenderList[uNumBillboardsToDraw - 1]._screenspace_y_scaler_packedfloat = v37; | |
4456 pBillboardRenderList[uNumBillboardsToDraw - 1].field_1E = v30; | |
4457 pBillboardRenderList[uNumBillboardsToDraw - 1].world_x = pLevelDecorations[uDecorationID].vPosition.x; | |
4458 pBillboardRenderList[uNumBillboardsToDraw - 1].world_y = pLevelDecorations[uDecorationID].vPosition.y; | |
4459 pBillboardRenderList[uNumBillboardsToDraw - 1].world_z = pLevelDecorations[uDecorationID].vPosition.z; | |
4460 pBillboardRenderList[uNumBillboardsToDraw - 1].uScreenSpaceX = a5; | |
4461 pBillboardRenderList[uNumBillboardsToDraw - 1].uScreenSpaceY = a6; | |
4462 //v23 = 8 * uDecorationID; | |
4463 //LOBYTE(v23) = PID(OBJECT_Decoration,uDecorationID); | |
4464 | |
4465 //pBillboardRenderList[uNumBillboardsToDraw - 1].sZValue = v22 + v23; | |
4466 pBillboardRenderList[uNumBillboardsToDraw - 1].actual_z = HIWORD(x); | |
4467 pBillboardRenderList[uNumBillboardsToDraw - 1].object_pid = PID(OBJECT_Decoration,uDecorationID); | |
4468 | |
4469 pBillboardRenderList[uNumBillboardsToDraw - 1].sTintColor = 0; | |
4470 pBillboardRenderList[uNumBillboardsToDraw - 1].pSpriteFrame = v11; | |
1295 | 4471 } |
2166 | 4472 } |
1295 | 4473 } |
4474 //----- (0043F953) -------------------------------------------------------- | |
4475 void PrepareBspRenderList_BLV() | |
4476 { | |
4477 pBspRenderer->num_faces = 0; | |
4478 | |
4479 if (pBLVRenderParams->uPartySectorID) | |
4480 { | |
4481 pBspRenderer->nodes[0].uSectorID = pBLVRenderParams->uPartySectorID; | |
4482 pBspRenderer->nodes[0].uViewportW = pBLVRenderParams->uViewportW; | |
4483 pBspRenderer->nodes[0].uViewportZ = pBLVRenderParams->uViewportZ; | |
4484 pBspRenderer->nodes[0].uViewportY = pBLVRenderParams->uViewportY; | |
4485 pBspRenderer->nodes[0].uViewportX = pBLVRenderParams->uViewportX; | |
1376 | 4486 pBspRenderer->nodes[0].PortalScreenData.GetViewportData(pBLVRenderParams->uViewportX, pBLVRenderParams->uViewportY, |
1295 | 4487 pBLVRenderParams->uViewportZ, pBLVRenderParams->uViewportW); |
4488 pBspRenderer->nodes[0].uFaceID = -1; | |
4489 pBspRenderer->nodes[0].viewing_portal_id = -1; | |
4490 pBspRenderer->num_nodes = 1; | |
4491 AddBspNodeToRenderList(0); | |
4492 } | |
4493 | |
4494 pBspRenderer->MakeVisibleSectorList(); | |
4495 } | |
4496 | |
4497 //----- (0043F9E1) -------------------------------------------------------- | |
1376 | 4498 void BspRenderer_PortalViewportData::GetViewportData(__int16 x, int y, __int16 z, int w) |
1295 | 4499 { |
4500 _viewport_space_y = y; | |
4501 _viewport_space_w = w; | |
4502 | |
4503 for (uint i = 0; i < 480; ++i) | |
4504 { | |
4505 if ( i < y || i > w ) | |
4506 { | |
4507 viewport_left_side[i] = 640; | |
4508 viewport_right_side[i] = -1; | |
4509 } | |
4510 else | |
4511 { | |
4512 viewport_left_side[i] = x; | |
4513 viewport_right_side[i] = z; | |
4514 } | |
4515 } | |
4516 } | |
4517 //----- (0048653D) -------------------------------------------------------- | |
1544 | 4518 void stru149::_48653D_frustum_blv(int a2, int a3, int a4, int a5, int a6, int a7)//portal frustum culling |
1295 | 4519 { |
1544 | 4520 //stru149 *v7; // esi@1 |
1295 | 4521 int v8; // edi@1 |
4522 int v9; // eax@1 | |
4523 //int v10; // edx@1 | |
4524 //int v11; // ecx@1 | |
1544 | 4525 //int v12; // eax@1 |
4526 //int v13; // ebx@2 | |
4527 //int v14; // ecx@2 | |
4528 //int v15; // eax@2 | |
1295 | 4529 int v16; // ST14_4@3 |
4530 int v17; // ST10_4@3 | |
1544 | 4531 //int v18; // eax@5 |
1295 | 4532 int v19; // ST10_4@6 |
1544 | 4533 //int v20; // eax@8 |
1295 | 4534 int v21; // ST10_4@9 |
1544 | 4535 //int v22; // eax@10 |
4536 //int v23; // ecx@10 | |
4537 //int v24; // eax@10 | |
4538 //int result; // eax@10 | |
1295 | 4539 //int v26; // [sp+14h] [bp-14h]@1 |
1544 | 4540 //int v27; // [sp+18h] [bp-10h]@1 |
1295 | 4541 int v28; // [sp+1Ch] [bp-Ch]@1 |
4542 int v29; // [sp+24h] [bp-4h]@1 | |
1544 | 4543 //int v30; // [sp+30h] [bp+8h]@10 |
4544 //int v31; // [sp+3Ch] [bp+14h]@10 | |
4545 | |
1640
afc1c3514dd5
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1638
diff
changeset
|
4546 v8 = stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationY); |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
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parents:
1638
diff
changeset
|
4547 v29 = stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationY); |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
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parents:
1638
diff
changeset
|
4548 v28 = stru_5C6E00->Cos(pGame->pIndoorCameraD3D->sRotationX); |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
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parents:
1638
diff
changeset
|
4549 v9 = stru_5C6E00->Sin(pGame->pIndoorCameraD3D->sRotationX); |
1295 | 4550 //v11 = -pBLVRenderParams->vPartyPos.y; |
4551 //v26 = -pBLVRenderParams->vPartyPos.x; | |
1544 | 4552 //v27 = v9; |
4553 //v12 = -pBLVRenderParams->vPartyPos.z; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
4554 if (pGame->pIndoorCameraD3D->sRotationX) |
1295 | 4555 { |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
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1638
diff
changeset
|
4556 v16 = v8 * -pGame->pIndoorCameraD3D->vPartyPos.x + v29 * -pGame->pIndoorCameraD3D->vPartyPos.y; |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
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parents:
1638
diff
changeset
|
4557 v17 = -65536 * pGame->pIndoorCameraD3D->vPartyPos.z; |
1643 | 4558 this->field_0_party_dir_x = fixpoint_mul(v16, v28) + fixpoint_mul((-pGame->pIndoorCameraD3D->vPartyPos.z) << 16, v9); |
1640
afc1c3514dd5
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1638
diff
changeset
|
4559 this->field_4_party_dir_y = v8 * -pGame->pIndoorCameraD3D->vPartyPos.y - v29 * -pGame->pIndoorCameraD3D->vPartyPos.x; |
1643 | 4560 this->field_8_party_dir_z = fixpoint_mul(v17, v28) - fixpoint_mul(v16, v9); |
1295 | 4561 } |
4562 else | |
4563 { | |
1640
afc1c3514dd5
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parents:
1638
diff
changeset
|
4564 this->field_0_party_dir_x = v8 * -pGame->pIndoorCameraD3D->vPartyPos.x + v29 * -pGame->pIndoorCameraD3D->vPartyPos.y; |
afc1c3514dd5
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1638
diff
changeset
|
4565 this->field_4_party_dir_y = v8 * -pGame->pIndoorCameraD3D->vPartyPos.y - v29 * -pGame->pIndoorCameraD3D->vPartyPos.x; |
afc1c3514dd5
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1638
diff
changeset
|
4566 this->field_8_party_dir_z = (-pGame->pIndoorCameraD3D->vPartyPos.z) << 16; |
1295 | 4567 } |
1544 | 4568 |
1640
afc1c3514dd5
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parents:
1638
diff
changeset
|
4569 if (pGame->pIndoorCameraD3D->sRotationX) |
1295 | 4570 { |
1643 | 4571 v19 = fixpoint_mul(a2, v8) + fixpoint_mul(a3, v29); |
4572 | |
1809 | 4573 this->angle_from_north = fixpoint_mul(v19, v28) + fixpoint_mul(a4, v9); |
4574 this->angle_from_west = fixpoint_mul(a3, v8) - fixpoint_mul(a2, v29); | |
1844 | 4575 this->viewing_angle_from_west_east = fixpoint_mul(a4, v28) - fixpoint_mul(v19, v9); |
1295 | 4576 } |
4577 else | |
4578 { | |
1809 | 4579 this->angle_from_north = fixpoint_mul(a2, v8) + fixpoint_mul(a3, v29); |
4580 this->angle_from_west = fixpoint_mul(a3, v8) - fixpoint_mul(a2, v29); | |
1844 | 4581 this->viewing_angle_from_west_east = a4; |
1295 | 4582 } |
1544 | 4583 |
1640
afc1c3514dd5
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Nomad
parents:
1638
diff
changeset
|
4584 if (pGame->pIndoorCameraD3D->sRotationX) |
1295 | 4585 { |
1643 | 4586 v21 = fixpoint_mul(a5, v8) + fixpoint_mul(a6, v29); |
4587 | |
1809 | 4588 this->angle_from_east = fixpoint_mul(v21, v28) + fixpoint_mul(a7, v9); |
4589 this->angle_from_south = fixpoint_mul(a6, v8) - fixpoint_mul(a5, v29); | |
1844 | 4590 this->viewing_angle_from_north_south = fixpoint_mul(a7, v28) - fixpoint_mul(v21, v9); |
1295 | 4591 } |
4592 else | |
4593 { | |
1809 | 4594 this->angle_from_east = fixpoint_mul(a5, v8) + fixpoint_mul(a6, v29); |
4595 this->angle_from_south = fixpoint_mul(a6, v8) - fixpoint_mul(a5, v29); | |
1844 | 4596 this->viewing_angle_from_north_south = a7; |
1295 | 4597 } |
1544 | 4598 |
1809 | 4599 this->angle_from_east = -this->angle_from_east; |
4600 this->angle_from_south = -this->angle_from_south; | |
1844 | 4601 this->viewing_angle_from_north_south = -this->viewing_angle_from_north_south; |
1544 | 4602 |
1809 | 4603 this->field_24 = fixpoint_dot(this->angle_from_north, this->field_0_party_dir_x, |
4604 this->angle_from_west, this->field_4_party_dir_y, | |
1844 | 4605 this->viewing_angle_from_west_east, this->field_8_party_dir_z); |
1809 | 4606 this->field_28 = fixpoint_dot(this->angle_from_east, this->field_0_party_dir_x, |
4607 this->angle_from_south, this->field_4_party_dir_y, | |
1844 | 4608 this->viewing_angle_from_north_south, this->field_8_party_dir_z); |
1297 | 4609 } |
4610 //----- (00407A1C) -------------------------------------------------------- | |
4611 bool __fastcall sub_407A1C(int x, int z, int y, Vec3_int_ v) | |
4612 { | |
4613 unsigned int v4; // esi@1 | |
4614 Vec3_int_ v5; // ST08_12@2 | |
4615 int v6; // edi@2 | |
4616 int v7; // ebx@2 | |
4617 int v8; // esi@2 | |
4618 signed int v9; // ecx@2 | |
4619 int v10; // eax@2 | |
4620 int v11; // ecx@4 | |
4621 int v12; // eax@4 | |
4622 int v13; // ebx@4 | |
4623 int v14; // edx@6 | |
4624 char *v15; // edi@16 | |
4625 ODMFace *v16; // esi@19 | |
4626 int v17; // ST34_4@25 | |
4627 int v18; // ST38_4@25 | |
4628 int v19; // eax@25 | |
4629 char v20; // zf@25 | |
4630 int v21; // ebx@25 | |
4631 int v22; // eax@26 | |
4632 signed int v23; // edi@26 | |
4633 int v24; // ST34_4@30 | |
1556 | 4634 //signed __int64 v25; // qtt@31 |
4635 //int v26; // eax@31 | |
1297 | 4636 Vec3_int_ v27; // ST08_12@37 |
4637 Vec3_int_ v28; // ST08_12@37 | |
4638 int v29; // edi@37 | |
4639 int v30; // ebx@37 | |
4640 int v31; // esi@37 | |
4641 signed int v32; // ecx@37 | |
4642 int v33; // eax@37 | |
4643 int v34; // ecx@39 | |
4644 int v35; // eax@39 | |
4645 int v36; // ebx@39 | |
4646 int v37; // edx@41 | |
4647 char *v38; // edi@51 | |
4648 ODMFace *v39; // esi@54 | |
4649 int v40; // ebx@60 | |
4650 int v41; // eax@61 | |
4651 signed int v42; // edi@61 | |
1556 | 4652 //signed __int64 v43; // qtt@66 |
4653 //int v44; // eax@66 | |
1297 | 4654 Vec3_int_ v45; // ST08_12@73 |
4655 int v46; // edi@73 | |
4656 int v47; // ebx@73 | |
4657 int v48; // esi@73 | |
4658 signed int v49; // ecx@73 | |
4659 int v50; // eax@73 | |
4660 int v51; // edx@75 | |
4661 int v52; // ecx@75 | |
4662 int v53; // eax@75 | |
4663 int v54; // ebx@75 | |
4664 int v55; // edi@77 | |
4665 int v56; // ecx@77 | |
4666 int v57; // eax@81 | |
4667 int v58; // esi@81 | |
4668 int v59; // eax@90 | |
4669 BLVSector *v60; // edx@90 | |
4670 int v61; // ecx@90 | |
4671 BLVFace *v62; // esi@91 | |
4672 int v63; // ST34_4@98 | |
4673 int v64; // ST30_4@98 | |
4674 int v65; // eax@98 | |
4675 int v66; // ebx@98 | |
4676 int v67; // eax@99 | |
4677 signed int v68; // edi@99 | |
4678 int v69; // ST2C_4@103 | |
1556 | 4679 //signed __int64 v70; // qtt@104 |
4680 //int v71; // eax@104 | |
1297 | 4681 Vec3_int_ v72; // ST08_12@111 |
4682 Vec3_int_ v73; // ST08_12@111 | |
4683 int v74; // edi@111 | |
4684 int v75; // ebx@111 | |
4685 int v76; // esi@111 | |
4686 signed int v77; // ecx@111 | |
4687 int v78; // eax@111 | |
4688 int v79; // edx@113 | |
4689 int v80; // ecx@113 | |
4690 int v81; // eax@113 | |
4691 int v82; // ebx@113 | |
4692 int v83; // edi@115 | |
4693 int v84; // ecx@115 | |
4694 int v85; // eax@119 | |
4695 int v86; // esi@119 | |
4696 int v87; // ecx@128 | |
4697 BLVSector *v88; // eax@128 | |
4698 int v89; // ecx@128 | |
4699 BLVFace *v90; // esi@129 | |
4700 int v91; // ebx@136 | |
4701 int v92; // eax@137 | |
4702 signed int v93; // edi@137 | |
1556 | 4703 //signed __int64 v94; // qtt@142 |
4704 //int v95; // eax@142 | |
1297 | 4705 Vec3_int_ v97; // [sp-18h] [bp-94h]@1 |
4706 int v98; // [sp-Ch] [bp-88h]@88 | |
4707 int v99; // [sp-Ch] [bp-88h]@126 | |
4708 int v100; // [sp-8h] [bp-84h]@88 | |
4709 int v101; // [sp-8h] [bp-84h]@126 | |
4710 int v102; // [sp-4h] [bp-80h]@88 | |
4711 int v103; // [sp-4h] [bp-80h]@126 | |
4712 int v104; // [sp+Ch] [bp-70h]@13 | |
4713 int v105; // [sp+Ch] [bp-70h]@48 | |
4714 int v106; // [sp+10h] [bp-6Ch]@18 | |
4715 int v107; // [sp+10h] [bp-6Ch]@98 | |
4716 int v108; // [sp+10h] [bp-6Ch]@104 | |
4717 int v109; // [sp+18h] [bp-64h]@25 | |
4718 int v110; // [sp+18h] [bp-64h]@31 | |
4719 int i; // [sp+18h] [bp-64h]@90 | |
4720 int v112; // [sp+18h] [bp-64h]@128 | |
4721 signed int v113; // [sp+20h] [bp-5Ch]@1 | |
4722 signed int v114; // [sp+24h] [bp-58h]@1 | |
1544 | 4723 //unsigned __int64 a4; // [sp+28h] [bp-54h]@1 |
1297 | 4724 unsigned int a4_8; // [sp+30h] [bp-4Ch]@1 |
4725 int v117; // [sp+34h] [bp-48h]@4 | |
4726 int v118; // [sp+34h] [bp-48h]@39 | |
4727 int v119; // [sp+34h] [bp-48h]@75 | |
4728 int v120; // [sp+34h] [bp-48h]@113 | |
4729 int v121; // [sp+38h] [bp-44h]@4 | |
4730 int v122; // [sp+38h] [bp-44h]@39 | |
4731 int v123; // [sp+38h] [bp-44h]@76 | |
4732 int v124; // [sp+38h] [bp-44h]@114 | |
4733 int v125; // [sp+3Ch] [bp-40h]@4 | |
4734 int v126; // [sp+3Ch] [bp-40h]@39 | |
4735 int v127; // [sp+3Ch] [bp-40h]@77 | |
4736 int v128; // [sp+3Ch] [bp-40h]@115 | |
4737 int v129; // [sp+40h] [bp-3Ch]@11 | |
4738 int v130; // [sp+40h] [bp-3Ch]@46 | |
4739 int v131; // [sp+40h] [bp-3Ch]@78 | |
4740 int v132; // [sp+40h] [bp-3Ch]@116 | |
4741 int v133; // [sp+44h] [bp-38h]@10 | |
4742 int v134; // [sp+44h] [bp-38h]@45 | |
4743 int v135; // [sp+44h] [bp-38h]@81 | |
4744 int v136; // [sp+44h] [bp-38h]@119 | |
4745 int v137; // [sp+48h] [bp-34h]@7 | |
4746 int v138; // [sp+48h] [bp-34h]@42 | |
4747 int v139; // [sp+48h] [bp-34h]@82 | |
4748 int v140; // [sp+48h] [bp-34h]@120 | |
4749 int v141; // [sp+4Ch] [bp-30h]@6 | |
4750 int v142; // [sp+4Ch] [bp-30h]@41 | |
4751 int v143; // [sp+4Ch] [bp-30h]@75 | |
4752 int v144; // [sp+4Ch] [bp-30h]@113 | |
4753 int v145; // [sp+50h] [bp-2Ch]@5 | |
4754 int v146; // [sp+50h] [bp-2Ch]@40 | |
4755 int v147; // [sp+50h] [bp-2Ch]@75 | |
4756 int v148; // [sp+50h] [bp-2Ch]@113 | |
4757 int v149; // [sp+54h] [bp-28h]@4 | |
4758 int v150; // [sp+54h] [bp-28h]@39 | |
4759 int v151; // [sp+54h] [bp-28h]@75 | |
4760 int v152; // [sp+54h] [bp-28h]@113 | |
4761 int sDepth; // [sp+58h] [bp-24h]@17 | |
4762 int sDeptha; // [sp+58h] [bp-24h]@52 | |
4763 int sDepthb; // [sp+58h] [bp-24h]@90 | |
4764 char *a5; // [sp+5Ch] [bp-20h]@16 | |
4765 char *a5a; // [sp+5Ch] [bp-20h]@51 | |
4766 signed int a5b; // [sp+5Ch] [bp-20h]@83 | |
4767 signed int a5c; // [sp+5Ch] [bp-20h]@121 | |
4768 signed int v160; // [sp+60h] [bp-1Ch]@12 | |
4769 signed int v161; // [sp+60h] [bp-1Ch]@47 | |
4770 int v162; // [sp+60h] [bp-1Ch]@128 | |
4771 int v163; // [sp+64h] [bp-18h]@2 | |
4772 int outx; // [sp+68h] [bp-14h]@2 | |
4773 int outy; // [sp+6Ch] [bp-10h]@2 | |
4774 int outz; // [sp+70h] [bp-Ch]@2 | |
4775 Vec3_int_ pOut; // [sp+74h] [bp-8h]@2 | |
4776 int ya; // [sp+84h] [bp+8h]@60 | |
4777 int yb; // [sp+84h] [bp+8h]@136 | |
4778 int ve; // [sp+88h] [bp+Ch]@60 | |
4779 int va; // [sp+88h] [bp+Ch]@60 | |
4780 int vb; // [sp+88h] [bp+Ch]@66 | |
4781 int vf; // [sp+88h] [bp+Ch]@136 | |
4782 int vc; // [sp+88h] [bp+Ch]@136 | |
4783 int vd; // [sp+88h] [bp+Ch]@142 | |
4784 int v_4; // [sp+8Ch] [bp+10h]@60 | |
4785 int v_4a; // [sp+8Ch] [bp+10h]@65 | |
4786 int v_4b; // [sp+8Ch] [bp+10h]@136 | |
4787 int v_4c; // [sp+8Ch] [bp+10h]@141 | |
4788 int v_8; // [sp+90h] [bp+14h]@53 | |
4789 | |
1705 | 4790 //__debugbreak(); |
1458 | 4791 |
1297 | 4792 v4 = stru_5C6E00->Atan2(v.x - x, v.y - z); |
4793 v114 = 0; | |
4794 v97.z = y; | |
1544 | 4795 v97.x = x; |
4796 v97.y = z; | |
1297 | 4797 v113 = 0; |
4798 a4_8 = v4; | |
4799 if ( uCurrentlyLoadedLevelType != LEVEL_Outdoor) | |
4800 { | |
4801 Vec3_int_::Rotate(32, stru_5C6E00->uIntegerHalfPi + v4, 0, v97, &pOut.x, &pOut.y, &outz); | |
4802 v45.z = v.z; | |
1556 | 4803 v45.x = v.x; |
4804 v45.y = v.y; | |
1297 | 4805 Vec3_int_::Rotate(32, stru_5C6E00->uIntegerHalfPi + v4, 0, v45, &outx, &outy, &v163); |
4806 v46 = outy - pOut.y; | |
4807 v47 = v163 - outz; | |
4808 v48 = outx - pOut.x; | |
4809 v49 = integer_sqrt(v48 * v48 + v46 * v46 + v47 * v47); | |
4810 v50 = 65536; | |
4811 if ( v49 ) | |
4812 v50 = 65536 / v49; | |
4813 v51 = outx; | |
4814 v143 = v48 * v50; | |
4815 v52 = v46 * v50; | |
4816 v53 = v47 * v50; | |
4817 v54 = pOut.x; | |
4818 v147 = v52; | |
4819 v151 = v53; | |
4820 v119 = pOut.x; | |
4821 if ( pOut.x < outx ) | |
4822 { | |
4823 v123 = outx; | |
4824 } | |
4825 else | |
4826 { | |
4827 v119 = outx; | |
4828 v123 = pOut.x; | |
4829 } | |
4830 v55 = pOut.y; | |
4831 v56 = outy; | |
4832 v127 = pOut.y; | |
4833 if ( pOut.y < outy ) | |
4834 { | |
4835 v131 = outy; | |
4836 } | |
4837 else | |
4838 { | |
4839 v127 = outy; | |
4840 v131 = pOut.y; | |
4841 } | |
4842 v57 = v163; | |
4843 v58 = outz; | |
4844 v135 = outz; | |
4845 if ( outz < v163 ) | |
4846 { | |
4847 v139 = v163; | |
4848 } | |
4849 else | |
4850 { | |
4851 v135 = v163; | |
4852 v139 = outz; | |
4853 } | |
4854 a5b = 0; | |
4855 while ( !v114 ) | |
4856 { | |
4857 if ( a5b ) | |
4858 { | |
4859 v102 = v58; | |
4860 v100 = v55; | |
4861 v98 = v54; | |
4862 } | |
4863 else | |
4864 { | |
4865 v102 = v57; | |
4866 v100 = v56; | |
4867 v98 = v51; | |
4868 } | |
4869 v59 = pIndoor->GetSector(v98, v100, v102); | |
4870 v60 = pIndoor->pSectors; | |
4871 v61 = 116 * v59; | |
4872 sDepthb = 0; | |
4873 for ( i = 116 * v59; | |
4874 sDepthb < *(__int16 *)((char *)&pIndoor->pSectors->uNumWalls + v61) | |
4875 + 2 * *(__int16 *)((char *)&pIndoor->pSectors->uNumFloors + v61); | |
4876 ++sDepthb ) | |
4877 { | |
4878 v62 = &pIndoor->pFaces[(*(unsigned __int16 **)((char *)&v60->pWalls + v61))[sDepthb]]; | |
4879 if ( v62->Portal() | |
4880 || v119 > v62->pBounding.x2 | |
4881 || v123 < v62->pBounding.x1 | |
4882 || v127 > v62->pBounding.y2 | |
4883 || v131 < v62->pBounding.y1 | |
4884 || v135 > v62->pBounding.z2 | |
4885 || v139 < v62->pBounding.z1 | |
4886 || (v63 = (unsigned __int64)(v143 * (signed __int64)v62->pFacePlane_old.vNormal.x) >> 16, | |
4887 v64 = (unsigned __int64)(v151 * (signed __int64)v62->pFacePlane_old.vNormal.z) >> 16, | |
4888 v65 = (unsigned __int64)(v147 * (signed __int64)v62->pFacePlane_old.vNormal.y) >> 16, | |
4889 v20 = v63 + v64 + v65 == 0, | |
4890 v66 = v63 + v64 + v65, | |
4891 v107 = v63 + v64 + v65, | |
4892 v20) ) | |
4893 goto LABEL_107; | |
4894 v67 = outz * v62->pFacePlane_old.vNormal.z; | |
4895 v68 = -(v62->pFacePlane_old.dist | |
4896 + v67 | |
4897 + pOut.y * v62->pFacePlane_old.vNormal.y | |
4898 + pOut.x * v62->pFacePlane_old.vNormal.x); | |
4899 if ( v66 <= 0 ) | |
4900 { | |
4901 if ( v62->pFacePlane_old.dist | |
4902 + v67 | |
4903 + pOut.y * v62->pFacePlane_old.vNormal.y | |
4904 + pOut.x * v62->pFacePlane_old.vNormal.x < 0 ) | |
4905 goto LABEL_107; | |
4906 } | |
4907 else | |
4908 { | |
4909 if ( v62->pFacePlane_old.dist | |
4910 + v67 | |
4911 + pOut.y * v62->pFacePlane_old.vNormal.y | |
4912 + pOut.x * v62->pFacePlane_old.vNormal.x > 0 ) | |
4913 goto LABEL_107; | |
4914 } | |
4915 v69 = abs(-(v62->pFacePlane_old.dist | |
4916 + v67 | |
4917 + pOut.y * v62->pFacePlane_old.vNormal.y | |
4918 + pOut.x * v62->pFacePlane_old.vNormal.x)) >> 14; | |
4919 if ( v69 <= abs(v66) ) | |
4920 { | |
1556 | 4921 //LODWORD(v70) = v68 << 16; |
4922 //HIDWORD(v70) = v68 >> 16; | |
4923 //v71 = v70 / v107; | |
4924 //v108 = v70 / v107; | |
4925 v108 = fixpoint_div(v68, v107); | |
4926 if ( v108 >= 0 ) | |
1297 | 4927 { |
4928 if ( sub_4075DB( | |
1643 | 4929 pOut.x + ((signed int)(fixpoint_mul(v108, v143) + 32768) >> 16), |
4930 pOut.y + ((signed int)(fixpoint_mul(v108, v147) + 32768) >> 16), | |
4931 outz + ((signed int)(fixpoint_mul(v108, v151) + 32768) >> 16), | |
1297 | 4932 v62) ) |
4933 { | |
4934 v114 = 1; | |
4935 break; | |
4936 } | |
4937 } | |
4938 } | |
4939 v61 = i; | |
4940 LABEL_107: | |
4941 v60 = pIndoor->pSectors; | |
4942 } | |
4943 ++a5b; | |
4944 if ( a5b >= 2 ) | |
4945 break; | |
4946 v57 = v163; | |
4947 v56 = outy; | |
4948 v51 = outx; | |
4949 v58 = outz; | |
4950 v55 = pOut.y; | |
4951 v54 = pOut.x; | |
4952 } | |
4953 v72.z = y; | |
1544 | 4954 v72.x = x; |
4955 v72.y = z; | |
1297 | 4956 Vec3_int_::Rotate(32, a4_8 - stru_5C6E00->uIntegerHalfPi, 0, v72, &pOut.x, &pOut.y, &outz); |
4957 v73.z = v.z; | |
1544 | 4958 v73.x = v.x; |
4959 v73.y = v.y; | |
1297 | 4960 Vec3_int_::Rotate(32, a4_8 - stru_5C6E00->uIntegerHalfPi, 0, v73, &outx, &outy, &v163); |
4961 v74 = outy - pOut.y; | |
4962 v75 = v163 - outz; | |
4963 v76 = outx - pOut.x; | |
4964 v77 = integer_sqrt(v76 * v76 + v74 * v74 + v75 * v75); | |
4965 v78 = 65536; | |
4966 if ( v77 ) | |
4967 v78 = 65536 / v77; | |
4968 v79 = outx; | |
4969 v144 = v76 * v78; | |
4970 v80 = v74 * v78; | |
4971 v81 = v75 * v78; | |
4972 v82 = pOut.x; | |
4973 v148 = v80; | |
4974 v152 = v81; | |
4975 v120 = pOut.x; | |
4976 if ( pOut.x < outx ) | |
4977 { | |
4978 v124 = outx; | |
4979 } | |
4980 else | |
4981 { | |
4982 v120 = outx; | |
4983 v124 = pOut.x; | |
4984 } | |
4985 v83 = pOut.y; | |
4986 v84 = outy; | |
4987 v128 = pOut.y; | |
4988 if ( pOut.y < outy ) | |
4989 { | |
4990 v132 = outy; | |
4991 } | |
4992 else | |
4993 { | |
4994 v128 = outy; | |
4995 v132 = pOut.y; | |
4996 } | |
4997 v85 = v163; | |
4998 v86 = outz; | |
4999 v136 = outz; | |
5000 if ( outz < v163 ) | |
5001 { | |
5002 v140 = v163; | |
5003 } | |
5004 else | |
5005 { | |
5006 v136 = v163; | |
5007 v140 = outz; | |
5008 } | |
5009 a5c = 0; | |
5010 while ( 1 ) | |
5011 { | |
5012 if ( v113 ) | |
5013 return !v114 || !v113; | |
5014 if ( a5c ) | |
5015 { | |
5016 v103 = v86; | |
5017 v101 = v83; | |
5018 v99 = v82; | |
5019 } | |
5020 else | |
5021 { | |
5022 v103 = v85; | |
5023 v101 = v84; | |
5024 v99 = v79; | |
5025 } | |
5026 v87 = pIndoor->GetSector(v99, v101, v103); | |
5027 v88 = pIndoor->pSectors; | |
5028 v89 = 116 * v87; | |
5029 v162 = 0; | |
5030 v112 = v89; | |
5031 if ( *(__int16 *)((char *)&pIndoor->pSectors->uNumWalls + v89) | |
5032 + 2 * *(__int16 *)((char *)&pIndoor->pSectors->uNumFloors + v89) > 0 ) | |
5033 break; | |
5034 LABEL_148: | |
5035 ++a5c; | |
5036 if ( a5c >= 2 ) | |
5037 return !v114 || !v113; | |
5038 v85 = v163; | |
5039 v84 = outy; | |
5040 v79 = outx; | |
5041 v86 = outz; | |
5042 v83 = pOut.y; | |
5043 v82 = pOut.x; | |
5044 } | |
5045 while ( 1 ) | |
5046 { | |
5047 v90 = &pIndoor->pFaces[(*(unsigned __int16 **)((char *)&v88->pWalls + v89))[v162]]; | |
5048 if ( v90->Portal() | |
5049 || v120 > v90->pBounding.x2 | |
5050 || v124 < v90->pBounding.x1 | |
5051 || v128 > v90->pBounding.y2 | |
5052 || v132 < v90->pBounding.y1 | |
5053 || v136 > v90->pBounding.z2 | |
5054 || v140 < v90->pBounding.z1 | |
1643 | 5055 || (yb = fixpoint_mul(v144, v90->pFacePlane_old.vNormal.x), |
5056 v_4b = fixpoint_mul(v148, v90->pFacePlane_old.vNormal.y), | |
5057 vf = fixpoint_mul(v152, v90->pFacePlane_old.vNormal.z), | |
1297 | 5058 v20 = yb + vf + v_4b == 0, |
5059 v91 = yb + vf + v_4b, | |
5060 vc = yb + vf + v_4b, | |
5061 v20) ) | |
5062 goto LABEL_145; | |
5063 v92 = outz * v90->pFacePlane_old.vNormal.z; | |
5064 v93 = -(v90->pFacePlane_old.dist | |
5065 + v92 | |
5066 + pOut.y * v90->pFacePlane_old.vNormal.y | |
5067 + pOut.x * v90->pFacePlane_old.vNormal.x); | |
5068 if ( v91 <= 0 ) | |
5069 { | |
5070 if ( v90->pFacePlane_old.dist | |
5071 + v92 | |
5072 + pOut.y * v90->pFacePlane_old.vNormal.y | |
5073 + pOut.x * v90->pFacePlane_old.vNormal.x < 0 ) | |
5074 goto LABEL_145; | |
5075 } | |
5076 else | |
5077 { | |
5078 if ( v90->pFacePlane_old.dist | |
5079 + v92 | |
5080 + pOut.y * v90->pFacePlane_old.vNormal.y | |
5081 + pOut.x * v90->pFacePlane_old.vNormal.x > 0 ) | |
5082 goto LABEL_145; | |
5083 } | |
5084 v_4c = abs(-(v90->pFacePlane_old.dist | |
5085 + v92 | |
5086 + pOut.y * v90->pFacePlane_old.vNormal.y | |
5087 + pOut.x * v90->pFacePlane_old.vNormal.x)) >> 14; | |
5088 if ( v_4c <= abs(v91) ) | |
5089 { | |
1556 | 5090 //LODWORD(v94) = v93 << 16; |
5091 //HIDWORD(v94) = v93 >> 16; | |
5092 //v95 = v94 / vc; | |
5093 //vd = v94 / vc; | |
5094 vd = fixpoint_div(v93, vc); | |
5095 if ( vd >= 0 ) | |
1297 | 5096 { |
5097 if ( sub_4075DB( | |
1643 | 5098 pOut.x + ((signed int)(fixpoint_mul(vd, v144) + 32768) >> 16), |
5099 pOut.y + ((signed int)(fixpoint_mul(vd, v148) + 32768) >> 16), | |
5100 outz + ((signed int)(fixpoint_mul(vd, v152) + 32768) >> 16), | |
1297 | 5101 v90) ) |
5102 { | |
5103 v113 = 1; | |
5104 goto LABEL_148; | |
5105 } | |
5106 } | |
5107 } | |
5108 v89 = v112; | |
5109 LABEL_145: | |
5110 v88 = pIndoor->pSectors; | |
5111 ++v162; | |
5112 if ( v162 >= *(__int16 *)((char *)&pIndoor->pSectors->uNumWalls + v89) | |
5113 + 2 * *(__int16 *)((char *)&pIndoor->pSectors->uNumFloors + v89) ) | |
5114 goto LABEL_148; | |
5115 } | |
5116 } | |
5117 Vec3_int_::Rotate(32, stru_5C6E00->uIntegerHalfPi + v4, 0, v97, &pOut.x, &pOut.y, &outz); | |
5118 v5.z = v.z; | |
1556 | 5119 v5.x = v.x; |
5120 v5.y = v.y; | |
1297 | 5121 Vec3_int_::Rotate(32, stru_5C6E00->uIntegerHalfPi + v4, 0, v5, &outx, &outy, &v163); |
5122 v6 = outy - pOut.y; | |
5123 v7 = v163 - outz; | |
5124 v8 = outx - pOut.x; | |
5125 v9 = integer_sqrt(v8 * v8 + v6 * v6 + v7 * v7); | |
5126 v10 = 65536; | |
5127 if ( v9 ) | |
5128 v10 = 65536 / v9; | |
5129 v125 = v8 * v10; | |
5130 v11 = v10; | |
5131 v12 = v7 * v10; | |
5132 v13 = pOut.x; | |
5133 v117 = v12; | |
5134 v121 = v6 * v11; | |
5135 v149 = pOut.x; | |
5136 if ( pOut.x < outx ) | |
5137 { | |
5138 v145 = outx; | |
5139 } | |
5140 else | |
5141 { | |
5142 v149 = outx; | |
5143 v145 = pOut.x; | |
5144 } | |
5145 v14 = outy; | |
5146 v141 = pOut.y; | |
5147 if ( pOut.y < outy ) | |
5148 { | |
5149 v137 = outy; | |
5150 } | |
5151 else | |
5152 { | |
5153 v141 = outy; | |
5154 v137 = pOut.y; | |
5155 } | |
5156 v133 = outz; | |
5157 if ( outz < v163 ) | |
5158 { | |
5159 v129 = v163; | |
5160 } | |
5161 else | |
5162 { | |
5163 v133 = v163; | |
5164 v129 = outz; | |
5165 } | |
5166 v160 = 0; | |
5167 if ( (signed int)pOutdoor->uNumBModels > 0 ) | |
5168 { | |
5169 v104 = 0; | |
5170 while ( 1 ) | |
5171 { | |
5172 v15 = (char *)&pOutdoor->pBModels[v104].pVertices; | |
5173 a5 = (char *)&pOutdoor->pBModels[v104].pVertices; | |
5174 if ( sub_4088E9(v13, pOut.y, outx, v14, pOutdoor->pBModels[v104].vPosition.x, pOutdoor->pBModels[v104].vPosition.y) <= pOutdoor->pBModels[v104].sBoundingRadius + 128 ) | |
5175 { | |
5176 sDepth = 0; | |
5177 if ( *((int *)v15 + 2) > 0 ) | |
5178 break; | |
5179 } | |
5180 LABEL_36: | |
5181 ++v160; | |
5182 ++v104; | |
5183 if ( v160 >= (signed int)pOutdoor->uNumBModels ) | |
5184 goto LABEL_37; | |
5185 v14 = outy; | |
5186 v13 = pOut.x; | |
5187 } | |
5188 v106 = 0; | |
5189 while ( 1 ) | |
5190 { | |
5191 v16 = (ODMFace *)(v106 + *((int *)a5 + 4)); | |
5192 if ( v149 > v16->pBoundingBox.x2 | |
5193 || v145 < v16->pBoundingBox.x1 | |
5194 || v141 > v16->pBoundingBox.y2 | |
5195 || v137 < v16->pBoundingBox.y1 | |
5196 || v133 > v16->pBoundingBox.z2 | |
5197 || v129 < v16->pBoundingBox.z1 | |
1643 | 5198 || (v17 = fixpoint_mul(v125, v16->pFacePlane.vNormal.x), |
5199 v18 = fixpoint_mul(v121, v16->pFacePlane.vNormal.y), | |
5200 v19 = fixpoint_mul(v117, v16->pFacePlane.vNormal.z), | |
1297 | 5201 v20 = v17 + v18 + v19 == 0, |
5202 v21 = v17 + v18 + v19, | |
5203 v109 = v17 + v18 + v19, | |
5204 v20) ) | |
5205 goto LABEL_33; | |
5206 v22 = pOut.y * v16->pFacePlane.vNormal.y; | |
5207 v23 = -(v16->pFacePlane.dist + v22 + outz * v16->pFacePlane.vNormal.z + pOut.x * v16->pFacePlane.vNormal.x); | |
5208 if ( v21 <= 0 ) | |
5209 { | |
5210 if ( v16->pFacePlane.dist + v22 + outz * v16->pFacePlane.vNormal.z + pOut.x * v16->pFacePlane.vNormal.x < 0 ) | |
5211 goto LABEL_33; | |
5212 } | |
5213 else | |
5214 { | |
5215 if ( v16->pFacePlane.dist + v22 + outz * v16->pFacePlane.vNormal.z + pOut.x * v16->pFacePlane.vNormal.x > 0 ) | |
5216 goto LABEL_33; | |
5217 } | |
5218 v24 = abs(-(v16->pFacePlane.dist + v22 + outz * v16->pFacePlane.vNormal.z + pOut.x * v16->pFacePlane.vNormal.x)) >> 14; | |
5219 if ( v24 <= abs(v21) ) | |
5220 { | |
1556 | 5221 //LODWORD(v25) = v23 << 16; |
5222 //HIDWORD(v25) = v23 >> 16; | |
5223 //v26 = v25 / v109; | |
5224 //v110 = v25 / v109; | |
5225 v110 = fixpoint_div(v23, v109); | |
5226 if ( v110 >= 0 ) | |
1297 | 5227 { |
5228 if ( sub_4077F1( | |
1643 | 5229 pOut.x + ((signed int)(fixpoint_mul(v110, v125) + 32768) >> 16), |
5230 pOut.y + ((signed int)(fixpoint_mul(v110, v121) + 32768) >> 16), | |
5231 outz + ((signed int)(fixpoint_mul(v110, v117) + 32768) >> 16), | |
1297 | 5232 v16, |
5233 (BSPVertexBuffer *)a5) ) | |
5234 { | |
5235 v114 = 1; | |
5236 goto LABEL_36; | |
5237 } | |
5238 } | |
5239 } | |
5240 LABEL_33: | |
5241 ++sDepth; | |
5242 v106 += 308; | |
5243 if ( sDepth >= *((int *)a5 + 2) ) | |
5244 goto LABEL_36; | |
5245 } | |
5246 } | |
5247 LABEL_37: | |
5248 v27.z = y; | |
1544 | 5249 v27.x = x; |
5250 v27.y = z; | |
1297 | 5251 Vec3_int_::Rotate(32, a4_8 - stru_5C6E00->uIntegerHalfPi, 0, v27, &pOut.x, &pOut.y, &outz); |
5252 v28.z = v.z; | |
1544 | 5253 v28.x = v.x; |
5254 v28.y = v.y; | |
1297 | 5255 Vec3_int_::Rotate(32, a4_8 - stru_5C6E00->uIntegerHalfPi, 0, v28, &outx, &outy, &v163); |
5256 v29 = outy - pOut.y; | |
5257 v30 = v163 - outz; | |
5258 v31 = outx - pOut.x; | |
5259 v32 = integer_sqrt(v31 * v31 + v29 * v29 + v30 * v30); | |
5260 v33 = 65536; | |
5261 if ( v32 ) | |
5262 v33 = 65536 / v32; | |
5263 v126 = v31 * v33; | |
5264 v34 = v33; | |
5265 v35 = v30 * v33; | |
5266 v36 = pOut.x; | |
5267 v118 = v35; | |
5268 v122 = v29 * v34; | |
5269 v150 = pOut.x; | |
5270 if ( pOut.x < outx ) | |
5271 { | |
5272 v146 = outx; | |
5273 } | |
5274 else | |
5275 { | |
5276 v150 = outx; | |
5277 v146 = pOut.x; | |
5278 } | |
5279 v37 = outy; | |
5280 v142 = pOut.y; | |
5281 if ( pOut.y < outy ) | |
5282 { | |
5283 v138 = outy; | |
5284 } | |
5285 else | |
5286 { | |
5287 v142 = outy; | |
5288 v138 = pOut.y; | |
5289 } | |
5290 v134 = outz; | |
5291 if ( outz < v163 ) | |
5292 { | |
5293 v130 = v163; | |
5294 } | |
5295 else | |
5296 { | |
5297 v134 = v163; | |
5298 v130 = outz; | |
5299 } | |
5300 v161 = 0; | |
5301 if ( (signed int)pOutdoor->uNumBModels > 0 ) | |
5302 { | |
5303 v105 = 0; | |
5304 while ( 1 ) | |
5305 { | |
5306 v38 = (char *)&pOutdoor->pBModels[v105].pVertices; | |
5307 a5a = (char *)&pOutdoor->pBModels[v105].pVertices; | |
5308 if ( sub_4088E9(v36, pOut.y, outx, v37, pOutdoor->pBModels[v105].vPosition.x, pOutdoor->pBModels[v105].vPosition.y) <= pOutdoor->pBModels[v105].sBoundingRadius + 128 ) | |
5309 { | |
5310 sDeptha = 0; | |
5311 if ( *((int *)v38 + 2) > 0 ) | |
5312 break; | |
5313 } | |
5314 LABEL_71: | |
5315 ++v161; | |
5316 ++v105; | |
5317 if ( v161 >= (signed int)pOutdoor->uNumBModels ) | |
5318 return !v114 || !v113; | |
5319 v37 = outy; | |
5320 v36 = pOut.x; | |
5321 } | |
5322 v_8 = 0; | |
5323 while ( 1 ) | |
5324 { | |
5325 v39 = (ODMFace *)(v_8 + *((int *)a5a + 4)); | |
5326 if ( v150 > v39->pBoundingBox.x2 | |
5327 || v146 < v39->pBoundingBox.x1 | |
5328 || v142 > v39->pBoundingBox.y2 | |
5329 || v138 < v39->pBoundingBox.y1 | |
5330 || v134 > v39->pBoundingBox.z2 | |
5331 || v130 < v39->pBoundingBox.z1 | |
1643 | 5332 || (ya = fixpoint_mul(v126, v39->pFacePlane.vNormal.x), |
5333 ve = fixpoint_mul(v122, v39->pFacePlane.vNormal.y), | |
5334 v_4 = fixpoint_mul(v118, v39->pFacePlane.vNormal.z), | |
1297 | 5335 v20 = ya + ve + v_4 == 0, |
5336 v40 = ya + ve + v_4, | |
5337 va = ya + ve + v_4, | |
5338 v20) ) | |
5339 goto LABEL_68; | |
5340 v41 = pOut.y * v39->pFacePlane.vNormal.y; | |
5341 v42 = -(v39->pFacePlane.dist + v41 + outz * v39->pFacePlane.vNormal.z + pOut.x * v39->pFacePlane.vNormal.x); | |
5342 if ( v40 <= 0 ) | |
5343 { | |
5344 if ( v39->pFacePlane.dist + v41 + outz * v39->pFacePlane.vNormal.z + pOut.x * v39->pFacePlane.vNormal.x < 0 ) | |
5345 goto LABEL_68; | |
5346 } | |
5347 else | |
5348 { | |
5349 if ( v39->pFacePlane.dist + v41 + outz * v39->pFacePlane.vNormal.z + pOut.x * v39->pFacePlane.vNormal.x > 0 ) | |
5350 goto LABEL_68; | |
5351 } | |
5352 v_4a = abs(-(v39->pFacePlane.dist + v41 + outz * v39->pFacePlane.vNormal.z + pOut.x * v39->pFacePlane.vNormal.x)) >> 14; | |
5353 if ( v_4a <= abs(v40) ) | |
5354 { | |
1556 | 5355 //LODWORD(v43) = v42 << 16; |
5356 //HIDWORD(v43) = v42 >> 16; | |
5357 //vb = v43 / va; | |
5358 vb = fixpoint_div(v42, va); | |
5359 if ( vb >= 0 ) | |
1297 | 5360 { |
5361 if ( sub_4077F1( | |
1643 | 5362 pOut.x + ((signed int)(fixpoint_mul(vb, v126) + 32768) >> 16), |
5363 pOut.y + ((signed int)(fixpoint_mul(vb, v122) + 32768) >> 16), | |
5364 outz + ((signed int)(fixpoint_mul(vb, v118) + 32768) >> 16), | |
1297 | 5365 v39, |
5366 (BSPVertexBuffer *)a5a) ) | |
5367 { | |
5368 v113 = 1; | |
5369 goto LABEL_71; | |
5370 } | |
5371 } | |
5372 } | |
5373 LABEL_68: | |
5374 ++sDeptha; | |
5375 v_8 += 308; | |
5376 if ( sDeptha >= *((int *)a5a + 2) ) | |
5377 goto LABEL_71; | |
5378 } | |
5379 } | |
5380 return !v114 || !v113; | |
5381 } | |
5382 //----- (0043F333) -------------------------------------------------------- | |
5383 void BspRenderer::MakeVisibleSectorList() | |
5384 { | |
5385 int v6; // ebx@3 | |
5386 | |
5387 uNumVisibleNotEmptySectors = 0; | |
5388 for (uint i = 0; i < num_nodes; ++i) | |
5389 { | |
5390 if (!uNumVisibleNotEmptySectors) | |
5391 { | |
5392 pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[uNumVisibleNotEmptySectors++] = nodes[i].uSectorID; | |
5393 continue; | |
5394 } | |
5395 | |
5396 v6 = 0; | |
5397 while (pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[v6] != nodes[i].uSectorID ) | |
5398 { | |
5399 ++v6; | |
5400 if ( v6 >= uNumVisibleNotEmptySectors) | |
5401 { | |
5402 pVisibleSectorIDs_toDrawDecorsActorsEtcFrom[uNumVisibleNotEmptySectors++] = nodes[i].uSectorID; | |
5403 } | |
5404 } | |
5405 | |
5406 } | |
5407 } | |
5408 //----- (0046A334) -------------------------------------------------------- | |
5409 char __fastcall DoInteractionWithTopmostZObject(int a1, int a2) | |
5410 { | |
5411 int v2; // edx@1 | |
5412 BLVFace *v4; // eax@9 | |
5413 unsigned int v5; // ecx@9 | |
5414 unsigned __int16 v6; // ax@11 | |
5415 //ODMFace *v7; // eax@16 | |
5416 LevelDecoration *v8; // esi@19 | |
5417 __int16 v9; // ax@19 | |
5418 int v10; // eax@22 | |
5419 int v11; // ecx@22 | |
5420 int v12; // edi@23 | |
5421 Actor *v13; // esi@23 | |
5422 unsigned __int16 v14; // ax@23 | |
5423 unsigned __int16 v15; // ax@33 | |
5424 const char *v16; // eax@34 | |
5425 int v17; // edi@36 | |
5426 int v18; // eax@36 | |
5427 ItemGen *v19; // esi@39 | |
5428 unsigned int v20; // eax@39 | |
5429 int v21; // ecx@40 | |
5430 std::string v22; // [sp-18h] [bp-2Ch]@5 | |
5431 const char *v23; // [sp-8h] [bp-1Ch]@5 | |
5432 int v24; // [sp-4h] [bp-18h]@5 | |
5433 char v25; // [sp+8h] [bp-Ch]@5 | |
5434 int v26; // [sp+Ch] [bp-8h]@1 | |
5435 int a3; // [sp+13h] [bp-1h]@5 | |
5436 | |
5437 v26 = a2; | |
5438 v2 = a1; | |
5439 switch ( PID_TYPE(a1) ) | |
5440 { | |
5441 case OBJECT_Item: // take the item | |
5442 v17 = PID_ID(a1); | |
5443 v26 = PID_ID(a1); | |
5444 v18 = PID_ID(a1); | |
5445 if ( pObjectList->pObjects[pSpriteObjects[v18].uObjectDescID].uFlags & 0x10 | |
5446 || v17 >= 1000 | |
5447 || !pSpriteObjects[v18].uObjectDescID ) | |
5448 return 1; | |
5449 v19 = &pSpriteObjects[v18].stru_24; | |
5450 v20 = pSpriteObjects[v18].stru_24.uItemID; | |
5451 if ( pItemsTable->pItems[v20].uEquipType == EQUIP_GOLD) | |
5452 { | |
1828
35c1e4ff6ba7
party_finds_gold to Party::PartyFindsGold, cleaned up, moved Level/Decoration.h reference out of Indoor.h
Grumpy7
parents:
1809
diff
changeset
|
5453 pParty->PartyFindsGold(v19->uSpecEnchantmentType, 0); |
1297 | 5454 viewparams->bRedrawGameUI = 1; |
5455 v21 = v17; | |
5456 } | |
5457 else | |
5458 { | |
5459 if ( pParty->pPickedItem.uItemID ) | |
5460 return 1; | |
5461 v24 = (int)pItemsTable->pItems[v20].pUnidentifiedName; | |
5462 sprintfex(pTmpBuf2.data(), pGlobalTXT_LocalizationStrings[471], v24); | |
5463 ShowStatusBarString(pTmpBuf2.data(), 2u); | |
5464 if ( v19->uItemID == 506 ) | |
5465 _449B7E_toggle_bit(pParty->_quest_bits, 184, 1u); | |
5466 if ( v19->uItemID == 455 ) | |
5467 _449B7E_toggle_bit(pParty->_quest_bits, 185, 1u); | |
1558
30db6d265ceb
Changed the new Assert macro definition slightly, Party::AddItem (for some reason in players.cpp) renamed to Party::AddItemToParty, cleaned up; some unused variables in previous functions removed
Grumpy7
parents:
1546
diff
changeset
|
5468 if ( !pParty->AddItemToParty(v19) ) |
1297 | 5469 pParty->SetHoldingItem(v19); |
5470 v21 = v26; | |
5471 } | |
5472 SpriteObject::OnInteraction(v21); | |
5473 break; | |
5474 | |
5475 case OBJECT_Actor: | |
5476 v12 = PID_ID(a1); | |
5477 v13 = &pActors[PID_ID(a1)]; | |
5478 v14 = v13->uAIState; | |
5479 if ( v14 == 4 || v14 == 17 ) | |
5480 return 1; | |
5481 if ( v14 == 5 ) | |
5482 { | |
1966
7840fe323f67
stru319::LootActor(struct Actor *pActor) to Actor::LootActor
Grumpy7
parents:
1954
diff
changeset
|
5483 pActors[PID_ID(a1)].LootActor(); |
1297 | 5484 } |
5485 else | |
5486 { | |
5487 if ( !v13->GetActorsRelation(0) && !(BYTE2(v13->uAttributes) & 8) && v13->CanAct() ) | |
5488 { | |
5489 Actor::AI_FaceObject(v12, 4u, 0, 0); | |
5490 if ( v13->sNPC_ID ) | |
5491 { | |
5492 pMessageQueue_50CBD0->AddMessage(UIMSG_StartNPCDialogue, v12, 0); | |
5493 } | |
5494 else | |
5495 { | |
5496 v15 = pNPCStats->pGroups_copy[v13->uGroup]; | |
5497 if ( v15 ) | |
5498 { | |
5499 v16 = pNPCStats->pCatchPhrases[v15]; | |
5500 if ( v16 ) | |
5501 { | |
5502 pParty->uFlags |= 2u; | |
5503 strcpy(byte_5B0938.data(), v16); | |
5504 sub_4451A8_press_any_key(0, 0, 0); | |
5505 } | |
5506 } | |
5507 } | |
5508 } | |
5509 } | |
5510 break; | |
5511 | |
5512 case OBJECT_Decoration: | |
5513 v8 = &pLevelDecorations[PID_ID(a1)]; | |
1514
965af46e8793
Rename LevelDecoration::field_16_event_id to LevelDecoration::uEventID.
yoctozepto
parents:
1493
diff
changeset
|
5514 v9 = v8->uEventID; |
1297 | 5515 if ( v9 ) |
5516 { | |
5517 EventProcessor(v9, a1, 1); | |
1489 | 5518 v8->uFlags |= LEVEL_DECORATION_VISIBLE_ON_MAP; |
1297 | 5519 } |
5520 else | |
5521 { | |
5522 if ( !pLevelDecorations[PID_ID(a1)].IsInteractive() ) | |
5523 return 1; | |
5524 v10 = v8->_idx_in_stru123; | |
5525 v24 = 1; | |
1736
c6fe09a06712
Player::CompareVariable finished, renamed stru_5E4C90 to stru_5E4C90_MapPersistVars, party::field_4A0 to party::CounterEventValues
Grumpy7
parents:
1705
diff
changeset
|
5526 v11 = stru_5E4C90_MapPersistVars._decor_events[v10 - 75] + 380; |
1297 | 5527 activeLevelDecoration = v8; |
5528 EventProcessor(v11, 0, 1); | |
5529 activeLevelDecoration = NULL; | |
5530 } | |
5531 break; | |
5532 | |
5533 default: | |
5534 MessageBoxW(nullptr, L"Warning: Invalid ID reached!", L"E:\\WORK\\MSDEV\\MM7\\MM7\\Code\\Mouse.cpp:2020", 0); | |
5535 return 1; | |
5536 | |
5537 case OBJECT_BModel: | |
5538 if ( uCurrentlyLoadedLevelType == LEVEL_Outdoor ) | |
5539 { | |
5540 int bmodel_id = a1 >> 9, | |
5541 face_id = PID_ID(a1) & 0x3F; | |
5542 if (bmodel_id >= pOutdoor->uNumBModels) | |
5543 return 1; | |
1980 | 5544 ODMFace* face = &pOutdoor->pBModels[bmodel_id].pFaces[face_id]; |
1297 | 5545 if (face->uAttributes & 0x100000 || face->sCogTriggeredID == 0 ) |
5546 return 1; | |
5547 EventProcessor((signed __int16)face->sCogTriggeredID, v2, 1); | |
5548 } | |
5549 else | |
5550 { | |
5551 v4 = &pIndoor->pFaces[PID_ID(a1)]; | |
5552 v5 = v4->uAttributes; | |
5553 if ( !(v5 & 0x2000000) ) | |
5554 { | |
5555 ShowNothingHereStatus(); | |
5556 return 1; | |
5557 } | |
5558 if ( v5 & 0x100000 || (v6 = pIndoor->pFaceExtras[v4->uFaceExtraID].uEventID) == 0 ) | |
5559 return 1; | |
5560 if ( pCurrentScreen != SCREEN_BRANCHLESS_NPC_DIALOG ) | |
5561 EventProcessor((signed __int16)v6, v2, 1); | |
5562 } | |
5563 return 0; | |
5564 break; | |
5565 } | |
5566 return 0; | |
5567 } | |
5568 //----- (0046BDF1) -------------------------------------------------------- | |
1458 | 5569 void BLV_UpdateUserInputAndOther() |
1297 | 5570 { |
5571 UpdateObjects(); | |
5572 BLV_ProcessPartyActions(); | |
5573 UpdateActors_BLV(); | |
5574 BLV_UpdateDoors(); | |
5575 check_event_triggers(); | |
5576 } | |
5577 //----- (00424829) -------------------------------------------------------- | |
1378 | 5578 // Finds out if current portal can be seen through the previous portal |
1376 | 5579 bool PortalFrustrum(int pNumVertices, BspRenderer_PortalViewportData *far_portal, BspRenderer_PortalViewportData *near_portal, int uFaceID) |
1297 | 5580 { |
5581 int min_y; // esi@5 | |
5582 int max_y; // edx@5 | |
1372 | 5583 int current_ID; // eax@12 |
1297 | 5584 int v13; // eax@22 |
5585 int v15; // ecx@29 | |
5586 int v18; // eax@39 | |
5587 int v19; // eax@44 | |
5588 int v20; // ecx@44 | |
5589 int v22; // edi@46 | |
5590 int v24; // edx@48 | |
5591 int v26; // eax@55 | |
5592 signed int v27; // edi@55 | |
5593 int v29; // edx@57 | |
5594 int v31; // eax@64 | |
5595 signed int v32; // edi@64 | |
5596 int v34; // eax@66 | |
5597 int v35; // dx@66 | |
5598 __int16 v36; // dx@67 | |
1379 | 5599 //__int16 v37; // di@67 |
1297 | 5600 __int16 v38; // dx@67 |
5601 int v46; // edx@87 | |
5602 int v49; // esi@93 | |
5603 int v53; // [sp+Ch] [bp-34h]@44 | |
5604 int v54; // [sp+10h] [bp-30h]@0 | |
1372 | 5605 int min_y_ID2; // [sp+14h] [bp-2Ch]@12 |
1297 | 5606 int v59; // [sp+14h] [bp-2Ch]@87 |
5607 int v61; // [sp+1Ch] [bp-24h]@29 | |
5608 int v62; // [sp+20h] [bp-20h]@0 | |
1372 | 5609 signed int direction1; // [sp+24h] [bp-1Ch]@3 |
5610 signed int direction2; // [sp+28h] [bp-18h]@3 | |
5611 int min_y_ID; // [sp+2Ch] [bp-14h]@5 | |
1297 | 5612 int v69; // [sp+34h] [bp-Ch]@29 |
5613 int v70; // [sp+34h] [bp-Ch]@46 | |
1370 | 5614 |
1297 | 5615 if ( pNumVertices <= 1 ) |
5616 return false; | |
1344 | 5617 min_y = PortalFace._screen_space_y[0]; |
1372 | 5618 min_y_ID = 0; |
1344 | 5619 max_y = PortalFace._screen_space_y[0]; |
1372 | 5620 //face direction(направление фейса) |
1344 | 5621 if ( !PortalFace.direction ) |
1297 | 5622 { |
1372 | 5623 direction1 = 1; |
5624 direction2 = -1; | |
1297 | 5625 } |
5626 else | |
5627 { | |
1372 | 5628 direction1 = -1; |
5629 direction2 = 1; | |
5630 } | |
5631 | |
5632 //get min and max y for portal(дать минимальное и максимальное значение y для портала) | |
5633 for ( uint i = 1; i < pNumVertices; ++i ) | |
5634 { | |
1378 | 5635 if (PortalFace._screen_space_y[i] < min_y) |
1297 | 5636 { |
1372 | 5637 min_y_ID = i; |
5638 min_y = PortalFace._screen_space_y[i]; | |
1297 | 5639 } |
1378 | 5640 else if (PortalFace._screen_space_y[i] > max_y) |
5641 { | |
5642 max_y = PortalFace._screen_space_y[i]; | |
5643 } | |
1297 | 5644 } |
5645 if ( max_y == min_y ) | |
5646 return false; | |
5647 | |
1372 | 5648 //***************************************************************************************************************************** |
1376 | 5649 far_portal->_viewport_space_y = min_y; |
5650 far_portal->_viewport_space_w = max_y; | |
1372 | 5651 current_ID = min_y_ID; |
5652 min_y_ID2 = min_y_ID; | |
5653 | |
5654 for ( uint i = 0; i < pNumVertices; ++i ) | |
5655 { | |
5656 current_ID += direction2; | |
5657 if ( current_ID < pNumVertices ) | |
1297 | 5658 { |
1372 | 5659 if ( current_ID < 0 ) |
5660 current_ID += pNumVertices; | |
1297 | 5661 } |
5662 else | |
1372 | 5663 current_ID -= pNumVertices; |
5664 if ( PortalFace._screen_space_y[current_ID] <= PortalFace._screen_space_y[min_y_ID] )//определение минимальной у | |
1297 | 5665 { |
1372 | 5666 min_y_ID2 = current_ID; |
5667 min_y_ID = current_ID; | |
1297 | 5668 } |
1372 | 5669 if ( PortalFace._screen_space_y[current_ID] == max_y ) |
1297 | 5670 break; |
5671 } | |
1372 | 5672 |
5673 v13 = min_y_ID2 + direction2; | |
1297 | 5674 if ( v13 < pNumVertices ) |
5675 { | |
5676 if ( v13 < 0 ) | |
5677 v13 += pNumVertices; | |
5678 } | |
5679 else | |
5680 v13 -= pNumVertices; | |
1372 | 5681 if ( PortalFace._screen_space_y[v13] != PortalFace._screen_space_y[min_y_ID2] ) |
5682 { | |
5683 v62 = PortalFace._screen_space_x[min_y_ID2] << 16; | |
1378 | 5684 v54 = ((PortalFace._screen_space_x[v13] - PortalFace._screen_space_x[min_y_ID2]) << 16) / |
5685 (PortalFace._screen_space_y[v13] - PortalFace._screen_space_y[min_y_ID2]); | |
5686 far_portal->viewport_left_side[min_y] = (short)PortalFace._screen_space_x[min_y_ID2]; | |
1372 | 5687 } |
5688 //**************************************************************************************************************************************** | |
5689 // | |
5690 v15 = min_y_ID; | |
5691 v61 = min_y_ID; | |
1297 | 5692 for ( v69 = 0; v69 < pNumVertices; ++v69 ) |
5693 { | |
1372 | 5694 v15 += direction1; |
1297 | 5695 if ( v15 < pNumVertices ) |
5696 { | |
5697 if ( v15 < 0 ) | |
5698 v15 += pNumVertices; | |
5699 } | |
5700 else | |
5701 v15 -= pNumVertices; | |
1372 | 5702 if ( PortalFace._screen_space_y[v15] <= PortalFace._screen_space_y[min_y_ID] ) |
1297 | 5703 { |
5704 v61 = v15; | |
1372 | 5705 min_y_ID = v15; |
1297 | 5706 } |
1344 | 5707 if ( PortalFace._screen_space_y[v15] == max_y ) |
1297 | 5708 break; |
5709 } | |
1372 | 5710 v18 = direction1 + v61; |
1297 | 5711 if ( v18 < pNumVertices ) |
5712 { | |
5713 if ( v18 < 0 ) | |
5714 v18 += pNumVertices; | |
5715 } | |
5716 else | |
5717 v18 -= pNumVertices; | |
5718 v19 = v18; | |
5719 v20 = v61; | |
1344 | 5720 if ( PortalFace._screen_space_y[v19] != PortalFace._screen_space_y[v61] ) |
5721 { | |
5722 v61 = PortalFace._screen_space_x[v20] << 16; | |
1378 | 5723 v53 = ((PortalFace._screen_space_x[v19] - PortalFace._screen_space_x[v20]) << 16) / |
5724 (PortalFace._screen_space_y[v19] - PortalFace._screen_space_y[v20]); | |
5725 far_portal->viewport_right_side[max_y] = (short)PortalFace._screen_space_x[v20]; | |
1372 | 5726 } |
5727 //**************************************************************************************************************************************** | |
1297 | 5728 v22 = min_y; |
5729 if ( min_y <= max_y ) | |
5730 { | |
5731 for ( v70 = min_y; v70 <= max_y; ++v70 ) | |
5732 { | |
5733 v24 = v13; | |
1344 | 5734 if ( v22 >= PortalFace._screen_space_y[v13] && v22 != max_y ) |
1297 | 5735 { |
1372 | 5736 v13 = direction2 + v13; |
1297 | 5737 if ( v13 < pNumVertices ) |
5738 { | |
5739 if ( v13 < 0 ) | |
5740 v13 += pNumVertices; | |
5741 } | |
5742 else | |
5743 v13 -= pNumVertices; | |
5744 v26 = v13; | |
1344 | 5745 if ( PortalFace._screen_space_y[v26] - PortalFace._screen_space_y[v24] > 0 ) |
1297 | 5746 { |
1378 | 5747 v54 = ((PortalFace._screen_space_x[v26] - PortalFace._screen_space_x[v24]) << 16) / (PortalFace._screen_space_y[v26] - PortalFace._screen_space_y[v24]); |
1344 | 5748 v62 = PortalFace._screen_space_x[v24] << 16; |
1297 | 5749 } |
5750 } | |
5751 v29 = v18; | |
1344 | 5752 if ( v70 >= PortalFace._screen_space_y[v18] && v70 != max_y ) |
1297 | 5753 { |
1372 | 5754 v18 += direction1; |
1297 | 5755 if ( v18 < pNumVertices ) |
5756 { | |
5757 if ( v18 < 0 ) | |
5758 v18 += pNumVertices; | |
5759 } | |
5760 else | |
5761 v18 -= pNumVertices; | |
5762 v31 = v18; | |
1344 | 5763 if ( PortalFace._screen_space_y[v31] - PortalFace._screen_space_y[v29] > 0 ) |
1297 | 5764 { |
1378 | 5765 v53 = ((PortalFace._screen_space_x[v31] - PortalFace._screen_space_x[v29]) << 16) / (PortalFace._screen_space_y[v31] - PortalFace._screen_space_y[v29]); |
1344 | 5766 v61 = PortalFace._screen_space_x[v29] << 16; |
1297 | 5767 } |
5768 } | |
1376 | 5769 far_portal->viewport_left_side[v70] = HIWORD(v62); |
5770 far_portal->viewport_right_side[v70] = HIWORD(v61); | |
5771 if ( far_portal->viewport_left_side[v70] > far_portal->viewport_right_side[v70] ) | |
1297 | 5772 { |
1376 | 5773 v36 = far_portal->viewport_left_side[v70] ^ far_portal->viewport_right_side[v70]; |
1379 | 5774 //v37 = far_portal->viewport_right_side[v70]; |
1376 | 5775 far_portal->viewport_left_side[v70] = v36; |
1379 | 5776 v38 = far_portal->viewport_right_side[v70] ^ v36; |
1376 | 5777 far_portal->viewport_left_side[v70] ^= v38; |
5778 far_portal->viewport_right_side[v70] = v38; | |
1297 | 5779 } |
5780 v62 += v54; | |
5781 v22 = v70 + 1; | |
5782 v61 += v53; | |
5783 } | |
5784 } | |
1376 | 5785 //***************************************************************************************************************************** |
5786 // check portals coordinates and determine max, min(проверка координат порталов и определение макс, мин-ой у) | |
5787 if ( max_y < near_portal->_viewport_space_y ) | |
1297 | 5788 return false; |
1376 | 5789 if ( min_y > near_portal->_viewport_space_w ) |
1297 | 5790 return false; |
1376 | 5791 if ( min_y < near_portal->_viewport_space_y ) |
5792 min_y = near_portal->_viewport_space_y; | |
5793 if ( max_y > near_portal->_viewport_space_w ) | |
5794 max_y = near_portal->_viewport_space_w; | |
1297 | 5795 if ( min_y <= max_y ) |
5796 { | |
1376 | 5797 for ( min_y; min_y <= max_y; ++min_y ) |
1297 | 5798 { |
1376 | 5799 if ( far_portal->viewport_right_side[min_y] >= near_portal->viewport_left_side[min_y] |
5800 && far_portal->viewport_left_side[min_y] <= near_portal->viewport_right_side[min_y] ) | |
1297 | 5801 break; |
5802 } | |
5803 } | |
5804 if ( max_y < min_y ) | |
5805 return false; | |
1376 | 5806 for ( max_y; max_y >= min_y; --max_y ) |
5807 { | |
5808 if ( far_portal->viewport_right_side[max_y] >= near_portal->viewport_left_side[max_y] | |
5809 && far_portal->viewport_left_side[max_y] <= near_portal->viewport_right_side[max_y] ) | |
1297 | 5810 break; |
5811 } | |
5812 if ( min_y >= max_y ) | |
1390 | 5813 return false; |
1376 | 5814 //************************************************************************************************************************************* |
1297 | 5815 v59 = min_y; |
5816 for ( v46 = max_y - min_y + 1; v46; --v46 ) | |
5817 { | |
1376 | 5818 if ( far_portal->viewport_left_side[v59] < near_portal->viewport_left_side[v59] ) |
5819 far_portal->viewport_left_side[v59] = near_portal->viewport_left_side[v59]; | |
5820 if ( far_portal->viewport_right_side[v59] > near_portal->viewport_right_side[v59] ) | |
5821 far_portal->viewport_right_side[v59] = near_portal->viewport_right_side[v59]; | |
1297 | 5822 ++v59; |
1376 | 5823 } |
5824 far_portal->_viewport_space_y = min_y; | |
5825 far_portal->_viewport_space_w = max_y; | |
5826 far_portal->_viewport_space_x = far_portal->viewport_left_side[min_y]; | |
1379 | 5827 far_portal->_viewport_space_z = far_portal->viewport_right_side[min_y]; |
1376 | 5828 far_portal->_viewport_x_minID = min_y; |
5829 far_portal->_viewport_z_maxID = min_y; | |
1297 | 5830 v49 = min_y + 1; |
5831 if ( v49 <= max_y ) | |
5832 { | |
5833 for ( v49; v49 <= max_y; ++v49 ) | |
5834 { | |
1376 | 5835 if ( far_portal->viewport_left_side[v49] < far_portal->_viewport_space_x ) |
1297 | 5836 { |
1376 | 5837 far_portal->_viewport_space_x = far_portal->viewport_left_side[v49]; |
5838 far_portal->_viewport_x_minID = v49; | |
1297 | 5839 } |
1376 | 5840 if ( far_portal->viewport_right_side[v49] > far_portal->_viewport_space_z ) |
1297 | 5841 { |
1376 | 5842 far_portal->_viewport_space_z = far_portal->viewport_right_side[v49]; |
5843 far_portal->_viewport_z_maxID = v49; | |
1297 | 5844 } |
5845 } | |
5846 } | |
5847 return true; | |
5848 } | |
5849 //----- (00423B5D) -------------------------------------------------------- | |
1344 | 5850 int __fastcall GetPortalScreenCoord(unsigned int uFaceID) |
1297 | 5851 { |
5852 BLVFace *pFace; // ebx@1 | |
1344 | 5853 int pNextVertices; // edx@11 |
5854 int t; // ST28_4@12 | |
5855 int pScreenX; // eax@22 | |
5856 int pScreenY; // eax@27 | |
5857 signed int left_num_vertices; // edi@31 | |
5858 signed int right_num_vertices; // ebx@41 | |
5859 signed int top_num_vertices; // edi@51 | |
5860 int bottom_num_vertices; // ebx@61 | |
1297 | 5861 signed int v62; // edx@75 |
5862 int v63; // ecx@76 | |
5863 int v64; // esi@76 | |
5864 int v65; // ecx@83 | |
5865 signed int v71; // [sp+14h] [bp-14h]@75 | |
1301 | 5866 bool current_vertices_flag; // [sp+18h] [bp-10h]@9 |
1297 | 5867 int thisf; // [sp+18h] [bp-10h]@74 |
1301 | 5868 signed int depth_num_vertices; // [sp+1Ch] [bp-Ch]@9 |
1297 | 5869 int v80; // [sp+1Ch] [bp-Ch]@76 |
1301 | 5870 bool next_vertices_flag; // [sp+20h] [bp-8h]@10 |
1784 | 5871 //Доп инфо "Программирование трёхмерных игр для windows" Ламот стр 910 |
1297 | 5872 |
5873 pFace = &pIndoor->pFaces[uFaceID]; | |
1344 | 5874 memset(&PortalFace, 0, sizeof(stru367)); |
5875 | |
5876 //get direction the face(определение направленности фейса)********************************************************************************* | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5877 if ( pFace->pFacePlane_old.vNormal.x * (pIndoor->pVertices[pIndoor->pFaces[uFaceID].pVertexIDs[0]].x - pGame->pIndoorCameraD3D->vPartyPos.x) |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5878 + pFace->pFacePlane_old.vNormal.y * (pIndoor->pVertices[pIndoor->pFaces[uFaceID].pVertexIDs[0]].y - pGame->pIndoorCameraD3D->vPartyPos.y) |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5879 + pFace->pFacePlane_old.vNormal.z * (pIndoor->pVertices[pIndoor->pFaces[uFaceID].pVertexIDs[0]].z - pGame->pIndoorCameraD3D->vPartyPos.z) < 0 ) |
1297 | 5880 { |
1344 | 5881 PortalFace.direction = true; |
1297 | 5882 } |
5883 else | |
5884 { | |
1344 | 5885 PortalFace.direction = false; |
1301 | 5886 if ( !(pFace->Portal()) ) |
1297 | 5887 return 0; |
5888 } | |
1344 | 5889 //***************************************************************************************************************************************** |
5890 //generate/cinvertetion in camera location coordinates(генерация/конвертирование в координаты пространства камеры) | |
5891 | |
5892 //for new coordinates: | |
5893 //int x = 0x AAAA BBBB; | |
5894 //AAAA - integer(целая часть), BBBB - fractional(дробная) | |
5895 //float v = HIWORD(x) + LOWORD(x) / 65535.0f; | |
5896 //0x0351A281 это 849(351 в шестнадцатиричной) в целой части и A281 в дробной(хотя как точно BBBB считалась не помню) | |
5897 //if in HIWORD: FFFF = -1 | |
5898 //FFFE = -2 | |
5899 //FFFD = -3 | |
5900 //.... | |
5901 //8000 = -32767 | |
5902 //7FFF = 32767 | |
5903 //7FFE = 32766 | |
5904 //если в LOWORD например лежит FFFF то не совсем понятно, что это | |
5905 //потому что если и hiword и loword равны FFFF FFFF то двойное отрицание как бы, нужно тестировать что конкретно получается чтобы понять что это значит | |
5906 //всё что больше 7FFF для верхнего слова это идёт уже с минусом/Nomad/ | |
5907 | |
1297 | 5908 if ( (signed int)pFace->uNumVertices > 0 ) |
5909 { | |
1301 | 5910 for (uint i = 0; i < pFace->uNumVertices; ++i) |
1297 | 5911 { |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
5912 pGame->pIndoorCameraD3D->ApplyViewTransform_TrueIfStillVisible_BLV(pIndoor->pVertices[pFace->pVertexIDs[i]].x, |
1344 | 5913 pIndoor->pVertices[pFace->pVertexIDs[i]].y, |
5914 pIndoor->pVertices[pFace->pVertexIDs[i]].z, | |
5915 &PortalFace._view_transformed_z[i + 3], &PortalFace._view_transformed_x[i + 3], &PortalFace._view_transformed_y[i + 3], 0); | |
1297 | 5916 } |
1301 | 5917 } |
1344 | 5918 //***************************************************************************************************************************************** |
5919 //check vertices for the nearest plane(проверка вершин есть ли в области за ближайшей плоскостью) | |
1301 | 5920 if ( pFace->uNumVertices <= 0 ) |
1297 | 5921 return 0; |
1301 | 5922 bool bFound = false; |
5923 for (uint i = 0; i < pFace->uNumVertices; ++i) | |
5924 { | |
1344 | 5925 if ( PortalFace._view_transformed_z[i + 3] >= 524288 )// 8.0(0x80000) |
1301 | 5926 { |
5927 bFound = true; | |
1297 | 5928 break; |
1301 | 5929 } |
5930 } | |
5931 if ( !bFound ) | |
1297 | 5932 return 0; |
1344 | 5933 //***************************************************************************************************************************************** |
5934 //check for near clip plane(проверка по ближней границе) | |
5935 // | |
5936 // v0 v1 | |
5937 // ._________________. | |
5938 // / \ | |
5939 // / \ | |
5940 // v5. . v2 | |
5941 // | | | |
5942 // | | | |
5943 // | | | |
5944 // ---------------------------- 8.0(near_clip) | |
5945 // | | | |
5946 // ._______________________. | |
5947 // v4 v3 | |
1301 | 5948 depth_num_vertices = 0; |
1344 | 5949 PortalFace._view_transformed_z[pFace->uNumVertices + 3] = PortalFace._view_transformed_z[3]; |
5950 PortalFace._view_transformed_x[pFace->uNumVertices + 3] = PortalFace._view_transformed_x[3]; | |
5951 PortalFace._view_transformed_y[pFace->uNumVertices + 3] = PortalFace._view_transformed_y[3]; | |
2166 | 5952 current_vertices_flag = PortalFace._view_transformed_z[3] >= 0x80000; //524288 |
1301 | 5953 if ( pFace->uNumVertices >= 1 ) |
5954 { | |
5955 for ( uint i = 1; i <= pFace->uNumVertices; ++i) | |
1297 | 5956 { |
2166 | 5957 next_vertices_flag = PortalFace._view_transformed_z[i + 3] >= 0x80000; //524288;// 8.0 |
1344 | 5958 if ( current_vertices_flag ^ next_vertices_flag )//или текущая или следующая вершина за ближней границей |
1297 | 5959 { |
1344 | 5960 if ( next_vertices_flag )//следующая вершина за ближней границей |
1297 | 5961 { |
1344 | 5962 //t = near_clip - v0.z / v1.z - v0.z |
1370 | 5963 t = fixpoint_div(524288 - PortalFace._view_transformed_z[i + 2], PortalFace._view_transformed_z[i + 3] - PortalFace._view_transformed_z[i + 2]); |
1344 | 5964 //New_x = (v1.x - v0.x)*t + v0.x |
2166 | 5965 PortalFace._view_transformed_x[depth_num_vertices] = fixpoint_mul((PortalFace._view_transformed_x[i + 3] - PortalFace._view_transformed_x[i + 2]), t) |
5966 + PortalFace._view_transformed_x[i + 2]; | |
1344 | 5967 //New_y = (v1.y - v0.y)*t + v0.y |
2166 | 5968 PortalFace._view_transformed_y[depth_num_vertices] = fixpoint_mul((PortalFace._view_transformed_y[i + 3] - PortalFace._view_transformed_y[i + 2]), t) |
5969 + PortalFace._view_transformed_y[i + 2]; | |
1344 | 5970 //New_z = 8.0(0x80000) |
2166 | 5971 PortalFace._view_transformed_z[depth_num_vertices] = 0x80000; //524288 |
1297 | 5972 } |
1344 | 5973 else// текущая вершина за ближней границей |
1297 | 5974 { |
1344 | 5975 //t = near_clip - v1.z / v0.z - v1.z |
1370 | 5976 t = fixpoint_div(524288 - PortalFace._view_transformed_z[i + 3], PortalFace._view_transformed_z[i + 2] - PortalFace._view_transformed_z[i + 3]); |
1344 | 5977 //New_x = (v0.x - v1.x)*t + v1.x |
2166 | 5978 PortalFace._view_transformed_x[depth_num_vertices] = fixpoint_mul((PortalFace._view_transformed_x[i + 2] - PortalFace._view_transformed_x[i + 3]), t) |
5979 + PortalFace._view_transformed_x[i + 3]; | |
1344 | 5980 //New_y = (v0.x - v1.y)*t + v1.y |
2166 | 5981 PortalFace._view_transformed_y[depth_num_vertices] = fixpoint_mul((PortalFace._view_transformed_y[i + 2] - PortalFace._view_transformed_y[i + 3]), t) |
5982 + PortalFace._view_transformed_y[i + 3]; | |
1344 | 5983 //New_z = 8.0(0x80000) |
2166 | 5984 PortalFace._view_transformed_z[depth_num_vertices] = 0x80000; //524288 |
1297 | 5985 } |
1344 | 5986 depth_num_vertices++; |
1297 | 5987 } |
1344 | 5988 if ( next_vertices_flag )//если следующая вершина за ближней границей |
1297 | 5989 { |
1344 | 5990 pNextVertices = depth_num_vertices++; |
5991 PortalFace._view_transformed_z[pNextVertices] = PortalFace._view_transformed_z[i + 3]; | |
5992 PortalFace._view_transformed_x[pNextVertices] = PortalFace._view_transformed_x[i + 3]; | |
5993 PortalFace._view_transformed_y[pNextVertices] = PortalFace._view_transformed_y[i + 3]; | |
1297 | 5994 } |
1301 | 5995 current_vertices_flag = next_vertices_flag; |
1297 | 5996 } |
1301 | 5997 } |
1344 | 5998 //результат: нет моргания на границе портала(когда проходим сквозь портал) |
5999 //************************************************************************************************************************************ | |
6000 //convertion in screen coordinates(конвертирование в координаты экрана) | |
6001 PortalFace._view_transformed_z[depth_num_vertices] = PortalFace._view_transformed_z[0]; | |
6002 PortalFace._view_transformed_x[depth_num_vertices] = PortalFace._view_transformed_x[0]; | |
6003 PortalFace._view_transformed_y[depth_num_vertices] = PortalFace._view_transformed_y[0]; | |
6004 for ( uint i = 0; i < depth_num_vertices; ++i ) | |
6005 { | |
6006 if ( (abs(PortalFace._view_transformed_x[i]) >> 13) <= abs(PortalFace._view_transformed_z[i]) ) | |
6007 pScreenX = fixpoint_div(PortalFace._view_transformed_x[i], PortalFace._view_transformed_z[i]); | |
1297 | 6008 else |
6009 { | |
1344 | 6010 if ( PortalFace._view_transformed_x[i] >= 0 ) |
1297 | 6011 { |
1344 | 6012 if (PortalFace._view_transformed_z[i] >= 0) |
6013 pScreenX = 0x400000; // 64.0 | |
1301 | 6014 else |
1344 | 6015 pScreenX = 0xFFC00000; // -63.0 |
1297 | 6016 } |
6017 else | |
6018 { | |
1344 | 6019 if (PortalFace._view_transformed_z[i] >= 0) |
6020 pScreenX = 0xFFC00000; // -63.0 | |
1301 | 6021 else |
1344 | 6022 pScreenX = 0x400000; // 64.0 |
1297 | 6023 } |
6024 } | |
1301 | 6025 |
1344 | 6026 if ( (abs(PortalFace._view_transformed_y[i]) >> 13) <= abs(PortalFace._view_transformed_z[i]) ) |
6027 pScreenY = fixpoint_div(PortalFace._view_transformed_y[i], PortalFace._view_transformed_z[i]); | |
1297 | 6028 else |
6029 { | |
1344 | 6030 if ( PortalFace._view_transformed_y[i] >= 0 ) |
1297 | 6031 { |
1344 | 6032 if (PortalFace._view_transformed_z[i] >= 0) |
6033 pScreenY = 0x400000; // 64.0 | |
1301 | 6034 else |
1344 | 6035 pScreenY = 0xFFC00000; // -63.0 |
1297 | 6036 } |
6037 else | |
6038 { | |
1344 | 6039 if (PortalFace._view_transformed_z[i] >= 0) |
6040 pScreenY = 0xFFC00000; // -63.0 | |
1301 | 6041 else |
1344 | 6042 pScreenY = 0x400000; // 64.0 |
1297 | 6043 } |
6044 } | |
2166 | 6045 PortalFace._screen_space_x[i + 12] = pBLVRenderParams->uViewportCenterX - fixpoint_mul(SHIWORD(pBLVRenderParams->fov_rad_fixpoint), pScreenX); |
6046 PortalFace._screen_space_y[i + 12] = pBLVRenderParams->uViewportCenterY - fixpoint_mul(SHIWORD(pBLVRenderParams->fov_rad_fixpoint), pScreenY); | |
1344 | 6047 } |
6048 // результат: при повороте камеры, когда граница портала сдвигается к краю экрана, портал остается прозрачным(видимым) | |
6049 //****************************************************************************************************************************************** | |
1381 | 6050 //координаты как в Ида-базе игры так и в данном проекте перевёрнутые,т.е. портал который в правой части экрана имеет экранные координаты |
6051 //которые для левой части экрана. Например, x(оригинал) = 8, у нас х = 468(противоположный край экрана), точно также и с у. | |
6052 // | |
1344 | 6053 //check for left_clip plane(порверка по левой границе) |
6054 left_num_vertices = 0; | |
6055 PortalFace._screen_space_x[depth_num_vertices + 12] = PortalFace._screen_space_x[12]; | |
6056 PortalFace._screen_space_y[depth_num_vertices + 12] = PortalFace._screen_space_y[12]; | |
1370 | 6057 current_vertices_flag = PortalFace._screen_space_x[12] >= (signed int)pBLVRenderParams->uViewportX;//8.0 |
1301 | 6058 if ( depth_num_vertices < 1 ) |
1297 | 6059 return 0; |
1344 | 6060 for ( uint i = 1; i <= depth_num_vertices; ++i ) |
6061 { | |
6062 next_vertices_flag = PortalFace._screen_space_x[i + 12] >= (signed int)pBLVRenderParams->uViewportX; | |
6063 if ( current_vertices_flag ^ next_vertices_flag ) | |
1297 | 6064 { |
1344 | 6065 if ( next_vertices_flag ) |
1297 | 6066 { |
1344 | 6067 //t = left_clip - v0.x / v1.x - v0.x |
1370 | 6068 t = fixpoint_div(pBLVRenderParams->uViewportX - PortalFace._screen_space_x[i + 11], PortalFace._screen_space_x[i + 12] - PortalFace._screen_space_x[i + 11]); |
1344 | 6069 //New_y = (v1.y - v0.y)*t + v0.y |
2166 | 6070 PortalFace._screen_space_y[left_num_vertices + 9] = fixpoint_mul((PortalFace._screen_space_y[i + 12]- PortalFace._screen_space_y[i + 11]), t) |
6071 + PortalFace._screen_space_y[i + 11]; | |
1344 | 6072 //New_x = left_clip |
6073 PortalFace._screen_space_x[left_num_vertices + 9] = pBLVRenderParams->uViewportX; | |
1297 | 6074 } |
6075 else | |
6076 { | |
1344 | 6077 //t = left_clip - v1.x / v0.x - v1.x |
1370 | 6078 t = fixpoint_div(pBLVRenderParams->uViewportX - PortalFace._screen_space_x[i + 12], PortalFace._screen_space_x[i + 11] - PortalFace._screen_space_x[i + 12]); |
1344 | 6079 //New_y = (v0.y - v1.y)*t + v1.y |
2166 | 6080 PortalFace._screen_space_y[left_num_vertices + 9] = fixpoint_mul((PortalFace._screen_space_y[i + 11] - PortalFace._screen_space_y[i + 12]), t) |
6081 + PortalFace._screen_space_y[i + 12]; | |
1344 | 6082 //New_x = left_clip |
6083 PortalFace._screen_space_x[left_num_vertices + 9] = pBLVRenderParams->uViewportX; | |
1297 | 6084 } |
1344 | 6085 left_num_vertices++; |
1297 | 6086 } |
1344 | 6087 if ( next_vertices_flag ) |
1297 | 6088 { |
1344 | 6089 pNextVertices = left_num_vertices++; |
6090 PortalFace._screen_space_x[pNextVertices + 9] = PortalFace._screen_space_x[i + 12]; | |
6091 PortalFace._screen_space_y[pNextVertices + 9] = PortalFace._screen_space_y[i + 12]; | |
1297 | 6092 } |
1344 | 6093 current_vertices_flag = next_vertices_flag; |
6094 } | |
6095 //********************************************************************************************************************************* | |
6096 //for right_clip plane(проверка по правой плоскости) | |
6097 right_num_vertices = 0; | |
6098 PortalFace._screen_space_x[left_num_vertices + 9] = PortalFace._screen_space_x[9]; | |
6099 PortalFace._screen_space_y[left_num_vertices + 9] = PortalFace._screen_space_y[9]; | |
1370 | 6100 current_vertices_flag = PortalFace._screen_space_x[9] <= (signed int)pBLVRenderParams->uViewportZ;//468.0 |
1344 | 6101 if (left_num_vertices < 1) |
1297 | 6102 return 0; |
1344 | 6103 for ( uint i = 1; i <= left_num_vertices; ++i ) |
6104 { | |
6105 next_vertices_flag = PortalFace._screen_space_x[i + 9] <= (signed int)pBLVRenderParams->uViewportZ; | |
6106 if ( current_vertices_flag ^ next_vertices_flag ) | |
1297 | 6107 { |
1344 | 6108 if ( next_vertices_flag ) |
1297 | 6109 { |
1344 | 6110 //t = right_clip - v1.x / v0.x - v1.x |
1370 | 6111 t = fixpoint_div(pBLVRenderParams->uViewportZ - PortalFace._screen_space_x[i + 8], PortalFace._screen_space_x[i + 9] - PortalFace._screen_space_x[i + 8]); |
1344 | 6112 //New_y = (v0.y - v1.y)*t + v1.y |
2166 | 6113 PortalFace._screen_space_y[right_num_vertices + 6] = fixpoint_mul((PortalFace._screen_space_y[i + 9] - PortalFace._screen_space_y[i + 8]), t) |
6114 + PortalFace._screen_space_y[i + 8]; | |
1344 | 6115 //New_x = right_clip |
6116 PortalFace._screen_space_x[right_num_vertices + 6] = pBLVRenderParams->uViewportZ; | |
1297 | 6117 } |
6118 else | |
6119 { | |
1344 | 6120 //t = right_clip - v0.x / v1.x - v0.x |
1370 | 6121 t = fixpoint_div(pBLVRenderParams->uViewportZ - PortalFace._screen_space_x[i + 9], PortalFace._screen_space_x[i + 8] - PortalFace._screen_space_x[i + 9]); |
1344 | 6122 //New_y = (v1.y - v0.y)*t + v0.y |
2166 | 6123 PortalFace._screen_space_y[right_num_vertices + 6] = fixpoint_mul((PortalFace._screen_space_y[i + 8] - PortalFace._screen_space_y[i + 9]), t) |
6124 + PortalFace._screen_space_y[i + 9]; | |
1344 | 6125 //New_x = right_clip |
6126 PortalFace._screen_space_x[right_num_vertices + 6] = pBLVRenderParams->uViewportZ; | |
1297 | 6127 } |
1344 | 6128 right_num_vertices++; |
1297 | 6129 } |
1344 | 6130 if ( next_vertices_flag ) |
1297 | 6131 { |
1344 | 6132 pNextVertices = right_num_vertices++; |
6133 PortalFace._screen_space_x[pNextVertices + 6] = PortalFace._screen_space_x[i + 9]; | |
6134 PortalFace._screen_space_y[pNextVertices + 6] = PortalFace._screen_space_y[i + 9]; | |
1297 | 6135 } |
1344 | 6136 current_vertices_flag = next_vertices_flag; |
6137 } | |
6138 //************************************************************************************************************************************ | |
6139 // for top clip plane | |
6140 top_num_vertices = 0; | |
6141 PortalFace._screen_space_x[right_num_vertices + 6] = PortalFace._screen_space_x[6]; | |
6142 PortalFace._screen_space_y[right_num_vertices + 6] = PortalFace._screen_space_y[6]; | |
6143 | |
1370 | 6144 current_vertices_flag = PortalFace._screen_space_y[6] >= (signed int)pBLVRenderParams->uViewportY;//8.0 |
1344 | 6145 if ( right_num_vertices < 1 ) |
1297 | 6146 return 0; |
1344 | 6147 for ( uint i = 1; i <= right_num_vertices; ++i ) |
6148 { | |
6149 next_vertices_flag = PortalFace._screen_space_y[i + 6] >= (signed int)pBLVRenderParams->uViewportY; | |
6150 if ( current_vertices_flag ^ next_vertices_flag ) | |
1297 | 6151 { |
1344 | 6152 if ( next_vertices_flag ) |
1297 | 6153 { |
1370 | 6154 t = fixpoint_div(pBLVRenderParams->uViewportY - PortalFace._screen_space_y[i + 5], PortalFace._screen_space_y[i + 6] - PortalFace._screen_space_y[i + 5]); |
6155 PortalFace._screen_space_x[top_num_vertices + 3] = ((signed int)((PortalFace._screen_space_x[i + 6] - PortalFace._screen_space_x[i + 5]) | |
6156 * t) >> 16) + PortalFace._screen_space_x[i + 5]; | |
1344 | 6157 PortalFace._screen_space_y[top_num_vertices + 3] = pBLVRenderParams->uViewportY; |
1297 | 6158 } |
6159 else | |
6160 { | |
1370 | 6161 t = fixpoint_div(pBLVRenderParams->uViewportY - PortalFace._screen_space_y[i + 6], PortalFace._screen_space_y[i + 5] - PortalFace._screen_space_y[i + 6]); |
2166 | 6162 PortalFace._screen_space_x[top_num_vertices + 3] = fixpoint_mul((PortalFace._screen_space_x[i + 5]- PortalFace._screen_space_x[i + 6]), t) |
6163 + PortalFace._screen_space_x[i + 6]; | |
1344 | 6164 PortalFace._screen_space_y[top_num_vertices + 3] = pBLVRenderParams->uViewportY; |
1297 | 6165 } |
1344 | 6166 top_num_vertices++; |
1297 | 6167 } |
1344 | 6168 current_vertices_flag = next_vertices_flag; |
6169 if ( next_vertices_flag ) | |
1297 | 6170 { |
1344 | 6171 pNextVertices = top_num_vertices++; |
6172 PortalFace._screen_space_x[pNextVertices + 3] = PortalFace._screen_space_x[i + 6]; | |
6173 PortalFace._screen_space_y[pNextVertices + 3] = PortalFace._screen_space_y[i + 6]; | |
1297 | 6174 } |
1344 | 6175 } |
6176 //********************************************************************************************************************************** | |
6177 //for bottom_clip plane(проверка по нижней плоскости) | |
6178 bottom_num_vertices = 0; | |
6179 PortalFace._screen_space_x[top_num_vertices + 3] = PortalFace._screen_space_x[3]; | |
6180 PortalFace._screen_space_y[top_num_vertices + 3] = PortalFace._screen_space_y[3]; | |
1370 | 6181 current_vertices_flag = PortalFace._screen_space_y[3] <= (signed int)pBLVRenderParams->uViewportW;//351.0 |
1344 | 6182 if ( top_num_vertices < 1 ) |
1297 | 6183 return 0; |
1344 | 6184 for ( uint i =1; i <= top_num_vertices; ++i ) |
6185 { | |
6186 next_vertices_flag = PortalFace._screen_space_y[i + 3] <= (signed int)pBLVRenderParams->uViewportW; | |
6187 if ( current_vertices_flag ^ next_vertices_flag ) | |
1297 | 6188 { |
1344 | 6189 if ( next_vertices_flag ) |
1297 | 6190 { |
1370 | 6191 t = fixpoint_div(pBLVRenderParams->uViewportW - PortalFace._screen_space_y[i + 2], PortalFace._screen_space_y[i + 3] - PortalFace._screen_space_y[i + 2]); |
2166 | 6192 PortalFace._screen_space_x[bottom_num_vertices] = fixpoint_mul((PortalFace._screen_space_x[i + 3] - PortalFace._screen_space_x[i + 2]), t) |
6193 + PortalFace._screen_space_x[i + 2]; | |
1344 | 6194 PortalFace._screen_space_y[bottom_num_vertices] = pBLVRenderParams->uViewportW; |
1297 | 6195 } |
6196 else | |
6197 { | |
1370 | 6198 t = fixpoint_div(pBLVRenderParams->uViewportW - PortalFace._screen_space_y[i + 3], PortalFace._screen_space_y[i + 2] - PortalFace._screen_space_y[i + 3]); |
2166 | 6199 PortalFace._screen_space_x[bottom_num_vertices] = fixpoint_mul((PortalFace._screen_space_x[i + 2] - PortalFace._screen_space_x[i + 3]), t) |
6200 + PortalFace._screen_space_x[i + 3]; | |
1344 | 6201 PortalFace._screen_space_y[bottom_num_vertices] = pBLVRenderParams->uViewportW; |
1297 | 6202 } |
1344 | 6203 bottom_num_vertices++; |
1297 | 6204 } |
1344 | 6205 if ( next_vertices_flag ) |
1297 | 6206 { |
1344 | 6207 pNextVertices = bottom_num_vertices++; |
6208 PortalFace._screen_space_x[pNextVertices] = PortalFace._screen_space_x[i + 3]; | |
6209 PortalFace._screen_space_y[pNextVertices] = PortalFace._screen_space_y[i + 3]; | |
1297 | 6210 } |
1344 | 6211 current_vertices_flag = next_vertices_flag; |
6212 } | |
6213 //*************************************************************************************************************************************** | |
6214 | |
6215 if ( !bottom_num_vertices ) | |
1297 | 6216 return 0; |
1344 | 6217 PortalFace._screen_space_x[bottom_num_vertices] = PortalFace._screen_space_x[0]; |
6218 PortalFace._screen_space_y[bottom_num_vertices] = PortalFace._screen_space_y[0]; | |
6219 //check for software(проверка для софтвар) | |
2154 | 6220 /*if ( !pRenderer->pRenderD3D && bottom_num_vertices > 3 ) |
1344 | 6221 { |
6222 PortalFace._screen_space_x[bottom_num_vertices + 1] = PortalFace._screen_space_x[1]; | |
6223 PortalFace._screen_space_y[bottom_num_vertices + 1] = PortalFace._screen_space_y[1]; | |
6224 thisf = PortalFace.direction == true ? 1 : - 1; | |
6225 if ( bottom_num_vertices > 0 ) | |
1297 | 6226 { |
6227 v62 = 1; | |
6228 v71 = 1; | |
6229 do | |
6230 { | |
6231 v63 = v62 - 1; | |
6232 v64 = v62 + 1; | |
6233 v80 = v62 + 1; | |
1344 | 6234 if ( v62 - 1 >= bottom_num_vertices ) |
6235 v63 -= bottom_num_vertices; | |
6236 if ( v62 >= bottom_num_vertices ) | |
6237 v62 -= bottom_num_vertices; | |
6238 if ( v64 >= bottom_num_vertices ) | |
6239 v64 -= bottom_num_vertices; | |
6240 if ( thisf * ((PortalFace._screen_space_y[v64] - PortalFace._screen_space_y[v63]) | |
6241 * (PortalFace._screen_space_x[v62] - PortalFace._screen_space_x[v63]) | |
6242 - (PortalFace._screen_space_y[v62] - PortalFace._screen_space_y[v63]) | |
6243 * (PortalFace._screen_space_x[v64] - PortalFace._screen_space_x[v63])) < 0 ) | |
1297 | 6244 { |
6245 v62 = v80; | |
6246 v71 = v80; | |
6247 } | |
6248 else | |
6249 { | |
6250 v62 = v71; | |
6251 v65 = v71; | |
1344 | 6252 if ( v71 < bottom_num_vertices || (v65 = v71 - bottom_num_vertices, v71 - bottom_num_vertices < bottom_num_vertices) ) |
1297 | 6253 { |
1344 | 6254 memcpy(&PortalFace._screen_space_y[v65], &PortalFace._screen_space_y[v65 + 1], |
6255 4 * ((unsigned int)(4 * (bottom_num_vertices - v65)) >> 2)); | |
6256 memcpy(&PortalFace._screen_space_x[v65], &PortalFace._screen_space_x[v65 + 1], | |
6257 4 * ((unsigned int)(4 * (bottom_num_vertices - v65)) >> 2)); | |
1297 | 6258 } |
1344 | 6259 --bottom_num_vertices; |
1297 | 6260 } |
6261 } | |
1344 | 6262 while ( v62 - 1 < bottom_num_vertices ); |
1297 | 6263 } |
1344 | 6264 PortalFace._screen_space_x[bottom_num_vertices] = PortalFace._screen_space_x[0]; |
6265 PortalFace._screen_space_y[bottom_num_vertices] = PortalFace._screen_space_y[0]; | |
2154 | 6266 }*/ |
1344 | 6267 return bottom_num_vertices; |
1408 | 6268 } |
6269 | |
6270 //----- (004AAEA6) -------------------------------------------------------- | |
6271 int __fastcall sub_4AAEA6_transform(RenderVertexSoft *a1) | |
6272 { | |
6273 double v4; // st5@2 | |
6274 double v5; // st4@3 | |
6275 float v11; // [sp+8h] [bp-8h]@2 | |
6276 float v12; // [sp+8h] [bp-8h]@6 | |
6277 float v13; // [sp+Ch] [bp-4h]@2 | |
6278 float v14; // [sp+Ch] [bp-4h]@6 | |
6279 | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
6280 if (pGame->pIndoorCameraD3D->sRotationX) |
1408 | 6281 { |
6282 v13 = a1->vWorldPosition.x - (double)pParty->vPosition.x; | |
6283 v11 = a1->vWorldPosition.y - (double)pParty->vPosition.y; | |
6284 v4 = a1->vWorldPosition.z - (double)pParty->vPosition.z; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
6285 //if ( pRenderer->pRenderD3D ) |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
6286 //{ |
1642 | 6287 v5 = v11 * pGame->pIndoorCameraD3D->fRotationYSine + v13 * pGame->pIndoorCameraD3D->fRotationYCosine; |
6288 a1->vWorldViewPosition.y = v13 * pGame->pIndoorCameraD3D->fRotationYSine - v11 * pGame->pIndoorCameraD3D->fRotationYCosine; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
6289 /*} |
1408 | 6290 else |
6291 { | |
6292 v5 = v13 * pBLVRenderParams->fCosineY - v11 * pBLVRenderParams->fSineY; | |
6293 a1->vWorldViewPosition.y = v13 * pBLVRenderParams->fSineY + v11 * pBLVRenderParams->fCosineY; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
6294 }*/ |
1642 | 6295 a1->vWorldViewPosition.x = v5 * pGame->pIndoorCameraD3D->fRotationXCosine - v4 * pGame->pIndoorCameraD3D->fRotationXSine; |
6296 a1->vWorldViewPosition.z = v5 * pGame->pIndoorCameraD3D->fRotationXSine + v4 * pGame->pIndoorCameraD3D->fRotationXCosine; | |
1408 | 6297 } |
6298 else | |
6299 { | |
6300 v14 = a1->vWorldPosition.x - (double)pParty->vPosition.x; | |
6301 v12 = a1->vWorldPosition.y - (double)pParty->vPosition.y; | |
6302 a1->vWorldViewPosition.z = a1->vWorldPosition.z - (double)pParty->vPosition.z; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
6303 //if ( pRenderer->pRenderD3D ) |
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
6304 //{ |
1642 | 6305 a1->vWorldViewPosition.x = v12 * pGame->pIndoorCameraD3D->fRotationYSine + v14 * pGame->pIndoorCameraD3D->fRotationYCosine; |
6306 a1->vWorldViewPosition.y = v14 * pGame->pIndoorCameraD3D->fRotationYSine - v12 * pGame->pIndoorCameraD3D->fRotationYCosine; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
6307 /*} |
1408 | 6308 else |
6309 { | |
6310 a1->vWorldViewPosition.x = v14 * pBLVRenderParams->fCosineY - v12 * pBLVRenderParams->fSineY; | |
6311 a1->vWorldViewPosition.y = v14 * pBLVRenderParams->fSineY + v12 * pBLVRenderParams->fCosineY; | |
1640
afc1c3514dd5
Some common code from ODM and BLV RenderParams moved to IndoorCameraD3D
Nomad
parents:
1638
diff
changeset
|
6312 }*/ |
1408 | 6313 } |
6314 return 0; | |
2084 | 6315 } |
6316 //----- (00472866) -------------------------------------------------------- | |
6317 void BLV_ProcessPartyActions() | |
6318 { | |
6319 int v1; // ebx@1 | |
6320 int v2; // edi@1 | |
6321 double v10; // st7@27 | |
6322 unsigned int v12; // eax@49 | |
6323 double v13; // st7@50 | |
6324 int v17; // eax@62 | |
6325 double v18; // st7@62 | |
6326 int v19; // ST40_4@62 | |
6327 int v20; // eax@65 | |
6328 double v21; // st7@65 | |
6329 int v22; // ST40_4@65 | |
6330 int v23; // eax@66 | |
6331 double v24; // st7@66 | |
6332 int v25; // ST40_4@66 | |
6333 int v26; // eax@67 | |
6334 double v27; // st7@67 | |
6335 int v28; // ST40_4@67 | |
6336 int new_party_z; // esi@96 | |
6337 int v38; // eax@96 | |
6338 int v39; // ecx@106 | |
6339 int v40; // eax@106 | |
6340 int v42; // eax@120 | |
2085 | 6341 BLVFace *pFace; // esi@126 |
2084 | 6342 int v46; // ecx@133 |
6343 int v52; // eax@140 | |
6344 int v54; // ebx@146 | |
6345 int v63; // [sp-8h] [bp-68h]@75 | |
6346 int v65; // [sp-4h] [bp-64h]@75 | |
6347 unsigned int uFaceEvent; // [sp+14h] [bp-4Ch]@1 | |
6348 bool party_running_flag; // [sp+1Ch] [bp-44h]@1 | |
6349 bool bFeatherFall; // [sp+24h] [bp-3Ch]@15 | |
6350 unsigned int uSectorID; // [sp+28h] [bp-38h]@1 | |
6351 bool party_walking_flag; // [sp+2Ch] [bp-34h]@1 | |
6352 unsigned int uFaceID; // [sp+30h] [bp-30h]@1 | |
6353 int v80; // [sp+34h] [bp-2Ch]@1 | |
6354 int v82; // [sp+3Ch] [bp-24h]@47 | |
6355 int _view_angle; // [sp+40h] [bp-20h]@47 | |
2160 | 6356 bool bJumping; // [sp+44h] [bp-1Ch]@1 |
2084 | 6357 int new_party_y; // [sp+48h] [bp-18h]@1 |
6358 int new_party_x; // [sp+4Ch] [bp-14h]@1 | |
6359 int party_z; // [sp+50h] [bp-10h]@1 | |
6360 int angle; // [sp+5Ch] [bp-4h]@47 | |
6361 | |
6362 uFaceEvent = 0; | |
6363 //v89 = pParty->uFallSpeed; | |
6364 v1 = 0; | |
6365 v2 = 0; | |
6366 new_party_x = pParty->vPosition.x; | |
6367 new_party_y = pParty->vPosition.y; | |
6368 party_z = pParty->vPosition.z; | |
6369 uSectorID = pIndoor->GetSector(pParty->vPosition.x, pParty->vPosition.y, pParty->vPosition.z); | |
6370 party_running_flag = false; | |
6371 party_walking_flag = false; | |
2085 | 6372 bJumping = false; |
2084 | 6373 |
6374 uFaceID = -1; | |
6375 int floor_level = collide_against_floor(new_party_x, new_party_y, party_z + 40, &uSectorID, &uFaceID); | |
6376 | |
6377 if ( pParty->bFlying ) | |
6378 { | |
6379 pParty->bFlying = false; | |
6380 if (pParty->FlyActive()) | |
6381 pOtherOverlayList->pOverlays[pParty->pPartyBuffs[PARTY_BUFF_FLY].uOverlayID - 1].field_E |= 1; | |
6382 } | |
6383 | |
6384 if ( floor_level == -30000 || uFaceID == -1) | |
6385 { | |
6386 floor_level = collide_against_floor_approximate(new_party_x, new_party_y, party_z + 40, &uSectorID, &uFaceID); | |
6387 if ( floor_level == -30000 || uFaceID == -1) | |
6388 { | |
6389 __debugbreak(); // level built with errors | |
6390 pParty->vPosition.x = blv_prev_party_x; | |
6391 pParty->vPosition.y = blv_prev_party_z; | |
6392 pParty->vPosition.z = blv_prev_party_y; | |
6393 pParty->uFallStartY = blv_prev_party_y; | |
6394 return; | |
6395 } | |
6396 } | |
6397 | |
6398 blv_prev_party_x = pParty->vPosition.x; | |
6399 blv_prev_party_z = pParty->vPosition.y; | |
6400 blv_prev_party_y = pParty->vPosition.z; | |
6401 if (!pParty->bTurnBasedModeOn) | |
6402 { | |
2151 | 6403 static int dword_720CDC = 0; |
6404 | |
2084 | 6405 int v67 = GetTickCount() / 500; |
6406 if (dword_720CDC != v67 ) | |
6407 { | |
6408 dword_4F8580[3 * dword_4F8580[1]] = pParty->vPosition.x; | |
6409 dword_4F8580[3 * dword_4F8580[2]] = pParty->vPosition.y; | |
6410 dword_4F8580[3 * dword_4F8580[3]] = pParty->vPosition.z; | |
6411 if ( dword_4F8580[0] > 60 ) | |
6412 dword_4F8580[0] = 1; | |
2151 | 6413 |
6414 dword_720CDC = v67; | |
2084 | 6415 } |
6416 } | |
6417 | |
6418 uint fall_start; | |
6419 if (!pParty->FeatherFallActive()) | |
6420 { | |
6421 bFeatherFall = false; | |
6422 if (!pParty->pPlayers[0].WearsItemAnyWhere(ITEM_ARTIFACT_LADYS_ESCORT) && // grants feather fall | |
6423 !pParty->pPlayers[1].WearsItemAnyWhere(ITEM_ARTIFACT_LADYS_ESCORT) && | |
6424 !pParty->pPlayers[2].WearsItemAnyWhere(ITEM_ARTIFACT_LADYS_ESCORT) && | |
6425 !pParty->pPlayers[3].WearsItemAnyWhere(ITEM_ARTIFACT_LADYS_ESCORT)) | |
6426 { | |
6427 fall_start = pParty->uFallStartY; | |
6428 } | |
6429 } | |
6430 else | |
6431 { | |
6432 fall_start = floor_level; | |
6433 bFeatherFall = true; | |
6434 pParty->uFallStartY = floor_level; | |
6435 } | |
6436 | |
6437 | |
6438 if (fall_start - party_z > 512 && !bFeatherFall && party_z <= floor_level + 1) | |
6439 { | |
6440 assert(~pParty->uFlags & PARTY_FLAGS_1_LANDING); // why land in indoor? | |
6441 if (pParty->uFlags & PARTY_FLAGS_1_LANDING) | |
6442 pParty->uFlags &= ~PARTY_FLAGS_1_LANDING; | |
6443 else for (uint i = 0; i < 4; ++i) | |
6444 { // receive falling damage | |
2085 | 6445 if (!pParty->pPlayers[i].HasEnchantedItemEquipped(72) && !pParty->pPlayers[i].WearsItem(ITEM_ARTIFACT_HERMES_SANDALS, EQUIP_BOOTS)) |
2084 | 6446 { |
2085 | 6447 pParty->pPlayers[i].ReceiveDamage((pParty->uFallStartY - party_z) * (0.1f * pParty->pPlayers[i].GetMaxHealth()) / 256, DMGT_PHISYCAL); |
6448 v10 = (double)(20 - pParty->pPlayers[i].GetParameterBonus(pParty->pPlayers[i].GetActualEndurance())) * flt_6BE3A4_debug_recmod1 * 2.133333333333333; | |
6449 pParty->pPlayers[i].SetRecoveryTime((signed __int64)v10); | |
2084 | 6450 } |
6451 } | |
6452 } | |
6453 | |
6454 if ( party_z > floor_level + 1 ) | |
2160 | 6455 bJumping = true; |
2084 | 6456 |
6457 bool jumping_up = false; | |
6458 | |
6459 if ( party_z - floor_level <= 32 ) | |
6460 { | |
6461 pParty->uFallStartY = party_z; | |
6462 jumping_up = true; | |
6463 } | |
6464 | |
6465 if (bWalkSound && pParty->walk_sound_timer) | |
6466 { | |
6467 if (pParty->walk_sound_timer > pEventTimer->uTimeElapsed) | |
6468 pParty->walk_sound_timer -= pEventTimer->uTimeElapsed; | |
6469 else pParty->walk_sound_timer = 0; | |
6470 } | |
6471 | |
6472 | |
6473 if (party_z <= floor_level + 1) | |
6474 { | |
6475 party_z = floor_level + 1; | |
6476 pParty->uFallStartY = floor_level + 1; | |
6477 | |
6478 if (!bJumping && pParty->floor_face_pid != uFaceID) | |
6479 { | |
2085 | 6480 if (pIndoor->pFaces[uFaceID].uAttributes & FACE_PRESSURE_PLATE) |
6481 uFaceEvent = pIndoor->pFaceExtras[pIndoor->pFaces[uFaceID].uFaceExtraID].uEventID; | |
2084 | 6482 } |
6483 } | |
6484 if (!bJumping) | |
6485 pParty->floor_face_pid = uFaceID; | |
6486 | |
6487 bool on_water = false; | |
6488 if ( pIndoor->pFaces[uFaceID].Fluid()) | |
6489 on_water = true; | |
6490 | |
2085 | 6491 //v81 = pParty->uWalkSpeed; |
2084 | 6492 angle = pParty->sRotationY; |
6493 _view_angle = pParty->sRotationX; | |
6494 v82 = (unsigned __int64)(pEventTimer->dt_in_some_format * (signed __int64)((signed int)(pParty->y_rotation_speed * stru_5C6E00->uIntegerPi) | |
6495 / 180)) >> 16; | |
6496 while ( pPartyActionQueue->uNumActions ) | |
6497 { | |
6498 switch ( pPartyActionQueue->Next() ) | |
6499 { | |
6500 case PARTY_TurnLeft: | |
6501 if (uTurnSpeed) | |
6502 angle = stru_5C6E00->uDoublePiMask & (angle + uTurnSpeed); | |
6503 else | |
6504 angle = stru_5C6E00->uDoublePiMask & (angle + (int)(v82 * fTurnSpeedMultiplier)); | |
6505 break; | |
6506 case PARTY_TurnRight: | |
6507 if (uTurnSpeed) | |
6508 angle = stru_5C6E00->uDoublePiMask & (angle - uTurnSpeed); | |
6509 else | |
6510 angle = stru_5C6E00->uDoublePiMask & (angle - (int)(v82 * fTurnSpeedMultiplier)); | |
6511 break; | |
6512 | |
6513 case PARTY_FastTurnLeft: | |
6514 if (uTurnSpeed) | |
6515 angle = stru_5C6E00->uDoublePiMask & (angle + uTurnSpeed); | |
6516 else | |
6517 angle = stru_5C6E00->uDoublePiMask & (angle + (int)(2.0f * fTurnSpeedMultiplier * (double)v82)); | |
6518 break; | |
6519 | |
6520 case PARTY_FastTurnRight: | |
6521 if (uTurnSpeed) | |
6522 angle = stru_5C6E00->uDoublePiMask & (angle - uTurnSpeed); | |
6523 else | |
6524 angle = stru_5C6E00->uDoublePiMask & (angle - (int)(2.0f * fTurnSpeedMultiplier * (double)v82)); | |
6525 break; | |
6526 | |
6527 case PARTY_StrafeLeft: | |
2085 | 6528 v2 -= fixpoint_mul(stru_5C6E00->Sin(angle), pParty->uWalkSpeed * fWalkSpeedMultiplier / 2); |
6529 v1 += fixpoint_mul(stru_5C6E00->Cos(angle), pParty->uWalkSpeed * fWalkSpeedMultiplier / 2); | |
2084 | 6530 party_walking_flag = true; |
6531 break; | |
6532 case PARTY_StrafeRight: | |
2085 | 6533 v2 += fixpoint_mul(stru_5C6E00->Sin(angle), pParty->uWalkSpeed * fWalkSpeedMultiplier / 2); |
6534 v1 -= fixpoint_mul(stru_5C6E00->Cos(angle), pParty->uWalkSpeed * fWalkSpeedMultiplier / 2); | |
2084 | 6535 party_walking_flag = true; |
6536 break; | |
6537 case PARTY_WalkForward: | |
2085 | 6538 v2 += fixpoint_mul(stru_5C6E00->Cos(angle), 5 * pParty->uWalkSpeed * fWalkSpeedMultiplier); |
6539 v1 += fixpoint_mul(stru_5C6E00->Sin(angle), 5 * pParty->uWalkSpeed * fWalkSpeedMultiplier); | |
2084 | 6540 party_walking_flag = true; |
6541 break; | |
6542 case PARTY_WalkBackward: | |
2085 | 6543 v2 -= fixpoint_mul(stru_5C6E00->Cos(angle), pParty->uWalkSpeed * fBackwardWalkSpeedMultiplier); |
6544 v1 -= fixpoint_mul(stru_5C6E00->Sin(angle), pParty->uWalkSpeed * fBackwardWalkSpeedMultiplier); | |
2084 | 6545 party_walking_flag = true; |
6546 break; | |
6547 case PARTY_RunForward: | |
2085 | 6548 v2 += fixpoint_mul(stru_5C6E00->Cos(angle), 2 * pParty->uWalkSpeed * fWalkSpeedMultiplier); |
6549 v1 += fixpoint_mul(stru_5C6E00->Sin(angle), 2 * pParty->uWalkSpeed * fWalkSpeedMultiplier); | |
2084 | 6550 party_running_flag = true; |
6551 break; | |
6552 case PARTY_RunBackward: | |
6553 //v32 = stru_5C6E00->SinCos(angle); | |
6554 //v33 = (double)v81; | |
6555 //v88 = (double)v81; | |
2085 | 6556 v2 -= fixpoint_mul(stru_5C6E00->Cos(angle), pParty->uWalkSpeed * fBackwardWalkSpeedMultiplier); |
2084 | 6557 //v34 = stru_5C6E00->SinCos(angle - stru_5C6E00->uIntegerHalfPi); |
2085 | 6558 v1 -= fixpoint_mul(stru_5C6E00->Sin(angle), pParty->uWalkSpeed * fBackwardWalkSpeedMultiplier); |
2084 | 6559 party_running_flag = true; |
6560 break; | |
6561 case PARTY_LookUp: | |
6562 _view_angle += (signed __int64)(flt_6BE150_look_up_down_dangle * 25.0); | |
6563 if ( _view_angle > 128 ) | |
6564 _view_angle = 128; | |
6565 if ( uActiveCharacter ) | |
2085 | 6566 pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)SPEECH_63, 0); |
2084 | 6567 break; |
6568 case PARTY_LookDown: | |
6569 _view_angle += (signed __int64)(flt_6BE150_look_up_down_dangle * -25.0); | |
6570 if ( _view_angle < -128 ) | |
6571 _view_angle = -128; | |
6572 if ( uActiveCharacter ) | |
2085 | 6573 pPlayers[uActiveCharacter]->PlaySound((PlayerSpeech)SPEECH_64, 0); |
2084 | 6574 break; |
6575 case PARTY_CenterView: | |
6576 _view_angle = 0; | |
6577 break; | |
6578 case PARTY_Jump: | |
6579 if ( (!bJumping || party_z <= floor_level + 6 && pParty->uFallSpeed <= 0) && pParty->field_24 ) | |
6580 { | |
2160 | 6581 bJumping = true; |
2084 | 6582 pParty->uFallSpeed = (signed __int64)((double)(pParty->field_24 << 6) * 1.5 + (double)pParty->uFallSpeed); |
6583 } | |
6584 break; | |
6585 default: | |
6586 break; | |
6587 } | |
6588 } | |
6589 pParty->sRotationY = angle; | |
6590 pParty->sRotationX = _view_angle; | |
6591 if ( bJumping ) | |
6592 { | |
2085 | 6593 pParty->uFallSpeed += -2 * pEventTimer->uTimeElapsed * GetGravityStrength(); |
6594 if ( bJumping && pParty->uFallSpeed <= 0 ) | |
6595 { | |
6596 if ( pParty->uFallSpeed < -500 && !pParty->bFlying ) | |
6597 { | |
6598 for ( uint pl = 1; pl <= 4; pl++ ) | |
6599 { | |
6600 if ( !pPlayers[pl]->HasEnchantedItemEquipped(72) | |
6601 && !pPlayers[pl]->WearsItem(ITEM_ARTIFACT_HERMES_SANDALS, EQUIP_BOOTS) ) //was 8 | |
6602 pPlayers[pl]->PlayEmotion(CHARACTER_EXPRESSION_SCARED, 0); | |
6603 } | |
6604 } | |
6605 } | |
6606 else | |
6607 pParty->uFallStartY = party_z; | |
2084 | 6608 } |
6609 else | |
6610 { | |
6611 if ( pIndoor->pFaces[uFaceID].pFacePlane_old.vNormal.z < 32768 ) | |
6612 { | |
6613 pParty->uFallSpeed -= pEventTimer->uTimeElapsed * GetGravityStrength(); | |
6614 pParty->uFallStartY = party_z; | |
6615 } | |
2085 | 6616 else |
6617 { | |
6618 if (! (pParty->uFlags & PARTY_FLAGS_1_LANDING) ) | |
6619 pParty->uFallSpeed = 0; | |
6620 pParty->uFallStartY = party_z; | |
6621 } | |
2084 | 6622 } |
6623 if ( v2 * v2 + v1 * v1 < 400 ) | |
6624 { | |
6625 v1 = 0; | |
6626 v2 = 0; | |
6627 } | |
2085 | 6628 |
2084 | 6629 stru_721530.field_84 = -1; |
6630 stru_721530.field_70 = 0; | |
6631 stru_721530.prolly_normal_d = pParty->field_14_radius; | |
6632 stru_721530.field_8_radius = pParty->field_14_radius / 2; | |
6633 stru_721530.field_0 = 1; | |
6634 stru_721530.height = pParty->uPartyHeight - 32; | |
2085 | 6635 for ( uint i = 0; i < 100; i++ ) |
2084 | 6636 { |
6637 new_party_z = party_z; | |
6638 stru_721530.position.x = new_party_x; | |
2085 | 6639 stru_721530.position.y = new_party_y; |
6640 stru_721530.position.z = stru_721530.height + party_z + 1; | |
6641 | |
2084 | 6642 stru_721530.normal.x = new_party_x; |
6643 stru_721530.normal.y = new_party_y; | |
2085 | 6644 stru_721530.normal.z = stru_721530.prolly_normal_d + party_z + 1; |
6645 | |
6646 stru_721530.velocity.x = v2; | |
2084 | 6647 stru_721530.velocity.y = v1; |
6648 stru_721530.velocity.z = pParty->uFallSpeed; | |
2085 | 6649 |
2084 | 6650 stru_721530.uSectorID = uSectorID; |
6651 v38 = 0; | |
2085 | 6652 if ( pParty->bTurnBasedModeOn == true && pTurnEngine->turn_stage == 3 ) |
2084 | 6653 v38 = 13312; |
6654 if ( stru_721530._47050A(v38) ) | |
6655 break; | |
2085 | 6656 for ( uint j = 0; j < 100; ++j ) |
2084 | 6657 { |
2085 | 6658 _46E44E_collide_against_faces_and_portals(1); |
2084 | 6659 _46E0B2_collide_against_decorations(); |
6660 for ( v80 = 0; v80 < (signed int)uNumActors; ++v80 ) | |
6661 Actor::_46DF1A_collide_against_actor(v80, 0); | |
6662 if ( _46F04E_collide_against_portals() ) | |
6663 break; | |
6664 } | |
6665 if ( stru_721530.field_7C >= stru_721530.field_6C ) | |
6666 { | |
6667 v39 = stru_721530.normal2.x; | |
6668 uSectorID = stru_721530.normal2.y; | |
6669 v40 = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; | |
6670 } | |
6671 else | |
6672 { | |
2164 | 6673 v39 = new_party_x + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.x); |
6674 uSectorID = new_party_y + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.y); | |
6675 v40 = new_party_z + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.z); | |
2084 | 6676 } |
6677 v42 = collide_against_floor(v39, uSectorID, v40 + 40, &stru_721530.uSectorID, &uFaceID); | |
6678 if ( v42 == -30000 || v42 - new_party_z > 128 ) | |
6679 return; | |
6680 if ( stru_721530.field_7C >= stru_721530.field_6C ) | |
6681 { | |
6682 new_party_x = stru_721530.normal2.x; | |
6683 new_party_y = stru_721530.normal2.y; | |
6684 new_party_z = stru_721530.normal2.z - stru_721530.prolly_normal_d - 1; | |
6685 break; | |
6686 } | |
2164 | 6687 new_party_x += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.x); |
6688 new_party_y += fixpoint_mul(stru_721530.field_7C, stru_721530.direction.y); | |
2084 | 6689 uSectorID = stru_721530.uSectorID; |
6690 stru_721530.field_70 += stru_721530.field_7C; | |
2164 | 6691 unsigned long long v87 = new_party_z + fixpoint_mul(stru_721530.field_7C, stru_721530.direction.z); |
2084 | 6692 if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_Actor) |
6693 { | |
6694 if ( SHIDWORD(pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime) >= 0 | |
6695 && (SHIDWORD(pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime) > 0 || LODWORD(pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].uExpireTime)) ) | |
6696 pParty->pPartyBuffs[PARTY_BUFF_INVISIBILITY].Reset(); | |
2085 | 6697 viewparams->bRedrawGameUI = true; |
2084 | 6698 } |
2085 | 6699 else if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_Decoration) |
2084 | 6700 { |
6701 v54 = stru_5C6E00->Atan2(new_party_x - pLevelDecorations[stru_721530.uFaceID >> 3].vPosition.x, | |
6702 new_party_y - pLevelDecorations[stru_721530.uFaceID >> 3].vPosition.y); | |
2164 | 6703 v2 = fixpoint_mul(stru_5C6E00->Cos(v54), integer_sqrt(v2 * v2 + v1 * v1)); |
6704 v1 = fixpoint_mul(stru_5C6E00->Sin(v54), integer_sqrt(v2 * v2 + v1 * v1)); | |
2084 | 6705 } |
2166 | 6706 else if ( PID_TYPE(stru_721530.uFaceID) == OBJECT_BModel) |
6707 { | |
6708 pFace = &pIndoor->pFaces[(signed int)stru_721530.uFaceID >> 3]; | |
6709 if ( pFace->uPolygonType == POLYGON_Floor ) | |
2084 | 6710 { |
2166 | 6711 if ( pParty->uFallSpeed < 0 ) |
6712 pParty->uFallSpeed = 0; | |
6713 v87 = pIndoor->pVertices[*pFace->pVertexIDs].z + 1; | |
6714 if ( pParty->uFallStartY - v87 < 512 ) | |
6715 pParty->uFallStartY = v87; | |
6716 if ( v2 * v2 + v1 * v1 < 400 ) | |
2084 | 6717 { |
2166 | 6718 v1 = 0; |
6719 v2 = 0; | |
6720 } | |
6721 if ( pParty->floor_face_pid != PID_ID(stru_721530.uFaceID) && pFace->Pressure_Plate() ) | |
6722 uFaceEvent = pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID; | |
6723 } | |
6724 else | |
6725 { | |
6726 v46 = pParty->uFallSpeed * pFace->pFacePlane_old.vNormal.z; | |
6727 if ( pFace->uPolygonType != POLYGON_InBetweenFloorAndWall ) | |
6728 { | |
6729 v80 = abs(v1 * pFace->pFacePlane_old.vNormal.y + v46 + v2 * pFace->pFacePlane_old.vNormal.x) >> 16; | |
6730 if ((stru_721530.speed >> 3) > v80 ) | |
6731 v80 = stru_721530.speed >> 3; | |
6732 v2 += fixpoint_mul(v80, pFace->pFacePlane_old.vNormal.x); | |
6733 v1 += fixpoint_mul(v80, pFace->pFacePlane_old.vNormal.y); | |
6734 pParty->uFallSpeed += fixpoint_mul(v80, pFace->pFacePlane_old.vNormal.z); | |
6735 //v80 = pFace->pFacePlane_old.vNormal.y; | |
6736 v52 = stru_721530.prolly_normal_d - ((pFace->pFacePlane_old.dist | |
6737 + v87 * pFace->pFacePlane_old.vNormal.z | |
6738 + new_party_y * pFace->pFacePlane_old.vNormal.y | |
6739 + new_party_x * pFace->pFacePlane_old.vNormal.x) >> 16); | |
6740 if ( v52 > 0 ) | |
2084 | 6741 { |
2166 | 6742 new_party_x += fixpoint_mul(v52, pFace->pFacePlane_old.vNormal.x); |
6743 new_party_y += fixpoint_mul(v52, pFace->pFacePlane_old.vNormal.y); | |
6744 v87 += fixpoint_mul(v52, pFace->pFacePlane_old.vNormal.z); | |
2084 | 6745 } |
2092 | 6746 if ( pParty->floor_face_pid != PID_ID(stru_721530.uFaceID) && pFace->Pressure_Plate() ) |
2085 | 6747 uFaceEvent = pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID; |
2084 | 6748 } |
2166 | 6749 if ( pFace->uPolygonType == POLYGON_InBetweenFloorAndWall ) |
2085 | 6750 { |
2166 | 6751 v80 = abs(v1 * pFace->pFacePlane_old.vNormal.y + v46 + v2 * pFace->pFacePlane_old.vNormal.x) >> 16; |
6752 if ((stru_721530.speed >> 3) > v80 ) | |
6753 v80 = stru_721530.speed >> 3; | |
6754 v2 += fixpoint_mul(v80, pFace->pFacePlane_old.vNormal.x); | |
6755 v1 += fixpoint_mul(v80, pFace->pFacePlane_old.vNormal.y); | |
6756 pParty->uFallSpeed += fixpoint_mul(v80, pFace->pFacePlane_old.vNormal.z); | |
6757 if ( v2 * v2 + v1 * v1 >= 400 ) | |
2085 | 6758 { |
2092 | 6759 if ( pParty->floor_face_pid != PID_ID(stru_721530.uFaceID) && pFace->Pressure_Plate() ) |
2085 | 6760 uFaceEvent = pIndoor->pFaceExtras[pFace->uFaceExtraID].uEventID; |
6761 } | |
2166 | 6762 else |
2085 | 6763 { |
2166 | 6764 v2 = 0; |
6765 v1 = 0; | |
6766 pParty->uFallSpeed = 0; | |
2085 | 6767 } |
6768 } | |
2084 | 6769 } |
2166 | 6770 } |
2164 | 6771 v2 = fixpoint_mul(58500, v2); |
6772 v1 = fixpoint_mul(58500, v1); | |
6773 pParty->uFallSpeed = fixpoint_mul(58500, pParty->uFallSpeed); | |
2084 | 6774 } |
6775 | |
6776 // //Воспроизведение звуков ходьбы/бега------------------------- | |
6777 uint pX_ = pParty->vPosition.x - new_party_x; | |
6778 uint pY_ = pParty->vPosition.y - new_party_y; | |
6779 uint pZ_ = pParty->vPosition.z - new_party_z; | |
6780 if ( bWalkSound && pParty->walk_sound_timer <= 0 ) | |
6781 { | |
6782 pAudioPlayer->_4AA258(804);//stop sound | |
6783 if ( party_running_flag && (!bJumping || jumping_up) ) //для бега | |
6784 { | |
6785 if ( integer_sqrt(pX_ * pX_ + pY_ * pY_ + pZ_ * pZ_) >= 16 ) | |
6786 { | |
6787 if ( on_water ) | |
6788 pAudioPlayer->PlaySound(SOUND_RunAlongWater, 804, 1, -1, 0, 0, 0, 0); | |
2166 | 6789 else if ( pIndoor->pFaces[uFaceID].uAttributes & FACE_UNKNOW6 )//по ковру |
2084 | 6790 pAudioPlayer->PlaySound((SoundID)50, 804, 1, -1, 0, 0, 0, 0); |
6791 else | |
6792 pAudioPlayer->PlaySound(SOUND_RunAlong3DModel, 804, 1, -1, 0, 0, 0, 0); | |
6793 pParty->walk_sound_timer = 64; | |
6794 } | |
6795 } | |
6796 else if ( party_walking_flag && (!bJumping || jumping_up) )//для ходьбы | |
6797 { | |
6798 if ( integer_sqrt(pX_ * pX_ + pY_ * pY_ + pZ_ * pZ_) >= 8 ) | |
6799 { | |
6800 if ( on_water ) | |
6801 pAudioPlayer->PlaySound(SOUND_WalkAlongWater, 804, 1, -1, 0, 0, 0, 0); | |
2166 | 6802 else if ( pIndoor->pFaces[uFaceID].uAttributes & FACE_UNKNOW6 )//по ковру |
2084 | 6803 pAudioPlayer->PlaySound((SoundID)89, 804, 1, -1, 0, 0, 0, 0); |
6804 else | |
6805 pAudioPlayer->PlaySound(SOUND_WalkAlong3DModel, 804, 1, -1, 0, 0, 0, 0); | |
6806 pParty->walk_sound_timer = 64; | |
6807 } | |
6808 } | |
6809 } | |
6810 if ( integer_sqrt(pX_ * pX_ + pY_ * pY_ + pZ_ * pZ_) < 8 )//отключить звук ходьбы при остановке | |
6811 pAudioPlayer->_4AA258(804); | |
6812 //------------------------------------------------------------- | |
6813 if ( !bJumping || jumping_up ) | |
6814 pParty->uFlags &= ~PARTY_FLAGS_1_FALLING; | |
6815 else | |
6816 pParty->uFlags |= PARTY_FLAGS_1_FALLING; | |
6817 pParty->uFlags &= ~0x200; | |
6818 pParty->vPosition.x = new_party_x; | |
6819 pParty->vPosition.z = new_party_z; | |
6820 pParty->vPosition.y = new_party_y; | |
6821 //pParty->uFallSpeed = v89; | |
2166 | 6822 if ( !bJumping && pIndoor->pFaces[uFaceID].uAttributes & FACE_UNKNOW5 ) |
2084 | 6823 pParty->uFlags |= 0x200; |
6824 if (uFaceEvent) | |
6825 EventProcessor(uFaceEvent, 0, 1); | |
2101 | 6826 } |
6827 | |
6828 //----- (00449A49) -------------------------------------------------------- | |
6829 void Door_switch_animation(unsigned int uDoorID, int a2) | |
6830 { | |
6831 int old_state; // eax@1 | |
6832 signed int door_id; // esi@2 | |
6833 | |
6834 if ( !pIndoor->pDoors ) | |
6835 return; | |
6836 for ( door_id = 0; door_id < 200; ++door_id ) | |
6837 { | |
6838 if ( pIndoor->pDoors[door_id].uDoorID == uDoorID ) | |
6839 break; | |
6840 } | |
6841 if ( door_id >= 200 ) | |
6842 { | |
6843 Error("Unable to find Door ID: %i!", uDoorID); | |
6844 } | |
6845 old_state = pIndoor->pDoors[door_id].uState; | |
6846 //old_state: 0 - в нижнем положении/закрыто | |
6847 // 2 - в верхнем положении/открыто, | |
6848 //a2: 1 - открыть | |
6849 // 2 - опустить/поднять | |
6850 if ( a2 == 2 ) | |
6851 { | |
6852 if ( pIndoor->pDoors[door_id].uState == BLVDoor::Closing || pIndoor->pDoors[door_id].uState == BLVDoor::Opening ) | |
6853 return; | |
6854 if ( pIndoor->pDoors[door_id].uState ) | |
6855 { | |
6856 if ( pIndoor->pDoors[door_id].uState != BLVDoor::Closed && pIndoor->pDoors[door_id].uState != BLVDoor::Closing ) | |
6857 { | |
6858 pIndoor->pDoors[door_id].uState = BLVDoor::Closing; | |
6859 if ( old_state == BLVDoor::Open ) | |
6860 { | |
6861 pIndoor->pDoors[door_id].uTimeSinceTriggered = 0; | |
6862 return; | |
6863 } | |
6864 if ( pIndoor->pDoors[door_id].uTimeSinceTriggered != 15360 ) | |
6865 { | |
6866 pIndoor->pDoors[door_id].uTimeSinceTriggered = (pIndoor->pDoors[door_id].uMoveLength << 7) / pIndoor->pDoors[door_id].uOpenSpeed | |
6867 - ((signed int)(pIndoor->pDoors[door_id].uTimeSinceTriggered * pIndoor->pDoors[door_id].uCloseSpeed) | |
6868 / 128 << 7) / pIndoor->pDoors[door_id].uOpenSpeed; | |
6869 return; | |
6870 } | |
6871 pIndoor->pDoors[door_id].uTimeSinceTriggered = 15360; | |
6872 } | |
6873 return; | |
6874 } | |
6875 } | |
6876 else | |
6877 { | |
6878 if ( a2 == 0 ) | |
6879 { | |
6880 if ( pIndoor->pDoors[door_id].uState != BLVDoor::Closed && pIndoor->pDoors[door_id].uState != BLVDoor::Closing ) | |
6881 { | |
6882 pIndoor->pDoors[door_id].uState = BLVDoor::Closing; | |
6883 if ( old_state == BLVDoor::Open ) | |
6884 { | |
6885 pIndoor->pDoors[door_id].uTimeSinceTriggered = 0; | |
6886 return; | |
6887 } | |
6888 if ( pIndoor->pDoors[door_id].uTimeSinceTriggered != 15360 ) | |
6889 { | |
6890 pIndoor->pDoors[door_id].uTimeSinceTriggered = (pIndoor->pDoors[door_id].uMoveLength << 7) / pIndoor->pDoors[door_id].uOpenSpeed | |
6891 - ((signed int)(pIndoor->pDoors[door_id].uTimeSinceTriggered * pIndoor->pDoors[door_id].uCloseSpeed) | |
6892 / 128 << 7) / pIndoor->pDoors[door_id].uOpenSpeed; | |
6893 return; | |
6894 } | |
6895 pIndoor->pDoors[door_id].uTimeSinceTriggered = 15360; | |
6896 } | |
6897 return; | |
6898 } | |
6899 if ( a2 != 1 ) | |
6900 return; | |
6901 } | |
6902 if ( old_state != BLVDoor::Open && old_state != BLVDoor::Opening ) | |
6903 { | |
6904 pIndoor->pDoors[door_id].uState = BLVDoor::Opening; | |
6905 if ( old_state == BLVDoor::Closed ) | |
6906 { | |
6907 pIndoor->pDoors[door_id].uTimeSinceTriggered = 0; | |
6908 return; | |
6909 } | |
6910 if ( pIndoor->pDoors[door_id].uTimeSinceTriggered != 15360 ) | |
6911 { | |
6912 pIndoor->pDoors[door_id].uTimeSinceTriggered = (pIndoor->pDoors[door_id].uMoveLength << 7) / pIndoor->pDoors[door_id].uCloseSpeed | |
6913 - ((signed int)(pIndoor->pDoors[door_id].uTimeSinceTriggered * pIndoor->pDoors[door_id].uOpenSpeed) | |
6914 / 128 << 7) / pIndoor->pDoors[door_id].uCloseSpeed; | |
6915 return; | |
6916 } | |
6917 pIndoor->pDoors[door_id].uTimeSinceTriggered = 15360; | |
6918 } | |
6919 return; | |
0 | 6920 } |